<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6327188769759507438</id><updated>2024-09-08T05:47:33.639-07:00</updated><title type='text'>PlasmaticJj</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>89</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-8194403195714088208</id><published>2015-10-27T02:31:00.002-07:00</published><updated>2015-10-27T02:31:18.634-07:00</updated><title type='text'>Industry Workshops</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Been a while since updating my Blog, a little too long
perhaps&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;A lot and not too much has happened honestly, been working
on one of the polycount challenges to which I have had moderate success, though
without any repercussions &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;to not completing
it within a time limit its been rather difficult.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;As a result I have decided that the reason to this is not because
I lack vision, but because I have lacked skill to achieve the shapes I want in
a 3D space, even when it comes to complicated assets such as Victorian era architecture
or small details. What has held me back most was not knowing how to
retopoligize to use shapes from ZBrush into Maya and then into a game engine.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;This lead to me deciding to take an immense financial risk
and attend an unknown even to me called “Industry Workshops”, which was being
hosted within the Vaults at Waterloo station.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Going to this event was probably the best decision I have
ever made, meeting industry people from all sections of the creative digital
arts, even Titus Lunter was there. During my time there and talking to these
famous artist rely game me some insight into becoming more creative and how to
get around lack of motivation due to lack of skill and speed.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;One of my most interesting moments was talking to the
employees of Splash Damage and the Art Director of Creative Assembly’s Total
War series. Both had extremely good input in my portfolio and tips on getting
into the industry and how to go about presenting my work, as well as talking
about studio life and culture.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;All this has motivated me to dive into the arias I need improvement
on and work on improving those skills before attempting anything that I do not
know how to attempt to create.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;A lot of information to process and use, but for now I’ll be
working on improving my ZBrush skills and creating more detailed Environment
assents for games.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Hear is the results of my&amp;nbsp;improvements&amp;nbsp;so far.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH-vXmCxBDUEQ6Eav13flr5DtBx0q1yp2FcTXaMarw32awiPEyMBkND9uVaHS25qZrUZ5DtQRBsLjgC6ZGBWknSwdjCrrqfD6aVzSAN5Klp1Ro-IKIL8KSb5w6Y_8sBOqe9KUg9n35ghdH/s1600/Pillar_Render_1.20.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH-vXmCxBDUEQ6Eav13flr5DtBx0q1yp2FcTXaMarw32awiPEyMBkND9uVaHS25qZrUZ5DtQRBsLjgC6ZGBWknSwdjCrrqfD6aVzSAN5Klp1Ro-IKIL8KSb5w6Y_8sBOqe9KUg9n35ghdH/s640/Pillar_Render_1.20.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyfnkyRG8bjvutR-m9Aa78dtpulYM6IOo3v0gISu1yhnXeMjbePW7ZLTkg1UhHzneEO2ffAT3GKLf6BftOuLVMhWlYFQSiZ7FTZPSMQ1slaiLrr6lO5sjd51ekEqxNUJd5YEmVkBaGo4eV/s1600/screenshot002.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyfnkyRG8bjvutR-m9Aa78dtpulYM6IOo3v0gISu1yhnXeMjbePW7ZLTkg1UhHzneEO2ffAT3GKLf6BftOuLVMhWlYFQSiZ7FTZPSMQ1slaiLrr6lO5sjd51ekEqxNUJd5YEmVkBaGo4eV/s640/screenshot002.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM-4B48GWAGM824ZxGURyfSe2dp09HwJhvyynOGAagiaTgSELwUym3ZNtxkN-2p2yBA-KyAm1xyOnuPLNaoOAbX7FAKrHC5Mh3ViJG5K4vVmDj-Lm5X-nS85-35nEVguJmdALz1OOKbmAm/s1600/screenshot006.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM-4B48GWAGM824ZxGURyfSe2dp09HwJhvyynOGAagiaTgSELwUym3ZNtxkN-2p2yBA-KyAm1xyOnuPLNaoOAbX7FAKrHC5Mh3ViJG5K4vVmDj-Lm5X-nS85-35nEVguJmdALz1OOKbmAm/s640/screenshot006.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Fairly messy Topoligy, apparently&amp;nbsp;if your not vertex painting or vertex lighting the scene much then&amp;nbsp;its&amp;nbsp;OK, so long as you clean up some of the tris and clean it up a bit.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Next was some PBR practice so I created a&amp;nbsp;simple&amp;nbsp;Rock Cliff texture that came out much better than I expected.&lt;/span&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLDcBtbf3uyWSkJMYdSFfNAQ2e0FO6EGCs9pWHtT1wJ1Hs4lIz_aVxsvoYg_x_VxDMyJlt1Lvmrv-Da6dKI5980z9JE36RJYaiKSgr3IDQlgBNU1y4G8UYv1mu7sN3pMk46KTzSrqKwCbT/s1600/screenshot000.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLDcBtbf3uyWSkJMYdSFfNAQ2e0FO6EGCs9pWHtT1wJ1Hs4lIz_aVxsvoYg_x_VxDMyJlt1Lvmrv-Da6dKI5980z9JE36RJYaiKSgr3IDQlgBNU1y4G8UYv1mu7sN3pMk46KTzSrqKwCbT/s640/screenshot000.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMu4oM1gZLAyc_yb4NqOFDYsuIN2c8iBdi433KT8sQRx-oS0iNehX0e4B_Or-g7nHhtxNoObBoOzm_9RhhjDSY9OxiR4idd7zGH-udWI-P9MZs6QUrMsr-MUW-JUKVOeaImULz9H529Ua3/s1600/screenshot001.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMu4oM1gZLAyc_yb4NqOFDYsuIN2c8iBdi433KT8sQRx-oS0iNehX0e4B_Or-g7nHhtxNoObBoOzm_9RhhjDSY9OxiR4idd7zGH-udWI-P9MZs6QUrMsr-MUW-JUKVOeaImULz9H529Ua3/s640/screenshot001.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0e7ZkeQCcbE0Bb-bZLpbyonQdU7x0QlyGUq4nfTe5AYMpXpKMmgSjPKnev1abtHtd3IPFk84NMH40VxiFHrs9ibVkP46szlskGsz9kjBuDD3-1rfQDMnFod19d53KOH8OUuvvLv6-cRBx/s1600/screenshot002.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0e7ZkeQCcbE0Bb-bZLpbyonQdU7x0QlyGUq4nfTe5AYMpXpKMmgSjPKnev1abtHtd3IPFk84NMH40VxiFHrs9ibVkP46szlskGsz9kjBuDD3-1rfQDMnFod19d53KOH8OUuvvLv6-cRBx/s640/screenshot002.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;span id=&quot;goog_143565541&quot;&gt;&lt;/span&gt;&lt;span id=&quot;goog_143565542&quot;&gt;&lt;/span&gt;Now that i feel that i have got the skills in PBR and modeling, I want to work on creating Organic Trees and&amp;nbsp;Foliage&amp;nbsp;and create something along the lines of a Roman ruins.&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/8194403195714088208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2015/10/industry-workshops.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/8194403195714088208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/8194403195714088208'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2015/10/industry-workshops.html' title='Industry Workshops'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4MAiX4uHMp0OMkG2HVsgCKTT7GPCgLonUQ7TRKJyLyZTDcYwz7lKjSish1zS3X-Ehay7sRzYK556cLgUcD6DivLPkx5K6PH176Hv0eQbey_TCZ44Rli0ATBZ30IvVCTSSvPQ3GpS7mszd/s72-c/Block_Render1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-3871790261299833715</id><published>2015-03-22T14:06:00.003-07:00</published><updated>2015-03-22T14:06:48.738-07:00</updated><title type='text'>March 22nd</title><content type='html'>&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;OK so I’ve been working on it for quite a bit more. Did another lighting overhaul and added a post processing box to edit the lighting more. Had a very big problem with rendering out screenshots within UE4 after I had increased the lighting setting in the post processing box, so I had to take the screenshots using the old FRAPS way. Also managed to render out a small cinematic which I think brings out the reflections and lighting more compared to screenshots.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Added in some “incense pedestals” as well as redoing the throne to blend in better with the rest of the scene, a better way to describe it would be for it to match better with the style of the scene.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Here are the results so far.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Also&amp;nbsp;hears&amp;nbsp;a link to a video i made from the scene.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;https://vimeo.com/122896118&lt;/span&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/3871790261299833715/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2015/03/march-22nd.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/3871790261299833715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/3871790261299833715'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2015/03/march-22nd.html' title='March 22nd'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-3817676831880707059</id><published>2015-03-02T15:17:00.003-08:00</published><updated>2015-03-02T15:17:52.278-08:00</updated><title type='text'>March 2nd 2015 Throne Room</title><content type='html'>&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;OK so it’s been a while since I updated the blog. So far quite
a bit into the Throne Room contest and trying to get things under way, and
there are some extremely talented people within the community. The objective,
for me, is not exactly to win (although that would be nice), it is to learn
something from the process of making something specific and to a deadline.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;While there is a polycount link to what I have been doing, I’ll
also include the images here for you to see.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Polycount:&amp;nbsp;http://www.polycount.com/forum/showthread.php?t=148856&lt;/span&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/3817676831880707059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2015/03/march-2nd-2015-throne-room.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/3817676831880707059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/3817676831880707059'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2015/03/march-2nd-2015-throne-room.html' title='March 2nd 2015 Throne Room'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-6352791884882228597</id><published>2015-02-02T14:19:00.002-08:00</published><updated>2015-02-02T14:19:38.149-08:00</updated><title type='text'>Update 2nd of Feb 2015</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Well I’m not shore where to start, a lot has happened in the
last two weeks, even if I don’t progress any more with the events I have learnt
a lot with my skills and ability’s so things are still rely good and motivating
at the moment.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Off Job-seekers now so that frees up A-LOT of time to work on
my portfolio, but another thing has caught my eye recently. The Throne Room.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;The competition that is, you make a Throne room, with a
