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	<title>Quba HQ</title>
	
	<link>http://qubahq.com</link>
	<description>The public web space of Quba Michalski</description>
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		<title>Google: Nexus Playground</title>
		<link>http://feedproxy.google.com/~r/QubaHQ/~3/13KhhK7sKBU/</link>
		<comments>http://qubahq.com/2013/05/google-nexus-playground/#comments</comments>
		<pubDate>Thu, 30 May 2013 00:53:39 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Autofuss]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[10]]></category>
		<category><![CDATA[3D]]></category>
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		<category><![CDATA[ad]]></category>
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		<category><![CDATA[Google Nexus]]></category>
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		<category><![CDATA[mobile]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[Nexus]]></category>
		<category><![CDATA[Nexus 10]]></category>
		<category><![CDATA[Nexus 4]]></category>
		<category><![CDATA[Nexus 7]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[rich media]]></category>
		<category><![CDATA[spot]]></category>
		<category><![CDATA[tablet]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=3250</guid>
		<description><![CDATA[For the 2012 launch of the new Nexus family of devices, we imagined a playful world of Google services interacting around a stack of devices. Following the success of the first Nexus Playground video, we were then asked to create a series of sequels, each talking about a particular type of experience Nexus can provide to its users. The films below were originally published inside rich media banners, as a part of Google's 2012/2013 Nexus: The Playground is Open campaign.]]></description>
				<content:encoded><![CDATA[<p><a href="http://qubahq.com/2013/05/google-nexus-playground/" title="Google: Nexus Playground"><img src="http://qubahq.com/wp-content/uploads/2013/05/nexustower-h.jpg" alt="Google: Nexus Playground" width="436" height="150" class="aligncenter size-full wp-image-3252" /></a></p>
<p>For the 2012 launch of the new Nexus family of devices, we imagined a playful world of Google services interacting around a stack of devices. Following the success of the first Nexus Playground video, we were then asked to create a series of sequels, each talking about a particular type of experience Nexus can provide to its users.</p>
<p>The films below were originally published inside rich media banners, as a part of Google&#8217;s 2012/2013 Nexus: The Playground is Open campaign.<br />
<span id="more-3250"></span></p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/52579165?byline=0&amp;color=ffffff" width="596" height="335" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/67249229?byline=0&amp;color=ffffff" width="596" height="335" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/67258670?byline=0&amp;color=ffffff" width="596" height="335" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/67258671?byline=0&amp;color=ffffff" width="596" height="335" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p>You can also watch these videos back-to-back on <a href="http://www.youtube.com/watch?v=5ovbfPGCmTk&#038;list=PLKs-E3g1JbvSF6FIjrG80_HxYAkiK59qm&#038;index=1" title="Google: Nexus Playground playlist on YouTube" rel="noshadowbox" target="_blank">YouTube</a>.</p>
<p>&nbsp;</p>
<p><strong>Credits:</strong><br />
Google: Nexus Playground<br />
An Autofuss Production<br />
<strong>Executive Creative Director:</strong> Randy Stowell<br />
<strong>Creative Director:</strong> Quba Michalski<br />
<strong>Executive Producer:</strong> Julia Gottlieb<br />
<strong>Producers:</strong> Micah Gendron, Christine Cheng<br />
<strong>Design Director:</strong> Ryan Chen<br />
<strong>Art Director/Designer:</strong> Jarratt Moody, Wyeth Koppenhaver<br />
<strong>Animation:</strong> Jarratt Moody, Ryan Chen, Jason Kerr, Chris McCard, Ion Lucin<br />
<strong>Compositing:</strong> Pedro Figueira<br />
<strong>Editing:</strong> Ian Colon<br />
<strong>Music:</strong> Lullatone</p>
<p>More info:<br />
<a href="http://www.autofuss.com/work/google-nexus-playground" title="Google: Nexus Playground on Autofuss.com">http://www.autofuss.com/work/google-nexus-playground</a><br />
