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    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/Preoccupations" /><feedburner:info uri="preoccupations" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><logo>http://smith.typepad.com/Ludens.jpg</logo><feedburner:emailServiceId>Preoccupations</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><feedburner:browserFriendly>This is an XML content feed. It is intended to be viewed in a newsreader or syndicated to another site.</feedburner:browserFriendly><entry><title type="text">Links for 2010-02-08 [del.icio.us]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Preoccupations/~3/eczxHJ0ORH8/Preoccupations" /><updated>2010-02-09T00:00:00-08:00</updated><id>http://del.icio.us/Preoccupations#2010-02-08</id><content type="html">&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.equalsdrummond.name/?p=267"&gt;Equals Drummond &amp;raquo; Blog Archive &amp;raquo; Fixing the Google Account problem&lt;/a&gt;&lt;br/&gt;
Read, weep and laugh maniacally. Wrestled with all of these over the years.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://dougscripts.com/itunes/"&gt;Doug's AppleScripts for iTunes &amp;#9835; - dougscripts.com&lt;/a&gt;&lt;br/&gt;
via Kim&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.wonderlandblog.com/wonderland/2010/02/my-how-weve-grown.html"&gt;Wonderland: My how they've grown&lt;/a&gt;&lt;br/&gt;
&amp;quot;Front page of the Guardian right now. Bioshock 2 up there with the usual News. A year ago this would have been doubly amazing, and only a few years ago probably unthinkable. Pretty sure the Grauniad was the first to move games from &amp;quot;Technology&amp;quot; into &amp;quot;Culture&amp;quot;, representing a more modern reality.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.transmediale.de/en/keynote-bruce-sterling-us-atemporality"&gt;Keynote: Bruce Sterling (us) on Atemporality | transmediale&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Preoccupations/~4/eczxHJ0ORH8" height="1" width="1"/&gt;</content><feedburner:origLink>http://del.icio.us/Preoccupations#2010-02-08</feedburner:origLink></entry><entry><title type="text">Links for 2010-02-07 [del.icio.us]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Preoccupations/~3/VofI7h61HvQ/Preoccupations" /><updated>2010-02-08T00:00:00-08:00</updated><id>http://del.icio.us/Preoccupations#2010-02-07</id><content type="html">&lt;ul&gt;
&lt;li&gt;&lt;a href="http://ihnatko.com/2010/02/05/analog-imdb/"&gt;Andy Ihnatko's Celestial Waste of Bandwidth (BETA) &amp;raquo; Analog IMDB&lt;/a&gt;&lt;br/&gt;
&amp;quot;The transition is moving slowly, but it’s moving. It’s a fascinating thing to watch. The technology is the dull part: what’s interesting is the shift in perception. … I’ve been buying all of my in-print books electronically for a couple of years. Physical books aren’t weird to me yet. But damn, that old copy of the Maltin guide was a freaky and bizarre object. It’s the first time I looked at a book and didn’t see a container for information. I saw dead wood.&amp;quot; + http://ihnatko.com/2010/02/05/analog-imdb/#comment-51519 : &amp;quot;Before this I thought I had never bought an ebook – but this makes me realize how many books I used to buy have already been replaced. I used to keep about 30-40 quick reference books on a shelve that was always in easy reach, and they were my “essential” books. Those books haven’t been touched in years, and they were replaced by the internet rather than “ebook” versions.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://digitalbookworld.com/2010/a-gen-y-reaction-to-macmillans-piracy-plan/"&gt;A Gen Y Reaction to Macmillan&amp;rsquo;s Piracy Plan | Digital Book World&lt;/a&gt;&lt;br/&gt;
via Alf (Twitter)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://blogs.hbr.org/haque/2009/07/the_nichepaper_manifesto.html"&gt;The Nichepaper Manifesto - Umair Haque - Harvard Business Review&lt;/a&gt;&lt;br/&gt;
20thC &amp;quot;newspapers were never supernormally profitable because of what they wrote: it was the natural monopoly dynamics of classifieds that fueled massive margins. In the 21st century, it&amp;#039;s time, again for newspapers to learn how to profit with stakeholders — instead of extracting profits from them. The 21st century&amp;#039;s great challenge isn&amp;#039;t selling the same old &amp;quot;product&amp;quot; better: it&amp;#039;s learning to make radically better stuff in the first place. Here&amp;#039;s how to begin building 21st century newspapers. … A new generation of innovators is already building 21st century newspapers: nichepapers. … Nichepapers are different because they have built a profound mastery of a tightly defined domain — finance, politics, even entertainment — and offer audiences deep, unwavering knowledge of it. … Knowledge, not news. … Commentage, not commentary.  … Topics, not articles. … Scarcity, not circulation. … Now, not then. … Provocation, not perfection. … Snowballs, not sell-outs … Tasks, not tech&amp;quot; via Russell&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.techcrunch.com/2010/02/05/the-future-of-web-content-html5-flash-mobile-apps/"&gt;The Future of Web Content &amp;ndash; HTML5, Flash &amp;amp; Mobile Apps&lt;/a&gt;&lt;br/&gt;
&amp;quot;While it is easy to take a binary position in the future of content applications and run-times, it is evident that the competing interests of platform vendors, consumers and app and content publishers will ensure that this remains a fragmented and competitive environment for many years to come.&amp;quot; + http://www.avc.com/a_vc/2010/02/flash-html5-and-mobile-apps.html&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.savoysoftware.com/liquidscale/"&gt;Liquid Scale - Content Aware Image Resizing&lt;/a&gt;&lt;br/&gt;
&amp;quot;Liquid Scale enables new creative ways of editing images. It resizes pictures without deforming or cropping the content. Pictures can be transformed to a new aspect ratio in a fast and intuitive way. The elegant iPhone application enables all the possibilities of content aware image resizing. Whether you want to change your image from landscape to portrait format without cropping interesting parts or deleting parts in the image without doing a complex retouch.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.be-ez.com/index.html"&gt;be.ez | welcome&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://nymag.com/news/media/63663/"&gt;Is ChatRoulette the Future of the Internet or Its Distant Past? -- New York Magazine&lt;/a&gt;&lt;br/&gt;
&amp;quot;Once you dive in, there’s no way to manage the experience—to filter users, search for friends, or backtrack and reconnect with someone you chatted with an hour ago. There’s only the perpetual forward motion of “next.” … Eventually, I realized that clicking “next” was not so much a rejection as it was pure curiosity, like riding a train past an apartment building at night, looking briefly into as many lit windows as possible. … I found myself fantasizing about a curated version of ChatRoulette—powered maybe by Google’s massive server farms—that would allow users to set all kinds of filters: age, interest, language, location. … The site could even keep stats, like YouTube, so you could see the most popular chatters in any given demographic. I could get very happily addicted to a site like that. But that site would also lose a lot of what makes ChatRoulette, for now, so weirdly magnetic.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.cityofsound.com/blog/2010/02/a-machine-for-the-life-between-buildings-some-notes-on-the-ipad.html"&gt;cityofsound: For the life between buildings - some notes on the iPad&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Preoccupations/~4/VofI7h61HvQ" height="1" width="1"/&gt;</content><feedburner:origLink>http://del.icio.us/Preoccupations#2010-02-07</feedburner:origLink></entry><entry><title type="text">Woodburning stove [Flickr]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Preoccupations/~3/zQvL2QSQVek/" /><category term="fire" /><category term="energy" /><category term="warmth" /><category term="stove" /><category term="sustainable" /><category term="clearview" /><category term="woodburningstove" /><category term="woodburner" /><category term="clearviewpioneer400" /><author><name>Preoccupations</name><uri>http://www.flickr.com/people/ludens/</uri></author><updated>2010-02-07T11:58:38-08:00</updated><id>tag:flickr.com,2005:/photo/4337862045</id><link rel="license" type="text/html" href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en" /><content type="html">&lt;p&gt;&lt;a href="http://www.flickr.com/people/ludens/"&gt;Preoccupations&lt;/a&gt; posted a photo:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/ludens/4337862045/" title="Woodburning stove"&gt;&lt;img src="http://farm5.static.flickr.com/4041/4337862045_752399bf0e_m.jpg" width="158" height="240" alt="Woodburning stove" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.clearviewstoves.com/pioneer400.htm" rel="nofollow"&gt;Clearview Pioneer 400&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Preoccupations/~4/zQvL2QSQVek" height="1" width="1"/&gt;</content><dc:date.Taken>2010-02-07T19:14:53-08:00</dc:date.Taken><feedburner:origLink>http://www.flickr.com/photos/ludens/4337862045/</feedburner:origLink><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="enclosure" href="http://feedproxy.google.com/~r/Preoccupations/~5/9Iv3BYmXgqE/4337862045_8dda9e9675_o.jpg" length="0" type="image/jpeg" /><feedburner:origEnclosureLink>http://farm5.static.flickr.com/4041/4337862045_8dda9e9675_o.jpg</feedburner:origEnclosureLink></entry><entry><title type="text">Links for 2010-02-06 [del.icio.us]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Preoccupations/~3/1QVCEJsIWMs/Preoccupations" /><updated>2010-02-07T00:00:00-08:00</updated><id>http://del.icio.us/Preoccupations#2010-02-06</id><content type="html">&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.guardian.co.uk/media/greenslade/2010/feb/05/private-eye-magazines"&gt;Is this as close as Private Eye ever gets to a mea culpa? | Media | guardian.co.uk&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.atlasoftheuniverse.com/"&gt;An Atlas of The Universe&lt;/a&gt;&lt;br/&gt;
&amp;quot;This web page is designed to give everyone an idea of what our universe actually looks like. There are nine main maps on this web page, each one approximately ten times the scale of the previous one. The first map shows the nearest stars and then the other maps slowly expand out until we have reached the scale of the entire visible universe.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.hwch.co.uk/kidd.html"&gt;Kidd Condensing Boilers&lt;/a&gt;&lt;br/&gt;
&amp;quot;During his demonstration to a live audience at the Institute of Mechanical Engineers in London in 1982, Archie Kidd described how his &amp;#039;Model 1&amp;#039; condensing boiler could achieve huge energy savings whilst having a projected design life of 25 -30 years. … What surprises industry professionals is that these superbly engineered but almost electronics-free boilers are amongst the most efficient on the market in 2009 (oil fired units are SEDBUK A rated).&amp;quot; http://www.yell.com/b/Archie+Kidd+(Thermal)+Ltd-Energy+Conservation+Systems-Devizes-SN101RT-881394/index.html&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.wiltshire.gov.uk/community/getconcise.php?id=155"&gt;Wiltshire Council - Wiltshire Community History: Marlborough&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Preoccupations/~4/1QVCEJsIWMs" height="1" width="1"/&gt;</content><feedburner:origLink>http://del.icio.us/Preoccupations#2010-02-06</feedburner:origLink></entry><entry><title type="text">Links for 2010-02-05 [del.icio.us]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Preoccupations/~3/xvcWUUYs5HA/Preoccupations" /><updated>2010-02-06T00:00:00-08:00</updated><id>http://del.icio.us/Preoccupations#2010-02-05</id><content type="html">&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.subtraction.com/2010/02/04/pulling-over-and-asking-for-directions"&gt;Subtraction.com: Pulling Over and Asking for Directions&lt;/a&gt;&lt;br/&gt;
&amp;quot;“Lost” brings to mind at least a few television series that also followed ambitious narrative arcs, like “The X-Files,” “Heroes,” “Battlestar Galactica” and even “The Sopranos.” One thing I learned from these kinds of shows, to my disappointment, is that they never really deliver on what they repeatedly promise.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.facebook.com/press/info.php?statistics"&gt;Facebook | Statistics&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.guardian.co.uk/uk/2010/feb/05/archbishop-canterbury-blair-iraq-dostoyevsky"&gt;Archbishop of Canterbury chides Tony Blair over Chilcot inquiry | UK news | guardian.co.uk&lt;/a&gt;&lt;br/&gt;
&amp;quot;Repeating a previous quip that Blair is &amp;quot;very strong on God, very weak on irony&amp;quot;, Rowan Williams suggested the ex-incumbent of No 10 had perhaps not done enough soul-searching. … Williams said: &amp;quot;I think Tony Blair is one of the most un-Dostoevskian characters in Britain.&amp;quot; … He added: &amp;quot;I did once rather unkindly say that Tony Blair did do God but he didn&amp;#039;t do irony. Irony is when you recognise that your own sense of dramatic power is always something that is going to be absurd in the light of truth. The readiness to cope with that absurdity is something that you have to learn in order to grow up.&amp;quot;&amp;quot; via Lee (Twitter)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.readwriteweb.com/archives/facebook_shows_its_cards_on_ad_strategy_full_house.php"&gt;Facebook Shows Its Cards With Bing on Ad Strategy: Full House&lt;/a&gt;&lt;br/&gt;
&amp;quot;Microsoft and Facebook announced this morning an expanded partnership, making Bing the default search engine for Facebook&amp;#039;s more than 400 million users worldwide. The two companies also came to a &amp;quot;mutual decision&amp;quot; to allow Facebook to take over sole responsibility for advertisements on the social network, a move that we see as part of Facebook&amp;#039;s continual progression toward becoming an ad provider. … By increasing the capabilities of the on-site search, Facebook is hoping to become your one and only portal to the web.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.macworld.com/article/146085/2010/02/migratebackups.html"&gt;Migrate a Time Machine backup | Business Center | Working Mac | Macworld&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://blogs.hbr.org/cs/2010/02/data_is_to_info_as_info_is_not.html"&gt;The Problem with the Data-Information-Knowledge-Wisdom Hierarchy - The Conversation - Harvard Business Review&lt;/a&gt;&lt;br/&gt;
