<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0"><id>tag:blogger.com,1999:blog-7019483886078908834</id><updated>2012-05-15T03:47:46.684+08:00</updated><category term="C++" /><category term="PHP" /><category term="Serba-serbi google" /><category term="Visual Basic 6.0" /><category term="Kesehatan" /><category term="Algoritma dan Pemrograman" /><category term="Mengenal Google Adsense" /><category term="Belajar SEO" /><category term="Komputer Dasar" /><category term="Tokoh Komputer" /><category term="Virus dan Spyware" /><category term="Linux" /><category term="Tips dan Trik" /><category term="Unik dan menarik" /><category term="Anak Muda" /><category term="Hardware" /><category term="Alam" /><category term="Blog dengan blogger" /><category term="Jaringan Komputer" /><category term="Berita IT" /><category term="Windows" /><title type="text">InsDy Learning</title><subtitle type="html">Let's learning by writing something</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://artikel32.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default?start-index=26&amp;max-results=25" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>128</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/PusatArtikelKomputerPilihan" /><feedburner:info uri="pusatartikelkomputerpilihan" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>PusatArtikelKomputerPilihan</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-5107162402479162106</id><published>2011-08-18T14:33:00.002+08:00</published><updated>2011-08-19T07:44:03.400+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Algoritma dan Pemrograman" /><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Membuat Program Sederhana Dengan C++ (Hello World)</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/5107162402479162106/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=5107162402479162106" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/5107162402479162106" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/5107162402479162106" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/frmqV1IrrW4/membuat-program-sederhana-dengan-c.html" title="Membuat Program Sederhana Dengan C++ (Hello World)" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Vuwp47O8egU/Tk2jFmPkRTI/AAAAAAAAAuc/iKBS8gmD_ws/s72-c/C%252B%252B.jpg" height="72" width="72" /><thr:total>0</thr:total><content type="html">Berikut ini adalah contoh program sederhana ("hello world") dengan menggunakan C++. Tutorial ini ditujukan kepada semua orang yang masih awam dan baru memulai berlajar menggunakan bahasa pemrograman C++. Sebelum memulai program ini pastikan compiler dari C++ sudah terinstal di komputer anda. Dalam percobaan ini saya menggunakan compiler dari Borland, yaitu Borland C++ Versi 5.02

Untuk langkah 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/kHe_4N5OdHfDc2AZxNRvgT6iugA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kHe_4N5OdHfDc2AZxNRvgT6iugA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/kHe_4N5OdHfDc2AZxNRvgT6iugA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kHe_4N5OdHfDc2AZxNRvgT6iugA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/frmqV1IrrW4" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2011/08/membuat-program-sederhana-dengan-c.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-1921309787304166777</id><published>2011-08-10T08:02:00.000+08:00</published><updated>2011-08-10T08:02:02.639+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Hardware" /><title type="text">Jenis dan cara kerja Layar sentuh (Touchscreen)</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/1921309787304166777/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=1921309787304166777" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/1921309787304166777" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/1921309787304166777" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/7HXw4hg5ti8/jenis-dan-cara-kerja-layar-sentuh.html" title="Jenis dan cara kerja Layar sentuh (Touchscreen)" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">Touchscreen merupakan suatu piranti elektronika yang memiliki fungsi ganda, yaitu sebagai output (penampil UI) dan sebagai input perintah. Saat ini layar bertipe touchscreen banyak digunakan pada laptop, PDA, Handphone, kamera digital, Mp3 player, dan bahkan mesin foto copy.

Cara Kerja Touchscreen:
Secara sederhana, cara kerja sebuah layar sentuh adalah menerjemahkan entu sentuhan yang diterima 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/lkPcY3KpKGjhtMoiZSFyjYL_q-M/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lkPcY3KpKGjhtMoiZSFyjYL_q-M/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/lkPcY3KpKGjhtMoiZSFyjYL_q-M/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lkPcY3KpKGjhtMoiZSFyjYL_q-M/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/7HXw4hg5ti8" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2011/08/jenis-dan-cara-kerja-layar-sentuh.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-2601809569567791932</id><published>2011-07-21T16:57:00.002+08:00</published><updated>2011-07-21T17:20:50.112+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PHP" /><title type="text">Membuat File Excel Dengan PHP</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/2601809569567791932/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=2601809569567791932" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/2601809569567791932" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/2601809569567791932" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/aoARjRhAvvI/membuat-file-excel-dengan-php.html" title="Membuat File Excel Dengan PHP" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">Setelah sekian lama mencari-cari, akhirnya ketemu juga cara yang cukup simpel dan gampang untuk membuat sebuah file Excel yang bisa didownload dengan menggunakan script PHP. Skrip ini cukup gampang untuk digunakan tinggal dowanload scriptnya dari http://code.google.com/p/php-excel/ dan selanjutnya tinggal baca readme-nya. 

