<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-909931742084661552</atom:id><lastBuildDate>Thu, 02 Feb 2012 20:33:50 +0000</lastBuildDate><category>Guild Leadership</category><category>Linklove</category><category>Rambly Me</category><category>Wishlist</category><category>Soundtrack</category><category>Everquest</category><category>Review</category><category>Escapism</category><category>Sarcasm</category><category>UI</category><category>Gamification</category><category>Game Industry</category><category>Comic</category><category>Balance</category><category>Nostalgia</category><category>Frivolous Friday</category><category>Guild Wars</category><category>I like shinies</category><category>Editorial</category><category>Trolls</category><category>Rappelz</category><category>Society</category><category>Cooperation</category><category>Immersion</category><category>Tanking</category><category>Setting</category><category>Game Design</category><category>Funny stuff</category><category>LFG</category><category>Recruitment</category><category>Combat</category><category>Rift</category><category>Alts</category><category>Minecraft</category><category>Roleplay</category><category>WoW</category><category>Bigotry</category><category>Holy Trinity</category><category>PvP</category><category>Loot</category><category>Philosophized</category><category>Art</category><category>Healing/Priesting</category><category>Blogging</category><category>UO</category><category>Starcraft</category><category>Story/Narrative</category><category>Rants</category><category>SWTOR</category><category>Skyrim</category><category>FPS</category><category>Bugs</category><category>Allods</category><category>Age of Conan</category><category>Explorer's League</category><category>Gender</category><category>FFonline</category><category>Patches</category><category>FTP/RMT</category><title>Raging Monkey's</title><description>Syl's musings on online worlds</description><link>http://raging-monkeys.blogspot.com/</link><managingEditor>noreply@blogger.com (Syl)</managingEditor><generator>Blogger</generator><openSearch:totalResults>176</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/RagingMonkeys" /><feedburner:info uri="ragingmonkeys" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><image><link>http://raging-monkeys.blogspot.com/</link><url>http://www.burnsson.ch/sylvara/monkeys/monkeys-ava.jpg</url><title>Raging Monkeys</title></image><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-5960070986199405470</guid><pubDate>Fri, 27 Jan 2012 13:00:00 +0000</pubDate><atom:updated>2012-01-27T15:54:05.489+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Society</category><category domain="http://www.blogger.com/atom/ns#">Cooperation</category><category domain="http://www.blogger.com/atom/ns#">Frivolous Friday</category><category domain="http://www.blogger.com/atom/ns#">Editorial</category><category domain="http://www.blogger.com/atom/ns#">WoW</category><title>Precious Time-outs</title><description>Ironyca has published another &lt;a href="http://ironyca.wordpress.com/2012/01/22/secret-alts-realid-and-obligations-solo-play-pt-9/"&gt;fascinating chapter&lt;/a&gt; in her series on social interaction and dynamics in MMOs few days ago. If you haven't come across her blog until now, I strongly recommend you step by sometime for some great and insightful reads.&lt;br /&gt;
&lt;br /&gt;
One core argument against realID and in favor of invisible alts, is of course that social interaction cannot be forced on people the way Blizzard seem to think. Or as Ironyca puts it in her article: &lt;i&gt;"I think this is social engineering gone wrong, the leash is too tight.” &lt;/i&gt;If you want people to form social bonds, you need to allow for that to happen naturally. Players need to be able to choose their own time of when to get closer or withdraw from one another. Good relationships are about free will. &lt;br /&gt;
&lt;br /&gt;
Now, I am the first person to &lt;a href="http://raging-monkeys.blogspot.com/2011/12/massively-multiplayer-misnomer.html"&gt;criticize MMOs&lt;/a&gt; that allow "too much" player self-sufficiency and soloplay&lt;i&gt;;&lt;/i&gt; because there are plenty of examples in both real and virtual worlds of how cooperation fades as soon as individualism and independence increase. Human beings might be social creatures, or as the saying goes "no man is an island", but I have always been a little skeptical of that (or rather, I see it the utilitarian way). Personally, I think there is a lot more truth in another phrase: "in times of need, we are all brothers". The way western society has gone with increasing wealth and how it takes traumatic catastrophes to bring people closer together nowadays, is proof of that. Therefore, I want MMOs to enforce cooperation by means of need - need for grouping &lt;b&gt;in order to advance.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Still, there is &lt;i&gt;no way&lt;/i&gt; I'd ever support an MMO that disallows privacy: the privacy to roll another character, to break lose from an existing social bond or guild. It is not a developers business to dictate who you roll with or that you shouldn't get some peace and space from others when you require it. Sometimes you need to unwind alone from the day - that's what MMOs are there for, too. And it can be awkward getting haunted by guild tells, asking you to switch over because they've just lost a guy or nosing about. You should be able to decide &lt;i&gt;when&lt;/i&gt; you want to engage in the cooperative part of the game and when you don't. It doesn't help your relationships if you are guilt-tripped into switching characters or pressured to tell somebody '&lt;i&gt;No&lt;/i&gt;' - even if that's something you have &lt;b&gt;every right&lt;/b&gt; to do. Yet, sometimes we are just not up for questions, justifications and potential misunderstandings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Why disappearing benefits relationships&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Being able to withdraw from social circles isn't only important because of free will and quality interaction though; there is a beneficial and invigorating aspect in taking time off - which is why it is such a shame that it should be such a difficult thing to admit and ask for.&lt;br /&gt;
&lt;br /&gt;
A few years ago, a close friend of mine got married and became a father twice, soon after. We used to see each other almost weekly and our friendship has always been of a rare and precious nature. We are also geeks of an uncanny kind. It was something we cherished and missed dearly once he got sucked into family and work life so completely (plus I moved further away). It got very quiet between us for several years; not a good time for either. I respected the life-altering changes and new responsibilities on his side but at the same time I worried too, not simply for selfish reasons. From the little I still heard, he was often sick, increasingly worn out and weary. He had no place of his own, no space to recharge his batteries. I'm very sure that such thoughts alone made him feel guilty - after all he was a father now and provider of a family. He was the guild leader.&lt;br /&gt;
&lt;br /&gt;
It took several years of just being there, waiting (nagging) ever so quietly in the background, hoping for his return. Making sure he always knew that door was still open. It also finally took one hefty argument on the phone, which I still recall perfectly, when my patience finally broke and I shouted at him (and my shots are pretty frightening, I hear) that he needed to allow himself something of his own &lt;i&gt;sometime&lt;/i&gt;. He had become a shadow of his former self (with a serious health condition developing).&lt;br /&gt;
&lt;br /&gt;
And so gradually, things started to improve. We arranged for regular meet-ups again that would not be postponed or changed for anything. The time together, away from everyday life, became an established island that he would grant himself, a break-out from routine. He realized that it was something he &lt;i&gt;needed&lt;/i&gt; - not just for himself, but for his family too. Getting away just for a day or two, having something for himself, infused him with energy that would in return benefit his loved ones. He'd get home fresh and inspired, longing to see his kids. He'd be a less tired, more attentive, happier dad and husband. More whole a person. He found his healthy balance and things have changed a great deal ever since, for which I am very thankful.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://1.bp.blogspot.com/-Dszct-Boc_4/TyHhq8quR5I/AAAAAAAAATY/q-L0_1ugrRo/s1600/ham.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-Dszct-Boc_4/TyHhq8quR5I/AAAAAAAAATY/q-L0_1ugrRo/s200/ham.gif" width="185" /&gt;&lt;/a&gt;We need to allow ourselves these spaces; we need to &lt;b&gt;allow ourselves to go invisible&lt;/b&gt;. Not just because we need to escape, but because it actually makes our most important relationships in life &lt;i&gt;better&lt;/i&gt;, not worse. There's nothing wrong in wanting to catch your breath for a while, to put things in perspective and return with a vengeance. Withdrawing does not always mean we want to get away &lt;i&gt;from somebody&lt;/i&gt;, for good. All it means is that we need to withdraw &lt;i&gt;for our own sake&lt;/i&gt;, for a while. It's not a proof of broken relationships.&lt;br /&gt;
&lt;br /&gt;
This is something we need to learn&lt;b&gt; claim&lt;/b&gt; for ourselves without guilt, and learn to tell others if required. It's also why realID or no secret alts in MMOs are frankly&lt;b&gt; &lt;/b&gt;bogus, creating issues for no good reason.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A good weekend to all of you out there - the visible and invisible! I am off to disappear myself for the next few days, as I am finally leaving these shores and transferring my existence some 150 kilometers down southwest. It just so happens that my aforementioned friend is going to be my "neighbor" two days from now! I will be back as soon as internet is up and running again. Toodles!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-5960070986199405470?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/1Ln3gEn99mo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/1Ln3gEn99mo/precious-time-outs.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Dszct-Boc_4/TyHhq8quR5I/AAAAAAAAATY/q-L0_1ugrRo/s72-c/ham.gif" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2012/01/precious-time-outs.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-9120072072186186521</guid><pubDate>Thu, 26 Jan 2012 18:33:00 +0000</pubDate><atom:updated>2012-01-26T21:26:26.984+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Society</category><category domain="http://www.blogger.com/atom/ns#">Guild Leadership</category><category domain="http://www.blogger.com/atom/ns#">Cooperation</category><category domain="http://www.blogger.com/atom/ns#">Balance</category><category domain="http://www.blogger.com/atom/ns#">Editorial</category><category domain="http://www.blogger.com/atom/ns#">LFG</category><category domain="http://www.blogger.com/atom/ns#">WoW</category><title>On difficulty in WoW and social control in MMOs</title><description>&lt;div style="margin-bottom: 0cm;"&gt;&lt;i&gt;The following article is a follow-up to this &lt;a href="http://trollshaman.blogspot.com/2012/01/i-danced-in-morning-when-world-was.html"&gt;topic by Klepsacovic&lt;/a&gt;. For full context, please head there first (including comments). I would like to second his clarifications on using (relative and problematic) terms such as  'good/top' or 'bad/sub-par' players for the second half of this  argument. No player is always just good or bad and good players always benefit from the presence of someone a little weaker. &lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.burnsson.ch/sylvara/monkeys/wow_diff.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="209" src="http://www.burnsson.ch/sylvara/monkeys/wow_diff.jpg" width="280" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;(A breakdown of WoW's difficulty progression&lt;br /&gt;
for the average player, levels 1-85 (click to enlarge))&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;br /&gt;
&lt;b&gt;On social control in MMORPGs&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;br /&gt;
Admittedly, I have omitted one more lesson of WoW's current "difficulty syllabus" in the above picture: &lt;b&gt;heroics.&lt;/b&gt; If we look at the stark discrepancy between WoW's leveling game from 1-84 vs. the huge step-up of entering a serious raiding scene, we must give credit to the implemented bridge between the two. In theory, WoW players are supposed to stick to this schedule:&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.burnsson.ch/sylvara/monkeys/heroics.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="105" src="http://www.burnsson.ch/sylvara/monkeys/heroics.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;5-man dungeons and heroics are the "gate-keeper" to raiding; or at least that's how it's intended. At the very latest, this is when a new player is introduced to cooperative group-play. Here he is pushed to learning his class and role, here he is questioned, here he is geared up for the challenges ahead. Here he understands the importance of strategy and communication before class is dismissed.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;...If only!&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
No matter how Blizzard have tried to hard-tune their raid-entry dungeons in Cataclysm, heroics do not fulfill their assigned role as necessary stepping stone between noobland and the unforgiving reality of many raid encounters. Getting into a raid is relatively easy, but many are ill prepared for the individual challenge and pressure that awaits. For guilds and recruitment this means a big crowd of potential candidates with the barest pre-selection.&lt;br /&gt;
&lt;br /&gt;
For one thing, there are too many ways in which players can avoid challenging and maybe stressful/frustrating 5-man runs (for example by gearing up in other ways). More importantly though: in an MMO with cross-server LFG &lt;b&gt;no reliable means&lt;/b&gt; of player selection or preparation exist. The purpose of the training phase is undermined in a game of anonymity. Here's why:&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;Let's have another look at yes – vanilla WoW. Back then, we had 5-mans too at lvl 60 and hard ones they were (hello Stratholme 1.0 &amp;amp; Co.). We didn't have heroics, normal modes were bad enough. Gear was important and there were no ways around acquiring your starter raid-gear (8-piece sets on random drop!) from in there. Then, there were also attunements and resistance gear which kept sending you back in frequently, not just for yourself but those you were trying to help out.&lt;br /&gt;
&lt;br /&gt;
For the MC raidguild looking at a potential, ready-looking candidate at the time, this meant the following: not only had this person leveled from 1-60, he had also jumped all hoops in order to gain entry and had made it through all essential lvl 60 dungeons (many times) to gather his gear sets. More so, he had &lt;b&gt;succeeded&lt;/b&gt; in finding/organizing and finishing runs with groups of your own server continuously. If you hadn't heard of said player in negative terms up to that point, if he wasn't on any spoken or unspoken blacklist by that time, there was a pretty good chance that this was your guy! Even if not quite that - at the very least, there was full confirmation of this player being &lt;b&gt;incredibly motivated and experienced enough&lt;/b&gt; to raid.&lt;br /&gt;
&lt;br /&gt;
There are no similar pre-raiding hoops in today's WoW and heroic gear tells us very little about a player. Maybe he is a complete fail who only ever made it by jumping from one LFG group to the next while being an anonymous ass, ninja-looter, rage-quitter. Who knows – &lt;b&gt;you certainly don't&lt;/b&gt;! Who can say how somebody behaves in a cross-server group? Who can judge how well a player truly performed in order to gain his gear? Even if he let himself carry (or cooked his dinner during runs), he certainly didn't need worry about not being re-invited to a next group (as tank/healer within the next 5 minutes). No social pressure - no social control.&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;We need the concept of social control for functional communities. We need the &lt;b&gt;dynamic of reputation&lt;/b&gt;. We need small enough server communities for social interaction to become meaningful and transparent. We need &lt;b&gt;consequences&lt;/b&gt;. The last thing we need is anything cross-server or bigger. Guilds and smaller groups don't benefit from quantity, they benefit from quality.&lt;br /&gt;
&lt;br /&gt;
And so does the individual player, by the way; black sheep aside, it's not exactly fun to be the "weak link" in a raid guild. It's not a nice awakening to realize you are ill prepared. It's disappointing and stressful to end up in a place too early. In a game of unforgiving raid mechanics (which is the situation I base this argument on), &lt;b&gt;you want and need proper hoops early&lt;/b&gt;.&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;b&gt;How I became a different person&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;I used to be the raider who loved vanilla raids for being 40man; the scale, the epic kills and also the hilarious chaos (and challenge to order the same). I loved being part of a mixed crowd and running raidguilds that had colorful characters in them. I liked having merry minstrels and jokers along for the ride, to share good moments and laughs on our way.&lt;br /&gt;
&lt;br /&gt;
I liked being able to &lt;b&gt;afford "clowns"&lt;/b&gt; in our raids.&lt;br /&gt;
&lt;br /&gt;
I was never a l33t player and I don't consider myself "hardcore", despite having always been a core member and healing coordinator in dedicated top guilds. Fame, loot and kills are all nice and dandy, but I want to &lt;a href="http://raging-monkeys.blogspot.com/2011/09/when-do-you-get-to-that-point-of-enough.html"&gt;share them with good folks&lt;/a&gt; and have fun together. I want both, the close-knit team and serious raids. If this means I need to cut back on the first and heroic kills in order to have that - &lt;i&gt;fine&lt;/i&gt; in my books (as long as I still experience most of the content). I don't seek the affirmation that comes from being &lt;i&gt;nummero uno&lt;/i&gt; on a ladder, nice as it may be. I frankly also never wanted more than three raid nights.&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;br /&gt;
The guilds I ended up in (founded in vanilla &amp;amp; early TBC), were therefore more or less always composed the same way:&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;20% top players &amp;amp; figureheads / 60% average &amp;amp; good players (wide spectrum) / 20% players you'd carry more frequently, but who'd in return bring other qualities and talents to the table. I'm fine with such a guild and &lt;i&gt;for myself&lt;/i&gt;, ideally I want all three groups present.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;You need the top players&lt;/b&gt;; you need them to pull and push the group. You need them to be your guides, guild leaders, coordinators and analysts. You need them too because very often, they're simply the consistent show-ups with the most time available (which is why they make great guides or leaders).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Y&lt;/b&gt;&lt;b&gt;ou need the solid good players&lt;/b&gt; who are dedicated but down to earth; You need them for a healthy, balanced guild culture that is neither too casual, nor too hardcore. You need them to be the pendulum that swings in between. They are your main executive force.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;You need the sub-par players;&lt;/b&gt; You need them for social qualities, for wisdom and humor that may be indispensable and unique. You need them so your top players get their occasional extra challenge and feel needed. You also need them because somebody always needs to be the weakest link - it's better to know yours than to constantly look for a new one.&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;br /&gt;
I don't wish to be in a guild where every person is exactly &lt;i&gt;like me&lt;/i&gt; (despite a healthy narcissism, that's just boring). Nor do I mind slower learners or players who simply fail at the odd mechanic, and those who might fall behind a little due irregular playtime - &lt;b&gt;as long&lt;/b&gt; as you can compensate for them somehow during specific encounters. (Assuming of course that they're otherwise awesome).&lt;br /&gt;
&amp;nbsp; &lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;Only, this gradually stopped being the case in WoW after the 40man era. Encounters became highly technical, focused on individual performance and unforgiving in ways that wouldn't let us make up for lower bracket players - there was suddenly a &lt;i&gt;hard&lt;/i&gt; line that wasn't summary. We could only stand by and watch with increasing frustration as they went through the motions, again and again. We became helpless spectators of our guildmates' ordeals, despite all guidance given. &lt;b&gt;Worse:&lt;/b&gt; they started to become the "enemy". If 100+ wipes into a boss, the same few people are still stuck at beginner mistakes, it's human to start feeling resentful. &lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;I never wanted to become that &lt;i&gt;other person&lt;/i&gt; or find myself in that well-known dilemma of so, &lt;i&gt;so&lt;/i&gt; many raidguilds out there. But if I am pushed into the corner of choosing between keeping the bad player and not seeing larger parts of the game's content &lt;i&gt;in time&lt;/i&gt;&lt;b&gt; &lt;/b&gt;(which was my motivation to play WoW at all) - then yes, I want the bad players out! I even want established people out who I used to appreciate and tried to support for as long as possible (my guilds have always tried longer than many would). I will make the unhappy choice if forced to; I won't see an entire raidguild fall apart because the other 80% (and especially top 20%) will start looking elsewhere some time into the stagnation. Hesitating forever is not an option. If you've tried all you feel you could and &lt;i&gt;if&lt;/i&gt; you intend to stick to the established raiding pace, you must make the choice as a leading team.&lt;br /&gt;
&lt;br /&gt;
It's no wonder so many good leaderships crack under the pressure of this decision; &lt;b&gt;it sucks beyond comparison&lt;/b&gt; (add the issue of recruitment). It will always be one of the &lt;i&gt;big &lt;/i&gt;sores for me when looking back on an otherwise great raiding run in WoW. It cured me of being too judgmental about how some guild leaders will act, too ("wear my shoes and see").&lt;br /&gt;
&lt;br /&gt;
Sometimes raidguids change their original philosophy because they are catching the "success bug"; it's a dangerous place to find yourself in, the upwards spiral of success that many fall for, becoming something else, someone else, forgetting how they started off and &lt;i&gt;with whom&lt;/i&gt;. I fully acknowledge this problem. But what &lt;i&gt;we&lt;/i&gt; experienced like so many others from the 25man era on, was not of our making; it's nothing &lt;b&gt;you&lt;/b&gt; choose, only what you roll with as good as you can.&lt;br /&gt;
&lt;br /&gt;