&amp;quot;knowledge is not a result merely of filtering or algorithms. It results from a far more complex process that is social, goal-driven, contextual, and culturally-bound. We get to knowledge — especially &amp;quot;actionable&amp;quot; knowledge — by having desires and curiosity, through plotting and play, by being wrong more often than right, by talking with others and forming social bonds, by applying methods and then backing away from them, by calculation and serendipity, by rationality and intuition, by institutional processes and social roles. Most important in this regard, where the decisions are tough and knowledge is hard to come by, knowledge is not determined by information, for it is the knowing process that first decides which information is relevant, and how it is to be used. The real problem with the DIKW pyramid is that it&amp;#039;s a pyramid.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.guardian.co.uk/money/2010/jan/23/boiler-scrappage-scheme-could-cost-you"&gt;Tempted by the boiler scrappage scheme? It could cost you | Money | The Guardian&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.telegraph.co.uk/property/propertyadvice/jeffhowell/7129133/Jeff-Howells-DIY-advice-condensing-boilers.html"&gt;Jeff Howell's DIY advice: condensing boilers&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Preoccupations/~4/xvcWUUYs5HA" height="1" width="1"/&gt;</content><feedburner:origLink>http://del.icio.us/Preoccupations#2010-02-05</feedburner:origLink></entry><entry><title type="text">Links for 2010-02-04 [del.icio.us]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Preoccupations/~3/vHrgO1YisVc/Preoccupations" /><updated>2010-02-05T00:00:00-08:00</updated><id>http://del.icio.us/Preoccupations#2010-02-04</id><content type="html">&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.ft.com/cms/s/0/054bd53c-1147-11df-a6d6-00144feab49a.html"&gt;FT.com / UK - A fight over freedom at Apple's core&lt;/a&gt;&lt;br/&gt;
&amp;quot;the world wide web started as, and remains, an app. Its first versions were written by Tim Berners-Lee, a British computer scientist who was unaffiliated with any software or hardware vendor. How worthy of approval would Wikipedia have seemed when it boasted only seven articles - dubiously hoping that the public would magically provide the rest? How threatened might today&amp;#039;s content publishers feel by peer-to-peer apps that let iPhone users trade data from one phone to another? We know the answer to that: enough that they have persuaded Apple to exclude all such apps from the App Store. … Mr Jobs ushered in the personal computer era and now he is trying to usher it out. We should focus on preserving our freedoms, even as the devices we acquire become more attractive and easier to use.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.wellcome.ac.uk/News/Media-office/Press-releases/2010/WTX058379.htm"&gt;Exciting new window display at the Wellcome Trust headquarters | Wellcome Trust&lt;/a&gt;&lt;br/&gt;
&amp;quot;The display features six different projects created by students, graduates and staff from the Design Interactions department at the Royal College of Art, each offering an alternative view of how science could influence our future. The purpose is not to offer predictions, but to inspire debate about the human consequences of different technological futures, both positive and negative, by asking &amp;#039;What If…?&amp;#039; Curated by leading London based design duo Anthony Dunne and Fiona Raby, &amp;#039;What If...?&amp;#039; features a range of works by designers who have explored everything from clouds engineered to &amp;#039;snow&amp;#039; ice cream, through to the social consequences of machines that could read your every emotion.&amp;quot; via Sascha (Twitter)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://mike.teczno.com/notes/hose-drawer.html"&gt;the hose drawer (tecznotes)&lt;/a&gt;&lt;br/&gt;
&amp;quot;the only way to break through resistance to reviews was to increase the frequency until no one could reasonably expect to be finished in time for theirs. The point was to gauge work in motion, not work at rest.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.guardian.co.uk/environment/2010/feb/04/climate-change-email-hacker-police-investigation"&gt;Climate emails: were they really hacked or just sitting in cyberspace? | Environment | guardian.co.uk&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.guardian.co.uk/technology/2010/feb/04/australian-filesharing-ruling"&gt;UK internet firms welcome Australian file-sharing verdict | Technology | guardian.co.uk&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Preoccupations/~4/vHrgO1YisVc" height="1" width="1"/&gt;</content><feedburner:origLink>http://del.icio.us/Preoccupations#2010-02-04</feedburner:origLink></entry><entry><title type="text">Links for 2010-02-03 [del.icio.us]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Preoccupations/~3/aH6jSOYc-fk/Preoccupations" /><updated>2010-02-04T00:00:00-08:00</updated><id>http://del.icio.us/Preoccupations#2010-02-03</id><content type="html">&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.tomhume.org/2010/02/pipes-pads-and-clouds.html"&gt;Tom Hume: Pipes, pads and clouds&lt;/a&gt;&lt;br/&gt;
&amp;quot;I thought one of the most interesting bits in the iPad launch was around the connectivity: there&amp;#039;s no contract. It&amp;#039;s a data-only device which will move pretty seamlessly between Wi-fi and 3G, and which involves no subscription or commitment to an operator, just a monthly payment. … This feels to me like the start of a shift to operators as pipes.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://anti-mega.com/antimega/2010/02/02/long-finance"&gt;Chris Heathcote: anti-mega: Long Finance&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://coi.gov.uk/blogs/bigthinkers/2010/02/richard-sambrook-big-thinker/"&gt;Richard Sambrook: Big Thinker | Big Thinkers&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.guardian.co.uk/environment/2010/feb/02/climate-change-pachauri-un-glaciers"&gt;No apology from IPCC chief Rajendra Pachauri for glacier fallacy | Environment | The Guardian&lt;/a&gt;&lt;br/&gt;
&amp;quot;Pachauri also said he was taking steps to strengthen the staff employed by the panel. &amp;quot;We&amp;#039;re in an information society today and we have to respond adequately and professionally. We&amp;#039;ve been weak in that regard to be honest. The IPCC is starting to realise we&amp;#039;re living in a very different world to what we had in 1988. &amp;quot;I think this [glacier] mistake has certainly cost us dear, there&amp;#039;s no question about it,&amp;quot; he said. &amp;quot;Everybody thought that what the IPCC brought out was the gold standard and nothing could go wrong. But look at the larger picture, don&amp;#039;t get blinded by this one mistake.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://rhetoricaldevice.com/articles/BriefHistoryOfMoney1.html"&gt;Rhetorical Device | A Brief History of Money&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://mike.teczno.com/notes/money.html"&gt;money (tecznotes)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Aldo_Leopold"&gt;Aldo Leopold - Wikipedia, the free encyclopedia&lt;/a&gt;&lt;br/&gt;
&amp;quot;Aldo Leopold (January 11, 1887 – April 21, 1948) was an American ecologist, forester, and environmentalist. He was a professor at the University of Wisconsin and is best known for his book A Sand County Almanac (1949), which sold over a million copies. Influential in the development of modern environmental ethics and in the movement for wilderness conservation, his ethics of nature and wildlife preservation had a profound impact on the left wing of the environmental movement, with his biocentric or holistic ethics regarding land. He emphasized biodiversity and ecology and was a founder of the science of wildlife management.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.guardian.co.uk/business/2010/feb/03/energy-bills-unaffordable-system-overhaul"&gt;Energy bills will be unaffordable without system overhaul, says regulator | Business | guardian.co.uk&lt;/a&gt;&lt;br/&gt;
&amp;quot;• Bills could rise by up to 25% by 2020 to fund investment • Nationalisation may be required to ensure supply&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.edge.org/q2010/q10_2.html#eno"&gt;Brian Eno: The 'authentic' has replaced the reproducible&lt;/a&gt;&lt;br/&gt;
&amp;quot;the variable trustworthiness of the Net has made people more sceptical about the information they get from all other media. … I now digest my knowledge as a patchwork drawn from a wider range of sources than I used to. … I am less inclined to look for joined-up finished narratives &amp;amp; more inclined to make my own collage from what I can find. .… I read books more cursorily — scanning them in the same way that I scan the Net — &amp;#039;bookmarking&amp;#039; them. … I notice that I correspond with more people but at less depth. … I notice that the idea of &amp;#039;community&amp;#039; has changed … it can now mean &amp;#039;the exercise of any shared interest&amp;#039;. … more of my time is spent in words &amp;amp; language — because that is the currency of the Net … my mind has reset to being primarily linguistic rather than, for example, visual. … Judgement has replaced access. … everything the Net displaces reappears somewhere else in a modified form. … more attention is given by creators to the aspects of their work that can&amp;#039;t be duplicated.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://berglondon.com/blog/2010/02/03/maps-and-macroscopes/"&gt;Maps and macroscopes &amp;ndash; Blog &amp;ndash; BERG&lt;/a&gt;&lt;br/&gt;
http://scrollmagazine.com/number-2/maps-and-macroscopes. &amp;quot;Design’s differentiation, says Schulze – and I concur – is its obligation to participate in and invent the world. There is an obligation for designers to push culture forward, and because of that, to be relevant. … But the world is changing at pace and at scale. To remain relevant, let alone interesting, is a struggle if culture is too large and too broad to apprehend. … To see … all of culture on a human scale, we need a special sort of instrument: a macroscope. … an ability to feel the human scale and the grand view all at once seems like a superpower. … I believe our job is the creation of Here &amp;amp; Theres for all sorts of matters of cultural importance. Macroscopes give all of us sight of our place in the world, and the power to participate in it; and, as designers, they help us understand culture more directly, in order – ultimately, and simply – to better engage in our craft with integrity and relevance.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.schneier.com/blog/archives/2010/02/anonymity_and_t_3.html"&gt;Schneier on Security: Anonymity and the Internet&lt;/a&gt;&lt;br/&gt;
&amp;quot;Just as the music industry needs to learn that the world of bits requires a different business model, law enforcement and others need to understand that the old ideas of identification don&amp;#039;t work on the Internet. For good or for bad, whether you like it or not, there&amp;#039;s always going to be anonymity on the Internet.&amp;quot;&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Preoccupations/~4/aH6jSOYc-fk" height="1" width="1"/&gt;</content><feedburner:origLink>http://del.icio.us/Preoccupations#2010-02-03</feedburner:origLink></entry><entry><title type="text">Links for 2010-02-02 [del.icio.us]</title><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Preoccupations/~3/m60F6_C26-k/Preoccupations" /><updated>2010-02-03T00:00:00-08:00</updated><id>http://del.icio.us/Preoccupations#2010-02-02</id><content type="html">&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.time.com/time/business/article/0,8599,1958217,00.html"&gt;Apple iPad Shortcomings Spark Questions About Updates - TIME&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://khanacademy.org/"&gt;Khan Academy&lt;/a&gt;&lt;br/&gt;
&amp;quot;The Khan Academy is a not-for-profit organization with the mission of providing a high quality education to anyone, anywhere. We have 1000+ videos on YouTube covering everything from basic arithmetic and algebra to differential equations, physics, chemistry, biology and finance&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://google-latlong.blogspot.com/2010/02/4-8-15-16-23-42.html"&gt;Google LatLong: 4 8 15 16 23 42&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://news.bbc.co.uk/1/hi/8387737.stm"&gt;BBC News - Himalayan glaciers melting deadline 'a mistake'&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://news.bbc.co.uk/1/hi/8468358.stm"&gt;BBC News - UN climate body admits 'mistake' on Himalayan glaciers&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.timesonline.co.uk/tol/news/environment/article7009081.ece"&gt;Climate chief was told of false glacier claims before Copenhagen - Times Online&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://blog.makerlab.org/2009/11/augmentia/"&gt;Augmentia&lt;/a&gt;&lt;br/&gt;
via Timo, http://www.elasticspace.com/2010/02/augmentia&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/Preoccupations/~4/m60F6_C26-k" height="1" width="1"/&gt;</content><feedburner:origLink>http://del.icio.us/Preoccupations#2010-02-02</feedburner:origLink></entry><entry>
        <title>Datadecs</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Preoccupations/~3/smu5NJLN5L8/datadecs.html" />
        <link rel="replies" type="text/html" href="http://www.preoccupations.org/2010/01/datadecs.html" />
        <id>tag:typepad.com,2003:post-6a00d8341c327a53ef0120a7a1db45970b</id>
        <published>2010-01-04T12:57:12+00:00</published>
        <updated>2010-01-05T11:37:58+00:00</updated>
        <summary>One of the things which brightened up our Christmas holiday was the arrival on 23 December of these datadecs: (After years of large trees both real and, recently and unappealingly, fake, we were given this wee-but-living tree. As one of...</summary>
        <author>
            <name>David Smith</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Creativity" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Digital life" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Personal" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Social Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Technology" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Web 2.0" />
        
