<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>Press The Buttons</title><link>http://www.pressthebuttons.com/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/PressTheButtons" /><description>One man's opinions and commentaries on happenings in  the video game industry.</description><language>en-US</language><lastBuildDate>Wed, 22 May 2013 08:00:00 PDT</lastBuildDate><admin:generatorAgent xmlns:admin="http://webns.net/mvcb/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" rdf:resource="http://www.typepad.com/" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rdf+xml" href="http://feeds.feedburner.com/PressTheButtons" /><feedburner:info uri="pressthebuttons" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:copyright>Copyright 2010-11, PressTheButtons.com</media:copyright><media:thumbnail url="http://www.pressthebuttons.com/audio/PowerButton/power_button.png" /><media:keywords>video,games,videogames,nintendo,sony,sega,microsoft,xbox,playstation,wii,ps3,x360,xbox,360,gamecube,kombo,breaker,3ds,ngp</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Video Games</media:category><itunes:owner><itunes:email>mattg@pressthebuttons.com</itunes:email><itunes:name>Matthew Green</itunes:name></itunes:owner><itunes:author>Matthew Green</itunes:author><itunes:explicit>no</itunes:explicit><itunes:image href="http://www.pressthebuttons.com/audio/PowerButton/power_button.png" /><itunes:keywords>video,games,videogames,nintendo,sony,sega,microsoft,xbox,playstation,wii,ps3,x360,xbox,360,gamecube,kombo,breaker,3ds,ngp</itunes:keywords><itunes:subtitle>We're Power Button.  Turn Us On.</itunes:subtitle><itunes:summary>Join Matthew Green, Joey Davidson, and Brad Hilderbrand as they interview video game developers, publishers, public relations specialists, and journalists in this weekly series.</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><feedburner:browserFriendly>This is an XML content feed. It is intended to be viewed in a newsreader or syndicated to another site, subject to copyright and fair use.</feedburner:browserFriendly><item><title>Microsoft Reveals New Xbox One, Still Has Work To Do</title><link>http://feedproxy.google.com/~r/PressTheButtons/~3/0fI89flpXgE/microsoft-reveals-new-xbox-one-still-has-work-to-do.html</link><category>Microsoft</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mattg@pressthebuttons.com (Matthew Green)</dc:creator><pubDate>Wed, 22 May 2013 08:00:00 PDT</pubDate><guid isPermaLink="false">http://www.pressthebuttons.com/2013/05/microsoft-reveals-new-xbox-one-still-has-work-to-do.html</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>
<img alt="Xbox One" class="asset  asset-image at-xid-6a00d83452033569e201901c73abdd970b" src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e201901c73abdd970b-350wi" style="width: 350px; margin: 0px 0px 5px 5px; float: right;" title="Xbox One" />Microsoft finally raised the curtain on its next generation video game console yesterday, revealing the new <a href="http://www.xbox.com/en-US/xboxone/meet-xbox-one" target="_self">Xbox One</a> to the world.&#0160; The console boasts much of what you&#39;d expect from the next iteration of the Xbox product line, although it hides some nasty gotchas, restricts activities that we&#39;ve all taken for granted when it comes to video game ownership, and based on yesterday&#39;s hour-long unveiling, is aiming to be more of a general living room entertainment box with an emphasis on watching television.&#0160; While Microsoft surely believes it has the next big thing on its hands, reaction in the gaming community has mostly <a href="http://www.gamasutra.com/view/news/192709/Opinion_Xbox_One_is_a_desperate_prayer_to_stop_time.php" target="_self">ranged from tepid to sour</a>.&#0160; This was probably <a href="http://kotaku.com/that-xbox-one-reveal-sure-was-a-disaster-huh-509192266" target="_self">not the reaction that Microsoft anticipated</a>.&#0160; I can&#39;t speak for everyone else, but I know that as far as my needs are concerned, the <a href="http://www.amazon.com/gp/product/B00CMQTVK0/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00CMQTVK0&amp;linkCode=as2&amp;tag=pressthebutto-20"><span style="color: #336600;">Xbox One</span></a> is not a console for me.&#0160; Nothing that I saw at yesterday&#39;s media event convinced me that I need to buy one, and while I hate to sound dismissive, nothing that the Xbox One will be able to do when it launches later this year compels me to buy it over the competition&#39;s offerings.
</p>

<p>I&#39;ve never owned a Xbox product, but I&#39;m not necessarily against owning one in the future.&#0160; I&#39;ve just never seen anything that the Xbox or Xbox 360 does that I felt I needed to experience.&#0160; After yesterday, I still haven&#39;t.&#0160; I buy a video game console primarily for its games, and while the Xbox One&#39;s games are surely on the way, the company didn&#39;t feel the need to spotlight many of them at the reveal event.&#0160; The games it did show were all Xbox stereotypes that aren&#39;t part of my world: realistic&#0160;sports and gritty military shooters.&#0160; A new property, <em><a href="http://www.theverge.com/2013/5/21/4351412/xbox-one-quantum-break-game" target="_self">Quantum Break</a></em>, was teased, and I&#39;d like to know more about that, but the teaser trailer for the game didn&#39;t exactly explain what it&#39;s meant to be beyond claiming it will blur the line between games and television.&#0160; I&#39;ve read people in the community waving the lack of games away with &quot;this wasn&#39;t the venue for games&quot;, but I expect a video game console to debut with games above all else.&#0160; Television tricks, video conference features, web browser integration, and so on are nice, but they distract from the ultimate mission of a game console.&#0160; Tellingly, Microsoft is positioning the Xbox One as something far beyond the media capabilities of current generation game consoles.</p>
<p>
<img alt="Xbox One event" border="0" class="asset  asset-image at-xid-6a00d83452033569e201901c73ae91970b" src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e201901c73ae91970b-800wi" style="margin: 0px 5px 5px 0px; float: left;" title="Xbox One event" />The big reveal at the event yesterday was actually that Microsoft has finally delivered on its decade-old promise to conquer the living room with an all-in-one entertainment box.&#0160; Microsoft spent more than half of its presentation showing off the Xbox One&#39;s ability to display live television via a cable subsciption and use the next generation of Kinect to act as a remote control.&#0160; That&#39;s neat, but it&#39;s the first thing that the company felt it should show us when debuting its new game console.&#0160; The presenters then spent over twenty minutes playing with this functionality on stage.&#0160; I would use&#0160;it if I owned a Xbox One, but it&#39;s not a feature that will convince me to buy the console.&#0160; Microsoft has designed Xbox One to sit in between you and your TV content and become the gatekeeper and curator of television programming.&#0160; Here&#39;s hoping that Xbox One owners have a cable subscription of some sort or else&#0160;this enhanced television material is just useless fluff.&#0160; The Xbox One also will offer Netflix, Hulu Plus, as well as other streaming content services and will play Blu-ray movies (which does interest me, for the record, but can already be done with other hardware I both own and intend to later buy), but little time was spent with those features during the show since they are familiar ones.</p>
