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	<title>Rock, Paper, Shotgun</title>
	
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		<title>FYI: GameCamp 2 Tickets At Noon</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/IU3qy2q53EI/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/12/fyi-gamecamp-2-tickets-at-noon/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 10:01:22 +0000</pubDate>
		<dc:creator>Kieron Gillen</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[GameCamp]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26526</guid>
		<description><![CDATA[
Do you remember last year when I went to the Gamecamp &#8220;unconference&#8221;. Go read about it. It was a lot of fun. They&#8217;re doing another one this year on May 8th at Whittaker House (Ebay/PayPal/Gumtree.com&#8217;s headquarters) in Richmond, London, and the first bunch of (free) tickets for the event go live at Midday today. As [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/mar/gamecamp2.jpg" alt="" /></p>
<p>Do you remember last year when I went to the <a href="http://gamecamp.org.uk ">Gamecamp </a>&#8220;unconference&#8221;. <a href="http://www.rockpapershotgun.com/2008/05/05/the-guardian-gamecamp/">Go read about it. </a>It was a lot of fun. They&#8217;re doing another one this year on May 8th at Whittaker House (Ebay/PayPal/Gumtree.com&#8217;s headquarters) in Richmond, London, and the first bunch of (free) tickets for the event go live at Midday today. As in, noon. They&#8217;ll disappear pretty quickly, so consider this your advance warning. <a href="http://gamecampuk.eventbrite.com/">You&#8217;ll be able to get them from here</a>.</p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2008/05/05/the-guardian-gamecamp/" rel="bookmark" title="May 5, 2008">The Guardian GameCamp</a></li>
</ul><!-- Similar Posts took 3.191 ms --><hr />
<p><strong>Writer: Kieron Gillen.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/12/fyi-gamecamp-2-tickets-at-noon/#comments">No comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/gamecamp/" rel="tag">GameCamp</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
<br><strong>This article is © <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun Ltd.</a>, 2010. If you're reading it on another site, they're thieves.</strong>
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		<title>Fable III To Reach PC?</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/48WetIgBekY/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/12/fable-iii-to-reach-pc/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 09:49:10 +0000</pubDate>
		<dc:creator>John Walker</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[fable III]]></category>
		<category><![CDATA[Lionhead]]></category>
		<category><![CDATA[Peter Molyneux]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26922</guid>
		<description><![CDATA[
Rumours are afoot that Fable III may be making its way to the PC. During Lionhead head Peter Molyneux&#8217;s GDC chat with Gamespot yesterday, he referred to &#8220;platforms&#8221; for the new game in the plural, and that doesn&#8217;t really leave a lot of options. The Microsoft-owned developer is not particularly likely to aid their competition [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/mar/fable3.jpg" alt="Heading our way?" /></p>
<p>Rumours are afoot that Fable III may be making its way to the PC. During Lionhead head Peter Molyneux&#8217;s GDC chat with <a href="http://gdc.gamespot.com/video/6253460/fable-iii-interview-peter-molyneux">Gamespot</a> yesterday, he referred to &#8220;platforms&#8221; for the new game in the plural, and that doesn&#8217;t really leave a lot of options. The Microsoft-owned developer is not particularly likely to aid their competition with a PS3 or Wii version (although you&#8217;d have to think a Wii port of the Fable series would be a 400ft golden egg-laying goose made of diamonds), which leaves the PC as the only viable Microsoft-supported place for the game to be. The original Fable made it to the PC after a lengthy delay, although Fable II stayed exclusively on the wheezing white crate. You can see him drop the hint on the video we&#8217;ve tucked in below. And even more clues too.</p>
<p> <a href="http://www.rockpapershotgun.com/2010/03/12/fable-iii-to-reach-pc/#more-26922" class="more-link">(more&#8230;)</a></p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2007/11/15/chicken-chaser/" rel="bookmark" title="November 15, 2007">Chicken-Chaser</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/01/12/retro-fable/" rel="bookmark" title="January 12, 2009">Retro: Fable</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/04/07/peter-molyneux-in-bold-claim-shocker/" rel="bookmark" title="April 7, 2009">Peter Molyneux In Bold Claim Shocker</a></li>

