<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-648504331209485335</id><updated>2024-10-03T11:01:00.258-07:00</updated><category term="Return to Ravnica prerelease"/><category term="prerelease"/><category term="Magic the gathering"/><category term="Magic the gathering prerelease cards"/><category term="Prerelease cards"/><category term="Return to Ravnica"/><category term="Azorius"/><category term="Izzet"/><category term="Magic the Gathering prerelease"/><category term="Mirrodin Besieged"/><category term="Rakdos"/><category term="Selesnya"/><category term="Armada Wurm"/><category term="Aurelia the Warleader"/><category term="Black Sun&#39;s Zenith"/><category term="Blightsteel Colossus"/><category term="Borborygmos Enraged"/><category term="Butch Maniego"/><category term="Cerebral Eruption"/><category term="Concussive Bolt"/><category term="Constructed"/><category term="Domri Rade"/><category term="Enter the Infinite"/><category term="Five Guilds"/><category term="Gatecrash"/><category term="Gatecrash leaked cards"/><category term="Gatecrash spoiled cards"/><category term="Gatecrash spoilers"/><category term="Geth"/><category term="Golgari"/><category term="Green Sun&#39;s Zenith"/><category term="Hand of the Praetors"/><category term="Hellkite Tyrant"/><category term="Inkmoth Nexus"/><category term="Legacy"/><category term="Liege of the Tangle"/><category term="Limited"/><category term="Magic the gathering buying"/><category term="Magic the gathering selling"/><category term="Massacre Wurm"/><category term="Modern"/><category term="Myr Galvanizer"/><category term="Niv-Mizzet"/><category term="Phyrexian Rebirth"/><category term="Rally the Forces"/><category term="Return to Ravnica best cards"/><category term="Return to Ravnica prerelease cards"/><category term="Return to Ravnica prerelease event"/><category term="Scars of Mirrodin"/><category term="Sealed deck"/><category term="Semblance Anvil"/><category term="Standard"/><category term="Steel Hellkite"/><category term="Sunblast Angel"/><category term="Supreme Verdict"/><category term="Thrun"/><category term="Victory&#39;s Herald"/><category term="Vintage"/><category term="Wurmcoil Engine"/><category term="fat pack"/><category term="koth of the hammer"/><category term="mtg"/><category term="worth it"/><title type='text'>Pinoy MTG Fan</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://pinoymtgfan.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://pinoymtgfan.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Jonathan Mark Te</name><uri>http://www.blogger.com/profile/16597058246117504124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-648504331209485335.post-150964559887758652</id><published>2012-11-19T06:22:00.000-08:00</published><updated>2012-12-19T09:24:09.236-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aurelia the Warleader"/><category scheme="http://www.blogger.com/atom/ns#" term="Borborygmos Enraged"/><category scheme="http://www.blogger.com/atom/ns#" term="Domri Rade"/><category scheme="http://www.blogger.com/atom/ns#" term="Enter the Infinite"/><category scheme="http://www.blogger.com/atom/ns#" term="Gatecrash"/><category scheme="http://www.blogger.com/atom/ns#" term="Gatecrash leaked cards"/><category scheme="http://www.blogger.com/atom/ns#" term="Gatecrash spoiled cards"/><category scheme="http://www.blogger.com/atom/ns#" term="Gatecrash spoilers"/><category scheme="http://www.blogger.com/atom/ns#" term="Hellkite Tyrant"/><title type='text'>Gatecrash spoiler | MTG Spoiler</title><content type='html'>&lt;h1&gt;
Gatecrash spoiler | MTG Spoiler&lt;/h1&gt;
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These are not yet official but these cards got leaked on Craigslist.&amp;nbsp; I&#39;m jumping on the bandwagon on the &lt;b&gt;&lt;a href=&quot;http://pinoymtgfan.blogspot.com/2012/11/gatecrash-spoiled-cards.html&quot;&gt;mtg spoiler&lt;/a&gt;&lt;/b&gt; cards.&amp;nbsp; It will be weeks before we get to the official previews.&amp;nbsp; Here is my impression on each individual card.&lt;br /&gt;
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&lt;b&gt;Mtg Spoiler: Aurelia, the Warleader&lt;/b&gt;&lt;br /&gt;
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&amp;nbsp;Aurelia is rumored to be the new Boros guild master.&amp;nbsp; The Boros ability is expected to have something to do with attacking considering how aggressive the guild was in Ravnica.&lt;br /&gt;
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Aurelia is costly for a 3/4 creature.&amp;nbsp; But she basically attacks for 6 with her &quot;Relentless Assault&quot; ability.&amp;nbsp; And this doesn&#39;t matter on whether she stays on the battlefield or not after the first attack.&amp;nbsp; I can see Hellrider smiling (as long as it stays on the battlefield).&amp;nbsp; All in all, Aurelia looks to be a finisher for a Boros deck.&lt;br /&gt;
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&lt;b&gt;Mtg Spoiler:&amp;nbsp;Borborygmos Enraged&lt;/b&gt;&lt;br /&gt;
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&amp;nbsp;I didn&#39;t expect Borborygmos to have a combo-like ability.&amp;nbsp; He has a slight combo on his own.&amp;nbsp; Seismic Assault on legs is more like it (plus a way to get more lands).&amp;nbsp; He is costly at 8 casting cost though and I wonder if Gruul needs to get to that much mana to finish off opponents (pre-RtR RG Aggro didn&#39;t need to get to 8).&amp;nbsp; Gruul featured the Bloodthirst ability in Guildpact.&amp;nbsp; Bloodthirst as an ability returned in M12 and it was fun to interact it with Simic guild&#39;s ability to transfer +1/+1 counters to other creatures (I&#39;m speculating a similar ability for Simic, by the way).&lt;br /&gt;
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So much for Borborygmos Enraged.&amp;nbsp; Like most of the guildmasters, I don&#39;t expect this to see much play but it still has possibilities.&amp;nbsp; Those non-land cards that are in the graveyard can be abused.&amp;nbsp; We&#39;ll wait and see.&lt;br /&gt;
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&lt;b&gt;GateCrash Spoiler:&amp;nbsp;Domri Rade&lt;/b&gt;&lt;br /&gt;
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&amp;nbsp;I&#39;m already hearing bad things about Domri Rade.&amp;nbsp; But I look at it as a card drawer for a color combination that normally loses its hand because of the creatures.&amp;nbsp; I don&#39;t think I play that way anymore with RG.&amp;nbsp; But still, I like how Domri Rade is made despite the drawback that the top card of the library might not be a creature card.&amp;nbsp; ( * And suddenly, I had a fleeting thought of pairing it with Borborygmos - just in case that the top card is a land.)&lt;br /&gt;
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Wizards doesn&#39;t want to flood the metagame with planeswalkers that warp the Standard scene.&amp;nbsp; Domri Rade made just turn out to be a tame planeswalker but I&#39;ll have to wait and see what Gatecrash has in store before making a final say.&amp;nbsp; That emblem sure looks tasty though.&lt;br /&gt;
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&lt;b&gt;Mtg Spoiler:&amp;nbsp;Enter the Infinite&lt;/b&gt;&lt;br /&gt;
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&amp;nbsp;I&#39;ve always wanted to be able to pull off a Tamiyo emblem-Omniscience combo.&amp;nbsp; Enter the Infinite just made it more enticing.&amp;nbsp; The 12 casting cost is very hard to get to even for a control deck.&amp;nbsp; Out of the blue (pun intended), this card just looks combo-rrific.&lt;br /&gt;
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&lt;b&gt;Gatecrash Spoiler:&amp;nbsp;Hellkite Tyrant&lt;/b&gt;&lt;br /&gt;
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The last card leaked is 2 expansions too late.&amp;nbsp; I can see this in Commander decks where there&#39;s a possibility to get that far to having 20 artifacts in a game.&amp;nbsp; Might also be useful in multiplayer or other variants.&lt;br /&gt;
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In Standard, it doesn&#39;t seem to look like it&#39;s worth the trouble.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/150964559887758652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/150964559887758652'/><link rel='alternate' type='text/html' href='http://pinoymtgfan.blogspot.com/2012/11/gatecrash-spoiled-cards.html' title='Gatecrash spoiler | MTG Spoiler'/><author><name>Jonathan Mark Te</name><uri>http://www.blogger.com/profile/16597058246117504124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtPqsQI29kdBYoivPvdK3oFZPMhoJIO-Nxyz03XqF1l4ofV6EmWP04yzZvQGX9uVRUdGOw1NgEgFDyO2eaJtBBTJR9Gcxv9Lg-GC3cVcMV7wq0C88HyVq_7Un3nC4C21yYuCOPXjFLHS8/s72-c/atw.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-648504331209485335.post-1591457439028727845</id><published>2012-11-18T00:22:00.000-08:00</published><updated>2012-12-19T09:19:45.610-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Constructed"/><category scheme="http://www.blogger.com/atom/ns#" term="Legacy"/><category scheme="http://www.blogger.com/atom/ns#" term="Limited"/><category scheme="http://www.blogger.com/atom/ns#" term="Modern"/><category scheme="http://www.blogger.com/atom/ns#" term="Standard"/><category scheme="http://www.blogger.com/atom/ns#" term="Vintage"/><title type='text'>What Format to Play (Constructed, Limited, Standard, Modern, Legacy, and Vintage)</title><content type='html'>First of all, all formats are playable.&amp;nbsp; There are just certain considerations to be made when choosing what format should be played in a community.&amp;nbsp; This post is focused on a community that&#39;s just starting out.&lt;br /&gt;
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I&#39;ll start out with Limited.&amp;nbsp; For me, it&#39;s the fairest format.&amp;nbsp; It promotes deckbuilding skills and every participant is on equal footing.&lt;br /&gt;
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There are several Limited formats and I&#39;ll try to go over the common ones.&lt;br /&gt;
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Sealed Deck is a Limited format that involves building a 40-card deck out of 6 booster packs (15 cards x 6 = 80 total cards; subtract 6 basic lands included in all booster packs that leaves at most 74 cards as card pool).&amp;nbsp; For a player (and a community) that&#39;s just starting out, Sealed Deck is attractive because it allows participants to immediately obtain some cards and at the same time play with them.&amp;nbsp; Unlike Booster Draft where 8 players are more of the norm, Sealed Deck can be enjoyed even if there are only 2 players.&amp;nbsp; There is a reason why Sealed Deck is the preferred format of choice for Prerelease Tournaments.&amp;nbsp; Glaring need to do Sealed Deck is the availability of basic lands.&lt;br /&gt;
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As mentioned, Booster Draft would need 8 players but it can still be played with at least 4 players.&amp;nbsp; Participants in a Booster Draft each have 3 booster packs and they are opened one at a time.&amp;nbsp; With the first booster pack, a player picks one card from the pack and passes the rest to the left (and at the same time getting a pack from the player to his right).&amp;nbsp; Picking and passing continues until all cards have been picked.&amp;nbsp; With the second booster pack, the cards are passed to the right instead of to the left.&amp;nbsp; The third booster pack is once more passed to the left.&lt;br /&gt;