        
<content type="html" xml:lang="en-GB" xml:base="http://www.preoccupations.org/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;One of the things which brightened up our Christmas holiday was the arrival on 23 December of these datadecs:&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;a href="http://www.flickr.com/photos/35468158850@N01/4237693726" title="View 'Datadecs' on Flickr.com"&gt;&lt;img alt="Datadecs" border="0" height="500" src="http://farm5.static.flickr.com/4062/4237693726_ea1839ee6e.jpg" width="416"&gt;&lt;/img&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
(After years of large trees both real and, recently and unappealingly, fake, we were given this wee-but-living tree. As one of our sons said, ‘Not so much minimalist as miniature’. Give it time.)&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;a href="http://www.flickr.com/photos/35468158850@N01/4236899235" title="View 'Datadecs' on Flickr.com"&gt;&lt;img alt="Datadecs" border="0" height="281" src="http://farm3.static.flickr.com/2779/4236899235_cbc6a1823a.jpg" width="500"&gt;&lt;/img&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;div style="text-align: left;"&gt;&lt;a href="http://www.flickr.com/photos/35468158850@N01/4236895535" title="View 'Datadecs' on Flickr.com"&gt;&lt;img alt="Datadecs" border="0" height="500" src="http://farm3.static.flickr.com/2519/4236895535_a188f0ed0a.jpg" width="437"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
A lovely present: many thanks to &lt;a href="http://russelldavies.typepad.com/"&gt;Russell&lt;/a&gt;, &lt;a href="http://tomtaylor.co.uk/"&gt;Tom&lt;/a&gt; and &lt;a href="http://noisydecentgraphics.typepad.com/"&gt;Ben&lt;/a&gt; at &lt;a href="http://www.reallyinterestinggroup.com/"&gt;RIG&lt;/a&gt;, &lt;a href="http://extraversion.co.uk/2009/datadecs/"&gt;and to Andy — who writes&lt;/a&gt;,&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;small&gt;&lt;/small&gt;&lt;blockquote&gt;&lt;p&gt;&lt;small&gt;For Christmas 2009 the Really Interesting Group wanted to create a a gift comprising a series of 4 unique decorations based on each recipient’s use of the Flickr, Dopplr, Last.fm and Twitter. Having used a couple of the software APIs they were thinking about using (flickr and dopplr) and with experience of rapid prototyping we worked together to turn the data into something physical. … Three of the four Datadecs are laser cut and one is rapid formed. For the laser cutting I developed a series of Processing sketches to generate cutting paths and the snowmen were generated using RhinoScript.&lt;/small&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;/blockquote&gt;&#xD;
&#xD;
&lt;a href="http://www.flickr.com/photos/philgyford/4240893246/"&gt;As Phil summarises it&lt;/a&gt;:&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;small&gt;&lt;/small&gt;&lt;blockquote&gt;&lt;p&gt;&lt;small&gt;The snowman’s head size represents the number of followers I have on Twitter. The cloud and its rain represent my year’s trips on Dopplr. The blue shape shows the apertures of my photos on Flickr. And the red shape is the amount of music I played during the year, got from Last.fm. &lt;/small&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;/blockquote&gt;&#xD;
&#xD;
&#xD;
&#xD;
&lt;a href="http://extraversion.co.uk/2009/datadecs/"&gt;More about these datadecs and their making in Andy’s post&lt;/a&gt;, and see, too, &lt;a href="http://riglondon.com/datadecs/"&gt;RIG’s page about them&lt;/a&gt;, &lt;a href="http://twitter.com/search?q=datadecs"&gt;Twitter mentions&lt;/a&gt; and &lt;a href="http://www.flickr.com/search/?q=datadecs&amp;amp;w=all"&gt;Flickr tagged photos&lt;/a&gt;.&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
Very struck by these. &lt;a href="http://www.nearfuturelaboratory.com/2009/12/23/rig-datadecs-data-materialization-quantified-self/"&gt;Julian Bleecker&lt;/a&gt;: ‘this association between things materialized and things quantified is really significant’. &lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&#xD;
&lt;p&gt;&lt;small&gt;&lt;small&gt;Technorati tags:&#xD;
&lt;a href="http://technorati.com/tag/Andy%20Huntington" rel="tag"&gt;Andy Huntington&lt;/a&gt;, &lt;a href="http://technorati.com/tag/data" rel="tag"&gt;data&lt;/a&gt;, &lt;a href="http://technorati.com/tag/datadecs" rel="tag"&gt;datadecs&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Dopplr" rel="tag"&gt;Dopplr&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Flickr" rel="tag"&gt;Flickr&lt;/a&gt;, &lt;a href="http://technorati.com/tag/informatics" rel="tag"&gt;informatics&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Last.fm" rel="tag"&gt;Last.fm&lt;/a&gt;, &lt;a href="http://technorati.com/tag/making" rel="tag"&gt;making&lt;/a&gt;, &lt;a href="http://technorati.com/tag/personal%20informatics" rel="tag"&gt;personal informatics&lt;/a&gt;, &lt;a href="http://technorati.com/tag/quantified%20self" rel="tag"&gt;quantified self&lt;/a&gt;, &lt;a href="http://technorati.com/tag/rapid%20protoyping" rel="tag"&gt;rapid protoyping&lt;/a&gt;, &lt;a href="http://technorati.com/tag/RIG" rel="tag"&gt;RIG&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Twitter" rel="tag"&gt;Twitter&lt;/a&gt;, &lt;a href="http://technorati.com/tag/visualisation" rel="tag"&gt;visualisation&lt;/a&gt;&lt;/small&gt;&lt;/small&gt;&#xD;
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    <feedburner:origLink>http://www.preoccupations.org/2010/01/datadecs.html</feedburner:origLink></entry>
    <entry>
        <title>Waking Up in Toytown</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Preoccupations/~3/PnvGt2u_w9s/waking-up-in-toytown.html" />
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        <id>tag:typepad.com,2003:post-6a00d8341c327a53ef0120a79f7a10970b</id>
        <published>2010-01-03T23:20:02+00:00</published>
        <updated>2010-01-04T13:05:08+00:00</updated>
        <summary>John Burnside’s second volume of memoirs is published this week. Of A Lie About My Father, Hilary Mantel, writing in the LRB, said: To move from the interiority of this memoir back to what passes for ordinary life is like...</summary>
        <author>
            <name>David Smith</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Books" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Literature" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Religion" />
        
