<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-884112545657781905</id><updated>2024-11-05T18:48:15.452-08:00</updated><category term="Resident Evil"/><category term="Resident Evil 6"/><category term="Capcom"/><category term="3D"/><category term="Alice"/><category term="Blu Ray"/><category term="Jill"/><category term="Sony Pictures"/><category term="Ada"/><category term="Boas Vindas"/><category term="Claire"/><category term="Li Binbing"/><category term="Londres"/><category term="Milla Jovovich"/><category term="Onslaught"/><category term="PC"/><category term="PS3"/><category term="Predator"/><category term="Sienna"/><category term="Sony"/><category term="Transfomers"/><category term="Xbox 360"/><category term="extra"/><category term="promoção resident evil"/><category term="retribuição"/><category term="revelations"/><title type='text'>Resident Evil Brasil</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>83</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-1777811964114670137</id><published>2013-07-26T14:02:00.000-07:00</published><updated>2013-07-26T14:02:31.027-07:00</updated><title type='text'>Criador de Resident Evil diz que sequências prejudicam jogos de terror !</title><content type='html'>  

&lt;br /&gt;



    &lt;div class=&quot;entry&quot;&gt;
     &lt;img alt=&quot;the-evil-within_22.07.13&quot; border=&quot;0&quot; height=&quot;342&quot; src=&quot;http://i1.wp.com/meiobit.com/wp-content/uploads/2013/07/2013072220130722the-evil-within_22.07.13.jpg?resize=720%2C380&quot; style=&quot;background-image: none; border-width: 0px; display: block; float: none; margin: 0px auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;The Evil Within&quot; width=&quot;648&quot; /&gt;&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Uma das maiores promessas para quem gosta de jogos de terror é o The Evil Within,
 título que deverá chegar em 2014 ao PC, PlayStation 3, PlayStation 4, 
Xbox 360 e Xbox One, e que tem como um dos principais destaques estar 
sendo desenvolvido por Shinji Mikami, o pai do Resident Evil.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Durante uma entrevista
 ao site Eurogamer o game designer falou sobre como as continuações 
podem prejudicar os jogos do gênero e mesmo sem ter citado a sua 
principal criação, Mikami acabou fazendo uma crítica à franquia da 
Capcom e porque não, ao seu próprio trabalho.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;“Usado na hora certa e da maneira correta, tirar o poder do 
personagem pode ser a arma mais poderosa para o criador de um jogo de 
terror. As sequências são portanto um grande problema nessa área. 
Conforme uma série de terror tem continuidade você começa a conhecer 
como os inimigos serão e apenas este conhecimento faz com que o jogo 
naturalmente seja menos assustador. Então, para conquistar um 
público maior os designer adicionam mais ação, o que reduz ainda mais o 
quão assustador o jogo se parece.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Ao invés de introduzir novas ideias eu quero retornar às raízes 
do terror, quero explorar o medo novamente e aquele sentimento de 
superação do medo, algo único aos games.”&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Mikami afirmou ainda que está trabalhando no The Evil Within
 porque acha divertido assustar as pessoas e que se sente um pouco 
despontado por existir um número tão limitado de gêneros atualmente, 
problema que os jogos independentes poderão ajudar a resolver.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Tenho que admitir que nunca havia pensado por este lado, mas penso 
que este problema pode ser resolvido com uma relativa facilidade, 
bastando que o estúdio adicione algumas novidades aos personagens que 
serão reaproveitados e quando possível, sem utilizar enredos que sejam 
continuações diretas, assim como vemos na série Silent Hill.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Fonte:&amp;nbsp; &lt;a href=&quot;http://meiobit.com/133444/criador-do-resident-evil-diz-que-sequencias-prejudicam-jogos-de-terror/&quot; target=&quot;_blank&quot;&gt;Meio Bit&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/1777811964114670137/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/07/criador-de-resident-evil-diz-que.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/1777811964114670137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/1777811964114670137'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/07/criador-de-resident-evil-diz-que.html' title='Criador de Resident Evil diz que sequências prejudicam jogos de terror !'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-163125745470571515</id><published>2013-06-27T04:57:00.003-07:00</published><updated>2013-06-27T04:57:48.832-07:00</updated><title type='text'>Resident Evil 6 começa a ser filmado este ano</title><content type='html'>&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Ainda não sabemos detalhes sobre a história do filme Resident Evil 6, mas o diretor Paul W.S. Anderson deu uma entrevistar ao jornal The Star, do Canadá, informando que as filmagens iriam começar ainda este ano.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
A atriz Milla Jovovich voltará como Alice e o filme tem estreia prevista para 12 de setembro de 2014.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;img alt=&quot;&quot; src=&quot;http://cinema10.com.br/upload/noticias/residentmilacinema10.jpg&quot; style=&quot;height: 750px; margin-bottom: 9px; margin-top: 9px; width: 500px;&quot; /&gt;&lt;/div&gt;
&lt;div&gt;
&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Um dos filmes da franquia, Resident Evil: Recomeço, fez muito sucesso e 
chegou a arrecadar cerca de 300 milhões de dólares. Vamos aguardar o 
resultado deste.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Fonte: &lt;a href=&quot;http://cinema10.com.br/noticias/resident-evil-6-comeca-a-ser-filmado-este-ano&quot; target=&quot;_blank&quot;&gt;Cinema10&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/163125745470571515/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/06/resident-evil-6-comeca-ser-filmado-este.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/163125745470571515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/163125745470571515'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/06/resident-evil-6-comeca-ser-filmado-este.html' title='Resident Evil 6 começa a ser filmado este ano'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-5121202144962147032</id><published>2013-06-10T10:02:00.001-07:00</published><updated>2013-06-10T10:02:38.254-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D"/><category scheme="http://www.blogger.com/atom/ns#" term="Alice"/><category scheme="http://www.blogger.com/atom/ns#" term="Blu Ray"/><category scheme="http://www.blogger.com/atom/ns#" term="Resident Evil"/><category scheme="http://www.blogger.com/atom/ns#" term="retribuição"/><category scheme="http://www.blogger.com/atom/ns#" term="Sony"/><category scheme="http://www.blogger.com/atom/ns#" term="Sony Pictures"/><title type='text'>Confira imagens Do DVD e do Blu Ray 3D de Resident Evil 5 Retribuição</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/5121202144962147032/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/06/confira-imagens-do-dvd-e-do-blu-ray-3d.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/5121202144962147032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/5121202144962147032'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/06/confira-imagens-do-dvd-e-do-blu-ray-3d.html' title='Confira imagens Do DVD e do Blu Ray 3D de Resident Evil 5 Retribuição'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicyVvYjBRJw4iYFyNwcATOw5y3xIDEIvrTKKOxu8-ObSkQXHaOnfnV-5SI_r9W3eUPtpU_6G_2_jnf-zWoNVE5WMmspYswVr9lmT7LPvSJQ1poOqE7BF0p6dgPocFlKR_CYra2b9j1nKI/s72-c/DSC05421.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-7491136686022452058</id><published>2013-06-05T10:35:00.001-07:00</published><updated>2013-06-05T10:35:36.637-07:00</updated><title type='text'>Resident Evil Revelations: dicas para sobreviver aos horrores do game</title><content type='html'>
 &lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Resident Evil Revelations chegou aos consoles da atual geração 
mostrando elementos bem diferentes do que foi apresentado em Resident 
Evil 6. Com isso, aqueles que eram adeptos aos últimos títulos da 
franquia podem encontrar uma certa dificuldade diante das mudanças do 
novo título. O TechTudo preparou uma série de dicas que ajudam você a 
sobreviver em meio a problemas como: falta de munição, inimigos mais 
resistentes e a localização de seus objetivos:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;


&lt;div class=&quot;foto componente_materia midia-largura-620&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;
 &lt;img alt=&quot;RE: Revelations (Foto: RE: Revelations)&quot; height=&quot;426&quot; src=&quot;http://s.glbimg.com/po/tt/f/original/2013/03/26/rerevelations.jpg&quot; title=&quot;RE: Revelations (Foto: RE: Revelations)&quot; width=&quot;620&quot; /&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/div&gt;
&lt;div class=&quot;foto componente_materia midia-largura-620&quot; style=&quot;text-align: center;&quot;&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;strong&gt;Resident Evil: Revelations (Foto: Divulgação) &lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;foto componente_materia midia-largura-620&quot; style=&quot;text-align: center;&quot;&gt;
&lt;h4 style=&quot;text-align: left;&quot;&gt;
 &lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;strong&gt;Poupe munições&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;h4 style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
 &lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;A dica essencial para sobreviver em Resident Evil: Revelations é poupar
 munições.Elas não são escassas no jogo, pelo contrário, vasculhando 
cada canto das salas e corredores, é possível encontrar algumas balas 
bem escondidas. O problema é que seus inimigos são muito mais 
resistentes que o normal.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
 Com isso, sempre que possível, evite o combate direto. O ideal é abrir 
fogo apenas nas situações onde não há outra alternativa, como por 
exemplo, diante de criaturas em um corredor apertado.&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
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&lt;![endif]--&gt;&lt;b&gt;&lt;span style=&quot;color: red; font-family: &amp;quot;Resident Evil&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 22.0pt; line-height: 107%; mso-bidi-font-size: 11.0pt;&quot;&gt;Mire mais
e atire menos&lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;color: red; font-family: &amp;quot;Resident Evil&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 22.0pt; line-height: 107%; mso-bidi-font-size: 11.0pt;&quot;&gt;&lt;/span&gt;&lt;/b&gt;

&lt;br /&gt;


 &lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;E se em outros títulos a tática de mirar na cabeça era a principal 
estratégia, agora é preciso ficar atento a outras formas de eliminar 
seus inimigos mais rápido. As criaturas em Revelations são mais 
resistentes e possuem pontos fracos em determinados lugares. Para 
encontrá-los, basta observar as partes vermelhas em seus corpos - que 
geralmente ficam em braços e pernas.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
 Os explosivos também são uma boa tática para eliminá-los mais rápido. 
Entretanto, evite usá-los contra uma ou duas criaturas apenas. Como o 
raio de ação é bem amplo, use-os sempre em momentos em que seu 
personagem fica encurralado, ou então, apenas como última instância.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;div class=&quot;foto componente_materia midia-largura-620&quot;&gt;
 &lt;img alt=&quot;Jill Valentine encara monstros em Resident Evil: Revelations HD (Foto: Divulgação) (Foto: Jill Valentine encara monstros em Resident Evil: Revelations HD (Foto: Divulgação))&quot; height=&quot;388&quot; src=&quot;http://s.glbimg.com/po/tt/f/620x388/2013/04/05/jill-valentine-encara-monstros-em-resident-evil-revelations-hd.jpg&quot; title=&quot;Jill Valentine encara monstros em Resident Evil: Revelations HD (Foto: Divulgação) (Foto: Jill Valentine encara monstros em Resident Evil: Revelations HD (Foto: Divulgação))&quot; width=&quot;620&quot; /&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/div&gt;
&lt;div class=&quot;foto componente_materia midia-largura-620&quot; style=&quot;text-align: center;&quot;&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Jill Valentine encara monstros em Resident Evil: Revelations HD (Foto: Divulgação)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
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   &lt;w:WrapTextWithPunct/&gt;
   &lt;w:UseAsianBreakRules/&gt;
   &lt;w:DontGrowAutofit/&gt;
   &lt;w:SplitPgBreakAndParaMark/&gt;
   &lt;w:EnableOpenTypeKerning/&gt;
   &lt;w:DontFlipMirrorIndents/&gt;
   &lt;w:OverrideTableStyleHps/&gt;
  &lt;/w:Compatibility&gt;
  &lt;m:mathPr&gt;
   &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;
   &lt;m:brkBin m:val=&quot;before&quot;/&gt;
   &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;
   &lt;m:smallFrac m:val=&quot;off&quot;/&gt;
   &lt;m:dispDef/&gt;
   &lt;m:lMargin m:val=&quot;0&quot;/&gt;
   &lt;m:rMargin m:val=&quot;0&quot;/&gt;
   &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;
   &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;
   &lt;m:intLim m:val=&quot;subSup&quot;/&gt;
   &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;
  &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;false&quot;
  DefSemiHidden=&quot;false&quot; DefQFormat=&quot;false&quot; DefPriority=&quot;99&quot;
  LatentStyleCount=&quot;371&quot;&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;0&quot; QFormat=&quot;true&quot; Name=&quot;Normal&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footer&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of figures&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope return&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;line number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;page number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of authorities&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;macro&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;toa heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
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&lt;![endif]--&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;color: red; font-family: &amp;quot;Resident Evil&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 22.0pt; line-height: 107%; mso-bidi-font-size: 11.0pt;&quot;&gt;Grave os caminhos&lt;/span&gt;&lt;/b&gt;

&lt;br /&gt;


 &lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Um dos pontos mais criticados de Resident Evil 5 e 6 foi em relação a 
linearidade dos cenários. É praticamente impossível se perder nestes 
jogos. Já em Revelations, isso muda um pouco, pois é preciso voltar 
diversas vezes pelos mesmos locais.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
 Com isso, fique atento ao seu mapa e, principalmente, aos locais 
fechados. A maioria das portas apresentam símbolos que devem ser 
semelhantes as respectivas chaves, como por exemplo, bóias e timões. 
Fique atento também as simbologias e as dicas espalhadas por pedaços de 
papéis, já que elas sempre ajudam a localizar o item desejado.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;div class=&quot;foto componente_materia midia-largura-620&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;
 &lt;img alt=&quot;Jill Valentine foge da criatura Rachel na edição HD de Resident Evil: Revelations (Foto: Divulgação) (Foto: Jill Valentine foge da criatura Rachel na edição HD de Resident Evil: Revelations (Foto: Divulgação))&quot; height=&quot;388&quot; src=&quot;http://s.glbimg.com/po/tt/f/620x388/2013/02/14/jill-valentine-foge-da-criatura-rachel-na-edicao-hd-de-resident-evil-revelations.jpg&quot; title=&quot;Jill Valentine foge da criatura Rachel na edição HD de Resident Evil: Revelations (Foto: Divulgação) (Foto: Jill Valentine foge da criatura Rachel na edição HD de Resident Evil: Revelations (Foto: Divulgação))&quot; width=&quot;620&quot; /&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/div&gt;
&lt;div class=&quot;foto componente_materia midia-largura-620&quot; style=&quot;text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;foto componente_materia midia-largura-620&quot; style=&quot;text-align: center;&quot;&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;toa heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;List Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;List Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;List Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 6&quot;/&gt;
 &lt;/w:LatentStyles&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt;
&lt;style&gt;
 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:&quot;Tabela normal&quot;;
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
 mso-style-priority:99;
 mso-style-parent:&quot;&quot;;
 mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
 mso-para-margin-top:0cm;
 mso-para-margin-right:0cm;
 mso-para-margin-bottom:8.0pt;
 mso-para-margin-left:0cm;
 line-height:107%;
 mso-pagination:widow-orphan;
 font-size:11.0pt;
 font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-fareast-language:EN-US;}
&lt;/style&gt;
&lt;![endif]--&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;color: red; font-family: &amp;quot;Resident Evil&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 22.0pt; line-height: 107%; mso-bidi-font-size: 11.0pt;&quot;&gt;Escolha sua Arma Favorita&lt;/span&gt;&lt;/b&gt;

