<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1921490356974175231</id><updated>2024-09-05T03:29:39.644-07:00</updated><category term="Program"/><category term="Work"/><category term="Updates"/><category term="Version"/><category term="Versions"/><category term="Tester"/><category term="Work build code source basic"/><category term="code"/><category term="source"/><category term="LoK"/><category term="basic"/><category term="build"/><category term="Frame"/><category term="GUI"/><category term="Button"/><category term="JFrame"/><category term="melee"/><category term="Combat"/><category term="Fight"/><category term="JButton"/><category term="Menu"/><category term="fighting"/><category term="kick"/><category term="kick ass"/><category term="J"/><category term="Science lab"/><category term="tutorial level"/><category term="Bar"/><category term="Item"/><category term="JMenu"/><category term="JMenuBar"/><category term="JMenuItem"/><category term="ass"/><category term="library"/><title type='text'>Project BlueLighter</title><subtitle type='html'>A blog for my games. Right now im working on Falling Star. java Text based game. Now get me a cup of joe.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>88</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-5922591727836771433</id><published>2013-12-03T13:23:00.002-08:00</published><updated>2013-12-03T13:23:44.662-08:00</updated><title type='text'>Work</title><content type='html'>Well be awhile since i worked on my super secret project that isn&#39;t really a secret. Want something down on magnetic disk before i go blabber my mouth. This project really is covered by months old dust indicating i haven&#39;t worked on it. Anyways getting back to work on it today and getting through my bug list for the day.&lt;br /&gt;
&lt;br /&gt;
I&#39;ve also been helping people at&lt;a href=&quot;http://www.legendofkrystal.com/index.html&quot;&gt; legend of krystal&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
design a CoC&amp;nbsp; like game. An artist who&#39;s helped me on art work for one of my project just one day basically asked what needs to happen for this to get made. Anyways, from the sounds of it, she&#39;s going to do the art, two or three other novice programmers are going to do the programming in flash; however i&#39;ve self appointed my self as whipping master and ActionScript3 Ranter. I love both jobs! First one allows me to whip the programmers when they do something silly, and the other allows me to rant and rave about how i dislike ActionScript and how all other programming languages are far superior because they don&#39;t have fancy things like vector drawing. Having great fun and we&#39;re right now trying to figure out a syntax for the parser. I have to admit, as much as i personally hate flash programming or game making i guess; this project i think is doing the right thing by using it. &lt;br /&gt;
&lt;br /&gt;
Also slowly learning Unity engine but that&#39;s really something i&#39;m barely doing. Trying to make a card game and strangely enough, the engine is to complex for my low ability and the simplicity of the project. I should probably mess around with that soon but it&#39;s not really a priority right. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/5922591727836771433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2013/12/work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/5922591727836771433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/5922591727836771433'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2013/12/work.html' title='Work'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-6712758903694492241</id><published>2013-11-26T09:14:00.001-08:00</published><updated>2013-11-26T09:14:38.597-08:00</updated><title type='text'>Status</title><content type='html'>Wow i&#39;ve been quiet, sorry about that. Right now i&#39;m working on a game project, randomly messing around with unity and RPG maker (It&#39;s really random when i open them up and i don&#39;t have any grand plans for either engine.) and i&#39;m doing a mini project where i&#39;m trying to prove that i can not only real individual pixels from a image, but also rewrite them. I&#39;m shocked how hard this really is. I thought it would be like writing to a 2 dimensional array and giving a new pixel values but it&#39;s a bit more complicated than that. You have to create a class just to read the values of the image which i would normally consider wasteful. I did find a more straight forward way of doing it, but i believe it&#39;s more waste full on CPU cycles so i&#39;m going to continue the way i&#39;ve been going since it can be used with every image class. &lt;br /&gt;
&lt;br /&gt;
I do have my game project which i haven&#39;t been working on. </content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/6712758903694492241/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2013/11/status.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/6712758903694492241'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/6712758903694492241'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2013/11/status.html' title='Status'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-2021313839531408676</id><published>2013-05-19T02:40:00.002-07:00</published><updated>2013-05-19T13:07:13.848-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="basic"/><category scheme="http://www.blogger.com/atom/ns#" term="build"/><category scheme="http://www.blogger.com/atom/ns#" term="code"/><category scheme="http://www.blogger.com/atom/ns#" term="library"/><category scheme="http://www.blogger.com/atom/ns#" term="LoK"/><category scheme="http://www.blogger.com/atom/ns#" term="Program"/><category scheme="http://www.blogger.com/atom/ns#" term="Science lab"/><category scheme="http://www.blogger.com/atom/ns#" term="source"/><category scheme="http://www.blogger.com/atom/ns#" term="Updates"/><category scheme="http://www.blogger.com/atom/ns#" term="Version"/><category scheme="http://www.blogger.com/atom/ns#" term="Versions"/><category scheme="http://www.blogger.com/atom/ns#" term="Work"/><category scheme="http://www.blogger.com/atom/ns#" term="Work build code source basic"/><title type='text'>B.I.P.</title><content type='html'>Since i&#39;m releasing those library on LegendofKrystal.com/forum/index in a tutorial; i thought it would be a good idea to also release the file here. Sorry but they&#39;re hosted on LOK and i&#39;m tired as all hell so no, i can&#39;t upload to mediafire.&lt;br /&gt;
&lt;br /&gt;
If you want to download the files than here,&lt;br /&gt;
http://www.legendofkrystal.com/forum/download/file.php?id=14386&lt;br /&gt;
That should be direct link to the file.&lt;br /&gt;
Here is the link to the thread i posted the files at. (WARNING, THE SITE IS AN ADULT WEB SITE.)&lt;br /&gt;