        
<content type="html" xml:lang="en-GB" xml:base="http://www.preoccupations.org/">
&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;John Burnside’s &lt;a href="http://www.amazon.co.uk/Waking-Up-Toytown-John-Burnside/dp/0224080733/ref=sr_1_4?ie=UTF8&amp;s=books&amp;qid=1262514664&amp;sr=8-4"&gt;second volume of memoirs&lt;/a&gt; is published this week. Of &lt;em&gt;A Lie About My Father&lt;/em&gt;, &lt;a href="http://www.lrb.co.uk/v28/n05/hilary-mantel/what-he-could-bear"&gt;Hilary Mantel, writing in the &lt;em&gt;LRB&lt;/em&gt;, said&lt;/a&gt;:

&lt;small&gt;&lt;/small&gt;&lt;blockquote&gt;&lt;p&gt;&lt;small&gt;To move from the interiority of this memoir back to what passes for ordinary life is like surfacing from under the sea, reshaped by its strong and unforgiving currents.&lt;/small&gt;&lt;/p&gt;

&lt;/blockquote&gt;

From &lt;a href="http://www.guardian.co.uk/books/2010/jan/02/waking-up-in-toytown-burnside"&gt;yesterday’s &lt;em&gt;Guardian&lt;/em&gt; review of &lt;em&gt;Waking Up in Toytown&lt;/em&gt;&lt;/a&gt; (‘the important narrative is interior and episodic, a curation of carefully examined moments … the supple product of a sustained and quiet looking’):

&lt;small&gt;&lt;/small&gt;&lt;blockquote&gt;&lt;p&gt;&lt;small&gt;… he fetched up near Guildford, to begin a “long and solitary ceremony of self-erasure” in garden centres and train timetables and dead-end jobs and cups of tea, a fantasy of latter-day monasticism whose sole point was to deny his awareness of liminal worlds, to shut out the voices with reruns of old movies, to replace the call of drink with fetishised routine. To discover in practice what he already knew theoretically, and most people glimpse sooner or later: that they are building ramparts against the dark and trying to believe in them, however flimsy they may be. And though it works, for a little while, it’s never going to be that easy. Darkness creeps in around the edges: sleep is elusive, and no amount of willed shut-down can rid his empty flat of the presences that animate it. Death stalks him … &lt;/small&gt;&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;