Throne of course, but I like that idea of working toward a deadline and giving
it your all without saying “there’s no set date I can come back to this”. I decided
to do a test to see if I had it in me to come up with something original based
of modernized 1950’s New York Rockefeller style with elements of modern visualization
style and an ever so slightly hint of Halo’s Forerunner style, mainly the
colour and slight shapes.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;So with this in mind I came up with a rather basic Throne, I
wanted the business look rather than the all-powerful overseeing overlord,
since it far into the future I wanted a more “reserved” look, responding to
E-Mails more than watching over subjects constantly. Though of course the room
itself will not lack any grace to it.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Here’s the test throne, I’ll probably start working on the
rest of the scene now and entering the competition.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij-3e5kDv9zpUmLnzzX8wrKRCnbtL1fRq9sLKlvSFkOsahaVnydi1bThxXJkt3jGA6heOEemczd8FmGIvZ0Ch1Vm3tIUwQJc30Oy8dmcXFjNUhNp5OmTz_qpvwRfT5Iw4sfiESGzzubvzC/s1600/screenshot000.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij-3e5kDv9zpUmLnzzX8wrKRCnbtL1fRq9sLKlvSFkOsahaVnydi1bThxXJkt3jGA6heOEemczd8FmGIvZ0Ch1Vm3tIUwQJc30Oy8dmcXFjNUhNp5OmTz_qpvwRfT5Iw4sfiESGzzubvzC/s1600/screenshot000.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiHDX6zMLDrA7yfxmrsaNZnsGKlWGOyNfobj0I-p_SDs0z7rsL5q4CbFlXNPTzK9ohJgZN9uR1Wa6md8pRAMcUzdGS5Rs0_9JS7WBTEnB5wZM9a3Kj549xkL2XFxBO-6hK1vSPmUuUa1fH/s1600/screenshot001.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiHDX6zMLDrA7yfxmrsaNZnsGKlWGOyNfobj0I-p_SDs0z7rsL5q4CbFlXNPTzK9ohJgZN9uR1Wa6md8pRAMcUzdGS5Rs0_9JS7WBTEnB5wZM9a3Kj549xkL2XFxBO-6hK1vSPmUuUa1fH/s1600/screenshot001.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1XGX2sgccfQXKU1uqznXGfbgSfQHgdiJRkQuHndoZswLce6OKr1gu_qWjK3lx9f_SQTw9UbBP2b56eccX00FgDnncxWT0Iv5DoH7pa2JOcYOdT31Aoh3ymVssVxoHIvO0BRQZoElsPbWh/s1600/screenshot002.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1XGX2sgccfQXKU1uqznXGfbgSfQHgdiJRkQuHndoZswLce6OKr1gu_qWjK3lx9f_SQTw9UbBP2b56eccX00FgDnncxWT0Iv5DoH7pa2JOcYOdT31Aoh3ymVssVxoHIvO0BRQZoElsPbWh/s1600/screenshot002.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhivA7rRcrVVZrIvtmIPnw7gAexw1w-ktC2CodhaDsk2k4pnPP3iZFZ0NLCqrooX25qmsAwApmzN2gofeTcOoAlC9dqGnOsdsurV2X5tnDL1TQsc-VunLZrUZ40aoda-9315-Otti6lhUyN/s1600/screenshot003.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhivA7rRcrVVZrIvtmIPnw7gAexw1w-ktC2CodhaDsk2k4pnPP3iZFZ0NLCqrooX25qmsAwApmzN2gofeTcOoAlC9dqGnOsdsurV2X5tnDL1TQsc-VunLZrUZ40aoda-9315-Otti6lhUyN/s1600/screenshot003.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;So far I&#39;m quite happy with the results, it might be changed in the future, but for the moment I&#39;m quite satisfied with the mood this is giving off so far. &lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/6352791884882228597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2015/02/update-2nd-of-feb-2015.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/6352791884882228597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/6352791884882228597'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2015/02/update-2nd-of-feb-2015.html' title='Update 2nd of Feb 2015'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij-3e5kDv9zpUmLnzzX8wrKRCnbtL1fRq9sLKlvSFkOsahaVnydi1bThxXJkt3jGA6heOEemczd8FmGIvZ0Ch1Vm3tIUwQJc30Oy8dmcXFjNUhNp5OmTz_qpvwRfT5Iw4sfiESGzzubvzC/s72-c/screenshot000.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-8205111923572216418</id><published>2015-01-08T05:34:00.001-08:00</published><updated>2015-01-08T05:34:43.991-08:00</updated><title type='text'>January 8th 2015</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;59&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Well it’s a new year and with a new year comes a new blog
update with progress.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;I have recently acquainted myself with Allegorithmic software,
all of Substance Designer and Substance Painter, as well as the awesome looking
(yet to be confirmed) B2M3 which turns photo textures into PBR ready textures
(how awesome is that!!). I have yet to need that part, but since it was in the
steam sale I decided I might as well take the plunge and give it a whirl.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;So far the learning curve in Substance Designer was not as
steep as I had thought. If you know how Unreal Engines material works then it’s
pretty much learning a new UI rather than anything major. In essence, it’s
Photoshop with Unreals Material UI and Quixels Ambitions. Between the two I think
there both on par with each other, though at the moment I think dDo has better control
over its masking compared to SD (at my current knowledge, it’s probably going
to change)&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;In the scene so far I’ve added the Fire Exit door with its
own texture, my error was that I should of made the “Fire Exit” singe a plane
so that I can use the texture over and over again, guess I’ll have to correct
that next time. I have changed the lighting setting since it was in the wrong
setting the whole time, so the lighting in the scene has improved considerably.
I have also added a SD roofing to the scene so that it has some “smallness”
feeling to it. Light baking has increased in speed considerable since the
change which is nice. Lots of more things to get a hold of, speeding up now
with the scene and getting it all together, I recon ill slow down when I hit
creating the bed for the scene and the other smaller objects in the scene,
though I think it’s probably won’t be a big deal.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;My current objective is to get one section of the scene done
so that I can put it on my portfolio and have some diverse content on there so
spice things up on it; otherwise the feedback from potential employers is going
to be the same every time I apply (white noise).&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Onward here are some shots of the updated content. Roughly 2
or 4 hours spent on textures to make them look nice and fitting for the scene,
SD took longer because I was just starting out (ceiling of the place) but so
far so good.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&amp;nbsp;Ill be making Wire and string textures to use soon for Lights and so on. so far im happy with the results so far.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVzv76jPldzwhDv2xStstLWAsN-OavnxTaLOrRspgIM_oOyJNvEzSZqaMMS4y8UzQV4CUpHj3Fhib4x7fsJHbzPZLl9LwI7jFtnbbYdCdPhSyn-1ntcKMtHYCsCVjKeMD5b6D-2nu9QQGT/s1600/HighresScreenshot00000.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVzv76jPldzwhDv2xStstLWAsN-OavnxTaLOrRspgIM_oOyJNvEzSZqaMMS4y8UzQV4CUpHj3Fhib4x7fsJHbzPZLl9LwI7jFtnbbYdCdPhSyn-1ntcKMtHYCsCVjKeMD5b6D-2nu9QQGT/s1600/HighresScreenshot00000.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiBCT-n-CQV5LCIC0IyR7Xo2-Bv2V6NYxSpesYZseBi64pkCv4GZWSF44XCzxmIsU7gC7skgMvt82qVb9bgzAQe5uqFIvB32V512-tP3zHhy_Wz9Jr8EWvINHP6W-p1fWGpXzJ80uDBYEu/s1600/HighresScreenshot00002.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiBCT-n-CQV5LCIC0IyR7Xo2-Bv2V6NYxSpesYZseBi64pkCv4GZWSF44XCzxmIsU7gC7skgMvt82qVb9bgzAQe5uqFIvB32V512-tP3zHhy_Wz9Jr8EWvINHP6W-p1fWGpXzJ80uDBYEu/s1600/HighresScreenshot00002.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/8205111923572216418/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2015/01/january-8th-2015.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/8205111923572216418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/8205111923572216418'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2015/01/january-8th-2015.html' title='January 8th 2015'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUhHb2T1gxIlOI3-USL-EzROpwxuOC2UNa1fXPeasISEbf2bGtmCrDdUERYl4dhNFLKl7Z9fvc6SII9Flx4jcQ-U3ZtM5cu5Sw9Z7FYRo_aZzczAW4EtSg0-khCEpkm8QkUTTMliQAWeEQ/s72-c/HighresScreenshot00001.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-7853649713358189083</id><published>2014-12-28T08:35:00.004-08:00</published><updated>2014-12-28T08:35:51.113-08:00</updated><title type='text'>December the 27th</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;December the 27&lt;sup&gt;th&lt;/sup&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Been probably too long getting round to updating this blog
with an update or so, times been a little thin but I have managed to put some character
into the scene.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Right now I’m playing around with the lighting and UE4’s material
instances to see if I can make textures more modular. Especially when it comes
to small objects such as Cans, one of the thoughts that came to mind was to have
the objects on one texture sheet. While this sounds like a nice idea, I’m not
shore that would increase Draw calls in the scene as the texture would be associated
with the same 3D objects. All in all this requires more research; I’m currently
creating a texture sheet with objects in the same aria of the scene into one to
see if this improves workflow and optimization of the scene.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;I am also working on the lighting in the scene, not shore if
I’ll get it perfect in the end but I’m spending too much time obsessing over
it.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;For now, here is the updated scene to date.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0jFgTuCzk3eBV8Yx7L6xhZDCFKFOrn2qPxtj_BmD5gZQkDQUJ1NKfiPoE_jHvgrb09qiUwZW8MtAWbsve4jBfZu5mnpQAvEqoKBjPVMfRixWZpUMcgs3OZaYjJTRxUs1Zrxtt8TwvBK-h/s1600/Shot_2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0jFgTuCzk3eBV8Yx7L6xhZDCFKFOrn2qPxtj_BmD5gZQkDQUJ1NKfiPoE_jHvgrb09qiUwZW8MtAWbsve4jBfZu5mnpQAvEqoKBjPVMfRixWZpUMcgs3OZaYjJTRxUs1Zrxtt8TwvBK-h/s1600/Shot_2.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Definitely need to get into more ZBrush related stuff as creating high poly objects in it are so far pretty amazing to see, though i just need to get my head around the UI of the software and it should be just a matter of skill rather than lack of experience soon afterward.&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/7853649713358189083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/12/december-27th.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/7853649713358189083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/7853649713358189083'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/12/december-27th.html' title='December the 27th'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8VoOJmVzf-n2xkUbxYNPmCGMtu0ZKUZD7xnkKlCFIJwywygX7_VSsY6z-ka25Dy7LdqDTelAc3kCWC2ax4MIPhyphenhyphen7DBFPMJryOir9uH7dQB744eB5dS5JqmQs2G-rq7HYPeeRIlt2kqDpK/s72-c/Shot_1.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-8843522765485845688</id><published>2014-11-19T09:27:00.001-08:00</published><updated>2014-11-19T09:27:42.197-08:00</updated><title type='text'>Recovering and moving forward</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Recovered now to the point where I can put in my lenses, so I
