<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-20145585</atom:id><lastBuildDate>Sun, 16 Oct 2022 23:15:35 +0000</lastBuildDate><category>QuantumLimit.com</category><category>Dennis Chamberland</category><category>Mars</category><category>Mars Curiosity Rover</category><category>Mars Exploration</category><category>Habitats</category><category>SCUBA Diving</category><category>Undersea</category><category>Undersea Colonization</category><category>Undersea Colony</category><category>Undersea Exploration</category><category>Undersea Habitats</category><category>Apoollo</category><category>Aquatica</category><category>Atlantica Expeditions</category><category>Neil Armstrong</category><title>Quantum Limit.com</title><description>Permanent Human Settlement of the Earth, Space and Ocean Frontiers</description><link>http://chamberland.blogspot.com/</link><managingEditor>noreply@blogger.com (Dennis Chamberland)</managingEditor><generator>Blogger</generator><openSearch:totalResults>336</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>no</itunes:explicit><copyright>Copyright (c) by Dennis Chamberland</copyright><itunes:image href="http://quantumeditions.com/dennis.chamberland/Album_QED.jpg"/><itunes:keywords>science,,technology,,space,exploration,,undersea,exploration,,colonization,,space,colonies,,sea,colonies,,moon,,Mars,,space,settlement</itunes:keywords><itunes:summary>A review of science and technology today.</itunes:summary><itunes:subtitle>A review of science and technology today.</itunes:subtitle><itunes:category text="Science &amp; Medicine"><itunes:category text="Natural Sciences"/></itunes:category><itunes:author>Dennis Chamberland</itunes:author><itunes:owner><itunes:email>dc@chamberland.org</itunes:email><itunes:name>Dennis Chamberland</itunes:name></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-6795875452888431215</guid><pubDate>Sun, 07 Jun 2020 09:27:00 +0000</pubDate><atom:updated>2020-06-07T05:37:17.632-04:00</atom:updated><title>Sea-Change in Human Space Exploration</title><description>

