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<channel rdf:about="http://www.pressthebuttons.com/">
<title>Press The Buttons</title>
<link>http://www.pressthebuttons.com/</link>
<description>One man's opinions and commentaries on happenings in  the video game industry.</description>
<dc:language>en-US</dc:language>
<dc:creator />
<dc:date>2009-11-21T19:44:04-05:00</dc:date>
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<rdf:Seq><rdf:li rdf:resource="http://www.pressthebuttons.com/2009/11/bowsers-big-revenge.html" />
<rdf:li rdf:resource="http://www.pressthebuttons.com/2009/11/a-boy-and-his-blob-review-at-kombo.html" />
<rdf:li rdf:resource="http://www.pressthebuttons.com/2009/11/another-sonic-compilation-waiting-in-the-wings.html" />
<rdf:li rdf:resource="http://www.pressthebuttons.com/2009/11/continue.html" />
<rdf:li rdf:resource="http://www.pressthebuttons.com/2009/11/a-boy-his-blob-and-you.html" />
<rdf:li rdf:resource="http://www.pressthebuttons.com/2009/11/marios-less-than-super-adventures.html" />
<rdf:li rdf:resource="http://www.pressthebuttons.com/2009/11/your-hands-will-scream-six-bizarre-game-controllers.html" />
<rdf:li rdf:resource="http://www.pressthebuttons.com/2009/11/woody-woodpecker-claims-continued-relevancy.html" />
<rdf:li rdf:resource="http://www.pressthebuttons.com/2009/11/lost-earthbound-characters-have-something-to-say.html" />
<rdf:li rdf:resource="http://www.pressthebuttons.com/2009/11/something-rotten-in-the-state-of-sonic-and-knuckles.html" />
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<item rdf:about="http://www.pressthebuttons.com/2009/11/bowsers-big-revenge.html">
<title>Bowser's Big Revenge</title>
<link>http://feedproxy.google.com/~r/PressTheButtons/~3/Qp_6U-kD9LY/bowsers-big-revenge.html</link>
<description>I've spent the past few days plowing through Nintendo's latest triumph — New Super Mario Bros. Wii — and while I haven't visited every level, collected all of the Star Coins, on blasted out of every cannon, I have made the trek through World 8 and stomped my way through Bowser's castle all the way to the fated final fight, and while my review of the adventure will be available over at Kombo in a day or three, right now...</description>
<content:encoded><![CDATA[<p><img alt="Bowser" border="0" class="asset asset-image at-xid-6a00d83452033569e2012875c39fe8970c " src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e2012875c39fe8970c-800wi" style="margin: 0px 0px 5px 5px; float: right;" title="Bowser" /> I&#39;ve spent the past few days plowing through Nintendo&#39;s latest triumph — <a href="http://www.amazon.com/New-Super-Mario-Bros-Nintendo-Wii/dp/B002BRZ9G0/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1244557204&amp;sr=8-1"><em><span style="color: #336600;">New Super Mario Bros. Wii</span></em></a> — and while I haven&#39;t visited every level, collected all of the Star Coins, on blasted out of every cannon, I have made the trek through World 8 and stomped my way through Bowser&#39;s castle all the way to the fated final fight, and while my review of the adventure will be available over at <a href="http://www.kombo.com">Kombo</a> in a day or three, right now I feel the need to gush about the fantastic final boss battle.&#0160; From here on are spoilers for the epic endgame encounter, obviously.
</p>
<p><em>New Super Mario</em> plays the nostalgia card plenty of times over the course of the game, what with the hammer bros. encounters on the world map from <em>Super Mario Bros. 3</em> (complete with <a href="http://www.youtube.com/watch?v=wsClEoR-AlA">remixed battle theme</a>!), Koopaling boss battles in line with <em>Super Mario World</em>, dancin&#39; Koopa Troopas as seen in the original <em>New Super Mario Bros</em>., rideable Yoshi gameplay last found in <em>Super Mario Sunshine</em>, and the return of plenty of forgotten minor foes such as Spike, Rocky Wrench, Microgoombas, Fire &amp; Sledge Bros., and even Fire Chomps, but my favorite returning element has to be Kamek the Magikoopa stopping by end-world boss battles to add an unstable element to the fight as he did in <em>Yoshi&#39;s Island</em>.&#0160; After assisting the Koopalings and Bowser Jr. throughout the game, the sorcerer turns up in a surprising way to offer Bowser an assist.&#0160; Check out <a href="http://www.youtube.com/watch?v=xrE9m8fHE5s">this YouTube video</a> of the action from <a href="http://www.boomansion.net/">Boo Mansion</a>:</p>

<p style="text-align: center;"><object height="340" width="560"><param name="movie" value="http://www.youtube.com/v/xrE9m8fHE5s&amp;hl=en_US&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b&amp;start=126" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="340" src="http://www.youtube.com/v/xrE9m8fHE5s&amp;hl=en_US&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b&amp;start=146" type="application/x-shockwave-flash" width="560" /></object></p>