&lt;a href=&quot;http://www.legendofkrystal.com/forum/viewtopic.php?f=29&amp;amp;t=3321#p214994&quot;&gt;http://www.legendofkrystal.com/forum/viewtopic.php?f=29&amp;amp;t=3321#p214994&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/2021313839531408676/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2013/05/bip.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/2021313839531408676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/2021313839531408676'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2013/05/bip.html' title='B.I.P.'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-2809214410513197668</id><published>2013-05-17T09:52:00.000-07:00</published><updated>2013-05-17T09:53:45.540-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="kick"/><category scheme="http://www.blogger.com/atom/ns#" term="kick ass"/><category scheme="http://www.blogger.com/atom/ns#" term="LoK"/><category scheme="http://www.blogger.com/atom/ns#" term="Menu"/><category scheme="http://www.blogger.com/atom/ns#" term="Program"/><category scheme="http://www.blogger.com/atom/ns#" term="Updates"/><category scheme="http://www.blogger.com/atom/ns#" term="Work"/><title type='text'>Progress.... is slow.</title><content type='html'>Well my sneaky plan of programming on my off hours at school has been ruin by...&amp;nbsp;&lt;span style=&quot;background-color: black; color: red; font-style: italic; font-weight: bold; text-decoration: underline;&quot;&gt;Procrastination&amp;nbsp;. &lt;/span&gt;&lt;span style=&quot;background-color: white;&quot;&gt;&amp;nbsp;You can tell this was a total shock to me because of how many&amp;nbsp;attributes&amp;nbsp;i gave that string of text compared to the rest. It&#39;s a annoying how programming ruins your ability to talk like a normal human; who says &quot;String of text?&quot; well programmers who have to deal with string.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;Anyways here&#39;s what i&#39;m doing.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;I&#39;ve been working on a &#39;package&#39; or &#39;Library&#39; as they&#39;re called for speeding up development on games. I plan to release this on LOK as a group project as soon as i think i&#39;ve done enough.&lt;/span&gt;&lt;br /&gt;
I&#39;ve already made a simple test game that uses the engine but this is really simple and i wouldn&#39;t call it a game. &lt;br /&gt;
I think i&#39;m going to redo NC cop again and see if i can do it right this time.&lt;br /&gt;
&lt;br /&gt;
I got some some ideas that could be used to make the game better.&lt;br /&gt;
I&#39;ll start by look at my old code for the next 2 and a half hours until my classes start.&lt;br /&gt;
The big problem is coding at school is the fact my main code is on my Laptop and what i carry around is a flash drive with a back up copy. It&#39;s just that the flash drive normally has a out of date version of software. NC cop i should have a problem with since i haven&#39;t touched that in months.&lt;br /&gt;
&lt;br /&gt;
I think i might try a dungeon system with NC cop a lot like how CoC does it but randomly generated.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/2809214410513197668/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2013/05/progress-is-slow.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/2809214410513197668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/2809214410513197668'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2013/05/progress-is-slow.html' title='Progress.... is slow.'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-4384988633861737644</id><published>2013-04-03T02:44:00.001-07:00</published><updated>2013-04-15T15:48:51.423-07:00</updated><title type='text'>Update, going to make tutorials </title><content type='html'>Hey, so i&#39;m trying to get more active about blogging so i&#39;m basically trying to make roughly 5 post per week between two accounts.&lt;br /&gt;
&lt;br /&gt;
I&#39;m using this one to talk about topics i find intresting for that day like DRM or Different languages; while this one i&#39;m using for my programs and java in general.&lt;br /&gt;
&lt;br /&gt;
Anyways to help increase my activity and do something I&#39;ve been wanting to for a while, I&#39;m going to start creating basic Java tutorials covering the basics.&lt;br /&gt;
&lt;br /&gt;
It&#39;s going to take me a while to set these up and figure out what i want to talk about.&lt;br /&gt;
I will be putting links to books i suggest you buy if you want to learn java since the books will normally go in to greater detail what the program is doing to the machine it&#39;s running on.&lt;br /&gt;
&lt;br /&gt;
I haven&#39;t stopped working on my programs nor will this really halt progress. Also, i&#39;ve got a huge gap between classes so i should start programming more.&lt;br /&gt;
&lt;br /&gt;
EDIT&lt;br /&gt;
Well heres a webpage i found that should help you set up Java. I&#39;m going to start working on some applications for the tutorials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/4384988633861737644/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2013/04/update-going-to-make-tutorials.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/4384988633861737644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/4384988633861737644'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2013/04/update-going-to-make-tutorials.html' title='Update, going to make tutorials '/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-8846702386994095796</id><published>2013-04-02T04:07:00.000-07:00</published><updated>2013-04-03T01:49:52.545-07:00</updated><title type='text'>Sorry.</title><content type='html'>Sorry for little activity but i&#39;ve been watching Star trek: the next generation with my mother, and figuring out how to do a turn system.&lt;br /&gt;
&lt;br /&gt;
The problem with a turn system, is that i&#39;ve never done one, and my brilliant idea of using a secondary thread that i just kept putting to sleep then waking up, didn&#39;t work as intended.&amp;nbsp; &lt;br /&gt;
I&#39;ve learned that i need to learn how to use threads again.&lt;br /&gt;
&lt;br /&gt;
Anyways i&#39;m working on a test program that is bare bones for testing the new turn system.&lt;br /&gt;
I think i can finish the test by this week but i&#39;ve started college today or i guess yesterday so&amp;nbsp; i need to think about studying. &lt;br /&gt;
&lt;br /&gt;
Once i get the turn system done, and add a little bit more logic to the AI, i think i&#39;m ready for the program to be released.&lt;br /&gt;
&lt;br /&gt;
