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	<title>Free synth sounds, patches, samples, articles, tutorials and videos | Progsounds</title>
	
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		<title>DNA Music</title>
		<link>http://www.progsounds.com/sound-design/dna-music/</link>
		<comments>http://www.progsounds.com/sound-design/dna-music/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 13:57:52 +0000</pubDate>
		<dc:creator>Luca Capozzi</dc:creator>
				<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[reaktor]]></category>

		<guid isPermaLink="false">http://www.progsounds.com/?p=288</guid>
		<description><![CDATA[
Using genetics to make music is very fun. During my researches I found that genetics algorithms are often used to create evolving patterns but, unfortunately, they do not sounds very musical. My approach is to program some Reaktor ensembles using simple yet musically effective genetic tricks to achive evolving rhythms and music patterns.
View the full [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.progsounds.com/wp-content/uploads/2009/07/843391247774480.jpg" alt="DNA Music" title="DNA Music" width="401" height="300" class="aligncenter size-full wp-image-289" /></p>
<p>Using genetics to make music is very fun. During my researches I found that genetics algorithms are often used to create evolving patterns but, unfortunately, they do not sounds very musical. My approach is to program some Reaktor ensembles using simple yet musically effective genetic tricks to achive evolving rhythms and music patterns.</p>
<p>View the full project on <a href="http://www.behance.net/Gallery/DNA-Music/266879">Behance Network</a></p>
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		<title>Stethosphone</title>
		<link>http://www.progsounds.com/video/stethosphone/</link>
		<comments>http://www.progsounds.com/video/stethosphone/#comments</comments>
		<pubDate>Sat, 30 May 2009 07:08:22 +0000</pubDate>
		<dc:creator>Luca Capozzi</dc:creator>
				<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[diy]]></category>

		<guid isPermaLink="false">http://www.progsounds.com/?p=255</guid>
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The Stethosphone is an &#8220;alternative&#8221; miking tool built using a couple of electret mic capsules mounted inside a cheap stethoscope. This instrument is very useful in order to experiment with surface recording from any object and it is good even as new way to record instruments such as guitars, drums and so on.

See more on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.progsounds.com/tutorials/stethosphone"><img class="aligncenter size-full wp-image-269" title="stethosphone" src="http://www.progsounds.com/wp-content/uploads/2009/05/stethosphone.jpg" alt="stethosphone" width="512" height="234" /></a></p>
<p>The <strong>Stethosphone</strong> is an &#8220;alternative&#8221; miking tool built using a couple of electret mic capsules mounted inside a cheap stethoscope. This instrument is very useful in order to experiment with surface recording from any object and it is good even as new way to record instruments such as guitars, drums and so on.<br />
<span id="more-255"></span><br />
<div id="attachment_267" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.progsounds.com/wp-content/uploads/2009/05/stethophone-11.jpg"><img class="size-medium wp-image-267" title="Stethosphone recordings" src="http://www.progsounds.com/wp-content/uploads/2009/05/stethophone-11-300x225.jpg" alt="Stethosphone recordings" width="300" height="225" /></a><p class="wp-caption-text">Recording a Reaktor session with the Stethosphone through a Sony PCM D50 recorder</p></div></p>
<p>See more on <a href="http://www.behance.net/Gallery/Stethosphone/234909">Behance Network</a></p>
<p style="text-align: center;">
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		<title>Hammond Organ Emulation</title>
		<link>http://www.progsounds.com/tutorials/hammond-organ-emu/</link>
		<comments>http://www.progsounds.com/tutorials/hammond-organ-emu/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 20:48:31 +0000</pubDate>
		<dc:creator>Luca Capozzi</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[hammond]]></category>
		<category><![CDATA[organ]]></category>
		<category><![CDATA[Sound Design]]></category>

		<guid isPermaLink="false">http://www.progsounds.com/?p=169</guid>
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Prepare yourself for remake the sound of the most popular electromechanical instrument in the world. In this article we will explain you how to emulate the famous Hammond organ on your synthesizer.

The Hammond Organ is the most famous electromechanic instrument we know. It is an electric organ designed to give a low cost alternative to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.progsounds.com/tutorials/hammond-organ-emu/" title="Hammond organ emulation"><img src="http://www.progsounds.com/wp-content/uploads/2009/03/hammond.jpg" alt="Hammond Organ" title="Hammond Organ" /></a><br />
Prepare yourself for remake the sound of the most popular electromechanical instrument in the world. In this article we will explain you how to emulate the famous <strong>Hammond organ</strong> on your synthesizer.<br />
<span id="more-169"></span></p>
<p>The Hammond Organ is the most famous electromechanic instrument we know. It is an electric organ designed to give a low cost alternative to church pipe organs. </p>
<h3>How it works</h3>
<p>The Hammond Organ uses additive synthesis to generate its sound via tonewheels instead of electronic oscillators. Each of the 91 tonewheels generates one of the pitch of the fundamentals or overtones, of the many stops. Each stop can be controlled using the 9 drawbars which represents the most important harmonics, from left to right.</p>