<p>Everything begins traditionally enough with Mario destroying the bridge and sending Bowser crashing into the basement, but then goes awry when the charming &quot;rescue the princess&quot; moment aped from <em>Super Mario Bros. 3</em> turns into Kamek&#39;s final act of interference. I actually jolted in my seat when giant Bowser leapt up from the depths, and I think it reflects highly on Nintendo&#39;s talented creative team when what could have easily been a phoned-in sequel instead surprises and shocks me with startling moments after all these years. I especially love the little moment where Kamek sticks around a little too long to admire his handiwork. See what loyalty to a despotic turtle king gets you?</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=Qp_6U-kD9LY:nNL4buOYyRI:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=Qp_6U-kD9LY:nNL4buOYyRI:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=Qp_6U-kD9LY:nNL4buOYyRI:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=Qp_6U-kD9LY:nNL4buOYyRI:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=Qp_6U-kD9LY:nNL4buOYyRI:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=Qp_6U-kD9LY:nNL4buOYyRI:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=Qp_6U-kD9LY:nNL4buOYyRI:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=Qp_6U-kD9LY:nNL4buOYyRI:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=cGdyc7Q-1BI" border="0"></img></a>
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<dc:subject>Nintendo</dc:subject>

<dc:creator>MattG</dc:creator>
<dc:date>2009-11-21T19:44:04-05:00</dc:date>
<feedburner:origLink>http://www.pressthebuttons.com/2009/11/bowsers-big-revenge.html</feedburner:origLink></item>
<item rdf:about="http://www.pressthebuttons.com/2009/11/a-boy-and-his-blob-review-at-kombo.html">
<title>&lt;em&gt;A Boy and His Blob&lt;/em&gt; Review At Kombo</title>
<link>http://feedproxy.google.com/~r/PressTheButtons/~3/R89x3-vBizE/a-boy-and-his-blob-review-at-kombo.html</link>
<description>Before I slipped out for abdominal surgery last week, I filed a review of the recently released A Boy and His Blob for the Nintendo Wii over at Kombo. A Boy and His Blob's most impressive attribute is its heartwarmingly adorable art direction. Everything in the boy's world is smoothly animated, inviting, and charming. Some levels even make endearing use of shadows and silhouettes to help paint an emotional picture of the bond between the two heroes. Considering that the...</description>
<content:encoded><![CDATA[<p><img alt="A Boy and His Blob" border="0" class="asset asset-image at-xid-6a00d83452033569e20120a6bb56b9970b " src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e20120a6bb56b9970b-800wi" style="margin: 0px 0px 5px 5px; float: right;" title="A Boy and His Blob" /> Before I slipped out for abdominal surgery last week, I filed a review of the recently released <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FBoy-His-Blob-Nintendo-Wii%2Fdp%2FB002FG9MWE%3Fie%3DUTF8%26s%3Dvideogames%26qid%3D1251220110%26sr%3D8-1&amp;tag=pressthebutto-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325"><em><span style="color: #336600;">A Boy and His Blob</span></em></a> for the Nintendo Wii <a href="http://wii.kombo.com/article.php?artid=15164">over at Kombo</a>.&#0160; </p><blockquote><p>A Boy and His Blob<em>&#39;s most impressive attribute is its heartwarmingly
adorable art direction. Everything in the boy&#39;s world is smoothly
animated, inviting, and charming. Some levels even make endearing use
of shadows and silhouettes to help paint an emotional picture of the
bond between the two heroes. Considering that the boy and the blog are
silent protagonists (well, the boy does occasionally call out to the
blob to hurry), all of the characterization comes from the various
visual elements. The game even goes out of its way to avoid distracting
the player with on-screen meters and indicators which lends a cinematic
vibe to the action. Fans of the original NES game will spot the tribute
to the 1989 adventure in Stage 11 immediately, too.&#0160;</em></p>

</blockquote>

<p>This delightfully adorable puzzle platformer is fated to go ignored
this holiday season, but don&#39;t let flashier games with bloodier box art
get the better of you.&#0160; Fans of endearing 2D animation, puzzles solved with jellybeans, or games that feature a button that causes the two protagonists to hug on demand should not let this game get away.</p>

<p></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=R89x3-vBizE:ZsM6fcKY_Ac:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=R89x3-vBizE:ZsM6fcKY_Ac:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=R89x3-vBizE:ZsM6fcKY_Ac:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=R89x3-vBizE:ZsM6fcKY_Ac:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=R89x3-vBizE:ZsM6fcKY_Ac:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=R89x3-vBizE:ZsM6fcKY_Ac:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=R89x3-vBizE:ZsM6fcKY_Ac:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=R89x3-vBizE:ZsM6fcKY_Ac:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=cGdyc7Q-1BI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/R89x3-vBizE" height="1" width="1"/>]]></content:encoded>


