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	<title>QubaHQ</title>
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	<description>motion &#124; vfx &#124; art &#124; design</description>
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	<title>QubaHQ</title>
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	<item>
		<title>Mirror&#8217;s Edge: Catalyst in Stereo 360</title>
		<link>https://qubahq.com/2016/09/mirrors-edge-vr/</link>
					<comments>https://qubahq.com/2016/09/mirrors-edge-vr/#comments</comments>
		
		<dc:creator><![CDATA[Quba Michalski]]></dc:creator>
		<pubDate>Tue, 20 Sep 2016 05:12:32 +0000</pubDate>
				<category><![CDATA[Found Around]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[nVidia]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[stereo]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[Catalyst]]></category>
		<category><![CDATA[capture]]></category>
		<category><![CDATA[Ansel]]></category>
		<category><![CDATA[stereoscopy]]></category>
		<guid isPermaLink="false">http://qubahq.com/?p=5503</guid>

					<description><![CDATA[Set in a highly stylized environments of the city of Glass, Mirror's Edge: Catalyst is certainly a looker. At the time of its launch, it was also the very first title to support nVidia’s new Ansel technology – a suite of tools for advanced in-game photography. Among other things, Ansel allows players to capture stereoscopic 360° (VR) stills of their gameplay in glorious 8K resolution. You didn’t have to ask me twice.]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-0"><div class="row double-top-padding single-bottom-padding no-h-padding limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>Released in June 2016, <em>Mirror&#8217;s Edge: Catalyst</em> is a prequel to 2008&#8217;s <em>Mirror&#8217;s Edge</em> &#8211; a first-person parkour simulator. The game puts you in the shoes of Faith &#8211; a courier, rooftop runner and an expert in urban traversal.</p>
<p>Set in a highly stylized environments of the city of Glass, the title is certainly a looker. At the time of its launch, it was also the very first title to support <a href="http://www.nvidia.com/" target="_blank" rel="noopener">nVidia&#8217;s</a> new <a href="http://www.geforce.com/hardware/technology/ansel" target="_blank" rel="noopener">Ansel</a> technology &#8211; a suite of tools for advanced in-game photography.</p>
<p>Among other things, Ansel allows players to capture stereoscopic 360° (VR) stills of their gameplay in glorious 8K resolution. You didn&#8217;t have to ask me twice.</p>
<p>I picked up the game during a Summer sale and as I progressed through my 35+ hour playthrough I captured some of the more interesting scenes.</p>
<p>You can watch the quick slideshow in the video below. Due to current codec and platform limitations, it&#8217;s rendered in 4K and can be watched either in mono or stereo. You can also check out the images on Kuula. The service supports 8K resolution, but at the cost of losing the stereoscopy and going mono. For highest fidelity, simply download the zip file at the bottom of this page and use any viewer of your choice. It looks pretty awesome on HTC Vive, viewed through Virtual Desktop.</p>
</div></div></div></div></div></div><script id="script-row-unique-0" data-row="script-row-unique-0" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-0"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-1"><div class="row single-top-padding single-bottom-padding no-h-padding limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h2" ><span>YouTube</span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>Accompanied by original score from the game itself, composed by <a href="http://solarfields.com/" target="_blank" rel="noopener">Solar Fields</a>, this 4 minute video is a quick slideshow of all the captures. You can watch it in mono on a computer or a mobile device, or (recommended) switch to stereo using Google cardboard. Whichever way you pick &#8211; remember that <strong>you can look around</strong> by either moving your device, or dragging the image with your mouse or finger.</p>
<p>If the player below behaves erratically, here&#8217;s a direct link to the video: <a href="https://www.youtube.com/watch?v=NLQi8-NqHZk" target="_blank" rel="noopener">https://www.youtube.com/watch?v=NLQi8-NqHZk</a></p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-shadowed tmb-shadowed-none tmb-img-ratio tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 youtube-video fluid-object" style="padding-top: 56.25%"><iframe title="Mirror's Edge VR Slideshow (360&deg; 3D Stereoscopic captures)" width="840" height="473" src="https://www.youtube.com/embed/NLQi8-NqHZk?feature=oembed&amp;v=NLQi8-NqHZk" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
					</div>
				</div></div></div></div></div><div class="uncode_text_column" ><p>Due to the nature of H.264 compression and YouTube&#8217;s recommendations, I had to scale down the images to approximately 35% of the original capture size. For higher quality, read on.</p>
</div></div></div></div></div></div><script id="script-row-unique-1" data-row="script-row-unique-1" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-1"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-2"><div class="row single-top-padding single-bottom-padding no-h-padding limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h2" ><span>Kuula</span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>If you are willing to sacrifice the stereoscopy and depth perception for higher pixel count, I have uploaded all of my screenshots to <a href="https://kuula.co/profile/quba" target="_blank" rel="noopener">my Kuula account</a>. They even come with fancy lens flares!</p>
<p>
</div>
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			<div class="h6 fluid-object qvr-60-100"><iframe src="https://kuula.co/share/7fzYh:7fzYL:7fzYm:7fzYp:7fzY0:7fzYf:7fzYl:7fzYP:7fzYY:7fzYk:7fzYx:7fzYC:7fzYV:7fzYj:7fzYs:7fzYw:7fzkD:7fzkH:7fzkM:7fzkT:7fzkd:7fzkn:7fzk6:7fzk8:7fzqD:7fzqH:7fzqM:7fzqT:7fzqd:7fzqn:7fzq6:7fzq8:7fz9t:7fzF4:7fzF7:7fzFN:7fzF5:7fzFh:7fzFL:7fzFm:7fzF0:7fzFp?chromeless=1&autoplay=0" width="100" height="100" allowfullscreen="true" frameborder="0" scrolling="no"></iframe></div>
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</div></div></div></div></div><script id="script-row-unique-2" data-row="script-row-unique-2" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-2"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-3"><div class="row single-top-padding double-bottom-padding no-h-padding limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="vc_custom_heading_wrap "><div class="heading-text el-text" ><h2 class="h2" ><span>More</span></h2></div><div class="clear"></div></div><div class="uncode_text_column" ><p>If you enjoyed the look and art direction of <em>Mirror&#8217;s Edge: Catalyst</em>, you may also want to check these series of <a href="https://youtu.be/gSiWOKjDmWY?list=PLah_7tUETfYjEJIPbE94I5b9xZOJqpTEK" target="_blank" rel="noopener">time-lapse videos</a> I captured using Frostbite Cinematic Tools.</p>
<p>Better yet &#8211; play the game yourself. You can find more information on the game and where to buy it at: <a href="http://www.mirrorsedge.com/" target="_blank" rel="noopener">http://www.mirrorsedge.com/</a></p>
<p>As for other 360° captures &#8211; I will most likely tackle <em>The Witcher 3</em> next, followed by <em>No Man&#8217;s Sky</em>, whenever they implement the long-promised support for Ansel.</p>
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</div>]]></content:encoded>
					
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			</item>
		<item>
		<title>ChiChiLand Postcards</title>
		<link>https://qubahq.com/2016/08/chichiland-postcards/</link>
					<comments>https://qubahq.com/2016/08/chichiland-postcards/#comments</comments>
		
		<dc:creator><![CDATA[Quba Michalski]]></dc:creator>
		<pubDate>Fri, 26 Aug 2016 05:25:14 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[photo]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[card]]></category>
		<category><![CDATA[postcard]]></category>
		<category><![CDATA[product]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[chichiland]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[octane]]></category>
		<category><![CDATA[octane 3]]></category>
		<category><![CDATA[greeting card]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[air]]></category>
		<guid isPermaLink="false">http://qubahq.com/?p=5496</guid>

					<description><![CDATA[My wife asked me for help with some product photography for her ChiChiLand postcard series. After fussing around with a camera and lights for a bit, I decided to go the CGI route.

