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  <title type="html">Renaka</title>
  <subtitle type="html">A personal website for archiving original content and showcasing reviewed works, compiling cultural phrases and StarCraft maps.</subtitle>
  
  <link href="http://renaka.com/" rel="alternate" type="text/html" title="A personal website for archiving original content and showcasing reviewed works, compiling cultural phrases and StarCraft maps." />
  <updated>2012-05-27T21:05:52-07:00</updated>
  <author>
    <name />
  </author>
  <id>urn:md5:18326</id>
  <generator uri="http://www.dotclear.net/">Dotclear</generator>
  
    
  <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/renaka" /><feedburner:info uri="renaka" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry>
    <title>Modifying the Access Control List to Delete Locked Files</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/VAyeB4rmhVk/Modifying-the-Access-Control-List-to-Delete-Locked-Files-and-Folders" rel="alternate" type="text/html" title="Modifying the Access Control List to Delete Locked Files" />
    <id>urn:md5:e03db39e7724ad42485da939f5e83a7f</id>
    <updated>2010-02-13T16:57:00-08:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>Technical</dc:subject>
            
    <content type="html">    &lt;h3&gt;Problem: Windows won't let you remove folders or files because of
permission rights&lt;/h3&gt;
&lt;br /&gt;
&lt;strong&gt;Error:&lt;/strong&gt;&lt;br /&gt;
&lt;p class="quote"&gt;Cannot delete folder. Access is denied&lt;/p&gt;
&lt;p class="quote"&gt;You need permission to perform this action. You require
permission from COMPUTER\USER to make changes to this folder&lt;/p&gt;
&lt;p class="quote"&gt;You will need to provide administrator permission to change
these attributes&lt;/p&gt;
&lt;strong&gt;Example:&lt;/strong&gt; You installed a program that sets special permissions
to its directory, and after formatting or reinstalling Windows, that folder now
belongs to another user (your old account) which you do not have access to.
Windows will block your attempt to rename, move, or delete the files or
folders.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Cause:&lt;/strong&gt; Lost user permission (mismatch SID) from previous
Windows installation.&lt;br /&gt;
&lt;strong&gt;Solution:&lt;/strong&gt; As an administrator, give yourself or everyone
permission to the entire directory.&lt;br /&gt;
Use the &lt;a href="http://ccollomb.free.fr/unlocker/"&gt;Unlocker&lt;/a&gt; program for
other access related problems.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Foreword:&lt;/strong&gt; In the following instructions, the word &amp;quot;target&amp;quot;
means the locked file or folder that you want to reclaim. Bolded all-caps words
in the code should be replaced with your own input. Move your mouse over the
&lt;abbr title="This is a tooltip."&gt;underdotted&lt;/abbr&gt; words for tooltips. All
steps will be done inside the Command Prompt, not Windows Explorer. If you are
experienced with the Command Prompt, skip to Step 3.&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;Step 1: Directory&lt;/h4&gt;
Start button -&amp;gt; enter &lt;tt&gt;cmd&lt;/tt&gt; in the search box -&amp;gt; &lt;abbr title="C:\Windows\System32\cmd.exe"&gt;Command Prompt&lt;/abbr&gt; should be opened&lt;br /&gt;
Go to the folder where the target is stored. If your target is in a different
hard drive, type: &lt;code&gt;cd /d &lt;strong&gt;DRIVELETTER&lt;/strong&gt;:&lt;/code&gt; &lt;span class="example"&gt;Example: if the target is in &amp;quot;D:\Program Files&amp;quot;, type &lt;tt&gt;cd /d
D:\Program Files&lt;/tt&gt;&lt;br /&gt;
Type &lt;tt&gt;cd &lt;strong&gt;DIRECTORY&lt;/strong&gt;&lt;/tt&gt; to change directory. Type
&lt;tt&gt;dir&lt;/tt&gt; to see the current directory's contents. Type &lt;tt&gt;cd ..&lt;/tt&gt; to go
one directory up.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;h4&gt;Step 2: Ownership&lt;/h4&gt;
If you do not have ownership to the target, type: &lt;code&gt;&lt;abbr title="Command to give ownership to yourself"&gt;takeown&lt;/abbr&gt; &lt;abbr title="Parameter to specify a filename"&gt;/f&lt;/abbr&gt; &lt;strong&gt;TARGET&lt;/strong&gt;
&lt;abbr title="Parameter to run the command for all subcontents"&gt;/r&lt;/abbr&gt;&lt;/code&gt;
&lt;span class="example"&gt;Example: if you are in &amp;quot;Program Files&amp;quot; and you want to
give yourself permission to the child folder &amp;quot;cygwin&amp;quot;, type &lt;tt&gt;takeown /f
cygwin /r&lt;/tt&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;h4&gt;Step 3: Permission&lt;/h4&gt;
Assuming you want to delete the target later, the following code gives &lt;em&gt;all
permissions&lt;/em&gt; to everyone: &lt;code&gt;&lt;abbr title="Command to manage permissions to users"&gt;icacls&lt;/abbr&gt; &lt;strong&gt;TARGET&lt;/strong&gt;
&lt;abbr title="Parameter for giving permissions"&gt;/grant&lt;/abbr&gt; &lt;abbr title="User to give permission to: everyone"&gt;Everyone&lt;/abbr&gt;:&lt;abbr title="Permission mask for 'full control'"&gt;(OI)(CI)(F)&lt;/abbr&gt; &lt;abbr title="Parameter to run the command for all subcontents"&gt;/t&lt;/abbr&gt;&lt;/code&gt; If you want
to give only yourself permissions, type: &lt;code&gt;icacls &lt;strong&gt;TARGET&lt;/strong&gt;
/grant &lt;strong&gt;COMPUTER&lt;/strong&gt;\&lt;strong&gt;USER&lt;/strong&gt;:(OI)(CI)(F) /t&lt;/code&gt; To
find out your computer name, type &lt;tt&gt;systeminfo&lt;/tt&gt;. Your user name is same
as the Windows login.&lt;br /&gt;
You may also set permissions in Windows Explorer by right clicking a file -&amp;gt;
Properties option -&amp;gt; Security tab &lt;span class="example"&gt;Example: &lt;tt&gt;icacls
&lt;strong&gt;TARGET&lt;/strong&gt; /grant Everyone:(DE) /t&lt;/tt&gt; will make that target
deleteable.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;h4&gt;Step 4: Deletion&lt;/h4&gt;
You should now be able to do anything with the target from Windows Explorer. If
you rather use the Command Prompt for deletion, type &lt;tt&gt;&lt;abbr title="Command to delete a directory"&gt;rmdir&lt;/abbr&gt; &lt;strong&gt;TARGET&lt;/strong&gt;
&lt;abbr title="Parameter to run the command for subcontents"&gt;/s&lt;/abbr&gt;
&lt;abbr title="Parameter to skip confirmations"&gt;/q&lt;/abbr&gt;&lt;/tt&gt; for a directory,
or &lt;tt&gt;&lt;abbr title="Command to delete a file"&gt;del&lt;/abbr&gt;
&lt;strong&gt;TARGET&lt;/strong&gt; &lt;abbr title="Parameter to skip confirmations"&gt;/f&lt;/abbr&gt;&lt;/tt&gt; for a file.
&lt;h3&gt;Command Prompt: &lt;tt&gt;icacls /?&lt;/tt&gt;&lt;/h3&gt;
Read this help message for more specific permission settings.
&lt;pre class="cmd" style="height:720px;"&gt;
ICACLS name /save aclfile [/T] [/C] [/L] [/Q]
    stores the DACLs for the files and folders that match the name
    into aclfile for later use with /restore. Note that SACLs,
    owner, or integrity labels are not saved.

