<?xml version="1.0" encoding="utf-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Rock, Paper, Shotgun</title><link>https://www.rockpapershotgun.com/feed</link><description></description><atom:link href="https://www.rockpapershotgun.com/feed" rel="self"/><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Sun, 17 May 2026 13:00:00 +0000</lastBuildDate><item><title>I didn’t think Forza Horizon 6’s custom garages would lead me to miss mucking about with my motor on Mexican driveways, but they have</title><link>https://www.rockpapershotgun.com/i-didnt-think-forza-horizon-6s-custom-garages-would-lead-me-to-miss-mucking-about-with-my-motor-on-mexican-driveways-but-they-have</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Sun, 17 May 2026 13:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/i-didnt-think-forza-horizon-6s-custom-garages-would-lead-me-to-miss-mucking-about-with-my-motor-on-mexican-driveways-but-they-have</guid><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>First person</category><category>Racing Arcade</category><category>Forza Horizon 6</category><category>Forza Horizon 5</category><category>Xbox Series X/S</category><category>Xbox One</category><category>Forza Horizon 4</category><category>Single Player</category><category>Simulation</category><category>PC</category><category>Sports</category><category>PS5</category><category>Racing</category><category>Playground Games</category><category>Action Adventure</category><category>Arcade</category><category>Xbox Game Studios</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/forza-horizon-6-garages-vs-driveways-feature-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/forza-horizon-6-garages-vs-driveways-feature-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>There&rsquo;s something about prying open the door of your majestic Ferrari 250 California or Reliant Supervan as waves gently lap against the shore off to your right and a blazing sun beats down on you from above that you don&rsquo;t truly appreciate until it&rsquo;s gone. Or, at least, that&rsquo;s what I&rsquo;ve found playing <a href="https://www.rockpapershotgun.com/games/forza-horizon-6">Forza Horizon 6</a>.</p>
 <p><a href="https://www.rockpapershotgun.com/i-didnt-think-forza-horizon-6s-custom-garages-would-lead-me-to-miss-mucking-about-with-my-motor-on-mexican-driveways-but-they-have">Read more</a></p>]]></description></item><item><title>The Sunday Papers</title><link>https://www.rockpapershotgun.com/the-sunday-papers-810</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Sun, 17 May 2026 09:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-sunday-papers-810</guid><category>The Sunday Papers</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-sunday-papers-big.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-sunday-papers-big.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Sundays are for rooting out clothes moths. The wool-devouring bastards have started cropping up all over my flat. I've put traps down but that's only dealing with the ones which have already hatched and taken flight. I need to work out where they're coming from.</p> <p><a href="https://www.rockpapershotgun.com/the-sunday-papers-810">Read more</a></p>]]></description></item><item><title>Palestinian pseudo-stealth game Dreams on a Pillow paints a difficult, poetic picture in its first look at gameplay</title><link>https://www.rockpapershotgun.com/palestinian-pseudo-stealth-game-dreams-on-a-pillow-paints-a-difficult-poetic-picture-in-its-first-look-at-gameplay</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 16 May 2026 21:54:14 +0000</pubDate><guid>https://www.rockpapershotgun.com/palestinian-pseudo-stealth-game-dreams-on-a-pillow-paints-a-difficult-poetic-picture-in-its-first-look-at-gameplay</guid><category>Stealth</category><category>Indie</category><category>PC</category><category>Historical</category><category>Single Player</category><category>Story Rich</category><category>Dreams On A Pillow</category><category>Side view</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dreams-on-a-pillow.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dreams-on-a-pillow.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
<a href="https://www.rockpapershotgun.com/dreams-on-a-pillow-is-a-game-about-the-1948-ethnic-cleansing-of-palestinians-from-the-creator-of-liyla-and-the-shadows-of-war">Back in late 2024</a>, Palestinian developer Rasheed Abueideh announced <a href="https://www.rockpapershotgun.com/games/dreams-on-a-pillow">Dreams on a Pillow</a>, a "pseudo-stealth adventure game." It's set during the Nakba, the 1948 ethnic cleansing that saw Israel violently displacing Palestinians and dispossessing their land and homes, <a href="https://www.rockpapershotgun.com/dreams-on-a-pillows-developer-on-the-challenges-of-making-games-from-the-west-bank">serving as Abueideh's emotional response</a> to the attacks on Gaza that began in 2023. And now, as a second round of funding continues, a first look at gameplay has been offered up.
</p> <p><a href="https://www.rockpapershotgun.com/palestinian-pseudo-stealth-game-dreams-on-a-pillow-paints-a-difficult-poetic-picture-in-its-first-look-at-gameplay">Read more</a></p>]]></description></item><item><title>Mixtape will be safe from a music licensing related delisting, ensured by its developer paying extra for the privilege</title><link>https://www.rockpapershotgun.com/mixtape-will-be-safe-from-a-music-licensing-related-delisting-ensured-by-its-developer-paying-extra-for-the-privilege</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 16 May 2026 20:34:44 +0000</pubDate><guid>https://www.rockpapershotgun.com/mixtape-will-be-safe-from-a-music-licensing-related-delisting-ensured-by-its-developer-paying-extra-for-the-privilege</guid><category>Bird view / Isometric</category><category>Single Player</category><category>Story Rich</category><category>Action Adventure</category><category>Xbox Series X/S</category><category>PC</category><category>Mixtape</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mixtape-firework.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mixtape-firework.png?width=690&quality=85&format=jpg&auto=webp" /> <p>
The first thought that probably arose for most people upon seeing <a href="https://www.rockpapershotgun.com/games/mixtape">Mixtape</a> for the first time was probably something along the lines of, "that's a lot of licensed music, wonder how long it takes before it's delisted." Music licensing is notoriously a pain in the ass, and considering how embedded into the story every song that's in the game is, it certainly seemed like Mixtape was doomed. But according to its devs, there's nothing to worry about.
</p> <p><a href="https://www.rockpapershotgun.com/mixtape-will-be-safe-from-a-music-licensing-related-delisting-ensured-by-its-developer-paying-extra-for-the-privilege">Read more</a></p>]]></description></item><item><title>Sleepover is a cosmic horror visual novel about the last person on earth and the stranger who shows up at their front door</title><link>https://www.rockpapershotgun.com/sleepover-is-a-cosmic-horror-visual-novel-about-the-last-person-on-earth-and-the-stranger-who-shows-up-at-their-front-door</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 16 May 2026 18:11:37 +0000</pubDate><guid>https://www.rockpapershotgun.com/sleepover-is-a-cosmic-horror-visual-novel-about-the-last-person-on-earth-and-the-stranger-who-shows-up-at-their-front-door</guid><category>Sleepover</category><category>Indie</category><category>Story Rich</category><category>Visual Novel &amp; Dating</category><category>PC</category><category>Horror</category><media:content medium="image" url="https://assetsio.gnwcdn.com/sleepover_vkKQc4b.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/sleepover_vkKQc4b.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
A concept that quite genuinely keeps me up at night is the idea of waking up one day and every other person on Earth disappearing. Couldn't possibly tell you where this fear of mine stems from, all I can say is that I would imagine such a reality to be a cosmically nightmarish one. Enter Sleepover, a post-apocalyptic cosmic-horror <a href="https://www.rockpapershotgun.com/the-10-best-visual-novels-on-pc">visual novel</a> that sees in that exact fear of mine, the key difference being that its protagonist isn't alone after all.
</p> <p><a href="https://www.rockpapershotgun.com/sleepover-is-a-cosmic-horror-visual-novel-about-the-last-person-on-earth-and-the-stranger-who-shows-up-at-their-front-door">Read more</a></p>]]></description></item><item><title>Fence off a free-spirited horse that can't stop eating grass in the daily puzzle game enclose.horse</title><link>https://www.rockpapershotgun.com/fence-off-a-free-spirited-horse-that-cant-stop-eating-grass-in-the-daily-puzzle-game-enclosehorse</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 16 May 2026 17:06:18 +0000</pubDate><guid>https://www.rockpapershotgun.com/fence-off-a-free-spirited-horse-that-cant-stop-eating-grass-in-the-daily-puzzle-game-enclosehorse</guid><category>Puzzle</category><category>Indie</category><media:content medium="image" url="https://assetsio.gnwcdn.com/enclose-horse.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/enclose-horse.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
There is a horse in the middle of the field. It wants to escape, run free, to graze upon the grass where it thinks it is greener. The horse knows not of the dangers of the outside world, for it is simply a horse. So what must we do? We must put up enclosures to form a pasture for the horse, yet we only have so many walls to use, so we must be choosy. This, more or less, is <a href="https://enclose.horse/">enclose.horse</a>, a daily <a href="https://www.rockpapershotgun.com/the-best-puzzle-games">puzzle</a> game where you must stop a horse from running away to eat grass.
</p> <p><a href="https://www.rockpapershotgun.com/fence-off-a-free-spirited-horse-that-cant-stop-eating-grass-in-the-daily-puzzle-game-enclosehorse">Read more</a></p>]]></description></item><item><title>For its 24th anniversary, Final Fantasy 11 is getting a free trial upgrade that lets you play it for as long as you like</title><link>https://www.rockpapershotgun.com/for-its-24th-anniversary-final-fantasy-11-is-getting-a-free-trial-upgrade-that-lets-you-play-it-for-as-long-as-you-like</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 16 May 2026 16:15:15 +0000</pubDate><guid>https://www.rockpapershotgun.com/for-its-24th-anniversary-final-fantasy-11-is-getting-a-free-trial-upgrade-that-lets-you-play-it-for-as-long-as-you-like</guid><category>RPG</category><category>Square Enix</category><category>Xbox 360</category><category>PC</category><category>PS3</category><category>PS2</category><category>MMORPG</category><category>Final Fantasy XI</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/final-fantasy-11-free-trial.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/final-fantasy-11-free-trial.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
<a href="https://www.rockpapershotgun.com/games/final-fantasy-xi">Final Fantasy 11</a> is the <a href="https://www.rockpapershotgun.com/best-mmos-mmorpgs">MMO</a> that just keeps on ticking. It's the game's 24th anniversary today, which still isn't old enough to make it the longest running MMO, but does make it old enough for those of you that played it when it came out to have grandkids. The game isn't just still running either, but getting new updates too, with a livestream held on the Japanese Square Enix YouTube channel yesterday marking the anniversary with details of what's still to come. Quite notably is the fact that the free trial is getting massively expanded.
</p> <p><a href="https://www.rockpapershotgun.com/for-its-24th-anniversary-final-fantasy-11-is-getting-a-free-trial-upgrade-that-lets-you-play-it-for-as-long-as-you-like">Read more</a></p>]]></description></item><item><title>Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it</title><link>https://www.rockpapershotgun.com/subnautica-2s-no-killing-ethos-will-be-a-continued-point-of-resistance-among-players-say-unknown-worlds-but-they-have-no-plans-to-change-it</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Sat, 16 May 2026 13:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/subnautica-2s-no-killing-ethos-will-be-a-continued-point-of-resistance-among-players-say-unknown-worlds-but-they-have-no-plans-to-change-it</guid><category>First person</category><category>Unknown Worlds</category><category>Single Player</category><category>Action Adventure</category><category>Subnautica 2</category><category>Multiplayer Competitive</category><category>Xbox Series X/S</category><category>Multiplayer Cooperative</category><category>PC</category><category>Krafton</category><category>Xbox</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20260511210006_1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20260511210006_1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
With the early access release of otherworldly diving sim <a href="https://www.rockpapershotgun.com/games/subnautica-2">Subnautica 2</a>, developers Unknown Worlds are dealing with some familiar criticisms about the new <a href="https://www.rockpapershotgun.com/the-best-survival-games-on-pc">survival game</a>'s absence of weaponry or outright combat elements. Speaking to RPS among other journalists in a roundtable interview, design lead Anthony Gallegos acknowledged that Subnautica 2's emphasis on living with, rather than confronting larger, dangerous organisms will be "a continued point of resistance" for some players, while reiterating that it's the heart of the game.
</p> <p><a href="https://www.rockpapershotgun.com/subnautica-2s-no-killing-ethos-will-be-a-continued-point-of-resistance-among-players-say-unknown-worlds-but-they-have-no-plans-to-change-it">Read more</a></p>]]></description></item><item><title>What are we all playing this weekend?</title><link>https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-382</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Sat, 16 May 2026 09:30:39 +0000</pubDate><guid>https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-382</guid><category>Sleepy Mill Studio</category><category>SCS Software</category><category>Multiplayer Competitive</category><category>Strategy</category><category>Card Games</category><category>Multiplayer Cooperative</category><category>First person</category><category>Racing Arcade</category><category>Forza Horizon 6</category><category>Xbox Game Studios</category><category>Xbox Series X/S</category><category>Xbox One</category><category>Playing This Weekend</category><category>American Truck Simulator</category><category>Bandai Namco Entertainment</category><category>Bird view / Isometric</category><category>Platformer</category><category>Single Player</category><category>Puzzle</category><category>Simulation</category><category>Supermassive Games</category><category>Mac</category><category>Nintendo Switch</category><category>Drop Duchy</category><category>The Arcade Crew</category><category>PC</category><category>Racing</category><category>PS5</category><category>Sports</category><category>Hollow Knight: Silksong</category><category>Playground Games</category><category>Indie</category><category>Action Adventure</category><category>Arcade</category><category>The Dark Pictures Anthology: Directive 8020</category><category>PS4</category><category>Side view</category><category>Team Cherry</category><category>Nintendo Switch 2</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/what-are-we-playing-this-weekend-bed-rest.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/what-are-we-playing-this-weekend-bed-rest.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>What are we all playing this weekend?</p>
<p>There is currently a white cloud swimming across my right eye. It's not, as I thought first, a smudge on my glasses. It's my old friend, a retinal migraine. I'm hoping by the time this article goes live it will have dispersed entirely and I can get back to a walk in the park. If now, this weekend will be spent in a dark room staying exceedingly hydrated.</p>
<p>That's enough about my wild plans. Here's what the rest of the team are up to.</p>
 <p><a href="https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-382">Read more</a></p>]]></description></item><item><title>EVE Online's Cradle of War expansion wants to make the space MMO more welcoming to new players, before killing them in galaxy-wide omniconflict</title><link>https://www.rockpapershotgun.com/eve-onlines-cradle-of-war-expansion-wants-to-make-the-space-mmo-more-welcoming-to-new-players-before-killing-them-in-galaxy-wide-omniconflict</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Fri, 15 May 2026 21:17:32 +0000</pubDate><guid>https://www.rockpapershotgun.com/eve-onlines-cradle-of-war-expansion-wants-to-make-the-space-mmo-more-welcoming-to-new-players-before-killing-them-in-galaxy-wide-omniconflict</guid><category>Bird view / Isometric</category><category>First person</category><category>Eve Online</category><category>RPG</category><category>PC</category><category>Simulation</category><category>Multiplayer Competitive</category><category>Strategy</category><category>Mac</category><category>Fenris Creations</category><category>Multiplayer Cooperative</category><category>CCP Games</category><category>MMORPG</category><category>EVE Fanfest</category><category>THQ</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/EVE-Online-Cradle-of-War-new-Navy-Destroyer.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/EVE-Online-Cradle-of-War-new-Navy-Destroyer.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>The effective onboarding of curious yet noncommitted first-time <a href="https://www.rockpapershotgun.com/games/eve-online">EVE Online</a> players is a conundrum that developers Fenris Creations, <a href="https://www.rockpapershotgun.com/eve-online-will-be-used-to-help-train-google-deepminds-ai-tech-as-company-take-a-minority-stake-in-the-former-ccp-games">formerly CCP Games</a>, have been trying to solve for decades. Many are enticed by the MMORPG&rsquo;s purely player-spun <a href="https://www.rockpapershotgun.com/the-great-war">tales of espionage and military adventure</a>, only to bounce off its dense hull of <a href="https://www.rockpapershotgun.com/spreadsheets-in-space-eve-online-now-has-actual-spreadsheets-thanks-to-microsoft-excel-compatibility">complex economic spacemaths</a> and a sandbox occupied by oft-unpunished pirates and con artists. Perhaps the game&rsquo;s next big expansion, Cradle of War, will have more luck when it launches on June 9th.</p>
 <p><a href="https://www.rockpapershotgun.com/eve-onlines-cradle-of-war-expansion-wants-to-make-the-space-mmo-more-welcoming-to-new-players-before-killing-them-in-galaxy-wide-omniconflict">Read more</a></p>]]></description></item><item><title>Forza Horizon 6 will unleash the Wankel-powered Furai to kick off its Festival Playlist car additions</title><link>https://www.rockpapershotgun.com/forza-horizon-6-will-unleash-the-wankel-powered-furai-to-kick-off-its-festival-playlist-car-additions</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 15 May 2026 16:02:05 +0000</pubDate><guid>https://www.rockpapershotgun.com/forza-horizon-6-will-unleash-the-wankel-powered-furai-to-kick-off-its-festival-playlist-car-additions</guid><category>Third person</category><category>First person</category><category>Playground Games</category><category>Racing Arcade</category><category>Sports</category><category>Single Player</category><category>Forza Horizon 6</category><category>Simulation</category><category>Multiplayer Competitive</category><category>Xbox Game Studios</category><category>Arcade</category><category>Xbox Series X/S</category><category>Multiplayer Cooperative</category><category>PC</category><category>Racing</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/forza-horizon-6-first-festival-playlist-furai-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/forza-horizon-6-first-festival-playlist-furai-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/forza-horizon-6">Forza Horizon 6</a> is out in full next week, so naturally Playground Games have <a href="https://forza.net/news/forza-horizon-6-series-1">already started</a> to spool up the motors of its live-service events and <a href="https://www.rockpapershotgun.com/forza-horizon-6-starter-cars">car</a> rewards. The Festival Playlist gets going on May 21st, and fittingly its first series will offer a chance grab one of the funkiest concept cars Japan have ever produced.</p>
 <p><a href="https://www.rockpapershotgun.com/forza-horizon-6-will-unleash-the-wankel-powered-furai-to-kick-off-its-festival-playlist-car-additions">Read more</a></p>]]></description></item><item><title>Lego 2K Drive is being delisted in a matter of days despite only being a few years old - grab it before it's bricked over</title><link>https://www.rockpapershotgun.com/lego-2k-drive-is-being-delisted-in-a-matter-of-days-despite-only-being-a-few-years-old-grab-it-before-its-bricked-over</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 15 May 2026 14:20:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/lego-2k-drive-is-being-delisted-in-a-matter-of-days-despite-only-being-a-few-years-old-grab-it-before-its-bricked-over</guid><category>Third person</category><category>Open World</category><category>Visual Concepts</category><category>Single Player</category><category>Action Adventure</category><category>Multiplayer Competitive</category><category>Arcade</category><category>Nintendo Switch</category><category>Family-friendly</category><category>Racing</category><category>Xbox One</category><category>Xbox Series X/S</category><category>Multiplayer Cooperative</category><category>PS4</category><category>PC</category><category>Lego 2K Drive</category><category>2K Games</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/lego-2k-drive-delisting-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/lego-2k-drive-delisting-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/lego-2k-drive">Lego 2K Drive</a> is set to be delisted from storefronts next week, an update to its various pages by publishers 2K has revealed. The brick-heavy racer's listings are biting the dust three years on from its release in 2023, with its online servers set to follow around this time next year.</p>
 <p><a href="https://www.rockpapershotgun.com/lego-2k-drive-is-being-delisted-in-a-matter-of-days-despite-only-being-a-few-years-old-grab-it-before-its-bricked-over">Read more</a></p>]]></description></item><item><title>Come dribble with me over this pitch for Total War: Redwall, in which Shrimp 'n' Hotroot soup is a vital strategic resource</title><link>https://www.rockpapershotgun.com/come-dribble-with-me-over-this-pitch-for-total-war-redwall-in-which-shrimp-n-hotroot-soup-is-a-vital-strategic-resource</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 15 May 2026 13:57:43 +0000</pubDate><guid>https://www.rockpapershotgun.com/come-dribble-with-me-over-this-pitch-for-total-war-redwall-in-which-shrimp-n-hotroot-soup-is-a-vital-strategic-resource</guid><category>Fantasy</category><category>Third person</category><category>Platformer</category><category>PC</category><category>Single Player</category><category>Puzzle</category><category>Action Adventure</category><category>Redwall</category><category>Story Rich</category><category>The Lost Legends of Redwall: The Scout Anthology</category><category>Mac</category><category>Xbox Series X/S</category><category>Xbox One</category><category>PS4</category><category>Kids &amp; Family</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/totalwarredwall-ezgif.com-webp-to-jpg-converter.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/totalwarredwall-ezgif.com-webp-to-jpg-converter.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Total War: Redwall is not an actual Total War game, unfortunately, nor even a mod like <a href="https://www.rockpapershotgun.com/turn-medieval-ii-total-war-into-redwall-with-this-mossflower-tw-mod">Mossflower TW</a>. It's an evolving pitch from Reddit user BuildingAirships, one among many thousands circulating on yonder internet, like logboats riding the rapids of Noonvale. The latest update is about a potential cooking and feasting system, with all of the comestibles sourced from the groaning banqueting tables of the Brian Jacques books.</p> <p><a href="https://www.rockpapershotgun.com/come-dribble-with-me-over-this-pitch-for-total-war-redwall-in-which-shrimp-n-hotroot-soup-is-a-vital-strategic-resource">Read more</a></p>]]></description></item><item><title>"This is gonna break your mods": Stellaris is getting nomad empires, aka "moving planets", despite Paradox previously deeming this "impossible"</title><link>https://www.rockpapershotgun.com/this-is-gonna-break-your-mods-stellaris-is-getting-nomad-empires-aka-moving-planets-despite-paradox-previously-deeming-this-impossible</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 15 May 2026 11:35:22 +0000</pubDate><guid>https://www.rockpapershotgun.com/this-is-gonna-break-your-mods-stellaris-is-getting-nomad-empires-aka-moving-planets-despite-paradox-previously-deeming-this-impossible</guid><category>Strategy: Real-Time Strategy</category><category>Bird view / Isometric</category><category>Paradox Development Studio</category><category>Single Player</category><category>Stellaris</category><category>Simulation</category><category>Multiplayer Competitive</category><category>Strategy</category><category>Mac</category><category>Paradox Interactive</category><category>Xbox Series X/S</category><category>Xbox One</category><category>PS4</category><category>PC</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/stellaris-nomad-civ.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/stellaris-nomad-civ.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Sci-fi 4X strategy game <a href="https://www.rockpapershotgun.com/games/stellaris">Stellaris</a> is getting a Nomads expansion on June 15th that lets you jettison traditional ideas about territory and play as a wholly mobile civilisation - travelling around the galaxy in Arkships that serve as colonies, shipyards, and military or science vessels. You know the old Terran saying: home is wherever you park your trillion tonne hermetically sealed artificial habitat. Here's another, related Terran saying: a trillion tonne hermetically sealed artificial habitat parks wherever the hell it pleases.</p>
<p>The expansion will launch alongside free Stellaris update 4.4, named Pegasus. Developers Paradox have put together a choice of nomadic lifestyles, with inspirations that appear to range from the Mongolian Empire through Eldar Craftworlds to the work of Douglas Adams.</p> <p><a href="https://www.rockpapershotgun.com/this-is-gonna-break-your-mods-stellaris-is-getting-nomad-empires-aka-moving-planets-despite-paradox-previously-deeming-this-impossible">Read more</a></p>]]></description></item><item><title>California bill pushing to keep games playable after server shutdowns passes key hurdle, paving way for full assembly vote</title><link>https://www.rockpapershotgun.com/california-bill-pushing-to-keep-games-playable-after-server-shutdowns-passes-key-hurdle-paving-way-for-full-assembly-vote</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 15 May 2026 10:18:48 +0000</pubDate><guid>https://www.rockpapershotgun.com/california-bill-pushing-to-keep-games-playable-after-server-shutdowns-passes-key-hurdle-paving-way-for-full-assembly-vote</guid><category>PC</category><category>Stop Killing Games</category><media:content medium="image" url="https://assetsio.gnwcdn.com/stop-destrying-games-initiative-signatures-valid-update-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/stop-destrying-games-initiative-signatures-valid-update-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>A Californian bill aimed at game preservation and backed by the <a href="https://www.rockpapershotgun.com/stop-killing-games-hopes-to-petition-regulators-to-stop-developers-from-shutting-down-games">Stop Killing Games campaign</a> has been voted through by a state committee focused on the fiscal cost of proposed legislation - thereby taking a key step closer to becoming a proper law. The bill, as we've <a href="https://www.rockpapershotgun.com/stop-killing-games-throw-weight-behind-california-bill-that-would-force-companies-to-either-keep-games-working-independently-after-server-shutdowns-or-issue-refunds">previously reported</a> would require that studios either take action to keep games running after server shutterings, or provide full refunds if it passes in its current form, and <a href="https://www.rockpapershotgun.com/california-bill-pushing-to-keep-games-playable-after-server-shutdowns-doesnt-reflect-how-games-actually-work-esa-assert">faces opposition</a> from the Entertainment Software Association.</p>
 <p><a href="https://www.rockpapershotgun.com/california-bill-pushing-to-keep-games-playable-after-server-shutdowns-passes-key-hurdle-paving-way-for-full-assembly-vote">Read more</a></p>]]></description></item><item><title>Subnautica 2's first update will add a sprint button, because players are building their bases too big: "they might want to go a little bit faster"</title><link>https://www.rockpapershotgun.com/subnautica-2s-first-update-will-add-a-sprint-button-because-players-are-building-their-bases-too-big-they-might-want-to-go-a-little-bit-faster</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 15 May 2026 09:16:24 +0000</pubDate><guid>https://www.rockpapershotgun.com/subnautica-2s-first-update-will-add-a-sprint-button-because-players-are-building-their-bases-too-big-they-might-want-to-go-a-little-bit-faster</guid><category>First person</category><category>Unknown Worlds</category><category>Single Player</category><category>Action Adventure</category><category>Subnautica 2</category><category>Multiplayer Competitive</category><category>Xbox Series X/S</category><category>Multiplayer Cooperative</category><category>PC</category><category>Krafton</category><category>Xbox</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20260512155609_1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20260512155609_1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
<a href="https://www.rockpapershotgun.com/games/subnautica-2">Subnautica 2</a> splashed into Steam early access yesterday, sending tidal waves of money into the bank accounts of developers Unknown Worlds and publishers Krafton. You planning on paying that <a href="https://www.rockpapershotgun.com/subnautica-2-studio-will-get-their-bonus-says-krafton-but-its-not-the-250-million-promised">$250 million performance bonus</a>, then, Krafton? Now that the game has been on sale for a whopping 17 hours &ndash; roundabouts how long it takes to clean out the current early access build - it's time to start squawking like seagulls for patches, updates and expansions.
