<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4468091292527890936</id><updated>2024-09-08T21:55:41.509+10:00</updated><category term="Rants"/><category term="Reviews"/><category term="Humour"/><category term="Lists"/><category term="Thoughts"/><category term="Anecdotes"/><category term="Ideas"/><category term="Impressions"/><title type='text'>Roll Attack</title><subtitle type='html'>BACK FOR 2 SECONDS, FORWARD + PUNCH</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default?start-index=26&amp;max-results=25'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>70</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-6144310627811491091</id><published>2013-06-13T22:24:00.002+10:00</published><updated>2013-06-13T22:28:13.902+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Rants"/><title type='text'>Can&#39;t Link Your 3DS To Your Club Nintendo Account? Here&#39;s How...</title><summary type="text">



You&#39;re in the 3DS eShop for the first time, and it offers to link your Club Nintendo account to your 3DS, presumably to help you rack up stars and benefits. You judiciously input your email address and password, only to have an error message appear, telling you that your email address and/or password is incorrect. So you hop on your computer and login to the Club Nintendo website without </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/6144310627811491091/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2013/06/cant-link-your-3ds-to-your-club.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/6144310627811491091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/6144310627811491091'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2013/06/cant-link-your-3ds-to-your-club.html' title='Can&#39;t Link Your 3DS To Your Club Nintendo Account? Here&#39;s How...'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixXqxyss_8sWcnNvuJLPG3Romx320LcNP5_e54QPKRBs70xSeScppRaokAG3bbUk6piSSXRmUkmUH2QeKvabrC6euMu0VYqlYRGMNkwCGM7XfvSwOIbJNHPHcvTmd8LeJYrYQafecGHXKw/s72-c/no_homers_club.jpg" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-5876360199078935018</id><published>2013-04-22T07:19:00.000+10:00</published><updated>2013-04-22T07:19:33.653+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Humour"/><title type='text'>Beer Pong Too Strong For Wii</title><summary type="text">By Adam Redsell on July 7, 2008 at 10:41 AM

Beer Pong fans will have to settle for the real thing, thanks to outraged parent and university groups.  Beer Pong was to be released on Wii Ware last month as part of JV Games&#39; Frat Party Games
 line, but those plans came to a grinding halt when the cries of hot 
mothers and stuffy deans reached the ears of Connecticut 
attorney-general Richard </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/5876360199078935018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2013/04/beer-pong-too-strong-for-wii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/5876360199078935018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/5876360199078935018'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2013/04/beer-pong-too-strong-for-wii.html' title='Beer Pong Too Strong For Wii'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-8835827309292996876</id><published>2012-12-30T12:33:00.001+10:00</published><updated>2013-04-22T07:21:09.433+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Lists"/><title type='text'>My Top 7 Games of the Year 2012</title><summary type="text">I haven&#39;t played every notable video game that released in 2012, but I have played a fair whack of them, and I wanted to highlight them here.


NUMBER SEVEN: Borderlands 2

&amp;nbsp;


&amp;nbsp;I tried to get into Borderlands last year, and once again this year, but it just didn&#39;t hook me the way the sequel did.&amp;nbsp; I&#39;m not certain what was so different about Borderlands 2 that made me hunger for </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/8835827309292996876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2012/12/my-top-7-games-of-year-2012.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/8835827309292996876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/8835827309292996876'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2012/12/my-top-7-games-of-year-2012.html' title='My Top 7 Games of the Year 2012'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFPiDTucbZsf914I43yIBCwNHd1ymXUjrDRzDPRODmV8k3olRRuuErFkby94uOhyUeh7C9dyxvWcWqEWZVls4Wi_1N4D0q7A96jiFnSixJl-qtNSurjAtD7-mzHSAjMghm-URtoya5UY_8/s72-c/borderlands_2.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-6250555533492282417</id><published>2012-09-15T21:22:00.000+10:00</published><updated>2012-09-15T21:40:02.228+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Rants"/><title type='text'>Rage Against the Machine: Wii U and Bayonetta 2</title><summary type="text">Platinum Games have copped a lot of hate - and even death threats - following the announcement of Bayonetta 2 as a Wii U exclusive.&amp;nbsp; Nintendo named itself as the game&#39;s publisher, practically assuring its exclusivity, and no doubt adding fuel to the fire.