<p align="center"><a href="http://www.progsounds.com/forum/files/btk/1/16.mp3" target="_blank"><img style="border: 0pt none; padding: 0pt;" src="http://www.progsounds.com/forum/files/btk/1/stops_01.png" border="0" alt="" /></a><a href="http://www.progsounds.com/forum/files/btk/1/5_1_3.mp3" target="_blank"><img style="border: 0pt none; padding: 0pt;" src="http://www.progsounds.com/forum/files/btk/1/stops_02.png" border="0" alt="" /></a><a href="http://www.progsounds.com/forum/files/btk/1/8.mp3" target="_blank"><img style="border: 0pt none; padding: 0pt;" src="http://www.progsounds.com/forum/files/btk/1/stops_03.png" border="0" alt="" /></a><a href="http://www.progsounds.com/forum/files/btk/1/4.mp3" target="_blank"><img style="border: 0pt none; padding: 0pt;" src="http://www.progsounds.com/forum/files/btk/1/stops_04.png" border="0" alt="" /></a><a href="http://www.progsounds.com/forum/files/btk/1/2_2_3.mp3" target="_blank"><img style="border: 0pt none; padding: 0pt;" src="http://www.progsounds.com/forum/files/btk/1/stops_05.png" border="0" alt="" /></a><a href="http://www.progsounds.com/forum/files/btk/1/2.mp3" target="_blank"><img style="border: 0pt none; padding: 0pt;" src="http://www.progsounds.com/forum/files/btk/1/stops_06.png" border="0" alt="" /></a><a href="http://www.progsounds.com/forum/files/btk/1/1_3_5.mp3" target="_blank"><img style="border: 0pt none; padding: 0pt;" src="http://www.progsounds.com/forum/files/btk/1/stops_07.png" border="0" alt="" /></a><a href="http://www.progsounds.com/forum/files/btk/1/1_1_3.mp3" target="_blank"><img style="border: 0pt none; padding: 0pt;" src="http://www.progsounds.com/forum/files/btk/1/stops_08.png" border="0" alt="" /></a><a href="http://www.progsounds.com/forum/files/btk/1/1.mp3" target="_blank"><img style="border: 0pt none; padding: 0pt;" src="http://www.progsounds.com/forum/files/btk/1/stops_09.png" border="0" alt="" /></a><br /><strong>Pic. 1 &#8211; Click on each stop to hear how it sound.</strong></p>
<p align="center">
<table style="height: 247px;" border="1" cellspacing="1" cellpadding="1" width="520">
<thead>
<tr width="33%">
<th scope="col">Pitch</th>
<th scope="col">Interval</th>
<th scope="col">Note</th>
</tr>
</thead>
<tbody>
<tr>
<td>16&#8242;</td>
<td>Sub Octave</td>
<td>Octave under root</td>
</tr>
<tr>
<td>5 1/3&#8242;</td>
<td>5th</td>
<td>Fifth over root</td>
</tr>
<tr>
<td>8&#8242;</td>
<td>Unison</td>
<td>Root</td>
</tr>
<tr>
<td>4&#8242;</td>
<td>8th</td>
<td>Octave over root</td>
</tr>
<tr>
<td>2 2/3&#8242;</td>
<td>12th</td>
<td>Octave and a fifth over root</td>
</tr>
<tr>
<td>2&#8242;</td>
<td>15th</td>
<td>Two octaves over root</td>
</tr>
<tr>
<td>1 3/5&#8242;</td>
<td>17th</td>
<td>Two octaves and a major third over root</td>
</tr>
<tr>
<td>1 1/3&#8242;</td>
<td>19th</td>
<td>Two octaves and a fifth over root</td>
</tr>
<tr>
<td>1&#8242;</td>
<td>22nd</td>
<td>Three octaves over root</td>
</tr>
</tbody>
</table>
<p>The simplest way to emulate an hammond organ is to use Additive Synthesis, since almost all modern keyboards allows to stack many single sounds in a big combination. Each manufacturer may call it differently (Combi for Korg, Performance for Roland, Multi for Yamaha, Setup for Kurzweil and so on) but they do all the same thing. Now we will start to emulate all nine hammond stops, without taking care (by now) of clicks and leslie that will be covered after. This will be your master template, if your keyboard don&#8217;t have all physical controllers needed (sliders, buttons, etc).</p>
<h3>Full Hammond Emulation</h3>
<p>For a full nine drawbars hammond emulation we need to create nine single programs, each one tuned for a single stop. All programs must use those common parameters:</p>
<ul>
<li>Sine Wave as waveform (only one per program)</li>
<li>Wave amplification level to 80%</li>
<li>Filter wide open and no resonance (set Frequency to max value allowed)</li>
<li>Amplitude Envelope with a short attack, full decay, full sustain and shortest release</li>
</ul>
<p align="center"><img title="Hammond drawbars" src="http://www.progsounds.com/forum/files/btk/1/tuning.png" alt="Hammond drawbars" width="512" height="286" /><br /><strong>Pic. 2 &#8211; Hammond Drawbars</strong></p>
<p>Now you can tune each program for each stop. Use the image below as reference.</p>
<p>Once you&#8217;ve completed all programs, group them into a combination and play some notes. </p>
<p><br />
<strong>Audio 1: Full Organ</strong></p>
<p>If you have enough physical controllers, you can easily assign each controller to each program amplitude level. In this way you can control each stop as you&#8217;re playing with real drawbars. Set the volume level for first three stops (16&#8242;, 5 1/3&#8242; and 8&#8242;) to 80% and silence all other. Now we have the standard 888000000 preset, a classic hammond sound. We will use this preset as reference.</p>
<p><strong>A note on drawbars:</strong><br />
Bear in mind that on a real Hammond you can only push and pull the stops by increments of 1/8, with 0 being &#8220;all pushed in&#8221; (silence) and 8 being &#8220;full out&#8221;. To get this back to percentage, you should consider 8:100=1:x which results in 100/8=12,5%. If you can, set the controller to work on increments of 12,5%. It should also be said that each drawbar on a real Hammond does not exactly sound the same at different positions, meaning it&#8217;s not just a matter of waveform amplitude..but that&#8217;s way out of hand for the nice&#8217;n'easy approach.</p>
<p><br />
<strong>Audio 2: 888 Preset</strong></p>
<h3>Vibrato and Chorus</h3>
<p>A real Hammond organ (and 99% of the clones) has a Vibrato/Chorus knob, along with two on/off buttons. The knob is used to select which kind of <strong>Vibrato </strong>or <strong>Chorus </strong>is used. Available choices are: <strong>V1, V2, V3 &#8211; Vibrato (1,2,3) C1, C2, C3 &#8211; Chorus (1,2,3)</strong>. The number generally indicates the (increasing) intensity of the effect, although everybody agrees there are more differences than just the intensity.</p>
