<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-8413552865434864563</atom:id><lastBuildDate>Fri, 01 Nov 2024 10:32:39 +0000</lastBuildDate><category>EGT</category><category>Gamebryo</category><category>Emergent Game Technologies</category><category>game development</category><category>Gamebryo LightSpeed</category><category>LightSpeed</category><category>New Zealand</category><category>Nintendo Wii</category><category>geometry</category><category>stream processing</category><category>terrain</category><title>The Unofficial Emergent Game Technologies</title><description>The unofficial podcast from Emergent Game Technologies
(EGT). EGT builds tools, technology, and relationships
people can use and extend to tellthe stories and create the rich interactive experiences they want to make.

I'm the Product Manager
for the Gamebryo engine.</description><link>http://egtpm.blogspot.com/</link><managingEditor>noreply@blogger.com (Unknown)</managingEditor><generator>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>no</itunes:explicit><copyright>Copyright 2008 Adam Creighton</copyright><itunes:image href="http://www.adamcreighton.com/podcast/egtpm/images/EGTPM_MangAdam_headshot_small_Web_gaming.jpg"/><itunes:keywords>gaming,video,games,visual,simulation,3D,interactive,entertainment,PC,gaming,middleware,game,engine</itunes:keywords><itunes:summary>Adam Creighton (Product Manager for EGT), and various guests discuss topics of interest for EGT licensees, middleware vendors, and the gaming, film, and visual simulation interactive industries.</itunes:summary><itunes:subtitle>Emergent Game Technologies podcast with Adam Creighton, Product Manager for EGT.</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games"/></itunes:category><itunes:category text="Technology"><itunes:category text="Tech News"/></itunes:category><itunes:author>Adam Creighton</itunes:author><itunes:owner><itunes:email>info@emergent.net</itunes:email><itunes:name>Adam Creighton</itunes:name></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8413552865434864563.post-8384345288269211756</guid><pubDate>Fri, 05 Jun 2009 22:28:00 +0000</pubDate><atom:updated>2009-06-06T20:05:04.916-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">EGT</category><category domain="http://www.blogger.com/atom/ns#">Emergent Game Technologies</category><category domain="http://www.blogger.com/atom/ns#">Gamebryo</category><category domain="http://www.blogger.com/atom/ns#">Gamebryo LightSpeed</category><category domain="http://www.blogger.com/atom/ns#">LightSpeed</category><title>20090605_EGTPodcst: E3</title><description>&lt;a href="http://www.adamcreighton.com/podcast/egtpm/20090605_EGTPodcst.mp3"&gt;Get the podcast.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This session is with &lt;a href="http://whatmakesyouthinkimnot.wordpress.com/"&gt;Dan Amerson&lt;/a&gt; (Technical Director), and &lt;a href="http://beautifulpixels.blogspot.com/"&gt;Vincent Scheib&lt;/a&gt; (Architect).&lt;br /&gt;&lt;br /&gt;We use the Electronic Entertainment Expo (E3) as a launching point to discuss the motion capture and waggle and other announcements from the Big 3 Platforms, growing gaming market share, the games of E3, updates from licensees of Emergent Game Technologies, and ... the awesome that is Twitter.&lt;br /&gt;&lt;br /&gt;Besides being a Technical Director for &lt;a href="http://www.emergent.net/"&gt;Emergent Game Technologies&lt;/a&gt;, &lt;a href="http://whatmakesyouthinkimnot.wordpress.com/"&gt;Dan&lt;/a&gt; practices the martial arts, and wonders if he’s a super hero. He's currently on an "information-low diet", and very zen about it.&lt;br /&gt;&lt;br /&gt;In addition to being an architect for &lt;a href="http://www.emergent.net/"&gt;Emergent Game Technologies&lt;/a&gt;, &lt;a href="http://beautifulpixels.blogspot.com/"&gt;Vincent Scheib&lt;/a&gt; loves the pixels, and loves to make them dance at his capricious whims.&lt;br /&gt;&lt;br /&gt;Aside from being a product manager at EGT, &lt;a href="http://www.adamcreighton.com/"&gt;Adam&lt;/a&gt; is a &lt;a href="http://www.adamcreighton.com/resume.html"&gt;professional actor&lt;/a&gt;, and wrestles llamas. And is trying to get Dan out of his zen-like state.</description><link>http://egtpm.blogspot.com/2009/06/20080605egtpodcst-e3.html</link><thr:total>0</thr:total><author>info@emergent.net (Adam Creighton)</author><enclosure length="21939095" type="audio/mpeg" url="http://www.adamcreighton.com/podcast/egtpm/20090605_EGTPodcst.