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		<title>DoW2 Hunkers Down In Readiness/Fear</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/SAOWNd_RZVY/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/11/dow2-hunkers-down-in-readinessfear/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 00:04:00 +0000</pubDate>
		<dc:creator>Alec Meer</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[chaos rising]]></category>
		<category><![CDATA[Dawn of War 2?]]></category>
		<category><![CDATA[Relic]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26823</guid>
		<description><![CDATA[
In preparation for the impending Chaos Rising expandaspansionlone due later this week, there&#8217;s just been a hunka hunka burning patch for the original Dawn of War II. While the price of Chaos Rising might seem a little unfair, given it&#8217;s primarily an expansion hiding in self-contained form, Relic are going to extreme lengths to not [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/09/nov/chaosr.jpg" alt="" /></p>
<p>In preparation for the impending Chaos Rising expandaspansionlone due later this week, there&#8217;s just been a hunka hunka burning patch for the original Dawn of War II. While the price of Chaos Rising might seem a little unfair, given it&#8217;s primarily an expansion hiding in self-contained form, Relic are going to extreme lengths to not split the player base. The update that&#8217;s just hit allows DoW2-plain players to battle against Chaos Rising players (and Dow2+Chaos Rising players), essentially patching the entire Chaos Faction into the original game. You can&#8217;t play as &#8216;em if you don&#8217;t own Chaos Rising, but you <em>can</em> play against them. Better still, the shiny new units for the four existing DoW2 races are now yours to play with, for free &#8211; including Genestealers. Genestealers! Dance-dance-happy-dance. Also thrown in are a clutch of new maps &#8211; the net result being that, whichever configuration of DoW2 you own, you&#8217;re not locked out of playing with anyone else. It&#8217;s an incredibly generous update, and I&#8217;ve a sneaking feeling it&#8217;ll shift a lot of copies of the expansion as a result. Full patch notes are hiding below &#8211; but you&#8217;ll get the whole lot if you update your copy of DoW2 on Steam now.<br />
 <a href="http://www.rockpapershotgun.com/2010/03/11/dow2-hunkers-down-in-readinessfear/#more-26823" class="more-link">(more&#8230;)</a></p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2009/09/18/dawn-of-war-2-chaos-rising-announced/" rel="bookmark" title="September 18, 2009">Dawn of War 2: Chaos Rising Announced</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/05/13/dawn-of-war-ii-big-update/" rel="bookmark" title="May 13, 2009">Dawn Of War II, Big Update</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/02/24/unitology-chaos-risings-fresh-troopers/" rel="bookmark" title="February 24, 2010">Unitology: Chaos Rising&#8217;s Fresh Troopers</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/02/10/redawn-of-war-hands-on-with-chaos-rising/" rel="bookmark" title="February 10, 2010">Redawn Of War: Hands On With Chaos Rising</a></li>
</ul><!-- Similar Posts took 17.427 ms --><hr />
<p><strong>Writer: Alec Meer.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/11/dow2-hunkers-down-in-readinessfear/#comments">13 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/chaos-rising/" rel="tag">chaos rising</a>, <a href="http://www.rockpapershotgun.com/tag/dawn-of-war-2/" rel="tag">Dawn of War 2?</a>, <a href="http://www.rockpapershotgun.com/tag/relic/" rel="tag">Relic</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
<br><strong>This article is © <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun Ltd.</a>, 2010. If you're reading it on another site, they're thieves.</strong>
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		<item>
		<title>Napoleon: Partial War</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/2vUMuY3_s24/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/10/napoleon-partial-war/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 23:29:31 +0000</pubDate>
		<dc:creator>Alec Meer</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Napoleon: Total War]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[the creative assembly]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26813</guid>
		<description><![CDATA[
