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<channel>
	<title>R.S. Hunter</title>
	
	<link>http://rshunter-author.com</link>
	<description>Science fiction and fantasy author</description>
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		<title>Mr. Flip’s Carnival – Help Out a Good Cause!</title>
		<link>http://rshunter-author.com/2013/05/mr-flips-carnival-help-out-a-good-cause/</link>
		<comments>http://rshunter-author.com/2013/05/mr-flips-carnival-help-out-a-good-cause/#comments</comments>
		<pubDate>Fri, 17 May 2013 15:42:11 +0000</pubDate>
		<dc:creator>R.S. Hunter</dc:creator>
				<category><![CDATA[Misc.]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Steampunk]]></category>
		<category><![CDATA[Fantastical Mr. Flip’s Carnival of Wonders and Curiosities]]></category>
		<category><![CDATA[fundraising]]></category>
		<category><![CDATA[Indiegogo]]></category>
		<category><![CDATA[Mr. Flip's Carnival]]></category>
		<category><![CDATA[steampunk]]></category>

		<guid isPermaLink="false">http://rshunter-author.com/?p=922</guid>
		<description><![CDATA[A couple days ago, I saw Karina Cooper tweet about calling on all members of the steampunk community for help with a cause near and dear to her. While I&#8217;ve never been to any conventions or made my own costume, The Exile&#8217;s Violin is steampunk, so I checked out her post. That&#8217;s where I was made aware [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://rshunter-author.com/wp-content/uploads/2013/05/calebKors-720x405.jpg"><img class="alignnone size-full wp-image-925" alt="Fantastical Mr. Flip’s Carnival of Wonders and Curiosities" src="http://rshunter-author.com/wp-content/uploads/2013/05/calebKors-720x405.jpg" width="720" height="405" /></a></p>
<p>A couple days ago, I saw Karina Cooper tweet about <a title="Karina Cooper | Hey, Creators, Email Me Maybe?" href="http://karinacooper.com/hey-creators-email-me-maybe/" target="_blank">calling on all members of the steampunk community</a> for help with a cause near and dear to her. While I&#8217;ve never been to any conventions or made my own costume, <em>The Exile&#8217;s Violin</em> is steampunk, so I checked out her post.</p>
<p>That&#8217;s where I was made aware of the <em><a title="Facebook Events | Mr. Flip's Carnival 2013" href="https://www.facebook.com/events/502912566404721" target="_blank">Fantastical Mr. Flip’s Carnival of Wonders and Curiosities</a>. </em>It&#8217;s a &#8220;festival to celebrate all the &#8216;local&#8217;—which is to say, from Vancouver, BC to Portland, OR—steampunk-flavored vendors, creators, authors, and musicians that are here in our own backyard&#8221; in honor of Flip, a ten-year-old member of the steampunk community who tragically passed away last year.</p>
<p>So where do you (and I) come in? In order to put on <em>Mr. Flip&#8217;s Carnival</em> again this year, the organizers need donations. They&#8217;re going to start an Indiegogo campaign and that&#8217;s why they&#8217;re calling on all steampunk authors, producers, jewelry makers, gadgeteers, crafters, costume-makers, etc. to donate whatever they can (&#8220;personalized haikus, and move upward to art pieces, commissioned art requests, books, CDs of steampunk and steampunk-flavored musicians, and so on&#8221;) to be perks for the fundraising campaign.</p>
<p>It&#8217;s a great cause, so I encourage you to donate whatever you can! And if you&#8217;re not an author or cool thing-maker, then look for the upcoming Indiegogo campaign and send even just a couple of dollars its way. Every little bit helps!</p>
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		<title>Why Don’t You Just Write Genre X?</title>
		<link>http://rshunter-author.com/2013/05/why-dont-you-just-write-x/</link>
		<comments>http://rshunter-author.com/2013/05/why-dont-you-just-write-x/#comments</comments>
		<pubDate>Thu, 09 May 2013 17:44:39 +0000</pubDate>
		<dc:creator>R.S. Hunter</dc:creator>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[genre]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://rshunter-author.com/?p=866</guid>
		<description><![CDATA[This post is inspired by a short conversation I had with Robert Jackson Bennett on Twitter a couple of weeks ago. It went a little something like this: @robertjbennett My mom asked me if I ever wanted to write something like Nicholas Sparks and give up that science fiction stuff. &#8212; R.S. Hunter (@rshunter88) April [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://rshunter-author.com/wp-content/uploads/2013/05/white-people-almost-kissing-720-405.jpg"><img class="alignnone size-full wp-image-903" alt="White People Almost Kissing Nicholas Sparks" src="http://rshunter-author.com/wp-content/uploads/2013/05/white-people-almost-kissing-720-405.jpg" width="720" height="405" /></a></p>
<p>This post is inspired by a short conversation I had with Robert Jackson Bennett on Twitter a couple of weeks ago. It went a little something like this:</p>
<blockquote class="twitter-tweet" width="550"><p>@<a href="https://twitter.com/robertjbennett">robertjbennett</a> My mom asked me if I ever wanted to write something like Nicholas Sparks and give up that science fiction stuff.</p>
<p>&mdash; R.S. Hunter (@rshunter88) <a href="https://twitter.com/rshunter88/status/327523554805551105">April 25, 2013</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>This led to his response: &#8220;jesus christ.&#8221; And then a link to a hilarious image like the one you see above. &#8220;White People Almost Kissing&#8221; the brand-new novel by Nicholas Sparks. And now for the whole story about my conversation with my mom and some commentary.</p>
<p>I went out to dinner with my mom the other day. In between our main course and the spring roll appetizers&#8211;I also decided during this dinner that I don&#8217;t care for spring rolls&#8211;and with the best intentions she asked me: &#8220;Why don&#8217;t you try to write a romance? Something like Nicholas Sparks. He&#8217;s such a good writer.&#8221;</p>
<p>She meant well. She sees me struggling to pay bills and make a living as a writer and thinks that if I just wrote something in a mega-popular genre like romance that the money, movie deals, and all the other trappings of fame would just roll in. I&#8217;d probably have to turn away studio after studio that wanted to turn one of my books into a trans-media property. Because romance is popular. Because science fiction and fantasy aren&#8217;t as popular. Because she &#8220;doesn&#8217;t really like sci-fi but she liked my book.&#8221;</p>
<p>Here&#8217;s the problem with that line of thinking&#8211;chasing what you think the mass market wants&#8211;you&#8217;ll always be chasing after something that&#8217;s constantly changing. Maybe you&#8217;re one of those authors who&#8217;s able to flit from genre to genre with ease. I&#8217;m not. My bread and butter is genre fiction: speculative fiction, science fiction, fantasy, and maybe even a tiny bit of horror.</p>
