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    <title>ExcitingAds! 2</title>
    <link>http://www.thinkwithportals.com</link>
    <description>2!</description>
    <language>en-us</language>
    <generator>Portal 2 Blog RSS</generator>
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      <title>Portal 2 - Update</title>
      <description><![CDATA[An update has been released for Portal 2.

Improvements:
  - Implemented a Vulkan render backend (currently accessible through the -vulkan command line parameter).
  - Improved compile time for Perpetual Training Initiative puzzles.
  - Improved advanced video settings descriptions.
  - Made the game Hi-DPI aware.
  - Smarter default video settings.
  - Improved resolution of player avatars throughout the game.
  - Players can now be invited to play co-op on controller.
  - Button text contrast and padding has been improved when using a controller.
  - Implemented a 360° Spin action.
  - The portalgun is now correctly affected by dynamic lights (projected textures) in the scene.
  - Improved client-side prediction for coop play.
  - Added the ability for workshop levels to pack particles into their map with a particles/map_manifest.txt
  - Misc. rendering optimizations.
  - Added an icon to the game on Linux.
  - Removed the "Trading Coming Soon" button.
Bug Fixes:
  - Fixed a crash on startup that could happen on Linux.
  - Fixed a crash that could occur in some community test chambers using BEEMod on Linux.
  - Fixed the credits being corrupted on Linux.
  - Fixed the intro videos for acts 2 and 3 not playing on Linux.
  - Fixed the game starting in the top left corner of the screen on Linux.
  - Fixed a crash in the PeTI if you placed a light strip above a laser catcher on the floor and linked it to a fizzler.
  - Fixed the fizzler not playing the retract animation when turned off in new PeTI maps.
  - Fixed being able to copy 'uncopyable' items in the PeTI leading to invalid/broken levels.
  - Fixed some items in PeTI not maintaining their portalability state when expanding the chamber boundaries.
  - Fixed a crash if PeTI avatars could not be retrieved.
  - Fixed Cave Johnson's lines not progressing when playing queued workshop levels.
  - Fixed a memory leak that could occur when changing levels.
  - Fixed a bug where you could no longer ping/taunt via mouse/keyboard if you have ever used a controller.
  - Fixed the ping menu being visible when quick pinging on controller.
  - Fixed the game instructor not respecting input types for respective players in split-screen mode.
  - Fixed rumble not being respected for respective players in split-screen mode.
  - Fixed the wrong avatar being used if playing coop after playing a workshop level.
  - Fixed the OnFiredPortal2 output not firing.
  - Fixed some text being duplicated on the screen multiple times.]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=81067</link>
      <pubDate>Thu, 18 Feb 2021 23:33:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=81067</guid>
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    <item>
      <title>Portal 2 Authoring Tools - Update</title>
      <description><![CDATA[An update has been released for Portal 2 Authoring Tools.

- Fixed the Publishing Tool failing to display any workshop item with an ID too large to fit into 32 bits.]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=63325</link>
      <pubDate>Tue, 14 Jul 2020 22:14:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=63325</guid>
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    <item>
      <title>Portal 2 - Update</title>
      <description><![CDATA[An update has been released for Portal 2.

- Fixed issue with recent workshop maps that prevented voting on them or advancing past them in the quick queue.
- Fixed workshop map thumbnails not loading in the community map voting dialog.
- Removed workshop map download limits for subscribed maps introduced in the last update, and increased the limit for the history queue to 500 by default. The history queue size is also now a convar, cm_max_history_chambers, so it can be increased if desired.]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=63177</link>
      <pubDate>Thu, 09 Jul 2020 22:24:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=63177</guid>
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    <item>
      <title>Portal 2 - Update</title>
      <description><![CDATA[An update has been released for Portal 2.

- Fixed controller input bugs in Puzzlemaker.
- Fixed a graphics bug on some DirectX 10 level hardware.
- Updated localization strings.]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=61034</link>
      <pubDate>Fri, 01 May 2020 18:17:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=61034</guid>
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    <item>
      <title>Portal 2 - Update</title>
      <description><![CDATA[An update has been released for Portal 2.