Inti dari penggunaan script ini adalah, kita tinggal membuat sebuah array
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/FW-RQbw1VeJCluDYW-1B5R0OmIg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FW-RQbw1VeJCluDYW-1B5R0OmIg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/FW-RQbw1VeJCluDYW-1B5R0OmIg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FW-RQbw1VeJCluDYW-1B5R0OmIg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/aoARjRhAvvI" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2011/07/membuat-file-excel-dengan-php.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-7749699344323320236</id><published>2010-04-14T14:24:00.004+08:00</published><updated>2010-04-14T14:49:04.904+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Pointers</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/7749699344323320236/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=7749699344323320236" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/7749699344323320236" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/7749699344323320236" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/MahmcvACLNU/pointers.html" title="Pointers" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>1</thr:total><content type="html">We have already seen how variables are seen as memory cells that can be accessed using their identifiers. This way we did not have to care about the physical location of our data within memory, we simply used its identifier whenever we wanted to refer to our variable.The memory of your computer can be imagined as a succession of memory cells, each one of the minimal size that computers manage (
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/QLFo661smNDBai4uiL74YHkN_EE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QLFo661smNDBai4uiL74YHkN_EE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/QLFo661smNDBai4uiL74YHkN_EE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QLFo661smNDBai4uiL74YHkN_EE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/MahmcvACLNU" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2010/04/pointers.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-5114704420842388822</id><published>2010-04-14T14:09:00.003+08:00</published><updated>2010-04-14T14:45:32.821+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Data Structures</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/5114704420842388822/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=5114704420842388822" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/5114704420842388822" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/5114704420842388822" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/JSQgmz0znFM/data-structures.html" title="Data Structures" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">We have already learned how groups of sequential data can be used in C++. But this is somewhat restrictive, since in many occasions what we want to store are not mere sequences of elements all of the same data type, but sets of different elements with different data types.Data structuresA data structure is a group of data elements grouped together under one name. These data elements, known as 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/IoGMHbkxiirpZJJlq1ESFeOIlZQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IoGMHbkxiirpZJJlq1ESFeOIlZQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/IoGMHbkxiirpZJJlq1ESFeOIlZQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IoGMHbkxiirpZJJlq1ESFeOIlZQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/JSQgmz0znFM" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2010/04/data-structures.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-1012913511323685544</id><published>2010-03-19T16:57:00.002+08:00</published><updated>2010-03-19T17:22:20.067+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Materi Algoritma Dan Struktur Data I</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/1012913511323685544/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=1012913511323685544" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/1012913511323685544" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/1012913511323685544" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/m_sFHgGirck/materi-algoritma-dan-struktur-data-i.html" title="Materi Algoritma Dan Struktur Data I" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">Aturan  UmumPertemuan  1Pertemuan  2Pertemuan  3Pertemuan  4Pertemuan  8Contoh  Program dgn. ArrayPertemuan  9Prog.  Membuat MenuContoh  Pemakaian StructTampil  Array (Tabel)&amp;lt;!-- Begin: http://adsensecamp.com/ --&amp;gt;&amp;lt;!-- End: http://adsensecamp.com/ --&amp;gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/wEXPtOQoEUrR6QKpCiRnSLbX_sc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wEXPtOQoEUrR6QKpCiRnSLbX_sc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/wEXPtOQoEUrR6QKpCiRnSLbX_sc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wEXPtOQoEUrR6QKpCiRnSLbX_sc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/m_sFHgGirck" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2010/03/materi-algoritma-dan-struktur-data-i.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-5709189337537499698</id><published>2009-12-26T15:04:00.002+08:00</published><updated>2009-12-26T15:12:46.870+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Multidimensional arrays in C++</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/5709189337537499698/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=5709189337537499698" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/5709189337537499698" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/5709189337537499698" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/PKKWvr6iDaI/multidimensional-arrays-in-c.html" title="Multidimensional arrays in C++" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">Multidimensional arrays can be described as "arrays of arrays". For example, a bidimensional array can be imagined as a bidimensional table made of elements, all of them of a same uniform data type.jimmy represents a bidimensional array of 3 per 5 elements of type int. The way to declare this array in C++ would be:int jimmy [3][5];and, for example, the way to reference the second element 