What can I say… I freakin’ love Octane Render.]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-4"><div class="row double-top-padding double-bottom-padding no-h-padding limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>My wife asked me for help with some product photography for her <a href="http://chichiland.com/" target="_blank">ChiChiLand</a> postcard series. After fussing around with a camera and lights for a bit, I decided to go the CGI route.</p>
<p>I quickly modeled a basic, slightly bent postcard and created shaders matching the real prints. I then populated the scene with around 2000 cards (clones of 12 selected designs) and let the physics sim do my bidding. A quick HDRI map, couple of black body area lights and voilà! The whole process barely took me a few hours.</p>
<p>What can I say&#8230; I freakin&#8217; love Octane Render.</p>
</div><div class="uncode-single-media  text-left animate_when_almost_visible bottom-t-top"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg tmb-lightbox"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="dummy" style="padding-top: 67.9%;"></div><a href="https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-04_0225.jpg" class="pushed" data-notmb="1" data-connect="1" data-lbox="ilightbox_single-329269" data-external-thumb-image="https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-04_0225-150x150.jpg" data-lg-size="1500-1019"><img fetchpriority="high" decoding="async" class="wp-image-5495" src="https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-04_0225.jpg" width="1500" height="1019" alt="" srcset="https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-04_0225.jpg 1500w, https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-04_0225-300x204.jpg 300w, https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-04_0225-768x522.jpg 768w, https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-04_0225-1024x696.jpg 1024w" sizes="(max-width: 1500px) 100vw, 1500px" /></a></div>
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				</div></div></div></div></div><div class="uncode-single-media  text-left animate_when_almost_visible bottom-t-top"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg tmb-lightbox"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="dummy" style="padding-top: 67.9%;"></div><a href="https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-03_0225.jpg" class="pushed" data-notmb="1" data-connect="1" data-lbox="ilightbox_single-329269" data-external-thumb-image="https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-03_0225-150x150.jpg" data-lg-size="1500-1019"><img decoding="async" class="wp-image-5494" src="https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-03_0225.jpg" width="1500" height="1019" alt="" srcset="https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-03_0225.jpg 1500w, https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-03_0225-300x204.jpg 300w, https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-03_0225-768x522.jpg 768w, https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-03_0225-1024x696.jpg 1024w" sizes="(max-width: 1500px) 100vw, 1500px" /></a></div>
					</div>
				</div></div></div></div></div><div class="uncode-single-media  text-left animate_when_almost_visible bottom-t-top"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg tmb-lightbox"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="dummy" style="padding-top: 67.9%;"></div><a href="https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-02_0225.jpg" class="pushed" data-notmb="1" data-connect="1" data-lbox="ilightbox_single-329269" data-external-thumb-image="https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-02_0225-150x150.jpg" data-lg-size="1500-1019"><img decoding="async" class="wp-image-5493" src="https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-02_0225.jpg" width="1500" height="1019" alt="" srcset="https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-02_0225.jpg 1500w, https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-02_0225-300x204.jpg 300w, https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-02_0225-768x522.jpg 768w, https://qubahq.com/wp-content/uploads/2016/04/Greeting-Cards-02_0225-1024x696.jpg 1024w" sizes="(max-width: 1500px) 100vw, 1500px" /></a></div>
					</div>
				</div></div></div></div></div><div class="uncode_text_column" ><p>Card designs: <strong><a href="http://chichiland.com/" target="_blank">Çiğdem “Chi” Michalski (ChiChiLand)</a></strong><br />
Product renders: <strong>Quba Michalski</strong></p>
<p>If you are interested in purchasing the cards, get in touch with Chi at: <a href="http://chichiland.com/contact/" target="_blank">http://chichiland.com/contact/</a></p>
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</div>]]></content:encoded>
					
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			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Breakfast Club</title>
		<link>https://qubahq.com/2016/08/breakfast-club/</link>
					<comments>https://qubahq.com/2016/08/breakfast-club/#respond</comments>
		
		<dc:creator><![CDATA[Quba Michalski]]></dc:creator>
		<pubDate>Tue, 16 Aug 2016 03:10:11 +0000</pubDate>
				<category><![CDATA[Video Bits]]></category>
		<category><![CDATA[Motion]]></category>
		<guid isPermaLink="false">http://qubahq.com/?p=5452</guid>

					<description><![CDATA[Sometimes I spend days, weeks or months, bending the laws of physics and trailblazing cinematic virtual reality. Other days, I sit down with my wife and creative partner-in-crime and make silly animations featuring girls wearing dresses filled with food. I think you can guess which one this will be :)]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-5"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>Sometimes I spend days, weeks or months, <a href="https://qubavr.com/portfolio/the-pull/" target="_blank">bending the laws of physics</a> and <a href="https://qubavr.com/" target="_blank">trailblazing cinematic virtual reality</a>. Other days, I sit down with my wife and creative partner-in-crime and make silly animations featuring girls wearing dresses filled with food.</p>
<p>I think you can guess which one this will be :)</p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 youtube-video fluid-object" style="padding-top: 56.25%"><iframe title="Breakfast Club" width="840" height="473" src="https://www.youtube.com/embed/Uaw30CaNjyo?feature=oembed&amp;v=Uaw30CaNjyo" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
					</div>
				</div></div></div></div></div><div class="uncode_text_column" ><p><em>Breakfast Club</em> is a Sunday brunch on-the-go, seven days a week. Just put it on and snack away!</p>
<p>Art by <a href="http://chichiland.com" target="_blank">Çiğdem Michalski (ChiChiLand)</a>, animation by me.</p>
<p>Here&#8217;s a second video with some close-ups. There are over a hundred layers constituting the dress itself &#8211; it would be a shame if you didn&#8217;t notice <strong>every single one</strong>!</p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-img-ratio tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 youtube-video fluid-object" style="padding-top: 100%"><iframe title="Breakfast Club (Detail)" width="840" height="630" src="https://www.youtube.com/embed/BfIGe_gWJOo?feature=oembed&amp;v=BfIGe_gWJOo" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
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</div></div></div></div></div><script id="script-row-unique-6" data-row="script-row-unique-6" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-6"));</script></div></div></div><div data-parent="true" class="vc_row row-container" id="row-unique-7"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>In case you haven&#8217;t been following ChiChiLand (and you should be), here is the earlier work from the same series, we created together in June.</p>
<p>It&#8217;s called <em>Pie Girl on the Move</em></p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 youtube-video fluid-object" style="padding-top: 56.25%"><iframe title="Pie Girl on the Move" width="840" height="473" src="https://www.youtube.com/embed/zomyFQDwOy0?feature=oembed&amp;v=zomyFQDwOy0" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
					</div>
				</div></div></div></div></div></div></div></div></div></div><script id="script-row-unique-7" data-row="script-row-unique-7" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-7"));</script></div></div></div>
</div>]]></content:encoded>
					