<p>It&#39;s unfair to judge a console based on its unveiling presentation, and I feel terrible slinging around gloom and disinterest here.&#0160; I come not to bury the Xbox One, but I can&#39;t exactly praise it.&#0160; Unfortunately, all I have to judge the Xbox One on is based on what Microsoft has announced and shared with the press, and what I&#39;ve read so far isn&#39;t promising.&#0160; This is a console that requires <a href="http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-509164109" target="_self">daily online verification checks</a> with a master server in order to continue to authenticate and allow access to purchased content.&#0160; It&#39;s a console that <a href="http://kotaku.com/xbox-one-requires-kinect-to-function-509112572" target="_self">requires&#0160;a Kinect camera</a> supposedly <a href="http://www.joystiq.com/2013/05/21/xbox-ones-kinect-discerns-heartbeat-and-who-has-the-controller/" target="_self">sensitive enough to observe heartbeats</a> in order to function, and that camera and microphone pair is always watching and listening even when it&#39;s supposed to be turned off (and it&#39;s never really off).&#0160; It&#39;s a console that restricts the use of used, rented, and loaned games by <a href="http://www.technobuffalo.com/2013/05/21/xbox-one-fee-for-buying-used-games-full-retail-price/" target="_self">requiring extra fees</a>.&#0160; This is not a hardware ecosystem in which I want to invest.&#0160; Worse, Microsoft is backpedaling from some of these announcements by <a href="http://majornelson.com/2013/05/21/xbox-one-and-used-games/" target="_self">proclaiming them to be &quot;potential scenarios&quot;</a> that may or may not come to pass.&#0160; I don&#39;t expect the company to have every last Xbox One detail worked out at this point, but I do expect it to announce true information and not contradict itself with competiting announcements.&#0160; There&#39;s also <a href="http://www.gameinformer.com/b/news/archive/2013/05/21/what-we-dont-know-about-the-xbox-one.aspx" target="_self">still a lot we do not know</a> about the console, but with E3 just weeks away, I would hope that there will be more news to announce, new games to debut, and consistent information to share at that event and beyond.</p>
<p>From my perspective, Microsoft&#39;s big accomplishment yesterday was to show once again that the Xbox brand is not for me.&#0160; I&#39;m alright with that.&#0160; As it stands, I&#39;m not interested in buying a Xbox One.&#0160; My plans remain unchanged with intentions to buy a Sony PlayStation 4 and a Nintendo Wii U once the futures of both of those consoles&#0160;are better defined and assuming that&#0160;those futures&#0160;meet my needs.&#0160; The Xbox One, as of now, does not meet my needs and, in some ways, actively goes against what I want in a video game console.&#0160; That&#39;s not a good way to win my business.</p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/0fI89flpXgE" height="1" width="1"/>]]></content:encoded><description>Microsoft finally raised the curtain on its next generation video game console yesterday, revealing the new Xbox One to the world. The console boasts much of what you'd expect from the next iteration of the Xbox product line, although it hides some nasty gotchas, restricts activities that we've all taken for granted when it comes to video game ownership, and based on yesterday's hour-long unveiling, is aiming to be more of a general living room entertainment box with an emphasis on watching television. While Microsoft surely believes it has the next big thing on its hands, reaction in the gaming...</description><feedburner:origLink>http://www.pressthebuttons.com/2013/05/microsoft-reveals-new-xbox-one-still-has-work-to-do.html</feedburner:origLink></item><item><title>Doc Brown Explains Xbox One's Potential Scenarios</title><link>http://feedproxy.google.com/~r/PressTheButtons/~3/kDxBOA4swN4/doc-brown-explains-xbox-ones-potential-scenarios.html</link><category>Microsoft</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mattg@pressthebuttons.com (Matthew Green)</dc:creator><pubDate>Wed, 22 May 2013 06:00:00 PDT</pubDate><guid isPermaLink="false">http://www.pressthebuttons.com/2013/05/doc-brown-explains-xbox-ones-potential-scenarios.html</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p align=center><a class="asset-img-link"  style="display: inline;" href="http://pressthebuttons.typepad.com/.a/6a00d83452033569e20192aa3185b4970d-popup" onclick="window.open( this.href, '_blank', 'width=616,height=377,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0' ); return false"><img class="asset  asset-image at-xid-6a00d83452033569e20192aa3185b4970d" style="width: 570px; " alt="Doc Brown" title="Doc Brown" src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e20192aa3185b4970d-580wi" /></a></p>

<p>And now, a brief thought from my pal and occasional <a href="http://www.pressthebuttons.com/the-power-button-podcast.html">Power Button podcast</a> co-host, Joey Davidson, regarding the Microsoft Xbox One.</p>

<blockquote class="twitter-tweet" align="center"><p>I hope that Microsoft's official stance on rumors from here on out is that they're all "potential scenarios."</p>&mdash; Joey Davidson (@JoeyDavidson) <a href="https://twitter.com/JoeyDavidson/status/337179100554878977">May 22, 2013</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>

<blockquote class="twitter-tweet" align="center"><p>It's almost like MS is Doc Brown and we're Marty McFly. The potential scenarios are what happens if we bring the old sports almanac home.</p>&mdash; Joey Davidson (@JoeyDavidson) <a href="https://twitter.com/JoeyDavidson/status/337179401345179648">May 22, 2013</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>


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</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/kDxBOA4swN4" height="1" width="1"/>]]></content:encoded><description>And now, a brief thought from my pal and occasional Power Button podcast co-host, Joey Davidson, regarding the Microsoft Xbox One. I hope that Microsoft's official stance on rumors from here on out is that they're all "potential scenarios."— Joey Davidson (@JoeyDavidson) May 22, 2013 It's almost like MS is Doc Brown and we're Marty McFly. The potential scenarios are what happens if we bring the old sports almanac home.— Joey Davidson (@JoeyDavidson) May 22, 2013</description><feedburner:origLink>http://www.pressthebuttons.com/2013/05/doc-brown-explains-xbox-ones-potential-scenarios.html</feedburner:origLink></item><item><title>Deathstroke DLC Coming To &lt;i&gt;Batman: Arkham Origins&lt;/i&gt;</title><link>http://feedproxy.google.com/~r/PressTheButtons/~3/zZObFLY2QWY/deathstroke-dlc-coming-to-batman-arkham-origins.html</link><category>Microsoft</category><category>PC</category><category>Sony</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mattg@pressthebuttons.com (Matthew Green)</dc:creator><pubDate>Mon, 20 May 2013 08:30:00 PDT</pubDate><guid isPermaLink="false">http://www.pressthebuttons.com/2013/05/deathstroke-dlc-coming-to-batman-arkham-origins.html</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>
<img alt="Deathstroke DLC" class="asset  asset-image at-xid-6a00d83452033569e201901c61f0f4970b" src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e201901c61f0f4970b-350wi" style="width: 350px; margin: 0px 0px 5px 5px; float: right;" title="Deathstroke DLC" />The more we learn about the upcoming <a href="http://www.amazon.com/gp/search?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;index=videogames&amp;keywords=Batman%20Arkham%20Origins&amp;linkCode=ur2&amp;tag=pressthebutto-20"><span style="color: #336600;"><em>Batman: Arkham Origins</em></span></a> for the Sony PlayStation 3, Microsoft Xbox 360, and PC, the more it seems to be running the same playbook as the previous <em>Arkham</em> games.&#0160; This is not necessarily&#0160;a bad thing.&#0160; The challenge mode from the other two games in the series is returning for <em>Origins</em>, and like the other <em>Arkham</em> challenge modes, <em>Origins</em> will include different playable characters beyond just Batman.&#0160; <a href="http://www.polygon.com/2013/5/20/4347916/batman-arkham-origins-deathstroke-dlc-detailed-includes-challenge" target="_self">Polygon reports</a> on the Deathstroke downloadable expansion for challenge mode.</p>
<blockquote><em>Deathstroke will be playable in </em>Arkham Origins<em>&#39; challenge mode, a game type which, in previous series entries, tasks Batman (or other playable characters like Catwoman and Robin) with completing combat and stealth challenges to earn high scores and compete with their fellow players.
