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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Rock Paper Shotgun Latest Articles Feed</title><link>https://www.rockpapershotgun.com/feed</link><description>This is a feed of the latest articles from Rock Paper Shotgun.</description><atom:link href="https://www.rockpapershotgun.com/feed" rel="self"/><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Mon, 09 Nov 2026 17:30:00 +0000</lastBuildDate><item><title>Warhammer 40,000: Dark Heresy releases in January, leaving not very long to prepare for all the crunchy cRPG choices and secret wars it'll lob your way</title><link>https://www.rockpapershotgun.com/warhammer-40000-dark-heresy-releases-in-january-leaving-not-very-long-to-prepare-for-all-the-crunchy-crpg-choices-and-secret-wars-itll-lob-your-way</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 09 Nov 2026 17:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/warhammer-40000-dark-heresy-releases-in-january-leaving-not-very-long-to-prepare-for-all-the-crunchy-crpg-choices-and-secret-wars-itll-lob-your-way</guid><category>Action Adventure</category><category>Bird view / Isometric</category><category>Indie</category><category>Mac</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>PS5</category><category>RPG</category><category>RPG: Turn-based</category><category>Single Player</category><category>Strategy</category><category>Strategy: Turn-Based Strategy</category><category>Warhammer 40,000: Dark Heresy</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/warhammer-40000-dark-heresy.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/warhammer-40000-dark-heresy.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Oh shit, that's not too far away. Terrifyingly, that last sentence is now a thing I can accurately write about games coming out in January 2027. Warhammer 40,000: Dark Heresy has just been confirmed as one such game, with the cRPG's heresy investigation set to commence towards the end of the month.</p>
 <p><a href="https://www.rockpapershotgun.com/warhammer-40000-dark-heresy-releases-in-january-leaving-not-very-long-to-prepare-for-all-the-crunchy-crpg-choices-and-secret-wars-itll-lob-your-way">Read more</a></p>]]></description></item><item><title>Swarmbreaker is an uncommonly mesmerising tower defence game in which enemies "cluster, collide and flow like a fluid"</title><link>https://www.rockpapershotgun.com/swarmbreaker-is-an-uncommonly-mesmerising-tower-defence-game-in-which-enemies-cluster-collide-and-flow-like-a-fluid</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Mon, 09 Nov 2026 17:05:10 +0000</pubDate><guid>https://www.rockpapershotgun.com/swarmbreaker-is-an-uncommonly-mesmerising-tower-defence-game-in-which-enemies-cluster-collide-and-flow-like-a-fluid</guid><category>First person</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>Science Fiction</category><category>Single Player</category><category>Strategy</category><category>Swarmbreaker</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Swarmbraeker.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Swarmbraeker.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>It is said that King Canute once placed his throne on the shore and commanded the sea not to get his feet wet, thus proving to his flattering courtiers that only God Almighty holds sway over the elements. "But sire!" I would have told him, if I'd been one of the aforesaid lickspittles. "Why not lay down spike strips and park a couple of flamethrowers in the shallows?" I would have said this because I have just been playing <a href="https://www.rockpapershotgun.com/games/swarmbreaker">Swarmbreaker</a>, a tower defence game that aims to prove there is no fluid body so awe-inspiring that it cannot be machine-gunned into submission.</p> <p><a href="https://www.rockpapershotgun.com/swarmbreaker-is-an-uncommonly-mesmerising-tower-defence-game-in-which-enemies-cluster-collide-and-flow-like-a-fluid">Read more</a></p>]]></description></item><item><title>Cyberattack on Sega third-party newsletter distributor reportedly sees over two million email addresses leaked, but Sega accounts unaffected</title><link>https://www.rockpapershotgun.com/cyberattack-on-sega-third-party-newsletter-distributor-reportedly-sees-over-two-million-email-addresses-leaked-but-sega-accounts-unaffected</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 09 Nov 2026 16:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/cyberattack-on-sega-third-party-newsletter-distributor-reportedly-sees-over-two-million-email-addresses-leaked-but-sega-accounts-unaffected</guid><category>Action Adventure</category><category>Hack &amp; Slash</category><category>Like a Dragon: Infinite Wealth</category><category>PC</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Sega</category><category>Single Player</category><category>Third person</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/like-a-dragon-infinite-wealth-a.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/like-a-dragon-infinite-wealth-a.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Sega have revealed that over two million email addresses have leaked due to a cyberattack on Japanese email delivery provider Arara, whom the <a href="https://www.rockpapershotgun.com/games/like-a-dragon-infinite-wealth">Like A Dragon</a> and Sonic publishers use to distribute newsletters. Sega and Arara are currently busy investigating what happened in the breach, which doesn't appear to have affected the <a href="https://sega-account.com/">Sega accounts</a> you can use receive in-game rewards and access a calendar which reminds you when it's Kazuma Kiryu's birthday. The companies have urged those who signed up for the affected newsletters to be wary of potential phishing attempts.</p>
 <p><a href="https://www.rockpapershotgun.com/cyberattack-on-sega-third-party-newsletter-distributor-reportedly-sees-over-two-million-email-addresses-leaked-but-sega-accounts-unaffected">Read more</a></p>]]></description></item><item><title>Microsoft workers accuse company of trying to get customers "addicted" to AI while forcing it on their own staff and making them party to "human rights violations"</title><link>https://www.rockpapershotgun.com/microsoft-workers-accuse-company-of-trying-to-get-customers-addicted-to-ai-while-forcing-it-on-their-own-staff-and-making-them-party-to-human-rights-violations</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Mon, 09 Nov 2026 16:00:30 +0000</pubDate><guid>https://www.rockpapershotgun.com/microsoft-workers-accuse-company-of-trying-to-get-customers-addicted-to-ai-while-forcing-it-on-their-own-staff-and-making-them-party-to-human-rights-violations</guid><media:content medium="image" url="https://assetsio.gnwcdn.com/microsoft-logo_MEQReov.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/microsoft-logo_MEQReov.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>A group of "concerned Microsoft workers" have published an open letter criticising their employer's "speed-at-all-costs" approach to generative AI, which they argue is "harming our customers, colleagues, shareholders, vendors, and the planet". They accuse Microsoft leadership of trying to get people "addicted" to genAI, while making their own staff miserable by mandating AI usage. </p>
<p>Echoing the <a href="https://www.rockpapershotgun.com/a-culture-of-intimidation-retaliation-and-oppression-how-microsofts-gaza-stance-fuelled-an-industry-spanning-boycott">on-going BDS campaign</a> against Microsoft's Xbox business, the writers contend that Microsoft have become party to "human rights violations" by selling generative AI technology to Israel's military during the latter's invasion of Gaza, which a UN commission has <a href="https://www.ohchr.org/en/press-releases/2025/09/israel-has-committed-genocide-gaza-strip-un-commission-finds">deemed a genocide</a>. They're also critical of Microsoft's contracts with the USA's <a href="https://www.aclu.org/news/immigrants-rights/we-documented-1200-actions-by-ice-heres-what-we-found">draconian</a> Immigration and Customs Enforcement agency. While seemingly not against generative AI in principle, they're organising against "the AI industry&rsquo;s trajectory to continue to enrich AI&rsquo;s powerful few", pointing out that AI companies now account for a terrifying share of the global stock market.</p> <p><a href="https://www.rockpapershotgun.com/microsoft-workers-accuse-company-of-trying-to-get-customers-addicted-to-ai-while-forcing-it-on-their-own-staff-and-making-them-party-to-human-rights-violations">Read more</a></p>]]></description></item><item><title>"The lesson learned is you can have both": Skyrim lead designer reckons there's merit in Baldur's Gate 3-style tough choices and Bethesda's do-anything approach</title><link>https://www.rockpapershotgun.com/the-lesson-learned-is-you-can-have-both-skyrim-lead-designer-reckons-theres-merit-in-baldurs-gate-3-style-tough-choices-and-bethesdas-do-anything-approach</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 09 Nov 2026 14:30:40 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-lesson-learned-is-you-can-have-both-skyrim-lead-designer-reckons-theres-merit-in-baldurs-gate-3-style-tough-choices-and-bethesdas-do-anything-approach</guid><category>Action Adventure</category><category>Baldur's Gate III</category><category>Bethesda Game Studios</category><category>Bethesda Softworks</category><category>Bird view / Isometric</category><category>Fantasy</category><category>First person</category><category>Full product</category><category>Larian Studios</category><category>Mac</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>Nintendo Switch 2</category><category>PC</category><category>PS3</category><category>PS4</category><category>PS5</category><category>Romance</category><category>RPG</category><category>Single Player</category><category>Stadia</category><category>Story Rich</category><category>Strategy</category><category>Strategy: Turn-Based Strategy</category><category>The Elder Scrolls V: Skyrim</category><category>Third person</category><category>Xbox 360</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/skyrim-mod-in-game-patcher-get-rid-of-conflicts-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/skyrim-mod-in-game-patcher-get-rid-of-conflicts-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Whether RPGs are better off prioritising player freedom or endeavouring to have several doors slam shut every time you put another foot forwards in order to encourage multiple runs with different characters is, to put it bluntly, something I reckon will still be a matter of debate in the year 4000. We'll all have evolved in non-corporeal beings floating in a galaxy that's been racked by such change that even the six million copies of The Elder Scrolls 5 we've littered the Earth with will have been swept away into the great recycling bin on the gods' desktop, and there'll still be sniping going on about whether it's ok that <a href="https://www.rockpapershotgun.com/games/the-elder-scrolls-v-skyrim">Skyrim</a> lets you be a master thiefssassin who leads the companions, knows every spell under the sun, and slapped up a world-eating dragon for fun.</p>
<p>For what it's worth, the game's lead designer reckons both games that do and don't let you do that have their merits when executed well.</p>
 <p><a href="https://www.rockpapershotgun.com/the-lesson-learned-is-you-can-have-both-skyrim-lead-designer-reckons-theres-merit-in-baldurs-gate-3-style-tough-choices-and-bethesdas-do-anything-approach">Read more</a></p>]]></description></item><item><title>This week in PC games: solve the disappearance of 700 people, build a night market for spirits, and play chess on a board that disobeys physics</title><link>https://www.rockpapershotgun.com/this-week-in-pc-games-solve-the-disappearance-of-700-people-build-a-night-market-for-spirits-and-play-chess-on-a-board-that-disobeys-physics</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Mon, 09 Nov 2026 14:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/this-week-in-pc-games-solve-the-disappearance-of-700-people-build-a-night-market-for-spirits-and-play-chess-on-a-board-that-disobeys-physics</guid><category>Action Adventure</category><category>Digital Vortex Entertainment</category><category>Dreadmoor</category><category>Exploration</category><category>Fantasy</category><category>First person</category><category>Horror</category><category>Indie</category><category>PC</category><category>RPG</category><category>Shooter: First Person</category><category>Simulation</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Oboro-no-Ichi-night-market.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Oboro-no-Ichi-night-market.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>I don't know what Edwin's been feeding the Maw in my off week, but when I entered its chambers this morning it had left game releases everywhere. Ceiling, walls, floor, they all glisten with games of every size and genre. Even after I hosed away the ones largely made with the assistance of generative AI, the sifting sieves fitted across the drains held a bounty of interesting releases.</p>
<p>Let's get to it, then, before the Maw wakes up and realises I've nabbed all its spoils.</p>
 <p><a href="https://www.rockpapershotgun.com/this-week-in-pc-games-solve-the-disappearance-of-700-people-build-a-night-market-for-spirits-and-play-chess-on-a-board-that-disobeys-physics">Read more</a></p>]]></description></item><item><title>"There is no excuse for what I did," Nvidia CEO says, as affair with an alleged Chinese spy makes the US-China AI race look even more ridiculous</title><link>https://www.rockpapershotgun.com/there-is-no-excuse-for-what-i-did-nvidia-ceo-says-as-affair-with-an-alleged-chinese-spy-makes-the-us-china-ai-race-look-even-more-ridiculous</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Mon, 09 Nov 2026 13:15:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/there-is-no-excuse-for-what-i-did-nvidia-ceo-says-as-affair-with-an-alleged-chinese-spy-makes-the-us-china-ai-race-look-even-more-ridiculous</guid><category>AI</category><category>Nvidia</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Nvidia-RTX-Spark-reveal.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Nvidia-RTX-Spark-reveal.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Ostensible graphics card company and definite AI giants Nvidia have commissioned an independent investigation into themselves, amid reports that CEO Jensen Huang had an extramarital affair with a suspected Chinese spy.</p>
<p>Per both the <a href="https://www.nytimes.com/2026/10/29/us/politics/nvidia-china-jensen-huang-trump.html?unlocked_article_code=1.O1E.q0J8.CobS3TK468Uv&smid=url-share">New York Times</a> and <a href="https://nvidianews.nvidia.com/news/statement-from-nvidia-board-of-directors">Nvidia themselves</a>, Nvidia offered to go under the microscope after US intelligence organisations elected to investigate Huang&rsquo;s paramour, Chinese national Alice Huang (no, uh, relation, and also known as Huang Le), on suspicion of sharing sensitive information with Beijing. The Nvidia-running, leather-jacketed Huang has thus far only copped to an unspecified affair, admitting in an <a href="https://nvidianews.nvidia.com/news/a-message-to-our-company">extraordinary public statement</a> that he was "unfaithful to my wife." Still, the two investigations are likely to start a bizarre new leg in the alread-messy AI arms race that the US and China have been indulging in for years.</p>
 <p><a href="https://www.rockpapershotgun.com/there-is-no-excuse-for-what-i-did-nvidia-ceo-says-as-affair-with-an-alleged-chinese-spy-makes-the-us-china-ai-race-look-even-more-ridiculous">Read more</a></p>]]></description></item><item><title>Rockstar were "definitely" thinking about giving a Japanese studio the keys to GTA, says former tech director - "I have a name, but I'm not gonna say it"</title><link>https://www.rockpapershotgun.com/rockstar-were-definitely-thinking-about-giving-a-japanese-studio-the-keys-to-gta-says-former-tech-director-i-have-a-name-but-im-not-gonna-say-it</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Mon, 09 Nov 2026 12:41:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/rockstar-were-definitely-thinking-about-giving-a-japanese-studio-the-keys-to-gta-says-former-tech-director-i-have-a-name-but-im-not-gonna-say-it</guid><category>Action Adventure</category><category>First person</category><category>Full product</category><category>Grand Theft Auto VI</category><category>Modern Day</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Open World</category><category>PS5</category><category>Racing</category><category>Rockstar Games</category><category>Rockstar North</category><category>Shooter</category><category>Shooter: Third Person</category><category>Single Player</category><category>Take-Two Interactive</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/gta-6-dnacers.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/gta-6-dnacers.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Since time immemorial, North American and European publishers have racked their brains over ways to make their games sell in Japan, ancient heartland of mythical beings like Mario, Sonic, and Polaroid Pete. In the late noughties, Microsoft launched a big push to give Japanese youth the Xbox virus with such targeted console exclusives as Blue Dragon and Lost Odyssey. And Rockstar once dreamed of making a <a href="https://www.rockpapershotgun.com/games/grand-theft-auto">Grand Theft Auto</a> game set in Tokyo.</p>
<p>Speaking to me last week, Rockstar North's former technical director Obbe Vermeij shared a little about the abandoned project. Emphasis on the "little" &ndash; it doesn't appear to have gotten very far, despite recently unearthed <a href="https://www.gtaboom.com/further-proof-emerges-that-rockstar-games-was-working-on-gta-tokyo-ca26">allusions</a> to "Tokyo PS2" in <a href="https://www.rockpapershotgun.com/games/grand-theft-auto-v">GTA 5</a>'s source code.</p> <p><a href="https://www.rockpapershotgun.com/rockstar-were-definitely-thinking-about-giving-a-japanese-studio-the-keys-to-gta-says-former-tech-director-i-have-a-name-but-im-not-gonna-say-it">Read more</a></p>]]></description></item><item><title>Ahead of The Witcher 3: Songs of the Past, here's a "lore friendly unofficial expansion to Geralt's life in Toussaint" from a well-established quest modder</title><link>https://www.rockpapershotgun.com/ahead-of-the-witcher-3-songs-of-the-past-heres-a-lore-friendly-unofficial-expansion-to-geralts-life-in-toussaint-from-a-well-established-quest-modder</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 09 Nov 2026 11:25:50 +0000</pubDate><guid>https://www.rockpapershotgun.com/ahead-of-the-witcher-3-songs-of-the-past-heres-a-lore-friendly-unofficial-expansion-to-geralts-life-in-toussaint-from-a-well-established-quest-modder</guid><category>Action Adventure</category><category>Bandai Namco Entertainment</category><category>CD Projekt</category><category>CD Projekt RED</category><category>Fantasy</category><category>Mods</category><category>Nintendo Switch</category><category>Nintendo Switch 2</category><category>PC</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Single Player</category><category>Story Rich</category><category>The Witcher 3: Wild Hunt</category><category>The Witcher 3: Wild Hunt - Blood and Wine</category><category>The Witcher 3: Wild Hunt - Songs of the Past</category><category>Third person</category><category>Warner Bros. Games</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/witcher-3-mod-quest-annals-of-the-duchy-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/witcher-3-mod-quest-annals-of-the-duchy-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>While its <a href="https://www.rockpapershotgun.com/cd-projekt-red-sweeten-the-witcher-3-songs-of-the-past-honeypot-with-a-free-base-game-remaster-and-oh-yeah-both-original-expansions-too">remastered upgrade</a> might have broken cover in late September, <a href="https://www.rockpapershotgun.com/games/the-witcher-3-wild-hunt">The Witcher 3</a>'s <a href="https://www.rockpapershotgun.com/geralts-back-for-one-last-roach-ride-in-long-rumoured-the-witcher-3-wild-hunt-expansion-songs-of-the-past">extra expansion</a> isn't set to join it until next year. With 2027 still a month and a bit away, a modder's taken it upon themselves to add a few more adventures to Geralt's time in Toussaint, Blood and Wine's gorgeous French-ish duchy, before the bloke from the river heads off to Letten for Songs of the Past.</p>
 <p><a href="https://www.rockpapershotgun.com/ahead-of-the-witcher-3-songs-of-the-past-heres-a-lore-friendly-unofficial-expansion-to-geralts-life-in-toussaint-from-a-well-established-quest-modder">Read more</a></p>]]></description></item><item><title>The Sunday Papers</title><link>https://www.rockpapershotgun.com/the-sunday-papers-835</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Sun, 08 Nov 2026 11:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-sunday-papers-835</guid><category>PC</category><category>The Sunday Papers</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-sunday-papers-big.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-sunday-papers-big.jpg?width=690&quality=85&format=jpg&auto=webp" /> 
<p>Sundays are for waking up covered in sand. The roof of your house is missing. A small man stands in the emptied bed of a dump truck. "You know, everybody's always asking about Elder Scrolls 6," he says. "You know, everybody's always asking about Elder Scrolls 6," he repeats. "You know, everybody's always asking about Elder Scrolls 6," he declares once again, beginning to move towards you this time. "You know, everybody's always asking about Elder Scrolls 6." You realise your hands are tied down. Oh no.</p>
<p>Is he about to sit on your face? WAIT, THAT'S NOW <a href="https://www.404media.co/uk-crime-and-policing-act-pornography/">ILLEGAL HERE IN THE UK</a>. NO, PLEASE, DON'T SIT ON MY-time seems to slow as the bare backside approaches your visage. As its cheeks prepare to become as sandy as yours, you hear its wielder say: "And we thought, hey, given the moment..."</p>
 <p><a href="https://www.rockpapershotgun.com/the-sunday-papers-835">Read more</a></p>]]></description></item><item><title>Echoes of Mirror's Edge, Dishonored and a dream set in Italy I once had can be found in Boars in Rome, an expressive parkour platformer set in dystopian Rome</title><link>https://www.rockpapershotgun.com/echoes-of-mirrors-edge-dishonored-and-a-dream-set-in-italy-i-once-had-can-be-found-in-boars-in-rome-an-expressive-parkour-platformer-set-in-dystopian-rome</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 07 Nov 2026 22:52:30 +0000</pubDate><guid>https://www.rockpapershotgun.com/echoes-of-mirrors-edge-dishonored-and-a-dream-set-in-italy-i-once-had-can-be-found-in-boars-in-rome-an-expressive-parkour-platformer-set-in-dystopian-rome</guid><category>Boars in Rome</category><category>Exploration</category><category>Indie</category><category>Platformer</category><category>Science Fiction</category><media:content medium="image" url="https://assetsio.gnwcdn.com/boars-in-rome.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/boars-in-rome.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Years ago, I had this dream where I was parkouring through a greatly sunken version of Venice, no doubt sourced from the many hours I put into Assassin's Creed 2 as a teen who should have been studying for their GCSEs a lot more than they were. It's stuck with me after all this time mostly because of how much I wanted to capture that feeling again somehow, as the real Assassin's Creed didn't quite cut it. And lo and behold, there I was today browsing Bluesky when I came across Boars in Rome, a <a href="https://www.rockpapershotgun.com/games/mirrors-edge">Mirror's Edge</a> and Counter Strike Surf inspired parkour <a href="https://www.rockpapershotgun.com/the-best-platform-games-on-pc">platformer</a> set in a dystopian version of Rome.
</p> <p><a href="https://www.rockpapershotgun.com/echoes-of-mirrors-edge-dishonored-and-a-dream-set-in-italy-i-once-had-can-be-found-in-boars-in-rome-an-expressive-parkour-platformer-set-in-dystopian-rome">Read more</a></p>]]></description></item><item><title>County of Fortune, now out in early access, is a medieval city builder that asks, why limit yourself to just one city?</title><link>https://www.rockpapershotgun.com/county-of-fortune-now-out-in-early-access-is-a-medieval-city-builder-that-asks-why-limit-yourself-to-just-one-city</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 07 Nov 2026 21:30:50 +0000</pubDate><guid>https://www.rockpapershotgun.com/county-of-fortune-now-out-in-early-access-is-a-medieval-city-builder-that-asks-why-limit-yourself-to-just-one-city</guid><category>Bird view / Isometric</category><category>County Of Fortune</category><category>Historical</category><category>Indie</category><category>Nepos Games</category><category>PC</category><category>Single Player</category><category>Strategy: Builder</category><media:content medium="image" url="https://assetsio.gnwcdn.com/county-of-fortune.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/county-of-fortune.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
I know what you want. The humble <a href="https://www.rockpapershotgun.com/the-best-building-games-on-pc">city builder</a> isn't enough for you any more, is it? You need a cities builder, you can't just stop at one, but you don't want to build up an entirely different city on a new save file. If it were up to you, they'd all be on the same map, a motorway's worth of a drive away from each other. If we're talking contemporary cities, I can't help you, but if you can settle for numerous medieval towns across an entire county, then <a href="https://www.rockpapershotgun.com/games/county-of-fortune">County of Fortune</a> should do just fine.
