<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6851680587159804295</id><updated>2024-09-09T02:42:59.461-07:00</updated><category term="PlayStation 4"/><category term="release date"/><category term="news"/><category term="PS4"/><category term="Gaikai"/><category term="PlayStation"/><title type='text'>PlayStation 4 NEWS</title><subtitle type='html'>Welcome to the PS4 blog dedicated to all you future Sony PS4 supermaniacs!PS4 release date, news and rumours.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>26</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-963832938326307880</id><published>2013-02-20T22:47:00.001-08:00</published><updated>2013-02-20T22:47:52.546-08:00</updated><title type='text'>PlayStation 4 Revealed by Sony</title><content type='html'>&lt;iframe width=&quot;480&quot; height=&quot;302&quot; src=&quot;http://www.ustream.tv/embed/443086?v=3&amp;amp;wmode=direct&quot; scrolling=&quot;no&quot; frameborder=&quot;0&quot; style=&quot;border: 0px none transparent;&quot;&gt;    &lt;/iframe&gt;
&lt;br /&gt;&lt;a href=&quot;http://www.ustream.tv/&quot; style=&quot;padding: 2px 0px 4px; width: 400px; background: #ffffff; display: block; color: #000000; font-weight: normal; font-size: 10px; text-decoration: underline; text-align: center;&quot; target=&quot;_blank&quot;&gt;Live video by Ustream&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/963832938326307880/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2013/02/playstation-4-revealed-by-sony.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/963832938326307880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/963832938326307880'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2013/02/playstation-4-revealed-by-sony.html' title='PlayStation 4 Revealed by Sony'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-5721298592671961701</id><published>2013-02-19T08:17:00.001-08:00</published><updated>2013-02-19T08:17:35.926-08:00</updated><title type='text'>What The Hell Is A “Next-Generation” Video Game?</title><content type='html'>&lt;b style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: #333333; font-family: ProximaNovaSemibold, Helvetica, Arial, sans-serif; font-size: 17px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 23px; margin: 0px; orphans: 2; outline: 0px; padding: 0px; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;The new consoles from Sony and Microsoft are imminent.&lt;/b&gt;&lt;span style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #333333; display: inline !important; float: none; font-family: ProximaNovaRegular, Helvetica, Arial, sans-serif; font-size: 17px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 23px; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;Here&#39;s what you&#39;ll be playing on them.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #333333; display: inline !important; float: none; font-family: ProximaNovaRegular, Helvetica, Arial, sans-serif; font-size: 17px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 23px; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;img src=&quot;http://s3-ec.buzzfed.com/static/enhanced/webdr02/2013/2/18/11/enhanced-buzz-17471-1361204424-13.jpg&quot; /&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
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On Wednesday night, at the Hammerstein Ballroom in New York City, Sony will announce its new PlayStation. Shortly thereafter, Microsoft will announce its new Xbox. Because of a torrent of technical leaks, we already know a lot about the new machines:&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;what&#39;s inside them,&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;what powers them, and&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;what doodads will be emblazoned on the box art. The shape of the next-generation game console is becoming clear. And yet, there&#39;s one crucial aspect of the new crop of gaming systems about which we know almost nothing. It&#39;s their most crucial feature, the reason millions of people pay the hundreds of dollars that have turned big gaming into a world-bestriding behemoth.&lt;/div&gt;
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Specifically, what the hell is a next-generation video game?&lt;/div&gt;
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Well, we can start with the obvious, which with new consoles is also the superficial. The basic trajectory of computing tells us that next-generation games will look more impressive. How much more impressive, exactly? The creative director of one of the largest game companies in the world told me that the programmers he works with have estimated the new consoles will allow 10 times as many on-screen &quot;assets&quot; (think: objects in your field of view) as current systems. (It&#39;s worth pointing out that high-end gaming graphics appear to be entering a period of diminishing returns — and &quot;10 times&quot; as many assets can mean, say, 10 times as many blades of grass in a field. In other words, expect impressive detail but not as obviously profound a jump as from, say, the Super Nintendo to the Nintendo 64).&lt;/div&gt;
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It is a rule of development for new consoles that&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;costs rise. So if the new games can harness 10 times the resources as our current games, the creative director said, &quot;you need 10 times as many people working on the game.&quot; The most graphically intensive games now cost anywhere between $50 and $100 million to make, and as that figure explodes, developers and publishers will have to consolidate their development budgets on fewer titles. As a result, expect the number of huge budget &quot;event&quot; games — your&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;i style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 17px; margin: 0px; outline: 0px; padding: 0px;&quot;&gt;Call of Duty&lt;/i&gt;s and&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;i style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 17px; margin: 0px; outline: 0px; padding: 0px;&quot;&gt;Assassin&#39;s Creed&lt;/i&gt;s — to plummet.&lt;/div&gt;
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&lt;img alt=&quot;&quot; class=&quot;bf_dom&quot; height=&quot;313&quot; src=&quot;http://s3-ec.buzzfed.com/static/enhanced/webdr02/2013/2/18/11/enhanced-buzz-17655-1361203974-1.jpg&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 12px; margin: 0px; outline: 0px; padding: 0px;&quot; width=&quot;625&quot; /&gt;&lt;/div&gt;
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&lt;span class=&quot;sub_buzz_source_via buzz_attribution buzz_attr_no_caption&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; color: #727272; display: inline; font-family: ProximaNovaRegular, Helvetica, Arial, sans-serif; font-size: 12px; font-style: italic; margin: -5px 10px 0px 0px !important; outline: 0px; padding: 0px;&quot;&gt;Via:&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;a class=&quot;&quot; href=&quot;http://i.newsarama.com/images/bungie-destiny-Hellmouth.jpg&quot; rel=&quot;nofollow&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; color: #777777; font-size: 10px; margin: 0px; outline: 0px; padding: 0px; text-decoration: initial;&quot;&gt;i.newsarama.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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There is almost no question that this high-end market is going to be controlled by the two or three publishers that have the financial and human resources to &quot;brute force&quot; (as the creative director put it) the megabucks sequels that still have massive profit margins. Fewer publishers mean higher costs, and those costs aren&#39;t going to be borne exclusively by game companies. &quot;There is a future for the big cinematic games —&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;i style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 17px; margin: 0px; outline: 0px; padding: 0px;&quot;&gt;Transformers&lt;/i&gt;&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;the game — in which they are going to charge you $100,&quot; the creative director said. The rising threshold to make these games will drown mid-size publishers and prevent the entry of new ones. That&#39;s obviously bad for creativity in big games, encouraging as it does iteration on previously successful products.&lt;/div&gt;
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But rising costs aren&#39;t the only reason the future of mainstream big gaming involves fewer, more expensive, and less creative games. &quot;Those games are made for the most secure audience for video games, and that is 18[-] to 35 [-year-old] males,&quot; the creative director said. You could say, without much argument, that this group of gamers has fairly well-understood tastes. Still, what happens if pandering to those tastes becomes less effective, if the most coveted demographic in the industry gets tired of reliving the asymmetrical wars of the 20th century from behind the barrel of a Kalishnikov, and brute-forcing new wargames stops paying out?&lt;/div&gt;
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Publishers will have to scramble to find a dominant type to replace the first-person shooter. There is a potential future for these consoles, the creative director told me, in which game companies figure out how to make a MOBA (multiplayer online battle arena, the genre that is coming to dominate computer gaming and which includes&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;i style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 17px; margin: 0px; outline: 0px; padding: 0px;&quot;&gt;League of Legends&lt;/i&gt;, the most popular game in the world) playable in the living room, with a controller. These games cost significantly less to make than resource-hungry first-person shooters, and while publishers couldn&#39;t charge nearly the same price for them, they could monetize them in novel, scalable ways (&quot;Go Forth in your own Levis armor ™!&quot;). MOBAs have a close relationship with an ascendant culture of gaming spectatorship, and it&#39;s not hard to imagine the advent of in-game commercials, say, between games. It&#39;s also easy to picture, given the speculation about video sharing in the new consoles, a game culture in which live video and editor-curated user video content (brought to you by, for instance,Machinima) plays a major role.&lt;/div&gt;
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But what about the smart, narrative-driven single-player games that made many of us love games in the first place? Ballooning development costs and copycat blockbusters may actually be good for them. In recent years, developers have added multiplayer and cooperative play to story-heavy series such as&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;i style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 17px; margin: 0px; outline: 0px; padding: 0px;&quot;&gt;Mass Effect&lt;/i&gt;,&lt;i style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 17px; margin: 0px; outline: 0px; padding: 0px;&quot;&gt;Dead Space&lt;/i&gt;, and&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;i style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 17px; margin: 0px; outline: 0px; padding: 0px;&quot;&gt;Uncharted&lt;/i&gt;&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;in an effort to justify their $60 cost and become more than weekend rentals. The result has been a kind of feature creep that hurts the quality of the single-player game. The future for these games, according to the creative director (and Cliffy B), is probably in digital distribution. At $25 or $30, without the costs of manufacturing and physical distribution (and without the development costs of multiplayer functionality that no one asked for), these games can gross the same amount of money they do today. A mid-size developer, like TellTale Games, which made one of last year&#39;s best games (the downloadable, episodic&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;i style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 17px; margin: 0px; outline: 0px; padding: 0px;&quot;&gt;Walking Dead&lt;/i&gt;), could conceivably thrive in such a niche.&lt;/div&gt;
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&lt;div class=&quot;buzz_superlist_item buzz_superlist_item_image buzz_superlist_item_wide no_caption&quot; id=&quot;superlist_2035488_898575&quot; style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: none; clear: both; color: #111111; font-family: Arial, Helvetica, sans-serif; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: 2; outline: 0px; padding: 18px 0px; position: relative; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&lt;div class=&quot;sub_buzz_content&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 12px; margin: 0px; outline: 0px; padding: 0px; position: relative;&quot;&gt;
&lt;img alt=&quot;&quot; class=&quot;bf_dom&quot; height=&quot;352&quot; src=&quot;http://s3-ec.buzzfed.com/static/enhanced/webdr02/2013/2/18/11/enhanced-buzz-17662-1361204171-8.jpg&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 12px; margin: 0px; outline: 0px; padding: 0px;&quot; width=&quot;625&quot; /&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; color: #727272; font-family: ProximaNovaRegular, arial, helvetica, sans-serif; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; line-height: 16px; margin: 0px; outline: 0px; padding: 1px 0px 3px;&quot;&gt;
&lt;span class=&quot;sub_buzz_source_via buzz_attribution buzz_attr_no_caption&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; color: #727272; display: inline; font-family: ProximaNovaRegular, Helvetica, Arial, sans-serif; font-size: 12px; font-style: italic; margin: -5px 10px 0px 0px !important; outline: 0px; padding: 0px;&quot;&gt;Via:&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;a class=&quot;&quot; href=&quot;http://www.mmogames.com/wp-content/uploads/2013/01/sandbox-mmo-games-minecraft-town-screenshot.jpg&quot; rel=&quot;nofollow&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; color: #777777; font-size: 10px; margin: 0px; outline: 0px; padding: 0px; text-decoration: initial;&quot;&gt;mmogames.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;div class=&quot;buzz_superlist_item buzz_superlist_item_text buzz_superlist_item_wide &quot; id=&quot;superlist_2035488_898526&quot; style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; clear: both; color: #111111; font-family: Arial, Helvetica, sans-serif; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: 2; outline: 0px; padding: 0px; position: relative; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&lt;br style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 12px; margin: 0px; outline: 0px; padding: 0px;&quot; /&gt;&lt;div style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; color: #222222; font-family: ProximaNovaRegular, arial, helvetica, sans-serif; font-size: 17px; font-style: normal; font-variant: normal; font-weight: normal; line-height: 23px; margin: 0px; outline: 0px; padding: 6px 0px 12px;&quot;&gt;
Finally, there are independent games, which are without question the most exciting growth area in the industry. In the past week,&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;Chris Kohler at&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;i style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 17px; margin: 0px; outline: 0px; padding: 0px;&quot;&gt;Wired&lt;/i&gt;&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;and&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;Ben Kuchera at the Penny Arcade Report&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;have done some really smart writing about the so-called &quot;Minecraft test,&quot; which asks whether any of the next-generation systems will make it sufficiently easy and affordable for small and hobbyist developers to make, update, and distribute games that the next indie supernova could start on a console. That&#39;s probably the hardest part of the new gaming experience to foresee, but whether or not gamers can participate in the thriving indie gaming scene on their consoles or if they will have to&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;switch to a living room computer&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;to do so rests on the answer.&lt;/div&gt;
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And let&#39;s hope the answer is yes. Because if the&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;disastrous Wii U launch&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;illustrates anything, it&#39;s that gamers, the people who pay extravagantly for these extravagant machines, want more good games. The coming years are going to be a&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;time&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;ofunprecedented&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;choice&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;for gamers. Regardless of their horsepower, and their motion controls, and their media capabilities, the new consoles from Microsoft and Sony have to bring these choices to consumers — or the next-next generation of games won&#39;t involve them at all.&lt;/div&gt;
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&amp;nbsp;Publyshed by : &lt;a href=&quot;http://www.buzzfeed.com/josephbernstein/what-the-hell-is-a-next-generation-video-game&quot; target=&quot;_blank&quot;&gt;http://www.buzzfeed.com&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;c user-bg&quot; style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; clear: both; color: #111111; float: none; font-family: &#39;Lucida Grande&#39;, Tahoma, Verdana, sans-serif; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 2px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