The people who are angry about all this are people who considered a multiplatform Bayonetta 2 to be a real possibility.&amp;nbsp; To the </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/6250555533492282417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2012/09/rage-against-machine-wii-u-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/6250555533492282417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/6250555533492282417'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2012/09/rage-against-machine-wii-u-and.html' title='Rage Against the Machine: Wii U and Bayonetta 2'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOizFry3ityoXXSWK5U4xXODHNIfOqPZQWhY_GZy0c6sqHUxxpqJynRfm3Ysbo1TzHvgivppkEpdam6BkddGKl8z-HwziEJzCnjvl8l2W0sFf9nUL6Z5q9ICo17_ERGP60LKYWzg3ML34F/s72-c/bayonetta.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-6755904813002217391</id><published>2012-08-22T23:27:00.000+10:00</published><updated>2012-08-26T14:48:16.924+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Rants"/><title type='text'>Fighting Vapors</title><summary type="text">

This is all that exists of Tekken X Street Fighter.&amp;nbsp; (And all that will ever exist of it.)


With regards to Tekken X Street Fighter, the Tekken team  and Harada-san over there haven’t even put together one page of design  documents regarding their game yet! They’re so slow… I want to put in  all sorts of whatever nods or easter eggs that I can, but just two weeks  ago Harada-san called me</summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/6755904813002217391/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2012/08/does-vaporware-apply-to-software.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/6755904813002217391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/6755904813002217391'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2012/08/does-vaporware-apply-to-software.html' title='Fighting Vapors'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRdQyQ3CWF6bCAVGDaBUhIk77xXJH7aYq8wxQ6c2DK-d1KYNlDQn4jsp97VhaBLhhoVteQ1LNRKtgBnRPkqWUAJzFQ6pzXYnzokNpPjLFfNBXppws2q-dDmz3W1Al_XrKV5q7UKe7HG1eI/s72-c/tekken_x_sf.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-6591112109042214752</id><published>2012-07-07T17:58:00.002+10:00</published><updated>2012-07-07T17:58:36.768+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Rants"/><title type='text'>Power to the People</title><summary type="text">The nickel and dime operation known as VIDEOGAMES got just a tad more ridiculous when Nintendo revealed that the 3DS LL (aka XL) would not release with an AC adapter in Japan.&amp;nbsp; They then went on to announce that the price of the 3DS plug would be reduced from 1,500 yen to 1,000 yen, presumably in response to the web-wide backlash.&amp;nbsp; This is good news for serial lead-losers and cord </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/6591112109042214752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2012/07/power-to-people.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/6591112109042214752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/6591112109042214752'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2012/07/power-to-people.html' title='Power to the People'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR08ZE0MTRxkRgH6hMr7YPG5Vrzlbrn8PaV7HMkz3LXVDsMzBfyEzoP7D-VMUzau0RhM2Fhl6TnrCvJsJWlVi_MNN5RdJL_L9sbDJzuMtPJRyrqt3YjXLSb8s8BP7sHG41uyIMvWaK8Rng/s72-c/dsi_old.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-8653105245398209398</id><published>2012-02-27T22:00:00.000+10:00</published><updated>2012-02-27T22:08:47.433+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Humour"/><title type='text'>Skyrim is the New &quot;Dog Ate My Homework&quot;</title><summary type="text">&amp;nbsp;That&#39;s my excuse for the lack of updates, anyway...




I keep telling myself (and my wife) that it&#39;ll all be over soon.

It&#39;ll all be over soon...</summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/8653105245398209398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2012/02/skyrim-is-new-dog-ate-my-homework.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/8653105245398209398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/8653105245398209398'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2012/02/skyrim-is-new-dog-ate-my-homework.html' title='Skyrim is the New &quot;Dog Ate My Homework&quot;'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCIxLJhe8GyycElcgd1wkEtFFXhlfC_8-yJkyCK71jm8rcNAElppwl3df9OYsP2tYd_UlIs4LhVhkXIsBgNUmetQpwASRlnShy1zt66xlwT9dHBaMgZABmUYDSNy4zZauEyGRF7cWHS3a0/s72-c/skyrim.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-6894257197188862310</id><published>2011-12-06T06:00:00.000+10:00</published><updated>2011-12-06T06:08:30.980+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Humour"/><title type='text'>Touch My Katamari</title><summary type="text">Keita Takahashi&#39;s videogames:

The goal of Katamari Damacy is to roll balls around until they become gigantic.





