<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:admin="http://webns.net/mvcb/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:content="http://purl.org/rss/1.0/modules/content/" version="2.0">
<channel>
    <title>PlayNoEvil Game Security News &amp; Analysis </title>
    <link>http://playnoevil.com/serendipity/</link>
    <description>On Anti-Cheating, Piracy, Gold Farming, RMT, and Other Security, Industry, Virtual Worlds, Skill Games, Asian Online Games, Gambling, and IT Security News</description>
    <dc:language>en</dc:language>
    <admin:errorReportsTo rdf:resource="mailto:" />
    <generator>Serendipity 1.1.3 - http://www.s9y.org/</generator>
    <pubDate>Mon, 13 Jul 2009 15:27:25 GMT</pubDate>

    <image>
        <url>http://playnoevil.com/serendipity/templates/default/img/s9y_banner_small.png</url>
        <title>RSS: PlayNoEvil Game Security News &amp; Analysis  - On Anti-Cheating, Piracy, Gold Farming, RMT, and Other Security, Industry, Virtual Worlds, Skill Games, Asian Online Games, Gambling, and IT Security News</title>
        <link>http://playnoevil.com/serendipity/</link>
        <width>100</width>
        <height>21</height>
    </image>

<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/PlaynoevilGameSecurityGameCheatingGoldFarmingAndRmtNewsAnalysis" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item>
    <title>NOTED: Neopet Players targeted by Scammers - The Challenge of Protecting Children in Online Games</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2612-NOTED-Neopet-Players-targeted-by-Scammers-The-Challenge-of-Protecting-Children-in-Online-Games.html</link>
            <category>Game Security</category>
            <category>Protecting Children, Parental Controls, COPPA, and PEGI</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2612-NOTED-Neopet-Players-targeted-by-Scammers-The-Challenge-of-Protecting-Children-in-Online-Games.html#comments</comments>
    <wfw:comment>http://playnoevil.com/serendipity/wfwcomment.php?cid=2612</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://playnoevil.com/serendipity/rss.php?version=2.0&amp;type=comments&amp;cid=2612</wfw:commentRss>
    

    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    &lt;strong&gt;In-game scammers&lt;/strong&gt; are targeting &lt;strong&gt;Neopets &lt;/strong&gt;players (as well as &lt;strong&gt;Club Penguin&lt;/strong&gt; players as discussed previously).&lt;br /&gt;
&lt;br /&gt;
It is hard enough to try to keep adults from visiting &lt;strong&gt;phishing sites&lt;/strong&gt; and falling victim to scams. Children are easier prey and more likely to cause increased customer service issues when scammed.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;A real opportunity would be for game companies (especially those who's customers are children) to provide free web plugins and tools to help protect players against these scams as well as build up databases of scam sites that target children's games.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
C. Boyd (2009), "&lt;a href="http://playnoevil.com/serendipity/exit.php?url_id=8363&amp;amp;entry_id=2612" title="http://blog.spywareguide.com/2009/06/hackers-target-neopets-users.html"  onmouseover="window.status='http://blog.spywareguide.com/2009/06/hackers-target-neopets-users.html';return true;" onmouseout="window.status='';return true;" &gt;Hackers Target Neopets Users&lt;/a&gt;", http://blog.spywareguide.com/2009/06/hackers-target-neopets-users.html&lt;br /&gt;
&lt;br /&gt;
via "&lt;a href="http://playnoevil.com/serendipity/exit.php?url_id=8364&amp;amp;entry_id=2612" title="http://it.slashdot.org/article.pl?sid=09/07/01/1538204"  onmouseover="window.status='http://it.slashdot.org/article.pl?sid=09/07/01/1538204';return true;" onmouseout="window.status='';return true;" &gt;Scammers Target Neopets Users&lt;/a&gt;", http://it.slashdot.org/article.pl?sid=09/07/01/1538204 
    </content:encoded>

    <pubDate>Mon, 13 Jul 2009 08:19:55 -0700</pubDate>
    <guid isPermaLink="false">http://playnoevil.com/serendipity/index.php?/archives/2612-guid.html</guid>
    
</item>
<item>
    <title>GRAB BAG: Social Games, Flash Games, Monetization and other Eye Catchers</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2611-GRAB-BAG-Social-Games,-Flash-Games,-Monetization-and-other-Eye-Catchers.html</link>
            <category>Miscellaneous</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2611-GRAB-BAG-Social-Games,-Flash-Games,-Monetization-and-other-Eye-Catchers.html#comments</comments>
    <wfw:comment>http://playnoevil.com/serendipity/wfwcomment.php?cid=2611</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://playnoevil.com/serendipity/rss.php?version=2.0&amp;type=comments&amp;cid=2611</wfw:commentRss>
    

