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	<title>Rock, Paper, Shotgun</title>
	
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		<title>The RPS Bargain Bucket: Bundles Of Fun</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/YFkW0P5DBxU/</link>
		<comments>http://www.rockpapershotgun.com/2009/11/21/the-rps-bargain-bucket-bundles-of-fun/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 19:51:03 +0000</pubDate>
		<dc:creator>Lewie Procter</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[The RPS Bargain Bucket]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21431</guid>
		<description><![CDATA[                
This week, bargain bucket is ironically delayed because I took an impromptu trip to KFC. Sorry about that. These deals are all good til at least Monday though, so still plenty of time to give them a think over. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/featured/bucket.jpg"/>                </p>
<p>This week, bargain bucket is ironically delayed because I took an impromptu trip to KFC. Sorry about that. These deals are all good til at least Monday though, so still plenty of time to give them a think over. For more entertainment software savings, follow this hyperlink to <a href="http://savygamer.co.uk/">SavyGamer.co.uk</a>. Freshen up wipes at the ready.</p>
<p>(...)<br/>Read the rest of <a href="http://www.rockpapershotgun.com/2009/11/21/the-rps-bargain-bucket-bundles-of-fun/">The RPS Bargain Bucket: Bundles Of Fun</a> (598 words)</p>
<hr />
<p><small>Posted by LewieP. |
<a href="http://www.rockpapershotgun.com/2009/11/21/the-rps-bargain-bucket-bundles-of-fun/#comments">59 comments</a> |
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Post tags: <a href="http://www.rockpapershotgun.com/tag/the-rps-bargain-bucket/" rel="tag">The RPS Bargain Bucket</a>
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		<item>
		<title>Inevitable Call of Duty MMO Rumour</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/rVQpMca4Bbk/</link>
		<comments>http://www.rockpapershotgun.com/2009/11/20/inevitable-call-of-duty-mmo-rumour/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 21:53:53 +0000</pubDate>
		<dc:creator>Kieron Gillen</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[infinity ward]]></category>
		<category><![CDATA[modern warfare 2]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21421</guid>
		<description><![CDATA[
Yeah, this is the definition of people spinning out a story from very little, but Massively report the LA Time doing an article the LA Times did on MW2&#8217;s launch. Fairly standard fluff. Except at the end a source close to the company say that they&#8217;re considering an MMO. Which is an interesting idea, especially [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/09/nov/codmmo.jpg" alt="Yeah, this is totally blowing my cred from yesterday." /><br />
Yeah, this is the definition of people spinning out a story from very little, but <a href="http://www.massively.com/2009/11/19/lfg-in-call-of-duty/">Massively report</a> the LA Time doing an <a href="http://www.latimes.com/business/la-fi-ct-duty18-2009nov18,0,5238209.story">article the LA Times did on MW2&#8217;s launch</a>. Fairly standard fluff. Except at the end a source close to the company say that they&#8217;re considering an MMO. Which is an interesting idea, especially tied to news <a href="http://kotaku.com/5407646/report-activision-sets-up-third-call-of-duty-team">that a third company are now working on Call of Duty franchise games</a>. Of course, &#8220;considering&#8221; is a word which means little. You&#8217;ve got a franchise like Call of Duty? You at least consider it.</p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2008/03/05/call-of-duty-the-mmo/" rel="bookmark" title="March 5, 2008">Call of Duty: The MMO</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/03/26/whoda-thunk-it-its-only-modern-warfare-2/" rel="bookmark" title="March 26, 2009">Who&#8217;da Thunk It? It&#8217;s Only Modern Warfare 2</a></li>

<li><a href="http://www.rockpapershotgun.com/2008/06/21/hey-its-a-call-of-duty-trailer/" rel="bookmark" title="June 21, 2008">Hey, It&#8217;s A Call of Duty Trailer</a></li>

<li><a href="http://www.rockpapershotgun.com/2008/08/09/call-of-co-op-world-of-duty-trailer/" rel="bookmark" title="August 9, 2008">Call of Co-Op: World Of Duty. Trailer War.</a></li>
</ul><!-- Similar Posts took 8.730 ms --><hr />
<p><small>Posted by KieronGillen. |
<a href="http://www.rockpapershotgun.com/2009/11/20/inevitable-call-of-duty-mmo-rumour/#comments">67 comments</a> |
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Post tags: <a href="http://www.rockpapershotgun.com/tag/activision/" rel="tag">Activision</a>, <a href="http://www.rockpapershotgun.com/tag/call-of-duty/" rel="tag">Call of Duty</a>, <a href="http://www.rockpapershotgun.com/tag/infinity-ward/" rel="tag">infinity ward</a>, <a href="http://www.rockpapershotgun.com/tag/modern-warfare-2/" rel="tag">modern warfare 2</a>