</p>
<p>
Fortunately, creative media producer Scott MacDonald told RPS and other journalists a little about Subnautica 2's first patches in a roundtable interview last week. The short version is that the initial update will mostly add stuff to the progression and <a href="https://www.rockpapershotgun.com/subnautica-2-how-to-oxygenate-base">base-building</a> systems, alongside tweaks to the voice logs, some <a href="https://www.rockpapershotgun.com/subnautica-2-databank-entries">extra lore</a>, and an on-foot sprint mechanic. After that, there's a co-op-focussed update with proximity voice chat, emotes, and player revives. And after that, we enter the realm of proper expansions with new vehicles, biomes, leviathans, tools, resources, and the continuation of the story.
</p> <p><a href="https://www.rockpapershotgun.com/subnautica-2s-first-update-will-add-a-sprint-button-because-players-are-building-their-bases-too-big-they-might-want-to-go-a-little-bit-faster">Read more</a></p>]]></description></item><item><title>Forza Horizon 6 makes a viable Steam Deck game, assuming you can find room to park it</title><link>https://www.rockpapershotgun.com/forza-horizon-6-steam-deck-settings-performance</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Fri, 15 May 2026 08:24:11 +0000</pubDate><guid>https://www.rockpapershotgun.com/forza-horizon-6-steam-deck-settings-performance</guid><category>Multiplayer Competitive</category><category>Steam Deck</category><category>Multiplayer Cooperative</category><category>First person</category><category>Racing Arcade</category><category>Hardware</category><category>Forza Horizon 6</category><category>Xbox Series X/S</category><category>Single Player</category><category>Steam Deck Academy</category><category>Simulation</category><category>PC</category><category>Sports</category><category>Racing</category><category>PS5</category><category>Playground Games</category><category>Arcade</category><category>Xbox Game Studios</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Forza-Horizon-6-Steam-Deck-Academy.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Forza-Horizon-6-Steam-Deck-Academy.jpg?width=690&quality=85&format=jpg&auto=webp" /> 
<p><a href="https://www.rockpapershotgun.com/games/forza-horizon-6">Forza Horizon 6</a> is already <a href="https://www.rockpapershotgun.com/best-steam-deck-games">Steam Deck</a> Verified, which I&rsquo;m forced to concede makes much of this article surplus to requirements. Yes <em>alright</em>, big green checkmark, you can convey the meaning of "it works" without publishing an entire performance and settings guide, or indeed needing to spell out the words "it" or "works". But then <a href="https://www.rockpapershotgun.com/forza-horizon-6-system-requirements-confirm-its-no-ram-guzzler-and-itll-run-on-steam-deck-too">we&rsquo;ve known that since March</a> anyway, so I guess we&rsquo;re both stating the obvious.</p>
<p>Or are we? FH6 may follow <a href="https://www.rockpapershotgun.com/games/forza-horizon-5">Forza Horizon 5</a> down the smoothly tarmacked road of full Deck compatibility, but it still requires some extensive quality-lowering to escape sluggishness &ndash; its <a href="https://www.rockpapershotgun.com/forza-horizon-6-pc-performance-best-settings">brisk pace on desktop PCs</a> being much harder to match on handheld hardware. At the same time, sticking the Very Low preset on and being done with it robs the game of most of its Forza-standard lustre, at least traces of which can be kept without sending framerates off a cliff like a confused satnav.</p>
 <p><a href="https://www.rockpapershotgun.com/forza-horizon-6-steam-deck-settings-performance">Read more</a></p>]]></description></item><item><title>Forza Horizon 6 is lightweight enough to perform on just about any PC - though its new ray tracing modes slam on the brakes</title><link>https://www.rockpapershotgun.com/forza-horizon-6-pc-performance-best-settings</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Fri, 15 May 2026 07:41:40 +0000</pubDate><guid>https://www.rockpapershotgun.com/forza-horizon-6-pc-performance-best-settings</guid><category>Third person</category><category>First person</category><category>Playground Games</category><category>Racing Arcade</category><category>Sports</category><category>Single Player</category><category>Hardware</category><category>Forza Horizon 6</category><category>Simulation</category><category>Multiplayer Competitive</category><category>Xbox Game Studios</category><category>Arcade</category><category>Xbox Series X/S</category><category>Multiplayer Cooperative</category><category>PC</category><category>Racing</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Forza-Horizon-6-jump.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Forza-Horizon-6-jump.png?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/forza-horizon-6">Forza Horizon 6</a>&rsquo;s bootful of PC-specific tech features was apparently stuffed enough to warrant a <a href="https://www.rockpapershotgun.com/forza-horizon-6-system-requirements-confirm-its-no-ram-guzzler-and-itll-run-on-steam-deck-too">big, colourful blog post about them</a>. <a href="https://www.rockpapershotgun.com/should-you-bother-with-ultrawide-gaming-monitors">Ultrawide</a> support? Yes. <a href="https://www.rockpapershotgun.com/nvidia-dlss-4-explained">DLSS 4</a> and <a href="https://www.rockpapershotgun.com/amd-fsr-redstone-explained">FSR 4</a>? Both. Ray tracing? A resounding <em>hai</em>, those souped-up lighting and reflection effects escaping FH6&rsquo;s car-ogling mode and adorning its open world for the first time in the series.</p>
<p>Actually playing the thing, however &ndash; and/or spending enough time in its benchmarking tool &ndash; reveals that its PC performance highlights mainly concern the absolute basics. On standard settings this is most definitely a smooth-running game, one that&rsquo;s capable of scooting along on budget builds and <a href="https://www.rockpapershotgun.com/best-handheld-pcs">handheld PCs</a> while zooming through frames on powerful <a href="https://www.rockpapershotgun.com/best-graphics-card">graphics cards</a>. But, that&rsquo;s not necessarily with the help of bleeding-edge tech. Upscalers like DLSS disappoint more than they impress, and the performance tax levied by those RT effects will drag you down from supercar luxury to framerate poverty.</p>
 <p><a href="https://www.rockpapershotgun.com/forza-horizon-6-pc-performance-best-settings">Read more</a></p>]]></description></item><item><title>Exodus' former studio head James Ohlen touches on why he left Archetype Entertainment: "I was running on fumes"</title><link>https://www.rockpapershotgun.com/exodus-former-studio-head-james-ohlen-touches-on-why-he-left-archetype-entertainment-i-was-running-on-fumes</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 14 May 2026 21:54:29 +0000</pubDate><guid>https://www.rockpapershotgun.com/exodus-former-studio-head-james-ohlen-touches-on-why-he-left-archetype-entertainment-i-was-running-on-fumes</guid><category>RPG</category><category>Indie</category><category>Single Player</category><category>Action Adventure</category><category>PC</category><category>Exodus</category><media:content medium="image" url="https://assetsio.gnwcdn.com/exodus_hUmCuZg.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/exodus_hUmCuZg.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
<a href="https://www.rockpapershotgun.com/bioware-veteran-heading-mass-effect-like-exodus-studio-steps-aside-leaving-team-to-polishing-and-tuning-ahead-of-2027-release">Back in December of last year</a>, despite being the head of the studio, James Ohlen left Archetype Entertainment, also leaving his role as producer on <a href="https://www.rockpapershotgun.com/games/exodus-2027">Exodus</a> behind. It was a bit of a surprise, given that he co-founded the studio after having retired from BioWare in 2018. Now, in a recent interview, Ohlen explains why he made the call, coming down to potentially the most unifying experience in game dev: burnout.
</p> <p><a href="https://www.rockpapershotgun.com/exodus-former-studio-head-james-ohlen-touches-on-why-he-left-archetype-entertainment-i-was-running-on-fumes">Read more</a></p>]]></description></item><item><title>Moss: The Forgotten Relic is a shinier, VR-less fusion of the two beloved puzzle platformers that's out this summer</title><link>https://www.rockpapershotgun.com/moss-the-forgotten-relic-is-a-shinier-vr-less-fusion-of-the-two-beloved-puzzle-platformers-thats-out-this-summer</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 14 May 2026 20:30:12 +0000</pubDate><guid>https://www.rockpapershotgun.com/moss-the-forgotten-relic-is-a-shinier-vr-less-fusion-of-the-two-beloved-puzzle-platformers-thats-out-this-summer</guid><category>Meta Quest</category><category>Moss: Book 2</category><category>Virtual Reality</category><category>Indie</category><category>Platformer</category><category>Single Player</category><category>MOSS</category><category>Action Adventure</category><category>PS4</category><category>Puzzle</category><category>Nintendo Switch</category><category>Xbox Series X/S</category><category>PlayStation VR2</category><category>Polyarc</category><category>Moss: The Forgotten Relic</category><category>PC</category><category>Nintendo Switch 2</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/moss-the-forgotten-relic.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/moss-the-forgotten-relic.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
There's always a twinge of sadness when a game designed for VR later gets ported to be played on a regular screen, primarily because it's just not technically the realm the game was made for. That's sad to me! On the other hand, I do not own a VR headset, so I do win in those instances as well. Like today, for instance, as the <a href="https://www.rockpapershotgun.com/games/moss">Moss</a> series is getting a VR-less version, with both games combined into one neat package.
</p> <p><a href="https://www.rockpapershotgun.com/moss-the-forgotten-relic-is-a-shinier-vr-less-fusion-of-the-two-beloved-puzzle-platformers-thats-out-this-summer">Read more</a></p>]]></description></item><item><title>For Control: Resonant's creative director, the series has always been "the Remedy version of an RPG experience"</title><link>https://www.rockpapershotgun.com/for-control-resonants-creative-director-the-series-has-always-been-the-remedy-version-of-an-rpg-experience</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 14 May 2026 18:57:36 +0000</pubDate><guid>https://www.rockpapershotgun.com/for-control-resonants-creative-director-the-series-has-always-been-the-remedy-version-of-an-rpg-experience</guid><category>Story Rich</category><category>Control Resonant</category><category>Shooter</category><category>Remedy</category><category>Xbox Series X/S</category><category>Xbox One</category><category>Stadia</category><category>RPG</category><category>Control</category><category>RPG: Action</category><category>Single Player</category><category>Mac</category><category>PC</category><category>505 Games</category><category>PS5</category><category>Horror</category><category>Hack &amp; Slash</category><category>Action Adventure</category><category>Remedy Entertainment</category><category>PS4</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Control-Resonant-reveal.JPG?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Control-Resonant-reveal.JPG?width=690&quality=85&format=jpg&auto=webp" /> <p>
I wouldn't label Remedy's Control as being much else outside of a shooter. It flirts with horror, it dabbles in sci-fi, but if we're talking mechanical genres, shooter fits it best. Then the sequel, <a href="https://www.rockpapershotgun.com/games/control-resonant">Control: Resonant</a>, got announced and turned out to be an action <a href="https://www.rockpapershotgun.com/best-rpgs">RPG</a>. The bones of the original game are still evidently there in some ways, though in a recent interview, creative director Mikael Kasurinen shared that right from the series' early days, he's long thought of it as an RPG.
</p> <p><a href="https://www.rockpapershotgun.com/for-control-resonants-creative-director-the-series-has-always-been-the-remedy-version-of-an-rpg-experience">Read more</a></p>]]></description></item><item><title>More gorgeous laser puzzles await you in The Talos Principle 3, the "final chapter" in the series</title><link>https://www.rockpapershotgun.com/more-gorgeous-laser-puzzles-await-you-in-the-talos-principle-3-the-final-chapter-in-the-series</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 14 May 2026 17:02:01 +0000</pubDate><guid>https://www.rockpapershotgun.com/more-gorgeous-laser-puzzles-await-you-in-the-talos-principle-3-the-final-chapter-in-the-series</guid><category>Third person</category><category>First person</category><category>Single Player</category><category>Puzzle</category><category>Croteam</category><category>Devolver Digital</category><category>The Talos Principle 3</category><category>PC</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-talos-principle_psXH0UO.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-talos-principle_psXH0UO.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
"What differentiates a story from the real world, or a simulation?" ask developer Croteam in a very Baudrillardy way in their announcement post for <a href="https://www.rockpapershotgun.com/games/the-talos-principle">The Talos Principle</a> 3. "The real world goes on and on, but a story must have a clear beginning, middle, and end. And so the Talos Principle, a story we have worked on for more than a decade, must also come to an end." Sad! But they're right, all things must end.
</p> <p><a href="https://www.rockpapershotgun.com/more-gorgeous-laser-puzzles-await-you-in-the-talos-principle-3-the-final-chapter-in-the-series">Read more</a></p>]]></description></item><item><title>"We will probably get some flack": Subnautica 2 may feel polished for an early access game, but it was important for the team it launched unfinished</title><link>https://www.rockpapershotgun.com/we-will-probably-get-some-flack-subnautica-2-may-feel-polished-for-an-early-access-game-but-it-was-important-for-the-team-it-launched-unfinished</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Thu, 14 May 2026 16:40:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/we-will-probably-get-some-flack-subnautica-2-may-feel-polished-for-an-early-access-game-but-it-was-important-for-the-team-it-launched-unfinished</guid><category>First person</category><category>Unknown Worlds</category><category>Single Player</category><category>Action Adventure</category><category>Subnautica 2</category><category>Multiplayer Competitive</category><category>Xbox Series X/S</category><category>Multiplayer Cooperative</category><category>PC</category><category>Krafton</category><category>Xbox</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20260509082909_1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20260509082909_1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>It's been more than a decade since the original <a href="https://www.rockpapershotgun.com/games/subnautica">Subnautica</a> dove into early access. The deep sea survival game spent four years there as developer Unknown Worlds Entertainment added new features, biomes, and polished the whole thing up with the game's players. It may be difficult to remember just how incomplete it was in 2014.</p>
<p>As <a href="https://www.rockpapershotgun.com/games/subnautica-2">Subnautica 2</a> releases into early access today, its developers are very aware that players may be expecting a game much closer to completion than they'll get their diver's gloves on.</p>
 <p><a href="https://www.rockpapershotgun.com/we-will-probably-get-some-flack-subnautica-2-may-feel-polished-for-an-early-access-game-but-it-was-important-for-the-team-it-launched-unfinished">Read more</a></p>]]></description></item><item><title>Bungie set a date for Marathon season 2 and ramp up the challenge for the end of the current one</title><link>https://www.rockpapershotgun.com/bungie-set-a-date-for-marathon-season-2-and-ramp-up-the-challenge-for-the-end-of-the-current-one</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 14 May 2026 16:08:14 +0000</pubDate><guid>https://www.rockpapershotgun.com/bungie-set-a-date-for-marathon-season-2-and-ramp-up-the-challenge-for-the-end-of-the-current-one</guid><category>First person</category><category>Bungie</category><category>Single Player</category><category>Multiplayer Competitive</category><category>Mac</category><category>iOS</category><category>Xbox Series X/S</category><category>Marathon (2026)</category><category>PC</category><category>Marathon</category><category>Shooter</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/marathon-traxus-vulcan.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/marathon-traxus-vulcan.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
In the blink of an eye, <a href="https://www.rockpapershotgun.com/games/marathon">Marathon</a> season 2 is almost upon us. Bungie have shared more concrete words of what to expect in the upcoming season, titled Nightfall, mostly related to how the big reset will work, but also how this season will be wrapping up too.
</p> <p><a href="https://www.rockpapershotgun.com/bungie-set-a-date-for-marathon-season-2-and-ramp-up-the-challenge-for-the-end-of-the-current-one">Read more</a></p>]]></description></item><item><title>Canned Lord of the Rings MMO now formally cast aside, Amazon claim they've still got a game "that does justice to Tolkien's world" in the works</title><link>https://www.rockpapershotgun.com/canned-lord-of-the-rings-mmo-now-formally-cast-aside-amazon-claim-theyve-still-got-a-game-that-does-justice-to-tolkiens-world-in-the-works</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 14 May 2026 15:59:44 +0000</pubDate><guid>https://www.rockpapershotgun.com/canned-lord-of-the-rings-mmo-now-formally-cast-aside-amazon-claim-theyve-still-got-a-game-that-does-justice-to-tolkiens-world-in-the-works</guid><category>Amazon Game Studios, Double Helix Games</category><category>Third person</category><category>RPG</category><category>Amazon</category><category>Action Adventure</category><category>New World</category><category>Multiplayer Competitive</category><category>Xbox Series X/S</category><category>Multiplayer Cooperative</category><category>Amazon Games</category><category>MMORPG</category><category>PC</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/embracer-amazon-lord-of-the-rings-logo.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/embracer-amazon-lord-of-the-rings-logo.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Amazon's Lord Of The Rings MMO, <a href="https://www.rockpapershotgun.com/amazon-have-reportedly-cancelled-their-lord-of-the-rings-mmo-again">previously thought dead</a> amid <a href="https://www.rockpapershotgun.com/new-world-wont-be-getting-any-more-new-additions-following-mass-layoffs-at-amazon">mass layoffs</a>, is now very much conclusively deceased. Though, the coporation say they're still exploring "a compelling new game experience that does justice to Tolkien's world".</p>
 <p><a href="https://www.rockpapershotgun.com/canned-lord-of-the-rings-mmo-now-formally-cast-aside-amazon-claim-theyve-still-got-a-game-that-does-justice-to-tolkiens-world-in-the-works">Read more</a></p>]]></description></item><item><title>After seven hours in early access, Subnautica 2 feels more like a remake than a sea-quel, but it has plenty of room to grow</title><link>https://www.rockpapershotgun.com/after-seven-hours-in-early-access-subnautica-2-feels-more-like-a-remake-than-a-sea-quel-but-it-has-plenty-of-room-to-grow</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Thu, 14 May 2026 15:14:18 +0000</pubDate><guid>https://www.rockpapershotgun.com/after-seven-hours-in-early-access-subnautica-2-feels-more-like-a-remake-than-a-sea-quel-but-it-has-plenty-of-room-to-grow</guid><category>First person</category><category>Unknown Worlds</category><category>Single Player</category><category>Action Adventure</category><category>Subnautica 2</category><category>Multiplayer Competitive</category><category>Xbox Series X/S</category><category>Multiplayer Cooperative</category><category>PC</category><category>Krafton</category><category>Xbox</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20260512155405_1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20260512155405_1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Like the original <a href="https://www.rockpapershotgun.com/games/subnautica">Subnautica</a>, released into early access an unnecessarily long time ago in 2014, <a href="https://www.rockpapershotgun.com/games/subnautica-2">Subnautica 2</a> pumps fresh life into the often-grindy survival genre by depriving it of air. Out in early access today, it's a familiar but engrossing meditation on ocean exploration, with a backstory that inclines towards the abyssal dread of <a href="https://www.rockpapershotgun.com/games/soma">SOMA</a>. You begin the game as a crash-landed space colonist, downloaded into a 3D-printed body by "Noa", a softly overbearing corporate AI. Your goal as Noa's "Qualified Investigator" is to work out why your ship crashed, and what happened to all the other colonists Noa revived before you.