</em>
<p id="paragraph3"><em>&quot;Deathstroke will come complete with his own unique weapons and special moves, and will be playable in all challenge maps in the game, as well as two additional challenge maps that will be included with the pack,&quot; the DLC&#39;s press release announcement reads. &quot;The pack will also contain two alternate Deathstroke character skins.&quot;</em></p>
</blockquote>
<p>I don&#39;t really know that I need all of this.&#0160; I&#39;ve mucked around with the other challenge modes in the series and never did much with them beyond exploring what they involved.&#0160; I don&#39;t like being told how to take down enemies, and&#0160;isn&#39;t that type of freedom the whole point of the <em>Arkham</em> games?&#0160; To become Batman and do things just about however you like within the scope of the game?&#0160; Challenge mode restricts what I can accomplish and how I can accomplish it, and the addition of the extra playable characters released for a fee still feels like a needless cash grab to me.&#0160; Previous <em>Arkham</em> games allowed players to use Joker and Nightwing in the challenge modes, but not anywhere else, for instance.&#0160; Of course, maybe Deathstroke is playable in the game&#39;s story; after all, Catwoman was a small part of <em>Arkham City</em>&#39;s story and Robin was playable in the DLC epilogue.&#0160; Why go through all the trouble to create a playable Deathstroke (with alternate character skins, no less)&#0160;and lock him into just one minor mode?&#0160; I would see what&#0160;Deathstroke had to offer if I wound up with him (Amazon is giving away the DLC for free with preorders), but I wouldn&#39;t spend actual money on the DLC.&#0160; My interest is the story mode.&#0160; Everything else is just fluff.</p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/zZObFLY2QWY" height="1" width="1"/>]]></content:encoded><description>The more we learn about the upcoming Batman: Arkham Origins for the Sony PlayStation 3, Microsoft Xbox 360, and PC, the more it seems to be running the same playbook as the previous Arkham games. This is not necessarily a bad thing. The challenge mode from the other two games in the series is returning for Origins, and like the other Arkham challenge modes, Origins will include different playable characters beyond just Batman. Polygon reports on the Deathstroke downloadable expansion for challenge mode. Deathstroke will be playable in Arkham Origins' challenge mode, a game type which, in previous series entries,...</description><feedburner:origLink>http://www.pressthebuttons.com/2013/05/deathstroke-dlc-coming-to-batman-arkham-origins.html</feedburner:origLink></item><item><title>&lt;i&gt;New Super Luigi U&lt;/i&gt; DLC Gets Release Date, Price, Disc</title><link>http://feedproxy.google.com/~r/PressTheButtons/~3/7JCxukAhuWM/new-super-luigi-u-dlc-gets-release-date-price-disc.html</link><category>Nintendo</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mattg@pressthebuttons.com (Matthew Green)</dc:creator><pubDate>Fri, 17 May 2013 08:00:00 PDT</pubDate><guid isPermaLink="false">http://www.pressthebuttons.com/2013/05/new-super-luigi-u-dlc-gets-release-date-price-disc.html</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>
<img alt="New Super Luigi U" border="0" class="asset  asset-image at-xid-6a00d83452033569e2017eeb44cc78970d" src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e2017eeb44cc78970d-800wi" style="margin: 0px 0px 5px 5px; float: right;" title="New Super Luigi U" />Nintendo has been talking about the downloadable expansion for <a href="http://www.amazon.com/gp/product/B002I0K3CK/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B002I0K3CK&amp;linkCode=as2&amp;tag=pressthebutto-20"><span style="color: #336600;"><em>New Super Mario Bros. U</em></span></a> starring Luigi in his own adventure for a while now, but it&#39;s finally time to get past the talk and <a href="http://www.polygon.com/2013/5/17/4340188/new-super-luigi-u-eshop-june-20-standalone-retail-aug-25" target="_self">focus on a release date and price</a>.&#0160; <a href="http://www.amazon.com/gp/product/B00CQ7CIMS/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00CQ7CIMS&amp;linkCode=as2&amp;tag=pressthebutto-20"><span style="color: #336600;"><em>New Super Luigi U</em></span></a> will be available as a $19.99 download on June 20.&#0160; However, if you don&#39;t mind waiting and you&#39;re trying to save space on your Wii U&#39;s system memory, you can pick up the expansion as a standalone disc at retail for $29.99 on August 25.&#0160; The disc even comes in a snappy green case featuring &quot;Year of Luigi&quot; branding.&#0160; </p>
<p>Since Mario sits this game out, another character needs to fill his slot in the playable character roster.&#0160; Enter Nabbit, one of <em>Mario U</em>&#39;s new additions, who cannot power-up with traditional items, but can run into enemies without taking any damage.&#0160; So there&#39;s a trade-off for you.&#0160; Nabbit is meant to be controlled by the less skilled Mario fan in your couch clan, giving him character invulnerability not seen since Player 2 realized that Tails was immune to harm in the traditionally single-player mode of <em>Sonic the Hedgehog 2</em>.</p>
<p>I like the idea of a retail release for <em>Luigi U</em>.&#0160; Nintendo has been hyping this DLC as a whole new game, so if that&#39;s really true, then why not send it out to retail at a budget price?&#0160; While Nintendo did announce all of this new information, one item left out of all of this is the file size of the DLC.&#0160; With the limited memory available on the Wii U out of the box, it might make more sense to pay the extra $10 and pick up the disc if the downloadable version of the expansion will take up lots of space.&#0160; Say, do you know what would be nice for prospective Wii U owners?&#0160; A bundle made up of both <em>Mario U</em> and <em>Luigi U</em> sold at a slight discount compared to buying both separately.&#0160; I could definitely go for that when the time came to pick up a Wii U.