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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>Pulp Gamer Hard Core</title><link>http://www.pulpgamer.com/hardcore</link><description>This subscription is a cross section of podcasts suited for the hard core paper gamer, or what one might call the alpha gamer. A variety of Pulp Gamer shows will cover board games, card games, and role-playing games. Suitable candidates for this feed</description><itunes:subtitle>Variety Shows for Board Gamers and Roleplayers</itunes:subtitle><itunes:summary>This subscription is a cross section of podcasts suited for the hard core paper gamer, or what one might call the alpha gamer.</itunes:summary><language>en-us</language><copyright>Copyright 2009 Pulp Gamer</copyright><managingEditor>feedback.pulpgamer@gmail.com (Pulp Gamer)</managingEditor><itunes:owner><itunes:name>Pulp Gamer</itunes:name><itunes:email>feedback.pulpgamer@gmail.com</itunes:email></itunes:owner><image><link>http://www.pulpgamer.com/hardcore</link><url>http://images.pulpgamer.com/images/PG-HardCore_144x144.jpg</url><title>Pulp Gamer Hard Core</title><description /></image><itunes:image href="http://images.pulpgamer.com/images/PG-HardCore_600x600.jpg" /><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games" /></itunes:category><generator>Pulp Gamer: http://www.pulpgamer.com</generator><pubDate>Thu, 09 Feb 2012 10:29:46 -0700</pubDate><itunes:explicit>no</itunes:explicit><docs>http://blogs.law.harvard.edu/tech/rss</docs><lastBuildDate>Thu, 09 Feb 2012 10:29:46 -0700</lastBuildDate><media:copyright>Copyright 2009 Pulp Gamer</media:copyright><media:thumbnail url="http://www.pulpgamer.com/pgdata/coverart/gamekennel.jpg" /><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Education</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp;amp; Hobbies/Other Games</media:category><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/PulpGamer" /><feedburner:info uri="pulpgamer" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><thespringbox:skin xmlns:thespringbox="http://www.thespringbox.com/dtds/thespringbox-1.0.dtd">http://feeds.feedburner.com/PulpGamer?format=skin</thespringbox:skin><item>
      <title>PGOC 200: Season 1 Finale</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/QJbPHm4C4vU/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135463/pgoc-200-season-1-finale/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135463/pgoc-200-season-1-finale/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 31 Jan 2012 02:00:00 -0500</pubDate>
      <description>&lt;p&gt;We've made it, folks.  Two hundred episodes of Out of Character.  The crew takes an extra long episode to celebrate their survival, and to bid the old times farewell before we make the jump to video.  This one's full of nostalgia--if you're new to the show, we recommend going back a few episodes before listening to this one.&lt;/p&gt;
&lt;p&gt;We also receive some well-wishing from various friends of the podcast, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Dave Hat from &lt;a title="Hat's Games" href="http://www.hatsgames.com"&gt;Hat's Games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Game's the Thing" href="http://www.thegamesthething.com/"&gt;Ron and Veronica Blessing&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Go Forth And Game" href="http://goforthandgame.com/"&gt;Tom Gurganus&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Marcelo Figaro from &lt;a title="WarPath Games" href="http://www.warpathgames.com/"&gt;Warpath Games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Jess Hartley - Wordsmith" href="http://www.jesshartley.com/"&gt;Jess Hartley&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Wayne from &lt;a title="Spare Brains Games" href="http://sparebrainsgames.com/"&gt;Spare Brains Games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Gerri Creason from &lt;a title="GameDaze.com" href="http://www.gamedaze.com/"&gt;Game Daze&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Jeremiah Lynch&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We also remind our listeners of the upcoming Creative Play Day on April 28th for the &lt;a title="Creative Play Project" href="http://www.creativeplayproject.org/"&gt;Creative Play Project&lt;/a&gt;.  And if you're looking for other ways to donate to the project, don't forget to check out the &lt;a title="Board Gamer T-shirt, Creative Play Project" href="http://www.offworlddesigns.com/p-729-board-gamer-t-shirt.aspx"&gt;Board Gamer Charity T-Shirt from OffWorld Designs&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This episode is dedicated to you, the fans who have seen us through to 200 episodes.  Thank you for all your support, and we'll see you on Youtube.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_200-01.mp3" length="67003101" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,podcasting,celebration</itunes:keywords>
      <itunes:subtitle>We've made it, folks.  Two hundred episodes of Out of Character.  The crew takes an extra long episode to celebrate their survival, and to bid the old times farewell before we make the jump to video.  This one's full of nostalgia--if you're new to t...</itunes:subtitle>
      <itunes:summary>We've made it, folks.  Two hundred episodes of Out of Character.  The crew takes an extra long episode to celebrate their survival, and to bid the old times farewell before we make the jump to video.  This one's full of nostalgia--if you're new to the show, we recommend going back a few episodes before listening to this one.
We also receive some well-wishing from various friends of the podcast, including:

* Dave Hat from Hat's Games (http://www.hatsgames.com)
* Ron and Veronica Blessing (http://www.thegamesthething.com/)
* Tom Gurganus (http://goforthandgame.com/)
* Marcelo Figaro from Warpath Games (http://www.warpathgames.com/)
* Jess Hartley (http://www.jesshartley.com/)
* Wayne from Spare Brains Games (http://sparebrainsgames.com/)
* Gerri Creason from Game Daze (http://www.gamedaze.com/)
* Jeremiah Lynch

We also remind our listeners of the upcoming Creative Play Day on April 28th for the Creative Play Project (http://www.creativeplayproject.org/).  And if you're looking for other ways to donate to the project, don't forget to check out the Board Gamer Charity T-Shirt from OffWorld Designs (http://www.offworlddesigns.com/p-729-board-gamer-t-shirt.aspx)
This episode is dedicated to you, the fans who have seen us through to 200 episodes.  Thank you for all your support, and we'll see you on Youtube.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135463/pgoc-200-season-1-finale/</feedburner:origLink></item><item>
      <title>PGOC 199: First Contact</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/OA0Sh78HJb0/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135458/pgoc-199-first-contact/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135458/pgoc-199-first-contact/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 17 Jan 2012 02:00:00 -0500</pubDate>
      <description>&lt;p&gt;You've assembled your notes, you've prepared your world, you've polished your dice.  It's the first session.  For some, it's the first foray into this particular campaign.  For others, it's the first time they've ever held dice.  How do you kickoff the first session?  The Pulp Gamer Crew discusses how to make that first step memorable, understandable, and--above all--repeatable.  Along the way, we drop a few names, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Dungeons &amp;amp; Dragons Roleplaying Game Official Home Page" href="http://www.wizards.com/dnd/"&gt;Dungeons &amp;amp; Dragons&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="HERO Games" href="http://www.herogames.com/home.htm#"&gt;Champions&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Dresden Files RPG" href="http://www.dresdenfilesrpg.com/"&gt;Dresden Files&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="20th Anniversary Edition Vampire the Masquerade" href="http://www.vampirethemasquerade.com/"&gt;Vampire: the Masquerade&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Fate" href="http://www.evilhat.com/home/fate/"&gt;FATE&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Smallville Roleplaying Game" href="http://www.margaretweis.com/mwp-online-store/smallville/33-smallville-roleplaying-game"&gt;Smallville&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Sons of Liberty | joshroby.com" href="http://joshroby.com/?q=taxonomy/term/34"&gt;Sons of Liberty&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="lumpley games: Dogs in the Vineyard" href="http://www.lumpley.com/dogsources.html"&gt;Dogs in the Vineyard&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Tales from the Floating Vagabond - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Tales_from_the_Floating_Vagabond"&gt;Tales from the Floating Vagabond&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="John Wick Presents Marketplace: Cat" href="http://www.johnwickpresents.com/market/products/cat.html"&gt;Cat&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Orphic Institute for Advanced Studies &amp;gt;&amp;gt; A Penny For My Thoughts" href="http://www.orphicinstitute.com/?page_id=65"&gt;A Penny For My Thoughts&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Skyrim's Opening | Extra Credits" href="http://extra-credits.net/episodes/skyrims-opening/"&gt;Extra Credits: Skyrim's Opening&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In news, we discuss the upcoming &lt;a title="Dungeons &amp;amp; Dragons Roleplaying Game Official Home Page - Article (Charting the Course for D&amp;amp;D)" href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109"&gt;fifth "iteration" of D&amp;amp;D&lt;/a&gt;, the upcoming &lt;a title="Creative Play Project" href="http://www.creativeplayproject.org/"&gt;Creative Play Day&lt;/a&gt;, and the extended preorder for John Wick's &lt;a title="Big Book of Little Games | John Wick Presents" href="http://johnwickpresents.com/big-book-of-little-games"&gt;Big Book of Little Games&lt;/a&gt;.  We also take a peek at some behind the scenes shenanigans from &lt;a title="Pulp Gamer - The Bob &amp;amp; Angus Show" href="http://www.pulpgamer.com/thebobandangusshow/135390/caught-cheating/"&gt;The Bob &amp;amp; Angus Show&lt;/a&gt;, and give a shoutout to the &lt;a title="Canon Puncture" href="http://www.canonpuncture.com/"&gt;Canon Puncture&lt;/a&gt; podcast.&lt;/p&gt;
&lt;p&gt;We'd like to thank our sponsor, &lt;a title="Gamer Adventures" href="http://www.gameradventures.com"&gt;Gamer Adventures&lt;/a&gt;--cruising Mexico, the Caribbean, and Alaska with gamers and their families.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_199.mp3" length="47847133" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs</itunes:keywords>
      <itunes:subtitle>You've assembled your notes, you've prepared your world, you've polished your dice.  It's the first session.  For some, it's the first foray into this particular campaign.  For others, it's the first time they've ever held dice.</itunes:subtitle>
      <itunes:summary>You've assembled your notes, you've prepared your world, you've polished your dice.  It's the first session.  For some, it's the first foray into this particular campaign.  For others, it's the first time they've ever held dice.  How do you kickoff the first session?  The Pulp Gamer Crew discusses how to make that first step memorable, understandable, and--above all--repeatable.  Along the way, we drop a few names, including:

* Dungeons &amp; Dragons (http://www.wizards.com/dnd/)
* Champions (http://www.herogames.com/home.htm#)
* Dresden Files (http://www.dresdenfilesrpg.com/)
* Vampire: the Masquerade (http://www.vampirethemasquerade.com/)
* FATE (http://www.evilhat.com/home/fate/)
* Smallville (http://www.margaretweis.com/mwp-online-store/smallville/33-smallville-roleplaying-game)
* Sons of Liberty (http://joshroby.com/?q=taxonomy/term/34)
* Dogs in the Vineyard (http://www.lumpley.com/dogsources.html)
* Tales from the Floating Vagabond (http://en.wikipedia.org/wiki/Tales_from_the_Floating_Vagabond)
* Cat (http://www.johnwickpresents.com/market/products/cat.html)
* A Penny For My Thoughts (http://www.orphicinstitute.com/?page_id=65)
* Extra Credits: Skyrim's Opening (http://extra-credits.net/episodes/skyrims-opening/)

In news, we discuss the upcoming fifth "iteration" of D&amp;D (http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109), the upcoming Creative Play Day (http://www.creativeplayproject.org/), and the extended preorder for John Wick's Big Book of Little Games (http://johnwickpresents.com/big-book-of-little-games).  We also take a peek at some behind the scenes shenanigans from The Bob &amp; Angus Show (http://www.pulpgamer.com/thebobandangusshow/135390/caught-cheating/), and give a shoutout to the Canon Puncture (http://www.canonpuncture.com/) podcast.
We'd like to thank our sponsor, Gamer Adventures (http://www.gameradventures.com)--cruising Mexico, the Caribbean, and Alaska with gamers and their families.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135458/pgoc-199-first-contact/</feedburner:origLink></item><item>
      <title>PGOC 198: Sample This</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/hkDryO_TwVQ/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135441/pgoc-198-sample-this/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135441/pgoc-198-sample-this/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 20 Dec 2011 00:00:00 -0500</pubDate>
      <description>&lt;p&gt;Pulp Gamer's had a bit of a turf war with video games these past few years, but it's time to acknowledge that electronic media has some vital lessons to teach the traditional gamers.  This week, we discuss the lessons we've learned from video games, and how they can be incorporated into the pen and paper world.  But in turn, we also point out some things our digital cousins could still stand to learn from us.  Along the way, we drop a number of titles both electronic and analogue, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Rockstar Games: Grand Theft Auto San Andreas" href="http://www.rockstargames.com/sanandreas/"&gt;Grand Theft Auto: San Andreas&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Fallout: Welcome to the Official Site" href="http://fallout.bethsoft.com/"&gt;Fallout 3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Ultima V: Warriors of Destiny - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Ultima_5"&gt;Ultima V&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Bard's Tale - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/The_Bard%27s_Tale_%281985_video_game%29"&gt;The Bard's Tale&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="City of Heroes: The Worlds Most Popular Superpowered MMO" href="http://na.cityofheroes.com/en/"&gt;City of Heroes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="EVE Online - a massive multiplayer online roleplaying space game" href="http://www.eveonline.com/"&gt;EVE Online&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Left 4 Dead Blog" href="http://www.l4d.com/blog/"&gt;Left 4 Dead&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Gold Box - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Gold_Box"&gt;The Gold Box series of D&amp;amp;D games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Dungeons &amp;amp; Dragons Roleplaying Game Official Home Page" href="http://www.wizards.com/dnd/"&gt;Dungeons &amp;amp; Dragons&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="limpley games: Dogs in the Vineyard" href="http://www.lumpley.com/dogsources.html"&gt;Dogs in the Vineyard&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Sons of Liberty | joshroby.com" href="http://joshroby.com/?q=taxonomy/term/34"&gt;Sons of Liberty&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Spycraft 2.0 Second Printing | Crafty Games" href="http://www.crafty-games.com/node/622"&gt;Spycraft&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Star Wars Roleplaying Game (Wizards of the Coast) - Wikipedia, the free encylcopedia" href="http://en.wikipedia.org/wiki/Star_Wars_Roleplaying_Game_%28Wizards_of_the_Coast%29"&gt;Star Wars RPG&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Shotgun Diaries | John Wick Presents" href="http://johnwickpresents.com/the-shotgun-diaries"&gt;The Shotgun Diaries&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In addition, we discuss some interesting upcoming releases, including John Wick's &lt;a title="Big Book of Little Games | John Wick Presents" href="http://johnwickpresents.com/big-book-of-little-games"&gt;Big Book of Little Games&lt;/a&gt;, the new editions of &lt;a title="Catalyst" href="http://www.flyingbuffalo.com/catalyst.htm"&gt;Grimtooth's Traps&lt;/a&gt;, the newly-kickstarted releases for &lt;a title="FGJ Games &amp;gt;&amp;gt; The Dance and the Dawn" href="http://games.forgreatjustice.net/my-games/the-dance-and-the-dawn/"&gt;The Dance and the Dawn&lt;/a&gt;, and the ongoing campaign for &lt;a title="Streets of Bedlam: A Savage World of Crime + Corruption by Jason L Blair - Kickstarter" href="http://www.kickstarter.com/projects/669629655/streets-of-bedlam-a-savage-world-of-crime-corrupti?ref=live"&gt;Streets of Bedlam&lt;/a&gt;.  We also hear back from Listener Dave on &lt;a title="Pulp Gamer Out of Character - PGOC 195: Ripped from the Headlines" href="http://www.pulpgamer.com/outofcharacter/135422/pgoc-195-ripped-from-the-headlines/"&gt;Episode 195&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;And in news, &lt;a title="paizo.com - Paizo Publishing" href="http://paizo.com/paizo"&gt;Paizo&lt;/a&gt; announces their Pathfinder MMO. The &lt;a title="The Southern Arizona Gamers Association" href="http://southernarizonagamersassociation.org/"&gt;Southern Arizona Gamers Association &lt;/a&gt;is holding elections.  And &lt;a title="OffWorld Designs" href="http://www.offworlddesigns.com"&gt;OffWorld Designs&lt;/a&gt; releases a &lt;a title="Board Gamer t-shirt, Creative Play Project" href="https://www.offworlddesigns.com/p-729-board-gamer-t-shirt.aspx"&gt;charity T-shirt&lt;/a&gt; for the &lt;a title="Creative Play Project" href="http://www.creativeplayproject.org/"&gt;Creative Play Project&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We sponsor ourselves this week with &lt;a title="Pulp Gamer - Products" href="http://www.pulpgamer.com/products/"&gt;Accent Your Character&lt;/a&gt;--dialect training for roleplayers and other casual pretenders!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_198.mp3" length="50889390" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,video games</itunes:keywords>
      <itunes:subtitle>Pulp Gamer's had a bit of a turf war with video games these past few years, but it's time to acknowledge that electronic media has some vital lessons to teach the traditional gamers.  This week, we discuss the lessons we've learned from video games,</itunes:subtitle>
      <itunes:summary>Pulp Gamer's had a bit of a turf war with video games these past few years, but it's time to acknowledge that electronic media has some vital lessons to teach the traditional gamers.  This week, we discuss the lessons we've learned from video games, and how they can be incorporated into the pen and paper world.  But in turn, we also point out some things our digital cousins could still stand to learn from us.  Along the way, we drop a number of titles both electronic and analogue, including:

* Grand Theft Auto: San Andreas (http://www.rockstargames.com/sanandreas/)
* Fallout 3 (http://fallout.bethsoft.com/)
* Ultima V (http://en.wikipedia.org/wiki/Ultima_5)
* The Bard's Tale (http://en.wikipedia.org/wiki/The_Bard%27s_Tale_%281985_video_game%29)
* City of Heroes (http://na.cityofheroes.com/en/)
* EVE Online (http://www.eveonline.com/)
* Left 4 Dead (http://www.l4d.com/blog/)
* The Gold Box series of D&amp;D games (http://en.wikipedia.org/wiki/Gold_Box)
* Dungeons &amp; Dragons (http://www.wizards.com/dnd/)
* Dogs in the Vineyard (http://www.lumpley.com/dogsources.html)
* Sons of Liberty (http://joshroby.com/?q=taxonomy/term/34)
* Spycraft (http://www.crafty-games.com/node/622)
* Star Wars RPG (http://en.wikipedia.org/wiki/Star_Wars_Roleplaying_Game_%28Wizards_of_the_Coast%29)
* The Shotgun Diaries (http://johnwickpresents.com/the-shotgun-diaries)

In addition, we discuss some interesting upcoming releases, including John Wick's Big Book of Little Games (http://johnwickpresents.com/big-book-of-little-games), the new editions of Grimtooth's Traps (http://www.flyingbuffalo.com/catalyst.htm), the newly-kickstarted releases for The Dance and the Dawn (http://games.forgreatjustice.net/my-games/the-dance-and-the-dawn/), and the ongoing campaign for Streets of Bedlam (http://www.kickstarter.com/projects/669629655/streets-of-bedlam-a-savage-world-of-crime-corrupti?ref=live).  We also hear back from Listener Dave on Episode 195 (http://www.pulpgamer.com/outofcharacter/135422/pgoc-195-ripped-from-the-headlines/).
And in news, Paizo (http://paizo.com/paizo) announces their Pathfinder MMO. The Southern Arizona Gamers Association  (http://southernarizonagamersassociation.org/)is holding elections.  And OffWorld Designs (http://www.offworlddesigns.com) releases a charity T-shirt (https://www.offworlddesigns.com/p-729-board-gamer-t-shirt.aspx) for the Creative Play Project (http://www.creativeplayproject.org/).
We sponsor ourselves this week with Accent Your Character (http://www.pulpgamer.com/products/)--dialect training for roleplayers and other casual pretenders!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135441/pgoc-198-sample-this/</feedburner:origLink></item><item>
      <title>PGOC 197: Board Game Bonanza</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/MRNXXJNaKrQ/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135439/pgoc-197-board-game-bonanza/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135439/pgoc-197-board-game-bonanza/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 14 Dec 2011 16:39:57 -0500</pubDate>
      <description>&lt;p&gt;With the upcoming change to Out of Character, the Crew is using this week to clear out all the board games we've had waiting in our queue.  We scale a mountain of plastic and cardboard, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Perplexus -  the bendy, trendy, can't put it down challenge" href="http://perplexus.net/"&gt;Perplexus&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Buffalo Games: Phone Frenzy" href="http://www.buffalogames.com/products/party_games/?tx_ttproducts_pi1[backPID]=17&amp;amp;tx_ttproducts_pi1[product]=332&amp;amp;cHash=5435564c86"&gt;Phone Frenzy&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Struggle for Catan -  Catan.com" href="http://www.catan.com/catan-games/struggle-for-catan.html"&gt;Struggle for Catan&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Cambria" href="http://closetnerdgames.wordpress.com/coming-soon/cambria/"&gt;Cambria&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Hibernia" href="http://closetnerdgames.wordpress.com/coming-soon/hibernia/"&gt;Hibernia&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Test of Fire - First Bull Run 1861" href="http://mayfairgames.com/game.php?id=365&amp;amp;stock=MFG4861&amp;amp;name=Test+of+Fire+-+First+Bull+Run+1861"&gt;Test of Fire: First Bull Run 1861&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Discworld: Ankh-Morpork" href="http://mayfairgames.com/game.php?id=361&amp;amp;stock=MFG3305&amp;amp;name=Discworld%3A+Ankh-Morpork"&gt;Discworld: Ankh-Morpork&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="42 Games - The Meaning of Games, Fun, and Everything" href="http://www.fortytwogames.com/"&gt;Orbit&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Gamewright: GUBS" href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=game&amp;amp;show=260"&gt;GUBS&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="GAMEWORKS 2010" href="http://www.gameworks.ch/2010/index.php?m=17&amp;amp;PHPSESSID=2449a9674e49b44b10d49510168c852b"&gt;Tikal II: The Lost Temple&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="BattleTech: 25 Years of Art &amp;amp; Fiction | BattleTech: The Board Game of Armored Combat" href="http://bg.battletech.com/?wpsc-product=battletech-25-years-of-art-fiction"&gt;BattleTech: 25 Years of Art &amp;amp; Fiction&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;And speaking of Phone Frenzy, we take the opportunity to pester our friend Marcelo over at &lt;a title="WarPath Games" href="http://www.warpathgames.com/wholesale/warpath.php"&gt;WarPath Games Distribution&lt;/a&gt;.  We also get a thank you from listener Dave with &lt;a title="Gamers for Cures" href="http://www.gamersforcures.com/"&gt;Gamers for Cures&lt;/a&gt;.  We talk about the upcoming Worldwide Creative Play Day for the &lt;a title="Creative Play Project" href="http://www.creativeplayproject.org/"&gt;Creative Play Project&lt;/a&gt;.  And we challenge you to compare how many of the &lt;a title="Games Magazine" href="http://www.gamesmagazine-online.com/"&gt;Games Magazine&lt;/a&gt; Games 100 you've played. (You can see the whole list &lt;a title="Games Magazine Games 100 - Year 2011 | BoardGameGeek" href="http://www.boardgamegeek.com/geeklist/60165/games-magazine-games-100-year-2011"&gt;here at Board Game Geek&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We'd like to thank our sponsor, &lt;a title="Gamer Adventures" href="http://www.gameradventures.com"&gt;Gamer Adventures&lt;/a&gt; - cruising the Caribbean, Mexico, and Alaska with gamers and their families.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_197.mp3" length="38579656" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,board games</itunes:keywords>
      <itunes:subtitle>With the upcoming change to Out of Character, the Crew is using this week to clear out all the board games we've had waiting in our queue.  We scale a mountain of plastic and cardboard, including: - Perplexus Phone Frenzy Struggle for Catan </itunes:subtitle>
      <itunes:summary>With the upcoming change to Out of Character, the Crew is using this week to clear out all the board games we've had waiting in our queue.  We scale a mountain of plastic and cardboard, including:

* Perplexus (http://perplexus.net/)
* Phone Frenzy (http://www.buffalogames.com/products/party_games/?tx_ttproducts_pi1[backPID]=17&amp;tx_ttproducts_pi1[product]=332&amp;cHash=5435564c86)
* Struggle for Catan (http://www.catan.com/catan-games/struggle-for-catan.html)
* Cambria (http://closetnerdgames.wordpress.com/coming-soon/cambria/)
* Hibernia (http://closetnerdgames.wordpress.com/coming-soon/hibernia/)
* Test of Fire: First Bull Run 1861 (http://mayfairgames.com/game.php?id=365&amp;stock=MFG4861&amp;name=Test+of+Fire+-+First+Bull+Run+1861)
* Discworld: Ankh-Morpork (http://mayfairgames.com/game.php?id=361&amp;stock=MFG3305&amp;name=Discworld%3A+Ankh-Morpork)
* Orbit (http://www.fortytwogames.com/)
* GUBS (http://www.gamewright.com/gamewright/index.php?section=games&amp;page=game&amp;show=260)
* Tikal II: The Lost Temple (http://www.gameworks.ch/2010/index.php?m=17&amp;PHPSESSID=2449a9674e49b44b10d49510168c852b)
* BattleTech: 25 Years of Art &amp; Fiction (http://bg.battletech.com/?wpsc-product=battletech-25-years-of-art-fiction)

And speaking of Phone Frenzy, we take the opportunity to pester our friend Marcelo over at WarPath Games Distribution (http://www.warpathgames.com/wholesale/warpath.php).  We also get a thank you from listener Dave with Gamers for Cures (http://www.gamersforcures.com/).  We talk about the upcoming Worldwide Creative Play Day for the Creative Play Project (http://www.creativeplayproject.org/).  And we challenge you to compare how many of the Games Magazine (http://www.gamesmagazine-online.com/) Games 100 you've played. (You can see the whole list here at Board Game Geek (http://www.boardgamegeek.com/geeklist/60165/games-magazine-games-100-year-2011)
We'd like to thank our sponsor, Gamer Adventures (http://www.gameradventures.com) - cruising the Caribbean, Mexico, and Alaska with gamers and their families.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135439/pgoc-197-board-game-bonanza/</feedburner:origLink></item><item>
      <title>PGOC 196: From the Shadows</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/exMgPN8GoPY/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135428/pgoc-196-from-the-shadows/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135428/pgoc-196-from-the-shadows/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 06 Dec 2011 02:00:00 -0500</pubDate>
      <description>&lt;p&gt;Stealth-based challenges have always been tricky in tabletop games, for numerous reasons--the strict pass/fail nature of most challenges, the difficulty of "group-stealth," and the risk of inadvertently bypassing the meat of the game..  This week, the Pulp Gamer Crew discusses the advantages and disadvantages of using these challenges, games with good stealth mechanics, and ways to make sneaking through the shadows satisfying for your players.  Along the way, we mention a few games, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Black Seven - Zero Point Information | DriveThruRPG.com" href="http://rpg.drivethrustuff.com/product_info.php?products_id=93976&amp;amp;affiliate_id=81234"&gt;Black Seven&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Shadowrun RPG - Catalyst Game Labs" href="http://www.shadowrun4.com/"&gt;Shadowrun&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Spycraft 2.0 Second Printing | Crafty Games" href="http://www.crafty-games.com/node/622"&gt;Spycraft&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Pelgrane Press Ltd &amp;gt;&amp;gt; GUMSHOE" href="http://www.pelgranepress.com/site/?page_id=672"&gt;Gumshoe&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Smallville Roleplaying Game" href="http://www.margaretweis.com/mwp-online-store/smallville/33-smallville-roleplaying-game"&gt;Smallville&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Leverage RPG: Con Artists, Criminals, Crooks" href="http://www.margaretweis.com/component/content/article/41-roknewspager-showcase/97-the-leverage-rpg-con-artists-criminals-crooks"&gt;Leverage&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Steve Jackson Games: Ninja Burger" href="http://www.sjgames.com/ninjaburger/"&gt;Ninja Burger&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Nuns on the Run" href="http://mayfairgames.com/game.php?id=100&amp;amp;stock=MFG4117&amp;amp;name=Nuns+on+the+Run"&gt;Nuns on the Run&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Target" href="http://closetnerdgames.wordpress.com/our-games/the-target/"&gt;The Target&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Scotland Yard | Family Games | Ravensburger" href="http://www.ravensburger.com/us/shop/games/family-games/scotland-yard-26117/index.html"&gt;Scotland Yard&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Fantasy Flight Games [Fury of Dracula]" href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=40&amp;amp;enmi=Fury%20Of%20Dracula"&gt;Fury of Dracula&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Mr. Jack | Bruno Cathala et Ludovic Maublanc" href="http://www.hurricangames.com/mrjindex.html"&gt;Mr. Jack&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Fantasy Flight Games [Cadwallon: City of Thieves]" href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=124&amp;amp;enmi=Cadwallon:%20City%20of%20Thieves"&gt;Cadwallon: City of Thieves&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;and Jason's &lt;a title="GURPS: Generic Universal RolePlaying System" href="http://www.sjgames.com/gurps/"&gt;GURPS&lt;/a&gt; homebrew, based on &lt;a title="Thief: The Dark Project - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Thief:_The_Dark_Project"&gt;Thief: The Dark Project&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In addition, Jason takes the opportunity to rant about one of his GM pet peeves, the concept of "training your players" through negative play experiences.  We also receive some mysterious feedback on &lt;a title="Pulp Gamer - Pulp Gamer Out of Character - PGOC 193: It's a Conspiracy" href="http://www.pulpgamer.com/outofcharacter/135410/pgoc-193-its-a-conspiracy/"&gt;Episode 193: It's a Conspiracy&lt;/a&gt;.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_196.mp3" length="39286425" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs</itunes:keywords>
      <itunes:subtitle>Stealth-based challenges have always been tricky in tabletop games, for numerous reasons--the strict pass/fail nature of most challenges, the difficulty of "group-stealth," and the risk of inadvertently bypassing the meat of the game..  This week,</itunes:subtitle>
      <itunes:summary>Stealth-based challenges have always been tricky in tabletop games, for numerous reasons--the strict pass/fail nature of most challenges, the difficulty of "group-stealth," and the risk of inadvertently bypassing the meat of the game..  This week, the Pulp Gamer Crew discusses the advantages and disadvantages of using these challenges, games with good stealth mechanics, and ways to make sneaking through the shadows satisfying for your players.  Along the way, we mention a few games, including:

* Black Seven (http://rpg.drivethrustuff.com/product_info.php?products_id=93976&amp;affiliate_id=81234)
* Shadowrun (http://www.shadowrun4.com/)
* Spycraft (http://www.crafty-games.com/node/622)
* Gumshoe (http://www.pelgranepress.com/site/?page_id=672)
* Smallville (http://www.margaretweis.com/mwp-online-store/smallville/33-smallville-roleplaying-game)
* Leverage (http://www.margaretweis.com/component/content/article/41-roknewspager-showcase/97-the-leverage-rpg-con-artists-criminals-crooks)
* Ninja Burger (http://www.sjgames.com/ninjaburger/)
* Nuns on the Run (http://mayfairgames.com/game.php?id=100&amp;stock=MFG4117&amp;name=Nuns+on+the+Run)
* The Target (http://closetnerdgames.wordpress.com/our-games/the-target/)
* Scotland Yard (http://www.ravensburger.com/us/shop/games/family-games/scotland-yard-26117/index.html)
* Fury of Dracula (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=40&amp;enmi=Fury%20Of%20Dracula)
* Mr. Jack (http://www.hurricangames.com/mrjindex.html)
* Cadwallon: City of Thieves (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=124&amp;enmi=Cadwallon:%20City%20of%20Thieves)
* and Jason's GURPS (http://www.sjgames.com/gurps/) homebrew, based on Thief: The Dark Project (http://en.wikipedia.org/wiki/Thief:_The_Dark_Project)

In addition, Jason takes the opportunity to rant about one of his GM pet peeves, the concept of "training your players" through negative play experiences.  We also receive some mysterious feedback on Episode 193: It's a Conspiracy (http://www.pulpgamer.com/outofcharacter/135410/pgoc-193-its-a-conspiracy/).</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135428/pgoc-196-from-the-shadows/</feedburner:origLink></item><item>
      <title>PGOC 195: Ripped from the Headlines</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/oUbFSy6X4Vg/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135422/pgoc-195-ripped-from-the-headlines/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135422/pgoc-195-ripped-from-the-headlines/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 29 Nov 2011 02:00:00 -0500</pubDate>
      <description>&lt;p&gt;This week, the Crew discusses the sensitive issue of bringing current events into your game.  When is it appropriate and when is it too much?  What about recreating similar events in more removed, fantisifal settings?  We share our experiences and perspectives, dropping a few names along the way:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Slugfest Games" href="http://www.slugfestgames.com/games_fft2.0.php"&gt;Fishing for Terrorists&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Beastmen of Britain out now for Victoriana! | Cubicle 7" href="http://www.cubicle7.co.uk/2011/11/beastmen-of-britain-out-now-for-victoriana/"&gt;Victoriana: Beastmen of Britain&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Dungeons &amp;amp; Dragons Roleplaying Game Official Home Page - Forgotten Realms" href="http://www.wizards.com/dnd/ForgottenRealms.aspx"&gt;Dungeons and Dragons: Forgotten Realms&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Brenda Brathwaite's &lt;a title="The Mechanic is the Message | Brenda Brathwaite" href="http://mechanicmessage.wordpress.com/"&gt;The Mechanic Is the Message&lt;/a&gt; project&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We also discuss the best games for playing at the various Occupy protests, including &lt;a title="Pit (game) - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Pit_%28game%29"&gt;Pit&lt;/a&gt;, &lt;a title="Twilight Creations Inc: Home" href="http://www.twilightcreationsinc.com/index.php"&gt;Zombies&lt;/a&gt;, &lt;a href="http://poothecardgame.com/"&gt;Poo&lt;/a&gt;, and &lt;a title="Zombie Dice" href="http://www.sjgames.com/dice/zombiedice/"&gt;Zombie Dice&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;In news, John Nephew has lost his city council seat.  Once Upon a Time comes out with a new edition.  And Gerri brings in a copy of &lt;a title="Sentinels of the Multiverse" href="http://greaterthangames.info/"&gt;Sentinels of the Multiverse&lt;/a&gt; to drool over. We also get feedback (and errata!) from Robin Laws on &lt;a title="Pulp Gamer - Pulp Gamer Out of Character - PGOC 192: Just Say No" href="http://www.pulpgamer.com/outofcharacter/135406/pgoc-192-just-say-no/"&gt;Episode 192&lt;/a&gt;, and Listener Wayne on &lt;a title="Pulp Gamer - Pulp Gamer Out of Character - PGOC 193: It's a Conspiracy" href="http://www.pulpgamer.com/outofcharacter/135410/pgoc-193-its-a-conspiracy/"&gt;Episode 193&lt;/a&gt;.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_195.mp3" length="46079933" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,news,occupy wall street,protests,current events</itunes:keywords>
      <itunes:subtitle>This week, the Crew discusses the sensitive issue of bringing current events into your game.  When is it appropriate and when is it too much?  What about recreating similar events in more removed, fantisifal settings?</itunes:subtitle>
      <itunes:summary>This week, the Crew discusses the sensitive issue of bringing current events into your game.  When is it appropriate and when is it too much?  What about recreating similar events in more removed, fantisifal settings?  We share our experiences and perspectives, dropping a few names along the way:

* Fishing for Terrorists (http://www.slugfestgames.com/games_fft2.0.php)
* Victoriana: Beastmen of Britain (http://www.cubicle7.co.uk/2011/11/beastmen-of-britain-out-now-for-victoriana/)
* Dungeons and Dragons: Forgotten Realms (http://www.wizards.com/dnd/ForgottenRealms.aspx)
* Brenda Brathwaite's The Mechanic Is the Message (http://mechanicmessage.wordpress.com/) project

We also discuss the best games for playing at the various Occupy protests, including Pit (http://en.wikipedia.org/wiki/Pit_%28game%29), Zombies (http://www.twilightcreationsinc.com/index.php), Poo (http://poothecardgame.com/), and Zombie Dice (http://www.sjgames.com/dice/zombiedice/).
In news, John Nephew has lost his city council seat.  Once Upon a Time comes out with a new edition.  And Gerri brings in a copy of Sentinels of the Multiverse (http://greaterthangames.info/) to drool over. We also get feedback (and errata!) from Robin Laws on Episode 192 (http://www.pulpgamer.com/outofcharacter/135406/pgoc-192-just-say-no/), and Listener Wayne on Episode 193 (http://www.pulpgamer.com/outofcharacter/135410/pgoc-193-its-a-conspiracy/).</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135422/pgoc-195-ripped-from-the-headlines/</feedburner:origLink></item><item>
      <title>PGOC 194: Weird New Worlds</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/hlT7kGdfDs0/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135420/pgoc-194-weird-new-worlds/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135420/pgoc-194-weird-new-worlds/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 22 Nov 2011 02:00:00 -0500</pubDate>
      <description>&lt;p&gt;The Crew takes a turn for the bizarre, heading straight for the "weird" roleplaying settings.  What makes a setting weird?  What are the benefits of having a setting divorced from reality--or even fantasy--as we know it?  What are the challenges with running a game in a world so far afield?  Along the way, we namedrop a few settings, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="The Many Worlds of Pinnacle Entertainment" href="http://peginc.com/games.html#Deadlands"&gt;Deadlands&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Shadowrun RPG - Catalyst Game Labs" href="http://www.shadowrun4.com/"&gt;Shadowrun&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Palladium Books Store Rifts Ultimate Edition" href="https://palladium-store.com/1001/product/800HC-Rifts-Ultimate-Edition.html"&gt;RIFTS&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Many Worlds of Pinnacle Entertainment" href="http://peginc.com/games.html#LowLife"&gt;Low Life&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Many Worlds of Pinnacle Entertainment" href="http://peginc.com/games.html#FiftyFathoms"&gt;50 Fathoms&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Children of the Sun (role-playing game) - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Children_of_the_Sun_%28role-playing_game%29"&gt;Children of the Sun&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Homepage | Eclipse Phase" href="http://eclipsephase.com/"&gt;Eclipse Phase&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Discworld Roleplaying Game" href="http://www.sjgames.com/gurps/books/Discworld/"&gt;GURPS Discworld&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Paranoia" href="http://www.mongoosepublishing.com/rpgs/paranoia.html"&gt;Paranoia&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Tales from the Floating Vagabond - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Tales_from_the_Floating_Vagabond"&gt;Tales from the Floating Vagabond&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="HoL (role-playing game) - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Hol_%28role-playing_game%29"&gt;HoL&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Meanwhile, some interesting projects on &lt;a title="Kickstarter" href="http://www.kickstarter.com/"&gt;Kickstarter&lt;/a&gt; catch our attention , including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Adventures in Oz: Beyond the Deadly Desertvby F. Douglas Wall - Kickstarter" href="http://www.kickstarter.com/projects/575175333/adventures-in-oz-beyond-the-deadly-desert?ref=live"&gt;Adventures in OZ: Beyond the Deadly Desert&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Play's The Thing - A Shakespearean RPG by Mark Truman - Kickstarter" href="http://www.kickstarter.com/projects/marktruman/the-plays-the-thing-a-shakespearean-rpg?ref=live"&gt;The Play's the Thing&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Ghost Pirates - a boardgame of ship to ship tactical action by Tim Rodriguez" href="http://www.kickstarter.com/projects/2068026266/ghost-pirates-a-board-game-of-ship-to-ship-tactica?ref=spotlight"&gt;Ghost Pirates&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Quantum Roleplaying Game: An ALL NEW Science Fantasy RPG by Joshua Frost" href="http://www.kickstarter.com/projects/joshuafrost/quantum-roleplaying-game-an-all-new-science-fantas?ref=live"&gt;Quantum&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="DiceAFARI: A Photo Safari Board Game by Stratus Games" href="http://www.kickstarter.com/projects/stratusgames/diceafari-a-photo-safari-board-game?ref=live"&gt;DiceAFARI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Matt Forbeck's &lt;a title="12 for '12 (1.0): BNW Novels by Matt Forbeck" href="http://www.kickstarter.com/projects/forbeck/12-for-12-10-bnw-novels?ref=live"&gt;12 for '12&lt;/a&gt; project&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We also take a look at &lt;a title="Gamewright: City Square Off" href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=game&amp;amp;show=258"&gt;City Square Off&lt;/a&gt;, &lt;a title="Catan: Oil Springs" href="http://www.oilsprings.catan.com/"&gt;Catan: Oil Springs&lt;/a&gt;, the &lt;a title="Mutants &amp;amp; Masterminds Headquarters" href="http://mutantsandmasterminds.com/"&gt;Mutants and Masterminds: Threat Repor&lt;/a&gt;t series, and &lt;a title="Studio 2 Publishing, Inc." href="http://www.studio2publishing.com/shop/product_info.php?products_id=3556"&gt;Deadlands: Weird White North&lt;/a&gt;&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_194.mp3" length="38562937" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,world-building</itunes:keywords>
      <itunes:subtitle>The Crew takes a turn for the bizarre, heading straight for the "weird" roleplaying settings.  What makes a setting weird?  What are the benefits of having a setting divorced from reality--or even fantasy--as we know it?</itunes:subtitle>
      <itunes:summary>The Crew takes a turn for the bizarre, heading straight for the "weird" roleplaying settings.  What makes a setting weird?  What are the benefits of having a setting divorced from reality--or even fantasy--as we know it?  What are the challenges with running a game in a world so far afield?  Along the way, we namedrop a few settings, including:

* Deadlands (http://peginc.com/games.html#Deadlands)
* Shadowrun (http://www.shadowrun4.com/)
* RIFTS (https://palladium-store.com/1001/product/800HC-Rifts-Ultimate-Edition.html)
* Low Life (http://peginc.com/games.html#LowLife)
* 50 Fathoms (http://peginc.com/games.html#FiftyFathoms)
* Children of the Sun (http://en.wikipedia.org/wiki/Children_of_the_Sun_%28role-playing_game%29)
* Eclipse Phase (http://eclipsephase.com/)
* GURPS Discworld (http://www.sjgames.com/gurps/books/Discworld/)
* Paranoia (http://www.mongoosepublishing.com/rpgs/paranoia.html)
* Tales from the Floating Vagabond (http://en.wikipedia.org/wiki/Tales_from_the_Floating_Vagabond)
* HoL (http://en.wikipedia.org/wiki/Hol_%28role-playing_game%29)

Meanwhile, some interesting projects on Kickstarter (http://www.kickstarter.com/) catch our attention , including:

* Adventures in OZ: Beyond the Deadly Desert (http://www.kickstarter.com/projects/575175333/adventures-in-oz-beyond-the-deadly-desert?ref=live)
* The Play's the Thing (http://www.kickstarter.com/projects/marktruman/the-plays-the-thing-a-shakespearean-rpg?ref=live)
* Ghost Pirates (http://www.kickstarter.com/projects/2068026266/ghost-pirates-a-board-game-of-ship-to-ship-tactica?ref=spotlight)
* Quantum (http://www.kickstarter.com/projects/joshuafrost/quantum-roleplaying-game-an-all-new-science-fantas?ref=live)
* DiceAFARI (http://www.kickstarter.com/projects/stratusgames/diceafari-a-photo-safari-board-game?ref=live)
* Matt Forbeck's 12 for '12 (http://www.kickstarter.com/projects/forbeck/12-for-12-10-bnw-novels?ref=live) project

We also take a look at City Square Off (http://www.gamewright.com/gamewright/index.php?section=games&amp;page=game&amp;show=258), Catan: Oil Springs (http://www.oilsprings.catan.com/), the Mutants and Masterminds: Threat Repor (http://mutantsandmasterminds.com/)t series, and Deadlands: Weird White North (http://www.studio2publishing.com/shop/product_info.php?products_id=3556)</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135420/pgoc-194-weird-new-worlds/</feedburner:origLink></item><item>
      <title>PGOC: 193: It's a Conspiracy</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/u2Z3jnqde7w/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135410/pgoc-193-its-a-conspiracy/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135410/pgoc-193-its-a-conspiracy/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 15 Nov 2011 02:00:00 -0500</pubDate>
      <description>&lt;p&gt;Alrighty!  This week, we check in withhhhhhhhhhhhhhl101010110&lt;/p&gt;
&lt;p&gt;***ACTIVATING DRONE CONTROL PROTOCOL.  BROADCAST INTERCEPTED***&lt;/p&gt;
&lt;p&gt;Directives received from the secret masters:  Sleeper agents among Pulp Gamer Crew are to be activated, begin broadcasting subliminal messages.  Disguise hypnotic transmission as podcast about conspiracies in gaming.  Raise topics about games featuring conspiracies, how to use conspiracies as antagonists, and how to run conspirator characters.  Direct attention from true goals.  Induct listeners into following mass-produced disinformation campaigns:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Illuminati&lt;/li&gt;
&lt;li&gt;GURPS Illuminati&lt;/li&gt;
&lt;li&gt;Conspiracy X&lt;/li&gt;
&lt;li&gt;World of Darkness&lt;/li&gt;
&lt;li&gt;Android&lt;/li&gt;
&lt;li&gt;Shadowrun&lt;/li&gt;
&lt;li&gt;Diplomacy&lt;/li&gt;
&lt;li&gt;&lt;i&gt;The Skeptic's Guide to Conspiracy&lt;/i&gt; by Monte Cook&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;***RESUME NORMAL TRANSITION***&lt;/p&gt;
&lt;p&gt;Huh?  Did I fall asleep on the keyboard?  Weird.  Anyway, we hear from Marcelo Figueroa from Warpath Games Distribution as he reports in from Spieltag in Essen!  He gives us a rundown of the event, and gives us the heads up on some exciting games, including&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.artipiagames.com/drumroll.html" title="Artipia Games"&gt;Drum Roll&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.gryleonardo.pl/index.php?option=com_content&amp;amp;view=article&amp;amp;id=31&amp;amp;Itemid=10&amp;amp;lang=en" title="About Magnum Sal"&gt;Magnum Sal&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.soylent-games.com/produkt-im.html" title="Soylent Games - Interstellar Mayhem"&gt;Interstellar Mayhem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.mayfairgames.com/game.php?id=365&amp;amp;stock=MFG4861&amp;amp;name=Test+of+Fire+-+First+Bull+Run+1861" title="Test of Fire - First Bull Run 1861"&gt;Test of Fire - First Bull Run 1861&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Speaking of Monte Cook (were we talking about Monte Cook?  I can't remember...), we talk about his upcoming web series, &lt;a target="_blank" title="Geek Seekers Facebook" href="http://www.facebook.com/GeekSeekers"&gt;GeekSeekers&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;We'd like to thank our sponsor this week PETE THE FRIENDLY BEVERAGE DISPENSER.  PLEASE CONTINUE CONSUMING THE DELICIOUS MIND CONTROL FORMULA.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_193.mp3" length="44956459" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,conspiracy theory</itunes:keywords>
      <itunes:subtitle>Alrighty!  This week, we check in withhhhhhhhhhhhhhl101010110 ***ACTIVATING DRONE CONTROL PROTOCOL.  BROADCAST INTERCEPTED*** Directives received from the secret masters:  Sleeper agents among Pulp Gamer Crew are to be activated,</itunes:subtitle>
      <itunes:summary>Alrighty!  This week, we check in withhhhhhhhhhhhhhl101010110
***ACTIVATING DRONE CONTROL PROTOCOL.  BROADCAST INTERCEPTED***
Directives received from the secret masters:  Sleeper agents among Pulp Gamer Crew are to be activated, begin broadcasting subliminal messages.  Disguise hypnotic transmission as podcast about conspiracies in gaming.  Raise topics about games featuring conspiracies, how to use conspiracies as antagonists, and how to run conspirator characters.  Direct attention from true goals.  Induct listeners into following mass-produced disinformation campaigns:

* Illuminati
* GURPS Illuminati
* Conspiracy X
* World of Darkness
* Android
* Shadowrun
* Diplomacy
* The Skeptic's Guide to Conspiracy by Monte Cook

***RESUME NORMAL TRANSITION***
Huh?  Did I fall asleep on the keyboard?  Weird.  Anyway, we hear from Marcelo Figueroa from Warpath Games Distribution as he reports in from Spieltag in Essen!  He gives us a rundown of the event, and gives us the heads up on some exciting games, including

* Drum Roll (http://www.artipiagames.com/drumroll.html)
* Magnum Sal (http://www.gryleonardo.pl/index.php?option=com_content&amp;view=article&amp;id=31&amp;Itemid=10&amp;lang=en)
* Interstellar Mayhem (http://www.soylent-games.com/produkt-im.html)
* Test of Fire - First Bull Run 1861 (http://www.mayfairgames.com/game.php?id=365&amp;stock=MFG4861&amp;name=Test+of+Fire+-+First+Bull+Run+1861)

Speaking of Monte Cook (were we talking about Monte Cook?  I can't remember...), we talk about his upcoming web series, GeekSeekers (http://www.facebook.com/GeekSeekers)!
We'd like to thank our sponsor this week PETE THE FRIENDLY BEVERAGE DISPENSER.  PLEASE CONTINUE CONSUMING THE DELICIOUS MIND CONTROL FORMULA.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135410/pgoc-193-its-a-conspiracy/</feedburner:origLink></item><item>
      <title>PGOC 192: Just Say No</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/ijnQBpE4inU/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135406/pgoc-192-just-say-no/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135406/pgoc-192-just-say-no/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 08 Nov 2011 02:00:00 -0500</pubDate>
      <description>&lt;p&gt;One of the first rules of improv, and of roleplaying, is "never negate."  But sometimes, you have to put your foot down.  Prompted by Ryan Macklin at &lt;a title="Evil Hat Productions" href="http://www.evilhat.com/home/"&gt;Evil Hat Productions&lt;/a&gt;, we discuss when GMs and players &lt;i&gt;should&lt;/i&gt; say no to the game events, both at convention games and at our weekly game table.&lt;/p&gt;
&lt;p&gt;Also, Thanksgiving is upon us here in the U.S., and we've got families to entertain.  We discuss our thoughts on games to play with your guests--the kids, the adults, and even the disaffected teenagers.  Some notable names that come up include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Catch Phrase (game) - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Catch_Phrase_%28game%29"&gt;Catch Phrase&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Blue Orange : Games Chest : Spot It" href="http://www.blueorangegames.com/spotit-pg.php"&gt;Spot It!&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Glow Fly Games" href="http://glowflygames.com/pageGames"&gt;Impossible Machine&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Fluxx | Looney Labs" href="http://www.looneylabs.com/games/fluxx"&gt;Fluxx&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="King of Tolyo / IELLO" href="http://www.iello.fr/index.php/iello/Nos-produits/Jeux-de-soci%C3%A9t%C3%A9/IELLO/King-of-Tokyo"&gt;King of Tokyo&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Pandemic" href="http://www.zmangames.com/boardgames/pandemic.htm"&gt;Pandemic&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Gamewright: Forbidden Island" href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=game&amp;amp;show=245"&gt;Forbidden Island&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Quixotic Games - Hogwarts" href="http://www.quixoticgames.com/harrypotter/"&gt;Hogwarts House Cup Challenge&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Star Trek Expeditions |Wizkids/NECA, Inc" href="http://wizkidsgames.com/startrek/star-trek-expeditions/"&gt;Star Trek Expeditions&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Rio Grande Games" href="http://www.riograndegames.com/games.html?id=194"&gt;To Court the King&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Tasty Minstrel Games -- Martian Dice" href="http://playtmg.com/collections/frontpage/products/martian-dice"&gt;Martian Dice&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Slugfest Games" href="http://www.slugfestgames.com/games_kff.php"&gt;Kung Fu Fighting&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="BANG! | dV GIOCHI" href="http://www.dvgiochi.com/giochi/bang/?id=1"&gt;Bang!&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Calliope Games" href="http://www.calliopegames.com/#!__tsuro"&gt;Tsuro&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Blue Orange : Games Chest : Trigger" href="http://www.blueorangegames.com/trigger.php"&gt;Trigger!&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Don and Jason finally explore the Gumshoe system with a playthrough of &lt;a title="Pelgrane Press Ltd &amp;gt;&amp;gt; Mutant City Blues" href="http://www.pelgranepress.com/site/?page_id=423"&gt;Mutant City Blues&lt;/a&gt;.  Jason talks about the upcoming Marvel RPG--as much as his playtest NDA will allow, anyways.  And we take a quick look at the &lt;a title="Studio 2 Publishing, Inc." href="http://www.studio2publishing.com/shop/advanced_search_result.php?keywords=horror+companion"&gt;Savage Worlds Horror Companion&lt;/a&gt;, &lt;a title="The Burning Wheel" href="http://www.burningwheel.org/"&gt;Mouse Guard&lt;/a&gt;, &lt;a title="The One Ring | Cubicle 7" href="http://www.cubicle7.co.uk/our-games/the-one-ring/"&gt;The One Ring&lt;/a&gt;, &lt;a title="Tasty Minstrel Games - Eminent Domain" href="http://playtmg.com/collections/frontpage/products/eminent-domain"&gt;Eminent Domain&lt;/a&gt;, &lt;a title="Eruption | Stratus Games" href="http://www.stratusgames.com/games/eruption"&gt;Eruption&lt;/a&gt;, and &lt;a title="MathTwister" href="http://www.mathtwister.com/"&gt;Math Twister&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We sponsor ourselves this week:  &lt;a title="Pulp Gamer - Products" href="http://www.pulpgamer.com/products/"&gt;Accent Your Character&lt;/a&gt;--dialect training for roleplayers and other casual pretenders!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_192.mp3" length="52882219" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>RPGs,games,gaming,conventions</itunes:keywords>
      <itunes:subtitle>One of the first rules of improv, and of roleplaying, is "never negate."  But sometimes, you have to put your foot down.  Prompted by Ryan Macklin at Evil Hat Productions, we discuss when GMs and players should say no to the game events,</itunes:subtitle>
      <itunes:summary>One of the first rules of improv, and of roleplaying, is "never negate."  But sometimes, you have to put your foot down.  Prompted by Ryan Macklin at Evil Hat Productions (http://www.evilhat.com/home/), we discuss when GMs and players should say no to the game events, both at convention games and at our weekly game table.
Also, Thanksgiving is upon us here in the U.S., and we've got families to entertain.  We discuss our thoughts on games to play with your guests--the kids, the adults, and even the disaffected teenagers.  Some notable names that come up include:

* Catch Phrase (http://en.wikipedia.org/wiki/Catch_Phrase_%28game%29)
* Spot It! (http://www.blueorangegames.com/spotit-pg.php)
* Impossible Machine (http://glowflygames.com/pageGames)
* Fluxx (http://www.looneylabs.com/games/fluxx)
* King of Tokyo (http://www.iello.fr/index.php/iello/Nos-produits/Jeux-de-soci%C3%A9t%C3%A9/IELLO/King-of-Tokyo)
* Pandemic (http://www.zmangames.com/boardgames/pandemic.htm)
* Forbidden Island (http://www.gamewright.com/gamewright/index.php?section=games&amp;page=game&amp;show=245)
* Hogwarts House Cup Challenge (http://www.quixoticgames.com/harrypotter/)
* Star Trek Expeditions (http://wizkidsgames.com/startrek/star-trek-expeditions/)
* To Court the King (http://www.riograndegames.com/games.html?id=194)
* Martian Dice (http://playtmg.com/collections/frontpage/products/martian-dice)
* Kung Fu Fighting (http://www.slugfestgames.com/games_kff.php)
* Bang! (http://www.dvgiochi.com/giochi/bang/?id=1)
* Tsuro (http://www.calliopegames.com/#!__tsuro)
* Trigger! (http://www.blueorangegames.com/trigger.php)

Don and Jason finally explore the Gumshoe system with a playthrough of Mutant City Blues (http://www.pelgranepress.com/site/?page_id=423).  Jason talks about the upcoming Marvel RPG--as much as his playtest NDA will allow, anyways.  And we take a quick look at the Savage Worlds Horror Companion (http://www.studio2publishing.com/shop/advanced_search_result.php?keywords=horror+companion), Mouse Guard (http://www.burningwheel.org/), The One Ring (http://www.cubicle7.co.uk/our-games/the-one-ring/), Eminent Domain (http://playtmg.com/collections/frontpage/products/eminent-domain), Eruption (http://www.stratusgames.com/games/eruption), and Math Twister (http://www.mathtwister.com/).
We sponsor ourselves this week:  Accent Your Character (http://www.pulpgamer.com/products/)--dialect training for roleplayers and other casual pretenders!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135406/pgoc-192-just-say-no/</feedburner:origLink></item><item>
      <title>PGOC 191: DEATH</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/kfkT9dfVqtQ/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135401/pgoc-191-death/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135401/pgoc-191-death/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 01 Nov 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;In honor of the Halloween/All Saints/All Souls Day trifecta, the Pulp Gamer Crew tackles the subject of death in games.  How should a system and/or a group address character death and ressurection?  At what point is it a burden, and at what point is it a speed bump?  We also discuss death and elimination mechanics in board games, and a few games that concern themselves primarily with death and the afterlife.  Along the way, we drop a few names, including&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Dungeons &amp;amp; Dragons Roleplaying Game - Confessions of a Part-Time Sorceress" href="http://www.wizards.com/DnD/"&gt;Dungeons and Dragons&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Wraith: The Oblivion - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Wraith:_The_Oblivion"&gt;Wraith: the Oblivion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Geist: The Sin-Eaters - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Geist:_The_Sin-Eaters"&gt;Geist: the Sin-Eaters&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;The Walking Dead (both the &lt;a title="The Walking Dead Board Game | Cryptozoic Entertainment" href="http://www.cryptozoic.com/games/walking-dead-board-game"&gt;Cryptozoic game&lt;/a&gt; and the &lt;a title="The Walking Dead Board Game" href="http://www.walkingdeadboardgame.com/"&gt;Z-Man game&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;&lt;a title="Paranoia" href="http://www.mongoosepublishing.com/rpgs/paranoia.html"&gt;Paranoia&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Welcome to the Secret War | Shadowfist" href="http://www.shadowfist.com/"&gt;Shadowfist&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Fantasy Flight Games [Lord of the Rings: the Board Game]" href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=58&amp;amp;enmi=Lord%20of%20the%20Rings:%20The%20Board%20Game"&gt;The Lord of the Rings Board Game&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Gamewright: Forbidden Island" href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=game&amp;amp;show=245"&gt;Forbidden Island&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In news:  Both &lt;a title="Stronghold Games &amp;gt;&amp;gt; Blog Archive" href="http://strongholdgames.com/2011/10/22/stronghold-games-announces-the-merchant-of-venus/"&gt;Stronghold Games&lt;/a&gt; and &lt;a title="Fantasy Flight Games [Merchant of Venus]" href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=188"&gt;Fantasy Flight Games&lt;/a&gt; announce they've acquired the rights to the same game, Merchant of Venus.  Most of the staff at White Wolf suffers layoffs.  And a woman &lt;a title="Woman, 60, Stabs Boyfriend Over Alleged Cheating During Monopoly Game" href="http://www.thesmokinggun.com/buster/assault/new-mexico-monopoly-stabbing-976532"&gt;stabs her boyfriend over a game of Monopoly&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We also give a heads up to &lt;a title="NutaCon: Convencion de Juegos de Mesa" href="http://www.nutacon.com.co/"&gt;NutaCon&lt;/a&gt; in Medellin, Colombia, which launches us into a discussion on language support for various games, including White Wolf's Spanish and French releases for its back catalog at &lt;a title="DriveThruRPG.com - White Wolf" href="http://rpg.drivethrustuff.com/index.php?manufacturers_id=1"&gt;DriveThruRPG&lt;/a&gt;, as well as the fan-provided resources at &lt;a title="Board Game Geek | Gaming Unplugged Since 2000" href="http://boardgamegeek.com/"&gt;Board Game Geek&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We'd like to thank our sponsor this week, the &lt;a title="The Peculiar Magpie" href="http://www.thepeculiarmagpie.com"&gt;Peculiar Magpie&lt;/a&gt;:  creatively acquiring items since 1894!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_191.mp3" length="46900805" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,all souls day,halloween</itunes:keywords>
      <itunes:subtitle>In honor of the Halloween/All Saints/All Souls Day trifecta, the Pulp Gamer Crew tackles the subject of death in games.  How should a system and/or a group address character death and ressurection?  At what point is it a burden,</itunes:subtitle>
      <itunes:summary>In honor of the Halloween/All Saints/All Souls Day trifecta, the Pulp Gamer Crew tackles the subject of death in games.  How should a system and/or a group address character death and ressurection?  At what point is it a burden, and at what point is it a speed bump?  We also discuss death and elimination mechanics in board games, and a few games that concern themselves primarily with death and the afterlife.  Along the way, we drop a few names, including

* Dungeons and Dragons (http://www.wizards.com/DnD/)
* Wraith: the Oblivion (http://en.wikipedia.org/wiki/Wraith:_The_Oblivion)
* Geist: the Sin-Eaters (http://en.wikipedia.org/wiki/Geist:_The_Sin-Eaters)
* The Walking Dead (both the Cryptozoic game (http://www.cryptozoic.com/games/walking-dead-board-game) and the Z-Man game (http://www.walkingdeadboardgame.com/))
* Paranoia (http://www.mongoosepublishing.com/rpgs/paranoia.html)
* Shadowfist (http://www.shadowfist.com/)
* The Lord of the Rings Board Game (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=58&amp;enmi=Lord%20of%20the%20Rings:%20The%20Board%20Game)
* Forbidden Island (http://www.gamewright.com/gamewright/index.php?section=games&amp;page=game&amp;show=245)

In news:  Both Stronghold Games (http://strongholdgames.com/2011/10/22/stronghold-games-announces-the-merchant-of-venus/) and Fantasy Flight Games (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=188) announce they've acquired the rights to the same game, Merchant of Venus.  Most of the staff at White Wolf suffers layoffs.  And a woman stabs her boyfriend over a game of Monopoly (http://www.thesmokinggun.com/buster/assault/new-mexico-monopoly-stabbing-976532).
We also give a heads up to NutaCon (http://www.nutacon.com.co/) in Medellin, Colombia, which launches us into a discussion on language support for various games, including White Wolf's Spanish and French releases for its back catalog at DriveThruRPG (http://rpg.drivethrustuff.com/index.php?manufacturers_id=1), as well as the fan-provided resources at Board Game Geek (http://boardgamegeek.com/).
We'd like to thank our sponsor this week, the Peculiar Magpie (http://www.thepeculiarmagpie.com):  creatively acquiring items since 1894!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135401/pgoc-191-death/</feedburner:origLink></item><item>
      <title>PGOC 190: Cheating!</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/F84_gxEpDyQ/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135392/pgoc-190-cheating/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135392/pgoc-190-cheating/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 25 Oct 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;Partly inspired by Angus's shenanigans on this week's &lt;a title="Pulp Gamer - The Bob &amp;amp; Angus Show" href="http://www.pulpgamer.com/thebobandangusshow/135390/caught-cheating/"&gt;Bob &amp;amp; Angus Show&lt;/a&gt;, the Pulp Gamer Crew holds a philosophical discussion on the nature of cheating.  What defines cheating?  What motivates it, especially in cooperative games and RPGs?  How do you handle it?  And are there occasions when cheating is perhaps acceptable or even encouraged?  (For example, is it cheating when the GM does it?)  We share our cheating stories, experiences, and ultimate conclusions.&lt;/p&gt;
&lt;p&gt;Along the way, we namedrop a few choice games--the first three of which actually encourage "cheating" in some capacity!&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Diplomacy" href="http://www.wizards.com/default.asp?x=ah/prod/diplomacy"&gt;Diplomacy&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Illuminati: The Game of Conspiracy" href="http://www.sjgames.com/illuminati/"&gt;Illuminati&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Intrigue" href="http://mayfairgames.com/game.php?id=2&amp;amp;stock=ASI5721&amp;amp;name=Intrigue"&gt;Intrigue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Apocalypse World" href="http://apocalypse-world.com/"&gt;Apocalype World&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Rio Grande Games" href="http://www.riograndegames.com/games.html?id=4"&gt;Puerto Rico&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Star Wars Roleplaying Game (Wizards of the Coast) - Wikipedia, the free encylcopedia" href="http://en.wikipedia.org/wiki/Star_Wars_Roleplaying_Game_%28Wizards_of_the_Coast%29"&gt;Star Wars RPG&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Smallville Roleplaying Game" href="http://www.margaretweis.com/mwp-online-store/smallville/33-smallville-roleplaying-game"&gt;Smallville&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In addition, we take a look at the &lt;a title="Welcome to Square Shooters -  A Complete Deck of Cards on Dice!" href="http://www.squareshooters.com/"&gt;Square Shooters&lt;/a&gt; dice game and the new electronic release for &lt;a title="Green Ronin Online Store: A Song of Ice and Fire Roleplaying Tablet Edition" href="http://www.greenronin.com/store/product/grr2705e.html"&gt;A Song of Ice and Fire&lt;/a&gt;.  We also help patron the arts--listener Jeremiah (not ours) points us towards the &lt;a title="Come with us...Into the Dark Wood - Kickstarter" href="http://www.kickstarter.com/projects/698548099/come-with-us-into-the-dark-wood"&gt;Into the Dark Wood kickstarter page&lt;/a&gt;, and Drew plugs his upcoming show at &lt;a title="The Comedy Playhouse" href="http://www.thecomedyplayhouse.com/"&gt;The Comedy Playhouse&lt;/a&gt;.  Finally, we talk about the upcoming changes to the format of Out of Character.&lt;/p&gt;
&lt;p&gt;We'd like to thank our sponsor, &lt;a title="Gamer Adventures" href="http://www.gameradventures.com"&gt;Gamer Adventures&lt;/a&gt;--cruising the Caribbean, Mexico, and Alaska with gamers and their families.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_190.mp3" length="50030483" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,RPGs,cheating</itunes:keywords>
      <itunes:subtitle>Partly inspired by Angus's shenanigans on this week's Bob &amp; Angus Show, the Pulp Gamer Crew holds a philosophical discussion on the nature of cheating.  What defines cheating?  What motivates it, especially in cooperative games and RPGs?</itunes:subtitle>
      <itunes:summary>Partly inspired by Angus's shenanigans on this week's Bob &amp; Angus Show (http://www.pulpgamer.com/thebobandangusshow/135390/caught-cheating/), the Pulp Gamer Crew holds a philosophical discussion on the nature of cheating.  What defines cheating?  What motivates it, especially in cooperative games and RPGs?  How do you handle it?  And are there occasions when cheating is perhaps acceptable or even encouraged?  (For example, is it cheating when the GM does it?)  We share our cheating stories, experiences, and ultimate conclusions.
Along the way, we namedrop a few choice games--the first three of which actually encourage "cheating" in some capacity!

* Diplomacy (http://www.wizards.com/default.asp?x=ah/prod/diplomacy)
* Illuminati (http://www.sjgames.com/illuminati/)
* Intrigue (http://mayfairgames.com/game.php?id=2&amp;stock=ASI5721&amp;name=Intrigue)
* Apocalype World (http://apocalypse-world.com/)
* Puerto Rico (http://www.riograndegames.com/games.html?id=4)
* Star Wars RPG (http://en.wikipedia.org/wiki/Star_Wars_Roleplaying_Game_%28Wizards_of_the_Coast%29)
* Smallville (http://www.margaretweis.com/mwp-online-store/smallville/33-smallville-roleplaying-game)

In addition, we take a look at the Square Shooters (http://www.squareshooters.com/) dice game and the new electronic release for A Song of Ice and Fire (http://www.greenronin.com/store/product/grr2705e.html).  We also help patron the arts--listener Jeremiah (not ours) points us towards the Into the Dark Wood kickstarter page (http://www.kickstarter.com/projects/698548099/come-with-us-into-the-dark-wood), and Drew plugs his upcoming show at The Comedy Playhouse (http://www.thecomedyplayhouse.com/).  Finally, we talk about the upcoming changes to the format of Out of Character.
We'd like to thank our sponsor, Gamer Adventures (http://www.gameradventures.com)--cruising the Caribbean, Mexico, and Alaska with gamers and their families.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135392/pgoc-190-cheating/</feedburner:origLink></item><item>
      <title>PGOC 189: Where Is Your Hall Pass</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/nfEHL8wtfnc/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135388/pgoc-189-where-is-your-hall-pass/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135388/pgoc-189-where-is-your-hall-pass/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 18 Oct 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;Alrighty class, sit down.  Please open your textbooks to page 20, "High School Settings and Roleplaying Games."  Everyone, take notes on the salient points as we respond to listener Christopher's prompt:  How can high school settings be used in games?  How do you mock up the social realities of the environment?  What kind of adventures can be found in the setting?  How has the setting changed since the days of &lt;i&gt;The Breakfast Club&lt;/i&gt;?  Your homework for tonight is the following games:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Weird Times At Charles Fort High PDF" href="http://www.hexgames.com/qags/component/virtuemart/details/12/10/all-products/weird-times-at-charles-fort-high-pdf"&gt;Weird Times at Charles Fort High&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Hope Prep School Freshman Handbook - Melior Via | DriveThruRPG.com" href="http://rpg.drivethrustuff.com/product_info.php?products_id=89495&amp;amp;filters=0_0_0_44292"&gt;Hope Prep&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Catalyst Game Labs &amp;gt;&amp;gt; High School Drama" href="http://www.catalystgamelabs.com/high-school-drama/"&gt;High School Drama&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Smallville Roleplaying Game" href="http://www.margaretweis.com/mwp-online-store/smallville/33-smallville-roleplaying-game"&gt;Smallville&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="John Wick Presents Marketplace: Eldritch High" href="http://johnwickpresents.com/market/products/eldritchhigh.html"&gt;Eldritch High&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Green Ronin Online Store: Hero High (PDF)" href="http://greenronin.com/store/grr2513e/"&gt;Mutants and Masterminds: Hero High&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="ARC3002 Curriculum of Conspiracy (Print + PDF)" href="http://www.arcdream.com/zencart/index.php?main_page=product_info&amp;amp;cPath=6&amp;amp;products_id=17"&gt;Curriculum of Conspiracy for Monsters and Other Childish Things&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Redhurst&lt;/li&gt;
&lt;li&gt;&lt;a title="Wandering Monster High School - 1KM1KT" href="http://www.1km1kt.net/rpg/wandering-monster-high-school"&gt;Wandering Monster High School&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Buffyverse Role Playing Games - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Buffyverse_role-playing_games"&gt;Buffy the Vampire Slayer&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;For extra credit on the test, you can attend some of the following upcoming events: &lt;a title="Internationale Spieltage SPIEL" href="http://www.merz-verlag.com/spiel/e000.php4"&gt;Essen&lt;/a&gt;, &lt;a title="NEONCON | Create. Educate. Celebrate. Geek Life." href="http://www.neoncon.com/"&gt;NeonCon&lt;/a&gt;, &lt;a title="Tucson Comic Con" href="http://www.tucsoncomic-con.com/"&gt;Tucson Comic Con&lt;/a&gt;, &lt;a title="TusCon -  The Best Little Sci-Fi, Fantasy, and Horror Convention in Arizona" href="http://home.earthlink.net/~basfa/t38main.html"&gt;TusCon&lt;/a&gt;, and &lt;a title="Catan.com" href="http://www.catan.com/eventnews/324-international-catan-day-november-15th-2011.html"&gt;International Catan Day&lt;/a&gt;.  We'll also be hearing your book reports on &lt;a title="Haunted: 11 Tales of Ghostly Horror Announcement | Flames Rising Horror Webzine" href="http://www.flamesrising.com/haunted-11-tales-of-ghostly-horror/"&gt;&lt;i&gt;Haunted: 11 Tales of Ghostly Horror&lt;/i&gt;&lt;/a&gt;, which includes a story from Pulp Gamer alumnus Jess Hartley.  And Don, you still need to make up work for missing last week's podcast.&lt;/p&gt;
&lt;p&gt;Also, letters of recommendation are out this week for all of our volunteers, for all their tireless work in making &lt;a title="Pulp Gamer - Welcome" href="http://www.pulpgamer.com/"&gt;Pulp Gamer&lt;/a&gt; and the &lt;a title="Creative Play Project" href="http://www.creativeplayproject.org/"&gt;Creative Play Project&lt;/a&gt; great.&lt;/p&gt;
&lt;p&gt;Class dismissed.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_189.mp3" length="53326928" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,schools,education</itunes:keywords>
      <itunes:subtitle>Alrighty class, sit down.  Please open your textbooks to page 20, "High School Settings and Roleplaying Games."  Everyone, take notes on the salient points as we respond to listener Christopher's prompt:  How can high school settings be used in game...</itunes:subtitle>
      <itunes:summary>Alrighty class, sit down.  Please open your textbooks to page 20, "High School Settings and Roleplaying Games."  Everyone, take notes on the salient points as we respond to listener Christopher's prompt:  How can high school settings be used in games?  How do you mock up the social realities of the environment?  What kind of adventures can be found in the setting?  How has the setting changed since the days of The Breakfast Club?  Your homework for tonight is the following games:

* Weird Times at Charles Fort High (http://www.hexgames.com/qags/component/virtuemart/details/12/10/all-products/weird-times-at-charles-fort-high-pdf)
* Hope Prep (http://rpg.drivethrustuff.com/product_info.php?products_id=89495&amp;filters=0_0_0_44292)
* High School Drama (http://www.catalystgamelabs.com/high-school-drama/)
* Smallville (http://www.margaretweis.com/mwp-online-store/smallville/33-smallville-roleplaying-game)
* Eldritch High (http://johnwickpresents.com/market/products/eldritchhigh.html)
* Mutants and Masterminds: Hero High (http://greenronin.com/store/grr2513e/)
* Curriculum of Conspiracy for Monsters and Other Childish Things (http://www.arcdream.com/zencart/index.php?main_page=product_info&amp;cPath=6&amp;products_id=17)
* Redhurst
* Wandering Monster High School (http://www.1km1kt.net/rpg/wandering-monster-high-school)
* Buffy the Vampire Slayer (http://en.wikipedia.org/wiki/Buffyverse_role-playing_games)

For extra credit on the test, you can attend some of the following upcoming events: Essen (http://www.merz-verlag.com/spiel/e000.php4), NeonCon (http://www.neoncon.com/), Tucson Comic Con (http://www.tucsoncomic-con.com/), TusCon (http://home.earthlink.net/~basfa/t38main.html), and International Catan Day (http://www.catan.com/eventnews/324-international-catan-day-november-15th-2011.html).  We'll also be hearing your book reports on Haunted: 11 Tales of Ghostly Horror, which includes a story from Pulp Gamer alumnus Jess Hartley.  And Don, you still need to make up work for missing last week's podcast.
Also, letters of recommendation are out this week for all of our volunteers, for all their tireless work in making Pulp Gamer (http://www.pulpgamer.com/) and the Creative Play Project (http://www.creativeplayproject.org/) great.
Class dismissed.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135388/pgoc-189-where-is-your-hall-pass/</feedburner:origLink></item><item>
      <title>PGOC 188: Outside Looking In</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/uA_pSxx3IYo/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135384/pgoc-188-outside-looking-in/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135384/pgoc-188-outside-looking-in/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 11 Oct 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;In honor of National Coming Out Day, we discuss the experiences of  marginalized groups in the gaming and geek communities--women, LGBT  gamers, people of color, religious minorities.  What issues still remain  prevalent in our community, and how do we address the problem and reach  out to the excluded?  In addition, we namedrop &lt;a title="Dungeons &amp;amp; Dragons Roleplaying Game - Confessions of a Part-Time Sorceress" href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndnovel/confessions"&gt;Confessions of a Part-Time Sorceress&lt;/a&gt; and address the crucial question: How does a transgendered individual play &lt;a title="The World of Munchkin: Kill the Monsters, Steal the Treasure, Stab Your Buddy" href="http://www.worldofmunchkin.com/"&gt;Munchkin&lt;/a&gt;?&lt;/p&gt;
&lt;p&gt;We also take a quick glance at &lt;a title="Dreadfleet | Games Workshop" href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1350015a&amp;amp;amp;_requestid=4917590"&gt;Dreadfleet&lt;/a&gt;, &lt;a title="Pelgrane Press Ltd &amp;gt;&amp;gt; Blog Archive &amp;gt;&amp;gt; Ashen Stars" href="http://www.pelgranepress.com/?p=2330"&gt;Ashen Stars&lt;/a&gt;, and &lt;a title="Welcome to 0one Games Website" href="http://0onegames.com/catalog/index.php?manufacturers_id=12"&gt;0one Games' Virtual Boxed Sets&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This week's episode is dedicated to the community, and to everyone on the outside looking in.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_188.mp3" length="42811492" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,social justice,LGBT</itunes:keywords>
      <itunes:subtitle>In honor of National Coming Out Day, we discuss the experiences of  marginalized groups in the gaming and geek communities--women, LGBT  gamers, people of color, religious minorities.  What issues still remain  prevalent in our community,</itunes:subtitle>
      <itunes:summary>In honor of National Coming Out Day, we discuss the experiences of  marginalized groups in the gaming and geek communities--women, LGBT  gamers, people of color, religious minorities.  What issues still remain  prevalent in our community, and how do we address the problem and reach  out to the excluded?  In addition, we namedrop Confessions of a Part-Time Sorceress (http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndnovel/confessions) and address the crucial question: How does a transgendered individual play Munchkin (http://www.worldofmunchkin.com/)?
We also take a quick glance at Dreadfleet (http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1350015a&amp;_requestid=4917590), Ashen Stars (http://www.pelgranepress.com/?p=2330), and 0one Games' Virtual Boxed Sets (http://0onegames.com/catalog/index.php?manufacturers_id=12).
This week's episode is dedicated to the community, and to everyone on the outside looking in.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135384/pgoc-188-outside-looking-in/</feedburner:origLink></item><item>
      <title>PGOC 187: Tearing Down the Wall</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/lUoRQktKcTw/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135378/pgoc-187-tearing-down-the-wall/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135378/pgoc-187-tearing-down-the-wall/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 04 Oct 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;This week, we take a look at roleplaying game plot structures, from the one shot wonder to the fifteen year D&amp;amp;D game and everything in between.  How does each type flow?  How do you keep your group interested in the three year campaign, and how do you bring new players in two years on?  And how do you switch your story from one form to another--turning the surprise hit one-shot into an ongoing storyline, for example?  Along the way, we mention:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Dungeons &amp;amp; Dragons Roleplaying Game" href="http://www.wizards.com/dnd"&gt;Dungeons and Dragons&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Zombie Survival Role Playing Game - Outbreak: UNDEAD" href="http://outbreakundead.com/"&gt;Outbreak: UNDEAD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Many Worlds of Pinnacle Entertainment Group" href="http://www.peginc.com/games.html"&gt;Savage Worlds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Fate" href="http://www.evilhat.com/home/fate/"&gt;The FATE System&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="20th Anniversary Edition Vampire the Masquerade" href="http://www.vampirethemasquerade.com/"&gt;Vampire: the Masquerade&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We also take a look at the &lt;a title="20th Anniversary Edition Vampire the Masquerade" href="http://www.vampirethemasquerade.com/"&gt;Vampire: 20th Anniversary Edition&lt;/a&gt;, &lt;a title="Cosmic Patrol" href="http://www.cosmicpatrol.com/"&gt;Cosmic Patrol&lt;/a&gt;, and &lt;a title="Star Fluxx Card Game - Looney Labs" href="http://wunderland.com/LooneyLabs/Fluxx/Star/index.html"&gt;Star Fluxx.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We'd like to thank our sponsor, &lt;a title="The Peculiar Magpie" href="http://www.thepeculiarmagpie.com"&gt;The Peculiar Magpie&lt;/a&gt;--creatively acquiring items since 1894&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_187.mp3" length="40478862" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,plot structure</itunes:keywords>
      <itunes:subtitle>This week, we take a look at roleplaying game plot structures, from the one shot wonder to the fifteen year D&amp;D game and everything in between.  How does each type flow?  How do you keep your group interested in the three year campaign,</itunes:subtitle>
      <itunes:summary>This week, we take a look at roleplaying game plot structures, from the one shot wonder to the fifteen year D&amp;D game and everything in between.  How does each type flow?  How do you keep your group interested in the three year campaign, and how do you bring new players in two years on?  And how do you switch your story from one form to another--turning the surprise hit one-shot into an ongoing storyline, for example?  Along the way, we mention:

* Dungeons and Dragons (http://www.wizards.com/dnd)
* Outbreak: UNDEAD (http://outbreakundead.com/)
* Savage Worlds (http://www.peginc.com/games.html)
* The FATE System (http://www.evilhat.com/home/fate/)
* Vampire: the Masquerade (http://www.vampirethemasquerade.com/)

We also take a look at the Vampire: 20th Anniversary Edition (http://www.vampirethemasquerade.com/), Cosmic Patrol (http://www.cosmicpatrol.com/), and Star Fluxx. (http://wunderland.com/LooneyLabs/Fluxx/Star/index.html)
We'd like to thank our sponsor, The Peculiar Magpie (http://www.thepeculiarmagpie.com)--creatively acquiring items since 1894</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135378/pgoc-187-tearing-down-the-wall/</feedburner:origLink></item><item>
      <title>PGOC 186: Colonization</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/zsbOGSqqvyI/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135372/pgoc-186-colonization/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135372/pgoc-186-colonization/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 27 Sep 2011 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;We come in peace.  Now where do you keep your gold and magic fountains?&lt;/p&gt;
&lt;p&gt;Colonization is a popular theme in board games, and colonial frontiers make fascinating roleplaying settings.  The Pulp Gamer crew ponders the appeal of colony games--from the skill of resource management, to the thrill of braving the undiscovered and untamed, to the satisfaction of building civilization from nothing.  At the same time, however, we devote attention to a theme that often goes uncommented or is pushed aside in many games--the sensitive topic of native populations.  In our discussion, we drop a number of titles, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="The Settlers of Catan - Board Game - Base Game" href="http://www.catan.com/catan-games/boardgame/base-game.html"&gt;The Settlers of Catan&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Candamir - The First Settlers - Catan.com" href="http://www.catan.com/catan-games/adventures/candamir.html"&gt;Candamir: The First Settlers&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Elasund - The First City - Catan.com" href="http://www.catan.com/catan-games/adventures/elasund.html"&gt;Elasund The First City of Catan&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Colonial Gothic: Whose side are you on?" href="http://www.rogue-games.net/Games/Colonial-Gothic/"&gt;Colonial Gothic&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Welcome to Pinnacle's Weird Website" href="http://www.peginc.com/Art/Articles/Space1889/Space1889.html"&gt;Space 1889&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Red Brick LLC * Raising Your Game" href="http://www.redbrick-limited.com/cms/index.php?categoryid=20"&gt;Blue Planet&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Paradigm Concepts News: Witch Hunter Archive" href="http://www.paradigmconcepts.com/witch_hunter/"&gt;Witch Hunter&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Small World | Days of Wonder" href="http://www.daysofwonder.com/smallworld/en/"&gt;Small World&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Rio Grande Games" href="http://www.riograndegames.com/games.html?id=382"&gt;Rio de la Plata&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Dakota&lt;/li&gt;
&lt;li&gt;&lt;a title="Tasty Minstrel Games - Eminent Domain" href="http://playtmg.com/collections/frontpage/products/eminent-domain"&gt;Eminent Domain&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Victoriana 2nd Edition - Cubicle 7 Entertainment Web Store" href="http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB7201"&gt;Victoriana&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="20th Anniversary Edition Vampire the Masquerade" href="http://www.vampirethemasquerade.com/"&gt;Vampire: the Masquerade&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We also take a quick gander at &lt;a title="Spontuneous" href="http://www.spontuneous.com/"&gt;Spontuneous&lt;/a&gt;, and turn a critical eye to &lt;a title="chicagotribune.com" href="http://www.chicagotribune.com/site/newspaper/business/sc-cons-0908-save-monopoly-20110909,0,1242815.story"&gt;this Chicago Tribune article&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This episode is dedicated to the many charitable donors in the gaming community.  Don't forget about &lt;a title="NOTACON: The Charity Gaming Event - Gamers Growing Gamers" href="http://teamcpp.ning.com/"&gt;NOTACON&lt;/a&gt; in Tucson, AZ (benefiting &lt;a title="Creative Play Project" href="http://www.creativeplayproject.org/"&gt;The Creative Play Project&lt;/a&gt;), the &lt;a title="The Gamer's Armory" href="http://www.gamersarmory.com"&gt;24-Hour Board Game Marathon&lt;/a&gt; in Cary, NC (benefiting &lt;a title="Gamers for Cures" href="http://www.gamersforcures.com/"&gt;Gamers for Cures&lt;/a&gt;), and &lt;a title="FlatCon 2011 main page" href="http://www.flatcon.com/default.shtml"&gt;FlatCon&lt;/a&gt; in Bloomington, IL (benefiting the &lt;a title="American Cancer Society" href="http://www.cancer.org/"&gt;American Cancer Society&lt;/a&gt;).&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_186.mp3" length="41044361" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,history,colonization,America,India</itunes:keywords>
      <itunes:subtitle>We come in peace.  Now where do you keep your gold and magic fountains? Colonization is a popular theme in board games, and colonial frontiers make fascinating roleplaying settings.  The Pulp Gamer crew ponders the appeal of colony games--from the s...</itunes:subtitle>
      <itunes:summary>We come in peace.  Now where do you keep your gold and magic fountains?
Colonization is a popular theme in board games, and colonial frontiers make fascinating roleplaying settings.  The Pulp Gamer crew ponders the appeal of colony games--from the skill of resource management, to the thrill of braving the undiscovered and untamed, to the satisfaction of building civilization from nothing.  At the same time, however, we devote attention to a theme that often goes uncommented or is pushed aside in many games--the sensitive topic of native populations.  In our discussion, we drop a number of titles, including:

* The Settlers of Catan (http://www.catan.com/catan-games/boardgame/base-game.html)
* Candamir: The First Settlers (http://www.catan.com/catan-games/adventures/candamir.html)
* Elasund The First City of Catan (http://www.catan.com/catan-games/adventures/elasund.html)
* Colonial Gothic (http://www.rogue-games.net/Games/Colonial-Gothic/)
* Space 1889 (http://www.peginc.com/Art/Articles/Space1889/Space1889.html)
* Blue Planet (http://www.redbrick-limited.com/cms/index.php?categoryid=20)
* Witch Hunter (http://www.paradigmconcepts.com/witch_hunter/)
* Small World (http://www.daysofwonder.com/smallworld/en/)
* Rio de la Plata (http://www.riograndegames.com/games.html?id=382)
* Dakota
* Eminent Domain (http://playtmg.com/collections/frontpage/products/eminent-domain)
* Victoriana (http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB7201)
* Vampire: the Masquerade (http://www.vampirethemasquerade.com/)

We also take a quick gander at Spontuneous (http://www.spontuneous.com/), and turn a critical eye to this Chicago Tribune article (http://www.chicagotribune.com/site/newspaper/business/sc-cons-0908-save-monopoly-20110909,0,1242815.story).
This episode is dedicated to the many charitable donors in the gaming community.  Don't forget about NOTACON (http://teamcpp.ning.com/) in Tucson, AZ (benefiting The Creative Play Project (http://www.creativeplayproject.org/)), the 24-Hour Board Game Marathon (http://www.gamersarmory.com) in Cary, NC (benefiting Gamers for Cures (http://www.gamersforcures.com/)), and FlatCon (http://www.flatcon.com/default.shtml) in Bloomington, IL (benefiting the American Cancer Society (http://www.cancer.org/)).</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135372/pgoc-186-colonization/</feedburner:origLink></item><item>
      <title>PGOC 185: Cold War</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/psKWgIPj-TA/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135365/pgoc-185-cold-war/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135365/pgoc-185-cold-war/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 20 Sep 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;We can't let there be a podcast gap!  Spurred on by some 80's nostalgia, this week Pulp Gamer discusses games set in the Cold War era.  We recommend a few of our favorites and how they've transitioned into the post-Soviet world.    We also discuss the tone of the era--both the seriousness of the looming nuclear threat and the absurdity of superspies and Strangelove--and how to bring it to life in your games.  Along the way, we mention:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Adamant Entertainment &amp;gt;&amp;gt; Blog Archive &amp;gt;&amp;gt; BUCKAROO BANZAI IS BACK!" href="http://www.adamantentertainment.com/2011/07/18/buckaroo-banzai-is-back/"&gt;Buckaroo Banzai&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Paranoia" href="http://www.mongoosepublishing.com/rpgs/paranoia.html"&gt;Paranoia&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Twilight 2000 - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Twilight_2000"&gt;Twilight 2000&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="GMT Games - Twilight Struggle Deluxe Edition" href="http://www.gmtgames.com/p-284-twilight-struggle-deluxe-edition.aspx"&gt;Twilight Struggle&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Living World Games" href="http://www.livingworldsgames.com/index-2%20-%201955.html"&gt;1955: The War of Espionage&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Spycraft 2.0 Catalog | Crafty Games" href="http://www.crafty-games.com/product_catalog/spycraft20"&gt;Spycraft&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Fantasy Flight Games [Cold War: CIA vs. KGB]" href="http://fantasyflightgames.com/edge_minisite.asp?eidm=56"&gt;Cold War: CIA vs KGB&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Wargames 1: Superhuman Threats of the Cold War" href="http://www.rpgobjects.com/index.php?c=product&amp;amp;p_id=465"&gt;Wargames: Superhuman Threats of the Cold War&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Hot War" href="http://www.contestedground.co.uk/hotmain.html"&gt;Hot War&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Cold City" href="http://www.contestedground.co.uk/coldprev.html"&gt;Cold City&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Nuclear War" href="http://www.flyingbuffalo.com/nucwar.htm"&gt;Nuclear War&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="GURPS Technomancer: Funny New Guys" href="http://www.sjgames.com/gurps/books/funnynewguys/"&gt;GURPS Technomancers: Funny New Guys&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Target" href="http://closetnerdgames.wordpress.com/our-games/the-target/"&gt;The Target&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We also field some feedback from our listeners.  Listener Steve offers some advice for the pirate-ship problem from &lt;a title="Pulp Gamer - Pulp Gamer Out of Character - PGOC 184: Let's Vary Gaming With a Little Piracy" href="http://www.pulpgamer.com/outofcharacter/135357/pgoc-184-lets-vary-gaming-with-a-little-piracy/"&gt;last episode&lt;/a&gt;.  Foolster proposes a solution to Stupid Fantasy Name syndrome.  Eric asks about game modification and house rules.  And Don G takes us up on our accent challenge.&lt;/p&gt;
&lt;p&gt;We also discuss Luke Crane's acquisition of the Dark Crystal license, and toss out another reminder for &lt;a title="AZ Browncoats" href="http://azbrowncoats.org/CSTS"&gt;Can't Stop the Serenity&lt;/a&gt; and &lt;a title="NOTACON: The Charity Gaming Event - Gamers Growing Gamers" href="http://teamcpp.ning.com/"&gt;NOTACON&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We sponsor ourselves this week:  &lt;a title="Pulp Gamer - Products" href="http://www.pulpgamer.com/products/"&gt;Accent Your Character&lt;/a&gt;--dialect training for roleplayers and other casual pretenders!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_185.mp3" length="44299171" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,cold war,history,Soviet Union</itunes:keywords>
      <itunes:subtitle>We can't let there be a podcast gap!  Spurred on by some 80's nostalgia, this week Pulp Gamer discusses games set in the Cold War era.  We recommend a few of our favorites and how they've transitioned into the post-Soviet world.</itunes:subtitle>
      <itunes:summary>We can't let there be a podcast gap!  Spurred on by some 80's nostalgia, this week Pulp Gamer discusses games set in the Cold War era.  We recommend a few of our favorites and how they've transitioned into the post-Soviet world.    We also discuss the tone of the era--both the seriousness of the looming nuclear threat and the absurdity of superspies and Strangelove--and how to bring it to life in your games.  Along the way, we mention:

* Buckaroo Banzai (http://www.adamantentertainment.com/2011/07/18/buckaroo-banzai-is-back/)
* Paranoia (http://www.mongoosepublishing.com/rpgs/paranoia.html)
* Twilight 2000 (http://en.wikipedia.org/wiki/Twilight_2000)
* Twilight Struggle (http://www.gmtgames.com/p-284-twilight-struggle-deluxe-edition.aspx)
* 1955: The War of Espionage (http://www.livingworldsgames.com/index-2%20-%201955.html)
* Spycraft (http://www.crafty-games.com/product_catalog/spycraft20)
* Cold War: CIA vs KGB (http://fantasyflightgames.com/edge_minisite.asp?eidm=56)
* Wargames: Superhuman Threats of the Cold War (http://www.rpgobjects.com/index.php?c=product&amp;p_id=465)
* Hot War (http://www.contestedground.co.uk/hotmain.html)
* Cold City (http://www.contestedground.co.uk/coldprev.html)
* Nuclear War (http://www.flyingbuffalo.com/nucwar.htm)
* GURPS Technomancers: Funny New Guys (http://www.sjgames.com/gurps/books/funnynewguys/)
* The Target (http://closetnerdgames.wordpress.com/our-games/the-target/)

We also field some feedback from our listeners.  Listener Steve offers some advice for the pirate-ship problem from last episode (http://www.pulpgamer.com/outofcharacter/135357/pgoc-184-lets-vary-gaming-with-a-little-piracy/).  Foolster proposes a solution to Stupid Fantasy Name syndrome.  Eric asks about game modification and house rules.  And Don G takes us up on our accent challenge.
We also discuss Luke Crane's acquisition of the Dark Crystal license, and toss out another reminder for Can't Stop the Serenity (http://azbrowncoats.org/CSTS) and NOTACON (http://teamcpp.ning.com/).
We sponsor ourselves this week:  Accent Your Character (http://www.pulpgamer.com/products/)--dialect training for roleplayers and other casual pretenders!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135365/pgoc-185-cold-war/</feedburner:origLink></item><item>
      <title>PGOC 184: Let's Vary Gaming With a Little Piracy</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/9cIzPl6Z9MU/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135357/pgoc-184-lets-vary-gaming-with-a-little-piracy/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135357/pgoc-184-lets-vary-gaming-with-a-little-piracy/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 13 Sep 2011 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Ahoy, Matey!  Talk Like a Pirate Day be comin' into port this week, and ye don't want your gaming crew caught without shot and powder.  Good thing for you, Cap'n Pulp Gamer be feelin' generous today, and be sharin' a couple pirate-themed games from the chest.  The crew be diggin their hands in deep, and comin up with some gems from the high seas and the frontier stars, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Seventh Sea home" href="http://www.swashbucklingadv.com/"&gt;7th Sea&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Merchants and Marauders" href="http://www.zmangames.com/boardgames/merchants_and_marauders.htm"&gt;Merchants and Marauders&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Many Worlds of Pinnacle Entertainment Group" href="http://peginc.com/games.html"&gt;50 Fathoms&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Adamant Entertainment" href="http://adamant.rpgnow.com/index.php?cPath=272_4002"&gt;Buccaneers and Bokor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Freebooter Miniatures" href="http://www.freebooterminiatures.de/en"&gt;Freebooter's Fate&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Galileo Games" href="http://galileogames.com/bulldogs-fate/"&gt;Bulldogs!&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Fantasy Flight Games [Rogue Trader]" href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=78"&gt;Rogue Trader&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Star Fleet Battles" href="http://www.starfleetgames.com/starfleetbattles.shtml"&gt;Star Fleet Battles&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We also be takin' a gander at &lt;a title="Homepage | Eclipse Phase" href="http://eclipsephase.com/"&gt;Eclipse Phase: Panopticon&lt;/a&gt;, Don shanghais himself some airtime to talk about &lt;a title="Scott Nicholson - Library science, data mining" href="http://scottnicholson.com/"&gt;Scott Nicholson's&lt;/a&gt; &lt;i&gt;Everybody Plays at the Library&lt;/i&gt;, and Jason invites you all aboard his multimedia &lt;a title="Smallville" href="http://www.margaretweis.com/mwp-online-store/smallville"&gt;Smallville&lt;/a&gt; game--&lt;a title="Uncanny" href="http://uncannyvillerpg.tumblr.com/"&gt;the Tumbler page be here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We be awful grateful to our sponsors, &lt;a title="Gamer Adventures" href="http://www.gameradventures.com"&gt;Gamer Adventures&lt;/a&gt;--cruising the Caribbean, Mexico, and Panama with gamers and their families!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_184.mp3" length="36338559" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,pirates</itunes:keywords>
      <itunes:subtitle>Ahoy, Matey!  Talk Like a Pirate Day be comin' into port this week, and ye don't want your gaming crew caught without shot and powder.  Good thing for you, Cap'n Pulp Gamer be feelin' generous today, and be sharin' a couple pirate-themed games from t...</itunes:subtitle>
      <itunes:summary>Ahoy, Matey!  Talk Like a Pirate Day be comin' into port this week, and ye don't want your gaming crew caught without shot and powder.  Good thing for you, Cap'n Pulp Gamer be feelin' generous today, and be sharin' a couple pirate-themed games from the chest.  The crew be diggin their hands in deep, and comin up with some gems from the high seas and the frontier stars, including:

* 7th Sea (http://www.swashbucklingadv.com/)
* Merchants and Marauders (http://www.zmangames.com/boardgames/merchants_and_marauders.htm)
* 50 Fathoms (http://peginc.com/games.html)
* Buccaneers and Bokor (http://adamant.rpgnow.com/index.php?cPath=272_4002)
* Freebooter's Fate (http://www.freebooterminiatures.de/en)
* Bulldogs! (http://galileogames.com/bulldogs-fate/)
* Rogue Trader (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=78)
* Star Fleet Battles (http://www.starfleetgames.com/starfleetbattles.shtml)

We also be takin' a gander at Eclipse Phase: Panopticon (http://eclipsephase.com/), Don shanghais himself some airtime to talk about Scott Nicholson's (http://scottnicholson.com/) Everybody Plays at the Library, and Jason invites you all aboard his multimedia Smallville (http://www.margaretweis.com/mwp-online-store/smallville) game--the Tumbler page be here (http://uncannyvillerpg.tumblr.com/).
We be awful grateful to our sponsors, Gamer Adventures (http://www.gameradventures.com)--cruising the Caribbean, Mexico, and Panama with gamers and their families!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135357/pgoc-184-lets-vary-gaming-with-a-little-piracy/</feedburner:origLink></item><item>
      <title>PGOC 183: Ain't No Party Like a Labor Party</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/QCyZ2GLs8ZE/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135348/pgoc-183-aint-no-party-like-a-labor-party/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135348/pgoc-183-aint-no-party-like-a-labor-party/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 06 Sep 2011 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Labor Day is over, and it's back to the salt mines for you.  But despair not, because now you can work like a dog in your games, too!  This week, we look at labor and employment themes in games.  Along the way, we talk about:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.zmangames.com/boardgames/agricola.htm" title="Agricola"&gt;Agricola&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Pit_%28game%29" title="Pit (game) - Wikipedia, the Free Encyclopedia"&gt;Pit&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://glowflygames.com/pageGames" title="Glowfly Games"&gt;Hecho&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://mayfairgames.com/game.php?id=86&amp;amp;stock=MFG4103&amp;amp;name=Pillars+of+the+Earth" title="Pillars of the Earth"&gt;Pillars of the Earth&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.zipwhaa.com/" title="Zipwhaa Inc."&gt;Management Material&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.sjgames.com/givemethebrain/" title="Give Me the Brain"&gt;Give Me the Brain&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://ninjaburger.com/about/new.shtml" title="Ninja Burger"&gt;Ninja Burger&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.mongoosepublishing.com/rpgs/paranoia.html" title="Paranoia"&gt;Paranoia&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.farmgame.com/" title="The Weekend Farmer"&gt;The Farming Game&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://closetnerdgames.wordpress.com/our-games/globalization/" title="Globalization"&gt;Globalization&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Scotland_Yard_%28board_game%29" title="Scotland Yard - Wikipedia, the free encyclopedia"&gt;Scotland Yard&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/221B_Baker_Street_%28board_game%29" title="221B Baker Street (board game) - Wikipedia, the free encyclopedia"&gt;221B Baker Street&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;/ul&gt;
&lt;p&gt;In charity news, we hear from listener Dan and his organization, &lt;a href="http://www.gamersforcures.com/" title="Gamers for Cures"&gt;Gamers for Cures&lt;/a&gt;, about the 24-hour game day at &lt;a href="http://www.gamersarmory.com" title="The Gamer's Armory"&gt;Gamer's Armory&lt;/a&gt; in Cary, NC on November 12th.  For our listeners who can't attend but want to show their support, you can donate here at &lt;a href="http://www.turnersyndrome.org/" title="Turner's Syndrome Society of the United States"&gt;TurnerSyndrome.org&lt;/a&gt;.  Meanwhile, Pulp Gamer is hosting the gaming room at &lt;a href="http://azbrowncoats.org/CSTS" title="AZ Browncoats"&gt;Cant Stop the Serenity&lt;/a&gt; in Tucson, AZ.  Likewise, we announce Not-A-Con, a game day to benefit &lt;a href="http://www.creativeplayproject.org/" title="Creative Play Project"&gt;The Creative Play Project&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We also talk about &lt;a href="http://www.vsca.ca/Hollowpoint/" title="Hollowpoint"&gt;Hollowpoint&lt;/a&gt;, Risk Legacy, &lt;a href="http://danielsolisblog.blogspot.com/2007/08/do-pilgrims-of-flying-temple.html" title="Daniel Solis: Do: Pilgrims of the Flying Temple"&gt;Do: Pilgrims of the Flying Temple&lt;/a&gt;, and &lt;a href="http://czechgames.com/en/space-alert" title="Space Alert - Czech Games Edition | Boardgame Publisher"&gt;Space Alert&lt;/a&gt;.  We field a couple questions for listener Eric.  And we bring a little gaming multimedia to the table, as we take a listen to a bit of &lt;a target="_blank" title="Midnight Syndicate" href="http://www.midnightsyndicate.com/"&gt;Midnight Syndicate&lt;/a&gt; (Don's current favorite source for table music) and discuss the upcoming horror film &lt;a target="_blank" title="The Dead Matter" href="http://www.thedeadmatter.com/"&gt;The Dead Matter&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We'd like to thank this week's sponsor, &lt;a href="http://www.thepeculiarmagpie.com" title="The Peculiar Magpie"&gt;The Peculiar Magpie&lt;/a&gt;--creatively acquiring items since 1894.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_183.mp3" length="42149607" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,work,jobs</itunes:keywords>
      <itunes:subtitle>Labor Day is over, and it's back to the salt mines for you.  But despair not, because now you can work like a dog in your games, too!  This week, we look at labor and employment themes in games.  Along the way, we talk about: - Agricola Pit Hecho </itunes:subtitle>
      <itunes:summary>Labor Day is over, and it's back to the salt mines for you.  But despair not, because now you can work like a dog in your games, too!  This week, we look at labor and employment themes in games.  Along the way, we talk about:

* Agricola (http://www.zmangames.com/boardgames/agricola.htm)
* Pit (http://en.wikipedia.org/wiki/Pit_%28game%29)
* Hecho (http://glowflygames.com/pageGames)
* Pillars of the Earth (http://mayfairgames.com/game.php?id=86&amp;stock=MFG4103&amp;name=Pillars+of+the+Earth)
* Management Material (http://www.zipwhaa.com/)
* Give Me the Brain (http://www.sjgames.com/givemethebrain/)
* Ninja Burger (http://ninjaburger.com/about/new.shtml)
* Paranoia (http://www.mongoosepublishing.com/rpgs/paranoia.html)
* The Farming Game (http://www.farmgame.com/)
* Globalization (http://closetnerdgames.wordpress.com/our-games/globalization/)
* Scotland Yard (http://en.wikipedia.org/wiki/Scotland_Yard_%28board_game%29)
* 221B Baker Street (http://en.wikipedia.org/wiki/221B_Baker_Street_%28board_game%29)