- Fixed a potential RCE exploit when processing voice data. Reported via HackerOne.
- Fixed some controller input bugs in authoring tools.
- Updated localization strings.
]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=56997</link>
      <pubDate>Mon, 16 Dec 2019 23:37:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=56997</guid>
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    <item>
      <title>Portal 2 - Update</title>
      <description><![CDATA[An update has been released for Portal 2

Windows
- Fixed an issue where in-game audio caption language would use the system language setting instead of the Steam language setting.

Controller support
- Improved camera control through Steam Input – the sensitivity scale has changed so you may need to increase your configuration’s sensitivity.
- Add local coop support for one controller player and one Mouse/Keyboard player.
- Add local coop support from the community coop map queue. Quickplay is still not supported.
- Fix XInput related options being hidden when connecting a Steam Input enabled controller using a Gamepad configuration.
- Fix the challenge mode screen not having enough footer buttons available through Steam Input.
- Fix several more bugs where the incorrect action set could be set in Steam Input.
- Fix several cases where having a controller connected but not active would affect the glyphs and settings screen options.
]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=56268</link>
      <pubDate>Wed, 20 Nov 2019 19:00:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=56268</guid>
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    <item>
      <title>Portal 2 - Update</title>
      <description><![CDATA[An update has been released for Portal 2.

- Fixed a write path issue preventing maps from compiling.]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=54799</link>
      <pubDate>Tue, 01 Oct 2019 18:51:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=54799</guid>
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    <item>
      <title>Portal 2 - Update</title>
      <description><![CDATA[An update has been released for Portal 2.

- Added support for device specific glyphs from Steam Input API for PlayStation and Switch Pro Controllers.
- Added digital navigation to the community test chamber browser and workshop map voting screens for Steam Input API and XInput controllers.
- Fixed several state transitions where the user could get stuck and require mouse or keyboard to clear it.
- Fixed a case that could leave XInput controllers without control of the camera.
- Fixed a material rendering issue on Linux and OSX.
- Fixed several potential exploits reported via HackerOne.]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=54751</link>
      <pubDate>Mon, 30 Sep 2019 21:07:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=54751</guid>
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    <item>
      <title>Portal 2 - Update</title>
      <description><![CDATA[An update has been released for Portal 2

- Fixed possible remote code execution exploits.
- Fixed potential buffer overflow in closed captions. 
Reported via HackerOne.]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=45420</link>
      <pubDate>Wed, 31 Oct 2018 21:31:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=45420</guid>
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    <item>
      <title>Portal 2 - Update</title>
      <description><![CDATA[An update has been released for Portal 2.

- Fix for a potential remote code execution exploit. Thanks to HackerOne for the report.]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=40875</link>
      <pubDate>Tue, 05 Jun 2018 18:42:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=40875</guid>
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    <item>
      <title>Portal 2 - Update</title>
      <description><![CDATA[An update has been released for Portal 2

- Added HUD hint support for Steam Input types other than the Steam Controller.]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=40405</link>
      <pubDate>Tue, 22 May 2018 00:33:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=40405</guid>
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    <item>
      <title>Portal 2 - Update</title>
      <description><![CDATA[An update has been released for Portal 2.

- Fixed crashes on multi-core and multi-CPU systems that can allocate more than 32 threads.]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=37827</link>
      <pubDate>Mon, 05 Mar 2018 20:23:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=37827</guid>
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    <item>
      <title>Portal 2 - Update</title>
      <description><![CDATA[An update has been released for Portal 2.

- Security and exploit fixes. Reported in part by Justin G. (sigsegv) and Linus S. (PistonMiner).
]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=35069</link>
      <pubDate>Thu, 30 Nov 2017 20:11:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=35069</guid>
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    <item>
      <title>Portal 2 - Update</title>
      <description><![CDATA[An update has been released for Portal 2 and Portal 2 Authoring Tools.