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&lt;p class="MsoNoSpacing"&gt;“&lt;span class="e24kjd"&gt;Full fathom five thy father lies ...
/ Nothing of him that doth fade / But doth suffer a sea-change.”&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class="MsoNoSpacing" style="text-align: justify;"&gt;&lt;span class="e24kjd"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="e24kjd"&gt;&lt;span style="font-family: &amp;quot;calibri&amp;quot;, sans-serif; font-size: 11pt; line-height: 115%;"&gt;He
was the first to use the expression that means - something that has changed
with such impact that it has evoked something radically new and very powerful.&lt;span&gt;&amp;nbsp; &lt;/span&gt;That sea-change happened a week ago today
when SpaceX launched two humans to the International Space Station - a mission so
loaded with historic firsts it is difficult to enumerate them all.&lt;span&gt;&amp;nbsp; &lt;/span&gt;After Saturday, 30 May, 2020, the human exploration
of space changed suddenly and dramatically. In developmental ecology it is
called “punctuated equilibrium”. It means that the process of stagnation is
suddenly interrupted with radical, fast, epically important changes that completely
change the dynamic from that point forward.&lt;span&gt;&amp;nbsp;
&lt;/span&gt;That is what we all witnessed last week.&lt;span&gt;&amp;nbsp;
&lt;/span&gt;The sea-change in space.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The
difference to humanity is overwhelmingly significant from this point forward.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The governments of the world are finally -
decades overdue - &lt;span&gt;&amp;nbsp;&lt;/span&gt;moving out of the
pathway to human space exploration.&lt;span&gt;&amp;nbsp;
&lt;/span&gt;Government seed money was and still is essential to any expensive
R&amp;amp;D effort. But the government behemoth is so encumbered with regulations and
absurd, expensive narrative protection schemes that it has reached its limit
and now literally cannot even afford its own immorally profligate human space exploration
system. Now a private enterprise - SpaceX - notably not the bastard child of
the old money military contractor club - enters the game with the leanest possible,
most efficient, most innovative initiative that any of us alive have ever witnessed.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Elon Musk’s game is wild, unpredictable,
innovative-flash-genius and incredibly fun to watch. What we witnessed last
week was the door to human space exploration opening wide enough that all of us
who wish to fly in space will shortly be able to. And soon, Mars itself will be
permanently populated with thousands of humans - all based on exactly the same technology
that blew NASA and the big contractors out of the water with its incredible,
heart stopping genius.&lt;span&gt;&amp;nbsp; &lt;/span&gt;And Elon Musk -
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&lt;![endif]--&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2020/06/sea-change-in-human-space-exploration.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://1.bp.blogspot.com/-54Ds2CVwnoc/Xtyyz_oO-nI/AAAAAAAABro/h2YNydOAChcqYYgXKBlAyrkm1U-5h_NKwCK4BGAsYHg/s72-c/demo.jpg" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-4979786085838039044</guid><pubDate>Fri, 06 Mar 2020 12:49:00 +0000</pubDate><atom:updated>2020-03-06T08:12:57.073-05:00</atom:updated><title/><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&amp;nbsp;&lt;span style="font-size: large;"&gt;&lt;b&gt;The Pandemic Breakdown of Critical Thought&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://1.bp.blogspot.com/-G-5t6RJmGbY/XmJL467Rh3I/AAAAAAAABks/Szzma1tZDvw2efxtAeoL-Z230UV9pb4gwCLcBGAsYHQ/s1600/COVID19.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="675" data-original-width="1200" height="225" src="https://1.bp.blogspot.com/-G-5t6RJmGbY/XmJL467Rh3I/AAAAAAAABks/Szzma1tZDvw2efxtAeoL-Z230UV9pb4gwCLcBGAsYHQ/s400/COVID19.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; As a career NASA Space Life Scientist and Bioengineer of
Macro-Systems, understanding the behavior of microorganisms interacting with
larger, dynamic living systems was my specialty. I was not a microbiologist, a
virologist, or an epidemiologist. When I had specific questions concerning
these oft-intersecting fields, I consulted the experts in these disciplines. It
was prudent, professional reflex based on common sense. Outside my field of
specialty, injecting speculation and my personal feelings – or politics - into
the scientific equation was not just unthinkable nonsense, it was also career
limiting and no peer reviewed publication would ever publish anything from in
my laboratory. &lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; As I have witnessed the emergence of the novel coronavirus
crisis (COVID-19) from the viewpoint of a life scientist and bioengineer, I
have observed yet another much more dangerous social disorder in play – the
pandemic breakdown of critical thought. I view the advancing global viral pandemic
from professional eyes. But if one’s eyes are not those of a professional
scientist, then by definition, your personal philosophy, worldview, and educational
background discipline of thought drive the understanding of any event embedded
in the culture – such as an unfolding pandemic. &lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The most immediate and altogether surprising observation
of the cultural breakdown that has preceded the arrival of the full wave of the
viral organism is the wholly illogical and yet pervasively powerful overlay of
politics onto the science of epidemiology. The culture is already thoroughly
contaminated with the predominantly emotional illogic of political thought that
has become so ubiquitous that it influences nearly every cultural interaction
from individuals to vast population segments. Its powerful emotive dynamic nearly
always leverages loyalty to the given political standard, and all other thought
processes and philosophies are forced to conform. True critical thought thus becomes
an anathema and sign of disloyalty to the brand. If the scientific discipline
is lacking at the crucial moment of understanding, the inherent depth of the
problem, decision making is easily corrupted by the political framework. And,
like the malignant, perverse, living philosophic organism that it really is,
this irrational, emotional nonsense is spread like a virus via social media. &lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; For example, in the current COVID-19 crisis, instead of
the nation coming together to understand fully, prepare for, and fight the viral
pandemic – the wholly polarized population is instead incredibly divided by never-ending
political infighting. Both sides are struggling to defend their positions of
pseudo-scientific nonsense – literally wasting precious time fiddling while
Rome is about to burn to ashes all around them. &lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The political Left has blamed the President for the
pandemic. The degree of intellectual dishonesty is boundless and literally
defies any logical description. They have all but called a news conference and
provided evidence from a handful of whistleblowers that will testify that
Donald Trump mixed up COVID-19 in the White House kitchen late at night with a
CRISPR gene knockout kit he bought from eBay-Russia. The political Left has, in
fact, called news conferences to announce that the President is dangerous and
has left the United States absolutely unprepared to face what is coming. From
there, the chorus of “Trump-Is-Going-To-Kill-Us-All” has been repeated in
billions of imprints all over social media. The principal message from the Left
is that many Americans will die from the COVID-19 epidemic. It will become
known as the Donald Trump epidemic; therefore, he cannot possibly be reelected
in the fall. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The overwhelming message of simplistic, infantile contrivance
is astonishing to the extent of actual hilarity – except that it has elicited
the expected backlash from the opposite political spectrum that, when coupled
with the Left’s response, is overtly dangerous for the people of the United
States. &lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The political Right has responded to this finger-pointing
by an equally infantile contrivance of their own: “COVID-19 is no big deal.” If
the Left is going to serve up a panic, the Right is obliged to serve up an
emotional counterpunch somewhere opposite to panic. The logical gymnastics to
support this is both illogical and scientifically illiterate. There is an
ongoing effort by the Right to compare seasonal viral deaths with COVID-19
current statistics, which is unthinkably irrational and clearly belies a
wholesale misunderstanding of the individual class of disease organisms, and the
most basic nature of pandemic virology. This cherry-picked statistical issue is
designed to be disseminated to the faithful with a numerical anchor selected
merely to defend a technically indefensible political position. Multiply this
by any number of other cherry-picked “data-points,” and the political Right has
attempted to disarm the American people simply in order to retaliate and offset
the nonsense of the Left. Sadly, their followers are not scientifically
prepared to understand the political machinations behind the scientific
grandstanding nonsense, and thus unwittingly wind up spreading and infecting
the rest of the population like a viral contagion. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;It has not corrected the political imbalance –
instead, it has significantly reduced our chances to adequately meet the
emergent threat. &lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; For example, one has only to go to the World Health
Organization’s COVID-19 daily situation reports and add up the numbers of
infected and deaths reported each day. A simple four-function calculator will
easily and unemotionally reveal the mortality rate and the non-linear increase
of the spread. And yet, the WHO information itself is not accepted by many on
the Right as a valid source “because of the corruption of data by unfriendly countries.”
They also cite that the current COVID-19 daily mortality rate is ‘so small’
compared to seasonal flu mortality rates, that it “proves the deep-state Left
is deliberately trying to panic the public to defeat Trump in the fall.” The
flat-Earth, fake-moon-landing style of reasoning inevitably springs to mind
here. &lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The former Director of the United States Centers for
Disease Control and Prevention, Dr. Tom Frieden, stated on March 2nd, “We think
it will be very difficult if not impossible to contain it … but that doesn’t
mean we shouldn’t try.” Frieden described it as an ”unprecedented situation. Never
before have we seen a pathogen emerge and have global spread like this. That is
scary.”&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The CDC warned on their website on March 3rd that, “More
cases of COVID-19 are likely to be identified in the coming days, including
more cases in the United States. It’s also likely that person-to-person spread
will continue to occur, including in communities in the United States. It’s
likely that at some point, widespread transmission of COVID-19 in the United
States will occur.”&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Against this backdrop, both sides of the finger-pointing political
argument are intellectually deceived and have no rational tools of critical
thought available to them to reason through the pair of ruses they have created.
Far worse than the danger of a viral COVID-19 pandemic to the United States is
the pandemic breakdown of critical thought elicited by the ongoing ideological
civil war – the key intellectual process we will need to adequately respond.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; An honest, authentic, critically thinking process for
this and any other event would be to first examine one’s own worldview so that
the process endpoint filters are at least understood. Then, when examining any
given situation, to carefully filter the source, any biases connected to it,
and the probability of information corruption. Presented conclusions must be
subjected to a very critical assessment of the origins of the professional
expertise associated with the conclusion. While most individuals are proud of
their Google PhD’s, in a truly honest assessment, that reality is almost
certainly merely virtual and disconnected to the real world. And, just like all
other professionals, a reliance on a wide spectrum of experts in the fields is
absolutely required before arriving at a final conclusion. This process of
critical thinking cannot be compromised by personal opinions for a valid
conclusion to be reached. Otherwise, we wind up with the social chaos we are
dealing with today. &lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; What is the solution as the nation now faces the very
real prospect of an incredibly destructive pandemic? It seems easy enough. But
with the vitriolic, explosive backlog of emotional fuel stored up by both
sides, we may not be able to recover a modicum level of critical thought even
in times of unprecedented crisis.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The cultural solution to this unwinding disaster in
multiple dimensions is for the leadership of the political Left and Right to
call a formal national truce before the cameras, united to face the oncoming
pandemic, which may last two or more years as it cycles through, just as did the
pandemic of 1918-1919. We must abandon our poisoned processes of intellectual
reasoning and give the authority that is due to our experts.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;We must follow precisely what they recommend
without rendering their credibility to medieval alchemists simply because their
political card has not been properly stamped. We must truly abandon the cycle
of hysterical self-destructive partisan nonsense to make it through this time
of adversity as a unified nation of people who are intelligent and desire a
united society intent on surviving and healing what we are about to face.&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: center;"&gt;
_____________________________________&lt;span style="font-family: &amp;quot;palatino linotype&amp;quot; , serif; font-size: 12.0pt; line-height: 115%;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2020/03/normal-0-false-false-false-en-us-x-none.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://1.bp.blogspot.com/-G-5t6RJmGbY/XmJL467Rh3I/AAAAAAAABks/Szzma1tZDvw2efxtAeoL-Z230UV9pb4gwCLcBGAsYHQ/s72-c/COVID19.jpg" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-7164898585092675486</guid><pubDate>Fri, 13 Jan 2017 11:51:00 +0000</pubDate><atom:updated>2017-01-13T07:05:22.173-05:00</atom:updated><title/><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://2.bp.blogspot.com/-kiLMZyxFjis/WHi_MPNTnWI/AAAAAAAABHg/SfMhXRI235gyomNOVqBZQajDd5MgoUfOgCLcB/s1600/occulus.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="186" src="https://2.bp.blogspot.com/-kiLMZyxFjis/WHi_MPNTnWI/AAAAAAAABHg/SfMhXRI235gyomNOVqBZQajDd5MgoUfOgCLcB/s320/occulus.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="font-size: large;"&gt;Virtual Reality and Oculus Rift Reviewed&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNoSpacing"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
I fully confess – as I write, my hair is on fire and my
socks are smoldering.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It is difficult to
contain my excitement to the point that I can even write a coherent
review!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;But what I want to accomplish
here is twofold.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;One is to review the virtual
reality (VR) experience which is currently affordably available.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And two, review the top-of-the-line rated VR
equipment – Oculus Rift.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;u&gt;Two Kinds of VR&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
Before I get into this, let me describe the two kinds of
VR equipment available.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The first is
‘quasi-VR’, such as “Google Cardboard”, that uses a larger screen cell phone for
its display.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;There are some really nice,
comfortable headset “VR Goggles” available.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;The second type is the full range high fidelity 3-D VR equipment
described in much greater detail below. &lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;u&gt;Quasi-VR&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
The ‘quasi-VR’ equipment, such as Google Cardboard, capture
the general idea of VR by immersing the user in various two dimensional scenes of
highly variable VR quality.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Many of them
are panoramic scenes covering from 180 degrees to a full 360 degrees, but most
of these do not envelop the entire available spherical panorama from the apex
to the feet of the observer in a complete 360 degree wrap around.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;These goggles are nonetheless very exciting,
and demonstrate the physiology of the entire VR experience, as described
below.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And the good news is that the
Google Cardboard and other, more comfortable VR headsets are readily available,
and relatively inexpensive; the cost is truly in nearly every price range.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I paid a mere $10 for my very nice and
comfortable Tzumi Dream Vision headset on Black Friday.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;There are also lots of ‘Goggle Cardboard’ type
stills, videos and apps available free online for download.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;But there is one key point to be made
here.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;These lower end VR applications
are nearly all 2-dimensional (2D) and of highly variable quality.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Yet they are still great fun because of what
is going on in the user’s mind the moment they strap the VR goggles on their
head.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;u&gt;The VR Mind Connection&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
The VR experience – low end or high end – works so
spectacularly because of a trick called ‘visual immersion’.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;We are all familiar with that idea.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Watching a movie is a much different
experience on our TV at home vs. seeing the movie on the big screen in a
theater.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The difference is visual immersion.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The larger the screen, the greater the
experience of visual immersion in the scene.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;The effect can be ramped up by employing immersive sound tracks, curved
screens and 3D.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The greater the
immersion, the more authentic the experience is perceived psychologically.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And yet the visual immersion experience is still
limited even in a theater by the reality of people sitting all around us, by
the frame of the screen, by exit signs, curtains, voices, and countless other
distractions, even while viewing the largest screen.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Our mind will simply not allow us to accept
total immersion in the scene before us because of the real world that
invariably – even relentlessly – imposes itself on our peripheral field of
vision.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;We are simply locked out of perfect
immersion by the world crowding in on the screen, no matter how large it is.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
But in VR, all of that changes – even in the lowest cost,
lowest fidelity 2D VR headset! The true magic of VR is total immersion.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The VR display, literally inches from the
eyes, is specifically engineered to completely fill the visual field and
specifically block out everything except for the display.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;When that happens, the visual brain easily
gives up and gives in!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Without any
visual cues to the contrary, the brain readily accepts the new reality
displayed before it.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Even the
‘knowledge’ that it is an artificial reality is not powerful enough to overcome
the seamless new world before the eyes.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;It is a near perfect visual immersion and, therefore, it is a new
reality that is easy for the mind to accept.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;In VR, the brain communicates that the person is actually ‘in the scene’
being viewed, because there is no visual information to tell the brain any
different.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Thus, the term ‘virtual
reality’ perfectly describes what the human brain so easily accepts once all
cues to the ‘real world’ are covered up and replaced by another virtual world.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;u&gt;VR Quality&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
VR quality is easily understood.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;For example, when I was a young boy, my
family had a 13” Zenith black and white television.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The immersive experience of that TV vs. my
television today (52”, flat screen, 4K, 3D) is wildly different!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I can watch the same movie on both
televisions and have a totally different experience because of the quality of
the display.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The same is true of VR
equipment.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Total immersion is defined by
visual cues such as 3D, and visual accessibility to the entire spherical
hemisphere all around the viewer – in a 360 arc in ALL directions.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;In a truly virtual world, this extends to the
capacity to walk, run or fly through the new world far beyond the starting
point and still always maintain that 360 degree sphere of visual
accessibility.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;In less capable VR
systems, the views are quite often not a 360 degree sphere, not 3D, and the
viewer is fixed in one place.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;In higher
quality systems, the VR world is 3D, perfect 360 spheres, and movement within
the VR world is permitted.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;u&gt;Oculus Rift Review&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
I have always been excited about my quasi-VR headset
using mostly Google Cardboard applications and a few 2D VR adventure
applications.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;With that in my mind, I
thought I knew what to expect when I strapped my Oculus Rift headset on for the
first time just after Christmas.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I
cannot adequately describe the difference between the 2D VR experience and the
3D Oculus Rift experience, but I shall try!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;It was incredibly, awesomely, astonishingly different – and I had always
been totally amazed by the Google Cardboard experience!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The Oculus Rift was literally one of the most
astounding experiences of my life from the first moment I strapped them on.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;u&gt;The Ramp Up to Oculus&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
I have never played a video game in my life, ever.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;My 5 grown sons are a different story.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Video games have been a large part of their
lives from day one.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I just never caught
the bug and have always been very ‘meh’ about it.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Nothing has changed.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I did NOT invest in Oculus Rift for
games.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I discovered Oculus at, of all
places, the Dali Museum in St. Petersburg.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;A special event permitted visitors to “fly through” the classic Dali
masterpiece “Elephants” using an Oculus Rift.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;The second I strapped the headset on, I was caught up in a surprising
‘Virtual Reality’.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Unexpectedly, I was completely
inside a bizarre world created by the mind of Salvador Dali.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;As I flew about the work of art from all
angles, heights, and even inside the structures of the painting, I was
completely sold.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I knew that I had to
have this technology in my study… and not for games!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Ironically, Oculus Rift was specifically
designed for video games and the only desktop computers capable of running it properly
are the high end gamer computers with powerful video cards.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Fortunately, I had resisted buying a computer
for several years and was due a new one anyway.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;That opened the door to purchase a computer specifically powerful enough
and with the appropriate video capacity to run the Oculus technology.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Note of caution: not all “VR capable” video
processors can handle the requirements for the Rift.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Make sure you check all of your computer
capabilities against the list of required specs on the Oculus site.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;If you intend to run with the computer that
you have, you can test your system in advance before you purchase the Oculus
hardware by running the test on your computer available on their website.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;u&gt;Opening the Box&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
I ordered my new computer and the Oculus Rift headset on
the same day (from Best Buy).&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I also pre-ordered
the new Oculus Touch handsets that were not released until December 1&lt;sup&gt;st&lt;/sup&gt;
of 2016.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The touch sensors attach to
your hands and allow you to touch and move things in the virtual world.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I waited for the Touch sensors to arrive
before installing everything.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;When I
turned my Oculus Rift system on, the touch sensors had not even been on the
market for one month. &lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
The system set-up was somewhat involved.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;There are a pair of sensors that judge your
position, the position of your hands, and the position of your VR headset as
you look around which monitor your every movement inside the virtual
world.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The headset is very comfortable
and easy to adjust. &lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;u&gt;Entering the Virtual World of Oculus Rift&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
Quite honestly, I was totally unprepared for the first
minute of high fidelity virtual reality through the Oculus headset. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;Even though I had the experience at the Dali
Museum, the painting was dark, surreal and of ‘oil painting quality’.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;As a first experience, it was wonderful and
unexpected.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;But nothing like a ‘real
world fidelity’ VR experience.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Further,
I had many hours using Google Cardboard VR applications which I considered
magnificent and exciting.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;But those
experiences were nothing at all as spectacular as a high fidelity, 3D, totally
immersive VR experience as delivered by the Oculus Rift.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
After a calibration screen (rather spectacular in
itself), the screen went dark for a few seconds and then opened inside a
habitat on the surface of another planet. It was the free Oculus Training
Program called “First Contact”.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;The
first moment in that habitat was so visually stunning that I was totally
unprepared for it. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;I felt exactly like
Neo must have felt when he entered the virtual worlds of the Matrix with
