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	<title type="text">Press Triangle</title>
	<subtitle type="text">on games and their industry</subtitle>

	<updated>2012-09-17T19:23:23Z</updated>

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		<entry>
		<author>
			<name>Laura</name>
					</author>
		<title type="html"><![CDATA[review: mass effect extended cut and leviathan]]></title>
		<link rel="alternate" type="text/html" href="http://presstriangle.co.uk/2012/09/17/review-mass-effect-extended-cut-and-leviathan/" />
		<id>http://presstriangle.co.uk/?p=566</id>
		<updated>2012-09-17T19:20:45Z</updated>
		<published>2012-09-17T19:20:45Z</published>
		<category scheme="http://presstriangle.co.uk" term="reviews" />		<summary type="html"><![CDATA[Mass Effect 3 is the worst instalment in the Mass Effect franchise if you ignore all the ridiculous iOS cash ins. It was buggy to the point where the quest log of all things didn’t work properly, it was badly paced, clearly rushed with entire sections of content cut away (the Dekuuna mission, anyone?) and, [...]]]></summary>
		<content type="html" xml:base="http://presstriangle.co.uk/2012/09/17/review-mass-effect-extended-cut-and-leviathan/"><![CDATA[<p>Mass Effect 3 is the worst instalment in the Mass Effect franchise if you ignore all the ridiculous iOS cash ins. It was buggy to the point where the quest log of all things didn’t work properly, it was badly paced, clearly rushed with entire sections of content cut away (the Dekuuna mission, anyone?) and, unless you had your internet connection severed around the month of March, you will already know that the ending was absolutely, inexplicably, disastrously, indubitably terrible. <a href="http://calitreview.com/30259" title="Mass Effect Extended Cut and Leviathan Review" target="_blank">Click here to read more.</a></p>
]]></content>
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	</entry>
		<entry>
		<author>
			<name>Laura</name>
					</author>
		<title type="html"><![CDATA[review: kingdom hearts dream drop distance]]></title>
		<link rel="alternate" type="text/html" href="http://presstriangle.co.uk/2012/08/12/review-kingdom-hearts-dream-drop-distance/" />
		<id>http://presstriangle.co.uk/?p=561</id>
		<updated>2012-08-12T14:44:59Z</updated>
		<published>2012-08-12T14:44:59Z</published>
		<category scheme="http://presstriangle.co.uk" term="reviews" /><category scheme="http://presstriangle.co.uk" term="kingdom hearts" /><category scheme="http://presstriangle.co.uk" term="nintendo 3DS" />		<summary type="html"><![CDATA[The Kingdom Hearts series, on the decline for several years now, has finally been given a much needed boost by the release of Dream Drop Distance. A stellar title and a must-own for the 3DS, it shows that there is still hope for the franchise. To read the rest of this review, click here.]]></summary>
		<content type="html" xml:base="http://presstriangle.co.uk/2012/08/12/review-kingdom-hearts-dream-drop-distance/"><![CDATA[<p>The Kingdom Hearts series, on the decline for several years now, has finally been given a much needed boost by the release of Dream Drop Distance. A stellar title and a must-own for the 3DS, it shows that there is still hope for the franchise.</p>
<p>To read the rest of this review, click <a href="http://calitreview.com/29361">here</a>.</p>
]]></content>
		<link rel="replies" type="text/html" href="http://presstriangle.co.uk/2012/08/12/review-kingdom-hearts-dream-drop-distance/#comments" thr:count="0"/>
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		<thr:total>0</thr:total>
	</entry>
		<entry>
		<author>
			<name>Laura</name>
					</author>
		<title type="html"><![CDATA[review: spirit camera the cursed memoir]]></title>
		<link rel="alternate" type="text/html" href="http://presstriangle.co.uk/2012/07/25/review-spirit-camera-the-cursed-memoir/" />
		<id>http://presstriangle.co.uk/?p=544</id>
		<updated>2012-07-25T13:02:33Z</updated>
		<published>2012-07-25T13:02:33Z</published>
		<category scheme="http://presstriangle.co.uk" term="reviews" /><category scheme="http://presstriangle.co.uk" term="3DS" /><category scheme="http://presstriangle.co.uk" term="fatal frame" />		<summary type="html"><![CDATA[In order to discover the secret of the house and escape the curse, you encounter and battle ghosts from the memoir and the house using the Camera Obscura – taking photographs of the ghosts at crucial moments leads to their untimely demise. You do battle with all sorts of unsavoury types, from staggering, bloodstained long-haired [...]]]></summary>