</p> <p><a href="https://www.rockpapershotgun.com/county-of-fortune-now-out-in-early-access-is-a-medieval-city-builder-that-asks-why-limit-yourself-to-just-one-city">Read more</a></p>]]></description></item><item><title>"This trailer is my way of saying goodbye": Have a listen to the Mass Effect 5 score that could have been, courtesy of one of the original games' composers</title><link>https://www.rockpapershotgun.com/this-trailer-is-my-way-of-saying-goodbye-have-a-listen-to-the-mass-effect-5-score-that-could-have-been-courtesy-of-one-of-the-original-games-composers</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 07 Nov 2026 19:49:20 +0000</pubDate><guid>https://www.rockpapershotgun.com/this-trailer-is-my-way-of-saying-goodbye-have-a-listen-to-the-mass-effect-5-score-that-could-have-been-courtesy-of-one-of-the-original-games-composers</guid><category>Bioware</category><category>Electronic Arts</category><category>Mass Effect 5</category><category>PC</category><category>PS5</category><category>RPG</category><category>Shooter</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mass-effect-legendary-edition-thane.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mass-effect-legendary-edition-thane.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
By this point I'm probably safe in assuming that you all know <a href="https://www.rockpapershotgun.com/development-on-the-next-mass-effect-is-ending-ea-is-shutting-down-rpg-veteran-bioware-to-align-talent-and-investments-where-we-see-the-greatest-opportunities-for-players-and-long-term-growth">EA are shutting down BioWare</a>, and that <a href="https://www.rockpapershotgun.com/games/mass-effect-5">Mass Effect 5</a> has been cancelled in turn. You may have also seen that an internal trailer for Mass Effect 5, or Universe as it was seemingly going to be called, <a href="https://www.rockpapershotgun.com/an-internal-mass-effect-5-trailer-has-reportedly-leaked-offering-you-a-glimpse-at-the-sequel-youll-never-get-to-play">was leaked not long after the news broke</a>, and that Sam Hulick, one of the composers on the original trilogy of games, shared he was going to offer up his <a href="https://www.rockpapershotgun.com/leaked-mass-effect-5-trailer-is-being-re-scored-by-one-of-the-original-trilogys-composers-so-folks-can-get-a-taste-of-his-musical-vision-for-the-game">re-scored version of the trailer</a>. Well, it's N7 Day, as rough as that will be for many of the developers on the game, but Hulick has stood by his word, and shared an oral glimpse at what the world of <a href="https://www.rockpapershotgun.com/games/mass-effect">Mass Effect</a> Universe could have sounded like.
</p> <p><a href="https://www.rockpapershotgun.com/this-trailer-is-my-way-of-saying-goodbye-have-a-listen-to-the-mass-effect-5-score-that-could-have-been-courtesy-of-one-of-the-original-games-composers">Read more</a></p>]]></description></item><item><title>Path of Exile 2's 1.0 version is out this year after all, arriving in December with a full campaign, two neat new classes, and more</title><link>https://www.rockpapershotgun.com/path-of-exile-2s-10-version-is-out-this-year-after-all-arriving-in-december-with-a-full-campaign-two-neat-new-classes-and-more</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 07 Nov 2026 18:00:40 +0000</pubDate><guid>https://www.rockpapershotgun.com/path-of-exile-2s-10-version-is-out-this-year-after-all-arriving-in-december-with-a-full-campaign-two-neat-new-classes-and-more</guid><category>Action Adventure</category><category>Bird view / Isometric</category><category>Grinding Gear Games</category><category>Hack &amp; Slash</category><category>Mac</category><category>MMORPG</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Path Of Exile 2</category><category>PC</category><category>PS5</category><category>RPG</category><category>Single Player</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/path-of-exile-2-release-date.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/path-of-exile-2-release-date.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
About a year ago, the devs behind <a href="https://www.rockpapershotgun.com/games/path-of-exile-2">Path of Exile 2</a> delayed the game's 1.0 release to an unspecified point in time, only offering the hope that it <a href="https://www.rockpapershotgun.com/as-path-of-exile-2-the-last-of-the-druids-gears-up-for-release-next-week-its-devs-sort-of-delay-its-10-release-date">wouldn't slip into 2027</a> (doing <a href="https://www.rockpapershotgun.com/path-of-exile-2s-10-release-might-slip-beyond-2026-but-at-least-were-getting-a-crafting-system-that-summons-skeletons-to-beat-you-up-when-you-use-it">much the same</a> about half a year later). But there's good news: it won't! As the action RPG now has a 1.0 release date locked in, alongside a look at what you can expect when it arrives.
</p> <p><a href="https://www.rockpapershotgun.com/path-of-exile-2s-10-version-is-out-this-year-after-all-arriving-in-december-with-a-full-campaign-two-neat-new-classes-and-more">Read more</a></p>]]></description></item><item><title>"I feel that sense of responsibility more acutely": After BioWare's closure, the makers of a new Mass Effect 3 co-op remaster mod look to carry their legacy</title><link>https://www.rockpapershotgun.com/i-feel-that-sense-of-responsibility-more-acutely-after-biowares-closure-the-makers-of-a-new-mass-effect-3-co-op-remaster-mod-look-to-carry-their-legacy</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Sat, 07 Nov 2026 17:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/i-feel-that-sense-of-responsibility-more-acutely-after-biowares-closure-the-makers-of-a-new-mass-effect-3-co-op-remaster-mod-look-to-carry-their-legacy</guid><category>Action Adventure</category><category>Bioware</category><category>Electronic Arts</category><category>Mass Effect 3</category><category>Mass Effect Legendary Edition</category><category>Mod</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Wii U</category><category>PC</category><category>PS3</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Shooter</category><category>Single Player</category><category>Strategy</category><category>Third person</category><category>Xbox 360</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/LMP.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/LMP.png?width=690&quality=85&format=jpg&auto=webp" /> <p>It appears I was premature in <a href="https://www.rockpapershotgun.com/mass-effect-3-ending-discourse-ignored-the-rpgs-scale-ambition-and-exuberance-including-that-of-its-oddly-great-co-op">suggesting</a> that the closure of BioWare might quickly spell an end for <a href="https://www.rockpapershotgun.com/games/mass-effect-3">Mass Effect 3</a>'s <a href="https://www.rockpapershotgun.com/wot-i-think-mass-effect-3-multiplayer">strangely good</a>, preposterously enduring co-op mode. I reinstalled and logged on just last week, and easily found a series of packed lobbies. Still, it was always regrettable that 2021's <a href="https://www.rockpapershotgun.com/games/mass-effect-legendary-edition">Mass Effect Legendary Edition</a> opted not to remaster this multiplayer component alongside its dolled-up main trilogy, thus failing to introduce to a new generation the joys of performing teleporting psychic headbutts as a millennia-old bipedal frog.</p> <p><a href="https://www.rockpapershotgun.com/i-feel-that-sense-of-responsibility-more-acutely-after-biowares-closure-the-makers-of-a-new-mass-effect-3-co-op-remaster-mod-look-to-carry-their-legacy">Read more</a></p>]]></description></item><item><title>After Star Wars Zero Company dev Bit Reactor brought back an unspecified number of furloughed devs, some of those who weren't have seemingly been laid off</title><link>https://www.rockpapershotgun.com/after-star-wars-zero-company-dev-bit-reactor-brought-back-an-unspecified-number-of-furloughed-devs-some-of-those-who-werent-have-seemingly-been-laid-off</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 07 Nov 2026 16:57:30 +0000</pubDate><guid>https://www.rockpapershotgun.com/after-star-wars-zero-company-dev-bit-reactor-brought-back-an-unspecified-number-of-furloughed-devs-some-of-those-who-werent-have-seemingly-been-laid-off</guid><category>Bird view / Isometric</category><category>Bit Reactor</category><category>Electronic Arts</category><category>PC</category><category>PS5</category><category>Single Player</category><category>Star Wars: Zero Company</category><category>Strategy</category><category>Strategy: Turn-Based Strategy</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/star-wars-zero-company_uSqeJIo.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/star-wars-zero-company_uSqeJIo.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Early last month, Star Wars Zero Company developer Bit Reactor <a href="https://www.rockpapershotgun.com/star-wars-zero-company-studio-start-to-bring-back-devs-furloughed-prior-to-launch-with-more-than-half-of-previous-headcount-reportedly-returning-to-payroll">brought back a number of developers</a> who had been <a href="https://www.rockpapershotgun.com/star-wars-zero-company-devs-left-without-pay-report-claims-with-most-staff-furloughed-prior-to-launch">furloughed before the game launched</a> in August. At the time they did not specify how many devs were returning to the studio, with a separate report claiming more than half had become full time staffers again. Unfortunately, it does now seem like not everyone was able to be brought back, with a number of now former workers sharing word of having been laid off.
</p> <p><a href="https://www.rockpapershotgun.com/after-star-wars-zero-company-dev-bit-reactor-brought-back-an-unspecified-number-of-furloughed-devs-some-of-those-who-werent-have-seemingly-been-laid-off">Read more</a></p>]]></description></item><item><title>What are we all playing this weekend?</title><link>https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-407</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Sat, 07 Nov 2026 08:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-407</guid><category>Action Adventure</category><category>Assassin's Creed 3: Liberation</category><category>Bungie</category><category>Castlevania: Belmont’s Curse</category><category>Crimson Skies</category><category>Evil Empire</category><category>Exploration</category><category>Fantasy</category><category>First person</category><category>Future Friends Games</category><category>Hack &amp; Slash</category><category>iOS</category><category>Konami</category><category>Mac</category><category>Marathon</category><category>Metroidvania</category><category>Microsoft</category><category>Motion Twin</category><category>Multiplayer Competitive</category><category>Nintendo Switch</category><category>Nintendo Switch 2</category><category>PC</category><category>Platformer</category><category>PlayStation Vita</category><category>PS5</category><category>Queen's Domain</category><category>RPG</category><category>RPG: Action</category><category>Shooter</category><category>Side view</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Third person</category><category>Ubisoft</category><category>Ubisoft Entertainment</category><category>Ubisoft Milan</category><category>Ubisoft Sofia</category><category>Xbox Series X/S</category><category>Zipper Interactive</category><media:content medium="image" url="https://assetsio.gnwcdn.com/weekend-packing.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/weekend-packing.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>This is the last empty weekend before I go on holiday for a frankly indulgent three weeks. As such, it will likely be spent either remembering all the things my partner and I've not organised for the time we're away or racing to clear through the pile of things I've already remembered I've not organised for the holiday. Whatever the case, it shall not be restful.</p>
<p>Where am I going? Let's just say, I hope to return with some new pairs of glasses and a pair of trainers. If that doesn't give it away, I don't know what will.*</p>
 <p><a href="https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-407">Read more</a></p>]]></description></item><item><title>Real-time strategy game The Fertile Crescent 2 is an isometric odyssey inspired by Age of Empires, with the 1.0 release out now</title><link>https://www.rockpapershotgun.com/real-time-strategy-game-the-fertile-crescent-2-is-an-isometric-odyssey-inspired-by-age-of-empires-releasing-out-of-early-access-now</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 06 Nov 2026 17:20:50 +0000</pubDate><guid>https://www.rockpapershotgun.com/real-time-strategy-game-the-fertile-crescent-2-is-an-isometric-odyssey-inspired-by-age-of-empires-releasing-out-of-early-access-now</guid><category>Bird view / Isometric</category><category>Historical</category><category>Mac</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>Single Player</category><category>Strategy</category><category>Strategy: Real-Time Strategy</category><category>The Fertile Crescent 2: Collapse of the Bronze Age</category><category>The Knights Of Unity</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fertile-crescent-2a.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fertile-crescent-2a.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/age-of-empires">Age of Empires</a>-influenced real-time <a href="https://www.rockpapershotgun.com/the-best-strategy-games-on-pc">strategy game</a> <a href="https://www.rockpapershotgun.com/games/the-fertile-crescent-2-collapse-of-the-bronze-age">The Fertile Crescent 2: Collapse of the Bronze Age</a> leaves early access today, publishers MicroProse have announced, with the 1.0 version adding the final chapters of the singleplayer story. You'll also get your grubby fingers on the very same map editor developers Wield Interactive used to design the campaign.</p>
<p>I'm new to The Fertile Crescent 2 myself. I do like the sound of a strategy sim in which you guide a fugitive community through the Late Bronze Age Collapse. The land has been thrown into turmoil by the arrival of the Sea People, this being a loose historical term for assorted ocean-going migrants who, I gather, are often blamed for the crumbling of the Hittites among other once-glorious Bronze Age powers. I don't have much scholarly insight to share - I thought the "Sea People" referred to expansionist mermaids, at first - but I do have a trailer.</p> <p><a href="https://www.rockpapershotgun.com/real-time-strategy-game-the-fertile-crescent-2-is-an-isometric-odyssey-inspired-by-age-of-empires-releasing-out-of-early-access-now">Read more</a></p>]]></description></item><item><title>I just found out you can use your Steam Wishlist to search for deals on games outside of Steam, saving my nephew more than £40 on Total War: Warhammer 3</title><link>https://www.rockpapershotgun.com/i-just-found-out-you-can-use-your-steam-wishlist-to-search-for-deals-on-games-outside-of-steam-saving-my-nephew-more-than-40-on-total-war-warhammer-3</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Fri, 06 Nov 2026 15:45:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/i-just-found-out-you-can-use-your-steam-wishlist-to-search-for-deals-on-games-outside-of-steam-saving-my-nephew-more-than-40-on-total-war-warhammer-3</guid><category>Bird view / Isometric</category><category>Mac</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>Sega</category><category>Single Player</category><category>Strategy</category><category>Strategy: Real-Time Strategy</category><category>The Creative Assembly</category><category>Total War: Warhammer III</category><media:content medium="image" url="https://assetsio.gnwcdn.com/total-warhammer-deals.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/total-warhammer-deals.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>I may be very late to the party with this discovery, but I only just realised you can connect your Steam Wishlist to a third-party deals tracker. The beauty of which is that, once hooked up, you can see what games you've been pining for are going cheap not just on Steam but through any major shopfront across the internet.</p>
<p>I worry that I will be coming across as 'Use this one trick to save money &ndash; greengrocers hate it!', but it's already helped save my nephew more than &pound;40. Even if it meant using a slightly underhand method.</p>
 <p><a href="https://www.rockpapershotgun.com/i-just-found-out-you-can-use-your-steam-wishlist-to-search-for-deals-on-games-outside-of-steam-saving-my-nephew-more-than-40-on-total-war-warhammer-3">Read more</a></p>]]></description></item><item><title>Terrific fantasy RPG Queen's Domain gets first proper update, adding a new throwing weapon and options to make puzzles "less frustrating"</title><link>https://www.rockpapershotgun.com/terrific-fantasy-rpg-queens-blade-gets-first-proper-update-adding-a-new-throwing-weapon-and-options-to-make-puzzles-less-frustrating</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 06 Nov 2026 14:58:30 +0000</pubDate><guid>https://www.rockpapershotgun.com/terrific-fantasy-rpg-queens-blade-gets-first-proper-update-adding-a-new-throwing-weapon-and-options-to-make-puzzles-less-frustrating</guid><category>Exploration</category><category>Fantasy</category><category>First person</category><category>Future Friends Games</category><category>Nintendo Switch 2</category><category>PC</category><category>PS5</category><category>Queen's Domain</category><category>RPG: Action</category><category>Single Player</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20261027213152_1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20261027213152_1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Extremely good King's Field-style RPG <a href="https://www.rockpapershotgun.com/games/queens-domain">Queen's Domain</a> &ndash; or is it a Metroid Prime homage? Or a stealth Morrowind-up? We hacks simply cannot decide &ndash; has received its first proper patch, adding a hitherto "missing" throwing weapon, the Grave Knife, alongside a bunch of quality-of-life fixes.</p>
<p>They've stirred in the ability to disable screenshake, alongside some new icons to make status effects more obvious. They've also introduced "options to make some late game puzzles less frustrating", though they don't specify which. How frustrating! Still, it's a tidy overhaul for a game that has rapidly become <a href="https://www.rockpapershotgun.com/queens-domain-is-a-brilliant-kings-field-alike-rpg-that-forces-you-to-walk-so-you-can-learn-to-fly">one of my 2026 favourites</a>.</p> <p><a href="https://www.rockpapershotgun.com/terrific-fantasy-rpg-queens-blade-gets-first-proper-update-adding-a-new-throwing-weapon-and-options-to-make-puzzles-less-frustrating">Read more</a></p>]]></description></item><item><title>Airframe Ultra's PS1 cyberpunk city is an amazing tribute to G-Police and WipEout, and I wish you people would slow down to appreciate it</title><link>https://www.rockpapershotgun.com/airframe-ultras-ps1-cyberpunk-city-is-an-amazing-tribute-to-g-police-and-wipeout-and-i-wish-you-people-would-slow-down-to-appreciate-it</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 06 Nov 2026 14:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/airframe-ultras-ps1-cyberpunk-city-is-an-amazing-tribute-to-g-police-and-wipeout-and-i-wish-you-people-would-slow-down-to-appreciate-it</guid><category>Airframe Ultra</category><category>Akupara Games</category><category>Indie</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>Racing</category><category>Single Player</category><category>Social</category><category>Third person</category><category>Videocult</category><media:content medium="image" url="https://assetsio.gnwcdn.com/airframe-ultra_7aY1mnH.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/airframe-ultra_7aY1mnH.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
I do not wish to "rule the streets" of Megacity West, dear creators of <a href="https://www.rockpapershotgun.com/games/airframe-ultra">Airframe Ultra</a>. I wish to be ravished by them, rubbing my face against the rusty corrugated metal of the shipping containers, and savouring the acid blue waters of the bay. I do not want to "become the one thing with freedom in a city of billions: A racer." I want to become the other thing with freedom in a city of billions: a person who slowly drives or &ndash; whisper it - walks around just looking at stuff, because gadzooks, this is one of the prettiest PS1 cyberpunk burgs I've laid eyes on.
</p>
<p>
Those eroded pastel chevrons. Those seductively wobbling vertices. That electric reef of a downtown backdrop, murderously luring your gaze from the on-coming trucks. That layer of invigorating crackle over everything. Every moment or so, I dismount from my hoverbike to inspect some concrete ruin I could <em>swear</em> I last saw in G-Police, or ponder the resemblance between a subway tunnel and WipEout 2097's Gare d'Europa. Then, somebody waps me in the skull with a stop sign at 300 kilometres an hour. But I was already stopped, frantic stranger! Your brutal poetic ironies are wasted on me.
</p> <p><a href="https://www.rockpapershotgun.com/airframe-ultras-ps1-cyberpunk-city-is-an-amazing-tribute-to-g-police-and-wipeout-and-i-wish-you-people-would-slow-down-to-appreciate-it">Read more</a></p>]]></description></item><item><title>Steam gets a boatload of restored Wing Commanders and Ultima ports after EA producer stumbles across cupboard of old tapes</title><link>https://www.rockpapershotgun.com/steam-gets-a-boatload-of-restored-wing-commanders-and-ultima-ports-after-ea-producer-stumbles-across-cupboard-of-old-tapes</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 06 Nov 2026 12:38:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/steam-gets-a-boatload-of-restored-wing-commanders-and-ultima-ports-after-ea-producer-stumbles-across-cupboard-of-old-tapes</guid><category>Bird view / Isometric</category><category>Bullfrog Productions</category><category>Crusader: No Remorse</category><category>Electronic Arts</category><category>First person</category><category>Mac</category><category>Multiplayer Competitive</category><category>origin systems</category><category>PC</category><category>RPG</category><category>Shooter</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Strategy: Real-Time Strategy</category><category>Strike Commander</category><category>Theme Hospital</category><category>Ultima</category><category>Wing Commander</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ea-classic-games-released-steam-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ea-classic-games-released-steam-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>EA have stuck a bunch of restored versions and ports of classic games, on Steam, GOG and the EA App. 25 games in all, including multiple entries in the Wing Commander and Ultima series, are part of the haul. Why's this happening now? Well, an EA producer stumbled across a cupboard full of old tapes, film reels and CDs.</p>
 <p><a href="https://www.rockpapershotgun.com/steam-gets-a-boatload-of-restored-wing-commanders-and-ultima-ports-after-ea-producer-stumbles-across-cupboard-of-old-tapes">Read more</a></p>]]></description></item><item><title>"It's a brave new world": GTA 6's PC port will release sooner than you think to avoid losing money to AI rip-offs, says former Rockstar tech director</title><link>https://www.rockpapershotgun.com/its-a-brave-new-world-gta-6s-pc-port-will-release-sooner-than-you-think-to-avoid-losing-money-to-ai-rip-offs-says-former-rockstar-tech-director</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 06 Nov 2026 11:09:10 +0000</pubDate><guid>https://www.rockpapershotgun.com/its-a-brave-new-world-gta-6s-pc-port-will-release-sooner-than-you-think-to-avoid-losing-money-to-ai-rip-offs-says-former-rockstar-tech-director</guid><category>Action Adventure</category><category>First person</category><category>Full product</category><category>Grand Theft Auto VI</category><category>Modern Day</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Open World</category><category>PS5</category><category>Racing</category><category>Rockstar Games</category><category>Rockstar North</category><category>Shooter</category><category>Shooter: Third Person</category><category>Single Player</category><category>Take-Two Interactive</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/gta-6-pool-of-money.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/gta-6-pool-of-money.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/gta-6-everything-we-know">GTA 6</a>'s PC release may come sooner than anticipated, according to former Rockstar North technical director Obbe Vermeij, because Rockstar and publishers Take-Two will be concerned about losing money to unofficial generative AI clones of the PS5 version, once it launches on 19th November. In general, Vermeij thinks that how to avoid having your games duplicated by chatbot herders is "the big question" right now for devs and publishers, particularly those who don't have the means to enforce their intellectual property dominions <a href="https://www.rockpapershotgun.com/somebody-recreated-all-of-gta-4s-liberty-city-in-gta-5-aaaaand-its-gone">as vehemently as Take-Two do for Grand Theft Auto</a>.</p>
<p>Speaking to me during a wide-ranging chatathon, Vermeij reflected on the early days of <a href="https://www.rockpapershotgun.com/games/grand-theft-auto">Grand Theft Auto</a> development at Rockstar North in the 90s, and how the Noel-and-Liam-Gallagher-esque relationship between PC and console gaming has evolved. He shared a sweary anecdote about the company's difficulties getting the original GTA 1 to look the business on Sony's PlayStation.</p> <p><a href="https://www.rockpapershotgun.com/its-a-brave-new-world-gta-6s-pc-port-will-release-sooner-than-you-think-to-avoid-losing-money-to-ai-rip-offs-says-former-rockstar-tech-director">Read more</a></p>]]></description></item><item><title>After taking over EA, Saudi Arabia and their private equity cronies have reportedly held talks about buying Unity</title><link>https://www.rockpapershotgun.com/after-taking-over-ea-saudi-arabia-and-their-private-equity-cronies-have-reportedly-held-talks-about-buying-unity</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 06 Nov 2026 10:25:10 +0000</pubDate><guid>https://www.rockpapershotgun.com/after-taking-over-ea-saudi-arabia-and-their-private-equity-cronies-have-reportedly-held-talks-about-buying-unity</guid><category>Electronic Arts</category><category>PC</category><category>Unity</category><media:content medium="image" url="https://assetsio.gnwcdn.com/unity-studio-car-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/unity-studio-car-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Members of the consortium led by the Saudi Arabian government's Public Investment Fund and some private equity suits which took over EA this year <a href="https://www.rockpapershotgun.com/ea-have-gone-private-as-saudi-arabia-and-jared-kushners-investment-groups-complete-their-55-billion-acquisition">in a leveraged buyout worth $55 billion</a> reportedly have a new target in their sights. Unity, software company and makers of the game engine bearing the same name, have held talks with the consortium over a potential takeover, it's claimed.</p>
 <p><a href="https://www.rockpapershotgun.com/after-taking-over-ea-saudi-arabia-and-their-private-equity-cronies-have-reportedly-held-talks-about-buying-unity">Read more</a></p>]]></description></item><item><title>Take on a time-manipulating corporation in the very Soul Eater meets Jet Set Radio action roguelite CHRONO PUNK</title><link>https://www.rockpapershotgun.com/take-on-a-time-manipulating-corporation-in-the-very-soul-eater-meets-jet-set-radio-action-roguelite-chrono-punk</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 05 Nov 2026 22:55:20 +0000</pubDate><guid>https://www.rockpapershotgun.com/take-on-a-time-manipulating-corporation-in-the-very-soul-eater-meets-jet-set-radio-action-roguelite-chrono-punk</guid><category>Action Adventure</category><category>Anime</category><category>CHRONO PUNK</category><category>Hack &amp; Slash</category><category>Indie</category><category>PC</category><category>Platformer</category><category>Roguelike</category><media:content medium="image" url="https://assetsio.gnwcdn.com/chrono-punk.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/chrono-punk.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
My favourite kind of game that's obviously going for the vibe of a particular era of gaming is one that doesn't look like it's trying to be any other game from said era, moreso if someone told me it was a PS2 or a Dreamcast game everyone forgot about I'd believe you. CHRONO PUNK fits that vibe quite well, an <a href="https://www.rockpapershotgun.com/best-action-games">action</a> roguelite that looks like it's taking some cues from those aforementioned consoles, alongside the likes of Soul Eater, <a href="https://www.rockpapershotgun.com/games/jet-set-radio">Jet Set Radio</a>, <a href="https://www.rockpapershotgun.com/games/devil-may-cry">Devil May Cry</a>, and Spider-Man.
