<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6585944182620059586</id><updated>2025-02-23T13:30:32.032-08:00</updated><category term="art"/><category term="evolution"/><category term="Introducing"/><category term="Review"/><category term="genetics"/><category term="virtual universe"/><category term="Androids"/><category term="Biodiversity"/><category term="Biota"/><category term="Bothany"/><category term="Bruno Martelli"/><category term="David Grifiths"/><category term="Dawkins"/><category term="Digital Mantras"/><category term="Emergence"/><category term="Foam"/><category term="Forbes"/><category term="Gaia"/><category term="Habitat"/><category term="Igloo"/><category term="Imitation of Life"/><category term="James Lovelock"/><category term="Metacreations"/><category term="Nancy"/><category term="Nicolas Borriaud"/><category term="Relational Aesthetics"/><category term="Ruth Gibson"/><category term="Sarah Kember"/><category term="Steve Jones"/><category term="Steven Holtzman"/><category term="Structuralism"/><category term="Synthetic"/><category term="The selfish gene"/><category term="VW"/><category term="Virtual Anxiety"/><category term="Virtual City"/><category term="Whitelaw"/><category term="aesthetics"/><category term="archive"/><category term="biology"/><category term="biota podcast"/><category term="cities"/><category term="community"/><category term="computer"/><category term="contemporary"/><category term="critical studies"/><category term="earth"/><category term="ecosystems"/><category term="fo.am"/><category term="games"/><category term="history"/><category term="interface"/><category term="internet history"/><category term="interoperability"/><category term="ivan suntherland mouse"/><category term="journal"/><category term="lucas"/><category term="map"/><category term="metaverse"/><category term="morphogenesis"/><category term="multi agent toolkit"/><category term="natures"/><category term="news"/><category term="online"/><category term="second life"/><category term="timeline"/><category term="vampire"/><category term="video"/><category term="virtual ecology; Andy huntington"/><category term="virtual worlds"/><category term="virual london"/><title type='text'>real virtual</title><subtitle type='html'>evolution, and virtual worlds</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>71</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-5627892345937774570</id><published>2013-02-13T06:58:00.003-08:00</published><updated>2013-02-13T06:58:54.378-08:00</updated><title type='text'>A List of Individual-Based Models</title><content type='html'>&lt;a href=&quot;http://www.red3d.com/cwr/ibm.html&quot;&gt;Individual-Based Models&lt;/a&gt;

an annotated list of links 
by Craig Reynolds </content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/5627892345937774570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/5627892345937774570' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/5627892345937774570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/5627892345937774570'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2013/02/a-listo-of-individual-based-models.html' title='A List of Individual-Based Models'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-4601060469469157178</id><published>2013-02-13T04:57:00.001-08:00</published><updated>2013-02-13T05:00:30.624-08:00</updated><title type='text'>Dictionary of Digital Creation</title><content type='html'>by Pierre Berger. &lt;a href=&quot;http://diccan.com/index.htm&quot;&gt;Link&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/4601060469469157178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/4601060469469157178' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/4601060469469157178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/4601060469469157178'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2013/02/dictionary-of-digital-creation.html' title='Dictionary of Digital Creation'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-4274489244346140650</id><published>2013-02-11T02:27:00.001-08:00</published><updated>2013-04-17T23:39:41.609-07:00</updated><title type='text'>Generative Art </title><content type='html'>&lt;b&gt;A list of Generative art &lt;/b&gt; by Philipe Galanter. 
&lt;a href=&quot;http://philipgalanter.com/generative_art/wiki/index.php5?title=Main_Page&quot;&gt; Link &lt;/a&gt;
http://www.philipgalanter.com/generative_art/bibliography.html

Algo good to use as a reference is the paper from Carvalhais on the Generative Art conference (which year?). This work   list about 50 works. </content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/4274489244346140650/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/4274489244346140650' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/4274489244346140650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/4274489244346140650'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2013/02/generative-art.html' title='Generative Art '/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-8265083284041620167</id><published>2012-10-23T05:06:00.000-07:00</published><updated>2012-10-23T05:06:07.887-07:00</updated><title type='text'>Procedural AI for games</title><content type='html'>&lt;a href=&quot;http://www.massivesoftware.com/film.html&quot;&gt;Massive: &lt;/a&gt;
  

&lt;a href=&quot;http://www.gamemiddleware.org/middleware&quot;&gt;GameMiddleware:&lt;/a&gt;


&lt;a href=&quot;http://en.wikipedia.org/wiki/Crowd_simulation&quot;&gt;Crowd wikipedia
&lt;/a&gt;

&lt;a href=&quot;http://www.naturalmotion.com/&quot;&gt;Natural motion&lt;/a&gt;
</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/8265083284041620167/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/8265083284041620167' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/8265083284041620167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/8265083284041620167'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2012/10/procedural-ai-for-games.html' title='Procedural AI for games'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-8663790829692121392</id><published>2012-08-07T02:57:00.001-07:00</published><updated>2012-08-07T04:10:37.124-07:00</updated><title type='text'>Art in Second Life</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
The Sixth Finger
Draft VW Art Taxonomy – From LinkedIn Group Virtual Worlds
Friday, July 29, 2011

There are as many theories of virtual world arts as their are practitioners! A good start would be an academic taxonomy of what the main threads of art practice existing in virtual space. I have been working on a rationale since 2006. One caveat is that this taxonomy is just the result of my research and NOT intended to be the last word on anything, rather a jumping off point for conversation and further learning.
&lt;p&gt;
&lt;b&gt;Remediators:&lt;/b&gt;

Many artists (the vast majority) strive to recreate physical world art objects and display them in spaces that look like galleries in Second Life. These might be termed “Remediators”, or artists who use SL in a way that ignores the difference in condition between physical space and virtual space. Some people call this “FLart” (flat or first life art) See almost any gallery in SL.
&lt;p&gt;
&lt;b&gt;Telematic Performance:&lt;/b&gt;

Some artists contend that SL is an inherently performative based medium, that everything we do with the mask of an avatar is performance. These artists tend to come from the Dada, Situationist or Theater genres and overlap with the Contemporary Art world. See &lt;b&gt;ZEROG SkyDance&lt;/b&gt;, &lt;b&gt;Second Front&lt;/b&gt;, &lt;b&gt;Gazira Babeli&lt;/b&gt;, &lt;b&gt;Saveme Oh&lt;/b&gt;
&lt;p&gt;

&lt;b&gt;Platformists:&lt;/b&gt;

Artists who use virtual worlds to create derivative projects like Machinima, music or renderings intended for display and sharing in the material space. SL is a prototyping engine, essentially a tool. See &lt;b&gt;myriad machinimatographers&lt;/b&gt;, &lt;b&gt;Avatar Metaverse Orchestra
&lt;/b&gt;
&lt;p&gt;
&lt;b&gt;Mixed-realty:&lt;/b&gt;