To this day, I am deeply resentful; resentful of Blizzard, of the game's  later raid designs that presented my own guild with such a reality. I resent them  for putting the focus on the weaker players, without any chance for the  rest to step in and make a difference. I resent them for cornering us&amp;nbsp; - for making us choose like this, again and again as the game took its course. Most of all, I resent them for making me that &lt;i&gt;different  person.&lt;/i&gt; A person with less and less tolerance for team diversity.&lt;/div&gt;&lt;div style="margin-bottom: 0cm;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.burnsson.ch/sylvara/monkeys/traxler.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="179" src="http://4.bp.blogspot.com/-bDdqzgVe6qc/TyGd6zJPYkI/AAAAAAAAATI/Fs4OHiq1xX4/s320/traxler.gif" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;What is fairness?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;Addendum&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Much in this argument is relative, depending on your own personal approach to an MMO like WoW. Maybe you're the type of raider who wants to be in zero-tolerance guilds and who has always managed to keep clear of such problems. Maybe you're not even interested in raids. However, for a big number of "mid-bracket raiders" that form the majority in WoW's endgame and who are in constant competition for recruits, the missing pre-selection mechanisms and highly unforgiving raid mechanics on individual level, are presenting a real struggle and dilemma. There is also the added pressure of the ever-looming next content patch.&lt;br /&gt;
&lt;br /&gt;
The game did not start off like this; raid teams had more leeway, partly due to the nature of bigger 40man raids, partly due to different encounter design. And while many asked for a more even share of responsibility and target focus after WoW 1.0., I don't believe that Cataclysm raiders benefit from today's very different situation - &lt;i&gt;no matter&lt;/i&gt; what player group they belong to in their own guild. It's the broken overall streamlining of difficulty combined with a lack of social control that impact negatively on everybody. They present today's raidguilds with greater struggles than ever, logistically as much as socially and emotionally.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-9120072072186186521?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/nS-Xy3nGnDs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/nS-Xy3nGnDs/on-difficulty-in-wow-and-social-control.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-bDdqzgVe6qc/TyGd6zJPYkI/AAAAAAAAATI/Fs4OHiq1xX4/s72-c/traxler.gif" height="72" width="72" /><thr:total>29</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2012/01/on-difficulty-in-wow-and-social-control.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-5977890733104354891</guid><pubDate>Tue, 24 Jan 2012 00:32:00 +0000</pubDate><atom:updated>2012-01-24T15:59:36.567+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Cooperation</category><category domain="http://www.blogger.com/atom/ns#">Sarcasm</category><category domain="http://www.blogger.com/atom/ns#">Rants</category><category domain="http://www.blogger.com/atom/ns#">SWTOR</category><category domain="http://www.blogger.com/atom/ns#">LFG</category><title>The curious case of SWTOR and LFG</title><description>Imagine yourself the type of player who loathes the dungeon finder for many reasons; most of which can probably be summed up by "single-most detrimental feature to social interaction in MMOs" or "what really sent WoW's community downhill". Imagine yourself the player who would rather wait for the proper group (and go do other things), who'd rather start his own groups by taking initiative in zone/general chats, who'd rather re-think his role choice (in an MMO that enforces a trinity), look for a guild or form one himself, before seeing this type of feature implemented in his favorite MMO. If you're not that type of player: &lt;b&gt;imagine it anyway&lt;/b&gt;. Imagine yourself as someone like &lt;i&gt;me&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
In no conceivable MMO-future could I picture myself among those who actively ask for LFG; that would just be utterly &lt;i&gt;bizarre&lt;/i&gt;. &lt;i&gt;Unthinkable. Outrageous.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Or wouldn't it? &lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;b&gt;Oh, teh irony&lt;/b&gt;...!&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
For several weeks now, I have kept an eye on my co-bloggers currently immersed* in the worlds of SWTOR, commenting among other things on the absence of LFG in the game. The thing that increasingly made me raise an eyebrow was the number of players calling it a grave oversight while blogging from the "MMO veteran corner". Certainly not to be expected - what's going on there?&lt;br /&gt;
&lt;br /&gt;
The answer is frankly making my heart bleed. For most discussions, the bottom line is this paraphrased (also see one very &lt;a href="http://blessingofkings.blogspot.com/2012/01/swtor-dungeon-finder.html"&gt;recent example&lt;/a&gt; for this dynamic at Rohan's):&lt;br /&gt;
&lt;br /&gt;
&lt;div style="background-color: #eeeeee; border: 2px solid rgb(221, 221, 221); color: #555555; margin-left: 70px; padding: 2px 6px 4px; width: 75%;"&gt;&lt;i&gt;"SWTOR being the type of solo-centric / &lt;a href="http://raging-monkeys.blogspot.com/2011/12/why-i-dont-play-swtor.html"&gt;solo-friendly MMO&lt;/a&gt;  that it is, those players who usually look to group up frequently are  left with not enough opportunities to do so. On a server where the  majority of players are content to solo (alternatively stick to micro-groups) or use NPC companions,  the traditional MMO player is faced with a gaping silence. The same  crowd who used to condemn LFG is starting to require it."&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;
Now, I don't know how the situation is on every server. Nor do I claim to know how much of that felt lack of opportunity is actual lack of own initiative. Still, I can clearly see a problem for grouping-friendly players in an MMO that does &lt;b&gt;not enforce&lt;/b&gt; cooperation; I think it can be expected too that with much lower overall numbers, finding suitable players for grouping during the same playtime as your own, is taking a &lt;b&gt;big hit&lt;/b&gt; no matter how great your initiative (which can be expected to some degree if we still assume a player of a more oldschool persuasion). Especially in a game that still clings to certain group setup.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://3.bp.blogspot.com/-ymJPADUUHUU/TmKm2HmIkhI/AAAAAAAAAOk/PGRaV8sKRAA/s1600/lin.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="140" src="http://3.bp.blogspot.com/-ymJPADUUHUU/TmKm2HmIkhI/AAAAAAAAAOk/PGRaV8sKRAA/s200/lin.jpg" width="150" /&gt;&lt;/a&gt;...With that, the remaining players are left with the wish (or rather: resignation) for LFG, lest they not miss so much of the group content and dungeon runs while leveling up. How deeply cynical is that? How completely upside down!&lt;br /&gt;
&lt;br /&gt;
And once more, &lt;b&gt;we must recognize&lt;/b&gt; how the old, non-chalant claim of "just play the game the way you like" or "it doesn't affect you, just ignore it" is utter humbug. &lt;i&gt;HUMBUG&lt;/i&gt; folks!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;A couple of post scripta &lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;P.S.: This is in no way a jab at anyone who enjoys soloing in SWTOR; Bioware obviously intended the game to work this way and at least some are having fun. Whoever is not, can only do the obvious thing and stop paying (and write rants on it).&lt;/li&gt;
&lt;li&gt;P.S.(2): LFG still sucks. An MMO that makes types like me wish for LFG must therefore suck even more. Sodom and Gomorrah!&lt;/li&gt;
&lt;li&gt;P.S.(*): Raph Koster actually says that &lt;a href="http://www.raphkoster.com/2012/01/13/is-immersion-a-core-game-virtue/"&gt;immersion is for dreamers&lt;/a&gt; (ha-ha). I guess he's enjoying SWTOR then! /sarcasm off&lt;/li&gt;
&lt;li&gt;P.S.(3): I wasn't looking to bash SWTOR in this article. But I guess it happened anyway.&lt;/li&gt;
&lt;li&gt;P.S.(4): I will continue to bash MMOs I am not playing (and those I am playing) on this page and there's nothing you can do about it. Objectivity is all about erm...distance. ^^&lt;/li&gt;
&lt;li&gt;P.S.(5): Yeah, sarcasm wasn't really /off there. I lie. Sometimes. &lt;/li&gt;
&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-5977890733104354891?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/7BwaElj7fyk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/7BwaElj7fyk/curious-case-of-swtor-and-lfg.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-ymJPADUUHUU/TmKm2HmIkhI/AAAAAAAAAOk/PGRaV8sKRAA/s72-c/lin.jpg" height="72" width="72" /><thr:total>30</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2012/01/curious-case-of-swtor-and-lfg.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-8773407123448674708</guid><pubDate>Sun, 22 Jan 2012 23:37:00 +0000</pubDate><atom:updated>2012-01-23T19:56:45.974+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blogging</category><category domain="http://www.blogger.com/atom/ns#">Linklove</category><title>Blog updates and 2011 honorable mentions</title><description>I have been fighting with myself for many months now about switching Raging Monkey's to wordpress or not; or rather, I have been struggling bigtime with blogger - mostly for &lt;i&gt;still&lt;/i&gt; not featuring the most essential feature: individual commenting / replies. For years it has cracked me up how blogger would not add this to their top priorities and how, after having had the probably most abysmal service in terms of customer care and responsiveness forever, very little changed after the Google takeover. I cannot recall how many hours I spent looking at wordpress templates this winter, although I was still reluctant to make the switch for various reasons. &lt;br /&gt;
&lt;br /&gt;
Also, I had this strange hunch: &lt;i&gt;"what if after so many years, they introduce a better commenting system right after you switch to WP? It could happen - think how annoying that'd be!"&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
And so I didn't. And so they did&lt;i&gt;.&lt;/i&gt; I couldn't believe my eyes yesterday when blogger comment sections were suddenly showing up with individual reply links! That settled the decision for me (because overall I'm still happy with blogger's simplicity) and also finally gave me the kick to update Raging Monkey's overall blog appearance. Still true to its original, minimalistic template, it now comes with a slightly more polished, fresh look. &lt;b&gt;And best of all: threaded commenting!&lt;/b&gt; Blogger bloggers rejoice - it's alive!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;My honorable blog mentions for 2011&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
It's tradition on some blogs and networking sites to hold nominations and blog awards towards the end of the year; the MMO Melting Pot has taken up the &lt;i&gt;Piggies&lt;/i&gt; this winter (are they finally all out?) and other blogs have either posted their nominees of the gaming and blogging world or run their very own "awards". I'm not too big a fan of the term "award" honestly; in general I find it rather problematic and often presumptuous. However, the idea behind nominations is fun and personally I appreciate annual summaries and honorable mentions. It's basically just another way to spread link love and that's why I've decided to present my personal blog(ger) mentions for 2011 - to look back, to give kudos and recommend further. I've linked newcomer blogs a couple of times before, but  never actually dedicated a post to &lt;i&gt;my&lt;/i&gt; most frequent reads!&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://1.bp.blogspot.com/-C6VHIGjNrLo/TxxwazUzliI/AAAAAAAAATA/RdrKuFP31Wo/s1600/hbm.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-C6VHIGjNrLo/TxxwazUzliI/AAAAAAAAATA/RdrKuFP31Wo/s1600/hbm.jpg" /&gt;&lt;/a&gt;I keep a very active, regularly updated blogroll though, so in that way I'm already giving out recommendations every day. Still, I'd like to turn the spotlight on a few fellow bloggers I appreciate for various reasons, and who've been blogging alongside me (some longer than me, too) through the past year. I'm also taking this opportunity to &lt;b&gt;give thanks to all of you&lt;/b&gt; who have been  providing me with wonderful reads and inspiration and for active, interesting debates. So, without any further ado, here are my honorable blog mentions for 2011 in no particular order - &lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Most solid content provider / allrounder&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
Some bloggers excel at starting discussions in the community, writing frequently on various topics, if not always too in-depth or long. I use several such blogs as a resource for ideas or simply to keep myself in the loop on more general topics. One blogger who keeps managing this task with consistency after such a long time is yes - &lt;a href="http://tobolds.blogspot.com/"&gt;Tobold&lt;/a&gt;, as boring as it might sound! Despite not always agreeing with him, I appreciate his analysis and frequent counter-voice to teh l33t kids.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Best game design analyst / critic&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
My honorable mention goes to &lt;a href="http://nilsmmoblog.blogspot.com/"&gt;Nils&lt;/a&gt; here whose astute, rational (often plain mathematical) analyzis of many an MMO design topic and grumpy veteran blues have inspired some great discussions and also smiles over the past year. We've somewhat lost him to the world of politics lately, but I'm sure he will return as soon as there's anything interesting happening in the world of MMOs! ;)&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Biggest game design insight&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
When it comes to profound, professional insight on game design, we are lucky to call both &lt;a href="http://tishtoshtesh.wordpress.com/"&gt;Tesh&lt;/a&gt; and &lt;a href="http://psychochild.org/"&gt;Psychochild&lt;/a&gt; our blogging neighbours. They're the ones that will make you feel terribly "young" as you browse through their archives and realize that they've already written about your latest design epiphany 5 years ago on their blogs. Consider each a goldmine for interesting MMO design reads and discussion.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Great player commentary and writing&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
Some bloggers I appreciate for their unique, authentic voice and dedicated writing. Both &lt;a href="http://priestwithacause.blogspot.com/"&gt;Shintar&lt;/a&gt; and &lt;a href="http://sheepthediamond.wordpress.com/"&gt;Stubborn&lt;/a&gt; will regularly make you smile, grieve or nod along enthusiastically as they share their personal gaming experiences and perspective very openly and honestly on their blogs. I will even read topics on alt-play or SWTOR for their intelligent and well-structured thoughts (!)&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Wittiest / funniest / most comically enlightened blogger&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
If you happen to be a more regular reader on my blog, you will know that I'm drawn to the ironic and cynical. Not just that, I love laughing at things (especially when laughter is the alternative to crying horribly) and I consider well-delivered, witty and subtle humor a high (and most courageous) art - be it in literature, movies/theater or song. There's no middle ground for the comical: you can only deliver or fail horribly in making others laugh the right way, while working it into layers of meaning. &lt;br /&gt;
&lt;br /&gt;
Two bloggers who have not only managed this balance brilliantly but consistently for a long time, are &lt;a href="http://trollshaman.blogspot.com/"&gt;Klepsacovic&lt;/a&gt; and &lt;a href="http://www.kiasa.org/"&gt;Melmoth&lt;/a&gt;. If they're not already on your reader, now is the time to do it!&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Best (formal) writing&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
A similar class of writing that makes actual blog focus secondary, is masterful storytelling as much as elaborate and eloquent writing. Again, kudos go to &lt;a href="http://www.kiasa.org/"&gt;Melmoth&lt;/a&gt; here for being such a distinguished writer (with a dose of very British charm). I would also like to mention &lt;a href="http://www.orcisharmyknife.com/"&gt;Rades&lt;/a&gt; for his fascinating, well-researched (and voluminous!) storytelling of WoW lore (which I'd otherwise never read).&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Most missed bloggers&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
There are a few bloggers who have either completely disappeared in 2011 or gone very quiet; they have left very sad, noticeable gaps in my daily blog reading. A warm /wave goes out to &lt;a href="http://deuwowlity.blogspot.com/"&gt;Gronthe&lt;/a&gt;, &lt;a href="http://jayceandco.blogspot.com/"&gt;Issy&lt;/a&gt;, &lt;a href="http://procrastinationamplification.com/"&gt;Scrusi&lt;/a&gt;, &lt;a href="http://toodamnepic.com/"&gt;Epic Ben&lt;/a&gt; and all those with &lt;i&gt;"more wit than honesty, (...) more villainy than virtue, more passion, more revenge and more ambition, than foolish honour and fantastic glory”&lt;/i&gt;. You are deeply missed.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Newcomer's welcome&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
While I'm at it, I would like to give a (in places belated) greeting to a few newcomer blogs who have caught my attention in more recent weeks/months. Pay them a visit sometime!&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;/b&gt;&lt;a href="http://blogs.raiders-guild.org/"&gt;Doone&lt;/a&gt; and &lt;a href="http://endgamefarming.wordpress.com/"&gt;Ahtchu&lt;/a&gt; who both appear to join our ranks of general MMO critics / design analysts.&lt;/li&gt;
&lt;li&gt;Flosch of &lt;a href="http://randomwaypoint.fajs.de/"&gt;Random Waypoint&lt;/a&gt;; an "ex-hardcore raider" providing general commentary and design analyzis on various MMO topics (and he has awesome plushies!)&lt;/li&gt;
&lt;li&gt;Play from &lt;a href="http://www.lifegamestyle.com/?v=0"&gt;Play:Life Game Style, &lt;/a&gt;a personal game commentary blog that also focuses on mastering gaming as a passion while maintaining a "healthy lifestyle".&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
That was it for my 2011 nominations! Cheers to all of you out there who make this blogosphere an interesting and lively place - and of course: &lt;b&gt;happy blogging in 2012!&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;P.S. Due to my template update, I actually lost my entire blogroll and also the image I thought I had stored of the old one (duh)....I believe I was able to reinstall most of the links from pure memory, but should you spot a grave oversight or yourself missing there (which totally can't be because you're awesome!), please give me a heads up! :) &lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-8773407123448674708?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/K5pldbpNjjQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/K5pldbpNjjQ/blog-updates-and-2011-honorable.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-C6VHIGjNrLo/TxxwazUzliI/AAAAAAAAATA/RdrKuFP31Wo/s72-c/hbm.jpg" height="72" width="72" /><thr:total>24</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2012/01/blog-updates-and-2011-honorable.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-130127558062518372</guid><pubDate>Fri, 13 Jan 2012 00:52:00 +0000</pubDate><atom:updated>2012-01-22T21:54:39.924+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Nostalgia</category><category domain="http://www.blogger.com/atom/ns#">Wishlist</category><category domain="http://www.blogger.com/atom/ns#">Minecraft</category><category domain="http://www.blogger.com/atom/ns#">Story/Narrative</category><category domain="http://www.blogger.com/atom/ns#">Balance</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><title>Deep down the mineshaft I saw the light</title><description>The cardboard boxes are starting to pile up left and right in my apartment which is also why I've been a little quieter. There are only five more days to go at my current workplace. Only two and a half more weeks in this canton I've been living in for five years now and desperately long to leave. Waiting and preparing are such an ordeal sometimes.&lt;br /&gt;
&lt;br /&gt;
Between that and not playing much of anything right now (because in this too I am waiting, waiting for GW2), I didn't plan for much distraction until the big move end of January. I certainly didn't expect to find myself &lt;b&gt;deep&lt;/b&gt;, deep down the cubic rabbit hole that is Minecraft - had you told me only three weeks ago, I would've laughed at your face. But then Minecraft happened, brought to me by the sneaky, little voice of an old friend. I've mocked him for the first hour, until gradually I shut up. Then, I started obsessing.&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-bvddwxBR2eI/Tw97Vwc6R3I/AAAAAAAAASQ/pissCafSbXA/s1600/2012-01-09_20.12.26.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://2.bp.blogspot.com/-bvddwxBR2eI/Tw97Vwc6R3I/AAAAAAAAASQ/pissCafSbXA/s320/2012-01-09_20.12.26.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This is only the beginning.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
Who would've thought that oldschool pixel graphics could be &lt;b&gt;that&lt;/b&gt; much fun? I'm a little late to the party, I know, but then the game has only just launched "officially" two months ago with v1.0. I had never really paid it an awful lot of attention before. Well...consider me pixelated!&lt;br /&gt;
&lt;br /&gt;
Minecraft is a goldmine of creativity, simple complexity and many of the basic concepts me and other MMO veterans have been missing for a very long time. I find myself utterly fascinated by the game's simplicity which creates such powerful, emergent gameplay. Then it struck me; after my Skyrim high of several weeks ago, this was only a next logical step. This vast, open world sandbox game, so diametrically opposed to Skyrim's graphical splendor, succeeds in areas many current MMOs are failing me, stilling a deep hunger (and it has multi-player!). Obviously, Minecraft has one significant advantage there: &lt;b&gt;it doesn't need to look good &lt;/b&gt;(which means the world can be vast and generate random maps). And yeah, I use a texture pack too, mostly to display my own paintings, but this stands: if any game proves how graphics become secondary to otherwise fun and engaging gameplay (I'm saying that as someone deeply in luv with the eye candy), then it's Notch's little gem. Within a refreshing loading time of 10 seconds, Minecraft (in survival mode) gave me (back) all the following things:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Monumental scale; a vast scary world forever dwarfing me in size.&lt;/li&gt;
&lt;li&gt;No sense of direction; there is no world map, there are crafted, lackluster zone maps (that you must uncover and better not lose). Prepare to get lost often and worry continuously about wandering off too far. Landmarks, the sun and moon become your friends!&lt;/li&gt;
&lt;li&gt; Impact; solid proof that I am leaving a mark on the world I inhabit (and its co-inhabitants).&lt;/li&gt;
&lt;li&gt;Scary adventures; annoying, sneaky, backstabbing, sometimes frustrating mobs killing me on a regular base.&lt;/li&gt;
&lt;li&gt;Punishment; dying comes with potential loss of all EXP levels you might have accumulated, as well as all your carried inventory (unless you are able to retrieve it in good time).&lt;/li&gt;