ICACLS directory [/substitute SidOld SidNew [...]] /restore aclfile
                 [/C] [/L] [/Q]
    applies the stored DACLs to files in directory.

ICACLS name /setowner user [/T] [/C] [/L] [/Q]
    changes the owner of all matching names. This option does not
    force a change of ownership; use the takeown.exe utility for
    that purpose.

ICACLS name /findsid Sid [/T] [/C] [/L] [/Q]
    finds all matching names that contain an ACL
    explicitly mentioning Sid.

ICACLS name /verify [/T] [/C] [/L] [/Q]
    finds all files whose ACL is not in canonical form or whose
    lengths are inconsistent with ACE counts.

ICACLS name /reset [/T] [/C] [/L] [/Q]
    replaces ACLs with default inherited ACLs for all matching files.

ICACLS name [/grant[:r] Sid:perm[...]]
       [/deny Sid:perm [...]]
       [/remove[:g|:d]] Sid[...]] [/T] [/C] [/L] [/Q]
       [/setintegritylevel Level:policy[...]]

    /grant[:r] Sid:perm grants the specified user access rights. With :r,
        the permissions replace any previouly granted explicit permissions.
        Without :r, the permissions are added to any previously granted
        explicit permissions.

    /deny Sid:perm explicitly denies the specified user access rights.
        An explicit deny ACE is added for the stated permissions and
        the same permissions in any explicit grant are removed.

    /remove[:[g|d]] Sid removes all occurrences of Sid in the ACL. With
        :g, it removes all occurrences of granted rights to that Sid. With
        :d, it removes all occurrences of denied rights to that Sid.

    /setintegritylevel [(CI)(OI)]Level explicitly adds an integrity
        ACE to all matching files.  The level is to be specified as one
        of:
            L[ow]
            M[edium]
            H[igh]
        Inheritance options for the integrity ACE may precede the level
        and are applied only to directories.

    /inheritance:e|d|r
        e - enables inheritance
        d - disables inheritance and copy the ACEs
        r - remove all inherited ACEs


Note:
    Sids may be in either numerical or friendly name form. If a numerical
    form is given, affix a * to the start of the SID.

    /T indicates that this operation is performed on all matching
        files/directories below the directories specified in the name.

    /C indicates that this operation will continue on all file errors.
        Error messages will still be displayed.

    /L indicates that this operation is performed on a symbolic link
       itself versus its target.

    /Q indicates that icacls should supress success messages.

    ICACLS preserves the canonical ordering of ACE entries:
            Explicit denials
            Explicit grants
            Inherited denials
            Inherited grants

    perm is a permission mask and can be specified in one of two forms:
        a sequence of simple rights:
                N - no access
                F - full access
                M - modify access
                RX - read and execute access
                R - read-only access
                W - write-only access
                D - delete access
        a comma-separated list in parentheses of specific rights:
                DE - delete
                RC - read control
                WDAC - write DAC
                WO - write owner
                S - synchronize
                AS - access system security
                MA - maximum allowed
                GR - generic read
                GW - generic write
                GE - generic execute
                GA - generic all
                RD - read data/list directory
                WD - write data/add file
                AD - append data/add subdirectory
                REA - read extended attributes
                WEA - write extended attributes
                X - execute/traverse
                DC - delete child
                RA - read attributes
                WA - write attributes
        inheritance rights may precede either form and are applied
        only to directories:
                (OI) - object inherit
                (CI) - container inherit
                (IO) - inherit only
                (NP) - don't propagate inherit
                (I) - permission inherited from parent container

Examples:

        icacls c:\windows\* /save AclFile /T
        - Will save the ACLs for all files under c:\windows
          and its subdirectories to AclFile.

        icacls c:\windows\ /restore AclFile
        - Will restore the Acls for every file within
          AclFile that exists in c:\windows and its subdirectories.

        icacls file /grant Administrator:(D,WDAC)
        - Will grant the user Administrator Delete and Write DAC
          permissions to file.

        icacls file /grant *S-1-1-0:(D,WDAC)
        - Will grant the user defined by sid S-1-1-0 Delete and
          Write DAC permissions to file.
&lt;/pre&gt;
&lt;strong&gt;Keywords:&lt;/strong&gt; Windows 7, Windows Vista, UAC, User Account Control,
cacls, cygwin folder, cygwin directory&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/VAyeB4rmhVk" height="1" width="1"/&gt;</content>
    
    

    
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  <entry>
    <title>jQuery hover event won't fire the first time</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/m05Tbupbfbo/jQuery-hover-event-won-t-fire-the-first-time" rel="alternate" type="text/html" title="jQuery hover event won't fire the first time" />
    <id>urn:md5:8a14d29c71cb2637d53a44a1175674d8</id>
    <updated>2010-02-10T20:37:00-08:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>Technical</dc:subject>
            
