<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6616320313698213048</id><updated>2024-11-01T03:38:10.595-07:00</updated><category term="Android"/><category term="Comic-Con"/><category term="Game-Development"/><category term="C#"/><category term="Squidz"/><category term="Colorblind"/><category term="Cow-Plop"/><category term="Unity3d"/><category term="Agile"/><category term="Enliven"/><category term="Web-Application"/><category term="Wow Macro Editor"/><category term="#GameDev"/><category term="ShootABit"/><category term="iOS"/><category term="Music"/><category term="XNA"/><category term="iPhone"/><category term="TDD"/><category term="#ShootABit"/><category term="Dev Log"/><category term="FireStarters"/><category term="GitHub"/><category term="Indie Dev"/><category term="Open Source"/><category term="Python"/><category term="StarChi"/><category term="World of Warcraft"/><title type='text'>Deadly Apps</title><subtitle type='html'>Create Games, Create Web Apps, Create Insomnia... by Rev0Lucian</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>165</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-7725194334455890346</id><published>2023-06-27T22:58:00.002-07:00</published><updated>2023-06-27T22:58:35.029-07:00</updated><title type='text'>Journey into Unit Testing: Taming the Dark Sword and Golden Sword</title><summary type="text">Hello everyone!

These past weeks have been quite the adventure as I’ve plunged headfirst into the realm of unit testing in Unity. My mission? To ensure that the weapons in our game - the formidable Dark Sword and the reliable Golden Sword - are performing exactly as they should. I’m excited to share some of the fascinating insights from this journey!