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		<item>
		<title>No Man&#8217;s Sky: GameLapses</title>
		<link>https://qubahq.com/2016/08/no-mans-sky-gamelapses/</link>
					<comments>https://qubahq.com/2016/08/no-mans-sky-gamelapses/#respond</comments>
		
		<dc:creator><![CDATA[Quba Michalski]]></dc:creator>
		<pubDate>Mon, 15 Aug 2016 20:25:20 +0000</pubDate>
				<category><![CDATA[Motion]]></category>
		<category><![CDATA[Found Around]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gotta Play]]></category>
		<guid isPermaLink="false">http://qubahq.com/?p=5437</guid>

					<description><![CDATA[No Man's Sky does one thing really well: It generates amazing, varied planets, populated with all manner of flora and fauna - all whilst keeping a steady, carefully weighted art direction. Playing the game, I decided to document some of the most beautiful planets and landscapes I came across by recording time-lapse videos of these worlds. ]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-8"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>I was always fascinated with simulations. From testing structural integrity in CAD software, through mad particle counts in liquid sims &#8211; to entire worlds procedurally generated in video games. I have followed the development of <em><a href="http://www.no-mans-sky.com/" target="_blank">No Man&#8217;s Sky</a></em> for around two years now, amazed at the monumental effort put together by relatively small team of Hello Games.</p>
<p><em>No Man&#8217;s Sky</em> does one thing really well: It generates amazing, varied planets, populated with all manner of flora and fauna &#8211; all whilst keeping a steady, carefully weighted art direction.</p>
<p>Playing the game, I decided to document some of the most beautiful planets and landscapes I came across by recording time-lapse videos of these worlds. Below are the first five of these <em>GameLapses</em> &#8211;  a project I will eventually extend to encompass other games featuring day/night cycle and other simulations. For the complete list, follow this link to the <a href="https://www.youtube.com/playlist?list=PLah_7tUETfYjEJIPbE94I5b9xZOJqpTEK" target="_blank">GameLapse playlist on YouTube</a>.</p>
</div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 youtube-video fluid-object" style="padding-top: 56.31%"><iframe title="GameLapse 01: No Man's Sky" width="840" height="473" src="https://www.youtube.com/embed/w9Sw7rK77Bw?feature=oembed&amp;v=w9Sw7rK77Bw" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
					</div>
				</div></div></div></div></div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 youtube-video fluid-object" style="padding-top: 56.31%"><iframe title="GameLapse 02: No Man's Sky" width="840" height="473" src="https://www.youtube.com/embed/mYvVfoYbl44?feature=oembed&amp;v=mYvVfoYbl44" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
					</div>
				</div></div></div></div></div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 youtube-video fluid-object" style="padding-top: 56.31%"><iframe title="GameLapse 03: No Man's Sky" width="840" height="473" src="https://www.youtube.com/embed/H1b3iFzVoU8?feature=oembed&amp;v=H1b3iFzVoU8" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
					</div>
				</div></div></div></div></div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 youtube-video fluid-object" style="padding-top: 56.31%"><iframe title="GameLapse 04: No Man's Sky" width="840" height="473" src="https://www.youtube.com/embed/oEv4RiFkutY?feature=oembed&amp;v=oEv4RiFkutY" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
					</div>
				</div></div></div></div></div><div class="uncode-single-media  text-left"><div class="single-wrapper" style="max-width: 100%;"><div class="tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg"><div class="t-inside"><div class="t-entry-visual"><div class="t-entry-visual-tc"><div class="uncode-single-media-wrapper"><div class="h3 fluid-object" style="padding-top: 56.31%"><iframe title="GameLapse 05: No Man's Sky" width="840" height="473" src="https://www.youtube.com/embed/1zL4XZI7YAw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></div>
					</div>
				</div></div></div></div></div><div class="uncode_text_column" ><p><em>No Man&#8217;s Sky</em> had a rocky launch, with crashes and PC port issues. Still, I highly recommend giving it a try, if you find procedural generation a topic of interest. You can purchase it on Steam at <a href="http://store.steampowered.com/app/275850/" target="_blank">http://store.steampowered.com/app/275850/</a> (PS4 version also available)</p>
</div></div></div></div></div></div><script id="script-row-unique-8" data-row="script-row-unique-8" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-8"));</script></div></div></div>
</div>]]></content:encoded>
					
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		<title>New Site: QubaVR.com</title>
		<link>https://qubahq.com/2016/03/qubavr/</link>
					<comments>https://qubahq.com/2016/03/qubavr/#respond</comments>
		
		<dc:creator><![CDATA[Quba Michalski]]></dc:creator>
		<pubDate>Tue, 22 Mar 2016 07:05:30 +0000</pubDate>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Live Action]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[website]]></category>
		<category><![CDATA[live action]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[QubaVR]]></category>
		<category><![CDATA[site]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[homepage]]></category>
		<guid isPermaLink="false">http://qubahq.com/?p=5258</guid>

					<description><![CDATA[As my focus shifted away from <em>flat media</em> and towards 360° and Virtual Reality content, the updates to QubaHQ became more and more sparse. Today it is my pleasure to introduce to you my brand new website: <a href="https://qubavr.com/" target="_blank">QubaVR.com</a>. It will be a home to all my newest projects, my <a href="https://qubavr.com/" target="_blank">VR-focussed portfolio</a> and a host of <a href="https://qubavr.com/posts/" target="_blank">articles, reviews and editorials</a> on the subject of immersive media.]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-9"><div class="row double-top-padding single-bottom-padding no-h-padding limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ><p>As my focus shifted away from <em>flat media</em> and towards 360° and Virtual Reality content, the updates to QubaHQ became more and more sparse. Today it is my pleasure to introduce to you my brand new website: <a href="https://qubavr.com/" target="_blank">QubaVR.com</a>. It will be a home to all my newest projects, my <a href="https://qubavr.com/" target="_blank">VR-focussed portfolio</a> and a host of <a href="https://qubavr.com/posts/" target="_blank">articles, reviews and editorials</a> on the subject of immersive media.</p>
<p>QubaVR features modern, responsive layout, larger media sizes and a brand new identity. It looks awesome either on a 48 inch screen or on a mobile phone.</p>
<p>What does it mean to QubaHQ? This site will slowly turn into a more personal blog kind-of-affair. Anything that&#8217;s not realted to 360/VR will still find home here. But all that after some house-keeping.</p>
<p>In the near future I may temporarily stealth QubaHQ.com and work on a redesign. The current theme is leaking left and right and it is time to modernize. I am looking for the least intrusive way of doing so &#8211; will update you with the details.</p>
<p>And now what are you waiting for?</p>
</div><span class="btn-container" ><a role="button"  href="https://qubavr.com/" class="custom-link btn border-width-0 btn-default btn-icon-right" title="Go, go, go, check out QubaVR.com!" target="_blank">Go, go, go, check out QubaVR.com!<i class="fa fa-open"></i></a></span></div></div></div></div></div><script id="script-row-unique-9" data-row="script-row-unique-9" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-9"));</script></div></div></div>
</div>]]></content:encoded>
					
