<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:media="http://search.yahoo.com/mrss/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>Hack Text » interactive fiction</title>
	
	<link>http://www.hacktext.com</link>
	<description>Storytelling reveals meaning without committing the error of defining it.  ~Hannah Arendt</description>
	<lastBuildDate>Tue, 08 Nov 2011 18:09:19 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<copyright>Copyright © Boldly Play 2010 </copyright>
	<managingEditor>aramzs@hacktext.com (Hack Text)</managingEditor>
	<webMaster>aramzs@hacktext.com (Hack Text)</webMaster>
	<image>
		<url>http://www.chronotope.org/myblog/wp-content/plugins/podpress/images/powered_by_podpress.jpg</url>
		<title>Hack Text</title>
		<link>http://www.hacktext.com</link>
		<width>144</width>
		<height>144</height>
	</image>
	<itunes:subtitle />
	<itunes:summary>Just another WordPress weblog</itunes:summary>
	<itunes:keywords />
	<itunes:category text="Society &amp; Culture" />
	<itunes:author>Hack Text</itunes:author>
	<itunes:owner>
		<itunes:name>Hack Text</itunes:name>
		<itunes:email>aramzs@hacktext.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://www.chronotope.org/myblog/wp-content/plugins/podpress/images/powered_by_podpress_large.jpg" />
	<div id="fb-root" />
					<script type="text/javascript">
						window.fbAsyncInit = function()
						{
							FB.init({appId: null, status: true, cookie: true, xfbml: true});
						};
						(function()
						{
							var e = document.createElement('script'); e.async = true;
							e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js';
							document.getElementById('fb-root').appendChild(e);
						}());
					</script>	
						<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/ReadWriteView_interactive-fiction" /><feedburner:info uri="readwriteview_interactive-fiction" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://superfeedr.com/hubbub" /><item>
		<title>What would you want in a Kindle app?</title>
		<link>http://feedproxy.google.com/~r/ReadWriteView_interactive-fiction/~3/S-LxQNT1ihk/</link>
		<comments>http://www.hacktext.com/2011/01/what-would-you-want-a-kindle-app-for-377/#comments</comments>
		<pubDate>Sat, 29 Jan 2011 15:07:39 +0000</pubDate>
		<dc:creator>Aram Zucker-Scharff</dc:creator>
				<category><![CDATA[Information Technology]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[interactive storytelling]]></category>
		<category><![CDATA[novels]]></category>
		<category><![CDATA[Aggregator]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Amazon Kindle]]></category>
		<category><![CDATA[applications]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[Dusk World]]></category>
		<category><![CDATA[E-book]]></category>
		<category><![CDATA[eInk]]></category>
		<category><![CDATA[geolocation]]></category>
		<category><![CDATA[Kindle]]></category>
		<category><![CDATA[Kindle interactive fiction]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[notebook]]></category>
		<category><![CDATA[P2]]></category>
		<category><![CDATA[wordpress]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[Zork]]></category>

		<guid isPermaLink="false">http://www.hacktext.com/?p=377</guid>
		<description><![CDATA[Image via Wikipedia I’ve been looking into Kindle application development. Considering how many Kindles are out there, there is a huge potential market for a few good applications on the device. There are some serious limitations to keep in mind when theorizing a Kindle app, specifically two big ones. The black and white, low-refresh, nature [...]