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&lt;a class=&quot;user-avatar&quot; href=&quot;http://www.buzzfeed.com/josephbernstein&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; clear: none; color: #0077ee; float: left; font-size: 12px; height: 35px; margin: 0px 5px 0px 0px; outline: 0px; padding: 0px; text-decoration: initial; width: 35px;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;35&quot; src=&quot;http://s3-ak.buzzfeed.com/static/user_images/webdr01/2013/2/4/11/josephbernstein-5128-1359996832-11_large.jpg&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 12px; height: 35px; margin: 0px; outline: 0px; padding: 0px; width: 35px;&quot; width=&quot;35&quot; /&gt;&lt;/a&gt;&lt;div class=&quot;user-info-info&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; float: left; font-size: 12px; margin: 0px; outline: 0px; padding: 0px;&quot;&gt;
&lt;a class=&quot;user-name notranslate&quot; data-print=&quot;author&quot; href=&quot;http://www.buzzfeed.com/josephbernstein&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; color: #0077ee; font-size: 14px; font-weight: bold; line-height: 21px; margin: 0px; outline: 0px; overflow: hidden; padding: 0px; text-decoration: initial;&quot;&gt;Joseph Bernstein&lt;/a&gt;&lt;span class=&quot;author_title&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; color: #727272; display: block; font-size: 12px; line-height: 12px; margin: 0px; outline: 0px; padding: 0px; width: 160px;&quot;&gt;BuzzFeed Staff&lt;/span&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/5721298592671961701/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2013/02/what-hell-is-next-generation-video-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/5721298592671961701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/5721298592671961701'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2013/02/what-hell-is-next-generation-video-game.html' title='What The Hell Is A “Next-Generation” Video Game?'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-4389953659895171250</id><published>2012-08-13T02:53:00.005-07:00</published><updated>2012-08-13T02:53:58.424-07:00</updated><title type='text'>Graphic of The Financial Risk to Launcing a New Console</title><content type='html'>&lt;div class=&quot;visually_embed&quot; data-category=&quot;Gaming&quot; rel=&quot;infographic&quot;&gt;
&lt;img alt=&quot;The Financial Risk to Launching a New Console&quot; class=&quot;visually_embed_infographic&quot; rel=&quot;http://thumbnails.visually.netdna-cdn.com/TheFinancialRisktoLaunchingaNewConsole_5006ab044b7d8.jpg&quot; src=&quot;http://thumbnails.visually.netdna-cdn.com/TheFinancialRisktoLaunchingaNewConsole_5006ab044b7d8_w587.jpg&quot; /&gt;
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&lt;span class=&quot;visually_embed_cycle&quot;&gt;Learn about  &lt;a href=&quot;http://visual.ly/learn/data-visualization-software/&quot;&gt;data visualization software&amp;lt;/&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;
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  </content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/4389953659895171250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/08/graphic-of-financial-risk-to-launcing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/4389953659895171250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/4389953659895171250'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/08/graphic-of-financial-risk-to-launcing.html' title='Graphic of The Financial Risk to Launcing a New Console'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-6264406879123688297</id><published>2012-08-12T03:50:00.000-07:00</published><updated>2012-08-12T03:54:46.913-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gaikai"/><category scheme="http://www.blogger.com/atom/ns#" term="news"/><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation"/><title type='text'>Sony acquires Gaikai for $380 million</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_NcAjho9ar01WGy2EeiFfVZ8gDI4PUYViVRiwK6lkLgX6ja9kLcMeoYEl7B-D7lf3zgNcI_sirjjT_LI0paQf9MP6N08gvVo2pmXBgTDt5ePXWxktWaKTVdxm_r0z0bsVoWCexaIYmT8Q/s1600/sony_gaikai-580x330.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_NcAjho9ar01WGy2EeiFfVZ8gDI4PUYViVRiwK6lkLgX6ja9kLcMeoYEl7B-D7lf3zgNcI_sirjjT_LI0paQf9MP6N08gvVo2pmXBgTDt5ePXWxktWaKTVdxm_r0z0bsVoWCexaIYmT8Q/s1600/sony_gaikai-580x330.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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At the end of May a rumor making the rounds suggested that Sony was trying to&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;acquire either Gaikai or OnLive. In the process it would secure the ability to stream any game from any platform to Sony hardware. The rumor got watered down to the point where Sony was expected to announce Gaikai’s service would be used to&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;stream PS2 and PSOne games on the PS3.&lt;/div&gt;
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Today, Sony laid all the rumors to rest by announcing it has acquired&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;Gaikai&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;for $380 million.&lt;/div&gt;
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As part of the announcement Sony confirmed it intends to setup a cloud streaming service using Gaikai’s technology to offer a broad range of entertainment. What has not been confirmed is whether such a service will be limited to Sony-only hardware platforms such as its TVs, tablets, smartphones, and gaming hardware.&lt;/div&gt;
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The move is one that could really shake up the gaming space for the company, as well as putting its rivals including Microsoft and Nintendo on their back foot. With Gaikai’s game streaming technology under its control, Sony now has the ability to offer a game library well beyond anything its rivals can provide. It can also achieve that on any hardware platform it wishes because everything is streamed.&lt;/div&gt;
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Looking ahead, the acquisition could help shape what the PlayStation 4 console ends up being. If Sony did decide to ship a machine without physical media, then Gaikai could be used to keep hardware costs to a minimum by streaming all games. I don’t think that’s likely to happen, though. Instead, Sony can leverage Gaikai to offer backwards compatibility on PS4 for PS3, PS2, PSOne, and PSP games. Movies could also be offered via Gaikai–playing instantly in full HD on any hardware that can run the Gaikai app.&lt;/div&gt;
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What will be interesting to watch now is how Microsoft reacts. The most obvious response is to acquire&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.geek.com/articles/tagged/onlive&quot; style=&quot;color: #092b89; cursor: pointer; text-decoration: none;&quot;&gt;OnLive&lt;/a&gt;, but that’s assuming OnLive is for sale and Microsoft sees the service as a good investment. It’s hard to argue against the fact that controlling a proven cloud streaming service is anything but a big advantage.&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #333333; font-family: arial, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 16px; margin: 0px 0px 15px; orphans: 2; padding: 0px; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
Read more at&lt;span class=&quot;Apple-converted-space&quot;&gt; :&lt;/span&gt;&lt;a href=&quot;http://www.geek.com/articles/games/sony-acquires-gaikai-for-380-million-2012072/&quot; target=&quot;_blank&quot;&gt;http://www.geek.com&lt;/a&gt;&lt;span class=&quot;Apple-converted-space&quot;&gt; &lt;/span&gt;&lt;a href=&quot;http://www.engadget.com/2012/07/02/sony-buys-gaikai/&quot; style=&quot;color: #092b89; cursor: pointer; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;Engadget&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/6264406879123688297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/08/at-end-of-may-rumor-making-rounds.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/6264406879123688297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/6264406879123688297'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/08/at-end-of-may-rumor-making-rounds.html' title='Sony acquires Gaikai for $380 million'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_NcAjho9ar01WGy2EeiFfVZ8gDI4PUYViVRiwK6lkLgX6ja9kLcMeoYEl7B-D7lf3zgNcI_sirjjT_LI0paQf9MP6N08gvVo2pmXBgTDt5ePXWxktWaKTVdxm_r0z0bsVoWCexaIYmT8Q/s72-c/sony_gaikai-580x330.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-7420725052886790453</id><published>2012-08-11T08:53:00.001-07:00</published><updated>2012-08-11T13:49:57.365-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="news"/><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><title type='text'>CVG Home /  PlayStation /  News  Posted on Wednesday 29th Jun 2011 at 9:43 AM UTC New PlayStation boss talks PS3 exclusives, PS4</title><content type='html'>&lt;h3&gt;
Andrew House on how PS3 allows Valve to reach new gamers&lt;/h3&gt;
&lt;br /&gt;
&lt;h4 class=&quot;article-intro&quot;&gt;
The newly-promoted CEO of PlayStation worldwide, Andrew House, has given CVG his thoughts on why studios should bring content to PS3 - and why we&#39;ll be waiting a long time yet for its successor.&lt;/h4&gt;
&lt;br /&gt;
&lt;figure class=&quot;article-image article-image-alt article-image-300&quot;&gt;&lt;a href=&quot;http://www.blogger.com/viewer.php?mode=article&amp;amp;id=258597&quot;&gt;&lt;img alt=&quot;PS3 Screenshot&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_258597_thumb_wide300.jpg&quot; title=&quot;PS3 Screenshot&quot; /&gt;&lt;/a&gt;&lt;/figure&gt; Sony announced this morning that Sony Computer Entertainment Europe bossHouse had been promoted into his new role at Sony Computer Entertainment International.He replaces Kaz Hirai, who takes the role of global president.The changes will take effect on September 1.&lt;br /&gt;
Speaking to CVG earlier this month, House discussed why we&#39;re seeing traditional PC developers flocking to PlayStation - including Valve and Dust 514 beta studio CCP.&lt;br /&gt;
&quot;The two things that I&#39;m hearing [from PC devs] are that, one, as the size of the [Ps3] audience grows, clearly there&#39;s potential there in the console space to reach new users... and, secondly, I think it&#39;s a testament to the overall power of the device, and the fact that it&#39;s capable of delivering the same experience - or an even better experience - but on a big screen TV in a console environment.&quot;&lt;br /&gt;
On the future of PlayStation consoles, House told us that he &quot;still characterised this as the early period&quot; for PS3, and noted that Sony had &quot;only really just begun to explore what the potential is for 3D&quot;.&lt;br /&gt;
Check out our video interviews below. Meet the new boss. A bit beardier than the old boss.&lt;br /&gt;
&lt;iframe frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;http://www.dailymotion.com/embed/video/xnvtgn&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.dailymotion.com/video/xnvtgn_e3-2011-sce-boss-andrew-house-on-the-ps3-exclusives_videogames&quot; target=&quot;_blank&quot;&gt;E3 2011: SCE boss Andrew House on the PS3...&lt;/a&gt; &lt;i&gt;de &lt;a href=&quot;http://www.dailymotion.com/ComputerAndVideoGames&quot; target=&quot;_blank&quot;&gt;ComputerAndVideoGames&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif; font-size: x-small;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif; font-size: x-small;&quot;&gt;Read more at : &lt;a href=&quot;http://www.computerandvideogames.com/309443/new-playstation-boss-talks-ps3-exclusives-ps4/&quot; target=&quot;_blank&quot;&gt;http://www.computerandvideogames.com&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&lt;/i&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/7420725052886790453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/08/cvg-home-playstation-news-posted-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/7420725052886790453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/7420725052886790453'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/08/cvg-home-playstation-news-posted-on.html' title='CVG Home /  PlayStation /  News  Posted on Wednesday 29th Jun 2011 at 9:43 AM UTC New PlayStation boss talks PS3 exclusives, PS4'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-669650575717843048</id><published>2012-08-10T09:21:00.000-07:00</published><updated>2012-08-10T09:21:07.621-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="news"/><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><title type='text'>What to Expect From the Next Generation of Game Consoles</title><content type='html'>&lt;h2 style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Here&#39;s what we&#39;re anticipating in the next Xbox and PlayStation gaming consoles.&lt;/span&gt;&lt;/h2&gt;
&lt;h2 style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: small; font-weight: normal;&quot;&gt;Nintendo already unveiled its next-generation game console, the Wii 
U, earlier this year. But what about Microsoft and Sony? We asked 
PCWorld&#39;s four biggest gaming geeks to make predictions on what the next
 Xbox and PlayStation systems will look like.&lt;/span&gt;&lt;/h2&gt;
&lt;h2 class=&quot;articleBodyContentSubHed&quot; style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Hardware Specs: Smarter and Speedier&lt;/span&gt;&lt;/h2&gt;
&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;image ltsm&quot; id=&quot;test&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;What to Expect From the Next Generation of Game Consoles&quot; height=&quot;200&quot; src=&quot;http://zapp5.staticworld.net/images/article/2011/06/07h-302_cpu-1-5187867.jpg&quot; width=&quot;133&quot; /&gt;&lt;/span&gt;&lt;b&gt;Jason Cross (laptops editor):&lt;/b&gt;
 The sort of hardware we can expect in next-gen consoles will be very 
much determined by their release date. As the years roll on, silicon 
manufacturing processes become finer, which results in more transistors 
in a given area. That means cheaper, lower-power chips (or, conversely, 
more performance within the same area, power, and cost).&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;The Xbox 360 and PlayStation 3 originally came to market with CPUs 
and GPUs created in 90-nanometer manufacturing processes. If the 
next-gen systems ship in 2012, their chips will come from relatively 
cost-effective 32nm manufacturing; that means about eight times the 
computing power and cache in the same-size chip. Should the systems 
arrive late in 2013, there’s a chance that the chip makers will use a 22nm process,
 delivering 16 times the transistors per square millimeter as in the 
original Xbox 360 or PS3 chips. Of course, the Xbox 360 and PS3 had 
issues with cost and reliability at launch, so it wouldn’t surprise me 
to see both Microsoft and Sony back off a little on the size and power 
draw of the chips in their next systems.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;So what does all this mean? It’s easy to speculate about exact CPU 
architectures and the like, but that&#39;s mostly irrelevant if you’re not a
 developer. Expect an honest fourfold increase in CPU performance from 
the new machines. The graphics will probably be eight times as powerful,
 if not more. Compared with current consoles, which use graphics chips 
essentially meant for DirectX 9-level graphics, the next consoles will 
utilize chips that meet the spec for DirectX 11.1. The key benefits, 
beyond fancier shaders and such, will be that the graphics chips will be
 flexible enough for a lot of general computation jobs. You can expect 
many of the next-gen console game engines to compute physics, AI, and 
even things like audio DSP on the graphics core.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;image rtsm&quot; id=&quot;test&quot;&gt;&lt;img alt=&quot;What to Expect From the Next Generation of Game Consoles&quot; height=&quot;119&quot; src=&quot;http://zapp5.staticworld.net/images/article/2011/08/ram-5211571.jpg&quot; width=&quot;180&quot; /&gt;&lt;/span&gt;Memory
 is always a tough issue. You can never have enough, but it’s difficult 
to sell a game system for $399--and drop the price rapidly--when you 
load it up with RAM. I can’t imagine either Microsoft or Sony being so 
stingy that they wouldn’t put 2GB of RAM in the box, but we should 
really hope for 4GB or more. Over the life span of a system, it would 
make a major difference in what game developers can create.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;The real question will be the mass-storage medium. Whether game 
makers distribute their titles only as downloads or in physical form in 
stores, players will still have plenty of stuff to download--other 
games, themes, add-on packs and downloadable content, avatar clothing 
items, and more. It would be great for consoles to ship with solid-state
 drives. If developers could rely on caching their game data to a really
 fast solid-state drive,
 the I/O throughput would be so much higher that it would change the way
 games are made. But with downloadable games, demos, and content growing
 larger, I’m not sure the cost of SSDs will be low enough. A large 
standard hard drive will probably have to suffice, but with any luck 
we’ll see some sort of flash-cache optimized hybrid product.&lt;/span&gt;&lt;/div&gt;
&lt;h2 class=&quot;articleBodyContentSubHed&quot; style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Game Distribution: Discs or No Discs?&lt;/span&gt;&lt;/h2&gt;
&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;&lt;span class=&quot;image ltsm&quot; id=&quot;test&quot;&gt;&lt;img alt=&quot;What to Expect From the Next Generation of Game Consoles&quot; height=&quot;119&quot; src=&quot;http://zapp5.staticworld.net/news/graphics/200198-blu-ray_logo_180_original.jpg&quot; width=&quot;180&quot; /&gt;&lt;/span&gt;Patrick Miller (how-to editor):&lt;/b&gt;
 The Xbox 360 and PlayStation 3 introduced the console gaming world to 
large-scale digital distribution. Although you can complain all you like
 about having to download patches or being nickel-and-dimed for DLC (I 
certainly do), Xbox Live Arcade and the PlayStation Network have given 
gamers everywhere a chance to play games that wouldn&#39;t cut it on a 