<p>Explaining these is pretty simple: &#8211; vibrato is a form of pitch modulation, where the cycle of a sine waveform (different waveforms could be used but it&#8217;s generally close enough to a sine wave) affects the pitch. This translates into a regular, rhythmic, symmetric oscillation of pitch around the main value. &#8211; chorus is an another form of modulation where the same waveform gets duplicated and slightly detuned. The difference in frequency causes a sort of internal oscillation which gets perceived as an increase in &#8220;roundness&#8221;, &#8220;depth&#8221; and &#8220;spatial field&#8221; of the sound. Some people use the term &#8220;fat&#8221; for chorus-ed sounds and &#8220;thin&#8221; for non-chorused ones.</p>
<p>The vibrato/chorus knob affects both the lower and upper manuals. You can then choose to turn it on or off on each manual (4 combinations: none, lower only, upper only, both) by using the two vibrato/chorus on/off switches. What you cannot is actually have two different vibrato/chorus effects between the two manuals.</p>
<h3>Creating Percussion</h3>
<p>Now we can start to create the typical percussion sound.</p>
<p>Some things to remember:</p>
<ol>
<li>On a real Hammond organ the percussion is only available for the upper manual, not for the lower one;</li>
<li>The percussion sound is monophonic, meaning that if you play legato you will only hear the percussion sound on the first note you play, not on the others;</li>
<li>The percussion sound has two main modes: 2nd percussion and 3rd percussion. The 2nd percussion is an octave above the note you are actually playing while the 3rd one is an octave and a fifth (a perfect 12th interval) above;</li>
<li>You can hear the percussion sound by itself when you push all the drawbars in. This is also called the &#8220;vibes&#8221; organ sound, or vibe-y sound. You probably want to play with the 2nd percussion rather than the 3rd in order not to play transposed;</li>
<li>The percussion sound can sound in different ways because of two parameters that can be switched between two modes each: the first one is the percussion decay setting which can be set on SLOW or FAST, the second one is the percussion volume, which can be set on NORMAL or SOFT. This basically means you can have 8 different percussion modes;</li>
<li>The percussion sound is monophonic but is triggered on all the notes of a cluster of notes if these notes are played simultaneously (no roll);</li>
<li>On a real Hammond organ the percussion sound uses the electric contacts used for the 1-foot drawbar (the so-called &#8220;whistler&#8221;). Some people re-wire this to use a different contact, thus allowing the 1-foot drawbar to sound;</li>
<li>When the percussion is set to on the overall organ volume generally becomes -3dB softer. I am not sure but I think this can be re-wired as well and most of the time happens only on real Hammond organs (although good clones might take this into consideration).</li>
</ol>
<p>Duplicate 4&#8242; program (for 2nd percussion) and 2 2/3&#8242; program (for 3rd percussion). Modify their amplitude envelope in that way: </p>
<ul>
<li>Faster attack (its minimum value)</li>
<li>Decay to 300ms (for FAST percussion setting) or 630ms (for SLOW percussion setting).</li>
<li>Sustain and Release to zero.</li>
</ul>
<p>Add those new made programs to your Hammond combination and set their volume to zero. Raise the volume of one of them and play some notes. This is an example with our 888 preset, 3rd percussion and fast decay.</p>
<p><br />
<strong>3. 888 Preset with fast decay 3rd percussion</strong></p>
<h3> Cheap rotor speakers</h3>
<p>Now the hard work. We need to emulate a classic Leslie rotor speakers. If your synthesizer have an effect for that, use it. Anyway, here&#8217;s a cheap way to create a &#8220;rotor&#8221;.</p>
<p>Edit your &#8220;stops&#8221; programs and assign an LFO to panning stage. Set the LFO amount to 23%, LFO wave to Sine and Frequency to 0.81Hz. Assing a controller (Mod Wheel or similar) to LFO Frequency and set the depth in order to reach around 6Hz value (for Chorale) or above 10Hz (for Tremolo).</p>
<p><br />
<strong>4. Cheap Leslie rotors simulation</strong></p>
<h3>Final Touch</h3>
<p>Your Hammond organ is almost complete. Now you can add an equalizer, to boost bass frequencies, and an Overdrive. Feel free to experiment with those settings and share your results.</p>
<p><br />
<strong>5. Horace Silver &#8211; The Preacher</strong></p>
<h3>Challenging aspects of Hammond organ emulation</h3>
<h3>A little background</h3>
<p><em>(The first part is a quote from the Albert-o-pedia)</em></p>
<p>&#8220;..Organ clones and software emulations have improved over time, greatly. In the &#8217;90s, with the development of PCM sampling and its constant improvement companies and developers started to use sampling as a method to reach new heights of musical instruments emulations. Software samplers led the way to new, unprecedented results but the equation &#8220;more Mb=more quality&#8221; didn&#8217;t last long. In the last few years developers re-aligned their research from &#8220;dozens of Gigabytes&#8221; and &#8220;640 notes polyphony&#8221; to &#8220;better algorithms&#8221; for emulating different aspects of acoustics. This change of approach influenced organ clones, as well.</p>
<p>There is, in fact, a vast number of events that cannot be technically captured and re-created by using sampling. Sampling by definition means capturing an acoustic event into a digital equivalent (the sample). The sample can then be sent to a speaker in order to convert digital information back into physical acoustic vibrations of air (= sound). Since the content of a sample (=binary data) cannot be changed but only played back by the sampler (that is, during the playback phase, of course), it&#8217;s easy to understand that events which dynamically change or which &#8220;might&#8221; get affected by other variables are not free to &#8220;behave&#8221; and react like they would in nature, once they are captured in a sample.</p>