Morpheus! &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;It was THAT spectacular!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The fidelity of the VR was nearly
perfect.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The habitat was in faultless 3D
and so realistic that there was no way to tell that I was not actually
there.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It was not a cartoon or a drawing
at all – but a real habitat with windows (facing up). &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;So I will go ahead and make the intellectual
leap and tell you that, unequivocally, that habitat was actually real to me in
every respect and there was no way to tell otherwise.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It was just real! I could turn a full 360
degree circle – look up, down, and in any direction, and it was flawless.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I could see the weave of the carpet at my
feet; reach out with my virtual hands and pick up objects; drop them, toss
them, and bang them against one another.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;I could move equipment, drop balls that bounced, stack cans, and load
videos into VCRs.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Virtual, pixelated
butterflies landed on my hands if I held them out.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;If I did not, they simply flew about the
habitat.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I could get down on my knees
and look under the tables and experience a short range of motion in the
habitat.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It was not a driven game at
all.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I could choose to just stand there
for hours or get on with the training.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I
could experiment with objects or just stare.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;There was no clock ticking.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It
was my habitat to spend as much time in as I wished and do whatever I wanted
there.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It was in every respect a true
virtual world, although there were limits in this training habitat.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I was not allowed to leave and go outside as
I was supposed to be here for the sole purpose of training.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;But the experience was completely at my speed
and direction.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I could lollygag all I
wished or get to work.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I left for diner
in the ‘real world’ and returned later.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Everything was exactly as I had left it.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;It didn’t matter.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It was my
virtual world in my own sweet time at my speed and at my pace.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And I could come back as any times as I
wished. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;As for sounds – the habitat
featured standard, white ventilation noises and what I will call ‘mindless
background VR music’.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It is not onerous
in any way – it’s just there, hanging in the background.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
I was supposed to be training in the habitat, but I was
so completely mesmerized by its perfect 3D fidelity that I was tracing wire
bundles, examining equipment, pushing buttons, and looking out the upper window
at the sky until I had my temporary fill of this amazing virtual world.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Ready to proceed through orientation
training, I began to follow my prompts and it was then that I met my instructor.
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
The first act of Oculus VR training was to pay attention
to the arrows hanging in the air that prompt the user (me) to utilize my
virtual hands to participate in the training.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;So, with my right virtual index finger, I pushed down on a vintage VCR
door.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It clicked shut and as it did,
what appeared to be a small format VCR instantly transformed into a ‘Wall-e’ type
robot.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Frightened by my presence, he
bounced off the walls and hid, peeking out at me.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Then he waved at me.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Nothing happened until I waved back with my
virtual hand.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;He approached me
(floating) in mid air, chattered robot-speak, handed me a digital disk, and an
arrow prompt pointed to a nearby slot beneath a monitor.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The exercise was learning how to wave, point
and grip with my virtual hands, use them to move objects from one point to
another, then to release them.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
I was quite mindful that this habitat and the ‘Wall-e’
Oculus Touch interface program had just been released only two weeks before, so
I was one of the first users.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And so interfacing
with a digital entity was made even more interesting.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;‘Wall-e’ has such an endearing personality
that I focused on him much more than the training tasks.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I reached out to touch him but as I did, he
moved away, just out of my reach.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;As I
ignored my training tasks and focused on him, he cocked his binocular head to
the side, communicating his puzzlement both by his motions and in his
increasing level of robot noises, trying to figure out what the human was doing
instead of learning VR.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I wanted to experience
and live in VR; thus, interacting with this digital entity-personality was far more
interesting to me than learning the mechanics of Oculus Touch!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I was never out to become an accomplished VR
rocket jockey.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Instead, I wanted to
actually live in the VR world.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;‘Wall-e’
added to the incredible habitat I was in and exponentially increased its
fascination to me.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
There were four or so disks with various tasks to
learn.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;As I pushed each disk that ‘Wall-e’
handed to me into a digital 3-D printer, it would print up a new object to
handle with both digital hands and fingers, demonstrating various forms of
manual dexterity.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Each had its own
interesting object to handle and to operate, and it was one of these that
birthed a cloud of bright pink pixelated butterflies that interacted with you
if you wished, or flew by if you ignored them.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
I have visited the habitat and ‘Wall-e’ nearly a dozen
times, and on each visit I learn a little more about this amazing place and ‘Wall-e’.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Each trip is different because I learn new
things about the habitat and its little robot.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;That is why the virtual world is so much like the real world.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I awaken in my bedroom each day and things
are new and different each morning, totally depending on how I interact with my
space at any given time.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;In another
sense, each new visit is like the movie ‘Groundhog Day’.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The initial setting is always the same
(unless you leave the game on all night) yet the outcome is different depending
on your new actions.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
As this is the very first virtual place that allows for
human virtual dexterous interactions, I am very, very much looking forward to
forthcoming applications, such as much larger habitats with many compartments
and much more able android beings to interact with. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;For example, it would be quite interesting if
Siri or Cortana could be integrated into these VR worlds for a link to reality
and internet data.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Oculus already has a
‘Virtual Desk” App which sets your desktop in any virtual setting you choose
and responds to the Oculus fingers, but I have not experimented with this App
yet.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
After my first venture into the Training Habitat, as I
departed it, the world round me faded to black and, in a few seconds, I heard
what I can only describe as ‘mall music’ as I was suddenly standing in what I
can best describe as a very large, open space that resembles the open, grand atrium
of a very spacious hotel.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Remember that
in high fidelity 3D VR, the space you are standing or sitting in appears
EXACTLY as it is designed.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;If it is
created as a huge space, your mind sees it exactly that way!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It turns out, this space replaces the
“desktop” of a standard computer.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;This
awesome space is the launching point of all VR activities and Apps.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The atrium is created with what I will call
‘virtual license’.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It is quite open on
the edges and sides, outside are virtual trees with exaggerated leaves, and it
is snowing with very large snowflakes drifting down.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;There are very tall, cubist-structured
buildings outside in the snow, lifting upward to many stories high.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The feel of immense space, openness, and a
kind of surreal beauty is clearly a part of the scene.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The carpet beneath is so well defined you can
see its individual threads.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Before me are
holiday images, because the scene is generated real time at the Oculus company
and is new each day.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;My name, avatar,
and interfaces are located on a big board to my right (at least 20 feet high).&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;In front are today’s Oculus bargains (if I
want to buy more games, apps, etc.), and to the left is my recent destinations
and link to my own &lt;u&gt;Oculus library.&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
You can change things about your page through ‘Settings.’.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;To do so, you touch buttons in front of you with
your virtual fingers.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;But instead of
regular buttons, your finger enters into a pool of vertical standing water on
each touch, which is a totally astonishing effect all in itself.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Remember, this is all happening in a setting
of perfect, total immersion so that it is indistinguishable from what we know
as ‘reality’. &lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
And I haven’t even opened up any other Oculus apps
yet!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I cannot wait to see what lies even
deeper in the Oculus experience!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;u&gt;Personalizing Oculus&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
It is one thing to integrate yourself totally into a high
fidelity 3D adventure created by someone else or by a VR team – but it is yet
another to integrate your personal vision and mind in a high fidelity, 360
degree, perfectly spherical image or video that you took of your own life, you
home, your family, your vacation or adventure.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;This exciting technology has kept pace with VR technology so that anyone
can fuse and preserve their personal life in perfect VR photo and video fidelity.&lt;span style="background: yellow; mso-highlight: yellow;"&gt;&lt;span style="mso-spacerun: yes;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
Let me compare this technology with what we are all
accustomed to.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The difference between
the best, highest resolution electronic photo capture from the top of the line
cell phone or electronic camera, and a 360 degree high fidelity VR image, is
like comparing the best electronic photo to a crude civil war tin-type image.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;In the future, a standard, everyday image
will always be in 3D high fidelity 360 degree VR.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Therefore, (this is essential to understand)
the VR images of today are the first to preserve the early days of the 21&lt;sup&gt;st&lt;/sup&gt;
century for the future in what will soon be considered standard imagery.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Our old 2D snapshots of a single frame of
time and space will soon be absolutely obsolete antiques.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The questions our children’s children will be
asking is this: are there any VR images or videos of our grandparents or our
parents?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;They will ask that because all
other photographic technologies will be considered crude, at best. With the
older images and videos, they will only be able to look at them, not actually
enter them!&lt;span style="background: yellow; mso-highlight: yellow;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
The difference is stark.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;The 2D photo we now take for granted is flat, limited and represents
only an instant in space and time.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;But a
3D 360 degree spherical image or video represents the entire surroundings at
the moment of capture.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;With such an
image or video, future generations will not see a flat image, but will actually
enter into the photo or video – literally walking into the time and space – and
be able to sit or stand before us as though they were standing there at the
moment of the capture.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;They will see and
hear us in full fidelity; not as tiny, flat head shots – but literally standing
before us in full height with the world we stood in surrounding us and our
future descendants!&lt;span style="background: yellow; mso-highlight: yellow;"&gt;&lt;span style="mso-spacerun: yes;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
The most amazing things is that this technology is
available right now!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;In fact, as I write
this, I am looking at the camera that will capture this VR reality in the
highest resolution available today – 4K 360 degree video or stills.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The one that I have purchased is called the
Samsung Gear 360.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;With this camera, we
will be able to leave our family with images and videos they can literally walk
into and experience as though they were standing there with us when it was
taken!&lt;span style="background: yellow; mso-highlight: yellow;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
The Samsung Gear 360 (shown) has a pair of special lenses
that captures dual 180 degree spherical images and videos and then internally
links them together into a perfect image or video sphere.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;When loaded into Oculus, the personal image
or video becomes a full fidelity 4K VR experience, not just an image.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
Now, if you will allow me a few wide-ranging thoughts on
VR.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
1.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Is it really
all that perfect?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The realistic answer
is no, it is not.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I say that because
these are truly the first steps in high fidelity VR.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I predict that by this time next year, all
headsets will be 4K so that the image will be even more crisp and detailed than
what we know of as true reality.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The
facemask is probably as comfortable as they can make an eye-hugging mask.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;After an hour or so, you can feel it.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Look for full face masks, or even VR helmets,
with ventilation in a year or so.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
2.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Look for even
more spectacular destinations.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;As I said
previously, I anticipate much more detailed and much larger worlds and living
spaces with far more intelligent android characters.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Eventually, there will be VR rooms (similar
to the holo-decks of Star Trek fame).&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
3.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Is it
dangerous?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It has that potential for
sure!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It is easy to imagine a lonely or
disaffected person getting lost in VR worlds and not wanting to come back to a
sometimes bitter, dangerous and harmful real world.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And who could blame them?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The VR worlds are astonishing beyond
description and can even be made ‘virtually’ perfect.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And we have only taken the first primitive baby
steps with this technology.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;What we have
today is nothing compared to what will soon be.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
4.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Are there
positive benefits?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I believe that there
are far more positive benefits to VR than negative.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It can be used for training, or for vacations
that last one hour or one week.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It can
be used for virtual meetings, or it can be the ticket for literally anyone to
explore other planets in real time.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;But
the most positive benefit of all is that, for a very reasonable cost, it allows
regular people like us to participate in experiences and visit places only
dreamed of, or only previously available to a few select, wealthy individuals –
not to mention off-world and other world locations. &lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
5.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Are there any
health effects such as visual or balance issues?&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
A.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It can induce
you motion sickness.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;If you are prone to
motion sickness in the real world, it works exactly the same in VR.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
B.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Since your eyes
are completely covered and you are literally in motion in another world, it can
cause accidents to you and others in this world.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Everyone using VR should have a safe, clear
VR space.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
C.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Having a small
screen inches before your eyes is causing some concern, but there have been no
studies yet about its long term effects.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Many users complain of eye ‘fatigue’ after a certain period of use.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
D.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;There is the
potential that VR could interfere with normal socialization among younger
users.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I absolutely do not believe that
is going to be a significant, widespread issue because we have nearly two
generations experience with younger users all being tied to non-stop video
gaming.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;They turned out no better or
worse than their pre-video-game-generation parents.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;VR is no different except that the screen is
much closer while the exact same gaming immersion is going on.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And, parents should ALWAYS have their hand on
the technology switch if things start looking iffy.&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
E.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Again,
disaffection is a potential issue for both young and old alike because of the
sheer power of perfection of the escape mechanism.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;But I feel it is unlikely to capture
otherwise ‘normal’ people and cause them to disappear from society.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;VR disaffection is more apt to be a problem
with people who are already undergoing some psychological trauma.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Ironically, in a virtual world of perfection,
it may be that they will return much better off than before they entered!&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;u&gt;The VR Safety Valves&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
There are several built-in VR safety valves that
immediately come to my mind that will ALWAYS force anyone back into the real
world.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Bathroom breaks.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;No VR space I am aware of has a toilet – and
because of real world plumbing, it’s not likely!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Food breaks.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;No virtual refrigerator is going to dispense real food and nourishment.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Cell phones.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;If there is a medium more powerful than VR, it is cell phones, email,
social media, texts, etc.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And finally,
sleeping.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Sleeping in a VR headset would
have to be torturous.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
&lt;u&gt;Bottom line&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNoSpacing" style="text-align: justify;"&gt;
My review of Oculus Rift and Oculus Touch: hair still on
fire!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;
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  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="annotation subject"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="No List"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Outline List 1"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Outline List 2"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Outline List 3"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Simple 1"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Simple 2"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Simple 3"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Classic 1"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Classic 2"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Classic 3"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Classic 4"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Colorful 1"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Colorful 2"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Colorful 3"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Columns 1"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Columns 2"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Columns 3"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Columns 4"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Columns 5"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Grid 1"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Grid 2"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Grid 3"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Grid 4"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Grid 5"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Grid 6"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Grid 7"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Grid 8"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table List 1"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table List 2"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table List 3"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table List 4"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table List 5"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table List 6"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table List 7"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table List 8"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table 3D effects 1"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table 3D effects 2"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table 3D effects 3"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Contemporary"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Elegant"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Professional"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Subtle 1"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Subtle 2"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Web 1"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Web 2"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Web 3"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Balloon Text"/&gt;
  &lt;w:LsdException Locked="false" Priority="39" Name="Table Grid"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Theme"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/&gt;
  &lt;w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/&gt;
  &lt;w:LsdException Locked="false" Priority="60" Name="Light Shading"/&gt;
  &lt;w:LsdException Locked="false" Priority="61" Name="Light List"/&gt;
  &lt;w:LsdException Locked="false" Priority="62" Name="Light Grid"/&gt;
  &lt;w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="65" Name="Medium List 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="66" Name="Medium List 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="70" Name="Dark List"/&gt;
  &lt;w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/&gt;
  &lt;w:LsdException Locked="false" Priority="72" Name="Colorful List"/&gt;
  &lt;w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/&gt;
  &lt;w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" Name="Revision"/&gt;
  &lt;w:LsdException Locked="false" Priority="34" QFormat="true"
   Name="List Paragraph"/&gt;
  &lt;w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/&gt;
  &lt;w:LsdException Locked="false" Priority="30" QFormat="true"
   Name="Intense Quote"/&gt;
  &lt;w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="19" QFormat="true"
   Name="Subtle Emphasis"/&gt;
  &lt;w:LsdException Locked="false" Priority="21" QFormat="true"
   Name="Intense Emphasis"/&gt;
  &lt;w:LsdException Locked="false" Priority="31" QFormat="true"
   Name="Subtle Reference"/&gt;
  &lt;w:LsdException Locked="false" Priority="32" QFormat="true"
   Name="Intense Reference"/&gt;
  &lt;w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/&gt;
  &lt;w:LsdException Locked="false" Priority="37" SemiHidden="true"
   UnhideWhenUsed="true" Name="Bibliography"/&gt;
  &lt;w:LsdException Locked="false" Priority="39" SemiHidden="true"
   UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/&gt;
  &lt;w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/&gt;
  &lt;w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/&gt;
  &lt;w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/&gt;
  &lt;w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/&gt;
  &lt;w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/&gt;
  &lt;w:LsdException Locked="false" Priority="46"
   Name="Grid Table 1 Light Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="51"
   Name="Grid Table 6 Colorful Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="52"
   Name="Grid Table 7 Colorful Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="46"
   Name="Grid Table 1 Light Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="51"
   Name="Grid Table 6 Colorful Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="52"
