<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-398087756963399044</id><updated>2024-09-06T14:08:02.170-04:00</updated><category term="programming"/><category term="toronto"/><category term="ogre"/><category term="xna"/><category term="zombies"/><category term="game design document"/><category term="game pitch"/><category term="google docs"/><category term="gun"/><category term="humber college"/><category term="makehuman"/><category term="midterm report"/><category term="modeling"/><category term="zombie"/><title type='text'>Quarantine: T.O.</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://quarantineto.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/398087756963399044/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://quarantineto.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09256870249876195690</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-398087756963399044.post-520112792348843946</id><published>2012-03-23T14:50:00.000-04:00</published><updated>2012-03-23T14:50:04.953-04:00</updated><title type='text'>Week 10 Update</title><content type='html'>&lt;div&gt;
This has been a&amp;nbsp;particularly&amp;nbsp;successful&amp;nbsp;week for me and QTO. &amp;nbsp;I&#39;m confident that I will have something to be proud of by the time I have to present - four weeks from today.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Progress since last week:&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;character swears when loading last bullets&lt;/li&gt;
&lt;li&gt;added an&amp;nbsp;inventory&amp;nbsp;(holds all the items)&lt;/li&gt;
&lt;li&gt;stockpile energy cans, health kits, ammo boxes&lt;/li&gt;
&lt;li&gt;character now can&#39;t pick up items when inventory is full&lt;/li&gt;
&lt;li&gt;use energy cans, health kits, or pistol if equipped&lt;/li&gt;
&lt;li&gt;modelled, textured, and added metal and wooden bats&lt;/li&gt;
&lt;li&gt;added melee weapon combat capabilities&lt;/li&gt;
&lt;li&gt;added sounds for bats and machete&lt;/li&gt;
&lt;li&gt;added an inventory screen that shows details&lt;/li&gt;
&lt;li&gt;equip items from inventory screen&lt;/li&gt;
&lt;li&gt;started working on particle systems: created rain, mist, fire, smoke&lt;/li&gt;
&lt;li&gt;added a mission screen (will show map and let player save, change options, see controls, or quit the game)&lt;/li&gt;
&lt;li&gt;implemented quitting and options&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;Newly discovered bugs:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;shooting up at the very beginning kills random zombies&lt;/li&gt;
&lt;li&gt;zombies attacks constantly - implement a finite state machine&lt;/li&gt;
&lt;li&gt;the input states on the level screen are updating strangely when closing other menus&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
~John Adam&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://quarantineto.blogspot.com/feeds/520112792348843946/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://quarantineto.blogspot.com/2012/03/week-10-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/398087756963399044/posts/default/520112792348843946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/398087756963399044/posts/default/520112792348843946'/><link rel='alternate' type='text/html' href='http://quarantineto.blogspot.com/2012/03/week-10-update.html' title='Week 10 Update'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09256870249876195690</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-398087756963399044.post-7927609066850985293</id><published>2012-03-09T23:14:00.002-05:00</published><updated>2012-03-21T11:46:09.679-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="midterm report"/><category scheme="http://www.blogger.com/atom/ns#" term="programming"/><category scheme="http://www.blogger.com/atom/ns#" term="xna"/><title type='text'>Midterm Report - Half way there?</title><content type='html'>&lt;span style=&quot;font-family: sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;It feels like time is flying by too fast, especially since the due date is coming up in mid-April!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href=&quot;https://docs.google.com/document/d/1OhbgFk1Zp8G2zoZgBQwfXazM6-KdLfPE3yxCPoH2uo4/edit&quot;&gt;&lt;span style=&quot;font-family: &#39;Helvetica Neue&#39;, Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;Here is a link to the report in full.&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style=&quot;color: #0000ee; font-family: sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Helvetica Neue&#39;, Arial, Helvetica, sans-serif; line-height: 19px;&quot;&gt;And here&#39;s how the game looks so far:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: sans-serif; font-size: x-small;&quot;&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigsVSSdjutJN4DUEKMmAGvJytscfvNBmuKEnMA05JBro8v61eQzZRd-LkvWonLk16lPQWjSXpg1vXUfLrT-F7DHuGmD_O5Lw3uNPhVM2MLrjWpILb6wU38AjfUm_uHnb0lux_q1xmVrMFL/s1600/Title.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;245&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigsVSSdjutJN4DUEKMmAGvJytscfvNBmuKEnMA05JBro8v61eQzZRd-LkvWonLk16lPQWjSXpg1vXUfLrT-F7DHuGmD_O5Lw3uNPhVM2MLrjWpILb6wU38AjfUm_uHnb0lux_q1xmVrMFL/s400/Title.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt; text-align: center;&quot;&gt;