<li><a href="http://www.rockpapershotgun.com/2008/04/30/the-guardian-peter-molyneux-interview/" rel="bookmark" title="April 30, 2008">The Guardian: Peter Molyneux Interview</a></li>
</ul><!-- Similar Posts took 6.325 ms --><hr />
<p><strong>Writer: John Walker.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/12/fable-iii-to-reach-pc/#comments">2 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/fable-iii/" rel="tag">fable III</a>, <a href="http://www.rockpapershotgun.com/tag/lionhead/" rel="tag">Lionhead</a>, <a href="http://www.rockpapershotgun.com/tag/peter-molyneux/" rel="tag">Peter Molyneux</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
<br><strong>This article is © <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun Ltd.</a>, 2010. If you're reading it on another site, they're thieves.</strong>
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		<item>
		<title>The (Mostly) Complete IGF Factor 2010</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/WrRl9qIEZuc/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/11/the-mostly-complete-igf-factor-2010/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 22:32:21 +0000</pubDate>
		<dc:creator>Kieron Gillen</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[igf 2010]]></category>
		<category><![CDATA[igf factor 2010]]></category>
		<category><![CDATA[rps-ultromegafeature]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26881</guid>
		<description><![CDATA[
The awards start at 6:30 tonight, so it&#8217;s time to draw a close to our project of the last few weeks. We&#8217;ve interviewed all those who have been nominated for the short list (Except Shatter who I only realised was coming to the PC too late to arrange an interview and Heroes of Newerth, who [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/09/oct/igf2010.jpg" alt="We're getting a lot of mileage from this stolen image." /><br />
The <a href="http://www.gamasutra.com/view/news/27477/Game_Developers_Choice_IGF_Awards_Partner_With_GameSpot_G4_For_Coverage.php">awards start at 6:30 tonight</a>, so it&#8217;s time to draw a close to our project of the last few weeks. We&#8217;ve interviewed all those who have been nominated for the short list (Except <a href="http://www.shattergame.com/">Shatter</a> who <a href="http://www.gamesetwatch.com/2010/03/sidhe_sends_shatter_to_steam.php">I only realised was coming to the PC</a> too late to arrange an interview and Heroes of Newerth, who just couldn&#8217;t be bothered answering in time and the <a href="http://www.igf.com/2010/01/2010_igf_reveals_student_showc.html">student competition </a>folk.) So &#8211; in a few hours time, when you want to know about who these winners are&#8230; this is where to look. Unless the winners are Shatter or Heroes of Newerth, then you&#8217;re right out of luck. Links to all interviews follow, plus &#8211; bonus &#8211; my speculation on who&#8217;ll be picking up the gongs tonight&#8230;<br />
 <a href="http://www.rockpapershotgun.com/2010/03/11/the-mostly-complete-igf-factor-2010/#more-26881" class="more-link">(more&#8230;)</a></p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2010/03/01/igf-factor-2010-super-meat-boy/" rel="bookmark" title="March 1, 2010">IGF Factor 2010: Super Meat Boy</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/01/04/indie-igf-2010-finalists-announced/" rel="bookmark" title="January 4, 2010">Indieyeahosity: IGF 2010 Finalists Announced</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/01/25/igf-watch-more-closure/" rel="bookmark" title="January 25, 2010">IGF Watch: More Closure</a></li>

<li><a href="http://www.rockpapershotgun.com/2008/02/21/igf-winners-announced/" rel="bookmark" title="February 21, 2008">IGF Winners Announced</a></li>
</ul><!-- Similar Posts took 17.895 ms --><hr />
<p><strong>Writer: Kieron Gillen.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/11/the-mostly-complete-igf-factor-2010/#comments">28 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/feature/" rel="tag">feature</a>, <a href="http://www.rockpapershotgun.com/tag/igf/" rel="tag">igf</a>, <a href="http://www.rockpapershotgun.com/tag/igf-2010/" rel="tag">igf 2010</a>, <a href="http://www.rockpapershotgun.com/tag/igf-factor-2010/" rel="tag">igf factor 2010</a>, <a href="http://www.rockpapershotgun.com/tag/rps-ultromegafeature/" rel="tag">rps-ultromegafeature</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
<br><strong>This article is © <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun Ltd.</a>, 2010. If you're reading it on another site, they're thieves.</strong>
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		<item>
		<title>How To Beat Spam-o-Tron</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/qzFZubm02dI/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/11/how-to-beat-spam-o-tron/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 21:38:52 +0000</pubDate>