   Name="Grid Table 7 Colorful Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="46"
   Name="Grid Table 1 Light Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="51"
   Name="Grid Table 6 Colorful Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="52"
   Name="Grid Table 7 Colorful Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="46"
   Name="Grid Table 1 Light Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="51"
   Name="Grid Table 6 Colorful Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="52"
   Name="Grid Table 7 Colorful Accent 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="46"
   Name="Grid Table 1 Light Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="51"
   Name="Grid Table 6 Colorful Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="52"
   Name="Grid Table 7 Colorful Accent 5"/&gt;
  &lt;w:LsdException Locked="false" Priority="46"
   Name="Grid Table 1 Light Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="51"
   Name="Grid Table 6 Colorful Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="52"
   Name="Grid Table 7 Colorful Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/&gt;
  &lt;w:LsdException Locked="false" Priority="47" Name="List Table 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="48" Name="List Table 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="49" Name="List Table 4"/&gt;
  &lt;w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/&gt;
  &lt;w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/&gt;
  &lt;w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/&gt;
  &lt;w:LsdException Locked="false" Priority="46"
   Name="List Table 1 Light Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="51"
   Name="List Table 6 Colorful Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="52"
   Name="List Table 7 Colorful Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="46"
   Name="List Table 1 Light Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="51"
   Name="List Table 6 Colorful Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="52"
   Name="List Table 7 Colorful Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="46"
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&lt;![endif]--&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2017/01/virtual-reality-and-oculus-rift.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://2.bp.blogspot.com/-kiLMZyxFjis/WHi_MPNTnWI/AAAAAAAABHg/SfMhXRI235gyomNOVqBZQajDd5MgoUfOgCLcB/s72-c/occulus.jpg" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-9073052455816176248</guid><pubDate>Thu, 09 Jan 2014 12:57:00 +0000</pubDate><atom:updated>2014-01-09T08:01:41.745-05:00</atom:updated><title>Paint the Sky With Suns - 2014 Book Project</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-Fcw-2zPC0-I/Us6dMNSyzEI/AAAAAAAAAsg/TSlKI_zo7yU/s1600/psky_med_cov.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-Fcw-2zPC0-I/Us6dMNSyzEI/AAAAAAAAAsg/TSlKI_zo7yU/s1600/psky_med_cov.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Last year I announced the title of a new book project I am currently engaged in, a family history, titled, "Lord of the Stars".&amp;nbsp; but after a considerable amount of family research and plot development, I have renamed the book, "Paint the Sky With Suns".&amp;nbsp; It is the same story, of course, but with a newly developed emphasis. The photo on the cover is of my great grandfather, William Matthew Wattenbarger, from the Cherokee tribe.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;I am 'hoping' for a late 2014 release - but "Apocalypse Moon" has taken priority for this year and hopefully I can fit two publication projects into this year!&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2014/01/i-announced-title-of-new-book-project-i.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://2.bp.blogspot.com/-Fcw-2zPC0-I/Us6dMNSyzEI/AAAAAAAAAsg/TSlKI_zo7yU/s72-c/psky_med_cov.jpg" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-7513546937179556539</guid><pubDate>Wed, 08 Jan 2014 13:59:00 +0000</pubDate><atom:updated>2014-01-08T09:01:04.376-05:00</atom:updated><title>Apocalypse Moon New Release Date Announced</title><description>&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-q_HhocreOxs/Us1Ztr1XfDI/AAAAAAAAAsI/3T8jvMAbYMY/s1600/amoon.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-q_HhocreOxs/Us1Ztr1XfDI/AAAAAAAAAsI/3T8jvMAbYMY/s1600/amoon.jpg" height="320" width="213" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The latest Aaron Seven Adventure, APOCALYPSE MOON,&amp;nbsp; is currently scheduled for release during the first quarter of 2014.&amp;nbsp; Sorry for the delay - but like a good wine - sometimes time is also an essential ingredient to a great novel!&amp;nbsp; I promise to keep you updated more regularly.&amp;nbsp; But stay tuned right here as Aaron Seven continues his adventures.&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2014/01/the-latest-aaron-seven-adventure.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://4.bp.blogspot.com/-q_HhocreOxs/Us1Ztr1XfDI/AAAAAAAAAsI/3T8jvMAbYMY/s72-c/amoon.jpg" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-1458987240162927674</guid><pubDate>Tue, 07 Jan 2014 18:32:00 +0000</pubDate><atom:updated>2014-01-08T08:16:33.194-05:00</atom:updated><title>Radiation Exposure on Mars - On the 10th Anniversary of NASA Mars Rovers</title><description>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-N8pjy0BhOnk/UsxIHtBWRkI/AAAAAAAAAr8/xcP3Upc5QHk/s1600/rovers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-N8pjy0BhOnk/UsxIHtBWRkI/AAAAAAAAAr8/xcP3Upc5QHk/s1600/rovers.jpg" height="201" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; When the NASA Rover Curiosity landed on Mars, it carried
with it a radiation meter to assess the dose of ionizing radiation on the
surface of the Red Planet.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Since there
is so much interest in launching human missions to Mars, the greatest known
risk was thought to be radiation exposure from cosmic rays.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Unlike earth, Mars has a fractional atmosphere
and equally insignificant natural magnetic shield to buffer and push the high
energy – high mass cosmic radiation away from human contact.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;But after more than a year on the surface of
Mars watching the radiation meter daily – here is what Curiosity has reported –
and it is not good news at all for would be Martian explorers:&lt;/div&gt;
&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify;"&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The rover discovered that the ‘natural’ background radiation
exposure on Mars (almost entirely- 95% - from high energy cosmic rays) was on
the order of 0.67 millisieverts per day.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Let me put that in perspective.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;On the earth – with its very effective cosmic ray shield of a thick
atmosphere and the magnetosphere protects us from this natural cosmic
environment endless bombardment of ionizing radiation.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Thus, for the average human at the average spot
on earth, we routinely receive on the order of 0.007 millisieverts per day of
background radiation – a difference of almost 100 times less!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Here are some other comparisons.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;One day on Mars would be the equivalent of receiving
33 chest x-rays per day, or on average, one whole body CAT scan every 5
days.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The Martian astronaut would be
receiving 244 times the allowed radiation dose from all nuclear power sources
for the public and 60 times the maximum dosage allowed for professional nuclear
power plant workers.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;And at that rate,
the astronaut would be receiving in a single one year nearly twice the current allowable
lifetime dose for career NASA astronauts – and the minimal Mars mission is
estimated at three years for a cumulative over-dose of six times the current career
radiation exposure.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Further – during the
time of measurement, the sun was unusually quiet and did not add its typical
solar induced dose to the picture, which only inevitably adds to the bleak
picture.&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify;"&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; What is the solution?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;I believe it is ‘relatively simple’: &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;increase the transit speed and thereby reduce
the transit time and future Martian explorers and settlers will all inevitably
live under the Martian surface where they can be effectively and safely shielded
from the hazardous environment on the surface.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify;"&gt;
PS.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The same is true
for lunar explorers as well as practically everywhere outside of low earth
orbit.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2014/01/radiation-exposure-on-mars-on-10th.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://3.bp.blogspot.com/-N8pjy0BhOnk/UsxIHtBWRkI/AAAAAAAAAr8/xcP3Upc5QHk/s72-c/rovers.jpg" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-6398117949071748432</guid><pubDate>Tue, 15 Jan 2013 16:16:00 +0000</pubDate><atom:updated>2013-01-15T11:18:18.627-05:00</atom:updated><title>Quantum Editions New Website</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-bqnuA61RLuw/UPWBIwHNDrI/AAAAAAAAAmQ/TPKjNY377-Y/s1600/QED_Top.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="190" width="400" src="http://4.bp.blogspot.com/-bqnuA61RLuw/UPWBIwHNDrI/AAAAAAAAAmQ/TPKjNY377-Y/s400/QED_Top.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
We are happy to announce the new grand opening of our publishing website &lt;a href="http://QuantumEditions.com"&gt;QuantumEditions.com&lt;/a&gt;!  This website replaces the old rather out-of-date site and now offers all our books in one centralized place and even offers readers and subscribers a look at projects in the creative mix and on the way!  Quantum Editions is a direct softcover and hardcover book outlet as well as offering ALL our books in eBook formats that will load on nearly every popular eBook reading device.  Customers who order eBooks receive immediate downloading. Please click on the link, go hand out and look around.  AND if you want to be put on our mailing list for periodic newsletters, just click on the icon.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://QuantumEditions.com"&gt;QuantumEditions.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2013/01/we-are-happy-to-announce-new-grand.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://4.bp.blogspot.com/-bqnuA61RLuw/UPWBIwHNDrI/AAAAAAAAAmQ/TPKjNY377-Y/s72-c/QED_Top.jpg" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-1052961600290639039</guid><pubDate>Fri, 31 Aug 2012 11:57:00 +0000</pubDate><atom:updated>2012-08-31T08:00:35.148-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Apoollo</category><category domain="http://www.blogger.com/atom/ns#">Dennis Chamberland</category><category domain="http://www.blogger.com/atom/ns#">Mars</category><category domain="http://www.blogger.com/atom/ns#">Mars Curiosity Rover</category><category domain="http://www.blogger.com/atom/ns#">Mars Exploration</category><category domain="http://www.blogger.com/atom/ns#">Neil Armstrong</category><category domain="http://www.blogger.com/atom/ns#">QuantumLimit.com</category><title>The Greatest Astronaut</title><description>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-PhHUcUgZdjs/UECmfxzmcSI/AAAAAAAAAk4/OoJ0oIg3OdM/s1600/NeilArmstrong02_e_0827.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="181" src="http://2.bp.blogspot.com/-PhHUcUgZdjs/UECmfxzmcSI/AAAAAAAAAk4/OoJ0oIg3OdM/s320/NeilArmstrong02_e_0827.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0in; text-align: justify;"&gt;
&lt;span style="font-size: small;"&gt;One of my true heroes in my life is
the late Neil Armstrong. Even though hundreds of astronauts and dozens of space
missions have come and gone since the epic first manned landing on the moon in
1969, Neil has never been replaced as my favorite astronaut. While working at
NASA over all of these years I've had the opportunity to meet many astronauts
on many different levels, and although I never met Neil, he still holds the top
slot in my heart and mind. There are many things that I really appreciated about
Neil, for instance, he had more reason than anyone to cash in on his fame. The
Neil resisted that to the end, unlike some of his other astronaut buddies who
did anything and everything to get more recognition and money. Also appreciated
his coolness as he landed his lander on the moon with alarms going off and
running out of fuel, Neil showed us all that he had the right stuff as he
floated about the lunar landscape picking just the right place to land. But my
favorite memory of Neil Armstrong is the fact that in the end he was really an
Explorer. He was not an actor in any way, he was just an Explorer doing his job
on behalf of all the rest of us watching him on planet Earth. And because Neil
was just an Explorer and not an actor, I love the fact that as he took his
first step on the lunar surface, Neil actually blew his only line! He said, it
is recorded for all of history to always hear, "That's one small step for
man, one giant leap for mankind." Of course Neil left out the little word
"a", which made all the difference in the meaning of what he said.
What he said made no sense at all grammatically, even though we all knew what
he was trying to say, "That's one small step for 'a' man, one giant leap
for mankind." But you know what that's pretty small stuff in the life of a
truly great man that, as for me I will certainly miss. Neil, thank you for what
you did, but more than that thank you for the life that you lived when you came
home! (Side note: the picture that you see here was the first picture ever taken
of a human being in a habitat on the surface of another world.)&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2012/08/normal-0-false-false-false-en-us-x-none.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://2.bp.blogspot.com/-PhHUcUgZdjs/UECmfxzmcSI/AAAAAAAAAk4/OoJ0oIg3OdM/s72-c/NeilArmstrong02_e_0827.jpg" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-2374875193081687507</guid><pubDate>Mon, 06 Aug 2012 17:38:00 +0000</pubDate><atom:updated>2012-08-06T13:38:50.849-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Dennis Chamberland</category><category domain="http://www.blogger.com/atom/ns#">Mars</category><category domain="http://www.blogger.com/atom/ns#">Mars Curiosity Rover</category><category domain="http://www.blogger.com/atom/ns#">Mars Exploration</category><category domain="http://www.blogger.com/atom/ns#">QuantumLimit.com</category><title>Curiosity Landing Photographed From Mars Orbit</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-3qEWV9z0emk/UCAA00vEUTI/AAAAAAAAAko/T5zSCQAlnUc/s1600/MRO_Curiosity.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/-3qEWV9z0emk/UCAA00vEUTI/AAAAAAAAAko/T5zSCQAlnUc/s320/MRO_Curiosity.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="text-align: justify;"&gt;
Shown here is a picture of the Curiosity Rover taken from
the NASA satellite Mars Reconnaissance Orbiter in Martian orbit about one minute
before the rover landed in Gale crater. Just after the shot was taken, the
parachute holding the rover aloft was released along with the back shell as the
rover's rocket sprang into life and finally this sky crane lowered it down
gently onto the surface of the red planet. The parachute that you can see in
this frame was designed to open at supersonic velocity and is the largest
parachute ever flown to another planet.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2012/08/shown-here-is-picture-of-curiosity.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://1.bp.blogspot.com/-3qEWV9z0emk/UCAA00vEUTI/AAAAAAAAAko/T5zSCQAlnUc/s72-c/MRO_Curiosity.jpg" width="72"/><thr:total>0</thr:total><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-6682688152163937998</guid><pubDate>Mon, 06 Aug 2012 14:42:00 +0000</pubDate><atom:updated>2012-08-06T12:11:25.497-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Dennis Chamberland</category><category domain="http://www.blogger.com/atom/ns#">Mars</category><category domain="http://www.blogger.com/atom/ns#">Mars Curiosity Rover</category><category domain="http://www.blogger.com/atom/ns#">Mars Exploration</category><category domain="http://www.blogger.com/atom/ns#">QuantumLimit.com</category><title>Curiosity's Scientific Gear APXS</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-ne3ro0Ad3yA/UB_XvJdhGBI/AAAAAAAAAj4/Foow_i181wY/s1600/CuriosityAPXS1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="126" src="http://2.bp.blogspot.com/-ne3ro0Ad3yA/UB_XvJdhGBI/AAAAAAAAAj4/Foow_i181wY/s320/CuriosityAPXS1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
I was privileged to spend three hours with Curiosity last fall as I assisted
the Kennedy Space Center team installing the Curiosity Rover’s Alpha Particle
X-Ray Spectrometer (APXS).&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The sensor
head for the Alpha Particle X-ray Spectrometer is installed during testing. The
head is 7.8 centimeters or about 3 inches tall. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;APXS, which sits at the end of Curiosity's
arm, will measure the abundances of various chemical elements in Martian rocks
and dirt.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Curiosity will place the
instrument in contact with samples of interest, and APXS will shoot out X-rays
and helium nuclei. This barrage will knock electrons in the sample out of their
orbits, causing a release of X-rays. Scientists will be able to identify
elements based on the characteristic energies of these emitted X-rays.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It is shown in its position in this picture.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2012/08/curiositys-scientific-gear-apxs.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://2.bp.blogspot.com/-ne3ro0Ad3yA/UB_XvJdhGBI/AAAAAAAAAj4/Foow_i181wY/s72-c/CuriosityAPXS1.jpg" width="72"/><thr:total>0</thr:total><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-3521755629231636409</guid><pubDate>Mon, 06 Aug 2012 14:17:00 +0000</pubDate><atom:updated>2012-08-06T12:11:39.531-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Mars</category><category domain="http://www.blogger.com/atom/ns#">Mars Curiosity Rover</category><category domain="http://www.blogger.com/atom/ns#">Mars Exploration</category><category domain="http://www.blogger.com/atom/ns#">QuantumLimit.com</category><title>Gale Crater - Scientific Motherlode</title><description>&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-0JLm8F3sXqM/UB_R4rJA4BI/AAAAAAAAAjo/mkP6xYwv8tI/s1600/GaleCrater.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="217" src="http://4.bp.blogspot.com/-0JLm8F3sXqM/UB_R4rJA4BI/AAAAAAAAAjo/mkP6xYwv8tI/s320/GaleCrater.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="text-align: justify;"&gt;
Curiosity now sits inside the 96 mile in diameter Gale
Crater, named for an Australian Astronomer, Walter F. Gale who died in
1945.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Inside the crater is a mountain rising
some 18,000 off the bottom of Gale crater is Mt. Sharp, named for the NASA
Geologist&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Robert P. Sharp (1911-2004) –
just slightly lower than the highest peak in North America (Mt. McKinley).&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;As you can see by this graphic, Curiosity has
its work cut out for it.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;During its two
year (and probably much longer) exploration of this part of Mars, the rover is
slated to scale the slope of Mt. Sharp along the suggested path on this graphic
that depicts the first part of its journey up the slopes.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;Gale
crater is located about 4 degrees south of the Martian equator and also just
south of the Elysium Plains which was the setting of my book, &lt;a href="http://quantumeditions.com/dennis.chamberland/elysium/" target="_blank"&gt;ABYSS OF ELYSIUM&lt;/a&gt;.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Gale crater is by far the most
interesting site ever chosen for a rover mission and one laden with scientific
opportunities.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;NASA has played it
cautiously with previous Mars rovers, dropping them in flood plains and driving
slowly to targets of interest. This time it's different - Curiosity has
successfully landed next to the scientific motherlode: a mountain that displays
billions of years of Martian history.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2012/08/gale-crater-scientific-motherlode.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://4.bp.blogspot.com/-0JLm8F3sXqM/UB_R4rJA4BI/AAAAAAAAAjo/mkP6xYwv8tI/s72-c/GaleCrater.jpg" width="72"/><thr:total>0</thr:total><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-3204102343725753821</guid><pubDate>Mon, 06 Aug 2012 13:59:00 +0000</pubDate><atom:updated>2012-08-06T12:14:36.649-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Dennis Chamberland</category><category domain="http://www.blogger.com/atom/ns#">Mars</category><category domain="http://www.blogger.com/atom/ns#">Mars Curiosity Rover</category><category domain="http://www.blogger.com/atom/ns#">Mars Exploration</category><category domain="http://www.blogger.com/atom/ns#">QuantumLimit.com</category><title>Curiosity on Mars!</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-pV_AamIT_OA/UB_NvQF_wFI/AAAAAAAAAjY/fx_SOOfgF-s/s1600/MAS_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-pV_AamIT_OA/UB_NvQF_wFI/AAAAAAAAAjY/fx_SOOfgF-s/s320/MAS_01.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="text-align: justify;"&gt;
In the single most astonishing, daring and nail biting
spaceflight since Apollo 11, NASA successfully landed its SUV sized Mars Rover,
Curiosity after a 345 million mile, 8.5 month mission through interplanetary space.&amp;nbsp; The amazing spacecraft dropped into the Martian atmosphere at
over 13,000 miles per hour.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The rover
then shed its heat shield after pulling 13 Gs, released the largest parachute
ever deployed off planet at supersonic velocity, fired up its rockets to slow
down then lowered the huge rover to the surface with cables using a completely novel
and untried rocket powered sky-crane.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;After
the successful landing, the Rover Curiosity sent back this image of the flat,
pebble strewn ground around it.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;Whew!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Lots of tears were shed at
the moment of successful landing including my own at 1:32 AM EDT this morning!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2012/08/curiosity-on-mars.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://4.bp.blogspot.com/-pV_AamIT_OA/UB_NvQF_wFI/AAAAAAAAAjY/fx_SOOfgF-s/s72-c/MAS_01.jpg" width="72"/><thr:total>0</thr:total><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-307126739204901257</guid><pubDate>Fri, 03 Aug 2012 15:44:00 +0000</pubDate><atom:updated>2012-08-06T12:12:46.618-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Aquatica</category><category domain="http://www.blogger.com/atom/ns#">Atlantica Expeditions</category><category domain="http://www.blogger.com/atom/ns#">Dennis Chamberland</category><category domain="http://www.blogger.com/atom/ns#">Habitats</category><category domain="http://www.blogger.com/atom/ns#">QuantumLimit.com</category><category domain="http://www.blogger.com/atom/ns#">SCUBA Diving</category><category domain="http://www.blogger.com/atom/ns#">Undersea</category><category domain="http://www.blogger.com/atom/ns#">Undersea Colonization</category><category domain="http://www.blogger.com/atom/ns#">Undersea Colony</category><category domain="http://www.blogger.com/atom/ns#">Undersea Exploration</category><category domain="http://www.blogger.com/atom/ns#">Undersea Habitats</category><title>Concepts of a New Space in Aquatica</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-Xk1mN4i00XA/UBvx5mL_F2I/AAAAAAAAAi0/6Y-8avdnEyg/s1600/undersea%2B001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="261" src="http://3.bp.blogspot.com/-Xk1mN4i00XA/UBvx5mL_F2I/AAAAAAAAAi0/6Y-8avdnEyg/s400/undersea%2B001.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
As a land dwellers we have been accustomed to wide-open skies and open spaces to which we had very little restriction of access. But undersea dwellers will be living in very small enclosed spaces and the only access they will have to outside is when they are dressed in their aquatic year and breathing their life support gases from specially designed equipment. Therefore the new citizens of Aquatica will become accustomed to a different kind of place. Their immediate world will be much smaller and much more restricted even though they live in the largest contiguous region of the world, which is the great single undersea global ocean. They will also be living in a three-dimensional world where the land dwellers are accustomed to living in a two-dimensional world restricted by gravity with their feet and wheels stuck permanently to the ground. Dwellers of Aquatica will become accustomed to this different concept of space gradually over time. And yet by ingenious engineering design we will be able to open up the aquatic dwellers new and majestic view of their vast and beautiful domain.  Thus in the end, as three-dimensional dwellers of this new region of the earth opened for permanent human habitation, they will come to know their own unique and powerful view of a whole new world that the land dwellers will never know.&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2012/08/permanent-undersea-living-concepts-of.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://3.bp.blogspot.com/-Xk1mN4i00XA/UBvx5mL_F2I/AAAAAAAAAi0/6Y-8avdnEyg/s72-c/undersea%2B001.jpg" width="72"/><thr:total>0</thr:total><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-8436654621941121358</guid><pubDate>Wed, 01 Aug 2012 16:00:00 +0000</pubDate><atom:updated>2012-08-06T12:13:04.307-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Dennis Chamberland</category><category domain="http://www.blogger.com/atom/ns#">Habitats</category><category domain="http://www.blogger.com/atom/ns#">QuantumLimit.com</category><category domain="http://www.blogger.com/atom/ns#">SCUBA Diving</category><category domain="http://www.blogger.com/atom/ns#">Undersea</category><category domain="http://www.blogger.com/atom/ns#">Undersea Colonization</category><category domain="http://www.blogger.com/atom/ns#">Undersea Colony</category><category domain="http://www.blogger.com/atom/ns#">Undersea Exploration</category><category domain="http://www.blogger.com/atom/ns#">Undersea Habitats</category><title>Drown-Proofing An Undersea Colony - PART I</title><description>Living permanently undersea is considered by many as the purest kind of unabridged madness on the planet.  The chief worry is, of course, catastrophic flooding.  Dennis Chamberland addresses this concern in a video out-take from a chapter in the upcoming book, UNDERSEA COLONIES II in this video titled, "DROWN-PROOFING AN UNDERSEA COLONY - PART I"  &lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/QwVzk14VrVo" width="420"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2012/08/living-permanently-undersea-is.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/QwVzk14VrVo/default.jpg" width="72"/><thr:total>0</thr:total><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-7472588809909307059</guid><pubDate>Mon, 30 Jul 2012 16:43:00 +0000</pubDate><atom:updated>2012-08-03T12:07:11.230-04:00</atom:updated><title>We're Back!</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-0M0jjddm00Y/UBa5j2NqOBI/AAAAAAAAAhk/xogC1TTkKN4/s1600/nerdkid.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="221" src="http://2.bp.blogspot.com/-0M0jjddm00Y/UBa5j2NqOBI/AAAAAAAAAhk/xogC1TTkKN4/s400/nerdkid.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
After a long, tedious, arduous, love- (mostly hate) relationship with Facebook - we are officially back here at QuantumLimit.com TO STAY!  You can expect frequent updates and very much look forward to your comments!  There's nothing like home-sweet-home!&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2012/07/after-long-tedious-arduous-love-hate.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://2.bp.blogspot.com/-0M0jjddm00Y/UBa5j2NqOBI/AAAAAAAAAhk/xogC1TTkKN4/s72-c/nerdkid.jpg" width="72"/><thr:total>0</thr:total><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-5836877898654230596</guid><pubDate>Fri, 17 Sep 2010 15:09:00 +0000</pubDate><atom:updated>2010-09-17T11:13:14.398-04:00</atom:updated><title>Counting the Days</title><description>&lt;a href="http://2.bp.blogspot.com/_14IlE_LOA38/TJOFhem_IJI/AAAAAAAAAfI/ozxBfS1PN5A/s1600/Underwater-Houses.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 283px; height: 400px;" src="http://2.bp.blogspot.com/_14IlE_LOA38/TJOFhem_IJI/AAAAAAAAAfI/ozxBfS1PN5A/s400/Underwater-Houses.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5517900778657751186" /&gt;&lt;/a&gt;

