<?xml version="1.0" encoding="utf-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Rock, Paper, Shotgun</title><link>https://www.rockpapershotgun.com/feed</link><description></description><atom:link href="https://www.rockpapershotgun.com/feed" rel="self"/><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Fri, 23 Oct 2026 09:30:58 +0000</lastBuildDate><item><title>Cyberpunk 2077's new dual wielding has already been modded to include shotguns and rifles, provided you're down to get "janky and wildly overpowered"</title><link>https://www.rockpapershotgun.com/cyberpunk-2077s-new-dual-wielding-has-already-been-modded-to-include-shotguns-and-rifles-provided-youre-down-to-get-janky-and-wildly-overpowered</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 23 Oct 2026 09:30:58 +0000</pubDate><guid>https://www.rockpapershotgun.com/cyberpunk-2077s-new-dual-wielding-has-already-been-modded-to-include-shotguns-and-rifles-provided-youre-down-to-get-janky-and-wildly-overpowered</guid><category>Action Adventure</category><category>CD Projekt</category><category>CD Projekt RED</category><category>Cyberpunk 2077</category><category>Cyberpunk 2077: Phantom Liberty</category><category>First person</category><category>Mac</category><category>Mods</category><category>Multiplayer Competitive</category><category>Nintendo Switch 2</category><category>Open World</category><category>PC</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Science Fiction</category><category>Shooter</category><category>Single Player</category><category>Stadia</category><category>Story Rich</category><category>Third person</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/cyberpunk-2077-dual-wield-any-gun-mods-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/cyberpunk-2077-dual-wield-any-gun-mods-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>It was only ever going to be a matter of time, but I'm still surprised just how quickly <a href="https://www.rockpapershotgun.com/games/cyberpunk-2077">Cyberpunk 2077</a> modders have taken pistol dual wielding mechanic the RPG's <a href="https://www.rockpapershotgun.com/cyberpunk-2077s-edgerunners-2-update-adds-two-new-quests-handgun-dual-wielding-and-the-ability-to-pimp-your-mantis-blades">Edgerunners 2 update</a> has just added in, and opened it up to include any gun Night City has to offer. Yep, twinning shotguns, assault rifles, sniper rifles, or any combo of those is now possible. Though, you'll have to make peace with the fact enemies will struggle to match your firepower.</p>
 <p><a href="https://www.rockpapershotgun.com/cyberpunk-2077s-new-dual-wielding-has-already-been-modded-to-include-shotguns-and-rifles-provided-youre-down-to-get-janky-and-wildly-overpowered">Read more</a></p>]]></description></item><item><title>A Line Held Tight is a charcoal visual novel about a miner's strike in the 32nd century and choosing your relationships wisely</title><link>https://www.rockpapershotgun.com/a-line-held-tight-is-a-charcoal-visual-novel-about-a-miners-strike-in-the-32nd-century-and-choosing-your-relationships-wisely</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 22 Oct 2026 21:50:40 +0000</pubDate><guid>https://www.rockpapershotgun.com/a-line-held-tight-is-a-charcoal-visual-novel-about-a-miners-strike-in-the-32nd-century-and-choosing-your-relationships-wisely</guid><category>A Line Held Tight</category><category>Indie</category><category>Interactive Drama</category><category>PC</category><category>Science Fiction</category><category>Story Rich</category><category>Visual Novel &amp; Dating</category><media:content medium="image" url="https://assetsio.gnwcdn.com/a-line-held-tight.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/a-line-held-tight.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
We've had about roughly four decades of games as we generally know them now, and yet somehow, so often their stories feel so limited in scope. I'm not talking about a lack of big, bold ideas, in fact there might be too many of those. I more mean that there are aspects to life that often go uncovered in games. For example, when was the last time you saw a game about a workers strike? <a href="https://www.rockpapershotgun.com/games/citizen-sleeper">Citizen Sleeper</a> 2 has one questline about such a thing, but it's just what the entire game is about. A Line Held Tight, a mecha visual novel about a sci-fi miner's strike, may bridge that gap.
</p> <p><a href="https://www.rockpapershotgun.com/a-line-held-tight-is-a-charcoal-visual-novel-about-a-miners-strike-in-the-32nd-century-and-choosing-your-relationships-wisely">Read more</a></p>]]></description></item><item><title>Robot smashing catharsis game Virtue and a Sledgehammer is out next week, but there's an experimental visual novella prologue you can play right now</title><link>https://www.rockpapershotgun.com/robot-smashing-catharsis-game-virtue-and-a-sledgehammer-is-out-next-week-but-theres-an-experimental-visual-novella-prologue-you-can-play-right-now</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 22 Oct 2026 20:36:04 +0000</pubDate><guid>https://www.rockpapershotgun.com/robot-smashing-catharsis-game-virtue-and-a-sledgehammer-is-out-next-week-but-theres-an-experimental-visual-novella-prologue-you-can-play-right-now</guid><category>Action Adventure</category><category>Deconstructeam</category><category>Devolver Digital</category><category>PC</category><category>Single Player</category><category>Third person</category><category>Virtue and a Sledgehammer</category><category>Walking Sim</category><media:content medium="image" url="https://assetsio.gnwcdn.com/virtue-and-a-sledgehammer_S7qXwpJ.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/virtue-and-a-sledgehammer_S7qXwpJ.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
<a href="https://www.rockpapershotgun.com/games/virtue-and-a-sledgehammer">Virtue and a Sledgehammer</a> looks like a satisfying game. There is perhaps no more wonderfully chunky and impact frame friendly a weapon than the reliable sledgehammer, and when put into a game with a description like, "Most people resort to therapy. But you chose the brave option. A sledgehammer," then of course I have to give it a look. Unfortunately, I still have to wait a week to check out the full thing. Fortunately, a prologue to the game just dropped for free that offers a tantalising, and quite different, experience.
</p> <p><a href="https://www.rockpapershotgun.com/robot-smashing-catharsis-game-virtue-and-a-sledgehammer-is-out-next-week-but-theres-an-experimental-visual-novella-prologue-you-can-play-right-now">Read more</a></p>]]></description></item><item><title>An internal Mass Effect 5 trailer has reportedly leaked, offering you a glimpse at the sequel you'll never get to play</title><link>https://www.rockpapershotgun.com/an-internal-mass-effect-5-trailer-has-reportedly-leaked-offering-you-a-glimpse-at-the-sequel-youll-never-get-to-play</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 22 Oct 2026 17:45:41 +0000</pubDate><guid>https://www.rockpapershotgun.com/an-internal-mass-effect-5-trailer-has-reportedly-leaked-offering-you-a-glimpse-at-the-sequel-youll-never-get-to-play</guid><category>Action Adventure</category><category>Bioware</category><category>Electronic Arts</category><category>Mass Effect 5</category><category>Mass Effect Legendary Edition</category><category>Multiplayer Competitive</category><category>PC</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Shooter</category><category>Single Player</category><category>Strategy</category><category>Third person</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mass-effect-5-liara.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mass-effect-5-liara.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Yesterday, only a couple of months after <a href="https://www.rockpapershotgun.com/ea-have-gone-private-as-saudi-arabia-and-jared-kushners-investment-groups-complete-their-55-billion-acquisition">EA went private</a> after having been acquired by Saudi Arabia's Public Investment Fund, equity firm Silver Lake, and Jared Kushner's Affinity, it was announced that <a href="https://www.rockpapershotgun.com/development-on-the-next-mass-effect-is-ending-ea-is-shutting-down-rpg-veteran-bioware-to-align-talent-and-investments-where-we-see-the-greatest-opportunities-for-players-and-long-term-growth">BioWare are being shut down</a>, with development on their next <a href="https://www.rockpapershotgun.com/games/mass-effect-5">Mass Effect</a> game cancelled. Now, only a day after this was announced, a trailer that was meant for internal use only has been shared, showing off a rough idea of what the game would be like.
</p> <p><a href="https://www.rockpapershotgun.com/an-internal-mass-effect-5-trailer-has-reportedly-leaked-offering-you-a-glimpse-at-the-sequel-youll-never-get-to-play">Read more</a></p>]]></description></item><item><title>Dispatch celebrates its first anniversary with commentary and storyboard modes for every single episode, if you've got the deluxe edition anyway</title><link>https://www.rockpapershotgun.com/dispatch-celebrates-its-first-anniversary-with-commentary-and-storyboard-modes-for-every-single-episode-if-youve-got-the-deluxe-edition-anyway</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 22 Oct 2026 17:08:54 +0000</pubDate><guid>https://www.rockpapershotgun.com/dispatch-celebrates-its-first-anniversary-with-commentary-and-storyboard-modes-for-every-single-episode-if-youve-got-the-deluxe-edition-anyway</guid><category>AdHoc Studio</category><category>Comedy</category><category>Dispatch</category><category>Fantasy</category><category>Indie</category><category>Multiplayer Competitive</category><category>Narrative / Story Driven</category><category>PC</category><category>Point and Click</category><category>Puzzle</category><category>Single Player</category><category>Story Rich</category><category>Strategy</category><category>Third person</category><category>Visual Novel &amp; Dating</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dispatch-update.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dispatch-update.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
I'm going to park my feelings of unease at the fact that it's somehow already been a year since <a href="https://www.rockpapershotgun.com/games/dispatch">Dispatch</a> came out, as developer AdHoc Studio have revealed some pretty neat sounding additions to the game to commemorate its first anniversary. Well, if you have the deluxe edition anyway (sorry, regular edition owners).
</p> <p><a href="https://www.rockpapershotgun.com/dispatch-celebrates-its-first-anniversary-with-commentary-and-storyboard-modes-for-every-single-episode-if-youve-got-the-deluxe-edition-anyway">Read more</a></p>]]></description></item><item><title>Even at their most chaotic and conflicted, BioWare were the heart of the western computer RPG</title><link>https://www.rockpapershotgun.com/even-at-their-most-chaotic-and-conflicted-bioware-were-the-heart-of-the-western-computer-rpg</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Thu, 22 Oct 2026 16:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/even-at-their-most-chaotic-and-conflicted-bioware-were-the-heart-of-the-western-computer-rpg</guid><category>Action Adventure</category><category>Activision</category><category>Android</category><category>Aspyr</category><category>Baldur's Gate</category><category>Bioware</category><category>Bird view / Isometric</category><category>Dragon Age: Inquisition</category><category>Electronic Arts</category><category>Interplay</category><category>Interplay Entertainment</category><category>iOS</category><category>LucasArts</category><category>Mac</category><category>Mass Effect</category><category>Microsoft</category><category>Microsoft Studios</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>PC</category><category>PS3</category><category>PS4</category><category>RPG</category><category>Shooter</category><category>Single Player</category><category>Star Wars: Knights of The Old Republic</category><category>Strategy</category><category>Third person</category><category>Xbox</category><category>Xbox 360</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/baldursgate2_XJNaCrj.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/baldursgate2_XJNaCrj.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Life... is strength. The gears of this world are tuned for a quick death. Doomity-doom-doom! We is all doooooo-oooomed! The Guardian says for me to be cheerful, and to not repeat what he says all the... oh. I'm Commander Shepard, and this is my favourite store on the Citadel. You simians may merely refer to me as 'Sir,' if you prefer a less... syllable-intensive workout. I have seen the throne of the Gods, and it was empty. Stand in the ashes of a trillion dead souls and ask the ghosts if honour matters. There are people like you everywhere. It's just that not everyone has the words for it yet. You exist because we allow it, and you will end because we demand it. Let's call that finished. You must gather your party before venturing forth.</p> <p><a href="https://www.rockpapershotgun.com/even-at-their-most-chaotic-and-conflicted-bioware-were-the-heart-of-the-western-computer-rpg">Read more</a></p>]]></description></item><item><title>Captivating cosmic megastructure adventure game Hypnos leaves early access next week, offering up a world I'm desperate to dig into further</title><link>https://www.rockpapershotgun.com/captivating-cosmic-megastructure-adventure-game-hypnos-leaves-early-access-next-week-offering-up-a-world-im-desperate-to-dig-into-further</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 22 Oct 2026 16:01:24 +0000</pubDate><guid>https://www.rockpapershotgun.com/captivating-cosmic-megastructure-adventure-game-hypnos-leaves-early-access-next-week-offering-up-a-world-im-desperate-to-dig-into-further</guid><category>Action Adventure</category><category>Exploration</category><category>First person</category><category>Horror</category><category>Hypnos</category><category>Indie</category><category>Open World</category><category>PC</category><category>Single Player</category><category>Story Rich</category><media:content medium="image" url="https://assetsio.gnwcdn.com/hypnos-launch.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/hypnos-launch.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
I just love me a megastructure, I do. I'm not entirely sure why, to be honest. My best guess is that growing up in a major city with concrete pillars looming over me higher into the sky than I care to take notice of, perhaps even threatening me, left me with a sense of awe towards that which exists at a scale I can't really comprehend. With that, I was quite quickly hooked on whatever <a href="https://www.rockpapershotgun.com/games/hypnos">Hypnos</a> was putting down, even if when I first had a go at it <a href="https://www.rockpapershotgun.com/i-still-cant-tell-you-whats-going-on-in-hypnos-but-its-demos-scenic-megastructure-world-is-one-i-want-to-keep-exploring">I couldn't quite tell you what was going on</a>. And now, after a stint in early access, the eldritch "megastructure fever dream," is launching into 1.0 in just a week's time!
</p> <p><a href="https://www.rockpapershotgun.com/captivating-cosmic-megastructure-adventure-game-hypnos-leaves-early-access-next-week-offering-up-a-world-im-desperate-to-dig-into-further">Read more</a></p>]]></description></item><item><title>Xbox reportedly mandate four days a week in office for staff close to Microsoft's Washington HQ, up from three day requirement brought in last year</title><link>https://www.rockpapershotgun.com/xbox-reportedly-mandate-four-days-a-week-in-office-for-staff-close-to-microsofts-washington-hq-up-from-three-day-requirement-brought-in-last-year</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 22 Oct 2026 14:53:43 +0000</pubDate><guid>https://www.rockpapershotgun.com/xbox-reportedly-mandate-four-days-a-week-in-office-for-staff-close-to-microsofts-washington-hq-up-from-three-day-requirement-brought-in-last-year</guid><category>Microsoft</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/xbox-ceo-activision-blizzard-deal-mixed-answer-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/xbox-ceo-activision-blizzard-deal-mixed-answer-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Xbox have reportedly informed staff that, from the start of February 2027, those within commuting distance of Microsoft's Washington base will have to come into the office four days a week. This follows the mandating of three days in office last year, and comes as the company are <a href="https://www.rockpapershotgun.com/further-xbox-layoff-rounds-reportedly-planned-for-this-month-november-and-january-while-a-game-pass-overhaul-is-in-the-works">looking at cutting more staff</a> as part of ongoing efforts to eventually get rid of 3200 people in multi-round <a href="https://www.rockpapershotgun.com/xbox-are-parting-ways-with-double-fine-arkane-undead-labs-compulsion-and-ninja-theory-in-the-course-of-thousands-of-layoffs">mass</a> <a href="https://www.rockpapershotgun.com/xbox-lay-off-268-people-as-activision-take-over-halo-and-rare-while-obsidian-become-part-of-bethesda-plus-forza-and-fable-studios-merge">layoffs</a>.</p>
 <p><a href="https://www.rockpapershotgun.com/xbox-reportedly-mandate-four-days-a-week-in-office-for-staff-close-to-microsofts-washington-hq-up-from-three-day-requirement-brought-in-last-year">Read more</a></p>]]></description></item><item><title>"It just seemed arbitrary, and not very smart": EA was never a responsible owner for Bioware, but the developer never seemed to learn from their mistakes</title><link>https://www.rockpapershotgun.com/it-just-seemed-arbitrary-and-not-very-smart-ea-was-never-a-responsible-owner-for-bioware-but-the-developer-never-seemed-to-learn-from-their-mistakes</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Thu, 22 Oct 2026 13:33:16 +0000</pubDate><guid>https://www.rockpapershotgun.com/it-just-seemed-arbitrary-and-not-very-smart-ea-was-never-a-responsible-owner-for-bioware-but-the-developer-never-seemed-to-learn-from-their-mistakes</guid><category>Bioware</category><category>Bird view / Isometric</category><category>Dragon Age: Origins</category><category>Electronic Arts</category><category>Mac</category><category>Mass Effect</category><category>Microsoft</category><category>Microsoft Studios</category><category>PC</category><category>PS3</category><category>RPG</category><category>Shooter</category><category>Single Player</category><category>Third person</category><category>Xbox 360</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dragon-age-remasters-ea-said-no-mark-darrah-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dragon-age-remasters-ea-said-no-mark-darrah-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>19 years after buying Bioware, <a href="https://www.rockpapershotgun.com/development-on-the-next-mass-effect-is-ending-ea-is-shutting-down-rpg-veteran-bioware-to-align-talent-and-investments-where-we-see-the-greatest-opportunities-for-players-and-long-term-growth">Electronic Arts have closed the veteran RPG developer</a>. But as saddening as this is, bringing an end to series such as <a href="https://www.rockpapershotgun.com/games/dragon-age">Dragon Age</a> and <a href="https://www.rockpapershotgun.com/games/mass-effect">Mass Effect</a>, EA have never had an easy relationship with the studio.</p>
<p>Looking through old interviews with developers who worked across <a href="https://www.rockpapershotgun.com/games/baldurs-gate">Baldur's Gate</a>, <a href="https://www.rockpapershotgun.com/games/neverwinter-nights">Neverwinter Nights</a>, <a href="https://www.rockpapershotgun.com/games/star-wars-knights-of-the-old-republic">Star Wars: Knights of the Old Republic</a>, Dragon Age, Mass Effect, and Anthem, the corporation immediately changed the atmosphere of the studio and never seemed to understand what exactly they had bought, or even why.</p>
<p>However, another thread of the conversations is that from project to project, Bioware repeated the same mistakes, getting years into projects before working out what they were trying to make. Sometimes they could pull an exceptional game out of this mess, but other times it led to costly missteps like Anthem.</p>
 <p><a href="https://www.rockpapershotgun.com/it-just-seemed-arbitrary-and-not-very-smart-ea-was-never-a-responsible-owner-for-bioware-but-the-developer-never-seemed-to-learn-from-their-mistakes">Read more</a></p>]]></description></item><item><title>Resident Evil makers Capcom reveal data breach has affected over 11 million Capcom ID accounts, warn against potential phishing emails</title><link>https://www.rockpapershotgun.com/resident-evil-makers-capcom-reveal-data-breach-has-affected-over-11-million-capcom-id-accounts-warn-against-potential-phishing-emails</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 22 Oct 2026 12:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/resident-evil-makers-capcom-reveal-data-breach-has-affected-over-11-million-capcom-id-accounts-warn-against-potential-phishing-emails</guid><category>Action Adventure</category><category>Arcade</category><category>Capcom</category><category>Fighting</category><category>First person</category><category>Hack &amp; Slash</category><category>Horror</category><category>Monster Hunter Wilds</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch 2</category><category>PC</category><category>PS4</category><category>PS5</category><category>Puzzle</category><category>Resident Evil Requiem</category><category>RPG</category><category>Shooter</category><category>Side view</category><category>Single Player</category><category>Street Fighter 6</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/resident-evil-requiem-photo-mode-patch-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/resident-evil-requiem-photo-mode-patch-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/resident-evil-9-revenant-shadows">Resident Evil</a>, Street Fighter, and <a href="https://www.rockpapershotgun.com/games/monster-hunter-wilds">Monster Hunter</a> publishers Capcom have revealed that a data breach has seen a third-party gain access to information associated with more than 11 million Capcom ID accounts. "Suspicious activity" around the service, required to play online in the likes of <a href="https://www.rockpapershotgun.com/games/street-fighter-6">Street Fighter 6</a>, was initially noticed on October 19th according to Capcom, who have spent the past couple of days taking measures to contain and combat the problem.</p>
 <p><a href="https://www.rockpapershotgun.com/resident-evil-makers-capcom-reveal-data-breach-has-affected-over-11-million-capcom-id-accounts-warn-against-potential-phishing-emails">Read more</a></p>]]></description></item><item><title>"We made a very difficult decision": Australian indie showcase Freeplay reject antisemitism claims after delisting a Jewish sponsor who was allegedly accused of being a "zionist"</title><link>https://www.rockpapershotgun.com/we-made-a-very-difficult-decision-australian-indie-showcase-freeplay-reject-antisemitism-claims-after-delisting-a-jewish-sponsor-who-was-allegedly-accused-of-being-a-zionist</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Thu, 22 Oct 2026 11:30:06 +0000</pubDate><guid>https://www.rockpapershotgun.com/we-made-a-very-difficult-decision-australian-indie-showcase-freeplay-reject-antisemitism-claims-after-delisting-a-jewish-sponsor-who-was-allegedly-accused-of-being-a-zionist</guid><category>Android</category><category>Bird view / Isometric</category><category>Humble Bundle</category><category>Humble Games</category><category>Indie</category><category>iOS</category><category>Mac</category><category>Nintendo Switch</category><category>PC</category><category>Point and Click</category><category>PS4</category><category>PS5</category><category>Puzzle</category><category>Simulation</category><category>Single Player</category><category>Unpacking</category><category>Witch Beam</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/menorah-in-unpacking.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/menorah-in-unpacking.png?width=690&quality=85&format=jpg&auto=webp" /> <p>The organisers of Australian independent games showcase Parallels have rejected accusations of "prejudice" and say they've received "violent threats", after a Jewish developer had her sponsorship of the event refunded. The developer in question is Wren Brier, creative director at Witch Beam. She claims an unnamed speaker booked for the event has accused her of being a "zionist", following an article about her work from an Australian Jewish publication.</p>
