<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-8413552865434864563</atom:id><lastBuildDate>Thu, 16 Feb 2012 13:50:30 +0000</lastBuildDate><category>geometry</category><category>terrain</category><category>New Zealand</category><category>Gamebryo LightSpeed</category><category>game development</category><category>stream processing</category><category>Nintendo Wii</category><category>Gamebryo</category><category>Emergent Game Technologies</category><category>LightSpeed</category><category>EGT</category><title>The Unofficial Emergent Game Technologies</title><description>The unofficial podcast from Emergent Game Technologies
(EGT). EGT builds tools, technology, and relationships
people can use and extend to tellthe stories and create the rich interactive experiences they want to make.

I'm the Product Manager
for the Gamebryo engine.</description><link>http://egtpm.blogspot.com/</link><managingEditor>noreply@blogger.com (egtpm)</managingEditor><generator>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/PodcastEGTPM" /><feedburner:info uri="podcastegtpm" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:copyright>Copyright 2008 Adam Creighton</media:copyright><media:thumbnail url="http://www.adamcreighton.com/podcast/egtpm/images/EGTPM_MangAdam_headshot_small_Web_gaming.jpg" /><media:keywords>gaming,video,games,visual,simulation,3D,interactive,entertainment,PC,gaming,middleware,game,engine</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Video Games</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Other Games</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Technology/Tech News</media:category><itunes:owner><itunes:email>info@emergent.net</itunes:email><itunes:name>Adam Creighton</itunes:name></itunes:owner><itunes:author>Adam Creighton</itunes:author><itunes:explicit>no</itunes:explicit><itunes:image href="http://www.adamcreighton.com/podcast/egtpm/images/EGTPM_MangAdam_headshot_small_Web_gaming.jpg" /><itunes:keywords>gaming,video,games,visual,simulation,3D,interactive,entertainment,PC,gaming,middleware,game,engine</itunes:keywords><itunes:subtitle>Emergent Game Technologies podcast with Adam Creighton, Product Manager for EGT.</itunes:subtitle><itunes:summary>Adam Creighton (Product Manager for EGT), and various guests discuss topics of interest for EGT licensees, middleware vendors, and the gaming, film, and visual simulation interactive industries.</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games" /></itunes:category><itunes:category text="Technology"><itunes:category text="Tech News" /></itunes:category><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8413552865434864563.post-8384345288269211756</guid><pubDate>Fri, 05 Jun 2009 22:28:00 +0000</pubDate><atom:updated>2009-06-06T20:05:04.916-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Gamebryo LightSpeed</category><category domain="http://www.blogger.com/atom/ns#">Gamebryo</category><category domain="http://www.blogger.com/atom/ns#">EGT</category><category domain="http://www.blogger.com/atom/ns#">LightSpeed</category><category domain="http://www.blogger.com/atom/ns#">Emergent Game Technologies</category><title>20090605_EGTPodcst: E3</title><description>&lt;a href="http://www.adamcreighton.com/podcast/egtpm/20090605_EGTPodcst.mp3"&gt;Get the podcast.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This session is with &lt;a href="http://whatmakesyouthinkimnot.wordpress.com/"&gt;Dan Amerson&lt;/a&gt; (Technical Director), and &lt;a href="http://beautifulpixels.blogspot.com/"&gt;Vincent Scheib&lt;/a&gt; (Architect).&lt;br /&gt;&lt;br /&gt;We use the Electronic Entertainment Expo (E3) as a launching point to discuss the motion capture and waggle and other announcements from the Big 3 Platforms, growing gaming market share, the games of E3, updates from licensees of Emergent Game Technologies, and ... the awesome that is Twitter.