<?xml version="1.0"?>
<rss version="0.92">
	<channel>
		<title>PlayMaker Ecosystem</title>
		<link>http://hutonggames.com/</link>
		<description>All informations and news related to PlayMaker</description>
		<language>en-us</language>
		<copyright><![CDATA[ © Copyright HutongGames, LLC 2010-2014. All rights reserved. ]]></copyright>
		<lastBuildDate>Fri, 12 Sep 2014 09:27:00 +0400</lastBuildDate>

<item>
			<title>New Actions to convert between string and Vector2, Vector3, Rect, Quaternion and color</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=8341.msg40004#msg40004</link>
			<pubDate>Fri, 12 Sep 2014 09:27:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=8341.msg40004#msg40004</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			Lots of new actions for debugging as well as parsing data back and forth from texts or string based sources.
			</br>
			</br>
				ConvertColorToString</br>
				ConvertQuaternionToString</br>
				ConvertRectToString</br>
				ConvertVector2ToString</br>
				ConvertVector3ToString</br>
				</br>
				ConvertStringToBool</br>
				ConvertStringtoColor</br>
				ConvertStringToQuaternion</br>
				ConvertStringToRect</br>
				ConvertStringToVector2</br>
				ConvertStringToVector3</br>
			</br>
			</br>
			 As always, use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">ecosystem browser</a> to download these actions directly in your project.
			]]></description>
		</item>
		
		<item>
			<title>GoogleFu, or how to manage data using simple spreadsheets</title>
			<link>https://www.assetstore.unity3d.com/en/#!/content/11818</link>
			<pubDate>Mon, 08 Sep 2014 15:24:00 +0400</pubDate>
			<guid>https://www.assetstore.unity3d.com/en/#!/content/11818</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Addons</category>
			<description><![CDATA[
			This incredible asset will allow you to create and manage your game data using a simple google spreadsheet, and then it can creates PlayMaker actions to match your data so you can access them in game! So for those who struggle with data and database set up, you should check this.</a>.
			]]></description>
		</item>
		

<item>
			<title>top-down shooter game template</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=8120.msg39183#msg39183</link>
			<pubDate>Mon, 18 Aug 2014 11:59:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=8120.msg39183#msg39183</guid>
			<author>kisiel.jakub@gmail.com (kubold )</author>
			<category>Sample</category>
			<description><![CDATA[
			This package, created by Kubol is a top down shooter 100% Playmaker, showing off many features such as how to work with Mecanim and also all the typical features you'd expect in such games. there is a <a href="http://www.kubold.com/PistolAnimsetPro/TopDownWebBuild2/TopDownWebBuild.html">web player</a> for you to get an idea of what you'll get, pretty amazing in my opinion!
			]]></description>
</item>



<item>
			<title>New Action Vector2 Compare</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=8006.msg39156#msg39156</link>
			<pubDate>Thu, 14 Aug 2014 16:29:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=8006.msg39156#msg39156</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			Following a request, please find a compare action for vector2.
			</br>
			</br>
			 As always, use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">ecosystem browser</a> to download these actions directly in your project.
			]]></description>
		</item>
		
		<item>
			<title>New Action Vector3 Operator Advanced</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=8103.0</link>
			<pubDate>Mon, 11 Aug 2014 17:23:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=8103.0</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			In advanced cased the regular Vector3 Operator action is not enough because you don't have access to when the action has to be performed, with this one,  you can now decide if it's to be executed on Update, LateUpdate or FixedUpdate, which is important when dealing with physics Objects.
			</br>
			</br>
			 As always, use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">ecosystem browser</a> to download these actions directly in your project.
			]]></description>
		</item>
		
		
		<item>
			<title>New action SetMaterialVector4</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=6598.msg38384#msg38384</link>
			<pubDate>Mon, 11 Aug 2014 17:01:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=6598.msg38384#msg38384</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			New action to control vector4 public properties of shaders.</br>
			</br>Don't forget to use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">Ecosystem browser</a> to get this action. 
			]]></description>
		</item>
		

<item>
			<title>Photon easy setup package on the Asset store</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=8089.msg39014#msg39014</link>
			<pubDate>Mon, 11 Aug 2014 16:30:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=8089.msg39014#msg39014</guid>
			<author>andybruintje@hotmail.com (ghost010 )</author>
			<category>Addons</category>
			<description><![CDATA[
			This package is a new take on Photon integration, aimed for a more comprehensive entry point to create your network game. So it you find yourself stuck, this will certainly help you progress!
			]]></description>
</item>
		
<item>
			<title>New official 2dToolkit update for SetSpriteId action improvement</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7618.msg38544#msg38544</link>
			<pubDate>Thu, 07 Aug 2014 13:51:00 +0400</pubDate>
			<guid isPermaLink="false">msg38544 2</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			As mentioned before this action has now been fixed and improved so you can select a different collection, and it's now part of the official set when you download or update 2dToolkit.
			]]></description>
		</item>
		
