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	<title>PlatinumGames Inc.</title>
	
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		<title>Bayonetta Developer Commentary Part 42</title>
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		<comments>http://platinumgames.com/2012/01/23/bayonetta-developer-commentary-part-42/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 01:45:44 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3610</guid>
		<description>Bayonetta throws down with Jeanne atop the rapidly-descending Valkyrie in director Hideki Kamiya&amp;#8217;s latest commentary. Ever wonder why a massive cargo plane has all those spiny projections? The answer might surprise you. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3610&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/pj2yg-Kcq6A" height="1" width="1"/&gt;</description>
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		<title>Bayonetta Developer Commentary Part 41</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/5UkN_AQpRsY/</link>
		<comments>http://platinumgames.com/2012/01/18/bayonetta-developer-commentary-part-41/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 01:07:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3602</guid>
		<description>Bayonetta director Hideki Kamiya continues to avoid suspiciously white Wicked Weaves as he Dodge Offsets his way through the Valkyrie in our latest developer commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3602&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/5UkN_AQpRsY" height="1" width="1"/&gt;</description>
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		<title>PlatinumGames 2012 Show Reel</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/L5_G4KDIZMc/</link>
		<comments>http://platinumgames.com/2012/01/16/platinumgames-2012-show-reel/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 09:32:11 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Infinite Space]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[Show Reel]]></category>
		<category><![CDATA[Vanquish]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3687</guid>
		<description>When you enter our offices, we have three LCD screens showing where we&amp;#8217;ve come from and where we are going as a company. It is our 2012 Show Reel, and it is far too cool to leave in the lobby, so we thought we&amp;#8217;d share it here. Filed under: Community, Games, PGTV, PlatinumGames Tagged: ANARCHY [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3687&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/L5_G4KDIZMc" height="1" width="1"/&gt;</description>
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		<slash:comments>5</slash:comments>
	

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		<item>
		<title>Vanquish Play Arts Kai</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/m0IrWGRXkz0/</link>
		<comments>http://platinumgames.com/2012/01/10/vanquish-play-arts-kai/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 06:28:57 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Bogey]]></category>
		<category><![CDATA[Play Arts Kai]]></category>
		<category><![CDATA[Sam Gideon]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Victor Zaitsev]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3653</guid>
		<description>Square Enix has made some incredible Vanquish figures for us! Their PLAY ARTS KAI Sam and Bogey (Zaitsev) figures will be available in May 2012 in the US for an MSRP of $69.99 (Late April, 6,825 yen in Japan). Check out the photo gallery and keep on the look out for forthcoming blogs covering the [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3653&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/m0IrWGRXkz0" height="1" width="1"/&gt;</description>
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		<slash:comments>11</slash:comments>
	
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		<item>
		<title>Bayonetta Developer Commentary Part 40</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/Fy1Szjphq98/</link>
		<comments>http://platinumgames.com/2012/01/10/bayonetta-developer-commentary-part-40-2/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 00:45:38 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3598</guid>
		<description>The assault on Ithavoll&amp;#8217;s flying fortress Valkyrie begins in Bayonetta director Hideki Kamiya&amp;#8217;s ongoing commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3598&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/Fy1Szjphq98" height="1" width="1"/&gt;</description>
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			<media:title type="plain">Bayonetta Developer Commentary Part 40</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 40</media:description>
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		<item>
		<title>PlatinumGames New Offices</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/zxHEWgPgBQU/</link>
		<comments>http://platinumgames.com/2012/01/06/platinumgames-new-offices/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 11:27:42 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[New Office]]></category>
		<category><![CDATA[Office Tour]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>
		<category><![CDATA[Umeda Sky Building]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3626</guid>
		<description>As our President and CEO, Tatsuya Minami, alluded to in his New Year&amp;#8217;s greeting, we&amp;#8217;ve got new offices. We&amp;#8217;ve moved from the 9th floor of the Umeda Sky Building down to the 8th and with it comes a whole new look for our studio. Filed under: Community, PlatinumGames Tagged: New Office, Office Tour, PlatinumGames, Tatsuya [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3626&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/zxHEWgPgBQU" height="1" width="1"/&gt;</description>
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		<slash:comments>11</slash:comments>
	
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			<media:title type="html">0106-1</media:title>
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			<media:title type="html">0106-14</media:title>
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			<media:title type="html">0106-15</media:title>
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	<feedburner:origLink>http://platinumgames.com/2012/01/06/platinumgames-new-offices/</feedburner:origLink></item>
		<item>
		<title>Best Wishes for 2012</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/H5W2gKQ-7K8/</link>
		<comments>http://platinumgames.com/2012/01/05/best-wishes-for-2012/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 09:26:41 +0000</pubDate>
		<dc:creator>Tatsuya Minami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[New Office]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3581</guid>
		<description>Happy New Year 2012! Thanks to you all we had a terrific 2011 and we are looking forward to your continued support this year. In Japan, the coming of the New Year is an event marked with a very special importance, with a different connotation to how the date is viewed in the West. People [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3581&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/H5W2gKQ-7K8" height="1" width="1"/&gt;</description>
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		<slash:comments>6</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2012/01/05/best-wishes-for-2012/</feedburner:origLink></item>
		<item>
		<title>Bayonetta Developer Commentary Part 39</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/XV8Pqkeblsk/</link>
		<comments>http://platinumgames.com/2012/01/05/bayonetta-developer-commentary-part-39/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 05:28:39 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3573</guid>
		<description>Bayonetta director Hideki Kamiya continues to display his mad skills, beasting Iustitia in the conclusion to Chapter 11. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3573&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/XV8Pqkeblsk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2012/01/05/bayonetta-developer-commentary-part-39/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	

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			<media:title type="html">11-2</media:title>
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			<media:title type="plain">Bayonetta Developer Commentary Part 39</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 39</media:description>
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		<item>
		<title>Bayonetta Developer Commentary Part 38</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/1wMcwvhmvrw/</link>
		<comments>http://platinumgames.com/2011/12/21/bayonetta-developer-commentary-part-38/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 06:13:59 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3567</guid>
		<description>Bayonetta director Hideki Kamiya tackles the ingeniously &amp;#8220;economical&amp;#8221; boss, Iustitia, in Part 38 of our ongoing commentary series. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3567&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/1wMcwvhmvrw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/12/21/bayonetta-developer-commentary-part-38/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	