Artists who strive to create a bridge between material space and virtual space in some way and have the work informed by conditions of both spaces. This has in the past involved bio-feedback into SL and http to LSL and LSL to http control. This also tends to be performative. &lt;b&gt;Micha Cardenas&lt;/b&gt;,&lt;b&gt; Lizsolo Matilda&lt;/b&gt;
&lt;p&gt;
&lt;b&gt;Hyperformalists:&lt;/b&gt;

Artists focused on conditions native to the virtual space who do not attempt to recreate modes existing in material space, rather explore possibilities inherent to the virtual medium and produce artworks “native” to the phenomenology of the virtual space. See &lt;b&gt;Dancoyote Antonelli, Selavy Oh, Oberon Onmura, Werner Kurosawa&lt;/b&gt;
&lt;b&gt;
&lt;p&gt;
Narrative Realist and Fantasy&lt;/b&gt;

These SL practitioners use SL tools to create narrative environments that are sometimes guided experiences and sometimes heuristic. See D&lt;b&gt;ekka Raymaker, Bryn Oh&lt;/b&gt;
&lt;p&gt;
On Space and Place:

“Simulation of space becomes a real place when we experience it together.”


Source: http://www.dancoyote.com/
&lt;p&gt;

ARTISTS
&lt;p&gt;
&lt;b&gt;DanCoyote Antonelli&lt;/b&gt; (aka David &quot;DC&quot; Spensley). An alumnus of the San Francisco Art Institute and current graduate student at Silicon Valley&#39;s CADRE Laboratory, DC Spensley is Co-founder of quasi art movements like The Gomi School and Critical Mass and Hyperformalism. DC&#39;s art career covers some thirty-years. He is a writer, director, cinematographer, composer, performance artist, and sculptor and most recently has appeared as the avatar DanCoyote Antonelli in the virtual reality simulation Second Life. Spensley has exhibited internationally at venues like Ars Electronica at Linz Austria, ZeroOne/ISEA conference at the San Jose Museum of Art, the Bumbershoots Festival under the auspices of Frye Art Museum of Seattle, and the Dutch Electronic Arts Festival.

DanCoyote (a pun on Cervante&#39;s Don Quixote) exhibits art based on situated technology and reactive architecture. He is responsible for the only zero gravity dance troupe. Spensley/DanCoyote&#39;s ZeroG SkyDancers perform in Second Life and are often projected into real world venues, spanning the divide between continuums. The SkyDancers perform a cross between water ballet and aerial acrobatics and have been said to invoke a sense of wonder and pageant similar to Cirque du Soleil.

Further info about Spensley’s work -
http://www.dancoyote.com
&lt;p&gt;
&lt;b&gt;Oberon Onmura&lt;/b&gt;. Oberon has been making art in Second Life for almost two years. In that time, his unique approach to using opposing forces on physical objects has attracted the attention of blog sites, SL galleries and publications.

His recent Beacon, a 100-meter tower that constructs and then destroys itself, was selected for inclusion in a national exhibition of virtual and corporeal art - the @ exhibition - in association with the Southern California Institute of Architecture and the College Art Association conference in Los Angeles, California (February, 2009). He was also recently selected as one of 12 artists to collaborate in Art Khaos, an international month-long sculptural performance piece organized by the PiRats Arts Network in Paris.

Oberon is a frequent contributor to the Brooklyn is Watching project in association with Jack the Pelican Presents in Williamsburg. His current sim-sized project, The Tunguska Event, can be seen at the Project Z Gallery on the Cetus sim.

Images –
http://www.flickr.com/photos/oberon_onmura
&lt;p&gt;
&lt;b&gt;Juria Yoshikawa&lt;/b&gt; (aka Lance Shields). After two decades of creative pursuits - ranging from conceptual art, installation, poetry, performance, computer art, animation, photography and digital design - Juria Yoshikawa arrived in Second Life (SL) in the winter of 2007 looking for a new artistic spark. Rather than bringing in real life artwork, Juria is compelled to use mainly the elements that make up SL itself. A typical Juria Yoshikawa virtual artwork mixes kinetic objects, animated texture, ambient noise, and AV animations. She inevitably chooses scales larger than conventional gallery work because she is interested in people experiencing the work in a physical way - flying through them, riding on them and socializing within the art. To Juria virtual art is about freeing oneself up to create in ways she finds impossible in real life.