<item>
			<title>New action FloatLerpAdvanced for complex interpolations</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=8063.0</link>
			<pubDate>Wed, 06 Aug 2014 13:59:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=8063.0</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			This action was develop to allow for exponential controls. As your joystick gives a linear response, you sometimes want more fine control over the center to accuratly aim, steer or fly. This action is perfect for this!</br>
			</br>Don't forget to use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">Ecosystem browser</a> to get this action. 
			]]></description>
		</item>
		
<item>
			<title>Online training FPS 101, starting 18th of August with coupon for PlayMaker community</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=5827.msg38654#msg38654</link>
			<pubDate>Fri, 01 Aug 2014 22:44:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=5827.msg38654#msg38654</guid>
			<author>indiegameschool@gmail.com (gheeDough )</author>
			<category>Training</category>
			<description><![CDATA[
			IndieGameSchool is starting a new online training session on the 18th of August, with over 10 hours of lecturing spreaded over several weeks with an additional 2x 1-hour live sessions for Students to discuss and ask questions. And lucky you, use the coupon HUTONGCLAN to get $35 off :)</br></br>
			More info on their <a href="http://indiegameschool.com/section/rapid-prototyping-with-unity-and-playmaker/">site</a>
			]]></description>
		</item>


		<item>
			<title>New action SetTargetFrameRate</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=2424.msg38496#msg38496</link>
			<pubDate>Fri, 01 Aug 2014 22:34:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=2424.msg38496#msg38496</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			Thanks to Derkoi and Sid for this contribution. It's very handy to limit framerate on mobile device or test your game under low framerate conditions.</br>
			</br>Don't forget to use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">Ecosystem browser</a> to get this action. 
			]]></description>
		</item>
		
		<item>
			<title>New actions GetHost and GetIsSubFsm for Templates and SubFsms</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=8027.0</link>
			<pubDate>Fri, 01 Aug 2014 22:32:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=8027.0</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			"GetHost" where you can now get the Fsm name of the host if you want to set a variable to your host using "Set Fsm xxx" action.
</br>
"GetIsSubFsm" where you'll know within your template if you are being ran has a subfsm or simply as a regular fsm.</br>
			</br>Use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">Ecosystem browser</a> to get this action. 
			]]></description>
		</item>
		

<item>
			<title>GameData Editor v1.1 now with PlayMaker support</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7700.msg37189#msg37189</link>
			<pubDate>Fri, 01 Aug 2014 13:35:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7700.msg37189#msg37189</guid>
			<author>celeste@stayathomedevs.com (celestipoo)</author>
			<category>Addons</category>
			<description><![CDATA[
			PlayMaker is now officialy supported for this package. Should make plenty of members finally able to deal with their game data! ]]></description>
		</item>
		
		<item>
			<title>Vectrosity MakeCircle3d new action with sample</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W948</link>
			<pubDate>Thu, 31 Jul 2014 16:29:00 +0400</pubDate>
			<guid isPermaLink="false">W948 3</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Addons</category>
			<description><![CDATA[
			New Action for Vectrosity to draw circles in 3d, You'll find also a simple test scene that shows how to use that action, combined with attaching the circle to a GameObject so that it's like its child. You'll notice the circle shape getting properly hidden when behind the meshes.
			]]></description>
		</item>
		
		<item>
			<title>Movement AnimSet Pro  v1.3 now with ready made PlayMaker controller</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=8009.msg38598#msg38598</link>
			<pubDate>Thu, 31 Jul 2014 13:57:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=8009.msg38598#msg38598</guid>
			<author>kisiel.jakub@gmail.com (Kubold)</author>
			<category>Addons</category>
			<description><![CDATA[
			PlayMaker is now integrated and available inside the package. You can just drag and drop the character on your level and walk, run, sneak, jump, punch!!
			]]></description>
		</item>
		
		<item>
			<title>2dToolkit setSpriteId improvement</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7618.msg38544#msg38544</link>
			<pubDate>Wed, 30 Jul 2014 15:38:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7618.msg38544#msg38544</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			This is a fix and an improvement on this action to allow you to change the collection, not just the sprite. IT also had a bug where changing the sprite by name would not work in all cases.
			]]></description>
		</item>
		
		<item>
			<title>Timeline Extension</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7989.msg38505#msg38505</link>
			<pubDate>Wed, 30 Jul 2014 13:38:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7989.msg38505#msg38505</guid>
			<author>xsmarty@gmail.com (Xavier Martinez)</author>
			<category>Addons</category>
			<description><![CDATA[
			Incredible work from Xavier who dedicated serious development to create a Timeline system that works with PlayMaker. It's still in Beta, so your input and feedback will be greatly appreciated.
			]]></description>
		</item>
		