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Get the podcast. This session is with Dan Amerson (Technical Director), and Vincent Scheib (Architect). We use the Electronic Entertainment Expo (E3) as a launching point to discuss the motion capture and waggle and other announcements from the Big 3 Platforms, growing gaming market share, the games of E3, updates from licensees of Emergent Game Technologies, and ... the awesome that is Twitter. Besides being a Technical Director for Emergent Game Technologies, Dan practices the martial arts, and wonders if he’s a super hero. He's currently on an "information-low diet", and very zen about it. In addition to being an architect for Emergent Game Technologies, Vincent Scheib loves the pixels, and loves to make them dance at his capricious whims. Aside from being a product manager at EGT, Adam is a professional actor, and wrestles llamas. And is trying to get Dan out of his zen-like state.</itunes:subtitle><itunes:author>Adam Creighton</itunes:author><itunes:summary>Get the podcast. This session is with Dan Amerson (Technical Director), and Vincent Scheib (Architect). We use the Electronic Entertainment Expo (E3) as a launching point to discuss the motion capture and waggle and other announcements from the Big 3 Platforms, growing gaming market share, the games of E3, updates from licensees of Emergent Game Technologies, and ... the awesome that is Twitter. Besides being a Technical Director for Emergent Game Technologies, Dan practices the martial arts, and wonders if he’s a super hero. He's currently on an "information-low diet", and very zen about it. In addition to being an architect for Emergent Game Technologies, Vincent Scheib loves the pixels, and loves to make them dance at his capricious whims. Aside from being a product manager at EGT, Adam is a professional actor, and wrestles llamas. And is trying to get Dan out of his zen-like state.</itunes:summary><itunes:keywords>gaming,video,games,visual,simulation,3D,interactive,entertainment,PC,gaming,middleware,game,engine</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8413552865434864563.post-6014068783644878590</guid><pubDate>Sat, 13 Dec 2008 00:09:00 +0000</pubDate><atom:updated>2008-12-15T14:46:11.714-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">EGT</category><category domain="http://www.blogger.com/atom/ns#">game development</category><category domain="http://www.blogger.com/atom/ns#">Gamebryo</category><category domain="http://www.blogger.com/atom/ns#">Nintendo Wii</category><title>20081212_EGTPodcst: Gamebryo 2.6</title><description>&lt;a href="http://www.adamcreighton.com/podcast/egtpm/20081212_EGTPodcst.mp3"&gt;Get the podcast.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This much-delayed podcast is with &lt;a href="http://whatmakesyouthinkimnot.wordpress.com/"&gt;Dan Amerson&lt;/a&gt; (Technical Director, &lt;a href="http://www.emergent.net/gamebryo"&gt;Gamebryo&lt;/a&gt;), and the topic is the recently released Gamebryo 2.6.&lt;br /&gt;&lt;br /&gt;This podcast was actually recorded prior to the release of Gamebryo 2.6 (now available), which explains references to "super secret" features, funny at the time. Now, not so much.&lt;br /&gt;&lt;br /&gt;We discuss the animation system performance improvements, 2.3 to 2.5 to 2.6, and Nintendo Wii functionality (among other things).&lt;br /&gt;&lt;br /&gt;Besides being a Technical Director for &lt;a href="http://www.emergent.net/"&gt;Emergent Game Technologies&lt;/a&gt;, &lt;a href="http://whatmakesyouthinkimnot.wordpress.com/"&gt;Dan&lt;/a&gt; practices the martial arts, and wonders if he’s a super hero.&lt;br /&gt;&lt;br /&gt;Aside from being a product manager at EGT, &lt;a href="http://www.adamcreighton.com/"&gt;Adam&lt;/a&gt; is a &lt;a href="http://www.adamcreighton.com/resume.html"&gt;professional actor&lt;/a&gt;, and wrestles llamas.</description><link>http://egtpm.blogspot.com/2008/12/20081212egtpodcst-gamebryo-26.html</link><thr:total>1</thr:total><author>info@emergent.net (Adam Creighton)</author><enclosure length="5333503" type="audio/mpeg" url="http://www.adamcreighton.com/podcast/egtpm/20081212_EGTPodcst.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Get the podcast. This much-delayed podcast is with Dan Amerson (Technical Director, Gamebryo), and the topic is the recently released Gamebryo 2.6. This podcast was actually recorded prior to the release of Gamebryo 2.6 (now available), which explains references to "super secret" features, funny at the time. Now, not so much. We discuss the animation system performance improvements, 2.3 to 2.5 to 2.6, and Nintendo Wii functionality (among other things). Besides being a Technical Director for Emergent Game Technologies, Dan practices the martial arts, and wonders if he’s a super hero. Aside from being a product manager at EGT, Adam is a professional actor, and wrestles llamas.