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	<title>PlatinumGames Inc.</title>
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	<description>Home of PlatinumGames Inc., developers of BAYONETTA, MADWORLD, and other high-quality video games.</description>
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		<title>PlatinumGames Inc.</title>
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		<title>10 Years of PlatinumGames!</title>
		<link>https://platinumgames.wordpress.com/2016/02/02/10-years-of-platinumgames/</link>
		<comments>https://platinumgames.wordpress.com/2016/02/02/10-years-of-platinumgames/#comments</comments>
		<pubDate>Tue, 02 Feb 2016 03:00:58 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[10th]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7656</guid>
		<description><![CDATA[Hello, everyone. Ten years have passed since PlatinumGames was founded in 2006! Even though our company was founded by a group of people with a decent amount of experience in the video game industry, our name recognition in the beginning was obviously nonexistent. We weren’t really in the position to make a big fanfare about establishing our company, either. [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7656&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2016/02/02/10-years-of-platinumgames/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
	
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		<title>TMNT: MUTANTS IN MANHATTAN COMING THIS SUMMER!</title>
		<link>https://platinumgames.wordpress.com/2016/01/27/tmnt-mutants-in-manhattan-coming-this-summer/</link>
		<comments>https://platinumgames.wordpress.com/2016/01/27/tmnt-mutants-in-manhattan-coming-this-summer/#comments</comments>
		<pubDate>Wed, 27 Jan 2016 01:16:01 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[TMNT: Mutants in Manhattan]]></category>
		<category><![CDATA[Teenage Mutant Ninja Turtles]]></category>
		<category><![CDATA[TMNT]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7634</guid>
		<description><![CDATA[ACTIVISION PUBLISHING, INC. AND PLATINUMGAMES INC. ANNOUNCE TEENAGE MUTANT NINJA TURTLES™: MUTANTS IN MANHATTAN Nickelodeon’s Half-Shell Heroes Return for Four-Player Online Co-op Action This Summer SANTA MONICA, Calif. – Jan. 26, 2016 – Activision Publishing, Inc. and PlatinumGames Inc. have joined forces to create Teenage Mutant Ninja Turtles™: Mutants in Manhattan, a third-person action game [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7634&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2016/01/27/tmnt-mutants-in-manhattan-coming-this-summer/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
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		<title>An Update from the Scalebound Team</title>
		<link>https://platinumgames.wordpress.com/2016/01/04/an-update-from-the-scalebound-team/</link>
		<comments>https://platinumgames.wordpress.com/2016/01/04/an-update-from-the-scalebound-team/#comments</comments>
		<pubDate>Mon, 04 Jan 2016 14:00:09 +0000</pubDate>
		<dc:creator><![CDATA[PlatinumGames]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Scalebound]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7622</guid>
		<description><![CDATA[Hi everyone, We hope you had a great New Year’s! As we enter into 2016, we want to provide you with an update on Scalebound, the upcoming Xbox One-exclusive action-RPG that lets you fight alongside a fearsome dragon named Thuban. Development on the game is going well and we’re really happy with how it’s coming [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7622&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2016/01/04/an-update-from-the-scalebound-team/feed/</wfw:commentRss>
		<slash:comments>34</slash:comments>
	
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		<title>Happy 2016!</title>
		<link>https://platinumgames.wordpress.com/2016/01/04/happy-new-year-2/</link>
		<comments>https://platinumgames.wordpress.com/2016/01/04/happy-new-year-2/#comments</comments>
		<pubDate>Mon, 04 Jan 2016 02:11:29 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Corporate]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7616</guid>
		<description><![CDATA[Happy New Year from everyone at PlatinumGames! (Our New Years&#8217; Greeting postcard) 2016 will mark 10 years since we established our company. As always, our resolution is to continue our strongest efforts toward game development. We hope that this will be an incredible year for everyone. Look forward to what we have in store! &#160;Filed under: [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7616&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2016/01/04/happy-new-year-2/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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		<title>Platinum running the Honolulu Marathon!</title>
		<link>https://platinumgames.wordpress.com/2015/11/27/platinum-running-the-honolulu-marathon/</link>
		<comments>https://platinumgames.wordpress.com/2015/11/27/platinum-running-the-honolulu-marathon/#comments</comments>
		<pubDate>Fri, 27 Nov 2015 07:32:57 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Corporate]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7598</guid>
		<description><![CDATA[Hello, everyone. PlatinumGames PR head Kazuyo Tsukuma here! &#160; As you may know, PG will be celebrating our 10th anniversary next February. We&#8217;ve been hard at work thinking up all kinds of ways to commemorate this milestone over the next year, to show our company spirit and our gratitude towards all our business partners and [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7598&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/11/27/platinum-running-the-honolulu-marathon/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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		<title>OFFICIAL TITLE FOR NIER SEQUEL REVEALED!</title>
		<link>https://platinumgames.wordpress.com/2015/11/02/official-title-for-nier-sequel-revealed/</link>
		<comments>https://platinumgames.wordpress.com/2015/11/02/official-title-for-nier-sequel-revealed/#comments</comments>
		<pubDate>Mon, 02 Nov 2015 01:29:24 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Nier: Automata]]></category>
		<category><![CDATA[NieR]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7584</guid>
		<description><![CDATA[&#160; SQUARE ENIX REVEALS NIER: AUTOMATA First Action-Packed Gameplay Footage Showcases Joint Project with PlatinumGames &#160; LOS ANGELES (Oct. 29, 2015) – SQUARE ENIX® today unveiled the full name for the upcoming action-packed addition to the NIER series as NieR: AUTOMATA™. During a stage presentation at Paris Games Week, producer Yosuke Saito (DRAGON QUEST® X [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7584&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/11/02/official-title-for-nier-sequel-revealed/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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		<title>Bayonetta 2 celebrates one year since its release!</title>
		<link>https://platinumgames.wordpress.com/2015/09/20/bayonetta-2-celebrates-one-year-since-its-release/</link>
		<comments>https://platinumgames.wordpress.com/2015/09/20/bayonetta-2-celebrates-one-year-since-its-release/#comments</comments>
		<pubDate>Sun, 20 Sep 2015 02:30:16 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Bayonetta 2]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7544</guid>
		<description><![CDATA[&#160; Today marks one year since Bayonetta 2 went on sale in Japan, so we gathered some of the development team to celebrate. Look at this Bayonetta 2 cake!!! It really exceeded our expectations to the point that people were gasping when it was revealed. &#160; It’s hard to believe a year has already passed. [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7544&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/09/20/bayonetta-2-celebrates-one-year-since-its-release/feed/</wfw:commentRss>
		<slash:comments>31</slash:comments>
	