<br><strong>This article is from <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun.</a> If you're reading it on any other website, they're stealing it from us without permission.</strong>
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		<title>The Mystery Of Dungeon</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/7lYuR9iDhFk/</link>
		<comments>http://www.rockpapershotgun.com/2009/11/20/the-mystery-of-dungeon/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 20:58:57 +0000</pubDate>
		<dc:creator>Alec Meer</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[12]]></category>
		<category><![CDATA[cactus]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[mr. podunkian]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21417</guid>
		<description><![CDATA[
Confession time! I have never played a game by mad-brained indie wunderkind Jonathan &#8216;Cactus&#8217; Söderström before. No idea why &#8211; despite Jim regularly giving his games an approving nod, in that stern, stoic Jim Rossignol way of his, I&#8217;ve managed to miss every single one. Dungeon, his collaboration with one Arthur &#8216;Mr. podunkian&#8217; Lee (what [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/09/nov/dungeon.jpg" alt="Oh you bastards" /></p>
<p>Confession time! I have never played a game by mad-brained indie wunderkind <a href="http://www.cactus-soft.co.nr/">Jonathan &#8216;Cactus&#8217; Söderström</a> before. No idea why &#8211; despite Jim regularly giving his games <a href="http://www.rockpapershotgun.com/2009/02/11/unexplored-territory-the-cactus-interview/">an approving nod</a>, in that stern, stoic Jim Rossignol way of his, I&#8217;ve managed to miss every single one. Dungeon, his collaboration with one <a href="http://www.superfundungeonrun.com/">Arthur &#8216;Mr. podunkian&#8217; Lee</a> (what is it with these names? I&#8217;ve gotta get me one. Call me Alec &#8216;Windows Sound Recorder&#8217; Meer from now on, if you will), rather confirms my opinions from afar &#8211; that the chap is making splendid but oddball independent videogames that will please anyone who doesn&#8217;t scream &#8220;pretentious!&#8221; the second they&#8217;re faced with something even slightly artistically-minded. Not that <a href="http://www.superfundungeonrun.com/dungeon.zip">Dungeon</a> is necessarily artistically-minded &#8211; it has another agenda&#8230;<br />
(...)<br/>Read the rest of <a href="http://www.rockpapershotgun.com/2009/11/20/the-mystery-of-dungeon/">The Mystery Of Dungeon</a> (105 words)</p>
<hr />
<p><small>Posted by ento. |
<a href="http://www.rockpapershotgun.com/2009/11/20/the-mystery-of-dungeon/#comments">105 comments</a> |
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Post tags: <a href="http://www.rockpapershotgun.com/tag/12/" rel="tag">12</a>, <a href="http://www.rockpapershotgun.com/tag/cactus/" rel="tag">cactus</a>, <a href="http://www.rockpapershotgun.com/tag/dungeon/" rel="tag">dungeon</a>, <a href="http://www.rockpapershotgun.com/tag/free/" rel="tag">free</a>, <a href="http://www.rockpapershotgun.com/tag/mr-podunkian/" rel="tag">mr. podunkian</a>
<br><strong>This article is from <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun.</a> If you're reading it on any other website, they're stealing it from us without permission.</strong>
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		<item>
		<title>Yet Another Post About Starcraft II</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/7DOy9x8HlMc/</link>
		<comments>http://www.rockpapershotgun.com/2009/11/20/yet-another-post-about-starcraft-ii/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 19:03:04 +0000</pubDate>
		<dc:creator>Alec Meer</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[starcraft II]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21412</guid>
		<description><![CDATA[
Today on Games I&#8217;m Not That Interested In But Kinda Wish I was, it&#8217;s Starcraft II. I&#8217;m still waiting for the reveal as to quite what it is about the singleplayer that necessitated trifurcating the game, because I&#8217;ve never been much of a one for multiplayer RTS. I can&#8217;t, however, imagine that Blizzard are unaware [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/09/nov/sc2guy.jpg" alt="" /></p>