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			<media:title type="plain">Bayonetta Developer Commentary Part 38</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 38</media:description>
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		<item>
		<title>METAL GEAR RISING: REVENGEANCE HITS THE VGAS!</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/9kpujFm6Mkk/</link>
		<comments>http://platinumgames.com/2011/12/11/metal-gear-rising-revengeance-hits-the-vgas/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 03:30:30 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Raiden]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3490</guid>
		<description>REBOOTED: METAL GEAR SOLID: RISING becomes METAL GEAR RISING METAL GEAR SOLID: RISING’s E3 2010 trailer won numerous “Best Trailer” awards and drew praise worldwide. At the 2011 VGAs, the game re-emerged as METAL GEAR RISING with an all-new trailer. METAL GEAR RISING is being developed through a partnership between Kojima Productions and PlatinumGames, known [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3490&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/9kpujFm6Mkk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/12/11/metal-gear-rising-revengeance-hits-the-vgas/feed/</wfw:commentRss>
		<slash:comments>42</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2011/12/11/metal-gear-rising-revengeance-hits-the-vgas/</feedburner:origLink></item>
		<item>
		<title>An Unexpected Title Announcement</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/0WOFhpQ7OYI/</link>
		<comments>http://platinumgames.com/2011/12/11/an-unexpected-title-announcement/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 03:00:46 +0000</pubDate>
		<dc:creator>Tatsuya Minami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Raiden]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3506</guid>
		<description>Hello, Tatsuya Minami here. It&amp;#8217;s been a while since I&amp;#8217;ve spoken with you, and some time since I&amp;#8217;ve written a blog. I wanted to give our fans more insight into recent events, but procrastination prevented me. You have my apologies. Today&amp;#8217;s announcement is a sudden one. PlatinumGames has a new title to share with you: [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3506&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/0WOFhpQ7OYI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/12/11/an-unexpected-title-announcement/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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		<item>
		<title>Bayonetta Developer Commentary Part 37</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/nwm3N6mw1aE/</link>
		<comments>http://platinumgames.com/2011/12/05/bayonetta-developer-commentary-part-37/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 01:14:27 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3445</guid>
		<description>In the final Chapter 10 commentary, Bayonetta director Hideki Kamiya discusses the creation of new experiences using repurposed assets. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3445&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/nwm3N6mw1aE" height="1" width="1"/&gt;</description>
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		<slash:comments>4</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 36</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/_Hmeat9WEAA/</link>
		<comments>http://platinumgames.com/2011/11/30/bayonetta-developer-commentary-part-36/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 01:00:05 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3431</guid>
		<description>As Bayonetta director Hideki Kamiya continues to commentate his way through Chapter 10, learn about the storied Japanese gaming tradition of the Boss Rush. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3431&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/_Hmeat9WEAA" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 35</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/jQpnRKZni20/</link>
		<comments>http://platinumgames.com/2011/11/11/bayonetta-developer-commentary-part-35/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 02:00:32 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3413</guid>
		<description>Bayonetta director Hideki Kamiya expounds on the merits of Kulshedra and Odette in Part 35 of our ongoing developer commentary. And tentacles&amp;#8230; Why did it have to be tentacles? Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3413&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/jQpnRKZni20" height="1" width="1"/&gt;</description>
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		<slash:comments>6</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 34</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/B6gz87vXxng/</link>
		<comments>http://platinumgames.com/2011/10/24/bayonetta-developer-commentary-part-34/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 02:55:00 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3371</guid>
		<description>Bayonetta director Hideki Kamiya finishes up Chapter 9&amp;#8242;s stylish hard action in Part 34 of our continuing developer commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3371&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/B6gz87vXxng" height="1" width="1"/&gt;</description>
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		<slash:comments>9</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 33</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/KWWF-PevDhU/</link>
		<comments>http://platinumgames.com/2011/10/20/bayonetta-developer-commentary-part-33/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 05:33:02 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3364</guid>
		<description>Bayonetta director Hideki Kamiya issues sage ProTips for avoiding Golem annihilation in our 33rd developer commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3364&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/KWWF-PevDhU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/10/20/bayonetta-developer-commentary-part-33/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 32</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/2QV-JBcD1BY/</link>
		<comments>http://platinumgames.com/2011/10/12/bayonetta-developer-commentary-part-32/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 00:42:52 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<guid isPermaLink="false">http://platinumgames.com/?p=3354</guid>
		<description>Bayonetta director Hideki Kamiya reveals the secrets of efficient asset use in Part 32 of our ongoing developer commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3354&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/2QV-JBcD1BY" height="1" width="1"/&gt;</description>
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		<slash:comments>5</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 31</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/4A9wMmtorw4/</link>
		<comments>http://platinumgames.com/2011/10/07/bayonetta-developer-commentary-part-31/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 09:10:26 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3347</guid>
		<description>Hideki Kamiya closes out Chapter 8 and fills us in on the Japan-exclusive Adam Hughes Bayonetta cover in Part 31 of our ongoing commentary series. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3347&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/4A9wMmtorw4" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 30</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/JnI6VNfOvkY/</link>
		<comments>http://platinumgames.com/2011/09/27/bayonetta-developer-commentary-part-30/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 06:01:09 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3341</guid>
		<description>We&amp;#8217;ve hit the big 30 in our continuing commentary series as Bayonetta director Hideki Kamiya schools us on the finer points of vintage SEGA game music. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3341&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/JnI6VNfOvkY" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
	

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		<title>Anarchy Reigns TGS Trailer</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/-lsKU5Sh54k/</link>
		<comments>http://platinumgames.com/2011/09/16/anarchy-reigns-tgs-trailer/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 08:22:51 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[tgs]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3331</guid>
		<description>The distant drums of TGS are screaming loud in our new Anarchy Reigns trailer, and Jack&amp;#8217;s Gator Tooth has never been sharper. Anarchy Reigns worldwide in 2012. Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Playstation 3, tgs, Trailer, Xbox 360&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3331&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/-lsKU5Sh54k" height="1" width="1"/&gt;</description>
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		<slash:comments>10</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 29</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/1OT6F_GZMvQ/</link>
		<comments>http://platinumgames.com/2011/09/07/bayonetta-developer-commentary-part-29/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 22:43:31 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3323</guid>
		<description>Director Hideki Kamiya gets his kicks on Route 666 in Part 29 of the ongoing Bayonetta developer commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3323&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/1OT6F_GZMvQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/09/07/bayonetta-developer-commentary-part-29/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 28</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/X-Sn3g39sjo/</link>
		<comments>http://platinumgames.com/2011/08/26/bayonetta-developer-commentary-part-28/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 01:02:46 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3318</guid>
		<description>Hideki Kamiya vanquishes Temperantia in Part 28 of his ongoing Bayonetta director commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3318&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/X-Sn3g39sjo" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
	

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		<title>Anarchy Reigns Multiplayer Trailer</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/0sErJz64GYk/</link>
		<comments>http://platinumgames.com/2011/08/25/anarchy-reigns-multiplayer-trailer/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 02:08:53 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3314</guid>
		<description>Multiplayer Anarchy Reigns is tons of fun. Here is a glimpse that we showed during Gamescom. Experience the Anarchy in 2012. Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, multiplayer, Playstation 3, Trailer, Xbox 360&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3314&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/0sErJz64GYk" height="1" width="1"/&gt;</description>
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		<slash:comments>5</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 27</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/O6hgvwqAj8o/</link>
		<comments>http://platinumgames.com/2011/08/23/bayonetta-developer-commentary-part-27/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 01:13:53 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3308</guid>
		<description>Director Hideki Kamiya takes on Bayonetta&amp;#8217;s second boss in our ongoing director commentary series. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3308&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/O6hgvwqAj8o" height="1" width="1"/&gt;</description>
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		<item>
		<title>Oinkie Juices His Way Into Anarchy Reigns</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/Wn2Hakhe_1c/</link>
		<comments>http://platinumgames.com/2011/08/10/oinkie-juices-his-way-into-anarchy-reigns/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 13:00:35 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Oinkie]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3293</guid>
		<description>History is littered with athletes who have juiced looking to take home the proverbial bacon. In Anarchy Reigns, the juice head really just wants some bacon. Say hello to Oinkie, the newest member of the Anarchy Reigns cast. Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Masaki Yamanaka, [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3293&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/Wn2Hakhe_1c" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 26</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/0ZZrNGDtbeE/</link>
		<comments>http://platinumgames.com/2011/08/10/bayonetta-developer-commentary-part-26/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 00:49:00 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3285</guid>
		<description>Hideki Kamiya wraps up Chapter 6 in our 26th installment of the Bayonetta director commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3285&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/0ZZrNGDtbeE" height="1" width="1"/&gt;</description>
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		<slash:comments>4</slash:comments>
	

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		<title>Garuda Transforms Into Anarchy Reigns</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/LWGxaNJYPHY/</link>
		<comments>http://platinumgames.com/2011/08/09/garuda-transforms-into-anarchy-reigns/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 13:00:27 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Garuda]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3273</guid>
		<description>What happens when you don&amp;#8217;t lose your mind, just your body? You turn into a transforming, drill-equipped robot hell-bent on total annihilation. You also get a cool name &amp;#8211; GARUDA! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Garuda, Masaki Yamanaka, PlatinumGames, Playstation 3, SEGA, Trailer, Xbox 360&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3273&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/LWGxaNJYPHY" height="1" width="1"/&gt;</description>
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		<slash:comments>6</slash:comments>
	

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		<item>
		<title>Durga Eviscerates Anarchy Reigns</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/gcTmZYuHmVI/</link>
		<comments>http://platinumgames.com/2011/08/09/durga-eviscerates-anarchy-reigns/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 03:00:10 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Garuda]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3264</guid>
		<description>It takes a special kind of individual to attach a revolver to one&amp;#8217;s leg. Fortunately, Anarchy Reigns has just that crazed individual &amp;#8211; DURGA! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Garuda, Masaki Yamanaka, PlatinumGames, Playstation 3, SEGA, Trailer, Xbox 360&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3264&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/gcTmZYuHmVI" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 25</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/hftio2ttxgs/</link>
		<comments>http://platinumgames.com/2011/08/03/bayonetta-developer-commentary-part-21-3/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 08:23:15 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3258</guid>
		<description>Bayonetta director Hideki Kamiya continues his commentary series, tackling the latter half of Chapter 6. Did someone say &amp;#8220;dance-off&amp;#8221;? Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3258&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/hftio2ttxgs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/08/03/bayonetta-developer-commentary-part-21-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	