do note this is just a joke program i&#39;m making based on someone elses program. I have strangely learned more than i thought i would from this experience.</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/8846702386994095796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2013/04/sorry.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/8846702386994095796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/8846702386994095796'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2013/04/sorry.html' title='Sorry.'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-1968742362040686031</id><published>2013-03-12T03:35:00.003-07:00</published><updated>2013-03-12T03:35:44.014-07:00</updated><title type='text'>Latest project.</title><content type='html'>So the problem with being a active college student is that you tend not to find time to program. If i really wanted to i could program maybe 10 hours a week which is rare for me to do that much in a month. Anyways here&#39;s a small project i&#39;m trying to finish up.&lt;br /&gt;
http://www.mediafire.com/download.php?kadqwvubdy8skmr&lt;br /&gt;
&lt;br /&gt;
This isn&#39;t big, nor was that the plan. I am right now triying to program a AI for this project and once my basic AI is done, i&#39;ll start making it a bit more advance.&lt;br /&gt;
I might even try making a sprite engine.</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/1968742362040686031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2013/03/latest-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/1968742362040686031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/1968742362040686031'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2013/03/latest-project.html' title='Latest project.'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-8153891306210532834</id><published>2013-03-04T19:00:00.001-08:00</published><updated>2013-03-04T19:00:39.976-08:00</updated><title type='text'>Status update.</title><content type='html'>I&#39;m a lazy son of a gun and i have some bad news, with some good news.&lt;br /&gt;
&lt;br /&gt;
NC got completed and was horrible. That&#39;s the bad news!&lt;br /&gt;
The good&amp;nbsp; news is that i wont ever post it up here, even if i could find the files again.&lt;br /&gt;
&lt;br /&gt;
Anyways i have a few projects I&#39;ve started. As of this time right now, i wont be posting anything. I have one game that&#39;s nearly complete; i just need to figure out the logic for the AI. It&#39;s likely my simplest design yet but uses a lot of old code form a Falling star build from the past.&lt;br /&gt;
&lt;br /&gt;
Don&#39;t expect anything from me right now since college sucks to much of the life out of me. Hell, i think my number one activity right now is sleeping. That being said, anyone that sleeps 8 hours likely has their number one activity as sleeping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;If you know how to program in java and want to learn some techniques for making honest to god game, i suggest you pick up this book: &lt;a href=&quot;http://gan.doubleclick.net/gan_click?lid=41000613802463762&amp;amp;pid=UBM9780596007300&amp;amp;adurl=http%3A%2F%2Fwww.cdsbooksdvds.com%2Fproduct.jhtm%3Fsku%3DUBM9780596007300&amp;amp;usg=AFHzDLtIdkh9aUI3f7tsmzQaMgy84T9VHw&amp;amp;pubid=536312&quot; rel=&quot;nofollow&quot;&gt;Killer Game Programming in Java by Davison, Andrew [Paperback] (Google Affiliate Ad)&lt;/a&gt;. This will not teach you syntax and it assumes you can already program in java. It will however teach you techniques for building a game from graphics to multiplayer. I admit i&#39;m not far into it, but by chapter two, i believe they&#39;re teaching you how to write a swing component that you might use in a First person shooter.&lt;br /&gt;
&lt;br /&gt;
Buying this book is not the only legal way of obtaining it; you should be able to go online and get a PDF of it since some one released it to the public. The web version even includes chapters that weren&#39;t in the original version. &lt;br /&gt;
&lt;br /&gt;
I&#39;ll upload my latest game once it&#39;s completed, if it ever gets completed.</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/8153891306210532834/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2013/03/status-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/8153891306210532834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/8153891306210532834'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2013/03/status-update.html' title='Status update.'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-5464881848755419644</id><published>2012-07-31T05:47:00.004-07:00</published><updated>2012-07-31T05:47:58.211-07:00</updated><title type='text'>Taking a break today.</title><content type='html'>So i&#39;m not making much progress but i&#39;m going to take a break for today and try to make a GUI in a day.&lt;br /&gt;
Raven on LoK forums is going to start one of his RP&#39;s again and i&#39;m going to quickly make him a GUI for his character sheet.</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/5464881848755419644/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2012/07/taking-break-today.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/5464881848755419644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/5464881848755419644'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2012/07/taking-break-today.html' title='Taking a break today.'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-1623742777899266381</id><published>2012-07-28T07:25:00.001-07:00</published><updated>2012-07-28T07:25:12.321-07:00</updated><title type='text'>Working on update today.</title><content type='html'>I&#39;m going to try to get a working update out today. I&#39;ve decided the way i went about implement some features was done poorly and it would take to much time to fix it. So some stuff that i had plan on having is being cut.&lt;br /&gt;
&lt;br /&gt;
The features that are see able in the demos will stay but i had some stuff in the background like a simulated room with cover. Well the cover system is has basically been striped away for a much simpler one. I&#39;m no long going to simulate the room&#39;s because it was poorly done.&lt;br /&gt;
&lt;br /&gt;