&lt;br /&gt;
&lt;br /&gt;


 &lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Resident Evil Revelations conta com um sistema interessante de evolução
 de armas. Nos cenários, você irá encontrar peças que ajudam a ampliar 
uma determinada característica de cada modelo, como por exemplo, ampliar
 a quantidade de balas no pente ou até mesmo aumentar o dano contra seus
 inimigos.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
 Porém, ao invés de espalhar esses itens aleatoriamente, o ideal é que 
você escolha a sua arma favorita e sempre a priorize com as melhores 
habilidades. Dessa forma, você contará com um modelo de alto poder 
contra as criaturas do jogo, ao invés de diversas armas que causam um 
dano com potencial médio.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Fonte:&amp;nbsp; &lt;a href=&quot;http://www.techtudo.com.br/dicas-e-tutoriais/noticia/2013/06/resident-evil-revelations-dicas-para-sobreviver-aos-horrores-do-game.html&quot; target=&quot;_blank&quot;&gt;Tech Tudo&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/h4&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/7491136686022452058/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/06/resident-evil-revelations-dicas-para.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/7491136686022452058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/7491136686022452058'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/06/resident-evil-revelations-dicas-para.html' title='Resident Evil Revelations: dicas para sobreviver aos horrores do game'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-7168145857035672487</id><published>2013-06-05T10:20:00.000-07:00</published><updated>2013-06-05T10:20:42.573-07:00</updated><title type='text'>Capcom visita restaurante inspirado em Resident Evil</title><content type='html'>&lt;div class=&quot;noticia-imagem&quot; id=&quot;noticia-imagem&quot;&gt;
  &lt;img class=&quot;entry-imgabre&quot; id=&quot;img-noticia&quot; src=&quot;http://info.abril.com.br/images/materias/2013/06/thumbs/110656-biohazard-cafe--stars-grill.jpg&quot; /&gt;
  &lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;noticia-imagem&quot; id=&quot;noticia-imagem&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Biohazard Cafe &amp;amp; S.T.A.R.S. Grill: pratos temáticos e coreografias sofisticadas&lt;/span&gt;&lt;/span&gt;
 &lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
 
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;A equipe norte-americana da Capcom viajou ao Japão 
para conhecer o famoso restaurante Biohazard Cafe &amp;amp; Grill 
S.T.A.R.S., baseado inteiramente na franquia de games de survival horror
 Resident Evil.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;O
 estabelecimento, que fica em Tóquio, foi aberto em 13 de julho de 2012.
 A intenção é que o local ficasse ativo por apenas um ano, mas a Capcom 
cogita a possibilidade de estender a experiência por tempo 
indeterminado.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;barra-noticias&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Decorado com figuras dos personagens e outros 
símbolos da franquia, o menu do restaurante conta com churrasco 
&quot;Raccoon-style&quot;, molho curry &quot;S.T.A.R.S. Time-out&quot;, salada mista de 
&quot;ervas&quot; e até um pudim de manga que faz homenagem à personagem Rebbecca 
Chambers, entre diversos outros pratos temáticos.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Além do 
cardápio, os frequentadores podem se deleitar também com o número 
coreografado por dançarinas fantasiadas que lutam contra o vilão Tyrant -
 dentro do próprio restaurante.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Veja a seguir o vídeo gravado pela Capcom em Tóquio:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/RBl4vXcUcLE?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Fonte:&amp;nbsp; &lt;a href=&quot;http://info.abril.com.br/games/noticias/2013/06/capcom-visita-restaurante-inspirado-em-resident-evil.shtml&quot; target=&quot;_blank&quot;&gt;Info Abril&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/h4&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/7168145857035672487/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/06/capcom-visita-restaurante-inspirado-em.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/7168145857035672487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/7168145857035672487'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/06/capcom-visita-restaurante-inspirado-em.html' title='Capcom visita restaurante inspirado em Resident Evil'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-8158787861923288258</id><published>2013-05-29T09:34:00.000-07:00</published><updated>2013-05-29T09:34:20.784-07:00</updated><title type='text'>Top Reino Unido: Resident Evil Revelations tira lugar a Metro: Last Light</title><content type='html'>
     
     
 
             &lt;br /&gt;
&lt;div class=&quot;social bottom&quot;&gt;
           &lt;div class=&quot;facebook&quot;&gt;
    &lt;span style=&quot;height: 20px; width: 113px;&quot;&gt;&lt;/span&gt;
   &lt;/div&gt;
&lt;div class=&quot;twitter&quot;&gt;
    
    
   &lt;/div&gt;
&lt;div class=&quot;google-plus&quot;&gt;
     
    &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;byline&quot;&gt;
   
       &lt;strong&gt;&lt;/strong&gt;&lt;span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;A Capcom conseguiu conquistar de volta os fãs de Resident Evil com 
Revelations, o mais recente (que na realidade já é de 2012) jogo da 
série para PC, PlayStation 3, Xbox 360 e Wii U.
  &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;section class=&quot;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Resident Evil: Revelations vendeu o suficiente para superar Metro: 
Last Light, que desceu esta semana para terceiro. FIFA 13 subiu assim 
para terceiro.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Donkey Kong Country Returns para a Nintendo 3DS também conseguiu 
uma boa posição na semana de estreia, ficando em quinto. Fast &amp;amp; 
Furious: Showdown, baseado no filme Fast &amp;amp; Furious 6, foi a última 
entrada do top e ocupa a 14ª posição.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;O Top 40 completo está em baixo.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;

  &lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;data   &quot; width=&quot;&quot;&gt;
    &lt;thead&gt;
&lt;tr&gt;&lt;th&gt;&amp;nbsp;&lt;/th&gt;&lt;/tr&gt;
&lt;/thead&gt;&lt;/table&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;data   &quot; width=&quot;&quot;&gt;&lt;thead&gt;
&lt;tr&gt;&lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;Esta Semana&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&amp;nbsp; Semana Passada&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;Título&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;Plataforma(s)&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
  
 &lt;/tr&gt;
&lt;/thead&gt;
    &lt;tbody&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;1&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Nova Entrada&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;u&gt;&lt;i&gt;Resident Evil: Revelations&lt;/i&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/resident-evil-revelations-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/resident-evil-revelations-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/resident-evil-revelations-xbox360&quot;&gt;Xbox 360&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/resident-evil-revelations-wiiu&quot;&gt;Wii U&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;3&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;FIFA 13&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/sniper-ghost-warrior-2-pc&quot;&gt;PC&lt;/a&gt;,  &lt;a href=&quot;http://www.eurogamer.pt/games/sniper-ghost-warrior-2-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/sniper-ghost-warrior-2-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;3&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;1&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Metro: Last Light&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/metro-last-light-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/metro-last-light-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/metro-last-light-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;4&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;2&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Dead Island: Riptide&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/dead-island-riptide-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/dead-island-riptide-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/dead-island-riptide-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;5&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Nova Entrada&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Donkey Kong Country Returns&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/donkey-kong-country-returns-3d-3ds&quot;&gt;3DS&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;  
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;6&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;9&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Assassin&#39;s Creed 3&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/assassins-creed-3-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/assassins-creed-3-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/assassins-creed-3-wiiu&quot;&gt;Wii U&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/assassins-creed-3-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;7&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;6&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Tomb Raider&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/tomb-raider-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/tomb-raider-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/tomb-raider-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
  
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;8&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;11&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Far Cry 3&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/far-cry-3-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/far-cry-3-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/far-cry-3-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;9&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;12&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Luigi&#39;s Mansion 2&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/luigis-mansion-2&quot;&gt;3DS&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;10&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;13&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Lego City Undercover: The Chase Begin&#39;s&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/lego-city-undercover-the-chase-begins-3ds&quot;&gt;3DS&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;11&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;8&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Injustice: Gods Among Us&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/injustice-gods-among-us-wiiu&quot;&gt;Wii U&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/injustice-gods-among-us-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/injustice-gods-among-us-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt; 
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;12&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;14&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Lego Batman 2: DC Super Heroes&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/lego-batman-ds&quot;&gt;DS&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/lego-batman-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/lego-batman-ps2&quot;&gt;PS2&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/lego-batman-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/lego-batman-psp&quot;&gt;PSP&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/lego-batman-wii&quot;&gt;Wii&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/lego-batman-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;13&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;4&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Pokémon Mystery Dungeon: Gates to Infinity&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/pokemon-mystery-dungeon-magnagate-3ds&quot;&gt;3DS&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;14&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Nova Entrada&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Fast &amp;amp; Furious: Showdown&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/fast-and-furious-showdown-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/fast-and-furious-showdown-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/fast-and-furious-showdown-xbox360&quot;&gt;Xbox 360&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/fast-and-furious-showdown-wiiu&quot;&gt;Wii U&lt;/a&gt;&lt;/span&gt;&lt;/span&gt; &lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;15&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;21&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Need for Speed: Most Wanted&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/need-for-speed-most-wanted-2012-ps3&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/need-for-speed-most-wanted-2012-vita&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/need-for-speed-most-wanted-2012-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;16&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;15&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;God of War: Ascension&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/god-of-war-ascension-ps3&quot;&gt;PS3&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;17&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;7&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;The Walking Dead&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/the-walking-dead-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/the-walking-dead-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/the-walking-dead-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;18&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;10&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Bioshock Infinite&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/bioshock-infinite-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/bioshock-infinite-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/bioshock-infinite-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;19&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;5&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Call of Duty: Black Ops 2&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/call-of-duty-black-ops-2-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/call-of-duty-black-ops-2-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/call-of-duty-black-ops-2-wiiu&quot;&gt;Wii U&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/call-of-duty-black-ops-2-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;20&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;19&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Skylanders Giants&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/skylanders-giants-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/skylanders-giants-wii&quot;&gt;Wii&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/skylanders-giants-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;21&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;16&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;The Elder Scrolls 5: Skyrim&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/the-elder-scrolls-5-skyrim-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/the-elder-scrolls-5-skyrim-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/the-elder-scrolls-5-skyrim-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;22&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Reentrada&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Crysis 3&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/crysis-3-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/crysis-3-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/crysis-3-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;
  &lt;/td&gt;&lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;23&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;17&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Grand Theft Auto 4&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/grand-theft-auto-4-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/grand-theft-auto-4-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/grand-theft-auto-4-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;24&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;18&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Grand Theft Auto Episdodes - Liberty City&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/grand-theft-auto-4-episodes-from-liberty-city-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/grand-theft-auto-4-episodes-from-liberty-city-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/grand-theft-auto-4-episodes-from-liberty-city-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;25&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;40&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Halo 4&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt; &lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/halo-4-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;26&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;23&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Lego Lord of the Rings&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/lego-lord-of-the-rings-3ds&quot;&gt;3DS&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/lego-lord-of-the-rings-ds&quot;&gt;DS&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/lego-lord-of-the-rings-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/lego-lord-of-the-rings-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;27&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;26&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Red Dead Redemption: GOTY Edition&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/red-dead-redemption-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/red-dead-redemption-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;28&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;24&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Football Manager 2013&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/football-manager-2013-pc&quot;&gt;PC&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;29&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;29&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Sonic &amp;amp; All-Stars Racing Transformed&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/sonic-and-all-stars-racing-transformed-3ds&quot;&gt;3DS&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/sonic-and-all-stars-racing-transformed-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/sonic-and-all-stars-racing-transformed-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/sonic-and-all-stars-racing-transformed-vita&quot;&gt;PS Vita&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/sonic-and-all-stars-racing-transformed-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;30&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;25&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Hitman: Absolution&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/hitman-absolution-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/hitman-absolution-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/hitman-absolution-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;31&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;35&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Tiger Woods PGA Tour 2014&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/tiger-woods-pga-tour-14-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/tiger-woods-pga-tour-14-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;32&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;20&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Dragon&#39;s Dogma: Dark Arisen&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/dragons-dogma-dark-arisen-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/dragons-dogma-dark-arisen-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;33&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;36&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Just Dance 4&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/just-dance-4-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/just-dance-4-wii&quot;&gt;Wii&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/just-dance-4-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;34&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;22&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Defiance&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/defiance-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/defiance-ps3&quot;&gt;PS3&lt;/a&gt;,  &lt;a href=&quot;http://www.eurogamer.pt/games/defiance-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;35&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;34&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Fire Emblem: Awakening&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/fire-emblem-awakening-3ds&quot;&gt;3DS&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;36&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;28&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Sleeping Dogs&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/sleeping-dogs-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/sleeping-dogs-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/sleeping-dogs-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;37&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;38&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Call of Duty: Modern Warfare 3&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/call-of-duty-modern-warfare-3-pc&quot;&gt;PC&lt;/a&gt;,  &lt;a href=&quot;http://www.eurogamer.pt/games/call-of-duty-modern-warfare-3-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/call-of-duty-modern-warfare-3-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;38&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Reentrada&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Dead Space 3&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/dead-space-3-pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/dead-space-3-ps3&quot;&gt;PS3&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/dead-space-3-pc-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row1 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;39&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Reentrada&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;The Sims 3&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/the-sims-3-pc&quot;&gt;PC&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;tr class=&quot;row0 &quot;&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;40&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;30&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
   &lt;th&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;Sniper: Ghost Warrior 2&lt;/span&gt;&lt;/span&gt;&lt;/th&gt;
   &lt;td&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.eurogamer.pt/games/fifa-13-ps3&quot;&gt;PS3&lt;/a&gt;,  &lt;a href=&quot;http://www.eurogamer.pt/games/fifa-13--wiiu&quot;&gt;Wii U&lt;/a&gt;, &lt;a href=&quot;http://www.eurogamer.pt/games/fifa-13-xbox360&quot;&gt;Xbox 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;/tbody&gt;
  &lt;/table&gt;
&lt;/section&gt;&lt;div class=&quot;endnote &quot;&gt;
  &lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Os dados das vendas são da autoria do &lt;a href=&quot;http://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&amp;amp;ct=110015&quot; target=&quot;_blank&quot;&gt;GfK Chart-Track&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Fonte: &lt;a href=&quot;http://www.eurogamer.pt/articles/2013-05-28-top-reino-unido-resident-evil-revelations-tira-lugar-a-metro-last-light&quot; target=&quot;_blank&quot;&gt;Euro Gamer &lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/8158787861923288258/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/top-reino-unido-resident-evil.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/8158787861923288258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/8158787861923288258'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/top-reino-unido-resident-evil.html' title='Top Reino Unido: Resident Evil Revelations tira lugar a Metro: Last Light'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-3826785968809674086</id><published>2013-05-28T08:20:00.001-07:00</published><updated>2013-05-28T08:23:29.580-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Capcom"/><category scheme="http://www.blogger.com/atom/ns#" term="Jill"/><category scheme="http://www.blogger.com/atom/ns#" term="Londres"/><category scheme="http://www.blogger.com/atom/ns#" term="Resident Evil"/><category scheme="http://www.blogger.com/atom/ns#" term="revelations"/><title type='text'>Ação de ‘Resident Evil’ é cancelada após assassinato em Londres</title><content type='html'>&lt;br /&gt;
&lt;figure class=&quot;image-container anchor-right view-2&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
 &lt;img alt=&quot;Ação com piscina com sangue e pedaços de corpos falsos foi cancelada para promover &#39;Resident Evil: Revelations&#39; após decapitação do soldado Lee Rigby em Londres Foto: Divulgação&quot; class=&quot;image&quot; src=&quot;http://p2.trrsf.com.br/image/fget/cf/407/305/images.terra.com/2013/05/27/resident-evil-revelations.jpg&quot; title=&quot;Ação com piscina com sangue e pedaços de corpos falsos foi cancelada para promover &#39;Resident Evil: Revelations&#39; após decapitação do soldado Lee Rigby em Londres Foto: Divulgação&quot; /&gt;
 &lt;figcaption class=&quot;caption&quot;&gt;
  &lt;i&gt;&lt;b&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Ação com piscina com sangue e pedaços de corpos falsos foi cancelada 
para promover &#39;Resident Evil: Revelations&#39; após decapitação do soldado 
Lee Rigby em Londres
 &lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/figcaption&gt;&lt;i&gt;&lt;b&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;
  Foto: Divulgação&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;
&lt;/figure&gt;
&lt;br /&gt;
&lt;div class=&quot;info-container &quot;&gt;
&lt;div class=&quot;content-sharer inside-article&quot; id=&quot;content-sharer-article&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;text&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;​Uma campanha para promover &lt;i&gt;Resident Evil: Revelations&lt;/i&gt;,
 com uma piscina de sangue e pedaços de corpos humanos falsos, que 
aconteceria neste último final de semana, foi cancelada em Londres após o
 assassinato do soldado Lee Rigby, na última quarta-feira (22).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
 &lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div class=&quot;text&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Segundo os noticiários, o militar foi decapitado por um 
facão e um machado no bairro londrino de Woowich por duas pessoas, que 
são acusados de terem gravado um vídeo com declarações terroristas no 
local do crime. A barbaridade gerou protestos pela parte mais 
conservadora do país, que tem gritado declarações xenofóbicas e 
anti-muçulmanas nas ruas. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
 &lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div class=&quot;text&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Com isso, a ação de encher uma piscina com 200 mil 
litros de sangue falso e pedaços cênicos de corpos humanos foi abortada 
pela Capcom, que em 2012 já havia criado uma açougue de carne humana 
para promover &lt;i&gt;Resident Evil 6&lt;/i&gt; no Reino Unido. &lt;i&gt;Resident Evil: Revelations&lt;/i&gt; foi lançado na Europa na última sexta-feira (24). &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;text&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4 class=&quot;text&quot; style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Fonte: &lt;a href=&quot;http://games.terra.com.br/acao-de-resident-evil-e-cancelada-apos-assassinato-em-londres,20eb328a266ee310VgnVCM5000009ccceb0aRCRD.html&quot; target=&quot;_blank&quot;&gt;Games Terra&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/h4&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/3826785968809674086/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/acao-de-resident-evil-e-cancelada-apos.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/3826785968809674086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/3826785968809674086'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/acao-de-resident-evil-e-cancelada-apos.html' title='Ação de ‘Resident Evil’ é cancelada após assassinato em Londres'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-1777096163329323919</id><published>2013-05-23T09:59:00.000-07:00</published><updated>2013-05-23T10:48:43.103-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D"/><category scheme="http://www.blogger.com/atom/ns#" term="Alice"/><category scheme="http://www.blogger.com/atom/ns#" term="Blu Ray"/><category scheme="http://www.blogger.com/atom/ns#" term="Milla Jovovich"/><category scheme="http://www.blogger.com/atom/ns#" term="promoção resident evil"/><category scheme="http://www.blogger.com/atom/ns#" term="Resident Evil"/><category scheme="http://www.blogger.com/atom/ns#" term="Sony Pictures"/><title type='text'>Promoção Resident Evil 5 Retribuição </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvxhMJ-aVTbYfiN57pthFVQaR0RuXjoh6XtEykg42bvnJtvoosPewxkJhEHsg9Z76xcteP3Ilr1eOAo0HI8lWcbl_mEC5ZovzxzxlcQSHMJRZBw465LTW8xtDrvdGFxs85sFSBCzx0k_Y/s1600/Promo%C3%A7%C3%A3o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvxhMJ-aVTbYfiN57pthFVQaR0RuXjoh6XtEykg42bvnJtvoosPewxkJhEHsg9Z76xcteP3Ilr1eOAo0HI8lWcbl_mEC5ZovzxzxlcQSHMJRZBw465LTW8xtDrvdGFxs85sFSBCzx0k_Y/s640/Promo%C3%A7%C3%A3o.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 4&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 5&quot;/&gt;
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   Name=&quot;Grid Table 7 Colorful Accent 5&quot;/&gt;
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   Name=&quot;Grid Table 1 Light Accent 6&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 6&quot;/&gt;
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   Name=&quot;Grid Table 6 Colorful Accent 6&quot;/&gt;
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   Name=&quot;Grid Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;List Table 1 Light&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;List Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 1&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 1&quot;/&gt;
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   Name=&quot;List Table 1 Light Accent 2&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 2&quot;/&gt;
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   Name=&quot;List Table 1 Light Accent 3&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 3&quot;/&gt;
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   Name=&quot;List Table 6 Colorful Accent 3&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 5&quot;/&gt;
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   Name=&quot;List Table 6 Colorful Accent 5&quot;/&gt;
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   Name=&quot;List Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 6&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 6&quot;/&gt;
 &lt;/w:LatentStyles&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt;
&lt;style&gt;
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 table.MsoNormalTable
 {mso-style-name:&quot;Tabela normal&quot;;
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
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 mso-para-margin-top:0cm;
 mso-para-margin-right:0cm;
 mso-para-margin-bottom:8.0pt;
 mso-para-margin-left:0cm;
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 mso-fareast-language:EN-US;}
&lt;/style&gt;
&lt;![endif]--&gt;