&lt;li&gt;No shortcuts, no rides, no teleports or portals (other than into the underworld). No "hearthstone" besides death...&lt;/li&gt;
&lt;li&gt;Complex, comprehensive crafting, resource gathering and an almost endless list of combinations when it comes to creating and inventing your own space.&lt;/li&gt;
&lt;li&gt;Cooperative multi-player.&lt;/li&gt;
&lt;li&gt;Player hosted servers. &lt;/li&gt;
&lt;li&gt;Different levels of difficulty and play-style/server modes. Console commands if you so desire.&lt;/li&gt;
&lt;li&gt;Randomness, bugs, imbalances....lots of running and screaming in terror.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
How do they do it? &lt;b&gt;By doing very little&lt;/b&gt;. By setting the stage only, with few parameters and limitations. By not creating content (much) and instead letting you do it. By controlling as much as necessary, as little as possible. &lt;a href="http://raging-monkeys.blogspot.com/2011/05/burning-through-pages.html"&gt;There are no consumers&lt;/a&gt; in Minecraft, only creators.&lt;br /&gt;
&lt;br /&gt;
I can't say how long I will play this game, but right now I am deeply satisfied. The huge castle above the sea I am working on, with the magic library, the round table and Minas Tirith style balcony (including a white tree...GEEK!), will take lots of time to complete. I am still discovering new crafting combinations, under what conditions different crops will grow or how to tame and breed certain creatures. Then, there are all the areas of the game I've hardly yet brushed: mine carts and the automation system, the enchantments and spells, the random dungeons you can only find by traveling the world, the Nether world through the dark portal, the Ender dragon, PvP....and I still need to find a zone that features snow!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The best of it all though:&lt;/b&gt; coming online and finding the environment changed, again, because your friends have been busy while you were offline. Screaming for help as you are starving down that deep mineshaft. Getting lost, crying for an escort, sharing resources and setting up trade channels. Leaving a little surprise at your neighbor's doorstep. The world feels alive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Closing circles in a square world&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Funny how often we need to go back, to move forward. In this, even game design seems to follow a basic truth of life; how we need to set out on long journeys into the wild, only to return to our own doorstep. Only then to behold it truly, for the very first time. They say man's culture has always run in waves of ups and downs and individuals too, run circle after circle in their lifetime, or so it seems.&lt;br /&gt;
&lt;br /&gt;
Yet, something is different when we arrive that second time: we've gone the distance and hopefully gained some wisdom, we've seen other things -&lt;b&gt; maybe things we originally believed we needed, but mostly just wanted&lt;/b&gt;. Things that made us see and appreciate what we used to have. Experiences that made us want to go back. Maybe we can only ever truly perceive truth from a distance, when we've moved further away. That's why it's so hard to judge yourself (fairly) or a status quo, before you've lost some of it. Looking back is always easier.&lt;br /&gt;
&lt;br /&gt;
In many ways, the features I've listed as Minecraft's virtues would've been considered weaknesses and difficulties 10 years ago. Back then, all we ever shouted for was to remove the "frustrating aspects": the long walks, the randomness, the imbalance, the punishment. The devs heard our plea, they polished away. Then came WoW and showed us how different it could be; how much smoother, more convenient, optimal. Later, it showed us how the polish and optimization could be overdone, ruining all sense of world. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Now, all we want is to get back&lt;/b&gt;. Not quite back to pre-WoW maybe, but to return to old values with new eyes. Maybe we even need to thank Blizzard for accelerating the insight. Concepts and features we used to complain about, have become what we crave the most. Does this not strike you as a little ironic?&lt;br /&gt;
&lt;br /&gt;
There are still other players of course, those who will disagree with me here. Maybe they are still in the middle of walking their own circle - maybe the disagreement is genuine and will last. I'm not claiming in any way that Minecraft can replace a classic MMO or that it doesn't have its shortcomings (java eugh), it sure does have room for much improvement (and I'm not talking graphics) which I trust will happen to some extent in the future. However, these things are not the focus of this article.&lt;br /&gt;
&lt;br /&gt;
We're talking about a game that is about to hit the 20 million mark for registered players, of which 4 million have already paid for an account. And they're not nearly all of them of the "Sims"-persuasion; &lt;b&gt;there is something to be learned and had in Minecraft that reaches far beyond&lt;/b&gt; building furniture or harvesting crops. Something we've lost in other corners of the online, multi-player world. A ingenuity and responsiveness that has magically managed to close a circle for me in an otherwise square world.&lt;br /&gt;
&lt;br /&gt;
I can only recommend the journey.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-130127558062518372?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/sZPR7fVc2OI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/sZPR7fVc2OI/deep-down-mineshaft-i-saw-light.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-bvddwxBR2eI/Tw97Vwc6R3I/AAAAAAAAASQ/pissCafSbXA/s72-c/2012-01-09_20.12.26.png" height="72" width="72" /><thr:total>13</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2012/01/deep-down-mineshaft-i-saw-light.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-731883107905637045</guid><pubDate>Wed, 28 Dec 2011 14:57:00 +0000</pubDate><atom:updated>2012-01-22T22:05:16.234+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Setting</category><category domain="http://www.blogger.com/atom/ns#">Rambly Me</category><category domain="http://www.blogger.com/atom/ns#">SWTOR</category><title>Why I don't play SWTOR</title><description>I've been struggling a bit lately with the fact that I'm not playing SWTOR, while most bloggers I read are currently somewhere up in space. &lt;b&gt;Let me explain&lt;/b&gt;. Besides the obvious thing, that this is a general MMO blog where I usually stay up-to-date with all major releases, I really like trying new MMOs. I certainly haven't played every game in existence, but with the exception of Aion or LotRO, I've dipped my toe into most major titles that have come out the past 7 years. When times are quiet, I will even go back in time and &lt;a href="http://raging-monkeys.blogspot.com/2011/08/6-games-to-keep-you-busy-until-guild.html"&gt;try out older games&lt;/a&gt; just to get first-hand impressions. I like to know what I'm talking about. I also really love newbie level.&lt;br /&gt;
&lt;br /&gt;
So, why not SWTOR then? Surely the game qualifies as "major title" - it comes with a big name, history and team behind it. You can expect a high level of technical polish and crowded servers. It appears that after some initial sign-up and subscription gripes, most players are content for the moment, few audio or UI issues aside. I don't care for small complications like that - although I really think a flawless launch without server crashes and queues should be a standard these days (kudos to Trion here).&lt;br /&gt;
&lt;br /&gt;
Yet - I can't overcome my skepticism. I blame it on not enough time available, but that's rarely the truth. A few things just bug me about SWTOR, have always bugged me ever since the early previews - to the point of remaining turned off despite reading more enthusiastic reviews of late. &lt;a href="http://nilsmmoblog.blogspot.com/2011/12/swtor-not-review.html"&gt;Even the ever-critic Nils &lt;/a&gt;calls it "worth 50euros for anyone into RPGs or MMOs" and Shintar has opened a &lt;a href="http://swtorcommando.blogspot.com/"&gt;brand new blog&lt;/a&gt; dedicated to SWTOR. So what's my problem? And will I be able to change my mind yet?&lt;br /&gt;
&lt;br /&gt;
Judge for yourself, maybe from more first-hand experience. Here are my major SWTOR "bias":&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;SWTOR looks horrid.&lt;/b&gt; Okay, let me re-phrase this: it looks incredibly dated. I'm not as single-minded that graphics are all I care about in an MMO, but I DO expect a title launched in 2011 to look considerably better than WoW. It doesn't have to be the world's greatest render-job, but Rift's graphics are what I consider the minimum; its graphical polish, the atmosphere, the variety and "life" in your environment, the flora and fauna. Elaborate effects for shading, wind, fire and water. I've checked out plenty of SWTOR footage and screenshots since its launch and it's just not there - the landscapes look sterile and dead, some textures remind you of the clone stamp tool in Photoshop. The cities are impressive, but anything remotely "organic" falls short. If I compare desert shots from Tatooine with desert scenarios I've recently played through in Uncharted or Fable 3....not good. I get it - we're in outer space, scale and distances are vast, so you're bound to see more boring, empty spaces. &lt;b&gt;Still:&lt;/b&gt; &lt;a href="http://www.electricblueskies.com/wp/wp-content/uploads/2011/12/SWTOR-Star-Wars-Old-Republic-1080p-Wallpaper-%C2%A9JTGP-01-Dune-Sea-Tatooine-Star-Wars-Desert.png"&gt;really???&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;SWTOR is Sci-fi;&lt;/b&gt; this too needs some explanation: I like the Star Wars franchise, I love the old movie trilogy. But the Star Wars films, as is widely agreed on, are in fact more "fantasy than sci-fi". The story of Luke Skywalker, his quest to master the Force, overthrow the Galactic Empire, destroy the Deathstar and discovering his true identity in the process, could just as well have been staged in a traditional medieval or sword&amp;amp;sorcery setting. This is also why many fantasy fans still dig SW, when they would never watch Star Trek or Babylon 5. To me, SW is fantasy with light sabers - no issues there. SWTOR on the other hand, does &lt;b&gt;not&lt;/b&gt; benefit exclusively from story appeal. It's an MMO, which means it relies on different factors to create lasting player enjoyment. Being the protagonist in this tale, the deviating settings, the combat, the weapons &amp;amp; technology, the space-ships etc. all impact on my first-hand experience. And I personally really prefer sword&amp;amp;sorcery based MMOs, I can't help that. &lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&amp;nbsp;&lt;b&gt;SWTOR appeals to single-players&lt;/b&gt;; I've actually been told a couple of times now, that this isn't "necessarily true". I get it, you CAN always group up if you like to - that is as much a consolation to me as it was in WoW, to be honest. If part of SWTOR's appeal is what Tobold compared to the &lt;a href="http://tobolds.blogspot.com/2011/12/tortage-theory.html"&gt;"Tortage effect"&lt;/a&gt;, I worry about the game's longterm appeal and community. I'm not sure I need to play SWTOR just to soloplay through the main storyline and send around NPC companions (which I already &lt;a href="http://raging-monkeys.blogspot.com/2011/12/massively-multiplayer-misnomer.html"&gt;eye with worry&lt;/a&gt; as it is). Another point that's worrying me in terms of cooperation is that combat is apparently slow and umm boring, but then it seems most players agree that SWTOR brings little new compared to WoW there, anyway.&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;SWTOR and Electronic Arts&lt;/b&gt;; this is maybe a minor gripe, but for me it adds to the rest. Sure, EA did bring us titles like the Sims, Battlefield or Dragon Age in the past years, but some of the recent publicity the publisher caused left me with a very bitter aftertaste. Notably the &lt;a href="http://www.bit-tech.net/news/gaming/2011/11/02/ea-denies-origin-spies-on-battlefield-3-pc/1"&gt;Origin debacle&lt;/a&gt; at Battlefield 3 launch or their &lt;a href="http://www.rockpapershotgun.com/2011/11/17/eas-unwieldy-banhammer-ea-responds/"&gt;ridiculous BF3 forum policy&lt;/a&gt; argument. Intransparent personal data security in EULAs or phony player censorship doesn't exactly warm me towards trusting EA or any company for that matter (hello Blizzard RealID debacle). Our BF3 pre-order was canceled over this - in the end it's a matter of principle. How far are you willing to compromise (and compromise yourself literally) just to play online games? Needless to say, &lt;a href="http://stabbedup.blogspot.com/2011/12/swtor-great-subscription-scam.html"&gt;posts like this one&lt;/a&gt; don't improve matters for me.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;a href="http://www.burnsson.ch/sylvara/monkeys/swords.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="140" src="http://www.burnsson.ch/sylvara/monkeys/swords.jpg" width="132" /&gt;&lt;/a&gt;There you have it, all my negativity. Yet the thing is, I'm not putting it out here to rant - I would &lt;i&gt;like to like&lt;/i&gt; SWTOR and give it a chance. There's frankly not much else around for a while. There &lt;i&gt;are&lt;/i&gt; features that interest me about the game: classes, multi-mob combat, difficulty level, just to name a few. I could also imagine that the sheer scale of the settings would greatly satisfy the exploration junkie in me (and traveling between different planets is kinda win). &lt;br /&gt;
&lt;br /&gt;
I don't know. For the moment I just can't bring myself to overcome my gripes and enter my CC details to try out a game I might only play for 5 days. Am I wrong - am I right? You tell me. Maybe someone will yet be able to dispel my SWTOR doubts...Until then, the inner battle continues.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-731883107905637045?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/NFopuTTn6zU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/NFopuTTn6zU/why-i-dont-play-swtor.html</link><author>noreply@blogger.com (Syl)</author><thr:total>31</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/12/why-i-dont-play-swtor.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-2600603859418370654</guid><pubDate>Fri, 23 Dec 2011 10:22:00 +0000</pubDate><atom:updated>2012-01-25T16:21:24.455+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Funny stuff</category><category domain="http://www.blogger.com/atom/ns#">Skyrim</category><category domain="http://www.blogger.com/atom/ns#">Soundtrack</category><category domain="http://www.blogger.com/atom/ns#">Frivolous Friday</category><title>Tunes of Skyrim</title><description>While ZeniMax Media are eagerly blocking all Skyrim soundtrack clips on youtube, I got myself the official &lt;a href="http://www.directsong.com/mobile/productdetails.php?productid=2240"&gt;4-CD OST collection&lt;/a&gt; of the game and I cannot recommend it enough. Skyrim's music is STUNNING, kudos go to Jeremy Soule for creating such masterful tunes for a beautiful world!&lt;br /&gt;
&lt;br /&gt;
Meanwhile, fans worldwide have been busy. Merely five weeks old, Skyrim music clips, movies, cartoons and comics are shooting from the ground like Mora Tapinella (c wut I did thar!). I always loved fan initiatives, the creativity and inspiration the best of games will unleash in their player base. WoW too, has certainly been a &lt;a href="http://raging-monkeys.blogspot.com/2010/10/boundless-inspiration.html"&gt;remarkable example&lt;/a&gt; of that.&lt;br /&gt;
&lt;br /&gt;
In lieu of official tunes to present here, I've therefore decided to dedicate a small round-up of musical fan creations for Elder Scrolls V. Not officially part of my &lt;a href="http://raging-monkeys.blogspot.com/search/label/Soundtrack"&gt;Tunes of Magic series&lt;/a&gt;, this stands on its own as a testimony to player creativity and Skyrim's most catchy themes - enjoy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="background-color: #eeeeee; border: 2px solid rgb(221, 221, 221); color: #555555; padding: 2px 6px 4px;"&gt;&lt;a href="http://2.bp.blogspot.com/-4nHSzzJlvu4/TvJJFeyCkPI/AAAAAAAAARg/nYOw97Cx1f0/s1600/sky01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://2.bp.blogspot.com/-4nHSzzJlvu4/TvJJFeyCkPI/AAAAAAAAARg/nYOw97Cx1f0/s200/sky01.jpg" width="80" /&gt;&lt;/a&gt;&lt;a href="http://www.youtube.com/watch?v=4z9TdDCWN7g"&gt;&lt;b&gt;"The Dragonborn Comes&lt;/b&gt;&lt;/a&gt;&lt;b&gt;" by Malukah&lt;br /&gt;
&lt;br /&gt;
&lt;/b&gt;Directly inspired by the bard song ingame, this haunting fan interpretation is beautifully sung, capturing the mood of Skyrim's cold lands with its clear vocals. It's available for &lt;a href="http://malukah.com/"&gt;free download here &lt;/a&gt;- just a pity it's only two minutes long!&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="background-color: #eeeeee; border: 2px solid rgb(221, 221, 221); color: #555555; padding: 2px 6px 4px;"&gt;&lt;a href="http://2.bp.blogspot.com/-OKQNTX02V8g/TvJLO_-OzgI/AAAAAAAAARo/lhRzNaly-l8/s1600/sky02.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://2.bp.blogspot.com/-OKQNTX02V8g/TvJLO_-OzgI/AAAAAAAAARo/lhRzNaly-l8/s200/sky02.jpg" width="80" /&gt;&lt;/a&gt;&lt;a href="http://www.youtube.com/watch?v=j50u0zUeCmU"&gt;&lt;b&gt;"Skyrim Epic Rap"&lt;/b&gt;&lt;/a&gt;&lt;b&gt; by Dan Bull&lt;br /&gt;
&lt;br /&gt;
&lt;/b&gt;You don't need to be particularly into rap to appreciate this cover for its funny lyrics. The majestic choir of Skyrim's main theme fits oddly well with the performer's rhythm. This too is available for &lt;a href="http://www.mediafire.com/?0t2stp1tvm8v8ts"&gt;free download&lt;/a&gt;. A real scream!&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="background-color: #eeeeee; border: 2px solid rgb(221, 221, 221); color: #555555; padding: 2px 6px 4px;"&gt;&lt;a href="http://2.bp.blogspot.com/-a4XroBSrpSc/TvJNW6TGdAI/AAAAAAAAARw/ehnrRNtdp5o/s1600/sky03.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://2.bp.blogspot.com/-a4XroBSrpSc/TvJNW6TGdAI/AAAAAAAAARw/ehnrRNtdp5o/s200/sky03.jpg" width="80" /&gt;&lt;/a&gt;&lt;a href="http://www.youtube.com/watch?v=W4SXng8EtF0"&gt;&lt;b&gt;&lt;/b&gt;&lt;/a&gt;&lt;b&gt;&lt;a href="http://www.youtube.com/watch?v=yDE2VQzghp4"&gt;"Skyrim meets Metal"&lt;/a&gt; by Erock&lt;br /&gt;
&lt;br /&gt;
&lt;/b&gt;This put a wide grin on my face - I would expect nothing less than a metal interpretation of Skyrim! The two are pretty much made for one another, a classy performance with a slight /headbang!&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="background-color: #eeeeee; border: 2px solid rgb(221, 221, 221); color: #555555; padding: 2px 6px 4px;"&gt;&lt;a href="http://3.bp.blogspot.com/-S52bwF09RqM/TvJO4Ct1yJI/AAAAAAAAAR4/vSRhqMsWjHg/s1600/sky04.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://3.bp.blogspot.com/-S52bwF09RqM/TvJO4Ct1yJI/AAAAAAAAAR4/vSRhqMsWjHg/s200/sky04.jpg" width="80" /&gt;&lt;/a&gt;&lt;b&gt;&lt;a aiotitle="Elder Scrolls V: Skyrim - Traveling" href="http://www.youtube.com/watch?v=-cn6mAKdyts&amp;amp;feature=related"&gt;&lt;/a&gt;&lt;/b&gt;&lt;b&gt;&lt;a href="http://www.youtube.com/watch?v=fLlRIRT0mhc&amp;amp;ob=av3e"&gt;"Skyrim Remix"&lt;/a&gt; by Levi Doron&lt;br /&gt;
&lt;br /&gt;
&lt;/b&gt;Uh-oh...dance techno, really? Of course, somebody had to do it - but then, for all its trashy Euromix flair, I couldn't help but chuckle. Someone actually went through the trouble to adapt Skyrim for the dance floor - an acquired taste, yet somehow contagious?!&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="background-color: #eeeeee; border: 2px solid rgb(221, 221, 221); color: #555555; padding: 2px 6px 4px;"&gt;&lt;a href="http://2.bp.blogspot.com/-OdbYVv6Mo90/TvJQkewDjnI/AAAAAAAAASA/vWOpRWLwYNc/s1600/sky05.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://2.bp.blogspot.com/-OdbYVv6Mo90/TvJQkewDjnI/AAAAAAAAASA/vWOpRWLwYNc/s200/sky05.jpg" width="80" /&gt;&lt;/a&gt;&lt;a href="http://www.youtube.com/watch?v=SS1qO7zFtoo&amp;amp;feature=related"&gt;&lt;b&gt;&lt;/b&gt;&lt;/a&gt;&lt;b&gt;&lt;a href="http://www.youtube.com/watch?v=RMKJ9fDM2mo"&gt;"Literal Skyrim Trailer"&lt;/a&gt; by Tobuscus&lt;br /&gt;
&lt;br /&gt;
&lt;/b&gt;Literal trailers are almost always great fun and this is no exception. I always marvel at people's breath on these, I could never keep up! Add to that, they're actually attempting to sing it (well, kinda) - hilarious!&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="background-color: #eeeeee; border: 2px solid rgb(221, 221, 221); color: #555555; padding: 2px 6px 4px;"&gt;&lt;a href="http://2.bp.blogspot.com/-Fh9Cmhd7x1A/TvJSYwXuloI/AAAAAAAAASI/PxmZIxjOjng/s1600/sky06.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://2.bp.blogspot.com/-Fh9Cmhd7x1A/TvJSYwXuloI/AAAAAAAAASI/PxmZIxjOjng/s200/sky06.jpg" width="80" /&gt;&lt;/a&gt;&lt;b&gt;&lt;a href="http://www.youtube.com/watch?v=fIYOlEJ6lRo&amp;amp;ob=av3e"&gt;"Retro Skyrim Trailer"&lt;/a&gt; by RubberRoss&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This collection of music genres would not be complete without an oldschool 8bit video game tune. I admit, it takes a lot of nostalgia to appreciate them, but both the clip and "song" made me chuckle - this is how all great games began!&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Ah and in case you haven't seen the Escapist's &lt;a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/5020-The-Elder-Scrolls-V-Skyrim"&gt;Zero Punctuation take on Skyrim&lt;/a&gt;, I really suggest you do! A good weekend to all of you - be it called Christmas, Hanukkah or just a lazy day somewhere out in the snow (alternatively warm and fuzzy in a chair playing videogames)!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-2600603859418370654?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/2UYgwHA4dno" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/2UYgwHA4dno/tunes-of-skyrim.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-4nHSzzJlvu4/TvJJFeyCkPI/AAAAAAAAARg/nYOw97Cx1f0/s72-c/sky01.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/12/tunes-of-skyrim.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-508084682518860476</guid><pubDate>Wed, 21 Dec 2011 10:51:00 +0000</pubDate><atom:updated>2011-12-21T22:54:45.950+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Combat</category><category domain="http://www.blogger.com/atom/ns#">Wishlist</category><category domain="http://www.blogger.com/atom/ns#">Cooperation</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><title>26 Ways to spice up MMO combat</title><description>When I started writing this article some while ago, it was called "10 ways to spice up MMO combat". As these things go sometimes, it's grown considerably in size ever since, with more and more ideas accumulating in my draft that I wouldn't want to abandon. Well that's that - I guess we call it proof of how badly MMOs need to improve one of their most centric features: &lt;b&gt;battle&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/-8IZ2qXC7iNg/TvGuUh2NJ0I/AAAAAAAAARY/C8oyVTjt0GM/s1600/warb.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="135" src="http://2.bp.blogspot.com/-8IZ2qXC7iNg/TvGuUh2NJ0I/AAAAAAAAARY/C8oyVTjt0GM/s200/warb.jpg" width="100" /&gt;&lt;/a&gt;Now, I don't claim that any of the here suggested features or effects are new; nothing's new under the sun, everything has been done somewhere, sometime, in an online or classic video game. Some of it we've sadly not seen enough of, some has never been done properly or very poorly. Not all of it is applicable to every type of MMO or necessarily in combination - but these are all features with some great potential to make future MMO combat more &lt;b&gt;tactical, cooperative and dynamic&lt;/b&gt; in my eyes. And yes, more action based.&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;"&lt;span style="font-size: small;"&gt;Actual fast-paced combat opens (or really, re-opens) the doors of  possibility when it comes to MMORPGs. If you don't have to spend an hour  theorycrafting, respeccing, buffing, and finally, dice-rolling your  opponent to death -- and instead could catch him unawares and simply  send him packing with a blade to the throat -- you'd have free time to  do things other than combat." &lt;a href="http://massively.joystiq.com/2011/09/13/the-soapbox-why-mmo-combat-sucks-and-how-bioware-couldve-made"&gt;[massively]&lt;/a&gt;&lt;/span&gt;&lt;/blockquote&gt;Many of us probably agree with the Massively article in that it's time to move away from lengthy battle preparations, clicking ability bars and waiting on cool-downs, as you stand beside a few more people. Or as &lt;a href="http://toodamnepic.com/"&gt;Epic Ben&lt;/a&gt; (whose page has sadly disappeared since?) put it a while back: "raiding is like synchronized swimming", MMO combat is often static, repetitive and not exactly interactive. While it will never be quite the real thing (and certainly shouldn't in every way), there are ways to make virtual combat feel more &lt;b&gt;realistic, alive and exciting&lt;/b&gt;. And there are genres that can still teach MMORPGs a lesson or two.&lt;br /&gt;