    <content type="html">    &lt;h3&gt;Problem: jQuery won't fire when hovered over an element initially.&lt;/h3&gt;
&lt;br /&gt;
&lt;strong&gt;Example:&lt;/strong&gt; For a menu with tabs or tooltips that fade in or pop
up when a user hovers over, this bug prevents the binded effect from activating
when the user hovers over the element for the first time. Such a menu tab would
only effect &lt;em&gt;after&lt;/em&gt; the user's mouse has entered, left, and entered the
element's area again.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Cause:&lt;/strong&gt; Event bubbling? Multiple nested elements?&lt;br /&gt;
&lt;strong&gt;Solution:&lt;/strong&gt; Trigger a hover out event on the element
programmatically (instead of by user interaction).&lt;br /&gt;
Add the following code &lt;em&gt;after&lt;/em&gt; binding the hover function to that
element: &lt;code&gt;$('&lt;strong&gt;ELEMENT&lt;/strong&gt;').trigger('mouseout');&lt;/code&gt; The
effects-binded element should now fires when mouseovered the first time.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Keywords:&lt;/strong&gt; JavaScript, onmouseout onmouseover mouseout
mouseover mouseenter mouseleave, jQuery won't trigger, jQuery doesn't fire,
hover over, the second time&lt;br /&gt;
&lt;strong&gt;Resources:&lt;/strong&gt; &lt;a href="http://api.jquery.com/trigger/"&gt;trigger()
function - jQuery API&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/m05Tbupbfbo" height="1" width="1"/&gt;</content>
    
    

    
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  <entry>
    <title>SCMOTD #112 - Team Micro Melee</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/wn8uxnGDmgI/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #112 - Team Micro Melee" />
    <id>urn:md5:1065b30196db3e15a790a6ca6702bfdb</id>
    <updated>2009-08-05T16:53:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;Team Micro Melee&lt;/h2&gt;
&lt;div class="stats"&gt;1+2:1+2 Melee Squad Micro, Jungle 128x128 - by Bill307,
IntoTheWow in &lt;em&gt;14 March 2009&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Defend your army builder while assaulting the enemy base
with various tactical points-earned squads.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/ncoset7cd7"&gt;Team Micro Melee
AG 2.3.scx&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh3.ggpht.com/_s5cF89zQnlI/SybY5YOrP0I/AAAAAAAAAcw/OrRV87RZHPo/s800/scmotd-090805-1.png" alt="Download StarCraft Map: Team Micro Melee, Team Micro Arena" /&gt;&lt;/div&gt;
&lt;span class="stats"&gt;1 Baser 2 Microers per team // Respawn: 10s // Note:
numbers in units' names represent their kill points&lt;br /&gt;
Features: MoveableSpawnPoint, ConvertPointsToResource, GiveMenToMicroers;
Suicide, Upg, Heroes&lt;/span&gt;&lt;br /&gt;
&lt;strong&gt;Award:&lt;/strong&gt; People's Choice&lt;/div&gt;
&lt;p class="intro"&gt;Belonging to the established Builders and Fighters genre,
&lt;cite&gt;Team Micro Melee&lt;/cite&gt; combines regular 1v1 melee with numerous
pick-and-choose squads for dynamic gameplay. With the experience-points
element, supporting members can advance to stronger units and better upgrades
to help protect the builder or lead the assault. As a team game, communication
is vital or else a player will have to futilely fend for himself. A couple of
mistakes builders usually make are not wisely positioning their squad-spawner
(Civ) and not simply entrusting his army to the squads (PsiEm), which are
important features to this tactics-focused game.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/wn8uxnGDmgI" height="1" width="1"/&gt;</content>
    
    

    
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      <feedburner:origLink>http://renaka.com/post/2009/08/05/SCMOTD</feedburner:origLink></entry>
    
  <entry>
    <title>SCMOTD #111 - AI Splash Defense</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/E8fDRcLTYKY/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #111 - AI Splash Defense" />
    <id>urn:md5:52b219b2c7b02a74358ef4195ebb0855</id>
    <updated>2009-08-04T02:48:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;A.I. Splash Def&lt;/h2&gt;
&lt;div class="stats"&gt;Individual 5P Walling RetroBottle Defense, Desert 96x96 - by
Touchpad_Master in &lt;em&gt;15 July 2005&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Set up auto-defenses to hit your dummy Defilers such that
they splash enemies running through.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/ic5ilmcne4"&gt;A.I. SPLASH
DEFENSE.scx&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh6.ggpht.com/_s5cF89zQnlI/SqtrZRElLWI/AAAAAAAAATI/QsCU8KXpZpQ/s800/scmotd-090804-1.png" alt="Download StarCraft Map: AI Splash Defense, AI Splash Defence" /&gt;&lt;/div&gt;
&lt;span class="stats"&gt;Levels: 15 // Stack: Yes // Walling: Safe // Note: read
Mission Objectives for defenses listing&lt;/span&gt;&lt;br /&gt;
&lt;strong&gt;Award:&lt;/strong&gt; Best of Class&lt;/div&gt;
&lt;p class="intro"&gt;The &amp;quot;AI&amp;quot; prefix in the series of mini-defenses came from the
original Korean &lt;cite&gt;개인 Lurker Defense&lt;/cite&gt; map, in which the hangul means
&amp;quot;individual&amp;quot;, but transcodes to &amp;quot;ÀÎ&amp;quot; on non-Korean localizations. Traits that
AI maps all share are the last-man-standing rule, individual tracks, and the
characteristic boomerang pathing. In &lt;cite&gt;AI Splash Defense&lt;/cite&gt;, the
creator combined the strategy of splash defenses with the minimalism of AI
defenses, and as such, walling is even more essential in keeping the enemy
vulnerable to fire. AI maps are generally short games, but what makes them more
fun than longer ones is the ability to quickly master your strategies to
outplay others.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/E8fDRcLTYKY" height="1" width="1"/&gt;</content>
    
    

    
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      <feedburner:origLink>http://renaka.com/post/2009/08/04/SCMOTD</feedburner:origLink></entry>
    