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		<title>Anarchy Reigns Story Trailer</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/Jb5d71YYrAM/</link>
		<comments>http://platinumgames.com/2011/08/03/anarchy-reigns-story-trailer/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 08:08:10 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Story Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3253</guid>
		<description>In case you missed it, here is the Anarchy Reigns story trailer in all of its hi-def glory. Experience the Anarchy in 2012. Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Playstation 3, Story Trailer, Xbox 360&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3253&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/Jb5d71YYrAM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/08/03/anarchy-reigns-story-trailer/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	

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		<item>
		<title>San Diego Comic Con 2011</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/9WvbSDkmZLo/</link>
		<comments>http://platinumgames.com/2011/08/02/san-diego-comic-con-2011/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 06:44:36 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MadWorld]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Adam Hughes]]></category>
		<category><![CDATA[Carl Vinson]]></category>
		<category><![CDATA[Gaslamp]]></category>
		<category><![CDATA[Geof Darrow]]></category>
		<category><![CDATA[JP]]></category>
		<category><![CDATA[Mai Ohkura]]></category>
		<category><![CDATA[Play Arts]]></category>
		<category><![CDATA[San Diego Comic Con]]></category>
		<category><![CDATA[Steve Blum]]></category>
		<category><![CDATA[Tsuyoshi Takahashi]]></category>
		<category><![CDATA[Yuri Lowenthal]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3220</guid>
		<description>Hi, everyone. JP here. Even though PlatinumGames is located in Japan, it is really important that our staff get a feel for what is happening around the world. Of course, game shows like E3 and GC are important for this, but equally important is seeing what makes gamers, and fans in general, particularly excited. That [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3220&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/9WvbSDkmZLo" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
	
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		<item>
		<title>Bayonetta Developer Commentary Part 24</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/eXGs46mpqKw/</link>
		<comments>http://platinumgames.com/2011/07/28/bayonetta-developer-commentary-part-24/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 05:18:29 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3212</guid>
		<description>Bayonetta director Hideki Kamiya tackles the middle section of Chapter 6 in Part 24 of his ongoing commentary series. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3212&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/eXGs46mpqKw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/07/28/bayonetta-developer-commentary-part-24/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 23</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/LqT-dhi6t2k/</link>
		<comments>http://platinumgames.com/2011/07/22/bayonetta-developer-commentary-part-23/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 03:17:02 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3204</guid>
		<description>Part 23 of the Bayonetta commentary continues Hideki Kamiya&amp;#8217;s playthrough of Chapter 6. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3204&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/LqT-dhi6t2k" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/07/22/bayonetta-developer-commentary-part-23/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	

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			<media:title type="plain">Bayonetta Developer Commentary Part 23</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 23</media:description>
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		<item>
		<title>Bayonetta Developer Commentary Part 22</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/d6zkDt7jO7w/</link>
		<comments>http://platinumgames.com/2011/07/20/bayonetta-developer-commentary-part-22/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 04:36:44 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3195</guid>
		<description>We&amp;#8217;re on to part 22 of the Bayonetta Developer Commentary! Hideki Kamiya has made it all the way to Chapter 6 of Bayonetta. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3195&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/d6zkDt7jO7w" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/07/20/bayonetta-developer-commentary-part-22/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	

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			<media:title type="plain">Bayonetta Developer Commentary Part 22</media:title>
			<media:description type="plain">Bayonetta Developer Commentary Part 22</media:description>
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		<item>
		<title>Bayonetta Developer Commentary Part 21</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/1G18QeBxeW8/</link>
		<comments>http://platinumgames.com/2011/07/14/bayonetta-developer-commentary-part-21/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 07:43:16 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[PlatinumGames]]></category>
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		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3183</guid>
		<description>We&amp;#8217;re on to part 21 of the Bayonetta Developer Commentary with Hideki Kamiya going through the final section of Chapter 5 of Bayonetta. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3183&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/1G18QeBxeW8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/07/14/bayonetta-developer-commentary-part-21/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 20</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/qC-ZD_SpEZs/</link>
		<comments>http://platinumgames.com/2011/07/08/bayonetta-developer-commentary-part-20/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 04:41:52 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3180</guid>
		<description>We&amp;#8217;ve hit the part 20 milestone with Hideki Kamiya finishing up Chapter 5 of Bayonetta. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. You can also get the videos delivered via iTunes or RSS. Follow us for all the latest updates! You can also send feedback about the videos to the production [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3180&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/qC-ZD_SpEZs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/07/08/bayonetta-developer-commentary-part-20/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 19</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/VIErmPwjasA/</link>
		<comments>http://platinumgames.com/2011/07/05/bayonetta-developer-commentary-part-19/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 06:23:35 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Games]]></category>
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		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3174</guid>
		<description>Only one video post last week, but we are back for the attack this week with Part 19 of the Bayonetta commentary which continues director Hideki Kamiya&amp;#8217;s play-through of Chapter 5. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3174&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/VIErmPwjasA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/07/05/bayonetta-developer-commentary-part-19/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 18</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/Tn3_kDJTCHk/</link>
		<comments>http://platinumgames.com/2011/06/29/bayonetta-developer-commentary-part-18/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 06:58:46 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3168</guid>
		<description>Part 18 of the Bayonetta commentary continues director Hideki Kamiya&amp;#8217;s play-through of Chapter 5. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: Bayonetta, Community, Games, PGTV, PlatinumGames Tagged: Bayonetta, Developer Commentary, [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3168&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/Tn3_kDJTCHk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/06/29/bayonetta-developer-commentary-part-18/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 17</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/a5mDbV-D8Sc/</link>
		<comments>http://platinumgames.com/2011/06/24/bayonetta-developer-commentary-part-17/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 01:07:03 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Developer Commentary]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3163</guid>
		<description>Part 17 of the Bayonetta commentary kicks off director Hideki Kamiya&amp;#8217;s play-through of Chapter 5. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: Bayonetta, Community, Games, PGTV, PlatinumGames Tagged: Bayonetta, Developer [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3163&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/a5mDbV-D8Sc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/06/24/bayonetta-developer-commentary-part-17/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	

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			<media:title type="plain">Bayonetta Developer Commentary Part 17</media:title>
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		<item>
		<title>Bayonetta Developer Commentary Part 16</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/GITcqjNlTbs/</link>
		<comments>http://platinumgames.com/2011/06/21/bayonetta-developer-commentary-part-16/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 06:47:23 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3157</guid>
		<description>The Bayonetta commentary returns with director Hideki Kamiya playing through Chapter 4. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: Bayonetta, Community, Games, PGTV, PlatinumGames Tagged: Bayonetta, Developer Commentary, Hideki Kamiya, [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3157&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/GITcqjNlTbs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/06/21/bayonetta-developer-commentary-part-16/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	

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			<media:description type="plain">Bayonetta Developer Commentary Part 16</media:description>
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		<item>
		<title>PG Live Episode 1 – Anarchy Reigns E3</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/JPOFlr1IBgw/</link>
		<comments>http://platinumgames.com/2011/06/17/pg-live-episode-1-anarchy-reigns-e3/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 05:46:28 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Kazuyo Tsukuma]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Multiplayer Brawler]]></category>
		<category><![CDATA[Nick Des Barres]]></category>
		<category><![CDATA[PG Live]]></category>
		<category><![CDATA[Playstation 3]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3146</guid>
		<description>Thank you so much to everyone who tuned in to yesterday&amp;#8217;s debut episode of PG Live! As promised, here is a streaming version for those of you who couldn&amp;#8217;t tune in! We&amp;#8217;ve also updated our podcast feeds for PGTV to pick up all the video content we post on the site. If you want to [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3146&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/JPOFlr1IBgw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/06/17/pg-live-episode-1-anarchy-reigns-e3/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	