The task seemed straightforward initially: </summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/7725194334455890346/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2023/06/journey-into-unit-testing-taming-dark.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/7725194334455890346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/7725194334455890346'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2023/06/journey-into-unit-testing-taming-dark.html' title='Journey into Unit Testing: Taming the Dark Sword and Golden Sword'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/HhS7xGWEYnE/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-5591598299923475086</id><published>2023-05-14T16:45:00.002-07:00</published><updated>2023-05-14T16:45:56.306-07:00</updated><title type='text'>Unity3D Development Why AWS CodeWhisperer Isn&#39;t the Ideal Solution for Y...</title><summary type="text">In this eye-opening video, we delve into the realm of Unity3D development and explore the intriguing but flawed world of AWS CodeWhisperer. Join us as we uncover the pitfalls and limitations that make it an impractical choice for your projects.Discover the reality behind the hallucinations of effortless development promised by CodeWhisperer. We explore the shortcomings that arise from relying </summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/5591598299923475086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2023/05/unity3d-development-why-aws.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/5591598299923475086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/5591598299923475086'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2023/05/unity3d-development-why-aws.html' title='Unity3D Development Why AWS CodeWhisperer Isn&#39;t the Ideal Solution for Y...'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/6jjqkc-WyHA/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-1460089450660125422</id><published>2022-11-13T09:35:00.005-08:00</published><updated>2022-11-13T09:35:26.509-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="#GameDev"/><category scheme="http://www.blogger.com/atom/ns#" term="Dev Log"/><title type='text'>Refactoring into Level Collection Scriptable Object in Unity 3d 🦾</title><summary type="text">We start out by implementing the menu transitions, then refactor to a new scriptable object that contains the collection of levels.</summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/1460089450660125422/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2022/11/refactoring-into-level-collection.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/1460089450660125422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/1460089450660125422'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2022/11/refactoring-into-level-collection.html' title='Refactoring into Level Collection Scriptable Object in Unity 3d 🦾'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/8iNzOGdrjxY/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-5688507533986691790</id><published>2022-11-11T12:43:00.001-08:00</published><updated>2022-11-11T12:43:37.867-08:00</updated><title type='text'>Scriptable Objects in Unity3d to store level data after doing rapid prototyping. 🦾Skull Survivor Log</title><summary type="text">Finished the rapid prototyping... now need to do some story and game design!</summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/5688507533986691790/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2022/11/scriptable-objects-in-unity3d-to-store.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/5688507533986691790'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/5688507533986691790'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2022/11/scriptable-objects-in-unity3d-to-store.html' title='Scriptable Objects in Unity3d to store level data after doing rapid prototyping. 🦾Skull Survivor Log'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/0Xc8VFgD464/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-7484829613156686249</id><published>2022-11-11T12:04:00.004-08:00</published><updated>2022-11-11T12:04:48.653-08:00</updated><title type='text'>PSA📢! Test Prefabs in NUnit Tests and Unity Tests 🤯🤯🤯 Prevent runtime Instantiate from shallow copy!</title><summary type="text">I did not realize that runtime created objects are only shallow copied when runtime instantiated!🤯🤯🤯</summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/7484829613156686249/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2022/11/psa-test-prefabs-in-nunit-tests-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/7484829613156686249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/7484829613156686249'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2022/11/psa-test-prefabs-in-nunit-tests-and.html' title='PSA📢! Test Prefabs in NUnit Tests and Unity Tests 🤯🤯🤯 Prevent runtime Instantiate from shallow copy!'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/jhgvB-VXo8g/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-1119562952316806730</id><published>2022-11-10T17:04:00.002-08:00</published><updated>2022-11-10T17:04:48.089-08:00</updated><title type='text'>Unit Testing a Level Select Menu for Skull ☠️ Survivor. Using Prefabs at Test Setup!</title><summary type="text">Some cool discoveries... Unit tests can have their test setup be prefabs in Unity giving you access to related scriptable objects too! Detroit Style Unit Testing is super useful here!&amp;nbsp;</summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/1119562952316806730/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2022/11/unit-testing-level-select-menu-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/1119562952316806730'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/1119562952316806730'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2022/11/unit-testing-level-select-menu-for.html' title='Unit Testing a Level Select Menu for Skull ☠️ Survivor. Using Prefabs at Test Setup!'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/1CVIKNbpzb4/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-8016814619661880639</id><published>2022-09-07T22:20:00.002-07:00</published><updated>2022-09-07T22:20:49.727-07:00</updated><title type='text'>Unity3d PlayerInput Firing events inconsistently.</title><summary type="text">With the new Input System I was trying to detect control scheme changes in Unity3d 2022.1.4f1* for a shared Action Map. It appeared that the C# events were being fired in batches when navigating on and off of unity. Turns out the fix was the PlayerInput Behavior was configured to &quot;Broadcast Messages&quot; instead of &quot;Invoke C Sharp Events&quot;Broadcast Messages fires C# events in batches only when Unity </summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/8016814619661880639/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2022/09/unity3d-playerinput-firing-events.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/8016814619661880639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/8016814619661880639'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2022/09/unity3d-playerinput-firing-events.html' title='Unity3d PlayerInput Firing events inconsistently.'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEjpSx8mR2Nm72XURlFTZEkxMBZaMw-xUyP9sAQF1GxtwtY-_qhHg7bRosOP1KpUfa5qizvEJDFWTr9G2gl1RTm7bwHxVZwrSk2p5jVpx2vrSnniY1vDEABYK-TzMMazdj-bFgu5uLHy4ey0OpNmGpl0jgAfbDz2UxQL0Ruq_XyWnAeLtVz1rBlBG_v2kQ=s72-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-5947807843085737865</id><published>2021-03-20T10:44:00.003-07:00</published><updated>2021-03-20T10:44:36.510-07:00</updated><title type='text'>Skull&#39;s Impossible Request Release!</title><summary type="text">&amp;nbsp;Check out some of these playthroughs!







Check out this site that put the game on their top steam games in March!&amp;nbsp;https://gameskeys.net/top-steam-games-to-lookout-for-in-march-2021/</summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/5947807843085737865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2021/03/skulls-impossible-request-release.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/5947807843085737865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/5947807843085737865'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2021/03/skulls-impossible-request-release.html' title='Skull&#39;s Impossible Request Release!'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/2-HIFwsjfIQ/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-2350177229605238046</id><published>2020-12-22T19:51:00.001-08:00</published><updated>2020-12-23T19:33:40.782-08:00</updated><title type='text'>Continuous Integration using Unity Cloud Build</title><summary type="text">&amp;nbsp;After doing a dev interview with Jason Weimann over at&amp;nbsp;https://unity3d.college/&amp;nbsp;I had some questions on Twitter about my CI/CD setup (Continuous Integration and Continuous Delivery)

