<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" version="2.0"> <channel><title>Robot Foot Games Blog</title> <link>http://robotfootgames.com</link> <description>Helping you improve your games as we improve our own. :)</description> <lastBuildDate>Thu, 17 May 2012 10:19:36 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/RobotFootGamesBlog" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="robotfootgamesblog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><title>Moving a sprite around the screen – part 1 – point A to point B</title><link>http://robotfootgames.com/2012/05/moving-a-sprite-from-one-point-to-another-part-1/</link> <comments>http://robotfootgames.com/2012/05/moving-a-sprite-from-one-point-to-another-part-1/#comments</comments> <pubDate>Sat, 12 May 2012 21:32:59 +0000</pubDate> <dc:creator>Jeff Brown</dc:creator> <category><![CDATA[XNA Tutorials]]></category> <guid isPermaLink="false">http://robotfootgames.com/?p=470</guid> <description>We're going back to some basics with this tutorial. I plan on doing a couple of spin-offs of this to address other issues like; facing the direction you're moving, moving along a series of points and some other ways of moving sprites that are a little more complex. So here's the scenario for this part. [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/7GQxdYwxEH63Xfs2PrA1lYpGFTQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7GQxdYwxEH63Xfs2PrA1lYpGFTQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/7GQxdYwxEH63Xfs2PrA1lYpGFTQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7GQxdYwxEH63Xfs2PrA1lYpGFTQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description> <wfw:commentRss>http://robotfootgames.com/2012/05/moving-a-sprite-from-one-point-to-another-part-1/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Drawing extra symbols (squared/square root) in XNA</title><link>http://robotfootgames.com/2012/03/drawing-extra-symbols-squaredsquare-root-in-xna/</link> <comments>http://robotfootgames.com/2012/03/drawing-extra-symbols-squaredsquare-root-in-xna/#comments</comments> <pubDate>Mon, 19 Mar 2012 19:05:59 +0000</pubDate> <dc:creator>Jeff Brown</dc:creator> <category><![CDATA[Math Buster 2]]></category> <category><![CDATA[XNA]]></category> <category><![CDATA[XNA Tutorials]]></category> <guid isPermaLink="false">http://robotfootgames.com/?p=404</guid> <description>I'm starting to work on adding squared (i.e. 6²) and square root (i.e. √169) math to Math Buster 2 and I realized that I wouldn't be able to draw the square/square root symbol out of the box so I needed to modify a spritefont to include these characters. First off, you need a font that [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/YP6xYOFSsW-1ydz1kKjv2VFhcrI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YP6xYOFSsW-1ydz1kKjv2VFhcrI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/YP6xYOFSsW-1ydz1kKjv2VFhcrI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YP6xYOFSsW-1ydz1kKjv2VFhcrI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description> <wfw:commentRss>http://robotfootgames.com/2012/03/drawing-extra-symbols-squaredsquare-root-in-xna/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Math Buster 2 Announcement!</title><link>http://robotfootgames.com/2012/02/math-buster-2-announcement/</link> <comments>http://robotfootgames.com/2012/02/math-buster-2-announcement/#comments</comments> <pubDate>Sat, 18 Feb 2012 18:00:19 +0000</pubDate> <dc:creator>Jeff Brown</dc:creator> <category><![CDATA[Math Buster 2]]></category> <category><![CDATA[WP7]]></category> <category><![CDATA[XNA]]></category> <guid isPermaLink="false">http://robotfootgames.com/?p=393</guid> <description>It's been a while since we released anything, but that's about to change! What's new and improved in Math Buster 2? The game uses a Silverlight/XNA hybrid, so when you're navigating the menus you'll have an experience that you'll be familiar with and we're using XNA for the gameplay to keep everything nice and smooth! [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/WJePdlcpy9wGeucCiQBd8Dhmmhw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WJePdlcpy9wGeucCiQBd8Dhmmhw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/WJePdlcpy9wGeucCiQBd8Dhmmhw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WJePdlcpy9wGeucCiQBd8Dhmmhw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description> <wfw:commentRss>http://robotfootgames.com/2012/02/math-buster-2-announcement/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Ludum Dare 22 – Shadow</title><link>http://robotfootgames.com/2011/12/ludum-dare-22-shadow/</link> <comments>http://robotfootgames.com/2011/12/ludum-dare-22-shadow/#comments</comments> <pubDate>Mon, 19 Dec 2011 06:41:12 +0000</pubDate> <dc:creator>Jeff Brown</dc:creator> <category><![CDATA[XNA]]></category> <guid isPermaLink="false">http://robotfootgames.com/?p=381</guid> <description>Ludum Dare, for those that don't know, is a competition to create a game in just 48 hours (for solo participants, teams can join the 72 hour competition). You have 48 hours to create a game from scratch but you can use publicly available libraries and personal code bases as long as they're open to [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/k8w8-i-LKqUOpYvTzc7yKDrb7P4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/k8w8-i-LKqUOpYvTzc7yKDrb7P4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/k8w8-i-LKqUOpYvTzc7yKDrb7P4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/k8w8-i-LKqUOpYvTzc7yKDrb7P4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description> <wfw:commentRss>http://robotfootgames.com/2011/12/ludum-dare-22-shadow/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Level Editor For Your XNA Platformer Based Games</title><link>http://robotfootgames.com/2011/12/level-editor-for-your-xna-platformer-based-games/</link> <comments>http://robotfootgames.com/2011/12/level-editor-for-your-xna-platformer-based-games/#comments</comments> <pubDate>Fri, 16 Dec 2011 05:49:07 +0000</pubDate> <dc:creator>Jeff Brown</dc:creator> <category><![CDATA[XNA]]></category> <guid isPermaLink="false">http://robotfootgames.com/?p=369</guid> <description>When I first started out a level editor was beyond my abilities (or so I thought) but thanks to Nick Gravelyn's Tile Engine video series it's actually quite easy to get the basics of a level editor set up! It was also the first time I actually made something out of WinForms so it was [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/W7VRk8RhVFwlY5QpAhdMPVsNSSc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/W7VRk8RhVFwlY5QpAhdMPVsNSSc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/W7VRk8RhVFwlY5QpAhdMPVsNSSc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/W7VRk8RhVFwlY5QpAhdMPVsNSSc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description> <wfw:commentRss>http://robotfootgames.com/2011/12/level-editor-for-your-xna-platformer-based-games/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss><!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced

Served from: robotfootgames.com @ 2012-05-18 23:28:05 -->