The goal of Noby Noby Boy is to&amp;nbsp;stretch&amp;nbsp;a snake longer and longer.





You and Freud can do the rest.</summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/6894257197188862310/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/12/touch-my-katamari.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/6894257197188862310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/6894257197188862310'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/12/touch-my-katamari.html' title='Touch My Katamari'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsWHg73DQX3XNzLuWu45L5QNTMdTQkFtm8AC1oydDBrvRx-8gTC7a5G02irKffo44sHBEaStBV-RGW63JwxFAIqZVT502C8jfI1bMl3XZIJDUqZ3KHWDzbT8ks_HW2E2SFbeZS0Q8-Blh_/s72-c/katamari.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-8490160024379335687</id><published>2011-11-26T15:30:00.000+10:00</published><updated>2011-11-26T16:35:29.782+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Thoughts"/><title type='text'>Born to be Wild</title><summary type="text">

Get back to where you once belonged.


When I heard that the next Call of Juarez would likely return to the wild, wild west, I was not surprised.&amp;nbsp; In fact, I was more surprised that the latest entry, The Cartel, was set in modern day LA.&amp;nbsp; In retrospect, this deviation&amp;nbsp;from the series (along with a few others) was actually quite disastrous.&amp;nbsp; It wasn&#39;t long ago that Red Dead </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/8490160024379335687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/11/born-to-be-wild.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/8490160024379335687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/8490160024379335687'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/11/born-to-be-wild.html' title='Born to be Wild'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-7537290725116477540</id><published>2011-11-19T00:00:00.000+10:00</published><updated>2011-11-19T13:53:54.577+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Rants"/><title type='text'>Will someone just come out and tell me</title><summary type="text">which version of Skyrim to buy?!




It&#39;s doing my head in.

The consensus view is that the PC version&#39;s better looking, while the console version has a smoother interface.

But which is more important?!</summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/7537290725116477540/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/11/will-someone-just-come-out-and-tell-me.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/7537290725116477540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/7537290725116477540'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/11/will-someone-just-come-out-and-tell-me.html' title='Will someone just come out and tell me'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFmrwyfJPS6wp07ErXULKgTAuBI9pYjxVSbxOT6kvgYuKoNru2v427vjPzPC_FRe1XoybqdPL4Pf0i-oAze_sPCHbx3imXvvSyLn2O5ejY5o_SJlwBfra_jLsVGK8Af3t0kaCEgb2HXHsU/s72-c/skyrim_comparison.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-5047336928263733187</id><published>2011-10-29T23:08:00.000+10:00</published><updated>2011-10-31T07:25:55.599+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Anecdotes"/><title type='text'>The Toejam and Earl Gallery</title><summary type="text">Anyone who knows me knows that I love Toejam and Earl, mostly because I never shut up about it.  It just frustrates me that there&#39;s a game so eminently replayable; a game that still stands tall 20 years on from its release, and yet nobody&#39;s even heard of it.  In many ways I feel as though I&#39;m loving it enough (and playing it enough) for the rest of the world.  And so it came as no surprise to my </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/5047336928263733187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/10/toejam-and-earl-gallery.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/5047336928263733187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/5047336928263733187'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/10/toejam-and-earl-gallery.html' title='The Toejam and Earl Gallery'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-5026542257165388385</id><published>2011-10-24T07:06:00.002+10:00</published><updated>2011-10-24T07:10:37.709+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Impressions"/><title type='text'>Arkham: An Open and Shut Case</title><summary type="text">

&quot;None of you understand. I&#39;m not locked up in here with you. You&#39;re locked up in here with me.&quot;