&lt;br /&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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  &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;
  &lt;w:TrackMoves/&gt;
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   &lt;w:UseAsianBreakRules/&gt;
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   &lt;w:DontFlipMirrorIndents/&gt;
   &lt;w:OverrideTableStyleHps/&gt;
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   &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;
   &lt;m:brkBin m:val=&quot;before&quot;/&gt;
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   &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;
  &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;false&quot;
  DefSemiHidden=&quot;false&quot; DefQFormat=&quot;false&quot; DefPriority=&quot;99&quot;
  LatentStyleCount=&quot;371&quot;&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;0&quot; QFormat=&quot;true&quot; Name=&quot;Normal&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footer&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of figures&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope return&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;line number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;page number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of authorities&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;macro&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;toa heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;List Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;List Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;List Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 6&quot;/&gt;
 &lt;/w:LatentStyles&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt;
&lt;style&gt;
 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:&quot;Tabela normal&quot;;
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
 mso-style-priority:99;
 mso-style-parent:&quot;&quot;;
 mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
 mso-para-margin-top:0cm;
 mso-para-margin-right:0cm;
 mso-para-margin-bottom:8.0pt;
 mso-para-margin-left:0cm;
 line-height:107%;
 mso-pagination:widow-orphan;
 font-size:11.0pt;
 font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-fareast-language:EN-US;}
&lt;/style&gt;
&lt;![endif]--&gt;

&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Neste mês
de Maio Juntamente com a Sony Pictures Home Entertainment&amp;nbsp;sortearemos um
Blu –Ray 3D de Resident Evil 5 Retribuição. Para participar é bem simples: Basta
seguir o Twitter da &lt;a href=&quot;https://twitter.com/SonyPictures_HE&quot; target=&quot;_blank&quot;&gt;&lt;s&gt;@&lt;/s&gt;&lt;/a&gt;&lt;a href=&quot;https://twitter.com/SonyPictures_HE&quot; target=&quot;_blank&quot;&gt;SonyPictures_HE&lt;/a&gt; e o &lt;a href=&quot;http://twitter.com/ResidentEvil_BR&quot; target=&quot;_blank&quot;&gt;@ResidentEvil_BR&lt;/a&gt; e dar RT na mensagem: &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;(&quot;Siga e retweet &lt;a href=&quot;https://twitter.com/SonyPictures_HE&quot; target=&quot;_blank&quot;&gt;@SonyPictures_HE&lt;/a&gt; e &lt;a href=&quot;https://twitter.com/ResidentEvil_BR&quot; target=&quot;_blank&quot;&gt;@ResidentEvil_BR&lt;/a&gt; e concorra a 1 Blu-Ray
3D de #ResidentEvil Retribuição &lt;a href=&quot;http://kingo.to/1hhC&quot; target=&quot;_blank&quot;&gt;http://kingo.to/1hhC&lt;/a&gt; &quot;)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Sobre o
RT:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;

&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;- Vale
qualquer tipo (copiando/colando ou RT pelo botão), desde que não modifiquem a mensagem
!&lt;br /&gt;
- Usuários que derem RT repetidamente serão desclassificados. – Usuários caça
promoções serão desclassificados.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;

&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;o:OfficeDocumentSettings&gt;
  &lt;o:AllowPNG/&gt;
 &lt;/o:OfficeDocumentSettings&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;br /&gt;
&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;w:WordDocument&gt;
  &lt;w:View&gt;Normal&lt;/w:View&gt;
  &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;
  &lt;w:TrackMoves/&gt;
  &lt;w:TrackFormatting/&gt;
  &lt;w:HyphenationZone&gt;21&lt;/w:HyphenationZone&gt;
  &lt;w:PunctuationKerning/&gt;
  &lt;w:ValidateAgainstSchemas/&gt;
  &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;
  &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;
  &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;
  &lt;w:DoNotPromoteQF/&gt;
  &lt;w:LidThemeOther&gt;PT-BR&lt;/w:LidThemeOther&gt;
  &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;
  &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;
  &lt;w:Compatibility&gt;
   &lt;w:BreakWrappedTables/&gt;
   &lt;w:SnapToGridInCell/&gt;
   &lt;w:WrapTextWithPunct/&gt;
   &lt;w:UseAsianBreakRules/&gt;
   &lt;w:DontGrowAutofit/&gt;
   &lt;w:SplitPgBreakAndParaMark/&gt;
   &lt;w:EnableOpenTypeKerning/&gt;
   &lt;w:DontFlipMirrorIndents/&gt;
   &lt;w:OverrideTableStyleHps/&gt;
  &lt;/w:Compatibility&gt;
  &lt;m:mathPr&gt;
   &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;
   &lt;m:brkBin m:val=&quot;before&quot;/&gt;
   &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;
   &lt;m:smallFrac m:val=&quot;off&quot;/&gt;
   &lt;m:dispDef/&gt;
   &lt;m:lMargin m:val=&quot;0&quot;/&gt;
   &lt;m:rMargin m:val=&quot;0&quot;/&gt;
   &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;
   &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;
   &lt;m:intLim m:val=&quot;subSup&quot;/&gt;
   &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;
  &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;false&quot;
  DefSemiHidden=&quot;false&quot; DefQFormat=&quot;false&quot; DefPriority=&quot;99&quot;
  LatentStyleCount=&quot;371&quot;&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;0&quot; QFormat=&quot;true&quot; Name=&quot;Normal&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;heading 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footer&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of figures&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope return&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;line number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;page number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of authorities&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;macro&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;toa heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
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   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
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   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;List Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;List Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;List Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 1&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 2&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 2&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 3&quot;/&gt;
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   Name=&quot;List Table 6 Colorful Accent 3&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 6&quot;/&gt;
 &lt;/w:LatentStyles&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt;
&lt;style&gt;
 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:&quot;Tabela normal&quot;;
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
 mso-style-priority:99;
 mso-style-parent:&quot;&quot;;
 mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
 mso-para-margin-top:0cm;
 mso-para-margin-right:0cm;
 mso-para-margin-bottom:8.0pt;
 mso-para-margin-left:0cm;
 line-height:107%;
 mso-pagination:widow-orphan;
 font-size:11.0pt;
 font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;;
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-fareast-language:EN-US;}
&lt;/style&gt;
&lt;![endif]--&gt;

&lt;br /&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;color: red; font-family: &amp;quot;Resident Evil&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 26.0pt; mso-bidi-font-family: Arial; mso-bidi-font-size: 11.0pt;&quot;&gt;Regulamento Completo&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;

&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNoSpacing&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;1. A
participação é voluntária e gratuita. Qualquer pessoa física residente no
Brasil pode participar desde que tenha uma conta no Twitter e a mesma não seja
protegida. &lt;br /&gt;
2. O participante deve seguir a &lt;a href=&quot;https://twitter.com/SonyPictures_HE&quot; target=&quot;_blank&quot;&gt;@SonyPictures_HE&lt;/a&gt; e &lt;a href=&quot;https://twitter.com/ResidentEvil_BR&quot; target=&quot;_blank&quot;&gt;@ResidentEvil_BR &lt;/a&gt;e dar RT
(retweet) na mensagem da promoção com o link do sorteio.(&quot;Siga e retweet
&lt;a href=&quot;https://twitter.com/SonyPictures_HE&quot; target=&quot;_blank&quot;&gt;@SonyPictures_HE&lt;/a&gt; e &lt;a href=&quot;https://twitter.com/ResidentEvil_BR&quot; target=&quot;_blank&quot;&gt;@ResidentEvil_BR&lt;/a&gt; e concorra a 1 Blu-Ray 3D de #ResidentEvil Retribuição &lt;a href=&quot;http://kingo.to/1hhC&quot; target=&quot;_blank&quot;&gt;http://kingo.to/1hhC&lt;/a&gt; &quot;)&lt;br /&gt;
3. Divulgado o resultado, o vencedor será contatado via DM (Mensagem Direta) no
Twitter. Caso não responda em até 48hs, perderá o prêmio e será realizado outro
sorteio.&lt;br /&gt;
4. A entrega do Blu Ray 3D de Resident Evil 5 Retribuição será realizada pela
Sony Pictures Home Entertainment&amp;nbsp;no prazo de 10 a 15 dias úteis a partir
do comunicado ao ganhador.&lt;br /&gt;
5. A promoção Começará dia 23/05/2013 (Quinta) ás 14h00 e termina dia
29/05/2013 ás 14:00.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;6.O
sorteio será realizado por meio da ferramenta Sorteie.me .&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;7. A data
e hora do sorteio podem ser alteradas caso seja necessário, sem aviso prévio.&lt;br /&gt;
8. Perfis exclusivos para divulgação de promoções serão desclassificados.&lt;br /&gt;
9. Perfis que só nos seguirem no período de promoção e depois pararem de seguir
não irão participar das próximas promoções.&lt;br /&gt;
10. Ao participar da promoção, você está concordando automaticamente com todos
os termos deste regulamento.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/1777096163329323919/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/promocao-resident-evil-5-retribuicao.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/1777096163329323919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/1777096163329323919'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/promocao-resident-evil-5-retribuicao.html' title='Promoção Resident Evil 5 Retribuição '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvxhMJ-aVTbYfiN57pthFVQaR0RuXjoh6XtEykg42bvnJtvoosPewxkJhEHsg9Z76xcteP3Ilr1eOAo0HI8lWcbl_mEC5ZovzxzxlcQSHMJRZBw465LTW8xtDrvdGFxs85sFSBCzx0k_Y/s72-c/Promo%C3%A7%C3%A3o.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-4120885065313020108</id><published>2013-05-22T09:47:00.001-07:00</published><updated>2013-05-22T11:30:42.534-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Ada"/><category scheme="http://www.blogger.com/atom/ns#" term="Li Binbing"/><category scheme="http://www.blogger.com/atom/ns#" term="Resident Evil"/><category scheme="http://www.blogger.com/atom/ns#" term="Transfomers"/><title type='text'>Li Binbing ( Ada Wong de &#39;Resident Evil 5&#39; ) estará em Transformers 4 </title><content type='html'>&lt;div class=&quot;conteudoNoticiaInterna&quot;&gt;
&lt;div class=&quot;boximagemNoticia&quot;&gt;
&lt;div class=&quot;imagemNoticia&quot;&gt;
&lt;div brasil=&quot;&quot; class=&quot;noticiaImagem clearfix&quot; evil=&quot;&quot; resident=&quot;&quot; style=&quot;float: right; margin-left: 30px; margin-top: 15px; max-width: 320px; width: 320px;&quot;&gt;
&lt;a class=&quot;zoomFoto cboxElement&quot; href=&quot;http://www.tribunahoje.com/vgmidia/imagens/88559_ext_arquivo.jpg&quot;&gt;
  &lt;img alt=&quot;&quot; src=&quot;http://www.tribunahoje.com/vgmidia/resize/320/215/imagens/88559_ext_arquivo.jpg&quot; /&gt;
 &lt;/a&gt;