Demo! Demo! Demo! Demo of a strategy game! Being a gentleman who tends towards robots and explosions in his real-time strategy games and turn-based in his historical strategy games, I remain a little unclear as to whether Napoleon: Total War is a brand new game, or a cleverly-marketed standalone expansion. Or both. All I know [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/feb/napo.jpg" alt="" /></p>
<p>Demo! Demo! Demo! Demo of a strategy game! Being a gentleman who tends towards robots and explosions in his real-time strategy games and turn-based in his historical strategy games, I remain a little unclear as to whether Napoleon: Total War is a brand new game, or a cleverly-marketed standalone expansion. Or both. All I know is that <a href="http://www.rockpapershotgun.com/2010/02/26/napoleon-dynamite-eg-napoleon-review/">Quinns quite liked it</a>. There&#8217;s a demo out now <a href="http://store.steampowered.com/app/34050">via Steam</a>, which means you can ascertain for yourself whether it&#8217;s a new age or a repeat of Empire. The AI&#8217;s much better, I hear. And it&#8217;s important to always mention the AI in any discussion of recent Total War games, apparently. Oh- the demo contains a tutorial and the France vs Prussia Battle of Ligny scenario. Fight!</p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2010/02/26/napoleon-dynamite-eg-napoleon-review/" rel="bookmark" title="February 26, 2010">Napoleon Dynamite: EG Napoleon Review</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/02/11/napoleon-total-trailer/" rel="bookmark" title="February 11, 2010">Napoleon: Total Trailer</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/12/01/empire-total-war-campaign-multiplayer/" rel="bookmark" title="December 1, 2009">Empire: Total War Campaign Multiplayer</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/08/19/a-grander-armee-napoleon-total-war-announced/" rel="bookmark" title="August 19, 2009">A Grander Armée: Napoleon: Total War Announced</a></li>
</ul><!-- Similar Posts took 6.813 ms --><hr />
<p><strong>Writer: Alec Meer.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/10/napoleon-partial-war/#comments">17 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/napoleon-total-war/" rel="tag">Napoleon: Total War</a>, <a href="http://www.rockpapershotgun.com/tag/sega/" rel="tag">Sega</a>, <a href="http://www.rockpapershotgun.com/tag/the-creative-assembly/" rel="tag">the creative assembly</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
<br><strong>This article is © <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun Ltd.</a>, 2010. If you're reading it on another site, they're thieves.</strong>
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		<item>
		<title>2009 PC Gaming Software Sales Up 3%</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/YsKDXlNB4rw/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/10/2009-pc-gaming-software-sales-up-3/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 18:50:21 +0000</pubDate>
		<dc:creator>Jim Rossignol</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[pc gaming is dead]]></category>
		<category><![CDATA[PCGA]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26809</guid>
		<description><![CDATA[
The PCGA (remember them?) have released a report to their members claiming that PC gaming software sales went up in 2009. The report apparently collated data on PC games software sales from all part of the world, in both retail and digital sales markets. &#8220;PC gaming software revenue was a $13.1 billion industry in 2009,&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/nov08/pcga.jpg"/><br />
The <a href="http://www.pcgamingalliance.org/">PCGA</a> (remember them?) have released a report to their members claiming that PC gaming software sales went up in 2009. The report apparently collated data on PC games software sales from all part of the world, in both retail and digital sales markets. &#8220;PC gaming software revenue was a $13.1 billion industry in 2009,&#8221; says the PCGA&#8217;s release, &#8220;up 3% from 2008.&#8221; While traditional mainstream PC games sales are still in decline, it seems that revenues across the globe have been boosted by online distribution. &#8220;In our surveys of PC gamers in North America and Europe we found that over 70% indicate they have bought a full game online. Furthermore, over 50% indicate that they have bought a virtual item,&#8221; said DFC Analyst David Cole. &#8220;This is very positive because, when done successfully, companies in Asia have found the digital distribution model to be significantly more profitable than the traditional retail boxed goods business.&#8221;</p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2008/11/23/pcga-president-randy-stude-talks-methodology/" rel="bookmark" title="November 23, 2008">PCGA President Randy Stude Talks Methodology</a></li>