&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;&lt;span style=&quot;font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;A nice and bloody title screen, showing off game menus.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt; text-align: center;&quot;&gt;
&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;&lt;span style=&quot;font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt; text-align: center;&quot;&gt;
&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;&lt;span style=&quot;font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj94nu3aHSck2dtsKAUc9wFGXo5y55otmlbu8_6Xqk0hVzVVC9h6zA-auE4h9eDdQegz4kGireib36N4rWDLTNsGuxoYDfMI9FxR-5HqvbsHga1CsiooK3ekrnysgNY50BtTFuUII2CUXjL/s1600/LevelStart.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;245&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj94nu3aHSck2dtsKAUc9wFGXo5y55otmlbu8_6Xqk0hVzVVC9h6zA-auE4h9eDdQegz4kGireib36N4rWDLTNsGuxoYDfMI9FxR-5HqvbsHga1CsiooK3ekrnysgNY50BtTFuUII2CUXjL/s400/LevelStart.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt; text-align: center;&quot;&gt;
&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;&lt;span style=&quot;font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Game start, showing the user interface, ammo boxes, etc.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;
&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDBgY_wLP8Yn09wwir37DCqhGOn9dECvzRsByCOTYy1c9VtW4hTe1-ebiCf8cVmftqYXMmBGivIIkJ8QFwlPF7u5Xt2IymzOy6ABnhXBoGcTD5ysrdfmVpsBuywcXgUAjnlEYv1zP7P7K1/s1600/CameraZoom.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;245&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDBgY_wLP8Yn09wwir37DCqhGOn9dECvzRsByCOTYy1c9VtW4hTe1-ebiCf8cVmftqYXMmBGivIIkJ8QFwlPF7u5Xt2IymzOy6ABnhXBoGcTD5ysrdfmVpsBuywcXgUAjnlEYv1zP7P7K1/s400/CameraZoom.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt; text-align: center;&quot;&gt;
&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;&lt;span style=&quot;font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;The camera zooms out when running, based on speed.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;
&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDfdl9jUnkNb4BEWQTb5-0uxieOoR_610EvUpENMcZwD4KwFG7A7QfRbpmu_wwJimIK9JEtoqF37HpiMuvYD5SIe0SMEeENTDUF6VnrtvK-bJtq0es1muxsHlwlXdw0VGrRnhAp9y7VvLk/s1600/Zombies.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;245&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDfdl9jUnkNb4BEWQTb5-0uxieOoR_610EvUpENMcZwD4KwFG7A7QfRbpmu_wwJimIK9JEtoqF37HpiMuvYD5SIe0SMEeENTDUF6VnrtvK-bJtq0es1muxsHlwlXdw0VGrRnhAp9y7VvLk/s400/Zombies.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt; text-align: center;&quot;&gt;
&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;&lt;span style=&quot;font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Zombies show up and limp after you, hungry for your flesh.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;
&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIajKln1Gjktm79bPmasVWPqLPiz-UeO6vR14wqOJE2ehukhcg2FeasjJ0mko3QyGx2DxbNjQMySM9yquY5dDoQfemvEakKMnb7Q1p5rsxYE8B_73OwCe8naNrk-FtUbLL32UpOkB4O18N/s1600/Ouch.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;245&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIajKln1Gjktm79bPmasVWPqLPiz-UeO6vR14wqOJE2ehukhcg2FeasjJ0mko3QyGx2DxbNjQMySM9yquY5dDoQfemvEakKMnb7Q1p5rsxYE8B_73OwCe8naNrk-FtUbLL32UpOkB4O18N/s400/Ouch.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt; text-align: center;&quot;&gt;
&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;&lt;span style=&quot;font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;Getting hurt causes your heart to beat faster and faster...&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;
&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCPYJENzLGjv39QMiAcTvn3KPlgouvvoJRAkXithBZwVzfeB13y6XbT7p0TGz_PuT5MSj4UINRwEtusNVx4WZ8GqkESd59vZKRNrsM2eRGYWa7q_LHSJ9UnPvnl27H56rE8rDuEWSuGq7I/s1600/GameOver.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;245&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCPYJENzLGjv39QMiAcTvn3KPlgouvvoJRAkXithBZwVzfeB13y6XbT7p0TGz_PuT5MSj4UINRwEtusNVx4WZ8GqkESd59vZKRNrsM2eRGYWa7q_LHSJ9UnPvnl27H56rE8rDuEWSuGq7I/s400/GameOver.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt; text-align: center;&quot;&gt;