 &lt;br /&gt;
&lt;div class=&quot;noticiaLegenda&quot;&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;noticiaShow&quot; id=&quot;newsText&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;b&gt;Li Binbing&lt;/b&gt; é um rosto chinês conhecido já 
entre os ocidentais. A Ada Wong, de &quot;Resident Evil 5 - Retribuição&quot;, foi
 escalada pela Paramount para estar em &quot;Transformers 4&quot;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;A participação de atores chineses já era esperada, após o último filme da série (&quot;&lt;b&gt;Transfomers - O Lado Oculto da Lua&lt;/b&gt;&quot;)
 ter atingido a marca de US$ 165 milhões em bilheteria na China. O filme
 também está sendo rodado em parte no país oriental, e é coproduzido por
 lá.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;O estúdio também trabalha em um reality show,  que irá 
escolher quatro chineses para atuar com os robôs  gigantes. Dois 
amadores e dois profissionais devem ser indicados pelo  show.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div id=&quot;materiaTexto&quot;&gt;
&lt;div class=&quot;box-left&quot; id=&quot;caixa-imagem&quot;&gt;
&lt;img alt=&quot;Divulgação&quot; src=&quot;http://www.pop.com.br/imagens/LiBingbing/chinesa/residentevil/965107_li-bingbing-em-resident-evil-5.jpg&quot; title=&quot;Divulgação&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;box-left&quot;&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span class=&quot;legenda-imagem&quot;&gt;&lt;b&gt;A tendência é que rostos chineses fiquem cada vez mais comuns em Hollywood&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;box-left&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;box-left&quot; style=&quot;text-align: right;&quot;&gt;
&lt;h4&gt;
&lt;span class=&quot;legenda-imagem&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Fonte: &lt;a href=&quot;http://www.tribunahoje.com/noticia/64399/entretenimento/2013/05/21/atriz-chinesa-de-resident-evil-5-estara-em-transformers-4.html&quot; target=&quot;_blank&quot;&gt;Tribuna Hoje&lt;/a&gt; &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/4120885065313020108/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/li-binbing-ada-wong-de-resident-evil-5.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/4120885065313020108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/4120885065313020108'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/li-binbing-ada-wong-de-resident-evil-5.html' title='Li Binbing ( Ada Wong de &#39;Resident Evil 5&#39; ) estará em Transformers 4 '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-7168867284100268784</id><published>2013-05-21T06:28:00.002-07:00</published><updated>2013-05-21T06:28:21.147-07:00</updated><title type='text'> Rumor: Resident Evil 7 na E3? </title><content type='html'>&lt;section class=&quot;&quot;&gt;
  &lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;De acordo com um poster promocional
 que está circulando pela internet, uma vez que a E3 será no próximo 
mês, Resident Evil 7 poderá ser apresentado no evento mais esperado do 
ano.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;img alt=&quot;&quot; class=&quot;image&quot; height=&quot;708&quot; src=&quot;http://25.media.tumblr.com/74acc052445ead1fe04d37b7069a1328/tumblr_mn3cr5sSW11qdqlkxo1_500.jpg&quot; width=&quot;500&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
  &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Ainda há um ano atrás saiu Resident Evil Revelations para o 
Nintendo 3DS, que obteve uma recepção relativamente boa, oposta ao 
lançamento do Resident Evil 6 que fora massivamente criticado, onde 
parte dos críticos apontavam uma mudança maior na jogabilidade e outros notaram que o jogo sofreu um crise de identidade.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
  &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Isto é apenas um rumor, pois a Capcom não confirmou a veracidade desta fuga de informação. A origem do rumor está no &lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;a href=&quot;http://residentevilnews.com/community/threads/confirmed-resident-evil-7-for-e3-2013.6705/&quot; target=&quot;_blank&quot;&gt;fórum&lt;/a&gt;&lt;/span&gt; do Resident Evil News.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Fonte: &lt;a href=&quot;http://www.eurogamer.pt/articles/2013-05-20-rumor-resident-evil-7-na-e3&quot; target=&quot;_blank&quot;&gt;Euro Gamer&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;/section&gt;</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/7168867284100268784/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/rumor-resident-evil-7-na-e3.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/7168867284100268784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/7168867284100268784'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/rumor-resident-evil-7-na-e3.html' title=' Rumor: Resident Evil 7 na E3? '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-4878195140295136571</id><published>2013-05-21T06:19:00.001-07:00</published><updated>2013-05-21T06:19:22.083-07:00</updated><title type='text'>Resident Evil: Revelations HD O Tech Tudo testou o novo game da franquia Confira :</title><content type='html'>
 &lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;A primeira versão de Resident Evil: Revelations
 foi lançada no começo de 2012. Inicialmente, o título seria exclusivo 
para o Nintendo 3DS, porém, devido ao enorme sucesso do jogo - que 
recebeu nota superiores até mesmo a Resident Evil 6 -, a Capcom decidiu que não era certo &quot;prendê-lo&quot; apenas ao portátil. Sendo assim, o jogo foi relançado para Xbox 360, Playstation 3, PC e Wii U, em uma versão em alta definição e repleta de mudanças na jogabilidade. Confira:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;div class=&quot;foto componente_materia midia-largura-620&quot;&gt;
&lt;h4&gt;
 &lt;img alt=&quot;Resident Evil: Revelations está mais bonito do que nunca nos PCs (Foto: Divulgação) (Foto: Resident Evil: Revelations está mais bonito do que nunca nos PCs (Foto: Divulgação))&quot; height=&quot;388&quot; src=&quot;http://s.glbimg.com/po/tt/f/620x388/2013/04/05/resident-evil-revelations-esta-mais-bonito-do-que-nunca-nos-pcs.jpg&quot; title=&quot;Resident Evil: Revelations está mais bonito do que nunca nos PCs (Foto: Divulgação) (Foto: Resident Evil: Revelations está mais bonito do que nunca nos PCs (Foto: Divulgação))&quot; width=&quot;620&quot; /&gt;&lt;i&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/h4&gt;
&lt;h4&gt;
&lt;i&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;strong&gt;Resident Evil: Revelations está mais bonito do que nunca nos PCs (Foto: Divulgação)&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;h4&gt;
&lt;i&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/h4&gt;
&lt;h4&gt;
 &lt;i&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;strong&gt;Mais que uma simples reformulação&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/h4&gt;
&lt;br /&gt;


 &lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Inicialmente, o game não apresenta apenas uma adaptação visual em HD da
 versão do 3DS, mas sim uma recriação completa, onde os cenários 
evoluíram, os personagens foram refeitos e novidades foram incluídas.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
 Entretanto, o game não consegue surpreender os fãs da mesma forma como 
ocorreu no lançamento do título para Nintendo 3D. Na época, o nível dos 
gráficos ainda era inédito para o portátil, o que causou um enorme 
impacto. E, apesar dessa versão para consoles possuir boa qualidade 
gráfica, não há motivos para tanto alarde. Em outras palavras, nada além
 do normal.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
 Já a jogabilidade desse Resident Evil talvez seja um dos pontos mais 
marcantes do game. Houve uma excelente adaptação do portátil, como por 
exemplo, a opção de andar e atirar ao mesmo tempo, como acontece na 
versão de 3DS e em Resident Evil 6. Comparando as duas versões, o jogo 
em si é mais ágil e dinâmico, o que faz com que o jogador fique mais 
livre para esquivar e se organizar melhor dos ataques inimigos.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;div class=&quot;foto componente_materia midia-largura-620&quot;&gt;
&lt;h4&gt;
 &lt;img alt=&quot;A novata Rachel é uma das adições ao Raid Mode de Resident Evil Revelations HD (Foto: Gematsu) (Foto: A novata Rachel é uma das adições ao Raid Mode de Resident Evil Revelations HD (Foto: Gematsu))&quot; height=&quot;349&quot; src=&quot;http://s.glbimg.com/po/tt/f/original/2013/03/22/resident-evil-revelations-hd-rachel.jpg&quot; title=&quot;A novata Rachel é uma das adições ao Raid Mode de Resident Evil Revelations HD (Foto: Gematsu) (Foto: A novata Rachel é uma das adições ao Raid Mode de Resident Evil Revelations HD (Foto: Gematsu))&quot; width=&quot;620&quot; /&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/h4&gt;
&lt;h4&gt;
&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/h4&gt;
&lt;h4&gt;
&lt;strong&gt;A &lt;i&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Novata Rachel é uma das adições ao Raid Mode de Resident Evil Revelations HD (Foto: Divulgação)&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/strong&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;div class=&quot;foto componente_materia midia-largura-620&quot;&gt;
&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;No combate direto, a utilização da faca tornou-se mais ágil nos 
combates, e não torna-se apenas uma estratégia para ganhar tempo e 
poupar munição. Dependendo do inimigo, ela ajuda a resolver as coisas 
definitivamente.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
 E no geral, Revelations tem um controle bem simples, e não faz com que o
 jogador se atrapalhe com combinações de botões para uma ação 
específica. Combinações só acontecem para mirar e atirar com a arma e 
mirar e analisar objetos com o Genesis - item imprescindível nesse game.
 De resto tudo é bem simples, direto e com um menu de fácil acesso.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;div class=&quot;foto componente_materia midia-largura-620&quot;&gt;
&lt;h4&gt;
 &lt;img alt=&quot;Chris enfrenta mutantes de Resident Evil: Revelations agora em alta resolução (Foto: Siliconera) (Foto: Chris enfrenta mutantes de Resident Evil: Revelations agora em alta resolução (Foto: Siliconera))&quot; height=&quot;349&quot; src=&quot;http://s.glbimg.com/po/tt/f/original/2013/02/13/resident-evil-revelations-coop.jpg&quot; title=&quot;Chris enfrenta mutantes de Resident Evil: Revelations agora em alta resolução (Foto: Siliconera) (Foto: Chris enfrenta mutantes de Resident Evil: Revelations agora em alta resolução (Foto: Siliconera))&quot; width=&quot;620&quot; /&gt;&lt;i&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/h4&gt;
&lt;h4&gt;
&lt;i&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;strong&gt;Chris enfrenta mutantes de Resident Evil: Revelations agora em alta resolução (Foto: Divulgação)&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;div class=&quot;foto componente_materia midia-largura-620&quot;&gt;
&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;strong&gt;Revelando a realidade&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
 Revelations fica mais focado na mecânica que se popularizou nos 
primeiros games da série. Isso fica claro em elementos como salas 
fechadas, pequenos enigmas, surpresas (com direito a muitos sustos) e 
dois grupos separados que se encontram para discutir o que está rolando 
na história.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
 Somado a isso, como na versão de 3DS, há o modo Raid. Ele é uma espécie
 de arena fechada onde os inimigos vão surgindo e um ou dois jogadores 
vão eliminando-os e correndo atrás de munição. Novas partes dessa arena 
vão se revelando, trazendo mais desafio aos jogadores, que podem abrir 
itens exclusivos no Raid. Também é possível conquistar uma moeda 
específica que pode ser usada para comprar armas, roupas e acessórios. O
 modo Raid ainda permite ser jogado por personagens não controláveis na 
história.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;

&lt;div class=&quot;foto componente_materia midia-largura-620&quot;&gt;
&lt;h4&gt;
 &lt;img alt=&quot;Resident Evil: Revelations chegará às lojas no dia 21 de maio. (Foto: Divulgação) (Foto: Resident Evil: Revelations chegará às lojas no dia 21 de maio. (Foto: Divulgação))&quot; height=&quot;349&quot; src=&quot;http://s.glbimg.com/po/tt/f/original/2013/02/15/residentevil-revelatios.jpg&quot; title=&quot;Resident Evil: Revelations chegará às lojas no dia 21 de maio. (Foto: Divulgação) (Foto: Resident Evil: Revelations chegará às lojas no dia 21 de maio. (Foto: Divulgação))&quot; width=&quot;620&quot; /&gt;&lt;i&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/h4&gt;
&lt;h4&gt;
&lt;i&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;strong&gt;Resident Evil: Revelations chegará às lojas no dia 21 de maio. (Foto: Divulgação)&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;No geral, jogadores experientes podem achar Resident Evil: Revelations 
um pouco fácil demais se comparados aos outros jogos no estilo, ou até 
mesmo os outros títulos da série. A jogabilidade simples de um portátil,
 somada a inimigos mais fáceis e fases menores, podem fazer do jogo 
simples de concluir. Pensando nisso a Capcom introduziu um novo modo de 
dificuldade chamado Infernal. Os fãs da série terão mais desafios com 
esse modo, pois além de inimigos mais fortes e em maior quantidade, as 
balas farão falta no decorrer das fases.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
 Quem quer um novo Resident Evil com a pegada do que acontecia com os 
clássicos, pode encontrar em Revelations um pouco desse tempero, porém é
 bom deixar claro que não há zumbis e a jogabilidade mais simples pode 
deixar o jogo muito fácil para quem está acostumado com o rumo que a 
franquia tomou.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Fonte :&amp;nbsp; &lt;a href=&quot;http://www.techtudo.com.br/jogos/noticia/2013/05/resident-evil-revelations-hd-testamos-o-novo-game-da-franquia.html&quot; target=&quot;_blank&quot;&gt;Tech Tudo&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/4878195140295136571/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/resident-evil-revelations-hd-o-tech.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/4878195140295136571'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/4878195140295136571'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/resident-evil-revelations-hd-o-tech.html' title='Resident Evil: Revelations HD O Tech Tudo testou o novo game da franquia Confira :'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-6924736238917830733</id><published>2013-05-18T08:00:00.002-07:00</published><updated>2013-05-18T08:00:37.767-07:00</updated><title type='text'>Demo de Resident Evil Revelations já disponível para PC, Wii U  Xbox 360 e PS3</title><content type='html'>