</p> <p><a href="https://www.rockpapershotgun.com/after-seven-hours-in-early-access-subnautica-2-feels-more-like-a-remake-than-a-sea-quel-but-it-has-plenty-of-room-to-grow">Read more</a></p>]]></description></item><item><title>I've cruised from St Louis to Chicago in American Truck Simulator's Illinois DLC, out today, and visiting the Windy City doesn't disappoint</title><link>https://www.rockpapershotgun.com/ive-cruised-from-st-louis-to-chicago-in-american-truck-simulators-illinois-dlc-out-today-and-visiting-the-windy-city-doesnt-disappoint</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 14 May 2026 14:18:12 +0000</pubDate><guid>https://www.rockpapershotgun.com/ive-cruised-from-st-louis-to-chicago-in-american-truck-simulators-illinois-dlc-out-today-and-visiting-the-windy-city-doesnt-disappoint</guid><category>Third person</category><category>First person</category><category>Indie</category><category>Single Player</category><category>SCS Software</category><category>Simulation</category><category>Multiplayer Cooperative</category><category>Multiplayer Competitive</category><category>Mac</category><category>Xbox Series X/S</category><category>American Truck Simulator</category><category>PC</category><category>Racing</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/american-truck-simulator-illinois-dlc-out-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/american-truck-simulator-illinois-dlc-out-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Alright, first of all, a disclaimer. I can't confirm whether <a href="https://www.rockpapershotgun.com/games/american-truck-simulator">American Truck Simulator</a>'s version of Chicago - famously nicknamed the Windy City - is authentically blustery. For one, you can't get out of your lorry in ATS. Sure, the flags you can see from inside the cab are fluttering, but that could be some form of arcane developer trickery. For two, I've never been to real world Chicago, so have no idea just how windy it is as a point of comparison.</p>
<p>What I can confirm, having hauled some pickups from St Louis to Chicago in <a href="https://www.rockpapershotgun.com/american-truck-simulator-cruises-into-illinois-with-a-fresh-expansion-releasing-mid-may-as-scs-also-tease-a-new-truck">ATS' Illinois DLC</a> - out today, May 14th - is that driving into the latter for the first time is as memorable an experience as the best of the truck sim's other motoring metropolises.</p>
 <p><a href="https://www.rockpapershotgun.com/ive-cruised-from-st-louis-to-chicago-in-american-truck-simulators-illinois-dlc-out-today-and-visiting-the-windy-city-doesnt-disappoint">Read more</a></p>]]></description></item><item><title>Forza Horizon 6 review - the king is dead, long live the drift king</title><link>https://www.rockpapershotgun.com/forza-horizon-6-review-the-king-is-dead-long-live-the-drift-king</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 14 May 2026 12:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/forza-horizon-6-review-the-king-is-dead-long-live-the-drift-king</guid><category>Multiplayer Competitive</category><category>Reviews</category><category>Multiplayer Cooperative</category><category>Wot I Think</category><category>First person</category><category>Racing Arcade</category><category>Forza Horizon 6</category><category>Xbox Series X/S</category><category>Single Player</category><category>Simulation</category><category>PC</category><category>Sports</category><category>Racing</category><category>PS5</category><category>Playground Games</category><category>Bestest Bests</category><category>Arcade</category><category>Xbox Game Studios</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/forza-horizon-6-review-header-bb-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/forza-horizon-6-review-header-bb-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> 
<p>I blast out of Tokyo, off into the countryside. At first, the roads run alongside waterlogged rice paddies, through flat and open country. Soon, though, I hit the coastal highway which winds its way over deep blue sea and past fishing villages. Carving north, I navigate snaking passes straight out of Initial D and slide upwards through their narrow switchbacks. Then, as I climb, everything opens up again.</p>
<p>Wide alpine roads sweep past green hills offering a spectacular view of Tokyo far to the south, the snow-capped peaks to the north, and Mount Fuji sitting stoically to the west. For a moment, it reminds me of the fabled alpine spaghetti you can find if you tour central Europe&rsquo;s most breathtaking regions. Continuing my ascent, I soon hit snowy ski trails, steep stretches encased in permafrost and banked by looming snowdrifts.</p>
 <p><a href="https://www.rockpapershotgun.com/forza-horizon-6-review-the-king-is-dead-long-live-the-drift-king">Read more</a></p>]]></description></item><item><title>"It's a UGC platform, there is always going to be dog s***" Garry's Mod creator says as S&amp;box's latest update aims to punish AI-generated thumbnails</title><link>https://www.rockpapershotgun.com/its-a-ugc-platform-there-is-always-going-to-be-dog-s-garrys-mod-creator-says-as-sboxs-latest-update-aims-to-punish-ai-generated-thumbnails</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 14 May 2026 11:15:31 +0000</pubDate><guid>https://www.rockpapershotgun.com/its-a-ugc-platform-there-is-always-going-to-be-dog-s-garrys-mod-creator-says-as-sboxs-latest-update-aims-to-punish-ai-generated-thumbnails</guid><category>Virtual Reality</category><category>Third person</category><category>First person</category><category>Bird view / Isometric</category><category>Indie</category><category>s&amp;box</category><category>Single Player</category><category>Simulation</category><category>Multiplayer Competitive</category><category>Side view</category><category>Mac</category><category>Text</category><category>Valve</category><category>Sandbox</category><category>Multiplayer Cooperative</category><category>Auditory</category><category>PC</category><category>Garry's Mod</category><media:content medium="image" url="https://assetsio.gnwcdn.com/garrys-mod-creator-s%26box-update-ai-thumbnails-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/garrys-mod-creator-s%26box-update-ai-thumbnails-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/sandbox-1">S&box</a>, Facepunch Studios' open source <a href="https://www.rockpapershotgun.com/the-sequel-to-garrys-mod-releases-this-month-and-valve-will-let-you-publish-your-creations-as-standalone-steam-games-like-dafty-finn-sim-my-summer-cottage">game development platform/spiritual successor</a> to <a href="https://www.rockpapershotgun.com/games/garrys-mod">Garry's Mod</a> continues to fight a battle against AI-generated games early doors. After Facepunch founder Garry Newman was <a href="https://www.rockpapershotgun.com/garrys-mod-sequel-sbox-is-already-having-to-deal-with-people-using-ai-in-obvious-low-quality-ways-confess-developers-facepunch">quick to confirm</a> the studio would be "taking action to promote human creativity and push obviously AI-created slop off the main page" following S&box's launch to mixed reviews, the game's latest update has taken aim at punishing creations with AI-generated thumbnails.</p>
 <p><a href="https://www.rockpapershotgun.com/its-a-ugc-platform-there-is-always-going-to-be-dog-s-garrys-mod-creator-says-as-sboxs-latest-update-aims-to-punish-ai-generated-thumbnails">Read more</a></p>]]></description></item><item><title>Warhammer 40,000: Mechanicus II releases next week, strategically spicing up Warhammer Skulls' barrage of battletool bignumber news</title><link>https://www.rockpapershotgun.com/warhammer-40000-mechanicus-ii-releases-next-week-strategically-spicing-up-warhammer-skulls-barrage-of-battletool-bignumber-news</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 14 May 2026 10:16:26 +0000</pubDate><guid>https://www.rockpapershotgun.com/warhammer-40000-mechanicus-ii-releases-next-week-strategically-spicing-up-warhammer-skulls-barrage-of-battletool-bignumber-news</guid><category>Strategy: Turn-Based Strategy</category><category>RPG</category><category>Bird view / Isometric</category><category>Bulwark Studios</category><category>Single Player</category><category>Warhammer 40,000: Mechanicus II</category><category>Strategy</category><category>Xbox Series X/S</category><category>RPG: Turn-based</category><category>PC</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/warhammer-40000-mechanicus-2-release-date-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/warhammer-40000-mechanicus-2-release-date-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>In good news for fans of little painted fellas who stand about menacingly, <a href="https://www.rockpapershotgun.com/games/warhammer-40000-mechanicus-2">Warhammer 40,000: Mechanicus II</a> finally has a proper release date. It's out on May 21st, arriving alongside the annual Warhammer Skulls showcase that typically offers a range of updates on games you have to decide whether to write out the number 40,000 in full when covering.</p>
 <p><a href="https://www.rockpapershotgun.com/warhammer-40000-mechanicus-ii-releases-next-week-strategically-spicing-up-warhammer-skulls-barrage-of-battletool-bignumber-news">Read more</a></p>]]></description></item><item><title>Arc Raiders will get major updates every six months going forwards, with the next one set to roll out the shooter's largest map yet</title><link>https://www.rockpapershotgun.com/arc-raiders-will-get-major-updates-every-six-months-going-forwards-with-the-next-one-set-to-roll-out-the-shooters-largest-map-yet</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 14 May 2026 09:06:30 +0000</pubDate><guid>https://www.rockpapershotgun.com/arc-raiders-will-get-major-updates-every-six-months-going-forwards-with-the-next-one-set-to-roll-out-the-shooters-largest-map-yet</guid><category>Third person</category><category>Science Fiction</category><category>Multiplayer Competitive</category><category>Embark Studios</category><category>ARC Raiders</category><category>Xbox Series X/S</category><category>Multiplayer Cooperative</category><category>PC</category><category>Shooter</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/arcraiders_Bc7PadX.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/arcraiders_Bc7PadX.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/arc-raiders">Arc Raiders</a> is switching up its update cadence, with developers Embark having decided that dropping a major set of additions every six months is better for the <a href="https://www.rockpapershotgun.com/best-fps-games">shooter</a>'s long-term health than sticking to a monthly update grind. The first update set to be released under this new modus operandi's also been revealed: it's called Frozen Trail and will include the game's biggest map to date.</p>
 <p><a href="https://www.rockpapershotgun.com/arc-raiders-will-get-major-updates-every-six-months-going-forwards-with-the-next-one-set-to-roll-out-the-shooters-largest-map-yet">Read more</a></p>]]></description></item><item><title>Alabaster Dawn is the kind of 2.5D action-RPG spectacle that makes you question the need for "true" 3D</title><link>https://www.rockpapershotgun.com/alabaster-dawn-is-the-kind-of-25d-action-rpg-spectacle-that-makes-you-question-the-need-for-true-3d</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 13 May 2026 17:23:25 +0000</pubDate><guid>https://www.rockpapershotgun.com/alabaster-dawn-is-the-kind-of-25d-action-rpg-spectacle-that-makes-you-question-the-need-for-true-3d</guid><category>Hack &amp; Slash</category><category>Bird view / Isometric</category><category>RPG</category><category>RPG: Action</category><category>Single Player</category><category>Action Adventure</category><category>PC</category><category>Alabaster Dawn</category><media:content medium="image" url="https://assetsio.gnwcdn.com/alabasterdawn.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/alabasterdawn.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>One of the grievous burdens the Heroic Videogames Journalist must  shoulder is seeing a couple dozen <a href="https://www.rockpapershotgun.com/topics/new-pc-games">Cool New Games</a> each week, and only having the time to write about two or three. Sometimes, however, the Heroic Videogames Journalist takes a Valiant Stand against Inconstant Fashion, and decides to write about a videogame that came out in the Dark Ages of Last Week. On which note: have you played action-RPG Alabaster Dawn? It launched in early access on 7th May and still has a demo. Based on 30 minutes or so, it's very good.</p> <p><a href="https://www.rockpapershotgun.com/alabaster-dawn-is-the-kind-of-25d-action-rpg-spectacle-that-makes-you-question-the-need-for-true-3d">Read more</a></p>]]></description></item><item><title>Lenovo’s most powerful RTX 5090 gaming PC just dropped to a record-low price</title><link>https://www.rockpapershotgun.com/lenovo-legion-tower-7i-rtx-5090-deal</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reece Bithrey</dc:creator><pubDate>Wed, 13 May 2026 17:13:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/lenovo-legion-tower-7i-rtx-5090-deal</guid><category>CPU</category><category>Intel</category><category>Nvidia</category><category>Graphics Cards</category><category>Gaming PC</category><category>PC Gaming Deals</category><category>Lenovo</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/lenovo-legion-tower-7i-gen-10-rps-deal.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/lenovo-legion-tower-7i-gen-10-rps-deal.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Lenovo's highest-spec variant of its Legion Tower 7i Gen 10, gaming PC packs in some real top-tier components to the point it reads more like a veritable wishlist for most folks - an Intel Core Ultra 9 285K processsor and an RTX 5090, plus 64GB of DDR5 RAM and a 2TB SSD, which probably make up more of the cost of this machine than you might expect in the current climate.</p>
<p>Usually, this powerful PC carries a hefty $6899.99 retail price, although with coupon code <strong>GAMEON10</strong>, it knocks over $2000 off the list price, making it <a href="https://zdcs.link/aoJy8m" rel="sponsored">$4657.49 from Lenovo directly</a>. It is still a hefty cost in any case, but if you want to <a href="https://pcpartpicker.com/list/LL3p2k">configure a PC yourself</a> using similar components, than you're looking at nearly $6000 - the 5090 and the RAM make up around two-thirds of the price of the configured spec here, and cost nearly as much as the entire pre-built PC. In the UK, this PC is still nearly &pound;5000, and not on any form of discount, unfortunately.</p>
<p>The important thing to note also is that you <em>shouldn't</em> click the 5% off clickable coupon on the product page, as it removes the auto-applied coupon we want, meaning you'd end up paying more for the same prebuilt.</p>
 <p><a href="https://www.rockpapershotgun.com/lenovo-legion-tower-7i-rtx-5090-deal">Read more</a></p>]]></description></item><item><title>"I dunno if I'm cooking or becoming cooked": Iron Lung and Dusk dev David Szymanski is making a giant ant shooter set inside mountains of trash</title><link>https://www.rockpapershotgun.com/i-dunno-if-im-cooking-or-becoming-cooked-iron-lung-and-dusk-dev-david-szymanski-is-making-a-giant-ant-shooter-set-inside-mountains-of-trash</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 13 May 2026 16:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/i-dunno-if-im-cooking-or-becoming-cooked-iron-lung-and-dusk-dev-david-szymanski-is-making-a-giant-ant-shooter-set-inside-mountains-of-trash</guid><category>First person</category><category>DreadXP</category><category>Indie</category><category>Single Player</category><category>Puzzle</category><category>Action Adventure</category><category>Simulation</category><category>Iron Lung</category><category>Nintendo Switch</category><category>PS5</category><category>PC</category><category>Mystery</category><category>Horror</category><media:content medium="image" url="https://assetsio.gnwcdn.com/bugbite.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/bugbite.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Earlier today I discovered an ant in my bathroom. The thing about discovering an ant is that there is always another ant. And another ant. Ant another ant. Antnother ant. Antnothant. I believe I've found the hive's point of ingress, a pin-sized hole in a skirting board. I've taped it up. We will see what happens next. Incidentally, if you are my landlord, please do not leap to any wild conclusions about how often I'm cleaning the floor.
</p>
<p>
Anyway! Dusk and <a href="https://www.rockpapershotgun.com/games/iron-lung">Iron Lung</a> developer David Szymanski is making a new isometric shooter called B.U.G.B.I.T.E. He hasn't formally announced the game yet, but he's been quietly blogging about the thing for several months, and the new game appears to involve ants. Giant ants who live in spoiling industrial labyrinths the colour of finely aged urine. How very unlike my bathroom floor, a realm of blinding purity with the occasional rogue inverterbate, just for charm.
</p>
 <p><a href="https://www.rockpapershotgun.com/i-dunno-if-im-cooking-or-becoming-cooked-iron-lung-and-dusk-dev-david-szymanski-is-making-a-giant-ant-shooter-set-inside-mountains-of-trash">Read more</a></p>]]></description></item><item><title>Baldur's Gate 3 modders remaking the original Baldur's Gate show off a revamped Candlekeep as a taste of how their work's evolving</title><link>https://www.rockpapershotgun.com/baldurs-gate-3-modders-remaking-the-original-baldurs-gate-show-off-a-revamped-candlekeep-as-a-taste-of-how-their-works-evolving</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 13 May 2026 15:55:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/baldurs-gate-3-modders-remaking-the-original-baldurs-gate-show-off-a-revamped-candlekeep-as-a-taste-of-how-their-works-evolving</guid><category>Fantasy</category><category>Story Rich</category><category>Multiplayer Competitive</category><category>Strategy</category><category>Multiplayer Cooperative</category><category>Interplay Entertainment</category><category>Bioware</category><category>Xbox Series X/S</category><category>Stadia</category><category>Strategy: Turn-Based Strategy</category><category>Bird view / Isometric</category><category>RPG</category><category>Single Player</category><category>Mac</category><category>Baldur's Gate III</category><category>PC</category><category>PS5</category><category>Full product</category><category>Baldur's Gate</category><category>Larian Studios</category><category>Action Adventure</category><category>Mods</category><category>Romance</category><category>iOS</category><category>Interplay</category><media:content medium="image" url="https://assetsio.gnwcdn.com/baldurs-gate-3-baldurs-gate-1-remake-mod-revamped-candlekeep-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/baldurs-gate-3-baldurs-gate-1-remake-mod-revamped-candlekeep-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>A group of <a href="https://www.rockpapershotgun.com/games/baldurs-gate-iii">Baldur's Gate 3</a> modders taking on the task of remaking the original <a href="https://www.rockpapershotgun.com/games/baldurs-gate">Baldur's Gate</a> as a custom campaign have shown off one of the first major milestones since their ambitious quest kicked off in earnest. They've gone back and revamped Candlekeep, the library-fortress that served as the location of <a href="https://www.rockpapershotgun.com/baldurs-gate-3-custom-campaign-mod-recreates-the-original-baldurs-gates-candlekeep-and-prologue">an inital demo published last year</a>.</p>
 <p><a href="https://www.rockpapershotgun.com/baldurs-gate-3-modders-remaking-the-original-baldurs-gate-show-off-a-revamped-candlekeep-as-a-taste-of-how-their-works-evolving">Read more</a></p>]]></description></item><item><title>Subnautica 2 is Steam Deck Verified, as is Forza Horizon 6, Mina the Hollower, and Lego Batman: Legacy of the Dark Knight</title><link>https://www.rockpapershotgun.com/subnautica-2-is-steam-deck-verified-as-is-forza-horizon-6-mina-the-hollower-and-lego-batman-legacy-of-the-dark-knight</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Wed, 13 May 2026 15:26:38 +0000</pubDate><guid>https://www.rockpapershotgun.com/subnautica-2-is-steam-deck-verified-as-is-forza-horizon-6-mina-the-hollower-and-lego-batman-legacy-of-the-dark-knight</guid><category>Multiplayer Competitive</category><category>Steam Deck</category><category>Multiplayer Cooperative</category><category>First person</category><category>Racing Arcade</category><category>Hardware</category><category>Forza Horizon 6</category><category>Xbox Series X/S</category><category>LEGO Batman: Legacy of the Dark Knight</category><category>Krafton</category><category>Xbox</category><category>Unknown Worlds</category><category>Single Player</category><category>Puzzle</category><category>Simulation</category><category>PC</category><category>Sports</category><category>Racing</category><category>PS5</category><category>Playground Games</category><category>Action Adventure</category><category>Subnautica 2</category><category>Arcade</category><category>Xbox Game Studios</category><category>Nintendo Switch 2</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Subnautica-2-Steam-Deck-Verified.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Subnautica-2-Steam-Deck-Verified.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>An unusually busy May for game releases is turning into an unusually bounteous month for the <a href="https://www.rockpapershotgun.com/best-steam-deck-games">Steam Deck</a>, with Valve granting their seal of handheld PC approval &ndash; Steam Deck Verified status &ndash; to a wave of new and upcoming games. Among these are the early access version of <a href="https://www.rockpapershotgun.com/games/subnautica-2">Subnautica 2</a> , which finally launches this week after what feels like <a href="https://www.rockpapershotgun.com/after-a-year-of-messy-legal-shenanigans-subnautica-2-has-an-early-access-release-date">eons of legal sniping</a>, as well as open-world racer <a href="https://www.rockpapershotgun.com/games/forza-horizon-6">Forza Horizon 6</a> and caped minifig crusade <a href="https://www.rockpapershotgun.com/games/lego-batman-legacy-of-the-dark-knight">Lego Batman: Legacy of the Dark Knight</a>.</p>
 <p><a href="https://www.rockpapershotgun.com/subnautica-2-is-steam-deck-verified-as-is-forza-horizon-6-mina-the-hollower-and-lego-batman-legacy-of-the-dark-knight">Read more</a></p>]]></description></item><item><title>"If David Lynch made shooters" is Black Ops veteran David Vondehaar's catchphrase for his new game that isn't a "Call of Duty killer"</title><link>https://www.rockpapershotgun.com/if-david-lynch-made-shooters-is-black-ops-veteran-david-vondehaars-catchphrase-for-his-new-game-that-isnt-a-call-of-duty-killer</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 13 May 2026 13:17:07 +0000</pubDate><guid>https://www.rockpapershotgun.com/if-david-lynch-made-shooters-is-black-ops-veteran-david-vondehaars-catchphrase-for-his-new-game-that-isnt-a-call-of-duty-killer</guid><category>BulletFarm</category><category>Nintendo DS</category><category>Multiplayer Competitive</category><category>Aspyr</category><category>Multiplayer Cooperative</category><category>Treyarch</category><category>PS3</category><category>Shooter</category><category>First person</category><category>Nintendo Wii</category><category>Activision</category><category>Call of Duty: Black Ops</category><category>Activision Blizzard</category><category>Xbox 360</category><category>Single Player</category><category>Mac</category><category>PC</category><category>n-Space</category><category>Square Enix</category><media:content medium="image" url="https://assetsio.gnwcdn.com/blackops-cover-art-with-third-place-duck.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/blackops-cover-art-with-third-place-duck.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Former <a href="https://www.rockpapershotgun.com/games/call-of-duty-black-ops">Call of Duty: Black Ops</a> designer David Vondehaar is making some kind of shooter for GreaterThan Group - the holding company recently founded by a former NetEase executive, who are also <a href="https://www.rockpapershotgun.com/i-just-find-ai-to-be-creatively-soulless-casey-hudson-on-the-controversial-tech-and-star-wars-fate-of-the-old-republic">funding development</a> of Star Wars: Fate of the Old Republic. What manner of shootybooty might this be? Well, Vondehaar is making allusions to the work of David Lynch - the beautiful crackpot behind such films and shows as Eraserhead, Twin Peaks and Lost Highway, whose impact on videogames extends from Silent Hill to <a href="https://www.rockpapershotgun.com/games/kentucky-route-zero">Kentucky Route Zero</a>, but who never, I think, developed a game himself.</p>