 <p><a href="https://www.rockpapershotgun.com/we-made-a-very-difficult-decision-australian-indie-showcase-freeplay-reject-antisemitism-claims-after-delisting-a-jewish-sponsor-who-was-allegedly-accused-of-being-a-zionist">Read more</a></p>]]></description></item><item><title>While EA shuts down BioWare, developers of The Sims, Skate, and Battlefield say they've also lost their jobs</title><link>https://www.rockpapershotgun.com/while-ea-shuts-down-bioware-developers-of-the-sims-skate-and-battlefield-say-theyve-also-lost-their-jobs</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Thu, 22 Oct 2026 10:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/while-ea-shuts-down-bioware-developers-of-the-sims-skate-and-battlefield-say-theyve-also-lost-their-jobs</guid><category>Bird view / Isometric</category><category>EA</category><category>Electronic Arts</category><category>First person</category><category>Full Circle</category><category>Layoffs</category><category>Life Simulation</category><category>Mac</category><category>Maxis</category><category>PC</category><category>PS4</category><category>Ripple Effect</category><category>RPG</category><category>Simulation</category><category>Single Player</category><category>The Sims 4</category><category>The Sims Studio</category><category>Third person</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-sims-4_0002_Layer-1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-sims-4_0002_Layer-1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Apparently the clich&eacute; "when it rains, it pours" also applies to corporate feculence. In addition to <a href="https://www.rockpapershotgun.com/development-on-the-next-mass-effect-is-ending-ea-is-shutting-down-rpg-veteran-bioware-to-align-talent-and-investments-where-we-see-the-greatest-opportunities-for-players-and-long-term-growth">shutting down storied RPG makers BioWare</a>, EA are reportedly cutting staff at <a href="https://www.rockpapershotgun.com/video-game-franchises/the-sims">The Sims</a> developers Maxis, as well as <a href="https://www.rockpapershotgun.com/games/skate-2025">Skate</a> studio Full Circle and <a href="https://www.rockpapershotgun.com/battlefield-6-weapons-list">Battlefield 6</a> co-devs Ripple Effect.</p>
 <p><a href="https://www.rockpapershotgun.com/while-ea-shuts-down-bioware-developers-of-the-sims-skate-and-battlefield-say-theyve-also-lost-their-jobs">Read more</a></p>]]></description></item><item><title>Mass Effect 5 was aiming to offer a "level of autonomy and choice" that could vault it into orbit with Larian and CD Projekt's top RPGs, former dev says post-cancellation</title><link>https://www.rockpapershotgun.com/mass-effect-5-was-aiming-to-offer-a-level-of-autonomy-and-choice-that-could-vault-it-into-orbit-with-larian-and-cd-projekts-top-rpgs-former-dev-says-post-cancellation</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 22 Oct 2026 09:49:44 +0000</pubDate><guid>https://www.rockpapershotgun.com/mass-effect-5-was-aiming-to-offer-a-level-of-autonomy-and-choice-that-could-vault-it-into-orbit-with-larian-and-cd-projekts-top-rpgs-former-dev-says-post-cancellation</guid><category>Bioware</category><category>Electronic Arts</category><category>Mass Effect</category><category>Mass Effect 5</category><category>Microsoft</category><category>Microsoft Studios</category><category>PC</category><category>PS3</category><category>PS5</category><category>RPG</category><category>Shooter</category><category>Single Player</category><category>Third person</category><category>Xbox 360</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mass-effect-legendary-edition-broshep.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mass-effect-legendary-edition-broshep.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Following <a href="https://www.rockpapershotgun.com/development-on-the-next-mass-effect-is-ending-ea-is-shutting-down-rpg-veteran-bioware-to-align-talent-and-investments-where-we-see-the-greatest-opportunities-for-players-and-long-term-growth">EA's decision to shut down BioWare</a>, the game that would've been the fifth entry in the <a href="https://www.rockpapershotgun.com/games/mass-effect">Mass Effect</a> series is being dumped out of an airlock, never to become a finished article that'll reach players hands as its creators envisioned. The larger tragedy is, of course, the job losses and the closure of a studio with a legacy befitting RPG royalty, but it's still sad that next Mass Effect will never come out, and some of the folks who worked on it have begun offering some insight into what the team were hoping to accomplish.</p>
 <p><a href="https://www.rockpapershotgun.com/mass-effect-5-was-aiming-to-offer-a-level-of-autonomy-and-choice-that-could-vault-it-into-orbit-with-larian-and-cd-projekts-top-rpgs-former-dev-says-post-cancellation">Read more</a></p>]]></description></item><item><title>EA is shutting down RPG veteran Bioware "to align talent and investments where we see the greatest opportunities for players and long-term growth"</title><link>https://www.rockpapershotgun.com/development-on-the-next-mass-effect-is-ending-ea-is-shutting-down-rpg-veteran-bioware-to-align-talent-and-investments-where-we-see-the-greatest-opportunities-for-players-and-long-term-growth</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Thu, 22 Oct 2026 06:56:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/development-on-the-next-mass-effect-is-ending-ea-is-shutting-down-rpg-veteran-bioware-to-align-talent-and-investments-where-we-see-the-greatest-opportunities-for-players-and-long-term-growth</guid><category>Bioware</category><category>EA</category><category>Mass Effect 5</category><category>PC</category><category>PS5</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mass-effect-legendary-edition-illusive-man_6jWdA0p.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mass-effect-legendary-edition-illusive-man_6jWdA0p.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Venerable RPG studio Bioware announced on it is shutting down after more than 30 years of making RPGs. The studio is responsible for making the original <a href="https://www.rockpapershotgun.com/games/baldurs-gate">Baldur's Gate</a>, <a href="https://www.rockpapershotgun.com/games/neverwinter-nights">Neverwinter Nights</a>, <a href="https://www.rockpapershotgun.com/games/star-wars-knights-of-the-old-republic">Star Wars: Knights of the Old Republic</a>, <a href="https://www.rockpapershotgun.com/games/dragon-age">Dragon Age</a>, <a href="https://www.rockpapershotgun.com/games/mass-effect">Mass Effect</a>, and Anthem.</p>
<p>As part of the announcement Bioware also say that "development on the next Mass Effect project is ending."</p>
 <p><a href="https://www.rockpapershotgun.com/development-on-the-next-mass-effect-is-ending-ea-is-shutting-down-rpg-veteran-bioware-to-align-talent-and-investments-where-we-see-the-greatest-opportunities-for-players-and-long-term-growth">Read more</a></p>]]></description></item><item><title>Cyberpunk 2077's Edgerunners 2 update adds two new quests, handgun dual wielding and the ability to pimp your mantis blades</title><link>https://www.rockpapershotgun.com/cyberpunk-2077s-edgerunners-2-update-adds-two-new-quests-handgun-dual-wielding-and-the-ability-to-pimp-your-mantis-blades</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 21 Oct 2026 16:09:58 +0000</pubDate><guid>https://www.rockpapershotgun.com/cyberpunk-2077s-edgerunners-2-update-adds-two-new-quests-handgun-dual-wielding-and-the-ability-to-pimp-your-mantis-blades</guid><category>Action Adventure</category><category>CD Projekt</category><category>CD Projekt RED</category><category>Cyberpunk 2077</category><category>Cyberpunk 2077: Phantom Liberty</category><category>First person</category><category>Mac</category><category>Multiplayer Competitive</category><category>Nintendo Switch 2</category><category>Open World</category><category>PC</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Science Fiction</category><category>Shooter</category><category>Single Player</category><category>Stadia</category><category>Story Rich</category><category>Third person</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/cyberpunk-2077-update-edgerunners-2-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/cyberpunk-2077-update-edgerunners-2-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>A beefy new <a href="https://www.rockpapershotgun.com/games/cyberpunk-2077">Cyberpunk 2077</a> update arrives tomorrow, October 22nd, fresh on the heels of the second series of the Cyberpunk Edgerunners anime which dropped earlier this week. It's dubbed update 2.5 and delivers an Edgerunners 2-themed quest alongside a heap of other additions.</p>
 <p><a href="https://www.rockpapershotgun.com/cyberpunk-2077s-edgerunners-2-update-adds-two-new-quests-handgun-dual-wielding-and-the-ability-to-pimp-your-mantis-blades">Read more</a></p>]]></description></item><item><title>A puzzle game where you must avoid doing the most awkward of things: facing someone while riding an elevator</title><link>https://www.rockpapershotgun.com/a-puzzle-game-where-you-must-avoid-the-doing-the-most-awkward-of-things-facing-someone-while-riding-an-elevator</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Wed, 21 Oct 2026 15:29:11 +0000</pubDate><guid>https://www.rockpapershotgun.com/a-puzzle-game-where-you-must-avoid-the-doing-the-most-awkward-of-things-facing-someone-while-riding-an-elevator</guid><category>Bird view / Isometric</category><category>How To Ride An Elevator Like A Human</category><category>PC</category><category>Puzzle</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/how-to-ride-an-elevator-like-a-human_0000_Layer-25.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/how-to-ride-an-elevator-like-a-human_0000_Layer-25.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>You know when you follow someone into the elevator and when they turn around to face the doors, you choose to stand still and instead meet their eyes? No, of course you don't. Everyone knows that when you're in a lift you don't under any circumstances face other people in the lift unless you know them <em>and </em>you're already in a conversation. Just yesterday I got into the lift with someone I sit one desk over from in the office. I dutifully looked at my phone the entire time until we were safely out of the building. Well, in the puzzle game How To Ride Elevators Like A Human you play a helpful alien who saves people who have accidentally ended up in the dreadful situation of facing one another.</p>
<p>Each short puzzle takes place in a compact lift where one (or several) humans are starting at each other. Using your small UFO's tractor beam, you must pick up and relocate the passengers until no one is making eyes at anyone else. You may well recognise this as a sokoban-style puzzle game, but, despite retreading familiar ground, I'm a big fan of this extraterrestrial framing. Even if I have an ulterior motive for sharing this game...</p>
 <p><a href="https://www.rockpapershotgun.com/a-puzzle-game-where-you-must-avoid-the-doing-the-most-awkward-of-things-facing-someone-while-riding-an-elevator">Read more</a></p>]]></description></item><item><title>I keep embarrassing myself in front of the nature gods in handpainted 2D roguelike Talaka, whose colourful, combative demo is out now</title><link>https://www.rockpapershotgun.com/i-keep-embarrassing-myself-in-front-of-the-nature-gods-in-handpainted-2d-roguelike-talaka-whose-colourful-combative-demo-is-out-now</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Wed, 21 Oct 2026 14:45:36 +0000</pubDate><guid>https://www.rockpapershotgun.com/i-keep-embarrassing-myself-in-front-of-the-nature-gods-in-handpainted-2d-roguelike-talaka-whose-colourful-combative-demo-is-out-now</guid><category>Action Adventure</category><category>PC</category><category>Roguelike</category><category>Single Player</category><category>Steam Next Fest</category><category>Talaka</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Talaka-demo-header.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Talaka-demo-header.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>One of the most memorable demos I played at <a href="https://www.rockpapershotgun.com/events/gamescom-latam-2026">Gamescom Latam 2026</a> was that of <a href="https://www.rockpapershotgun.com/games/talaka">Talaka</a>, a watercoloured 2D action-roguelike that - <a href="https://www.rockpapershotgun.com/drums-cash-grants-and-bubbling-capybaras-how-latin-americas-game-dev-creatives-are-outgrowing-outsourcing">like many games at the S&atilde;o Paulo-based show</a> &ndash; leaned deeply into Brazilian culture and mythology. In this case, it's something of a side-scrolling <a href="https://www.rockpapershotgun.com/games/hades">Hades</a>, with the permahorny Greek gods replaced by a playful pantheon of Orishas (vaguely human-shaped forces of nature) hailing from the Afro-Brazilian Candombl&eacute; religion. Though no fault of theirs, I kinda sucked at Talaka when I played it then, and the <a href="https://store.steampowered.com/app/3815370/Talaka/">demo currently available</a> during Steam Next Fest confirms I kinda suck at it now &ndash; though it's still colourful enough, and steeped in a folklore that games so rarely explore, that I'm going to keep an eye on it.</p>
 <p><a href="https://www.rockpapershotgun.com/i-keep-embarrassing-myself-in-front-of-the-nature-gods-in-handpainted-2d-roguelike-talaka-whose-colourful-combative-demo-is-out-now">Read more</a></p>]]></description></item><item><title>"I want room to make a wrong turn": Following Samson dev's bankruptcy, its founder is considering how AI might factor into new studio plans</title><link>https://www.rockpapershotgun.com/i-want-room-to-make-a-wrong-turn-following-samson-devs-bankruptcy-its-founder-is-considering-how-ai-might-factor-into-new-studio-plans</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 21 Oct 2026 12:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/i-want-room-to-make-a-wrong-turn-following-samson-devs-bankruptcy-its-founder-is-considering-how-ai-might-factor-into-new-studio-plans</guid><category>Action Adventure</category><category>Fighting</category><category>Liquid Swords</category><category>PC</category><category>PS5</category><category>Racing</category><category>Samson</category><category>Single Player</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-maw-samson-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-maw-samson-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Over the weekend, Swedish reports revealed that Samson studio <a href="https://www.rockpapershotgun.com/oh-dear-half-a-year-after-launching-samson-swedish-developer-liquid-swords-have-filed-for-bankruptcy">Liquid Swords have gone bankrupt</a> less than a year after releasing their debut crimebrawler. Founder and former <a href="https://www.rockpapershotgun.com/games/just-cause">Just Cause</a> lead Christofer Sundberg subsequently confirmed that Liquid Swords are headed for closure. However, he was also quick to make clear that he won't be disappearing from game development, announcing plans to form a new studio that he's now offered a bit more insight on.</p>
 <p><a href="https://www.rockpapershotgun.com/i-want-room-to-make-a-wrong-turn-following-samson-devs-bankruptcy-its-founder-is-considering-how-ai-might-factor-into-new-studio-plans">Read more</a></p>]]></description></item><item><title>Dawn of War 4 clearly loves the Warhammer 40K strategy games that came before, but it misses that they loved to reinvent themselves</title><link>https://www.rockpapershotgun.com/dawn-of-war-4-clearly-loves-the-warhammer-40k-strategy-games-that-came-before-but-it-misses-that-they-loved-to-reinvent-themselves</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Wed, 21 Oct 2026 12:12:24 +0000</pubDate><guid>https://www.rockpapershotgun.com/dawn-of-war-4-clearly-loves-the-warhammer-40k-strategy-games-that-came-before-but-it-misses-that-they-loved-to-reinvent-themselves</guid><category>Bird view / Isometric</category><category>Deep Silver</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>Single Player</category><category>Strategy</category><category>Strategy: Real-Time Strategy</category><category>Warhammer 40,000: Dawn of War IV</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Dawn-of-War-4_0007_Layer-14.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Dawn-of-War-4_0007_Layer-14.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>I may have set my expectations for Dawn of War 4 too high, but it's a series that, to my mind, never retreads the same ground. It's therefore been disappointing to feel, having played it across two its campaigns that this long-awaited sequel may have taken too few risks - or been too reverent of the games that came before.</p>
 <p><a href="https://www.rockpapershotgun.com/dawn-of-war-4-clearly-loves-the-warhammer-40k-strategy-games-that-came-before-but-it-misses-that-they-loved-to-reinvent-themselves">Read more</a></p>]]></description></item><item><title>"AI is a technofascist, anti-human and anti-art project", says creator of lefty tech satire Future? No Thanks!, before explaining why he used it anyway</title><link>https://www.rockpapershotgun.com/ai-is-a-technofascist-anti-human-and-anti-art-project-says-creator-of-lefty-tech-satire-future-no-thanks-before-explaining-why-he-used-it-anyway</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 21 Oct 2026 11:42:31 +0000</pubDate><guid>https://www.rockpapershotgun.com/ai-is-a-technofascist-anti-human-and-anti-art-project-says-creator-of-lefty-tech-satire-future-no-thanks-before-explaining-why-he-used-it-anyway</guid><category>Future? No Thanks!</category><category>Indie</category><category>Mac</category><category>Molleindustria</category><category>Open World</category><category>PC</category><category>Science Fiction</category><category>Single Player</category><category>Story Rich</category><category>Third person</category><category>Walking Sim</category><media:content medium="image" url="https://assetsio.gnwcdn.com/futurenothanks_XVnmkEK.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/futurenothanks_XVnmkEK.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Prominent capital-p Political game developer and left-wing academic Paulo "Molleindustria" Pedercini has revealed that he used generative AI tools for aspects of recent ecosocialist satire <a href="https://www.rockpapershotgun.com/games/future-no-thanks">Future? No Thanks!</a>. According to Pedercini, "a tiny fraction of its code was written with AI support" towards the end of the project, specifically to assess and fix bugs.</p>
<p>The game also uses text-to-speech voice-acting for a couple of characters, generated with ElevenLab software, with Pedercini noting that the characters in question are intended as a spoof of wonky artificial intelligence. He insists that none of the game's art or writing is AI-generated. These insights arrive weeks after the game's Steam release, which was delayed due to Valve's concerns about sexual material. Back then, there was no genAI disclosure on the game's storepage. <a href="https://store.steampowered.com/app/3861870/Future_No_Thanks/">There is one now</a>.</p> <p><a href="https://www.rockpapershotgun.com/ai-is-a-technofascist-anti-human-and-anti-art-project-says-creator-of-lefty-tech-satire-future-no-thanks-before-explaining-why-he-used-it-anyway">Read more</a></p>]]></description></item><item><title>Further Xbox layoff rounds reportedly planned for this month, November, and January, while a Game Pass overhaul is in the works</title><link>https://www.rockpapershotgun.com/further-xbox-layoff-rounds-reportedly-planned-for-this-month-november-and-january-while-a-game-pass-overhaul-is-in-the-works</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 21 Oct 2026 10:34:44 +0000</pubDate><guid>https://www.rockpapershotgun.com/further-xbox-layoff-rounds-reportedly-planned-for-this-month-november-and-january-while-a-game-pass-overhaul-is-in-the-works</guid><category>Game Pass</category><category>Microsoft</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/xbox-layoffs-report-sep-2026-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/xbox-layoffs-report-sep-2026-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Further rounds of layoffs as part of Xbox's ongoing efforts to eventually have fed 3200 people into the furnace are reportedly planned to take place during this month, November, and January. The company previously made clear more cuts, following on from <a href="https://www.rockpapershotgun.com/xbox-are-parting-ways-with-double-fine-arkane-undead-labs-compulsion-and-ninja-theory-in-the-course-of-thousands-of-layoffs">two</a> <a href="https://www.rockpapershotgun.com/xbox-lay-off-268-people-as-activision-take-over-halo-and-rare-while-obsidian-become-part-of-bethesda-plus-forza-and-fable-studios-merge">rounds</a> of mass layoffs already this year, would be coming at some juncture.</p>
<p>Meanwhile, an overhaul of Xbox Game Pass is reportedly in the works and sounds aimed at offering subscribers more control of which individual aspects of the service they want to pay for as part of their deal.</p>
 <p><a href="https://www.rockpapershotgun.com/further-xbox-layoff-rounds-reportedly-planned-for-this-month-november-and-january-while-a-game-pass-overhaul-is-in-the-works">Read more</a></p>]]></description></item><item><title>MSI Claw 8 EX AI+ review - superlative playing power with familiar Windows handheld caveats</title><link>https://www.rockpapershotgun.com/msi-claw-8-ex-ai-plus-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Wed, 21 Oct 2026 08:40:01 +0000</pubDate><guid>https://www.rockpapershotgun.com/msi-claw-8-ex-ai-plus-review</guid><category>Handheld</category><category>Hardware</category><category>MSI</category><category>PC</category><category>Wot I Think</category><media:content medium="image" url="https://assetsio.gnwcdn.com/MSI-Claw-8-EX-AI%2B-review.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/MSI-Claw-8-EX-AI%2B-review.jpg?width=690&quality=85&format=jpg&auto=webp" /> 
<p>Welcome to my review of the MSI Claw 8 EX AI+, a handheld PC that went on sale four months ago. And if you think that&rsquo;s bad, tell it to the 2025-spec <a href="https://www.rockpapershotgun.com/steamos-seduces-another-handheld-as-a-new-lenovo-legion-go-2-readies-for-june">Lenovo Legion Go 2</a> I&rsquo;ve left, neglected and unappraised, in the dusty heights of my utility cupboard.</p>
 <p><a href="https://www.rockpapershotgun.com/msi-claw-8-ex-ai-plus-review">Read more</a></p>]]></description></item><item><title>Subnautica 2's next major update adds "the scariest region we've ever done", together with frog mechs and a very welcome tweak for dashing</title><link>https://www.rockpapershotgun.com/subnautica-2s-next-major-update-adds-the-scariest-region-weve-ever-done-together-with-frog-mechs-and-a-very-welcome-tweak-for-dashing</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 21 Oct 2026 08:07:06 +0000</pubDate><guid>https://www.rockpapershotgun.com/subnautica-2s-next-major-update-adds-the-scariest-region-weve-ever-done-together-with-frog-mechs-and-a-very-welcome-tweak-for-dashing</guid><category>Action Adventure</category><category>First person</category><category>Krafton</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>Single Player</category><category>Subnautica 2</category><category>Unknown Worlds</category><category>Xbox</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Screenshot-2026-10-21-082915.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Screenshot-2026-10-21-082915.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Bracingly moist <a href="https://www.rockpapershotgun.com/the-best-open-world-games">open world</a> survival game <a href="https://www.rockpapershotgun.com/games/subnautica-2">Subnautica 2</a> is embarking on the "voyage to early access 2.0" - this being developer Unknown Worlds' excitable term for the next round of updates, which will include a new region, creature, and Tadpole chassis, plus some tweaks for biomods and creature behaviour.</p>
<p>I like Subnautica 2 and am happy that Unknown Worlds appear to be enjoying some stability, after all the <a href="https://www.rockpapershotgun.com/krafton-suddenly-replace-three-subnautica-2-leads-with-one-of-the-execs-behind-callisto-protocol">firings</a> and <a href="https://www.rockpapershotgun.com/krafton-ceo-admits-he-did-consult-chatgpt-about-the-subnautica-2-situation-and-says-he-deleted-the-logs-over-confidentiality-concerns">ChatGPT-abetted</a> <a href="https://www.rockpapershotgun.com/subnautica-2-legal-battle-ends-with-reinstated-ceo-stepping-down-as-krafton-and-unknown-worlds-founders-agree-settlement">lawyer-wrestling</a> over publisher earn-outs, but I really hate "early access 2.0". I know other teams use nomenclature like this, but seriously, what even is time any more? You can't make a sequel to something you haven't finished! It's 8.30 in the morning, Unknown Worlds, and I already have a migraine. Let's hurry on to the talk of spooky new regions.</p> <p><a href="https://www.rockpapershotgun.com/subnautica-2s-next-major-update-adds-the-scariest-region-weve-ever-done-together-with-frog-mechs-and-a-very-welcome-tweak-for-dashing">Read more</a></p>]]></description></item><item><title>Reel out garbage from a flooded planet and make number go up as satisfyingly as you can in the incremental fishing game Selkie's Salvage&amp;Co.</title><link>https://www.rockpapershotgun.com/reel-out-garbage-from-a-flooded-planet-and-make-number-go-up-as-satisfyingly-as-you-can-in-the-incremental-fishing-game-selkies-salvageco</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 20 Oct 2026 21:52:27 +0000</pubDate><guid>https://www.rockpapershotgun.com/reel-out-garbage-from-a-flooded-planet-and-make-number-go-up-as-satisfyingly-as-you-can-in-the-incremental-fishing-game-selkies-salvageco</guid><category>Indie</category><category>PC</category><category>Selkie's Salvage&amp;Co.</category><media:content medium="image" url="https://assetsio.gnwcdn.com/selkies-salvage-and-co.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/selkies-salvage-and-co.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
The wonderful thing about video games is that they can take something that is, quite frankly, terrible, and turn it into an experience where you can't help but think "just five more minutes." Incremental games often have that effect, and Selkie's Salvage&Co. is no different in that regard, it's just the funny thing is that it is essentially a game about taking your rubbish out.
