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	<title>PlatinumGames Inc.</title>
	
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		<title>More Behind the Scenes of the MGR Soundtrack</title>
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		<comments>http://platinumgames.com/2013/05/02/more-behind-the-scenes-of-the-mgr-soundtrack/#comments</comments>
		<pubDate>Thu, 02 May 2013 01:02:26 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=4943</guid>
		<description>Hi all, JP here again with more behind-the-scenes of the Metal Gear Rising: Revengeance soundtrack.  First of all, a thank you for the overwhelming response to the previous blog. It has been great fun to read all of your comments regarding your favorite tracks, and it is clear to everyone here how much you love [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4943&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/-OhR9J9O6eA" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
	
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		<title>Behind the Scenes of the MGR Soundtrack</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/ELYVP3lCbpE/</link>
		<comments>http://platinumgames.com/2013/04/19/behind-the-scenes-of-the-mgr-soundtrack/#comments</comments>
		<pubDate>Fri, 19 Apr 2013 11:09:30 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=4925</guid>
		<description>Hey everyone. JP here with that long promised behind the scenes of the soundtrack. In a previous blog, Music Director Naoto Tanaka introduced some of the composers working on the project; I’d like to take a chance to introduce some of the other performers that made Metal Gear Rising sound as great as it did. [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4925&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/ELYVP3lCbpE" height="1" width="1"/&gt;</description>
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		<slash:comments>30</slash:comments>
	
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		<title>MGR Jetstream DLC Available Now!</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/CggHen52sfo/</link>
		<comments>http://platinumgames.com/2013/04/10/mgr-jetstream-dlc-available-now/#comments</comments>
		<pubDate>Wed, 10 Apr 2013 01:42:29 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=4917</guid>
		<description>From NBC News, April 9, 2013: Temperature suddenly plunges 55 degrees in Colorado: &amp;#8216;It&amp;#8217;s just brutal&amp;#8217; Blizzard warnings were in effect Tuesday in Colorado, where the temperature plunged more than 50 degrees in less than 24 hours and the wind chill approached zero. Wyoming got more than a foot of snow, and forecasters said hurricane-force [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4917&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/CggHen52sfo" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
	
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		<item>
		<title>Special Guest! Scenario Writer Etsu Tamari</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/bkpzuhfRJBY/</link>
		<comments>http://platinumgames.com/2013/03/05/special-guest-scenario-writer-etsu-tamari/#comments</comments>
		<pubDate>Tue, 05 Mar 2013 03:10:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=4791</guid>
		<description>Hello, nice to meet you. My name is Etsu Tamari from Konami’s Kojima Productions, I was the scenario writer for Metal Gear Rising: Revengeance. The MGR blog posts here are mainly for the development staff at PlatinumGames, as you can probably tell by the shining “P” up at the top. Since this is a collaborative [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4791&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/bkpzuhfRJBY" height="1" width="1"/&gt;</description>
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		<slash:comments>9</slash:comments>
	
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		<item>
		<title>Rising’s Graphics and Stages</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/449rEPHg9PM/</link>
		<comments>http://platinumgames.com/2013/02/27/risings-graphics-and-stages/#comments</comments>
		<pubDate>Wed, 27 Feb 2013 09:01:49 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=4761</guid>
		<description>Hey. My name is Takahito Washisaka, I was in charge of background graphics in Metal Gear Rising: Revengeance. I’m feeling nervous from excitement thinking about how close Rising is to its release now. Before long you’ll all be able to check it out! I’m thinking about sneaking into a local retailer when the game hits [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4761&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/449rEPHg9PM" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
	
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		<title>It Starts Today</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/GVi6vcj_Fb8/</link>
		<comments>http://platinumgames.com/2013/02/26/it-starts-today/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 10:15:07 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=4798</guid>
		<description>Finally, it&amp;#8217;s here. Metal Gear Rising: Revengeance, a completely new Metal Gear born from a collaboration between Kojima Productions and PlatinumGames, is on sale now!! Did you get a copy? Pre-order arrive safely? I’m so anxious about the game’s release I think I’m going to loiter around game stores here in Japan until someone calls [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4798&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/GVi6vcj_Fb8" height="1" width="1"/&gt;</description>
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		<slash:comments>18</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2013/02/26/it-starts-today/</feedburner:origLink></item>
		<item>
		<title>Metal Gear Rising: Revengeance LIVE</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/Hdbcc9BI0wo/</link>
		<comments>http://platinumgames.com/2013/02/22/metal-gear-rising-revengeance-live/#comments</comments>
		<pubDate>Thu, 21 Feb 2013 18:18:54 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=4769</guid>
		<description>On Monday, February 18, Konami held a launch event as part of the Metal Gear Rising World Tour. Fans were able to get autographs at GameStop, then enter a VIP party at the nearby Hard Rock Cafe where there was a special event in store. The incredibly talented artists on the Metal Gear Rising: Revengeance [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4769&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/Hdbcc9BI0wo" height="1" width="1"/&gt;</description>
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		<slash:comments>12</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2013/02/22/metal-gear-rising-revengeance-live/</feedburner:origLink></item>
		<item>
		<title>Concept Art for Metal Gear Rising</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/AJp7G-EeLLE/</link>
		<comments>http://platinumgames.com/2013/02/15/concept-art-for-metal-gear-rising/#comments</comments>
		<pubDate>Fri, 15 Feb 2013 01:00:42 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<category><![CDATA[Environmental Art]]></category>
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		<category><![CDATA[Metal Gear Rising]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=4730</guid>
		<description>Hi guys, this is K here, the environmental concept artist for Metal Gear Rising. It is my great pleasure to share with you some of the work done for this long awaited game!! Having played most of the games in the Metal Gear series, I was shocked when asked to do environmental concept designs for [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4730&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/AJp7G-EeLLE" height="1" width="1"/&gt;</description>
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		<slash:comments>6</slash:comments>
	
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			<media:title type="html">例1a_本社_before</media:title>
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			<media:title type="html">例2a_ヘリポート_before</media:title>
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	<feedburner:origLink>http://platinumgames.com/2013/02/15/concept-art-for-metal-gear-rising/</feedburner:origLink></item>
		<item>
		<title>Geared Up For Metal (And some dubstep)</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/QpJd72bU8oA/</link>
		<comments>http://platinumgames.com/2013/02/14/geared-up-for-metal-and-some-dubstep/#comments</comments>
		<pubDate>Thu, 14 Feb 2013 02:05:11 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=4751</guid>
		<description>This is Naoto Tanaka, music director for Metal Gear Rising: Revengeance. Rising’s soundtrack is going to be released alongside the game, and I can&amp;#8217;t wait for both. For this entry, I’d like to talk about the music we made for the game. The Metal Gear series was one of the first games to adopt Hollywood-style [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4751&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/QpJd72bU8oA" height="1" width="1"/&gt;</description>
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		<slash:comments>14</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2013/02/14/geared-up-for-metal-and-some-dubstep/</feedburner:origLink></item>
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		<title>A Cast of Cut-Ups</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/ZoJAvPNJ3Ps/</link>
		<comments>http://platinumgames.com/2013/02/13/a-cut-of-the-characters/#comments</comments>
		<pubDate>Wed, 13 Feb 2013 04:43:54 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=4719</guid>
		<description>Hi everyone! During development, I started to imagine how my daily surroundings would look after being sliced up a bit. Which is worrisome, I know&amp;#8230; My name’s Masaki Yoritomi (call me Tomi), I’m in charge of character modeling. For this entry I’d like to talk about Rising’s most original feature: characters that you can dismember [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4719&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/ZoJAvPNJ3Ps" height="1" width="1"/&gt;</description>
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		<slash:comments>4</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2013/02/13/a-cut-of-the-characters/</feedburner:origLink></item>
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		<title>Rising and the Role of the Programmer</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/I3b5xNa81As/</link>
		<comments>http://platinumgames.com/2013/02/12/rising-and-the-role-of-the-programmer/#comments</comments>
		<pubDate>Tue, 12 Feb 2013 08:22:29 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=4702</guid>
		<description>Nice to meet you, I’m Tetsuro Noda, Lead Programmer for Metal Gear Rising: Revengeance. When making a game, game designers (particularly the director) bring ideas to artists, who turn these ideas into materials for the game. The programmer’s role in development is to take these materials and, following the game designers’ plans, structure them into [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4702&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/I3b5xNa81As" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
	
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		<item>
		<title>Metal Gear Rising: Revengeance Launch Events</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/gVUnHTlybns/</link>
		<comments>http://platinumgames.com/2013/02/09/metal-gear-rising-revengeance-launch-events/#comments</comments>
		<pubDate>Fri, 08 Feb 2013 19:49:13 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Jamie Christopherson]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Launch Events]]></category>
		<category><![CDATA[Live Performance]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[ROCK AND ROLL!]]></category>
		<category><![CDATA[Soundtrack]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yuji Korekado]]></category>

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		<description>Konami just announced details about North American and South American Metal Gear Rising: Revengeance Launch Events. You will be able to join PlatinumGames Producer Atsushi Inaba at the Los Angeles and Mexico City events, and the first 150 people to join the Los Angeles Event will be invited to a special launch party that will [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4691&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/gVUnHTlybns" height="1" width="1"/&gt;</description>
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		<slash:comments>7</slash:comments>
	