~Rorschach, Watchmen


Batman: Arkham Asylum is a lot of fun to play, mostly because it empowers the player to turn the whole predator/prey relationship on its head with a simple touch of&amp;nbsp;a button.&amp;nbsp; The player -&amp;nbsp;as Batman -&amp;nbsp;haunts the halls of Arkham Asylum, putting the fear of </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/5026542257165388385/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/10/arkham-open-and-shut-case.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/5026542257165388385'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/5026542257165388385'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/10/arkham-open-and-shut-case.html' title='Arkham: An Open and Shut Case'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNQTptqjAwPqCeELBKtGb9bn5uWPJ-NsY9mr2jQ47jDRf-EfTaYzXK-J7PhkosW_VaucBn4yvwClc75Ivv3aRr-bikYcDmpivzIf7CGoCHCeP-VTJEAO8fgwfykZEG4jYv4Jk7c0NYCwzK/s72-c/arkham_inverted.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-3561170781680949136</id><published>2011-10-21T07:42:00.002+10:00</published><updated>2011-10-24T07:10:57.684+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Anecdotes"/><title type='text'>Going Batty</title><summary type="text">



A funny thing happened to me at the EB Expo this year.&amp;nbsp; A Warner Bros. rep asked me if I was a Batman fan.&amp;nbsp; I was a bit coy with him - I told him I had two bookshelves full of comics and that Batman took up two of those shelves - but I was reticent to admit that he was my favourite comic book character.&amp;nbsp; I just said that he must be a great character, because nearly every great </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/3561170781680949136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/10/going-batty.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/3561170781680949136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/3561170781680949136'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/10/going-batty.html' title='Going Batty'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg1SIcyyAxC1fJNrt3iBjKG1NB9qtvY2N_dQCr31IDGymgp87Uodr3NjTjaKTluqxTMA9y3hgE6YL6Kk6DaNGx9lWm7zh9C8AZ4qy7A6RtZBLhntn7g6BZGvL7alxI_-gq4_cdhirUAyui/s72-c/arkham_city.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-4507123453512514334</id><published>2011-10-20T07:10:00.002+10:00</published><updated>2011-10-24T07:11:22.396+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Rants"/><title type='text'>The Vita Will Tank at Australian Retail</title><summary type="text">



Sony Computer Entertainment Australia has just announced the launch date and retail price of the Playstation Vita in Australia, and people are spitting chips over it.&amp;nbsp; We are looking at a launch price of $349.99 AUD for the Wi-Fi model and $449.99 AUD&amp;nbsp;for the 3G model.

[This is the part where I talk to Sony as if Sony are actually reading this blog.]

Sony, this kind of crap used </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/4507123453512514334/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/10/vita-will-tank-at-australian-retail.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/4507123453512514334'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/4507123453512514334'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/10/vita-will-tank-at-australian-retail.html' title='The Vita Will Tank at Australian Retail'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiTEzT4ITgU_2vM3QbcyZQU-ge7gqg0Y8WxpgToQcECozH4mcjUhEj8lbS1iPEgyuHb8RXdlJf1xN7aFCuOrM_IROir4hITfGRHeHsZO-GQkdOj1_jMSKx_hMfFcXRNEOIrXxmhbgqxkCj/s72-c/ps_vita.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-891564971100348965</id><published>2011-10-18T08:04:00.003+10:00</published><updated>2011-10-29T22:55:14.516+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Lists"/><title type='text'>Top 10 Snarky Impressions of EB Expo 2011</title><summary type="text">


Here are my top ten, half-cocked impressions of the EB Games Expo 2011:

The queuing system really sucked.&amp;nbsp; Big time.&amp;nbsp; It was not at all clear where members of the media were supposed to register.  After a lot of wandering around aimlessly, reading the signs, and even following [conflicting] directions from EB staff, it became clear that&amp;nbsp;the punters&#39;&amp;nbsp;queue was blocking the </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/891564971100348965/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/10/top-10-snarky-impressions-of-eb-expo.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/891564971100348965'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/891564971100348965'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/10/top-10-snarky-impressions-of-eb-expo.html' title='Top 10 Snarky Impressions of EB Expo 2011'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilz0OL-8IlwCyenrSf9KwwK8yyjwOjlteCZy_54-oukLb10UBE_26ahXf9KkVkd3wK-FmE5-64O9qraxJy5fnLIuMEJ_mU5Fm-GATNZR2gSYU3lhgxTauOyhLH60Rgb0w0mq40Z6mkbM_O/s72-c/eb_expo.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-5077504129893219940</id><published>2011-10-16T13:40:00.003+10:00</published><updated>2011-10-24T07:13:12.202+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Anecdotes"/><title type='text'>Indignance in the face of Intelligent AI</title><summary type="text">

Monkeys.&amp;nbsp; I hate them.

