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		<title>Podcasts – Culture Bytes Back</title>
		<link>https://culturebytesback.com</link>
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	<itunes:explicit>no</itunes:explicit><copyright>© Lily Zhu, Cole Wehrle, and Culture Bytes Back</copyright><itunes:image href="https://culturebytesbackdotcom.files.wordpress.com/2016/05/itunes.jpg"/><itunes:keywords>video,games,culture,criticism,reviews,board,games,design,gender,race,history</itunes:keywords><itunes:summary>The editors of culturebytesback.com sit down for a semi regular chat about games, the people who make them, and the people who play them.</itunes:summary><itunes:subtitle>It's not all fun and games.</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:author>Cole Wehrle and Lily Zhu</itunes:author><itunes:owner><itunes:email>editors.culturebytesback@gmail.com</itunes:email><itunes:name>Cole Wehrle and Lily Zhu</itunes:name></itunes:owner><item>
		<title>Episode 6: The Tutorial Game</title>
		<link>https://culturebytesback.com/2016/07/09/episode-6-the-tutorial-game/</link>
					<comments>https://culturebytesback.com/2016/07/09/episode-6-the-tutorial-game/#respond</comments>
		
		
		<pubDate>Sat, 09 Jul 2016 19:00:46 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Classroom]]></category>
		<category><![CDATA[Her Story]]></category>
		<category><![CDATA[Pedagogy]]></category>
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					<description><![CDATA[The CBB Editors sit down and chat about their experiences this past year with video games in the classroom. How do you begin to teach a game? When is it useful and when is it unnecessary? What types of knowledge... <a class="more-link" href="https://culturebytesback.com/2016/07/09/episode-6-the-tutorial-game/#more-1422">Continue Reading &#8594;</a>]]></description>
		
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	<dc:creator>editors.culturebytesback@gmail.com (Cole Wehrle and Lily Zhu)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>The CBB Editors sit down and chat about their experiences this past year with video games in the classroom. How do you begin to teach a game? When is it useful and when is it unnecessary? What types of knowledge... Continue Reading &amp;#8594;</itunes:subtitle><itunes:author>Cole Wehrle and Lily Zhu</itunes:author><itunes:summary>The CBB Editors sit down and chat about their experiences this past year with video games in the classroom. How do you begin to teach a game? When is it useful and when is it unnecessary? What types of knowledge... Continue Reading &amp;#8594;</itunes:summary><itunes:keywords>video,games,culture,criticism,reviews,board,games,design,gender,race,history</itunes:keywords></item>
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		<title>Episode 5: The Pamir Knot</title>
		<link>https://culturebytesback.com/2016/06/09/episode-5-the-pamir-knot/</link>
					<comments>https://culturebytesback.com/2016/06/09/episode-5-the-pamir-knot/#respond</comments>
		
		
		<pubDate>Thu, 09 Jun 2016 19:00:05 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Pax Pamir]]></category>
		<category><![CDATA[Realism]]></category>
		<guid isPermaLink="false">http://culturebytesback.com/?p=1395</guid>

					<description><![CDATA[In which the CBB editors continue discussing Cole Wehrle's board game, </span><em style="line-height:1.7;">Pax Pamir</em><span style="line-height:1.7;">, but this time with an eye to culture, history, and the mysterious concept of "realism."]]></description>
		
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	<dc:creator>editors.culturebytesback@gmail.com (Cole Wehrle and Lily Zhu)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In which the CBB editors continue discussing Cole Wehrle's board game, Pax Pamir, but this time with an eye to culture, history, and the mysterious concept of "realism."</itunes:subtitle><itunes:author>Cole Wehrle and Lily Zhu</itunes:author><itunes:summary>In which the CBB editors continue discussing Cole Wehrle's board game, Pax Pamir, but this time with an eye to culture, history, and the mysterious concept of "realism."</itunes:summary><itunes:keywords>video,games,culture,criticism,reviews,board,games,design,gender,race,history</itunes:keywords></item>
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		<title>Episode 4: Overwatch’s Underbelly</title>
		<link>https://culturebytesback.com/2016/05/18/episode-4-overwatchs-underbelly/</link>
					<comments>https://culturebytesback.com/2016/05/18/episode-4-overwatchs-underbelly/#comments</comments>
		