&lt;small&gt;… the answer turns out to be not a cycle of denial and fall, but a daily negotiation; what he calls, in &lt;em&gt;A Lie About My Father&lt;/em&gt;, “the long discipline of happiness”. And it involves a turn to solitude and nature rather than drugs and alcohol; a sober, thrilled meditation on "the roads, and the places just off the roads, all that God-in-the-details of the land: the sway of cottonwood in the wind, the black of a secluded lake, the monumental quiet of a Monterey cypress near a roadside motel on the way from nothing to nowhere", or the "gloaming just beyond the hedge, where the night begins".&lt;p&gt;&lt;/p&gt;

One day, late in the book, he finds himself travelling in Norway, far inside the Arctic circle. Arriving early at the small local airport, he sits and gazes out at the whiteness of the airfield. “I sat a long time, that day, waiting for my flight – and some of me is sitting there still, enjoying the stillness, becoming the silence, learning how to vanish. Every day, in every way, I am disappearing, just a little – and it feels like flying, it feels like the kind of flight I was trying for, that first time, when I was nine years old – but it has nothing to do with the will, and it has nothing to do with trying. If it happens at all it happens as a gift: and this is the one definition of grace I can trust.”&lt;/small&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;/p&gt;

‘My misery is infinite with respect to my will, but it is finite with respect to grace.’ — Simone Weil (&lt;em&gt;Notebooks&lt;/em&gt;).&lt;p&gt;&lt;/p&gt;

&lt;!-- Technorati Tags Start --&gt;
&lt;p&gt;&lt;small&gt;&lt;small&gt;Technorati tags:
&lt;a href="http://technorati.com/tag/John%20Burnside" rel="tag"&gt;John Burnside&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Simone%20Weil" rel="tag"&gt;Simone Weil&lt;/a&gt;&lt;/p&gt;
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    <feedburner:origLink>http://www.preoccupations.org/2010/01/waking-up-in-toytown.html</feedburner:origLink></entry>
    <entry>
        <title>Google</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Preoccupations/~3/vg3MZw998ZY/google.html" />
        <link rel="replies" type="text/html" href="http://www.preoccupations.org/2009/11/google.html" />
        <id>tag:typepad.com,2003:post-6a00d8341c327a53ef0120a654042f970b</id>
        <published>2009-11-04T21:30:08+00:00</published>
        <updated>2010-01-04T13:19:08+00:00</updated>
        <summary>When I was at the Saïd Business School in September for the Oxford Social Media Convention 2009, I heard Matthew Hindman (author of The Myth of Digital Democracy) say that Google has spent more in the past six years on...</summary>
        <author>
            <name>David Smith</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Social Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Technology" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Web 2.0" />
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<content type="html" xml:lang="en-GB" xml:base="http://www.preoccupations.org/">
&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;When I was at the Saïd Business School in September for the &lt;a href="http://people.oii.ox.ac.uk/research/2009/07/29/the-oxford-social-media-convention-2009-assessing-the-evolution-impact-and-potential-of-social-media/"&gt;Oxford Social Media Convention 2009&lt;/a&gt;, I heard &lt;a href="http://www.matthewhindman.com/"&gt;Matthew Hindman&lt;/a&gt; (author of &lt;a href="http://press.princeton.edu/titles/8781.html"&gt;&lt;em&gt;The Myth of Digital Democracy&lt;/em&gt;&lt;/a&gt;) say that Google has spent more in the past six years on R&amp;D than was spent on the entire Manhattan Project (figures adjusted for inflation: &amp;#8216;constant 2002 dollars&amp;#8217;). &lt;p&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;font size="2"&gt;In my opening remarks I strenuously disagreed with other presenters’ claims that the Internet provides for “low barriers to entry.”  Different barriers to entry? Sure.  Low barriers in 1995? Of course. But low barriers today?  Not in any of the mature part of the Web, and certainly not in the niches that I study.&lt;/font&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;/p&gt;I thought of this again whilst reading John Naughton&amp;#8217;s column on Sunday morning. If you have seven minutes to spare, watch this first:
&lt;p&gt;&lt;/p&gt;

&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tGXK4jKN_jY&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/tGXK4jKN_jY&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt; 

&lt;p&gt;&lt;/p&gt;

&lt;a href="http://www.guardian.co.uk/technology/2009/nov/01/naughton-technology-mobile-internet"&gt;John Naughton summarises&lt;/a&gt;:&lt;p&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;font size="2"&gt;The sting in the Android tail was also unveiled this week: Google has launched GPS navigation for the new handsets. It does everything that TomTom, Garmin et al do, and a lot more besides. For example, you can talk to it: tell it to &amp;#8220;navigate to the museum with the King Tut exhibition&amp;#8221; and it will do an instant Google search and present you with a list of options. Its maps are continually updated because they&amp;#8217;re not held on the phone. It&amp;#8217;ll give you live traffic data for your route. And when you get close to your destination it switches to Street View to show what it looks like. And it&amp;#8217;s free.&lt;/font&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;/p&gt;That same day, in my Delicious network stream, Bill Gurley&amp;#8217;s (now much lauded) post,  &lt;a href="http://abovethecrowd.com/2009/10/29/google-redefines-disruption-the-“less-than-free”-business-model/"&gt;Google Redefines Disruption: The “Less Than Free” Business Model&lt;/a&gt;, popped up, in which he reflects on Google&amp;#8217;s progress from licensing data owned by the mapping duopoly of Tele Atlas and NavTeq to today&amp;#8217;s state of independence:&lt;p&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;font size="2"&gt;… as a venture capitalist it is imperative to understand ways in which a smaller private company can gain the upper hand on a large incumbent. One of the most successful ways to do this is to change the rules of the game in such a way that the incumbent would need to abandon or destroy its core business in order to lay chase to your strategy. … when I read this week that Google was including free turn-by-turn navigation directions with each and every Android mobile OS, I had an immediate feeling that I was witnessing a disruptive play of a magnitude heretofore unseen. … Rumors abound about just how many cars Google has on the roads building it own turn-by-turn mapping data as well as its unique “Google Streetview” database. Whatever it is, it must be huge. This October 13th, just over one year after dropping NavTeq, the other shoe dropped as well. Google disconnected from Tele Atlas and began to offer maps that were free and clear of either license. These maps are based on a combination of their own data as well as freely available data. Two weeks after this, Google announces free turn-by-turn directions for all Android phones. … To understand just how disruptive this is to the GPS data market, you must first understand that “turn-by-turn” data was the lynchpin that held the duopoly together. … Google’s free navigation feature announcement dealt a crushing blow to the GPS stocks. Garmin fell 16%. TomTom fell 21%. Imagine trying to maintain high royalty rates against this strategic move by Google.&lt;/font&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;/p&gt;There&amp;#8217;s much more to read there about the implications of Google&amp;#8217;s move. Much, much more. Including the irresistible new ecosystem that will open up:&lt;p&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;font size="2"&gt;Google is apt to believe that the geographic taxonomy is a wonderful skeleton for a geo-based ad network.  If your maps are distributed everywhere on the Internet and in every mobile device, you control that framework. Cash starved startups, building interesting and innovative mobile apps, will undoubtedly build on Google’s map API.  It&amp;#8217;s rich, it is easy to use, and quite frankly the price is right. In the future, if you want to advertise your local business to people with an interest in your local market, chances are you will look to Google for that access.&lt;/font&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;/p&gt;(Yesterday, talking to some business savvy students, I was struck by how much they already knew about this and how they lapped up Bill Gurley&amp;#8217;s article for its navigation of the very far reaching implications of Google&amp;#8217;s move. That breath on the nape of your neck? The next generation, coming up fast.)