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=7JCxukAhuWM:wc0kA2xCac4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=7JCxukAhuWM:wc0kA2xCac4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=7JCxukAhuWM:wc0kA2xCac4:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=7JCxukAhuWM:wc0kA2xCac4:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=7JCxukAhuWM:wc0kA2xCac4:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=7JCxukAhuWM:wc0kA2xCac4:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=7JCxukAhuWM:wc0kA2xCac4:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=7JCxukAhuWM:wc0kA2xCac4:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=7JCxukAhuWM:wc0kA2xCac4:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=cGdyc7Q-1BI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=7JCxukAhuWM:wc0kA2xCac4:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/7JCxukAhuWM" height="1" width="1"/>]]></content:encoded><description>Nintendo has been talking about the downloadable expansion for New Super Mario Bros. U starring Luigi in his own adventure for a while now, but it's finally time to get past the talk and focus on a release date and price. New Super Luigi U will be available as a $19.99 download on June 20. However, if you don't mind waiting and you're trying to save space on your Wii U's system memory, you can pick up the expansion as a standalone disc at retail for $29.99 on August 25. The disc even comes in a snappy green case featuring...</description><feedburner:origLink>http://www.pressthebuttons.com/2013/05/new-super-luigi-u-dlc-gets-release-date-price-disc.html</feedburner:origLink></item><item><title>Remastered iOS/Android &lt;i&gt;Sonic the Hedgehog&lt;/i&gt; Is Gorgeous</title><link>http://feedproxy.google.com/~r/PressTheButtons/~3/QioqoztVSoA/remastered-iosandroid-sonic-the-hedgehog-is-gorgeous.html</link><category>Mobile</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mattg@pressthebuttons.com (Matthew Green)</dc:creator><pubDate>Fri, 17 May 2013 06:30:00 PDT</pubDate><guid isPermaLink="false">http://www.pressthebuttons.com/2013/05/remastered-iosandroid-sonic-the-hedgehog-is-gorgeous.html</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p><a class="asset-img-link" style="float: right;" onclick="window.open( this.href, '_blank', 'width=800,height=451,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0' ); return false" href="http://pressthebuttons.typepad.com/.a/6a00d83452033569e20191023c76ce970c-popup"><img class="asset  asset-image at-xid-6a00d83452033569e20191023c76ce970c" style="width: 350px; margin: 0px 0px 5px 5px;" title="Sonic the Hedgehog" src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e20191023c76ce970c-350wi" alt="Sonic the Hedgehog" /></a><a href="http://www.pressthebuttons.com/2013/05/remastered-sonic-the-hedgehog-coming-to-3ds-ios.html">As I said last week</a>, Sega's classic <em>Sonic the Hedgehog</em> has been around the block many times.&nbsp; However, now that the new remastered version of the 1991 Genesis game is <a href="http://blogs.sega.com/2013/05/16/sonic-the-hedgehog-arrives-on-android-ios/" target="_self">available for iOS and Android devices</a>, I'm sure you'll find that it's never looked better than this.&nbsp; Available for $2.99 at&nbsp;your local&nbsp;app marketplace (or as a free update on iOS if you already own the previous emulated version of the game), this edition of the game has been reworked to run in true widescreen at sixty frames per second.&nbsp; Tails and Knuckles have been added as secret (optional!) playable characters.&nbsp; The soundtrack has been remastered, achievements have been added (and they're creatively challenging&nbsp;— no free rides here), and leaderboards are operational.&nbsp; There's even a new time attack mode included.&nbsp; I talked myself into buying the new version yesterday and haven't been disappointed.&nbsp; Touch controls for platformers are usually a major turn off for me, but the <em>Sonic</em> series is perfect for them since only one button is needed to control the action.&nbsp; High praise to Sega and game engine developer Christian Whitehead for their work on updating one of the all-time classics of the 16-bit era for the twenty-first century.&nbsp; Now, bring on <em>Sonic the Hedgehog 2</em>!</p>

<p align=center><iframe width="570" height="321" src="http://www.youtube.com/embed/Stqo8KmTz2A?rel=0" frameborder="0" allowfullscreen></iframe></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=QioqoztVSoA:pRZJ3wCWZjY:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=QioqoztVSoA:pRZJ3wCWZjY:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=QioqoztVSoA:pRZJ3wCWZjY:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=QioqoztVSoA:pRZJ3wCWZjY:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=QioqoztVSoA:pRZJ3wCWZjY:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=QioqoztVSoA:pRZJ3wCWZjY:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=QioqoztVSoA:pRZJ3wCWZjY:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=QioqoztVSoA:pRZJ3wCWZjY:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=QioqoztVSoA:pRZJ3wCWZjY:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=cGdyc7Q-1BI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=QioqoztVSoA:pRZJ3wCWZjY:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/QioqoztVSoA" height="1" width="1"/>]]></content:encoded><description>As I said last week, Sega's classic Sonic the Hedgehog has been around the block many times. However, now that the new remastered version of the 1991 Genesis game is available for iOS and Android devices, I'm sure you'll find that it's never looked better than this. Available for $2.99 at your local app marketplace (or as a free update on iOS if you already own the previous emulated version of the game), this edition of the game has been reworked to run in true widescreen at sixty frames per second. Tails and Knuckles have been added as secret (optional!)...</description><feedburner:origLink>http://www.pressthebuttons.com/2013/05/remastered-iosandroid-sonic-the-hedgehog-is-gorgeous.html</feedburner:origLink></item><item><title>Power Button Presents Kombo Breaker - Episode 22: Sprinkles and Blood Rain From the Sky</title><link>http://feedproxy.google.com/~r/PressTheButtons/~3/rYSWKTf63KE/power-button-presents-kombo-breaker-episode-22-sprinkles-and-blood-rain-from-the-sky.html</link><category>General</category><category>Microsoft</category><category>Nintendo</category><category>Podcasts</category><category>Sony</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mattg@pressthebuttons.com (Matthew Green)</dc:creator><pubDate>Thu, 16 May 2013 17:01:24 PDT</pubDate><guid isPermaLink="false">http://www.pressthebuttons.com/2013/05/power-button-presents-kombo-breaker-episode-22-sprinkles-and-blood-rain-from-the-sky.html</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p><img class="asset  asset-image at-xid-6a00d83452033569e20153936789e7970b" style="margin: 0px 0px 5px 5px; float: right;" title="Power Button Presents Kombo Breaker" src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e20153936789e7970b-800wi" border="0" alt="Power Button Presents Kombo Breaker" />Classic episodes of Kombo Breaker are back this week with an extra 13% more me as panelist 
Joey Davidson skipped out on us to go on his honeymoon with his new 