		
		<pubDate>Wed, 18 May 2016 15:30:08 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Overwatch]]></category>
		<category><![CDATA[Pax Pamir]]></category>
		<guid isPermaLink="false">http://culturebytesback.com/?p=1281</guid>

					<description><![CDATA[In which the CBB Editors sit down to talk about Overwatch's open beta weekend, but are derailed by a discussion about Cole Wehrle's board game, Pax Pamir. ]]></description>
		
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			<slash:comments>4</slash:comments>
		
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	<dc:creator>editors.culturebytesback@gmail.com (Cole Wehrle and Lily Zhu)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In which the CBB Editors sit down to talk about Overwatch's open beta weekend, but are derailed by a discussion about Cole Wehrle's board game, Pax Pamir.</itunes:subtitle><itunes:author>Cole Wehrle and Lily Zhu</itunes:author><itunes:summary>In which the CBB Editors sit down to talk about Overwatch's open beta weekend, but are derailed by a discussion about Cole Wehrle's board game, Pax Pamir.</itunes:summary><itunes:keywords>video,games,culture,criticism,reviews,board,games,design,gender,race,history</itunes:keywords></item>
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		<title>Episode 3: InterTwined</title>
		<link>https://culturebytesback.com/2016/04/19/episode-3-intertwined/</link>
					<comments>https://culturebytesback.com/2016/04/19/episode-3-intertwined/#comments</comments>
		
		
		<pubDate>Tue, 19 Apr 2016 15:35:23 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[the uncle who works for Nintendo]]></category>
		<category><![CDATA[Twine]]></category>
		<guid isPermaLink="false">http://culturebytesback.com/?p=1024</guid>

					<description><![CDATA[In this episode, a CBB editor conducts a Skype interview with Michael Lutz, creator of the popular Twine game, The Uncle Who Works for Nintendo. They discuss the travails of academic research, the horror genre, and of course - games.]]></description>
		
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			<slash:comments>1</slash:comments>
		
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			<media:title type="html">Entwined</media:title>
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	<dc:creator>editors.culturebytesback@gmail.com (Cole Wehrle and Lily Zhu)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode, a CBB editor conducts a Skype interview with Michael Lutz, creator of the popular Twine game, The Uncle Who Works for Nintendo. They discuss the travails of academic research, the horror genre, and of course - games.</itunes:subtitle><itunes:author>Cole Wehrle and Lily Zhu</itunes:author><itunes:summary>In this episode, a CBB editor conducts a Skype interview with Michael Lutz, creator of the popular Twine game, The Uncle Who Works for Nintendo. They discuss the travails of academic research, the horror genre, and of course - games.</itunes:summary><itunes:keywords>video,games,culture,criticism,reviews,board,games,design,gender,race,history</itunes:keywords></item>
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		<title>Episode 2: Choose Your Own Adventure</title>
		<link>https://culturebytesback.com/2016/04/05/episode-2-choose-your-own-adventure/</link>
					<comments>https://culturebytesback.com/2016/04/05/episode-2-choose-your-own-adventure/#respond</comments>
		
		
		<pubDate>Tue, 05 Apr 2016 15:30:43 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Choice]]></category>
		<guid isPermaLink="false">http://culturebytesback.com/?p=411</guid>

					<description><![CDATA[In this episode, the CBB editors discuss the intersection of choice, immersion, and power.]]></description>
		
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	<dc:creator>editors.culturebytesback@gmail.com (Cole Wehrle and Lily Zhu)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In this episode, the CBB editors discuss the intersection of choice, immersion, and power.</itunes:subtitle><itunes:author>Cole Wehrle and Lily Zhu</itunes:author><itunes:summary>In this episode, the CBB editors discuss the intersection of choice, immersion, and power.</itunes:summary><itunes:keywords>video,games,culture,criticism,reviews,board,games,design,gender,race,history</itunes:keywords></item>
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