<dc:subject>Nintendo</dc:subject>

<dc:creator>MattG</dc:creator>
<dc:date>2009-11-20T12:30:00-05:00</dc:date>
<feedburner:origLink>http://www.pressthebuttons.com/2009/11/a-boy-and-his-blob-review-at-kombo.html</feedburner:origLink></item>
<item rdf:about="http://www.pressthebuttons.com/2009/11/another-sonic-compilation-waiting-in-the-wings.html">
<title>Another &lt;em&gt;Sonic&lt;/em&gt; Compilation Waiting In The Wings?</title>
<link>http://feedproxy.google.com/~r/PressTheButtons/~3/d_OMYcMhBUA/another-sonic-compilation-waiting-in-the-wings.html</link>
<description>Sega has learned that their collection of classic Sonic the Hedgehog titles from the Sega Genesis era are still the strongest parts of their hedgehog-related catalog, so it's hard to blame the company for taking those games and running with them forever and ever. The latest rumor involving the return of the past comes via Kombo in which an unannounced Sonic Classics Collection featuring Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic &amp; Knuckles (and...</description>
<content:encoded><![CDATA[<p><img alt="Sonic the Hedgehog" border="0" class="at-xid-6a00d83452033569e20120a559493c970c " src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e20120a559493c970c-800wi" style="margin: 0px 0px 5px 5px; float: right;" title="Sonic the Hedgehog" />Sega has learned that their collection of classic <em><a href="http://www.amazon.com/gp/redirect.html?link_code=ur2&amp;tag=pressthebutto-20&amp;camp=1789&amp;creative=9325&amp;location=/gp/search%3F%26index=videogames%26keywords=Sonic%20the%20Hedgehog%26_encoding=UTF8"><span style="color: #336600;">Sonic the Hedgehog</span></a></em> titles from the Sega Genesis era are still the strongest parts of their hedgehog-related catalog, so it&#39;s hard to blame the company for taking those games and running with them <a href="http://www.pressthebuttons.com/2006/10/lets_all_buy_so.html">forever and ever</a>.&#0160; The latest rumor involving the return of the past comes <a href="http://ds.kombo.com/article.php?artid=7651">via Kombo</a> in which an unannounced <em>Sonic Classics Collection</em> featuring <em>Sonic the Hedgehog</em>, <em>Sonic the Hedgehog 2</em>, <em>Sonic the Hedgehog 3</em>, and <em>Sonic &amp; Knuckles</em> (and <a href="http://www.pressthebuttons.com/2009/11/something-rotten-in-the-state-of-sonic-and-knuckles.html">all the lock-on combinations</a> therein).</p><blockquote><p><em>It also contains a Sonic image gallery and a &quot;History of Sonic&quot; video,
as well as a trailer for </em>Sonic Chronicles: The Dark Brotherhood<em>.&#0160;
It&#39;s that last component which seems to be leading people to
suspect that it, unlike every other Sonic collection out there, is made
for the Nintendo DS. Others, however, wonder if this could be related
to the <a href="http://ps3.kombo.com/article.php?artid=10917" target="_new">leaked</a>
SEGA document from their talks with Sony, which spoke of a &quot;Best of
Sonic&quot; Blu-ray that would contain &quot;all of the old Sonic games&quot; on a
Blu-ray for nearly $100.&#0160;
All I can really say is that the list hardly comprises &quot;all&quot; of the
old Sonic games, and definitely not $100 worth at that; we&#39;ve seen them
offer so much more for so much less, so whatever that project is or
might have been, it seems doubtful this is it as it stands.</em> </p>

</blockquote>

<p>Frankly, the idea that these four games make up a $100 Blu-ray disc for the Sony PlayStation 3 is insulting to everyone.&#0160; A DS compilation would be nice and makes more sense, but it still seems like too little, too late at this point.&#0160; Does anyone who fondly remembers the Genesis set of Sonic games not already own them in some re-released format by now?&#0160; This makes me think that this set — if it is for the DS — is actually aimed at newer, younger <em>Sonic</em> fans that have come into the series with the <em><a href="http://www.pressthebuttons.com/2005/11/minireview_soni.html">Sonic Rush</a></em> titles and last year&#39;s <em>Sonic Unleashed</em>.&#0160; <br />
</p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/d_OMYcMhBUA" height="1" width="1"/>]]></content:encoded>


<dc:subject>Retro/Classic</dc:subject>

<dc:creator>MattG</dc:creator>
<dc:date>2009-11-20T09:30:00-05:00</dc:date>
<feedburner:origLink>http://www.pressthebuttons.com/2009/11/another-sonic-compilation-waiting-in-the-wings.html</feedburner:origLink></item>
<item rdf:about="http://www.pressthebuttons.com/2009/11/continue.html">
<title>Continue</title>
<link>http://feedproxy.google.com/~r/PressTheButtons/~3/1tEpL-L94OE/continue.html</link>
<description>Back after a week away, I'm out of the hospital and working through the recovery phase of my surgery. Everything went well during the operation and I'm at home for a month of rest. I wasn't up to tackling Mother 3 during my six days in the hospital (which ended up being for the best as the Pocket Retro Gaming Emulator doesn't seem to like it), but I've started on New Super Mario Bros. Wii and finished the Challenge Mode...</description>
<content:encoded><![CDATA[<p><img alt="Dr. Mario" border="0" class="asset asset-image at-xid-6a00d83452033569e2012875ba3269970c " src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e2012875ba3269970c-800wi" style="margin: 0px 0px 5px 5px; float: right;" title="Dr. Mario" /> Back <a href="http://www.pressthebuttons.com/2009/11/pause.html">after a week away</a>, I&#39;m out of the hospital and working through the recovery phase of my surgery.&#0160; Everything went well during the operation and I&#39;m at home for a month of rest.&#0160; I wasn&#39;t up to tackling <em>Mother 3</em> during my six days in the hospital (which ended up being for the best as the <a href="http://www.pressthebuttons.com/2009/08/pocket-retro-game-emulator-review-at-kombo.html">Pocket Retro Gaming Emulator</a> doesn&#39;t seem to like it), but I&#39;ve started on <a href="http://www.amazon.com/New-Super-Mario-Bros-Nintendo-Wii/dp/B002BRZ9G0/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1244557204&amp;sr=8-1"><em><span style="color: #336600;">New Super Mario Bros. Wii</span></em></a> and finished the Challenge Mode of <a href="http://www.amazon.com/gp/product/B00275A7LI?ie=UTF8&amp;tag=pressthebutto-20&amp;link_code=as3&amp;camp=211189&amp;creative=373489&amp;creativeASIN=B00275A7LI" jquery1248361330812="3"><em><span style="color: #336600;">Ratchet and Clank: A Crack in Time</span></em></a> with a few other things still on my to-do list, so the next few weeks should be just packed.&#0160; So: glad to be back, thank you for everyone who sent messages of support, and now it&#39;s back to my recliner for either a game or a nap.</p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/1tEpL-L94OE" height="1" width="1"/>]]></content:encoded>