<p>I try to move around within genre fiction&#8211;a sci-fi short story here, a horror story there, two steampunk novels, a sword &amp; sorcery novel in the works, and several abandoned space opera novels. But it&#8217;s all within what I like to write.</p>
<p><a href="http://rshunter-author.com/wp-content/uploads/2013/05/blue-sci-fi-wallpaper-720x405.jpg"><img class="alignnone size-full wp-image-905" alt="Science fiction wallpaper" src="http://rshunter-author.com/wp-content/uploads/2013/05/blue-sci-fi-wallpaper-720x405.jpg" width="720" height="405" /></a></p>
<p>That&#8217;s the important part&#8211;liking what you write. Because I feel strongly about my stories, my characters, my genres, it comes through in my writing. Would <a href="http://www.amazon.com/gp/product/B009CI7FT0/ref=as_li_tf_tl?ie=UTF8&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B009CI7FT0&#038;linkCode=as2&#038;tag=rshunter-author-20"><i>The Exile&#8217;s Violin</i></a><img src="http://www.assoc-amazon.com/e/ir?t=rshunter-author-20&#038;l=as2&#038;o=1&#038;a=B009CI7FT0" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> and its sequel have worked as, say, a paranormal romance? I have no idea, but I can guarantee the book because I don&#8217;t write paranormal romances.</p>
<p>So you can imagine how awful the results would be if I tried to right a contemporary romance novel for purely commercial reasons. Or maybe it wouldn&#8217;t have been <em>awful</em> per se. I like to think I have a tiny bit of skill that when combined with proper revisions, working with beta readers, etc. could produce something half readable. A better term for the resulting paranormal romance manuscript: <em>soulless.</em></p>
<p>That&#8217;s what happens you write something to chase commercial acceptance. Or at least, that&#8217;s what would happen if I tried it. Maybe some authors are able to make that work. I&#8217;m not one of them.</p>
<p>I have to write what I want to write. Otherwise, why bother writing it at all? So the next time somebody says, &#8220;Genre X is much more popular than genre Y. Why don&#8217;t you just write genre X?&#8221; I&#8217;ll reply, &#8220;Because I like writing genre Y.&#8221; &#8216;Nuff said.</p>
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		<title>Bioshock Infinite as Dune Fan Fiction</title>
		<link>http://rshunter-author.com/2013/05/bioshock-infinite-as-dune-fan-fiction/</link>
		<comments>http://rshunter-author.com/2013/05/bioshock-infinite-as-dune-fan-fiction/#comments</comments>
		<pubDate>Wed, 01 May 2013 17:15:10 +0000</pubDate>
		<dc:creator>R.S. Hunter</dc:creator>
				<category><![CDATA[Slider]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Bioshock Infinite]]></category>
		<category><![CDATA[Brendan Keogh]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Tim Rogers]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://rshunter-author.com/?p=872</guid>
		<description><![CDATA[Facetious jokes aside, I have a lot to say about Bioshock Infinite. This post is going to be relative unstructured and is something of a response to two other fantastic posts: &#8220;Notes on Bioshock Infinite&#8221; by Brendan Keogh and this actionbutton.net review of the game by Tim Rogers. I agree with the majority of both those [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://rshunter-author.com/wp-content/uploads/2013/05/bioshock-infinite-4-720x405.jpg"><img class="alignnone size-full wp-image-885" alt="Bioshock Infinite wallpaper" src="http://rshunter-author.com/wp-content/uploads/2013/05/bioshock-infinite-4-720x405.jpg" width="720" height="405" /></a> Facetious jokes aside, I have a lot to say about <em>Bioshock Infinite</em>. This post is going to be relative unstructured and is something of a response to two other fantastic posts: &#8220;<a title="Brendan Keogh | Notes on Bioshock Infinite" href="http://critdamage.blogspot.com/2013/04/notes-on-bioshock-infinite.html" target="_blank">Notes on Bioshock Infinite</a>&#8221; by Brendan Keogh and this <a title="Action Button Dot Net | Bioshock Infinite" href="http://www.actionbutton.net/?p=3006" target="_blank">actionbutton.net review</a> of the game by Tim Rogers.</p>
<p>I agree with the majority of both those fine posts&#8211;Tim&#8217;s granular criticism of the game&#8217;s mechanics and Brendan&#8217;s bullet points about the game&#8217;s themes. So let&#8217;s dive in&#8211;wait, wrong game. <em>Bioshock Infinite</em> is the Bioshock in the sky.</p>
<p>Never before have I played a game that so badly wished it was a book. <em>Bioshock Infinite </em>tries to tell a big story with <em>big themes</em>. It&#8217;s like something you&#8217;d see in your favorite genre novel written by an author with literary fiction aspirations. There&#8217;s tears in space-time, giant mechanical birds, but also racism, classism, and bits that explore the nature of violence and redemption. r there would be if <em>Bioshock Infinite</em> was either a) a book or b) didn&#8217;t abandon these themes by the wayside halfway through.</p>
<p>I don&#8217;t know if it was just a failure of execution or if those at Irrational were hamstrung by their choice of genre: the first person shooter. There&#8217;s only so much story you can tell while staring down gun sights. <i>Infinite</i> isn&#8217;t an essay on a blog. It&#8217;s a commercial product with grand aspirations, but at the end of the day it needs to sell copies, to return its investment, or as Rogers aptly puts it, &#8220;Most likely, the only worthy conclusion here is that when you’ve spent One Hundred Million Dollars building the densest game environment in history, if shooting games are the only ones making billions of dollars, you probably want shooting in your game.&#8221; Those factors probably limited the story <em>Infinite </em>desperately believes it is trying to tell. To quote Keogh, &#8220;<i>Infinite</i> doesn&#8217;t aim for the moon; it cuts props out of cardboard and stages a moonlanding in the basement.&#8221;</p>
<p><a href="http://rshunter-author.com/wp-content/uploads/2013/05/bioshock-infinite-2-720x405.jpg"><img class="alignnone size-full wp-image-884" alt="Bioshock Infinite Columbia" src="http://rshunter-author.com/wp-content/uploads/2013/05/bioshock-infinite-2-720x405.jpg" width="720" height="405" /></a></p>
<p>As pretty much every piece mentions, <i>Infinite </i>is a visually lush, dense game. The first hour or so of the game that follows Booker&#8217;s arrival in Columbia are some of the game&#8217;s best. It&#8217;s also when it&#8217;s most committed to building a setting around those <em>big themes</em> the game wants to be about.</p>