Related posts:<ol><li><a href='http://www.hacktext.com/2011/05/announcing-p2-for-kindle-a-wordpress-theme-for-notes-and-collaboration-1047/' rel='bookmark' title='Announcing P2 for Kindle! A WordPress theme for notes and collaboration'>Announcing P2 for Kindle! A WordPress theme for notes and collaboration</a></li>
<li><a href='http://www.hacktext.com/2010/04/the-browser-future-of-interactive-fiction-299/' rel='bookmark' title='The Browser Future of Interactive Fiction'>The Browser Future of Interactive Fiction</a></li>
<li><a href='http://www.hacktext.com/2011/02/why-the-kindle-is-my-swiss-army-knife-533/' rel='bookmark' title='Why the Kindle is my Swiss Army knife'>Why the Kindle is my Swiss Army knife</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<div class='wpfblike' style='margin-top: 10px;'><fb:like href='http://www.hacktext.com/2011/01/what-would-you-want-a-kindle-app-for-377/' layout='default' show_faces='true' width='470' action='recommend' colorscheme='light' send='true' /></div><div class="tweetmeme_button" style="float: right; margin-left: 10px; margin-right:6px; margin-top: -64px; padding-top:2px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.hacktext.com%2F2011%2F01%2Fwhat-would-you-want-a-kindle-app-for-377%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.hacktext.com%2F2011%2F01%2Fwhat-would-you-want-a-kindle-app-for-377%2F&amp;source=Chronotope&amp;style=normal&amp;service=bit.ly&amp;service_api=R_53236994f4979236a03199e2b33a8ef4&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<div class="zemanta-img" style="display: block; float: right; width: 310px; margin: 1em;">
<p><a href="http://commons.wikipedia.org/wiki/File:Kindle_DX_Front.jpg"><img style="display: block; border: medium none;" src="http://upload.wikimedia.org/wikipedia/commons/thumb/0/0b/Kindle_DX_Front.jpg/300px-Kindle_DX_Front.jpg" alt="The front of the Amazon Kindle DX" width="300" height="407" /></a></p>
<p class="zemanta-img-attribution" style="font-size: 0.8em;">Image via <a href="http://commons.wikipedia.org/wiki/File:Kindle_DX_Front.jpg">Wikipedia</a></p>
</div>
<p>I’ve been looking into Kindle application development. Considering how many Kindles are out there, there is a huge potential market for a few good applications on the device.</p>
<p>There are some serious limitations to keep in mind when theorizing a <a href="http://www.amazon.com/gp/product/B002FQJT3Q?ie=UTF8&amp;tag=rewrvi-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B002FQJT3Q" target="_blank">Kindle</a> app, specifically two big ones. The black and white, low-refresh, nature of an eInk display is the first one. Apps should be visually slow. The second one is that, at least from the information I’ve found, <strong><span style="font-size: small;">Amazon holds the creator of any application responsible for data-charges that the application makes on any users’ device</span></strong>. <a href="http://www.mediabistro.com/thinkmobile/amazon-kindle-app-developers-need-to-keep-an-eye-on-wireless-data-charges-to-be-profitable_b5351" target="_blank">The charges are at 15 cents/megabyte</a>.</p>
<p>Yeah, you read that correctly. If you build a Kindle application it better not poll the internet very often or you have to factor in serious pricing issues. You either need to build an application with infinite amounts of use in its cost or you need to figure out some way to regularly make money off of your application. The only two ways I can think of to make that work is some sort of subscription scheme or advertising.</p>
<p>So with that in mind, let’s brainstorm some applications. I’ve got a few in mind and if you want to contribute, feel free to add ideas into the comments.<br />
<span id="more-377"></span></p>
<h2>The Aggregator</h2>
<p>The idea would be to build a <a class="zem_slink" title="feedly" rel="homepage" href="http://www.feedly.com/">Feedly</a> or <a href="http://blog.thoughtpick.com/2010/08/flipbook-the-imagazine.html" target="_blank">FlipBook</a> style mix of sources (or even a set of stories from a single source beyond a standard subscription) that you could browse in a summarized multi-story format. The more user input used to create the page, the better of course. This might work better as a website people can visit, because otherwise you’d be responsible for some pretty tremendous data charges, even if you restricted users to a once a day rate. Also, it would have to compete with <a href="http://m.google.com/reader" target="_blank">the mobile Google Reader site</a>, which works decently on the Kindle.</p>
<p>You could mix in some ads to cover costs, but the issue is that the more successful the application, the higher the price would be to deliver content.</p>
<p>I’d love to have this as a configurable application, but in the end, the data costs seem to restrictive. Perhaps it would be easier to set up online? I can imagine that building a custom site with <a href="http://feedwordpress.radgeek.com/" target="_blank">FeedWordPress</a> might do it. A website formatted to act as a Kindle magazine. Something to work on. <a id="ctx_279320049"><span style="background-color: #ffb6c1;">I’ll put that on a to-do list</span></a>. A big to do would be to make each summery block act as a link, so Kindle users’ don’t get frustrated with navigation.</p>
<p>What’s the resolution on a Kindle browsing the web anyway?</p>
<h2>The <a class="zem_slink" title="Interactive fiction" rel="wikipedia" href="http://en.wikipedia.org/wiki/Interactive_fiction">Interactive Fiction</a></h2>
<p>The Kindle seems like the optimal platform for Interactive Fiction, especially if it gives you options instead of requiring typing of commands. I know that this might be a cheap pass for IF aficionados, but it would appeal to a larger market and besides, the Kindle’s keyboard is sometimes a bit odd to use.</p>
<p>There are already a few implementations of Kindle IF out there:</p>
<ul>
<li>The most interesting IF I’ve found is <a title="Dusk World, a graphic novel-infused adventure Interactive Fiction" href="http://www.amazon.com/gp/product/B004EP3040?ie=UTF8&amp;tag=rewrvi-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B004EP3040" target="_blank">Dusk World, a graphic novel-infused adventure IF</a> (<a href="http://blogkindle.com/2011/01/dusk-world-%E2%80%93-an-interactive-adventure-game-for-kindle/" target="_blank">via</a>). I haven’t played it yet, but<strong> it seems to mix option-based gameplay with some nice imagery for a branched story</strong>. The reviews on Amazon are good and I’ll probably try it out. I think it’s a good casual interactive fiction and a very good idea. I’d love to see more, and perhaps something more visual for navigation, the ability to click on objects (linked areas of an image?).</li>
<li>There is an excellent web-based <a href="http://www.kindlequest.com/default.aspx" target="_blank">implementation of the classic IF tales at KindleQuest</a>. Well worth checking out if you’d like to replay Zork.</li>
<li>There are also two standard choose-your-own-adventure-type tales: <a href="http://www.amazon.com/gp/product/B004EUOFGC?ie=UTF8&amp;tag=rewrvi-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B004EUOFGC" target="_blank">Choice of the Dragon</a> and <a href="http://www.amazon.com/gp/product/B004FRH3PO?ie=UTF8&amp;tag=rewrvi-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B004FRH3PO" target="_blank">Choice of Broadsides</a>. Both seem to also incorporate some RPG elements, but I’m not sure.</li>
</ul>
<p>I think that Dusk World is probably the most interesting IF application on the Kindle, but there are a lot of possibilities. I wonder what sort of options might be available for non-text navigation. The point is fun while still within the realm of reading, as opposed to just straight up gaming. I’d think that IFs would be more appealing to the Kindle’s user base than checkers.</p>
<h2>The Notebook</h2>
<p>If you are using the Kindle as a reference on the job or in the classroom, having some sort of note-taking feature outside of annotation would be a logical next step. Despite that, the options I’ve found <a title="Daily Journal" href="http://www.amazon.com/gp/product/B002NU5LD6?ie=UTF8&amp;tag=rewrvi-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B002NU5LD6" target="_blank">seem</a> <a title="Kindle Address Book with Grocery List" href="http://www.amazon.com/gp/product/B002OL1ZAM?ie=UTF8&amp;tag=rewrvi-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B002OL1ZAM" target="_blank">pretty</a> <a title="Note to Self: A Personal Organizer" href="http://www.amazon.com/gp/product/B0036OSAZE?ie=UTF8&amp;tag=rewrvi-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0036OSAZE" target="_blank">unappealing</a>. Not to mention that, because of the data fees, there’s no way to sync your work to somewhere on the web.</p>
<p>I’ve tried Google docs and it just did not seem to work. The Flash offering at <a href="http://acrobat.com" target="_blank">Acrobat.com</a> obviously doesn’t work either.</p>
<p>Once again, I think this is a nice opportunity for a web-based application formatted for the Kindle. Something that plugs into gDocs or another platform.</p>
<p><strong><span style="font-size: small;">That being said, I do have one solution, which I use regularly</span></strong>. I run a WordPress blog with the <a href="http://wordpress.org/extend/themes/p2" target="_blank">P2 theme</a> and though it isn’t exactly well formatted for use on the Kindle, once you zoom in and start typing away, it goes pretty smoothly. I use the site to regularly take notes.</p>
<p>It’s too bad that there are not better options out there. I know that a lot of authors seek a tool for writing that allows them to escape a distraction-prone computer and the Kindle would be a good candidate.</p>
<h2>The Smart Map</h2>
<p>The Kindle 3G runs on a wireless network, so I assume that geo-location is possible. It would be great (considering it works anywhere in the world and has a huge battery life) to see where you are on a map. Just think about being lost in Paris and having a whole week worth of battery power to figure out where to go.</p>
<p>However, I’m pretty sure the data use would be enormous. Unless people were willing to pay a subscription fee, this goes into the realm of the fantastic.</p>
<h2>A Decent Music Player</h2>
<p>You can load MP3s on your Kindle and listen to them. It’s a very cool feature and great for podcasts or music. The only problem is that there is no way to navigate. You can play or pause a track and you can skip to the next track. That’s it. It would be great if there was some sort of player application that would give you greater control.</p>
<h2>Games</h2>
<p>Oh yeah, and of course there are your standard games. <a title="Panda Poet" href="http://www.amazon.com/gp/product/B0049U0M96?ie=UTF8&amp;tag=rewrvi-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0049U0M96" target="_blank">Some</a> of the Kindle games seem <a title="Triple Town" href="http://www.amazon.com/gp/product/B0045XUX7I?ie=UTF8&amp;tag=rewrvi-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0045XUX7I" target="_blank">better</a> then others. I don’t know about you, but I just don’t find this an interesting use of the platform.</p>
<p>That’s all I can think of now. <strong>What application would you want for your Kindle?</strong></p>
<div class="zemanta-related">
<h6 class="zemanta-related-title" style="font-size: 1em;">Related articles</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://r.zemanta.com/?u=http%3A//www.guardian.co.uk/technology/gamesblog/2011/jan/11/interactive-fiction-ebooks-apple-kindle&amp;a=32409961&amp;rid=b82254da-c042-4dd4-8f99-dfa08fd6d2f6&amp;e=6fa7f7026e1096c161dc8149e618e7ee">Interactive fiction in the ebook era</a> (guardian.co.uk)</li>
<li class="zemanta-article-ul-li"><a href="http://www.geek.com/articles/news/kindle-ebooks-now-outselling-paperbacks-20110128/">Kindle ebooks now outselling paperbacks</a> (geek.com)</li>
<li class="zemanta-article-ul-li"><a href="http://gizmodo.com/5658484/play-text+based-adventure-games-like-zork-on-your-kindle">Play Text-Based Adventure Classic Zork On Your Kindle [Kindle]</a> (gizmodo.com)</li>
</ul>
</div>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Enhanced by Zemanta" href="http://www.zemanta.com/"><img class="zemanta-pixie-img" style="float: right; border-style: none;" src="http://img.zemanta.com/zemified_e.png?x-id=b82254da-c042-4dd4-8f99-dfa08fd6d2f6" alt="Enhanced by Zemanta" /></a></div>
<script type='text/javascript'><!--
//------
new YAHOO.widget.Tooltip("ttt279320049",
                           { context:"ctx_279320049",
                             text:"<p>Anyone want to help?</p>",
                             width:"auto",
                             showDelay: 50 });
//------
//--></script>