  <entry>
    <title>SCMOTD #110 - Bomber Probe</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/KRXg830zcsM/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #110 - Bomber Probe" />
    <id>urn:md5:fa07f666df104cbcd868999ea106fbce</id>
    <updated>2009-08-03T01:23:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;BOMBER PROBE&lt;/h2&gt;
&lt;div class="stats"&gt;7P Probe Jail Tag, Jungle 128x128 - by EL-DUD in &lt;em&gt;early
2000s&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Warp in Pylon timebombs along with your vulnerable allies
to wipe out lethal wandering enemies.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/r7y7u67cmj"&gt;BOMBER PROBE!!
V2.0.scm&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh6.ggpht.com/_s5cF89zQnlI/SqtYnvuUX_I/AAAAAAAAATE/INRhgxvrLUs/s800/scmotd-090803-1.png" alt="Download StarCraft Map: Bomber Probe SC, BomberProbe SC, Bomberman, Bomber Man" /&gt;&lt;/div&gt;
&lt;span class="stats"&gt;Levels: 9 // Ban: Host // Tip: to limit friendly fire,
don't build Pylons at (+) intersections&lt;/span&gt;&lt;br /&gt;
&lt;strong&gt;Award:&lt;/strong&gt; Personal Favorite&lt;/div&gt;
&lt;p class="intro"&gt;Most of the quality Bomberman maps are FFA style with
quick-thinking gameplay, such as &lt;cite&gt;BOMBERMAN 2.7&lt;/cite&gt; by [Ghost]Yoon. I
chose &lt;cite&gt;BOMBER PROBE&lt;/cite&gt; as the representative of this emulative genre
in that it combines the fun of Bomberman games with the familiarity of tag
maps. On first play, the map appears to be a Cat &amp;amp; Mice game with the jail
zone in the center, and Mice/Probes running away from danger—except that
players now have the more powerful ability of blasting away numerous enemies in
entire rows or columns. Being the exact opposite of FFA maps, teamwork and
especially the avoidance of friendly fire, will be needed as bombers advance
through the nine diverse levels.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/KRXg830zcsM" height="1" width="1"/&gt;</content>
    
    

    
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  <entry>
    <title>SCMOTD #109 - Flower Series</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/OYQVWhyELmI/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #109 - Flower Series" />
    <id>urn:md5:44969d5a7c9963f451f3ee2d3bb1725f</id>
    <updated>2009-08-02T16:02:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;氷の華&lt;/h2&gt;
&lt;div class="stats"&gt;5P Battle Dodge Obstacle, Ice 128x128 - by zzerg$$ in
&lt;em&gt;mid 2000s&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Dodge erratic patterns of deadly projectiles as your
blinking gunner barrages each level's boss unit.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/1doehn2874"&gt;Flower of
Ice.scx&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh3.ggpht.com/_s5cF89zQnlI/SpB3ktKkZSI/AAAAAAAAASo/yaZmB3KOcPA/s800/scmotd-090802-1.gif" alt="Download StarCraft Map: Flower Series, Flower of Ice, Flower of Fire, Flower of Blood, Flower of Daemon" /&gt;&lt;/div&gt;
&lt;span class="stats"&gt;Levels: 12 // Lives: 20, +13 buyable per level to
self-revive // Features: Music, Ban&lt;/span&gt;&lt;br /&gt;
&lt;strong&gt;Award:&lt;/strong&gt; Practical Innovation&lt;/div&gt;
&lt;p class="intro"&gt;It was by serendipity that I came across this rather unique
Korean map while browsing the English staredit.net database. Comparable to the
hardest bound maps, &lt;cite&gt;Flower of Ice&lt;/cite&gt; adds the excitement of shooting
games to the intensity of dodging gameplay. Basically the &lt;cite&gt;Flower&lt;/cite&gt;
series is an adaptation of the &lt;em&gt;bullet hell&lt;/em&gt; style shooting games, and
not being a misnomer, player-controlled ships must dodge rains of instant-kill
bullets while strafing the level's boss unit. To adapt the shooting aspect to
StarCraft, the creator split the player's &amp;quot;ship&amp;quot; to a dodger (Ling) and a
gunner (air unit); the player controls the Ling, while an anti-air unit is
constantly created and removed near the Ling to simulate a variable-rate
shooter. As it is a challenging game, players will have to practice and replay
the map several times to really enjoy its complexity.&lt;/p&gt;
&lt;pre style="width:626px;margin: 0 auto 0 auto;"&gt;
&lt;strong&gt;Gunner  Rate      Damage  Special&lt;/strong&gt;
KulM    VeryFast   60+8   destroy all bullets
Alan    Slow      124+26  four Alans attack once
FenD    Medium    111+13  +1 life
Dani    Medium     91+8   -1 life +1 upgrade
&lt;/pre&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/OYQVWhyELmI" height="1" width="1"/&gt;</content>
    
    

    
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  <entry>
    <title>SCMOTD #108 - SAT Control 2</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/x7SdryC0Two/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #108 - SAT Control 2" />
    <id>urn:md5:6dcd56fd1af48b43c2924c8ef65d119d</id>
    <updated>2009-08-01T02:40:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;Single And Team Control 2&lt;/h2&gt;
&lt;div class="stats"&gt;6P Ind+Team Reactive Control, Twilight 128x128 - by
thdtjdqja in &lt;em&gt;2009&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Assemble the best squads with alotted cash to fight against
armies in your own and the team's arena.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/kxj95xay5e"&gt;S.A.T. Control 2
[1.1].scx&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh4.ggpht.com/_s5cF89zQnlI/SpAsLzNw4DI/AAAAAAAAASg/09vtN0PLeec/s800/scmotd-090801-1.gif" alt="Download StarCraft Map: Single And Team Control II, SAT Control 2" /&gt;&lt;/div&gt;
&lt;span class="stats"&gt;Levels: 25×2, +Bosses // Difficulties: 4 ±minerals // Tech:
Unresearched // Upg: 4 max // Features: Ban, Suicide&lt;br /&gt;
Bonus: GasFor1LevelUpgrade (Left), MoreMineralsPerRound (Top), or
MoreInitialEnergy (Right)&lt;br /&gt;
Note: use all your minerals because they will zero after the timer; computer
can cloak and detect&lt;/span&gt;&lt;br /&gt;
&lt;strong&gt;Award:&lt;/strong&gt; Personal Favorite&lt;/div&gt;
&lt;p class="intro"&gt;Rarely are maps in the same series featured twice in the
SCMOTD, but once again the freedom of squad customization and the dynamics of
individual and team play—signature to the &lt;cite&gt;Single and Team Control&lt;/cite&gt;
series—have proven to make this map very replayable. &lt;cite&gt;SAT Control 2&lt;/cite&gt;
expands from its prequel by letting players choose one of two enemy groups each
level and integrating a boss level every five. Gameplay is enhanced by
experience points based bonuses, allowing more resources or energy per round.
Though the game sometimes limits what players can buy to prevent overpowering
the enemy, it is still essentially a sandbox game and players are free to
experiment and have fun every time they play.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/x7SdryC0Two" height="1" width="1"/&gt;</content>
    