		<content type="html" xml:base="http://presstriangle.co.uk/2012/07/25/review-spirit-camera-the-cursed-memoir/"><![CDATA[<p>In order to discover the secret of the house and escape the curse, you encounter and battle ghosts from the memoir and the house using the Camera Obscura – taking photographs of the ghosts at crucial moments leads to their untimely demise. You do battle with all sorts of unsavoury types, from staggering, bloodstained long-haired young girls to bodiless hands which reach out from the memoir’s pages to grab and tear at you. To read the rest of this review, click <a href="http://calitreview.com/28888">here</a>.</p>
]]></content>
		<link rel="replies" type="text/html" href="http://presstriangle.co.uk/2012/07/25/review-spirit-camera-the-cursed-memoir/#comments" thr:count="0"/>
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		<thr:total>0</thr:total>
	</entry>
		<entry>
		<author>
			<name>Laura</name>
					</author>
		<title type="html"><![CDATA[review: lollipop chainsaw]]></title>
		<link rel="alternate" type="text/html" href="http://presstriangle.co.uk/2012/07/01/review-lollipop-chainsaw/" />
		<id>http://presstriangle.co.uk/?p=524</id>
		<updated>2012-07-20T12:38:46Z</updated>
		<published>2012-07-01T12:35:36Z</published>
		<category scheme="http://presstriangle.co.uk" term="reviews" /><category scheme="http://presstriangle.co.uk" term="california literary review" /><category scheme="http://presstriangle.co.uk" term="lollipop chainsaw" /><category scheme="http://presstriangle.co.uk" term="xbox360" />		<summary type="html"><![CDATA[The game’s main protagonist, zombie hunting high school cheer leader Juliet, is, like, totally blonde and sugary sweet. She wakes up and it’s so lame because like, it’s her birthday and there are zombies everywhere. Not cool! Out comes the heart-patterned chainsaw and the pom-poms and soon zombie heads are flying, with flips and flourishes [...]]]></summary>
		<content type="html" xml:base="http://presstriangle.co.uk/2012/07/01/review-lollipop-chainsaw/"><![CDATA[<p>The game’s main protagonist, zombie hunting high school cheer leader Juliet, is, like, totally blonde and sugary sweet. She wakes up and it’s so lame because like, it’s her birthday and there are zombies everywhere. Not cool! Out comes the heart-patterned chainsaw and the pom-poms and soon zombie heads are flying, with flips and flourishes galore as Juliet twirls around the battlefield with elegance and grace. So totally, like, awesome!</p>
<p>To read the rest of this review, click <a href="http://calitreview.com/27988">here</a>.</p>
]]></content>
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		<thr:total>0</thr:total>
	</entry>
		<entry>
		<author>
			<name>Laura</name>
					</author>
		<title type="html"><![CDATA[review: diablo iii]]></title>
		<link rel="alternate" type="text/html" href="http://presstriangle.co.uk/2012/06/09/review-diablo-iii/" />
		<id>http://presstriangle.co.uk/?p=520</id>
		<updated>2012-07-20T12:35:06Z</updated>
		<published>2012-06-09T12:30:34Z</published>
		<category scheme="http://presstriangle.co.uk" term="reviews" /><category scheme="http://presstriangle.co.uk" term="california literary review" /><category scheme="http://presstriangle.co.uk" term="diablo iii" /><category scheme="http://presstriangle.co.uk" term="pc" />		<summary type="html"><![CDATA[Herein dwells the problem. The treatment of your combatants as mere faceless fodder makes gameplay as compulsive and mindless as your average stint in Azeroth – all that is required of the player is to keep on clicking until everything around them is dead. There is nothing skilful about taking an enemy down in Diablo [...]]]></summary>
		<content type="html" xml:base="http://presstriangle.co.uk/2012/06/09/review-diablo-iii/"><![CDATA[<p>Herein dwells the problem. The treatment of your combatants as mere faceless fodder makes gameplay as compulsive and mindless as your average stint in Azeroth – all that is required of the player is to keep on clicking until everything around them is dead. There is nothing skilful about taking an enemy down in Diablo III – if you have the time to sit and click, click, click, you’ll get it done.</p>
<p>To read the rest of this review, click <a href="http://calitreview.com/27421">here</a>.</p>
]]></content>
		<link rel="replies" type="text/html" href="http://presstriangle.co.uk/2012/06/09/review-diablo-iii/#comments" thr:count="0"/>
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		<thr:total>0</thr:total>
	</entry>
		<entry>
		<author>
			<name>Laura</name>