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The important skill in Booster Draft is knowing what cards to pick from the packs.&amp;nbsp; More advanced players are skilled in providing signals to ensure that the best cards would eventually be passed.&amp;nbsp; Players build their 40-card deck out of all the cards picked (15 cards x 3 booster packs = 45 total cards, subtract 3 basic lands that leaves at most 42 cards as card pool). &lt;br /&gt;
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New and inexperienced players tend to shy away from Booster Drafts because of fear of losing rare cards in the booster packs (rare drafting is a highly discouraged way of doing Booster Drafts and is frowned upon).&lt;br /&gt;
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Other obscure Limited formats include Minimasters and Winston Draft.&amp;nbsp; Minimasters can be played using only one booster pack.&amp;nbsp; The booster pack is opened and the insert card is removed.&amp;nbsp; 2 or 3 of each basic land is added which now becomes the &quot;deck&quot; of the player (15 cards + 15 lands = 30 cards).&amp;nbsp; Players can&#39;t be milled out and the graveyard is shuffled to become the library again if the library runs out of cards.&lt;br /&gt;
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The main debate is on the Constructed format.&amp;nbsp; Hereon out I would state that Standard is the best format to play in because of the following reasons:&lt;br /&gt;
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- Availability of cards.&amp;nbsp; Standard makes use of recent cards.&amp;nbsp; These recent cards are readily available from packs.&amp;nbsp; Recent cards mean that it&#39;s easier to find.&lt;br /&gt;
- More tournaments.&amp;nbsp; Most card shops promote Standard tournaments because it helps their business.&amp;nbsp; Since the format uses recent cards, players would try to find such cards from the recent packs which are readily available from the card shop.&amp;nbsp; Players know that if they buy such packs, all the cards are playable.&amp;nbsp; The card shop sells Standard-legal packs and promotes Standard tournaments and players buy Standard-legal packs and participates in the Standard tournaments.&amp;nbsp; It&#39;s the way of the Standard world.&lt;br /&gt;
- Lesser number of cards legal compared to Modern, Legacy, and Vintage.&amp;nbsp; The legal cards are those that are included in the 2 most recent expansion releases.&amp;nbsp; This reason coincides with availability of cards which makes deck building easier compared to the rest of the formats.&lt;br /&gt;
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For a community that is just starting out, Standard is very attractive for new players.&amp;nbsp; Understandably, old players would want to stick with their old cards and thus urge for Modern, Legacy, or Vintage.&amp;nbsp; If a community has to grow by attracting new players, Standard tournaments are it.&amp;nbsp; A new player wouldn&#39;t want to get his ass whipped from an old player who already possesses the necessary cards.&lt;br /&gt;
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Regarding expenses and expensive cards: Standard format is understandably expensive because it expects to be dynamic rather than static.&amp;nbsp; The set designers would try to warp the format as much as they can so that there would be a continuing buzz around players.&amp;nbsp; No buzz means low interest.&lt;br /&gt;
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For those who are worried about expenses, the trick is simple.&amp;nbsp; Sell the cards 3 months before they are no longer legal in Standard.&lt;br /&gt;
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Modern is the closest relative to Standard.&amp;nbsp; It makes use of cards that are printed in the new card face.&amp;nbsp; Modern used to be Extended but Extended became too difficult to play in because of the always changing sets of cards (similar to Standard).&amp;nbsp; Modern increases in number as new sets are released and doesn&#39;t lose out on the number of legal cards.&lt;br /&gt;
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Modern can be good.&amp;nbsp; The problem is it is not attractive to new players who don&#39;t normally possess the old cards as far as Mirrodin.&lt;br /&gt;
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Legacy and Vintage are similar formats because it includes all cards that have been printed.&amp;nbsp; Legacy has a different set of banned cards compared to Vintage while Vintage also has banned and restricted cards.&amp;nbsp; The argument as to why Legacy and Vintage is not that attractive compared to Standard is similar to the reasoning with Modern.&amp;nbsp; New players don&#39;t have the old cards.&amp;nbsp; Furthermore, old cards are hard to find.&lt;br /&gt;
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For a community that doesn&#39;t want to move forward, Vintage, Legacy, or Modern is your choice.&amp;nbsp; But decks tend to be stagnant and will not want to be changed. For a player like me who still wants to remain active, I would choose a more dynamic format.&amp;nbsp; Maybe when I&#39;ll retire, I&#39;ll use only my old cards and play such formats.&lt;br /&gt;
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Thus, in conclusion, Standard is the format to play.&amp;nbsp; Expenses are expected.&amp;nbsp; Again, this is not a cheap hobby and if you&#39;re reading this, you know that you&#39;re expected to be a player who buys cards as well as play them.&lt;br /&gt;
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Note again on expenses:&amp;nbsp; Tarmogoyf is one of the better creature cards out there and it is expensive.&amp;nbsp; As for Black Lotus, you only need one but good luck finding one at a very cheap price.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/1591457439028727845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/1591457439028727845'/><link rel='alternate' type='text/html' href='http://pinoymtgfan.blogspot.com/2012/11/what-format-to-play-constructed-limited.html' title='What Format to Play (Constructed, Limited, Standard, Modern, Legacy, and Vintage)'/><author><name>Jonathan Mark Te</name><uri>http://www.blogger.com/profile/16597058246117504124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-648504331209485335.post-1611719794512934607</id><published>2012-11-14T10:02:00.000-08:00</published><updated>2012-12-19T09:20:19.760-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Magic the gathering"/><category scheme="http://www.blogger.com/atom/ns#" term="Magic the gathering buying"/><category scheme="http://www.blogger.com/atom/ns#" term="Magic the gathering selling"/><title type='text'>Magic: the Gathering Buying and Selling</title><content type='html'>One of the more conflicting aspects of Magic: the Gathering is the transaction involved in buying and selling cards. &amp;nbsp;For as long as I can remember when I began to participate in Magic: the Gathering forums, card prices have always been a huge part in discussions to the point that it becomes a never ending argument between the buyers and the sellers.&lt;br /&gt;
&lt;br /&gt;
This post will discuss on buying and selling and card prices. &amp;nbsp;If ever that I feel that I want to post about trading, I might just do so if I don&#39;t get lazy.&lt;br /&gt;
&lt;br /&gt;
First of, I have an outlook that &quot;There is an essence of a schmaker (or schmacker) in every buyer and seller.&quot;&lt;br /&gt;
&lt;br /&gt;
What is a schmaker? &amp;nbsp;Unfortunately, it can&#39;t be considered as a real word. &amp;nbsp;I can&#39;t even be sure of the spelling and I would have to make use of my best guess of its spelling. &amp;nbsp;As far as I can remember, a schmaker can be described as one who tries to obtain a card at a very low price or value (to the point that he has to lie about the card&#39;s actual value) and subsequently sell the card at maximum profit. &amp;nbsp;A favorite scenario of a schmaker transaction involves the supposedly lowly 0/1 Birds of Paradise:&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;http://pinoymtgfan.blogspot.com/&quot;&gt;&lt;img alt=&quot;Magic: the Gathering Buying and Selling&quot; border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqIMrn-siGcjMGI2Qz-xTivcO_RuevB4Z3gzxPCV96BA4SEoqX7v83iAABn7XV9cWx_1iCrrYk0AxpJvQM0qR-r1XcsH0iCiKu2u4INcjkn3jVdAwmbRp2w7Tw1cODPaMIgjaXK8n17H4/s320/bop.jpg&quot; width=&quot;224&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Schmaker: That Birds of Paradise that you have with you is a bad card. &amp;nbsp;A 0/1 flyer can&#39;t do much. &amp;nbsp;A 5/5 Shivan Dragon is better.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Note: In its heyday, a Birds of Paradise reached a value of $10 or more. &amp;nbsp;Having been reprinted several times has made it more available thus the lowering of its current price value. &amp;nbsp;A Shivan Dragon though has never met the level of value of a Birds of Paradise.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
Noob: &amp;nbsp;But the BoP has a nice ability to add any color mana...&lt;br /&gt;
&lt;br /&gt;
Schmaker: Think about this: &amp;nbsp;The 5/5 Shivan Dragon can deal 5 damage. &amp;nbsp;The 0/1 BoP can&#39;t do anything with its 0 power.&lt;br /&gt;
&lt;br /&gt;
Noob: (begins to buckle to pressure) But...&lt;br /&gt;
&lt;br /&gt;
Schmaker: Plus, the 5/5 Shivan Dragon can stop attackers. &amp;nbsp;The 0/1 BoP does not have the toughness to block any creature.&lt;br /&gt;
&lt;br /&gt;
Noob: Well, if you say so.&lt;br /&gt;
&lt;br /&gt;
Schmaker: I&#39;m doing you a favor. &amp;nbsp;I&#39;ll buy your BoP at &amp;lt;shamefully low price&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To continue with the scenario, the schmaker will sell the BoP at its actual value, sometimes even jacking up the price a few notches above the current value.&lt;br /&gt;
&lt;br /&gt;
Several questions would come to mind. &amp;nbsp;Is the schmaker truly at fault here? &amp;nbsp;Did he &quot;commit&quot; a crime? &amp;nbsp;Is the schmaker obligated to inform the BoP owner of the true value of the card?&lt;br /&gt;
&lt;br /&gt;
Ethically speaking, the schmaker is not doing the right thing. &amp;nbsp;Unfortunately, there is no such thing as ethics in Magic: the Gathering. &amp;nbsp;One can probably discuss it at length but sadly it can fall into deaf ears. &amp;nbsp;Besides, even professionals fail to follow the ethics of their profession. &amp;nbsp;How much more a hobby that doesn&#39;t need a degree in college?&lt;br /&gt;
&lt;br /&gt;
What could the noob have done to prevent the said transaction? &amp;nbsp;In this hobby, the noob should have been knowledgeable enough to know how the BoP is such an important card. &amp;nbsp;Knowing is only a part of being able to assess if a card is good or not.&lt;br /&gt;
&lt;br /&gt;
To make the long story short: a schmaker makes a transaction unfair. &amp;nbsp;Both sides can not be labeled as schmakers though both sides can accuse the other as such. &amp;nbsp;Simply put, one side has to be &quot;considered&quot; at a disadvantage and the other at an advantage.&lt;br /&gt;
&lt;br /&gt;