 <p><a href="https://www.rockpapershotgun.com/if-david-lynch-made-shooters-is-black-ops-veteran-david-vondehaars-catchphrase-for-his-new-game-that-isnt-a-call-of-duty-killer">Read more</a></p>]]></description></item><item><title>"Unofficial builds of Subnautica 2 are currently circulating online," Unknown Worlds confirm, just days before the ocean survival game's early access release</title><link>https://www.rockpapershotgun.com/unofficial-builds-of-subnautica-2-are-currently-circulating-online-unknown-worlds-confirm-just-days-before-the-ocean-survival-games-early-access-release</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 13 May 2026 11:57:57 +0000</pubDate><guid>https://www.rockpapershotgun.com/unofficial-builds-of-subnautica-2-are-currently-circulating-online-unknown-worlds-confirm-just-days-before-the-ocean-survival-games-early-access-release</guid><category>First person</category><category>Unknown Worlds</category><category>Single Player</category><category>Action Adventure</category><category>Subnautica 2</category><category>Multiplayer Competitive</category><category>Xbox Series X/S</category><category>Multiplayer Cooperative</category><category>PC</category><category>Krafton</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Subnautica-2-bloom.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Subnautica-2-bloom.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>With just a day or two to go till <a href="https://www.rockpapershotgun.com/games/subnautica-2">Subnautica 2</a>'s early access launch, "unofficial builds" of the ocean survival game have leaked onto the internet. Picture a punctured Cyclops submarine slowly filling with illicit video files and screenshots, while Unknown Worlds staff wade around with their repair tools, shrieking "Nothing to see here".</p> <p><a href="https://www.rockpapershotgun.com/unofficial-builds-of-subnautica-2-are-currently-circulating-online-unknown-worlds-confirm-just-days-before-the-ocean-survival-games-early-access-release">Read more</a></p>]]></description></item><item><title>The Steam Controller is actually a scream controller, because Valve couldn't resist making it cry out in memey pain when you drop it</title><link>https://www.rockpapershotgun.com/the-steam-controller-is-actually-a-scream-controller-because-valve-couldnt-resist-making-it-cry-out-in-memey-pain-when-you-drop-it</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 13 May 2026 10:44:25 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-steam-controller-is-actually-a-scream-controller-because-valve-couldnt-resist-making-it-cry-out-in-memey-pain-when-you-drop-it</guid><category>Hardware</category><category>PC</category><category>Valve</category><category>Steam Controller</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Steam-Controller-alt-4.JPG?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Steam-Controller-alt-4.JPG?width=690&quality=85&format=jpg&auto=webp" /> <p>We've all heard it. <a href="https://www.youtube.com/watch?v=r6JK-gRELI0">This sound</a>. The infamous Wilhelm scream, famous for cropping up whenever a game or film sound designer fancies a bit of inside jokery. Or, in this case, when Valve want to work an easter egg into their new Steam Controller. Yep, if you drop it in the right way, the controller Wilhelm screams in pain.</p>
 <p><a href="https://www.rockpapershotgun.com/the-steam-controller-is-actually-a-scream-controller-because-valve-couldnt-resist-making-it-cry-out-in-memey-pain-when-you-drop-it">Read more</a></p>]]></description></item><item><title>UK MPs claim GTA 6 studio Rockstar "refused to properly engage with staff" during legal wranglings over dev firings</title><link>https://www.rockpapershotgun.com/uk-mps-claim-gta-6-studio-rockstar-refused-to-properly-engage-with-staff-during-legal-wranglings-over-dev-firings</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 13 May 2026 09:23:43 +0000</pubDate><guid>https://www.rockpapershotgun.com/uk-mps-claim-gta-6-studio-rockstar-refused-to-properly-engage-with-staff-during-legal-wranglings-over-dev-firings</guid><category>Third person</category><category>First person</category><category>Full product</category><category>Open World</category><category>Take-Two Interactive</category><category>Single Player</category><category>Action Adventure</category><category>Rockstar Games</category><category>Multiplayer Competitive</category><category>Shooter: Third Person</category><category>Xbox Series X/S</category><category>Modern Day</category><category>Grand Theft Auto VI</category><category>Multiplayer Cooperative</category><category>Shooter</category><category>Racing</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/uk-mps-on-rockstar-firings-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/uk-mps-on-rockstar-firings-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Several UK politicians have called on Rockstar Games to be more transparent and co-operative in their legal dealings with GTA 6 developers fired last year. The staff were let go in <a href="https://www.rockpapershotgun.com/rockstar-have-been-accused-of-union-busting-after-the-firing-of-more-than-30-staff-members">autumn last year</a>, with Rockstar <a href="https://www.rockpapershotgun.com/as-rockstar-accuse-fired-staff-of-leaking-secrets-unions-launch-street-protests-against-publisher-take-two">subsequently claiming</a> that they were fired due to the leaking of "confidential information" via a public forum, while the IWGB Game Workers Union have accused Rockstar of union busting.</p>
<p>With <a href="https://www.rockpapershotgun.com/iwgb-union-file-legal-claims-against-rockstar-due-to-gta-6-maker-allegedly-refusing-to-negotiate-over-firings">legal matters</a> between Rockstar and union over the firings currently ongoing, several UK MPs have called on the former to be more transparent and accused the company of having "refused to properly engage with staff, representatives and trade unions throughout this process".</p>
 <p><a href="https://www.rockpapershotgun.com/uk-mps-claim-gta-6-studio-rockstar-refused-to-properly-engage-with-staff-during-legal-wranglings-over-dev-firings">Read more</a></p>]]></description></item><item><title>"Everyone would hate you": Stardew Valley creator is "open" to adding adultery and NPC divorces, but he's against it "on a moral level"</title><link>https://www.rockpapershotgun.com/everyone-would-hate-you-stardew-valley-creator-is-open-to-adding-adultery-and-npc-divorces-but-hes-against-it-on-a-moral-level</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 13 May 2026 07:38:53 +0000</pubDate><guid>https://www.rockpapershotgun.com/everyone-would-hate-you-stardew-valley-creator-is-open-to-adding-adultery-and-npc-divorces-but-hes-against-it-on-a-moral-level</guid><category>Nintendo Wii U</category><category>Story Rich</category><category>Multiplayer Competitive</category><category>Strategy</category><category>Sandbox</category><category>Multiplayer Cooperative</category><category>Xbox Series X/S</category><category>Xbox One</category><category>Android</category><category>Bird view / Isometric</category><category>RPG</category><category>Single Player</category><category>Simulation</category><category>Mac</category><category>Nintendo Switch</category><category>ConcernedApe</category><category>PC</category><category>505 Games</category><category>PS5</category><category>Indie</category><category>PlayStation Vita</category><category>Action Adventure</category><category>iOS</category><category>Life Simulation</category><category>PS4</category><category>Stardew Valley</category><category>Nintendo Switch 2</category><media:content medium="image" url="https://assetsio.gnwcdn.com/stardewvalleymorris.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/stardewvalleymorris.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>The first thing I read this morning was a lifestyle headline about how humans simply aren't "built" for monogamy. The second thing I read was Eric "ConcernedApe" Barone toying with the idea of introducing adultery and, by extension, divorces to cosy life sim <a href="https://www.rockpapershotgun.com/games/stardew-valley">Stardew Valley</a>. If the third thing I read this morning is, for example, a bus advert for Paramount show Caught in the Act, I will interpret this as the universe granting permission to jump into a Portaloo with the next person who waggles their eyebrows at me.</p>
 <p><a href="https://www.rockpapershotgun.com/everyone-would-hate-you-stardew-valley-creator-is-open-to-adding-adultery-and-npc-divorces-but-hes-against-it-on-a-moral-level">Read more</a></p>]]></description></item><item><title>Valve's next Steam UI target is the Community Market, with more details and, yes, a wider layout</title><link>https://www.rockpapershotgun.com/valves-next-steam-ui-target-is-the-community-market-with-more-details-and-yes-a-wider-layout</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 12 May 2026 21:55:49 +0000</pubDate><guid>https://www.rockpapershotgun.com/valves-next-steam-ui-target-is-the-community-market-with-more-details-and-yes-a-wider-layout</guid><category>Valve Corporation</category><category>Steam</category><category>Valve Software</category><category>Valve</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/steam-community-market.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/steam-community-market.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
"Bigger," Gabe Newell chants incessantly at Steam's Valve UI and UX team at Valve. "Larger! More! Never stop making it bigger!" He screams. At least this is what I imagine has been happening over the past year, given the number of <a href="https://www.rockpapershotgun.com/the-widening-of-steam-continues-with-another-ui-beta-this-time-for-the-mod-hotspot-workshop">size related</a> (<a href="https://www.rockpapershotgun.com/steam-store-refresh-is-out-in-beta-now-enwidening-images-and-adding-infinite-scrollage-to-the-homepage">mostly widening</a>) changes that's been taking place on the storefront. Today, another UI change is on the way, this time for the Steam Community Market.
</p> <p><a href="https://www.rockpapershotgun.com/valves-next-steam-ui-target-is-the-community-market-with-more-details-and-yes-a-wider-layout">Read more</a></p>]]></description></item><item><title>"I just find AI to be creatively soulless": Casey Hudson on the controversial tech and Star Wars: Fate Of The Old Republic</title><link>https://www.rockpapershotgun.com/i-just-find-ai-to-be-creatively-soulless-casey-hudson-on-the-controversial-tech-and-star-wars-fate-of-the-old-republic</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 12 May 2026 20:30:22 +0000</pubDate><guid>https://www.rockpapershotgun.com/i-just-find-ai-to-be-creatively-soulless-casey-hudson-on-the-controversial-tech-and-star-wars-fate-of-the-old-republic</guid><category>RPG</category><category>RPG: Action</category><category>PC</category><category>Science Fiction</category><category>Single Player</category><category>Story Rich</category><category>Xbox Series X/S</category><category>Star Wars: Fate Of The Old Republic</category><category>Lucasfilm Games</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/star-wars-fate-of-the-old-republic-fire.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/star-wars-fate-of-the-old-republic-fire.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
It is, obviously, way too early to know anything that's worth anything about <a href="https://www.rockpapershotgun.com/games/star-wars-fate-of-the-old-republic">Star Wars: Fate Of The Old Republic</a> just yet. The KOTOR spiritual successor was <a href="https://www.rockpapershotgun.com/star-wars-fate-of-the-old-republic-revealed-a-kotor-spiritual-successor-rpg-led-by-mass-effects-casey-hudson">only revealed last December</a>, and it was one of those CG trailers that exist to build hype and to tell prospective hirees that they can apply for a job without having to worry about breaking several thousand NDAs. But one thing we can hopefully say about it? There won't be any AI (the bad kind) found within it.
</p> <p><a href="https://www.rockpapershotgun.com/i-just-find-ai-to-be-creatively-soulless-casey-hudson-on-the-controversial-tech-and-star-wars-fate-of-the-old-republic">Read more</a></p>]]></description></item><item><title>Head beneath the waves and pull up "corpses from an oil-drenched nightmare" in the ocean-fear inducing KEROGEN</title><link>https://www.rockpapershotgun.com/head-beneath-the-waves-and-pull-up-corpses-from-an-oil-drenched-nightmare-in-the-ocean-fear-inducing-kerogen</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 12 May 2026 19:15:27 +0000</pubDate><guid>https://www.rockpapershotgun.com/head-beneath-the-waves-and-pull-up-corpses-from-an-oil-drenched-nightmare-in-the-ocean-fear-inducing-kerogen</guid><category>Indie</category><category>PC</category><category>Story Rich</category><category>KEROGEN</category><category>Exploration</category><category>Horror</category><media:content medium="image" url="https://assetsio.gnwcdn.com/kerogen.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/kerogen.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
I do not trust the ocean. It's too big! There's too much going on in that thing and oh how I pray and pray for the day that James Cameron stops messing around down there. Makes for a good horror setting though, as evidenced by the likes of <a href="https://www.rockpapershotgun.com/games/bioshock">BioShock</a>, <a href="https://www.rockpapershotgun.com/games/soma">SOMA</a>, and <a href="https://www.rockpapershotgun.com/games/iron-lung">Iron Lung</a>, and now KEROGEN is entering the fray for the title of "I'm not sure I can keep my eyes open while I play this" that SOMA currently holds in my heart.
</p> <p><a href="https://www.rockpapershotgun.com/head-beneath-the-waves-and-pull-up-corpses-from-an-oil-drenched-nightmare-in-the-ocean-fear-inducing-kerogen">Read more</a></p>]]></description></item><item><title>KingFish is a co-op roguelike where one of you gets to play a city builder while the other plays an action game</title><link>https://www.rockpapershotgun.com/kingfish-is-a-co-op-roguelike-where-one-of-you-gets-to-play-a-city-builder-while-the-other-plays-an-action-game</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 12 May 2026 16:56:37 +0000</pubDate><guid>https://www.rockpapershotgun.com/kingfish-is-a-co-op-roguelike-where-one-of-you-gets-to-play-a-city-builder-while-the-other-plays-an-action-game</guid><category>Indie</category><category>Strategy: Builder</category><category>Action Adventure</category><category>Survival &amp; Crafting</category><category>KingFish</category><category>Roguelike</category><category>Sandbox</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/kingfish.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/kingfish.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
We all love a little city builder around here, right? Course we do! But I'm sure not all of our friends do, they'd rather be off hacking and slashing and other such brutish things. KingFish, then, might present a pleasant opportunity to bring you and said friend together, for it is both a city builder and an action game, where one of you gets to do the building, while the other gets to do the fighting.
</p> <p><a href="https://www.rockpapershotgun.com/kingfish-is-a-co-op-roguelike-where-one-of-you-gets-to-play-a-city-builder-while-the-other-plays-an-action-game">Read more</a></p>]]></description></item><item><title>Hark! Sega's mysterious and vague "Super Game" is dead, though its Jet Set Radio and Crazy Taxi reboots live on</title><link>https://www.rockpapershotgun.com/hark-segas-mysterious-and-vague-super-game-is-dead-though-its-jet-set-radio-and-crazy-taxi-reboots-live-on</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Tue, 12 May 2026 16:12:32 +0000</pubDate><guid>https://www.rockpapershotgun.com/hark-segas-mysterious-and-vague-super-game-is-dead-though-its-jet-set-radio-and-crazy-taxi-reboots-live-on</guid><category>Nintendo GBA</category><category>PS2</category><category>PS3</category><category>Nintendo GameCube</category><category>SEGA Dreamcast</category><category>Empire Interactive</category><category>Hitmaker</category><category>Android</category><category>Xbox 360</category><category>Platformer</category><category>Single Player</category><category>Jet Set Radio</category><category>PC</category><category>Racing</category><category>Sports</category><category>Crazy Taxi</category><category>PlayStation Vita</category><category>Acclaim Games</category><category>Arcade</category><category>iOS</category><category>BlitWorks</category><category>SEGA of America</category><category>Sega</category><category>Atari</category><category>PSP</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/jet-set-radio-reboot-grind.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/jet-set-radio-reboot-grind.png?width=690&quality=85&format=jpg&auto=webp" /> <p>
Oh now! Say it ain't so! Sega's mysterious and vague "Super Game" is&hellip; dead? I'm afraid so, kiddo, so bust out the shovel. This Super Game has been a part of Sega's long-term strategy for a while now, in fact it was even meant to be out by the end of the last fiscal year. That didn't happen! Sega even said their goal was to "create a game so revolutionary that it attracts far more active users than any of the Group&rsquo;s games to date." Except as of the studio's latest financial results, this is all coming to a head, as the game has been cancelled.
</p> <p><a href="https://www.rockpapershotgun.com/hark-segas-mysterious-and-vague-super-game-is-dead-though-its-jet-set-radio-and-crazy-taxi-reboots-live-on">Read more</a></p>]]></description></item><item><title>"It's expensive and it doesn't age": Why Ken Levine didn't aim for realistic graphics in BioShock, and won't for Judas either</title><link>https://www.rockpapershotgun.com/its-expensive-and-it-doesnt-age-why-ken-levine-didnt-aim-for-realistic-graphics-in-bioshock-and-wont-for-judas-either</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Tue, 12 May 2026 15:30:18 +0000</pubDate><guid>https://www.rockpapershotgun.com/its-expensive-and-it-doesnt-age-why-ken-levine-didnt-aim-for-realistic-graphics-in-bioshock-and-wont-for-judas-either</guid><category>First person</category><category>Indie</category><category>Single Player</category><category>Puzzle</category><category>Action Adventure</category><category>Xbox Series X/S</category><category>Judas</category><category>Ghost Story Games</category><category>Meridian4</category><category>Point and Click</category><category>PC</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/judas-story-trailer-mannequin.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/judas-story-trailer-mannequin.png?width=690&quality=85&format=jpg&auto=webp" /> <p>While there has always been a portion of the games industry that's pushed and pushed for the cutting edge of graphics, using only the prettiest polygons and most verdant vertices in their games, Bioshock director Ken Levine hasn't got much time for graphical realism: "It's expensive and it doesn't age".</p>
<p>That's not to say Judas, his narratively-flexible immersive sim follow up to Bioshock, will look like a dog's dinner, rather he's making an argument for style over photorealism.</p>
 <p><a href="https://www.rockpapershotgun.com/its-expensive-and-it-doesnt-age-why-ken-levine-didnt-aim-for-realistic-graphics-in-bioshock-and-wont-for-judas-either">Read more</a></p>]]></description></item><item><title>I've walked the waterlogged streets of The Sinking City 2, and we might finally have a Cthulhu survival horror game to rival Resident Evil and Silent Hill</title><link>https://www.rockpapershotgun.com/ive-walked-the-waterlogged-streets-of-the-sinking-city-2-and-we-might-finally-have-a-cthulhu-survival-horror-game-to-rival-resident-evil-and-silent-hill</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeremy Blum</dc:creator><pubDate>Tue, 12 May 2026 14:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/ive-walked-the-waterlogged-streets-of-the-sinking-city-2-and-we-might-finally-have-a-cthulhu-survival-horror-game-to-rival-resident-evil-and-silent-hill</guid><category>The Sinking City 2</category><category>Frogwares</category><category>Indie</category><category>Single Player</category><category>Action Adventure</category><category>Survival &amp; Crafting</category><category>PS5</category><category>Shooter</category><category>Xbox Series X/S</category><category>PC</category><category>Exploration</category><category>Horror</category><media:content medium="image" url="https://assetsio.gnwcdn.com/sinking-city-npc.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/sinking-city-npc.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Frogwares' <a href="https://www.rockpapershotgun.com/the-sinking-city-review-pc">The Sinking City</a> was rough around the edges, but it shone with a genuine appreciation for its Lovecraftian lore, despite a cosmic horror-style litigation fracas which saw the <a href="https://www.rockpapershotgun.com/frogwares-regain-control-of-the-sinking-city-but-all-old-saves-will-break-soon">developer fighting their publisher</a> over control of the game. <a href="https://www.rockpapershotgun.com/games/the-sinking-city-2">The Sinking City 2</a>, due to release later this year, is free of these legal travails, though as a game developed by a Ukranian team in the midst of Russia's invasion, real-world politics have once again provided a backdrop for eldritch horror.</p> <p><a href="https://www.rockpapershotgun.com/ive-walked-the-waterlogged-streets-of-the-sinking-city-2-and-we-might-finally-have-a-cthulhu-survival-horror-game-to-rival-resident-evil-and-silent-hill">Read more</a></p>]]></description></item><item><title>"Let's finish it": After a 20-year wait, Nightdive would complete the SiN Episodes shooter series if its upcoming remaster is a success</title><link>https://www.rockpapershotgun.com/lets-finish-it-after-a-20-year-wait-nightdive-would-complete-the-sin-episodes-shooter-series-if-its-upcoming-remaster-is-a-success</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Nouch</dc:creator><pubDate>Tue, 12 May 2026 13:59:58 +0000</pubDate><guid>https://www.rockpapershotgun.com/lets-finish-it-after-a-20-year-wait-nightdive-would-complete-the-sin-episodes-shooter-series-if-its-upcoming-remaster-is-a-success</guid><category>First person</category><category>Ritual Entertainment</category><category>Single Player</category><category>Multiplayer Competitive</category><category>3D Realms</category><category>Nightdive Studios</category><category>Nintendo Switch</category><category>SiN Episodes: Emergence</category><category>Valve Software</category><category>Xbox One</category><category>Xbox Series X/S</category><category>PS4</category><category>PC</category><category>SiN Reloaded</category><category>Shooter</category><category>Nintendo Switch 2</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/image_CyYYAEg.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/image_CyYYAEg.png?width=690&quality=85&format=jpg&auto=webp" /> <p>SiN Episodes: Emergence was supposed to be the first instalment in a series that ran for nine episodes. Instead, it's the opening chapter in a story that has remained unfinished for 20 years. But all that could change.</p>
<p>"I do see a world, yes," Nightdive CEO Stephen Kick told me. The studio known for its remaster work now owns the rights to the SiN series and <a href="https://www.rockpapershotgun.com/nightdive-re-announce-sin-reloaded-with-the-promise-that-its-coming-out-this-year">is currently working on SiN Reloaded</a>, a re-release of the 1998 shooter that started the series. Kick says they could even go further than remaking SiN Episodes: Emergence. "Finishing eight more episodes might be a little ambitious, but it's certainly a possibility. If the reception to <a href="https://www.rockpapershotgun.com/games/sin-reloaded">SiN Reloaded</a> is overwhelmingly positive and it reignites a good amount of interest - that's all it would take, really."</p>
