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	<title>Rock, Paper, Shotgun</title>
	
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		<title>Cardboard Diaries: A Change Of Pace</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/bHmDOYPsVpM/</link>
		<comments>http://www.rockpapershotgun.com/2012/02/12/cardboard-diaries-a-change-of-pace/#comments</comments>
		<pubDate>Sun, 12 Feb 2012 15:11:29 +0000</pubDate>
		<dc:creator>Robert Florence</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Cardboard Diaries]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=93977</guid>
		<description><![CDATA[Hello youse, The first thing you&#8217;ll notice is that the column isn&#8217;t called Cardboard Children anymore. From here on in, it&#8217;ll be called Cardboard Diaries. And after the jump, you&#8217;ll understand why.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/12/feb/feb12bannertop.jpg"/><br />
Hello youse,</p>
<p>The first thing you&#8217;ll notice is that the column isn&#8217;t called Cardboard Children anymore. From here on in, it&#8217;ll be called Cardboard Diaries. And after the jump, you&#8217;ll understand why.<br />
 <a href="http://www.rockpapershotgun.com/2012/02/12/cardboard-diaries-a-change-of-pace/#more-93977" class="more-link">(more&#8230;)</a></p>
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		<item>
		<title>The Sunday Papers</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/y6JRriZ6HhU/</link>
		<comments>http://www.rockpapershotgun.com/2012/02/12/the-sunday-papers-205/#comments</comments>
		<pubDate>Sun, 12 Feb 2012 08:31:09 +0000</pubDate>
		<dc:creator>Jim Rossignol</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[The Sunday Papers]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=93970</guid>
		<description><![CDATA[Sundays are for waking up early in the freezing cold. It&#8217;s for contemplating the winter, and making a cup of something hot. It&#8217;s for remembering that there&#8217;s an internet full of people in nice hot countries, who are busy laughing in the sunshine. Bastards. Why Devs Owe You Nothing, by Marsh Davies. &#8220;HL2 isn&#8217;t a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/featured/papers2.jpg"/><br />
Sundays are for waking up early in the freezing cold. It&#8217;s for contemplating the winter, and making a cup of something hot. It&#8217;s for remembering that there&#8217;s an internet full of people in nice hot countries, who are busy laughing in the sunshine. Bastards.</p>
<ul>
<li><a href="http://www.eurogamer.net/articles/2012-02-11-why-devs-owe-you-nothing">Why Devs Owe You Nothing</a>, by Marsh Davies. &#8220;HL2 isn&#8217;t a service. Fans aren&#8217;t asked for repeat payment, and they are under no obligation to support Valve in any way. When they complain it has somehow been exhausting to be a fan, it is baffling. It is extremely easy to be a fan; you don&#8217;t even need to get out of your chair. And yet, that sense of entitlement remains, fed by flattery from social media, by the ongoing confusion over digital rights, by the increasing collaboration of developers and communities.&#8221;</li>
<p> <a href="http://www.rockpapershotgun.com/2012/02/12/the-sunday-papers-205/#more-93970" class="more-link">(more&#8230;)</a></ul>
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		<slash:comments>265</slash:comments>
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		<item>
		<title>Wot I Think: Gotham City Impostors</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/FVE-wib8uEc/</link>
		<comments>http://www.rockpapershotgun.com/2012/02/11/review-gotham-city-impostors/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 19:56:48 +0000</pubDate>
		<dc:creator>Craig Pearson</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[First-Person-Shooter]]></category>
		<category><![CDATA[Gotham City Imposters]]></category>
		<category><![CDATA[Gotham City Impostors]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[wot i think]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=93949</guid>
		<description><![CDATA[First-person shooter Gotham City Impostors was released. I&#8217;ve spent a few days on the streets of Gotham, mopping up crime and causing criminal chaos. Is it &#8216;Zap!&#8217;, &#8216;Kapow!&#8217;, or more of a sad &#8216;Thunk!&#8217;? Here&#8217;s Wot I Think.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/2012/02/Engine-2012-02-11-17-30-00-09.png" alt="His secret identify, finally revealed. " title="Engine 2012-02-11 17-30-00-09" width="600" height="278" class="alignnone size-full wp-image-93950" /><br />