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		<title>The Pull (Short VR Film)</title>
		<link>https://qubahq.com/2016/03/the-pull/</link>
					<comments>https://qubahq.com/2016/03/the-pull/#respond</comments>
		
		<dc:creator><![CDATA[Quba Michalski]]></dc:creator>
		<pubDate>Tue, 22 Mar 2016 07:01:31 +0000</pubDate>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[sphere]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[stereoscopic]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[spherical]]></category>
		<category><![CDATA[stereo]]></category>
		<category><![CDATA[pull]]></category>
		<category><![CDATA[the pull]]></category>
		<category><![CDATA[gravity]]></category>
		<guid isPermaLink="false">http://qubahq.com/?p=5259</guid>

					<description><![CDATA[Gravity is no longer a constant.
Enter a world where the rules that bind us
are suddenly disobeyed.]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><div data-parent="true" class="vc_row row-container" id="row-unique-10"><div class="row limit-width row-parent"><div class="wpb_row row-inner"><div class="wpb_column pos-top pos-center align_left column_parent col-lg-12 single-internal-gutter"><div class="uncol style-light"  ><div class="uncoltable"><div class="uncell no-block-padding" ><div class="uncont" ><div class="uncode_text_column" ></p>
<blockquote style="font-size: 1.4em;">
<p><em>Gravity is no longer a constant.</em><br />
<em> Enter a world where the rules that bind us</em><br />
<em> are suddenly disobeyed.</em></p>
</blockquote>
<p>In a secret science facility, gravity has been conquered. “Down” is no longer a direction, but a choice. Step into the center of modified chambers and witness the laws of nature be broken in this five-experiment series.</p>
<p>VR has all but torn down the barriers between the imagination of the creator and the experience of the viewer. A concept like <em>The Pull</em> simply does not translate into traditional 2D. We can suggest concepts through TVs and monitors, but we can’t truly experience them — and breaking the very laws of nature is something that can only be experienced.</p>
<p>While flat media limits us to hinting and coaxing at an experience, by creating in VR, I can more faithfully share my vision with you, the viewer. For a few minutes – for five chambers – I can truly invite you into my world.</p>
<p>
</div><span class="btn-container" ><a role="button"  href="https://qubavr.com/portfolio/the-pull/" class="custom-link btn border-width-0 btn-default btn-icon-right btn-ripple-out btn-border-animated" title="Watch now on QubaVR.com" target="_blank">Watch now on QubaVR<i class="fa fa-open"></i></a></span></div></div></div></div></div><script id="script-row-unique-10" data-row="script-row-unique-10" type="text/javascript" class="vc_controls">UNCODE.initRow(document.getElementById("row-unique-10"));</script></div></div></div>
</div>]]></content:encoded>
					
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		<title>Absolute Beginner&#8217;s Guide to VR Part 1: What does it all mean?</title>
		<link>https://qubahq.com/2016/02/guide-to-vr-part-1/</link>
					<comments>https://qubahq.com/2016/02/guide-to-vr-part-1/#comments</comments>
		
		<dc:creator><![CDATA[Quba Michalski]]></dc:creator>
		<pubDate>Thu, 11 Feb 2016 05:33:51 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[Absolute Beginner's Guide]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[info]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[beginner]]></category>
		<category><![CDATA[about]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[mixed]]></category>
		<category><![CDATA[noob]]></category>
		<category><![CDATA[what is]]></category>
		<category><![CDATA[wtf]]></category>
		<category><![CDATA[help]]></category>
		<guid isPermaLink="false">http://qubahq.com/?p=5075</guid>

					<description><![CDATA[So you’ve been hearing of Virtual Reality more and more recently. VR seems to be the current buzz word, with 2016 heralded as the year of VR. You’ve read some articles, but lots of terminology feels confusing and some of the messages seem to contradict one another.

Still, you are eager to learn more and try Virtual Reality for yourself.