<p>Seriously, Columbia is gorgeous. There are things to see, hear, and interact with. If only the entire game had stayed this way. Instead it becomes basically just another shooter. At one point, you go through multiple tears with Elizabeth and emerge in some sort of alternate Columbia. It&#8217;s all very <a title="Fringe" href="http://en.wikipedia.org/wiki/Fringe_(TV_series)" target="_blank">Fringe-esque</a>; some things are different but others are the same! And according to the game, you&#8217;re fighting different enemies, but they all look the same. They&#8217;re men and women with guns. They shoot at you much the same as the Columbia Police before them. Except these enemies wear red instead of blue. Again, very Fringe-esque.</p>
<p>It&#8217;s all the same and it makes no difference whether you&#8217;re shooting at red enemies or blue enemies. This mirrors the way the game drops the racism angle from the beginning of the game. Near the beginning, an interracial couple is trotted out in front of the player and a gathered NPC crowd. The couple is being punished for the crime of existing&#8211;of being an interracial couple in a city built on Manifest Destiny, American Imperialism, and racism. The player is handed a baseball and given a choice: throw the ball at the couple to the delight of the crowd, or risk drawing the crowd&#8217;s ire and attention upon yourself by throwing the ball at the announcer on stage.</p>
<p><a href="http://rshunter-author.com/wp-content/uploads/2013/05/bioshock-infinite-poster-720x405.jpg"><img class="alignnone size-full wp-image-888" alt="Bioshock Infinite George Washington mural" src="http://rshunter-author.com/wp-content/uploads/2013/05/bioshock-infinite-poster-720x405.jpg" width="720" height="405" /></a></p>
<p>In his <a title="BioShock Infinite: an intelligent, violent videogame?" href="http://www.abc.net.au/arts/stories/s3733057.htm" target="_blank">piece on taking <em>Infinite </em>seriously</a>, Daniel Golding calls this choice &#8220;thunderously stupid.&#8221; According to Bill Gardner, the game&#8217;s design director, &#8220;We are trying to pose these questions and let the player decide how they feel.&#8221; Golding takes issue with this: &#8220;On the ‘question’ of violent public humiliation of an interracial couple,<em>BioShock Infinite</em> wants to let the player ‘decide how they feel’.&#8221;</p>
<p>I have to agree. Not only are binary moral choices simplistic and overused in games, this one falls into the &#8220;save the kitten/burn the orphanage&#8221; paradigm. And of course there&#8217;s no room for nuance. Obviously I (the player) did not want to throw the ball at the interracial couple. Even if I didn&#8217;t want to draw attention to myself, as a note in the game warns you just before this scene, it could&#8217;ve been entirely possible that my character could have attempted to throw at the couple and <em>deliberately miss</em><em>. </em>Why was something like that not an option? Without prior knowledge of how the scene plays out no matter your choice, the option of missing would have allowed me to get through the scene unscathed&#8211;both morally and within the game&#8217;s fiction.</p>
<p>This choice didn&#8217;t make me &#8220;decide how I felt.&#8221; Instead it made me <em>feel </em>manipulated, especially because the end result is the same; the crowd turns on you when you&#8217;re discovered as the &#8220;False Prophet.&#8221; I would be able to look past this <i>if the game had remembered to bring these things up later.</i> I thought my choice would have at least affected the narrative in some fashion near the end of the game. Considering how much emphasis <em>Infinite</em> places on little clues, hints, and foreshadowing, that would have been a safe assumption.</p>
<p>Nope. The game &#8220;stopped being &#8216;about&#8217; racism and just started being racist.&#8221; And adds Golding, &#8220;<em>BioShock Infinite</em> uses racism for no other reason than to make itself seem clever. Worse, it uses racism and real events in an incredibly superficial way.&#8221; Racism and a whole host of other -isms become parts of the setting like the Disneyland-esque streets of Columbia or the posters on the building walls.</p>
<p><a href="http://rshunter-author.com/wp-content/uploads/2013/05/bioshock-infinite-elizabeth-2-720x405.jpg"><img class="alignnone size-full wp-image-887" alt="Bioshock Infinite Elizabeth" src="http://rshunter-author.com/wp-content/uploads/2013/05/bioshock-infinite-elizabeth-2-720x405.jpg" width="720" height="405" /></a></p>
<p>But let&#8217;s move away from that. Let&#8217;s talk about the narrative. For a while things make sense. Then they don&#8217;t make sense. By the time I got to the end of the game and Elizabeth explains how &#8220;there&#8217;s always a man and always a city&#8221; everything made sense again. This was a game character literally explaining to me how this game was connected to the previous Bioshocks. This lined up perfectly with what Ken Levine said in an <a title="Ken Levine: BioShock Infinite Is Very Much a BioShock Game  Read more: http://techland.time.com/2013/03/20/ken-levine-bioshock-infinite-is-very-much-a-bioshock-game/#ixzz2S0TCEn8H" href="http://techland.time.com/2013/03/20/ken-levine-bioshock-infinite-is-very-much-a-bioshock-game/" target="_blank">interview with Matt Peckham</a>:</p>
<blockquote><p>But <em>BioShock Infinite</em> was always to me a <em>BioShock</em> game. We just decided that <em>BioShock</em> didn’t mean Rapture exclusively, that it means the look…the sort of hyper-stylized look of the world, the saturation of color, the feeling, the sense of humor, the combat mechanics and the kinds of themes we take on. We deal with the time period and we take the politics, the art, the music, the culture, the science, the advertising, the technology and then we give it a twist — a little bit of science fiction, whether its plasmids or buildings that float and tears that open in space — and we sort of put that all on a pod. I think that makes <em>BioShock Infinite</em> very much a <em>BioShock</em> game. I think as people play it, they’re going to learn more and more how it’s a <em>BioShock</em> game.</p></blockquote>
<p>As soon as Elizabeth gave me that speech, my mind instantly flashed back to that interview. In that moment, she was less of a character and more of a mouthpiece for Levine, trying to tell me exactly how <em>Infinite</em> fit in the larger Bioshock universe.</p>
<p>It was a weird, jarring moment at the very least. Plus, it didn&#8217;t help that all of a sudden I was somehow behind the scenes for the multiverse, seeing thousands of lighthouses that apparently lead to other worlds. And then Elizabeth says how she can see everything. At that moment all I wanted to do was tweet: &#8220;So&#8230;Elizabeth&#8217;s a female Kwisatz Haderach right? <em>Bioshock Infinite</em> is <em>Dune</em> fan fiction.&#8221; But I didn&#8217;t want any of it to be considered &#8220;spoilers.&#8221;</p>