<dc:subject>General</dc:subject>

<dc:creator>MattG</dc:creator>
<dc:date>2009-11-19T18:38:40-05:00</dc:date>
<feedburner:origLink>http://www.pressthebuttons.com/2009/11/continue.html</feedburner:origLink></item>
<item rdf:about="http://www.pressthebuttons.com/2009/11/a-boy-his-blob-and-you.html">
<title>A Boy, His Blob, And You</title>
<link>http://feedproxy.google.com/~r/PressTheButtons/~3/-alVwdVXmiM/a-boy-his-blob-and-you.html</link>
<description>Now that Majesco and WayForward Technologies have finally managed to revive the mostly forgotten Nintendo Entertainment System adventure A Boy and His Blob for Nintendo's Wii in a way befitting the potential of the characters, there's a press push in progress to get the word out about the new game. To that end, WayForward's Sean Velasco recently sat down with Nintendo's UK division to discuss the development process behind the game with a special emphasis on bringing legacy material into...</description>
<content:encoded><![CDATA[<p><img alt="A Boy and His Blob" border="0" class="asset asset-image at-xid-6a00d83452033569e20128756f8e85970c " src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e20128756f8e85970c-800wi" style="MARGIN: 5px; FLOAT: right" title="A Boy and His Blob" />Now that Majesco and WayForward Technologies&#0160;have finally managed to revive <a href="http://www.pressthebuttons.com/2008/02/beyond-beeps-a.html">the mostly forgotten Nintendo Entertainment System adventure</a> <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FBoy-His-Blob-Nintendo-Wii%2Fdp%2FB002FG9MWE%3Fie%3DUTF8%26s%3Dvideogames%26qid%3D1251220110%26sr%3D8-1&amp;tag=pressthebutto-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325"><em><span style="COLOR: #336600">A Boy and His Blob</span></em></a>&#0160;for Nintendo&#39;s Wii in a way befitting the potential of the characters, there&#39;s a press push in progress to get the word out about the new game.&#0160; To that end, <a href="http://www.nintendo.co.uk/NOE/en_GB/games/wii/a_boy_and_his_blob_-_interview_14921.html">WayForward&#39;s Sean Velasco recently sat down with Nintendo&#39;s UK division</a> to discuss the development process behind the game with a special emphasis on bringing legacy material into the new adventure, bringing the Blob to life, and animating the experience that brings the characters to life.</p>
<blockquote dir="ltr">
<p><em>We had to nail down the blob’s role as the boy’s faithful companion. He’s a bit like a dog, but it’s important to understand that he’s also an intelligent alien being.&#0160; Art-wise, getting the blob’s actions across was a challenge considering we had only eyes and a gooey form to work with. We had a detailed style guide, which is a sort of cheat sheet of do’s and don’ts when drawing and animating the blob. With these materials, the blob’s whimsical nature came through in all of his actions and animations</em></p>
<p><em>I can’t stress enough that the programming of the blob was also a large factor in his personality. Lead gameplay programmer Larry Holdaway has a real knack for details in the blob’s AI. Larry would put in touches that no one might ever notice; but when I would see the blob running from danger or chasing down butterflies when he got bored, I knew he had crafted quite a character.</em></p></blockquote>
<p><em>A Boy and His Blob</em> really is a charming little game that deserves some success.&#0160; You can&#39;t go wrong with a characters that are <a href="http://www.pressthebuttons.com/2009/09/boy-and-blob-get-sketchy-plus-licensed-jellybeans.html">this adorable</a>&#0160;who interact with a Hug button, and the Blob really does seem alive in the way that he moves, reacts, and explores.&#0160; Majesco and WayForward have created something really special, so don&#39;t let it pass you by.&#0160; I&#39;ve been playing it for the last few weeks in little bursts and have enjoyed every bit of it.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=-alVwdVXmiM:6vJ8mmS3ebc:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=-alVwdVXmiM:6vJ8mmS3ebc:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=-alVwdVXmiM:6vJ8mmS3ebc:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=-alVwdVXmiM:6vJ8mmS3ebc:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=-alVwdVXmiM:6vJ8mmS3ebc:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=-alVwdVXmiM:6vJ8mmS3ebc:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=-alVwdVXmiM:6vJ8mmS3ebc:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=-alVwdVXmiM:6vJ8mmS3ebc:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=cGdyc7Q-1BI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/-alVwdVXmiM" height="1" width="1"/>]]></content:encoded>