&lt;br /&gt;&lt;br /&gt;Besides being a Technical Director for &lt;a href="http://www.emergent.net/"&gt;Emergent Game Technologies&lt;/a&gt;, &lt;a href="http://whatmakesyouthinkimnot.wordpress.com/"&gt;Dan&lt;/a&gt; practices the martial arts, and wonders if he’s a super hero. He's currently on an "information-low diet", and very zen about it.&lt;br /&gt;&lt;br /&gt;In addition to being an architect for &lt;a href="http://www.emergent.net/"&gt;Emergent Game Technologies&lt;/a&gt;, &lt;a href="http://beautifulpixels.blogspot.com/"&gt;Vincent Scheib&lt;/a&gt; loves the pixels, and loves to make them dance at his capricious whims.&lt;br /&gt;&lt;br /&gt;Aside from being a product manager at EGT, &lt;a href="http://www.adamcreighton.com/"&gt;Adam&lt;/a&gt; is a &lt;a href="http://www.adamcreighton.com/resume.html"&gt;professional actor&lt;/a&gt;, and wrestles llamas. And is trying to get Dan out of his zen-like state.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8413552865434864563-8384345288269211756?l=egtpm.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/PodcastEGTPM/~3/2xsF0zSKsQM/20080605egtpodcst-e3.html</link><author>info@emergent.net (Adam Creighton)</author><thr:total>0</thr:total><media:content url="http://feedproxy.google.com/~r/PodcastEGTPM/~5/MwDPZ01AcQY/20090605_EGTPodcst.mp3" fileSize="21939095" type="audio/x-mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Get the podcast. This session is with Dan Amerson (Technical Director), and Vincent Scheib (Architect). We use the Electronic Entertainment Expo (E3) as a launching point to discuss the motion capture and waggle and other announcements from the Big 3 Plat</itunes:subtitle><itunes:author>Adam Creighton</itunes:author><itunes:summary>Get the podcast. This session is with Dan Amerson (Technical Director), and Vincent Scheib (Architect). We use the Electronic Entertainment Expo (E3) as a launching point to discuss the motion capture and waggle and other announcements from the Big 3 Platforms, growing gaming market share, the games of E3, updates from licensees of Emergent Game Technologies, and ... the awesome that is Twitter. Besides being a Technical Director for Emergent Game Technologies, Dan practices the martial arts, and wonders if he’s a super hero. He's currently on an "information-low diet", and very zen about it. In addition to being an architect for Emergent Game Technologies, Vincent Scheib loves the pixels, and loves to make them dance at his capricious whims. Aside from being a product manager at EGT, Adam is a professional actor, and wrestles llamas. And is trying to get Dan out of his zen-like state.</itunes:summary><itunes:keywords>gaming,video,games,visual,simulation,3D,interactive,entertainment,PC,gaming,middleware,game,engine</itunes:keywords><feedburner:origLink>http://egtpm.blogspot.com/2009/06/20080605egtpodcst-e3.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/PodcastEGTPM/~5/MwDPZ01AcQY/20090605_EGTPodcst.mp3" length="21939095" type="audio/x-mpeg" /><feedburner:origEnclosureLink>http://www.adamcreighton.com/podcast/egtpm/20090605_EGTPodcst.mp3</feedburner:origEnclosureLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8413552865434864563.post-6014068783644878590</guid><pubDate>Sat, 13 Dec 2008 00:09:00 +0000</pubDate><atom:updated>2008-12-15T14:46:11.714-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Gamebryo</category><category domain="http://www.blogger.com/atom/ns#">Nintendo Wii</category><category domain="http://www.blogger.com/atom/ns#">game development</category><category domain="http://www.blogger.com/atom/ns#">EGT</category><title>20081212_EGTPodcst: Gamebryo 2.6</title><description>&lt;a href="http://www.adamcreighton.com/podcast/egtpm/20081212_EGTPodcst.mp3"&gt;Get the podcast.