<li><a href="http://www.rockpapershotgun.com/2008/11/11/pcga-on-the-piracy-challenge/" rel="bookmark" title="November 11, 2008">PCGA on &#8220;The Piracy Challenge&#8221;</a></li>

<li><a href="http://www.rockpapershotgun.com/2008/02/20/status-update-jim-at-gdc/" rel="bookmark" title="February 20, 2008">Status Update: Jim at GDC</a></li>
</ul><!-- Similar Posts took 5.455 ms --><hr />
<p><strong>Writer: Jim Rossignol.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/10/2009-pc-gaming-software-sales-up-3/#comments">32 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/pc-gaming-is-dead/" rel="tag">pc gaming is dead</a>, <a href="http://www.rockpapershotgun.com/tag/pcga/" rel="tag">PCGA</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
<br><strong>This article is © <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun Ltd.</a>, 2010. If you're reading it on another site, they're thieves.</strong>
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		<item>
		<title>OnLive Launches June 17th</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/CKenGJakVrM/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/10/onlive-launches-june-17th/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 18:27:51 +0000</pubDate>
		<dc:creator>Jim Rossignol</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[onlive]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26805</guid>
		<description><![CDATA[
The OnLive &#8220;Games On Demand&#8221; service will launch in the US on June 17th for Mac and PC, and it will cost $15/month. Remind yourself why this is a big deal by revisiting last year&#8217;s announcement.
Launch titles for the streamed-games service include Assassin’s Creed II, Metro 2033 and Prince of Persia: The Forgotten Sands. Which [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/09/mar/onlive.jpg"/><br />
The OnLive &#8220;Games On Demand&#8221; service will launch in the US on June 17th for Mac and PC, and it will cost $15/month. Remind yourself why this is a big deal by revisiting <a href="http://www.rockpapershotgun.com/2009/03/24/onlive-the-end-of-seperate-games-platforms/">last year&#8217;s announcement</a>.</p>
<p>Launch titles for the streamed-games service include Assassin’s Creed II, Metro 2033 and Prince of Persia: The Forgotten Sands. Which kind of makes sense, because you really will have to be &#8220;always on&#8221; connected if you want to play the games. There&#8217;s a demo of it going on at GDC right now, and tweeters in the audience are saying it looks &#8220;amazing&#8221;. Apparently it needs 1.5mbps. What&#8217;s the latency like? We just won&#8217;t know, I suspect, until it goes live.</p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2009/03/24/onlive-the-end-of-seperate-games-platforms/" rel="bookmark" title="March 24, 2009">OnLive: The End Of Games Platforms?</a></li>
</ul><!-- Similar Posts took 3.219 ms --><hr />
<p><strong>Writer: Jim Rossignol.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/10/onlive-launches-june-17th/#comments">86 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/onlive/" rel="tag">onlive</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
<br><strong>This article is © <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun Ltd.</a>, 2010. If you're reading it on another site, they're thieves.</strong>
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		<item>
		<title>The Chaos Periscope</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/qFQkegYGkOQ/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/10/the-chaos-periscope/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 15:44:55 +0000</pubDate>
		<dc:creator>Alec Meer</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[chaos rising]]></category>
		<category><![CDATA[eurogamer]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26801</guid>
		<description><![CDATA[
I have a dream. That dream is a submarine game set in the Warhammer 40,000 universe &#8211; Das Boot with Nurglings. This day will never become, of course. Today, however, we have come as close to it as we ever will &#8211; for Eurogamer is currently hosting adjacent reviews of Dawn of War II: Chaos [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/feb/cr2.jpg" alt="" /></p>
