<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>Radio Eyeballsun</title><description>Electroacoustic music made with feedback, &lt;a href="http://www.audiosynth.com/"&gt;Supercollider&lt;/a&gt;, and &lt;a href="http://csounds.com/"&gt;Csound&lt;/a&gt;.</description><managingEditor>noreply@blogger.com (Captain Mikee)</managingEditor><pubDate>Fri, 30 Aug 2024 00:06:25 -0400</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">13</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><link>http://eyeballsun.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:keywords>electronic, ambient, supercollider, experimental, noise</itunes:keywords><itunes:summary>Electroacoustic music using feedback and Supercollider</itunes:summary><itunes:subtitle>Electroacoustic music using feedback and Supercollider</itunes:subtitle><itunes:category text="Music"/><itunes:author>Captain Mikee</itunes:author><itunes:owner><itunes:email>noreply@blogger.com</itunes:email><itunes:name>Captain Mikee</itunes:name></itunes:owner><item><title>Episode 13: Meat in the House</title><link>http://eyeballsun.blogspot.com/2016/02/episode-13-meat-in-house.html</link><pubDate>Mon, 15 Feb 2016 12:10:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-28332119.post-4668747158181240099</guid><description>&lt;p&gt;an ambient classic-rock remix&lt;/p&gt;

&lt;p&gt;mp3 file: &lt;a href="https://archive.org/download/Episode12MeatInTheHouse/13Episode13_MeatInTheHouse.mp3"&gt;Meat in the House&lt;/a&gt; (13.1M)&lt;br /&gt;
Supercollider source:&amp;nbsp;&lt;a href="https://github.com/mciul/sc/blob/master/eyeballsun-20150213-104730.scd"&gt;eyeballsun-20150213-104730.scd&lt;/a&gt;&lt;br /&gt;
&lt;/p&gt;

&lt;p&gt;This was supposed to be Episode 12, but I never got around to posting it.&lt;/p&gt;

&lt;p&gt;This track employs the same strategy used in Radio Eyeballsun Episode 9.  I was inspired to revisit it when I learned about ASMR videos on YouTube, and they reminded me of the clipped little noises in some IDM tracks, and the chopped-up music of The Books.&lt;br /&gt;
&lt;/p&gt;

&lt;p&gt;The sample used this time was an entire song. This was actually a mistake but I think it goes with the spirit of the remix.&lt;/p&gt;
</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Captain Mikee)</author><enclosure length="13748315" type="audio/mpeg" url="https://archive.org/download/Episode12MeatInTheHouse/13Episode13_MeatInTheHouse.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>an ambient classic-rock remix mp3 file: Meat in the House (13.1M) Supercollider source:&amp;nbsp;eyeballsun-20150213-104730.scd This was supposed to be Episode 12, but I never got around to posting it. This track employs the same strategy used in Radio Eyeballsun Episode 9. I was inspired to revisit it when I learned about ASMR videos on YouTube, and they reminded me of the clipped little noises in some IDM tracks, and the chopped-up music of The Books. The sample used this time was an entire song. This was actually a mistake but I think it goes with the spirit of the remix.</itunes:subtitle><itunes:author>Captain Mikee</itunes:author><itunes:summary>an ambient classic-rock remix mp3 file: Meat in the House (13.1M) Supercollider source:&amp;nbsp;eyeballsun-20150213-104730.scd This was supposed to be Episode 12, but I never got around to posting it. This track employs the same strategy used in Radio Eyeballsun Episode 9. I was inspired to revisit it when I learned about ASMR videos on YouTube, and they reminded me of the clipped little noises in some IDM tracks, and the chopped-up music of The Books. The sample used this time was an entire song. This was actually a mistake but I think it goes with the spirit of the remix.</itunes:summary><itunes:keywords>electronic, ambient, supercollider, experimental, noise</itunes:keywords></item><item><title>Episode 12: 100 Yards</title><link>http://eyeballsun.blogspot.com/2015/06/episode-12-100-yards.html</link><pubDate>Mon, 8 Jun 2015 17:08:00 -0400</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-28332119.post-6349838630077894466</guid><description>&lt;p&gt;A counting exercise.&lt;/p&gt;
&lt;p&gt;mp3 file: &lt;a href="https://archive.org/download/RadioEyeballsunEpisode12100Yards/12%20100%20Yards.mp3"&gt;100 Yards&lt;/a&gt; (1:08 min)&lt;/p&gt;
&lt;p&gt;sc source: &lt;a href="https://github.com/mciul/sc/blob/master/paces.scd"&gt;paces.scd&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;My pace (i.e. two steps) is pretty close to 5 feet. That means in 6 paces I walk 10 yards. This morning I was walking at about 108 steps per minute and trying to count feet and yards along with my paces. I couldn't really do it, but I thought I could make a piece of music that did. Here the bass represents footsteps, the tinkly sound is feet and the bells represent yards.&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Captain Mikee)</author><enclosure length="1111211" type="audio/mpeg" url="https://archive.org/download/RadioEyeballsunEpisode12100Yards/12%20100%20Yards.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>A counting exercise. mp3 file: 100 Yards (1:08 min) sc source: paces.scd My pace (i.e. two steps) is pretty close to 5 feet. That means in 6 paces I walk 10 yards. This morning I was walking at about 108 steps per minute and trying to count feet and yards along with my paces. I couldn't really do it, but I thought I could make a piece of music that did. Here the bass represents footsteps, the tinkly sound is feet and the bells represent yards.</itunes:subtitle><itunes:author>Captain Mikee</itunes:author><itunes:summary>A counting exercise. mp3 file: 100 Yards (1:08 min) sc source: paces.scd My pace (i.e. two steps) is pretty close to 5 feet. That means in 6 paces I walk 10 yards. This morning I was walking at about 108 steps per minute and trying to count feet and yards along with my paces. I couldn't really do it, but I thought I could make a piece of music that did. Here the bass represents footsteps, the tinkly sound is feet and the bells represent yards.</itunes:summary><itunes:keywords>electronic, ambient, supercollider, experimental, noise</itunes:keywords></item><item><title>Episode 11: In the Mountains and in the Tombs</title><link>http://eyeballsun.blogspot.com/2015/02/episode-11-in-mountains-and-in-tombs.html</link><pubDate>Tue, 10 Feb 2015 17:29:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-28332119.post-1248395304301739897</guid><description>&lt;p&gt;A further continuation of the rhythmic idea used in Episodes 7 and 8, this time implemented as a sctweet.&lt;/p&gt;