can progress with the project, still hazy and it would be until 9 months time until they discharge me.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Job seekers telling me I have to apply for just about
anything I see, even senior positions as I have a “chance” if getting it apparently,
but I think it’s more like reputational suicide that stretches to the long term,
especially for a graduate. Moving on to the project update.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Managed to solve a problem where Quixel experts would create
everything with an extremely strong reflections, all I had to do was to turn
off the textures “sRGB” in UE4 and it became almost realistic to the Quixel
render.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Managed to furnish out most of the kitchen aria, with textures
to go with it, the only problem I am having with it is the various “Object had
wrapping UV’s” error, so far I have only managed to solve 1 problem where I re-imported
the Table mesh after force deleting it from the scene. Everything else remains
the same with the error, even after changing the Light Mapping UV’s. It might
be that I’ll have to delete and redo the light mapping UV’s or delete history and
make shore that I’m not exporting the FBX with history enabled. This error
might also be the reason that the Fridge handle does not seem to cast a shadow
on the inner part of the kitchen.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;So in a nutshell, everything from the lights to the cooker
have been created, noticed a scaling problem which is a downer, but it should
be ok since it hardly noticeable within the kitchen. I believe that the next
step is to start populating the scene with objects such as plates and object,
the ones scene in the kitchen anyway, the idea is to do thing methodically and then
move on to the next peace. Until next time, here are some screen shots so far.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
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&lt;br /&gt;


</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/8843522765485845688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/11/recovering-and-moving-forward.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/8843522765485845688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/8843522765485845688'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/11/recovering-and-moving-forward.html' title='Recovering and moving forward'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6OG6SZcTadiwoevvZJ5n-mgk4At5q19vBp-G-ZKx1aZ5KQSqAaDs0pA2Oe0GknIphlTmDvWxA_I204OzU2gHouwRy4QYngtPC9dITZuhitCKArBcjPptS8MZ9rtL6zG_NR7fz_ZSjfCQ9/s72-c/Si_Fi_Apartment_UDK_Update.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-1393013065948709683</id><published>2014-10-26T10:14:00.002-07:00</published><updated>2014-10-26T10:14:57.836-07:00</updated><title type='text'>Update 26th</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;59&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Update 26&lt;sup&gt;th&lt;/sup&gt; October&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;It’s been a while now, so it means
that I can update with a larger amount of information.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;At the moment I’ve been focusing
on trying to complete the environment with as little unique textures as possible
so that I can have a more modular texture set. Looking at Tor Frick’s technique
of creating modular textures, he uses strips of the texture within a 512 by
1024 (or the other way round) and revolves the scene around them. While I have
been trying to replicate the process within the unreal engine, there are some elements
which need to be unique, for example the sink in the kitchen aria. However I do
believe that for the next environment I shall try to replicate the process more
efficiently, as well as combine the grayscale texture for roughness and
metelness into one single RGB texture to save on texture memory within the game
engine.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;I have also been looking at other
peoples techniques on Polycount and have realized that it is more efficient to
work on one object at a time until completed until detailed. I shall try this technique
out and see if it works for me in terms of productivity. If does I shall move
towards that workflow, and continue with that.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;At the moment the scene has a moving
TV, windows, walls, tables, re-furnished kitchen, and shower base. Right now I am
going to furnish out the Kitchen aria completely, then move into the shower
section to flesh out the place, and so on. After which I shall decide on the
next aria to move into.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Here are the screenshot so far of
the place.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMkLI_fgSb2DAKZgHopVaRgDOA2hk4mMw8TmZvVv23OOsaWVehOaABQvL1n61oRkkvCc7kKq_UOuGAO6gnYhNnNSyXx1Gbwu96ifEYA0_Kddx0qWfNjiBIPbtKN5VtpZgr99SjBmgX5zc3/s1600/UE4Editor+2014-10-26+12-52-42-00.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMkLI_fgSb2DAKZgHopVaRgDOA2hk4mMw8TmZvVv23OOsaWVehOaABQvL1n61oRkkvCc7kKq_UOuGAO6gnYhNnNSyXx1Gbwu96ifEYA0_Kddx0qWfNjiBIPbtKN5VtpZgr99SjBmgX5zc3/s1600/UE4Editor+2014-10-26+12-52-42-00.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpEYI8lwn10Lv02qYjZA2arN7HMtxVzf5-Vkx5VCfilAFswqrBSC9gvy3HCHU3kBQYifUhe1fLAHzRxpiiQM_aR5KXJpBc62zhFJeRNeI_E31jBBNItwVWhyphenhyphenURDtVtXzob-vk7MOd1xdJM/s1600/UE4Editor+2014-10-26+12-53-08-71.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpEYI8lwn10Lv02qYjZA2arN7HMtxVzf5-Vkx5VCfilAFswqrBSC9gvy3HCHU3kBQYifUhe1fLAHzRxpiiQM_aR5KXJpBc62zhFJeRNeI_E31jBBNItwVWhyphenhyphenURDtVtXzob-vk7MOd1xdJM/s1600/UE4Editor+2014-10-26+12-53-08-71.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKfwmltBlWseVt0HKhUWB23p_LIRYlOtimp1tKfYblev3T05oREieufnq1jTrkv6eOE2NHpT0OGWnc5TD0LPu9CgWeNRVkquaCgxvtB0YWjkv55obgJ3rFgBuchigOwp053qXurfsoKkOE/s1600/UE4Editor+2014-10-26+12-53-29-62.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKfwmltBlWseVt0HKhUWB23p_LIRYlOtimp1tKfYblev3T05oREieufnq1jTrkv6eOE2NHpT0OGWnc5TD0LPu9CgWeNRVkquaCgxvtB0YWjkv55obgJ3rFgBuchigOwp053qXurfsoKkOE/s1600/UE4Editor+2014-10-26+12-53-29-62.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy9VVeKjXU2rKcHfd0ZtcGoRSeWSoklmOl90Ooza-I-VS8YrTQJZwi-ZFaM1bA-p9oQHSnphbAm1aRwslD6BKgoN3mEfylD8bsGCyk8hEcHFtsOW-j40jdzlMg1hrU0v5-sDr1K6_JRggx/s1600/UE4Editor+2014-10-26+12-54-25-77.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy9VVeKjXU2rKcHfd0ZtcGoRSeWSoklmOl90Ooza-I-VS8YrTQJZwi-ZFaM1bA-p9oQHSnphbAm1aRwslD6BKgoN3mEfylD8bsGCyk8hEcHFtsOW-j40jdzlMg1hrU0v5-sDr1K6_JRggx/s1600/UE4Editor+2014-10-26+12-54-25-77.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;the Radiator will need to be rescaled but that can be done within the editor.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUNdHL2dYup-2PxnbIUwaOxB6oW3HBIycgW8e5RNuK6gBtP66gSNFECkb7TeHEYpVQkd7HU1ZlBlB1QsK14o56jlV5KnT9sLXo6b1lofiTs32ovRvF0in0HPZoxRc-ViCu5OReYY4cQuWD/s1600/UE4Editor+2014-10-26+12-55-19-47.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUNdHL2dYup-2PxnbIUwaOxB6oW3HBIycgW8e5RNuK6gBtP66gSNFECkb7TeHEYpVQkd7HU1ZlBlB1QsK14o56jlV5KnT9sLXo6b1lofiTs32ovRvF0in0HPZoxRc-ViCu5OReYY4cQuWD/s1600/UE4Editor+2014-10-26+12-55-19-47.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/1393013065948709683/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/10/update-26th.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/1393013065948709683'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/1393013065948709683'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/10/update-26th.html' title='Update 26th'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMkLI_fgSb2DAKZgHopVaRgDOA2hk4mMw8TmZvVv23OOsaWVehOaABQvL1n61oRkkvCc7kKq_UOuGAO6gnYhNnNSyXx1Gbwu96ifEYA0_Kddx0qWfNjiBIPbtKN5VtpZgr99SjBmgX5zc3/s72-c/UE4Editor+2014-10-26+12-52-42-00.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-7457616335482130437</id><published>2014-10-08T07:54:00.001-07:00</published><updated>2014-10-08T07:54:16.757-07:00</updated><title type='text'>Update October 8th</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Have been around and about lately, ben told that I need an operation
on my right eye which could leave me blind, and it’s happening on the 30&lt;sup&gt;th&lt;/sup&gt;
or later, so hopefully I won’t become partly blind.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Anyway apart from that, I decided to do some research to see
what other Environmental Artist have been doing on the market place. So I downloaded
a scene that Quixel showcased nDo and dDo with. The Sci-Fi Hallway gave me some
valuable information as to how I should be going about my scene. And I had
realized that I had made some mistakes for the scene.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;One of them was that I was using blocks of 3D models instead
of planes, which would allow me to use higher resolution Light maps and a
consistent amount of texture tailing for the objects. While I have no intention
of changing the models right now, for the rest of the scene I have conducted a
cull against polygons which cannot be seen by the viewer.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;I am also creating the radiator under the window of the
apartment. All I need to do is normal map it and texture it and it should be
good to go. I’ll be manually texturing this object as I wanted to get the most
resolution out of the texture as possible, so I shall be using this technique from
now on for any interior environments.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;I have also managed to get Maya 2015 LMU.exe to work, after
uninstalling internet explorer it managed to get through and get itself up and
running, I’m assuming it will work with programs such as 3DS MAX 2015 now too,
but for the moment I shall be sticking to just Maya, and possibly will go into
Mudbox for future terrain.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Anyway, here are the progress shots so far.&lt;/span&gt;&lt;/div&gt;