So, is there such a thing as a fair deal? &amp;nbsp;Yes and no. &amp;nbsp;It all depends on the buyer if the deal is fair. &amp;nbsp;For those who are not familiar to buying and selling (or the term business, for that matter), BUYING AN OBJECT REQUIRES AN AGREEMENT BETWEEN BOTH PARTIES. &amp;nbsp;Before such an agreement would occur, there might be a reduction of price. &amp;nbsp;One might ask, who has the upper hand in a sale? &amp;nbsp;Is it the seller or the buyer? &amp;nbsp;As almost always the case, it is the seller who dictates on the price of the object. &amp;nbsp;The buyer only needs to agree or disagree on that price. &amp;nbsp;The buyer can attempt to ask for a lower price otherwise a decision has to be made on whether a sale would occur.&lt;br /&gt;
&lt;br /&gt;
Can a buyer complain that a seller&#39;s price is too high? &amp;nbsp;Of course he can but he can only do so much. &amp;nbsp;If such is the price of the seller, any of the possible events can happen:&lt;br /&gt;
&lt;br /&gt;
- The seller can sell it to someone else.&lt;br /&gt;
- The seller would not be able to sell it but would still be able to include the card (or cards) in a trade with a different player.&lt;br /&gt;
- The seller realizes that the said price is too high and will reduce the price. &amp;nbsp;This would happen only if the said overpriced card remains unsold after such a long time. &amp;nbsp;(If one realizes it, this is how a business decides upon items that will be included in a special promotion of having reduced prices. &amp;nbsp;These items have been on display for quite a time and are hard to sell.)&lt;br /&gt;
&lt;br /&gt;
What is the alternative for the buyer in a failed transaction? &amp;nbsp;The buyer can go look for another seller or several other sellers. &amp;nbsp;In business, this can be termed as canvassing for prices. &amp;nbsp;If the failed transaction involves in-demand cards, it is highly likely that:&lt;br /&gt;
&lt;br /&gt;
- The price is the same with the other sellers.&lt;br /&gt;
- The card is not available with other sellers.&lt;br /&gt;
- The price is different. &amp;nbsp;If lower, then it&#39;s good. &amp;nbsp;If higher, then it&#39;s bad.&lt;br /&gt;
&lt;br /&gt;
So, the buyer AGREES to the price. &amp;nbsp;The price might be considered as high or it can also be considered as low. &amp;nbsp;The important point is that an agreement is made thus a sale occurs.&lt;br /&gt;
&lt;br /&gt;
If a buyer continues to say that the price is too high, then this is where my point on &quot;one side at an advantage and the other side at a disadvantage&quot; comes in. &amp;nbsp;Can the seller be considered as a schmaker? &amp;nbsp;If the buyer wants to say so, then by all means he can do so. &amp;nbsp;But still, the buyer AGREED to the price so such a schmaker label on the seller only reflects badly at the buyer also.&lt;br /&gt;
&lt;br /&gt;
Where do these prices come from? &amp;nbsp;Several resources can be used to determine card prices. &amp;nbsp;One reliable site is starcitygames.com. &amp;nbsp;Unfortunately, the prices are in dollars and the dollar exchange rate varies everyday.&lt;br /&gt;
&lt;br /&gt;
Is there some higher being who controls these prices to be higher or lower? &amp;nbsp;The aforementioned site raises its price according to:&lt;br /&gt;
&lt;br /&gt;
- Rarity (a card being hard to find e.g. only 1 copy for every 2 boxes, etc.)&lt;br /&gt;
- Demand from players, which can be caused by&lt;br /&gt;
- Inclusion in top tier decks that have won international tournaments&lt;br /&gt;
&lt;br /&gt;
Despite that a card would probably be priced too high, the point of the matter is, players would still buy the card/s because they need it. &amp;nbsp;If I&#39;m a seller and I know that a player would buy the card at such a price then I will continue to sell the card AT THAT price and not at a lower price. &amp;nbsp;THAT IS NOT HOW BUSINESS WORKS.&lt;br /&gt;
&lt;br /&gt;
To add, people grumble about how gasoline prices are way too high but they still continue to buy gasoline.&lt;br /&gt;
&lt;br /&gt;
Yes, Magic: the Gathering is not the same as gasoline. &amp;nbsp;But Magic: the Gathering is similar to gasoline because money can be involved in an exchange.&lt;br /&gt;
&lt;br /&gt;
But wait. &amp;nbsp;Magic: the Gathering should not be considered a business, should it? &amp;nbsp;It would be ironic if Magic should not be considered as a business. &amp;nbsp;A booster pack is not free thus it also entails that what is inside the booster pack is also not free.&lt;br /&gt;
&lt;br /&gt;
To sum up this very long post: before complaining about a seller&#39;s price being too high, the buyer should put himself in the seller&#39;s shoes and think: &quot;Would I sell at a lower price?&quot; &amp;nbsp;If so, who then becomes the schmaker and who has become the schmaked?&lt;br /&gt;
&lt;br /&gt;
Magic: the Gathering is not a cheap hobby. &amp;nbsp;A casual player though can continue to enjoy the game without spending too much. &amp;nbsp;But one can not have the best deck without spending anything.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/1611719794512934607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/1611719794512934607'/><link rel='alternate' type='text/html' href='http://pinoymtgfan.blogspot.com/2012/11/magic-gathering-buying-and-selling.html' title='Magic: the Gathering Buying and Selling'/><author><name>Jonathan Mark Te</name><uri>http://www.blogger.com/profile/16597058246117504124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqIMrn-siGcjMGI2Qz-xTivcO_RuevB4Z3gzxPCV96BA4SEoqX7v83iAABn7XV9cWx_1iCrrYk0AxpJvQM0qR-r1XcsH0iCiKu2u4INcjkn3jVdAwmbRp2w7Tw1cODPaMIgjaXK8n17H4/s72-c/bop.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-648504331209485335.post-7600418178047716194</id><published>2012-10-05T00:58:00.001-07:00</published><updated>2012-10-05T00:58:56.392-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Return to Ravnica"/><category scheme="http://www.blogger.com/atom/ns#" term="Return to Ravnica prerelease"/><category scheme="http://www.blogger.com/atom/ns#" term="Return to Ravnica prerelease event"/><title type='text'>Return to Ravnica prerelease</title><content type='html'>I attended Return to Ravnica prerelease event at Neutral Grounds Cebu at JY Mall, Lahug, Cebu City.&amp;nbsp; 60 players registered for the said event.&lt;br /&gt;
&lt;br /&gt;
As indicated in previous posts, I decided to play Golgari guild instead of the more favored Azorius guild.&lt;br /&gt;
&lt;br /&gt;
First of, I&#39;m highly satisfied with WotC&#39;s effort with their prerelease kits.&amp;nbsp; The sticker and the 20-sided die is an improvement over previous prereleases (or rather, before Avacyn Restored).&amp;nbsp; More freebies would attract more players and having 60 in an event like this is huge.&lt;br /&gt;
&lt;br /&gt;
I first opened the guild booster pack and got a nice Jarad out of it.&amp;nbsp; I guess it all went downhill from there.&amp;nbsp; I don&#39;t think I built the optimal Golgari guild deck.&amp;nbsp; I was lacking creatures to be called a swarm and there weren&#39;t much creature kill to go around.&amp;nbsp; I guess the card pool was not cooperating (though I never tried to check what color combination I could have gone with if ever I didn&#39;t go green-black).&amp;nbsp; I did splash white because of Collective Blessing (the only white-x card in the deck).&lt;br /&gt;
&lt;br /&gt;
Return to Ravnica sealed seems like a slow format.&amp;nbsp; The best way to go is to get to the bombs for the win.&lt;br /&gt;
&lt;br /&gt;
I went 2-2 which isn&#39;t too bad.&lt;br /&gt;
&lt;br /&gt;
Furthermore, I would say that Golgari is not really the guild for me.&lt;br /&gt;
&lt;br /&gt;
I look forward to Gatecrash and this time I aim to choose the best guild.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/7600418178047716194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/7600418178047716194'/><link rel='alternate' type='text/html' href='http://pinoymtgfan.blogspot.com/2012/10/return-to-ravnica-prerelease.html' title='Return to Ravnica prerelease'/><author><name>Jonathan Mark Te</name><uri>http://www.blogger.com/profile/16597058246117504124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-648504331209485335.post-1035548389225021763</id><published>2012-10-04T03:52:00.001-07:00</published><updated>2012-10-04T03:52:42.447-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Armada Wurm"/><category scheme="http://www.blogger.com/atom/ns#" term="Niv-Mizzet"/><category scheme="http://www.blogger.com/atom/ns#" term="Return to Ravnica best cards"/><category scheme="http://www.blogger.com/atom/ns#" term="Supreme Verdict"/><title type='text'>Return to Ravnica best cards</title><content type='html'>By now, players and article writers have begun to post their top Return to Ravnica cards.&amp;nbsp; Here&#39;s my take on Magic the Gathering&#39;s most recent expansion.&lt;br /&gt;
&lt;br /&gt;
As a note, I&#39;ve written about the best cards of past expansions.&amp;nbsp; I&#39;ve tried to define what best really is.&amp;nbsp; Honestly, it&#39;s too difficult to say.&amp;nbsp; A card can be a good card on its own but it wouldn&#39;t be played in a competitive level.&amp;nbsp; There are cards that can fit into tier 1 decks and there are cards that make tier 2 decks into tier 1.&amp;nbsp; And so on and so forth.&amp;nbsp; That said, I give up on how to define &quot;best&quot;.&amp;nbsp; This would be a mix and match of everything good and more.&lt;br /&gt;
&lt;br /&gt;
Honorable mention:&lt;br /&gt;
&lt;br /&gt;
1. Corspejack Menace&lt;br /&gt;
2. Mizzium Mortars&lt;br /&gt;
3. Dreadbore&lt;br /&gt;
&lt;br /&gt;
Incidentally, Corspejack Menace is the only prerelease card in the list (technically not in the list but I&#39;ll just include the honorable mentions still).&amp;nbsp; I tried hard to think if it was really that good.&amp;nbsp; So far, it has been enough to warrant an honorable mention.&amp;nbsp; The doubling of a counter would have an application for the Undying ability.&amp;nbsp; But other than that, it&#39;s a useful weapon for Golgari&#39;s Scavenge ability.&amp;nbsp; Even Rakdos&#39; Unleash would be happy.&lt;br /&gt;
&lt;br /&gt;
Mizzium Mortars is the only monocolored card in the list.&amp;nbsp; It&#39;s not there because of what the normal casting cost can do nor is it there for what the Overload cost can do.&amp;nbsp; Rather, I&#39;ve placed it in the list because of the versatility it provides to the spellcaster knowing that the card is still useful late in the game against multiple creatures.&lt;br /&gt;
&lt;br /&gt;
The only Rakdos card in the list is Dreadbore.&amp;nbsp; For quite a long time, we get to see the word Planeswalker placed in a non-Planeswalker card again.&amp;nbsp; Dreadbore is not an &quot;I win&quot; card but its ability to snuff out a Planeswalker is quite an ability.&amp;nbsp; And again, with versatility, Dreadbore can get rid of a pesky creature just in case.&lt;br /&gt;
&lt;br /&gt;
I cheated.&amp;nbsp; It&#39;s supposed to be only 1 honorable mention card.&amp;nbsp; Originally, I had only Corspejack Menace as honorable mention.&amp;nbsp; I figured I could add Mizzium Mortars - being the only monocolored card in the list - and Dreadbore - being the only Rakdos card in the list.&lt;br /&gt;
&lt;br /&gt;
10. Lotleth Troll&lt;br /&gt;
&lt;br /&gt;
As a 2/1 creature for 2, Lotleth Troll is just okay.&amp;nbsp; It&#39;s the added abilities that coincide with its guild that makes it worthy at the #10 position.&amp;nbsp; And the best thing about getting bigger is that it has trample.&lt;br /&gt;
&lt;br /&gt;
The best use of Lotleth Troll&#39;s +1/+1 counter ability is to, of course, discard creatures with Scavenge.&amp;nbsp; In any case, any creature would have to do.&lt;br /&gt;
&lt;br /&gt;
9. Sphinx&#39;s Revelation&lt;br /&gt;
&lt;br /&gt;