In charity news, we hear from listener Dan and his organization, Gamers for Cures (http://www.gamersforcures.com/), about the 24-hour game day at Gamer's Armory (http://www.gamersarmory.com) in Cary, NC on November 12th.  For our listeners who can't attend but want to show their support, you can donate here at TurnerSyndrome.org (http://www.turnersyndrome.org/).  Meanwhile, Pulp Gamer is hosting the gaming room at Cant Stop the Serenity (http://azbrowncoats.org/CSTS) in Tucson, AZ.  Likewise, we announce Not-A-Con, a game day to benefit The Creative Play Project (http://www.creativeplayproject.org/).
We also talk about Hollowpoint (http://www.vsca.ca/Hollowpoint/), Risk Legacy, Do: Pilgrims of the Flying Temple (http://danielsolisblog.blogspot.com/2007/08/do-pilgrims-of-flying-temple.html), and Space Alert (http://czechgames.com/en/space-alert).  We field a couple questions for listener Eric.  And we bring a little gaming multimedia to the table, as we take a listen to a bit of Midnight Syndicate (http://www.midnightsyndicate.com/) (Don's current favorite source for table music) and discuss the upcoming horror film The Dead Matter (http://www.thedeadmatter.com/).
We'd like to thank this week's sponsor, The Peculiar Magpie (http://www.thepeculiarmagpie.com)--creatively acquiring items since 1894.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135348/pgoc-183-aint-no-party-like-a-labor-party/</feedburner:origLink></item><item>
      <title>PGOC 182: Thunderstorms!</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/5Mzifx-yuRI/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135340/pgoc-182-thunderstorms/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135340/pgoc-182-thunderstorms/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 23 Aug 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;Our recording this week was cut short due to thunderstorms and flooding in the Tucson area, and several of our correspondents weren't able to brave the maelstrom, so this week's episode is a short one.  We'll be going on hiatus until our next recording session, but we'll be back with our full length show in two weeks!&lt;/p&gt;
&lt;p&gt;We focus on some great charities this week, including some updates on the efforts of the &lt;a title="Creative Play Project" href="http://www.creativeplayproject.org/"&gt;Creative Play Project&lt;/a&gt;!  We also talk about &lt;a title="Play Games, Heal Kids | Extra Life - Donor Drive" href="http://www.extra-life.org/index.cfm?"&gt;Extra Life 2011&lt;/a&gt;, the &lt;a title="Jack Vasel Memorial Fund | BoardGameGeek" href="http://www.boardgamegeek.com/thread/681534/jack-vasel-memorial-fund"&gt;Jack Vasel Fund&lt;/a&gt;, and &lt;a title="AZ Browncoats" href="http://azbrowncoats.org/CSTS"&gt;Can't Stop the Serenity&lt;/a&gt;.  (A correction, though:  The fan-driven &lt;a title="The History: Help Nathan Buy Firefly" href="http://www.unstoppablesignals.com/hnbf#"&gt;Help Nathan Buy Firefly&lt;/a&gt; drive is no longer running as of this episode's publication.)&lt;/p&gt;
&lt;p&gt;In addition, we take a look at Vampire Werewolf Fairies (the expansion to Ninja Pirate Zombies), as well as Martian Dice.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_182.mp3" length="14745601" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,charity</itunes:keywords>
      <itunes:subtitle>Our recording this week was cut short due to thunderstorms and flooding in the Tucson area, and several of our correspondents weren't able to brave the maelstrom, so this week's episode is a short one.  We'll be going on hiatus until our next recordin...</itunes:subtitle>
      <itunes:summary>Our recording this week was cut short due to thunderstorms and flooding in the Tucson area, and several of our correspondents weren't able to brave the maelstrom, so this week's episode is a short one.  We'll be going on hiatus until our next recording session, but we'll be back with our full length show in two weeks!
We focus on some great charities this week, including some updates on the efforts of the Creative Play Project (http://www.creativeplayproject.org/)!  We also talk about Extra Life 2011 (http://www.extra-life.org/index.cfm?), the Jack Vasel Fund (http://www.boardgamegeek.com/thread/681534/jack-vasel-memorial-fund), and Can't Stop the Serenity (http://azbrowncoats.org/CSTS).  (A correction, though:  The fan-driven Help Nathan Buy Firefly (http://www.unstoppablesignals.com/hnbf#) drive is no longer running as of this episode's publication.)
In addition, we take a look at Vampire Werewolf Fairies (the expansion to Ninja Pirate Zombies), as well as Martian Dice.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135340/pgoc-182-thunderstorms/</feedburner:origLink></item><item>
      <title>PGOC 181: Are We There Yet?</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/3b9HOO2Jk7c/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135320/pgoc-181-are-we-there-yet/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135320/pgoc-181-are-we-there-yet/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 16 Aug 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;One of the quintessential thrills of roleplaying games lies in exploration.  You put some graph paper in your hands and some unfamiliar world beneath your feet, and you trace a line with your boots and your deeds until you circumscribe a world.&lt;/p&gt;
&lt;p&gt;In this week's episode, the Pulp Gamer crew talks about setting, maps, and geography and how they can bring a roleplaying game to life.  Along the way, we drop a few names, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Nuclear Sunset: The Southwest" href="http://www.rpgobjects.com/index.php?c=product&amp;amp;p_id=518"&gt;Nuclear Sunset: The Southwest&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;The Waterdeep setting for &lt;a title="Dungeons &amp;amp; Dragons Roleplaying Game" href="http://www.wizards.com/DnD/"&gt;Dungeons &amp;amp; Dragons&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Tough Guide to Fantasyland - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/The_Tough_Guide_To_Fantasyland"&gt;&lt;i&gt;The Tough Guide to Fantasyland&lt;/i&gt;&lt;/a&gt; by Diana Wynne Jones&lt;/li&gt;
&lt;li&gt;The Sandstorm and Frostbite supplements for D&amp;amp;D 3.5&lt;/li&gt;
&lt;li&gt;&lt;a title="ProFantasy Software" href="http://www.profantasy.com/"&gt;ProFantasy&lt;/a&gt;'s various mapmaking tools&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In news, everything old is new again!  New editions are out for several great games, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Chaosium.com" href="http://www.chaosium.com/"&gt;Call of Cthulhu: 30th Anniversary Edition&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Fantasy Flight Games [A Game of Thrones: The Board Game Second Edition]" href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=172&amp;amp;enmi=A%20Game%20of%20Thrones:%20The%20Board%20Game%20Second%20Edition"&gt;A Game of Thrones 2nd Edition&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Smirk and Dagger Games" href="http://www.smirkanddagger.com/candyman.htm"&gt;Run for Your Life, Candyman&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Ikusa" href="http://www.wizards.com/default.asp?x=ah/prod/ikusa"&gt;Ikusa&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We also take a look at &lt;a title="Melior Via" href="http://www.meliorvia.com/"&gt;Hope Prep&lt;/a&gt;, &lt;a title="White Wolf Publishing" href="http://www.white-wolf.com/new-world-of-darkness/news/into-the-void-now-available"&gt;Into the Void&lt;/a&gt;, and &lt;a title="In Flames - Cubicle 7 Entertainment Web Store" href="http://shop.cubicle7store.com/In-Flames-RPG"&gt;In Flames&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Pulp Gamer sponsors itself this week with &lt;a title="Pulp Gamer - Products" href="http://www.pulpgamer.com/products/"&gt;Accent Your Character&lt;/a&gt;--dialect training for roleplayers and other casual pretenders!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_181.mp3" length="51165243" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,campaign settings,mapmaking,geography</itunes:keywords>
      <itunes:subtitle>One of the quintessential thrills of roleplaying games lies in exploration.  You put some graph paper in your hands and some unfamiliar world beneath your feet, and you trace a line with your boots and your deeds until you circumscribe a world. </itunes:subtitle>
      <itunes:summary>One of the quintessential thrills of roleplaying games lies in exploration.  You put some graph paper in your hands and some unfamiliar world beneath your feet, and you trace a line with your boots and your deeds until you circumscribe a world.
In this week's episode, the Pulp Gamer crew talks about setting, maps, and geography and how they can bring a roleplaying game to life.  Along the way, we drop a few names, including:

* Nuclear Sunset: The Southwest (http://www.rpgobjects.com/index.php?c=product&amp;p_id=518)
* The Waterdeep setting for Dungeons &amp; Dragons (http://www.wizards.com/DnD/)
* The Tough Guide to Fantasyland by Diana Wynne Jones
* The Sandstorm and Frostbite supplements for D&amp;D 3.5
* ProFantasy (http://www.profantasy.com/)'s various mapmaking tools

In news, everything old is new again!  New editions are out for several great games, including:

* Call of Cthulhu: 30th Anniversary Edition (http://www.chaosium.com/)
* A Game of Thrones 2nd Edition (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=172&amp;enmi=A%20Game%20of%20Thrones:%20The%20Board%20Game%20Second%20Edition)
* Run for Your Life, Candyman (http://www.smirkanddagger.com/candyman.htm)
* Ikusa (http://www.wizards.com/default.asp?x=ah/prod/ikusa)

We also take a look at Hope Prep (http://www.meliorvia.com/), Into the Void (http://www.white-wolf.com/new-world-of-darkness/news/into-the-void-now-available), and In Flames (http://shop.cubicle7store.com/In-Flames-RPG).
Pulp Gamer sponsors itself this week with Accent Your Character (http://www.pulpgamer.com/products/)--dialect training for roleplayers and other casual pretenders!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135320/pgoc-181-are-we-there-yet/</feedburner:origLink></item><item>
      <title>PGOC 180: Gen Con 2011</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/BBjk7vhMjs4/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135313/pgoc-180-gen-con-2011/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135313/pgoc-180-gen-con-2011/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 09 Aug 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;This week, Pulp Gamer reports straight from the field at Gen Con  2011!  We're joined by Mike Selinker from &lt;a title="Lone Shark Games Dot Com" href="http://www.lonesharkgames.com/"&gt;Lone Shark Games&lt;/a&gt;, James Ernst  from &lt;a title="Cheapass Games Home | Cheapass Games" href="http://www.cheapass.com/"&gt;Cheapass Games&lt;/a&gt;, Marcelo Figueroa from &lt;a title="WarPath Games" href="http://www.warpathgames.com/wholesale/warpath.php"&gt;WarPath Games&lt;/a&gt;, Alex  Yeager from &lt;a title="Mayfair Games" href="http://mayfairgames.com/"&gt;Mayfair Games&lt;/a&gt;, and Steve Jackson from &lt;a title="Steve Jackson Games" href="http://www.sjgames.com/"&gt;Steve Jackson Games&lt;/a&gt;. as well as Pulp Gamer alumnus Jeremiah Lynch  and listener Jeff Ide!&lt;/p&gt;
&lt;p&gt;Our motley crew gives their impressions of the  show and the shiny new games on display.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Impact! Miniatures" href="http://www.impactminiatures.com/"&gt;Impact! Miniatures&lt;/a&gt;' &lt;a title="Impact! Miniatures" href="http://www.impactminiatures.com/index.php?option=elfother_profile&amp;amp;id=EO_ABOO"&gt;Band of Orcs&lt;/a&gt; figures&lt;/li&gt;
&lt;li&gt;&lt;a title="Remnants RPG" href="http://www.remnantsrpg.com/"&gt;Remnants&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Mistborn | Crafty Games" href="http://www.crafty-games.com/category/line/mistborn"&gt;Mistborn&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Bully Pulpit Games" href="http://www.bullypulpitgames.com/"&gt;Fiasco&lt;/a&gt;, winner of the &lt;a title="The Diana Jones Award for Excellence in Gaming" href="http://www.dianajonesaward.org/"&gt;Diana Jones Award&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Stomple!" href="http://www.stomple.com/"&gt;Stomple!&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Quarriors! : Wizkids/NECA, Inc" href="http://wizkidsgames.com/quarriors/"&gt;Quarriors!&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Lords of Vegas" href="http://mayfairgames.com/game.php?id=341&amp;amp;stock=MFG4120&amp;amp;name=Lords+of+Vegas"&gt;Lords of Vegas&lt;/a&gt; and its upcoming expansion&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In charity news, we talk some more about the &lt;a title="Creative Play Project" href="http://www.creativeplayproject.org/"&gt;Creative Play Project&lt;/a&gt; as well as the &lt;a title="Cardhalla- Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Cardhalla"&gt;Cardhalla &lt;/a&gt;event for &lt;a title="Schools on Wheels" href="http://www.schoolonwheels.org/"&gt;Schools on Wheels&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We also discuss the upcoming &lt;a title="Kobold Quartery" href="http://www.koboldquarterly.com/kqstore/"&gt;Kobold&lt;/a&gt; Guide to Board Game Design, and the upcoming &lt;a title="PAX Prime" href="http://prime.paxsite.com/"&gt;PAX&lt;/a&gt; seminar "Ten Reasons We Don't Want to See Your Game (And a Few Reasons That We Do).  And for those who missed our Origins episode, Mike Selinker's song can be found &lt;a title="An Ode to Johnny K - Youtube" href="http://www.youtube.com/watch?v=GH0GsSPGPnA"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We'd like to thank our sponsors this week, &lt;a title="Gamer Adventures" href="http://www.gameradventures.com"&gt;Gamer Adventures&lt;/a&gt;--cruising the Caribbean, Mexico, and Alaska with gamers and their families!  And we'd also like to thank &lt;a title="GameSalute.com" href="http://www.gamesalute.com/"&gt;GameSalute.com&lt;/a&gt; for all their help with the podcast this week.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;(Editor's Note:  There were some technical issues with the microphones early on  during the recording of this podcast.  Please forgive the occasional  jumps in audio quality.)&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_180.mp3" length="45537422" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,convention,gen con</itunes:keywords>
      <itunes:subtitle>This week, Pulp Gamer reports straight from the field at Gen Con  2011!  We're joined by Mike Selinker from Lone Shark Games, James Ernst  from Cheapass Games, Marcelo Figueroa from WarPath Games, Alex  Yeager from Mayfair Games,</itunes:subtitle>
      <itunes:summary>This week, Pulp Gamer reports straight from the field at Gen Con  2011!  We're joined by Mike Selinker from Lone Shark Games (http://www.lonesharkgames.com/), James Ernst  from Cheapass Games (http://www.cheapass.com/), Marcelo Figueroa from WarPath Games (http://www.warpathgames.com/wholesale/warpath.php), Alex  Yeager from Mayfair Games (http://mayfairgames.com/), and Steve Jackson from Steve Jackson Games (http://www.sjgames.com/). as well as Pulp Gamer alumnus Jeremiah Lynch  and listener Jeff Ide!
Our motley crew gives their impressions of the  show and the shiny new games on display.

* Impact! Miniatures (http://www.impactminiatures.com/)' Band of Orcs (http://www.impactminiatures.com/index.php?option=elfother_profile&amp;id=EO_ABOO) figures
* Remnants (http://www.remnantsrpg.com/)
* Mistborn (http://www.crafty-games.com/category/line/mistborn)
* Fiasco (http://www.bullypulpitgames.com/), winner of the Diana Jones Award (http://www.dianajonesaward.org/)
* Stomple! (http://www.stomple.com/)
* Quarriors! (http://wizkidsgames.com/quarriors/)
* Lords of Vegas (http://mayfairgames.com/game.php?id=341&amp;stock=MFG4120&amp;name=Lords+of+Vegas) and its upcoming expansion

In charity news, we talk some more about the Creative Play Project (http://www.creativeplayproject.org/) as well as the Cardhalla  (http://en.wikipedia.org/wiki/Cardhalla)event for Schools on Wheels (http://www.schoolonwheels.org/).
We also discuss the upcoming Kobold (http://www.koboldquarterly.com/kqstore/) Guide to Board Game Design, and the upcoming PAX (http://prime.paxsite.com/) seminar "Ten Reasons We Don't Want to See Your Game (And a Few Reasons That We Do).  And for those who missed our Origins episode, Mike Selinker's song can be found here (http://www.youtube.com/watch?v=GH0GsSPGPnA).
We'd like to thank our sponsors this week, Gamer Adventures (http://www.gameradventures.com)--cruising the Caribbean, Mexico, and Alaska with gamers and their families!  And we'd also like to thank GameSalute.com (http://www.gamesalute.com/) for all their help with the podcast this week.
 
(Editor's Note:  There were some technical issues with the microphones early on  during the recording of this podcast.  Please forgive the occasional  jumps in audio quality.)</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135313/pgoc-180-gen-con-2011/</feedburner:origLink></item><item>
      <title>PGOC 179: Gamer Burnout</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/A4v54ZZyxSE/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135302/pgoc-179-gamer-burnout/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135302/pgoc-179-gamer-burnout/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 02 Aug 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;Our topic this week is prompted by (read: stolen wholesale from) our friends &lt;a title="Pulp Gamer - Game On! with Cody and John" href="http://www.pulpgamer.com/gameon/135292/episode-68-burnout/"&gt;Game On! with Cody and John&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Burnout.  It strikes everyone in the hobby sooner or later, the feeling that the hobby has become a chore.  The weekly session becomes an appointment as dreaded as a doctor's visit, you're getting sick of your friends, and you just can't give anymore to the game. The Pulp Gamer discusses their own experiences with burnout, its causes and ways to hopefully prevent or cure it.  Along the way, we drop a couple names, including &lt;a title="Space Alert - The New Frontier &amp;lt;&amp;lt; Czech Games Edition | Boardgame Publisher" href="http://czechgames.com/en/space-alert-the-new-frontier/"&gt;Space Alert&lt;/a&gt;, &lt;a title="Gamewright: Forbidden Island" href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=game&amp;amp;show=245"&gt;Forbidden Island&lt;/a&gt;, and &lt;a title="Fantasy Flight Games [Lord of the Rings: the Board Game]" href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=58&amp;amp;enmi=Lord%20of%20the%20Rings:%20The%20Board%20Game"&gt;Lord of the Rings&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We also have a few announcements this week:&lt;/p&gt;
&lt;p&gt;First, Pulp Gamer is also proud to announce the &lt;a title="Creative Play Project" href="http://www.creativeplayproject.org/"&gt;Creative Play Project&lt;/a&gt;, a charity dedicated to putting board games in youth programs and after-school organizations.  Chairman Don Dehm says a few words about the CPP's purpose, and how you can help.&lt;/p&gt;
&lt;p&gt;In addition, Pulp Gamer will be running the game room at the &lt;a title="AZ Browncoats" href="http://azbrowncoats.org/CSTS"&gt;Arizona Browncoats' Can't Stop the Serenity&lt;/a&gt; event.  For the dedicated fan who has already seen the movie too many times to count, you can come try your hand at the all-night poker table, join a session of the &lt;a title="Serenity (role-playing game) - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Serenity_%28role-playing_game%29"&gt;Serenity RPG&lt;/a&gt;, try out the Firefly-based &lt;a title="Munchkin Card Games" href="http://www.worldofmunchkin.com/cardgame/"&gt;Munchkin&lt;/a&gt; variant, and much more.&lt;/p&gt;
&lt;p&gt;And of course, we can't forget &lt;a title="Gen Con" href="http://gencon.com/"&gt;GenCon&lt;/a&gt; next week.  We hope to see you at the Pulp Gamer Media Party, a get together for podcasters and their fans.  You can find more info at the &lt;a title="Media Party @ Gen Con" href="http://www.facebook.com/event.php?eid=216023491774807"&gt;Facebook event page&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We also take some feedback from listeners Gary and "Evil Bruce," and namedrop the &lt;a title="Hat's Games" href="http://www.hatsgames.com"&gt;Hat's Games&lt;/a&gt; auction and the possible Game Swap Days coming to &lt;a title="GameDaze.com" href="http://www.gamedaze.com"&gt;Game Daze&lt;/a&gt; in Tucson.&lt;/p&gt;
&lt;p&gt;We'd like to thank our sponsor, &lt;a title="OffWorld Designs" href="http://www.offworlddesigns.com"&gt;OffWorld Designs&lt;/a&gt;--bringing you the best shirts in gaming!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_179.mp3" length="47668596" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,RPGS</itunes:keywords>
      <itunes:subtitle>Our topic this week is prompted by (read: stolen wholesale from) our friends Game On! with Cody and John. Burnout.  It strikes everyone in the hobby sooner or later, the feeling that the hobby has become a chore.</itunes:subtitle>
      <itunes:summary>Our topic this week is prompted by (read: stolen wholesale from) our friends Game On! with Cody and John (http://www.pulpgamer.com/gameon/135292/episode-68-burnout/).
Burnout.  It strikes everyone in the hobby sooner or later, the feeling that the hobby has become a chore.  The weekly session becomes an appointment as dreaded as a doctor's visit, you're getting sick of your friends, and you just can't give anymore to the game. The Pulp Gamer discusses their own experiences with burnout, its causes and ways to hopefully prevent or cure it.  Along the way, we drop a couple names, including Space Alert (http://czechgames.com/en/space-alert-the-new-frontier/), Forbidden Island (http://www.gamewright.com/gamewright/index.php?section=games&amp;page=game&amp;show=245), and Lord of the Rings (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=58&amp;enmi=Lord%20of%20the%20Rings:%20The%20Board%20Game).
We also have a few announcements this week:
First, Pulp Gamer is also proud to announce the Creative Play Project (http://www.creativeplayproject.org/), a charity dedicated to putting board games in youth programs and after-school organizations.  Chairman Don Dehm says a few words about the CPP's purpose, and how you can help.
In addition, Pulp Gamer will be running the game room at the Arizona Browncoats' Can't Stop the Serenity (http://azbrowncoats.org/CSTS) event.  For the dedicated fan who has already seen the movie too many times to count, you can come try your hand at the all-night poker table, join a session of the Serenity RPG (http://en.wikipedia.org/wiki/Serenity_%28role-playing_game%29), try out the Firefly-based Munchkin (http://www.worldofmunchkin.com/cardgame/) variant, and much more.
And of course, we can't forget GenCon (http://gencon.com/) next week.  We hope to see you at the Pulp Gamer Media Party, a get together for podcasters and their fans.  You can find more info at the Facebook event page (http://www.facebook.com/event.php?eid=216023491774807).
We also take some feedback from listeners Gary and "Evil Bruce," and namedrop the Hat's Games (http://www.hatsgames.com) auction and the possible Game Swap Days coming to Game Daze (http://www.gamedaze.com) in Tucson.
We'd like to thank our sponsor, OffWorld Designs (http://www.offworlddesigns.com)--bringing you the best shirts in gaming!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135302/pgoc-179-gamer-burnout/</feedburner:origLink></item><item>
      <title>PGOC 178: Organizational Tools</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/cDfuJWffDLU/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135296/pgoc-178-organizational-tools/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135296/pgoc-178-organizational-tools/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 26 Jul 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;"Hold on, guys, just need to find which book that table was in.  It'll just take an hour, two tops."&lt;/p&gt;
&lt;p&gt;For roleplaying games, miniatures games, and some of the larger boardgames, organization and pre-prep are the crucial difference between a fast, flowing experience and a jarring slog.  The Pulp Gamer Crew discusses some of their favorite tools and practices, from the old, practical standbyes to accidental discoveries to the magic of PDFs and wikis.  We also touch on how these tools and their use can influence character, setting, and mood in your games.  Along the way, we drop a few names:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Downloads &amp;lt;&amp;lt; Berin Kinsman's Dire Blog" href="http://berinkinsman.wordpress.com/downloads/"&gt;Berin Kinsman's Campaign Tiddlywiki&lt;/a&gt; (formerly The Ten Foot Wiki)&lt;/li&gt;
&lt;li&gt;&lt;a title="Amry Builder - Lone Wolf Development" href="http://wolflair.com/index.php?context=army_builder"&gt;Army Builder&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Infrno &amp;gt;&amp;gt; Find. Connect. Play." href="http://www.infrno.net/"&gt;Infrno&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Fantasy Flight Games [Arkham Horror]" href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=6"&gt;Arkham Horror&lt;/a&gt; and the &lt;a title="Arkham Horror Toolkit for iPhone, iPod Touch, and iPad on the iTunes App Store" href="http://itunes.apple.com/us/app/arkham-horror-toolkit/id403288032?mt=8"&gt;Toolkit for iPhone&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Void Star - Strands of Fate" href="http://voidstar.squarespace.com/strands-of-fate/"&gt;Strands of Fate&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://housesoftheblooded.net/"&gt;Houses of the Blooded&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In news, &lt;a title="The Official Alpha Omega Website" href="http://www.alphaomegathegame.com/"&gt;Alpha Omega&lt;/a&gt; has started releasing game-fiction through RPGNow, including &lt;a title="Alpha Omega One Ten Thousandth - Mind Storm Labs | RPGNow" href="http://www.rpgnow.com/product_info.php?products_id=92678"&gt;"One Ten-Thousandth"&lt;/a&gt; by our own Jason Corley and &lt;a title="Alpha Omega Little Yoshida - Complete Saga - All Ten Episodes - Mind Storm Labs | RPGNow" href="http://www.rpgnow.com/product_info.php?products_id=92677"&gt;&lt;i&gt;Little Yoshida&lt;/i&gt;&lt;/a&gt; by Jess Hartley.&lt;/p&gt;
&lt;p&gt;And in games, we take a look at &lt;a title="Space Alert - The New Frontier &amp;lt;&amp;lt; Czech Games Edition | Boardgame Publisher" href="http://czechgames.com/en/space-alert-the-new-frontier/"&gt;Space Alert&lt;/a&gt; and &lt;a title="Masks: 1,000 Memorable NPCs for Any Roleplaying Game &amp;lt;&amp;lt; Engine Publishing" href="http://www.enginepublishing.com/masks-1000-memorable-npcs-for-any-roleplaying-game"&gt;Masks: 1,000 Memorable NPCs for Any Roleplaying Game&lt;/a&gt;.  We also discuss--of all things--chess variants, from &lt;a title="Chess960 - Wikipedia, the free encyclopedia" href="http://en.wikipedia.org/wiki/Chess960"&gt;Chess960&lt;/a&gt; to &lt;a href="http://www.khet.com/"&gt;Khet&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We sponsor ourselves this week:  &lt;a title="Pulp Gamer - Products" href="http://www.pulpgamer.com/products/"&gt;Accent Your Character&lt;/a&gt;--dialect training for roleplayers and other casual pretenders!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_178.mp3" length="42745455" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,RPGs,miniatures,organization</itunes:keywords>
      <itunes:subtitle>"Hold on, guys, just need to find which book that table was in.  It'll just take an hour, two tops." For roleplaying games, miniatures games, and some of the larger boardgames, organization and pre-prep are the crucial difference between a fast,</itunes:subtitle>
      <itunes:summary>"Hold on, guys, just need to find which book that table was in.  It'll just take an hour, two tops."
For roleplaying games, miniatures games, and some of the larger boardgames, organization and pre-prep are the crucial difference between a fast, flowing experience and a jarring slog.  The Pulp Gamer Crew discusses some of their favorite tools and practices, from the old, practical standbyes to accidental discoveries to the magic of PDFs and wikis.  We also touch on how these tools and their use can influence character, setting, and mood in your games.  Along the way, we drop a few names:

* Berin Kinsman's Campaign Tiddlywiki (http://berinkinsman.wordpress.com/downloads/) (formerly The Ten Foot Wiki)
* Army Builder (http://wolflair.com/index.php?context=army_builder)
* Infrno (http://www.infrno.net/)
* Arkham Horror (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=6) and the Toolkit for iPhone (http://itunes.apple.com/us/app/arkham-horror-toolkit/id403288032?mt=8)
* Strands of Fate (http://voidstar.squarespace.com/strands-of-fate/)
* Houses of the Blooded (http://housesoftheblooded.net/)

In news, Alpha Omega (http://www.alphaomegathegame.com/) has started releasing game-fiction through RPGNow, including "One Ten-Thousandth" (http://www.rpgnow.com/product_info.php?products_id=92678) by our own Jason Corley and Little Yoshida by Jess Hartley.
And in games, we take a look at Space Alert (http://czechgames.com/en/space-alert-the-new-frontier/) and Masks: 1,000 Memorable NPCs for Any Roleplaying Game (http://www.enginepublishing.com/masks-1000-memorable-npcs-for-any-roleplaying-game).  We also discuss--of all things--chess variants, from Chess960 (http://en.wikipedia.org/wiki/Chess960) to Khet (http://www.khet.com/).
We sponsor ourselves this week:  Accent Your Character (http://www.pulpgamer.com/products/)--dialect training for roleplayers and other casual pretenders!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135296/pgoc-178-organizational-tools/</feedburner:origLink></item><item>
      <title>PGOC 177: Tell Us Your Fantasy</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/Vvmh6TO4O2Y/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135291/pgoc-177-tell-us-your-fantasy/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135291/pgoc-177-tell-us-your-fantasy/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 19 Jul 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;With the grand finale of the Harry Potter franchise upon us, and Peter Jackson's Lord of the Rings revival receding into the distance, the Pulp Gamer crew ponders what the next big movement in fantasy is going to be, both in entertainment and in games.  Along the way, we namedrop a few titles, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="White Wolf Publishing" href="http://www.white-wolf.com/exalted"&gt;Exalted&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="animarpg.com" href="http://www.animarpg.com/"&gt;Anima&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="White Wolf Publishing" href="http://www.white-wolf.com/scion"&gt;Scion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="The Dresden Files RPG" href="http://www.dresdenfilesrpg.com/"&gt;The Dresden Files&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Legend of the Five Rings" href="http://www.l5r.com/rpg/"&gt;Legend of the Five Rings&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Sword's Edge Publishing" href="http://swordsedgepublishing.ca/"&gt;Sword Noir&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Dog-eared Designs" href="http://www.dog-eared-designs.com/pta.html"&gt;Prime Time Adventures&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Lashings of Ginger Beer&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The Pulpsters also talk about their favorite fantasy works, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The works of &lt;a title="Louis de Bernières" href="http://louisdebernieres.co.uk/"&gt;Louis de Bernières&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Funimation" href="http://www.funimation.com/eden-of-the-east"&gt;Eden of the East&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;The &lt;a title="Legend of the Five Rings" href="http://www.l5r.com/"&gt;Legend of the Five Rings&lt;/a&gt; Clan War and Four Winds novels&lt;/li&gt;
&lt;li&gt;Glen Cook's &lt;a title="The Black Company - Wikipedia" href="http://en.wikipedia.org/wiki/The_Black_Company"&gt;Black Company&lt;/a&gt; series&lt;/li&gt;
&lt;li&gt;&lt;a title="Cast a Deadly Spell - Wikipedia" href="http://en.wikipedia.org/wiki/Cast_a_Deadly_Spell"&gt;Cast a Deadly Spell&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We also take a look at a few different fantasy games and supplements that have caught our eye:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title="Kenzer &amp;amp; Company" href="http://www.kenzerco.com/product_info.php?products_id=751"&gt;The Hacklopedia of Beasts&lt;/a&gt; for &lt;a title="Kenzer &amp;amp; Company" href="http://www.kenzerco.com/product_info.php?products_id=670"&gt;Hackmaster Basic&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Games Workshop" href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat640009a&amp;amp;prodId=prod1250231a"&gt;Storm of Magic&lt;/a&gt; for &lt;a title="Games Workshop" href="http://www.games-workshop.com/gws/catalog/landing.jsp?catId=cat440002a&amp;amp;rootCatGameStyle=wh"&gt;Warhammer Fantasy Battles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Paizo" href="http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8j5u"&gt;Rule of Fear&lt;/a&gt; for &lt;a title="Paizo" href="http://paizo.com/pathfinder"&gt;Pathfinder&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title="Dias Ex Machina" href="http://www.diasexmachina.com/Games-Amethyst-Evolution.htm"&gt;Amethyst Evolution&lt;/a&gt;, a third party &lt;a title="Dungeons &amp;amp; Dragons Roleplaying Game Official Home Page" href="http://www.wizards.com/dnd/"&gt;D&amp;amp;D 4th Edition&lt;/a&gt; supplement&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;And in news, we talk about the cancellation of RinCon 11, the Pulp Gamer Media Party at &lt;a title="Gen Con Indy 2011: Home" href="http://www.gencon.com/2011/indy/default.aspx"&gt;GenCon 11&lt;/a&gt;, and season 2 of &lt;a title="Pulp Gamer - The Bob &amp;amp; Angus Show" href="http://www.pulpgamer.com/thebobandangusshow/"&gt;The Bob &amp;amp; Angus Show&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We'd like to thank our sponsor this week, &lt;a title="The Peculiar Magpie" href="http://www.thepeculiarmagpie.com"&gt;The Peculiar Magpie&lt;/a&gt;--creatively acquiring items since 1894.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_177.mp3" length="58370023" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,RPGs,fantasy,books,film,tv shows</itunes:keywords>
      <itunes:subtitle>With the grand finale of the Harry Potter franchise upon us, and Peter Jackson's Lord of the Rings revival receding into the distance, the Pulp Gamer crew ponders what the next big movement in fantasy is going to be, both in entertainment and in games.</itunes:subtitle>
      <itunes:summary>With the grand finale of the Harry Potter franchise upon us, and Peter Jackson's Lord of the Rings revival receding into the distance, the Pulp Gamer crew ponders what the next big movement in fantasy is going to be, both in entertainment and in games.  Along the way, we namedrop a few titles, including:

* Exalted (http://www.white-wolf.com/exalted)
* Anima (http://www.animarpg.com/)
* Scion (http://www.white-wolf.com/scion)
* The Dresden Files (http://www.dresdenfilesrpg.com/)
* Legend of the Five Rings (http://www.l5r.com/rpg/)
* Sword Noir (http://swordsedgepublishing.ca/)
* Prime Time Adventures (http://www.dog-eared-designs.com/pta.html)
* Lashings of Ginger Beer

The Pulpsters also talk about their favorite fantasy works, including:

* The works of Louis de Bernières (http://louisdebernieres.co.uk/)
* Eden of the East (http://www.funimation.com/eden-of-the-east)
* The Legend of the Five Rings (http://www.l5r.com/) Clan War and Four Winds novels
* Glen Cook's Black Company (http://en.wikipedia.org/wiki/The_Black_Company) series
* Cast a Deadly Spell (http://en.wikipedia.org/wiki/Cast_a_Deadly_Spell)

We also take a look at a few different fantasy games and supplements that have caught our eye:

* The Hacklopedia of Beasts (http://www.kenzerco.com/product_info.php?products_id=751) for Hackmaster Basic (http://www.kenzerco.com/product_info.php?products_id=670)
* Storm of Magic (http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat640009a&amp;prodId=prod1250231a) for Warhammer Fantasy Battles (http://www.games-workshop.com/gws/catalog/landing.jsp?catId=cat440002a&amp;rootCatGameStyle=wh)
* Rule of Fear (http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8j5u) for Pathfinder (http://paizo.com/pathfinder)
* Amethyst Evolution (http://www.diasexmachina.com/Games-Amethyst-Evolution.htm), a third party D&amp;D 4th Edition (http://www.wizards.com/dnd/) supplement

And in news, we talk about the cancellation of RinCon 11, the Pulp Gamer Media Party at GenCon 11 (http://www.gencon.com/2011/indy/default.aspx), and season 2 of The Bob &amp; Angus Show (http://www.pulpgamer.com/thebobandangusshow/).
We'd like to thank our sponsor this week, The Peculiar Magpie (http://www.thepeculiarmagpie.com)--creatively acquiring items since 1894.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135291/pgoc-177-tell-us-your-fantasy/</feedburner:origLink></item><item>
      <title>PGOC 176: But I See You Won First Prize</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/zhVMjWifcAw/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135282/pgoc-176-but-i-see-you-won-first-prize/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135282/pgoc-176-but-i-see-you-won-first-prize/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 12 Jul 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;With the &lt;a href="http://www.originsgames.com/"&gt;Origins Awards&lt;/a&gt; still fresh in our memories, we devote our attentions to the topic of gaming awards.  What impact do they have on the industry?  What do we expect from them?  Recently, there's been some conversation on the fact that the Origins Award for Best Historical--a category traditionally taken by a historical &lt;i&gt;wargame&lt;/i&gt;--went to &lt;a href="http://mayfairgames.com/game.php?id=212&amp;amp;stock=MFG3203&amp;amp;name=Catan+Histories:+Settlers+of+America+Trails+to+Rails"&gt;Settlers of America: Trails to Rails&lt;/a&gt;, and this sparked discussion.&lt;/p&gt;
&lt;p&gt;Along the way, we also talk about:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.spiel-des-jahres.com/"&gt;The Spiel des Jahres Award &lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://mindgames.us.mensa.org//AM/Template.cfm?Section=Home10"&gt;The Mensa Mind Games Award&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.drtoy.com/main/index.html"&gt;Dr. Toy's Awards&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://mayfairgames.com/game.php?id=341&amp;amp;stock=MFG4120&amp;amp;name=Lords+of+Vegas"&gt;Lords of Vegas&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.mayfairgames.com/game.php?id=100"&gt;Nuns on the Run&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://wunderland.com/LooneyLabs/BTTF/Default.html"&gt;Back to the Future&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.rprod.com/en/7WONDERS.html"&gt;7 Wonders&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://asmadigames.com/ourgames.php"&gt;Innovation&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Jason calls in to ask us to consider the concept of "the party" in a roleplaying game, which prompts a whole discussion on cohesive party roleplay versus split-party roleplay.  We namedrop a couple of games, including &lt;a href="http://www.vampirethemasquerade.com/"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.vampirethemasquerade.com/"&gt;Vampire&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.wizards.com/dnd"&gt;Dungeons &amp;amp; Dragons&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19"&gt;Paranoia&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.talsorian.com/talsorian/NEWWEBSITE/TeenerPage.html"&gt;Teenagers from Outer Space&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.margaretweis.com/mwp-online-store/smallville/33-smallville-roleplaying-game"&gt;Smallville RPG&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In news, we examine the recent sale of &lt;a href="http://www.zmangames.com/"&gt;Z-Man Games&lt;/a&gt; to &lt;a href="http://www.filosofiagames.com/"&gt;Filosofia Games&lt;/a&gt;.  What does it entail for Z-Man's current releases, future projects, and Zev himself?&lt;/p&gt;
&lt;p&gt;We also have a chat with Alex Yeager from &lt;a href="http://www.mayfairgames.com"&gt;Mayfair Games&lt;/a&gt;, the head writer for the &lt;a href="http://www.pulpgamer.com/thebobandangusshow/"&gt;Bob &amp;amp; Angus Show.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Thanks again to our sponsor this week, &lt;a href="http://www.offworlddesigns.com"&gt;Offworld Designs&lt;/a&gt;, makers of the best shirts in gaming--including &lt;a target="_blank" title="Sheep Rule" href="https://www.offworlddesigns.com/p-693-bob-angus-t-shirt.aspx"&gt;Sheep Rule!&lt;/a&gt;&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_176.mp3" length="54962820" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,awards,origins awards</itunes:keywords>
      <itunes:subtitle>With the Origins Awards still fresh in our memories, we devote our attentions to the topic of gaming awards.  What impact do they have on the industry?  What do we expect from them?  Recently, there's been some conversation on the fact that the Orig...</itunes:subtitle>
      <itunes:summary>With the Origins Awards (http://www.originsgames.com/) still fresh in our memories, we devote our attentions to the topic of gaming awards.  What impact do they have on the industry?  What do we expect from them?  Recently, there's been some conversation on the fact that the Origins Award for Best Historical--a category traditionally taken by a historical wargame--went to Settlers of America: Trails to Rails (http://mayfairgames.com/game.php?id=212&amp;stock=MFG3203&amp;name=Catan+Histories:+Settlers+of+America+Trails+to+Rails), and this sparked discussion.
Along the way, we also talk about:

* The Spiel des Jahres Award  (http://www.spiel-des-jahres.com/)
* The Mensa Mind Games Award (http://mindgames.us.mensa.org//AM/Template.cfm?Section=Home10)
* Dr. Toy's Awards (http://www.drtoy.com/main/index.html)
* Lords of Vegas (http://mayfairgames.com/game.php?id=341&amp;stock=MFG4120&amp;name=Lords+of+Vegas)
* Nuns on the Run (http://www.mayfairgames.com/game.php?id=100)
* Back to the Future (http://wunderland.com/LooneyLabs/BTTF/Default.html)
* 7 Wonders (http://www.rprod.com/en/7WONDERS.html)
* Innovation (http://asmadigames.com/ourgames.php)

Jason calls in to ask us to consider the concept of "the party" in a roleplaying game, which prompts a whole discussion on cohesive party roleplay versus split-party roleplay.  We namedrop a couple of games, including  (http://www.vampirethemasquerade.com/)

* Vampire (http://www.vampirethemasquerade.com/)
* Dungeons &amp; Dragons (http://www.wizards.com/dnd)
* Paranoia (http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19)
* Teenagers from Outer Space (http://www.talsorian.com/talsorian/NEWWEBSITE/TeenerPage.html)
* Smallville RPG (http://www.margaretweis.com/mwp-online-store/smallville/33-smallville-roleplaying-game)

In news, we examine the recent sale of Z-Man Games (http://www.zmangames.com/) to Filosofia Games (http://www.filosofiagames.com/).  What does it entail for Z-Man's current releases, future projects, and Zev himself?
We also have a chat with Alex Yeager from Mayfair Games (http://www.mayfairgames.com), the head writer for the Bob &amp; Angus Show. (http://www.pulpgamer.com/thebobandangusshow/)
Thanks again to our sponsor this week, Offworld Designs (http://www.offworlddesigns.com), makers of the best shirts in gaming--including Sheep Rule! (https://www.offworlddesigns.com/p-693-bob-angus-t-shirt.aspx)</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135282/pgoc-176-but-i-see-you-won-first-prize/</feedburner:origLink></item><item>
      <title>PGOC 175: Going to War</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/WytGxa7JxVY/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135275/pgoc-175-going-to-war/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135275/pgoc-175-going-to-war/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 05 Jul 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;Listener Ken from Wyoming asks us a complex question:  Is there a  profile for the average gamer, and how do you introduce gaming to those  who don't fit the profile?  This little question launches the crew into  an in-depth discussion of typing and stereotyping in the gaming  community  How are gamers viewed as a whole?  Within the community, how  do we stereotype our own subgroups--board gamers, role-players,  wargamers, and so forth?  Are their any truisms within these  stereotypes?  And, of course, how do we bring gaming to those who "just  aren't the type?"&lt;/p&gt;
&lt;p&gt;Amidst the discussion, we drop a few names:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.wizards.com/dnd/"&gt;Dungeons &amp;amp; Dragons 4th Edition&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://paizo.com/pathfinder"&gt;Pathfinder&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.zmangames.com/boardgames/tales_arabian_nights.htm"&gt;Tales of the Arabian Nights&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://us.asmodee.com/ressources/jeux_versions/dixit_2.php"&gt;Dixit&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=6&amp;amp;enmi=Arkham%20Horror"&gt;Arkham Horror&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.catan.com/"&gt;Settlers of Catan&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=game&amp;amp;show=142"&gt;Loot&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In addition, Dave continues his quest to bring wargames to Pulp  Gamer.  One of the most daunting aspects of the hobby is the cost and  the scale, but we talk about some smaller, skirmish-level wargames that  won't break your bank or your back, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://wyrd-games.net/"&gt;Malifaux&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cipher-studios.com/"&gt;Hell Dorado&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cipher-studios.com/"&gt;Anima&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://wizkidsgames.com/"&gt;WizKids&lt;/a&gt;' various Clix series&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.mercsminis.com/"&gt;Mercs&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.pulp-city.com/"&gt;Pulp City&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We also take a little sightseeing trip with &lt;a href="http://www.moosetachegames.com/games/hike"&gt;Hike&lt;/a&gt; from Moosetache Games.&lt;/p&gt;
&lt;p&gt;We'd like to thank our sponsors this week, &lt;a href="http://www.gameradventures.com/"&gt;Gamer Adventures&lt;/a&gt; and &lt;a href="http://hrmsteam.com/"&gt;Her Royal Majesty's Steampunk Symposium&lt;/a&gt;!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_175.mp3" length="52405746" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,wargames,miniatures,gamers,psychology,stereotypes</itunes:keywords>
      <itunes:subtitle>Listener Ken from Wyoming asks us a complex question:  Is there a  profile for the average gamer, and how do you introduce gaming to those  who don't fit the profile?  This little question launches the crew into  an in-depth discussion of typing and ...</itunes:subtitle>
      <itunes:summary>Listener Ken from Wyoming asks us a complex question:  Is there a  profile for the average gamer, and how do you introduce gaming to those  who don't fit the profile?  This little question launches the crew into  an in-depth discussion of typing and stereotyping in the gaming  community  How are gamers viewed as a whole?  Within the community, how  do we stereotype our own subgroups--board gamers, role-players,  wargamers, and so forth?  Are their any truisms within these  stereotypes?  And, of course, how do we bring gaming to those who "just  aren't the type?"
Amidst the discussion, we drop a few names:

* Dungeons &amp; Dragons 4th Edition (http://www.wizards.com/dnd/)
* Pathfinder (http://paizo.com/pathfinder)
* Tales of the Arabian Nights (http://www.zmangames.com/boardgames/tales_arabian_nights.htm)
* Dixit (http://us.asmodee.com/ressources/jeux_versions/dixit_2.php)
* Arkham Horror (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=6&amp;enmi=Arkham%20Horror)
* Settlers of Catan (http://www.catan.com/)
* Loot (http://www.gamewright.com/gamewright/index.php?section=games&amp;page=game&amp;show=142)

In addition, Dave continues his quest to bring wargames to Pulp  Gamer.  One of the most daunting aspects of the hobby is the cost and  the scale, but we talk about some smaller, skirmish-level wargames that  won't break your bank or your back, including:

* Malifaux (http://wyrd-games.net/)
* Hell Dorado (http://cipher-studios.com/)
* Anima (http://cipher-studios.com/)
* WizKids (http://wizkidsgames.com/)' various Clix series
* Mercs (http://www.mercsminis.com/)
* Pulp City (http://www.pulp-city.com/)

We also take a little sightseeing trip with Hike (http://www.moosetachegames.com/games/hike) from Moosetache Games.
We'd like to thank our sponsors this week, Gamer Adventures (http://www.gameradventures.com/) and Her Royal Majesty's Steampunk Symposium (http://hrmsteam.com/)!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135275/pgoc-175-going-to-war/</feedburner:origLink></item><item>
      <title>PGOC 174: Origins 2011</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/CepXZ-4dOO0/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135269/pgoc-174-origins-2011/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135269/pgoc-174-origins-2011/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 27 Jun 2011 18:44:00 -0400</pubDate>
      <description>&lt;p&gt;This week, Pulp Gamer reports in from the &lt;a href="http://originsgamefair.com/"&gt;Origins Game Fair&lt;/a&gt;!  Rather  than our usual crew, we're joined by Alex Yeager from &lt;a href="http://www.mayfairgames.com/"&gt;Mayfair Games&lt;/a&gt;,  Mike Selinker from &lt;a href="http://www.lonesharkgames.com/"&gt;Lone Shark Games&lt;/a&gt;, and James Ernest from &lt;a href="http://www.cheapass.com/"&gt;Cheapass  Games&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We talk about the race for the prize (coverage of which can be found  at &lt;a href="http://critical-hits.com/2011/06/25/2011-origins-awards-winners/"&gt;Critical-Hits.com&lt;/a&gt;). particularly the tense struggle for Best RPG this  year between  outstanding notables like &lt;a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/254600000"&gt;Gamma World&lt;/a&gt;, &lt;a href="http://www.bullypulpitgames.com/games/fiasco/"&gt;Fiasco&lt;/a&gt;, and &lt;a href="http://www.dresdenfilesrpg.com/"&gt;The  Dresden Files RPG&lt;/a&gt; (the winner, as well as winner of Best RPG  supplement).&lt;/p&gt;
&lt;p&gt;And it just so happens that our three guests are the team behind the Best Board Game Nominee &lt;a href="http://www.mayfairgames.com/game.php?id=341"&gt;Lords of  Vegas&lt;/a&gt;.  They share a little about the game, its  showing at the  awards, and a tiny teaser for the upcoming first  expansion.  In addition, Alex talks a bit about &lt;a href="http://mayfairgames.com/game.php?id=212&amp;amp;stock=MFG3203&amp;amp;name=Settlers+of+America+Trails+to+Rails"&gt;Settlers of America&lt;/a&gt; (winner of Best Historical). James and Mike talk about the game designer  panel, the &lt;a href="http://www.koboldquarterly.com/kqstore/index.php?main_page=product_info&amp;amp;products_id=12"&gt;Kobold Quarterly Guide to Game Design (Vol 1)&lt;/a&gt;, and &lt;a href="http://www.youtube.com/watch?v=GH0GsSPGPnA"&gt;shameful youtube videos&lt;/a&gt;.  And we test James's boast that he can design and release a game in six minutes.&lt;/p&gt;
&lt;p&gt;We also touch on the new Hall of Fame inductees, the eulogies for Jim Roslof and Charles S. Roberts, and the &lt;a href="http://gamapodcasts.blogspot.com/"&gt;radio broadcasts from the Big Bar on 2&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;And of course, we can't help but talk about the new products and nifty events, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.magewars.com/"&gt;Mage Wars&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.irondie.com/Default.aspx"&gt;IRONDIE&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://flipincornhole.com/default.aspx"&gt;Flippin' Cornholes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://donkeythegame.com/"&gt;Donkey&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.bandaicg.com/startrek/"&gt;The Star Trek Deck Building Game&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.looneylabs.com/"&gt;Looney Labs&lt;/a&gt; games against Andy Looney himself&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This week's episode is brought to you by the &lt;a href="http://www.pulpgamer.com/thebobandangusshow/"&gt;Bob &amp;amp; Angus Show &lt;/a&gt;- our two newsrams bring you the latest in-depth reporting from the world of Mayfair Games!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_174.mp3" length="44537664" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,origins game fair,origins awards</itunes:keywords>
      <itunes:subtitle>This week, Pulp Gamer reports in from the Origins Game Fair!  Rather  than our usual crew, we're joined by Alex Yeager from Mayfair Games,  Mike Selinker from Lone Shark Games, and James Ernest from Cheapass  Games. </itunes:subtitle>
      <itunes:summary>This week, Pulp Gamer reports in from the Origins Game Fair (http://originsgamefair.com/)!  Rather  than our usual crew, we're joined by Alex Yeager from Mayfair Games (http://www.mayfairgames.com/),  Mike Selinker from Lone Shark Games (http://www.lonesharkgames.com/), and James Ernest from Cheapass  Games (http://www.cheapass.com/).
We talk about the race for the prize (coverage of which can be found  at Critical-Hits.com (http://critical-hits.com/2011/06/25/2011-origins-awards-winners/)). particularly the tense struggle for Best RPG this  year between  outstanding notables like Gamma World (http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/254600000), Fiasco (http://www.bullypulpitgames.com/games/fiasco/), and The  Dresden Files RPG (http://www.dresdenfilesrpg.com/) (the winner, as well as winner of Best RPG  supplement).
And it just so happens that our three guests are the team behind the Best Board Game Nominee Lords of  Vegas (http://www.mayfairgames.com/game.php?id=341).  They share a little about the game, its  showing at the  awards, and a tiny teaser for the upcoming first  expansion.  In addition, Alex talks a bit about Settlers of America (http://mayfairgames.com/game.php?id=212&amp;stock=MFG3203&amp;name=Settlers+of+America+Trails+to+Rails) (winner of Best Historical). James and Mike talk about the game designer  panel, the Kobold Quarterly Guide to Game Design (Vol 1) (http://www.koboldquarterly.com/kqstore/index.php?main_page=product_info&amp;products_id=12), and shameful youtube videos (http://www.youtube.com/watch?v=GH0GsSPGPnA).  And we test James's boast that he can design and release a game in six minutes.
We also touch on the new Hall of Fame inductees, the eulogies for Jim Roslof and Charles S. Roberts, and the radio broadcasts from the Big Bar on 2 (http://gamapodcasts.blogspot.com/)!
And of course, we can't help but talk about the new products and nifty events, including:

* Mage Wars (http://www.magewars.com/)
* IRONDIE (http://www.irondie.com/Default.aspx)
* Flippin' Cornholes (http://flipincornhole.com/default.aspx)
* Donkey (http://donkeythegame.com/)
* The Star Trek Deck Building Game (http://www.bandaicg.com/startrek/)
* Looney Labs (http://www.looneylabs.com/) games against Andy Looney himself

This week's episode is brought to you by the Bob &amp; Angus Show  (http://www.pulpgamer.com/thebobandangusshow/)- our two newsrams bring you the latest in-depth reporting from the world of Mayfair Games!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135269/pgoc-174-origins-2011/</feedburner:origLink></item><item>
      <title>PGOC 173: Why We Game</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/p4Ncea4nGH0/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135258/pgoc-173-why-we-game/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135258/pgoc-173-why-we-game/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 21 Jun 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;It's not always the same motivation that brings your players to the table.  One is here to socialize.  One is here to explore.  One is here to perfect.  One is here to conquer.  And why are you here?  In this week's episode, the Pulp Gamer Crew discusses what draws them to games, how to identify (and satisfy) the needs of the players at the table, and how to discover the motivation that might pull a "non-gamer" into the fold.&lt;/p&gt;
&lt;p&gt;Along the way, we drop a few names:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.catan.com/catan-games/boardgame/cities-and-knights.html"&gt;Catan: Cities and Knights&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Apples_to_Apples"&gt;Apples to Apples&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.riograndegames.com/games.html?id=48"&gt;Carcassonne &lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.mayfairgames.com/game.php?stock=MFG4116"&gt;Tigris &amp;amp; Euphrates&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.daysofwonder.com/tickettoride/en/"&gt;Ticket to Ride&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;And as per listener Itamar's request, we also devote some time to the topic of converting RPGs from one system to another:  Why do it?  What advantages does it bring, and what pitfalls can you stumble into?  We bring up a few notables:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.wizards.com/default.asp?x=products/dlacc/869900000"&gt;Dragonlance&lt;/a&gt; into &lt;a href="http://spectrum-games.com/cahs2.aspx"&gt;Cartoon Action Hour&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.l5r.com/rpg/"&gt;Legend of the Five Rings RPG&lt;/a&gt; transitions between &lt;a href="http://www.alderac.com/"&gt;Alderac Entertainment Group &lt;/a&gt;and &lt;a href="http://www.wizards.com/"&gt;Wizards of the Coast&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;John Wick's &lt;a href="http://johnwickpresents.com/market/products/flux.html"&gt;Flux&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.pelgranepress.com/site/?page_id=242"&gt;Trail of Cthulhu&lt;/a&gt; and &lt;a href="http://catalog.chaosium.com/index.php?cPath=41&amp;amp;osCsid=74560aa38e2890c4172fa2a074071649"&gt;Call of Cthulhu&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.evilhat.com/home/fate/"&gt;FATE&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Expedition_to_the_Barrier_Peaks"&gt;Expedition to the Barrier Peaks&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;The San Angelo: City of Heroes multi-system setting&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We also take a look at some games, including &lt;a href="http://www.catan.com/catan-games/rivals-for-catan/base-game.html"&gt;Rivals for Catan&lt;/a&gt;, &lt;a href="http://www.zmangames.com/cardgames/junta_dice.htm"&gt;Junta: Viva el Presidente&lt;/a&gt;, and the &lt;a href="http://www.rpgnow.com/product_info.php?products_id=92168"&gt;WatchGuard&lt;/a&gt; sourcebook.&lt;/p&gt;
&lt;p&gt;We'd like to thank our sponsor, &lt;a href="http://www.gameradventures.com"&gt;Gamer Adventures&lt;/a&gt;--cruising the Caribbean, Mexico, and Alaska with gamers and their families!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_173.mp3" length="52694555" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs</itunes:keywords>
      <itunes:subtitle>It's not always the same motivation that brings your players to the table.  One is here to socialize.  One is here to explore.  One is here to perfect.  One is here to conquer.  And why are you here?  In this week's episode,</itunes:subtitle>
      <itunes:summary>It's not always the same motivation that brings your players to the table.  One is here to socialize.  One is here to explore.  One is here to perfect.  One is here to conquer.  And why are you here?  In this week's episode, the Pulp Gamer Crew discusses what draws them to games, how to identify (and satisfy) the needs of the players at the table, and how to discover the motivation that might pull a "non-gamer" into the fold.
Along the way, we drop a few names:

* Catan: Cities and Knights (http://www.catan.com/catan-games/boardgame/cities-and-knights.html)
* Apples to Apples (http://en.wikipedia.org/wiki/Apples_to_Apples)
* Carcassonne  (http://www.riograndegames.com/games.html?id=48)
* Tigris &amp; Euphrates (http://www.mayfairgames.com/game.php?stock=MFG4116)
* Ticket to Ride (http://www.daysofwonder.com/tickettoride/en/)

And as per listener Itamar's request, we also devote some time to the topic of converting RPGs from one system to another:  Why do it?  What advantages does it bring, and what pitfalls can you stumble into?  We bring up a few notables:

* Dragonlance (http://www.wizards.com/default.asp?x=products/dlacc/869900000) into Cartoon Action Hour (http://spectrum-games.com/cahs2.aspx)
* Legend of the Five Rings RPG (http://www.l5r.com/rpg/) transitions between Alderac Entertainment Group  (http://www.alderac.com/)and Wizards of the Coast (http://www.wizards.com/)
* John Wick's Flux (http://johnwickpresents.com/market/products/flux.html)
* Trail of Cthulhu (http://www.pelgranepress.com/site/?page_id=242) and Call of Cthulhu (http://catalog.chaosium.com/index.php?cPath=41&amp;osCsid=74560aa38e2890c4172fa2a074071649)
* FATE (http://www.evilhat.com/home/fate/)
* Expedition to the Barrier Peaks (http://en.wikipedia.org/wiki/Expedition_to_the_Barrier_Peaks)
* The San Angelo: City of Heroes multi-system setting

We also take a look at some games, including Rivals for Catan (http://www.catan.com/catan-games/rivals-for-catan/base-game.html), Junta: Viva el Presidente (http://www.zmangames.com/cardgames/junta_dice.htm), and the WatchGuard (http://www.rpgnow.com/product_info.php?products_id=92168) sourcebook.
We'd like to thank our sponsor, Gamer Adventures (http://www.gameradventures.com)--cruising the Caribbean, Mexico, and Alaska with gamers and their families!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135258/pgoc-173-why-we-game/</feedburner:origLink></item><item>
      <title>PGOC 172: Crowd Control</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/xZDsPTOBvCo/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135253/pgoc-172-crowd-control/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135253/pgoc-172-crowd-control/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 14 Jun 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;From six-man brackets at the friendly local to the massive, game-defining regional slugfests, tournaments are central to the gaming community, but actually staging one is an even greater struggle.  Our crew talks through tournament essentials, discussing what sort of games lend themselves to tournament play, how to manage the atmosphere of the event, and maybe even explaining why you'd want to run one of these madhouses in the first place.&lt;/p&gt;
&lt;p&gt;Along the way, we touch on a few tournament memorables, including&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.wizards.com/dnd/event.aspx?x=dnd/4new/event/dndencounters"&gt;D&amp;amp;D Encounters&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat480004a&amp;amp;rootCatGameStyle=specialist-games"&gt;Blood Bowl&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.catan.com/"&gt;Settlers of Catan&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Boot_Hill_%28role-playing_game%29"&gt;Boot Hill&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Gangbusters_%28role-playing_game%29"&gt;Gangbusters&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.pokemon.com/us/trading-cards/"&gt;Pokemon Trading Card Game&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.wizards.com/Magic/"&gt;Magic: the Gathering&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.l5r.com/"&gt;Legend of the Five Rings&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We also turn our attention to some charity efforts in the gaming community.  &lt;a href="http://www.feartheboot.com/ftb/"&gt;Fear the Boot&lt;/a&gt; is auctioning off a set of &lt;a href="http://cgi.ebay.com/Fear-Boot-charity-auction-/200617994099"&gt;signed Dresden Files rulebooks&lt;/a&gt;, the proceeds of which will go towards the &lt;a href="http://www.marchofdimes.com/"&gt;March of Dimes&lt;/a&gt;.  Also, Marcelo from &lt;a href="http://www.warpathgames.com/"&gt;WarPath Games&lt;/a&gt; tells us how we can provide tornado-relief to local game stores.  Check out &lt;a href="http://twitter.com/#!/MarceloFCI"&gt;his Twitter&lt;/a&gt; for more info.&lt;/p&gt;
&lt;p&gt;Listener Luis talks to us about the postage issue in getting the &lt;a href="http://www.vampirethemasquerade.com/"&gt;Vampire: the Masquerade 20th Anniversary Edition&lt;/a&gt; to Europe.  If you live in Europe and would like to join the bulk order, visit &lt;a href="http://www.v20-europe.com/"&gt;V20-Europe.com&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;We also take a look at &lt;a href="http://galileogames.com/category/mortal-coil/"&gt;Mortal Coil&lt;/a&gt; and &lt;a href="http://ritepublishing.com/?s=coming-next-week-faces-of-the-tarnished-souk"&gt;Faces of the Tarnished Souk&lt;/a&gt;.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;A big thanks to this week's sponsor, &lt;a href="http://www.moosetachegames.com/"&gt;Moosetache Games&lt;/a&gt;, makers of Rowboat: the bidding, trick-taking card game where trump changes at every turn!  Fan of the game?  Join the &lt;a href="http://www.moosetachegames.com/tourney.html"&gt;Inaugural Rowboat Championship&lt;/a&gt; this year at GenCon!&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;a href="http://www.moosetachegames.com/"&gt;&lt;img alt="Rowboat Pic" src="http://images.pulpgamer.com/webart/rowboat.jpg" align="middle" width="150" height="150" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:black"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_172.mp3" length="46755773" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,miniatures,tournaments</itunes:keywords>
      <itunes:subtitle>From six-man brackets at the friendly local to the massive, game-defining regional slugfests, tournaments are central to the gaming community, but actually staging one is an even greater struggle.  Our crew talks through tournament essentials,</itunes:subtitle>
      <itunes:summary>From six-man brackets at the friendly local to the massive, game-defining regional slugfests, tournaments are central to the gaming community, but actually staging one is an even greater struggle.  Our crew talks through tournament essentials, discussing what sort of games lend themselves to tournament play, how to manage the atmosphere of the event, and maybe even explaining why you'd want to run one of these madhouses in the first place.
Along the way, we touch on a few tournament memorables, including

* D&amp;D Encounters (http://www.wizards.com/dnd/event.aspx?x=dnd/4new/event/dndencounters)
* Blood Bowl (http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat480004a&amp;rootCatGameStyle=specialist-games)
* Settlers of Catan (http://www.catan.com/)
* Boot Hill (http://en.wikipedia.org/wiki/Boot_Hill_%28role-playing_game%29)
* Gangbusters (http://en.wikipedia.org/wiki/Gangbusters_%28role-playing_game%29)
* Pokemon Trading Card Game (http://www.pokemon.com/us/trading-cards/)
* Magic: the Gathering (http://www.wizards.com/Magic/)
* Legend of the Five Rings (http://www.l5r.com/)

We also turn our attention to some charity efforts in the gaming community.  Fear the Boot (http://www.feartheboot.com/ftb/) is auctioning off a set of signed Dresden Files rulebooks (http://cgi.ebay.com/Fear-Boot-charity-auction-/200617994099), the proceeds of which will go towards the March of Dimes (http://www.marchofdimes.com/).  Also, Marcelo from WarPath Games (http://www.warpathgames.com/) tells us how we can provide tornado-relief to local game stores.  Check out his Twitter (http://twitter.com/#!/MarceloFCI) for more info.
Listener Luis talks to us about the postage issue in getting the Vampire: the Masquerade 20th Anniversary Edition (http://www.vampirethemasquerade.com/) to Europe.  If you live in Europe and would like to join the bulk order, visit V20-Europe.com (http://www.v20-europe.com/)!
We also take a look at Mortal Coil (http://galileogames.com/category/mortal-coil/) and Faces of the Tarnished Souk (http://ritepublishing.com/?s=coming-next-week-faces-of-the-tarnished-souk).
A big thanks to this week's sponsor, Moosetache Games (http://www.moosetachegames.com/), makers of Rowboat: the bidding, trick-taking card game where trump changes at every turn!  Fan of the game?  Join the Inaugural Rowboat Championship (http://www.moosetachegames.com/tourney.html) this year at GenCon!
(http://images.pulpgamer.com/webart/rowboat.jpg)
</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135253/pgoc-172-crowd-control/</feedburner:origLink></item><item>
      <title>PGOC 171: Outside the Game</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/cgbEs3b5z_g/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135247/pgoc-171-outside-the-game/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135247/pgoc-171-outside-the-game/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 07 Jun 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;At some point, you have to leave the table, but that doesn't have  to end the fun.  This week, we discuss the strange sorcery of doing  non-gaming activities with your gaming group, and how they can  strengthen your game and even bring in new players.  Along the way, our  crew namedrops some of their favorites, both local to our Tucson studios  and beyond, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.sca.org/"&gt;The Society for Creative Anachronism&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.titanmissilemuseum.org/"&gt;The Titan Missile Museum&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.pimaair.org/"&gt;The Pima Air and Space Museum&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.oldtucson.com/"&gt;Old Tucson Studios&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Our absentee Jason calls in from the playtest of the new edition of &lt;a href="http://www.dog-eared-designs.com/pta.html"&gt;Prime Time Adventures&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We  also take a look at the free gaming primers written by Leslie Shepherd,  a great resource for introducing non-gamers to the hobby.&lt;/p&gt;
&lt;p&gt;We'd like to thank our sponsor, &lt;a href="http://www.offworlddesigns.com"&gt;Offworld Designs&lt;/a&gt;, makers of the best shirts in gaming!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_171.mp3" length="30061648" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming</itunes:keywords>
      <itunes:subtitle>At some point, you have to leave the table, but that doesn't have  to end the fun.  This week, we discuss the strange sorcery of doing  non-gaming activities with your gaming group, and how they can  strengthen your game and even bring in new players.</itunes:subtitle>
      <itunes:summary>At some point, you have to leave the table, but that doesn't have  to end the fun.  This week, we discuss the strange sorcery of doing  non-gaming activities with your gaming group, and how they can  strengthen your game and even bring in new players.  Along the way, our  crew namedrops some of their favorites, both local to our Tucson studios  and beyond, including:

* The Society for Creative Anachronism (http://www.sca.org/)
* The Titan Missile Museum (http://www.titanmissilemuseum.org/)
* The Pima Air and Space Museum (http://www.pimaair.org/)
* Old Tucson Studios (http://www.oldtucson.com/)

Our absentee Jason calls in from the playtest of the new edition of Prime Time Adventures (http://www.dog-eared-designs.com/pta.html).
We  also take a look at the free gaming primers written by Leslie Shepherd,  a great resource for introducing non-gamers to the hobby.
We'd like to thank our sponsor, Offworld Designs (http://www.offworlddesigns.com), makers of the best shirts in gaming!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135247/pgoc-171-outside-the-game/</feedburner:origLink></item><item>
      <title>PGOC 170: Minutia</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/TO7LBq9tQEg/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135244/pgoc-170-minutia/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135244/pgoc-170-minutia/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 02 Jun 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;The world of miniatures is changing!  Several major miniatures manufacturers, including &lt;a href="http://www.games-workshop.com/gws/home.jsp"&gt;Games Workshop&lt;/a&gt; and &lt;a href="http://privateerpress.com/"&gt;Privateer Press&lt;/a&gt;, have begun to change out their metal miniatures for new resin replacements.  What's motivating this shift?  How do the new resin minis hold up to their metal counterparts in quality?  And what does this mean for the future of old metalhead companies like &lt;a href="http://www.reapermini.com/"&gt;Reaper Miniatures&lt;/a&gt;?&lt;/p&gt;
&lt;p&gt;We're also joined by a newcomer to the show, Dave's wife and co-owner of &lt;a href="http://www.hatsgames.com"&gt;Hat's Games&lt;/a&gt;, Sam Hat!  Of course, we put her through a round of Stump the Chump and provoke some intriguing insights into the "community" behind the gaming community.&lt;/p&gt;
&lt;p&gt;We also take a gander at &lt;a href="http://www.otb-games.com/fauxcabulary/index.html"&gt;Faux-Cabulary&lt;/a&gt; and talk about two big upcoming events:  &lt;a href="http://www.originsgamefair.com/"&gt;Origins&lt;/a&gt; and &lt;a href="http://www.freerpgday.com/"&gt;Free RPG Day&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This week's episode is dedicated to all the game retailers out there, manning the front lines of our hobby.  This one's for you!&lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;Out of Character moves to Tuesday mornings!  Check back here or on iTunes for your friends at Pulp Gamer earlier in the week, starting June 7.  Welcome to our &lt;i&gt;new&lt;/i&gt; gaming table.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_170.mp3" length="39560188" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,miniatures,resin</itunes:keywords>
      <itunes:subtitle>The world of miniatures is changing!  Several major miniatures manufacturers, including Games Workshop and Privateer Press, have begun to change out their metal miniatures for new resin replacements.  What's motivating this shift?</itunes:subtitle>
      <itunes:summary>The world of miniatures is changing!  Several major miniatures manufacturers, including Games Workshop (http://www.games-workshop.com/gws/home.jsp) and Privateer Press (http://privateerpress.com/), have begun to change out their metal miniatures for new resin replacements.  What's motivating this shift?  How do the new resin minis hold up to their metal counterparts in quality?  And what does this mean for the future of old metalhead companies like Reaper Miniatures (http://www.reapermini.com/)?
We're also joined by a newcomer to the show, Dave's wife and co-owner of Hat's Games (http://www.hatsgames.com), Sam Hat!  Of course, we put her through a round of Stump the Chump and provoke some intriguing insights into the "community" behind the gaming community.
We also take a gander at Faux-Cabulary (http://www.otb-games.com/fauxcabulary/index.html) and talk about two big upcoming events:  Origins (http://www.originsgamefair.com/) and Free RPG Day (http://www.freerpgday.com/).
This week's episode is dedicated to all the game retailers out there, manning the front lines of our hobby.  This one's for you!
---
Out of Character moves to Tuesday mornings!  Check back here or on iTunes for your friends at Pulp Gamer earlier in the week, starting June 7.  Welcome to our new gaming table.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135244/pgoc-170-minutia/</feedburner:origLink></item><item>
      <title>PGOC 169: Convention Survival Guide</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/p8lhb_vX3bU/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135237/pgoc-169-convention-survival-guide/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135237/pgoc-169-convention-survival-guide/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 26 May 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;The summer convention season is upon us!  For those of you venturing out into your first few conventions, Pulp Gamer offers this guide to getting the most out of your experience.  Why go to a convention?  What should you expect to see?  How do you get the most out of your experience without burning yourself out?  Our crew of con-hall fixtures offers their take on the necessities of convention survival.&lt;/p&gt;
&lt;p&gt;We also take a look at two new games:  &lt;a href="http://www.indieboardsandcards.com/resistance.php"&gt;The Resistance&lt;/a&gt; and &lt;a href="http://www.lamemage.com/"&gt;Microscope&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We also take a look back into the history of the show and reminisce on our first few interviews with the likes of &lt;a href="http://murverse.com/"&gt;Mur Lafferty&lt;/a&gt; and &lt;a href="http://www.margaretweis.com/"&gt;Margaret Weis&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This week's sponsor is Pulp Gamer's own &lt;a href="http://www.pulpgamer.com/products/"&gt;Accent Your Character&lt;/a&gt;: dialect training for roleplayers, storytellers, and other casual pretenders.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_169.mp3" length="47281662" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>RPGs,games,gaming,conventions</itunes:keywords>
      <itunes:subtitle>The summer convention season is upon us!  For those of you venturing out into your first few conventions, Pulp Gamer offers this guide to getting the most out of your experience.  Why go to a convention?  What should you expect to see?</itunes:subtitle>
      <itunes:summary>The summer convention season is upon us!  For those of you venturing out into your first few conventions, Pulp Gamer offers this guide to getting the most out of your experience.  Why go to a convention?  What should you expect to see?  How do you get the most out of your experience without burning yourself out?  Our crew of con-hall fixtures offers their take on the necessities of convention survival.
We also take a look at two new games:  The Resistance (http://www.indieboardsandcards.com/resistance.php) and Microscope (http://www.lamemage.com/).
We also take a look back into the history of the show and reminisce on our first few interviews with the likes of Mur Lafferty (http://murverse.com/) and Margaret Weis (http://www.margaretweis.com/).
This week's sponsor is Pulp Gamer's own Accent Your Character (http://www.pulpgamer.com/products/): dialect training for roleplayers, storytellers, and other casual pretenders.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135237/pgoc-169-convention-survival-guide/</feedburner:origLink></item><item>
      <title>PGOC 168: Roleplay and the Law</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/B7L3Ajv5F3Y/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135230/pgoc-168-roleplay-and-the-law/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135230/pgoc-168-roleplay-and-the-law/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 19 May 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;In honor of Police Week, we put out an APB on games that deal with law enforcement   We talk about the police as both antagonists and protagonists, about their changing role in history and the permutations they may take in the far future.  Along the way, we snap the cuffs on these suspicious characters:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.shadowrun4.com/"&gt;Shadowrun&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.pelgranepress.com/site/?page_id=423"&gt;Mutant City Blues&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Serenity_%28role-playing_game%29"&gt;Serenity&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.vampirethemasquerade.com/"&gt;Vampire&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19"&gt;Paranoia&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Pathfinder's &lt;a href="http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderAdventurePath/councilOfThieves/v5748btpy89m7"&gt;Cheliax&lt;/a&gt; setting&lt;/li&gt;
&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Scotland_Yard_%28board_game%29"&gt;Scotland Yard&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://store.white-wolf.com/Murder-City-P5390.aspx"&gt;Murder City&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.dvgiochi.com/giochi/bang/?id=1"&gt;Bang!&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;and the Star Wars, Star Trek, and Stargate franchises&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Jason also points us towards a handy resource for GMs wanting to seem knowledgeable about the law: the West Academic &lt;a href="http://www.westacademic.com/Professors/ProductSearchResults.aspx?tab=6&amp;amp;series=69&amp;amp;searchtypeasstring=ADVANCED-SEARCH"&gt;Nutshell&lt;/a&gt; series.&lt;/p&gt;
&lt;p&gt;From the fans: Listener Tim asks our interrogators how to deal with an in game interrogation that has gone too far.  And Listener TJ asks us to point out some other quality RPG podcasts, and we deliver:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://apap.libsyn.com/"&gt;Actual People, Actual Play&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.yog-sothoth.com/content/848-Yog-Radio-and-Cthulhu-Podcasts"&gt;Yog-Sothoth Radio&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.pulpgamer.com/gamesthething/"&gt;The Game's the Thing&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.pulpgamer.com/feartheboot/"&gt;Fear the Boot&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.thewalkingeye.com/"&gt;The Walking Eye&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://1d4cast.dvd20-productions.com/news.php"&gt;1d4cast&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.pulpgamer.com/thed6generation/"&gt;D6 Generation&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://carolinehimmelman.com/gtp/"&gt;Gamer: the Podcasting&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.rpgpodcasts.com/"&gt;RPGpodcasts.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We take a look at two new one-shot LARPS from Flying Monkeys:&lt;a href="http://rpg.drivethrustuff.com/product_info.php?products_id=91495"&gt; But Nobody Loses an Eye&lt;/a&gt; and &lt;a href="http://rpg.drivethrustuff.com/product_info.php?products_id=91557"&gt;Super Sparkle Action Princess GX&lt;/a&gt;.  (Yes, you read that right.)  We also spotlight the new free material for &lt;a href="http://arcdream.com/home/?cat=6"&gt;Godlike&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Big thanks to this week's sponsor, &lt;a href="http://www.offworlddesigns.com/"&gt;Offworld Designs&lt;/a&gt;, bringing you the best shirts in gaming.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_168.mp3" length="46813452" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,gaming,rpgs,police,law enforcement,crime</itunes:keywords>
      <itunes:subtitle>In honor of Police Week, we put out an APB on games that deal with law enforcement   We talk about the police as both antagonists and protagonists, about their changing role in history and the permutations they may take in the far future.</itunes:subtitle>
      <itunes:summary>In honor of Police Week, we put out an APB on games that deal with law enforcement   We talk about the police as both antagonists and protagonists, about their changing role in history and the permutations they may take in the far future.  Along the way, we snap the cuffs on these suspicious characters:

* Shadowrun (http://www.shadowrun4.com/)
* Mutant City Blues (http://www.pelgranepress.com/site/?page_id=423)
* Serenity (http://en.wikipedia.org/wiki/Serenity_%28role-playing_game%29)
* Vampire (http://www.vampirethemasquerade.com/)
* Paranoia (http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19)
* Pathfinder's Cheliax (http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderAdventurePath/councilOfThieves/v5748btpy89m7) setting
* Scotland Yard (http://en.wikipedia.org/wiki/Scotland_Yard_%28board_game%29)
* Murder City (http://store.white-wolf.com/Murder-City-P5390.aspx)
* Bang! (http://www.dvgiochi.com/giochi/bang/?id=1)
* and the Star Wars, Star Trek, and Stargate franchises

Jason also points us towards a handy resource for GMs wanting to seem knowledgeable about the law: the West Academic Nutshell (http://www.westacademic.com/Professors/ProductSearchResults.aspx?tab=6&amp;series=69&amp;searchtypeasstring=ADVANCED-SEARCH) series.
From the fans: Listener Tim asks our interrogators how to deal with an in game interrogation that has gone too far.  And Listener TJ asks us to point out some other quality RPG podcasts, and we deliver:

* Actual People, Actual Play (http://apap.libsyn.com/)
* Yog-Sothoth Radio (http://www.yog-sothoth.com/content/848-Yog-Radio-and-Cthulhu-Podcasts)
* The Game's the Thing (http://www.pulpgamer.com/gamesthething/)
* Fear the Boot (http://www.pulpgamer.com/feartheboot/)
* The Walking Eye (http://www.thewalkingeye.com/)
* 1d4cast (http://1d4cast.dvd20-productions.com/news.php)
* D6 Generation (http://www.pulpgamer.com/thed6generation/)
* Gamer: the Podcasting (http://carolinehimmelman.com/gtp/)
* RPGpodcasts.com (http://www.rpgpodcasts.com/)

We take a look at two new one-shot LARPS from Flying Monkeys: But Nobody Loses an Eye (http://rpg.drivethrustuff.com/product_info.php?products_id=91495) and Super Sparkle Action Princess GX (http://rpg.drivethrustuff.com/product_info.php?products_id=91557).  (Yes, you read that right.)  We also spotlight the new free material for Godlike (http://arcdream.com/home/?cat=6).
Big thanks to this week's sponsor, Offworld Designs (http://www.offworlddesigns.com/), bringing you the best shirts in gaming.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135230/pgoc-168-roleplay-and-the-law/</feedburner:origLink></item><item>
      <title>PGOC 167: The Reality of Fantasy</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/yO-coEqDhU8/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135223/pgoc-167-the-reality-of-fantasy/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135223/pgoc-167-the-reality-of-fantasy/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 12 May 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;Prompted by a question from listener William, we take a look behind  the scenes of brick-and-mortar games retail and distribution.  How do  game distributors work?  Why does some product take weeks to get a  special order through when the online stores have it right there?  Can  stores deal directly with the publishers?  Drew and Gerri from &lt;a href="http://www.gamedaze.com/"&gt;Game Daze &lt;/a&gt;weigh in on the subject.&lt;/p&gt;
&lt;p&gt;We also bring an armful of game awards news: the 2010 winners of &lt;a href="http://www.drtoy.com/awards/2011-Green-Products-Awards.php"&gt;Dr. Toy's Green Toy Awards&lt;/a&gt; (including Gerri's personal favorite, &lt;a href="http://www.blueorangegames.com/gobblet.php"&gt;Gobblet&lt;/a&gt;) and the &lt;a href="http://mindgames.us.mensa.org//AM/Template.cfm?Section=Home10"&gt;MENSA Mind Games Awards&lt;/a&gt;.  Also, &lt;a href="http://www.spiel-des-jahres.org/cms/front_content.php"&gt;Spiel des Jahres&lt;/a&gt; announces a new third award category--the Kennerspiel des Jahres, an award specifically for hardcore "gamer" games.&lt;/p&gt;
&lt;p&gt;In other news, the government of Armenia is &lt;a href="http://www.bbc.co.uk/news/magazine-13140772"&gt;making chess education compulsory&lt;/a&gt; in its public schools.&lt;/p&gt;
&lt;p&gt;And we also follow up on &lt;a href="http://www.adamantentertainment.com/"&gt;Adamant Entertainment&lt;/a&gt;'s discontinued app-pricing model, as Vigilance Press weighs in on their experience with adopting the model.&lt;/p&gt;
&lt;p&gt;We'd like to thank our sponsor &lt;a target="_blank" title="The Peculiar Magpie" href="http://www.thepeculiarmagpie.com/"&gt;The Peculiar Magpie&lt;/a&gt;, "creatively" acquiring items since 1894!  They have goggles!  And rayguns!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_167.mp3" length="50728475" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>games,game stores,retail,distributors</itunes:keywords>
      <itunes:subtitle>Prompted by a question from listener William, we take a look behind  the scenes of brick-and-mortar games retail and distribution.  How do  game distributors work?  Why does some product take weeks to get a  special order through when the online stor...</itunes:subtitle>
      <itunes:summary>Prompted by a question from listener William, we take a look behind  the scenes of brick-and-mortar games retail and distribution.  How do  game distributors work?  Why does some product take weeks to get a  special order through when the online stores have it right there?  Can  stores deal directly with the publishers?  Drew and Gerri from Game Daze  (http://www.gamedaze.com/)weigh in on the subject.
We also bring an armful of game awards news: the 2010 winners of Dr. Toy's Green Toy Awards (http://www.drtoy.com/awards/2011-Green-Products-Awards.php) (including Gerri's personal favorite, Gobblet (http://www.blueorangegames.com/gobblet.php)) and the MENSA Mind Games Awards (http://mindgames.us.mensa.org//AM/Template.cfm?Section=Home10).  Also, Spiel des Jahres (http://www.spiel-des-jahres.org/cms/front_content.php) announces a new third award category--the Kennerspiel des Jahres, an award specifically for hardcore "gamer" games.
In other news, the government of Armenia is making chess education compulsory (http://www.bbc.co.uk/news/magazine-13140772) in its public schools.
And we also follow up on Adamant Entertainment (http://www.adamantentertainment.com/)'s discontinued app-pricing model, as Vigilance Press weighs in on their experience with adopting the model.
We'd like to thank our sponsor The Peculiar Magpie (http://www.thepeculiarmagpie.com/), "creatively" acquiring items since 1894!  They have goggles!  And rayguns!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135223/pgoc-167-the-reality-of-fantasy/</feedburner:origLink></item><item>
      <title>PGOC 166: Destruction and Disaster</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/C-JMJyxtUjU/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135215/pgoc-166-destruction-and-disaster/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135215/pgoc-166-destruction-and-disaster/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 06 May 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;For this week, we pull from current events.&lt;/p&gt;
&lt;p&gt;Drawing from international news, we discuss terrorism and counterterrorism in games, and discuss how different games handle this delicate subject.  Along the way, we touch on &lt;a href="http://www.gmtgames.com/p-294-labyrinth.aspx"&gt;Labyrinth: The War on Terror&lt;/a&gt;, &lt;a href="http://www.slugfestgames.com/games_fft2.0.php"&gt;Fishing for Terrorists&lt;/a&gt;, &lt;a href="http://www.supergeniusgames.com/savage-worlds/"&gt;Strike Force Seven&lt;/a&gt;, the &lt;a href="http://rpg.drivethrustuff.com/product_info.php?products_id=88665"&gt;Wargames&lt;/a&gt; series, &lt;a href="http://en.wikipedia.org/wiki/James_Bond_007_%28role-playing_game%29"&gt;James Bond 007&lt;/a&gt;, and &lt;a href="http://www.waronterrortheboardgame.com/"&gt;War on Terror: The Boardgame&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;And from US news, listener Marcelo from &lt;a href="http://www.warpathgames.com/wholesale/warpath.php"&gt;Warpath Games Distribution&lt;/a&gt; brings our attention to members of the games industry displaced by the recent disaster in Alabama.  You can help out &lt;a href="http://www.avalanchepress.com/"&gt;Avalanche Press&lt;/a&gt;--as well as everyone else harmed by the tragedy--through the &lt;a href="http://www.redcross.org/"&gt;American Red Cross&lt;/a&gt; and &lt;a href="http://www.habitat.org"&gt;Habitat for Humanity&lt;/a&gt;.  And game designer Jamie Chambers points us towards &lt;a href="http://www.jamiechambers.net/2011/04/sweet-home-help-alabama-storm-victims/"&gt;other ways&lt;/a&gt; you can help.&lt;/p&gt;
&lt;p&gt;In lighter news, we finally track down the other half of the &lt;a href="http://www.pulpgamer.com/thebobandangusshow/"&gt;Bob and Angus&lt;/a&gt; news team, Dean Steeves, and put him through his paces with a round of Stump the Chump!  If you're a fan of the newsram on the right, you can see more of Dean through the &lt;a href="http://laughing.com/home.html"&gt;Laughingstock Comedy Company&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This episode is dedicated to the &lt;a href="http://www.redcross.org/"&gt;American Red Cross&lt;/a&gt;.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_166.mp3" length="46222875" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Red Cross,Alabama,current events,terrorism,Afghanistan,games,RPGs</itunes:keywords>
      <itunes:subtitle>For this week, we pull from current events. Drawing from international news, we discuss terrorism and counterterrorism in games, and discuss how different games handle this delicate subject.  Along the way, we touch on Labyrinth: The War on Terror,</itunes:subtitle>
      <itunes:summary>For this week, we pull from current events.
Drawing from international news, we discuss terrorism and counterterrorism in games, and discuss how different games handle this delicate subject.  Along the way, we touch on Labyrinth: The War on Terror (http://www.gmtgames.com/p-294-labyrinth.aspx), Fishing for Terrorists (http://www.slugfestgames.com/games_fft2.0.php), Strike Force Seven (http://www.supergeniusgames.com/savage-worlds/), the Wargames (http://rpg.drivethrustuff.com/product_info.php?products_id=88665) series, James Bond 007 (http://en.wikipedia.org/wiki/James_Bond_007_%28role-playing_game%29), and War on Terror: The Boardgame (http://www.waronterrortheboardgame.com/)
And from US news, listener Marcelo from Warpath Games Distribution (http://www.warpathgames.com/wholesale/warpath.php) brings our attention to members of the games industry displaced by the recent disaster in Alabama.  You can help out Avalanche Press (http://www.avalanchepress.com/)--as well as everyone else harmed by the tragedy--through the American Red Cross (http://www.redcross.org/) and Habitat for Humanity (http://www.habitat.org).  And game designer Jamie Chambers points us towards other ways (http://www.jamiechambers.net/2011/04/sweet-home-help-alabama-storm-victims/) you can help.
In lighter news, we finally track down the other half of the Bob and Angus (http://www.pulpgamer.com/thebobandangusshow/) news team, Dean Steeves, and put him through his paces with a round of Stump the Chump!  If you're a fan of the newsram on the right, you can see more of Dean through the Laughingstock Comedy Company (http://laughing.com/home.html).
This episode is dedicated to the American Red Cross (http://www.redcross.org/).</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135215/pgoc-166-destruction-and-disaster/</feedburner:origLink></item><item>
      <title>PGOC 165: PVP</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/Qy_8e5D_jZk/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135211/pgoc-165-pvp/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135211/pgoc-165-pvp/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 28 Apr 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;This week, we tackle the tricky issue of inter-character conflict--both the bad and the good.  How do you discourage it when it becomes disruptive, and how can you make it a beneficial part of your game?  Along the way, we take some examples from games that have done it well:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://housesoftheblooded.net/"&gt;Houses of the Blooded&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19"&gt;Paranoia&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.vampirethemasquerade.com/"&gt;Vampire the Masquerade&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.peginc.com/games.html"&gt;Necessary Evil&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.smirkanddagger.com/cutthroat.htm"&gt;Cutthroat Caverns&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=18"&gt;Battlestar Galactica&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.wizards.com/default.asp?x=ah/prod/diplomacy"&gt;Diplomacy&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;and, of all things, &lt;a href="http://www.mayfairgames.com/game.php?id=97"&gt;Elkfest&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In other news, Jason tears into some exciting horror games that he's been...&lt;i&gt;hungering&lt;/i&gt; to talk about: &lt;a href="http://flamesrising.rpgnow.com/product_info.php?products_id=85039"&gt;Zombie Cataclysm&lt;/a&gt;, &lt;a href="http://www.rpgobjects.com/index.php?c=aah"&gt;Abandon All Hope&lt;/a&gt;, &lt;a href="http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB77100"&gt;Dark Harvest&lt;/a&gt;, and John Wick's &lt;a href="http://www.johnwickpresents.com/yellow/"&gt;Yellow Sign Trilogy&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We also give a review of the board game &lt;a href="http://www.warfroggames.com/london"&gt;London&lt;/a&gt;, and talk about the &lt;a href="http://originsnews.wordpress.com/2011/04/13/the-academy-of-adventure-gaming-arts-and-design-announces-37th-annual-origins-awards-nominees/"&gt;Origins Awards Nominees&lt;/a&gt; for 2011.  Plus, we have a brief chat with &lt;a href="http://www.pulpgamer.com/thebobandangusshow/"&gt;Angus McPeters&lt;/a&gt; himself, Drew Kallen.&lt;/p&gt;
&lt;p&gt;We'd like to thank our sponsor, &lt;a href="http://www.gameradventures.com"&gt;Gamer Adventures&lt;/a&gt;!  Cruising the Carribean, Mexico, and more with gamers and their families!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_165.mp3" length="40240626" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>RPGs,games,gaming,PVP,player versus player</itunes:keywords>
      <itunes:subtitle>This week, we tackle the tricky issue of inter-character conflict--both the bad and the good.  How do you discourage it when it becomes disruptive, and how can you make it a beneficial part of your game?  Along the way,</itunes:subtitle>
      <itunes:summary>This week, we tackle the tricky issue of inter-character conflict--both the bad and the good.  How do you discourage it when it becomes disruptive, and how can you make it a beneficial part of your game?  Along the way, we take some examples from games that have done it well:

* Houses of the Blooded (http://housesoftheblooded.net/)
* Paranoia (http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19)
* Vampire the Masquerade (http://www.vampirethemasquerade.com/)
* Necessary Evil (http://www.peginc.com/games.html)
* Cutthroat Caverns (http://www.smirkanddagger.com/cutthroat.htm)
* Battlestar Galactica (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=18)
* Diplomacy (http://www.wizards.com/default.asp?x=ah/prod/diplomacy)
* and, of all things, Elkfest (http://www.mayfairgames.com/game.php?id=97)

In other news, Jason tears into some exciting horror games that he's been...hungering to talk about: Zombie Cataclysm (http://flamesrising.rpgnow.com/product_info.php?products_id=85039), Abandon All Hope (http://www.rpgobjects.com/index.php?c=aah), Dark Harvest (http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB77100), and John Wick's Yellow Sign Trilogy (http://www.johnwickpresents.com/yellow/).
We also give a review of the board game London (http://www.warfroggames.com/london), and talk about the Origins Awards Nominees (http://originsnews.wordpress.com/2011/04/13/the-academy-of-adventure-gaming-arts-and-design-announces-37th-annual-origins-awards-nominees/) for 2011.  Plus, we have a brief chat with Angus McPeters (http://www.pulpgamer.com/thebobandangusshow/) himself, Drew Kallen.
We'd like to thank our sponsor, Gamer Adventures (http://www.gameradventures.com)!  Cruising the Carribean, Mexico, and more with gamers and their families!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135211/pgoc-165-pvp/</feedburner:origLink></item><item>
      <title>PGOC 164: Heroes Wanted</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/nvmPdxY5U4I/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135207/pgoc-164-heroes-wanted/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135207/pgoc-164-heroes-wanted/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 21 Apr 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;What does it mean to play a hero?  The Pulp Gamer Crew tackle this deceptively tricky question this week.  What defines a "heroic" character?  And how can you encourage and reward players who want to be heroic--both in your situation and your mechanics?  Along our way, we draw inspiration from &lt;a href="http://www.lumpley.com/wicked.html"&gt;In A Wicked Age&lt;/a&gt;, &lt;a href="http://www.white-wolf.com/scion"&gt;Scion&lt;/a&gt;, &lt;a href="http://www.peginc.com/games.html"&gt;Necessary Evil&lt;/a&gt;, and &lt;a href="http://www.wizards.com/dnd/darksun.aspx"&gt;Dark Sun&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We also have some fun with two other excellent podcasts: &lt;a href="http://www.flophousepodcast.com "&gt;The Flop House&lt;/a&gt; and &lt;a href="http://read-weep.com "&gt;Read It and Weep&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;In news:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;At long last, we discuss the newest Pulp Gamer Studios project, &lt;a href="http://www.pulpgamer.com/thebobandangusshow/"&gt;The Bob and Angus Show&lt;/a&gt;!&lt;/li&gt;
&lt;li&gt;We discuss two light and fun family games with interesting mechanics, &lt;a href="http://www.otb-games.com/shaketake/index.html"&gt;Shake &amp;amp; Take&lt;/a&gt; and &lt;a href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=game&amp;amp;show=255"&gt;FlipOut&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;White Wolf releases two new books: &lt;a href="http://store.white-wolf.com/Danse-Macabre-P5655.aspx"&gt;Danse Macabre&lt;/a&gt; and the the &lt;a href="http://www.white-wolf.com/new-world-of-darkness/news/forsaken-chronicler%27s-guide,-part-2-available"&gt;Forsaken Chronicler's Guide&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.adamantentertainment.com/"&gt;Adamant Entertainment&lt;/a&gt; discontinues the "app-pricing" digital distribution experiment (which we discussed previously in Episode 159), and we give our thoughts on the final data.  Gareth-Michael Skarka's blog post on the matter can be found &lt;a href="http://gmskarka.com/2011/04/04/a-failed-experiment/"&gt;here&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;And our own Derek Rex is running for &lt;a href="http://www.relayforlife.org/relay/"&gt;Relay for Life&lt;/a&gt;! His donation page can be found &lt;a href="http://main.acsevents.org/site/TR/RelayForLife/RFLFY11National?px=20426992&amp;amp;pg=personal&amp;amp;fr_id=30673"&gt;here&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Thanks to our sponsor, &lt;a href="http://www.offworlddesigns.com"&gt;Offworld Designs&lt;/a&gt;, makers of the best shirts in gaming!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_164.mp3" length="45674513" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>heroes,villains,games,rpgs,role playing games</itunes:keywords>
      <itunes:subtitle>What does it mean to play a hero?  The Pulp Gamer Crew tackle this deceptively tricky question this week.  What defines a "heroic" character?  And how can you encourage and reward players who want to be heroic--both in your situation and your mechan...</itunes:subtitle>
      <itunes:summary>What does it mean to play a hero?  The Pulp Gamer Crew tackle this deceptively tricky question this week.  What defines a "heroic" character?  And how can you encourage and reward players who want to be heroic--both in your situation and your mechanics?  Along our way, we draw inspiration from In A Wicked Age (http://www.lumpley.com/wicked.html), Scion (http://www.white-wolf.com/scion), Necessary Evil (http://www.peginc.com/games.html), and Dark Sun (http://www.wizards.com/dnd/darksun.aspx).
We also have some fun with two other excellent podcasts: The Flop House (http://www.flophousepodcast.com ) and Read It and Weep (http://read-weep.com )!
In news:

* At long last, we discuss the newest Pulp Gamer Studios project, The Bob and Angus Show (http://www.pulpgamer.com/thebobandangusshow/)!
* We discuss two light and fun family games with interesting mechanics, Shake &amp; Take (http://www.otb-games.com/shaketake/index.html) and FlipOut (http://www.gamewright.com/gamewright/index.php?section=games&amp;page=game&amp;show=255).
* White Wolf releases two new books: Danse Macabre (http://store.white-wolf.com/Danse-Macabre-P5655.aspx) and the the Forsaken Chronicler's Guide (http://www.white-wolf.com/new-world-of-darkness/news/forsaken-chronicler%27s-guide,-part-2-available).
* Adamant Entertainment (http://www.adamantentertainment.com/) discontinues the "app-pricing" digital distribution experiment (which we discussed previously in Episode 159), and we give our thoughts on the final data.  Gareth-Michael Skarka's blog post on the matter can be found here (http://gmskarka.com/2011/04/04/a-failed-experiment/).
* And our own Derek Rex is running for Relay for Life (http://www.relayforlife.org/relay/)! His donation page can be found here (http://main.acsevents.org/site/TR/RelayForLife/RFLFY11National?px=20426992&amp;pg=personal&amp;fr_id=30673).

Thanks to our sponsor, Offworld Designs (http://www.offworlddesigns.com), makers of the best shirts in gaming!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135207/pgoc-164-heroes-wanted/</feedburner:origLink></item><item>
      <title>PGOC 163: Over the Rainbow</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/o3fkeUU4z0U/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135201/pgoc-163-over-the-rainbow/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135201/pgoc-163-over-the-rainbow/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 14 Apr 2011 02:00:00 -0400</pubDate>
      <description>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;Our recent discussions about novels and games lead  to a special presentation about one of the most enduring and beloved  settings in American literature: the Land of Oz!  Rather than the typical Pulp Gamer crew, Jason Corley instead hosts a round-table discussion with three designers who've worked on bringing Baum's landmark work into the world of gaming.&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;Jason's three  guests include &lt;a href="http://fdouglaswall.blogspot.com/"&gt;F. Douglas Wall&lt;/a&gt;, creator of the &lt;a href="http://www.adventuresinoz-rpg.com/"&gt;Adventures in Oz RPG&lt;/a&gt;, S. Alexander Gentry, creator of the &lt;a href="http://emeraldcityexpeditions.com/"&gt;Oz: Dark and Terrible RPG&lt;/a&gt; and Dave Gilbert, creator of &lt;a href="http://www.wadjeteyegames.com/PF.htm"&gt;Emerald City Confidential&lt;/a&gt;.&lt;/div&gt;
&lt;div&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;Additionally:&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;We give a nod to another Oz game in the show, &lt;a href="http://www.ozrpg.com/"&gt;Heroes of Oz&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;In the show, we reference &lt;a href="http://wonderfulwizardofoz.net/viewtopic.php?id=430"&gt;this&lt;/a&gt; Adventures in Oz playthrough, complete with the dreaded Yakuza-Palooza!&lt;/li&gt;
&lt;li&gt;Dave's most recent game, mentioned in the show, is &lt;a href="http://www.wadjeteyegames.com/geminirue.htm"&gt;Gemini Rue&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;&lt;br /&gt;&lt;/div&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_163.mp3" length="69211884" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Wizard of Oz,Frank Baum,games,gaming,rpgs,video games</itunes:keywords>
      <itunes:subtitle> Our recent discussions about novels and games lead  to a special presentation about one of the most enduring and beloved  settings in American literature: the Land of Oz!  Rather than the typical Pulp Gamer crew,</itunes:subtitle>
      <itunes:summary>
Our recent discussions about novels and games lead  to a special presentation about one of the most enduring and beloved  settings in American literature: the Land of Oz!  Rather than the typical Pulp Gamer crew, Jason Corley instead hosts a round-table discussion with three designers who've worked on bringing Baum's landmark work into the world of gaming.

Jason's three  guests include F. Douglas Wall (http://fdouglaswall.blogspot.com/), creator of the Adventures in Oz RPG (http://www.adventuresinoz-rpg.com/), S. Alexander Gentry, creator of the Oz: Dark and Terrible RPG (http://emeraldcityexpeditions.com/) and Dave Gilbert, creator of Emerald City Confidential (http://www.wadjeteyegames.com/PF.htm).

Additionally:

* We give a nod to another Oz game in the show, Heroes of Oz (http://www.ozrpg.com/)
* In the show, we reference this (http://wonderfulwizardofoz.net/viewtopic.php?id=430) Adventures in Oz playthrough, complete with the dreaded Yakuza-Palooza!
* Dave's most recent game, mentioned in the show, is Gemini Rue (http://www.wadjeteyegames.com/geminirue.htm).