We are counting the days until Claudia and I can move to our new home undersea. I long for the slow dawn that only come with awakening under the surface and the sounds of the life support system always humming in the background.&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2010/09/counting-days.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://2.bp.blogspot.com/_14IlE_LOA38/TJOFhem_IJI/AAAAAAAAAfI/ozxBfS1PN5A/s72-c/Underwater-Houses.jpg" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-440023766915621992</guid><pubDate>Tue, 08 Dec 2009 11:01:00 +0000</pubDate><atom:updated>2009-12-08T06:03:28.268-05:00</atom:updated><title>Raising an Undersea Family</title><description>&lt;a href="http://3.bp.blogspot.com/_14IlE_LOA38/Sx4yaNAmd0I/AAAAAAAAAdo/PtT7W2LQpdw/s1600-h/Eric+%26+Alex.bmp"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 288px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5412819227896084290" border="0" alt="" src="http://3.bp.blogspot.com/_14IlE_LOA38/Sx4yaNAmd0I/AAAAAAAAAdo/PtT7W2LQpdw/s400/Eric+%26+Alex.bmp" /&gt;&lt;/a&gt;
&lt;div align="justify"&gt;
Shown here is a photo of our son Eric Milton Chamberland literally departing the land to live for a day undersea. It was the day before he became certified as an aquanaut, living for more than 24 hours in a habitat in Aquatica – the great global ocean. Eric, our other children and their parents found out first hand what it was like to live as a family undersea. Although the habitat was not large enough to accommodate us all, while their parents were doing their research in the ocean, the children were still always connected. In some cases by radio and in others by frequent visits to the habitat bringing mom and dad meals, taking away their trash and just visiting.
&lt;/div&gt;&lt;p align="justify"&gt;