    

    
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  <entry>
    <title>This Is It, SCMOTD</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/BBGgHOgqjUw/This-Is-It-SCMOTD" rel="alternate" type="text/html" title="This Is It, SCMOTD" />
    <id>urn:md5:9e5b86b8c58e07fc0599b4bc508e3faf</id>
    <updated>2009-07-31T08:33:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>Renaka</dc:subject>
            
    <content type="html">    &lt;p class="intro"&gt;Where are the new SCMOTDs? What kind of daily program takes
weeks to update? Who is responsible for this sporadic mess? Why are there so
many Korean maps? When are we going to see some &amp;lt;maps from your favorite
genre&amp;gt;? To answer some of these theoretically asked questions (since no one
gave me feedback about the program), I redirect you to these two &lt;a href="http://renaka.com/post/2009/06/27/Tentative-SCMOTD-List"&gt;prior&lt;/a&gt; &lt;a href="http://renaka.com/post/2009/04/24/SCM-Archive-Status-Report"&gt;posts&lt;/a&gt;, which
in summary say that writing SCMOTDs takes a long time and that I'm also
occupied with maintaining &lt;a href="http://renaka.com/pages/battle.net"&gt;Nova's
Ark&lt;/a&gt;. To the grateful and curious users of the archive and readers of the
SCMOTDs, I write to you its memoir.&lt;/p&gt;
&lt;p&gt;Jointly in maintenance, the SCMOTD program was planned to last throughout
summer and ending in August, culminating with added commentaries for each map.
Haphazardly, I was reluctant to post the closing statement until I had finished
writing all the commentaries, which has proven to be almost as time consuming
as writing the SCMOTDs themselves with me being a very slow writer. Regardless,
I will continue to finish commentating, but you can be sure that there will not
be &lt;em&gt;as many&lt;/em&gt; SCMOTD frequently featuring as before, because August is a
holder month for the future months in which I &lt;del&gt;should&lt;/del&gt; will be too
busy to play and write. But don't be too disappointed, since you yourself would
be too productively busy to play StarCraft out of summer, right?&lt;/p&gt;
&lt;p class="intro"&gt;Regarding the new commentary feature, this is where I give
personal and subjective reviews that hopefully will help readers respect the
effort put into these gems. As an avid &lt;a href="http://dictionary.reference.com/browse/egosurfing"&gt;egosurfer&lt;/a&gt; for my own
maps, I know what joy it is to see one's hard work being displayed and
appreciated by others—it means that all those hours fiddling in the Campaign
Editor provided many more hours of fun to those who played. Since each map
featured has diverse merits along with its funness requirement, I grant them
one of five awards, which basically are excellence in: functionality,
creativity, popularity, or longevity, and maps that are &amp;quot;just good&amp;quot; are awarded
as my favorite. For those who wonder why I do not rate maps as in a 1-10 points
system, it is because every map featured is indeed a good map, and having
rankings assigned will make readers weigh one map over another—an unwanted
competition that I avoid also by featuring a map of different genre every
day.&lt;/p&gt;
&lt;p class="intro"&gt;Looking back at my time selecting and playtesting maps, it has
become a learning experience since I am a fastidious UMS player—playing mostly
in the &lt;abbr title="Customized melee"&gt;Custom&lt;/abbr&gt;, &lt;abbr title="Killing waves of runners"&gt;Defense&lt;/abbr&gt;, &lt;abbr title="Using squads or a unit to survive attack scenarios"&gt;Control&lt;/abbr&gt;, and
&lt;abbr title="Adventure with a hero unit"&gt;RPG&lt;/abbr&gt; categories (that's why you
see more of them). Because I knew the SCMOTD audience is people looking for UMS
maps in general, I had to widen my scope to appeal to everyone. More than that,
I wanted the readers to learn of the diversity of battle.net maps and what they
have been missing, and after playing the foreign categories like &lt;abbr title="Strategy maps like Diplomacy, Civilization, and LotR"&gt;Conquest&lt;/abbr&gt;,
&lt;abbr title="Mass attack teams tug of war like Desert Strike"&gt;Tug&lt;/abbr&gt;, and
&lt;abbr title="Heroes defense maps like AoS and DotA"&gt;Warrior&lt;/abbr&gt;, I indeed
know what entertaining games I've been missing. Concerning the genres which
have not been featured, it is either that they have no worthy specimen, or just
that they are yet to be featured.&lt;/p&gt;
&lt;p class="intro"&gt;On the topic of battle.net maps, Nova's Ark is the parent of
the SCMOTD program, as it being the quantity to which SCMOTD complements with
quality. Currently in my hard drive there are more than 25000 maps, over 10000
of which are included in the archive and map packs. At its beginning, there was
about 6000 maps, but with the gathering from numerous StarCraft fansites and
several large databases, it has grown to this huge magnitude that requires a
daunting amount of time to categorize and quality-check. But since the SCMOTD
program had become routine with more people reading it, I focused on
maintaining specific genres and series that are popular instead and answering
&lt;a href="http://forum.renaka.com/topic/1744110/"&gt;map requests&lt;/a&gt; if there need
be. Still, I am inquisitive about what the readers prefer: more improvement to
the archive or more SCMOTD to be featured?&lt;/p&gt;
&lt;p&gt;Closing this memoir, I'm proud to say that the SCMOTDs exceeds the number of
Blizzard's own (101 in their map pack) colorful, &lt;a href="http://classic.battle.net/scc/maps.shtml"&gt;Map of the Week&lt;/a&gt; program. As a
grand scheme, I wish those coming to Nova's Ark to be enlightened or enthused
about battle.net UMS such that they will cultivate the diversity of StarCraft
maps onto its promising sequel.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/BBGgHOgqjUw" height="1" width="1"/&gt;</content>
    
    