<p>One of the most famous examples on this subject is the resonance happening in an acoustic piano. When you play the piano the sound you generate vibrates and travels through the surrounding air pretty much in all directions. These vibrations affect the wooden furniture, other strings and elements inside the piano. When you press the sustain pedal down and play exactly the same thing, a lot more resonance will happen since the dampers will be lifted up and won&#8217;t push on the strings anymore, leaving them open just as it happens in a guitar or in any other string instrument (the opposite is a &#8220;muted string&#8221;). If we had to sample such a phenomenon we would have to duplicate the information into two separate groups: &#8220;pedal up&#8221; and &#8220;pedal down&#8221; groups. This was pretty much impossible with first-generation samplers because of their limited memory but it later became a common method when software samplers were created based off modern, more powerful computers (an example was Nemesys Gigasampler with the famous 1Gb GigaPiano library).</p>
<p>Even with this new trick up our sleeves, things are far from being realistic: hit the piano hardly with a chord you like, hold the notes down and THEN press the sustain pedal. You&#8217;ll hear resonance filling in the sound and that&#8217;s because you lifted the dampers and the open string became stimulated by the ones that where playing already (thanks to your fortissimo chord). This is impossible to achieve with sampling because, in all truth, it&#8217;s like having a mega-jukebox that pushes &#8220;play&#8221; on each sample depending on what and how we trigger it. It is not able to change things on the fly, just play it back. &#8220;but, wait.&#8221; developers said: &#8220;we can use crossfading to bring the pedal up samples down and the pedal down samples up in amplitude.&#8221; The result was not bad but still not natural as it is not what happens in a real piano.</p>
<p>This made people go back to their 4Mb stock piano ROM sound from their beloved keyboard from the &#8217;80s. It just had more character and vibes than a huge amount of pre-recorded events being triggered.</p>
<p>When the tide went down again, developers, musicians and technicians realized sampling was not that much of a deal without physical modeling. That&#8217;s the word and it means: turning physical, natural events into mathematical expressions. For as easy as it sounds, it&#8217;s not. In theory, everything should be mathematically explainable but practice is going to give us the bad news. The world we live in is so complex and full of variables that even the most powerful calculator would go against what&#8217;s commonly called a &#8220;combinatorial explosion&#8221;..too many variables, boom&#8230;&#8221;</p>
<h3>Back on track</h3>
<p>Don&#8217;t worry, no developer actually gave up and they&#8217;re still here, trying to figure out the perfect equation. In the meantime, let&#8217;s see what makes our Hammond sound so beautiful and hard to replicate, so that you know your enemy in advance and either start loving it or plan things so that you can nail it down.</p>
<p>this section needs expansion, for the moment I can just write down a nice list and then go to bed.</p>
<p>    * Tonewheels leakage;</p>
<p>Generally related (but not always) to the age and condition of the organ itself, &#8220;leakage&#8221; is term used to describe the quantity of electromagnetic information a pickup gets NOT from the tonewheel it is meant for but from others nearby.</p>
<p>    * Tubes in the pre-amplifier;</p>
<p>The Hammond organ uses real tubes to drive a pre-amplified signal out to the speaker. This introduces what is commonly called &#8220;tube distortion&#8221;.</p>
<p>    * Tubes in the rotary speaker;</p>
<p>Vintage and high-quality rotary speakers use small tube amplifiers (e.g. the 10W amp in Leslie amps) to amplify the input signal. Tubes are generally used, meaning: more tube distortion.</p>
<p>(note: &#8220;Tube Distortion&#8221; does not mean <heavy metal guy> armageddon distortions. It has more to do with &#8220;saturation&#8221; and gentle waveform compression than that. Unless you crank everything to 11.)</p>
<p>    * Age and general conditions of the organ (aka: mouse shit in your garage-parked B3);</p>
<p>    * Horn rotation in the rotary speaker: high rotor rotation VS low rotor rotation and combinations between the two (only happens in a dual motor rotary speaker);</p>
<p>    * Power fluctuations when more notes are played;</p>
<p>    * Impossibility to predict where the (single or dual) horn/s will stop when you put the rotary on &#8220;brake&#8221;;</p>
<p>That&#8217;s all for now, there&#8217;s way more but I will try to explain the most common ones, at least the ones that organ clones tried to replicate and use to make the instrument something more than a piece of electronic devices.</p>
<h3> Famous organs, clones and organists</h3>
<p>Tonewheel organ clones became very popular in the last years. It should be said that &#8211; exception made for the original, real tonewheel organs &#8211; the Hammond company became the first company to develop organ clones when they stopped manufacturing tonewheel organs in the mid &#8217;70s in favor of the &#8211; much more futuristic at that time &#8211; electronic versions. They basically became the first company to clone the original Hammond sound: they cloned themselves.</p>
<p><strong>Famous Hammond organ models:</strong><br />
- Hammond B3<br />
- Hammond C3<br />
- Hammond A100</p>
<p><strong>Famous Hardware organ clones:</strong><br />
- Hammond-Suzuki XK-1 and XK-3<br />
- Korg CX3<br />
- Clavia Nord Electro<br />
- Clavia Nord C1<br />
- Roland VK-7, V-Combo and VK-7m<br />
- Voce V5 and V5+<br />
- Viscount DB3</p>
<p><strong>Famous Software organ clones:</strong><br />
- Native Instruments B4 and B4 II<br />
- Linplug Organ 3<br />
- Emagic EVB3<br />
- Guido Scognamiglio&#8217;s Organized Trio and VB3<br />
- Ultimate Sound Bank Charlie</p>
<p><strong>Famous organists: (a partial list in random order)</strong><br />
- Jimmy Smith<br />
- &#8220;Brother&#8221; Jack McDuff<br />