 <p><a href="https://www.rockpapershotgun.com/lets-finish-it-after-a-20-year-wait-nightdive-would-complete-the-sin-episodes-shooter-series-if-its-upcoming-remaster-is-a-success">Read more</a></p>]]></description></item><item><title>Microsoft Israel boss leaves after investigation into whether IDF contracts broke Microsoft's code of ethics</title><link>https://www.rockpapershotgun.com/microsoft-israel-boss-leaves-after-investigation-into-whether-idf-contracts-broke-microsofts-code-of-ethics</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Tue, 12 May 2026 12:15:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/microsoft-israel-boss-leaves-after-investigation-into-whether-idf-contracts-broke-microsofts-code-of-ethics</guid><category>Microsoft</category><media:content medium="image" url="https://assetsio.gnwcdn.com/microsoft-ice-reliance-no-azure-for-apartheid-statement-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/microsoft-ice-reliance-no-azure-for-apartheid-statement-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>The general manager of Microsoft Israel, Alon Haimovich, has left his role following an investigation into the regional branch's contracts with the Israeli Defense Forces' intelligence units.</p>
<p>According to a report by <a href="https://en.globes.co.il/en/article-microsoft-israel-chief-leaves-amid-ethical-controversy-1001542602">Globes</a>, Microsoft's global management launched the investigation because they were concerned that the company's code of ethics had been breached by the branch's work with the IDF. While Microsoft have not revealed the results of the investigation <a href="https://blogs.microsoft.com/on-the-issues/2025/05/15/statement-technology-israel-gaza/">they announced in August</a>, Globes reports that it is behind Haimovich's exit from the company, along with several other senior members of Microsoft Israel's governance department.</p>
 <p><a href="https://www.rockpapershotgun.com/microsoft-israel-boss-leaves-after-investigation-into-whether-idf-contracts-broke-microsofts-code-of-ethics">Read more</a></p>]]></description></item><item><title>Wordle's getting a TV adaptation made in partnership with Jimmy Fallon’s Electric Hot Dog, please pray for our guides writers</title><link>https://www.rockpapershotgun.com/wordles-getting-a-tv-adaptation-made-in-partnership-with-jimmy-fallons-electric-hot-dog-please-pray-for-our-guides-writers</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 12 May 2026 11:42:13 +0000</pubDate><guid>https://www.rockpapershotgun.com/wordles-getting-a-tv-adaptation-made-in-partnership-with-jimmy-fallons-electric-hot-dog-please-pray-for-our-guides-writers</guid><category>Wordle</category><category>Indie</category><category>Single Player</category><category>Puzzle</category><category>Simulation</category><category>Mac</category><category>Text</category><category>PC</category><category>Android</category><media:content medium="image" url="https://assetsio.gnwcdn.com/wordle-cat.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/wordle-cat.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Wordle. A <a href="https://www.rockpapershotgun.com/wordle-outright-won-google-this-year">lot of people</a> play it. In turn, a lot of guides writers at sites across the internet have to play it as part of their jobs, so that they can provide that big bunch of players with answers and helpful hints. It's relentless work that's invaluable in helping keep the likes of us full-time newsers and critics in jobs and one that might now end up leading these talented folks to have to bravely do something you wouldn't wish on your worst enemy - watching a TV show about regular people solving word puzzles that's being made in partnership with Jimmy Fallon&rsquo;s production company.</p>
 <p><a href="https://www.rockpapershotgun.com/wordles-getting-a-tv-adaptation-made-in-partnership-with-jimmy-fallons-electric-hot-dog-please-pray-for-our-guides-writers">Read more</a></p>]]></description></item><item><title>Forza Horizon 6 leaking early was "not the result of a pre-load issue", developers Playground say, while threatening "franchise-wide and hardware bans"</title><link>https://www.rockpapershotgun.com/forza-horizon-6-leaking-early-was-not-the-result-of-a-pre-load-issue-developers-playground-say-while-threatening-franchise-wide-and-hardware-bans</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Tue, 12 May 2026 10:25:38 +0000</pubDate><guid>https://www.rockpapershotgun.com/forza-horizon-6-leaking-early-was-not-the-result-of-a-pre-load-issue-developers-playground-say-while-threatening-franchise-wide-and-hardware-bans</guid><category>Third person</category><category>First person</category><category>Playground Games</category><category>Racing Arcade</category><category>Sports</category><category>Single Player</category><category>Forza Horizon 6</category><category>Simulation</category><category>Multiplayer Competitive</category><category>Xbox Game Studios</category><category>Arcade</category><category>Xbox Series X/S</category><category>Multiplayer Cooperative</category><category>PC</category><category>Racing</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/forza-horizon-6-leak-playground-respond-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/forza-horizon-6-leak-playground-respond-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Following news of <a href="https://www.rockpapershotgun.com/games/forza-horizon-6">Forza Horizon 6</a>'s PC version <a href="https://www.rockpapershotgun.com/forza-horizon-6s-pc-version-leaks-early-allegedly-rumbling-out-of-the-garage-via-a-steam-upload-mishap">leaking online ahead of release</a>, developers Playground Games have said the leak was wasn't the result of a Steam pre-load issue. They've also made clear that anyone playing a pirated copy risks a serious ban.</p>
 <p><a href="https://www.rockpapershotgun.com/forza-horizon-6-leaking-early-was-not-the-result-of-a-pre-load-issue-developers-playground-say-while-threatening-franchise-wide-and-hardware-bans">Read more</a></p>]]></description></item><item><title>War is coming to Whiskerwood: the city builder's next patch brings ship construction, naval combat, and island defences</title><link>https://www.rockpapershotgun.com/war-is-coming-to-whiskerwood-the-city-builders-next-patch-brings-ship-construction-naval-combat-and-island-defences</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Tue, 12 May 2026 09:20:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/war-is-coming-to-whiskerwood-the-city-builders-next-patch-brings-ship-construction-naval-combat-and-island-defences</guid><category>Bird view / Isometric</category><category>Strategy: Builder</category><category>Hooded Horse</category><category>Single Player</category><category>Simulation</category><category>Strategy</category><category>Minakata Dynamics</category><category>Whiskerwood</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/whiskerwood-keyart-two.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/whiskerwood-keyart-two.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Until now, Whiskerwood players have been on the receiving end of a lot of feline stick. The city builder puts you in charge of a small colony on a distant island of the cat empire. From month to month you need to grow your burgeoning town but also meet the resource demands of your colonial overlords.</p>
<p>After six months of living under the yoke of feline oppression in early access, Whiskerwood's developers think it's time we got some tools to push back against our overlords. Whiskerwood's next patch will add full ship construction, naval battles, and ability to construct island defences, such as towers and fortresses to fight back against your masters.</p>
 <p><a href="https://www.rockpapershotgun.com/war-is-coming-to-whiskerwood-the-city-builders-next-patch-brings-ship-construction-naval-combat-and-island-defences">Read more</a></p>]]></description></item><item><title>Battlestar Galactica: Scattered Hopes review - an iffy take on the sci-fi series that had me contending with Cylons, sabotage, and STDs</title><link>https://www.rockpapershotgun.com/battlestar-galactica-scattered-hopes-review-an-iffy-take-on-the-sci-fi-series-that-had-me-contending-with-cylons-sabotage-and-stds</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Mon, 11 May 2026 16:49:33 +0000</pubDate><guid>https://www.rockpapershotgun.com/battlestar-galactica-scattered-hopes-review-an-iffy-take-on-the-sci-fi-series-that-had-me-contending-with-cylons-sabotage-and-stds</guid><category>Strategy: Real-Time Strategy</category><category>Indie</category><category>DotEmu</category><category>Science Fiction</category><category>Single Player</category><category>Strategy</category><category>Roguelike</category><category>Wot I Think</category><category>PC</category><category>Space Combat</category><category>Battlestar Galactica: Scattered Hopes</category><media:content medium="image" url="https://assetsio.gnwcdn.com/battlestar-galactica-scattered-baststars.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/battlestar-galactica-scattered-baststars.jpg?width=690&quality=85&format=jpg&auto=webp" /> 
<p>The Gunstar Scimitar, one of the few battleships to escape the Cylon attack on Caprica, has a problem. Yes, it is the only military vessel standing between a pursuing robot army intent on wiping out the last of humanity and an unarmed civilian fleet, but the safety of the civvie ships that cluster around the Scimitar like pilot fish to a whale shark isn't the immediate worry. Nor is it the imposter robot hiding among the command crew, planting bombs across the fleet and sewing seeds of discontent at every opportunity. It's STDs. The colonial marines crewing the gunship are riddled with them. Charitably, you could say the soldiers saw it as their duty to restart the human race. Whatever the case, as the commander of the Scimitar, I have to choose whether to spare the marines their blushes and let the infections continue to spread or step in with some prophylactics and a lecture on safe sex.</p>
<p>If you choose to avoid embarrassment, the healthcare level of the entire fleet will drop, as infection spreads unabated through the amorous crew. Step in with condoms and talk of birds and bees and your relationship with the now-chastened military will deteriorate. Not every decision in <a href="https://www.rockpapershotgun.com/games/battlestar-galactica">Battlestar Galactica</a>: Scattered Hopes, the roguelike FTL take on the sci-fi TV series, is to do with the nighttime antics of your crew, but they do all carry consequences.</p>
 <p><a href="https://www.rockpapershotgun.com/battlestar-galactica-scattered-hopes-review-an-iffy-take-on-the-sci-fi-series-that-had-me-contending-with-cylons-sabotage-and-stds">Read more</a></p>]]></description></item><item><title>Oblivion's persuasion wheel has spawned another wacky gamejam, cue sentient cheese struggling to three-point turn gracefully past dancing French rats</title><link>https://www.rockpapershotgun.com/oblivions-persuasion-wheel-has-spawned-another-wacky-gamejam-cue-sentient-cheese-struggling-to-three-point-turn-gracefully-past-dancing-french-rats</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 11 May 2026 16:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/oblivions-persuasion-wheel-has-spawned-another-wacky-gamejam-cue-sentient-cheese-struggling-to-three-point-turn-gracefully-past-dancing-french-rats</guid><category>Ubisoft</category><category>First person</category><category>RPG</category><category>Xbox 360</category><category>Bethesda Softworks</category><category>PC</category><category>Single Player</category><category>Vir2L Studios</category><category>Action Adventure</category><category>Superscape</category><category>Ubisoft Entertainment</category><category>Bethesda Game Studios</category><category>The Elder Scrolls IV: Oblivion</category><category>PS3</category><category>4J Studios</category><category>2K Games</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/The-Big-Cheese-by-janus1001%2C-Beloo%2C-JanPalony---Google-Chrome-11_05_2026-15_30_09.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/The-Big-Cheese-by-janus1001%2C-Beloo%2C-JanPalony---Google-Chrome-11_05_2026-15_30_09.png?width=690&quality=85&format=jpg&auto=webp" /> <p>"Mon dieu...LOOK AT ZE SIZE OF ZAT PARMIGIANO!" shout the rats as they shuffle in graceful yet unquestionably hip fashion. They're right. The giant cheese wheel I'm trying to roll past them to the safety of a fellow named the Mouseman isn't small. That's probably why its sheer girth is being conveyed by a handy circular status indicator which draws its form from <a href="https://www.rockpapershotgun.com/games/the-elder-scrolls-iv-oblivion">The Elder Scrolls 4</a>'s infamous persuasion wheel. This is just one way the devs taking part in the latest Wheeljam have managed to shoehorn Oblivion's unique minigame interfaces into their own little projects.</p>
 <p><a href="https://www.rockpapershotgun.com/oblivions-persuasion-wheel-has-spawned-another-wacky-gamejam-cue-sentient-cheese-struggling-to-three-point-turn-gracefully-past-dancing-french-rats">Read more</a></p>]]></description></item><item><title>The strange parade of Stardew-style horror farming games continues with Besmirch, in which there is far too much smiling</title><link>https://www.rockpapershotgun.com/the-strange-parade-of-stardew-style-horror-farming-games-continues-with-besmirch-in-which-there-is-far-too-much-smiling</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Mon, 11 May 2026 15:34:04 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-strange-parade-of-stardew-style-horror-farming-games-continues-with-besmirch-in-which-there-is-far-too-much-smiling</guid><category>Besmirch</category><category>Indie</category><category>Single Player</category><category>Survival &amp; Crafting</category><category>PC</category><category>Horror</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Besmirch1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Besmirch1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Here is what I think happened: at some point circa 2020, a cabal of game developers with very long fingernails and offputtingly white teeth got together in a backroom beneath a hideous effigy of a concerned ape, sacrificed a few 'doves', and declared in voices like slamming coffin lids that henceforth, <em>all</em> the descendants of <a href="https://www.rockpapershotgun.com/games/stardew-valley">Stardew Valley</a> and Harvest Moon shall be horror games. It's the only rational explanation for today's strange glut of creepy ploughing simulators.</p>
<p>The latest to catch my eye is Besmirch, out in early access right now, in which you've been hired by some Baron (I see what they did there, etc) to work the tiles of a cursed town. Here is a trailer. For the good of your soul, please only watch it in a silver mirror at the crossroads when the bells strike 13.
</p> <p><a href="https://www.rockpapershotgun.com/the-strange-parade-of-stardew-style-horror-farming-games-continues-with-besmirch-in-which-there-is-far-too-much-smiling">Read more</a></p>]]></description></item><item><title>California bill pushing to keep games playable after server shutdowns "doesn't reflect how games actually work", ESA assert</title><link>https://www.rockpapershotgun.com/california-bill-pushing-to-keep-games-playable-after-server-shutdowns-doesnt-reflect-how-games-actually-work-esa-assert</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 11 May 2026 13:55:09 +0000</pubDate><guid>https://www.rockpapershotgun.com/california-bill-pushing-to-keep-games-playable-after-server-shutdowns-doesnt-reflect-how-games-actually-work-esa-assert</guid><category>Preservation</category><category>PC</category><category>Stop Killing Games</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-crew-unlimited-time-shoedown-bug-fixed-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-crew-unlimited-time-shoedown-bug-fixed-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Earlier this month, Stop Killing Games, the campaign group seeking to <a href="https://www.rockpapershotgun.com/stop-killing-games-hopes-to-petition-regulators-to-stop-developers-from-shutting-down-games">prevent online games being rendered unplayable</a> when publishers shut down their servers, threw their support behind <a href="https://www.rockpapershotgun.com/stop-killing-games-throw-weight-behind-california-bill-that-would-force-companies-to-either-keep-games-working-independently-after-server-shutdowns-or-issue-refunds">a Californian bill</a> aiming to put a requirement that studios either take action to keep games running after server shutterings or provide full refunds into law. As said bill - dubbed AB 1921 - continues to meander through the lawmaking process, the Entertainment Software Association (ESA) have come out in opposition of it, arguing the proposal "doesn't reflect how games actually work today".</p>
 <p><a href="https://www.rockpapershotgun.com/california-bill-pushing-to-keep-games-playable-after-server-shutdowns-doesnt-reflect-how-games-actually-work-esa-assert">Read more</a></p>]]></description></item><item><title>Former Epic tech director announces The Immense Engine, his AI-heavy "European alternative" to Unreal</title><link>https://www.rockpapershotgun.com/former-epic-tech-director-announces-the-immense-engine-his-ai-heavy-european-alternative-to-unreal</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Mon, 11 May 2026 12:08:46 +0000</pubDate><guid>https://www.rockpapershotgun.com/former-epic-tech-director-announces-the-immense-engine-his-ai-heavy-european-alternative-to-unreal</guid><category>Boss Key Productions</category><category>First person</category><category>LawBreakers</category><category>Epic Games</category><category>Multiplayer Competitive</category><category>Nexon</category><category>PS4</category><category>PC</category><category>Shooter</category><category>Sports</category><category>Guerrilla Games</category><media:content medium="image" url="https://assetsio.gnwcdn.com/engine_FnS55Vd.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/engine_FnS55Vd.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Guerilla Games co-founder and former Epic Games technical director Arjan Brussee is making what he styles a "European alternative" to US-developed videogame engines like Unreal and Unity (the latter originally conceived in Denmark, to be fair).</p>
<p>In a show of true generosity towards internet wisecrackers, he's calling his WIP creation "The Immense Engine". Love to see an entrepreneur just absolutely faceplant any and all Freudian undertones. Brussee is also touting both "full" generative AI integration and possible applications for the defence industry, where game engines have long been used for simulation and training.</p>
 <p><a href="https://www.rockpapershotgun.com/former-epic-tech-director-announces-the-immense-engine-his-ai-heavy-european-alternative-to-unreal">Read more</a></p>]]></description></item><item><title>This week in PC games: Subnautica 2 early access, a Battlestar Galactica roguelite, and Directive 8020 disproving the old saying about space and screaming</title><link>https://www.rockpapershotgun.com/this-week-in-pc-games-subnautica-2-early-access-a-battlestar-galactica-roguelite-and-directive-8020-disproving-the-old-saying-about-space-and-screaming</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Mon, 11 May 2026 11:45:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/this-week-in-pc-games-subnautica-2-early-access-a-battlestar-galactica-roguelite-and-directive-8020-disproving-the-old-saying-about-space-and-screaming</guid><category>Third person</category><category>First person</category><category>New PC games</category><category>Unknown Worlds</category><category>Single Player</category><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Subnautica 2</category><category>Multiplayer Competitive</category><category>Xbox Series X/S</category><category>The Dark Pictures Anthology: Directive 8020</category><category>Bandai Namco Entertainment</category><category>Supermassive Games</category><category>PC</category><category>Krafton</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/subnautica-2-early-access-release-date-legal-drama-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/subnautica-2-early-access-release-date-legal-drama-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Our infamously workshy news editor Edwin &ndash; he only posted barely twice the number of articles last week as I did, the skiver &ndash; is off doing something that isn&rsquo;t the Maw this morning. See? This time he didn&rsquo;t even have the gumption to hurl his own body into its waiting gullet, where through the pain of cracked bones and ruined ponytail, he&rsquo;d endure the acidslide down into the Maw&rsquo;s endlessly cavernous belly before hacking his way out with a crude axe fashioned from the beast&rsquo;s own ribcage. Honestly, I&rsquo;m going to have to have a word with him, once I finish this list of imminent PC game releases.</p>
 <p><a href="https://www.rockpapershotgun.com/this-week-in-pc-games-subnautica-2-early-access-a-battlestar-galactica-roguelite-and-directive-8020-disproving-the-old-saying-about-space-and-screaming">Read more</a></p>]]></description></item><item><title>Forza Horizon 6's PC version leaks early, allegedly rumbling out of the garage via a Steam upload mishap</title><link>https://www.rockpapershotgun.com/forza-horizon-6s-pc-version-leaks-early-allegedly-rumbling-out-of-the-garage-via-a-steam-upload-mishap</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 11 May 2026 11:35:19 +0000</pubDate><guid>https://www.rockpapershotgun.com/forza-horizon-6s-pc-version-leaks-early-allegedly-rumbling-out-of-the-garage-via-a-steam-upload-mishap</guid><category>Third person</category><category>First person</category><category>Playground Games</category><category>Racing Arcade</category><category>Sports</category><category>Single Player</category><category>Forza Horizon 6</category><category>Simulation</category><category>Multiplayer Competitive</category><category>Xbox Game Studios</category><category>Arcade</category><category>Xbox Series X/S</category><category>Multiplayer Cooperative</category><category>PC</category><category>Racing</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/forza-horizon-6-alleged-steam-leak-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/forza-horizon-6-alleged-steam-leak-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/forza-horizon-6">Forza Horizon 6</a>'s PC version has leaked online ahead of release next week, with an unencrypted Steam build allegedly being to blame.</p>
 <p><a href="https://www.rockpapershotgun.com/forza-horizon-6s-pc-version-leaks-early-allegedly-rumbling-out-of-the-garage-via-a-steam-upload-mishap">Read more</a></p>]]></description></item><item><title>"His voice and delivery was human": Darkest Dungeon developers will "never, ever" use genAI to replace narrator Wayne June</title><link>https://www.rockpapershotgun.com/his-voice-and-delivery-was-human-darkest-dungeon-developers-will-never-ever-use-genai-to-replace-narrator-wayne-june</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Mon, 11 May 2026 10:24:58 +0000</pubDate><guid>https://www.rockpapershotgun.com/his-voice-and-delivery-was-human-darkest-dungeon-developers-will-never-ever-use-genai-to-replace-narrator-wayne-june</guid><category>Strategy: Turn-Based Strategy</category><category>RPG</category><category>Darkest Dungeon</category><category>Indie</category><category>PlayStation Vita</category><category>Red Hook Studios</category><category>Action Adventure</category><category>Single Player</category><category>Strategy</category><category>Side view</category><category>Mac</category><category>Nintendo Switch</category><category>iOS</category><category>Xbox One</category><category>PS4</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dd1-wayne-june.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dd1-wayne-june.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
<a href="https://www.rockpapershotgun.com/games/darkest-dungeon">Darkest Dungeon</a> developers Red Hook will "never, ever" use generative AI to recreate the voice of recently deceased series narrator Wayne June, co-founder and creative director Chris Bourassa has told players during a discussion of the currently hypothetical Darkest Dungeon 3. That's despite June himself apparently giving the idea his blessing, shortly before he passed away in January last year.
