<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-4982280154477531922</atom:id><lastBuildDate>Mon, 02 Sep 2024 05:51:50 +0000</lastBuildDate><title>Post 58</title><description>Thoughts on Second Life and other things that seem like they should be the future, but really aren&#39;t.</description><link>http://post58.blogspot.com/</link><managingEditor>noreply@blogger.com (Matt)</managingEditor><generator>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4982280154477531922.post-5796256071883268472</guid><pubDate>Sun, 13 Jan 2008 00:55:00 +0000</pubDate><atom:updated>2008-01-12T18:05:00.492-08:00</atom:updated><title>Why Facebook is more useful than Second Life</title><description>Facebook has been open to the general public for almost a year and a half now and has seen huge growth. Second Life has been around since 2003. Currently, and these numbers are the official ones from their websites, Facebook has &lt;a href=&quot;http://www.facebook.com/press/info.php?statistics&quot;&gt;60 million users&lt;/a&gt; of which more than half visit daily. Second Life has nearly &lt;a href=&quot;http://secondlife.com/whatis/economy_stats.php&quot;&gt;12 million users&lt;/a&gt; and, at any particular time, no more than &lt;a href=&quot;http://secondslog.blogspot.com/&quot;&gt;56,000&lt;/a&gt; signed in at once.  Why are so many people more people using Facebook in their daily lives? Here are just a few reasons:&lt;br /&gt;&lt;br /&gt;1. I can use my real name:&lt;br /&gt;The whole notion of screen names, aliases, nicks, whatever, is just so Web 1.0. Or, to be more exact, Web 0.98. It&#39;s an idea left over from Compuserve and Prodigy--when online activites where foreign and exotic. By now, there is no difference between the me online and the me in real life. My online life is part of my daily life, not a separate fantasy world. I&#39;m not mild mannered Matt Gill by day and Master_CBaoth1995 by internet-night. I&#39;m just Matt all the time. When signing up for Second Life I had to pull out my old AOL name circa 1996. Signing up for Second Life was like stepping back a decade. In 2008, we shouldn&#39;t have to be naming ourselves after obscure Jedi.&lt;br /&gt;&lt;br /&gt;2. My friends and I don&#39;t have to be online at the same time:&lt;br /&gt;I have friends in every time zone. We are all busy with work, family, and hobbies. With Facebook I can stay in touch with friends back in D.C. while making dinner plans with friends here in L.A.--all without having to find a time when we will all be online together.&lt;br /&gt;&lt;br /&gt;3. Facebook can be open in the background while I&#39;m working on other things:&lt;br /&gt;It doesn&#39;t take up every last ounce of processing power and RAM to work. I don&#39;t need any special software; I don&#39;t need to upgrade my video card. I can listen to music, work on this blog, charge my MP3 player, and so on and so on.&lt;br /&gt;&lt;br /&gt;4. No Orientation Island:&lt;br /&gt;To interact with Facebook you just need to know how to type and click. No video tutorials needed; no visits to any sort of special island required. Facebook enthusiasts don&#39;t need to write book-length tutorials on their blogs; they don&#39;t need to make countless discussion board posts trying to convince skeptics that it really is quite simple, once you get the hang of it.&lt;br /&gt;&lt;br /&gt;Second Life really is a step backwards for the internet. It&#39;s a vision of the future as seen from 1995. It has no relation to the nimble and practical way we use it today.</description><link>http://post58.blogspot.com/2008/01/why-facebook-is-more-useful-than-second.html</link><author>noreply@blogger.com (Matt)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4982280154477531922.post-458927548154401738</guid><pubDate>Tue, 01 Jan 2008 23:42:00 +0000</pubDate><atom:updated>2008-01-01T16:15:07.603-08:00</atom:updated><title>Laptops outsell desktops</title><description>From today&#39;s L.A. Times, &lt;a href=&quot;http://www.latimes.com/business/la-fi-laptop1jan01,1,4774901.story?coll=la-headlines-business&amp;amp;ctrack=1&amp;amp;cset=true&quot;&gt;laptops outsold desktops in the U.S.&lt;/a&gt; in 2007.&lt;br /&gt;&lt;br /&gt;We are moving away from the big, powerful desktop way of using the computer. Our access to the &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_0&quot;&gt;internet&lt;/span&gt; is now mobile, small, and fast. Second Life, with its extensive hardware requirements, is designed for the stationary desktop experience. And we are leaving that behind.