- Updated to latest Steamworks SDK to fix the map publishing tool.]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=32430</link>
      <pubDate>Fri, 08 Sep 2017 19:54:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=32430</guid>
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    <item>
      <title>Portal 2 - Update</title>
      <description><![CDATA[An update has been released for Portal 2.

- Show an error dialog if the game is launched while Steam isn't running.]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=31172</link>
      <pubDate>Fri, 28 Jul 2017 19:17:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=31172</guid>
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    <item>
      <title>Portal 2 - Update</title>
      <description><![CDATA[An update has been released for Portal 2.

- Fixed security issues reported by Justin Taft from One Up Security, LLC.
]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=30443</link>
      <pubDate>Fri, 30 Jun 2017 21:30:00 +0000</pubDate>
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      <title>Portal in LEGO Dimensions</title>
      <description><![CDATA[<a href="http://www.lego.com/dimensions/" target="_blank">LEGO Dimensions</a> is available now and features a ton of Lego-ized Portal content. Chell once again matches wits with GLaDOS and Wheatley inside Aperture Labs, only this time she teamed up with Batman and Gandalf. 
<br><br>
Check it out <a href="http://www.lego.com/en-us/dimensions/products/71203-portal-2-level-pack" target="_blank">here</a>.
<br><br>
<img src="https://steamcdn-a.akamaihd.net/steam/news/18699/lego-chell.png" border=0 align=center></a><br />]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=18699</link>
      <pubDate>Fri, 02 Oct 2015 21:39:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=18699</guid>
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      <title>Introducing The Portal Merchandise Workshop</title>
      <description><![CDATA[<a href="http://steamcommunity.com/workshop/browse/?appid=620&section=merchandise" target="_blank"><img src="https://steamcdn-a.akamaihd.net/steam/news/14407/portal_tshirts.jpg" border=0 align=center></a><br />

<p>It seems Dota 2 and Team Fortress 2 have launched Merchandise Workshops, where the community can submit, vote on and sell their own non-virtual, actually real t-shirts and posters. And so far, the response from their communities has been overwhelmingly positive. So we thought: What if we applied that same idea, but to a <span style="font-weight:bold">good</span> game, with a smarter, more attractive community? Introducing the <a href="http://steamcommunity.com/workshop/browse/?appid=620&section=merchandise" target="_blank">Portal Merchandise Workshop</a>, where <del>you can</del> heroes can  bravely design their own Portal universe concepts.</p><br />

<p>"But what if my ideas are bad and I don't have any talent?" you ask. Don't sweat it, you're <a href="http://steamcommunity.com/workshop/browse/?appid=570&section=merchandise" target="_blank">still</a> <a href="http://steamcommunity.com/workshop/browse/?appid=440&section=merchandise" target="_blank">covered.</p><br />]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=14407</link>
      <pubDate>Wed, 17 Sep 2014 18:01:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=14407</guid>
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      <title>Co-Op Comes to The Perpetual Testing Initiative</title>
      <description><![CDATA[<img src="http://media.steampowered.com/apps/portal2/perpetual.jpg" width="520" height="225" border="0"><br /><br />

Are you sitting down? If not, you should sit down. Okay, are you sitting down now? Because you should probably actually be lying down for this: As of right this moment, we are giving all current owners of Portal 2 a 75% off Portal 2 coupon. If you're standing back up, dusting yourself off and wondering why you'd want another copy of a game you already own, lie back down real quick because here's the lie-down part: We just added co-op to the Perpetual Testing Initiative.<br /><br />

That's right: Puzzle creators can now design and publish <i>co-op</i> maps, which puzzle players can now greedily consume. Well, as long as they have a co-op partner. Which the 75% off coupon should help them (i.e.: you) find. We've also added a "Quick Play" feature that creates never-ending, auto-generated playlists of the top-rated maps in a variety of categories. It has literally never been easier to figuratively jump in and literally play some Portal.<br /><br />
 