</p> <p><a href="https://www.rockpapershotgun.com/his-voice-and-delivery-was-human-darkest-dungeon-developers-will-never-ever-use-genai-to-replace-narrator-wayne-june">Read more</a></p>]]></description></item><item><title>The latest Crimson Desert patch lets you ride a special lion to a claw machine which spits out chairs and special hats</title><link>https://www.rockpapershotgun.com/the-latest-crimson-desert-patch-lets-you-ride-a-special-lion-to-a-claw-machine-which-spits-out-chairs-and-special-hats</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Mon, 11 May 2026 09:13:33 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-latest-crimson-desert-patch-lets-you-ride-a-special-lion-to-a-claw-machine-which-spits-out-chairs-and-special-hats</guid><category>Pearl Abyss</category><category>Third person</category><category>RPG</category><category>Single Player</category><category>Action Adventure</category><category>Mac</category><category>Xbox Series X/S</category><category>Crimson Desert</category><category>MMORPG</category><category>PC</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/crimnson-desert-patch-ride-iguana-claw-machine-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/crimnson-desert-patch-ride-iguana-claw-machine-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/crimson-desert-tips-and-tricks">Crimson Desert</a> continues to morph into newer and more unknowable forms with <a href="https://www.rockpapershotgun.com/crimson-deserts-latest-patch-will-help-with-your-post-game-buff-build-boredom-through-boss-fight-do-overs-and-more">each patch</a> developers Pearl Abyss put out. For example, the latest one turns it into a game in which you can ride one of many special animals to a claw machine that stocks some nice decor and accessories, then get a handy partial refund when upgrading your gear. Also, passengers will no longer enable your road rage by getting out and trying to duff up whichever unlucky person you've crashed your wagon into.</p>
 <p><a href="https://www.rockpapershotgun.com/the-latest-crimson-desert-patch-lets-you-ride-a-special-lion-to-a-claw-machine-which-spits-out-chairs-and-special-hats">Read more</a></p>]]></description></item><item><title>"We tried something different": Looking back on SiN Episodes: Emergence, the Valve-backed shooter that tried and failed to kick off an age of episodic gaming</title><link>https://www.rockpapershotgun.com/we-tried-something-different-looking-back-on-sin-episodes-emergence-the-valve-backed-shooter-that-tried-and-failed-to-kick-off-an-age-of-episodic-gaming</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Nouch</dc:creator><pubDate>Sun, 10 May 2026 13:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/we-tried-something-different-looking-back-on-sin-episodes-emergence-the-valve-backed-shooter-that-tried-and-failed-to-kick-off-an-age-of-episodic-gaming</guid><category>First person</category><category>Ritual Entertainment</category><category>Single Player</category><category>Valve Software</category><category>SiN Episodes: Emergence</category><category>PC</category><category>Shooter</category><media:content medium="image" url="https://assetsio.gnwcdn.com/sin-episodes-emergence-screenshots_0002_car-lady.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/sin-episodes-emergence-screenshots_0002_car-lady.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>On May 10, 2006, Ritual Entertainment released SiN Episodes: Emergence, the first of nine episodes set in the sci-fi megalopolis of Freeport City. Backed by Valve and launched on Steam just a month before Valve's own <a href="https://www.rockpapershotgun.com/games/half-life-2">Half-Life 2</a>: Episode 1, the game felt like it was the start of something new. Ritual even had Gabe Newell singing their significance, saying in Emergence's launch day press release that "With the release of SiN Episodes: Emergence Ritual is leading the industry's long overdue migration to producing episodic content."</p>
<p>Valve famously released just two <a href="https://www.rockpapershotgun.com/games/half-life">Half-Life</a> episodes before stalling. Ritual only ever managed one.</p>
<p>But, as I learned when talking to some of its creators, SiN Episodes: Emergence is much more than a hiccup in the history of gaming, it was a title torn between the old publishing traditions of the 90s and newly emerging technologies of the 00s. They also told me about the time they "faked the shit out of" all the screenshots for a PC Gamer exclusive.</p>
 <p><a href="https://www.rockpapershotgun.com/we-tried-something-different-looking-back-on-sin-episodes-emergence-the-valve-backed-shooter-that-tried-and-failed-to-kick-off-an-age-of-episodic-gaming">Read more</a></p>]]></description></item><item><title>The Sunday Papers</title><link>https://www.rockpapershotgun.com/the-sunday-papers-809</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Sun, 10 May 2026 08:49:53 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-sunday-papers-809</guid><category>The Sunday Papers</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-sunday-papers-big.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-sunday-papers-big.jpg?width=690&quality=85&format=jpg&auto=webp" /> 
<p>Sundays are, and apologies in advance for the less-fun-than-average intro, for peeling back the layers of the smelly legal onion that is scattering pet ashes in the UK. The government&rsquo;s <a href="https://www.gov.uk/government/publications/scattering-or-burying-pet-ash-at-a-pet-cemetery-rps-310/scattering-or-burying-pet-ash-at-a-pet-cemetery-rps-310">Regulatory Position Statement</a> (or RPS &ndash; no relation) suggests this is only easily done on property you already own, which makes things tricky for my flat leasehold &ndash; if you&rsquo;re unfamiliar with this term, it&rsquo;s a bit like what Steam is to games, in that I don&rsquo;t technically own jack shit. My willingness to sneakily spread Roxy, who I&rsquo;m more pleased to report went to sleep while <em>blissfully</em> stoned, across a nearby garden has also been sapped by the knowledge that ashes are highly alkaline, and could thus kill weaker plants and grasses. Shame, really. She loved destroying things.</p>
 <p><a href="https://www.rockpapershotgun.com/the-sunday-papers-809">Read more</a></p>]]></description></item><item><title>Rejoice, Doormaker haters, for Mega Crit have removed him from Slay the Spire 2 in favour of a brand new boss</title><link>https://www.rockpapershotgun.com/rejoice-doormaker-haters-for-mega-crit-have-removed-him-from-slay-the-spire-2-in-favour-of-a-brand-new-boss</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 09 May 2026 21:54:48 +0000</pubDate><guid>https://www.rockpapershotgun.com/rejoice-doormaker-haters-for-mega-crit-have-removed-him-from-slay-the-spire-2-in-favour-of-a-brand-new-boss</guid><category>Slay the Spire 2</category><category>Indie</category><category>Single Player</category><category>Multiplayer Competitive</category><category>Side view</category><category>Mac</category><category>Strategy</category><category>Card Games</category><category>Multiplayer Cooperative</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/slay-the-spire-2-release-date-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/slay-the-spire-2-release-date-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Another week, another <a href="https://www.rockpapershotgun.com/games/slay-the-spire-2">Slay the Spire 2</a> patch! Or really I should say another couple of weeks. The new beta version of the game, v0.105.0, is ready for those of you on the beta branch to try out, and the first point of order is bi-weekly patching. "As you've probably noticed, we're moving to patch every 2 weeks rather than weekly as outlined in our Early Access Disclaimer," explain developer Mega Crit.
</p> <p><a href="https://www.rockpapershotgun.com/rejoice-doormaker-haters-for-mega-crit-have-removed-him-from-slay-the-spire-2-in-favour-of-a-brand-new-boss">Read more</a></p>]]></description></item><item><title>AlteredBlood+ is a movement shooter set at the end of the universe where the key to survival is soaking up your enemies' blood</title><link>https://www.rockpapershotgun.com/alteredblood-is-a-movement-shooter-set-at-the-end-of-the-universe-where-the-key-to-survival-is-soaking-up-your-enemies-blood</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 09 May 2026 20:42:37 +0000</pubDate><guid>https://www.rockpapershotgun.com/alteredblood-is-a-movement-shooter-set-at-the-end-of-the-universe-where-the-key-to-survival-is-soaking-up-your-enemies-blood</guid><category>Platformer</category><category>AlteredBlood+</category><category>Shooter: First Person</category><category>PC</category><category>Shooter</category><category>Horror</category><media:content medium="image" url="https://assetsio.gnwcdn.com/alteredblood-plus.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/alteredblood-plus.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
The year is 3232 CE, a "self-replicating megastructure" named MOTHER is launched into the centre of space. Fast forward to the year 4,199,245,344,263,242,348,389,893,582,349,373 CE (no I'm not joking), and MOTHER has "consumed 99.99999997% of the Observable Universe." What's left of humanity hangs on in that tiny percentage that hasn't be consumed, which is where you, a Reaper, a creation of MOTHER's, steps in as part of AlteredBlood+, a movement-<a href="https://www.rockpapershotgun.com/best-fps-games">FPS</a> platformer where the blood of your enemies is your strength. Also you're a furry!
</p> <p><a href="https://www.rockpapershotgun.com/alteredblood-is-a-movement-shooter-set-at-the-end-of-the-universe-where-the-key-to-survival-is-soaking-up-your-enemies-blood">Read more</a></p>]]></description></item><item><title>Paranormal Activity: Threshold is as dead as its ghosts, as the game gets canned because Paramount couldn't wait any longer</title><link>https://www.rockpapershotgun.com/paranormal-activity-threshold-is-as-dead-as-its-ghosts-as-the-game-gets-canned-because-paramount-couldnt-wait-any-longer</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 09 May 2026 17:54:02 +0000</pubDate><guid>https://www.rockpapershotgun.com/paranormal-activity-threshold-is-as-dead-as-its-ghosts-as-the-game-gets-canned-because-paramount-couldnt-wait-any-longer</guid><category>Paranormal Activity: Found Footage.</category><category>Horror</category><media:content medium="image" url="https://assetsio.gnwcdn.com/paranormal-activity-threshold-cancelled.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/paranormal-activity-threshold-cancelled.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Sorry to all the Paranormal Activity heads out there, but the upcoming game adaptation <a href="https://www.rockpapershotgun.com/games/threshold">Threshold</a> has crossed over to the other side. Brian Clarke, the solo dev that goes by DarkStone Digital for his gaming exploits and maker of 2022's <a href="https://www.rockpapershotgun.com/games/the-mortuary-assistant">The Mortuary Assistant</a>, shared the news to his personal Zwitter account earlier this week alongside a statement explaining why the game has been cancelled.
</p> <p><a href="https://www.rockpapershotgun.com/paranormal-activity-threshold-is-as-dead-as-its-ghosts-as-the-game-gets-canned-because-paramount-couldnt-wait-any-longer">Read more</a></p>]]></description></item><item><title>Europa Universalis 5's latest patch notes took up 72 pages on a Google Doc so I think it might be a big one</title><link>https://www.rockpapershotgun.com/europa-universalis-5s-latest-patch-notes-took-up-72-pages-on-a-google-doc-so-i-think-it-might-be-a-big-one</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 09 May 2026 17:13:04 +0000</pubDate><guid>https://www.rockpapershotgun.com/europa-universalis-5s-latest-patch-notes-took-up-72-pages-on-a-google-doc-so-i-think-it-might-be-a-big-one</guid><category>Strategy: Real-Time Strategy</category><category>Bird view / Isometric</category><category>Europa Universalis V</category><category>Single Player</category><category>Strategy: Grand Strategy/4X</category><category>Simulation</category><category>Multiplayer Competitive</category><category>Strategy</category><category>Paradox Interactive</category><category>Multiplayer Cooperative</category><category>PC</category><category>Paradox Tinto</category><media:content medium="image" url="https://assetsio.gnwcdn.com/europa-universalis-5_afUtLrt.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/europa-universalis-5_afUtLrt.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
The latest patch for <a href="https://www.rockpapershotgun.com/games/europa-universalis-v">Europa Universalis 5</a> dropped earlier this week. Numbered 1.2 and titled Echinades, it is the game's "biggest update yet," as true a sounding statement as can be given that the patch notes come out to apparently 72 pages in a Google Doc. I don't have time to read all of that! So I won't, but I will tell you about the highlights kindly outlined by Paradox Tinto that feature in this update.
</p> <p><a href="https://www.rockpapershotgun.com/europa-universalis-5s-latest-patch-notes-took-up-72-pages-on-a-google-doc-so-i-think-it-might-be-a-big-one">Read more</a></p>]]></description></item><item><title>Psychonauts developer Double Fine are the latest Microsoft-owned studio to unionise</title><link>https://www.rockpapershotgun.com/psychonauts-developer-double-fine-are-the-latest-microsoft-owned-studio-to-unionise</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Sat, 09 May 2026 16:02:32 +0000</pubDate><guid>https://www.rockpapershotgun.com/psychonauts-developer-double-fine-are-the-latest-microsoft-owned-studio-to-unionise</guid><category>Majesco Entertainment</category><category>Multiplayer Competitive</category><category>Psychonauts</category><category>PS2</category><category>PS3</category><category>Third person</category><category>Majesco Europe</category><category>Xbox Series X/S</category><category>Xbox One</category><category>THQ</category><category>Xbox</category><category>Xbox 360</category><category>Platformer</category><category>Single Player</category><category>Puzzle</category><category>Mac</category><category>Kiln</category><category>PC</category><category>PS5</category><category>Party</category><category>Keeper (2025)</category><category>Action Adventure</category><category>Double Fine Productions</category><category>PS4</category><category>Xbox Game Studios</category><category>Budcat Creations</category><media:content medium="image" url="https://assetsio.gnwcdn.com/psychonauts-2-raz-smile.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/psychonauts-2-raz-smile.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Some good news for the day: indie developer behind the cult classic psychic platformer <a href="https://www.rockpapershotgun.com/games/psychonauts">Psychonauts</a> and more Double Fine are unionising. As spotted by <a href="https://aftermath.site/double-fine-union-microsoft-cwa-xbox/">Aftermath</a>, a petition was filed by the Microsoft-owned studio to the National Labor Relations board on May 7th, and are doing so with the Communications Workers of America (CWA), following suit from a number of other developers owned by the tech giant.
</p> <p><a href="https://www.rockpapershotgun.com/psychonauts-developer-double-fine-are-the-latest-microsoft-owned-studio-to-unionise">Read more</a></p>]]></description></item><item><title>What are we all playing this weekend?</title><link>https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-381</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Sat, 09 May 2026 07:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-381</guid><category>Multiplayer Competitive</category><category>Strategy</category><category>Multiplayer Cooperative</category><category>Overwatch</category><category>Shooter</category><category>First person</category><category>Eidos-Montreal</category><category>Xbox Series X/S</category><category>Xbox One</category><category>Everspace 2</category><category>Playing This Weekend</category><category>MMORPG</category><category>Stadia</category><category>THQ</category><category>Activision Blizzard</category><category>Strategy: Turn-Based Strategy</category><category>Bird view / Isometric</category><category>RPG</category><category>Eve Online</category><category>Crystal Dynamics</category><category>Shadow of the Tomb Raider</category><category>Single Player</category><category>Puzzle</category><category>Simulation</category><category>Mac</category><category>Nintendo Switch</category><category>Blizzard Entertainment</category><category>PC</category><category>ROCKFISH Games</category><category>PS5</category><category>Songs of Silence</category><category>Square Enix</category><category>Indie</category><category>Action Adventure</category><category>Chimera Entertainment</category><category>CCP Games</category><category>PS4</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/weekend-cooking.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/weekend-cooking.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>I really thought I'd be done with the decorating this week, but it continues. I have at least got all of the cabinets back on the walls, the larder unit painted and assembled, and regained ready access to the fridge. No more cheese sandwiches for a while, I pray. I'm in the last stretch. I need to touch up all the paintwork where I've left fingerprints and scratches, screw on all the door knobs, and then clean away all the paint stains on the floor and countertops.</p>
<p>I am so close to having a kitchen I can cook in again. I can almost taste it.</p>
<p>But, enough about my slow decorating, let's talk videogames. What are the team playing this weekend?</p>
 <p><a href="https://www.rockpapershotgun.com/what-are-we-all-playing-this-weekend-381">Read more</a></p>]]></description></item><item><title>"They were totally game to play ball": how Zachtronics almost made a Star Trek engineering sim</title><link>https://www.rockpapershotgun.com/they-were-totally-game-to-play-ball-how-zachtronics-almost-made-a-star-trek-engineering-sim</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 08 May 2026 18:04:08 +0000</pubDate><guid>https://www.rockpapershotgun.com/they-were-totally-game-to-play-ball-how-zachtronics-almost-made-a-star-trek-engineering-sim</guid><category>Indie</category><category>Science Fiction</category><category>Single Player</category><category>Puzzle</category><category>Mac</category><category>Coincidence</category><category>PC</category><category>U.V.S. Nirmana</category><media:content medium="image" url="https://assetsio.gnwcdn.com/2_2bmfPq4.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/2_2bmfPq4.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
This week the former Zachtronics folk of Coincidence released <a href="https://www.rockpapershotgun.com/games/uvs-nirmana">U.V.S. Nirmana</a>, a new "Zach-like" puzzler that has fairly spaghettified my synapses, despite being billed as "medium-difficulty". It puts you in charge of a monastic spacecraft embarked on a pilgrimage through the galaxy, steeped in references to Dharmic religions. During your voyages, you'll help other civilisations with their philosophical dilemmas using a cosmic reactor that functions like a music sequencer. You'll join up pipes and components to resolve relationships between terms like "form", "amen" and <a href="https://en.wikipedia.org/wiki/Svaha">"svaha"</a>, doing your best to minimise "flux".
</p>
<p>
Playing the opening few puzzles, I felt a mixture of excitement and guilt. Excitement, because while I barely understand what's going on, I love the ritual obtuseness of, say, trying to distil "light" and "sound" into "thought" by means of valves and relays. And guilt, because it turns out original Zachtronics founder Zach Barth told me about this game two years ago, and I forgot. Here, very belatedly, is the second half of <a href="https://www.rockpapershotgun.com/would-you-play-a-warhammer-40k-factory-game-because-zachtronics-almost-made-one">that interview from 2024</a>, continuing Zachtronic's journey through the strange and arbitrary cosmos of licensed adaptations.
</p> <p><a href="https://www.rockpapershotgun.com/they-were-totally-game-to-play-ball-how-zachtronics-almost-made-a-star-trek-engineering-sim">Read more</a></p>]]></description></item><item><title>"A handful of bottlenecks" remain for Morrowind remake mod Skywind, but it's still progressing steadily towards release</title><link>https://www.rockpapershotgun.com/a-handful-of-bottlenecks-remain-for-morrowind-remake-mod-skywind-but-its-still-progressing-steadily-towards-release</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 08 May 2026 17:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/a-handful-of-bottlenecks-remain-for-morrowind-remake-mod-skywind-but-its-still-progressing-steadily-towards-release</guid><category>PS3</category><category>First person</category><category>Xbox Series X/S</category><category>Xbox One</category><category>Xbox</category><category>Ubisoft</category><category>RPG</category><category>Xbox 360</category><category>Bethesda Softworks</category><category>Single Player</category><category>Nintendo Switch</category><category>ZeniMax Media</category><category>Nintendo Switch 2</category><category>PC</category><category>PS5</category><category>Skywind</category><category>Action Adventure</category><category>Mods</category><category>Bethesda Game Studios</category><category>The Elder Scrolls V: Skyrim</category><category>PS4</category><category>The Elder Scrolls III: Morrowind</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/skywind-update-progress-2026-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/skywind-update-progress-2026-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Skywind, the long-running modding project remaking <a href="https://www.rockpapershotgun.com/games/the-elder-scrolls-iii-morrowind">Morrowind</a> in <a href="https://www.rockpapershotgun.com/games/the-elder-scrolls-v-skyrim">Skyrim</a>'s engine, hasn't been <a href="https://www.rockpapershotgun.com/morrowind-remake-mod-skywind-still-looks-like-it-could-help-my-skyrim-addled-brain-properly-fall-in-love-with-the-weirdest-elder-scrolls-in-latest-showcase">without updates</a> over the past couple of years, but you do have to go <a href="https://www.youtube.com/watch?v=YJkeWN3_fbA">back to 2024</a> for the last in-depth breakdown its team put out about their progress towards release. While the project's still release dateless as of right now, the Skywind folks have just put out another showcase of where they're at, with good progress being made and numerous aspects nudging towards being totally finished.</p>
 <p><a href="https://www.rockpapershotgun.com/a-handful-of-bottlenecks-remain-for-morrowind-remake-mod-skywind-but-its-still-progressing-steadily-towards-release">Read more</a></p>]]></description></item><item><title>Family Reunion is a dinnertime simulation game that captures the wonder and boredom of being a loosely disciplined 7-year-old</title><link>https://www.rockpapershotgun.com/family-reunion-is-a-dinnertime-simulation-game-that-captures-the-wonder-and-boredom-of-being-a-loosely-disciplined-7-year-old</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Fri, 08 May 2026 16:31:30 +0000</pubDate><guid>https://www.rockpapershotgun.com/family-reunion-is-a-dinnertime-simulation-game-that-captures-the-wonder-and-boredom-of-being-a-loosely-disciplined-7-year-old</guid><category>Indie</category><category>Previews</category><category>Family Reunion</category><category>Strategy</category><category>Gamescom Latam 2026</category><category>Indiescovery</category><category>Point and Click</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Family-Reunion-smashed.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Family-Reunion-smashed.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>I first played Family Reunion at <a href="https://www.rockpapershotgun.com/events/gamescom-latam-2026">Gamescom Latam</a> last week, which in hindsight was a bit of trek, considering the demo is right there on <a href="https://waibinin.itch.io/family-reunion">Itch</a> and <a href="https://store.steampowered.com/app/4638100/Family_Reunion_The_Appetizer_Demo/">Steam</a>. It&rsquo;s good fun, though: a unique and chaotic time-attack adventure game, in which you play a disinterested child forced to entertain themselves throughout an interminable family meal, and rendered in the hand-doodled style that we all have before we learn how to properly hold a pen.</p>
 <p><a href="https://www.rockpapershotgun.com/family-reunion-is-a-dinnertime-simulation-game-that-captures-the-wonder-and-boredom-of-being-a-loosely-disciplined-7-year-old">Read more</a></p>]]></description></item><item><title>Rally Point: What's it like to be in charge of the Xenonauts? Um. Two?</title><link>https://www.rockpapershotgun.com/rally-point-whats-it-like-to-be-in-charge-of-the-xenonauts-um-two</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sin Vega</dc:creator><pubDate>Fri, 08 May 2026 14:41:14 +0000</pubDate><guid>https://www.rockpapershotgun.com/rally-point-whats-it-like-to-be-in-charge-of-the-xenonauts-um-two</guid><category>Strategy: Turn-Based Strategy</category><category>Bird view / Isometric</category><category>Indie</category><category>Xenonauts 2</category><category>Hooded Horse</category><category>Single Player</category><category>Simulation</category><category>Strategy</category><category>The Rally Point</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Xenonauts-2-(2).jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Xenonauts-2-(2).jpg?width=690&quality=85&format=jpg&auto=webp" /> 
<p><strong>Thank you for agreeing to meet me, Commander.</strong></p>
<p>Have you met the head scientist? I hate him.</p>
<p><strong>I... haven't met him yet. Should I?</strong></p>
<p>Don't, he's an arsehole. They call me "Commander" but won't let me fire him. "He's a genius", they keep saying. I don't believe in geniuses. I believe in good teams. He insults the engineers in every report. It's not even funny! I want to lock him in the workshop and tell them he's a strikebreaker.</p>
<p><strong>...Because they're Soviets? Your organisation is unusual. It&rsquo;s 2009, the seventh decade of the Cold War, yet you're working with both powers to stop the alien menace.</strong></p>
<p>Yeah, <a href="https://www.rockpapershotgun.com/games/xenonauts-2">Xenonauts 2</a> is a modern <a href="https://www.rockpapershotgun.com/games/ufo-enemy-unknown">UFO</a>.</p>
 <p><a href="https://www.rockpapershotgun.com/rally-point-whats-it-like-to-be-in-charge-of-the-xenonauts-um-two">Read more</a></p>]]></description></item><item><title>Helldivers 2's galactic war will include more "multi-week themed campaigns" and "branching outcomes" starting this summer, Arrowhead reveal</title><link>https://www.rockpapershotgun.com/helldivers-2s-galactic-war-will-include-more-multi-week-themed-campaigns-and-branching-outcomes-starting-this-summer-arrowhead-reveal</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 08 May 2026 14:09:11 +0000</pubDate><guid>https://www.rockpapershotgun.com/helldivers-2s-galactic-war-will-include-more-multi-week-themed-campaigns-and-branching-outcomes-starting-this-summer-arrowhead-reveal</guid><category>Third person</category><category>First person</category><category>PC</category><category>Science Fiction</category><category>Single Player</category><category>Multiplayer Competitive</category><category>Shooter</category><category>Xbox Series X/S</category><category>Multiplayer Cooperative</category><category>Arrowhead Game Studios</category><category>Comedy</category><category>Helldivers 2</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/helldivers-2-arrowhead-galactic-war-change-plans-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/helldivers-2-arrowhead-galactic-war-change-plans-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/helldivers-2">Helldivers 2</a> developers Arrowhead have shared some of their plans to improve the <a href="https://www.rockpapershotgun.com/best-fps-games">shooter</a>'s long-running galactic war starting this summer. Weekly major orders - the overarching goals players are given to help guide them towards certain missions that mesh with where the war's story is currently at, will grow into "longer, multi-week themed campaigns". Better rewards and more "branching outcomes" are also in the studio's sights.</p>
 <p><a href="https://www.rockpapershotgun.com/helldivers-2s-galactic-war-will-include-more-multi-week-themed-campaigns-and-branching-outcomes-starting-this-summer-arrowhead-reveal">Read more</a></p>]]></description></item><item><title>Fallout 1 and The Elder Scrolls 3: Morrowind now run on Fallout 4's Pip-Boy and computer terminals, thanks to a modder</title><link>https://www.rockpapershotgun.com/fallout-1-and-the-elder-scrolls-3-morrowind-running-on-fallout-4-pip-boy-mods</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 08 May 2026 12:02:55 +0000</pubDate><guid>https://www.rockpapershotgun.com/fallout-1-and-the-elder-scrolls-3-morrowind-running-on-fallout-4-pip-boy-mods</guid><category>Fallout 4</category><category>Shooter</category><category>Fallout: A Post Nuclear Role Playing Game</category><category>First person</category><category>Interplay Entertainment</category><category>Xbox Series X/S</category><category>Xbox One</category><category>Xbox</category><category>Ubisoft</category><category>Strategy: Turn-Based Strategy</category><category>Bird view / Isometric</category><category>RPG</category><category>Bethesda Softworks</category><category>Single Player</category><category>Mac</category><category>ZeniMax Media</category><category>Nintendo Switch 2</category><category>PC</category><category>PS5</category><category>Action Adventure</category><category>Mods</category><category>Bethesda Game Studios</category><category>PS4</category><category>The Elder Scrolls III: Morrowind</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/fallout-1-morrowind-on-fallout-4-pip-boy-mod-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/fallout-1-morrowind-on-fallout-4-pip-boy-mod-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.rockpapershotgun.com/games/fallout-4">Fallout 4</a> is a game that contains games. Little holotape games you can collect and give a go if you get bored of running around post-apocalyptic Boston. Well, a modder's now used that framework to get both the original <a href="https://www.rockpapershotgun.com/games/fallout">Fallout</a> and <a href="https://www.rockpapershotgun.com/games/the-elder-scrolls-iii-morrowind">Morrowind</a> running on the RPG's Pip-Boy and terminals, just in case you want the extra layer of firing up Fallout 4 next time you want to head for Vault 13 or Vvardenfell.</p>
 <p><a href="https://www.rockpapershotgun.com/fallout-1-and-the-elder-scrolls-3-morrowind-running-on-fallout-4-pip-boy-mods">Read more</a></p>]]></description></item><item><title>2K lay off staff at Project Ethos while touting "a renewed direction and vision" for their by-the-numbers hero shooter</title><link>https://www.rockpapershotgun.com/2k-lay-off-staff-at-project-ethos-while-touting-a-renewed-direction-and-vision-for-their-by-the-numbers-hero-shooter</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 08 May 2026 11:44:18 +0000</pubDate><guid>https://www.rockpapershotgun.com/2k-lay-off-staff-at-project-ethos-while-touting-a-renewed-direction-and-vision-for-their-by-the-numbers-hero-shooter</guid><category>Third person</category><category>31st Union</category><category>Multiplayer Competitive</category><category>Shooter: Third Person</category><category>Project Ethos</category><category>Xbox Series X/S</category><category>Roguelike</category><category>PC</category><category>2K</category><category>Shooter</category><category>Free-to-play</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/project-ethos_oOzDnR1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/project-ethos_oOzDnR1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
2K Games are laying off staff at developers 31st Union, as they pursue what the studio boss calls "a renewed direction and vision" for free-to-play multiplayer offering Project Ethos &ndash; once a "roguelike hero shooter", now a "skill-based PvP roguelike experience" with some wistful coral architecture. 