<p>Today on Games I&#8217;m Not That Interested In But Kinda Wish I was, it&#8217;s Starcraft II. I&#8217;m still waiting for the reveal as to quite what it is about the singleplayer that necessitated trifurcating the game, because I&#8217;ve never been much of a one for multiplayer RTS. I can&#8217;t, however, imagine that Blizzard are unaware of this kind of mindset, especially in light of what their name means to that hefty slice of the WoW crowd who aren&#8217;t into the PvP or raid elements. They&#8217;re up to something, I don&#8217;t doubt &#8211; I just don&#8217;t know quite what yet. Hopefully it won&#8217;t just involve bombarding us with expensively-made cutscenes until we pass out from lore exhaustion. There&#8217;s a hint of what they&#8217;re up to in a new dev diary <a href="http://www.starcraft2.com/features/gameplay/singleplayer.xml">here</a>, which includes the magic word &#8216;decisions&#8217;. Ooh! I like making those! Unless they&#8217;re about what to eat or whether I should put any clothes on, anyway. Also: new Zerg footage below. It&#8217;s SC2&#8217;s take on The Spy&#8230;</p>
<p>(...)<br/>Read the rest of <a href="http://www.rockpapershotgun.com/2009/11/20/yet-another-post-about-starcraft-ii/">Yet Another Post About Starcraft II</a> (217 words)</p>
<hr />
<p><small>Posted by ento. |
<a href="http://www.rockpapershotgun.com/2009/11/20/yet-another-post-about-starcraft-ii/#comments">75 comments</a> |
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Post tags: <a href="http://www.rockpapershotgun.com/tag/blizzard/" rel="tag">Blizzard</a>, <a href="http://www.rockpapershotgun.com/tag/starcraft-ii/" rel="tag">starcraft II</a>
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		<item>
		<title>Code Of The Road Safety MMO</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/jLH3C1eBxwc/</link>
		<comments>http://www.rockpapershotgun.com/2009/11/20/the-road-safety-mmo/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 17:45:12 +0000</pubDate>
		<dc:creator>Jim Rossignol</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[code of everand]]></category>
		<category><![CDATA[edutainment]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21403</guid>
		<description><![CDATA[
It&#8217;s about road safety and it&#8217;s still set in a fantasy world! These MMO designers. Tsk! Code Of Everand was actually down when I clicked through to have a look, but apparently the idea behind this free MMO is teach road safety skills to nippers. It&#8217;s a metaphor, you see: &#8220;Deadly ‘spirit channels’ inhabited by [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/09/nov/ever.jpg"/><br />
It&#8217;s about road safety and it&#8217;s <em>still </em>set in a fantasy world! These MMO designers. Tsk! <a href="http://codeofeverand.co.uk/?page=main">Code Of Everand</a> was actually down when I clicked through to have a look, but apparently the idea behind this free MMO is teach road safety skills to nippers. It&#8217;s a metaphor, you see: &#8220;Deadly ‘spirit channels’ inhabited by roaming monsters criss-cross the land. Players are &#8216;pathfinders&#8217;, heroic adventurers trained to cross the spirit channels safely.&#8221; The UK&#8217;s Department For Transport worked with augmented-reality games dev specialists <a href="http://playareacode.com/">Area/Code</a>, (responsible for the Discovery Channel’s Sharkrunners and Drop7 on me iPhone), to create the game. It&#8217;s probably worth noting to the rest of the world that the UK drives on the wrong side of the road, so what this MMO teaches foreign children could potentially result in comedy cartoon flattened-by-steamroller mishaps. It won&#8217;t be as good as being taught how to cross the road by the man who was inside Darth Vader, anyway. (See below.)<br />
(...)<br/>Read the rest of <a href="http://www.rockpapershotgun.com/2009/11/20/the-road-safety-mmo/">Code Of The Road Safety MMO</a> (0 words)</p>
<hr />
<p><small>Posted by rossignol. |
<a href="http://www.rockpapershotgun.com/2009/11/20/the-road-safety-mmo/#comments">32 comments</a> |
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Post tags: <a href="http://www.rockpapershotgun.com/tag/code-of-everand/" rel="tag">code of everand</a>, <a href="http://www.rockpapershotgun.com/tag/edutainment/" rel="tag">edutainment</a>
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		<title>Tommy Guns And Respawn Fictions</title>
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		<comments>http://www.rockpapershotgun.com/2009/11/20/tommy-guns-and-respawn-fictions/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 17:35:47 +0000</pubDate>
		<dc:creator>Jim Rossignol</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[2K games]]></category>
		<category><![CDATA[2K Marin]]></category>
		<category><![CDATA[bioshock 2]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21397</guid>
		<description><![CDATA[
As we&#8217;ve mentioned a number of times previously, Bioshock 2 will feature multiplayer. A new video of that mode has been released unto the internet today, and we&#8217;ve posted it below for your delectation. As you might expect, it demonstrates a number of the in-game powers, the barks of your freakish gene-splicing characters, their weapons, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/09/nov/bio1.jpg"/><br />