Juria Yoshikawa is Lance Shields in real life and is a Tokyo based multimedia artist and creative director. He has spent many years making digital art, installation art and performance. Sculpture and installation are where he started his creative career but he became progressively more involved in the digital and interactive. Lance says “I see SL as a return back to my artistic roots yet at the same time it combines my newer interests in the phenomenology in the virtual world or as phenomenology is defined as the reflective study of the essence of consciousness as experienced from the first-person point of view”. In his commercial life, Lance is a social media strategist at a global company that embraces social networking, blogging and Second Life.
&lt;p&gt;
Source: http://juriayoshikawa.blogspot.com
&lt;p&gt;
&lt;b&gt;Gazira Babeli&lt;/b&gt;
 has been living and working as an artist, performer and film-maker in Second Life since spring 2006. In September 2006 she published records of a number of &quot;non authorized performances&quot; on the web, capturing the attention of art critics and artists. Artists above all. She then became part of Second Front, a new international group of artists/performers dedicated to the formal, aesthetic, cultural and social exploration of a reality dubbed &quot;virtual&quot;. She was involved in the launch of the first native artistic community in Second Life: Odyssey. In April 2007, after filming the movie/performance Gaz of The Desert, she staged an exhibition entitled [Collateral Damage]. The show, which gathered a year of work and experiences, was visited by over one thousand &#39;real&#39; people. Gazira Babeli has taken part in various festivals and events outside Second Life, including: Peam2006 (Pescara), DEAF07 (Rotterdam), Fabio Paris Art Gallery (Brescia and art fairs), iMAL (Brussels), PERFORMA 07 NYC (with Second Front). Her work has attracted the attention of publications such as El Pais, La Stampa, Liberazione, SPIEGEL ONLINE, Exibart, Kunstzeitung, CIAC, Flash Art, eXtrart and FMR White Edition. Most of Gazira Babeli&#39;s works are currently archived in the Locusolus region of Second Life.
Source: http://gazirababeli.com/GAZ.php</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/8663790829692121392/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/8663790829692121392' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/8663790829692121392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/8663790829692121392'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2012/08/art-in-second-life.html' title='Art in Second Life'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-5752094657647129632</id><published>2012-07-28T16:02:00.003-07:00</published><updated>2013-04-18T05:31:08.023-07:00</updated><title type='text'>Game Art</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A sample list of game art&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;Pac Mondrian&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;a href=&quot;http://pbfb.ca/pac-mondrian/images/detroit_techno_thumb.jpg&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;196&quot; src=&quot;http://pbfb.ca/pac-mondrian/images/detroit_techno_thumb.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Play Pac Man in the setting of Mondrian&#39;s Broadway Boogie Woogie-painting. The game play is like in the classic game Pac Man. Made by Canadian Prize Budget for Boys. Mondrian has been used in before in digital arts - check out John F. Simon Jr&#39;s Complex City.
&lt;a href=&quot;http://pbfb.ca/pac-mondrian/&quot;&gt;Link&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;Amanita: Samorost&lt;/b&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;a href=&quot;http://amanita-design.net/img/games/thumb-samorost-02.jpg&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;126&quot; src=&quot;http://amanita-design.net/img/games/thumb-samorost-02.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Puzzle game. Samorost is an amazing universe. The main character goes through several levels with quirky details. You are actually playing the game, but at a very slow pace as it takes a long time to figure out what to do.
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://amanita-design.net/samorost-1/&quot;&gt;Link&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt; Amanita: Samorost 2&lt;/b&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;a href=&quot;http://cdn.wikimg.net/strategywiki/images/thumb/4/45/Samorost_2_majak2.jpg/180px-Samorost_2_majak2.jpg&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.wikimg.net/strategywiki/images/thumb/4/45/Samorost_2_majak2.jpg/180px-Samorost_2_majak2.jpg&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
The second Samorost game. Even better than the first one and this time with cheat codes!
&lt;a href=&quot;http://amanita-design.net/samorost-2/&quot;&gt;Link&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;September 12&lt;/b&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://www.gamesforchange.org/g4cwp/wp-content/uploads/2011/06/September-12th-152x162.jpg&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.gamesforchange.org/g4cwp/wp-content/uploads/2011/06/September-12th-152x162.jpg&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://www.gamesforchange.org/play/september-12th-a-toy-world/&quot;&gt;September 12&lt;/a&gt; is a political game - the title obviously referring to the day after Sep 11. In the game you shoot terrorist. It looks like your are aiming precise, but once the bomb hits, the terrorist is gone. Instead you hit civilians, whom later turn into terrorist. The meaning is quite easy to decipher ...
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Authored by: &lt;a href=&quot;http://en.wikipedia.org/wiki/Gonzalo_Frasca&quot;&gt;Gonzalo Frasca&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;Trigger Happy&lt;/b&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;a href=&quot;http://www.ucl.ac.uk/slade/slide/imgs/trighap2.jpg&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;122&quot; src=&quot;http://www.ucl.ac.uk/slade/slide/imgs/trighap2.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://www.ucl.ac.uk/slade/slide/docs/thap.html&quot;&gt;Trigger Happy&lt;/a&gt; is based on the classic game Space Invaders. However, what you shoot are text pieces about gaming.
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Authored by: &lt;a href=&quot;http://www.ucl.ac.uk/slade/slide/docs/webworkb.html&quot;&gt;Thompson and Craighead&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;The Intruder&lt;/b&gt;  
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;a href=&quot;http://atc.berkeley.edu/upload/Natalie_Bookchin1156054442.jpg&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;72&quot; src=&quot;http://atc.berkeley.edu/upload/Natalie_Bookchin1156054442.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
In &lt;a href=&quot;http://bookchin.net/projects/intruder.html&quot;&gt;The Intruder&lt;/a&gt; a series of Classic games such as pong are used as device to access Jorge Luis Borges short story.
Authored by &lt;a href=&quot;http://bookchin.net/&quot;&gt;Natalie Bookchin&lt;/a&gt;&#39;s
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;Left to my own devices&lt;/b&gt; 
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;a href=&quot;http://www.lefttomyowndevices.com/&quot;&gt;Left to my own devices &lt;/a&gt;The codes of digital games are used to explore a narrative of loss and awkward renewal. The game’s main character navigates a space of playful interaction and fragmented animation. Game segments take inspiration from the shifting emotional states associated with loss. The character’s backstory is gradually revealed through game play.
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Authored by: &lt;a href=&quot;http://turbulence.org/studios/thomas/&quot;&gt;Geoffrey Thomas&lt;/a&gt;: Left to my own Devices
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;Orisinal&lt;/b&gt;  
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXl4et9kT6mBTEhVaZEvBWiyAcRPLFJ161BQ-3Qc0hueSw6E7JUStWbzuf3NLQyy-qHNcMwDsBgemcwF7KMDuTrcFduefdDSPlVyk0K5L9vSur0brsOOLCirVbXiVLoUnRL7t9Eli8YOs/s1600/2080790442_2cd45af3f5.jpg&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXl4et9kT6mBTEhVaZEvBWiyAcRPLFJ161BQ-3Qc0hueSw6E7JUStWbzuf3NLQyy-qHNcMwDsBgemcwF7KMDuTrcFduefdDSPlVyk0K5L9vSur0brsOOLCirVbXiVLoUnRL7t9Eli8YOs/s200/2080790442_2cd45af3f5.jpg&quot; width=&quot;182&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://www.ferryhalim.com/orisinal/&quot;&gt;Orisinal&lt;/a&gt; is a number of small games with artistic touch. Each one has its own charm. 
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Authored by &lt;a href=&quot;http://www.ferryhalim.com/main.htm&quot;&gt;Ferry Halim&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;Nerve Game&lt;/b&gt;  
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;a href=&quot;http://trigger.artabase.net/index_files/NerveGame.jpg&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;144&quot; src=&quot;http://trigger.artabase.net/index_files/NerveGame.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
In the &lt;a href=&quot;http://www.vansowerwine.com/interactives/nervegame.htm&quot;&gt;Nerve Game &lt;/a&gt;the player has to answer a lot of daily life questions while the level of stress and depression is increasing. You will always win. 
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Authored by: &lt;a href=&quot;http://www.vansowerwine.com/interactives/interactives.html&quot;&gt;Vanessa Somerwine&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;Average Shoveler&lt;/b&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
Commissioned by Rhizome Carlo Zanni&#39;s &lt;a href=&quot;http://www.softaid.biz/average/index2.htm&quot;&gt; Average Shoveler&lt;/a&gt; is not a game in the sense that it has user interaction. It does, however, lend its aesthetics from the 80&#39;s game Leisure Suit Larry. The piece functions in real time as the snow flakes contains news from the internet. From time to time there is also a big snowfall containing pics.
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;(&lt;a href=&quot;http://www.artificial.dk/articles/artgamesnetworks.htm&quot;&gt;Source&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Hacking or using established engines&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;Unreal Art&lt;/b&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;a href=&quot;http://www.exibart.com/foto/62259.jpg&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://www.exibart.com/foto/62259.jpg&quot; width=&quot;192&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Art made using theUnreal engine. Mealey lets a number of virtual players play the game for a half hour and then uses the data from the games to produce complex drawings.
Authored by &lt;a href=&quot;http://www.artificial.dk/articles/alison.htm&quot;&gt;Alison Mealey&lt;/a&gt;  
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;Velvet Strike&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&amp;nbsp;&lt;a href=&quot;http://www.medienkunstnetz.de/works/velvet-strike/&quot;&gt;Velvet Strike&lt;/a&gt; is a so-called &#39;patch&#39; that you can add to you own game. In this case you can add non-military graffiti to the shooter gamer Counter Strike. The site tells you how to install the patch and allows you to add your own graffiti.
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Authored by &lt;a href=&quot;http://www.opensorcery.net/&quot;&gt;Anne-Marie Schleiner&lt;/a&gt;/ Brody Condon/ Joan Leandre et al. &lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;Super Mario Clouds&lt;/b&gt; 
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;a href=&quot;http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2010/3/3/1267639031861/Super-Mario-Clouds-001.jpg&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;120&quot; src=&quot;http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2010/3/3/1267639031861/Super-Mario-Clouds-001.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Super Mario Clouds is a hack of an old Super Mario game. In the hacked version, only the clouds are left - not even super Mario is there!
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
authored by &lt;a href=&quot;http://www.coryarcangel.com/&quot;&gt;Cory Arcangel&lt;/a&gt; 
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;SOD  
&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;a href=&quot;http://www.leonardo.info/gallery/gallery351/jodi.jpg&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;158&quot; src=&quot;http://www.leonardo.info/gallery/gallery351/jodi.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
JoDi&#39;s &lt;a href=&quot;http://www.leonardo.info/gallery/gallery351/jodi.html&quot;&gt;SOD&lt;/a&gt; is a modification of the game Wolfenstein. You can actually attempt to play the game, but everything is scrampled - in the way that has become typical for JoDi.
Authored by art collective &lt;a href=&quot;http://en.wikipedia.org/wiki/Jodi_(art_collective)&quot;&gt;JoDI&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;The ASCII Unreal&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;