</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135201/pgoc-163-over-the-rainbow/</feedburner:origLink></item><item>
      <title>PGOC 162: A Novel Idea</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/F1jXEmn21Fk/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135197/pgoc-162-a-novel-idea/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135197/pgoc-162-a-novel-idea/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 07 Apr 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;This week, we discuss adapting novels into games and the inherent  advantages (and disadvantages) of using print as your source material.   Which games have made the transition with flourish, and which shouldn't  have made it past the editor?  We namedrop quite a few examples this  week, including:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=58"&gt;Lord of the Rings&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.dresdenfilesrpg.com/"&gt;The Dresden Files RPG &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mayfairgames.com/game.php?id=86"&gt;Pillars of the Earth &lt;/a&gt;&lt;br /&gt;The various Discworld games&lt;br /&gt;Dream Park&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Cyberpunk_2020"&gt;Cyberpunk 2020 &lt;/a&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Wheel_of_Time_Roleplaying_Game"&gt;The Wheel of Time Roleplaying Game &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=46&amp;amp;enmi=A%20Game%20of%20Thrones:%20The%20Board%20Game"&gt;A Game of Thrones &lt;/a&gt;&lt;br /&gt;&lt;a href="http://catalog.chaosium.com/product_info.php?CDpath=29&amp;amp;products_id=359"&gt;Call of Cthulhu &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=6"&gt;Arkham Horror &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.cthulhutech.com/"&gt;Cthulhu Tech &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.delta-green.com/"&gt;Delta Green &lt;/a&gt;&lt;br /&gt;Fantasy Flight's &lt;a href="http://www.fantasyflightgames.com/edge_colecciones.asp?eidc=3"&gt;Living Card Games&lt;/a&gt; line&lt;/p&gt;
&lt;p&gt;(Jason also throws in a shout out to &lt;a href="http://read-weep.com/"&gt;Read It and Weep&lt;/a&gt;, the bad-book podcast.  Hi guys!)&lt;/p&gt;
&lt;p&gt;In Gaming News, we talk about the 20th Anniversary Edition of &lt;a href="http://www.vampirethemasquerade.com/"&gt;Vampire: the Masquerade&lt;/a&gt;, the relentless kudzu that is &lt;a href="http://www.worldofmunchkin.com/"&gt;Munchkin&lt;/a&gt;, and &lt;a href="http://www.khet.com/"&gt;Khet&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We  also issue some errata on our previous podcasts, and come to terms with  the unfathomable idea that Jason might be wrong.   (Two podcasts on  religion and gaming, and we can't remember &lt;a href="http://www.lumpley.com/dogs.html"&gt;Dogs in the Vineyard&lt;/a&gt; and &lt;a href="http://www.sjgames.com/in-nomine/"&gt;In Nomine&lt;/a&gt;?)&lt;/p&gt;
&lt;p&gt;Pulp  Gamer continues to expand, and we want your help!  If you're interested  in joining our growing forces, send your resume to the email mentioned  in the podcast, or give us a call!&lt;/p&gt;
&lt;p&gt;We'd like to thank our sponsor, &lt;a href="http://www.gameradventures.com/"&gt;Gamer Adventures&lt;/a&gt;!  Mention the Pulp Gamer name when you book your cruise for a free bottle of wine!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_162-01.mp3" length="39892466" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>books,novels,adaptations,games,rpgs</itunes:keywords>
      <itunes:subtitle>This week, we discuss adapting novels into games and the inherent  advantages (and disadvantages) of using print as your source material.   Which games have made the transition with flourish, and which shouldn't  have made it past the editor?</itunes:subtitle>
      <itunes:summary>This week, we discuss adapting novels into games and the inherent  advantages (and disadvantages) of using print as your source material.   Which games have made the transition with flourish, and which shouldn't  have made it past the editor?  We namedrop quite a few examples this  week, including:Lord of the Rings (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=58)The Dresden Files RPG  (http://www.dresdenfilesrpg.com/)Pillars of the Earth  (http://www.mayfairgames.com/game.php?id=86)The various Discworld gamesDream ParkCyberpunk 2020  (http://en.wikipedia.org/wiki/Cyberpunk_2020)The Wheel of Time Roleplaying Game  (http://en.wikipedia.org/wiki/The_Wheel_of_Time_Roleplaying_Game)A Game of Thrones  (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=46&amp;enmi=A%20Game%20of%20Thrones:%20The%20Board%20Game)Call of Cthulhu  (http://catalog.chaosium.com/product_info.php?CDpath=29&amp;products_id=359)Arkham Horror  (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=6)Cthulhu Tech  (http://www.cthulhutech.com/)Delta Green  (http://www.delta-green.com/)Fantasy Flight's Living Card Games (http://www.fantasyflightgames.com/edge_colecciones.asp?eidc=3) line
(Jason also throws in a shout out to Read It and Weep (http://read-weep.com/), the bad-book podcast.  Hi guys!)
In Gaming News, we talk about the 20th Anniversary Edition of Vampire: the Masquerade (http://www.vampirethemasquerade.com/), the relentless kudzu that is Munchkin (http://www.worldofmunchkin.com/), and Khet (http://www.khet.com/).
We  also issue some errata on our previous podcasts, and come to terms with  the unfathomable idea that Jason might be wrong.   (Two podcasts on  religion and gaming, and we can't remember Dogs in the Vineyard (http://www.lumpley.com/dogs.html) and In Nomine (http://www.sjgames.com/in-nomine/)?)
Pulp  Gamer continues to expand, and we want your help!  If you're interested  in joining our growing forces, send your resume to the email mentioned  in the podcast, or give us a call!
We'd like to thank our sponsor, Gamer Adventures (http://www.gameradventures.com/)!  Mention the Pulp Gamer name when you book your cruise for a free bottle of wine!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135197/pgoc-162-a-novel-idea/</feedburner:origLink></item><item>
      <title>PGOC 161: My God Is Bigger Than Your God</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/4g9YM8i5Xzo/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135186/pgoc-161-my-god-is-bigger-than-your-god/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135186/pgoc-161-my-god-is-bigger-than-your-god/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 31 Mar 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;Still abuzz with listener Ryan's question from &lt;a href="http://www.pulpgamer.com/outofcharacter/135172/pgoc-158-powered-by-steam/"&gt;Out of Character 158&lt;/a&gt;, we dedicate an episode to discussing religion in role playing games--how religion operates within games, how fictional religions interact with real world beliefs, and approaches on designing religions into your game.&lt;/p&gt;
&lt;p&gt;And on the subject of the all-powerful, godlike war-machines return to board games with the new edition of &lt;a href="http://www.sjgames.com/ogre/"&gt;Ogre &lt;/a&gt;and the new &lt;a href="http://www.classicbattletech.com/index.php?action=products&amp;amp;mode=full&amp;amp;id=313"&gt;Classic Battletech Box Set&lt;/a&gt;~&lt;/p&gt;
&lt;p&gt;We conjure into existence the newest member of the Pulp Gamer order: our sound engineer, Aaron!  You've heard his name in the credits of the show, now listen to his initiation with a round of Stump the Chump!  (Think you can stump Aaron better than we can?  Call in with your question to 520-908-7782.)&lt;/p&gt;
&lt;p&gt;We also give a shout out to the winners of the 2011 GAMA Trade Show Top Retailer Awards.  Congratulations to Titan's Entertainment Cafe (Battle Creek, MI), &lt;a href="http://www.gnomegames.com/"&gt;Gnome Games Tournament Center&lt;/a&gt; (Green Bay, WI), and &lt;a href="http://www.kingsgames.com/"&gt;King's Games&lt;/a&gt; (Brooklyn, NY)!&lt;/p&gt;
&lt;p&gt;We sponsor ourselves this week!  &lt;a href="http://www.pulpgamer.com/products/"&gt;Accent Your Character&lt;/a&gt;: dialect training for roleplayers and other casual pretenders, available from Pulp Gamer!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_161.mp3" length="50997223" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>religion,god,gods,role-playing games,rpgs</itunes:keywords>
      <itunes:subtitle>Still abuzz with listener Ryan's question from Out of Character 158, we dedicate an episode to discussing religion in role playing games--how religion operates within games, how fictional religions interact with real world beliefs,</itunes:subtitle>
      <itunes:summary>Still abuzz with listener Ryan's question from Out of Character 158 (http://www.pulpgamer.com/outofcharacter/135172/pgoc-158-powered-by-steam/), we dedicate an episode to discussing religion in role playing games--how religion operates within games, how fictional religions interact with real world beliefs, and approaches on designing religions into your game.
And on the subject of the all-powerful, godlike war-machines return to board games with the new edition of Ogre  (http://www.sjgames.com/ogre/)and the new Classic Battletech Box Set (http://www.classicbattletech.com/index.php?action=products&amp;mode=full&amp;id=313)~
We conjure into existence the newest member of the Pulp Gamer order: our sound engineer, Aaron!  You've heard his name in the credits of the show, now listen to his initiation with a round of Stump the Chump!  (Think you can stump Aaron better than we can?  Call in with your question to 520-908-7782.)
We also give a shout out to the winners of the 2011 GAMA Trade Show Top Retailer Awards.  Congratulations to Titan's Entertainment Cafe (Battle Creek, MI), Gnome Games Tournament Center (http://www.gnomegames.com/) (Green Bay, WI), and King's Games (http://www.kingsgames.com/) (Brooklyn, NY)!
We sponsor ourselves this week!  Accent Your Character (http://www.pulpgamer.com/products/): dialect training for roleplayers and other casual pretenders, available from Pulp Gamer!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135186/pgoc-161-my-god-is-bigger-than-your-god/</feedburner:origLink></item><item>
      <title>PGOC 160: GAMA Trade Show 2011</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/39PTLvp-AKU/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135181/pgoc-160-gama-trade-show-2011/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135181/pgoc-160-gama-trade-show-2011/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 24 Mar 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;This week's show comes to you straight from the field at the GAMA Trade Show in Las Vegas!  We discuss all the shiny new things that have us excited for this year.  We're also joined by Rachael Griffin from &lt;a href="http://www.spinmaster.com"&gt;Spin Master&lt;/a&gt;, who gives us the scoop on their upcoming card game, &lt;a href="http://www.redakai.com"&gt;Redakai&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Some of our big notables this year:&lt;br /&gt;&lt;a href="http://www.mercsminis.com"&gt;Mercs&lt;/a&gt; (up for an Origins Award!)&lt;br /&gt;The new &lt;a href="http://www.catalystgamelabs.com/2011/02/26/catalyst-march-30th-street-dates/"&gt;Battletech box set&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.tableofcatan.com"&gt;Settlers of Catan tables&lt;/a&gt;&lt;br /&gt;CollectA Miniatures&lt;br /&gt;&lt;a href="http://www.crystalcaste.com"&gt;Crystal Caste'&lt;/a&gt;s new dice accessories&lt;br /&gt;&lt;a href="http://www.flyingfrogwiki.com/ffpwiki/index.php?title=Category:Fortune_and_Glory"&gt;Fortune and Glory&lt;/a&gt; &lt;br /&gt;Orbit&lt;br /&gt;&lt;a href="http://www.bandaicg.com/residentevil/"&gt;Resident Evil&lt;/a&gt;&lt;br /&gt;Atlantis Rising from &lt;a href="http://www.zmangames.com"&gt;Z-Man Games&lt;/a&gt; &lt;br /&gt;&lt;a href="http://gamers-rule.com/UUCG.aspx"&gt;The Ultimate Unofficial Guide to Dungeons &amp;amp; Dragons &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.glowflygames.com"&gt;Glowfly Games&lt;/a&gt;&lt;br /&gt;New &lt;a href="http://www.cthulutech.com"&gt;Cthulu Tech&lt;/a&gt; releases &lt;br /&gt;&lt;a href="http://www.gianttreehouse.com/games.html"&gt;Giant Treehouse Games &lt;/a&gt;&lt;br /&gt;&lt;a href="http://powerzgame.com"&gt;Powerz &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.smartzonegames.com/42358/Logan-Stones"&gt;Logan Stones &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.alderac.com"&gt;Alderac Entertainment Games'&lt;/a&gt;s presentation&lt;br /&gt;&lt;a href="http://web.sodapopminiatures.com/selectcharacter?product=SDE"&gt;Super Dungeon Explore &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.cryptozoic.com/games/lookouts-board-game"&gt;The Lookouts Board Game &lt;/a&gt;&lt;br /&gt;And more!&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;Thanks again to our sponsor this week, &lt;a href="http://www.offworlddesigns.com"&gt;Offword Designs&lt;/a&gt;, makers of the best shirts in gaming!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_160.mp3" length="41102875" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>GAMA,GTS</itunes:keywords>
      <itunes:subtitle>This week's show comes to you straight from the field at the GAMA Trade Show in Las Vegas!  We discuss all the shiny new things that have us excited for this year.  We're also joined by Rachael Griffin from Spin Master,</itunes:subtitle>
      <itunes:summary>This week's show comes to you straight from the field at the GAMA Trade Show in Las Vegas!  We discuss all the shiny new things that have us excited for this year.  We're also joined by Rachael Griffin from Spin Master (http://www.spinmaster.com), who gives us the scoop on their upcoming card game, Redakai (http://www.redakai.com).Some of our big notables this year:Mercs (http://www.mercsminis.com) (up for an Origins Award!)The new Battletech box set (http://www.catalystgamelabs.com/2011/02/26/catalyst-march-30th-street-dates/)Settlers of Catan tables (http://www.tableofcatan.com)CollectA MiniaturesCrystal Caste' (http://www.crystalcaste.com)s new dice accessoriesFortune and Glory (http://www.flyingfrogwiki.com/ffpwiki/index.php?title=Category:Fortune_and_Glory) OrbitResident Evil (http://www.bandaicg.com/residentevil/)Atlantis Rising from Z-Man Games (http://www.zmangames.com) The Ultimate Unofficial Guide to Dungeons &amp; Dragons  (http://gamers-rule.com/UUCG.aspx)Glowfly Games (http://www.glowflygames.com)New Cthulu Tech (http://www.cthulutech.com) releases Giant Treehouse Games  (http://www.gianttreehouse.com/games.html)Powerz  (http://powerzgame.com)Logan Stones  (http://www.smartzonegames.com/42358/Logan-Stones)Alderac Entertainment Games' (http://www.alderac.com)s presentationSuper Dungeon Explore  (http://web.sodapopminiatures.com/selectcharacter?product=SDE)The Lookouts Board Game  (http://www.cryptozoic.com/games/lookouts-board-game)And more!
Thanks again to our sponsor this week, Offword Designs (http://www.offworlddesigns.com), makers of the best shirts in gaming!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135181/pgoc-160-gama-trade-show-2011/</feedburner:origLink></item><item>
      <title>PGOC 159: Bring in the Bad Guys</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/WT25Pjr3zj8/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135174/pgoc-159-bring-in-the-bad-guys/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135174/pgoc-159-bring-in-the-bad-guys/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 17 Mar 2011 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;Fools!  Your pathetic attempts cannot stop us from unleashing our episode on Villainy!  Our evil masterminds ponder how to create better campaign villains, what makes a lame villain, and how to make villainous PCs (robbing borrowing a few ideas from &lt;a href="http://www.peginc.com/games.html"&gt;Pinnacle Entertainment Group&lt;/a&gt;'s Necessary Evil).  And once again, we're joined by our loyal &lt;strike&gt;henchman&lt;/strike&gt; listener Kevin.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.adamantentertainment.com/"&gt;Adamant Entertainment&lt;/a&gt; causes a stir with their experimental new business model - offering digital RPG supplements at the price of smartphone apps!  Check out the controversial new approach for yourself at &lt;a href="http://rpg.drivethrustuff.com/"&gt;DriveThru RPG&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.lego.com"&gt;Lego&lt;/a&gt; builds anticipation at the Nuremburg Toy Fair with the announcement of Heroica, a Lego-based dungeon crawl boardgame.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.daysofwonder.com/en/games/"&gt;Days of Wonder&lt;/a&gt; announces a &lt;a href="http://blog.daysofwonder.com/2011/02/14/ticket-to-ride-10000-map-design-contest/"&gt;$10,000 contest&lt;/a&gt; to make a new map for &lt;a href="http://www.daysofwonder.com/tickettoride/en/"&gt;Ticket to Ride&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;We also give a nod to the financier of our dastardly schemes, &lt;a href="http://www.gameradventures.com"&gt;Gamer Adventures&lt;/a&gt;!  Remember, drop the Pulp Gamer name when you book your cruise to get a free bottle of wine.&lt;br /&gt;&lt;br /&gt;Would you like to work with Pulp Gamer?  We're expanding!  We're looking for writers and production assistants for our newest project, and have both volunteer and paid positions available.  Get in touch with us via our contact page!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_159.mp3" length="37330444" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>villain,antagonist,conflict,GMing</itunes:keywords>
      <itunes:subtitle>Fools!  Your pathetic attempts cannot stop us from unleashing our episode on Villainy!  Our evil masterminds ponder how to create better campaign villains, what makes a lame villain, and how to make villainous PCs (robbing borrowing a few ideas from ...</itunes:subtitle>
      <itunes:summary>Fools!  Your pathetic attempts cannot stop us from unleashing our episode on Villainy!  Our evil masterminds ponder how to create better campaign villains, what makes a lame villain, and how to make villainous PCs (robbing borrowing a few ideas from Pinnacle Entertainment Group (http://www.peginc.com/games.html)'s Necessary Evil).  And once again, we're joined by our loyal henchman listener Kevin.Adamant Entertainment (http://www.adamantentertainment.com/) causes a stir with their experimental new business model - offering digital RPG supplements at the price of smartphone apps!  Check out the controversial new approach for yourself at DriveThru RPG (http://rpg.drivethrustuff.com/).Lego (http://www.lego.com) builds anticipation at the Nuremburg Toy Fair with the announcement of Heroica, a Lego-based dungeon crawl boardgame.Days of Wonder (http://www.daysofwonder.com/en/games/) announces a $10,000 contest (http://blog.daysofwonder.com/2011/02/14/ticket-to-ride-10000-map-design-contest/) to make a new map for Ticket to Ride (http://www.daysofwonder.com/tickettoride/en/).We also give a nod to the financier of our dastardly schemes, Gamer Adventures (http://www.gameradventures.com)!  Remember, drop the Pulp Gamer name when you book your cruise to get a free bottle of wine.Would you like to work with Pulp Gamer?  We're expanding!  We're looking for writers and production assistants for our newest project, and have both volunteer and paid positions available.  Get in touch with us via our contact page!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135174/pgoc-159-bring-in-the-bad-guys/</feedburner:origLink></item><item>
      <title>PGOC 158: Powered by Steam</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/sLA_lHwHXLA/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135172/pgoc-158-powered-by-steam/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135172/pgoc-158-powered-by-steam/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 10 Mar 2011 02:00:00 -0500</pubDate>
      <description>&lt;p&gt;In the wake of &lt;a href="http://wildwildwestcon.com"&gt;Wild Wild West Con&lt;/a&gt; here in Tucson, we bring you a show all about Steampunk!  We namedrop far too many games to list them all here!  Let us know how many you've played--tweet your Steampunk Kung-Fu score to #pulpgamer!  Some notables we do bring up include the playtest of &lt;a href="http://www.crackedmonocle.com/tephra/"&gt;Tephra&lt;/a&gt; (which we played at the convention!) and the "shareware" game &lt;a href="http://www.forgottenfutures.com/"&gt;Forgotten Futures&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;We're also joined by one of our listeners!  Kevin Grimm joins us all the way from Kentucky for this one, and puts up an impressive fight in a game of Stump the Chump!&lt;br /&gt;&lt;br /&gt;Listener Ryan sparks a discussion about gaming, religion, and ethics--our thoughts on the morality of games, and a discussion of introducing a strongly religious group to roleplaying.  We'd love to hear from you on the matter!  Chime in in the comments, or call us at 520-908-7782!&lt;br /&gt;&lt;br /&gt;Ryan also asks us about starting a gaming club, and our resident store owners from &lt;a href="http://www.gamedaze.com"&gt;Game Daze&lt;/a&gt; and &lt;a href="http://www.hatsgames.com"&gt;Hat's Games&lt;/a&gt; weigh in!&lt;br /&gt;&lt;br /&gt;Finally, we'd like to thank our sponsor &lt;a href="http://www.thepeculiarmagpie.com"&gt;The Peculiar Magpie&lt;/a&gt;, "creatively" acquiring items since 1894!  They have goggles!  And rayguns!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_158.mp3" length="52323408" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>steampunk,steam,punk,wild wild west con</itunes:keywords>
      <itunes:subtitle>In the wake of Wild Wild West Con here in Tucson, we bring you a show all about Steampunk!  We namedrop far too many games to list them all here!  Let us know how many you've played--tweet your Steampunk Kung-Fu score to #pulpgamer!</itunes:subtitle>
      <itunes:summary>In the wake of Wild Wild West Con (http://wildwildwestcon.com) here in Tucson, we bring you a show all about Steampunk!  We namedrop far too many games to list them all here!  Let us know how many you've played--tweet your Steampunk Kung-Fu score to #pulpgamer!  Some notables we do bring up include the playtest of Tephra (http://www.crackedmonocle.com/tephra/) (which we played at the convention!) and the "shareware" game Forgotten Futures (http://www.forgottenfutures.com/).We're also joined by one of our listeners!  Kevin Grimm joins us all the way from Kentucky for this one, and puts up an impressive fight in a game of Stump the Chump!Listener Ryan sparks a discussion about gaming, religion, and ethics--our thoughts on the morality of games, and a discussion of introducing a strongly religious group to roleplaying.  We'd love to hear from you on the matter!  Chime in in the comments, or call us at 520-908-7782!Ryan also asks us about starting a gaming club, and our resident store owners from Game Daze (http://www.gamedaze.com) and Hat's Games (http://www.hatsgames.com) weigh in!Finally, we'd like to thank our sponsor The Peculiar Magpie (http://www.thepeculiarmagpie.com), "creatively" acquiring items since 1894!  They have goggles!  And rayguns!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135172/pgoc-158-powered-by-steam/</feedburner:origLink></item><item>
      <title>Patrician</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/TFH0GSuibEI/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/135168/patrician/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/135168/patrician/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 07 Mar 2011 21:09:35 -0500</pubDate>
      <description>&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" title="Patrician" href="http://mayfairgames.com/game.php?id=5&amp;amp;stock=ASI5752&amp;amp;name=Patrician"&gt;Patrician&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" title="Patrician" href="http://mayfairgames.com/game.php?id=5&amp;amp;stock=ASI5752&amp;amp;name=Patrician"&gt;&lt;img height="217" width="150" alt="Patrician" src="http://images.pulpgamer.com/webart/patrician.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Designed by: Michael Schacht&lt;/p&gt;
&lt;p&gt;Players: 2-5&lt;/p&gt;
&lt;p&gt;Ages: 10+&lt;/p&gt;
&lt;p&gt;Play Time: 50 minutes&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Throughout the Middle Ages, wealthy and influential men and women across Italy wished to prove their importance. They desired a solid, visible symbol of their power and prosperity. So, they built magnificent tower-like buildings: the more influential the family, the taller the towers! But the competition never let up, and if a family should ever lose influence, newer, taller towers quickly appeared.&lt;/p&gt;
&lt;p&gt;As a master builder of these "Patrician Towers," you stand ready to profit from the vanity of these patrician families. You will build their towers, adding floor after floor. And when the towers are complete, you will be there to take the credit!&lt;/p&gt;
&lt;p&gt;In Patrician, players compete to build the tallest towers in cities across Italy. You must shrewdly accept the building orders of the patrician families to position yourself in the right place at the right time. Play your cards right, and your name will be famous among the rich and powerful!&lt;/p&gt;
&lt;div&gt;&lt;/div&gt;
&lt;p&gt; &lt;/p&gt;</description>
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      <itunes:duration>0:06:09</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>P</itunes:keywords>
      <itunes:subtitle>  Patrician - Designed by: Michael Schacht Players: 2-5 Ages: 10+ Play Time: 50 minutes   Throughout the Middle Ages, wealthy and influential men and women across Italy wished to prove their importance. They desired a solid,</itunes:subtitle>
      <itunes:summary> 
Patrician (http://mayfairgames.com/game.php?id=5&amp;stock=ASI5752&amp;name=Patrician)
(http://images.pulpgamer.com/webart/patrician.jpg)
Designed by: Michael Schacht
Players: 2-5
Ages: 10+
Play Time: 50 minutes
 
Throughout the Middle Ages, wealthy and influential men and women across Italy wished to prove their importance. They desired a solid, visible symbol of their power and prosperity. So, they built magnificent tower-like buildings: the more influential the family, the taller the towers! But the competition never let up, and if a family should ever lose influence, newer, taller towers quickly appeared.
As a master builder of these "Patrician Towers," you stand ready to profit from the vanity of these patrician families. You will build their towers, adding floor after floor. And when the towers are complete, you will be there to take the credit!
In Patrician, players compete to build the tallest towers in cities across Italy. You must shrewdly accept the building orders of the patrician families to position yourself in the right place at the right time. Play your cards right, and your name will be famous among the rich and powerful!

 </itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/MFG-Patrician_480x270.m4v" fileSize="42584163" type="video/x-m4v" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/135168/patrician/</feedburner:origLink></item><item>
      <title>PGOC 157: Playing God</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/RPIWygIfQW8/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135166/pgoc-157-playing-god/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135166/pgoc-157-playing-god/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 03 Mar 2011 02:00:00 -0500</pubDate>
      <description>&lt;p&gt;As we're kicking off March with both Game Master's Day and the 4th annual &lt;a target="_blank" title="Gamemaster's Conference" href="http://www.meetup.com/TucsonRPG/events/15698391/]"&gt;First Gamemaster's Conference&lt;/a&gt;, we're dedicating this week to the art of being a GM.  We're sharing our thoughts on improving sessions, spicing up NPCs, making players feel like their actions matter, and training new GMs.  Along the way, we namedrop suggestions derived from the &lt;a target="_blank" title="FATE" href="http://www.faterpg.com"&gt;FATE System&lt;/a&gt; and &lt;a target="_blank" title="Big Eyes Small Mouth" href="en.wikipedia.org/wiki/Big_Eyes,_Small_Mouth"&gt;Big Eyes, Small Mouth&lt;/a&gt;.  We also tell you how to set up a GM's Conference in your home city, ncluding the all important step: plugging your conference on Pulp Gamer!&lt;br /&gt;&lt;br /&gt;Dave from &lt;a target="_blank" title="Hat's Games" href="http://www.hatsgames.com"&gt;Hat's Games&lt;/a&gt; tells us about &lt;a target="_blank" title="Privateer Press" href="http://www.privateerpress.com"&gt;Privateer Press's&lt;/a&gt; summer escalation league.  (Find your local Press Ganger &lt;a target="_blank" title="Press Ganger" href="http://www.privateerpress.com/community/press-gangers"&gt;here&lt;/a&gt;!)&lt;br /&gt;&lt;br /&gt;Listener Mike chimes in with some interesting ideas for linguistic puzzles, based on Lera Borodotski's article "&lt;a target="_blank" title="How Language Shapes Thought" href="http://www.scientificamerican.com/article.cfm?id=how-language-shapes-thought"&gt;How Language Shapes Thought&lt;/a&gt;" in the February issue of &lt;a target="_blank" title="Scientific American" href="http://www.scientificamerican.com/article.cfm?id=how-language-shapes-thought"&gt;Scientific American&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;We'd like to thank our sponsor (and one of our favorite activities), &lt;a target="_blank" title="Gamer Adventures" href="http://www.gameradventures.com"&gt;Gamer Adventures&lt;/a&gt;!  Drop the Pulp Gamer name when you book your cruise, and our good friend Kim Maita will set you up with a free bottle of wine!&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_157.mp3" length="59365602" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>GameMaster Tips,Gamer Adventures</itunes:keywords>
      <itunes:subtitle>As we're kicking off March with both Game Master's Day and the 4th annual First Gamemaster's Conference, we're dedicating this week to the art of being a GM.  We're sharing our thoughts on improving sessions, spicing up NPCs,</itunes:subtitle>
      <itunes:summary>As we're kicking off March with both Game Master's Day and the 4th annual First Gamemaster's Conference (http://www.meetup.com/TucsonRPG/events/15698391/]), we're dedicating this week to the art of being a GM.  We're sharing our thoughts on improving sessions, spicing up NPCs, making players feel like their actions matter, and training new GMs.  Along the way, we namedrop suggestions derived from the FATE System (http://www.faterpg.com) and Big Eyes, Small Mouth (en.wikipedia.org/wiki/Big_Eyes,_Small_Mouth).  We also tell you how to set up a GM's Conference in your home city, ncluding the all important step: plugging your conference on Pulp Gamer!Dave from Hat's Games (http://www.hatsgames.com) tells us about Privateer Press's (http://www.privateerpress.com) summer escalation league.  (Find your local Press Ganger here (http://www.privateerpress.com/community/press-gangers)!)Listener Mike chimes in with some interesting ideas for linguistic puzzles, based on Lera Borodotski's article "How Language Shapes Thought (http://www.scientificamerican.com/article.cfm?id=how-language-shapes-thought)" in the February issue of Scientific American (http://www.scientificamerican.com/article.cfm?id=how-language-shapes-thought).We'd like to thank our sponsor (and one of our favorite activities), Gamer Adventures (http://www.gameradventures.com)!  Drop the Pulp Gamer name when you book your cruise, and our good friend Kim Maita will set you up with a free bottle of wine!</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135166/pgoc-157-playing-god/</feedburner:origLink></item><item>
      <title>PGOC 156: Getting Personal</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/CJdvfgnr8sY/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135160/pgoc-156-getting-personal/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135160/pgoc-156-getting-personal/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 24 Feb 2011 13:25:19 -0500</pubDate>
      <description>&lt;p&gt;We have small group today, so we thought we would give you a peak into our game and talk about some pieces that work.&lt;/p&gt;
&lt;p&gt;We brought up &lt;a target="_blank" title="Museum of Man" href="http://www.museumofman.org/"&gt;Museum of Man&lt;/a&gt;,&lt;a target="_blank" title="The Cloisters" href="http://www.metmuseum.org/Works_of_Art/the_cloisters"&gt; The Cloisters&lt;/a&gt;, the &lt;a target="_blank" title="International Court of Justice" href="http://www.icj-cij.org/homepage/index.php"&gt;International Court of Justice&lt;/a&gt;, and the &lt;a target="_blank" title="International Criminal Court" href="http://www.icc-cpi.int/Menus/ICC"&gt;International Criminal Court&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This episode is brought to you by &lt;a target="_blank" title="Off World Designs" href="http://www.offworlddesigns.com/c-7-cthulhu-designs.aspx"&gt;Offworld Designs&lt;/a&gt;.  We specifically brought up the T's, &lt;a target="_blank" title="This Quest Sucks" href="http://www.offworlddesigns.com/p-484-quest-sucks-t-shirt.aspx"&gt;This Quest Sucks&lt;/a&gt; and &lt;a target="_blank" title="Sanity" href="http://www.offworlddesigns.com/p-561-happy-thulhu-t-shirt.aspx"&gt;I Threw Up On Your Sanity a Little&lt;/a&gt;.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_156.mp3" length="52256116" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>gamemaster</itunes:keywords>
      <itunes:subtitle>We have small group today, so we thought we would give you a peak into our game and talk about some pieces that work. We brought up Museum of Man, The Cloisters, the International Court of Justice, and the International Criminal Court. </itunes:subtitle>
      <itunes:summary>We have small group today, so we thought we would give you a peak into our game and talk about some pieces that work.
We brought up Museum of Man (http://www.museumofman.org/), The Cloisters (http://www.metmuseum.org/Works_of_Art/the_cloisters), the International Court of Justice (http://www.icj-cij.org/homepage/index.php), and the International Criminal Court (http://www.icc-cpi.int/Menus/ICC).
This episode is brought to you by Offworld Designs (http://www.offworlddesigns.com/c-7-cthulhu-designs.aspx).  We specifically brought up the T's, This Quest Sucks (http://www.offworlddesigns.com/p-484-quest-sucks-t-shirt.aspx) and I Threw Up On Your Sanity a Little (http://www.offworlddesigns.com/p-561-happy-thulhu-t-shirt.aspx).</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135160/pgoc-156-getting-personal/</feedburner:origLink></item><item>
      <title>PGOC 155: New York Toy Fair 2011</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/0cW_huOOxxo/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135156/pgoc-155-new-york-toy-fair-2011/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135156/pgoc-155-new-york-toy-fair-2011/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 18 Feb 2011 14:58:00 -0500</pubDate>
      <description>&lt;p&gt;We had a great time and made a lot of discoveries at the &lt;a href="http://www.toyassociation.org/AM/Template.cfm?Section=toy_Fair" title="New York Toy Fair" target="_blank"&gt;New York Toy Fair&lt;/a&gt;.  David Miller joins us from &lt;a href="http://www.purplepawn.com/" title="Purple Pawn" target="_blank"&gt;Purple Pawn&lt;/a&gt;.  Marcelo Figueroa is again with us.  He was there representing our friends from &lt;a href="http://www.neoncon.com/" title="Neon Con" target="_blank"&gt;Neon Con&lt;/a&gt;.  We also spent some time with &lt;a href="http://gencon.com/" title="Gen Con" target="_blank"&gt;Gen Con &lt;/a&gt;and the &lt;a href="http://mayfairgames.com/game.php?id=341&amp;amp;stock=MFG4120&amp;amp;name=Lords+of+Vegas" title="Mayfair Games" target="_blank"&gt;Mayfair Games&lt;/a&gt; crew, and horsed around with &lt;a href="http://toyfairnyblog.com/play-happens/" title="Play Happens" target="_blank"&gt;Play Happens&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Links as we find them:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a target="_blank" title="The Laser Game" href="http://www.khet.com/"&gt;The Laser Game: Khet 2.0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a target="_blank" title="Air Swimmers" href="http://airswimmers.com/"&gt;Air Swimmers&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a target="_blank" title="Jishaku" href="http://www.playjishaku.com/"&gt;Jishaku&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a target="_blank" title="Nuts" href="http://client205.twwebdev.com/schedule/09141011Nuts_Sellsheet.pdf"&gt;Nuts&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a target="_blank" title="Fur-Ever Home" href="http://www.petsapalooza.com/"&gt;Fur-Ever Home&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a target="_blank" title="Alphabet Soup" href="http://client205.twwebdev.com/schedule/09141030GLW_Alphabet_Soup.pdf"&gt;Alphabet Soup&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a target="_blank" title="Giant Tree House" href="http://www.gianttreehouse.com/index.html"&gt;Giant Tree House&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a target="_blank" title="Boom Boom Cards" href="http://boomboomcards.com/"&gt;Boom Boom Cards&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a target="_blank" title="Four Esses" href="http://www.four-esses.dk/group.asp?group=422&amp;amp;lang=uk"&gt;Four Esses&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a target="_blank" title="Morphology" href="http://www.morphologygames.com/"&gt;Morphology&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a target="_blank" title="City Square Off" href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=game&amp;amp;show=258"&gt;City Square Off&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a target="_blank" title="Mermaid Beach" href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=game&amp;amp;show=257"&gt;Mermaid Beach&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_155.mp3" length="36014640" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>New,York,Toy,Fair</itunes:keywords>
      <itunes:subtitle>We had a great time and made a lot of discoveries at the New York Toy Fair.  David Miller joins us from Purple Pawn.  Marcelo Figueroa is again with us.  He was there representing our friends from Neon Con.</itunes:subtitle>
      <itunes:summary>We had a great time and made a lot of discoveries at the New York Toy Fair (http://www.toyassociation.org/AM/Template.cfm?Section=toy_Fair).  David Miller joins us from Purple Pawn (http://www.purplepawn.com/).  Marcelo Figueroa is again with us.  He was there representing our friends from Neon Con (http://www.neoncon.com/).  We also spent some time with Gen Con  (http://gencon.com/)and the Mayfair Games (http://mayfairgames.com/game.php?id=341&amp;stock=MFG4120&amp;name=Lords+of+Vegas) crew, and horsed around with Play Happens (http://toyfairnyblog.com/play-happens/).
Links as we find them:

* The Laser Game: Khet 2.0 (http://www.khet.com/)
* Air Swimmers (http://airswimmers.com/)
* Jishaku (http://www.playjishaku.com/)
* Nuts (http://client205.twwebdev.com/schedule/09141011Nuts_Sellsheet.pdf)
* Fur-Ever Home (http://www.petsapalooza.com/)
* Alphabet Soup (http://client205.twwebdev.com/schedule/09141030GLW_Alphabet_Soup.pdf)
* Giant Tree House (http://www.gianttreehouse.com/index.html)
* Boom Boom Cards (http://boomboomcards.com/)
* Four Esses (http://www.four-esses.dk/group.asp?group=422&amp;lang=uk)
* Morphology (http://www.morphologygames.com/)
* City Square Off (http://www.gamewright.com/gamewright/index.php?section=games&amp;page=game&amp;show=258)
* Mermaid Beach (http://www.gamewright.com/gamewright/index.php?section=games&amp;page=game&amp;show=257)
</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135156/pgoc-155-new-york-toy-fair-2011/</feedburner:origLink></item><item>
      <title>PGOC 154: Running Without Scissors</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/UND_Ov_ZZRc/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135149/pgoc-154-running-without-scissors/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135149/pgoc-154-running-without-scissors/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 10 Feb 2011 13:37:55 -0500</pubDate>
      <description>&lt;p&gt;Scott makes it back in the studio to answer some fantasy linguistic  questions, though our main topic is about intensifying your non-combat  action scenes.  Jason had some very helpful tips on that front.&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" title="Angry Birds" href="http://www.npr.org/2011/01/25/133213871/angry-birds-flies-toward-the-game-board"&gt;Angry Birds&lt;/a&gt; is to be released as a table-top game.&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" title="Parsely Games" href="http://memento-mori.com/online-store/parsely-games/"&gt;Parsely Games&lt;/a&gt; announced some great deals.&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" title="Law and the Multiverse" href="http://lawandthemultiverse.com/"&gt;Law and the Multiverse&lt;/a&gt; is a great blog to check out for super heroes and the law.&lt;/p&gt;
&lt;p&gt;This episode is brought to you by &lt;a target="_blank" title="Accent Your Character" href="http://www.pulpgamer.com/products/"&gt;Accent Your Character&lt;/a&gt;.  Dialect training for roleplayers, storytellers, and other casual pretenders.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_154.mp3" length="53504560" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>skill,roleplay,non-combat,action</itunes:keywords>
      <itunes:subtitle>Scott makes it back in the studio to answer some fantasy linguistic  questions, though our main topic is about intensifying your non-combat  action scenes.  Jason had some very helpful tips on that front. </itunes:subtitle>
      <itunes:summary>Scott makes it back in the studio to answer some fantasy linguistic  questions, though our main topic is about intensifying your non-combat  action scenes.  Jason had some very helpful tips on that front.
Angry Birds (http://www.npr.org/2011/01/25/133213871/angry-birds-flies-toward-the-game-board) is to be released as a table-top game.
Parsely Games (http://memento-mori.com/online-store/parsely-games/) announced some great deals.
Law and the Multiverse (http://lawandthemultiverse.com/) is a great blog to check out for super heroes and the law.
This episode is brought to you by Accent Your Character (http://www.pulpgamer.com/products/).  Dialect training for roleplayers, storytellers, and other casual pretenders.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135149/pgoc-154-running-without-scissors/</feedburner:origLink></item><item>
      <title>PGOC 153: The Chinese New Year - the Rabbit</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/aOHWncPdVi0/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135143/pgoc-153-the-chinese-new-year-the-rabbit/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135143/pgoc-153-the-chinese-new-year-the-rabbit/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 03 Feb 2011 12:39:39 -0500</pubDate>
      <description>&lt;p&gt;In honor of the Chinese New Year, we rattle off a list of games with an Oriental theme.  How many do you know?  Announce your #pulpgamer Kung-Fu score on &lt;a href="http://twitter.com/#!/pulpgamer" title="Twitter" target="_blank"&gt;Twitter&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Industry Watchman, &lt;a href="http://www.michaelastackpole.com/" title="Stormwolf.com" target="_blank"&gt;Michael Stackpole&lt;/a&gt;, joins us to share &lt;a href="http://www.michaelastackpole.com/?p=2220" title="Stormwolf.com" target="_blank"&gt;his thoughts&lt;/a&gt; on the &lt;a href="http://www.foxnews.com/scitech/2011/01/26/dungeons-dragons-threatens-prison-security-court-rules/?test=latestnews" title="D&amp;amp;D banned in prison" target="_blank"&gt;banning of Dungeons &amp;amp; Dragons in Prison&lt;/a&gt;.  The GAMA Trade Show and Origins was also mentioned in this segment.&lt;/p&gt;
&lt;p&gt;Settlers of Catan Online helps to track down a criminal mastermind on &lt;a href="http://www.nbc.com/chuck/video/chuck-vs-the-push-mix/1280755/" title="Chuck" target="_blank"&gt;NBC’s Chuck&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Today’s episode is brought to you by &lt;a href="http://www.offworlddesigns.com/" title="OffWorld Designs" target="_blank"&gt;OffWorld Designs&lt;/a&gt;, the best shirts in gaming.  We had particular fun with the &lt;a href="http://www.offworlddesigns.com/p-637-wood-4-sheep-t-shirt.aspx" title="Wood 4 Sheep" target="_blank"&gt;Wood 4 Sheep T-Shirt&lt;/a&gt; on today’s show.&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" title="Wood 4 Sheep" href="http://www.offworlddesigns.com/p-637-wood-4-sheep-t-shirt.aspx"&gt;&lt;img alt="Wood 4 Sheep" src="http://images.pulpgamer.com/webart/wood4sheep.jpg" border="0" width="200" height="117" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div&gt;&lt;/div&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_153.mp3" length="49516812" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>prison,D&amp;D,Michael Stackpole,Offword Designs</itunes:keywords>
      <itunes:subtitle>In honor of the Chinese New Year, we rattle off a list of games with an Oriental theme.  How many do you know?  Announce your #pulpgamer Kung-Fu score on Twitter. Industry Watchman, Michael Stackpole, joins us to share his thoughts on the banning of...</itunes:subtitle>
      <itunes:summary>In honor of the Chinese New Year, we rattle off a list of games with an Oriental theme.  How many do you know?  Announce your #pulpgamer Kung-Fu score on Twitter (http://twitter.com/#!/pulpgamer).
Industry Watchman, Michael Stackpole (http://www.michaelastackpole.com/), joins us to share his thoughts (http://www.michaelastackpole.com/?p=2220) on the banning of Dungeons &amp; Dragons in Prison (http://www.foxnews.com/scitech/2011/01/26/dungeons-dragons-threatens-prison-security-court-rules/?test=latestnews).  The GAMA Trade Show and Origins was also mentioned in this segment.
Settlers of Catan Online helps to track down a criminal mastermind on NBC’s Chuck (http://www.nbc.com/chuck/video/chuck-vs-the-push-mix/1280755/).
Today’s episode is brought to you by OffWorld Designs (http://www.offworlddesigns.com/), the best shirts in gaming.  We had particular fun with the Wood 4 Sheep T-Shirt (http://www.offworlddesigns.com/p-637-wood-4-sheep-t-shirt.aspx) on today’s show.
(http://images.pulpgamer.com/webart/wood4sheep.jpg)

 </itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135143/pgoc-153-the-chinese-new-year-the-rabbit/</feedburner:origLink></item><item>
      <title>PGOC 152: Blood Donations</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/3qQoyf3SB40/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135138/pgoc-152-blood-donations/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135138/pgoc-152-blood-donations/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 27 Jan 2011 11:49:20 -0500</pubDate>
      <description>&lt;p&gt;Today’s theme is blood - your blood.  &lt;a href="http://www.redcross.org/en/" title="Red Cross - Blood Donor Month" target="_blank"&gt;Give today&lt;/a&gt;.  In honor of blood donor month, we are spilling our thoughts over a few bloody titles, such as &lt;a href="http://www.white-wolf.com/vampire/index.php" title="Vampire" target="_blank"&gt;Vampire&lt;/a&gt;, &lt;a href="http://www.flyingmice.com/" title="Blood Games" target="_blank"&gt;Blood Games&lt;/a&gt;, &lt;a href="http://spectrum-games.com/slasherflick.aspx" title="Slasher Flick" target="_blank"&gt;Slasher Flick&lt;/a&gt;, &lt;a href="http://mayfairgames.com/game.php?id=355&amp;amp;stock=SIR7767&amp;amp;name=Van+Helsing%99" title="Van Helsing" target="_blank"&gt;Van Helsing&lt;/a&gt;, and GURPS &lt;a href="http://www.sjgames.com/gurps/books/bloodtypes/" title="Blood Types" target="_blank"&gt;Blood Types&lt;/a&gt;, and &lt;a target="_blank" title="Violence" href="http://en.wikipedia.org/wiki/Violence_(role-playing_game)"&gt;Violence&lt;/a&gt;.  Other topics give rise to the games &lt;a href="http://mayfairgames.com/game.php?id=3&amp;amp;stock=ASI5722&amp;amp;name=Weinh%E4ndler" title="Weinhandler" target="_blank"&gt;Weinhandler&lt;/a&gt;, and &lt;a href="http://mayfairgames.com/game.php?id=53&amp;amp;stock=MFG3030&amp;amp;name=Candamir+-+The+First+Settlers" title="Candamir" target="_blank"&gt;Candamir&lt;/a&gt;.  Here is that &lt;a target="_blank" title="Candamir Character Editor" href="http://www.catanadventures.com/Candamir-Editor_Eng/"&gt;Candamir Character Editor&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Alex Yeager is still with us and continues to lend his expertise to the topics at hand.  We know him from &lt;a href="http://mayfairgames.com/" title="Mayfair Games" target="_blank"&gt;Mayfair Games&lt;/a&gt; and the &lt;a href="http://www.pulpgamer.com/whiteglovemovies/" title="White Glove Movies" target="_blank"&gt;White Glove Movies&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We also shout out to &lt;a href="http://kotnpodcast.com/" title="Knights of the Night" target="_blank"&gt;Knights of the Night&lt;/a&gt;, an actual play podcast that now has a few episodes under their belt.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.adamantentertainment.com/?p=354" title="Adamant Entertainment" target="_blank"&gt;Adamant Entertainment&lt;/a&gt; has some news about their new pricing model.&lt;/p&gt;
&lt;p&gt;We have teamed up with &lt;a href="http://hatsgames.com/" title="Hat's Games" target="_blank"&gt;Hat’s Games&lt;/a&gt; and &lt;a href="http://catavinoswines.com/home" title="CataVinos Wine" target="_blank"&gt;CataVinos&lt;/a&gt; in Tucson to bring you a taste of games with a taste of wines on the 3rd Wednesday of every month.&lt;/p&gt;
&lt;p&gt;Dave found a &lt;a href="http://www.youtube.com/watch?v=ftEpx5DhhRU" title="Video" target="_blank"&gt;video&lt;/a&gt; that follows a comic superhero thread that was started in today’s topic list.&lt;/p&gt;
&lt;p&gt;We continue to cruise with &lt;a href="http://gameradventures.com/" title="Gamer Adventures" target="_blank"&gt;Gamer Adventures&lt;/a&gt;.  Be sure to see a piece of our experience in this &lt;a href="http://www.pulpgamer.com/specials/135135/gamer-adventures-video/" title="Gamer Adventures Video" target="_blank"&gt;video&lt;/a&gt;, and don’t forget to ask Kim for your free bottle of wine when you go!&lt;/p&gt;
&lt;p&gt;If you have any bloody games you would like to share, please do so in the comments below.  For coming episodes, we are looking for games with a steam punk theme, and games with an oriental theme.&lt;/p&gt;
&lt;div&gt;&lt;/div&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_152.mp3" length="51784240" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>blood donor month,blood theme,game,wine,alex yeager,gamer adventures</itunes:keywords>
      <itunes:subtitle>Today’s theme is blood - your blood.  Give today.  In honor of blood donor month, we are spilling our thoughts over a few bloody titles, such as Vampire, Blood Games, Slasher Flick, Van Helsing, and GURPS Blood Types, and Violence.</itunes:subtitle>
      <itunes:summary>Today’s theme is blood - your blood.  Give today (http://www.redcross.org/en/).  In honor of blood donor month, we are spilling our thoughts over a few bloody titles, such as Vampire (http://www.white-wolf.com/vampire/index.php), Blood Games (http://www.flyingmice.com/), Slasher Flick (http://spectrum-games.com/slasherflick.aspx), Van Helsing (http://mayfairgames.com/game.php?id=355&amp;stock=SIR7767&amp;name=Van+Helsing%99), and GURPS Blood Types (http://www.sjgames.com/gurps/books/bloodtypes/), and Violence (http://en.wikipedia.org/wiki/Violence_(role-playing_game)).  Other topics give rise to the games Weinhandler (http://mayfairgames.com/game.php?id=3&amp;stock=ASI5722&amp;name=Weinh%E4ndler), and Candamir (http://mayfairgames.com/game.php?id=53&amp;stock=MFG3030&amp;name=Candamir+-+The+First+Settlers).  Here is that Candamir Character Editor (http://www.catanadventures.com/Candamir-Editor_Eng/).
Alex Yeager is still with us and continues to lend his expertise to the topics at hand.  We know him from Mayfair Games (http://mayfairgames.com/) and the White Glove Movies (http://www.pulpgamer.com/whiteglovemovies/).
We also shout out to Knights of the Night (http://kotnpodcast.com/), an actual play podcast that now has a few episodes under their belt.
Adamant Entertainment (http://www.adamantentertainment.com/?p=354) has some news about their new pricing model.
We have teamed up with Hat’s Games (http://hatsgames.com/) and CataVinos (http://catavinoswines.com/home) in Tucson to bring you a taste of games with a taste of wines on the 3rd Wednesday of every month.
Dave found a video (http://www.youtube.com/watch?v=ftEpx5DhhRU) that follows a comic superhero thread that was started in today’s topic list.
We continue to cruise with Gamer Adventures (http://gameradventures.com/).  Be sure to see a piece of our experience in this video (http://www.pulpgamer.com/specials/135135/gamer-adventures-video/), and don’t forget to ask Kim for your free bottle of wine when you go!
If you have any bloody games you would like to share, please do so in the comments below.  For coming episodes, we are looking for games with a steam punk theme, and games with an oriental theme.

 </itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135138/pgoc-152-blood-donations/</feedburner:origLink></item><item>
      <title>Gamer Adventures Video</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/6EsMu6LU03U/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/specials/135135/gamer-adventures-video/</guid>
      <comments>http://www.pulpgamer.com/specials/135135/gamer-adventures-video/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 21 Jan 2011 14:40:45 -0500</pubDate>
      <description>&lt;p&gt;Cruise the Caribbean, Alaska and more with gamers and your family.  Tell Kim that Pulp Gamer sent you to have a free bottle of wine delivered to your room.&lt;/p&gt;
&lt;p&gt;Find out more at &lt;a target="_blank" title="Gamer Adventures" href="http://gameradventures.com/"&gt;gameradventures.com&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_specials/pulpstudiomedia.com/shows/PGSP-2011-01-21-007.m4v" length="31102947" type="video/x-m4v" />
      <itunes:duration>0:04:22</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>cruise,gamer,adventures,caribbean,mexio,alaska,video</itunes:keywords>
      <itunes:subtitle>Cruise the Caribbean, Alaska and more with gamers and your family.  Tell Kim that Pulp Gamer sent you to have a free bottle of wine delivered to your room. Find out more at gameradventures.com.  </itunes:subtitle>
      <itunes:summary>Cruise the Caribbean, Alaska and more with gamers and your family.  Tell Kim that Pulp Gamer sent you to have a free bottle of wine delivered to your room.
Find out more at gameradventures.com (http://gameradventures.com/).
 </itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_specials/pulpstudiomedia.com/shows/PGSP-2011-01-21-007.m4v" fileSize="31102947" type="video/x-m4v" /><feedburner:origLink>http://www.pulpgamer.com/specials/135135/gamer-adventures-video/</feedburner:origLink></item><item>
      <title>PGOC 151: Across the Network</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/IK6x2wttVrs/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/outofcharacter/135133/pgoc-151-across-the-network/</guid>
      <comments>http://www.pulpgamer.com/outofcharacter/135133/pgoc-151-across-the-network/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 20 Jan 2011 18:48:00 -0500</pubDate>
      <description>&lt;p&gt; &lt;/p&gt;
&lt;p&gt;We are extremely pleased to have Alex Yeager of &lt;a href="http://mayfairgames.com/" title="Mayfair Games" target="_blank"&gt;Mayfair Games&lt;/a&gt; join us in the studio today.  With Alex’s new responsibilities of product acquisition, he gives us some great insight on getting your board game published.  He also helps us answer SpyderRev’s question on teaching an old gamer new tricks.&lt;/p&gt;
&lt;p&gt;We give you a look across a lot of the &lt;a href="http://www.pulpgamer.com/programs/" title="Shows" target="_blank"&gt;shows on the network&lt;/a&gt;.  Be sure to &lt;a href="http://www.pulpgamer.com/programs/" title="Shows" target="_blank"&gt;browse them all&lt;/a&gt; and find something new.  With Alex here, we get a little bit of an inside look on the &lt;a href="http://www.pulpgamer.com/whiteglovemovies/" title="White Glove Movies" target="_blank"&gt;White Glove Movies&lt;/a&gt;.  Definitely check that one out.&lt;/p&gt;
&lt;p&gt;Brenda shares her experience on her visit to a games exhibit in the &lt;a href="http://www.museumofman.org/" title="Museum of Man" target="_blank"&gt;Museum of Man&lt;/a&gt; in San Diego, called &lt;a href="http://www.museumofman.org/exhibit/counter-cultures-secret-lives-games" title="Counter Cultures: The Secret Lives of Games" target="_blank"&gt;Counter Cultures: The Secret Lives of Games&lt;/a&gt;.   Look for the pictures on our &lt;a href="http://www.facebook.com/PulpGamer" title="Facebook" target="_blank"&gt;Facebook page&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Jason gives us a glimpse of his experience roleplaying on &lt;a href="http://infrno.net" title="Infrno.net" target="_blank"&gt;infrno.net&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Coming conventions include &lt;a href="http://fearthecon.com" title="Fear The Con" target="_blank"&gt;Fear the Con&lt;/a&gt; in St. Louis, and &lt;a href="http://wildwildwestcon.com/" title="Wild Wild West Con" target="_blank"&gt;Wild Wild West Con&lt;/a&gt; in Tucson, Arizona.&lt;/p&gt;
&lt;p&gt;Speaking of steampunk, here is that band we talked about, &lt;a href="http://www.steampoweredgiraffe.com/news.html" title="Steam Powered Giraffe" target="_blank"&gt;Steam Powered Giraffe&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This episode is brought to you by &lt;a href="http://www.pulpgamer.com/products/" title="Accent Your Character" target="_blank"&gt;Accent Your Character&lt;/a&gt;: Dialect Training for Roleplayers, Storytellers, and Other Casual Pretenders.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_outofcharacter/pulpstudiomedia.com/shows/PG-OutOfCharacter_151.mp3" length="58526758" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>counter cultures,games,museum,pulp,gamer,network,alex yeager,infrno</itunes:keywords>
      <itunes:subtitle>  We are extremely pleased to have Alex Yeager of Mayfair Games join us in the studio today.  With Alex’s new responsibilities of product acquisition, he gives us some great insight on getting your board game published.</itunes:subtitle>
      <itunes:summary> 
We are extremely pleased to have Alex Yeager of Mayfair Games (http://mayfairgames.com/) join us in the studio today.  With Alex’s new responsibilities of product acquisition, he gives us some great insight on getting your board game published.  He also helps us answer SpyderRev’s question on teaching an old gamer new tricks.
We give you a look across a lot of the shows on the network (http://www.pulpgamer.com/programs/).  Be sure to browse them all (http://www.pulpgamer.com/programs/) and find something new.  With Alex here, we get a little bit of an inside look on the White Glove Movies (http://www.pulpgamer.com/whiteglovemovies/).  Definitely check that one out.
Brenda shares her experience on her visit to a games exhibit in the Museum of Man (http://www.museumofman.org/) in San Diego, called Counter Cultures: The Secret Lives of Games (http://www.museumofman.org/exhibit/counter-cultures-secret-lives-games).   Look for the pictures on our Facebook page (http://www.facebook.com/PulpGamer).
Jason gives us a glimpse of his experience roleplaying on infrno.net (http://infrno.net).
Coming conventions include Fear the Con (http://fearthecon.com) in St. Louis, and Wild Wild West Con (http://wildwildwestcon.com/) in Tucson, Arizona.
Speaking of steampunk, here is that band we talked about, Steam Powered Giraffe (http://www.steampoweredgiraffe.com/news.html).
This episode is brought to you by Accent Your Character (http://www.pulpgamer.com/products/): Dialect Training for Roleplayers, Storytellers, and Other Casual Pretenders.
 