As we&#8217;ve mentioned <a href="http://www.rockpapershotgun.com/2009/10/29/bioshock-multiplayer-capture-the-sister/">a number of times</a> previously, <a href="http://www.bioshock2game.com/">Bioshock 2</a> will feature multiplayer. A new video of that mode has been released unto the internet today, and we&#8217;ve posted it below for your delectation. As you might expect, it demonstrates a number of the in-game powers, the barks of your freakish gene-splicing characters, their weapons, and the rather splendid Art Deco environments that all the murderin&#8217; is going to take place in. It&#8217;s an odd addition to the game, however, and I can&#8217;t help thinking about how hard they&#8217;re going to have to try to compete with their contemporaries. Is an old-skool deathmatch add-on really want we demand for 2010?<br />
(...)<br/>Read the rest of <a href="http://www.rockpapershotgun.com/2009/11/20/tommy-guns-and-respawn-fictions/">Tommy Guns And Respawn Fictions</a> (0 words)</p>
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<p><small>Posted by rossignol. |
<a href="http://www.rockpapershotgun.com/2009/11/20/tommy-guns-and-respawn-fictions/#comments">23 comments</a> |
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Post tags: <a href="http://www.rockpapershotgun.com/tag/2k-games/" rel="tag">2K games</a>, <a href="http://www.rockpapershotgun.com/tag/2k-marin/" rel="tag">2K Marin</a>, <a href="http://www.rockpapershotgun.com/tag/bioshock-2/" rel="tag">bioshock 2</a>
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		<item>
		<title>Lessons From Indie Adventuring</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/NWKzGa6fE1g/</link>
		<comments>http://www.rockpapershotgun.com/2009/11/20/lessons-from-indie-adventuring/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 10:45:40 +0000</pubDate>
		<dc:creator>John Walker</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[A Hardy Developer's Journal]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[indie]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21393</guid>
		<description><![CDATA[
A while back I was ranting about how the indie developers creating AGS adventure games have a great deal to teach those currently making the games professionally. If you look in other areas of development this truth is beginning to emerge &#8211; major development studios are taking notice of indie teams, mimicking them, or even [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/09/nov/hardy.jpg" alt="Listen to them, professionals!" /></p>
<p>A while back I was ranting about how the indie developers creating AGS adventure games have a great deal to teach those currently making the games professionally. If you look in other areas of development this truth is beginning to emerge &#8211; major development studios are taking notice of indie teams, mimicking them, or even hiring them to creating games of a similar vibe (Dragon Age: Journeys being the most recent example of this). But adventure development still seems to be sticking to its non-indie guns. Which makes a couple of articles on <a href="http://hardydev.com/">A Hardy Developer&#8217;s Journal</a> well worth reading for anyone making the genre professionally.</p>
<p>(...)<br/>Read the rest of <a href="http://www.rockpapershotgun.com/2009/11/20/lessons-from-indie-adventuring/">Lessons From Indie Adventuring</a> (148 words)</p>
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<p><small>Posted by botherer. |
<a href="http://www.rockpapershotgun.com/2009/11/20/lessons-from-indie-adventuring/#comments">12 comments</a> |
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Post tags: <a href="http://www.rockpapershotgun.com/tag/a-hardy-developers-journal/" rel="tag">A Hardy Developer's Journal</a>, <a href="http://www.rockpapershotgun.com/tag/adventure/" rel="tag">adventure</a>, <a href="http://www.rockpapershotgun.com/tag/indie/" rel="tag">indie</a>
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		<item>
		<title>The Sims: New Moon Parody</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/v2QiofKi1P8/</link>
		<comments>http://www.rockpapershotgun.com/2009/11/20/the-sims-new-moon-parody/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 08:40:35 +0000</pubDate>
		<dc:creator>Jim Rossignol</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Electronic-Arts]]></category>
		<category><![CDATA[the sims 3: world adventures]]></category>
		<category><![CDATA[we need some new monster archetypes]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21390</guid>
		<description><![CDATA[
It&#8217;s a moderately amusing trailer for World Adventures, by way of parodying vampire movie, New Moon (see below). Teenage girls should consider themselves mocked.