<p>Related posts:<ol><li><a href='http://www.hacktext.com/2011/05/announcing-p2-for-kindle-a-wordpress-theme-for-notes-and-collaboration-1047/' rel='bookmark' title='Announcing P2 for Kindle! A WordPress theme for notes and collaboration'>Announcing P2 for Kindle! A WordPress theme for notes and collaboration</a></li>
<li><a href='http://www.hacktext.com/2010/04/the-browser-future-of-interactive-fiction-299/' rel='bookmark' title='The Browser Future of Interactive Fiction'>The Browser Future of Interactive Fiction</a></li>
<li><a href='http://www.hacktext.com/2011/02/why-the-kindle-is-my-swiss-army-knife-533/' rel='bookmark' title='Why the Kindle is my Swiss Army knife'>Why the Kindle is my Swiss Army knife</a></li>
</ol></p><img src="http://feeds.feedburner.com/~r/ReadWriteView_interactive-fiction/~4/S-LxQNT1ihk" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.hacktext.com/2011/01/what-would-you-want-a-kindle-app-for-377/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.hacktext.com/2011/01/what-would-you-want-a-kindle-app-for-377/</feedburner:origLink></item>
		<item>
		<title>The Browser Future of Interactive Fiction</title>
		<link>http://feedproxy.google.com/~r/ReadWriteView_interactive-fiction/~3/o8bZNNIssC0/</link>
		<comments>http://www.hacktext.com/2010/04/the-browser-future-of-interactive-fiction-299/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 11:42:19 +0000</pubDate>
		<dc:creator>Aram Zucker-Scharff</dc:creator>
				<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[CLI]]></category>
		<category><![CDATA[Grue]]></category>
		<category><![CDATA[IF]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[jQuery]]></category>
		<category><![CDATA[TADS3]]></category>
		<category><![CDATA[The Fire High]]></category>
		<category><![CDATA[Woot]]></category>
		<category><![CDATA[wordpress]]></category>
		<category><![CDATA[XKCD]]></category>
		<category><![CDATA[XML]]></category>
		<category><![CDATA[Zork]]></category>

		<guid isPermaLink="false">http://www.hacktext.com/?p=299</guid>
		<description><![CDATA[This April 1 two separate mainstream websites launched a prank that mapped adventure game-type controls to their website. This got me thinking, is it time to revisit how we build and play Interactive Fiction? Both XKCD and Woot applied game elements to their website on Thursday. Woot’s appears to be  static HTML and more ‘choose [...]