</p> <p><a href="https://www.rockpapershotgun.com/take-on-a-time-manipulating-corporation-in-the-very-soul-eater-meets-jet-set-radio-action-roguelite-chrono-punk">Read more</a></p>]]></description></item><item><title>BioWare are gone, but at least you'll be able to watch their final days in a documentary next year and oh wait that's really sad actually</title><link>https://www.rockpapershotgun.com/bioware-are-gone-but-at-least-youll-be-able-to-watch-their-final-days-in-a-documentary-next-year-and-oh-wait-thats-really-sad-actually</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 05 Nov 2026 21:32:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/bioware-are-gone-but-at-least-youll-be-able-to-watch-their-final-days-in-a-documentary-next-year-and-oh-wait-thats-really-sad-actually</guid><category>Action Adventure</category><category>Bioware</category><category>BioWare Montréal</category><category>Bird view / Isometric</category><category>Dragon Age II</category><category>Dragon Age: Inquisition</category><category>Dragon Age: Origins</category><category>Dragon Age: The Veilguard</category><category>Electronic Arts</category><category>Mac</category><category>Mass Effect</category><category>Mass Effect 2</category><category>Mass Effect 3</category><category>Mass Effect 5</category><category>Mass Effect Andromeda</category><category>Microsoft</category><category>Microsoft Studios</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Wii U</category><category>PC</category><category>PS3</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Shooter</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Third person</category><category>Xbox 360</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/bioware-documentary.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/bioware-documentary.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
It feels like every single week for the past few years has been the <a href="https://knowyourmeme.com/photos/2125058-what-a-week-huh">infinitely quotable 30 Rock quote</a> on repeat. That feeling struck particularly last month when EA decided to <a href="https://www.rockpapershotgun.com/development-on-the-next-mass-effect-is-ending-ea-is-shutting-down-rpg-veteran-bioware-to-align-talent-and-investments-where-we-see-the-greatest-opportunities-for-players-and-long-term-growth">shut down</a> the iconic <a href="https://www.rockpapershotgun.com/games/mass-effect">Mass Effect</a> and <a href="https://www.rockpapershotgun.com/games/dragon-age">Dragon Age</a> developer BioWare. That obviously resulted in the cancellation of <a href="https://www.rockpapershotgun.com/games/mass-effect-5">Mass Effect 5</a>, of which a <a href="https://www.rockpapershotgun.com/an-internal-mass-effect-5-trailer-has-reportedly-leaked-offering-you-a-glimpse-at-the-sequel-youll-never-get-to-play">leaked trailer</a> and some, now former, devs <a href="https://www.rockpapershotgun.com/mass-effect-5-was-named-universe-partly-because-it-let-players-generate-alternate-timelines-based-on-their-choices-in-previous-entries-technical-director-says">made sound pretty interesting</a>. But hey! At least there's a documentary coming next year all about the studio that managed to capture the studio's last days! Yeah, I'm not so convinced by this upside either.
</p> <p><a href="https://www.rockpapershotgun.com/bioware-are-gone-but-at-least-youll-be-able-to-watch-their-final-days-in-a-documentary-next-year-and-oh-wait-thats-really-sad-actually">Read more</a></p>]]></description></item><item><title>Ablahshikar is a maximalist, sickos only salvage-survival CRPG about ripping organs out of warships and pawning off strange goods that's now out in early access</title><link>https://www.rockpapershotgun.com/ablahshikar-is-a-maximalist-sickos-only-salvage-survival-crpg-about-ripping-organs-out-of-warships-and-pawning-off-strange-goods-thats-now-out-in-early-access</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 05 Nov 2026 19:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/ablahshikar-is-a-maximalist-sickos-only-salvage-survival-crpg-about-ripping-organs-out-of-warships-and-pawning-off-strange-goods-thats-now-out-in-early-access</guid><category>Ablahshikar</category><category>Exploration</category><category>Indie</category><category>PC</category><category>RPG</category><category>Simulation</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ablahshikar.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ablahshikar.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Sometimes, you come across a game and instantly know it's for the sickos. Today that is Ablahshikar, a "turn-based salvage-survival <a href="https://www.rockpapershotgun.com/best-rpgs">CRPG</a> adrift on the Candle Sea" where you rip out the organs of enemy warships to "rebuild your vessel into a doomed chimera," that is out now in early access. To be honest I could have just called it a CRPG and still labelled it as a game for sickos, yet everything that's going on here is obviously just doubling down on the sick factor.
</p> <p><a href="https://www.rockpapershotgun.com/ablahshikar-is-a-maximalist-sickos-only-salvage-survival-crpg-about-ripping-organs-out-of-warships-and-pawning-off-strange-goods-thats-now-out-in-early-access">Read more</a></p>]]></description></item><item><title>After a 16-year long dev period, Faraway, a shooting star arcade game about siphoning the energy of other stars, is out now</title><link>https://www.rockpapershotgun.com/after-a-16-year-long-dev-period-faraway-a-shooting-star-arcade-game-about-siphoning-the-energy-of-other-stars-is-out-now</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 05 Nov 2026 18:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/after-a-16-year-long-dev-period-faraway-a-shooting-star-arcade-game-about-siphoning-the-energy-of-other-stars-is-out-now</guid><category>Faraway</category><category>PC</category><category>Puzzle</category><media:content medium="image" url="https://assetsio.gnwcdn.com/faraway.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/faraway.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Lord almighty, video games take a while to make, 'ey? Especially if you're just one person working on it by yourself. Such is the case with Faraway, out today, an arcade game that reminds me of the early days of PS3 indies "about a shooting star that creates constellations to stay alive," all made single-handedly by creator of cult-classic mobile game Eliss, Steph Thirion. Did I mention that Faraway took 16 years to make? Like I said, game development is a lengthy process.
</p> <p><a href="https://www.rockpapershotgun.com/after-a-16-year-long-dev-period-faraway-a-shooting-star-arcade-game-about-siphoning-the-energy-of-other-stars-is-out-now">Read more</a></p>]]></description></item><item><title>The Legend of Khiimori's Mongolian Expanse update brings in frosty mountains and scorching deserts that'll require a lot more than a fur coat and a sturdy horse</title><link>https://www.rockpapershotgun.com/the-legend-of-khiimoris-mongolian-expanse-update-brings-in-frosty-mountains-and-scorching-deserts-thatll-require-a-lot-more-than-a-fur-coat-and-a-sturdy-horse</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 05 Nov 2026 18:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-legend-of-khiimoris-mongolian-expanse-update-brings-in-frosty-mountains-and-scorching-deserts-thatll-require-a-lot-more-than-a-fur-coat-and-a-sturdy-horse</guid><category>Action Adventure</category><category>Mindscape</category><category>PC</category><category>PS5</category><category>Simulation</category><category>Single Player</category><category>The Legend of Khiimori</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-legend-of-khiimori-mongolian-expanse.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-legend-of-khiimori-mongolian-expanse.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Another day, another opportunity for some horsing around! I'm being literal here, to be clear, as a new update for <a href="https://www.rockpapershotgun.com/games/windstorm-the-legend-of-khiimori">The Legend of Khiimori</a> dropped yesterday. It's called The Mongolian Expanse, opening up the map a whole lot more and making a sweep of other additions to the game.
</p> <p><a href="https://www.rockpapershotgun.com/the-legend-of-khiimoris-mongolian-expanse-update-brings-in-frosty-mountains-and-scorching-deserts-thatll-require-a-lot-more-than-a-fur-coat-and-a-sturdy-horse">Read more</a></p>]]></description></item><item><title>Apex Legends adds a grumpy, teamwiping Godzilla to its growing history of unappealing crossovers</title><link>https://www.rockpapershotgun.com/apex-legends-adds-a-grumpy-teamwiping-godzilla-to-its-growing-history-of-unappealing-crossovers</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Thu, 05 Nov 2026 17:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/apex-legends-adds-a-grumpy-teamwiping-godzilla-to-its-growing-history-of-unappealing-crossovers</guid><category>Apex Legends</category><category>Electronic Arts</category><category>First person</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>Nintendo Switch 2</category><category>PC</category><category>PS4</category><category>PS5</category><category>Respawn Entertainment</category><category>Shooter</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Apex-Legends-Godzilla-Event-promo.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Apex-Legends-Godzilla-Event-promo.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>No doubt eager as peas to help pay off <a href="https://www.rockpapershotgun.com/eas-new-owners-are-making-a-huge-bet-on-generative-ai-cost-cutting-to-help-repay-a-20-billion-loan-claims-report">EA's billions in debt</a>, battle royale shooter <a href="https://www.rockpapershotgun.com/games/apex-legends">Apex Legends</a> is set to run another of its <a href="https://www.rockpapershotgun.com/cyberpunk-edgerunners-lucy-finds-herself-in-yet-another-crossover-this-time-in-an-upcoming-apex-legends-event">intellectual</a> <a href="https://www.rockpapershotgun.com/apex-legends-final-fantasy-7-rebirth-crossover-arrives-on-january-9th">propertytastic</a> crossover events. This one, starting on November 10th, stars Godzilla, of Godzilla Minus Zero, Godzilla vs. Kong, Godzilla (1954), Godzilla 2000: Millennium, Godzilla (1998), Son of Godzilla, and Godzilla (2014). I might be missing some.</p>
 <p><a href="https://www.rockpapershotgun.com/apex-legends-adds-a-grumpy-teamwiping-godzilla-to-its-growing-history-of-unappealing-crossovers">Read more</a></p>]]></description></item><item><title>Nvidia ensure unboxing a ludicrously expensive new graphics card isn't limited to real life in these RAM crisis times by releasing a GeForce 8800 GTX unpacking sim</title><link>https://www.rockpapershotgun.com/nvidia-ensure-unboxing-a-ludicrously-expensive-new-graphics-card-isnt-limited-to-real-life-in-these-ram-crisis-times-by-releasing-a-geforce-8800-gtx-unpacking-sim</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 05 Nov 2026 16:55:40 +0000</pubDate><guid>https://www.rockpapershotgun.com/nvidia-ensure-unboxing-a-ludicrously-expensive-new-graphics-card-isnt-limited-to-real-life-in-these-ram-crisis-times-by-releasing-a-geforce-8800-gtx-unpacking-sim</guid><category>Hardware</category><category>Nvidia</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/nvidia-steam-GeForce-8800-GTX-tribute-demo-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/nvidia-steam-GeForce-8800-GTX-tribute-demo-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>In what feels a fairly cheeky move during a time when <a href="https://www.rockpapershotgun.com/topics/memory-shortages">memory shortages</a> have infamously made it pretty much impossible to buy a decently powerful new graphics card without spending approximately  a gazillion pounds/dollars/dollarpounds, Nvidia have decided to put out a Steam demo that allows folks to re-live the feeling of unboxing a ludicrously expensive graphics card in 2006.</p>
 <p><a href="https://www.rockpapershotgun.com/nvidia-ensure-unboxing-a-ludicrously-expensive-new-graphics-card-isnt-limited-to-real-life-in-these-ram-crisis-times-by-releasing-a-geforce-8800-gtx-unpacking-sim">Read more</a></p>]]></description></item><item><title>Goddess of Victory: Nikke's PC launcher suffers potential malware infection, with its publishers suggesting folks who've booted since late September do a security check</title><link>https://www.rockpapershotgun.com/goddess-of-victory-nikkes-pc-launcher-suffers-potential-malware-infection-with-its-publishers-suggesting-folks-whove-booted-since-late-september-do-a-security-check</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 05 Nov 2026 15:43:10 +0000</pubDate><guid>https://www.rockpapershotgun.com/goddess-of-victory-nikkes-pc-launcher-suffers-potential-malware-infection-with-its-publishers-suggesting-folks-whove-booted-since-late-september-do-a-security-check</guid><category>Android</category><category>Goddess of Victory: Nikke</category><category>iOS</category><category>Level Infinite</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>RPG</category><category>Shift Up Corporation</category><category>Shooter</category><category>Side view</category><category>Single Player</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/goddess-of-victory-nikke-pc-launcher-hacked-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/goddess-of-victory-nikke-pc-launcher-hacked-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Goddess of Victory: Nikke, a gacha shooter/RPG developed by <a href="https://www.rockpapershotgun.com/games/stellar-blade">Stellar Blade</a> makers Shift Up, has suffered a "security incident" which has seen its PC launcher potentially be infected with third-party malware. Thankfully, it seems a patch to make the launcher safe again has been quickly dished out, but publishers Level Infinite are still advising players who've booted the game up since September 27th to do some security checks.</p>
 <p><a href="https://www.rockpapershotgun.com/goddess-of-victory-nikkes-pc-launcher-suffers-potential-malware-infection-with-its-publishers-suggesting-folks-whove-booted-since-late-september-do-a-security-check">Read more</a></p>]]></description></item><item><title>You can now play Pillars of Eternity and Pillars of Eternity 2: Deadfire with a controller on PC from start to finish, thanks to a new update open for testing</title><link>https://www.rockpapershotgun.com/you-can-now-play-pillars-of-eternity-and-pillars-of-eternity-2-deadfire-with-a-controller-on-pc-from-start-to-finish-thanks-to-a-new-update-open-for-testing</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 05 Nov 2026 12:27:20 +0000</pubDate><guid>https://www.rockpapershotgun.com/you-can-now-play-pillars-of-eternity-and-pillars-of-eternity-2-deadfire-with-a-controller-on-pc-from-start-to-finish-thanks-to-a-new-update-open-for-testing</guid><category>Action Adventure</category><category>Bird view / Isometric</category><category>Indie</category><category>Mac</category><category>Nintendo Switch</category><category>Obsidian Entertainment</category><category>Paradox Interactive</category><category>PC</category><category>Pillars of Eternity</category><category>Pillars of Eternity II: Deadfire</category><category>PS4</category><category>RPG</category><category>Single Player</category><category>Strategy</category><category>Versus Evil</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/coming_soon_2.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/coming_soon_2.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>After gifting <a href="https://www.rockpapershotgun.com/games/pillars-of-eternity">Pillars of Eternity</a> a <a href="https://www.rockpapershotgun.com/pillars-of-eternitys-turn-based-mode-is-finally-out-in-full-and-obsidian-have-also-kindly-turned-off-the-invisible-treadmills">turn-based mode for its tenth anniversary</a>, Obsidian have now rolled out full PC controller support for both the <a href="https://www.rockpapershotgun.com/best-rpgs">RPG</a> and its younger sibling Pillars of Eternity 2: Deadfire. The support, along with some tweaks to Deadfire's turn-based mode, are currently out in public test form.</p>
 <p><a href="https://www.rockpapershotgun.com/you-can-now-play-pillars-of-eternity-and-pillars-of-eternity-2-deadfire-with-a-controller-on-pc-from-start-to-finish-thanks-to-a-new-update-open-for-testing">Read more</a></p>]]></description></item><item><title>"BioWare's closure represents an immense loss to and possibly a targeted attack on Canada's cultural legacy" argues petition calling on Canadian government to step in</title><link>https://www.rockpapershotgun.com/biowares-closure-represents-an-immense-loss-to-and-possibly-a-targeted-attack-on-canadas-cultural-legacy-argues-petition-calling-on-canadian-government-to-step-in</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 05 Nov 2026 10:51:50 +0000</pubDate><guid>https://www.rockpapershotgun.com/biowares-closure-represents-an-immense-loss-to-and-possibly-a-targeted-attack-on-canadas-cultural-legacy-argues-petition-calling-on-canadian-government-to-step-in</guid><category>Bioware</category><category>Electronic Arts</category><category>Mass Effect 5</category><category>PC</category><category>PS5</category><category>RPG</category><category>Shooter</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mass-effect-legendary-edition-broshep.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mass-effect-legendary-edition-broshep.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Calls for the Canadian government to help ressurect recently <a href="https://www.rockpapershotgun.com/development-on-the-next-mass-effect-is-ending-ea-is-shutting-down-rpg-veteran-bioware-to-align-talent-and-investments-where-we-see-the-greatest-opportunities-for-players-and-long-term-growth">shuttered</a> RPG makers BioWare have progressed from a <a href="https://www.rockpapershotgun.com/bioware-staff-should-be-given-the-first-opportunity-and-the-federal-support-to-buy-the-studio-and-keep-it-running-says-canadian-political-party-leader">single post by a politician</a> to a petition with enough signatures that it looks set to be presented to the Canadian House of Commons for an official response. So far,	1,662 people from the country of maple syrup and also other things have signed this call for their leaders to consider stepping in.</p>
 <p><a href="https://www.rockpapershotgun.com/biowares-closure-represents-an-immense-loss-to-and-possibly-a-targeted-attack-on-canadas-cultural-legacy-argues-petition-calling-on-canadian-government-to-step-in">Read more</a></p>]]></description></item><item><title>"Arkane is profitable," say Marvel's Blade developers in fiery new statement, "just not profitable enough for Microsoft"</title><link>https://www.rockpapershotgun.com/arkane-is-profitable-say-marvels-blade-developers-in-fiery-new-statement-just-not-profitable-enough-for-microsoft</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 04 Nov 2026 18:02:20 +0000</pubDate><guid>https://www.rockpapershotgun.com/arkane-is-profitable-say-marvels-blade-developers-in-fiery-new-statement-just-not-profitable-enough-for-microsoft</guid><category>Arkane Studios</category><category>Marvel's Blade</category><category>PC</category><category>Single Player</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/marvel-blade-(2).webp?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/marvel-blade-(2).webp?width=690&quality=85&format=jpg&auto=webp" /> <p>Unionised workers at <a href="https://www.rockpapershotgun.com/games/dishonored">Dishonored</a> developers Arkane Lyon have published a fresh statement about the progress of negotiations with Microsoft over the studio's potential closure. Aside from calling on Xbox management to make a redundancy offer proportionate to Microsoft's colossal market value, they accuse the parent company of creating the very economic conditions cited as a reason for closing Arkane, and thereby "sabotaging" development of the forthcoming <a href="https://www.rockpapershotgun.com/games/marvels-blade">Marvel's Blade</a>.</p> <p><a href="https://www.rockpapershotgun.com/arkane-is-profitable-say-marvels-blade-developers-in-fiery-new-statement-just-not-profitable-enough-for-microsoft">Read more</a></p>]]></description></item><item><title>Oblivion and Skyrim’s gap was bridged by forward-looking books about a murderous floating island, so why is The Elder Scrolls 6 stuck reanimating a world that’s stood still since 2011</title><link>https://www.rockpapershotgun.com/oblivion-and-skyrims-gap-was-bridged-by-forward-looking-books-about-a-murderous-floating-island-so-why-is-the-elder-scrolls-6-stuck-reanimating-a-world-thats-stood-still-since-2011</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 04 Nov 2026 17:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/oblivion-and-skyrims-gap-was-bridged-by-forward-looking-books-about-a-murderous-floating-island-so-why-is-the-elder-scrolls-6-stuck-reanimating-a-world-thats-stood-still-since-2011</guid><category>2K Games</category><category>4J Studios</category><category>Action Adventure</category><category>Bethesda Game Studios</category><category>Bethesda Softworks</category><category>First person</category><category>Nintendo Switch</category><category>Nintendo Switch 2</category><category>PC</category><category>PS3</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Single Player</category><category>Superscape</category><category>The Elder Scrolls IV: Oblivion</category><category>The Elder Scrolls V: Skyrim</category><category>The Elder Scrolls VI</category><category>Third person</category><category>Ubisoft</category><category>Ubisoft Entertainment</category><category>Vir2L Studios</category><category>Xbox 360</category><category>Xbox Game Studios</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/oblivion-remastered-imperial-city-01-(1).jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/oblivion-remastered-imperial-city-01-(1).jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Long waits between mainline entries in a series aren&rsquo;t a new phenomenon, if perhaps a bit more common nowadays due to big games' ballooning development cycles. It took about 23 years for BioWare&rsquo;s <a href="https://www.rockpapershotgun.com/games/baldurs-gate-ii-shadows-of-amn">Baldur's Gate 2</a><a href="https://www.rockpapershotgun.com"></a> to be followed up by Larian&rsquo;s <a href="https://www.rockpapershotgun.com/games/baldurs-gate-iii">Baldur&rsquo;s Gate 3</a>, though there were a decent amount of spin-offs and remasters peppered between the two.</p>