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&lt;a href="http://feedads.g.doubleclick.net/~a/rh6XQ7py6tpOgEMI9i0DBU64ErE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rh6XQ7py6tpOgEMI9i0DBU64ErE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/PKKWvr6iDaI" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/12/multidimensional-arrays-in-c.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-2896654667843276809</id><published>2009-12-26T14:13:00.002+08:00</published><updated>2009-12-26T15:00:09.244+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Arrays in C++</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/2896654667843276809/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=2896654667843276809" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/2896654667843276809" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/2896654667843276809" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/LpFOn1eeojI/arrays-in-c.html" title="Arrays in C++" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">An array is a series of elements of the same type placed in contiguous memory locations that can be individually referenced by adding an index to a unique identifier.That means that, for example, we can store 5 values of type int in an array without having to declare 5 different variables, each one with a different identifier. Instead of that, using an array we can store 5 different values of the
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&lt;a href="http://feedads.g.doubleclick.net/~a/urk0EuIsTVKwr_8gj0v0CkPxasg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/urk0EuIsTVKwr_8gj0v0CkPxasg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/LpFOn1eeojI" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/12/arrays-in-c.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-5392503700163020514</id><published>2009-12-24T17:57:00.001+08:00</published><updated>2010-01-24T18:12:58.460+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Membuat Tampilan Data Array Seperti Tabel di C++</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/5392503700163020514/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=5392503700163020514" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/5392503700163020514" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/5392503700163020514" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/vj2enJPWkKU/membuat-tampilan-data-array-seperti.html" title="Membuat Tampilan Data Array Seperti Tabel di C++" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>1</thr:total><content type="html">&amp;lt;!-- Begin: http://adsensecamp.com/ --&amp;gt;&amp;lt;!-- End: http://adsensecamp.com/ --&amp;gt;Download Script#include &amp;lt;conio.h&amp;gt;#include &amp;lt;iostream.h&amp;gt;#include &amp;lt;stdio.h&amp;gt;//membuat struct mahasiswastruct mahasiswa{ char nim[9];   char nama[30];   char kelas[4];   float nilai;};mahasiswa mhs[100];int jmlMhs=1;//Menu Utamavoid menuUtama(){ clrscr();   cout&amp;lt;&amp;lt;"------------------\n";   cout&amp;lt;&amp;lt;"    MENU UTAMA    \n"; cout&amp;lt;&amp;lt;"-
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&lt;a href="http://feedads.g.doubleclick.net/~a/T-ZDVeHjZxoNaIFARYkLAdSFGso/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/T-ZDVeHjZxoNaIFARYkLAdSFGso/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/vj2enJPWkKU" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/12/membuat-tampilan-data-array-seperti.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-8464356426452223393</id><published>2009-12-07T18:41:00.001+08:00</published><updated>2009-12-07T18:42:59.780+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Conto Program C++ : Membalik Text</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/8464356426452223393/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=8464356426452223393" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/8464356426452223393" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/8464356426452223393" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/AAvEvqjThPU/conto-program-c-membalik-text.html" title="Conto Program C++ : Membalik Text" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">Contoh program berikut ini adalah untuk membalik teks yang diinputkan oleh user. Misalnya user menginputkan ABCDEFG, maka program akan membalik teks tersebut sehingga menjadi GFEDCBA. Secara logika cara untuk membaliknya ada dengan mengambil satu persatu huruf dari belakang. Setiap huruf yang diambil kemudian digabungkan dengan huruf yang diambil sebelumnya.Berikut ini adalah contoh programnya:#
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&lt;a href="http://feedads.g.doubleclick.net/~a/Fu7EnczXX4eT-RiIMYn1gjTclhU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Fu7EnczXX4eT-RiIMYn1gjTclhU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/AAvEvqjThPU" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/12/conto-program-c-membalik-text.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-2216973962649091899</id><published>2009-12-05T18:48:00.004+08:00</published><updated>2009-12-05T19:06:16.890+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Standard Input / Output Streams Library In C++ (2)</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/2216973962649091899/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=2216973962649091899" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/2216973962649091899" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/2216973962649091899" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/Xe51QoQQfSc/standard-input-output-streams-library_3812.html" title="Standard Input / Output Streams Library In C++ (2)" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">OrganizationThe library and its hierarchy of classes is split in different files:&amp;lt;ios&amp;gt;, &amp;lt;istream&amp;gt;, &amp;lt;ostream&amp;gt;, &amp;lt;streambuf&amp;gt; and &amp;lt;iosfwd&amp;gt; aren't usually included directly in most C++ programs. They describe the base classes of the hierarchy and are automatically included by other header files of the library that contain derived classes.&amp;lt;iostream&amp;gt; declares the objects used to communicate through the 