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&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;In this I have updated the Material to be animated slightly
with another masked texture to give the screen more life, I would like to do
more, such as an animated news logo but there does not seem to be an optimal
way of achieving such a look with the program. The Scene is also Gray-boxed out so I have a better feel of the final scene.&lt;/span&gt;&lt;/div&gt;
&amp;nbsp;

&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz1QYWIKmXe1tG96Gs9jYcB9ZiO0bnShVC060Z0S0rFnNanKpQcKcMH2tlTtGdyEglNOo4A7f4qSQicsbSmDlM6w3GhwlUDpFEqksIAFkACOksTWZhBkFHbr4XEoVoa0RjRsFpL4OwsOmL/s1600/Si_Fi_Apartment_UDK_Update.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz1QYWIKmXe1tG96Gs9jYcB9ZiO0bnShVC060Z0S0rFnNanKpQcKcMH2tlTtGdyEglNOo4A7f4qSQicsbSmDlM6w3GhwlUDpFEqksIAFkACOksTWZhBkFHbr4XEoVoa0RjRsFpL4OwsOmL/s1600/Si_Fi_Apartment_UDK_Update.JPG&quot; height=&quot;346&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/7457616335482130437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/10/update-october-8th.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/7457616335482130437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/7457616335482130437'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/10/update-october-8th.html' title='Update October 8th'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY54N13vcuUZZv5lmJ8hfqa1ZPg6UNYRUAKI3IVFEcJWylbmuGT4A9a8qgk7PU8Xfhep1BQzHYBlz3wXxg0OYLn-yQrT4aQrQevB4b5iA0TEELeuTE8hlnpl5hfEPYSNnNx-TL_AX2bnIu/s72-c/Maya_Capure_1.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-9117712160417311162</id><published>2014-10-01T14:04:00.000-07:00</published><updated>2014-10-01T14:04:16.497-07:00</updated><title type='text'>Update</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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   &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
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   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot;/&gt;
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   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
 &lt;/w:LatentStyles&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt;
&lt;style&gt;
 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:&quot;Table Normal&quot;;
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
 mso-style-priority:99;
 mso-style-parent:&quot;&quot;;
 mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
 mso-para-margin-top:0cm;
 mso-para-margin-right:0cm;
 mso-para-margin-bottom:10.0pt;
 mso-para-margin-left:0cm;
 line-height:115%;
 mso-pagination:widow-orphan;
 font-size:11.0pt;
 font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-fareast-language:EN-US;}
&lt;/style&gt;
&lt;![endif]--&gt;

&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Been a while since I last
updated, although I might have been a little obsessive with almost dayly
updates, so I think I might dull it down into larger updates less frequently,
or it will look rather boring and uninteresting.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Anyway, moving on, at the moment I
have been researching into what I need to do to make my scene more efficient in
the game world. I found out that I can literally use the geometry brush to create
most of my scene, and convert them to objects; this pretty much solves the time
problem, as I do what to get this scene done pretty soon. Mainly because I have
spent a while on it now and it should start getting more complete by now. Ill also
have to look into mesh/vertex painting to make my scenes more vibrant with
life, as in, more realistic and less obvious that the scene is modular.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;I’m not feeling ready to present
the rest of the scene at the moment as nothing is archly placed in there other
than the table since I’ve been doing some research into various tools that I should
be looking into. I’ve also been looking into tutorials on making the most out
of my materials in UE4, which is necessary. So for the moment ill show off the
table and the TV screen that I&#39;m working on.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP8F2ikvwxqhKcCZOpM20Y0D5jfapPtwdNs_ndzAIrIZ2XLo1wb_0sUHso2P9FsWCzkcPYzrx4rhaQgumuhsMXWe38vq8bCMAEO_BveRg7rZ_j34SYecfyYUPuuKW0zjZzjEX6Dtzw7nLE/s1600/Hologram_Map_Work.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP8F2ikvwxqhKcCZOpM20Y0D5jfapPtwdNs_ndzAIrIZ2XLo1wb_0sUHso2P9FsWCzkcPYzrx4rhaQgumuhsMXWe38vq8bCMAEO_BveRg7rZ_j34SYecfyYUPuuKW0zjZzjEX6Dtzw7nLE/s1600/Hologram_Map_Work.jpg&quot; height=&quot;392&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/9117712160417311162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/10/update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/9117712160417311162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/9117712160417311162'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/10/update.html' title='Update'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP8F2ikvwxqhKcCZOpM20Y0D5jfapPtwdNs_ndzAIrIZ2XLo1wb_0sUHso2P9FsWCzkcPYzrx4rhaQgumuhsMXWe38vq8bCMAEO_BveRg7rZ_j34SYecfyYUPuuKW0zjZzjEX6Dtzw7nLE/s72-c/Hologram_Map_Work.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-1761804608576023381</id><published>2014-09-28T12:23:00.003-07:00</published><updated>2014-09-28T12:23:44.486-07:00</updated><title type='text'>Creating Textures with nDo and making them moduler</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;As much as I like to have unique textures for my objects to
give them a more lifelike feel, this is not practical for the scene, and modularity
is something that needs to be practiced. At the moment after recalling an article
I read on Vertex magazine I decided to try and replicate a process of creating
strips to use in multiple objects. The result was a success but in use it does
create a rather odd outcome with the normal maps when applied to some objects,
mainly the bannister where the edges meet, so I had to make the UV’s thinner to
avoid the edges having a strange outcome. However the end result is something
that I am happy with and should work well, if not then it can still be applied
to other scenes in the game.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLWM83ckJhGkBOO4XNK3Yo1EZeO05_T6k9df1pH4x2cwqLDUK8-E4_VZxptWcUdPQl-CGEUpRvtvahIXdnMztM6AGoPkCD9PNoTNa7w9Mz37EcHHv8k5JFrPVMeki95QQkn7Km2jWh7dX2/s1600/screen01.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLWM83ckJhGkBOO4XNK3Yo1EZeO05_T6k9df1pH4x2cwqLDUK8-E4_VZxptWcUdPQl-CGEUpRvtvahIXdnMztM6AGoPkCD9PNoTNa7w9Mz37EcHHv8k5JFrPVMeki95QQkn7Km2jWh7dX2/s1600/screen01.png&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxmEA4r8mBiB1RV4gQ86RTXI3vk3kBcfc8OGi8y7q10h7ysKN1n8oCNisrvArBfHsdvoMMn5jXcVAGSCAts_VwUcshB4WetXWs2EyFlYKhg_8lnOyRUCXd0Ivo0dBoxkDJ959ScMaRXIaN/s1600/screen02.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxmEA4r8mBiB1RV4gQ86RTXI3vk3kBcfc8OGi8y7q10h7ysKN1n8oCNisrvArBfHsdvoMMn5jXcVAGSCAts_VwUcshB4WetXWs2EyFlYKhg_8lnOyRUCXd0Ivo0dBoxkDJ959ScMaRXIaN/s1600/screen02.png&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;I have also created another texture to be used for the lower floor of the apartment.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQsSrcm_HGp3yz220v3BfVS-eOxV-yR2MjgAO7hh9X46k2Q1wrOsIMZQFLtD6z9VrJbr6GzBmqz3XFYa4_dN-MveCd5KdoNfmsPk0qmUKlPTzdM5S_jYFHG9TkKpFJl991xPcAnVz8hVt1/s1600/Si_Fi_Apartment_UDK_Update.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQsSrcm_HGp3yz220v3BfVS-eOxV-yR2MjgAO7hh9X46k2Q1wrOsIMZQFLtD6z9VrJbr6GzBmqz3XFYa4_dN-MveCd5KdoNfmsPk0qmUKlPTzdM5S_jYFHG9TkKpFJl991xPcAnVz8hVt1/s1600/Si_Fi_Apartment_UDK_Update.JPG&quot; height=&quot;346&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/1761804608576023381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/creating-textures-with-ndo-and-making.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/1761804608576023381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/1761804608576023381'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/creating-textures-with-ndo-and-making.html' title='Creating Textures with nDo and making them moduler'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLWM83ckJhGkBOO4XNK3Yo1EZeO05_T6k9df1pH4x2cwqLDUK8-E4_VZxptWcUdPQl-CGEUpRvtvahIXdnMztM6AGoPkCD9PNoTNa7w9Mz37EcHHv8k5JFrPVMeki95QQkn7Km2jWh7dX2/s72-c/screen01.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-81912525286279917</id><published>2014-09-27T06:53:00.001-07:00</published><updated>2014-09-27T06:53:09.446-07:00</updated><title type='text'>Edited the Floor texture</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;In the end I decided that the texture was way too dark and
just did not look in place with the scene that I had in mind, as well as the
scene that is in the concept art. At the moment I’m working on one of the stair
bannisters, but I think it would be wise to start getting models into the game even
though they have not been light mapped. Just to get a scene of scale and where I’m
at. It will also help with the placing of object as all I would need to do would
be to export over the top of a FBX model and reimport/update it in the content
viewer in Unreal.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;So anyway hers the updated Floor texture which is looked
pretty much exactly how I want it to be, unless at some point I want to change
it again, but that shouldn’t be happening for a while yet.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqec1wxUMd0iVilwceF51zzRbKGZFvvXZaZZu0fo6gRof5G8s_f9HiowQueTvmSzCzcuWQOcuJNjgSy2c0Pbrudj3L17AE4RLnZNY6opF3Gw4G2mreKIR4yJp71pmMqMrJDGT7SCsbbpHX/s1600/Si_Fi_Apartment_UDK_Update.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqec1wxUMd0iVilwceF51zzRbKGZFvvXZaZZu0fo6gRof5G8s_f9HiowQueTvmSzCzcuWQOcuJNjgSy2c0Pbrudj3L17AE4RLnZNY6opF3Gw4G2mreKIR4yJp71pmMqMrJDGT7SCsbbpHX/s1600/Si_Fi_Apartment_UDK_Update.JPG&quot; height=&quot;344&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/81912525286279917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/edited-floor-texture.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/81912525286279917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/81912525286279917'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/edited-floor-texture.html' title='Edited the Floor texture'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqec1wxUMd0iVilwceF51zzRbKGZFvvXZaZZu0fo6gRof5G8s_f9HiowQueTvmSzCzcuWQOcuJNjgSy2c0Pbrudj3L17AE4RLnZNY6opF3Gw4G2mreKIR4yJp71pmMqMrJDGT7SCsbbpHX/s72-c/Si_Fi_Apartment_UDK_Update.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-4369883962316762412</id><published>2014-09-25T03:56:00.000-07:00</published><updated>2014-09-25T03:56:08.277-07:00</updated><title type='text'>Just got UE4</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Well, in the end I decided it was worth the effort to just