		<dc:creator>Alec Meer</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[spam-o-tron]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26899</guid>
		<description><![CDATA[
Hello, lovelies &#8211; a word in your shell-like, if you wouldn&#8217;t mind awfully. Our dear spam filter silently removes thousands of comments unfit for your delicate eyes each week. As our readership grows (hooray!), so does the spam count (boo!) Alas, Spam-o-Tron is not a perfect immortal machine &#8211; some stuff still gets through, even [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/mar/spamotron.jpg" alt="Look at you, commenter" /></p>
<p>Hello, lovelies &#8211; a word in your shell-like, if you wouldn&#8217;t mind awfully. Our dear spam filter silently removes thousands of comments unfit for your delicate eyes each week. As our readership grows (hooray!), so does the spam count (boo!) Alas, Spam-o-Tron is not a perfect immortal machine &#8211; some stuff still gets through, even despite the captcha check we introduced recently. </p>
<p>We&#8217;re working on a larger-scale defence against these unwanted pill&#8217;n'handbag&#8217;n'essay&#8217;n'WoW-gold bot-marketeers, but in the short-term we&#8217;ve had to turn up the severity of our spam filter. Though the vast majority of posters make it through without a hitch, this has meant that more legitimate comments than we&#8217;d like are getting snared in its digi-nets. Unfortunately, it is now getting to the point where manually retrieving all of them is becoming impossible. So, here are a few comment-preserving tidbits to keep in mind if you&#8217;ve lately found yourself suffering spam-o-tron&#8217;s sporadic wrath.<br />
 <a href="http://www.rockpapershotgun.com/2010/03/11/how-to-beat-spam-o-tron/#more-26899" class="more-link">(more&#8230;)</a></p>
<hr />
<p><strong>Writer: Alec Meer.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/11/how-to-beat-spam-o-tron/#comments">42 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/spam-o-tron/" rel="tag">spam-o-tron</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
<br><strong>This article is © <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun Ltd.</a>, 2010. If you're reading it on another site, they're thieves.</strong>
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		<item>
		<title>Go, Bots! War For Cybertron Explained</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/1_aSaQ5fBZs/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/11/go-bots-war-for-cybertron-explained/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 20:11:37 +0000</pubDate>
		<dc:creator>Alec Meer</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[high moon studios]]></category>
		<category><![CDATA[transformers]]></category>
		<category><![CDATA[Transformers: War for Cybertron]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26875</guid>
		<description><![CDATA[
I&#8217;ve only had passing interest in the upcoming Transformers shooty-mcthumpy game War For Cybertron until now, but something about the previews that hit various sites earlier this week, and especially the below video &#8211; the first significant chunk of in-game footage to date &#8211; has awakened NERD-HUNGER in me. The environments look big and detailed, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/mar/cyb1.jpg" alt="" /></p>
<p>I&#8217;ve only had passing interest in the upcoming Transformers shooty-mcthumpy game War For Cybertron until now, but something about the previews that hit various sites earlier this week, and especially the below video &#8211; the first significant chunk of in-game footage to date &#8211; has awakened NERD-HUNGER in me. The environments look big and detailed, the robots are an excellent hybrid of 80s blocks&#8217;n'colours and intricate machinery and the combat looks varied&#8230; oh, who am I kidding? The reason I&#8217;m excited is because I recognise all the damned characters. Optimus! Ironhide! Ratchet! Megatron! Soundwave! Trypticon! Omega Supreme! I could go on. I did, in fact, but it started to look a bit scary, so I deleted half the names I&#8217;d written. You must not peek inside my brain of shame. Especially the bit that thought &#8220;the DLC for this game is going to be <em>awesome.</em>&#8221; <a href="http://www.rockpapershotgun.com/2010/03/11/go-bots-war-for-cybertron-explained/#more-26875" class="more-link">(more&#8230;)</a></p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2010/02/26/war-for-cybertron-first-footage/" rel="bookmark" title="February 26, 2010">War For Cybertron &#8211; First Footage</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/12/09/transformers-transforming-into-not-rubbish/" rel="bookmark" title="December 9, 2009">Transformers Transforming Into Not-Rubbish?</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/12/12/the-war-for-cybertron-trailer/" rel="bookmark" title="December 12, 2009">The War For Cybertron Trailer</a></li>