It was not an uncommon site to see Claudia sitting in the moonpool tutoring a math problem or giving specific homeschooling instructions. On another occasion, one of the children’s SCUBA instructor sat our son Brett down on the front of the habitat and gave him his final underwater exam – just two feet from where we sat in comfort observing him, having a snack and watching the entire event. It may be the first time parents have enjoyed such a close up and comfortable view of their child being certified as an open water diver – while being in the same element with them!
&lt;/p&gt;&lt;p align="justify"&gt;


On their frequent visits to the habitat, their mother Claudia would greet the children at the moonpool and then visit with them. At the end of their visit, she invariably would kiss their salty foreheads goodbye and bid them off with an undersea mom’s loving send off: “Exhale, exhale, exhale…” It’s meaning was unique among mothers on earth. Its meaning was, “Do not hold your breath while returning to the surface, it is dangerous.” While other mothers are warning their children to look both ways before crossing the street, our children’s mother invoked a similar warning, but altogether unique to families who live undersea.
&lt;/p&gt;&lt;p align="justify"&gt;


Around our habitat lives a rather hostile looking four foot barracuda. While Fred (the name he was given by the local divers) never seemed to threaten or bite anyone, he was still a rather intimidating stray fish with sporting an absolutely evil looking row of razor sharp teeth. On several occasions Fred would orbit around the habitat and curiously peek inside at us. When they children were around, I would warn them by a hand sigh out the window – with the fingers of both hands together mimicking Fred’s teeth. It at least warned them to look out for Fred, although the worst damage he probably would have induced is causing someone to hurt themselves by trying to get out of his way. But hand signals out the windows to the children were essential when the sound of the voice was strictly confined to the walls of the habitat. Of course there were many other hand signals from ‘shark’ to ‘go back to the surface’ to ‘come inside’ to ‘watch your air pressure’ and ‘you’re getting cold – come inside’.
&lt;/p&gt;&lt;p align="justify"&gt;


Families living under the sea will soon become a reality again. While our family may have been the first that we are aware of, and only for a painfully short period of time in 1997 and 1998 - others are sure to follow. And of the &lt;strong&gt;&lt;a href="http://underseacolony.com/"&gt;Atlantica Expeditions &lt;/a&gt;&lt;/strong&gt;gets its way it will be very soon indeed. But this time, the expedition is never scheduled to end and the trips to the surface will be far less than the trips around the magnificent, crystal void of humankind’s new permanent dwelling place: Atlantica.