wife when this episode was recorded.&nbsp; Where's the commitment to the program, huh?&nbsp; The original airdate of this episode is April 4, 2009.&nbsp; We decided not 
to invite a guest to fill his seat, so tune in to hear me discuss <a href="http://www.pressthebuttons.com/2012/06/mini-review-grand-theft-auto-chinatown-wars.html">my thoughts on <em>Grand Theft Auto: Chinatown Wars</em></a>, a tease of the then-embargoed <em>The Godfather II</em>
 (Electronic Arts sent over an early review copy; <a href="http://www.pressthebuttons.com/2012/03/mini-review-the-godfather-ii.html" target="_self">I wish I could tell you more</a>, but EA made me an 
offer I can't refuse), a little about the Toy Cars of <em>Burnout Paradise</em>, Dan's reactions for the latest <em>Call of Duty</em> map pack, Brad's trip to the Game Developers Conference, skepticism of the <a href="http://www.pressthebuttons.com/2009/03/onlive-aims-to-change-the-game-but-at-what-cost.html">then-newly announced OnLive service</a>, Nintendo of America's official 2009 statement regarding the non-release of <em>Mother 3</em> (which may as well be their current statement, too), the unrivaled success of <em>Game Informer</em> magazine, and, for some reason, television talk about <em>Lost</em> and <em>30 Rock</em>.&nbsp;&nbsp;<A onclick="javascript: pageTracker._trackPageview('/outgoing/PowerButton_EpisodeKB22');" href="http://www.pressthebuttons.com/audio/PowerButton/powerbutton_episodeKB22.mp3">Download this week's episode directly from PTB</A>, listen with the player below, or <A href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=359220937">subscribe via iTunes</A>, and be sure to <A href="http://www.pressthebuttons.com/the-power-button-podcast.html">catch up on past episodes</A> if you're joining us late. Remember that you can reach all three of us via 
<script> 
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</script>, you can leave a message on the Power Button hotline by calling (720) 722-2781, and you can even follow all of us on Twitter at <A href="http://www.twitter.com/PressTheButtons">@PressTheButtons</A>, <a href="http://twitter.com/aubradley84">@aubradley84</a>, and <a href="http://twitter.com/joeydavidson">@JoeyDavidson</a> or for just podcast updates, <A href="http://www.twitter.com/ThePowerButton">@ThePowerButton</A>.</p>
<P style="TEXT-ALIGN: center"><embed height=20 type=application/x-shockwave-flash width=520 src=http://pressthebuttons.typepad.com/pressthebuttons/extras/audiostreamer/mp3player.swf allowfullscreen="true" allowscriptaccess="always" flashvars="height=20&width=520&file=http://www.pressthebuttons.com/audio/PowerButton/powerbutton_episodeKB22.mp3"><br>Power Button Presents Kombo Breaker - Episode 22: Sprinkles and Blood Rain From the Sky</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=rYSWKTf63KE:0t0wo8qYXoI:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=rYSWKTf63KE:0t0wo8qYXoI:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=rYSWKTf63KE:0t0wo8qYXoI:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=rYSWKTf63KE:0t0wo8qYXoI:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=rYSWKTf63KE:0t0wo8qYXoI:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=rYSWKTf63KE:0t0wo8qYXoI:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=rYSWKTf63KE:0t0wo8qYXoI:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=rYSWKTf63KE:0t0wo8qYXoI:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=rYSWKTf63KE:0t0wo8qYXoI:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=cGdyc7Q-1BI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=rYSWKTf63KE:0t0wo8qYXoI:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/rYSWKTf63KE" height="1" width="1"/>]]></content:encoded><description>Classic episodes of Kombo Breaker are back this week with an extra 13% more me as panelist Joey Davidson skipped out on us to go on his honeymoon with his new wife when this episode was recorded. Where's the commitment to the program, huh? The original airdate of this episode is April 4, 2009. We decided not to invite a guest to fill his seat, so tune in to hear me discuss my thoughts on Grand Theft Auto: Chinatown Wars, a tease of the then-embargoed The Godfather II (Electronic Arts sent over an early review copy; I wish I could...</description><media:content url="http://feedproxy.google.com/~r/PressTheButtons/~5/MaRaZo4a6QY/powerbutton_episodeKB22.mp3" fileSize="117508265" type="audio/mpeg" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Classic episodes of Kombo Breaker are back this week with an extra 13% more me as panelist Joey Davidson skipped out on us to go on his honeymoon with his new wife when this episode was recorded. Where's the commitment to the program, huh? The original ai</itunes:subtitle><itunes:author>Matthew Green</itunes:author><itunes:summary>Classic episodes of Kombo Breaker are back this week with an extra 13% more me as panelist Joey Davidson skipped out on us to go on his honeymoon with his new wife when this episode was recorded. Where's the commitment to the program, huh? The original airdate of this episode is April 4, 2009. We decided not to invite a guest to fill his seat, so tune in to hear me discuss my thoughts on Grand Theft Auto: Chinatown Wars, a tease of the then-embargoed The Godfather II (Electronic Arts sent over an early review copy; I wish I could...</itunes:summary><itunes:keywords>video,games,videogames,nintendo,sony,sega,microsoft,xbox,playstation,wii,ps3,x360,xbox,360,gamecube,kombo,breaker,3ds,ngp</itunes:keywords><feedburner:origLink>http://www.pressthebuttons.com/2013/05/power-button-presents-kombo-breaker-episode-22-sprinkles-and-blood-rain-from-the-sky.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/PressTheButtons/~5/MaRaZo4a6QY/powerbutton_episodeKB22.mp3" length="117508265" type="audio/mpeg" /><feedburner:origEnclosureLink>http://www.pressthebuttons.com/audio/PowerButton/powerbutton_episodeKB22.mp3</feedburner:origEnclosureLink></item><item><title>Amazing PC Gaming Sale At Amazon</title><link>http://feedproxy.google.com/~r/PressTheButtons/~3/Akbf0kKfF0o/amazing-pc-gaming-sale-at-amazon.html</link><category>PC</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mattg@pressthebuttons.com (Matthew Green)</dc:creator><pubDate>Thu, 16 May 2013 09:00:00 PDT</pubDate><guid isPermaLink="false">http://www.pressthebuttons.com/2013/05/amazing-pc-gaming-sale-at-amazon.html</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p><img alt="Buy somethin&#39; will ya!" class="asset asset-image at-xid-6a00d83452033569e2012875d07b05970c " src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e2012875d07b05970c-350wi" style="margin: 0px 0px 5px 5px; width: 350px; float: right;" title="Buy somethin&#39; will ya!" />Amazon must have a ton of spare license keys for the best PC games of the past few years because the online retailer is selling some truly great video games at ridiculously low prices.&#0160; We&#39;re talking about <em>Ghostbusters: The Video Game</em> for $5, <em>Saints Row: The Third: The Full Package</em> (includes DLC) for $12.50, a <em>Batman: Arkham</em> bundle for $11.50, and a packed <em>Sonic the Hedgehog</em> bundle including twelve games for just $10.&#0160; If you&#39;re a PC gamer that has lagged behind in recent releases, then this would be the time to stock up.&#0160; Some of these even activate through Steam.&#0160; Check out the complete list of games on discount through the end of May as part of the <a href="http://www.amazon.com/gp/feature.html/?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;docId=1000716161&amp;linkCode=ur2&amp;plgroup=1&amp;plpage=1&amp;tag=pressthebutto-20"><span style="color: #336600;">Digital Games Mayhem</span></a> sale to see everything, but here are some of my top choices:</p>