<em>First-person shooter <a href="http://www.gothamcityimpostors.com">Gotham City Impostors</a> was released. I&#8217;ve spent a few days on the streets of Gotham, mopping up crime and causing criminal chaos. Is it &#8216;Zap!&#8217;, &#8216;Kapow!&#8217;, or more of a sad &#8216;Thunk!&#8217;? Here&#8217;s Wot I Think.</em></p>
<p> <a href="http://www.rockpapershotgun.com/2012/02/11/review-gotham-city-impostors/#more-93949" class="more-link">(more&#8230;)</a></p>
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		<slash:comments>102</slash:comments>
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		<item>
		<title>The RPS Bargain Bucket: Longer Subheading Than Usual</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/f49nZLmNpk0/</link>
		<comments>http://www.rockpapershotgun.com/2012/02/11/the-rps-bargain-bucket-longer-subheading-than-usual/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 10:59:35 +0000</pubDate>
		<dc:creator>Lewie Procter</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[The RPS Bargain Bucket]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=93915</guid>
		<description><![CDATA[In an ancient ritual that dates all the way back to 2009, here&#8217;s my weekend deals roundup, with all the best value PC downloads compiled into a convenient list for your consideration. When you&#8217;re done reading this, why not pop over to SavyGamer.co.uk and have a scan of the other cheap games available now. You [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/2011/10/43.jpg" alt="" /><br />
In an ancient ritual that dates all the way back to 2009, here&#8217;s my weekend deals roundup, with all the best value PC downloads compiled into a convenient list for your consideration. When you&#8217;re done reading this, why not pop over to <a href="http://savygamer.co.uk/">SavyGamer.co.uk</a> and have a scan of the other cheap games available now. You didn&#8217;t need that money anyway. Here&#8217;s your bucket: <a href="http://www.rockpapershotgun.com/2012/02/11/the-rps-bargain-bucket-longer-subheading-than-usual/#more-93915" class="more-link">(more&#8230;)</a></p>
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		<slash:comments>73</slash:comments>
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		<item>
		<title>Dawwwwb: Backworlds Is A Lovely Paint-Based Puzzler</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/_AsGon6fdz0/</link>
		<comments>http://www.rockpapershotgun.com/2012/02/10/dawwwwb-backworlds-is-a-lovely-paint-based-puzzler/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 17:51:10 +0000</pubDate>
		<dc:creator>Craig Pearson</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Backworlds]]></category>
		<category><![CDATA[Daww a kitty]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Paint]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=93861</guid>
		<description><![CDATA[This is swish. Platform game Backworlds has just released a demo, and I’ll urge you to play it because, yes, it’s been released as a prelude to asking you for money to help the game to be finished (also known as Crowdschafering). But it’s also a pretty, painterly puzzle game with bags of potential. It’s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/2012/02/backworlds_screen01.png" alt="A cat. WE MUST HELP HIM! " title="backworlds_screen01" width="599" height="301" class="alignnone size-full wp-image-93882" /><br />
This is swish. Platform game <a href="http://www.backworlds.com/">Backworlds </a>has just released a <a href="http://www.indiegogo.com/backworlds/">demo</a>, and I’ll urge you to play it because, yes, it’s been released as a prelude to asking you for money to help the game to be finished (also known as Crowdschafering). But it’s also a pretty, painterly puzzle game with bags of potential. It’s just a few licks of a brush away from greatness.<br />
 <a href="http://www.rockpapershotgun.com/2012/02/10/dawwwwb-backworlds-is-a-lovely-paint-based-puzzler/#more-93861" class="more-link">(more&#8230;)</a></p>
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		<item>
		<title>Obsidian Want To Know What You Want Them To Make</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/hNrhhZMOZmQ/</link>
		<comments>http://www.rockpapershotgun.com/2012/02/10/obsidian-want-to-know-what-you-want-them-to-make/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 17:26:15 +0000</pubDate>
		<dc:creator>Alec Meer</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Alpha Protocol]]></category>
		<category><![CDATA[Chris-Avellone]]></category>
		<category><![CDATA[Neverwinter-Nights-2]]></category>
		<category><![CDATA[Obsidian]]></category>
		<category><![CDATA[Planescape-Torment]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=93897</guid>
