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	<title>Pixelsocks.com</title>
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	<link>http://www.pixelsocks.com</link>
	<description>Where games go to find out what they&#039;re worth</description>
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		<title>Joe Danger: Special Edition Review</title>
		<link>http://www.pixelsocks.com/2011/12/19/joe-danger-special-edition-review/</link>
		<comments>http://www.pixelsocks.com/2011/12/19/joe-danger-special-edition-review/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 05:54:53 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/?p=5353</guid>
		<description><![CDATA[<a href="http://www.pixelsocks.com/2011/12/19/joe-danger-special-edition-review/"><img src="http://www.pixelsocks.com/wp-content/uploads/2011/12/2d07c64.png" alt="" title="2d07c64" width="600" height="232" class="aligncenter size-full wp-image-5354" /></a>

It's the holiday season and there's a hell of a lot of cheer going around. So I'd like to call you back to one of your less pleasant memories. Recall opening up your presents on christmas morning as a wee tyke. You're drunk on the last six weeks of advertising and nothing eclipses your love for a toy car playset. There's gonna be ramps and loops and racing and crashing, and it'll be the best toy ever. Now recall what it actually was: a bunch of boring plastic that barely fits together and is fated for the first garage sale of the season. Remember that disappointment. <em>Joe Danger: Special Edition</em> promises to right that wrong, and for the most part it delivers.


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		<title>Orcs Must Die Review</title>
		<link>http://www.pixelsocks.com/2011/11/30/orcs-must-die-review/</link>
		<comments>http://www.pixelsocks.com/2011/11/30/orcs-must-die-review/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 15:57:25 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[orcs must die]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/?p=5329</guid>
		<description><![CDATA[<a href="http://www.pixelsocks.com/2011/11/30/orcs-must-die-review/"><img src="http://www.pixelsocks.com/wp-content/uploads/2011/11/OrcsMustDiebanner.png" alt="" title="OrcsMustDiebanner" width="600" height="230" class="aligncenter size-full wp-image-5346" /></a>

It's hard to believe that just a few short years ago tower defense was mostly confined to cultish flash games. Indies have have since stretched the genre into multiplayer, dropped player perspective to the trenches, and even stripped out the walls. <em>Orcs Must Die</em> is best understood against that backdrop. It's a payoff game that emerges from so much industry to refine innovation into polish.


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		<title>Data Jammers: Fast Forward Review</title>
		<link>http://www.pixelsocks.com/2011/11/16/data-jammers-fast-forward-review/</link>
		<comments>http://www.pixelsocks.com/2011/11/16/data-jammers-fast-forward-review/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 15:53:34 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/?p=5304</guid>
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<a href="http://www.pixelsocks.com/2011/11/16/data-jammers-fast-forward-review/"><img src="http://www.pixelsocks.com/wp-content/uploads/2011/11/DJFF_pic.jpg" alt="" title="DJFF_pic" width="150" height="145" class="aligncenter size-full wp-image-5307" /></a>
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<em>Data Jammers: FastForward</em> teases apart the difference between casual and easy, which is a lost nicety in modern gaming. It's also concise, tightly designed, and pretty, but it's best distinguished as a casual game with fangs. All this is comes as a surprise from a game whose closest evolutionary relative is the racing genre, but there's just no accounting for indie creativity.


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		<title>Still Sick</title>
		<link>http://www.pixelsocks.com/2011/10/31/still-sick/</link>
		<comments>http://www.pixelsocks.com/2011/10/31/still-sick/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 16:53:57 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/?p=5295</guid>
		<description><![CDATA[Hello ladies and germs, but mostly germs. I've been playing realtime strategy against viral invaders for the past weeks, but it's looking like I'm not very good at this. That said, being laid out by disease has given me a chance to give you two recent game recommendations for the terminally ill:

<strong>Batman: Arkham City</strong>
The flowing rhythm-based combat is fairly forgiving and doesn't demand lightning reflexes. Also, the game's 400+ Riddler trophies are so pervasive and the corresponding play so repetitive, it's only really suitable for players who are just conscious enough to be bored.

<strong>Dungeon Defenders</strong>
Can you say infinite level treadmill? Furthermore, <em>DD</em> is flexible take on the tower defense genre, suitable for both strategic and tactical play. So while you lay dying, you can focus on low-pressure tower building, leaving the hectic action part to your automated defenses. Then, if you recover, you can start working on your melee skills. Now if they'd just get their banner feature (cross-platform play) working. Seriously guys, <a href="http://penny-arcade.com/comic/1998/12/21">this </a>is supposed to be a joke.

Hopefully those'll keep you busy while I finish recovering, because it is seriously impossible to update when I just want to sleep.