&lt;p&gt;mp3 file: &lt;a href="https://ia902709.us.archive.org/2/items/RadioEyeballsunEpisode11InTheMountainsAndInTheTombssctweet20150210/11%20Episode%2011_%20In%20the%20Mountains%20and%20in%20the%20Tombs%20%28sctweet%2020150210%29.mp3"&gt;In the Mountains and in the Tombs (sctweet 20150210)&lt;/a&gt; (3.1 MB)&lt;br /&gt;
Full supercollider source: &lt;code&gt;play{l=LFSaw;a=Decay.ar(Impulse.ar(1/8),0.2,l.ar(l.kr(2/25,0,88,176)));[16,10,4,3].do({|t|a=CombN.ar(a,6,t/8+[3,4],20,1,a)});a}//#sctweets&lt;/code&gt; (138 characters)&lt;/p&gt;

&lt;p&gt;I managed to create an even shorter tweet, which differs only in the amplitude envelope of the notes. I didn't think it sounded quite as pretty, though:&lt;/p&gt;

&lt;p&gt;&lt;code&gt;play{l=LFSaw;a=HPF.ar(l.ar(1/8),8,l.ar(l.kr(2/25,0,88,176)));[16,10,4,3].do{|d|a=CombN.ar(a,6,d/8+[3,4],24,1,a)};a}// #sc140 #supercollider&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The notes of this composition follow a cycle of 25 pitches, taking 3 minutes and 20 seconds to perform a single repeat. Each note is echoed in a complex rhythm, creating the arpeggios you hear. This recording follows one complete cycle of pitches.&lt;/p&gt;

Here's an expanded version of the tweet that explains what's going on:

&lt;pre&gt;(
{
 var pitch=LFSaw.kr(2/25,0,88,176);
 // the pitch rises from 88Hz to 264Hz (an octave and a fifth) in 12.5 seconds
 var tone=LFSaw.ar(pitch);
 // generate a sawtooth wave following the pitch
 var env=Decay.ar(Impulse.ar(1/8),0.2);
 // 0.2 second percussive envelope that repeats once every 8 seconds
 var note=env*tone;
 /* the original tweet performs the same multiplication in the
  * mul: parameter of the Decay ugen
  *
  * this combination produces the 25 note cycle. The notes
  * are harmonically related because the pitch rises in a linear
  * fashion. If the pitch doesn't wrap around before the next note,
  * it will be 32/25 * 88Hz higher. If it does wrap around, it
  * will be 18/25 * 88Hz lower. The total set of all notes played
  * consists of harmonic partials 13-37 of a fundamental frequency
  * of 7.04 Hz. (41 cents above A-6)
  */
 var delaytimes=[16,10,4,3];
 // delaytimes measured in 16th notes at 120bpm
 var out = note;
 // chain all the delays:
 delaytimes.do{|delay|
  var delayinseconds=delay/8;
  var stereodelay=[3,4];
  // left channel delays an additional 6 beats at 120bpm,
  // right channel delays an additional 8 beats
  out=CombN.ar(out,6,delayinseconds+stereodelay,24,1,out);
 };
 // uncomment this line to see what frequencies are being used:
 // Poll.ar(Impulse.ar(1/8),ZeroCrossing.ar(tone),"freq");
 out;
}.play
)&lt;/pre&gt;

&lt;p&gt;The multiple long delay times consume quite a bit of memory. To run these in supercollider, you may have to increase the server's memory capacity. This worked for me (run before booting the server):&lt;/p&gt;