<a href="http://youtube.com/autofuss" title="Autofuss on YouTube">http://youtube.com/autofuss</a></p>
<img src="http://feeds.feedburner.com/~r/QubaHQ/~4/13KhhK7sKBU" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Everything Tastes Better in Slow Motion (part 2)</title>
		<link>http://feedproxy.google.com/~r/QubaHQ/~3/PO7FimJ7RaY/</link>
		<comments>http://qubahq.com/2013/05/everythingtastesbetter2/#comments</comments>
		<pubDate>Wed, 29 May 2013 17:13:23 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Autofuss]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Live Action]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Slow Motion]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[1500fps]]></category>
		<category><![CDATA[6-10]]></category>
		<category><![CDATA[beauty]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[macro]]></category>
		<category><![CDATA[minimOilism]]></category>
		<category><![CDATA[Miro]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[oil]]></category>
		<category><![CDATA[Phantom]]></category>
		<category><![CDATA[slomo]]></category>
		<category><![CDATA[slow]]></category>
		<category><![CDATA[slow motion]]></category>
		<category><![CDATA[splash]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=3244</guid>
		<description><![CDATA[Here is part two of our year-long project of liquid experimentation (read: splashing oil around the studio). Can you guess what did we actually shoot to achieve these visuals? Drop me a comment below if you think so :)]]></description>
				<content:encoded><![CDATA[<p><a href="http://qubahq.com/2013/05/everythingtastesbetter2/" title="Everything Tastes Better in Slow Motion (part 2)"><img src="http://qubahq.com/wp-content/uploads/2013/05/minimoilism2-h.jpg" alt="Everything Tastes Better in Slow Motion (part 2)" width="436" height="150" class="aligncenter size-full wp-image-3246" /></a></p>
<p>Here is part two of our year-long project of liquid experimentation (read: splashing oil around the studio). Can you guess what did we actually shoot to achieve these visuals? Drop me a comment below if you think so :)<br />
<span id="more-3244"></span></p>
<div class="full-image"><iframe width="596" height="335" src="http://www.youtube.com/embed/gXiWNiij7RQ" frameborder="0" allowfullscreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<div class="full-image"><iframe width="596" height="335" src="http://www.youtube.com/embed/osIvU_T1oB4" frameborder="0" allowfullscreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<div class="full-image"><iframe width="596" height="335" src="http://www.youtube.com/embed/itSktsovbN4" frameborder="0" allowfullscreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<div class="full-image"><iframe width="596" height="335" src="http://www.youtube.com/embed/76tCDVBR04U" frameborder="0" allowfullscreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<div class="full-image"><iframe width="596" height="335" src="http://www.youtube.com/embed/12H12Um6QsE" frameborder="0" allowfullscreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p>You may also want to check <a href="http://qubahq.com/2013/05/everything-tastes-better/" title="Everything Tastes Better in Slow Motion (part 1)">part 1</a> of this project.</p>
<p>Credits:<br />
<strong>Produced at:</strong> Autofuss<br />
<strong>Client:</strong> Olivari Olive Oil<br />
<strong>Agency:</strong> twofifteenmccann<br />
<strong>Creative Direction:</strong> Quba Michalski<br />
<strong>Cinematography:</strong> Joe Picard<br />
<strong>Editing:</strong> Ashley Rodholm, Ian Colon<br />
<strong>Set Design / Rigging:</strong> Andy Vogt, Joe Picard<br />
<strong>Post &#038; color:</strong> Quba Michalski<br />
<strong>Tools:</strong> After Effects</p>
<img src="http://feeds.feedburner.com/~r/QubaHQ/~4/PO7FimJ7RaY" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Bowerbirds: May</title>
		<link>http://feedproxy.google.com/~r/QubaHQ/~3/xX2hGbNg4hQ/</link>
		<comments>http://qubahq.com/2013/05/bowerbirds-may/#comments</comments>
		<pubDate>Fri, 24 May 2013 17:19:33 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Autofuss]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Live Action]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[Bowerbirds]]></category>