Related posts:<ol><li><a href='http://www.hacktext.com/2008/03/elc-interactive-fiction-reviews-assignment-37/' rel='bookmark' title='ELC Interactive Fiction Reviews [Assignment]'>ELC Interactive Fiction Reviews [Assignment]</a></li>
<li><a href='http://www.hacktext.com/2008/01/interactive-fiction-17/' rel='bookmark' title='Interactive Fiction'>Interactive Fiction</a></li>
<li><a href='http://www.hacktext.com/2011/01/what-would-you-want-a-kindle-app-for-377/' rel='bookmark' title='What would you want in a Kindle app?'>What would you want in a Kindle app?</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<div class='wpfblike' style='margin-top: 10px;'><fb:like href='http://www.hacktext.com/2010/04/the-browser-future-of-interactive-fiction-299/' layout='default' show_faces='true' width='470' action='recommend' colorscheme='light' send='true' /></div><div class="tweetmeme_button" style="float: right; margin-left: 10px; margin-right:6px; margin-top: -64px; padding-top:2px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.hacktext.com%2F2010%2F04%2Fthe-browser-future-of-interactive-fiction-299%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.hacktext.com%2F2010%2F04%2Fthe-browser-future-of-interactive-fiction-299%2F&amp;source=Chronotope&amp;style=normal&amp;service=bit.ly&amp;service_api=R_53236994f4979236a03199e2b33a8ef4&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p>This April 1 two separate mainstream websites launched a prank that mapped adventure game-type controls to their website. This got me thinking, is it time to revisit how we build and play <a href="http://en.wikipedia.org/wiki/Interactive_fiction" target="_blank">Interactive Fiction</a>?</p>
<p><img style="margin: 0px 0px 0px 10px; display: inline; border: 0px;" title="It is dark..." src="http://www.hacktext.com/wp-content/uploads/2010/04/180pxDomokunyellownbackground.jpg" border="0" alt="It is dark..." width="184" height="236" align="right" />Both <a href="http://xkcd.com" target="_blank">XKCD</a> and <a href="http://woot.com" target="_blank">Woot</a> applied game elements to their website on Thursday. Woot’s appears to be  static HTML and more ‘choose your own adventure’ than IF. However XKCD’s interface (based off <a href="http://groups.google.com/group/wordpress-cli" target="_blank">WordPress theme CLI</a>), though limited, was clearly in the spirit of IF. It required text commands, had the standard navigation, included the use of an item, and (of course) involved a <a href="http://en.wikipedia.org/wiki/Grue_(monster)" target="_blank">grue</a>.</p>
<p>From what I can tell, XKCD’s interface is implemented mostly with jQuery and involves a lot of pre-programing using the standard type of code you’d find in Javascript.</p>
<p>A while ago, I made my own forey into the world of IF, studying a number of games for a class and going so far as to attempt to build my own. I taught myself TADS3 which is, from what I can tell, the easiest IF programming language out there. <a href="http://www.hacktext.com/2008/04/the-fire-high-my-hello-to-the-world-of-if-assignment-51/" target="_blank">I used it to build part of a game</a>. The entire time, I was trying to figure out why it was so difficult. It seemed to me that the amount of code that should be required for a working IF story should be minimal. XKCD’s little IF has made me think about it again. How difficult could it be to create IF using standard XML and Javascript, as opposed to some of the more obscure tools out there?</p>
<p>Now, I know that IF is a field that sort of relishes its obscurity, however, I think that a properly put together IF in an interface that didn’t require the installation of strange and unusual programs, might meet with more success and would certainly appeal to a wider audience.</p>
<p>I’m thinking that an entire IF could be laid out within an XML database and standardized Javascript could be used to transform it into a working game. I admit, I’m no expert in either language, but does this seem possible to you?</p>


<p>Related posts:<ol><li><a href='http://www.hacktext.com/2008/03/elc-interactive-fiction-reviews-assignment-37/' rel='bookmark' title='ELC Interactive Fiction Reviews [Assignment]'>ELC Interactive Fiction Reviews [Assignment]</a></li>
<li><a href='http://www.hacktext.com/2008/01/interactive-fiction-17/' rel='bookmark' title='Interactive Fiction'>Interactive Fiction</a></li>
<li><a href='http://www.hacktext.com/2011/01/what-would-you-want-a-kindle-app-for-377/' rel='bookmark' title='What would you want in a Kindle app?'>What would you want in a Kindle app?</a></li>
</ol></p><img src="http://feeds.feedburner.com/~r/ReadWriteView_interactive-fiction/~4/o8bZNNIssC0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.hacktext.com/2010/04/the-browser-future-of-interactive-fiction-299/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.hacktext.com/2010/04/the-browser-future-of-interactive-fiction-299/</feedburner:origLink></item>
		<item>
		<title>The Fire High – My Hello to the World of IF [Assignment]</title>
		<link>http://feedproxy.google.com/~r/ReadWriteView_interactive-fiction/~3/canY3C8cLUc/</link>
		<comments>http://www.hacktext.com/2008/04/the-fire-high-my-hello-to-the-world-of-if-assignment-51/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 20:41:00 +0000</pubDate>
		<dc:creator>Aram Zucker-Scharff</dc:creator>
				<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[assignment]]></category>
		<category><![CDATA[ENGL344]]></category>
		<category><![CDATA[IF]]></category>

		<guid isPermaLink="false">http://www.chronotope.org/myblog/?p=51</guid>
		<description><![CDATA[So for my group project which was due this week, my group decided to put together an IF. I was assigned code duty, being the only one with programming experience. After some exploration of the options, I finally settled down on TADS3 to be nicely similar to the programming languages I (sorta) knew and it [...]


Related posts:<ol><li><a href='http://www.hacktext.com/2008/03/remix-project-assignment-33/' rel='bookmark' title='Remix Project [Assignment]'>Remix Project [Assignment]</a></li>
<li><a href='http://www.hacktext.com/2008/03/elc-interactive-fiction-reviews-assignment-37/' rel='bookmark' title='ELC Interactive Fiction Reviews [Assignment]'>ELC Interactive Fiction Reviews [Assignment]</a></li>
<li><a href='http://www.hacktext.com/2010/04/the-browser-future-of-interactive-fiction-299/' rel='bookmark' title='The Browser Future of Interactive Fiction'>The Browser Future of Interactive Fiction</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<div class='wpfblike' style='margin-top: 10px;'><fb:like href='http://www.hacktext.com/2008/04/the-fire-high-my-hello-to-the-world-of-if-assignment-51/' layout='default' show_faces='true' width='470' action='recommend' colorscheme='light' send='true' /></div><div class="tweetmeme_button" style="float: right; margin-left: 10px; margin-right:6px; margin-top: -64px; padding-top:2px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.hacktext.com%2F2008%2F04%2Fthe-fire-high-my-hello-to-the-world-of-if-assignment-51%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.hacktext.com%2F2008%2F04%2Fthe-fire-high-my-hello-to-the-world-of-if-assignment-51%2F&amp;source=Chronotope&amp;style=normal&amp;service=bit.ly&amp;service_api=R_53236994f4979236a03199e2b33a8ef4&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p>So for my group project which was due this week, my group decided to put together an IF. I was assigned code duty, being the only one with programming experience. </p>
<p>After some exploration of the options, I finally settled down on TADS3 to be nicely similar to the programming languages I (sorta) knew and it looked to be good.</p>
<p>Well&#8230; it was a little bit harder then expected. I couldn&#8217;t figure out how to do interactive actors (NPCs) by the deadline, though I think if I play around with it a little bit more, I might have a chance to figure it out. I couldn&#8217;t set the &#8220;You are Dead&#8221; condition, and I couldn&#8217;t figure out how to set the &#8220;You Win&#8221; condition either. </p>
<p>However, it was a lot of fun. A very very rudimentary IF game, with scripting by myself and writing by myself and others in my group is up on my website. Despite being simple and incomplete, I have to say, I&#8217;m rather proud of it. Especially for two weeks of work. </p>
<p>You can find the <a href="http://thefirehigh.blogspot.com/">collaboration blog</a>, <a href="http://mason.gmu.edu/~azuckers/e344/engIFproj.t">source code</a> and a self-executable <a href="http://mason.gmu.edu/~azuckers/e344/engIFproj.exe">.exe</a> version of the game on <a href="http://mason.gmu.edu/~azuckers/e344/group.html">my website</a>.</p>
<p>Check it out and tell me what you think.</p>