Hopefully after i get this project done, i can maybe get some people on LoK to help make a second version where we can add the features in again.</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/1623742777899266381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2012/07/working-on-update-today.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/1623742777899266381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/1623742777899266381'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2012/07/working-on-update-today.html' title='Working on update today.'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-3945940086969388413</id><published>2012-07-17T14:02:00.004-07:00</published><updated>2012-07-18T17:31:44.814-07:00</updated><title type='text'>New game planning</title><content type='html'>So i&#39;m thinking making a game like Master of&amp;nbsp;Orion. but different. I want to learn how i would make some of this stuff. For instants i use the swing API when i want a button. However if you&#39;ve played the game you&#39;ll noticed that putting a button on the map wont work. It also will push me to a bit but i think have a few ways to get around that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyways i&#39;m going to try to finish NC tonight. What i need to do is put a AI is plug in a AI; get the boss room to work; and add a character screen and add end battle scene.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/3945940086969388413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2012/07/new-game-planning.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/3945940086969388413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/3945940086969388413'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2012/07/new-game-planning.html' title='New game planning'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-469884391207902574</id><published>2012-07-09T19:50:00.003-07:00</published><updated>2012-07-09T19:50:59.162-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="basic"/><category scheme="http://www.blogger.com/atom/ns#" term="build"/><category scheme="http://www.blogger.com/atom/ns#" term="code"/><category scheme="http://www.blogger.com/atom/ns#" term="Frame"/><category scheme="http://www.blogger.com/atom/ns#" term="GUI"/><category scheme="http://www.blogger.com/atom/ns#" term="kick"/><category scheme="http://www.blogger.com/atom/ns#" term="kick ass"/><category scheme="http://www.blogger.com/atom/ns#" term="LoK"/><category scheme="http://www.blogger.com/atom/ns#" term="melee"/><category scheme="http://www.blogger.com/atom/ns#" term="Program"/><category scheme="http://www.blogger.com/atom/ns#" term="source"/><category scheme="http://www.blogger.com/atom/ns#" term="Tester"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial level"/><category scheme="http://www.blogger.com/atom/ns#" term="Updates"/><category scheme="http://www.blogger.com/atom/ns#" term="Version"/><category scheme="http://www.blogger.com/atom/ns#" term="Versions"/><category scheme="http://www.blogger.com/atom/ns#" term="Work"/><category scheme="http://www.blogger.com/atom/ns#" term="Work build code source basic"/><title type='text'>NC 0.0.6 build 6</title><content type='html'>Well i got the program to work. Pictures should be working but I need you guys to report back to me if they aren&#39;t.&lt;br /&gt;
&lt;br /&gt;
http://www.mediafire.com/download.php?v8s1s92iwf57lku&lt;br /&gt;
&lt;br /&gt;
Have fun, after awhile you&#39;ll run out of rooms and well do nothing. You&#39;ll have to exit the program or just click on random buttons.</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/469884391207902574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2012/07/nc-006-build-6.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/469884391207902574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/469884391207902574'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2012/07/nc-006-build-6.html' title='NC 0.0.6 build 6'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-5675841006339061574</id><published>2012-07-09T17:56:00.002-07:00</published><updated>2012-07-09T17:56:47.438-07:00</updated><title type='text'>Good news and bugs news</title><content type='html'>Well i used some old code from Falling Star and updated it. It seems to be working great and I should have a demo released soon. I&#39;ve tested the class and &amp;nbsp;i was able to get a avatar to display and it supports&amp;nbsp;multiple pictures per avatar. Anyways my major problem was lack of pictures displaying so with that gone i will be able update soon.&lt;br /&gt;
&lt;br /&gt;
The bad news is that something i did is throwing a exception error; which is as bad as it sounds.&lt;br /&gt;
Right now images are being load in funny and i don&#39;t know where from. I&#39;ve removed the new class from the program so it&#39;s not that which is great news. I don&#39;t know what class is causing this which is the main problem. I think it&#39;s a &amp;nbsp;20 minute fix at most but who knows.</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/5675841006339061574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2012/07/good-news-and-bugs-news.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/5675841006339061574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/5675841006339061574'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2012/07/good-news-and-bugs-news.html' title='Good news and bugs news'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-5561186526410864165</id><published>2012-06-21T03:18:00.001-07:00</published><updated>2012-06-21T06:21:27.117-07:00</updated><title type='text'>Cop update.</title><content type='html'>Okay so i had to scrap my GUI for the second time only to find out the GUI wasn&#39;t the problem... or well not the main GUI file as i&amp;nbsp;originally&amp;nbsp;thought. So anyways i have a new GUI i&#39;m building for no reason.&lt;br /&gt;
&lt;br /&gt;
Progress is going smoothly so far and i&#39;ve added a few feature.&lt;br /&gt;
I hope to have avatars working new update.&lt;br /&gt;
&lt;br /&gt;
http://www.mediafire.com/download.php?vb8lnj1b8gvp04p &amp;lt;-- this is to version 0.0.4 build 30.&lt;br /&gt;
none of the buttons work but it will give you a very basic idea of the GUI.&lt;br /&gt;
The colors will be removed! They are there so i can see the panel easier.</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/5561186526410864165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2012/06/cop-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/5561186526410864165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/5561186526410864165'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2012/06/cop-update.html' title='Cop update.'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-6536439388346173012</id><published>2012-05-27T00:48:00.001-07:00</published><updated>2012-05-27T00:48:49.074-07:00</updated><title type='text'>NC finally has a release</title><content type='html'>Okay I admit this is ugly as hell but this has placeholder all over the wallzu grahpically or that&#39;s what i keep telling myself. Just like i keep telling myself that i had this thing nearly programmed on the first night.&lt;br /&gt;
&lt;br /&gt;
http://www.mediafire.com/?3esa8d4vmamiu9z The only thing that works after making your character is the attack button. I need to get cover working and i don&#39;t have a reason why ammo isn&#39;t working.&lt;br /&gt;
&lt;br /&gt;