<p>Is this really what all of the buildup in the beginning amounted to? A mediocre mishmash of <em>Dune</em>, <em>Fringe</em>, and <em>Doctor Who </em>that completely ignores all of its substance for the (debatably) momentarily gratifying twist? &#8220;Christopher Nolan puzzle plot about time travel&#8221; according to Golding. Rogers might be right with his analysis of the story&#8230; Though I really hope he isn&#8217;t: &#8220;Oh my god if these alternate dimensions are a layer-caked &#8216;commentary&#8217; on the repetitive nature of side-quests in videogames I will eat every T-shirt in my dresser&#8211;&#8221;</p>
<p>And finally, when Booker makes his comment about an &#8220;underwater city&#8221;&#8230; You just spent how many hours in a floating city and going through tears in spacetime, and now he laughs at a city underwater? All it did was remind me again that I was in the middle of a &#8220;Bioshock Game.&#8221;</p>
<p><a href="http://rshunter-author.com/wp-content/uploads/2013/05/bioshock-infinite-songbird-720x405.jpg"><img class="alignnone size-full wp-image-889" alt="Bioshock Infinite the Songbird" src="http://rshunter-author.com/wp-content/uploads/2013/05/bioshock-infinite-songbird-720x405.jpg" width="720" height="405" /></a></p>
<p>I had lots of other little issues with the game, and Rogers brings up many of them in his review: protagonist with no feet, needs no hands to grab things, eating food out of the garbage, etc. I was also sick of the game reminding me what gear was every single time I found a new piece or to &#8220;remember to use my Vigors in battle!&#8221; Perhaps I wasn&#8217;t using my Vigors because I found the guns to be the best option for dealing with the repetitive fights?</p>
<p>A small aside if you&#8217;ll indulge me (hell, I&#8217;ve already written over 1,500 words so you&#8217;ve already indulged me): what happened to the Songbird? Easily the most interesting thing about the game, it feels like <em>Infinite</em> designed the character for an earlier version of the game, found out it didn&#8217;t fit with a later build, but decided to keep it anyway. Considering how heavily the Songbird was featured in the marketing, it&#8217;s bizarre how unimportant he is in the game.</p>
<p>Don&#8217;t even get me started on the Handymen. Those are in the game not to flesh out the narrative like Big Daddies but just because somebody decided &#8220;Hey this is a Bioshock game so it needs a big mechanical enemy thing!&#8221;</p>
<p><em>Bioshock </em>was regarded as one of the smartest games. Hell, it even spawned a <a title="Ludonarrative Dissonance in Bioshock" href="http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html" target="_blank">whole new term used to talk about games and story</a>. <em>Bioshock Infinite</em> doesn&#8217;t fall into the same category for me. It doesn&#8217;t come close. Again I turn to Keogh who put it so succinctly, &#8220;<i>Bioshock</i> convinced a lot of people that games could be smart not because it was the smartest game ever made, but because it was the smartest game a lot of us had ever played. <i>Bioshock Infinite</i>&#8216;s biggest problem is that it is not 2007 anymore.&#8221; No, it certainly isn&#8217;t.</p>
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		<title>Some of My Favorite Writing Music</title>
		<link>http://rshunter-author.com/2013/04/some-of-my-favorite-writing-music/</link>
		<comments>http://rshunter-author.com/2013/04/some-of-my-favorite-writing-music/#comments</comments>
		<pubDate>Sat, 27 Apr 2013 18:00:21 +0000</pubDate>
		<dc:creator>R.S. Hunter</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[80s pop]]></category>
		<category><![CDATA[chiptunes]]></category>
		<category><![CDATA[metal]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[pop music]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[steampunk]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[writing with music]]></category>

		<guid isPermaLink="false">http://rshunter-author.com/?p=847</guid>
		<description><![CDATA[I love listening to music while I write. That&#8217;s just how I work best. If it&#8217;s too quiet my mind tends to wander. Some writers I know say they don&#8217;t like music with words when they&#8217;re putting pen to paper (or fingers to keys, I suppose is more likely). I vary back and forth. Some [...]]]></description>
				<content:encoded><![CDATA[<p>I love listening to music while I write. That&#8217;s just how I work best. If it&#8217;s too quiet my mind tends to wander. Some writers I know say they don&#8217;t like music with words when they&#8217;re putting pen to paper (or fingers to keys, I suppose is more likely). I vary back and forth. Some scenes come easier when I&#8217;m listening to music with lyrics, while other times I just want some nice instrumental stuff.</p>
<p><a href="http://rshunter-author.com/wp-content/uploads/2013/04/tumblr_mkhp60crIL1s17inmo1_1280.jpg"><img class="alignnone size-full wp-image-852" alt="As I Lay Dying's Tim Lambesis" src="http://rshunter-author.com/wp-content/uploads/2013/04/tumblr_mkhp60crIL1s17inmo1_1280.jpg" width="720" height="478" /></a></p>
<p>So what do I listen to? I&#8217;ll give you a small sampling of some of my favorite writing music. I&#8217;ll also share what projects each song goes with&#8211;for the ones I can remember that is!</p>
<p><strong>Fight Scenes in <em>The Exile&#8217;s Violin </em>and <em>Terraviathan</em></strong></p>
<p>Heavy metal is my favorite type of music to listen to while writing action-heavy scenes. At the moment some of my favorite bands include As I Lay Dying, Parkway Drive, Mastodon, In Flames, and All That Remains. In case you&#8217;re not familiar with them&#8230;they&#8217;re of the&#8211;how do you say&#8211;screaming variety. Metalcore, death metal, all those subgenre labels. I love it most of it, especially the bands that use some melody in their choruses.</p>
<p>According to iTunes, some of the songs I&#8217;ve listened to the most while working on fight scenes and the like in my steampunk novels include:</p>
<p>Pretty much anything by Strung Out. They&#8217;re my favorite band and the inspiration behind my only (so far) tattoo. These guys write some amazing music that flirts back and forth between metal-tinged punk and straight up SoCal skate punk. They&#8217;ve been around since 1989, and if you&#8217;ve got that kind of longevity, you know you gotta be doing something right.</p>
<p><img class="alignnone size-full wp-image-849" alt="Dark Days music video" src="http://rshunter-author.com/wp-content/uploads/2013/04/tumblr_mkq7rfpQUy1rijbg1o1_500.gif" width="500" height="244" /></p>
<p>&#8220;Sleepwalker&#8221;, &#8220;Dark Days&#8221;, and &#8220;Boneyards&#8221; by Parkway Drive. I like the environmental message in &#8220;Dark Days&#8221; especially. That&#8217;s part of the music video up there in gif form. I also &#8220;sing&#8221; along to those three songs a lot during my commute. I&#8217;d like to think that I can keep up with Winston McCall pretty well.</p>