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		<title>Let’s welcome the new recruits!</title>
		<link>https://platinumgames.wordpress.com/2015/07/31/lets-welcome-the-new-recruits/</link>
		<comments>https://platinumgames.wordpress.com/2015/07/31/lets-welcome-the-new-recruits/#comments</comments>
		<pubDate>Fri, 31 Jul 2015 09:00:52 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[New recruits]]></category>
		<category><![CDATA[Welcome party]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7477</guid>
		<description><![CDATA[The annual rainy season has ended, and it’s finally time for summer in Osaka! But rain or no rain, at this time of the year, PlatinumGames always organizes a big welcoming party for all of the new talent that joined the company in April, and today we’d like to show you a glimpse of the [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7477&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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		<title>The birthday event gets an upgrade!</title>
		<link>https://platinumgames.wordpress.com/2015/07/24/the-birthday-event-gets-an-upgrade/</link>
		<comments>https://platinumgames.wordpress.com/2015/07/24/the-birthday-event-gets-an-upgrade/#comments</comments>
		<pubDate>Fri, 24 Jul 2015 08:00:59 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7463</guid>
		<description><![CDATA[Remember Lunch with the President, where president Minami treats employees who have a birthday that month to lunch? Well, it got a big upgrade. Responding to requests for “more time to talk” and “alcoholic beverages”, Minami decided to make it a party with wine and appetizers this year. Instead of lunchtime, it starts at 5:30, [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7463&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/07/24/the-birthday-event-gets-an-upgrade/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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		<item>
		<title>Inaba speaks at Bit-Summit</title>
		<link>https://platinumgames.wordpress.com/2015/07/18/inaba-speaks-at-bit-summit/</link>
		<comments>https://platinumgames.wordpress.com/2015/07/18/inaba-speaks-at-bit-summit/#comments</comments>
		<pubDate>Sat, 18 Jul 2015 02:19:58 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7441</guid>
		<description><![CDATA[Last weekend was the 3rd Bit-Summit, a game festival held in Kyoto where indie Japanese developers are given the opportunity to showcase their latest projects. Last year&#8217;s BitSummit saw attendance rise from 200 to 5,000, demonstrating the growing interest in the indie community of gaming in Japan. This year also proved to be a success for [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7441&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/07/18/inaba-speaks-at-bit-summit/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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		<item>
		<title>Individuality in Game Development (Part 4)</title>
		<link>https://platinumgames.wordpress.com/2015/07/10/individuality-in-game-development-part-4/</link>
		<comments>https://platinumgames.wordpress.com/2015/07/10/individuality-in-game-development-part-4/#respond</comments>
		<pubDate>Fri, 10 Jul 2015 01:00:40 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Hidetoshi Kai]]></category>
		<category><![CDATA[Hiroshi Shibata]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7431</guid>
		<description><![CDATA[(Continues from Part 3) Kai: Sometimes it&#8217;s not until things have finally taken shape that Kamiya realizes they have to change. I can understand why he feels the need to make those changes at the 11th hour, but due to schedule and budget constraints, it&#8217;s not something that is usually done. At the end of [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7431&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/07/10/individuality-in-game-development-part-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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		<title>E3 2015 Report from Game Designer Isao Negishi!</title>
		<link>https://platinumgames.wordpress.com/2015/07/03/e3-2015-report-from-game-designer-isao-negishi/</link>
		<comments>https://platinumgames.wordpress.com/2015/07/03/e3-2015-report-from-game-designer-isao-negishi/#comments</comments>
		<pubDate>Fri, 03 Jul 2015 09:00:34 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Nier: Automata]]></category>
		<category><![CDATA[Star Fox Zero]]></category>
		<category><![CDATA[TRANSFORMERS: Devastation]]></category>
		<category><![CDATA[E3 2015]]></category>
		<category><![CDATA[Isao Negishi]]></category>
		<category><![CDATA[NieR]]></category>
		<category><![CDATA[Transformers]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7401</guid>
		<description><![CDATA[PlatinumGames announced three new titles at E3 2015! (More info here.) As with every year, several PlatinumGames employees attended E3 as a learning experience. Fifth-year up-and-coming game designer Isao Negishi writes about his trip. ========== Hello, everyone! I’m Isao Negishi, a game designer. Just like every year, an observational group from PlatinumGames attended E3! Though [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7401&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/07/03/e3-2015-report-from-game-designer-isao-negishi/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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		<item>
		<title>E3 2015 Highlights</title>
		<link>https://platinumgames.wordpress.com/2015/06/23/e3-2015-highlights/</link>
		<comments>https://platinumgames.wordpress.com/2015/06/23/e3-2015-highlights/#respond</comments>
		<pubDate>Tue, 23 Jun 2015 05:26:02 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Nier: Automata]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Star Fox Zero]]></category>
		<category><![CDATA[TRANSFORMERS: Devastation]]></category>
		<category><![CDATA[Atsushi Kurooka]]></category>
		<category><![CDATA[E3 2015]]></category>
		<category><![CDATA[Kenji Saito]]></category>
		<category><![CDATA[NieR]]></category>
		<category><![CDATA[Transformers]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7316</guid>
		<description><![CDATA[Hello, everyone. Liz from the localization team at PlatinumGames here! Today I’ll be telling you about my first E3. Getting to go to E3 was actually a big moment for me – something I dreamed of when I was younger. So, did it live up to the hype? Let’s find out. This was an especially [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7316&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/06/23/e3-2015-highlights/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">2015-06-14 18.14.40</media:title>
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			<media:title type="html">2015-06-14 19.40.14</media:title>
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			<media:title type="html">2015-06-15 13.29.00</media:title>
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			<media:title type="html">2015-06-16 19.55.08</media:title>
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			<media:title type="html">2015-06-17 20.59.24</media:title>
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		<title>E3 &#8211; A Message from Tatsuya Minami</title>
		<link>https://platinumgames.wordpress.com/2015/06/19/e3-a-message-from-tatsuya-minami/</link>
		<comments>https://platinumgames.wordpress.com/2015/06/19/e3-a-message-from-tatsuya-minami/#comments</comments>
		<pubDate>Fri, 19 Jun 2015 06:23:21 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7247</guid>
		<description><![CDATA[E3 is the biggest event in the games industry, and I am very pleased to announce our development of multiple new titles during this year’s show. Each of the titles we announced is a new kind of challenge for our studio. The reason we’ve taken on these projects is simple. We believe that they are [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7247&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/06/19/e3-a-message-from-tatsuya-minami/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<title>NieR New Project announced!</title>
		<link>https://platinumgames.wordpress.com/2015/06/17/nier-new-project-announced/</link>
		<comments>https://platinumgames.wordpress.com/2015/06/17/nier-new-project-announced/#respond</comments>
		<pubDate>Wed, 17 Jun 2015 03:06:02 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Nier: Automata]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Akihiko Yoshida]]></category>
		<category><![CDATA[Keiichi Okabe]]></category>
		<category><![CDATA[New Project]]></category>
		<category><![CDATA[NieR]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Takahisa Taura]]></category>
		<category><![CDATA[YOKO TARO]]></category>
		<category><![CDATA[Yosuke Saito]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7280</guid>
		<description><![CDATA[SQUARE ENIX ANNOUNCES NEW TITLE IN THE NIER SERIES  All-Star Development Team Formed for NieR New Project  LOS ANGELES (June 16, 2015) – SQUARE ENIX® today revealed NieR® New Project (temporary name), a new third-person action role-playing game (RPG) and follow-up to the 2010 cult hit NieR. Offering a fresh blend of action and RPG [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7280&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/06/17/nier-new-project-announced/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<title>Individuality in Game Development (Part 3)</title>
		<link>https://platinumgames.wordpress.com/2015/06/15/individuality-in-game-development-part-3/</link>
		<comments>https://platinumgames.wordpress.com/2015/06/15/individuality-in-game-development-part-3/#respond</comments>
		<pubDate>Mon, 15 Jun 2015 09:02:39 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Hidetoshi Kai]]></category>
		<category><![CDATA[Hiroshi Shibata]]></category>
		<category><![CDATA[I just thought of something]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7274</guid>
		<description><![CDATA[Our Approach to Making Games Kai: When it comes to making games, the first person who comes to mind is the director. After all, it&#8217;s their job to get the ball rolling; they have to come up with a game idea from scratch. The other staff, such as graphic designers like myself, have to try [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7274&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/06/15/individuality-in-game-development-part-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<title>Individuality in Game Development (Part 2)</title>
		<link>https://platinumgames.wordpress.com/2015/05/29/individuality-in-game-development-part-2/</link>
		<comments>https://platinumgames.wordpress.com/2015/05/29/individuality-in-game-development-part-2/#comments</comments>
		<pubDate>Fri, 29 May 2015 08:00:54 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hidetoshi Kai]]></category>
		<category><![CDATA[Hiroshi Shibata]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7240</guid>
		<description><![CDATA[(Continues from Part 1.) An Environment in which Games Thrive Shibata: I feel that in the early days of the video game industry, graphic designers commanded very little status. Although the players might praise our work, within the company we were treated badly by the programmers. There were times it was hard to bear&#8230; Kai: [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7240&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/05/29/individuality-in-game-development-part-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<title>INDIVIDUALITY IN GAME DEVELOPMENT (PART 1)</title>
		<link>https://platinumgames.wordpress.com/2015/05/22/individuality-in-game-development-part-1/</link>
		<comments>https://platinumgames.wordpress.com/2015/05/22/individuality-in-game-development-part-1/#comments</comments>
		<pubDate>Fri, 22 May 2015 01:00:49 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hidetoshi Kai]]></category>
		<category><![CDATA[Hiroshi Shibata]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7228</guid>
		<description><![CDATA[Individuality in Game Development Hidetoshi Kai (Graphic Design/Animation) and Hiroshi Shibata (Game Design) PlatinumGames is entering its 10th year, but some of our staff members have careers in the game industry that go back over two decades. Two such members are animator Hidetoshi Kai and game designer Shibata, who can trace their roots all the way [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7228&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/05/22/individuality-in-game-development-part-1/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<title>Club Activities at PlatinumGames! (Part 2)</title>
		<link>https://platinumgames.wordpress.com/2015/05/15/club-activities-at-platinumgames-part-2/</link>
		<comments>https://platinumgames.wordpress.com/2015/05/15/club-activities-at-platinumgames-part-2/#comments</comments>
		<pubDate>Fri, 15 May 2015 13:54:16 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Clubs]]></category>
		<category><![CDATA[FIghting Games]]></category>
		<category><![CDATA[Hiroto Tanaka]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7226</guid>
		<description><![CDATA[Hi there! This is Hiroto Tanaka, leader of PlatinumGames&#8217; fighting game club. The fighting games circle is a place where fans devoted to the genre can congregate and compete in tournaments with each other. In one of our recent meetings, we had a special unpackaging ceremony for an arcade controller: an indispensable item to any [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7226&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/05/15/club-activities-at-platinumgames-part-2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<item>
		<title>CREATING THE NEXT GENERATION OF PLATINUMGAMES (PART 3)</title>
		<link>https://platinumgames.wordpress.com/2015/05/08/creating-the-next-generation-of-platinumgames-part-3/</link>
		<comments>https://platinumgames.wordpress.com/2015/05/08/creating-the-next-generation-of-platinumgames-part-3/#respond</comments>
		<pubDate>Fri, 08 May 2015 10:29:49 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Eiji Funahashi]]></category>
		<category><![CDATA[Mai Ohkura]]></category>
		<category><![CDATA[Masato Shindo]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7219</guid>
		<description><![CDATA[Shindo: It&#8217;s your fourth year here Funahashi, and your sixth Ohkura. How do you stay motivated? For me, I try to think of the player. Games aren&#8217;t free, and they&#8217;re a significant investment of time. If we want people to play our games, we need to supply something worthwhile. Remembering that pushes me to give my [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7219&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/05/08/creating-the-next-generation-of-platinumgames-part-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<title>Creating the Next Generation of PlatinumGames (Part 2)</title>
		<link>https://platinumgames.wordpress.com/2015/05/01/creating-the-next-generation-of-platinumgames-part-2/</link>
		<comments>https://platinumgames.wordpress.com/2015/05/01/creating-the-next-generation-of-platinumgames-part-2/#respond</comments>
		<pubDate>Fri, 01 May 2015 01:00:02 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Eiji Funahashi]]></category>
		<category><![CDATA[Mai Ohkura]]></category>
		<category><![CDATA[Masato Shindo]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Sound Design]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7208</guid>
		<description><![CDATA[Sharing your Vision Funahashi: It&#8217;s my 4th year here at Platinum, and I can finally say I&#8217;ve gotten the hang of my job. Thinking back to when I just started, every day was a struggle. I had no idea what the director was trying to convey&#8230; I would make exactly what they told me to, [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7208&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/05/01/creating-the-next-generation-of-platinumgames-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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		<title>Office Closed for a Company Event! (Off we go flower-viewing!)</title>
		<link>https://platinumgames.wordpress.com/2015/04/24/office-closed-for-a-company-event-off-we-go-flower-viewing/</link>
		<comments>https://platinumgames.wordpress.com/2015/04/24/office-closed-for-a-company-event-off-we-go-flower-viewing/#comments</comments>
		<pubDate>Fri, 24 Apr 2015 07:53:43 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[cherry blossoms]]></category>
		<category><![CDATA[Morita]]></category>
		<category><![CDATA[Party]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7179</guid>
		<description><![CDATA[Our yearly flower-viewing party got postponed due to rain, so we didn’t get to enjoy the cherry blossoms in full bloom, but we had a great time under the beautiful new green leaves at Osaka Castle Park! As always, our venue was Nishinomaru Garden, located west of Osaka Castle. The mansion of Toyotomi Hideyoshi’s wife, [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7179&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/04/24/office-closed-for-a-company-event-off-we-go-flower-viewing/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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		<item>
		<title>Creating the Next Generation of PlatinumGames (Part 1)</title>
		<link>https://platinumgames.wordpress.com/2015/04/17/creating-the-next-generation-of-platinumgames-part-1/</link>
		<comments>https://platinumgames.wordpress.com/2015/04/17/creating-the-next-generation-of-platinumgames-part-1/#comments</comments>
		<pubDate>Fri, 17 Apr 2015 09:00:03 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Eiji Funahashi]]></category>
		<category><![CDATA[Mai Ohkura]]></category>
		<category><![CDATA[Masato Shindo]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Sound Design]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7173</guid>
		<description><![CDATA[Creating the Next Generation of PlatinumGames Mai Ohkura (concept artist) x Eiji Funahashi (character modeler) x Masato Shindo (sound designer) We’d like to introduce three employees who are shouldering the next generation of game creation. Meet Ohkura, who designs characters as a concept artist, Funahashi, who models characters in 3D, and Shindo, who creates sound [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7173&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/04/17/creating-the-next-generation-of-platinumgames-part-1/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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		<item>
		<title>Looking at Things from a Programmer&#8217;s Perspective (Part 3)</title>
		<link>https://platinumgames.wordpress.com/2015/04/10/looking-at-things-from-a-programmers-perspective-part-3/</link>
		<comments>https://platinumgames.wordpress.com/2015/04/10/looking-at-things-from-a-programmers-perspective-part-3/#respond</comments>
		<pubDate>Fri, 10 Apr 2015 01:00:07 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Planning]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Wataru Ohmori]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7164</guid>
		<description><![CDATA[Debugging the Company Since the olden days, different hardware has always had different programming rules, meaning that programmers have had to familiarize themselves with completely new sets of rules every time they started working on new hardware, so they needed to have a flexible mind. So I started thinking: maybe we can focus on the [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7164&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/04/10/looking-at-things-from-a-programmers-perspective-part-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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		<title>PlatinumGames enters its tenth year!</title>
		<link>https://platinumgames.wordpress.com/2015/04/03/platinumgames-enters-its-tenth-year/</link>
		<comments>https://platinumgames.wordpress.com/2015/04/03/platinumgames-enters-its-tenth-year/#comments</comments>
		<pubDate>Fri, 03 Apr 2015 01:00:46 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Anniversary]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7132</guid>
		<description><![CDATA[Today was April 1st, the first day of a new term at PlatinumGames. Every year on this day, we have a company-wide meeting where the leaders of each section reflect on our successes of the past year, and on areas that can still use improvement. The meeting starts off introducing the new graduates that have [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7132&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/04/03/platinumgames-enters-its-tenth-year/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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		<item>
		<title>Looking at Things from a Programmer&#8217;s Perspective (Part 2)</title>
		<link>https://platinumgames.wordpress.com/2015/03/27/looking-at-things-from-a-programmers-perspective-part-2/</link>
		<comments>https://platinumgames.wordpress.com/2015/03/27/looking-at-things-from-a-programmers-perspective-part-2/#respond</comments>
		<pubDate>Fri, 27 Mar 2015 01:00:05 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Planning]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Wataru Ohmori]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7129</guid>
		<description><![CDATA[Pursuing a Creative Ideal I programmed by myself for the first time when I was in around the fourth grade of elementary school. It all began when I started playing around with the educational programming software called “Family BASIC”. But of course, being an elementary schooler, I couldn’t comprehend programming. At the time, I bought [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7129&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/03/27/looking-at-things-from-a-programmers-perspective-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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		<item>
		<title>Looking at Things from a Programmer&#8217;s Perspective (Part 1)</title>
		<link>https://platinumgames.wordpress.com/2015/03/20/looking-at-things-from-a-programmers-perspective-part-1/</link>
		<comments>https://platinumgames.wordpress.com/2015/03/20/looking-at-things-from-a-programmers-perspective-part-1/#respond</comments>
		<pubDate>Fri, 20 Mar 2015 09:00:44 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Planning]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Wataru Ohmori]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7117</guid>
		<description><![CDATA[Wataru Ohmori, CTO &#38; Head of the Technology Strategic Planning Team Looking at Things from a Programmer’s Perspective Including announced but not yet released games, PlatinumGames has worked on 10 titles to date. The skills our employees have cultivated during these projects are our greatest asset. To preserve this knowledge, and to stay relevant in [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7117&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/03/20/looking-at-things-from-a-programmers-perspective-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">omori_1</media:title>
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	</item>
		<item>
		<title>What it Takes to Make Games (Part 3)</title>
		<link>https://platinumgames.wordpress.com/2015/03/13/what-it-takes-to-make-games-part-3/</link>
		<comments>https://platinumgames.wordpress.com/2015/03/13/what-it-takes-to-make-games-part-3/#comments</comments>
		<pubDate>Fri, 13 Mar 2015 09:00:03 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Kazunori Inoue]]></category>
		<category><![CDATA[PG inside]]></category>
		<category><![CDATA[Takaaki Yamaguchi]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7108</guid>
		<description><![CDATA[(Continues from Part Two) Inoue: To be completely honest, I`m not exactly sure what leads to a particular game`s success of failure. No matter how fun we think a game is, we can never know how the player will react when they get their hands on it. You can`t expect a game to be interesting [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7108&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/03/13/what-it-takes-to-make-games-part-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<item>
		<title>What It Takes To Make Games (Part 2)</title>
		<link>https://platinumgames.wordpress.com/2015/03/06/what-it-takes-to-make-games-part-2/</link>
		<comments>https://platinumgames.wordpress.com/2015/03/06/what-it-takes-to-make-games-part-2/#respond</comments>
		<pubDate>Fri, 06 Mar 2015 05:16:35 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Kazunori Inoue]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Takaaki Yamaguchi]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7100</guid>
		<description><![CDATA[(Continues from Part One.) Creation through trial and error Inoue: One of the games we worked on during our days at Capcom, Devil May Cry, began as a sequel to Resident Evil. The original design document I got included all kinds of acrobatic action. It was totally different from what people associate with the RE [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7100&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/03/06/what-it-takes-to-make-games-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
		</media:content>