</ul><!-- Similar Posts took 6.258 ms --><hr />
<p><strong>Writer: Alec Meer.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/11/go-bots-war-for-cybertron-explained/#comments">58 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/high-moon-studios/" rel="tag">high moon studios</a>, <a href="http://www.rockpapershotgun.com/tag/transformers/" rel="tag">transformers</a>, <a href="http://www.rockpapershotgun.com/tag/transformers-war-for-cybertron/" rel="tag">Transformers: War for Cybertron</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
<br><strong>This article is © <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun Ltd.</a>, 2010. If you're reading it on another site, they're thieves.</strong>
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		<item>
		<title>Prettisaurus: Primal Carnage GDC Trailer</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/SkrksqhCrrw/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/11/prettisaurus-primal-carnage-gdc-trailer/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 15:24:22 +0000</pubDate>
		<dc:creator>John Walker</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[lukewarm media]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[primal carnage]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26861</guid>
		<description><![CDATA[
We mentioned Primal Carnage last month, the mod-gone-commercial multiplayer FPS that pits humans versus dinosaurs. Which is awesome even just to type. At the time we had a couple of videos of dinosaur movement, and some impressive screenshots. We all got appropriately excited about it. And now, crikey. You really should watch the video below. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/mar/primal22.jpg" alt="Pausing YouTube can't really do this justice." /></p>
<p><a href="http://www.rockpapershotgun.com/2010/02/05/fragging-with-dinosaurs-primal-carnage/">We mentioned Primal Carnage last month</a>, the mod-gone-commercial multiplayer FPS that pits humans versus dinosaurs. Which is awesome even just to type. At the time we had a couple of videos of dinosaur movement, and some impressive screenshots. We all got appropriately excited about it. And now, crikey. You really should watch the video below. Twice.</p>
<p> <a href="http://www.rockpapershotgun.com/2010/03/11/prettisaurus-primal-carnage-gdc-trailer/#more-26861" class="more-link">(more&#8230;)</a></p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2009/05/26/a-fold-in-space-time-paperworld/" rel="bookmark" title="May 26, 2009">A Fold In Space &#038; Time: PaperWorld</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/07/15/insanely-twisted-shadow-planet/" rel="bookmark" title="July 15, 2009">Insanely Twisted Shadow Planet</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/02/05/fragging-with-dinosaurs-primal-carnage/" rel="bookmark" title="February 5, 2010">Fragging With Dinosaurs: Primal Carnage</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/04/15/rps-rule-234-silly-namelinkage/" rel="bookmark" title="April 15, 2009">RPS Rule #234: Silly Name=Linkage</a></li>
</ul><!-- Similar Posts took 14.216 ms --><hr />
<p><strong>Writer: John Walker.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/11/prettisaurus-primal-carnage-gdc-trailer/#comments">106 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/fps/" rel="tag">FPS</a>, <a href="http://www.rockpapershotgun.com/tag/indie/" rel="tag">indie</a>, <a href="http://www.rockpapershotgun.com/tag/lukewarm-media/" rel="tag">lukewarm media</a>, <a href="http://www.rockpapershotgun.com/tag/multiplayer/" rel="tag">multiplayer</a>, <a href="http://www.rockpapershotgun.com/tag/primal-carnage/" rel="tag">primal carnage</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
<br><strong>This article is © <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun Ltd.</a>, 2010. If you're reading it on another site, they're thieves.</strong>
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		<item>
		<title>Pride And Falls: Neptune’s Pride Diary Part 2</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/3vSXvRFkAcA/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/11/pride-and-falls-neptune-pride-diary-part-2/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 13:00:34 +0000</pubDate>
		<dc:creator>RPS</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Iron Helmet Games]]></category>
		<category><![CDATA[Neptune's Pride]]></category>
		<category><![CDATA[Pride and Falls]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26715</guid>
		<description><![CDATA[
We&#8217;ve been playing the epic browser-based strategy Neptune&#8217;s Pride, and marveling at its dark psychological potential. A mix of the galaxy&#8217;s finest generals, hand-picked from the slightly awkward ranks of the RPS and PC Gamer (whose coverage is here), would decide the fate of our pocket universe.