&lt;br /&gt;
So, here goes - I've tried to create some rough sections and to keep detailed descriptions short. I am also feeling lucky today and will just assume you know exactly what I mean by my weakly attempts to name and simplify complex mechanics (y'know, be creative!). In hindsight, I also realize I utterly failed to create any logical order. Good luck!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;26 Ways to spice up MMO combat&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;A) Player-/Class &amp;amp; Group-centric features:&lt;/b&gt;&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;No roles; no holy trinity, no dedicated tank &amp;amp; healer slots. Instead, every class is defined by specific DPS, CC and mitigation abilities. Ideally, we will see this in GW2.&lt;/li&gt;
&lt;li&gt;Low health bars, weak healing; similar to most FPS, players can only take so many hits before they die from a level-appropriate target. One-shots are possible. Healing is relatively weak (Darkfall) and most healing abilities target self-sustenance.&lt;/li&gt;
&lt;li&gt;More deaths occur as a consequence of the above points; to balance more deaths, death penalties shouldn't be harsh and combat res becomes a more common ability. &lt;/li&gt;
&lt;li&gt;Friendly fire exists; AoE, cone attacks or similar can hurt allies and must be used with caution.&lt;/li&gt;
&lt;li&gt;Exhaust effects; players on low health suffer from slower reaction, blurred vision or similar impairing effects. Likewise, status ailments (with individual cures) will affect certain abilities.&lt;/li&gt;
&lt;li&gt;Class combos; players can set up combo- and sequence attacks for more powerful DPS. Difficult encounters enforce group interaction/timing and making use of class synergies.&lt;/li&gt;
&lt;li&gt;No auto-targeting; spells and abilities must be "aimed", directed, positioned (AoE zones). Special attacks are responsive to player movement (for ex. influence the flight path of a boomerang by running along). There are several targeting "areas" per body (head, torax, limbs) with individual weaknesses.&lt;/li&gt;
&lt;li&gt;Players can actively block, dodge or parry melee attacks if timed correctly.&lt;/li&gt;
&lt;li&gt;Classes come with individual elemental affinities and magic resistances (as mobs do).&lt;/li&gt;
&lt;/ol&gt;&lt;ol&gt;&lt;/ol&gt;&lt;br /&gt;
&lt;b&gt;B) Opponent-centric features:&lt;/b&gt;&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;Enemy "states" such as aggressive or passive are not indicated by tool tips. There exist different aggro ranges for all kinds of mobs (also within the same family, call it a bad mood!).&lt;/li&gt;
&lt;li&gt;Enemies are frequently linked; more multi-mob pulls enforce smart use of CC.&lt;/li&gt;
&lt;li&gt;Enemy "AI"; enemies will fight differently depending on group size or spec composition (for ex. switch resistances). Enemies can block, dodge or evade attacks.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Enemies will pursue attackers more relentlessly (FFXI).&lt;/li&gt;
&lt;li&gt;Enemies can attempt to flee battle - the chase is yours to decide on.&lt;/li&gt;
&lt;li&gt;Content difficulty is dynamic; enemies/dungeons will adapt to group size and player levels.&lt;/li&gt;
&lt;li&gt;Outdoor boss fights or public quests are pick-up and FFA.&lt;/li&gt;
&lt;li&gt;Dungeons are randomly generated for each reset and may offer a random boss order and pick. &lt;/li&gt;
&lt;/ol&gt;&lt;br /&gt;
&lt;b&gt;C) Environmental features:&lt;/b&gt;&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;Enhanced sounds and need for sound awareness; enemies can be heard from a distance, stealthed enemies can be tracked via noise. Players can discern "10 yards away" and "two levels above at six o'clock" (FPS).&lt;/li&gt;
&lt;li&gt;Impact of positioning; player damage responds to range, favoring tactical spots (hills, cavities), shooting from behind walls etc., thus encouraging smart use of terrain and map conditions.&lt;/li&gt;
&lt;li&gt;Drawing on the environment; special abilities or spells can be triggered by suitable surroundings - standing in pools is used to create tidal waves, woods proximity triggers archery bonuses etc.&lt;/li&gt;
&lt;li&gt;Night/day and weather conditions affect combat and individual abilities.&lt;/li&gt;
&lt;/ol&gt;&lt;ol&gt;&lt;/ol&gt;&lt;br /&gt;
&lt;b&gt;D) Eye &amp;amp; Ear candy (never to be taken lightly):&lt;/b&gt;&lt;br /&gt;
&lt;ol&gt;&lt;li&gt;Nice combat visuals; high quality animations for trademark attacks, spells and special abilities. Characteristic palettes for each class, no animation copy&amp;amp;paste.&lt;/li&gt;
&lt;li&gt;Finisher and executioner animations (AoC or Skyrim).&lt;/li&gt;
&lt;li&gt;Combat music; engaging combat will trigger dedicated up-tempo tunes, with  different tracks for ordinary, dungeon endboss or big epic  baddie scenarios. (FF) &lt;/li&gt;
&lt;li&gt;Dramatic boss scenarios; cinematics/cutscenes before end battles, zone intros, dramatic phase switches.&lt;/li&gt;
&lt;li&gt;Allow players to switch dynamically between 1st and 3rd person view. &lt;/li&gt;
&lt;/ol&gt;&lt;br /&gt;
Well, have I missed anything you think should be up there? Where do you see the biggest difficulties?&lt;br /&gt;
&lt;br /&gt;
I know that quite a few of my favorites will be featured in GW2; I don't wanna go into another hype-stage at this point, but I am greatly looking forward to &lt;a href="http://www.arena.net/blog/guild-wars-2-development-update-by-jon-peters"&gt;class &amp;amp; profession combos&lt;/a&gt; (&lt;a href="http://www.gameguidesonline.com/guides/ffxi/final_fantasy_xi_skillchain_chart.asp"&gt;which I loved in FFXI&lt;/a&gt;), &lt;a href="http://www.youtube.com/watch?v=woe8hvlcETo"&gt;terrain and movement dependent spells&lt;/a&gt;, &lt;a href="http://www.guildwars2.com/en/the-game/combat/healing-death/"&gt;small health pools and health deficit effects&lt;/a&gt; - and yes, &lt;a href="http://raging-monkeys.blogspot.com/2011/03/tired-of-holy-trinity-guild-wars-2.html"&gt;losing the trinity&lt;/a&gt; of course (even if that last bit is still awaiting full confirmation).&lt;br /&gt;
&lt;br /&gt;
In general, I think we need MMO combat to return to a more dynamic, cooperative focus rather than a group-setup or spec-focused one. Let the actual &lt;b&gt;teamplay, group tactics and performance&lt;/b&gt; matter; allow more randomness (for more situative reactions), create more need for control and pro-active play (as opposed to reactive/passive with heavy healing) and more need for situational awareness. &lt;b&gt;Let our worlds come alive&lt;/b&gt;; let our opponents act smartly or erratically, let us find different answers to the same problem. Let us care less for stats, procs and cooldowns and more for general timing, synergies and spontaneous action.&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Most of all&lt;/b&gt;: challenge us, so we may rejoice in our victories! I think we are ready for the next chapter.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-dqoCZN7RTv8/TvGqzdi6_PI/AAAAAAAAARI/B8pWR-Akbzw/s1600/gw2wp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-dqoCZN7RTv8/TvGqzdi6_PI/AAAAAAAAARI/B8pWR-Akbzw/s320/gw2wp.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-508084682518860476?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/f1zMmNRyT9w" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/f1zMmNRyT9w/26-ways-to-spice-up-mmo-combat.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-8IZ2qXC7iNg/TvGuUh2NJ0I/AAAAAAAAARY/C8oyVTjt0GM/s72-c/warb.jpg" height="72" width="72" /><thr:total>15</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/12/26-ways-to-spice-up-mmo-combat.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-956833077728051069</guid><pubDate>Mon, 19 Dec 2011 20:17:00 +0000</pubDate><atom:updated>2011-12-21T12:12:36.236+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Society</category><category domain="http://www.blogger.com/atom/ns#">Rambly Me</category><category domain="http://www.blogger.com/atom/ns#">Editorial</category><category domain="http://www.blogger.com/atom/ns#">Sarcasm</category><title>A call for MMO missionaries. Or not.</title><description>There's a particular breed of people I am very weary of. Not scared in a jumping-ship kind of way, but more like "Uh oh..." as I see them approach or worse, join conversation in a social circle I happen to find myself in. Call me biased; but to be completely free of pre-judice is to never learn from experience.&lt;br /&gt;
&lt;br /&gt;
Whenever a sporty person approaches, I am on guard. You can usually tell from the way they are dressed in forceful business casual, their ever-glossy forehead or intolerably energized gait. Not to mention the well-trained shoulders and legs, of course. But before you get the wrong idea - I am all for physical exercise. Indeed, I am making conscious, well-loathed but conscious efforts to stay fit as I am growing older. I am also dreaming of the day that VR helmet and fullbody motion-sensor suit finally arrive, so I can plug them to my PC and play MMOs while having to go through mindbogglingly boring workout routines. If anyone ever tells you they enjoy their workout: &lt;b&gt;be weary&lt;/b&gt;. Be very weary.&lt;br /&gt;
&lt;br /&gt;
I am not talking fit people here, but sporty sporty. The ones that will always inevitably steer the conversation to their favorite subject. The ones who have "seen the light" and really think you should too as you receive their well-meant, unasked for dieting tips. You don't want to be around them, you don't want them in your clique - they'll make you walk instead of taking the bus to the bar or bring raw carrots to a movies night. No, I don't think we mix particularly well, MMO players and sporty people. And I'm not in any way suggesting the 'overweight, asocial slob'-image here some media are eager to spread about video-gamers. But err....we invented &lt;a href="http://disciplinaryaction.wordpress.com/2010/11/02/the-world-of-warcraft-workout-playing-on-a-treadmill/"&gt;the WoW treadmill&lt;/a&gt;, okay? You get my point.&lt;br /&gt;
&lt;br /&gt;
So anyway, there is that 37ish co-worker of mine who fits the profile perfectly. She's recently been pregnant and ever since (1 year ago now) she's been talking about her workout, losing baby-fat and how it took her nine months to lose the dreaded last four pounds. She is also thin as a stick, but now she finally radiates inner peace (and cravings for mars bars). Fortunately, she is rarely in the office when I am and I am rarely joining the "lunch faction" that meets up around the kitchen table every day at 13.00.&lt;br /&gt;
&lt;br /&gt;
Only last Friday...I did. It started out innocently, with a chat between myself and my British co-worker who usually works in London and is the only other person with a sense of humor (figures) in the entire company. I was just having a coffee with her, when sporty person came in to join us. Too late to plan for a quick escape route. Rats.&lt;br /&gt;
&lt;br /&gt;
It took exactly 5 minutes for our conversation to go from holiday plans to running shoes. I have since been trying to reproduce the exact order of events but have failed miserably, twice. I don't know how she worked "so, what brand of sports shoes are you using for running?" into our talk on bed&amp;amp;breakfasts and English cuisine, but I found myself in the lucky position to be asked that exact question. "Ummm....I don't know", I answered. "You do have running shoes, right?", she persisted. Helplessly, I looked down on my two feet. I was wearing my black work shoes, a pair of semi-high heeled, no-name boots which is what I wear half of the year. I guess, I could run with those. For the rest of the time, I wear my comfy five-year old Adidas sneakers. That's one myth about shoes and handbags dispelled for you.&lt;br /&gt;
&lt;br /&gt;
"I have some shoes....sneakers." I added. - "What type?", says she - "The comfy one", says I. The spotlight beaming at me from the interrogation lamp started to flicker. I could tell she was giving up, but I somewhat saved the situation by mentioning Adidas. At least I was not completely ignorant - too bad that didn't stop her from educating us both on suitable sports shoes for city jogging for another 15 minutes. Just when I recovered my will to live and was about to mention how utterly moronic and counter-productive running on concrete in the middle of city traffic is for your health, the phone rang for her and she left. Annoying people always get the quick exits handed to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Where are the MMO missionaries?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
That whole experience got me thinking on my way home later (when highly philosophical, mental monologue frequently occurs). I was trying to remember one single time in my life where somebody tried convincing me to play video games. Or for that matter, any situation where someone, a co-worker or other acquaintance might have picked up the topic in conversation, trying to engage others. Why are there no MMO missionaries? Besides the most obvious answer, that missionaries of any kind are in fact insufferable folk, really - but, where are the video game enthusiasts? Why are they nowhere to be heard, talking about their hobby, infusing others with their interest to the point of truculence?&lt;br /&gt;
&lt;br /&gt;
It's not a mainstream hobby, I get it. It's not &lt;i&gt;srs&lt;/i&gt; enough for boring work conversation. It's still a little geeky. But really, how is the world ever going to be a better place without any of us talking about gaming? Do you want a planet ruled by business casual city-joggers? &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DO YOU???&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
So, I'm making this official: from this day on, every week, I will at least once bring up the topic of video games outside this blog, to non-gamers. I will share my positive experiences and encourage others to give it a go sometime. If the topic isn't going my way, I will &lt;i&gt;make&lt;/i&gt; it. I will say things like "...our conference call line? Wait, ever heard about ventrilo? It's a great, free voice comm tool for PC, people actually use it to play online games together. You know, WoW and stuff right? &lt;i&gt;No?&lt;/i&gt; Well, let me tell you...".&lt;br /&gt;
&lt;br /&gt;
Easy. One recruit a week and soon enough, when I log on to the game in the evening, to unwind and recharge my batteries, I will be surrounded by co-workers. The excel-specialist that never shuts up, the guy with the golfball keyring......the city-jogger....&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;b&gt;GAWD.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
...I think I just remembered why &lt;b&gt;we want no&lt;/b&gt; MMO missionaries!&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-88k7n6XBJgw/Tu-bffpe3LI/AAAAAAAAARA/qNT5llXL_98/s1600/gandalf.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-88k7n6XBJgw/Tu-bffpe3LI/AAAAAAAAARA/qNT5llXL_98/s1600/gandalf.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;"Keep it secret - keep it safe!"&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;br /&gt;
Happy Monday to all of you out there, enjoying the peace of united geekdom at their PCs.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-956833077728051069?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/FsejpzsbwV8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/FsejpzsbwV8/call-for-mmo-missionaries-or-not.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-88k7n6XBJgw/Tu-bffpe3LI/AAAAAAAAARA/qNT5llXL_98/s72-c/gandalf.jpg" height="72" width="72" /><thr:total>10</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/12/call-for-mmo-missionaries-or-not.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-8865945294987402070</guid><pubDate>Thu, 15 Dec 2011 18:25:00 +0000</pubDate><atom:updated>2011-12-15T19:50:26.635+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Funny stuff</category><category domain="http://www.blogger.com/atom/ns#">Guild Leadership</category><category domain="http://www.blogger.com/atom/ns#">Blogging</category><category domain="http://www.blogger.com/atom/ns#">WoW</category><title>The Naming Fail</title><description>&lt;i&gt;This post is about how not to pick names - for guilds, blogs or anything really.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Chapter I)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
When me and Stumps got together one fine afternoon several years ago, to discuss the founding of a new guild on ventrilo, we found ourselves facing a rather unexpected challenge. We had already put up with a decent amount of drama beforehand, the way things go when you are about to leave one guild to found another (*cough* better one), with the bottom line that we were horribly evil people looking for a proper raidguild rather than being stuck in a semi-casual, nondescript community without real leadership.&lt;br /&gt;
&lt;br /&gt;
So, when Stumps moved on to buy the guild charter, we felt that the worst was over - &lt;i&gt;but not so! &lt;/i&gt;We had to find a name for our guild first.&lt;br /&gt;
&lt;br /&gt;
"So, what are we going to call ourselves?", he asked into a round of three people. Name-givings, I don't like them. Truth be told, I feel horribly pressured by them. Maybe this is the real reason why I have been sticking to &lt;i&gt;Syl&lt;/i&gt; for 16 years and never roll any alts? The moment you are supposed to pick a name for something, you feel the heavy responsibility: this better mean something! This is going to last forever, irrevocably....like a tattoo! I am like that, I am a very language-aware. Names mean a lot to me, probably too much.&lt;br /&gt;
&lt;br /&gt;
Anyway, we were going through the motions: guild names that sounded too common, guild names that sounded forcefully special. Guild names with too much pathos (eugh), guild names nobody took seriously, guild names too obviously insulting. In the end, we were stuck with &lt;i&gt;"Monkeys"&lt;monkeys&gt;&lt;/monkeys&gt;&lt;/i&gt;, which we felt was an apt description for ourselves, but was still slightly worrying in terms of attracting the preferred target audience for recruitment.&lt;br /&gt;
&lt;br /&gt;
We were close to tossing dice, when &lt;i&gt;&lt;adrenaline&gt;&lt;/adrenaline&gt;"Adrenaline"&lt;/i&gt; popped up completely unexpected. &lt;b&gt;We loved it&lt;/b&gt;. It was more than a little suitable (for reasons entirely not for me to discern). Even better: we had finally found a name, wohoo! The rest is history: the charter was bought, the guild was founded, the forum went live. Good times.&lt;br /&gt;
&lt;br /&gt;
....Only one day later did we realize that there was actually another guild on our server called &lt;i&gt;"Adrenaline Rush"&lt;/i&gt;. Well...doh!&lt;i&gt; &lt;/i&gt;None of us had &lt;b&gt;ever&lt;/b&gt; noticed them before, but there they were. They were the white Volvo you keep seeing everywhere after you just bought one yourself. For a split-second we toyed with the idea to rename, but it was too late - I had already spent hours on a logo, Stumps had already set up an entire forum and URL with the name all over it. Besides that, we liked our guild name and we did so for many years to come. Still, it was a little annoying whenever we met one of those other people, pfff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Chapter II)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
When I registered &lt;i&gt;Raging Monkeys&lt;/i&gt; on blogger over a year ago, I talked to Stumps about what name to pick for the blog. We thought back on our time with the guild and felt RM was very fitting for our journey in WoW; and we'd finally get to make use of &lt;i&gt;"Monkeys"&lt;/i&gt; the way we always wanted to (now that we weren't very &lt;i&gt;srs&lt;/i&gt; raiders anymore). For a change, the decision was quick and so I opened the blog, looking forward to what may come.&lt;br /&gt;
&lt;br /&gt;
...I had no idea that there was in fact another fine blogger just around the corner, &lt;a href="http://screammonkey.wordpress.com/"&gt;called Iono&lt;/a&gt; from &lt;i&gt;Screaming Monkeys&lt;/i&gt;. Not even blue monkeys or nine monkeys or something, noooooo - he had screaming ones where we had raging ones. LOL, you gotta be kidding me. I felt almost a tad embarrassed when I stepped by to say hi there one day.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/-PJCa4Zgw8Bo/Tuo7IRjaQ0I/AAAAAAAAAQ4/uKoEibdgYYw/s1600/rm.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="170" src="http://2.bp.blogspot.com/-PJCa4Zgw8Bo/Tuo7IRjaQ0I/AAAAAAAAAQ4/uKoEibdgYYw/s200/rm.jpg" width="129" /&gt;&lt;/a&gt;&lt;br /&gt;
You can call that whatever you like; funny coincidence, bad research - but we clearly suck at picking names. Should there ever be a third chapter to this story, I will make sure it doesn't happen again.&lt;br /&gt;
&lt;br /&gt;
Next time, we'll call ourselves "The League of Extraordinary Primates", or something.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-8865945294987402070?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/TlSsmjFUC70" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/TlSsmjFUC70/naming-fail.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-PJCa4Zgw8Bo/Tuo7IRjaQ0I/AAAAAAAAAQ4/uKoEibdgYYw/s72-c/rm.jpg" height="72" width="72" /><thr:total>11</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/12/naming-fail.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-3365837889974323697</guid><pubDate>Tue, 13 Dec 2011 21:26:00 +0000</pubDate><atom:updated>2011-12-14T11:25:07.402+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Game Industry</category><category domain="http://www.blogger.com/atom/ns#">Wishlist</category><category domain="http://www.blogger.com/atom/ns#">Society</category><category domain="http://www.blogger.com/atom/ns#">Gender</category><category domain="http://www.blogger.com/atom/ns#">Sarcasm</category><title>The Future is Panty-free</title><description>Yeah, it's an old story - and you don't wanna hear it anymore. I don't want to either, heck for most of the time I act as if the topic was water under the bridge. We're way past that, the genre is, videogames are. This is almost 2012 after all!&lt;br /&gt;