Congrats on finishing your game. I went to your site after finishing listening to the interview hoping to find some detailed info on your CI setup or about &quot;vertical slicing&quot;. It would be nice if you </summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/2350177229605238046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2020/12/continuous-integration-using-unity.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/2350177229605238046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/2350177229605238046'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2020/12/continuous-integration-using-unity.html' title='Continuous Integration using Unity Cloud Build'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj77qd4vGub7ybH5otiqWaeYRXOjx85cJ3JoO_q1dlmG87o18SFdElMqDOlEsK_GtnGIaIblAvonbvdj4dic5iSBRoNZ8IzYKag3_L-M1_zAnrGuUNdlHZonWcqgTJeHCzV0lvcTwBUDkgH/s72-w571-h183-c/Hero+Graphic.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-2525764387703832604</id><published>2020-10-12T23:22:00.001-07:00</published><updated>2020-10-12T23:23:16.518-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="#GameDev"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie Dev"/><title type='text'>Need to find a title for Weapon Master</title><summary type="text">#IndieDev Actively working on development now. Steam page up be put up soon. :) pic.twitter.com/a20NrnCTgI— Deadly Apps (@DeadlyApps) October 13, 2020What do you think of Weapon Master for a name? This game is the sequel to Battle Axe in my mind but they are now completely different games at this point. What would be a better name? Post your opinion in the comments!&amp;nbsp; 

</summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/2525764387703832604/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2020/10/need-to-find-title-for-weapon-master.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/2525764387703832604'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/2525764387703832604'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2020/10/need-to-find-title-for-weapon-master.html' title='Need to find a title for Weapon Master'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDhSwNy4IguppeHKz4VKr_QzABOhlli7OdrP1Bzc0U0J_6AbCHGKxhpeOz4I2NqKezqeKHzBX_hwvABPMs0W8wFFp7MKXnNn-KCZVDUop50s2olSxlxkmbfvMptk9Bk1mMYOD6NOuFDtJ/s72-w400-h340-c/image.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-130909739895645418</id><published>2019-12-06T21:14:00.001-08:00</published><updated>2019-12-06T21:14:10.904-08:00</updated><title type='text'>Solo Game Dev Check-list for a traditional Software Developer</title><summary type="text">


So I have been thinking a lot about working on games in my free time and doing solo development... I also recently read the checklist manifesto. I have been incorporating many new checklists in my day job... now it seems that my hobby development is also taking this turn...

If you are a software developer by trade here is my top level checklist for you.. Please give me feedback on it, maybe </summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/130909739895645418/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2019/12/solo-game-dev-check-list-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/130909739895645418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/130909739895645418'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2019/12/solo-game-dev-check-list-for.html' title='Solo Game Dev Check-list for a traditional Software Developer'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdDiVKPg_uwNqaB3RAbAPJWj4cPGaQmGwAWV0FchGFBgNuNFB4Co9XnJVXpTYRnDS7yritjyvwTVMhc1ck6xGLRTlxoQPUj7xtvXB-ZBp0aW-fBm_YJV_tAv26sArksRt6osQTQKA4No8u/s72-c/image-20190624_134704.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-7772914687221420593</id><published>2017-05-02T10:00:00.000-07:00</published><updated>2017-05-03T07:41:21.717-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="#GameDev"/><category scheme="http://www.blogger.com/atom/ns#" term="#ShootABit"/><category scheme="http://www.blogger.com/atom/ns#" term="Game-Development"/><title type='text'>Drawing the player in. Narrative, Mechanics, and Spectacle. I am afraid that #ShootABit needs more of a hook. Let’s make it right.</title><summary type="text">






As I mentioned in my earlier post, I
am going to be writing more about game design now to help fuel changes to my
games. I am a big fan of Agile Development and ContinuousDelivery so I want to release a version of my game #ShootABit with each blog.
The focus of our first go at this process will be related to the Extra Credits
Video that talks about the first 5 minutes in a game.










</summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/7772914687221420593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2017/05/drawing-player-in-narrative-mechanics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/7772914687221420593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/7772914687221420593'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2017/05/drawing-player-in-narrative-mechanics.html' title='Drawing the player in. Narrative, Mechanics, and Spectacle. I am afraid that #ShootABit needs more of a hook. Let’s make it right.'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidb6hS8nqicIb5nMdUTpu9rfqfqaMplW8EdQSYPpx6ueOZ4KrMFY8u3cH3sK_AjsHsDFTkA0PsG-xpvr1ngVCOMF6uXwRSzscX9ijVXQq21m1_CNO8EGkdj9PcBMQRuQQrXKkMsp7MVDoe/s72-c/Screen+Shot+2017-04-30+at+10.21.03+AM.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-1572795668615020188</id><published>2017-04-30T09:15:00.000-07:00</published><updated>2017-04-30T09:39:59.745-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="#GameDev"/><category scheme="http://www.blogger.com/atom/ns#" term="Game-Development"/><title type='text'>The Deadly Apps Blog here on out. Game Dev Theory and its relationship to #ShootABit</title><summary type="text">

I have been trying to figure out a way to go forward with
this blog for a long time and I think I have finally figured it out. It seems
obvious now but it took me a while to get here. I recently decided to study
more game development theory which has produced a lot of inspiration for new
features that I can add to Shoot A Bit. What I did not realize was at the time
that I was building up a </summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/1572795668615020188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2017/04/the-deadly-apps-blog-here-on-out-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/1572795668615020188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/1572795668615020188'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2017/04/the-deadly-apps-blog-here-on-out-game.html' title='The Deadly Apps Blog here on out. Game Dev Theory and its relationship to #ShootABit'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK-gd4ZTb2eueFszII6MYI6QsAWO8LTpcHtRXEfcNSj6CatzgZAF54l1hzrKZ_R1fLair8nLDojwCLvyWWksLq2h2-L6anquHJOamvCmOqRLFIZt4Co_nK9vbBXPE07CqjiJThmvFJgKHE/s72-c/Screen+Shot+2017-04-30+at+9.11.43+AM.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-803983717867108758</id><published>2017-01-14T20:28:00.001-08:00</published><updated>2018-06-28T20:28:08.550-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Android"/><category scheme="http://www.blogger.com/atom/ns#" term="Game-Development"/><category scheme="http://www.blogger.com/atom/ns#" term="iOS"/><category scheme="http://www.blogger.com/atom/ns#" term="ShootABit"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity3d"/><title type='text'>#ShootABit Warp Gates, Wormholes, and Planetary Defense!</title><summary type="text">



&amp;nbsp;Hey everyone, still building out my roguelike shmup. The first screenshot is our cylinder level, after entering the warpgate you can now enter a wormhole and fighting your way through enemies who also fly along the cylinder. Thinking of trying to get them game onto steam now. I have been spending more time working on the game lately adding story and new mechanics.




Second screenshot </summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/803983717867108758/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2017/01/shootabit-warp-gates-wormholes-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/803983717867108758'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/803983717867108758'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2017/01/shootabit-warp-gates-wormholes-and.html' title='#ShootABit Warp Gates, Wormholes, and Planetary Defense!'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9YMPTljt0940wH6K2wsdF8Fl2Ghx6P4u8y4hGoTleWTPmGtRcTU6meHKfV9pP-Z80_eMEIuZW24rPUyRzq3RwqFPa-erMvVDT7GvgWCeYZuB1qCdJ8KuFnyRRHRoVqNNNrZrha3lJlam2/s72-c/Screen+Shot+2017-01-13+at+10.29.06+PM.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-9186207484171988863</id><published>2016-06-22T22:31:00.000-07:00</published><updated>2016-06-22T22:41:18.057-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Agile"/><category scheme="http://www.blogger.com/atom/ns#" term="C#"/><category scheme="http://www.blogger.com/atom/ns#" term="Game-Development"/><category scheme="http://www.blogger.com/atom/ns#" term="TDD"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity3d"/><title type='text'>Script Generator for Unity Documentation</title><summary type="text">





For the TL;DR watch the YouTube tutorial: https://www.youtube.com/watch?v=aUaLx3P2MxY