                
                &lt;div class=&quot;commmentarios&quot;&gt;
&lt;div class=&quot;photo&quot;&gt;

   
   &lt;img alt=&quot;«Resident Evil: Revelations» para a Wii U já pode ser experimentado&quot; height=&quot;384&quot; src=&quot;http://diariodigital.sapo.pt/images_content/2013/nintendreside.jpg&quot; width=&quot;640&quot; /&gt;
   
   &lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;txt&quot;&gt;
&lt;h1&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;/span&gt;&lt;/h1&gt;
&lt;h1&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;/span&gt;&lt;/h1&gt;
&lt;h1&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;/span&gt;&lt;/h1&gt;
&lt;h1&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;
&lt;h1&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;A demo de Resident Evil Revelations já está disponível para Wii U e Xbox 360 e PS3. &lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;A
 seção do jogo que poderão experimentar na demo está colocada no início
 da trama. Se estava preocupado quanto aos spoilers, pode ficar 
descansado, ainda terão muito para explorar e descobrir quando jogarem a
 versão completa.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Resident Evil: Revelations será lançado a 24 de maio para PC, PS3, Xbox 360 e Wii U.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Fonte:&amp;nbsp; &lt;a href=&quot;http://www.eurogamer.pt/articles/2013-05-14-demo-de-resident-evil-revelations-ja-disponivel-para-pc-wii-u-e-xbox-360&quot; target=&quot;_blank&quot;&gt;Euro Gamer&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/6924736238917830733/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/demo-de-resident-evil-revelations-ja.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/6924736238917830733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/6924736238917830733'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/demo-de-resident-evil-revelations-ja.html' title='Demo de Resident Evil Revelations já disponível para PC, Wii U  Xbox 360 e PS3'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-6973800114880761443</id><published>2013-05-13T07:00:00.001-07:00</published><updated>2013-05-13T07:00:30.894-07:00</updated><title type='text'>Confira imagens do Box em DVD Resident Evil ( a Coleção )</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL6ooD1QepRn6XwjabRC7vCFv3NVCPj-GYJP0zecXNIM02EX2rGjVpWAradRIzO2hJ0JLJHQxmJg6eFHy1aFxliICQdv6NhyQeYVLAVHTiZGdZB7Z-Cs8NAB5Z_tkWsdLIlFmGbvihjFQ/s1600/DSC05346.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL6ooD1QepRn6XwjabRC7vCFv3NVCPj-GYJP0zecXNIM02EX2rGjVpWAradRIzO2hJ0JLJHQxmJg6eFHy1aFxliICQdv6NhyQeYVLAVHTiZGdZB7Z-Cs8NAB5Z_tkWsdLIlFmGbvihjFQ/s640/DSC05346.JPG&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMvVDqyDeGc_61M3BEf8P854CPKZC8LP_G5vD8Hqrn7GS4s95eu2FhSG53PG_mgOonuqoZVCgrSEJ58KTzCp6ruV41zvOZXTat-KUA2eHLkxXbFMFylzgCP9M1C4neDppCrnFa_WLvZlA/s1600/DSC05354.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMvVDqyDeGc_61M3BEf8P854CPKZC8LP_G5vD8Hqrn7GS4s95eu2FhSG53PG_mgOonuqoZVCgrSEJ58KTzCp6ruV41zvOZXTat-KUA2eHLkxXbFMFylzgCP9M1C4neDppCrnFa_WLvZlA/s640/DSC05354.JPG&quot; width=&quot;480&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/6973800114880761443/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/confira-imagens-do-box-em-dvd-resident.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/6973800114880761443'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/6973800114880761443'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/confira-imagens-do-box-em-dvd-resident.html' title='Confira imagens do Box em DVD Resident Evil ( a Coleção )'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL6ooD1QepRn6XwjabRC7vCFv3NVCPj-GYJP0zecXNIM02EX2rGjVpWAradRIzO2hJ0JLJHQxmJg6eFHy1aFxliICQdv6NhyQeYVLAVHTiZGdZB7Z-Cs8NAB5Z_tkWsdLIlFmGbvihjFQ/s72-c/DSC05346.JPG" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-8421460501509479146</id><published>2013-05-13T06:53:00.001-07:00</published><updated>2013-05-13T06:53:16.422-07:00</updated><title type='text'>Resident Evil 6 não cumpriu vendas projetadas pela Capcom</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;img height=&quot;358&quot; src=&quot;http://t1.gstatic.com/images?q=tbn:ANd9GcQpu3OeIu84o-9kNqtTIwg9wb-TjKImkIV3WRiGkHegDPALPLnEvQ&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Parece que nem tudo foi um mar de rosas para a Capcom com o lançamento de Resident Evil 6. A editora esperava vender 7 milhões de cópias, no entanto, tiveram de revisar novamente esses números em fevereiro e passaram a fazer uma estimativa de 5 milhões de vendas esperadas. O resultado final? O jogo vendeu apenas 4.9 milhões de unidades e como tal, a Capcom afirmou que &quot;não se encontrou dentro das nossas projeções&quot;, e aos seus olhos foi um um fracasso.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Por outro lado, o estúdio ficou surpreendido com o sucesso de Dragon&#39;s Dogma por &quot;tornar-se um produto de sucesso maior do que o esperado no mercado interno, com alta rentabilidade, e tornar-se num inédito seller de milhões nos últimos anos como um título original.&quot;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;A Capcom declarou que a versão HD de Monster Hunter 3 G ainda se tornou num &quot;grande sucesso&quot;, mas que as suas vendas foram geralmente suaves, enquanto que para DmC, as vendas foram algo sólidas.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;No total, o seu ano fiscal terminou com receitas de 94.1 mil milhões de yens (cerca de €723,45 milhões), subindo 14.6% no ano, com lucros de 3.0 mil milhões de yens (aproximadamente €22,88 milhões), abaixo de 55,8% ano a ano. E muitas das ofertas que ofereceram para as plataformas móveis contribuiram com uma quantidade razoável e ajuda para a empresa.&lt;/span&gt;&lt;/div&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;color: #cc0000; font-family: Times, Times New Roman, serif; font-size: large;&quot;&gt;&lt;i&gt;Fonte :&amp;nbsp;&lt;a href=&quot;http://www.eurogamer.pt/articles/2013-05-09-resident-evil-6-nao-cumpriu-vendas-projetadas-pela-capcom&quot; style=&quot;background-color: transparent;&quot; target=&quot;_blank&quot;&gt;Euro Gamer&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/h4&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/8421460501509479146/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/resident-evil-6-nao-cumpriu-vendas.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/8421460501509479146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/8421460501509479146'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/resident-evil-6-nao-cumpriu-vendas.html' title='Resident Evil 6 não cumpriu vendas projetadas pela Capcom'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-1591239313957066628</id><published>2013-05-03T09:31:00.002-07:00</published><updated>2013-05-03T09:31:47.303-07:00</updated><title type='text'>Novo Trailer de Resident Evil: Revelations ! o jogo também terá guia oficial</title><content type='html'>&lt;div class=&quot;div_image&quot; id=&quot;divImage_71066&quot;&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;a href=&quot;http://www.residentevilsac.com.br/wp-content/uploads/2012/02/5813401546_a7c96348d7_b-600x300.jpg&quot; target=&quot;_blank&quot; title=&quot;Clique para ampliar&quot;&gt;&lt;img alt=&quot;imagem&quot; height=&quot;240&quot; src=&quot;http://www.residentevilsac.com.br/wp-content/uploads/2012/02/5813401546_a7c96348d7_b-600x300.jpg&quot; width=&quot;480&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;A &lt;b&gt;Capcom&lt;/b&gt;&amp;nbsp; iniciou mais uma série de &lt;a href=&quot;http://www.gamevicio.com/i/noticias/160/160443-novo-trailer-de-resident-evil-revelations-e-tambem-tera-guia-oficial/index.html#&quot; rel=&quot;nofollow&quot; style=&quot;border-bottom: 1px dotted; color: blue; text-decoration: underline;&quot;&gt;vídeos&lt;/a&gt; para divulgar o lançamento de &lt;b&gt;Resident Evil: Revelations Unveiled Edition,&lt;/b&gt;&amp;nbsp; explorando os mais diversos aspectos do &lt;a href=&quot;http://www.gamevicio.com/i/noticias/160/160443-novo-trailer-de-resident-evil-revelations-e-tambem-tera-guia-oficial/index.html#&quot; rel=&quot;nofollow&quot; style=&quot;border-bottom: 1px dotted; color: blue; text-decoration: underline;&quot;&gt;game&lt;/a&gt;.
 No primeiro Case File, como está sendo chamado, damos um passeio de 
alguns segundos pelos cruzeiro Queen Zenobia e seus aposentos para 
conhecer a atmosfera do título.
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;&lt;div class=&quot;div_image&quot; id=&quot;divImage_28183&quot;&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;a href=&quot;http://www.residentevilsac.com.br/wp-content/uploads/2013/02/newUploads_2013_0214_c78e4c7f32a2ed544bc604641638bbda_RER_2D_PACK_WiiU_EX_RGB_V1-600x300.jpg&quot; target=&quot;_blank&quot; title=&quot;Clique para ampliar&quot;&gt;&lt;img alt=&quot;imagem&quot; height=&quot;240&quot; src=&quot;http://www.residentevilsac.com.br/wp-content/uploads/2013/02/newUploads_2013_0214_c78e4c7f32a2ed544bc604641638bbda_RER_2D_PACK_WiiU_EX_RGB_V1-600x300.jpg&quot; width=&quot;480&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;A editora americana Brady Games anunciou o lançamento de um 
guia oficial de Resident Evil: Revelations Unveiled Edition. Com 
lançamento marcado para o dia 21 de maio - juntamente com o game - o 
livro trará 208 páginas de detonados, mapas e dicas
 para auxiliar a experiência com o game. Guias para o modo Infernal e 
que otimizam o uso de partes para montagem de armas também estarão 
presentes.
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class=&quot;div_image&quot; id=&quot;divImage_32723&quot;&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;img alt=&quot;imagem&quot; height=&quot;401&quot; src=&quot;http://www.residentevilsac.com.br/wp-content/uploads/2013/04/Screenshot-2013-04-27_15.23.34.jpg&quot; width=&quot;300&quot; /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;A publicação é toda em inglês e vai custar US$ 19,99, cerca de R$ 40. Não há previsão de lançamento no Brasil.
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Resident Evil: Revelations será lançado para PlaySation 3, Xbox 360, &lt;span&gt;&lt;label style=&quot;cursor: pointer; display: inline ! important; z-index: 0;&quot;&gt;PC&lt;/label&gt;&lt;/span&gt; e Wii U no dia 21 de maio na América do Norte, e no dia 23 de maio no Brasil, o game terá legendas em português do Brasil.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/RlR0aQOqDkE?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Fonte : &lt;a href=&quot;http://www.gamevicio.com/i/noticias/160/160443-novo-trailer-de-resident-evil-revelations-e-tambem-tera-guia-oficial/index.html&quot; target=&quot;_blank&quot;&gt;Game Vicio / Resident Evil Sac&lt;/a&gt; &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/1591239313957066628/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/novo-trailer-de-resident-evil.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/1591239313957066628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/1591239313957066628'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/05/novo-trailer-de-resident-evil.html' title='Novo Trailer de Resident Evil: Revelations ! o jogo também terá guia oficial'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-882078091271085970</id><published>2013-04-26T09:15:00.004-07:00</published><updated>2013-04-26T09:15:51.464-07:00</updated><title type='text'>Demo de Resident Evil: Revelations brevemente para o Ocidente</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;A Capcom confirmou ao&amp;nbsp;&lt;span style=&quot;cursor: pointer;&quot;&gt;VG247&lt;/span&gt;&amp;nbsp;que a demo do Resident Evil: Revelations chegará em breve ao ocidente para o PC, para a Xbox Live, PSN e para a eShop da Wii U. No entanto, ainda não foram reveladas datas exatas.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Na demo, os jogadores controlarão Jill Valentine à medida que se infiltra no navio cruzeiro Queen Zenobia à procura de Chris Redfield.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/ia73HvqscMQ?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;color: #cc0000; font-family: Times, Times New Roman, serif; font-size: large;&quot;&gt;&lt;i&gt;Fonte :&amp;nbsp;&lt;a href=&quot;http://www.eurogamer.pt/articles/2013-04-26-demo-de-resident-evil-revelations-brevemente-para-o-ocidente&quot; target=&quot;_blank&quot;&gt;Euro Gamer&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/882078091271085970/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/demo-de-resident-evil-revelations.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/882078091271085970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/882078091271085970'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/demo-de-resident-evil-revelations.html' title='Demo de Resident Evil: Revelations brevemente para o Ocidente'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-5091166783747387330</id><published>2013-04-22T09:13:00.000-07:00</published><updated>2013-04-22T09:13:19.904-07:00</updated><title type='text'>The Evil Within é o novo jogo de horror do criador de Resident Evil</title><content type='html'>&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;The Evil Within é o novo game de terror da Bethesda Softworks,
 e desenvolvido por Shinji Mikami - criador e produtor da série Resident
 Evil. O jogo está em produção pela Tango Gameworks, e será distribuído 
pela empresa responsável por The Elders Scrolls 5: Skyrim e Dishonored.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;foto componente_materia midia-largura-620&quot;&gt;
 &lt;img alt=&quot;The Evil Within (Foto: Divulgação)&quot; height=&quot;388&quot; src=&quot;http://s.glbimg.com/po/tt/f/620x388/2013/04/22/screen_shot_2013-04-22_at_10.33.23_am.png&quot; title=&quot;The Evil Within (Foto: Divulgação)&quot; width=&quot;620&quot; /&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;strong&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;strong&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;/span&gt;The Evil Within (Foto: Divulgação)&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;The Evil Within foi mostrado pela primeira vez em 2012, ainda sob o 
codinome ‘Project Zwei’. De acordo com Mikami, o jogo será um 
“verdadeiro &lt;em&gt;survival horror&lt;/em&gt;“, no qual o jogador terá que 
“enfrentar e superar o medo”. Ainda segundo o produtor, o estúdio está 
“comprometido em criar uma empolgante nova franquia, oferecendo aos fãs a
 mistura perfeita entre horror e ação”.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;