		<item>
			<title>Action IntModulo improvement</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=2964.msg13556#msg13556</link>
			<pubDate>Tue, 29 Jul 2014 17:12:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=2964.msg13556#msg13556</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			This action has been here for a while, but I did not allowed the result to be saved as an int, so now it's possible, I left the possibility to save it as a float for convenience and backward compatibility. </br>
			</br>Use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">Ecosystem browser</a> to get this action. 
			]]></description>
		</item>
		
		<item>
			<title>New Action GetIphoneGeneration</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7927.0</link>
			<pubDate>Wed, 23 Jul 2014 16:42:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7927.0</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			New action to get the iphone device, but be careful, if you use Unity 3.x the latest devices are not referenced properly like in Unity 4.5</br>
			</br>Use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">Ecosystem browser</a> to get this action. 
			]]></description>
		</item>
		
		<item>
			<title>New Action SetCameraOrthoSize</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7926.0</link>
			<pubDate>Wed, 23 Jul 2014 16:17:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7926.0</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			New action to set a camera's ortho size</br>
			</br>Use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">Ecosystem browser</a> to get this action. 
			]]></description>
		</item>
		
		<item>
			<title>New Action Vector3 Add Advanced</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7925.0</link>
			<pubDate>Wed, 23 Jul 2014 16:11:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7925.0</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			In advanced cased the regular Vector3 Add action is not enough because you don't have access to when the action has to be performed, with these one,  you can now decide if it's to be executed on Update, LateUpdate or FixedUpdate, which is important when dealing with physics Objects.
			</br>
			</br>
			 As always, use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">ecosystem browser</a> to download these actions directly in your project.
			]]></description>
		</item>
		
		<item>
			<title>New action AlignTransformUsingProxy</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7924.msg38259#msg38259</link>
			<pubDate>Wed, 23 Jul 2014 16:05:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7924.msg38259#msg38259</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			New action to align two gameObject together using a child as a transform reference. Very useful for complex assemblies</br>
			</br>Use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">Ecosystem browser</a> to get this action. 
			]]></description>
		</item>
		
		<item>
			<title>New Action SetCameraDepth</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7923.0</link>
			<pubDate>Wed, 23 Jul 2014 15:58:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7923.0</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			New action to set a camera's depth</br>
			</br>Use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">Ecosystem browser</a> to get this action. 
			]]></description>
		</item>
		
		<item>
			<title>New Action SetCameraRect</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7922.0</link>
			<pubDate>Wed, 23 Jul 2014 15:55:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7922.0</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			New action to set a camera's rect with pixels, screen or viewport coordinates. </br>
			</br>Use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">Ecosystem browser</a> to get this action. 
			]]></description>
		</item>
		
		<item>
			<title>Input.Touches v1.1.5 addon update</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W961</link>
			<pubDate>Wed, 23 Jul 2014 15:04:00 +0400</pubDate>
			<guid isPermaLink="false">W961 1</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Addons</category>
			<description><![CDATA[
			Support for the latest version of <a href="http://u3d.as/content/song-game-dev/input-touches/2Tf">Input.touches</a> is now available, but now, Simply download the packages from the <a href="https://hutonggames.fogbugz.com/default.asp?W961">wiki page</a>.
			]]></description>
		</item>
		
		<item>
			<title>New Action GetNextRayCastAllHitFromScreen</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=1255.msg38219#msg38219</link>
			<pubDate>Tue, 22 Jul 2014 14:48:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=1255.msg38219#msg38219</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			New action for getting all hits using screen view position reference </br>
			</br> Use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">Ecosystem browser</a> to get this action. 
			]]></description>
		</item>
		

		<item>
			<title>New Action SmoothLookAt2d</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7767.msg38218#msg38218</link>
			<pubDate>Tue, 22 Jul 2014 14:00:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7767.msg38218#msg38218</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			New action to smoothly look at a 2d object with ease :) </br>
			</br> Use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">Ecosystem browser</a> to get this action. 
			]]></description>
		</item>
		
		<item>
			<title>This rss feed can now be consumed via emails</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7155.msg38161#msg38161</link>
			<pubDate>Mon, 21 Jul 2014 16:10:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7155.msg38161#msg38161</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Ecosystem</category>
			<description><![CDATA[
			You can now subscribe to this rss feed via emails, which for some people is better ad they don't consume Feed online or on their mail app.
			]]></description>
		</item>
		
		<item>
			<title>Misc Actions and MixPanel Mobile Analytics support from FRickReich</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7820.msg37640#msg37640</link>
			<pubDate>Mon, 21 Jul 2014 15:30:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7820.msg37640#msg37640</guid>
			<author>rederikreich@googlemail.com (FRickReich)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			New action thanks to FRickReich as well as a full suite of actions to implement <a href="https://mixpanel.com/">MixPanel mobile analytics</a>!
			]]></description>
		</item>
		