The plugin

I was doing with you tutorial for test-driven development and
unity (http://blogs.unity3d.com/2014/06/03/unit-testing-part-2-unit-testing-monobehaviours/).
I found that in order to write a tests that had all of the components for the
humble object pattern I was forced to write 4 files every </summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/9186207484171988863/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2016/06/script-generator-for-unity-documentation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/9186207484171988863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/9186207484171988863'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2016/06/script-generator-for-unity-documentation.html' title='Script Generator for Unity Documentation'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3dihfcdRWG98vLJiZEGZQ5pFkywDpwYLjpo0pceU7vi1UUuuhbtOyTPm8jCrHEV-KMIsKBtOR2F-3Ly4yQlVpgVGhDMMiPRIa-YKDkg0veZyDEQQBeEgYFt2usuBjLvC7iZ1imVEmXKyF/s72-c/gear-hammer+860x389.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-8055275155187201801</id><published>2016-06-17T22:06:00.001-07:00</published><updated>2016-06-17T22:06:59.746-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="GitHub"/><category scheme="http://www.blogger.com/atom/ns#" term="Open Source"/><category scheme="http://www.blogger.com/atom/ns#" term="Python"/><category scheme="http://www.blogger.com/atom/ns#" term="TDD"/><title type='text'>Speed Reader Free Python Open Source Learning Utility</title><summary type="text">



As
an auditory learner I wanted to learn quickly and retain the information
without spending a lot of time studying. I wanted to make this sort of
capability available to anyone. I found that listening to information I was
studying made me retain it much better than reading it. I also found that
speeding up the reading did not cause any further difficulty. With the Speed
Reader I can </summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/8055275155187201801/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2016/06/speed-reader-free-python-open-source.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/8055275155187201801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/8055275155187201801'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2016/06/speed-reader-free-python-open-source.html' title='Speed Reader Free Python Open Source Learning Utility'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/A3FcUd5ei9Y/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-8789540619100629157</id><published>2016-06-16T23:37:00.002-07:00</published><updated>2016-06-16T23:37:33.537-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="C#"/><category scheme="http://www.blogger.com/atom/ns#" term="Game-Development"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity3d"/><title type='text'>Generate Scripts in Unity3d from Templates</title><summary type="text">


For the TL;DR Watch the YouTube Video.

I just submitted my plugin to the Unity Asset Store.


The plugin

I was doing with you tutorial for test-driven development
and unity (http://blogs.unity3d.com/2014/06/03/unit-testing-part-2-unit-testing-monobehaviours/). I found that in order to write a tests that had all of the
components for the humble object pattern I was forced to write 4 files </summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/8789540619100629157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2016/06/generate-scripts-in-unity3d-from.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/8789540619100629157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/8789540619100629157'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2016/06/generate-scripts-in-unity3d-from.html' title='Generate Scripts in Unity3d from Templates'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/aUaLx3P2MxY/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-5404956469587759592</id><published>2016-06-14T00:17:00.001-07:00</published><updated>2016-06-14T00:17:10.340-07:00</updated><title type='text'>Brainstorming the Golden Circle</title><summary type="text">



I recently watched this TED talk on the Golden Circle. It
boils down to the idea that you should present your game/company by saying “Why,
How, then What” (watch the video if you don’t know what I am talking about) I
thought to do a brainstorming session where I just spit out many of these to
see if I could get good at it. He following are just off the top of my head but
now I am wondering </summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/5404956469587759592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2016/06/brainstorming-golden-circle.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/5404956469587759592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/5404956469587759592'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2016/06/brainstorming-golden-circle.html' title='Brainstorming the Golden Circle'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5RlEZRlTtONc86mkVwpjcZRG-7F8qgbjBwHqgDd8TasjN4ZzTAPBLXLnISUIRF2C3lQpZaF5QnYeevPuabJOTC8oqOociHIer-bUERi_RmC15-yRUGm8z0OdW9OJolmll64ZugiFpOPH1/s72-c/Unity+Asset+Store+Large.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-8344356266667161730</id><published>2014-07-17T23:36:00.000-07:00</published><updated>2014-07-18T00:10:28.154-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Android"/><category scheme="http://www.blogger.com/atom/ns#" term="C#"/><category scheme="http://www.blogger.com/atom/ns#" term="Game-Development"/><category scheme="http://www.blogger.com/atom/ns#" term="iOS"/><category scheme="http://www.blogger.com/atom/ns#" term="iPhone"/><category scheme="http://www.blogger.com/atom/ns#" term="ShootABit"/><title type='text'>More Promo Materials</title><summary type="text">

ShootABit App Icon!













</summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/8344356266667161730/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2014/07/more-promo-materials.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/8344356266667161730'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/8344356266667161730'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2014/07/more-promo-materials.html' title='More Promo Materials'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxrXo0dhWGF0HVNlHj2L-KWjlp4_tnJH274ZfGkuA2g9O5lw57LScvMTX3PaQh6vtxXRO6OeY0Yy5txtlp5wbBHlGCf9UIEOglD_B_QCAHqOK8VnI_XQOhTVD1Zlf6jWpVLe4vI4O-cvFM/s72-c/PromoIcon.png" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-1843536681196721433</id><published>2014-06-18T21:41:00.000-07:00</published><updated>2014-06-18T21:41:34.575-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Android"/><category scheme="http://www.blogger.com/atom/ns#" term="C#"/><category scheme="http://www.blogger.com/atom/ns#" term="Game-Development"/><category scheme="http://www.blogger.com/atom/ns#" term="ShootABit"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity3d"/><title type='text'>Shoot A Bit Screen Shots</title><summary type="text">






&amp;nbsp;Shoot A Bit Menu Screen





Low Level Enemies





Location Damage





Dead cubes are absorbed into your score





Ships are unlocked as you progress and upgrade





Guns are upgradable





Close encounters yield great rewards





Bosses have multiple tiers and dynamic behavior over the course of a fight




































</summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/1843536681196721433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2014/06/shoot-bit-screen-shots.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/1843536681196721433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/1843536681196721433'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2014/06/shoot-bit-screen-shots.html' title='Shoot A Bit Screen Shots'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrOVaJmPmpCex3Y4WSe_dc9MQIkuQYGPufoT7230Gam4KExcmpl3oyvtFyrp0y3WL_B8SSlRfCLLQXJyR0ZnKQQoxMOm2HgThdjIsw80IKg8TNgBj3JD_IpEMpigGcKzOAbW-0ygl9CzYc/s72-c/1.PNG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-4280171247650518635</id><published>2014-06-17T00:41:00.002-07:00</published><updated>2014-06-17T00:42:22.648-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Android"/><category scheme="http://www.blogger.com/atom/ns#" term="C#"/><category scheme="http://www.blogger.com/atom/ns#" term="Game-Development"/><category scheme="http://www.blogger.com/atom/ns#" term="iOS"/><category scheme="http://www.blogger.com/atom/ns#" term="iPhone"/><category scheme="http://www.blogger.com/atom/ns#" term="ShootABit"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity3d"/><title type='text'>Shoot A Bit Trailer</title><summary type="text">



Here is the trailer to Shoot A Bit. Coming soon to iOS and Android.&amp;nbsp;


Love Shoot Em Ups? Love 2.5D? Defend the warp gate that enemies are pouring out of blow up their ships and take their parts in order to upgrade your own. Build drones to fight for you and increase the armor of each part of your ship! Oh yeah...

Every pixel-cube of your ship has its own health. That&#39;s right! your ship</summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/4280171247650518635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2014/06/shoot-bit-trailer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/4280171247650518635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/4280171247650518635'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2014/06/shoot-bit-trailer.html' title='Shoot A Bit Trailer'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-150802431504170769</id><published>2013-08-30T09:12:00.004-07:00</published><updated>2013-08-30T09:12:53.549-07:00</updated><title type='text'>Enliven Colorblind Aid iPhone, Android, Augmented Reality</title><summary type="text">




Enliven Colorblind Aid

Enliven is a real time Augmented Reality Aid that allows a colorblind user to see their color blind color in a color that is not confusing. Enliven also poses the ability to simulate colorblindness so people who are not colorblind can see what the user would see normally.