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&lt;a href="http://feedads.g.doubleclick.net/~a/xi-Wfig5luKDY0qBjlpUlV7Szug/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xi-Wfig5luKDY0qBjlpUlV7Szug/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/Xe51QoQQfSc" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/12/standard-input-output-streams-library_3812.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-4452620008374896353</id><published>2009-12-05T18:32:00.004+08:00</published><updated>2009-12-05T18:48:42.728+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Standard Input / Output Streams Library In C++</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/4452620008374896353/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=4452620008374896353" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/4452620008374896353" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/4452620008374896353" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/IUO5UJGzxBU/standard-input-output-streams-library.html" title="Standard Input / Output Streams Library In C++" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">The iostream library is an object-oriented library that provides input and output functionality using streams.A stream is an abstraction that represents a device on which input and ouput operations are performed. A stream can basically be represented as a source or destination of characters of indefinite length.Streams are generally associated to a physical source or destination of characters, 
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&lt;a href="http://feedads.g.doubleclick.net/~a/IuFrfZsrOq8AidCRejO3qIu5P6U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IuFrfZsrOq8AidCRejO3qIu5P6U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/IUO5UJGzxBU" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/12/standard-input-output-streams-library.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-8624466500025546837</id><published>2009-12-03T21:54:00.002+08:00</published><updated>2009-12-04T10:21:39.049+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Perulangan (Looping) dengan While dan Do...While di C++</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/8624466500025546837/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=8624466500025546837" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/8624466500025546837" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/8624466500025546837" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/IwIiPBa4vPs/perulangan-looping-dengan-while-dan.html" title="Perulangan (Looping) dengan While dan Do...While di C++" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">Pernyataan whilePernyataan while merupakan salah satu pernyataan yang berguna untuk memproses suatu pernyataan atau beberapa pernyataan beberapa kali. Pernyataan while memungkinkan statemen-statemen yang ada didalamnya tidak diakukan sama sekali.Struktur penulisannya adalah:while (kondisi){   pernyataan1;   pernyataan2;   pernyataan3;}Karakteristik while() adalah:Dilakukan pengecekan kondisi 
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&lt;a href="http://feedads.g.doubleclick.net/~a/yi1zbWhSJJ5PMpBOiLcNqRomGOI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yi1zbWhSJJ5PMpBOiLcNqRomGOI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/IwIiPBa4vPs" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/12/perulangan-looping-dengan-while-dan.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-6714157275488839993</id><published>2009-12-03T20:58:00.002+08:00</published><updated>2009-12-03T21:52:52.750+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Perulangan (Looping) dengan For di C++</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/6714157275488839993/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=6714157275488839993" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/6714157275488839993" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/6714157275488839993" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/66eon8af2fE/perulangan-looping-dengan-for-di-c.html" title="Perulangan (Looping) dengan For di C++" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">Pernyataan for digunakan untuk melakukan looping. Pada umumnya looping yang dilakukan oleh for telah diketahui batas awal, syarat looping dan perubahannya. Selama kondisi terpenuhi, maka pernyataan akan terus dieksekusi.Struktur atau betuk umumnya adalah:for (inisialisasi; syarat_perulangan; pencacah){  pernyataan1;  pernyataan2;  pernyataan3;}Keterangan:Inisialisasi merupakan pemberian nilai 
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&lt;a href="http://feedads.g.doubleclick.net/~a/1iUdnDZpU0kzztXHP-UMRtap_2Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1iUdnDZpU0kzztXHP-UMRtap_2Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/66eon8af2fE" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/12/perulangan-looping-dengan-for-di-c.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-408672299883357352</id><published>2009-11-30T07:30:00.006+08:00</published><updated>2009-12-06T08:05:15.997+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Membuat Menu Dengan C++</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/408672299883357352/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=408672299883357352" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/408672299883357352" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/408672299883357352" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/wNNwuNumI-0/membuat-menu-dengan-c.html" title="Membuat Menu Dengan C++" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SxMHEaF2jRI/AAAAAAAAAtM/0W0gmghPRyc/s72-c/menu.JPG" height="72" width="72" /><thr:total>0</thr:total><content type="html">Menu dalam setiap program sangat penting keberadaannya. Dengan menu memungkinkan orang untuk memilih beberapa fungsi yang ada dalam satu pprogram. Berikut ini adalah contoh penggunaan menu dalam C++. Program berikut ini digunakan untuk menghitung luas bangun datar.User dapat memilih menu untuk menghitung luas bangun datar dengan memilih menu yang sesuai, diantaranya:1. Menghitung Luas Segitiga2. 