					</author>
		<title type="html"><![CDATA[review: minecraft xbla edition]]></title>
		<link rel="alternate" type="text/html" href="http://presstriangle.co.uk/2012/05/27/review-minecraft-xbla-edition/" />
		<id>http://presstriangle.co.uk/?p=516</id>
		<updated>2012-07-20T12:30:12Z</updated>
		<published>2012-05-27T12:27:00Z</published>
		<category scheme="http://presstriangle.co.uk" term="reviews" /><category scheme="http://presstriangle.co.uk" term="california literary review" /><category scheme="http://presstriangle.co.uk" term="minecraft" /><category scheme="http://presstriangle.co.uk" term="xbla" /><category scheme="http://presstriangle.co.uk" term="xbo360" />		<summary type="html"><![CDATA[The inclusion of drop-in drop-out multiplayer allows for friends to build settlements together, wage war on each other and have fun without the hassle of purchasing and maintaining servers, a costly and sometimes difficult process required of the PC version. Playing alone is all well and good, but humans are social animals even when isolated [...]]]></summary>
		<content type="html" xml:base="http://presstriangle.co.uk/2012/05/27/review-minecraft-xbla-edition/"><![CDATA[<p>The inclusion of drop-in drop-out multiplayer allows for friends to build settlements together, wage war on each other and have fun without the hassle of purchasing and maintaining servers, a costly and sometimes difficult process required of the PC version. Playing alone is all well and good, but humans are social animals even when isolated in a block-eat-block world. Whether collaborative or competitive, multiplayer expands the Minecraft universe exponentially.</p>
<p>To read the rest of this review, click <a href="http://calitreview.com/27032">here</a>.</p>
]]></content>
		<link rel="replies" type="text/html" href="http://presstriangle.co.uk/2012/05/27/review-minecraft-xbla-edition/#comments" thr:count="0"/>
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		<thr:total>0</thr:total>
	</entry>
		<entry>
		<author>
			<name>Laura</name>
					</author>
		<title type="html"><![CDATA[feature: overachievers: in pursuit of 1000G]]></title>
		<link rel="alternate" type="text/html" href="http://presstriangle.co.uk/2012/05/16/feature-overachievers-in-pursuit-of-1000g/" />
		<id>http://presstriangle.co.uk/?p=513</id>
		<updated>2012-07-22T21:47:05Z</updated>
		<published>2012-05-16T12:23:15Z</published>
		<category scheme="http://presstriangle.co.uk" term="features" /><category scheme="http://presstriangle.co.uk" term="california literary review" />		<summary type="html"><![CDATA[In a moment of madness I cared too much about finding everything, about doing everything, and it was to the detriment of my gaming experience. It’s in moments like these that achievement-oriented gamers need to be reminded that their Gamerscore doesn’t mean anything and that they run the risk of turning a fun experience into [...]]]></summary>
		<content type="html" xml:base="http://presstriangle.co.uk/2012/05/16/feature-overachievers-in-pursuit-of-1000g/"><![CDATA[<p>In a moment of madness I cared too much about finding everything, about doing everything, and it was to the detriment of my gaming experience. It’s in moments like these that achievement-oriented gamers need to be reminded that their Gamerscore doesn’t mean anything and that they run the risk of turning a fun experience into a chore – and turning one’s hobby into work is a risky business indeed.</p>
<p>To read the rest of this feature, click <a href="http://calitreview.com/26720">here.</a></p>
]]></content>
		<link rel="replies" type="text/html" href="http://presstriangle.co.uk/2012/05/16/feature-overachievers-in-pursuit-of-1000g/#comments" thr:count="0"/>
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		<thr:total>0</thr:total>
	</entry>
		<entry>
		<author>
			<name>Laura</name>
					</author>
		<title type="html"><![CDATA[review: pandora&#8217;s tower]]></title>
		<link rel="alternate" type="text/html" href="http://presstriangle.co.uk/2012/05/13/review-pandoras-tower/" />
		<id>http://presstriangle.co.uk/?p=509</id>
		<updated>2012-07-20T12:22:40Z</updated>
		<published>2012-05-13T12:19:18Z</published>
		<category scheme="http://presstriangle.co.uk" term="reviews" /><category scheme="http://presstriangle.co.uk" term="pandora&#039;s tower" /><category scheme="http://presstriangle.co.uk" term="wii" />		<summary type="html"><![CDATA[What was once iconic – big hair, slender waists and massive…uh…assets – has become a laughable stereotype as developers refuse to push forward and innovate with their designs. Japan used to be a trendsetter in terms of game design, and it’s a shame to see things descend into mere mimicry of what has already been. [...]]]></summary>