		<item>
			<title>New Action GetTerrainTextureName</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=5201.msg24803#msg24803</link>
			<pubDate>Thu, 17 Jul 2014 16:27:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=5201.msg24803#msg24803</guid>
			<author>sebasti3d@hotmail.com (Sebastiao)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			New action thanks to Sebastio to get the terrain texture name under a GameObject.
			]]></description>
		</item>
		
		
		<item>
			<title>New misc Custom actions</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W1181</link>
			<pubDate>Tue, 15 Jul 2014 16:06:00 +0400</pubDate>
			<guid isPermaLink="false">W1181 4</guid>
			<author>lanefox@gmail.com (Lane Fox)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			Big thanks to Lane Fox for these new actions
			</br>
			</br>GetLayer2
			</br>GetMousePositionAdvanced
			</br>FloatCompareWithBools
			</br>GameObjectIsActiveInHierarchy
			</br>MaterialCompare
			</br>IntAddMultiple
			</br>IntInterpolate
			</br>AddFsmFloat
			</br>SendEventIfBool
			</br>SubtractFsmFloat
			</br>Vector3Compare
			</br>Vector3SubXYZ
			</br>
			</br>
			 As always, use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">ecosystem browser</a> to download these actions directly in your project.
			]]></description>
		</item>
		
		<item>
			<title>New Get and Set Position Advanced</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W1181</link>
			<pubDate>Wed, 16 Jul 2014 15:33:00 +0400</pubDate>
			<guid isPermaLink="false">W1181 3</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			In advanced cased the regular get/set position actions are not enough because you don't have access to when the action has to be performed, with these two new actions, you can now decide if it's to be executed on Update, LateUpdate or FixedUpdate, which is important when dealing with physics Objects.
			</br>
			</br>
			 As always, use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">ecosystem browser</a> to download these actions directly in your project.
			]]></description>
		</item>
		
		<item>
			<title>3000 views for this RSS Feed</title>
			<link>http://feeds.feedburner.com/PlaymakerEcosystem</link>
			<pubDate>Wed, 16 Jul 2014 14:33:00 +0400</pubDate>
			<guid isPermaLink="false">PlaymakerEcosystem feed 1</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Ecosystem</category>
			<description><![CDATA[
			The rss feed has reached 3000 views, which I think is very good for only a few weeks being live. Thanks for watching and promote the use of this rss feed to get news delivered quicker to you.
			]]></description>
		</item>
		
		<item>
			<title>SpriteSlicer support with explode and shatter new actions</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W1177</link>
			<pubDate>Wed, 16 Jul 2014 14:22:00 +0400</pubDate>
			<guid isPermaLink="false">W1177 1</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Addons</category>
			<description><![CDATA[
			Support for <a href="https://www.assetstore.unity3d.com/#/content/12911">SpriteSlicer</a> has been around for a while, but now, you can explode and chatter a sprite with two new dedicated actions. Simply download the packages from the <a href="https://hutonggames.fogbugz.com/default.asp?W1177">wiki page</a>.
			]]></description>
		</item>
		
		<item>
			<title>RenderSettings and Fog properties custom actions</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7743.msg37899#msg37899</link>
			<pubDate>Tue, 15 Jul 2014 22:51:00 +0400</pubDate>
			<guid isPermaLink="true">http://hutonggames.com/playmakerforum/index.php?topic=7743.msg37899#msg37899</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			Ok, Fog settings is now be fully accessible so you can control fog properly. You get in the mix getters for the halo and flare strengths, all part of the RenderSettings Manager in Unity.
			</br>
			</br>GetAmbientLight (SetAmbientLight is an official action)
			</br>GetFlareStrength (SetFlareStrength is an official action)
			</br>GetFogColor (SetFogColor is an official action)
			</br>GetFogDensity (SetFogDensity is an official action)
			</br>Get/setFogStartDistance
			</br>Get/setFogEndDistance
			</br>GetHaloStrength (setHaloStrength is an official action)
			</br>
			</br>
			 As always, use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">ecosystem browser</a> to download these actions directly in your project.
			
			]]></description>
		</item>
		
		<item>
			<title>Photon 1.25 update</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W928</link>
			<pubDate>Tue, 15 Jul 2014 13:38:00 +0400</pubDate>
			<guid isPermaLink="false">W928 1</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Addons</category>
			<description><![CDATA[
			For those who wants to use the latest version of Photon, you can download the package on the <a href="https://hutonggames.fogbugz.com/default.asp?W928">wiki</a>. This is typically if you are using Pun+ so that all actions and brigdes are up to date.
			]]></description>
		</item>
		
		<item>
			<title>Vector3LerpAdvanced fix</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7854.msg37835#msg37835</link>
			<pubDate>Mon, 14 Jul 2014 16:01:00 +0400</pubDate>
			<guid isPermaLink="true">http://hutonggames.com/playmakerforum/index.php?topic=7854.msg37835#msg37835</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			Thanks to LampRabbit for noticing this, I forgot to reference the dependencies for the action Vector3LerpAdvanced. Just a word on this action, This is an attempt to provide a convenient way to decide when to lerp, during update, fixedUpdate or LateUpdate. Mandatory when dealing with mecanim, physics and camera work following physics objects.
			]]></description>
		</item>
				