<p>&#8220;A Greater Foundation&#8221;, &#8220;Forsaken&#8221;, and &#8220;Parallels&#8221; by As I Lay Dying. Even though their a Christian band&#8211;a religion I don&#8217;t subscribe to&#8211;most of their songs aren&#8217;t overtly religious. Plus they rock. Really damn hard. Those three songs are from three different albums spanning from 2007 to last year. As I Lay Dying has always been in my musical writing rotation since about 2003.</p>
<p>A few other songs and bands: &#8220;Oblivion&#8221; by Mastodon, anything by Coheed &amp; Cambria, any of Thrice&#8217;s hard rock/post-hardcore songs.</p>
<p><strong>Mood Music &amp; Non-Screaming Bands</strong></p>
<p><strong></strong>But what about the times when I don&#8217;t want lyrics? When I&#8217;m either editing and revising or world-building it&#8217;s really hard for me to focus while listening to the kind of relentless aural assault my favorite metal bands bring to the table. What then? Break out your Flock of Seagulls haircut, your Gameboy, and your dial-up modem from 1994! We&#8217;re going to listen 80s pop, chiptunes, and dubstep!</p>
<p>The Cars, A-ha, Simple Minds, New Order, OMD, Eddie Money, Genesis, Eurythmics, Tears for Fears, and more. The synth-ier, the poppier, the cheesier the better. Wham, Kenny Loggins, pretty much every one hit wonder you can think of. I listen to it all. I love it. There&#8217;s something about catchy 80s pop that really keeps me going when I don&#8217;t feel like writing.</p>
<p><img class="alignnone size-large wp-image-859" alt="Illusive Man Mass Effect 2" src="http://rshunter-author.com/wp-content/uploads/2013/04/mass-effect-illusive-man-paper-2856863-1024x640.png" width="640" height="400" /></p>
<p>And then I have a set of songs that I listen to whenever I want to set a mood. If I&#8217;m writing science fiction&#8211;especially anything cyberpunk or space opera related&#8211;I&#8217;ll flip on the <em>Battlestar Galactica</em> soundtrack, the soundtracks from the Mass Effect series, or something from the <em>From Alpha to Omega </em>album by Destructoid community member Alphadeus. All that music really gets me into a sci-fi state of mind.</p>
<p>Occasionally, I&#8217;ll log into Pandora and turn on my &#8220;Dubstep Station&#8221;. I think the music is kinda hilarious-bad, but at the same time I like it. I can&#8217;t name any of the artists to save my life, and half the time it sounds like a Transformer and a dial-up modem are getting it on in a blender, but for some reason, I find it really easy to write to dubstep.</p>
<p>The same goes for chiptunes and videogame soundtracks. I have a playlist set up in iTunes that has almost 2000 tracks of just electronica, chiptunes (music made with the sounds and musical effects from 8-bit and 16-bit videogames), and videogame soundtracks. Some of my favorite songs include: anything from any of the Zeldas, a metal cover of the <em>Skyrim</em> theme song, an album of big band renditions of F-Zero, and the <em>Double Dragon Neon</em> soundtrack.</p>
<p><iframe src="http://www.youtube.com/embed/nEANHnqiyrU" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
<p>Seriously. That song right there is ridiculously catchy. It&#8217;s videogame music and faux-80s pop all in one! How can I resist?</p>
<p>There you have it dear readers! Probably more than you ever wanted to know about what music I listen to while writing. What about you? How many of you authors listen to music while you&#8217;re writing or editing? Or do you need to have it silent while you&#8217;re working. Let me know! I find hearing about peoples&#8217; creative processes fascinating!</p>
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		<title>Interview Featured on Frankie Blooding’s Site</title>
		<link>http://rshunter-author.com/2013/04/interview-featured-on-frankie-bloodings-site/</link>
		<comments>http://rshunter-author.com/2013/04/interview-featured-on-frankie-bloodings-site/#comments</comments>
		<pubDate>Tue, 16 Apr 2013 18:46:48 +0000</pubDate>
		<dc:creator>R.S. Hunter</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[R.S. Hunter]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[writing process]]></category>

		<guid isPermaLink="false">http://rshunter-author.com/?p=841</guid>
		<description><![CDATA[Hey everyone. Just a quick heads up that an interview with yours truly is up on Frankie Blooding&#8217;s website. I talk a little bit about my writing process, how I write crazy outlines, and why I sometimes still consider myself &#8220;not a real writer&#8221;. So if you want to read about those things, go check [...]]]></description>
				<content:encoded><![CDATA[<p>Hey everyone. Just a quick heads up that an interview with yours truly is up on <a title="Frankie Blooding | Interview with R.S. Hunter" href="http://frankieblooding.wordpress.com/2013/04/16/interview-r-s-hunter-the-map-builder/" target="_blank">Frankie Blooding&#8217;s website</a>. I talk a little bit about my writing process, how I write crazy outlines, and why I sometimes still consider myself &#8220;not a real writer&#8221;.</p>
<p>So if you want to read about those things, go check it out!</p>
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		<title>Veronica Mars First Watch – “Pilot”</title>
		<link>http://rshunter-author.com/2013/03/veronica-mars/</link>
		<comments>http://rshunter-author.com/2013/03/veronica-mars/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 02:17:53 +0000</pubDate>
		<dc:creator>R.S. Hunter</dc:creator>
				<category><![CDATA[Slider]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[TV recap]]></category>
		<category><![CDATA[Veronica Mars First Watch]]></category>

		<guid isPermaLink="false">http://rshunter-author.com/?p=789</guid>
		<description><![CDATA[With the Veronica Mars Movie Kickstarter being a thing that exists and many of the people I follow on the internet flipping out about it, I decided that now would be a good time to give the series a try. I saw a few episodes in college when my girlfriend&#8217;s roommate was re-watching the series [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://rshunter-author.com/wp-content/uploads/2013/03/veronica_mars_kristen_bell_02_wallpaper-1024x768.jpg"><img class="alignnone  wp-image-864" alt="Veronica Mars Kristen Bell" src="http://rshunter-author.com/wp-content/uploads/2013/03/veronica_mars_kristen_bell_02_wallpaper-1024x768.jpg" width="737" height="553" /></a></p>
<p>With the <a title="Veronica Mars Movie Kickstarter" href="http://www.kickstarter.com/projects/559914737/the-veronica-mars-movie-project" target="_blank">Veronica Mars Movie Kickstarter</a> being a thing that exists and many of the people I follow on the internet flipping out about it, I decided that now would be a good time to give the series a try. I saw a few episodes in college when my girlfriend&#8217;s roommate was re-watching the series on DVD. The show seemed cool enough but not anything that made me think, &#8220;Wow, I need to watch this.&#8221;</p>