</p>
 <p><a href="https://www.rockpapershotgun.com/2k-lay-off-staff-at-project-ethos-while-touting-a-renewed-direction-and-vision-for-their-by-the-numbers-hero-shooter">Read more</a></p>]]></description></item><item><title>"Your infidelity will no longer be broadcasted to everyone as it happens" declares Crusader Kings 3's latest patch, unless you made a baby at a certain time</title><link>https://www.rockpapershotgun.com/your-infidelity-will-no-longer-be-broadcasted-to-everyone-as-it-happens-declares-crusader-kings-3s-latest-patch-unless-you-made-a-baby-at-a-certain-time</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 08 May 2026 11:01:27 +0000</pubDate><guid>https://www.rockpapershotgun.com/your-infidelity-will-no-longer-be-broadcasted-to-everyone-as-it-happens-declares-crusader-kings-3s-latest-patch-unless-you-made-a-baby-at-a-certain-time</guid><category>Bird view / Isometric</category><category>RPG</category><category>Crusader Kings III</category><category>Single Player</category><category>Simulation</category><category>Multiplayer Competitive</category><category>Strategy</category><category>Mac</category><category>Paradox Interactive</category><category>Text</category><category>Xbox Series X/S</category><category>PC</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/crusader-kings-3-patch-infedelity-fix-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/crusader-kings-3-patch-infedelity-fix-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>No one can find out about this, my forbidden love. I am the esteemed holy ruler of these lands, the people look to me for strength and honour. What do you mean 'well, you might have thought about that before we used the bedchamber with the camera in it that livestreams to the castle's big TV'? Ah, I'm ruined. Or, at least I would have been prior to the deployment of <a href="https://www.rockpapershotgun.com/games/crusader-kings-iii">Crusader Kings 3</a>'s latest patch.</p>
 <p><a href="https://www.rockpapershotgun.com/your-infidelity-will-no-longer-be-broadcasted-to-everyone-as-it-happens-declares-crusader-kings-3s-latest-patch-unless-you-made-a-baby-at-a-certain-time">Read more</a></p>]]></description></item><item><title>Path of Exile 2's 1.0 release might slip beyond 2026, but at least we're getting a crafting system that summons skeletons to beat you up when you use it</title><link>https://www.rockpapershotgun.com/path-of-exile-2s-10-release-might-slip-beyond-2026-but-at-least-were-getting-a-crafting-system-that-summons-skeletons-to-beat-you-up-when-you-use-it</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 08 May 2026 10:27:46 +0000</pubDate><guid>https://www.rockpapershotgun.com/path-of-exile-2s-10-release-might-slip-beyond-2026-but-at-least-were-getting-a-crafting-system-that-summons-skeletons-to-beat-you-up-when-you-use-it</guid><category>Hack &amp; Slash</category><category>Bird view / Isometric</category><category>RPG</category><category>Grinding Gear Games</category><category>Path Of Exile 2</category><category>Single Player</category><category>Action Adventure</category><category>Multiplayer Competitive</category><category>Mac</category><category>Xbox Series X/S</category><category>Multiplayer Cooperative</category><category>MMORPG</category><category>PC</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/unnamed_OmZknWn.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/unnamed_OmZknWn.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Action RPG <a href="https://www.rockpapershotgun.com/games/path-of-exile-2">Path of Exile 2</a> will very likely hit 1.0 by end of 2026, developers Grinding Gear Games have declared, following one last, endgame-focused early access update that introduces "over 50 hours" of new classes, areas and systems. The definition of "1.0" is rather slippery here, mind, and the developers are already prophesying a few things that might oblige a delay.</p>
 <p><a href="https://www.rockpapershotgun.com/path-of-exile-2s-10-release-might-slip-beyond-2026-but-at-least-were-getting-a-crafting-system-that-summons-skeletons-to-beat-you-up-when-you-use-it">Read more</a></p>]]></description></item><item><title>"Leon must die forever" screams Resident Evil Requiem's new endgame battle rush mode, out now for free</title><link>https://www.rockpapershotgun.com/leon-must-die-forever-screams-resident-evil-requiems-new-endgame-battle-rush-mode-out-now-for-free</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Fri, 08 May 2026 09:40:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/leon-must-die-forever-screams-resident-evil-requiems-new-endgame-battle-rush-mode-out-now-for-free</guid><category>Resident Evil Requiem</category><category>Third person</category><category>First person</category><category>Single Player</category><category>Puzzle</category><category>Action Adventure</category><category>PS5</category><category>Xbox Series X/S</category><category>Capcom</category><category>PC</category><category>Shooter</category><category>Nintendo Switch 2</category><category>Horror</category><media:content medium="image" url="https://assetsio.gnwcdn.com/resident-evil-requiem-cold-bath-hot-sauna-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/resident-evil-requiem-cold-bath-hot-sauna-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>KILL THE THINGS, BLOKE WITH NICE HAIR. Ok, Capcom, he'll kill the things in the new game mode your latest update adds to <a href="https://www.rockpapershotgun.com/games/resident-evil-9-revenant-shadows">Resident Evil Requiem</a>. YES, LEON MUST DIE FOREVER. Indeed, it's a name that's arguably a bit on the nose, but it certainly does the job.</p>
 <p><a href="https://www.rockpapershotgun.com/leon-must-die-forever-screams-resident-evil-requiems-new-endgame-battle-rush-mode-out-now-for-free">Read more</a></p>]]></description></item><item><title>Give yourself vampirism with a mortar and pestle in Dracula: The Disciple, an alchemist's castle puzzler from Styx devs Cyanide</title><link>https://www.rockpapershotgun.com/give-yourself-vampirism-with-a-mortar-and-pestle-in-dracula-the-disciple-an-alchemists-castle-puzzler-from-styx-devs-cyanide</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 08 May 2026 09:12:19 +0000</pubDate><guid>https://www.rockpapershotgun.com/give-yourself-vampirism-with-a-mortar-and-pestle-in-dracula-the-disciple-an-alchemists-castle-puzzler-from-styx-devs-cyanide</guid><category>Dracula: The Disciple</category><category>Fantasy</category><category>Puzzle</category><category>Story Rich</category><category>PC</category><category>Horror</category><media:content medium="image" url="https://assetsio.gnwcdn.com/draculathedisciple_gp5sqzM.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/draculathedisciple_gp5sqzM.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Many are those who stray before Vlad the Impaler seeking eternal life as a vampire. Poor, ignorant cattle! Immortality is a goblet of ashes, a bouquet of thorns, an endless stairway among the fading portraits of bygone loves. Besides, you have to solve a bunch of alchemy puzzles first, and if I'm interpreting the announcement materials for <a href="https://www.rockpapershotgun.com/games/dracula-the-disciple">Dracula: The Disciple</a> correctly, you might only get halfway there and transform into a normal dude with a gross undead hand.</p> <p><a href="https://www.rockpapershotgun.com/give-yourself-vampirism-with-a-mortar-and-pestle-in-dracula-the-disciple-an-alchemists-castle-puzzler-from-styx-devs-cyanide">Read more</a></p>]]></description></item><item><title>Still hoping to snag a Steam Controller after it sold out? You'll have to literally join a queue to get one</title><link>https://www.rockpapershotgun.com/still-hoping-to-snag-a-steam-controller-after-it-sold-out-youll-have-to-literally-join-a-queue-to-get-one</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 07 May 2026 21:54:57 +0000</pubDate><guid>https://www.rockpapershotgun.com/still-hoping-to-snag-a-steam-controller-after-it-sold-out-youll-have-to-literally-join-a-queue-to-get-one</guid><category>Valve Corporation</category><category>Steam Controller</category><category>Valve Software</category><category>Valve</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Steam-Controller-sofa.JPG?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Steam-Controller-sofa.JPG?width=690&quality=85&format=jpg&auto=webp" /> <p>
Been a bit of a week for the Steam Controller, 'ey? It launched earlier this week sans console, only for Valve and everyone else to find that it <a href="https://www.rockpapershotgun.com/steam-controller-ran-out-faster-than-we-anticipated-valve-say-surprising-no-one-promising-to-get-more-stock-in">pretty much immediately sold out</a>. Tech scarcity? Who could have seen that one coming, even for something as simple as a controller! That then resulted in some naughty people flogging them on eBay for at least double the price, but worry not intrepid purchaser, for Valve have shared details on how they plan to dole out the controller going forward.
</p> <p><a href="https://www.rockpapershotgun.com/still-hoping-to-snag-a-steam-controller-after-it-sold-out-youll-have-to-literally-join-a-queue-to-get-one">Read more</a></p>]]></description></item><item><title>The World of Darkness grows bigger with a first look at Hunter: The Reckoning - Deathwish and a Werewolf: The Apocalypse - Rageborn reveal</title><link>https://www.rockpapershotgun.com/the-world-of-darkness-grows-bigger-with-a-first-look-at-hunter-the-reckoning-deathwish-and-a-werewolf-the-apocalypse-rageborn-reveal</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 07 May 2026 20:31:41 +0000</pubDate><guid>https://www.rockpapershotgun.com/the-world-of-darkness-grows-bigger-with-a-first-look-at-hunter-the-reckoning-deathwish-and-a-werewolf-the-apocalypse-rageborn-reveal</guid><category>Fantasy</category><category>Indie</category><category>Action Adventure</category><category>PS5</category><category>Nacon</category><category>Teyon</category><category>Hunter: The Reckoning - Deathwish</category><category>Xbox Series X/S</category><category>Metroidvania</category><category>PC</category><category>Werewolf: The Apocalypse - Rageborn</category><category>Exploration</category><category>Horror</category><media:content medium="image" url="https://assetsio.gnwcdn.com/werewolf-the-apocalypse-rageborn.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/werewolf-the-apocalypse-rageborn.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Lucky you! You've got a look at two World of Darkness games in one today (that's the Vampire: The Masquerade universe, for those asking). First is one we already knew about, <a href="https://www.rockpapershotgun.com/games/hunter-the-reckoning-deathwish">Hunter: The Reckoning - Deathwish</a> (is it also a World of Darkness requirement for the secondary subtitle to always be followed by a hyphen?), which received less of a gameplay deep dive and more of a light splash. The second is the reveal of Werewolf: The Apocalypse - Rageborn (see what I mean?), a <a href="https://www.rockpapershotgun.com/best-metroidvania-games">metroidvania</a> where, as the name suggests, you're a werewolf!
</p> <p><a href="https://www.rockpapershotgun.com/the-world-of-darkness-grows-bigger-with-a-first-look-at-hunter-the-reckoning-deathwish-and-a-werewolf-the-apocalypse-rageborn-reveal">Read more</a></p>]]></description></item><item><title>With Mixtape out today, the tiny number of coming of age games gets just that little bit bigger</title><link>https://www.rockpapershotgun.com/with-mixtape-out-today-the-tiny-number-of-coming-of-age-games-gets-just-that-little-bit-bigger</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 07 May 2026 18:58:43 +0000</pubDate><guid>https://www.rockpapershotgun.com/with-mixtape-out-today-the-tiny-number-of-coming-of-age-games-gets-just-that-little-bit-bigger</guid><category>Bird view / Isometric</category><category>Single Player</category><category>Story Rich</category><category>Action Adventure</category><category>Xbox Series X/S</category><category>PC</category><category>Mixtape</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/2_nP5on76.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/2_nP5on76.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
A couple of years ago, The Artful Escape devs Beethoven & Dinosaur announced their next game, <a href="https://www.rockpapershotgun.com/games/mixtape">Mixtape</a>. It caught my eye at the time in no small part to having an art style that actually looks like Something as opposed to the vast sea of realism simulators out there. In particular, I was fond of its choppy, post-Into-the-Spiderverse animation, and the licensed music soundtrack, despite being very dad-core (maybe even grandad-core for some of you, at this point), did it some favours for me too. Now, it's out! And brings up a pertinent point about genre.
</p> <p><a href="https://www.rockpapershotgun.com/with-mixtape-out-today-the-tiny-number-of-coming-of-age-games-gets-just-that-little-bit-bigger">Read more</a></p>]]></description></item><item><title>Embark are testing kernel-level anti-cheat in Arc Raiders to help put a stop to its ongoing cheating problem</title><link>https://www.rockpapershotgun.com/embark-are-testing-kernel-level-anti-cheat-in-arc-raiders-to-help-put-a-stop-to-its-ongoing-cheating-problem</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 07 May 2026 16:59:09 +0000</pubDate><guid>https://www.rockpapershotgun.com/embark-are-testing-kernel-level-anti-cheat-in-arc-raiders-to-help-put-a-stop-to-its-ongoing-cheating-problem</guid><category>Third person</category><category>Science Fiction</category><category>Multiplayer Competitive</category><category>Embark Studios</category><category>ARC Raiders</category><category>Xbox Series X/S</category><category>Multiplayer Cooperative</category><category>PC</category><category>Shooter</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/arc-raiders-release-date.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/arc-raiders-release-date.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
If a popular multiplayer game exists, it has a cheating problem. This is almost always a guarantee, it's just about the ways in which a studio chooses to handle this problem. So far, Embark Studios don't seem to have done a perfect job in doing so with <a href="https://www.rockpapershotgun.com/arc-raiders-best-guns-tier-list">Arc Raiders</a>, but they've now at least outlined their plans for how they're going to approach cheating.
</p> <p><a href="https://www.rockpapershotgun.com/embark-are-testing-kernel-level-anti-cheat-in-arc-raiders-to-help-put-a-stop-to-its-ongoing-cheating-problem">Read more</a></p>]]></description></item><item><title>Yacht Club Games "make-or-break" moment Mina the Hollower gets a May release date</title><link>https://www.rockpapershotgun.com/yacht-club-games-make-or-break-moment-mina-the-hollower-gets-a-may-release-date</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oisin Kuhnke</dc:creator><pubDate>Thu, 07 May 2026 16:04:30 +0000</pubDate><guid>https://www.rockpapershotgun.com/yacht-club-games-make-or-break-moment-mina-the-hollower-gets-a-may-release-date</guid><category>Yacht Club Games</category><category>Bird view / Isometric</category><category>RPG</category><category>Platformer</category><category>Mina the Hollower</category><category>Single Player</category><category>Action Adventure</category><category>Mac</category><category>Nintendo Switch</category><category>Xbox Series X/S</category><category>Xbox One</category><category>PS4</category><category>PC</category><category>Nintendo Switch 2</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mina-the-hollower_zTIHyDE.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mina-the-hollower_zTIHyDE.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
It's been four years since Yacht Club Games last put out a game, and 12 years since <a href="https://www.rockpapershotgun.com/games/shovel-knight">Shovel Knight</a> first launched. In those years, their entire output has been completely Shovel Knight focused, in the form of either expansions or spin-offs. Back in 2022, they <a href="https://www.rockpapershotgun.com/shovel-knight-developers-announce-mina-the-hollower">announced something new</a>: <a href="https://www.rockpapershotgun.com/games/mina-the-hollower">Mina the Hollower</a>. And after an indefinite delay, the Zelda-ish action adventure game has a release date.
</p> <p><a href="https://www.rockpapershotgun.com/yacht-club-games-make-or-break-moment-mina-the-hollower-gets-a-may-release-date">Read more</a></p>]]></description></item><item><title>Amberspire review - a strategy game dedicated to the dicey ecopoetics of urban sprawl</title><link>https://www.rockpapershotgun.com/amberspire-review-a-strategy-game-dedicated-to-the-dicey-ecopoetics-of-urban-sprawl</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Thu, 07 May 2026 16:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/amberspire-review-a-strategy-game-dedicated-to-the-dicey-ecopoetics-of-urban-sprawl</guid><category>Fantasy</category><category>Bird view / Isometric</category><category>Science Fiction</category><category>Strategy: Builder</category><category>Single Player</category><category>Lunar Division</category><category>Mac</category><category>Amberspire</category><category>Bithell Games</category><category>PC</category><category>Wot I Think</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20260506065710_1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20260506065710_1.jpg?width=690&quality=85&format=jpg&auto=webp" /> 
<p>	 	
The key thing to know about Amberspire is that it isn't a city-builder in the <a href="https://www.rockpapershotgun.com/games/simcity">SimCity</a> sense, but a turn-based boardgame puzzler in which you don't so much 'build' a city as you do manage a tumult of unpredictable, city-flavoured agencies. Created by Lunar Division, developers of <a href="https://www.rockpapershotgun.com/games/the-banished-vault">The Banished Vault</a>, it takes place on the surface of a moon-sized mausoleum - a vast Venetian graveworld whose fractured isometric crust reveals level after level of archways and catacombs, sinking beyond sight.
</p>
<p>
The all-pervading presence of the crypt reminds me of London's old church cemeteries, crushed like dandelions between mishappen skyscrapers, refusing to be written out of the tale. It also immediately undercuts your primary objective of building a city populous and advanced enough to win recognition from other planets. However high your towers rise, your city is just another layer of debris and pollution applied to a strangely fruitful necropolis. This isn't a lesson in humility. It's an invitation to enjoy city-building as the act of dancing with a deathly ecology.