&lt;p&gt;&lt;code&gt;s.options.memSize=(2**15)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;As usual, the title of this track is chosen from a randomly selected Bible passage. By total coincidence, the song &lt;a href="https://severedheads.bandcamp.com/track/legion-2"&gt;Legion&lt;/a&gt; by Severed Heads refers to the same passage.&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Captain Mikee)</author><enclosure length="3213677" type="audio/mpeg" url="https://ia902709.us.archive.org/2/items/RadioEyeballsunEpisode11InTheMountainsAndInTheTombssctweet20150210/11%20Episode%2011_%20In%20the%20Mountains%20and%20in%20the%20Tombs%20%28sctweet%2020150210%29.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>A further continuation of the rhythmic idea used in Episodes 7 and 8, this time implemented as a sctweet. mp3 file: In the Mountains and in the Tombs (sctweet 20150210) (3.1 MB) Full supercollider source: play{l=LFSaw;a=Decay.ar(Impulse.ar(1/8),0.2,l.ar(l.kr(2/25,0,88,176)));[16,10,4,3].do({|t|a=CombN.ar(a,6,t/8+[3,4],20,1,a)});a}//#sctweets (138 characters) I managed to create an even shorter tweet, which differs only in the amplitude envelope of the notes. I didn't think it sounded quite as pretty, though: play{l=LFSaw;a=HPF.ar(l.ar(1/8),8,l.ar(l.kr(2/25,0,88,176)));[16,10,4,3].do{|d|a=CombN.ar(a,6,d/8+[3,4],24,1,a)};a}// #sc140 #supercollider The notes of this composition follow a cycle of 25 pitches, taking 3 minutes and 20 seconds to perform a single repeat. Each note is echoed in a complex rhythm, creating the arpeggios you hear. This recording follows one complete cycle of pitches. Here's an expanded version of the tweet that explains what's going on: ( { var pitch=LFSaw.kr(2/25,0,88,176); // the pitch rises from 88Hz to 264Hz (an octave and a fifth) in 12.5 seconds var tone=LFSaw.ar(pitch); // generate a sawtooth wave following the pitch var env=Decay.ar(Impulse.ar(1/8),0.2); // 0.2 second percussive envelope that repeats once every 8 seconds var note=env*tone; /* the original tweet performs the same multiplication in the * mul: parameter of the Decay ugen * * this combination produces the 25 note cycle. The notes * are harmonically related because the pitch rises in a linear * fashion. If the pitch doesn't wrap around before the next note, * it will be 32/25 * 88Hz higher. If it does wrap around, it * will be 18/25 * 88Hz lower. The total set of all notes played * consists of harmonic partials 13-37 of a fundamental frequency * of 7.04 Hz. (41 cents above A-6) */ var delaytimes=[16,10,4,3]; // delaytimes measured in 16th notes at 120bpm var out = note; // chain all the delays: delaytimes.do{|delay| var delayinseconds=delay/8; var stereodelay=[3,4]; // left channel delays an additional 6 beats at 120bpm, // right channel delays an additional 8 beats out=CombN.ar(out,6,delayinseconds+stereodelay,24,1,out); }; // uncomment this line to see what frequencies are being used: // Poll.ar(Impulse.ar(1/8),ZeroCrossing.ar(tone),"freq"); out; }.play ) The multiple long delay times consume quite a bit of memory. To run these in supercollider, you may have to increase the server's memory capacity. This worked for me (run before booting the server): s.options.memSize=(2**15) As usual, the title of this track is chosen from a randomly selected Bible passage. By total coincidence, the song Legion by Severed Heads refers to the same passage.</itunes:subtitle><itunes:author>Captain Mikee</itunes:author><itunes:summary>A further continuation of the rhythmic idea used in Episodes 7 and 8, this time implemented as a sctweet. mp3 file: In the Mountains and in the Tombs (sctweet 20150210) (3.1 MB) Full supercollider source: play{l=LFSaw;a=Decay.ar(Impulse.ar(1/8),0.2,l.ar(l.kr(2/25,0,88,176)));[16,10,4,3].do({|t|a=CombN.ar(a,6,t/8+[3,4],20,1,a)});a}//#sctweets (138 characters) I managed to create an even shorter tweet, which differs only in the amplitude envelope of the notes. I didn't think it sounded quite as pretty, though: play{l=LFSaw;a=HPF.ar(l.ar(1/8),8,l.ar(l.kr(2/25,0,88,176)));[16,10,4,3].do{|d|a=CombN.ar(a,6,d/8+[3,4],24,1,a)};a}// #sc140 #supercollider The notes of this composition follow a cycle of 25 pitches, taking 3 minutes and 20 seconds to perform a single repeat. Each note is echoed in a complex rhythm, creating the arpeggios you hear. This recording follows one complete cycle of pitches. Here's an expanded version of the tweet that explains what's going on: ( { var pitch=LFSaw.kr(2/25,0,88,176); // the pitch rises from 88Hz to 264Hz (an octave and a fifth) in 12.5 seconds var tone=LFSaw.ar(pitch); // generate a sawtooth wave following the pitch var env=Decay.ar(Impulse.ar(1/8),0.2); // 0.2 second percussive envelope that repeats once every 8 seconds var note=env*tone; /* the original tweet performs the same multiplication in the * mul: parameter of the Decay ugen * * this combination produces the 25 note cycle. The notes * are harmonically related because the pitch rises in a linear * fashion. If the pitch doesn't wrap around before the next note, * it will be 32/25 * 88Hz higher. If it does wrap around, it * will be 18/25 * 88Hz lower. The total set of all notes played * consists of harmonic partials 13-37 of a fundamental frequency * of 7.04 Hz. (41 cents above A-6) */ var delaytimes=[16,10,4,3]; // delaytimes measured in 16th notes at 120bpm var out = note; // chain all the delays: delaytimes.do{|delay| var delayinseconds=delay/8; var stereodelay=[3,4]; // left channel delays an additional 6 beats at 120bpm, // right channel delays an additional 8 beats out=CombN.ar(out,6,delayinseconds+stereodelay,24,1,out); }; // uncomment this line to see what frequencies are being used: // Poll.ar(Impulse.ar(1/8),ZeroCrossing.ar(tone),"freq"); out; }.play ) The multiple long delay times consume quite a bit of memory. To run these in supercollider, you may have to increase the server's memory capacity. This worked for me (run before booting the server): s.options.memSize=(2**15) As usual, the title of this track is chosen from a randomly selected Bible passage. By total coincidence, the song Legion by Severed Heads refers to the same passage.</itunes:summary><itunes:keywords>electronic, ambient, supercollider, experimental, noise</itunes:keywords></item><item><title>Episode 10: sctweet 20131004 (POKEY filter simulation)</title><link>http://eyeballsun.blogspot.com/2015/02/episode-10-sctweet-20131004.html</link><category>1 bit</category><category>8 bit</category><category>atari</category><category>chiptunes</category><category>electronic music</category><category>experimental</category><category>noise</category><category>pokey</category><category>sc140</category><category>sctweets</category><category>supercollider</category><pubDate>Tue, 10 Feb 2015 13:17:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-28332119.post-957880819710626322</guid><description>&lt;p&gt;I did this over a year ago, but I must have forgotten to post it here...&lt;/p&gt;

&lt;p&gt;
mp3 file: &lt;a href="https://ia601009.us.archive.org/10/items/sctweet20131004/capmikee_sctweet_20131004.mp3"&gt;capmikee_sctweet_20131004.mp3&lt;/a&gt; (4.1 MB)&lt;br /&gt;
Full Supercollider source:

&lt;code&gt;play{i=Impulse;f=Stepper.kr(i.kr(5),0,[57,66],75,LFClipNoise.kr(2,12,7)).midicps;SetResetFF.ar(i.ar(f),i.ar(f.rotate*2));}// #sctweets&lt;/code&gt; (134 characters)&lt;/p&gt;

&lt;p&gt;Inspired by the "high-pass filter" on the Atari POKEY chip and rendered using Supercollider, this is not 8-bit music but 1-bit music. No post-processing of any kind was applied before mp3 conversion, not even to remove DC offset.&lt;/p&gt;