<blockquote>
<p><a href="http://www.amazon.com/gp/product/B00AG21KGU/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00AG21KGU&amp;linkCode=as2&amp;tag=pressthebutto-20"><span style="color: #336600;">Sonic Action&#0160;Pack</span></a> (includes <em>Sonic the Hedgehog</em>, <em>Sonic the Hedgehog 2</em>, <em>Sonic the Hedgehog 3 &amp; Knuckles</em>, <em>Sonic CD</em>, <em>Sonic the Hedgehog 4 Episodes 1 and 2</em>, <em>Sonic 3D Blast</em>, <em>Sonic Adventure DX</em>, <em>Sonic Generations </em>(including DLC), and <em>Sonic &amp; Sega All-Star Racing</em>) - $9.99</p>
<p><a href="http://www.amazon.com/gp/product/B0044DEQ3Q/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0044DEQ3Q&amp;linkCode=as2&amp;tag=pressthebutto-20"><span style="color: #336600;"><em>Ghostbusters: The Video Game</em></span></a> - $4.99</p>
<p><a href="http://www.amazon.com/gp/product/B0091T6LFE/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0091T6LFE&amp;linkCode=as2&amp;tag=pressthebutto-20"><span style="color: #336600;"><em>BioShock 1 </em>and<em> BioShock 2 </em>plus<em> Spec-Ops: The Line</em> bundle</span></a> - $9.99</p>
<p><a href="http://www.amazon.com/gp/product/B00APOVDKW/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00APOVDKW&amp;linkCode=as2&amp;tag=pressthebutto-20"><span style="color: #336600;"><em>Batman: Arkham Asylum </em>and<em> Arkham City</em> Game of the Year versions bundle</span></a> - $11.49</p>
<p><a href="http://www.amazon.com/gp/product/B009DL02E6/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B009DL02E6&amp;linkCode=as2&amp;tag=pressthebutto-20"><span style="color: #336600;"><em>Saints Row: The Third: The Full Package</em></span></a> - $12.49</p>
<p><a href="http://www.amazon.com/gp/product/B004VNHVF4/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B004VNHVF4&amp;linkCode=as2&amp;tag=pressthebutto-20"><span style="color: #336600;"><em>Saints Row 2</em></span></a> - $3.49</p>
<p><a href="http://www.amazon.com/gp/product/B00906A1HM/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00906A1HM&amp;linkCode=as2&amp;tag=pressthebutto-20"><span style="color: #336600;"><em>Grand Theft Auto IV: Complete</em></span></a> - $14.99</p>
<p><a href="http://www.amazon.com/gp/product/B004APAELG/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B004APAELG&amp;linkCode=as2&amp;tag=pressthebutto-20"><span style="color: #336600;"><em>Rollercoaster Tycoon 2: Triple Thrill Pack</em></span></a> - $4.99</p>
<p><a href="http://www.amazon.com/gp/product/B00BWAKJ3U/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00BWAKJ3U&amp;linkCode=as2&amp;tag=pressthebutto-20"><span style="color: #336600;">Ultimate Sega Dreamcast Pack</span></a> (<em>Sonic Adventure DX</em>, <em>Sonic Adventure 2</em>, <em>Jet Set Radio</em>, <em>Crazy Taxi</em>, <em>Space Channel 5 Part 2</em>, <em>Sega Bass Fishing</em>, <em>Nights Into Dreams</em>, and <em>Sonic Generations</em>) - $8.49</p>
</blockquote>
<p>There&#39;s enough here to keep you busy for a very long time.&#0160; Every purchase you make via one of the green links here goes to help support Press The Buttons which, as always, I thank you for doing.</p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/Akbf0kKfF0o" height="1" width="1"/>]]></content:encoded><description>Amazon must have a ton of spare license keys for the best PC games of the past few years because the online retailer is selling some truly great video games at ridiculously low prices. We're talking about Ghostbusters: The Video Game for $5, Saints Row: The Third: The Full Package (includes DLC) for $12.50, a Batman: Arkham bundle for $11.50, and a packed Sonic the Hedgehog bundle including twelve games for just $10. If you're a PC gamer that has lagged behind in recent releases, then this would be the time to stock up. Some of these even activate through...</description><feedburner:origLink>http://www.pressthebuttons.com/2013/05/amazing-pc-gaming-sale-at-amazon.html</feedburner:origLink></item><item><title>Electronic Arts Ends Its Online Pass Program</title><link>http://feedproxy.google.com/~r/PressTheButtons/~3/rMiWPTrC7G8/electronic-arts-ends-its-online-pass-program.html</link><category>General</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mattg@pressthebuttons.com (Matthew Green)</dc:creator><pubDate>Thu, 16 May 2013 05:00:00 PDT</pubDate><guid isPermaLink="false">http://www.pressthebuttons.com/2013/05/electronic-arts-ends-its-online-pass-program.html</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>
<img alt="Online pass" class="asset  asset-image at-xid-6a00d83452033569e201901c3e423a970b" src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e201901c3e423a970b-350wi" style="width: 350px; margin: 0px 0px 5px 5px; float: right;" title="Online pass" />Electronic Arts has contributed many business practices to the video game industry, but one of their more unpopular contributions is the <a href="http://www.easports.com/onlinepass" target="_self">online pass</a>.&#0160; Once EA&#39;s Project Ten Dollar initiative of inspiring players to buy downloadable content <a href="http://www.pressthebuttons.com/2010/05/eas-project-ten-dollar-takes-a-nasty-turn.html" target="_self">molted into the online pass model</a> that locks game modes and other functionality behind a paygate that could be crossed by either inputting a code that comes with new copies of a game or paying a ten dollar penalty fee to open the gate, it seemed that the company was more interested in earning every last dollar it could rather than provide new paid experiences.&#0160; We&#39;ve endured the online pass model for the past three years (check out <a href="http://www.pressthebuttons.com/2010/05/power-button-episode-10-ea-online-pass-breaks-hearts-psp2-is-due-to-start.html" target="_self">Episode 10 of the Power Button podcast</a> to hear how we initially felt about it when the practice began), but there&#39;s hope on the horizon.&#0160; With new leadership at EA comes new attitudes, so it&#39;s nice to hear that EA has decided to end its online pass program.&#0160; <a href="http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/#rGKlmxfwC1h8B0KH.02" target="_self">Here&#39;s Jason Wilson at VentueBeat with the news</a>.</p>