</p> <p><a href="https://www.rockpapershotgun.com/reel-out-garbage-from-a-flooded-planet-and-make-number-go-up-as-satisfyingly-as-you-can-in-the-incremental-fishing-game-selkies-salvageco">Read more</a></p>]]></description></item><item><title>I have seen the future of sports games and it is called just volleyball</title><link>https://www.rockpapershotgun.com/i-have-seen-the-future-of-sports-games-and-it-is-called-just-volleyball</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 20 Oct 2026 20:32:47 +0000</pubDate><guid>https://www.rockpapershotgun.com/i-have-seen-the-future-of-sports-games-and-it-is-called-just-volleyball</guid><category>Indie</category><category>just volleyball</category><category>PC</category><category>Sports</category><media:content medium="image" url="https://assetsio.gnwcdn.com/just-volleyball.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/just-volleyball.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Earlier this year, I embarked on a pivotal journey, one that I'm sure upon finishing will change me for good: I started watching Haikyu!! It's my first sports anime (when you're a chubby little muffin like I was, you take more interest in Not Moving over Sports), an abscess in the lexicon of genres I've dipped my toes into, one I'm rectifying after all these years. And friends, it's good eatin'. I even, incredibly briefly, floated the idea of taking up volleyball. Yet now I don't have to, and it's all thanks to a delightful, incredibly Wii Sports coded game called just volleyball.
</p> <p><a href="https://www.rockpapershotgun.com/i-have-seen-the-future-of-sports-games-and-it-is-called-just-volleyball">Read more</a></p>]]></description></item><item><title>Dig through an infested planet with your giant drill-city and try not to die while you do it in the roguelite city-builder CitaDrill</title><link>https://www.rockpapershotgun.com/dig-through-an-infested-planet-with-your-giant-drill-city-and-try-not-to-die-while-you-do-it-in-the-roguelite-city-builder-citadrill</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 20 Oct 2026 19:15:42 +0000</pubDate><guid>https://www.rockpapershotgun.com/dig-through-an-infested-planet-with-your-giant-drill-city-and-try-not-to-die-while-you-do-it-in-the-roguelite-city-builder-citadrill</guid><category>CitaDrill</category><category>Indie</category><category>PC</category><category>Roguelike</category><category>Strategy: Builder</category><media:content medium="image" url="https://assetsio.gnwcdn.com/citadrill.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/citadrill.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
You've heard of the drill that will pierce the heavens, so introducing: the drill that is attached to an entire city that will pierce the earth. That's the concept for CitaDrill, a roguelite <a href="https://www.rockpapershotgun.com/the-best-building-games-on-pc">city-builder</a> where the city is encased in a big ole dome, a larger than life drill attached to its base that you dig through an infested planet. It's a lot, of course, but it's got some lush pixel art and a demo you can try out for yourself as part of this Steam Next Fest, too.
</p> <p><a href="https://www.rockpapershotgun.com/dig-through-an-infested-planet-with-your-giant-drill-city-and-try-not-to-die-while-you-do-it-in-the-roguelite-city-builder-citadrill">Read more</a></p>]]></description></item><item><title>I know you probably don't have mushroom in your backlog, but fungus looter shooter Mycopunk is now out in 1.0 and looks like the opposite of a shiitake time</title><link>https://www.rockpapershotgun.com/i-know-you-probably-dont-have-mushroom-in-your-backlog-but-fungus-looter-shooter-mycopunk-is-now-out-in-10-and-looks-like-the-opposite-of-a-shiitake-time</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 20 Oct 2026 17:34:58 +0000</pubDate><guid>https://www.rockpapershotgun.com/i-know-you-probably-dont-have-mushroom-in-your-backlog-but-fungus-looter-shooter-mycopunk-is-now-out-in-10-and-looks-like-the-opposite-of-a-shiitake-time</guid><category>Devolver Digital</category><category>First person</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Mycopunk</category><category>PC</category><category>PS5</category><category>Science Fiction</category><category>Shooter: First Person</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mycopunk-launch.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mycopunk-launch.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
And lo, mushrooms! This is what I imagine an old timey tour guide might say while on a hiking trail, but we aren't on one of those, so get that wonderful fungi image out of your brain. No, today is the day that <a href="https://www.rockpapershotgun.com/games/mycopunk">Mycopunk</a> has arrived into 1.0, an online co-op looter shooter about embodying robot rejects fending off hordes challenging champignon.
</p> <p><a href="https://www.rockpapershotgun.com/i-know-you-probably-dont-have-mushroom-in-your-backlog-but-fungus-looter-shooter-mycopunk-is-now-out-in-10-and-looks-like-the-opposite-of-a-shiitake-time">Read more</a></p>]]></description></item><item><title>Steady yourself, Mortal Shell 2's Rotten Autumn update comes packed with 15 new dungeons, a photo mode, an alternative soundtrack, and a neat pumpkin helmet</title><link>https://www.rockpapershotgun.com/steady-yourself-mortal-shell-2s-rotten-autumn-update-comes-packed-with-15-new-dungeons-a-photo-mode-an-alternative-soundtrack-and-a-neat-pumpkin-helmet</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 20 Oct 2026 16:03:25 +0000</pubDate><guid>https://www.rockpapershotgun.com/steady-yourself-mortal-shell-2s-rotten-autumn-update-comes-packed-with-15-new-dungeons-a-photo-mode-an-alternative-soundtrack-and-a-neat-pumpkin-helmet</guid><category>Action Adventure</category><category>Cold Symmetry</category><category>Mortal Shell II</category><category>PC</category><category>Playstack</category><category>PS5</category><category>Single Player</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mortal-shell-2-rotten-autumn.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mortal-shell-2-rotten-autumn.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
How's your autumn going? Mine's fine so far, I've switched back to hot beverages, as much as every cell in my being screams to ask for ice. But I reckon that sounds better than the autumn <a href="https://www.rockpapershotgun.com/games/mortal-shell-2">Mortal Shell 2</a> is having, given the name of the <a href="https://www.rockpapershotgun.com/the-best-soulslike-games">Soulslike's</a> next seasonal update: Rotten Autumn. Sounds bad! In practice, however, it's quite an expansive sounding update that's already out.
</p> <p><a href="https://www.rockpapershotgun.com/steady-yourself-mortal-shell-2s-rotten-autumn-update-comes-packed-with-15-new-dungeons-a-photo-mode-an-alternative-soundtrack-and-a-neat-pumpkin-helmet">Read more</a></p>]]></description></item><item><title>The demo for city-flattening fighting game Godzilla: Destroy All Monsters Melee Remastered is a roaring good time, no nostalgia required</title><link>https://www.rockpapershotgun.com/the-demo-for-city-flattening-fighting-game-godzilla-destroy-all-monsters-melee-remastered-is-a-roaring-good-time-no-nostalgia-required</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 20 Oct 2026 15:30:13 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-demo-for-city-flattening-fighting-game-godzilla-destroy-all-monsters-melee-remastered-is-a-roaring-good-time-no-nostalgia-required</guid><category>Atari</category><category>Fighting</category><category>Godzilla: Destroy All Monsters Melee Remastered</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo DS</category><category>Nintendo Switch 2</category><category>Nintendo Wii</category><category>PC</category><category>PS2</category><category>PS5</category><category>Side view</category><category>Single Player</category><category>Steam Next Fest</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Godzilla_ZjkFftF.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Godzilla_ZjkFftF.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Despite being a lover of the King of the Monsters, I was unfortunately too young to experience Pipeworks Software's Godzilla trilogy of 3D kaiju-fighters back its PS2/Gamecube-era heyday (there was a PS2 in the house as a young child, but I also had no agency to ask for games or money to buy them). As such, I'm not necessarily the intended audience for <a href="https://www.rockpapershotgun.com/games/godzilla-destroy-all-monsters-melee-remastered">Godzilla: Destroy All Monsters Melee Remastered</a>, a remake of Pipeworks' first entry back in 2002, but I can gladly tell you thanks to my time with the <a href="https://store.steampowered.com/app/4251460/Godzilla_Destroy_All_Monsters_Melee_Remastered/">Steam Next Fest demo</a> that nostalgia is not needed to enjoy this classic made anew.</p>
 <p><a href="https://www.rockpapershotgun.com/the-demo-for-city-flattening-fighting-game-godzilla-destroy-all-monsters-melee-remastered-is-a-roaring-good-time-no-nostalgia-required">Read more</a></p>]]></description></item><item><title>"It doesn’t have to always be triple-A": Galactic Racer and Zero Company’s success has Lucasfilms wanting more smaller-scale Star Wars games</title><link>https://www.rockpapershotgun.com/it-doesnt-have-to-always-be-triple-a-galactic-racer-and-zero-companys-success-has-lucasfilms-wanting-more-smaller-scale-star-wars-games</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 20 Oct 2026 15:00:36 +0000</pubDate><guid>https://www.rockpapershotgun.com/it-doesnt-have-to-always-be-triple-a-galactic-racer-and-zero-companys-success-has-lucasfilms-wanting-more-smaller-scale-star-wars-games</guid><category>Action Adventure</category><category>First person</category><category>Fuse Games</category><category>Multiplayer Competitive</category><category>PC</category><category>PS5</category><category>Racing</category><category>Secret Mode</category><category>Single Player</category><category>Sports</category><category>Star Wars: Galactic Racer</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Galactic-Racer.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Galactic-Racer.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/star-wars-galactic-racer">Star Wars: Galactic Racer</a> has been fucking everywhere recently, seemingly both due to its <a href="https://www.rockpapershotgun.com/star-wars-galactic-racer-review-now-this-is-frenetically-fun-podracing-with-a-totally-unforgiving-streak">actual quality as a game</a> and also due to vast swathes of people falling in love with little mole guy <a href="https://www.youtube.com/watch?v=Hv8U7YcJHAA">Biddy Blas</a>. The success of Fuse Games' Galactic Racer follows on from the similarly warm reception of Bit Reactor's XCOM-esque <a href="https://www.rockpapershotgun.com/games/star-wars-zero-company">Star Wars Zero Company</a> (though that success didn't prevent staff furloughs, which are at least <a href="https://www.rockpapershotgun.com/star-wars-zero-company-studio-start-to-bring-back-devs-furloughed-prior-to-launch-with-more-than-half-of-previous-headcount-reportedly-returning-to-payroll">starting to be undone</a> in some cases), making it clear that there is a market for Star Wars games outside of just the blockbusters like the Battlefront series. The vice president of Lucasfilm Games, Douglas Reilly, seems to agree, stating in an interview with <a href="https://www.thegamebusiness.com/p/fixing-call-of-duty-inside-activisions">The Game Business</a> that "Good ideas can come from a lot of different places. You don't have to necessarily be a Top Five publisher to make a great Star Wars game."</p>
 <p><a href="https://www.rockpapershotgun.com/it-doesnt-have-to-always-be-triple-a-galactic-racer-and-zero-companys-success-has-lucasfilms-wanting-more-smaller-scale-star-wars-games">Read more</a></p>]]></description></item><item><title>Games with loot boxes and other "paid random items" re-rated PEGI 16 as new rules come into force, hopefully cutting down on kids gambling somewhat</title><link>https://www.rockpapershotgun.com/games-with-loot-boxes-and-other-paid-random-items-re-rated-pegi-16-as-new-rules-come-into-force-hopefully-cutting-down-on-kids-gambling-somewhat</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 20 Oct 2026 14:45:11 +0000</pubDate><guid>https://www.rockpapershotgun.com/games-with-loot-boxes-and-other-paid-random-items-re-rated-pegi-16-as-new-rules-come-into-force-hopefully-cutting-down-on-kids-gambling-somewhat</guid><category>Counter-Strike 2</category><category>eSports relevant</category><category>First person</category><category>Gambling</category><category>loot boxes</category><category>Military</category><category>Multiplayer Competitive</category><category>PC</category><category>Shooter</category><category>Single Player</category><category>Valve</category><category>Valve Software</category><media:content medium="image" url="https://assetsio.gnwcdn.com/CS2-Case.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/CS2-Case.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>I'm strongly of the opinion that <a href="https://www.rockpapershotgun.com/topics/loot-crates">loot boxes</a>, gacha mechanics and whatever other form of gambling remains present in games is a scourge that ought to be wiped out. Absolutely no game is better for having gacha mechanics in it, only worse. The normalisation of gambling through alternative, softer names, cool cosmetics, and in many cases, <a href="https://www.rockpapershotgun.com/the-latest-game-event-to-fall-afoul-of-us-visa-rules-is-a-live-concert-for-horse-girl-racer-umamusume-pretty-derby">cute anime girls</a> is honestly abhorrent. European ratings board PEGI doesn't seem keen on it either, as they've begun enacting <a href="https://www.linkedin.com/posts/connor-hinde_a-further-update-to-the-pegi-rating-system-share-7516762594133630976-tyA8/">recent rule changes</a> bring the default age rating of games that contain these mechanics up to a minimum of PEGI 16.</p>
 <p><a href="https://www.rockpapershotgun.com/games-with-loot-boxes-and-other-paid-random-items-re-rated-pegi-16-as-new-rules-come-into-force-hopefully-cutting-down-on-kids-gambling-somewhat">Read more</a></p>]]></description></item><item><title>The latest game event to fall afoul of US visa rules is a live concert for horse girl racer Umamusume: Pretty Derby</title><link>https://www.rockpapershotgun.com/the-latest-game-event-to-fall-afoul-of-us-visa-rules-is-a-live-concert-for-horse-girl-racer-umamusume-pretty-derby</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 20 Oct 2026 12:05:06 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-latest-game-event-to-fall-afoul-of-us-visa-rules-is-a-live-concert-for-horse-girl-racer-umamusume-pretty-derby</guid><category>Android</category><category>Cygames</category><category>Free-to-play</category><category>iOS</category><category>Management</category><category>Multiplayer Competitive</category><category>PC</category><category>Rhythm</category><category>RPG</category><category>Simulation</category><category>Single Player</category><category>Sports</category><category>Strategy</category><category>Text</category><category>Umamusume: Pretty Derby</category><category>Visual Novel &amp; Dating</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Goldship.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Goldship.png?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/uma-musume-pretty-derby">Umamusume: Pretty Derby</a> has turned out to be one of the most popular games in the world, partly due to being a gacha game and partly due to making pretty girls out of very real Japanese racehorses (which introduces a unique mourning when the real horse <a href="https://www.rockpapershotgun.com/i-have-spent-the-morning-learning-about-a-recently-deceased-horse-thanks-to-umamusume-pretty-derby">passes away</a> and the anime girl lives on). A new kind of mourning faces the Umamusume fanbase now, as an upcoming stop on the game's The Stage: World Tour at Los Angeles' Peacock Theater has been <a href="https://umamusume.com/news/100113/">cancelled</a> right before it was supposed to open this week. The apparent cause? The US visa system.</p>
 <p><a href="https://www.rockpapershotgun.com/the-latest-game-event-to-fall-afoul-of-us-visa-rules-is-a-live-concert-for-horse-girl-racer-umamusume-pretty-derby">Read more</a></p>]]></description></item><item><title>Abiotic Factor's second year of updates confirmed to include official mod support and a DLC taking science to the tropics</title><link>https://www.rockpapershotgun.com/abiotic-factors-second-year-of-updates-confirmed-to-include-official-mod-support-and-a-dlc-taking-science-to-the-tropics</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 20 Oct 2026 11:00:28 +0000</pubDate><guid>https://www.rockpapershotgun.com/abiotic-factors-second-year-of-updates-confirmed-to-include-official-mod-support-and-a-dlc-taking-science-to-the-tropics</guid><category>Abiotic Factor</category><category>Action Adventure</category><category>Deep Field Games</category><category>First person</category><category>Indie</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>Playstack</category><category>PS5</category><category>RPG</category><category>Shooter</category><category>Simulation</category><category>Single Player</category><category>Survival &amp; Crafting</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Abiotic-Factor-scientist.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Abiotic-Factor-scientist.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Following its 1.0 release last July, Half Life-esque sci-fi survival game <a href="https://www.rockpapershotgun.com/games/abiotic-factor">Abiotic Factor</a> has been having a pretty good run of post-early access updates. That run of is set to continue through to 2027, as developers Deep Field have announced the game's year two <a href="https://store.steampowered.com/news/app/427410/view/711162959377729585">roadmap</a> including full support for community mods, a winter update with smaller additions, and the <a href="https://www.youtube.com/watch?v=7FQdxxmDo8I">previously teased</a> paid DLC, Entropic Break.</p>
 <p><a href="https://www.rockpapershotgun.com/abiotic-factors-second-year-of-updates-confirmed-to-include-official-mod-support-and-a-dlc-taking-science-to-the-tropics">Read more</a></p>]]></description></item><item><title>Penguin Colony is not messing around with its statement on the Palestinian genocide, banning sale in Israel and calling out the games industry in-game</title><link>https://www.rockpapershotgun.com/penguin-colony-is-not-messing-around-with-its-statement-on-the-palestinian-genocide-banning-sale-in-israel-and-calling-out-the-games-industry-in-game</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 20 Oct 2026 10:27:07 +0000</pubDate><guid>https://www.rockpapershotgun.com/penguin-colony-is-not-messing-around-with-its-statement-on-the-palestinian-genocide-banning-sale-in-israel-and-calling-out-the-games-industry-in-game</guid><category>Action Adventure</category><category>boycott</category><category>Horror</category><category>Indie</category><category>ORIGAME DIGITAL</category><category>PC</category><category>Penguin Colony</category><category>Platformer</category><category>PS5</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Penguin-Colony-header-2.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Penguin-Colony-header-2.png?width=690&quality=85&format=jpg&auto=webp" /> <p>You might remember 2021's <a href="https://www.rockpapershotgun.com/games/umurangi-generation">Umurangi Generation</a>, developed by M&amacr;ori studio Origame Digital. It placed its focus on its first-person photography system as much as its very direct anti-colonial and anti-neoliberal criticism, stemming partly from the Australian government's mishandling of COVID and the bushfires that spread across the country in 2020. Origame's second game, the newly-released <a href="https://www.rockpapershotgun.com/games/penguin-colony">Penguin Colony</a>, is just as direct in its anti-colonial theming, with its target being the ongoing Palestinian genocide by Israel, and the games industry at large for its silence.</p>
 <p><a href="https://www.rockpapershotgun.com/penguin-colony-is-not-messing-around-with-its-statement-on-the-palestinian-genocide-banning-sale-in-israel-and-calling-out-the-games-industry-in-game">Read more</a></p>]]></description></item><item><title>Helldivers 2's GameGuard cheat policing "wasn't as effective as it could have been", cue a switch to Easy Anti-Cheat as part of a crackdown on cheat mods</title><link>https://www.rockpapershotgun.com/helldivers-2s-gameguard-cheat-policing-wasnt-as-effective-as-it-could-have-been-cue-a-switch-to-easy-anti-cheat-as-part-of-a-crackdown-on-cheat-mods</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 20 Oct 2026 09:32:27 +0000</pubDate><guid>https://www.rockpapershotgun.com/helldivers-2s-gameguard-cheat-policing-wasnt-as-effective-as-it-could-have-been-cue-a-switch-to-easy-anti-cheat-as-part-of-a-crackdown-on-cheat-mods</guid><category>Arrowhead Game Studios</category><category>Comedy</category><category>First person</category><category>Helldivers 2</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>PS5</category><category>Science Fiction</category><category>Shooter</category><category>Single Player</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/helldivers-2-anti-cheat-switch-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/helldivers-2-anti-cheat-switch-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/helldivers-2">Helldivers 2</a>, a game that still appears to be <a href="https://www.rockpapershotgun.com/helldivers-2-and-horizon-forbidden-west-delisted-from-steam-in-the-uk-sony-say-theyre-working-with-valve-to-address-the-issue">missing in action from Steam</a> here in the UK, is switching anti-cheat software. Developers Arrowhead are keen to tighten up security and crack down on the use of cheat mods that can influence the bug-slaying experience of folks beyond the person who's installed them.</p>
 <p><a href="https://www.rockpapershotgun.com/helldivers-2s-gameguard-cheat-policing-wasnt-as-effective-as-it-could-have-been-cue-a-switch-to-easy-anti-cheat-as-part-of-a-crackdown-on-cheat-mods">Read more</a></p>]]></description></item><item><title>"Too big a risk": Moonlighter devs delay new game's demo for fear of genAI cloning, calling on platforms to "keep strengthening protections for original work"</title><link>https://www.rockpapershotgun.com/too-big-a-risk-moonlighter-devs-delay-new-games-demo-for-fear-of-genai-cloning-calling-on-platforms-to-keep-strengthening-protections-for-original-work</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Mon, 19 Oct 2026 17:02:28 +0000</pubDate><guid>https://www.rockpapershotgun.com/too-big-a-risk-moonlighter-devs-delay-new-games-demo-for-fear-of-genai-cloning-calling-on-platforms-to-keep-strengthening-protections-for-original-work</guid><category>Horror</category><category>Indie</category><category>PC</category><category>ReVamp</category><category>Roguelike</category><category>Side view</category><category>Single Player</category><category>Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/revamp_WenWzly.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/revamp_WenWzly.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/moonlighter">Moonlighter</a> and <a href="https://www.rockpapershotgun.com/games/cataclismo">Cataclismo</a> developers Digital Sun Games have postponed a public Steam playtest for their new game <a href="https://www.rockpapershotgun.com/games/revamp">ReVamp</a>, for fear of people using generative AI to clone their work before release.</p> <p><a href="https://www.rockpapershotgun.com/too-big-a-risk-moonlighter-devs-delay-new-games-demo-for-fear-of-genai-cloning-calling-on-platforms-to-keep-strengthening-protections-for-original-work">Read more</a></p>]]></description></item><item><title>"I was a real anglophile": A Canadian's obsession with Viz magazine is why Grand Theft Auto: London's streets are covered in dogs' eggs</title><link>https://www.rockpapershotgun.com/i-was-a-real-anglophile-a-canadians-obsession-with-viz-magazine-is-why-grand-theft-auto-londons-streets-are-covered-in-dogs-eggs</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Mon, 19 Oct 2026 16:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/i-was-a-real-anglophile-a-canadians-obsession-with-viz-magazine-is-why-grand-theft-auto-londons-streets-are-covered-in-dogs-eggs</guid><category>Action Adventure</category><category>Bird view / Isometric</category><category>DMA Design</category><category>Grand Theft Auto: London 1969</category><category>Nintendo Game Boy</category><category>PC</category><category>PS1</category><category>Racing</category><category>Rockstar Canada</category><category>Rockstar Games</category><category>Shooter</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/grand-theft-auto-london.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/grand-theft-auto-london.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>The <a href="https://www.rockpapershotgun.com/games/grand-theft-auto">Grand Theft Auto</a> games have a long history of being made by developers who live far from their source material. The original game and its mainline sequels have all been led by Rockstar North, housed in a decidedly not US-based Edinburgh. But, even when it came to a comparatively local GTA mission pack set in London, the team chose instead to ask their newly acquired Canadian team to handle the development work. It didn't matter that only a few people on the team had actually been to London before.</p>
<p>Yet, that distance, as proven across the series grants the developers a more incisive view of a place, one that focuses more on a setting's cultural rendering than its reality.</p>
<p>As evidenced by Grand Theft Auto: London's dog shit.</p>
 <p><a href="https://www.rockpapershotgun.com/i-was-a-real-anglophile-a-canadians-obsession-with-viz-magazine-is-why-grand-theft-auto-londons-streets-are-covered-in-dogs-eggs">Read more</a></p>]]></description></item><item><title>"Sexy sorceresses" and "bare-chested fighters": Dragon Age's original artists wanted to base it on Conan the Barbarian, much to the outrage of the designers</title><link>https://www.rockpapershotgun.com/sexy-sorceresses-and-bare-chested-fighters-dragon-ages-original-artists-wanted-to-base-it-on-conan-the-barbarian-much-to-the-outrage-of-the-designers</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Mon, 19 Oct 2026 16:05:04 +0000</pubDate><guid>https://www.rockpapershotgun.com/sexy-sorceresses-and-bare-chested-fighters-dragon-ages-original-artists-wanted-to-base-it-on-conan-the-barbarian-much-to-the-outrage-of-the-designers</guid><category>Action Adventure</category><category>Bioware</category><category>Bird view / Isometric</category><category>Dragon Age II</category><category>Dragon Age: Inquisition</category><category>Dragon Age: Origins</category><category>Electronic Arts</category><category>Mac</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>PS3</category><category>PS4</category><category>RPG</category><category>Single Player</category><category>Strategy</category><category>Third person</category><category>Xbox 360</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dragon-age-origins-e3-2004.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dragon-age-origins-e3-2004.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Buried in the vast and sooty-fingered <a href="https://www.rockpapershotgun.com/we-are-here-to-give-you-something-to-believe-in-the-former-disco-elysium-devs-of-summer-eternal-reveal-new-rpg-red-rooster-a-game-of-fire-water-and-alternate-selves">Summer Eternal anthology</a>, there's an interview with former BioWare developer and <a href="https://www.rockpapershotgun.com/games/dragon-age">Dragon Age</a> lead writer David Gaider, who is now creative director at <a href="https://www.rockpapershotgun.com/games/stray-gods-a-roleplaying-musical">Stray Gods</a> outfit Summerfall Studios. The interview is a podcast-length account of BioWare's transformations over Gaider's career, stretching back to <a href="https://www.rockpapershotgun.com/games/baldurs-gate-ii-shadows-of-amn">Baldur's Gate 2</a>. Amongst other things, it explains why the Dragon Age games feel so different from sequel to sequel.