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		<item>
		<title>Bayonetta Developer Commentary Part 56</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/xwnR4eGE8b8/</link>
		<comments>http://platinumgames.com/2013/02/06/bayonetta-developer-commentary-part-56/#comments</comments>
		<pubDate>Wed, 06 Feb 2013 03:58:53 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Chick Vennera]]></category>
		<category><![CDATA[Dave Fennoy]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Grey DeLisle]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Soundelux]]></category>
		<category><![CDATA[The Goodfeathers]]></category>
		<category><![CDATA[voice actors]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description>The Bayonetta developer commentaries make the final turn as we enter Chapter 16 and Hideki Kamiya discusses the collaboration between Soundelux and PlatinumGames, from sound design to voice actors, in Part 56! Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4683&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/xwnR4eGE8b8" height="1" width="1"/&gt;</description>
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		<title>Nintendo Direct January 2013 Trailers</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/MnVXquW5H4E/</link>
		<comments>http://platinumgames.com/2013/02/01/nintendo-direct-january-2013-trailers/#comments</comments>
		<pubDate>Fri, 01 Feb 2013 06:05:53 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[The Wonderful 101]]></category>
		<category><![CDATA[60FPS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Making-Of]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Direct]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4670</guid>
		<description>If you haven&amp;#8217;t seen Nintendo Direct from January 23, 2013, you should totally check it out. Not only did it feature new trailers for The Wonderful 101 and a making-of for Bayonetta 2, it also introduced a new style of Iwata Asks focused on PlatinumGames! You can check out the full Nintendo Direct here (including [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4670&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/MnVXquW5H4E" height="1" width="1"/&gt;</description>
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		<title>Parrying the Blade Mode</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/HgiORfkCtyI/</link>
		<comments>http://platinumgames.com/2013/01/30/parrying-the-blade-mode/#comments</comments>
		<pubDate>Wed, 30 Jan 2013 08:06:59 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Blade Mode]]></category>
		<category><![CDATA[Combat Design]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[Parry]]></category>
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		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shaved Heads for Shaved Heads for Parrying a Parry]]></category>
		<category><![CDATA[Takahisa Taura]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4661</guid>
		<description>Hey, I’m Takahisa Taura, a game designer for Metal Gear Rising: Revengeance. Recently on my way to work, I find myself looking at streetlights and walls thinking “This’d probably be easy to cut&amp;#8230;” and “Bet I could ninja run over that.” But on to the show&amp;#8230; As of now, we’re just about a few short [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4661&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/HgiORfkCtyI" height="1" width="1"/&gt;</description>
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		<slash:comments>10</slash:comments>
	
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		<item>
		<title>Reacting to Blade Mode</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/F-zgPj1wsTY/</link>
		<comments>http://platinumgames.com/2013/01/17/reacting-to-blade-mode/#comments</comments>
		<pubDate>Thu, 17 Jan 2013 05:13:57 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Cyborg Bacon Bits]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Hirokazu Takeuchi]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4643</guid>
		<description>Hey everybody, my name is Hirokazu Takeuchi, and I’m in charge of character animation in Metal Gear Rising: Revengeance. I’m starting to worry that this katana I’ve been swinging around at my desk every day during development is going to cut somebody. Gameplay in MGR centers on a concept other games haven’t touched; the freedom [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4643&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/F-zgPj1wsTY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2013/01/17/reacting-to-blade-mode/feed/</wfw:commentRss>
		<slash:comments>31</slash:comments>
	
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		<item>
		<title>January 15 Attacks with an Anarchic Revengeance of Bayonetta!</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/cACewVfiWm0/</link>
		<comments>http://platinumgames.com/2013/01/15/january-15-attacks-with-an-anarchic-revengeance-of-bayonetta/#comments</comments>
		<pubDate>Tue, 15 Jan 2013 08:43:28 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
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		<category><![CDATA[Playstation 3]]></category>
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		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4614</guid>
		<description>Hey, everyone! JP here. January 15 has arrived with a Anarchic Revengeance of Bayonetta! Lots of updates to share today! Play Anarchy Reigns with PG! Tomorrow at 11AM JST (9PM EST/6PM PDT), join PlatinumGames on PSN and Xbox Live to play some Anarchy Reigns. Send us a friend request now to get in on the fun, [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4614&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/cACewVfiWm0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2013/01/15/january-15-attacks-with-an-anarchic-revengeance-of-bayonetta/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	

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			<media:title type="plain">Bayonetta Developer Commentary Part 55</media:title>
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		<item>
		<title>Metal Gear Rising Demo Available 1/22</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/XnP2sWpmXa8/</link>
		<comments>http://platinumgames.com/2013/01/15/metal-gear-rising-demo-available-122/#comments</comments>
		<pubDate>Tue, 15 Jan 2013 05:34:52 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
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		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Jack the Ripper]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Metal Gear]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[respect police officers why don't ya!]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4605</guid>
		<description>Great news! The Metal Gear Rising: Revengeance demo will be available for worldwide audiences on January 22. While you count down the sections, why don&amp;#8217;t you take a peak at this Hideo Kojima-edited gameplay trailer that Konami created for the game. Don&amp;#8217;t forget to contact your local retailer to learn about the limited editions/pre-order bonuses [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4605&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/XnP2sWpmXa8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2013/01/15/metal-gear-rising-demo-available-122/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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		<item>
		<title>Bayonetta Developer Commentary Part 55</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/uaa_WB-CIjA/</link>
		<comments>http://platinumgames.com/2013/01/15/bayonetta-developer-commentary-part-55/#comments</comments>
		<pubDate>Tue, 15 Jan 2013 05:26:19 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Gradius]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Last Escape]]></category>
		<category><![CDATA[Run]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4603</guid>
		<description>The Bayonetta developer commentaries continue hit a double-nickel as Hideki Kamiya respects his Gradius elders in part 55. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4603&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/uaa_WB-CIjA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2013/01/15/bayonetta-developer-commentary-part-55/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	

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		<item>
		<title>Ruminations on Character Design</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/RGWU9lBjSe8/</link>
		<comments>http://platinumgames.com/2013/01/11/ruminations-on-character-design/#comments</comments>
		<pubDate>Fri, 11 Jan 2013 06:09:02 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[2D Concept Art]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Cho]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Let's Get Freaky]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4580</guid>
		<description>Hello. My name’s Cho, I did character design in Metal Gear Rising: Revengeance. I was in charge of enemy cyborg soldiers, sub-characters, boss characters, etc. Up until now, the world and characters of Metal Gear have been designed by Yoji Shinkawa of Konami’s Kojima Productions. I’m sure this is something most of you already know; [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4580&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/RGWU9lBjSe8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2013/01/11/ruminations-on-character-design/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
	
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			<media:title type="html">You won’t see these characters in the actual game; they were just rough ideas that helped us decide designs.</media:title>
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			<media:title type="html">This is the final, fully approved body shot of Mistral.</media:title>
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	<feedburner:origLink>http://platinumgames.com/2013/01/11/ruminations-on-character-design/</feedburner:origLink></item>
		<item>
		<title>Anarchy Reigns In Stores Now</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/p3lRQMTT95I/</link>
		<comments>http://platinumgames.com/2013/01/10/anarchy-reigns-in-stores-now/#comments</comments>
		<pubDate>Thu, 10 Jan 2013 08:17:45 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Fan Service]]></category>
		<category><![CDATA[In Stores]]></category>
		<category><![CDATA[Jean Pierre Kellams]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4571</guid>
		<description>Hi everyone, JP from Platinum checking in with some good news! Sorry to keep you waiting&amp;#8230; (Wait, we should save that line for our next game that goes on sale in&amp;#8230; Oh&amp;#8230; a month!) ANARCHY REIGNS IS IN STORES EVERYWHERE! We are ecstatic to see everyone worldwide jump in on the Anarchy! To commemorate the launch, we&amp;#8217;re [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4571&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/p3lRQMTT95I" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
	

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		<item>
		<title>Happy New Year 2013</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/4fHfwgIrgwg/</link>
		<comments>http://platinumgames.com/2013/01/09/happy-new-year-2013/#comments</comments>
		<pubDate>Wed, 09 Jan 2013 08:20:36 +0000</pubDate>
		<dc:creator>Tatsuya Minami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[New Year's Greeting]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>
		<category><![CDATA[The Wonderful 101]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4563</guid>
		<description>Hi everyone. Tatsuya Minami here. Happy New Year’s from PlatinumGames. First of all, thank you for all the amazing support over the past year. We hope you will continue to provide us the same amazing backing in 2013. It’s been a year already!? That’s how I felt on New Year’s this year. It is hard [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4563&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/4fHfwgIrgwg" height="1" width="1"/&gt;</description>
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		<slash:comments>4</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 54</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/clS136D74zU/</link>
		<comments>http://platinumgames.com/2013/01/05/bayonetta-developer-commentary-part-53-2/#comments</comments>
		<pubDate>Fri, 04 Jan 2013 15:25:02 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[courage]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Files]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4555</guid>
		<description>The Bayonetta developer commentaries welcome 2013 with the revelation that somethings don&amp;#8217;t show up when you want them to, even if you are the man in charge, as Hideki Kamiya learns that Courage isn&amp;#8217;t always apparent. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4555&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/clS136D74zU" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
	

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			<media:title type="html">Bayo 15-4 Fix-poster</media:title>
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			<media:title type="plain">Bayonetta Developer Commentary Part 54</media:title>
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		<item>
		<title>Staying True to Metal Gear</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/E1FWcRo1bHM/</link>
		<comments>http://platinumgames.com/2012/12/27/staying-true-to-metal-gear/#comments</comments>
		<pubDate>Thu, 27 Dec 2012 02:36:40 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Hero Worship]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Kenichiro Yoshimura]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[Muneyuki Kotegawa]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Raiden]]></category>
		<category><![CDATA[Sam]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4527</guid>
		<description>Hey. I&amp;#8217;m Kenichirou Yoshimura, a former designer at PlatinumGames who recently turned freelance. I designed enemies and side characters in Metal Gear Rising: Revengeance. Three days before I was about to leave Platinum to go freelance, without much left to do, I strolled over to the nearby Rising team to see if they needed any [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4527&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/E1FWcRo1bHM" height="1" width="1"/&gt;</description>
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		<slash:comments>12</slash:comments>
	