<blockquote>
<p><em>“Initially launched as an effort to package a full menu of online content and&#0160; services, many players didn’t respond to the format,” Reseburg said. “We’ve&#0160; listened to the feedback and decided to do away with it moving forward.”</em></p>
<p><em>Online Pass is seen by publishers as a bulwark against the second-hand&#0160; market, which retailer GameStop dominates. Publishers were worried that&#0160; consumers were buying games used instead of new — especially big games with&#0160; popular multiplayer modes. So the online pass became a way that publishers&#0160; forced consumers to either buy a game new — or pay extra for online.</em></p>
<p><em>But from this point forward, you won’t need an Online Pass for any of EA’s&#0160; games online.</em></p>
</blockquote>
<p>
Let&#39;s hope that other publishers who have followed EA&#39;s lead with online passes such as Activision and Ubisoft will follow once again and move away from using them.&#0160; I can&#39;t say that the presence of an online pass requirement in a game ever persuaded me to buy a new copy of a game just to get the pass code and save myself the additional ten dollar fee.&#0160; I rent games in which I only have a passing interest, so if a game I would normally rent required an online pass, I just didn&#39;t rent the game and skipped playing it entirely.&#0160; The same goes for buying used games.&#0160; I would rather not play a game than have to pay an additional fee to fully access what it has to offer.&#0160; Judging by EA&#39;s change of heart, I must not be the only person who behaves that way.</p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/rMiWPTrC7G8" height="1" width="1"/>]]></content:encoded><description>Electronic Arts has contributed many business practices to the video game industry, but one of their more unpopular contributions is the online pass. Once EA's Project Ten Dollar initiative of inspiring players to buy downloadable content molted into the online pass model that locks game modes and other functionality behind a paygate that could be crossed by either inputting a code that comes with new copies of a game or paying a ten dollar penalty fee to open the gate, it seemed that the company was more interested in earning every last dollar it could rather than provide new paid...</description><feedburner:origLink>http://www.pressthebuttons.com/2013/05/electronic-arts-ends-its-online-pass-program.html</feedburner:origLink></item><item><title>Microsoft Points On The Way Out</title><link>http://feedproxy.google.com/~r/PressTheButtons/~3/XazjEm0T4S4/microsoft-points-on-the-way-out.html</link><category>Microsoft</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mattg@pressthebuttons.com (Matthew Green)</dc:creator><pubDate>Wed, 15 May 2013 11:30:00 PDT</pubDate><guid isPermaLink="false">http://www.pressthebuttons.com/2013/05/microsoft-points-on-the-way-out.html</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p><img alt="Itchy and Scratchy Land" class="at-xid-6a00d83452033569e20120a545f6cd970c " src="http://pressthebuttons.typepad.com/.a/6a00d83452033569e20120a545f6cd970c-pi" style="margin: 5px; width: 350px; float: right;" title="Itchy and Scratchy Land" />If you want to purchase digital content&#0160;for Microsoft&#39;s Xbox 360, then you&#39;ll need to buy some of the company&#39;s own currency, Microsoft Points, with your real money.&#0160; Those points are then used to buy whatever content you desire.&#0160; The conversion rate between Points and actual money isn&#39;t a clean 1:1, unfortunately, so keeping track of how much money you&#39;re actually spending can be a bit of an issue compared to just pricing content out in dollars, pounds, yen, etc.&#0160; Competitor Nintendo ditched its own Points system used for the Wii and DSi with the coming of the Wii U and the 3DS, while Sony started its PlayStation Store with currency-based transactions already in place, so the time to retire Microsoft Points in the name of progress <a href="http://www.pressthebuttons.com/2012/01/microsoft-rumored-to-be-ditching-points-currency-system.html" target="_self">has been upon us for a while</a>.&#0160; Now <a href="http://www.theverge.com/2013/5/15/4332830/microsoft-points-moving-to-gift-card-system" target="_self">The Verge reports</a> that it may actually happen.&#0160; Word has it that the next generation of Xbox will follow the competition&#39;s model by charging real money for content rather than Points.</p>
<blockquote>
<p><em>Microsoft is killing off its Points system that&#39;s primarily used for its Xbox console. The death of Microsoft Points has been a long time coming, and follows Microsoft&#39;s move away from the virtual currency towards cash in Windows 8. Sources familiar with Microsoft&#39;s Xbox plans have revealed to The Verge that the software maker plans to replace Points with a new gift card system.</em></p>
</blockquote>
<p>The gift card system will follow the familiar model in use by Apple with its iTunes cards, but customers can also spend money directly at the online marketplace with credit or debit cards.&#0160; I&#39;m glad to hear that this change is coming.&#0160; While I&#39;ve never purchased anything with Microsoft Points, it&#0160;is frustrating to me that a major player in the industry is effectively hiding the true price of its content behind an alternative currency system where 1600 Points equals $20.00.&#0160; It&#39;s all a mind game; at a glance, a game that costs, say, $19.99 on the PlayStation Store costs 1600 Points on Xbox Live appears to be cheaper on the Xbox platform when they are actually the same price (plus one cent).&#0160; I was never happy with Nintendo&#39;s Points system either, but at least that ecosystem maintained a 1:1 conversion ratio.&#0160; Content should be priced in actual currency rather than points, coins, stars, zennies, or whatever other fake money that a company dreams up.&#0160; It&#39;s only fair to the customer.