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This much-delayed podcast is with &lt;a href="http://whatmakesyouthinkimnot.wordpress.com/"&gt;Dan Amerson&lt;/a&gt; (Technical Director, &lt;a href="http://www.emergent.net/gamebryo"&gt;Gamebryo&lt;/a&gt;), and the topic is the recently released Gamebryo 2.6.&lt;br /&gt;&lt;br /&gt;This podcast was actually recorded prior to the release of Gamebryo 2.6 (now available), which explains references to "super secret" features, funny at the time. Now, not so much.&lt;br /&gt;&lt;br /&gt;We discuss the animation system performance improvements, 2.3 to 2.5 to 2.6, and Nintendo Wii functionality (among other things).&lt;br /&gt;&lt;br /&gt;Besides being a Technical Director for &lt;a href="http://www.emergent.net/"&gt;Emergent Game Technologies&lt;/a&gt;, &lt;a href="http://whatmakesyouthinkimnot.wordpress.com/"&gt;Dan&lt;/a&gt; practices the martial arts, and wonders if he’s a super hero.&lt;br /&gt;&lt;br /&gt;Aside from being a product manager at EGT, &lt;a href="http://www.adamcreighton.com/"&gt;Adam&lt;/a&gt; is a &lt;a href="http://www.adamcreighton.com/resume.html"&gt;professional actor&lt;/a&gt;, and wrestles llamas.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8413552865434864563-6014068783644878590?l=egtpm.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/PodcastEGTPM/~3/ohhuhisa1pg/20081212egtpodcst-gamebryo-26.html</link><author>info@emergent.net (Adam Creighton)</author><thr:total>1</thr:total><media:content url="http://feedproxy.google.com/~r/PodcastEGTPM/~5/7R20YRKi52w/20081212_EGTPodcst.mp3" fileSize="5333503" type="audio/x-mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Get the podcast. This much-delayed podcast is with Dan Amerson (Technical Director, Gamebryo), and the topic is the recently released Gamebryo 2.6. This podcast was actually recorded prior to the release of Gamebryo 2.6 (now available), which explains ref</itunes:subtitle><itunes:author>Adam Creighton</itunes:author><itunes:summary>Get the podcast. This much-delayed podcast is with Dan Amerson (Technical Director, Gamebryo), and the topic is the recently released Gamebryo 2.6. This podcast was actually recorded prior to the release of Gamebryo 2.6 (now available), which explains references to "super secret" features, funny at the time. Now, not so much. We discuss the animation system performance improvements, 2.3 to 2.5 to 2.6, and Nintendo Wii functionality (among other things). Besides being a Technical Director for Emergent Game Technologies, Dan practices the martial arts, and wonders if he’s a super hero. Aside from being a product manager at EGT, Adam is a professional actor, and wrestles llamas.</itunes:summary><itunes:keywords>gaming,video,games,visual,simulation,3D,interactive,entertainment,PC,gaming,middleware,game,engine</itunes:keywords><feedburner:origLink>http://egtpm.blogspot.com/2008/12/20081212egtpodcst-gamebryo-26.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/PodcastEGTPM/~5/7R20YRKi52w/20081212_EGTPodcst.mp3" length="5333503" type="audio/x-mpeg" /><feedburner:origEnclosureLink>http://www.adamcreighton.com/podcast/egtpm/20081212_EGTPodcst.mp3</feedburner:origEnclosureLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8413552865434864563.post-2425143193594440593</guid><pubDate>Mon, 28 Jul 2008 17:24:00 +0000</pubDate><atom:updated>2008-12-15T14:44:14.197-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">stream processing</category><category domain="http://www.blogger.com/atom/ns#">Gamebryo</category><category domain="http://www.blogger.com/atom/ns#">terrain</category><category domain="http://www.blogger.com/atom/ns#">game development</category><category domain="http://www.blogger.com/atom/ns#">EGT</category><category domain="http://www.blogger.com/atom/ns#">Emergent Game Technologies</category><category domain="http://www.blogger.com/atom/ns#">New Zealand</category><category domain="http://www.blogger.com/atom/ns#">geometry</category><title>20080728_EGTPodcst: Gamebryo 2.5</title><description>&lt;a href="http://www.adamcreighton.com/podcast/egtpm/20080728_EGTPodcst.mp3"&gt;Get the podcast.