<p>I have a dream. That dream is a submarine game set in the Warhammer 40,000 universe &#8211; Das Boot with Nurglings. This day will never become, of course. Today, however, we have come as close to it as we ever will &#8211; for Eurogamer is currently hosting adjacent reviews of <a href="http://www.eurogamer.net/articles/dawn-of-war-ii-chaos-rising-review">Dawn of War II: Chaos Rising</a>, by me, and *******&#8217;s <a href="http://www.eurogamer.net/articles/silent-hunter-5-review">Silent Hunter V</a>, by Quintin. One of these reviews is happy, and one is angry. Before you click over to find out, though, take a guess as to which game each of these quotes refers: </p>
<blockquote><p>Will you pet this cute puppy, or kick it into the nearest canal then tell the little girl who owns it that it always hated her anyway?</p></blockquote>
<p>VS</p>
<blockquote><p>But all of these missteps pale in comparison to how unfinished this game is. Any notes I take while reviewing a game tend to be of the angry variety; when I&#8217;m having fun I don&#8217;t often stop to jot things down.</p></blockquote>
<p>Ooh!</p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2008/03/18/eurogamer-extend-mmo-coverage/" rel="bookmark" title="March 18, 2008">Eurogamer Extend MMO Coverage</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/03/11/dow2-hunkers-down-in-readinessfear/" rel="bookmark" title="March 11, 2010">DoW2 Hunkers Down In Readiness/Fear</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/02/10/redawn-of-war-hands-on-with-chaos-rising/" rel="bookmark" title="February 10, 2010">Redawn Of War: Hands On With Chaos Rising</a></li>

<li><a href="http://www.rockpapershotgun.com/2008/04/30/eurogamer-review-trackmania-nations-forever/" rel="bookmark" title="April 30, 2008">Eurogamer: TrackMania Nations Forever</a></li>
</ul><!-- Similar Posts took 7.091 ms --><hr />
<p><strong>Writer: Alec Meer.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/10/the-chaos-periscope/#comments">59 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/chaos-rising/" rel="tag">chaos rising</a>, <a href="http://www.rockpapershotgun.com/tag/eurogamer/" rel="tag">eurogamer</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
<br><strong>This article is © <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun Ltd.</a>, 2010. If you're reading it on another site, they're thieves.</strong>
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		<item>
		<title>Codies Confirm F1 2010</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/pwRS74D_t28/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/10/codies-confirm-f1-2010/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 15:07:26 +0000</pubDate>
		<dc:creator>Jim Rossignol</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[F1 2010]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26798</guid>
		<description><![CDATA[
This has been in the works for a while, but Codemasters have finally announced that their next big racing game will indeed be the official game of the FIA Formula One World Championship. This new game, F1 2010, will be based on the GRID/DIRT2 &#8220;EGO&#8221; tech. Codies say:
In F1 2010 gamers will take on the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/mar/f1.jpg"/><br />
This has been in the works for a while, but Codemasters have finally announced that their next big racing game will indeed be the official game of the FIA Formula One World Championship. This new game, F1 2010, will be based on the GRID/DIRT2 &#8220;EGO&#8221; tech. Codies say:</p>
<blockquote><p>In F1 2010 gamers will take on the full, expanded grid in a variety of game modes including GRAND PRIX, Championship, Time Trial and an extensive, innovative Career mode. F1 2010 will also feature a highly advanced damage model, fully dynamic weather system and extensive competitive multiplayer options.</p></blockquote>
<p>Which is good, because if they&#8217;d said &#8220;prolly gonna have cars, pff, dunno. Stop bothering us!&#8221; we&#8217;d actually be a bit worried. It&#8217;s going to be released in September.</p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2008/11/20/dirt-returns/" rel="bookmark" title="November 20, 2008">DiRT ReTURNS</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/02/24/interview-codies-on-fuel/" rel="bookmark" title="February 24, 2009">Interview: Codies on FUEL</a></li>