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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
  O jogo gira em torno do detetive Sebastian e do seu parceiro, que 
chegam à cena de um assassinato em massa, e encontram uma poderosa e 
misteriosa força aguardando por eles. Sebastian e outros policiais são 
atacados e perdem a consciência, acordando horas depois em um mundo 
cheio de monstros. O detetive deve descobrir o que está acontecendo e 
encontrar uma maneira de escapar, mas terá que enfrentar seus próprios 
medos no caminho.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
  The Evil Within será lançado somente em 2014, com versões para PlayStation 3, Xbox 360, PC .&lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/5091166783747387330/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/the-evil-within-e-o-novo-jogo-de-horror.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/5091166783747387330'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/5091166783747387330'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/the-evil-within-e-o-novo-jogo-de-horror.html' title='The Evil Within é o novo jogo de horror do criador de Resident Evil'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-8974461866216440525</id><published>2013-04-19T10:00:00.000-07:00</published><updated>2013-04-19T10:07:01.096-07:00</updated><title type='text'>Pré venda de Resident Evil Revelations para X Box e PS3 já está disponível no Brasil</title><content type='html'>&lt;br /&gt;
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&lt;span class=&quot;compartilhe&quot;&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;compartilhe&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Vídeo de &quot;Resident Evil: Revelations HD&quot; mostra bônus de pré-venda do game&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Na compra de “Resident Evil: Revelations”&amp;nbsp;pela pré-venda ou no dia do
 lançamento japonês, o jogador irá receber armas bônus para seus 
personagens no game. Elas ajudaram a aumentar o poder de fogo contra os 
primeiros inimigos e&amp;nbsp;oferecerão mais recursos&amp;nbsp;quando customizadas 
durante a campanha.&lt;br /&gt;&lt;br /&gt;Em novo vídeo apresentado pela Capcom, é 
possível ver&amp;nbsp;um pouco da jogabilidade com a Samurai Edge de Jill, 
Government Parker Mode de Parker e também a G18 de Jessica. Todas armas 
exclusivas da pré-venda.&lt;br /&gt;&lt;br /&gt;Parte das habilidades extras destas 
armas, incluem maior&amp;nbsp;chance de ataque critico, mais dano quando o 
inimigo estiver próximo e aumento de BP quando eliminar um inimigo. Vale
 ressaltar: a Capcom não se manifestou com relação à chegada do conteúdo
 extra para o ocidente (seja por DLC, seja por bônus em lojas).&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;br /&gt;“Resident Evil: Revelations HD” será lançado em maio para PS3, Xbox 360, Wii U e PC.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-cd2N5tE3ukQ_V-gSdv4542SgKvSZvCRoKwQDmhEnhZcJbxJTzQmwa0Cbq9QZ-ZW_mgx4BQQgcmKlMMh1LTgVDqId2I_-xa1yESFWC0X58l_UTi8l51eGhA97ePFUtuY7XMAh9GZZ33k/s1600/REEEEEE.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;384&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-cd2N5tE3ukQ_V-gSdv4542SgKvSZvCRoKwQDmhEnhZcJbxJTzQmwa0Cbq9QZ-ZW_mgx4BQQgcmKlMMh1LTgVDqId2I_-xa1yESFWC0X58l_UTi8l51eGhA97ePFUtuY7XMAh9GZZ33k/s640/REEEEEE.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Confira as lojas que já estão fazendo Pré venda do jogo, Preço sugerido 169,90 :&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/h4&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;a href=&quot;http://www.livrariasaraiva.com.br/produto/4891575/?&amp;amp;PAC_ID=123134&amp;amp;gclid=CJig97GX17YCFQpN4AodQkQAhg&quot; target=&quot;_blank&quot;&gt;Livraria Saraiva PS3&amp;nbsp;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;a href=&quot;http://www.ricardoeletro.com.br/Produto/Pre-Venda-Resident-Evil-Revelations-DLC-Signature-Weapons-PS3/47-213-217-310122/?utm_source=Google_Shopping&amp;amp;prc=4388&amp;amp;utm_medium=CPC_Games_Google_Shopping&amp;amp;utm_campaign=Playstation_3&amp;amp;utm_content=PS3_Jogos&quot; target=&quot;_blank&quot;&gt;Ricardo Eletro PS3&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;a href=&quot;http://www.walmart.com.br/Produto/Games/Jogos-para-PS3/Capcom/377897-Jogo-PS3-Resident-Evil-Revelations?utm_source=google-pla&amp;amp;adtype=pla&amp;amp;utm_medium=ppc&amp;amp;utm_term=377897&amp;amp;utm_campaign=Games---Playstation-3---Jogos-para-PS3&quot; target=&quot;_blank&quot;&gt;Walmart PS3&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;a href=&quot;http://www.shopb.com.br/resident-evil-revelations-ps3/p&quot; target=&quot;_blank&quot;&gt;Shop b PS3&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;a href=&quot;http://www.insinuante.com.br/Produto/Pre-Venda-Resident-Evil-Revelations-DLC-Signature-Weapons-PS3/47-213-217-310122/?utm_source=Google_Shopping&amp;amp;prc=4390&amp;amp;utm_medium=CPC_Games_Google_Shopping&amp;amp;utm_campaign=Playstation_3&amp;amp;utm_content=PS3_Jogos&amp;amp;gclid=CICegLOX17YCFcuj4AodDTwAIw&quot; target=&quot;_blank&quot;&gt;Insinuante PS3&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;a href=&quot;http://www.fnac.com.br/ps3-resident-evil-revelations-FNAC,,games-636399-6.html&quot; target=&quot;_blank&quot;&gt;Fnac PS3&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;a href=&quot;http://www.livrariasaraiva.com.br/produto/4891581/?&amp;amp;PAC_ID=123134&amp;amp;gclid=COLpqryX17YCFcXe4AodF10AsA&quot; target=&quot;_blank&quot;&gt;Livraria Saraiva X Box 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;a href=&quot;http://www.ricardoeletro.com.br/Produto/Pre-Venda-Resident-Evil-Revelations-DLC-Signature-Weapons-X360/47-227-245-310126/?utm_source=Google_Shopping&amp;amp;prc=4388&amp;amp;utm_medium=CPC_Games_Google_Shopping&amp;amp;utm_campaign=Xbox_360&amp;amp;utm_content=Xbox_360_Jogos&quot; target=&quot;_blank&quot;&gt;Ricardo Eletro X Box 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;a href=&quot;http://www.walmart.com.br/Produto/Games/Jogos-para-Xbox-360/Capcom/377898-Jogo-Xbox-360-Resident-Evil-Revelations?utm_source=google-pla&amp;amp;adtype=pla&amp;amp;utm_medium=ppc&amp;amp;utm_term=377898&amp;amp;utm_campaign=Games---XBox-360---Jogos-para-Xbox-360&quot; target=&quot;_blank&quot;&gt;Walmart X Box 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;a href=&quot;http://www.insinuante.com.br/Produto/Pre-Venda-Resident-Evil-Revelations-DLC-Signature-Weapons-X360/47-227-245-310126/?utm_source=Google_Shopping&amp;amp;prc=4390&amp;amp;utm_medium=CPC_Games_Google_Shopping&amp;amp;utm_campaign=Xbox_360&amp;amp;utm_content=Xbox_360_Jogos&amp;amp;gclid=CKLZqbCX17YCFUyY4Aod23YAlg&quot; target=&quot;_blank&quot;&gt;Insinuante X Box 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;a href=&quot;http://www.fnac.com.br/xbox-360-resident-evil-revelations-FNAC,,games-636401-6.html?prt=google&quot; target=&quot;_blank&quot;&gt;Fnac X Box 360&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/8974461866216440525/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/pre-venda-de-resident-evil-revelations.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/8974461866216440525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/8974461866216440525'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/pre-venda-de-resident-evil-revelations.html' title='Pré venda de Resident Evil Revelations para X Box e PS3 já está disponível no Brasil'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-cd2N5tE3ukQ_V-gSdv4542SgKvSZvCRoKwQDmhEnhZcJbxJTzQmwa0Cbq9QZ-ZW_mgx4BQQgcmKlMMh1LTgVDqId2I_-xa1yESFWC0X58l_UTi8l51eGhA97ePFUtuY7XMAh9GZZ33k/s72-c/REEEEEE.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-4663411566570534651</id><published>2013-04-18T09:19:00.002-07:00</published><updated>2013-04-18T09:19:51.301-07:00</updated><title type='text'>Lost Planet 3 terá personagem de Resident Evil como bônus de pré-venda</title><content type='html'>
 &lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Lost Planet 3 teve seus bônus de pré-venda anunciados pela Capcom.
 A surpresa ficou por conta do anuncio de que o game terá cinco 
personagens extras para multiplayer, entre eles, o mercenário Hunk de 
Resident Evil. Ele será exclusivo para quem reservar o título nas lojas 
GameStop ou EB Games. O jogo sairá em 27 de agosto para Xbox 360, PlayStation 3 e PCs.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;div class=&quot;foto componente_materia midia-largura-620&quot; style=&quot;text-align: center;&quot;&gt;
 &lt;img alt=&quot;Hunk mostra que não tem dificuldades em se adaptar com Lost Planet 3 (Foto: zuntata.tistory.com)&quot; height=&quot;349&quot; src=&quot;http://s.glbimg.com/po/tt/f/original/2013/04/16/lost-planet-3-hunk-pre-venda.jpg&quot; width=&quot;620&quot; /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;foto componente_materia midia-largura-620&quot; style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;foto componente_materia midia-largura-620&quot; style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;strong&gt;Hunk mostra que não tem dificuldades em se adaptar com Lost Planet 3&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;foto componente_materia midia-largura-620&quot; style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;strong&gt;(Foto: zuntata.tistory.com)&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;foto componente_materia midia-largura-620&quot;&gt;
&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Entre os personagens bônus estão: Grace Peyton, esposa do protagonista 
Jim Peyton, Phil Braddock, chefe da equipe da NEVEC, Jennette Diaz, um 
piloto de rig que antecedeu Jim, LP1 Gale Holden, uma versão de Galde 
Holden com o visual que usou no primeiro Lost Planet e Hunk, o 
mercenário líder do Alpha Team da Umbrella Security Service.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
 Quem reservar o jogo na Amazon receberá um pacote de armas de grosso 
calibre, o Punisher Pack, mais voltado para potente armamento de combate
 à longa distância. Já a BestBuy, distribuirá o Assault Pack, um pacote 
com armamentos mais leves e rápidos, voltados para combate de 
proximidade.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
 Todas as lojas também oferecem dois novos acessórios para seu robô rig:
 a Pressurized Claw que aumenta a força da garra em 25% e a Tungsten 
Carbide Drill, que tem quase o dobro de força em relação à furadeira 
comum e causa 25% de dano extra em inimigos Akrid.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Fonte : &lt;a href=&quot;http://www.techtudo.com.br/jogos/noticia/2013/04/lost-planet-3-tera-personagem-de-resident-evil-como-bonus-de-pre-venda.html&quot; target=&quot;_blank&quot;&gt;Tech Tudo&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/h4&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/4663411566570534651/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/lost-planet-3-tera-personagem-de.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/4663411566570534651'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/4663411566570534651'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/lost-planet-3-tera-personagem-de.html' title='Lost Planet 3 terá personagem de Resident Evil como bônus de pré-venda'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-4126930152253376748</id><published>2013-04-13T10:47:00.001-07:00</published><updated>2013-04-13T10:47:30.327-07:00</updated><title type='text'>Resident Evil 6 já conta com os personagens de Left4Dead 2 no jogo</title><content type='html'>
 &lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Resident Evil 6 já atualizou o pacote de skins com os 4 personagens de Left 4 Dead 2
 que podem ser usados no modo Mercenaries: No Mercy, exclusivo de PC. O 
download é feito automaticamente para quem já possui o jogo original 
comprado na Steam. Esta atualização faz parte da parceria que a Capcom e a Valve haviam anunciado no mês passado.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;div class=&quot;foto componente_materia midia-largura-600&quot;&gt;
 &lt;img alt=&quot;Nick faz uso do lança-granadas para explodir alguns mortos-vivos (Foto: Divulgação) (Foto: Nick faz uso do lança-granadas para explodir alguns mortos-vivos (Foto: Divulgação))&quot; src=&quot;http://s.glbimg.com/po/tt/f/original/2013/04/07/nick-1.jpg&quot; style=&quot;height: 353px; width: 620px;&quot; title=&quot;Nick faz uso do lança-granadas para explodir alguns mortos-vivos (Foto: Divulgação) (Foto: Nick faz uso do lança-granadas para explodir alguns mortos-vivos (Foto: Divulgação))&quot; /&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/div&gt;
&lt;div class=&quot;foto componente_materia midia-largura-600&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;strong&gt;Nick faz uso do lança-granadas para explodir alguns mortos-vivos (Foto: Divulgação)&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;foto componente_materia midia-largura-600&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
 As novas skins só podem ser usadas no modo No Mercy, que consiste em 
uma versão mais difícil do modo Mercenaries, e é exclusiva de PC. Ao 
invés de enfrentar os tradicionais 150 zumbis do modo original, em No 
Mercy o jogador tem que lidar com 400 mortos-vivos, contando entre eles,
 com o dobro do número de chefes. Este modo não possui opção 
multiplayer.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;
 Alem dos sobreviventes, alguns zumbis especiais de L4D também farão 
aparições, mesmo que o jogador esteja controlando personagens de 
Resident Evil. Todo o conteúdo adicional é baixado automaticamente assim
 que o jogo for acessado pelo Steam.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Fonte : &lt;a href=&quot;http://www.techtudo.com.br/jogos/noticia/2013/04/resident-evil-6-ja-conta-com-os-personagens-de-left4dead-2-no-jogo.html&quot; target=&quot;_blank&quot;&gt;Tech Tudo&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/4126930152253376748/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/resident-evil-6-ja-conta-com-os.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/4126930152253376748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/4126930152253376748'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/resident-evil-6-ja-conta-com-os.html' title='Resident Evil 6 já conta com os personagens de Left4Dead 2 no jogo'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-3735073826113631912</id><published>2013-04-13T10:19:00.000-07:00</published><updated>2013-04-13T10:19:29.090-07:00</updated><title type='text'>Resident Evil: Revelations adere à moda do Season Pass </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinvJrsIHnQOx7qswoTssd4m0DLhL3H6DVFjKitiN58kCLRkthOEtA-xTLf2elnkgVWoER3OA-j4qafi1k_8QW8y1I-tDSk-g3fMzWZFhz0c1ta3aoamgUnKR6sxFlW7LZc3IeLy9XhyUM/s1600/AvVDtLT.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinvJrsIHnQOx7qswoTssd4m0DLhL3H6DVFjKitiN58kCLRkthOEtA-xTLf2elnkgVWoER3OA-j4qafi1k_8QW8y1I-tDSk-g3fMzWZFhz0c1ta3aoamgUnKR6sxFlW7LZc3IeLy9XhyUM/s640/AvVDtLT.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;As novas versões de Resident Evil: Revelations chegarão em conjunto 
com um Season Pass, uma moda recente na indústria dos videojogos que dá a
 opção ao consumidor de pagar antecipadamente, poupando-se dinheiro, por
 conteúdos adicionais.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;A Capcom não anunciou oficialmente o Season Pass, mas este aparece na página do jogo no &lt;a href=&quot;http://www.blogger.com/null&quot; target=&quot;_blank&quot;&gt;Steam&lt;/a&gt; como uma oferta para as pré-vendas, caso estas atinjam um determinado número.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Os
 conteúdos incluídos no Season Pass são específicos para o modo RAID. 
Quem aderir ao Season Pass poderá esperar receber quadro conteúdos 
adicionais.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;Estes conteúdos só serão revelados depois do lançamento, que está agendado para 24 de maio no PC, PS3, Xbox 360 e Wii U.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Fonte : &lt;a href=&quot;http://www.eurogamer.pt/articles/2013-04-11-resident-evil-revelations-adere-a-moda-do-season-pass&quot; target=&quot;_blank&quot;&gt;Euro Gamer&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/3735073826113631912/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/resident-evil-revelations-adere-moda-do.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/3735073826113631912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/3735073826113631912'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/resident-evil-revelations-adere-moda-do.html' title='Resident Evil: Revelations adere à moda do Season Pass '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinvJrsIHnQOx7qswoTssd4m0DLhL3H6DVFjKitiN58kCLRkthOEtA-xTLf2elnkgVWoER3OA-j4qafi1k_8QW8y1I-tDSk-g3fMzWZFhz0c1ta3aoamgUnKR6sxFlW7LZc3IeLy9XhyUM/s72-c/AvVDtLT.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-885417933644603877</id><published>2013-04-08T09:55:00.000-07:00</published><updated>2013-04-08T09:56:53.201-07:00</updated><title type='text'>G1 testou: &#39;Resident Evil: Revelations&#39; tem limitações nos videogames</title><content type='html'>&lt;span style=&quot;font-family: Courier New, Courier, monospace; font-size: small;&quot;&gt;Título original do 3DS terá versão em HD para X360, PS3, PC e Wii U.&lt;/span&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace; font-size: small;&quot;&gt;Jogo apresenta alta qualidade, mas ação vinda do portátil é limitada.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace; font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div class=&quot;foto componente_materia midia-largura-620&quot; style=&quot;background-color: white; float: left; line-height: 10.909090995788574px; margin: 0px 1.75em 2.5em 0px; outline: 0px; overflow: hidden; padding: 0px; zoom: 1;&quot;&gt;
&lt;span style=&quot;font-family: inherit; font-size: 11.818181991577148px;&quot;&gt;&lt;span style=&quot;font-size: 11.818181991577148px;&quot;&gt;&lt;img alt=&quot;Cena de &amp;quot;Resident Evil: Revelations&amp;quot; para os videogames e PC (Foto: Divulgação/Capcom)&quot; height=&quot;465&quot; src=&quot;http://s2.glbimg.com/-Q9O5-m_Sz8Q7x0wgiDUuxE_-aU=/620x465/s.glbimg.com/jo/g1/f/original/2013/04/05/eng_rachel_ooze_001.jpg&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; display: block; font-family: inherit; font-size: 11.818181991577148px; margin: 0px; outline: 0px; padding: 0px;&quot; title=&quot;Cena de &amp;quot;Resident Evil: Revelations&amp;quot; para os videogames e PC (Foto: Divulgação/Capcom)&quot; width=&quot;620&quot; /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;h4&gt;
&lt;strong style=&quot;background-color: #eeeeee; display: block; margin: 0px; outline: 0px; padding: 0.67em; text-align: center;&quot;&gt;&lt;span style=&quot;color: #cc0000; font-family: Arial, Helvetica, sans-serif; font-size: x-small;&quot;&gt;&lt;i&gt;Cena de &quot;Resident Evil: Revelations&quot; para os videogames e PC&lt;/i&gt;&lt;/span&gt;&lt;strong style=&quot;display: inline !important; line-height: 10.909090995788574px; margin: 0px; outline: 0px; padding: 0.67em;&quot;&gt;&lt;span style=&quot;color: #cc0000; font-family: Arial, Helvetica, sans-serif; font-size: x-small;&quot;&gt;&lt;i&gt;(Foto: Divulgação/Capcom)&lt;/i&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; line-height: 1.45em; outline: 0px; padding: 0px 0px 1.5em;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; line-height: 1.45em; outline: 0px; padding: 0px 0px 1.5em;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; line-height: 1.45em; outline: 0px; padding: 0px 0px 1.5em;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; line-height: 1.45em; outline: 0px; padding: 0px 0px 1.5em;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; line-height: 1.45em; outline: 0px; padding: 0px 0px 1.5em;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; line-height: 1.45em; outline: 0px; padding: 0px 0px 1.5em;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; line-height: 1.45em; outline: 0px; padding: 0px 0px 1.5em;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; line-height: 1.45em; outline: 0px; padding: 0px 0px 1.5em;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; line-height: 1.45em; outline: 0px; padding: 0px 0px 1.5em;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; line-height: 1.45em; outline: 0px; padding: 0px 0px 1.5em;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; line-height: 1.45em; outline: 0px; padding: 0px 0px 1.5em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; line-height: 1.45em; outline: 0px; padding: 0px 0px 1.5em;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; line-height: 1.45em; outline: 0px; padding: 0px 0px 1.5em;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;É natural ver jogos criados para consoles de mesa ou computadores ganharem versões adaptadas para os videogames portáteis e smartphones. O caminho contrário, por outro lado, é um pouco mais raro de acontecer. Originalmente produzido para o Nintendo 3DS, “Resident Evil: Revelations” navega contra a maré e chega aos PCs, PlayStation 3, Wii U e Xbox 360 em 21 de maio de 2013, pouco mais de um ano após ter sido lançado.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #333333; font-family: &#39;Courier New&#39;, Courier, monospace; line-height: 21.917613983154297px;&quot;&gt;O&amp;nbsp;&lt;/span&gt;&lt;strong style=&quot;background-color: white; color: #333333; font-family: &#39;Courier New&#39;, Courier, monospace; line-height: 21.917613983154297px; margin: 0px; outline: 0px; padding: 0px;&quot;&gt;G1&lt;/strong&gt;&lt;span style=&quot;background-color: white; color: #333333; font-family: &#39;Courier New&#39;, Courier, monospace; line-height: 21.917613983154297px;&quot;&gt;&amp;nbsp;jogou uma versão de teste do game de terror da Capcom no PlayStation 3 e mostra agora suas primeiras impressões.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace; font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div style=&quot;background-color: white; color: #333333; line-height: 1.45em; outline: 0px; padding: 0px 0px 1.5em;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;A grande questão aqui é como fazer para levar aos videogames de mesa, tecnologicamente mais modernos, um produto que foi propositadamente reduzido para caber no bolso; é como adaptar as qualidades e o ritmo de jogo dos portáteis aos de uma partida em um console. Por isso, logo se vê que o &quot;novo&quot; &quot;Revelations&quot; trabalha na readaptação de uma adaptação.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;foto componente_materia midia-largura-300&quot; style=&quot;background-color: white; float: left; font-size: 11.818181991577148px; line-height: 10.909090995788574px; margin: 0px 1.75em 2.5em 0px; outline: 0px; overflow: hidden; padding: 0px; zoom: 1;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;font-size: 11.818181991577148px;&quot;&gt;&lt;img alt=&quot;Cena de &amp;quot;Resident Evil: Revelations&amp;quot; para os videogames e PC (Foto: Divulgação/Capcom)&quot; height=&quot;225&quot; src=&quot;http://s2.glbimg.com/FQ9FdJcghFd_age-xR61tgVJJ9s=/300x225/s.glbimg.com/jo/g1/f/original/2013/04/05/eng_raid_mode_001.jpg&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; display: block; font-family: inherit; font-size: 11.818181991577148px; margin: 0px; outline: 0px; padding: 0px;&quot; title=&quot;Cena de &amp;quot;Resident Evil: Revelations&amp;quot; para os videogames e PC (Foto: Divulgação/Capcom)&quot; width=&quot;300&quot; /&gt;&lt;/span&gt;&lt;/span&gt;&lt;strong style=&quot;background-color: #eeeeee; display: block; font-size: 11.818181991577148px; font-weight: normal; margin: 0px; outline: 0px; padding: 0.67em;&quot;&gt;&lt;span style=&quot;font-family: Times, Times New Roman, serif;&quot;&gt;Nos consoles, jogo ganha visual refinado, mas&lt;br style=&quot;background-color: transparent; font-size: 11.818181991577148px; margin: 0px; outline: 0px; padding: 0px;&quot; /&gt;esquema de jogo é igual ao do portátil&lt;br style=&quot;background-color: transparent; font-size: 11.818181991577148px; margin: 0px; outline: 0px; padding: 0px;&quot; /&gt;(Foto: Divulgação/Capcom)&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;&lt;strong style=&quot;background-color: transparent; margin: 0px; outline: 0px; padding: 0px;&quot;&gt;Antes e depois&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Apesar de ter sido bastante aclamado por apresentar recursos visuais de alto nível (para um console portátil) e situações análogas às dos games clássicos da série – como ambientes fechados e escuros, propícios a situações de medo – &quot;Revelations&quot; não é um jogo inédito, e a Capcom incluiu algumas novidades para atrair os fãs da franquia.&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;A primeira delas é a remasterização do game em alta definição. Não há dúvidas de que &quot;Revelations&quot; pegou de surpresa muita gente que desacreditava do potencial gráfico do 3DS. Já desta vez, o aspecto visual não decepciona, mas a primeira impressão está longe de ser tão impactante quanto no portátil.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Isso porque a mudança de plataformas torna inevitável a até então descabida comparação de com jogos como &quot;Resident Evil 5&quot; ou &quot;Resident Evil 6&quot;, feitos originalmente em alta definição e com capacidades gráficas inexistentes no 3DS. Logo, as texturas dos cenários e dos personagens melhoram em relação à versão portátil, com maior riqueza de detalhes e nitidez, mas apenas atendem a qualidade padrão esperada de jogos em HD.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Mesmo assim, há de se afirmar que muitos não diriam que o &quot;Revelations&quot; em alta definição é uma conversão de um título feito para o 3DS, e grande parte desse mérito é fruto do ótimo trabalho que a Capcom fez na versão original. Vale notar que as cenas de corte na edição em HD superam muitas outras feitas em jogos de Xbox 360 e PlayStation 3.&lt;/span&gt;&lt;/div&gt;
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&lt;img alt=&quot;Cena de &amp;quot;Resident Evil: Revelations&amp;quot; para os videogames e PC (Foto: Divulgação/Capcom)&quot; height=&quot;465&quot; src=&quot;http://s2.glbimg.com/qTNF29lZRH1TCYl4xtUspZxS9jU=/620x465/s.glbimg.com/jo/g1/f/original/2013/04/05/wallblister_jill_001.jpg&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; display: block; font-family: inherit; font-size: 11.818181991577148px; margin: 0px; outline: 0px; padding: 0px;&quot; title=&quot;Cena de &amp;quot;Resident Evil: Revelations&amp;quot; para os videogames e PC (Foto: Divulgação/Capcom)&quot; width=&quot;620&quot; /&gt;&lt;strong style=&quot;background-color: #eeeeee; display: block; font-family: inherit; font-size: 11.818181991577148px; font-weight: normal; margin: 0px; outline: 0px; padding: 0.67em;&quot;&gt;Cena de &quot;Resident Evil: Revelations&quot;, que traz novos modos de jogo para os consoles e PC (Foto: Divulgação/Capcom)&lt;/strong&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Outra vantagem do &quot;novo&quot; &quot;Revelations&quot; é o seu lançamento pós-&quot;Resident Evil 6&quot;, título que pela primeira vez na série atendeu aos pedidos dos fãs e adicionou a possibilidade do jogador atirar com sua arma enquanto caminha pelos cenários. Esse esquema de controles está presente na nova versão e torna tudo mais familiar para os acostumados com as duas alavancas dos joysticks atuais. Contudo, o esquema &quot;tanque&quot;, tradicional dos primeiros jogos da série, também é uma opção para os mais nostálgicos.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Após se adaptar à movimentação dos personagens, rapidamente percebe-se como tudo fica mais acessível em &quot;Revelations&quot; ao se usar um controle com mais recursos. Cada ação fica atrelada a um único botão: um para recarregar a arma, outro para curar, outro para usar a faca – talvez os títulos &quot;oficiais&quot; da franquia possam até aprender uma coisa ou outra com a simplicidade de &quot;Resident Evil: Revelations&quot;.&lt;/span&gt;&lt;/div&gt;
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&lt;img alt=&quot;Cena de &amp;quot;Resident Evil: Revelations&amp;quot; para os videogames e PC (Foto: Divulgação/Capcom)&quot; height=&quot;225&quot; src=&quot;http://s2.glbimg.com/2m3UQ6zN-yGBHiITM9WOXHAAkiQ=/300x225/s.glbimg.com/jo/g1/f/original/2013/04/05/eng_rachel_ooze_001.jpg&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; display: block; font-family: inherit; font-size: 11.818181991577148px; margin: 0px; outline: 0px; padding: 0px;&quot; title=&quot;Cena de &amp;quot;Resident Evil: Revelations&amp;quot; para os videogames e PC (Foto: Divulgação/Capcom)&quot; width=&quot;300&quot; /&gt;&lt;strong style=&quot;background-color: #eeeeee; display: block; font-family: inherit; font-size: 11.818181991577148px; font-weight: normal; margin: 0px; outline: 0px; padding: 0.67em;&quot;&gt;Cena de &quot;Resident Evil: Revelations&quot; para os&lt;br style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; font-family: inherit; font-size: 11.818181991577148px; margin: 0px; outline: 0px; padding: 0px;&quot; /&gt;videogames e PC (Foto: Divulgação/Capcom)&lt;/strong&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;&lt;strong style=&quot;background-color: transparent; margin: 0px; outline: 0px; padding: 0px;&quot;&gt;Maximizando o jogo portátil&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Porém, com pouco tempo de jogo, essas &quot;melhorias&quot; acabam se tornando cúmplice de uma ação simplificada demais.&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;&quot;Resident Evil: Revelations&quot; é um jogo que se comporta extremamente bem no 3DS porque apresenta os elementos característicos da série em versão reduzida, que não exige atenção demasiada do jogador, própria para ser jogada no ônibus ou na sala de espera de um consultório.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Por conta dessas medidas – que visam adaptar &quot;Resident Evil&quot; ao ritmo de um dispositivo portátil – ao parar suas atividades para jogar &quot;Revelations&quot; em um console de mesa tudo parece muito estático, fácil e até monótono em certos momentos. Os mapas são bem planejados, mas menores; os inimigos têm padrões de ataques já vistos em outros &quot;Resident Evil&quot;, mas são menos resistentes e aparecem em menor quantidade; e por aí vai.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;O game de 3DS, por exemplo, introduziu uma nova forma de curar seus personagens. Você usa um aparelho para escanear inimigos (vivos ou mortos) e, após fazer isso um dado número de vezes, ganha um item que cura o seu personagem. Essa mecânica de jogo faz sentido no portátil, onde se tem menos tempo e espaço para combinar ervas, acessar inventórios de itens, etc., mas acaba nivelando por baixo a complexidade das partidas no PlayStation 3 e no Xbox 360.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Ciente disso, a Capcom introduziu na nova versão de &quot;Revelations&quot; o modo &quot;Infernal&quot;, que, como o próprio nome diz, apresenta um nível de dificuldade bastante elevado. A quantidade de inimigos na tela triplica, bem como o tempo que eles levam para serem derrotados. Dessa maneira, &quot;Revelations&quot; é um jogo simples demais em sua primeira visita, mas meticuloso em excesso quando jogado diretamente no modo mais difícil.&lt;/span&gt;&lt;/div&gt;
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&lt;img alt=&quot;Cena de &amp;quot;Resident Evil: Revelations&amp;quot; para os videogames e PC (Foto: Divulgação/Capcom)&quot; height=&quot;465&quot; src=&quot;http://s2.glbimg.com/zsDSg9HqzVdj9-GrlXgcsN0RyP4=/620x465/s.glbimg.com/jo/g1/f/original/2013/04/05/rachel_rachel_002.jpg&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; display: block; font-family: inherit; font-size: 11.818181991577148px; margin: 0px; outline: 0px; padding: 0px;&quot; title=&quot;Cena de &amp;quot;Resident Evil: Revelations&amp;quot; para os videogames e PC (Foto: Divulgação/Capcom)&quot; width=&quot;620&quot; /&gt;&lt;strong style=&quot;background-color: #eeeeee; display: block; font-family: inherit; font-size: 11.818181991577148px; font-weight: normal; margin: 0px; outline: 0px; padding: 0.67em;&quot;&gt;Cena de &quot;Resident Evil: Revelations&quot; para os videogames e PC (Foto: Divulgação/Capcom)&lt;/strong&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;A Capcom também incluiu oficialmente o modo &quot;Raid&quot;, onde você e mais um parceiro percorrem on-line os cenários da campanha de &quot;Revelations&quot; derrotando os inimigos do game em variadas formas – um mais baixo e rápido, outro maior e mais forte.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Esse modo de jogo também conta com um sistema de experiência: quanto mais você joga, mais pontos ganha, e, com isso, consegue enfrentar à altura os adversários mais fortes. Com o dinheiro arrecadado após completar as missões de um jogador e os raides, você também pode comprar novas armas, personalizações, etc. No &quot;Raid&quot;, é possível ainda usar personagens que não podem ser controláveis na campanha&amp;nbsp; do jogo.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;&lt;strong style=&quot;background-color: transparent; margin: 0px; outline: 0px; padding: 0px;&quot;&gt;A revelação&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;No fim das contas, &quot;Resident Evil: Revelations&quot; é um ótimo exemplo de como plataformas diferentes definem experiências distintas. No 3DS, tudo é impressionante porque aquele é um jogo para um console portátil com cara de gente grande. No PlayStation 3 (versão testada), os gráficos não deixam a desejar no salto tecnológico, apesar de mais limitados quando comparados a &quot;RE5&quot; ou &quot;RE6&quot;, mas bate uma sensação de vazio em certos momentos, como se aquele não fosse o lugar certo para ele existir.&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Entretanto, por um terceiro aspecto, o &quot;Revelations&quot; original proporcionou momentos excelentes e genuinamente dignos dos melhores momentos da série &quot;Resident Evil&quot;. Resta saber se em sua nova casa essas sensações serão tão relevantes quanto antes.&lt;/span&gt;&lt;/div&gt;
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&lt;img alt=&quot;Cena de &amp;quot;Resident Evil: Revelations&amp;quot; para os videogames e PC (Foto: Divulgação/Capcom)&quot; height=&quot;465&quot; src=&quot;http://s2.glbimg.com/Dfvw7JOJmqspnVawINjPwYxc0i8=/620x465/s.glbimg.com/jo/g1/f/original/2013/04/05/rachel_hunter_001.jpg&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; display: block; font-family: inherit; font-size: 11.818181991577148px; margin: 0px; outline: 0px; padding: 0px;&quot; title=&quot;Cena de &amp;quot;Resident Evil: Revelations&amp;quot; para os videogames e PC (Foto: Divulgação/Capcom)&quot; width=&quot;620&quot; /&gt;&lt;strong style=&quot;background-color: #eeeeee; display: block; font-family: inherit; font-size: 11.818181991577148px; font-weight: normal; margin: 0px; outline: 0px; padding: 0.67em;&quot;&gt;Game traz monstros perigosos e bizarros para o jogador derrotar (Foto: Divulgação/Capcom)&lt;/strong&gt;&lt;/div&gt;
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&lt;span style=&quot;color: #cc0000; font-family: Courier New, Courier, monospace; font-size: large;&quot;&gt;&lt;i&gt;Fonte :&amp;nbsp;&lt;a href=&quot;http://g1.globo.com/tecnologia/games/noticia/2013/04/g1-testou-resident-evil-revelations-tem-limitacoes-nos-videogames.html&quot; target=&quot;_blank&quot;&gt;G1 Globo&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;color: #cc0000; font-family: Courier New, Courier, monospace; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/885417933644603877/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/g1-testou-resident-evil-revelations-tem.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/885417933644603877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/885417933644603877'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/g1-testou-resident-evil-revelations-tem.html' title='G1 testou: &#39;Resident Evil: Revelations&#39; tem limitações nos videogames'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-8125716427085572346</id><published>2013-04-08T09:45:00.000-07:00</published><updated>2013-04-08T09:45:06.090-07:00</updated><title type='text'>Confira requisitos para a versão PC de Resident Evil: Revelations</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;A Capcom revelou quais os requisitos mínimos e recomendados que necessitam para jogar a versão PC de Resident Evil Revelations.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Tendo em mente que o jogo é um port da versão da Nintendo 3DS, sendo a maioria diferença gráficos melhorados e mais conteúdos, é curioso notar que se recomenda um processador quad-core.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;De qualquer forma, a versão PC de Resident Evil Revelations chegará a 24 de maio, ao par das versões para PlayStation 3, Xbox 360 e Wii U.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Verifiquem se o vosso PC cumpre os requisitos na lista que se segue.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;strong&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;SO&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px 0px 5px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Mínimo: XP ou superior&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Recomendado: Vista ou superior&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px 0px 5px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Mínimo: Intel® Core™ 2 Duo 2.4Ghz ou melhor | AMD Athlon™ X2 2.8 Ghz ou melhor&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Recomendado: Intel® Core™ 2 Quad 2.7 Ghz ou melhor | AMD Phenom™ II X4 3 Ghz ou melhor&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px 0px 5px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Mínimo: 2 GB RAM&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px 0px 5px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Recomendado: 4 GB RAM&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;HDD: 8GB ou mais&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px 0px 5px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Mínimo: 800×600 ou superior&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Recomendado: 1280×720 ou superior&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Necessário: DVD9-compatible&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px 0px 5px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Mínimo: VRAM（256MB ou mais | NVIDIA® GeForce® 8800GTS ou melhor | ATI Radeon™ HD3850 ou melhor&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Recomendado: VRAM（512MB ou mais) | NVIDIA® GeForce® GTX 560 ou melhor | ATI Radeon™ HD6950 ou melhor&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;DirectSound com suporte DirectX9.0c&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px 0px 5px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Necessário: Rato e teclado&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Suporte para Gamepad (recomenda-se o comando da Xbox 360®)&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Necessário: DirectX® 9.0c ou superior&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul style=&quot;background-color: white; line-height: 18px; list-style: square; margin: 0px 30px 20px 0px; padding: 0px 0px 0px 20px; text-shadow: none;&quot;&gt;
&lt;li style=&quot;margin: 0px; padding: 0px;&quot;&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Necessário: O Steam é usado para ligações à Internet&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;strong&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;CPU&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;strong&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Memória RAM&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;strong&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Ecrã&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;strong&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Drive&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;strong&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Placa gráfica (gráficas incorporadas podem não funcionar)&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;strong&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Placa de som&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;strong&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Controladores&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;strong&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Direct X&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;strong&gt;&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Ligação à Internet&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 18px; margin-bottom: 20px; margin-right: 30px; padding: 0px; text-shadow: none;&quot;&gt;
&lt;img src=&quot;http://images.eurogamer.net/2013/articles//a/1/5/6/5/2/5/4/1363706547_eng_rachel_hunk_001.jpg.jpg/EG11/resize/600x-1&quot; /&gt;&lt;/div&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;color: #cc0000; font-family: Times, Times New Roman, serif; font-size: large;&quot;&gt;&lt;i&gt;&lt;strong&gt;Fonte :&amp;nbsp;&lt;/strong&gt;&lt;a href=&quot;http://www.eurogamer.pt/articles/2013-04-03-requisitos-para-a-versao-pc-de-resident-evil-revelations&quot; style=&quot;background-color: transparent;&quot; target=&quot;_blank&quot;&gt;Euro Gamer&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/h4&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/8125716427085572346/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/confira-requisitos-para-versao-pc-de.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/8125716427085572346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/8125716427085572346'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/confira-requisitos-para-versao-pc-de.html' title='Confira requisitos para a versão PC de Resident Evil: Revelations'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-891914112867813985</id><published>2013-04-01T09:39:00.001-07:00</published><updated>2013-04-01T09:43:04.109-07:00</updated><title type='text'>Resident Evil 6 será filmado no Brasil !!! </title><content type='html'>&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Resident 
                                      Evil 6 terá cenas filmadas no 
                                      Brasil. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Em 
                                      entrevista ao Coming Soon, o diretor Paul 
                                      W. S. Anderson revelou que sua equipe 
                                      virá ao Brasil em Setembro procurar 
                                      locações.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;
                                    &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;O 
                                      diretor planeja filmar cenas no Cristo Redentor, 
                                      no Rio de Janeiro.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;
                                    