&lt;br /&gt;
You wish.&lt;br /&gt;
&lt;br /&gt;
I get it: &lt;i&gt;panties are exciting&lt;/i&gt;! To a few men, mind not many grown-up men but a few, seeing virtual panty (Japanese; pantsu) in a videogame is a bit like omg-christmas, outrageous and cheeky and *tehee* *blush* *chuckle* - add your random IRC emote...I guess we all have to accept that. I don't even want to ask the reasons why, although I have a sound theory or two, about being stuck in infantile phases of boyhood, of over-sexed media or for the opposite case, cultures where social corset and conformity are so strict that everyone must turn into drooling lechers and whores of Babylon in front of their PCs at night, to restore at least &lt;i&gt;some&lt;/i&gt; balance and mental sanity. &lt;br /&gt;
&lt;br /&gt;
I don't know. You dwell on that.&lt;br /&gt;
&lt;br /&gt;
This is the important part&lt;b&gt;: &lt;/b&gt;In MMOs I do not care to see panties. Let's repeat this: &lt;b&gt;In MMOs I do not care to see panties&lt;/b&gt;. I don't think they do anything much for  a female character's credibility. Or for a "heroine" battling vicious  fiends, for that matter. Still, they are out there and never quite out of fashion: plate bikinis, swinging hips, breasts the size of a small country. It's not just the omni-present fake portrayal of the female form; nothing feels quite as unimmersive as having to play a combat class that looks as if she was &lt;a href="http://thebigbearbutt.com/2011/12/12/wtf-over/"&gt;on her way to a lolita dress-up party.&lt;/a&gt; Any player, male or female, looking for serious consistency in setting and atmosphere in their MMOs want to see proper armor in sync with their class and the world they are playing it in.&lt;br /&gt;
&lt;br /&gt;
Yet, they keep coming. Lineage and TERA are my all-time favorite examples, but &lt;a href="http://www.kiasa.org/2011/11/24/on-midriffs-and-maturity/"&gt;the bare midriffs&lt;/a&gt; can be found in plenty of more recent places, even in &lt;a href="http://arewenewatthis.wordpress.com/2011/10/04/a-question-about-fallen-earth-or-image-of-the-day-under-boobs/"&gt;a perfect world&lt;/a&gt;. How cynical.&lt;br /&gt;
&lt;br /&gt;
And I wonder: &lt;b&gt;can we get over this yet?&lt;/b&gt; How many female online players worldwide will it take until a Blizzcon panel deems a large portion of their player base worthy of &lt;a href="http://www.youtube.com/watch?v=KkhRf_zyMpM"&gt;more than a flippant answer&lt;/a&gt;? Worse yet, if a company with a few million female players won't care - who will? &lt;br /&gt;
&lt;br /&gt;
I guess &lt;a href="http://dwism.blogspot.com/2010/10/we-got-good-look-at-people-behind.html"&gt;Dwism had it right all along:&lt;/a&gt;&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;Whatever you think of their response to this (and mine is in the  comments on both posts), there is one thing painfully obvious for me,  about these panel talks.&lt;br /&gt;
&lt;br /&gt;
Every single&amp;nbsp;employee&amp;nbsp;with anything worth saying at Blizzard, is: 35+,  white, a little overweight (some more than a little), balding and likes  metal. And they only ever talk to other people like that.&lt;/blockquote&gt;&lt;br /&gt;
It's not about players, male or female. It's about the men who make these games. If nothing changes up there, nothing will change down here. For now, enough devs don't seem to care, not even for the underlying message of their indifference, which can only ever inevitably bring me to the following two conclusions:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;A)&lt;/b&gt; MMO(RPG) developers are emotionally immature lechers in desperate need to get laid.&lt;br /&gt;
-or- &lt;br /&gt;
&lt;b&gt;B)&lt;/b&gt; MMO(RPG) developers consider the majority of their male playerbase emotionally immature lechers in desperate need to get laid.&lt;br /&gt;
&lt;br /&gt;
I don't know about you, but as a male player I'd feel offended.&lt;br /&gt;
&lt;br /&gt;
P.S. With all that in mind, I am officially and exclusively launching Raging Monkey's &lt;i&gt;"No-Panties MMO seal of quality"&lt;/i&gt;, for a better and hopefully more serious online gaming future! You may spread and copy at will!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.burnsson.ch/sylvara/monkeys/nopanty_mmos.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.burnsson.ch/sylvara/monkeys/nopanty_mmos.jpg" width="164" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-3365837889974323697?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/pme2rR9KBtY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/pme2rR9KBtY/future-is-panty-free.html</link><author>noreply@blogger.com (Syl)</author><thr:total>34</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/12/future-is-panty-free.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-1397426391178007703</guid><pubDate>Tue, 06 Dec 2011 18:51:00 +0000</pubDate><atom:updated>2011-12-21T12:12:57.191+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Society</category><category domain="http://www.blogger.com/atom/ns#">Editorial</category><category domain="http://www.blogger.com/atom/ns#">Sarcasm</category><category domain="http://www.blogger.com/atom/ns#">Rants</category><title>How videogames make you sick</title><description>I happen to be one of the lucky people who spend 60+ minutes per day (which is an alltime low too, so pity me) in public transportation to get to work, five days a week of buses and trams. After so many years of commuting I have come to loathe it with a passion, being crammed into tiny spaces with lots of smelly people I never chose to meet in the first place, breathing down my neck or smashing their bagpack into my face as they pass my seat; preferably a single one, if I can help it. And it strikes me: PT is a little bit like the "massively multi-player" promise - lots of people, no real cooperation. Everyone is ever eager to catch an empty compartment before having to share one with somebody else.&lt;br /&gt;
&lt;br /&gt;
I am the last one to complain about that, though. I consider it a twisted joke of fate that I should be so dependent on PT, truth be told I am a misanthrope on most days which is why I play MMOs and run an internet blog to reach out to the world behind the veil of blessed anonimity. Right.&lt;br /&gt;
Anyway, there I am sitting tired and wet in the tram (gotta love the rain) at 6PM on my way home, when I am joined by a 40-something mother and her little son. I usually stare out of the window, avoiding all eye contact, but I couldn't help noticing the weird hairdo of the woman - the sort that makes you think somebody put a chamber pot over his head and then cut along the edges. The thing that cracked me up was that the kid had the exact same hair as she did, which made the pair appear like the freakish twins of some monks order on planet Zork or something. Hillarious.&lt;br /&gt;
&lt;br /&gt;
Contemplating fashion trends in far-away galaxies, I was not ready for the conversation which ensued between the 5-ish years old kid and his mother. It was, you guessed right, about videogames and made me wonder fairly soon whether I had not indeed blundered into some fucking parallel universe without me noticing. But this was still the real world, I did check on my smartphone and the internet never lies.&lt;br /&gt;
&lt;br /&gt;
So, the little boy started asking mommy if he'd be allowed to play "the game" tonight. Sadly, I never got enough info out of the conversation to guess at what game it might have been, Kirby's Wonderland or Call of Duty 3 (which I doubt considering the mother's hairdo). He kept nagging her about it, you could tell he was really into it. Mom not so. When ignoring him and the continuous repetition of "no, you won't tonight" didn't show desired effect, she started explaining: "No, you can't play honey, these games will make you horribly sick again." Instantly I did wonder: had this kid maybe played Wii-Sports at zero degree temperature in the backyard? Had he accidentally swallowed a button from his XBOX pad?&lt;br /&gt;
&lt;br /&gt;
"Yes you will honey, they make children horribly sick", she continued. "You remember the nightmares you got after that evening at Samuel's house? That's what the games do. You get really bad dreams and you can't sleep anymore". So, there you got it - only it didn't end there. She went on explaining how games really spread this &lt;b&gt;mysterious sickness&lt;/b&gt; and how it had befallen most of his friends in pre-school, that it was horribly contagious. And I could see it before my waking eye: the evil cyber-virus, spread by Koopa Troopas and piranha plants shooting out of green pipes. Beware the contagion!&lt;br /&gt;
&lt;br /&gt;
All the while, mirrored in the window glass, I watched the little boy's face. You could tell that he bought his mother's shit and that it was really her humbug tale more than anything that started to scare him. I wondered how I would've felt if somebody had tried to convince me that Pacman and Wonderboy were out to get me at the age of five; how it would've poisoned one of the few places in my life that were safe - an untouched shelter, an island of my own. I wondered too, briefly, if I might get away with smacking someone straight in the face in the middle of a crowded tram, but scratch that.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://3.bp.blogspot.com/-WcR085ceIoo/Tt5lQtqmF-I/AAAAAAAAAQo/u_24IVRD0wo/s1600/lvd.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-WcR085ceIoo/Tt5lQtqmF-I/AAAAAAAAAQo/u_24IVRD0wo/s200/lvd.jpg" width="144" /&gt;&lt;/a&gt;I hate people like that; people who think to protect others is to scare them. People who scare others because they are scared and ignorant themselves. Parents who won't give their children the chance to deal with the reality of the times they are born into, so they can be outcasts among their peers. People who don't think or choose the lazy way. People cruel enough to cut their son's hair like Matthew Broderick in friggin' Ladyhawke.&lt;br /&gt;
&lt;br /&gt;
I wonder what wild tales she is going to tell him when he starts asking to watch TV. Or play rock music, uh-oh. I hope Samuel invites him back real soon and that he has the sense to tell his mother he's off to play football.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-1397426391178007703?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/bSZFhimmngE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/bSZFhimmngE/how-videogames-make-you-sick.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-WcR085ceIoo/Tt5lQtqmF-I/AAAAAAAAAQo/u_24IVRD0wo/s72-c/lvd.jpg" height="72" width="72" /><thr:total>16</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/12/how-videogames-make-you-sick.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-7039293293970002109</guid><pubDate>Fri, 02 Dec 2011 08:00:00 +0000</pubDate><atom:updated>2011-12-14T18:02:22.702+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Funny stuff</category><category domain="http://www.blogger.com/atom/ns#">Skyrim</category><category domain="http://www.blogger.com/atom/ns#">Frivolous Friday</category><title>Skyrim fun links</title><description>It's Friday everybody - my favorite day of the week! In lieu of any MMO to talk about, because Starwars does not enthuse, Guild Wars 2 is far away and WoW is becoming Pokémon, I decided to put together some Skyrim links for all those of you who are currently immersed and bedazzled in the vast world of Tamriel. Just a few bits'n bobs you might want to check out and have some fun with!&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://elderscrolls.wikia.com/wiki/Easter_Eggs_%28Skyrim%29"&gt;Skyrim easter eggs&lt;/a&gt;; like most games these days, Skyrim holds a few hidden movie and pop-culture references and quotes in store, even if somewhat more subtle and scarce in number (and a good thing too). I can't say I noticed any of them myself ingame, but then I was busy wiping tears away over the beautiful vistas.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://capane.us/2011/11/24/dovahkiin-gutenberg/"&gt;Skyrim kindle edition&lt;/a&gt;; the numerous books scattered over the lands of Skyrim are a wonderful feature of the game, so is the fact that you can read them all, collect and store them on your personal book shelves. Care to browse'm on your way to work? No problemo! Fan initiatives such as these never cease to amaze me.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://technologyandeverydaylife.blogspot.com/2011/11/elder-scrolls-5-skyrim-arachnophobia.html"&gt;Skyrim arachnophobia mod&lt;/a&gt;; apparently arachnophobia is such a serious issue that it can considerably hinder the enjoyment of video games for people who are affected. The beauty of PC games is the community and interactivity; if the devs allow it, players can write their own mods and fixes for almost everything. In this case turn them nasty spiders into bears or crabs! &lt;/li&gt;
&lt;li&gt;&lt;a href="http://news.softpedia.com/news/Skyrim-Console-Commands-That-Will-Not-Make-You-Feel-Like-a-Cheater-236613.shtml"&gt;Legit console commands&lt;/a&gt;; while all console commands are "legit" of course, there are several that are more useful and feel less like "cheating", considerably improving your gaming experience. I certainly find my game flow less disrupted by an improved carry weight or extended night-day cycles, but judge for yourself.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.realsg.com/2011/11/guide-skyrim-complete-locations-map.html"&gt;Skyrim detailed map&lt;/a&gt;; Someone actually went through the trouble of mapping entire Skyrim including all locations, early on after launch. Quite impressive, although I must say I love not having discovered everything just yet.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=mhTsFa4LV3E&amp;amp;feature=related"&gt;Skyrim sim power&lt;/a&gt;; clips such as these show the amazing authenticity of Skyrim's gameplay, the technical finesse that brings life to this virtual world. Now &lt;a href="http://www.youtube.com/watch?v=xE4uzGaQDQg&amp;amp;feature=player_embedded"&gt;if only I had such an aim!&lt;/a&gt;&lt;span class="st"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.cracked.com/blog/5-personality-flaws-skyrim-forces-you-to-deal-with/"&gt;Skyrim on Cracked&lt;/a&gt;; as usual, Cracked.com have their own cynical take on how playing Skyrim will affect your personality. &lt;/li&gt;
&lt;li&gt;&lt;a href="http://penny-arcade.com/comic/2011/11/09"&gt;Skyrim on Penny Arcade&lt;/a&gt;; not surprisingly, Gabe of PA is an avid Skyrim player, battling with  the same initial issues as everyone else. Especially the strip on &lt;a href="http://penny-arcade.com/comic/2011/11/14"&gt;obsessive looting behaviour&lt;/a&gt; made me chuckle - you can never have too many brooms imo!&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
I wish you all a very good weekend and mighty adventures! I know where to look for mine. &lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-tvLcODdqyN4/TtfSidbA00I/AAAAAAAAAQY/zHBpyricioA/s1600/syl_dragon.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-tvLcODdqyN4/TtfSidbA00I/AAAAAAAAAQY/zHBpyricioA/s320/syl_dragon.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;(Quite possibly the greatest quest of all times.)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-7039293293970002109?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/raCWcuSaE_8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/raCWcuSaE_8/skyrim-weekend-fun-links.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-tvLcODdqyN4/TtfSidbA00I/AAAAAAAAAQY/zHBpyricioA/s72-c/syl_dragon.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/12/skyrim-weekend-fun-links.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-8080354992652701678</guid><pubDate>Thu, 01 Dec 2011 12:42:00 +0000</pubDate><atom:updated>2011-12-01T16:39:08.206+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Game Industry</category><category domain="http://www.blogger.com/atom/ns#">Cooperation</category><category domain="http://www.blogger.com/atom/ns#">Roleplay</category><category domain="http://www.blogger.com/atom/ns#">Gamification</category><category domain="http://www.blogger.com/atom/ns#">Rants</category><category domain="http://www.blogger.com/atom/ns#">WoW</category><title>Massively Multiplayer Misnomer?</title><description>I've come to a conclusion (drum-roll): the vast majority of all MMO players out there today are not in fact MMO players. &lt;b&gt;Even less&lt;/b&gt; so MMORPG players. That's right. We need a new name, more than ever.&lt;br /&gt;
&lt;br /&gt;
What caused this insight? It's not so new - in fact I've asked for a &lt;a href="http://raging-monkeys.blogspot.com/2011/04/beast-that-wrecked-wonderland-or-oh.html"&gt;change of name-giving&lt;/a&gt; before. In the meantime though, things have moved on from there with considerable speed. Or as the &lt;i&gt;Dude&lt;/i&gt; would say: &lt;a href="http://www.blogger.com/goog_2027754057"&gt;&lt;i&gt;"&lt;/i&gt;&lt;/a&gt;&lt;span class="st"&gt;&lt;a href="http://www.youtube.com/watch?v=gbIv7W7rhx4"&gt;&lt;i&gt;New &lt;i&gt;shit has come to light&lt;/i&gt;!"&lt;/i&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Two cases against the "MM"&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
By now, the "massively multiplayer" label is a complete sham; a false premise, an empty promise. Think about it: what is the maximum of players you actually share your time with when online? When you run dungeons, how many do you &lt;i&gt;need&lt;/i&gt;? 4 more people? 9? And how many friends have you made online the past 5+ years? With how many people do you effectively have regular exchange in your social group, guild or band of brothers?&lt;br /&gt;
&lt;br /&gt;
A massive amount? I doubt that very much. If I think back on my time in WoW, some 6+ years of raiding, I have spent 95% of my time with the exact same 10 people. I don't remember any fleeting acquaintances, I certainly don't remember anyone from my friendlist that I stopped using halfway through TBC. What I do remember though, is all the downsides from playing on big servers: the headache to choose a guild or recruit, the over-camped outdoor bosses, the cringe-worthy general chats, the awful anonymous PUGs. Oh, there was quantity sure - but quality? &lt;br /&gt;
&lt;br /&gt;
My recent thoughts on &lt;a href="http://raging-monkeys.blogspot.com/2011/11/freedom-of-choice-and-self-hosted-mmos.html"&gt;Skyrim and player-hosted servers&lt;/a&gt; has brought me to an inevitable bottom line: &lt;b&gt;Online games don't get better with bigger servers. &lt;/b&gt;Opportunity does not equal the need to play with others, nor does it improve matters for the individual player after a certain number and size. What is the effective difference between an online server with 50-100 players who play cooperatively together, know each other, benefit from &lt;a href="http://tobolds.blogspot.com/2011/11/virtual-worlds-are-very-small.html"&gt;more available space&lt;/a&gt; and resources and a server of 100'000 people? Wait, I know - the auction house. If a convenient economy is the only up-side, then I believe I have made my point. Any MMO player currently out there who is dreaming of the immersive experience, the role-play, the simulation, the story, the building of community down to player housing and whatnot, &lt;b&gt;would be better off on a drastically limited size server&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
My second argument against the "MM" in MMO is influenced by the current trend we can observe in popular games like WoW or SWTOR: &lt;b&gt;NPC companions&lt;/b&gt;. &lt;a href="http://tobolds.blogspot.com/2011/12/how-good-do-you-want-your-companion-to.html"&gt;Tobold draws a particularly dark image&lt;/a&gt; today of the future raidguild that hires bots rather than people for crucial raid spots. Maybe even most raid spots. Who needs flawed human beings when a program can do the job much better? What will happen if NPCs do not only look, talk and follow you like a best friend, but get an AI to out-perform even the best player?&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/-AdmpJqVk5eQ/Ttd1LojGQiI/AAAAAAAAAQQ/J4l26lWU0yA/s1600/clights02.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://2.bp.blogspot.com/-AdmpJqVk5eQ/Ttd1LojGQiI/AAAAAAAAAQQ/J4l26lWU0yA/s200/clights02.jpg" width="200" /&gt;&lt;/a&gt;The cooperation factor in WoW took a massive hit with the introduction of the anonymous dungeon finder. Already now, many players spend most of their online time solo with a companion pet by their side, doing the odd 5man run with mute strangers from a different server.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Are smart NPC companions the next step in the MMO-evolution towards player isolation&lt;/b&gt;? Like the vast cities of man where every individual sits alone in his apartment at night, tragically independent, surrounded by baubles and clutter?&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Not so "RPG" either&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Whether it's MMO, MMORPG or online RPG - terminology has been in disarray for at least 5-10 years. The more online has entered the world of gaming on every conceivable platform, the more you could hear the term "MMO" used, misused or mixed up in various context. Frankly, I am not sure &lt;i&gt;I&lt;/i&gt; know anymore. Anything since UO that has looked remotely like WoW has been called MMO, even Call of Duty and League of Legends are obviously online, cooperative games - just not the kind classic MMORPG players (who don't exist by now) used to refer to.&lt;br /&gt;
&lt;br /&gt;
It's the same with "RPG"; less than ever does role-play actually define the MMORPG genre. What does role-play mean? Is it just to play a given character and control him, or is it to invent your avatar from scratch, to add a past, history and personality that defines him? Is it to be completely in character (and have the tools and means to do so) or to at least act in a way that is consistent with the setting and world you play in? If not, then any game where we just "steer a hero character", Mario Brothers included, is a role-playing game.&lt;br /&gt;
&lt;br /&gt;
...What makes WoW an RPG? Or is the online component maybe by nature &lt;a href="http://strawfellow.blogspot.com/"&gt;an enemy of immersive role-play&lt;/a&gt;?&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Rock bottom line: Uh-"O"&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
At this point I realize that I have completely disintegrated an entire definition and from there a genre I happen to love. I've stripped it, reduced it, lost it. One letter is all that's left to me: "O". That's all I've got for you, one stinking letter! That one is a dime a dozen; the future is definitely online. I'll happily invest in online shares.&lt;br /&gt;
&lt;br /&gt;
As for the rest - it lies in darkness, doubt and uncertainty. Change can be a good thing, but I'm not sure I'm ready for too much change and re-definition. I can see the nice features along with the new....yet all the while I keep thinking that I really just want my rug back (peed on or not).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-8080354992652701678?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/FFeWKCEdvvU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/FFeWKCEdvvU/massively-multiplayer-misnomer.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-AdmpJqVk5eQ/Ttd1LojGQiI/AAAAAAAAAQQ/J4l26lWU0yA/s72-c/clights02.jpg" height="72" width="72" /><thr:total>12</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/12/massively-multiplayer-misnomer.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-1422042400139644425</guid><pubDate>Tue, 29 Nov 2011 23:01:00 +0000</pubDate><atom:updated>2011-12-23T13:47:12.552+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Nostalgia</category><category domain="http://www.blogger.com/atom/ns#">Soundtrack</category><category domain="http://www.blogger.com/atom/ns#">Art</category><title>Tunes of Magic II - fantastic edition</title><description>When I started the "Tunes of Magic" series a while ago on this blog, I explained how hard it is for me to take soundtrack picks from my vast themes library. I have so many favorite game and movie tunes with such fond memories attached to them, that it's hard to judge objectively how "good" or interesting a tune really is for others. Who would want to hear a track from the 32bit era today with no connection whatsoever? I know I wouldn't.&lt;br /&gt;