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		<item>
		<title>Announcing PG Live</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/U1zNaL4h0Sg/</link>
		<comments>http://platinumgames.com/2011/06/14/announcing-pg-live/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 09:46:05 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[PG Live]]></category>
		<category><![CDATA[Ustream]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3131</guid>
		<description>Remember that Masaki Yamanaka/Anarchy Reigns interview we teased on our forums and twitter? Well, we are going to air what we taped live on Ustream! In fact, it is the start of a plethora of video content we plan to share live with you, and then make available for download. In short, PGTV is going [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3131&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/U1zNaL4h0Sg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/06/14/announcing-pg-live/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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		<item>
		<title>Bayonetta Developer Commentary Part 15</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/aCehcgCd1Hs/</link>
		<comments>http://platinumgames.com/2011/06/14/bayonetta-developer-commentary-part-15/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 01:30:42 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3126</guid>
		<description>E3 is over, but the Bayonetta commentary has just begun. Part 15 starts us off with director Hideki Kamiya playing through Chapter 4. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3126&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/aCehcgCd1Hs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/06/14/bayonetta-developer-commentary-part-15/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 14</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/g_0gQb425WE/</link>
		<comments>http://platinumgames.com/2011/06/09/bayonetta-developer-commentary-part-14/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 07:49:15 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3118</guid>
		<description>E3 is in full swing, but that doesn&amp;#8217;t mean we are taking time out of the Bayonetta commentary! Here is Part 14, with more of Hideki Kamiya playing through Chapter 3. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3118&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/g_0gQb425WE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/06/09/bayonetta-developer-commentary-part-14/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 13</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/0QS2mCuj15k/</link>
		<comments>http://platinumgames.com/2011/06/07/bayonetta-developer-commentary-part-13/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 06:26:28 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3109</guid>
		<description>E3 officially starts tomorrow, so pass the time before the start of the show by checking out Part 13 of the Bayonetta developer commentary. Hideki Kamiya continues through Chapter 3 in this edition. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates! You can also send [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3109&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/0QS2mCuj15k" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/06/07/bayonetta-developer-commentary-part-13/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 12</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/EChCXVks3Hw/</link>
		<comments>http://platinumgames.com/2011/06/02/bayonetta-developer-commentary-part-12/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 08:59:04 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3099</guid>
		<description>Part 12 of the Bayonetta developer commentary sees Hideki Kamiya start in on Chapter 3 of Bayonetta. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates! You can also send feedback about the videos to the production crew: Filed under: Bayonetta, Community, Games, PGTV, PlatinumGames Tagged: [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3099&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/EChCXVks3Hw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/06/02/bayonetta-developer-commentary-part-12/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 11</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/5aw6epHexac/</link>
		<comments>http://platinumgames.com/2011/05/30/bayonetta-developer-commentary-part-11/#comments</comments>
		<pubDate>Mon, 30 May 2011 09:32:44 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3089</guid>
		<description>Part 11 of the Bayonetta developer commentary sees Hideki Kamiya continue his play-through in Chapter 2. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: Bayonetta, Community, [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3089&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/5aw6epHexac" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/05/30/bayonetta-developer-commentary-part-11/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 10</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/G20JH972RSU/</link>
		<comments>http://platinumgames.com/2011/05/26/bayonetta-developer-commentary-part-10/#comments</comments>
		<pubDate>Thu, 26 May 2011 08:24:23 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3085</guid>
		<description>We&amp;#8217;ve reached part 10 of the Bayonetta developer commentary as Hideki Kamiya continues his play-through in Chapter 2. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3085&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/G20JH972RSU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/05/26/bayonetta-developer-commentary-part-10/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	

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		<item>
		<title>Leo Joins Anarchy Reigns Cast</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/pZjN_fqBR4Q/</link>
		<comments>http://platinumgames.com/2011/05/26/leo-joins-anarchy-reigns-cast/#comments</comments>
		<pubDate>Wed, 25 May 2011 15:17:40 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Leo]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3064</guid>
		<description>Here comes a new challenger! (Can we say that!?) Leo joins the Anarchy Reigns cast! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Leo, Masaki Yamanaka, PlatinumGames, Playstation 3, SEGA, Trailer, Xbox 360&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3064&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/pZjN_fqBR4Q" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/05/26/leo-joins-anarchy-reigns-cast/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 9</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/vswShmQLrFI/</link>
		<comments>http://platinumgames.com/2011/05/23/bayonetta-developer-commentary-part-9/#comments</comments>
		<pubDate>Mon, 23 May 2011 04:57:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3045</guid>
		<description>Hideki Kamiya continues Chapter 2 of Bayonetta in Part 9 of his developer commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Note: Due to technical difficulties, the [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3045&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/vswShmQLrFI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/05/23/bayonetta-developer-commentary-part-9/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 8</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/fdtDUVoAraI/</link>
		<comments>http://platinumgames.com/2011/05/19/bayonetta-developer-commentary-part-8/#comments</comments>
		<pubDate>Thu, 19 May 2011 02:57:31 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3039</guid>
		<description>Hideki Kamiya moves on to Chapter 2 of Bayonetta in Part 8 of his developer commentary. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: Bayonetta, Community, [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3039&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/fdtDUVoAraI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/05/19/bayonetta-developer-commentary-part-8/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 7</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/CsZpZ3V1wsA/</link>
		<comments>http://platinumgames.com/2011/05/16/bayonetta-developer-commentary-part-7/#comments</comments>
		<pubDate>Mon, 16 May 2011 02:08:58 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3035</guid>
		<description>Our Bayonetta developer commentary continues with Hideki Kamiya continuing his play-through of Chapter 1. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: Bayonetta, Community, Games, PGTV, [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3035&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/CsZpZ3V1wsA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/05/16/bayonetta-developer-commentary-part-7/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 6</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/Avc3YN3nItk/</link>
		<comments>http://platinumgames.com/2011/05/11/bayonetta-developer-commentary-part-6/#comments</comments>
		<pubDate>Wed, 11 May 2011 02:15:39 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3028</guid>
		<description>Our Bayonetta developer commentary continues with Hideki Kamiya continuing his play-through of Chapter 1. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episodes. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: Bayonetta, Community, Games, PGTV, [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3028&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/Avc3YN3nItk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/05/11/bayonetta-developer-commentary-part-6/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 5</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/o9lBgKULC-U/</link>
		<comments>http://platinumgames.com/2011/05/09/bayonetta-developer-commentary-part/#comments</comments>
		<pubDate>Mon, 09 May 2011 04:52:18 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3014</guid>
		<description>Our Bayonetta developer commentary continues with Hideki Kamiya playing through the prologue of his 2010 action epic. Part five marks the opening of Chapter 1. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episode. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3014&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/o9lBgKULC-U" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/05/09/bayonetta-developer-commentary-part/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	

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		<item>
		<title>Bayonetta Developer Commentary Part 4</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/Skb9lJEytWI/</link>
		<comments>http://platinumgames.com/2011/05/04/bayonetta-developer-commentary-part-4/#comments</comments>
		<pubDate>Wed, 04 May 2011 10:24:16 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=3006</guid>
		<description>Our Bayonetta developer commentary continues with Hideki Kamiya playing through the prologue of his 2010 action epic. This is part 4. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episode. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=3006&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/Skb9lJEytWI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/05/04/bayonetta-developer-commentary-part-4/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 3</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/uC9UeJaupTo/</link>
		<comments>http://platinumgames.com/2011/05/02/bayonetta-developer-commentary-part-3/#comments</comments>
		<pubDate>Mon, 02 May 2011 08:04:28 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2999</guid>
		<description>Our Bayonetta developer commentary continues with Hideki Kamiya playing through the prologue of his 2010 action epic. Be sure to watch the &amp;#8220;Developer Commentary&amp;#8221; tag for previous episode. Follow us for all the latest updates at @platinumgames. You can also send feedback about the videos to @pg_nick, @pg_jp, and of course, @pg_kamiya. Filed under: Bayonetta, [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2999&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/uC9UeJaupTo" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/05/02/bayonetta-developer-commentary-part-3/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	

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		<title>Bayonetta Developer Commentary Part 2</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/uqlfa9HmRsY/</link>
		<comments>http://platinumgames.com/2011/04/27/bayonetta-developer-commentary-part-2/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 03:26:48 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2990</guid>
		<description>PGTV is back. For the past year, Bayonetta Director Hideki Kamiya has been playing his creation, recording not only his game play, but a commentary track on the inspiration, creation, and intent behind one of the most revered action games of all time. Last April we uploaded a subtitled version of Part 1 to give [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2990&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/uqlfa9HmRsY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/04/27/bayonetta-developer-commentary-part-2/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
	
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		<item>
		<title>Introducing Nikolai</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/n3SQvQ-3FtY/</link>
		<comments>http://platinumgames.com/2011/04/20/introducing-nikolai/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 14:00:45 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Nikolai]]></category>
		<category><![CDATA[Nikolai Dmitri Bulygin]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2968</guid>
		<description>Welcome Nikolai, the newest member of the Anarchy Reigns cast! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Character Design, Masaki Yamanaka, Nikolai, Nikolai Dmitri Bulygin, PlatinumGames, Playstation 3, SEGA, Trailer, Xbox 360&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2968&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/n3SQvQ-3FtY" height="1" width="1"/&gt;</description>
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		<slash:comments>6</slash:comments>
	