Read on for the second part of the battle, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/mar/prideandfall.jpg" alt="" /><br />
We&#8217;ve been playing the epic browser-based strategy <a href="http://np.ironhelmet.com/">Neptune&#8217;s Pride</a>, and marveling at its dark psychological potential. A mix of the galaxy&#8217;s finest generals, hand-picked from the slightly awkward ranks of the RPS and PC Gamer (whose coverage is <a href="http://www.computerandvideogames.com/article.php?id=238602">here</a>), would decide the fate of our pocket universe.</p>
<p>Read on for the second part of the battle, where there is no love to be made: only war.<br />
 <a href="http://www.rockpapershotgun.com/2010/03/11/pride-and-falls-neptune-pride-diary-part-2/#more-26715" class="more-link">(more&#8230;)</a></p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2010/03/10/pride-and-falls-neptunes-pride-diary-part-1/" rel="bookmark" title="March 10, 2010">Pride And Falls: Neptune&#8217;s Pride Diary Part 1</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/01/14/irrational-pride-neptunes-pride-beta/" rel="bookmark" title="January 14, 2010">Irrational Pride: Neptune&#8217;s Pride Beta</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/02/10/battle-klaxon-neptunes-pride-before-a-fall/" rel="bookmark" title="February 10, 2010">Battle Klaxon: Neptune&#8217;s Pride Before A Fall</a></li>
</ul><!-- Similar Posts took 12.008 ms --><hr />
<p><strong>Writer: RPS .</strong> | <a href="http://www.rockpapershotgun.com/2010/03/11/pride-and-falls-neptune-pride-diary-part-2/#comments">36 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/iron-helmet-games/" rel="tag">Iron Helmet Games</a>, <a href="http://www.rockpapershotgun.com/tag/neptunes-pride/" rel="tag">Neptune's Pride</a>, <a href="http://www.rockpapershotgun.com/tag/pride-and-falls/" rel="tag">Pride and Falls</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
<br><strong>This article is © <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun Ltd.</a>, 2010. If you're reading it on another site, they're thieves.</strong>
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		<item>
		<title>Monkey Island 2 Special Edition Announced</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/BwMbkj51_tg/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/11/monkey-island-2-special-edition-announced/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 12:14:35 +0000</pubDate>
		<dc:creator>John Walker</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Lucasarts]]></category>
		<category><![CDATA[Monkey Island 2 Special Edition: Le Chuck's Revenge]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26846</guid>
		<description><![CDATA[
It seems that the Secret Of Monkey Island Special Edition must have been enough of a success for LucasArts to pursue the idea further. It&#8217;s been announced that the sequel is receiving the same treatment, now called Monkey Island 2 Special Edition: Le Chuck&#8217;s Revenge. And it&#8217;s arriving in the Summer.