<p>The wait for <a href="https://www.rockpapershotgun.com/games/the-elder-scrolls-6">The Elder Scrolls 6</a>: Sentinel hasn&rsquo;t stretched on that long quite yet, but as <a href="https://www.rockpapershotgun.com/the-elder-scrolls-6-sentinel-teaser-all-but-confirms-hammerfell-setting-and-means-we-can-finally-stop-using-that-eight-year-old-header-image-with-the-hills">Bethesda finally revealed concrete details about it</a> just in time for <a href="https://www.rockpapershotgun.com/games/the-elder-scrolls-v-skyrim">Skyrim</a>'s 15th birthday, it really hit home for me that TES VI will be tasked with restoring motion to a world where calendars have been stuck in the 201st year of the 4th era since 2011. Perhaps it&rsquo;s because I&rsquo;m still in my twenties and haven&rsquo;t lived long enough to see that many things I like pause their forward march for this long before returning. There&rsquo;s also a good chance my expectations of timelines rolling forward on a regular basis without the need for a whole new entry are coloured by the constant stream of new stuff fed into most games via updates and live service passes these days.</p>
 <p><a href="https://www.rockpapershotgun.com/oblivion-and-skyrims-gap-was-bridged-by-forward-looking-books-about-a-murderous-floating-island-so-why-is-the-elder-scrolls-6-stuck-reanimating-a-world-thats-stood-still-since-2011">Read more</a></p>]]></description></item><item><title>Rimworld-inspired colony sim Stardeus gets a huge update representing a year's worth of expansion and revision, with new tools for evil AI overlords</title><link>https://www.rockpapershotgun.com/rimworld-inspired-colony-sim-stardeus-gets-a-huge-update-representing-a-years-worth-of-expansion-and-revision-with-new-tools-for-evil-ai-overlords</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 04 Nov 2026 17:03:10 +0000</pubDate><guid>https://www.rockpapershotgun.com/rimworld-inspired-colony-sim-stardeus-gets-a-huge-update-representing-a-years-worth-of-expansion-and-revision-with-new-tools-for-evil-ai-overlords</guid><media:content medium="image" url="https://assetsio.gnwcdn.com/Stardeus-1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Stardeus-1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>"Stardeus is in an early stage in terms of bulk and complexity, but it's already a pleasant blend of interesting ideas that generate a mostly relaxing vibe," wrote gallant star captain.exe Sin Vega in <a href="https://www.rockpapershotgun.com/creative-spaceship-manager-stardeus-is-more-novel-than-it-looks">our 2022 analysis</a> of Rimworld-influenced colony manager Stardeus. "One to watch for sure." Well, let it not be said that we weren't watching.</p> <p><a href="https://www.rockpapershotgun.com/rimworld-inspired-colony-sim-stardeus-gets-a-huge-update-representing-a-years-worth-of-expansion-and-revision-with-new-tools-for-evil-ai-overlords">Read more</a></p>]]></description></item><item><title>Fate of the Galaxy is a huge, fully-featured Star Wars space combat sim that, thanks to being a total conversion mod for Freespace Open, even runs on my rubbish laptop</title><link>https://www.rockpapershotgun.com/fate-of-the-galaxy-is-a-huge-fully-featured-star-wars-space-combat-sim-that-thanks-to-being-a-total-conversion-mod-for-freespace-open-even-runs-on-my-rubbish-laptop</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 04 Nov 2026 13:15:44 +0000</pubDate><guid>https://www.rockpapershotgun.com/fate-of-the-galaxy-is-a-huge-fully-featured-star-wars-space-combat-sim-that-thanks-to-being-a-total-conversion-mod-for-freespace-open-even-runs-on-my-rubbish-laptop</guid><category>First person</category><category>Freespace 2</category><category>Interplay Entertainment</category><category>Multiplayer Competitive</category><category>PC</category><category>Simulation</category><category>Single Player</category><category>Third person</category><category>THQ</category><category>Volition Inc.</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fate-of-the-galaxy-armada.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fate-of-the-galaxy-armada.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Star Wars has been back in the news recently because, to cut a long story short, the US alt-right have decided that <a href="https://knowyourmeme.com/memes/anakin-skywalker-gen-z-male-rage-memes">Darth Vader was actually the good guy</a>. We are not here to indulge such buffoonery. We are here to talk about Fate of the Galaxy, a free unofficial space combat simulator set during the events of the original Star Wars trilogy, featuring several mission-based campaigns and a stable of Imperial and Rebel Alliance ships that ranges from the quad-blasting X-Wing to Boba Fett's Firespray 31. Also, Naboo starfighters, if you really must.</p>
<p>It's a total conversion of <a href="https://www.rockpapershotgun.com/embracer-close-volition-developer-of-red-faction-and-saints-row">poor dead Volition</a>'s venerable dogfighter FreeSpace 2, running on the open source Free Space 2 Open engine via the <a href="https://www.rockpapershotgun.com/freespace-2-deploys-massive-mods-and-fangames-from-knossos">popular Knossos launcher</a>. You don't need a copy of FreeSpace 2 to play it. You also don't need to pay. And nor do you need a whizbang PC &ndash; this bucket of bolts hums along happily on my i5-1145G7 with no dedicated graphics card. As the Rancor said to the padawan: finally, some good food.</p> <p><a href="https://www.rockpapershotgun.com/fate-of-the-galaxy-is-a-huge-fully-featured-star-wars-space-combat-sim-that-thanks-to-being-a-total-conversion-mod-for-freespace-open-even-runs-on-my-rubbish-laptop">Read more</a></p>]]></description></item><item><title>"Keep talking about it": Raw Power Games call for Wishlist aid as they, and their historical strategy sandbox Chronicles: Medieval, lose funding</title><link>https://www.rockpapershotgun.com/keep-talking-about-it-raw-power-games-call-for-wishlist-aid-as-they-and-their-historical-strategy-sandbox-chronicles-medieval-lose-funding</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Wed, 04 Nov 2026 12:43:24 +0000</pubDate><guid>https://www.rockpapershotgun.com/keep-talking-about-it-raw-power-games-call-for-wishlist-aid-as-they-and-their-historical-strategy-sandbox-chronicles-medieval-lose-funding</guid><category>Chronicles: Medieval</category><category>Indie</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>Raw Power Games</category><category>RPG</category><category>Single Player</category><category>Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Chronicles-Medieval-horse-battle.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Chronicles-Medieval-horse-battle.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Raw Power Games, an independent studio comprising veteran developers of <a href="https://www.rockpapershotgun.com/games/the-witcher-3-wild-hunt">The Witcher 3</a>, <a href="https://www.rockpapershotgun.com/games/total-war-three-kingdoms">Total War: Three Kingdoms</a>, and <a href="https://www.rockpapershotgun.com/games/crusader-kings-iii">Crusader Kings III</a> (among others), have called on players for support after losing their funding - an existential threat to both the organisation and to their debut, the still-in-development historical strategy game Chronicles: Medieval.</p>
 <p><a href="https://www.rockpapershotgun.com/keep-talking-about-it-raw-power-games-call-for-wishlist-aid-as-they-and-their-historical-strategy-sandbox-chronicles-medieval-lose-funding">Read more</a></p>]]></description></item><item><title>The Elder Scrolls 6: Sentinel already has a Nexus Mods page, so now all we have to do is wait</title><link>https://www.rockpapershotgun.com/the-elder-scrolls-6-sentinel-already-has-a-nexus-mods-page-so-now-all-we-have-to-do-is-wait</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 04 Nov 2026 12:08:24 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-elder-scrolls-6-sentinel-already-has-a-nexus-mods-page-so-now-all-we-have-to-do-is-wait</guid><category>Action Adventure</category><category>Bethesda Game Studios</category><category>First person</category><category>PC</category><category>RPG</category><category>Single Player</category><category>The Elder Scrolls VI</category><category>Third person</category><category>Xbox Game Studios</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/elder-scrolls-6-sentinel-sand-final-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/elder-scrolls-6-sentinel-sand-final-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Aha. <a href="https://www.nexusmods.com/games/sentinel">Here it is</a>.</p>
<p>Freshly <a href="https://www.nexusmods.com/games?sort=approved&page=1">poked live</a> and right <a href="https://www.rockpapershotgun.com/the-elder-scrolls-6-sentinel-teaser-all-but-confirms-hammerfell-setting-and-means-we-can-finally-stop-using-that-eight-year-old-header-image-with-the-hills">on time</a>.</p>
<p>Now, we wait for the inevitable flood of mods, like the ceaseless current of add-ons which still flows into <a href="https://www.rockpapershotgun.com/games/the-elder-scrolls-v-skyrim">Skyrim</a>.</p>
 <p><a href="https://www.rockpapershotgun.com/the-elder-scrolls-6-sentinel-already-has-a-nexus-mods-page-so-now-all-we-have-to-do-is-wait">Read more</a></p>]]></description></item><item><title>Smash hit cyberpunk storekeeper Probably Stolen was originally a different, non-cyberpunk game that seemed destined to sink without trace</title><link>https://www.rockpapershotgun.com/smash-hit-cyberpunk-storekeeper-probably-stolen-was-originally-a-different-non-cyberpunk-game-that-seemed-destined-to-sink-without-trace</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 04 Nov 2026 11:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/smash-hit-cyberpunk-storekeeper-probably-stolen-was-originally-a-different-non-cyberpunk-game-that-seemed-destined-to-sink-without-trace</guid><category>Metroidvania</category><category>PC</category><category>Probably Stolen - Cyberpunk Shopkeeper Sim</category><category>Science Fiction</category><category>Simulation</category><category>Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/probably-stolen-header.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/probably-stolen-header.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Space station trading game Probably Stolen &ndash; Cyberpunk Shopkeeper Sim has been doing rather well on Steam, attracting over 162,000 concurrent players last night. I've been feeling the urge to fire it up again myself, after <a href="https://www.rockpapershotgun.com/cyberpunk-trading-sim-probably-stolen-is-about-running-a-kiosk-in-a-space-station-full-of-gangs-megacorps-and-secret-rogue-cyborgs">my brief launch-day trawl</a> through its quagmire of black market economics and factional rivalries.</p>
<p>The game's big numbers come as a shock given that it began life as another, non-cyberpunk kiosk job sim called Deepspace Emporium, which still has a Steam page as of writing. Deepspace Emporium seemed doomed to fizzle out in obscurity. But publisher tinyBuild got behind it regardless, working with developers Questing Goose to overhaul the art direction and lay on extra brainchips. The gamble paid off.
</p> <p><a href="https://www.rockpapershotgun.com/smash-hit-cyberpunk-storekeeper-probably-stolen-was-originally-a-different-non-cyberpunk-game-that-seemed-destined-to-sink-without-trace">Read more</a></p>]]></description></item><item><title>"An outright ban will not eliminate AI from the modding process," Nexus Mods say as they rule out barring generated creations from their site</title><link>https://www.rockpapershotgun.com/nexus-mods-rule-out-barring-ai-generated-creations-from-their-site</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 04 Nov 2026 10:34:07 +0000</pubDate><guid>https://www.rockpapershotgun.com/nexus-mods-rule-out-barring-ai-generated-creations-from-their-site</guid><category>AI</category><category>Mods</category><category>NexusMods</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/skyrim-blacksmith-sword-sharpening-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/skyrim-blacksmith-sword-sharpening-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>The owners of Nexus Mods have ruled out instituting an outright ban on AI-generated works being uploaded the site, instead opting to expand their current rules on modders disclosing how they've used AI in making their mods. This latest move to address the waves of AI-created or AI-thumbnailed mods now hitting Nexus Mods on a daily basis follows Nexus' modus operandi up to this point, which has been simply to try and <a href="https://www.rockpapershotgun.com/nexus-mods-update-their-generative-ai-made-mod-tagging-policy-dividing-one-label-into-three-for-more-specific-search-filtering">ensure AI usage is clearly labelled</a> so prospective downloaders can make informed decisions.</p>
 <p><a href="https://www.rockpapershotgun.com/nexus-mods-rule-out-barring-ai-generated-creations-from-their-site">Read more</a></p>]]></description></item><item><title>Ubisoft are reportedly tapped as one potential company that could acquire Arkane, though the Dishonored studio's own management may be in the running too</title><link>https://www.rockpapershotgun.com/ubisoft-are-reportedly-tapped-as-one-potential-company-that-could-acquire-arkane-though-the-dishonored-studios-own-management-may-be-in-the-running-too</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 03 Nov 2026 22:51:31 +0000</pubDate><guid>https://www.rockpapershotgun.com/ubisoft-are-reportedly-tapped-as-one-potential-company-that-could-acquire-arkane-though-the-dishonored-studios-own-management-may-be-in-the-running-too</guid><category>Action Adventure</category><category>Activision</category><category>Arkane Studios</category><category>Bethesda Softworks</category><category>Blade</category><category>Dishonored</category><category>Dishonored 2</category><category>First person</category><category>Hack &amp; Slash</category><category>PC</category><category>PS1</category><category>PS3</category><category>PS4</category><category>Puzzle</category><category>RPG</category><category>Shooter</category><category>Single Player</category><category>Stealth</category><category>Text</category><category>Third person</category><category>Xbox 360</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dishonored-devs-arkane-thief-blade-runner-choice-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dishonored-devs-arkane-thief-blade-runner-choice-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Things are potentially looking up for Arkane, depending on how you feel about Ubisoft (and depending on who actually ends up acquiring them). I mention the Assassin's Creed developer because, reportedly, they're interested in buying the studio from Microsoft, having even made a bid for it. I'll go out on a limb here and say it's the whole being French thing, but uh, I'd really rather someone else bought Arkane.
</p> <p><a href="https://www.rockpapershotgun.com/ubisoft-are-reportedly-tapped-as-one-potential-company-that-could-acquire-arkane-though-the-dishonored-studios-own-management-may-be-in-the-running-too">Read more</a></p>]]></description></item><item><title>"Steam's review queue is clogged up by AI slop": Salacious Fire Emblem-ish Food Devils gets a delay because its devs think Valve is inundated with genAI games</title><link>https://www.rockpapershotgun.com/steams-review-queue-is-clogged-up-by-ai-slop-salacious-fire-emblem-ish-food-devils-gets-a-delay-because-its-devs-think-valve-is-inundated-with-genai-games</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 03 Nov 2026 21:41:08 +0000</pubDate><guid>https://www.rockpapershotgun.com/steams-review-queue-is-clogged-up-by-ai-slop-salacious-fire-emblem-ish-food-devils-gets-a-delay-because-its-devs-think-valve-is-inundated-with-genai-games</guid><category>Anime</category><category>Fantasy</category><category>Food Devils</category><category>Indie</category><category>JRPG</category><category>PC</category><category>Roguelike</category><category>RPG</category><category>RPG: Turn-based</category><category>Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/food-devils.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/food-devils.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
You might have seen that for today's grub, Edwin decided to in part feed The Maw with Food Devils, an incredibly salacious, foodie take on Fire Emblem, as it was meant to release today. The only problem is, it's not actually out yet. That might prompt you to call Edwin a rotten liar and march up to his castle at the top of the hill on a dark and stormy night with pitchforks and torches, but I beseech you to wait, because it's actually Steam's fault. And potentially, it's the fault of all those awful AI games that have been flooding Steam recently.
</p> <p><a href="https://www.rockpapershotgun.com/steams-review-queue-is-clogged-up-by-ai-slop-salacious-fire-emblem-ish-food-devils-gets-a-delay-because-its-devs-think-valve-is-inundated-with-genai-games">Read more</a></p>]]></description></item><item><title>The Citadel Project is a Thief-inspired dark fantasy, survival-horror lite stealth-em-up with some lovely shadows set in a medieval megastructure</title><link>https://www.rockpapershotgun.com/the-citadel-project-is-a-thief-inspired-dark-fantasy-survival-horror-lite-stealth-em-up-with-some-lovely-shadows-set-in-a-medieval-megastructure</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 03 Nov 2026 20:10:03 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-citadel-project-is-a-thief-inspired-dark-fantasy-survival-horror-lite-stealth-em-up-with-some-lovely-shadows-set-in-a-medieval-megastructure</guid><category>Fantasy</category><category>Horror</category><category>Indie</category><category>PC</category><category>Stealth</category><category>The Citadel Project</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-citadel-project.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-citadel-project.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
You know, given the whole stealthy element of Thief-like immersive sims, I'm surprised there haven't been more of them with horror elements. There's <a href="https://www.rockpapershotgun.com/games/gloomwood">Gloomwood</a>, sure, but it's not as common as I'd like. That in turn then makes me curious about The Citadel Project, an immersive sim with some survival-horror elements set in a nasty, parasite-infected dark fantasy world, all apparently made by just one person.
</p> <p><a href="https://www.rockpapershotgun.com/the-citadel-project-is-a-thief-inspired-dark-fantasy-survival-horror-lite-stealth-em-up-with-some-lovely-shadows-set-in-a-medieval-megastructure">Read more</a></p>]]></description></item><item><title>Silica, an FPS and RTS hybrid that mixes a smidge of Dune and Helldivers together, has left early access and entered 1.0</title><link>https://www.rockpapershotgun.com/silica-an-fps-and-rts-hybrid-that-mixes-a-smidge-of-dune-and-helldivers-together-has-left-early-access-and-entered-10</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 03 Nov 2026 19:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/silica-an-fps-and-rts-hybrid-that-mixes-a-smidge-of-dune-and-helldivers-together-has-left-early-access-and-entered-10</guid><category>Bohemia Interactive</category><category>First person</category><category>Indie</category><category>MMORPG</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>Shooter</category><category>Silica</category><category>Single Player</category><category>Strategy</category><category>Strategy: Real-Time Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/silica_L5bW7ZL.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/silica_L5bW7ZL.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
The concept of fusing an RTS and an <a href="https://www.rockpapershotgun.com/best-fps-games">FPS</a> always sounds like a fun one, and since 2023 Martin Melich&aacute;rek has been trying to make a new take on the combination under the watchful eye of <a href="https://www.rockpapershotgun.com/games/dayz">DayZ</a> devs Bohemia Interactive through <a href="https://www.rockpapershotgun.com/games/silica">Silica</a>. Today marks the day that Silica leaves early access and enters 1.0, fully fleshing out its hybrid and mish mash of Dune's Arrakis and <a href="https://www.rockpapershotgun.com/games/helldivers">Helldivers</a>' Terminids.
</p> <p><a href="https://www.rockpapershotgun.com/silica-an-fps-and-rts-hybrid-that-mixes-a-smidge-of-dune-and-helldivers-together-has-left-early-access-and-entered-10">Read more</a></p>]]></description></item><item><title>Play as water and rain on wildfires in Atuel, a short, free game about the power and vulnerability of nature</title><link>https://www.rockpapershotgun.com/have-you-played-atuel</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Tue, 03 Nov 2026 18:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/have-you-played-atuel</guid><category>Atuel</category><category>Educational</category><category>Matajuegos</category><category>PC</category><category>Walking Sim</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Atuel.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Atuel.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Well, <em>have</em> you played Atuel? If not, you can do so within the next hour - it's a tiny, free, 25-minute walking sim, albeit one with little actual walking on account of you playing most of it as a river. More of a running sim, really.</p>
 <p><a href="https://www.rockpapershotgun.com/have-you-played-atuel">Read more</a></p>]]></description></item><item><title>Frostpunk 2's The Surge DLC keeps the wintery apocalypse and adds in faction-clash-inducing electricity and sets a seasonally appropriate December release date</title><link>https://www.rockpapershotgun.com/frostpunk-2s-the-surge-dlc-keeps-the-wintery-apocalypse-and-adds-in-faction-clash-inducing-electricity-and-sets-a-seasonally-appropriate-december-release-date</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 03 Nov 2026 18:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/frostpunk-2s-the-surge-dlc-keeps-the-wintery-apocalypse-and-adds-in-faction-clash-inducing-electricity-and-sets-a-seasonally-appropriate-december-release-date</guid><category>11 Bit Studios</category><category>Bird view / Isometric</category><category>First person</category><category>Frostpunk 2</category><category>Indie</category><category>Mac</category><category>PC</category><category>PS5</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/frostpunk-2-the-surge.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/frostpunk-2-the-surge.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
For the time being, the world of <a href="https://www.rockpapershotgun.com/games/frostpunk">Frostpunk</a> remains a hypothetical, even if it's one that seems just that little bit more likely than I'd like it to be given who's in charge of the world. But at the very least, there are pockets of hope to be found in <a href="https://www.rockpapershotgun.com/games/frostpunk-2">Frostpunk 2</a>, namely with its newly revealed next bit of DLC, The Surge, a name that has been bequeathed to it for incredibly obvious reasons. Oh, you need me to explain them? Fiiiiine.