head straight into Unreal Engine 4. Everyone is using it for AAA games and the
PBR is worth learning. So far the UI is a little hard to navigate, its easier
but a little bit complicated to an extent but also easier to use, probably just
need to get used to using it. PBR looks pretty impressive, and it looks like
the general features that I’m used to in UDK are still there. So it’s time to
move my entire scene from UDK to UE4.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcdm8i-SInN4vVmE6jy40qAB2mbAOKJf9cvU2C-gCu9ybWSIXo734kKrE8VraDlKBhV_KIMFBM1-4I3h68Es5_oat0k48Rcew7VNZOHZrerCv0WfnKCGM-KnBX7G1IDHUyanGGfio694rA/s1600/Si_Fi_Apartment_UDK_Update.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcdm8i-SInN4vVmE6jy40qAB2mbAOKJf9cvU2C-gCu9ybWSIXo734kKrE8VraDlKBhV_KIMFBM1-4I3h68Es5_oat0k48Rcew7VNZOHZrerCv0WfnKCGM-KnBX7G1IDHUyanGGfio694rA/s1600/Si_Fi_Apartment_UDK_Update.JPG&quot; height=&quot;346&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;I am also in the process of updating the metal floor texture with PBR and updated details. I&#39;ll have to replace the Normal Map some other time for the moment as I do want to get the scene finished and then work onto the scene to update anything that needs updating. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLeyvGJEtjntIWx4CP5UHpI1vdnWpRDwoLFl3wm5zDBpENDAmkzmnvgR8krl9VLY05QfjaFoJTLJNRdrpaZddj4glb1NeACBfvBQkhEnwN1MdaG2HfuvfFvFxpiwzYXny-uV25YbzEWezi/s1600/screen02.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLeyvGJEtjntIWx4CP5UHpI1vdnWpRDwoLFl3wm5zDBpENDAmkzmnvgR8krl9VLY05QfjaFoJTLJNRdrpaZddj4glb1NeACBfvBQkhEnwN1MdaG2HfuvfFvFxpiwzYXny-uV25YbzEWezi/s1600/screen02.png&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/4369883962316762412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/just-got-ue4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/4369883962316762412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/4369883962316762412'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/just-got-ue4.html' title='Just got UE4'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcdm8i-SInN4vVmE6jy40qAB2mbAOKJf9cvU2C-gCu9ybWSIXo734kKrE8VraDlKBhV_KIMFBM1-4I3h68Es5_oat0k48Rcew7VNZOHZrerCv0WfnKCGM-KnBX7G1IDHUyanGGfio694rA/s72-c/Si_Fi_Apartment_UDK_Update.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-3951469020593310926</id><published>2014-09-21T08:04:00.001-07:00</published><updated>2014-09-21T08:04:09.573-07:00</updated><title type='text'>Stair Compleat</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;I have been working more and more into the project and
moving things into UDK. Going to France tomorrow to see the War graves and the
aria where the Battle of the Somme took place so should start up some inspiration.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;This was pretty challenging to UV unwrap as I tried to avoid
over lapping UV’s. When I decided that some had to be overlapped to increase resolution
it caused some problems when it came to putting them into dDo and normal
mapping from Maya especially. In the end I relied on nDo to help out. I couldn’t
create an object space normal map because of the overlapping UV’s however since
there are stairs dDo worked with them despite the disadvantage I was giving
myself.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;I managed to give the new dDo extra time to work on and
experiment, managed to fiddle around more with the program to give me multiple
detail masks which I wanted, so it seems pretty good. I think I’ll need to play
around more with the setting though in order to give me more fluent details,
ill need to find a way of changing the angle of the scratches so that they do
not look so repetitive in the scene. Until next time I’ll experiment more with
dDo in the future.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;both are real time PBR. &lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/3951469020593310926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/stair-compleat.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/3951469020593310926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/3951469020593310926'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/stair-compleat.html' title='Stair Compleat'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNS-kI5FuDDf0j6k831kLyT-cl809vhdBSJpJFYrttyhpue82JSAHDkugOxUL7dHfdFO-rOWe5kcHK0aKYXbDttPxD2EXHt4iN01WNfmT-tHEw7vcUlOBvtL-pkRwTZlqweZ0cK1h7K6OY/s72-c/screen01.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-2499576728732524417</id><published>2014-09-20T07:46:00.001-07:00</published><updated>2014-09-20T07:46:10.230-07:00</updated><title type='text'>Moving into UDK</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
 &lt;/w:LatentStyles&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt;
&lt;style&gt;
 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:&quot;Table Normal&quot;;
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
 mso-style-priority:99;
 mso-style-parent:&quot;&quot;;
 mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
 mso-para-margin-top:0cm;
 mso-para-margin-right:0cm;
 mso-para-margin-bottom:10.0pt;
 mso-para-margin-left:0cm;
 line-height:115%;
 mso-pagination:widow-orphan;
 font-size:11.0pt;
 font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-fareast-language:EN-US;}
&lt;/style&gt;
&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;o:OfficeDocumentSettings&gt;
  &lt;o:AllowPNG/&gt;
 &lt;/o:OfficeDocumentSettings&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;br /&gt;
&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;w:WordDocument&gt;
  &lt;w:View&gt;Normal&lt;/w:View&gt;
  &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;
  &lt;w:TrackMoves/&gt;
  &lt;w:TrackFormatting/&gt;
  &lt;w:PunctuationKerning/&gt;
  &lt;w:ValidateAgainstSchemas/&gt;
  &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;
  &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;
  &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;
  &lt;w:DoNotPromoteQF/&gt;
  &lt;w:LidThemeOther&gt;EN-GB&lt;/w:LidThemeOther&gt;
  &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;
  &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;
  &lt;w:Compatibility&gt;
   &lt;w:BreakWrappedTables/&gt;
   &lt;w:SnapToGridInCell/&gt;
   &lt;w:WrapTextWithPunct/&gt;
   &lt;w:UseAsianBreakRules/&gt;
   &lt;w:DontGrowAutofit/&gt;
   &lt;w:SplitPgBreakAndParaMark/&gt;
   &lt;w:EnableOpenTypeKerning/&gt;
   &lt;w:DontFlipMirrorIndents/&gt;
   &lt;w:OverrideTableStyleHps/&gt;
  &lt;/w:Compatibility&gt;
  &lt;m:mathPr&gt;
   &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;
   &lt;m:brkBin m:val=&quot;before&quot;/&gt;
   &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;
   &lt;m:smallFrac m:val=&quot;off&quot;/&gt;
   &lt;m:dispDef/&gt;
   &lt;m:lMargin m:val=&quot;0&quot;/&gt;
   &lt;m:rMargin m:val=&quot;0&quot;/&gt;
   &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;
   &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;
   &lt;m:intLim m:val=&quot;subSup&quot;/&gt;
   &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;
  &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;
  DefSemiHidden=&quot;true&quot; DefQFormat=&quot;false&quot; DefPriority=&quot;99&quot;
  LatentStyleCount=&quot;267&quot;&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;0&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Normal&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;heading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;59&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Managed to get the cupboard into UDK from Maya without having
to change the scaling much as I was trying to work in centimetres but export it
into meters with the FBX, turns out that was not necessary as it would make the
model 100% bigger than necessary, which is confusing since the last time I tried
I had to change the entire scene to a larger scene. But anyhow, it seems to be
working smoothly for the moment so I’m not going to complain.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

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&lt;br /&gt;&lt;/div&gt;
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&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;The cupboard seems to look ok in UDK, although it doesn’t
look too good with PBR maps with an unsupported PBR system, and even when I try
to edit the material with all the textures it turns out little results. However
it works and when the time comes I can move it into UE4. So its easier to get everything
prepped in UDK first and then when I’m happy that everything is working
together with light-mapping and so on I’ll make the leap into UE4.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

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&lt;br /&gt;&lt;/div&gt;
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&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Here’s the preview so far, going to move more and more
objects into the UDK scene, I’ll be testing out the look of the flooring too,
however since there is a Normal Map problem I’ll have to re-make that part
again which shouldn’t take long, but it’s something that is low down on the priority
list.&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgR9osZ_MDmi0HO0-NEodgx6sVz4usUxB07I8IB9cYFzTUhcv4H_zhI4Xc3_Ooij2PHdvKYknqjB6GFG7LHTZpGgtTn2BpYdjwc4U2_jylqaS_ZPgiKLrX-sC5vz9vfq47TASkpr_X2sAj/s1600/Si_Fi_Apartment_UDK_Update.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgR9osZ_MDmi0HO0-NEodgx6sVz4usUxB07I8IB9cYFzTUhcv4H_zhI4Xc3_Ooij2PHdvKYknqjB6GFG7LHTZpGgtTn2BpYdjwc4U2_jylqaS_ZPgiKLrX-sC5vz9vfq47TASkpr_X2sAj/s1600/Si_Fi_Apartment_UDK_Update.JPG&quot; height=&quot;320&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;


</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/2499576728732524417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/moving-into-udk.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/2499576728732524417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/2499576728732524417'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/moving-into-udk.html' title='Moving into UDK'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgR9osZ_MDmi0HO0-NEodgx6sVz4usUxB07I8IB9cYFzTUhcv4H_zhI4Xc3_Ooij2PHdvKYknqjB6GFG7LHTZpGgtTn2BpYdjwc4U2_jylqaS_ZPgiKLrX-sC5vz9vfq47TASkpr_X2sAj/s72-c/Si_Fi_Apartment_UDK_Update.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-1579603198077668526</id><published>2014-09-16T07:21:00.000-07:00</published><updated>2014-09-16T07:21:18.310-07:00</updated><title type='text'>Compleated Cupboard</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;OK so it’s been a tad slow with the lunch of the website