&lt;/p&gt;&lt;p align="justify"&gt;
&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2009/12/raising-undersea-family.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://3.bp.blogspot.com/_14IlE_LOA38/Sx4yaNAmd0I/AAAAAAAAAdo/PtT7W2LQpdw/s72-c/Eric+%26+Alex.bmp" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-8559710459421386909</guid><pubDate>Wed, 25 Nov 2009 11:24:00 +0000</pubDate><atom:updated>2009-11-25T06:29:02.985-05:00</atom:updated><title>Diving With Sharks</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_14IlE_LOA38/Sw0UlhDfu_I/AAAAAAAAAdY/fxNIpecyDh0/s1600/sharks02.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 348px; height: 400px;" src="http://1.bp.blogspot.com/_14IlE_LOA38/Sw0UlhDfu_I/AAAAAAAAAdY/fxNIpecyDh0/s400/sharks02.jpg" alt="" id="BLOGGER_PHOTO_ID_5408001362302581746" border="0" /&gt;&lt;/a&gt;
&lt;div style="text-align: justify;"&gt;When we were in Hawaii recently, a friend shared the details of his relatively recent shark attack.  (Please do not reveal his name on replies if you guys know him.  He has asked for privacy.) It was totally horrific - he came within inches of death and was hospitalized for over a month.  Within an hour of his story we were in the ocean diving with him.  &lt;/div&gt;&lt;p style="text-align: justify;"&gt;

I took my first night dive in the ocean off Honolulu an hour after I saw JAWS for the first time in 1976.  I was a younger man then and impulsive and was definitely looking around for the great beasts.  But this weekend, diving alongside a man who was seriously attacked, it was a wholly different story. I am not as young as I was and not so much impulsive.  The dive in broad daylight was far more intense than the night dive off Waikiki beach. I have been diving in this very spot for hundreds of hours and knew that this was definitely NOT a haven for sharks, but having just heard his story I was definitely looking around. &lt;/p&gt;&lt;p style="text-align: justify;"&gt;

I know the statistics for shark attacks is lower than being struck by lightning – UNLESS – you live in Florida, that is.  And nearly all shark attacks occur in water you can stand up in and most bites are relatively minor leg and ankle bites (ie – surfing injuries).  But I also remember the photo that some of my environmental management colleagues took from the air off launch pad 39A.  There were countless sharks in the photograph – about one shark every 50 feet or so.&lt;/p&gt;&lt;p style="text-align: justify;"&gt;

Not all sharks are killers and man-eaters.  But all sharks have to eat.  They are not known for their intelligence and probably have no idea what a man is, much less swim around and dream up plots against him.  But when man encounters shark – it is entirely up to the shark to do whatever he – or they – are going to do.&lt;/p&gt;&lt;p style="text-align: justify;"&gt;

The shark has very sensitive sensors on its nose.  It can detect activity in the water long before it sees its prey and far in advance of the prey seeing the shark.  The good news is that sharks apparently do not like the taste of humans.  That is why my friend was not killed.  &lt;/p&gt;&lt;p style="text-align: justify;"&gt;

Swimming off the Honolulu Boat Harbor about half a mile out, the shark just ‘tasted’ him and left.  In a single instant, the shark clung to his abdomen with its rear teeth.  Held him with the back teeth and then took two severing bites with its top teeth in less than half a second.  He felt no pain.  He thought he had collided with a log.  He stood upright in the water and reached his hand out for the ‘log’ and felt the nose of a huge shark.  It was at that moment that he saw the ocean around him was ‘purple’.  The he felt the huge flap of skin that used to be on his back fold around his arm.  The shark turned and left.  But he was a half mile out in the ocean bleeding profusely with half his back hanging loose in the water.  It was nothing less than a miracle that he survived, and one key part of the miracle is that he apparently didn’t taste very good to the great beast.&lt;/p&gt;&lt;p style="text-align: justify;"&gt;

As we look forward to longer periods in the water, the site we have selected for the Atlantica I expeditions is also a breeding site for the Bull shark – one of the most aggressive sharks in the world.  We will definitely seek more training on diving in those waters from shark experts and diving in and around the habitat will be done with special attention to the activities and behavior characteristics of the rather mean-spirited Bull shark.&lt;/p&gt;&lt;p style="text-align: justify;"&gt;

Having said all that, we also recognize that our activities are in its waters where it has lived for countless millennia.  We are the observers, not the conquerors.  We are the scientists there to observe it in its element and we are most definitely not there to remove or injure a single shark.  If anything, we wish to study them and count them and understand how the activities of man are encroaching on their habitat.  In so doing, we hope to make life easier on them and thereby encourage them to achieve their ultimate balance in the aquatic realm where we have presumed to join them.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2009/11/when-we-were-in-hawaii-recently-friend.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://1.bp.blogspot.com/_14IlE_LOA38/Sw0UlhDfu_I/AAAAAAAAAdY/fxNIpecyDh0/s72-c/sharks02.jpg" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-1787871113694080500</guid><pubDate>Wed, 25 Nov 2009 10:43:00 +0000</pubDate><atom:updated>2009-11-25T05:48:15.904-05:00</atom:updated><title>PODCAST Tour of the Jules Undersea Habitat</title><description>&lt;a href="http://2.bp.blogspot.com/_14IlE_LOA38/Sw0LYgywKtI/AAAAAAAAAdI/9VuyBQ18DC8/s1600/jules.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 258px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5407991243289406162" border="0" alt="" src="http://2.bp.blogspot.com/_14IlE_LOA38/Sw0LYgywKtI/AAAAAAAAAdI/9VuyBQ18DC8/s400/jules.jpg" /&gt;&lt;/a&gt;
&lt;div&gt;This is a video PODCAST of the Atlantica Expeditions.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;a href="http://underseacolony.com/podcasts/PODCAST_JulesTour_112509.wmv"&gt;A Tour of the Jules Undersea Habitat.&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2009/11/podcast-tour-of-jules-undersea-habitat.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://2.bp.blogspot.com/_14IlE_LOA38/Sw0LYgywKtI/AAAAAAAAAdI/9VuyBQ18DC8/s72-c/jules.jpg" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-6463546137796491874</guid><pubDate>Thu, 05 Nov 2009 15:01:00 +0000</pubDate><atom:updated>2009-11-05T10:04:34.350-05:00</atom:updated><title>My Beautiful Machine</title><description>&lt;a href="http://1.bp.blogspot.com/_14IlE_LOA38/SvLpfJnUeEI/AAAAAAAAAb8/cwxMt_2LJC8/s1600-h/gits2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5400635624536700994" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 367px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_14IlE_LOA38/SvLpfJnUeEI/AAAAAAAAAb8/cwxMt_2LJC8/s400/gits2.jpg" border="0" /&gt;&lt;/a&gt;
&lt;div align="justify"&gt;Last evening I stood inside the New Worlds Explorer habitat, leaned up against the walls and considered this beautiful machine. There is much hype floating about these days on what truly constitutes “cutting edge” technology. But as I stood there and looked through her hatch openings and considered where I was standing, I realized that there was truly more here than just materials. The NWE habitat is a fantastic new design – truly the first of its kind. An undersea habitat with a Kevlar shell. It is a living place under the sea that is specifically designed to study and understand very long term – permanent human habitation of the underwater regions of the earth. &lt;/div&gt;
&lt;p align="justify"&gt;That region is no small place either - while we live crowded and struggling on a mere 59 million square miles of dry land, this new territory of certain promise spreads out before our very eyes and unfolds to encompass an astonishing 138 million cubic miles of habitable space! I am speaking of the oceans – whose human population is now and has always been - zero. And that is precisely what my beautiful machine hopes to solve.
&lt;p align="justify"&gt;I am very much looking forward to discussing all this in the upcoming &lt;a href="http://motherboard.tv/"&gt;Motherboard Television&lt;/a&gt; documentary on the &lt;a href="http://underseacolony.com/"&gt;Atlantica Expeditions &lt;/a&gt;and some of the Expedition Leader’s viewpoints. On November 20th – rain or shine – our undersea team will be conducting that interview on the seafloor in Key Largo, Florida, six fathoms down in the Jules Habitat. I am VERY much looking forward to that event! Anytime I can go back and spend any amount of time dry and warm under the sea is awesome. That is, after all, the only place I really consider as ‘home’ to me.
&lt;p align="justify"&gt;And speaking of ‘rain or shine’ it is interesting how perceptions of even the most basic and simple ideas change when you move into an alien environment. As I so often remind Claudia when walking or running through the rain – “I am an Aquanaut – so how can a little rain make any difference to me?” As a fine example of that thinking, my very good friend Chris Olstad (who holds the record for most logged time living underwater) was chasing his pet Iguana. It leapt out of his grasp and into a canal. Chris just laughed and leapt in after the animal, thinking, “Fine! You’re in my element now!”
&lt;p align="justify"&gt;If you are interested in all this, please feel free to check out my book &lt;a href="http://quantumeditions.com/"&gt;UNDERSEA COLONIES &lt;/a&gt;at QuantumEditions.com where this and much more is discussed.
&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2009/11/my-beautiful-machine.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://1.bp.blogspot.com/_14IlE_LOA38/SvLpfJnUeEI/AAAAAAAAAb8/cwxMt_2LJC8/s72-c/gits2.jpg" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-8496949799156987085</guid><pubDate>Mon, 07 Sep 2009 12:03:00 +0000</pubDate><atom:updated>2009-09-07T08:15:45.449-04:00</atom:updated><title>DIY submarine success!</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_l2mLg9VA-mI/SqT463WSelI/AAAAAAAABnk/oKiueUUc6RM/s1600-h/sub1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 298px; height: 400px;" src="http://4.bp.blogspot.com/_l2mLg9VA-mI/SqT463WSelI/AAAAAAAABnk/oKiueUUc6RM/s400/sub1.jpg" alt="" id="BLOGGER_PHOTO_ID_5378697545160751698" border="0" /&gt;&lt;/a&gt;
&lt;div style="text-align: justify;"&gt;&lt;div style="text-align: left;"&gt;Ralph Buttigieg
&lt;/div&gt;
&lt;div style="text-align: left;"&gt;Sydney,
&lt;/div&gt;
&lt;div style="text-align: left;"&gt;NSW Australia
&lt;/div&gt;
Last year I wrote about&lt;a href="http://chamberland.blogspot.com/2008/07/diy-subs.html"&gt; Mr Tao Xiangl&lt;/a&gt;, a Chinese farmer/inventor who was building himself a submarine from old oil barrels and other recycled material. To my astonishment the submarine h&lt;a href="http://www.chinadaily.com.cn/china/2009-09/03/content_8653027.htm"&gt;as sailed &lt;/a&gt; and the brave submariner has survived the experience.

Happy submarining Mr Xiangl !


&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2009/09/diy-submarine-success.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://4.bp.blogspot.com/_l2mLg9VA-mI/SqT463WSelI/AAAAAAAABnk/oKiueUUc6RM/s72-c/sub1.jpg" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-1600243938422038163</guid><pubDate>Sat, 01 Aug 2009 21:53:00 +0000</pubDate><atom:updated>2009-08-01T18:15:49.069-04:00</atom:updated><title>Rusian leader explores Aquatica</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_l2mLg9VA-mI/SnS-b7x50VI/AAAAAAAABmk/xyrGEVhobPs/s1600-h/putin+lake.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_l2mLg9VA-mI/SnS-b7x50VI/AAAAAAAABmk/xyrGEVhobPs/s200/putin+lake.jpg" alt="" id="BLOGGER_PHOTO_ID_5365122443217850706" border="0" /&gt;&lt;/a&gt;

&lt;div style="text-align: justify;"&gt;&lt;div style="text-align: left;"&gt;Ralph Buttigieg
&lt;/div&gt;
&lt;div style="text-align: left;"&gt;Sydney, NSW
&lt;/div&gt;
&lt;div style="text-align: left;"&gt;Australia
&lt;/div&gt;

Seems the Russians take the exploration of Aquatica very seriously. Valdimir Putin himself has just gone down&lt;a href="http://www.news.com.au/story/0,27574,25870523-401,00.html"&gt; for a visit:&lt;/a&gt;

&lt;blockquote style="font-style: italic;"&gt;RUSSIAN Prime Minister Vladimir Putin has dived to the bottom of the world's deepest lake aboard a mini-submarine, in a media stunt unusual even by the standards of the Russian hardman.

Mr Putin, wearing special thermal blue overalls, was able to examine the unique flora and fauna of Lake Baikal  in Siberia during his four-hour journey underwater aboard the Mir-1 submarine.

"I've never experienced anything like it in my life," the prime minister, who served eight years as Russian president, told state television aboard the support ship after resurfacing.