<li><a href="http://www.rockpapershotgun.com/2008/08/19/fuel-pre-apocalyptic-racing/" rel="bookmark" title="August 19, 2008">FUEL: Pre-Apocalyptic Racing</a></li>

<li><a href="http://www.rockpapershotgun.com/2008/04/05/grid-dev-diary/" rel="bookmark" title="April 5, 2008">GRID Dev Diary</a></li>
</ul><!-- Similar Posts took 7.922 ms --><hr />
<p><strong>Writer: Jim Rossignol.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/10/codies-confirm-f1-2010/#comments">48 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/codemasters/" rel="tag">Codemasters</a>, <a href="http://www.rockpapershotgun.com/tag/f1-2010/" rel="tag">F1 2010</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
<br><strong>This article is © <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun Ltd.</a>, 2010. If you're reading it on another site, they're thieves.</strong>
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		<item>
		<title>IGF Factor 2010: Miegakure</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/HobeUbfhYQU/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/10/igf-factor-2010-miegakure/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 13:30:51 +0000</pubDate>
		<dc:creator>Kieron Gillen</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[igf factor 2010]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Marc ten Bosch]]></category>
		<category><![CDATA[Miegakure]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26530</guid>
		<description><![CDATA[
Miegakure is one of the most enigmatic designs in all of the IGF. It&#8217;s a competition which has been known for highlighting brain-bending designs. Not many have actually gone as far to be based around the conceptual headflips of a 19th century novella. Marc ten Bosch&#8217;s Experimental Gameplay Workshop presentation at last year&#8217;s GDC was [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/mar/Miegakure1.jpg" alt="" /></p>
<p>Miegakure is one of the most enigmatic designs in all of the IGF. It&#8217;s a competition which has been known for highlighting brain-bending designs. Not many have actually gone as far to be based around the conceptual headflips of a 19th century novella. Marc ten Bosch&#8217;s <a href="http://marctenbosch.com/news/?p=3">Experimental Gameplay Workshop presentation at last year&#8217;s GDC was widely commented upon</a>. This year, he&#8217;s picked up a nomination in excellence in design. And now, he&#8217;s speaking to use. Read on.<br />
 <a href="http://www.rockpapershotgun.com/2010/03/10/igf-factor-2010-miegakure/#more-26530" class="more-link">(more&#8230;)</a></p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2010/03/01/igf-factor-2010-super-meat-boy/" rel="bookmark" title="March 1, 2010">IGF Factor 2010: Super Meat Boy</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/02/09/igf-factor-2010-tuning/" rel="bookmark" title="February 9, 2010">IGF Factor 2010: Tuning</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/02/24/igf-factor-2010-closure/" rel="bookmark" title="February 24, 2010">IGF Factor 2010: Closure</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/02/10/igf-factor-2010-today-i-die/" rel="bookmark" title="February 10, 2010">IGF Factor 2010: Today I Die</a></li>
</ul><!-- Similar Posts took 15.996 ms --><hr />
<p><strong>Writer: Kieron Gillen.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/10/igf-factor-2010-miegakure/#comments">8 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/igf/" rel="tag">igf</a>, <a href="http://www.rockpapershotgun.com/tag/igf-factor-2010/" rel="tag">igf factor 2010</a>, <a href="http://www.rockpapershotgun.com/tag/indie/" rel="tag">indie</a>, <a href="http://www.rockpapershotgun.com/tag/marc-ten-bosch/" rel="tag">Marc ten Bosch</a>, <a href="http://www.rockpapershotgun.com/tag/miegakure/" rel="tag">Miegakure</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
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		<item>
		<title>Pride And Falls: Neptune’s Pride Diary Part 1</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/y9kuAmEzUiE/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/10/pride-and-falls-neptunes-pride-diary-part-1/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 13:09:21 +0000</pubDate>
		<dc:creator>RPS</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Neptune's Pride]]></category>
		<category><![CDATA[Pride and Falls]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26690</guid>
		<description><![CDATA[