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			<media:title type="html">inoue_yamaguchi_4</media:title>
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		<item>
		<title>Metal Gear Rising 2nd Anniversary!</title>
		<link>https://platinumgames.wordpress.com/2015/02/27/metal-gear-rising-2nd-anniversary/</link>
		<comments>https://platinumgames.wordpress.com/2015/02/27/metal-gear-rising-2nd-anniversary/#comments</comments>
		<pubDate>Fri, 27 Feb 2015 07:02:56 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Anniversary]]></category>
		<category><![CDATA[Birthday]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Kenji Saito]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[Tomoko Nishii]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7091</guid>
		<description><![CDATA[Last week, Metal Gear Rising Revengeance celebrated its 2nd birthday! Hey, everyone! It&#8217;s Kenji Saito, director of MGR. In order to celebrate the 2nd anniversary of my brainchild, I decided to play through it again recently for the sake of nostalgia, but man, I suck at parrying nowadays, haha. I can&#8217;t believe it&#8217;s already been 2 [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7091&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/02/27/metal-gear-rising-2nd-anniversary/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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		<title>What it Takes to Make Games</title>
		<link>https://platinumgames.wordpress.com/2015/02/20/what-it-takes-to-make-games/</link>
		<comments>https://platinumgames.wordpress.com/2015/02/20/what-it-takes-to-make-games/#respond</comments>
		<pubDate>Fri, 20 Feb 2015 09:00:56 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Kazunori Inoue]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Takaaki Yamaguchi]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7077</guid>
		<description><![CDATA[Kazunori Inoue (Programmer) x Takaaki Yamaguchi(Graphic and Animation Designer) The two components necessary to make games are often said to be technical ability and an engaging idea. But even with both these components in place, there is no guarantee the game you create will be interesting. Two of the men who have helped make PlatinumGames [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7077&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/02/20/what-it-takes-to-make-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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		<title>PG Inside: Atsushi Inaba &#038; Hideki Kamiya (Pt. 3)</title>
		<link>https://platinumgames.wordpress.com/2015/02/13/pg-inside-atsushi-inaba-hideki-kamiya-pt-3/</link>
		<comments>https://platinumgames.wordpress.com/2015/02/13/pg-inside-atsushi-inaba-hideki-kamiya-pt-3/#comments</comments>
		<pubDate>Fri, 13 Feb 2015 05:33:29 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[director]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Producer]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7069</guid>
		<description><![CDATA[The Instrument Called PlatinumGames Kamiya: I feel a certain bond of trust with all of us who entered Platinum the first year it was founded. It makes you wonder why they chose to come to our company in the first place. My team: Shirai, Sada, Ohkura. Inaba: We couldn’t do the usual recruiting cycle right [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7069&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/02/13/pg-inside-atsushi-inaba-hideki-kamiya-pt-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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		<title>PG inside: Atsushi Inaba &#038; Hideki Kamiya (PT. 2)</title>
		<link>https://platinumgames.wordpress.com/2015/02/06/pg-inside-atsushi-inaba-hideki-kamiya-pt-2/</link>
		<comments>https://platinumgames.wordpress.com/2015/02/06/pg-inside-atsushi-inaba-hideki-kamiya-pt-2/#comments</comments>
		<pubDate>Fri, 06 Feb 2015 05:44:02 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[PG inside]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7064</guid>
		<description><![CDATA[For the Sake of a Better Game Inaba: One of the projects I worked on together with Kamiya that I remember particularly well is Viewtiful Joe. He had been a director before for Devil May Cry, but for Joe, I had him do the original game design documents and control the direction of the entire [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7064&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/02/06/pg-inside-atsushi-inaba-hideki-kamiya-pt-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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		<title>PG Inside: Atsushi Inaba &#038; Hideki Kamiya (Pt. 1)</title>
		<link>https://platinumgames.wordpress.com/2015/01/30/pg-inside-atsushi-inaba-hideki-kamiya-pt-1/</link>
		<comments>https://platinumgames.wordpress.com/2015/01/30/pg-inside-atsushi-inaba-hideki-kamiya-pt-1/#comments</comments>
		<pubDate>Fri, 30 Jan 2015 10:52:24 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7050</guid>
		<description><![CDATA[Carrying Forward Gaming Culture Atsushi Inaba (Executive Producer): Atsushi Inaba has helped produce almost every game Platinum has released to date. His role is to support and manage each project’s team. Hideki Kamiya (Director): Hideki Kamiya has been a director of such games as Resident Evil 2, Devil May Cry, Viewtiful Joe, Okami, Bayonetta, the [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7050&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/01/30/pg-inside-atsushi-inaba-hideki-kamiya-pt-1/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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		<title>Lunch with the President</title>
		<link>https://platinumgames.wordpress.com/2015/01/23/lunch-with-the-president/</link>
		<comments>https://platinumgames.wordpress.com/2015/01/23/lunch-with-the-president/#respond</comments>
		<pubDate>Fri, 23 Jan 2015 07:48:53 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7040</guid>
		<description><![CDATA[The latest employee event here at PlatinumGames is birthday lunch month with the president! As the name implies, all employees who have their birthday that month are treated to lunch by president Minami. The company started 9 years ago with 40 or so members, but now, with over 170 employees, it has turned into quite [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7040&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Club Activities at PlatinumGames!</title>
		<link>https://platinumgames.wordpress.com/2015/01/16/club-activities-at-platinumgames/</link>
		<comments>https://platinumgames.wordpress.com/2015/01/16/club-activities-at-platinumgames/#comments</comments>
		<pubDate>Fri, 16 Jan 2015 04:43:03 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Activities]]></category>
		<category><![CDATA[Cinema Paradise]]></category>
		<category><![CDATA[Clubs]]></category>
		<category><![CDATA[Eiro Shirahama]]></category>
		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7038</guid>
		<description><![CDATA[Since a few months ago, the staff at PlatinumGames has been organizing something new: after-hours clubs. Not only is this a good opportunity for employees to hang out and get to know each other better, but it also serves to give them inspiration and new ideas that they can put to use while doing their [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7038&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<title>A New Year&#8217;s Greeting from PlatinumGames</title>
		<link>https://platinumgames.wordpress.com/2015/01/05/a-new-years-greeting-from-platinumgames/</link>
		<comments>https://platinumgames.wordpress.com/2015/01/05/a-new-years-greeting-from-platinumgames/#comments</comments>
		<pubDate>Mon, 05 Jan 2015 01:37:17 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[2015]]></category>
		<category><![CDATA[Happy New Year]]></category>
		<category><![CDATA[New Year's Greeting]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7029</guid>
		<description><![CDATA[Happy New Year! This year, we have a greeting from the president and a video from all our staff. See both of them below! &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; Hi everyone, Happy New Year from PlatinumGames. &#160; In 2014, we were able to see the sequel to Bayonetta, our flagship title, released to the world, as well as the [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7029&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2015/01/05/a-new-years-greeting-from-platinumgames/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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		<title>PlatinumGames&#8217; End of the Year Party</title>
		<link>https://platinumgames.wordpress.com/2014/12/26/platinumgames-end-of-the-year-party/</link>
		<comments>https://platinumgames.wordpress.com/2014/12/26/platinumgames-end-of-the-year-party/#comments</comments>
		<pubDate>Fri, 26 Dec 2014 07:51:53 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bingo]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Party]]></category>
		<category><![CDATA[Prizes]]></category>
		<category><![CDATA[Yay]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7006</guid>
		<description><![CDATA[Hey everyone. This is Kazuyo Tsukuma, PR rep at PlatinumGames. Today&#8217;s our last work day of the year, but plenty of staff are still busy trying to wrap up the few final tasks they have. We had some company wide Spring Cleaning (though yes, it&#8217;s not Spring) today in between the furious typing away at [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7006&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>10</slash:comments>
	
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		<title>Conceptual Design in Bayonetta 2</title>
		<link>https://platinumgames.wordpress.com/2014/12/19/conceptual-design-in-bayonetta-2/</link>
		<comments>https://platinumgames.wordpress.com/2014/12/19/conceptual-design-in-bayonetta-2/#comments</comments>
		<pubDate>Fri, 19 Dec 2014 08:55:47 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Black & Blue]]></category>
		<category><![CDATA[Concept Design]]></category>
		<category><![CDATA[Mai Okura]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Red & Black]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=7001</guid>
		<description><![CDATA[Hello, my name is Mai Okura, I was the conceptual designer for Bayonetta 2. For the previous game, I was in my first year working at Platinum and in charge of its user interface (maps, menus, gauges, etc.). I remember giving then-producer now-director Hashimoto a lot of stress, so it was a bit of a [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=7001&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/12/19/conceptual-design-in-bayonetta-2/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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		<item>
		<title>Bayonetta 2 Release Event Report &#038; More!</title>
		<link>https://platinumgames.wordpress.com/2014/12/12/bayonetta-2-release-event-report-more/</link>
		<comments>https://platinumgames.wordpress.com/2014/12/12/bayonetta-2-release-event-report-more/#comments</comments>
		<pubDate>Fri, 12 Dec 2014 10:31:35 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Akiko Kuroda]]></category>
		<category><![CDATA[G-Diffuser]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Russia]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6987</guid>
		<description><![CDATA[Hey, everyone! It’s Akiko Kuroda, producer on Bayonetta 2. I recently bought Super Smash Bros. for Wii U and a really nifty hand blender, so the ratio of playing video games and cooking has increased drastically in my house over the past week or so. I just have to make sure not to get the [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6987&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/12/12/bayonetta-2-release-event-report-more/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
	
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		<item>
		<title>Bayonetta 2 &#8211; Lesser Known Facts</title>
		<link>https://platinumgames.wordpress.com/2014/12/06/bayonetta-2-lesser-known-facts/</link>
		<comments>https://platinumgames.wordpress.com/2014/12/06/bayonetta-2-lesser-known-facts/#comments</comments>
		<pubDate>Sat, 06 Dec 2014 04:39:04 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Akiko Kuroda]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Secrets]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6979</guid>
		<description><![CDATA[Hi everyone, this is the producer of Bayonetta 2, Akiko Kuroda. If you’ve been following me on Twitter, it might look like I’ve recently switched jobs and started working in the pastry industry, but I can assure you — I still work at PlatinumGames. Don’t worry, I just have a sweet tooth.. Usually, as a [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6979&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/12/06/bayonetta-2-lesser-known-facts/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
	