		<category><![CDATA[clip]]></category>
		<category><![CDATA[clouds]]></category>
		<category><![CDATA[CMYK]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[colors]]></category>
		<category><![CDATA[cyan]]></category>
		<category><![CDATA[inks]]></category>
		<category><![CDATA[loop]]></category>
		<category><![CDATA[magenta]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[monsoon]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[nature]]></category>
		<category><![CDATA[oil]]></category>
		<category><![CDATA[Olivari]]></category>
		<category><![CDATA[olive]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[reveal]]></category>
		<category><![CDATA[song]]></category>
		<category><![CDATA[splatter]]></category>
		<category><![CDATA[SplatterType]]></category>
		<category><![CDATA[type]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[windmill]]></category>
		<category><![CDATA[yellow]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=3240</guid>
		<description><![CDATA[It's a new month (well, almost the end of it) and a new Bowerbirds song time. This time I have used some of the techniques quite familiar to the followers of my tutorial series. The overarching principle remains the same - a video loop revealed by mixing Cyan, Magenta and Yellow inks. It's quite a jump from the April one and we're already brewing some ideas for June :)]]></description>
				<content:encoded><![CDATA[<p><a href="http://qubahq.com/2013/05/bowerbirds-may/" title="Bowernirds: May"><img src="http://qubahq.com/wp-content/uploads/2013/05/bowerbirdsMay-h.jpg" alt="Bowerbirds: May" width="436" height="150" class="aligncenter size-full wp-image-3242" /></a></p>
<p>It&#8217;s a new month (well, almost the end of it) and a new Bowerbirds song time. This time I have used some of the techniques quite familiar to the followers of my tutorial series. The overarching principle remains the same &#8211; a video loop revealed by mixing Cyan, Magenta and Yellow inks. It&#8217;s quite a jump from the April one and we&#8217;re already brewing some ideas for June :)</p>
<div class="full-image"><iframe width="596" height="335" src="http://www.youtube.com/embed/rRUrt7l4Uvs" frameborder="0" allowfullscreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p><span id="more-3240"></span><br />
Credits:<br />
<strong>Produced at:</strong> Autofuss<br />
<strong>Client:</strong> Olivari Olive Oil<br />
<strong>Agency:</strong> twofifteenmccann<br />
<strong>Creative Direction, Design, Animation:</strong> Quba Michalski<br />
<strong>Tools:</strong> After Effects</p>
<img src="http://feeds.feedburner.com/~r/QubaHQ/~4/xX2hGbNg4hQ" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Everything Tastes Better in Slow Motion (part 1)</title>
		<link>http://feedproxy.google.com/~r/QubaHQ/~3/_xMZKXaWSjU/</link>
		<comments>http://qubahq.com/2013/05/everything-tastes-better/#comments</comments>
		<pubDate>Wed, 22 May 2013 01:39:59 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Autofuss]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Live Action]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Slow Motion]]></category>
		<category><![CDATA[beauty]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[macro]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[oil]]></category>
		<category><![CDATA[Olivari]]></category>
		<category><![CDATA[Phantom]]></category>
		<category><![CDATA[slow]]></category>
		<category><![CDATA[slow motion]]></category>
		<category><![CDATA[splash]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=3229</guid>
		<description><![CDATA[We were tasked with exploring the world of slow motion macro photography of our client's olive oil interacting with various substances and objects. In other words, we spent 2 weeks armed with a Phantom camera, splashing galons of oil all over the studio and making everyone hungry with the smell of oil heating up in thousands of Watts of light.]]></description>
				<content:encoded><![CDATA[<p><a href="http://qubahq.com/2013/05/everything-tastes-better/" title="Everything Tastes Better in Slow Motion (part 1)"><img src="http://qubahq.com/wp-content/uploads/2013/05/minimoilism-h.jpg" alt="Everything Tastes Better in Slow Motion (part 1)" width="436" height="150" class="aligncenter size-full wp-image-3231" /></a></p>