&lt;br /&gt;
Music is such a beautiful medium; it is not just a complex yet simple art form, a carrier of sound, melody and harmony that couldn't be more accessible; the best of tunes convey a whole world of mental imagery, tell epic stories and, similar to smells and odors, carry memories with them that can hit you full force when you least expect them. It is music like this I try to hold on to.&lt;br /&gt;
&lt;br /&gt;
In &lt;a href="http://raging-monkeys.blogspot.com/2011/07/tunes-of-magic-i.html"&gt;my introductory post&lt;/a&gt; I explained what "types" of tunes I adore most and I didn't really make a selection in terms of genre or topic there. Since then, I have been attempting to order groups of tunes into their own sections though, so I can present some of them in more orderly fashion soon. For today though, indulge me with another pick of 6 random MMO/game- and movie-soundtracks that I've chosen over one common denominator: my "all-time top 3+". &lt;br /&gt;
&lt;br /&gt;
I present to you my three &lt;b&gt;most beloved fantasy tunes&lt;/b&gt; and epic story-tellers, plus another three more random but no less beautiful songs to continue with a set of six. If I ever got asked the "deserted island question" for music, the first three pieces here presented would be my personal picks, no doubt. These are mostly quiet and pensive tunes that keep changing and truly come alive after a while (so you really want to listen to the whole thing). I hope you enjoy them as much as I do and that they bring some sparkle to your day!&lt;br /&gt;
&lt;br /&gt;
&lt;div style="background-color: #eeeeee; border: 2px solid rgb(221, 221, 221); color: #555555; padding: 2px 6px 4px;"&gt;&lt;a href="http://4.bp.blogspot.com/-4nnhPb12V6c/TtJ90bx-2cI/AAAAAAAAAPg/2OEocJuKmBM/s1600/ffx.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://4.bp.blogspot.com/-4nnhPb12V6c/TtJ90bx-2cI/AAAAAAAAAPg/2OEocJuKmBM/s200/ffx.jpg" width="80" /&gt;&lt;/a&gt;&lt;a href="http://www.youtube.com/watch?v=3bv1oNp_wJw"&gt;&lt;b&gt;Final Fantasy X - Ending Theme&lt;/b&gt;&lt;/a&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;What to say about this tune...while FFX was not my favorite installment of Square's popular series (despite featuring Lulu), famous house-composer Nobuo Uematsu has utterly out-done himself with this piece, taking up the no-less stunning piano intro of FFX once more. I love this tune with all my heart. I think it sums up the spirit of the beloved JRPG franchise beautifully.&lt;/div&gt;&lt;br /&gt;
&lt;div style="background-color: #eeeeee; border: 2px solid rgb(221, 221, 221); color: #555555; padding: 2px 6px 4px;"&gt;&lt;a href="http://4.bp.blogspot.com/-N3YepWRrX7Q/TtJ-LB4hZpI/AAAAAAAAAPo/MaaGKb3h3cA/s1600/stormpeaks.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://4.bp.blogspot.com/-N3YepWRrX7Q/TtJ-LB4hZpI/AAAAAAAAAPo/MaaGKb3h3cA/s200/stormpeaks.jpg" width="80" /&gt;&lt;/a&gt;&lt;a href="http://www.youtube.com/watch?v=xH1ERCemdZ4"&gt;&lt;b&gt;Wrath of the Lich King: Mountains of Thunder&lt;/b&gt;&lt;/a&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;Exploring my way across Northrend after WotLK's launch, this tune came up as I passed the first mountain range for Stormpeaks. I was spellbound and spent an entire hour or more sitting next to the minefield there, listening to the music under the light of the pale moon. I still get goosebumps hearing this - and so very mushy over memories past in WoW. Those were the times.&lt;/div&gt;&lt;br /&gt;
&lt;div style="background-color: #eeeeee; border: 2px solid rgb(221, 221, 221); color: #555555; padding: 2px 6px 4px;"&gt;&lt;a href="http://2.bp.blogspot.com/-DOAHzUf-J2U/TtJ-STfIrcI/AAAAAAAAAPw/lURH9qEd68U/s1600/conan.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://2.bp.blogspot.com/-DOAHzUf-J2U/TtJ-STfIrcI/AAAAAAAAAPw/lURH9qEd68U/s200/conan.jpg" width="80" /&gt;&lt;/a&gt;&lt;a href="http://www.youtube.com/watch?v=W4SXng8EtF0"&gt;&lt;b&gt;Conan the Barbarian - Orphans of Doom&lt;/b&gt;&lt;/a&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;Not exactly a huge fan of the Conan films and their aesthetic in general, I consider the soundtrack composed by Basil Poledouris in 1982 the finest, most stunning and achieved score of any fantasy film up to date. The whole album of the first Conan movie is a revelation, epic and beautifully capturing the soul of "high adventure". Highly recommended listening!&lt;/div&gt;&lt;br /&gt;
&lt;div style="background-color: #eeeeee; border: 2px solid rgb(221, 221, 221); color: #555555; padding: 2px 6px 4px;"&gt;&lt;a href="http://4.bp.blogspot.com/-dvQS4P9hOKM/TtJ-a1k12iI/AAAAAAAAAP4/0q6uhrWFmEA/s1600/skyrim.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://4.bp.blogspot.com/-dvQS4P9hOKM/TtJ-a1k12iI/AAAAAAAAAP4/0q6uhrWFmEA/s80/skyrim.jpg" width="80" /&gt;&lt;/a&gt;&lt;b&gt;&lt;a aiotitle="Elder Scrolls V: Skyrim - Traveling" href="http://www.youtube.com/watch?v=FYRsFi8LdJM"&gt;Elder Scrolls V: Skyrim - "From Past to Present"&lt;/a&gt;&lt;/b&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;Having extensively praised the game in last week's posts, I cannot possibly deny you a piece of its beautiful music either. The soundtrack is the perfect match for Skyrim's vast world of adventure and adds immensely to its immersive atmosphere. Apologies should this link be down again soon (I have had to replace these several times now).&lt;/div&gt;&lt;br /&gt;
&lt;div style="background-color: #eeeeee; border: 2px solid rgb(221, 221, 221); color: #555555; padding: 2px 6px 4px;"&gt;&lt;a href="http://3.bp.blogspot.com/-P7fgizeSbRc/TtJ-m1cCoTI/AAAAAAAAAQA/kMXJ3AMFqIM/s1600/lineage2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://3.bp.blogspot.com/-P7fgizeSbRc/TtJ-m1cCoTI/AAAAAAAAAQA/kMXJ3AMFqIM/s200/lineage2.jpg" width="80" /&gt;&lt;/a&gt;&lt;a href="http://www.youtube.com/watch?v=SS1qO7zFtoo&amp;amp;feature=related"&gt;&lt;b&gt;Lineage II - Call of Destiny&lt;/b&gt;&lt;/a&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;While I've never played either of the Lineage games for various reasons, both MMOs sport a large variety of exquisite soundtracks that can easily compete with more popular titles. It's well worth browsing youtube sometime for Lineage music to see what other gems you might discover for yourself.&lt;/div&gt;&lt;br /&gt;
&lt;div style="background-color: #eeeeee; border: 2px solid rgb(221, 221, 221); color: #555555; padding: 2px 6px 4px;"&gt;&lt;a href="http://1.bp.blogspot.com/-CdZZj3NKrsA/TtJ-tnXrUdI/AAAAAAAAAQI/HxGjX8ZH7pE/s1600/chocolat.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://1.bp.blogspot.com/-CdZZj3NKrsA/TtJ-tnXrUdI/AAAAAAAAAQI/HxGjX8ZH7pE/s200/chocolat.jpg" width="80" /&gt;&lt;/a&gt;&lt;b&gt;&lt;a href="http://www.youtube.com/watch?v=I7FOQBJ8VwY"&gt;Chocolat - Main Title&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
Chocolat is a special little movie gem with gentle magic and a very french esprit. I remember hearing the opening in cinema for the very first time: I was so delighted that I hurried home to buy the soundtrack right away. I love the Elfman-esque first half as much as the merrier, up-lifting ending of this piece. &lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
To be continued. And as always, &lt;b&gt;do let me know&lt;/b&gt; your personal favorites and recommendations, no matter how old or new!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-1422042400139644425?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/tfIULFkypdA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/tfIULFkypdA/tunes-of-magic-ii-fantastic-edition.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-4nnhPb12V6c/TtJ90bx-2cI/AAAAAAAAAPg/2OEocJuKmBM/s72-c/ffx.jpg" height="72" width="72" /><thr:total>10</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/11/tunes-of-magic-ii-fantastic-edition.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-6186637792565898289</guid><pubDate>Mon, 28 Nov 2011 09:24:00 +0000</pubDate><atom:updated>2011-11-28T10:24:13.526+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Funny stuff</category><category domain="http://www.blogger.com/atom/ns#">WoW</category><title>Happy Monday</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.burnsson.ch/sylvara/monkeys/pandarenjoker.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="232" src="http://www.burnsson.ch/sylvara/monkeys/pandarenjoker.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
I admit I'm not a Monday person. Nor a morning person for that matter. Mornings are for other people. Still, do you need to draw such a sour face? They're everywhere on my way to work - on the streets, in the bus, as I climb the stairs to my soon-to-be-quit office. Grumpy faces. Nobody smiles anymore, do you notice? Even when it's the weekend or after-work, people are so dead serious everywhere, you could think they're all dealing with highly important matters of gravity or are on their way to a funeral. Way to make my morning worse.&lt;br /&gt;
&lt;br /&gt;
Seriously folks, lighten up! Try to smile a little more. I hear &lt;a href="http://stress.about.com/od/stresshealth/a/laughter.htm"&gt;it's healthy&lt;/a&gt;. Shake your body to that music in your ears sometime, whistle a tune, laugh about a joke real loud. There's something strangely infectious about a merry mood. Happy Monday everybody!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-6186637792565898289?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/9J5J5KFc3Xc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/9J5J5KFc3Xc/happy-monday.html</link><author>noreply@blogger.com (Syl)</author><thr:total>10</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/11/happy-monday.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-4052074105263391998</guid><pubDate>Thu, 24 Nov 2011 13:10:00 +0000</pubDate><atom:updated>2011-11-25T13:18:40.304+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Wishlist</category><category domain="http://www.blogger.com/atom/ns#">Skyrim</category><category domain="http://www.blogger.com/atom/ns#">Immersion</category><category domain="http://www.blogger.com/atom/ns#">FPS</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><title>Freedom of choice and player-hosted MMOs</title><description>Skyrim is making quite the noise at the moment; not just among classic RPG lovers but a large circle of MMO players too, realizing just how much they have missed that sense of wonder and adventure in the online world. No doubt it is a certain kind of MMO player who feels this loss most acutely - &lt;a href="http://raging-monkeys.blogspot.com/2011/06/placeholders-for-real-things-shortcuts.html"&gt;I know why I do&lt;/a&gt; and like me, many MMO players have actually started their journey decades ago, as console gamers, as tabletop and pen &amp;amp; paper players, as lovers of the fantasy genre as a whole. These past days I have felt as if re-discovering a long lost friend and exploring the world of Tamriel has been an almost poetic experience. I kid you not. Within the first few hours, I've been inside &lt;a href="http://www.ketzle.com/frost/snowyeve.htm"&gt;my favorite Robert Frost poem&lt;/a&gt; and been the hero on my &lt;a href="http://3.bp.blogspot.com/-lnFG0z0yLho/TZ17L-IfSwI/AAAAAAAAAKA/yXsnbUM7Gyk/s1600/dnd.jpg"&gt;cherished old D&amp;amp;D covers&lt;/a&gt;. What more could I possibly want from a game?&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-dw-PpQgNFgk/Ts46nsqoieI/AAAAAAAAAPY/cURMq7yggBg/s1600/snowy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="203" src="http://3.bp.blogspot.com/-dw-PpQgNFgk/Ts46nsqoieI/AAAAAAAAAPY/cURMq7yggBg/s320/snowy.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;"He gives his harness bells a shake&lt;br /&gt;
To ask if there is some mistake.&lt;br /&gt;
The only other sound's the sweep&lt;br /&gt;
Of easy wind and downy flake."&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
I don't know how to call this essence that we can feel when a fantasy game, book or movie is being true to its core. This strange magic that happens when somebody does it right and takes us there with him. The difference between a work of passion (and geekdom) maybe and a generic work of fail that we can all tell apart. Some games have &lt;i&gt;soul&lt;/i&gt;, some don't - you can feel it and see it but not nail it down on single criteria like graphics or combat.&lt;br /&gt;
&lt;br /&gt;
Me and a friend of mine like to call it "high adventure" and we borrow from the opening of Conan the Barbarian there. Or we call it "epic bombast shit" (EBS©) in a&amp;nbsp; not-so-srs attempt to qualify the seriously atmospheric and epic fantasy from its ugly mass-market siblings.&lt;br /&gt;
&lt;br /&gt;
Either way, Skyrim has it; this sense of magic and awe, of being there in this vast world with dragons in the sky and darkness lurking around the next corner. It has its minor flaws, as &lt;a href="http://blog.weflyspitfires.com/2011/11/19/skyrim-everything-a-mmorpg-should-be/"&gt;others have already pointed out&lt;/a&gt;, but at this stage it's entirely beside the point for me. Again: what else could I possibly want?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The "Skyrim MMO" deal&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Right after entering Skyrim, I said "man, if only this was co-op. I would need holidays". Indeed, the world of Tamriel screams for companionship; sharing the travels and adventures with a few more people who don't happen to die on the way or get stuck under the stairway like their NPC equivalents. I would love nothing more than a co-op mode for maybe 2-4 players.&lt;br /&gt;
&lt;br /&gt;
The MMO idea now, I am not so sure. &lt;a href="http://thenoisyrogue.wordpress.com/"&gt;I commented about this before&lt;/a&gt;, and my initial negativity stems from the justified scepticism of what a developer might do to Skyrim in popular WoW-fashion. That idea is frankly a nightmare and &lt;a href="http://www.kiasa.org/2011/11/23/when-it-snows-you-have-two-choices-shovel-or-make-snow-angels/#comment-6781"&gt;I care little&lt;/a&gt; whether WoW's gamification trend came from the players or the developers, I would never want to share Tamriel with WoW's current MMO achiever crowd. &lt;b&gt;Ever.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
I'm far from opposed to online modes though or sharing games by principle. Why did I become an MMORPG-player in the first place, if not because I prefer to have more than NPCs around me? But for this to work in Skyrim, we would have to take a close look at all the aspects that make the game so dear to us right now - and at how to &lt;b&gt;protect&lt;/b&gt; those. How can you retain Skyrim's scale, open world and playstyle freedoms in an MMO while maintaining a sense of meaning? This is something Bethesda has managed to balance: open world vs. meaning. &lt;a href="http://tobolds.blogspot.com/2011/11/skyrim-and-challenge.html"&gt;They show us too&lt;/a&gt;, that not all satisfaction in an RPG is delivered by means of a classic definition of "challenge" and immediate "hard rewards". There is great joy in adventure and exploration.&lt;br /&gt;
&lt;br /&gt;
The answer to the question might already lie in the online world: &lt;b&gt;FPS games&lt;/b&gt;. Times before we've noticed &lt;a href="http://raging-monkeys.blogspot.com/2011/03/tired-of-holy-trinity-guild-wars-2.html"&gt;features of online shooters and communities&lt;/a&gt; with the potential to improve things for MMORPGs too. It was my better half though who tipped me off when pointing out what he liked about Skyrim and as an FPS-player, always disliked about WoW -&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;"...This is what the players want: freedom. Let me play the game however I want and with whom, don't tell me what to do or how to play. &lt;b&gt;Let me choose &lt;/b&gt;my difficulty, whether to use console commands or not. Don't tell me when to grind or what items I need or where I should go. I'm not an idiot. This is what the ...[insert random Blizzard insult here]...still don't get."&lt;/blockquote&gt;&lt;br /&gt;
A popular dilemma of MMOs is the accomodation of player X; to appeal to a variety of players within the same game, to offer dynamic content and different levels of difficulty. All of that can simply be summed up as a basic &lt;b&gt;issue of player freedom&lt;/b&gt;. If you realize that you cannot deliver for everybody, why do you even try to define the game in the first place?&lt;br /&gt;
&lt;br /&gt;
Several weeks before Skyrim's launch, I tipped my toe into Red Orchestra 2 - for lack of alternatives and the wish for quick, cooperative play more than anything. I joined the friendly banter of my partner's clan on teamspeak and tried to hide my cringe-worthy attempts at mimicking the FPS player. Yet, I never fail to be impressed over how readily the FPS industry has delegated their server administration to the clans who represent their loyal player base. If you log into RO2, you're met with a long list of player-hosted server types, each offering their own rule sets, map and itemization choices, number of players allowed. Whether you choose to play in a smaller group, use aim-bots or loathe any kind of mod, there's a place for you.&lt;br /&gt;
&lt;br /&gt;
This is what I would want for a "Skyrim online". A chance to choose how I play it and to share it with a &lt;b&gt;limited amount of like-minded players&lt;/b&gt;. A developer can never look after so many individual choices, but I can. And I would join such a game in a heartbeat.&lt;br /&gt;
&lt;br /&gt;
Skyrim shows us that the RPG and MMO player alike love the scale and freedoms of an open world. FPS games have shown for years that the best way to cater to a mixed audience, is to let the community configure and moderate their own servers. Why should we not adapt this for online RPGs in the future?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-4052074105263391998?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/mPDZnVA4Ycw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/mPDZnVA4Ycw/freedom-of-choice-and-self-hosted-mmos.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-dw-PpQgNFgk/Ts46nsqoieI/AAAAAAAAAPY/cURMq7yggBg/s72-c/snowy.jpg" height="72" width="72" /><thr:total>8</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/11/freedom-of-choice-and-self-hosted-mmos.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-7780986932613602844</guid><pubDate>Tue, 22 Nov 2011 10:40:00 +0000</pubDate><atom:updated>2011-12-19T21:48:32.840+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Skyrim</category><category domain="http://www.blogger.com/atom/ns#">I like shinies</category><title>Skyrim cloth and cosmetic armor</title><description>Following up yesterday's announcement, I've prepared an overview of what I believe to be some of the nicest available cloth or "cosmetic" outfits for Elder Scrolls V. I'm putting cosmetic in brackets here, because strictly speaking all armor in Skyrim is cosmetic if you happen to be a non-melee class. The best available gear for magic users comes from enchanting - meaning, you chose whatever gear you enjoy the most (you can wear any armor class too) and add the most powerful enchantments which you will have to earn by skilling up the profession, learning recipes and creating powerful soul gems.&lt;br /&gt;
&lt;br /&gt;
Likewise, the best armor for warriors and thieves come from professions too; while there's no "tailoring" in Skyrim, there sure is armor-smithing and leatherworking which creates the best sets combined with enchanting. An interesting approach to gearing up, in my opinion.&lt;br /&gt;
&lt;br /&gt;
In this post, I will focus on "cloth" (armor class 0) that cannot be crafted, but picked up in Skyrim, either by drop, reward, purchase, theft or murder (the game being open like that, almost any NPC can be killed). In a few cases, the items can only be acquired via console commands on the PC version of the game which is why I will include commands (where I know them) for those looking to collect the peaceful or lazy way. And yes, console commands are completely legit, if not somewhat of a spoiler. But then, so is surfing on the net and looking at pictures.&lt;br /&gt;
Note that the console command to add an item to your inventory is always "player.additem [itemname] [quantity]".&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Skyrim "cloth and cosmetic" armor - some picks&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Most of these items aren't powerful by themselves as they lack proper enchanting. All pictures are taken by myself and may serve as overview to plan your future gear or for collection purposes. Item numbers from left to right.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;A) Festive clothing&lt;/u&gt;&lt;br /&gt;
&lt;a href="http://www.burnsson.ch/sylvara/monkeys/partyclothes02.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="106" src="http://www.burnsson.ch/sylvara/monkeys/partyclothes02.jpg" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: left;"&gt;
1. Embellished Robes #000E84C4 (also as Refined robes #000E84C6)&lt;br /&gt;
2. Emperor's robes #00015516&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
3. Embroidered Robes #000EAD49 &lt;/div&gt;
&lt;div style="text-align: left;"&gt;
4. Fine clothes (blue) and fine hat &lt;/div&gt;
&lt;div style="text-align: left;"&gt;
5. Fine clothes(green)&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
6. Fine clothes (brown)&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
7. Wedding dress #00088956 / wedding wreath&amp;nbsp; #0008895A / wedding sandals #00088958&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;B) Mage outfits&lt;/u&gt;&lt;br /&gt;
&lt;a href="http://www.burnsson.ch/sylvara/monkeys/mageclothes02.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="106" src="http://www.burnsson.ch/sylvara/monkeys/mageclothes02.jpg" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: left;"&gt;
1. Blue mage robes (also exist in black; common item)&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
2. Archmage robes #0010F570 (reward mage questline)&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
3. Master mage robes #0010D664&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
4. Thalmor set (robe #00065BAC, unhooded #0010C698, boots #00065BB3, gloves #00065BB)&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
5. Vaermina robes #000E739B&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
6. Mythic Dawn (robe #000B144D, unhooded #0010901, boots #000B1460, gloves #000B145B)&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
7. Psijic set (robes #00065B94, hood #00065B99, boots #00065B9B, gloves #00065B9D) &lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;C) Commoners&lt;/u&gt;&lt;br /&gt;
&lt;a href="http://www.burnsson.ch/sylvara/monkeys/commoners02.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="105" src="http://www.burnsson.ch/sylvara/monkeys/commoners02.jpg" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
1. Clothes (also exist unhooded; common item)&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