&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;&lt;span style=&quot;font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;*sigh* &amp;nbsp;… We all know what happened here.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;b id=&quot;internal-source-marker_0.5828329406213015&quot; style=&quot;font-size: medium; text-align: -webkit-auto;&quot;&gt;
&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;I hope progress continues this smoothly!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 19px;&quot;&gt;~ John Adam&lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://quarantineto.blogspot.com/feeds/7927609066850985293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://quarantineto.blogspot.com/2012/03/midterm-report-half-way-there.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/398087756963399044/posts/default/7927609066850985293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/398087756963399044/posts/default/7927609066850985293'/><link rel='alternate' type='text/html' href='http://quarantineto.blogspot.com/2012/03/midterm-report-half-way-there.html' title='Midterm Report - Half way there?'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09256870249876195690</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigsVSSdjutJN4DUEKMmAGvJytscfvNBmuKEnMA05JBro8v61eQzZRd-LkvWonLk16lPQWjSXpg1vXUfLrT-F7DHuGmD_O5Lw3uNPhVM2MLrjWpILb6wU38AjfUm_uHnb0lux_q1xmVrMFL/s72-c/Title.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-398087756963399044.post-5324802679405134143</id><published>2011-10-25T09:02:00.001-04:00</published><updated>2011-10-25T09:21:08.419-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ogre"/><category scheme="http://www.blogger.com/atom/ns#" term="programming"/><category scheme="http://www.blogger.com/atom/ns#" term="xna"/><title type='text'>Exchanging Ogre for XNA</title><content type='html'>Over much debating, I&#39;ve decided to make Quarantine TO using C# and the game engine XNA, rather than C++ and the graphics engine Ogre3D.&amp;nbsp; Changing languages and engines while the project is in the making is not something I recommend, but in this case, I think it will be worth it.&lt;br /&gt;
&lt;br /&gt;
Ogre doesn&#39;t let me attach a node to a bone, only entities.&amp;nbsp; Nodes are required for scaling, rotation, and translation.&amp;nbsp; I was planning to have the characters&#39; items shrink down and vanish while the character puts them away and grow as they take out a new one, but since I can not attach a node to a bone, I can not have changes size or rotation.&amp;nbsp; The option left is to give each and every item two scaling animations, which is kind of rediculous.&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
XNA has the sound libraries built right in.&amp;nbsp; In fact, it has -all- the libraries built right in.&amp;nbsp; That means native math functions, native XML capabilities, and thankfully, native audio and graphics.&amp;nbsp; Before changing over, I was going to use OpenAL for audio.&amp;nbsp; Every bit of XNA is nicely documented, and consistent in style, as well.&lt;br /&gt;
&lt;br /&gt;
XNA uses C# as its programming language.&amp;nbsp; C# is a much cleaner language than C++.&amp;nbsp; Foreach loops just feel so nice.&amp;nbsp; It has dynamic garbage collection, meaning the game will keep running smoothly for the end player, and be much less likely crash due to a missed bug.&lt;br /&gt;
&lt;br /&gt;
XNA is built for developing for games on Microsoft systems, be it Windows, Xbox, Phone, or the poor dying Zune.&amp;nbsp; This means much easier access to the online stores, and therefor to the future players of QTO.&lt;br /&gt;
&lt;br /&gt;
C# is closer to Java and Objective C than C++ is, so that increases the portability to Android and iOS devices.&amp;nbsp; This means easier access to every android phone, every android tablet, Sony&#39;s upcoming Vita, and RIM&#39;s new BBX platform, as well as every iPod, iPhone, and iPad.&amp;nbsp; Mobile is a huge market for games now, since almost anyone with a capable device is willing to spend a dollar to try a new game.&lt;br /&gt;
&lt;br /&gt;
Microsoft Visual Studio is much nicer to work with when using C#, I&#39;ve found.&amp;nbsp; There are quite a few features that C++ doesn&#39;t get, for whatever reason.&amp;nbsp; Although C++ is slowly getting replaced by higher-level languages, I don&#39;t think it&#39;s near the place where they should start killing it.&amp;nbsp; It&#39;s still a very useful language, and necessary for many things.&amp;nbsp; Moving to C# means I can spend more time programming, and less time debugging, 