&lt;p&gt;A note on the POKEY "high-pass filter." For years I was mystified by what this effect actually does. It clearly has beating or sweep effects not consistent with its description in "De Re Atari." After looking at some waveforms, doing some experiments and reading the sparse information available online about the chip, I concluded that what it is actually doing is a sort of pulse-width modulation. This synth, I believe, will perfectly emulate the effect in Supercollider:&lt;/p&gt;

&lt;pre&gt;(
{
    var inputFreq = MouseX.kr(100, 1000, warp:1);
    var cutoffFreq = MouseY.kr(100, 1000, warp:1);
    var in = Impulse.ar(inputFreq);
    var modulator = Impulse.ar(cutoffFreq) + Impulse.ar(inputFreq, phase:0.5);
    SetResetFF.ar(in, modulator);
}.scope
)&lt;/pre&gt;

&lt;p&gt;For the tweet, I have eliminated code that is only really relevant when the "cutoff" frequency is lower than the "input" frequency.&lt;/p&gt;

&lt;p&gt;Twitter: &lt;a href="https://twitter.com/capmikee"&gt;@capmikee&lt;/a&gt; &lt;a href="https://twitter.com/search?f=realtime&amp;q=%23sctweets%20ar%20play&amp;src=typd"&gt;#sctweets&lt;/a&gt; &lt;a href="https://twitter.com/search?f=realtime&amp;q=%23supercollider&amp;src=typd"&gt;#supercollider&lt;/a&gt; &lt;a href="https://twitter.com/search?f=realtime&amp;q=%23sc140&amp;src=typd"&gt;#sc140&lt;/a&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Captain Mikee)</author><enclosure length="4324378" type="audio/mpeg" url="https://ia601009.us.archive.org/10/items/sctweet20131004/capmikee_sctweet_20131004.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>I did this over a year ago, but I must have forgotten to post it here... mp3 file: capmikee_sctweet_20131004.mp3 (4.1 MB) Full Supercollider source: play{i=Impulse;f=Stepper.kr(i.kr(5),0,[57,66],75,LFClipNoise.kr(2,12,7)).midicps;SetResetFF.ar(i.ar(f),i.ar(f.rotate*2));}// #sctweets (134 characters) Inspired by the "high-pass filter" on the Atari POKEY chip and rendered using Supercollider, this is not 8-bit music but 1-bit music. No post-processing of any kind was applied before mp3 conversion, not even to remove DC offset. A note on the POKEY "high-pass filter." For years I was mystified by what this effect actually does. It clearly has beating or sweep effects not consistent with its description in "De Re Atari." After looking at some waveforms, doing some experiments and reading the sparse information available online about the chip, I concluded that what it is actually doing is a sort of pulse-width modulation. This synth, I believe, will perfectly emulate the effect in Supercollider: ( { var inputFreq = MouseX.kr(100, 1000, warp:1); var cutoffFreq = MouseY.kr(100, 1000, warp:1); var in = Impulse.ar(inputFreq); var modulator = Impulse.ar(cutoffFreq) + Impulse.ar(inputFreq, phase:0.5); SetResetFF.ar(in, modulator); }.scope ) For the tweet, I have eliminated code that is only really relevant when the "cutoff" frequency is lower than the "input" frequency. Twitter: @capmikee #sctweets #supercollider #sc140</itunes:subtitle><itunes:author>Captain Mikee</itunes:author><itunes:summary>I did this over a year ago, but I must have forgotten to post it here... mp3 file: capmikee_sctweet_20131004.mp3 (4.1 MB) Full Supercollider source: play{i=Impulse;f=Stepper.kr(i.kr(5),0,[57,66],75,LFClipNoise.kr(2,12,7)).midicps;SetResetFF.ar(i.ar(f),i.ar(f.rotate*2));}// #sctweets (134 characters) Inspired by the "high-pass filter" on the Atari POKEY chip and rendered using Supercollider, this is not 8-bit music but 1-bit music. No post-processing of any kind was applied before mp3 conversion, not even to remove DC offset. A note on the POKEY "high-pass filter." For years I was mystified by what this effect actually does. It clearly has beating or sweep effects not consistent with its description in "De Re Atari." After looking at some waveforms, doing some experiments and reading the sparse information available online about the chip, I concluded that what it is actually doing is a sort of pulse-width modulation. This synth, I believe, will perfectly emulate the effect in Supercollider: ( { var inputFreq = MouseX.kr(100, 1000, warp:1); var cutoffFreq = MouseY.kr(100, 1000, warp:1); var in = Impulse.ar(inputFreq); var modulator = Impulse.ar(cutoffFreq) + Impulse.ar(inputFreq, phase:0.5); SetResetFF.ar(in, modulator); }.scope ) For the tweet, I have eliminated code that is only really relevant when the "cutoff" frequency is lower than the "input" frequency. Twitter: @capmikee #sctweets #supercollider #sc140</itunes:summary><itunes:keywords>electronic, ambient, supercollider, experimental, noise</itunes:keywords></item><item><title>Episode 9: Azmaveth</title><link>http://eyeballsun.blogspot.com/2011/03/episode-9-azmaveth.html</link><pubDate>Fri, 4 Mar 2011 13:42:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-28332119.post-2009844793590292159</guid><description>mp3 file: &lt;a href="http://www.archive.org/download/Azmaveth/eyeballsun_110202_101122.mp3"&gt;Azmaveth&lt;/a&gt; (12.3 MB)&lt;br /&gt;

Supercollider file: &lt;a href="https://github.com/mciul/sc/blob/master/eyeballsun_110202.rtf"&gt;eyeballsun_110202.rtf&lt;/a&gt; (7.2 K)&lt;br /&gt;&lt;br /&gt;

This idea was kicking around for a long time, but I was never quite happy with the results. The other day I went back and just decided to do it anyway, and now I'm pretty happy with it.&lt;br /&gt;&lt;br /&gt;

It's a sort of fractal music thing, with the drum hits on the downbeat going into a pair of delays that play back at varying speeds: double rate, normal rate, half rate, one-third rate, zero rate and backwards one-third rate. Some interesting glitches appear at zero rate, which are the cause of the buzzy tones.&lt;br /&gt;&lt;br /&gt;This is an sctweet I did over a year ago on the same basic idea:&lt;br /&gt;&lt;br /&gt;

