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<title>PLOOB.COM - Gaming 2.0</title>
<link>http://www.ploob.com/</link>

<pubDate>Fri, 04 Jul 2008 04:33:38 GMT</pubDate>
<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/Ploob" type="application/rss+xml" /><item><title>Wii Fit is a Gimmick [235]</title>
<description>
<![CDATA[<p><center><img src="http://www.ploob.com/images/44.jpg" width="347" height="258" /></center><br />
Is there anyone out here who is still playing Brain Age?  I dropped it shortly after I bought it after all of the hype, and so did everyone else I know who got caught up in the Brain Age phenomenon a couple of years ago.</p>

	<p>With the release of Wii Fit this week, Nintendo continues its quest to crucify the game industry on a cross of sensationalism and hype.  Instead of pushing the boundaries of gaming with innovation, storytelling, and design, Shigeru Miyamoto and his crew have now chosen to lump game consoles in with the Thigh Master, Ab Roller, Soloflex and all of the other home exercise equipment that is now sitting and collecting dust in basements across America.  It&#8217;s too early to tell yet, but both the game industry and gamers will be feeling the negative aftershocks of the Wii for years to come&#8230;</p>

	<p>It&#8217;s easy to create a novelty.  It&#8217;s hard to create art. </p>]]>
</description>
<link>http://www.ploob.com/2008/05/23/wii-fit-is-a-gimmick</link>
<pubDate>Fri, 23 May 2008 08:17:17 GMT</pubDate>
<dc:creator>Jon</dc:creator>
<guid isPermaLink="false">tag:www.ploob.com,2008-05-23:e31e03aff3ab3b702bba22c7fe59ce55/d68b8f8e539c0350c69a297c94005d14</guid>
</item>
<item><title>The Storytelling of GTAIV</title>
<description>
<![CDATA[<p>The biggest shame of the Grand Theft Auto series is that, because the media focuses so much on this stereotype of the violent, gratuitously sexual video game, the level of storytelling and writing is lost.</p>

	<p>Everything that&#8217;s been in the media the past week or so &#8211; the killing, the sex, the crime, the prostitutes, the drunk driving &#8211; the naughty thrills you get from those things are all short-lived.  Once you&#8217;ve done it a few times, it just becomes standard operating procedure in the game.</p>

	<p>After spending some quality time with <span class="caps">GTAIV</span>, the thing that continues to blow me away is the phenomenal writing.  Niko Bellic&#8217;s journey through Liberty City isn&#8217;t defined by an endless spree of killing and sex (although those things are a part of his story).  It is defined by the richness of the characters he meets &#8211; from Roman&#8217;s bottomless optimism to Dimitri&#8217;s conflicted sense of reality.  You&#8217;re blown away by the depth of each new character you meet &#8211; you want to get to know them, their story, and how they make it in the rough world.</p>

	<p>The most powerful thing in the game is this basic human connection that Niko makes with all of the people he encounters along the way.  Yes, the game has a lot of horrible stuff &#8211; killing, sex, whatever &#8211; but anyone who can get past that savagery is rewarded with a beautiful story and the great sense of humanity that each character in that story brings.</p>

	<p>&#8220;You can change the game, Niko Bellic, but you can&#8217;t change the rules.&#8221; &#8211; Dimitri</p>]]>
</description>
<link>http://www.ploob.com/2008/05/03/the-storytelling-of-gtaiv</link>
<pubDate>Sat, 03 May 2008 22:25:14 GMT</pubDate>
<dc:creator>Jon</dc:creator>
<guid isPermaLink="false">tag:www.ploob.com,2008-05-03:e31e03aff3ab3b702bba22c7fe59ce55/c476b5b981d6b4d30e16ceb8eb223c79</guid>
</item>
<item><title>The Demise of HD-DVD and the PS3</title>
<description>
<![CDATA[<p>With <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16837">last week&#8217;s</a> announcement about Warner Brothers choosing Blu-ray and <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16892">today&#8217;s</a>   news that New Line and <span class="caps">HBO</span> will do the same, the PS3 is suddenly looking like a much nicer piece of electronics.  I&#8217;ve gotta say that I thought it was just classic Sony at first &#8211; building their own media format (e.g. Betamax, Memory Stick) that no one else would end up using.  But now it looks like, for once, Sony might actually be the victor.</p>