2. Clothes (common item)&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
3. Merchant's clothes #0006FF45&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
4. Chef clothes #0001BC82 and hat #0001BCA7&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
5. Monk's clothes #000BACF3 and boots #000BAC07&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
6. Blacksmith's clothes #0005B69F and shoes #0005B69E&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
7. Cicero jester set (clothes #0006492C, hat #0006492E, boots #0006492A, gloves #0006492D)&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
That was some work! It's a real tribute to Skyrim's gameplay variety; not only does it offer players an epic adventure of traveling with companions, questing, dragon hunting, skilling and crafting, but also a little "UO feel" with its player housing, decorating and collecting gear and books. In case you didn't get enough cloth armor inspiration yet, there's a few more at &lt;a href="http://newcontent1.uesp.net/wiki/Skyrim:Forsworn_Armor"&gt;this place&lt;/a&gt;!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-7780986932613602844?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/YuyVb9V1bKw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/YuyVb9V1bKw/skyrim-cloth-and-cosmetic-armor.html</link><author>noreply@blogger.com (Syl)</author><thr:total>36</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/11/skyrim-cloth-and-cosmetic-armor.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-5270489269733187870</guid><pubDate>Mon, 21 Nov 2011 17:00:00 +0000</pubDate><atom:updated>2011-11-22T11:43:02.466+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Skyrim</category><category domain="http://www.blogger.com/atom/ns#">I like shinies</category><category domain="http://www.blogger.com/atom/ns#">Editorial</category><title>I'm still here</title><description>Things have been quiet on the blog lately and I feel shamefully neglectful of this place. Two months, are you serious? Who disappears like that? I suck and have been feeling bad about it, no excuses.&lt;br /&gt;
&lt;br /&gt;
Still, there are reasons of course, some external, some internal. It's not that there are no more things to write or read, but that for me there needs to be a certain peace of mind to allow for inspiration and creativity - not just available time to sit down and delve into your thoughts (for time is rarely the issue when people say it is), but energy and "room" in your mind to do so and let go of the day's weight. I'm sure many understand what I mean by that. Even if I read other bloggers, I like to take my time to comment and  really read what others have written. &lt;br /&gt;
I'm not a journalist and I never want to be; I don't produce texts by the dozens, by the deadline, by demand. When I write I get lost, consumed somewhere far away and my mind shuts itself completely to my surroundings (tricky business if you attempt to speak to me at such times - the house better be on fire). There is a quiet and magical place at the other side, one you don't get to force yourself into. One that has pulled at me all my life and at times swept me away completely. One that's made me drunk with joy at times and utterly miserable at others. That's why I write; for that rare and precious hour, that sensation when the mind flies and all you can do is hoping to keep up. &lt;br /&gt;
&lt;br /&gt;
There's no place I'd rather dwell but alas, right now that door's heavier than usual. My mind is so pre-occupied with repainting the props of my life that it's been hard to switch off. Moving back to another region, finding a new home, starting a new job and coordinating everything with a second person. Scary times. Exciting but scary. So, I apologize for not updating the blog as frequently as I'd like right now. There are many topics in my mental pipeline and even more sitting half-written in my inbox, but all my daily attention is used for breathing, making a step at a time and keeping all the lose ends from unfurling. Good thing that I am not exactly expecting a great deal of MMO excitement until 2012, anyway (it's no secret that I'm waiting on Guild Wars 2).&lt;br /&gt;
&lt;br /&gt;
What I've been doing mostly, besides organizing and worrying, is letting my mind wander and be distracted; I've read about 6 books last month (really recommending &lt;a href="http://www.amazon.co.uk/Book-Lost-Things-John-Connolly/dp/0340899484/ref=sr_1_1?s=books&amp;amp;ie=UTF8&amp;amp;qid=1321892970&amp;amp;sr=1-1"&gt;&lt;i&gt;The Book of Lost Things&lt;/i&gt;&lt;/a&gt; to you and &lt;a href="http://www.amazon.co.uk/Lies-Locke-Lamora-Scott-Lynch/dp/0575079754/ref=sr_1_1?ie=UTF8&amp;amp;qid=1321892952&amp;amp;sr=8-1"&gt;The Lies of Locke Lamora)&lt;/a&gt;, watched new movies, listened to old tunes on my PC (of which I will share some soon, promise) and played the odd game, some Torchlight and Bastion...and then: &lt;b&gt;Skyrim.&lt;/b&gt;&lt;br /&gt;
The &lt;a href="http://www.youtube.com/watch?v=JSRtYpNRoN0&amp;amp;feature=relmfu"&gt;Elder Scrolls V &lt;/a&gt;are back with a vengeance and I cannot begin to describe how much I've been enjoying myself with this game the past week. The world of Skyrim is huge and breath-taking, full of adventure, the road not taken...and dragons! Lots of them!!! &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-6CJKwnvDy2U/Tsp_BTduamI/AAAAAAAAAPI/woVYZFO8S10/s1600/dragon03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-6CJKwnvDy2U/Tsp_BTduamI/AAAAAAAAAPI/woVYZFO8S10/s320/dragon03.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
I do not recall when I've last been sucked into a virtual world so completely - probably when WoW was still in its prime. And sure, the game has its flaws too, the UI functionality and messy combat among them, but these are no hindrance whatsoever to enjoy the vast, open world, the quests and funny dialogues hidden everywhere. Maybe it's because I'm somewhat new to Tamriel, but I am completely awed by the size, well-balanced physique and natural beauty accomplished here by Bethesda - the sky is the limit, indeed! So, whether you've only got time to wander around a little or let yourself be immersed in the main story completely, Skyrim is the biggest RPG deal out there currently for all you high fantasy lovers! That goes for those too who are currently swinging that Wii-mote for extra heart containers.&lt;br /&gt;
&lt;br /&gt;
Needless to say, I created a female imperial mage/healer-hybrid and have already started to collect some shinies. While my initial impression of the characters and apparel in Skyrim was somewhat 'meh', I've come across several gems on my way (and now that I have my own house there's space to store them properly!) and I've also been playing around with some console commands. Silly to collect gear in an offline game you say? &lt;a href="http://raging-monkeys.blogspot.com/2011/09/cosmetic-items-are-for-cool-kids.html"&gt;I can live with that&lt;/a&gt;. Although I gotta agree: if this game was online or co-op at least, that would be too good to be true. &lt;br /&gt;
&lt;br /&gt;
In any case, it's exciting to play a game that's only just come out - there's not that much (accurate) info on armor in Skyrim out there yet and even less pictures, which is why I'm going to take some screenshots this week and intend to include them in a &lt;a href="http://raging-monkeys.blogspot.com/2011/11/skyrim-cloth-and-cosmetic-armor.html"&gt;follow-up post on Skyrim 'cosmetic' gear&lt;/a&gt; and nice gear models. So, consider this a prelude - and a warm hello from me to everybody who stepped in here today! =)&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-rV-8DwwNAhs/TsqCFUpO9OI/AAAAAAAAAPQ/9b8dTebqqZA/s1600/syl01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-rV-8DwwNAhs/TsqCFUpO9OI/AAAAAAAAAPQ/9b8dTebqqZA/s320/syl01.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-5270489269733187870?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/GGROnCgAnHQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/GGROnCgAnHQ/im-still-here.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-6CJKwnvDy2U/Tsp_BTduamI/AAAAAAAAAPI/woVYZFO8S10/s72-c/dragon03.jpg" height="72" width="72" /><thr:total>12</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/11/im-still-here.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-3770557593696479455</guid><pubDate>Thu, 22 Sep 2011 22:04:00 +0000</pubDate><atom:updated>2011-09-23T01:19:48.300+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Nostalgia</category><category domain="http://www.blogger.com/atom/ns#">Game Industry</category><category domain="http://www.blogger.com/atom/ns#">Society</category><title>The Member of the First Hour</title><description>While writing a reply to Azuriel's &lt;a href="http://inanage.com/2011/09/21/class-warfare/"&gt;post on whining whiners&lt;/a&gt;, I was overcome by a rush of grief. I do not disagree with the overall sentiment; we all know that time means change and that the story of the new generation replacing the old is as ancient as mankind itself. We all know too, or should know, that MMOs are business and part of a capitalist machinery. Indeed, &lt;a href="http://raging-monkeys.blogspot.com/2011/06/globalization-is-killing-mmos.html"&gt;I have written on it&lt;/a&gt; myself before.&lt;br /&gt;
&lt;br /&gt;
There's nothing wrong with wanting online games fashioned after yourself, it would be odd for it not to be so. Most of us are reasonable enough too, to be able to understand other viewpoints while wanting what &lt;b&gt;we&lt;/b&gt; want and even to sympathize with the other side, different as it may be.&lt;br /&gt;
Yet, there is an insight I believe newcomers of the MMO genre are often missing in these discussions. Be it that they simply lack empathy like that, or the knowledge of history, or the care for either. However, if you were trying to understand and look deeper into the veteran rants, you would discover something else there; something that goes beyond the whining that is particular to anyone just disagreeing with a status quo or trend. There is disappointment for one thing and something a little sadder, too. A melancholy maybe that no newcomer can ever share.&lt;br /&gt;
&lt;br /&gt;
So, I do not ask of anyone to understand who cannot or won't; but I can assure you that it's there and it makes a difference. And it's not a personal thing aimed at the new kids on the block, no - in fact it's not about you at all. That would be flattering yourself too much.&lt;br /&gt;
&lt;br /&gt;
Since at this point all my chances at a frivolous and merry Friday post on Raging Monkey's (with apostrophe) have passed, I decided to copy-paste my comment here once more. I actually think this matters.&lt;br /&gt;
&lt;blockquote&gt;While I absolutely agree that we should be blaming developers, rather than players and that tastes differ (lol how I hate that one), I think there's a fundamental difference in 'whining' here among both groups which you fail to see. whining both may be, motivations however are usually the interesting part.&lt;br /&gt;
&lt;br /&gt;
you see, there's something very... well....let's call it saddening about belonging to the "members of the first hour". it's a phenomenon known in many branches mind, not just the gaming industry. it's the hard core of people who by dedicated support make a brand/industry what it is - sometimes for years on end that little circle of 'geeks' are the only audience to keep that business from dying. nobody else cares for it, the mainstream in fact mocks it, but that core remains faithful and makes survival possible for that industry. &lt;br /&gt;
&lt;br /&gt;
then...usually after a couple of years, that business gains some more attention. slowly but surely popularity grows and with it, money too. from there it's always the same dynamic: popularity = more money, more money = changes/investments to become more popular. &lt;br /&gt;
the die-hard circle? well, not needed anymore. of course, that's capitalism. but there are companies who never forget where they came from, few as they may be, and who always remember the faithfulness of the member of the first hour. many do not.&lt;br /&gt;
&lt;br /&gt;
and you might not understand that, because your entitlement springs from something entirely different. I'd say in both cases entitlement is wrong - but if we have to choose, then the first group has a LOT more reason to feel entitled than the second. and we should always try and understand reasons.&lt;br /&gt;
&lt;br /&gt;
and indeed, this goes into what Oestrus said above too; maybe one day when the faithful have departed for good, you (*ed. the devs) will ask yourself if that was really the right call. but alas, it is greed that will be the end of us all, so much is for certain.&lt;/blockquote&gt;&lt;br /&gt;
And with that and more gloominess than usual (for which I do apologize), I leave you all for the weekend; I wish you the best you can possibly have.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-3770557593696479455?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/YTL9K3dYV3g" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/YTL9K3dYV3g/member-of-first-hour.html</link><author>noreply@blogger.com (Syl)</author><thr:total>11</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/09/member-of-first-hour.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-4932648638471244971</guid><pubDate>Wed, 21 Sep 2011 12:21:00 +0000</pubDate><atom:updated>2011-09-21T16:27:28.577+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Gamification</category><category domain="http://www.blogger.com/atom/ns#">Balance</category><category domain="http://www.blogger.com/atom/ns#">Rants</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><title>Less time doesn't mean I feed on burgers</title><description>I'm having a jolly good time reading some of the MMO veteran rants currently out there. It's a topic that comes back in waves and is always simmering in the background, for those of similar conviction anyway. &lt;a href="http://toodamnepic.com/frown-week-mmos-are-too-fing-easy"&gt;Epic Ben&lt;/a&gt; is on a delightful roll, pointing out one important misconception that is particularly infuriating -&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;blockquote&gt;"It’s not about my TIME. It’s about my desire to SUCCEED"&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;
He's spot on there. Yes, the future MMO audience will be  made out of the oldschool generation with maybe less playtime and the younger crowd of &lt;a href="http://syncaine.com/2011/09/19/twit-generation-is-in-my-mmo/"&gt;generation twitter&lt;/a&gt;. The genre will face a more mixed audience like that and handle it one way or another (pick me, pick me!). Then, there's also been the point about &lt;a href="http://blessingofkings.blogspot.com/2011/09/major-fault-line-in-mmo-audience.html"&gt;transient and extended&lt;/a&gt; players lately which categorizes MMO players in a general sense.&lt;br /&gt;
&lt;br /&gt;
Both notions are true - yet, in combination not so much. I have a  feeling that correlation is being mistaken for causality here and there.&lt;br /&gt;
&lt;br /&gt;
There is an age gap and time available can influence &lt;b&gt;gametime, but not necessarily playstyle&lt;/b&gt;. The older players with less time are still often veterans who want &lt;a href="http://raging-monkeys.blogspot.com/2011/09/requirements-restrictions-read-my-lips.html"&gt;the requirements and restrictions&lt;/a&gt; - the punishments and "&lt;a href="http://raging-monkeys.blogspot.com/2011/06/placeholders-for-real-things-shortcuts.html"&gt;timesinks&lt;/a&gt;". In contrast, it's often younger players or genre newcomers who won't deal with restrictions and frustrations, gravitating towards faster gratification in a themepark MMO full of baby rides and cheap roller coasters. But younger players have more time in general and therefore better options to play extended, in theory. &lt;br /&gt;
&lt;br /&gt;
So, time does not affect our gameplay wishes and motivations in the same way - there are different answers to that problem. I have less time now, but &lt;b&gt;still&lt;/b&gt; love "&lt;a href="http://raging-monkeys.blogspot.com/2011/04/beast-that-wrecked-wonderland-or-oh.html"&gt;oldschool&lt;/a&gt;"; I don't wanna play MMOs catering only to a transient crowd . I'm not transient. I will &lt;b&gt;still &lt;/b&gt;play MMOs like an extended player in the future - or at least I hope they will let me. So, in case any of you important dev people out there are listening, let's make sure once and for all:&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;I'm COOL with missing out compared to teens with 20+ hours gametime a week, knock yourselves out (I did too)! I'm COOL with advancing slower, I'm COOL with getting lesser or later rewards! Yeah, my life gets busier, but PLEASE don't take my age as an indication! PLEASE don't let me have everything the easy way! PLEASE don't remove more and more roleplay and sim aspects from your games to optimize my time for me. I don't want that!&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;I WILL cope! &lt;/b&gt;I am not a whiny old wreck. And I still don't want to eat &lt;a href="http://www.burnsson.ch/sylvara/monkeys/stgm.png"&gt;fast food&lt;/a&gt;, I will always cook my own dish over a small fire. Less time available doesn't make the transient player. Just like more rewards don't equal bigger accomplishment felt. Free rides, they don't fool me.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.nuklearpower.com/2001/03/02/episode-001-were-going-where/" imageanchor="1"&gt;&lt;img border="0" height="131" src="http://1.bp.blogspot.com/-Jey7ZrHeUv8/TnnVYjBW83I/AAAAAAAAAPE/giTwkRekOA0/s400/8bt.bmp" width="440" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-4932648638471244971?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/EPs0GUX0Z8c" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/EPs0GUX0Z8c/less-time-doesnt-mean-i-feed-on-burgers.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Jey7ZrHeUv8/TnnVYjBW83I/AAAAAAAAAPE/giTwkRekOA0/s72-c/8bt.bmp" height="72" width="72" /><thr:total>9</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/09/less-time-doesnt-mean-i-feed-on-burgers.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-4611175341252661489</guid><pubDate>Mon, 19 Sep 2011 23:03:00 +0000</pubDate><atom:updated>2011-09-21T14:24:32.379+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Society</category><category domain="http://www.blogger.com/atom/ns#">FTP/RMT</category><category domain="http://www.blogger.com/atom/ns#">Sarcasm</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><title>F2Ps are more social?</title><description>&lt;i&gt;Related topics: &lt;a href="http://tishtoshtesh.wordpress.com/2011/09/20/stockholm-subscription-syndrome/"&gt;Tesh&lt;/a&gt;, &lt;a href="http://nilsmmoblog.blogspot.com/2011/09/dear-syl-microtransactions.html"&gt;Nils&lt;/a&gt;, &lt;a href="http://tobolds.blogspot.com/2011/09/which-business-model-is-better.html"&gt;Tobold&lt;/a&gt;, &lt;a href="http://biobreak.wordpress.com/2011/09/20/guild-wars-2-and-making-bank/"&gt;Syp&lt;/a&gt;. &lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Many of the current free-to-play arguments are based on assumptions; on certain player mindsets, on certain items up for sale that then can, will, could, should,might affect somebody somehow sometime. Or not. I've a bit of a problem with that in general because I believe &lt;b&gt;MMO players are grown-ups and if they are not, they shouldn't be handling credit cards&lt;/b&gt;. Either way, it's not for me to tell somebody how to live his life, real or virtual or how to spend his own money, in "right" or "wrong" ways. Down that road there are only double standards wherever you turn.&lt;br /&gt;
&lt;br /&gt;
That aside, common misconceptions about the F2P payment model are &lt;i&gt;"players will buy items because they have to"&lt;/i&gt; or &lt;i&gt;"if a player buys nothing, it's clearly because he couldn't afford it"&lt;/i&gt;. My favorite is the &lt;a href="http://raging-monkeys.blogspot.com/2011/08/whereby-i-reconcile-myself-with-micro.html"&gt;classist fallacy&lt;/a&gt; where really poor players are apparently excluded from F2P, but not from sub-games. I hope you perceive just how many hypothetical assumptions are needed for this to be true.&lt;br /&gt;
&lt;br /&gt;
Instead, let me elaborate on &lt;b&gt;why&lt;/b&gt; I actually believe that F2Ps might be the more "social" games like that, social in the sense of caring for more people than yourself. For argument's sake, let's assume too that there is such a thing as a poor MMO player in desperate, existential need to optimize his money, rather than players who are simply unwilling to shift around priorities (for whatever reason):&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;1) &lt;/b&gt;&lt;b&gt;F2Ps are open to everybody.&lt;/b&gt; Unlike a sub-based game that already pre-selects the player base from the beginning and excludes players who might not be able to afford subs, F2Ps actually let everybody partake. In some MMOs this means almost a full access, few extras excluded (such as endgame relevant boosts) that a more casual player might not even care for. In other MMOs, the item shop matters more but either way everyone gets to play the game first and a casual player can still hang out with his more dedicated friends. No money doesn't mean &lt;i&gt;not your party! &lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;2) In F2Ps, some players pay for others&lt;/b&gt;. Realistically the percentage of players spending any or much money is (currently still) low, compared to the mass of "freeloaders". Since the game can be played for free by definition, some players will finance a system others benefit from without same contribution. Now that might vex you, if you belong to the big spenders. OR you could look at it this way: Those who have more and/or want to spend more, fund those who will not and/or cannot afford the same. This would be called the principle of solidarity in a social state. You can't afford to play an MMO? Well, I can and I'm happy to take you along! (This is very European!)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;3)&lt;/b&gt; By offering you to buy that backpack rather than to grind for it, &lt;b&gt;F2Ps make it easier to include players with less time&lt;/b&gt;. Time is a currency; in fact it is &lt;i&gt;the&lt;/i&gt; currency in MMOs; if you have more time to play, you have more time to progress and more time/opportunity to make money - potentially. The player who works a lot more or simply has more on his plate of real-life "duties", is at a disadvantage. The item shop allows him (if he so chooses) to turn some of his real money into a time gain, by buying a useful item straight away, avoiding a grind someone else might enjoy. While I'm no fan of short-cuts in MMOs, there are "grinds and grinds" and there are good and bad types of short-cuts. Here, it's an added choice that caters to different players and makes for happier co-existence.&lt;br /&gt;
&lt;br /&gt;
Still think sub-games are fairer in handling players, when our circumstances are not equal by nature and never can be?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Three popular counter arguments&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;A)&lt;/b&gt; One popular counter-argument in this context is the &lt;b&gt;question of meritocracy&lt;/b&gt;; players should earn their achievements without any "assistance from real money" in the game.&lt;br /&gt;