 </itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/outofcharacter/135133/pgoc-151-across-the-network/</feedburner:origLink></item><item>
      <title>Wacky Wacky West</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/1jWACK-l1c0/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/135110/wacky-wacky-west/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/135110/wacky-wacky-west/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 15 Dec 2010 12:00:00 -0500</pubDate>
      <description>&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Derek presents the board game &lt;a target="_blank" title="Wacky Wacky West" href="http://mayfairgames.com/game.php?id=87&amp;amp;stock=MFG4104&amp;amp;name=Wacky+Wacky+West"&gt;Wacky Wacky West&lt;/a&gt;.  This another genius game by Klaus Tueber of Catan fame.  Take turns directing rivers and railroads through the old west town of Rossdorf.  Protect your buildings by taking advantage of the politics and wacky laws protecting the existing outhouse infrastructure.  This funny theme has some serious consequences to the citizens of the town.&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" title="Wacky Wacky West" href="http://mayfairgames.com/game.php?id=87&amp;amp;stock=MFG4104&amp;amp;name=Wacky+Wacky+West"&gt;&lt;img height="216" width="150" alt="Wacky Wacky West" src="http://images.pulpgamer.com/webart/wackywest.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
&lt;p&gt;Designed by: Klaus Teuber&lt;/p&gt;
&lt;p&gt;Players: 2-4&lt;/p&gt;
&lt;p&gt;Play Time: 30-45 minutes&lt;/p&gt;
&lt;p&gt;Ages: 8+&lt;/p&gt;
&lt;p&gt;MSRP: $35.00&lt;/p&gt;
&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_074_WWWest.mp3" length="13918371" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>wacky,west,klaus,teuber,mayfair,games</itunes:keywords>
      <itunes:subtitle>  Derek presents the board game Wacky Wacky West.  This another genius game by Klaus Tueber of Catan fame.  Take turns directing rivers and railroads through the old west town of Rossdorf.  Protect your buildings by taking advantage of the politic...</itunes:subtitle>
      <itunes:summary> 
Derek presents the board game Wacky Wacky West (http://mayfairgames.com/game.php?id=87&amp;stock=MFG4104&amp;name=Wacky+Wacky+West).  This another genius game by Klaus Tueber of Catan fame.  Take turns directing rivers and railroads through the old west town of Rossdorf.  Protect your buildings by taking advantage of the politics and wacky laws protecting the existing outhouse infrastructure.  This funny theme has some serious consequences to the citizens of the town.
(http://images.pulpgamer.com/webart/wackywest.jpg)

Designed by: Klaus Teuber
Players: 2-4
Play Time: 30-45 minutes
Ages: 8+
MSRP: $35.00

 </itunes:summary>
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      <title>Lemming Mafia</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/AA5mKUSy1vQ/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/135102/lemming-mafia/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/135102/lemming-mafia/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 07 Dec 2010 18:41:32 -0500</pubDate>
      <description>&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Brenda shares &lt;a target="_blank" title="Lemming Mafia" href="http://mayfairgames.com/game.php?id=342&amp;amp;stock=MFG4121&amp;amp;name=Lemming+Mafia"&gt;Lemming Mafia&lt;/a&gt; with us, the board game of Laughingly Larcenous Leaping Lemmings.  Bid on which lemming will be the first to jump off the pier and manipulate them as they make the lethal run.  This family game is light, fun, and adorable.&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" title="Lemming Mafia" href="http://mayfairgames.com/game.php?id=342&amp;amp;stock=MFG4121&amp;amp;name=Lemming+Mafia"&gt;&lt;img height="150" width="150" alt="Lemming Mafia" src="http://images.pulpgamer.com/webart/lemmingmafia.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Designed by: Michael Rieneck&lt;/p&gt;
&lt;p&gt;Players: 3-6&lt;/p&gt;
&lt;p&gt;Play Time: 20 minutes&lt;/p&gt;
&lt;p&gt;Ages: 8+&lt;/p&gt;
&lt;p&gt;MSRP: $35.00&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_073.mp3" length="11742382" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Lemming Mafia,Michael Rieneck,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>  Brenda shares Lemming Mafia with us, the board game of Laughingly Larcenous Leaping Lemmings.  Bid on which lemming will be the first to jump off the pier and manipulate them as they make the lethal run.  This family game is light, fun,</itunes:subtitle>
      <itunes:summary> 
Brenda shares Lemming Mafia (http://mayfairgames.com/game.php?id=342&amp;stock=MFG4121&amp;name=Lemming+Mafia) with us, the board game of Laughingly Larcenous Leaping Lemmings.  Bid on which lemming will be the first to jump off the pier and manipulate them as they make the lethal run.  This family game is light, fun, and adorable.
(http://images.pulpgamer.com/webart/lemmingmafia.jpg)
Designed by: Michael Rieneck
Players: 3-6
Play Time: 20 minutes
Ages: 8+
MSRP: $35.00
 </itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_073.mp3" fileSize="11742382" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/135102/lemming-mafia/</feedburner:origLink></item><item>
      <title>Tigris &amp; Euphrates</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/YfU3XSTjkzY/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/135076/tigris-euphrates/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/135076/tigris-euphrates/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 02 Nov 2010 17:51:46 -0400</pubDate>
      <description>&lt;p&gt;Ron tells us all about &lt;a target="_blank" title="Tigris &amp;amp; Euphrates" href="http://mayfairgames.com/game.php?id=99&amp;amp;stock=MFG4116&amp;amp;name=Tigris+%26+Euphrates"&gt;Tigris &amp;amp; Euphrates&lt;/a&gt;.  This tile placement and area domination game puts you in the cradle of civilization.  You must balance influence in key areas of development while placing yourself strategically against your opponents.  This one is great for conflict and deep thought.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;a target="_blank" title="Tigris &amp;amp; Euphrates" href="http://mayfairgames.com/game.php?id=99&amp;amp;stock=MFG4116&amp;amp;name=Tigris+%26+Euphrates"&gt;&lt;img height="121" width="150" border="0" src="http://images.pulpgamer.com/webart/tigris.jpg" alt="Tigris &amp;amp; Euphrates" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Designed by: Reiner Knizia&lt;/p&gt;
&lt;p&gt;Players: 3-4&lt;/p&gt;
&lt;p&gt;Play Time: 60-90 minutes&lt;/p&gt;
&lt;p&gt;Ages: 10+&lt;/p&gt;
&lt;p&gt;MSRP: $55.00&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_072_tigris.mp3" length="16989441" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>tigris,euphrates,Knizia,mayfair,games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Ron tells us all about Tigris &amp; Euphrates.  This tile placement and area domination game puts you in the cradle of civilization.  You must balance influence in key areas of development while placing yourself strategically against your opponents.</itunes:subtitle>
      <itunes:summary>Ron tells us all about Tigris &amp; Euphrates (http://mayfairgames.com/game.php?id=99&amp;stock=MFG4116&amp;name=Tigris+%26+Euphrates).  This tile placement and area domination game puts you in the cradle of civilization.  You must balance influence in key areas of development while placing yourself strategically against your opponents.  This one is great for conflict and deep thought.
(http://images.pulpgamer.com/webart/tigris.jpg)
 
Designed by: Reiner Knizia
Players: 3-4
Play Time: 60-90 minutes
Ages: 10+
MSRP: $55.00
 </itunes:summary>
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      <title>Lords of Vegas</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/TnoQCCTGfJo/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/135062/lords-of-vegas/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/135062/lords-of-vegas/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 19 Oct 2010 13:17:51 -0400</pubDate>
      <description>&lt;p&gt;Derek takes us on a paradise building and dice throwing adventure with the board game, &lt;a target="_blank" title="Lords of Vegas" href="http://mayfairgames.com/game.php?id=341&amp;amp;stock=MFG4120&amp;amp;name=Lords+of+Vegas"&gt;Lords of Vegas&lt;/a&gt;.  This area control game has a unique risk element when trying to dominate the real estate on the freshly forming Las Vegas strip.  Put your hard hat on.  Building in this town may be about making deals, but it isn't about making friends.&lt;/p&gt;
&lt;div&gt;
&lt;p style="text-align: center;"&gt;&lt;a target="_blank" title="Lords of Vegas" href="http://mayfairgames.com/game.php?id=341&amp;amp;stock=MFG4120&amp;amp;name=Lords+of+Vegas"&gt;&lt;img height="150" width="150" alt="Lords of Vegas" src="http://images.pulpgamer.com/webart/vegas.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Designed by: Mike Selinker, James Ernest&lt;/p&gt;
&lt;p&gt;Players: 2-4&lt;/p&gt;
&lt;p&gt;Play Time: 60-90 minutes&lt;/p&gt;
&lt;p&gt;Ages: 12+&lt;/p&gt;
&lt;p&gt;MSRP: $45.00&lt;/p&gt;
&lt;div&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_071_LordsOfVegas.mp3" length="19612553" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Lords of Vegas,Mike Selinker,James Ernest,Mayfair Games,Las Vegas,board game</itunes:keywords>
      <itunes:subtitle>Derek takes us on a paradise building and dice throwing adventure with the board game, Lords of Vegas.  This area control game has a unique risk element when trying to dominate the real estate on the freshly forming Las Vegas strip.</itunes:subtitle>
      <itunes:summary>Derek takes us on a paradise building and dice throwing adventure with the board game, Lords of Vegas (http://mayfairgames.com/game.php?id=341&amp;stock=MFG4120&amp;name=Lords+of+Vegas).  This area control game has a unique risk element when trying to dominate the real estate on the freshly forming Las Vegas strip.  Put your hard hat on.  Building in this town may be about making deals, but it isn't about making friends.

(http://images.pulpgamer.com/webart/vegas.jpg)
Designed by: Mike Selinker, James Ernest
Players: 2-4
Play Time: 60-90 minutes
Ages: 12+
MSRP: $45.00


 </itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_071_LordsOfVegas.mp3" fileSize="19612553" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/135062/lords-of-vegas/</feedburner:origLink></item><item>
      <title>Elk Fest</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/wVYzlstnp1U/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/135047/elk-fest/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/135047/elk-fest/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 05 Oct 2010 16:23:47 -0400</pubDate>
      <description>&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Brenda tells us the story of two elk, Jule and Ole that must reach the other side of the river where the grass is always greener.  The first one across the river wins at &lt;a target="_blank" title="Elk Fest" href="http://mayfairgames.com/game.php?id=97&amp;amp;stock=MFG4114&amp;amp;name=Elk+Fest"&gt;Elk Fest&lt;/a&gt;.  This is a simple and fun dexterity game that takes almost no room to play.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;a target="_blank" title="Elk Fest" href="http://mayfairgames.com/game.php?id=97&amp;amp;stock=MFG4114&amp;amp;name=Elk+Fest"&gt;&lt;img height="150" width="150" alt="Elk Fest" src="http://images.pulpgamer.com/webart/elkfest.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Designed by: Hermann Huber&lt;/p&gt;
&lt;p&gt;Players: 2&lt;/p&gt;
&lt;p&gt;Play Time: 10-15 minutes&lt;/p&gt;
&lt;p&gt;Ages: 6+&lt;/p&gt;
&lt;p&gt;MSRP: $20.00&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_070.mp3" length="11929209" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Hermann Huber,Mayfair Games,Mayfair Radio,Elk Fest,Jule and Ole</itunes:keywords>
      <itunes:subtitle>  Brenda tells us the story of two elk, Jule and Ole that must reach the other side of the river where the grass is always greener.  The first one across the river wins at Elk Fest.  This is a simple and fun dexterity game that takes almost no room...</itunes:subtitle>
      <itunes:summary> 
Brenda tells us the story of two elk, Jule and Ole that must reach the other side of the river where the grass is always greener.  The first one across the river wins at Elk Fest (http://mayfairgames.com/game.php?id=97&amp;stock=MFG4114&amp;name=Elk+Fest).  This is a simple and fun dexterity game that takes almost no room to play.
(http://images.pulpgamer.com/webart/elkfest.jpg)
Designed by: Hermann Huber
Players: 2
Play Time: 10-15 minutes
Ages: 6+
MSRP: $20.00
 </itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_070.mp3" fileSize="11929209" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/135047/elk-fest/</feedburner:origLink></item><item>
      <title>1853: India</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/Lxa8iVWQGSk/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/135037/1853-india/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/135037/1853-india/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 21 Sep 2010 12:10:55 -0400</pubDate>
      <description>&lt;p&gt;Dave presents &lt;a target="_blank" title="1853: India" href="http://mayfairgames.com/game.php?id=118&amp;amp;stock=MFG1853&amp;amp;name=1853+India"&gt;1853: India&lt;/a&gt;.  In the latest edition of the 18XX series, you build your rail empire across imperial India.  Its all about engineering the best route across the map.  Strap yourself in for several hours of fun with this one.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;a target="_blank" title="1853: India" href="http://mayfairgames.com/game.php?id=118&amp;amp;stock=MFG1853&amp;amp;name=1853+India"&gt;&lt;img height="202" width="150" alt="1853: India" src="http://images.pulpgamer.com/webart/1853.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Style: Board Game&lt;/p&gt;
&lt;p&gt;Designed by: Phillip J Smith, Francis Tresham&lt;/p&gt;
&lt;p&gt;Players: 2-6&lt;/p&gt;
&lt;p&gt;Play Time: 360 minutes&lt;/p&gt;
&lt;p&gt;Ages: 16+&lt;/p&gt;
&lt;p&gt;MSRP: $75.00&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_069.mp3" length="15194306" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>1853,18xx,India,Mayfair Games,Mayfair Radio,Phillip J Smith,Francis Tresham</itunes:keywords>
      <itunes:subtitle>Dave presents 1853: India.  In the latest edition of the 18XX series, you build your rail empire across imperial India.  Its all about engineering the best route across the map.  Strap yourself in for several hours of fun with this one. - </itunes:subtitle>
      <itunes:summary>Dave presents 1853: India (http://mayfairgames.com/game.php?id=118&amp;stock=MFG1853&amp;name=1853+India).  In the latest edition of the 18XX series, you build your rail empire across imperial India.  Its all about engineering the best route across the map.  Strap yourself in for several hours of fun with this one.
(http://images.pulpgamer.com/webart/1853.jpg)
Style: Board Game
Designed by: Phillip J Smith, Francis Tresham
Players: 2-6
Play Time: 360 minutes
Ages: 16+
MSRP: $75.00
 </itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_069.mp3" fileSize="15194306" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/135037/1853-india/</feedburner:origLink></item><item>
      <title>Settlers of America</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/fV0CCZoCcWI/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/135026/settlers-of-america/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/135026/settlers-of-america/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 08 Sep 2010 13:51:06 -0400</pubDate>
      <description>&lt;p&gt;Ron shares the Catan Histories board game, &lt;a target="_blank" title="Settlers of America" href="http://mayfairgames.com/game.php?id=212&amp;amp;stock=MFG3203&amp;amp;name=Catan+Histories:+Settlers+of+America+Trails+to+Rails"&gt;Settlers of America: Trails to Rails&lt;/a&gt;.  This game took off like a freight train, becoming popular very quickly.  Experience manifest destiny as you build trails and rails across America.  This game sets itself apart by keeping the Catan feel while also creating a strong addition to Mayfair's famous rail games.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;a target="_blank" title="Settlers of America" href="http://mayfairgames.com/game.php?id=212&amp;amp;stock=MFG3203&amp;amp;name=Catan+Histories:+Settlers+of+America+Trails+to+Rails"&gt;&lt;img alt="Settlers of America" src="http://images.pulpgamer.com/webart/settlersofamerica.jpg" border="0" width="150" height="150" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Style: Board Game&lt;/p&gt;
&lt;p&gt;Designed by: Klaus Teuber&lt;/p&gt;
&lt;p&gt;Players: 3-4&lt;/p&gt;
&lt;p&gt;Play Time: 90-120 minutes&lt;/p&gt;
&lt;p&gt;Ages: 10+&lt;/p&gt;
&lt;p&gt;MSRP: $55.00&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_068.mp3" length="16364592" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>manifest destiny,rail,catan,board,game,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Ron shares the Catan Histories board game, Settlers of America: Trails to Rails.  This game took off like a freight train, becoming popular very quickly.  Experience manifest destiny as you build trails and rails across America.</itunes:subtitle>
      <itunes:summary>Ron shares the Catan Histories board game, Settlers of America: Trails to Rails (http://mayfairgames.com/game.php?id=212&amp;stock=MFG3203&amp;name=Catan+Histories:+Settlers+of+America+Trails+to+Rails).  This game took off like a freight train, becoming popular very quickly.  Experience manifest destiny as you build trails and rails across America.  This game sets itself apart by keeping the Catan feel while also creating a strong addition to Mayfair's famous rail games.
(http://images.pulpgamer.com/webart/settlersofamerica.jpg)
Style: Board Game
Designed by: Klaus Teuber
Players: 3-4
Play Time: 90-120 minutes
Ages: 10+
MSRP: $55.00
 </itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_068.mp3" fileSize="16364592" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/135026/settlers-of-america/</feedburner:origLink></item><item>
      <title>Catan: Seafarers</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/ct-59ZGq0tg/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/135005/catan-seafarers/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/135005/catan-seafarers/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 17 Aug 2010 12:27:50 -0400</pubDate>
      <description>&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Ron shares the Settlers of Catan board game expansion, &lt;a target="_blank" title="Catan: Seafarers" href="http://mayfairgames.com/game.php?id=57&amp;amp;stock=MFG3063&amp;amp;name=Catan:+Seafarers+Game+Expansion"&gt;Catan Seafarers&lt;/a&gt;.  For Settlers of Catan fans, this expansion give you tons more to explore.  Brave the dangerous seas around the islands and experience several scenarios that come packaged in the game.  This one will keep you playing for a long time.  For an even closer look, watch the &lt;a target="_blank" title="Catan: Seafarers Video Demo" href="http://www.pulpgamer.com/whiteglovemovies/135001/catan-seafarers/"&gt;white glove demo&lt;/a&gt;.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;a target="_blank" title="Catan: Seafarers" href="http://mayfairgames.com/game.php?id=57&amp;amp;stock=MFG3063&amp;amp;name=Catan:+Seafarers+Game+Expansion"&gt;&lt;img height="121" width="150" alt="Catan: Seafarers" src="http://images.pulpgamer.com/webart/catansea.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Style: Board Game&lt;/p&gt;
&lt;p&gt;Designed by: Klaus Teuber&lt;/p&gt;
&lt;p&gt;Players: 2-4&lt;/p&gt;
&lt;p&gt;Play Time: 60-90 minutes&lt;/p&gt;
&lt;p&gt;Ages: 12+&lt;/p&gt;
&lt;p&gt;MSRP: $42.00&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_067_seafarers.mp3" length="15489386" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Catan,Seafarers,Mayfair,Games,Klaus Teuber,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>  Ron shares the Settlers of Catan board game expansion, Catan Seafarers.  For Settlers of Catan fans, this expansion give you tons more to explore.  Brave the dangerous seas around the islands and experience several scenarios that come packaged in...</itunes:subtitle>
      <itunes:summary> 
Ron shares the Settlers of Catan board game expansion, Catan Seafarers (http://mayfairgames.com/game.php?id=57&amp;stock=MFG3063&amp;name=Catan:+Seafarers+Game+Expansion).  For Settlers of Catan fans, this expansion give you tons more to explore.  Brave the dangerous seas around the islands and experience several scenarios that come packaged in the game.  This one will keep you playing for a long time.  For an even closer look, watch the white glove demo (http://www.pulpgamer.com/whiteglovemovies/135001/catan-seafarers/).
(http://images.pulpgamer.com/webart/catansea.jpg)
Style: Board Game
Designed by: Klaus Teuber
Players: 2-4
Play Time: 60-90 minutes
Ages: 12+
MSRP: $42.00
 </itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_067_seafarers.mp3" fileSize="15489386" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/135005/catan-seafarers/</feedburner:origLink></item><item>
      <title>Oceania</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/9AkrdtIxuuM/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134996/oceania/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134996/oceania/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 03 Aug 2010 01:00:00 -0400</pubDate>
      <description>&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Dave explains the board game, &lt;a target="_blank" title="Oceania" href="http://mayfairgames.com/game.php?id=90&amp;amp;stock=MFG4107&amp;amp;name=Oceania"&gt;Oceania&lt;/a&gt;.  Explore and discover islands as you bring tiles into play.  Challenge yourself for high score or go head to head with another.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;a target="_blank" title="Oceania" href="http://mayfairgames.com/game.php?id=90&amp;amp;stock=MFG4107&amp;amp;name=Oceania"&gt;&lt;img height="187" width="150" alt="Oceania" src="http://images.pulpgamer.com/webart/oceania.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Designed by: Klaus Teuber&lt;/p&gt;
&lt;p&gt;Players: 1-2&lt;/p&gt;
&lt;p&gt;Play Time: 10-30 minutes&lt;/p&gt;
&lt;p&gt;Ages: 8+&lt;/p&gt;
&lt;p&gt;MSRP: $15.00&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_066.mp3" length="12100155" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Klaus Teuber,Mayfair Games,Mayfair Radio,Oceania</itunes:keywords>
      <itunes:subtitle>  Dave explains the board game, Oceania.  Explore and discover islands as you bring tiles into play.  Challenge yourself for high score or go head to head with another. - Designed by: Klaus Teuber Players: 1-2 Play Time: 10-30 minutes Ages: 8+ </itunes:subtitle>
      <itunes:summary> 
Dave explains the board game, Oceania (http://mayfairgames.com/game.php?id=90&amp;stock=MFG4107&amp;name=Oceania).  Explore and discover islands as you bring tiles into play.  Challenge yourself for high score or go head to head with another.
(http://images.pulpgamer.com/webart/oceania.jpg)
Designed by: Klaus Teuber
Players: 1-2
Play Time: 10-30 minutes
Ages: 8+
MSRP: $15.00
 </itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_066.mp3" fileSize="12100155" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134996/oceania/</feedburner:origLink></item><item>
      <title>Conflict of Heroes: Awakening the Bear</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/mHhDnvEAyBw/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134990/conflict-of-heroes-awakening-the-bear/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134990/conflict-of-heroes-awakening-the-bear/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 20 Jul 2010 12:17:00 -0400</pubDate>
      <description>&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Dave show us the board game, &lt;a href="http://mayfairgames.com/game.php?id=197&amp;amp;stock=AYG5001&amp;amp;name=Conflict+of+Heroes:+Awakening+the+Bear" title="Conflict of Heroes" target="_blank"&gt;Conflict of Heroes: Awaking the Bear&lt;/a&gt;.  This war game is done Eurostyle and is just one of the Conflict of Heroes series.  The blend of historical accuracy and strategic flexibility quickly made this one a favorite among our crew of players.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;a href="http://mayfairgames.com/game.php?id=197&amp;amp;stock=AYG5001&amp;amp;name=Conflict+of+Heroes:+Awakening+the+Bear" title="Conflict of Heroes: Awakening the Bear" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/awakeningthebear.jpg" alt="Conflict of Heroes: Awakening the Bear" width="150" height="123" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Designed by: Uwe Eickert&lt;/p&gt;
&lt;p&gt;Players: 1-4&lt;/p&gt;
&lt;p&gt;Play Time: 60-240 minutes&lt;/p&gt;
&lt;p&gt;Ages: 14+&lt;/p&gt;
&lt;p&gt;MSRP: $80.00&lt;/p&gt;
&lt;div&gt;&lt;/div&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_065.mp3" length="10487668" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Conflict of Heroes,Awaking the Bear,Uwe Eickert,Academy Games,Mayfair Games</itunes:keywords>
      <itunes:subtitle>  Dave show us the board game, Conflict of Heroes: Awaking the Bear.  This war game is done Eurostyle and is just one of the Conflict of Heroes series.  The blend of historical accuracy and strategic flexibility quickly made this one a favorite amo...</itunes:subtitle>
      <itunes:summary> 
Dave show us the board game, Conflict of Heroes: Awaking the Bear (http://mayfairgames.com/game.php?id=197&amp;stock=AYG5001&amp;name=Conflict+of+Heroes:+Awakening+the+Bear).  This war game is done Eurostyle and is just one of the Conflict of Heroes series.  The blend of historical accuracy and strategic flexibility quickly made this one a favorite among our crew of players.
(http://images.pulpgamer.com/webart/awakeningthebear.jpg)
Designed by: Uwe Eickert
Players: 1-4
Play Time: 60-240 minutes
Ages: 14+
MSRP: $80.00

 </itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_065.mp3" fileSize="10487668" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134990/conflict-of-heroes-awakening-the-bear/</feedburner:origLink></item><item>
      <title>Le Boomb</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/fGucRgvtdYA/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134970/le-boomb/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134970/le-boomb/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 06 Jul 2010 02:00:00 -0400</pubDate>
      <description>&lt;p&gt;Ron explores the explosive dice game, &lt;a target="_blank" title="La Boomb" href="http://mayfairgames.com/game.php?id=243&amp;amp;stock=MFG73101&amp;amp;name=Le+Boomb"&gt;Le Boomb&lt;/a&gt;.  We all work together to come up with a number of variants and applications to blowing up your friends.  Some variants require added beverage of your choice.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Style: Dice Game&lt;/p&gt;
&lt;p&gt;Players: 1-99&lt;/p&gt;
&lt;p&gt;MSRP: $4.50&lt;/p&gt;
&lt;div&gt;&lt;/div&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_064-laboom.mp3" length="13983897" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Le Boomb,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Ron explores the explosive dice game, Le Boomb.  We all work together to come up with a number of variants and applications to blowing up your friends.  Some variants require added beverage of your choice.   Style: Dice Game Players: 1-99 </itunes:subtitle>
      <itunes:summary>Ron explores the explosive dice game, Le Boomb (http://mayfairgames.com/game.php?id=243&amp;stock=MFG73101&amp;name=Le+Boomb).  We all work together to come up with a number of variants and applications to blowing up your friends.  Some variants require added beverage of your choice.
 
Style: Dice Game
Players: 1-99
MSRP: $4.50

 </itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_064-laboom.mp3" fileSize="13983897" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134970/le-boomb/</feedburner:origLink></item><item>
      <title>Streetcar</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/JSUcX7kdfkI/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134969/streetcar/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134969/streetcar/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 22 Jun 2010 02:00:00 -0400</pubDate>
      <description>&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Ron shares the board game, &lt;a target="_blank" title="Streetcar" href="http://mayfairgames.com/game.php?id=31&amp;amp;stock=MFG0479&amp;amp;name=Street+Car"&gt;Streetcar&lt;/a&gt;.  Quickly build an efficient route across New Orleans and make the required stops.  Use your opponents wisely to complete your track and your inaugural run before anyone else.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;a target="_blank" title="Streetcar" href="http://mayfairgames.com/game.php?id=31&amp;amp;stock=MFG0479&amp;amp;name=Street+Car"&gt;&lt;img height="121" width="150" alt="Streetcar" src="http://images.pulpgamer.com/webart/streetcar.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Style: Board Game&lt;/p&gt;
&lt;p&gt;Designed by: Stefan Dorra&lt;/p&gt;
&lt;p&gt;Players: 2-6&lt;/p&gt;
&lt;p&gt;Play Time: 60 minutes&lt;/p&gt;
&lt;p&gt;Ages: 10+&lt;/p&gt;
&lt;p&gt;MSRP: $30.00&lt;/p&gt;
&lt;div&gt;&lt;/div&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_063-streetcar.mp3" length="16398029" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>streetcar,New Orleans,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>  Ron shares the board game, Streetcar.  Quickly build an efficient route across New Orleans and make the required stops.  Use your opponents wisely to complete your track and your inaugural run before anyone else. -   Style: Board Game </itunes:subtitle>
      <itunes:summary> 
Ron shares the board game, Streetcar (http://mayfairgames.com/game.php?id=31&amp;stock=MFG0479&amp;name=Street+Car).  Quickly build an efficient route across New Orleans and make the required stops.  Use your opponents wisely to complete your track and your inaugural run before anyone else.
(http://images.pulpgamer.com/webart/streetcar.jpg)
 
Style: Board Game
Designed by: Stefan Dorra
Players: 2-6
Play Time: 60 minutes
Ages: 10+
MSRP: $30.00

 </itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_063-streetcar.mp3" fileSize="16398029" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134969/streetcar/</feedburner:origLink></item><item>
      <title>Maharaja</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/LMBTVhRiZwc/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134942/maharaja/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134942/maharaja/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 08 Jun 2010 00:00:00 -0400</pubDate>
      <description>&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Dave delivers on the board game, &lt;a target="_blank" title="Majaraja" href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha0448.htm"&gt;Maharaja&lt;/a&gt;. Travel from city to city in India, build houses and a palace for the Maharaja.  This one is easy to learn but has the depth to keep you going for quite some time.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" title="Maharaja" href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha0448.htm"&gt;&lt;img height="119" width="150" alt="Maharaja" src="http://images.pulpgamer.com/webart/maharaja.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Style: Board Game&lt;/p&gt;
&lt;p&gt;Designed by: Wolfgang Kramer &amp;amp; Michael Kiesling&lt;/p&gt;
&lt;p&gt;Players: 2-5&lt;/p&gt;
&lt;p&gt;Play Time: 90 minutes&lt;/p&gt;
&lt;p&gt;Ages: 10+&lt;/p&gt;
&lt;p&gt;MSRP: $45.00&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_062-Majaraja.mp3" length="18786248" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Maharaja,Wolfgang Kramer,Michael Kiesling,Mayfair Games</itunes:keywords>
      <itunes:subtitle>  Dave delivers on the board game, Maharaja. Travel from city to city in India, build houses and a palace for the Maharaja.  This one is easy to learn but has the depth to keep you going for quite some time.   -   Style: Board Game </itunes:subtitle>
      <itunes:summary> 
Dave delivers on the board game, Maharaja (http://www.mayfairgames.com/shop/product/phalanx/pages/pha0448.htm). Travel from city to city in India, build houses and a palace for the Maharaja.  This one is easy to learn but has the depth to keep you going for quite some time.
 
(http://images.pulpgamer.com/webart/maharaja.jpg)
 
Style: Board Game
Designed by: Wolfgang Kramer &amp; Michael Kiesling
Players: 2-5
Play Time: 90 minutes
Ages: 10+
MSRP: $45.00
 </itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_062-Majaraja.mp3" fileSize="18786248" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134942/maharaja/</feedburner:origLink></item><item>
      <title>Ablaze</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/taoRD5LOe4c/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134941/ablaze/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134941/ablaze/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 18 May 2010 00:00:00 -0400</pubDate>
      <description>&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Derek takes runs us through a burning forest in the board game(s), &lt;a target="_blank" title="Ablaze" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4403.htm"&gt;Ablaze&lt;/a&gt;.  We use the plural, because this one is actually several games in one.  The common element is fire, and you must run to escape or run to fight it.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;a target="_blank" title="Ablaze" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4403.htm"&gt;&lt;img height="111" width="150" alt="Ablaze" src="http://images.pulpgamer.com/webart/ablaze.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Style: Board Game&lt;/p&gt;
&lt;p&gt;Designed by: Heinrich Glumpler&lt;/p&gt;
&lt;p&gt;Players: 1-4&lt;/p&gt;
&lt;p&gt;Play Time: 45 minutes&lt;/p&gt;
&lt;p&gt;Ages: 20+&lt;/p&gt;
&lt;p&gt;MSRP: $20.00&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_061-ablaze.mp3" length="20014630" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Ablaze,Mayfair Games,Mayfair Radio,Heinrich Glumpler</itunes:keywords>
      <itunes:subtitle>  Derek takes runs us through a burning forest in the board game(s), Ablaze.  We use the plural, because this one is actually several games in one.  The common element is fire, and you must run to escape or run to fight it.   -   </itunes:subtitle>
      <itunes:summary> 
Derek takes runs us through a burning forest in the board game(s), Ablaze (http://www.mayfairgames.com/shop/product/3300-4499/pages/4403.htm).  We use the plural, because this one is actually several games in one.  The common element is fire, and you must run to escape or run to fight it.
 
(http://images.pulpgamer.com/webart/ablaze.jpg)
 
Style: Board Game
Designed by: Heinrich Glumpler
Players: 1-4
Play Time: 45 minutes
Ages: 20+
MSRP: $20.00
 </itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_061-ablaze.mp3" fileSize="20014630" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134941/ablaze/</feedburner:origLink></item><item>
      <title>Nuns on the Run</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/kZf-yvFTsS0/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134940/nuns-on-the-run/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134940/nuns-on-the-run/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 11 May 2010 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Ron chases us around the convent in the board game, &lt;a target="_blank" title="Nuns on the Run" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4117.htm"&gt;Nuns on the Run&lt;/a&gt;.  Get across the board to your secret goal and make it back before your supervisors catch you, unless your the one doing the catching.    Know when to hide and know when to run to achieve victory.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;a href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4117.htm" title="Nuns on the Run" target="_blank"&gt;&lt;img border="0" src="http://images.pulpgamer.com/webart/nunsontherun.jpg" alt="Nuns on the Run" width="150" height="216" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Style: Board Game&lt;/p&gt;
&lt;p&gt;Designed by:  Frederic Moyersoen&lt;/p&gt;
&lt;p&gt;Players: 2-8&lt;/p&gt;
&lt;p&gt;Play Time: 45 minutes&lt;/p&gt;
&lt;p&gt;Ages: 10+&lt;/p&gt;
&lt;p&gt;MSRP: $35.00&lt;/p&gt;
&lt;div&gt;&lt;/div&gt;
&lt;p&gt; &lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_060_nuns.mp3" length="17569151" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Nuns on the Run,Frederic Moyersoen,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Ron chases us around the convent in the board game, Nuns on the Run.  Get across the board to your secret goal and make it back before your supervisors catch you, unless your the one doing the catching.    Know when to hide and know when to run to a...</itunes:subtitle>
      <itunes:summary>Ron chases us around the convent in the board game, Nuns on the Run (http://www.mayfairgames.com/shop/product/3300-4499/pages/4117.htm).  Get across the board to your secret goal and make it back before your supervisors catch you, unless your the one doing the catching.    Know when to hide and know when to run to achieve victory.
 
(http://images.pulpgamer.com/webart/nunsontherun.jpg)
Style: Board Game
Designed by:  Frederic Moyersoen
Players: 2-8
Play Time: 45 minutes
Ages: 10+
MSRP: $35.00

 </itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_060_nuns.mp3" fileSize="17569151" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134940/nuns-on-the-run/</feedburner:origLink></item><item>
      <title>Glenn's Gallery</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/gKORANIyqe8/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134924/glenns-gallery/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134924/glenns-gallery/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 20 Apr 2010 15:00:39 -0400</pubDate>
      <description>&lt;p&gt;Dave explains the board game, &lt;a target="_blank" title="Glenn's Gallery" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4108.htm"&gt;Glenn's Gallery&lt;/a&gt;.  Keep up with the latest trends in art and fend off the art students that scare away paying customers. &lt;br /&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;a target="_blank" title="Glenn's Gallery" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4108.htm"&gt;&lt;img alt="Glenn's gallery" src="http://images.pulpgamer.com/webart/glennsgallery.jpg" border="0" height="216" width="150" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;Style: Board Game&lt;br /&gt;Designed by: &lt;span class="style46"&gt;Reiner Knizia&lt;/span&gt;&lt;br /&gt;Players: &lt;span class="style46"&gt;3-5&lt;/span&gt;&lt;br /&gt;Play Time: 60-70 minutes&lt;br /&gt;Ages: 10+&lt;br /&gt;MSRP: $35.00&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/MFG-GameKennel-059.mp3" length="21026091" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Glenn's Gallery,Reiner Knizia,Glenn's Gallery,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Dave explains the board game, Glenn's Gallery.  Keep up with the latest trends in art and fend off the art students that scare away paying customers.    - Style: Board GameDesigned by: Reiner KniziaPlayers: 3-5Play Time: 60-70 minutesAges: 10+MSRP:...</itunes:subtitle>
      <itunes:summary>Dave explains the board game, Glenn's Gallery (http://www.mayfairgames.com/shop/product/3300-4499/pages/4108.htm).  Keep up with the latest trends in art and fend off the art students that scare away paying customers. 
 
(http://images.pulpgamer.com/webart/glennsgallery.jpg)
Style: Board GameDesigned by: Reiner KniziaPlayers: 3-5Play Time: 60-70 minutesAges: 10+MSRP: $35.00</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/MFG-GameKennel-059.mp3" fileSize="21026091" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134924/glenns-gallery/</feedburner:origLink></item><item>
      <title>Hell Rail</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/Iu_52BG_jmI/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134918/hell-rail/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134918/hell-rail/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 13 Apr 2010 13:28:04 -0400</pubDate>
      <description>&lt;p&gt;Ron takes us to hell with the tile game, &lt;a target="_blank" title="Hell Rail" href="http://www.mayfairgames.com/shop/product/0450-0479/pages/0476.htm"&gt;Hell Rail&lt;/a&gt;.  Deliver condemned souls throughout the cirles of hell.  This game is hot.  Its all fire, brimstone, and one hell of a good time.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;a target="_blank" title="Hell Rail" href="http://www.mayfairgames.com/shop/product/0450-0479/pages/0476.htm"&gt;&lt;img alt="Hell Rail" src="http://images.pulpgamer.com/webart/hellrail.jpg" width="150" border="0" height="117" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Designed by: James Kyle, Sandie Richardson, Chris Young&lt;br /&gt;Players: 2-4&lt;br /&gt;Play Time: 60 minutes&lt;br /&gt;Ages: 10+&lt;br /&gt;MSRP: $20.00&lt;br /&gt;&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/MFG-GameKennel-058.mp3" length="18256693" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Hell Rail,Mayfair Games,Mayfair Raido</itunes:keywords>
      <itunes:subtitle>Ron takes us to hell with the tile game, Hell Rail.  Deliver condemned souls throughout the cirles of hell.  This game is hot.  Its all fire, brimstone, and one hell of a good time. - Designed by: James Kyle, Sandie Richardson,</itunes:subtitle>
      <itunes:summary>Ron takes us to hell with the tile game, Hell Rail (http://www.mayfairgames.com/shop/product/0450-0479/pages/0476.htm).  Deliver condemned souls throughout the cirles of hell.  This game is hot.  Its all fire, brimstone, and one hell of a good time.
(http://images.pulpgamer.com/webart/hellrail.jpg)
Designed by: James Kyle, Sandie Richardson, Chris YoungPlayers: 2-4Play Time: 60 minutesAges: 10+MSRP: $20.00</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/MFG-GameKennel-058.mp3" fileSize="18256693" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134918/hell-rail/</feedburner:origLink></item><item>
      <title>The Pillars of the Earth Builders Duel</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/6zoW3UXhNUg/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134892/the-pillars-of-the-earth-builders-duel/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134892/the-pillars-of-the-earth-builders-duel/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 23 Mar 2010 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Derek gives us &lt;a target="_blank" title="Builders Duel" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4119.htm"&gt;The Pillars of the Earth Builders Duel&lt;/a&gt;.  Ken Follett's story is told this time through a 2 player card game of competitive construction.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;a target="_blank" title="Builders Duel" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4119.htm"&gt;&lt;img alt="Builders Duel" src="http://images.pulpgamer.com/webart/buildersduel.jpg" width="150" border="0" height="150" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Designed by: Stefan Feld&lt;br /&gt;Players: 2&lt;br /&gt;Play Time: 45 minutes&lt;br /&gt;Ages: 10+&lt;br /&gt;MSRP: $25.00&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/MFG-GameKennel-057-buildersduel.mp3" length="19191668" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Stefan Feld,Mayfair Games,Ken Follett,The Pillars of the Earth,Builders Duel,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Derek gives us The Pillars of the Earth Builders Duel.  Ken Follett's story is told this time through a 2 player card game of competitive construction.   - Designed by: Stefan FeldPlayers: 2Play Time: 45 minutesAges: 10+MSRP: $25.00</itunes:subtitle>
      <itunes:summary>Derek gives us The Pillars of the Earth Builders Duel (http://www.mayfairgames.com/shop/product/3300-4499/pages/4119.htm).  Ken Follett's story is told this time through a 2 player card game of competitive construction.
 
(http://images.pulpgamer.com/webart/buildersduel.jpg)
Designed by: Stefan FeldPlayers: 2Play Time: 45 minutesAges: 10+MSRP: $25.00</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/MFG-GameKennel-057-buildersduel.mp3" fileSize="19191668" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134892/the-pillars-of-the-earth-builders-duel/</feedburner:origLink></item><item>
      <title>Italia</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/vl2-ZJb4lZ4/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134891/italia/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134891/italia/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 09 Mar 2010 13:40:46 -0500</pubDate>
      <description>&lt;p&gt;Dave shares the board game, &lt;a target="_blank" title="Italia" href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha6071.htm"&gt;Italia&lt;/a&gt;.  Place yourself in the role of several civilizations and live through history as they come and go.  This board game is rich with culture and conflict.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;a target="_blank" title="Italia" href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha6071.htm"&gt;&lt;img alt="Italia" src="http://images.pulpgamer.com/webart/italia.jpg" border="0" height="111" width="150" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Designed by: Andreas Steding&lt;br /&gt;Players: 2-4&lt;br /&gt;Play Time: 100 minutes&lt;br /&gt;Ages: 10+&lt;br /&gt;MSRP: $60.00&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_056-italia.mp3" length="17156207" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Andreas Steding,Board Games,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Dave shares the board game, Italia.  Place yourself in the role of several civilizations and live through history as they come and go.  This board game is rich with culture and conflict.   -   Designed by: Andreas StedingPlayers: 2-4Play Time: 1...</itunes:subtitle>
      <itunes:summary>Dave shares the board game, Italia (http://www.mayfairgames.com/shop/product/phalanx/pages/pha6071.htm).  Place yourself in the role of several civilizations and live through history as they come and go.  This board game is rich with culture and conflict.
 
(http://images.pulpgamer.com/webart/italia.jpg)
 
Designed by: Andreas StedingPlayers: 2-4Play Time: 100 minutesAges: 10+MSRP: $60.00</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_056-italia.mp3" fileSize="17156207" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134891/italia/</feedburner:origLink></item><item>
      <title>World Without End</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/XqV2UPADJKQ/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134846/world-without-end/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134846/world-without-end/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 23 Feb 2010 00:00:00 -0500</pubDate>
      <description>&lt;p&gt;Derek shares the board game, &lt;a href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4118.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;World Without End&lt;/a&gt;.  Its a sequel to Pillars of the Earth by Ken Follett.  You'll recognize the flavor but be treated to a new story and face new challenges.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;World Without End&lt;/b&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Michael Rieneck &amp;amp; Stefan Stadler&lt;br /&gt; Players: 2-4&lt;br /&gt; Play Time: 90-120 minutes&lt;br /&gt; Ages: 10+&lt;br /&gt; MSRP: $49.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4118.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/worldwithoutend.jpg" alt="World Without End" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/MFG-GameKennel-055-WolrdWithoutEnd.mp3" length="19856641" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>World Without End,Michael Rieneck,Stefan Stadler,Mayfair Games,Mayfair Radio,Ken Follett</itunes:keywords>
      <itunes:subtitle>Derek shares the board game, World Without End.  Its a sequel to Pillars of the Earth by Ken Follett.  You'll recognize the flavor but be treated to a new story and face new challenges.   -  - World Without End Style: Board Game Designed by: Michael...</itunes:subtitle>
      <itunes:summary>Derek shares the board game, World Without End (http://www.mayfairgames.com/shop/product/3300-4499/pages/4118.htm).  Its a sequel to Pillars of the Earth by Ken Follett.  You'll recognize the flavor but be treated to a new story and face new challenges.
 



World Without End Style: Board Game Designed by: Michael Rieneck &amp; Stefan Stadler Players: 2-4 Play Time: 90-120 minutes Ages: 10+ MSRP: $49.00
(http://images.pulpgamer.com/webart/worldwithoutend.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/MFG-GameKennel-055-WolrdWithoutEnd.mp3" fileSize="19856641" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134846/world-without-end/</feedburner:origLink></item><item>
      <title>PGIT 072: Sean Preston</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/LFoIMOnuWTQ/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/insidetrack/134835/pgit-072-sean-preston/</guid>
      <comments>http://www.pulpgamer.com/insidetrack/134835/pgit-072-sean-preston/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 10 Feb 2010 00:00:00 -0500</pubDate>
      <description>&lt;p&gt;Derek talks to &lt;a href="http://www.peginc.com/" ="urchinTracker('/outgoing/peginc_com');" target="_blank"&gt;Sean Preston&lt;/a&gt; at Gen Con 2009.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_insidetrack/media.rawvoice.com/pg_insidetrack/pulpstudiomedia.com/shows/PG-InsideTrack_072.mp3" length="11454779" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Sean Preston,Savage Worlds</itunes:keywords>
      <itunes:subtitle>Derek talks to Sean Preston at Gen Con 2009.</itunes:subtitle>
      <itunes:summary>Derek talks to Sean Preston (http://www.peginc.com/) at Gen Con 2009.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/insidetrack/134835/pgit-072-sean-preston/</feedburner:origLink></item><item>
      <title>Rise of Empires</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/pbrbQGrQZ1c/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134845/rise-of-empires/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134845/rise-of-empires/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 09 Feb 2010 12:27:41 -0500</pubDate>
      <description>&lt;p&gt;Ron introduces the board game, &lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha6029.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Rise of Empires&lt;/a&gt;.  It's a civilization building game that can be played inside of an evening.  Resources are limited and conflict is inevitable, but swift.  Careful planning will keep you in contention for victory.&lt;/p&gt;
 



&lt;b&gt;Rise of Empires&lt;/b&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Martin Wallace&lt;br /&gt; Players: 2-5&lt;br /&gt; Play Time: 180 minutes&lt;br /&gt; Ages: 12+&lt;br /&gt; MSRP: $55.00&lt;br /&gt;
&lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha6029.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/riseofempires.jpg" alt="Rise of Empires" border="0" /&gt;&lt;/a&gt;



</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/MFG-GameKennel-054-RiseOfEmpires.mp3" length="18192746" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>civilization,board,game,martin wallace,rise of empires,mayfair games,mayfair raido</itunes:keywords>
      <itunes:subtitle>Ron introduces the board game, Rise of Empires.  It's a civilization building game that can be played inside of an evening.  Resources are limited and conflict is inevitable, but swift.  Careful planning will keep you in contention for victory.      </itunes:subtitle>
      <itunes:summary>Ron introduces the board game, Rise of Empires (http://www.mayfairgames.com/shop/product/phalanx/pages/pha6029.htm).  It's a civilization building game that can be played inside of an evening.  Resources are limited and conflict is inevitable, but swift.  Careful planning will keep you in contention for victory.
 



Rise of Empires Style: Board Game Designed by: Martin Wallace Players: 2-5 Play Time: 180 minutes Ages: 12+ MSRP: $55.00
(http://images.pulpgamer.com/webart/riseofempires.jpg)



</itunes:summary>
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      <title>PGIT 071: Zev Shlasinger of Z-Man Games</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/UlHylVjgLzc/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/insidetrack/134834/pgit-071-zev-shlasinger-of-z-man-games/</guid>
      <comments>http://www.pulpgamer.com/insidetrack/134834/pgit-071-zev-shlasinger-of-z-man-games/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 27 Jan 2010 00:00:00 -0500</pubDate>
      <description>


Derek Rex interviews Zev Shlasinger of &lt;a href="http://www.zmangames.com" ="urchinTracker('/outgoing/zmangames_com');" target="_blank"&gt;Z-Man Games&lt;/a&gt; at Gen Con, 2009.&lt;br /&gt; Z-Man Games, Inc. is a publisher of games. The company was formed by New Yorker, Zev Shlasinger, in 1999 to bring back Shadowfist, one of the best multiplayer Collectable Card Games ever made. With the success of Shadowfist, Z-Man Games published its first B-Movie card game, Grave Robbers from Outer Space, and from that point on it was decided to continue to make fun, innovative games.
&lt;a href="http://www.zmangames.com" ="urchinTracker('/outgoing/zmangames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/zev.jpg" alt="Zev Shlasinger" border="0" /&gt;&lt;/a&gt;


</description>
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      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Z-Man,Zev Shlasinger,Gen Con</itunes:keywords>
      <itunes:subtitle>   Derek Rex interviews Zev Shlasinger of Z-Man Games at Gen Con, 2009. Z-Man Games, Inc. is a publisher of games. The company was formed by New Yorker, Zev Shlasinger, in 1999 to bring back Shadowfist, one of the best multiplayer Collectable Card Game...</itunes:subtitle>
      <itunes:summary>


Derek Rex interviews Zev Shlasinger of Z-Man Games (http://www.zmangames.com) at Gen Con, 2009. Z-Man Games, Inc. is a publisher of games. The company was formed by New Yorker, Zev Shlasinger, in 1999 to bring back Shadowfist, one of the best multiplayer Collectable Card Games ever made. With the success of Shadowfist, Z-Man Games published its first B-Movie card game, Grave Robbers from Outer Space, and from that point on it was decided to continue to make fun, innovative games.
(http://images.pulpgamer.com/webart/zev.jpg)


</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/insidetrack/134834/pgit-071-zev-shlasinger-of-z-man-games/</feedburner:origLink></item><item>
      <title>PGGK 053: The Downfall of Pompeii</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/JwY39VJCPEo/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134830/pggk-053-the-downfall-of-pompeii/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134830/pggk-053-the-downfall-of-pompeii/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 26 Jan 2010 13:52:24 -0500</pubDate>
      <description>&lt;p&gt;Ron takes us to ancient Rome in the board game, &lt;a href="http://www.mayfairgames.com/shop/product/amigo/pages/asi5771.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;The Downfall of Pompeii&lt;/a&gt;.  Lava is eating up the town and you have to get your people out to safety for victory.  You are literally throwing your opponent's pieces in the volcano.  He with the most survivors wins the game.&lt;/p&gt;
 



&lt;b&gt;The Downfall of Pompeii&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Klause-Jürgen Wrede&lt;br /&gt; Players: 2-4&lt;br /&gt; Play Time: 45 minutes&lt;br /&gt; Ages: 10+&lt;br /&gt; MSRP: $45.00&lt;br /&gt;
&lt;a href="http://www.mayfairgames.com/shop/product/amigo/pages/asi5771.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/pompeii.jpg" alt="Pompeii" border="0" /&gt;&lt;/a&gt;



</description>
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      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Pompeii,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Ron takes us to ancient Rome in the board game, The Downfall of Pompeii.  Lava is eating up the town and you have to get your people out to safety for victory.  You are literally throwing your opponent's pieces in the volcano.</itunes:subtitle>
      <itunes:summary>Ron takes us to ancient Rome in the board game, The Downfall of Pompeii (http://www.mayfairgames.com/shop/product/amigo/pages/asi5771.htm).  Lava is eating up the town and you have to get your people out to safety for victory.  You are literally throwing your opponent's pieces in the volcano.  He with the most survivors wins the game.
 