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			<media:title type="html">A picture of Sam that Shinkawa-san drew for me in an artbook during our meeting!</media:title>
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	<feedburner:origLink>http://platinumgames.com/2012/12/27/staying-true-to-metal-gear/</feedburner:origLink></item>
		<item>
		<title>Bayonetta Developer Commentary Part 53</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/Bsb7sFMdPso/</link>
		<comments>http://platinumgames.com/2012/12/25/bayonetta-developer-commentary-part-53/#comments</comments>
		<pubDate>Tue, 25 Dec 2012 01:42:20 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Christmas Time]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Files]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4519</guid>
		<description>The Bayonetta Developer commentaries return for Christmas with director Hideki Kamiya filing a file-filled feature on files. Imagine him wearing a Santa-hat for Christmas effect. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4519&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/Bsb7sFMdPso" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/12/25/bayonetta-developer-commentary-part-53/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	

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		<item>
		<title>The Concepts Behind Rising</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/6UEWkClJzhk/</link>
		<comments>http://platinumgames.com/2012/12/21/the-concepts-behind-rising/#comments</comments>
		<pubDate>Fri, 21 Dec 2012 06:14:56 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Kenji Saito]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shaved Heads For Parrying]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4505</guid>
		<description>Hey. My name is Kenji Saito, I’m the director for Metal Gear Rising: Revengeance. It’s been a year and a half now since I started working as Rising’s director.　Shaving that “R” in my head when we first assembled our team is a fond memory of mine. If you’re reading this, what I’m going to talk about [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4505&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/6UEWkClJzhk" height="1" width="1"/&gt;</description>
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		<slash:comments>9</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2012/12/21/the-concepts-behind-rising/</feedburner:origLink></item>
		<item>
		<title>The Rising Blog</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/EvoZmNBWjlw/</link>
		<comments>http://platinumgames.com/2012/12/13/the-rising-blog/#comments</comments>
		<pubDate>Thu, 13 Dec 2012 07:18:52 +0000</pubDate>
		<dc:creator>Atsushi Inaba</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Aircraft Carrier Metaphors]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Beginnings]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4490</guid>
		<description>Hey. Atsushi Inaba here, producer for Metal Gear Rising: Revengeance. Time really does fly. Looking back, it was just last December that Rising shook the 2011 Video Game Awards’ main event with its climatic debut, along with one piece of shocking news. “Developer: PlatinumGames.” The announcement was met with a storm of controversy　both for and [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4490&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/EvoZmNBWjlw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/12/13/the-rising-blog/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
	
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		<item>
		<title>PlatinumGames Company Store Soft Launch</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/bXQ8ZkrBNJQ/</link>
		<comments>http://platinumgames.com/2012/12/07/platinumgames-company-store-soft-launch/#comments</comments>
		<pubDate>Fri, 07 Dec 2012 06:30:21 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Company Store]]></category>
		<category><![CDATA[Goods]]></category>
		<category><![CDATA[Limited]]></category>
		<category><![CDATA[Soft Launch]]></category>
		<category><![CDATA[SWAG]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4476</guid>
		<description>EDIT: Wow. Sold out in minutes! Thanks for all the awesome support! We’ve heard all the clamor and we are going to make it happen, a true PlatinumGames company store where you can purchase all of the PlatinumGames logo and game related wares we can make. We are starting off small, with a limited time [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4476&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/bXQ8ZkrBNJQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/12/07/platinumgames-company-store-soft-launch/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2012/12/07/platinumgames-company-store-soft-launch/</feedburner:origLink></item>
		<item>
		<title>Anarchy Reigns Soundtrack Now Available</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/frtHaLOWJr0/</link>
		<comments>http://platinumgames.com/2012/11/28/anarchy-reigns-soundtrack-now-available/#comments</comments>
		<pubDate>Wed, 28 Nov 2012 04:09:06 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4458</guid>
		<description>We are pleased to announce that the Anarchy Reigns soundtrack will be available via the Amazon MP3 Store and iTunes for fans worldwide starting November 28, 2012! With beats from the composers at PlatinumGames and incredible artists laying down even more incredible bars, this album is the perfect warmup for the Anarchy to come in [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4458&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/frtHaLOWJr0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/11/28/anarchy-reigns-soundtrack-now-available/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	

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		<item>
		<title>Anarchy Reigns: Some Words From The Producer</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/dcykhj0tHoM/</link>
		<comments>http://platinumgames.com/2012/10/20/anarchy-reigns-some-words-from-the-producer/#comments</comments>
		<pubDate>Fri, 19 Oct 2012 15:49:38 +0000</pubDate>
		<dc:creator>Atsushi Inaba</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Blacker Baron]]></category>
		<category><![CDATA[Brawler]]></category>
		<category><![CDATA[Developer Blog]]></category>
		<category><![CDATA[Jack]]></category>
		<category><![CDATA[Leo]]></category>
		<category><![CDATA[Online Multiplayer]]></category>
		<category><![CDATA[Platinum Side]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4385</guid>
		<description>Cross-posted from Anarchy Reigns -Platinum Side-:  Hey guys. It’s Inaba, producer for Anarchy Reigns. Let me throw some words at you to explain this game: Multiplayer. Free-for-all. Melee action. A knock-down, drag-out brawl. All sound like they add up to a little bit of a barbaric mix. All right, let’s put something a little hi-tech [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4385&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/dcykhj0tHoM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/10/20/anarchy-reigns-some-words-from-the-producer/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2012/10/20/anarchy-reigns-some-words-from-the-producer/</feedburner:origLink></item>
		<item>
		<title>Anarchy Reigns Coming Early January 2013</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/VyFf4ESXU_Y/</link>
		<comments>http://platinumgames.com/2012/10/20/anarchy-reigns-coming-early-january-2013/#comments</comments>
		<pubDate>Fri, 19 Oct 2012 15:32:37 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Blacker Baron]]></category>
		<category><![CDATA[North America]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Release Date]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4380</guid>
		<description>We know you&amp;#8217;ve all been waiting, and we are finally pleased to announce that SEGA has decided on a release date for our latest endeavour, ANARCHY REIGNS. Join us online January 8 in North America and January 11 in Europe for the low price of $29.99/£19.99/€24.99 on both PlayStation 3 and Xbox 360! We also [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4380&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/VyFf4ESXU_Y" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/10/20/anarchy-reigns-coming-early-january-2013/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2012/10/20/anarchy-reigns-coming-early-january-2013/</feedburner:origLink></item>
		<item>
		<title>Metal Gear Rising: Revengeance TGS Trailer</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/gMFrIeIN3Q8/</link>
		<comments>http://platinumgames.com/2012/09/24/metal-gear-rising-revengeance-tgs-trailer/#comments</comments>
		<pubDate>Mon, 24 Sep 2012 01:07:28 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Japan Game Awards]]></category>
		<category><![CDATA[Kenji Saito]]></category>
		<category><![CDATA[Metal Gear]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[Revengeance]]></category>
		<category><![CDATA[tgs]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4130</guid>
		<description>In case you missed it, here is the Metal Gear Rising: Revengeance trailer (this time in English) from Tokyo Game Show! We were lucky enough to win one of the Japan Game Awards Future Awards recognizing the best upcoming games. You can preorder MGR now at fine retailers worldwide. Filed under: Games, Metal Gear Rising: [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4130&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/gMFrIeIN3Q8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/09/24/metal-gear-rising-revengeance-tgs-trailer/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2012/09/24/metal-gear-rising-revengeance-tgs-trailer/</feedburner:origLink></item>
		<item>
		<title>Bayonetta 2 joins The Wonderful 101 on Wii U</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/y-eRKbPbvBI/</link>
		<comments>http://platinumgames.com/2012/09/14/bayonetta-2-joins-the-wonderful-101-on-wii-u/#comments</comments>
		<pubDate>Fri, 14 Sep 2012 03:33:40 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[The Wonderful 101]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Project P-100]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4294</guid>
		<description>Nintendo held their Wii U Preview on September 13 and PlatinumGames () was there to provide full support. Hideki Kamiya&amp;#8217;s band of heroes are ready for action as Project P-100 (working title) is now THE WONDERFUL 101! We also surprised fans by finally announcing the much anticipated BAYONETTA 2 was a Wii U exclusive to [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4294&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/y-eRKbPbvBI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/09/14/bayonetta-2-joins-the-wonderful-101-on-wii-u/feed/</wfw:commentRss>
		<slash:comments>124</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2012/09/14/bayonetta-2-joins-the-wonderful-101-on-wii-u/</feedburner:origLink></item>
		<item>
		<title>PAX Prime 2012 Report</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/XA3_XGDR0NY/</link>
		<comments>http://platinumgames.com/2012/09/12/pax-prime-2012-report/#comments</comments>
		<pubDate>Wed, 12 Sep 2012 00:18:27 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Awesome Fans]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Metal Gear]]></category>
		<category><![CDATA[PAX 2012]]></category>
		<category><![CDATA[Seattle]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">https://platinumgames.wordpress.com/?p=4271</guid>
		<description>From August 31 to September 2, the PlatinumGames crew headed to Seattle to help Hideo Kojima and company celebrate 25 years of Metal Gear history; however, there was lots of Platinum goodness to be had on hand, and lots for our team to learn. For instance, we were honored to spend part of Friday touring [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4271&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/XA3_XGDR0NY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/09/12/pax-prime-2012-report/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2012/09/12/pax-prime-2012-report/</feedburner:origLink></item>
		<item>
		<title>PAX 2012</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/2G84u16I-DY/</link>
		<comments>http://platinumgames.com/2012/08/31/pax-2012/#comments</comments>
		<pubDate>Fri, 31 Aug 2012 00:27:07 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Jean Pierre Kellams]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Metal Gear]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[PAX 2012]]></category>
		<category><![CDATA[SWAG]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4244</guid>
		<description>You will be joining Konami in celebrating Metal Gear at PAX 2012 this Saturday and Sunday, but we also know that there are tons of PlatinumGames fans out there, so we wanted to do something fun for you guys. JP will be walking around with a bag full of PlatinumGames t-shirts and stickers. Just look [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4244&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/2G84u16I-DY" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2012/08/31/pax-2012/</feedburner:origLink></item>
		<item>
		<title>IGN Live: Max Anarchy</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/jtZCAf0wDnY/</link>
		<comments>http://platinumgames.com/2012/08/27/ign-live-max-anarchy/#comments</comments>
		<pubDate>Mon, 27 Aug 2012 02:38:12 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Ask Sega]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Jean Pierre Kellams]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Max Anarchy]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Tatsuya Sumida]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4241</guid>
		<description>http://www.youtube.com/watch?v=udhf7tLAw-w&amp;#38;w=500
&lt;p&gt;A couple of weeks ago, we played an hour of Max Anarchy with IGN and some fans who were kind enough to join us. If you've been looking for a deeper insight into the game, feel free to check it out! &lt;/p&gt;&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4241&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/jtZCAf0wDnY" height="1" width="1"/&gt;</description>
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		<item>
		<title>METAL GEAR RISING Gamescom Trailer</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/_CBeK9NdCuE/</link>
		<comments>http://platinumgames.com/2012/08/23/metal-gear-rising-gamescom-trailer/#comments</comments>
		<pubDate>Thu, 23 Aug 2012 09:19:24 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Gamescom]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4238</guid>
		<description>In case you missed it, a new trailer for MGR: Revengeance was released at Gamescom! You can check it out right here: We are also super happy to announce the release date for the game is set! METAL GEAR RISING: REVENGEANCE is in-stores 2/19 in the Americas, 2/21 in JPN/PAL, and 2/22 in UK/Ireland. Pre-order [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4238&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/_CBeK9NdCuE" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
	