</p> <p><a href="https://www.rockpapershotgun.com/frostpunk-2s-the-surge-dlc-keeps-the-wintery-apocalypse-and-adds-in-faction-clash-inducing-electricity-and-sets-a-seasonally-appropriate-december-release-date">Read more</a></p>]]></description></item><item><title>Venom-toothed Noxious Terminids are soon to infest Helldivers 2, and it's your noble job to sterilise the galaxy for Super Earth</title><link>https://www.rockpapershotgun.com/venom-toothed-noxious-terminids-are-soon-to-infest-helldivers-2-and-its-your-noble-job-to-sterilise-the-galaxy-for-super-earth</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 03 Nov 2026 17:25:23 +0000</pubDate><guid>https://www.rockpapershotgun.com/venom-toothed-noxious-terminids-are-soon-to-infest-helldivers-2-and-its-your-noble-job-to-sterilise-the-galaxy-for-super-earth</guid><category>Arrowhead Game Studios</category><category>Comedy</category><category>First person</category><category>Helldivers 2</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>PS5</category><category>Science Fiction</category><category>Shooter</category><category>Single Player</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Helldivers_IEMuWpS.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Helldivers_IEMuWpS.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/helldivers-2">Helldivers 2</a> isn't slowing down any time soon, and according to Edwin's recent <a href="https://www.rockpapershotgun.com/helldivers-2-boss-can-absolutely-see-making-a-game-parody-of-generative-ai-but-it-would-need-to-be-quirky-rather-than-doom-laden">interview</a> with Arrowhead CCO Johan Pilestedt, it'll continue to be Arrowhead's main priority for the future. As if Helldivers 2 wasn't full of enough horrors for our brave Super Earth <a href="https://www.rockpapershotgun.com/games/helldivers">Helldivers</a> to shoot at for the betterment of galactic democracy, its <a href="https://store.steampowered.com/news/app/553850/view/708913061799398450">next update</a> is due to add an entirely new Terminid subspecies, the Noxious Terminids.</p>
 <p><a href="https://www.rockpapershotgun.com/venom-toothed-noxious-terminids-are-soon-to-infest-helldivers-2-and-its-your-noble-job-to-sterilise-the-galaxy-for-super-earth">Read more</a></p>]]></description></item><item><title>Mobile Suit Gundam Battle Operation 3 has been announced, marking another attempt at a free-to-play team game after Gundam Evolution's unfortunate fate</title><link>https://www.rockpapershotgun.com/mobile-suit-gundam-battle-operation-3-has-been-announced-marking-another-attempt-at-a-free-to-play-team-game-after-gundam-evolutions-unfortunate-fate</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 03 Nov 2026 16:53:42 +0000</pubDate><guid>https://www.rockpapershotgun.com/mobile-suit-gundam-battle-operation-3-has-been-announced-marking-another-attempt-at-a-free-to-play-team-game-after-gundam-evolutions-unfortunate-fate</guid><category>Bandai Namco Entertainment</category><category>Mobile Suit Gundam Battle Operation 3</category><category>PC</category><category>PS4</category><category>PS5</category><category>Shooter</category><category>Single Player</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Gundam.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Gundam.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Bandai Namco have released the initial announcement trailer for Mobile Suit Gundam Battle Operation 3, a free-to-play team action game and a sequel to 2018's Battle Operation 2. The trailer is very, very pretty, showing off Gundam units clashing in large-scale battles and infantry fighting beneath the colossal mechas' feet (kinda like <a href="https://www.rockpapershotgun.com/games/titanfall">Titanfall</a>, in having both human and mecha players in the same match). I'm sadly not yet enough of a true Gundam fan to recognise many of these units on sight other than the RX-78-2, but there's a real variety shown off here.</p>
 <p><a href="https://www.rockpapershotgun.com/mobile-suit-gundam-battle-operation-3-has-been-announced-marking-another-attempt-at-a-free-to-play-team-game-after-gundam-evolutions-unfortunate-fate">Read more</a></p>]]></description></item><item><title>The Elder Scrolls 6: Sentinel teaser all but confirms Hammerfell setting and means we can finally stop using that eight year old header image with the hills</title><link>https://www.rockpapershotgun.com/the-elder-scrolls-6-sentinel-teaser-all-but-confirms-hammerfell-setting-and-means-we-can-finally-stop-using-that-eight-year-old-header-image-with-the-hills</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 03 Nov 2026 16:09:52 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-elder-scrolls-6-sentinel-teaser-all-but-confirms-hammerfell-setting-and-means-we-can-finally-stop-using-that-eight-year-old-header-image-with-the-hills</guid><category>Action Adventure</category><category>Bethesda Game Studios</category><category>First person</category><category>PC</category><category>RPG</category><category>Single Player</category><category>The Elder Scrolls VI</category><category>Third person</category><category>Xbox Game Studios</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/elder-scrolls-6-sentinel-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/elder-scrolls-6-sentinel-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Praise Talos and whatever other Elder Scrolls deities you might worship. We here at RPS and in the wider gaming press finally have new material to use when hunting for images to symbolise <a href="https://www.rockpapershotgun.com/games/the-elder-scrolls-6">The Elder Scrolls 6</a>. No more will we be limited to that shot of some hills from the 2018 teaser, because Bethesda have shown off an elder scroll covered in sand while revealing the new game's subtitle and all but locking in a setting. As a <a href="https://www.rockpapershotgun.com/the-elder-scrolls-6-sentinel-will-be-an-elder-scrolls-game-about-the-infinite-mysteries-of-the-elder-scrolls-report-with-some-plot-hintage-claims">recent report</a> from The Verge claimed, it's called The Elder Scrolls 6: Sentinel and looks to be set in Hammerfell.</p>
 <p><a href="https://www.rockpapershotgun.com/the-elder-scrolls-6-sentinel-teaser-all-but-confirms-hammerfell-setting-and-means-we-can-finally-stop-using-that-eight-year-old-header-image-with-the-hills">Read more</a></p>]]></description></item><item><title>I'm sad that the Like A Dragon creator's new studio is closing, but I wish their now-cancelled debut Gang of Dragon wasn't just LAD again</title><link>https://www.rockpapershotgun.com/im-sad-that-the-like-a-dragon-creators-new-studio-is-closing-but-i-wish-their-now-cancelled-debut-gang-of-dragon-wasnt-just-lad-again</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 03 Nov 2026 14:51:18 +0000</pubDate><guid>https://www.rockpapershotgun.com/im-sad-that-the-like-a-dragon-creators-new-studio-is-closing-but-i-wish-their-now-cancelled-debut-gang-of-dragon-wasnt-just-lad-again</guid><category>Action Adventure</category><category>Gang of Dragon</category><category>Nagoshi Studio</category><category>PC</category><category>Single Player</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Gang-of-Dragon.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Gang-of-Dragon.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Less than a year after the announcement of their first game, and only four years after the studio's creation, <a href="https://www.rockpapershotgun.com/games/gang-of-dragon">Gang of Dragon</a> developers Nagoshi Studio have been dissolved by a shareholders' resolution (thanks, <a href="https://www.gematsu.com/2026/11/nagoshi-studio-shuts-down">Gematsu</a>.) That also means a premature end for Gang of Dragon, which was announced at last year's Game Awards with a flashy trailer featuring Like a Dragon-esque realistic visuals, combat and exploration through Kabukicho, a couple new elements like actual gunplay and car chases, as well as the star power of actor Ma Dong-seok (a.k.a. Don Lee). Following <a href="https://www.rockpapershotgun.com/netease-has-reportedly-pulled-funding-from-yakuza-creator-toshihiro-nagoshis-studio-and-next-game-gang-of-dragon">reports</a> in March that NetEase, the studio's source of funding, would be pulling said funding in May due to ballooning costs reaching around seven billion yen, the time has sadly come for Nagoshi Studio, having not found any alternative funding sources in the time since.</p>
 <p><a href="https://www.rockpapershotgun.com/im-sad-that-the-like-a-dragon-creators-new-studio-is-closing-but-i-wish-their-now-cancelled-debut-gang-of-dragon-wasnt-just-lad-again">Read more</a></p>]]></description></item><item><title>Workers &amp; Resources: Soviet Republic's next DLC is set to expand the city building sim into the one place not corrupted by capitalism: SPACE</title><link>https://www.rockpapershotgun.com/workers-resources-soviet-republics-next-dlc-is-set-to-expand-the-city-building-sim-into-the-one-place-not-corrupted-by-capitalism-space</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 03 Nov 2026 14:03:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/workers-resources-soviet-republics-next-dlc-is-set-to-expand-the-city-building-sim-into-the-one-place-not-corrupted-by-capitalism-space</guid><category>3Division</category><category>Bird view / Isometric</category><category>Hooded Horse</category><category>Indie</category><category>PC</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Workers &amp; Resources: Soviet Republic</category><media:content medium="image" url="https://assetsio.gnwcdn.com/W%26R-Space.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/W%26R-Space.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Following not the inherent liberal capitalistic framework of city builders like <a href="https://www.rockpapershotgun.com/games/simcity">SimCity</a> but instead a revolutionary (sorry) interpretation of planning and logistical simulation that prioritises centralisation and minute detail, Hooded Horse and 3DIVISION's <a href="https://www.rockpapershotgun.com/games/workers-resources-soviet-republic">Workers & Resources: Soviet Republic</a> offers a tense, socialist look at what a citybuilder could be. Fellow contributor Sin Vega, in her 1.0 <a href="https://www.rockpapershotgun.com/workers-resources-soviet-republic-review">review</a>, described it like this: "You have to build things to demolish things. That might be Workers & Resources in a nutshell. You're not managing budgets (money is exclusively for imports/exports), you're organising stuff." Now, having previously expanding out of the Soviet Republic and across the globe with the World Maps DLC, the next step for socialist citybuilding is, of course, space. Our Edwin outright predicted this <a href="https://www.rockpapershotgun.com/city-builder-workers-resources-finally-brings-socialism-to-the-usa-and-uk-with-latest-dlc">two years ago</a>, correctly calling that "the logical endgame here is to go to space." Good on him.</p>
 <p><a href="https://www.rockpapershotgun.com/workers-resources-soviet-republics-next-dlc-is-set-to-expand-the-city-building-sim-into-the-one-place-not-corrupted-by-capitalism-space">Read more</a></p>]]></description></item><item><title>Arc Raiders devs Embark insist that using genAI for voice lines was necessary, as "actors would just go crazy if they had to read all of that"</title><link>https://www.rockpapershotgun.com/arc-raiders-devs-embark-insist-that-using-genai-for-voice-lines-was-necessary-as-actors-would-just-go-crazy-if-they-had-to-read-all-of-that</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 03 Nov 2026 12:32:19 +0000</pubDate><guid>https://www.rockpapershotgun.com/arc-raiders-devs-embark-insist-that-using-genai-for-voice-lines-was-necessary-as-actors-would-just-go-crazy-if-they-had-to-read-all-of-that</guid><category>AI</category><category>ARC Raiders</category><category>Embark Studios</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>PS5</category><category>Science Fiction</category><category>Shooter</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Celeste-Arc-Raiders.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Celeste-Arc-Raiders.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Despite taking the voice performances of actors and feeding them into machines to spurt out AI-generated mimicry, Embark CCO Stefan Strandberg insists that "we are not in the industry of replacing actors." In a new <a href="https://www.youtube.com/watch?v=_xwbP8KV530">video</a> posted to the <a href="https://www.rockpapershotgun.com/arc-raiders-best-guns-tier-list">Arc Raiders</a> channel focused on audio design, Strandberg refers back to the infamous use of genAI in Arc Raiders to <a href="https://www.rockpapershotgun.com/embark-have-been-replacing-arc-raiders-ai-voice-lines-with-real-people-but-that-doesnt-mean-theyve-sworn-off-using-it-behind-the-scenes">generate voice lines</a> based on real voice actors' performances, something which the game was heavily (<a href="https://www.rockpapershotgun.com/epic-boss-tim-sweeney-is-right-to-call-genai-a-political-topic-its-a-mechanism-of-class-war">and rightly</a>) criticised for before and since its release.</p>
<p>In that linked piece (thanks Oisin!), CEO Patrick S&ouml;derlund stated that they have been replacing lines that were originally generated with actual recorded lines, presumably because Arc Raiders has made quite a bit of money and now they feel that they can continue paying actors to record more lines, rather than just scraping their talents and avoiding the dreaded fee of paying professionals for their work. This choice already came after their previous game, <a href="https://www.rockpapershotgun.com/games/the-finals">The Finals</a>, was heavily criticised for <a href="https://www.rockpapershotgun.com/battlefield-devs-multiplayer-shooter-the-finals-is-full-of-ai-voices-and-oof-you-can-tell">the exact same thing</a>, which is just a fascinating series of decisions to consider.</p>
 <p><a href="https://www.rockpapershotgun.com/arc-raiders-devs-embark-insist-that-using-genai-for-voice-lines-was-necessary-as-actors-would-just-go-crazy-if-they-had-to-read-all-of-that">Read more</a></p>]]></description></item><item><title>"There’s always a night when Rome burns": South Of Midnight director says that Xbox funding it was "unsustainable", at least in hindsight</title><link>https://www.rockpapershotgun.com/theres-always-a-night-when-rome-burns-south-of-midnight-director-says-that-xbox-funding-it-was-unsustainable-at-least-in-hindsight</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 03 Nov 2026 11:49:29 +0000</pubDate><guid>https://www.rockpapershotgun.com/theres-always-a-night-when-rome-burns-south-of-midnight-director-says-that-xbox-funding-it-was-unsustainable-at-least-in-hindsight</guid><category>Action Adventure</category><category>Compulsion Games</category><category>Nintendo Switch 2</category><category>PC</category><category>Platformer</category><category>PS5</category><category>Single Player</category><category>South of Midnight</category><category>Third person</category><category>Xbox Game Studios</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/complusion-games-staff-reportedly-given--permission-to-look-for-work-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/complusion-games-staff-reportedly-given--permission-to-look-for-work-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Compulsion Games <a href="https://www.rockpapershotgun.com/xbox-are-parting-ways-with-double-fine-arkane-undead-labs-compulsion-and-ninja-theory-in-the-course-of-thousands-of-layoffs">parted ways with former owners Xbox</a>, having landed on the long list of things Microsoft were determined to ditch as part of <a href="https://www.rockpapershotgun.com/xbox-lay-off-268-people-as-activision-take-over-halo-and-rare-while-obsidian-become-part-of-bethesda-plus-forza-and-fable-studios-merge">multi-round</a> mass cuts this year. Now, <a href="https://www.rockpapershotgun.com/games/south-of-midnight">South of Midnight</a> creative director David Sears has suggested that an eventual pulling of the rug was something he feared throughout the game's development, to the point where he seemingly doesn't think he'd have funded it if he'd been in the shoes of Xbox execs.</p>
 <p><a href="https://www.rockpapershotgun.com/theres-always-a-night-when-rome-burns-south-of-midnight-director-says-that-xbox-funding-it-was-unsustainable-at-least-in-hindsight">Read more</a></p>]]></description></item><item><title>itch.io will soon let you filter games with genAI disclosures out of your search results on the site, after admitting it was previously "critically lacking"</title><link>https://www.rockpapershotgun.com/itchio-will-soon-let-you-filter-games-with-genai-disclosures-out-of-your-search-results-on-the-site-after-admitting-it-was-previously-critically-lacking</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 03 Nov 2026 10:12:22 +0000</pubDate><guid>https://www.rockpapershotgun.com/itchio-will-soon-let-you-filter-games-with-genai-disclosures-out-of-your-search-results-on-the-site-after-admitting-it-was-previously-critically-lacking</guid><category>AI</category><category>Itch.io</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/itch-AI-filter.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/itch-AI-filter.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="http://itch.io/">itch.io</a> has unfortunately, much like Steam, long had an issue with genAI content being uploaded in droves, drowning out perfectly good games made by human hands. The apparent standard method against this, voluntary genAI disclosure, has been itch's primary tool to combat this wave of low-quality slop, but hasn't worked out too well; itch revealed a few days ago that '<a href="https://bsky.app/profile/itch.io/post/3mz7vswlnbs23">the number of game pages being created per-day has doubled in the past two months</a>'. Now, in attempts to further combat this, beyond just game assets requiring a genAI disclosure to upload as they have for two years, itch will be expanding the mandatory disclosure to tabletop games, books, comics, and soundtracks, as well as adding a <a href="https://bsky.app/profile/itch.io/post/3mzezjvqexs2h">'no AI' filter</a> directly into the search function.</p>
 <p><a href="https://www.rockpapershotgun.com/itchio-will-soon-let-you-filter-games-with-genai-disclosures-out-of-your-search-results-on-the-site-after-admitting-it-was-previously-critically-lacking">Read more</a></p>]]></description></item><item><title>You can make a vampire hunter who's afraid of the dark, disease and small spaces in Hunter: The Reckoning - Deathwish, and that's surely the best way to play</title><link>https://www.rockpapershotgun.com/you-can-make-a-vampire-hunter-whos-afraid-of-the-dark-disease-and-small-spaces-in-hunter-the-reckoning-deathwish-and-thats-surely-the-best-way-to-play</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Mon, 02 Nov 2026 19:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/you-can-make-a-vampire-hunter-whos-afraid-of-the-dark-disease-and-small-spaces-in-hunter-the-reckoning-deathwish-and-thats-surely-the-best-way-to-play</guid><category>Action Adventure</category><category>Hunter: The Reckoning - Deathwish</category><category>Nacon</category><category>PC</category><category>PS5</category><category>Teyon</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-reckoning-deathwish.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-reckoning-deathwish.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>A month or two back I penned a 1500 word whine about <a href="https://www.rockpapershotgun.com/blood-of-dawnwalkers-troubled-power-fantasy-has-me-yearning-for-an-actual-vampire-survival-sim-in-which-every-night-is-a-gamble">feeling too powerful</a> in Blood of Dawnwalker. "Gimme a vampire sim in which I'm a pathetic vein-nibbling goblin," I wrote, using many more adjectives than that. Well, never let it be said that I'm biased against vampires, for I am equally keen to play an RPG in which I am the least capable vampire hunter in the universe. A vampire hunter who screams when he wakes up with his hair over his face. A vampire hunter who has to spray the vampires with antibac before staking them.</p>
<p>An RPG like <a href="https://www.rockpapershotgun.com/games/hunter-the-reckoning-deathwish">Hunter: The Reckoning &ndash; Deathwish</a>, perhaps, which presents you with a choice of Advantages and Flaws when creating a character. You have to balance these out on a gnarly weighing scale, before they'll let you through the game's front door. Here is a video showing all that off, together with a lot of sixpacks.</p> <p><a href="https://www.rockpapershotgun.com/you-can-make-a-vampire-hunter-whos-afraid-of-the-dark-disease-and-small-spaces-in-hunter-the-reckoning-deathwish-and-thats-surely-the-best-way-to-play">Read more</a></p>]]></description></item><item><title>Fix up towering robots while battle rages outside in Bay 12: Mech Repair, a first-person job sim with some handsome heavy duty analog tech</title><link>https://www.rockpapershotgun.com/fix-up-towering-robots-while-battle-rages-outside-in-bay-12-mech-repair-a-first-person-job-sim-with-some-handsome-heavy-duty-analog-tech</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Mon, 02 Nov 2026 17:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/fix-up-towering-robots-while-battle-rages-outside-in-bay-12-mech-repair-a-first-person-job-sim-with-some-handsome-heavy-duty-analog-tech</guid><category>Bay 12: Mech Repair</category><category>PC</category><category>Science Fiction</category><category>Simulation</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Bay-12-Mech-Repair.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Bay-12-Mech-Repair.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>The most important thing to know about Bay 12: Mech Repair is that these are mechs of the <a href="https://www.rockpapershotgun.com/games/mechwarrior">MechWarrior</a> or possibly Patlabor school &ndash; that is, basically WW2 tanks on hydraulic legs, with cockpits full of switches and wireframe displays. Their bodies are assemblages of pistons and reactors. They are not biomechs like the ones in Evangelion. An Evangelion Repair game would be&hellip; different. Less industrial, more Oedipal. You would dread removing the smallest piece of housing.</p> <p><a href="https://www.rockpapershotgun.com/fix-up-towering-robots-while-battle-rages-outside-in-bay-12-mech-repair-a-first-person-job-sim-with-some-handsome-heavy-duty-analog-tech">Read more</a></p>]]></description></item><item><title>Fewer genAI clones of "someone else's specific game" should flood the net going forwards, as Anthropic tell Claude to stop messing with some stuff other people own</title><link>https://www.rockpapershotgun.com/fewer-genai-clones-of-someone-elses-specific-game-should-flood-the-net-going-forwards-as-anthropic-tell-claude-to-stop-messing-with-some-stuff-other-people-own</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 02 Nov 2026 16:51:17 +0000</pubDate><guid>https://www.rockpapershotgun.com/fewer-genai-clones-of-someone-elses-specific-game-should-flood-the-net-going-forwards-as-anthropic-tell-claude-to-stop-messing-with-some-stuff-other-people-own</guid><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/cyberpunk-2077-songbird-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/cyberpunk-2077-songbird-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Anthropic have told their genAI tool Claude to start ducking requests from users to recreate or clone existing games, following a flood of folks using the tech to generate six-fingered remakes. Instead of risking infringing on the intellectual property of series or titles that companies which aren't Anthropic own, Claude will instead restrict itself to only generating "original" games slopped together based on whatever data it's drawing on.</p>
 <p><a href="https://www.rockpapershotgun.com/fewer-genai-clones-of-someone-elses-specific-game-should-flood-the-net-going-forwards-as-anthropic-tell-claude-to-stop-messing-with-some-stuff-other-people-own">Read more</a></p>]]></description></item><item><title>This week in PC games: go helldiving in Gravhounds, wreck a hoverbike in Airframe Ultra, or feed humans to a cutaway spaceship in Hull Rupture</title><link>https://www.rockpapershotgun.com/this-week-in-pc-games-go-helldiving-in-gravhounds-wreck-a-hoverbike-in-airframe-ultra-or-feed-humans-to-a-cutaway-spaceship-in-hull-rupture</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Mon, 02 Nov 2026 13:34:28 +0000</pubDate><guid>https://www.rockpapershotgun.com/this-week-in-pc-games-go-helldiving-in-gravhounds-wreck-a-hoverbike-in-airframe-ultra-or-feed-humans-to-a-cutaway-spaceship-in-hull-rupture</guid><media:content medium="image" url="https://assetsio.gnwcdn.com/hull-rupture-1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/hull-rupture-1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Recently, I managed to <a href="https://www.rockpapershotgun.com/this-week-in-pc-games-run-a-shady-cyberpunk-boutique-in-probably-stolen-autobattle-viking-towns-in-northgard-battlegrounds-and-trash-homophobic-robots-in-virtue-and-a-sledgehammer">dupe that preposterous hack Julian</a> into signing a form committing him to alternate weeks of Maw-feeding duty. How he whined last Monday, as we strapped him into his neoprene bodysuit. How he begged for mercy, as we handed him his 12-foot Gallium toasting fork and elbowed him out the airlock.</p> <p><a href="https://www.rockpapershotgun.com/this-week-in-pc-games-go-helldiving-in-gravhounds-wreck-a-hoverbike-in-airframe-ultra-or-feed-humans-to-a-cutaway-spaceship-in-hull-rupture">Read more</a></p>]]></description></item><item><title>Delve into "a deep underground facility full of secrets and horrors" in the latest Fallout 4 quest mod from the Commonwealth Story Expansion Project</title><link>https://www.rockpapershotgun.com/delve-into-a-deep-underground-facility-full-of-secrets-and-horrors-in-the-latest-fallout-4-quest-mod-from-the-commonwealth-story-expansion-project</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 02 Nov 2026 12:36:42 +0000</pubDate><guid>https://www.rockpapershotgun.com/delve-into-a-deep-underground-facility-full-of-secrets-and-horrors-in-the-latest-fallout-4-quest-mod-from-the-commonwealth-story-expansion-project</guid><category>Bethesda Game Studios</category><category>Bethesda Softworks</category><category>Fallout 4</category><category>First person</category><category>Mods</category><category>Nintendo Switch 2</category><category>PC</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Shooter</category><category>Single Player</category><category>Third person</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-4-quest-mod-under-the-stars-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-4-quest-mod-under-the-stars-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>After adding a <a href="https://www.rockpapershotgun.com/explore-the-town-of-detour-in-this-new-fallout-4-mod-chock-full-of-voiced-npcs-and-quests">whole new town</a> to <a href="https://www.rockpapershotgun.com/games/fallout-4">Fallout 4</a> last month, a group of modders have released another in their long string of extra quests for the RPG. This latest mission revolves around a dungeon delve in the Glowing Sea, where a mysterious bunker's just been unearthed.</p>
 <p><a href="https://www.rockpapershotgun.com/delve-into-a-deep-underground-facility-full-of-secrets-and-horrors-in-the-latest-fallout-4-quest-mod-from-the-commonwealth-story-expansion-project">Read more</a></p>]]></description></item><item><title>Skyblivion modders reveal a former volunteer is "threatening to sue for damages upwards of €30,000" over work on the unofficial Oblivion remake project</title><link>https://www.rockpapershotgun.com/skyblivion-modders-reveal-a-former-volunteer-is-threatening-to-sue-for-damages-upwards-of-30000-over-work-on-the-unofficial-oblivion-remake-project</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 02 Nov 2026 11:51:26 +0000</pubDate><guid>https://www.rockpapershotgun.com/skyblivion-modders-reveal-a-former-volunteer-is-threatening-to-sue-for-damages-upwards-of-30000-over-work-on-the-unofficial-oblivion-remake-project</guid><category>2K Games</category><category>4J Studios</category><category>Action Adventure</category><category>Bethesda Game Studios</category><category>Bethesda Softworks</category><category>First person</category><category>Nintendo Switch</category><category>Nintendo Switch 2</category><category>PC</category><category>PS3</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Single Player</category><category>Skyblivion</category><category>Superscape</category><category>The Elder Scrolls IV: Oblivion</category><category>The Elder Scrolls V: Skyrim</category><category>Third person</category><category>Ubisoft</category><category>Ubisoft Entertainment</category><category>Vir2L Studios</category><category>Xbox 360</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/skyblivion-oblivion-remake-mods-experienced-modders-request-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/skyblivion-oblivion-remake-mods-experienced-modders-request-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>The team behind <a href="https://www.rockpapershotgun.com/games/the-elder-scrolls-iv-oblivion">Oblivion</a> remake mod <a href="https://www.rockpapershotgun.com/games/skyblivion">Skyblivion</a> are being threatened with legal action by a former volunteer on the project, according a video posted by current lead Kyle 'Rebelzize' Rebel. The situation looks like it'll need resolving before the mod, which was <a href="https://www.rockpapershotgun.com/skyblivions-release-has-been-delayed-to-2026-but-you-can-check-out-an-interactive-version-of-its-map">originally set to release last year</a>, can finally make its way out of the Imperial City sewers.</p>
 <p><a href="https://www.rockpapershotgun.com/skyblivion-modders-reveal-a-former-volunteer-is-threatening-to-sue-for-damages-upwards-of-30000-over-work-on-the-unofficial-oblivion-remake-project">Read more</a></p>]]></description></item><item><title>As if the injury descriptions weren't already ghastly enough in Dwarf Fortress, the legendary outpost builder is getting a "meat biome"</title><link>https://www.rockpapershotgun.com/as-if-the-injury-descriptions-werent-already-ghastly-enough-in-dwarf-fortress-the-legendary-outpost-builder-is-getting-a-meat-biome</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Mon, 02 Nov 2026 10:41:30 +0000</pubDate><guid>https://www.rockpapershotgun.com/as-if-the-injury-descriptions-werent-already-ghastly-enough-in-dwarf-fortress-the-legendary-outpost-builder-is-getting-a-meat-biome</guid><category>Bay 12 Games</category><category>Bird view / Isometric</category><category>Dwarf Fortress</category><category>Indie</category><category>Mac</category><category>PC</category><category>RPG</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Strategy: Turn-Based Strategy</category><category>Text</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ee351763-e18b-49a9-83e7-4e7ffd161288.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ee351763-e18b-49a9-83e7-4e7ffd161288.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Legendary outpost builder <a href="https://www.rockpapershotgun.com/games/dwarf-fortress">Dwarf Fortress</a> is getting a meat biome. A terrible netherworld of bone and artery. A sunken redoubt of gristle and gizzard. An appalling labyrinth of squirt and squelch. Honestly, the biggest shock here is that Dwarf Fortress doesn't appear to have a meat biome already. It certainly has plenty of florid descriptions of fatal injuries.</p> <p><a href="https://www.rockpapershotgun.com/as-if-the-injury-descriptions-werent-already-ghastly-enough-in-dwarf-fortress-the-legendary-outpost-builder-is-getting-a-meat-biome">Read more</a></p>]]></description></item><item><title>Gag Order is a co-op, SCP-ish horror shooter about surviving as best you can against some nasty, tentacle covered cephalopod creatures</title><link>https://www.rockpapershotgun.com/gag-order-is-a-co-op-scp-ish-horror-shooter-about-surviving-as-best-you-can-against-some-nasty-tentacle-covered-cephalopod-creatures</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 01 Nov 2026 22:56:41 +0000</pubDate><guid>https://www.rockpapershotgun.com/gag-order-is-a-co-op-scp-ish-horror-shooter-about-surviving-as-best-you-can-against-some-nasty-tentacle-covered-cephalopod-creatures</guid><category>Exploration</category><category>Gag Order</category><category>Horror</category><category>Indie</category><category>PC</category><category>Science Fiction</category><category>Shooter</category><category>Shooter: First Person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/gag-order.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/gag-order.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
What makes <a href="https://www.rockpapershotgun.com/games/carrion">Carrion</a> interesting obviously lies in playing as the monster in a horror game rather than being the one chased down by it. The game's nasty tentacle monster still gives me the heebie jeebies, so I really would hate to be hunted by one. This is where I point you towards Gag Order, a <a href="https://www.rockpapershotgun.com/best-fps-games">shooter</a> where you are in fact hunted by a disgusting cephalopod creature all while tracking down a distress signal.