    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    ... some interesting material that has accumulated in my browser tabs of late:&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Justin Smith&lt;/strong&gt;'s presentation on &lt;strong&gt;Social Games&lt;/strong&gt; (as well as his blog &lt;a href="http://playnoevil.com/serendipity/exit.php?url_id=8350&amp;amp;entry_id=2611" title="http://www.insidesocialgames.com/"  onmouseover="window.status='http://www.insidesocialgames.com/';return true;" onmouseout="window.status='';return true;" &gt;Inside Social Games&lt;/a&gt;):&lt;br /&gt;
&lt;br /&gt;
&lt;img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNDc1MDU*OTY1MDAmcHQ9MTI*NzUwNTUwNDI4MSZwPTEwMTkxJmQ9c3NfZW1iZWQmZz*yJm89MjQ4OGI*ODcxZGUzNDQzZjlmZWE4MjNjNTQ2YWRmMmQmb2Y9MA==.gif" /&gt;&lt;div style="width:425px;text-align:left" id="__ss_1626673"&gt;&lt;a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://playnoevil.com/serendipity/exit.php?url_id=8351&amp;amp;entry_id=2611"  onmouseover="window.status='http://www.slideshare.net/justinsmith/justin-smith-inside-social-games-social-gaming-summit-talk-slides';return true;" onmouseout="window.status='';return true;" title="Justin Smith / Inside Social Games - Social Gaming Summit Talk Slides"&gt;Justin Smith / Inside Social Games - Social Gaming Summit Talk Slides&lt;/a&gt;&lt;object style="margin:0px" width="425" height="355"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=justinsmithsgsv2-090623120653-phpapp01&amp;stripped_title=justin-smith-inside-social-games-social-gaming-summit-talk-slides" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=justinsmithsgsv2-090623120653-phpapp01&amp;stripped_title=justin-smith-inside-social-games-social-gaming-summit-talk-slides" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;"&gt;View more &lt;a style="text-decoration:underline;" href="http://playnoevil.com/serendipity/exit.php?url_id=8352&amp;amp;entry_id=2611" title="http://www.slideshare.net/"  onmouseover="window.status='http://www.slideshare.net/';return true;" onmouseout="window.status='';return true;"&gt;presentations&lt;/a&gt; from &lt;a style="text-decoration:underline;" href="http://playnoevil.com/serendipity/exit.php?url_id=8353&amp;amp;entry_id=2611" title="http://www.slideshare.net/justinsmith"  onmouseover="window.status='http://www.slideshare.net/justinsmith';return true;" onmouseout="window.status='';return true;"&gt;justinsmith&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
A great article on &lt;strong&gt;Monetizing Flash Games&lt;/strong&gt; called, "&lt;a href="http://playnoevil.com/serendipity/exit.php?url_id=8354&amp;amp;entry_id=2611" title="http://lostgarden.com/2009/07/flash-love-letter-2009-part-1.html"  onmouseover="window.status='http://lostgarden.com/2009/07/flash-love-letter-2009-part-1.html';return true;" onmouseout="window.status='';return true;" &gt;Flash Love Letter&lt;/a&gt;".&lt;br /&gt;
&lt;br /&gt;
Both via &lt;a href="http://playnoevil.com/serendipity/exit.php?url_id=8355&amp;amp;entry_id=2611" title="http://www.raphkoster.com/"  onmouseover="window.status='http://www.raphkoster.com/';return true;" onmouseout="window.status='';return true;" &gt;Raph Koster&lt;/a&gt;, I believe.&lt;br /&gt;
&lt;br /&gt;
The &lt;a href="http://playnoevil.com/serendipity/exit.php?url_id=8356&amp;amp;entry_id=2611" title="http://haxe.org/doc/why"  onmouseover="window.status='http://haxe.org/doc/why';return true;" onmouseout="window.status='';return true;" &gt;Haxe &lt;/a&gt; programming language that can generate code in &lt;strong&gt;ActionScript&lt;/strong&gt;, PHP, Javascript, NekoVM, and C++.&lt;br /&gt;
&lt;br /&gt;
Some information on &lt;a href="http://playnoevil.com/serendipity/exit.php?url_id=8357&amp;amp;entry_id=2611" title="http://www.markj.net/iphone-hit-tennis-sales-stats-marketing/"  onmouseover="window.status='http://www.markj.net/iphone-hit-tennis-sales-stats-marketing/';return true;" onmouseout="window.status='';return true;" &gt;iPhone App Sales&lt;/a&gt; and &lt;a href="http://playnoevil.com/serendipity/exit.php?url_id=8358&amp;amp;entry_id=2611" title="http://www.markj.net/sales-stats-tools-for-iphone-apps/"  onmouseover="window.status='http://www.markj.net/sales-stats-tools-for-iphone-apps/';return true;" onmouseout="window.status='';return true;" &gt;iPhone App Sales tracking tools &lt;/a&gt;that should make folks think a couple of times about the platform. 
    </content:encoded>