<p>Related posts:<ol><li><a href='http://www.hacktext.com/2008/03/remix-project-assignment-33/' rel='bookmark' title='Remix Project [Assignment]'>Remix Project [Assignment]</a></li>
<li><a href='http://www.hacktext.com/2008/03/elc-interactive-fiction-reviews-assignment-37/' rel='bookmark' title='ELC Interactive Fiction Reviews [Assignment]'>ELC Interactive Fiction Reviews [Assignment]</a></li>
<li><a href='http://www.hacktext.com/2010/04/the-browser-future-of-interactive-fiction-299/' rel='bookmark' title='The Browser Future of Interactive Fiction'>The Browser Future of Interactive Fiction</a></li>
</ol></p><img src="http://feeds.feedburner.com/~r/ReadWriteView_interactive-fiction/~4/canY3C8cLUc" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.hacktext.com/2008/04/the-fire-high-my-hello-to-the-world-of-if-assignment-51/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.hacktext.com/2008/04/the-fire-high-my-hello-to-the-world-of-if-assignment-51/</feedburner:origLink></item>
		<item>
		<title>Are Graphics and Other Next Gen Technologies at Fault for Imagination Loss?</title>
		<link>http://feedproxy.google.com/~r/ReadWriteView_interactive-fiction/~3/LTGwGJ3wjhM/</link>
		<comments>http://www.hacktext.com/2008/02/are-graphics-and-other-next-gen-technologies-at-fault-for-imagination-loss-30/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 23:09:00 +0000</pubDate>
		<dc:creator>Aram Zucker-Scharff</dc:creator>
				<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[The Escapist]]></category>

		<guid isPermaLink="false">http://www.chronotope.org/myblog/?p=30</guid>
		<description><![CDATA[In line with my recent meanderings on interactivity and narration in video games, The Escapist ran a recent article titled &#8220;The Secret of Monkey Island&#8221; which comes to some of the same conclusions that I did about the interaction of imagination and games, but by a far different route. Instead, the author Rob Hearn pointed [...]


Related posts:<ol><li><a href='http://www.hacktext.com/2008/02/reader-response-22/' rel='bookmark' title='Reader Response'>Reader Response</a></li>
<li><a href='http://www.hacktext.com/2008/04/decompressed-storytelling-and-sandbox-games-61/' rel='bookmark' title='Decompressed Storytelling and Sandbox Games'>Decompressed Storytelling and Sandbox Games</a></li>
<li><a href='http://www.hacktext.com/2008/04/the-missing-path-not-fun-in-the-land-of-the-dead-55/' rel='bookmark' title='The Missing Path &#8211; (Not-)Fun in the Land of the Dead'>The Missing Path &#8211; (Not-)Fun in the Land of the Dead</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<div class='wpfblike' style='margin-top: 10px;'><fb:like href='http://www.hacktext.com/2008/02/are-graphics-and-other-next-gen-technologies-at-fault-for-imagination-loss-30/' layout='default' show_faces='true' width='470' action='recommend' colorscheme='light' send='true' /></div><div class="tweetmeme_button" style="float: right; margin-left: 10px; margin-right:6px; margin-top: -64px; padding-top:2px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.hacktext.com%2F2008%2F02%2Fare-graphics-and-other-next-gen-technologies-at-fault-for-imagination-loss-30%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.hacktext.com%2F2008%2F02%2Fare-graphics-and-other-next-gen-technologies-at-fault-for-imagination-loss-30%2F&amp;source=Chronotope&amp;style=normal&amp;service=bit.ly&amp;service_api=R_53236994f4979236a03199e2b33a8ef4&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p>In line with my recent meanderings on interactivity and narration in video games, The Escapist ran a recent article titled &#8220;<a href="http://www.escapistmagazine.com/articles/view/issues/issue_137/2939-The-Secret-of-Monkey-Island">The Secret of Monkey Island</a>&#8221; which comes to some of the same conclusions that I did about the interaction of imagination and games, but by a far different route. Instead, the author Rob Hearn pointed to an increase in audio, video, and the increasing quality of Next-Gen game elements as the reason behind imagination-loss for video game players. He compares it to the issue where CGI-driven movies are leaving story behind. He extends the comparison between movies and games by pointing at the success of older movies such as <a href="http://imdb.com/title/tt0033467/">Citizan Kaine </a>and still high quality elder games like the titular <a href="http://en.wikipedia.org/wiki/Monkey_Island_%28series%29">Monkey Island </a>series. </p>
<p>Says Hearn:</p>
<blockquote><p>However, the word &#8220;interaction&#8221; has another shade of meaning; you&#8217;d probably characterize it as an imaginary or constructive process. This is the kind of interaction that occurs between a reader and a book, or an impressionist painting and its audience. In the case of a book, the writer provides the reader with cues in the form of words. For example, take &#8220;the man walked into the green room.&#8221; Everybody who reads this sentence supplies his own man, his own room, his own shade of green. He constructs the scene largely from the store of his imagination, so that the resulting memory is a joint production. Similarly, while appreciating Monet&#8217;s &#8220;Impression Sunrise,&#8221; the viewer is really supplying much of the scene himself. Monet provides the colors and, to an extent, the form, but the precise appearance of the three daubed-boats retreating from the foreground, the adumbrated chimneystacks and amorphous structures in the distance, belongs to the viewer. The audience of a black-and-white silent film, meanwhile, provides its own sounds and colors, engaging in a kind of sensory interaction with the filmmakers, collaborating with the creator to construct the scene.</p></blockquote>
<p>Sound familiar eh? Check out the <a href="http://www.escapistmagazine.com/articles/view/issues/issue_137/2939-The-Secret-of-Monkey-Island">entire article</a>. It is quite good, even if I don&#8217;t agree with it.</p>
<p>My response (posted on the article&#8217;s comment thread) was:</p>
<blockquote><p>An interesting idea. I recently was thinking about reader response criticism and how the ideas behind the theory show that even reading a book has a measure of interactivity. </p>
<p>However, I think that your nostalgia blinds you to a point, especially for IFs and old (or even some current) adventure games. The media in the game (audio, graphics, etc&#8230;) does not necessarily blind the imagination, it is the style of the gameplay. In IFs or some of the hard-core older adventure games (I&#8217;ve never played Monkey Island, so I can&#8217;t speak on that count) require a certain style of puzzle solving and path finding. The truth of the matter is, you are required to think in a certain way and look at the game in a certain way in order to solve these puzzles. </p>
<p>For instance, in an interactive fiction: you may be able to visualize the room described and paint it in all the mental colors of the rainbow, but if you fail to visualize the correct sized box, in the correct position, under the correct pipe, you fail to be able to solve the puzzle. The same in some classic adventure games. No matter how new or old the graphics are, if the gameplay is like Myst, you are required to think in a certain analytical way identical to everyone else who plays the game. This sort of game structure forces the player to suppress their imagination, far worse then simply not requiring it. It means that for some of these games, despite the physical interactivity, there is less mental activity then when you read a book.</p>
<p>On the other hand, more free-form games give the player much more room for imagination and interactivity with the game world. As a kid I&#8217;d let my own imagination run free when playing Asteroids. It&#8217;s the same reason why there&#8217;s plenty of WoW fan-fiction out there. The very openness of the environment invites the imagination to work. In this respect, it is a representation of the tendency of the human mind to pluck connections from chaos, even when they don&#8217;t exist. The same does not always follow for order. </p>
<p>To blame the lack of imagination prompts in games on graphics is to do them a vast disservice. It is function, not form, that leaves imagination behind.</p></blockquote>
<p>To use his metaphor, the failure of CGI movies to capture the viewer&#8217;s imagination lies not with the CGI, but with the movie&#8217;s screenplay and its writers.</p>