</p>
 <p><a href="https://www.rockpapershotgun.com/amberspire-review-a-strategy-game-dedicated-to-the-dicey-ecopoetics-of-urban-sprawl">Read more</a></p>]]></description></item><item><title>Brigador Killers mixes GTA and Syndicate to make a cyberpunk sandbox where you build your own insurgency</title><link>https://www.rockpapershotgun.com/brigador-killers-mixes-gta-and-syndicate-to-make-a-cyberpunk-sandbox-where-you-build-your-own-insurgency</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Thu, 07 May 2026 14:55:51 +0000</pubDate><guid>https://www.rockpapershotgun.com/brigador-killers-mixes-gta-and-syndicate-to-make-a-cyberpunk-sandbox-where-you-build-your-own-insurgency</guid><category>Open World</category><category>Science Fiction</category><category>Brigador Killers</category><category>Sandbox</category><category>PC</category><category>Stellar Jockeys</category><category>Shooter</category><media:content medium="image" url="https://assetsio.gnwcdn.com/brigador-killers-header.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/brigador-killers-header.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>In the original <a href="https://www.rockpapershotgun.com/games/brigador">Brigador</a>, you played a mercenary mech pilot dropped onto the corporate autocratic colony world of Novo Solo. In the cockpit of a multi-story death machine, you could carve an easy path through the space colony's buildings and defenders. If they were to put up any fight against you, it was by amassing in great numbers.</p>
<p>The tables are turned in Brigador Killers; you're part of the hit team seeking revenge for the massacre on Novo Solo. But, instead of being armed with a two-story mech, I had to make do with a tuk-tuk.</p>
 <p><a href="https://www.rockpapershotgun.com/brigador-killers-mixes-gta-and-syndicate-to-make-a-cyberpunk-sandbox-where-you-build-your-own-insurgency">Read more</a></p>]]></description></item><item><title>As well as adding all of Hades 1 into Hades 2, the Zagreus' Journey mod now brings new boons, story beats, and more</title><link>https://www.rockpapershotgun.com/as-well-as-adding-all-of-hades-1-into-hades-2-the-zagreus-journey-mod-now-brings-new-boons-story-beats-and-more</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Thu, 07 May 2026 13:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/as-well-as-adding-all-of-hades-1-into-hades-2-the-zagreus-journey-mod-now-brings-new-boons-story-beats-and-more</guid><category>Roguelike</category><category>Xbox Series X/S</category><category>Xbox One</category><category>Netflix</category><category>Bird view / Isometric</category><category>RPG</category><category>Single Player</category><category>Mac</category><category>Hades II</category><category>Nintendo Switch</category><category>PC</category><category>PS5</category><category>Hack &amp; Slash</category><category>Indie</category><category>Action Adventure</category><category>Supergiant Games</category><category>iOS</category><category>Hades</category><category>PS4</category><category>Nintendo Switch 2</category><media:content medium="image" url="https://assetsio.gnwcdn.com/hades-2-zagreus-journey.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/hades-2-zagreus-journey.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>When Mark wrote about Zagreus' Journey <a href="https://www.rockpapershotgun.com/hades-2s-melinoe-can-now-run-through-zagreus-underworld-escape-from-the-original-hades-thanks-to-modders">back in December</a>, the mod was already well on its way to completing its main goal: putting all of the original Hades into <a href="https://www.rockpapershotgun.com/games/hades-2">Hades 2</a>. In the months since, modder Nikkel Mollenhauer has gone way beyond that target. The mod has officially hit 1.0 and it's added new story beats, boons, and a tonne of new cosmetics to pretty up your lair.</p>
<p>In a very official looking new trailer, you can see the scope of what Mollenhauer's achieved.</p>
 <p><a href="https://www.rockpapershotgun.com/as-well-as-adding-all-of-hades-1-into-hades-2-the-zagreus-journey-mod-now-brings-new-boons-story-beats-and-more">Read more</a></p>]]></description></item><item><title>Will: Follow the Light review - a pretty Arctic adventure, but tedious puzzles leave it lost at sea</title><link>https://www.rockpapershotgun.com/will-follow-the-light-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Thu, 07 May 2026 13:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/will-follow-the-light-review</guid><category>Indie</category><category>Puzzle</category><category>Xbox Series X/S</category><category>Will: Follow the Light</category><category>Walking Sim</category><category>Wot I Think</category><category>PC</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Will-Follow-the-Light-dog-team.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Will-Follow-the-Light-dog-team.png?width=690&quality=85&format=jpg&auto=webp" /> 
<p><a href="https://www.rockpapershotgun.com/games/will-follow-the-light">Will: Follow the Light</a> is a cracking videogame name. Especially when it fades in after a few <a href="https://www.youtube.com/watch?v=rNOk-Gx0zHI">trailer shots</a> of first-person striding across frozen wastelands and carving a wave-battered yacht through stormy seas. The mystery and peril of some unknown journey, pierced by a beam of hope and determination, all conveyed in four words and a colon.</p>
<p>Then you play the thing, and it&rsquo;s mainly about a Norwegian bloke doing DIY in sheds. Will is just his name. &Oslash;h n&oslash;.</p>
 <p><a href="https://www.rockpapershotgun.com/will-follow-the-light-review">Read more</a></p>]]></description></item><item><title>Morrowind in Elden Ring mod is now "mostly playable", despite the fact its creator's "entire existence has been consumed with interpreting gibberish code"</title><link>https://www.rockpapershotgun.com/morrowind-in-elden-ring-mod-is-now-mostly-playable-despite-the-fact-its-creators-entire-existence-has-been-consumed-with-interpreting-gibberish-code</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 07 May 2026 10:54:14 +0000</pubDate><guid>https://www.rockpapershotgun.com/morrowind-in-elden-ring-mod-is-now-mostly-playable-despite-the-fact-its-creators-entire-existence-has-been-consumed-with-interpreting-gibberish-code</guid><category>Fantasy</category><category>Multiplayer Competitive</category><category>Elden Ring</category><category>Multiplayer Cooperative</category><category>First person</category><category>Open World</category><category>Xbox Series X/S</category><category>Xbox One</category><category>Bandai Namco Entertainment</category><category>Xbox</category><category>Ubisoft</category><category>RPG</category><category>Bethesda Softworks</category><category>FromSoftware</category><category>Single Player</category><category>ZeniMax Media</category><category>Nintendo Switch 2</category><category>PC</category><category>PS5</category><category>Action Adventure</category><category>Mods</category><category>Bethesda Game Studios</category><category>PS4</category><category>The Elder Scrolls III: Morrowind</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/morrowind-elden-ring-mod-mostly-playable-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/morrowind-elden-ring-mod-mostly-playable-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Regular RPS readers might remember me writing a couple of times last year about a modder <a href="https://www.rockpapershotgun.com/morrowind-is-being-ported-into-elden-ring-by-a-modder-complete-with-the-vast-army-of-goats-and-female-clones-vvardenfells-always-had">kicking off</a> an attempt at porting <a href="https://www.rockpapershotgun.com/games/the-elder-scrolls-iii-morrowind">Morrowind</a> into <a href="https://www.rockpapershotgun.com/elden-ring-boss-locations">Elden Ring</a>. Their <a href="https://www.rockpapershotgun.com/morrowind-in-elden-ring-mod-shows-off-questing-and-criminal-scumming-and-theres-only-one-thing-its-creator-is-worried-about">early progress</a> looked promising, if living under the cloud of several complex things the group would have to figure out in some form to get it working.</p>
<p>After about half a year of major updateless silence, modder InfernoPlus has emerged from the dungeons of Vvardenfell to reveal that the mod's now "mostly playable", following several months of battling a number of infuriatingly complex issues.</p>
 <p><a href="https://www.rockpapershotgun.com/morrowind-in-elden-ring-mod-is-now-mostly-playable-despite-the-fact-its-creators-entire-existence-has-been-consumed-with-interpreting-gibberish-code">Read more</a></p>]]></description></item><item><title>Who owns the Wizardry RPGs? We do, say both Drecom and Atari as an unusual IP acquisition splits custody of the genre-forming series</title><link>https://www.rockpapershotgun.com/who-owns-the-wizardry-rpgs-we-do-say-both-drecom-and-atari-as-an-unusual-ip-acquisition-splits-custody-of-the-genre-forming-series</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Archer</dc:creator><pubDate>Thu, 07 May 2026 09:56:41 +0000</pubDate><guid>https://www.rockpapershotgun.com/who-owns-the-wizardry-rpgs-we-do-say-both-drecom-and-atari-as-an-unusual-ip-acquisition-splits-custody-of-the-genre-forming-series</guid><category>Fantasy</category><category>First person</category><category>RPG</category><category>Digital Eclipse</category><category>Wizardry</category><category>Single Player</category><category>Drecom Co.</category><category>PC</category><category>Atari</category><category>Wizardry: Proving Grounds of the Mad Overlord (Remake)</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Wizardry-Proving-Grounds-of-the-Mad-Overlord-battle.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Wizardry-Proving-Grounds-of-the-Mad-Overlord-battle.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Foundational <a href="https://www.rockpapershotgun.com/best-rpgs">RPG</a> series Wizardry has, over forty years since helping to codify the roleplaying videogame, found itself torn between present-day custodians. <a href="https://www.businesswire.com/news/home/20260506151146/en/Atari-Acquires-Rights-to-the-Legendary-Wizardry-RPGs">Atari announced yesterday</a> that they&rsquo;d acquired the rights to the first five Wizardry games, as well as "their underlying IP," and said they&rsquo;d be re-releasing those five on modern platforms. This morning, however, Japanese publishers Drecom &ndash; who bought Wizardry&rsquo;s copyright and trademark rights in 2020 &ndash; <a href="https://x.com/drecomofficial/status/2052256124989305086">tXeeted</a> that contrary to certain reports on Atari&rsquo;s acquisition, it was they who&rsquo;d continue to own and manage the intellectual property in the future.</p>
 <p><a href="https://www.rockpapershotgun.com/who-owns-the-wizardry-rpgs-we-do-say-both-drecom-and-atari-as-an-unusual-ip-acquisition-splits-custody-of-the-genre-forming-series">Read more</a></p>]]></description></item><item><title>Civilization 7 devs Firaxis finally slap a release date on the Test of Time update, acting on "over a year's worth of listening" to moans about the Age system</title><link>https://www.rockpapershotgun.com/civilization-7-devs-firaxis-finally-slap-a-release-date-on-the-test-of-time-update-acting-on-over-a-years-worth-of-listening-to-moans-about-the-age-system</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 07 May 2026 09:12:46 +0000</pubDate><guid>https://www.rockpapershotgun.com/civilization-7-devs-firaxis-finally-slap-a-release-date-on-the-test-of-time-update-acting-on-over-a-years-worth-of-listening-to-moans-about-the-age-system</guid><category>Strategy: Turn-Based Strategy</category><category>Bird view / Isometric</category><category>Single Player</category><category>Simulation</category><category>Multiplayer Competitive</category><category>Strategy</category><category>Mac</category><category>Nintendo Switch</category><category>Xbox Series X/S</category><category>Xbox One</category><category>Firaxis Games</category><category>Sid Meier's Civilization VII</category><category>PS4</category><category>PC</category><category>2K</category><category>Nintendo Switch 2</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/civilization-7-test-of-time-update-release-date-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/civilization-7-test-of-time-update-release-date-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Firaxis are finally ready to fire the nuke that is <a href="https://www.rockpapershotgun.com/games/sid-meiers-civilization-vii">Civ 7</a>'s free Test of Time update, the strategy game's "biggest and most fundamentally game-changing" revamp yet. The update, headlined by the ability to bypass the Age system and <a href="https://www.rockpapershotgun.com/civilization-7-will-bring-back-the-ability-to-play-as-one-civ-for-the-whole-game-bypassing-the-divisive-age-system">play as one society through an entire game</a> in classic Civ fashion, will arrive on May 19th.</p>
 <p><a href="https://www.rockpapershotgun.com/civilization-7-devs-firaxis-finally-slap-a-release-date-on-the-test-of-time-update-acting-on-over-a-years-worth-of-listening-to-moans-about-the-age-system">Read more</a></p>]]></description></item><item><title>Like fleshy, diaper-wearing cars, infants in The Sims 4 have been "tuned up", making them faster to feed and change, and it's easier to clean up their poop</title><link>https://www.rockpapershotgun.com/like-fleshy-diaper-wearing-cars-infants-in-the-sims-4-have-been-tuned-up-making-them-faster-to-feed-and-change-and-its-easier-to-clean-up-their-poop</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julian Benson</dc:creator><pubDate>Thu, 07 May 2026 08:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/like-fleshy-diaper-wearing-cars-infants-in-the-sims-4-have-been-tuned-up-making-them-faster-to-feed-and-change-and-its-easier-to-clean-up-their-poop</guid><category>The Sims Studio</category><category>First person</category><category>Bird view / Isometric</category><category>RPG</category><category>PC</category><category>Maxis</category><category>Single Player</category><category>Simulation</category><category>The Sims 4</category><category>Mac</category><category>Xbox One</category><category>Life Simulation</category><category>PS4</category><category>Electronic Arts</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/sims-infant-header.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/sims-infant-header.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>I've never been into a pediatrician's office to confirm this, but I've always suspected that in the centre of the room there's a concrete trench beneath a metal lift. It just stands to reason that when an infant goes in for a check up, they're plonked down on the metal frame, raised up two or three feet before the doctor goes down into the trench to inspect the baby's fleshy chassis from below. Maxis have only poured petrol on my suspicion thanks to a section in <a href="https://www.rockpapershotgun.com/video-game-franchises/the-sims">The Sims</a> patch notes titled: 'Infant tuning'.</p>
 <p><a href="https://www.rockpapershotgun.com/like-fleshy-diaper-wearing-cars-infants-in-the-sims-4-have-been-tuned-up-making-them-faster-to-feed-and-change-and-its-easier-to-clean-up-their-poop">Read more</a></p>]]></description></item><item><title>Stranger than Heaven, out this winter, sees the Yakuza devs blend Snoop Dogg into a musical adventure/Tojo Clan origin story that looks fascinatingly quirky</title><link>https://www.rockpapershotgun.com/stranger-than-heaven-out-this-winter-sees-the-yakuza-devs-blend-snoop-dogg-into-a-musical-adventuretojo-clan-origin-story-that-looks-fascinatingly-quirky</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Thu, 07 May 2026 00:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/stranger-than-heaven-out-this-winter-sees-the-yakuza-devs-blend-snoop-dogg-into-a-musical-adventuretojo-clan-origin-story-that-looks-fascinatingly-quirky</guid><category>Hack &amp; Slash</category><category>Third person</category><category>Single Player</category><category>Story Rich</category><category>Action Adventure</category><category>Xbox Series X/S</category><category>Stranger Than Heaven</category><category>Sega</category><category>PC</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/stranger-than-heaven-xbox-showcase-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/stranger-than-heaven-xbox-showcase-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Right. So. <a href="https://www.rockpapershotgun.com/games/stranger-than-heaven">Stranger Than Heaven</a>, the Like A Dragon/Yakuza devs' hop through different decades of 20th century Japanese history? Snoop Dogg's in it. And, also, it's telling the story of how the Tojo Clan - the famous yakuza group Kazuma Kiryu belongs to - came to be founded. Oh, and it'll have you wandering around town sampling the sounds of brooms sweeping and steam trains chugging so that you can turn these into symphonies, as you plunge headlong into a career in band management.</p>
<p>All of that and more has just been shown off in a fresh look at the game, which is out this winter.</p>
 <p><a href="https://www.rockpapershotgun.com/stranger-than-heaven-out-this-winter-sees-the-yakuza-devs-blend-snoop-dogg-into-a-musical-adventuretojo-clan-origin-story-that-looks-fascinatingly-quirky">Read more</a></p>]]></description></item><item><title>Assassin's Creed is being adapted for theatre by a former Cirque du Soleil director, offering two hours of parkour across several eras</title><link>https://www.rockpapershotgun.com/assassins-creed-is-being-adapted-for-theatre-by-a-former-cirque-du-soleil-director-offering-two-hours-of-parkour-across-several-eras</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 06 May 2026 16:32:46 +0000</pubDate><guid>https://www.rockpapershotgun.com/assassins-creed-is-being-adapted-for-theatre-by-a-former-cirque-du-soleil-director-offering-two-hours-of-parkour-across-several-eras</guid><category>Ubisoft</category><category>Xbox 360</category><category>Platformer</category><category>Single Player</category><category>Action Adventure</category><category>Ubisoft Entertainment</category><category>GameLoft</category><category>Multiplayer Competitive</category><category>Strategy</category><category>Assassin's Creed</category><category>PS3</category><category>PC</category><category>Ubisoft Montreal</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/heredis.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/heredis.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
Assassin's Creed has left the scruffy underworld of Gaming behind and crept into the gilt-swigging realm of Theatre. Ubisoft have partnered with a former Cirque du Soleil and Olympics ceremony director to create Heredis: Echoes of the Past - a two hour stage production defined by "acrobatics, urban parkour, choreographed combat, and physical feats within large-scale immersive visual environments". It'll be set in different time periods, and is "inspired by the world and themes" of the videogame series, rather than being a work of AC canon. 
</p>
<p>
Also involved for some reason: Behaviour Interactive, developers of <a href="https://www.rockpapershotgun.com/games/dead-by-daylight">Dead by Daylight</a>. I guess they know a thing or two about adaptations, in the sense of making <a href="https://www.rockpapershotgun.com/dead-by-daylights-next-collabs-include-five-nights-at-freddys-and-for-some-reason-the-witcher">very different licenses</a> stab each other with hooks.
</p> <p><a href="https://www.rockpapershotgun.com/assassins-creed-is-being-adapted-for-theatre-by-a-former-cirque-du-soleil-director-offering-two-hours-of-parkour-across-several-eras">Read more</a></p>]]></description></item><item><title>Make actual songs with singing garden gnomes in Offbeat, a jobbing composer sim that doubles as an audio production tool</title><link>https://www.rockpapershotgun.com/make-actual-songs-with-singing-garden-gnomes-in-offbeat-a-jobbing-composer-sim-that-doubles-as-an-audio-production-tool</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 06 May 2026 16:08:06 +0000</pubDate><guid>https://www.rockpapershotgun.com/make-actual-songs-with-singing-garden-gnomes-in-offbeat-a-jobbing-composer-sim-that-doubles-as-an-audio-production-tool</guid><category>First person</category><category>Single Player</category><category>Boxroom</category><category>Offbeat</category><category>Simulation</category><category>Pantaloon</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/offbeat-composer-audio-production-tool-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/offbeat-composer-audio-production-tool-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>I've never properly attempted a musical career, despite owning multiple guitars and an amp stack that takes up too much room. Maybe I'll finally get my big break thanks to Offbeat, a song composition sim that also outputs the tunes you make as WAV files, doing the job of basic audio production software. It's from the same publishers behind <a href="https://www.rockpapershotgun.com/turn-your-steam-library-into-a-cosy-room-of-physical-games-with-a-special-shelf-for-dodgy-sale-purchases-in-boxroom-which-has-a-demo-out">Boxroom</a>, the game that turns your Steam library into a room full of posters.</p>
 <p><a href="https://www.rockpapershotgun.com/make-actual-songs-with-singing-garden-gnomes-in-offbeat-a-jobbing-composer-sim-that-doubles-as-an-audio-production-tool">Read more</a></p>]]></description></item><item><title>EVE Online will be used to help train Google DeepMind's AI tech, as company take a minority stake in the former CCP Games</title><link>https://www.rockpapershotgun.com/eve-online-will-be-used-to-help-train-google-deepminds-ai-tech-as-company-take-a-minority-stake-in-the-former-ccp-games</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 06 May 2026 15:36:16 +0000</pubDate><guid>https://www.rockpapershotgun.com/eve-online-will-be-used-to-help-train-google-deepminds-ai-tech-as-company-take-a-minority-stake-in-the-former-ccp-games</guid><category>Bird view / Isometric</category><category>First person</category><category>Eve Online</category><category>RPG</category><category>Simulation</category><category>Multiplayer Competitive</category><category>Strategy</category><category>Mac</category><category>Multiplayer Cooperative</category><category>CCP Games</category><category>MMORPG</category><category>PC</category><category>THQ</category><category>Third person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/eve-online-google-deepmind-ai-research-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/eve-online-google-deepmind-ai-research-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Spreadsheety and space piratey MMO <a href="https://www.rockpapershotgun.com/games/eve-online">Eve Online</a> will help train Google DeepMind's AI models, after the tech giant took a minority stake in its creator. This partnership's come as developer CCP Games have gone independent after former owners Pearl Abyss <a href="https://www.gamesindustry.biz/pearl-abyss-sells-ccp-back-to-its-ceo-for-less-than-half-what-it-paid-plus-20-million-in-crypto">sold the studio</a> back to the original management, with the transition also having seen CCP rename themselves Fenris Creations.</p>
 <p><a href="https://www.rockpapershotgun.com/eve-online-will-be-used-to-help-train-google-deepminds-ai-tech-as-company-take-a-minority-stake-in-the-former-ccp-games">Read more</a></p>]]></description></item><item><title>Valve release the Steam Controller's CAD files, so you can channel your inner Archie from Balamory and design mods or accessories for it</title><link>https://www.rockpapershotgun.com/valve-release-the-steam-controllers-cad-files-so-you-can-channel-your-inner-archie-from-balamory-and-design-mods-or-accessories-for-it</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Warren</dc:creator><pubDate>Wed, 06 May 2026 13:26:07 +0000</pubDate><guid>https://www.rockpapershotgun.com/valve-release-the-steam-controllers-cad-files-so-you-can-channel-your-inner-archie-from-balamory-and-design-mods-or-accessories-for-it</guid><category>Hardware</category><category>PC</category><category>Valve</category><category>Steam Controller</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Steam-Controllers-pair-2.JPG?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Steam-Controllers-pair-2.JPG?width=690&quality=85&format=jpg&auto=webp" /> <p>The Steam Controller's now out in the wild, and it's so nice, we've written some <a href="https://www.rockpapershotgun.com/steam-controller-review-2026">impressions</a> of it <a href="https://www.rockpapershotgun.com/our-steam-controller-second-opinion-what-works-what-doesnt-and-what-valve-should-add-for-the-next-one">twice</a>. If just having the thing in your hands (assuming you <a href="https://www.rockpapershotgun.com/steam-controller-ran-out-faster-than-we-anticipated-valve-say-surprising-no-one-promising-to-get-more-stock-in">grabbed one in time</a>) isn't enough for you, you'll probably be glad to know that Valve have shared the CAD files for it, meaning techies who fancy modding or designing accessories for it can get cracking.</p>
 <p><a href="https://www.rockpapershotgun.com/valve-release-the-steam-controllers-cad-files-so-you-can-channel-your-inner-archie-from-balamory-and-design-mods-or-accessories-for-it">Read more</a></p>]]></description></item><item><title>Thief, Dishonored and Philip Marlowe combine in Noirmancer, a stealth sim that lets you wipe minds with a snap of your fingers</title><link>https://www.rockpapershotgun.com/thief-dishonored-and-philip-marlowe-combine-in-noirmancer-a-stealth-sim-that-lets-you-wipe-minds-with-a-snap-of-your-fingers</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edwin Evans-Thirlwell</dc:creator><pubDate>Wed, 06 May 2026 12:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/thief-dishonored-and-philip-marlowe-combine-in-noirmancer-a-stealth-sim-that-lets-you-wipe-minds-with-a-snap-of-your-fingers</guid><category>Stealth</category><category>Fantasy</category><category>Noirmancer</category><category>Story Rich</category><category>Shooter: First Person</category><category>PC</category><category>Exploration</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Noirmancer.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Noirmancer.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Oh heck, colleagues, we got one: a promising videogame. <a href="https://www.rockpapershotgun.com/games/noirmancer">Noirmancer</a> is a first-person single-player stealth sim, heavily inspired by the original Thief, in which you are a hard-boiled sleuth with supernatural abilities. Think Humphrey Bogart, if Humphrey Bogart were a <a href="https://www.rockpapershotgun.com/games/dishonored">Dishonored</a> character. Here are some things you can do: swim in midair, transform into vapour, stun alerted guards with pew-pew gestures, and chuck down telekinetic mats to serve as (usefully sound-absorbing) platforms.</p>
<p>It might sound like a jumble, like one of those Marvel comicbook movesets they have to prune severely for the sake of a coherent film adaptation, but the whimsical stage magician hand animations and midnight jazz SFX absolutely sell the package. Instead of swinging a blackjack (noirjack?), you'll put mooks to sleep with a snap of your gloved fingers and a rattle of cymbals. Forget Bogart - this is Penn or Teller, whichever of them has springier knees.</p>
 <p><a href="https://www.rockpapershotgun.com/thief-dishonored-and-philip-marlowe-combine-in-noirmancer-a-stealth-sim-that-lets-you-wipe-minds-with-a-snap-of-your-fingers">Read more</a></p>]]></description></item></channel></rss>