&lt;code&gt;play{t=Impulse.ar(1/2);d=TIRand;a=Ringz.ar(t,70)-DelayC.ar(LocalIn.ar(2),5,{Slew.ar(d.ar(2,5,t),d.ar(1,3,t)/2)}!2);LocalOut.ar(a);a}&lt;br /&gt;&lt;/code&gt;</description><enclosure length="0" type="audio/mpeg" url="http://www.archive.org/download/Azmaveth/eyeballsun_110202_101122.mp3"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Captain Mikee)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>mp3 file: Azmaveth (12.3 MB) Supercollider file: eyeballsun_110202.rtf (7.2 K) This idea was kicking around for a long time, but I was never quite happy with the results. The other day I went back and just decided to do it anyway, and now I'm pretty happy with it. It's a sort of fractal music thing, with the drum hits on the downbeat going into a pair of delays that play back at varying speeds: double rate, normal rate, half rate, one-third rate, zero rate and backwards one-third rate. Some interesting glitches appear at zero rate, which are the cause of the buzzy tones. This is an sctweet I did over a year ago on the same basic idea: play{t=Impulse.ar(1/2);d=TIRand;a=Ringz.ar(t,70)-DelayC.ar(LocalIn.ar(2),5,{Slew.ar(d.ar(2,5,t),d.ar(1,3,t)/2)}!2);LocalOut.ar(a);a}</itunes:subtitle><itunes:author>Captain Mikee</itunes:author><itunes:summary>mp3 file: Azmaveth (12.3 MB) Supercollider file: eyeballsun_110202.rtf (7.2 K) This idea was kicking around for a long time, but I was never quite happy with the results. The other day I went back and just decided to do it anyway, and now I'm pretty happy with it. It's a sort of fractal music thing, with the drum hits on the downbeat going into a pair of delays that play back at varying speeds: double rate, normal rate, half rate, one-third rate, zero rate and backwards one-third rate. Some interesting glitches appear at zero rate, which are the cause of the buzzy tones. This is an sctweet I did over a year ago on the same basic idea: play{t=Impulse.ar(1/2);d=TIRand;a=Ringz.ar(t,70)-DelayC.ar(LocalIn.ar(2),5,{Slew.ar(d.ar(2,5,t),d.ar(1,3,t)/2)}!2);LocalOut.ar(a);a}</itunes:summary><itunes:keywords>electronic, ambient, supercollider, experimental, noise</itunes:keywords></item><item><title>Episode 8: Conviction of Things Not Seen</title><link>http://eyeballsun.blogspot.com/2009/08/episode-8-conviction-of-things-not-seen.html</link><pubDate>Tue, 25 Aug 2009 11:36:00 -0400</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-28332119.post-6001003562944195652</guid><description>MP3 file: &lt;a href="http://www.archive.org/download/ConvictionOfThingsNotSeen/eyeballsun_090824_01_vbr.mp3"&gt;Conviction of Things Not Seen&lt;/a&gt; (13 MB)&lt;br /&gt;

Supercollider file: &lt;a href="https://github.com/mciul/sc/blob/master/eyeballsun_090824_1.rtf"&gt;eyeballsun_090824_1.rtf&lt;/a&gt; (4K)&lt;br /&gt;&lt;br /&gt;

This is the last thing I was working on before my computer died in early 2007. I've got a new computer now, powerful enough to run supercollider at last. I was almost finished back then, so I only did a few tweaks to this before recording it.&lt;br /&gt;&lt;br /&gt;

"Things Not Seen" has the same kind of setup as "Our Lord Sprang Out," with a simple blip on the downbeat feeding a long chain of rhythmic delays. Where Episode 7 used feedback synthesis (resonators, filters, and ring modulator), Episode 8 uses a looping sample of cabaret music. There's vocals, drums, piano, accordion and wind instruments in there.</description><enclosure length="0" type="audio/mpeg" url="http://www.archive.org/download/ConvictionOfThingsNotSeen/eyeballsun_090824_01_vbr.mp3"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Captain Mikee)</author><itunes:explicit>no</itunes:explicit><itunes:subtitle>MP3 file: Conviction of Things Not Seen (13 MB) Supercollider file: eyeballsun_090824_1.rtf (4K) This is the last thing I was working on before my computer died in early 2007. I've got a new computer now, powerful enough to run supercollider at last. I was almost finished back then, so I only did a few tweaks to this before recording it. "Things Not Seen" has the same kind of setup as "Our Lord Sprang Out," with a simple blip on the downbeat feeding a long chain of rhythmic delays. Where Episode 7 used feedback synthesis (resonators, filters, and ring modulator), Episode 8 uses a looping sample of cabaret music. There's vocals, drums, piano, accordion and wind instruments in there.</itunes:subtitle><itunes:author>Captain Mikee</itunes:author><itunes:summary>MP3 file: Conviction of Things Not Seen (13 MB) Supercollider file: eyeballsun_090824_1.rtf (4K) This is the last thing I was working on before my computer died in early 2007. I've got a new computer now, powerful enough to run supercollider at last. I was almost finished back then, so I only did a few tweaks to this before recording it. "Things Not Seen" has the same kind of setup as "Our Lord Sprang Out," with a simple blip on the downbeat feeding a long chain of rhythmic delays. Where Episode 7 used feedback synthesis (resonators, filters, and ring modulator), Episode 8 uses a looping sample of cabaret music. There's vocals, drums, piano, accordion and wind instruments in there.</itunes:summary><itunes:keywords>electronic, ambient, supercollider, experimental, noise</itunes:keywords></item><item><title>Episode 7: Our Lord Sprang Out</title><link>http://eyeballsun.blogspot.com/2009/01/episode-7-our-lord-sprang-out.html</link><pubDate>Thu, 15 Jan 2009 23:34:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-28332119.post-3138530130359329310</guid><description>mp3 file: &lt;a href="http://www.archive.org/download/radio_eyeballsun_07/eyeballsun_081031_01_vbr.mp3"&gt;Our Lord Sprang Out&lt;/a&gt; (18M)&lt;br /&gt;