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&lt;a href="http://feedads.g.doubleclick.net/~a/-VMFiA5-clwajaurf5L3-HMhPS8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-VMFiA5-clwajaurf5L3-HMhPS8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/wNNwuNumI-0" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/11/membuat-menu-dengan-c.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-2934072223286513222</id><published>2009-11-28T18:43:00.003+08:00</published><updated>2009-11-28T19:15:40.334+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Struktur Kontrol Kondisi</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/2934072223286513222/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=2934072223286513222" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/2934072223286513222" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/2934072223286513222" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/Hv6jyqzcaNE/struktur-kontrol-kondisi.html" title="Struktur Kontrol Kondisi" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">Pernyataan kondisional/percabangan digunakan untuk memecahkan persoalan dalam mengambil suatu keputusan diantara sekian kondisi yang ada.Struktur Ifif (kondisi)pernyataan_1;Keterangan :Jika kondisi terpenuhi maka pernyataan_1 akan dilaksanakan. Jika tidak maka akan langsung masuk ke baris berikutnya tanpa melaksanakan pernyataan_1. Contoh:if (x == 100)cout &amp;lt;&amp;lt; "x is 100";Jika pernyataan lebih dari
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&lt;a href="http://feedads.g.doubleclick.net/~a/l8qTVyJAlaX3EahkoPbjcV3ov7s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/l8qTVyJAlaX3EahkoPbjcV3ov7s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/Hv6jyqzcaNE" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/11/struktur-kontrol-kondisi.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-6818572267160471928</id><published>2009-11-28T18:09:00.004+08:00</published><updated>2009-11-28T18:39:44.153+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Function dan Procedure di C++ (Contoh Program)</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/6818572267160471928/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=6818572267160471928" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/6818572267160471928" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/6818572267160471928" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/7Rzk8SSF0Ro/function-dan-procedure-di-c-contoh.html" title="Function dan Procedure di C++ (Contoh Program)" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">Berikut ini adalah beberapa contoh program pemakaian fungsi dengan menggunakan nilai balik:Menjumlahkan dua buah bilangan// Menjumlahkan 2 buah bilangan#include "iostream"#include "conio"int addition (int a, int b){  int r;  r=a+b;  return (r);}void main (){  int z;  z = addition (5,3);  cout &amp;lt;&amp;lt; "The result is " &amp;lt;&amp;lt; z;  getch();}Menghitung Luas Tabung#include "iostream.h"#include "conio.h"#define 
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&lt;a href="http://feedads.g.doubleclick.net/~a/nx8SlYzECs83qxpzzyFJDQqH08M/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nx8SlYzECs83qxpzzyFJDQqH08M/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/7Rzk8SSF0Ro" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/11/function-dan-procedure-di-c-contoh.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-309422232269161299</id><published>2009-11-28T17:42:00.004+08:00</published><updated>2009-11-28T17:59:45.298+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Function dan Procedure di C++</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/309422232269161299/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=309422232269161299" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/309422232269161299" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/309422232269161299" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/neHgn-bL1Vc/function-dan-procedure-di-c.html" title="Function dan Procedure di C++" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_z0xqzLfD_Nc/SxDzBVnMEYI/AAAAAAAAAtE/oG6NLL6-d2o/s72-c/function.JPG" height="72" width="72" /><thr:total>0</thr:total><content type="html">Procedure dan Function disebut juga subroutine, merupakan blok statement yang dapat dipanggil dari lokasi yang berbeda di dalam program. Yang membedakan antara function dan procedure yaitu: suatu function jika dijalankan/dipanggil akan mengembalikan suatu nilai.Dalam PASCAL dikenal istilah procedure dan function, dalam Basic dikenal sub dan function, sedangkan dalam C++, Java, PHP, dan keturunan 