Welcome.
In this series of articles I am going to walk you through some of the basic concepts related to VR. Whether your end goal is to kick back, relax, and simply enjoy some VR content, or to create your own experiences and share them with others – this guide will help you understand all the basics and develop the vocabulary needed to understand and discuss VR.]]></description>
										<content:encoded><![CDATA[<p><strong>EDIT:</strong> An updated version of this article can be found at: <a href="https://qubavr.com/2016/02/guide-to-vr-part-1/" target="_blank">https://qubavr.com/2016/02/guide-to-vr-part-1/</a></p>
<p>So you’ve been hearing of <strong>Virtual Reality</strong> more and more recently. VR seems to be the current buzz word, with 2016 heralded as the year of VR. You’ve read some articles, but lots of terminology feels confusing and some of the messages seem to contradict one another.</p>
<p>Still, you are eager to learn more and try Virtual Reality for yourself.</p>
<h3 style="background: none; font-weight: normal; margin-bottom: 5px; margin-top: 20px;">Welcome.</h3>
<p>In this series of articles I am going to walk you through some of the basic concepts related to VR. Whether your end goal is to kick back, relax, and simply enjoy some VR content, or to create your own experiences and share them with others – this guide will help you understand all the basics and develop the vocabulary needed to understand and discuss VR.</p>
<p><span id="more-5075"></span>As always, feel free to browse through <a href="http://qubahq.com">QubaHQ.com</a> for VR-themed articles covering more complex topics, tools, experiments, and content I’ve created or curated. If you have any feedback on this series or would like to suggest a topic for a future installment, feel free to drop a comment down below or <a href="http://qubahq.com/about/" target="_blank">shoot me an email</a>.</p>
<p>Once again, welcome to the Absolute Beginner’s Guide to VR.</p>
<p>Let’s get started.</p>
<h3 style="background: none; font-weight: normal; margin-bottom: 5px; margin-top: 20px;">What does it all mean?</h3>
<p><strong>Virtual Reality</strong> is a fairly new topic in the public’s mind and not many conventions have been established yet. Different sources will understand and use the term in different ways, and there isn’t really one correct way of doing so.</p>
<p><img decoding="async" class="alignnone size-medium wp-image-5204" style="margin: 10px 0px 8px 0px;" src="http://qubahq.com/wp-content/uploads/2016/02/Part01_Img02_GlutenFree-436x165.png" alt="Gluten Free Water" width="436" height="165" srcset="https://qubahq.com/wp-content/uploads/2016/02/Part01_Img02_GlutenFree-436x165.png 436w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img02_GlutenFree-768x291.png 768w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img02_GlutenFree-596x226.png 596w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img02_GlutenFree.png 1308w" sizes="(max-width: 436px) 100vw, 436px" /><br />
To make matters more confusing, many content providers wanting to capitalize on the popularity of VR slap the label wherever they can, even if it’s completely meaningless – a situation similar to the overuse of phrases such as <em>quantum</em> (2002) or <em>gluten-free</em> (2014).</p>
<p>I too find myself applying the VR label in a particular way that simply feels right to me, but more on that later.</p>
<h3 style="background: none; font-weight: normal; margin-bottom: 5px; margin-top: 20px;">The standard classification</h3>
<p>Listed below are various steps – from traditional TV/cinema to the completely immersive MxR (basically a holodeck). Each next step is more complex than the previous, as well as more immersive. You might have even experienced some of them already!</p>
<p><img decoding="async" class="alignnone size-medium wp-image-5205" style="margin: 15px 0px -10px 0px;" src="http://qubahq.com/wp-content/uploads/2016/02/Part01_Img03_TraditionalMedia-436x174.png" alt="Traditional Media" width="436" height="174" srcset="https://qubahq.com/wp-content/uploads/2016/02/Part01_Img03_TraditionalMedia-436x174.png 436w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img03_TraditionalMedia-768x306.png 768w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img03_TraditionalMedia-596x238.png 596w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img03_TraditionalMedia.png 1308w" sizes="(max-width: 436px) 100vw, 436px" /></p>
<ul>
<ul>
<li><strong>Traditional 2D Media</strong> <em>(no tracking)</em><br />
This is your ordinary, old-school content. <strong>Video</strong>, <strong>TV</strong>, <strong>cinema</strong> – presented on a flat surface or a device. The content lives within a defined frame that can only show you a part of the scene at any given time. The content author decides where to point the camera and what to focus on at any given time.</li>
</ul>
</ul>
<p><img decoding="async" class="alignnone size-medium wp-image-5206" style="margin: 25px 0px -20px 0px;" src="http://qubahq.com/wp-content/uploads/2016/02/Part01_Img04_Traditional3DMedia-436x147.png" alt="3D Media" width="436" height="147" srcset="https://qubahq.com/wp-content/uploads/2016/02/Part01_Img04_Traditional3DMedia-436x147.png 436w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img04_Traditional3DMedia-768x259.png 768w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img04_Traditional3DMedia-596x201.png 596w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img04_Traditional3DMedia.png 1308w" sizes="(max-width: 436px) 100vw, 436px" /></p>
<ul>
<ul>
<li><strong>3D Media</strong> <em>(no tracking)</em><br />
Pretty much the same thing, but with the added illusion of depth. Common examples include <strong>3D IMAX</strong> movies, or specially-labelled <strong>Blu-ray Discs</strong> that require you to wear a pair of light glasses – from the old red/cyan ones to the more current polarized or active shutter lenses. Some devices like the <strong>Nintendo 3DS</strong> will allow you to observe depth without glasses, as long as you position your head in the right spot. 3D content can feel more immersive than traditional 2D, but the image is framed, and the director controls what you will be looking at.</li>
</ul>
</ul>
<p><img decoding="async" class="alignnone size-medium wp-image-5207" style="margin: 15px 0px -8px 0px;" src="http://qubahq.com/wp-content/uploads/2016/02/Part01_Img05_2D360-436x168.png" alt="Photospheres" width="436" height="168" srcset="https://qubahq.com/wp-content/uploads/2016/02/Part01_Img05_2D360-436x168.png 436w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img05_2D360-768x296.png 768w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img05_2D360-596x230.png 596w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img05_2D360.png 1308w" sizes="(max-width: 436px) 100vw, 436px" /></p>
<ul>
<ul>
<li><strong>Photospheres, Spherical Video, 360° Content [Mono]</strong> <em>(rotation tracking)</em><br />
You probably first experienced this via Google Maps <strong>Street View</strong>. A 2D panorama of the scene is stretched on a sphere and the viewer can observe it from the center. On a computer you can use your mouse to rotate the view, while on mobile and HMD devices the gyroscopes translate your rotation and turn your device into a window/portal you can look through.</p>
<p>This the most popular “VR” format these days due to a relatively low barrier to entry. Any modern mobile phone can capture and stitch together a <strong>Photosphere</strong> in just a couple of minutes. Dozens of 360° camera rigs are available off-the-shelf and you can watch years’ worth of content on YouTube’s #360video channel.</li>
</ul>
</ul>
<p><img decoding="async" class="alignnone size-medium wp-image-5208" style="margin: 20px 0px -10px 0px;" src="http://qubahq.com/wp-content/uploads/2016/02/Part01_Img06_stereo360-436x150.png" alt="Stereoscopic 360" width="436" height="150" srcset="https://qubahq.com/wp-content/uploads/2016/02/Part01_Img06_stereo360-436x150.png 436w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img06_stereo360-768x264.png 768w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img06_stereo360-596x205.png 596w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img06_stereo360.png 1308w" sizes="(max-width: 436px) 100vw, 436px" /></p>
<ul>
<ul>
<li><strong>Stereoscopic 360°</strong> <em>(rotation tracking)</em><br />
The viewer is still located in a center, with the content projected around them. This time however, slightly offset images are projected on the spheres for each eye, creating an <strong>illusion of depth</strong> in the scene. You can look around a completely believable world, but not move around it. Simple interactions such as tapping and activating objects can beÂ added to the experience.</p>
<p>To experience Stereoscopic 360° content, you need to use a special viewer or <strong>HMD</strong> (Head-Mounted Display). Thanks to the relatively low amount of real-time computation required, this type of experience is very popular on mobile platforms with budget viewers such as <strong>Google Cardboard</strong> or <strong>Samsung’s Gear VR</strong>. Content (photos, videos, animation, real-time) can be either downloaded and played locally or watched online.</li>
</ul>
</ul>
<p><img decoding="async" class="alignnone size-medium wp-image-5209" style="margin: 18px 0px -10px 0px;" src="http://qubahq.com/wp-content/uploads/2016/02/Part01_Img07_VR-436x135.png" alt="Virtual Reality" width="436" height="135" srcset="https://qubahq.com/wp-content/uploads/2016/02/Part01_Img07_VR-436x135.png 436w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img07_VR-768x238.png 768w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img07_VR-596x185.png 596w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img07_VR.png 1308w" sizes="(max-width: 436px) 100vw, 436px" /></p>
<ul>
<ul>
<li><strong>Virtual Reality [Local]</strong> <em>(rotation and limited position tracking)</em><br />