I&#39;ve seen instant spells that allow the player to draw multiple cards before.&amp;nbsp; This might be just a functional reprint but as always it is a relevant weapon.&amp;nbsp; And I just realized that it somehow &quot;nullifies&quot; Rakdos&#39; Return (a card that I would think is also good).&lt;br /&gt;
&lt;br /&gt;
Well, very straightforward - it nets you cards and lets you gain life.&amp;nbsp; The cost is moot here and players would want to cast this at end of turn anyway.&lt;br /&gt;
&lt;br /&gt;
8. Loxodon Smiter&lt;br /&gt;
&lt;br /&gt;
Loxodon Smiter has initiated lots of debate on whether blue was dead.&amp;nbsp; I, for one, would say &quot;No&quot;.&amp;nbsp; Loxodon Smiter is just like any other creature and as long as it doesn&#39;t have hexproof, it has a bulls-eye on its head.&lt;br /&gt;
&lt;br /&gt;
In any case, Loxodon Smiter is still a good card.&amp;nbsp; A 4/4 for 3 is not common (it&#39;s rare!).&amp;nbsp; The other abilities are pure gravy.&amp;nbsp; Still it should provide quite the beatdown not just for blue mages.&lt;br /&gt;
&lt;br /&gt;
7. Mercurial Chemister&lt;br /&gt;
&lt;br /&gt;
Mercurial Chemister&#39;s abilities are just what an Izzet mage should be.&amp;nbsp; Again, the ability to draw cards is a major plus.&amp;nbsp; The red mana ability is just splendid.&lt;br /&gt;
&lt;br /&gt;
Unfortunately though, Mercurial Chemister is too costly at 5 mana.&amp;nbsp; Nevertheless, I hope someone puts this in a tier 1 deck.&lt;br /&gt;
&lt;br /&gt;
6. Return to Ravnica charms&lt;br /&gt;
&lt;br /&gt;
Again, I&#39;m cheating by putting in all 5 charms at #6.&amp;nbsp; One particular favorite is Golgari Charm.&amp;nbsp; But no matter, all 5 charms are useful in their own right.&amp;nbsp; 3 abilities in one card is never boring.&lt;br /&gt;
&lt;br /&gt;
5. Deathrite Shaman&lt;br /&gt;
&lt;br /&gt;
Yet another creature with lots of abilities.&amp;nbsp; As I&#39;m writing this, I realize that I&#39;ve been looking (and evaluating) the cards based on their abilities.&lt;br /&gt;
&lt;br /&gt;
Deathrite Shaman is a wonderful work.&amp;nbsp; Again, it pairs itself well with the Golgari guild.&amp;nbsp; Like Mercurial Chemister, it would be hard to find a deck for it.&amp;nbsp; Still, I want to see it in a tier 1 deck.&lt;br /&gt;
&lt;br /&gt;
* Creatures like Deathrite Shaman and Mercurial Chemister seem to be similar to the Planeswalkers with their abilities.&lt;br /&gt;
&lt;br /&gt;
4. Return to Ravnica guildmages&lt;br /&gt;
&lt;br /&gt;
Aside from the trend of creature abilities, I&#39;m also seeing a trend on the cheating.&amp;nbsp; Here is another cycle with the guildmages.&amp;nbsp; The favorite here is New Prahv Guildmage which can win games on its own.&lt;br /&gt;
&lt;br /&gt;
All 5 guildmages are of the same power level and have useful abilities.&amp;nbsp; The best thing about the new guildmages is they don&#39;t need to be tapped to activate their abilities.&lt;br /&gt;
&lt;br /&gt;
3. Supreme Verdict&lt;br /&gt;
&lt;br /&gt;
The new functional reprint of Wrath of God is more of a Day of Judgment reprint and comes with a &quot;cannot be countered&quot; clause.&amp;nbsp; Considering how M13 got Planar Cleansing only (and a bad choice at that for the usual mass destruction for white) Supreme Verdict would be an appropriate mass destruction spell of choice.&lt;br /&gt;
&lt;br /&gt;
2. Niv-Mizzet, Dracogenius&lt;br /&gt;
&lt;br /&gt;
The only guildmaster in the list and it had to be Niv-Mizzet.&amp;nbsp; I loved the original Niv-Mizzet in Guildpact.&amp;nbsp; It was just too bad that being in the second set (and a small one at that), it had to go to the sidelines as other better cards got attention.&lt;br /&gt;
&lt;br /&gt;
I still love the new Niv-Mizzet and he warrants a deck.&amp;nbsp; The ability is directly related to the original incarnation.&amp;nbsp; With the Titans gone, Niv-Mizzet heralds a new breed of &quot;titans&quot; from Return to Ravnica.&lt;br /&gt;
&lt;br /&gt;
1. Armada Wurm&lt;br /&gt;
&lt;br /&gt;
The new Broodmate Dragon is 2-colored only.&amp;nbsp; Armada Wurm doesn&#39;t fly but it still has trample.&amp;nbsp; The net power that is attained from the 2 wurms is enough to make it #1 in this list.&amp;nbsp; And that&#39;s not the only reason:&amp;nbsp; Armada Wurm enables the Populate mechanic of Selesnya.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/1035548389225021763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/1035548389225021763'/><link rel='alternate' type='text/html' href='http://pinoymtgfan.blogspot.com/2012/10/return-to-ravnica-best-cards.html' title='Return to Ravnica best cards'/><author><name>Jonathan Mark Te</name><uri>http://www.blogger.com/profile/16597058246117504124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-648504331209485335.post-8922469876590139617</id><published>2012-10-02T00:43:00.000-07:00</published><updated>2012-10-02T00:43:12.439-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Butch Maniego"/><title type='text'>RIP Butch Maniego</title><content type='html'>I read the sad news on Butch Maniego yesterday (October 1, 2012).&lt;br /&gt;
&lt;br /&gt;
Mr. Maniego and I cannot be considered as friends.&amp;nbsp; It&#39;s more like acquaintances.&amp;nbsp; He&#39;s the closest person I know (and do a handshake with) who is&amp;nbsp; a celebrity in the Philippines.&lt;br /&gt;
&lt;br /&gt;
I knew Mr. Maniego back then when I first knew about the PBA (Philippine Basketball Association).&amp;nbsp; It could have been through the radio because it was my only source of live basketball before our city (and household) gained access to cable TV (and the other Philippine channels).&amp;nbsp; Later on, I might have seen him on TV. These memories are kind of vague because I can&#39;t visualize his face as someone I remembered when looking back at PBA.&amp;nbsp; But the name stuck.&lt;br /&gt;
&lt;br /&gt;
Fast forward to my Magic the Gathering days and I was quite surprised to hear (and read) that Mr. Maniego played.&amp;nbsp; There was a thread about celebrities who played and his name might have popped out.&lt;br /&gt;
&lt;br /&gt;
My best memory (or memories) of Mr. Maniego has everything to do with Magic:&lt;br /&gt;
&lt;br /&gt;
1. I facilitated a trade for his foil textless Day of Judgment.&amp;nbsp; He wanted a Call of the Herd very badly and the DoJ was super extra.&amp;nbsp; He was so thankful with how I facilitated the trade and asked if I wanted anything for my effort.&amp;nbsp; I asked for his autograph.&amp;nbsp; He replied that he was a nobody and asked why I would want his autograph.&amp;nbsp; In any case, he sent me his calling card with his signature.&amp;nbsp; Back then he was a something-something for the PBL (Philippine Basketball League).&lt;br /&gt;
&lt;br /&gt;
2. After playing URzatron in Visayas regionals, Mr. Maniego called me (yes, he called me!) and asked for my firsthand experience in playing URzatron.&amp;nbsp; I also gave my opinions on some of the decks that I knew about.&amp;nbsp; I was like, &quot;Wow.&amp;nbsp; I&#39;m talking to Butch Maniego!&quot;&lt;br /&gt;
&lt;br /&gt;
I got to meet him in person twice.&amp;nbsp; The first time was in a prerelease in Cebu (I already forgot what expansion it was).&amp;nbsp; I do remember the month and it was January because he was in town with his family to experience Sinulog.&amp;nbsp; Since there was a prerelease on the weekend, he took the time to play.&amp;nbsp; And he didn&#39;t disappoint with how he played.&amp;nbsp; He was good.&amp;nbsp; On the last round (he had a 2-1 record already), he asked his opponent (3-0) if he wanted the prerelease shirt in exchange for a booster pack.&amp;nbsp; His opponent agreed and that was it.&amp;nbsp; I casually asked him about the round and he said that it was a no big deal for him.&lt;br /&gt;
&lt;br /&gt;
The second time I saw him I thought he had already retired from playing competitive Magic.&amp;nbsp; It was the Manila Grand Prix (I forgot the year so it could be 2008 or 2010).&amp;nbsp; I only got to say &quot;Hi&quot; and &quot;Hello&quot;.&amp;nbsp; I wonder if he remembered me.&lt;br /&gt;
&lt;br /&gt;
My heart goes to him and his family.&amp;nbsp; Rest in peace, Sir.&amp;nbsp; It was a pleasure knowing you.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/8922469876590139617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/8922469876590139617'/><link rel='alternate' type='text/html' href='http://pinoymtgfan.blogspot.com/2012/10/rip-butch-maniego.html' title='RIP Butch Maniego'/><author><name>Jonathan Mark Te</name><uri>http://www.blogger.com/profile/16597058246117504124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-648504331209485335.post-781659318895122314</id><published>2012-09-25T07:45:00.000-07:00</published><updated>2012-09-25T07:45:11.496-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="fat pack"/><category scheme="http://www.blogger.com/atom/ns#" term="Magic the gathering"/><category scheme="http://www.blogger.com/atom/ns#" term="mtg"/><category scheme="http://www.blogger.com/atom/ns#" term="worth it"/><title type='text'>Magic the Gathering fat pack worth</title><content type='html'>&lt;a href=&quot;http://otancritic.blogspot.com/2008/10/magic-gathering-fat-pack.html&quot; target=&quot;_blank&quot;&gt;Previous Fat Pack post&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
It&#39;s been awhile that I posted a grouchy post about the Magic the Gathering fat pack.&amp;nbsp; I might have even mused on whether the fat pack was worth it.&lt;br /&gt;
&lt;br /&gt;
The funny thing is, I kept on buying every expansion&#39;s fat pack.&amp;nbsp; My last post about the fat pack was way back Shards of Alara was released.&amp;nbsp; There has been recent &quot;improvements&quot; on the fat pack.&lt;br /&gt;
&lt;br /&gt;
To wit:&lt;br /&gt;
&lt;br /&gt;
- 9 booster packs.&amp;nbsp; It used to be 8.&amp;nbsp; So far, I&#39;m digging it.&amp;nbsp; Any additional product that they can put in at its current price is an improvement.&amp;nbsp; Sadly, I forgot which expansion Wizards started the 9 boosters per fat pack.&lt;br /&gt;
&lt;br /&gt;
- 2 card boxes.&amp;nbsp; I&#39;m pretty sure this started in Scars of Mirrodin block to clearly distinguish between Phyrexians and Mirrans.&amp;nbsp; If I&#39;m mistaken, correct me.&amp;nbsp; The 2 card boxes are quite important for me as containers for whatever extra cards I get that I don&#39;t place in the fat pack box (lands, tokens, other extra cards).&lt;br /&gt;
&lt;br /&gt;
- 40 lands.&amp;nbsp; Quite an improvement over the previous land count.&amp;nbsp; This was a sweet improvement when Zendikar and Worldwake were released.&amp;nbsp; The extended art lands are a favorite.&lt;br /&gt;
&lt;br /&gt;