(...)Read the rest of The Sims: New Moon Parody (0 words)

Posted by rossignol. &#124;
25 comments &#124;
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Post tags: Electronic-Arts, the sims 3: world adventures, we need some new [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/09/nov/moon.jpg"/><br />
It&#8217;s a moderately amusing trailer for <a href="http://www.ea.com/games/sims3-world-adventures">World Adventures</a>, by way of parodying vampire movie, New Moon (see below). Teenage girls should consider themselves mocked.<br />
(...)<br/>Read the rest of <a href="http://www.rockpapershotgun.com/2009/11/20/the-sims-new-moon-parody/">The Sims: New Moon Parody</a> (0 words)</p>
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<p><small>Posted by rossignol. |
<a href="http://www.rockpapershotgun.com/2009/11/20/the-sims-new-moon-parody/#comments">25 comments</a> |
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Post tags: <a href="http://www.rockpapershotgun.com/tag/electronic-arts/" rel="tag">Electronic-Arts</a>, <a href="http://www.rockpapershotgun.com/tag/the-sims-3-world-adventures/" rel="tag">the sims 3: world adventures</a>, <a href="http://www.rockpapershotgun.com/tag/we-need-some-new-monster-archetypes/" rel="tag">we need some new monster archetypes</a>
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		<title>Men Of War: Red Tide Demo</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/8ysb1sgSZ2Q/</link>
		<comments>http://www.rockpapershotgun.com/2009/11/20/men-of-war-red-tide-demo/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 08:27:28 +0000</pubDate>
		<dc:creator>Jim Rossignol</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[1c publishing]]></category>
		<category><![CDATA[Best-Way]]></category>
		<category><![CDATA[men of war: red tide]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21387</guid>
		<description><![CDATA[
(Hmm, I completely failed to publish this post yesterday, but better late than never.) A 959mb demo version of the standalone expansion for Men Of War, Red Tide, is now available. It believe it features the first level of the game, which is a rather neat battle for a coastal village. The full game has [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/09/oct/red3.jpg"/><br />
(Hmm, I completely failed to publish this post yesterday, but better late than never.) A <a href="http://www.gamershell.com/news_87320.html">959mb demo version </a>of the standalone expansion for Men Of War, <a href="http://www.1cpublishing.eu/game/men-of-war-red-tide">Red Tide</a>, is now available. It believe it features the first level of the game, which is a rather neat battle for a coastal village. The full game has been out for a while now, and you can read my thoughts on it <a href="http://www.rockpapershotgun.com/2009/11/03/wot-i-think-men-of-war-red-tide/">here</a>. Sadly I omitted to mention that the game does not feature co-op this time, which was one of the finest features of the original. Boo! Boo, I say.</p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2009/09/01/men-of-war-red-tide-trailer/" rel="bookmark" title="September 1, 2009">Men Of War: Red Tide Trailer</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/11/03/wot-i-think-men-of-war-red-tide/" rel="bookmark" title="November 3, 2009">Wot I Think: Men Of War: Red Tide</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/06/26/men-of-war-expandalone-red-tide/" rel="bookmark" title="June 26, 2009">Men Of War Expandalone: Red Tide</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/02/17/men-of-war-demo/" rel="bookmark" title="February 17, 2009">Men of War Demo (Look Beyond Generic Name)</a></li>
</ul><!-- Similar Posts took 36.656 ms --><hr />
<p><small>Posted by rossignol. |
<a href="http://www.rockpapershotgun.com/2009/11/20/men-of-war-red-tide-demo/#comments">19 comments</a> |
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Post tags: <a href="http://www.rockpapershotgun.com/tag/1c-publishing/" rel="tag">1c publishing</a>, <a href="http://www.rockpapershotgun.com/tag/best-way/" rel="tag">Best-Way</a>, <a href="http://www.rockpapershotgun.com/tag/men-of-war-red-tide/" rel="tag">men of war: red tide</a>
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		<title>DragonLC: Return To Ostagar</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/rLWMyKG05ak/</link>
		<comments>http://www.rockpapershotgun.com/2009/11/20/dragonlc-return-to-ostagar/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 08:13:44 +0000</pubDate>
		<dc:creator>Jim Rossignol</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[dragon age: origins]]></category>
		<category><![CDATA[Electronic-Arts]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21384</guid>
		<description><![CDATA[