Writer: John Walker. &#124; 97 [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/mar/monkey22.jpg" alt="Let's not complain about his hair this time, eh?" /></p>
<p>It seems that the Secret Of Monkey Island Special Edition must have been enough of a success for LucasArts to pursue the idea further. It&#8217;s been announced that the sequel is receiving the same treatment, now called <a href="http://lucasarts.com/games/monkeyisland2/">Monkey Island 2 Special Edition: Le Chuck&#8217;s Revenge</a>. And it&#8217;s arriving in the Summer.</p>
<p> <a href="http://www.rockpapershotgun.com/2010/03/11/monkey-island-2-special-edition-announced/#more-26846" class="more-link">(more&#8230;)</a></p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2009/09/17/hooray-for-piracy-freencheap-monkey-islands/" rel="bookmark" title="September 17, 2009">Hooray For Piracy: Free&#8217;n'Cheap Monkey Isles</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/03/20/i-am-rubber-you-are-shoe-monkey-island-sneakers/" rel="bookmark" title="March 20, 2009">I Am Rubber, You Are Shoe: Monkey Island Sneakers</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/06/01/lechuck-me-monkey-island-returns/" rel="bookmark" title="June 1, 2009">LeChuck Me: Monkey Island Returns</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/08/05/its-a-trap-lucasarts-tease-x-wing-special-edition/" rel="bookmark" title="August 5, 2009">It&#8217;s a Trap? Lucasarts Tease X-Wing Special Edition.</a></li>
</ul><!-- Similar Posts took 8.729 ms --><hr />
<p><strong>Writer: John Walker.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/11/monkey-island-2-special-edition-announced/#comments">97 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/adventure/" rel="tag">adventure</a>, <a href="http://www.rockpapershotgun.com/tag/lucasarts/" rel="tag">Lucasarts</a>, <a href="http://www.rockpapershotgun.com/tag/monkey-island-2-special-edition-le-chucks-revenge/" rel="tag">Monkey Island 2 Special Edition: Le Chuck's Revenge</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
<br><strong>This article is © <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun Ltd.</a>, 2010. If you're reading it on another site, they're thieves.</strong>
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		<item>
		<title>Obvious/Joke/Split/Second/Trailer</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/t_dd3qnDLoU/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/11/obviousjokesplitsecondtrailer/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 11:31:44 +0000</pubDate>
		<dc:creator>John Walker</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Split/Second]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26843</guid>
		<description><![CDATA[
It&#8217;s been a while since we&#8217;ve heard from the slightly slipped Disney racer, Split/Second. But it&#8217;s reappeared at GDC ahead of what&#8217;s now a May release. It&#8217;s a trailer that asks that all-important question one should always raise at the car dealership: can it outrun a building?


Writer: John Walker. &#124; 35 comments 

Post tags: disney, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/mar/split1.jpg" alt="The A4 from Bath to Bristol, when I get stuck behind a car going 25." /></p>
<p>It&#8217;s been a while since we&#8217;ve heard from the slightly slipped Disney racer, <a href="http://disney.go.com/disneyinteractivestudios/product.html?platform=x360&#038;game=split_second">Split/Second</a>. But it&#8217;s reappeared at GDC ahead of what&#8217;s now a May release. It&#8217;s a trailer that asks that all-important question one should always raise at the car dealership: can it outrun a building?</p>
<p> <a href="http://www.rockpapershotgun.com/2010/03/11/obviousjokesplitsecondtrailer/#more-26843" class="more-link">(more&#8230;)</a></p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2009/10/28/splitsecond-off-screen-video/" rel="bookmark" title="October 28, 2009">Split/Second Off-Screen Video</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/03/04/carmageddon-too-armageddon-riders/" rel="bookmark" title="March 4, 2009">Carmageddon Too? Armageddon Riders</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/03/12/actually-thats-quite-clever-splitsecond/" rel="bookmark" title="March 12, 2009">Actually, That&#8217;s Quite Clever: Split/Second</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/12/02/entire-seconds-of-splitsecond/" rel="bookmark" title="December 2, 2009">Entire Seconds Of Split/Second</a></li>
</ul><!-- Similar Posts took 10.517 ms --><hr />
<p><strong>Writer: John Walker.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/11/obviousjokesplitsecondtrailer/#comments">35 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/disney/" rel="tag">disney</a>, <a href="http://www.rockpapershotgun.com/tag/racing/" rel="tag">Racing</a>, <a href="http://www.rockpapershotgun.com/tag/splitsecond/" rel="tag">Split/Second</a>, <a href="http://www.rockpapershotgun.com/tag/trailer/" rel="tag">trailer</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