                                
                              &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;O 
                                ponto turístico abrigará o último 
                                grupo de resistência do Planeta Terra, local 
                                que Alice (Milla Jovovich) planeja conseguir 
                                a cura para o T-Virus.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;
                              &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt; 
                                Jovovich volta a estrelar, e a estreia foi 
                                marcada para 12 de setembro de 2014.&lt;/span&gt;&lt;span style=&quot;color: black;&quot;&gt; 
                                &lt;/span&gt;&lt;span style=&quot;color: black;&quot;&gt; 
                                &lt;/span&gt; &lt;span style=&quot;color: black;&quot;&gt; 
                                &lt;/span&gt;&lt;span style=&quot;color: black;&quot;&gt;Sophie 
                                Vavasseur volta a interpretar Angie Ashford, 
                                a garotinha do segundo filme.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;
                              &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&#39;Resident 
                                Evil: Retribuição&#39; arrecadou 
                                saudáveis US$ 221 milhões mundialmente.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;
                              &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Com 
                                o valor arrecadado, o quinto filme fica atrás 
                                apenas de &#39;Resident Evil: Recomeço&#39;, 
                                que arrecadou US$ 296 milhões em 2010.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;
                              Em entrevista 
                              exclusiva ao CinePOP, o diretor Paul W. S. Anderson 
                              voltou a afirmar que &#39;Resident Evil 6&#39; será 
                              seu último.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;
                          