<p>Among many other projects completed last year, Olivari&#8217;s <em>Everything Tastes Better in Slow Motion</em>, also known as <em>minimOilisms</em> was probably one of the most fun to create. We were tasked with exploring the world of slow motion macro photography of our client&#8217;s olive oil interacting with various substances and objects. In other words, we spent 2 weeks armed with a Phantom camera, splashing galons of oil all over the studio and making everyone hungry with the smell of oil heating up in thousands of Watts of light.</p>
<p>As a result we produced nearly 70 pieces of short, 10 second vignettes &#8211; first five of which I can share with you now. More of these will be coming up throughout 2013, as the campaign releases individual &#8220;episodes&#8221;.<br />
<span id="more-3229"></span><br />
Meanwhile, I&#8217;d like to invite you to a little game: can you guess what it is you&#8217;re seeing, and how were the shots rigged?</p>
<p>Post your ideas in the comments section, below.</p>
<div class="full-image"><iframe width="596" height="335" src="http://www.youtube.com/embed/wvbM60Npy0M" frameborder="0" allowfullscreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<div class="full-image"><iframe width="596" height="335" src="http://www.youtube.com/embed/c5DWKoCEz8Y" frameborder="0" allowfullscreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<div class="full-image"><iframe width="596" height="335" src="http://www.youtube.com/embed/5tjZFjQmhok" frameborder="0" allowfullscreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<div class="full-image"><iframe width="596" height="335" src="http://www.youtube.com/embed/rEqxvY95s18" frameborder="0" allowfullscreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<div class="full-image"><iframe width="596" height="335" src="http://www.youtube.com/embed/cAZPKGQgVbY" frameborder="0" allowfullscreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p>You may also want to check <a href="http://qubahq.com/2013/05/everythingtastesbetter2/" title="Everything Tastes Better in Slow Motion (part 2)">part 2</a> of this project.</p>
<p>Credits:<br />
<strong>Produced at:</strong> Autofuss<br />
<strong>Client:</strong> Olivari Olive Oil<br />
<strong>Agency:</strong> twofifteenmccann<br />
<strong>Creative Direction:</strong> Quba Michalski<br />
<strong>Cinematography:</strong> Joe Picard<br />
<strong>Editing:</strong> Ashley Rodholm, Ian Colon<br />
<strong>Set Design / Rigging:</strong> Andy Vogt, Joe Picard<br />
<strong>Post &#038; color:</strong> Quba Michalski<br />
<strong>Tools:</strong> After Effects</p>
<img src="http://feeds.feedburner.com/~r/QubaHQ/~4/_xMZKXaWSjU" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Behind Keyframes</title>
		<link>http://feedproxy.google.com/~r/QubaHQ/~3/D2_V4xZPmh0/</link>
		<comments>http://qubahq.com/2013/05/behind-keyframes/#comments</comments>
		<pubDate>Tue, 07 May 2013 02:11:22 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Doodles&Noodles]]></category>
		<category><![CDATA[imago]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[behind keyframes]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[graph]]></category>
		<category><![CDATA[infographics]]></category>
		<category><![CDATA[path]]></category>
		<category><![CDATA[system]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=3223</guid>
		<description><![CDATA[It&#8217;s no secret I am a big fan of infographics, graphs and other behind-the-scenes visuals related to vfx. You might have seen my own captures of various projects, crazy layer stacks or full blown composition graphs on MotionGraphs. Sander seems to share the same interest and his blog Behind Keyframes now features quite a few [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://qubahq.com/2013/05/behind-keyframes/" title="http://qubahq.com/2013/05/behind-keyframes/"><img src="http://qubahq.com/wp-content/uploads/2013/05/behind-h.jpg" alt="Behind Keyframes" width="436" height="150" class="aligncenter size-full wp-image-3224" /></a></p>
<p>It&#8217;s no secret I am a big fan of infographics, graphs and other behind-the-scenes visuals related to vfx. You might have seen my own captures of various projects, crazy layer stacks or full blown composition graphs on <a href="http://motiongraphs.qubahq.com/" title="http://motiongraphs.qubahq.com/" target="_blank">MotionGraphs</a>.</p>