<dc:subject>Nintendo</dc:subject>

<dc:creator>MattG</dc:creator>
<dc:date>2009-11-19T12:00:00-05:00</dc:date>
<feedburner:origLink>http://www.pressthebuttons.com/2009/11/a-boy-his-blob-and-you.html</feedburner:origLink></item>
<item rdf:about="http://www.pressthebuttons.com/2009/11/marios-less-than-super-adventures.html">
<title>Mario's Less Than Super Adventures</title>
<link>http://feedproxy.google.com/~r/PressTheButtons/~3/E4-0PxulQaY/marios-less-than-super-adventures.html</link>
<description>There's a reason why players continue to sing the praises of games like Super Mario Bros. 3, Super Mario 64, and Super Mario Galaxy long after competing games are bought, consumed, and tossed into the dust bin of history. Mario's adventures often set the gold standard, but sometimes he misses the mark and appears in sub-standard trash. His gatekeepers over at Nintendo should really know better than to license him to a developer that will tarnish his reputation. Topless Robot...</description>
<content:encoded><![CDATA[<p><img alt="Mario Teaches Typing" border="0" class="asset asset-image at-xid-6a00d83452033569e201287563e3aa970c " src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e201287563e3aa970c-800wi" style="margin: 5px; float: right;" title="Mario Teaches Typing" /> There&#39;s a reason why players continue to sing the praises of games like <em>Super Mario Bros. 3</em>, <em>Super Mario 64</em>, and <em><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FNintendo-Super-Mario-Galaxy%2Fdp%2FB000FQ9QVI%3Fie%3DUTF8%26s%3Dvideogames%26qid%3D1195391883%26sr%3D8-1&amp;tag=pressthebutto-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325"><span style="color: #336600;">Super Mario Galaxy</span></a></em> long after competing games are bought, consumed, and tossed into the dust bin of history.&#0160; Mario&#39;s adventures often set the gold standard, but sometimes he misses the mark and appears in sub-standard trash. His gatekeepers over at Nintendo should really know better than to license him to a developer that will tarnish his reputation.&#0160; <a href="http://www.toplessrobot.com/2009/01/the_8_worst_mario_games_of_all_time.php">Topless Robot takes a look back</a> at eight times the plumber stumbled.</p><blockquote><p><em>Hey, let&#39;s play a </em>Mario<em> game except instead of having fun punching
blocks and stomping on turtles, let&#39;s type! Wait a second...that&#39;s no
game at all! Yes, this 1991 program duped poor, typing-challenged kids
into learning a useful skill by emblazoned the famed plumber on it.&#0160;
Even the title screen image has Peach, Luigi and Toad running away in
horror from Mario, because they know learning how to type sucks.&#0160; Also, why is someone who speaks in broken English and says things like
It&#39;s-a Me, Mario!&quot; allowed to teach anyone about anything relating to
English? Also, how does he type with those gloves on?</em></p>

</blockquote>

<p>I own three of the games featured on the list, and while they certainly be terrible at times, I think it&#39;s a bit harsh to come down so forcefully on... heh, I can&#39;t even finish that sentence without bursting into a laughing fit.&#0160; But seriously, <em><a>Mario Clash</a></em><a href="http://www.pressthebuttons.com/2005/08/virtual_boyhood.html"> isn&#39;t so bad</a> if you can get past the headaches.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=E4-0PxulQaY:SEhwcDJRRjs:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=E4-0PxulQaY:SEhwcDJRRjs:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=E4-0PxulQaY:SEhwcDJRRjs:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=E4-0PxulQaY:SEhwcDJRRjs:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=E4-0PxulQaY:SEhwcDJRRjs:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=E4-0PxulQaY:SEhwcDJRRjs:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=E4-0PxulQaY:SEhwcDJRRjs:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=E4-0PxulQaY:SEhwcDJRRjs:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=cGdyc7Q-1BI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/E4-0PxulQaY" height="1" width="1"/>]]></content:encoded>