</p> <p><a href="https://www.rockpapershotgun.com/gag-order-is-a-co-op-scp-ish-horror-shooter-about-surviving-as-best-you-can-against-some-nasty-tentacle-covered-cephalopod-creatures">Read more</a></p>]]></description></item><item><title>Dune: Awakening's seasonally appropriate Blood and Ice expansion gets a December release date, and in a plus for preservation, an offline mode this month</title><link>https://www.rockpapershotgun.com/dune-awakenings-seasonally-appropriate-blood-and-ice-expansion-gets-a-december-release-date-and-in-a-plus-for-preservation-an-offline-mode-this-month</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 01 Nov 2026 21:34:06 +0000</pubDate><guid>https://www.rockpapershotgun.com/dune-awakenings-seasonally-appropriate-blood-and-ice-expansion-gets-a-december-release-date-and-in-a-plus-for-preservation-an-offline-mode-this-month</guid><category>Action Adventure</category><category>Dune: Awakening</category><category>Funcom</category><category>MMORPG</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>PS5</category><category>RPG</category><category>Single Player</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dune-awakening_eivAXHT.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dune-awakening_eivAXHT.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
December is certainly going to be the month of Dune. The biggest Dune of Dunecember will obviously go to Dune: Part 3, which is Duen out December 18th. A little bit before that, however, is a well-timed free expansion coming to <a href="https://www.rockpapershotgun.com/games/dune-awakening">Dune: Awakening</a>. It's called Blood and Ice, which sounds gross, but hey, I guess free blood and ice isn't entirely a bad thing?
</p> <p><a href="https://www.rockpapershotgun.com/dune-awakenings-seasonally-appropriate-blood-and-ice-expansion-gets-a-december-release-date-and-in-a-plus-for-preservation-an-offline-mode-this-month">Read more</a></p>]]></description></item><item><title>What remains of canned Portal prequel white whale F-Stop is now fully playable thanks to modders and some big leaks</title><link>https://www.rockpapershotgun.com/what-remains-of-canned-portal-prequel-white-whale-f-stop-is-now-fully-playable-thanks-to-modders-and-some-big-leaks</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 01 Nov 2026 19:08:44 +0000</pubDate><guid>https://www.rockpapershotgun.com/what-remains-of-canned-portal-prequel-white-whale-f-stop-is-now-fully-playable-thanks-to-modders-and-some-big-leaks</guid><category>Action Adventure</category><category>Android</category><category>EA Partners</category><category>Electronic Arts</category><category>First person</category><category>Mac</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>PC</category><category>Platformer</category><category>Portal</category><category>Portal 2</category><category>PS3</category><category>Puzzle</category><category>Shooter</category><category>Single Player</category><category>Valve</category><category>Valve Corporation</category><category>Valve Software</category><category>Xbox 360</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fstop_3YhkRv1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fstop_3YhkRv1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
If you're something of a Portal or <a href="https://www.rockpapershotgun.com/games/half-life">Half-Life</a> head, you'll probably already be familiar with F-Stop, an unreleased Portal prequel that remained quite mysterious for many years. <a href="https://www.rockpapershotgun.com/f-stop-the-secret-mechanic-of-valves-unreleased-portal-prequel-has-finally-been-revealed">Back in 2020</a>, a much deeper look was revealed in a semi-official capacity, revealing a pretty neat concept (that isn't so dissimilar to that of Superliminal). Now, all these years later, assets and source code for the game has leaked, and what exists of F-Stop is fully playable.
</p> <p><a href="https://www.rockpapershotgun.com/what-remains-of-canned-portal-prequel-white-whale-f-stop-is-now-fully-playable-thanks-to-modders-and-some-big-leaks">Read more</a></p>]]></description></item><item><title>Final Fantasy 14: Evercold sets itself a release date at the tail end of winter, alongside offering a look at its second, avian-inclined new job</title><link>https://www.rockpapershotgun.com/final-fantasy-14-evercold-sets-itself-a-release-date-at-the-tail-end-of-winter-alongside-offering-a-look-at-its-second-avian-inclined-new-job</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 01 Nov 2026 18:07:48 +0000</pubDate><guid>https://www.rockpapershotgun.com/final-fantasy-14-evercold-sets-itself-a-release-date-at-the-tail-end-of-winter-alongside-offering-a-look-at-its-second-avian-inclined-new-job</guid><category>Action Adventure</category><category>Fantasy</category><category>Final Fantasy XIV: A Realm Reborn - Collector's Edition</category><category>Final Fantasy XIV: Evercold</category><category>JRPG</category><category>Mac</category><category>MMO</category><category>MMORPG</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch 2</category><category>Open World</category><category>PC</category><category>PS3</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Single Player</category><category>Square Enix</category><category>Third person</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/final-fantasy-14-evercold-zephyr.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/final-fantasy-14-evercold-zephyr.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Let's start with the bad news: <a href="https://www.rockpapershotgun.com/games/final-fantasy-xiv-evervold">Final Fantasy 14: Evercold</a> has been delayed. The good news, that doesn't matter all that much, as it's only a delay of roughly a month, and a release date has been set in stone too: February 23rd, 2027. It's cutting it a bit close to the seasons shifting towards spring, making the game seasonally inappropriate, but hey ho, February is still winter!
</p> <p><a href="https://www.rockpapershotgun.com/final-fantasy-14-evercold-sets-itself-a-release-date-at-the-tail-end-of-winter-alongside-offering-a-look-at-its-second-avian-inclined-new-job">Read more</a></p>]]></description></item><item><title>It looks like footage of a Persona 1 remake has leaked, and if it's legit I really hope you don't hate the colour purple</title><link>https://www.rockpapershotgun.com/it-looks-like-footage-of-a-persona-1-remake-has-leaked-and-if-its-legit-i-really-hope-you-dont-hate-the-colour-purple</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sun, 01 Nov 2026 17:17:15 +0000</pubDate><guid>https://www.rockpapershotgun.com/it-looks-like-footage-of-a-persona-1-remake-has-leaked-and-if-its-legit-i-really-hope-you-dont-hate-the-colour-purple</guid><category>Atlus</category><category>Bird view / Isometric</category><category>PC</category><category>PS1</category><category>PSP</category><category>Revelations: Persona</category><category>RPG</category><category>Single Player</category><category>Text</category><media:content medium="image" url="https://assetsio.gnwcdn.com/persona-1-remake.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/persona-1-remake.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
In this genAI world, every single leak that makes its way out into the world should be seen as more of a "leak" until proven otherwise. With that said, it does kind of seem like a remake of the first Persona game is on the way, with some footage supposedly leaking and showing it in action.
</p> <p><a href="https://www.rockpapershotgun.com/it-looks-like-footage-of-a-persona-1-remake-has-leaked-and-if-its-legit-i-really-hope-you-dont-hate-the-colour-purple">Read more</a></p>]]></description></item><item><title>The Sunday Papers</title><link>https://www.rockpapershotgun.com/the-sunday-papers-834</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Sun, 01 Nov 2026 10:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-sunday-papers-834</guid><category>The Sunday Papers</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-sunday-papers-big.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-sunday-papers-big.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Sundays are for looking upon my DIY works and despairing. Strewn sawdust, spilled paint, and hunks of broken MDF litter my living room kingdom. When will it be over? When will I be free? When will I be able to reassemble my sofa, sit down with a cup of tea in hand, and admire my books, unpacked and arranged on perfectly fitted alcove bookshelves?</p>
<p>"Today?" I whisper hopefully in response to a paragraph of rhetorical questions. "Probably not," snaps back Reality. Especially if I don't get out of bed soon. Still, here in bed I can read the best writing about and not about games from the past week.</p>
 <p><a href="https://www.rockpapershotgun.com/the-sunday-papers-834">Read more</a></p>]]></description></item><item><title>Horror-steeped card game Forbidden Solitaire shows how a strong theme can elevate even decade-old mechanics</title><link>https://www.rockpapershotgun.com/horror-steeped-card-game-forbidden-solitaire-shows-how-a-strong-theme-can-elevate-even-decade-old-mechanics</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Sat, 31 Oct 2026 12:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/horror-steeped-card-game-forbidden-solitaire-shows-how-a-strong-theme-can-elevate-even-decade-old-mechanics</guid><category>Card Games</category><category>First person</category><category>Forbidden Solitaire</category><category>Have You Played</category><category>Night Signal Entertainment</category><category>PC</category><category>Puzzle</category><category>Single Player</category><category>Strategy</category><category>Text</category><category>Visual Novel &amp; Dating</category><media:content medium="image" url="https://assetsio.gnwcdn.com/forbidden-solitaire-investigate-the-heart.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/forbidden-solitaire-investigate-the-heart.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Like a tag team of oiled snakes that have entered a wrestling contest, theme is a difficult quality to pin down. A game can be well designed, but if it lacks a coherence between those mechanics and its appearance, narrative, and its framing, there is a dissonance that can be hard to ignore. I realise I've just stepped into <a href="https://clicknothing.com/2007/10/07/ludonarrative-d/">an old argument by using the word 'dissonance'</a>, but Hocking was right, games that don't cohere can be jarring. A developer may desire that sensation of discomfort, but often it is accidental and unwanted.</p>
<p>(Much like opening an article with a simile about wrestling snakes when there is nothing connecting that image to a game about solitaire. It might be a good line, but it doesn't smoothly connect with the rest of the article to elevate its argument.)</p>
<p>Anyway, what does this all have to do with <a href="https://store.steampowered.com/app/3414580/Forbidden_Solitaire/">Forbidden Solitaire</a>, a game in which you're delving deeper into a dungeon filled with horrors, progressing by clearing screens of cards? Well, it's an excellent example of how well-handled theming can raise a game into something more than its parts.</p>
 <p><a href="https://www.rockpapershotgun.com/horror-steeped-card-game-forbidden-solitaire-shows-how-a-strong-theme-can-elevate-even-decade-old-mechanics">Read more</a></p>]]></description></item><item><title>What are we all playing this weekend?</title><link>https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-406</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Sat, 31 Oct 2026 09:45:21 +0000</pubDate><guid>https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-406</guid><category>Action Adventure</category><category>Android</category><category>Castlevania: Belmont’s Curse</category><category>Cold Symmetry</category><category>Comedy</category><category>Deconstructeam</category><category>Devolver Digital</category><category>Evil Empire</category><category>Exploration</category><category>Fantasy</category><category>Fellow Traveller</category><category>First person</category><category>Future Friends Games</category><category>Hack &amp; Slash</category><category>Indie</category><category>iOS</category><category>Konami</category><category>Mac</category><category>Metroidvania</category><category>Moon Sweepers</category><category>Mortal Shell II</category><category>Motion Twin</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>Nintendo Switch 2</category><category>Party</category><category>PC</category><category>Platformer</category><category>Playing This Weekend</category><category>Playstack</category><category>PS5</category><category>Puzzle</category><category>Queen's Domain</category><category>RPG</category><category>RPG: Action</category><category>Science Fiction</category><category>Side view</category><category>Single Player</category><category>Strategy</category><category>Strategy: Turn-Based Strategy</category><category>Third person</category><category>Titanium Court</category><category>Virtue and a Sledgehammer</category><category>Walking Sim</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/weekend-mouse.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/weekend-mouse.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>My scares should have been reserved for today, what with it being <em>All Hallows' Eve</em> and all, but my fright came on Thursday.</p> <p><a href="https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-406">Read more</a></p>]]></description></item><item><title>Warframe's fantasy-pilled sister Soulframe finally goes open to all this November, though Digital Extremes are "nervous" about certain changes</title><link>https://www.rockpapershotgun.com/warframes-fantasy-pilled-sister-soulframe-finally-goes-open-to-all-this-november-though-digital-extremes-are-nervous-about-certain-changes</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 30 Oct 2026 20:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/warframes-fantasy-pilled-sister-soulframe-finally-goes-open-to-all-this-november-though-digital-extremes-are-nervous-about-certain-changes</guid><category>Action Adventure</category><category>Digital Extremes</category><category>MMORPG</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>RPG</category><category>Single Player</category><category>Soulframe</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/SF_OpenPreludes4K(1).png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/SF_OpenPreludes4K(1).png?width=690&quality=85&format=jpg&auto=webp" /> <p>
<a href="https://www.rockpapershotgun.com/games/warframe">Warframe</a> creators Digital Extremes have announced that their free-to-play fantasy RPG <a href="https://www.rockpapershotgun.com/games/soulframe">Soulframe</a> will be available for everyone to download on 6th November, after two years in closed alpha. Finally, you serfs without "prelude" keys will be able to fire up Soulframe.com and make sense of <a href="https://www.rockpapershotgun.com/i-love-fantasy-rpg-soulframes-cosy-start-screen-even-though-it-could-be-a-creepy-piece-of-habit-forming-design">my ranting about the sleeping animals</a> on the lobby screen.
</p>
<p>
The new "open prelude" will land shortly before the game's 17th major update, Verse of the Veilands, which lets you grow your Omen wolfpup allies into rideable adult wolves by finding the ingredients for a special biscuit. More importantly, prelude 17 violently rearranges the game's wistful world, adding an Ubisoft-esque region purging system that is designed to guide new players a bit more emphatically towards the game's "votives". Aka, missions. Yes, Digital Extremes sort of have a bespoke term for every game feature in Soulframe. I find this can be either charming or maddening, depending on how much sleep I've had.
</p> <p><a href="https://www.rockpapershotgun.com/warframes-fantasy-pilled-sister-soulframe-finally-goes-open-to-all-this-november-though-digital-extremes-are-nervous-about-certain-changes">Read more</a></p>]]></description></item><item><title>Wooshy wuxia actioner Phantom Blade Zero is sharp enough on the Steam Machine, if blunted on the Steam Deck</title><link>https://www.rockpapershotgun.com/phantom-blade-zero-steam-machine-steam-deck</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Fri, 30 Oct 2026 17:45:52 +0000</pubDate><guid>https://www.rockpapershotgun.com/phantom-blade-zero-steam-machine-steam-deck</guid><category>Action Adventure</category><category>Hack &amp; Slash</category><category>Hardware</category><category>PC</category><category>Phantom Blade 0</category><category>PS5</category><category>RPG</category><category>S-Game</category><category>Single Player</category><category>Steam Deck</category><category>Steam Machine</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Phantom-Blade-Zero-Steam-Machine.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Phantom-Blade-Zero-Steam-Machine.png?width=690&quality=85&format=jpg&auto=webp" /> <p>It would appear that <a href="https://www.rockpapershotgun.com/games/phantom-blade-zero">Phantom Blade Zero</a> (Phantom Blade 0? Zero? Let&rsquo;s go with Zero) <a href="https://www.rockpapershotgun.com/demanding-300gb-to-install-despite-its-actual-size-of-145gb-phantom-blade-zero-makes-me-question-what-a-gigabyte-is-worth">demanding more gigs</a> than a <a href="https://www.bbc.co.uk/news/articles/cy4zg33j529o">mismanaged stadium</a> is doing little to stop people playing the thing. It therefore stands to reason at least some folks will want to run S-Game Studio&rsquo;s lightly Soulsy sword-em-up on the <a href="https://www.rockpapershotgun.com/topics/steam-machine">Steam Machine</a>, so let us now examine how said GabeCube stands up to its effects-heavy martial artistry. With some settings proposals, natch.</p> <p><a href="https://www.rockpapershotgun.com/phantom-blade-zero-steam-machine-steam-deck">Read more</a></p>]]></description></item><item><title>EA execs choosing Star Wars Battlefront 3 over Mass Effect 5 was the main factor in BioWare's demise, according to report</title><link>https://www.rockpapershotgun.com/ea-execs-choosing-star-wars-battlefront-3-over-mass-effect-5-was-the-main-factor-in-biowares-demise-according-to-report</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 30 Oct 2026 16:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/ea-execs-choosing-star-wars-battlefront-3-over-mass-effect-5-was-the-main-factor-in-biowares-demise-according-to-report</guid><category>Bioware</category><category>Electronic Arts</category><category>First person</category><category>Free Radical Design</category><category>LucasArts</category><category>Mass Effect 5</category><category>Multiplayer Competitive</category><category>Nintendo Wii</category><category>PC</category><category>PS5</category><category>RPG</category><category>Shooter</category><category>Single Player</category><category>Star Wars: Battlefront III</category><category>Third person</category><category>Xbox 360</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mass_effect_romance_garrus.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mass_effect_romance_garrus.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>The postmortem on BioWare, following their <a href="https://www.rockpapershotgun.com/development-on-the-next-mass-effect-is-ending-ea-is-shutting-down-rpg-veteran-bioware-to-align-talent-and-investments-where-we-see-the-greatest-opportunities-for-players-and-long-term-growth">shuttering by EA this month</a>, points to the publisher's preference to back Star Wars Battlefront 3 over <a href="https://www.rockpapershotgun.com/games/mass-effect-5">Mass Effect 5</a> as the main factor in the demise of the beloved RPG developer. That's according to Bloomberg, who also report that a couple of other factors likely also had some influence.</p>
 <p><a href="https://www.rockpapershotgun.com/ea-execs-choosing-star-wars-battlefront-3-over-mass-effect-5-was-the-main-factor-in-biowares-demise-according-to-report">Read more</a></p>]]></description></item><item><title>Splendid Junji Ito-inspired RPG World of Horror is now 20% more horrible, thanks to a free PC update with extra gods, locations, and wounds</title><link>https://www.rockpapershotgun.com/splendid-junji-ito-inspired-rpg-world-of-horror-is-now-20-more-horrible-thanks-to-a-free-pc-update-with-extra-gods-locations-and-wounds</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 30 Oct 2026 15:29:54 +0000</pubDate><guid>https://www.rockpapershotgun.com/splendid-junji-ito-inspired-rpg-world-of-horror-is-now-20-more-horrible-thanks-to-a-free-pc-update-with-extra-gods-locations-and-wounds</guid><category>Action Adventure</category><category>Horror</category><category>Indie</category><category>Mac</category><category>Nintendo Switch</category><category>PC</category><category>Point and Click</category><category>PS4</category><category>RPG</category><category>Single Player</category><category>Strategy: Turn-Based Strategy</category><category>Text</category><category>World of Horror</category><category>Ysbryd Games</category><media:content medium="image" url="https://assetsio.gnwcdn.com/world-of-horror-as-below-so-above.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/world-of-horror-as-below-so-above.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Excellent apocalypse RPG <a href="https://www.rockpapershotgun.com/games/world-of-horror">World of Horror</a> has just received a sizeable free update, As Below So Above, adding no less than two Old Godly invasions for you to identify and thwart. One of these additional cosmic disasters involves four cults summoning their fave abominations at the same time. I picture them forming a shaky barbershop quartet on the skyline, while stamping the streets to mush. Damn it, Ath-Yolazsth &ndash; you're leading again! </p>
<p>Also in As Below So Above: more "enemies, mysteries, characters, items, spells, curses, and injuries", together with "a large batch of quality-of-life features and bug fixes". I can only applaud the vicious disconnect of listing "injuries" alongside "quality-of-life". These will be the most polished and ergonomic grievous wounds you've ever had! The experience will flow like your gushing blood!</p> <p><a href="https://www.rockpapershotgun.com/splendid-junji-ito-inspired-rpg-world-of-horror-is-now-20-more-horrible-thanks-to-a-free-pc-update-with-extra-gods-locations-and-wounds">Read more</a></p>]]></description></item><item><title>All the RPS Supporter rewards for October 2026: Hangout game angst, muddy RPGs, and one utterly useless butler</title><link>https://www.rockpapershotgun.com/all-the-rps-supporter-rewards-for-october-2026-hangout-game-angst-muddy-rpgs-and-one-utterly-useless-butler</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Fri, 30 Oct 2026 14:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/all-the-rps-supporter-rewards-for-october-2026-hangout-game-angst-muddy-rpgs-and-one-utterly-useless-butler</guid><category>PC</category><category>RPS Supporters roundups</category><media:content medium="image" url="https://assetsio.gnwcdn.com/rps_welcomepost_2_JcYD937.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/rps_welcomepost_2_JcYD937.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Thanks once again to everyone keeping our lights on, and our pantries full of Mini Cheddars, by being an <a href="https://www.rockpapershotgun.com/subscribe">RPS Supporter</a>. The latest batch of subscription stats came in the other day and it&rsquo;s been heartwarming, and more than a little humbling, to see new Supporters keep showing up. Rest assured that your backing does not go unappreciated, nor uninvested around the site.</p>
<p>To whit, we&rsquo;ve been commissioning a particularly strong assortment of freelance-scribed pieces (for <em>all</em> readers), some of which &ndash; including Amity Gilmour&rsquo;s <a href="https://www.rockpapershotgun.com/can-the-sidewinder-game-pad-microsofts-first-game-controller-work-on-modern-pcs-i-bought-three-of-them-to-find-out">fun history lesson on the MicroSoft SideWinder</a> and Kaile '<a href="https://noescapevg.com/">No Escape</a>' Hultner&rsquo;s <a href="https://www.rockpapershotgun.com/we-didnt-want-the-brooding-hero-out-for-revenge-how-quiet-lulls-and-a-bird-sketching-lead-make-control-resonant-a-more-introspective-kind-of-action-game">Control Resonant analysis</a> &ndash; are already live. It&rsquo;s been a pleasure to have Ashley Schofield joining us for Tuesday newshounding too, along with RPS regular Oisin. And, of course, we&rsquo;re still bringing exclusive features to Premium Supporters twice every week. Like these ones, from throughout October:</p>