In theory the sliders at the top and right should move but the code for&amp;nbsp;updating&amp;nbsp;them&amp;nbsp;per&amp;nbsp;turn&amp;nbsp;hasn&#39;t been added yet. This is a alpha-alpha version and alot of features are there but not added yet.</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/6536439388346173012/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/nc-finally-has-release.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/6536439388346173012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/6536439388346173012'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/nc-finally-has-release.html' title='NC finally has a release'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-1723700324688440170</id><published>2012-05-23T15:37:00.000-07:00</published><updated>2012-05-23T15:37:28.727-07:00</updated><title type='text'>Did some work on my game.</title><content type='html'>So i&#39;m at school and i did some work on it while at school. The annoying part is I can&#39;t get help with this project since there is no way i can really hide what&#39;s in the game.&lt;br /&gt;
&lt;br /&gt;
I just got my character creator working but it&#39;s ugly as hell. I&#39;m not sure what i&#39;m going to do with it after completing the game.&lt;br /&gt;
I got alot of the kinks in the engine worked out and hopefully i&#39;ll be able to have a alpha ready soon.&lt;br /&gt;
&lt;br /&gt;
I do need artistic help for character and enemy pictures.</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/1723700324688440170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/did-some-work-on-my-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/1723700324688440170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/1723700324688440170'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/did-some-work-on-my-game.html' title='Did some work on my game.'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-2116777524060949939</id><published>2012-05-21T01:38:00.000-07:00</published><updated>2012-07-10T07:22:57.520-07:00</updated><title type='text'>New game: Nymphomaniac cop</title><content type='html'>So I&#39;m getting a little worn out with falling star. So to boost my self esteam i&#39;m going to make a short little game called Nymphomaniac cop.&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
The objective is to shoot the bad guys with a stun gun, fuck them, repeat until you get to boss, fuck the boss&#39;s mouth with the stun gun, and then fuck him again... yep... and you get to fuck the boss 3 times!!!&lt;br /&gt;
1 fucking him with the gun. (It counts because i used the word fuck, doesn&#39;t matter if i really mean shoot)&lt;br /&gt;
2 fucking him while he&#39;s stunned.&lt;br /&gt;
3 fucking him while he&#39;s in jail.&lt;br /&gt;
&lt;br /&gt;
Just so you guys understand the size of this game, there isn&#39;t going to be a save feature nor will you need one.&lt;br /&gt;
&lt;br /&gt;
Here&#39;s the design document my sleep deprived brain made for you all... and for myself.&lt;br /&gt;
&lt;br /&gt;
also ya for no spell check on this post or the document. Yes this is going to end badly for me but i don&#39;t care.&lt;br /&gt;
&lt;br /&gt;
Nymphomaniac cop design document. (some of this is incorrect but don&#39;t worry about it.)&lt;br /&gt;
&lt;br /&gt;
1. Player designs character.&lt;br /&gt;
Player picks avatar, name, rank, weapon.&lt;br /&gt;
ask player if it&#39;s there first time playing.&lt;br /&gt;
&lt;br /&gt;
2. if the players first time playing, give back story and then show interface. &lt;br /&gt;
have button to skip story, have button to return to story, have button to skip interface overview buttons&lt;br /&gt;
&lt;br /&gt;
3. randomly generate number of rooms that includes 0, rooms randomly generate roomObjects in a 2 dimensional array preset to y5 by x5&lt;br /&gt;
rooms then generate 1-4 guys to populate the room and they will be hiding behind random objects starting from 1 and going all the way to 4&lt;br /&gt;
// arrays start at 0 so a array with 5 indexes would be [0][1][2][3][4].&lt;br /&gt;
&lt;br /&gt;
4. player starts at location y0 x3. if no cover is at area then a basic roomObject will be placed there.&lt;br /&gt;
&lt;br /&gt;
5. when the player shoots, a random bad guy is selected. if a bad guy is shoot at while in cover then the cover takes damage or character misses.&lt;br /&gt;
if bad guy is out of cover then bad guy is shoot, cover is shoot, or character misses; bad guy can fire back in reaction.&lt;br /&gt;
if cover is damaged bad enough, shoot will go though it and might hit bad guy.&lt;br /&gt;
&lt;br /&gt;
6. when player hits cover they will duck behind cover and wont be able to shoot. &lt;br /&gt;
if cover is damaged enough, then player might take damage&lt;br /&gt;
player can not shoot while in cover. to get out of cover, player must hit the cover button again.&lt;br /&gt;
&lt;br /&gt;
7. when player hits reload, then the gun will change loaded bullets to max. &lt;br /&gt;
if weapon is projectile based, then the button can be hit again and the weapon will have max+1 in the weapon.&lt;br /&gt;
&lt;br /&gt;
8. If there is cover to the left or the right then buttons (move right, and move left) will be enabled.&lt;br /&gt;
when player hit either button, event box will tell the player how close the cover is.&lt;br /&gt;
when player hit the button again, the character will move that direction but the farther away the cover is,&lt;br /&gt;
&amp;nbsp;the more turn the character will be exposed.&lt;br /&gt;
&lt;br /&gt;
9. when the character moves up, then all enemy must have been removed from that row before hand.&lt;br /&gt;
if no cover is directly in front, then the game will scan that row and see what is the nearest cover,&lt;br /&gt;
and in event box tell the player how far the cover is. the player will have to hit the button again to move up.&lt;br /&gt;
if two pieces of cover are the same distant then the player will have to hit up and then left or right or else he&#39;s get a random selection.&lt;br /&gt;
&lt;br /&gt;
10. the player can use the object but this might horrible reactions. &lt;br /&gt;
&lt;br /&gt;
11. once all the guys are knocked out the character can move on to the next room. but first sex sense must be done&lt;br /&gt;
if player is captured or hit enough, then she will get a bad end. &lt;br /&gt;
if character defeats everyone, then she will fuck a random guy or the player can skip it but wont get healed.&lt;br /&gt;
look at later sections on sex.&lt;br /&gt;
&lt;br /&gt;
12. as character clears out current room, the room bar will increase.&lt;br /&gt;
&lt;br /&gt;
13. as character clears out all the rooms the mission progress bar will raise.&lt;br /&gt;
&lt;br /&gt;
14. when all the rooms get cleared out, then the boss room is at the end.&lt;br /&gt;
boss room has only the boss entity.&lt;br /&gt;
after boss is defeated, then mission is over.&lt;br /&gt;
&lt;br /&gt;
15. when character gets hit health goes down.&lt;br /&gt;
when character fires, ammo goes down.&lt;br /&gt;
when characters cover gets hit, then cover health lowers. &lt;br /&gt;