I don&#39;t like monkeys.&amp;nbsp; I don&#39;t like dolphins either.&amp;nbsp; Why?&amp;nbsp; Because I think they think they&#39;re smarter than us, and they&#39;re not.&amp;nbsp; When I see a monkey doing anything vaguely human-like, I feel threatened.

So you can imagine how I felt when I heard the news that IBM had finally developed AI that could beat human players at Pong.&amp;nbsp; They are </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/5077504129893219940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/10/indignance-in-face-of-intelligent-ai.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/5077504129893219940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/5077504129893219940'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/10/indignance-in-face-of-intelligent-ai.html' title='Indignance in the face of Intelligent AI'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIVQiQ1Sg2lX6Q4PJIMRGOlHAItRIrGPhUlASnLB1QKAaHGvdyogv_IG7rGXxqLMARPbOtcL-2eVVCPatX3xVECcU1flVkifNQwtRiaEw_cd2gGqeL_6GKQgFnSQFtJha2q9dIn1JJMpVT/s72-c/i_hate_monkeys.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-9072724778173172498</id><published>2011-10-14T19:56:00.001+10:00</published><updated>2011-10-24T07:12:46.804+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Humour"/><title type='text'>On Strike</title><summary type="text">

Jungle Strike



Does anyone else find it amusing that Jungle Strike starts in&amp;nbsp;a city and Urban Strike starts&amp;nbsp;in&amp;nbsp;a jungle?



Urban Strike



Just sayin&#39;.</summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/9072724778173172498/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/10/on-strike.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/9072724778173172498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/9072724778173172498'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/10/on-strike.html' title='On Strike'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuOVESwf99Ykt5cbUopaDSmXbPa0tnMtcHZsfo98dp2lVd0_yB86HlRHn7V9K2qQr91KMw54ybkwc-MJWyDHAgc18GNEhdKbING51xCXoNvvhZi8t5OkwC7J98cnHuNeKXo7pIuRf362Mt/s72-c/jungle_strike.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-6463102737376671001</id><published>2011-10-13T07:57:00.001+10:00</published><updated>2011-10-24T07:13:37.664+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Reviews"/><title type='text'>Knytt Stories: Dream Weaver</title><summary type="text">


Knytt Stories is perhaps the most beautiful game I&#39;ve ever played.&amp;nbsp; There&#39;s nothing flashy about it, but its beauty, both in atmosphere and gameplay, lies in its simplicity.

Its command of form and&amp;nbsp;colour is second to none, evoking curiosity and wonder at every turn.&amp;nbsp; Every screen is earmarked&amp;nbsp;by little intricacies - birds, insects,&amp;nbsp;snowfall, and&amp;nbsp;glistening </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/6463102737376671001/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/10/knytt-stories-dream-weaver.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/6463102737376671001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/6463102737376671001'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/10/knytt-stories-dream-weaver.html' title='Knytt Stories: Dream Weaver'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwOC2Bac3hROpwFz5z3tED6mQhTMBADqGUe_IHk1GSfQ1b3p5UHIJigMKWTpxwB1WnTx42rOEAy4TZruGSK_nEmf0rV7mLnKTc7Vq00SdIM47r3D3kD9FRtrK8L5DgbRQEn0R1n1tF5ZUg/s72-c/knytt_stories.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-1598934577462711853</id><published>2011-10-08T10:53:00.000+10:00</published><updated>2011-10-24T07:20:45.574+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Reviews"/><title type='text'>What&#39;s Stuck in Jack&#39;s Craw?</title><summary type="text">