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		<item>
		<title>Announcing “Platinum Next”</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/rwIPbmx7UGs/</link>
		<comments>http://platinumgames.com/2011/04/01/announcing-%e2%80%9cplatinum-next%e2%80%9d/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 07:21:22 +0000</pubDate>
		<dc:creator>Tatsuya Minami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Corporate Vision]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2951</guid>
		<description>Platinum Next The Japanese Standard Bearer in Global Competition These past five years have flown by. When we established our company with the credo “deliver smiles and surprises around the world”, our staff at the time were determined that quality should never be compromised. We dubbed the new company PlatinumGames with the hope that it [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2951&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/rwIPbmx7UGs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/04/01/announcing-%e2%80%9cplatinum-next%e2%80%9d/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
	
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		<item>
		<title>Introducing the Blacker Baron and Mathilda</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/S30nuQ-Zz2g/</link>
		<comments>http://platinumgames.com/2011/03/23/introducing-the-blacker-baron-and-mathilda/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 08:55:57 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Blacker Baron]]></category>
		<category><![CDATA[Character Trailer]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Mathilda]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2862</guid>
		<description>He&amp;#8217;s bigger. He&amp;#8217;s badder. He&amp;#8217;s Blacker. Pimps, Playas, and Pain Purveyors &amp;#8211; The Baron is back, baby! And this time, he&amp;#8217;s got some Super Sexy Fists of Fire to unleash mayhem on the masses! Of course, a man is only as strong as his lady. However, the Baron&amp;#8217;s got one of the strongest women around [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2862&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/S30nuQ-Zz2g" height="1" width="1"/&gt;</description>
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		<slash:comments>6</slash:comments>
	
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		<item>
		<title>Anarchy Reigns Gameplay Trailer</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/jQlPUjbVpvU/</link>
		<comments>http://platinumgames.com/2011/02/08/anarchy-reigns-gameplay-trailer/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 14:01:04 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Bull]]></category>
		<category><![CDATA[Gameplay Trailer]]></category>
		<category><![CDATA[Jack]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Online Brawler]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sasha]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Zero]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2846</guid>
		<description>Here is our first official Anarchy Reigns gameplay trailer! Check it out and let us know what you think! Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames Tagged: ANARCHY REIGNS, Atsushi Inaba, Bull, Gameplay Trailer, Jack, Masaki Yamanaka, Online Brawler, PlatinumGames, Playstation 3, Sasha, Xbox 360, Zero&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2846&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/jQlPUjbVpvU" height="1" width="1"/&gt;</description>
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		<slash:comments>13</slash:comments>
	

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		<title>Anarchy Reigns Character Intro Trailers</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/ScVKj5rk8zM/</link>
		<comments>http://platinumgames.com/2011/02/04/anarchy-reigns-character-intro-trailers/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 14:27:28 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2842</guid>
		<description>Check out four trailers introducing some of the cast in our upcoming online multiplayer brawler Anarchy Reigns! Sasha Zero Bull Jack Filed under: Anarchy Reigns, Community, Games, PGTV, PlatinumGames&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2842&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/ScVKj5rk8zM" height="1" width="1"/&gt;</description>
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		<slash:comments>10</slash:comments>
	
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		<item>
		<title>Anarchy Reigns Teaser Trailer</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/Vg9qNiimGBg/</link>
		<comments>http://platinumgames.com/2011/01/28/anarchy-reigns-teaser-trailer/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 14:01:30 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Teaser Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2828</guid>
		<description>Here is the first teaser trailer for Anarchy Reigns! “There are plenty of ‘versus multiplayer games’ where gamers face each other down the barrel of a gun. Anarchy Reigns is unique in that allows a large number of players to go fist to fist in online multiplayer battles. The challenge of creating a brawler like [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2828&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/Vg9qNiimGBg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/01/28/anarchy-reigns-teaser-trailer/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
	

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			<media:description type="plain">Catch your first glimpse of ANARCHY REIGNS for PS3 and Xbox 360. Coming Fall 2011!</media:description>
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		<item>
		<title>SEGA and PlatinumGames Reveal Anarchy Reigns™</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/jf0vUZ-Fcvc/</link>
		<comments>http://platinumgames.com/2011/01/28/sega-and-platinumgames-reveal-anarchy-reigns%e2%84%a2/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 08:08:09 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[new game]]></category>
		<category><![CDATA[Screenshots]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2813</guid>
		<description>LONDON AND SAN FRANCISCO - (January 27, 2011) – SEGA® Europe Ltd. and SEGA® of America, Inc. today reveal details on upcoming third-person multiplayer brawler, ANARCHY REIGNS™, the much anticipated next title from critically acclaimed developer PlatinumGames. ANARCHY REIGNS will be available fall 2011 for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2813&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/jf0vUZ-Fcvc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2011/01/28/sega-and-platinumgames-reveal-anarchy-reigns%e2%84%a2/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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		<item>
		<title>Last Time Up</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/JZAUke44mT8/</link>
		<comments>http://platinumgames.com/2010/12/13/last-time-up/#comments</comments>
		<pubDate>Mon, 13 Dec 2010 05:42:18 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Makoto Tsuchibayashi]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2757</guid>
		<description>Well, this is the last entry for “my blog”&amp;#8230; For this entry, I think I’ll let you in on something that went on behind the scenes, and that is what we originally wanted Vanquish to become. In our original vision for Vanquish, no one was actually inside Sam’s suit. Instead, it was a remotely operated [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2757&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/JZAUke44mT8" height="1" width="1"/&gt;</description>
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		<slash:comments>22</slash:comments>
	
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		<item>
		<title>Working as a Game Programmer</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/KDGY-ijdWZw/</link>
		<comments>http://platinumgames.com/2010/11/25/working-as-a-game-programmer/#comments</comments>
		<pubDate>Thu, 25 Nov 2010 10:11:27 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Action Shooter]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Kiyohiko Sakata]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2749</guid>
		<description>Hello, I’m lead programmer on Vanquish, Kiyohiko Sakata. It’s been about a month since Vanquish hit the streets; is everyone is having fun with the game? I wanted to write this blog entry about what it is like to work as a game programmer. I think that people have a vague idea of what game [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2749&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/KDGY-ijdWZw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2010/11/25/working-as-a-game-programmer/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
	
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		<item>
		<title>The Art Pipeline in Vanquish</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/MfIgfk00alI/</link>
		<comments>http://platinumgames.com/2010/11/22/the-art-pipeline-in-vanquish/#comments</comments>
		<pubDate>Mon, 22 Nov 2010 02:03:21 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Art Pipeline]]></category>
		<category><![CDATA[Kenji Irie]]></category>
		<category><![CDATA[Production Art]]></category>
		<category><![CDATA[Promotional Art]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2738</guid>
		<description>Hello and good day. I’m Kenji Irie, an artist on Vanquish. Vanquish was my first gig in the highly desirable game industry, and I was able to work on a big game right out of the gate, with a really fun team to boot. For Vanquish, I worked on backgrounds towards the beginning of the [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2738&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/MfIgfk00alI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2010/11/22/the-art-pipeline-in-vanquish/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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		<item>
		<title>Putting a Face to Vanquish</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/a3p81vlrfZ4/</link>
		<comments>http://platinumgames.com/2010/11/11/putting-a-face-to-vanquish/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 02:28:19 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Cutscenes]]></category>
		<category><![CDATA[Facial Animation]]></category>
		<category><![CDATA[Gideon Emery]]></category>
		<category><![CDATA[Masanori Takashima]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=2729</guid>
		<description>Hi all, I’m Vanquish facial animator, Masanori Takashima. It’s been a month since the game was released, huh? I suppose that those of you who have become captive to the exhilaration of traversing (gliding) across the battlefield are taking a crack at God Hard mode or possibly going after all the achievements/trophies. For those of [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2729&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/a3p81vlrfZ4" height="1" width="1"/&gt;</description>
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		<slash:comments>6</slash:comments>
	

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			<media:title type="html">09_01</media:title>
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			<media:rating scheme="urn:mpaa">g</media:rating>
			<media:title type="plain">Vanquish Facial Animation</media:title>
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		<item>
		<title>Telling the Story in Vanquish: Cutscenes</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/XGmtsocbSWM/</link>
		<comments>http://platinumgames.com/2010/11/09/telling-the-story-in-vanquish-cutscenes/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 00:44:43 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Cutscenes]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[Kunihiko Tsuda]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=2719</guid>
		<description>Hello. My name is Kunihiko Tsuda and I was in charge of creating the cutscenes for Vanquish.