</p>
<p>
Gaider discusses the original trilogy's fortunes under RPG-phobic parent company Electronic Arts, commenting that 2009's <a href="https://www.rockpapershotgun.com/games/dragon-age-origins">Dragon Age: Origins</a> made it to release partly thanks to "sunk cost" thinking after EA bought the studio. He also talks about Dragon Age's lack of a properly defined vision, early on, which led to a lot of overcorrection between releases. As regards Origins, there was something of a faction war initially between departments over what exact flavour of fantasy fiction the new RPG should draw on.
</p> <p><a href="https://www.rockpapershotgun.com/sexy-sorceresses-and-bare-chested-fighters-dragon-ages-original-artists-wanted-to-base-it-on-conan-the-barbarian-much-to-the-outrage-of-the-designers">Read more</a></p>]]></description></item><item><title>Crusader Kings 3's merchant republics expansion, Silk and Silver, will release during the very quiet time of mid-November 2026</title><link>https://www.rockpapershotgun.com/crusader-kings-3s-merchant-republics-expansion-silk-and-silver-will-release-during-the-very-quiet-time-of-mid-november-2026</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 19 Oct 2026 14:55:52 +0000</pubDate><guid>https://www.rockpapershotgun.com/crusader-kings-3s-merchant-republics-expansion-silk-and-silver-will-release-during-the-very-quiet-time-of-mid-november-2026</guid><category>Bird view / Isometric</category><category>Crusader Kings III</category><category>Mac</category><category>Multiplayer Competitive</category><category>Paradox Interactive</category><category>PC</category><category>PS5</category><category>RPG</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Text</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/crusader-kings-3-silk-and-silver-release-date-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/crusader-kings-3-silk-and-silver-release-date-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>The second big expansion coming to <a href="https://www.rockpapershotgun.com/games/crusader-kings-iii">Crusader Kings 3</a> this year finally has a proper release date. Silk and Silver, the gold-clinking sibling of recently released Church-centric DLC By God Alone, will arrive on November 17th. Just a couple of days before that which shall not be named, but has resulted in a lot of studios opting to give mid-November a wide berth release-wise.</p>
 <p><a href="https://www.rockpapershotgun.com/crusader-kings-3s-merchant-republics-expansion-silk-and-silver-will-release-during-the-very-quiet-time-of-mid-november-2026">Read more</a></p>]]></description></item><item><title>Endless pile of Needle In Haystack games begins to emerge, as viral hit imitator's devs claim their code was nicked by a genAI-using clone</title><link>https://www.rockpapershotgun.com/endless-pile-of-needle-in-haystack-games-begins-to-emerge-as-viral-hit-imitators-devs-claim-their-code-was-nicked-by-a-genai-using-clone</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 19 Oct 2026 13:25:56 +0000</pubDate><guid>https://www.rockpapershotgun.com/endless-pile-of-needle-in-haystack-games-begins-to-emerge-as-viral-hit-imitators-devs-claim-their-code-was-nicked-by-a-genai-using-clone</guid><category>First person</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Needle In A Haystack Simulator</category><category>PC</category><category>Sandbox</category><category>Simulation</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/needle-in-a-haystack-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/needle-in-a-haystack-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>In a metaphor far too on the nose to turn into any form of fiction, at least without the writer getting mercilessly cyberbullied, a game about finding a needle in a haystack has now become the genuine needle at the heart of a pile of imitators. A pile so large, in fact, one copycat game stands accused of ripping code from another.</p>
 <p><a href="https://www.rockpapershotgun.com/endless-pile-of-needle-in-haystack-games-begins-to-emerge-as-viral-hit-imitators-devs-claim-their-code-was-nicked-by-a-genai-using-clone">Read more</a></p>]]></description></item><item><title>This week in PC games: build a better zombie in Stupid Never Dies, glue together houses in Cutout Village, and settle brave new worlds in Star Trek: Outposts Unknown</title><link>https://www.rockpapershotgun.com/this-week-in-pc-games-build-a-better-zombie-in-stupid-never-dies-glue-together-houses-in-cutout-village-and-settle-brave-new-worlds-in-star-trek-outposts-unknown</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Mon, 19 Oct 2026 12:59:48 +0000</pubDate><guid>https://www.rockpapershotgun.com/this-week-in-pc-games-build-a-better-zombie-in-stupid-never-dies-glue-together-houses-in-cutout-village-and-settle-brave-new-worlds-in-star-trek-outposts-unknown</guid><category>New PC games</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Stupid-Never-Dies_eU3iMSb.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Stupid-Never-Dies_eU3iMSb.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Hello all! Welcome to another wonderful week of PC games, and mounting bloodlust. As I type these words, a neighbour has started using a leafblower. I hate leafblowers. They are mutant hairdryers from Hell. They scatter my thoughts like the <em>tiny</em>, <em>tiny</em> quantity of leaves in the neighbour's garden &ndash; a quantity of leaves you could very easily sweep up by hand in two minutes, if you had even the slightest bit of gumption.</p>
<p>What's that? You think I should release vipers into the neighbour's toolshed? What a capital idea! But sadly I don't have any vipers to hand, and besides, I have to finish writing this list of new PC games. There are exactly as many games in the list as there are leaves in the neighbour's garden. He'll be at it for hours, no doubt. Please read, while I order in some fresh vipers.</p> <p><a href="https://www.rockpapershotgun.com/this-week-in-pc-games-build-a-better-zombie-in-stupid-never-dies-glue-together-houses-in-cutout-village-and-settle-brave-new-worlds-in-star-trek-outposts-unknown">Read more</a></p>]]></description></item><item><title>Life has once again found a way in Athanasia, an "immersive" dinosaur FPS that feels like comfort food for Dino Crisis and System Shock players alike</title><link>https://www.rockpapershotgun.com/life-has-once-again-found-a-way-in-athanasia-an-immersive-dinosaur-fps-that-feels-like-comfort-food-for-dino-crisis-and-system-shock-players-alike</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Mon, 19 Oct 2026 11:17:27 +0000</pubDate><guid>https://www.rockpapershotgun.com/life-has-once-again-found-a-way-in-athanasia-an-immersive-dinosaur-fps-that-feels-like-comfort-food-for-dino-crisis-and-system-shock-players-alike</guid><category>Athanasia</category><category>Black Lantern Collective</category><category>First person</category><category>Horror</category><category>Indie</category><category>PC</category><category>Shooter</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/athanasia.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/athanasia.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Good news, people who figure they are going to die of old age before they get another <a href="https://www.rockpapershotgun.com/games/dino-crisis">Dino Crisis</a>! Good news also, people who can't get enough throwback immersive sims! Even as Capcom forge ahead with their <a href="https://www.rockpapershotgun.com/capcom-arent-just-running-out-of-resident-evil-games-to-remake-theyre-banking-on-it-with-a-mysterious-crossover-planned-when-the-timelines-collide">Resident Evil remake ouroboros</a>, plucky Momentum Games and horror publishers Black Lantern Collective are releasing <a href="https://www.rockpapershotgun.com/games/athanasia">Athanasia</a> - a first-person homage to both Dino Crisis and <a href="https://www.rockpapershotgun.com/games/system-shock">System Shock</a>, in which you play intrepid researcher Carmen Flores, who has been sent to an ominous abandoned scientific facility in South America.</p>
<p>One of these days, I'm going to turf up to a collapsing laboratory complex in a game and discover nothing but stationery, old rubber gloves, and unfiled expense claims. I imagine a lot of laboratories are abandoned not due to (for example) gene-modded dilophosaurus outbreaks, but because the funders got cold feet long before Project X reached the prototyping stage. But that day is not this day. Today, there are dinosaurs! Argh, my face and/or intestines! Here's a trailer.</p> <p><a href="https://www.rockpapershotgun.com/life-has-once-again-found-a-way-in-athanasia-an-immersive-dinosaur-fps-that-feels-like-comfort-food-for-dino-crisis-and-system-shock-players-alike">Read more</a></p>]]></description></item><item><title>Vampire: The Masquerade - Bloodlines remaster or remake rumours begin to flow, reportedly in part thanks to a metal band from the original's score</title><link>https://www.rockpapershotgun.com/vampire-the-masquerade-bloodlines-remaster-or-remake-rumours-begin-to-flow-reportedly-in-part-thanks-to-a-metal-band-from-the-originals-score</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 19 Oct 2026 10:41:01 +0000</pubDate><guid>https://www.rockpapershotgun.com/vampire-the-masquerade-bloodlines-remaster-or-remake-rumours-begin-to-flow-reportedly-in-part-thanks-to-a-metal-band-from-the-originals-score</guid><category>Activision</category><category>Activision Blizzard</category><category>Electronic Arts</category><category>First person</category><category>PC</category><category>RPG</category><category>Single Player</category><category>Third person</category><category>Troika Games</category><category>Vampire: The Masquerade - Bloodlines</category><media:content medium="image" url="https://assetsio.gnwcdn.com/vampire-the-masquerade-bloodlines-remaster-rumours-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/vampire-the-masquerade-bloodlines-remaster-rumours-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Rumours of Troika classic <a href="https://www.rockpapershotgun.com/games/vampire-the-masquerade-bloodlines">Vampire: The Masquerade - Bloodlines</a> potentially getting the remaster or remake treatment have surfaced. They've come from two places: one being the fairly standard source of poster on a game leak-obsessed section of Reddit, the other being rather more unorthodox. It's not often a metal band allegedly pause mid-concert to ask the crowd if they know an old game's getting a revamp.</p>
 <p><a href="https://www.rockpapershotgun.com/vampire-the-masquerade-bloodlines-remaster-or-remake-rumours-begin-to-flow-reportedly-in-part-thanks-to-a-metal-band-from-the-originals-score">Read more</a></p>]]></description></item><item><title>The Sunday Papers</title><link>https://www.rockpapershotgun.com/the-sunday-papers-832</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Sun, 18 Oct 2026 10:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-sunday-papers-832</guid><category>The Sunday Papers</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-sunday-papers-big.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-sunday-papers-big.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Sundays are for firing up Twine again and thinking you know what, if this swanky IF plotter had been around when I was an undergraduate, I might have preserved all my exam revision notes in text adventure form. I still have two, reassuringly heavy boxes of tabbed and colour-coded index cards that you could plausibly lay out to form a maze, navigable by compass commands. Head down the western corridor from Middle English to the Renaissance, and &ndash; ah, bollocks, you have been eaten by a Grue. <em>Surely</em> somebody's thought of this, in the decade and change since Twine was released? I mean, we already have <a href="https://www.rockpapershotgun.com/wikipedia-is-now-an-endless-3d-museum-and-admission-is-free">3D museum exhibits extracted from Wikipedia</a>.</p>
<p>Sundays are also for heading to the allotment and getting annoyed with the tomato plants, who have decided to go bonkers right at the end of the growing season. I thought you were done, pesky nightshades. I thought I could leave you alone for the rest of the year. Finally, Sundays are for sharing good criticism, like the below.</p>  <p><a href="https://www.rockpapershotgun.com/the-sunday-papers-832">Read more</a></p>]]></description></item><item><title>Rain98 is a blue-hued, pre-Y2K, Serial Experiments Lain inspired visual novel about time travelling to the past to end the world</title><link>https://www.rockpapershotgun.com/rain98-is-a-blue-hued-pre-y2k-serial-experiments-lain-inspired-visual-novel-about-time-travelling-to-the-past-to-end-the-world</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 17 Oct 2026 21:50:37 +0000</pubDate><guid>https://www.rockpapershotgun.com/rain98-is-a-blue-hued-pre-y2k-serial-experiments-lain-inspired-visual-novel-about-time-travelling-to-the-past-to-end-the-world</guid><category>Anime</category><category>Horror</category><category>Indie</category><category>PC</category><category>Rain98</category><category>Visual Novel &amp; Dating</category><media:content medium="image" url="https://assetsio.gnwcdn.com/rain98.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/rain98.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Picture this. You're me, and you boot up the demo for Rain98, an incredibly blue-looking, rainy <a href="https://www.rockpapershotgun.com/the-10-best-visual-novels-on-pc">visual novel</a> set in Tokyo, 1998, about a woman who refers to herself as the Angolmois, a world-ending reference to the predictions of good ole Nostradamus. At one point you have to light this woman's cigarette in a lightly stylish sequence. You get to a bit where you're asked to put your name in, and you put it in because like its predecessors, this is surely a self-insert kind of situation. Only you get a Steam achievement for getting a game over for putting your name in. Rude! But curious, so you, and of course I mean I, pressed on.
</p> <p><a href="https://www.rockpapershotgun.com/rain98-is-a-blue-hued-pre-y2k-serial-experiments-lain-inspired-visual-novel-about-time-travelling-to-the-past-to-end-the-world">Read more</a></p>]]></description></item><item><title>Black &amp; White 3 doesn't sound like it's ever going to happen, but good ole overpromising Peter Molyneux may have let slip about a remaster of the original</title><link>https://www.rockpapershotgun.com/black-white-3-doesnt-sound-like-its-ever-going-to-happen-but-good-ole-overpromising-peter-molyneux-may-have-let-slip-about-a-remaster-of-the-original</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 17 Oct 2026 20:29:12 +0000</pubDate><guid>https://www.rockpapershotgun.com/black-white-3-doesnt-sound-like-its-ever-going-to-happen-but-good-ole-overpromising-peter-molyneux-may-have-let-slip-about-a-remaster-of-the-original</guid><category>Action Adventure</category><category>Bird view / Isometric</category><category>Black &amp; White</category><category>Black &amp; White 2</category><category>Black &amp; White 2: Battle of the Gods</category><category>Electronic Arts</category><category>Lionhead Studios</category><category>Mac</category><category>Midas Interactive Entertainment</category><category>Multiplayer Competitive</category><category>PC</category><category>PS1</category><category>Puzzle</category><category>Robosoft Technologies</category><category>RPG</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Strategy: Real-Time Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/black-and-white_irNHIDY.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/black-and-white_irNHIDY.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Peter Molyneux feels like a man who can never die. He's just sort of always been there, and seems like he always will be, making some kind of game where you can hypothetically do what you want, never quite living up to expectations. But hey, he's Peter Molyneux, what else would you expect? The complicated icon is still ticking away at his latest, <a href="https://www.rockpapershotgun.com/games/masters-of-albion">Masters of Albion</a>, but in a recent interview, he spoke of one of his old classics, <a href="https://www.rockpapershotgun.com/games/black-white">Black & White</a>, and the idea of a third entry in the series (and the fact that there might be something newish on the way).
</p> <p><a href="https://www.rockpapershotgun.com/black-white-3-doesnt-sound-like-its-ever-going-to-happen-but-good-ole-overpromising-peter-molyneux-may-have-let-slip-about-a-remaster-of-the-original">Read more</a></p>]]></description></item><item><title>RimWorld meets Moebius-esque roguelite colony sim Trailblazers: Into The March welcomes you aboard its hulking landships with a chonky-sounding demo</title><link>https://www.rockpapershotgun.com/rimworld-meets-moebius-esque-roguelite-colony-sim-trailblazers-into-the-march-welcomes-you-aboard-its-hulking-landships-with-a-chonky-sounding-demo</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 17 Oct 2026 19:07:41 +0000</pubDate><guid>https://www.rockpapershotgun.com/rimworld-meets-moebius-esque-roguelite-colony-sim-trailblazers-into-the-march-welcomes-you-aboard-its-hulking-landships-with-a-chonky-sounding-demo</guid><category>Bird view / Isometric</category><category>Fantasy</category><category>Joystick Ventures</category><category>Mac</category><category>Management</category><category>PC</category><category>Roguelike</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Trailblazers: Into The March</category><category>Walking Sim</category><media:content medium="image" url="https://assetsio.gnwcdn.com/trailblazers-into-the-march.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/trailblazers-into-the-march.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
With the devs behind <a href="https://www.rockpapershotgun.com/games/rimworld">RimWorld</a> gearing up for their next game with a <a href="https://www.rockpapershotgun.com/rimworld-switches-engine-from-unity-to-the-devs-own-faster-waylith-engine-all-apparently-without-breaking-mods-somehow">recent engine switch</a>, it'd be entirely fair if you were hankering for something new (if still familiar enough) yourself. Trailblazers: Into The March is one such game, having introduced itself to us earlier this year, a mishmash of the aforementioned colony sim, Nausicaa, <a href="https://www.rockpapershotgun.com/games/moebius">Moebius</a>, Andrei Tarkovski, Jeff Vandermeer, and <a href="https://www.rockpapershotgun.com/games/ftl-faster-than-light">FTL: Faster Than Light</a> by Edwin's measure. And now you don't just have to look at its trailers, because there's a demo for you to have a go at.
</p> <p><a href="https://www.rockpapershotgun.com/rimworld-meets-moebius-esque-roguelite-colony-sim-trailblazers-into-the-march-welcomes-you-aboard-its-hulking-landships-with-a-chonky-sounding-demo">Read more</a></p>]]></description></item><item><title>As too much of the industry embrace their own death through genAI, Konami say it's real people that are most important for making good games</title><link>https://www.rockpapershotgun.com/as-too-much-of-the-industry-embrace-their-own-death-through-genai-konami-say-its-real-people-that-are-most-important-for-making-good-games</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 17 Oct 2026 17:04:18 +0000</pubDate><guid>https://www.rockpapershotgun.com/as-too-much-of-the-industry-embrace-their-own-death-through-genai-konami-say-its-real-people-that-are-most-important-for-making-good-games</guid><category>Konami</category><category>Konami Digital Entertainment</category><category>PC</category><category>PS5</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/silent-hill-2-remake-review-6.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/silent-hill-2-remake-review-6.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
I've taken a habit, recently, to proclaim my desire to explode in lieu of anything more realistically violent I could wish upon myself when I feel stressed. And, in what would likely be more concerning if I were a sentient bomb talking to a bomb diffusal squad, I've been saying that a lot lately, primarily because of the copious amounts of AI nonsense I've been seeing&hellip; everywhere. <a href="https://www.rockpapershotgun.com/we-vibe-coded-a-new-epic-games-launcher-because-programming-is-hard-announce-company-were-somehow-supposed-to-see-as-a-serious-steam-competitor">Epic Games</a>, the <a href="https://www.rockpapershotgun.com/theres-never-been-an-easier-time-to-boycott-microsoft-the-most-boring-video-game-publisher-in-the-business">ever-boycottable</a> company called <a href="https://www.rockpapershotgun.com/asha-sharma-announces-xbox-labs-project-to-explore-new-technology-which-sure-sounds-like-tinkering-with-old-games-through-ai">Microsoft</a>, the <a href="https://decomp.dev/">decompiling community</a>, the poison has found its way into everyone's veins and it's making me want to, say it with me now, explode! So you can imagine my relief to hear a developer say they don't think AI will make a massive impact. The developer? Perhaps surprisingly, Konami.
</p> <p><a href="https://www.rockpapershotgun.com/as-too-much-of-the-industry-embrace-their-own-death-through-genai-konami-say-its-real-people-that-are-most-important-for-making-good-games">Read more</a></p>]]></description></item><item><title>Oh dear, half a year after launching Samson, Swedish developer Liquid Swords have filed for bankruptcy</title><link>https://www.rockpapershotgun.com/oh-dear-half-a-year-after-launching-samson-swedish-developer-liquid-swords-have-filed-for-bankruptcy</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 17 Oct 2026 15:58:54 +0000</pubDate><guid>https://www.rockpapershotgun.com/oh-dear-half-a-year-after-launching-samson-swedish-developer-liquid-swords-have-filed-for-bankruptcy</guid><category>Action Adventure</category><category>Fighting</category><category>Liquid Swords</category><category>PC</category><category>PS5</category><category>Racing</category><category>Samson</category><category>Single Player</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/samson-liquid-swords-debt-racer-brawler-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/samson-liquid-swords-debt-racer-brawler-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><strong>Update 19/10:</strong> Despite attempts to find the studio a buyer, co-founder Christofer Sundberg has <a href="https://x.com/CHSundberg/status/2112186074734752089">announced</a> that Liquid Swords is closing. "I'm proud of our team and what we built," he writes, adding that former staff are "discussing continued support" for Samson.</p>
 <p><a href="https://www.rockpapershotgun.com/oh-dear-half-a-year-after-launching-samson-swedish-developer-liquid-swords-have-filed-for-bankruptcy">Read more</a></p>]]></description></item><item><title>What are we all playing this weekend?</title><link>https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-404</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Sat, 17 Oct 2026 07:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-404</guid><category>Action Adventure</category><category>Bird view / Isometric</category><category>Bohemia Interactive</category><category>Castlevania: Belmont’s Curse</category><category>David Konecny</category><category>DayZ</category><category>Dreadline Express</category><category>Evil Empire</category><category>Exploration</category><category>Factorio</category><category>First person</category><category>Hack &amp; Slash</category><category>Horror</category><category>Indie</category><category>Konami</category><category>Mac</category><category>Metroidvania</category><category>MMORPG</category><category>Motion Twin</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>Nintendo Switch 2</category><category>PC</category><category>Platformer</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Shooter</category><category>Side view</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Third person</category><category>Wube Software</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/weekend-magic.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/weekend-magic.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Saturday's are for having your mind read. Or, at least, this Saturday is because I'm seeing Derren Brown's new show. I'm a little self-conscious about it, not because I'm worried the mentalist will hypnotise me and make me profess a false love for consoles over PC games but because my partner and her family have never seen me at a magic (or magic adjacent show).</p>
<p>Reader, I am an awful audience member for conjurors, illusionists, and psychics.</p>
 <p><a href="https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-404">Read more</a></p>]]></description></item><item><title>Nonolith traps you in a living maze and challenges you to find hidden terrain magic using good old copy-paste</title><link>https://www.rockpapershotgun.com/nonolith-traps-you-in-a-living-maze-and-challenges-you-to-find-hidden-terrain-magic-using-good-old-copy-paste</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 16 Oct 2026 17:44:15 +0000</pubDate><guid>https://www.rockpapershotgun.com/nonolith-traps-you-in-a-living-maze-and-challenges-you-to-find-hidden-terrain-magic-using-good-old-copy-paste</guid><category>Mac</category><category>Nonolith</category><category>PC</category><category>Platformer</category><category>Puzzle</category><category>Side view</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/nonolith.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/nonolith.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
After enjoying <a href="https://www.rockpapershotgun.com/games/echo-weaver">Echo Weaver</a> last week, I'm in the market for games that gaze with utmost scorn upon the concept of unlockable abilities, smugly declaring that everything you need to complete them is available to you from the word go.