		<content type="html" xml:base="http://presstriangle.co.uk/2012/05/13/review-pandoras-tower/"><![CDATA[<p>What was once iconic – big hair, slender waists and massive…uh…assets – has become a laughable stereotype as developers refuse to push forward and innovate with their designs. Japan used to be a trendsetter in terms of game design, and it’s a shame to see things descend into mere mimicry of what has already been. In terms of aesthetics, Pandora’s Tower suffers deeply from this refusal to move on.</p>
<p>To read the rest of this review, click <a href="http://calitreview.com/26515">here</a>.</p>
]]></content>
		<link rel="replies" type="text/html" href="http://presstriangle.co.uk/2012/05/13/review-pandoras-tower/#comments" thr:count="0"/>
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		<thr:total>0</thr:total>
	</entry>
		<entry>
		<author>
			<name>Laura</name>
					</author>
		<title type="html"><![CDATA[feature: in the therapist&#8217;s chain: kingdom hearts and minecraft]]></title>
		<link rel="alternate" type="text/html" href="http://presstriangle.co.uk/2012/05/02/feature-in-the-therapists-chain-kingdom-hearts-and-minecraft/" />
		<id>http://presstriangle.co.uk/?p=506</id>
		<updated>2012-07-22T21:48:54Z</updated>
		<published>2012-05-02T12:16:19Z</published>
		<category scheme="http://presstriangle.co.uk" term="features" /><category scheme="http://presstriangle.co.uk" term="california literary review" /><category scheme="http://presstriangle.co.uk" term="kingdom hearts" /><category scheme="http://presstriangle.co.uk" term="minecraft" /><category scheme="http://presstriangle.co.uk" term="pc" /><category scheme="http://presstriangle.co.uk" term="ps2" />		<summary type="html"><![CDATA[What makes video games brutal is often their most basic premise. If you think too long and too hard about exactly what it is you’re doing, a creeping sensation starts to prickle the back of your mind. If you put yourself in the shoes of your avatar, would you be so gung-ho, would you even [...]]]></summary>
		<content type="html" xml:base="http://presstriangle.co.uk/2012/05/02/feature-in-the-therapists-chain-kingdom-hearts-and-minecraft/"><![CDATA[<p>What makes video games brutal is often their most basic premise.  If you think too long and too hard about exactly what it is you’re doing, a creeping sensation starts to prickle the back of your mind.  If you put yourself in the shoes of your avatar, would you be so gung-ho, would you even be capable of walking out of the front door?</p>
<p>To read the rest of this feature, click <a href="http://calitreview.com/26160">here</a>.</p>
]]></content>
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		<thr:total>0</thr:total>
	</entry>
		<entry>
		<author>
			<name>Laura</name>
					</author>
		<title type="html"><![CDATA[review: silent hill downpour]]></title>
		<link rel="alternate" type="text/html" href="http://presstriangle.co.uk/2012/04/15/review-silent-hill-downpour/" />
		<id>http://presstriangle.co.uk/?p=502</id>
		<updated>2012-07-20T12:12:29Z</updated>
		<published>2012-04-15T12:08:21Z</published>
		<category scheme="http://presstriangle.co.uk" term="reviews" /><category scheme="http://presstriangle.co.uk" term="california literary review" /><category scheme="http://presstriangle.co.uk" term="silent hill downpour" /><category scheme="http://presstriangle.co.uk" term="xbox360" />		<summary type="html"><![CDATA[An attempt to transfer Murphy to a higher security prison inevitably goes horribly wrong, leaving a bus of inmates and prison guards dead and Murphy stranded in “The Devil’s Pit,” a derelict tourist attraction, with no means of escape but a tram car down to… well, you can take a guess. To read the rest [...]]]></summary>
		<content type="html" xml:base="http://presstriangle.co.uk/2012/04/15/review-silent-hill-downpour/"><![CDATA[<p>An attempt to transfer Murphy to a higher security prison inevitably goes horribly wrong, leaving a bus of inmates and prison guards dead and Murphy stranded in “The Devil’s Pit,” a derelict tourist attraction, with no means of escape but a tram car down to… well, you can take a guess.</p>
<p>To read the rest of my review, click <a href="http://calitreview.com/25569">here</a>.</p>
]]></content>
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		<thr:total>0</thr:total>
	</entry>
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