&lt;a href=&quot;http://netzspannung.org/cat/servlet/CatServlet/$files/140042/Games_Foto_ASCII_2.jpg_l.jpg&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;130&quot; src=&quot;http://netzspannung.org/cat/servlet/CatServlet/$files/140042/Games_Foto_ASCII_2.jpg_l.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
As a reaction to the photo-like 3D worlds, &lt;a href=&quot;http://en.wikipedia.org/wiki/Vuk_%C4%86osi%C4%87&quot;&gt;Vuk Cosic&lt;/a&gt; replaced all surfaces in letters from the Cyrillic alphabet. Some will also remember the the green/black color from the old computers.
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;Distellamap  &lt;/b&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;a href=&quot;http://benfry.com/distellamap/150px/pitfall-acrobat-150px.png&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://benfry.com/distellamap/150px/pitfall-acrobat-150px.png&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Distellamap is using the code of old game cartridges. He is &#39;translating&#39; the code into a graphical pictures. Everytime the code has a &#39;go to&#39; the drawing has a curve. The one showed to the left is from Pac Man. This is not a game at all, but clearly using the code from games in the artistic practice.
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://benfry.com/distellamap/&quot;&gt;Link&lt;/a&gt;
authored by &lt;a href=&quot;http://benfry.com/&quot;&gt;Ben Fry&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&amp;nbsp;(&lt;a href=&quot;http://www.artificial.dk/articles/artgamesnetworks.htm&quot;&gt;Source&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;List of &amp;nbsp;12&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;more&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;artists who use video games as their medium&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;&lt;a href=&quot;http://www.tale-of-tales.com/&quot;&gt;Tale of tales&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.tale-of-tales.com/&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;140&quot; src=&quot;http://tale-of-tales.com/TheEndlessForest/images/screenshots/20060927_fawn.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
still image from Endless Forest a contemplative experiece&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;a href=&quot;http://www.bogost.com/&quot;&gt;&lt;b&gt;Ian Bogost&amp;nbsp;&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://bogost.com/images/content/games/simony3sm.jpg&quot; /&gt;&lt;/ul&gt;
&lt;ul style=&quot;text-align: left;&quot;&gt;Image from S&lt;i style=&quot;background-color: white; font-family: verdana, arial, sans-serif; font-size: 12px; line-height: 18.65625px;&quot;&gt;imony&lt;/i&gt;&lt;span style=&quot;background-color: white; font-family: verdana, arial, sans-serif; font-size: 12px; line-height: 18.65625px;&quot;&gt;&amp;nbsp;a medieval church politics-themed game about earning your station among a community. Commissioned by the&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.mocajacksonville.org/&quot; style=&quot;background-color: white; color: #c9242f; font-family: verdana, arial, sans-serif; font-size: 12px; line-height: 18.65625px; text-decoration: none;&quot;&gt;Museum of Contemporary Art, Jacksonville&lt;/a&gt;&lt;span style=&quot;background-color: white; font-family: verdana, arial, sans-serif; font-size: 12px; line-height: 18.65625px;&quot;&gt;&amp;nbsp;for its Project Atrium site-specific gallery series&lt;/span&gt;&lt;/ul&gt;
&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;/ul&gt;
&lt;a href=&quot;http://eriksvedang.com/&quot; style=&quot;background-color: white;&quot;&gt;&lt;b&gt;Erik Svedäng&amp;nbsp;&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;span style=&quot;background-color: white; font-family: verdana, arial, sans-serif; font-size: 12px; line-height: 18.65625px;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; font-family: &#39;Times New Roman&#39;; font-size: medium; line-height: normal; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.indiegames.com/blog/2009/06/06/bg1%20(2)-thumb.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;161&quot; src=&quot;http://www.indiegames.com/blog/2009/06/06/bg1%20(2)-thumb.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; font-family: &#39;Times New Roman&#39;; font-size: medium; line-height: normal; text-align: center;&quot;&gt;
Image from&amp;nbsp;&lt;a href=&quot;http://www.indiegames.com/2009/06/review_blueberry_garden_erik_s.html&quot;&gt;Blueberry garden&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; font-family: &#39;Times New Roman&#39;; font-size: medium; line-height: normal; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/ul&gt;
&lt;span style=&quot;background-color: white; text-align: center;&quot;&gt;&lt;b&gt;&lt;a href=&quot;http://www.furtherfield.org/user/igloo&quot;&gt;Igloo&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.furtherfield.org/sites/furtherfield.org/files/imagecache/content_width_598px/userprojects/p_2663.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;175&quot; src=&quot;http://www.furtherfield.org/sites/furtherfield.org/files/imagecache/content_width_598px/userprojects/p_2663.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;span style=&quot;background-color: white; font-family: Helvetica, Arial, FreeSans, &#39;Liberation Sans&#39;, &#39;Nimbus Sans L&#39;, sans-serif; font-size: 13px; line-height: 19px; text-align: start;&quot;&gt;Snow quake offers game-engine-powered virtual environments where ultra-detailed landscapes are mixed with motion-captured dance.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;background-color: white; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Mark Essen&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;a href=&quot;http://zine.artcat.com/upload/2009/04/cowboyana.PNG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;120&quot; src=&quot;http://zine.artcat.com/upload/2009/04/cowboyana.PNG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://messhof.com/&quot;&gt;Low fi video games&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;&lt;a href=&quot;http://www.iniva.org/dare/themes/play/feng.html&quot;&gt;Feng Mengbo&amp;nbsp;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;a href=&quot;http://www.iniva.org/dare/themes/play/images/feng3.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.iniva.org/dare/themes/play/images/feng3.gif&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://doomlaser.com/&quot;&gt;&lt;b&gt;Mark Johns&amp;nbsp;&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://doomlaser.com/images/braindead1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;187&quot; src=&quot;http://doomlaser.com/images/braindead1.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href=&quot;http://www.ludomancy.com/blog/&quot;&gt;Daniel Benmergui&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://freaksatnight.files.wordpress.com/2009/03/moon2.png?w=500&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://freaksatnight.files.wordpress.com/2009/03/moon2.png?w=500&quot; width=&quot;163&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Image from &lt;a href=&quot;http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon&quot;&gt;I wish I was the moon&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Jason Rohrer&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;ul style=&quot;text-align: left;&quot;&gt;
&lt;/ul&gt;
&lt;span style=&quot;background-color: white; font-family: &#39;Gotham SSm A&#39;, &#39;Gotham SSm B&#39;; line-height: 1.063em;&quot;&gt;designs a game meant to be played 2,000 years from now, hides it in&amp;nbsp;desert&lt;/span&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.polygon.com/2013/3/28/4157884/game-designer-jason-rohrer-designs-a-game-meant-to-be-played-2000&quot; style=&quot;background-color: white;&quot;&gt;&lt;i style=&quot;-webkit-tap-highlight-color: rgba(0, 0, 0, 0); border: 0px; color: black; font-family: &#39;Mercury SSm A&#39;, &#39;Mercury SSm B&#39;; font-size: 14px; line-height: 28px; margin: 0px; padding: 0px;&quot;&gt;Passage&lt;/i&gt;&lt;span style=&quot;background-color: white; color: black; font-family: &#39;Mercury SSm A&#39;, &#39;Mercury SSm B&#39;; font-size: 14px; line-height: 28px;&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;i style=&quot;-webkit-tap-highlight-color: rgba(0, 0, 0, 0); border: 0px; color: black; font-family: &#39;Mercury SSm A&#39;, &#39;Mercury SSm B&#39;; font-size: 14px; line-height: 28px; margin: 0px; padding: 0px;&quot;&gt;The Castle Doctrine&lt;/i&gt;&lt;span style=&quot;background-color: white; color: black; font-family: &#39;Mercury SSm A&#39;, &#39;Mercury SSm B&#39;; font-size: 14px; line-height: 28px;&quot;&gt;&amp;nbsp;and&amp;nbsp;&lt;/span&gt;&lt;i style=&quot;-webkit-tap-highlight-color: rgba(0, 0, 0, 0); border: 0px; color: black; font-family: &#39;Mercury SSm A&#39;, &#39;Mercury SSm B&#39;; font-size: 14px; line-height: 28px; margin: 0px; padding: 0px;&quot;&gt;Diamond Trust of London&lt;/i&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://cactusquid.com/thumbs/dungeon.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://trsp.net/&quot;&gt;&lt;b&gt;Steph Thirion&amp;nbsp;&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul style=&quot;text-align: left;&quot;&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;a href=&quot;http://cactusquid.com/games.htm&quot;&gt;&lt;b&gt;Jonatan ‘Cactus’ Söderström&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul style=&quot;text-align: left;&quot;&gt;
&lt;/ul&gt;
&lt;a href=&quot;http://cactusquid.com/thumbs/dungeon.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;http://cactusquid.com/thumbs/dungeon.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; font-family: &#39;MS Gothic&#39;; font-size: 12px;&quot;&gt;Image from Dungeon:&quot;More of a social experiment than a game. Me and Arthur Lee decided to make a game where players would have experiences that differed from each other&#39;s and hopefully generate a discussion about various parts of the game.&quot;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://aeiowu.com/&quot;&gt;&lt;b&gt;Greg Wohlwend&amp;nbsp;&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul style=&quot;text-align: left;&quot;&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
(&lt;a href=&quot;http://flavorwire.com/152604/10-artists-who-use-video-games-as-their-medium&quot;&gt;Source&lt;/a&gt;)&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&amp;nbsp;