company I work for approaching rapidly so I’m essentially working from 9 until
8 now with a half hour brake, I don’t mind it but I do wish I could work more
on art stuff rather than setting up peoples and company’s portfolios for them.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Anyway back to the topic, but the Cupboard into the normal
dDo presets and it seems to look pretty good, so I’m happy with it. I think of
Quixel should add anything to the new dDo it should be better control over the
UI to get to the settings of adding detail. At the moment the normal dDo seems
to have better access to add detail in arias where I want them while the new
dDo just uses a pre made texture on them and gives more pre-sets to add to them
and tells the user to hop on to the next one. Results are OK with it but I think
there a lack of features in terms of adding detail like rust and leakages and
scratches. It is still in Beta, so I expect more to come, but I hope there is
more to come rather than just bug fixes.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Here are the recent screenshots. I’ll be putting it into UDK
at some point when I have more objects to place with it as I feel that when
there all in one place they will complement each other.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5miemotsqb7B95LT99_iDoooFoS1Bmj-PQ2Y6u1w9nl0GL9ys9IqV734-2vrar6PBmPYR-NAN0P9-VELn5aEQnUhnMpL_ILeoZGMh4jj5bdTXqAyc8uD2hkTQUGLheivOulWRd2whSK9t/s1600/Cupbord_Wireframe_and_Diffuse.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5miemotsqb7B95LT99_iDoooFoS1Bmj-PQ2Y6u1w9nl0GL9ys9IqV734-2vrar6PBmPYR-NAN0P9-VELn5aEQnUhnMpL_ILeoZGMh4jj5bdTXqAyc8uD2hkTQUGLheivOulWRd2whSK9t/s1600/Cupbord_Wireframe_and_Diffuse.jpg&quot; height=&quot;400&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUza1LQZoQF0wwUD_x2qRcjFQKzV2T_3bFuSQ-O7ltKlq6aJECp_IWL7MjiS8wmALQsrOITsz9Rvw-4RqJLn_Qg65gzZ1JuKTdCjnWieNTR9uEAI8FTUGmhivLO1m38T4SBuDSJyPbDtpr/s1600/Cupbord_PBR_Showcase.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUza1LQZoQF0wwUD_x2qRcjFQKzV2T_3bFuSQ-O7ltKlq6aJECp_IWL7MjiS8wmALQsrOITsz9Rvw-4RqJLn_Qg65gzZ1JuKTdCjnWieNTR9uEAI8FTUGmhivLO1m38T4SBuDSJyPbDtpr/s1600/Cupbord_PBR_Showcase.jpg&quot; height=&quot;640&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcM_XFRIFOBFI3-_55cmlYSzI0X2n5tjjW4oOqEtihlJmgF436MMX4T0EK2BID_RbVx4ZeGcVWlVwwsHM0P4hAtq-XJfsELU6Kw9D3gg3zMDTO0SoVv6nDJOqDk04SFh1LIThDOKmEelTF/s1600/screen05.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcM_XFRIFOBFI3-_55cmlYSzI0X2n5tjjW4oOqEtihlJmgF436MMX4T0EK2BID_RbVx4ZeGcVWlVwwsHM0P4hAtq-XJfsELU6Kw9D3gg3zMDTO0SoVv6nDJOqDk04SFh1LIThDOKmEelTF/s1600/screen05.png&quot; height=&quot;400&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGxVAWCWgQue8LeVrQYrwDxhzjLep1zEhOzqj3QjJ3Y8ft_ewtShL5-uPmjSfcQDBq9gROnsmkQukiz1Emv86uCRbZofbXDU98DlYEauOejC03pi0O_3aq0LGnLbMogUZzSx2w0krXp_7D/s1600/screen04.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGxVAWCWgQue8LeVrQYrwDxhzjLep1zEhOzqj3QjJ3Y8ft_ewtShL5-uPmjSfcQDBq9gROnsmkQukiz1Emv86uCRbZofbXDU98DlYEauOejC03pi0O_3aq0LGnLbMogUZzSx2w0krXp_7D/s1600/screen04.png&quot; height=&quot;400&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/1579603198077668526/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/compleated-cupboard.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/1579603198077668526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/1579603198077668526'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/compleated-cupboard.html' title='Compleated Cupboard'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5miemotsqb7B95LT99_iDoooFoS1Bmj-PQ2Y6u1w9nl0GL9ys9IqV734-2vrar6PBmPYR-NAN0P9-VELn5aEQnUhnMpL_ILeoZGMh4jj5bdTXqAyc8uD2hkTQUGLheivOulWRd2whSK9t/s72-c/Cupbord_Wireframe_and_Diffuse.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-7060908603155515031</id><published>2014-09-14T13:43:00.001-07:00</published><updated>2014-09-14T13:43:24.037-07:00</updated><title type='text'>First PBR Test</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 1&quot;/&gt;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Been testing out Quixel’s new dDo PBR and getting used to
the features, while I think there could be a lot more added to it since
seemingly the Legacy version seems to be easier to navigate but also better at
giving objects detail (rust and so on). It is in Beta, and it might be that I’m
just not experienced enough with it, but I think it has been slightly a disappointment
for me. It can create the accurate PBR effectively but with the wired bugs
which stop me from exporting into TARGA files and the removal of automatically overlapping
the models wireframe in the 3Do, there just seems to be less of what there used
to be. Over all it was a decent learning experience and I think once I get my
hands on Unreal Engine 4 I’ll be able to get straight into action with creating
scenes.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Here is the test PBR. Still need to get to grips with adding
detail, but the object is not exactly an industrial object so it feels ok to
leave it as it is with the smoothness and the lack of scratches.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf3qk88R9-xvVKK7xzoBTo7nzlOmHBGjXgStRhr7KVuFnd9HVmNuAnoZ9Z0MgzpkhzMnmTmDRy4WGSEUEsEK9bYhV5wy7583CMQXTjfFql_CPsRakzQmkqClh4sPBewoDwdqp7qvJXBih9/s1600/screen01.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf3qk88R9-xvVKK7xzoBTo7nzlOmHBGjXgStRhr7KVuFnd9HVmNuAnoZ9Z0MgzpkhzMnmTmDRy4WGSEUEsEK9bYhV5wy7583CMQXTjfFql_CPsRakzQmkqClh4sPBewoDwdqp7qvJXBih9/s1600/screen01.png&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/7060908603155515031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/first-pbr-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/7060908603155515031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/7060908603155515031'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/first-pbr-test.html' title='First PBR Test'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf3qk88R9-xvVKK7xzoBTo7nzlOmHBGjXgStRhr7KVuFnd9HVmNuAnoZ9Z0MgzpkhzMnmTmDRy4WGSEUEsEK9bYhV5wy7583CMQXTjfFql_CPsRakzQmkqClh4sPBewoDwdqp7qvJXBih9/s72-c/screen01.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-9065550781255686885</id><published>2014-09-13T09:51:00.000-07:00</published><updated>2014-09-13T09:51:01.219-07:00</updated><title type='text'>More and more</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;With results from the recent texturing and so on. Things are
starting to look quite fancy. At least I hope they will, moving onto the next
object which is the small cupboard which also acts as a base for the ladder up
to the bed. While this does seem tedious, working on all the small objects
which is more 3D artist rather than environment artist, these add the base
layer to the scene. And the end result of them is always satisfying.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Speaking of which, plopped the recent pressurized canister
into UDK to bake lighting once I did the light map, looking pretty good, will
need to play around with the material more to get the most out of it. i tested it using my Chinese environment so that it feels more in place, so far I&#39;m liking the look of it.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPvfg-DSy7-VGjKCvtfoQd2ec8fhxvJpleyzJXWXDgrIuC3WQAGdCJCKtZ9jnJg-OhNHpGXVFb0c8xxcICpOdjrddE_L0t7Vf8TPB1pbtIRCD6Dn1BjaiVVeKcz8tTQdV070VWTdl_rH7W/s1600/Canister_UDK.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPvfg-DSy7-VGjKCvtfoQd2ec8fhxvJpleyzJXWXDgrIuC3WQAGdCJCKtZ9jnJg-OhNHpGXVFb0c8xxcICpOdjrddE_L0t7Vf8TPB1pbtIRCD6Dn1BjaiVVeKcz8tTQdV070VWTdl_rH7W/s1600/Canister_UDK.JPG&quot; height=&quot;320&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;One thing I do need to look into is PBR. I am tempted to
take on UE4 but with no money coming in its risky, and with Maya 2015 not
working ether no matter how much I try to get it working it still bothers me. So
the current plan at the moment is to continue with UDK until the project is
finished, perhaps take on UE4 after the lunch of “The Dots” website which I am
currently working for. Then work on another environment complete with 100% PBR.&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/9065550781255686885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/more-and-more.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/9065550781255686885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/9065550781255686885'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/more-and-more.html' title='More and more'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPvfg-DSy7-VGjKCvtfoQd2ec8fhxvJpleyzJXWXDgrIuC3WQAGdCJCKtZ9jnJg-OhNHpGXVFb0c8xxcICpOdjrddE_L0t7Vf8TPB1pbtIRCD6Dn1BjaiVVeKcz8tTQdV070VWTdl_rH7W/s72-c/Canister_UDK.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-4971030139891211805</id><published>2014-09-10T12:19:00.000-07:00</published><updated>2014-09-10T12:19:01.358-07:00</updated><title type='text'>Speeding up for Euro Gamer</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
OK so after some setback with internet and getting a
spontaneous internship in an online portfolio company called &quot;The
Dots&quot; which will be lunching on September the 25th. Work is getting harder
to make time for, particularly since I’ve been working from 9am till 6pm which
leaves little time to work on my project. However I have negotiated part days
(one day working, the other not working) so I have more time to expand my
skills and my portfolio content.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I ran into trouble when I was trying to create a normal map
with the pressurized canister I had created since I started out with a low poly
and kept it that way. In the end I managed to transfer the vertex smooth groups
into a normal map after creating a duplicate model of the object and centring
both of them after naming them in the “Transfer Maps” tab of Maya 2014, shortly
after creating a Tangent Normal map and an Object Space Normal map. Once this
was complete I then used Quixel’s FBX material file to define colour groups to
the object to create a colour map. Once these where created I then opened up nDo
and defined more detail to the normal map, such as creating the ARMADIME logo
and warning sings as well as adding details such as metal plates which have
been stuck on.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Once this was complete I then used this to create the
colours and detail in dDo. I then added the necessary “wear and tear” to the canister.