In addition to observing the world, the user can now <strong>move around</strong>, although in limited capacity. The movement may range anywhere from how far you can lean in your chair, to walking within a space about as wide as two yoga mats put together. The content is rendered in real-time (typically using game engines) and requires relatively beefy hardware to push all the frames to the viewer.</p>
<p>MostÂ of these experiences are now interactive, allowing you to navigate and manipulate the virtual world. Many of the experiences crafted for <strong>Oculus Rift</strong> (<strong>DK2</strong> and higher) or <strong>PlayStation VR</strong> fall into this category and will most likely become the dominant form of VR for a while. Typical hardware requires a computer (to process the data), an HMD, a tracking camera, and often a controller.</li>
</ul>
</ul>
<p><img decoding="async" class="alignnone size-medium wp-image-5210" style="margin: 15px 0px -12px 0px;" src="http://qubahq.com/wp-content/uploads/2016/02/Part01_Img08_RoomScaleVR-436x157.png" alt="Room Scale VR" width="436" height="157" srcset="https://qubahq.com/wp-content/uploads/2016/02/Part01_Img08_RoomScaleVR-436x157.png 436w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img08_RoomScaleVR-768x277.png 768w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img08_RoomScaleVR-596x215.png 596w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img08_RoomScaleVR.png 1308w" sizes="(max-width: 436px) 100vw, 436px" /></p>
<ul>
<ul>
<li><strong>Room-scale Virtual Reality</strong> <em>(rotation and extended position tracking)</em><br />
Currently lead by <strong>HTC Vive</strong>, this system allows you to experience all of the above (real-time, responsive, immersive, 3D, stereoscopic world) but with the added bonus of relatively extensive mobility. You can now stand up from your chair and <strong>freely walk around the space</strong>. The system will even warn you whenever you’re about to bump into your real world furniture.</p>
<p>In addition to the HMD, you are now also equipped with <strong>controllers</strong> in each hand, making the interaction much more intuitive, compared to standard input devices like mouse, keyboard or a gamepad.</li>
</ul>
</ul>
<p><img decoding="async" class="alignnone size-medium wp-image-5211" style="margin: 20px 0px -10px 0px;" src="http://qubahq.com/wp-content/uploads/2016/02/Part01_Img09_AR-436x106.png" alt="Augmented Reality" width="436" height="106" srcset="https://qubahq.com/wp-content/uploads/2016/02/Part01_Img09_AR-436x106.png 436w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img09_AR-768x187.png 768w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img09_AR-596x145.png 596w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img09_AR.png 1308w" sizes="(max-width: 436px) 100vw, 436px" /></p>
<ul>
<ul>
<li><strong>Augmented Reality</strong> <em>(rotation and position tracking)</em><br />
While VR replaces the real world with a simulated one, AR augments the <strong>real world with additional information</strong>. This new layer of data is rendered on top of a see-through viewer. It does not need be a head-mounted stereoscopic viewer (although it as well may be). Augmented Reality may be as simple as face detection on your photo camera or as complex as a jet pilot’s HUD (Heads-up Display) displaying information directly onto the visor of the helmet.</li>
</ul>
</ul>
<p><img decoding="async" class="alignnone size-medium wp-image-5212" style="margin: 25px 0px -12px 0px;" src="http://qubahq.com/wp-content/uploads/2016/02/Part01_Img10_AV-436x124.png" alt="Augmented Virtuality" width="436" height="124" srcset="https://qubahq.com/wp-content/uploads/2016/02/Part01_Img10_AV-436x124.png 436w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img10_AV-768x218.png 768w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img10_AV-596x170.png 596w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img10_AV.png 1308w" sizes="(max-width: 436px) 100vw, 436px" /></p>
<ul>
<ul>
<li><strong>Augmented Virtuality</strong> <em>(multiple types of sensors)</em><br />
It took me a while to decide whether to add AV to this list. Technically it is not a method of presenting content, but rather of capturing input. Still, just to have an “academically” complete list, I will give it a quick mention. If you think of Augmented Reality as adding digital data and objects to the real world, Augmented Virtuality does the opposite – it captures real world objects (and their behavior) to affect a digital world. Actions like tilting your phone to steer a car in a racing game or striking a pose in front of <strong>XBOX Kinect</strong> camera are examples of AV interaction.</li>
</ul>
</ul>
<p><img decoding="async" class="alignnone size-medium wp-image-5233" style="margin: 25px 0px -11px 0px;" src="http://qubahq.com/wp-content/uploads/2016/02/Part01_Img10_MxR-436x135.png" alt="Mixed Reality" width="436" height="135" srcset="https://qubahq.com/wp-content/uploads/2016/02/Part01_Img10_MxR-436x135.png 436w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img10_MxR-768x238.png 768w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img10_MxR-596x185.png 596w, https://qubahq.com/wp-content/uploads/2016/02/Part01_Img10_MxR.png 1308w" sizes="(max-width: 436px) 100vw, 436px" /></p>
<ul>
<li><strong>Mixed Reality</strong> <em>(real, augmented and virtual, all hand in hand)</em><br />
This is the end-goal. The <strong>Star Trek Holodeck</strong>. The experience where the world surrounding you and another crafted by artists, engineers, UI and UX designers come together seamlessly. Currently the closest iteration in existence is <strong>Microsoft’s HoloLens</strong>. We still have a long way to go, but in the end we expect to have experiences where one can not only see and interact with digital objects in real world, but also feel them and use them to affect the real world and vice versa.</li>
</ul>
<p>&#8230;but that&#8217;s still some years away.</p>
<h3 style="background: none; font-weight: normal; margin-bottom: 5px; margin-top: 20px;">Where does Virtual Reality begin</h3>
<p>While most people agree on the above definitions of media types, not everyone agrees on which ones truly count as <em>Virtual Reality</em>. For some, to be considered VR, an <strong>element of interaction</strong> needs to be present. For others, the <strong>ability to move around</strong> a space is the essential definition of VR.</p>
<p>Many lean towards classifying VR based not on the content itself but <strong>the way it is consumed</strong>. Following this method, a photosphere observed on a computer monitor would not be considered VR, but the same photosphere viewed through, say, Google Cardboard, with all of your vision filled by the content, would be.</p>
<p>Personally, and I cannot stress this enough – this is simply my point of view – I have two requirements: <strong>Rotational tracking</strong> and <strong>stereoscopy</strong>. Having experienced monoscopic photospheres for many years, my eyes recognize their lack of depth, causing my brain to automatically reject the experience as not real. Give me some depth to the scene while letting me freely look around it and you got me – I feel <strong>present in the scene</strong>, even if I am looking at a still image.<br />
<img decoding="async" class="alignnone size-medium wp-image-5238" src="http://qubahq.com/wp-content/uploads/2016/02/Heart-436x133.png" alt="Quba &lt;3 VR" width="436" height="133" srcset="https://qubahq.com/wp-content/uploads/2016/02/Heart-436x133.png 436w, https://qubahq.com/wp-content/uploads/2016/02/Heart-768x234.png 768w, https://qubahq.com/wp-content/uploads/2016/02/Heart-596x182.png 596w, https://qubahq.com/wp-content/uploads/2016/02/Heart.png 1308w" sizes="(max-width: 436px) 100vw, 436px" /></p>
<h3 style="background: none; font-weight: normal; margin-bottom: 5px; margin-top: 20px;">Next time on Absolute Beginner&#8217;s Guide to VR&#8230;</h3>
<p>I hope you enjoyed this introductory chapter of my <strong>Absolute Beginner’s Guide to Virtual Reality</strong>. I know it was a lot of terminology at once, but it was necessary to establish a solid foundation we can build upon. If you found any parts of the chapter unclear, feel I’ve made a mistake, or simply want to strike up a conversation, feel free to leave a comment down below and I will do my best to get back to you soon.</p>
<p>In the next chapter, I’ll focus on consumer’s side of VR and discuss the different headsets either already available on the market or coming in 2016. Hopefully it may help you pick your first HMD. In later installments you can expect topics such as player apps, VR video hosting websites, authoring tools, camera rigs, compression, engines, practices and many more. Parallel to this series of articles, visit <a href="http://qubahq.com/">QubaHQ.com</a> for more advanced topics or follow me on <a href="http://facebook.qubahq.com/" target="_blank">Facebook</a> and <a href="http://twitter.qubahq.com/" target="_blank">Twitter</a> for updates, news, and an occasional look behind the scenes of my work-in-progress projects.</p>
<h3 style="background: none; font-weight: normal; margin-bottom: 5px; margin-top: 20px;">Credits</h3>
<p>Written and compiled by <strong>Quba Michalski</strong> for QubaHQ/QubaVR<br />
Edited by <a href="http://www.gregschram.com/" target="_blank">Greg Schram</a><br />
Illustrations by <a href="http://chichiland.com" target="_blank">ChiChiLand</a></p>
<p><a href="http://creativecommons.org/licenses/by-nc-sa/4.0/" rel="license"><img decoding="async" style="border-width: 0;" src="https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png" alt="Creative Commons License" /></a><br />
Absolute Beginner&#8217;s Guide to VR by <a href="http://www.qubahq,com" rel="cc:attributionURL">Quba Michalski</a> is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/4.0/" rel="license">Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License</a>. Click the button above to learn more.</p>
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		<title>Art or Code: Why Not Both?</title>
		<link>https://qubahq.com/2016/01/art-or-code-why-not-both/</link>
					<comments>https://qubahq.com/2016/01/art-or-code-why-not-both/#respond</comments>
		
