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<channel>
	<title>Pixel Bunneh</title>
	
	<link>http://www.pixelbunneh.com</link>
	<description>Graphic Design and 3D</description>
	<lastBuildDate>Tue, 23 Feb 2010 15:47:20 +0000</lastBuildDate>
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		<title>Aviary Goes Free!</title>
		<link>http://feedproxy.google.com/~r/PixelBunneh/~3/FBlyGJJC6Z4/</link>
		<comments>http://www.pixelbunneh.com/2010/02/23/aviary-goes-free/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 15:47:20 +0000</pubDate>
		<dc:creator>Pixel Bunneh</dc:creator>
				<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.pixelbunneh.com/?p=1104</guid>
		<description>I love Aviary, the whole concept is very cool.  It&amp;#8217;s full featured and, frankly, awesome.  And now, it&amp;#8217;s FREE!  Go get an account and start making some awesome stuff!  Don&amp;#8217;t miss the Firefox and Chrome extensions!&lt;img src="http://feeds.feedburner.com/~r/PixelBunneh/~4/FBlyGJJC6Z4" height="1" width="1"/&gt;</description>
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		<feedburner:origLink>http://www.pixelbunneh.com/2010/02/23/aviary-goes-free/</feedburner:origLink></item>
		<item>
		<title>Second Life: How To Make Angular Sculpted Prims</title>
		<link>http://feedproxy.google.com/~r/PixelBunneh/~3/0oHUgqBJGKA/</link>
		<comments>http://www.pixelbunneh.com/2010/02/01/second-life-how-to-make-angular-sculpted-prims/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 00:17:59 +0000</pubDate>
		<dc:creator>Pixel Bunneh</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.pixelbunneh.com/?p=1093</guid>
		<description>Sculpted prims were (I believe) really intended for organic shapes more than angular ones, but they&amp;#8217;re actually easier to shape into sharp corners than they are to mold into soft ones.  For me anyway.
If you think of your initial shape as a puzzle, and understand the limitations of your medium, it&amp;#8217;s pretty simple.
Take a [...]&lt;img src="http://feeds.feedburner.com/~r/PixelBunneh/~4/0oHUgqBJGKA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.pixelbunneh.com/2010/02/01/second-life-how-to-make-angular-sculpted-prims/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.pixelbunneh.com/2010/02/01/second-life-how-to-make-angular-sculpted-prims/</feedburner:origLink></item>
		<item>
		<title>Steampunky</title>
		<link>http://feedproxy.google.com/~r/PixelBunneh/~3/DCAKMj_QxhM/</link>
		<comments>http://www.pixelbunneh.com/2010/01/22/steampunky/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 23:58:32 +0000</pubDate>
		<dc:creator>Pixel Bunneh</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Blue Mars]]></category>

		<guid isPermaLink="false">http://www.pixelbunneh.com/?p=1091</guid>
		<description>I&amp;#8217;ve been working on some steampunk stuff for Blue Mars, and ran across this online:

I do want.  
Here for more steampunk.&lt;img src="http://feeds.feedburner.com/~r/PixelBunneh/~4/DCAKMj_QxhM" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Tech Tip: Sigmatel Audio Drivers and Windows 7 64 bit Fix</title>
		<link>http://feedproxy.google.com/~r/PixelBunneh/~3/DKQuD6SiwQA/</link>
		<comments>http://www.pixelbunneh.com/2010/01/15/tech-tip-sigmatel-audio-drivers-and-windows-7-64-bit-fix/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 15:00:41 +0000</pubDate>
		<dc:creator>Pixel Bunneh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.pixelbunneh.com/?p=1088</guid>
		<description>Have you recently upgraded your system to Windows 7 in an attempt to rid yourself of the Vista blues?  Good move, except that many manufacturers aren&amp;#8217;t supporting their hardware.  Both Gateway and Dell have dropped the ball, and as far as I know no other company has stepped up to the plate to [...]&lt;img src="http://feeds.feedburner.com/~r/PixelBunneh/~4/DKQuD6SiwQA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.pixelbunneh.com/2010/01/15/tech-tip-sigmatel-audio-drivers-and-windows-7-64-bit-fix/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.pixelbunneh.com/2010/01/15/tech-tip-sigmatel-audio-drivers-and-windows-7-64-bit-fix/</feedburner:origLink></item>
		<item>
		<title>New Vintage Business Cards and Stationery</title>
		<link>http://feedproxy.google.com/~r/PixelBunneh/~3/p9KesXNer7Y/</link>
		<comments>http://www.pixelbunneh.com/2010/01/10/new-vintage-shabby-chic/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 01:58:24 +0000</pubDate>
		<dc:creator>Pixel Bunneh</dc:creator>
				<category><![CDATA[graphics]]></category>
		<category><![CDATA[photoshop]]></category>