retail shelf, such as offerings from independent developers, older 
big-budget games that don&#39;t show up in stores anymore, and remakes of 
classics that probably wouldn&#39;t happen if the publishers needed to pay 
for packaging and production. And since we&#39;re all PC gamers here, we&#39;re 
fervently hoping that the next generation of consoles takes a page out 
of Steam&#39;s book and goes for a download-only distribution model.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif; font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif; font-size: small;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif; font-size: small;&quot;&gt;Read more at : &lt;a href=&quot;http://www.pcworld.com/article/240295/what_to_expect_from_the_next_generation_of_game_consoles.html&quot; target=&quot;_blank&quot;&gt;http://www.pcworld.com&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/669650575717843048/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/08/what-to-expect-from-next-generation-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/669650575717843048'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/669650575717843048'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/08/what-to-expect-from-next-generation-of.html' title='What to Expect From the Next Generation of Game Consoles'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-7861072812118352615</id><published>2012-08-09T04:13:00.000-07:00</published><updated>2012-08-10T09:21:26.864-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="news"/><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>Perry: Gaikai should be added to current generation of Sony consoles and PlayStation 4</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;
&lt;span style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #404040; display: inline !important; float: none; font-family: Proxima, Arial, Verdana, sans-serif; font-size: 16px; font-style: italic; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 22.383333206176758px; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;img alt=&quot;1&quot; src=&quot;http://images.eurogamer.net/2012/articles//a/1/4/9/8/6/5/4/david-perry.jpg/EG11/resize/300x-1&quot; /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #404040; display: inline !important; float: none; font-family: Proxima, Arial, Verdana, sans-serif; font-size: 16px; font-style: italic; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 22.383333206176758px; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&quot;You can&#39;t just make the same console as last time. You have to build something that&#39;s revolutionary.&quot;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #333333; font-family: Proxima, Arial, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; margin: 0px; orphans: 2; padding: 0px 30px 20px 0px; text-align: left; text-indent: 0px; text-shadow: rgba(255, 255, 255, 0.246094) 0px -1px 1px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
Cloud gaming tech Gaikai should be added to the current generation of Sony consoles and PlayStation 4, David Perry has told Eurogamer.&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #333333; font-family: Proxima, Arial, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; margin: 0px; orphans: 2; padding: 0px 30px 20px 0px; text-align: left; text-indent: 0px; text-shadow: rgba(255, 255, 255, 0.246094) 0px -1px 1px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
Perry, who has just sold Gaikai to Sony for $380 million, now works for the console maker, and he intends to have as much influence on the PS4 as possible.&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #333333; font-family: Proxima, Arial, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; margin: 0px; orphans: 2; padding: 0px 30px 20px 0px; text-align: left; text-indent: 0px; text-shadow: rgba(255, 255, 255, 0.246094) 0px -1px 1px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&quot;It&#39;s a given it should go across the current and next-generation hardware,&quot; Perry said in an interview at the Develop conference in Brighton.&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #333333; font-family: Proxima, Arial, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; margin: 0px; orphans: 2; padding: 0px 30px 20px 0px; text-align: left; text-indent: 0px; text-shadow: rgba(255, 255, 255, 0.246094) 0px -1px 1px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&quot;But it&#39;s a case of, we have to let them decide what they want to do. I don&#39;t want to put words in their mouth.&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #333333; font-family: Proxima, Arial, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; margin: 0px; orphans: 2; padding: 0px 30px 20px 0px; text-align: left; text-indent: 0px; text-shadow: rgba(255, 255, 255, 0.246094) 0px -1px 1px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&quot;We&#39;ve been experimenting with every single platform. Set top boxes, TVs, mobile devices, tablets, everything. Will it work on consoles? The answer is: absolutely. We&#39;ve done tests. It definitely works.&quot;&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #333333; font-family: Proxima, Arial, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; margin: 0px; orphans: 2; padding: 0px 30px 20px 0px; text-align: left; text-indent: 0px; text-shadow: rgba(255, 255, 255, 0.246094) 0px -1px 1px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
Sony is rumoured to be preparing to launch PS4 in late 2013, with an announcement pegged for some time next year. Now Perry is on board, he is uniquely placed to play a crucial role in the development of the hardware.&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #333333; font-family: Proxima, Arial, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; margin: 0px; orphans: 2; padding: 0px 30px 20px 0px; text-align: left; text-indent: 0px; text-shadow: rgba(255, 255, 255, 0.246094) 0px -1px 1px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&quot;I&#39;m going to get to see a console launch from the inside,&quot; he said. &quot;I&#39;m excited about that. I&#39;ve never done that before.&quot;&lt;/div&gt;
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The PlayStation 4 is &quot;very important&quot;, Perry said. &quot;There&#39;s so much happening right now in the industry. The consoles, if done right, become the anchor. But they need to embrace all the changes in technologies that have been happening, and business models.&lt;/div&gt;
&lt;div class=&quot;pullquote  left &quot; style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #333333; float: left; font-family: Proxima, Arial, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; left: -315px; letter-spacing: normal; line-height: 18px; margin: 0px; orphans: 2; padding: 0px; position: absolute; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; width: 300px; word-spacing: 0px;&quot;&gt;
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They have to evolve. You can&#39;t just make the same console as last time. You have to build something that&#39;s revolutionary. That&#39;s what I will be pushing towards.&lt;/div&gt;
&lt;/div&gt;
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&quot;They have to evolve. You can&#39;t just make the same console as last time. You have to build something that&#39;s revolutionary. That&#39;s what I will be pushing towards.&quot;&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #333333; font-family: Proxima, Arial, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; margin: 0px; orphans: 2; padding: 0px 30px 20px 0px; text-align: left; text-indent: 0px; text-shadow: rgba(255, 255, 255, 0.246094) 0px -1px 1px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
Perry stressed that he will as best he can push Sony to make PS4 a game machine first and foremost - despite the current trend for consoles to feature more and more non-gaming applications.&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #333333; font-family: Proxima, Arial, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; margin: 0px; orphans: 2; padding: 0px 30px 20px 0px; text-align: left; text-indent: 0px; text-shadow: rgba(255, 255, 255, 0.246094) 0px -1px 1px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&quot;I&#39;m certainly going to remind them what I feel about PlayStation. What I feel about PlayStation is, when I&#39;m thinking of buying a game - I don&#39;t know how they&#39;ve done it but the branding has somehow got me there - if I&#39;m trying to find where the best version is, I just automatically go, well that would be the PlayStation version, right? I don&#39;t know, the branding worked on me.&lt;/div&gt;
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&quot;The amount of energy and&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;money&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;and branding and whatever they&#39;ve done to get me there, don&#39;t lose that. That&#39;s so valuable. Don&#39;t lose that. Let&#39;s double down on that.&quot;&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #333333; font-family: Proxima, Arial, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; margin: 0px; orphans: 2; padding: 0px 30px 20px 0px; text-align: left; text-indent: 0px; text-shadow: rgba(255, 255, 255, 0.246094) 0px -1px 1px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
But what influence will Perry have on the major decision makers within Sony?&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #333333; font-family: Proxima, Arial, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; margin: 0px; orphans: 2; padding: 0px 30px 20px 0px; text-align: left; text-indent: 0px; text-shadow: rgba(255, 255, 255, 0.246094) 0px -1px 1px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&quot;The thing that&#39;s great with Sony is we&#39;re not way down the stack in some little sub sub sub of a sub sub company. PlayStation is insanely important to Sony and we&#39;re dealing with the top people in Sony for gaming.&lt;/div&gt;
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&quot;We&#39;ll be heard. It doesn&#39;t mean they&#39;re going to do what I say. Don&#39;t get me wrong. But I can at least be heard and I hope they like what I&#39;ve got to say.&quot;&lt;/div&gt;
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With the ink still fresh on the contract between Gaikai and Sony Computer Entertainment, Perry is yet to discuss in detail how the gargantuan Japanese company intends to make use of its fancy new tech. In fact, after he&#39;s done with the Develop conference this week, Perry will work on a presentation he will then deliver to the top gaming executives at Sony detailing his ideas for Gaikai.&lt;/div&gt;
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&quot;Now the deal is done, only now are we going to start having those conversations on what Sony wants to do. What is their strategy? It&#39;s their company now so they have to decide what exactly they want to do. There are a lot of pieces to Sony. It&#39;s a big company. There is consumer electronics, DVD players and TVs. All of them can be impacted by this.&lt;/div&gt;
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&quot;So there are going to be a lot of discussions and a lot of meetings.&quot;&lt;/div&gt;
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Reports suggest Sony will use Gaikai to power backwards compatibility on PS3, enabling access to the huge back catalogue of PSone and PS2 games through streaming.&lt;/div&gt;
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Perry was unable to confirm details, but he did say he was excited about the impact of Gaikai on PlayStation. &quot;I&#39;ve been saying for quite some time now, how people plan their days around moving data around, like, I&#39;m going to start five games downloading and I&#39;ll come back tomorrow.&lt;/div&gt;
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&quot;It&#39;s a really big boon for gamers because they&#39;ll be able to play pretty much everything that comes out with no effort.&quot;&lt;/div&gt;
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Given issues with latency and image quality associated with cloud gaming, one concern is that Gaikai will, in its current form, be unable to truly offer a PlayStation-level experience.&lt;/div&gt;
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Perry rejected this suggestion. &quot;Can the games look ridiculously awesome? No question about it,&quot; he insisted. &quot;To do it really really well, you need to stay on the track we were on, and our track was to make special hardware, like working with Nvidia and people like that.&quot;&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #333333; font-family: Proxima, Arial, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; margin: 0px; orphans: 2; padding: 0px 30px 20px 0px; text-align: left; text-indent: 0px; text-shadow: rgba(255, 255, 255, 0.246094) 0px -1px 1px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&amp;nbsp;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Read more at : &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href=&quot;http://www.eurogamer.net/articles/2012-07-12-perry-gaikai-should-be-added-to-current-generation-of-sony-consoles-and-playstation-4&quot; target=&quot;_blank&quot;&gt;http://www.eurogamer.net&lt;/a&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/7861072812118352615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/08/perry-gaikai-should-be-added-to-current.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/7861072812118352615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/7861072812118352615'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/08/perry-gaikai-should-be-added-to-current.html' title='Perry: Gaikai should be added to current generation of Sony consoles and PlayStation 4'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-5942646984066131014</id><published>2012-08-08T01:02:00.000-07:00</published><updated>2012-08-10T09:21:26.863-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="news"/><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>Next generation Xbox, PlayStation rumor roundup</title><content type='html'>&lt;img alt=&quot;&quot; class=&quot;cnet-image&quot; height=&quot;350&quot; src=&quot;http://i.i.com.com/cnwk.1d/i/tim/2012/04/03/xbox360-ps3-together_620x350.jpg&quot; width=&quot;620&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;image-caption&quot;&gt;
The Xbox 360 and PlayStation 3&lt;/div&gt;
&lt;span class=&quot;image-credit&quot;&gt;(Credit:
Microsoft/Sony)&lt;/span&gt;
 (CBS News) Questions are arising about what the next generation 
of video games will look like. Will Microsoft release an Xbox 720 or 
&quot;Durango&quot;? Is Sony really calling the next PlayStation &quot;Orbis&quot;? &lt;b&gt;What will come first: the Xbox or the PlayStation?&lt;/b&gt;&lt;br /&gt;
Microsoft
 had a jump on the competition in 2005 by releasing the Xbox 360 a year 
before the PlayStation 3. This time around, rumors are circulating that 
Sony will pull the trigger first by launching the next PlayStation 
before the Xbox. &lt;br /&gt;
Forbes cites a report by VG247
 that the next PlayStation will be released in 2013, ahead of the next 
Xbox. Source close to the matter say top publishers and developers are 
already aware of the next console and are already working on games, according to VG247.&lt;br /&gt;
Full coverage of Microsoft at Tech Talk &lt;br /&gt;
Pictures: Video games of Shigeru Miyamoto&lt;br /&gt;
&quot;Sony [believes] they have the jump on Microsoft this time,&quot; the source told VG247. &quot;You should be watching the timing of next year&#39;s E3 keynotes, and who&#39;s going to go first.&quot;&lt;br /&gt;
There could be some truth in that statement. A recent report by AllThingsD cited Microsoft spokesperson Frank Shaw in saying that they are focused on the Xbox 360.&lt;br /&gt;
Microsoft confirms no new Xbox &quot;anytime soon&quot;&lt;br /&gt;
Xbox &quot;720&quot; rumors circulate, say hello to Blue-ray, Kinect 2&lt;br /&gt;
&quot;While
 we appreciate all the interest in our long-range plans for the future, 
we can confirm that there will be no talk of new Xbox hardware at [the 
Electronic Entertainment Expo] or anytime soon,&quot; Microsoft&#39;s 
spokesperson Frank Shaw told AllThingsD. &quot;For us, 2012 is all about Xbox 360.&quot;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Read more at :&amp;nbsp;&lt;/span&gt;&lt;/span&gt; &lt;a href=&quot;http://www.cbsnews.com/8301-501465_162-57408606-501465/next-generation-xbox-playstation-rumor-roundup/&quot; target=&quot;_blank&quot;&gt;http://www.cbsnews.com&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/5942646984066131014/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/08/next-generation-xbox-playstation-rumor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/5942646984066131014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/5942646984066131014'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/08/next-generation-xbox-playstation-rumor.html' title='Next generation Xbox, PlayStation rumor roundup'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-8356497171156029051</id><published>2012-08-06T23:44:00.000-07:00</published><updated>2012-08-06T23:44:29.579-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="news"/><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><title type='text'>Next-gen Xbox, PlayStation capabilities tipped by new games at E3 [video]</title><content type='html'>&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Microsoft Xbox 720 Sony PlayStation 4 Details&quot; class=&quot;size-full wp-image-67018 aligncenter&quot; height=&quot;331&quot; src=&quot;http://www-bgr-com.vimg.net/wp-content/uploads/2010/11/gamers.jpg&quot; title=&quot;gamers&quot; width=&quot;645&quot; /&gt;&lt;br /&gt;
&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Microsoft and Sony did not debut their next-generation gaming consoles
 at the Electronic Entertainment Expo in Los Angeles last week, but two 
publishers teased upcoming titles that seemed destined for the future gaming systems.