				
		<item>
			<title>ControlFreak support</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7839.msg32820#new</link>
			<pubDate>Mon, 14 Jul 2014 15:36:00 +0400</pubDate>
			<guid isPermaLink="false">7839 1</guid>
			<author>mimminito.ag@gmail.com (mimminito)</author>
			<category>Addons</category>
			<description><![CDATA[
			Support for <a href="https://www.assetstore.unity3d.com/en/#!/content/11562">ControlFreak</a> is now available, with a series of actions, thanks to mimminito for this contribution.
			]]></description>
		</item>
		
		<item>
			<title>Vectrosity Vector2Line action improvment</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W948</link>
			<pubDate>Mon, 14 Jul 2014 15:18:00 +0400</pubDate>
			<guid isPermaLink="false">W948 2</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Addons</category>
			<description><![CDATA[
			Action improvment for Vectrosity, thanks to <a href="http://hutonggames.com/playmakerforum/index.php?topic=1587.msg37787#msg37787">MS80</a> for his contribution, now Vector2Lines exposes more options to draw your typical dot lines.
			]]></description>
		</item>
				
		<item>
			<title>AddForce2d Space.world and Space.self property</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7824.msg37649#msg37649</link>
			<pubDate>Thu, 10 Jul 2014 16:09:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7824.msg37649#msg37649</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			Update on the AddForce2d with now an option to define the space ( world or self) to apply this force. Unfortunatly, I wanted to do the same for AddTorque2d but this option is not available yet, maybe in future release of Unity. Use the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">ecosystem browser</a> to get this action. The wiki package will get a proper make over in the next few days and will have this update included.
			]]></description>
		</item>
		
		<item>
			<title>New Action SwipeSprite</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7797.0</link>
			<pubDate>Mon, 7 Jul 2014 19:25:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7797.0</guid>
			<author>jeff@collidernyc.com (Jeff)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			New action from Jeff from Collidernyc to simply swap a sprite, very useful for User interaction goodies.
			]]></description>
		</item>
		
		<item>
			<title>Vectrosity update</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W948</link>
			<pubDate>Mon, 7 Jul 2014 18:00:00 +0400</pubDate>
			<guid isPermaLink="false">W948 1</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Addons</category>
			<description><![CDATA[
			New update for Vectrosity, to comply with the latest version (3.1) and finally with the ability to draw in 3d
			]]></description>
		</item>
		
		<item>
			<title>InControl support</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W1183</link>
			<pubDate>Mon, 7 Jul 2014 17:00:00 +0400</pubDate>
			<guid isPermaLink="false">W1183 1</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Addons</category>
			<description><![CDATA[
			Support for <a href="http://www.gallantgames.com/pages/incontrol-introduction">InControl</a> is now available, with a series of action to access axis and buttons coming from InControl.
			]]></description>
		</item>
		
		<item>
			<title>New physics 2d actions on the Ecosystem</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7773.0</link>
			<pubDate>Thu, 03 Jul 2014 16:45:00 +0400</pubDate>
			<guid >http://hutonggames.com/playmakerforum/index.php?topic=7773.0</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			Dozens of new actions related to Unity 4 physics 2d are available on the ecosystem. Most are already available from the Unity2d package on the wiki, but I am moving as much as I can on the ecosystem as well for convenience and tracking.
			</br>
			</br>AddForce and AddTorque now accepts forceMode
			</br>New actions to set Joint2d properties such as anchoring, connected body, etc
			</br>New action to set WheelJoint2D properties ( motor, suspension, etc).
			</br>New action to set HingeJoint2D properties ( motor, limits, etc).
			</br>
			</br>Thanks to collidernyc from the forum for his contributions on creating custom actions, some are present in this new set.
			</br>
			</br>The main missing part are the collision and trigger event based actions, for this, the ecosystem is not yet ready to securly check that everything is installed properly, so use the Unity 2d package on the wiki if you still need that.
			]]></description>
		</item>
		
		
		<item>
			<title>Dreamlo online LeaderBoard Addon</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7751.0</link>
			<pubDate>Wed, 02 Jul 2014 14:39:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7751.0</guid>
			<author>marshmellowman0@hotmail.com (Marsh)</author>
			<category>Addon</category>
			<description><![CDATA[
			Custom actions to access <a href="http://u3d.as/content/carmine-t-guida-inc-/dreamlo-com-free-instant-leaderboards-and-promocode-system/38A">Dreamlo</a> online service to store your Leadeboard.
			]]></description>
		</item>
		