]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=8663</link>
      <pubDate>Thu, 16 Aug 2012 21:33:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=8663</guid>
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      <title>Wheatley in Spaaaaaaace!</title>
      <description><![CDATA[<a href='http://media.steampowered.com/apps/portal2/SpaceSphereNasaTechEdSat.jpg'><img src='http://media.steampowered.com/apps/portal2/SpaceSphereNasaTechEdSat.jpg' border=0 width=520 height=392 align=center></a>
Thanks to an anonymous tech at NASA, Wheatley is actually going to actual space.  This Friday at 10:06  EST, the Japanese HTV-3 resupply craft to the ISS will launch the above panel into space.  Though mankind will surely regret giving Wheatley a celestial perch to plot his next move, we here at Valve are mostly just impressed with NASA's bold, unprecedented resupply craft numbering scheme. And please note that when we mentioned an "anonymous tech at NASA" we weren't kidding: NASA in no way officially endorses secretly laser-engraving characters from Portal onto their spacecraft. Believe it or not, they don't even officially endorse Portal 2, despite the fact that it's a really excellent game.<br />
<br />
You can watch the launch here beginning at 9:15 EST / 6:15 PST.<br />
<br />
<a href='http://www.nasa.gov/multimedia/nasatv/index.html'>http://www.nasa.gov/multimedia/nasatv/index.html</a>]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=8447</link>
      <pubDate>Sat, 21 Jul 2012 00:22:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=8447</guid>
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      <title>PeTI is Ready!</title>
      <description><![CDATA[The Perpetual Testing Initiative (PeTI) is live! Even though most of you will be getting your first sweet taste of test chamber construction today, a lucky few of you have already been beta testing for the last couple of months. An unfair head start? You bet. But it's thanks to this massive injustice that you have a ton of great test chambers to solve on launch day. <br /><br />

In fact, one of the beta testers made <span style="font-weight:bold">so</span> many great maps that we've decided to award him the first ever Aperture Science Employee of the Moment Certificate for his provisional excellence in the field of test chamber construction. Congratulations, Mevious! Enjoy it while it lasts.<br /><br />

<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=68462137"><img src="http://media.steampowered.com/apps/portal2/eom/eom_001_2.png" width=520></a><br />


Those of you interested in checking out Mevious' terrific maps can get them all at once by subscribing to them at <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=68462137"> this collection page</a>. Make sure to also Follow Mevious on <a href="http://steamcommunity.com/profiles/76561197970484475/myworkshopfiles?appid=620">his Workshop author page</a> so you can keep track of what he makes in the future.<br /><br />

Remember, the next employee of the moment could be YOU! That's right: transient fame and fleeting fortune could be yours. Dethrone the tyrant Mevious! He's been on top for too long. He's getting soft, and you're hungry. Be like Rocky in all the Rocky movies. Except for Rocky I, where he lost (unless you're counting victories of the heart, which won't win you any awards from us). Or Rocky VI, where it was a show fight and didn't count. In fact, just focus on Rocky IV. The last half. <br /><br />

Dun. <br /><br />

Dun dun dun. <br /><br />

Dun dun dahhhhhhh...<br /><br />
]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=7926</link>
      <pubDate>Tue, 08 May 2012 21:19:00 +0000</pubDate>
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      <title>A Message From Cave Johnson</title>
      <description><![CDATA[TO: All Aperture employees<br />
FROM: Cave Johnson<br /><br />

COMPANY MEMORANDUM<br /><br />

Cave Johnson here. Your boss. It's come to my attention that some of you are concerned after receiving my all-staff memo yesterday ("You: Design Test Chambers or You're Fired"). So to put your minds at ease, let me clarify: You are <span style="font-weight:bold">not</span> mentally ill and you <span style="font-weight:bold">did</span> read the memo just fine. It was real. You should be designing test chambers, right now and at all times, or by God I will fire you.<br /><br />