I&#39;m still sticking to getting a fat pack from every expansion.&amp;nbsp; Once started, it has to be completed.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/781659318895122314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/781659318895122314'/><link rel='alternate' type='text/html' href='http://pinoymtgfan.blogspot.com/2012/09/magic-gathering-fat-pack-worth.html' title='Magic the Gathering fat pack worth'/><author><name>Jonathan Mark Te</name><uri>http://www.blogger.com/profile/16597058246117504124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-648504331209485335.post-1856609137443560099</id><published>2012-09-21T01:49:00.000-07:00</published><updated>2012-09-21T01:49:45.331-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Azorius"/><category scheme="http://www.blogger.com/atom/ns#" term="Golgari"/><category scheme="http://www.blogger.com/atom/ns#" term="Izzet"/><category scheme="http://www.blogger.com/atom/ns#" term="Magic the gathering prerelease cards"/><category scheme="http://www.blogger.com/atom/ns#" term="prerelease"/><category scheme="http://www.blogger.com/atom/ns#" term="Prerelease cards"/><category scheme="http://www.blogger.com/atom/ns#" term="Rakdos"/><category scheme="http://www.blogger.com/atom/ns#" term="Return to Ravnica prerelease"/><category scheme="http://www.blogger.com/atom/ns#" term="Return to Ravnica prerelease cards"/><category scheme="http://www.blogger.com/atom/ns#" term="Selesnya"/><title type='text'>Which of the Five Guilds to Play in the Return to Ravnica Prerelease (part 3)?</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;span lang=&quot;EN-PH&quot;&gt;Part 1 and Part 2 are right below. &lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;span lang=&quot;EN-PH&quot;&gt;Last criteria is the prerelease card.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;All five cards are certified bombs.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Via ranking all five prerelease cards, I’m not so sold on the
Selesnya prerelease card (a land).&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;In
this criteria, it is probably the worst of the 5.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;The Azorius prerelease card is a little bit
on the expensive side but considering the guild’s Detain ability, it is still a
viable plan.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;The Izzet prerelease card
is a pure bomb and the added ability is just a plus.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Golgari and Rakdos both have prerelease cards
that might be more difficult to deal with given the right situation.&lt;/span&gt;&lt;/div&gt;
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&lt;span lang=&quot;EN-PH&quot;&gt;Based on the above assumptions, I wouldn’t go for Selesnya.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Golgari and Rakdos come out on top.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;To add, for sheer Standard playability of the
prerelease card, Izzet is a viable option as a guild of choice.&lt;/span&gt;&lt;/div&gt;
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&lt;span lang=&quot;EN-PH&quot;&gt;So, in conclusion, which is REALLY the better guild to choose?&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Azorius is a wonderful choice for
winnability.&lt;/span&gt;&lt;/div&gt;
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&lt;span lang=&quot;EN-PH&quot;&gt;In the end, any guild of your choosing (as long as it’s any of the five) is good enough as long as you know how to play the cards out.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Play towards the strength of each guild and
hopefully the card pool will provide for enough firepower to be able to follow
the game plan.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;The 14 or 15 cards in the
guild boosters should help.&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;span lang=&quot;EN-PH&quot;&gt;To add, I’ll be playing Golgari.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;My decision stems from the talk that the prerelease card is a possible
playable Standard card and that the guild colors also provide access to Vraska
the Unseen (a new planeswalker) – which are all different reasons not cited in
this post.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Like I said, any guild of
your choosing is good enough.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;And if you
know how to build your Sealed deck, it really shouldn’t matter.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;You should be able to play any of the five
guilds without having to choose which is better.&lt;/span&gt;&lt;/div&gt;
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&lt;span lang=&quot;EN-PH&quot;&gt;Have fun in the prerelease!&lt;/span&gt;&lt;/div&gt;
</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/1856609137443560099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/1856609137443560099'/><link rel='alternate' type='text/html' href='http://pinoymtgfan.blogspot.com/2012/09/which-of-five-guilds-to-play-in-return_21.html' title='Which of the Five Guilds to Play in the Return to Ravnica Prerelease (part 3)?'/><author><name>Jonathan Mark Te</name><uri>http://www.blogger.com/profile/16597058246117504124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-648504331209485335.post-4797090959435395890</id><published>2012-09-19T05:43:00.000-07:00</published><updated>2012-09-19T05:54:46.450-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Azorius"/><category scheme="http://www.blogger.com/atom/ns#" term="Izzet"/><category scheme="http://www.blogger.com/atom/ns#" term="Magic the gathering"/><category scheme="http://www.blogger.com/atom/ns#" term="Magic the Gathering prerelease"/><category scheme="http://www.blogger.com/atom/ns#" term="Magic the gathering prerelease cards"/><category scheme="http://www.blogger.com/atom/ns#" term="prerelease"/><category scheme="http://www.blogger.com/atom/ns#" term="Prerelease cards"/><category scheme="http://www.blogger.com/atom/ns#" term="Rakdos"/><category scheme="http://www.blogger.com/atom/ns#" term="Return to Ravnica"/><category scheme="http://www.blogger.com/atom/ns#" term="Return to Ravnica prerelease"/><category scheme="http://www.blogger.com/atom/ns#" term="Selesnya"/><title type='text'>Which of the five guilds to play in Return to Ravnica prerelease? (part 2)</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify; text-indent: .5in;&quot;&gt;
&lt;span lang=&quot;EN-PH&quot;&gt;(Part 1 of my post is right below.) &lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify; text-indent: .5in;&quot;&gt;
&lt;span lang=&quot;EN-PH&quot;&gt;Here is a more in-depth look at the guild selection situation.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;This time, there are only two criteria left
to ponder upon: guild abilities and the prerelease foil card.&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;span lang=&quot;EN-PH&quot;&gt;Of the five guilds, Rakdos has the worst ability.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Unleash is a creature specific ability.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Reflective upon the guild, the Unleash
ability is an “attack or die trying” type of ability.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;For the +1/+1 counter, the drawback being the
inability of the creature to block.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Some
twists can be added though.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Several
creatures might have additional abilities depending on whether it has a +1/+1
counter or not.&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;span lang=&quot;EN-PH&quot;&gt;I’m not yet convinced over Izzet’s Overload ability as a convincing
reason as since Overload is just the opposite of Unleash.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Overload is a sorcery or instant spell
specific ability, which unfortunately would amount to an average of 7 cards in
a 40-card Sealed deck.&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;span lang=&quot;EN-PH&quot;&gt;The 3 other guilds’ abilities are all easily playable.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Selesnya’s Populate ability should easily be
enhanced by the guild’s ability to create token creatures but it is still a
scary proposition (what if there are no token creatures to populate?).&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Golgari’s Scavenge ability is an additional
available growth for creatures which happen to use lots of in a
creature-centric format.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Azorius’ Detain
ability is just what a control player would want to have.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&amp;nbsp;&lt;span lang=&quot;EN-PH&quot; style=&quot;font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-PH; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;&quot;&gt;Based on the above assumptions, Golgari and
Azorius somehow come up on top.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span lang=&quot;EN-PH&quot; style=&quot;font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-PH; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;&quot;&gt;Part 3 to follow. &lt;/span&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/4797090959435395890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/4797090959435395890'/><link rel='alternate' type='text/html' href='http://pinoymtgfan.blogspot.com/2012/09/which-of-five-guilds-to-play-in-return_19.html' title='Which of the five guilds to play in Return to Ravnica prerelease? (part 2)'/><author><name>Jonathan Mark Te</name><uri>http://www.blogger.com/profile/16597058246117504124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-648504331209485335.post-8639357855038616315</id><published>2012-09-18T04:02:00.000-07:00</published><updated>2012-09-19T04:19:32.308-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Five Guilds"/><category scheme="http://www.blogger.com/atom/ns#" term="Magic the Gathering prerelease"/><category scheme="http://www.blogger.com/atom/ns#" term="Magic the gathering prerelease cards"/><category scheme="http://www.blogger.com/atom/ns#" term="prerelease"/><category scheme="http://www.blogger.com/atom/ns#" term="Prerelease cards"/><category scheme="http://www.blogger.com/atom/ns#" term="Return to Ravnica"/><category scheme="http://www.blogger.com/atom/ns#" term="Return to Ravnica prerelease"/><category scheme="http://www.blogger.com/atom/ns#" term="Sealed deck"/><title type='text'>Which of the Five Guilds to Play in Return to Ravnica prerelease</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot; style=&quot;text-align: center;&quot;&gt;
&lt;span lang=&quot;EN-PH&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;EN-PH&quot;&gt;&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&lt;/span&gt;There are five guilds in Magic the Gathering&#39;s latest expansion, Return to
Ravnica: Azorius (white and blue), Izzet (blue and red), Rakdos (red and
black), Golgari (black and green), and Selesnya (green and white).&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Previous expansion prereleases (and most
especially Core Set prereleases) encourage the combination of allied colors
(white-blue, blue-black, black-red, red-green, or green-white) and discourage
the combination of enemy colors and more than two colors.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;A word of caution: playing more than 2 colors
in a prerelease is not for the beginner because it takes quite a skill to play
3 colors with only 17 to 18 lands available in a 40-card deck.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Fortunately in Return to Ravnica, such a
decision is moot with the game designers putting in the above 5 guilds in the
expansion.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;EN-PH&quot;&gt;&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;EN-PH&quot;&gt;&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&lt;/span&gt;GatheringMagic.com site recently
featured an article on how to play and enjoy the prerelease.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Those are only the basics in building a
sealed deck.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;What was left out was the
decision on choosing which of the five guilds to play. &lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;EN-PH&quot;&gt;Choosing which guild is