&lt;p&gt;&lt;/p&gt;Gizmodo reflected on this in &lt;a href="http://gizmodo.com/5391966/"&gt;Google and the Deadly Power of Data&lt;/a&gt;:&lt;p&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;font size="2"&gt;This is not an attack of Google&amp;#8217;s business practices, but an explanation of the sort of destructive innovation that has made them so huge so fast. (It&amp;#8217;s also a warning to consider carefully any entities that gets this strong, especially if you plan on going into business with one.) Though predecessors like Microsoft experienced similar explosive growth, and grew a similar sudden global dependence, we&amp;#8217;ve never seen the likes of Google. The GPS business isn&amp;#8217;t the only one that will be consumed by its mighty maw before it&amp;#8217;s had its run.&lt;p&gt;&lt;/p&gt;

We&amp;#8217;ve already seen the devaluation of the office apps that make Microsoft rich; we&amp;#8217;ve already seen how Google&amp;#8217;s experiences with Apple and others helped it create telecommunications platforms (both mobile with Android and completely virtual with Google Voice) that threaten its former partners&amp;#8217; existence; we&amp;#8217;ve already seen how Google converts photos, videos, news wire stories and other former commodities into freebies by smashing the false notion of scarcity that &amp;#8220;service&amp;#8221; providers had literally banked on.&lt;/font&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;/p&gt;Meanwhile, pundits remain fascinated by the economics of YouTube and the same edition of the &lt;em&gt;Observer&lt;/em&gt;, &lt;a href="http://www.guardian.co.uk/technology/2009/nov/01/google-youtube-monetise-content"&gt;in an article about Google&amp;#8217;s ContentID system&lt;/a&gt;, repeated the line that, &amp;#8216;Three years after Google bought the site for $1.65bn, it has yet to turn a profit and there are concerns the division is devouring the internet group&amp;#8217;s cash reserves&amp;#8217;. Last month, &lt;a href="http://www.readwriteweb.com/archives/google_web_in_five_years.php"&gt;Eric Schmidt said&lt;/a&gt;, &amp;#8216;We&amp;#8217;re starting to make signifigant money off of Youtube&amp;#8217;. But it was&lt;a href="http://www.wired.com/epicenter/2009/10/youtube-bandwidth/"&gt; a recent &lt;em&gt;Wired&lt;/em&gt; piece&lt;/a&gt; that held my attention:&lt;p&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;font size="2"&gt;… a new report from Arbor Networks suggests that Google’s traffic is approaching 10 percent of the net’s traffic, and that it’s got so much fiber optic cable, it is simply trading traffic, with no payment involved, with the net’s largest ISPs.&lt;p&gt;&lt;/p&gt;

“I think Google’s transit costs are close to zero,” said Craig Labovitz, the chief scientist for Arbor Networks and a longtime internet researcher. Arbor Networks, which sells network monitoring equipment used by about 70 percent of the net’s ISPs, likely knows more about the net’s ebbs and flows than anyone outside of the National Security Agency.&lt;p&gt;&lt;/p&gt;

And the extraordinary fact that a website serving nearly 100 billion videos a year has no bandwidth bill means the net isn’t the network it used to be.&lt;/font&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;/p&gt;(&lt;a href="http://youtube-global.blogspot.com/2009/10/y000000000utube.html"&gt;According to Chad Hurley&lt;/a&gt;, CEO and Co-founder of YouTube, YouTube now serves &amp;#8216;well over a billion views a day&amp;#8217;.)&lt;p&gt;&lt;/p&gt;
More &lt;a href="http://www.arbornetworks.com/en/arbor-networks-the-university-of-michigan-and-merit-network-to-present-two-year-study-of-global-int-2.html"&gt;here&lt;/a&gt; on the Internet Observatory Report from Arbor Networks (I&amp;#8217;d really like to get hold of the report itself and scrutinise the details), from whence this:&lt;p&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;font size="2"&gt;Evolution of the Internet Core: Over the last five years, Internet traffic has migrated away from the traditional Internet core of 10 to 12 Tier-1 international transit providers. Today, the majority of Internet traffic by volume flows directly between large content providers, datacenter / CDNs and consumer networks. Consequently, most Tier-1 networks have evolved their business models away from IP wholesale transit to focus on broader cloud / enterprise services, content hosting and VPNs.&lt;p&gt;&lt;/p&gt;

Rise of the ‘Hyper Giants’: Five years ago, Internet traffic was proportionally distributed across tens of thousands of enterprise managed web sites and servers around the world. Today, most content has increasingly migrated to a small number of very large hosting, cloud and content providers. Out of the 40,000 routed end sites in the Internet, 30 large companies – “hyper giants” like Limelight, Facebook, Google, Microsoft and YouTube – now generate and consume a disproportionate 30% of all Internet traffic.&lt;/font&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;/p&gt;About the &lt;em&gt;Wired&lt;/em&gt; piece, Ian commented on &lt;a href="http://delicious.com/ianbetteridge"&gt;Delicious&lt;/a&gt;, &amp;#8216;Another way to put it: Unless you own massive infrastructure, you will *never* be able to compete with Google. Welcome to the new net, indeed. Meet the new boss&amp;#8230;&amp;#8217;. The field certainly ain&amp;#8217;t level.

&lt;p&gt;&lt;/p&gt;All of which made me do what I&amp;#8217;d a while ago grown bored of doing and once more note down something here (as a marker for myself) about … Google. &lt;a href="http://en.wikipedia.org/wiki/Creative_destruction"&gt;Creative destruction&lt;/a&gt;.&lt;p&gt;&lt;/p&gt;

&lt;!-- Technorati Tags Start --&gt;
&lt;p&gt;&lt;small&gt;&lt;small&gt;Technorati tags:
&lt;a href="http://technorati.com/tag/Google" rel="tag"&gt;Google&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Matthew%20Hindman" rel="tag"&gt;Matthew Hindman&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Joseph%20Schumpeter" rel="tag"&gt;Joseph Schumpeter&lt;/a&gt;&lt;/p&gt;
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    <feedburner:origLink>http://www.preoccupations.org/2009/11/google.html</feedburner:origLink></entry>
    <entry>
        <title>Videogame Nation</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Preoccupations/~3/5sOtpDWKzhw/videogame-nation.html" />
        <link rel="replies" type="text/html" href="http://www.preoccupations.org/2009/11/videogame-nation.html" />
        <id>tag:typepad.com,2003:post-6a00d8341c327a53ef0120a69c2d90970c</id>
        <published>2009-11-01T11:52:18+00:00</published>
        <updated>2010-01-04T13:22:01+00:00</updated>
        <summary>Way back in May, when I was at Futuresonic, and Kraftwerk were due a few weeks later at the Manchester International Festival, I caught the first day of Videogame Nation at Urbis. It was a really enjoyable exhibition, a celebration...</summary>
        <author>
            <name>David Smith</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Culture &amp; Society" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="History" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="The Arts" />
        
        
<content type="html" xml:lang="en-GB" xml:base="http://www.preoccupations.org/">
&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&lt;a href="http://www.flickr.com/photos/35468158850@N01/3573371456" title="View 'Kraftwerk' on Flickr.com"&gt;&lt;img  alt="Kraftwerk" border="0" height="469" src="http://farm3.static.flickr.com/2457/3573371456_9cb7c22700.jpg" width="500" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;

&lt;p&gt;&lt;/p&gt; 

Way back in May, when I was at &lt;a href="http://www.futuresonic.com/09/"&gt;Futuresonic&lt;/a&gt;, and Kraftwerk were due a few weeks later at the Manchester International Festival, I caught the first day of &lt;a href="http://www.urbis.org.uk/page.asp?id=3296"&gt;Videogame Nation at Urbis&lt;/a&gt;. &lt;p&gt;&lt;/p&gt;

It was a really enjoyable exhibition, a celebration of the British gaming industry with a particularly keen eye for Mancunian and regional contributions. The &lt;em&gt;Guardian&lt;/em&gt; &lt;a href="http://www.guardian.co.uk/artanddesign/2009/may/16/videogame-nation-manchester-urbis"&gt;posted something about it&lt;/a&gt;, and there are a couple of reviews I came across that are informed by a knowledge of games and gaming heritage that I lack (almost completely): &lt;a href="http://www.nationalvideogamearchive.org/index.php/2009/07/state-of-the-videogame-nation-2/"&gt;National Videogames Archive&lt;/a&gt; and &lt;a href="http://negativegamer.com/2009/05/14/videogame-nation-a-museum-exhibit-in-manchester/"&gt;Negative Gamer&lt;/a&gt;.&lt;p&gt;&lt;/p&gt;

There were timelines displayed on the way out. I was hurrying past them with &lt;a href="http://twitter.com/guydickinson"&gt;Guy&lt;/a&gt; as Urbis shut up shop for the night and I had just a few seconds to snap what I could. From 1948 …&lt;p&gt;&lt;/p&gt;

&lt;a href="http://www.flickr.com/photos/35468158850@N01/3572660793" title="View 'Videogame Nation' on Flickr.com"&gt;&lt;img  alt="Videogame Nation" border="0" height="375" src="http://farm3.static.flickr.com/2476/3572660793_f79f688a06.jpg" width="500" /&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;
 
… to 2009,&lt;p&gt;&lt;/p&gt;