    <pubDate>Mon, 13 Jul 2009 08:06:46 -0700</pubDate>
    <guid isPermaLink="false">http://playnoevil.com/serendipity/index.php?/archives/2611-guid.html</guid>
    
</item>
<item>
    <title>Virtual Games, Real Wagers - Fantastic League Virtual Soccer / Football</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2610-Virtual-Games,-Real-Wagers-Fantastic-League-Virtual-Soccer-Football.html</link>
            <category>Gambling and Skillgames</category>
            <category>Game Design</category>
            <category>Game Industry</category>
            <category>Game Security</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2610-Virtual-Games,-Real-Wagers-Fantastic-League-Virtual-Soccer-Football.html#comments</comments>
    <wfw:comment>http://playnoevil.com/serendipity/wfwcomment.php?cid=2610</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://playnoevil.com/serendipity/rss.php?version=2.0&amp;type=comments&amp;cid=2610</wfw:commentRss>
    

    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    While there is a lot of attention on the innovative business models associated with &lt;strong&gt;Free-to-Play&lt;/strong&gt; and other &lt;strong&gt;Freemium &lt;/strong&gt;games, the world of &lt;strong&gt;online gambling&lt;/strong&gt; is seeing some interesting innovations as well.&lt;br /&gt;
&lt;br /&gt;
Instead of wagering on a real sporting event, &lt;strong&gt;&lt;a href="http://playnoevil.com/serendipity/exit.php?url_id=8330&amp;amp;entry_id=2610" title="http://www.gextech.com/products.php"  onmouseover="window.status='http://www.gextech.com/products.php';return true;" onmouseout="window.status='';return true;" &gt;Gextech &lt;/a&gt;&lt;/strong&gt;in the UK is offering a virtual soccer (football) game called &lt;strong&gt;Fantastic League&lt;/strong&gt; that players can wager real money on which is apparently going to be available via &lt;strong&gt;interactive TV&lt;/strong&gt; from satellite provider &lt;strong&gt;Satellite Information Services Limited&lt;/strong&gt;  (SIS).&lt;br /&gt;
&lt;br /&gt;
I've heard of a couple of variants on this with horse racing and dog racing, but a full sports game offers a lot more opportunity for interactive entertainment (and wagering) than a racing game.&lt;br /&gt;
&lt;br /&gt;
Its kind of clever - players make wagers, the game runs a game simulation with nice graphics for highlights (skip the dull bits) and pays off at the end.&lt;br /&gt;
&lt;br /&gt;
In some sense, the traditional sport business should love this as it may divert wagering attention from real sports to virtual sports - thereby reducing the temptation to corrupt the game as both professional football (soccer) and tennis have found.&lt;br /&gt;
&lt;br /&gt;
Of course the real question is whether the game is fair or being manipulated by the providers.... an interesting question once money is on the line. It would also be interesting to see how gambling regulators react to these games.&lt;br /&gt;
&lt;br /&gt;
The games are played as fixed odds events... it would seem to me that a parimutuel system (where players compete with each other) would make the most sense and reduce incentives for the providers to manipulate the games.&lt;br /&gt;
&lt;br /&gt;
This type of game, as well as &lt;strong&gt;cybersports with wagering&lt;/strong&gt; and original online gambling games, are three new interesting areas in online gambling that we are just beginning to see emerge. Game designs, as well as regulatory and security issues, are going to be very fascinating challenges for everyone involved... but the opportunity is potentially massive.&lt;br /&gt;
&lt;br /&gt;
"&lt;a href="http://playnoevil.com/serendipity/exit.php?url_id=8331&amp;amp;entry_id=2610" title="http://www.igamingbusiness.com/article-detail.php?articleID=21394"  onmouseover="window.status='http://www.igamingbusiness.com/article-detail.php?articleID=21394';return true;" onmouseout="window.status='';return true;" &gt;GexTech And SIS Agree Fantastic League Deal&lt;/a&gt;", http://www.igamingbusiness.com/article-detail.php?articleID=21394 
    </content:encoded>