		
		<item>
			<title>New Action PlaySpritesAnimation ( Unity 2d )</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7087.msg36685#msg36685</link>
			<pubDate>Fri, 13 Jun 2014 16:28:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7087.msg36685#msg36685</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			Brand New Action for Unity 4 and 2d Sprites. Define each sprites, the framerate and the loop behavior, and it will play them. I strongly advice to use Unity animator system, but it could be useful in many cases for quick prototyping and small features. This rss entry leads to the forum post for convenience if you don't have the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">ecosystem browser</a> from  where you can search for them and download directly in your project.
			]]></description>
		</item>
		
		<item>
			<title>New Action SendEventFromState</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=1249.msg5245#msg5245</link>
			<pubDate>Fri, 13 Jun 2014 14:13:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=1249.msg5245#msg5245</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			This action is quite old, but very useful. Typically, it allows you to create timers with one state, as delayed event will nto be fired if state is exited prior the time to send that event. This rss entry leads to the forum post for convenience if you don't have the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">ecosystem browser</a> from  where you can search for them and download directly in your project.
			]]></description>
		</item>
		
		<item>
			<title>GameAnalytics hot fix</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7605.msg36667#msg36667</link>
			<pubDate>Fri, 13 Jun 2014 09:50:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7605.msg36667#msg36667</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			Unfortunalty, a glitch appeared ont he latest version of GameAnalytics with the SendUserEvent PlayMaker action. Please use <a href="http://hutonggames.com/playmakerforum/index.php?action=dlattach;topic=7605.0;attach=5031">this package</a> to fix the problem. The next version of GameAnalytics will have everything back to normal. 
			]]></description>
		</item>
		
		<item>
			<title>New Physics actions to move and rotate RigidBodies</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7575.msg36560#msg36560</link>
			<pubDate>Tue, 10 Jun 2014 15:39:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7575.msg36560#msg36560</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			Several actions to position and rotate RigidBodies. This rss entry leads to the forum post for convenience if you don't have the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">ecosystem browser</a> from  where you can search for them and download directly in your project.
			]]></description>
		</item>
		
		<item>
			<title>AudioFadeIn and AudioFadeOut new Custom Actions</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7414.msg36268#msg36268</link>
			<pubDate>Tue, 03 Jun 2014 16:55:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7414.msg36268#msg36268</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			Two simple actions to fade in or out an AudioSource. This rss entry leads to the forum post for convenience if you don't have the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">ecosystem browser</a> from  where you can download them directly in your project.
			]]></description>
		</item>
		
		
		<item>
			<title>Micro Sample for CameraAnimateToOrtho and CameraAnimateToPerspective</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7489.0</link>
			<pubDate>Fri, 30 May 2014 09:28:00 +0400</pubDate>
			<guid isPermaLink="false">7489.0 1</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Samples</category>
			<description><![CDATA[
			 A <a href="https://github.com/jeanfabre/PlayMakerCustomActions_U3/blob/master/PlayMaker/Ecosystem/Custom%20Samples/Camera/PerspectiveOrthoSmoothSwith.unitypackage">micro sample</a> is available , showing how to use the CameraAnimateToOrtho and CameraAnimateToPerspective custom actions.
			]]></description>
		</item>
		
		<item>
			<title>CameraAnimateToOrtho and CameraAnimateToPerspective new Custom Actions</title>
			<link>http://hutonggames.com/playmakerforum/index.php?topic=7489.0</link>
			<pubDate>Fri, 30 May 2014 09:26:00 +0400</pubDate>
			<guid>http://hutonggames.com/playmakerforum/index.php?topic=7489.0</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			Ok, following a request on the PlayMaker Forum, Two new actions to animate the camera matrix to transit from perspective to ortho.</br>
			<a href="https://raw.githubusercontent.com/jeanfabre/PlayMakerCustomActions_U3/master/Assets/PlayMaker%20Custom%20Actions/Camera/CameraAnimateToOrtho.cs">CameraAnimateToOrtho</a></br>
			<a href="https://raw.githubusercontent.com/jeanfabre/PlayMakerCustomActions_U3/master/Assets/PlayMaker%20Custom%20Actions/Camera/CameraAnimateToPerspective.cs">CameraAnimateToPrespective</a></br>
			The links above are for convenience if you don't have the <a href="https://hutonggames.fogbugz.com/default.asp?W1181">ecosystem browser</a>.
			