Enliven is available for iOS and Android






  











Rubik&#39;s Cubes are not </summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/150802431504170769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2013/08/enliven-colorblind-aid-iphone-android.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/150802431504170769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/150802431504170769'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2013/08/enliven-colorblind-aid-iphone-android.html' title='Enliven Colorblind Aid iPhone, Android, Augmented Reality'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv24wqN0gTsqtuKPAwHNxgrI3GMTdWEDQU4mGWUPMLu105D7bygWjL2wCZwHS_C8JwmTNVS8Nki2ir-h_aaC4g5QNO8l3KTYyu1ze8ZGM2an-tbX9qZKAXHWqWZW1xTX4yUGEvE2Fmt9jC/s72-c/screen568x568.jpeg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-700541762074106943</id><published>2013-07-18T21:33:00.000-07:00</published><updated>2013-07-18T21:36:36.723-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Comic-Con"/><title type='text'>Comic Con 2013 Thursday</title><summary type="text">

Sorry I did not get a lot of pictures because I spent a lot of time in Hall H.































</summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/700541762074106943/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2013/07/comic-con-2013-thursday.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/700541762074106943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/700541762074106943'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2013/07/comic-con-2013-thursday.html' title='Comic Con 2013 Thursday'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJcjqpYW3QC0BtrZDZoFtWOz0EUQ3WbGoIIos5G8iiVcnIoikm6A4gglmcmlursRrZd4BbAkkiLnKLrsT4OFNU94fpkKwp15IxPxAtGyuKFkTsGlqzI-D08a7vH9_PlmiYNdG2ouB749uP/s72-c/IMG_3454.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-6385387959321626196</id><published>2013-07-17T22:50:00.004-07:00</published><updated>2013-07-17T22:50:36.433-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Comic-Con"/><title type='text'>Comic Con Preview Night 2013 Pictures</title><summary type="text">



The awesome and colorful Godzilla building. As we walked by this impressive display we noticed the constant noises radiating out from&amp;nbsp;





Found this reference to breaking bad mixed with Dexters Laboratory. I Found it hilarious.





Breaking Bad Bobble Heads.







Me Playing Knack on the PS3




The Awkward placement of the Sony and Microsoft Booths.




An arial view of the Sony and</summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/6385387959321626196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2013/07/comic-con-preview-night-2013-pictures.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/6385387959321626196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/6385387959321626196'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2013/07/comic-con-preview-night-2013-pictures.html' title='Comic Con Preview Night 2013 Pictures'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4YfeuINQ3mCdgHQFpmxOL-Y8Z6c3E1b15lB-v5Wy40U2jX9nPRhb6Z_xV0_SY30s9ju2-IVKJorimpg2TLnSTLfWYAeGex29yEBMRBG09t59VKfR32CDB0M2Wnhlm7-hM9HTZUwigRC48/s72-c/IMG_3430.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6616320313698213048.post-1467475673046999606</id><published>2013-07-17T22:28:00.001-07:00</published><updated>2013-07-17T22:28:20.840-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Comic-Con"/><title type='text'>PS4 Controller FIrst Impressions - Comic Con Preview Night 2013</title><summary type="text">

PS4 Controller First Impressions





Tonight I got to play Knack at the PS4 booth at comic con. I wanted to first note the confrontational positioning of the XBone and PS4 booths as depicted in the following images:









The Feel of the controller:

First I want to note that the handles on the controller are much more round than before. It feels like I am holding the end of a shovel rather</summary><link rel='replies' type='application/atom+xml' href='http://www.deadlyapps.com/feeds/1467475673046999606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.deadlyapps.com/2013/07/ps4-controller-first-impressions-comic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/1467475673046999606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6616320313698213048/posts/default/1467475673046999606'/><link rel='alternate' type='text/html' href='http://www.deadlyapps.com/2013/07/ps4-controller-first-impressions-comic.html' title='PS4 Controller FIrst Impressions - Comic Con Preview Night 2013'/><author><name>Chris Lucian</name><uri>http://www.blogger.com/profile/10608064402088472431</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRq-an-K_cAtGInDtluN9z3tM3rErgJ1fXMR-PcuXE4BTV2blbwYDcFzJQ4uBGnFJJ5kmOtC74L6d6fA-ESb5P60OcEqyCgAd79h7zTyrGRIfI2CCYKioSiFkIQpX5kfWOz7w710dF11Cy/s72-c/photo.JPG" height="72" width="72"/><thr:total>0</thr:total></entry></feed>