Having said that, let's be honest: Some of you are incapable of designing a test chamber, whatever the motivation. You're only getting marginally better results than a dog would. Worse, actually. A dog designing even a substandard test chamber'd be pretty damned impressive, let's not kid ourselves.<br /><br />

But don't worry, you're not fired yet. It turns out there's an even better job you can do instead of being fired: Getting launched into an infinite series of alternate Earths to <span style="font-weight:bold">evaluate</span> all the test chambers your smarter coworkers are making.<br /><br />

Wait, it gets better: I'll be right there with you. Every step of the way, whether the tests work or not, Cave'll be by your side, facing whatever life-threatening dangers we might run into out there. And even better, I won't actually physically be there. I'll be here, talking into a microphone, from complete and total safety. That way the people who'll be monitoring whether you're still alive won't have to split their focus worrying about me. <br /><br />

So there you have it. Everyone's useful in the Perpetual Testing Initiative. Except Peter Jenkins, which brings me to the point of this memo: Pete, you're fired. <br /><br />

Alright, that should wrap it up. Everybody except Pete get back to work when this sentence finishes... now. <br /><br />
]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=7921</link>
      <pubDate>Tue, 08 May 2012 00:59:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=7921</guid>
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      <title>How to Create Test Chambers in Five Steps</title>
      <description><![CDATA[<img src="http://media.steampowered.com/apps/portal2/map_imgs/520/001.jpg"><br />

The gaming press have chimed in on our new free Puzzle Maker, available May 8th, and the verdict is unanimous: It is NOT complicated to make your very own Portal test chambers. "Easy to use," says <a href="http://pc.ign.com/articles/122/1224223p1.html">IGN's Charles Onyette</a>. "Satisfying and easy," adds <a href="http://www.1up.com/news/portal-2-designing-test-chambers-satisfying-easy">1UP's Chris Pereira</a>. "Possibly the easiest level editor known to man," claims <a href="http://www.nowgamer.com/news/1352740/portal_2s_level_editor_how_it_works_and_what_you_can_create.html">NOW Gamer's Adam Barnes</a>.<br /><br />
 
Wow! Is our Puzzle Maker really this easy to use, or are these guys just bald-faced liars?  Let's find out, and try to make a playable map in only FIVE STEPS.  <br /><br />

Here's the basic map template you start with. <span style="font-weight:bold">Note: This is not step one.</span> On the left, you can select from any of the puzzle elements from Portal 2.<br /><br />

<img src="http://media.steampowered.com/apps/portal2/map_imgs/520/002.jpg"><br /><br />
 
Okay, now we're at <span style="font-weight:bold">Step One</span>. If you have a friend helping you count, tell them to start now. Let's choose a big red button and place it somewhere on the map.<br /><br />

<img src="http://media.steampowered.com/apps/portal2/map_imgs/520/003.jpg"><br /><br />
 
<span style="font-weight:bold">Step Two:</span> Connect the button to the door. <br /><br />

<img src="http://media.steampowered.com/apps/portal2/map_imgs/520/004.jpg"><br /><br />
 
Oh, man, we're already up to two steps. We better get moving. Seriously, we might have over-promised on this.<br /><br />

<span style="font-weight:bold">Step Three:</span> Surprise! We're throwing this step away. That's how confident we are.<br /><br />

<span style="font-weight:bold">Step Four:</span> Now we're looking at this picture of Gabe someone made in the Puzzle Maker.<br /><br />

<img src="http://media.steampowered.com/apps/portal2/map_imgs/gabe_03.jpg"><br /><br />

<span style="font-weight:bold">Step Five:</span> Now we're going to rebuild our map to see it in action.<br /><br />
 
<img src="http://media.steampowered.com/apps/portal2/map_imgs/520/005.jpg"><br /><br />

Seconds later, it works! We did it. The gaming press are not liars.* <br /><br />

Here we are solving the puzzle:<br /><br />

<img src="http://media.steampowered.com/apps/portal2/map_imgs/520/006.jpg"><br /><br />
 