<dc:subject>Nintendo</dc:subject>
<dc:subject>Retro/Classic</dc:subject>

<dc:creator>MattG</dc:creator>
<dc:date>2009-11-18T12:00:00-05:00</dc:date>
<feedburner:origLink>http://www.pressthebuttons.com/2009/11/marios-less-than-super-adventures.html</feedburner:origLink></item>
<item rdf:about="http://www.pressthebuttons.com/2009/11/your-hands-will-scream-six-bizarre-game-controllers.html">
<title>Your Hands Will Scream: Six Bizarre Game Controllers</title>
<link>http://feedproxy.google.com/~r/PressTheButtons/~3/djuzy98z2WU/your-hands-will-scream-six-bizarre-game-controllers.html</link>
<description>For every groundbreaking video game controller that reaches the market, there are about a dozen really baffling controllers shoved into the world of retail in the pitiful hope that curious players and unaware parents will buy, say, a Power Glove before words spreads too far that said controller is a piece of junk. Cracked has taken a snarky look back at six of the most confusing, pointless, or just plain bizarre controllers that have been drop-kicked to stores over the...</description>
<content:encoded><![CDATA[<p><img alt="AlphaGrip AG-5 PC Gaming and Text Entry Controller" border="0" class="asset asset-image at-xid-6a00d83452033569e20120a662c5fb970b " src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e20120a662c5fb970b-800wi" style="margin: 5px; float: right;" title="AlphaGrip AG-5 PC Gaming and Text Entry Controller" /> For every groundbreaking video game controller that reaches the market, there are about a dozen really baffling controllers shoved into the world of retail in the pitiful hope that curious players and unaware parents will buy, say, a Power Glove before words spreads too far that said controller is a piece of junk.&#0160; <a href="http://www.cracked.com/article_16334_6-most-ill-conceived-video-game-accessories-ever.html">Cracked has taken a snarky look back</a> at six of the most confusing, pointless, or just plain bizarre controllers that have been drop-kicked to stores over the years.&#0160; Consider, for instance, the AlphaGrip AG-5 PC Gaming and Text Entry Controller.&#0160; Note to self: need more fingers.</p><blockquote><p><em>The AlphaGrip&#39;s idea of making things easier is by simplifying the
keyboard and mouse that PC gamers are so used to, and cramming it all
into one controller. While the average PC game controller has 12 to 15
buttons, the AlphaGrip makes things easier by having only 42. So it&#39;s
like simplifying Shakespeare by translating it into Klingon.
The 42-key design was to allow all 10 fingers to be in use at the same
time. Apparently the makers felt that your pinky finger was getting
left out of all the fun. The makers also couldn&#39;t think of 42 functions
for the buttons so 6 of the buttons are SHIFT keys.&#0160; There is a capital-shift, punctuation-shift and number-shift on both
the left and right sides of the controller (don&#39;t worry, they didn&#39;t
forget caps lock).</em></p>

</blockquote>

<p>Other items on the list include the Sega Activator and the Atari Mindlink, a gizmo that allegedly allows players to control Atari 2600 games with the awesome power of the human <span style="text-decoration: line-through;">brain</span> eyebrows.&#0160; One could consider all of these strange input devices successful in that someone somewhere convinced corporations to develop and produce these things, but maybe I&#39;m just feeling charitable today.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=djuzy98z2WU:cBJM5tn7AIs:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=djuzy98z2WU:cBJM5tn7AIs:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=djuzy98z2WU:cBJM5tn7AIs:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=djuzy98z2WU:cBJM5tn7AIs:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=djuzy98z2WU:cBJM5tn7AIs:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=djuzy98z2WU:cBJM5tn7AIs:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=djuzy98z2WU:cBJM5tn7AIs:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=djuzy98z2WU:cBJM5tn7AIs:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=cGdyc7Q-1BI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/djuzy98z2WU" height="1" width="1"/>]]></content:encoded>


<dc:subject>General</dc:subject>

<dc:creator>MattG</dc:creator>
<dc:date>2009-11-17T12:00:00-05:00</dc:date>
<feedburner:origLink>http://www.pressthebuttons.com/2009/11/your-hands-will-scream-six-bizarre-game-controllers.html</feedburner:origLink></item>
<item rdf:about="http://www.pressthebuttons.com/2009/11/woody-woodpecker-claims-continued-relevancy.html">
<title>Woody Woodpecker Claims Continued Relevancy</title>
<link>http://feedproxy.google.com/~r/PressTheButtons/~3/GUFP5js2jkw/woody-woodpecker-claims-continued-relevancy.html</link>
<description>After Nintendo released Super Mario Kart in 1993, publishers around the world took a spin through Mario Circuit 1 and said (in unison, I bet) "Me too!", giving rise to a new genre destined to be milked dry: the mascot kart racer. Characters such as Crash Bandicoot, Jak, Mega Man, and even Banjo would go on to star in their own racing titles over the years, but not every race has a winner. Topless Robot takes a look back at...</description>
<content:encoded><![CDATA[<p><img alt="Woody Woodpecker Racing" border="0" class="asset asset-image at-xid-6a00d83452033569e20128756375d6970c " src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e20128756375d6970c-800wi" style="margin: 5px; float: right;" title="Woody Woodpecker Racing" /> After Nintendo released <em>Super Mario Kart</em> in 1993, publishers around the world took a spin through Mario Circuit 1 and said (in unison, I bet) &quot;Me too!&quot;, giving rise to a new genre destined to be milked dry: the mascot kart racer.&#0160; Characters such as Crash Bandicoot, Jak, Mega Man, and even Banjo would go on to star in their own racing titles over the years, but not every race has a winner.&#0160; <a href="http://www.toplessrobot.com/2008/11/the_10_most_heinous_mario_kart_ripoffs.php?page=1">Topless Robot takes a look back</a> at ten of the most baffling kart racers to come along over the years.&#0160; Did you know that Woody Woodpecker once toplined his own Konami-published racing game for the Sony PlayStation, Sega Dreamcast, Game Boy Color, and PC?&#0160; </p><blockquote><p><em>To be even remotely fun, racing games require proper controls to
simulate performance steering on all kinds of terrain. This kart
incarnation of the smart-ass Woodpecker&#39;s animated adventures just
flat-out doesn&#39;t have it, leaving painfully jerky gameplay to instigate
as much rage as Woody&#39;s maddening guffaw. Adding injury to insult, the
characters are animated in the rich spirit of gross overcompensation.
Each driver&#39;s head warbles dramatically from side to side through
turns, resulting in vicarious player whiplash. The graphics are also
second rate (even for a rushed 2001 PC game), resulting in a sad
experience for everyone involved, much like a woodpecker hitting a nail.</em></p>