- Jimmy McGriff<br />
- John Medeski<br />
- John Lord<br />
- Joey De Francesco<br />
- Lonnie Smith<br />
- Sam Yahel<br />
- Richard &#8220;Groove&#8221; Holmes</p>
<p><em>Thanks to Alberto Rizzo Schettino and Carlo Castellano for their collaboration to this article. Hammond organ big picture by Keary Ortiz, Barjack Photography.</em></p>
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		<title>Ozric Lead</title>
		<link>http://www.progsounds.com/tutorials/ozric-lead/</link>
		<comments>http://www.progsounds.com/tutorials/ozric-lead/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 16:05:44 +0000</pubDate>
		<dc:creator>Luca Capozzi</dc:creator>
				<category><![CDATA[Lead Sculpting]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[lead]]></category>
		<category><![CDATA[novation]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[xiosynth]]></category>

		<guid isPermaLink="false">http://www.progsounds.com/?p=204</guid>
		<description><![CDATA[by Carlo Castellano
In this tutorial I will explain how to recreate a lead sound I realized inspired by Ozric Tentacles sounds. Technically speaking, this lead is very simple to achive (is a sync-based lead) and do not require particular skills to program it. This lead can be extremely metallic and &#8220;spacey&#8221; but it requires realtime [...]]]></description>
			<content:encoded><![CDATA[<p><em>by Carlo Castellano</em></p>
<p>In this tutorial I will explain how to recreate a lead sound I realized inspired by <strong>Ozric Tentacles</strong> sounds. Technically speaking, this lead is very simple to achive (is a sync-based lead) and do not require particular skills to program it. This lead can be extremely metallic and &#8220;spacey&#8221; but it requires realtime controls to play at it best.<br />
For the creation of this lead sound I&#8217;ve used a VA, <strong>XioSynth </strong>from <strong>Novation</strong>.</p>
</li>
</ul>
<h3>Ingredients</h3>
<ul>
<li>3 oscillators (even 2 are good enough)</li>
<li>sync between oscillators</li>
<li>a 4 pole (24db/Oct) Lowpass filter</li>
<li>1 LFO</li>
<li>some realtime controls</li>
<li>effects (delay, reverb, chorus)</li>
</ul>
<h3>Assembling</h3>
<p>Let&#8217;s start setting our patch as monophonic with two oscillators in sync (1&gt;2).</p>
<h4>Oscillators</h4>
<p>Set a sawtooth waveform for the first two oscillators and a square wave for the third. Even if not mandatory for the &#8220;core&#8221; of our lead, the third oscillator will add &#8220;width&#8221; which can raise the lead presence in a mix. Let&#8217;s tune the second oscillator 2 octaves and 6 semitones above the first, and tune the third one only by 4 cents.</p>
<h4>Filter</h4>
<p>Set up a classic 4 pole (24dB/Oct) Lowpass filter. At the beginning, we can set the filter full open (cutoff value to it max) and resonance just above an half. Set Velocity as filter cutoff controller so when you strike your keys harder the cutoff value decreases. It is important to not exceed with this parameter since while resonance value is kept low, you&#8217;ll not achive the classic &#8220;filter whistle&#8221; (self oscillation). We will see further how to assign realtime controls to both cutoff and resonance.</h4>
<h4>LFO</h4>
<p>Let&#8217;s set 2nd oscillator pitch as LFO destination. As waveform set a sine or even a triangle and set LFO speed slightly above minimum. Now we have to set the &#8220;tricky&#8221; value, modulation depth wich will affect LFO modulation amount over the pich of our second oscillator. A good value may be just above the half of LFO maximum speed range, but I suggest to set is to suite your personal taste.</p>
<h4>Controllers</h4>
<p>Perhaps the most important section of this lead sound. You need 3 controllers of any kind, from classic modulation wheel to knobs or sliders. I have used a lot the XioSynth XY pad, very comfortable to modulate more parameter at once. Main parameters to assign are: filter cutoff, filter resonance and LFO speed. If you&#8217;ll use a spring loaded joystick, can be useful to assign filter cutoff to this last. Furthermore can be also useful to assign other controllers for the effect section. If you can&#8217;t tweak with them because, as example, your hands are both busy, I suggest to use (if available) aftertouch or foot pedals.</p>
<h4>Effects</h4>
<p>A good delay is the perfect solution for every lead. I suggest to set a delay with an average time with 2 or 3 repetitions. Now add a bit of reverb and chorus to &#8220;beef up&#8221; the final sound.</p>
<h3>Final observations</h3>
<p>Once done everything explained, you&#8217;ll achive a sound like this one:</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/QZ2Ob7wHC9w&amp;hl=it&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/QZ2Ob7wHC9w&amp;hl=it&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>It is important to find out parameter values even following your own taste for both LFO and filter. This is a lead sound which should be played tweaking a lot with controllers. It can sounds good even if played by an arpeggiator, in this way you&#8217;ll have at last one hand free to tweak knobs and other controls. To experiment other kind of timbres (less playable then this one) you can try to route LFO to the first oscillator pitch instead the second.</p>
<p>Enjoy.</p>
]]></content:encoded>
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		<title>The very sound designer mind</title>
		<link>http://www.progsounds.com/video/the-very-sound-designer-mind/</link>
		<comments>http://www.progsounds.com/video/the-very-sound-designer-mind/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 21:02:55 +0000</pubDate>
		<dc:creator>Luca Capozzi</dc:creator>
				<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[foley]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[recording]]></category>

		<guid isPermaLink="false">http://www.progsounds.com/?p=160</guid>
		<description><![CDATA[You can get sounds out of everything&#8230; especially when you have to complete an assignment.