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		<item>
		<title>Creating an Automated Bug Checker</title>
		<link>https://platinumgames.wordpress.com/2014/11/28/creating-an-automated-bug-checker/</link>
		<comments>https://platinumgames.wordpress.com/2014/11/28/creating-an-automated-bug-checker/#comments</comments>
		<pubDate>Fri, 28 Nov 2014 10:22:04 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Bug Checking]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Morita]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[red cones]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6968</guid>
		<description><![CDATA[Hi, I’m Morita, a programmer. For this blog I’d like to talk about how we automated bug checking in Bayonetta 2. Before a game is released and actually reaches your hands, there’re a lot of little things called bugs that we have to take care of. Here’s a refresher course on some of the types [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6968&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/11/28/creating-an-automated-bug-checker/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
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		<item>
		<title>Celebrating the Launch of The Legend of Korra</title>
		<link>https://platinumgames.wordpress.com/2014/11/21/celebrating-the-launch-of-the-legend-of-korra/</link>
		<comments>https://platinumgames.wordpress.com/2014/11/21/celebrating-the-launch-of-the-legend-of-korra/#comments</comments>
		<pubDate>Fri, 21 Nov 2014 00:50:40 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[The Legend of Korra]]></category>
		<category><![CDATA[Cake]]></category>
		<category><![CDATA[Eiro Shirahama]]></category>
		<category><![CDATA[KorraGame]]></category>
		<category><![CDATA[LegendofKorra]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Playstation 4]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6960</guid>
		<description><![CDATA[Hi, everyone! How are you? This is Eiro Shirahama, director of The Legend of Korra. I can’t believe it’s been this long since I first saw Korra and fell in love with her. After a tough development period, the game was finally released one month ago on 10/21 in the US and 10/22 in Europe. [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6960&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/11/21/celebrating-the-launch-of-the-legend-of-korra/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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		<title>The Climax Situation Process</title>
		<link>https://platinumgames.wordpress.com/2014/11/16/the-climax-situation-process/</link>
		<comments>https://platinumgames.wordpress.com/2014/11/16/the-climax-situation-process/#comments</comments>
		<pubDate>Sun, 16 Nov 2014 00:16:06 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Boss Fight]]></category>
		<category><![CDATA[Climax]]></category>
		<category><![CDATA[Dragon]]></category>
		<category><![CDATA[Glamor]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Tornado]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6949</guid>
		<description><![CDATA[Hi, my name is Hirono Sato, I was a game designer who planned the “Climax Situations” in Bayonetta 2. We’ve tried our best to have just as many impactful game play situations in Bayonetta 2 as we did in the original. Just how did we do it? I’ll illustrate that here with some examples. &#160; [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6949&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/11/16/the-climax-situation-process/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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		<title>Bayonetta 2 Storyboards!</title>
		<link>https://platinumgames.wordpress.com/2014/11/07/bayonetta-2-storyboards/</link>
		<comments>https://platinumgames.wordpress.com/2014/11/07/bayonetta-2-storyboards/#comments</comments>
		<pubDate>Fri, 07 Nov 2014 09:43:50 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Storyboards]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6942</guid>
		<description><![CDATA[Hi guys. This is Bayonetta 2’s director, Yusuke Hashimoto. How’s everyone enjoying the game? &#160; The game has already been out in the west for two weeks, so now I’m getting bombarded with messages from all sides of the globe! Thanks so much, everyone! I’m writing a special blog this time to introduce some of [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6942&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/11/07/bayonetta-2-storyboards/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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			<media:title type="html">ゴモラ登場_02</media:title>
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			<media:title type="html">ゴモラ登場_03_</media:title>
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		<title>W101: Super Secret Codes</title>
		<link>https://platinumgames.wordpress.com/2014/11/06/w101-super-secret-codes/</link>
		<comments>https://platinumgames.wordpress.com/2014/11/06/w101-super-secret-codes/#comments</comments>
		<pubDate>Thu, 06 Nov 2014 03:30:42 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[The Wonderful 101]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[ICHI]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Secret Codes!!!]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6933</guid>
		<description><![CDATA[Hey, everyone. It’s Ichi here! Remember me!? Can you believe it’s already been 2 weeks since Bayonetta 2 released!? Sometimes people tell me that game is the sole reason they bought a Wii U! Of course that makes us really, really happy, but while you’re at it, why not try The Wonderful 101 as well!? [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6933&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/11/06/w101-super-secret-codes/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<title>Designing the Collaboration Costumes</title>
		<link>https://platinumgames.wordpress.com/2014/10/31/designing-the-collaboration-costumes/</link>
		<comments>https://platinumgames.wordpress.com/2014/10/31/designing-the-collaboration-costumes/#comments</comments>
		<pubDate>Fri, 31 Oct 2014 05:32:40 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Cho]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Costumes]]></category>
		<category><![CDATA[daisy]]></category>
		<category><![CDATA[designs]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[peach]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[samus]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6920</guid>
		<description><![CDATA[Hello, I was the Nintendo costume collaboration designer for the Bayonetta Wii U port, my name is Yong-Hee Cho. For this blog, I’d like to talk about the design process for creating these costumes. It all started one day when Kamiya walked up to my desk and said, “Hey Cho. Draw Bayonetta in a Princess [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6920&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/10/31/designing-the-collaboration-costumes/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<item>
		<title>Bayonetta 2 Out In Stores!</title>
		<link>https://platinumgames.wordpress.com/2014/10/24/bayonetta2outinstores/</link>
		<comments>https://platinumgames.wordpress.com/2014/10/24/bayonetta2outinstores/#comments</comments>
		<pubDate>Fri, 24 Oct 2014 11:00:39 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Akiko Kuroda]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Mari Shimazaki]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6914</guid>
		<description><![CDATA[Hi everyone, this is Bayonetta 2’s director, Yusuke Hashimoto. It’s been five long years&#8230; finally Bayonetta 2 is finally out in North America and Europe! I guess some of you might be playing it right now! I’ve been overjoyed to receive so many messages from all of you on my twitter (PG_y_hashimoto). Thanks so much. During [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6914&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/10/24/bayonetta2outinstores/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<title>Character Design Pt. 3: New Characters, Extras</title>
		<link>https://platinumgames.wordpress.com/2014/10/17/character-design-pt-3-new-characters-extras/</link>
		<comments>https://platinumgames.wordpress.com/2014/10/17/character-design-pt-3-new-characters-extras/#comments</comments>
		<pubDate>Fri, 17 Oct 2014 14:59:58 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Costumes]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Mari Shimazaki]]></category>
		<category><![CDATA[Schoolgirl]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6896</guid>
		<description><![CDATA[Hi, it’s Mari Shimazaki again &#8211; lead character designer. We’ve got just one week until Bayonetta 2 hits the shelves. Are you ready? Loki For my last little update before the game goes on sale, I’d like to talk about some new characters at the center of Bayonetta 2’s story, and some “extras. In the [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6896&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/10/17/character-design-pt-3-new-characters-extras/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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			<media:title type="html">2mask</media:title>
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			<media:title type="html">bayonetta_bonus_01</media:title>
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		<item>
		<title>Bayonetta 2 Misc. Tips and Tricks</title>
		<link>https://platinumgames.wordpress.com/2014/10/10/bayonetta-2-misc-tips-and-tricks/</link>
		<comments>https://platinumgames.wordpress.com/2014/10/10/bayonetta-2-misc-tips-and-tricks/#comments</comments>
		<pubDate>Fri, 10 Oct 2014 05:37:02 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Beast Within]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Loki]]></category>
		<category><![CDATA[Tetsuzanko]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6891</guid>
		<description><![CDATA[Hello everyone. Once again, this is the arcade-frequenting, karaoke-loving game designer Ryoya Sakebe. Chances are good you’ll find me at one of these places on my days off. This time I’d like to share a couple behind-the-scenes tidbits from the development of Bayonetta 2. (Spoiler warning!!) The dedicated among you may already know some of [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6891&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/10/10/bayonetta-2-misc-tips-and-tricks/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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			<media:title type="html">sakabe_1_3</media:title>
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		<item>
		<title>A Little Help From Your Friends</title>
		<link>https://platinumgames.wordpress.com/2014/10/03/a-little-help-from-your-friends/</link>
		<comments>https://platinumgames.wordpress.com/2014/10/03/a-little-help-from-your-friends/#comments</comments>
		<pubDate>Fri, 03 Oct 2014 05:21:19 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Co-op]]></category>
		<category><![CDATA[Loki]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Team Battles]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6887</guid>
		<description><![CDATA[Hello everyone, my name is Ryoya Sakabe. I’m a game designer here at PlatinumGames. It’s nice to get a chance to write to everyone. I was a member of the team that made Bayonetta 2. In fact, it was the first game I ever worked on. When I saw my name roll by in the [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6887&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/10/03/a-little-help-from-your-friends/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<title>Character Modeling in Bayonetta 2</title>
		<link>https://platinumgames.wordpress.com/2014/09/26/character-modeling-in-bayonetta-2/</link>
		<comments>https://platinumgames.wordpress.com/2014/09/26/character-modeling-in-bayonetta-2/#comments</comments>
		<pubDate>Fri, 26 Sep 2014 07:11:42 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Angels]]></category>
		<category><![CDATA[Dragons]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Snakes]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6871</guid>
		<description><![CDATA[Hey PlatinumGames fans. My name is Tsuyoshi Takahashi, I’m a character modeler for Bayonetta 2. For this blog I’d like to talk about our creative process behind all the character models of Bayonetta 2. Read on to see how it works. Here is a piece of concept art. Bayonetta’s well known enemy, an angel. Seems [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6871&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/09/26/character-modeling-in-bayonetta-2/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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			<media:title type="html">010_C</media:title>
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		<title>Scenario Writing in Bayonetta 2</title>
		<link>https://platinumgames.wordpress.com/2014/09/21/scenario-writing-in-bayonetta-2/</link>
		<comments>https://platinumgames.wordpress.com/2014/09/21/scenario-writing-in-bayonetta-2/#comments</comments>
		<pubDate>Sun, 21 Sep 2014 14:30:38 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Bingo]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Narrative Design]]></category>
		<category><![CDATA[Scenario]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6864</guid>
		<description><![CDATA[Hello everyone, it’s been a while. This is Hideki Kamiya, director of the first Bayonetta, and supervisor on Bayonetta 2. At long last, the release date is right around the corner! It’s been a long road getting here, filled with bumps, twists, and turns. There was even a time when we almost lost hope of [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6864&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/09/21/scenario-writing-in-bayonetta-2/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/09/bayonetta_story.png?w=500" medium="image">
			<media:title type="html">bayonetta_story</media:title>
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	</item>
		<item>
		<title>Character Design Pt. 2: Luka, Rodin, and Enzo</title>
		<link>https://platinumgames.wordpress.com/2014/09/19/character-design-pt-2-luka-rodin-and-enzo/</link>
		<comments>https://platinumgames.wordpress.com/2014/09/19/character-design-pt-2-luka-rodin-and-enzo/#comments</comments>
		<pubDate>Fri, 19 Sep 2014 06:35:50 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Luka Redgrave]]></category>
		<category><![CDATA[Mari Shimazaki]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6841</guid>
		<description><![CDATA[Hello. This is the character designer for Bayonetta 2, Mari Shimazaki. We’re one day away from the game’s Japanese release! Today I thought I’d talk about some of the male character designs I did for the game. Luka &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; Here’s a character anyone who played the [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6841&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/09/19/character-design-pt-2-luka-rodin-and-enzo/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/09/01_2luka_01.jpg?w=500" medium="image">
			<media:title type="html">01_2luka_01</media:title>
		</media:content>

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			<media:title type="html">02_2luka_02</media:title>
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			<media:title type="html">03_2luka_03</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/09/04_2rodin_01.jpg?w=500" medium="image">
			<media:title type="html">04_2rodin_01</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/09/05_2rodin_02.jpg" medium="image">
			<media:title type="html">05_2rodin_02</media:title>
		</media:content>

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			<media:title type="html">06_2enzo</media:title>
		</media:content>