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&lt;a href="http://feedads.g.doubleclick.net/~a/J7HcXD3JfVU-chXWN8u7VvZG9yM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/J7HcXD3JfVU-chXWN8u7VvZG9yM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/neHgn-bL1Vc" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/11/function-dan-procedure-di-c.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-194718512459401126</id><published>2009-11-27T18:06:00.003+08:00</published><updated>2009-11-28T18:02:50.019+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Basic Input/Output C++</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/194718512459401126/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=194718512459401126" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/194718512459401126" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/194718512459401126" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/I2fPoYTFMsY/until-now-example-programs-of-previous.html" title="Basic Input/Output C++" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">Until now, the example programs of previous sections provided very little interaction with the user, if any at all. Using the standard input and output library, we will be able to interact with the user by printing messages on the screen and getting the user's input from the keyboard.C++ uses a convenient abstraction called streams to perform input and output operations in sequential media such 
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&lt;a href="http://feedads.g.doubleclick.net/~a/gr5ATjN4w5Sc5ToX5Pq8NYhOTFM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gr5ATjN4w5Sc5ToX5Pq8NYhOTFM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/I2fPoYTFMsY" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/11/until-now-example-programs-of-previous.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-7957800737636070569</id><published>2009-11-27T17:46:00.003+08:00</published><updated>2009-11-27T17:59:53.034+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Operator di C++ (3)</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/7957800737636070569/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=7957800737636070569" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/7957800737636070569" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/7957800737636070569" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/IVd6g6u3olQ/operator-di-c-3.html" title="Operator di C++ (3)" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">Relational and equality operators ( ==, !=, &amp;gt;, &amp;lt;, &amp;gt;=, &amp;lt;= ) In order to evaluate a comparison between two expressions we can use the relational and equality operators. The result of a relational operation is a Boolean value that can only be true or false, according to its Boolean result.We may want to compare two expressions, for example, to know if they are equal or if one is greater than the 
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&lt;a href="http://feedads.g.doubleclick.net/~a/8FFiMzzI9s56ZeIn7WosuvkeQfM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8FFiMzzI9s56ZeIn7WosuvkeQfM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/IVd6g6u3olQ" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/11/operator-di-c-3.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-3627525118537972694</id><published>2009-11-27T17:05:00.002+08:00</published><updated>2009-11-27T17:17:23.302+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Operator di C++ (2)</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/3627525118537972694/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=3627525118537972694" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/3627525118537972694" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/3627525118537972694" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/KHZKRO76vvE/operator-di-c-2.html" title="Operator di C++ (2)" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">Compound assignment (+=, -=, *=, /=, %=, &amp;gt;&amp;gt;=, &amp;lt;&amp;lt;=, &amp;amp;=, ^=, |=)When we want to modify the value of a variable by performing an operation on the value currently stored in that variable we can use compound assignment operators:value += increase; same as value = value + increase;a -= 5; same as a = a - 5;a /= b; same as a = a / b;price *= units + 1; same as price = price * (units + 1);and the same 
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&lt;a href="http://feedads.g.doubleclick.net/~a/YFQ5BUByZ8h_vf_6Z4NnjPVpYL4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YFQ5BUByZ8h_vf_6Z4NnjPVpYL4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/KHZKRO76vvE" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/11/operator-di-c-2.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-5267021146596400355</id><published>2009-11-27T13:28:00.003+08:00</published><updated>2009-11-27T14:56:29.713+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Operator di C++ (1)</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/5267021146596400355/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=5267021146596400355" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/5267021146596400355" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/5267021146596400355" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/vNaG725VlXA/operator-di-c-1.html" title="Operator di C++ (1)" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">Modul ini diambil dari http://www.cplusplus.com/Once we know of the existence of variables and constants, we can begin to operate with them. For that purpose, C++ integrates operators. Unlike other languages whose operators are mainly keywords, operators in C++ are mostly made of signs that are not part of the alphabet but are available in all keyboards. This makes C++ code shorter and more 