		<description><![CDATA[Looks like Obsidian headbrain Chris Avellone&#8217;s earlier talk about getting &#8216;Kickstarter fever&#8217; based upon Double Fine&#8217;s happy day (they&#8217;ve now passed $1.3 million in funding by the way &#8211; which, as Tim Schafer notes, is more than the budget for Day of the Tentacle and almost that of Full Throttle) wasn&#8217;t idle chatter. Obsidian have [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/09/oct/psrelaunch.jpg" alt="Please make Nameless One Desktop Adventures" /></p>
<p>Looks like Obsidian headbrain Chris Avellone&#8217;s <a href="http://www.rockpapershotgun.com/2012/02/10/doublefines-happy-day-gives-planescape-dev-kickstarter-fever/">earlier talk</a> about getting &#8216;Kickstarter fever&#8217; based upon Double Fine&#8217;s happy day (they&#8217;ve now passed $1.3 million in funding by the way &#8211; which, as Tim Schafer notes, is more than the budget for Day of the Tentacle and almost that of Full Throttle) wasn&#8217;t idle chatter. Obsidian have just <a href="http://forums.obsidian.net/blog/1/entry-158-if-obsidian-kickstarter/" target="_blank">posted</a> a forum thread asking for community suggestions as to what they should make, were they to start a Kickstarter-funded game. Obviously this is purely theoretical right now and there are absolutely zero guarantees, but as they&#8217;re clearly feeling out the ground here, you should go and make sure that the ground they feel is green, pleasant and potentially profitable. And, ideally, old-school RPG-shaped.<br />
 <a href="http://www.rockpapershotgun.com/2012/02/10/obsidian-want-to-know-what-you-want-them-to-make/#more-93897" class="more-link">(more&#8230;)</a></p>
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		<slash:comments>403</slash:comments>
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		<title>By Your Command: FemShep Lives</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/UswANG-pOPA/</link>
		<comments>http://www.rockpapershotgun.com/2012/02/10/femshep-lives/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 16:59:46 +0000</pubDate>
		<dc:creator>Alec Meer</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[FemShep]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Mass Effect 3]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=93868</guid>
		<description><![CDATA[God forbid we&#8217;d post yet another Mass Effect 3 trailer, but&#8230; well, here&#8217;s another Mass Effect 3 trailer. It stars, at long, long last, the female version of Shepard, finally getting just a tiny fraction of the official marketing acknowledgment she deserves. You will, I trust, understand.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/12/feb/femshep.jpg" alt="I prefer FemShep even the male Shep is played by a guy named Meer. I HATE MY NAME" /></p>
<p>God forbid we&#8217;d post yet another Mass Effect 3 trailer, but&#8230; well, here&#8217;s another Mass Effect 3 trailer. It stars, at long, long last, the female version of Shepard, finally getting just a tiny fraction of the official marketing acknowledgment she deserves. You will, I trust, understand.<br />
 <a href="http://www.rockpapershotgun.com/2012/02/10/femshep-lives/#more-93868" class="more-link">(more&#8230;)</a></p>
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		<title>IGF Factor 2012: Spelunky</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/wY63cN3d2IE/</link>
		<comments>http://www.rockpapershotgun.com/2012/02/10/igf-factor-2012-spelunky/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 16:30:48 +0000</pubDate>
		<dc:creator>Alec Meer</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Derek Yu]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[IGF Factor 2012]]></category>
		<category><![CDATA[Spelunky]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=93827</guid>
		<description><![CDATA[Next in our never-ending series talking to (almost) all the finalists at this year&#8217;s Independent Games Festival, it&#8217;s Derek Yu of the splendid randomly-generated cave exploring game Spelunky, which is up for the Technical Excellence, Excellence in Design and Seamus McNally Grand Prize gongs. Here, Derek chats about his origins, TIGSource, Aquaria, how he abandoned [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/12/feb/spelunky2.jpg" alt="That explosion would look so much nicer on PC, Derek" /></p>
<p><em>Next in our <a href="http://www.rockpapershotgun.com/tag/igf-factor-2012/">never-ending series</a> talking to (almost) all the finalists at this year&#8217;s Independent Games Festival, it&#8217;s Derek Yu of the splendid randomly-generated cave exploring game <a href="http://spelunkyworld.com/" target="_blank">Spelunky</a>, which is up for the Technical Excellence, Excellence in Design and Seamus McNally Grand Prize gongs. Here, Derek chats about his origins, TIGSource, Aquaria, how he abandoned and then rejoined game development, the odds on whether we&#8217;ll see a PC version of the XBLA Spelunky remake, and his answer to the most important question of all.</em><br />