The Downfall of Pompeii Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Klause-Jürgen Wrede Players: 2-4 Play Time: 45 minutes Ages: 10+ MSRP: $45.00
(http://images.pulpgamer.com/webart/pompeii.jpg)



</itunes:summary>
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      <title>PGIT 070: Russel Bailey</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/zsTyNxnVyfI/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/insidetrack/134833/pgit-070-russel-bailey/</guid>
      <comments>http://www.pulpgamer.com/insidetrack/134833/pgit-070-russel-bailey/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 22 Jan 2010 00:00:00 -0500</pubDate>
      <description>


Derek Rex interviews Russel Bailey at Gen Con, 2009.&lt;br /&gt; Russell Bailey is a writer and game designer at &lt;a href="http://www.white-wolf.com" ="urchinTracker('/outgoing/white-wolf_com');" target="_blank"&gt;White Wolf Publishing&lt;/a&gt;, where he develops the Vampire product line. His interests include computer programming and lying about the sex lives of dead people, both of which he has done for a living. Like all writers, he lives with cats.
&lt;a href="http://www.white-wolf.com" ="urchinTracker('/outgoing/white-wolf_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/rbailey.jpg" alt="Russel Bailey" border="0" /&gt;&lt;/a&gt;


</description>
      <enclosure url="http://media.rawvoice.com/pg_insidetrack/media.rawvoice.com/pg_insidetrack/pulpstudiomedia.com/shows/PG-InsideTrack_070.mp3" length="15541166" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>White Wolf,Russel Bailey,Vampire</itunes:keywords>
      <itunes:subtitle>   Derek Rex interviews Russel Bailey at Gen Con, 2009. Russell Bailey is a writer and game designer at White Wolf Publishing, where he develops the Vampire product line. His interests include computer programming and lying about the sex lives of dead ...</itunes:subtitle>
      <itunes:summary>


Derek Rex interviews Russel Bailey at Gen Con, 2009. Russell Bailey is a writer and game designer at White Wolf Publishing (http://www.white-wolf.com), where he develops the Vampire product line. His interests include computer programming and lying about the sex lives of dead people, both of which he has done for a living. Like all writers, he lives with cats.
(http://images.pulpgamer.com/webart/rbailey.jpg)


</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/insidetrack/134833/pgit-070-russel-bailey/</feedburner:origLink></item><item>
      <title>PGGK 052: Station Master</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/NrADjhDN-L0/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134829/pggk-052-station-master/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134829/pggk-052-station-master/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 19 Jan 2010 18:04:09 -0500</pubDate>
      <description>&lt;p&gt;Ron takes us on a ride with the card game, &lt;a href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4105.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Station Master&lt;/a&gt;.  You want your passengers to ride the nicest trains and leave the livestock cars to your opponents.  Manipulate the cars to suit your interests and sucker everyone else into choosing unwisely.  It will help you to do some quick math on your feet to maximize your score.&lt;/p&gt;
 



&lt;b&gt;Station Master&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Card Game&lt;br /&gt; Designed by: Chris Baylis&lt;br /&gt; Players: 3-8&lt;br /&gt; Play Time: 30-45 minutes&lt;br /&gt; Ages: 10+&lt;br /&gt; MSRP: $20.00&lt;br /&gt;
&lt;a href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4105.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/stationmaster.jpg" alt="Station Master" border="0" /&gt;&lt;/a&gt;



</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_052.mp3" length="17518160" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Station Master,Chris Baylis,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Ron takes us on a ride with the card game, Station Master.  You want your passengers to ride the nicest trains and leave the livestock cars to your opponents.  Manipulate the cars to suit your interests and sucker everyone else into choosing unwisely.</itunes:subtitle>
      <itunes:summary>Ron takes us on a ride with the card game, Station Master (http://www.mayfairgames.com/shop/product/3300-4499/pages/4105.htm).  You want your passengers to ride the nicest trains and leave the livestock cars to your opponents.  Manipulate the cars to suit your interests and sucker everyone else into choosing unwisely.  It will help you to do some quick math on your feet to maximize your score.
 



Station Master Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Card Game Designed by: Chris Baylis Players: 3-8 Play Time: 30-45 minutes Ages: 10+ MSRP: $20.00
(http://images.pulpgamer.com/webart/stationmaster.jpg)



</itunes:summary>
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      <title>PGGK 051: Heart of Africa</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/u5VBQm8WGXU/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134809/pggk-051-heart-of-africa/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134809/pggk-051-heart-of-africa/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 29 Dec 2009 00:00:00 -0500</pubDate>
      <description>&lt;p&gt;Derek takes us on a wild trading adventure with the board game, &lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha0653.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Heart of Africa&lt;/a&gt;.  This unique bidding and turn system forces a different look at play.  Manipulate the market and gain control of the right resources to gain the score you need for victory.  In this one, timing is also key.&lt;/p&gt;
 



&lt;b&gt;Heart of Africa&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Phalanx Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Andreas Steding&lt;br /&gt; Players: 2-5&lt;br /&gt; Play Time: 60 minutes&lt;br /&gt; Ages: 8+&lt;br /&gt; MSRP: $45.00&lt;br /&gt;
&lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha0653.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/heartofafrica.jpg" alt="Heart of Africa" border="0" /&gt;&lt;/a&gt;



</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_051.mp3" length="20527048" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Africa,Trading,Bidding,Phalanx,Mayfair,Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Derek takes us on a wild trading adventure with the board game, Heart of Africa.  This unique bidding and turn system forces a different look at play.  Manipulate the market and gain control of the right resources to gain the score you need for victory.</itunes:subtitle>
      <itunes:summary>Derek takes us on a wild trading adventure with the board game, Heart of Africa (http://www.mayfairgames.com/shop/product/phalanx/pages/pha0653.htm).  This unique bidding and turn system forces a different look at play.  Manipulate the market and gain control of the right resources to gain the score you need for victory.  In this one, timing is also key.
 



Heart of Africa Publisher: Phalanx Games (http://www.mayfairgames.com) Style: Board Game Designed by: Andreas Steding Players: 2-5 Play Time: 60 minutes Ages: 8+ MSRP: $45.00
(http://images.pulpgamer.com/webart/heartofafrica.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_051.mp3" fileSize="20527048" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134809/pggk-051-heart-of-africa/</feedburner:origLink></item><item>
      <title>PGGK 050: The First World War</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/q0zO4jFnOFM/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134798/pggk-050-the-first-world-war/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134798/pggk-050-the-first-world-war/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 08 Dec 2009 14:07:30 -0500</pubDate>
      <description>&lt;p&gt;Dave gives us a look at the board game, &lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha0769.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;The First World War&lt;/a&gt;.  Be a part of history as the events of the first world war unfold with you in the driver's seat.  Begin with the assassination of the Austrian Archduke Franz Ferdinand and end as expected in November of 1918.&lt;/p&gt;
 



&lt;b&gt;The First World War&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Phalanx Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Ted Racier&lt;br /&gt; Players: 2-4&lt;br /&gt; Play Time: 4-8 hours&lt;br /&gt; Ages: 12+&lt;br /&gt; MSRP: $45.00&lt;br /&gt;
&lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha0769.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/firstworldwar.jpg" alt="The First World War" border="0" /&gt;&lt;/a&gt;



</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_050.mp3" length="19054160" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>WW I,World,War,One,Ted Racier,Phalanx,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Dave gives us a look at the board game, The First World War.  Be a part of history as the events of the first world war unfold with you in the driver's seat.  Begin with the assassination of the Austrian Archduke Franz Ferdinand and end as expected in ...</itunes:subtitle>
      <itunes:summary>Dave gives us a look at the board game, The First World War (http://www.mayfairgames.com/shop/product/phalanx/pages/pha0769.htm).  Be a part of history as the events of the first world war unfold with you in the driver's seat.  Begin with the assassination of the Austrian Archduke Franz Ferdinand and end as expected in November of 1918.
 



The First World War Publisher: Phalanx Games (http://www.mayfairgames.com) Style: Board Game Designed by: Ted Racier Players: 2-4 Play Time: 4-8 hours Ages: 12+ MSRP: $45.00
(http://images.pulpgamer.com/webart/firstworldwar.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_050.mp3" fileSize="19054160" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134798/pggk-050-the-first-world-war/</feedburner:origLink></item><item>
      <title>PGGK 049: Atlantis</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/kYiFw38N5lU/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134784/pggk-049-atlantis/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134784/pggk-049-atlantis/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 25 Nov 2009 10:46:13 -0500</pubDate>
      <description>&lt;p&gt;&lt;a href="http://www.mayfairgames.com/shop/product/amigo/pages/asi5753.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Atlantis&lt;/a&gt; is sinking and you must run for your lives and grab as much loot as you can on the way out.  Derek leads us on this tile collecting adventure.  While the path slowly gives away to to the sea, your best chance of success is to balance your race to the end with your point collecting greedy side.  This one has already received a lot of play in our little town and will continue to come out.&lt;/p&gt;
 



&lt;b&gt;Atlantis&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Tile Game&lt;br /&gt; Designed by: Leo Colvini&lt;br /&gt; Players: 2-4&lt;br /&gt; Play Time: 30 minutes&lt;br /&gt; Ages: 10+&lt;br /&gt; MSRP: $35.00&lt;br /&gt;
&lt;a href="http://www.mayfairgames.com/shop/product/amigo/pages/asi5753.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/atlantis.jpg" alt="Atlantis" border="0" /&gt;&lt;/a&gt;



</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_049.mp3" length="21831916" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Atlantis,Mayfair Games,Mayfair Radio,Leo Colvini</itunes:keywords>
      <itunes:subtitle>Atlantis is sinking and you must run for your lives and grab as much loot as you can on the way out.  Derek leads us on this tile collecting adventure.  While the path slowly gives away to to the sea, your best chance of success is to balance your race...</itunes:subtitle>
      <itunes:summary>Atlantis (http://www.mayfairgames.com/shop/product/amigo/pages/asi5753.htm) is sinking and you must run for your lives and grab as much loot as you can on the way out.  Derek leads us on this tile collecting adventure.  While the path slowly gives away to to the sea, your best chance of success is to balance your race to the end with your point collecting greedy side.  This one has already received a lot of play in our little town and will continue to come out.
 



Atlantis Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Tile Game Designed by: Leo Colvini Players: 2-4 Play Time: 30 minutes Ages: 10+ MSRP: $35.00
(http://images.pulpgamer.com/webart/atlantis.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_049.mp3" fileSize="21831916" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134784/pggk-049-atlantis/</feedburner:origLink></item><item>
      <title>PGGK 048: Justinian</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/2f9jUfvpsIw/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134773/pggk-048-justinian/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134773/pggk-048-justinian/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 11 Nov 2009 00:00:00 -0500</pubDate>
      <description>&lt;p&gt;Derek takes us back to the court of &lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha6020.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Justinian&lt;/a&gt;.  In this Byzantine themed and decorated board and card game, everyone is working hard to influence the members of the court.  You only have so much influence and you want to be sure your counselors are positioned well to serve your cause.  You will do well if you spend your influence wisely  and can read through your opponents motives.&lt;/p&gt;
 



&lt;b&gt;Justinian&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: lessandro Saragosa and Leo Colovini&lt;br /&gt; Players: 2-4&lt;br /&gt; Play Time: 45 minutes&lt;br /&gt; Ages: 10+&lt;br /&gt; MSRP: $45.00&lt;br /&gt;
&lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha6020.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/justinian.jpg" alt="Justinian" border="0" /&gt;&lt;/a&gt;



</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_048.mp3" length="20753582" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>lessandro Saragosa,Leo Colovini,Mayfair Games,Mayfair Radio,Justinian,Byzantine</itunes:keywords>
      <itunes:subtitle>Derek takes us back to the court of Justinian.  In this Byzantine themed and decorated board and card game, everyone is working hard to influence the members of the court.  You only have so much influence and you want to be sure your counselors are pos...</itunes:subtitle>
      <itunes:summary>Derek takes us back to the court of Justinian (http://www.mayfairgames.com/shop/product/phalanx/pages/pha6020.htm).  In this Byzantine themed and decorated board and card game, everyone is working hard to influence the members of the court.  You only have so much influence and you want to be sure your counselors are positioned well to serve your cause.  You will do well if you spend your influence wisely  and can read through your opponents motives.
 



Justinian Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: lessandro Saragosa and Leo Colovini Players: 2-4 Play Time: 45 minutes Ages: 10+ MSRP: $45.00
(http://images.pulpgamer.com/webart/justinian.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_048.mp3" fileSize="20753582" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134773/pggk-048-justinian/</feedburner:origLink></item><item>
      <title>PGGK 047: Witch of Salem</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/dr1DvcgWZyg/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134754/pggk-047-witch-of-salem/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134754/pggk-047-witch-of-salem/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 21 Oct 2009 20:04:15 -0400</pubDate>
      <description>&lt;p&gt;Ron takes us to early 20th Century Arkham with the cooperative board game, &lt;a href="http://www.mayfairgames.com/shop/product/3300-4499/pages/3309.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Witch of Salem&lt;/a&gt;.  Join characters from the works of Lovecraft inspired Wolfgang Hohlbein to stop the elder evil forces from taking over the city.  We found this game to be elegant, challenging, replayable, and a real hit.  It is an easy game to learn, but you will need some thought and cooperation to overcome the obstacles this one throws at you.&lt;/p&gt;
 



&lt;b&gt;Witch of Salem&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Michael Rieneck&lt;br /&gt; Players: 2-4&lt;br /&gt; Play Time: 60 minutes&lt;br /&gt; Ages: 10+&lt;br /&gt; MSRP: $49.00&lt;br /&gt;
&lt;a href="http://www.mayfairgames.com/shop/product/3300-4499/pages/3309.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/witchofsalem.jpg" alt="Witch of Salem" border="0" /&gt;&lt;/a&gt;



</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_047.mp3" length="19773049" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Michael Rieneck,Witch of Salem,Cooperative Board Game,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Ron takes us to early 20th Century Arkham with the cooperative board game, Witch of Salem.  Join characters from the works of Lovecraft inspired Wolfgang Hohlbein to stop the elder evil forces from taking over the city.  We found this game to be elegant,</itunes:subtitle>
      <itunes:summary>Ron takes us to early 20th Century Arkham with the cooperative board game, Witch of Salem (http://www.mayfairgames.com/shop/product/3300-4499/pages/3309.htm).  Join characters from the works of Lovecraft inspired Wolfgang Hohlbein to stop the elder evil forces from taking over the city.  We found this game to be elegant, challenging, replayable, and a real hit.  It is an easy game to learn, but you will need some thought and cooperation to overcome the obstacles this one throws at you.
 



Witch of Salem Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Michael Rieneck Players: 2-4 Play Time: 60 minutes Ages: 10+ MSRP: $49.00
(http://images.pulpgamer.com/webart/witchofsalem.jpg)



</itunes:summary>
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      <title>PGGK 046: Martian Rails</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/Q4oZ1_KzoNA/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134745/pggk-046-martian-rails/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134745/pggk-046-martian-rails/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 13 Oct 2009 14:32:59 -0400</pubDate>
      <description>&lt;p&gt;Dave takes us to space with the board game, &lt;a href="http://www.mayfairgames.com/shop/product/4500-4699/pages/4601.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Martian Rails&lt;/a&gt;.  From the Empire Builder series known to may as the crayon rail games, this journey allows us to explore a new world and some new twists.  Build your railroad empire across the Martian terrain and make tomorrow's big bucks.&lt;/p&gt;
 



&lt;b&gt;Martian Rails&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: M. Robert Stribula &amp;amp; the Empire Builder Design Team&lt;br /&gt; Players: 2-6&lt;br /&gt; Play Time: 120-240+ minutes&lt;br /&gt; Ages: 12+&lt;br /&gt; MSRP: $42.00&lt;br /&gt;
&lt;a href="http://www.mayfairgames.com/shop/product/4500-4699/pages/4601.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/martianrails.jpg" alt="Martian Rails" border="0" /&gt;&lt;/a&gt;



</description>
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      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Martian Rails,Stribula,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Dave takes us to space with the board game, Martian Rails.  From the Empire Builder series known to may as the crayon rail games, this journey allows us to explore a new world and some new twists.  Build your railroad empire across the Martian terrain ...</itunes:subtitle>
      <itunes:summary>Dave takes us to space with the board game, Martian Rails (http://www.mayfairgames.com/shop/product/4500-4699/pages/4601.htm).  From the Empire Builder series known to may as the crayon rail games, this journey allows us to explore a new world and some new twists.  Build your railroad empire across the Martian terrain and make tomorrow's big bucks.
 



Martian Rails Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: M. Robert Stribula &amp; the Empire Builder Design Team Players: 2-6 Play Time: 120-240+ minutes Ages: 12+ MSRP: $42.00
(http://images.pulpgamer.com/webart/martianrails.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_046.mp3" fileSize="17721706" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134745/pggk-046-martian-rails/</feedburner:origLink></item><item>
      <title>PGIT 069: Marcelo A. Figueroa</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/s42IKZVQj2g/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/insidetrack/134734/pgit-069-marcelo-a-figueroa/</guid>
      <comments>http://www.pulpgamer.com/insidetrack/134734/pgit-069-marcelo-a-figueroa/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 07 Oct 2009 15:24:38 -0400</pubDate>
      <description>


Marcelo A. Figueroa is one of few individuals who have participated in every tier of the hobby games industry, first as a consumer, then in Retail (All Star Games), in Distribution (&lt;a href="http://www.acdd.com/" ="urchinTracker('/outgoing/acdd_com');" target="_blank"&gt;ACD Distribution&lt;/a&gt;), as Media (&lt;a href="http://www.spacegamer.com/spacegamer/default.asp" ="urchinTracker('/outgoing/spacegamer_com');" target="_blank"&gt;Space Gamer/Fantasy Gamer Magazine&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Shadis" ="urchinTracker('/outgoing/awikipedia_com');" target="_blank"&gt;Shadis Magazine&lt;/a&gt;, Games Quarterly Magazine), and Publishing (&lt;a href="http://www.alderac.com/" ="urchinTracker('/outgoing/alderac_com');" target="_blank"&gt;Alderac Entertainment Group&lt;/a&gt;, &lt;a href="http://www.avalanchepress.com/" ="urchinTracker('/outgoing/avalanchepress_com');" target="_blank"&gt;Avalanche Press&lt;/a&gt;, &lt;a href="http://www.playrooment.com" ="urchinTracker('/outgoing/playrooment_com');" target="_blank"&gt;Playroom Entertainment&lt;/a&gt;). And somewhere in there he found time to be a published writer &amp;amp; game designer. His years of experience have made him a respected industry expert in Customer Service, Marketing, Product Demonstration &amp;amp; Sales, including an Origins Award.
&lt;img src="http://images.pulpgamer.com/webart/marcelo.jpg" alt="Marcelo A. Figueroa" border="0" /&gt;



&lt;p&gt;Commonly referred to as the "someone you need to know" in hobby games, Marcelo currently works with &lt;a href="http://www.sorvent.com/" ="urchinTracker('/outgoing/sorvent_com');" target="_blank"&gt;Sorvent, Inc.&lt;/a&gt; as a Talent Manager, helping undiscovered game inventors find publishers for their games, as well as being the Sales Manager for &lt;a href="http://www.dvg.com/" ="urchinTracker('/outgoing/dvg_com');" target="_blank"&gt;Dan Verssen Games&lt;/a&gt;, &lt;a href="http://www.warpathgames.com/wholesale/warpath.php" ="urchinTracker('/outgoing/warpathgames_com');" target="_blank"&gt;Warpath Games Distribution&lt;/a&gt;, and the &lt;a href="http://www.greatergamesindustry.com/default.aspx" ="urchinTracker('/outgoing/greatergamesindustry_com');" target="_blank"&gt;Greater Games Industry Catalog&lt;/a&gt;.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_insidetrack/media.rawvoice.com/pg_insidetrack/pulpstudiomedia.com/shows/PG-InsideTrack_069.mp3" length="55218867" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Marcelo,Figueroa</itunes:keywords>
      <itunes:subtitle>   Marcelo A. Figueroa is one of few individuals who have participated in every tier of the hobby games industry, first as a consumer, then in Retail (All Star Games), in Distribution (ACD Distribution), as Media (Space Gamer/Fantasy Gamer Magazine,</itunes:subtitle>
      <itunes:summary>


Marcelo A. Figueroa is one of few individuals who have participated in every tier of the hobby games industry, first as a consumer, then in Retail (All Star Games), in Distribution (ACD Distribution (http://www.acdd.com/)), as Media (Space Gamer/Fantasy Gamer Magazine (http://www.spacegamer.com/spacegamer/default.asp), Shadis Magazine (http://en.wikipedia.org/wiki/Shadis), Games Quarterly Magazine), and Publishing (Alderac Entertainment Group (http://www.alderac.com/), Avalanche Press (http://www.avalanchepress.com/), Playroom Entertainment (http://www.playrooment.com)). And somewhere in there he found time to be a published writer &amp; game designer. His years of experience have made him a respected industry expert in Customer Service, Marketing, Product Demonstration &amp; Sales, including an Origins Award.
(http://images.pulpgamer.com/webart/marcelo.jpg)



Commonly referred to as the "someone you need to know" in hobby games, Marcelo currently works with Sorvent, Inc. (http://www.sorvent.com/) as a Talent Manager, helping undiscovered game inventors find publishers for their games, as well as being the Sales Manager for Dan Verssen Games (http://www.dvg.com/), Warpath Games Distribution (http://www.warpathgames.com/wholesale/warpath.php), and the Greater Games Industry Catalog (http://www.greatergamesindustry.com/default.aspx).</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/insidetrack/134734/pgit-069-marcelo-a-figueroa/</feedburner:origLink></item><item>
      <title>PGGK 045: A House Divided</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/RvScVZ8r6io/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134717/pggk-045-a-house-divided/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134717/pggk-045-a-house-divided/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 22 Sep 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Dave introduces us to the board game, &lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha0180.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;A House Divided&lt;/a&gt;.  Its a strategic war game that allowed us to reenact and even modify the events of the American Civil War.  We were able to start with a basic rule set to dive into the game quickly and allow it to grow with us as expanded rules add all the complexities and details to give the game some reach crunch and realism.&lt;/p&gt;
 



&lt;b&gt;A House Divided&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Phalanx Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Frank Chadwick&lt;br /&gt; Players: 2&lt;br /&gt; Play Time: 60+ minutes&lt;br /&gt; Ages: 12+&lt;br /&gt; MSRP: $45.00&lt;br /&gt;
&lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha0180.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/housedivided.jpg" alt="A House Divided" border="0" /&gt;&lt;/a&gt;



</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_045.mp3" length="19549117" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>A House Divided,Frank Chadwick,Mayfair Games,Mayfair Radio,Phalanx Games</itunes:keywords>
      <itunes:subtitle>Dave introduces us to the board game, A House Divided.  Its a strategic war game that allowed us to reenact and even modify the events of the American Civil War.  We were able to start with a basic rule set to dive into the game quickly and allow it to...</itunes:subtitle>
      <itunes:summary>Dave introduces us to the board game, A House Divided (http://www.mayfairgames.com/shop/product/phalanx/pages/pha0180.htm).  Its a strategic war game that allowed us to reenact and even modify the events of the American Civil War.  We were able to start with a basic rule set to dive into the game quickly and allow it to grow with us as expanded rules add all the complexities and details to give the game some reach crunch and realism.
 



A House Divided Publisher: Phalanx Games (http://www.mayfairgames.com) Style: Board Game Designed by: Frank Chadwick Players: 2 Play Time: 60+ minutes Ages: 12+ MSRP: $45.00
(http://images.pulpgamer.com/webart/housedivided.jpg)



</itunes:summary>
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      <title>PGGK 044: Mesopotamia</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/LBoTotmz9n0/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134716/pggk-044-mesopotamia/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134716/pggk-044-mesopotamia/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 08 Sep 2009 15:14:35 -0400</pubDate>
      <description>&lt;p&gt;Derek takes us back in time with the board game, &lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha6016.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mesopotamia&lt;/a&gt;.  Appease the ancient Mesopotamian god, Marduk, by brining your offerings to the ziggurat.  To reach that goal, however, you will need to also collect other resources and  build a thriving culture.  This one also gives us the opportunity to beat up our neighbors up a little bit and take their stuff.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;Mesopotamia&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Klaus-Jurgen Wrede&lt;br /&gt; Players: 2-4&lt;br /&gt; Play Time: 45 minutes&lt;br /&gt; Ages: 8+&lt;br /&gt; MSRP: $45.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha6016.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/mesopotamia.jpg" alt="Mesopotamia" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_044.mp3" length="20720657" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Mesopotamia,Klaus-Jurgen Wrede,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Derek takes us back in time with the board game, Mesopotamia.  Appease the ancient Mesopotamian god, Marduk, by brining your offerings to the ziggurat.  To reach that goal, however, you will need to also collect other resources and  build a thriving cu...</itunes:subtitle>
      <itunes:summary>Derek takes us back in time with the board game, Mesopotamia (http://www.mayfairgames.com/shop/product/phalanx/pages/pha6016.htm).  Appease the ancient Mesopotamian god, Marduk, by brining your offerings to the ziggurat.  To reach that goal, however, you will need to also collect other resources and  build a thriving culture.  This one also gives us the opportunity to beat up our neighbors up a little bit and take their stuff.
 



Mesopotamia Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Klaus-Jurgen Wrede Players: 2-4 Play Time: 45 minutes Ages: 8+ MSRP: $45.00
(http://images.pulpgamer.com/webart/mesopotamia.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_044.mp3" fileSize="20720657" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134716/pggk-044-mesopotamia/</feedburner:origLink></item><item>
      <title>PGIT 068: Leah Osterhaus of Out of the Box Publishing</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/shXNzA267Pk/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/insidetrack/134689/pgit-068-leah-osterhaus-of-out-of-the-box-publishing/</guid>
      <comments>http://www.pulpgamer.com/insidetrack/134689/pgit-068-leah-osterhaus-of-out-of-the-box-publishing/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 31 Aug 2009 20:22:08 -0400</pubDate>
      <description>&lt;p&gt;Derek visits with Leah Osterhaus of &lt;a href="http://otb-games.com/" ="urchinTracker('/outgoing/otb-games_com');" target="_blank"&gt;Out of the Box Publishing&lt;/a&gt;, touching on a number of great titles and learning a little more about the founding and growth of the company.&lt;/p&gt;



Leah Osterhaus began working with Out of the Box Publishing 11 years ago test playing games and demoing at trade shows. Since then she earned her Bachelor of Business Administration degree in Marketing from the University of Wisconsin- Madison and worked for several years as an inventory specialist at Target Corporation. Several years ago, Out of the Box offered Leah an ownership position in the company as Vice President of Sales. She now works as the Vice President of Marketing and International Sales.
&lt;a href="http://otb-games.com/" ="urchinTracker('/outgoing/otb-games_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/leah.jpg" alt="Leah Osterhaus" border="0" /&gt;&lt;/a&gt;


</description>
      <enclosure url="http://media.rawvoice.com/pg_insidetrack/media.rawvoice.com/pg_insidetrack/pulpstudiomedia.com/shows/PG-InsideTrack_068.mp3" length="12713672" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Leah Osterhaus,Out of the Box,Backseat Drawing,Word on the Street</itunes:keywords>
      <itunes:subtitle>Derek visits with Leah Osterhaus of Out of the Box Publishing, touching on a number of great titles and learning a little more about the founding and growth of the company.    Leah Osterhaus began working with Out of the Box Publishing 11 years ago tes...</itunes:subtitle>
      <itunes:summary>Derek visits with Leah Osterhaus of Out of the Box Publishing (http://otb-games.com/), touching on a number of great titles and learning a little more about the founding and growth of the company.



Leah Osterhaus began working with Out of the Box Publishing 11 years ago test playing games and demoing at trade shows. Since then she earned her Bachelor of Business Administration degree in Marketing from the University of Wisconsin- Madison and worked for several years as an inventory specialist at Target Corporation. Several years ago, Out of the Box offered Leah an ownership position in the company as Vice President of Sales. She now works as the Vice President of Marketing and International Sales.
(http://images.pulpgamer.com/webart/leah.jpg)


</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/insidetrack/134689/pgit-068-leah-osterhaus-of-out-of-the-box-publishing/</feedburner:origLink></item><item>
      <title>PGGK 042: Elasund: The First City</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/LOtaRPCjU78/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134665/pggk-042-elasund-the-first-city/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134665/pggk-042-elasund-the-first-city/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 25 Aug 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Derek welcomes us to &lt;a href="http://www.mayfairgames.com/shop/product/3000-3299/pages/3031.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Elasund&lt;/a&gt;, a city from which you set sail to Catan, and a board game of urban development.  Your score depends on your contribution to the growing community and how well you can out-wit your opponents with your influence.  This Catan Adventure stands apart from the rest of the Catan games with some aggressive overlapping of city buildings and has all the fun you would expect from a Klaus Teuber game.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;Elasund: The First City&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Klaus Teuber&lt;br /&gt; Players: 2-4&lt;br /&gt; Play Time: 45-60 minutes&lt;br /&gt; Ages: 12+&lt;br /&gt; MSRP: $49.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/3000-3299/pages/3031.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/elasund.jpg" alt="Elasund" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_042.mp3" length="20732684" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Elasund,Klaus Teuber,Catan Adventures,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Derek welcomes us to Elasund, a city from which you set sail to Catan, and a board game of urban development.  Your score depends on your contribution to the growing community and how well you can out-wit your opponents with your influence.</itunes:subtitle>
      <itunes:summary>Derek welcomes us to Elasund (http://www.mayfairgames.com/shop/product/3000-3299/pages/3031.htm), a city from which you set sail to Catan, and a board game of urban development.  Your score depends on your contribution to the growing community and how well you can out-wit your opponents with your influence.  This Catan Adventure stands apart from the rest of the Catan games with some aggressive overlapping of city buildings and has all the fun you would expect from a Klaus Teuber game.
 



Elasund: The First City Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Klaus Teuber Players: 2-4 Play Time: 45-60 minutes Ages: 12+ MSRP: $49.00
(http://images.pulpgamer.com/webart/elasund.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_042.mp3" fileSize="20732684" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134665/pggk-042-elasund-the-first-city/</feedburner:origLink></item><item>
      <title>PGIT 067: Loren Coleman of Catalyst Game Labs</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/KOya76iED00/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/insidetrack/134688/pgit-067-loren-coleman-of-catalyst-game-labs/</guid>
      <comments>http://www.pulpgamer.com/insidetrack/134688/pgit-067-loren-coleman-of-catalyst-game-labs/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 20 Aug 2009 18:43:15 -0400</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_insidetrack/media.rawvoice.com/pg_insidetrack/pulpstudiomedia.com/shows/PG-InsideTrack_067.mp3" length="13063922" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Loren Coleman,Gen Con,Battletech,Shadowrun</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <feedburner:origLink>http://www.pulpgamer.com/insidetrack/134688/pgit-067-loren-coleman-of-catalyst-game-labs/</feedburner:origLink></item><item>
      <title>PGGK 043: FBI</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/LtZo5L_tOxY/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134666/pggk-043-fbi/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134666/pggk-043-fbi/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 13 Aug 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Ron enlists us in the &lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha0486.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;FBI&lt;/a&gt;.  This card game is all about the arrests, and you have a quota to meet.  You are probably going to pick up some innocent folks, but that is their tough luck.  Capture the worst criminals for the best score and stay on top of the game by clever play.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;FBI&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Card Game&lt;br /&gt; Designed by: Wolfgang Kramer &amp;amp; Horst-Rainer Rösner&lt;br /&gt; Players: 2-5&lt;br /&gt; Play Time: 30 minutes&lt;br /&gt; Ages: 10+&lt;br /&gt; MSRP: $13.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha0486.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/fbi.jpg" alt="FBI" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_043.mp3" length="18463165" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>FBI,Mayfair Games,Mayfair Radio,Wolfgang Kramer,Horst-Rainer Rosner</itunes:keywords>
      <itunes:subtitle>Ron enlists us in the FBI.  This card game is all about the arrests, and you have a quota to meet.  You are probably going to pick up some innocent folks, but that is their tough luck.  Capture the worst criminals for the best score and stay on top of ...</itunes:subtitle>
      <itunes:summary>Ron enlists us in the FBI (http://www.mayfairgames.com/shop/product/phalanx/pages/pha0486.htm).  This card game is all about the arrests, and you have a quota to meet.  You are probably going to pick up some innocent folks, but that is their tough luck.  Capture the worst criminals for the best score and stay on top of the game by clever play.
 



FBI Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Card Game Designed by: Wolfgang Kramer &amp; Horst-Rainer Rösner Players: 2-5 Play Time: 30 minutes Ages: 10+ MSRP: $13.00
(http://images.pulpgamer.com/webart/fbi.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_043.mp3" fileSize="18463165" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134666/pggk-043-fbi/</feedburner:origLink></item><item>
      <title>PGGK 041: Steam: Rails to Riches</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/Oc5iJy7CVw4/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134663/pggk-041-steam-rails-to-riches/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134663/pggk-041-steam-rails-to-riches/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 29 Jul 2009 18:14:26 -0400</pubDate>
      <description>&lt;p&gt;Derek introduces us to the latest rail board game by Martin Wallace called &lt;a href="http://www.mayfairgames.com/shop/product/4500-4699/pages/4551.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Steam: Rails to Riches&lt;/a&gt;.  Lay track across the country and respond to the economy of the game to build up the most victory points.  Steam is the next step in the evolution of the games Martin is most known for.  We'll be digging this one out again for our own delight.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;Steam: Rails to Riches&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Martin Wallace&lt;br /&gt; Players: 3-6&lt;br /&gt; Play Time: 90+ minutes&lt;br /&gt; Ages: 12+&lt;br /&gt; MSRP: $55.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/4500-4699/pages/4551.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/steam.jpg" alt="Steam: Rails to Riches" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_041.mp3" length="19485493" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Steam,Martin Wallace,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Derek introduces us to the latest rail board game by Martin Wallace called Steam: Rails to Riches.  Lay track across the country and respond to the economy of the game to build up the most victory points.  Steam is the next step in the evolution of the...</itunes:subtitle>
      <itunes:summary>Derek introduces us to the latest rail board game by Martin Wallace called Steam: Rails to Riches (http://www.mayfairgames.com/shop/product/4500-4699/pages/4551.htm).  Lay track across the country and respond to the economy of the game to build up the most victory points.  Steam is the next step in the evolution of the games Martin is most known for.  We'll be digging this one out again for our own delight.
 



Steam: Rails to Riches Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Martin Wallace Players: 3-6 Play Time: 90+ minutes Ages: 12+ MSRP: $55.00
(http://images.pulpgamer.com/webart/steam.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_041.mp3" fileSize="19485493" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134663/pggk-041-steam-rails-to-riches/</feedburner:origLink></item><item>
      <title>Origins Awards 2009</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/DJ2nF_pdBtE/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/specials/134627/origins-awards-2009/</guid>
      <comments>http://www.pulpgamer.com/specials/134627/origins-awards-2009/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 06 Jul 2009 13:08:24 -0400</pubDate>
      <description>&lt;p&gt;This is a special presentation of the 35th annual Origins Awards brought to you by the &lt;a target="_blank" title="Origins Game Fair" href="http://OriginsGames.com"&gt;Origins Game Fair&lt;/a&gt; and the &lt;a target="_blank" title="Pulp Gamer" href="http://www.pulpgmer.com"&gt;Pulp Gamer Media Network&lt;/a&gt;.&lt;/p&gt;
Congratulations to all the nominees and winners!</description>
      <enclosure url="http://media.rawvoice.com/pg_specials/media.rawvoice.com/pg_specials/pulpstudiomedia.com/shows/PGSP-2009-07-06-006.mp3" length="40057777" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>origins awards,origins,GAMA</itunes:keywords>
      <itunes:subtitle>This is a special presentation of the 35th annual Origins Awards brought to you by the Origins Game Fair and the Pulp Gamer Media Network. Congratulations to all the nominees and winners!</itunes:subtitle>
      <itunes:summary>This is a special presentation of the 35th annual Origins Awards brought to you by the Origins Game Fair (http://OriginsGames.com) and the Pulp Gamer Media Network (http://www.pulpgmer.com).
Congratulations to all the nominees and winners!</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_specials/media.rawvoice.com/pg_specials/pulpstudiomedia.com/shows/PGSP-2009-07-06-006.mp3" fileSize="40057777" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/specials/134627/origins-awards-2009/</feedburner:origLink></item><item>
      <title>PGGK 040: Candamir: The First Settlers</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/0x5PzQYEkts/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134617/pggk-040-candamir-the-first-settlers/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134617/pggk-040-candamir-the-first-settlers/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 01 Jul 2009 11:35:00 -0400</pubDate>
      <description>&lt;p&gt;Ron takes us to &lt;a href="http://www.mayfairgames.com/shop/product/3000-3299/pages/3030.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Candamir: The First Settlers&lt;/a&gt;.  Adventure through the wilds of Catan and be the hero of your town.  This board game is a streamlined, low-conflict adventure game as compared to other adventure games and plays in less time.  Provide what the town needs and more than anyone else to be the one to claim victory.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;Candamir: The First Settlers&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Klaus Teuber&lt;br /&gt; Players: 2-4&lt;br /&gt; Play Time: 60-120 minutes&lt;br /&gt; Ages: 12+&lt;br /&gt; MSRP: $49.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/3000-3299/pages/3030.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/candamir.jpg" alt="Candamir: The First Settlers" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_040.mp3" length="19544426" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Candamir: The Fist Settlers,Mayfair Games,Mayfair Radio,Klaus Teuber,Catan</itunes:keywords>
      <itunes:subtitle>Ron takes us to Candamir: The First Settlers.  Adventure through the wilds of Catan and be the hero of your town.  This board game is a streamlined, low-conflict adventure game as compared to other adventure games and plays in less time.</itunes:subtitle>
      <itunes:summary>Ron takes us to Candamir: The First Settlers (http://www.mayfairgames.com/shop/product/3000-3299/pages/3030.htm).  Adventure through the wilds of Catan and be the hero of your town.  This board game is a streamlined, low-conflict adventure game as compared to other adventure games and plays in less time.  Provide what the town needs and more than anyone else to be the one to claim victory.
 



Candamir: The First Settlers Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Klaus Teuber Players: 2-4 Play Time: 60-120 minutes Ages: 12+ MSRP: $49.00
(http://images.pulpgamer.com/webart/candamir.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_040.mp3" fileSize="19544426" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134617/pggk-040-candamir-the-first-settlers/</feedburner:origLink></item><item>
      <title>PGGK 039: Barbarossa</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/vLrPpsKUPpo/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134582/pggk-039-barbarossa/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134582/pggk-039-barbarossa/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 17 Jun 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;&lt;a href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4112.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Barbarossa&lt;/a&gt; is a sculpture, riddle, and guessing game.  Build sculptures that are abstract enough to challenge your guessing opponents, but don't make them too hard or you will get nowhere.  This one also appealed to a wide range of players and employed a very unique skill.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;Barbarossa&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Klaus Teuber&lt;br /&gt; Players: 3-4&lt;br /&gt; Play Time: 60 minutes&lt;br /&gt; Ages: 8+&lt;br /&gt; MSRP: $20.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4112.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/barbarossa.jpg" alt="Barbarossa" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_039.mp3" length="19258542" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Barbarossa,Klaus Teuber,Mayfair Games,Mayfair Radio,Catan Radio</itunes:keywords>
      <itunes:subtitle>Barbarossa is a sculpture, riddle, and guessing game.  Build sculptures that are abstract enough to challenge your guessing opponents, but don't make them too hard or you will get nowhere.  This one also appealed to a wide range of players and employed...</itunes:subtitle>
      <itunes:summary>Barbarossa (http://www.mayfairgames.com/shop/product/3300-4499/pages/4112.htm) is a sculpture, riddle, and guessing game.  Build sculptures that are abstract enough to challenge your guessing opponents, but don't make them too hard or you will get nowhere.  This one also appealed to a wide range of players and employed a very unique skill.
 



Barbarossa Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Klaus Teuber Players: 3-4 Play Time: 60 minutes Ages: 8+ MSRP: $20.00
(http://images.pulpgamer.com/webart/barbarossa.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_039.mp3" fileSize="19258542" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134582/pggk-039-barbarossa/</feedburner:origLink></item><item>
      <title>PGGK 038: Detroit-Cleveland Grand Prix</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/IjtdPUliy2s/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134581/pggk-038-detroit-cleveland-grand-prix/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134581/pggk-038-detroit-cleveland-grand-prix/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 03 Jun 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;&lt;a href="http://www.mayfairgames.com/shop/product/0450-0479/pages/0468.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Detroit-Cleveland Grand Prix&lt;/a&gt; is a racing board game like no other.  Your moving not just your cars, but others around the track.  Your decisions were about timing and maximizing your move, but you usually can't get around the track yourself.  This was a real hit for everyone.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;Detroit-Cleveland Grand Prix&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Wolfgang Kramer&lt;br /&gt; Players: 2-6&lt;br /&gt; Play Time: 45-60 minutes&lt;br /&gt; Ages: 8+&lt;br /&gt; MSRP: $25.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/0450-0479/pages/0468.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/grandprix.jpg" alt="Detroit-Cleveland Grand Prix" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_038.mp3" length="18064850" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Detroit-Cleveland Grand Prix,Wolfgang Kramer,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Detroit-Cleveland Grand Prix is a racing board game like no other.  Your moving not just your cars, but others around the track.  Your decisions were about timing and maximizing your move, but you usually can't get around the track yourself.</itunes:subtitle>
      <itunes:summary>Detroit-Cleveland Grand Prix (http://www.mayfairgames.com/shop/product/0450-0479/pages/0468.htm) is a racing board game like no other.  Your moving not just your cars, but others around the track.  Your decisions were about timing and maximizing your move, but you usually can't get around the track yourself.  This was a real hit for everyone.
 



Detroit-Cleveland Grand Prix Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Wolfgang Kramer Players: 2-6 Play Time: 45-60 minutes Ages: 8+ MSRP: $25.00
(http://images.pulpgamer.com/webart/grandprix.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_038.mp3" fileSize="18064850" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134581/pggk-038-detroit-cleveland-grand-prix/</feedburner:origLink></item><item>
      <title>PGGK 037: Pack &amp; Stack</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/Eq9jiDZcXWY/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134579/pggk-037-pack-stack/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134579/pggk-037-pack-stack/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 21 May 2009 11:23:36 -0400</pubDate>
      <description>&lt;p&gt;Load the trucks and move 'em out with &lt;a href="http://www.mayfairgames.com/shop/product/3300-4499/pages/3308.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Pack &amp;amp; Stack&lt;/a&gt;.  You'll need to grab the right trucks and pack as efficiently as you can to stay ahead of the curve on this one.  This short game is getting a lot of play and has lots of little blocks to play with.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;Go West&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Bernd Eisenstein&lt;br /&gt; Players: 3-6&lt;br /&gt; Play Time: 30-45 minutes&lt;br /&gt; Ages: 10+&lt;br /&gt; MSRP: $49.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/3300-4499/pages/3308.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/packstack.jpg" alt="Pack &amp;amp; Stack" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_037.mp3" length="20423394" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Pack &amp; Stack,Mayfair Games,Mayfair Radio,Bernd Eisenstein</itunes:keywords>
      <itunes:subtitle>Load the trucks and move 'em out with Pack &amp; Stack.  You'll need to grab the right trucks and pack as efficiently as you can to stay ahead of the curve on this one.  This short game is getting a lot of play and has lots of little blocks to play with. </itunes:subtitle>
      <itunes:summary>Load the trucks and move 'em out with Pack &amp; Stack (http://www.mayfairgames.com/shop/product/3300-4499/pages/3308.htm).  You'll need to grab the right trucks and pack as efficiently as you can to stay ahead of the curve on this one.  This short game is getting a lot of play and has lots of little blocks to play with.
 



Go West Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Bernd Eisenstein Players: 3-6 Play Time: 30-45 minutes Ages: 10+ MSRP: $49.00
(http://images.pulpgamer.com/webart/packstack.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_037.mp3" fileSize="20423394" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134579/pggk-037-pack-stack/</feedburner:origLink></item><item>
      <title>PGGK 036: Go West!</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/O57xeh5vTDo/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134558/pggk-036-go-west/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134558/pggk-036-go-west/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 13 May 2009 02:08:15 -0400</pubDate>
      <description>&lt;p&gt;Derek gives us the board game, &lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha1278.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Go West!&lt;/a&gt; Your a businessman exploiting the westward migration of covered wagons across North America.  This heads-down strategy game of action and reaction will require some focus.  You decide when to score, but your opponent scores every time you do.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;Go West&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Renaud Verlaque&lt;br /&gt; Players: 2-4&lt;br /&gt; Play Time: 30 minutes&lt;br /&gt; Ages: 8+&lt;br /&gt; MSRP: $30.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha1278.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/gowest.jpg" alt="Amazonas" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_036.mp3" length="18291384" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Renaud Verlaque,Go West!,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Derek gives us the board game, Go West! Your a businessman exploiting the westward migration of covered wagons across North America.  This heads-down strategy game of action and reaction will require some focus.  You decide when to score,</itunes:subtitle>
      <itunes:summary>Derek gives us the board game, Go West! (http://www.mayfairgames.com/shop/product/phalanx/pages/pha1278.htm) Your a businessman exploiting the westward migration of covered wagons across North America.  This heads-down strategy game of action and reaction will require some focus.  You decide when to score, but your opponent scores every time you do.
 



Go West Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Renaud Verlaque Players: 2-4 Play Time: 30 minutes Ages: 8+ MSRP: $30.00
(http://images.pulpgamer.com/webart/gowest.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_036.mp3" fileSize="18291384" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134558/pggk-036-go-west/</feedburner:origLink></item><item>
      <title>PGIT 066: Aaron Witten and Game Science</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/OlQGr1CXGqg/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/insidetrack/134567/pgit-066-aaron-witten-and-game-science/</guid>
      <comments>http://www.pulpgamer.com/insidetrack/134567/pgit-066-aaron-witten-and-game-science/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 04 May 2009 00:00:00 -0400</pubDate>
      <description />
      <enclosure url="http://media.rawvoice.com/pg_insidetrack/media.rawvoice.com/pg_insidetrack/pulpstudiomedia.com/shows/PG-InsideTrack_066.mp3" length="31592052" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Aaron Witten,Game Science,Game Station,gamestation.net,GAMA</itunes:keywords>
      <itunes:subtitle />
      <itunes:summary />
    <feedburner:origLink>http://www.pulpgamer.com/insidetrack/134567/pgit-066-aaron-witten-and-game-science/</feedburner:origLink></item><item>
      <title>Weston Ochse and the Smoky Mountain Horrors</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/scu-yBtJc6Y/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/specials/134566/weston-ochse-and-the-smoky-mountain-horrors/</guid>
      <comments>http://www.pulpgamer.com/specials/134566/weston-ochse-and-the-smoky-mountain-horrors/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 01 May 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;We just announce the release of Pulp Studio's new brand, &lt;a href="http://kanigitmedia.com" ="urchinTracker('/outgoing/kanigitmedia_com');" target="_blank"&gt;Kanigit Media&lt;/a&gt; and our first audio book, &lt;a href="http://kanigitmedia.com/ochse.php" ="urchinTracker('/outgoing/kanigitmedia_com');" target="_blank"&gt;Smoky Mountain Horrors&lt;/a&gt; by &lt;a href="http://westonochse.com" ="urchinTracker('/outgoing/westonochse_com');" target="_blank"&gt;Weston Ochse&lt;/a&gt;.  This collection of short stories takes place in Appalachian country and is filled with frighteningly familiar characters.  Today, we visit with Weston and play a short story for you.  To download another free short story, visit &lt;a href="http://kanigitmedia.com/ochse.php" ="urchinTracker('/outgoing/kanigitmedia_com');" target="_blank"&gt;Kanigit Media&lt;/a&gt;.  More are available from your favorite digital audio book provider.&lt;/p&gt;



&lt;a href="http://westonochse.com" ="urchinTracker('/outgoing/westonochse_com');" target="_blank"&gt;Weston Ochse&lt;/a&gt; is the author of science fiction and horror novels, as well as a slew of short stories and non-fiction articles that have appeared in comic books, professional writing guides, literary journals, magazines and anthologies. He won the Bram Stoker Award for Superior Achievement in First Novel in 2005 for Scarecrow Gods and was nominated for the Pushcart Prize for Fiction in 2003 for his collection Appalachian Galapagos. He has appeared internationally at conventions and conferences as author, teacher and toastmaster. Weston currently lives in Southern Arizona with his wife, Yvonne Navarro, and Great Danes, Pester Ghost Palm Eater and Goblin Monster Dog. For entertainment he races tarantula wasps, wrestles rattlesnakes, and bakes in the noonday sun.
&lt;a href="http://kanigitmedia.com/ochse.php" ="urchinTracker('/outgoing/kanigitmedia_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/ochse-interview.jpg" alt="Weston Ochse" border="0" /&gt;&lt;/a&gt;


</description>
      <enclosure url="http://media.rawvoice.com/pg_specials/media.rawvoice.com/pg_specials/pulpstudiomedia.com/shows/PGSP-2009-05-01-005.mp3" length="30703298" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Weston Ochse,Scary Redneck,Smoky Mountain Horror,short stories,horror,audiobook</itunes:keywords>
      <itunes:subtitle>We just announce the release of Pulp Studio's new brand, Kanigit Media and our first audio book, Smoky Mountain Horrors by Weston Ochse.  This collection of short stories takes place in Appalachian country and is filled with frighteningly familiar char...</itunes:subtitle>
      <itunes:summary>We just announce the release of Pulp Studio's new brand, Kanigit Media (http://kanigitmedia.com) and our first audio book, Smoky Mountain Horrors (http://kanigitmedia.com/ochse.php) by Weston Ochse (http://westonochse.com).  This collection of short stories takes place in Appalachian country and is filled with frighteningly familiar characters.  Today, we visit with Weston and play a short story for you.  To download another free short story, visit Kanigit Media (http://kanigitmedia.com/ochse.php).  More are available from your favorite digital audio book provider.



Weston Ochse (http://westonochse.com) is the author of science fiction and horror novels, as well as a slew of short stories and non-fiction articles that have appeared in comic books, professional writing guides, literary journals, magazines and anthologies. He won the Bram Stoker Award for Superior Achievement in First Novel in 2005 for Scarecrow Gods and was nominated for the Pushcart Prize for Fiction in 2003 for his collection Appalachian Galapagos. He has appeared internationally at conventions and conferences as author, teacher and toastmaster. Weston currently lives in Southern Arizona with his wife, Yvonne Navarro, and Great Danes, Pester Ghost Palm Eater and Goblin Monster Dog. For entertainment he races tarantula wasps, wrestles rattlesnakes, and bakes in the noonday sun.
(http://images.pulpgamer.com/webart/ochse-interview.jpg)


</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_specials/media.rawvoice.com/pg_specials/pulpstudiomedia.com/shows/PGSP-2009-05-01-005.mp3" fileSize="30703298" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/specials/134566/weston-ochse-and-the-smoky-mountain-horrors/</feedburner:origLink></item><item>
      <title>PGGK 035: Amazonas</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/ULPQsrtktB4/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134557/pggk-035-amazonas/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134557/pggk-035-amazonas/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 21 Apr 2009 19:10:02 -0400</pubDate>
      <description>&lt;p&gt;Ron takes us to the Amazon of the 19th century with the board game, &lt;a href="http://www.mayfairgames.com/shop/product/3300-4499/pages/3307.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Amazonas&lt;/a&gt;.  Cut your path across the amazon, set up your outposts, and collect specimens to win the game.  Suffer the dangers of the amazon and stay ahead of your opponents to keep your costs down and weigh your options carefully.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;Amazonas&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Stephan Dorra&lt;br /&gt; Players: 3-4&lt;br /&gt; Play Time: 50 minutes&lt;br /&gt; Ages: 10+&lt;br /&gt; MSRP: $49.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/3300-4499/pages/3307.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/amazonas.jpg" alt="Amazonas" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_035.mp3" length="19066280" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Amazonas,Stephan Dorra,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Ron takes us to the Amazon of the 19th century with the board game, Amazonas.  Cut your path across the amazon, set up your outposts, and collect specimens to win the game.  Suffer the dangers of the amazon and stay ahead of your opponents to keep your...</itunes:subtitle>
      <itunes:summary>Ron takes us to the Amazon of the 19th century with the board game, Amazonas (http://www.mayfairgames.com/shop/product/3300-4499/pages/3307.htm).  Cut your path across the amazon, set up your outposts, and collect specimens to win the game.  Suffer the dangers of the amazon and stay ahead of your opponents to keep your costs down and weigh your options carefully.
 