more time working on my game, and less time linking libraries, and more 
time polishing my product so it will be ready to sell by the end.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Rather than completely taking care of the graphics, lighting, and animations, like Ogre, XNA gives me access to the matrices, letting me deal with them directly.&amp;nbsp; Honestly, it&#39;s strange that a high-level language is giving me more power to do what I need.&lt;br /&gt;
&lt;br /&gt;
~ John Adam</content><link rel='replies' type='application/atom+xml' href='http://quarantineto.blogspot.com/feeds/5324802679405134143/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://quarantineto.blogspot.com/2011/10/exchanging-ogre-for-xna.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/398087756963399044/posts/default/5324802679405134143'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/398087756963399044/posts/default/5324802679405134143'/><link rel='alternate' type='text/html' href='http://quarantineto.blogspot.com/2011/10/exchanging-ogre-for-xna.html' title='Exchanging Ogre for XNA'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09256870249876195690</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-398087756963399044.post-72986143772904160</id><published>2011-10-21T11:07:00.001-04:00</published><updated>2011-10-21T11:07:43.429-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="programming"/><category scheme="http://www.blogger.com/atom/ns#" term="toronto"/><title type='text'>Scenery Leaping</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I’ve come up with a cool way to help keep the game light and
fast while appearing full.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Each level in my game will be made of a bunch of streets in Toronto, but I don’t have the time to go and model every building, so the game
will show a generated approximation of Toronto.&amp;nbsp; For a residential street, there will easily be over a hundred
houses.&amp;nbsp; Since I will have about 10
different house models, I have to spread them along the street repetitively.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
As the character walks forward, the same houses will leap
from behind them to in front of them, giving the player a view of a fully
designed street, while it’s actually all being built just out of view.&amp;nbsp; This way, I’ll only have to have a few houses
in memory at one time.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I call it leaping.&amp;nbsp;
Although I’m sure something like this has been thought of and done
before, I’m still pretty proud I’ve done it myself.&amp;nbsp; Don&#39;t get me wrong, it&#39;s simple, but it&#39;s very useful.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The same tactic will be used for fire hydrants, street
lights, stop signs, etc.&amp;nbsp; The code
doesn’t change between these types of scenery objects, so fleshing out Toronto
will be a breeze!&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://quarantineto.blogspot.com/feeds/72986143772904160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://quarantineto.blogspot.com/2011/10/normal-0-false-false-false-en-ca-x-none.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/398087756963399044/posts/default/72986143772904160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/398087756963399044/posts/default/72986143772904160'/><link rel='alternate' type='text/html' href='http://quarantineto.blogspot.com/2011/10/normal-0-false-false-false-en-ca-x-none.html' title='Scenery Leaping'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09256870249876195690</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-398087756963399044.post-6877635240140167885</id><published>2011-10-17T22:06:00.000-04:00</published><updated>2011-10-19T23:00:05.494-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="gun"/><category scheme="http://www.blogger.com/atom/ns#" term="makehuman"/><category scheme="http://www.blogger.com/atom/ns#" term="modeling"/><category scheme="http://www.blogger.com/atom/ns#" term="ogre"/><category scheme="http://www.blogger.com/atom/ns#" term="programming"/><category scheme="http://www.blogger.com/atom/ns#" term="zombie"/><title type='text'>The beginnings of a daily log</title><content type='html'>I&#39;m starting to keep a daily log of my progress.&amp;nbsp; I won&#39;t go into too much detail, since most of these points are self explanatory.&amp;nbsp; I&#39;m not a very experienced 3D artist so it takes me a while to do simple things, but I&#39;m taking my time to make the models look decent while being low detail.&amp;nbsp; This will help keep the game running smoothly.&lt;br /&gt;