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			<media:title type="html">07_unknown</media:title>
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	</item>
		<item>
		<title>The Wonderful 101 Original Soundtrack Digital Release!</title>
		<link>https://platinumgames.wordpress.com/2014/09/16/the-wonderful-101-original-soundtrack-digital-release/</link>
		<comments>https://platinumgames.wordpress.com/2014/09/16/the-wonderful-101-original-soundtrack-digital-release/#comments</comments>
		<pubDate>Tue, 16 Sep 2014 06:47:34 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[The Wonderful 101]]></category>
		<category><![CDATA[Akira Takizawa]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Hiroshi Yamaguchi]]></category>
		<category><![CDATA[Hitomi Kurokawa]]></category>
		<category><![CDATA[Polaris Tone]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Soundtrack]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6833</guid>
		<description><![CDATA[Hello everyone, my name is Hiroshi Yamaguchi. I was a composer on The Wonderful 101. Starting today, people around the world will be able to download the official soundtrack for The Wonderful 101! But that’s not all. This is the first soundtrack released under our very own PlatinumGames record label: Polaris Tone. As the game [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6833&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/09/16/the-wonderful-101-original-soundtrack-digital-release/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/09/composers.png?w=500" medium="image">
			<media:title type="html">Composers</media:title>
		</media:content>
	</item>
		<item>
		<title>Enemy Design in Bayonetta 2 (Pt.2)</title>
		<link>https://platinumgames.wordpress.com/2014/09/12/enemy-design-in-bayonetta-2-pt-2/</link>
		<comments>https://platinumgames.wordpress.com/2014/09/12/enemy-design-in-bayonetta-2-pt-2/#comments</comments>
		<pubDate>Fri, 12 Sep 2014 10:23:42 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Umbran Climax]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6806</guid>
		<description><![CDATA[Hello everyone. Bayonetta 2 director Yusuke Hashimoto here again. I’ve taken some time out from watching and re-watching the Japanese Bayonetta 2 TV spot to bring you some more info on the game. While the first post on enemy design focused on angels, this time I would like to discuss a brand new enemy type making [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6806&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/09/12/enemy-design-in-bayonetta-2-pt-2/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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			<media:title type="html">Hideous</media:title>
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			<media:title type="html">Fury</media:title>
		</media:content>

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			<media:title type="html">Pain</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/09/golem.jpeg?w=500" medium="image">
			<media:title type="html">Golem</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/09/gomorrah.jpeg?w=500" medium="image">
			<media:title type="html">Gomorrah</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/09/labolas.jpeg?w=500" medium="image">
			<media:title type="html">Labolas</media:title>
		</media:content>

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			<media:title type="html">Diomedes</media:title>
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	</item>
		<item>
		<title>Bayonetta 2 Nintendo Direct!</title>
		<link>https://platinumgames.wordpress.com/2014/09/10/bayonetta-2-nintendo-direct/</link>
		<comments>https://platinumgames.wordpress.com/2014/09/10/bayonetta-2-nintendo-direct/#comments</comments>
		<pubDate>Wed, 10 Sep 2014 05:37:49 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Akiko Kuroda]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Direct]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6798</guid>
		<description><![CDATA[We’ve finally reached one month before the game’s release. Hope you’re ready for some fast paced climax action! Did you happen to see the special Bayonetta 2 Nintendo Direct last week? For those who missed out, catch up here: If you don’t know, Nintendo Direct is a semi-regular news info reel showcasing some of Nintendo’s [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6798&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/09/10/bayonetta-2-nintendo-direct/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<item>
		<title>Happy Anniversary!</title>
		<link>https://platinumgames.wordpress.com/2014/09/09/happy-anniversary/</link>
		<comments>https://platinumgames.wordpress.com/2014/09/09/happy-anniversary/#comments</comments>
		<pubDate>Tue, 09 Sep 2014 10:01:25 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[The Wonderful 101]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Soundtrack]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6774</guid>
		<description><![CDATA[Hi everyone, The Wonderful 101 director Kamiya here. A full year has passed since the game was released, but I imagine many of you in Europe and Japan were able to give it a try thanks to the recent Mario Kart 8 promotion. August 24th was the 1-year anniversary of the release of The Wonderful [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6774&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/09/09/happy-anniversary/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/09/soundtrackjacket2.jpeg?w=300" medium="image">
			<media:title type="html">SoundtrackJacket2</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/09/soundtrackjacket1.jpeg?w=300" medium="image">
			<media:title type="html">Album jacket images</media:title>
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	</item>
		<item>
		<title>Cut Scene Production in Bayonetta 2</title>
		<link>https://platinumgames.wordpress.com/2014/09/05/cut-scene-production-in-bayonetta-2/</link>
		<comments>https://platinumgames.wordpress.com/2014/09/05/cut-scene-production-in-bayonetta-2/#comments</comments>
		<pubDate>Fri, 05 Sep 2014 08:36:29 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Cut scene]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[over-the-top]]></category>
		<category><![CDATA[Production]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6762</guid>
		<description><![CDATA[Hello! My name is Kunihiko Tsuda, and I was in charge of cut scene production for Bayonetta 2. Today, I’d like to talk about how we produced the cut scenes for this game. Two of the many distinguishing characteristics of the original Bayonetta were its unparalleled over-the-top action, and its cast of unique characters. Today, [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6762&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/09/05/cut-scene-production-in-bayonetta-2/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
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		<item>
		<title>Music in Bayonetta 2</title>
		<link>https://platinumgames.wordpress.com/2014/08/29/music-in-bayonetta-2/</link>
		<comments>https://platinumgames.wordpress.com/2014/08/29/music-in-bayonetta-2/#comments</comments>
		<pubDate>Fri, 29 Aug 2014 06:27:57 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Composer]]></category>
		<category><![CDATA[Masami Ueda]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Soundtrack]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6756</guid>
		<description><![CDATA[Hello, my name is Masami Ueda, lead composer for Bayonetta 2. I was a composer on the first game as well, which was what, five years ago now? For this entry I’ll talk about the music in Bayonetta 2. First, let’s discuss battle themes. The last Bayonetta had a bit of a low-key tone in [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6756&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/08/29/music-in-bayonetta-2/feed/</wfw:commentRss>
		<slash:comments>26</slash:comments>
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		<title>UI Design in Bayonetta 2</title>
		<link>https://platinumgames.wordpress.com/2014/08/22/ui-design-in-bayonetta-2/</link>
		<comments>https://platinumgames.wordpress.com/2014/08/22/ui-design-in-bayonetta-2/#comments</comments>
		<pubDate>Fri, 22 Aug 2014 02:13:32 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Anamorphic Lens Flare]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Easing]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6733</guid>
		<description><![CDATA[Hello, my name is Hisayoshi Kijima. I was in charge of UI in Bayonetta 2. The UI (User Interface) division is tasked with making the overhead peripheral elements of the game that make gameplay easier for the user to understand. In layman’s terms, we design the vitality gauge, the lock-on cursor, the in-game menus, and [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6733&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/08/22/ui-design-in-bayonetta-2/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
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		<title>Angel/Demon Sound Design</title>
		<link>https://platinumgames.wordpress.com/2014/08/15/angeldemon-sound-design/</link>
		<comments>https://platinumgames.wordpress.com/2014/08/15/angeldemon-sound-design/#comments</comments>
		<pubDate>Fri, 15 Aug 2014 02:51:35 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Enemy]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6727</guid>
		<description><![CDATA[Hello, my name is Daisuke Sakata. I was the sound designer for the original Bayonetta and now Bayonetta 2. Some of you may not know exactly what a sound designer does, so I’ll start off with a brief explanation. Basically, I handle all the sounds in the game outside of music: I make all the [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6727&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/08/15/angeldemon-sound-design/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Enemy Design in Bayonetta 2 (Pt. 1)</title>
		<link>https://platinumgames.wordpress.com/2014/08/08/enemy-design-in-bayonetta-2-pt-1/</link>
		<comments>https://platinumgames.wordpress.com/2014/08/08/enemy-design-in-bayonetta-2-pt-1/#comments</comments>
		<pubDate>Fri, 08 Aug 2014 02:01:16 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Enemy Design]]></category>
		<category><![CDATA[Fish Angel]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6701</guid>
		<description><![CDATA[Hey everyone. My name’s Yusuke Hashimoto, the director of this game. Recently, I keep hoping someone will make a Bayonetta Amiibo for me. I’d like to talk about enemy design, which is something I handled since the original Bayonetta. Deciding on enemy designs in Bayonetta 2 was&#8230; not an easy process. Why? Well— -I have [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6701&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/08/08/enemy-design-in-bayonetta-2-pt-1/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
	
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		<item>
		<title>Lighting in Bayonetta 2</title>
		<link>https://platinumgames.wordpress.com/2014/08/01/lighting-in-bayonetta-2/</link>
		<comments>https://platinumgames.wordpress.com/2014/08/01/lighting-in-bayonetta-2/#comments</comments>
		<pubDate>Fri, 01 Aug 2014 08:28:25 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6694</guid>
		<description><![CDATA[Hi! I’m the lead background artist for Bayonetta 2, Shohei Kameoka. This is my first time writing for a dev blog, so I’m a little nervous. Bear with me. Okay, let’s get started. One of my duties for Bayonetta 2 was to take care of all the lighting, water, air, and other indefinite objects in [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6694&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/08/01/lighting-in-bayonetta-2/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
	
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		<item>
		<title>Giving Effects an Edge</title>
		<link>https://platinumgames.wordpress.com/2014/07/25/giving-effects-an-edge/</link>
		<comments>https://platinumgames.wordpress.com/2014/07/25/giving-effects-an-edge/#comments</comments>
		<pubDate>Fri, 25 Jul 2014 07:57:04 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6690</guid>
		<description><![CDATA[Hi, my name is Koji Tanaka, I am the Visual Effects Lead for Bayonetta 2. Recently I’ve taken up walking to get some exercise. Let’s start by discussing what the effects section actually does. The short version is, we make the fire, the smoke, the heavy rain, and the snowfall. We make the visual effects [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6690&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/07/25/giving-effects-an-edge/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<item>
		<title>Cities and Waterways</title>
		<link>https://platinumgames.wordpress.com/2014/07/18/cities-and-waterways/</link>
		<comments>https://platinumgames.wordpress.com/2014/07/18/cities-and-waterways/#comments</comments>
		<pubDate>Fri, 18 Jul 2014 05:10:26 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Backgrounds]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Environmental Art]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6666</guid>
		<description><![CDATA[Hello, my name is Hiroki Onishi. I was the lead environmental artist for Bayonetta 2. A large section of Bayonetta 2 takes place in Noatun, a city filled with waterways and rivers. In order to design Noatun, we traveled to Italy and Belgium to see cities that fit this aesthetic up close. The trip ended [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6666&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/07/18/cities-and-waterways/feed/</wfw:commentRss>
		<slash:comments>34</slash:comments>
	
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		<item>
		<title>At E3</title>
		<link>https://platinumgames.wordpress.com/2014/07/11/at-e3/</link>
		<comments>https://platinumgames.wordpress.com/2014/07/11/at-e3/#comments</comments>
		<pubDate>Fri, 11 Jul 2014 02:43:51 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6652</guid>
		<description><![CDATA[Hi everyone. My name is Akiko Kuroda, and I’m the producer for Bayonetta 2 and the Wii U port of Bayonetta. This is actually my first job as a full-fledged producer, so being given two titles was quite a sudden crescendo to climax action. I’m doing my best to make sure both games are as [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6652&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/07/11/at-e3/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
	
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		<title>Figuring Out Damage Motion</title>
		<link>https://platinumgames.wordpress.com/2014/07/04/figuring-out-damage-motion/</link>
		<comments>https://platinumgames.wordpress.com/2014/07/04/figuring-out-damage-motion/#comments</comments>
		<pubDate>Fri, 04 Jul 2014 05:14:02 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Deathblow]]></category>
		<category><![CDATA[enemies]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6647</guid>
		<description><![CDATA[Hello everybody! I’m the lead motion designer for Bayonetta 2, my name is Takaaki Yamaguchi. I’ve been making motion in action games for over ten years now. That fact is starting to make me feel old. Anyway, let’s talk about what a motion designer does. We discussed this back in our old Bayonetta blogs as [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6647&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/07/04/figuring-out-damage-motion/feed/</wfw:commentRss>
		<slash:comments>26</slash:comments>
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		<item>
		<title>Character Design Pt. 1: Bayonetta and Jeanne</title>
		<link>https://platinumgames.wordpress.com/2014/06/27/character-design-pt-1-bayonetta-and-jeanne/</link>
		<comments>https://platinumgames.wordpress.com/2014/06/27/character-design-pt-1-bayonetta-and-jeanne/#comments</comments>
		<pubDate>Fri, 27 Jun 2014 06:10:19 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Mari Shimazaki]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6631</guid>
		<description><![CDATA[Hello, nice to see you again. My name is Mari Shimazaki and I’m a freelance designer. I worked on the concept art for Bayonetta and now Bayonetta 2. Today I’d like to give you a little insight into Bayonetta and Jeanne’s new designs. Bayonetta &#160; First, let’s talk about Bayonetta, the “modern witch”, and this [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6631&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/06/27/character-design-pt-1-bayonetta-and-jeanne/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
	