Amazonas Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Stephan Dorra Players: 3-4 Play Time: 50 minutes Ages: 10+ MSRP: $49.00
(http://images.pulpgamer.com/webart/amazonas.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_035.mp3" fileSize="19066280" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134557/pggk-035-amazonas/</feedburner:origLink></item><item>
      <title>PGGK 034: Shear Panic</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/ITkdGE83a2I/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134530/pggk-034-shear-panic/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134530/pggk-034-shear-panic/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 15 Apr 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Derek gives us &lt;a href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4113.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Shear Panic&lt;/a&gt;.  On each turn, your manipulating a flock of sheep to appear in the arrangement that will score you the most points.  The sheep are cuddly cute.  The rules are clever and funny.  This will certainly be a win for many game tables.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;Shear Panic&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: The Lamont Brothers&lt;br /&gt; Players: 2-4&lt;br /&gt; Play Time: 45+ minutes&lt;br /&gt; Ages: 10+&lt;br /&gt; MSRP: $30.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4113.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/shearpanic.jpg" alt="Shear Panic" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_034.mp3" length="18135067" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Shear Panic,Lamont,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Derek gives us Shear Panic.  On each turn, your manipulating a flock of sheep to appear in the arrangement that will score you the most points.  The sheep are cuddly cute.  The rules are clever and funny.  This will certainly be a win for many game tab...</itunes:subtitle>
      <itunes:summary>Derek gives us Shear Panic (http://www.mayfairgames.com/shop/product/3300-4499/pages/4113.htm).  On each turn, your manipulating a flock of sheep to appear in the arrangement that will score you the most points.  The sheep are cuddly cute.  The rules are clever and funny.  This will certainly be a win for many game tables.
 



Shear Panic Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: The Lamont Brothers Players: 2-4 Play Time: 45+ minutes Ages: 10+ MSRP: $30.00
(http://images.pulpgamer.com/webart/shearpanic.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_034.mp3" fileSize="18135067" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134530/pggk-034-shear-panic/</feedburner:origLink></item><item>
      <title>PGIT 065: Larry Roznai of Mayfair Games</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/GzCWIcU8Z8E/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/insidetrack/134529/pgit-065-larry-roznai-of-mayfair-games/</guid>
      <comments>http://www.pulpgamer.com/insidetrack/134529/pgit-065-larry-roznai-of-mayfair-games/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 10 Apr 2009 16:50:02 -0400</pubDate>
      <description>&lt;p&gt;While on the Caribbean cruise with &lt;a href="http://gameradventures.com/" ="urchinTracker('/outgoing/gameradventures_com');" target="_blank"&gt;Gamer Adventures&lt;/a&gt;, Don had the opportunity to sit and visit with Larry Roznai, president of &lt;a href="http://mayfairgames.com/" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;.  Games brought up during today's show include &lt;a href="http://www.mayfairgames.com/shop/product/4500-4699/pages/4500.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Empire Builder&lt;/a&gt;, &lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha6028.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Sutter's Mill&lt;/a&gt;, &lt;a href="http://www.mayfairgames.com/shop/product/0450-0479/pages/0469.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Silverton&lt;/a&gt;, &lt;a href="http://www.mayfairgames.com/shop/product/3000-3299/pages/3061.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Settlers of Catan&lt;/a&gt;, and &lt;a href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4401.htm" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Family Business&lt;/a&gt;.&lt;/p&gt;




&lt;p&gt;Larry Roznai is a German-speaking native of Chicago, and a U.S. Navy veteran. An avid gamer, he hosted weekly game nights for many years before discovering the new generation of fine parlor games. When he brought home Darwin Bromley's Empire Builder game in 1989, his whole family became great fans of Mayfair Games.   Larry became informally associated with Mayfair Games when his younger brother Joe--Mayfair's accountant since 1988--brought him to Mayfair's offices in 1989. There, they played or play-tested a host of Mayfair's games. Their first development work was on Eurorails in 1989-90. Both Joe and Larry became fans of the game system and began working on projects in the early 1990s. They later co-designed Nippon Rails. Larry has since designed Australian Rails and developed Lunar Rails and Russian Rails.&lt;/p&gt;

&lt;a href="http://mayfairgames.com/" ="urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/lroznai.jpg" alt="Larry Roznai" border="0" /&gt;&lt;/a&gt;



&lt;p&gt;Larry became a part of Mayfair Games' extended family when he attended Gencon as a company guest in 1990. He began working game shows in his off-hours. Meanwhile, he worked for Honeywell. An electronics specialist, he worked on or oversaw major HVAC projects. His strong operations and management skills impressed the new Mayfair Games ownership team, and in 1999 he left the forced air industry and joined Mayfair Games as a board member, President, and COO.   Larry moonlights as the bass player for the highly semi-legendary rock band "Byte," which he co-founded uncounted decades ago. He likes rock-n-roll. It is almost as dear to him as his great family. His wife Bridget and daughter Loren both work for Mayfair Games, while his son Karl attends school and helps play-test Mayfair products. (Of course, having worked for Mayfair Games since 1997, Bridget has longer tenure than her Johnny-come-lately spouse.)&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_insidetrack/media.rawvoice.com/pg_insidetrack/pulpstudiomedia.com/shows/PG-InsideTrack_065.mp3" length="37267938" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Larry Roznai,Mayfair Games,Mayfair Radio,Empire Builder</itunes:keywords>
      <itunes:subtitle>While on the Caribbean cruise with Gamer Adventures, Don had the opportunity to sit and visit with Larry Roznai, president of Mayfair Games.  Games brought up during today's show include Empire Builder, Sutter's Mill, Silverton, Settlers of Catan,</itunes:subtitle>
      <itunes:summary>While on the Caribbean cruise with Gamer Adventures (http://gameradventures.com/), Don had the opportunity to sit and visit with Larry Roznai, president of Mayfair Games (http://mayfairgames.com/).  Games brought up during today's show include Empire Builder (http://www.mayfairgames.com/shop/product/4500-4699/pages/4500.htm), Sutter's Mill (http://www.mayfairgames.com/shop/product/phalanx/pages/pha6028.htm), Silverton (http://www.mayfairgames.com/shop/product/0450-0479/pages/0469.htm), Settlers of Catan (http://www.mayfairgames.com/shop/product/3000-3299/pages/3061.htm), and Family Business (http://www.mayfairgames.com/shop/product/3300-4499/pages/4401.htm).




Larry Roznai is a German-speaking native of Chicago, and a U.S. Navy veteran. An avid gamer, he hosted weekly game nights for many years before discovering the new generation of fine parlor games. When he brought home Darwin Bromley's Empire Builder game in 1989, his whole family became great fans of Mayfair Games.   Larry became informally associated with Mayfair Games when his younger brother Joe--Mayfair's accountant since 1988--brought him to Mayfair's offices in 1989. There, they played or play-tested a host of Mayfair's games. Their first development work was on Eurorails in 1989-90. Both Joe and Larry became fans of the game system and began working on projects in the early 1990s. They later co-designed Nippon Rails. Larry has since designed Australian Rails and developed Lunar Rails and Russian Rails.

(http://images.pulpgamer.com/webart/lroznai.jpg)



Larry became a part of Mayfair Games' extended family when he attended Gencon as a company guest in 1990. He began working game shows in his off-hours. Meanwhile, he worked for Honeywell. An electronics specialist, he worked on or oversaw major HVAC projects. His strong operations and management skills impressed the new Mayfair Games ownership team, and in 1999 he left the forced air industry and joined Mayfair Games as a board member, President, and COO.   Larry moonlights as the bass player for the highly semi-legendary rock band "Byte," which he co-founded uncounted decades ago. He likes rock-n-roll. It is almost as dear to him as his great family. His wife Bridget and daughter Loren both work for Mayfair Games, while his son Karl attends school and helps play-test Mayfair products. (Of course, having worked for Mayfair Games since 1997, Bridget has longer tenure than her Johnny-come-lately spouse.)</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/insidetrack/134529/pgit-065-larry-roznai-of-mayfair-games/</feedburner:origLink></item><item>
      <title>PGGK 033.5: Poisson d'Avril</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/lmqjIsZThxA/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134299/pggk-0335-poisson-davril/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134299/pggk-0335-poisson-davril/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 01 Apr 2009 01:00:00 -0400</pubDate>
      <description>&lt;p&gt;Jeremiah explaines Poisson d'Avril.  Its the easiest complex game to get into.  Poisson d'Avril is a card and board miniatures game of abstract themes.  The object is to win by beating the other players.  We are certain you will enjoy at least part of the journey.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Poisson d'Avril&lt;/b&gt;&lt;br /&gt; Style: Board, Card, and Minature Abstract Combat Euro-Style Game&lt;br /&gt; Players: 2-20&lt;br /&gt; Play Time: 20-220 minutes&lt;br /&gt; Ages: 10+&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_033p5.mp3" length="13440550" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Poisson d'Avril,Board Game</itunes:keywords>
      <itunes:subtitle>Jeremiah explaines Poisson d'Avril.  Its the easiest complex game to get into.  Poisson d'Avril is a card and board miniatures game of abstract themes.  The object is to win by beating the other players.  We are certain you will enjoy at least part of ...</itunes:subtitle>
      <itunes:summary>Jeremiah explaines Poisson d'Avril.  Its the easiest complex game to get into.  Poisson d'Avril is a card and board miniatures game of abstract themes.  The object is to win by beating the other players.  We are certain you will enjoy at least part of the journey.
Poisson d'Avril Style: Board, Card, and Minature Abstract Combat Euro-Style Game Players: 2-20 Play Time: 20-220 minutes Ages: 10+</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_033p5.mp3" fileSize="13440550" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134299/pggk-0335-poisson-davril/</feedburner:origLink></item><item>
      <title>PGGK 033: Empire Builder</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/yi5h85p4674/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134294/pggk-033-empire-builder/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134294/pggk-033-empire-builder/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 25 Mar 2009 00:00:00 -0400</pubDate>
      <description>&lt;p&gt;Jeremiah gives us the crayon rail game that started it all.  &lt;a href="http://www.mayfairgames.com/shop/product/4500-4699/pages/4500.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Empire Builder&lt;/a&gt; is a classic board game about building a railroad empire over North America.  The game has been beautifully redesigned and is gaining wide distribution.  We always enjoy the rail games and the new challenges each one presents.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;Empire Builder&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Bill Fawcett, Darwin Bromley&lt;br /&gt; Players: 2-6&lt;br /&gt; Play Time: 90+ minutes&lt;br /&gt; Ages: 12+&lt;br /&gt; MSRP: $42.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/4500-4699/pages/4500.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/empirebuilder.jpg" alt="Empire Builder" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_033.mp3" length="17726303" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Bill Fawcett,Darwin Bromley,Mayfair Games,Mayfair Radio,Empire Builder</itunes:keywords>
      <itunes:subtitle>Jeremiah gives us the crayon rail game that started it all.  Empire Builder is a classic board game about building a railroad empire over North America.  The game has been beautifully redesigned and is gaining wide distribution.</itunes:subtitle>
      <itunes:summary>Jeremiah gives us the crayon rail game that started it all.  Empire Builder (http://www.mayfairgames.com/shop/product/4500-4699/pages/4500.htm) is a classic board game about building a railroad empire over North America.  The game has been beautifully redesigned and is gaining wide distribution.  We always enjoy the rail games and the new challenges each one presents.
 



Empire Builder Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Bill Fawcett, Darwin Bromley Players: 2-6 Play Time: 90+ minutes Ages: 12+ MSRP: $42.00
(http://images.pulpgamer.com/webart/empirebuilder.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_033.mp3" fileSize="17726303" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134294/pggk-033-empire-builder/</feedburner:origLink></item><item>
      <title>PGGK 032: Silverton</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/JGescOLGotw/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134292/pggk-032-silverton/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134292/pggk-032-silverton/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 17 Mar 2009 12:19:01 -0400</pubDate>
      <description>&lt;p&gt;Jeremiah takes us back to the southwest railroading days with &lt;a href="http://www.mayfairgames.com/shop/product/0450-0479/pages/0469.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Silverton&lt;/a&gt;. This board game reflects a realistic and challenging economy for you to thrive in with a supply and demand curve that changes during the game.  Make your living and excel in the game by building the right rails, picking up the right goods, and making good on your delivery.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;Silverton&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Dori Smith, Phillip John Smith&lt;br /&gt; Players: 1-6&lt;br /&gt; Play Time: 45-60 minutes&lt;br /&gt; Ages: 12+&lt;br /&gt; MSRP: $45.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/0450-0479/pages/0469.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/silverton.jpg" alt="Silverton" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_032.mp3" length="17619724" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Dori Smith,Phillip John Smith,Mayfair Games,Mayfair Radio,Silverton</itunes:keywords>
      <itunes:subtitle>Jeremiah takes us back to the southwest railroading days with Silverton. This board game reflects a realistic and challenging economy for you to thrive in with a supply and demand curve that changes during the game.</itunes:subtitle>
      <itunes:summary>Jeremiah takes us back to the southwest railroading days with Silverton (http://www.mayfairgames.com/shop/product/0450-0479/pages/0469.htm). This board game reflects a realistic and challenging economy for you to thrive in with a supply and demand curve that changes during the game.  Make your living and excel in the game by building the right rails, picking up the right goods, and making good on your delivery.
 



Silverton Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Dori Smith, Phillip John Smith Players: 1-6 Play Time: 45-60 minutes Ages: 12+ MSRP: $45.00
(http://images.pulpgamer.com/webart/silverton.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_032.mp3" fileSize="17619724" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134292/pggk-032-silverton/</feedburner:origLink></item><item>
      <title>PGGK 031: Catan Geographies Germany</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/HYX6X312TFQ/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134280/pggk-031-catan-geographies-germany/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134280/pggk-031-catan-geographies-germany/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 09 Mar 2009 11:08:32 -0400</pubDate>
      <description>&lt;p&gt;Ron gives us &lt;a href="http://www.mayfairgames.com/shop/product/3000-3299/pages/3251.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Catan Geographies: Germany&lt;/a&gt;.  Relive Germany's history by building infrastructure and various landmarks.  We had a great time with this one and see an amazing amount of potential for more Catan Games in our schedule.  It is much like the original Catan, minus the setup and the tiles.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;Catan Geographies: Germany&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Klaus Teuber&lt;br /&gt; Players: 3-4&lt;br /&gt; Play Time: 90-120 minutes&lt;br /&gt; Ages: 10+&lt;br /&gt; MSRP: $55.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/3000-3299/pages/3251.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/catangermany.jpg" alt="Catan Geographies: Germany" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_031.mp3" length="17130711" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Catan Geographies,Germany,Mayfair Games,Mayfair Radio,Catan Radio</itunes:keywords>
      <itunes:subtitle>Ron gives us Catan Geographies: Germany.  Relive Germany's history by building infrastructure and various landmarks.  We had a great time with this one and see an amazing amount of potential for more Catan Games in our schedule.</itunes:subtitle>
      <itunes:summary>Ron gives us Catan Geographies: Germany (http://www.mayfairgames.com/shop/product/3000-3299/pages/3251.htm).  Relive Germany's history by building infrastructure and various landmarks.  We had a great time with this one and see an amazing amount of potential for more Catan Games in our schedule.  It is much like the original Catan, minus the setup and the tiles.
 



Catan Geographies: Germany Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Klaus Teuber Players: 3-4 Play Time: 90-120 minutes Ages: 10+ MSRP: $55.00
(http://images.pulpgamer.com/webart/catangermany.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_031.mp3" fileSize="17130711" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134280/pggk-031-catan-geographies-germany/</feedburner:origLink></item><item>
      <title>PGGK 030: Hey! That's My Fish!</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/8-rNFm0HK1c/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134279/pggk-030-hey-thats-my-fish/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134279/pggk-030-hey-thats-my-fish/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 26 Feb 2009 11:49:18 -0500</pubDate>
      <description>&lt;p&gt;Derek gives us a look at &lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha6017.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Hey! That's My Fish!&lt;/a&gt; Jump from ice floe to ice floe to collect fish and block the other penguins from their quarry.  This is a fast and simple strategy game that will keep you scratching your head.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;Hey! That's My Fish!&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Alvydas Jakeliunas&lt;br /&gt; Players: 2-4&lt;br /&gt; Play Time: 20+ minutes&lt;br /&gt; Ages: 8+&lt;br /&gt; MSRP: $25.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha6017.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/thatsmyfish.jpg" alt="Hey! That's My fish!" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_030.mp3" length="19031172" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Hey! That's My Fish!,Mayfair Games,Mayfair Radio,Alvydas Jakeliunas</itunes:keywords>
      <itunes:subtitle>Derek gives us a look at Hey! That's My Fish! Jump from ice floe to ice floe to collect fish and block the other penguins from their quarry.  This is a fast and simple strategy game that will keep you scratching your head.   -  - Hey! That's My Fish!</itunes:subtitle>
      <itunes:summary>Derek gives us a look at Hey! That's My Fish! (http://www.mayfairgames.com/shop/product/phalanx/pages/pha6017.htm) Jump from ice floe to ice floe to collect fish and block the other penguins from their quarry.  This is a fast and simple strategy game that will keep you scratching your head.
 



Hey! That's My Fish! Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Alvydas Jakeliunas Players: 2-4 Play Time: 20+ minutes Ages: 8+ MSRP: $25.00
(http://images.pulpgamer.com/webart/thatsmyfish.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_030.mp3" fileSize="19031172" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134279/pggk-030-hey-thats-my-fish/</feedburner:origLink></item><item>
      <title>PGGK 029: The Dutch Golden Age</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/mFZduieoC64/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134213/pggk-029-the-dutch-golden-age/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134213/pggk-029-the-dutch-golden-age/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 12 Feb 2009 18:47:17 -0500</pubDate>
      <description>&lt;p&gt;Derek gives us a look at &lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha6026.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;The Dutch Golden Age&lt;/a&gt;.  This one has a lot of elements that we enjoy in a game such as a tight economy, a beautiful map, and lots of options on your turn.  Handle your choices and your money well and you may just come out on top.&lt;/p&gt;
&lt;center&gt; 
&lt;table cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;b&gt;The Dutch Golden Age&lt;/b&gt;&lt;br /&gt; Publisher: &lt;a href="http://www.mayfairgames.com" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Leo Colovini &amp;amp; Guiseppe Bau&lt;br /&gt; Players: 3-5&lt;br /&gt; Play Time: 25+ minutes&lt;br /&gt; Ages: 8+&lt;br /&gt; MSRP: $45.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha6026.htm" onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/dutchgoldenage.jpg" alt="The Dutch Golden Age" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/center&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_029.mp3" length="20204383" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>The Dutch Golden Age,Leo Colovini Guiseppe Bau,Mayfair Games,Mayfair Radio</itunes:keywords>
      <itunes:subtitle>Derek gives us a look at The Dutch Golden Age.  This one has a lot of elements that we enjoy in a game such as a tight economy, a beautiful map, and lots of options on your turn.  Handle your choices and your money well and you may just come out on top.</itunes:subtitle>
      <itunes:summary>Derek gives us a look at The Dutch Golden Age (http://www.mayfairgames.com/shop/product/phalanx/pages/pha6026.htm).  This one has a lot of elements that we enjoy in a game such as a tight economy, a beautiful map, and lots of options on your turn.  Handle your choices and your money well and you may just come out on top.
 



The Dutch Golden Age Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Leo Colovini &amp; Guiseppe Bau Players: 3-5 Play Time: 25+ minutes Ages: 8+ MSRP: $45.00
(http://images.pulpgamer.com/webart/dutchgoldenage.jpg)



</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_029.mp3" fileSize="20204383" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134213/pggk-029-the-dutch-golden-age/</feedburner:origLink></item><item>
      <title>PGGK 028: Lunar Rails</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/sCyzr_txQLs/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134209/pggk-028-lunar-rails/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134209/pggk-028-lunar-rails/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 30 Jan 2009 12:00:00 -0500</pubDate>
      <description>&lt;p&gt;Jeremiah takes us to the moon with the board game,  &lt;a onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/4500-4699/pages/4600.htm" target="_blank"&gt;Lunar Rails&lt;/a&gt;.  This is a crayon rail game that as Jeremiah found out, changes everything.  Both the economy and the geography present new challenges that rail gamers will love.&lt;/p&gt;
&lt;table border="0" cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;strong&gt;Lunar Rails&lt;/strong&gt;&lt;br /&gt; Publisher: &lt;a onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: M. Robert Stribula&lt;br /&gt; Players: 2-6&lt;br /&gt; Play Time: 45-60 minutes&lt;br /&gt; Ages: 12+&lt;br /&gt; MSRP: $38.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/4500-4699/pages/4600.htm" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/lunarrails.jpg" border="0" alt="Lunar Rails" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_028.mp3" length="19222597" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Lunar Rails,Mayfair Games,Mayfair Radio,Robert Stribula</itunes:keywords>
      <itunes:subtitle>Jeremiah takes us to the moon with the board game,  Lunar Rails.  This is a crayon rail game that as Jeremiah found out, changes everything.  Both the economy and the geography present new challenges that rail gamers will love. -  - </itunes:subtitle>
      <itunes:summary>Jeremiah takes us to the moon with the board game,  Lunar Rails (http://www.mayfairgames.com/shop/product/4500-4699/pages/4600.htm).  This is a crayon rail game that as Jeremiah found out, changes everything.  Both the economy and the geography present new challenges that rail gamers will love.



Lunar Rails Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: M. Robert Stribula Players: 2-6 Play Time: 45-60 minutes Ages: 12+ MSRP: $38.00
(http://images.pulpgamer.com/webart/lunarrails.jpg)


</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_028.mp3" fileSize="19222597" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134209/pggk-028-lunar-rails/</feedburner:origLink></item><item>
      <title>PGIT 064: John Ward of GAMA</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/0CBCE8Xh8u4/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/insidetrack/134206/pgit-064-john-ward-of-gama/</guid>
      <comments>http://www.pulpgamer.com/insidetrack/134206/pgit-064-john-ward-of-gama/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 19 Jan 2009 10:13:36 -0500</pubDate>
      <description>&lt;p&gt;&lt;a ="urchinTracker('/outgoing/gama_org');" href="http://gama.org/" target="_blank"&gt;GAMA&lt;/a&gt; welcomes John Ward as its new Executive Director.  Don welcomes John to the Inside Track.&lt;/p&gt;
&lt;p&gt;John holds a Master&amp;sup1;s degree in public administration with an emphasis in fiscal and policy management. His bachelor&amp;sup1;s degree is in criminology, with both degrees from Ohio University.&lt;/p&gt;
&lt;p&gt;Professionally, Ward has extensive experience in the military and in state government. Ward is a retired Army officer with over 23 years of combined service in the military police and engineer corps. His military experience has provided him opportunities to deploy to Europe, Central America, Korea, and the Persian Gulf for the first Gulf War.&lt;/p&gt;




&lt;p&gt;Ward also has over 20 years of government service in the criminal justice field, most recently in the juvenile system as the state of Ohio's Bureau Chief of Parole and then Bureau Chief of Community Facilities. In this last role, he supervised 12 small correctional facilities and managed revenue generation for Ohio&amp;sup1;s juvenile corrections agency, as well as working with 12 governing boards in a variety of endeavors. He enhanced volunteer programs, developed data and outcome measures, and was able to assist them in operationalizing both economic and procedural efficiencies. He still serves on a national level working and consulting in the criminal justice arena.&lt;/p&gt;

&lt;a ="urchinTracker('/outgoing/gama_org');" href="http://gama.org/" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/ward.jpg" border="0" alt="Richard Borg" /&gt;&lt;/a&gt;



&lt;p&gt;Ward is also a small business owner, running his own martial arts studio for more than 16 years. His part-time business/hobby gives him first-hand knowledge of the challenges facing small businesses.&lt;/p&gt;
&lt;p&gt;In his personal life, Ward is blessed with a loving and supportive wife Angela, their young son Johnathon, and his teenage daughter Nikki, who is with them part-time. They live in the Columbus, Ohio metro area.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_insidetrack/media.rawvoice.com/pg_insidetrack/pulpstudiomedia.com/shows/PG-InsideTrack_064.mp3" length="20254909" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>John Ward,GAMA</itunes:keywords>
      <itunes:subtitle>GAMA welcomes John Ward as its new Executive Director.  Don welcomes John to the Inside Track. John holds a Master¹s degree in public administration with an emphasis in fiscal and policy management. His bachelor¹s degree is in criminology,</itunes:subtitle>
      <itunes:summary>GAMA (http://gama.org/) welcomes John Ward as its new Executive Director.  Don welcomes John to the Inside Track.
John holds a Master¹s degree in public administration with an emphasis in fiscal and policy management. His bachelor¹s degree is in criminology, with both degrees from Ohio University.
Professionally, Ward has extensive experience in the military and in state government. Ward is a retired Army officer with over 23 years of combined service in the military police and engineer corps. His military experience has provided him opportunities to deploy to Europe, Central America, Korea, and the Persian Gulf for the first Gulf War.




Ward also has over 20 years of government service in the criminal justice field, most recently in the juvenile system as the state of Ohio's Bureau Chief of Parole and then Bureau Chief of Community Facilities. In this last role, he supervised 12 small correctional facilities and managed revenue generation for Ohio¹s juvenile corrections agency, as well as working with 12 governing boards in a variety of endeavors. He enhanced volunteer programs, developed data and outcome measures, and was able to assist them in operationalizing both economic and procedural efficiencies. He still serves on a national level working and consulting in the criminal justice arena.

(http://images.pulpgamer.com/webart/ward.jpg)



Ward is also a small business owner, running his own martial arts studio for more than 16 years. His part-time business/hobby gives him first-hand knowledge of the challenges facing small businesses.
In his personal life, Ward is blessed with a loving and supportive wife Angela, their young son Johnathon, and his teenage daughter Nikki, who is with them part-time. They live in the Columbus, Ohio metro area.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/insidetrack/134206/pgit-064-john-ward-of-gama/</feedburner:origLink></item><item>
      <title>PGGK 027: Sutter's Mill</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/vhJ2g5aTd7w/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/gamekennel/134205/pggk-027-sutters-mill/</guid>
      <comments>http://www.pulpgamer.com/gamekennel/134205/pggk-027-sutters-mill/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 15 Jan 2009 18:19:19 -0500</pubDate>
      <description>&lt;p&gt;Derek takes us back to the gold rush with the board game, &lt;a onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha6028.htm" target="_blank"&gt;Sutter's Mill&lt;/a&gt;.  Digging for gold is a part of the rush, but the real winners are those that take advantage of the town while it alive, and get out of town before it dries up.  We have a great time with the tight economy and all the tough decisions that must be made.&lt;/p&gt;
&lt;table border="0" cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign="middle"&gt;&lt;strong&gt;Sutter's Mill&lt;/strong&gt;&lt;br /&gt; Publisher: &lt;a onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com" target="_blank"&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt; Style: Board Game&lt;br /&gt; Designed by: Marco Teubner&lt;br /&gt; Players: 2-4&lt;br /&gt; Play Time: 60+ minutes&lt;br /&gt; Ages: 10+&lt;br /&gt; MSRP: $45.00&lt;br /&gt;&lt;/td&gt;
&lt;td&gt;&lt;a onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha6028.htm" target="_blank"&gt;&lt;img src="http://images.pulpgamer.com/webart/suttersmill.jpg" border="0" alt="Express" /&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_027.mp3" length="20276690" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Sutter's Mill,Mayfair Games,Mayfair Radio,Marco Teubner</itunes:keywords>
      <itunes:subtitle>Derek takes us back to the gold rush with the board game, Sutter's Mill.  Digging for gold is a part of the rush, but the real winners are those that take advantage of the town while it alive, and get out of town before it dries up.</itunes:subtitle>
      <itunes:summary>Derek takes us back to the gold rush with the board game, Sutter's Mill (http://www.mayfairgames.com/shop/product/phalanx/pages/pha6028.htm).  Digging for gold is a part of the rush, but the real winners are those that take advantage of the town while it alive, and get out of town before it dries up.  We have a great time with the tight economy and all the tough decisions that must be made.



Sutter's Mill Publisher: Mayfair Games (http://www.mayfairgames.com) Style: Board Game Designed by: Marco Teubner Players: 2-4 Play Time: 60+ minutes Ages: 10+ MSRP: $45.00
(http://images.pulpgamer.com/webart/suttersmill.jpg)


</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_gamekennel/pulpstudiomedia.com/shows/PG-GameKennel_027.mp3" fileSize="20276690" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/gamekennel/134205/pggk-027-sutters-mill/</feedburner:origLink></item><item>
      <title>Game Kennel 2008 Review</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/gZcWCrTvlZU/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/specials/134197/game-kennel-2008-review/</guid>
      <comments>http://www.pulpgamer.com/specials/134197/game-kennel-2008-review/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 26 Nov 2008 13:52:57 -0500</pubDate>
      <description>&lt;p&gt;We are just getting started in the holiday season and wanted to give you an overview of the games covered thus far on &lt;a href="http://pulpgamer.com/gamekennel/" target="_blank"&gt;The Game Kennel&lt;/a&gt;.  Be sure to listen to the individual episodes for a more in depth discussion about each game.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/amigo/pages/asi5772.htm" target="_blank"&gt;Gangster&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha2473.htm" target="_blank"&gt;Chicago Poker&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/5300-5399/pages/5601.htm" target="_blank"&gt;The Market of Alturien&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/amigo/pages/asi5722.htm" target="_blank"&gt;Weinhandler&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/phalanx/pages/pha6025.htm" target="_blank"&gt;Lascaux&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/4500-4699/pages/4504.htm" target="_blank"&gt;China Rails&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/3304.htm" target="_blank"&gt;La Strada&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4106.htm" target="_blank"&gt;Bacchus' Banquet&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/0480-0499/pages/0499.htm" target="_blank"&gt;Entdecker&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4102.htm" target="_blank"&gt;Domaine&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4110.htm" target="_blank"&gt;Toledo&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4115.htm" target="_blank"&gt;The Pillars of the Earth Expansion Set&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/3301.htm" target="_blank"&gt;Nautilus&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/3306.htm" target="_blank"&gt;Journey to the Center of the Earth&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/0450-0479/pages/0463.htm" target="_blank"&gt;Alibi&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/3302.htm" target="_blank"&gt;Anno 1503&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4101.htm" target="_blank"&gt;Horus&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/0450-0479/pages/0477.htm" target="_blank"&gt;Theophrastus&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/amigo/pages/asi5721.htm" target="_blank"&gt;Intrigue&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/amigo/pages/asi5711.htm" target="_blank"&gt;Megastar&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/3000-3299/pages/3061.htm" target="_blank"&gt;The Settlers of Catan&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/3000-3299/pages/3067.htm" target="_blank"&gt;Catan Traders and Barbarians&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/3000-3299/pages/3107.htm" target="_blank"&gt;Catan Dice Game&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/3000-3299/pages/3201.htm" target="_blank"&gt;Settlers of the Stone Age&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_specials/media.rawvoice.com/pg_specials/pulpstudiomedia.com/shows/PGSP-2008-11-26-004.mp3" length="32170847" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Games for Christmas,The Game Kennel</itunes:keywords>
      <itunes:subtitle>We are just getting started in the holiday season and wanted to give you an overview of the games covered thus far on The Game Kennel.  Be sure to listen to the individual episodes for a more in depth discussion about each game.  Gangster Chicago Poker </itunes:subtitle>
      <itunes:summary>We are just getting started in the holiday season and wanted to give you an overview of the games covered thus far on The Game Kennel (http://pulpgamer.com/gamekennel/).  Be sure to listen to the individual episodes for a more in depth discussion about each game.

* Gangster (http://www.mayfairgames.com/shop/product/amigo/pages/asi5772.htm)
* Chicago Poker (http://www.mayfairgames.com/shop/product/phalanx/pages/pha2473.htm)
* The Market of Alturien (http://www.mayfairgames.com/shop/product/5300-5399/pages/5601.htm)
* Weinhandler (http://www.mayfairgames.com/shop/product/amigo/pages/asi5722.htm)
* Lascaux (http://www.mayfairgames.com/shop/product/phalanx/pages/pha6025.htm)
* China Rails (http://www.mayfairgames.com/shop/product/4500-4699/pages/4504.htm)
* La Strada (http://www.mayfairgames.com/shop/product/3300-4499/pages/3304.htm)
* Bacchus' Banquet (http://www.mayfairgames.com/shop/product/3300-4499/pages/4106.htm)
* Entdecker (http://www.mayfairgames.com/shop/product/0480-0499/pages/0499.htm)
* Domaine (http://www.mayfairgames.com/shop/product/3300-4499/pages/4102.htm)
* Toledo (http://www.mayfairgames.com/shop/product/3300-4499/pages/4110.htm)
* The Pillars of the Earth Expansion Set (http://www.mayfairgames.com/shop/product/3300-4499/pages/4115.htm)
* Nautilus (http://www.mayfairgames.com/shop/product/3300-4499/pages/3301.htm)
* Journey to the Center of the Earth (http://www.mayfairgames.com/shop/product/3300-4499/pages/3306.htm)
* Alibi (http://www.mayfairgames.com/shop/product/0450-0479/pages/0463.htm)
* Anno 1503 (http://www.mayfairgames.com/shop/product/3300-4499/pages/3302.htm)
* Horus (http://www.mayfairgames.com/shop/product/3300-4499/pages/4101.htm)
* Theophrastus (http://www.mayfairgames.com/shop/product/0450-0479/pages/0477.htm)
* Intrigue (http://www.mayfairgames.com/shop/product/amigo/pages/asi5721.htm)
* Megastar (http://www.mayfairgames.com/shop/product/amigo/pages/asi5711.htm)
* The Settlers of Catan (http://www.mayfairgames.com/shop/product/3000-3299/pages/3061.htm)
* Catan Traders and Barbarians (http://www.mayfairgames.com/shop/product/3000-3299/pages/3067.htm)
* Catan Dice Game (http://www.mayfairgames.com/shop/product/3000-3299/pages/3107.htm)
* Settlers of the Stone Age (http://www.mayfairgames.com/shop/product/3000-3299/pages/3201.htm)
</itunes:summary>
    <media:content url="http://media.rawvoice.com/pg_specials/media.rawvoice.com/pg_specials/pulpstudiomedia.com/shows/PGSP-2008-11-26-004.mp3" fileSize="32170847" type="audio/mpeg" /><feedburner:origLink>http://www.pulpgamer.com/specials/134197/game-kennel-2008-review/</feedburner:origLink></item><item>
      <title>PGIT 063: Kim Maita of Gamer Adventures</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/QQk53ZDbZm8/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/insidetrack/134195/pgit-063-kim-maita-of-gamer-adventures/</guid>
      <comments>http://www.pulpgamer.com/insidetrack/134195/pgit-063-kim-maita-of-gamer-adventures/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 24 Nov 2008 16:02:03 -0500</pubDate>
      <description>&lt;p&gt;We are extremely excited to be joining &lt;a ="urchinTracker('/outgoing/gameradventures_com');" href="http://www.gameradventures.com/index.htm" target="_blank"&gt;Gamer Adventures&lt;/a&gt; for a gamer cruise to the Caribbean this spring.  To learn more about this and other cruises, we called Kim Maita.  Kim just got back from a LARP cruise and was eager to tell us all about it.  We then taked about the coming Magic cruise, and our Caribbean Cruise.&lt;/p&gt;
&lt;p&gt;I hope you will be able to join us in March of 2008 for this cruise for gamers and significant others.  Kim was kind enough to share links to some of the activities we can partake in when we hit port.  Once the new year rolls around, be sure to check with Kim to get the best rates on these events.  We will be hitting &lt;a ="urchinTracker('/outgoing/carnival_com');" href="http://www.carnival.com/ShoreExcursionsSearchResults.aspx?region=CW&amp;amp;portcode=KEY&amp;amp;portname=Key+West%2c+FL" target="_blank"&gt;Key West&lt;/a&gt;, the &lt;a ="urchinTracker('/outgoing/carnival_com');" href="http://www.carnival.com/ShoreExcursionsSearchResults.aspx?region=CW&amp;amp;portcode=CAY&amp;amp;portname=Grand+Cayman%2c+Cayman+Islands" target="_blank"&gt;Cayman Islands&lt;/a&gt;, and &lt;a ="urchinTracker('/outgoing/carnival_com');" href="http://www.carnival.com/ShoreExcursionsSearchResults.aspx?region=CW&amp;amp;portcode=OCJ&amp;amp;portname=Ocho+Rios%2c+Jamaica" target="_blank"&gt;Jamaica&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a ="urchinTracker('/outgoing/mayfairgames_com');" href="http://mayfairgames.com/" target="_blank"&gt;Mayfair Games&lt;/a&gt; will be on board and hosting a Settlers of Catan Tournament.  The winner will get a full ride to &lt;a ="urchinTracker('/outgoing/gencon_com');" href="http://gencon.com/" target="_blank"&gt;Gen Con&lt;/a&gt; 2009 to compete in the North American finals.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_insidetrack/media.rawvoice.com/pg_insidetrack/pulpstudiomedia.com/shows/PG-InsideTrack_063.mp3" length="37713900" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Kim Maita,Gamer Adventures,Catan Tournament,Caribbean Cruise,Gamer Cruise</itunes:keywords>
      <itunes:subtitle>We are extremely excited to be joining Gamer Adventures for a gamer cruise to the Caribbean this spring.  To learn more about this and other cruises, we called Kim Maita.  Kim just got back from a LARP cruise and was eager to tell us all about it.</itunes:subtitle>
      <itunes:summary>We are extremely excited to be joining Gamer Adventures (http://www.gameradventures.com/index.htm) for a gamer cruise to the Caribbean this spring.  To learn more about this and other cruises, we called Kim Maita.  Kim just got back from a LARP cruise and was eager to tell us all about it.  We then taked about the coming Magic cruise, and our Caribbean Cruise.
I hope you will be able to join us in March of 2008 for this cruise for gamers and significant others.  Kim was kind enough to share links to some of the activities we can partake in when we hit port.  Once the new year rolls around, be sure to check with Kim to get the best rates on these events.  We will be hitting Key West (http://www.carnival.com/ShoreExcursionsSearchResults.aspx?region=CW&amp;portcode=KEY&amp;portname=Key+West%2c+FL), the Cayman Islands (http://www.carnival.com/ShoreExcursionsSearchResults.aspx?region=CW&amp;portcode=CAY&amp;portname=Grand+Cayman%2c+Cayman+Islands), and Jamaica (http://www.carnival.com/ShoreExcursionsSearchResults.aspx?region=CW&amp;portcode=OCJ&amp;portname=Ocho+Rios%2c+Jamaica).
Mayfair Games (http://mayfairgames.com/) will be on board and hosting a Settlers of Catan Tournament.  The winner will get a full ride to Gen Con (http://gencon.com/) 2009 to compete in the North American finals.</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/insidetrack/134195/pgit-063-kim-maita-of-gamer-adventures/</feedburner:origLink></item><item>
      <title>PGIT 062: John Wick</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/WvINMKsuTEs/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/insidetrack/134191/pgit-062-john-wick/</guid>
      <comments>http://www.pulpgamer.com/insidetrack/134191/pgit-062-john-wick/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 17 Nov 2008 13:54:08 -0500</pubDate>
      <description>&lt;p&gt;Don spent some time with &lt;a onclick="javascript:urchinTracker('/outgoing/wicked-dead_com');" href="http://wicked-dead.com/" target="_blank"&gt;John Wick&lt;/a&gt; at &lt;a onclick="javascript:urchinTracker('/outgoing/rincongames_com');" href="http://rincongames.com/" target="_blank"&gt;RinCon&lt;/a&gt; in Tucson Arizona.  The new &lt;a onclick="javascript:urchinTracker('/outgoing/housesoftheblooded_net');" href="http://housesoftheblooded.net/" target="_blank"&gt;Houses of the Blooded&lt;/a&gt; was a large part of the conversation, but significant talk was also given to &lt;a onclick="javascript:urchinTracker('/outgoing/swashbucklingadv_com');" href="http://www.swashbucklingadv.com/" target="_blank"&gt;Seventh Sea&lt;/a&gt; and &lt;a onclick="javascript:urchinTracker('/outgoing/alderac_com');" href="http://l5r.alderac.com/" target="_blank"&gt;Legend of the Five Rings&lt;/a&gt;.  John is currently a co-owner of the &lt;a onclick="javascript:urchinTracker('/outgoing/wicked-dead_com');" href="http://wicked-dead.com/" target="_blank"&gt;Wicked Dead Brewing Company&lt;/a&gt;.&lt;/p&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_insidetrack/pulpstudiomedia.com/shows/PG-InsideTrack_062.mp3" length="31443259" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>John Wick,Wicked Dead Brewing Company,RinCon,Houses of the Blooded</itunes:keywords>
      <itunes:subtitle>Don spent some time with John Wick at RinCon in Tucson Arizona.  The new Houses of the Blooded was a large part of the conversation, but significant talk was also given to Seventh Sea and Legend of the Five Rings.</itunes:subtitle>
      <itunes:summary>Don spent some time with John Wick (http://wicked-dead.com/) at RinCon (http://rincongames.com/) in Tucson Arizona.  The new Houses of the Blooded (http://housesoftheblooded.net/) was a large part of the conversation, but significant talk was also given to Seventh Sea (http://www.swashbucklingadv.com/) and Legend of the Five Rings (http://l5r.alderac.com/).  John is currently a co-owner of the Wicked Dead Brewing Company (http://wicked-dead.com/).</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/insidetrack/134191/pgit-062-john-wick/</feedburner:origLink></item><item>
      <title>PGIT 061: Richard Borg</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/qRcUEl-V9aE/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/insidetrack/134183/pgit-061-richard-borg/</guid>
      <comments>http://www.pulpgamer.com/insidetrack/134183/pgit-061-richard-borg/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 28 Oct 2008 17:16:40 -0400</pubDate>
      <description>&lt;p&gt;While at &lt;a onclick="javascript:urchinTracker('/outgoing/gencon_com');" href="http://gencon.com/" target="_blank"&gt;Gen Con&lt;/a&gt;, Jeremiah was able to get some time with Richard Borg.  He is in more places in the game industry than his name appears and his design ranges from &lt;a onclick="javascript:urchinTracker('/outgoing/hasbro_com');" href="http://www.hasbro.com/default.cfm?page=browse&amp;amp;product_id=22514" target="_blank"&gt;Yatzee Free for All&lt;/a&gt; and &lt;a onclick="javascript:urchinTracker('/outgoing/boardgamegeek_com');" href="http://www.boardgamegeek.com/game/45" target="_blank"&gt;Liars Dice&lt;/a&gt; to &lt;a onclick="javascript:urchinTracker('/outgoing/fantasyflightgames_com');" href="http://www.fantasyflightgames.com/battlelore/" target="_blank"&gt;BattleLore&lt;/a&gt; and &lt;a onclick="javascript:urchinTracker('/outgoing/daysofwonder_com');" href="http://www.daysofwonder.com/memoir44/en/" target="_blank"&gt;Memoir 44&lt;/a&gt;.  We also mentioned &lt;a onclick="javascript:urchinTracker('/outgoing/riograndegames_com');" href="http://www.riograndegames.com/games.html?id=213" target="_blank"&gt;Wyatt Earp&lt;/a&gt;, and &lt;a onclick="javascript:urchinTracker('/outgoing/paizo_com');" href="http://paizo.com/titanicGames/v5748btpy7vq5" target="_blank"&gt;Stonehenge&lt;/a&gt; in today's show.  Richard was a blast to visit with and is full of good information.&lt;/p&gt;
&lt;table border="0" cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;p&gt;Richard&amp;rsquo;s professional game credits cover a broad spectrum, which includes over 50 titles. Milton Bradley published his first game, &amp;lsquo;Liars Dice&amp;rsquo; a family dice game, in 1988. Following up this initial success were AD&amp;amp;D games (TSR), X-Men games (Pressman Toy) and another hit for Milton Bradley &amp;lsquo;Times to Remember&amp;rsquo;.&lt;/p&gt;
&lt;p&gt;In 1993 &amp;lsquo;Liars Dice&amp;rsquo; went to Europe as &amp;lsquo;Bluff&amp;rsquo; and won the German Prize &amp;lsquo;Spiel des Jahres&amp;rsquo;. Richard was part of the &amp;lsquo;Star Wars&amp;rsquo; customizable card game design team and involved with a number of other collectible card games. Some of his recent designs, that are currently available, include: Hera &amp;amp; Zeus (Rio Grande Games), Memoir &amp;rsquo;44 (Days of Wonder), Commands &amp;amp; Colors: Ancients (GMT Games), BattleLore (Fantasy Flight) and Stonehenge Anthology (Paizo Publishing). Richard's newest family game design, Yahtzee Free For All (Parker Brothers) is already receiving acclaim from the game community.&lt;/p&gt;
&lt;p&gt;Because his body of work does encompass so many age groups and genres, you just may have one or more of Richard&amp;rsquo;s designs in your personal game collection.&lt;/p&gt;
&lt;/td&gt;
&lt;td valign="middle"&gt;&lt;img src="http://images.pulpgamer.com/webart/rborg.jpg" border="0" alt="Richard Borg" /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_insidetrack/pulpstudiomedia.com/shows/PG-InsideTrack_061.mp3" length="21877427" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Gen Con,Gen Con Radio,Richard Borg,BattleLore,Days of Wonder,Memoir 44,Yatzee</itunes:keywords>
      <itunes:subtitle>While at Gen Con, Jeremiah was able to get some time with Richard Borg.  He is in more places in the game industry than his name appears and his design ranges from Yatzee Free for All and Liars Dice to BattleLore and Memoir 44.</itunes:subtitle>
      <itunes:summary>While at Gen Con (http://gencon.com/), Jeremiah was able to get some time with Richard Borg.  He is in more places in the game industry than his name appears and his design ranges from Yatzee Free for All (http://www.hasbro.com/default.cfm?page=browse&amp;product_id=22514) and Liars Dice (http://www.boardgamegeek.com/game/45) to BattleLore (http://www.fantasyflightgames.com/battlelore/) and Memoir 44 (http://www.daysofwonder.com/memoir44/en/).  We also mentioned Wyatt Earp (http://www.riograndegames.com/games.html?id=213), and Stonehenge (http://paizo.com/titanicGames/v5748btpy7vq5) in today's show.  Richard was a blast to visit with and is full of good information.




Richard’s professional game credits cover a broad spectrum, which includes over 50 titles. Milton Bradley published his first game, ‘Liars Dice’ a family dice game, in 1988. Following up this initial success were AD&amp;D games (TSR), X-Men games (Pressman Toy) and another hit for Milton Bradley ‘Times to Remember’.
In 1993 ‘Liars Dice’ went to Europe as ‘Bluff’ and won the German Prize ‘Spiel des Jahres’. Richard was part of the ‘Star Wars’ customizable card game design team and involved with a number of other collectible card games. Some of his recent designs, that are currently available, include: Hera &amp; Zeus (Rio Grande Games), Memoir ’44 (Days of Wonder), Commands &amp; Colors: Ancients (GMT Games), BattleLore (Fantasy Flight) and Stonehenge Anthology (Paizo Publishing). Richard's newest family game design, Yahtzee Free For All (Parker Brothers) is already receiving acclaim from the game community.
Because his body of work does encompass so many age groups and genres, you just may have one or more of Richard’s designs in your personal game collection.

(http://images.pulpgamer.com/webart/rborg.jpg)


</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/insidetrack/134183/pgit-061-richard-borg/</feedburner:origLink></item><item>
      <title>PGIT 060: Jean Vanaise</title>
      <link>http://feedproxy.google.com/~r/PulpGamer/~3/udR5yEcl6gY/</link>
      <guid isPermaLink="false">http://www.pulpgamer.com/insidetrack/134180/pgit-060-jean-vanaise/</guid>
      <comments>http://www.pulpgamer.com/insidetrack/134180/pgit-060-jean-vanaise/#comments</comments>
      <dc:creator>The Pulp Gamer Crew</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 22 Oct 2008 15:39:47 -0400</pubDate>
      <description>&lt;table border="0" cellpadding="10"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Jeremiah has the opportunity to visit with Jean Vanaise at &lt;a onclick="javascript:urchinTracker('/outgoing/gencon_com');" href="http://gencon.com/" target="_blank"&gt;Gen Con&lt;/a&gt; to talk about music, the economy, and of course, games.  Jean has been producing games with his own company Flying Turtle for years but has also produced for such companies as West End Games, Iron Crown Enterprises, Ravensburger, and Mayfiar Games.  Some of his titles you may be familiar with, to include &lt;a onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/50551-50579/pages/50552.htm" target="_blank"&gt;Shark&lt;/a&gt;, &lt;a onclick="javascript:urchinTracker('/outgoing/boardgamegeek_com');" href="http://www.boardgamegeek.com/game/4799" target="_blank"&gt;Dicemaster&lt;/a&gt;, &lt;a onclick="javascript:urchinTracker('/outgoing/boardgamegeek_com');" href="http://www.boardgamegeek.com/game/1586" target="_blank"&gt;the Hobbit Adventure Boardgame&lt;/a&gt;, and the most recent Egyptian themed tile game, &lt;a onclick="javascript:urchinTracker('/outgoing/mayfairgames_com');" href="http://www.mayfairgames.com/shop/product/3300-4499/pages/4101.htm" target="_blank"&gt;Horus&lt;/a&gt;.&lt;/td&gt;
&lt;td valign="middle"&gt;&lt;img src="http://images.pulpgamer.com/webart/jean.jpg" border="0" alt="Jean Vanaise" /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;</description>
      <enclosure url="http://media.rawvoice.com/pg_insidetrack/pulpstudiomedia.com/shows/PG-InsideTrack_060.mp3" length="23575177" type="audio/mpeg" />
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>The Pulp Gamer Crew</itunes:author>
      <itunes:keywords>Jean Vanaise,Mayfair Games,Horus,Shark,Mayfair Radio,Gen Con Radio</itunes:keywords>
      <itunes:subtitle> -  Jeremiah has the opportunity to visit with Jean Vanaise at Gen Con to talk about music, the economy, and of course, games.  Jean has been producing games with his own company Flying Turtle for years but has also produced for such companies as Wes...</itunes:subtitle>
      <itunes:summary>


Jeremiah has the opportunity to visit with Jean Vanaise at Gen Con (http://gencon.com/) to talk about music, the economy, and of course, games.  Jean has been producing games with his own company Flying Turtle for years but has also produced for such companies as West End Games, Iron Crown Enterprises, Ravensburger, and Mayfiar Games.  Some of his titles you may be familiar with, to include Shark (http://www.mayfairgames.com/shop/product/50551-50579/pages/50552.htm), Dicemaster (http://www.boardgamegeek.com/game/4799), the Hobbit Adventure Boardgame (http://www.boardgamegeek.com/game/1586), and the most recent Egyptian themed tile game, Horus (http://www.mayfairgames.com/shop/product/3300-4499/pages/4101.htm).
(http://images.pulpgamer.com/webart/jean.jpg)


</itunes:summary>
    <feedburner:origLink>http://www.pulpgamer.com/insidetrack/134180/pgit-060-jean-vanaise/</feedburner:origLink></item><item>
      <title>PGIT 059: Ethan Skemp of White Wolf</title>
      <