	<p>The question is, what does this mean for PS3 sales?  2007 was year of the Wii &#8211; could 2008 be PS3&#8217;s turn?  And where does this leave the 360?  This might be just the thing Sony needed to prompt consumers to take that jump with their wallets.</p>]]>
</description>
<link>http://www.ploob.com/2008/01/09/the-demise-of-hd-dvd-and-the-ps3</link>
<pubDate>Thu, 10 Jan 2008 00:25:28 GMT</pubDate>
<dc:creator>Jon</dc:creator>
<guid isPermaLink="false">tag:www.ploob.com,2008-01-09:e31e03aff3ab3b702bba22c7fe59ce55/7e7a4a6ad54b02227baf7da220386d1e</guid>
</item>
<item><title>Ploob Games of the Year (2006)</title>
<description>
<![CDATA[<p>2006 was a big year for video games.  The next generation of consoles began, with the launch of the PS3 and Wii.  The Xbox 360 hit its stride, recovering from its many troubles that started at launch.  Beyond the hardware, we also saw many interesting developments in  the games in terms of both graphical and design achievement.  Here, we&#8217;ll go through the most significant games of the year that was.</p>

	<ul>
		<li><strong>Brain Age (DS).</strong> Definitely one of the most unique games ever created, Brain Age proved that video games aren&#8217;t just for kids &#8211; they can appeal to a much wider audience.  It was the first game and probably the best example that really embodied Nintendo&#8217;s new mass-market casual-gamer strategy.  The sales figures and media coverage sent the strong statement that, hey, even though the company has really failed the past couple generations, maybe they&#8217;re on to something here.  While I estimate that most everyone got bored with Brain Age about a month after they bought it, the game has its place in history as a significant step in game design for non-traditional markets.</li>
	</ul>

	<ul>
		<li><strong>Okami (PS2).</strong> Imho one of the most visually stunning games ever created, Okami was the counterpoint to all of the fanboys who had then jumped on Nintendo&#8217;s bandwagon of &#8220;graphics don&#8217;t matter.&#8221;  The beautiful art and unique visual style showed us that graphics indeed do matter, and, when done right, can elevate the gameplay experience to a whole different level.  The celestial brush and use of a wolf as the main character in a <span class="caps">RPG</span> were contributions in the area of incremental innovation in game design.</li>
	</ul>

	<ul>
		<li><strong>World of Warcraft (PC)</strong> While a lot of the gaming world was distracted with the excitement over the new consoles, <em>WoW</em> continued to chug along, gaining massive amounts of subscribers and pretty much kicking everyone else&#8217;s ass.  I&#8217;m not sure what I can say that hasn&#8217;t beed said about this game already.  It just dominates the video gaming at the moment.</li>
	</ul>

	<ul>
		<li><strong>Pocketbike Racers, Big Bumpin&#8217;, and Sneak King (Xbox/360)</strong> Funding quite possibly the greatest advergames ever made, Burger King took a risk and was rewarded with sales of over 2 million copies of these games at $3.99 a piece.  I played Pocketbike Racers as much if not more than any of my other game purchases this year.  These titles were an example that video games are an ideal medium for branding and advertising, and can facilitate a more intimate relationship with your target customers.  Simplicity, fun, and silliness.</li>
	</ul>

	<ul>
		<li><strong>Gears of War (360)</strong>  With all of the hype and media coverage surrounding the Wii and PS3 launches in November, the Xbox 360 could have been very easily lost and forgotten.  It needed something big, something epic, something truly badass.  That something was <em>Gears of War</em>.  <em>Gears</em> made it apparent that the 360 wasn&#8217;t going down without a fight.  The fight didn&#8217;t come in the form of AARP-approved motion-sensitive controls, massive computing power, or blu-ray.  It came in the form of chainsaw bayonets, torque bows, and copious amounts of splattering blood.        And it came in the form of flawless execution.  <em>Gears</em> sent a strong message:  it&#8217;s hardcore gamers who have brought this industry this far, and companies who work hard to serve the hardcore will be rewarded in kind.</li>
	</ul>

	<p>... so those are my picks &#8211; what are yours?</p>]]>
</description>
<link>http://www.ploob.com/2007/01/02/ploob-games-of-the-year-2006</link>
<pubDate>Wed, 03 Jan 2007 04:25:46 GMT</pubDate>
<dc:creator>Jon</dc:creator>
<guid isPermaLink="false">tag:www.ploob.com,2007-01-02:e31e03aff3ab3b702bba22c7fe59ce55/a2b5d284b124ae8c7dc28a6ed84772fb</guid>
</item>
<item><title>The New Straps</title>
<description>
<![CDATA[<p>Just got the new Wii wrist straps in the mail.  First impressions are that they are still pretty thin.  They look almost the same as the old ones. </p>

	<p>If I can work up the motivation to actually turn on the Wii, I&#8217;ll report it up.</p>]]>
</description>
<link>http://www.ploob.com/2006/12/29/the-new-straps</link>
<pubDate>Fri, 29 Dec 2006 21:31:41 GMT</pubDate>
<dc:creator>Jon</dc:creator>
<guid isPermaLink="false">tag:www.ploob.com,2006-12-29:e31e03aff3ab3b702bba22c7fe59ce55/9cb583c78669a88b55ad80a09a610db6</guid>
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