if cover health is low enough, then the bullet could hit character.&lt;br /&gt;
&lt;br /&gt;
SEX GRABBED. if the character is trabbed by a roomObject then they have fail and are at the mercy of the men in the room.&lt;br /&gt;
a random number will be picked if will have a grabbed event, a location event, or a entity event.&lt;br /&gt;
this will be a event[][][]. &lt;br /&gt;
first will be what type of event, LOCATION 0, GRUNT 1, and 2 GRABBED.&lt;br /&gt;
second will be the number of people in the event. for grabbed events it can be anywhere from 0 - 5, &lt;br /&gt;
0 being a event solely for the grab and 5 being 5 people on the grabbed device.&lt;br /&gt;
third will be the event contents. this can be 0-4 and is a random string&lt;br /&gt;
this will go though a loop until all the grunts have cummed.&lt;br /&gt;
&lt;br /&gt;
GRUNT SEX. When the character run out of health, she becomes the enemies sex slave.&lt;br /&gt;
there are 5 grunt sex events. if this happens event type is triggered then player can have LOCATION 0, GRUNT 1, type event.&lt;br /&gt;
this is handle in a event[][][] array. event[] decides if it&#39;s type location or grunt for the event. &lt;br /&gt;
event[][] decides how many grunts for the event. 0-4 and 4 is 5 grunts. event[][][] decides which grunt event.&lt;br /&gt;
If a grunt cums then he is taken out.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
LOCATION SEX. Location sex is the events where the player loses to her enemies. &lt;br /&gt;
this is based on the cover the player was downed at.&lt;br /&gt;
&lt;br /&gt;
OTHER SEX. if the character is victorious then she will be able to fuck one of the down guys &lt;br /&gt;
and will have 30 possible scenes or maybe 30 possible per type?&lt;br /&gt;
The character is healed by fucking people.&lt;br /&gt;
The character might not healed if grunts are active since they might be rough with her. &lt;br /&gt;
&lt;br /&gt;
BOSS SEX. if the boss wins he&#39;s have 5 possible scene per boss type.&lt;br /&gt;
the hero wins (0 will equal none)9 possible victory sex messages plus 10 at the jail house.</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/2116777524060949939/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/new-game-nymphomaniac-cop.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/2116777524060949939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/2116777524060949939'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/new-game-nymphomaniac-cop.html' title='New game: Nymphomaniac cop'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-8840532248206208892</id><published>2012-05-21T01:32:00.001-07:00</published><updated>2012-05-21T01:32:16.041-07:00</updated><title type='text'>Working on a update but falling star is on hold.</title><content type='html'>So it seems the last version i released had a bug.&lt;br /&gt;
I&#39;m going to fix it but it&#39;s likely going&amp;nbsp; to be slow since I want fix some other bugs in the GUI.&lt;br /&gt;
&lt;br /&gt;
But for the most part the Falling Star is on hold. I&#39;m getting tired of looking at the code, and i&#39;m not sure what to do with it. I have a point B but getting there is a little rough. I&#39;m going stop working on this to let my creative juices flow. I&#39;m working on a new game but this is more of a arcade game if anything&lt;br /&gt;
(Still text). I hope you guys like it but I think the most complex part is coming up with all the sex scenes. I&#39;ll make a new post for that.</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/8840532248206208892/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/working-on-update-but-falling-star-is.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/8840532248206208892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/8840532248206208892'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/working-on-update-but-falling-star-is.html' title='Working on a update but falling star is on hold.'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-6663408300897784300</id><published>2012-05-19T14:10:00.000-07:00</published><updated>2012-05-19T14:11:15.676-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="basic"/><category scheme="http://www.blogger.com/atom/ns#" term="build"/><category scheme="http://www.blogger.com/atom/ns#" term="Button"/><category scheme="http://www.blogger.com/atom/ns#" term="code"/><category scheme="http://www.blogger.com/atom/ns#" term="Combat"/><category scheme="http://www.blogger.com/atom/ns#" term="Fight"/><category scheme="http://www.blogger.com/atom/ns#" term="fighting"/><category scheme="http://www.blogger.com/atom/ns#" term="Frame"/><category scheme="http://www.blogger.com/atom/ns#" term="GUI"/><category scheme="http://www.blogger.com/atom/ns#" term="JButton"/><category scheme="http://www.blogger.com/atom/ns#" term="JFrame"/><category scheme="http://www.blogger.com/atom/ns#" term="LoK"/><category scheme="http://www.blogger.com/atom/ns#" term="melee"/><category scheme="http://www.blogger.com/atom/ns#" term="Program"/><category scheme="http://www.blogger.com/atom/ns#" term="source"/><category scheme="http://www.blogger.com/atom/ns#" term="Tester"/><category scheme="http://www.blogger.com/atom/ns#" term="Updates"/><category scheme="http://www.blogger.com/atom/ns#" term="Version"/><category scheme="http://www.blogger.com/atom/ns#" term="Versions"/><title type='text'>Update</title><content type='html'>http://www.mediafire.com/?4jarmmdvruekyp1&lt;br /&gt;
&lt;br /&gt;
GUI update and a bit of combat. I would love to have feed back but i think i&#39;m going to have to move back to the old system any ways. Check changelog if you really want to know what&#39;s been changed. I&#39;ve got to go now.</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/6663408300897784300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/update_19.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/6663408300897784300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/6663408300897784300'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/update_19.html' title='Update'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-5340047928206114695</id><published>2012-05-16T12:32:00.001-07:00</published><updated>2012-05-16T12:34:49.277-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Combat"/><category scheme="http://www.blogger.com/atom/ns#" term="Fight"/><category scheme="http://www.blogger.com/atom/ns#" term="fighting"/><category scheme="http://www.blogger.com/atom/ns#" term="LoK"/><category scheme="http://www.blogger.com/atom/ns#" term="melee"/><category scheme="http://www.blogger.com/atom/ns#" term="Program"/><category scheme="http://www.blogger.com/atom/ns#" term="source"/><category scheme="http://www.blogger.com/atom/ns#" term="Tester"/><category scheme="http://www.blogger.com/atom/ns#" term="Updates"/><category scheme="http://www.blogger.com/atom/ns#" term="Version"/><category scheme="http://www.blogger.com/atom/ns#" term="Versions"/><category scheme="http://www.blogger.com/atom/ns#" term="Work"/><category scheme="http://www.blogger.com/atom/ns#" term="Work build code source basic"/><title type='text'>Combat update.</title><content type='html'>&lt;span style=&quot;font-family: Calibri, sans-serif; font-size: 11pt; line-height: 115%;&quot;&gt;I’m