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		<item>
		<title>Metal Gear Rising Video Roundup</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/ICLvuJKuFj8/</link>
		<comments>http://platinumgames.com/2012/06/14/metal-gear-rising-video-roundup/#comments</comments>
		<pubDate>Thu, 14 Jun 2012 07:51:39 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yuji Korekado]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4229</guid>
		<description>E3 was a huge success for PlatinumGames, and particularly, for Metal Gear Rising: Revengeance! Gamers got to go hands on with the game for the first time, we unveiled a new trailer, showed the game off to a very excitable Geoff Keighley on Spike TV, dropped the news that a demo will come packed with [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4229&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/ICLvuJKuFj8" height="1" width="1"/&gt;</description>
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		<slash:comments>5</slash:comments>
	
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		<title>PG Break Episode 08</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/qiGPchVk-yw/</link>
		<comments>http://platinumgames.com/2012/05/25/pg-break-episode-08/#comments</comments>
		<pubDate>Fri, 25 May 2012 06:46:11 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[dilated peoples]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Launch Trailer]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[PG Break]]></category>
		<category><![CDATA[Play Arts Kai]]></category>
		<category><![CDATA[sad dogs]]></category>
		<category><![CDATA[Vanquish]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4215</guid>
		<description>PG Break 08 fires off with a truly PRESS START  moment before turning our attention to tons of Max Anarchy/Anarchy Reigns news &amp;#8211; two new characters, a Japanese launch trailer, and a preview of the Dilated Peoples track, This Is Madness. Finally, we break the bad news about Anarchy Reigns US/EU release date &amp;#8211; SEGA [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4215&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/qiGPchVk-yw" height="1" width="1"/&gt;</description>
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		<slash:comments>85</slash:comments>
	
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		<item>
		<title>Maximum Anarchy with Douglas and Max</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/R0xKyzWvmYw/</link>
		<comments>http://platinumgames.com/2012/05/24/maximum-anarchy-with-douglas-and-max/#comments</comments>
		<pubDate>Thu, 24 May 2012 03:05:28 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Douglas Williamsburg]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Launch Trailer]]></category>
		<category><![CDATA[Max Caxton]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[The Twins]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4191</guid>
		<description>The wraps have come off two new additions to the Anarchy Reigns cast, Maximillian Caxton and Douglas Williamsburg. Max comes ready to fight with both Positron Blades and a Tesla Blitz, representing the best that BPS has to offer, while Douglas is ready to give mutants a pounding with The Twins (AKA Romeo and Julio)! [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4191&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/R0xKyzWvmYw" height="1" width="1"/&gt;</description>
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		<title>PG Break Episode 07</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/pyLJ6N2U568/</link>
		<comments>http://platinumgames.com/2012/05/14/pg-break-episode-07/#comments</comments>
		<pubDate>Mon, 14 May 2012 06:44:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[PG Break]]></category>
		<category><![CDATA[Play Arts Kai]]></category>
		<category><![CDATA[Rin Rin]]></category>
		<category><![CDATA[Vanquish Figures]]></category>
		<category><![CDATA[Yuji Korekado]]></category>

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		<description>PG Break hits lucky number 7 by getting lucky with a Rin Rin tweeter who earned herself a Vanquish figure. But that isn&amp;#8217;t the only funny to be had! Show Notes: - Around the World - We are on the E3 Death March getting cool things ready to show you. Which is why we don&amp;#8217;t [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4174&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/pyLJ6N2U568" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 52</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/7qz3CwARNIw/</link>
		<comments>http://platinumgames.com/2012/05/07/bayonetta-developer-commentary-part-52/#comments</comments>
		<pubDate>Mon, 07 May 2012 01:47:52 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4156</guid>
		<description>Bayonetta director Hideki Kamiya expounds on subjects as varied as his methods of music production, classic 3D shooters, and early ambitions for NPC characters in our 52nd developer commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4156&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/7qz3CwARNIw" height="1" width="1"/&gt;</description>
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		<slash:comments>6</slash:comments>
	

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		<title>PG Break Episode 06</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/SUNjR84K5ps/</link>
		<comments>http://platinumgames.com/2012/04/27/pg-break-episode-06/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 09:00:49 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Fei Rin]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Kenichiro Yoshimura]]></category>
		<category><![CDATA[Kenji Saito]]></category>
		<category><![CDATA[PG Break]]></category>
		<category><![CDATA[Play Arts Kai]]></category>
		<category><![CDATA[Rin Rin]]></category>
		<category><![CDATA[Vanquish Figures]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4137</guid>
		<description>PG Break returns from a week off with Anarchy Reigns character announcements, Vanquish figures, and general stupidity. Also, Hideki Kamiya&amp;#8217;s head. Show Notes: - Around the World - The Crimson Dragon sisters join the cast of Anarchy Reigns! Check out their character clips here! The Vanquish Play Arts Kai figures are out! Pick up Sam or [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4137&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/SUNjR84K5ps" height="1" width="1"/&gt;</description>
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		<slash:comments>5</slash:comments>
	

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		<title>Introducing Rin Rin, Fei Rin, and Ai Rin!</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/LFj5qfzUqUM/</link>
		<comments>http://platinumgames.com/2012/04/27/introducing-rin-rin-fei-rin-and-ai-rin/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 08:40:26 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Ai Rin]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Fei Rin]]></category>
		<category><![CDATA[Kenichiro]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Rin Rin]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description>Madworld&amp;#8217;s Rin Rin returns to Anarchy Reigns and she has brought her deadly sisters along for the ride. Check out these awesome character clips for the newest members of the Anarchy Reigns cast! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: Ai Rin, ANARCHY REIGNS, Atsushi Inaba, Character Design, Fei Rin, Kenichiro, Masaki Yamanaka, [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4138&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/LFj5qfzUqUM" height="1" width="1"/&gt;</description>
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		<item>
		<title>Bayonetta Developer Commentary Part 51</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/4z1_-hKpX5Q/</link>
		<comments>http://platinumgames.com/2012/04/09/bayonetta-developer-commentary-part-51/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 04:46:08 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4100</guid>
		<description>Bayonetta infiltrates the Ithavoll Building in our latest developer commentary as we inch ever closer to the conclusion of director Hideki Kamiya&amp;#8217;s Non-Stop ∞ Action masterpiece. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4100&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/4z1_-hKpX5Q" height="1" width="1"/&gt;</description>
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		<slash:comments>4</slash:comments>
	

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		<item>
		<title>PG Break Episode 05</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/M5m_74M9zJ4/</link>
		<comments>http://platinumgames.com/2012/04/06/pg-break-episode-05/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 06:02:40 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Arif S Kinchen]]></category>
		<category><![CDATA[Blacker Baron]]></category>
		<category><![CDATA[Hiroshi Shibata]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[PG Break]]></category>
		<category><![CDATA[Play Our Games]]></category>
		<category><![CDATA[Voice Acting]]></category>

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		<description>PG Break features a special voice in the longest episode of PG Break yet! Grab a drink and get ready to laugh with JP and Blacker Baron voice actor Arif S. Kinchen! Show Notes: - Around the World - PlayStation: The Official Magazine (US) says Vanquish (#1) and Bayonetta (#5) are 10 of the Best [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4120&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/M5m_74M9zJ4" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
	