Neptune&#8217;s Pride is an in-development slow-form browser-based strategy game from Iron Helmet games, currently in open beta. You can play it now. Over a period of a month or so, we did just that, with intriguing consequences. We&#8217;ve joined forces with PC Gamer (who are also posting this diary here) to bring you the full [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/mar/prideandfall.jpg" alt="" /><br />
Neptune&#8217;s Pride is an in-development slow-form browser-based strategy game from Iron Helmet games, currently in open beta. <a href="http://np.ironhelmet.com/">You can play it now.</a> Over a period of a month or so, we did just that, with intriguing consequences. We&#8217;ve joined forces with PC Gamer (who are also posting this diary <a href="http://www.computerandvideogames.com/article.php?id=238419&#038;site=pcg">here</a>) to bring you the full story of what happened&#8230;</p>
<p> <a href="http://www.rockpapershotgun.com/2010/03/10/pride-and-falls-neptunes-pride-diary-part-1/#more-26690" class="more-link">(more&#8230;)</a></p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2010/01/14/irrational-pride-neptunes-pride-beta/" rel="bookmark" title="January 14, 2010">Irrational Pride: Neptune&#8217;s Pride Beta</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/02/10/battle-klaxon-neptunes-pride-before-a-fall/" rel="bookmark" title="February 10, 2010">Battle Klaxon: Neptune&#8217;s Pride Before A Fall</a></li>
</ul><!-- Similar Posts took 19.514 ms --><hr />
<p><strong>Writer: RPS .</strong> | <a href="http://www.rockpapershotgun.com/2010/03/10/pride-and-falls-neptunes-pride-diary-part-1/#comments">64 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/neptunes-pride/" rel="tag">Neptune's Pride</a>, <a href="http://www.rockpapershotgun.com/tag/pride-and-falls/" rel="tag">Pride and Falls</a> |
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		<item>
		<title>True Crime In Hong Kong In The Autumn</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/8OJ-2sSk5m4/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/10/true-crime-in-hong-kong-in-the-autumn/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 11:37:35 +0000</pubDate>
		<dc:creator>Jim Rossignol</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[true crime]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26785</guid>
		<description><![CDATA[
The next True Crime game is bound for PC and this time it knows Kung Fu. The reason for this is that it&#8217;s going to be set in Hong Kong, where apparently people are just as adept with their feet as with guns (see illustrative image). Once again it&#8217;s an open world tale of undercover [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/mar/truecrime.jpg"/><br />
The next True Crime game is bound for PC and this time it knows Kung Fu. The reason for this is that it&#8217;s going to be set in Hong Kong, where apparently people are just as adept with their feet as with guns (see illustrative image). Once again it&#8217;s an open world tale of undercover police work and horrible gangsterism in the real world. 2010&#8217;s not a bad year for sandbox criminality then, even without a GTA game&#8230; “We tried to give the franchise a reboot and take a more mature slant,” producer Jeff O’Connell told peerless news-trumpeter, <a href="http://www.vg247.com/2010/03/10/true-crime-has-no-dlc-planned-for-it-at-this-time-says-producer/">VG247</a>. “In doing that, to get the background information we needed, one of the writers gained the trust of an ex-Triad to make the experience more authentic.&#8221; Hmm. For some reason the words &#8220;mature&#8221; and &#8220;immature&#8221; both now have the same meaning in my head. Anyway, first trailer below.<br />
 <a href="http://www.rockpapershotgun.com/2010/03/10/true-crime-in-hong-kong-in-the-autumn/#more-26785" class="more-link">(more&#8230;)</a></p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2008/09/08/project-origin-puts-fear-in-our-eyes/" rel="bookmark" title="September 8, 2008">Project Origin Puts F.E.A.R. In Our Eyes</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/05/28/one-shall-stand-and-one-shall-make-a-lot-of-money/" rel="bookmark" title="May 28, 2009">Tranformers: Thing Of The Thingy Footage</a></li>

<li><a href="http://www.rockpapershotgun.com/2008/03/05/call-of-duty-the-mmo/" rel="bookmark" title="March 5, 2008">Call of Duty: The MMO</a></li>

<li><a href="http://www.rockpapershotgun.com/2008/06/23/eurogamer-call-of-duty-5/" rel="bookmark" title="June 23, 2008">Eurogamer: Call of Duty 5</a></li>