&lt;a href="http://www.flickr.com/photos/35468158850@N01/3572685553" title="View 'Videogame Nation' on Flickr.com"&gt;&lt;img  alt="Videogame Nation" border="0" height="375" src="http://farm4.static.flickr.com/3341/3572685553_2429cf3490.jpg" width="500" /&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;

It’s the timelines I want to keep in mind just now as I read more about the history and development of games. Other photos (uploaded back in May and then forgotten about) are &lt;a href="http://www.flickr.com/photos/ludens/tags/videogamenation/"&gt;here&lt;/a&gt;, including five more of the timelines — and these wonderful maps of &lt;a href="http://en.wikipedia.org/wiki/Wonderland_Dizzy"&gt;Wonderland Dizzy&lt;/a&gt;&amp;nbsp;and &lt;a href="http://en.wikipedia.org/wiki/Fantastic_Dizzy"&gt;Fantastic Dizzy&lt;/a&gt;&amp;nbsp;by &lt;a href="http://en.wikipedia.org/wiki/Oliver_Twins"&gt;Philip and Andrew Oliver&lt;/a&gt;:&lt;p&gt;&lt;/p&gt;

&lt;a href="http://www.flickr.com/photos/35468158850@N01/3573440180" title="View 'Videogame Nation' on Flickr.com"&gt;&lt;img  alt="Videogame Nation" border="0" height="185" src="http://farm4.static.flickr.com/3572/3573440180_f9423f02ee.jpg" width="500" /&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;&lt;a href="http://www.flickr.com/photos/35468158850@N01/3573438508" title="View 'Videogame Nation' on Flickr.com"&gt;&lt;img  alt="Videogame Nation" border="0" height="280" src="http://farm3.static.flickr.com/2442/3573438508_8b7fd814e0.jpg" width="500" /&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;

Most of the images need to be viewed at large size.&lt;p&gt;&lt;/p&gt;

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&lt;p&gt;&lt;small&gt;&lt;small&gt;Technorati tags:
&lt;a href="http://technorati.com/tag/Futuresonic" rel="tag"&gt;Futuresonic&lt;/a&gt;, &lt;a href="http://technorati.com/tag/Videogame%20Nation" rel="tag"&gt;Videogame Nation&lt;/a&gt;, &lt;a href="http://technorati.com/tag/videogames" rel="tag"&gt;videogames&lt;/a&gt;&lt;/p&gt;
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    <feedburner:origLink>http://www.preoccupations.org/2009/11/videogame-nation.html</feedburner:origLink></entry>
    <entry>
        <title>We run videogames in our heads</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Preoccupations/~3/aBJB8ayKrV0/we-run-videogames-in-our-heads.html" />
        <link rel="replies" type="text/html" href="http://www.preoccupations.org/2009/10/we-run-videogames-in-our-heads.html" />
        <id>tag:typepad.com,2003:post-6a00d8341c327a53ef0120a692fb42970c</id>
        <published>2009-10-30T16:34:43+00:00</published>
        <updated>2009-10-30T16:43:44+00:00</updated>
        <summary>It was a very great pleasure to welcome James Paul Gee to talk at school, shortly before we broke for half-term. James spent an hour in conversation with our students, examining what games and learning have to do with each...</summary>
        <author>
            <name>David Smith</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Creativity" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Culture &amp; Society" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Education" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Psychology" />
        