			]]></description>
		</item>
		
		
		<item>
			<title>Micro Sample using Translate action given a total travel and duration</title>
			<link>https://github.com/jeanfabre/PlayMakerCustomActions_U3/raw/master/PlayMaker/Ecosystem/Custom%20Samples/Transform/TranslateUsingTimeAndDistance.unitypackage</link>
			<pubDate>Thu, 29 May 2014 09:47:00 +0400</pubDate>
			<guid isPermaLink="false">TranslateUsingTimeAndDistance sample 1</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Samples</category>
			<description><![CDATA[
			Micro Sample showing a simple trick to translate an object given a total travel and duration. Using proper tweening engines is recommanded here. This is more an exercice to control timing, and delta movements.
			]]></description>
		</item>
		
		
		<item>
			<title>New actions on the Ecosystem</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W1181</link>
			<pubDate>Tue, 27 May 2014 14:45:00 +0400</pubDate>
			<guid isPermaLink="false">W1181 2</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Ecosystem</category>
			<description><![CDATA[
			Dozens of new actions available on the ecosystem.178 actions are available now. More will be added, as I go through the forum section for custom actions I haven't yet logged.</br>Note: If your search field is empty, it will only return the first few actions find. Don't forget to refine your search using keywords such as "vector2" or "Quaternion", "color" etc to get to the potential custom actions you need.
			]]></description>
		</item>
		
		<item>
			<title>ArrayMaker update</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W715</link>
			<pubDate>Fri, 23 May 2014 15:32:00 +0400</pubDate>
			<guid isPermaLink="false">W715 1</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Addons</category>
			<description><![CDATA[
			New update for ArrayMaker, adding lots of stuff:</br>
-- added reset to iterative actions to make sure we have a way to force iterating back from the the first item if we exited the loop early.</br>
-- added currentIndex in iterative actions to know where we are, not just to get the value itself.</br>
-- added ArrayListIsEmpty and HashTableIsEmpty action</br>
-- added ArrayListGetFarthestGameObjectInSight</br>
-- added HashtableEditKey action</br>
-- remove obsolete warnings on U4</br>
-- added arrayList min max and average values custom actions to start some statistic around content.</br>
			]]></description>
		</item>
		
		<item>
			<title>Unity PathFinding package for Unity 3.x users</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W1174</link>
			<pubDate>Fri, 23 May 2014 09:08:00 +0400</pubDate>
			<guid isPermaLink="false">W1174 1</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Addons</category>
			<description><![CDATA[
			You can find on the wiki page a new package for Unity NavMesh system. It's a sub set featuring only the actions supported in Unity 3.5. Unity 4 added new features like auto braking, and offset start end properties etc, so these actions are not there to avoid cluttering and creating errors if you are still working on old versions of Unity.
			]]></description>
		</item>
		
		<item>
			<title>IOS Native Plugin</title>
			<link>https://www.assetstore.unity3d.com/en/#!/content/7421</link>
			<pubDate>Thu, 22 May 2014 12:12:00 +0400</pubDate>
			<guid isPermaLink="false">as7421 1</guid>
			<author>stans.assets@gmail.com (Stans)</author>
			<category>Addons</category>
			<description><![CDATA[
			The latest version of this plugin features new PlayMaker Actions. This plugin provides the easy and flexible functionality of IOS native functions which are not natively available from Unity. Including Game Center, in-app purchases, & native alerts and events.
			]]></description>
		</item>
		
		<item>
			<title>Ecosystem Browser : finally !</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W1181</link>
			<pubDate>Thu, 22 May 2014 11:45:00 +0400</pubDate>
			<guid isPermaLink="false">W1181 1</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Ecosystem</category>
			<description><![CDATA[
			Here we are with the first version of the ecosystem browser. Browser online custom actions, and install them into your project in just one click. The dowmload and installation is done automatically for you. No more dragging files around or copy pasting code. This tool was created to help you be more productive during your development, so don't hesitate to give feedback, this is important to create the ultimate PlayMaker ecosystem and get access to a huge database of content and materials with ease. Available content will be added regularly, and ultimatly cover all the custom actions currently within the PlayMaker forum and elsewhere.
			]]></description>
		</item>
		
		<item>
			<title>Dialogue System v1.2.3 is out with PlayMaker Support</title>
			<link>https://www.assetstore.unity3d.com/en/#!/content/11672</link>
			<pubDate>Fri, 16 May 2014 14:55:00 +0400</pubDate>
			<guid isPermaLink="false">as11672</guid>
			<author>support@pixelcrushers.com (pixelcrushers)</author>
			<category>Addons</category>
			<description><![CDATA[
			The Dialogue System for Unity v1.2.3 is now on the Asset Store. It includes PlayMaker support that makes it easy to drop interactive branching conversations, barks, and quests into your projects.
			]]></description>
		</item>
		
		
		<item>
			<title>Input.Touches new demo</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W961</link>
			<pubDate>Wed, 14 May 2014 16:31:00 +0400</pubDate>
			<guid isPermaLink="false">W961</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Addons</category>
			<description><![CDATA[
			Input.touches packaging has now its demos on a separate package. It features a new demo 'DragCameraWithLimits' to show how to take dragging information and move a camera smoothly and within defined limits.
			]]></description>
		</item>
		