<p style="text-align: left;"> But like I said up above, with the movie becoming a reality, and people I follow like <a title="Twitter.com | RowanKaiser" href="https://twitter.com/rowankaiser" target="_blank">Rowan Kaiser</a> saying things about how <em>Veronica Mars </em>is really smart when it talks about social class, I decided the time is right for me to watch this 3-season series all the way through. I doubt I&#8217;ll write about every single episode, just the ones that really grab me. With that, let&#8217;s dive into &#8220;Pilot.&#8221;</p>
<p><span id="more-789"></span></p>
<p>Maybe it&#8217;s because I&#8217;ve been watching a ton of <em>Buffy the Vampire Slayer </em>over the past couple of months, but man I keep expecting Kristen Bell to morph into Sarah Michelle Gellar.</p>
<p>Another thing I noticed while watching this episode: the writers manage to cram in <em>a lot</em> of info and backstory into a fairly small chunk of time. On the same day that I watched this episode, I also watched the pilot episode of <em>The Americans</em>. That episode ran 1 hour and 8 minutes. <em>Veronica Mars&#8217;s </em>pilot only ran for about 39 minutes.<i> </i>Damn!</p>
<p>I really enjoyed the interaction between Veronica and her dad. Plus the mystery about who killed Lilly Kane is compelling. However, most of the episode felt like setup for the rest of the season. A lot of it was told through flashbacks and voice over narration. I&#8217;m not sure if that&#8217;s going to be a series staple or if it&#8217;s just a feature of the pilot episode.</p>
<p>Either way, I think this episode sets up the series arc nicely. Plus the character of Logan is really compelling in a terrible, spoiled rich kid kind of way. I think his interactions with Veronica could be a highlight of the series. Not quite sure if he&#8217;s going to be a &#8220;villain&#8221; the whole time.</p>
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		<title>The Exile’s Violin Giveaway on Goodreads</title>
		<link>http://rshunter-author.com/2013/03/the-exiles-violin-giveaway-on-goodreads/</link>
		<comments>http://rshunter-author.com/2013/03/the-exiles-violin-giveaway-on-goodreads/#comments</comments>
		<pubDate>Wed, 13 Mar 2013 16:18:50 +0000</pubDate>
		<dc:creator>R.S. Hunter</dc:creator>
				<category><![CDATA[Contests]]></category>
		<category><![CDATA[Fantasy]]></category>
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		<category><![CDATA[Steampunk]]></category>
		<category><![CDATA[book giveaways]]></category>
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		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[giveaways]]></category>
		<category><![CDATA[R.S. Hunter]]></category>
		<category><![CDATA[steampunk]]></category>
		<category><![CDATA[The Exile's Violin]]></category>

		<guid isPermaLink="false">http://rshunter-author.com/?p=782</guid>
		<description><![CDATA[Since I have some extra copies of The Exile&#8217;s Violin at home taking up space on my kitchen table, I decided to autograph them and give them away on Goodreads! The contest will run from now until May 20th, which happens to be my birthday. If you win it&#8217;ll be like I&#8217;m giving you a birthday present! All [...]]]></description>
				<content:encoded><![CDATA[<p>Since I have some extra copies of <em>The Exile&#8217;s Violin</em> at home taking up space on my kitchen table, I decided to autograph them and give them away on <a title="Goodreads" href="http://www.goodreads.com/" target="_blank">Goodreads</a>! The contest will run from now until May 20th, which happens to be my birthday. If you win it&#8217;ll be like <em>I&#8217;m giving</em> <em>you</em> a birthday present!</p>
<p>All you have to do is head over to the <a title="Goodreads | The Exile's Violin (paperback)" href="http://www.goodreads.com/book/show/15839025-the-exile-s-violin" target="_blank"><em>The Exile&#8217;s Violin</em>&#8216;s page</a> on Goodreads and click the enter to win button under the &#8220;Win a Copy of This Book&#8221; section. You fill out your address and you&#8217;re done! It&#8217;s that simple. If you win, you&#8217;ll be notified when the contest ends, and I&#8217;ll mail your new book to you.</p>
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		<title>Psychonauts Impressions</title>
		<link>http://rshunter-author.com/2013/03/psychonauts-impressions/</link>
		<comments>http://rshunter-author.com/2013/03/psychonauts-impressions/#comments</comments>
		<pubDate>Sun, 10 Mar 2013 20:41:38 +0000</pubDate>
		<dc:creator>R.S. Hunter</dc:creator>
				<category><![CDATA[Slider]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Psychonauts]]></category>
		<category><![CDATA[video game impressions]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://rshunter-author.com/?p=746</guid>
		<description><![CDATA[I&#8217;ve been on a mission to fill in the gaps of my gaming knowledge. Critical darling and cult favorite PS2/XBox/PC action-adventure game Psychonauts is currently on my plate. I didn&#8217;t play it when it first came out in 2005 because I wasn&#8217;t as immersed in videogame culture and had no idea what the game was about. [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://rshunter-author.com/wp-content/uploads/2013/03/Psychonauts_Logo.jpg"><img class="alignnone size-large wp-image-755" alt="Psychonauts Logo" src="http://rshunter-author.com/wp-content/uploads/2013/03/Psychonauts_Logo-1024x576.jpg" width="640" height="360" /></a></p>
<p>I&#8217;ve been on a mission to fill in the gaps of my gaming knowledge. Critical darling and cult favorite PS2/XBox/PC action-adventure game <em>Psychonauts</em> is currently on my plate. I didn&#8217;t play it when it first came out in 2005 because I wasn&#8217;t as immersed in videogame culture and had no idea what the game was about. It looked weird.</p>
<p>Not gonna lie. <em>Psychonauts</em> is weird. But it&#8217;s one of the most delightful varieties of weird I&#8217;ve ever played. Too bad the game&#8217;s mechanics&#8211;controls, combat, and camera&#8211;cause frustration to throw a moist (not full wet) blanket over my enthusiasm and enjoyment.</p>
<p>For those who&#8217;ve heard nothing about the game, <em>Psychonauts</em>, is a quirky (not really a fan of that word, but it fits here) action-adventure game about a summer camp&#8230;for psychics. Strap yourselves in. That&#8217;s just the beginning.</p>
<p>Your character&#8211;Raz (short for Razputin)&#8211;has run away from the circus to attend Whispering Rock Psychic Summer Camp in order to train and become a Psychonaut&#8211;from what I&#8217;ve played so far, that&#8217;s some kind of government psychic secret agent/spy. I dig it.</p>