        
<content type="html" xml:lang="en-GB" xml:base="http://www.preoccupations.org/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&lt;a href="http://www.flickr.com/photos/35468158850@N01/4001639548" title="View 'James Paul Gee' on Flickr.com"&gt;&lt;img alt="James Paul Gee" border="0" height="500" src="http://farm3.static.flickr.com/2461/4001639548_9feacbe3b4.jpg" width="347"&gt;&lt;/img&gt;&lt;/a&gt;&#xD;
&#xD;
&lt;/p&gt;&#xD;
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&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;It was a very great pleasure to welcome &lt;a href="http://en.wikipedia.org/wiki/James_Paul_Gee" title="Wikipedia"&gt;James Paul Gee&lt;/a&gt; to talk at school, shortly before we broke for half-term. James spent an hour in conversation with our students, examining what games and learning have to do with each other. He was in the UK to speak at &lt;a href="http://www.handheldlearning2009.com/handheld-learning-conference-and-exhibition/confirmed-speakers/908-confirmed-speakers/184-professor-james-paul-gee-arizona-state-university"&gt;Handheld Learning 2009&lt;/a&gt; and this is his talk from there:&lt;/p&gt;&#xD;
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&lt;p&gt;&lt;/p&gt;&#xD;
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&lt;p class="wlWriterEditableSmartContent" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:f3a69cf8-ab5b-448a-b8d9-779a78100f28" style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px"&gt;&lt;embed allowfullscreen="true" allowscriptaccess="always" height="390" src="http://blip.tv/play/AYGnj3IC" type="application/x-shockwave-flash" width="480"&gt;&lt;/embed&gt;&lt;/p&gt;&#xD;
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&lt;p&gt;&lt;/p&gt;&#xD;
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&lt;p&gt;At the heart of both talks, besides his zest for life, learning and a passionate engagement with his subject, is the critically important idea of situated meanings and their role in learning: ‘Comprehension is grounded in perceptual simulations [of experience] that prepare agents for situated action’ — &lt;a href="http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.11.3859" title="Language Comprehension: Archival Memory or Preparation for Situated Action?"&gt;Barsalou&lt;/a&gt; (1999).&lt;/p&gt;&#xD;
&#xD;
Some photos of slides James used at St Paul’s (which illustrate what he means when he says, around 5m 50s into his Handheld Learning talk, ‘Our schools don’t use the best principles we know about learning, but our popular culture does’):&#xD;
&#xD;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://www.flickr.com/photos/35468158850@N01/4000870839" title="View 'James Paul Gee' on Flickr.com"&gt;&lt;img alt="James Paul Gee" border="0" height="500" src="http://farm3.static.flickr.com/2613/4000870839_0615e2cb30.jpg" width="499"&gt;&lt;/img&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&#xD;
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&lt;p&gt;&lt;/p&gt;&lt;a href="http://www.flickr.com/photos/35468158850@N01/4000877435" title="View 'James Paul Gee' on Flickr.com"&gt;&lt;img alt="James Paul Gee" border="0" height="253" src="http://farm3.static.flickr.com/2537/4000877435_14ae14954f.jpg" width="500"&gt;&lt;/img&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://www.flickr.com/photos/35468158850@N01/4000881763" title="View 'James Paul Gee' on Flickr.com"&gt;&lt;img alt="James Paul Gee" border="0" height="430" src="http://farm3.static.flickr.com/2504/4000881763_f1ab89ec42.jpg" width="500"&gt;&lt;/img&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;Many students who came to hear James talk had read Steven Johnson’s &lt;em&gt;Everything Bad is Good for You&lt;/em&gt; (2005) and will have recalled Steven’s discussion of James’s thinking. Here’s Steven on ‘probing’, that process in learning to play a videogame where the player ‘probe[s] the depths of the game’s logic to make sense of it’ — exploring the rules, yes, but also something subtler and more complex, ‘the &lt;em&gt;physics&lt;/em&gt; of the virtual world’:&lt;/p&gt;&#xD;
&#xD;
&lt;blockquote&gt;&lt;font size="2"&gt;&#xD;
 &lt;p&gt;The games scholar James Paul Gee breaks probing down into a four-part process, which he calls the “probe, hypothesise, reprobe, rethink” cycle:&lt;/p&gt;&#xD;
&#xD;
 &lt;ol&gt;&#xD;
 &lt;li&gt;The player must &lt;em&gt;probe&lt;/em&gt; the virtual world (which involves looking around the current environment clicking on something, or engaging in a certain action). &lt;/li&gt;&#xD;
 &lt;li&gt;Based on reflection while probing and afterward, the player must form a &lt;em&gt;hypothesis&lt;/em&gt; about what something (a text, object, artefact, event, or action) might mean in a usefully situated way. &lt;/li&gt;&#xD;
 &lt;li&gt;The player &lt;em&gt;reprobes&lt;/em&gt; the world with that hypothesis in mind, seeing what effect he or she gets. &lt;/li&gt;&#xD;
 &lt;li&gt;The player treats this effect as feedback from the world and accepts or &lt;em&gt;rethinks&lt;/em&gt; his or her original hypothesis. &lt;/li&gt;&#xD;
 &lt;/ol&gt;&#xD;
&#xD;
 &lt;p&gt;Put another way: When gamers interact with these environments, they are learning the basic procedure of the scientific method.&lt;/p&gt;&lt;/font&gt;&#xD;
&lt;/blockquote&gt;&#xD;
&#xD;
It might be useful to summarise here James’s six headline slides from his Handheld Learning talk about what characterises videogames: an experience of being simultaneously inside and outside a system; situated meanings; action orientated tasks; lucidly functional language; modding; passionate affinity groups.&#xD;
&#xD;
From his talk to us, some points I jotted down:&lt;p&gt;&lt;/p&gt;&#xD;
&lt;ul&gt;&#xD;
	&lt;li&gt;700 games design courses have started in US universities in the last six years.&lt;/li&gt;&#xD;
	&lt;li&gt;“We’re a profoundly contradictory people”: we worry about violence and videogames and GTA is put in the spotlight, yet a very violent game like Postal goes largely unnoticed and &lt;a href="http://en.wikipedia.org/wiki/America's_Army"&gt;America’s Army&lt;/a&gt; is &lt;em&gt;free&lt;/em&gt; — funded with tax-payers’ money! (James talks about America’s Army &lt;a href="http://www.pbs.org/wgbh/pages/frontline/digitalnation/waging-war/a-new-generation/playing-americas-army.html"&gt;here&lt;/a&gt;.)&lt;/li&gt;&#xD;
	&lt;li&gt;Games are not like books: Doom has a poor story (and graphics), but very good mechanics and mechanics really matter in our appreciation of a game. Warren Spector thinks story is very important to games. The creator of Doom doesn’t. Of course, if it’s got good mechanics &lt;em&gt;and&lt;/em&gt; a good story …&lt;/li&gt;&#xD;
	&lt;li&gt;The modern world handles knowledge distinctively, working with large, broad, cross-disciplinary themes.&lt;/li&gt;&#xD;
	&lt;li&gt;If education is only about standard skills, it will only get you a job with standard skills (probably off-shore). In the US and UK, three-fifths of workers are in the service industries.&lt;/li&gt;&#xD;
	&lt;li&gt;Success at school may square with the job you get, but it doesn’t predict how &lt;em&gt;well&lt;/em&gt; you’ll do in your job.&lt;/li&gt;&#xD;
	&lt;li&gt;Games are about problem-solving. Our problems are now all complex ones — complexity and complex systems interacting. You must be able to think way beyond standard skills.&lt;/li&gt;&#xD;
	&lt;li&gt;Cross-functional teams, a feature of games such as World of Warcraft, require very high order skills — greatly valued in high-tech firms. Working in such teams is exceedingly intense and demanding.&lt;/li&gt;&#xD;
	&lt;li&gt;A game like Portal creates an embodied feel for physics and provides continuous assessment of your knowledge (performance). The game itself guides the experience.&lt;/li&gt;&#xD;
&lt;p&gt;&lt;/p&gt;&#xD;
&lt;a href="http://www.flickr.com/photos/35468158850@N01/4001665966" title="View 'James Paul Gee' on Flickr.com"&gt;&lt;img alt="James Paul Gee" border="0" height="500" src="http://farm3.static.flickr.com/2573/4001665966_5db1bf33fc.jpg" width="493"&gt;&lt;/img&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&#xD;
	&lt;li&gt;Good games makes you feel smarter than you are. Play first, learn later (situated meanings). Where school fails is when it’s like a bunch of manuals without the games — and that’s also a very good way to make the poor look stupid.&lt;/li&gt;&#xD;
	&lt;li&gt;&lt;a href="http://www.yugioh-card.com/"&gt;Yu-Gi-Oh cards&lt;/a&gt; and their &lt;a href="http://www.yugiohcardguide.com/" title="eg, Yu-Gi-Oh! Card Guide"&gt;associated ecosystem&lt;/a&gt; are a striking example of geeking out with passion. Here’s a card James took from a &lt;em&gt;seven&lt;/em&gt; year-old — who understood it completely (complex, technical language made lucidly functional by being married to action in the game) and explained it to &lt;em&gt;him&lt;/em&gt;:&lt;/li&gt;&#xD;
&lt;p&gt;&lt;/p&gt;&#xD;
&lt;a href="http://www.flickr.com/photos/35468158850@N01/4000903973" title="View 'James Paul Gee' on Flickr.com"&gt;&lt;img alt="James Paul Gee" border="0" height="500" src="http://farm4.static.flickr.com/3428/4000903973_2ecd534fe7.jpg" width="499"&gt;&lt;/img&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&#xD;
	&lt;li&gt;Modding: not only ‘How can I use what this game design has given me to my best advantage?’, but also ‘How can I improve/develop this?’&lt;/li&gt;&#xD;
&lt;p&gt;&lt;/p&gt;&#xD;
&lt;a href="http://www.flickr.com/photos/35468158850@N01/4001647452" title="View 'James Paul Gee' on Flickr.com"&gt;&lt;img alt="James Paul Gee" border="0" height="118" src="http://farm3.static.flickr.com/2585/4001647452_ca06df0e85.jpg" width="500"&gt;&lt;/img&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&#xD;
	&lt;li&gt;As Will Wright said, my games designers can make better stuff than 90% of players — but not the other 10%.&lt;/li&gt;&#xD;
	&lt;li&gt;Recommendations: Half-Life; Deus Ex (1); System Shock; Flower (PS3); Braid. My colleague, OIly Rokison, chipped in with Fable 2.&lt;/li&gt;&#xD;
&lt;/ul&gt;&#xD;
&#xD;
Here’s an interview with James from &lt;a href="http://www.gamezone.com/news/07_03_03_06_17PM.htm"&gt;Gamezone, 2007&lt;/a&gt;:&#xD;
&#xD;
&lt;blockquote&gt;&lt;font size="2"&gt;&lt;p&gt;&lt;strong&gt;What is it specifically about video games that help people learn?  Does it have more to do with the gameplay than the story, the visual content or the characters?&lt;/strong&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;My book covers 36 good learning principles built into good games like &lt;em&gt;System Shock 2&lt;/em&gt;, &lt;em&gt;Rise of Nations&lt;/em&gt;, &lt;em&gt;Arcanum&lt;/em&gt;, or even &lt;em&gt;Tomb Raider: The Last Revelation&lt;/em&gt;.  But there are many more.  Let me just give a few examples.  First, humans are terrible at learning when you give them lots and lots of verbal information ahead of time out of any context where it can be applied.  Games give verbal information “just in time” when and where it can be used and “on demand” as the player realizes he or she needs it.&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;Second, good games stay inside, but at the outer edge of the player’s growing competence, feeling challenging, but “doable.”  This creates a sense of pleasurable frustration.  Third, good games create what’s been called a “cycle of expertise” by giving players well-designed problems on the basis of which they can form good strategies, letting them practice these enough to routinize them, then throwing a new problem at them that forces them to undo their now routinized skills and think again before achieving, through more practice, a new and higher routinized set of skills.  Good games repeat this cycle again and again—it’s the process by which experts are produced in any domain.&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;Final example: good games solve the motivation problem by what I think is an actual biological effect.  When you operate a game character, you are manipulating something at a distance (a virtual distance, in this case), much like operating a robot at a distance, but in a much more fine-grained way.  This makes humans feel that their bodies and minds have actually been expanded into or entered that distant space.  Good games use this effect by attaching a virtual identity to this expanded self that the player begins to care about in a powerful way.  This identity can then become a hook for freeing people up to think and learn in new ways, including learning, or least thinking about, new values, belief systems, and world views, as the Army realized in building &lt;em&gt;America’s Army&lt;/em&gt;.  If you stick with it, &lt;em&gt;The Elder Scrolls 3: Morrowind&lt;/em&gt; does this brilliantly and people play the game very differently depending on the different ways in which they have invested in their character.  We would do better at teaching science in school if kids really invested in a scientist identity.  But you have to make it happen, you can’t just say “pretend.”&lt;/p&gt;&lt;/font&gt;&#xD;
&lt;/blockquote&gt;&#xD;
&#xD;
You can read a recent paper written by James and Elizabeth Hayes, his wife, here: &lt;a href="http://www.gamebasedlearning.org.uk/content/view/59/60/"&gt;Public Pedagogy through Video Games&lt;/a&gt;.&lt;p&gt;‘Passionate affinity groups’. That stays in my mind when I’m thinking about school and how education works, doesn’t work … and is changing. Here’s James’s slide about the qualities these groups exhibit, from his Handheld Learning talk:&lt;/p&gt;&#xD;
&#xD;
&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
&lt;img alt="Screen shot 2009-10-30 at 10.05.14.png" border="0" height="331" src="http://smith.typepad.com/.a/6a00d8341c327a53ef0120a63ce17e970b-pi" width="505"&gt;&lt;/img&gt;&lt;p&gt;&lt;/p&gt;&#xD;
&#xD;
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