<p>Sander seems to share the same interest and his blog <a href="http://behindkeyframes.tumblr.com/" title="http://behindkeyframes.tumblr.com/" target="_blank">Behind Keyframes</a> now features quite a few of these from various artists, including yours truly. Check it out at <a href="http://behindkeyframes.tumblr.com/" title="http://behindkeyframes.tumblr.com/" target="_blank">http://behindkeyframes.tumblr.com/</a></p>
<img src="http://feeds.feedburner.com/~r/QubaHQ/~4/D2_V4xZPmh0" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<item>
		<title>Bowerbirds: April</title>
		<link>http://feedproxy.google.com/~r/QubaHQ/~3/VwgQXrxd7CM/</link>
		<comments>http://qubahq.com/2013/04/bowerbirds-april/#comments</comments>
		<pubDate>Wed, 01 May 2013 03:16:46 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Autofuss]]></category>
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		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[215]]></category>
		<category><![CDATA[loop]]></category>
		<category><![CDATA[McCann]]></category>
		<category><![CDATA[oil]]></category>
		<category><![CDATA[Olivari]]></category>
		<category><![CDATA[olive]]></category>
		<category><![CDATA[twofifteen]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[web film]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=3211</guid>
		<description><![CDATA[Inspired by the cross-processed photos and CMYK printing, I have developed a visual effect for "digital polaroid", based on the ink bleed transitions and used it to reveal the video over the course of a three minute song.]]></description>
				<content:encoded><![CDATA[<p><a href="http://qubahq.com/2013/04/bowerbirds-april/" title="Bowerbirds: April"><img src="http://qubahq.com/wp-content/uploads/2013/04/bowerbirds-april-h.jpg" alt="Bowerbirds: April" width="436" height="150" class="aligncenter size-full wp-image-3217" /></a></p>
<p>One of the ongoing projects I am working on at Autofuss is a &#8220;<a href="https://www.facebook.com/olivarioliveoil" title="One Year of Little on Facebook">One Year of Little</a>&#8221; campaign for Olivari. Throughout 2013, the brand publishes small, cute, often quirky pieces of media through their social channels.</p>
<p>I have creative directed a number if programs for them (more on that soon) &#8211; the latest of which is a series of small music vignettes for the band Bowerbirds.</p>
<p><span id="more-3211"></span><br />
Inspired by the cross-processed photos and CMYK printing, I have developed a visual effect for &#8220;digital polaroid&#8221;, based on the ink bleed transitions and used it to reveal the video over the course of a three minute song.</p>
<div class="full-image"><iframe width="596" height="335" src="http://www.youtube.com/embed/rKxq9X9UWnk" frameborder="0" allowfullscreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p>Credits:<br />
<strong>Produced at:</strong> Autofuss<br />
<strong>Client:</strong> Olivari Olive Oil<br />
<strong>Agency:</strong> twofifteenmccann<br />
<strong>Creative Direction, Design, Animation:</strong> Quba Michalski<br />
<strong>Design &#038; Animation:</strong> Conor Grebel<br />
<strong>Tools:</strong> After Effects</p>
<img src="http://feeds.feedburner.com/~r/QubaHQ/~4/VwgQXrxd7CM" height="1" width="1"/>]]></content:encoded>
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		<title>Nexus Q: Sweet, Smart</title>
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		<comments>http://qubahq.com/2013/04/nexus-q-sweet-smart/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 03:43:59 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
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		<description><![CDATA[Nexus Q: Sweet, Smart is a little something something I cooked up a while ago for the launch of Google's new media player. The product has been shelved, the video never produced, but I still have this kickass test.]]></description>
				<content:encoded><![CDATA[<p><a href="http://qubahq.com/2013/04/nexus-q-sweet-smart/" title="Nexus Q: Sweet, Smart"><img src="http://qubahq.com/wp-content/uploads/2013/04/sweetsmart-h.jpg" alt="Nexus Q: Sweet, Smart" width="436" height="150" class="aligncenter size-full wp-image-3205" /></a></p>