</p> <p><a href="https://www.rockpapershotgun.com/nonolith-traps-you-in-a-living-maze-and-challenges-you-to-find-hidden-terrain-magic-using-good-old-copy-paste">Read more</a></p>]]></description></item><item><title>We have reached a new threshold in genAI gloom, with a game dev cancelling a demo for fear of copycats ripping them off before release</title><link>https://www.rockpapershotgun.com/we-have-reached-a-new-threshold-in-genai-gloom-with-a-game-dev-cancelling-a-demo-for-fear-of-copycats-ripping-them-off-before-release</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 16 Oct 2026 16:50:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/we-have-reached-a-new-threshold-in-genai-gloom-with-a-game-dev-cancelling-a-demo-for-fear-of-copycats-ripping-them-off-before-release</guid><category>Comedy</category><category>Drunken Goddess Reflux</category><category>Fantasy</category><category>Horror</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Drunken-Goddess-Reflex.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Drunken-Goddess-Reflex.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>In what I suspect is the start of a trend, assuming it isn't one already, the creators of Drunken Goddess Reflux have yanked a planned public demo partly because they're concerned about people using generative AI to clone their game and release a copy before they even launch.</p> <p><a href="https://www.rockpapershotgun.com/we-have-reached-a-new-threshold-in-genai-gloom-with-a-game-dev-cancelling-a-demo-for-fear-of-copycats-ripping-them-off-before-release">Read more</a></p>]]></description></item><item><title>"We were wrong": Wardogs devs end Season 2's team-specific cash and XP bonus experiment after a single, tumultuous day</title><link>https://www.rockpapershotgun.com/we-were-wrong-wardogs-devs-end-season-2s-team-specific-cash-and-xp-bonus-experiment-after-a-single-tumultuous-day</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Fri, 16 Oct 2026 16:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/we-were-wrong-wardogs-devs-end-season-2s-team-specific-cash-and-xp-bonus-experiment-after-a-single-tumultuous-day</guid><category>First person</category><category>Multiplayer Competitive</category><category>PC</category><category>PS5</category><category>Shooter</category><category>Team17</category><category>Wardogs</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Wardogs-screenshot-(4).jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Wardogs-screenshot-(4).jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/wardogs-season-2-deepens-the-sandbox-shooters-capitalist-hell-by-letting-you-bet-cash-on-your-own-performance">Season 2</a> of <a href="https://www.rockpapershotgun.com/games/wardogs">Wardogs</a>, the multiplayer sandbox FPS currently blasting and/or <a href="https://www.rockpapershotgun.com/wardogs-presents-a-different-kind-of-fps-power-fantasy-making-fat-stacks-as-a-pacifist-rideshare-driver">politely driving</a> its way through early access, introduced an un usual "social experiment" when it launched yesterday. In an attempt to rehabilitate the reputation of its Lonestar faction, a.k.a the infamous Blue Team, developers Bulkhead began granting bonus XP and cash &ndash; the latter being the upgrade-focused game&rsquo;s lifeblood &ndash; to Blue players alone. The hypothesis, apparently, was that more skilled players would give Lonestar a chance, helping boost its <a href="https://www.ign.com/articles/wardogs-blue-team-winrate-color-psychologist">dismal winrates</a> and perhaps improve its tarnished image.</p>
<p>One day in, then, how&rsquo;s it going? &ldquo;We were wrong. We fucked up,&rdquo; says Bulkhead CEO Joe Brammer in a <a href="https://x.com/WARDOGS/status/2110837820554178620">video</a> announcing the bonus scheme&rsquo;s immediate cancellation. Ah!</p>
 <p><a href="https://www.rockpapershotgun.com/we-were-wrong-wardogs-devs-end-season-2s-team-specific-cash-and-xp-bonus-experiment-after-a-single-tumultuous-day">Read more</a></p>]]></description></item><item><title>The Blood of Dawnwalker's update 1.1 adds a "forgiving" difficulty setting, but I think I'll find it hard to forgive its introduction of "directional animal petting"</title><link>https://www.rockpapershotgun.com/the-blood-of-dawnwalkers-update-11-adds-a-forgiving-difficulty-setting-but-i-think-ill-find-it-hard-to-forgive-its-introduction-of-directional-animal-petting</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 16 Oct 2026 16:21:53 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-blood-of-dawnwalkers-update-11-adds-a-forgiving-difficulty-setting-but-i-think-ill-find-it-hard-to-forgive-its-introduction-of-directional-animal-petting</guid><category>Action Adventure</category><category>Bandai Namco Entertainment</category><category>Fantasy</category><category>Open World</category><category>PC</category><category>PS5</category><category>Rebel Wolves</category><category>RPG</category><category>RPG: Action</category><category>Single Player</category><category>Story Rich</category><category>The Blood of Dawnwalker</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-blood-of-dawnwalker-review-03.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-blood-of-dawnwalker-review-03.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Quick! Hit left scratch ear! Hit down rub belly! Slap right bum pats! Annnnd you've died because you failed to parry a paw coming for you with the force of a vampire's claw. This is how I assume things will go if I boot up <a href="https://www.rockpapershotgun.com/games/dawnwalker">The Blood of Dawnwalker</a> once its 1.1 update debuts. Devs Rebel Wolves, in their infinite wisdom, claim to be set to add in "directional animal petting" as part of it. </p>
 <p><a href="https://www.rockpapershotgun.com/the-blood-of-dawnwalkers-update-11-adds-a-forgiving-difficulty-setting-but-i-think-ill-find-it-hard-to-forgive-its-introduction-of-directional-animal-petting">Read more</a></p>]]></description></item><item><title>The creator of last year's cult hit RPG The Necromancer's Tale is back with The Lich Wars, a storybook RPG that follows 30 years of undead botheration</title><link>https://www.rockpapershotgun.com/the-creator-of-last-years-cult-hit-rpg-the-necromancers-tale-is-back-with-the-lich-wars-a-storybook-rpg-that-follows-30-years-of-undead-botheration</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 16 Oct 2026 15:45:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-creator-of-last-years-cult-hit-rpg-the-necromancers-tale-is-back-with-the-lich-wars-a-storybook-rpg-that-follows-30-years-of-undead-botheration</guid><category>Action Adventure</category><category>Bird view / Isometric</category><category>Indie</category><category>Mac</category><category>PC</category><category>RPG</category><category>Single Player</category><category>The Necromancer's Tale</category><media:content medium="image" url="https://assetsio.gnwcdn.com/unnamed(3)_AMHotxZ.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/unnamed(3)_AMHotxZ.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Psychic Software have announced The Lich Wars, a standalone prequel for their widely acclaimed RPG The Necromancer's Tale. <a href="https://www.rockpapershotgun.com/the-rps-selection-box-edwins-bonus-games-of-the-year">Widely acclaimed by me</a>, anyway. I'm pretty wide, these days &ndash; the local Morrisons keeps doing discounts on 80-biccy packets of bourbon creams.</p>
<p>I liked The Necromancer's Tale specifically for how it wove a whole RPG around the narrative dynamics of a single RPG class, with players performing rituals in each chapter to develop their morbid spellcraft, while managing the suspicions of nearby townsfolk. I also really loved its <a href="https://www.rockpapershotgun.com/the-necromancers-tale-is-the-most-ive-enjoyed-creating-an-rpg-character-in-a-while-and-no-i-dont-mean-the-walking-corpses">choose-your-own-adventure prologue</a>. The Lich Wars sort of spins the prologue out into a full game.</p>  <p><a href="https://www.rockpapershotgun.com/the-creator-of-last-years-cult-hit-rpg-the-necromancers-tale-is-back-with-the-lich-wars-a-storybook-rpg-that-follows-30-years-of-undead-botheration">Read more</a></p>]]></description></item><item><title>Cyberpunk 2077 movie "won't be a one-to-one translation of the game's story", CD Projekt Red boss confirms, and boy do I think that's the right move</title><link>https://www.rockpapershotgun.com/cyberpunk-2077-movie-wont-be-a-one-to-one-translation-of-the-games-story-cd-projekt-red-boss-confirms-and-boy-do-i-think-thats-the-right-move</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 16 Oct 2026 15:15:40 +0000</pubDate><guid>https://www.rockpapershotgun.com/cyberpunk-2077-movie-wont-be-a-one-to-one-translation-of-the-games-story-cd-projekt-red-boss-confirms-and-boy-do-i-think-thats-the-right-move</guid><category>Action Adventure</category><category>CD Projekt</category><category>CD Projekt RED</category><category>Cyberpunk 2077</category><category>Cyberpunk 2077: Phantom Liberty</category><category>First person</category><category>Mac</category><category>Multiplayer Competitive</category><category>Nintendo Switch 2</category><category>Open World</category><category>PC</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Science Fiction</category><category>Shooter</category><category>Single Player</category><category>Stadia</category><category>Story Rich</category><category>Third person</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/cyberpunk-2077-movie-seemingly-original-adventure-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/cyberpunk-2077-movie-seemingly-original-adventure-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Since the existence of plans for a <a href="https://www.rockpapershotgun.com/games/cyberpunk-2077">Cyberpunk 2077</a> live-action adaptation from devs CD Projekt Red and Paramount Pictures was revealed last week, I've been hoping it won't take the form of porting V's tale from the game to the big screen. Such a thing wouldn't necessarily be terrible, but I like my game adaptations a bit more on the original story side of things, as Cyberpunk tie-in anime series Edgerunners has been. The good news is that one of CD Projekt Red's big bosses has now confirmed that this adaptation won't be beat-for-beat retelling of 'Honey, there's a Keanu in my brain'.</p>
 <p><a href="https://www.rockpapershotgun.com/cyberpunk-2077-movie-wont-be-a-one-to-one-translation-of-the-games-story-cd-projekt-red-boss-confirms-and-boy-do-i-think-thats-the-right-move">Read more</a></p>]]></description></item><item><title>Penguin Colony review - the least expected Soulslike you'll play, and a cracking parody of Lovecraftian empires</title><link>https://www.rockpapershotgun.com/penguin-colony-review-the-least-expected-soulslike-youll-play-and-a-cracking-parody-of-lovecraftian-empires</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 16 Oct 2026 15:15:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/penguin-colony-review-the-least-expected-soulslike-youll-play-and-a-cracking-parody-of-lovecraftian-empires</guid><category>Action Adventure</category><category>Horror</category><category>Indie</category><category>ORIGAME DIGITAL</category><category>PC</category><category>Penguin Colony</category><category>Platformer</category><category>Reviews</category><category>Single Player</category><category>Wot I Think</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20261015192232_1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20261015192232_1.jpg?width=690&quality=85&format=jpg&auto=webp" /> 
<p>
Penguin Colony is probably the best pisstake of Lovecraft and Lovecraftian horror I've played. It's the best because it places Lovecraft's universe at a creaturely remove, amplifying its absurdity without having to drop any punchlines. Entering a ravaged polar campsite, I advance among burning tents and uniformed corpses to a pioneer seated on a crate, who is busily sawing his own face off. Ice and snow shrill overhead and Lenval Brown's narration rumbles in my bones, speaking of eldritch relics and unquenchable ambitions, of "queer creatures" and inexplicable deaths, of madness and glory, of "scientific explanations" and empires from other dimensions. I consider all this, and say: Fnaaarp. 
</p> <p><a href="https://www.rockpapershotgun.com/penguin-colony-review-the-least-expected-soulslike-youll-play-and-a-cracking-parody-of-lovecraftian-empires">Read more</a></p>]]></description></item><item><title>The pleasures of Double Fine's Thank You Bus Driver are not in the destination, nor the journey, but in slapping my disobedient passengers</title><link>https://www.rockpapershotgun.com/the-pleasures-of-double-fines-thank-you-bus-driver-are-not-in-the-destination-nor-the-journey-but-in-slapping-my-disobedient-passengers</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Fri, 16 Oct 2026 14:38:59 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-pleasures-of-double-fines-thank-you-bus-driver-are-not-in-the-destination-nor-the-journey-but-in-slapping-my-disobedient-passengers</guid><category>Double Fine Productions</category><category>First person</category><category>Indie</category><category>PC</category><category>Racing Arcade</category><category>Simulation</category><category>Single Player</category><category>Thank You Bus Driver</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Thank-You-Bus-Driver-short-slap.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Thank-You-Bus-Driver-short-slap.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Showing some gratitude is the least these scribbly wretches can do. The passengers in <a href="https://www.rockpapershotgun.com/games/thank-you-bus-driver">Thank You Bus Driver</a> &ndash; Double Fine&rsquo;s new comedy public transport sim &ndash; are almost invariably rowdy, entitled hypocrites, happy to sully my single-decker by picking their toes and bellowing down their phones, while only ever being seconds away from a strop if another traveller does the same. Still, here I am, locked in symbiotic misery with them, desperate to choke down the scraps of acknowledgement they&rsquo;ll spare for arriving at their stop in good time. I hate them. Please love me.</p>
 <p><a href="https://www.rockpapershotgun.com/the-pleasures-of-double-fines-thank-you-bus-driver-are-not-in-the-destination-nor-the-journey-but-in-slapping-my-disobedient-passengers">Read more</a></p>]]></description></item><item><title>Ubisoft were working on a second Assassin's Creed game set in Qin Dynasty China, if this allegedly leaked footage is to be believed</title><link>https://www.rockpapershotgun.com/ubisoft-were-working-on-a-second-assassins-creed-game-set-in-qin-dynasty-china-if-this-allegedly-leaked-footage-is-to-be-believed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 16 Oct 2026 12:02:35 +0000</pubDate><guid>https://www.rockpapershotgun.com/ubisoft-were-working-on-a-second-assassins-creed-game-set-in-qin-dynasty-china-if-this-allegedly-leaked-footage-is-to-be-believed</guid><category>Action Adventure</category><category>Android</category><category>Assassin's Creed Chronicles: China</category><category>Assassin's Creed Jade</category><category>Climax Studios</category><category>Hack &amp; Slash</category><category>Historical</category><category>iOS</category><category>Level Infinite</category><category>Open World</category><category>PC</category><category>Platformer</category><category>PlayStation Vita</category><category>PS4</category><category>Realism</category><category>RPG</category><category>Side view</category><category>Single Player</category><category>Third person</category><category>Ubisoft</category><category>Ubisoft Entertainment</category><category>Xbox One</category><media:content medium="image" url="https://assetsio.gnwcdn.com/assassins-creed-chronicles-china-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/assassins-creed-chronicles-china-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Footage alleged to show a prototype of a cancelled Assassin&rsquo;s Creed game in action has popped up online. The game, it's claimed, was set in ancient China, went by the working title Assassin&rsquo;s Creed Destiny, and was a separate project to Chinese-set mobile game Assassin&rsquo;s Creed Jade. Instead, from the sounds of it Destiny would have been a game aimed at PC and consoles.</p>
 <p><a href="https://www.rockpapershotgun.com/ubisoft-were-working-on-a-second-assassins-creed-game-set-in-qin-dynasty-china-if-this-allegedly-leaked-footage-is-to-be-believed">Read more</a></p>]]></description></item><item><title>Valve roll out Steam Achievement Sets in beta, splitting up games’ perpetually growing trophy masses into DLC and season buckets</title><link>https://www.rockpapershotgun.com/valve-roll-out-steam-achievement-sets-in-beta-splitting-up-games-perpetually-growing-trophy-masses-into-dlc-and-season-buckets</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 16 Oct 2026 10:23:52 +0000</pubDate><guid>https://www.rockpapershotgun.com/valve-roll-out-steam-achievement-sets-in-beta-splitting-up-games-perpetually-growing-trophy-masses-into-dlc-and-season-buckets</guid><category>PC</category><category>Steam</category><category>Valve</category><media:content medium="image" url="https://assetsio.gnwcdn.com/steam-achievement-sets-beta-rollout-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/steam-achievement-sets-beta-rollout-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Steam has a new feature in beta aimed at helping completionists feel like they've got a bit more of a handle on their never-ending quests to 100% games whose trophy lists keep on growing and evolving. Steam achievements can now be grouped into sets determined by the developers, creating a means of separating off the likes of DLC trophies from the base game's to-do list, thereby making it clearer what you've done so far and where you might want to focus next.</p>
 <p><a href="https://www.rockpapershotgun.com/valve-roll-out-steam-achievement-sets-in-beta-splitting-up-games-perpetually-growing-trophy-masses-into-dlc-and-season-buckets">Read more</a></p>]]></description></item><item><title>CD Projekt is in "a really dangerous place", says Anthem's executive producer, pointing to ballooning costs of making games of that scope and quality</title><link>https://www.rockpapershotgun.com/cd-projekt-is-in-a-really-dangerous-place-says-anthems-executive-producer-pointing-to-ballooning-costs-of-making-games-of-that-scope-and-quality</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Fri, 16 Oct 2026 08:15:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/cd-projekt-is-in-a-really-dangerous-place-says-anthems-executive-producer-pointing-to-ballooning-costs-of-making-games-of-that-scope-and-quality</guid><category>Action Adventure</category><category>Anthem</category><category>Bioware</category><category>Blockbuster</category><category>CD Projekt</category><category>CD Projekt RED</category><category>Electronic Arts</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Open World</category><category>PC</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Shooter</category><category>Single Player</category><category>The Witcher IV</category><category>Third person</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/witcher-4-cyberpunk-2-hadar-updates-cd-projekt-financials-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/witcher-4-cyberpunk-2-hadar-updates-cd-projekt-financials-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>"The triple-A industry has become over-specialised, specialised to the point of hyper-fragility," Mark Darrah states in a foreboding interview found deep in the pages of the Summer Eternal Anthology, recently <a href="https://www.rockpapershotgun.com/we-are-here-to-give-you-something-to-believe-in-the-former-disco-elysium-devs-of-summer-eternal-reveal-new-rpg-red-rooster-a-game-of-fire-water-and-alternate-selves">covered by Edwin</a>. As a former executive producer at Bioware, who corralled teams on Anthem and <a href="https://www.rockpapershotgun.com/games/dragon-age">Dragon Age</a>, after starting his career as a programmer on <a href="https://www.rockpapershotgun.com/games/baldurs-gate">Baldur's Gate</a>, <a href="https://www.rockpapershotgun.com/games/neverwinter-nights">Neverwinter Nights</a>, and <a href="https://www.rockpapershotgun.com/games/jade-empire">Jade Empire</a>, Darrah has seen firsthand the growing scale of video game production and the challenges it can bring.</p>
<p>Darrah's also been vocal about the difficult development of Anthem in the past, and the struggles he had at Bioware. However, while what he says in the interview may be familiar, I found it gained sharper definition when read in light of games industry news and some of the interviews I've had with developers this year. So let me pull together some of the choice bits with the extra context from our own RPS vaults.</p>
 <p><a href="https://www.rockpapershotgun.com/cd-projekt-is-in-a-really-dangerous-place-says-anthems-executive-producer-pointing-to-ballooning-costs-of-making-games-of-that-scope-and-quality">Read more</a></p>]]></description></item><item><title>Welp, all of you RuneScape folks who hate Reignited have gotten your wish, as the controversial MMO rejig has been cancelled</title><link>https://www.rockpapershotgun.com/welp-all-of-you-runescape-folks-who-hate-reignited-have-gotten-your-wish-as-the-controversial-mmo-rejig-has-been-cancelled</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 15 Oct 2026 21:51:05 +0000</pubDate><guid>https://www.rockpapershotgun.com/welp-all-of-you-runescape-folks-who-hate-reignited-have-gotten-your-wish-as-the-controversial-mmo-rejig-has-been-cancelled</guid><category>Action Adventure</category><category>Android</category><category>Bird view / Isometric</category><category>iOS</category><category>Jagex Games Studio</category><category>Mac</category><category>MMORPG</category><category>Multiplayer Competitive</category><category>PC</category><category>Point and Click</category><category>RPG</category><category>RuneScape</category><category>RuneScape 3</category><category>Runescape 4</category><category>Strategy</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/runescape-2026-roadmap-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/runescape-2026-roadmap-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Welp, that was short lived. Earlier this month, Jagex made some big <a href="https://www.rockpapershotgun.com/games/runescape">RuneScape</a> announcements, namely that they're making a fourth version of the MMO (aptly, currently called <a href="https://www.rockpapershotgun.com/runescape-4-is-a-new-unreal-engine-mmo-which-reportedly-grew-out-of-a-planned-dragonwilds-expansion-though-its-still-a-long-way-off">RuneScape 4</a>), but also the arrival of RuneScape Reignited, a new character type that would come with its own, new economy. The intention here seemingly was to bring new people in to breathe some life back into the game. This did <a href="https://secure.runescape.com/m=news/reignited-where-we-go-from-here">not go down well with the old timers</a>. And now, it's been flat out cancelled.
</p> <p><a href="https://www.rockpapershotgun.com/welp-all-of-you-runescape-folks-who-hate-reignited-have-gotten-your-wish-as-the-controversial-mmo-rejig-has-been-cancelled">Read more</a></p>]]></description></item><item><title>Ahead of Call of Duty: Modern Warfare 4's launch next week, unionised Activision testers have voted to authorise a strike</title><link>https://www.rockpapershotgun.com/ahead-of-call-of-duty-modern-warfare-4s-launch-next-week-unionised-activision-testers-have-voted-to-authorise-a-strike</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 15 Oct 2026 20:27:22 +0000</pubDate><guid>https://www.rockpapershotgun.com/ahead-of-call-of-duty-modern-warfare-4s-launch-next-week-unionised-activision-testers-have-voted-to-authorise-a-strike</guid><category>Activision</category><category>Call of Duty: Modern Warfare 4 (2026)</category><category>First person</category><category>Infinity Ward</category><category>Military</category><category>Modern Day</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch 2</category><category>PC</category><category>PS5</category><category>Realism</category><category>Shooter</category><category>Shooter: First Person</category><category>Single Player</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/call-of-duty-modern-warfare-4-south-korea-fire.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/call-of-duty-modern-warfare-4-south-korea-fire.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Call of Duty testers have voted to authorise a union strike. The union, formed back in March of 2024, is made up of almost 600 quality assurance workers at Activision, and plan to strike if conditions at the publisher don't change.