Jack Claw is a top-down action scroller built around an interesting mechanic: Jack&#39;s Claw.&amp;nbsp;&amp;nbsp;The Claw is&amp;nbsp;a Doc Ock-like tentacle protruding from the protagonist&#39;s right arm that can be used to&amp;nbsp;grip, lift, smash, crush, and throw just about anything.&amp;nbsp; Unfortunately, the core mechanic falls down in execution.&amp;nbsp;&amp;nbsp;The mouse controls for The Claw simply aren&#39;t </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/1598934577462711853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/10/whats-stuck-in-jacks-craw.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/1598934577462711853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/1598934577462711853'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/10/whats-stuck-in-jacks-craw.html' title='What&#39;s Stuck in Jack&#39;s Craw?'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4klE7rdPQxx9D4NvXJ4fFdyVtCShtimrOsLtIzuVKHbvP-_tXJocoMriyV1vTipnu91JPJSDEZWXxcUELoNEGJKN-v-Cwl5NrbMVJNUKlJ2UKzXpkeLNDGU1NE0qzpybTP49z_x1M-Z4-/s72-c/jack_claw.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-3104400466520037763</id><published>2011-10-06T08:09:00.000+10:00</published><updated>2011-10-24T07:18:42.563+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Thoughts"/><title type='text'>Capcommunity</title><summary type="text">



I haven&#39;t felt&amp;nbsp;this daft in a long time.&amp;nbsp; I&#39;ve been gorging myself on press releases from Capcom for more than a decade and only now has it dawned on me: &#39;Capcom Unity&#39; is short for &#39;Capcom Community&#39;.&amp;nbsp; I only realised this as I was listening to Destructoid&#39;s Podtoid and they were discussing how community managers copped a lot of flak for corporate decisions that even they are </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/3104400466520037763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/10/capcommunity.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/3104400466520037763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/3104400466520037763'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/10/capcommunity.html' title='Capcommunity'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcQ19dHmKR7yo4GWhyKNTYYNVcJRW4PUMyRAWC0964tVHF1BAwYyjaRJszhFFnTPC701nE2_AzjpmpE2tk16Lh2cG6jvCX-X2AQbveOrqI5E5Ue55INZ4MAegwMN0Z8SY3CrXehL1rYcgJ/s72-c/capcom.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-757240606097135095</id><published>2011-10-04T07:35:00.003+10:00</published><updated>2011-10-29T22:48:24.633+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Reviews"/><title type='text'>Glitch</title><summary type="text">


Glitch is the logical lovechild of Tiny Speck (the makers of Flickr) and Keita Takahashi (the maker of Katamari Damacy), but I must confess, I&#39;m not entirely certain how to take it.&amp;nbsp; It definitely feels like a new breed of game; a strange hybrid between Blueberry Garden and a social network.

As someone who has been brought up on games, I felt that&amp;nbsp;Glitch coddled me too much in its </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/757240606097135095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/10/glitch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/757240606097135095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/757240606097135095'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/10/glitch.html' title='Glitch'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAKGPefkoW6kIdL8ZokUn0Wv1Fev6rfssRe4Dr1j8M_iQKT8fFj1pNWn4IA0kW5d_vZT7xKIjhJ0yZU_WlTInLE4cW5JIRH5Rq9en-NEmY62AyFdBtVTJGwOMqz6FQmHwIB7NR4mVf7s7T/s72-c/glitch.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-8586852712029788486</id><published>2011-09-29T23:08:00.003+10:00</published><updated>2011-10-24T07:15:35.802+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Reviews"/><title type='text'>Castaway: No Frills Thrills</title><summary type="text">



Castaway Island TD is nothing fancy, in fact it&#39;s pretty much a by-the-numbers tower defence game.

As you may have guessed, the player assumes the role of a wide-eyed&amp;nbsp;boy, stranded on a desert island.&amp;nbsp; Despite it not being his home, the boy has been asked by some kind of spirit to defend this island from invading monsters.&amp;nbsp; Actually it would&amp;nbsp;have been&amp;nbsp;more </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/8586852712029788486/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/09/castaway-no-frills-thrills.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/8586852712029788486'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/8586852712029788486'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/09/castaway-no-frills-thrills.html' title='Castaway: No Frills Thrills'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimeVH3q7Hj88eh9fP-BGqKmUdcsJPpevYAUOntjT07qTVM8em4q64Ev6eXUTc9Nw2_cN-kAo8e6Fs73D9YsxyCoXy2TfBo_XrAPsCPYr7l-I4BXhr-bPRZLoLSNCBntqoKv_ih2TRTEn8N/s72-c/castaway_island_2.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-4285836278206535315</id><published>2011-09-27T23:41:00.001+10:00</published><updated>2011-10-29T22:48:40.120+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Reviews"/><title type='text'>Pale</title><summary type="text">