MacCSound file: &lt;a href="https://github.com/mciul/csound/blob/master/eyeballsun_081031_01.csd"&gt;eyeballsun_081031_01.csd&lt;/a&gt;  (21K)&lt;br /&gt;&lt;br /&gt;

I started this way back in October, and I've been working on it about 15 minutes per week ever since then.&lt;br /&gt;&lt;br /&gt;

You still can't dance to it.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Captain Mikee)</author><enclosure length="18160287" type="audio/mpeg" url="http://www.archive.org/download/radio_eyeballsun_07/eyeballsun_081031_01_vbr.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>mp3 file: Our Lord Sprang Out (18M) MacCSound file: eyeballsun_081031_01.csd (21K) I started this way back in October, and I've been working on it about 15 minutes per week ever since then. You still can't dance to it.</itunes:subtitle><itunes:author>Captain Mikee</itunes:author><itunes:summary>mp3 file: Our Lord Sprang Out (18M) MacCSound file: eyeballsun_081031_01.csd (21K) I started this way back in October, and I've been working on it about 15 minutes per week ever since then. You still can't dance to it.</itunes:summary><itunes:keywords>electronic, ambient, supercollider, experimental, noise</itunes:keywords></item><item><title>Episode 6: Wickedness Stops Its Mouth</title><link>http://eyeballsun.blogspot.com/2008/09/episode-6-wickedness-stops-its-mouth.html</link><pubDate>Wed, 10 Sep 2008 11:08:00 -0400</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-28332119.post-4004054760528124479</guid><description>mp3 file: &lt;a href="http://www.archive.org/download/radio_eyeballsun_06/eyeballsun_080905.mp3"&gt;Wickedness Stops Its Mouth&lt;/a&gt; (17M)&lt;br /&gt;

MacCSound file: &lt;a href="https://github.com/mciul/csound/blob/master/eyeballsun_080905.csd"&gt;eyeballsun_080905.csd&lt;/a&gt; (8K)&lt;br /&gt;&lt;br /&gt;

This seems to be turning into an annual podcast. Well, the old computer died and the new computer doesn't run Supercollider. So I'm switching to &lt;a href="http://csounds.com/"&gt;Csound&lt;/a&gt;, a fossil in the evolution of computer music, based on the original Music V program by octogenarian Stanford professor &lt;a href="http://csounds.com/mathews/index.html"&gt;Max Mathews&lt;/a&gt; (&lt;a href="http://www.cycling74.com/products/max5"&gt;Max&lt;/a&gt; is named after him). It's like writing music in Apple II BASIC, but it works well. I'm using &lt;a href="http://csounds.com/matt/MacCsound/"&gt;MacCsound&lt;/a&gt;, which actually has an easier method of building GUI-based controls than Supercollider. Thanks to MacCsound, this new piece actually has live control.&lt;br /&gt;&lt;br /&gt;

I came up with a patch that sounded like cicadas. There've been a lot of cicadas out this summer. Unfortunately, when I listened back to it, I discovered that I'd been overloading the CPU, and the tremelo effect I'd heard was the audio cutting out repeatedly as the processor tried to catch up. The recording consisted of a small number of unpleasantly steady tones. So I figured out how to lighten the CPU load and added a tremelo on purpose.&lt;br /&gt;&lt;br /&gt;

This is an extremely quiet track. The aiff was a little louder, but either the frequency range or the hard stereo separation made for significant loss in the mp3 encoding.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Captain Mikee)</author><enclosure length="16839172" type="audio/mpeg" url="http://www.archive.org/download/radio_eyeballsun_06/eyeballsun_080905.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>mp3 file: Wickedness Stops Its Mouth (17M) MacCSound file: eyeballsun_080905.csd (8K) This seems to be turning into an annual podcast. Well, the old computer died and the new computer doesn't run Supercollider. So I'm switching to Csound, a fossil in the evolution of computer music, based on the original Music V program by octogenarian Stanford professor Max Mathews (Max is named after him). It's like writing music in Apple II BASIC, but it works well. I'm using MacCsound, which actually has an easier method of building GUI-based controls than Supercollider. Thanks to MacCsound, this new piece actually has live control. I came up with a patch that sounded like cicadas. There've been a lot of cicadas out this summer. Unfortunately, when I listened back to it, I discovered that I'd been overloading the CPU, and the tremelo effect I'd heard was the audio cutting out repeatedly as the processor tried to catch up. The recording consisted of a small number of unpleasantly steady tones. So I figured out how to lighten the CPU load and added a tremelo on purpose. This is an extremely quiet track. The aiff was a little louder, but either the frequency range or the hard stereo separation made for significant loss in the mp3 encoding.</itunes:subtitle><itunes:author>Captain Mikee</itunes:author><itunes:summary>mp3 file: Wickedness Stops Its Mouth (17M) MacCSound file: eyeballsun_080905.csd (8K) This seems to be turning into an annual podcast. Well, the old computer died and the new computer doesn't run Supercollider. So I'm switching to Csound, a fossil in the evolution of computer music, based on the original Music V program by octogenarian Stanford professor Max Mathews (Max is named after him). It's like writing music in Apple II BASIC, but it works well. I'm using MacCsound, which actually has an easier method of building GUI-based controls than Supercollider. Thanks to MacCsound, this new piece actually has live control. I came up with a patch that sounded like cicadas. There've been a lot of cicadas out this summer. Unfortunately, when I listened back to it, I discovered that I'd been overloading the CPU, and the tremelo effect I'd heard was the audio cutting out repeatedly as the processor tried to catch up. The recording consisted of a small number of unpleasantly steady tones. So I figured out how to lighten the CPU load and added a tremelo on purpose. This is an extremely quiet track. The aiff was a little louder, but either the frequency range or the hard stereo separation made for significant loss in the mp3 encoding.</itunes:summary><itunes:keywords>electronic, ambient, supercollider, experimental, noise</itunes:keywords></item><item><title>June Jam at The Jaunt</title><link>http://eyeballsun.blogspot.com/2007/07/june-jam-at-jaunt.html</link><category>improv experimental synthesizer whirly toy</category><pubDate>Fri, 6 Jul 2007 14:43:00 -0400</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-28332119.post-3484871289069591610</guid><description>June 30 2007 Mike Ciul (Captain Mikee) hosted a night of improv music at The Jaunt. Participants were Evan Cairo (synthesizer), Captain Mikee (loops &amp; toys), Charles Cohen (Buchla Music Easel), and George Korein (guitar).&lt;br /&gt;&lt;br /&gt;