</blockquote>

<p>All of your favorite has-been characters make an appearance on the list, plus a few franchises that really should have known better than to star in a quick cash-in kart racer.&#0160; Is there really a modern audience for a racing game starring the Smurfs?&#0160; Or the Muppets?&#0160; Or third-string Disney characters such as Ned Shredbetter?&#0160; If you want to know where aging franchises go to die, look no further than the cheaply produced, poor quality kart racer genre.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=GUFP5js2jkw:tof3Y-xp4cs:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=GUFP5js2jkw:tof3Y-xp4cs:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=GUFP5js2jkw:tof3Y-xp4cs:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=GUFP5js2jkw:tof3Y-xp4cs:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=GUFP5js2jkw:tof3Y-xp4cs:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=GUFP5js2jkw:tof3Y-xp4cs:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=GUFP5js2jkw:tof3Y-xp4cs:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=GUFP5js2jkw:tof3Y-xp4cs:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=cGdyc7Q-1BI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/GUFP5js2jkw" height="1" width="1"/>]]></content:encoded>


<dc:subject>General</dc:subject>
<dc:subject>Retro/Classic</dc:subject>

<dc:creator>MattG</dc:creator>
<dc:date>2009-11-16T12:00:00-05:00</dc:date>
<feedburner:origLink>http://www.pressthebuttons.com/2009/11/woody-woodpecker-claims-continued-relevancy.html</feedburner:origLink></item>
<item rdf:about="http://www.pressthebuttons.com/2009/11/lost-earthbound-characters-have-something-to-say.html">
<title>Lost &lt;em&gt;EarthBound&lt;/em&gt; Characters Have Something To Say</title>
<link>http://feedproxy.google.com/~r/PressTheButtons/~3/BjvQOH2ycWA/lost-earthbound-characters-have-something-to-say.html</link>
<description>Wander through the world of Nintendo's EarthBound for the Super NES and you'll end up talking to hundreds of people. Every city, village, and dark underworld is packed with folks all too eager to speak with hero Ness and his band of adventurers. Some of these talkative characters fell victim to programming errors, however, and fail to appear during the course of the game. Nothing vital to the quest was lost, but since it's well documented just how rabid EarthBound...</description>
<content:encoded><![CDATA[<p><img alt="EarthBound" border="0" class="asset asset-image at-xid-6a00d83452033569e20128756381a4970c " src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e20128756381a4970c-800wi" style="MARGIN: 5px; FLOAT: right" title="EarthBound" /> Wander through the world of Nintendo&#39;s <em><a href="http://www.amazon.com/exec/obidos/redirect?link_code=ur2&amp;tag=pressthebutto-20&amp;camp=1789&amp;creative=9325&amp;path=ASIN%2FB000035Y63%2Fqid%253D1139935665%2Fsr%253D11-1%2Fref%253Dsr%255F11%255F1"><span style="COLOR: #336600">EarthBound</span></a></em> for the Super NES and you&#39;ll end up talking to hundreds of people.&#0160; Every city, village, and dark underworld is packed with folks all too eager to speak with hero Ness and his band of adventurers.&#0160; Some of these talkative characters fell victim to programming errors, however, and fail to appear during the course of the game.&#0160; Nothing vital to the quest was lost, but since it&#39;s <a href="http://www.pressthebuttons.com/2008/10/happy-mother-3s.html">well documented</a> just how rabid <em>EarthBound</em> fans can be, you probably shouldn&#39;t be too surprised that those missing characters have been hacked back into the game where possible.&#0160; <a href="http://earthboundcentral.com/2009/11/some-unused-text-in-earthbound/">EarthBound Central explains</a>.</p>
<blockquote>
<p><em>[T]here’s a whole load of unused text in </em>EarthBound<em>. Some of it is just loose scraps that isn’t fully implemented into the game anymore, but there are some lines of text that work perfectly except for simple programming bugs that prevent the NPCs from appearing. Using the power of ROM hacking, we can see how they were meant to show up.&#0160; The bug in those instances were simple event flag settings being incorrectly set. It looks like Threed was probably one of the first few big areas that was developed in the game, so maybe that’s why these bugs snuck in.</em></p></blockquote>
<p style="TEXT-ALIGN: center">
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<embed allowfullscreen="true" allowscriptaccess="always" height="344" src="http://www.youtube.com/v/AwJvN2FK7bg&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" width="425" /></object></p>
<p>There are additional bits of dialog summarized in the original article, so be sure to check it out to get the whole story.&#0160; <a href="http://www.pressthebuttons.com/2009/08/earthbounds-revenge.html">Once again</a>, game archeologists have <a href="http://www.pressthebuttons.com/2009/07/the-earthbound-demo-you-didnt-see.html">sifted through the dust</a> to find a neat fossil.&#0160; Consider this another artifact to <a href="http://www.pressthebuttons.com/2009/11/fly-me-to-the-insomniac-moon.html">display in the museum</a>.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=BjvQOH2ycWA:XZAjEBJ8_A4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=BjvQOH2ycWA:XZAjEBJ8_A4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=BjvQOH2ycWA:XZAjEBJ8_A4:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=BjvQOH2ycWA:XZAjEBJ8_A4:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=BjvQOH2ycWA:XZAjEBJ8_A4:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=BjvQOH2ycWA:XZAjEBJ8_A4:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=BjvQOH2ycWA:XZAjEBJ8_A4:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=BjvQOH2ycWA:XZAjEBJ8_A4:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=cGdyc7Q-1BI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/BjvQOH2ycWA" height="1" width="1"/>]]></content:encoded>