 Given that neither company has announced their upcoming consoles, 
Ubisoft and Lucas Arts did not admit that their titles, Watch Dogs and 
Star Wars 1313, were indeed headed for next-generation consoles; 
according to &lt;i&gt;The Guardian&lt;/i&gt;, both companies claimed the games 
were operating on “high-end PCs.” Both titles, nonetheless, may give us a
 glimpse of what’s coming in Microsoft and Sony’s upcoming consoles. &lt;span id=&quot;more-143777&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Ubisoft’s upcoming Watch Dogs game is set in Chicago and centers on 
the player’s ability to hack into various electronic systems, either to 
obtain, control or destroy information. Based on what Ubisoft displayed,
 the next generation of consoles could allow developers to create 
ultra-realistic cities, which can be populated by hundreds of 
AI-controlled characters that are able to interact with players.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;LucasArts also demoed its Star Wars 1313 game, and while it is still 
in an early stage of development, the game featured stunning 
high-quality, photo-realistic graphics. The development team used 
advanced motion capture technology to create computer-generated 
characters that looked more human than those found in today’s top 
titles. “The next generation of platforms should banish that wooden, 
robotic, dead-eyed ambience that games characters routinely possess at 
the moment,” &lt;i&gt;The Guardian’s&lt;/i&gt; Steve Boxer noted.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Based on these two games, whose trailers follow below, it is clear 
that the next generation of gaming consoles will push the boundaries of 
not just the look and feel of gaming, but of storytelling as well.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif; font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt; &lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Read more at : &lt;a href=&quot;http://www.bgr.com/2012/06/14/microsoft-xbox-720-sony-playstation-4-details-e3/&quot; target=&quot;_blank&quot;&gt;http://www.bgr.com&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/8356497171156029051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/08/next-gen-xbox-playstation-capabilities.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/8356497171156029051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/8356497171156029051'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/08/next-gen-xbox-playstation-capabilities.html' title='Next-gen Xbox, PlayStation capabilities tipped by new games at E3 [video]'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-2639571229752801123</id><published>2012-08-05T23:08:00.003-07:00</published><updated>2012-08-05T23:08:36.945-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="news"/><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="PS4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>Market Ready For Next-Gen Consoles, Says 2K Games Boss</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;clear: right; float: right; font-family: Arial,Helvetica,sans-serif; margin-bottom: 1em; margin-left: 1em;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;img alt=&quot;&quot; class=&quot;rg_hi uh_hi&quot; data-height=&quot;189&quot; data-width=&quot;267&quot; id=&quot;rg_hi&quot; src=&quot;https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcTgTu7mK2I__XHHishTdRoy64_pIIiPVJeSdF-xB0-D81_cVYa6&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; /&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;2K Games boss believes the market is now ready for the next-generation of consoles to arrive.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span id=&quot;more-175137&quot;&gt;&lt;/span&gt;When asked by GI.biz what Sony’s PlayStation 3 successor, as well as the next Xbox will mean for the publisher, Christoph Hartmann stated:&lt;/span&gt;&lt;/div&gt;
&lt;blockquote style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;i&gt;I think the market is ready to take console gaming to the next level. It is the longest cycle we’ve had and it is harder and harder to launch new IPs. Consumers are very used to the big franchises, but we need innovation in terms of content to really drive things.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;i&gt;As for us getting ready for what is coming one day, we really do not have any concrete plans. It is pretty much the same like always. It’s the same for Wii U – we are awaiting new things and want to try out new things, but we are cautious about where we put our efforts and then will really get behind it.&lt;/i&gt;&lt;/span&gt;&lt;/blockquote&gt;
&lt;div style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;2K Games’ line-up includes Irrational Games’ &lt;i&gt;BioShock Infinite&lt;/i&gt;, which launches on February 26th next year, as well as &lt;i&gt;Borderlands 2&lt;/i&gt;, with the sequel releasing on September 18th in North America and 21st in Europe.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Read more at : &lt;a href=&quot;http://www.playstationlifestyle.net/2012/08/04/market-ready-for-next-gen-consoles-says-2k-games-boss/&quot; target=&quot;_blank&quot;&gt;http://www.playstationlifestyle.net&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/2639571229752801123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/08/market-ready-for-next-gen-consoles-says.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/2639571229752801123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/2639571229752801123'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/08/market-ready-for-next-gen-consoles-says.html' title='Market Ready For Next-Gen Consoles, Says 2K Games Boss'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-6052627072334819108</id><published>2012-08-05T01:48:00.000-07:00</published><updated>2012-08-05T01:48:40.274-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="news"/><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="PS4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>PS4 allegedly in development since August 2010</title><content type='html'>&lt;br /&gt;
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&amp;nbsp;&lt;img height=&quot;226&quot; 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&quot; 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Sony&#39;s next-gen PlayStation 4 console has supposedly been in development since August of 2010, according to the&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;onlineCV of an ex-SCEA R&amp;amp;D director.&lt;/div&gt;
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Spotted by VideoGamer, theLinkedIn profile&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;of Attilla Vass claims he began working on the graphics library and security of the &quot;Next Generation PlayStation&quot; from August 2010 to April 2012.&lt;/div&gt;
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Before you claim it&#39;s referring to the PlayStation Vita, Vass lists his work on Sony&#39;s handheld separately, suggesting that the &quot;Next Generation PlayStation&quot; listing is referring to the PS4.&lt;/div&gt;
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&quot;In 1998 I started as the first engineer in the Playstation US R&amp;amp;D,&quot; Vass&#39; profile reads.&amp;nbsp; &quot;I worked on graphics ( COLLADA, PSGL ) and a lot of network related technologies ( advertising, telemetry, PVRs ) for the Playstation2-x, PSP, Vita and Next Generation platforms. Platform security was occupying most of my time at the last years... &quot;&lt;/div&gt;
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The PS4 has been rumored to be in development for a while now, though Sony has refused to officially acknowledge the development of a next-gen console. The company has continued to deny rumors and express their&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;commitment to the PS3&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;and&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;recently released PlayStation Vita, though SCE chief executive Andrew House recently told MCV that Sony&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;won&#39;t talk about a new console until they feel they&#39;ve made a &quot;significant leap&quot;&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;from the current generation of tech.&lt;/div&gt;
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Meanwhile, rumors continue to swirl around the next-gen PlayStation. In March, it was rumored that the&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;PS4 has been codenamed &quot;Orbis&quot;&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;and that there are plans to release the new system in late 2013. Whether or not that&#39;s true or not remains to be seen, but sources do seem confident that the&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;PS4 will arrive before the next Xbox&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;system.&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Read more at : &lt;/span&gt;&lt;/span&gt;&lt;a href=&quot;http://www.gamezone.com/products/playstation-4/news/ps4-allegedly-in-development-since-august-2010&quot; target=&quot;_blank&quot;&gt;http://www.gamezone.com&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/6052627072334819108/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/08/ps4-allegedly-in-development-since.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/6052627072334819108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/6052627072334819108'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/08/ps4-allegedly-in-development-since.html' title='PS4 allegedly in development since August 2010'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-1193476060408899575</id><published>2012-08-04T08:33:00.000-07:00</published><updated>2012-08-05T04:47:01.782-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="news"/><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="PS4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>PS4 Controllers - Looking Towards the Future</title><content type='html'>&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: black; font-family: Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; margin-bottom: 15px; margin-top: 10px; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
By now, we&#39;ve all seen a lot of the concepts out there for the Playstation 4 and the controllers that we may or may not be getting with it. Some of the concepts for these newfangled controllers look great and others look...interesting to say the least. The best of the bunch tend to keep with the Dual Shock configuration that has proven so successful that other companies have imitated the design for their consoles, while some of the more far out designs almost eschew the design altogether for something more gimmicky. To get the discussion going, let&#39;s take a look at some of the designs of the PS3 controllers on the market nowadays and what it may mean for the future controllers of the PS4.&lt;/div&gt;
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&lt;br /&gt;&lt;img alt=&quot;PlayStation 4 Controller&quot; src=&quot;http://www.ps4playstation4.com/images/ps4-controller.jpg&quot; style=&quot;border: 0px;&quot; /&gt;&lt;/center&gt;
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&lt;b&gt;It&#39;s All About the Ergo&lt;/b&gt;&lt;/div&gt;
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Arguably the biggest consideration when designing a game controller is the ergonomics of the thing. In other words: How does it fit in your hand? Those of us that have sat down and played our PS3s for hours on end have a good appreciation for an ergonomically sound controller. Even with the best, most comfortable controller you can find for your hand, after hours of play many gamers will find that their hand has a particular ache that nothing will shake. Sometimes it lasts for days. I&#39;ve even known some gamers that had to have hand surgery back in the days of the first Nintendo console and those not-so-ergonomic rectangular controllers.&lt;/div&gt;
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And not to mention the callouses.&lt;/div&gt;
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The Dual Shock controller effectively addressed many of these issues, wrapped in a very sleek design that allowed for more intuitive gameplay in games that required more and more input from the gamer using the controller. Of course, there was room for improvement, something that many third party manufacturers (and Sony) took advantage of. We&#39;ve seen the removal of the rumble feature (for other reasons, but it did make for a lighter controller), longer grips, more strategically placed buttons, tilt detection, and various other features.&lt;/div&gt;
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For future controllers for the PS4, look for more of the same as far as the shape goes. Motion games aside, it seems like Sony really hit upon something with the controllers of today. They fit the hand(s) great, have the buttons in the right places, and overall have been wildly successful.&lt;/div&gt;
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&lt;b&gt;Other Bells and Whistles&lt;/b&gt;&lt;/div&gt;
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Beyond ergonomics, there are plenty of other factors to consider. When it comes to current controllers, we&#39;ve seen all kinds of little added features, including raised sticks for increased shooter accuracy, controllers with rumble technology, controllers with fans for sweaty hands, smaller controllers for those with smaller hands, among others.&lt;/div&gt;
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But what does all this mean for future controllers?&lt;/div&gt;
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First, you have to figure that third party manufacturers are going to continue to do what they&#39;ve always done, taking into account what the core PS4 controller will look like. I&#39;d say that they longer grips look like they are here to stay. They provide for nice thumb rests and take pressure off the wrists a bit as well. Beyond that, it&#39;s hard to say. Third party manufacturers, of course, will use as much in-house technology as they can, so don&#39;t expect a whole lot of innovation in the first generation of Playstation 4 controllers.&lt;/div&gt;
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As far as the other features, look for them to remain in third party territory. I&#39;ve never had a problem with overly sweaty hands and I&#39;ve never heard anyone else really complain about it either. PS3 controllers are already pretty small (comfortably so), so smaller controllers will probably remain in that realm as well - though my wife will definitely be picking one up, naturally.&lt;/div&gt;
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Some things to look forward to that could actually work? How about LCD touch screens?&lt;/div&gt;
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&lt;br /&gt;&lt;img alt=&quot;PlayStation 4 Controller and Console&quot; src=&quot;http://www.ps4playstation4.com/images/playstation4-console-controller.jpg&quot; style=&quot;border: 0px;&quot; /&gt;&lt;/center&gt;
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&lt;b&gt;Just Say No to Gimmicks&lt;/b&gt;&lt;/div&gt;
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I, for one, am hoping that Sony stays away from the gimmicks. We all remember the &quot;boomerang&quot; design of the initial PS3 controllers that never saw the light of day due to poor reception and some of us would like to see their return. Sony claimed that they were just a concept never meant to be distributed, and many hope they stay that way.&lt;/div&gt;
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Some of the concepts put out there feature such controllers for the PS4, but I&#39;m a little leery of such designs. If they can make the boomerangs work when it comes down to brass tacks, then by all means I say go for it. Without that, however, we&#39;re just looking at another gimmick. We&#39;ve seen enough of those.&lt;/div&gt;
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What type of controller would you like to see for the PS4?&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Read more at : &lt;/span&gt;&lt;/span&gt;&lt;a href=&quot;http://www.ps4playstation4.com/PS4-Controllers-Looking-Towards-the-Future&quot; target=&quot;_blank&quot;&gt;http://www.ps4playstation4.com&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/1193476060408899575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/08/ps4-controllers-looking-towards-future.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/1193476060408899575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/1193476060408899575'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/08/ps4-controllers-looking-towards-future.html' title='PS4 Controllers - Looking Towards the Future'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-2867300135299608683</id><published>2012-08-03T00:44:00.000-07:00</published><updated>2012-08-03T00:44:47.792-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="news"/><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><title type='text'>7 games that need PlayStation 4 now</title><content type='html'>&lt;br /&gt;
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&lt;img height=&quot;356&quot; src=&quot;http://media.officialplaystationmagazine.co.uk/files/2012/07/Uncharted-cropped.jpg&quot; width=&quot;640&quot; /&gt;&amp;nbsp; &lt;b style=&quot;color: blue; font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;1&lt;/span&gt;&lt;/b&gt; &lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Uncharted 4&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
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There just isn’t enough room on PS3 for Drake&amp;nbsp;anymore. He’s reached a glass – or riveted metal – ceiling. &amp;nbsp;Naughty Dog pushed the console to the limit with each installment and the uber-cinematic Uncharted 3 simply left now where to go. There’s no way a follow up won’t be on a superior machine. Of course another adventure starring Nate and co would&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;i style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 13px; font-style: italic; font: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;work&lt;/i&gt;&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;on PS3, but the constant evolution of the series has been to take player experience to greater heights and hit dangerous levels of heart-stopping action – electrocardiograph anyone? Moments of Uncharted 3 had us letting go of the analogue stick assuming a cut-scene had started, only to find Drake stopping in his tracks and waiting for our next move. If this isn’t promising for what’s in store next then I’ll eat my fashionably filthy half tucked-in top.&lt;/div&gt;
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&amp;nbsp;&lt;img height=&quot;358&quot; src=&quot;http://media.officialplaystationmagazine.co.uk/files/2012/07/LBP2-2-cropped.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&lt;b style=&quot;color: blue; font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;2 &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;LittleBigPlanet 3&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