		<dc:creator><![CDATA[Quba Michalski]]></dc:creator>
		<pubDate>Sat, 30 Jan 2016 04:56:19 +0000</pubDate>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Motion]]></category>
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		<category><![CDATA[After Effects]]></category>
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		<guid isPermaLink="false">http://qubahq.com/?p=5163</guid>

					<description><![CDATA[Come join me on Thursday, February 18at 7PM – 9PM at Adobe Systems Inc in Seattle for a talk about some cool toys I’ve been building inside After Effects. Organized by After Effects Seattle, in this three-part presentation I will demonstrate how to push After Effects to do things it was not designed to do – building your own unique rigs and effects.]]></description>
										<content:encoded><![CDATA[<p><a href="http://qubahq.com/wp-content/uploads/2016/01/2016-01-29.png" rel="attachment wp-att-5164"><img decoding="async" class="wp-image-5175 size-full alignnone" src="http://qubahq.com/wp-content/uploads/2016/01/2016-01-29_small.png" alt="QubaHQ: Art or Code: Why Not Both?" width="436" height="218" /></a></p>
<p>Come join me on <strong>Thursday, February 18at 7PM &#8211; 9PM</strong> at <strong><a href="https://goo.gl/maps/xrp65LCqmRG2" target="_blank">Adobe Systems Inc in Seattle</a></strong> for a talk about some cool toys I&#8217;ve been building inside After Effects. Organized by After Effects Seattle, in this three-part presentation I will demonstrate how to push After Effects to do things it was not designed to do &#8211; building your own unique rigs and effects.</p>
<p>In part one he will debut his latest effect: QubaHQ Topo. In part two &#8211; demonstrate a process behind my artwork &#8220;Indifference 90K&#8221;. Finally, we will dive in for an in-depth look at creating stereoscopic 360° rig using C4D, AE and absolutely zero 3rd party plugins.</p>
<p><a href="https://www.facebook.com/events/158873607822718/" target="_blank">Sign up on Facebook</a> and join us for an evening of nerding out over design, scripting and free prizes!</p>
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		<title>Ambient Mixer and on Why Soundscapes Matter</title>
		<link>https://qubahq.com/2016/01/ambient-mixer-soundscapes/</link>
					<comments>https://qubahq.com/2016/01/ambient-mixer-soundscapes/#respond</comments>
		
		<dc:creator><![CDATA[Quba Michalski]]></dc:creator>
		<pubDate>Tue, 26 Jan 2016 04:00:40 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[Virtual Reality]]></category>
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		<guid isPermaLink="false">http://qubahq.com/?p=5061</guid>

					<description><![CDATA[As I shift my creative focus away from traditional 2D/framed media and towards 360° video and VR, I find myself in need of good ambient sound more and more frequently. In the world of traditional motion design and film, good music was king. Adding a catchy tune to a piece could make or break its success, and entire careers were built on the ability to sync up visuals to the rhythm and sounds of the audio track.

Now, with the advent of Virtual Reality the priorities have changed. Establishing audience's <em>sense of presence</em> is the key component of crafting a successful experience. Generally speaking, it is a good practice to take your time immersing the viewer in your world - and well-crafted soundscape is as important as the visuals in establishing the believably of the virtual world.