This type of reasoning is based on the assumption that MMO players aren't already affected by real money or time to begin with. I'm not sure how I "earned" that access to the sub-based game other than with real money. I'd also argue that purchased items like backpacks or cosmetics don't equal a heroic reward or actual ingame accomplishment. Items are not the same as achievements, although that is a common mistake as they usually correlate in MMOs (certainly do in WoW). You can rest assured nobody will confuse them so easily in a game where everyone knows which items are shop exclusive (if this exists) and which are raid epics for example. Anyway, meritocracy is no social concept to begin with.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;B)&lt;/b&gt; There is a particularly cynical argument, that goes something like &lt;i&gt;"an item shop is disingenuous to the players who can’t afford it". &lt;/i&gt;- So much more generous to exclude the person right away, assuming subscriptions are the alternative? If we assume a "poor player" like that, we should assume he can either afford a sub OR some ingame items. There's no reason to suggest an F2P is forcing players to spend any or more money than that, in fact I wonder if you'd even get up to those 140 Euros / year which are roughly what you would pay for 12 months of WoW subs plus half an expansion. If you do, it's likely that you were "tempted" by extra shinies in which case you don't qualify as a poor player. Case dismissed.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;C)&lt;/b&gt; "&lt;i&gt;F2P will disadvantage the less liquid player at later stages / endgame".&lt;/i&gt; Still assuming this was a pro-subscription argument: if an F2P is designed to require (and that in itself remains questionable) micro-transactions in order to be competitive in endgame, we might as well assume the same player would never get to see end-game in a sub-based MMO to begin with. We established that he was already turned down at the door. If however we agree this awfully poor player doesn't exist, B) applies once more: the player would only be excluded at endgame if the item costs greatly surpass what he'd otherwise pay for subscriptions. For such an F2P we could actually say a player gets everything for free but endgame, whereas in WoW he gets everything for free, full stop. Only that in WoW's case &lt;b&gt;there is no choice&lt;/b&gt; to skip paying for an endgame he might not care for.&lt;br /&gt;
&lt;br /&gt;
Now, Nils would tell me how this last line is faulty; while you might pay for everything by default in WoW, it actually means you &lt;i&gt;get&lt;/i&gt; everything. I'll explain:&lt;br /&gt;
&lt;br /&gt;
The F2P player might choose what he wants to pay for more consciously - but that also means &lt;i&gt;he has to pay for it&lt;/i&gt;. If you skip endgame, you will spend that money elsewhere because the game offers the best RP items in the shop too, or the best PvP items. The WoW player on the other hand can play just as selectively, but he never gets asked to pay more or less anywhere. If he wants to have it all, it costs the same as if he only chose to RP. From this point of view, paying a sub wins &lt;i&gt;&lt;u&gt;IF&lt;/u&gt; -&lt;/i&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;the player gravitates towards many play styles and has generally lots of time for the game&lt;/li&gt;
&lt;li&gt;the player plays in that same way consistently &lt;/li&gt;
&lt;li&gt;the total costs of required or interesting items for his purposes are higher than the subs&lt;/li&gt;
&lt;/ul&gt;In this case, a &lt;a href="http://en.wikipedia.org/wiki/Subscription_business_model"&gt;subscription&lt;/a&gt; is the best deal for you. If you're however part of a wider player base who has restricted time, exclusive interests, changing schedules, then F2P might suit you better. Not surprisingly, this gets more popular with an &lt;a href="http://raging-monkeys.blogspot.com/2011/09/new-age-of-players-for-new-age-of-games.html"&gt;aging audience&lt;/a&gt;. It can create choices where a subscription cannot. Which is why both models have their up and downside, or rather their &lt;b&gt;target audience&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-4611175341252661489?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/hrIb1ONInBg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/hrIb1ONInBg/f2ps-are-more-social.html</link><author>noreply@blogger.com (Syl)</author><thr:total>17</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/09/f2ps-are-more-social.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-953149286277790574</guid><pubDate>Mon, 19 Sep 2011 20:36:00 +0000</pubDate><atom:updated>2011-09-20T11:56:53.895+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">I like shinies</category><category domain="http://www.blogger.com/atom/ns#">Immersion</category><category domain="http://www.blogger.com/atom/ns#">UO</category><category domain="http://www.blogger.com/atom/ns#">Story/Narrative</category><category domain="http://www.blogger.com/atom/ns#">Rants</category><title>Cosmetic items are for the cool kids!</title><description>Nuff said.&lt;br /&gt;
&lt;br /&gt;
I've had it by now with people of the MMO "over-achiever generation", trying to make cosmetic gear appear in a bad light or associating it with certain (lowlife) play styles or player motivations. You don't have to care for it (although I suspect you do), but spare me the wannabe elitist rubbish, mkay?&lt;br /&gt;
&lt;br /&gt;
Whether you get kicks out of flowcharts, flaunting personal body-count, talking Shakespearean English among yer brethren or drawing your own maps - &lt;b&gt;cosmetic gear is for you, pal&lt;/b&gt;! In the past, I've enjoyed most play styles in equally serious amounts in MMOs (okay, not the Shakespearean so much) and I've found that no matter where a player gets personal enjoyment or epeen from, it should always come wrapped in shiny paper! Cosmetics are for each and everybody and here's why:&lt;br /&gt;
&lt;br /&gt;
Player customization is an integral part of the genre and has always been a popular wish of MMO players across the board. MMOs are about coherent virtual worlds, or used to be - about &lt;b&gt;identification, immersion and simulation,&lt;/b&gt; among other. The way your character looks has a lot to do with where he's coming from, where he's going and who he is. We do not exactly have a lot of means to distinguish otherwise in this department; our faces are not aging with time, our bodies won't scar or build muscle. Many MMOs won't even allow you to select character height or body type. Clothes and armor are therefore just one way to describe yourself some more and make your character tell a story, in a game that is also a lot about community and interaction.&lt;br /&gt;
&lt;br /&gt;
Funny enough, it is very achievement-oriented players who care to distinguish themselves in MMOs the most; people who wave their damage meters around, ride on achievement mounts or want their hardmode epics or PvP gear to look different from other items. And that's fair enough, I actually agree with that last crowd - but these wishes are erm, &lt;i&gt;cosmetic!&lt;/i&gt; Pretty vain too, in a very exclusive way, unlike those who might simply want cosmetic gear for better choice and variety's sake, without restrictions. Both groups want customization and frequently overlap - ambitious players care as much about looks as "casual" folk. Or not.&lt;br /&gt;
&lt;br /&gt;
Compared to today's MMOs, original Ultima Online was a game of remarkable sim aspects; not only would players waylay each other mercilessly around the clock and loot each others corpses down to the last shirt, they would happily hoard their "war spoils" in &lt;a href="http://uo.stratics.com/homes/famous/houses/orb_hq.shtml"&gt;fully furnished homes and towers&lt;/a&gt; (which you could plant on the world map permanently), putting their successes on display; heavy treasure chests among basic furniture, torches on the walls and wallpapers. The most vicious player-killer guild would have a multi-story castle designed from bottom to top, with rares and shinies and uniforms for every member of the team. Guild colors crafted with (possibly) exclusive dies. Looks mattered, looks made an impression, looks formed a community and gave it a character and reputation. I remember how my "notoriously PK" sibling spent hours dying armors or crafting rare sets. &lt;b&gt;Nothing&lt;/b&gt; says &lt;i&gt;"I pwned you, noob!"&lt;/i&gt; better than your victim remembering your appearance and fearing your entire guild from there.&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.burnsson.ch/sylvara/monkeys/pwned.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://www.burnsson.ch/sylvara/monkeys/pwned.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Time for truth: which one of these two would you rather have looming above your corpse? Which would you prefer to get your ass kicked by? I know whom I'd choose! &lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;b&gt;On annoying terminology&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
I'm not sure when the transition from cosmetic items to "vanity" happened, along with other even more negative associations and terminology. As if somehow caring about looks was a trait that divides MMO players and wasn't a fundamental part of role playing (in the general genre sense). As if it was a way for entirely frivolous, vain and not-so-&lt;i&gt;srs&lt;/i&gt; characters to waste their time on superficial aspects, when they, y'know, could be doing much more important things! Oh yeah... my "game schedule" is so busy busy busy with guild leading, raiding and PvP, I cannot possibly fit some time in for appearance slots!!! *GASP*&lt;br /&gt;
&lt;br /&gt;
LOL! Yes you can, you just &lt;i&gt;don't want to!&lt;/i&gt; That's alright, you can still be one of the cool kids...kinda.....although it really wouldn't hurt if you put some more effort into your appearance, after all this ain't the zoo. &lt;br /&gt;
&lt;br /&gt;
We all take pleasure from different things in MMOs and if you really must go there, they're all equal "wastes of time"; they're entertaining somebody somewhere somehow and little else. So &lt;i&gt;let's not, &lt;/i&gt;we're way past that fallacy. Just like your need to optimize doesn't say one thing about your skills or achievements as a player, caring for cosmetic items and collectibles doesn't tell you &lt;a href="http://raging-monkeys.blogspot.com/2011/09/four-travellers-and-bartle.html"&gt;what type of player&lt;/a&gt; you're dealing with and they're &lt;b&gt;not on opposed ends of the spectrum&lt;/b&gt; either. That is a wrong assumption and shows me that you have no idea what genre you have gotten yourself into or &lt;a href="http://en.wikipedia.org/wiki/MMORPG"&gt;where it originated from&lt;/a&gt;. It is frankly also another sign of gamification rearing its ugly head, where player customization has no meaning, just like lore and travel do not. Slowly but surely, we lose all aspects that create atmosphere and depth in this beloved genre. How about you get your over-achieved under-dressed ass off my lawn? &lt;br /&gt;
&lt;br /&gt;
I know, some say this genre has been pretty stagnant in places, I certainly agree. Then again, we have come such a long, LONG way in other areas when players do not even remember the second half of what's making these games a whole, the "-RPG"part. Or both the visual and narrative side, for that matter. It saddens me, truly. What a dark and scary world where numbers are all that's left!&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.burnsson.ch/sylvara/monkeys/matrix.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="165" src="http://www.burnsson.ch/sylvara/monkeys/matrix.jpg" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Screw this - MMOs are about choosing the blue pill!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;i&gt;P.S. This is not and "anti-achiever post", even though you're a tiring bunch at times. It's in fact a pro-cosmetics post, for achievers as much as other player mindsets (not that they're actually mutually exclusive, but you know). Dare to be frivolous! You can do it! &amp;lt;3&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-953149286277790574?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/wsuB-DWw2Sw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/wsuB-DWw2Sw/cosmetic-items-are-for-cool-kids.html</link><author>noreply@blogger.com (Syl)</author><thr:total>13</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/09/cosmetic-items-are-for-cool-kids.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-3082315654966172517</guid><pubDate>Fri, 16 Sep 2011 05:00:00 +0000</pubDate><atom:updated>2011-09-17T17:50:29.714+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Nostalgia</category><category domain="http://www.blogger.com/atom/ns#">Guild Leadership</category><category domain="http://www.blogger.com/atom/ns#">Frivolous Friday</category><category domain="http://www.blogger.com/atom/ns#">WoW</category><title>Vanilla raiding - A Trip down Memory Lane</title><description>Klepsacovic &lt;a href="http://trollshaman.blogspot.com/2011/09/1-may-or-may-not-be-accessible.html"&gt;keeps posting&lt;/a&gt; articles on &lt;a href="http://trollshaman.blogspot.com/2011/09/inverted-sets.html"&gt;evul vanilla&lt;/a&gt;, so this is entirely his fault.&lt;br /&gt;
What can I say, I get all fuzzy inside hearing about things like linear raids, negative stat modifiers or resistance gear - guess I'm just a glutton for punishment. But we really understand the relationship between the &lt;a href="http://raging-monkeys.blogspot.com/2011/09/requirements-restrictions-read-my-lips.html"&gt;hard shit and feelings of accomplishment slash memories&lt;/a&gt; by now, don't we?&lt;br /&gt;
&lt;br /&gt;
I can't help but think back on the days of 40man raiding ever so often, when everything in WoW was so brand new and unexplored, when servers seemed like such a small place and everyone would sport their epic tiers at Ironforge square (yeah Ogri for you trolls). I know I'm not the only one with such deep stages of nostalgia and it doesn't matter one bit how much better or worse vanilla &lt;i&gt;truly&lt;/i&gt; was. Truly is only what we know.&lt;br /&gt;
&lt;br /&gt;
So, the following little write-up is for all of you who hardly remember how different raiding was back in the days, or those who can find curious entertainment in veteran tales maybe. It's a time travel back to 2005/2006 when I was a healing coordinator for my second raidguild, sometime halfway through BWL. To my amazement they've actually maintained the guild page up to this day and our (incomplete) list of &lt;a href="http://www.flameon-guild.com/progress_classic.html"&gt;first kill screenshots&lt;/a&gt; still exists. I was one of the founders of that guild after having already raided with a different guild before, and I never missed a single firstkill in MC, BWL or Naxx, so &lt;i&gt;Syl&lt;/i&gt; is on all the pictures, with a really bad haircut (and the proof that I was the first with a Benediction, lalala!).&lt;br /&gt;
&lt;br /&gt;
A completely average pre-raid day in a busy and entirely too obsessed officer's life, in WoW 1.0. (All names have been changed to protect the guilty). Feels like it was only yesterday. ~&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.burnsson.ch/sylvara/monkeys/syl_vanilla.bmp" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="280" src="http://www.burnsson.ch/sylvara/monkeys/syl_vanilla.bmp" width="139" /&gt;&lt;/a&gt;&lt;b&gt;&lt;i&gt;*****Guild notes, January 5th, 2006&lt;/i&gt; &lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;***Current raid progress: MC 10/10, BWL 6/8&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;"After too many wipes at Vaelastraz (that sucker!) last raidweek, we’re back to BWL tonight, hopefully making it past the three drakes fast. I spent half of this afternoon doing the potion quests in Blasted Lands. If I see another basilisk brain or vulture gizzard any time soon, I’m gonna cry.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The officers agreed to start with the LBRS buff again tonight because "every little extra helps". I don’t mind the whole mind-controlling procedure, but I really think we’re wasting our time. If Razul suggests doing Onyxia for the head buff as well, I'm gonna hit the roof. There’s such a thing as being TOO prepared! Reminds me, I need to go gather Dreamfoil in Azshara and pay Duke Hydraxis a visit before we start. Just in case we decide to switch to MC.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;We’re still farming cores and leather there, at least the tanks and healers are done with their fire-res sets now. &amp;nbsp;Our three new trialists are dropping like flies during the molten packs lol, I don’t wanna know how we’ll even get them past Raggy.... If that new druid is still not attuned tonight, I will personally kick him out. I really wish we didn't need the restos to help out with tanking adds at Domo so much, but the mages can't be trusted to stay alive and sheep at the same time. I wonder if they actually use that raidframes mod we asked everyone to install (yes, DPS too).&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;I promised Metrolock to help him with shards later; he was all out in ZG yesterday and keeps complaining how long it takes restoring them solo, so I'll let him chainpull some packs and heal. The mages have been getting sloppy too; last raid they started making water at friggin' raidstart, so we lost 15 minutes standing in line to trade. We already crafted these big bags for them for extra space, is it asked too much to conjure enough water in time?&amp;nbsp; &lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Official raid start is still a big issue in general. People aren’t showing up 30mins early so we can't do rollouts without a rush. On top of that, the rogues keep complaining that Megadeath counts as a melee now; frankly, I don’t understand myself what it is with these new warriors refusing to tank? To make matters worse, Haley keeps insisting to play shadow in our raids - who the hell wants a shadowpriest DPS?? I can just see the drama once she starts bidding on caster trinkets, exactly what we need! What's next.... - paladins asking to tank??&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Speaking of the palis, the entire group needs a kick in the butt. Buffing was plain abysmal last raid, I was missing BoS and BoK at least half of the time. There's five of them, surely they can track their buffs better! To be fair, they improved lots on getting DS up in time for wipe recoveries. All the corpserunning from Thorium Point is getting a bit much lately.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;In general, the healing team is doing pretty well. The healing rotation at Firemaw went smoothly last time, although I suspect some still aren't using mana conserve in CTRA. I noticed Kestrel and Lum going OOM much faster than the others. Finn is still being a dork during trash, dying from premature heals. I told the others to stop saving his trigger-happy ass, so he’ll learn to respect tank aggro one way or another.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Note to self: remember to move the priests around critical groups mid-combat, should we get unfortunate on bombs at Vael again tonight. Last time it hit three healers in a row, so it helps spreading some PoH love around. Also, I seriously need to re-write that Chromaggus healing macro - I used up four macros' worth of space now, nobody can read that much text. If only we had some sort of colored markers to make things clearer. Already looking forward to assigning 15 healers for Nefarian - not.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The tanks finally got the hang out of the taunt rotation business which is kinda crucial in BWL. We’re still missing the Ony cloak for Thor though, I hope we get luckier with skinning this week. Pick-ups have gotten much more coordinated, although the two hunters' communication is worrying me big time. &lt;/i&gt;&lt;i&gt;Those hunter pulls need to happen a lot more proactively if we’re supposed to save time during trash. &lt;/i&gt;&lt;i&gt;I think they’ve been on bad terms ever since Vintas got the leaf from Domo’s chest first.. &lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;If nothing improves in that department, we'll simply have to keep recruiting. The Nordic Legion has been pretty aggressive in trying to poach raiders everywhere of late (they even asked our GM lol), so maybe we should return the favor sometime and knock on their door. I hear they got a pretty lousy loot policy and have weird rules in general (rumor has it they don't ask raiders to level first aid, clearly gaga). Speaking of loot, blues have been piling up of late, I fear I'll have to create a third guild mule soon.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Time for those Dreamfoils now; need to get new flasks in BWL later. I really hope we get up to Firemaw at least, so I can use the lab - otherwise it's back to basilisk brains tomorrow, bleh! "&lt;/i&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.burnsson.ch/sylvara/monkeys/nostalgia_log.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="128" src="http://www.burnsson.ch/sylvara/monkeys/nostalgia_log.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;A good weekend to all of you out there - ye jolly newbs and wistful veterans.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-3082315654966172517?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/YaQx8XSGGA4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/YaQx8XSGGA4/vanilla-raiding-trip-down-memory-lane.html</link><author>noreply@blogger.com (Syl)</author><thr:total>23</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/09/vanilla-raiding-trip-down-memory-lane.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-909931742084661552.post-4145354092382962403</guid><pubDate>Wed, 14 Sep 2011 18:29:00 +0000</pubDate><atom:updated>2011-09-15T10:37:49.811+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Funny stuff</category><category domain="http://www.blogger.com/atom/ns#">WoW</category><title>Playing WoW on Arcade - Yes, really</title><description>Ever wondered how WoW might play as an arcade lightgun shooter?&lt;br /&gt;
&lt;br /&gt;
No? What's wrong with you?&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-XaghaOUH-j8/TnDxDHU0vRI/AAAAAAAAAO8/HDu3g-MFOoM/s1600/w_arcad_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://2.bp.blogspot.com/-XaghaOUH-j8/TnDxDHU0vRI/AAAAAAAAAO8/HDu3g-MFOoM/s200/w_arcad_01.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/-xoAhA3VkQKk/TnDxLv9dCqI/AAAAAAAAAPA/fXAUXsa6YRk/s1600/w_arcd_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://1.bp.blogspot.com/-xoAhA3VkQKk/TnDxLv9dCqI/AAAAAAAAAPA/fXAUXsa6YRk/s200/w_arcd_02.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Epic! They even copied the spell icons, lol!&lt;br /&gt;
This vision is brought to you by China and their carefree interpretation of copyright.&lt;br /&gt;
The land where possibilities are truly unlimited; fake Apple stores are just the tip of the iceberg.&lt;br /&gt;
[Images taken at the GTI Expo China, 2011 - courtesy of a fellow forum member]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/909931742084661552-4145354092382962403?l=raging-monkeys.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RagingMonkeys/~4/QlQNZXZzugU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/RagingMonkeys/~3/QlQNZXZzugU/playing-wow-on-arcade-yes-really.html</link><author>noreply@blogger.com (Syl)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-XaghaOUH-j8/TnDxDHU0vRI/AAAAAAAAAO8/HDu3g-MFOoM/s72-c/w_arcad_01.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://raging-monkeys.blogspot.com/2011/09/playing-wow-on-arcade-yes-really.html</feedburner:origLink></item></channel></rss>