&lt;a href="http://www.archive.org/download/JuneJauntJamStepItUpDuet/4minutes_vbr.mp3"&gt;4 Minutes&lt;/a&gt; (5.1 M)&lt;br /&gt;

&lt;a href="http://www.archive.org/download/JuneJauntJamStepItUpDuet/stepsitupduet_vbr.mp3"&gt;Step It Up Duet&lt;/a&gt; (17.8 M)&lt;br /&gt;&lt;a href="http://www.archive.org/download/EvanCairoMelody2/evanmelody2_vbr.mp3"&gt;Evan Melody 2&lt;/a&gt; (1.4 M)&lt;br /&gt;

Streaming Video: &lt;a href="https://archive.org/details/Iden-JamminAtMikeCiulsSmoothEndings216"&gt;June Jam Vid&lt;/a&gt; (3'40")</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Captain Mikee)</author><enclosure length="5075840" type="audio/mpeg" url="http://www.archive.org/download/JuneJauntJamStepItUpDuet/4minutes_vbr.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>June 30 2007 Mike Ciul (Captain Mikee) hosted a night of improv music at The Jaunt. Participants were Evan Cairo (synthesizer), Captain Mikee (loops &amp; toys), Charles Cohen (Buchla Music Easel), and George Korein (guitar). 4 Minutes (5.1 M) Step It Up Duet (17.8 M) Evan Melody 2 (1.4 M) Streaming Video: June Jam Vid (3'40")</itunes:subtitle><itunes:author>Captain Mikee</itunes:author><itunes:summary>June 30 2007 Mike Ciul (Captain Mikee) hosted a night of improv music at The Jaunt. Participants were Evan Cairo (synthesizer), Captain Mikee (loops &amp; toys), Charles Cohen (Buchla Music Easel), and George Korein (guitar). 4 Minutes (5.1 M) Step It Up Duet (17.8 M) Evan Melody 2 (1.4 M) Streaming Video: June Jam Vid (3'40")</itunes:summary><itunes:keywords>electronic, ambient, supercollider, experimental, noise</itunes:keywords></item><item><title>My Usual Size (drone edit)</title><link>http://eyeballsun.blogspot.com/2007/02/my-usual-size-drone-edit.html</link><pubDate>Tue, 6 Feb 2007 13:52:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-28332119.post-117078842350085373</guid><description>mp3 file: &lt;a href="http://www.archive.org/download/radio_eyeballsun_04/eyeballsun_061024.mp3"&gt;My Usual Size (drone edit)&lt;/a&gt; (7.6 M)&lt;br /&gt;

Supercollider file: &lt;a href="https://github.com/mciul/sc/blob/master/eyeballsun_061024.sc"&gt;eyeballsun_061024.sc&lt;/a&gt; (4K)&lt;br /&gt;&lt;br /&gt;

Something went wrong when I recorded this version back in October, but I just couldn't give up on it. So I decided to post it at last.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Captain Mikee)</author><enclosure length="7937950" type="audio/mpeg" url="http://www.archive.org/download/radio_eyeballsun_04/eyeballsun_061024.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>mp3 file: My Usual Size (drone edit) (7.6 M) Supercollider file: eyeballsun_061024.sc (4K) Something went wrong when I recorded this version back in October, but I just couldn't give up on it. So I decided to post it at last.</itunes:subtitle><itunes:author>Captain Mikee</itunes:author><itunes:summary>mp3 file: My Usual Size (drone edit) (7.6 M) Supercollider file: eyeballsun_061024.sc (4K) Something went wrong when I recorded this version back in October, but I just couldn't give up on it. So I decided to post it at last.</itunes:summary><itunes:keywords>electronic, ambient, supercollider, experimental, noise</itunes:keywords></item><item><title>Episode 3: My Usual Size</title><link>http://eyeballsun.blogspot.com/2006/10/episode-3-my-usual-size.html</link><pubDate>Mon, 30 Oct 2006 17:33:00 -0500</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-28332119.post-116224854047413062</guid><description>mp3 file: &lt;a href="http://www.archive.org/download/radio_eyeballsun_03/eyeballsun_061026.mp3"&gt;My Usual Size&lt;/a&gt; (9.8M)&lt;br /&gt;

Supercollider file: &lt;a href="https://github.com/mciul/sc/blob/master/eyeballsun_061026.sc"&gt;eyeballsun_061026.sc&lt;/a&gt; (6K)&lt;br /&gt;&lt;br /&gt;

Yes, it's been a long time since the last track and it could be a long time until the next one. But I've finally managed to recreate the Unsound Machine in Supercollider. I got an iMic for my birthday so now I can hook the computer up to my other equipment.&lt;br /&gt;&lt;br /&gt;