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		<item>
		<title>PG Break 04 with BAYONETTA!</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/eM0cUOIUAxg/</link>
		<comments>http://platinumgames.com/2012/03/22/pg-break-04/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 09:42:16 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Jean Pierre Kellams]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Naoto Tanak]]></category>
		<category><![CDATA[PG Break]]></category>
		<category><![CDATA[Sound Track]]></category>
		<category><![CDATA[Vstylez]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4078</guid>
		<description>Hey everyone, PG Break 04 covers the Anarchy Reigns news that everyone is talking about! Tune in and catch your first glimpse at footage of that special someone! Bayonetta!! That isn&amp;#8217;t all we have to talk about&amp;#8230; Anarchy Reigns on a scale you have never experienced! And the Blacker Baron isn&amp;#8217;t going to let some witch [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4078&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/eM0cUOIUAxg" height="1" width="1"/&gt;</description>
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		<slash:comments>10</slash:comments>
	
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		<title>Bayonetta Developer Commentary Part 50</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/eyPwk9pirvQ/</link>
		<comments>http://platinumgames.com/2012/03/21/bayonetta-developer-commentary-part-50/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 01:19:50 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=4073</guid>
		<description>We&amp;#8217;ve hit the big five-oh as we finally near the end of our epic Bayonetta developer commentary! In this installment, director Hideki Kamiya comments on his &amp;#8220;take-no-prisoners&amp;#8221; attitude in implementing features. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4073&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/eyPwk9pirvQ" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
	

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		<title>PG Break Episode 03</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/q6vE_s5HLiY/</link>
		<comments>http://platinumgames.com/2012/03/09/pg-break-episode-03/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 03:37:09 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=4000</guid>
		<description>Hey everyone, JP here. PG Break is back in Japan this week with news of Staff Pages on our website, a fan made Tumblr blog, your twitter questions answered, teasing for new Anarchy Reigns news in 2 weeks, and a special comment from yours truly. Show Notes: - Around the World - Staff Pages on [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=4000&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/q6vE_s5HLiY" height="1" width="1"/&gt;</description>
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		<slash:comments>7</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 49</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/gvvvMF2Xf9s/</link>
		<comments>http://platinumgames.com/2012/03/05/bayonetta-developer-commentary-part-49/#comments</comments>
		<pubDate>Sun, 04 Mar 2012 15:00:12 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3882</guid>
		<description>Director Hideki Kamiya delves into Jeanne&amp;#8217;s motives as Bayonetta settles the score in our latest developer commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3882&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/gvvvMF2Xf9s" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
	

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		<item>
		<title>PG Break Episode 02</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/jD09QeDe0xY/</link>
		<comments>http://platinumgames.com/2012/02/27/3905/#comments</comments>
		<pubDate>Sun, 26 Feb 2012 16:11:35 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
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		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3905</guid>
		<description>Hey everyone, JP here. PG Break invades Los Angeles in this special second episode staring none other than Hideki Kamiya! Show Notes: - Around the World - The Big Action/Adventure Games of 2012 &amp;#8211; IGN. - Interact and Follow - Join the PlatinumGames Community Like us on Facebook Follow us for all the latest updates! [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3905&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/jD09QeDe0xY" height="1" width="1"/&gt;</description>
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		<slash:comments>16</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 48</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/UYG1b9bwMNk/</link>
		<comments>http://platinumgames.com/2012/02/21/bayonetta-developer-commentary-part-48/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 00:47:48 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3881</guid>
		<description>It&amp;#8217;s witch-on-witch as Bayonetta director Hideki Kamiya begins the epic final showdown with Jeanne in Part 48 of our ongoing developer commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3881&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/UYG1b9bwMNk" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 47</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/q_bQqwpkROc/</link>
		<comments>http://platinumgames.com/2012/02/20/bayonetta-developer-commentary-part-47-2/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 01:34:13 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3872</guid>
		<description>The missile mayhem continues in Part 47 of our Bayonetta developer commentary as director Hideki Kamiya shows off his encyclopedic knowledge of shooting lore. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3872&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/q_bQqwpkROc" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 46</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/EInaFcPIpcQ/</link>
		<comments>http://platinumgames.com/2012/02/13/bayonetta-developer-commentary-part-46/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 00:37:25 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3730</guid>
		<description>Director Hideki Kamiya drops Space Harrier trivia as he blasts his way through Bayonetta&amp;#8217;s Fantasy Zone in Part 45 of our ongoing developer commentary. Get Ready! Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3730&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/EInaFcPIpcQ" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
	

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		<title>PG Break Episode 1</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/gvXKZvhSO-4/</link>
		<comments>http://platinumgames.com/2012/02/10/pg-break-episode-1/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 06:25:01 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Jean Pierre Kellams]]></category>
		<category><![CDATA[JP Kellams]]></category>
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		<category><![CDATA[PG Break]]></category>
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		<description>Hey everyone, JP here. PG Break is our new web series that takes you behind the scenes here for a peek at everyday life in the studio, as well as an update on studio news. It&amp;#8217;s a bit goofy, but that is the point! Enjoy. Show Notes: - Around the World - Famitsu reveals Metal [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3834&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/gvXKZvhSO-4" height="1" width="1"/&gt;</description>
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		<slash:comments>11</slash:comments>
	

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		<item>
		<title>Behind the Scenes: Vanquish Play Arts Kai 2</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/ff1-5LCgY9s/</link>
		<comments>http://platinumgames.com/2012/02/07/behind-the-scenes-vanquish-play-arts-kai-2/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 09:07:26 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
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		<category><![CDATA[Making-Of]]></category>
		<category><![CDATA[Play Arts]]></category>
		<category><![CDATA[Play Arts Kai]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3808</guid>
		<description>Our Vanquish Behind the Scenes continued on last year with Kenji Irie and the mysterious ICHI (fortunately not THE KILLER) weighing in on the first painted sculpts of the figures to cross our desks. Check out their post below! &amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8212;&amp;#8211; ICHI here. Just the other day, I learned this is a &amp;#8220;yakudoshi&amp;#8221; for me &amp;#8212; [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3808&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/ff1-5LCgY9s" height="1" width="1"/&gt;</description>
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		<item>
		<title>Bayonetta Developer Commentary Part 45</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/b5LNHAiLmso/</link>
		<comments>http://platinumgames.com/2012/02/06/bayonetta-developer-commentary-part-45/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 00:50:21 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3715</guid>
		<description>Bayonetta director Hideki Kamiya barely escapes with his life against Sapientia and boards Air Luka Flight 001 in our latest developer commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3715&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/b5LNHAiLmso" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
	

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		<title>Bayonetta Developer Commentary Parts 43 &amp; 44</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/IQhW--t_W7s/</link>
		<comments>http://platinumgames.com/2012/02/01/bayonetta-developer-commentary-parts-43-44/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 01:33:13 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3777</guid>
		<description>Bayonetta rescues Cereza and goes toe-to-claw with the last of the Cardinal Virtues in director Hideki Kamiya&amp;#8217;s latest developer commentaries. Discover the shocking truth about Sapientia&amp;#8217;s &amp;#8220;manufacturer&amp;#8221; within! NOTE: Due to an error on our part, the 44th commentary was inadvertently posted as Part 43. This post combines both Parts 43 and 44. We offer our [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3777&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/IQhW--t_W7s" height="1" width="1"/&gt;</description>
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		<title>Behind the Scenes: Vanquish Play Arts Kai</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/J8R5Xy34qGM/</link>
		<comments>http://platinumgames.com/2012/01/31/behind-the-scenes-vanquish-play-arts-kai/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 07:30:35 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
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		<category><![CDATA[Bogey]]></category>
		<category><![CDATA[Making-Of]]></category>
		<category><![CDATA[Play Arts]]></category>
		<category><![CDATA[Play Arts Kai]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sam Gideon]]></category>
		<category><![CDATA[SEGA]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3750</guid>
		<description>In December 2010, our Japanese blog played host to a behind the scenes on the production of the Vanquish figures and our collaboration with Square-Enix. Now that that figures are set for release in May, we thought we&amp;#8217;d give you a glimpse into the huge amount of work that brought these figures to life! &amp;#8212;&amp;#8212;&amp;#8212; [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3750&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/J8R5Xy34qGM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/01/31/behind-the-scenes-vanquish-play-arts-kai/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
		<media:thumbnail url="http://platinumgames.files.wordpress.com/2012/01/sam_fig_04.jpg?w=150" />
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			<media:title type="html">sam_fig_04</media:title>
		</media:content>