<p>Related posts:<ol><li><a href='http://www.hacktext.com/2008/02/reader-response-22/' rel='bookmark' title='Reader Response'>Reader Response</a></li>
<li><a href='http://www.hacktext.com/2008/04/decompressed-storytelling-and-sandbox-games-61/' rel='bookmark' title='Decompressed Storytelling and Sandbox Games'>Decompressed Storytelling and Sandbox Games</a></li>
<li><a href='http://www.hacktext.com/2008/04/the-missing-path-not-fun-in-the-land-of-the-dead-55/' rel='bookmark' title='The Missing Path &#8211; (Not-)Fun in the Land of the Dead'>The Missing Path &#8211; (Not-)Fun in the Land of the Dead</a></li>
</ol></p><img src="http://feeds.feedburner.com/~r/ReadWriteView_interactive-fiction/~4/LTGwGJ3wjhM" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.hacktext.com/2008/02/are-graphics-and-other-next-gen-technologies-at-fault-for-imagination-loss-30/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.hacktext.com/2008/02/are-graphics-and-other-next-gen-technologies-at-fault-for-imagination-loss-30/</feedburner:origLink></item>
		<item>
		<title>Reader Response</title>
		<link>http://feedproxy.google.com/~r/ReadWriteView_interactive-fiction/~3/fOE-CeNeu6o/</link>
		<comments>http://www.hacktext.com/2008/02/reader-response-22/#comments</comments>
		<pubDate>Thu, 07 Feb 2008 01:17:00 +0000</pubDate>
		<dc:creator>Aram Zucker-Scharff</dc:creator>
				<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[novels]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[2D Boy]]></category>
		<category><![CDATA[Electronic Literature Collection]]></category>
		<category><![CDATA[Interactive Alice]]></category>
		<category><![CDATA[interactivity]]></category>

		<guid isPermaLink="false">http://www.chronotope.org/myblog/?p=22</guid>
		<description><![CDATA[Anne Toole of Writers Cabal left an interesting comment on Monday&#8217;s post talking about Reader Response criticism. She noted that &#8220;in other words, even linear narrative is inherently interactive.&#8221; Anne is absolutely right (and brings up a point I hadn&#8217;t thought of); the way we read can greatly change how we understand or interpret a [...]