		<guid isPermaLink="false">http://www.pixelbunneh.com/?p=1083</guid>
		<description>View more personalized gifts from Zazzle.
Business cards and matching stationery.&lt;img src="http://feeds.feedburner.com/~r/PixelBunneh/~4/p9KesXNer7Y" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.pixelbunneh.com/2010/01/10/new-vintage-shabby-chic/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.pixelbunneh.com/2010/01/10/new-vintage-shabby-chic/</feedburner:origLink></item>
		<item>
		<title>BFL Logo</title>
		<link>http://feedproxy.google.com/~r/PixelBunneh/~3/tfx6zxEDmvE/</link>
		<comments>http://www.pixelbunneh.com/2009/12/26/bfl-logo/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 02:23:18 +0000</pubDate>
		<dc:creator>Pixel Bunneh</dc:creator>
				<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[photoshop]]></category>

		<guid isPermaLink="false">http://www.pixelbunneh.com/?p=1079</guid>
		<description>BFL logo download .ai and .png in a .zip.&lt;img src="http://feeds.feedburner.com/~r/PixelBunneh/~4/tfx6zxEDmvE" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.pixelbunneh.com/2009/12/26/bfl-logo/</feedburner:origLink></item>
		<item>
		<title>Texturing 3D Objects With Photoshop CS4</title>
		<link>http://feedproxy.google.com/~r/PixelBunneh/~3/_MmIRh-VgPs/</link>
		<comments>http://www.pixelbunneh.com/2009/10/29/texturing-3d-objects-with-photoshop-cs4/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 19:40:20 +0000</pubDate>
		<dc:creator>Pixel Bunneh</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">http://www.pixelbunneh.com/?p=1069</guid>
		<description>I&amp;#8217;m always looking for easier or better ways to handle UV unwrapping and texturing.  Complex objects can be a real challenge to add graphics to, and Second Life sculpties are probably the biggest pain in the rear of all.  Because a sculpted prim is actually dependent upon the UV map being a precise [...]&lt;img src="http://feeds.feedburner.com/~r/PixelBunneh/~4/_MmIRh-VgPs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.pixelbunneh.com/2009/10/29/texturing-3d-objects-with-photoshop-cs4/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.pixelbunneh.com/2009/10/29/texturing-3d-objects-with-photoshop-cs4/</feedburner:origLink></item>
		<item>
		<title>Blue Mars .dae Conversion How To</title>
		<link>http://feedproxy.google.com/~r/PixelBunneh/~3/YJsUsBywlhU/</link>
		<comments>http://www.pixelbunneh.com/2009/10/12/blue-mars-dae-conversion-how-to/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 22:02:16 +0000</pubDate>
		<dc:creator>Pixel Bunneh</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Blue Mars]]></category>
		<category><![CDATA[Daz Studio]]></category>

		<guid isPermaLink="false">http://www.pixelbunneh.com/?p=1065</guid>
		<description>After a lot of trial and error, I&amp;#8217;ve decided that the best conversion method for .dae files (for those of you without support for it in your native 3D software) is Daz Studio.  Daz, which is free, will import any .obj and export it as a .dae file.  It supports UV&amp;#8217;s, and converts [...]&lt;img src="http://feeds.feedburner.com/~r/PixelBunneh/~4/YJsUsBywlhU" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.pixelbunneh.com/2009/10/12/blue-mars-dae-conversion-how-to/</feedburner:origLink></item>
		<item>
		<title>How to Make Content for Blue Mars</title>
		<link>http://feedproxy.google.com/~r/PixelBunneh/~3/ZaYAbLL29s8/</link>
		<comments>http://www.pixelbunneh.com/2009/10/07/how-to-make-content-for-blue-mars/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 20:44:06 +0000</pubDate>
		<dc:creator>Pixel Bunneh</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Blue Mars]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.pixelbunneh.com/?p=1055</guid>
		<description>The Blue Mars Item Editor is really just a scaled down version of the CryEngine2 Sandbox.  To use items in the editor you need Collada .dae files which aren&amp;#8217;t all that widely used outside of game development.
Design applications that support Collada include Maya, 3ds Max, Blender (free), Lightwave 3D, Poser, Cinema 4D, Softimage, Modo, [...]&lt;img src="http://feeds.feedburner.com/~r/PixelBunneh/~4/ZaYAbLL29s8" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.pixelbunneh.com/2009/10/07/how-to-make-content-for-blue-mars/</feedburner:origLink></item>
		<item>
		<title>Free Business Card for Saturday</title>
		<link>http://feedproxy.google.com/~r/PixelBunneh/~3/fWqZTMLb4cA/</link>
		<comments>http://www.pixelbunneh.com/2009/10/03/free-business-card-for-saturday/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 14:57:38 +0000</pubDate>
		<dc:creator>Pixel Bunneh</dc:creator>
				<category><![CDATA[photoshop]]></category>

		<guid isPermaLink="false">http://www.pixelbunneh.com/?p=1050</guid>
		<description>Contemporary Business Card &amp;#8211;&lt;img src="http://feeds.feedburner.com/~r/PixelBunneh/~4/fWqZTMLb4cA" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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