Dragon Age&#8217;s first post-release DLC has been announced, and it&#8217;s called &#8220;Return To Ostagar&#8221;. It apparently &#8220;allows players to exact their revenge and embark on a quest for the mighty arms and armor of the once great King Cailan when they revisit Ostagar, the site of the Grey Wardens’ darkest hour, to reclaim the honor [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/09/nov/ostag.jpg"/><br />
<a href="http://dragonage.bioware.com/">Dragon Age</a>&#8217;s first post-release DLC has been announced, and it&#8217;s called &#8220;Return To Ostagar&#8221;. It apparently &#8220;allows players to exact their revenge and embark on a quest for the mighty arms and armor of the once great King Cailan when they revisit Ostagar, the site of the Grey Wardens’ darkest hour, to reclaim the honor and learn the secrets of Ferelden’s fallen king.&#8221; It&#8217;s going to cost 400 Bioware points on PC, which I guess is about $5. Release date is the less-than-specific &#8220;this winter&#8221;. Full press release below.<br />
(...)<br/>Read the rest of <a href="http://www.rockpapershotgun.com/2009/11/20/dragonlc-return-to-ostagar/">DragonLC: Return To Ostagar</a> (483 words)</p>
<hr />
<p><small>Posted by rossignol. |
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Post tags: <a href="http://www.rockpapershotgun.com/tag/bioware/" rel="tag">Bioware</a>, <a href="http://www.rockpapershotgun.com/tag/dragon-age-origins/" rel="tag">dragon age: origins</a>, <a href="http://www.rockpapershotgun.com/tag/electronic-arts/" rel="tag">Electronic-Arts</a>
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		<item>
		<title>King’s Wordcounty: Armored Princess Pt.2</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/vs1ye6Tzk2k/</link>
		<comments>http://www.rockpapershotgun.com/2009/11/20/kings-wordcounty-armored-princess-pt-2/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 00:35:53 +0000</pubDate>
		<dc:creator>Alec Meer</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[katauri interactive]]></category>
		<category><![CDATA[king's bounty: armored princess]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21380</guid>
		<description><![CDATA[
Let me tell you about my dragon.
(...)Read the rest of King&#8217;s Wordcounty: Armored Princess Pt.2 (889 words)

Posted by ento. &#124;
35 comments &#124;
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Post tags: katauri interactive, king's bounty: armored princess
This article is from Rock, Paper, Shotgun. If you're reading it on any other website, they're stealing it from us without permission.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/09/nov/drag1.jpg" alt="" /></p>
<p>Let me tell you about my dragon.<br />
(...)<br/>Read the rest of <a href="http://www.rockpapershotgun.com/2009/11/20/kings-wordcounty-armored-princess-pt-2/">King&#8217;s Wordcounty: Armored Princess Pt.2</a> (889 words)</p>
<hr />
<p><small>Posted by ento. |
<a href="http://www.rockpapershotgun.com/2009/11/20/kings-wordcounty-armored-princess-pt-2/#comments">35 comments</a> |
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Post tags: <a href="http://www.rockpapershotgun.com/tag/katauri-interactive/" rel="tag">katauri interactive</a>, <a href="http://www.rockpapershotgun.com/tag/kings-bounty-armored-princess/" rel="tag">king's bounty: armored princess</a>
<br><strong>This article is from <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun.</a> If you're reading it on any other website, they're stealing it from us without permission.</strong>
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		<item>
		<title>Wot I Think: About That Level</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/UEUF_DQAULA/</link>
		<comments>http://www.rockpapershotgun.com/2009/11/19/wot-i-think-about-that-level/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 22:21:01 +0000</pubDate>
		<dc:creator>Kieron Gillen</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[infinity ward]]></category>
		<category><![CDATA[modern warfare 2]]></category>
		<category><![CDATA[No Russian]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=21358</guid>
		<description><![CDATA[
It&#8217;s bullshit, isn&#8217;t it?
(...)Read the rest of Wot I Think: About That Level (1,784 words)

Posted by KieronGillen. &#124;
293 comments &#124;
Donate or subscribe to RPS &#124;
Post tags: feature, infinity ward, modern warfare 2, No Russian
This article is from Rock, Paper, Shotgun. If you're reading it on any other website, they're stealing it from us without permission.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/09/nov/norussian.jpg" alt="" /><br />
It&#8217;s bullshit, isn&#8217;t it?<br />
(...)<br/>Read the rest of <a href="http://www.rockpapershotgun.com/2009/11/19/wot-i-think-about-that-level/">Wot I Think: About That Level</a> (1,784 words)</p>
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<p><small>Posted by KieronGillen. |
<a href="http://www.rockpapershotgun.com/2009/11/19/wot-i-think-about-that-level/#comments">293 comments</a> |
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