Related posts:<ol><li><a href='http://www.hacktext.com/2008/02/are-graphics-and-other-next-gen-technologies-at-fault-for-imagination-loss-30/' rel='bookmark' title='Are Graphics and Other Next Gen Technologies at Fault for Imagination Loss?'>Are Graphics and Other Next Gen Technologies at Fault for Imagination Loss?</a></li>
<li><a href='http://www.hacktext.com/2008/01/electronic-literature-collection-vol-1-assignment-18/' rel='bookmark' title='Electronic Literature Collection Vol. 1 [Assignment]'>Electronic Literature Collection Vol. 1 [Assignment]</a></li>
<li><a href='http://www.hacktext.com/2008/04/decompressed-storytelling-and-sandbox-games-61/' rel='bookmark' title='Decompressed Storytelling and Sandbox Games'>Decompressed Storytelling and Sandbox Games</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<div class='wpfblike' style='margin-top: 10px;'><fb:like href='http://www.hacktext.com/2008/02/reader-response-22/' layout='default' show_faces='true' width='470' action='recommend' colorscheme='light' send='true' /></div><div class="tweetmeme_button" style="float: right; margin-left: 10px; margin-right:6px; margin-top: -64px; padding-top:2px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.hacktext.com%2F2008%2F02%2Freader-response-22%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.hacktext.com%2F2008%2F02%2Freader-response-22%2F&amp;source=Chronotope&amp;style=normal&amp;service=bit.ly&amp;service_api=R_53236994f4979236a03199e2b33a8ef4&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p><span xmlns=''>
<p><a href='http://writerscabal.wordpress.com/'>Anne Toole</a> of <a href='http://writerscabal.com/default.aspx'>Writers Cabal</a> left an interesting comment on Monday&#8217;s <a href='http://rwv.blogspot.com/2008/02/literature-and-human-brain-cloud-notes.html'>post</a> talking about <a href='http://en.wikipedia.org/wiki/Reader_Response'>Reader Response</a> criticism. She noted that &#8220;in other words, even linear narrative is inherently interactive.&#8221;  </p>
<p>Anne is absolutely right (and brings up a point I hadn&#8217;t thought of); the way we read can greatly change how we understand or interpret a narrative. What we get from a book with, say, a close reading technique (as described in books like <em><a href='http://www.amazon.com/Reading-Like-Writer-Guide-People/dp/0060777052/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1202321967&amp;sr=8-1'>Reading Like a Writer</a></em>, an excellent book which I have had for a while but only just had the opportunity to start) is far different from a casual reader might understand. The same applies to education levels. What you know changes what you read. In John Mullan&#8217;s <em><a href='http://www.amazon.com/How-Novels-Work-John-Mullan/dp/0199281777/ref=pd_bbs_1?ie=UTF8&amp;s=books&amp;qid=1202322235&amp;sr=8-1'>How Novels Work</a></em> he identifies components of modern novels and their origins in past classics. His interpretation of a particular novel is based in his comprehensive knowledge of older novels and is completely different from how I would see it. Of course, I know that I can point to a few of my own works that would be interpreted differently depending on the reader&#8217;s knowledge of other novels. </p>
<p>In a way, two people can see entirely different stories from a single work. If you need any empirical proof, all you have to do is take a look at the many interpretations of Shakespeare&#8217;s plays. Even when trying to stay as close to the bard&#8217;s original intentions as possible, groups can perform in radically different ways, based on how the director has interacted with the text, and in what way they have interpreted it. </p>
<p>This is absolutely true when it comes to &#8220;classic&#8221; written literature. But Anne&#8217;s comment got me thinking (enough to turn this into a post), how does this apply to game theory&#8211;particularly narrative game theory?</p>
<p>When it comes to game narrative, there are two extremes. On one side is the absolute linier narrative, as displayed in many (especially early) Interactive Fiction games. The other side is the free-form sandbox-type game, where narrative elements may come in different orders and may end or react in a number of different ways. (Of course, there are those games without narrative at all, say some arcade games.) </p>
<p>However, one could argue that in the most linier of IF games, of which many are, the ability for the reader (or player) to interact with the text through interpretation (as reader response criticism posits) is distinctly and purposefully limited. With little more then a few lines of text for each area and very specific commands, an incorrect interpretation will result in an incorrect response and an eventual (if not immediate) loss. The usual interactivity between the reader&#8217;s mind and the text is negated, because in order for the text to work, the reader has to think in a very precise and exact way. </p>
<p>In effect, this means that linier IF and adventure games, most of which work on similar principles, rely on a set group of players who think <em>exactly the same way</em>. In a sense, some of these games may be <em>less</em> interactive then sitting down and reading a book because the usual collaboration between mind and medium is curtailed. On the other hand, they do require an active imagination, otherwise you are just looking at text. Considering the spatial elements of many of the puzzles you need to be able to visualize a great deal from what is normally very little. Though anyone who enjoys reading does the same with a book. </p>
<p>On the other hand, the reader response is essential to driving a narrative forward in MMORP, sandbox-, or open-type games.  This type of interaction with the player and world narrative is codified into some games, allowing players to work with groups who share their point of view and goals in the game world. The actual textual content in a game like World of Warcraft (quests and the like) is pretty bland, it is the interpretation of these quests and how you move to complete them that adds any spice to the gameplay. The grind is counterbalanced by the player creating their own narrative and content within a social (and in some cases economic) structure. Part of a game-creator&#8217;s responsibility is insuring that the back-story, content and mechanics are available to shore up and encourage these player-created narratives, much in the same way a good book can make you think. </p>
<p>Then, to bring <a href='http://humanbraincloud.com/'>The Human Brain Cloud</a> back to the discussion, any &#8216;player&#8217; entering words or clicking through the bubble chart is automatically creating their own narrative and participating in the type of interpretive feedback that is native to literature (if we accept reader response as a valid form of criticism, which I do). The human mind is, in this case, imposing a structure onto something that in many ways lacks such structure. </p>
<p>When it comes to the works in the <em><a href='http://collection.eliterature.org/1/'>Electronic Literature Collection</a></em>, all of the ones I looked at pass the test. Of the three I reviewed: <a href='http://collection.eliterature.org/1/works/wittig__the_fall_of_the_site_of_marsha.html'><em>Martha</em></a> absolutely passes, it creates its own narrative as well as an interpretive narrative (in that, the interpretation of the work is its own narrative: Martha is going crazy, attacked by angels, under attack by hackers, or her husband, or whatever).  As does <a href='http://www.inanimatealice.com/'><em>Alice</em></a>, whose mystery leaves much in the mind of the participant; it even went so far as to make one of my classmates carsick. Even <a href='http://collection.eliterature.org/1/works/leishman__deviant_the_possession_of_christian_shaw.html'><em>Deviant</em></a> has that particular interactive quality of interpretation. </p>
<p>If interactivity is classified as &#8220;Communicating or collaborating: involving the communication or collaboration of people or things&#8221; [Encarta Dictionary] then  even the strangest of narratives can&#8217;t really fail at creating it. The reader is always, in a way, collaborating with the author to create a consensual world (or, to call back the phrase, a fictional dream).</p>
<p>I suppose that the next question in this line of reasoning is: does interactivity then always bestow narrative?</p>
<p></span></p>


<p>Related posts:<ol><li><a href='http://www.hacktext.com/2008/02/are-graphics-and-other-next-gen-technologies-at-fault-for-imagination-loss-30/' rel='bookmark' title='Are Graphics and Other Next Gen Technologies at Fault for Imagination Loss?'>Are Graphics and Other Next Gen Technologies at Fault for Imagination Loss?</a></li>
<li><a href='http://www.hacktext.com/2008/01/electronic-literature-collection-vol-1-assignment-18/' rel='bookmark' title='Electronic Literature Collection Vol. 1 [Assignment]'>Electronic Literature Collection Vol. 1 [Assignment]</a></li>
<li><a href='http://www.hacktext.com/2008/04/decompressed-storytelling-and-sandbox-games-61/' rel='bookmark' title='Decompressed Storytelling and Sandbox Games'>Decompressed Storytelling and Sandbox Games</a></li>
</ol></p><img src="http://feeds.feedburner.com/~r/ReadWriteView_interactive-fiction/~4/fOE-CeNeu6o" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.hacktext.com/2008/02/reader-response-22/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.hacktext.com/2008/02/reader-response-22/</feedburner:origLink></item>
		<item>
		<title>Interactive Fiction</title>
		<link>http://feedproxy.google.com/~r/ReadWriteView_interactive-fiction/~3/oM-hXM7AsQ4/</link>
		<comments>http://www.hacktext.com/2008/01/interactive-fiction-17/#comments</comments>
		<pubDate>Tue, 29 Jan 2008 04:19:00 +0000</pubDate>
		<dc:creator>Aram Zucker-Scharff</dc:creator>
				<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[ENGL344]]></category>
		<category><![CDATA[IF]]></category>

		<guid isPermaLink="false">http://www.chronotope.org/myblog/?p=17</guid>
		<description><![CDATA[So, I went to the first class for English 344 today, Digital Writing in the Genres (you&#8217;ll see posts for the class on this blog as well), it looks like it is going to be a lot of fun. We were going over a number of the course requirements and I saw that among the [...]