<p>While undergoing his psychic training, Raz uncovers a sinister plot that appears to center around a strange dentist with a metal claw for an arm removing the brains of the camp-goers. He does this with some sort of pepper grinder that makes them sneeze out their brains. Gross (but quirky!).</p>
<p><em>Psychonauts&#8217;</em>s humor, dialogue, and writing are its strongest assets. The off-kilter nature of it all is supplemented by the wonderful visual aesthetic. Characters are supposedly human, but none of them share similar anatomies. Camp bully, Bobby Zilch, has blue skin, an incredibly long, slender neck, and a giant orange afro. On the other hand, main character Raz looks kind of like an ant with yellow skin. The color palette used for all the skin tones reminds me a lot of the cartoon <em>Doug</em>. The characters in that show were all blue, green, yellow, purple, etc. Anything that recalls <em>Doug</em> gets points in my book.</p>
<p><a href="http://rshunter-author.com/wp-content/uploads/2013/03/psychonauts_wallpaper_by_ayem-HD.jpg"><img class="alignnone size-large wp-image-756" alt="psychonauts_wallpaper_by_ayem-HD" src="http://rshunter-author.com/wp-content/uploads/2013/03/psychonauts_wallpaper_by_ayem-HD-1024x576.jpg" width="640" height="360" /></a></p>
<p>The level design also complements the humor and unique character design. Whenever you enter into a character&#8217;s mind, the levels are always widely different from each other. Vaguely German/Eastern European, stuffy  Agent Nein has a highly controlled mind that looks like one of those massive computers from the 60s and 70s. But on the other hand, the mind of the giant mutated lungfish is a tiny city called Lungfishopolis. It&#8217;s bizarre, surreal, and wonderful all at the same time. And of course everything is made up of slightly deformed shapes and quirky angles just like the game&#8217;s version of &#8220;real life.&#8221;</p>
<p>However, <em>Psychonauts</em> falls apart a bit for me when it comes to the actual game mechanics. Jumping is floaty enough for an action platformer like this, but the camera angles and control sometimes make it hard to judge the distance of your jumps in 3D space.</p>
<p>Combat is another weak spot, especially during boss encounters. One boss fight against a Psychoblaster Deathtank was particularly frustrating because you needed to hit it with a ranged attack only at a certain time. However, your attack can only go a certain distance. But the enemy tank has much greater range than you, and it has a dash attack that&#8217;s much faster than you. I spent most of my time trying to stay out of its range, while simultaneously targeting it with the game&#8217;s version of L2 targeting/lock-on. Again, the range for the targeting mechanic is much shorter than the boss&#8217;s range. The entire fight was an exercise in frustration. Sadly, other enemy encounters aren&#8217;t much better.</p>
<p>The combat is where Double Fine&#8217;s lack of experience making this type of game really shows. It&#8217;s really sad because everything else about the game is just delightful, but I&#8217;ve gotten to the point where I don&#8217;t want to <em>play</em> it. If I could watch somebody else play the game so I could experience the humor and story, I&#8217;d be fine at this point. Okay, maybe that&#8217;s a bit of an exaggeration. I&#8217;ll finish the game, but from what I&#8217;ve played so far (about 6 hours), <em>Psychonauts</em> isn&#8217;t the perfect, quirky gem that it&#8217;s been hyped up to be. It&#8217;s got a lot of high points but also some deep lows.<em><br />
</em></p>
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		<title>Review: Murders, Bikers And A Meteor</title>
		<link>http://rshunter-author.com/2013/02/review-murders-bikers-and-a-meteor/</link>
		<comments>http://rshunter-author.com/2013/02/review-murders-bikers-and-a-meteor/#comments</comments>
		<pubDate>Wed, 27 Feb 2013 18:30:17 +0000</pubDate>
		<dc:creator>R.S. Hunter</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[book reviews]]></category>
		<category><![CDATA[crime fiction]]></category>
		<category><![CDATA[science fiction]]></category>

		<guid isPermaLink="false">http://rshunter-author.com/?p=724</guid>
		<description><![CDATA[A friend asked me to review K.J. Klimasz&#8217;s Murders, Bikers And A Meteor anthology as part of a blog tour. Knowing nothing else about the collection other than it had science fiction stories in it, I agreed to read it. Chances are if I had come across this collection on my own, I would not have finished [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://rshunter-author.com/wp-content/uploads/2013/02/murders-bikers-and-a-meteor.jpg"><img class="size-full wp-image-741 alignleft" alt="Murders, Bikers, and a Meteor by K.J. Klimasz" src="http://rshunter-author.com/wp-content/uploads/2013/02/murders-bikers-and-a-meteor.jpg" width="220" height="285" /></a>A friend asked me to review K.J. Klimasz&#8217;s <em>Murders, Bikers And A Meteor </em>anthology as part of a blog tour. Knowing nothing else about the collection other than it had science fiction stories in it, I agreed to read it. Chances are if I had come across this collection on my own, I would not have finished it.</p>
<p><span id="more-724"></span>I&#8217;ve been told that the version I read is an unedited advance copy. I certainly hope the version for sale on <a title="K.J. Klimasz" href="http://www.kjklimasz.com/" target="_blank">Klimasz&#8217;s website</a> has had some revisions done, because I&#8217;d be upset if I paid for an anthology presented in this state.</p>
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<p><em>Murders, Bikers And A Meteor</em> is a short story collection with &#8220;four dark tales ranging in genre from crime drama to science fiction and horror.&#8221; The description is more or less accurate. I wouldn&#8217;t describe the tales as dark, but the genres fit. The problem is none of the stories feel like they belong together. The collection jumps from a story about a stoner running into a truck driver that may or may not be human to one about a young man who witnesses his friend murder a prostitute. The shift from sci-fi to straight-laced crime drama is jarring. The other two stories are similar: one sci-fi and the other crime drama.</p>
<p>Still, high quality, entertaining stories would be enough to make readers overlook the wild variations in genre and tone. Sadly, that doesn&#8217;t happen with <em>Murders, Bikers And A Meteor</em>. All four of the stories in this collection suffer from poor writing and a lack of editing. I gave up highlighting all of places where there were POV jumps, giant info dumps, tense changes, and grammatical errors. But these problems aren&#8217;t all mechanical! Even though this is an unedited advance copy, these problems aren&#8217;t going to go away with some proofreading.</p>