"It's a special feeling. What I saw impressed me because with my own eyes I could see how Baikal is, in all its grandeur, in all its greatness," he added.

The lake's mythological beauty has always held a special place in the heart of Russians and is its fresh waters are home to a variety of endemic species, most notably the Baikal seal.&lt;/blockquote&gt;&lt;blockquote&gt;&lt;div style="text-align: justify; font-style: italic;"&gt;"The dive is going perfectly, there is a perfect view with the lights," Mr Putin said from the depths of the lake on a crackling radio link-up during the dive.

However he expressed some surprise about how murky the water was in the lake, which contains around a fifth of the world's freshwater reserves.

"The water, of course, is clean from an ecological point of view but in fact it's a plankton soup, or so I called it," he said.

The Mir-1 is the same mini-submarine that in 2008 set a world record for the deepest dive in a lake by diving to 1680 metres (5512 feet).

Russian news agencies said Mr Putin had dived to a depth of around 1400 metres (4600 feet) - the deepest point in the lake's southern part - and safely returned to the surface after four hours underwater.
&lt;/div&gt;&lt;/blockquote&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;Perhaps he will follow up his dive with an expedition to thye &lt;a href="http://chamberland.blogspot.com/2007/08/first-projection-of-21-century-power-in.html"&gt;Russian claimed Arctic Ocean &lt;/a&gt;parts of Aquatica.

&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2009/08/rusian-leader-explores-aquatica.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://3.bp.blogspot.com/_l2mLg9VA-mI/SnS-b7x50VI/AAAAAAAABmk/xyrGEVhobPs/s72-c/putin+lake.jpg" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-5688454799936060721</guid><pubDate>Fri, 10 Apr 2009 12:41:00 +0000</pubDate><atom:updated>2009-04-10T08:49:43.474-04:00</atom:updated><title>Now We Know - The Final Frontier Begins At 73 Miles</title><description>&lt;a href="http://3.bp.blogspot.com/_14IlE_LOA38/Sd8_Ayi6FsI/AAAAAAAAAbE/vr9KE_5AQsE/s1600-h/serenity_ship_sm.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5323042567375951554" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_14IlE_LOA38/Sd8_Ayi6FsI/AAAAAAAAAbE/vr9KE_5AQsE/s400/serenity_ship_sm.jpg" border="0" /&gt;&lt;/a&gt;
&lt;div align="justify"&gt;If one is venturing to the final frontier, it would be nice to know where it actually begins. Space has a definition – it is that point where the earth’s atmosphere officially ends and the vacuum of space officially begins. In aerodynamic terms, it is that point where there is no longer any lift on aerodynamic structures – such as the wings of aircraft. &lt;/div&gt;
&lt;p align="justify"&gt;

NASA has a true need to know where this is for the purposes of piloting the Space Shuttle – and their equations define the boundary layer at 62 miles and the shuttle’s performance is plenty good with this definition. &lt;/p&gt;
&lt;p align="justify"&gt;

However, &lt;a href="http://www.space.com/scienceastronomy/090409-edge-space.html"&gt;&lt;strong&gt;scientists at the University of Calgary&lt;/strong&gt; &lt;/a&gt;applied instrumentation to this question by a rocket launch to this boundary, too high for balloons and too low for satellites. The space boundary instrument was carried by the JOULE-II rocket on Jan. 19, 2007. It traveled to an altitude of about 124 miles (200 kilometers) above sea level and collected data for the five minutes it was moving through the "edge of space." &lt;/p&gt;
&lt;p align="justify"&gt;

According to this study, the precise boundary of space is exactly 73 miles above the surface of the earth. &lt;/p&gt;
&lt;p align="justify"&gt;

This has a fairly important meaning. NASA defines an ‘astronaut’ as anyone traveling to an altitude of more than 50 vertical miles. For the most part nearly all NASA astronauts fly well above that – but there are some interesting exceptions. &lt;/p&gt;
&lt;p align="justify"&gt;

For example: The X-Prize was awarded in 2004 to Scaled Composites as the first private flight into space. But, Spaceship One, according to telemetry, never actually made up what the Calgary definition now defines as 73 miles. Spaceship One only made it to 367,422 feet, nearly three and a half miles short of the boundary. They were significantly above the “astronaut’ definition of 50 miles and just above the space shuttle boundary – but just short of the new definition.
&lt;/p&gt;
&lt;p align="justify"&gt;
And – there are eight X-15 pilots who have earned “Astronaut Wings” who have flown above 50 miles but still short of 73. &lt;/p&gt;
&lt;p align="justify"&gt;

It is, of course, so much trivia and much ado about literally nothing – but – in the future when many millions of dollars are on the line – the precise definition and bragging rights will eventually come into play. This scientist and engineer predicts that the boundary between 50 and 73 miles will be a true no-man’s-territory that no one will want to settle who desire to be called a 'real astronaut'. For after all - who will pay all those hundreds of thousands of dollars and still fly just short of the newly defined boundary?  After all - the whole private spaceflight venture is all about and only about bragging rights, period.&lt;/p&gt;
&lt;p align="justify"&gt;

PS. If I may be allowed an afterthought – Spaceship Two, is currently designed to carry fairly large numbers of people into that no-man’s-boundary with an advertised max altitude of 68 miles – an agonizing five miles short of the newly defined Calgary limit. I strongly suspect there is going to be an inevitable political argument over this finding!

&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2009/04/now-we-know-final-frontier-begins-at-73.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://3.bp.blogspot.com/_14IlE_LOA38/Sd8_Ayi6FsI/AAAAAAAAAbE/vr9KE_5AQsE/s72-c/serenity_ship_sm.jpg" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-5108138497553406231</guid><pubDate>Sat, 04 Apr 2009 10:34:00 +0000</pubDate><atom:updated>2009-04-04T06:44:33.823-04:00</atom:updated><title>400 Years of the Telescope</title><description>&lt;div align="justify"&gt;&lt;a href="http://1.bp.blogspot.com/_14IlE_LOA38/Sdc341UY8rI/AAAAAAAAAa8/CGf5vpIdWfM/s1600-h/y4000_banner+copy.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5320782934286332594" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 105px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_14IlE_LOA38/Sdc341UY8rI/AAAAAAAAAa8/CGf5vpIdWfM/s400/y4000_banner+copy.jpg" border="0" /&gt;&lt;/a&gt;


When I was 12, I sold garden seeds from my bicycle door-to-door in a small Oklahoma town. When the task was done, I had earned $18.00. I thereupon took my windfall down to a local store and bought a 3” reflecting telescope. There were many nights that spring and summer that I slept by my telescope on the Oklahoma parries alone with my scope and the brilliant stars, planets and comets. It was a love affair that sparked my interest in all things science and continues to this day.

&lt;p&gt;

With that in mind, I have to let you know that the Public Broadcasting System is ready to release a video special that I personally cannot wait to sit down and watch: &lt;strong&gt;&lt;a href="http://www.400years.org/"&gt;400 YEARS OF THE TELESCOPE&lt;/a&gt;&lt;/strong&gt;, a beautiful new film airing on PBS April 10 (local airtimes may be different from market to market so check it out on your local schedule.) &lt;p&gt;

This is the very first PBS documentary to be filmed on 35mm RED technology. Recorded at 4520 X 2540 pixels per frame, the output is RAW format, over five times the resolution of HD! You definitely DO NOT want to miss this! Here is what PBS has to say about the presentation:

&lt;p&gt;

This visually stunning 60 minute film takes viewers on a breathtaking journey back to Galileo's momentous discoveries, through the leaps of knowledge since then, and into the future of colossal telescopes both here on earth, and floating in the cosmos. The cinematography is extraordinary, as we travel across five continents and through space to view the world's leading observatories and the majestic visions of space they capture. Leading astrophysicists describe, with warmth and humor, their startling breakthroughs and near failures. With narration by Neil deGrasse Tyson and a musical score by the London Symphony Orchestra, the film makes accessible the exciting future ahead of us.
&lt;p&gt;

The show is tied to the International Year of Astronomy 2009, with events worldwide celebrating the 400th anniversary of Galileo's first look at the heavens. The airdate specifically coincides with 100 Hours of Astronomy in early April Astronomy clubs, planetariums and observatories around the world will be hosting star gazing events, with the hope that everyone will take a moment to look up and see what Galileo saw.
&lt;p&gt;
Seriously – you just cannot miss this event showing in your living room!


&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2009/04/when-i-was-12-i-sold-garden-seeds-from.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://1.bp.blogspot.com/_14IlE_LOA38/Sdc341UY8rI/AAAAAAAAAa8/CGf5vpIdWfM/s72-c/y4000_banner+copy.jpg" width="72"/><author>dc@chamberland.org (Dennis Chamberland)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-20145585.post-8832660995564755884</guid><pubDate>Sat, 28 Mar 2009 05:55:00 +0000</pubDate><atom:updated>2009-03-28T01:57:56.313-04:00</atom:updated><title>Sylvia Earle: Here's how to protect the blue heart of the planet</title><description>&lt;div style="text-align: justify;"&gt;&lt;div style="text-align: left;"&gt;Ralph Buttigieg
&lt;/div&gt;
&lt;div style="text-align: left;"&gt;Sydney, NSW
&lt;/div&gt;
&lt;div style="text-align: left;"&gt;Australia
&lt;/div&gt;
Sylvia Earle is one of the great explorers of our time. Oceanographer, aquanaut, author and lecturer she has been exploring Aquatica for decades. Please watch the video below and hear a remarkable woman tell us why we must protect our oceans:&lt;/div&gt;&lt;strong&gt;&lt;/strong&gt;

&lt;object width="446" height="326"&gt;&lt;param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;param name="bgColor" value="#ffffff"&gt; &lt;param name="flashvars" value="vu=http://video.ted.com/talks/embed/SylviaEarle_2009-embed_high.flv&amp;amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/SylviaEarle-2009.embed_thumbnail.jpg&amp;amp;vw=432&amp;amp;vh=240&amp;amp;ap=0&amp;amp;ti=467"&gt;&lt;embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgcolor="#ffffff" allowfullscreen="true" flashvars="vu=http://video.ted.com/talks/embed/SylviaEarle_2009-embed_high.flv&amp;amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/SylviaEarle-2009.embed_thumbnail.jpg&amp;amp;vw=432&amp;amp;vh=240&amp;amp;ap=0&amp;amp;ti=467" width="446" height="326"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;Daily Updates to Science and Exploration Today&lt;/div&gt;</description><link>http://chamberland.blogspot.com/2009/03/sylvia-earle-heres-how-to-protect-blue.html</link><author>dc@chamberland.org (Dennis Chamberland)</author><enclosure length="507770" type="binary/octet-stream" url="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ralph Buttigieg Sydney, NSW Australia Sylvia Earle is one of the great explorers of our time. Oceanographer, aquanaut, author and lecturer she has been exploring Aquatica for decades. Please watch the video below and hear a remarkable woman tell us why we must protect our oceans: Daily Updates to Science and Exploration Today</itunes:subtitle><itunes:author>Dennis Chamberland</itunes:author><itunes:summary>Ralph Buttigieg Sydney, NSW Australia Sylvia Earle is one of the great explorers of our time. Oceanographer, aquanaut, author and lecturer she has been exploring Aquatica for decades. Please watch the video below and hear a remarkable woman tell us why we must protect our oceans: Daily Updates to Science and Exploration Today</itunes:summary><itunes:keywords>science,,technology,,space,exploration,,undersea,exploration,,colonization,,space,colonies,,sea,colonies,,moon,,Mars,,space,settlement</itunes:keywords></item></channel></rss>