important because it has to be known before the tournament starts.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Return to Ravnica has added a few new twists
to the prerelease play.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Only 5 regular
booster packs will be provided with the 6&lt;sup&gt;th&lt;/sup&gt; booster pack belonging
to the chosen guild.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Also, there are 5
prerelease foil cards and the player will get a prerelease card based on what
guild was chosen.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;EN-PH&quot;&gt;Here’s a quick rundown based on
previous experiences.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;As always, it is
worth noting that threats (with evasion) and a little bit of removal are always
better than lots of removal and little bit of threats.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;All possible threats can be dealt with but
not all threats can be removed.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;A threat
can be matched by another threat from an opponent resulting in a
stalemate.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Thus, threats with evasion
are very important in Sealed Deck play.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span lang=&quot;EN-PH&quot;&gt;All colors have the capability
of providing threats.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;The biggest ones
can be commonly found in green (always the color of creatures).&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Common evasion ability found in green is trample,
which can be a key ability as long as the creature stays 1 point toughness
ahead of opponent’s creatures.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;In no
particular order of importance: &lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;margin-left: .75in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-align: justify; text-indent: -.25in;&quot;&gt;
&lt;span lang=&quot;EN-PH&quot; style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;·&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;EN-PH&quot;&gt;White has flying, first strike,
and vigilance abilities.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Both flying and
first strike may appear in minimal dosage among creatures.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Meanwhile, vigilance, if it would be
considered as an evasion ability, is almost exclusively a white ability.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;margin-left: .75in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-align: justify; text-indent: -.25in;&quot;&gt;
&lt;span lang=&quot;EN-PH&quot; style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;·&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;EN-PH&quot;&gt;Blue has flying, hexproof, and
being unblockable.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Like in white, flying
appears in minimal dosage.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Hexproof can
be treated almost similarly to vigilance.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;An unblockable blue creature can be a bomb in limited environment as
long as it has more than just 1 point of power.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;margin-left: .75in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-align: justify; text-indent: -.25in;&quot;&gt;
&lt;span lang=&quot;EN-PH&quot; style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;·&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;EN-PH&quot;&gt;Black has deathtouch.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;What black lacks in creature evasion is
relegated by creature removal. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;Black
also gets regeneration in minimal dosage.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;margin-left: .75in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-align: justify; text-indent: -.25in;&quot;&gt;
&lt;span lang=&quot;EN-PH&quot; style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;·&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;EN-PH&quot;&gt;Red has first strike.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Like black, it almost usually has a suite of
creature removals by way of damage dealing.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Red also has haste creatures (though this can’t be treated as creature
evasion).&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;margin-left: .75in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-align: justify; text-indent: -.25in;&quot;&gt;
&lt;span lang=&quot;EN-PH&quot; style=&quot;font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;·&lt;span style=&quot;font: 7.0pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang=&quot;EN-PH&quot;&gt;As mentioned already, green has
trample.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Green also gets a bit of
regeneration, hexproof, or deathtouch here and there.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify; text-indent: .5in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify; text-indent: .5in;&quot;&gt;
&lt;span lang=&quot;EN-PH&quot;&gt;If green is more likely to get more creatures, it doesn’t get much
love in terms of creature removal.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Black
and red are more likely to get the brunt of creature removal.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;White gets enchantments as its way of
creature removal (a la Pacifism type of enchantments) and a few damage here and
there to attacking or blocking creatures.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Blue gets bounce and counter magic.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify; text-indent: .5in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify; text-indent: .5in;&quot;&gt;
&lt;span lang=&quot;EN-PH&quot;&gt;Based on the above assumptions, I wouldn’t be surprised that most
players would choose Rakdos (black-red) simply because of the availability of
removal spells.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;I also wouldn’t be
surprised that Selesnya (green-white) would be in the same debate (green-white
is an easy color to choose because of the availability of large creatures in
both colors).&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;A middle ground between
Selesnya and Rakdos would be the Golgari guild (black-green): removal from
black and beasts from green.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;My personal
opinion is choosing Azorius (white-blue).&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;The availability of flying creatures and a few removal here and there is
enough to sway me to that guild.&lt;/span&gt;&lt;/div&gt;
</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/8639357855038616315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/8639357855038616315'/><link rel='alternate' type='text/html' href='http://pinoymtgfan.blogspot.com/2012/09/which-of-five-guilds-to-play-in-return.html' title='Which of the Five Guilds to Play in Return to Ravnica prerelease'/><author><name>Jonathan Mark Te</name><uri>http://www.blogger.com/profile/16597058246117504124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-648504331209485335.post-173975065790613978</id><published>2011-02-11T00:52:00.000-08:00</published><updated>2011-02-11T00:52:06.337-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Mirrodin Besieged"/><category scheme="http://www.blogger.com/atom/ns#" term="prerelease"/><title type='text'>Mirrodin Besieged Prerelease Tournament report</title><content type='html'>This is a delayed report from my Mirrodin Besieged prerelease.&amp;nbsp; I played in Cebu at JY Square Mall.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;For the first time in a while, registration was full at 60 players.&amp;nbsp; I saw as many as 3 girls playing.&amp;nbsp; Lots of new faces and familiar faces (especially the eventual winners).&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;For the Mirrodin Besieged prerelease, players were asked to choose a faction before the tournament started.&amp;nbsp; I chose the Phyrexian faction because of the availability of creature kill spells and the overall strength of the Infect mechanic.&amp;nbsp; I wanted to play the Mirran faction because they seemed to be the underdogs (and I must say that it&#39;s a mistake to consider them as such).&lt;/div&gt;&lt;br /&gt;
For the new expansion, the Phyrexians have Living Weapon.&amp;nbsp; Living Weapon is an ability placed on several equipments that puts a 0/0 Germ token into play and the equipment immediately attaches to the token.&amp;nbsp; The Mirrans have Battle Cry - a cumulative +1/+0 for other attacking creatures.&lt;br /&gt;
&lt;br /&gt;
To summarize my deck, I opened a foil Geth, Lord of the Vault from my first Scars of Mirrodin pack.&amp;nbsp; I don&#39;t remember the other rares from Scars.&amp;nbsp; In Mirrodin Besieged, I also opened a Massacre Wurm which told me then and there that I was really going to play black.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Other key cards included in the deck were Palladium Myr, Grasp of Darkness, Spread the Sickness, 2 Viridian Emissary (the new Sakura Tribe-Elder), and 2 Viridian Corrupter (or was it just one - I don&#39;t remember).&lt;/div&gt;&lt;br /&gt;
First round:&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;After shuffling my opponent&#39;s deck, I had a feeling that I&#39;d cruise this round as I asked whether he was playing a 40-card deck.&amp;nbsp; He answered casually that he was playing 54 cards.&amp;nbsp; I had a nice curve coming out as I was able to play Septic Rats, Rot Wolf and the suddenly wonderful Phyrexian Vatmother to finish him after just two attacks.&amp;nbsp; My opponent&#39;s eyes widened as he couldn&#39;t believe that I just finished him that quickly.&lt;/div&gt;&lt;br /&gt;