]]></description>
			<content:encoded><![CDATA[<p>You can get sounds out of everything&#8230; especially when you have to complete an assignment.</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/tvHG0Mb9LLY&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/tvHG0Mb9LLY&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
]]></content:encoded>
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		<title>Erotomania Organ on Korg X-50</title>
		<link>http://www.progsounds.com/tutorials/hammond-erotomania-korg-x-50/</link>
		<comments>http://www.progsounds.com/tutorials/hammond-erotomania-korg-x-50/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 08:29:51 +0000</pubDate>
		<dc:creator>Luca Capozzi</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.progsounds.com/?p=154</guid>
		<description><![CDATA[An easy and effective guide, posted by Ultima, on programming the classic Erotomania (Dream Theater) hammond sound on Korg X-50.
As you know, Korg X-50 provieds sound banks also available on other Triton/etc models so this sound should be easy to recreate even on those keyboards.
What we are going to do:
we will reprogram an existing program [...]]]></description>
			<content:encoded><![CDATA[<p>An easy and effective guide, <a href="http://www.progsounds.com/forum/f39/organo-erotomania-su-korg-x50-e-superiori-t2307">posted by Ultima</a>, on programming the classic Erotomania (Dream Theater) hammond sound on Korg X-50.<span id="more-154"></span></p>
<p>As you know, Korg X-50 provieds sound banks also available on other Triton/etc models so this sound should be easy to recreate even on those keyboards.</p>
<p><strong>What we are going to do:</strong></p>
<p>we will reprogram an existing program so it will sound as we need.</p>
<p><strong>START</strong></p>
<p>Go to soundbank &#8220;D&#8221;, program 106, and find a sound named <strong>AMSFeedback Lead</strong> (if you don&#8217;t find it, try a category search under Synth Lead).</p>
<p>Open <strong>ED-BASIC </strong>page.</p>
<p><em>Voice Assign</em>: <span style="text-decoration: underline;">mono</span> &#8211;&gt; Change to <strong>POLY</strong></p>
<p>Now go to <strong>OSC1</strong>edit page</p>
<p><em>High  <span style="text-decoration: underline;">236: Detuned-PWM</span></em></p>
<p>&#8211;&gt; change to 034 E. Organ-Perc 2 (to achive a more percussive sound)<br />
&#8211;&gt; change to 038 E. Organ-M1 1 (if you want a mroe legato and uniform sound)<br />
&#8211;&gt; or change with other organ samples if you want a different color. there are many.</p>
<p><strong>THE END</strong></p>
<p>You should achive a sound similar to this one (don&#8217;t mind about the background noise, but i&#8217;ve used my laptop mic for a quick recording).</p>
<p><a href="http://ultima.altervista.org/ErotoOrgano.wav" target="_blank">http://ultima.altervista.org/ErotoOrgano.wav</a> &lt;&#8211; if the link won&#8217;t work, try to copy &amp; paste to a new window.</p>
<p>This sound can be improved with a bit of tweaking, to suit your taste.</p>
]]></content:encoded>
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		<title>Sunday Sauce</title>
		<link>http://www.progsounds.com/sound-design/sunday-sauce/</link>
		<comments>http://www.progsounds.com/sound-design/sunday-sauce/#comments</comments>
		<pubDate>Sun, 19 Oct 2008 11:38:42 +0000</pubDate>
		<dc:creator>Luca Capozzi</dc:creator>
				<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[pad]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[sampling]]></category>

		<guid isPermaLink="false">http://www.progsounds.com/?p=149</guid>
		<description><![CDATA[ To make this sound i&#8217;ve recorded a slow boiling sauce, then downpitched by two octaves without retaining the sample length. The sound was then processed by denoising, boosting of interesting frequencies (such as boil pops), compression and ambience has been added through various reverbs and granular processors. A lot of further boosting was needed [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-thumbnail wp-image-150 alignleft" style="margin: 5px;" title="Sunday Sauce" src="http://www.progsounds.com/wp-content/uploads/2008/10/19102008-150x150.jpg" alt="The Sauce" width="150" height="150" /> To make this sound i&#8217;ve recorded a slow boiling sauce, then downpitched by two octaves without retaining the sample length. The sound was then processed by denoising, boosting of interesting frequencies (such as boil pops), compression and ambience has been added through various reverbs and granular processors. A lot of further boosting was needed to achive a decent level.</p>
<p></p>
]]></content:encoded>
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		<title>Spectrasonics Omnisphere finally released</title>
		<link>http://www.progsounds.com/news/software/spectrasonics-omnisphere-finally-released/</link>
		<comments>http://www.progsounds.com/news/software/spectrasonics-omnisphere-finally-released/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 20:09:19 +0000</pubDate>
		<dc:creator>Luca Capozzi</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[omnisphere]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[rtas]]></category>
		<category><![CDATA[spectrasonics]]></category>
		<category><![CDATA[steam engine]]></category>
		<category><![CDATA[synthesizer]]></category>
		<category><![CDATA[vst]]></category>

		<guid isPermaLink="false">http://www.progsounds.com/?p=147</guid>
		<description><![CDATA[The amazing new masterpiece from Spectrasonics has been officially released. This new instrument has been previewed at last NAMM, causing heart attacks to the audience for its powerful and rich sound thanks to the featured Steam Engine.