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		<item>
		<title>The Legend of Korra coming this fall!</title>
		<link>https://platinumgames.wordpress.com/2014/06/27/the-legend-of-korra-coming-this-fall/</link>
		<comments>https://platinumgames.wordpress.com/2014/06/27/the-legend-of-korra-coming-this-fall/#comments</comments>
		<pubDate>Fri, 27 Jun 2014 01:00:01 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[The Legend of Korra]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Nickelodeon]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Playstation 4]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6599</guid>
		<description><![CDATA[“Water! Earth! Fire! Air! Only PlatinumGames can master all 4 elements to turn them into an AWESOME ACTION GAME!” We are very proud to announce “The Legend of Korra™,” a joint project between PlatinumGames, Inc., Activision Publishing, Inc., and Nickelodeon. We are all huge fans of the show, so it was a great honor for [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6599&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/06/27/the-legend-of-korra-coming-this-fall/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
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		<item>
		<title>Wii U Bayonetta!</title>
		<link>https://platinumgames.wordpress.com/2014/06/20/wii-u-bayonetta/</link>
		<comments>https://platinumgames.wordpress.com/2014/06/20/wii-u-bayonetta/#comments</comments>
		<pubDate>Fri, 20 Jun 2014 07:15:32 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6576</guid>
		<description><![CDATA[Hi, this is Isao Negishi, director of the Bayonetta Wii U port that comes specially packaged with Bayonetta 2! Those who saw our Wii U Bayonetta announcement at E3 can agree we didn’t just make a simple port of the first game. This special Wii U edition gives you all the thrills of the original, [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6576&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/06/20/wii-u-bayonetta/feed/</wfw:commentRss>
		<slash:comments>44</slash:comments>
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		<item>
		<title>Bayonetta takes the stage at E3 2014!</title>
		<link>https://platinumgames.wordpress.com/2014/06/11/bayonetta-takes-the-stage-at-e3-2014/</link>
		<comments>https://platinumgames.wordpress.com/2014/06/11/bayonetta-takes-the-stage-at-e3-2014/#comments</comments>
		<pubDate>Wed, 11 Jun 2014 01:43:15 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Mari Shimazaki]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6560</guid>
		<description><![CDATA[Bayonetta is back in a big way at this year’s E3! Our favorite witch’s adventures take a whole new turn in the Wii U-exclusive Bayonetta 2. Pass through the Gates of Hell and take part in even bigger battles with crazier weapons as we push Bayonetta to the next level. But that wasn’t our only [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6560&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/06/11/bayonetta-takes-the-stage-at-e3-2014/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
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		<item>
		<title>The Bayonetta 2 Developer&#8217;s Blog Begins!</title>
		<link>https://platinumgames.wordpress.com/2014/06/11/the-bayonetta-2-developers-blog-begins/</link>
		<comments>https://platinumgames.wordpress.com/2014/06/11/the-bayonetta-2-developers-blog-begins/#comments</comments>
		<pubDate>Tue, 10 Jun 2014 17:29:31 +0000</pubDate>
		<dc:creator><![CDATA[Yusuke Hashimoto]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[E3 2014]]></category>
		<category><![CDATA[Mari Shimazaki]]></category>
		<category><![CDATA[PG Live]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6530</guid>
		<description><![CDATA[Hi, this is Bayonetta 2’s director, Yusuke Hashimoto. How are you? E3 2014 is finally here, and as attendees are trying out our new playable Bayonetta 2 demo, we have even more exciting information to share with you today. First, take a look at our newest trailer! &#160; &#160; Adding to the bow and arrow [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6530&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/06/11/the-bayonetta-2-developers-blog-begins/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
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		<item>
		<title>PlatinumGames and Microsoft Announce Scalebound!</title>
		<link>https://platinumgames.wordpress.com/2014/06/10/platinumgames-and-microsoft-announce-scalebound/</link>
		<comments>https://platinumgames.wordpress.com/2014/06/10/platinumgames-and-microsoft-announce-scalebound/#comments</comments>
		<pubDate>Mon, 09 Jun 2014 18:02:45 +0000</pubDate>
		<dc:creator><![CDATA[PlatinumGames]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Scalebound]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6494</guid>
		<description><![CDATA[PlatinumGames has an announcement to share with the world. Our newest title was just announced at E3, the biggest game show in the industry, currently underway in Los Angeles. It is Scalebound for Xbox One. This is a title of firsts for us at PlatinumGames: our first title on the Xbox One and our first [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6494&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/06/10/platinumgames-and-microsoft-announce-scalebound/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
	
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		<item>
		<title>The Platinum Collection: Composers, Pt. 3</title>
		<link>https://platinumgames.wordpress.com/2014/06/06/the-platinum-collection-composers-pt-3/</link>
		<comments>https://platinumgames.wordpress.com/2014/06/06/the-platinum-collection-composers-pt-3/#comments</comments>
		<pubDate>Fri, 06 Jun 2014 07:29:08 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Composers]]></category>
		<category><![CDATA[Hiroshi Yamaguchi]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Soundtrack]]></category>
		<category><![CDATA[The Wonderful 101]]></category>
		<category><![CDATA[Won-stoppable]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6480</guid>
		<description><![CDATA[Hi, this is Hiroshi Yamaguchi. The piece I’ve selected from my works to talk about is “ST10 Roll Out, Wonderful 101!” &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; For each game I’ve worked on here (Bayonetta, Anarchy Reigns, The Wonderful 101), each song has its own special meaning to me, so this was [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6480&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/06/06/the-platinum-collection-composers-pt-3/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<item>
		<title>A Day in Life at the Sky Building</title>
		<link>https://platinumgames.wordpress.com/2014/05/30/a-day-in-life-at-the-sky-building/</link>
		<comments>https://platinumgames.wordpress.com/2014/05/30/a-day-in-life-at-the-sky-building/#comments</comments>
		<pubDate>Fri, 30 May 2014 05:07:12 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Disco Trees]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[Illumination]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Tea Ceremony]]></category>
		<category><![CDATA[Umeda Sky Building]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6449</guid>
		<description><![CDATA[If you’re a regular reader, you may be aware of the fact that PlatinumGames is located in a big, rather unusually-shaped office building on the edge of Central Osaka, called the “Sky Building.” This building was named one of the top 20 buildings around the world by British newspaper The Times, which deemed it worthy [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6449&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/05/30/a-day-in-life-at-the-sky-building/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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		<media:content url="http://platinumgames.files.wordpress.com/2014/05/sky-bldg.jpg?w=500" medium="image">
			<media:title type="html">Sky Bldg</media:title>
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			<media:title type="html">01</media:title>
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			<media:title type="html">03</media:title>
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			<media:title type="html">02</media:title>
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			<media:title type="html">04</media:title>
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			<media:title type="html">08</media:title>
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			<media:title type="html">07</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/05/disco-trees.jpg?w=500" medium="image">
			<media:title type="html">Disco Trees</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/05/05.jpg?w=500" medium="image">
			<media:title type="html">05</media:title>
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			<media:title type="html">06</media:title>
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	</item>
		<item>
		<title>Interview with Saurian Dash (Part 2)</title>
		<link>https://platinumgames.wordpress.com/2014/05/23/interview-with-saurian-dash-part-2/</link>
		<comments>https://platinumgames.wordpress.com/2014/05/23/interview-with-saurian-dash-part-2/#comments</comments>
		<pubDate>Fri, 23 May 2014 06:37:18 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[The Wonderful 101]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Saurian Dash]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6443</guid>
		<description><![CDATA[Hello all, and welcome to Part 2 of our interview with Saur, renowned for his in-depth action game analysis and tutorials. Read Part 1 of the interview here . 6. From your perspective, how have games changed over the years? As someone who loves deep game systems and challenging tests for the skills developed within [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6443&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/05/23/interview-with-saurian-dash-part-2/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	<enclosure url="http://videos.files.wordpress.com/hbzI9GFS/20140214_sse2_hd.mp4" length="10112000" type="video/mp4" />

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			<media:title type="html">gallery_011</media:title>
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		<item>
		<title>Interview with Saurian Dash (Part 1)</title>
		<link>https://platinumgames.wordpress.com/2014/05/19/interview-with-saurian-dash-part-1/</link>
		<comments>https://platinumgames.wordpress.com/2014/05/19/interview-with-saurian-dash-part-1/#comments</comments>
		<pubDate>Mon, 19 May 2014 00:59:57 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[Saurian Dash]]></category>
		<category><![CDATA[The Wonderful 101]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6421</guid>
		<description><![CDATA[Saurian Dash (or “Saur” as he is often known) has been a visible presence in the action game community for years. His work on Bayonetta: The Official Guide (Future Press) set the platinum standard for both quality and skilled play. Saur’s tutorial videos for The Wonderful 101 helped introduce many fans to the depth of [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6421&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/05/19/interview-with-saurian-dash-part-1/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2013/08/70.jpg?w=500" medium="image">
			<media:title type="html">Unite Gun is used to lock-on to enemies, inflict stun, and build your combo multiplier.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2013/09/fire.jpg?w=500" medium="image">
			<media:title type="html">Increase your combo multiplier beyond x2.50 and your weapons get a power boost!</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/05/wickedweave2.jpg" medium="image">
			<media:title type="html">Bayonetta&#039;s Wicked Weave changes the way players think about their position relative to the enemy.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2013/08/200.jpg?w=500" medium="image">
			<media:title type="html">Using shape and color, weapon selection is communicated through visuals alone.</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2013/08/209.jpg?w=500" medium="image">
			<media:title type="html">Make it bigger: a tried-and-true method of showing increased power.</media:title>
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	</item>
		<item>
		<title>The Platinum Collection: Composers, Pt. 2</title>
		<link>https://platinumgames.wordpress.com/2014/05/09/the-platinum-collection-composers-pt-2/</link>
		<comments>https://platinumgames.wordpress.com/2014/05/09/the-platinum-collection-composers-pt-2/#comments</comments>
		<pubDate>Fri, 09 May 2014 08:35:51 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Composers]]></category>
		<category><![CDATA[Masami Ueda]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Soundtrack]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6415</guid>
		<description><![CDATA[Hello, how have you been? I’m Masami Ueda, composer at PlatinumGames. For this post, I’m going to write about my favorite compositions. Since I usually listen to music at work all day long, I sometimes like to take a break at home; however, I still listen to a lot of music. I’d like to say [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6415&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/05/09/the-platinum-collection-composers-pt-2/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/d3a0dcd52c21e0b9af8252d2a991145a?s=96&#38;d=https%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">pgblogeditor</media:title>
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			<media:title type="html">Station</media:title>
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	</item>
		<item>
		<title>Training the New Recruits!</title>
		<link>https://platinumgames.wordpress.com/2014/05/02/training-the-new-recruits/</link>
		<comments>https://platinumgames.wordpress.com/2014/05/02/training-the-new-recruits/#comments</comments>
		<pubDate>Fri, 02 May 2014 03:33:25 +0000</pubDate>
		<dc:creator><![CDATA[PlatinumGames]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6401</guid>
		<description><![CDATA[It’s April, so that means a fresh batch of new recruits has arrived at the office. And here at PG, it is customary for the newcomers to be trained in a variety of subjects over the course of roughly a week. On the first day, they were instructed on the rules of work attendance, and [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6401&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/05/02/training-the-new-recruits/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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			<media:title type="html">platinumgames</media:title>
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			<media:title type="html">0061</media:title>
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			<media:title type="html">0011</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/05/dsc7567.jpg?w=500" medium="image">
			<media:title type="html">DSC7567</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/05/0031.jpg?w=500" medium="image">
			<media:title type="html">0031</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/05/011.jpg?w=500" medium="image">
			<media:title type="html">011</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/05/dsc7579.jpg?w=500" medium="image">
			<media:title type="html">DSC7579</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/05/dsc7582.jpg?w=500" medium="image">
			<media:title type="html">DSC7582</media:title>
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	</item>
		<item>
		<title>PlatinumGames Employee Art Showcase</title>
		<link>https://platinumgames.wordpress.com/2014/04/25/platinumgames-employee-art-showcase/</link>
		<comments>https://platinumgames.wordpress.com/2014/04/25/platinumgames-employee-art-showcase/#comments</comments>
		<pubDate>Fri, 25 Apr 2014 06:25:07 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Concept Art]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6382</guid>
		<description><![CDATA[Hello PlatinumGames fans! Welcome to the employee art showcase. It almost goes without saying – we&#8217;ve got a lot of talented artists here at PG. They’re usually busy with their jobs, but in spare moments they take the opportunity to work on their own art as well. So, I thought I’d take this opportunity to [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6382&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/04/25/platinumgames-employee-art-showcase/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/d3a0dcd52c21e0b9af8252d2a991145a?s=96&#38;d=https%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">pgblogeditor</media:title>
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			<media:title type="html">4-Koda</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/04/bg_concept2_fix-koda.jpg?w=500" medium="image">
			<media:title type="html">bg_concept2_fix-Koda</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/04/bg-2-koda.jpg?w=500" medium="image">
			<media:title type="html">bg-2-Koda</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/04/mudai-koda.jpg?w=500" medium="image">
			<media:title type="html">mudai-Koda</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/04/uma-kan.jpg?w=500" medium="image">
			<media:title type="html">uma-Kan</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/04/1101-kan.jpg?w=500" medium="image">
			<media:title type="html">1101-Kan</media:title>
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			<media:title type="html">140207-Nishii</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/04/140221-irie.jpg?w=500" medium="image">
			<media:title type="html">140221-Irie</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/04/140404-irie.jpg?w=500" medium="image">
			<media:title type="html">140404-Irie</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/04/man_4_nnn-kim.jpg" medium="image">
			<media:title type="html">man_4_nnn-Kim</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/04/140307-kim.jpg" medium="image">
			<media:title type="html">140307-Kim</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/04/140320-yap.jpg?w=500" medium="image">
			<media:title type="html">140320-Yap</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/04/hm_blog3_1025-matsudaira.jpg?w=500" medium="image">
			<media:title type="html">hm_blog3_1025-Matsudaira</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/04/samui-matsudaira.jpg?w=500" medium="image">
			<media:title type="html">samui-Matsudaira</media:title>
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	</item>
		<item>
		<title>Hanami!</title>
		<link>https://platinumgames.wordpress.com/2014/04/18/hanami/</link>
		<comments>https://platinumgames.wordpress.com/2014/04/18/hanami/#comments</comments>
		<pubDate>Fri, 18 Apr 2014 07:34:09 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Adult Beverages]]></category>
		<category><![CDATA[Company Event]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Kenji Saito]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6362</guid>
		<description><![CDATA[Last week PlatinumGames held its annual company-wide hanami party. Although the name literally means “flower-viewing,” in reality hanami events are really an excuse to spend time together in the warm spring air, eat delicious food, and enjoy adult beverages. We accomplished all these things last Friday! Timing the date for hanami is notoriously difficult. A [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6362&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/04/18/hanami/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/04/bayopose-e1397790362505.jpg?w=500" medium="image">
			<media:title type="html">BayoPose</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/04/overview.jpg?w=500" medium="image">
			<media:title type="html">Overview</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/04/justsomeflowerschillin.jpg?w=500" medium="image">
			<media:title type="html">JustSomeFlowersChillin</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/04/hanami5.jpg?w=500" medium="image">
			<media:title type="html">Hanami5</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/04/directors.jpg?w=500" medium="image">
			<media:title type="html">Directors</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/04/pouring.jpg?w=500" medium="image">
			<media:title type="html">Pouring</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/04/pouring2.jpg?w=500" medium="image">
			<media:title type="html">Pouring2</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/04/drinkwiththeprez.jpg?w=500" medium="image">
			<media:title type="html">DrinkWithThePrez</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/04/hanami7.jpg?w=500" medium="image">
			<media:title type="html">Hanami7</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/04/after2.jpg?w=500" medium="image">
			<media:title type="html">After2</media:title>
		</media:content>