When Media Molecule handed over the pint-sized Sackboy in 2008, they also gifted us with an entire world of creative, if mostly squishy, joy. As well as those devilishly perfect pre-made levels, there was an endless supply of&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;online&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;talent as well as whatever personalised platforming genius you could come up with. LittleBigPlanet 2 improved upon it’s predecessor and expanded the creation tools even more but the time has come to wonder what’s next. LittleBigPlanet on PS4 could open the door to a previously unavailable development kit for gamers. Rather than just glorified platforming levels and kart racers, LBP 3 on PS4 could take away that pesky back wall and let us build Minecraft-style in a 3D world. Could Sackboy be the perfect third, or even (whisper&amp;nbsp;it) first person person action hero?&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&amp;nbsp;&lt;img height=&quot;359&quot; src=&quot;http://media.officialplaystationmagazine.co.uk/files/2012/07/God-of-War-cropped.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&amp;nbsp;&lt;b style=&quot;color: blue; font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;3 &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;God of War 4&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
Scale has never really been a problem for Kratos. From battling the Titan Kronos by ripping off his fingernails one by one – oooyah – &amp;nbsp;to taking down the chariot of Apollo with a giant cannon, the raging God of War makes the Hulk look like a mere green eyed monster. Sure, we’ve got&amp;nbsp;God of War Ascension&amp;nbsp;but that’s specifically not ’4′ and feels like its&amp;nbsp;plateauing in terms of size and ambition. The freedom that PS4 would give Kratos’ story to expand is almost too QTE inducing to think about. We need those jaw-dropping I-can’t-believe-what-I’m seeing moments and next gen is the way forward. Ancient environments and gore would be even more beautiful and gratuitous as Kratos rewrites mythical history in bloody strokes. Higher definition spatter? Count us in.&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&amp;nbsp;&lt;img height=&quot;359&quot; src=&quot;http://media.officialplaystationmagazine.co.uk/files/2012/07/Killzone-crop-2.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&amp;nbsp;&lt;b style=&quot;color: blue; font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;4 &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Killzone 4&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
The universe might be at war but we’ve never really had the sense of scale that Killzone truly deserves. Interplanetary has so far just meant Helghan, even with the different environments in Killzone 3. An upgrade to a beefier console is exactly what we need to truly experience the scope of the Killzone universe and see what we are fighting for. A grander scale, bigger and more variable environments could combine with even more spectacular weaponry to create the next installment that we deserve. With confirmation that Guerilla have ‘more ideas’ for the series, it makes sense for the upgrade to the next generation and even more sense as a possible day one title. Sony’s iconic FPS would make a killer addition to a launch line up like the one in our dreams. Y’know, alongside that HD Vib Ribbon you’ve all been thinking about – don’t deny it!&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&lt;img height=&quot;359&quot; src=&quot;http://media.officialplaystationmagazine.co.uk/files/2012/07/Gran-Turismo-cropped.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&amp;nbsp;&lt;b style=&quot;color: blue; font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;5 &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Gran Turismo 6&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
Let’s face it, chances are that a new generation will have arrived – and sold out multiple times – before Polyphony Digital manage to even think about marketing this behemoth of gaming inevitability. &amp;nbsp;The new additions with the upgrade to PS3 – improved physics, weather, damage appearing on those pristine cars – mean that the the step up once again to PS4 will focus on delivering an even more realistic driving experience. GT is no Burnout or Dirt, this will be the most accurate portrayal of hurtling round a track without suiting up &amp;nbsp;and taking a travel sickness tablet. More tracks, more cars and graphics smoother than Nathan Drake’s chat-up lines will send petrolheads into giddy excitement. Oh, and us.&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&amp;nbsp;&lt;img height=&quot;359&quot; src=&quot;http://media.officialplaystationmagazine.co.uk/files/2012/07/Infamous-2-cropped.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&amp;nbsp;&lt;b style=&quot;color: blue; font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;6 &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;inFamous 3&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
Super powers need space and lots of it. Much like when Batman escaped the Asylum and stretched those wings, we need expansive open worlds to play in with our console superheroes and the upcoming generation of consoles can hand over the keys. The next outing of Cole McGrath –&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;new star of PlayStation All Stars Battle Royale&amp;nbsp;- needs to encompass more than just New Marais. Stretching those frankly electric powers, McGrath needs space to take on bigger enemies and career across entire cities. If we really want to feel like superheroes, the next generation can open up super powered horizons and let us play in real sandboxes. Mr McGrath should set the trend for PS4 and let us take on a whole new world of powers with the added bonus of being the good guy or the really really bad one.&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&amp;nbsp;&lt;img height=&quot;359&quot; src=&quot;http://media.officialplaystationmagazine.co.uk/files/2012/07/MGS-crop.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&amp;nbsp;&lt;b style=&quot;color: blue; font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;7 &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Metal Gear Solid 5&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; color: black; font-family: arial, verdana, sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
Well we know that Hideo Kojima is busying away with his mo-cap actors – see our thoughts on his recent and possibly&lt;span class=&quot;Apple-converted-space&quot;&gt;&amp;nbsp;&lt;/span&gt;Metal Gear Solid 5 related tweet pics&amp;nbsp;- but as there has been no hint of a platform, it’s more than fair to say that this a strong possibility for a PS4 title. Rather than pushing the limitations of the PS3, a new console is probably like catnip to Kojima for the freedom it will offer his tech-filled dreams. Plus that new FOX engine of his does look more like the future than ‘now’. More gadgets, even better stealth and probably even more lengthy cut-scenes will lie in wait on the next generation. The most legendary game developer in PlayStation history returning to the ultimate franchise for an all new console experience with unknown limitations? Excitement is the wrong word for this level of sheer elation. Need. Now.&lt;/div&gt;
&lt;div style=&quot;-moz-font-feature-settings: inherit; -moz-font-language-override: inherit; background-color: white; border: 0px none; color: black; font-family: arial,verdana,sans-serif; font-size-adjust: inherit; font-stretch: inherit; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 18px; margin: 0px 0px 20px; orphans: 2; outline: 0px none; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; vertical-align: baseline; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Read more at : &lt;/span&gt;&lt;/span&gt;&lt;a href=&quot;http://www.officialplaystationmagazine.co.uk/2012/07/20/7-games-that-need-playstation-4-now/&quot; target=&quot;_blank&quot;&gt;http://www.officialplaystationmagazine.co.uk&lt;/a&gt;&lt;/div&gt;
&lt;h3 style=&quot;-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; background-position: initial initial; background-repeat: initial initial; border: 0px; clear: both; color: #0398d5; display: block; font-family: arial, verdana, sans-serif; font-size: 100px; font-style: normal; font-variant: normal; font-weight: normal; font: inherit; height: 100px; left: -130px; letter-spacing: normal; line-height: 90px; margin: 0px 0px 3px; orphans: 2; outline: 0px; overflow: hidden; padding: 0px; position: absolute; text-align: center; text-indent: 0px; text-transform: none; top: 66px; vertical-align: baseline; white-space: normal; widows: 2; width: 120px; word-spacing: 0px;&quot;&gt;
1&lt;/h3&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/2867300135299608683/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/08/7-games-that-need-playstation-4-now.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/2867300135299608683'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/2867300135299608683'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/08/7-games-that-need-playstation-4-now.html' title='7 games that need PlayStation 4 now'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-2004290808187930677</id><published>2012-07-31T11:43:00.000-07:00</published><updated>2012-07-31T11:46:54.343-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>All The Latest Next Gen Gaming Roundup</title><content type='html'>&lt;br /&gt;
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&lt;img height=&quot;271&quot; 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width=&quot;400&quot; /&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif; font-size: small;&quot;&gt; &lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif; font-size: small;&quot;&gt;It’s time again for a roundup of all the next-gen news and rumours, and this week has been a bit interesting with Nintendo defending the Wii U’s specs and a new rumour about PS4 being 10x more powerful than the PS3.&lt;br /&gt;According to the spec sheet posted below, the PS4 will be a powerful machine. These specs are not feasible for a device releasing in 2012, but makes sense for 2014, which is when the next-gen consoles from Sony and Microsoft are set to be released, after an unveiling in 2013.&lt;br /&gt;In other news, 5th Cell founder Jermiah Slazcka, has mentioned that the PS3 and Xbox 360 aren’t powerful than the Wii U, and he has mentioned that he finds the rumours about Wii U being weaker really frustrating.&lt;br /&gt;He said that the Wii U is “definitely more powerful than Xbox 360 and PlayStation 3. It’s kind of frustrating to see the rumours and speculation of people going back and forth saying it’s weaker or more powerful. It’s definitely more powerful.”&lt;br /&gt;Microsoft has applied for a patent that would make the next-Xbox just like a PC, Eurogamer reports.&lt;br /&gt;“A recent patent filing suggests that Microsoft’s next console is based on the idea that it can be scaled up – or down – over time, leading to speculation that the current notion of a console lifecycle could be replaced with rolling hardware upgrades.”&lt;br /&gt;This is very interesting but it’s not likely that they will go ahead with that.&lt;br /&gt;&lt;br /&gt;Read more at : &lt;a href=&quot;http://gamingbolt.com/ps4-xbox-720-and-wii-u-all-the-latest-next-gen-gaming-roundup#ajWsjbOc9AgsZQMr.99&quot; target=&quot;_blank&quot;&gt;http://gamingbolt.com&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif; font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;img src=&quot;http://gamingbolt.com/wp-content/uploads/2012/07/ps4-specs.jpg&quot; /&gt;&lt;br /&gt;
&amp;nbsp;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif; font-size: small;&quot;&gt;Read more at : &lt;a href=&quot;http://gamingbolt.com/ps4-xbox-720-and-wii-u-all-the-latest-next-gen-gaming-roundup#ajWsjbOc9AgsZQMr.99&quot; target=&quot;_blank&quot;&gt;http://gamingbolt.com&lt;/a&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/2004290808187930677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/07/ps4-xbox-720-and-wii-u-all-latest-next.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/2004290808187930677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/2004290808187930677'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/07/ps4-xbox-720-and-wii-u-all-latest-next.html' title='All The Latest Next Gen Gaming Roundup'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-3524611957877307700</id><published>2012-07-27T01:43:00.000-07:00</published><updated>2012-07-31T11:46:54.345-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>Gamers Likely Won&#39;t Welcome Pricey Next-Gen Hardware</title><content type='html'>&lt;br /&gt;
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&amp;nbsp;&lt;img alt=&quot;&quot; class=&quot;rg_hi uh_hi&quot; data-height=&quot;194&quot; data-width=&quot;259&quot; height=&quot;194&quot; id=&quot;rg_hi&quot; src=&quot;http://t2.gstatic.com/images?q=tbn:ANd9GcTJkLiWwOK-y3fA92e2OaH01sN5UOrHH8tH2RZtyX1kNXOO2JAqOA&quot; style=&quot;height: 194px; width: 259px;&quot; width=&quot;259&quot; /&gt;&lt;/div&gt;
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At this point in time, gamers seem less likely than ever before to shell out lots of bucks for anything related to the video game industry.&lt;br /&gt;
 Maybe it&#39;s just this palpable sensation I get that everywhere I turn, I see people who are very much unwilling to spend too much...on anything. Not that that&#39;s a &lt;i&gt;bad&lt;/i&gt; thing (I am a very practical and even frugal person) but when it comes to leisure activities, people in this country often spend a whole lot. In fact, more than they should.&lt;br /&gt;
 But over the past few years, that trend seems to be reversing. I have gone so far as to call gamers a bunch of whiny spoiled brats and for the most part, I&#39;m sticking to that unfortunate assessment. They don&#39;t want to pay for extra content (which, to some extent, I can understand), they don&#39;t think $60 is a fair price for a new game (and they&#39;re right, given inflation and the technology involved, it should by all rights be around $100), and the biggest issue surrounding new consoles is indeed price.&lt;br /&gt;
 In recent generations, price was always a factor, of course. But I distinctly recall the shift from the PS1 to the PS2, and the primary topic of conversation centered squarely on the new machine&#39;s capabilities. The price was discussed as well, but to a far lesser extent. I knew of quite a few big gamers who really didn&#39;t care &lt;i&gt;what&lt;/i&gt; the price was going to be. In my estimation, that&#39;s sort of what hardcore fans are...but this time around, I&#39;m not sure any such freewheeling philosophies exist. Price is not only a concern, it appears to be by far the top priority and in fact, the determining factor. Completely illogical but true, I think.&lt;br /&gt;
 The bottom line is that this generation has undoubtedly seen far more whining than any other generation in gaming&#39;s history. I will certainly concede that some of that whining was warranted, and I too have issues with how the industry is being run. But the spoiled brat syndrome is still running rampant and an expensive new piece of technology might go over like a lead balloon. Toss in games that are almost guaranteed to be more expensive than they are now, and you&#39;ve got a full-fledged revolt on your hands. I&#39;m not entirely sure &lt;i&gt;why&lt;/i&gt;, as inflation is inflation, technology gets better, things get more expensive, etc. It isn&#39;t tough to comprehend.&lt;br /&gt;
 But really, I&#39;m sensing a very large community that isn&#39;t willing to pay much of anything for &lt;i&gt;anything&lt;/i&gt;. Sometimes I think we&#39;re a tweak away from a bunch of people going, &quot;Yeah, we should just be getting this stuff for free. Or maybe it can be government subsidized.&quot; They&#39;re definitely not eagerly waiting to dump a lot of cash on any new product, even if it is part of their favorite hobby. ...and that could be a serious problem in the near future.&lt;br /&gt;
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&amp;nbsp; More information on the site: &lt;a href=&quot;http://www.psxextreme.com/ps4-news/52.html&quot; target=&quot;_blank&quot;&gt;http://www.psxextreme.com&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/3524611957877307700/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/07/gamers-likely-wont-welcome-pricey-next.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/3524611957877307700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/3524611957877307700'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/07/gamers-likely-wont-welcome-pricey-next.html' title='Gamers Likely Won&#39;t Welcome Pricey Next-Gen Hardware'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-6231714940433533337</id><published>2012-07-25T17:00:00.000-07:00</published><updated>2012-07-30T01:08:35.532-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>Is the Sony PlayStation 4 destined for a Christmas 2013 release date?</title><content type='html'>&lt;br /&gt;
&lt;time class=&quot;datePublished&quot; datetime=&quot;2012-06-28T08:00:00Z&quot;&gt;&lt;/time&gt;&lt;br /&gt;
&lt;br /&gt;
Sony is yet to confirm the existence of the PS4 games console, but it exists out there somewhere - you can be absolutely sure of that.&lt;br /&gt;
There have been rumours doing the rounds suggesting that Sony is calling the PS4 &#39;Orbis&#39;. This comes from a source speaking to Kotaku &quot;who is not authorised to talk publicly about next-gen hardware but has shared correct information&quot; with them before.&lt;br /&gt;
Assuming the Orbis name is accurate, it&#39;s still unclear whether the name is a codename like Durango or whether the console will literally be called the Sony PlayStation Orbis instead of the Sony PS4.&lt;br /&gt;
The name does make some kind of sense if you combine it with the word &#39;Vitae&#39; (or Vita). Orbis Vitae translates from Latin as &#39;circle of life&#39; and hints at some serious synergy between the PS4 and the PS Vita.&lt;br /&gt;
It could be a red herring, of course, but with the Vita already communicating fairly competently with the PS3, it seems highly likely that this will be the case. So what can we expect from the PlayStation 4?&lt;br /&gt;
&lt;h3&gt;
No announcement yet&lt;/h3&gt;
As the Sony press conference began at E3 2012, people were eagerly waiting to see if the rumors might be true. Will there be an official PlayStation 4 announcement?&lt;br /&gt;
But not only was there no PS4 announcement, but there was&#39;nt even a mention, not even a hint. Nothing.&lt;br /&gt;
After E3 though, the chief executive of SCE told MCV that Sony would &lt;a href=&quot;http://www.computerandvideogames.com/354391/sony-we-wont-show-ps4-until-it-can-demonstrate-a-significant-leap/&quot;&gt;not be revealing&lt;/a&gt; its next console until it is satisfied that the PS4 will show a &quot;significant leap&quot; in technology.&lt;br /&gt;
&quot;The right time to talk about new advances in hardware is when you can demonstrate a significant leap on the current experience, and something that is going to be attractive. Beyond that we have nothing to say at this point,&quot; he said.&lt;br /&gt;
&lt;h3&gt;
PS4 likely to pack AMD CPU and graphics power&lt;/h3&gt;