The sc file won't give you the same results as I got this time, since it uses a sample (not included) and connects to some external effects. However, I've abandoned the FeedbackMatrix library for now so you only need the one file.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Captain Mikee)</author><enclosure length="9758659" type="audio/mpeg" url="http://www.archive.org/download/radio_eyeballsun_03/eyeballsun_061026.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>mp3 file: My Usual Size (9.8M) Supercollider file: eyeballsun_061026.sc (6K) Yes, it's been a long time since the last track and it could be a long time until the next one. But I've finally managed to recreate the Unsound Machine in Supercollider. I got an iMic for my birthday so now I can hook the computer up to my other equipment. The sc file won't give you the same results as I got this time, since it uses a sample (not included) and connects to some external effects. However, I've abandoned the FeedbackMatrix library for now so you only need the one file.</itunes:subtitle><itunes:author>Captain Mikee</itunes:author><itunes:summary>mp3 file: My Usual Size (9.8M) Supercollider file: eyeballsun_061026.sc (6K) Yes, it's been a long time since the last track and it could be a long time until the next one. But I've finally managed to recreate the Unsound Machine in Supercollider. I got an iMic for my birthday so now I can hook the computer up to my other equipment. The sc file won't give you the same results as I got this time, since it uses a sample (not included) and connects to some external effects. However, I've abandoned the FeedbackMatrix library for now so you only need the one file.</itunes:summary><itunes:keywords>electronic, ambient, supercollider, experimental, noise</itunes:keywords></item><item><title>Episode 2: We Are the Clay</title><link>http://eyeballsun.blogspot.com/2006/06/episode-2-we-are-clay.html</link><pubDate>Mon, 5 Jun 2006 11:43:00 -0400</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-28332119.post-114952338820040924</guid><description>mp3 file: &lt;a href="http://www.archive.org/download/radio_eyeballsun_02/eyeballsun_060603.mp3"&gt;We Are the Clay&lt;/a&gt; (5.4M)&lt;br /&gt;&lt;br /&gt;

I figured out how to make percussive noises with feedback. The trick is to shut the level of each feedback channel way down whenever it makes a noise, and boost it way up whenever it doesn't. To make a rhythm, I added a delay so the boost waits for a specified time before starting another cycle.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Some notes on running the Supercollider patch:&lt;/b&gt; In order to reduce duplication, I've moved some of the code into a class called FeedbackMatrix. To run this episode's patch in Supercollider:

&lt;ul&gt;
&lt;li&gt;Download &lt;a href="https://github.com/mciul/sc/blob/master/eyeballsunClasses/FeedbackMatrix.sc"&gt;FeedbackMatrix.sc&lt;/a&gt; and &lt;a href="https://github.com/mciul/sc/blob/master/eyeballsun_060603.sc"&gt;eyeballsun_060603.sc&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Go into your SuperCollider directory, and create a subdirectory under SCClassLibrary. Call it eyeballsunClasses.&lt;/li&gt;&lt;li&gt;Put FeedbackMatrix.sc in eyeballsunClasses.&lt;/li&gt;&lt;li&gt;If Supercollider is running, recompile the libraries.&lt;/li&gt;&lt;li&gt;Open eyeballsun_060603.sc in Supercollider and execute each block in order.&lt;/li&gt;
&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Captain Mikee)</author><enclosure length="5642181" type="audio/mpeg" url="http://www.archive.org/download/radio_eyeballsun_02/eyeballsun_060603.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>mp3 file: We Are the Clay (5.4M) I figured out how to make percussive noises with feedback. The trick is to shut the level of each feedback channel way down whenever it makes a noise, and boost it way up whenever it doesn't. To make a rhythm, I added a delay so the boost waits for a specified time before starting another cycle. Some notes on running the Supercollider patch: In order to reduce duplication, I've moved some of the code into a class called FeedbackMatrix. To run this episode's patch in Supercollider: Download FeedbackMatrix.sc and eyeballsun_060603.sc. Go into your SuperCollider directory, and create a subdirectory under SCClassLibrary. Call it eyeballsunClasses.Put FeedbackMatrix.sc in eyeballsunClasses.If Supercollider is running, recompile the libraries.Open eyeballsun_060603.sc in Supercollider and execute each block in order.</itunes:subtitle><itunes:author>Captain Mikee</itunes:author><itunes:summary>mp3 file: We Are the Clay (5.4M) I figured out how to make percussive noises with feedback. The trick is to shut the level of each feedback channel way down whenever it makes a noise, and boost it way up whenever it doesn't. To make a rhythm, I added a delay so the boost waits for a specified time before starting another cycle. Some notes on running the Supercollider patch: In order to reduce duplication, I've moved some of the code into a class called FeedbackMatrix. To run this episode's patch in Supercollider: Download FeedbackMatrix.sc and eyeballsun_060603.sc. Go into your SuperCollider directory, and create a subdirectory under SCClassLibrary. Call it eyeballsunClasses.Put FeedbackMatrix.sc in eyeballsunClasses.If Supercollider is running, recompile the libraries.Open eyeballsun_060603.sc in Supercollider and execute each block in order.</itunes:summary><itunes:keywords>electronic, ambient, supercollider, experimental, noise</itunes:keywords></item><item><title>Episode 1: Thy Holy Cities Are A Wilderness</title><link>http://eyeballsun.blogspot.com/2006/05/episode-1-thy-holy-cities-are.html</link><pubDate>Thu, 18 May 2006 11:00:00 -0400</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-28332119.post-114796472582104002</guid><description>This track was made entirely in Supercollider. I created a feedback patch and let it run for about 3 minutes with no interference. Then I started reducing levels to make it fade out.&lt;br /&gt;&lt;br /&gt;

Supercollider file: &lt;a href="https://github.com/mciul/sc/blob/master/mhc_060516.sc"&gt;mhc_060516.sc&lt;/a&gt; (6K)&lt;br /&gt;

mp3 file: &lt;a href="http://www.archive.org/download/radio_eyeballsun/mhc_060516_105843.mp3"&gt;Thy Holy Cities Are a Wilderness&lt;/a&gt; (8M)</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>noreply@blogger.com (Captain Mikee)</author><enclosure length="8365549" type="audio/mpeg" url="http://www.archive.org/download/radio_eyeballsun/mhc_060516_105843.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>This track was made entirely in Supercollider. I created a feedback patch and let it run for about 3 minutes with no interference. Then I started reducing levels to make it fade out. Supercollider file: mhc_060516.sc (6K) mp3 file: Thy Holy Cities Are a Wilderness (8M)</itunes:subtitle><itunes:author>Captain Mikee</itunes:author><itunes:summary>This track was made entirely in Supercollider. I created a feedback patch and let it run for about 3 minutes with no interference. Then I started reducing levels to make it fade out. Supercollider file: mhc_060516.sc (6K) mp3 file: Thy Holy Cities Are a Wilderness (8M)</itunes:summary><itunes:keywords>electronic, ambient, supercollider, experimental, noise</itunes:keywords></item></channel></rss>