                          &lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;img height=&quot;889&quot; src=&quot;http://www.cinepop.com.br/cartazes/residentevilretribuicao_13.jpg&quot; width=&quot;600&quot; /&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;img height=&quot;400&quot; src=&quot;http://www.cinepop.com.br/cartazes/1deabril.jpg&quot; width=&quot;376&quot; /&gt;&amp;nbsp;&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Fonte :&amp;nbsp; &lt;a href=&quot;http://www.cinepop.com.br/noticias2/residentevil6_108.htm&quot; target=&quot;_blank&quot;&gt;Cine Pop&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/h4&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/891914112867813985/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/resident-evil-6-sera-filmado-no-brasil.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/891914112867813985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/891914112867813985'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/04/resident-evil-6-sera-filmado-no-brasil.html' title='Resident Evil 6 será filmado no Brasil !!! '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-884112545657781905.post-5940949592045438216</id><published>2013-03-25T09:13:00.000-07:00</published><updated>2013-03-25T09:13:14.013-07:00</updated><title type='text'>Versão 3DS de Resident Evil: Revelations não receberá os novos conteúdos</title><content type='html'>&lt;br /&gt;
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&lt;img height=&quot;360&quot; src=&quot;http://gamebang.com.br/wp-content/uploads/2013/03/Resident-Evil-Revelations-Unveiled-Edition-Screenshot-053.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;A versão 3DS de Resident Evil: Revelations não receberá os novos conteúdos que estarão incluídos nas novas versões para PC, PlayStation 3, Xbox 360 e Wii U.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Christian Svensson, o vice-presidente sénior da Capcom, esclareceu no&amp;nbsp;&lt;span style=&quot;cursor: pointer;&quot;&gt;Capcom-Unity&lt;/span&gt;&amp;nbsp;que &quot;não existem atualizações planeadas para a versão 3DS de Revelations&quot;.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;&quot;Acrescentamos uma quantidade razoável de conteúdos à nova edição, o que é bastante comum,&quot; continuou.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Os novos conteúdos são novos inimigos, novas personagens jogáveis no modo Raid, um modo de dificuldade extra e mais armas. A nova edição terá ainda gráficos melhorados.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Courier New, Courier, monospace;&quot;&gt;Resident Evil: Revelations será lançado para PC, PlayStation 3, Xbox 360 e Wii U a 24 de maio. O preço de venda será €49.99 nas consolas e €39.99 no PC.&lt;/span&gt;&lt;/div&gt;
&lt;h4 style=&quot;text-align: right;&quot;&gt;
&lt;span style=&quot;color: #cc0000; font-family: Times, Times New Roman, serif; font-size: large;&quot;&gt;&lt;i&gt;Fonte:&amp;nbsp;&lt;a href=&quot;http://www.eurogamer.pt/articles/2013-03-25-versao-3ds-de-resident-evil-revelations-nao-recebera-os-novos-conteudos&quot; target=&quot;_blank&quot;&gt;Euro Gamer&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/h4&gt;
</content><link rel='replies' type='application/atom+xml' href='http://residentevil-brazil.blogspot.com/feeds/5940949592045438216/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/03/versao-3ds-de-resident-evil-revelations.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/5940949592045438216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/884112545657781905/posts/default/5940949592045438216'/><link rel='alternate' type='text/html' href='http://residentevil-brazil.blogspot.com/2013/03/versao-3ds-de-resident-evil-revelations.html' title='Versão 3DS de Resident Evil: Revelations não receberá os novos conteúdos'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>