 <p><a href="https://www.rockpapershotgun.com/all-the-rps-supporter-rewards-for-october-2026-hangout-game-angst-muddy-rpgs-and-one-utterly-useless-butler">Read more</a></p>]]></description></item><item><title>Rockstar developer union could end up over 1,600 workers strong and encompass nearly all UK staff below senior management, IWGB claim</title><link>https://www.rockpapershotgun.com/rockstar-developer-union-could-end-up-over-1600-workers-strong-and-encompass-nearly-all-uk-staff-below-senior-management-iwgb-claim</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 30 Oct 2026 13:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/rockstar-developer-union-could-end-up-over-1600-workers-strong-and-encompass-nearly-all-uk-staff-below-senior-management-iwgb-claim</guid><category>Action Adventure</category><category>First person</category><category>Full product</category><category>Grand Theft Auto VI</category><category>Modern Day</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Open World</category><category>PS5</category><category>Racing</category><category>Rockstar Games</category><category>Rockstar North</category><category>Shooter</category><category>Shooter: Third Person</category><category>Single Player</category><category>Take-Two Interactive</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/rockstar-developer-union-potential-size-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/rockstar-developer-union-potential-size-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>As we've previously covered, a <a href="https://www.rockpapershotgun.com/uk-based-rockstar-devs-will-be-putting-their-union-recognition-to-a-vote-during-gta-6s-launch-next-month">vote on recognition</a> of a union made up of UK-based Rockstar Games devs is set to take place around <a href="https://www.rockpapershotgun.com/games/grand-theft-auto-vi">GTA 6</a>'s console launch on November 19th. The Independent Workers of Great Britain (IWGB) union, whom the Rockstar staff are working with in their efforts to organise, have now revealed just how many workers the Rockstar could end up encompassing if the recognition vote is successful. It's not a small number.</p>
 <p><a href="https://www.rockpapershotgun.com/rockstar-developer-union-could-end-up-over-1600-workers-strong-and-encompass-nearly-all-uk-staff-below-senior-management-iwgb-claim">Read more</a></p>]]></description></item><item><title>Helldivers 2 boss can "absolutely see" making a game parody of generative AI, but it would need to be "quirky" rather than "doom-laden"</title><link>https://www.rockpapershotgun.com/helldivers-2-boss-can-absolutely-see-making-a-game-parody-of-generative-ai-but-it-would-need-to-be-quirky-rather-than-doom-laden</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 30 Oct 2026 12:58:41 +0000</pubDate><guid>https://www.rockpapershotgun.com/helldivers-2-boss-can-absolutely-see-making-a-game-parody-of-generative-ai-but-it-would-need-to-be-quirky-rather-than-doom-laden</guid><category>Arrowhead Game Studios</category><category>Comedy</category><category>First person</category><category>Helldivers 2</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>PS5</category><category>Science Fiction</category><category>Shooter</category><category>Single Player</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Helldivers-2-automatons.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Helldivers-2-automatons.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Arrowhead's chief creative officer Johan Pilestedt can well imagine the <a href="https://www.rockpapershotgun.com/games/helldivers">Helldivers</a> studio developing a videogame that satirises or parodies today's generative AI technology. The game in question wouldn't be a Helldivers project, however, and Pilestedt says it would need to be relatively upbeat, rather than an exercise in feverish despair. This seems like a tall order right now, at least while Tim Sweeney still has <a href="https://www.rockpapershotgun.com/steams-ai-disclosures-are-akin-to-forcing-developers-to-list-their-voting-history-says-man-who-must-hate-seeing-eggs-virtue-signal-that-theyre-free-range">access to Twitter</a>.</p> <p><a href="https://www.rockpapershotgun.com/helldivers-2-boss-can-absolutely-see-making-a-game-parody-of-generative-ai-but-it-would-need-to-be-quirky-rather-than-doom-laden">Read more</a></p>]]></description></item><item><title>There are no more Assassin's Creed remakes in development, because Ubisoft are focused on Hexe, Invictus and "projects you haven't heard about yet"</title><link>https://www.rockpapershotgun.com/there-are-no-more-assassins-creed-remakes-in-development-because-ubisoft-are-focused-on-hexe-invictus-and-projects-you-havent-heard-about-yet</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 30 Oct 2026 11:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/there-are-no-more-assassins-creed-remakes-in-development-because-ubisoft-are-focused-on-hexe-invictus-and-projects-you-havent-heard-about-yet</guid><category>Action Adventure</category><category>Assassin's Creed Black Flag Resynced</category><category>Assassin's Creed Invictus</category><category>Assassin's Creed Valhalla</category><category>Assassins's Creed: Codename Hexe</category><category>Multiplayer Competitive</category><category>Open World</category><category>PC</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Single Player</category><category>Stadia</category><category>Third person</category><category>Ubisoft</category><category>Ubisoft Entertainment</category><category>Ubisoft Montreal</category><category>Ubisoft Singapore</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/assassins-creed-black-flag-resynced-update-disappearing-ships-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/assassins-creed-black-flag-resynced-update-disappearing-ships-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Ubisoft have announced that they aren't working on any more Assassin's Creed remakes for the moment, despite learning a "tremendous amount" from Assassin's Creed Black Flag Resynced. Instead, it's all shoulders to the wheel for a thrilling future that contains witches, a stronger sense of narrative cohesion, and possibly some kind of Assassin's Creed Smash Bros equivalent. In the shorter term, Ubisoft are still adding things to both Resynced and Assassin's Creed Valhalla.</p> <p><a href="https://www.rockpapershotgun.com/there-are-no-more-assassins-creed-remakes-in-development-because-ubisoft-are-focused-on-hexe-invictus-and-projects-you-havent-heard-about-yet">Read more</a></p>]]></description></item><item><title>Baldur's Gate 3 custom campaign mod channels World of Warcraft with an adventure about undead former slaves fighting to reclaim a kingdom</title><link>https://www.rockpapershotgun.com/baldurs-gate-3-custom-campaign-mod-channels-world-of-warcraft-with-an-adventure-about-undead-former-slaves-fighting-to-reclaim-a-kingdom</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 30 Oct 2026 10:33:55 +0000</pubDate><guid>https://www.rockpapershotgun.com/baldurs-gate-3-custom-campaign-mod-channels-world-of-warcraft-with-an-adventure-about-undead-former-slaves-fighting-to-reclaim-a-kingdom</guid><category>Action Adventure</category><category>Baldur's Gate III</category><category>Bird view / Isometric</category><category>Blizzard</category><category>Blizzard Entertainment</category><category>Blockbuster</category><category>Fantasy</category><category>Full product</category><category>Larian Studios</category><category>Mac</category><category>MMO</category><category>MMORPG</category><category>Mods</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>PS5</category><category>Romance</category><category>RPG</category><category>Single Player</category><category>Stadia</category><category>Story Rich</category><category>Strategy</category><category>Strategy: Turn-Based Strategy</category><category>Third person</category><category>World of Warcraft</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/baldurs-gate-3-custom-campaign-mod-forsaken-act-one-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/baldurs-gate-3-custom-campaign-mod-forsaken-act-one-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>The opening act of a <a href="https://www.rockpapershotgun.com/games/baldurs-gate-iii">Baldur's Gate 3</a> custom campaign mod which injects an adventure set in the <a href="https://www.rockpapershotgun.com/games/world-of-warcraft">World of Warcraft</a> universe into Larian's RPG has been released. The mod, Forsaken, is another ambitious bit of work from a modder who recently <a href="https://www.rockpapershotgun.com/getting-sidetracked-doesnt-feel-too-unnatural-baldurs-gate-3-act-two-expansion-modder-on-how-they-seamlessly-fit-a-detour-to-fight-an-army-into-the-rpgs-plot">expanded the second act of BG3's main story</a> with a new region to explore before you head into the final chapter. This time, they've abandoned the D&Dverse for a tale of undead slaves rising up after being freed from serving a Lich King.</p>
 <p><a href="https://www.rockpapershotgun.com/baldurs-gate-3-custom-campaign-mod-channels-world-of-warcraft-with-an-adventure-about-undead-former-slaves-fighting-to-reclaim-a-kingdom">Read more</a></p>]]></description></item><item><title>Mouthwashing is getting a feature film adaptation from Sony and I need all of you to be normal about it whenever it comes out</title><link>https://www.rockpapershotgun.com/mouthwashing-is-getting-a-feature-film-adaptation-from-sony-and-i-need-all-of-you-to-be-normal-about-it-whenever-it-comes-out</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 29 Oct 2026 22:53:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/mouthwashing-is-getting-a-feature-film-adaptation-from-sony-and-i-need-all-of-you-to-be-normal-about-it-whenever-it-comes-out</guid><category>Action Adventure</category><category>Critical Reflex</category><category>First person</category><category>Horror</category><category>Indie</category><category>Mouthwashing</category><category>Nintendo Switch</category><category>PC</category><category>PS4</category><category>PS5</category><category>Single Player</category><category>Wrong Organ</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mouthwashing-movie.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mouthwashing-movie.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
I quite liked that there video game <a href="https://www.rockpapershotgun.com/games/mouthwashing">Mouthwashing</a>. It had a lot to say about how corporations take advantage of their workers, it played around with character perspective to let you in on certain narrative threads and withhold others until they're taut enough to snap, and was short enough so that its misery didn't outstay its welcome. What I wasn't so fond of was much of the fandom response that came afterwards, which is why I am quite scared to say that it's getting a movie from Sony.
</p> <p><a href="https://www.rockpapershotgun.com/mouthwashing-is-getting-a-feature-film-adaptation-from-sony-and-i-need-all-of-you-to-be-normal-about-it-whenever-it-comes-out">Read more</a></p>]]></description></item><item><title>Phantom Blade Zero kicks off its launch with a day one patch that offers improvements to ray tracing and some bug fixes to boot</title><link>https://www.rockpapershotgun.com/phantom-blade-zero-kicks-off-its-launch-with-a-day-one-patch-that-offers-improvements-to-ray-tracing-and-some-bug-fixes-to-boot</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 29 Oct 2026 21:27:20 +0000</pubDate><guid>https://www.rockpapershotgun.com/phantom-blade-zero-kicks-off-its-launch-with-a-day-one-patch-that-offers-improvements-to-ray-tracing-and-some-bug-fixes-to-boot</guid><category>Action Adventure</category><category>Hack &amp; Slash</category><category>PC</category><category>Phantom Blade 0</category><category>PS5</category><category>RPG</category><category>S-Game</category><category>Single Player</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/phantom-blade-zero_1JoQaW0.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/phantom-blade-zero_1JoQaW0.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
If you've been hankering for some video gamey wuxia shenanigans, today seems like a good day for it, given that <a href="https://www.rockpapershotgun.com/games/phantom-blade-zero">Phantom Blade Zero</a> has now been released unto the world (<a href="https://www.rockpapershotgun.com/demanding-300gb-to-install-despite-its-actual-size-of-145gb-phantom-blade-zero-makes-me-question-what-a-gigabyte-is-worth">with a 145GB install size that's technically actually 300GB but only for a bit</a>). And like many big games before it, it comes not quite finished, as a day one patch attends to some of the <a href="https://www.rockpapershotgun.com/best-action-games">action</a> game's issues&hellip; I think, anyway, there's been a promise of a day one patch but no clear indicator if it's actually arrived or not. I don't own it either, so I can't check. At least I can tell you what's in it!
</p> <p><a href="https://www.rockpapershotgun.com/phantom-blade-zero-kicks-off-its-launch-with-a-day-one-patch-that-offers-improvements-to-ray-tracing-and-some-bug-fixes-to-boot">Read more</a></p>]]></description></item><item><title>"We didn't want the brooding hero out for revenge": How quiet lulls and a bird-sketching lead make Control Resonant a more introspective kind of action game</title><link>https://www.rockpapershotgun.com/we-didnt-want-the-brooding-hero-out-for-revenge-how-quiet-lulls-and-a-bird-sketching-lead-make-control-resonant-a-more-introspective-kind-of-action-game</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kaile Hultner</dc:creator><pubDate>Thu, 29 Oct 2026 20:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/we-didnt-want-the-brooding-hero-out-for-revenge-how-quiet-lulls-and-a-bird-sketching-lead-make-control-resonant-a-more-introspective-kind-of-action-game</guid><category>505 Games</category><category>Action Adventure</category><category>Control Resonant</category><category>Hack &amp; Slash</category><category>Horror</category><category>Mac</category><category>PC</category><category>PS5</category><category>Remedy Entertainment</category><category>RPG</category><category>RPG: Action</category><category>Shooter</category><category>Single Player</category><category>Story Rich</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Control-Resonant-Dylan-midshot.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Control-Resonant-Dylan-midshot.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Like the repeating pattern effect afflicting its warped Manhattan, <a href="https://www.rockpapershotgun.com/games/control-resonant">Control Resonant</a> threw me for a loop. One minute I would be brutally slashing and smashing my way through hordes of inhuman enemies, enacting a never-ending chain combo of bellowing violence with my Aberrant, and the next minute I would be scanning nearby rooftops for signs of a squeaking purple dragon plushie to give to a very wiggly dog (who, I was pretty sure, could teleport). Combat often felt desperate and bloody; knockdown-and-drag-out brawls that had me limping away like John Wick after a particularly messy gunkata affair. Still, these fights all ended eventually, and in their place was not always more action-RPG battling but, more often, an odd sense of melancholic peace and quiet. It&rsquo;s a strange dichotomy I&rsquo;ve been thinking about nearly nonstop since I finished my first playthrough.</p>
<p><strong>Spoilers/Revelations for </strong><strong>Control Resonant</strong><strong> ahead. Don&rsquo;t say we didn&rsquo;t warn/notify you.</strong></p>
 <p><a href="https://www.rockpapershotgun.com/we-didnt-want-the-brooding-hero-out-for-revenge-how-quiet-lulls-and-a-bird-sketching-lead-make-control-resonant-a-more-introspective-kind-of-action-game">Read more</a></p>]]></description></item><item><title>After the rough start that was last year's entry, Football Manager 27 is looking to bring you in with a few free days of play before the game's even out</title><link>https://www.rockpapershotgun.com/after-the-rough-start-that-was-last-years-entry-football-manager-27-is-looking-to-bring-you-in-with-a-few-free-days-of-play-before-the-games-even-out</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 29 Oct 2026 19:56:12 +0000</pubDate><guid>https://www.rockpapershotgun.com/after-the-rough-start-that-was-last-years-entry-football-manager-27-is-looking-to-bring-you-in-with-a-few-free-days-of-play-before-the-games-even-out</guid><category>Football Manager 27</category><category>Mac</category><category>Multiplayer Competitive</category><category>PC</category><category>PS5</category><category>Sega</category><category>Simulation</category><category>Single Player</category><category>Sports Interactive</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/football-manager-27_8wRms5l.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/football-manager-27_8wRms5l.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Football Manager 27 is still a good week and ahead out from launch, but if you're quick you can already get to playing it. That's because developer Sports Interactive have released a Launch Preview version of the game that lets you take it for a kickabout before it comes out in earnest.
</p> <p><a href="https://www.rockpapershotgun.com/after-the-rough-start-that-was-last-years-entry-football-manager-27-is-looking-to-bring-you-in-with-a-few-free-days-of-play-before-the-games-even-out">Read more</a></p>]]></description></item><item><title>It sounds like you shouldn't expect Destiny 2's campaign unvaulting to be ready until 2028, as Bungie tease their plans for the future of the series</title><link>https://www.rockpapershotgun.com/it-sounds-like-you-shouldnt-expect-destiny-2s-campaign-unvaulting-to-be-ready-until-2028-as-bungie-tease-their-plans-for-the-future-of-the-series</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 29 Oct 2026 18:42:15 +0000</pubDate><guid>https://www.rockpapershotgun.com/it-sounds-like-you-shouldnt-expect-destiny-2s-campaign-unvaulting-to-be-ready-until-2028-as-bungie-tease-their-plans-for-the-future-of-the-series</guid><category>Action Adventure</category><category>Activision</category><category>Activision Blizzard</category><category>Bungie</category><category>Destiny 2</category><category>First person</category><category>MMORPG</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Shooter</category><category>Single Player</category><category>Stadia</category><category>Third person</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/destiny-2-final-shape-dread-enemies.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/destiny-2-final-shape-dread-enemies.png?width=690&quality=85&format=jpg&auto=webp" /> <p>
When Bungie <a href="https://www.rockpapershotgun.com/destiny-2-is-getting-its-final-update-in-june-and-the-team-reportedly-face-significant-layoffs-as-soon-as-its-out-the-door">announced that they would be ceasing to work on major updates</a> for <a href="https://www.rockpapershotgun.com/games/destiny-2">Destiny 2</a> earlier this year, it obviously felt like that was the end of that, and any future games were not guaranteed whatsoever. Then last month, they announced that they'll be <a href="https://www.rockpapershotgun.com/bungie-decide-their-destiny-is-to-do-more-destiny-after-all-pledging-to-bring-back-vaulted-destiny-2-campaigns-while-declaring-that-marathon-needs-to-evolve">bringing back all of the shooter's vaulted campaigns</a>, which is obviously a lot of work! Now, in a blog post, the developer has outlined where they're at with this process, offering up a timeline of when to expect the unvaulted campaigns, what will be included with them, and light teases for whatever comes after that.
</p> <p><a href="https://www.rockpapershotgun.com/it-sounds-like-you-shouldnt-expect-destiny-2s-campaign-unvaulting-to-be-ready-until-2028-as-bungie-tease-their-plans-for-the-future-of-the-series">Read more</a></p>]]></description></item><item><title>The Elder Scrolls 6: Sentinel will be an Elder Scrolls game about the infinite mysteries of the Elder Scrolls, report with some plot hintage claims</title><link>https://www.rockpapershotgun.com/the-elder-scrolls-6-sentinel-will-be-an-elder-scrolls-game-about-the-infinite-mysteries-of-the-elder-scrolls-report-with-some-plot-hintage-claims</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 29 Oct 2026 18:09:29 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-elder-scrolls-6-sentinel-will-be-an-elder-scrolls-game-about-the-infinite-mysteries-of-the-elder-scrolls-report-with-some-plot-hintage-claims</guid><category>Action Adventure</category><category>Bethesda Game Studios</category><category>First person</category><category>PC</category><category>RPG</category><category>Single Player</category><category>The Elder Scrolls VI</category><category>Third person</category><category>Xbox Game Studios</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/elder-scrolls-6_gfTvT7Y.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/elder-scrolls-6_gfTvT7Y.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>As Xbox's execs continue to pine for game-related announcements to fill in the gaps between their rounds of <a href="https://www.rockpapershotgun.com/we-were-already-running-a-tight-ship-elder-scrolls-6-devs-are-worried-about-xboxs-layoffs-causing-even-more-delays-to-the-long-awaited-rpg">mass</a> <a href="https://www.rockpapershotgun.com/xbox-lay-off-268-people-as-activision-take-over-halo-and-rare-while-obsidian-become-part-of-bethesda-plus-forza-and-fable-studios-merge">layoffs</a>, The Elder Scrolls 6 is reportedly set to gain the subtitle Sentinel soon. That's according to a report which also includes some details of where the game that's long been a twinkle in the eye of <a href="https://www.rockpapershotgun.com/games/the-elder-scrolls-v-skyrim">Skyrim</a>'s dad will be set and what its plot will involve.</p>
 <p><a href="https://www.rockpapershotgun.com/the-elder-scrolls-6-sentinel-will-be-an-elder-scrolls-game-about-the-infinite-mysteries-of-the-elder-scrolls-report-with-some-plot-hintage-claims">Read more</a></p>]]></description></item><item><title>Celeste and TowerFall have been removed from the Xbox store in a move to "support the BDS boycott" against Microsoft</title><link>https://www.rockpapershotgun.com/celeste-and-towerfall-have-been-removed-from-the-xbox-store-in-a-move-to-support-the-bds-boycott-against-microsoft</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 29 Oct 2026 17:49:39 +0000</pubDate><guid>https://www.rockpapershotgun.com/celeste-and-towerfall-have-been-removed-from-the-xbox-store-in-a-move-to-support-the-bds-boycott-against-microsoft</guid><category>Action Adventure</category><category>Android</category><category>Celeste</category><category>Extremely OK Games</category><category>Fighting</category><category>Indie</category><category>Mac</category><category>Nintendo Switch</category><category>PC</category><category>Platformer</category><category>PS4</category><category>Side view</category><category>Single Player</category><category>Stadia</category><category>TowerFall</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/celeste_kd0c89V.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/celeste_kd0c89V.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
It's a good day to love Celeste! Earlier today it was discovered that Celeste had been removed from the Xbox Store while it remained on the PlayStation and Nintendo digital storefronts. Now, as shared by the game's co-creator Maddy Thorson, it's been confirmed that both Celeste and TowerFall were removed from store expressly in support of the BDS called boycott against Xbox over Microsoft providing support to the Israeli military as it enacts its genocide of the Palestinian people.
</p> <p><a href="https://www.rockpapershotgun.com/celeste-and-towerfall-have-been-removed-from-the-xbox-store-in-a-move-to-support-the-bds-boycott-against-microsoft">Read more</a></p>]]></description></item><item><title>Queen's Domain is a brilliant King's Field-alike RPG that forces you to walk so you can learn to fly</title><link>https://www.rockpapershotgun.com/queens-domain-is-a-brilliant-kings-field-alike-rpg-that-forces-you-to-walk-so-you-can-learn-to-fly</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Thu, 29 Oct 2026 17:09:23 +0000</pubDate><guid>https://www.rockpapershotgun.com/queens-domain-is-a-brilliant-kings-field-alike-rpg-that-forces-you-to-walk-so-you-can-learn-to-fly</guid><category>Exploration</category><category>Fantasy</category><category>First person</category><category>Future Friends Games</category><category>Nintendo Switch 2</category><category>PC</category><category>PS5</category><category>Queen's Domain</category><category>RPG: Action</category><category>Single Player</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20261027213250_1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20261027213250_1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
FromSoftware's elderly King's Field games aren't really celebrated for their feeling of agility. They are glorious first-person trudgefests, a treacle-thick waltz of swinging and spellcraft, with players wobbling in and out of attack range like British men who aren't sure whether the other man wants a hug. Unlike in the later <a href="https://www.rockpapershotgun.com/games/dark-souls">Dark Souls</a> action-RPGs, to which King's Field owes some of its retrospective popularity, there's no dodge-roll to grease the wheels.