With a game a speedy, well-paced game like Vanquish, we had to take care to make sure that cutscenes didn’t bring down the tempo of the experience. Normally, cutscenes take a game’s script and expand upon them with direction and ideas; with Vanquish, the focus was on two main types of scenes – the areas where we wanted to show incredibly explosive shots, like the action scenes and opening, and scenes where we needed to push the game forward with exposition. Ultimately, there was a good variety in the scenes when you look at the total volume of what we created.

This post contains content intended for mature audiences. Click more to verify your age.&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2719&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/XGmtsocbSWM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2010/11/09/telling-the-story-in-vanquish-cutscenes/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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		<item>
		<title>Balancing a game like Vanquish</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/1QwujHJpd6A/</link>
		<comments>http://platinumgames.com/2010/10/28/balancing-a-game-like-vanquish/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 00:57:51 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
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		<category><![CDATA[Game Balance]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Junichi Oka]]></category>
		<category><![CDATA[Playstation 3]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=2711</guid>
		<description>Hi, I am Junichi Oka, one of the game designers on Vanquish. I was also in charge of checking the strategy guides that were produced for the game. Speaking of Strategy guides, I would often look at western guide books while we were producing the game. Since it was my first time working on a [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2711&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/1QwujHJpd6A" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2010/10/28/balancing-a-game-like-vanquish/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2010/10/28/balancing-a-game-like-vanquish/</feedburner:origLink></item>
		<item>
		<title>Narrative Design in Vanquish</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/mFl7MD0zFlc/</link>
		<comments>http://platinumgames.com/2010/10/25/narrative-design-in-vanquish/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 02:13:03 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<category><![CDATA[Alexander O. Smith]]></category>
		<category><![CDATA[Benito Martinez]]></category>
		<category><![CDATA[Gideon Emery]]></category>
		<category><![CDATA[Hiroki Kato]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Kari Wahlgren]]></category>
		<category><![CDATA[Kris Zimmerman]]></category>
		<category><![CDATA[Lee Meriweather]]></category>
		<category><![CDATA[Marc Worden]]></category>
		<category><![CDATA[Narrative Design]]></category>
		<category><![CDATA[Outtakes]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=2699</guid>
		<description>Hi. I’m JP, one of the writers on Vanquish. Normally, I fill a role as translator; however, on Vanquish, I also wrote some scenes in the script, added in most of the naming/jargon, and tried to bring that PG flavor to the script. Approaching the story to Vanquish was an interesting endeavor. It isn’t often [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2699&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/mFl7MD0zFlc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2010/10/25/narrative-design-in-vanquish/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	

		<media:content url="http://feedproxy.google.com/~r/PlatinumGames/~5/xGE8zmbGNrk/vanquishouttakes-eng-desktop_dvd.mp4" medium="image">
			<media:title type="html">platinumgames</media:title>
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			<media:title type="html">0820_02</media:title>
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			<media:rating scheme="urn:mpaa">r</media:rating>
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			<media:description type="plain">Some outtakes from the English voice over recording sessions for Vanquish.</media:description>
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		<item>
		<title>Vanquish – On Sale Now!!</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/CIXXZt7F8IA/</link>
		<comments>http://platinumgames.com/2010/10/22/vanquish-%e2%80%93-on-sale-now/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 05:09:42 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<category><![CDATA[Atsushi Inaba]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=2692</guid>
		<description>Hi everyone. Vanquish Producer Atsushi Inaba here. Finally, Vanquish is on sale now!! It is coming out globally at almost the exact same time&amp;#8230; From today on, Sam will be boosting around like crazy all over the world. From today on, Sam will be triggering AR mode all over the world. From today on, San [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2692&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/CIXXZt7F8IA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2010/10/22/vanquish-%e2%80%93-on-sale-now/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
	
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		<item>
		<title>About the Demos</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/YagDDyB9zHw/</link>
		<comments>http://platinumgames.com/2010/10/15/about-the-demos/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 02:23:12 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
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		<category><![CDATA[Challenge Mode]]></category>
		<category><![CDATA[Demo]]></category>
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		<category><![CDATA[Velocity Attack]]></category>
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		<guid isPermaLink="false">http://platinumgames.com/?p=2685</guid>
		<description>So everyone, did you get a chance to play the Vanquish demos? There have actually been two Vanquish demos so far in Japan. The Vanquish Official Demo – Velocity Attack was taken from the campaign mode of the game, while the Vanquish Challenge Mode Demo (currently available in Japan) is part of an unlockable extra [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2685&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/YagDDyB9zHw" height="1" width="1"/&gt;</description>
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		<slash:comments>10</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2010/10/15/about-the-demos/</feedburner:origLink></item>
		<item>
		<title>The Feel of the Game</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/KKkJwpudOIo/</link>
		<comments>http://platinumgames.com/2010/10/07/the-feel-of-the-game/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 02:32:06 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Bayonetta]]></category>
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		<category><![CDATA[Yoshifumi Hattori]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2673</guid>
		<description>Hello everyone. I’m Takaaki Yamaguchi and I was the animator for the enemies in Vanquish. I’d like to give you an inside look on my work on the game. Have you all given the demo a try? If you haven’t, definitely give it a shot. It might take you a little bit to get used [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2673&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/KKkJwpudOIo" height="1" width="1"/&gt;</description>
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		<slash:comments>11</slash:comments>
	
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		<item>
		<title>Gorgies: The Reds That Have You Seeing Red</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/QX2sEuQZumY/</link>
		<comments>http://platinumgames.com/2010/09/30/gorgies-the-reds-that-have-you-seeing-red/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 01:13:40 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gorgies]]></category>
		<category><![CDATA[Noriyuki Otani]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2665</guid>
		<description>Hi. I’m Noriyuki Otani, and I programmed the Gorgies, Burns, and friendly forces in Vanquish. I thought I would take the chance and write a blog and shed some light on the Gorgies themselves. When I was creating the Gorgies, our “grunts”, the thing I paid most attention to was how to make sure that [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2665&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/QX2sEuQZumY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2010/09/30/gorgies-the-reds-that-have-you-seeing-red/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
	
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		<item>
		<title>Interface Design in Vanquish</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/KdLKFTQJSd0/</link>
		<comments>http://platinumgames.com/2010/09/24/interface-design-in-vanquish/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 02:19:47 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Interface Design]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Takahiro Fujii]]></category>
		<category><![CDATA[User Interface Design]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2651</guid>
		<description>Hello, everyone! I’m Takahiro Fujii, and I am the designer for the graphical user interface (GUI) in Vanquish. The GUI is in this game spans everything from all of the menus, to the heads up display, to the interfaces that Elena uses in the cut-scenes of the game. Vanquish’s GUI was made at 1280 x [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2651&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/KdLKFTQJSd0" height="1" width="1"/&gt;</description>
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		<slash:comments>11</slash:comments>
	
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		<item>
		<title>Things That Go Boom</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/G_BeMIJEVCI/</link>
		<comments>http://platinumgames.com/2010/09/16/things-that-go-boom/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 06:49:03 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Gun Sounds]]></category>
		<category><![CDATA[Ippei Shiraki]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Sound Designer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2645</guid>
		<description>Hi. I’m Ippei Shiraki, sound designer on Vanquish. I’ve never worked on an SF title before, so it was kind of a harrowing experience for me. While robots are pretty well known, I would have to say that they are still almost fictional in nature. At least they are to me. Industrial robots are made [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2645&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/G_BeMIJEVCI" height="1" width="1"/&gt;</description>
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		<slash:comments>6</slash:comments>
	