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&lt;a href="http://feedads.g.doubleclick.net/~a/hi_nW-MRwy7syv1c4hoEIXI4Rpo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hi_nW-MRwy7syv1c4hoEIXI4Rpo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/vNaG725VlXA" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/11/operator-di-c-1.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-8313642790620223020</id><published>2009-11-25T15:30:00.002+08:00</published><updated>2009-11-25T16:03:09.660+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Konstanta di C++</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/8313642790620223020/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=8313642790620223020" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/8313642790620223020" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/8313642790620223020" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/r_qVPfWdc88/konstanta-di-c.html" title="Konstanta di C++" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">Konstanta merupakan suatu nilai yang tidak dapat diubah selama proses program berlangsung. Konstanta nilainya selalu tetap. Konstanta harus didefinisikan terlebih dahulu di awal program. Konstanta dapat bernilai integer, pecahan, karakter dan string.Pendeklarasian konstanta dapat dilakukan dengan 2 cara :1. Menggunakan (#define)Deklarasi konstanta dengan cara ini, lebih gampang dilakukan karena 
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&lt;a href="http://feedads.g.doubleclick.net/~a/53Hf6-n6W1UHGqFmj3RwHxbG48s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/53Hf6-n6W1UHGqFmj3RwHxbG48s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/r_qVPfWdc88" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/11/konstanta-di-c.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-8476398097317704626</id><published>2009-11-24T21:57:00.002+08:00</published><updated>2009-11-24T22:07:05.434+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Ruang Lingkup Variable di C++</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/8476398097317704626/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=8476398097317704626" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/8476398097317704626" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/8476398097317704626" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/W-iAYiRBrbY/ruang-lingkup-variable-di-c.html" title="Ruang Lingkup Variable di C++" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">Untuk di setiap bahasa pemrograman, dikenal adanya variable global dan variable local.Begitu juga dengan di C++. seperti terlihat pada gambar disamping. Pada gambar tersebut terlihat yang mana namanya variable global dan variable local.Yang namanya variable global adalah variable yang dideklarasikan atau dibuat di luar fungsi. Variable ini akan dikenal disetiap fungsi yang ada pada program 
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&lt;a href="http://feedads.g.doubleclick.net/~a/6l6qHVYClrVmWlAGknRjKsB-6I8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6l6qHVYClrVmWlAGknRjKsB-6I8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/PusatArtikelKomputerPilihan/~4/W-iAYiRBrbY" height="1" width="1"/&gt;</content><feedburner:origLink>http://artikel32.blogspot.com/2009/11/ruang-lingkup-variable-di-c.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-7019483886078908834.post-8564955144104886571</id><published>2009-11-24T21:07:00.004+08:00</published><updated>2009-11-24T21:48:56.889+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C++" /><title type="text">Variable di C++</title><link rel="replies" type="application/atom+xml" href="http://artikel32.blogspot.com/feeds/8564955144104886571/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7019483886078908834&amp;postID=8564955144104886571" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/8564955144104886571" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7019483886078908834/posts/default/8564955144104886571" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/PusatArtikelKomputerPilihan/~3/XkapAEAJRik/variable-di-c.html" title="Variable di C++" /><author><name>suta32</name><uri>http://www.blogger.com/profile/05205035093852747177</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_z0xqzLfD_Nc/SM9rTAoXkqI/AAAAAAAAAiY/lYC4jXP73vU/S220/Avatar--The-Last-Airbender-1.jpg" /></author><thr:total>0</thr:total><content type="html">Mengenal VariableVariabel adalah suatu pengenal (identifier) yang digunakan untuk mewakili suatu nilai tertentu di dalam proses program. Berbeda dengan konstanta yang nilainya selalu tetap, nilai dari suatu variable bisa diubah-ubah sesuai kebutuhan.Bentuk umum pendeklarasian suatu variable adalah :tipe_data nama_variable;Contoh pembuatan variable pada C++ adalah sebagai berikut:int luasPersegi;
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