working on the program and I just added the chance to hit. I’m thinking of
doing some work on the GUI and hopefully will have a better design. I’m thinking
of moving the JTextArea to the left or right panel. If I move it to the right
than I will Make it a tabbed pane. I will likely remove the tabbed pane in the
Center section since I don’t think I need it for anything right now&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Calibri, sans-serif; font-size: 11pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Calibri, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 15px; line-height: 17px;&quot;&gt;latest version here:&amp;nbsp;http://www.mediafire.com/?0j5he2laf66sewq&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Calibri, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 15px; line-height: 17px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Calibri, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 15px; line-height: 17px;&quot;&gt;Added a bit chance to hit to the combat and changed some variables around.&lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/5340047928206114695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/combat-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/5340047928206114695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/5340047928206114695'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/combat-update.html' title='Combat update.'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-4916510085220149386</id><published>2012-05-15T14:40:00.001-07:00</published><updated>2012-05-15T14:44:37.151-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ass"/><category scheme="http://www.blogger.com/atom/ns#" term="basic"/><category scheme="http://www.blogger.com/atom/ns#" term="build"/><category scheme="http://www.blogger.com/atom/ns#" term="code"/><category scheme="http://www.blogger.com/atom/ns#" term="Combat"/><category scheme="http://www.blogger.com/atom/ns#" term="Fight"/><category scheme="http://www.blogger.com/atom/ns#" term="fighting"/><category scheme="http://www.blogger.com/atom/ns#" term="kick"/><category scheme="http://www.blogger.com/atom/ns#" term="kick ass"/><category scheme="http://www.blogger.com/atom/ns#" term="melee"/><category scheme="http://www.blogger.com/atom/ns#" term="Program"/><category scheme="http://www.blogger.com/atom/ns#" term="Science lab"/><category scheme="http://www.blogger.com/atom/ns#" term="source"/><category scheme="http://www.blogger.com/atom/ns#" term="Tester"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial level"/><category scheme="http://www.blogger.com/atom/ns#" term="Updates"/><category scheme="http://www.blogger.com/atom/ns#" term="Version"/><category scheme="http://www.blogger.com/atom/ns#" term="Versions"/><category scheme="http://www.blogger.com/atom/ns#" term="Work"/><category scheme="http://www.blogger.com/atom/ns#" term="Work build code source basic"/><title type='text'>More realistic combat system... not really, UPDATE!</title><content type='html'>So i am at school and i decided to get some work done on the combat system. It was a pain in the ass because 2 if statements were fighting each other. one wanted to add the damage to the health and one wanted to remove it.&lt;br /&gt;
&lt;br /&gt;
I got it fixed and now we have health working.&lt;br /&gt;
&lt;br /&gt;
http://www.mediafire.com/download.php?t84wxci7hv2iyev 4.10.280&lt;br /&gt;
I did some other bug fixed and put them in the change log. I should really start updating that more.&lt;br /&gt;
Anyways everything i could think was added into todays note for the change log.&lt;br /&gt;
&lt;br /&gt;
I have some plans on making a small tutorial level with a&amp;nbsp;science&amp;nbsp;lab but that&#39;s just for fun and profit.&lt;br /&gt;
I&#39;ll see what happens.</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/4916510085220149386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/more-realistic-combat-system-not-really.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/4916510085220149386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/4916510085220149386'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/more-realistic-combat-system-not-really.html' title='More realistic combat system... not really, UPDATE!'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-6282194656201090280</id><published>2012-05-15T06:10:00.000-07:00</published><updated>2012-05-15T06:27:43.099-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="basic"/><category scheme="http://www.blogger.com/atom/ns#" term="build"/><category scheme="http://www.blogger.com/atom/ns#" term="LoK"/><category scheme="http://www.blogger.com/atom/ns#" term="Program"/><category scheme="http://www.blogger.com/atom/ns#" term="source"/><category scheme="http://www.blogger.com/atom/ns#" term="Tester"/><category scheme="http://www.blogger.com/atom/ns#" term="Updates"/><category scheme="http://www.blogger.com/atom/ns#" term="Version"/><category scheme="http://www.blogger.com/atom/ns#" term="Versions"/><category scheme="http://www.blogger.com/atom/ns#" term="Work"/><category scheme="http://www.blogger.com/atom/ns#" term="Work build code source basic"/><title type='text'>Before school release</title><content type='html'>So i got the combat system to a little bit more flushed out.&lt;br /&gt;
Only notice thing i can think of is killing the monster.&lt;br /&gt;
if the monster is attacked and the health is less than 1 (0 or below.) then the monster is removed from the board.&lt;br /&gt;
&lt;br /&gt;
http://www.mediafire.com/download.php?1v42t2pgf5o24k6&lt;br /&gt;
&lt;br /&gt;
I completed this last night but i&#39;m uploading it before school.</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/6282194656201090280/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/before-school-release.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/6282194656201090280'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/6282194656201090280'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/before-school-release.html' title='Before school release'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-6814797208588568504</id><published>2012-05-14T16:14:00.001-07:00</published><updated>2012-06-21T06:21:38.482-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="basic"/><category scheme="http://www.blogger.com/atom/ns#" term="build"/><category scheme="http://www.blogger.com/atom/ns#" term="code"/><category scheme="http://www.blogger.com/atom/ns#" term="Program"/><category scheme="http://www.blogger.com/atom/ns#" term="source"/><category scheme="http://www.blogger.com/atom/ns#" term="Tester"/><category scheme="http://www.blogger.com/atom/ns#" term="Updates"/><category scheme="http://www.blogger.com/atom/ns#" term="Version"/><category scheme="http://www.blogger.com/atom/ns#" term="Versions"/><category scheme="http://www.blogger.com/atom/ns#" term="Work"/><category scheme="http://www.blogger.com/atom/ns#" term="Work build code source basic"/><title type='text'>Update</title><content type='html'>I have worked on the combat system and i have the ground work done. Right now if you attack a monster all it does is pick a number between 1 and 10.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