    <pubDate>Fri, 10 Jul 2009 09:40:32 -0700</pubDate>
    <guid isPermaLink="false">http://playnoevil.com/serendipity/index.php?/archives/2610-guid.html</guid>
    
</item>
<item>
    <title>Governance in Virtual Worlds and Online Games - Read Lawlessness and Economics - Totally Hardcore - Book Review</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2609-Governance-in-Virtual-Worlds-and-Online-Games-Read-Lawlessness-and-Economics-Totally-Hardcore-Book-Review.html</link>
            <category>Game Design</category>
            <category>Game Security</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2609-Governance-in-Virtual-Worlds-and-Online-Games-Read-Lawlessness-and-Economics-Totally-Hardcore-Book-Review.html#comments</comments>
    <wfw:comment>http://playnoevil.com/serendipity/wfwcomment.php?cid=2609</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://playnoevil.com/serendipity/rss.php?version=2.0&amp;type=comments&amp;cid=2609</wfw:commentRss>
    

    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    Some book tiles just leap out at you and beg you to open them. "&lt;a href="http://playnoevil.com/serendipity/exit.php?url_id=8325&amp;amp;entry_id=2609" title="http://www.amazon.com/gp/product/0691130345?ie=UTF8&amp;amp;tag=playnoevil-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=0691130345"  onmouseover="window.status='http://www.amazon.com/gp/product/0691130345?ie=UTF8&amp;amp;tag=playnoevil-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=0691130345';return true;" onmouseout="window.status='';return true;" &gt;Lawlessness and Economics&lt;/a&gt;" is such a title and the book far exceeds whatever expectations a reader might have.&lt;br /&gt;
&lt;br /&gt;
... OK, not if you were expecting a book about our ongoing economic meltdown.&lt;br /&gt;
&lt;br /&gt;
This is a book anyone serious about &lt;strong&gt;online game&lt;/strong&gt; and &lt;strong&gt;virtual world governance&lt;/strong&gt; and &lt;strong&gt;social game design&lt;/strong&gt; must read.&lt;br /&gt;
&lt;br /&gt;
But it is not an easy read. I've read it once and it is on the very short list of books that I am very serious about reading again.&lt;br /&gt;
&lt;br /&gt;
The full title is "&lt;a href="http://playnoevil.com/serendipity/exit.php?url_id=8325&amp;amp;entry_id=2609" title="http://www.amazon.com/gp/product/0691130345?ie=UTF8&amp;amp;tag=playnoevil-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=0691130345"  onmouseover="window.status='http://www.amazon.com/gp/product/0691130345?ie=UTF8&amp;amp;tag=playnoevil-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=0691130345';return true;" onmouseout="window.status='';return true;" &gt;Lawlessness and Economics: Alternate Modes of Governance&lt;/a&gt;" and the book is a "mere" 154 pages (with additional references and index materials).&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Alternate modes of governance&lt;/strong&gt; is the magic. &lt;br /&gt;
&lt;br /&gt;
How does one govern (or how does governance emerge?) in a world without laws? This is a particularly important requirement for online communities. Our sole recourse seems to be "&lt;strong&gt;banning&lt;/strong&gt;" players, but this has little credibility as we can only really ban accounts.&lt;br /&gt;
&lt;br /&gt;
It is also tremendously expensive to monitor an online community. Game masters flit around playing "morality police" as much as helping customers with problems.&lt;br /&gt;
&lt;br /&gt;
The "real world" has faced a similar problem (well, not the anonymity of the Internet, but lack of laws) and there are several categories of solutions that have evolved to address governance without laws:&lt;br /&gt;
&lt;br /&gt;
1. Relation-based Contract Enforcement&lt;br /&gt;
2. Profit-motivated Contract Enforcement&lt;br /&gt;
3. Private Protection of Property Rights&lt;br /&gt;
&lt;br /&gt;
In game terms:&lt;br /&gt;
&lt;br /&gt;
1. Guilds&lt;br /&gt;
2. Formal Contracts (Eve Online is the game that has used this most extensively)&lt;br /&gt;
3. Protection Rackets - (The Mafia) / Bounty Hunters (played with in &lt;strong&gt;Ultima Online&lt;/strong&gt;, but I don't think this mode has been used extensively)&lt;br /&gt;
&lt;br /&gt;
The book does not focus on the unique problems of online communities, but examines the issues from the perspective of human environments where there is no effective legal framework to govern relationships.&lt;br /&gt;
&lt;br /&gt;
The thought process and analysis of each of these modes of governance without government is well-worth reading and contemplating. In addition, and here is where the book gets really hard core, Professor Dixit uses game theory to model the performance of each of these governance methods as well as discussing their scalability and how and why they work and fail. This is invaluable (and where I'm going to have to relearn some dusty math). &lt;br /&gt;
&lt;br /&gt;
The book does not provide easy answers to the problem of online governance, but it should give designers some serious food for thought in how to construct systems to facilitate the smoother operation of online services and understand where, why, and how things break down. 
    </content:encoded>