Ominisphere price: $499/€379
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.spectrasonics.net/instruments/omnisphere.html"><img class="alignleft" title="Spectrasonics Omnisphere" src="http://www.spectrasonics.net/instruments/Omnisphere_Box_3D.png" alt="" width="150" height="180" /></a>The amazing new masterpiece from <strong>Spectrasonics </strong>has been officially released. This new instrument has been previewed at last NAMM, causing heart attacks to the audience for its powerful and rich sound thanks to the featured <strong>Steam Engine</strong>.</p>
<p>Ominisphere price: <strong>$499/€379</strong></p>
]]></content:encoded>
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		<title>Laptop Battle Naples</title>
		<link>http://www.progsounds.com/news/events/laptop-battle-naples/</link>
		<comments>http://www.progsounds.com/news/events/laptop-battle-naples/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 19:31:05 +0000</pubDate>
		<dc:creator>Luca Capozzi</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.progsounds.com/?p=141</guid>
		<description><![CDATA[Il 18 Ottobre ci sarà un grande evento a Napoli. Vi riportiamo di seguito il comunicato ufficiale
La Battaglia Dei Portatili:
Siamo arrivati ad una fase cruciale per la sfida.
Cerchiamo gli 8 duellanti che si contenderanno a colpi di bit
il primo premio della Laptopbattle Naples 2008.
Entro il 30 settembre proponi il tuo live-set. 

Ad Ottobre, il 18th [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.laptopbattle-naples.it"><img class="alignleft size-thumbnail wp-image-142" style="margin-left: 5px; margin-right: 5px;" title="Laptop Battle Naples Logo" src="http://www.progsounds.com/wp-content/uploads/2008/09/laptopbattle_naples_logo_round-150x150.jpg" alt="" width="150" height="150" /></a>Il 18 Ottobre ci sarà un grande evento a Napoli. Vi riportiamo di seguito il comunicato ufficiale</p>
<blockquote><p>La Battaglia Dei Portatili:</p>
<p>Siamo arrivati ad una fase cruciale per la sfida.</p>
<p>Cerchiamo gli 8 duellanti che si contenderanno a colpi di bit<br />
il primo premio della Laptopbattle Naples 2008.</p>
<p>Entro il 30 settembre proponi il tuo live-set. </p></blockquote>
<p><span id="more-141"></span></p>
<blockquote><p>Ad Ottobre, il 18th a Napoli,<br />
il contest  più famoso al mondo di Musica per Computer.</p>
<p><a href="http://www.progsounds.com/wp-content/uploads/2008/09/locandina_italiano.jpg"><img class="alignright size-thumbnail wp-image-143" title="Locandina Laptop Battle Naples" src="http://www.progsounds.com/wp-content/uploads/2008/09/locandina_italiano-150x150.jpg" alt="" width="150" height="150" /></a> Un Torneo tra otto Artisti del KNOB che si sfidano uno dopo<br />
l&#8217;altro in SET LIVE da 3 minuti, la giuria ed il pubblico decidono<br />
chi passa al incontro successivo, sino ad un tempo massimo<br />
di 12 minuti per il duello finale.</p>
<p>Il premio da San Francisco:<br />
Cycling&#8217;74<br />
Max/MSP/Jitter Pluggo, Hipno, Mode.<br />
Il toll completo per la produzione dell&#8217;arte digitale.<br />
<a href="http://www.cycling74.com/" target="_blank">http://www.cycling74.com/</a></p>
<p>Per partecipare:<br />
<a href="http://laptopbattle-naples.it/" target="_blank">http://laptopbattle-naples.it/</a><br />
invia una demo o un link di ascolto della tua musica entro<br />
il 15 Settembre 2008.</p>
<p>Le regole:<br />
* Un Controller Midi<br />
* Un Laptop Computer<br />
* Tu che mandi la musica.</p>
<p>Quando e Dove:<br />
18 Ottobre 2008,<br />
<a href="http://www.cra.na.it/" target="_blank">http://www.cra.na.it/</a><br />
Lanificio25<br />
P.zza E. De Nicola,46<br />
80139 Napoli</p></blockquote>
<p>Prosegue la ricerca di musicisti pronti a sfidarsi. Ragazzi, non esitate perchè questo evento è di rilievo ed il premio è molto accattivante.<br />
Per maggiori info: <a href="http://www.laptopbattle-naples.it/" target="_blank">www.laptopbattle-naples.it</a></p>
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		<title>7 free software instruments that don’t suck</title>
		<link>http://www.progsounds.com/news/software/7-free-software-instruments-that-dont-suck/</link>
		<comments>http://www.progsounds.com/news/software/7-free-software-instruments-that-dont-suck/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 17:54:52 +0000</pubDate>
		<dc:creator>Luca Capozzi</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Audjoo Helix]]></category>
		<category><![CDATA[EMU Proteus VX]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[Native Instruments Kore Player]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[Tascam Continuous Velocity Piano]]></category>
		<category><![CDATA[Togu Audio Line Bassline]]></category>
		<category><![CDATA[UVI Workstation]]></category>
		<category><![CDATA[vsti]]></category>
		<category><![CDATA[Yellow Tools Indipende Free]]></category>

		<guid isPermaLink="false">http://www.progsounds.com/?p=116</guid>
		<description><![CDATA[Here is it. A selection of great sounding software instruments that really sounds. Usually people can think free means bad or approximative. Sometimes it&#8217;s true, but these seven got balls and will show you that even free stuff can be valuable. Now let&#8217;s introduce Audjoo Helix, EMU Proteus VX, Native Instruments Kore Player, Tascam Continuous [...]]]></description>
			<content:encoded><![CDATA[<p>Here is it. A selection of great sounding software instruments that really sounds. Usually people can think free means bad or approximative. Sometimes it&#8217;s true, but these seven got balls and will show you that even free stuff can be valuable. Now let&#8217;s introduce <strong>Audjoo Helix, EMU Proteus VX, Native Instruments Kore Player, Tascam Continuous Velocity Piano, Togu Audio Line Bassline, UVI Workstation, Yellow Tools Indipende Free</strong> and a special guest. Check them out.<br />