&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Continuing this list these are women game artists:&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;ul style=&quot;text-align: left;&quot;&gt;
&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Anna_Anthropy&quot;&gt;Anna Anthropy&amp;nbsp;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Myfanwy Ashmore&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Natalie Bookchin (The Intruder)&amp;nbsp;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.maryflanagan.com/bio&quot;&gt;Mary Flanagan&lt;/a&gt;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Auriea Harvey (Tale of Tales)&lt;/li&gt;
&lt;li&gt;Heather Kelley&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Alison Mealey (Unreal Art)&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Anne-Marie Schleiner (Velvet-Strike)&amp;nbsp;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://lx.sysx.org/vnsmatrix.html&quot;&gt;VNS Matrix&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Brenda Braithwaite&amp;nbsp;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://livelyivy.com/&quot;&gt;Erin Robinson&lt;/a&gt;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.artistsonart.net/heather-logas/&quot;&gt;Heather Logas&amp;nbsp;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.sierragamers.com/aspx/m/671379&quot;&gt;Roberta Williams&amp;nbsp;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.mobygames.com/developer/sheet/view/developerId,167069/&quot;&gt;Sophie Blakemore&lt;/a&gt;&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;Other interesting sources:&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;/div&gt;
&lt;ul style=&quot;text-align: left;&quot;&gt;
&lt;li&gt;&lt;a href=&quot;http://www.thelmagazine.com/newyork/the-video-game-as-art/Content?oid=1566984&quot;&gt;http://www.thelmagazine.com/newyork/the-video-game-as-art/Content?oid=1566984&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;http://trigger.artabase.net/
http://www.ludology.org/games/
http://www.gamescenes.org/2009/11/&lt;/li&gt;
&lt;/ul&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;/div&gt;
&lt;ul style=&quot;text-align: left;&quot;&gt;
&lt;li&gt;http://www.artificial.dk/networks.html
http://artradarjournal.com/2013/01/08/can-video-games-be-art-can-art-be-a-video-game-5-asian-video-game-artists-to-watch/&lt;/li&gt;
&lt;li&gt;&amp;nbsp;http://www.pcmag.com/slideshow/story/263815/the-feminine-side-of-game-design-10-female-game-designers/1&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/5752094657647129632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/5752094657647129632' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/5752094657647129632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/5752094657647129632'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2012/07/female-game-artists.html' title='Game Art'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXl4et9kT6mBTEhVaZEvBWiyAcRPLFJ161BQ-3Qc0hueSw6E7JUStWbzuf3NLQyy-qHNcMwDsBgemcwF7KMDuTrcFduefdDSPlVyk0K5L9vSur0brsOOLCirVbXiVLoUnRL7t9Eli8YOs/s72-c/2080790442_2cd45af3f5.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-4392494453338042276</id><published>2012-06-09T10:58:00.003-07:00</published><updated>2012-06-10T03:17:07.386-07:00</updated><title type='text'></title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Link com trabalhos em new media
http://www.mindatplay.co.uk/byimage.html