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=XazjEm0T4S4:rDNwL2nEiTM:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=XazjEm0T4S4:rDNwL2nEiTM:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=XazjEm0T4S4:rDNwL2nEiTM:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=XazjEm0T4S4:rDNwL2nEiTM:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=XazjEm0T4S4:rDNwL2nEiTM:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=XazjEm0T4S4:rDNwL2nEiTM:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=XazjEm0T4S4:rDNwL2nEiTM:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?i=XazjEm0T4S4:rDNwL2nEiTM:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=XazjEm0T4S4:rDNwL2nEiTM:cGdyc7Q-1BI"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=cGdyc7Q-1BI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/PressTheButtons?a=XazjEm0T4S4:rDNwL2nEiTM:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/PressTheButtons?d=qj6IDK7rITs" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/XazjEm0T4S4" height="1" width="1"/>]]></content:encoded><description>If you want to purchase digital content for Microsoft's Xbox 360, then you'll need to buy some of the company's own currency, Microsoft Points, with your real money. Those points are then used to buy whatever content you desire. The conversion rate between Points and actual money isn't a clean 1:1, unfortunately, so keeping track of how much money you're actually spending can be a bit of an issue compared to just pricing content out in dollars, pounds, yen, etc. Competitor Nintendo ditched its own Points system used for the Wii and DSi with the coming of the Wii U...</description><feedburner:origLink>http://www.pressthebuttons.com/2013/05/microsoft-points-on-the-way-out.html</feedburner:origLink></item><item><title>Escape To The Comix Zone</title><link>http://feedproxy.google.com/~r/PressTheButtons/~3/Xq5s3Qzs62o/escape-to-the-comix-zone.html</link><category>General</category><category>Retro/Classic</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mattg@pressthebuttons.com (Matthew Green)</dc:creator><pubDate>Wed, 15 May 2013 09:00:00 PDT</pubDate><guid isPermaLink="false">http://www.pressthebuttons.com/2013/05/escape-to-the-comix-zone.html</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p><img alt="Comix Zone" border="0" src="http://pressthebuttons.typepad.com/photos/uncategorized/comixzone.jpg" style="float: right; margin: 0px 0px 5px 5px; width: 350px;" title="Comix Zone" />Sega took a lot of chances in the 1990s (some would say too many, leading to the company&#39;s eventual downfall, but that&#39;s a story for another day).&#0160; While the company leaned heavily on its star Sonic the Hedgehog and beloved franchises like <em>Streets of Rage</em> and <em>Ecco the Dolphin</em>, plenty of other one-off games were released in an almost experimental fashion.&#0160; <em>Ristar</em> brought us a lively star with a talent for hugging monsters to death.&#0160; <em>Eternal Champions</em> <a href="http://www.pressthebuttons.com/2006/03/the_brain_behin.html" target="_self">wanted a slice</a> of the <em>Street Fighter II</em> pie.&#0160; Then there&#39;s 1995&#39;s&#0160;<em>Comix Zone</em> for the Sega Genesis in which an aspiring cartoonist, Sketch Turner (née <a href="http://www.pressthebuttons.com/2011/12/meet-joe-pencil.html" target="_self">Joe Pencil</a>),&#0160;is pulled into his own drawn world and forced to fight his own creations&#0160;from panel to panel in a bid for survival in the form of a side-scrolling brawler.&#0160; Never heard of it?&#0160; <a href="http://www.hardcoregaming101.net/comixzone/comixzone.htm" target="_self">Hardcore Gaming 101 has you covered</a>.</p>
<blockquote>
<p>Comix Zone<em> is basically a tribute to comics in general, yet is not too overtly influenced by any particular story. The premise of mutants lurking in New York&#39;s sewers may be faintly reminiscent of the Teenage Mutant Ninja Turtles, but it&#39;s otherwise a fairly creative world that Sketch has devised for his unlikely deathtrap. The game itself is a bit hard to cap as a straight genre, but it mostly plays as a sidescrolling beat-&#39;em-up with elements of platforming and puzzles wedged in. The major difference from the likes of </em>Streets of Rage<em> or </em>Final Fight<em> is that the action only takes place on a single plane. Sketch must survive the pages of his own comic book by whomping on whatever enemies are in front of him and figuring out how to move onto the next panel. When Sketch can move on, a yellow arrow points away from his current panel, allowing him to flip over the panel border into the next scene. Some moves from Sketch and enemies will rip through the pages to reveal the papery underside, and the hand of Mortus will often appear to draw on new hazards for our hero. Even when you die, Sketch&#39;s body will turn into pencil sketches and get crossed out by Mortus&#39; marker.</em></p>
</blockquote>
<p>There&#39;s a lot to like in <em>Comix Zone</em> and it&#39;s worth exploring if you&#39;ve never experienced it, but beware of the steep challenge level and a few frustrating mechanics.&#0160; Sketch often takes&#0160;a small amount of damage while opening doors or breaking boxes as part of the&#0160;game&#39;s design, enemies respawn endlessly at certain points, and&#0160;players only have one life&#0160;in which to complete the&#0160;adventure.&#0160; The comic panel aesthetic is delightfully unique, however, and feels&#0160;ahead of its time.&#0160; Imagine&#0160;how <em>Comix Zone</em> would play out on the Nintendo 3DS&#0160;where Sketch and his foes could pop out of the backgrounds in order to hop across panels.&#0160; Comics are flat, yes, but that extra dimension could help bring&#0160;the game to life in new and fun ways.&#0160; Even if a revived <em>Comix Zone</em> isn&#39;t in the cards, I&#39;d like to see a comic-based game try this mechanic.&#0160; It&#39;s practically begging to be done.</p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/PressTheButtons/~4/Xq5s3Qzs62o" height="1" width="1"/>]]></content:encoded><description>Sega took a lot of chances in the 1990s (some would say too many, leading to the company's eventual downfall, but that's a story for another day). While the company leaned heavily on its star Sonic the Hedgehog and beloved franchises like Streets of Rage and Ecco the Dolphin, plenty of other one-off games were released in an almost experimental fashion. Ristar brought us a lively star with a talent for hugging monsters to death. Eternal Champions wanted a slice of the Street Fighter II pie. Then there's 1995's Comix Zone for the Sega Genesis in which an aspiring cartoonist,...</description><feedburner:origLink>http://www.pressthebuttons.com/2013/05/escape-to-the-comix-zone.html</feedburner:origLink></item><copyright>Copyright 2010-11, PressTheButtons.com</copyright><media:credit role="author">Matthew Green</media:credit><media:rating>nonadult</media:rating><media:description type="plain">We're Power Button.  Turn Us On.</media:description></channel></rss>