    
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  <entry>
    <title>SCMOTD #107 - Taegeukgi Control</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/RNZss9uLPP4/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #107 - Taegeukgi Control" />
    <id>urn:md5:5bec1c5128c24959d6b239e926a67491</id>
    <updated>2009-07-31T02:43:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;태극기 Control Final&lt;/h2&gt;
&lt;div class="stats"&gt;7P Ind+FFA Reactive Control, Ice 128x96 - by kdk8747 in
&lt;em&gt;mid 2000s&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Actively command your given squads to overcome fierce AI
assaults and unrelenting human survivors.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/eyktqel4cz"&gt;Korea Control
(Final).scx&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh4.ggpht.com/_s5cF89zQnlI/SpAsLqt9CwI/AAAAAAAAASc/shsDBTpuEIk/s800/scmotd-090731-1.gif" alt="Download StarCraft Map: Taegeukgi Control, Korea Control" /&gt;&lt;/div&gt;
&lt;span class="stats"&gt;Levels: 47 // Lives: 10 // AI: HasVision but NoVision on
burrow-vital levels, AutoSeek, AttacksAll&lt;br /&gt;
Note: after the computer round, players fight FFA in the center for 90 seconds,
winning player gets +1 life&lt;/span&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/RNZss9uLPP4" height="1" width="1"/&gt;</content>
    
    

    
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  <entry>
    <title>SCMOTD #106 - Sunken &amp; Spore Defense</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/ZvYDKG8V50M/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #106 - Sunken &amp; Spore Defense" />
    <id>urn:md5:dbb8bd5d3ee92ccbc32754c65c34bece</id>
    <updated>2009-07-30T00:49:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;Sunken &amp;amp; Spore D!!!&lt;/h2&gt;
&lt;div class="stats"&gt;6P Walling Drain Defense, Space 128x128 - by Various Authors
in &lt;em&gt;early 2000s&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Evenly divide between ground and air defenses to prevent
mixed enemies from ever leaving your area.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/5267t8ppnk"&gt;SunkNSpore Def
{FiNaL}.scx&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh6.ggpht.com/_s5cF89zQnlI/SpAr-HClaXI/AAAAAAAAASY/ijdeZxtdm24/s800/scmotd-090730-1.png" alt="Download StarCraft Map: Sunken and Spore Defense, Sunk &amp;amp; Spore, Sunks n Spores" /&gt;&lt;/div&gt;
&lt;span class="stats"&gt;Levels: 16 // Start: Manual // Heroes: 16 + 4 bonus //
Walling: Partial // Defeat: &amp;gt;5 enemies reach center&lt;br /&gt;
Tip: the end is just behind each player's area, so either make sure no one
leaks or protect the center&lt;/span&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/ZvYDKG8V50M" height="1" width="1"/&gt;</content>
    
    

    
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  <entry>
    <title>SCMOTD #105 - Helm's Deep v. pOody</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/tf69vWEOHd0/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #105 - Helm's Deep v. pOody" />
    <id>urn:md5:73224ef224fd211b34e6bfce59a41e82</id>
    <updated>2009-07-29T21:05:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;Helms Deep v. pOody&lt;/h2&gt;
&lt;div class="stats"&gt;3+2:2 Warrior Siege Assault, Twilight 192x96 - by Your_a_fag
&amp;amp; B.u.t.t.h.e.a.d in &lt;em&gt;24 October 2006&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Brace the gates of Helm's Deep as valiant humans and elves
or pierce through as Saruman's vile orcish army.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/hyzaq6z4x6"&gt;Helms Deep v.
pOody Final.2.scx&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh6.ggpht.com/_s5cF89zQnlI/SpAr-CSVG7I/AAAAAAAAASU/YEwk8RF9dhQ/s800/scmotd-090729-1.png" alt="Download StarCraft Map: Lord of the Rings LotR Helm's Deep, Helms Deep pOody" /&gt;&lt;/div&gt;
&lt;span class="stats"&gt;Clock: 50 mins // Spells: ±5 per, 1TimeUse // Gates: 2 //
Features: WeaponSwitch, ArmCivs, TeleLadders&lt;/span&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/tf69vWEOHd0" height="1" width="1"/&gt;</content>
    
    

    
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  <entry>
    <title>SCMOTD #104 - Lathirion RP</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/LtF5ohLNfXE/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #104 - Lathirion RP" />
    <id>urn:md5:dd0aceb20517abc95e36317a981cd3f4</id>
    <updated>2009-07-28T18:45:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;RP - Lathírion&lt;/h2&gt;
&lt;div class="stats"&gt;6P Tropical Roleplay Social, Jungle 256x256 - by Vrael in
&lt;em&gt;2007&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Shape and enact your favorite period fantasies in a sandbox
world by your own and others' imaginations.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/hqhq3symku"&gt;Lathirion RP
v1.10.scx&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh6.ggpht.com/_s5cF89zQnlI/SpAr-HmRDVI/AAAAAAAAASQ/74nqPWOEV90/s800/scmotd-090728-1.png" alt="Download StarCraft Map: Lathirion RP" /&gt;&lt;/div&gt;
&lt;p class="justify"&gt;&lt;strong&gt;Note:&lt;/strong&gt; As diverse as everyone's imaginations
are, there are just as many RP maps to complement them. You should try out the
various RPs in the download link and find the ones that will conform to your
story.&lt;br /&gt;
Read this thread for &lt;a href="http://www.staredit.net/topic/6145/"&gt;good RP
maps&lt;/a&gt; and download the &lt;a href="http://renaka.com/pages/starcraft#scr-pack"&gt;RP map pack (Social)&lt;/a&gt; if you
are interested.&lt;/p&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/LtF5ohLNfXE" height="1" width="1"/&gt;</content>
    
    