Pale is a strange little exploration game.&amp;nbsp; It drops the player in pitch blackness, save for a red diamond in the distance.&amp;nbsp; Using the W-A-S-D keys to move and the mouse to look around, I started to gain an appreciation of my position/distance in relation to the red diamond.&amp;nbsp; Dropping a &#39;flare&#39; of sorts with the &#39;F&#39; key (actually, I dropped many, many flares) added another </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/4285836278206535315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/09/pale.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/4285836278206535315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/4285836278206535315'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/09/pale.html' title='Pale'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtC4n6czmadADeD4oJjLnCNS_wgSeFsE2TILp4pAl2DJwHbr3SK7dKcSbd7rP-ZtNPAzMESuy0HZtHeuLfaLnIME8EhKLb4AsN7hhz1f1SmM6g4fnZZQiNdyAuh6xPf0YCJ5XIKu61zNVN/s72-c/pale.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-7547820653520168008</id><published>2011-09-23T07:36:00.000+10:00</published><updated>2011-10-29T22:57:09.579+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Rants"/><title type='text'>Sonic 4 talks the talk, but can it walk the walk?  Can it even walk at all?!</title><summary type="text">I finally got around to booting up Sonic 4 on my Wii this morning, and as much as it pains me to say it, the game is nigh-on unplayable.&amp;nbsp; Prior to playing the game, I thought complaints about the game&#39;s physics were pedantic and manufactured, but there is something very off about the way Sonic walks, then runs.&amp;nbsp; It is as though there is an invisible gate held directly in front of and </summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/7547820653520168008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/09/sonic-4-talks-talk-but-can-it-walk-walk.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/7547820653520168008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/7547820653520168008'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/09/sonic-4-talks-talk-but-can-it-walk-walk.html' title='Sonic 4 talks the talk, but can it walk the walk?  Can it even walk at all?!'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjop9OFYqVRIrAswKNPPX4XhlJTIKnwE479bMmUCP2EyvNpDv4ad5HeqGz8ZVNA9TaYHkgAxS6kkH1MSG86e7wrzr0b8_nHpkk4edZFlN4o-0J9W77gGKdK7Fguy02NiubAtxhesa666nWY/s72-c/sonic_4_struggle.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4468091292527890936.post-6382007562528774194</id><published>2011-09-22T06:45:00.001+10:00</published><updated>2011-10-24T07:28:40.749+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Ideas"/><title type='text'>An Idea for the Inevitable Wii Fit 2.</title><summary type="text">I&#39;m currently undertaking a &quot;challenge&quot; at work as part of my employer&#39;s health and wellbeing inititiative.&amp;nbsp; It&#39;s basically a competition to see which team&amp;nbsp;can walk the most steps over a 10-week period.&amp;nbsp; Now, everyone in my immediate vicinity knows that I walk to and from work regardless, so they attached a pedometer to me and elected me their captain.&amp;nbsp; And it&#39;s actually quite</summary><link rel='replies' type='application/atom+xml' href='http://rollattack.blogspot.com/feeds/6382007562528774194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rollattack.blogspot.com/2011/09/idea-for-inevitable-wii-fit-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/6382007562528774194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4468091292527890936/posts/default/6382007562528774194'/><link rel='alternate' type='text/html' href='http://rollattack.blogspot.com/2011/09/idea-for-inevitable-wii-fit-2.html' title='An Idea for the Inevitable Wii Fit 2.'/><author><name>Adam Redsell</name><uri>http://www.blogger.com/profile/12404985967677295562</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ZwEBJ8UX-MiQMrJ5QjL-I3scUgiyR_dZdH21Kh5outGBH5fM79IIgB7JdDv0kpPJJPp20X2VLTwDzFAUSU2wyqeAVFB3KEmlvyvEwXFrHscfLg5m3smKTvKwaHQTjuY/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYwZhBZcOeko5ai8ylEn4mNkoHN_Zj9KaS_PzbgIZLAl98jzzOPrJpDGDRsiIWablsNjRM3jCGugoQvtxHPGhUm9CzeqxzkAcyrXnqOkD_mne19PqytXt-yROw2WNUBeYkB9-BG_W0bkdl/s72-c/wii_fit_wuhu.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>