    <pubDate>Thu, 09 Jul 2009 07:49:07 -0700</pubDate>
    <guid isPermaLink="false">http://playnoevil.com/serendipity/index.php?/archives/2609-guid.html</guid>
    
</item>
<item>
    <title>Promotions Contest cheated at Yonkers Raceway Casino in New York - Insider Attack!</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2608-Promotions-Contest-cheated-at-Yonkers-Raceway-Casino-in-New-York-Insider-Attack!.html</link>
            <category>Gambling and Skillgames</category>
            <category>Game Cheating, Griefing, and Scams</category>
            <category>Game Security</category>
            <category>Tournament Cheating, Ladder Hacks, and Advergame Attacks</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2608-Promotions-Contest-cheated-at-Yonkers-Raceway-Casino-in-New-York-Insider-Attack!.html#comments</comments>
    <wfw:comment>http://playnoevil.com/serendipity/wfwcomment.php?cid=2608</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://playnoevil.com/serendipity/rss.php?version=2.0&amp;type=comments&amp;cid=2608</wfw:commentRss>
    

    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    The head of &lt;strong&gt;promotions &lt;/strong&gt;at the &lt;strong&gt;Yonkers Raceway Casino&lt;/strong&gt; in New York has been charged with &lt;strong&gt;fixing contests&lt;/strong&gt; for her friends and family.&lt;br /&gt;
&lt;br /&gt;
The total stolen was around $100,000 in at least 75 manipulated contests over 2 years from 2006 to 2008.&lt;br /&gt;
&lt;br /&gt;
The scam consisted of conspirators playing certain &lt;strong&gt;slot machines&lt;/strong&gt; at certain times, inserting a contest entry ticket and "magically" winning.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;IMPORTANT: The crooks did not actually compromise the slot machine, but seem to have taken advantage of the player tracking system which was used for the promotion.&lt;br /&gt;
&lt;br /&gt;
This is particularly important as slot machines are being used for more than just playing slots, but for promotions, marketing, and other value-added services and thus are going to be targets of more and more "interesting" attacks.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
If only they'd used &lt;a href="http://playnoevil.com/serendipity/exit.php?url_id=8318&amp;amp;entry_id=2608" title="http://www.secureplay.com/"  onmouseover="window.status='http://www.secureplay.com/';return true;" onmouseout="window.status='';return true;" &gt;SecurePlay &lt;/a&gt;to protect the random draws (as well as some of the wacky attacks in&lt;strong&gt; Ocean's 13&lt;/strong&gt; which I watched recently).&lt;br /&gt;
&lt;br /&gt;
The group also targeted &lt;strong&gt;raffles&lt;/strong&gt;, but the method of attack was not explained.&lt;br /&gt;
&lt;br /&gt;
The charges were for &lt;strong&gt;grand larceny &lt;/strong&gt;and &lt;strong&gt;fraud &lt;/strong&gt;and could lead to 5 to 15 years in prison.&lt;br /&gt;
&lt;br /&gt;
J. Fitzgerald (2009), "&lt;a href="http://playnoevil.com/serendipity/exit.php?url_id=8319&amp;amp;entry_id=2608" title="http://www.newsday.com/news/local/wire/newyork/ny-bc-ny--casinocharge0707jul07,0,5765143.story"  onmouseover="window.status='http://www.newsday.com/news/local/wire/newyork/ny-bc-ny--casinocharge0707jul07,0,5765143.story';return true;" onmouseout="window.status='';return true;" &gt;DA says contests at NY casino were fixed&lt;/a&gt;", http://www.newsday.com/news/local/wire/newyork/ny-bc-ny--casinocharge0707jul07,0,5765143.story 
    </content:encoded>

    <pubDate>Wed, 08 Jul 2009 08:00:20 -0700</pubDate>
    <guid isPermaLink="false">http://playnoevil.com/serendipity/index.php?/archives/2608-guid.html</guid>
    
</item>

</channel>
</rss>