</p> <p><a href="https://www.rockpapershotgun.com/ahead-of-call-of-duty-modern-warfare-4s-launch-next-week-unionised-activision-testers-have-voted-to-authorise-a-strike">Read more</a></p>]]></description></item><item><title>Urine Trouble: PEE V PEE, a multiplayer game about hiding from the cops while you take a whizz on public property, takes the trophy for punniest title of the year</title><link>https://www.rockpapershotgun.com/urine-trouble-pee-v-pee-a-multiplayer-game-about-hiding-from-the-cops-while-you-take-a-whizz-on-public-property-takes-the-trophy-for-punniest-title-of-the-year</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 15 Oct 2026 18:59:01 +0000</pubDate><guid>https://www.rockpapershotgun.com/urine-trouble-pee-v-pee-a-multiplayer-game-about-hiding-from-the-cops-while-you-take-a-whizz-on-public-property-takes-the-trophy-for-punniest-title-of-the-year</guid><category>Comedy</category><category>Indie</category><category>PC</category><category>Shooter: First Person</category><category>Urine Trouble: PEE V PEE</category><media:content medium="image" url="https://assetsio.gnwcdn.com/urine-trouble-pee-v-pee.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/urine-trouble-pee-v-pee.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
I've been doing this whole games journalism for over five years now, and I've seen a lot of different kinds of games in that time. I've written about plenty of them too, with a fair few being plenty weird. But I'll admit that today's game is one that I do understand if I were to tell anyone I'm interested in playing who maybe isn't familiar with games as a whole, they'd probably talk to someone else at the party. You see, Urine Trouble: PEE V PEE is a competitive online game all about pissing literally everywhere, and trying not to get caught doing so.
</p> <p><a href="https://www.rockpapershotgun.com/urine-trouble-pee-v-pee-a-multiplayer-game-about-hiding-from-the-cops-while-you-take-a-whizz-on-public-property-takes-the-trophy-for-punniest-title-of-the-year">Read more</a></p>]]></description></item><item><title>After almost three years of early access, Enshrouded has hit 1.0 with a complete story, bigger map, and way too much more to mention</title><link>https://www.rockpapershotgun.com/after-almost-three-years-of-early-access-enshrouded-has-hit-10-with-a-complete-story-bigger-map-and-way-too-much-more-to-mention</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 15 Oct 2026 17:01:56 +0000</pubDate><guid>https://www.rockpapershotgun.com/after-almost-three-years-of-early-access-enshrouded-has-hit-10-with-a-complete-story-bigger-map-and-way-too-much-more-to-mention</guid><category>Action Adventure</category><category>Enshrouded</category><category>Exploration</category><category>Fantasy</category><category>Full product</category><category>Indie</category><category>Keen Games</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Open World</category><category>PC</category><category>PS5</category><category>Realism</category><category>RPG</category><category>RPG: Action</category><category>Sandbox</category><category>Simulation</category><category>Single Player</category><category>Social</category><category>Survival &amp; Crafting</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/enshrouded-launch-key-art.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/enshrouded-launch-key-art.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
The increasing number of early access games always throws me off, because one day you're seeing an announcement of a game releasing, and then a while (normally years) later, you see another announcement for said game releasing. Feels like I'm in a constant Groundhog Day situation, probably not good for my sense of the passage of time. Anyway! Existentialism aside, after launching into early access almost three years ago, <a href="https://www.rockpapershotgun.com/games/enshrouded">Enshrouded</a> is now out in 1.0.
</p> <p><a href="https://www.rockpapershotgun.com/after-almost-three-years-of-early-access-enshrouded-has-hit-10-with-a-complete-story-bigger-map-and-way-too-much-more-to-mention">Read more</a></p>]]></description></item><item><title>Monumentally expansive roguelike Caves of Qud is getting even bigger in December with an early access expansion that lets you play as messed up dogs and trees</title><link>https://www.rockpapershotgun.com/monumentally-expansive-roguelike-caves-of-qud-is-getting-even-bigger-in-december-with-an-early-access-expansion-that-lets-you-play-as-messed-up-dogs-and-trees</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 15 Oct 2026 16:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/monumentally-expansive-roguelike-caves-of-qud-is-getting-even-bigger-in-december-with-an-early-access-expansion-that-lets-you-play-as-messed-up-dogs-and-trees</guid><category>Action Adventure</category><category>Bird view / Isometric</category><category>Caves of Qud</category><category>Freehold Games</category><category>Indie</category><category>Kitfox Games</category><category>Mac</category><category>Nintendo Switch</category><category>Nintendo Switch 2</category><category>PC</category><category>RPG</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Strategy: Turn-Based Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/caves-of-qud-diaspora.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/caves-of-qud-diaspora.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
<a href="https://www.rockpapershotgun.com/games/caves-of-qud">Caves of Qud</a> is a game well liked over here at RPS; <a href="https://www.rockpapershotgun.com/caves-of-qud-review">Brendan gave it the coveted Bestest Bests badge</a> back when it launched into 1.0 a couple of years ago, and all! It's a game I still want to reckon with more deeply, and perhaps with the reveal of its first expansion I'll be more enticed to. It's called Diaspora, and its biggest feature is probably the fact that you'll be able to play as plants and animals. Interestingly, much like the base game before it, developer Freehold Games will also be releasing Diaspora into early access, a unique step to take for a bit of DLC.
</p> <p><a href="https://www.rockpapershotgun.com/monumentally-expansive-roguelike-caves-of-qud-is-getting-even-bigger-in-december-with-an-early-access-expansion-that-lets-you-play-as-messed-up-dogs-and-trees">Read more</a></p>]]></description></item><item><title>4X strategy sequel Humankind 2 gets its first extended in-game footage, rich in era-spanning, culture-shaping, history-rewriting action</title><link>https://www.rockpapershotgun.com/4x-strategy-sequel-humankind-2-gets-its-first-extended-in-game-footage-rich-in-era-spanning-culture-shaping-history-rewriting-action</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Thu, 15 Oct 2026 15:45:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/4x-strategy-sequel-humankind-2-gets-its-first-extended-in-game-footage-rich-in-era-spanning-culture-shaping-history-rewriting-action</guid><category>AMPLITUDE Studios</category><category>Bird view / Isometric</category><category>Historical</category><category>Humankind 2</category><category>Multiplayer Competitive</category><category>PC</category><category>Single Player</category><category>Strategy</category><category>Strategy: Grand Strategy/4X</category><media:content medium="image" url="https://assetsio.gnwcdn.com/humankind-2-battle.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/humankind-2-battle.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Not counting the slivers of footage tacked onto that <a href="https://www.rockpapershotgun.com/imbricate-human-history-all-over-again-and-throw-climate-change-into-the-mix-in-humankind-2-which-arrives-2027">baby's-eve-view reveal trailer</a>, <a href="https://www.rockpapershotgun.com/games/humankind-2">Humankind 2</a> devs Amplitude Studios have unveiled their first real footage of the history-spanning strategy sequel. Throughout its (nearly) seven minutes of maps and menus, we can see what appears to a greater focus on resculpting and adapting your chosen cultures to meet the challenges of each era, and less on sticking with preset archetypal bonuses.</p>
<p>There's still loads of cultures to work with &ndash; over 70, sayeth the trailer, spread across six eras &ndash; and as in the original <a href="https://www.rockpapershotgun.com/games/humankind">Humankind</a>, it's possible to take a single civilisation all the way through the game. The sequel, though, also throws up complications like biomes, where environmental dangers and opportunities must be dodged and seized.</p>
 <p><a href="https://www.rockpapershotgun.com/4x-strategy-sequel-humankind-2-gets-its-first-extended-in-game-footage-rich-in-era-spanning-culture-shaping-history-rewriting-action">Read more</a></p>]]></description></item><item><title>"Total War: Shogun 2 Complete Edition has fallen short of both your expectations and our own standards", Sega say as they pull it from stores and restore the original</title><link>https://www.rockpapershotgun.com/total-war-shogun-2-complete-edition-has-fallen-short-of-both-your-expectations-and-our-own-standards-sega-say-as-they-pull-it-from-stores-and-restore-the-original</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 15 Oct 2026 14:27:58 +0000</pubDate><guid>https://www.rockpapershotgun.com/total-war-shogun-2-complete-edition-has-fallen-short-of-both-your-expectations-and-our-own-standards-sega-say-as-they-pull-it-from-stores-and-restore-the-original</guid><category>Bird view / Isometric</category><category>Mac</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>Sega</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Strategy: Real-Time Strategy</category><category>Strategy: Turn-Based Strategy</category><category>The Creative Assembly</category><category>Total War: Shogun 2</category><media:content medium="image" url="https://assetsio.gnwcdn.com/total-war-shogun-2-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/total-war-shogun-2-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/shogun-2-total-war">Total War: Shogun 2</a>'s Complete Edition is set to be pulled from stores by publishers Sega and developers Creative Assembly, who've admitted that it fell short of both player expectations and its creators' standards. The studio and their overlords have pledged to "investigate the issues" with the game and will be reinstating the original version of Shogun 2 as the purchasable one while they do so.</p>
 <p><a href="https://www.rockpapershotgun.com/total-war-shogun-2-complete-edition-has-fallen-short-of-both-your-expectations-and-our-own-standards-sega-say-as-they-pull-it-from-stores-and-restore-the-original">Read more</a></p>]]></description></item><item><title>"I lost the concept of home, until my grandmother took me into these forests" - Trollheim: Gnomes is a survival game from ex-DICE and Paradox devs that channels childhood fairytales</title><link>https://www.rockpapershotgun.com/i-lost-the-concept-of-home-until-my-grandmother-took-me-into-these-forests-trollheim-gnomes-is-a-survival-game-from-ex-dice-and-paradox-devs-that-channels-childhood-fairytales</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Thu, 15 Oct 2026 13:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/i-lost-the-concept-of-home-until-my-grandmother-took-me-into-these-forests-trollheim-gnomes-is-a-survival-game-from-ex-dice-and-paradox-devs-that-channels-childhood-fairytales</guid><category>Exploration</category><category>Fantasy</category><category>PC</category><category>Survival &amp; Crafting</category><category>Trollheim: Gnomes</category><media:content medium="image" url="https://assetsio.gnwcdn.com/TrollheimGnomes-2026-10-12-6.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/TrollheimGnomes-2026-10-12-6.png?width=690&quality=85&format=jpg&auto=webp" /> <p>
Swedish studio Off-leash Interactive and Denshattack publishers Fireshine Games have announced <a href="https://www.rockpapershotgun.com/games/trollheim-gnomes">Trollheim: Gnomes</a>, a survival-crafting fairytale in which you, a three-inch-high gnome, explore a procedurally generated forest derived from Nordic folklore. You'll be clambering up enormous trees, lighting campfires beneath mushrooms, and befriending or evading troublesome larger supernatural creatures known as "V&auml;sen".
</p>
<p>
I caught a briefing for Trollheim: Gnomes earlier this month, and while I worry this is generic fare on some level, I'd sure like to get lost in those procgen woods. I'm also interested in the game's eight-player multiplayer, in that it seemingly creates opportunities for hide-and-seek &ndash; the game's building system affords scope to camouflage your dwellings against the litter, moss and mold of the forest floor.
</p> <p><a href="https://www.rockpapershotgun.com/i-lost-the-concept-of-home-until-my-grandmother-took-me-into-these-forests-trollheim-gnomes-is-a-survival-game-from-ex-dice-and-paradox-devs-that-channels-childhood-fairytales">Read more</a></p>]]></description></item><item><title>The rumoured Steam Frame OLED would fix one of the Frame's minor weaknesses and do nothing for its major ones</title><link>https://www.rockpapershotgun.com/the-rumoured-steam-frame-oled-would-fix-one-of-the-frames-minor-weaknesses-and-do-nothing-for-its-major-ones</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Thu, 15 Oct 2026 12:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-rumoured-steam-frame-oled-would-fix-one-of-the-frames-minor-weaknesses-and-do-nothing-for-its-major-ones</guid><category>Hardware</category><category>Steam Frame</category><category>Valve</category><category>VR</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Steam-Frame-with-controllers-2_ejQmTE2.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Steam-Frame-with-controllers-2_ejQmTE2.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Good catch by <a href="https://steamframehub.com/exclusive-here-we-go-again-valve-is-making-an-oled-steam-frame/">SteamFrameHub</a> here: snippets of the recently released <a href="https://www.rockpapershotgun.com/topics/steam-frame">Steam Frame</a> kernel <a href="https://github.com/evlaV/deckard-linux">source code</a> contain references to a possible variant of Valve's new VR headset with upgraded OLED lenses. A failed prototype, ditched during development? Maybe not &ndash; one of the related code branches, which codename the device 'Planar,' was updated on October 2nd, weeks after the LCD-lensed Frame <a href="https://www.rockpapershotgun.com/valves-steam-frame-vr-headset-opens-for-orders-with-the-cheapest-model-priced-at-a-lenswatering-889-1059">opened for reservations</a>.</p>
<p>There's details, too. The OLED lenses seem to have a native resolution of 3,552x3,840 and a max refresh rate of 90Hz, suspiciously identical to the MicroOLED lenses used by Samsung's Galaxy VR headset. In <a href="https://www.rockpapershotgun.com/valve-considered-making-a-new-vr-game-for-the-steam-frame-before-tackling-the-ludicrous-task-of-getting-half-life-alyx-running-standalone">standalone VR play</a>, this would be much harsher on the (allegedly unchanged) Snapdragon SoC than the current Frame's 2,160x2160 eyescreens, but then the code <em>also</em> hints that Valve are getting around this with a cousin of the Frame's foveated rendering and foveated streaming tech: foveated scaling, where higher pixel density is used where your eyes look, and lower, less demanding pixel density is applied where they don't. Interesting! Even if right now, the whole idea of a Steam Frame OLED doesn't make much sense.</p>
 <p><a href="https://www.rockpapershotgun.com/the-rumoured-steam-frame-oled-would-fix-one-of-the-frames-minor-weaknesses-and-do-nothing-for-its-major-ones">Read more</a></p>]]></description></item><item><title>"Some people like it, some people are annoyed by it": Substructure may look like Factorio, but it changes the automation game in some fundamental ways</title><link>https://www.rockpapershotgun.com/some-people-like-it-some-people-are-annoyed-by-it-substructure-may-look-like-factorio-but-it-changes-the-automation-game-in-some-fundamental-ways</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Thu, 15 Oct 2026 12:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/some-people-like-it-some-people-are-annoyed-by-it-substructure-may-look-like-factorio-but-it-changes-the-automation-game-in-some-fundamental-ways</guid><category>Bird view / Isometric</category><category>Dubious Design</category><category>Hooded Horse</category><category>Management</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>Science Fiction</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Strategy: Builder</category><category>Strategy: Real-Time Strategy</category><category>Substructure</category><media:content medium="image" url="https://assetsio.gnwcdn.com/substructure_0005_platform-factory-descend.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/substructure_0005_platform-factory-descend.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>In many respects, as someone who has played a lot of automation games, Substructure is very familiar. It begins with you landing on the surface of an alien world and using nothing but pluck, the tools on your UI, and the schematics in your tech tree to construct a sprawling factory that claws up resources from the planet and transforms them into materials and components to build ever bigger machines.</p>
<p>But it also hints at more.</p>
 <p><a href="https://www.rockpapershotgun.com/some-people-like-it-some-people-are-annoyed-by-it-substructure-may-look-like-factorio-but-it-changes-the-automation-game-in-some-fundamental-ways">Read more</a></p>]]></description></item><item><title>League of Legends Classic will become a thing of the past in January 2027, though it may one day be resurrected as a limited-time event</title><link>https://www.rockpapershotgun.com/league-of-legends-classic-will-become-a-thing-of-the-past-in-january-2027-though-it-may-one-day-be-resurrected-as-a-limited-time-event</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 15 Oct 2026 11:01:24 +0000</pubDate><guid>https://www.rockpapershotgun.com/league-of-legends-classic-will-become-a-thing-of-the-past-in-january-2027-though-it-may-one-day-be-resurrected-as-a-limited-time-event</guid><category>Bird view / Isometric</category><category>Garena</category><category>League of Legends</category><category>Mac</category><category>MOBA</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>Riot Games</category><category>RPG</category><category>Single Player</category><category>Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/league-of-legends-classic-going-offline-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/league-of-legends-classic-going-offline-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>The classic mode rolled out in <a href="https://www.rockpapershotgun.com/games/league-of-legends">League of Legends</a> earlier this year will cease to be a permanent addition once the calendar flips over into 2027, ending a fairly brief nostalgia run, devs Riot have announced. The mode, offering a version of the MOBA mirroring its early days, only debuted <a href="https://www.youtube.com/watch?v=zLjZah6__-k">in July</a>. It might come back in a different form down the line, but Riot have found that there isn't enough of a prolonged appetite for days gone by to be worth propping up something akin to the classic modes seen in games like <a href="https://www.rockpapershotgun.com/games/world-of-warcraft">World of Warcraft</a>.</p>
 <p><a href="https://www.rockpapershotgun.com/league-of-legends-classic-will-become-a-thing-of-the-past-in-january-2027-though-it-may-one-day-be-resurrected-as-a-limited-time-event">Read more</a></p>]]></description></item><item><title>Big Walk devs House House announce support for BDS Microsoft boycott, say the co-op puzzler isn't coming to Xbox</title><link>https://www.rockpapershotgun.com/big-walk-devs-house-house-announce-support-for-bds-microsoft-boycott-say-the-co-op-puzzler-isnt-coming-to-xbox</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Thu, 15 Oct 2026 10:27:34 +0000</pubDate><guid>https://www.rockpapershotgun.com/big-walk-devs-house-house-announce-support-for-bds-microsoft-boycott-say-the-co-op-puzzler-isnt-coming-to-xbox</guid><category>Action Adventure</category><category>Big Walk</category><category>boycott</category><category>House House</category><category>Mac</category><category>Microsoft</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch 2</category><category>Panic</category><category>PC</category><category>Platformer</category><category>PS5</category><category>Puzzle</category><category>Single Player</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Big-Walk-head-maze.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Big-Walk-head-maze.png?width=690&quality=85&format=jpg&auto=webp" /> <p>House House, creators of breezy co-op puzzle adventure <a href="https://www.rockpapershotgun.com/games/big-walk">Big Walk</a>, have become the latest high-profile game developers to express support for the BDS (Boycott, Divestment, Sanctions) movement's ongoing Microsoft boycott. The developers, who also made avian mischief sim Untitled Goose Game, <a href="https://bigwalk.game/xbox/">wrote in a post</a> that they've been observing the boycott &ndash; <a href="https://www.rockpapershotgun.com/bds-calls-for-boycott-of-microsoft-and-xbox-gaming-products-over-alleged-israeli-military-connections">called in 2025</a> in protest of Microsoft's <a href="https://www.theguardian.com/world/2025/jan/23/israeli-military-gaza-war-microsoft">business ties with the Israeli military</a> &ndash; for a while, citing it as the reason why Big Walk went without an Xbox console release alongside its PC, PS5, and Switch 2 versions.</p>
 <p><a href="https://www.rockpapershotgun.com/big-walk-devs-house-house-announce-support-for-bds-microsoft-boycott-say-the-co-op-puzzler-isnt-coming-to-xbox">Read more</a></p>]]></description></item><item><title>Ubisoft reportedly look to cut 100 more jobs by proposing voluntary redundancies at studios including lead Anno devs Ubisoft Mainz</title><link>https://www.rockpapershotgun.com/ubisoft-reportedly-look-to-cut-100-more-jobs-by-proposing-voluntary-redundancies-at-studios-including-lead-anno-devs-ubisoft-mainz</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 15 Oct 2026 09:51:03 +0000</pubDate><guid>https://www.rockpapershotgun.com/ubisoft-reportedly-look-to-cut-100-more-jobs-by-proposing-voluntary-redundancies-at-studios-including-lead-anno-devs-ubisoft-mainz</guid><category>Anno 117: Pax Romana</category><category>Bird view / Isometric</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>PS5</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Strategy: Real-Time Strategy</category><category>Ubisoft Blue Byte</category><category>Ubisoft Entertainment</category><category>Ubisoft Mainz</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ubisoft-propose-german-studio-vol-redundancies-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ubisoft-propose-german-studio-vol-redundancies-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Ubisoft have initiated talks over voluntary redundancies at three German studios under their banner, reportedly seeking to cut around 100 workers via the move. Ubisoft Dusseldorf, Ubisoft Berlin and Ubisoft Mainz are the studios set to be affected, with talks over the plans between Ubisoft and a works council representing staff having been initiated by the publishers last week.</p>
 <p><a href="https://www.rockpapershotgun.com/ubisoft-reportedly-look-to-cut-100-more-jobs-by-proposing-voluntary-redundancies-at-studios-including-lead-anno-devs-ubisoft-mainz">Read more</a></p>]]></description></item><item><title>Living world, god-mind or "something far more terrifying": Etre is an eye-melting, Control-inspired action game about reshaping a cosmic brain</title><link>https://www.rockpapershotgun.com/living-world-god-mind-or-something-far-more-terrifying-etre-is-an-eye-melting-control-inspired-action-game-about-reshaping-a-cosmic-brain</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 14 Oct 2026 17:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/living-world-god-mind-or-something-far-more-terrifying-etre-is-an-eye-melting-control-inspired-action-game-about-reshaping-a-cosmic-brain</guid><category>Action Adventure</category><category>Etre</category><category>Fantasy</category><category>PC</category><category>Science Fiction</category><category>Story Rich</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Etre.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Etre.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>If I ever go looking for my significant other and find myself inside a planet-sized megamind that's on the verge of gaining consciousness, I will not run around zapping the cerebral fauna with my magic handcannons. I will not jump on or scan anything. Instead, I will heed <a href="https://en.wikipedia.org/wiki/I_Have_No_Mouth,_and_I_Must_Scream">the lessons of Harlan Ellison</a> and curl regretfully into a ball, awaiting my transformation into a puddle of mournful goo.</p>
<p>It's one of many ways I apparently differ from the protagonist of <a href="https://www.rockpapershotgun.com/games/etre">Etre</a>, a new third-person action adventure from Studio Lifeforms, in which you "explore an interconnected labyrinth of luminous architecture, solve spatial puzzles, and engage in fluid combat as you search for your lost love and decide what this new intelligence will become."</p> <p><a href="https://www.rockpapershotgun.com/living-world-god-mind-or-something-far-more-terrifying-etre-is-an-eye-melting-control-inspired-action-game-about-reshaping-a-cosmic-brain">Read more</a></p>]]></description></item><item><title>Fortnite is finally coming to Linux thanks to Epic rebuilding Easy Anti-Cheat, though Steam Deck support is still in the wind</title><link>https://www.rockpapershotgun.com/fortnite-is-finally-coming-to-linux-thanks-to-epic-rebuilding-easy-anti-cheat-though-steam-deck-support-is-still-in-the-wind</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 14 Oct 2026 16:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/fortnite-is-finally-coming-to-linux-thanks-to-epic-rebuilding-easy-anti-cheat-though-steam-deck-support-is-still-in-the-wind</guid><category>Action Adventure</category><category>Android</category><category>Epic Games</category><category>First person</category><category>Fortnite</category><category>iOS</category><category>Mac</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>Nintendo Switch 2</category><category>PC</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Shooter</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Third person</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fortnite-ftc-issues-more-refunds-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fortnite-ftc-issues-more-refunds-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Epic have announced that they're rebuilding their Easy Anti-Cheat software in order to get their flagship battle royale Fortnite running on Linux, after years of fretting that they don't think they'd be able to shut down cheaters operating across all the associated kernel configurations. It won't support Steam Deck for the foreseeable, mind.