Blip
http://homepage.ntlworld.com/r.stow1/index.htm</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/4392494453338042276/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/4392494453338042276' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/4392494453338042276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/4392494453338042276'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2012/06/link-com-trabalhos-em-new-mediahttpwww.html' title=''/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-5573617423195224913</id><published>2011-05-23T13:57:00.001-07:00</published><updated>2012-04-23T06:54:03.603-07:00</updated><title type='text'>Extended reality</title><content type='html'>&lt;b&gt;FACT in Liverpool&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
http://www.fact.co.uk/about/exhibitions/2011/knowledge-lives-everywhere&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The V&amp;A&#39;s computer art collections&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
http://www.vam.ac.uk/content/articles/t/v-and-a-computer-art-collections/&lt;br /&gt;
&lt;br /&gt;
http://www.technocultures.org.uk/index.html&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Urban Tapestries &lt;/b&gt;(Project now finished)&lt;br /&gt;
&lt;br /&gt;
http://urbantapestries.net/&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Game in London Underground&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
http://news.bbc.co.uk/1/hi/programmes/click_online/9463441.stm&lt;br /&gt;
&lt;br /&gt;
http://www.chromaroma.com/&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Blast Theory - Day of the Figurines&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
http://www.blasttheory.co.uk/bt/work_day_of_figurines.html&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Blast Theory - Rider Spoke&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
http://www.blasttheory.co.uk/bt/work_rider_spoke.html&lt;br /&gt;
&lt;br /&gt;
Blast Theory are quite good as they work with the Mixed Reality Lab part of University of Nottingham so have presented quite alot of papers about their work at various conferences mainly about HCI&lt;br /&gt;
&lt;br /&gt;
http://www.blasttheory.co.uk/bt/research.html&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;FourSquare&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
https://foursquare.com/&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Living life in augmented reality &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
http://news.bbc.co.uk/1/hi/programmes/click_online/8889490.stm</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/5573617423195224913/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/5573617423195224913' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/5573617423195224913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/5573617423195224913'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/05/extended-reality.html' title='Extended reality'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-5705213344955624643</id><published>2011-03-29T12:01:00.001-07:00</published><updated>2012-04-24T10:50:12.123-07:00</updated><title type='text'>Art Opportunities and Galleries</title><content type='html'>&lt;b&gt;Oportunities&lt;/b&gt;
&lt;a href=&quot;http://www.isendyouthis.com/exhibition-guide.aspx&quot;&gt;link&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;b&gt;Galleries&lt;/b&gt;
&lt;a href=&quot;http://www.isendyouthis.com/opportunities.aspx?catid=6&quot;&gt;link&lt;/a&gt;
&lt;br /&gt;

&lt;b&gt;Calls&lt;/b&gt;
&lt;a href=&quot;http://www.neme.org&quot;&gt; neme &lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/5705213344955624643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/5705213344955624643' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/5705213344955624643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/5705213344955624643'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/03/art-opportunities-and-galleries.html' title='Art Opportunities and Galleries'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-5801860755092353648</id><published>2011-03-03T01:29:00.001-08:00</published><updated>2012-04-24T10:51:11.538-07:00</updated><title type='text'>Blogs tugas</title><content type='html'>Portuguese blog on virtual worlds and multiplayers .
&lt;a href=&quot;http://www.ionline.pt/iblogs/61-daniel-marinho-e-marco-dinis-santos-multi-players&quot;&gt;Ionline&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/5801860755092353648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/5801860755092353648' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/5801860755092353648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/5801860755092353648'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/03/blogs-tugas.html' title='Blogs tugas'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-4953422300005287866</id><published>2011-02-26T03:54:00.001-08:00</published><updated>2012-04-23T06:59:53.861-07:00</updated><title type='text'>Pandromeda</title><content type='html'>&lt;a href=&quot;http://www.pandromeda.com/&quot;&gt;Pandromeda&lt;/a&gt;
From Wiki: Musgrave designed the initial fractal-based programs on which Bryce was based. His work was featured in an article in the January 1996 Scientific American (Playing Slartibartfast with Fractals; January 1996; by Gibbs), about fractal curves. The article described software that he had designed which would generate entire planets at random and allow a user to walk about that world, exploring mountains or forests, etc. The article mentioned that the software would find itself used in a computer game and that the randomly generated landscape would have to be populated with hostile aliens. In fact, the software eventually became a commercial title called MojoWorld.</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/4953422300005287866/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/4953422300005287866' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/4953422300005287866'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/4953422300005287866'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/02/pandromeda.html' title='Pandromeda'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-8903969497577094061</id><published>2011-02-26T03:53:00.001-08:00</published><updated>2012-04-23T07:02:03.289-07:00</updated><title type='text'>Earthsim - 3D Universe Browser - Earth Space Tour Screensaver</title><content type='html'>&lt;a href=&quot;http://www.earthsim.tv/&quot;&gt;EarthSim&lt;/a&gt;
From their website: &quot;Real-time space views of the Earth, the Solar System and even the nearest stars. We believe its the best looking space exploration program and planet screensaver around, and its free.&quot;</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/8903969497577094061/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/8903969497577094061' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/8903969497577094061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/8903969497577094061'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/02/earthsim-3d-universe-browser-earth.html' title='Earthsim - 3D Universe Browser - Earth Space Tour Screensaver'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-3422245769632766397</id><published>2011-02-26T03:47:00.003-08:00</published><updated>2012-04-24T02:25:19.004-07:00</updated><title type='text'>Course where xTNZ is referenced</title><content type='html'>Wau!! xTNZ is mentioned on these course materials, in some University at the US. After Patrick Frank&#39;s publications, this is quite impressive for me. It appears in works dealing with the 4th dimension:

&lt;a href=&quot;http://newmediaabington.pbworks.com/w/page/34342319/ART%20314%20-%204D%20in%203D%20in%202D&quot;&gt;http://newmediaabington.pbworks.com/w/page/34342319/ART%20314%20-%204D%20in%203D%20in%202D&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/3422245769632766397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/3422245769632766397' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/3422245769632766397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/3422245769632766397'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/02/course-where-xtnz-is-referenced.html' title='Course where xTNZ is referenced'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-3011425677835326270</id><published>2011-02-26T03:45:00.001-08:00</published><updated>2012-04-23T07:02:29.504-07:00</updated><title type='text'>Images from Lourenco Marques</title><content type='html'>&lt;a href=&quot;http://joaogil.planetaclix.pt/lou4.htm&quot;&gt;Fotos&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.dailymotion.com/playlist/x1hwrm_malhanga_mocambique#videoId=xgasii&quot;&gt;Video&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/3011425677835326270/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/3011425677835326270' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/3011425677835326270'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/3011425677835326270'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/02/imagens-lourenco-maruques.html' title='Images from Lourenco Marques'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-6130620173359338549</id><published>2011-02-26T03:41:00.001-08:00</published><updated>2012-04-24T02:21:12.613-07:00</updated><title type='text'>Nature Communications: Mathematical Model Could Help Predict and Prevent Future Extinctions</title><content type='html'>Paper reporting a study about an interesting theory: that by removing particular species (nodes) in an ecosystem (graph) this action might prevent cascading extinctions. &lt;a href=&quot;http://www.sciencedaily.com/releases/2011/01/110125172439.htm&quot;&gt;Mathematical Model Could Help Predict and Prevent Future Extinctions&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/6130620173359338549/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/6130620173359338549' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/6130620173359338549'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/6130620173359338549'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/02/nature-communications-mathematical.html' title='Nature Communications: Mathematical Model Could Help Predict and Prevent Future Extinctions'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-7361297784076723786</id><published>2011-02-26T03:40:00.001-08:00</published><updated>2012-04-24T02:26:12.451-07:00</updated><title type='text'>Virtual Worlds and an Origin of Artificial Life on Vimeo - Bruce Damer</title><content type='html'>&lt;a href=&quot;http://vimeo.com/14390468&quot;&gt;CIG2010 - K - The Day the Game Came Alive: Bruce Damer&#39;s talk &lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/7361297784076723786/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/7361297784076723786' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/7361297784076723786'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/7361297784076723786'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/02/cig2010-k-day-game-came-alive-virtual.html' title='Virtual Worlds and an Origin of Artificial Life on Vimeo - Bruce Damer'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-3062327174241830343</id><published>2011-02-26T03:38:00.001-08:00</published><updated>2012-04-24T02:34:46.811-07:00</updated><title type='text'>www.eco-tools.net: Home Page</title><content type='html'>A web-accessible set of tools for performing commonly-needed and useful calculations in ecology and conservation biology. No special software is required, and all algorithms are transparent and based on standard references: 
http://eco-tools.njit.edu/webMathematica/EcoTools/