<p>For example, the story &#8220;Phone Call&#8221; starts off in the present tense, but then in chapter 2 it switches to the past tense&#8230;but then there are still sentences written in the present tense scattered throughout. The entire story is full of moments where the reader is told things about the characters instead of being shown them. It happens every time a character is introduced, like when Axl&#8217;s friend Kurt appears in chapter 3:</p>
<p>&#8220;Kurt came barreling through the door with the early morning sun chasing after him. Kurt had been a standout athlete in high school. After graduation, he joined the Army and won awards for physical fitness. His addictive personality pushed him to a life of excess, whether it was working out, smoking cigarettes, drinking Bacardi rum, or smoking crack and screwing hookers. He could never get enough.&#8221;</p>
<p>That reads more like an author&#8217;s notes about a character than compelling fiction. Rather than show Kurt&#8217;s large frame and tie that into the fact that he&#8217;d kept his physique even after leaving the army, the author just tells us all these things in a big paragraph.</p>
<p>The story is also full of POV shifts that only get worse when the two detectives are introduced. The chase scene near the end of the story is particularly hard to follow because it keeps switching between Axl and the two detectives.</p>
<p>Finally, the trend of just infodumping all over the place continues at the very end of the story. Klimasz doesn&#8217;t give the reader a proper conclusion. A couple of paragraphs like this are all the reader gets:</p>
<p>&#8220;Kurt and Axl never saw or spoke to one another again. Kurt was arrested about three weeks later in his home town of West Des Moines. Someone tipped off the police of his whereabouts and he surrendered without a struggle. He was brought back to Minnesota where he pleaded guilty in a plea bargain for a lesser sentence. After Kurt was released from prison, he moved out west for a new start in life.&#8221;</p>
<p>So the POV shifts to an omniscient narrator and tells us what happened to the characters. Like I said before, it&#8217;s not compelling and represents a lack of editing and polish.</p>
<p>Sadly, the rest of the stories work in similar ways. The ideas behind the stories in <em>Murders, Bikers And A Meteor</em> aren&#8217;t bad, but they need a lot more work before they&#8217;d be in a state I&#8217;d consider paying money for.</p>
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		<title>Kentucky Route Zero and Creating a Sense of Place</title>
		<link>http://rshunter-author.com/2013/02/kentucky-route-zero-and-creating-a-sense-of-place/</link>
		<comments>http://rshunter-author.com/2013/02/kentucky-route-zero-and-creating-a-sense-of-place/#comments</comments>
		<pubDate>Sat, 02 Feb 2013 20:29:00 +0000</pubDate>
		<dc:creator>R.S. Hunter</dc:creator>
				<category><![CDATA[Fantasy]]></category>
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		<category><![CDATA[Writing]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[Kentucky Route Zero]]></category>
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		<guid isPermaLink="false">http://rshunter-author.com/?p=714</guid>
		<description><![CDATA[I feel it&#8217;s part of my job as a science fiction and fantasy writer to create a sense of place. What does that even mean? Here&#8217;s how I&#8217;d describe it: it&#8217;s more than just creating another world (if you write secondary world fantasy). It&#8217;s about making sure you capture an essence, a feeling about the place. [...]]]></description>
				<content:encoded><![CDATA[<div id="attachment_716" class="wp-caption alignnone" style="width: 650px"><a href="http://rshunter-author.com/wp-content/uploads/2013/02/2410783-2013_01_10_00001.jpg"><img class="size-large wp-image-716" alt="Kentucky Route Zero" src="http://rshunter-author.com/wp-content/uploads/2013/02/2410783-2013_01_10_00001-1024x640.jpg" width="640" height="400" /></a><p class="wp-caption-text">Kentucky Route Zero</p></div>
<p>I feel it&#8217;s part of my job as a science fiction and fantasy writer to create a sense of place. What does that even mean? Here&#8217;s how I&#8217;d describe it: it&#8217;s more than just creating another world (if you write secondary world fantasy). It&#8217;s about making sure you capture an essence, a <em>feeling</em> about the place. If you can&#8217;t do that, then I think you let your readers down.</p>
<p>Personally, I think I did that with <a title="Amazon.com | The Exile's Violin (Kindle Edition)" href="http://www.amazon.com/Exiles-Violin-Tethys-Chronicles-ebook/dp/B009CI7FT0/ref=tmm_kin_title_0?ie=UTF8&amp;qid=1359836397&amp;sr=8-1" target="_blank"><em>The Exile&#8217;s Violin</em></a> and the Tethys Chronicles in general. Vorleaux, to me, has a corrupt heart of haze-coated brass and bronze. I think that sense of place permeates all the scenes that take place in the city and even influence how main character Jacquie reacts to the world around her.</p>
<p>Still, I want to do better, to truly feel deep in my bones that I&#8217;ve written a place <em>with a sense of place</em>. I don&#8217;t care if that sentence is reductive and doesn&#8217;t make a lot of sense. Part of the reason that this is such a big deal to me is I feel like I come from somewhere without a sense of place. I live in the suburbs of San Diego, and I&#8217;ve lived in suburbs of one city or another. Maybe I&#8217;m just not looking hard enough, but I read things or play games like the brilliant <a title="Kentucky Route Zero" href="http://kentuckyroutezero.com/" target="_blank"><em>Kentucky Route Zero</em></a> and see how brilliantly the creators are able to evoke a sense of place.</p>
<p>I&#8217;ve never been to Kentucky, but after playing that game, I feel like the locations in the game could really exist out there in the backwoods of coal country. The visuals, the aesthetic, and the music&#8211;<a title="YouTube | You've Got to Walk from Kentucky Route Zero" href="http://www.youtube.com/watch?v=fl_G7aEC420" target="_blank">oh God, the music</a>&#8211;all work together to make me feel like I&#8217;ve been taken to somewhere real even though I&#8217;ve never left my desk chair.</p>
<p>I want to make something like that. This isn&#8217;t envy I feel in my bones right now. It&#8217;s a desire to be able to so effortlessly* make my reader understand the soul of my place and my work/novel/game/whatever. So my hat&#8217;s off to  the two men at <a title="Cardboard Computer" href="http://cardboardcomputer.com/" target="_blank">Cardboard Computer</a> for what they&#8217;ve accomplished with just Act I of their game. My hat&#8217;s off to all the writers out there who&#8217;ve done what I&#8217;m still striving to do.</p>
<p>*I know effortlessly isn&#8217;t the right term. It takes a ton of skill and craft to pull something like that off <em>and make it appear effortless to the reader or player</em>.</p>
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