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			<media:title type="html">BayoPose</media:title>
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	</item>
		<item>
		<title>Metal Gear Rising: Revengeance Birthday Messages</title>
		<link>https://platinumgames.wordpress.com/2014/04/14/metal-gear-rising-revengeance-birthday-messages/</link>
		<comments>https://platinumgames.wordpress.com/2014/04/14/metal-gear-rising-revengeance-birthday-messages/#comments</comments>
		<pubDate>Mon, 14 Apr 2014 00:37:13 +0000</pubDate>
		<dc:creator><![CDATA[PlatinumGames]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Kenji Saito]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6346</guid>
		<description><![CDATA[We’re not done celebrating Metal Gear Rising’s anniversary yet! We’ve been giving away some goodies to our fans to celebrate MGR turning 1 year old (Congratulations to everyone who won!), but now it’s time to sit down and have a talk with the people behind the curtains. First up, we got a message from Yuji [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6346&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/04/14/metal-gear-rising-revengeance-birthday-messages/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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			<media:title type="html">platinumgames</media:title>
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	</item>
		<item>
		<title>A Day in the Life of an Environment Artist</title>
		<link>https://platinumgames.wordpress.com/2014/04/02/a-day-in-the-life-of-an-environment-artist/</link>
		<comments>https://platinumgames.wordpress.com/2014/04/02/a-day-in-the-life-of-an-environment-artist/#comments</comments>
		<pubDate>Wed, 02 Apr 2014 05:47:13 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[environment artist]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6342</guid>
		<description><![CDATA[Hello, aspiring game developers! In our last feature, we got a peek into a day in the life of a concept artist. This time we interviewed Ms. Shinohara, one of our environment artists. I hope this post can shed some light on an often-overlooked role in the game development process. Q: What is the role [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6342&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/04/02/a-day-in-the-life-of-an-environment-artist/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/04/environmentartist.jpg?w=300" medium="image">
			<media:title type="html">Environment artist</media:title>
		</media:content>
	</item>
		<item>
		<title>PlatinumGames at GDC 2014</title>
		<link>https://platinumgames.wordpress.com/2014/03/28/platinumgames-at-gdc-2014/</link>
		<comments>https://platinumgames.wordpress.com/2014/03/28/platinumgames-at-gdc-2014/#respond</comments>
		<pubDate>Fri, 28 Mar 2014 07:12:58 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Big Microwaves Go Boom]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[PG Break]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6298</guid>
		<description><![CDATA[Hey, this is Andrew Brasher, International Coordinator. Last week I led a few of our staff to my second GDC (Game Developers Conference). I’m going to give you a run through of our GDC experience, for those who aren’t familiar with exactly everything that goes on. Being based in Osaka, GDC is a bit of [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6298&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/03/28/platinumgames-at-gdc-2014/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">pgblogeditor</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/03/e696b0e38197e38184e794bbe5838f.jpg?w=500" medium="image">
			<media:title type="html">新しい画像</media:title>
		</media:content>

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			<media:title type="html">IMG_1143</media:title>
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			<media:title type="html">1959989_10103095044148560_1923345266_n</media:title>
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			<media:title type="html">IMG_1810</media:title>
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			<media:title type="html">IMG_1212</media:title>
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			<media:title type="html">971006_10103095044822210_1371169247_n</media:title>
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			<media:title type="html">1969380_10103095044817220_16866898_n</media:title>
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			<media:title type="html">10149839_10103095044812230_1933472574_n</media:title>
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			<media:title type="html">IMG_1208</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/03/img_1994.jpg?w=500" medium="image">
			<media:title type="html">IMG_1994</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/03/1958199_10103095044343170_414279555_n1.jpg?w=500" medium="image">
			<media:title type="html">1958199_10103095044343170_414279555_n</media:title>
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	</item>
		<item>
		<title>MGR Contest: Interesting Submissions</title>
		<link>https://platinumgames.wordpress.com/2014/03/20/mgr-contest-interesting-submissions/</link>
		<comments>https://platinumgames.wordpress.com/2014/03/20/mgr-contest-interesting-submissions/#comments</comments>
		<pubDate>Thu, 20 Mar 2014 06:35:00 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Soundtrack]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6279</guid>
		<description><![CDATA[To celebrate the one-year anniversary of Metal Gear Rising: Revengeance, we recently held a contest on Twitter. We were touched by the outpouring of support and wacky videos we received. Until scientists invent a device to measure raw enthusiasm, we didn&#8217;t feel that there was any fair way to objectively judge the submissions, so we [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6279&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/03/20/mgr-contest-interesting-submissions/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/d3a0dcd52c21e0b9af8252d2a991145a?s=96&#38;d=https%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">pgblogeditor</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/03/fanart3.jpg?w=246" medium="image">
			<media:title type="html">FanArt3</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/03/responsechart4.png?w=500" medium="image">
			<media:title type="html">ResponseChart4</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/03/fanart5.jpg?w=300" medium="image">
			<media:title type="html">FanArt5</media:title>
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	</item>
		<item>
		<title>The Platinum Collection: Composers, Pt. 1</title>
		<link>https://platinumgames.wordpress.com/2014/03/14/the-platinum-collection-composers-pt-1/</link>
		<comments>https://platinumgames.wordpress.com/2014/03/14/the-platinum-collection-composers-pt-1/#comments</comments>
		<pubDate>Fri, 14 Mar 2014 01:31:30 +0000</pubDate>
		<dc:creator><![CDATA[PlatinumGames]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6235</guid>
		<description><![CDATA[The Platinum Collection is a new feature at PlatinumGames.com where we’ll ask our creators to share a little bit on one of their favorite works, and then ask you the fans to tell us your opinion. For this initial segment we’ve caught one of our composers, Akira Takizawa, right before bed to choose a song [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6235&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/03/14/the-platinum-collection-composers-pt-1/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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			<media:title type="html">platinumgames</media:title>
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		<media:content url="http://platinumgames.files.wordpress.com/2014/03/e38090fixe38091dlc3_e382a6e383abe38395_e696ace5a5aa_02_e8a1a8e8a898.jpg?w=500" medium="image">
			<media:title type="html">【FIX】DLC3_ウルフ_斬奪_02_表記</media:title>
		</media:content>
	</item>
		<item>
		<title>Bayonetta: Bloody Fate</title>
		<link>https://platinumgames.wordpress.com/2014/03/07/bayonetta-bloody-fate/</link>
		<comments>https://platinumgames.wordpress.com/2014/03/07/bayonetta-bloody-fate/#comments</comments>
		<pubDate>Fri, 07 Mar 2014 06:23:38 +0000</pubDate>
		<dc:creator><![CDATA[PlatinumGames]]></dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Bath Scene]]></category>
		<category><![CDATA[Bayonetta: Bloody Fate]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6223</guid>
		<description><![CDATA[As you may be aware, the Blu-Ray &#38; DVD of the Bayonetta: Bloody Fate anime were recently released in Japan, so we think it’s about  time we gave you a bit more info on the movie, which was released in Japanese theaters last year. Bayonetta: Bloody Fate is a movie adaptation of the first game [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6223&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/03/07/bayonetta-bloody-fate/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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			<media:title type="html">platinumgames</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/03/bayonetta-anime-2.jpg" medium="image">
			<media:title type="html">bayonetta anime (2)</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/03/bayonetta-anime-5.jpg" medium="image">
			<media:title type="html">bayonetta anime (5)</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/03/bayonetta-anime-4.jpg" medium="image">
			<media:title type="html">bayonetta anime (4)</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/03/bayonetta-anime-10.jpg" medium="image">
			<media:title type="html">bayonetta anime (10)</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/03/bayonetta-anime-6.jpg" medium="image">
			<media:title type="html">bayonetta anime (6)</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/03/bayonetta-anime-7.jpg" medium="image">
			<media:title type="html">bayonetta anime (7)</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/03/bayonetta-anime-8trim.jpg" medium="image">
			<media:title type="html">bayonetta anime (8)trim</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/03/bayonetta-anime-3.jpg" medium="image">
			<media:title type="html">bayonetta anime (3)</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/03/bayonetta-anime-1.jpg" medium="image">
			<media:title type="html">bayonetta anime (1)</media:title>
		</media:content>
	</item>
		<item>
		<title>A Day in the Life of a Concept Artist</title>
		<link>https://platinumgames.wordpress.com/2014/02/24/a-day-in-the-life-of-a-concept-artist/</link>
		<comments>https://platinumgames.wordpress.com/2014/02/24/a-day-in-the-life-of-a-concept-artist/#comments</comments>
		<pubDate>Mon, 24 Feb 2014 04:54:44 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[PG staff]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6200</guid>
		<description><![CDATA[Hey everyone, this is Liz! Here at PlatinumGames.com, we like to give our fans the occasional glimpse behind the scenes of game development. Have you ever dreamed of being a concept artist? Learn what it’s really like in this interview with one of our artists, Cho. Q: What is most important to you when working [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6200&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/02/24/a-day-in-the-life-of-a-concept-artist/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/d3a0dcd52c21e0b9af8252d2a991145a?s=96&#38;d=https%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">pgblogeditor</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/02/main.jpg?w=500" medium="image">
			<media:title type="html">Cho - main</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/02/dsc_1812.jpg?w=500" medium="image">
			<media:title type="html">Cho commute</media:title>
		</media:content>