I did not want it to look too beaten up as this object has not been subjected
to elements such as weather, however I did want to give it a slight industrial
look as it needed to look “used but not abused”.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The results are as follows.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp9RWhVESEIONKjEuX60D4ea3LYGEXECIzQFdYGrDtD7QrI7FJkif80AM6bkGGbxNr-_OE55eRg6_zYVaFelJ9euadmH3cORbrV4ejVxerIv4Vr81Ur1v_BOEP63qZHpaWNZN88gfHcSV8/s1600/Texture+Presentation.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp9RWhVESEIONKjEuX60D4ea3LYGEXECIzQFdYGrDtD7QrI7FJkif80AM6bkGGbxNr-_OE55eRg6_zYVaFelJ9euadmH3cORbrV4ejVxerIv4Vr81Ur1v_BOEP63qZHpaWNZN88gfHcSV8/s1600/Texture+Presentation.jpg&quot; height=&quot;640&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Colour Map &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4imqIUZcBzKgUTGFORw3CTUJOATF4Z7rGzUXMsRlnognk3B5SepDmysaAX0pz7UtsElWYwT0ajuZtGLecNyek7eK7Vy0fx0tb3PKy4SE4HNhF7JfsPI6hDJDPbBzd0XSAzeDpNjpzPqTW/s1600/Normal_dDo02_color.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4imqIUZcBzKgUTGFORw3CTUJOATF4Z7rGzUXMsRlnognk3B5SepDmysaAX0pz7UtsElWYwT0ajuZtGLecNyek7eK7Vy0fx0tb3PKy4SE4HNhF7JfsPI6hDJDPbBzd0XSAzeDpNjpzPqTW/s1600/Normal_dDo02_color.png&quot; height=&quot;640&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;Diffuse&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuEyxcNXcFRbsnF3rE0sZ36XT2bz8RvnBjjxJ6pjws7Hjx1OY98EaRVweLqOQy7p0Kgk-UxKywuACGaaV7Gc3jIRS6yT4pGIBKiBLhFXdAAsRI3zfFY2c-VESqtfKmBgX2xQpv3JYWTeg2/s1600/Normal_dDo02_d.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuEyxcNXcFRbsnF3rE0sZ36XT2bz8RvnBjjxJ6pjws7Hjx1OY98EaRVweLqOQy7p0Kgk-UxKywuACGaaV7Gc3jIRS6yT4pGIBKiBLhFXdAAsRI3zfFY2c-VESqtfKmBgX2xQpv3JYWTeg2/s1600/Normal_dDo02_d.jpg&quot; height=&quot;640&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Specular &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVzWai4ecP6bNPilSHv3cpWPAG8mfCctiigqCpMAb9B4k5pke3BtAfZCfUNBy4FHqX3jNOBS_ywSuxxydab3R4ZjLTz7hFHFPsglrBws0MaTDxp4IHLi8J0Zjjke8IjQCcwojmJ4bnFkFR/s1600/Normal_dDo02_s.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVzWai4ecP6bNPilSHv3cpWPAG8mfCctiigqCpMAb9B4k5pke3BtAfZCfUNBy4FHqX3jNOBS_ywSuxxydab3R4ZjLTz7hFHFPsglrBws0MaTDxp4IHLi8J0Zjjke8IjQCcwojmJ4bnFkFR/s1600/Normal_dDo02_s.jpg&quot; height=&quot;640&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Normal Map &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikKu5dlfmi-BS3onFUpF90XgpT72JyA9VHggEAhG6tp0pYvqT4htgrmipt84CTaziN66Qat9pOKBJlqNVO1tsCDJbZYLTtLZQzuYktkW03kXMNtQeatVP4r3ImW7spOF81DusEQAHtgDOT/s1600/Normal_dDo02_n.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikKu5dlfmi-BS3onFUpF90XgpT72JyA9VHggEAhG6tp0pYvqT4htgrmipt84CTaziN66Qat9pOKBJlqNVO1tsCDJbZYLTtLZQzuYktkW03kXMNtQeatVP4r3ImW7spOF81DusEQAHtgDOT/s1600/Normal_dDo02_n.jpg&quot; height=&quot;640&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Object Space Normal &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;![endif]--&gt;</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/4971030139891211805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/speeding-up-for-euro-gamer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/4971030139891211805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/4971030139891211805'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/speeding-up-for-euro-gamer.html' title='Speeding up for Euro Gamer'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp9RWhVESEIONKjEuX60D4ea3LYGEXECIzQFdYGrDtD7QrI7FJkif80AM6bkGGbxNr-_OE55eRg6_zYVaFelJ9euadmH3cORbrV4ejVxerIv4Vr81Ur1v_BOEP63qZHpaWNZN88gfHcSV8/s72-c/Texture+Presentation.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-8087230548140462149</id><published>2014-09-01T11:56:00.000-07:00</published><updated>2014-09-01T11:56:00.262-07:00</updated><title type='text'>OK, im back from the Grand Canyon</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;OK, I’m back from the wilderness. It is indeed how overwhelmingly
large the Grand Canyon is. I was also told I should make “Rapid Simulator 2014”
as an Indi game, not a bad idea, but that is far beyond my skill at the moment.
Anyway its straight back into working in my portfolio and getting somewhere
with my project.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Current plan is to redo the fire extinguisher object or re-texturing
it and so a dDo/nDo make over on it as I rely doo need to get into the PBR way
of things. Having said this, looking into PBR way of things, it might be that I
will have to wait a while before UDK gets updated or re-released to use PBR. Someone
on polycount did create a very good material for simulating PBR in the current version
of UDK, but it is very complicated and does indeed require the user to recreate
a Cube map of sorts for the environment it is used in, which has mixed results.
Anyway, this does tempt me to acquire UE4 for this process, however this requires
money, money which I don’t have coming at the moment, although it is a relatively
small expense, the monthly fee will sooner or later add up. So in a nutshell I am
indecisive at the moment with the current situation with PBR and UE4.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Anyway, back to work and updates sooner rather than later.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

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&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/8087230548140462149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/ok-im-back-from-grand-canyon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/8087230548140462149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/8087230548140462149'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/09/ok-im-back-from-grand-canyon.html' title='OK, im back from the Grand Canyon'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-5262692906956770398</id><published>2014-07-25T05:55:00.003-07:00</published><updated>2014-07-25T05:55:58.701-07:00</updated><title type='text'>Off to the USA</title><content type='html'>off to the USA now, ill be back on September the 1st, its a long time but it should ive me some visual ideas along the way. Anyway off to the airport now.&lt;br /&gt;
&lt;br /&gt;
will be travaling through rute 66, and rafting dow the Grand Canyon, and venturing through Las Vagas.</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/5262692906956770398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/07/off-to-usa.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/5262692906956770398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/5262692906956770398'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/07/off-to-usa.html' title='Off to the USA'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-8736387720939710974</id><published>2014-07-20T05:25:00.000-07:00</published><updated>2014-07-20T05:25:25.905-07:00</updated><title type='text'>Normal Mapping the Floor</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Tested out Mayas normal-mapping, seems to of worked pretty
well other than a wired scene appearing in the middle of the normal map like a
crosshair for some strange reason. However it does make the normal map result
more interesting to an extent, it gives it a more “mass manufactured” look;
which is fine but it does get slightly annoying as its not 100% like the
concept art.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;With the normal map I took it straight into dDo and created
a new texture with a metal plate pre-set for the colour and lighting. I then added
little bits of detail such as scratches and general where and tear. I wanted
the floor to remain fairly clean as having it completely dirty and worn to the
bone wouldn’t of looked good. At the moment the plate appears to be slightly
too reflective, but it works with the scene, as well as making the scratches
more visible in the scene. This should work with the new PBR (physically based
rendering) as the Marmoset viewer seems to work that way, but citation needed. Here
is the current result with the flooring.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimPfx6MdMA9gy6hD6ewW-jKb4B5-lVCBE0ki7YDv3QohTSFHQUyYvvFhA5dGKVy5CCXIp0OlXUyRjAmfrZK58BfGL6t_giIbvqm5lEoEAPlFrhKNMSIufSx1O1eOVw1rWZC1eTTEsLk4Xo/s1600/Texture_Presentation_3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimPfx6MdMA9gy6hD6ewW-jKb4B5-lVCBE0ki7YDv3QohTSFHQUyYvvFhA5dGKVy5CCXIp0OlXUyRjAmfrZK58BfGL6t_giIbvqm5lEoEAPlFrhKNMSIufSx1O1eOVw1rWZC1eTTEsLk4Xo/s1600/Texture_Presentation_3.jpg&quot; height=&quot;640&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG48BvsXEyy_2R-hYnWaasIStyWz0SmJ_e9TQ2L3TX9AGSsDnAhe0AZKvwXzqeHaNekVS_1NPWJrd_J7SShEuHBnRsXThChn9pRCcZy_USgxRB4Y9uhKiKHYbl699_82G9EVHzAp6_rGTk/s1600/screen01.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG48BvsXEyy_2R-hYnWaasIStyWz0SmJ_e9TQ2L3TX9AGSsDnAhe0AZKvwXzqeHaNekVS_1NPWJrd_J7SShEuHBnRsXThChn9pRCcZy_USgxRB4Y9uhKiKHYbl699_82G9EVHzAp6_rGTk/s1600/screen01.png&quot; height=&quot;400&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/8736387720939710974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/07/normal-mapping-floor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/8736387720939710974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/8736387720939710974'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/07/normal-mapping-floor.html' title='Normal Mapping the Floor'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimPfx6MdMA9gy6hD6ewW-jKb4B5-lVCBE0ki7YDv3QohTSFHQUyYvvFhA5dGKVy5CCXIp0OlXUyRjAmfrZK58BfGL6t_giIbvqm5lEoEAPlFrhKNMSIufSx1O1eOVw1rWZC1eTTEsLk4Xo/s72-c/Texture_Presentation_3.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-4025932146592892987</id><published>2014-07-19T12:50:00.000-07:00</published><updated>2014-07-19T12:50:33.350-07:00</updated><title type='text'>Modeling and Texture Update, Si-Fi Apartment</title><content type='html'>Another update, at current progress is a little slower than i would like, but being part of two groups is hard, currently creating an air purifiyer for another game project my uni freinds are constructing while trying to do the Si-Fi apartment, which is kinda tricky to manige time for, however, i have had substantion progress with both.&lt;br /&gt;
&lt;br /&gt;
At the moment the fire extinguisher in improving, however I did underestimate it, and mistakes where made. it is looking OK, but if i where to model it again, which is still a possibility, I would change curtain arias of it. But for now it is to an acceptable standers which I am happy with.&lt;br /&gt;
&lt;br /&gt;
here is the current progress with it. I am still laying out UV&#39;s and creating the appropriate textures for the object.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWove9WOLqe3OSrroT_L43FYE7tCWWdvA5lXd09FFELc1gTVIXF1CWTbLDmXCLhrpYdPH0U4q4XvDXiNjb_kCUGW_f-qsCqar_oaEUhkUZffGSFJeOF1m_ZxRKjpQZXVGduLCjS0t48hkV/s1600/Extingwisher_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWove9WOLqe3OSrroT_L43FYE7tCWWdvA5lXd09FFELc1gTVIXF1CWTbLDmXCLhrpYdPH0U4q4XvDXiNjb_kCUGW_f-qsCqar_oaEUhkUZffGSFJeOF1m_ZxRKjpQZXVGduLCjS0t48hkV/s1600/Extingwisher_1.png&quot; height=&quot;400&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The below image is an edited texture in dDo. I added more of a stained look to it which I can manipulate with the UDK mesh painter/poly paint. &lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_zmguoYotU2CPjxHxBuMRIyHTlFuPlIsIUZ_wx0BmQXx3Ed57SWeXHf4BKMKVpw0rQiBqn4bObOnbk-D_u8GEtgqg4L_zBmgMsT2IFKXJXeruj-VOuoXzV3deU2S1Goknj5RNZgiKmlH9/s1600/screen01.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_zmguoYotU2CPjxHxBuMRIyHTlFuPlIsIUZ_wx0BmQXx3Ed57SWeXHf4BKMKVpw0rQiBqn4bObOnbk-D_u8GEtgqg4L_zBmgMsT2IFKXJXeruj-VOuoXzV3deU2S1Goknj5RNZgiKmlH9/s1600/screen01.png&quot; height=&quot;400&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdk8_p_R9INIfVepzZ-r8-ZNhMkWIxDLQvRJd6fX4xpft9o47hh3p3Ehzc_T7aEeHdUmsdBGhRI579ZTkTkQHGJvKy74leoAI8bM6wyz8vIHoSal3xA-GZ7_SLAfUiiO3F0E4QAWqaKbD0/s1600/Texture_Presentation.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdk8_p_R9INIfVepzZ-r8-ZNhMkWIxDLQvRJd6fX4xpft9o47hh3p3Ehzc_T7aEeHdUmsdBGhRI579ZTkTkQHGJvKy74leoAI8bM6wyz8vIHoSal3xA-GZ7_SLAfUiiO3F0E4QAWqaKbD0/s1600/Texture_Presentation.jpg&quot; height=&quot;640&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvMiLlrug-Bqi-rVpOWgETKedpwEHF1sg5USyC-NV8iqYYUlaKslJt4-EygLVvj3kuy817Zrtjkoj-Zs_WIHtDag5XKf_OAy408v_w9k3xHwbnB6xDn4stJXWbzg0sSxcsAm5FJhpIgpOF/s1600/Texture_Presentation_2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvMiLlrug-Bqi-rVpOWgETKedpwEHF1sg5USyC-NV8iqYYUlaKslJt4-EygLVvj3kuy817Zrtjkoj-Zs_WIHtDag5XKf_OAy408v_w9k3xHwbnB6xDn4stJXWbzg0sSxcsAm5FJhpIgpOF/s1600/Texture_Presentation_2.jpg&quot; height=&quot;640&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/4025932146592892987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/07/modeling-and-texture-uodate-si-fi.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/4025932146592892987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/4025932146592892987'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/07/modeling-and-texture-uodate-si-fi.html' title='Modeling and Texture Update, Si-Fi Apartment'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWove9WOLqe3OSrroT_L43FYE7tCWWdvA5lXd09FFELc1gTVIXF1CWTbLDmXCLhrpYdPH0U4q4XvDXiNjb_kCUGW_f-qsCqar_oaEUhkUZffGSFJeOF1m_ZxRKjpQZXVGduLCjS0t48hkV/s72-c/Extingwisher_1.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-1867926753280986203</id><published>2014-07-16T02:46:00.001-07:00</published><updated>2014-07-16T02:46:46.749-07:00</updated><title type='text'>Back and Graduated. Looking for work!</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;59&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot;/&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Graduation Finished, and it’s straight back to work!&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Been too long indeed, Graduation ceremony was memorable, I
am indeed going to miss everyone from university, however what it important now
is making shore that the degree is worth it.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;At the moment I am having extreme difficulty in getting
Autodesk Maya 2015 to work on my PC. It’s not that I do not have system
requirements or settings that conflict with Maya 2015, its more their end with
the Licencing or LMU.exe crashing/ “not responding” and closing. At this rate
with the most helpful support ever (sarcasm intended), I will be sticking to
Maya 2014. Although it is painful to see exporters for Unity and other features
which Maya 2014 lack. At this right Autodesk are almost promoting Piracy of
their student software, which is extremely annoying, but if worse comes to
worse they might not give me much of a choice.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Another program I am interested at looking at is “Modo”.