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This week's guest is &lt;a href="http://whatmakesyouthinkimnot.wordpress.com/"&gt;Dan Amerson&lt;/a&gt; (Technical Director, &lt;a href="http://www.emergent.net/gamebryo"&gt;Gamebryo&lt;/a&gt;), and today's topic is the newly release Gamebryo 2.5.&lt;br /&gt;&lt;br /&gt;We discuss the geometry system redesign, Floodgate, the new mesh modifier system, the new terrain system (runtime and tools), engine enhancements, migrating from 2.3 to 2.5, have a brief discussion about New Zealand, the new product management function at EGT, our Support structure, partner programs, and the new XSI exporter (among other things).&lt;br /&gt;&lt;br /&gt;Besides being Technical Director for &lt;a href="http://www.emergent.net/"&gt;Emergent Game Technologies&lt;/a&gt;, &lt;a href="http://whatmakesyouthinkimnot.wordpress.com/"&gt;Dan&lt;/a&gt; practices the martial arts, and wonders if he’s a super hero.&lt;br /&gt;&lt;br /&gt;Aside from being a product manager at EGT, &lt;a href="http://www.adamcreighton.com/"&gt;Adam&lt;/a&gt; is a &lt;a href="http://www.adamcreighton.com/resume.html"&gt;professional actor&lt;/a&gt;, and wrestles llamas.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8413552865434864563-2425143193594440593?l=egtpm.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/PodcastEGTPM/~3/shJHWioDt0E/20080728egtpodcst-gamebryo-25.html</link><author>info@emergent.net (Adam Creighton)</author><thr:total>1</thr:total><media:content url="http://feedproxy.google.com/~r/PodcastEGTPM/~5/zjJV7cW1bkM/20080728_EGTPodcst.mp3" fileSize="31107036" type="audio/x-mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Get the podcast. This week's guest is Dan Amerson (Technical Director, Gamebryo), and today's topic is the newly release Gamebryo 2.5. We discuss the geometry system redesign, Floodgate, the new mesh modifier system, the new terrain system (runtime and to</itunes:subtitle><itunes:author>Adam Creighton</itunes:author><itunes:summary>Get the podcast. This week's guest is Dan Amerson (Technical Director, Gamebryo), and today's topic is the newly release Gamebryo 2.5. We discuss the geometry system redesign, Floodgate, the new mesh modifier system, the new terrain system (runtime and tools), engine enhancements, migrating from 2.3 to 2.5, have a brief discussion about New Zealand, the new product management function at EGT, our Support structure, partner programs, and the new XSI exporter (among other things). Besides being Technical Director for Emergent Game Technologies, Dan practices the martial arts, and wonders if he’s a super hero. Aside from being a product manager at EGT, Adam is a professional actor, and wrestles llamas.</itunes:summary><itunes:keywords>gaming,video,games,visual,simulation,3D,interactive,entertainment,PC,gaming,middleware,game,engine</itunes:keywords><feedburner:origLink>http://egtpm.blogspot.com/2008/07/20080728egtpodcst-gamebryo-25.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/PodcastEGTPM/~5/zjJV7cW1bkM/20080728_EGTPodcst.mp3" length="31107036" type="audio/x-mpeg" /><feedburner:origEnclosureLink>http://www.adamcreighton.com/podcast/egtpm/20080728_EGTPodcst.mp3</feedburner:origEnclosureLink></item><language>en-us</language><copyright>Copyright 2008 Adam Creighton</copyright><media:credit role="author">Adam Creighton</media:credit><media:rating>nonadult</media:rating><media:description type="plain">Emergent Game Technologies podcast with Adam Creighton, Product Manager for EGT.</media:description></channel></rss>