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			<media:title type="html">platinumgames</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/sam_fig_01.jpg?w=326" medium="image">
			<media:title type="html">Sam’s Standing Pose: I am very picky when it comes to the balance of things, but they listened to me as I kept asking for fixes. Thanks to the sculptor being so understanding of my requests, we were able to get this awesome standing pose!</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/sam_fig_02.jpg?w=480" medium="image">
			<media:title type="html">Sam’s Back: The back pack of the ARS suit is what you see most often in the game, and they were able to get all the little details into the sculpt with exacting skill!</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/sam_fig_03.jpg?w=480" medium="image">
			<media:title type="html">Sam’s Boost Mode: By changing out the included parts, you can recreate Sam’s sliding pose!</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/sam_fig_04.jpg?w=500" medium="image">
			<media:title type="html">Sam’s Face: Of course, we also included a swappable head! It really looks like Sam. Such a bad ass...!</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/sam_fig_05.jpg?w=500" medium="image">
			<media:title type="html">Sam’s Gun: Just like Sam’s sculpt, the BLADE Weapon system has been recreated down to the finest details.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/rav_fig_01.jpg?w=324" medium="image">
			<media:title type="html">Bogey (Zaitsev) Standing Pose: I think you might think he is a bit fat from the picture, but when you actually see the figure, you are really satisfied with the size of the sculpt!</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/rav_fig_02.jpg?w=480" medium="image">
			<media:title type="html">Bogey (Zaitsev) Upper Body: Everything is there, from the pipes, to the back pack, and even the jets!</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/rav_fig_03.jpg?w=480" medium="image">
			<media:title type="html">Bogey (Zaitsev) Back Pack: The Back Pack on the rear of the sculpt articulates, so you are able to recreate the in-flight pose!</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/rav_fig_04.jpg?w=500" medium="image">
			<media:title type="html">Bogey (Zaitsev) Weapon: Bogey’s distinctive weapon, recreated down to the very last detail on the scope.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/rav_fig_05.jpg?w=500" medium="image">
			<media:title type="html">Bogey (Zaitsev) and Weapon: You can also attach the interchangeable blade attachment to Bogey’s gun!</media:title>
		</media:content>
	<feedburner:origLink>http://platinumgames.com/2012/01/31/behind-the-scenes-vanquish-play-arts-kai/</feedburner:origLink></item>
		<item>
		<title>Bayonetta Developer Commentary Part 42</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/pj2yg-Kcq6A/</link>
		<comments>http://platinumgames.com/2012/01/23/bayonetta-developer-commentary-part-42/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 01:45:44 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3610</guid>
		<description>Bayonetta throws down with Jeanne atop the rapidly-descending Valkyrie in director Hideki Kamiya&amp;#8217;s latest commentary. Ever wonder why a massive cargo plane has all those spiny projections? The answer might surprise you. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3610&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/pj2yg-Kcq6A" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/01/23/bayonetta-developer-commentary-part-42/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	

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			<media:title type="html">12-3</media:title>
		</media:content>

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			<media:title type="plain">Bayonetta Developer Commentary Part 42</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 42</media:description>
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		<item>
		<title>Bayonetta Developer Commentary Part 41</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/5UkN_AQpRsY/</link>
		<comments>http://platinumgames.com/2012/01/18/bayonetta-developer-commentary-part-41/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 01:07:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3602</guid>
		<description>Bayonetta director Hideki Kamiya continues to avoid suspiciously white Wicked Weaves as he Dodge Offsets his way through the Valkyrie in our latest developer commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3602&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/5UkN_AQpRsY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/01/18/bayonetta-developer-commentary-part-41/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	

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			<media:title type="html">12-2</media:title>
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			<media:rating scheme="urn:mpaa">r</media:rating>
			<media:title type="plain">Bayonetta Developer Commentary Part 41</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 41</media:description>
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		<item>
		<title>PlatinumGames 2012 Show Reel</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/L5_G4KDIZMc/</link>
		<comments>http://platinumgames.com/2012/01/16/platinumgames-2012-show-reel/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 09:32:11 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Infinite Space]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[Show Reel]]></category>
		<category><![CDATA[Vanquish]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3687</guid>
		<description>When you enter our offices, we have three LCD screens showing where we&amp;#8217;ve come from and where we are going as a company. It is our 2012 Show Reel, and it is far too cool to leave in the lobby, so we thought we&amp;#8217;d share it here. Filed under: Community, Games, PGTV, PlatinumGames Tagged: ANARCHY [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3687&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/L5_G4KDIZMc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/01/16/platinumgames-2012-show-reel/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	

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			<media:title type="html">0106-10</media:title>
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		<item>
		<title>Vanquish Play Arts Kai</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/m0IrWGRXkz0/</link>
		<comments>http://platinumgames.com/2012/01/10/vanquish-play-arts-kai/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 06:28:57 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Bogey]]></category>
		<category><![CDATA[Play Arts Kai]]></category>
		<category><![CDATA[Sam Gideon]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Victor Zaitsev]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3653</guid>
		<description>Square Enix has made some incredible Vanquish figures for us! Their PLAY ARTS KAI Sam and Bogey (Zaitsev) figures will be available in May 2012 in the US for an MSRP of $69.99 (Late April, 6,825 yen in Japan). Check out the photo gallery and keep on the look out for forthcoming blogs covering the [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3653&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/m0IrWGRXkz0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/01/10/vanquish-play-arts-kai/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
	
		<media:thumbnail url="http://platinumgames.files.wordpress.com/2012/01/sam06.jpg?w=150" />
		<media:content url="http://platinumgames.files.wordpress.com/2012/01/sam06.jpg?w=150" medium="image">
			<media:title type="html">sam06</media:title>
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			<media:title type="html">platinumgames</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/sam01.jpg?w=150" medium="image">
			<media:title type="html">sam01</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2012/01/sam02.jpg?w=150" medium="image">
			<media:title type="html">sam02</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/sam03.jpg?w=150" medium="image">
			<media:title type="html">sam03</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/sam04.jpg?w=150" medium="image">
			<media:title type="html">sam04</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/sam05.jpg?w=150" medium="image">
			<media:title type="html">sam05</media:title>
		</media:content>

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			<media:title type="html">sam07</media:title>
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			<media:title type="html">bofront</media:title>
		</media:content>

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			<media:title type="html">boback</media:title>
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			<media:title type="html">bogun2</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/bogey08.jpg?w=150" medium="image">
			<media:title type="html">bogey08</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/bogey07.jpg?w=150" medium="image">
			<media:title type="html">bogey07</media:title>
		</media:content>

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			<media:title type="html">bonaname</media:title>
		</media:content>

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			<media:title type="html">bobuki</media:title>
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	<feedburner:origLink>http://platinumgames.com/2012/01/10/vanquish-play-arts-kai/</feedburner:origLink></item>
		<item>
		<title>Bayonetta Developer Commentary Part 40</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/Fy1Szjphq98/</link>
		<comments>http://platinumgames.com/2012/01/10/bayonetta-developer-commentary-part-40-2/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 00:45:38 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3598</guid>
		<description>The assault on Ithavoll&amp;#8217;s flying fortress Valkyrie begins in Bayonetta director Hideki Kamiya&amp;#8217;s ongoing commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3598&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/Fy1Szjphq98" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/01/10/bayonetta-developer-commentary-part-40-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	

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			<media:title type="html">12-1</media:title>
		</media:content>

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			<media:title type="html">platinumgames</media:title>
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			<media:rating scheme="urn:mpaa">r</media:rating>
			<media:title type="plain">Bayonetta Developer Commentary Part 40</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 40</media:description>
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		<item>
		<title>PlatinumGames New Offices</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/zxHEWgPgBQU/</link>
		<comments>http://platinumgames.com/2012/01/06/platinumgames-new-offices/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 11:27:42 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[New Office]]></category>
		<category><![CDATA[Office Tour]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>
		<category><![CDATA[Umeda Sky Building]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3626</guid>
		<description>As our President and CEO, Tatsuya Minami, alluded to in his New Year&amp;#8217;s greeting, we&amp;#8217;ve got new offices. We&amp;#8217;ve moved from the 9th floor of the Umeda Sky Building down to the 8th and with it comes a whole new look for our studio. Filed under: Community, PlatinumGames Tagged: New Office, Office Tour, PlatinumGames, Tatsuya [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3626&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/zxHEWgPgBQU" height="1" width="1"/&gt;</description>
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		<slash:comments>11</slash:comments>
	
		<media:thumbnail url="http://platinumgames.files.wordpress.com/2012/01/0106-10.jpg?w=150" />
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			<media:title type="html">0106-10</media:title>
		</media:content>

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			<media:title type="html">platinumgames</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2012/01/0106-10.jpg?w=500" medium="image">
			<media:title type="html">Our reception area has our logo emblazoned on the wall along with monitors running our latest show reel.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/0106-9.jpg?w=500" medium="image">
			<media:title type="html">The reception area includes a showcase for some of the awesome items and awards our we've received.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/0106-11.jpg?w=500" medium="image">
			<media:title type="html">The floor of our reception area has a tile hallmarking the release of each of our games.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/0106-5.jpg?w=500" medium="image">
			<media:title type="html">The hallway has posters from our games.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/0106-7.jpg?w=500" medium="image">
			<media:title type="html">Each of our meeting rooms is labeled with a color.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/0106-6.jpg?w=500" medium="image">
			<media:title type="html">The Blue Room is a larger conference room with an enterprise vidcon system.</media:title>
		</media:content>

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			<media:title type="html">The Yellow Room is another HD Skype conference room.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/0106-1.jpg?w=500" medium="image">
			<media:title type="html">The Green Room is a meeting room equipped with an HD Skype system.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/0106-8.jpg?w=500" medium="image">
			<media:title type="html">Lucky enough to see a game in development? It will happen here, in our large conference room AKA the Purple Room.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/0106-3.jpg?w=500" medium="image">
			<media:title type="html">The Orange Room is a smaller counterpart to the Red Room</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/0106-4.jpg?w=500" medium="image">
			<media:title type="html">The Red Room is a reception area for more casual business meetings.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/0106-14.jpg?w=500" medium="image">
			<media:title type="html">We made sure the library has plenty of space to expand.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/0106-15.jpg?w=500" medium="image">
			<media:title type="html">Our library is full of great reference material from art books to games to movies.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/0106-12.jpg?w=500" medium="image">
			<media:title type="html">Something that hasn't changed, our open floor layout. It is key to what we do.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2012/01/0106-13.jpg?w=500" medium="image">
			<media:title type="html">The view of downtown Osaka from our offices is quite nice.</media:title>
		</media:content>
	<feedburner:origLink>http://platinumgames.com/2012/01/06/platinumgames-new-offices/</feedburner:origLink></item>
		<item>
		<title>Best Wishes for 2012</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/H5W2gKQ-7K8/</link>
		<comments>http://platinumgames.com/2012/01/05/best-wishes-for-2012/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 09:26:41 +0000</pubDate>
		<dc:creator>Tatsuya Minami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[New Office]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3581</guid>
		<description>Happy New Year 2012! Thanks to you all we had a terrific 2011 and we are looking forward to your continued support this year. In Japan, the coming of the New Year is an event marked with a very special importance, with a different connotation to how the date is viewed in the West. People [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3581&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/H5W2gKQ-7K8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/01/05/best-wishes-for-2012/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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		<item>
		<title>Bayonetta Developer Commentary Part 39</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/XV8Pqkeblsk/</link>
		<comments>http://platinumgames.com/2012/01/05/bayonetta-developer-commentary-part-39/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 05:28:39 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3573</guid>
		<description>Bayonetta director Hideki Kamiya continues to display his mad skills, beasting Iustitia in the conclusion to Chapter 11. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3573&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/XV8Pqkeblsk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/01/05/bayonetta-developer-commentary-part-39/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	