&lt;br /&gt;
Sunday, October 16,&amp;nbsp; ~5 hours&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;modeled the shotgun&lt;/li&gt;
&lt;li&gt;started on the inventory prototype&lt;/li&gt;
&lt;li&gt;made item disk graphic using Google drawings&lt;/li&gt;
&lt;li&gt;started working on two dimensional collision physics&lt;/li&gt;
&lt;/ul&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsjmZacs6pHieTTE14cU1Flvhdgth6J3y88ZiE5PDD00971Xa_u2ESfHuOA6jBHQ3-msX4L5dIpU3j1WSI7Rhn4PDBISLocySYN2x_3GP9U1MGsmly_58Py6ee9sotDa7jOX9hDeVzoj9J/s1600/oct16.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;216&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsjmZacs6pHieTTE14cU1Flvhdgth6J3y88ZiE5PDD00971Xa_u2ESfHuOA6jBHQ3-msX4L5dIpU3j1WSI7Rhn4PDBISLocySYN2x_3GP9U1MGsmly_58Py6ee9sotDa7jOX9hDeVzoj9J/s400/oct16.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The weapons so far.&amp;nbsp; No textures have been created yet, so they seem kind of flat, round, and off-colour.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
Saturday, October 15, ~10 hours&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;modeled a basic house&lt;/li&gt;
&lt;li&gt;started a document containing all needed media&lt;/li&gt;
&lt;li&gt;modeled a can and a recycling bin&lt;/li&gt;
&lt;li&gt;modeled and animated a street light&lt;/li&gt;
&lt;li&gt;modeled the pistol&lt;/li&gt;
&lt;li&gt;modeled the revolver&lt;/li&gt;
&lt;li&gt;modeled the nimble zombie using MakeHuman&lt;/li&gt;
&lt;/ul&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDze2c27n4fvh7cXZlNu5fwupyMF4-f15-46mpEHzKi8IlAVBNRYsUco2F11TuzTb05JU-4zZVEudp41lgjnhQG77p4OqgFqs24mcTTkuTlvDEaT9-SWy06voWmOSyYBOKm69wxXSFtAfc/s1600/oct15.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;260&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDze2c27n4fvh7cXZlNu5fwupyMF4-f15-46mpEHzKi8IlAVBNRYsUco2F11TuzTb05JU-4zZVEudp41lgjnhQG77p4OqgFqs24mcTTkuTlvDEaT9-SWy06voWmOSyYBOKm69wxXSFtAfc/s400/oct15.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The nimble zombie is unnaturally tall.&amp;nbsp; He is easy to see, but not easy to hit.&amp;nbsp; A more zombieish texture will come later.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Friday, October 14,&amp;nbsp; ~10 hours&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;created a simple character on the screen using Ogre&lt;/li&gt;
&lt;li&gt;added direction control, animated walking&lt;/li&gt;
&lt;li&gt;set up basic camera, follows the character&lt;/li&gt;
&lt;li&gt;improved direction control&lt;/li&gt;
&lt;li&gt;set up basic run, increasing animation speed&lt;/li&gt;
&lt;li&gt;started coding the vector2 and vector3 classes&lt;/li&gt;
&lt;li&gt;started coding the player character class&lt;/li&gt;
&lt;/ul&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3tD0yqrcxtquUlAvhZ-DXSqYvKgHoqBl6aL7teklfKJNh5cBJIaie1aRuEfVlVSaNCBRav9aQlxqAzMCKjzSn9ulRHrxSVzEPysDgjFGJ8P682FKE6Gk8VzNDdwYLJaYJqN02UpbhyphenhyphenFHx/s1600/oct14.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;293&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3tD0yqrcxtquUlAvhZ-DXSqYvKgHoqBl6aL7teklfKJNh5cBJIaie1aRuEfVlVSaNCBRav9aQlxqAzMCKjzSn9ulRHrxSVzEPysDgjFGJ8P682FKE6Gk8VzNDdwYLJaYJqN02UpbhyphenhyphenFHx/s400/oct14.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Using Sinbad, an mesh that came with Ogre, I created a very basic demo.&amp;nbsp; The game will be viewed from this angle.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
I&#39;ll be updating my log every day to keep on track, but you can expect to see a post here about it maybe twice a week.&amp;nbsp; It will be so cool to look back upon these first few posts.&amp;nbsp; Not even I know how the game will look by the end.&amp;nbsp; I can&#39;t wait to find out!&lt;br /&gt;
&lt;br /&gt;
~ John Adam</content><link rel='replies' type='application/atom+xml' href='http://quarantineto.blogspot.com/feeds/6877635240140167885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://quarantineto.blogspot.com/2011/10/im-starting-to-keep-daily-log-of-my.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/398087756963399044/posts/default/6877635240140167885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/398087756963399044/posts/default/6877635240140167885'/><link rel='alternate' type='text/html' href='http://quarantineto.blogspot.com/2011/10/im-starting-to-keep-daily-log-of-my.html' title='The beginnings of a daily log'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09256870249876195690</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsjmZacs6pHieTTE14cU1Flvhdgth6J3y88ZiE5PDD00971Xa_u2ESfHuOA6jBHQ3-msX4L5dIpU3j1WSI7Rhn4PDBISLocySYN2x_3GP9U1MGsmly_58Py6ee9sotDa7jOX9hDeVzoj9J/s72-c/oct16.