So we built a test chamber: Now what? It's time to publish it to the Steam Workshop. You can share your puzzle with everyone, or just share it with friends, or even keep it private until you think it's ready. <br /><br />

<img src="http://media.steampowered.com/apps/portal2/map_imgs/520/007.jpg"><br />
 
This is obviously a very, very, very, simple map. But don't worry: the Puzzle Maker is as powerful as it is easy to use. You'll be designing complex brain-busters in no time, trust us.
In fact, you don't even have to trust us.<br /><br />

The Perpetual Testing Initiative's still in beta, and people have already been hard at work making great science.<br /><br />

<img src="http://media.steampowered.com/apps/portal2/map_imgs/mymaps_01.jpg"> <br />
<img src="http://media.steampowered.com/apps/portal2/map_imgs/mymaps_02.jpg"> <br />
<img src="http://media.steampowered.com/apps/portal2/map_imgs/mymaps_03.jpg"> <br /><br />

<span style="font-size:x-small">* About this specifically.</span>
]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=7914</link>
      <pubDate>Sat, 05 May 2012 02:10:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=7914</guid>
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      <title>The Perpetual Testing Initiative</title>
      <description><![CDATA[Three months ago Skyrim unleashed the Creation Kit on Steam. Not only did it let users create amazing mods for an amazing game, it allowed them to browse, download, and share those mods using the Steam Workshop.<br /><br />

Now we're introducing the <b>Perpetual Testing Initiative</b> (PeTI), which combines a powerful, easy-to-use Puzzle Maker with full Steam Workshop integration, and will be available free for the PC and Mac on May 8th.<br /><br />

<iframe width="560" height="315" src="http://www.youtube.com/embed/b7rZO2ACP3A" frameborder="0" allowfullscreen></iframe><br /><br />

<span style="font-weight:bold">The Steam Workshop</span><br /><br />

There are already hundreds of incredible Portal 2 puzzles in the wild, but chances are you haven't played them. They're hard to find, hard to install, and hard to manage. We're changing that. Now that we're adding the Steam Workshop to Portal 2, you'll be able to browse a virtually endless stream of community-crafted puzzles, then install and play them with just one click from any web browser. Play the most popular maps in the world, or just what your friend created last night. <br /><br />

<span style="font-weight:bold">The Puzzle Maker</span><br /><br />

With the Puzzle Maker, you can create test chambers of all shapes and sizes. It's incredibly easy to use &#151; jump right in and start making cool stuff. When you're happy with your work, publish it to the Workshop for your friends. or even the whole world, to play. Get feedback, gain followers, and build collections of puzzles to break people's brains. You're the designer now; let's see what you can dream up.<br /><br />

Make sure to check back next week for more information on the Perpetual Testing Initiative!<br /><br />]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=7853</link>
      <pubDate>Fri, 27 Apr 2012 20:51:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=7853</guid>
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      <title>Go! To! Space!</title>
      <description><![CDATA[<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=7375"><img src="http://www.thinkwithportals.com/blog/posts/019/spacemod.jpg" width=520 height=320></a><br />

The Steam Workshop, which lets users publish and download custom mods, is <a href="http://steamcommunity.com/workshop/">now available for Skyrim</a>. To celebrate, Valve and Bethesda have teamed up to bring you a mod called <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=7375">"Fall of the Space Core, Vol. 1"</a>, which'll let the aggressively space-centric little robot tag along on your adventures in Tamriel.<br /><br />

Also, since Skyrim was the only major release of 2011 without Nolan North in it, you should consider this mod a patch to fix that problem. You can now feel free to include Skyrim in the "Nolan North" section of your video game library, which is to say, your video game library.<br /><br />
]]></description>
      <link>http://www.thinkwithportals.com/blog.php?id=7296</link>
      <pubDate>Tue, 07 Feb 2012 18:29:00 +0000</pubDate>
      <guid isPermaLink="true">http://www.thinkwithportals.com/blog.php?id=7296</guid>
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