All i did was added code to connect to the combat method and then used a very basic random number&amp;nbsp;generator to test how everything is working.&amp;nbsp;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Running in to the monster will run the combat system.&lt;br /&gt;
&lt;br /&gt;
http://www.mediafire.com/download.php?9ox5anpbzhdpnas&lt;br /&gt;
&lt;br /&gt;
Again this is very basic but it&#39;s good enough since i just want to know it works.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/6814797208588568504/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/6814797208588568504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/6814797208588568504'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/update.html' title='Update'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-540275953870384679</id><published>2012-05-12T23:19:00.000-07:00</published><updated>2012-05-12T23:31:02.631-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="code"/><category scheme="http://www.blogger.com/atom/ns#" term="LoK"/><category scheme="http://www.blogger.com/atom/ns#" term="Program"/><category scheme="http://www.blogger.com/atom/ns#" term="source"/><category scheme="http://www.blogger.com/atom/ns#" term="Tester"/><category scheme="http://www.blogger.com/atom/ns#" term="Updates"/><category scheme="http://www.blogger.com/atom/ns#" term="Version"/><category scheme="http://www.blogger.com/atom/ns#" term="Versions"/><category scheme="http://www.blogger.com/atom/ns#" term="Work"/><category scheme="http://www.blogger.com/atom/ns#" term="Work build code source basic"/><title type='text'>Update. Now movement works.</title><content type='html'>Anyways back to the game. I was able to make a quick fix to the movement problems I was having.&lt;br /&gt;
With the latest version you should be able to just hit movement buttons and it will automatically update the map without you having to click between tabs. The tabs themselves got messed up and i&#39;m not sure why but i can guess where it happens.&lt;br /&gt;
&lt;br /&gt;
I&#39;m moving on to adding more than one actor to the screen and then i need to fix the combat code but for some reason both actors are getting added to the same spot and are moving at the same time.&lt;br /&gt;
I removed the code for this release and shall give it another try in a few minutes but i think i will be going to bed before i can fix it.&lt;br /&gt;
&lt;br /&gt;
Falling Star 4 9 5 &amp;nbsp; build 271.zip http://www.mediafire.com/download.php?byp5rmpe1iy18p1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EDIT&lt;br /&gt;
The actor was getting added correctly but i had hard coded a value in to use the Player&#39;s location to add the graphic.&lt;br /&gt;
I might release the update tonight but i want to take a crack at the combat system which might delay it&#39;s release by a day.</content><link rel='replies' type='application/atom+xml' href='http://blue-lighter.blogspot.com/feeds/540275953870384679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/update-now-movement-works.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/540275953870384679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1921490356974175231/posts/default/540275953870384679'/><link rel='alternate' type='text/html' href='http://blue-lighter.blogspot.com/2012/05/update-now-movement-works.html' title='Update. Now movement works.'/><author><name>BlueLight</name><uri>http://www.blogger.com/profile/02761178177449778864</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1921490356974175231.post-5850537625806756063</id><published>2012-05-12T16:27:00.001-07:00</published><updated>2012-05-12T16:31:34.552-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="basic"/><category scheme="http://www.blogger.com/atom/ns#" term="build"/><category scheme="http://www.blogger.com/atom/ns#" term="Button"/><category scheme="http://www.blogger.com/atom/ns#" term="code"/><category scheme="http://www.blogger.com/atom/ns#" term="Frame"/><category scheme="http://www.blogger.com/atom/ns#" term="GUI"/><category scheme="http://www.blogger.com/atom/ns#" term="JFrame"/><category scheme="http://www.blogger.com/atom/ns#" term="LoK"/><category scheme="http://www.blogger.com/atom/ns#" term="Program"/><category scheme="http://www.blogger.com/atom/ns#" term="source"/><category scheme="http://www.blogger.com/atom/ns#" term="Tester"/><category scheme="http://www.blogger.com/atom/ns#" term="Updates"/><category scheme="http://www.blogger.com/atom/ns#" term="Version"/><category scheme="http://www.blogger.com/atom/ns#" term="Versions"/><category scheme="http://www.blogger.com/atom/ns#" term="Work"/><category scheme="http://www.blogger.com/atom/ns#" term="Work build code source basic"/><title type='text'>Next release information.</title><content type='html'>The latest release is a work in progress for the movement system.&lt;br /&gt;
&lt;br /&gt;
I have added support for 2 ways to move. if you press the number pad keys when num lock is on then your character will move in that direction. Because how java works, I had to use sorta a coding hack to get this to work and you have no delay what so ever. I also added frame that will pop up when you create a new game. The frame will provide a GUI to move your character.&lt;br /&gt;
&lt;br /&gt;
Very important information! There is a display bug with the map panel. To update the information displayed, you have have to be focused on another tab. I&#39;m not totally sure if you can just click away and then back.&lt;br /&gt;
&lt;br /&gt;
I just thought of a hack to fix that problem. I am likely to move a step back and work with some open source code that just displays characters. what i say characters i mean something like &#39;w&#39; or &#39;@&#39;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Falling Star 4 9 5 &amp;nbsp; build 271.zip : http://www.mediafire.com/?byp5rmpe1iy18p1&lt;br /&gt;
&lt;br /&gt;
Also i added the south panel again but i&#39;m working on it. I used a GUI builder for it.&lt;br /&gt;
&lt;br /&gt;
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