		<item>
			<title>NGUI 3.5.9 support</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W1111</link>
			<pubDate>Wed, 14 May 2014 09:17:00 +0400</pubDate>
			<guid isPermaLink="false">ngui 3.5.9</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Addons</category>
			<description><![CDATA[
			NGUI 3.5.9 now supported with the addition of a new global event NGUI / ON CHANGE to use in the component NGuiEventsToPlaymakerFsmEvents for UIInput and UIToggle changes. The PlayMaker demo scene 'Example 12 - Input Submit' implements this new event to show how it works.
			]]></description>
		</item>
		
		<item>
			<title>Uniduino - arduino for Unity</title>
			<link>http://www.uniduino.com/kb/playmaker/</link>
			<pubDate>Mon, 12 May 2014 14:41:00 +0400</pubDate>
			<guid>http://www.uniduino.com/kb/playmaker/</guid>
			<author>support@uniduino.com (edwon)</author>
			<category>Addons</category>
			<description><![CDATA[
			Uniduino supports PlayMaker with a set of customs actions. This feed item will link to the video tutorial showing how it all works!
			]]></description>
		</item>
		
		<item>
			<title>GameAnalytics</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W1170</link>
			<pubDate>Mon, 12 May 2014 14:30:00 +0400</pubDate>
			<guid>https://hutonggames.fogbugz.com/default.asp?W1170</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Addons</category>
			<description><![CDATA[
			GameAnalytics service has updated its system with a tighter integration to PlayMaker, with automatic detection to toggle PlayMaker custom actions. It features the demo done 100% with PlayMaker as well, to help you get a grip on the ( very easy) use of its custom actions set. The custom actions and PlayMaker demo are fully documented on PlayMaker Wiki (this feed item will link you there).
			]]></description>
		</item>
		
		<item>
			<title>GetNextRayCastAll Sample</title>
			<link>https://github.com/jeanfabre/PlayMakerCustomActions_U3/raw/ac57f66621847427cdb93198a2b1206fb8e740f0/PlayMaker/Ecosystem/Custom%20Samples/Physics/GetNextRayCastAllHit.unitypackage</link>
			<pubDate>Mon, 05 May 2014 18:02:00 GMT</pubDate>
			<guid>https://github.com/jeanfabre/PlayMakerCustomActions_U3/raw/ac57f66621847427cdb93198a2b1206fb8e740f0/PlayMaker/Ecosystem/Custom%20Samples/Physics/GetNextRayCastAllHit.unitypackage</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Samples</category>
			<description><![CDATA[
			Micro Sample featuring the custom action "GetNextRayCastAll". It shows how to use this action, to loop throught results, filter them by tag, exit the loop early and process the objects being hit.
			]]></description>
		</item>
		
		<item>
			<title>GetNextRayCastAll Custom Action</title>
			<link>https://github.com/jeanfabre/PlayMakerCustomActions_U3/blob/ac57f66621847427cdb93198a2b1206fb8e740f0/Assets/PlayMaker%20Custom%20Actions/Physics/GetNextRayCastAllHit.cs</link>
			<pubDate>Mon, 05 May 2014 17:55:00 GMT</pubDate>
			<guid>https://github.com/jeanfabre/PlayMakerCustomActions_U3/blob/ac57f66621847427cdb93198a2b1206fb8e740f0/Assets/PlayMaker%20Custom%20Actions/Physics/GetNextRayCastAllHit.cs</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Custom Actions</category>
			<description><![CDATA[
			New take on the action you could find on the PlayMaker Forum. This time, the list of hits is ordered by distance, and you have an option to reset that action if you exit the loop before it reaches the end. Check out the related custom sample "GetNextRaycastAll" to see it in action.
			]]></description>
		</item>
		
		<item>
			<title>Texture drawing and masking</title>
			<link>https://github.com/jeanfabre/PlayMakerCustomActions_U3/raw/master/PlayMaker/Ecosystem/Custom%20Samples/Texture/MaskTextureDrawing.unitypackage</link>
			<pubDate>Mon, 28 Apr 2014 22:39:00 GMT</pubDate>
			<guid>https://github.com/jeanfabre/PlayMakerCustomActions_U3/raw/master/PlayMaker/Ecosystem/Custom%20Samples/Texture/MaskTextureDrawing.unitypackage</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Samples</category>
			<description><![CDATA[
			first Ecosystem Sample featuring the ability to draw circles on a texture, and a specific masking shader to cut out a texture using the alpha channel of another texture. Very useful for complex compositions.
			]]></description>
		</item>
		
		<item>
			<title>Ngui 3.5.8 support</title>
			<link>https://hutonggames.fogbugz.com/default.asp?W1111</link>
			<pubDate>Fri, 25 Apr 2014 10:35:06 GMT</pubDate>
			<guid>https://hutonggames.fogbugz.com/default.asp?W1111</guid>
			<author>jean@hutonggames.com (Jean Fabre)</author>
			<category>Addons</category>
			<description><![CDATA[
			NGUI 3.5.8 is now supported with the latest PlayMaker package available on the wiki.
			]]></description>
		</item>
	</channel>
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