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		<item>
		<title>The Vanquish Soundtrack</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/ABSa_gYDCqQ/</link>
		<comments>http://platinumgames.com/2010/09/09/the-vanquish-soundtrack/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 00:59:10 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Big Beat]]></category>
		<category><![CDATA[Electronica]]></category>
		<category><![CDATA[Erina Niwa]]></category>
		<category><![CDATA[Gabba]]></category>
		<category><![CDATA[Industrial]]></category>
		<category><![CDATA[Masafumi Takada]]></category>
		<category><![CDATA[Masakazu Sugimori]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Soundtrack]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2638</guid>
		<description>Hello everyone. I’m Vanquish composer Erina Niwa. I’ve been on the Vanquish team for over 2 years now, so my memories of the start of development are a bit hazy these days. However, I’m going to do my best to recall what I can and give you some insider information about the music you will [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2638&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/ABSa_gYDCqQ" height="1" width="1"/&gt;</description>
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		<slash:comments>17</slash:comments>
	
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		<title>On Stage Design</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/GDc4cs_KtZc/</link>
		<comments>http://platinumgames.com/2010/09/02/on-stage-design/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 00:59:04 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Stage Design]]></category>
		<category><![CDATA[Tetsuya Sasano]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2632</guid>
		<description>Hi. My name is Tetsuya Sasano, and this is the first time that I’ve ever blogged, either professionally or privately. I was one of the background designers on Vanquish. While I’ve been involved in creating stage backgrounds on numerous action titles, this is my first time working on a shooter, so I started out by [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2632&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/GDc4cs_KtZc" height="1" width="1"/&gt;</description>
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		<slash:comments>15</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2010/09/02/on-stage-design/</feedburner:origLink></item>
		<item>
		<title>Programming the Engine Behind Vanquish</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/IHc24D-hdDQ/</link>
		<comments>http://platinumgames.com/2010/08/26/programming-the-engine-behind-vanquish/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 00:58:40 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Deferred Rendering]]></category>
		<category><![CDATA[Engine Programming]]></category>
		<category><![CDATA[Hideaki Nakata]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2625</guid>
		<description>Hi. My name is Hideaki Nakata, and I was in charge of Vanquish’s PS3 Engine as well as overall engine tuning. I thought I would write a blog entry to give you some insight into the system programming on Vanquish. So what is system programming? It is actually hard to explain, but it is best [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2625&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/IHc24D-hdDQ" height="1" width="1"/&gt;</description>
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		<slash:comments>35</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2010/08/26/programming-the-engine-behind-vanquish/</feedburner:origLink></item>
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		<title>The Birth of Boost</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/B63MqKmoQ0Y/</link>
		<comments>http://platinumgames.com/2010/08/20/the-birth-of-boost/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 01:00:22 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
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		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Boost]]></category>
		<category><![CDATA[Dislocated Shoulders]]></category>
		<category><![CDATA[Effects Design]]></category>
		<category><![CDATA[Going Really Really Fast]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Takeo Kido]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2610</guid>
		<description>Hi. Takeo Kido here again. I was in charge of effects on Vanquish. For this blog, I thought I would talk a little bit about Boosting in the game. One of the unique gameplay elements in Vanquish is the main character, Sam, and his ability to boost at high speed across the stage. Our original [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2610&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/B63MqKmoQ0Y" height="1" width="1"/&gt;</description>
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		<slash:comments>9</slash:comments>
	
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		<title>Shrapnel</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/TcwYoxutVig/</link>
		<comments>http://platinumgames.com/2010/08/19/shrapnel/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 01:14:14 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Effects Design]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Shrapnel]]></category>
		<category><![CDATA[Special Effects]]></category>
		<category><![CDATA[Stuff Blowing Up]]></category>
		<category><![CDATA[Takeo Kido]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2604</guid>
		<description>Hello everyone. Thank you all for reading the blog here. My name is Takeo Kido, and I was in charge of the special effects for Vanquish. Many of you may be wondering what I mean by effects. Simply put, effects can be something in-game that we render to represent explosions, crashes, fragments, smoke, fire, sparks, [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2604&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/TcwYoxutVig" height="1" width="1"/&gt;</description>
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		<slash:comments>7</slash:comments>
	
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		<title>Background Design in Vanquish</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/p7ggRHm7wSw/</link>
		<comments>http://platinumgames.com/2010/08/12/background-design-in-vanquish/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 00:57:23 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Background Design]]></category>
		<category><![CDATA[Gundam]]></category>
		<category><![CDATA[Japanese Game Design]]></category>
		<category><![CDATA[Naoki Katakai]]></category>
		<category><![CDATA[Playstation 3]]></category>
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		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Space Colony]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2597</guid>
		<description>Hi, everyone. I’m Vanquish art director and lead background designer Naoki Katakai. I haven’t worked on a Shinji Mikami directed game since a certain horror game you might have heard of, so this project definitely carried a feeling of nostalgia for me. Designing Worlds I’ve been designing backgrounds for games for over 10 years now. [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2597&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/p7ggRHm7wSw" height="1" width="1"/&gt;</description>
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		<slash:comments>14</slash:comments>
	
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		<title>Vanquish GC Trailer</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/Zu3zKARwHV4/</link>
		<comments>http://platinumgames.com/2010/08/06/vanquish-gc-trailer/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 07:00:19 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[GC]]></category>
		<category><![CDATA[Gideon Emery]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sam Gideon]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2588</guid>
		<description>Check out the Vanquish GC Trailer in pristine HD. Filed under: Community, Games, PGTV, PlatinumGames, Vanquish Tagged: GC, Gideon Emery, Playstation 3, Sam Gideon, SEGA, Shinji Mikami, TPS, Trailer, Vanquish, Xbox 360&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2588&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/Zu3zKARwHV4" height="1" width="1"/&gt;</description>
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		<slash:comments>16</slash:comments>
	

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		<item>
		<title>Augmented Reaction Suit System</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/XBhU6dgp22s/</link>
		<comments>http://platinumgames.com/2010/08/05/the-augmented-reaction-suit-system/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 00:43:51 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Model]]></category>
		<category><![CDATA[Makoto Tsuchibayashi]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Robot Dog]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yoshifumi Hattori]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2572</guid>
		<description>Hello to everyone reading the blog. I’m Yoshifumi Hattori, and I was in charge of character modeling on Vanquish. During the production of Bayonetta, I was primarily working on enemy models, but mid-production I was shifted to Mikami’s team. Since I was the only modeler on the team, I have a feeling that I ended [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2572&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/XBhU6dgp22s" height="1" width="1"/&gt;</description>
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		<slash:comments>32</slash:comments>
	
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			<media:title type="html">Tsuchibayashi Character Design</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2010/08/e78aac.jpg" medium="image">
			<media:title type="html">Vanquish Dog</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2010/08/e69c80e7b582e382b9e383bce383840721.jpg" medium="image">
			<media:title type="html">Final Suit Design</media:title>
		</media:content>
	<feedburner:origLink>http://platinumgames.com/2010/08/05/the-augmented-reaction-suit-system/</feedburner:origLink></item>
		<item>
		<title>A Different Kind of Game</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/uWgykKpUCP0/</link>
		<comments>http://platinumgames.com/2010/07/29/a-different-kind-of-game/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 01:06:51 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Difficulty Settings]]></category>
		<category><![CDATA[God Hard]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2561</guid>
		<description>Vanquish has four difficulty settings to choose from. One that is surprisingly fun is Casual Automatic mode. Before we started work on it, I can’t say that I had high hopes; however, once we got it up and running, I was pleasantly surprised to see that I was wrong. Once you get your target on [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2561&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/uWgykKpUCP0" height="1" width="1"/&gt;</description>
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		<slash:comments>54</slash:comments>
	
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			<media:title type="html">smikami</media:title>
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			<media:title type="html">2010_07_23_16_10_46</media:title>
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	<feedburner:origLink>http://platinumgames.com/2010/07/29/a-different-kind-of-game/</feedburner:origLink></item>
		<item>
		<title>Vanquish Fan Interview</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/bQZw3fyAqBw/</link>
		<comments>http://platinumgames.com/2010/07/23/vanquish-fan-interview/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 00:34:26 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Q&A]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2543</guid>
		<description>Our friends at SEGA gathered up some questions from our PG forums and their social media outlets for Mikami-san during E3. The answers are in and we&amp;#8217;d like to share them with you here: PG Forums Rikitatsu What was the inspiration behind the style and setting of VANQUISH? We based things on the Japanese animated [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2543&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/bQZw3fyAqBw" height="1" width="1"/&gt;</description>
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		<slash:comments>6</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2010/07/23/vanquish-fan-interview/</feedburner:origLink></item>
		<item>
		<title>The Graphics of Vanquish</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/qUmUKxGguOc/</link>
		<comments>http://platinumgames.com/2010/07/22/the-graphics-of-vanquish/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 00:55:41 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Compromise]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gorgies]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Red]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[Russia]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[White]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2547</guid>
		<description>Vanquish was originally an open battlefield type of game, where the goal was to move around crushing enemy positions; however, once we got started with development, we quickly made the decision to change to a more linear structure. We abandoned the open battlefield and focused on making each stage as visually dense as possible. As [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2547&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/qUmUKxGguOc" height="1" width="1"/&gt;</description>
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		<slash:comments>43</slash:comments>
	