What fascinates me with it is its combination of hard edge modelling and
sculpting. While I will not work into this right now, I believe that it could
be very useful in the future as well as become appealing to industry for its
cost effectiveness.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Anyway, more in the project side of things. Things are now
full on and speeding away, although I do have a holiday coming up to the Grand
Canyon where I plan on taking interesting photos of its awesome scenery. So in
short, this is going to be a test to see how much I can get done within this
last week I have before I am separated from by PC for a long time.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;At the moment I have been rescaling the Grey-Box model as
the scene was too big, making the character looks like a dwarf. I’ll have to
change some of the scaling of objects like the bed as they are too large, this
is due to the viewport not matching the perspective which effected my eyeing of
the scene. However despite this, coming back to the project after some time
away has revealed to me the faults in the scene with fresh eyes, allowing me to
fix the project to be more accurate. Here is the updated Grey-Box so far.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;

&lt;/span&gt;&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGKdnS9ZqymHHPRhSzG8wpiZoHofQ7LjnqcZHc3s1HN_5AmFmBUkoNGzewZfjUF2B-uNl85AE0umj85kXgD9Ir0llTb5j1xUWsBRrBuwjp6ZgOMxtYSd1yDZ4Mo8m457LcGpnPLdw1_k8d/s1600/Concept_and_GreyBox.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGKdnS9ZqymHHPRhSzG8wpiZoHofQ7LjnqcZHc3s1HN_5AmFmBUkoNGzewZfjUF2B-uNl85AE0umj85kXgD9Ir0llTb5j1xUWsBRrBuwjp6ZgOMxtYSd1yDZ4Mo8m457LcGpnPLdw1_k8d/s1600/Concept_and_GreyBox.jpg&quot; height=&quot;228&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9mNTU6NWb-9UtVHi18gS5vSNmDiI-BUsbyd4Oz3dvE1Cm7aW00_LyKfAWxuNg1Tf3g8v2OxnA_lrO1uMDcwKAs89p9c_K8h24FYFNfZeraCOQTadqp4wRjpN3nszGewReU0AhQTWJOhWk/s1600/SI-Fi_Apartment_Greybox.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9mNTU6NWb-9UtVHi18gS5vSNmDiI-BUsbyd4Oz3dvE1Cm7aW00_LyKfAWxuNg1Tf3g8v2OxnA_lrO1uMDcwKAs89p9c_K8h24FYFNfZeraCOQTadqp4wRjpN3nszGewReU0AhQTWJOhWk/s1600/SI-Fi_Apartment_Greybox.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;


</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/1867926753280986203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/07/back-and-graduated-looking-for-work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/1867926753280986203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/1867926753280986203'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/07/back-and-graduated-looking-for-work.html' title='Back and Graduated. Looking for work!'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGKdnS9ZqymHHPRhSzG8wpiZoHofQ7LjnqcZHc3s1HN_5AmFmBUkoNGzewZfjUF2B-uNl85AE0umj85kXgD9Ir0llTb5j1xUWsBRrBuwjp6ZgOMxtYSd1yDZ4Mo8m457LcGpnPLdw1_k8d/s72-c/Concept_and_GreyBox.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6327188769759507438.post-3875502864432482004</id><published>2014-06-10T15:07:00.001-07:00</published><updated>2014-06-10T15:07:09.896-07:00</updated><title type='text'>Si-Fi Apartment Grayboxed</title><content type='html'>&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Just finished Gray-boxing the Si-Fi apartment&lt;/span&gt; &lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;as well as sketching a basic layout of the place to get a feel as to how the place will look. so far the scale seems just about right, the Corner peace proved rather difficult as i wanted to keep that to the grid as much as possible so as to allow me to import it into UDK as a moulder peace more effectively. Overall the current results are good starting points to model over and replace with detailed models. Most of these models i will most likely&lt;/span&gt; &lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;go over and just make them more detailed as their base Mesh is ustable to continue with as the project moves on. Time wise this only took me a day, only setbacks where working out the viewpoint perspectives and working out the scale of the room as the perspective of the concept art is rather extreme, however this shouldent be too much of a problem now that the graybox is in.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;with Graduation fast apoching and rent and counsel tax (the list goes on for a while) time is strained but there is at-lest some progress coming along. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;I also added the UDK character scale of 6ft as a scale to work from.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Maya Graybox, this is the scene I will be working with. Setting everything to grid this time so i do not make the mistake of having objects overlap eachother. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghHvNLvMhMg_xJekDoVtEvzCvKvdXEh2k9jMzO_6YQFCPRbOf7aHfJgU3vjQFbYzxIPq4nVAUtq2aQu7tJIB92y3lItGNyLM2BNrE3X0ZbiGWmYSJFxar-dS4CkF-l8CZyCqZmzEznm-Vz/s1600/Capture_1.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghHvNLvMhMg_xJekDoVtEvzCvKvdXEh2k9jMzO_6YQFCPRbOf7aHfJgU3vjQFbYzxIPq4nVAUtq2aQu7tJIB92y3lItGNyLM2BNrE3X0ZbiGWmYSJFxar-dS4CkF-l8CZyCqZmzEznm-Vz/s1600/Capture_1.JPG&quot; height=&quot;346&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Gray-box Render, not much else to say, but these sorts of renders give a slight difference in view if the scene, switching between KeyShot and Maya helped me get a better scale for the scene. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4cim-T65swadvmqReI4Bqn25b_-TLnHIAxunGLxVahEmKSCdnL4EHhGpAhrRTwSMxLqoK2kvxbP49xbhyphenhyphenth5MWBpPw-Zf5In2hzL3T38MrrwsYjqvykMyDCz-m-4RQre9eb6jd_AQWVZ_/s1600/Si-Fi_Apartment_Render1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4cim-T65swadvmqReI4Bqn25b_-TLnHIAxunGLxVahEmKSCdnL4EHhGpAhrRTwSMxLqoK2kvxbP49xbhyphenhyphenth5MWBpPw-Zf5In2hzL3T38MrrwsYjqvykMyDCz-m-4RQre9eb6jd_AQWVZ_/s1600/Si-Fi_Apartment_Render1.jpg&quot; height=&quot;312&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://plasmaticjj.blogspot.com/feeds/3875502864432482004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://plasmaticjj.blogspot.com/2014/06/si-fi-apartment-grayboxed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/3875502864432482004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6327188769759507438/posts/default/3875502864432482004'/><link rel='alternate' type='text/html' href='http://plasmaticjj.blogspot.com/2014/06/si-fi-apartment-grayboxed.html' title='Si-Fi Apartment Grayboxed'/><author><name>PlasmaticJj</name><uri>http://www.blogger.com/profile/07219037034584215796</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdh33Ewcuc9nJRaUxLsA4_M813E3Xe2MLG-Kz582sF4I5njQZRZTL4foTGKALGkpMm5B3kGLeFxd9lbfz92xYPFnvkuUOqQTMj2XsZgo_5DU138SIlahaQsHct8gFRAiA/s220/turian01-o.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghHvNLvMhMg_xJekDoVtEvzCvKvdXEh2k9jMzO_6YQFCPRbOf7aHfJgU3vjQFbYzxIPq4nVAUtq2aQu7tJIB92y3lItGNyLM2BNrE3X0ZbiGWmYSJFxar-dS4CkF-l8CZyCqZmzEznm-Vz/s72-c/Capture_1.JPG" height="72" width="72"/><thr:total>0</thr:total></entry></feed>