</p> <p><a href="https://www.rockpapershotgun.com/fortnite-is-finally-coming-to-linux-thanks-to-epic-rebuilding-easy-anti-cheat-though-steam-deck-support-is-still-in-the-wind">Read more</a></p>]]></description></item><item><title>Over the Hill's off-roading simulation winches you in with a more laid-back take than SnowRunner's, but it'll still bite careless drivers</title><link>https://www.rockpapershotgun.com/over-the-hills-off-roading-simulation-winches-you-in-with-a-more-laid-back-take-than-snowrunners-but-itll-still-bite-careless-drivers</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 14 Oct 2026 16:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/over-the-hills-off-roading-simulation-winches-you-in-with-a-more-laid-back-take-than-snowrunners-but-itll-still-bite-careless-drivers</guid><category>Action Adventure</category><category>Bird view / Isometric</category><category>First person</category><category>Indie</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch 2</category><category>Over the Hill</category><category>PC</category><category>PS5</category><category>Racing</category><category>rps verdict</category><category>Serenity Forge</category><category>Simulation</category><category>Single Player</category><category>Sports</category><category>The RPS Verdict</category><category>Third person</category><category>verdict</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/over-the-hill-verdict-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/over-the-hill-verdict-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/over-the-hill"><em>Over the Hill</em></a><em>, a rather chillaxed take on brutal Saber Interactive off-roading sims like <a href="https://www.rockpapershotgun.com/games/snowrunner">SnowRunner</a>, is the latest game from vibesy driving enthusiasts Funselektor. The folks behind the likes of <a href="https://www.rockpapershotgun.com/games/art-of-rally">Art of Rally</a> and <a href="https://www.rockpapershotgun.com/games/absolute-drift">Absolute Drift</a> have assembled untamed wildernesses in the cold Canadian hills and the boiling desert of Algeria, before handing myself and Julian the keys to some 4x4s. Here&rsquo;s our verdict.</em></p>
 <p><a href="https://www.rockpapershotgun.com/over-the-hills-off-roading-simulation-winches-you-in-with-a-more-laid-back-take-than-snowrunners-but-itll-still-bite-careless-drivers">Read more</a></p>]]></description></item><item><title>"We vibe coded a new Epic Games Launcher" because "programming is hard", announce company we're somehow supposed to see as a serious Steam competitor</title><link>https://www.rockpapershotgun.com/we-vibe-coded-a-new-epic-games-launcher-because-programming-is-hard-announce-company-were-somehow-supposed-to-see-as-a-serious-steam-competitor</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 14 Oct 2026 15:32:37 +0000</pubDate><guid>https://www.rockpapershotgun.com/we-vibe-coded-a-new-epic-games-launcher-because-programming-is-hard-announce-company-were-somehow-supposed-to-see-as-a-serious-steam-competitor</guid><category>Epic Games</category><category>Epic Games Store</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/tim-sweeney-unreal-engine-6-01-(1)-(1).jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/tim-sweeney-unreal-engine-6-01-(1)-(1).jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Days after a report emerged about them <a href="https://www.rockpapershotgun.com/no-more-hand-written-code-epic-reportedly-impose-ai-first-model-on-creators-of-new-disney-shooter-with-marvel-and-star-wars-characters">imposing an "AI-first" production model</a> on the devs of a new Disney shooter, Epic Games have released a new version of their launcher in preview form. It's been "vibe coded" with aim of making it "faster than the other guy". That other guy is Steam, something the yacht gag in the second paragraph of the announcement post makes even more obvious.</p>
 <p><a href="https://www.rockpapershotgun.com/we-vibe-coded-a-new-epic-games-launcher-because-programming-is-hard-announce-company-were-somehow-supposed-to-see-as-a-serious-steam-competitor">Read more</a></p>]]></description></item><item><title>Asha Sharma announces Xbox Labs project to "explore new technology," which sure sounds like tinkering with old games through AI</title><link>https://www.rockpapershotgun.com/asha-sharma-announces-xbox-labs-project-to-explore-new-technology-which-sure-sounds-like-tinkering-with-old-games-through-ai</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Wed, 14 Oct 2026 15:17:23 +0000</pubDate><guid>https://www.rockpapershotgun.com/asha-sharma-announces-xbox-labs-project-to-explore-new-technology-which-sure-sounds-like-tinkering-with-old-games-through-ai</guid><category>AI</category><category>Microsoft</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/xbox-labs-cropped.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/xbox-labs-cropped.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>As part of Microsoft's <a href="https://www.rockpapershotgun.com/xbox-aim-to-wring-more-cash-out-of-the-games-theyve-not-cast-into-oblivion-by-launching-new-licensing-arm-and-handing-minecraft-to-ex-meta-monetisation-lead">ongoing</a>, physics-ignoring push to do more business with <a href="https://www.rockpapershotgun.com/xbox-reportedly-set-to-lay-off-hundreds-more-staff-and-consolidate-several-game-studios-in-second-round-of-major-cuts-this-year">thousands fewer staff</a>, games chief Asha Sharma has announced Xbox Labs: a new umbrella for Xbox's R&D into the kind of game remixing and rejigging most visibly characterised by viralities like <a href="https://www.ign.com/articles/original-xbox-version-of-halo-combat-evolved-made-available-to-play-in-a-browser">Halo for browsers</a>, or <a href="https://www.youtube.com/shorts/tYEAOD9VlLk">Mario in Elden Ring</a>. Both enabled, perhaps tellingly, by the <a href="https://www.mindstudio.ai/blog/ai-decompiling-video-games-explained">AI-driven decompilation</a> of the original source codes.</p>
 <p><a href="https://www.rockpapershotgun.com/asha-sharma-announces-xbox-labs-project-to-explore-new-technology-which-sure-sounds-like-tinkering-with-old-games-through-ai">Read more</a></p>]]></description></item><item><title>Rockstar 'union busting' tribunal extended to November 18th, meaning it will close just days before GTA 6's release date</title><link>https://www.rockpapershotgun.com/rockstar-union-busting-tribunal-extended-to-november-18th-meaning-it-will-close-just-days-before-gta-6s-release-date</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Wed, 14 Oct 2026 14:45:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/rockstar-union-busting-tribunal-extended-to-november-18th-meaning-it-will-close-just-days-before-gta-6s-release-date</guid><category>Action Adventure</category><category>First person</category><category>Full product</category><category>Grand Theft Auto VI</category><category>Modern Day</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Open World</category><category>PS5</category><category>Racing</category><category>Rockstar Games</category><category>Shooter</category><category>Shooter: Third Person</category><category>Single Player</category><category>Take-Two Interactive</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/gta-6-jason-lucia-relationship.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/gta-6-jason-lucia-relationship.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>The employment tribunal between the Independent Workers' Union of Great Britain (IWGB) and GTA 6 maker Rockstar games was due to conclude this Friday, but the legal case has now been extended into November.</p>
<p>It's like everything Rockstar touches gets delayed&hellip;</p>
 <p><a href="https://www.rockpapershotgun.com/rockstar-union-busting-tribunal-extended-to-november-18th-meaning-it-will-close-just-days-before-gta-6s-release-date">Read more</a></p>]]></description></item><item><title>"We are here to give you something to believe in": the former Disco Elysium devs of Summer Eternal reveal new RPG Red Rooster, a game of fire, water and alternate selves</title><link>https://www.rockpapershotgun.com/we-are-here-to-give-you-something-to-believe-in-the-former-disco-elysium-devs-of-summer-eternal-reveal-new-rpg-red-rooster-a-game-of-fire-water-and-alternate-selves</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 14 Oct 2026 14:15:41 +0000</pubDate><guid>https://www.rockpapershotgun.com/we-are-here-to-give-you-something-to-believe-in-the-former-disco-elysium-devs-of-summer-eternal-reveal-new-rpg-red-rooster-a-game-of-fire-water-and-alternate-selves</guid><category>Exploration</category><category>Indie</category><category>Mystery</category><category>Red Rooster</category><category>RPG</category><category>Science Fiction</category><category>Story Rich</category><media:content medium="image" url="https://assetsio.gnwcdn.com/summereternal1_R0EGEj0.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/summereternal1_R0EGEj0.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Earlier this month, the former <a href="https://www.rockpapershotgun.com/games/disco-elysium">Disco Elysium</a> developers of worker co-operative studio Summer Eternal sent me a 500-page anthology describing their new game Red Rooster. It's a 3D, real-time, third-person RPG you could broadly style as a spiritual Disco successor, working in the tradition of <a href="https://www.rockpapershotgun.com/games/planescape-torment">Planescape: Torment</a> and <a href="https://www.rockpapershotgun.com/games/vampire-the-masquerade-bloodlines">Vampire: The Masquerade - Bloodlines</a>, but which also owes much inspiration to <a href="https://www.rockpapershotgun.com/games/baldurs-gate-iii">Baldur's Gate 3</a> and <a href="https://www.rockpapershotgun.com/games/dark-messiah-of-might-and-magic">Dark Messiah of Might and Magic</a>. It takes place in a magic realist, "our-world-adjacent", mightily flammable and divided river city called Arta-Tantor, created with Unreal Engine and housing a "physics-powered sandbox of objects you can individually move, manipulate &ndash; and burn."</p> <p><a href="https://www.rockpapershotgun.com/we-are-here-to-give-you-something-to-believe-in-the-former-disco-elysium-devs-of-summer-eternal-reveal-new-rpg-red-rooster-a-game-of-fire-water-and-alternate-selves">Read more</a></p>]]></description></item><item><title>Rockstar are "confident" that GTA 7 won't take another eight years, despite similar promises of greater efficiency seemingly having come with Red Dead Redemption 2</title><link>https://www.rockpapershotgun.com/rockstar-are-confident-that-gta-7-wont-take-another-eight-years-despite-similar-promises-of-greater-efficiency-seemingly-having-come-with-red-dead-redemption-2</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 14 Oct 2026 12:05:28 +0000</pubDate><guid>https://www.rockpapershotgun.com/rockstar-are-confident-that-gta-7-wont-take-another-eight-years-despite-similar-promises-of-greater-efficiency-seemingly-having-come-with-red-dead-redemption-2</guid><category>Action Adventure</category><category>First person</category><category>Full product</category><category>Grand Theft Auto VI</category><category>Modern Day</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Open World</category><category>PS5</category><category>Racing</category><category>Rockstar Games</category><category>Shooter</category><category>Shooter: Third Person</category><category>Single Player</category><category>Take-Two Interactive</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Jason_and_Lucia_11.13lmeyci.i-yw.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Jason_and_Lucia_11.13lmeyci.i-yw.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Future Rockstar games won't take as long to make as <a href="https://www.rockpapershotgun.com/games/grand-theft-auto-vi">GTA 6</a> has, the studio leadership currently behind the series have asserted, saying they're "confident" work that's gone into this latest game will allow them to build "more sideways than upwards" going forwards. That's despite <a href="https://www.rockpapershotgun.com/games/red-dead-redemption-2">Red Dead Redemption 2</a> seemingly having been viewed in a similar light when Rockstar opted to put everyone on getting over the line rather than developing GTA 6 concurrently.</p>
 <p><a href="https://www.rockpapershotgun.com/rockstar-are-confident-that-gta-7-wont-take-another-eight-years-despite-similar-promises-of-greater-efficiency-seemingly-having-come-with-red-dead-redemption-2">Read more</a></p>]]></description></item><item><title>With the Steam Frame becoming Valve's new favourite VR child, they're selling off their last Index headset stock</title><link>https://www.rockpapershotgun.com/with-the-steam-frame-becoming-valves-new-favourite-vr-child-theyre-selling-off-their-last-index-headset-stock</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Wed, 14 Oct 2026 11:20:34 +0000</pubDate><guid>https://www.rockpapershotgun.com/with-the-steam-frame-becoming-valves-new-favourite-vr-child-theyre-selling-off-their-last-index-headset-stock</guid><category>PC</category><category>Steam Frame</category><category>Valve</category><category>VR</category><media:content medium="image" url="https://assetsio.gnwcdn.com/half-life-alyx-valve-index.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/half-life-alyx-valve-index.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Valve have officially discontinued the <a href="https://www.rockpapershotgun.com/valve-index-review">Valve Index</a> VR kit, <a href="https://store.steampowered.com/hardware/valveindex">launching a 20%-off sale</a> on its headset and controllers to get rid of any lingering stock.</p>
<p>This was arguably an inevitable end, given the newer, more multitalented <a href="https://www.rockpapershotgun.com/steam-frame-review">Steam Frame</a> launched last month, with the Frame's <a href="https://www.rockpapershotgun.com/valve-decided-that-cutting-the-steam-frames-specs-to-avoid-price-rises-wasnt-the-right-product-choice-for-the-vr-headset">memory-shortage-induced price hike</a> failing to discourage enough orders to the extent that its waiting list now stretches into 2027. It's also, truth be told, not really an effective discount &ndash; buying the Index headset, both controllers, and two separate (yet essential) <a href="https://www.vive.com/uk/accessory/base-station2/">HTC-made base stations</a> totals &pound;1,027. Which isn't just more than an entry-spec Frame, but more than the &pound;919 that the full Index kit originally launched at.</p>
 <p><a href="https://www.rockpapershotgun.com/with-the-steam-frame-becoming-valves-new-favourite-vr-child-theyre-selling-off-their-last-index-headset-stock">Read more</a></p>]]></description></item><item><title>Ubisoft are making layoffs at Assassin's Creed Black Flag Resynced studio Ubisoft Singapore while closing Trials creators Redlynx</title><link>https://www.rockpapershotgun.com/ubisoft-are-making-layoffs-at-assassins-creed-black-flag-resynced-studio-ubisoft-singapore-while-closing-trials-creators-redlynx-according-to-report</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 14 Oct 2026 10:43:55 +0000</pubDate><guid>https://www.rockpapershotgun.com/ubisoft-are-making-layoffs-at-assassins-creed-black-flag-resynced-studio-ubisoft-singapore-while-closing-trials-creators-redlynx-according-to-report</guid><category>Action Adventure</category><category>Android</category><category>Arcade</category><category>Assassin's Creed Black Flag Resynced</category><category>Full product</category><category>Historical</category><category>iOS</category><category>Microsoft</category><category>Microsoft Studios</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>Open World</category><category>PC</category><category>Platformer</category><category>PS3</category><category>PS4</category><category>PS5</category><category>Puzzle</category><category>Racing</category><category>RedLynx</category><category>RPG</category><category>Side view</category><category>Single Player</category><category>Skull and Bones</category><category>Sports</category><category>Stadia</category><category>Strategy</category><category>Third person</category><category>Trials 2</category><category>Trials Evolution</category><category>Trials Frontier</category><category>Trials Fusion</category><category>Trials HD</category><category>Trials Rising</category><category>Ubisoft</category><category>Ubisoft Entertainment</category><category>Ubisoft Montreal</category><category>Ubisoft Singapore</category><category>Xbox 360</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/black-flag-gold-outfit.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/black-flag-gold-outfit.png?width=690&quality=85&format=jpg&auto=webp" /> <p><strong>Update:</strong> Following a request for comment, Ubisoft have confirmed that they are proposing to close Redlynx, affecting "up to 52 positions", subject to negotiation under local labour laws. As regards Ubisoft Singapore, "70 positions have been impacted to align the studio with upcoming production needs". Ubisoft's statement stresses that the Singapore team "remains an important part of Ubisoft&rsquo;s global production organisation."</p>
<p>Our original story continues below.</p>
 <p><a href="https://www.rockpapershotgun.com/ubisoft-are-making-layoffs-at-assassins-creed-black-flag-resynced-studio-ubisoft-singapore-while-closing-trials-creators-redlynx-according-to-report">Read more</a></p>]]></description></item><item><title>"My idea of a Netflix for games doesn’t work": Garry's Mod creator says struggling spiritual successor S&amp;box will go free to play as part of major rethink</title><link>https://www.rockpapershotgun.com/my-idea-of-a-netflix-for-games-doesnt-work-garrys-mod-creator-says-struggling-spiritual-successor-sbox-will-go-free-to-play-as-part-of-major-rethink</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 14 Oct 2026 10:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/my-idea-of-a-netflix-for-games-doesnt-work-garrys-mod-creator-says-struggling-spiritual-successor-sbox-will-go-free-to-play-as-part-of-major-rethink</guid><category>Auditory</category><category>Bird view / Isometric</category><category>First person</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>s&amp;box</category><category>Sandbox</category><category>Side view</category><category>Single Player</category><category>Text</category><category>Third person</category><category>Virtual Reality</category><media:content medium="image" url="https://assetsio.gnwcdn.com/s%26box-going-free-to-play-garrys-mod-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/s%26box-going-free-to-play-garrys-mod-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Earlier this year, <a href="https://www.rockpapershotgun.com/games/garrys-mod">Garry's Mod</a> and <a href="https://www.rockpapershotgun.com/games/rust">Rust</a> developers Facepunch Studios released <a href="https://www.rockpapershotgun.com/games/sandbox-1">S&box</a>, a mix of open source <a href="https://www.rockpapershotgun.com/the-sequel-to-garrys-mod-releases-this-month-and-valve-will-let-you-publish-your-creations-as-standalone-steam-games-like-dafty-finn-sim-my-summer-cottage">game development platform/spiritual successor</a> to their Valve prop-filled physics sandbox. It's not fared well, only earning mixed reviews and being stuffed with <a href="https://www.rockpapershotgun.com/garrys-mod-sequel-sbox-is-already-having-to-deal-with-people-using-ai-in-obvious-low-quality-ways-confess-developers-facepunch">low quality AI generated games</a> early doors. Now, Facepunch founder Garry Newman has announced plans for a major overhaul that'll see S&box go free to play.</p>
 <p><a href="https://www.rockpapershotgun.com/my-idea-of-a-netflix-for-games-doesnt-work-garrys-mod-creator-says-struggling-spiritual-successor-sbox-will-go-free-to-play-as-part-of-major-rethink">Read more</a></p>]]></description></item><item><title>If you've sworn off genAI Crazy Taxi and dislike all the twerking in GTA 6, consider Shifu: Traffic Masters, a jolly open world driving game set in 1990s China</title><link>https://www.rockpapershotgun.com/if-youve-sworn-off-genai-crazy-taxi-and-dislike-all-the-twerking-in-gta-6-consider-shifu-traffic-masters-a-jolly-open-world-driving-game-set-in-1990s-china</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 14 Oct 2026 09:28:34 +0000</pubDate><guid>https://www.rockpapershotgun.com/if-youve-sworn-off-genai-crazy-taxi-and-dislike-all-the-twerking-in-gta-6-consider-shifu-traffic-masters-a-jolly-open-world-driving-game-set-in-1990s-china</guid><category>Indiescovery</category><category>Open World</category><category>PC</category><category>Racing Arcade</category><category>Racing Simulation</category><category>Shifu: Traffic Masters</category><media:content medium="image" url="https://assetsio.gnwcdn.com/shifu-traffic-masters.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/shifu-traffic-masters.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
I'm not your guy for computerised automobile magic picture shows, or "car videogames" as they are popularly known &ndash; for that, we turn fearfully to Mark Warren, whose every word during Gchat meetings is screamed against a backdrop of throbbing motors. Still, once in a blue moon a car game hooks my interest. Take Shifu: Traffic Masters, which we can approximately translate as Driver and/or Midtown Madness (those are explicit inspirations), but set in northern China during the 1990s. It's got a demo on Steam. Cars emit steam, don't they? How poetic of them. Here's a trailer.
</p> <p><a href="https://www.rockpapershotgun.com/if-youve-sworn-off-genai-crazy-taxi-and-dislike-all-the-twerking-in-gta-6-consider-shifu-traffic-masters-a-jolly-open-world-driving-game-set-in-1990s-china">Read more</a></p>]]></description></item><item><title>Send in the Clown is a turn-based RPG comedy about fighting one annoying child at a birthday party where there's only one fight in the whole game</title><link>https://www.rockpapershotgun.com/send-in-the-clown-is-a-turn-based-rpg-comedy-about-fighting-one-annoying-child-at-a-birthday-party-where-theres-only-one-fight-in-the-whole-game</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 13 Oct 2026 21:54:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/send-in-the-clown-is-a-turn-based-rpg-comedy-about-fighting-one-annoying-child-at-a-birthday-party-where-theres-only-one-fight-in-the-whole-game</guid><category>Comedy</category><category>Indie</category><category>PC</category><category>RPG</category><category>RPG: Turn-based</category><category>Send in the Clown</category><media:content medium="image" url="https://assetsio.gnwcdn.com/send-in-the-clown.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/send-in-the-clown.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
I generally find it quite frustrating how limited the medium of games insists on being when it comes to engaging in a wide breadth of genres. One particular genre that its filmmaking cousin frequently utilises but is rarely seen within games is comedy. Sure, occasionally a game makes an attempt at telling a joke within a cutscene (failing more often than not (comedy's hard!)), but rarely is it a genre mechanically. So I'm quite pleased to learn of Send in the Clown, a turn-based <a href="https://www.rockpapershotgun.com/best-rpgs">RPG</a> where you play as a clown that has to save a 12 year old's birthday party&hellip; and it only has one turn.
</p> <p><a href="https://www.rockpapershotgun.com/send-in-the-clown-is-a-turn-based-rpg-comedy-about-fighting-one-annoying-child-at-a-birthday-party-where-theres-only-one-fight-in-the-whole-game">Read more</a></p>]]></description></item><item><title>Escher's Dream is a Portal 2 mod inspired by the non-euclidean works of the classic artist that will leave you feeling only a little bit nauseated</title><link>https://www.rockpapershotgun.com/eschers-dream-is-a-portal-2-mod-inspired-by-the-non-euclidian-works-of-the-classic-artist-that-will-leave-you-feeling-only-a-little-bit-nauseated</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 13 Oct 2026 20:29:21 +0000</pubDate><guid>https://www.rockpapershotgun.com/eschers-dream-is-a-portal-2-mod-inspired-by-the-non-euclidian-works-of-the-classic-artist-that-will-leave-you-feeling-only-a-little-bit-nauseated</guid><category>Action Adventure</category><category>EA Partners</category><category>Electronic Arts</category><category>First person</category><category>Mac</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>PC</category><category>Platformer</category><category>Portal 2</category><category>PS3</category><category>Puzzle</category><category>Shooter</category><category>Single Player</category><category>Valve</category><category>Valve Corporation</category><category>Valve Software</category><category>Xbox 360</category><media:content medium="image" url="https://assetsio.gnwcdn.com/portal-2-eschers-dream.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/portal-2-eschers-dream.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
You know, given the ubiquity of his work, I'm surprised there aren't more M. C. Escher inspired games in this world There are a few, like <a href="https://www.rockpapershotgun.com/games/monument-valley">Monument Valley</a>, <a href="https://www.rockpapershotgun.com/games/manifold-garden">Manifold Garden</a> and Superliminal, amongst a handful of others, you just don't find them all that often in spite of how striking a sense of space is found in Escher's work. Escher's Dream is not, unfortunately, a game of its own, but it is a <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3816783320">neat looking Portal 2 mod</a> with some trippy levels in it.