    
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  <entry>
    <title>SCMOTD #103 - Baseball</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/ZWjeKlnxrjQ/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #103 - Baseball" />
    <id>urn:md5:453ef7ab8fc32d58bcdd023b681bc1fd</id>
    <updated>2009-07-27T11:46:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;Baseball&lt;/h2&gt;
&lt;div class="stats"&gt;RanPos 3:3 Multiavatar Sport Game, Jungle 64x64 - by
Dragoon-elf in &lt;em&gt;early 2000s&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Score runs on the four bases as you evade tagging players
and then prevent just that on multiple turns.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/hhuoihqryc"&gt;Baseball
V1.72.scx&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh4.ggpht.com/_s5cF89zQnlI/SpAr9-Q4h6I/AAAAAAAAASM/eujqgZpbpqg/s800/scmotd-090727-1.gif" width="640" height="480" alt="Download StarCraft Map: Baseball" /&gt;&lt;/div&gt;
&lt;span class="stats"&gt;Features: HitStrength, BallRandomization,
PlayerLeaveSensitive, SFX // &lt;a href="http://simple.wikipedia.org/wiki/Baseball#How_to_play_baseball"&gt;Learn how to
play baseball&lt;/a&gt;&lt;br /&gt;
Note: you need a pitcher (Tank) and a catcher (Goliath behind the batter) in
position for each game to start&lt;/span&gt;&lt;/div&gt;
&lt;blockquote class="readme" style="width:626px;margin: 0 auto 0 auto;"&gt;
&lt;p&gt;You can't win unless it's the end of an inning, you have more runs th[a]n
the other team, and you've met the victory conditions.&lt;br /&gt;
To pitch or swing at the ball, siege your batter or pitcher (tanks)&lt;br /&gt;
The ball will fly to the catcher, if you move the catcher, the ball will
curve.&lt;br /&gt;
The closer to the center of home plate the ball is when you swing, the further
it goes.&lt;br /&gt;
If your batter is above home plate when you swing, the ball goes to the right,
below goes to the left.&lt;br /&gt;
In the top bottom corners (left or right depending on your team) you can choose
to use the wooden bat (trail doesn't last as long), metal bat (normal trail),
or high-tech bat (trail lasts longer).&lt;br /&gt;
To pick up the ball, move one of your players (goliath) next to it.&lt;br /&gt;
To catch the ball (for an out) be under it as the trail ends.&lt;br /&gt;&lt;/p&gt;
&lt;/blockquote&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/ZWjeKlnxrjQ" height="1" width="1"/&gt;</content>
    
    

    
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  <entry>
    <title>SCMOTD #102 - Padorath's Return RPG</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/btQSvRnfyNE/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #102 - Padorath's Return RPG" />
    <id>urn:md5:dcdb4d9a885260af5b1906a58761b92a</id>
    <updated>2009-07-26T19:03:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;Padorath's Return RPG&lt;/h2&gt;
&lt;div class="stats"&gt;6P Sword&amp;amp;Sorcery Dungeon RPG, Badlands 256x256 - by
Lockdown720 in &lt;em&gt;24 April 2000&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Venture into the convoluted caves to help rid the land of
monsters and complete a host of quests.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/zz3sl5v10i"&gt;Padorath's Return
SE@1.14.scx&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh5.ggpht.com/_s5cF89zQnlI/SpAr9h5K5TI/AAAAAAAAASI/QWg8M7DvqHM/s800/scmotd-090726-1.png" alt="Download StarCraft Map: Padorath's Return RPG" /&gt;&lt;/div&gt;
&lt;span class="stats"&gt;Heroes: 6, own // Evolves: 2, at 50K and 100K KilScor //
Lives: 1 // Towns: 3 // Version: InstantUps, SafeColors&lt;br /&gt;
Tip: train at the many different enemy spawns to avoid
killstealing&lt;/span&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/btQSvRnfyNE" height="1" width="1"/&gt;</content>
    
    

    
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  <entry>
    <title>SCMOTD #101 - V-Tec Paintball</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/Us786FZo2qU/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #101 - V-Tec Paintball" />
    <id>urn:md5:3c915ee4a247340c031d6febc2721476</id>
    <updated>2009-07-25T17:25:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;V-TEC Paintball (Enhanced)&lt;/h2&gt;
&lt;div class="stats"&gt;4:4 CTF Arsenal Paintball, Installation 64x64 - by KnIgHtCoM
in &lt;em&gt;1998&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Play a classic competitive-teamwork paintball game that
takes minutes to learn but years to master.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/30id56mmbu"&gt;[8]V-TEC
{Enhanced}L.scx&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh4.ggpht.com/_s5cF89zQnlI/SpAqVeTO4gI/AAAAAAAAASE/JTeNCKirKHA/s800/scmotd-090725-1.png" alt="Download StarCraft Map: V-Tec Paintball, Vtec Paintball" /&gt;&lt;/div&gt;
&lt;span class="stats"&gt;Weapons: 6×3 Evolves at 5 10 or 15 kills // Wins: 25, 50,
75, or 100 team kills // &lt;a href="http://i415.photobucket.com/albums/pp233/imgcache/scmotd/scmotd-090725-2.png"&gt;View
Map Overview&lt;/a&gt;&lt;br /&gt;
Counters: Rine &amp;gt; Ling &amp;gt; Goon &amp;gt; Rine, use other units for their
upgraded form&lt;/span&gt;&lt;/div&gt;
&lt;pre style="width:626px;margin: 0 auto 0 auto;"&gt;
&lt;strong&gt;Prop                  Function&lt;/strong&gt;
green tube doodad     morph Civilian to respective unit
Chrysalis             morph unit back to Civilian
Khaydarin Crystal     teleport in or out of base
floor hatch doodad    upgrade unit to newer stronger unit
Flag                  turns unit into flag carrier (JimM), return to own beacon for +2 Civs
team base             kills enemy camping in for more than 30s, takes enemy 30s to respawn
&lt;/pre&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/Us786FZo2qU" height="1" width="1"/&gt;</content>
    
    

    
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  <entry>
    <title>SCMOTD #100 - Kerrigan Has Sex With Duke</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/NfgwBfAXylI/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #100 - Kerrigan Has Sex With Duke" />
    <id>urn:md5:886da10bb3f643f295acf32f8431c698</id>
    <updated>2009-07-24T18:56:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;Kerrigan Has Sex With Duke&lt;/h2&gt;
&lt;div class="stats"&gt;8P Parody Movie Social, Badlands 64x64 - by DrunkenWrestler
in &lt;em&gt;before 2004&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Listen to a StarCraft parody composed entirely of SC
character sounds and humoured by innuendoes.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/s2kk3ajzzj"&gt;Kerrigan Has Sex
With Duke.scm&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh3.ggpht.com/_s5cF89zQnlI/SpAqVFoapUI/AAAAAAAAASA/cyqdpaO7Lec/s800/scmotd-090724-1.png" alt="Download StarCraft Map: Kerrigan Has Sex With Duke" /&gt;&lt;/div&gt;
&lt;span class="stats"&gt;Genre: Comedy // Setting: badlands pier // Length: 2
minutes&lt;/span&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/NfgwBfAXylI" height="1" width="1"/&gt;</content>
    