The second match pretty much ended the same way.&amp;nbsp; I was feeling confident that I had a great deck.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;I took my opponent&#39;s deck and made suggestions on what to cut off from the original 54-card build.&amp;nbsp; He was playing mono-white (and Mirran, by the way).&amp;nbsp; He did have lots of good white cards.&amp;nbsp; Yes, I was able to finish him that quickly because we had a lot of time to talk about his deck.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Second round:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I was paired with Mike Tiña and he was playing Mirran.&amp;nbsp; Bad round for me as he played an artifact in the first 2 turns and dropped an Etched Champion on the third turn.&amp;nbsp; More like game over as the Etched Champion became super god on the board.&amp;nbsp; I was able to remove one of the artifacts (using a colored spell) but couldn&#39;t get a 2nd removal spell.&amp;nbsp; Meanwhile, the Etched Champion got his metalcraft back online and I couldn&#39;t get my Sylvok Replica nor any other artifact in.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The second match pretty much remained the same.&amp;nbsp; He got two Leonin Skyhunters out after 3 turns and the bashing was on.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Underestimate the Mirrans?&amp;nbsp; I shouldn&#39;t.&amp;nbsp; I congratulated Mike and commented that he had a very fast deck.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Third round:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;This was sort of my best round.&amp;nbsp; In the first game where I was placed in a difficult board disadvantage because he had more creatures out, I was able to wipe them all off the board with a Massacre Wurm.&amp;nbsp; I had a Moriok Replica blocking an Infect creature and sacrificed it to draw two cards.&amp;nbsp; The second card that I got was the Massacre Wurm.&amp;nbsp; The opponent kept on casting more creatures and I had a big smile on my face.&amp;nbsp; When his turn was done, he had 5 creatures and all with 2 or less toughness.&amp;nbsp; I had only two creatures left (a Plague Myr and a non-Infect creature).&amp;nbsp; The Plague Myr provided the 6th mana I needed to cast Massacre Wurm, wiped out his board and dealt a loss of 10 life.&amp;nbsp; My other non-Infect creature attacked and I was smiling after dealing 12 total points of damage or life loss.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The second game had me casting Geth, Lord of the Vault for the first time in the tournament.&amp;nbsp;&amp;nbsp; I was able to get a Skinrender in one turn - killing off an attacker.&amp;nbsp; A Viridian Corrupter was reanimated in another turn, allowing me to kill an attacking artifact creature.&amp;nbsp; I didn&#39;t have a problem attacking with these creatures the turn after they were reanimated.&amp;nbsp; If they got killed, I would just take them back with Geth.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Fourth round:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The fourth round was where I realized the value of Palladium Myr.&amp;nbsp; Fourth turn Massacre Wurm was basically game over for my opponent.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;MVP for the prerelease would have to be Massacre Wurm.&amp;nbsp; It&#39;s just too good.&amp;nbsp; I&#39;ll give out an honorable mention to my 2 Viridian Emissary and Palladium Myr.&amp;nbsp; Plague Myr helped also. &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;All in all, I find the faction decision to be a new experience.&amp;nbsp; I wonder how it will go for the third set in the block. &lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/173975065790613978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/173975065790613978'/><link rel='alternate' type='text/html' href='http://pinoymtgfan.blogspot.com/2011/02/mirrodin-besieged-prerelease-tournament.html' title='Mirrodin Besieged Prerelease Tournament report'/><author><name>Jonathan Mark Te</name><uri>http://www.blogger.com/profile/16597058246117504124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-648504331209485335.post-8902986572602014228</id><published>2011-02-04T03:10:00.000-08:00</published><updated>2011-02-10T21:17:38.629-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Black Sun&#39;s Zenith"/><category scheme="http://www.blogger.com/atom/ns#" term="Blightsteel Colossus"/><category scheme="http://www.blogger.com/atom/ns#" term="Concussive Bolt"/><category scheme="http://www.blogger.com/atom/ns#" term="Green Sun&#39;s Zenith"/><category scheme="http://www.blogger.com/atom/ns#" term="Inkmoth Nexus"/><category scheme="http://www.blogger.com/atom/ns#" term="Massacre Wurm"/><category scheme="http://www.blogger.com/atom/ns#" term="Mirrodin Besieged"/><category scheme="http://www.blogger.com/atom/ns#" term="Phyrexian Rebirth"/><category scheme="http://www.blogger.com/atom/ns#" term="Rally the Forces"/><category scheme="http://www.blogger.com/atom/ns#" term="Thrun"/><category scheme="http://www.blogger.com/atom/ns#" term="Victory&#39;s Herald"/><title type='text'>Top 10 Mirrodin Besieged cards</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;Mirrodin Besieged is out!&amp;nbsp; I&#39;m loving it all the way after a great prerelease playing the Phyrexian faction.&amp;nbsp; I thought that Phyrexians would win it all the way but I was wrong.&amp;nbsp; Anyway, the Mirrodin Besieged prerelease is another story for another entry.&amp;nbsp; For now, I&#39;m on top of things listing my choices for Top 10 Mirrodin Besieged cards.&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Honorable mention: Creeping Corrosion&lt;br /&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;The theme for my top 10 list seems to be &quot;Destroy a lot of permanents.&quot;&amp;nbsp; Creeping Corrosion just couldn&#39;t make it into the top 10 but it&#39;s a great utility card to rid of all those pesky artifacts.&amp;nbsp; For now, with decks usually being color-oriented, it doesn&#39;t warrant such a need to be higher in the list.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;10. Rally the Forces&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;iframe align=&quot;left&quot; frameborder=&quot;0&quot; marginheight=&quot;0&quot; marginwidth=&quot;0&quot; scrolling=&quot;no&quot; src=&quot;http://rcm.amazon.com/e/cm?t=criticisms-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B004LOZTBQ&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr&quot; style=&quot;height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Rally the Forces is one of two red cards and I find it amusing that they are both common.&amp;nbsp; It seems that red is being pushed to be aggressive and creature based, a far cry from the red blasting from before.&amp;nbsp; What makes Rally the Forces a little bit better from its predecessors is that it adds first strike.&amp;nbsp; That is enough to gain an upper hand in a setting where there&#39;s a deadlock.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;9. Inkmoth Nexus&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The only land in the list makes it 1 out of 2 for Mirrodin Besieged lands (not counting the basic lands).&amp;nbsp; The Infect ability that the creature it becomes has makes it a great card helping to tighten the clock on the opponent.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;8. Victory&#39;s Herald&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;This is quite a finisher for white (and even red, if paired with the color for faction purposes).&amp;nbsp; Everybody just loves it when they get all creatures to fly.&amp;nbsp; What makes this card rated lower than it should be is the expensive casting cost.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;7. Massacre Wurm&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;This is one bad ass black card.&amp;nbsp; During the prerelease, I got to pull off killing an overextending opponent&#39;s 5 creatures after casting Massacre Wurm.&amp;nbsp; That got me to deal 10 life loss.&amp;nbsp; I turned around the game from thereon.&amp;nbsp; So, my listing seems to be a bit biased but Massacre Wurm is a great salute to its predecessor.&amp;nbsp; Good casting cost at good power/toughness.&amp;nbsp; And, if the opponent gets to stop the wurm from attacking, the life loss ability is still right there doing damage.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;6. Concussive Bolt&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The second of the red cards is a doozy.&amp;nbsp; It&#39;s quite the finisher and not just because of the damage it deals.&amp;nbsp; The metalcraft ability should be easy to achieve and is the main reason why Concussive Bolt is smacked right around the middle of my list.&amp;nbsp; Red can easily create a deck that revolves around artifacts and lots of creatures.&amp;nbsp; Get it all together then BAM! Game over.&amp;nbsp; Opponent has no chance of blocking the attackers.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;5. Black Sun&#39;s Zenith&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The Zeniths are Mirrodin Besieged&#39;s version of the Beacons from Fifth Dawn.&amp;nbsp; The Zeniths, so far, are fair but two of them are in this list.&amp;nbsp; Black Sun&#39;s Zenith is a killer and if it shouldn&#39;t kill all, at least it has impaired the rest that remains.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;4. Green Sun&#39;s Zenith&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;And right next to the Black Sun&#39;s Zenith is the green version.&amp;nbsp; Green is just chock full of big and powerful creatures.&amp;nbsp; And why stop there?&amp;nbsp; Those big Eldrazi legends from Rise of the Eldrazi are just ripe to be searched.&amp;nbsp; Ditto the fatties from the other colors.&amp;nbsp; And green is just the right color, with its ability to generate lots of mana.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;3. Phyrexian Rebirth&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;White seems to get all the fun with massive creature removal.&amp;nbsp; And to top it all off, you can put a creature into the battlefield, all in one smooth swoop.&amp;nbsp; It&#39;s quite nice that the designers and developers decided to leak the Phyrexian faction into white otherwise it would just be too good in black.&amp;nbsp; The Phyrexian faction are forced to play white.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;2. Thrun, the Last Troll&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;How ironic that there&#39;s no blue card in my list.&amp;nbsp; And in number 2 is one card that just screams, &quot;I HATE BLUE!&quot;&amp;nbsp; Thrun is not just against blue cards.&amp;nbsp; For every card out there that says &quot;Destroy all creatures&quot;, Thrun will just reply with a simple regenerate.&amp;nbsp; Making him a legendary creature hurts but a single Thrun should bring in a lot of damage.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;1. Blightsteel Colossus&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;This card just seems to scream &quot;I WIN&quot; and you would just believe it.&amp;nbsp; There is no other card that can do it in one attack (and even give you an extra poison counter just for keeps).&amp;nbsp; Darksteel Colossus whimpers at the sight of the new colossus.&amp;nbsp; Would I be seeing it in a deck soon?&amp;nbsp; People are talking about using Shape Anew to get this card out faster.&amp;nbsp; There are several other options like Kuldotha Forgemaster (and even Mass Polymorph).&amp;nbsp; By itself, the card is a winner and rightfully so.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I find it amusing that Mirrodin Besieged, being the second set of the Scars of Mirrodin block, does not have glaringly good artifacts save for the number 1 card in my list.&amp;nbsp; Power is well distributed among the colors and as usual, blue is circumcised.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I can&#39;t wait for the next expansion and you heard it from here first, it&#39;s going to be New Phyrexia.&amp;nbsp; Why do I say so?&amp;nbsp; Because it would be just too boring if the good guys (and I presume that it&#39;s the Mirrans who are the good guys) win.&amp;nbsp; More conflict would mean more stories.