&lt;br /&gt;&lt;br /&gt;I&#39;ve been saying for years that computers are now more powerful than we could possibly need, and someday I will be right. And we are getting closer to that point. Something like the IPhone or the &lt;a href=&quot;http://en.wikipedia.org/wiki/Nokia_N800&quot;&gt;&lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_1&quot;&gt;Nokia&lt;/span&gt; N800&lt;/a&gt; provides just about everything we could want out of the casual &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_2&quot;&gt;internet&lt;/span&gt; in a handheld, wireless device.&lt;br /&gt;&lt;br /&gt;In addition to all this, I think that environmental concerns will eventually lead us away from the ever-more-powerful desktop cycle. Multi-gigahertz processors suck up electricity like mad--and generate massive heat that needs to be expensively cooled. As the number of computer users across the world grows exponentially, this is not good. There is now a market for environmentally-friendly goods, and companies are now realizing that. Within the next year, you will see computer &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_3&quot;&gt;manufactures&lt;/span&gt; offering lower-powered, less-expensive hardware marketed as &quot;green&quot; PCs. (There already is one being sold at &lt;a href=&quot;http://www.walmart.com/catalog/product.do?product_id=7754614&quot;&gt;&lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_4&quot;&gt;WalMart&lt;/span&gt;&lt;/a&gt;,) and there will be a very good-sized demand.&lt;br /&gt;&lt;br /&gt;Not only has Linden Labs created an application that demands more power than desired by the casual &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_5&quot;&gt;internet&lt;/span&gt; user, Microsoft has made the same mistake with Vista.&lt;br /&gt;&lt;br /&gt;Simple, accessible, mobile. The hardware and software designers that understand these words will be the ones who are &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_6&quot;&gt;successful&lt;/span&gt; in 2008 and beyond.</description><link>http://post58.blogspot.com/2008/01/laptops-outsell-desktops.html</link><author>noreply@blogger.com (Matt)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4982280154477531922.post-2449776083874426308</guid><pubDate>Tue, 01 Jan 2008 03:05:00 +0000</pubDate><atom:updated>2007-12-31T19:40:05.395-08:00</atom:updated><title>What can save Second Life</title><description>I&#39;ll reference another &lt;a href=&quot;http://www.trendsspotting.com/blog/?p=243&quot;&gt;Trendspotting&lt;/a&gt; post here, this one from October citing a ComScore graph of unique visitors to &quot;virtual world&quot; sites. As you can see, Second Life is last on the graph, far below kids sites like Club Penguin and Neopets and the virtual porn site Redlight Center. Considering that Second Life has gotten so much media attention, its ranking here is surprising even for me. So what can Second Life to keep itself from falling into AOL chat room-type obsoleteness?&lt;br /&gt;&lt;br /&gt;Well, it seems that the academic world is still quite hyped about Second Life and its potential. After the casual internet audience and major marketers have taken a pass on Second Life, it would make sense for the the land of Linden to concentrate on their relationship with academia. They should work on making Second Life a viable place for distance learning.&lt;br /&gt;&lt;br /&gt;To do this, they should:&lt;br /&gt;--Make it possible to password-protect class sites so that only registered students can attend and to avoid any embarrassing interuption by any graphically-endowed furries. (Unless this  feature is already available?)&lt;br /&gt;&lt;br /&gt;--Vastly simplify the interface so that learning the course content will be the focus for a user rather than having to figure out how to get your avatar to sit, or to keep it from listing to the side constantly and looking like Otis in the Mayberry jail.&lt;br /&gt;&lt;br /&gt;--Provide a &quot;lite&quot; viewer with greatly reduced hardware requirements--one that works within a standard web browser would be best.&lt;br /&gt;&lt;br /&gt;--Provide more &quot;asynchronous&quot; communication features--discussion boards, document storage, etc. (Many Second Life advocates point to the fact that the great advantage of Second Life is that it provides &quot;synchronous &quot; communication for people across the planet. That is true, but so does a telephone. The real power of the internet comes from the asynchronous communication it facilitates. With  tools as basic as an email listserv, I can have an ongoing discussion about 1970s German Progrock with someone in Jakarta without either of us having to alter our sleep schedules. That is what is awesome about the internet.)&lt;br /&gt;&lt;br /&gt;Second Life will never be everything for everyone. But with some effort it might become something for someone.