</p>
<p>
Out this week on Steam, Queen's Domain is often as ponderous as King's Field, but it's also an exercise in steady, triumphant acceleration. Ultimately, it wants you to fly. To this end, it equips you - well, once you've boshed a huge skeleton sentinel - with a fancy windblade that lets you perform an aerial dash, speeding your manouevres while allowing you to reach new areas.</p>  <p><a href="https://www.rockpapershotgun.com/queens-domain-is-a-brilliant-kings-field-alike-rpg-that-forces-you-to-walk-so-you-can-learn-to-fly">Read more</a></p>]]></description></item><item><title>Don't worry, GTA 6's cars can drive for ages before their fuel tanks need refilling, leaving me wondering why this motor management's been added at all</title><link>https://www.rockpapershotgun.com/dont-worry-gta-6s-cars-can-drive-for-ages-before-their-fuel-tanks-need-refilling-leaving-me-wondering-why-this-motor-managements-been-added-at-all</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 29 Oct 2026 16:10:58 +0000</pubDate><guid>https://www.rockpapershotgun.com/dont-worry-gta-6s-cars-can-drive-for-ages-before-their-fuel-tanks-need-refilling-leaving-me-wondering-why-this-motor-managements-been-added-at-all</guid><category>Action Adventure</category><category>First person</category><category>Full product</category><category>Grand Theft Auto VI</category><category>Modern Day</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Open World</category><category>PS5</category><category>Racing</category><category>Rockstar Games</category><category>Rockstar North</category><category>Shooter</category><category>Shooter: Third Person</category><category>Single Player</category><category>Take-Two Interactive</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/gta-6-cars-fuel-management-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/gta-6-cars-fuel-management-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Right, before you groan too hard, I promise that after I write this I'll take a break of indeterminate length from writing articles which amount to wondering aloud why a thing that's in <a href="https://www.rockpapershotgun.com/games/grand-theft-auto-vi">GTA 6</a> is in GTA 6. Cars which need refuelling. It's not an addition there'd not been any hint was coming before today, as with the <a href="https://www.rockpapershotgun.com/gta-6-has-a-smell-reaction-system-which-immediately-joins-red-dead-redemption-2s-dynamically-shrinking-horse-balls-on-rockstars-list-of-immersive-symbols-of-excess">smell reaction system</a>, leaks having <a href="https://www.pcgamer.com/games/grand-theft-auto/gta-6-cars-need-gas-ok-im-finally-on-board/">hinted at fuel management</a> all the way back in August.</p>
<p>Since that point, it's been confirmed as in the version of the game Rockstar will be shipping to consoles (boo) next month and PC at some point after that. <a href="https://www.gamesradar.com/edge/gtavi-cover/">Edge</a>'s GTA 6 long read notes the existence of fuel gauges and engine health readouts, but it also caveats them in what seems an insistence from Rockstar that the first of these features isn't designed to make filling up something the player necessarily has to do often or spend much time on when they do.</p>
 <p><a href="https://www.rockpapershotgun.com/dont-worry-gta-6s-cars-can-drive-for-ages-before-their-fuel-tanks-need-refilling-leaving-me-wondering-why-this-motor-managements-been-added-at-all">Read more</a></p>]]></description></item><item><title>Atmosfar is a giddy aerial exploration game after the heart of No Man's Sky, but I'm already trying to escape it</title><link>https://www.rockpapershotgun.com/atmosfar-is-a-giddy-aerial-exploration-game-after-the-heart-of-no-mans-sky-but-im-already-trying-to-escape-it</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Thu, 29 Oct 2026 16:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/atmosfar-is-a-giddy-aerial-exploration-game-after-the-heart-of-no-mans-sky-but-im-already-trying-to-escape-it</guid><category>Atmosfar</category><category>early access</category><category>Exploration</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Open World</category><category>PC</category><category>Science Fiction</category><category>Shueisha Games</category><category>Single Player</category><category>Survival &amp; Crafting</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20261029102435_1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20261029102435_1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Oh hi there! Why yes, I am free to chat. Please excuse the wind noise, I'm currently tumbling to my doom in <a href="https://www.rockpapershotgun.com/games/atmosfar">Atmosfar</a>, after getting lost in a cloud bank and exhausting my fuel. This kind of thing happens to me regularly in Atmosfar - an open world survival game that plays out across clusters of floating islands, with players scooting about in adorable, propellor-powered airships.</p>
<p>Many of the islands are quite large, with proper landing pads and bases set up by NPC scavengers. Many of them teem with non-human life: rainforests full of nectar droplets and carnivorous plants, meadows of ponderous honking lizards, and mossy grottos where you'll find caches of batteries and possibly get eaten by mantids. It's important to make the most of these larger islands, gathering materials for crafting at your deployable campsite (which straps pleasingly to the back of your whirring fly-mobile). It's <em>particularly</em> important to mine hydrogen crystals you can refine into fuel.</p>  <p><a href="https://www.rockpapershotgun.com/atmosfar-is-a-giddy-aerial-exploration-game-after-the-heart-of-no-mans-sky-but-im-already-trying-to-escape-it">Read more</a></p>]]></description></item><item><title>Can the SideWinder Game Pad, Microsoft's first game controller, work on modern PCs? I bought three of them to find out</title><link>https://www.rockpapershotgun.com/can-the-sidewinder-game-pad-microsofts-first-game-controller-work-on-modern-pcs-i-bought-three-of-them-to-find-out</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Amity Gilmour</dc:creator><pubDate>Thu, 29 Oct 2026 13:13:35 +0000</pubDate><guid>https://www.rockpapershotgun.com/can-the-sidewinder-game-pad-microsofts-first-game-controller-work-on-modern-pcs-i-bought-three-of-them-to-find-out</guid><category>Controllers</category><category>Hardware</category><category>Microsoft</category><category>Microsoft SideWinder</category><category>PC</category><category>Retro</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Microsoft-SideWinder-with-box-1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Microsoft-SideWinder-with-box-1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>1996 gave us two incredible gifts. The first was me. The second, arguably more impactful on the course of human civilisation, was the Microsoft SideWinder Game Pad 1.0.</p>
 <p><a href="https://www.rockpapershotgun.com/can-the-sidewinder-game-pad-microsofts-first-game-controller-work-on-modern-pcs-i-bought-three-of-them-to-find-out">Read more</a></p>]]></description></item><item><title>Call of Duty: Modern Warfare 4 intro cinematic is "not intended to reference or trivialise" real-world South Korean crowd crush, Activision say amid reported backlash</title><link>https://www.rockpapershotgun.com/call-of-duty-modern-warfare-4-intro-cinematic-is-not-intended-to-reference-or-trivialise-real-world-south-korean-crowd-crush-activision-say-amid-reported-backlash</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 29 Oct 2026 12:34:09 +0000</pubDate><guid>https://www.rockpapershotgun.com/call-of-duty-modern-warfare-4-intro-cinematic-is-not-intended-to-reference-or-trivialise-real-world-south-korean-crowd-crush-activision-say-amid-reported-backlash</guid><category>Activision</category><category>Call of Duty: Modern Warfare 4 (2026)</category><category>First person</category><category>Infinity Ward</category><category>Military</category><category>Modern Day</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch 2</category><category>PC</category><category>PS5</category><category>Realism</category><category>Shooter</category><category>Shooter: First Person</category><category>Single Player</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/call-of-duty-modern-warfare-4-south-korea-fire.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/call-of-duty-modern-warfare-4-south-korea-fire.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><strong>Update:</strong> The <a href="https://www.bbc.co.uk/news/articles/cr1ex26lgqlqo">BBC</a> report that Activision have issued a statement apologising to the victims of the Itaewon crowd crush and confirmed that the news footage from the disaster in Modern Warfare 4's intro cinematic will be removed. An update coming to the shooter on November 12th will do the deed.</p>
<p>The 10.29 Itaewon Disaster Bereaved Families Association have welcomed Activision's decision to pull the footage, according to the BBC, but also said they hadn't received a direct apology from the Call of Duty publishers.</p>
<p>Original story follows:</p>
<p>The intro cinematic of <a href="https://www.rockpapershotgun.com/games/call-of-duty-modern-warfare">Call of Duty: Modern Warfare</a> 4, this year's Activision <a href="https://www.rockpapershotgun.com/best-fps-games">mil-shooter</a>, has reportedly caused controversy in South Korea due to the use of some real world news footage from a 2022 crowd crush in Seoul's Itaewon district which killed around 150 people. Activision have now issued a response to the situation, in which they state the intro is "not intended to reference or trivialise the Itaewon disaster or any other real-world tragedy".</p>
 <p><a href="https://www.rockpapershotgun.com/call-of-duty-modern-warfare-4-intro-cinematic-is-not-intended-to-reference-or-trivialise-real-world-south-korean-crowd-crush-activision-say-amid-reported-backlash">Read more</a></p>]]></description></item><item><title>GTA 6 has a smell reaction system, which immediately joins Red Dead Redemption 2's dynamically shrinking horse balls on Rockstar's list of immersive symbols of excess</title><link>https://www.rockpapershotgun.com/gta-6-has-a-smell-reaction-system-which-immediately-joins-red-dead-redemption-2s-dynamically-shrinking-horse-balls-on-rockstars-list-of-immersive-symbols-of-excess</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 29 Oct 2026 11:12:20 +0000</pubDate><guid>https://www.rockpapershotgun.com/gta-6-has-a-smell-reaction-system-which-immediately-joins-red-dead-redemption-2s-dynamically-shrinking-horse-balls-on-rockstars-list-of-immersive-symbols-of-excess</guid><category>Action Adventure</category><category>First person</category><category>Full product</category><category>Grand Theft Auto VI</category><category>Modern Day</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Open World</category><category>PS5</category><category>Racing</category><category>Rockstar Games</category><category>Rockstar North</category><category>Shooter</category><category>Shooter: Third Person</category><category>Single Player</category><category>Take-Two Interactive</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/gta-6-smell-reaction-system-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/gta-6-smell-reaction-system-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Any reminder of <a href="https://www.rockpapershotgun.com/games/red-dead-redemption-2">Red Dead Redemption 2</a>'s <a href="https://www.youtube.com/watch?v=OyVLLpEAcRs">temperature sensitive horse testicles</a> brings a smile to my face. In truth, I can't say I've ever zoomed in close enough to properly take in the spectacle of Arthur Morgan's mount having its nuts dynamically expand and contract based on whether he's riding through snowy mountains or across baking plains, but I do always get a kick out of knowing such a thing's happening as I play. To this point, the horse balls have been the most infamous or meme-worthy example of Rockstar's obsession with going all-in on realistic detail to an arguably unnecessary degree, one that borders on overindulgence which players could conceivably never notice if they weren't expressly told about it.</p>
<p>That philosophy's gone nowhere, so <a href="https://www.rockpapershotgun.com/games/grand-theft-auto-vi">GTA 6</a> was always going to have a feature that'd become as much of a metaphor for excess as those beloved balls. It may well be the smell reaction system revealed in <a href="https://www.gamesradar.com/edge/gtavi-cover/">Edge</a>'s long read on the game.</p>
 <p><a href="https://www.rockpapershotgun.com/gta-6-has-a-smell-reaction-system-which-immediately-joins-red-dead-redemption-2s-dynamically-shrinking-horse-balls-on-rockstars-list-of-immersive-symbols-of-excess">Read more</a></p>]]></description></item><item><title>Cyberpunk trading sim Probably Stolen is about running a kiosk in a space station full of gangs, megacorps, and secret rogue cyborgs</title><link>https://www.rockpapershotgun.com/cyberpunk-trading-sim-probably-stolen-is-about-running-a-kiosk-in-a-space-station-full-of-gangs-megacorps-and-secret-rogue-cyborgs</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 28 Oct 2026 17:29:10 +0000</pubDate><guid>https://www.rockpapershotgun.com/cyberpunk-trading-sim-probably-stolen-is-about-running-a-kiosk-in-a-space-station-full-of-gangs-megacorps-and-secret-rogue-cyborgs</guid><category>Metroidvania</category><category>PC</category><category>Probably Stolen - Cyberpunk Shopkeeper Sim</category><category>Science Fiction</category><category>Simulation</category><category>Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Probably-Stolen.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Probably-Stolen.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>I have so far not been shivved, shanked, brain fried, hazed, wasted, ironed, short-circed, flat-lined or even complained at in <a href="https://www.rockpapershotgun.com/games/probably-stolen-cyberpunk-shopkeeper-sim">Probably Stolen - Cyberpunk Shopkeeper Sim</a>, but I'm sure it's just a matter of time.</p>
<p>In this neuromantic kiosk game from Questing Goose Studio, you're a new store owner aboard a backwater space station. Each day, you roll up the shutter and do business with a procession of shady types, ranging from janitors with unappetising beards to sexy cowled folk with Main Character tattoos. The basics are simple enough, for all the overwhelmingly menu-led presentation: buy what you can afford, according to your instinct for the wider market, sell what you can fit into the customer's budget. But things quickly get complicated.</p> <p><a href="https://www.rockpapershotgun.com/cyberpunk-trading-sim-probably-stolen-is-about-running-a-kiosk-in-a-space-station-full-of-gangs-megacorps-and-secret-rogue-cyborgs">Read more</a></p>]]></description></item><item><title>Company of Heroes 3's Operation Torch DLC ships off to North Africa in November, for new missions based around the Allied landings</title><link>https://www.rockpapershotgun.com/company-of-heroes-3s-operation-torch-dlc-ships-off-to-north-africa-in-november-for-new-missions-based-around-the-allied-landings</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 28 Oct 2026 17:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/company-of-heroes-3s-operation-torch-dlc-ships-off-to-north-africa-in-november-for-new-missions-based-around-the-allied-landings</guid><category>Bird view / Isometric</category><category>Company Of Heroes 3</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>PS5</category><category>Relic Entertainment</category><category>Sega</category><category>Single Player</category><category>Strategy</category><category>Strategy: Real-Time Strategy</category><category>Strategy: Turn-Based Strategy</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/company-of-heroes-3-operation-torch-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/company-of-heroes-3-operation-torch-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Atten-shun! Company Of Heroes 3's got new single-player missions inbound via a DLC set during the Allies' 1942 invasion of North Africa. You'll take charge of American forces through a campaign steeped in second world war history that's designed to test your tactical nous and ability to upgrade fighting units to come out on top.It's out on November 25th.</p>
 <p><a href="https://www.rockpapershotgun.com/company-of-heroes-3s-operation-torch-dlc-ships-off-to-north-africa-in-november-for-new-missions-based-around-the-allied-landings">Read more</a></p>]]></description></item><item><title>"We are more concerned about the risks of moving too slowly": Epic get more specific about genAI use in Unreal Engine and Fortnite development</title><link>https://www.rockpapershotgun.com/we-are-more-concerned-about-the-risks-of-moving-too-slowly-epic-get-more-specific-about-genai-use-in-unreal-engine-and-fortnite-development</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 28 Oct 2026 16:49:39 +0000</pubDate><guid>https://www.rockpapershotgun.com/we-are-more-concerned-about-the-risks-of-moving-too-slowly-epic-get-more-specific-about-genai-use-in-unreal-engine-and-fortnite-development</guid><category>Action Adventure</category><category>Android</category><category>Epic Games</category><category>First person</category><category>Fortnite</category><category>iOS</category><category>Mac</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>Nintendo Switch 2</category><category>PC</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Shooter</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Third person</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/epic-genai-use-development-unreal-fortnite-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/epic-genai-use-development-unreal-fortnite-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Epic Games are, dunno if you've heard, <a href="https://www.rockpapershotgun.com/we-vibe-coded-a-new-epic-games-launcher-because-programming-is-hard-announce-company-were-somehow-supposed-to-see-as-a-serious-steam-competitor">on a bit of a genAI kick</a> at the moment. It's been tough to notice unless you listen very hard. Tim Sweeney's <a href="https://www.rockpapershotgun.com/steams-ai-disclosures-are-akin-to-forcing-developers-to-list-their-voting-history-says-man-who-must-hate-seeing-eggs-virtue-signal-that-theyre-free-range">lips have been sealed</a> and <a href="https://www.rockpapershotgun.com/no-more-hand-written-code-epic-reportedly-impose-ai-first-model-on-creators-of-new-disney-shooter-with-marvel-and-star-wars-characters">no reports have spewed forth</a>.</p>
<p>Sark aside, to this point Epic have had far more provocative soundbites and weird marketing lingo to offer than specific detail about how they're using genAI in different parts of their business.</p>
 <p><a href="https://www.rockpapershotgun.com/we-are-more-concerned-about-the-risks-of-moving-too-slowly-epic-get-more-specific-about-genai-use-in-unreal-engine-and-fortnite-development">Read more</a></p>]]></description></item><item><title>Subnautica 2 dev thinks early access teams should worry less about adding features that are "very ugly, incomplete, or prototype"</title><link>https://www.rockpapershotgun.com/subnautica-2-dev-thinks-early-access-teams-should-worry-less-about-adding-features-that-are-very-ugly-incomplete-or-prototype</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 28 Oct 2026 15:40:46 +0000</pubDate><guid>https://www.rockpapershotgun.com/subnautica-2-dev-thinks-early-access-teams-should-worry-less-about-adding-features-that-are-very-ugly-incomplete-or-prototype</guid><media:content medium="image" url="https://assetsio.gnwcdn.com/subnautica2-digestion-1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/subnautica2-digestion-1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/subnautica-2">Subnautica 2</a> creative director Anthony Gallegos has spoken about what Unknown Worlds have learned over their many years working in Steam early access, exhorting other devs to add new features "as soon as possible" and experiment with them right under the flared nostrils of players. Damn the torpedoes, etcetera.</p>
<p>The original <a href="https://www.rockpapershotgun.com/games/subnautica">Subnautica</a> is one of the oldest Steam early access success stories, launching in 2014 a month or so after the program went live. Many of the final version's better qualities, including the pivot to horror epitomised by the spectacle of a Reaper <a href="https://www.youtube.com/watch?v=514JPgzpoqI">grabbing your submarine's face</a>, reflect observation of players and streamers in the wilds.</p> <p><a href="https://www.rockpapershotgun.com/subnautica-2-dev-thinks-early-access-teams-should-worry-less-about-adding-features-that-are-very-ugly-incomplete-or-prototype">Read more</a></p>]]></description></item><item><title>Hot Wax sets fire to the Tetris playbook with slow-burn puzzle mechanics and a dollop of eldritch menace</title><link>https://www.rockpapershotgun.com/hot-wax-sets-fire-to-the-tetris-playbook-with-slow-burn-puzzle-mechanics-and-a-dollop-of-eldritch-menace</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 28 Oct 2026 13:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/hot-wax-sets-fire-to-the-tetris-playbook-with-slow-burn-puzzle-mechanics-and-a-dollop-of-eldritch-menace</guid><category>Fantasy</category><category>Hot Wax</category><category>Mac</category><category>PC</category><category>Puzzle</category><category>Side view</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20261028123222_1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20261028123222_1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Over the past couple of weeks, I've been conscious of an eerie background humming and hissing. For a while I thought it was just tinnitus, brought on by one too many listens of Control's Ashtray Maze OST, but then I realised that it was actually RPS regular quasiotter whispering in my ear about Hot Wax, which <a href="https://store.steampowered.com/app/3041750/Hot_Wax/">launches on Steam this week</a> after a spell of <a href="https://punkcake.itch.io/hotwax">Itch.io</a> exclusivity.</p>
<p>It's the new arcade puzzler from PUNKCAKE D&eacute;licieux, otherwise known for <a href="https://www.rockpapershotgun.com/shotgun-king-is-roguelike-chess-with-a-shotgun">inflicting shotguns on chess</a> and <a href="https://www.rockpapershotgun.com/if-letters-had-pants-is-a-confusing-but-joyful-word-puzzle-roguelite-with-a-touch-of-archaeology">forcing the alphabet to wear trousers</a> in the name of archaeology, somehow. Hot Wax is actually quite straightforward by PUNKCAKE standards. It's Tetris, but all the blocks are candles, and rather than filling a line on the grid to clear blocks, you have to plant unpredictably dropped flames on wicks to slowly sizzle the mass away. Relatively straightforward, yes, but fiddly in practice. Did I mention that you're doing all this in a temple, under the eye of a "not unfriendly" eldritch god?</p> <p><a href="https://www.rockpapershotgun.com/hot-wax-sets-fire-to-the-tetris-playbook-with-slow-burn-puzzle-mechanics-and-a-dollop-of-eldritch-menace">Read more</a></p>]]></description></item><item><title>"We basically rewrote the entire State of Decay game": Undead Labs spent years trying to make State of Decay 3 into a full-blown zombie apocalypse MMO</title><link>https://www.rockpapershotgun.com/we-basically-rewrote-the-entire-state-of-decay-game-undead-labs-spent-years-trying-to-make-state-of-decay-3-into-a-full-blown-zombie-apocalypse-mmo</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Wed, 28 Oct 2026 12:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/we-basically-rewrote-the-entire-state-of-decay-game-undead-labs-spent-years-trying-to-make-state-of-decay-3-into-a-full-blown-zombie-apocalypse-mmo</guid><category>Action Adventure</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>PS5</category><category>Single Player</category><category>State of Decay 3</category><category>Third person</category><category>Undead Labs</category><category>Xbox Game Studios</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/State-of-Decay-3-car-fill-up.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/State-of-Decay-3-car-fill-up.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/state-of-decay-3">State of Decay 3</a> was announced with <a href="https://www.rockpapershotgun.com/state-of-decay-3-has-been-announced">a snazzy cinematic trailer all the way back in 2020</a>. The open-world zombie game was due to move to colder climes, where you would face undead deer and survive the frigid elements. <a href="https://www.rockpapershotgun.com/were-not-doing-zombie-animals-says-state-of-decay-3-studio-head-but-you-can-turn-a-tea-kettle-into-an-undead-attracting-bomb">We've since learned that the teaser bore very little resemblance to what was actually being worked on</a>, and was pushed out the door to plump up a Microsoft showcase.</p>
<p>However, what the teaser also didn't reveal was that Undead Labs' ideas for the game were much larger in scope than the two survival games that came before. For several years they were trying to make State of Decay 3 into an MMO that captured the scale of a global zombie apocalypse.</p>
 <p><a href="https://www.rockpapershotgun.com/we-basically-rewrote-the-entire-state-of-decay-game-undead-labs-spent-years-trying-to-make-state-of-decay-3-into-a-full-blown-zombie-apocalypse-mmo">Read more</a></p>]]></description></item><item><title>"Creation without a creator": Pathologic 3's devs have refused to patch an invisible apple tree, and for a blissful moment, I thought they were lying to poison Google's AI</title><link>https://www.rockpapershotgun.com/creation-without-a-creator-pathologic-3s-devs-have-refused-to-patch-an-invisible-apple-tree-and-for-a-blissful-moment-i-thought-they-were-lying-to-poison-googles-ai</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 28 Oct 2026 11:40:49 +0000</pubDate><guid>https://www.rockpapershotgun.com/creation-without-a-creator-pathologic-3s-devs-have-refused-to-patch-an-invisible-apple-tree-and-for-a-blissful-moment-i-thought-they-were-lying-to-poison-googles-ai</guid><category>Action Adventure</category><category>First person</category><category>Horror</category><category>Hypetrain Digital</category><category>Indie</category><category>Life Simulation</category><category>Pathologic 3</category><category>PC</category><category>PS5</category><category>RPG</category><category>Simulation</category><category>Single Player</category><category>Story Rich</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/pathologic-3-flamethrowers-and-trees.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/pathologic-3-flamethrowers-and-trees.png?width=690&quality=85&format=jpg&auto=webp" /> <p>
Magnificent, depressing plague colony fable <a href="https://www.rockpapershotgun.com/games/pathologic-3">Pathologic 3</a> has received a sizeable game update that adds some new difficulty modes, a photo feature, and some new, worryingly folkloric methods of defeating a murky embodiment of disease. Developers Ice Pick Lodge have also staunchly refused to remove an invisible apple tree, describing this apparently "famous" bug as a hallmark of a game whose "symbolic nature has almost overtaken its function as a product". This appears to be the last major update for Pathologic 3, so that invisible apple tree is staying in the game forever.
</p>
<p>
I confess, when I first read the Steam blog in question, I doubted. The thing about invisible apple trees is that they are quite easy to confuse with apple trees that are simply not there. <a href="https://www.rockpapershotgun.com/games/pathologic">Pathologic</a> in general is a house of lies: as Quintin Smith (RPS in peace) put it in his legendary <a href="https://www.rockpapershotgun.com/topics/butchering-pathologic">Butchering Pathologic trilogy</a>, "absolutely everybody has an angle, everyone's bending the truth and trying to twist you round their fingers." Pathologic 3 especially is a <a href="https://www.rockpapershotgun.com/pathologic-3-is-a-sickly-horror-story-about-time-pretending-to-be-an-easier-game">purgatorial time travel story</a> that must be continually rewritten, a crock of festering rumours enclosed by an enormous, phantom theatre. As such, I read Ice-Pick's typically professorial account of the "invisible apple tree" with intense suspicion.
</p> <p><a href="https://www.rockpapershotgun.com/creation-without-a-creator-pathologic-3s-devs-have-refused-to-patch-an-invisible-apple-tree-and-for-a-blissful-moment-i-thought-they-were-lying-to-poison-googles-ai">Read more</a></p>]]></description></item></channel></rss>