&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/8902986572602014228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/8902986572602014228'/><link rel='alternate' type='text/html' href='http://pinoymtgfan.blogspot.com/2011/02/top-10-mirrodin-besieged-cards.html' title='Top 10 Mirrodin Besieged cards'/><author><name>Jonathan Mark Te</name><uri>http://www.blogger.com/profile/16597058246117504124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-648504331209485335.post-1458848640708637264</id><published>2010-10-15T08:01:00.000-07:00</published><updated>2010-10-18T01:47:03.831-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Cerebral Eruption"/><category scheme="http://www.blogger.com/atom/ns#" term="Geth"/><category scheme="http://www.blogger.com/atom/ns#" term="Hand of the Praetors"/><category scheme="http://www.blogger.com/atom/ns#" term="koth of the hammer"/><category scheme="http://www.blogger.com/atom/ns#" term="Liege of the Tangle"/><category scheme="http://www.blogger.com/atom/ns#" term="Myr Galvanizer"/><category scheme="http://www.blogger.com/atom/ns#" term="Scars of Mirrodin"/><category scheme="http://www.blogger.com/atom/ns#" term="Semblance Anvil"/><category scheme="http://www.blogger.com/atom/ns#" term="Steel Hellkite"/><category scheme="http://www.blogger.com/atom/ns#" term="Sunblast Angel"/><category scheme="http://www.blogger.com/atom/ns#" term="Wurmcoil Engine"/><title type='text'>My Top 10 Scars of Mirrodin cards</title><content type='html'>&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;Magic: the Gathering&#39;s latest expansion release is Scars of Mirrodin.&amp;nbsp; The sequel to the artifact-heavy Mirrodin expansion is similar to its namesake with the abundance of artifacts.&amp;nbsp; The Imprint mechanic is back and with lots of improvements.&amp;nbsp; No more Affinity of course (and thank goodness not so many artifact lands).&amp;nbsp; Poison is back as Infect mechanic.&amp;nbsp; There&#39;s Proliferate to help out on those poison counters.&amp;nbsp; Metalcraft encourages the player to put artifacts into the deck.&amp;nbsp; There&#39;s a sub-theme on Myrs which is uber-fun. And lots more.&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;I&#39;ve done quite my own share of ranking the top 10 cards in expansions.&amp;nbsp; As I went through my list, I knew in my mind that I might be getting a lot of heat with my rankings.&amp;nbsp; First off, I&#39;d like to mention that this ranking is just one fan&#39;s perception.&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;How do I rank the cards?&amp;nbsp; I rank them in terms of how powerful the card is on its own.&amp;nbsp; It might not be a win-by-itself card but mostly the cards do not need another card for an unstoppable combo.&amp;nbsp; The card might also be a huge influence to make a deck around.&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;While I try to look at the whole Standard metagame for reference, it is difficult to do so considering how decks continually change.&amp;nbsp; Rather than be influenced by the current metagame, I&#39;ve focused on the current expansion since it can be influential for the next two years.&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;So, without further ado, let me begin.&amp;nbsp; Note that there are a lot of bombastic cards in this set.&amp;nbsp; And with artifact as a theme, a lot of the colors are left out of the rankings.&amp;nbsp; The artifacts are just that good.&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;Honorable mention: Asceticism&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;br /&gt;
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Troll Ascetic has always been a bane for blue mages and every other player who can&#39;t collectively destroy or remove creatures.&amp;nbsp; As the name implies, your creatures gain the Troll Ascetic ability of not allowing your opponents to target your creatures.&amp;nbsp; An added plus is the ability to regenerate each target creature.&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;Granted that the card is a costly enchantment and does not protect itself but once it&#39;s down, your creatures get a mini shroud of sorts.&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;br /&gt;
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10. Semblance Anvil&lt;br /&gt;
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&amp;nbsp;Here is an example of how Imprint has &quot;improved&quot; in Scars of Mirrodin.&amp;nbsp; For one, it encourages the use of the card.&amp;nbsp; Semblance Anvil is sort of a silent harmless artifact that just simply makes other cards cheaper.&amp;nbsp; The exiled card shouldn&#39;t be too much of a waste compared to the benefits that can be reaped from the 2 less mana casting cost.&amp;nbsp; And if the deck is an artifact deck, it should be more advantageous.&amp;nbsp; Somehow, I&#39;m hearing Myrs.&lt;br /&gt;
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9. Geth, Lord of the Vault&lt;br /&gt;
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Geth is a powerhouse legendary creature.&amp;nbsp; It tries to mix two good abilities (getting a creature or an artifact from an opponent&#39;s graveyard and milling the opponent) into one.&amp;nbsp; Any of the two abilities is already a good ability if slapped into a permanent.&amp;nbsp; Putting them together seems just too much.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The reason why I&#39;d rank Geth this low is because it relies on an opponent&#39;s graveyard - which may or may not have a creature or an artifact.&amp;nbsp; Still, Geth warrants inclusion in my list.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;8. Cerebral Eruption&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;iframe align=&quot;left&quot; frameborder=&quot;0&quot; marginheight=&quot;0&quot; marginwidth=&quot;0&quot; scrolling=&quot;no&quot; src=&quot;http://rcm.amazon.com/e/cm?t=criticisms-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B0045AHX38&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr&quot; style=&quot;height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
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Yet another tweak to mass damage dealing for red.&amp;nbsp; At first glance, I thought that it wouldn&#39;t do much.&amp;nbsp; At the very least, Cerebral Eruption should be able to deal 1 damage to the opponent and to each creature or just return back to the caster&#39;s hand.&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;One thing of note is that Cerebral Eruption continues the randomness theme of the color red with the revealing of the card from the top of the library.&amp;nbsp; What makes it better is the ability to have Cerebral Eruption come back to the hand if the revealed card is a land thereby nullifying the randomness part.&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;On a different note, Psychic Miasma would have been included in this list.&amp;nbsp; Considering that it is just a marked improvement for a discard spell, I opted not to have it among the top 10.&amp;nbsp; Besides, there are still much more good cards to consider.&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;7. Liege of the Tangle&lt;br /&gt;
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In the tradition of Avenger of Zendikar comes a bigger and badder version.&amp;nbsp; Instead of having growing plants, how about just getting a lot of 8/8 Elemental lands.&amp;nbsp; Talk about massive creatures and lots of them.&amp;nbsp; Of note is that it only needs to deal combat damage and not any specific number of damage (well, it should be at least 1) to go off.&amp;nbsp; Liege of the Tangle is of course too costly but 8 mana is easy especially for green.&lt;br /&gt;
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6. Sunblast Angel&lt;br /&gt;
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Sunblast Angel is yet another variation of white&#39;s ability to destroy numerous creatures.&amp;nbsp; This time, selective destruction lets the angel destroy only tapped creatures.&amp;nbsp; Somewhere there&#39;s some kind of drawback that will make an owner frown.&amp;nbsp; For one, white likes to have the Vigilance ability.&amp;nbsp; But nevertheless, opponents with lots of attacking creatures are sure to feel the (sun)&quot;blast&quot; once this angel enters the battlefield.&lt;br /&gt;
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5. Myr Galvanizer&lt;br /&gt;
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The only uncommon card in my list is the enabler for the Myr tribe.&amp;nbsp; Myr Galvanizer can be looked at in two ways: one, go combo with the untapping all other myrs or just be a +1/+1 for all the other myrs.&amp;nbsp; Are myrs a sure bet to win?&amp;nbsp; They could be and the deck can surely be built.&lt;br /&gt;
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4. Hand of the Praetors&lt;br /&gt;
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Hand of the the Praetors is a wonderful reason to have an Infect deck.&amp;nbsp; If Myr Galvanizer can be described as a myr enabler, Hand of the Praetors is the Infect version.&amp;nbsp; Its ability does not need much explaining.&amp;nbsp; Play it in an Infect deck and keep the poison counters coming.&lt;br /&gt;
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3. Steel Hellkite&lt;br /&gt;
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For me, this is how a dragon should be.&amp;nbsp; It is destructive enough to destroy a lot of nonland permanents.&amp;nbsp; It doesn&#39;t require a lot of mana issues.&amp;nbsp; It&#39;s one big artifact that can kill your opponent and his/her nonland permanents.&amp;nbsp; Enough said.&lt;br /&gt;
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It is of note that a creature with its casting cost and power/toughness and flying ability is already worth it.&amp;nbsp; Add up the firebreathing ability and the destruction ability and this is one bad ass creature.&lt;br /&gt;
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2. Wurmcoil Engine&lt;br /&gt;
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This is one bad ass card.&amp;nbsp; 6 to cast (and again no mana color issues) 6/6 with deathtouch and lifelink.&amp;nbsp; Destroy it and it spawns to other creatures albeit smaller.&amp;nbsp; Still, it is a powerful creature by itself.&amp;nbsp; It&#39;s probably one of the best recent prerelease giveaways and I&#39;m sure to see a lot of creature based non combo decks to pack it in.&amp;nbsp; Not much needs to be said on how this creature can be used.&amp;nbsp; Just cast it and attack next turn.&amp;nbsp; Gain 6 life and smile.&lt;br /&gt;
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1. Koth of the Hammer&lt;br /&gt;
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&lt;iframe align=&quot;left&quot; frameborder=&quot;0&quot; marginheight=&quot;0&quot; marginwidth=&quot;0&quot; scrolling=&quot;no&quot; src=&quot;http://rcm.amazon.com/e/cm?t=criticisms-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B0045AK78Q&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr&quot; style=&quot;height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
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Koth of the Hammer is the bomb in Scars of Mirrodin.&amp;nbsp; In a mono red deck with enough creatures to protect it, it&#39;s bound to reach ultimate status and ping away opponents.&amp;nbsp; The first ability is typical of red in having 4/4 creatures attacking on that turn.&amp;nbsp; If there&#39;s no need to attack, just hold on and blow away your opponent later.&amp;nbsp; Need lots of mana now, use the second ability and cast away the biggest creatures in your hand.&amp;nbsp; Koth is that good.&amp;nbsp; By itself, it can win games.&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/1458848640708637264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/648504331209485335/posts/default/1458848640708637264'/><link rel='alternate' type='text/html' href='http://pinoymtgfan.blogspot.com/2010/10/my-top-10-scars-of-mirrodin-cards.html' title='My Top 10 Scars of Mirrodin cards'/><author><name>Jonathan Mark Te</name><uri>http://www.blogger.com/profile/16597058246117504124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>