&lt;span style=&quot;display: block;&quot; id=&quot;formatbar_Buttons&quot;&gt;&lt;/span&gt;</description><link>http://post58.blogspot.com/2007/12/what-can-save-second-life.html</link><author>noreply@blogger.com (Matt)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4982280154477531922.post-2430519991039213310</guid><pubDate>Sat, 29 Dec 2007 23:47:00 +0000</pubDate><atom:updated>2007-12-29T16:20:34.510-08:00</atom:updated><title>Trends suggest otherwise</title><description>Most of the world has already moved on from Second Life. It was receiving immense publicity about this time last year, as succesful press releases about the first widget store to start selling virtual widgets on Second Life were turned into stories in newspapers across the country. But 2007 was ultimately unkind to the land of Linden.&lt;br /&gt;&lt;br /&gt;The blog &lt;a href=&quot;http://www.trendsspotting.com/blog/?p=274&quot;&gt;TrendSpotting&lt;/a&gt; tracks traffic and search queries to determine current buzz and has named Second Life as the dissapointment of the year (along with the as yet unreleased Google Phone.) Indeed, searches for and blog posts about Second Life have steadily decreased throughout the year--as has total traffic on Second Life itself. No growth on the internet is the same as negative growth. The people enjoying Second Life at the end of 2007 are the same as the people enjoying Second Life at the beginning of 2007. All the users that signed up during that time never came back.&lt;br /&gt;&lt;br /&gt;Many of the more verbose Second Life advocates in the comments of &lt;a href=&quot;http://senna.sjsu.edu/lmain/wpress/wordpress/?p=58&quot;&gt;SLIS21&lt;/a&gt; are from folks with, well, a little more experience in the age department. It seems mostly to be the boomer generation and older who are the most excited about Second Life.  Frankly, if you have forty-some years of professional experience, any technology you are &lt;span style=&quot;font-style: italic;&quot;&gt;introducing&lt;/span&gt; to your undergrad students is not a cutting edge technology. If there is any situation where the &quot;master&quot; should learn from the student, it is here. Today&#39;s undergrads have spent their entire lives with the internet.  They know it better than you.  The way they use the internet today is they way we all will use it tomorrow. And that means a wireless internet made up of small, mobile applications accessed by small, mobile devices. Not a 3D environment requiring major hardware.</description><link>http://post58.blogspot.com/2007/12/trends-suggest-otherwise.html</link><author>noreply@blogger.com (Matt)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4982280154477531922.post-599674484734164359</guid><pubDate>Sat, 29 Dec 2007 21:05:00 +0000</pubDate><atom:updated>2007-12-29T13:52:48.492-08:00</atom:updated><title>Introduction</title><description>So this blog will begin as a continuation of the discussion about Second Life on the SJSU SLIS students &lt;a href=&quot;http://groups.yahoo.com/group/sjsumlis/&quot;&gt;listserve&lt;/a&gt; and a &lt;a href=&quot;http://senna.sjsu.edu/lmain/wpress/wordpress/?p=58&quot;&gt;post&lt;/a&gt; on the SLIS21 blog. This is to create a dedicated forum for this discussion and to take it out from under the noses of people who could care less. My opinions are well-documented and there will be an obvious bias in these posts, however, comments are encouraged and, aside from obvious spam, will be left intact and unedited by me. So please feel free to tell me I am wrong in as many ways possible.&lt;br /&gt;&lt;br /&gt;If this blog is succesful, if there is interest, and if I feel like it, it will expand to include thoughts and news about any and all emerging communication technologies and their viability.&lt;br /&gt;&lt;br /&gt;For now, we will move on to some posts about Second Life.&lt;br /&gt;&lt;br /&gt;And, just to clarify, I don&#39;t think that the San Jose State Library and Information Science School shouldn&#39;t be involved in Second Life. It&#39;s perfectly fine. I just don&#39;t think it should be used a major selling point for the school, and Second Life definitely shouldn&#39;t be promoted as some sort of spectacular future for online communication. Because it isn&#39;t.&lt;br /&gt;&lt;br /&gt;So this blog is not here to encourage SJSU SLIS to abandon Second Life. (It and every other institution that has hitched itself to the Second Life wagon will be abandoned by the demise of Second Life in due time.) I just like to be right, and I&#39;m 99% sure that I am right about Second Life. After the initial few posts, there will be relatively few direct references to SJSU at all. This blog should be for everyone and anyone interested.</description><link>http://post58.blogspot.com/2007/12/introduction.html</link><author>noreply@blogger.com (Matt)</author><thr:total>0</thr:total></item></channel></rss>