<br><strong>This article is © <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun Ltd.</a>, 2010. If you're reading it on another site, they're thieves.</strong>
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		<item>
		<title>DoW2 Hunkers Down In Readiness/Fear</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/SAOWNd_RZVY/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/11/dow2-hunkers-down-in-readinessfear/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 00:04:00 +0000</pubDate>
		<dc:creator>Alec Meer</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[chaos rising]]></category>
		<category><![CDATA[Dawn of War 2?]]></category>
		<category><![CDATA[Relic]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26823</guid>
		<description><![CDATA[
In preparation for the impending Chaos Rising expandaspansionlone due later this week, there&#8217;s just been a hunka hunka burning patch for the original Dawn of War II. While the price of Chaos Rising might seem a little unfair, given it&#8217;s primarily an expansion hiding in self-contained form, Relic are going to extreme lengths to not [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/09/nov/chaosr.jpg" alt="" /></p>
<p>In preparation for the impending Chaos Rising expandaspansionlone due later this week, there&#8217;s just been a hunka hunka burning patch for the original Dawn of War II. While the price of Chaos Rising might seem a little unfair, given it&#8217;s primarily an expansion hiding in self-contained form, Relic are going to extreme lengths to not split the player base. The update that&#8217;s just hit allows DoW2-plain players to battle against Chaos Rising players (and Dow2+Chaos Rising players), essentially patching the entire Chaos Faction into the original game. You can&#8217;t play as &#8216;em if you don&#8217;t own Chaos Rising, but you <em>can</em> play against them. Better still, the shiny new units for the four existing DoW2 races are now yours to play with, for free &#8211; including Genestealers. Genestealers! Dance-dance-happy-dance. Also thrown in are a clutch of new maps &#8211; the net result being that, whichever configuration of DoW2 you own, you&#8217;re not locked out of playing with anyone else. It&#8217;s an incredibly generous update, and I&#8217;ve a sneaking feeling it&#8217;ll shift a lot of copies of the expansion as a result. Full patch notes are hiding below &#8211; but you&#8217;ll get the whole lot if you update your copy of DoW2 on Steam now.<br />
 <a href="http://www.rockpapershotgun.com/2010/03/11/dow2-hunkers-down-in-readinessfear/#more-26823" class="more-link">(more&#8230;)</a></p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2009/09/18/dawn-of-war-2-chaos-rising-announced/" rel="bookmark" title="September 18, 2009">Dawn of War 2: Chaos Rising Announced</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/05/13/dawn-of-war-ii-big-update/" rel="bookmark" title="May 13, 2009">Dawn Of War II, Big Update</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/02/24/unitology-chaos-risings-fresh-troopers/" rel="bookmark" title="February 24, 2010">Unitology: Chaos Rising&#8217;s Fresh Troopers</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/02/10/redawn-of-war-hands-on-with-chaos-rising/" rel="bookmark" title="February 10, 2010">Redawn Of War: Hands On With Chaos Rising</a></li>
</ul><!-- Similar Posts took 8.335 ms --><hr />
<p><strong>Writer: Alec Meer.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/11/dow2-hunkers-down-in-readinessfear/#comments">65 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/chaos-rising/" rel="tag">chaos rising</a>, <a href="http://www.rockpapershotgun.com/tag/dawn-of-war-2/" rel="tag">Dawn of War 2?</a>, <a href="http://www.rockpapershotgun.com/tag/relic/" rel="tag">Relic</a> |
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		<item>
		<title>Napoleon: Partial War</title>
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		<comments>http://www.rockpapershotgun.com/2010/03/10/napoleon-partial-war/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 23:29:31 +0000</pubDate>
		<dc:creator>Alec Meer</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Napoleon: Total War]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[the creative assembly]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26813</guid>
		<description><![CDATA[
Demo! Demo! Demo! Demo of a strategy game! Being a gentleman who tends towards robots and explosions in his real-time strategy games and turn-based in his historical strategy games, I remain a little unclear as to whether Napoleon: Total War is a brand new game, or a cleverly-marketed standalone expansion. Or both. All I know [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/feb/napo.jpg" alt="" /></p>