The same source who revealed the PlayStation Orbis name to Kotaku also mentioned that the PS4 is currently penciled in as packing an AMD x64 CPU and 28nm AMD Southern Islands graphics power.&lt;br /&gt;
The source doesn&#39;t go into any detail about what revision of AMD CPU hardware it&#39;s going to be using, but it could be the forthcoming Piledriver revision of the weak Bulldozer architecture from the AMD FX-8150 CPU.&lt;br /&gt;
&lt;div class=&quot;boxout-1&quot;&gt;
&lt;b&gt;Next-gen gaming&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;figure&gt;&lt;img alt=&quot;wii u&quot; src=&quot;http://cdn2.mos.techradar.com//images/wii-u-580-100.jpg&quot; width=&quot;580&quot; /&gt;&lt;/figure&gt;Nintendo Wii U release date, news and rumours&lt;/div&gt;
Piledriver is also going to be used in the upcoming Trinity APU, which incorporate both CPU and GPU components on die, but the first iterations of that particular chip possibly wont come with the 28nm GPU part. Subsequent APUs are scheduled to include Southern Island components, so that is still a possibility.&lt;br /&gt;
Meanwhile, IGN reports that the PS4 will be powered specifically by the AMD Radeon HD 7670 chip and the A8-3850 APU.&lt;br /&gt;
If that&#39;s true, it really is a big surprise. Those chips aren&#39;t even the best that AMD currently has to offer - so by the time the PS4 goes on sale it would be woefully lacking in power compared to the latest AMD tech, let alone the most advanced chips from Nvidia and Intel.&lt;br /&gt;
By 2014, Intel will be shipping 14nm - or possibly even 11nm - CPUs and with that amount of transistors on a die, we&#39;re talking serious performance and efficiency gains.&lt;br /&gt;
&lt;div class=&quot;boxout-1&quot;&gt;
&lt;b&gt;Next-gen gaming&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;figure&gt;&lt;img alt=&quot;xbox 720&quot; src=&quot;http://cdn.mos.techradar.com//art/games_consoles/Xbox_360/xbox2-580-100.jpg&quot; width=&quot;580&quot; /&gt;&lt;/figure&gt;Xbox 720 release date, news and rumours&lt;/div&gt;
So it&#39;s for this reason that we suspect - or hope - that early PS4 development kits may currently be using these AMD chips, but the final PS4 will most likely pack something a little more special. If that&#39;s not the case, it&#39;s time for hardcore gamers to start worrying.&lt;br /&gt;
According to the source of these rumours, Sony is attempting to get 4K gaming out the door with the PS4, along with full HD 1080p 3D gaming for the first time. We don&#39;t think it would even be possible to achieve this kind of output with the Southern Islands GPUs unless some kind of multi-GPU set-up is being used.&lt;br /&gt;
The Playstation 4 would also need to have some serious graphics memory inside it to cope with outputting to such high-resolution screens as 4K.&lt;br /&gt;
So we fully expect the launch specifications to be far more impressive.&lt;br /&gt;
There were actually  some previous rumours that PS4 could use Nvidia&#39;s ARM-based Project Denver but this now seems quite unlikely.&lt;br /&gt;
It&#39;s far more probable that AMD is offering Sony and Microsoft (which is rumoured to also be using this AMD hardware in its XBox 720) heavily subsidised access to its CPU and GPU tech. AMD is currently being beaten by both Intel and Nvidia in the CPU and GPU markets, and so we reckon AMD needs these consoles almost as much as Sony and Microsoft do.&lt;br /&gt;
&lt;h4&gt;
Backwards compatibility&lt;/h4&gt;
When the original original PS3 unit shipped, it contained a chip that gave it the ability to play PS2 games. Subsequent iterations of hardware omitted this chip and so the backwards compatibility was condemned to death.&lt;br /&gt;
Current rumours suggests that the PS4 will completely ignore the possibility of backwards compatibility and focus firmly on the next generation. So if you want to continue playing your PS3 games, keep hold of your PS3s, kids.&lt;br /&gt;
&lt;h4&gt;
Second hand games on the way out?&lt;/h4&gt;
More rumours suggest that Sony is going in the same direction as Microsoft in that it wants to kill off the second hand games market. Current industry wisdom suggests that future PS4 games might be tied to your Sony Entertainment Network account and will thus then have no resale value. That&#39;s a similar approach as used by PC developers using Steam so we reckon this is a likely development. Doesn&#39;t mean we&#39;re happy about it, though.&lt;br /&gt;
&lt;h4&gt;
What are the PS4 features we&#39;d most like to see?&lt;/h4&gt;
PS4info dreams of a next-gen PlayStation with a 32nm Cell processor an up to 16 SPEs, double the number in the PlayStation 3. While over on gamrConnect, there&#39;s talk of a greater partnership with Google. Sony&#39;s new fondness for Android on the Xperia Play is an interesting strategy.&lt;br /&gt;
Blu-ray on the PlayStation 4 is a dead cert. While digital distribution is undoubtedly the way forward, not every PlayStation owner has access to a fast broadband connection. &lt;br /&gt;
As Kaz Hirai told Develop, &quot;we do business in parts of the world where network infrastructure isn&#39;t as robust as one would hope. There&#39;s always going to be requirement for a business of our size and scope to have a physical medium.&quot;&lt;br /&gt;
As for the PlayStation 4 controller, Dr. Richard Marks (Sony Computer Entertainment&#39;s US R&amp;amp;D manager of special projects) says that &quot;anything that lets us get the player&#39;s intent into the system more&quot; is technology they&#39;ll be looking at. No brain wave gaming just yet.&lt;br /&gt;
&lt;div class=&quot;webonly&quot;&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check out our wishlist PS4 video, to see what we are seeking in the next-gen console below:&lt;/div&gt;
&lt;h4&gt;
PS4 release date&lt;/h4&gt;
Latest rumours suggest that the PS4 will launch in time for Christmas 2013, though Sony are remaining quiet on the issue.&lt;br /&gt;
VG247 is quoting an anonymous source (always a bad start to a rumour) as saying that Sony believes it is in a position to get the PS4 out of the door before the launch of Microsoft&#39;s Xbox 720.&lt;br /&gt;
We remember, of course, how Microsoft managed to launch the 360 a full year before the PS3 went on sale and that enabled it to gain a huge headstart, despite all sorts of technical faults and expensive repair bills.&lt;br /&gt;
So it&#39;s a no-brainer that Sony will be looking to make sure that doesn&#39;t happen this time. How it can be so sure of beating Microsoft to the punch is another matter though, and as usual we&#39;d take these anonymous comments with a glass of salty water.&lt;br /&gt;
Meanwhile, if you side with the likes of ITProPortal, you might believe that &quot;the whole concept of a single lounge-bound gaming device may become obsolete&quot;. The future of gaming may well lie in a more portable device/controller that you can play on the move or plug into your TV. Epic&#39;s Mark Rein has some interesting thoughts on this &lt;a href=&quot;http://www.develop-online.net/news/36015/Epic-boss-sees-next-gen-consoles-going-mobile&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;
Senior execs for a big US retailer told their shareholders  that they don&#39;t expect the Xbox 720 and PlayStation 4 til 2014. That seems like a good guess to us, even though Sony has always said the PS3 will have a 10-year life cycle (which began in 2006).&lt;br /&gt;
Bethesda&#39;s Todd Howard, game director for the blockbuster &lt;i&gt;Elder Scrolls V: Skyrim&lt;/i&gt;, also says that gamers should not expect follow-ups to the PS3 and Xbox 360 until 2014, at the very earliest.&lt;br /&gt;
Speaking to &lt;i&gt;PSM3&lt;/i&gt;  magazine, the Bethesda exec said that gamers were happy with the  current generation of console tech and that he didn&#39;t expect to see an Xbox 720 or a PS4 before 2014.&lt;br /&gt;
Long live PlayStation 3!&lt;br /&gt;
&amp;nbsp;By James Rivington &lt;time class=&quot;datePublished&quot; datetime=&quot;2012-06-28T08:00:00Z&quot;&gt; June 28th&lt;/time&gt;&lt;br /&gt;
&lt;time class=&quot;datePublished&quot; datetime=&quot;2012-06-28T08:00:00Z&quot;&gt;&amp;nbsp;&lt;/time&gt;More information on the site:&lt;a href=&quot;http://www.techradar.com/news/gaming/consoles/ps4-release-date-news-and-rumours-937822&quot; target=&quot;_blank&quot;&gt; http://www.techradar.com&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/6231714940433533337/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/07/is-sony-playstation-4-destined-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/6231714940433533337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/6231714940433533337'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/07/is-sony-playstation-4-destined-for.html' title='Is the Sony PlayStation 4 destined for a Christmas 2013 release date?'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-3865673920624183464</id><published>2012-07-24T17:30:00.000-07:00</published><updated>2012-07-31T11:34:14.444-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>PS4 needs to demonstrate &#39;significant leap&#39; before unveiling, says Sony</title><content type='html'>&lt;a href=&quot;http://download.gamezone.com/uploads/image/data/1108811/Sony_logo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img alt=&quot;PlayStation 4 Image&quot; border=&quot;0&quot; height=&quot;197&quot; src=&quot;http://download.gamezone.com/uploads/image/data/1108811/Sony_logo.jpg&quot; title=&quot;PlayStation 4 Image&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;
 It looks like we&#39;ll have to wait until Sony feels they&#39;ve made an 
&quot;significant leap&quot; from the current generation consoles before we see a 
PlayStation 4. Until then, Sony has no plans to reveal a new console or 
even talk much about new hardware.&lt;br /&gt;
&quot;The right time to talk about new advances in hardware is when you can 
demonstrate a significant leap on the current experience, and something 
that is going to be attractive,&quot; SCE chief executive Andrew House told 
MCV.&lt;br /&gt;
&quot;Beyond that we have nothing to say at this point,&quot; he added.&lt;br /&gt;
As much as I&#39;d like to see a new console, I can&#39;t really argue with his
 point of view. Why show off a next-gen console unless it makes 
tremendous improvements on the current gen? It&#39;s possible, though I 
think unlikely, that this next generation of consoles could be the last,
 so Sony probably wants to make quite the lasting impression. Imagine 
the disappointment if Sony shows off the PS4 and the graphic 
improvements are hardly noticeable.&lt;br /&gt;
Some analysts and industry experts have already said that 
next-generation graphics will not be as major of an upgrade as many 
gamers are hoping. If we are judging from the Wii U which looks on par, 
if only slightly better, than the Xbox 360 and PS3, then I think those 
analysts could be right. Then again, Nintendo has never been one to 
boast graphics, they choose innovation and gameplay experience, which 
the Wii U definitely looks to revolutionize with the new GamePad tablet.&lt;br /&gt;
If Sony doesn&#39;t plan on introducing some all-new, game-changing 
experience to the industry, then they might as well wait until the 
advances in hardware show a distinguishable improvement.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;More information on the site: &lt;a href=&quot;http://www.gamezone.com/products/playstation-4/news/ps4-needs-to-demonstrate-significant-leap-before-unveiling-says-sony&quot; target=&quot;_blank&quot;&gt;http://www.gamezone.com&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/3865673920624183464/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/07/ps4-needs-to-demonstrate-significant.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/3865673920624183464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/3865673920624183464'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/07/ps4-needs-to-demonstrate-significant.html' title='PS4 needs to demonstrate &#39;significant leap&#39; before unveiling, says Sony'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-4938455681984975687</id><published>2012-07-23T11:42:00.000-07:00</published><updated>2012-07-23T11:42:24.902-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>Sony: We won&#39;t show PS4 until it can demonstrate &#39;a significant leap&#39;</title><content type='html'>&lt;h2&gt;

PlayStation Group CEO explains why the firm&#39;s next console skipped E3 this year&lt;/h2&gt;
&lt;h2&gt;

&amp;nbsp;&lt;/h2&gt;
&lt;div class=&quot;article-intro&quot;&gt;
&lt;a href=&quot;http://www.computerandvideogames.com/viewer.php?mode=article&amp;amp;id=285197&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img alt=&quot;PlayStation 4 Screenshot&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_285197_thumb_wide300.jpg&quot; title=&quot;PlayStation 4 Screenshot&quot; /&gt;&lt;/a&gt;Sony is not prepared to demonstrate its 
PlayStation 4 console until the system can demonstrate &#39;a significant 
leap&#39; in technology, the group chief executive of SCE has explained.&lt;/div&gt;
&lt;br /&gt;
&lt;figure class=&quot;article-image article-image-alt article-image-300&quot;&gt;&lt;/figure&gt; In a rare interview with industry publication MCV,
 Andrew House appeared to challenge the emerging view that the next 
batch of game consoles will not provide a considerable leap in 
technology.
Asked why Sony did not showcase the next PlayStation at E3 this year,
 he said: &quot;The right time to talk about new advances in hardware is when
 you can demonstrate a significant leap on the current experience, and 
something that is going to be attractive.&quot;&lt;br /&gt;
&quot;Beyond that we have nothing to say at this point,&quot; he added.&lt;br /&gt;
Analysts and executives at rival companies have already claimed that 
next-generation graphics will not leap as far forward as the current 
generation did from the previous.&lt;br /&gt;
Recently, Nintendo president Satoru Iwata questioned whether consumers will &quot;&quot;be able to realise the difference&quot; between current and next generation technologies&lt;br /&gt;
It is widely believed that Sony will reveal PlayStation 4 at E3 next year, if not sooner.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;More information on the site: &lt;a href=&quot;http://www.computerandvideogames.com/354391/sony-we-wont-show-ps4-until-it-can-demonstrate-a-significant-leap/&quot; target=&quot;_blank&quot;&gt;http://www.computerandvideogames.com&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/4938455681984975687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/07/sony-we-wont-show-ps4-until-it-can.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/4938455681984975687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/4938455681984975687'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/07/sony-we-wont-show-ps4-until-it-can.html' title='Sony: We won&#39;t show PS4 until it can demonstrate &#39;a significant leap&#39;'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-994459646944499614</id><published>2012-07-21T02:45:00.000-07:00</published><updated>2012-07-21T02:45:19.685-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>PS4 and Xbox 720 Graphics Specs Toe-to-Toe, Says Insider</title><content type='html'>&lt;b&gt;The PlayStation 4 and Xbox 720 will be on par with each other on a graphics level.&lt;/b&gt;&lt;br /&gt;
&lt;span class=&quot;imgContent imgRight&quot;&gt;&lt;a class=&quot;iZoom&quot; href=&quot;http://www.blogger.com/blogger.g?blogID=6851680587159804295&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://media.bestofmicro.com/AMD-Logo,O-L-96789-1.jpg&quot; title=&quot;&quot; /&gt;&lt;/a&gt;&lt;span class=&quot;spipLegend&quot; style=&quot;width: 200px;&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://m.bestofmedia.com/i/presencepc/design/loupe.gif&quot; style=&quot;margin-right: 3px;&quot; /&gt;Zoom&lt;/span&gt;&lt;/span&gt;IGN reports
 that the PlayStation 4, aka Orbis, may feature custom chips based on 
AMD&#39;s A8-3850 APU and Radeon HD 7670 discrete GPU. According to the 
APU&#39;s off-the-shelf specs, it packs a quad-core 2.9 GHz processor an an 
integrated HD 6550D graphics core. The APU will work in tandem with the 
dedicated HD 7670 GPU which is clocked up to 1 GHz, supports DirectX 11,
 and is accompanied by 1 GB of dedicated VRAM.&lt;br /&gt;
On a discrete graphics level, sources say that the PlayStation 4 will
 be &quot;toe-to-toe&quot; with Microsoft&#39;s Xbox 720, as the latter console will 
reportedly use AMD&#39;s HD 6670 card. The HD 7670 is actually a re-branding
 of last year&#39;s HD 6670 featuring the same specs across the board. It&#39;s 
an entry-level GPU by today&#39;s standards, costing around $74.99 USD, but 
capable of cranking out just over 30 FPS in Metro 2033 and Crysis 2 with
 the settings at high and the resolution cranked up to 1920 x 1080.&lt;br /&gt;
The PlayStation 3 will reportedly have the edge over Microsoft&#39;s new 
console thanks to the APU&#39;s built-in graphics core. But performance will
 likely be better on both systems because of their lightweight operating
 system and games that are optimized for one specific hardware set. Like
 Apple&#39;s iOS, game studios tend to gravitate to consoles because it&#39;s 
cheaper to develop thanks to a limited number of hardware sets, and 
because they simply generate better revenue.&lt;br /&gt;
Previous reports indicated that the PlayStation 4 will feature two 
GPUs, but they would work separately instead of in CrossFire mode. Yet 
this latest rumor makes more sense, as the discrete HD 7670 GPU and the 
HD 6550D graphics core in the APU can still work together in rendering 
detailed visuals on the fly. The HD 6550D will likely run games at 
baseline specs and lower resolutions without the need for the discrete 
HD 7670 GPU. But when heavy rendering is needed, both will be in use.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;More information on the site: &lt;a href=&quot;http://www.tomshardware.com/news/PlayStation-Xbox-Radeon-APU-Orbis,15247.html&quot; target=&quot;_blank&quot;&gt;http://www.tomshardware.com&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/994459646944499614/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/07/ps4-and-xbox-720-graphics-specs-toe-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/994459646944499614'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/994459646944499614'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/07/ps4-and-xbox-720-graphics-specs-toe-to.html' title='PS4 and Xbox 720 Graphics Specs Toe-to-Toe, Says Insider'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-6307238671771473519</id><published>2012-07-20T12:56:00.000-07:00</published><updated>2012-07-20T12:56:12.640-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>You May Already Own a PlayStation 4: The Sci-Fi Implications of Last Night’s Big Sony-Gaikai News</title><content type='html'>We can always count on the people at PlayStation for planting crazy 
ideas about the future of gaming in our heads. These are the people who 
advertised the PlayStation 2 with a commercial for the PlayStation 9,
 who told us that their PS2 games would look like Pixar movies and who, 
at one time, were trying to convince us that the then-upcoming PS3 would
 be more powerful if it was on the same home network as a refrigerator 
that had its own PS3-style computer chip. Or was it a toaster? It 
doesn&#39;t matter. It didn&#39;t happen.