</ul><!-- Similar Posts took 13.127 ms --><hr />
<p><strong>Writer: Jim Rossignol.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/10/true-crime-in-hong-kong-in-the-autumn/#comments">23 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/activision/" rel="tag">Activision</a>, <a href="http://www.rockpapershotgun.com/tag/true-crime/" rel="tag">true crime</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
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		<item>
		<title>Word Play: Ribbon Hero</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/xwJh3zRQLBo/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/10/word-play-ribbon-hero/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 09:33:02 +0000</pubDate>
		<dc:creator>Kieron Gillen</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Microsoft Office]]></category>
		<category><![CDATA[Ribbon Hero]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26778</guid>
		<description><![CDATA[
We&#8217;ve been meaning to post about Ribbon Hero for a while, prompted by &#8211; oooh &#8211; at least many people. Unfortunately, we wanted to give it a try first and John&#8217;s the only one who has a copy of Office (The of us rest being punk rock heroes! and/or cheapskates with Open Office). And John&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/mar/ribbonhero.jpg" alt="The best thing about John being sick is that I can do grabs from youtube videos without him complaining about them looking horrible. Muhahahaha!" /></p>
<p>We&#8217;ve been meaning to post about <a href="http://www.officelabs.com/projects/ribbonhero/Pages/default.aspx">Ribbon Hero </a>for a while, prompted by &#8211; oooh &#8211; at least many people. Unfortunately, we wanted to give it a try first and John&#8217;s the only one who has a copy of Office (The of us rest being punk rock heroes! and/or cheapskates with Open Office). And John&#8217;s spent the last couple of days discharging fountains of bilious fluid from every imaginable organ, so it hasn&#8217;t happened, so I&#8217;m going to plug it swiftly before I jet off to Seattle. Basically, it turns the process of learning bits of Office (Both 2007 and the 2010 Beta) into a game, complete with achievements and the ability to compete against friends. I&#8217;d expect to see a lot more stuff like this over the next few years. Anyway, <a href="http://www.officelabs.com/projects/ribbonhero/Pages/default.aspx">you can get it from here </a>or find it explained by a chap below.<br />
 <a href="http://www.rockpapershotgun.com/2010/03/10/word-play-ribbon-hero/#more-26778" class="more-link">(more&#8230;)</a></p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2007/09/24/jellocar-beta/" rel="bookmark" title="September 24, 2007">JelloCar Beta</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/10/08/blocks-rocking-neverdaunt8bit-beta/" rel="bookmark" title="October 8, 2009">Blocks, Rocking: Neverdaunt:8Bit Beta</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/10/27/doom-with-a-thirty-two-skulltag-0-98a/" rel="bookmark" title="October 27, 2009">Doom With A Thirty-Two: Skulltag 0.98a</a></li>

<li><a href="http://www.rockpapershotgun.com/2008/10/17/kivis-underworld-beta/" rel="bookmark" title="October 17, 2008">Kivi&#8217;s Underworld Beta</a></li>
</ul><!-- Similar Posts took 25.686 ms --><hr />
<p><strong>Writer: Kieron Gillen.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/10/word-play-ribbon-hero/#comments">36 comments</a> 
<p><small>
Post tags: <a href="http://www.rockpapershotgun.com/tag/free/" rel="tag">free</a>, <a href="http://www.rockpapershotgun.com/tag/microsoft-office/" rel="tag">Microsoft Office</a>, <a href="http://www.rockpapershotgun.com/tag/ribbon-hero/" rel="tag">Ribbon Hero</a> |
Help RPS: <a href="http://www.rockpapershotgun.com/?page_id=1557">donate or subscribe</a> 
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		<title>Unlimited Detail Wants To Kill 3D Cards</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/fUUXXAQ2fDs/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/10/unlimited-detail-wants-to-kill-3d-cards/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 00:05:02 +0000</pubDate>
		<dc:creator>Alec Meer</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
		<category><![CDATA[unlimited detail]]></category>

		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26754</guid>