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			<media:title type="html">smikami</media:title>
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			<media:title type="html">カラバリ005</media:title>
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			<media:title type="html">ゲオルギー最終</media:title>
		</media:content>

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			<media:title type="html">0318_004</media:title>
		</media:content>
	<feedburner:origLink>http://platinumgames.com/2010/07/22/the-graphics-of-vanquish/</feedburner:origLink></item>
		<item>
		<title>Voice and Voice Acting</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/8rQew2TesJw/</link>
		<comments>http://platinumgames.com/2010/07/15/voice-and-voice-acting/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 01:06:14 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Gideon Emery]]></category>
		<category><![CDATA[Japanese]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sam]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Voice Acting]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2534</guid>
		<description>Hello everyone, time for my second blog. I’m actually not even sure how many of these I have to write&amp;#8230; Anyways, I’ll give it my best shot. In Vanquish, each territory will have all the voice played in the appropriate language in real-time, so when you are in battle with your enemies, you don’t need [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2534&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/8rQew2TesJw" height="1" width="1"/&gt;</description>
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		<slash:comments>12</slash:comments>
	
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			<media:title type="html">smikami</media:title>
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			<media:title type="html">GideonEmery</media:title>
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	<feedburner:origLink>http://platinumgames.com/2010/07/15/voice-and-voice-acting/</feedburner:origLink></item>
		<item>
		<title>The Vanquish Blog</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/6QPKC2iLpU0/</link>
		<comments>http://platinumgames.com/2010/07/08/the-vanquish-blog/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 05:09:11 +0000</pubDate>
		<dc:creator>Shinji Mikami</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Casshern]]></category>
		<category><![CDATA[DARPA]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2526</guid>
		<description>Hi everyone. Vanquish director Shinji Mikami here. Right now, my new company Tango is having a party to celebrate our first official day of business as a full-fledged studio, and I’m the only one stuck working at the moment. Anyways, Vanquish&amp;#8230; Lots to say about Vanquish&amp;#8230; After I finished up God Hand, I didn’t have [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2526&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/6QPKC2iLpU0" height="1" width="1"/&gt;</description>
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		<slash:comments>41</slash:comments>
	
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			<media:title type="html">smikami</media:title>
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			<media:title type="html">t02_ev5</media:title>
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			<media:title type="html">2010_05_17_14_47_40</media:title>
		</media:content>

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			<media:title type="html">2010_05_19_13_54_21</media:title>
		</media:content>
	<feedburner:origLink>http://platinumgames.com/2010/07/08/the-vanquish-blog/</feedburner:origLink></item>
		<item>
		<title>Vanquish E3 Trailer</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/jO8mg_MUtiM/</link>
		<comments>http://platinumgames.com/2010/06/07/vanquish-e3-trailer/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 07:00:24 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Stopping That From Happening]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2503</guid>
		<description>Shinji Mikami and his team have been hard at work, and now is the time to peel back the curtain! Check out the first Vanquish trailer to feature in-game footage: Filed under: Games, PGTV, PlatinumGames, Vanquish Tagged: E3 2010, Shinji Mikami, Stopping That From Happening, Trailer, Vanquish&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2503&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/jO8mg_MUtiM" height="1" width="1"/&gt;</description>
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		<slash:comments>22</slash:comments>
	

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			<media:description type="plain">The E3 2010 Trailer for Shinji Mikami's Vanquish.</media:description>
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		<item>
		<title>Platinum Twilight and Bayonetta Developer Commentary</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/jcEWyakNriE/</link>
		<comments>http://platinumgames.com/2010/04/14/platinum-twilight-and-bayonetta-developer-commentary/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 00:53:32 +0000</pubDate>
		<dc:creator>Hideki Kamiya</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[After Burner Climax]]></category>
		<category><![CDATA[Community Event]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Platinum Twilight]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2493</guid>
		<description>Kamiya here, fresh off commenting on the official After Burner Climax blog in the afterglow of happiness that came when I heard news about the digital release. I still can’t believe that they are really going to port the game! It’s great! You may not know, but I’ve been begging for this gem for ages, [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2493&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/jcEWyakNriE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2010/04/14/platinum-twilight-and-bayonetta-developer-commentary/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
	

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			<media:title type="plain">Bayonetta Developer Commentary Part 1</media:title>
			<media:description type="plain">Bayonetta Developer Commentary - Prologue Part 1</media:description>
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		<item>
		<title>Building the Buildings in Bayonetta</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/u3toyhz6cDI/</link>
		<comments>http://platinumgames.com/2010/03/31/building-the-buildings-in-bayonetta/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 07:17:47 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Cityscape]]></category>
		<category><![CDATA[Jeanne]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Shirai]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2486</guid>
		<description>Hello, everyone. My name is Shirai, and I am a background designer here.
Time passes so quickly... To think it was three years ago that I joined the company... Whenever I think that, I get a bit impatient, and end up working hard every day to create even better things.

I was mainly tasked with background modeling during Bayonetta, and I would like to show a few of them to you in this blog. 

Ithavoll Building (Exterior)
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According to the background information, the building is incredibly tall, upwards of 3 km! 
　
The Ithavoll Building is the symbol of Isla Del Sol. At the time I had just entered the company and was a complete rookie when they told me to model this, so I did feel some pressure, but I was also very happy. &lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2486&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/u3toyhz6cDI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2010/03/31/building-the-buildings-in-bayonetta/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2010/03/31/building-the-buildings-in-bayonetta/</feedburner:origLink></item>
		<item>
		<title>Xbox 360 Premium Bayonetta Theme</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/wLGz6dQ4h3k/</link>
		<comments>http://platinumgames.com/2010/03/23/xbox-360-premium-bayonetta-theme/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 09:02:44 +0000</pubDate>
		<dc:creator>Ikumi Nakamura</dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Ikumi Nakamura]]></category>
		<category><![CDATA[Premium Theme]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2462</guid>
		<description>(Originally posted on the Japanaese Bayo-Blog January 25, 2010) Hello, everyone. Happy New Year. Bayonetta concept designer Ikumi Nakamura here, humping my beloved Lancer Assault Rifle along with me. Bayonetta has been released in Europe and North America now. Everyone on staff here is enjoying seeing all your comments about the game everyday. I wanted [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2462&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/wLGz6dQ4h3k" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2010/03/23/xbox-360-premium-bayonetta-theme/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
	
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	<feedburner:origLink>http://platinumgames.com/2010/03/23/xbox-360-premium-bayonetta-theme/</feedburner:origLink></item>
		<item>
		<title>Infinite Space Available Today In North America</title>
		<link>http://feedproxy.google.com/~r/PlatinumGames/~3/kC1DoynK-HA/</link>
		<comments>http://platinumgames.com/2010/03/17/infinite-space-available-today-in-north-america/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 09:28:34 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Infinite Space]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Hifumi Kouno]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nudemaker]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Space Opera]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=2456</guid>
		<description>Infinite Space hit stores in North America today! Check out this batch of new Infinite Space videos to whet your appetite for the game! It&amp;#8217;s a veritable Video Armageddon! Filed under: Community, Games, Infinite Space, PGTV, PlatinumGames Tagged: Hifumi Kouno, Infinite Space, Nintendo DS, Nudemaker, PlatinumGames, RPG, Space Opera&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=platinumgames.com&amp;amp;blog=6054675&amp;amp;post=2456&amp;amp;subd=platinumgames&amp;amp;ref=&amp;amp;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/PlatinumGames/~4/kC1DoynK-HA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://platinumgames.com/2010/03/17/infinite-space-available-today-in-north-america/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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		<pubDate>Wed, 17 Mar 2010 09:23:33 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<pubDate>Wed, 17 Mar 2010 09:21:48 +0000</pubDate>
		<dc:creator>PlatinumGames</dc:creator>
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		<pubDate>Wed, 17 Mar 2010 09:20:31 +0000</pubDate>
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		<pubDate>Wed, 17 Mar 2010 09:18:21 +0000</pubDate>
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