 <a href="http://www.rockpapershotgun.com/2012/02/10/igf-factor-2012-spelunky/#more-93827" class="more-link">(more&#8230;)</a></p>
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		<title>The Fall Of Earthrise</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/X9eDBnqfE7k/</link>
		<comments>http://www.rockpapershotgun.com/2012/02/10/the-fall-of-earthrise/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 16:09:40 +0000</pubDate>
		<dc:creator>Craig Pearson</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Earthrise]]></category>
		<category><![CDATA[Masthead Studios]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[server shutdowns]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=93803</guid>
		<description><![CDATA[You&#8217;re probably in trouble if Richard Cobbett hasn&#8217;t heard of you. When I mentioned to him that Earthrise, a sci-fi based MMO, had closed its servers, he responded with a dismissive shrug, trying to casually hide his missing knowledge in a stance of indifference. But I spotted a bead of sweat forming on his forehead, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/2012/02/Earthrise_Snapshot-214.jpg" alt="Join us in remembering the good times. " title="Earthrise_Snapshot-214" width="600" height="309" class="alignnone size-full wp-image-93812" /><br />
You&#8217;re probably in trouble if Richard Cobbett hasn&#8217;t heard of you. When I mentioned to him that <a href="http://www.play-earthrise.com/">Earthrise</a>, a sci-fi based MMO, had closed its servers, he responded with a dismissive shrug, trying to casually hide his missing knowledge in a stance of indifference. But I spotted a bead of sweat forming on his forehead, and knew that <a href="http://mastheadstudios.com/">Masthead</a>&#8216;s MMO&#8217;s failure to make an impact with him had truly damned it. </p>
<p>The servers were shut off yesterday after a year online.<br />
 <a href="http://www.rockpapershotgun.com/2012/02/10/the-fall-of-earthrise/#more-93803" class="more-link">(more&#8230;)</a></p>
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		<title>Masses and Masses Of Mass Effect 3 Trailers</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/8rcvIH_0AUM/</link>
		<comments>http://www.rockpapershotgun.com/2012/02/10/masses-and-masses-of-mass-effect-3-trailers/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 15:27:17 +0000</pubDate>
		<dc:creator>Richard Cobbett</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[shepard is a girl]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=93646</guid>
		<description><![CDATA[I can&#8217;t wait for Mass Effect 3. I&#8217;m replaying ME2 to make sure I get the perfect starting point. I&#8217;m planning to buy the new Mass Effect: Deception novel and go through it making corrections in ANGRY RED PEN. I&#8217;m even pitching the official musical version of the story, featuring amazing lyrics like &#8220;Spectres don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/2012/02/me_3.jpg" title="Pictured: Some First Bioware NPC guy nobody's going to care about, some poser wearing Shepard's armour for some reason... oh, and Liara. Hi, Liara!"/></p>
<p>I can&#8217;t wait for <a href="http://www.masseffect.com/">Mass Effect 3</a>. I&#8217;m replaying ME2 to make sure I get the perfect starting point. I&#8217;m planning to buy the new Mass Effect: Deception novel and go through it making corrections in ANGRY RED PEN. I&#8217;m even pitching the official musical version of the story, featuring amazing lyrics like &#8220;Spectres don&#8217;t fear the Reapers. Nor do Garrus, Tali or Thane&#8230;&#8221;</p>
<p>What I&#8217;m <em>not</em> doing is watching any of the trailers or reading any previews. I want to dive in knowing as little as possible about the new plot, characters, locations, even guns. If you crave a pre-release hit though, good news! Bioware has released five brand new trailers, which I&#8217;ve embedded below while keeping my eyes shut. From the odd unavoidable glimpse, it does look as if they mostly feature some boring <em>guy</em> wearing Shepard&#8217;s armour, but fret not &#8211; there&#8217;s another coming where the real heroine of the series will finally get her spotlight&#8230;</p>
<p> <a href="http://www.rockpapershotgun.com/2012/02/10/masses-and-masses-of-mass-effect-3-trailers/#more-93646" class="more-link">(more&#8230;)</a></p>
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		<title>Frictional Teases Next Amnesia</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/zh6WHOgIoXI/</link>