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Jim pointed me at this video earlier, presumably believing that my knowledge of, for instance, how to overclock a processor without setting my house on fire means I can say whether there&#8217;s any water to its boasts. Um. Maybe? Unlimited Detail Technology reckon their clever tech is the biggest leap in realtime 3D graphics in [...]]]></description>
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<p>Jim pointed me at this video earlier, presumably believing that my knowledge of, for instance, how to overclock a processor without setting my house on fire means I can say whether there&#8217;s any water to its boasts. Um. Maybe? Unlimited Detail Technology reckon their clever tech is the biggest leap in realtime 3D graphics in decades. If what they say is true, we&#8217;re going to wave goodbye to games rendered in polygons, and hello to games free from cubist edges and limited model counts. Take a look below, and see what you think.<br />
 <a href="http://www.rockpapershotgun.com/2010/03/10/unlimited-detail-wants-to-kill-3d-cards/#more-26754" class="more-link">(more&#8230;)</a></p>
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<p><strong>Writer: Alec Meer.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/10/unlimited-detail-wants-to-kill-3d-cards/#comments">186 comments</a> 
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Post tags: <a href="http://www.rockpapershotgun.com/tag/unlimited-detail/" rel="tag">unlimited detail</a> |
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		<title>Completely Exciting Lost Planet 2</title>
		<link>http://feedproxy.google.com/~r/RockPaperShotgun/~3/ku9BpCEktwk/</link>
		<comments>http://www.rockpapershotgun.com/2010/03/09/completely-exciting-lost-planet-2/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 21:12:54 +0000</pubDate>
		<dc:creator>Jim Rossignol</dc:creator>
				<category><![CDATA[RockPaperShotgun]]></category>
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		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26747</guid>
		<description><![CDATA[
Capcom&#8217;s grapple-tastic science fictional shooter Lost Planet 2 is coming out on the console toys around May 18th and apparently it&#8217;s coming out on the Windows too, but we&#8217;ve not got a date confirmed for PC as far as my investigations are able to uncover. Nevertheless there&#8217;s reasons to be excited, which come in the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rockpapershotgun.com/images/10/mar/lostplanet.jpg"/><br />
Capcom&#8217;s grapple-tastic science fictional shooter <a href="http://www.lostplanet-thegame.com/ ">Lost Planet 2</a> is coming out on the console toys around May 18th and apparently it&#8217;s coming out on the Windows too, but we&#8217;ve not got a date confirmed for PC as far as my investigations are able to uncover. Nevertheless there&#8217;s reasons to be excited, which come in the form of giant alien mega-monsters being splatted in constituent gore-chunks by space-dudes who are playing army with fast-firing future-weapons. I mean it: the latest trailer (below, clearly) is hyperbole like they used to make back when I was a boy.</p>
<p>&#8220;FULL-SCALE COMBAT.&#8221; What. Is. That.<br />
 <a href="http://www.rockpapershotgun.com/2010/03/09/completely-exciting-lost-planet-2/#more-26747" class="more-link">(more&#8230;)</a></p>
<strong>Related stories:</strong><ul class="similar-posts"><li><a href="http://www.rockpapershotgun.com/2010/01/27/lost-planet-2-feat-gears-of-war/" rel="bookmark" title="January 27, 2010">Lost Planet 2 Feat Gears of War?</a></li>

<li><a href="http://www.rockpapershotgun.com/2010/01/19/slightly-jiggle-lost-planet-2-on-pc/" rel="bookmark" title="January 19, 2010">Slightly Jiggle: Lost Planet 2 On PC?</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/02/23/found-lost-planet-2/" rel="bookmark" title="February 23, 2009">Found: Lost Planet 2</a></li>

<li><a href="http://www.rockpapershotgun.com/2009/04/29/maybe-lost-planet-2/" rel="bookmark" title="April 29, 2009">Maybe, Probably: Lost Planet 2</a></li>
</ul><!-- Similar Posts took 7.137 ms --><hr />
<p><strong>Writer: Jim Rossignol.</strong> | <a href="http://www.rockpapershotgun.com/2010/03/09/completely-exciting-lost-planet-2/#comments">83 comments</a> 
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Post tags: <a href="http://www.rockpapershotgun.com/tag/capcom/" rel="tag">capcom</a>, <a href="http://www.rockpapershotgun.com/tag/lost-planet-2/" rel="tag">lost planet 2</a> |
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