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-398087756963399044.post-5614337342849028021</id><published>2011-10-15T10:29:00.000-04:00</published><updated>2011-10-17T22:24:32.813-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="game design document"/><category scheme="http://www.blogger.com/atom/ns#" term="google docs"/><category scheme="http://www.blogger.com/atom/ns#" term="toronto"/><category scheme="http://www.blogger.com/atom/ns#" term="zombies"/><title type='text'>Game design document</title><content type='html'>For those who don&#39;t know, a game design document is made to bring all of the creative ideas one has about a game into concrete form.  It means making a lot of decisions early on so that you have direction later on, leaving you to focus on development.  When working with a team, like I am, it helps make sure everyone has the same concept.  The game might not follow every line spot-on, but it should end up being rather close.  Here&#39;s a screenshot of my completed GDD for Quarantine: T.O. from a bird&#39;s eye view.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://goo.gl/photos/ufDJ2Q7wKq&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjZvJb9XxP3EHFzkO2CNxcFCGERg7w9i9cw-jMk-9xvl1b35R7fIHeGK9nsjxw_tI4a9Al7zh_C7bh3pHLXWDl6kt6v_huHfi3h3-QSsKdKd5c1RgLi9hH6ShZCfMiw5tPBPXkXyG2ZCzm/s512/gamedesigndocument.png&quot; /&gt; &lt;/a&gt;&lt;br /&gt;
If you&#39;re interested, you can &lt;a href=&quot;https://docs.google.com/viewer?a=v&amp;amp;pid=explorer&amp;amp;chrome=true&amp;amp;srcid=0B08FZ_84nwp0NDRmNzYwODUtMjYyNC00YWFiLTk0ODktZDY1NDRiM2Q3MjNh&amp;amp;hl=en&quot;&gt;see the whole thing here&lt;/a&gt;.  I&#39;ll be pulling parts from the document and posting about them as I work on those parts to keep you all in the know of how it&#39;s coming.&lt;br /&gt;
&lt;br /&gt;
~ John Adam</content><link rel='replies' type='application/atom+xml' href='http://quarantineto.blogspot.com/feeds/5614337342849028021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://quarantineto.blogspot.com/2011/10/game-design-document.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/398087756963399044/posts/default/5614337342849028021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/398087756963399044/posts/default/5614337342849028021'/><link rel='alternate' type='text/html' href='http://quarantineto.blogspot.com/2011/10/game-design-document.html' title='Game design document'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09256870249876195690</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjZvJb9XxP3EHFzkO2CNxcFCGERg7w9i9cw-jMk-9xvl1b35R7fIHeGK9nsjxw_tI4a9Al7zh_C7bh3pHLXWDl6kt6v_huHfi3h3-QSsKdKd5c1RgLi9hH6ShZCfMiw5tPBPXkXyG2ZCzm/s72-c/gamedesigndocument.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-398087756963399044.post-1844574412157281092</id><published>2011-10-13T00:37:00.000-04:00</published><updated>2011-10-19T22:54:23.821-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="game pitch"/><category scheme="http://www.blogger.com/atom/ns#" term="humber college"/><category scheme="http://www.blogger.com/atom/ns#" term="programming"/><category scheme="http://www.blogger.com/atom/ns#" term="toronto"/><category scheme="http://www.blogger.com/atom/ns#" term="zombies"/><title type='text'>A fresh start</title><content type='html'>This blog will be a place for me to publicly record my progress of my capstone project for my game programming course at Humber College.&amp;nbsp; It will be a zombie apocalypse survival shoot-em-up type game, and hopefully will be pretty complex.&amp;nbsp; You can &lt;a href=&quot;https://docs.google.com/document/d/1TbzSKspoccSqPOREFZ1sjSEiBGnsZJG_rFXaST94w6U/edit?hl=en_US&quot;&gt;read the project pitch here&lt;/a&gt;.&lt;br /&gt;
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I hope to inspire a few programmers wanting to create their own games with this blog.&amp;nbsp; It&#39;s going to be a wild ride!&lt;br /&gt;
&lt;br /&gt;
~ John Adam</content><link rel='replies' type='application/atom+xml' href='http://quarantineto.blogspot.com/feeds/1844574412157281092/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://quarantineto.blogspot.com/2011/10/fresh-start.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/398087756963399044/posts/default/1844574412157281092'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/398087756963399044/posts/default/1844574412157281092'/><link rel='alternate' type='text/html' href='http://quarantineto.blogspot.com/2011/10/fresh-start.html' title='A fresh start'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09256870249876195690</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>