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			<media:title type="html">11-2</media:title>
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			<media:title type="plain">Bayonetta Developer Commentary Part 39</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 39</media:description>
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		<item>
		<title>Bayonetta Developer Commentary Part 38</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/1wMcwvhmvrw/</link>
		<comments>http://platinumgames.com/2011/12/21/bayonetta-developer-commentary-part-38/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 06:13:59 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3567</guid>
		<description>Bayonetta director Hideki Kamiya tackles the ingeniously &amp;#8220;economical&amp;#8221; boss, Iustitia, in Part 38 of our ongoing commentary series. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3567&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/1wMcwvhmvrw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/12/21/bayonetta-developer-commentary-part-38/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	

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			<media:title type="plain">Bayonetta Developer Commentary Part 38</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 38</media:description>
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		<item>
		<title>METAL GEAR RISING: REVENGEANCE HITS THE VGAS!</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/9kpujFm6Mkk/</link>
		<comments>http://platinumgames.com/2011/12/11/metal-gear-rising-revengeance-hits-the-vgas/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 03:30:30 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Raiden]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3490</guid>
		<description>REBOOTED: METAL GEAR SOLID: RISING becomes METAL GEAR RISING METAL GEAR SOLID: RISING’s E3 2010 trailer won numerous “Best Trailer” awards and drew praise worldwide. At the 2011 VGAs, the game re-emerged as METAL GEAR RISING with an all-new trailer. METAL GEAR RISING is being developed through a partnership between Kojima Productions and PlatinumGames, known [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3490&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/9kpujFm6Mkk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/12/11/metal-gear-rising-revengeance-hits-the-vgas/feed/</wfw:commentRss>
		<slash:comments>46</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2011/12/11/metal-gear-rising-revengeance-hits-the-vgas/</feedburner:origLink></item>
		<item>
		<title>An Unexpected Title Announcement</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/0WOFhpQ7OYI/</link>
		<comments>http://platinumgames.com/2011/12/11/an-unexpected-title-announcement/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 03:00:46 +0000</pubDate>
		<dc:creator>Tatsuya Minami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
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		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Raiden]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3506</guid>
		<description>Hello, Tatsuya Minami here. It&amp;#8217;s been a while since I&amp;#8217;ve spoken with you, and some time since I&amp;#8217;ve written a blog. I wanted to give our fans more insight into recent events, but procrastination prevented me. You have my apologies. Today&amp;#8217;s announcement is a sudden one. PlatinumGames has a new title to share with you: [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3506&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/0WOFhpQ7OYI" height="1" width="1"/&gt;</description>
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		<slash:comments>8</slash:comments>
	
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		<item>
		<title>Bayonetta Developer Commentary Part 37</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/nwm3N6mw1aE/</link>
		<comments>http://platinumgames.com/2011/12/05/bayonetta-developer-commentary-part-37/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 01:14:27 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3445</guid>
		<description>In the final Chapter 10 commentary, Bayonetta director Hideki Kamiya discusses the creation of new experiences using repurposed assets. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3445&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/nwm3N6mw1aE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/12/05/bayonetta-developer-commentary-part-37/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 36</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/_Hmeat9WEAA/</link>
		<comments>http://platinumgames.com/2011/11/30/bayonetta-developer-commentary-part-36/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 01:00:05 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3431</guid>
		<description>As Bayonetta director Hideki Kamiya continues to commentate his way through Chapter 10, learn about the storied Japanese gaming tradition of the Boss Rush. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3431&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/_Hmeat9WEAA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/11/30/bayonetta-developer-commentary-part-36/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 35</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/jQpnRKZni20/</link>
		<comments>http://platinumgames.com/2011/11/11/bayonetta-developer-commentary-part-35/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 02:00:32 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3413</guid>
		<description>Bayonetta director Hideki Kamiya expounds on the merits of Kulshedra and Odette in Part 35 of our ongoing developer commentary. And tentacles&amp;#8230; Why did it have to be tentacles? Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3413&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/jQpnRKZni20" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/11/11/bayonetta-developer-commentary-part-35/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 34</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/B6gz87vXxng/</link>
		<comments>http://platinumgames.com/2011/10/24/bayonetta-developer-commentary-part-34/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 02:55:00 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3371</guid>
		<description>Bayonetta director Hideki Kamiya finishes up Chapter 9&amp;#8242;s stylish hard action in Part 34 of our continuing developer commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3371&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/B6gz87vXxng" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/10/24/bayonetta-developer-commentary-part-34/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 33</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/KWWF-PevDhU/</link>
		<comments>http://platinumgames.com/2011/10/20/bayonetta-developer-commentary-part-33/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 05:33:02 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3364</guid>
		<description>Bayonetta director Hideki Kamiya issues sage ProTips for avoiding Golem annihilation in our 33rd developer commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3364&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/KWWF-PevDhU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/10/20/bayonetta-developer-commentary-part-33/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 32</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/2QV-JBcD1BY/</link>
		<comments>http://platinumgames.com/2011/10/12/bayonetta-developer-commentary-part-32/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 00:42:52 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3354</guid>
		<description>Bayonetta director Hideki Kamiya reveals the secrets of efficient asset use in Part 32 of our ongoing developer commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3354&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/2QV-JBcD1BY" height="1" width="1"/&gt;</description>
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		<slash:comments>5</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 31</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/4A9wMmtorw4/</link>
		<comments>http://platinumgames.com/2011/10/07/bayonetta-developer-commentary-part-31/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 09:10:26 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3347</guid>
		<description>Hideki Kamiya closes out Chapter 8 and fills us in on the Japan-exclusive Adam Hughes Bayonetta cover in Part 31 of our ongoing commentary series. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3347&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/4A9wMmtorw4" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/10/07/bayonetta-developer-commentary-part-31/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 30</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/JnI6VNfOvkY/</link>
		<comments>http://platinumgames.com/2011/09/27/bayonetta-developer-commentary-part-30/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 06:01:09 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3341</guid>
		<description>We&amp;#8217;ve hit the big 30 in our continuing commentary series as Bayonetta director Hideki Kamiya schools us on the finer points of vintage SEGA game music. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3341&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/JnI6VNfOvkY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/09/27/bayonetta-developer-commentary-part-30/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	

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		<title>Anarchy Reigns TGS Trailer</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/-lsKU5Sh54k/</link>
		<comments>http://platinumgames.com/2011/09/16/anarchy-reigns-tgs-trailer/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 08:22:51 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
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		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[tgs]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description>The distant drums of TGS are screaming loud in our new Anarchy Reigns trailer, and Jack&amp;#8217;s Gator Tooth has never been sharper. Anarchy Reigns worldwide in 2012. Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Playstation 3, tgs, Trailer, Xbox 360&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3331&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/-lsKU5Sh54k" height="1" width="1"/&gt;</description>
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		<slash:comments>10</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 29</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/1OT6F_GZMvQ/</link>
		<comments>http://platinumgames.com/2011/09/07/bayonetta-developer-commentary-part-29/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 22:43:31 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3323</guid>
		<description>Director Hideki Kamiya gets his kicks on Route 666 in Part 29 of the ongoing Bayonetta developer commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3323&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/1OT6F_GZMvQ" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 28</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/X-Sn3g39sjo/</link>
		<comments>http://platinumgames.com/2011/08/26/bayonetta-developer-commentary-part-28/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 01:02:46 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3318</guid>
		<description>Hideki Kamiya vanquishes Temperantia in Part 28 of his ongoing Bayonetta director commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3318&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/X-Sn3g39sjo" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
	

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		<title>Anarchy Reigns Multiplayer Trailer</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/0sErJz64GYk/</link>
		<comments>http://platinumgames.com/2011/08/25/anarchy-reigns-multiplayer-trailer/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 02:08:53 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3314</guid>
		<description>Multiplayer Anarchy Reigns is tons of fun. Here is a glimpse that we showed during Gamescom. Experience the Anarchy in 2012. Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, multiplayer, Playstation 3, Trailer, Xbox 360&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3314&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/0sErJz64GYk" height="1" width="1"/&gt;</description>
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		<slash:comments>5</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 27</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/O6hgvwqAj8o/</link>
		<comments>http://platinumgames.com/2011/08/23/bayonetta-developer-commentary-part-27/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 01:13:53 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3308</guid>
		<description>Director Hideki Kamiya takes on Bayonetta&amp;#8217;s second boss in our ongoing director commentary series. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3308&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/O6hgvwqAj8o" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
	