<p>It&#8217;s been a long while since I updated this site. Way too long. I will try to rectify this by uploading some of the videos I have been working on at Autofuss. There&#8217;s a lot of super secret stuff going on that I can&#8217;t share with you, but some is free to publish.</p>
<p>Nexus Q: Sweet, Smart is a little something something I cooked up a while ago for the launch of Google&#8217;s new media player. The product has been shelved, the video never produced, but I still have this kickass test.</p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/58754016?byline=0&amp;portrait=0&amp;color=ffffff" width="596" height="335" frameborder="0" class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p><span id="more-3203"></span></p>
<p>This video can also be watched on <a href="http://youtu.be/7dgIwtMBPxM?hd=1" target="_blank" rel="noshadowbox">YouTube</a>.</p>
<img src="http://feeds.feedburner.com/~r/QubaHQ/~4/cFSOW1b7DIs" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Autofuss</title>
		<link>http://feedproxy.google.com/~r/QubaHQ/~3/d64Acv-zxec/</link>
		<comments>http://qubahq.com/2012/06/autofuss/#comments</comments>
		<pubDate>Mon, 04 Jun 2012 01:05:34 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
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		<guid isPermaLink="false">http://qubahq.com/?p=3196</guid>
		<description><![CDATA[It is my pleasure to announce that as of now I am the new Creative Director at <a href="http://www.autofuss.com/" target="_blank">Autofuss</a> - a studio I have been a huge fan of for many years.
]]></description>
				<content:encoded><![CDATA[<p><a href="http://qubahq.com/2012/06/autofuss/" title="Autofuss"><img src="http://qubahq.com/wp-content/uploads/2012/06/autofuss.jpg" alt="" title="Autofuss" width="436" height="150" class="alignnone size-full wp-image-3197" /></a></p>
<p>OK, so the entire <em>Creative Free Agent</em> initiative did not have a chance to last for long. Before I knew it, I was on the plane to the US, ready to begin a new, exciting chapter in my life. It is my pleasure to announce that as of now I am the new Creative Director at <a href="http://www.autofuss.com/" target="_blank">Autofuss</a> &#8211; a studio I have been a huge fan of for many years.</p>
<p>What does that mean? </p>
<p>First of all, we have decided to shut down imago studios as a commercial endeavor. We had a good run for nearly a decade, but it is time to move on. Cigdem is focussing on her art while I have my hands full with all the exciting projects here, at Autofuss.</p>
<p>Second &#8211; no more freelance gigs from me. That goes without saying. Expect tons of new, exciting content coming out in the weeks, months and years to follow. I now have a great team of animators, artists, cameramen, designers and engineers working with me, not to mention all the awesome IRIS motion control robots of our sister company <a href="http://www.botndolly.com/" target="_blank">Bot&#038;Dolly</a>.</p>
<p>As for the AE tutorials &#8211; I&#8217;m sure that after a bit of a hiatus I will be able to come back to recording some new content for QubaHQ Tuts. It may take a while as a permanent move across the pond is not something you do everyday. Before flying here I have sold my rig to a very talented 3D artist, so it is in good hands. Sometime soon I will probably be building a new PC here and getting back on track with the site.</p>
<img src="http://feeds.feedburner.com/~r/QubaHQ/~4/d64Acv-zxec" height="1" width="1"/>]]></content:encoded>
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		<title>imago reel 2012</title>
		<link>http://feedproxy.google.com/~r/QubaHQ/~3/b_HTI2IXrXk/</link>
		<comments>http://qubahq.com/2012/02/imago-reel-2012/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 17:58:55 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
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		<guid isPermaLink="false">http://qubahq.com/?p=3188</guid>
		<description><![CDATA[Here&#8217;s a long-delayed new imago studios reel for 2012. It includes commercial and independent pieces completed both in-house and as a collaboration with various production companies. &#160; This video can also be watched on YouTube and in imago site.]]></description>