&lt;a href=&quot;http://eco-tools.njit.edu/webMathematica/EcoTools/&quot;&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/3062327174241830343/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/3062327174241830343' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/3062327174241830343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/3062327174241830343'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/02/wwweco-toolsnet-home-page.html' title='www.eco-tools.net: Home Page'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-726284064844030902</id><published>2011-02-26T03:37:00.001-08:00</published><updated>2011-02-26T03:37:14.453-08:00</updated><title type='text'>New MFA in Art and Ecology at the University of New Mexico</title><content type='html'>The new MFA program in Art and Ecology at the University of New Mexico is an interdisciplinary, research-based program engaging contemporary art practices. Students develop ecological and cultural literacy with a conceptual foundation and a wide range of production skills, including sculpture, social practice, and digital media. Students in Art and Ecology have the opportunity to work on various collaborative and interdisciplinary projects with departments across UNM and on comprehensive thesis projects integrating community and ecological research. Coursework includes the Land Arts of the American West program, a semester-long travel and place-based arts pedagogy. &lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://ae.unm.edu/&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
PARTNERS &lt;br /&gt;
Sustainability Studies at UNM &lt;br /&gt;
Landscape Architecture at UNM &lt;br /&gt;
SEV, Long Term Ecological Research at Sevilleta National Wildlife Refuge &lt;br /&gt;
Centro Artistico y Cultural, El Paso, TX &lt;br /&gt;
The Center for Land Use Interpretation, Wendover, UT &lt;br /&gt;
Art + Environment Center, Nevada Art Museum, Reno, NV &lt;br /&gt;
The UNM Center for Advanced Research Computing (CARC) &lt;br /&gt;
Fodder Project: A Collaborative Research Farm &lt;br /&gt;
The American Society for Acoustic Ecology</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/726284064844030902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/726284064844030902' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/726284064844030902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/726284064844030902'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/02/new-mfa-in-art-and-ecology-at.html' title='New MFA in Art and Ecology at the University of New Mexico'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-3235223738050953997</id><published>2011-02-26T03:34:00.000-08:00</published><updated>2012-04-24T02:46:08.960-07:00</updated><title type='text'>Urban Studies - recostitution of cities</title><content type='html'>Today I met 
&lt;a href=http://www.frischerconsulting.com/frischer/index.html&gt;Bernard Frisher &lt;/a&gt; an expert in 3d reconstructions. Frischer has overseen many significant modeling projects, including &quot;Rome Reborn,&quot; the virtual recreation of the entire city of ancient Rome within the Aurelian Walls. Amongst other projects, he is consulting the project of reconstructing Lisbon pre-earthquake from Museu da Cidade.</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/3235223738050953997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/3235223738050953997' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/3235223738050953997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/3235223738050953997'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/02/urban-studies-recostitution-of-cities.html' title='Urban Studies - recostitution of cities'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-4372502544884031010</id><published>2011-02-26T03:33:00.000-08:00</published><updated>2012-04-23T07:05:10.149-07:00</updated><title type='text'>MIT Press Journals - Artificial Life/Evolutionary Computation</title><content type='html'>Artificial Life&lt;br /&gt;
&lt;a href=&quot;http://www.mitpressjournals.org/loi/artl&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Evolutionary Computation&lt;br /&gt;
&lt;a href=&quot;http://www.mitpressjournals.org/loi/evco&quot;&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/4372502544884031010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/4372502544884031010' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/4372502544884031010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/4372502544884031010'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/02/mit-press-journals-artificial.html' title='MIT Press Journals - Artificial Life/Evolutionary Computation'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-7189290145284746629</id><published>2011-02-26T03:31:00.001-08:00</published><updated>2012-04-24T02:33:12.745-07:00</updated><title type='text'>Course on Art and Genetics</title><content type='html'>It looks like it might be old: Last update from 2003, but they are around... 
http://www.viewingspace.com/genetics_culture/pages_genetics_culture/gc_w01/gc_w01.htm
&lt;a href=&quot;http://www.viewingspace.com/genetics_culture/pages_genetics_culture/gc_w01/gc_w01.htm&quot;&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/7189290145284746629/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/7189290145284746629' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/7189290145284746629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/7189290145284746629'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/02/genomics-and-art.html' title='Course on Art and Genetics'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-4469859804828308845</id><published>2011-02-26T03:28:00.001-08:00</published><updated>2011-02-26T03:28:35.077-08:00</updated><title type='text'>Fluxus: 3d game Engine</title><content type='html'>Fluxus is a 3D game engine for livecoding worlds into existence.&lt;br /&gt;
&lt;br /&gt;
&quot;act of a flowing; a continuous moving on or passing by, as of a flowing&lt;br /&gt;
stream; a continuous succession of changes&quot;&lt;br /&gt;
&lt;br /&gt;
We spent too long livecoding and forgot to do any releases, so this is&lt;br /&gt;
your semi-annual fluxus release fanfare:&lt;br /&gt;
&lt;br /&gt;
Changes:&lt;br /&gt;
&lt;br /&gt;
* Render to texture makes recursive worlds possible&lt;br /&gt;
* Freeframe plugins supported&lt;br /&gt;
* Windows support&lt;br /&gt;
* OpenAL 3D sound playback&lt;br /&gt;
* AR/Camera module&lt;br /&gt;
* Planetarium/dome projection&lt;br /&gt;
* Livecode text effects to confuse your audiences&lt;br /&gt;
* Experimental voxel primitive&lt;br /&gt;
* Icosphere primitive&lt;br /&gt;
* Unicode support in the scratchpad&lt;br /&gt;
* Some proper games stuff - frustum culling, scene inspection etc.&lt;br /&gt;
* Stereo panning in fluxa.&lt;br /&gt;
&lt;br /&gt;
Get it here:&lt;br /&gt;
&lt;br /&gt;
http://www.pawfal.org/fluxus/packages/</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/4469859804828308845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/4469859804828308845' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/4469859804828308845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/4469859804828308845'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/02/fluxus-3d-game-engine.html' title='Fluxus: 3d game Engine'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-7528721952752516932</id><published>2011-02-26T03:26:00.001-08:00</published><updated>2011-02-26T03:26:28.937-08:00</updated><title type='text'>Theories of evolution</title><content type='html'>In his first Notebook, On the transmutation of species (1837), Charles Darwin drew the first evolutionary tree of life. The current commnly accepted theory of evolution is NeoDarwinist, which combines Darnin’s dangerous idea of Evolution by Natural Selection with genetics. The modern theories of symbiogenesis and punctuated equilibrium challenge this concept.&lt;br /&gt;
&lt;br /&gt;
In 1972, paleontologists Niles Eldredge and Stephen Jay Gould published a landmark paper developing this theory and called it punctuated equilibria. Eldredge and Gould proposed that the degree of gradualism commonly attributed to Charles Darwin is virtually nonexistent in the fossil record, and that stasis dominates the history of most fossil species.&lt;br /&gt;
&lt;br /&gt;
When evolution occurs, it is localized in rare, rapid events of branching speciation, called cladogenesis. Cladogenesis is the process by which species split into two distinct species, rather than one species gradually transforming into another. Thus, &quot;punctuated equilibria is a model for discontinuous tempos of change (in) the process of speciation and the deployment of species in geological time.&quot;[1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Horizontal gene transfer (HGT), also Lateral gene transfer (LGT), is any process in which an organism incorporates genetic material from another organism without being the offspring of that organism. By contrast, vertical transfer occurs when an organism receives genetic material from its ancestor, e.g. its parent or a species from which it Most thinking in genetics has focused upon vertical transfer, but there is a growing awareness that horizontal gene transfer is a highly significant phenomenon, and amongst single-celled organisms perhaps the dominant form of genetic transfer. Artificial horizontal gene transfer is a form of genetic engineering.&lt;br /&gt;
 &lt;br /&gt;
It is often stated that cultural and social evolution occur more in accordance with Lamarckian ideas of inheritance.&lt;br /&gt;
 &lt;br /&gt;
Tree models were not only introduced by Darwin to model the evolution of life, they were also introduced by Ernst Haeckel, the first taxonomist, and by August Schleicher, a linguist who modelled the evolution of language.</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/7528721952752516932/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/7528721952752516932' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/7528721952752516932'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/7528721952752516932'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/02/theories-of-evolution.html' title='Theories of evolution'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-9121649007984248528</id><published>2011-02-26T03:23:00.000-08:00</published><updated>2011-02-26T03:23:45.146-08:00</updated><title type='text'>On Virtual Worlds</title><content type='html'>People need a reason to enter a virtual world – an objective, something relevant to them. &lt;br /&gt;
This ’sense of purpose’ is what will drive wider adoption of virtual worlds and bridge the gap &lt;br /&gt;
between the innovators and early adopters currently inhabiting older virtual worlds to the early majority.&lt;br /&gt;
When you think about it, worlds like Second Life are generalist. &lt;br /&gt;
People have nothing really in common with each other when they first join. &lt;br /&gt;
This is why you find over time that residents gravitate towards people with similar interests, &lt;br /&gt;
be it geographical, genre or interest group. Whilst this is great if you want to actually target &lt;br /&gt;
early adopters (and many companies do) worlds that offer a dedicated themed or category driven experience &lt;br /&gt;
are likely to encourage this wider take-up. (more…)&lt;br /&gt;
Interoperability&lt;br /&gt;
http://www.virtualworldsnews.com/2008/05/mpeg-issues-cal.html&lt;br /&gt;
outeroperability&lt;br /&gt;
http://www.kzero.co.uk/blog/?cat=82&lt;br /&gt;
Metaverse History&lt;br /&gt;
http://www.metaverseroadmap.org/inputs.html#history&lt;br /&gt;
23 pagina o futuro&lt;br /&gt;
http://metaverseroadmap.org/&lt;br /&gt;
http://www.virtualworldsreview.com/</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/9121649007984248528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/9121649007984248528' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/9121649007984248528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/9121649007984248528'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/02/on-virtual-worlds.html' title='On Virtual Worlds'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6585944182620059586.post-6362722861995974303</id><published>2011-02-26T03:21:00.001-08:00</published><updated>2012-04-24T02:30:26.570-07:00</updated><title type='text'>The creatures&#39;s paper</title><content type='html'>Finally I have found an academic paper on Creatures:(href=&quot;http://www.mitpressjournals.org/doi/abs/10.1162/106454699568683)
&lt;a href=&quot;http://www.mitpressjournals.org/doi/abs/10.1162/106454699568683&quot;&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://1000shadows.blogspot.com/feeds/6362722861995974303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/6585944182620059586/6362722861995974303' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/6362722861995974303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6585944182620059586/posts/default/6362722861995974303'/><link rel='alternate' type='text/html' href='http://1000shadows.blogspot.com/2011/02/creaturess-paper.html' title='The creatures&#39;s paper'/><author><name>Rfa</name><uri>http://www.blogger.com/profile/11629658234243734809</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>