</p> <p><a href="https://www.rockpapershotgun.com/eschers-dream-is-a-portal-2-mod-inspired-by-the-non-euclidian-works-of-the-classic-artist-that-will-leave-you-feeling-only-a-little-bit-nauseated">Read more</a></p>]]></description></item><item><title>Echoes of Delicious in Dungeon ring out in Deep Dish Dungeon, a co-op dungeon crawler about making meals with whatever you can scrounge up that's out now</title><link>https://www.rockpapershotgun.com/echoes-of-delicious-in-dungeon-ring-out-in-deep-dish-dungeon-a-co-op-dungeon-crawler-about-making-meals-with-whatever-you-can-scrounge-up-thats-out-now</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 13 Oct 2026 18:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/echoes-of-delicious-in-dungeon-ring-out-in-deep-dish-dungeon-a-co-op-dungeon-crawler-about-making-meals-with-whatever-you-can-scrounge-up-thats-out-now</guid><category>Action Adventure</category><category>Deep Dish Dungeon</category><category>Exploration</category><category>Fantasy</category><category>Indie</category><category>PC</category><category>Survival &amp; Crafting</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/deep-dish-dungeon.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/deep-dish-dungeon.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
I would really like it if someone made a Delicious in Dungeon game. It doesn't have to be official, it can be legally distinct! <a href="https://www.vg247.com/can-someone-make-a-delicious-in-dungeon-video-game">I've been asking for over two years now</a>! I imagine I'll have to keep waiting, but luckily for me, a new game is out today which certainly feels reminiscent of the delightful (and morbid) anime, while still going for its own thing: Deep Dish Dungeon, a co-op dungeon crawler about making do with the ingredients you find that has a dash of Metroidvania elements.
</p> <p><a href="https://www.rockpapershotgun.com/echoes-of-delicious-in-dungeon-ring-out-in-deep-dish-dungeon-a-co-op-dungeon-crawler-about-making-meals-with-whatever-you-can-scrounge-up-thats-out-now">Read more</a></p>]]></description></item><item><title>Coming soon to Invincible VS, it's your copyright-friendly neighbourhood Agent Spider</title><link>https://www.rockpapershotgun.com/coming-soon-to-invincible-vs-its-your-copyright-friendly-neighbourhood-agent-spider</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 13 Oct 2026 18:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/coming-soon-to-invincible-vs-its-your-copyright-friendly-neighbourhood-agent-spider</guid><category>Fighting</category><category>Invincible Vs.</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>PC</category><category>PS5</category><category>Side view</category><category>Single Player</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Agent-Spider.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Agent-Spider.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Spider-Man might be one of the most parodied characters of all time, simply due to also being one of the most well-known characters of anything, well, ever. Everyone knows who Spider-Man is. Invincible VS' latest trailer plays into this cleverly, with the reveal of Agent Spider as an upcoming DLC character making frequent allusions to his Marvel counterpart.</p>
 <p><a href="https://www.rockpapershotgun.com/coming-soon-to-invincible-vs-its-your-copyright-friendly-neighbourhood-agent-spider">Read more</a></p>]]></description></item><item><title>Ratocalypse might sound like a low-budget horror flick, but it's actually a neat looking Fire Emblem adjacent strategy auto battler</title><link>https://www.rockpapershotgun.com/ratocalypse-might-sound-like-a-low-budget-horror-flick-but-its-actually-a-neat-looking-fire-emblem-adjacent-strategy-auto-battler</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 13 Oct 2026 17:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/ratocalypse-might-sound-like-a-low-budget-horror-flick-but-its-actually-a-neat-looking-fire-emblem-adjacent-strategy-auto-battler</guid><category>Fantasy</category><category>Horror</category><category>Indie</category><category>PC</category><category>Ratocalypse</category><category>Strategy</category><category>Strategy: Turn-Based Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Ratocalypse.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Ratocalypse.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
What do you think when you hear the name "Ratocalypse"? To me it sounds like one of those so bad they're good horror flicks like Sharknado, and now I kind of want this film to exist. Alas, instead of what I said, it's actually a quite neat sounding, Fire Emblem adjacent, <a href="https://www.rockpapershotgun.com/the-best-strategy-games-on-pc">strategy</a> RPG auto battler about anthropomorphic medieval rats who've been subjected to a zombie plague.
</p> <p><a href="https://www.rockpapershotgun.com/ratocalypse-might-sound-like-a-low-budget-horror-flick-but-its-actually-a-neat-looking-fire-emblem-adjacent-strategy-auto-battler">Read more</a></p>]]></description></item><item><title>"They thought Callisto was a complete failure": Glen Schofield blames publishers Krafton for The Callisto Protocol's crash landing</title><link>https://www.rockpapershotgun.com/they-thought-callisto-was-a-complete-failure-glen-schofield-blames-publishers-krafton-for-the-callisto-protocols-crash-landing</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 13 Oct 2026 17:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/they-thought-callisto-was-a-complete-failure-glen-schofield-blames-publishers-krafton-for-the-callisto-protocols-crash-landing</guid><category>Action Adventure</category><category>Krafton</category><category>PC</category><category>PS4</category><category>PS5</category><category>Shooter</category><category>Single Player</category><category>Striking Distance Studios</category><category>The Callisto Protocol</category><category>Third person</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/The-Callisto-Protocol_5Aa0Ya0.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/The-Callisto-Protocol_5Aa0Ya0.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Four years after the release of <a href="https://www.rockpapershotgun.com/games/dead-space">Dead Space</a> spiritual successor <a href="https://www.rockpapershotgun.com/games/the-callisto-protocol">The Callisto Protocol</a>, the co-creator of both, Glen Schofield (no relation), has now openly claimed that Callisto's <a href="https://www.rockpapershotgun.com/the-callisto-protocol-review">sub-par release state</a> was down to publishers Krafton - as he and his team were "forced to ship the game" to Krafton's shortened schedule.</p>
 <p><a href="https://www.rockpapershotgun.com/they-thought-callisto-was-a-complete-failure-glen-schofield-blames-publishers-krafton-for-the-callisto-protocols-crash-landing">Read more</a></p>]]></description></item><item><title>Going Medieval's new diplomacy update is all about calling your neighbouring settlements for favours, which yes, may mean delivering a cow or two in return</title><link>https://www.rockpapershotgun.com/going-medievals-new-diplomacy-update-is-all-about-calling-your-neighbouring-settlements-for-favours-which-yes-may-mean-delivering-a-cow-or-two-in-return</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 13 Oct 2026 16:28:51 +0000</pubDate><guid>https://www.rockpapershotgun.com/going-medievals-new-diplomacy-update-is-all-about-calling-your-neighbouring-settlements-for-favours-which-yes-may-mean-delivering-a-cow-or-two-in-return</guid><category>Bird view / Isometric</category><category>Going Medieval</category><category>Indie</category><category>PC</category><category>RPG</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>The Irregular Corporation</category><media:content medium="image" url="https://assetsio.gnwcdn.com/going-medieval-diplomacy.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/going-medieval-diplomacy.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
<a href="https://www.rockpapershotgun.com/games/going-medieval">Going Medieval</a> may have been in early access for almost five years, but even after it arrived in 1.0 back in March developer Foxy Voxel have continued to build upon it. The <a href="https://www.rockpapershotgun.com/best-simulation-games">sim's</a> latest update has arrived today, bringing with it a whole bunch of diplomacy. Relations? With other people? Perish the thought! But I suppose sometimes there are some benefits to such a thing.
</p> <p><a href="https://www.rockpapershotgun.com/going-medievals-new-diplomacy-update-is-all-about-calling-your-neighbouring-settlements-for-favours-which-yes-may-mean-delivering-a-cow-or-two-in-return">Read more</a></p>]]></description></item><item><title>No, I am not evil for wanting to turn space whale city-builder Beyond These Stars into a Moby Dick simulator</title><link>https://www.rockpapershotgun.com/no-i-am-not-evil-for-wanting-to-turn-space-whale-city-builder-beyond-these-stars-into-a-moby-dick-simulator</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Tue, 13 Oct 2026 16:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/no-i-am-not-evil-for-wanting-to-turn-space-whale-city-builder-beyond-these-stars-into-a-moby-dick-simulator</guid><category>Balancing Monkey Games</category><category>Beyond These Stars</category><category>Bird view / Isometric</category><category>Exploration</category><category>Hooded Horse</category><category>Indie</category><category>PC</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20260927174905_1_Se44zYp.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20260927174905_1_Se44zYp.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
I think I'm a pretty decent Space Whale Mayor, all told. A caring and responsible fellow traveler for Kewa, the astral cetacean on whose craggy, cloud-hung back every city in <a href="https://www.rockpapershotgun.com/games/beyond-these-stars">Beyond These Stars</a> is founded. For each hexagon of whaledirt I transform into a mine or a smelter, I give back to the creature in some way &ndash; adding saplings to the forests that emit my city's bubble of breathable air, or spreading compost across the cracked stone of Kewa's neglected extremities. I have unblocked the river that runs along their spine, irrigating the badlands and rousing long-dormant seeds from the dust.
</p>
<p>
OK, so my progress hasn't been tidy. I did manage to poison half the river, after getting a bit extravagant with wood-fired power plants, but I'm swiftly repairing the damage, having built three automated tile cleaners on each bank, while pausing nearby steel production to avoid adding any more slag and soot to the water. Meanwhile, my hedge gardens gleam like jewels socketed in amongst the dull bronze wires of my roads. My foresters labour zealously to push back the grey. My people are full of good cheer, despite living on an exclusive diet of tea and potatoes. They don't much like the stinking, iridescent river, but they do like all the playgrounds and fountains I've set up near the major workplaces.
</p> <p><a href="https://www.rockpapershotgun.com/no-i-am-not-evil-for-wanting-to-turn-space-whale-city-builder-beyond-these-stars-into-a-moby-dick-simulator">Read more</a></p>]]></description></item><item><title>GTA 6 PC release planned for early 2027, report claims, which could mean we're playing in time for GTA Online 2: Vice City 4 U or whatever they call it</title><link>https://www.rockpapershotgun.com/gta-6-pc-release-planned-for-early-2027-report-claims-which-could-mean-were-playing-in-time-for-gta-online-2-vice-city-4-u-or-whatever-they-call-it</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 13 Oct 2026 15:30:21 +0000</pubDate><guid>https://www.rockpapershotgun.com/gta-6-pc-release-planned-for-early-2027-report-claims-which-could-mean-were-playing-in-time-for-gta-online-2-vice-city-4-u-or-whatever-they-call-it</guid><category>Action Adventure</category><category>First person</category><category>Full product</category><category>Grand Theft Auto VI</category><category>Modern Day</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Open World</category><category>PS5</category><category>Racing</category><category>Rockstar Games</category><category>Shooter</category><category>Shooter: Third Person</category><category>Single Player</category><category>Take-Two Interactive</category><category>Third person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Jason_and_Lucia_04.0m7i~huzhskdw.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Jason_and_Lucia_04.0m7i~huzhskdw.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Well, that's happening quicker than I'd anticipated. This is both what the actress said to the bishop and my immediate reaction to a report which claims <a href="https://www.rockpapershotgun.com/games/grand-theft-auto-vi">GTA 6</a> is planned to release on PC in the opening months of 2027. That'd put it a scant matter of months behind the initial release for console on November 19th, but far less than the year or so folks like me had assumed based on how Rockstar handled <a href="https://www.rockpapershotgun.com/games/grand-theft-auto-v">GTA 5</a>.</p>
 <p><a href="https://www.rockpapershotgun.com/gta-6-pc-release-planned-for-early-2027-report-claims-which-could-mean-were-playing-in-time-for-gta-online-2-vice-city-4-u-or-whatever-they-call-it">Read more</a></p>]]></description></item><item><title>Dwarf Fortress creator Tarn Adams is as tired of genAI in the industry as anyone else, and is pretty set on never using it</title><link>https://www.rockpapershotgun.com/dwarf-fortress-creator-tarn-adams-is-as-tired-of-genai-in-the-industry-as-anyone-else-and-is-pretty-set-on-never-using-it</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 13 Oct 2026 13:42:44 +0000</pubDate><guid>https://www.rockpapershotgun.com/dwarf-fortress-creator-tarn-adams-is-as-tired-of-genai-in-the-industry-as-anyone-else-and-is-pretty-set-on-never-using-it</guid><category>AI</category><category>Bay 12 Games</category><category>Bird view / Isometric</category><category>Dwarf Fortress</category><category>Indie</category><category>Mac</category><category>PC</category><category>RPG</category><category>Simulation</category><category>Single Player</category><category>Strategy</category><category>Strategy: Turn-Based Strategy</category><category>Text</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Tarn-Adams.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Tarn-Adams.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Another day of news, another day in which I find <a href="https://www.rockpapershotgun.com/jagex-pull-runescape-trailer-and-apologise-for-genai-use-after-complaints-about-six-fingered-knights-pinning-the-blame-on-a-trusted-external-partner">something</a> <a href="https://www.rockpapershotgun.com/retro-platformer-series-dizzy-is-back-for-a-new-game-from-its-original-creators-who-are-really-happy-for-you-to-know-its-made-with-ai">genAI</a>-<a href="https://www.rockpapershotgun.com/after-12-years-ultra-street-fighter-iv-gets-not-one-but-two-connection-stabilising-rollback-netcode-mods-aaaand-theyre-both-made-using-claude">related</a> to write about while sighing. But, lo and behold, for once, it isn't a case of a company <a href="https://www.rockpapershotgun.com/no-more-hand-written-code-epic-reportedly-impose-ai-first-model-on-creators-of-new-disney-shooter-with-marvel-and-star-wars-characters">shifting gears</a> to prioritise AI usage over paying workers, or a studio tucking its tail between its legs admitting 'yes, we used it, but we hoped you wouldn't notice', but instead a developer loudly and happily rejecting it. Rejoice!</p>
 <p><a href="https://www.rockpapershotgun.com/dwarf-fortress-creator-tarn-adams-is-as-tired-of-genai-in-the-industry-as-anyone-else-and-is-pretty-set-on-never-using-it">Read more</a></p>]]></description></item><item><title>Tekken 8 finally gives a first look at upcoming guest Yujiro Hanma from Baki, and he looks just as grotesque as you'd expect</title><link>https://www.rockpapershotgun.com/tekken-8-finally-gives-a-first-look-at-upcoming-guest-yujiro-hanma-from-baki-and-he-looks-just-as-grotesque-as-youd-expect</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 13 Oct 2026 11:58:24 +0000</pubDate><guid>https://www.rockpapershotgun.com/tekken-8-finally-gives-a-first-look-at-upcoming-guest-yujiro-hanma-from-baki-and-he-looks-just-as-grotesque-as-youd-expect</guid><category>Bandai Namco Entertainment</category><category>BANDAI NAMCO Studios</category><category>Fighting</category><category>Multiplayer Competitive</category><category>PC</category><category>PS5</category><category>Side view</category><category>Single Player</category><category>Tekken 8</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Yujiro.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Yujiro.png?width=690&quality=85&format=jpg&auto=webp" /> <p>The main selling point of <a href="https://www.rockpapershotgun.com/games/tekken-8">Tekken 8</a>'s Season 3 DLC pass, alongside veterans Kunimitsu, Bob and Roger Jr, is Yujiro Hanma, the main antagonist of fighting manga Baki and father of its eponymous protagonist. Yujiro was initially revealed in May through a <a href="https://www.youtube.com/watch?v=bvXW2ArNz7Q">trailer</a> made up entirely of panels from Baki, leaving it in question just how a character that <em>looks like that</em> would be adapted into the Unreal Engine 5 hyper-realism of Tekken 8. The answer, apparently, is that Bandai just said fuck it, and let him look inevitably grotesque.</p>
 <p><a href="https://www.rockpapershotgun.com/tekken-8-finally-gives-a-first-look-at-upcoming-guest-yujiro-hanma-from-baki-and-he-looks-just-as-grotesque-as-youd-expect">Read more</a></p>]]></description></item><item><title>Cut Assassin’s Creed Black Flag Resynced epilogue scene, that could hint at fresh 18th century stabby hijinks, allegedly taken down by Ubisoft following datamine</title><link>https://www.rockpapershotgun.com/cut-assassins-creed-black-flag-resynced-epilogue-scene-that-could-hint-at-fresh-18th-century-stabby-hijinks-allegedly-taken-down-by-ubisoft-following-datamine</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 13 Oct 2026 11:20:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/cut-assassins-creed-black-flag-resynced-epilogue-scene-that-could-hint-at-fresh-18th-century-stabby-hijinks-allegedly-taken-down-by-ubisoft-following-datamine</guid><category>Action Adventure</category><category>Assassin's Creed Black Flag Resynced</category><category>Assassin's Creed III</category><category>Assassin's Creed IV Black Flag</category><category>Assassin's Creed IV: Freedom Cry</category><category>Assassin's Creed Rogue</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>Nintendo Wii U</category><category>Open World</category><category>PC</category><category>Platformer</category><category>PS3</category><category>PS4</category><category>PS5</category><category>RPG</category><category>Single Player</category><category>Stadia</category><category>Strategy</category><category>Third person</category><category>Ubisoft</category><category>Ubisoft Chengdu</category><category>Ubisoft Entertainment</category><category>Ubisoft Milan</category><category>Ubisoft Montreal</category><category>Ubisoft Singapore</category><category>Ubisoft Sofia</category><category>Xbox 360</category><category>Xbox One</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/assassins-creed-black-flag-resynced-update-disappearing-ships-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/assassins-creed-black-flag-resynced-update-disappearing-ships-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Ubisoft appear to have copyright struck a YouTube video showing off an unused epilogue cutscene datamined from <a href="https://www.rockpapershotgun.com/games/assassins-creed-black-flag-resynced">Assassin&rsquo;s Creed Black Flag Resynced</a>. The unfinished scene reportedly features Edward Kenway chatting to a character who kicks the bucket at the start of Assassin's Creed 3, and could be interpreted to hint at the potential for some fresh AC adventures to fill in gaps around the first half of the 18th century.</p>
 <p><a href="https://www.rockpapershotgun.com/cut-assassins-creed-black-flag-resynced-epilogue-scene-that-could-hint-at-fresh-18th-century-stabby-hijinks-allegedly-taken-down-by-ubisoft-following-datamine">Read more</a></p>]]></description></item><item><title>Marvel Tōkon: Fighting Souls to add Jane Foster's Thor, Venom and Jubilee - following Phoenix Cyclops - in its Year One DLC pass</title><link>https://www.rockpapershotgun.com/marvel-tokon-fighting-souls-to-add-jane-fosters-thor-venom-and-jubilee-following-phoenix-cyclops-in-its-year-one-dlc-pass</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 13 Oct 2026 10:47:35 +0000</pubDate><guid>https://www.rockpapershotgun.com/marvel-tokon-fighting-souls-to-add-jane-fosters-thor-venom-and-jubilee-following-phoenix-cyclops-in-its-year-one-dlc-pass</guid><category>Arc System Works</category><category>Fighting</category><category>Marvel Games</category><category>Marvel Tokon: Fighting Souls</category><category>Multiplayer Competitive</category><category>PC</category><category>PS5</category><category>Side view</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Marvel-Tokon-DLC.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Marvel-Tokon-DLC.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Following the <a href="https://www.rockpapershotgun.com/thwack-the-marvel-tokon-fighting-souls-open-beta-is-underway-and-pow-phoenix-cyclops-is-coming-as-a-post-launch-dlc-fighter">announcement of Phoenix Cyclops</a> as the game's first DLC character back in July (who'll finally be joining the roster on November 2nd), Arc System Works have ripped the plaster off and revealed all the other new fighters set for <a href="https://www.rockpapershotgun.com/games/marvel-tokon-fighting-souls">Marvel T&omacr;kon: Fighting Souls</a>' <a href="https://bsky.app/profile/marveltokon.bsky.social/post/3mxm5ioefd22t">Year One</a> phase. Courtesy, by the by, of a beautiful illustration by Peach Momoko, the artist of 2024's unique Ultimate X-Men run.</p>
 <p><a href="https://www.rockpapershotgun.com/marvel-tokon-fighting-souls-to-add-jane-fosters-thor-venom-and-jubilee-following-phoenix-cyclops-in-its-year-one-dlc-pass">Read more</a></p>]]></description></item><item><title>Castlevania: Belmont’s Curse review - a fantastic action game, a less than stellar Metroidvania</title><link>https://www.rockpapershotgun.com/castlevania-belmonts-curse-review-a-fantastic-action-game-a-less-than-stellar-metroidvania</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ashley Schofield</dc:creator><pubDate>Tue, 13 Oct 2026 10:03:04 +0000</pubDate><guid>https://www.rockpapershotgun.com/castlevania-belmonts-curse-review-a-fantastic-action-game-a-less-than-stellar-metroidvania</guid><category>Action Adventure</category><category>Castlevania: Belmont’s Curse</category><category>Evil Empire</category><category>Exploration</category><category>Hack &amp; Slash</category><category>Konami</category><category>Metroidvania</category><category>Motion Twin</category><category>Nintendo Switch</category><category>PC</category><category>Platformer</category><category>PS5</category><category>RPG</category><category>Side view</category><category>Single Player</category><category>Wot I Think</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/rose-belmont.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/rose-belmont.jpg?width=690&quality=85&format=jpg&auto=webp" /> 
<p>Rose Belmont is not her father. Rose is something new: the next generation of the legendary vampire hunters spending her life trying to step out of Trevor's shadow, to be seen as the self-reliant woman she is. Any monster that faces her is surprised to see a young girl, not the grizzled old man they've grown used to. But, despite these expectations, despite the long shadow her family tree casts, Rose tries to prove herself. She will not rely on, or be saved by, what came before. She will blossom into something all her own. This is her story, not his.</p>
<p><a href="https://www.rockpapershotgun.com/games/castlevania-belmonts-curse">Castlevania: Belmont's Curse</a> is, similarly, something new, learning from its predecessors. The first entry in the series in over a decade, and developed not internally by Konami but by the indie studios responsible for roguelike <a href="https://www.rockpapershotgun.com/games/dead-cells">Dead Cells</a> (including its Castlevania-themed DLC), Evil Empire and Motion Twin, it manages to stand on its own as a modern interpretation of a classic series. That said, it's far from a perfect evolution. And, just to get this out of the way: yes, it feels a little like Dead Cells in its movement, and no, since there has been some confusion online, it's not a roguelike.</p>
 <p><a href="https://www.rockpapershotgun.com/castlevania-belmonts-curse-review-a-fantastic-action-game-a-less-than-stellar-metroidvania">Read more</a></p>]]></description></item></channel></rss>