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		<item>
		<title>Oinkie Juices His Way Into Anarchy Reigns</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/Wn2Hakhe_1c/</link>
		<comments>http://platinumgames.com/2011/08/10/oinkie-juices-his-way-into-anarchy-reigns/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 13:00:35 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Oinkie]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3293</guid>
		<description>History is littered with athletes who have juiced looking to take home the proverbial bacon. In Anarchy Reigns, the juice head really just wants some bacon. Say hello to Oinkie, the newest member of the Anarchy Reigns cast. Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Masaki Yamanaka, [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3293&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/Wn2Hakhe_1c" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 26</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/0ZZrNGDtbeE/</link>
		<comments>http://platinumgames.com/2011/08/10/bayonetta-developer-commentary-part-26/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 00:49:00 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3285</guid>
		<description>Hideki Kamiya wraps up Chapter 6 in our 26th installment of the Bayonetta director commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3285&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/0ZZrNGDtbeE" height="1" width="1"/&gt;</description>
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		<slash:comments>4</slash:comments>
	

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		<title>Garuda Transforms Into Anarchy Reigns</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/LWGxaNJYPHY/</link>
		<comments>http://platinumgames.com/2011/08/09/garuda-transforms-into-anarchy-reigns/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 13:00:27 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Garuda]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3273</guid>
		<description>What happens when you don&amp;#8217;t lose your mind, just your body? You turn into a transforming, drill-equipped robot hell-bent on total annihilation. You also get a cool name &amp;#8211; GARUDA! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Garuda, Masaki Yamanaka, PlatinumGames, Playstation 3, SEGA, Trailer, Xbox 360&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3273&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/LWGxaNJYPHY" height="1" width="1"/&gt;</description>
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		<slash:comments>6</slash:comments>
	

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		<item>
		<title>Durga Eviscerates Anarchy Reigns</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/gcTmZYuHmVI/</link>
		<comments>http://platinumgames.com/2011/08/09/durga-eviscerates-anarchy-reigns/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 03:00:10 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Garuda]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3264</guid>
		<description>It takes a special kind of individual to attach a revolver to one&amp;#8217;s leg. Fortunately, Anarchy Reigns has just that crazed individual &amp;#8211; DURGA! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Garuda, Masaki Yamanaka, PlatinumGames, Playstation 3, SEGA, Trailer, Xbox 360&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3264&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/gcTmZYuHmVI" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 25</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/hftio2ttxgs/</link>
		<comments>http://platinumgames.com/2011/08/03/bayonetta-developer-commentary-part-21-3/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 08:23:15 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3258</guid>
		<description>Bayonetta director Hideki Kamiya continues his commentary series, tackling the latter half of Chapter 6. Did someone say &amp;#8220;dance-off&amp;#8221;? Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3258&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/hftio2ttxgs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/08/03/bayonetta-developer-commentary-part-21-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	

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		<item>
		<title>Anarchy Reigns Story Trailer</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/Jb5d71YYrAM/</link>
		<comments>http://platinumgames.com/2011/08/03/anarchy-reigns-story-trailer/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 08:08:10 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Story Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3253</guid>
		<description>In case you missed it, here is the Anarchy Reigns story trailer in all of its hi-def glory. Experience the Anarchy in 2012. Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Playstation 3, Story Trailer, Xbox 360&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3253&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/Jb5d71YYrAM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/08/03/anarchy-reigns-story-trailer/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	

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		<item>
		<title>San Diego Comic Con 2011</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/9WvbSDkmZLo/</link>
		<comments>http://platinumgames.com/2011/08/02/san-diego-comic-con-2011/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 06:44:36 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MadWorld]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Adam Hughes]]></category>
		<category><![CDATA[Carl Vinson]]></category>
		<category><![CDATA[Gaslamp]]></category>
		<category><![CDATA[Geof Darrow]]></category>
		<category><![CDATA[JP]]></category>
		<category><![CDATA[Mai Ohkura]]></category>
		<category><![CDATA[Play Arts]]></category>
		<category><![CDATA[San Diego Comic Con]]></category>
		<category><![CDATA[Steve Blum]]></category>
		<category><![CDATA[Tsuyoshi Takahashi]]></category>
		<category><![CDATA[Yuri Lowenthal]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3220</guid>
		<description>Hi, everyone. JP here. Even though PlatinumGames is located in Japan, it is really important that our staff get a feel for what is happening around the world. Of course, game shows like E3 and GC are important for this, but equally important is seeing what makes gamers, and fans in general, particularly excited. That [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3220&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/9WvbSDkmZLo" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
	
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		<item>
		<title>Bayonetta Developer Commentary Part 24</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/eXGs46mpqKw/</link>
		<comments>http://platinumgames.com/2011/07/28/bayonetta-developer-commentary-part-24/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 05:18:29 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3212</guid>
		<description>Bayonetta director Hideki Kamiya tackles the middle section of Chapter 6 in Part 24 of his ongoing commentary series. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3212&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/eXGs46mpqKw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/07/28/bayonetta-developer-commentary-part-24/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	

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			<media:rating scheme="urn:mpaa">r</media:rating>
			<media:title type="plain">Bayonetta Developer Commentary Part 24</media:title>
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		<item>
		<title>Bayonetta Developer Commentary Part 23</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/LqT-dhi6t2k/</link>
		<comments>http://platinumgames.com/2011/07/22/bayonetta-developer-commentary-part-23/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 03:17:02 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Developer Commentary]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3204</guid>
		<description>Part 23 of the Bayonetta commentary continues Hideki Kamiya&amp;#8217;s playthrough of Chapter 6. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3204&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/LqT-dhi6t2k" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/07/22/bayonetta-developer-commentary-part-23/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	

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			<media:title type="plain">Bayonetta Developer Commentary Part 23</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 23</media:description>
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		<item>
		<title>Bayonetta Developer Commentary Part 22</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/d6zkDt7jO7w/</link>
		<comments>http://platinumgames.com/2011/07/20/bayonetta-developer-commentary-part-22/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 04:36:44 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3195</guid>
		<description>We&amp;#8217;re on to part 22 of the Bayonetta Developer Commentary! Hideki Kamiya has made it all the way to Chapter 6 of Bayonetta. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3195&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/d6zkDt7jO7w" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/07/20/bayonetta-developer-commentary-part-22/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 21</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/1G18QeBxeW8/</link>
		<comments>http://platinumgames.com/2011/07/14/bayonetta-developer-commentary-part-21/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 07:43:16 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3183</guid>
		<description>We&amp;#8217;re on to part 21 of the Bayonetta Developer Commentary with Hideki Kamiya going through the final section of Chapter 5 of Bayonetta. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3183&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/1G18QeBxeW8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/07/14/bayonetta-developer-commentary-part-21/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 20</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/qC-ZD_SpEZs/</link>
		<comments>http://platinumgames.com/2011/07/08/bayonetta-developer-commentary-part-20/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 04:41:52 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3180</guid>
		<description>We&amp;#8217;ve hit the part 20 milestone with Hideki Kamiya finishing up Chapter 5 of Bayonetta. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3180&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/qC-ZD_SpEZs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/07/08/bayonetta-developer-commentary-part-20/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 19</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/VIErmPwjasA/</link>
		<comments>http://platinumgames.com/2011/07/05/bayonetta-developer-commentary-part-19/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 06:23:35 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3174</guid>
		<description>Only one video post last week, but we are back for the attack this week with Part 19 of the Bayonetta commentary which continues director Hideki Kamiya&amp;#8217;s play-through of Chapter 5. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3174&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/VIErmPwjasA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/07/05/bayonetta-developer-commentary-part-19/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 18</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/Tn3_kDJTCHk/</link>
		<comments>http://platinumgames.com/2011/06/29/bayonetta-developer-commentary-part-18/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 06:58:46 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3168</guid>
		<description>Part 18 of the Bayonetta commentary continues director Hideki Kamiya&amp;#8217;s play-through of Chapter 5. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: Bayonetta, Community, Games, PGTV, PlatinumGames Tagged: Bayonetta, Developer Commentary, [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3168&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/Tn3_kDJTCHk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/06/29/bayonetta-developer-commentary-part-18/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 17</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/a5mDbV-D8Sc/</link>
		<comments>http://platinumgames.com/2011/06/24/bayonetta-developer-commentary-part-17/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 01:07:03 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3163</guid>
		<description>Part 17 of the Bayonetta commentary kicks off director Hideki Kamiya&amp;#8217;s play-through of Chapter 5. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: Bayonetta, Community, Games, PGTV, PlatinumGames Tagged: Bayonetta, Developer [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3163&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/a5mDbV-D8Sc" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 16</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/GITcqjNlTbs/</link>
		<comments>http://platinumgames.com/2011/06/21/bayonetta-developer-commentary-part-16/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 06:47:23 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3157</guid>
		<description>The Bayonetta commentary returns with director Hideki Kamiya playing through Chapter 4. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: Bayonetta, Community, Games, PGTV, PlatinumGames Tagged: Bayonetta, Developer Commentary, Hideki Kamiya, [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3157&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/GITcqjNlTbs" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
	

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		<title>PG Live Episode 1 – Anarchy Reigns E3</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/JPOFlr1IBgw/</link>
		<comments>http://platinumgames.com/2011/06/17/pg-live-episode-1-anarchy-reigns-e3/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 05:46:28 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<category><![CDATA[PGTV]]></category>
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		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Kazuyo Tsukuma]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Multiplayer Brawler]]></category>
		<category><![CDATA[PG Live]]></category>
		<category><![CDATA[Playstation 3]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3146</guid>
		<description>Thank you so much to everyone who tuned in to yesterday&amp;#8217;s debut episode of PG Live! As promised, here is a streaming version for those of you who couldn&amp;#8217;t tune in! We&amp;#8217;ve also updated our podcast feeds for PGTV to pick up all the video content we post on the site. If you want to [&amp;#8230;]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;#038;blog=6054675&amp;#038;post=3146&amp;#038;subd=platinumgames&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/JPOFlr1IBgw" height="1" width="1"/&gt;</description>
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		<slash:comments>5</slash:comments>
	

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