While nothing will substitute a good audio track created by a professional sound engineer, <a href="http://www.ambient-mixer.com/" target="_blank">Ambient Mixer</a> is an online service that's ideal for rapid prototyping. It comes in extremely handy whenever you need to lay in a basic atmospheric sound, but still want to customize it to fit your particular needs.]]></description>
										<content:encoded><![CDATA[<p><a href="http://qubahq.com/2016/01/ambient-mixer-soundscapes/"><img decoding="async" src="http://qubahq.com/wp-content/uploads/2016/01/ambientmixer_h.jpg" alt="Ambient Mixer" width="436" height="150" class="alignnone size-full wp-image-5063" /></a></p>
<p>As I shift my creative focus away from traditional 2D/framed media and towards 360° video and VR, I find myself in need of good ambient sound more and more frequently. In the world of traditional motion design and film, good music was king. Adding a catchy tune to a piece could make or break its success, and entire careers were built on the ability to sync up visuals to the rhythm and sounds of the audio track.</p>
<p>Now, with the advent of Virtual Reality the priorities have changed. Establishing audience&#8217;s <em>sense of presence</em> is the key component of crafting a successful experience. Generally speaking, it is a good practice to take your time immersing the viewer in your world &#8211; and well-crafted soundscape is as important as the visuals in establishing the believably of the virtual world.</p>
<p>While nothing will substitute a good audio track created by a professional sound engineer, <a href="http://www.ambient-mixer.com/" target="_blank">Ambient Mixer</a> is an online service that&#8217;s ideal for rapid prototyping. It comes in extremely handy whenever you need to lay in a basic atmospheric sound, but still want to customize it to fit your particular needs.</p>
<p><span id="more-5061"></span></p>
<div class="full-image"><a href="http://qubahq.com/wp-content/uploads/2016/01/ambientmixer_demo.jpg" rel="attachment wp-att-5070"><img decoding="async" src="http://qubahq.com/wp-content/uploads/2016/01/ambientmixer_demo-596x413.jpg" alt="Ambient Mixer Interface" width="596" height="413" class="alignnone size-large wp-image-5070" srcset="https://qubahq.com/wp-content/uploads/2016/01/ambientmixer_demo-596x413.jpg 596w, https://qubahq.com/wp-content/uploads/2016/01/ambientmixer_demo-436x302.jpg 436w, https://qubahq.com/wp-content/uploads/2016/01/ambientmixer_demo.jpg 635w" sizes="(max-width: 596px) 100vw, 596px" /></a><br />
&nbsp;</div>
<p>Ambient Mixer can be accessed through a browser at <a href="http://www.ambient-mixer.com/" target="_blank">www.ambient-mixer.com/</a>, or via free and paid mobile versions (on iOS and Android). At the heart of the service is a simple 8-channel stereo mixer loaded with just enough functionality to create a soundscape that&#8217;s rich and unique. The output may not have the fidelity of a professional studio mix, but should satisfy all non-audiophile listeners just fine.</p>
<p>The mixer can play back any one of hundreds of sound samples already available in the Ambient Mixer&#8217;s library, or user&#8217;s own files that were uploaded to the service. Once loaded into the app, each channel offers basic volume and Left-Right panning controls as well as three playback modes: Your sample can be looped, crossfaded or randomized.</p>
<p><strong>Looping</strong> is simple enough &#8211; once the sample ends, it will start again. If simple looping does not create a seamless repetition, you may enable the <strong>crossfade</strong> option &#8211; the sample will then fade out towards the end, simultaneously fading in the next repetition. It works for most of longer recordings.</p>
<p>Finally, for some extra sounds you may not want playing back non-stop you can apply the <strong>randomize</strong> option. All you need to enter is the frequency and the time period and the app will take care of the rest. Setting frequency to 5 and period to 10m will make the sample randomly play 5 times over the period of 10 minutes. 1 and 15s will make it play once inside each 15 second period, or 4 times within each minute.</p>
<p>If you don&#8217;t feel like building your own, the site has a vast library of user-created atmospheres, ranging anywhere from nature to the matrix, indoors to outdoors, underwater to otherworldly.</p>
<p>Once you are satisfied with your mix, you can save it and then purchase a <strong>192kbit, 44.1kHz MP3</strong> of it. At the moment of writing this article, Ambient Mixer charges <strong>$5 for a 15min</strong> render, <strong>$9 for 30min</strong> and <strong>$16 for 1 hour</strong>. Registering to the site and subscribing to their newsletter will yield you a one time $5 voucher, good for a single 15 minute clip purchase.</p>
<p>A good ambient atmosphere will help immerse your audience in the world you are crafting, effectively doubling the number of senses the VR experience is fooling. While still very far from proper ambisonics, a proper soundscape (even a stereo one) will enhance your VR content and help the viewers feel present in the scenes you craft. A good audio can also help with scene to scene transitions and editing cuts in VR, but that&#8217;s a topic for another conversation&#8230;</p>
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		<title>QubaVR Stereo Swapper (Photoshop Actions)</title>
		<link>https://qubahq.com/2016/01/qubavr-stereo-swapper/</link>
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		<dc:creator><![CDATA[Quba Michalski]]></dc:creator>
		<pubDate>Thu, 21 Jan 2016 00:59:24 +0000</pubDate>
				<category><![CDATA[Tutorials&Presets]]></category>
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		<category><![CDATA[qubahq]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[stereo]]></category>
		<category><![CDATA[authoring]]></category>
		<category><![CDATA[swapper]]></category>
		<category><![CDATA[swap]]></category>
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		<category><![CDATA[QubaVR]]></category>
		<guid isPermaLink="false">http://qubahq.com/?p=5045</guid>

					<description><![CDATA[To simplify the process of converting the stereoscopic images from one layout to another, I created a series of Adobe Photoshop Actions named <strong>QubaVR Stereo Swapper</strong>, that will allow you to re-arrange your frames with a single (or at most double) click.]]></description>
										<content:encoded><![CDATA[<p>Virtual Reality and Stereoscopic 360 are still relatively young disciplines, and haven&#8217;t been standardized well. In my work I need to constantly rearrange my footage to match various pieces of software and hardware.</p>
<p>OTOY&#8217;s Octane Render outputs stereo 360 in a side-by-side (L:R) configuration only. Most stereoscopic 360 video players prefer to stack the left and right eye view on top of one another using the top-bottom (T:B) layout. One of the players I use has never exited a beta version and likes the reverse-stacked arrangement with left eye on the bottom and right on top (B:T), while some viewers want to experience the content without any additional hardware and simply by crossing their eyes on the screen for the right-left (R:L) config&#8230;</p>
<p>To simplify the process of converting the stereoscopic images from one layout to another, I created a series of Adobe Photoshop Actions named <strong>QubaVR Stereo Swapper</strong>, that will allow you to re-arrange your frames with a single (or at most double) click.</p>
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<p>After <a href="http://downloads.qubahq.com/QubaVR_Stereo_Swapper.zip">downloading QubaVR Stereo Swapper</a>, simply unzip the Photoshop Actions (.atn) file into your <a href="http://lmgtfy.com/?q=Where+is+Photoshop+presets+folder%3F" target="_blank">presets folder</a>, open Photoshop, and load it from your Actions Palette.</p>
<div class="full-image"><img decoding="async" class="alignnone size-full wp-image-5052" src="http://qubahq.com/wp-content/uploads/2016/01/QubaVR_StereoSwapper_ActionsPalette.jpg" alt="QubaVR Stereo Swapper Actions Palette" width="596" height="631" srcset="https://qubahq.com/wp-content/uploads/2016/01/QubaVR_StereoSwapper_ActionsPalette.jpg 596w, https://qubahq.com/wp-content/uploads/2016/01/QubaVR_StereoSwapper_ActionsPalette-436x462.jpg 436w" sizes="(max-width: 596px) 100vw, 596px" />
</div>
<p>Four new actions should now be available to you under the <em>QubaVR Stereo Swapper</em> folder. Simply open up your image and play the appropriate action. The names should be self-explanatory: <strong>L:R -&gt; T:B</strong> will change left-right image into top-bottom, for example, while <strong>T:B B:T</strong> will swap top and bottom halves of your image.</p>
<p>Please note, that as a part of the action, your layer set will be flattened!</p>
<div class="full-image"><img decoding="async" class="alignnone size-full wp-image-5053" src="http://qubahq.com/wp-content/uploads/2016/01/QubaVR_StereoSwapper_Demo.gif" alt="QubaVR Stereo Swapper Demo" width="596" height="596" />
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<p>That&#8217;s it, really. Simple little tool that will save you 30 seconds every time you use it, adding up to hours in no time!</p>
<h3 style="background: none; font-weight: normal; margin-bottom: 5px;">Download QubaVR Stereo Swapper</h3>
<ul>
<li><a href="http://downloads.qubahq.com/QubaVR_Stereo_Swapper.zip" target="_blank">http://downloads.qubahq.com/QubaVR_Stereo_Swapper.zip</a></li>
</ul>
<p>The QubaVR Stereo Swapper Photoshop Actions were made using Photoshop CC 2015.1.1 and may not be compatible with earlier versions. You are allowed to use this tool free of charge on personal and commercial projects. You are not allowed to redistribute, bundle or sell this tool for profit.</p>
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