&lt;br /&gt;
With Sony&#39;s continued refusal to say anything about the PS4 (psst. Codename Orbis!),
 the world of PlayStation has become all too much in the present. This 
is not what we demand from Sony. We demand sci-fi from Sony. Last night,
 we got that.&lt;br /&gt;
&amp;nbsp;&lt;img alt=&quot;&quot; class=&quot;rg_hi uh_hi&quot; data-height=&quot;167&quot; data-width=&quot;302&quot; height=&quot;110&quot; id=&quot;rg_hi&quot; src=&quot;https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcROg_KEtl6Aqu2_KtMQqfgDBVUno-iyHJvglH6sLMzrLyJ0ANDPMw&quot; style=&quot;height: 167px; width: 302px;&quot; width=&quot;200&quot; /&gt;&lt;br /&gt;
It&#39;s time to think about the future of PlayStation in crazy ways again, now that they spent about a third of a billion dollars on an outfit called Gaikai. &lt;br /&gt;
Gaikai is a cloud gaming service,
 which is not as boring as it sounds. It&#39;s a technology, similar to 
OnLive, that zaps video game graphics and sound into your home from 
servers faraway while you zap inputs from your game controller back up 
to those same servers. This tech is what enables Gaikai to let you play &lt;i&gt;Alan Wake&lt;/i&gt; on a web browser or &lt;i&gt;Mass Effect 3&lt;/i&gt;
 on Facebook. All of the processing that a console would do is happening
 far, far away, well outside your living room or home. When Gaikai 
works, you&#39;re essentially able to play video games with an &lt;i&gt;extremely&lt;/i&gt; long controller cord that might be stretching halfway across your state or country.&lt;br /&gt;
Here&#39;s the Xbox 360, PS3 game &lt;i&gt;Bulletstorm&lt;/i&gt; running in the Google Chrome web browser, for example.&lt;br /&gt;
Sony is now in the process of buying Gaikai. Specifically, Sony 
Computer Entertainment (aka PlayStation) is buying them. That&#39;s got 
people dreaming that the idea of the game console as some sort of 
physical box that you bring into your home could be going extinct. Who 
would need to buy a PlayStation 4, the thinking goes, if you could use 
Gaikai to stream PS4—level-no, let&#39;s just say actual PlayStation 
4—graphics and sound into your living room through your computer while 
you send commands from a DualShock controller back upstream?&lt;br /&gt;
Gaikai and Sony could make your need to buy a new game console 
irrelevant, right? Why, you could just stream in PS4 games through your…
 PS3! And do the same for PS5, PS6 and PS7. End of hardware cycles. End 
of console generations.&lt;br /&gt;
Well, no.&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;rg_hi uh_hi&quot; data-height=&quot;189&quot; data-width=&quot;267&quot; height=&quot;453&quot; id=&quot;rg_hi&quot; src=&quot;https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcTgTu7mK2I__XHHishTdRoy64_pIIiPVJeSdF-xB0-D81_cVYa6&quot; style=&quot;height: 189px; margin-left: auto; margin-right: auto; width: 267px;&quot; width=&quot;640&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
That&#39;s the kind of sci-fi future you might foresee if you were the 
kind of person who really expected the PlayStation 3 to ship with the 
ability to output to two HDTVs at once (they cut that before shipping).&lt;br /&gt;
Gaikai won&#39;t make console hardware obsolete, because Gaikai doesn&#39;t 
run everywhere. It requires a stable and fast Internet connection. The company&#39;s FAQ
 asks for &quot;5+ megabits [downstream], but many demos will still work 
around 3 megabits&quot;. That&#39;s fine, except it doesn&#39;t work in my house in 
Brooklyn, not if I&#39;m using my Internet connection for other things.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;More information on the site: &lt;a href=&quot;http://kotaku.com/ps4/&quot; target=&quot;_blank&quot;&gt;http://kotaku.com/ps4/&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/6307238671771473519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/07/you-may-already-own-playstation-4-sci.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/6307238671771473519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/6307238671771473519'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/07/you-may-already-own-playstation-4-sci.html' title='You May Already Own a PlayStation 4: The Sci-Fi Implications of Last Night’s Big Sony-Gaikai News'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-6175644627287665666</id><published>2012-07-19T09:50:00.000-07:00</published><updated>2012-07-19T09:50:05.483-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>PS4 Release Date - The Countdown Begins</title><content type='html'>&lt;b&gt;Playstation 4 Release Date &lt;span style=&quot;color: red;&quot;&gt;Headquarters&lt;/span&gt;&lt;/b&gt; (Continually Updated)&lt;br /&gt;
While the PlayStation 3 is just now hitting its stride, and has its 
best days still ahead of it, Sony is not one to rest on its laurels, and
 with the intense competition in the video game world at present, plans 
for the PlayStation 4&#39;s future release are already being put into 
motion. In fact not only is the PlayStation 4 getting this treatment, 
but even the PlayStation 5 and PlayStation 6 are in the early stages of 
planning and conceptualization at Sony&#39;s R&amp;amp;D labs.&lt;br /&gt;
&lt;div style=&quot;float: left; margin: 8px 8px 8px 0;&quot;&gt;
&lt;ins style=&quot;border: medium none; display: inline-table; height: 250px; margin: 0px; padding: 0px; position: relative; visibility: visible; width: 300px;&quot;&gt;&lt;/ins&gt;&lt;br /&gt;
&lt;img alt=&quot;PS4 Release Date&quot; src=&quot;http://www.ps4playstation4.com/images/PS4-Release-Date.jpg&quot; style=&quot;margin-bottom: 4px;&quot; /&gt;&lt;/div&gt;
Although we&#39;ve yet to see what the PS3 can fully do when really put 
through its paces (in fact Sony states that games currently on the 
market are not even close to pushing the system to its full potential), 
the thought of an even more powerful console looming on the horizon has 
gamers worried about the holes it will leave burning in their pockets, 
but giddy at the possibilities of what this new behemoth of a console 
will be able to pull off. Just imagine the advanced hardware on this 
thing, it will be insane!&lt;br /&gt;
&lt;b&gt;The Question Everyone Wants the Answer To...&lt;/b&gt;&lt;br /&gt;
As a result, the question on everyone&#39;s mind is, when will the 
PlayStation 4 see the light of day?!?!? While Sony has not released any 
official information concerning the system&#39;s future launch, the 
generally accepted release date is pegged as &lt;b&gt;late 2012&lt;/b&gt;,
 which would follow the trend of Sony&#39;s previous console generations. 
The PlayStation 1 was first released in late 1994 in Japan and 1995 
throughout the rest of the world. The PlayStation 2 hit stores in 2000, 
giving the PS1 a retail shelf life of 6 years from its Japanese launch. 
Likewise, the PlayStation 3 came out in 2006, 6 years after the release 
of the PS2. Following this trend that Sony has established would give us
 a late 2012 release for the PS4.&lt;br /&gt;
&lt;img alt=&quot;CEO of Crytek Cevat Yerli&quot; src=&quot;http://www.ps4playstation4.com/images/ceo_crytek_Cevat_Yerli.jpg&quot; style=&quot;border: 1px solid #D9E0E6; float: right; margin: 0 0 10px 10px;&quot; /&gt;
&lt;br /&gt;
Other rumors have also circulated of late which backs up these 
claims. At a Game Developer&#39;s Conference in Germany, the CEO of Crytek 
announced that his company&#39;s development of their next-generation 
graphics engine, the CryEngine3, will release in 2012, around the same 
time a PlayStation 4 could launch. Although he stated he had no concrete
 information that the PS4 would be released around this time, and that 
even if he did, he would not be at liberty to share that information, he
 expected this to be the release window of the new system.&lt;br /&gt;
&lt;b&gt;The Business of Sales (Or How to Get a PS4 Sooner by Not Buying a PS3)&lt;/b&gt;&lt;br /&gt;
It&#39;s possible that how the PlayStation 3 fares in the current console
 war may also determine the release date of the PS4, for a couple of 
reasons. If the system continues to flounder in 3rd place in the console
 wars, failing to generate the revenue which was initially expected of 
it, Sony may be far more eager to cut their losses and rush the PS4 to 
market sooner rather than later, possibly as early as 2012.&lt;br /&gt;
If the PS3 does indeed fail to make ground on the Wii and Xbox 360, 
it may also convince Sony to try and jump the gun on the next generation
 console wars and get their system out the door first. Both the 
PlayStation 1 and PlayStation 2, which dominated their generations of 
the console wars, came to market at the same time or earlier than their 
competition. The PlayStation 1 was launched just after the Sega Saturn, 
and well before the Nintendo 64, while the PlayStation 2 was released 
before both the Xbox and Nintendo Gamecube.&lt;br /&gt;
This enabled Sony to get a head start on the competition and gave 
developers time to build their skills at developing games for the 
console, to the point that even as more powerful consoles came after, 
games released on the older system were just as good technically, 
providing no real incentive for players to move to the new consoles.&lt;br /&gt;
This same effect has worked against the PlayStation 3 to some extent,
 as though considered to be far more powerful than the Xbox 360, the one
 year head start the 360 received has allowed developers to more quickly
 maximize the system&#39;s potential, resulting in games that rivaled games 
on the PS3 when it released. Only as the system&#39;s life spans come to an 
end will we likely see the PlayStation 3 come out with games that 
clearly trump what the 360 can do graphically.&lt;br /&gt;
How Sony plans to play their hand is cause for much speculation. What
 we do know is that the PlayStation 4 is coming sooner than we may 
think, and it will take gaming to a whole new level.&lt;br /&gt;
Let us know what you think.  Will we see the PlayStation 4 within 
the next year, or is the release further off? Feel free to comment 
below. You can also join our PS4 forums to voice your opinion on everything PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;More information on the site: &lt;a href=&quot;http://www.ps4playstation4.com/ps4-release-date-countdown-begins#ps4-news-june-11-2012&quot; target=&quot;_blank&quot;&gt;http://www.ps4playstation4.com&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=6851680587159804295&quot; name=&quot;ps4-news-july-15-2012&quot;&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/6175644627287665666/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/07/ps4-release-date-countdown-begins.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/6175644627287665666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/6175644627287665666'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/07/ps4-release-date-countdown-begins.html' title='PS4 Release Date - The Countdown Begins'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-5058455019882841497</id><published>2012-07-18T05:08:00.000-07:00</published><updated>2012-07-18T05:08:22.104-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>No PS4 news until &#39;significant leap&#39; can be shown - Sony</title><content type='html'>PlayStation CEO Andrew House says company will keep new hardware under 
wraps until it can demonstrate a major advance over PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
Despite some suggestions that Sony would show new hardware during its 2012 Electronic Entertainment Expo media briefing earlier this month, the company did not utter a word about the PlayStation 4. Explaining the console&#39;s absence from the show and Sony&#39;s wider thoughts about new hardware to MCV,
 PlayStation CEO Andrew House said gamers should not expect talk of the 
PS4 until major advances over the PlayStation 3 can be shown.
&lt;br /&gt;
&lt;div class=&quot;embscreen&quot;&gt;
&lt;a href=&quot;http://www.gamespot.com/pages/image_viewer/index.php?single=1&amp;amp;path=2011%2F145%2Fplaystation_neon_57259_screen.jpg&amp;amp;caption=Sony%2Bisn%2527t%2Bready%2Bto%2Bshow%2Boff%2Bthe%2BPS4%2Bjust%2Byet%252C%2BHouse%2Bsays.&amp;amp;blog=1&amp;amp;cvr=DTj0&quot; rel=&quot;popup:imageviewer nofollow&quot;&gt;
                                &lt;img alt=&quot;Sony isn&#39;t ready to show off the PS4 just yet, House says.&quot; class=&quot;thumb&quot; src=&quot;http://image.gamespotcdn.net/gamespot/images/2011/145/playstation_neon_57259_embed.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;caption&quot;&gt;
Sony isn&#39;t ready to show off the PS4 just yet, House says.&lt;/div&gt;
&lt;/div&gt;
&quot;The right time to talk about new advances in hardware is when you can 
demonstrate a significant leap on the current experience, and something 
that is going to be attractive,&quot; he said. &quot;That remains our philosophy. 
Beyond that we have nothing to say at this point.&quot;
&lt;br /&gt;
A recent analyst report
 predicts Sony--and Microsoft--will have their respective 
future-generation consoles on store shelves by the end of next year. 
Sony&#39;s PS4 is rumored to boast the same graphics card as Microsoft&#39;s next Xbox, as well as measures to block out used games, though analysts do not find this claim likely.&lt;br /&gt;
&lt;br /&gt;
More information on the site: By  
 Eddie Makuch, News Editor &lt;a href=&quot;http://www.gamespot.com/news/no-ps4-news-until-significant-leap-can-be-shown-sony-6383238&quot; target=&quot;_blank&quot;&gt;http://www.gamespot.com&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/5058455019882841497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/07/no-ps4-news-until-significant-leap-can.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/5058455019882841497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/5058455019882841497'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/07/no-ps4-news-until-significant-leap-can.html' title='No PS4 news until &#39;significant leap&#39; can be shown - Sony'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-317919330941525284</id><published>2012-07-17T11:06:00.003-07:00</published><updated>2012-07-17T11:23:54.846-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>PS4 – what do OPM think?</title><content type='html'>&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; class=&quot;alignright size-large wp-image-3789&quot; height=&quot;451&quot; src=&quot;http://media.officialplaystationmagazine.co.uk/files/2012/01/PS4-concept-design-1024x724.jpg&quot; width=&quot;640&quot; /&gt;&lt;br /&gt;
After an E3 no-show the speculat-o-dial for &lt;a href=&quot;http://www.officialplaystationmagazine.co.uk/tag/ps4-news/&quot; target=&quot;_blank&quot;&gt;PS4&lt;/a&gt;
 is back to clueless shrug levels. There’s been talk of it being built 
from off the shelf&amp;nbsp;components,&amp;nbsp;cloud&amp;nbsp;gaming and more; but what do team 
OPM think about the next PlayStation?&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Joel Gregory, deputy editor&lt;/h3&gt;
It’s not so much a case of what I want from PS4 as when I want it. 