<span id="more-116"></span></p>
<p><a href="http://www.audjoo.com/Helix.html"><img class="alignleft size-thumbnail wp-image-129" style="margin: 5px;" title="Audjoo Helix" src="http://www.progsounds.com/wp-content/uploads/2008/08/helix-150x150.png" alt="" width="100" height="100" /></a><a href="http://www.audjoo.com/Helix.html" target="_blank"><strong>Audjoo Helix</strong></a> &#8211; Hybrid synthesizer<br />
This synth is HUGE. The GUI may be not the easiest, but this is one of best sounding free synth i&#8217;ve catched in a long time. Just listen to the mp3 player on the site. Unbelievable. It features four oscillators with 16 voices unison, a wave table shaping technology for spectral morphing, dozen of filters and modulations. This synth is declared as beta, meaning that the product may change during time even if stable. Available for both Windows and OSX.</p>
<p><a href="http://www.emu.com/promo/proteusvx/welcome.asp"><img class="alignleft size-full wp-image-117" style="margin-left: 5px; margin-right: 5px;" title="EMU Proteus VX" src="http://www.progsounds.com/wp-content/uploads/2008/08/proteusvx_logo.jpg" alt="" width="175" height="77" /></a><strong><a href="http://www.emu.com/promo/proteusvx/welcome.asp" target="_blank">EMU Proteus VX</a> </strong>- Streaming Sampling Synthesizer<br />
An high grade sampling synthesizer featuring the enhanced Proteus X Composer Bank. EMU Proteus VX can be used as standalone or as VSTi. This software is not copy protected or card locked, as other EMU software instruments. You need to subscribe EMU newsletter in order to download the software. Even if <span style="text-decoration: line-through;">declared </span>some users reported that VX will install and run with Windows Vista, this app <strong>instantly crashed</strong> mine so&#8230; save all your jobs before run this software on a Windows Vista based PC.</p>
<p><a href="http://www.native-instruments.com/index.php?id=koreplayer"><img class="alignleft size-thumbnail wp-image-123" style="margin: 5px;" title="Kore Player" src="http://www.progsounds.com/wp-content/uploads/2008/08/kore_pl-150x150.png" alt="" width="100" height="100" /></a><strong><a href="http://www.native-instruments.com/index.php?id=koreplayer" target="_blank">Native Instruments Kore Player</a></strong> &#8211; &#8220;Super instrument&#8221;<br />
Based on the same technology of Kore 2, this software brings you 300MB of production ready sounds. It includes six Native Instruments engine such as KONTAKT, REAKTOR, MASSIVE, GUITAR RIG, FM8 and ABSYNTH. The player can be expanded purchasing Kore Soundpacks, which are pre-made sounds that can be solely loaded into Kore Player or Kore 2. Unfortuntately, so far, there is not a way to create custom soundpacks. Kore Player is available for both Windows and OSX.</p>
<p><a href="http://www.tascam.com/details;8,7,51.html"><img class="alignleft size-thumbnail wp-image-127" style="margin: 5px;" title="Tascam Continuous Velocity Piano" src="http://www.progsounds.com/wp-content/uploads/2008/08/cvpiano-150x150.jpg" alt="" width="100" height="100" /></a><strong><a href="http://www.tascam.com/details;8,7,51.html" target="_blank">Tascam Continuous Velocity Piano</a></strong> &#8211; Spectral morphing acoustic piano.<br />
How about morphing the spectrum of a sound instead of massive multisampling? A very clever idea applied to this great free software from Tascam, in order to use a single velocity sample expanded from <em>pp </em>to <em>ff</em>. Just a taste of what we have to expect in the near future from Tascam and, i hope, other manufacturers.</p>
<p><a href="http://kunz.corrupt.ch/?Products:VST_TAL-BassLine"><img class="alignleft" style="margin: 5px;" title="TAL Bassline" src="http://kunz.corrupt.ch/images/thumb_tal-bassline.jpg" alt="" width="150" height="83" /></a><strong><a href="http://kunz.corrupt.ch/?Products:VST_TAL-BassLine" target="_blank">Togu Audio Line Bassline</a></strong> &#8211; SH-101 style substractive synthesizer.<br />
What to say: great GUI, great sound, great price. Available for both Windows and OSX, this nice plugin will stay for years into your collection ready to pump up your productions. Remember to take a look to EVERY (juicy) product availeble on this site.</p>
<p><a href="http://www.uvisoundsource.com/" target="_blank"><strong>UVI Workstation</strong></a> &#8211; Software workstation instrument<br />
This <span style="text-decoration: line-through;">seems to be</span> IS a GREAT tool for your personal collection. A full featured software multitimbral workstation, just like a Korg Triton or a Yamaha Motif. You can load sounds, split them, layer them, add dozen of FX and so on. On the same page you can download the 415MB Soundpack Demo with a lot of ready to play sounds.<br />
Check out this video:</p>
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<p><a href="http://www.yellowtools.us/cp21/cms/index.php?id=842"><img class="alignleft" style="margin-left: 5px; margin-right: 5px;" title="Yellow Tools Indipendence Free" src="http://www.yellowtools.us/cp21/cms/YT_pictures/inde_free/inde_free_large2.jpg" alt="" width="100" height="100" /></a><strong><a href="http://www.yellowtools.us/cp21/cms/index.php?id=842" target="_blank">Yellow Tools Indipendece Free</a></strong> &#8211; Software Sampler<br />
Premioum sound library of 2GB totally free, based on the Indipendence 2 Audio Engine. You have all the features of other Indipendece softwares, but audio import function is disabled. Commercial use of this library is allowed and it is available for both Windows and OSX.</p>
<p>Special mention to <a href="http://www.delamancha.co.uk/freeware.htm"><strong>de la Mancha</strong></a> for its great sounding as well almost unusual free plugins. Don&#8217;t miss <strong>basic64 </strong>or <strong>truc</strong>.</p>
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