    

    
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      <feedburner:origLink>http://renaka.com/post/2009/07/24/SCMOTD</feedburner:origLink></entry>
    
  <entry>
    <title>SCMOTD #99 - Temple Siege</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/3zoeAVaJ8EM/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #99 - Temple Siege" />
    <id>urn:md5:28a774b41003b46f52b21db1d7ab4b3b</id>
    <updated>2009-07-23T18:25:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;Temple Siege&lt;/h2&gt;
&lt;div class="stats"&gt;3:3 Humans Advanced Warrior, Jungle 192x192 - by
UnholyUrine, MNeox in &lt;em&gt;2008&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Slay the opposing heroes while repelling enemy
reinforcements and capturing outposts with your team.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/24lp6mi9dy"&gt;Temple Siege v1.5
d4.scx&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh3.ggpht.com/_s5cF89zQnlI/SpAqU3CDBhI/AAAAAAAAAR8/02KRPnWqoxw/s800/scmotd-090723-1.png" alt="Download StarCraft Map: Temple Siege" /&gt;&lt;/div&gt;
&lt;span class="stats"&gt;Heroes: 12 // Spells: 4 per // Lives: 2 // Features:
HeroStats, InGameTutorial, Day&amp;amp;Night, DeploySpawners&lt;br /&gt;
&lt;a href="http://www.staredit.net/topic/6309/"&gt;Official Discussion
Thread&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/3zoeAVaJ8EM" height="1" width="1"/&gt;</content>
    
    

    
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      <feedburner:origLink>http://renaka.com/post/2009/07/23/SCMOTD</feedburner:origLink></entry>
    
  <entry>
    <title>SCMOTD #98 - Diplomacy Infinity</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/93MZnsdzrF0/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #98 - Diplomacy Infinity" />
    <id>urn:md5:31fad16315c7a76abd53956d3aa804cd</id>
    <updated>2009-07-22T17:05:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;Diplo - Infinity&lt;/h2&gt;
&lt;div class="stats"&gt;7P Diplo Invasive Conquest, Jungle 256x256 - by :destroyer:
in &lt;em&gt;2003-2009&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Conquer the nations of Europe as a belligerent or pacify
them as allies in this grand strategy game.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/i7xeanhl7m"&gt;Diplo - Infi. 2.8a
(Final).scx&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh3.ggpht.com/_s5cF89zQnlI/SpAqU9SrWWI/AAAAAAAAAR4/5R4P-9oQo6A/s800/scmotd-090722-1.gif" alt="Download StarCraft Map: Diplomacy Infinity, Diplo Infi, Diplo Phant" /&gt;&lt;/div&gt;
&lt;span class="stats"&gt;&lt;a href="http://www.irongaming.net/enter/viewforum.php?f=67"&gt;Diplomacy Community and
Assistance&lt;/a&gt; // &lt;a href="http://starcraft.wikia.com/wiki/Diplomacy"&gt;Read Wiki
Description&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/93MZnsdzrF0" height="1" width="1"/&gt;</content>
    
    

    
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  <entry>
    <title>SCMOTD #97 - Lame Defense [life1ess]</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/dc4ruDQLdCc/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #97 - Lame Defense [life1ess]" />
    <id>urn:md5:64ef97b3405849faad099bd6651ac540</id>
    <updated>2009-07-21T13:23:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;LameDefense[life1ess]&lt;/h2&gt;
&lt;div class="stats"&gt;7P Ind+Team Pressure Control, Installation 128x128 - by
life1ess in &lt;em&gt;late 2000s&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Make the best of randomly given squads to dispatch swarms
of enemies prior to team-protecting the end.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/vffg5s5ghe"&gt;Lame Defense
[life1ess].scx&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh3.ggpht.com/_s5cF89zQnlI/SpAqUizIClI/AAAAAAAAAR0/wsJYTHd8nHs/s800/scmotd-090721-1.gif" alt="Download StarCraft Map: Lame Defense" /&gt;&lt;/div&gt;
&lt;span class="stats"&gt;Levels: 20 // Randomization: 384 squads // Feature:
Ban&lt;br /&gt;
Tip: Red should upgrade VehiWpn because he has turrets protecting the
end&lt;/span&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/dc4ruDQLdCc" height="1" width="1"/&gt;</content>
    
    

    
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  <entry>
    <title>SCMOTD #96 - 20001 Hydras Attack</title>
    <link href="http://feedproxy.google.com/~r/renaka/~3/MU0vDEJSnM4/SCMOTD" rel="alternate" type="text/html" title="SCMOTD #96 - 20001 Hydras Attack" />
    <id>urn:md5:9d607f3f798e3073f98a34cd9f4801f7</id>
    <updated>2009-07-20T22:28:00-07:00</updated>
    <author><name>Drant</name></author>
        <dc:subject>SCMOTD</dc:subject>
            
    <content type="html">    &lt;div class="scmotd"&gt;
&lt;h2&gt;Hydralisk Attack 12,000 Plus&lt;/h2&gt;
&lt;div class="stats"&gt;Full 7P Flood Bunkering Survival, Space 128x128 - by 없는자 in
&lt;em&gt;before 2007&lt;/em&gt;&lt;/div&gt;
&lt;div class="scmdes"&gt;Hold the line against seemingly endless tsunamis of
Hydralisks by repairing and rebuilding superbunkers.&lt;/div&gt;
&lt;a class="scmdl" href="http://www.box.net/shared/8ped48kzzv"&gt;Hydralisk Attack
20001 PLUS.scx&lt;/a&gt;&lt;br /&gt;
&lt;div class="scmframe"&gt;&lt;img src="http://lh6.ggpht.com/_s5cF89zQnlI/SpAp65kalRI/AAAAAAAAARw/jv21KxXaC3k/s800/scmotd-090720-1.png" alt="Download StarCraft Map: Kill 20001 Hydralisk Attack, Kill 12000 Hydras Attack, 20K Hydra Defense" /&gt;&lt;/div&gt;
Version: 1 SCV; buyable heroes, casters, and cannons // Tip: build unfinished
bunkers as buffers&lt;br /&gt;
Waves: 49 // Climaxes: W30 HK (H150 D15), W39 Ling (H300 D20), W49 Torr (H700
D50)&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/renaka/~4/MU0vDEJSnM4" height="1" width="1"/&gt;</content>
    
    

    
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