Related posts:<ol><li><a href='http://www.hacktext.com/2010/04/the-browser-future-of-interactive-fiction-299/' rel='bookmark' title='The Browser Future of Interactive Fiction'>The Browser Future of Interactive Fiction</a></li>
<li><a href='http://www.hacktext.com/2008/03/elc-interactive-fiction-reviews-assignment-37/' rel='bookmark' title='ELC Interactive Fiction Reviews [Assignment]'>ELC Interactive Fiction Reviews [Assignment]</a></li>
<li><a href='http://www.hacktext.com/2008/04/notes-from-warren-spectors-next-gen-storytelling-58/' rel='bookmark' title='Notes from Warren Spector&#8217;s &quot;Next-Gen Storytelling&quot;'>Notes from Warren Spector&#8217;s &quot;Next-Gen Storytelling&quot;</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<div class='wpfblike' style='margin-top: 10px;'><fb:like href='http://www.hacktext.com/2008/01/interactive-fiction-17/' layout='default' show_faces='true' width='470' action='recommend' colorscheme='light' send='true' /></div><div class="tweetmeme_button" style="float: right; margin-left: 10px; margin-right:6px; margin-top: -64px; padding-top:2px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.hacktext.com%2F2008%2F01%2Finteractive-fiction-17%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.hacktext.com%2F2008%2F01%2Finteractive-fiction-17%2F&amp;source=Chronotope&amp;style=normal&amp;service=bit.ly&amp;service_api=R_53236994f4979236a03199e2b33a8ef4&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p>So, I went to the first class for <a href='http://digwriting.blogspot.com/'>English 344</a> today, Digital Writing in the Genres (you&#8217;ll see posts for the class on this blog as well), it looks like it is going to be a lot of fun. We were going over a number of the course requirements and I saw that among the possible projects was listed the option to create an interactive fiction.
<p>Now, perhaps I am biting off a bit too much, but out of all the options that jumped out at me for a number of reasons, not the least of which is because I had, only a few weeks ago, read <a href='http://www.escapistmagazine.com/articles/view/issues/issue_7/46-READ-GAME'>READ GAME</a> at <em>The Escapist</em> (and subsequently downloaded the winners of the 2007 <a href='http://www.ifcomp.org/'>IF Contest</a>). I decided I should figure out a little bit about the genre and perhaps play the games before I do anything else. So I&#8217;ve read up on IF from a quick search on <em>The Escapist </em>and actually installed all the games are the virtual (or Z-) machines.</p>
<p> I am afraid to admit it, but I have never actually played Zork. I guess I&#8217;m too young, when I started gaming (Duke Nukem the first anyone? By the way, in the beyond side scrollers category, 3D Realms released a <a href='http://www.youtube.com/watch?v=cWuteFLUPSY'>teaser trailer</a> for the long long anticipated Duke Nukem Forever) we were already playing with graphics. However, it seems from these articles that the community is still growing strong and producing free and fantastic games. After <a href='http://www.escapistmagazine.com/articles/view/issues/issue_95/530-Textual-Pleasure-Parsing-the-Annual-IF-Competition'>reading the experience</a> of Lara Crigger, of <em>The Escapist</em>, I can&#8217;t help but be intrigued. It has been a long time since IF games could have been called mainstream, even in the gaming community, but it looks like the opportunity here for storytelling is remarkable. </p>
<p>I&#8217;m going to take on the 2007 IF winners and see what they are like, with a mind towards creating my own. </p>
<p>IF is especially interesting because of the mechanics inherent in the gameplay. One might ask, what sort of mechanics can a text-based game have? However, &#8220;Textual Pleasure&#8221; makes it clear, in the parable of <em>Photopia</em>, that even the limited functions of IF have to wrangle with how gameplay mechanics conflict or magnify stories. As Crigger makes clear,</p>
<p>
<blockquote>Some experimentation with fancier prose and philosophical themes did occur, such as Lucian P. Smith&#8217;s 1997 winner, <em>The Edifice</em>, a monkey-makes-good tale about human evolution. But even Smith struggled with the idea that interactive fiction was a function of its puzzles, rather than the other way around.</p></blockquote>
<p>
<p>It is no mistake that even in the simplest and most linier and technically limited of stories, gameplay is intrinsic to how the story is laid before the player. The best example in modern games (in my opinion) is the timed decision making mechanic built into <em>Fahrenheit</em>. Here we see a mechanic flowing naturally from the story. The rush of making decisions and mirroring real movements with mouse movements is essential to the game and also to the sense of building panic that is part of the game&#8217;s story.</p>
<p>It&#8217;ll be interesting to see what the latest batch of IF winners has to offer. </p>
<p></span></p>


<p>Related posts:<ol><li><a href='http://www.hacktext.com/2010/04/the-browser-future-of-interactive-fiction-299/' rel='bookmark' title='The Browser Future of Interactive Fiction'>The Browser Future of Interactive Fiction</a></li>
<li><a href='http://www.hacktext.com/2008/03/elc-interactive-fiction-reviews-assignment-37/' rel='bookmark' title='ELC Interactive Fiction Reviews [Assignment]'>ELC Interactive Fiction Reviews [Assignment]</a></li>
<li><a href='http://www.hacktext.com/2008/04/notes-from-warren-spectors-next-gen-storytelling-58/' rel='bookmark' title='Notes from Warren Spector&#8217;s &quot;Next-Gen Storytelling&quot;'>Notes from Warren Spector&#8217;s &quot;Next-Gen Storytelling&quot;</a></li>
</ol></p><img src="http://feeds.feedburner.com/~r/ReadWriteView_interactive-fiction/~4/oM-hXM7AsQ4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.hacktext.com/2008/01/interactive-fiction-17/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.hacktext.com/2008/01/interactive-fiction-17/</feedburner:origLink></item>
	</channel>
</rss><!-- Dynamic page generated in 2.160 seconds. --><!-- Cached page generated by WP-Super-Cache on 2011-11-18 07:51:15 -->