		<comments>http://www.rockpapershotgun.com/2012/02/10/frictional-teases-next-amnesia/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 14:45:00 +0000</pubDate>
		<dc:creator>Craig Pearson</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Amnesia: The Dark Descent]]></category>
		<category><![CDATA[dread]]></category>
		<category><![CDATA[frictional games]]></category>
		<category><![CDATA[teaser]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=93757</guid>
		<description><![CDATA[Trouser-colour troublers Frictional Games, makers of Amnesia: The Dark Descent, have dramatically unveiled a website for their next game, pulling aside a metaphorical curtain, making thunder noises with their mouths and flicking the lights on and off. Scared? Nope? You&#8217;re just made of steel, aren&#8217;t you? I&#8217;d have thought a website with a blurry image [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/2012/02/tease_image_1.jpg" alt="Boo! No, nothing? Y U NO SCARED? " title="tease_image_1" width="600" height="245" class="alignnone size-full wp-image-93759" /><br />
Trouser-colour troublers <a href="http://www.frictionalgames.com/site/">Frictional Games</a>, makers of <a href="http://www.amnesiagame.com">Amnesia: The Dark Descent</a>, have dramatically unveiled a <a href="http://www.nextfrictionalgame.com/">website </a>for their next game, pulling aside a metaphorical curtain, making thunder noises with their mouths and flicking the lights on and off. Scared? Nope? You&#8217;re just made of steel, aren&#8217;t you? I&#8217;d have thought a website with a blurry image with the word &#8220;Amnesia&#8221; on it in scary script <em>and </em>a link to a Google Map of China (click the image, if you <em>dare</em>) would have made you curl up into a ball. So what is going on? Well, I&#8217;m afraid I know as much as you do, apart from the two little more bits of information contained below this  terrifying jump. Dare you? Mwahahaha&#8230;<br />
 <a href="http://www.rockpapershotgun.com/2012/02/10/frictional-teases-next-amnesia/#more-93757" class="more-link">(more&#8230;)</a></p>
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		<title>VG247 Editor Promises To Eat Own Trousers On Film If Mojang-Funded Psychonauts 2 Happens</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/a07bLYruMoc/</link>
		<comments>http://www.rockpapershotgun.com/2012/02/10/vg247-editor-promises-to-eat-own-trousers-on-film-if-mojang-funded-psychonauts-2-happens/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 14:16:33 +0000</pubDate>
		<dc:creator>Alec Meer</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Double-Fine]]></category>
		<category><![CDATA[Mojang]]></category>
		<category><![CDATA[pat garratt]]></category>
		<category><![CDATA[Psychonauts]]></category>
		<category><![CDATA[Psychonauts 2]]></category>
		<category><![CDATA[vg247]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=93785</guid>
		<description><![CDATA[We don&#8217;t usually allow RPS headlines to run onto a second line, but this is a very special case indeed. During idle Twitter discussions about the whys and wherefores of a possible Mojang-funded Psychonauts sequel, I heard that the first game had cost $15 million to develop and that Tim Schafer was estimating a $20m [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/12/jan/trollies.jpg" alt="Let's just hope Pat doesn't like to go commando" /></p>
<p>We don&#8217;t usually allow RPS headlines to run onto a second line, but this is a very special case indeed. During idle Twitter discussions about the whys and wherefores of a <a href="http://www.rockpapershotgun.com/2012/02/07/notch-says-to-schafer-lets-make-psychonauts-2-happen/">possible Mojang-funded</a> Psychonauts sequel, I <a href="https://twitter.com/#!/bonzrat/status/167962905818574848">heard</a> that the first game had cost $15 million to develop and that Tim Schafer was <a href="https://twitter.com/#!/TimOfLegend/status/167765907802816513">estimating</a> a $20m cost for a sequel. </p>
<p>Clearly, these eyewatering figures cast some doubt on Mojang being able to successfully (or at least wholly) fund the game. So much so that <a href="http://www.vg247.com/" target="_blank">VG247</a> editor, friend of RPS and entertainingly relentless cynic Pat Garratt has <a href="https://twitter.com/#!/patlike/status/167966963178536961">pledged</a> to me &#8211; and now to the public &#8211; that he will eat his own trousers, on camera, in the event that a Mojang-funded Psychonauts 2 comes to pass.<br />
 <a href="http://www.rockpapershotgun.com/2012/02/10/vg247-editor-promises-to-eat-own-trousers-on-film-if-mojang-funded-psychonauts-2-happens/#more-93785" class="more-link">(more&#8230;)</a></p>
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