And the answer to that – other than yelling “NOW!” while stamping my 
feet – is ‘not a year after Microsoft’s next console’. Whatever its form
 or features, it needs to make sure of two things: that it’s not playing
 catch-up from the off, and that it’s sensibly priced. Trying to cram in
 every gizmodic-pixelising graphicsonometer under the sun will simply 
make it too pricey, and releasing too late will give the next Xbox 
another head start when it comes to the install base. I also demand it 
comes in hot pink with a diamanté-studded case.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Dave Meikleham, freelance writer&lt;/h3&gt;
I want my Orbis Sexy 64 (or whatever) to be a multimedia hub. Think 
watching 60-odd voice-activated channels simultaneously via a built-in 
projector, Back To The Future Part II-style. Failing that, I want&amp;nbsp;a 
machine with the raw horsepower capable of recreating&amp;nbsp;Pixar-quality 
graphics. PS3 can’t even nearly match the dinos in Jurassic Park (a 
19-year-old film) so again, maybe that’s&amp;nbsp;a lofty wish. More importantly,
 and realistically, I want&amp;nbsp;a system that’s easy to develop for out of 
the gate.&amp;nbsp;No more inferior ports just because of troublesome 
architecture – just brilliant games that run every bit&amp;nbsp;as smoothly as 
their Microsoft counterparts.&lt;br /&gt;
&lt;br /&gt;
More information on the site:&lt;a href=&quot;http://www.officialplaystationmagazine.co.uk/2012/06/29/ps4-what-do-opm-think/&quot; target=&quot;_blank&quot;&gt; http://www.officialplaystationmagazine.co.uk&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/317919330941525284/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/07/ps4-what-do-opm-think.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/317919330941525284'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/317919330941525284'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/07/ps4-what-do-opm-think.html' title='PS4 – what do OPM think?'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-4952789606371104724</id><published>2012-05-26T09:13:00.004-07:00</published><updated>2012-07-17T11:23:54.848-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>PS4 Specs Supposedly Leaked</title><content type='html'>&amp;nbsp;A picture has surfaced on the internet showing what could be the specifications for the next PlayStation console. If true we&#39;re in for a powerful machine, but some are saying it&#39;s far too good to be a reality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img height=&quot;299&quot; src=&quot;http://www.gameranx.com/img/12-May/ps3-specs.JPG&quot; width=&quot;400&quot; /&gt;&lt;br /&gt;
Smart bets, depending on who you ask, is that the above image is a fabrication, a fiction, something that someone with too much time on their hands have done between homework and bed time. Considering that it shows not only the specs for the PlayStation 4, but an absolute powerhouse of a console far beyond what people expect (or could justify the cost of in a console), perhaps they have a right to be cynical.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&amp;nbsp;More information on the site: &lt;a href=&quot;http://www.gameranx.com/updates/id/6936/article/ps4-specs-supposedly-leaked/&quot;&gt;http://www.gameranx.com&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/4952789606371104724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/05/ps4-specs-supposedly-leaked.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/4952789606371104724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/4952789606371104724'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/05/ps4-specs-supposedly-leaked.html' title='PS4 Specs Supposedly Leaked'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6851680587159804295.post-6568326961793926149</id><published>2012-05-13T06:38:00.000-07:00</published><updated>2012-05-13T06:41:46.765-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation 4"/><category scheme="http://www.blogger.com/atom/ns#" term="release date"/><title type='text'>PS4 release date, news and rumours</title><content type='html'>&lt;br /&gt;
&lt;figure class=&quot;img&quot; data-url=&quot;/images/zoom/937822-a/1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img alt=&quot;PS4 release date, news and rumours&quot; height=&quot;179&quot; itemprop=&quot;image&quot; src=&quot;http://cdn.mos.techradar.com//art/games_consoles/PlayStation_3/playstation_logo_ondevice2-580-75.jpg&quot; width=&quot;320&quot; /&gt;&lt;figcaption&gt;&lt;/figcaption&gt;&lt;/figure&gt;&lt;br /&gt;
&lt;div class=&quot;sharing_furniture txt13&quot;&gt;
&lt;div class=&quot;clearfix&quot;&gt;
&lt;div class=&quot;attribution&quot;&gt;
By James Rivington&amp;nbsp;&lt;time class=&quot;datePublished&quot; datetime=&quot;2012-04-05T12:00:00Z&quot;&gt;April 5th&lt;/time&gt;&lt;/div&gt;
&lt;div class=&quot;attribution&quot;&gt;
&lt;time class=&quot;datePublished&quot; datetime=&quot;2012-04-05T12:00:00Z&quot;&gt;&lt;/time&gt;PS4 rumours are slowly gathering pace&lt;/div&gt;
&lt;a class=&quot;commentCount txt11&quot; href=&quot;http://www.techradar.com/news/gaming/consoles/ps4-release-date-news-and-rumours-937822#article-comments&quot;&gt;&lt;span class=&quot;comments-total-text&quot;&gt; &lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
Sony is yet to confirm the existence of the PS4 games console, but it exists out there somewhere - you can be sure of that.The latest rumours suggest that Sony is calling the PS4 &#39;Orbis&#39;.
 This comes from a source speaking to Kotaku &quot;who is not authorised to 
talk publicly about next-gen hardware but has shared correct 
information&quot; with them before.&lt;br /&gt;
&lt;div class=&quot;boxout-1&quot;&gt;
&lt;br /&gt;
&lt;figure style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img alt=&quot;xbox&quot; height=&quot;179&quot; src=&quot;http://cdn3.mos.techradar.com//art/games_consoles/Xbox_360/xbox_x_controller-580-90.jpg&quot; width=&quot;320&quot; /&gt;&lt;/figure&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;
Assuming the Orbis name is accurate, it&#39;s still unclear whether the name is a codename like Durango or whether the console will literally be called the Sony PlayStation Orbis instead of the Sony PS4.&lt;br /&gt;
The
 name does make some kind of sense if you combine it with the word 
&#39;Vitae&#39; (or Vita). Orbis Vitae translates from Latin as &#39;circle of life&#39;
 and hints at some serious synergy between the PS4 and the PS Vita.&lt;br /&gt;
It could be a red herring, of course, but with the Vita already communicating fairly competently with the PS3, it seems highly likely that this will be the case. So what can we expect from the PlayStation 4?&lt;br /&gt;
&lt;h4&gt;

&lt;b&gt;PS4 likely to pack AMD CPU and graphics power&lt;/b&gt;&lt;/h4&gt;
The
 same source who revealed the PlayStation Orbis name also mentioned that
 the PS4 is currently penciled in as packing an AMD x64 CPU and 28nm &lt;a href=&quot;http://en.wikipedia.org/wiki/Southern_Islands_%28GPU_family%29&quot;&gt;AMD Southern Islands&lt;/a&gt; graphics power.&lt;br /&gt;
The
 source doesn&#39;t go into any detail about what revision of AMD CPU 
hardware it&#39;s going to be using, but it could be the forthcoming 
Piledriver revision of the weak Bulldozer architecture from the AMD FX-8150 CPU.&lt;br /&gt;
&lt;div class=&quot;boxout-1&quot;&gt;
&lt;figure style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img alt=&quot;wii u&quot; height=&quot;179&quot; src=&quot;http://cdn2.mos.techradar.com//images/wii-u-580-100.jpg&quot; width=&quot;320&quot; /&gt;&lt;/figure&gt;&lt;b&gt;Next-gen gaming&lt;/b&gt;&lt;br /&gt;
&lt;/div&gt;
Piledriver
 is also going to be used in the upcoming Trinity APU, which incorporate
 both CPU and GPU components on die, but the first iterations of that 
particular chip possibly wont come with the 28nm GPU part. Subsequent 
APUs are scheduled to include Southern Island components, so that is 
still a possibility.&lt;br /&gt;
Meanwhile, IGN reports that the PS4 will be powered specifically by the AMD Radeon HD 7670 chip and the A8-3850 APU.&lt;br /&gt;
If
 that&#39;s true, it really is a big surprise. Those chips aren&#39;t even the 
best that AMD currently has to offer - so by the time the PS4 goes on 
sale it would be woefully lacking in power compared to the latest AMD 
tech, let alone the most advanced chips from Nvidia and Intel.&lt;br /&gt;
By 
2014, Intel will be shipping 14nm - or possibly even 11nm - CPUs and 
with that amount of transistors on a die, we&#39;re talking serious 
performance and efficiency gains.&lt;br /&gt;
&lt;div class=&quot;boxout-1&quot;&gt;
&lt;figure style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img alt=&quot;xbox 720&quot; height=&quot;179&quot; src=&quot;http://cdn.mos.techradar.com//art/games_consoles/Xbox_360/xbox2-580-100.jpg&quot; width=&quot;320&quot; /&gt;&lt;/figure&gt;&lt;b&gt;Next-gen gaming&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.techradar.com/news/gaming/consoles/xbox-720-release-date-news-and-rumours-937167&quot;&gt;&lt;/a&gt;&lt;/div&gt;
So
 it&#39;s for this reason that we suspect - or hope - that early PS4 
development kits may currently be using these AMD chips, but the final 
PS4 will most likely pack something a little more special. If that&#39;s not
 the case, it&#39;s time for hardcore gamers to start worrying.&lt;br /&gt;
According
 to the source of these rumours, Sony is attempting to get 4K gaming out
 the door with the PS4, along with full HD 1080p 3D gaming for the first
 time. We don&#39;t think it would even be possible to achieve this kind of 
output with the Southern Islands GPUs unless some kind of multi-GPU 
set-up is being used.&lt;br /&gt;
The Playstation 4 would also need to have 
some serious graphics memory inside it to cope with outputting to such 
high-resolution screens as 4K.&lt;br /&gt;
So we fully expect the launch specifications to be far more impressive.&lt;br /&gt;
There were actually  &lt;a href=&quot;http://myona.com/2011/08/09/will-ps4-go-for-nvidia%E2%80%99s-project-denver/&quot;&gt;some previous rumours&lt;/a&gt; that PS4 could use Nvidia&#39;s ARM-based &lt;a href=&quot;http://blogs.nvidia.com/2011/01/project-denver-processor-to-usher-in-new-era-of-computing/&quot;&gt;Project Denver&lt;/a&gt; but this now seems quite unlikely.&lt;br /&gt;
It&#39;s
 far more probable that AMD is offering Sony and Microsoft (which is 
rumoured to also be using this AMD hardware in its XBox 720) heavily 
subsidised access to its CPU and GPU tech. AMD is currently being beaten
 by both Intel and Nvidia in the CPU and GPU markets, and so we reckon 
AMD needs these consoles almost as much as Sony and Microsoft do.&lt;br /&gt;
&lt;h4&gt;

Backwards compatibility&lt;/h4&gt;
When
 the original original PS3 unit shipped, it contained a chip that gave 
it the ability to play PS2 games. Subsequent iterations of hardware 
omitted this chip and so the backwards compatibility was condemned to 
death.&lt;br /&gt;
Current rumours suggests that the PS4 will completely 
ignore the possibility of backwards compatibility and focus firmly on 
the next generation. So if you want to continue playing your PS3 games, 
keep hold of your PS3s, kids.&lt;br /&gt;
&lt;h4&gt;

Second hand games on the way out?&lt;/h4&gt;
More
 rumours suggest that Sony is going in the same direction as Microsoft 
in that it wants to kill off the second hand games market. Current 
industry wisdom suggests that future PS4 games might be tied to your 
Sony Entertainment Network account and will thus then have no resale 
value. That&#39;s a similar approach as used by PC developers using Steam so
 we reckon this is a likely development. Doesn&#39;t mean we&#39;re happy about 
it, though.&lt;br /&gt;
&lt;h4&gt;

What are the PS4 features we&#39;d most like to see?&lt;/h4&gt;
PS4info dreams of a next-gen PlayStation with a &lt;a href=&quot;http://ps4info.com/2011/01/12/ps4-cpu-vs-ps3-cpu/&quot;&gt;32nm Cell processor an up to 16 SPEs&lt;/a&gt;, double the number in the PlayStation 3. While over on gamrConnect, there&#39;s talk of &lt;a href=&quot;http://gamrconnect.vgchartz.com/thread.php?id=123649&quot;&gt;a greater partnership with Google&lt;/a&gt;. Sony&#39;s new fondness for Android on the Xperia Play is an interesting strategy.&lt;br /&gt;
Blu-ray
 on the PlayStation 4 is a dead cert. While digital distribution is 
undoubtedly the way forward, not every PlayStation owner has access to a
 fast broadband connection. &lt;br /&gt;
&lt;a href=&quot;http://www.develop-online.net/news/35717/Hirai-Digital-era-over-ten-years-away&quot;&gt;As Kaz Hirai told Develop&lt;/a&gt;,
 &quot;we do business in parts of the world where network infrastructure 
isn&#39;t as robust as one would hope. There&#39;s always going to be 
requirement for a business of our size and scope to have a physical 
medium.&quot;&lt;br /&gt;
As for the PlayStation 4 controller, Dr. Richard Marks 
(Sony Computer Entertainment&#39;s US R&amp;amp;D manager of special projects) 
says that &quot;anything that lets us get the player&#39;s intent into the system
 more&quot; is technology they&#39;ll be looking at. No brain wave gaming just yet.&lt;br /&gt;
&lt;div class=&quot;webonly&quot;&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check out our wishlist PS4 video, to see what we are seeking in the next-gen console below:&lt;/div&gt;
&lt;h4&gt;

PS4 release date&lt;/h4&gt;
Latest rumours suggest that the PS4 will launch in time for Christmas 2013, though Sony are remaining quiet on the issue.&lt;br /&gt;
VG247 is quoting an anonymous source
 (always a bad start to a rumour) as saying that Sony believes it is in a
 position to get the PS4 out of the door before the launch of 
Microsoft&#39;s Xbox 720.&lt;br /&gt;
We remember, of course, how Microsoft 
managed to launch the 360 a full year before the PS3 went on sale and 
that enabled it to gain a huge headstart, despite all sorts of technical
 faults and expensive repair bills.&lt;br /&gt;
So it&#39;s a no-brainer that Sony
 will be looking to make sure that doesn&#39;t happen this time. How it can 
be so sure of beating Microsoft to the punch is another matter though, 
and as usual we&#39;d take these anonymous comments with a glass of salty 
water.&lt;br /&gt;
Meanwhile, if you side with the likes of &lt;a href=&quot;http://www.itproportal.com/2011/02/23/why-sony-holding-back-playstation-4-gaming-console/&quot;&gt;ITProPortal&lt;/a&gt;,
 you might believe that &quot;the whole concept of a single lounge-bound 
gaming device may become obsolete&quot;. The future of gaming may well lie in
 a more portable device/controller that you can play on the move or plug
 into your TV. Epic&#39;s Mark Rein has some interesting thoughts on this &lt;a href=&quot;http://www.develop-online.net/news/36015/Epic-boss-sees-next-gen-consoles-going-mobile&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;
Senior execs for a big US retailer &lt;a href=&quot;http://www.strategyinformer.com/news/13471/retailer-720-and-ps4-not-out-til-2014&quot;&gt;told their shareholders&lt;/a&gt;
  that they don&#39;t expect the Xbox 720 and PlayStation 4 til 2014. That 
seems like a good guess to us, even though Sony has always said the PS3 
will have a 10-year life cycle (which began in 2006).&lt;br /&gt;
Bethesda&#39;s Todd Howard, game director for the blockbuster &lt;i&gt;Elder Scrolls V: Skyrim&lt;/i&gt;, also says that gamers should not expect follow-ups to the PS3 and Xbox 360 until 2014, at the very earliest.&lt;br /&gt;
Speaking to &lt;i&gt;PSM3&lt;/i&gt;  magazine,
 the Bethesda exec said that gamers were happy with the  current 
generation of console tech and that he didn&#39;t expect to see an Xbox 720 or a PS4 before 2014.&lt;br /&gt;
Long live PlayStation 3!&lt;br /&gt;
&amp;nbsp;Source :&lt;a href=&quot;http://www.techradar.com/news/gaming/consoles/ps4-release-date-news-and-rumours-937822&quot; target=&quot;_blank&quot;&gt;http://www.techradar.com&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://newsps4.blogspot.com/feeds/6568326961793926149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://newsps4.blogspot.com/2012/05/ps4-release-date-news-and-rumours.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/6568326961793926149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6851680587159804295/posts/default/6568326961793926149'/><link rel='alternate' type='text/html' href='http://newsps4.blogspot.com/2012/05/ps4-release-date-news-and-rumours.html' title='PS4 release date, news and rumours'/><author><name>Auras</name><uri>http://www.blogger.com/profile/17108787110820738456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>