		<media:content url="http://platinumgames.files.wordpress.com/2014/02/dsc_20541.jpg?w=500" medium="image">
			<media:title type="html">Cho at work</media:title>
		</media:content>
	</item>
		<item>
		<title>Metal Gear Rising: Revengeance 1st Anniversary Contest Winners!</title>
		<link>https://platinumgames.wordpress.com/2014/02/21/metal-gear-rising-revengeance-1st-anniversary-contest-winners/</link>
		<comments>https://platinumgames.wordpress.com/2014/02/21/metal-gear-rising-revengeance-1st-anniversary-contest-winners/#comments</comments>
		<pubDate>Fri, 21 Feb 2014 10:10:07 +0000</pubDate>
		<dc:creator><![CDATA[pgblogeditor]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[Rules of Nature]]></category>
		<category><![CDATA[Soundtrack]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6187</guid>
		<description><![CDATA[Thank you to all the fans who participated in the Metal Gear Rising: Revengeance 1st anniversary contest. Without further ado, it’s time to announce the winners! Let’s begin with the Steam code / T-shirt prize sets! We received hundreds of entries praising many different aspects of MGR. We here at PG localization will translate your [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6187&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/02/21/metal-gear-rising-revengeance-1st-anniversary-contest-winners/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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		<title>Metal Gear Rising: Revengeance 1st Anniversary Contest!</title>
		<link>https://platinumgames.wordpress.com/2014/02/19/metal-gear-rising-revengeance-1st-anniversary-contest/</link>
		<comments>https://platinumgames.wordpress.com/2014/02/19/metal-gear-rising-revengeance-1st-anniversary-contest/#comments</comments>
		<pubDate>Wed, 19 Feb 2014 08:04:38 +0000</pubDate>
		<dc:creator><![CDATA[PlatinumGames]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Kenji Saito]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[Play Arts Kai]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6144</guid>
		<description><![CDATA[February 19th marks the 1st anniversary of Metal Gear Rising: Revengeance. To celebrate, PlatinumGames is holding a contest for our fans! There are three ways to participate: 1) Download an interactive cuttable screensaver! Download an MGR screensaver by liking us on Facebook! It allows you to reenact Blade Mode from MGR with your mouse cursor. 2) Tell [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6144&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/02/19/metal-gear-rising-revengeance-1st-anniversary-contest/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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		<item>
		<title>Fan Roundup February, 2014</title>
		<link>https://platinumgames.wordpress.com/2014/02/18/fan-roundup-february-2014/</link>
		<comments>https://platinumgames.wordpress.com/2014/02/18/fan-roundup-february-2014/#comments</comments>
		<pubDate>Tue, 18 Feb 2014 10:06:54 +0000</pubDate>
		<dc:creator><![CDATA[PlatinumGames]]></dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[The Wonderful 101]]></category>
		<category><![CDATA[Fan Roundup]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Wonder-Fans]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6123</guid>
		<description><![CDATA[At PlatinumGames we are thankful for our fans. You set aside your precious game time to write about our games, make high-quality videos, and create beautiful arts and crafts. We thought we would help spread these creations with regular Fan Roundup posts here on the official blog. Enjoy, and please keep that content coming! We [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6123&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/02/18/fan-roundup-february-2014/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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			<media:title type="html">WonderShoes</media:title>
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			<media:title type="html">101FanArt7</media:title>
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		<item>
		<title>Bayonetta 2 coming to Wii U in 2014!</title>
		<link>https://platinumgames.wordpress.com/2014/02/14/bayonetta-2-coming-to-wii-u-in-2014/</link>
		<comments>https://platinumgames.wordpress.com/2014/02/14/bayonetta-2-coming-to-wii-u-in-2014/#comments</comments>
		<pubDate>Fri, 14 Feb 2014 04:56:49 +0000</pubDate>
		<dc:creator><![CDATA[Yusuke Hashimoto]]></dc:creator>
				<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Did You Miss Me]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[Mari Shimazaki]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6058</guid>
		<description><![CDATA[Hi, this is the director for Bayonetta 2, Yusuke Hashimoto. Hope everyone has been well. Did you enjoy seeing Bayonetta in the latest Nintendo Direct? You can check out the newest trailer here: As we’re using this post to touch base with our fans, why don’t we take a little time discussing what the “2” in [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6058&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/02/14/bayonetta-2-coming-to-wii-u-in-2014/feed/</wfw:commentRss>
		<slash:comments>62</slash:comments>
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		<item>
		<title>Anarchy Reigns One Year Anniversary</title>
		<link>https://platinumgames.wordpress.com/2014/01/20/anarchy-reigns-one-year-anniversary/</link>
		<comments>https://platinumgames.wordpress.com/2014/01/20/anarchy-reigns-one-year-anniversary/#comments</comments>
		<pubDate>Mon, 20 Jan 2014 08:39:11 +0000</pubDate>
		<dc:creator><![CDATA[PlatinumGames]]></dc:creator>
				<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Masaki Yamanaka]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6046</guid>
		<description><![CDATA[Hey everyone! This is Andrew (@pg_brasher). This month marks the one year anniversary since Anarchy Reigns&#8217; release in the west. To celebrate, we want to give you the opportunity to play online with us again. At 11:00 AM JST (9:00 PM EST/6PM PDT) the 23rd and 24th of this month, we are going to be [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6046&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/01/20/anarchy-reigns-one-year-anniversary/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
	
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		<item>
		<title>Happy New Year 2014</title>
		<link>https://platinumgames.wordpress.com/2014/01/06/happy-new-year-2014/</link>
		<comments>https://platinumgames.wordpress.com/2014/01/06/happy-new-year-2014/#comments</comments>
		<pubDate>Mon, 06 Jan 2014 01:33:14 +0000</pubDate>
		<dc:creator><![CDATA[Tatsuya Minami]]></dc:creator>
				<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ANARCHY REIGNS]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Metal Gear Rising]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Tatsuya Minami]]></category>
		<category><![CDATA[The Wonderful 101]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6040</guid>
		<description><![CDATA[Happy New Year, everyone! And thank you for your continuously amazing support! So how has the past year treated you? I feel that 2013 has been a year of expansion for us here at PlatinumGames. Last year, we released 3 titles in the west: “Anarchy Reigns,” “Metal Gear Rising Revengeance,” and “The Wonderful 101.” The [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6040&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2014/01/06/happy-new-year-2014/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
	
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		<item>
		<title>Bayonetta Developer Commentary Part 69: The End</title>
		<link>https://platinumgames.wordpress.com/2013/11/13/bayonetta-developer-commentary-part-69-the-end/</link>
		<comments>https://platinumgames.wordpress.com/2013/11/13/bayonetta-developer-commentary-part-69-the-end/#comments</comments>
		<pubDate>Wed, 13 Nov 2013 01:39:03 +0000</pubDate>
		<dc:creator><![CDATA[PlatinumGames]]></dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Bayonetta Commentary]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[PG Live]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6035</guid>
		<description><![CDATA[This is it, folks! It&#8217;s the end of the line! The final part of the Bayonetta Developer Commentary! In this episode we&#8230; well, we mostly say goodbye actually. It&#8217;s been a long run and we had fun doing it, so we hope you enjoyed watching it as well! But don&#8217;t be afraid, this is only [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6035&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2013/11/13/bayonetta-developer-commentary-part-69-the-end/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Bayonetta Developer Commentary Part 68</title>
		<link>https://platinumgames.wordpress.com/2013/11/05/bayonetta-developer-commentary-part-68/</link>
		<comments>https://platinumgames.wordpress.com/2013/11/05/bayonetta-developer-commentary-part-68/#comments</comments>
		<pubDate>Tue, 05 Nov 2013 03:28:05 +0000</pubDate>
		<dc:creator><![CDATA[PlatinumGames]]></dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Bayonetta Commentary]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[PG Live]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6026</guid>
		<description><![CDATA[Here it is! Part 9 of the Bayonetta Developer Commentary Finale! THE END IS ALMOST UPON US. Today&#8217;s episode mostly deals with Bayonetta spin-off products (sorry, that hug pillow is probably not gonna happen), so if you simply cannot have enough of our angel-slaying witch (and let&#8217;s be frank: you can&#8217;t), be sure to check [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6026&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2013/11/05/bayonetta-developer-commentary-part-68/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Bayonetta Developer Commentary Part 67</title>
		<link>https://platinumgames.wordpress.com/2013/10/22/bayonetta-developer-commentary-part-67/</link>
		<comments>https://platinumgames.wordpress.com/2013/10/22/bayonetta-developer-commentary-part-67/#comments</comments>
		<pubDate>Tue, 22 Oct 2013 00:59:11 +0000</pubDate>
		<dc:creator><![CDATA[PlatinumGames]]></dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Bayonetta Commentary]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[PG Live]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6019</guid>
		<description><![CDATA[Welcome to part 8 of the Bayonetta Developer Commentary Finale! We&#8217;ve almost reached the end! Today&#8217;s episode is very character-focused, so if you want to know more about the colorful cast in Bayonetta, make sure to give this a look! Enjoy! Also, be sure to watch the &#8220;Developer Commentary&#8221; tag for previous episodes. You can [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6019&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2013/10/22/bayonetta-developer-commentary-part-67/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>Bayonetta Developer Commentary Part 66: Temporal Paradox</title>
		<link>https://platinumgames.wordpress.com/2013/10/16/bayonetta-developer-commentary-part-66-temporal-paradox/</link>
		<comments>https://platinumgames.wordpress.com/2013/10/16/bayonetta-developer-commentary-part-66-temporal-paradox/#comments</comments>
		<pubDate>Wed, 16 Oct 2013 00:31:58 +0000</pubDate>
		<dc:creator><![CDATA[PlatinumGames]]></dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Bayonetta Commentary]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ammo]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Lipstick]]></category>
		<category><![CDATA[Phantom]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=6010</guid>
		<description><![CDATA[Welcome to part 6 and 7 (which is also 6) of the Bayonetta Developer Commentary Finale! Due to a rift in the space-time continuum, part 7 of the Bayonetta Finale was recently uploaded before we even got to part 6 (it&#8217;s all Balder&#8217;s fault). Fortunately, we managed to salvage part 6 from said rift by [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=6010&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2013/10/16/bayonetta-developer-commentary-part-66-temporal-paradox/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Bayonetta Developer Commentary Part 65: Infinite Ammo</title>
		<link>https://platinumgames.wordpress.com/2013/10/11/bayonetta-developer-commentary-part-65-infinite-ammo/</link>
		<comments>https://platinumgames.wordpress.com/2013/10/11/bayonetta-developer-commentary-part-65-infinite-ammo/#comments</comments>
		<pubDate>Fri, 11 Oct 2013 01:14:53 +0000</pubDate>
		<dc:creator><![CDATA[PlatinumGames]]></dc:creator>
				<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Bayonetta Commentary]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PGTV]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[ammo]]></category>
		<category><![CDATA[Developer Commentary]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[JP Kellams]]></category>
		<category><![CDATA[Lipstick]]></category>
		<category><![CDATA[Phantom]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Yusuke Hashimoto]]></category>

		<guid isPermaLink="false">http://platinumgames.com/?p=5994</guid>
		<description><![CDATA[Welcome to part 6 of the Bayonetta Developer Commentary Finale! We&#8217;re still answering viewer questions, so if you&#8217;ve always wondered what kind of&#8230; thing&#8230; Phantom is supposed to be, or if you&#8217;re dying to know more about where on earth (or elsewhere) Bayo and Jeanne get all their ammo from, check the video below! Also, [&#8230;]<img alt="" border="0" src="https://pixel.wp.com/b.gif?host=platinumgames.wordpress.com&#038;blog=6054675&#038;post=5994&#038;subd=platinumgames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>https://platinumgames.wordpress.com/2013/10/11/bayonetta-developer-commentary-part-65-infinite-ammo/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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