<dc:subject>Nintendo</dc:subject>
<dc:subject>Retro/Classic</dc:subject>

<dc:creator>MattG</dc:creator>
<dc:date>2009-11-14T12:00:00-05:00</dc:date>
<feedburner:origLink>http://www.pressthebuttons.com/2009/11/lost-earthbound-characters-have-something-to-say.html</feedburner:origLink></item>
<item rdf:about="http://www.pressthebuttons.com/2009/11/something-rotten-in-the-state-of-sonic-and-knuckles.html">
<title>Something Rotten In The State Of &lt;em&gt;Sonic &amp; Knuckles&lt;/em&gt;</title>
<link>http://feedproxy.google.com/~r/PressTheButtons/~3/SMVokEcBEm0/something-rotten-in-the-state-of-sonic-and-knuckles.html</link>
<description>Sonic the Hedgehog 3 was one of the most highly anticipated titles of its day back in the era of the Sega Genesis, and the release of sequel/second half Sonic &amp; Knuckles half a year later only raised the blue blur to new heights. Some people, however, were skeptical of what the whole lock-on technology aspect of the experience meant for the future of the franchise, and even as Sonic fans were ecstatic at being able to connect to the...</description>
<content:encoded><![CDATA[<p><em><img alt="Sonic 3 and Knuckles" border="0" class="asset asset-image at-xid-6a00d83452033569e2012875636a77970c " src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e2012875636a77970c-800wi" style="margin: 5px; float: right;" title="Sonic 3 and Knuckles" /> Sonic the Hedgehog 3</em> was one of the most highly anticipated titles of its day back in the era of the Sega Genesis, and the release of sequel/second half <em>Sonic &amp; Knuckles</em> half a year later only raised the blue blur to new heights.&#0160; Some people, however, were skeptical of what the whole <a href="http://www.pressthebuttons.com/2005/08/remembering_doi.html">lock-on technology</a> aspect of the experience meant for the future of the franchise, and even as <em>Sonic</em> fans were ecstatic at being able to connect to the two cartridges to form one long adventure (or one long adventure and one slightly new adventure, if one takes the <em>Sonic the Hedgehog 2</em> lock-on into consideration), a few folks (such as <a href="http://www.gamespite.net/toastywiki/index.php/Games/42-Sonic3AndKnuckles">Andrew Bentley over at GameSpite</a>) only saw the long way to fall.</p><blockquote><p><em>The con becomes readily apparent once you think about it a little,
obviously enough. The original </em>Sonic 3<em> cart had an absolute plethora of
save spots, something new to the series altogether, and a spiffy menu
to go with it, and it was just as long as the previous two </em>Sonic<em>
adventures with the addition of a multiplayer mode to boot. The </em>Sonic &amp; Knuckles<em>
cart, on the other hand, had that goofy “Lock-On” dealie on top of it
and had no save menu at all, and you could only choose between the
title characters on the main screen with no extra menus and no
multiplayer mode. Of course, if you were a kid like me, you probably
just popped the </em>Sonic 3<em> cart into the lock-on slot and had at it with
the mind-blowing realization that </em>Sonic 3 &amp; Knuckles<em> let you pick
up at the start of the new material from a clear save from the first
game. </em></p>

</blockquote>

<p>My only Genesis-owning friend of the time owned <em>Sonic &amp; Knuckles</em>, but none of the other games in the franchise.&#0160; He never actually locked it on to <em>Sonic 3</em> or <em>Sonic 2</em> which, to me, seemed like such a waste.&#0160; The end result feels like only watching half a movie or just reading half a book.&#0160; I never did understand the method to his particular brand of madness.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=SMVokEcBEm0:Xkfg11BlJyU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=SMVokEcBEm0:Xkfg11BlJyU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=SMVokEcBEm0:Xkfg11BlJyU:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=SMVokEcBEm0:Xkfg11BlJyU:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=SMVokEcBEm0:Xkfg11BlJyU:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=SMVokEcBEm0:Xkfg11BlJyU:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=SMVokEcBEm0:Xkfg11BlJyU:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=SMVokEcBEm0:Xkfg11BlJyU:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=cGdyc7Q-1BI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/SMVokEcBEm0" height="1" width="1"/>]]></content:encoded>


<dc:subject>Retro/Classic</dc:subject>

<dc:creator>MattG</dc:creator>
<dc:date>2009-11-13T12:00:00-05:00</dc:date>
<feedburner:origLink>http://www.pressthebuttons.com/2009/11/something-rotten-in-the-state-of-sonic-and-knuckles.html</feedburner:origLink></item>


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