</itunes:subtitle><itunes:author>Adam Creighton</itunes:author><itunes:summary>Get the podcast. This much-delayed podcast is with Dan Amerson (Technical Director, Gamebryo), and the topic is the recently released Gamebryo 2.6. This podcast was actually recorded prior to the release of Gamebryo 2.6 (now available), which explains references to "super secret" features, funny at the time. Now, not so much. We discuss the animation system performance improvements, 2.3 to 2.5 to 2.6, and Nintendo Wii functionality (among other things). Besides being a Technical Director for Emergent Game Technologies, Dan practices the martial arts, and wonders if he’s a super hero. Aside from being a product manager at EGT, Adam is a professional actor, and wrestles llamas.</itunes:summary><itunes:keywords>gaming,video,games,visual,simulation,3D,interactive,entertainment,PC,gaming,middleware,game,engine</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8413552865434864563.post-2425143193594440593</guid><pubDate>Mon, 28 Jul 2008 17:24:00 +0000</pubDate><atom:updated>2008-12-15T14:44:14.197-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">EGT</category><category domain="http://www.blogger.com/atom/ns#">Emergent Game Technologies</category><category domain="http://www.blogger.com/atom/ns#">game development</category><category domain="http://www.blogger.com/atom/ns#">Gamebryo</category><category domain="http://www.blogger.com/atom/ns#">geometry</category><category domain="http://www.blogger.com/atom/ns#">New Zealand</category><category domain="http://www.blogger.com/atom/ns#">stream processing</category><category domain="http://www.blogger.com/atom/ns#">terrain</category><title>20080728_EGTPodcst: Gamebryo 2.5</title><description>&lt;a href="http://www.adamcreighton.com/podcast/egtpm/20080728_EGTPodcst.mp3"&gt;Get the podcast.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This week's guest is &lt;a href="http://whatmakesyouthinkimnot.wordpress.com/"&gt;Dan Amerson&lt;/a&gt; (Technical Director, &lt;a href="http://www.emergent.net/gamebryo"&gt;Gamebryo&lt;/a&gt;), and today's topic is the newly release Gamebryo 2.5.&lt;br /&gt;&lt;br /&gt;We discuss the geometry system redesign, Floodgate, the new mesh modifier system, the new terrain system (runtime and tools), engine enhancements, migrating from 2.3 to 2.5, have a brief discussion about New Zealand, the new product management function at EGT, our Support structure, partner programs, and the new XSI exporter (among other things).&lt;br /&gt;&lt;br /&gt;Besides being Technical Director for &lt;a href="http://www.emergent.net/"&gt;Emergent Game Technologies&lt;/a&gt;, &lt;a href="http://whatmakesyouthinkimnot.wordpress.com/"&gt;Dan&lt;/a&gt; practices the martial arts, and wonders if he’s a super hero.&lt;br /&gt;&lt;br /&gt;Aside from being a product manager at EGT, &lt;a href="http://www.adamcreighton.com/"&gt;Adam&lt;/a&gt; is a &lt;a href="http://www.adamcreighton.com/resume.html"&gt;professional actor&lt;/a&gt;, and wrestles llamas.</description><link>http://egtpm.blogspot.com/2008/07/20080728egtpodcst-gamebryo-25.html</link><thr:total>1</thr:total><author>info@emergent.net (Adam Creighton)</author><enclosure length="31107036" type="audio/mpeg" url="http://www.adamcreighton.com/podcast/egtpm/20080728_EGTPodcst.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Get the podcast. This week's guest is Dan Amerson (Technical Director, Gamebryo), and today's topic is the newly release Gamebryo 2.5. We discuss the geometry system redesign, Floodgate, the new mesh modifier system, the new terrain system (runtime and tools), engine enhancements, migrating from 2.3 to 2.5, have a brief discussion about New Zealand, the new product management function at EGT, our Support structure, partner programs, and the new XSI exporter (among other things). Besides being Technical Director for Emergent Game Technologies, Dan practices the martial arts, and wonders if he’s a super hero. Aside from being a product manager at EGT, Adam is a professional actor, and wrestles llamas.</itunes:subtitle><itunes:author>Adam Creighton</itunes:author><itunes:summary>Get the podcast. This week's guest is Dan Amerson (Technical Director, Gamebryo), and today's topic is the newly release Gamebryo 2.5. We discuss the geometry system redesign, Floodgate, the new mesh modifier system, the new terrain system (runtime and tools), engine enhancements, migrating from 2.3 to 2.5, have a brief discussion about New Zealand, the new product management function at EGT, our Support structure, partner programs, and the new XSI exporter (among other things). Besides being Technical Director for Emergent Game Technologies, Dan practices the martial arts, and wonders if he’s a super hero. Aside from being a product manager at EGT, Adam is a professional actor, and wrestles llamas.</itunes:summary><itunes:keywords>gaming,video,games,visual,simulation,3D,interactive,entertainment,PC,gaming,middleware,game,engine</itunes:keywords></item></channel></rss>