<p>Demo! Demo! Demo! Demo of a strategy game! Being a gentleman who tends towards robots and explosions in his real-time strategy games and turn-based in his historical strategy games, I remain a little unclear as to whether Napoleon: Total War is a brand new game, or a cleverly-marketed standalone expansion. Or both. All I know is that <a href="http://www.rockpapershotgun.com/2010/02/26/napoleon-dynamite-eg-napoleon-review/">Quinns quite liked it</a>. There&#8217;s a demo out now <a href="http://store.steampowered.com/app/34050">via Steam</a>, which means you can ascertain for yourself whether it&#8217;s a new age or a repeat of Empire. The AI&#8217;s much better, I hear. And it&#8217;s important to always mention the AI in any discussion of recent Total War games, apparently. Oh- the demo contains a tutorial and the France vs Prussia Battle of Ligny scenario. Fight!</p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2010/02/26/napoleon-dynamite-eg-napoleon-review/" rel="bookmark" title="February 26, 2010">Napoleon Dynamite: EG Napoleon Review</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/02/11/napoleon-total-trailer/" rel="bookmark" title="February 11, 2010">Napoleon: Total Trailer</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/12/01/empire-total-war-campaign-multiplayer/" rel="bookmark" title="December 1, 2009">Empire: Total War Campaign Multiplayer</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/08/19/a-grander-armee-napoleon-total-war-announced/" rel="bookmark" title="August 19, 2009">A Grander Armée: Napoleon: Total War Announced</a></li>
</ul><!-- Similar Posts took 27.517 ms --><hr />
<p><strong>Writer: Alec Meer.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/10/napoleon-partial-war/#comments">34 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/napoleon-total-war/" rel="tag">Napoleon: Total War</a>, <a href="http://www.rockpapershotgun.com/tag/sega/" rel="tag">Sega</a>, <a href="http://www.rockpapershotgun.com/tag/the-creative-assembly/" rel="tag">the creative assembly</a> |
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		<title>2009 PC Gaming Software Sales Up 3%</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/YsKDXlNB4rw/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/10/2009-pc-gaming-software-sales-up-3/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 18:50:21 +0000</pubDate>
		<dc:creator>Jim Rossignol</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[pc gaming is dead]]></category>
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		<description><![CDATA[
The PCGA (remember them?) have released a report to their members claiming that PC gaming software sales went up in 2009. The report apparently collated data on PC games software sales from all part of the world, in both retail and digital sales markets. &#8220;PC gaming software revenue was a $13.1 billion industry in 2009,&#8221; [...]]]></description>
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The <a href="http://www.pcgamingalliance.org/">PCGA</a> (remember them?) have released a report to their members claiming that PC gaming software sales went up in 2009. The report apparently collated data on PC games software sales from all part of the world, in both retail and digital sales markets. &#8220;PC gaming software revenue was a $13.1 billion industry in 2009,&#8221; says the PCGA&#8217;s release, &#8220;up 3% from 2008.&#8221; While traditional mainstream PC games sales are still in decline, it seems that revenues across the globe have been boosted by online distribution. &#8220;In our surveys of PC gamers in North America and Europe we found that over 70% indicate they have bought a full game online. Furthermore, over 50% indicate that they have bought a virtual item,&#8221; said DFC Analyst David Cole. &#8220;This is very positive because, when done successfully, companies in Asia have found the digital distribution model to be significantly more profitable than the traditional retail boxed goods business.&#8221;</p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2008/11/23/pcga-president-randy-stude-talks-methodology/" rel="bookmark" title="November 23, 2008">PCGA President Randy Stude Talks Methodology</a></li>

<li><a href="http://www.rockpapershotgun.com/2008/11/11/pcga-on-the-piracy-challenge/" rel="bookmark" title="November 11, 2008">PCGA on &#8220;The Piracy Challenge&#8221;</a></li>

<li><a href="http://www.rockpapershotgun.com/2008/02/20/status-update-jim-at-gdc/" rel="bookmark" title="February 20, 2008">Status Update: Jim at GDC</a></li>
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<p><strong>Writer: Jim Rossignol.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/10/2009-pc-gaming-software-sales-up-3/#comments">47 comments</a> 
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Post tags: <a href="http://www.rockpapershotgun.com/tag/pc-gaming-is-dead/" rel="tag">pc gaming is dead</a>, <a href="http://www.rockpapershotgun.com/tag/pcga/" rel="tag">PCGA</a> |
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