				<content:encoded><![CDATA[<p><a href="http://qubahq.com/2012/02/imago-reel-2012/" title="imago reel 2012"><img src="http://qubahq.com/wp-content/uploads/2012/02/imagoReel2012-h.jpg" alt="" title="imago reel 2012" width="436" height="150" class="alignnone size-full wp-image-3190" /></a></p>
<p>Here&#8217;s a long-delayed new imago studios reel for 2012. It includes commercial and independent pieces completed both in-house and as a collaboration with various production companies.</p>
<div class="full-image"><iframe src="http://player.vimeo.com/video/37185814?byline=0&amp;portrait=0&amp;color=ffffff" width="596" height="335" frameborder="0" class="vimeo"></iframe></div>
<p>&nbsp;</p>
<p><span id="more-3188"></span></p>
<p>This video can also be watched on <a href="http://youtu.be/aSIkWq1YhlY?hd=1" target="_blank" rel="noshadowbox">YouTube</a> and in <a href="http://reel.helloimago.com" target="_blank" rel="noshadowbox">imago site</a>.</p>
<img src="http://feeds.feedburner.com/~r/QubaHQ/~4/b_HTI2IXrXk" height="1" width="1"/>]]></content:encoded>
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		<title>Dear Esther</title>
		<link>http://feedproxy.google.com/~r/QubaHQ/~3/vP56JZILLkA/</link>
		<comments>http://qubahq.com/2012/02/dear-esther/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 11:22:10 +0000</pubDate>
		<dc:creator>Quba Michalski</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gotta Play]]></category>

		<guid isPermaLink="false">http://qubahq.com/?p=3151</guid>
		<description><![CDATA[Dear Esther. I sometimes feel as if I’ve given birth to this island. Somewhere, between the longitude and latitude a split opened up and it beached remotely here. No matter how hard I correlate, it remains a singularity, an alpha point in my life that refuses all hypothesis. I return each time leaving fresh markers [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://qubahq.com/2012/02/dear-esther/" title="Dear Esther"><img src="http://qubahq.com/wp-content/uploads/2012/02/DearEsther-h.jpg" alt="" title="Dear Esther" width="436" height="150" class="alignnone size-full wp-image-3152" /></a></p>
<p><em>Dear Esther. I sometimes feel as if I’ve given birth to this island. Somewhere, between the longitude and latitude a split opened up and it beached remotely here. No matter how hard I correlate, it remains a singularity, an alpha point in my life that refuses all hypothesis. I return each time leaving fresh markers that I hope, in the full glare of my hopelessness, will have blossomed into fresh insight in the interim.</em></p>
<p>Dear Esther is one of these titles that defy our common conceptions about what video games should be. It can be considered an anti-game, or perhaps a game that transcends the genre. Personally I perceive it as an amazing experiment in interactive storytelling.</p>
<p><span id="more-3151"></span></p>
<div class="full-image"><a href="http://qubahq.com/wp-content/uploads/2012/02/Esther1.jpg" rel="shadowbox[sbpost-3151];player=img;" title="Dear Esther: Screenshot 1"><img src="http://qubahq.com/wp-content/uploads/2012/02/Esther1-596x335.jpg" alt="" title="Dear Esther: Screenshot 1" width="596" height="335" class="alignnone size-large wp-image-3154" /></a></div>
<p>&nbsp;</p>
<p>Released on February 14th 2011, Dear Esther is a re-make of a free Half-Life mod from a few years back. Although it utilizes Valve&#8217;s Source engine and a first-person perspective, it has very little else in common with other games running on this technology. There are no guns, no cover system, no sprint button. You find yourself on the shore of a cold English island and are left to roam around exploring the deserted environment in search of a better understanding of who you are, why are you there and what has happened to you in the past.</p>
<p>The story is delivered in scattered pieces of narration triggered as you explore the environment bit by bit. It never really paints a full picture nor provides any definite answers to the questions you may have. Instead, it masterfully sets the mood and deals with emotions rather than with absolutes.</p>
<div class="full-image"><a href="http://qubahq.com/wp-content/uploads/2012/02/Esther2.jpg" rel="shadowbox[sbpost-3151];player=img;" title="Dear Esther: Screenshot 2"><img src="http://qubahq.com/wp-content/uploads/2012/02/Esther2-596x335.jpg" alt="" title="Dear Esther: Screenshot 2" width="596" height="335" class="alignnone size-large wp-image-3167" /></a></div>