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		<title>Indiecade Winners</title>
		<link>http://www.pixelsocks.com/2011/10/18/indiecade-winners/</link>
		<comments>http://www.pixelsocks.com/2011/10/18/indiecade-winners/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 14:55:19 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/?p=5293</guid>
		<description><![CDATA[It&#8217;s the holiday season, so games are coming fast and furious. Some of the best stuff isn&#8217;t produced by AAA developers, though. Indiecade, an independent games festival, Is there in the autumn months to remind you which games deserve watching, whether they have millions in their advertising budgets or not. Actually, unlike GDC, Indiecade would [...]


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		<title>Muramasa: The Demon Blade Review</title>
		<link>http://www.pixelsocks.com/2011/10/11/muramasa-the-demon-blade-review/</link>
		<comments>http://www.pixelsocks.com/2011/10/11/muramasa-the-demon-blade-review/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 05:14:10 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/?p=5272</guid>
		<description><![CDATA[<a href="http://www.pixelsocks.com/wp-content/uploads/2011/10/Muramasa-Banner.png"><img src="http://www.pixelsocks.com/wp-content/uploads/2011/10/Muramasa-Banner.png" alt="" title="Muramasa Banner" width="600" height="102" class="aligncenter size-full wp-image-5278" /></a>

Developers tend to have a signature--a type of game they make. Nippon Ichi makes grindy strategy games. Bethesda makes overambitious open world RPGs. Bioware remakes KotOR every few years. It's not ubiquetous or anything, but when you're in the biz, you tend to stick to what you're good at.

Vanillaware's makes a particular kind of brawler. They take a rich cultural tradition of myth, realize it lovingly in pixel art, and then insert some characters to punch everyone in the face. They did it to <a href="http://www.pixelsocks.com/2007/11/05/odin-sphere/">Norse myth</a> (which didn't really need more face-punching), and they've hit Japanese myth now with <em>Muramasa: The Demon Blade</em>. Mercifully, Vanillaware seems to have learned something between the two games, sparing <em>Muramasa</em> the ennui that ruined their first brawler.


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		</item>
		<item>
		<title>Mario Is Missing</title>
		<link>http://www.pixelsocks.com/2011/10/05/mario-is-missing/</link>
		<comments>http://www.pixelsocks.com/2011/10/05/mario-is-missing/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 02:31:58 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Portal]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/2011/10/05/mario-is-missing/</guid>
		<description><![CDATA[Yeah, so work called, which cuts into my writing time. Please divert yourselves with this extraordinary video of that time Mario bought a portal gun. Incidentally, there&#8217;s a whole series of these things on youtube. No related posts. Related posts brought to you by Yet Another Related Posts Plugin.


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		<item>
		<title>A little existential dread</title>
		<link>http://www.pixelsocks.com/2011/09/30/a-little-existential-dread/</link>
		<comments>http://www.pixelsocks.com/2011/09/30/a-little-existential-dread/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 06:05:33 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/2011/09/30/a-little-existential-dread/</guid>
		<description><![CDATA[I&#8217;m a little busy playing The Binding of Isaac to write something substantial. It&#8217;s ok though, because if you haven&#8217;t read this article, you really need to. It&#8217;s hard to describe succinctly, but it&#8217;s a sort of mix between a &#8220;state of the industry&#8221; talk and Childhood&#8217;s End. It&#8217;s a fair pile of text for [...]


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		<title>Decide-O-Tron</title>
		<link>http://www.pixelsocks.com/2011/09/26/decide-o-tron/</link>
		<comments>http://www.pixelsocks.com/2011/09/26/decide-o-tron/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 02:26:14 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ios]]></category>

		<guid isPermaLink="false">http://www.pixelsocks.com/?p=5265</guid>
		<description><![CDATA[If there&#8217;s one thing Penny Arcade seems to enjoy, it&#8217;s unleashing imaginary robots. So it is with the Decide-o-tron, a game recommendation app they recently added to the app store. The red robot imports data from your XBL and PSN accounts, mines it, and spits out recommendations. Decide-o-tron does a passable job of making recommendations [...]


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		<title>Super Smash Land</title>
		<link>http://www.pixelsocks.com/2011/09/22/super-smash-land/</link>
		<comments>http://www.pixelsocks.com/2011/09/22/super-smash-land/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 14:34:42 +0000</pubDate>
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		<guid isPermaLink="false">http://www.pixelsocks.com/?p=5263</guid>
		<description><![CDATA[In case you&#8217;re under 20, that&#8217;s a Game Boy &#8220;de-make&#8221; of Smash Bros. If you&#8217;re under 10, a Game Boy is an ancient brick that adults used to play portable games. It could deflect bullets and play games at temperatures over 500 degrees. It weighed 20 pounds and WE LIKED IT THAT WAY! I love [...]


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