<p>&nbsp;</p>
<p>Visually, Dear Esther is a stunning piece. Just like the AAA titles created by Valve, it manages to utilize the Source engine to its full potential, proving once again something I have been always claiming about this particular piece of tech. The Source engine is not nearly as powerful as some of the contemporary heavyweights such as CryEngine or Unreal. It lacks many of the bells and whistles the others have, pushes fewer polygons per frame and often has to resolve into sprite trickery.</p>
<p>It is, however, an engine that does wonders when put in hands of a skilled art director. Based on the concept art by Ben Andrews and designed by Robert Briscoe, the game is a true work of art. It utilizes color palettes that always border on the verge of photo-realism, while maintaining artistic composition and flow. It truly pulls the player in and fleshes out a tactile, believable world filled with immaculate attention to detail.</p>
<p>From the cold afternoon sights of the opening chapter, through stunning cave system filled with bioluminescent flora to the full-mooned night in the conclusion, every step of your journey is a true feast for the eyes. During my first two-hour playthrough I have accumulated a total of nearly 200 screenshots in an attempt to capture and own a piece of this experience.</p>
<div class="full-image"><a href="http://qubahq.com/wp-content/uploads/2012/02/Esther3.jpg" rel="shadowbox[sbpost-3151];player=img;" title="Dear Esther: Screenshot 3"><img src="http://qubahq.com/wp-content/uploads/2012/02/Esther3-596x335.jpg" alt="" title="Dear Esther: Screenshot 3" width="596" height="335" class="alignnone size-large wp-image-3168" /></a></div>
<p>&nbsp;</p>
<p>It is impossible to talk about the story of the game without spoiling the experience to those who haven&#8217;t yet played through this title. It will unfold to you at perfectly timed moments as you explore the island, providing the narrative context to the environments you visit. A by-line provided by the studio on the official site, however, manages to set the tone and provide you with an idea of what Dear Esther is about: <em>“A deserted island… a lost man… memories of a fatal crash… a book written by a dying explorer.”</em></p>
<p>If I was to draw comparisons to other titles, the two that come to mind are &#8220;The Graveyard&#8221; by Tale of Tales and &#8220;Trauma&#8221; by Krystian Majewski. By the sheer amount of work put into it by the developers, Dear Ester reaches far beyond the other two games in terms of the experience it provides as well as audio-visual fidelity.</p>
<div class="full-image"><a href="http://qubahq.com/wp-content/uploads/2012/02/Esther4.jpg" rel="shadowbox[sbpost-3151];player=img;" title="Dear Esther: Screenshot 4"><img src="http://qubahq.com/wp-content/uploads/2012/02/Esther4-596x335.jpg" alt="" title="Dear Esther: Screenshot 4" width="596" height="335" class="alignnone size-large wp-image-3169" /></a></div>
<p>&nbsp;</p>
<p>As many innovative works of art in the past, Dear Esther immediately polarized the audience &#8211; so you may think twice before purchasing it. For me it was a no-brainer and would wholeheartedly recommend this title to anyone looking for something different in video games. The $10 price should not be considered as the &#8220;game&#8217;s price tag&#8221;, but rather as an &#8220;admission ticket&#8221; to the interactive installation/experience. </p>
<p>Developed by the <a href="http://thechineseroom.co.uk/" target="_blank">Chinese Room</a>, Dear Esther is available for purchase for PC on <a href="http://store.steampowered.com/app/203810/" target="_blank">Steam</a>. According to the offical website, the official game soundtrack by Jessica Curry will be available soon.</p>
<div class="full-image"><iframe width="596" height="366" src="http://www.youtube.com/embed/D7VJ4lP-05A" frameborder="0" allowfullscreen class="vimeo"></iframe></div>
<p>&nbsp;</p>
<ul>
<li>Official website<br />
<a href="http://dear-esther.com/" target="_blank">http://dear-esther.com/</a></li>
<li>Steam page<br />
<a href="http://store.steampowered.com/app/203810/" target="_blank">http://store.steampowered.com/app/203810/</a></li>
</ul>
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