<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8534681672188504563</id><updated>2024-12-18T19:25:02.674-08:00</updated><title type='text'>Roll to Confirm Critical</title><subtitle type='html'>An in depth look on tabletop role-playing and getting started.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://rolltoconfirmcritical.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>RusherQ</name><uri>http://www.blogger.com/profile/01579271158498754232</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9PRTHBmcNGtJveoNdLehmEHOcVzPlX270AspCwu7lomuqi6uPAn3NqnpPS3r7shkGxNq84XxukK7nBTzJdqE6hrrQRtuey_8ArBYUQ-5-Pwqk2I-fLAq540D6YRqlYg/s220/img0540.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>8</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8534681672188504563.post-4885312244534324334</id><published>2013-06-29T13:03:00.001-07:00</published><updated>2013-06-29T13:03:38.145-07:00</updated><title type='text'>Tips and preventing derailing</title><content type='html'>&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%;&quot;&gt;Ways to prevent Derailing&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%;&quot;&gt;Sometimes, no matter how good of a Dungeon Master
you are your villain or BBEG (big bad evil guy) will just get into a bad
situation or fall victim to planning (or luck) of the party. As a DM I don’t
like to take away victories or even punish the players. Remember that they are
supposed to be the action heroes. Here are some tips that you can use to
prevent those things or even having to explain to the group “Well I didn’t
count on you killing him”.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;mso-list: l2 level1 lfo1; text-indent: -.25in;&quot;&gt;
&lt;!--[if !supportLists]--&gt;&lt;span style=&quot;font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;·&lt;span style=&quot;font-family: &#39;Times New Roman&#39;; font-size: 7pt; line-height: normal;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;mso-list: l2 level1 lfo1; text-indent: -.25in;&quot;&gt;
&lt;span style=&quot;font-size: 9px; text-indent: -0.25in;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Times New Roman&#39;, serif; font-size: 12pt; line-height: 107%; text-indent: -0.25in;&quot;&gt;It’s ok for the Villain to outsmart the
heroes&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;margin-left: .75in; mso-add-space: auto; mso-list: l1 level1 lfo2; text-indent: -.25in;&quot;&gt;
&lt;!--[if !supportLists]--&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;1.&lt;span style=&quot;font-family: &#39;Times New Roman&#39;; font-size: 7pt; line-height: normal;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%;&quot;&gt;Maybe
he anticipated his demise and has a double or clone&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;margin-left: .75in; mso-add-space: auto; mso-list: l1 level1 lfo2; text-indent: -.25in;&quot;&gt;
&lt;!--[if !supportLists]--&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;2.&lt;span style=&quot;font-family: &#39;Times New Roman&#39;; font-size: 7pt; line-height: normal;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%;&quot;&gt;That
evidence that they just found? Perhaps it’s to trap them&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;mso-list: l2 level1 lfo1; text-indent: -.25in;&quot;&gt;
&lt;!--[if !supportLists]--&gt;&lt;span style=&quot;font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;·&lt;span style=&quot;font-family: &#39;Times New Roman&#39;; font-size: 7pt; line-height: normal;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%;&quot;&gt;Even a seemingly perfect plan can still
fail&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;margin-left: .75in; mso-add-space: auto; mso-list: l3 level1 lfo3; text-indent: -.25in;&quot;&gt;
&lt;!--[if !supportLists]--&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;1.&lt;span style=&quot;font-family: &#39;Times New Roman&#39;; font-size: 7pt; line-height: normal;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%;&quot;&gt;Maybe
what the group is stealing isn’t quite what they thought&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;margin-left: .75in; mso-add-space: auto; mso-list: l3 level1 lfo3; text-indent: -.25in;&quot;&gt;
&lt;!--[if !supportLists]--&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;2.&lt;span style=&quot;font-family: &#39;Times New Roman&#39;; font-size: 7pt; line-height: normal;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%;&quot;&gt;That
guy they just broke out of prison? He’s not who they thought&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%;&quot;&gt;Some basic DM tips&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;mso-list: l2 level1 lfo1; text-indent: -.25in;&quot;&gt;
&lt;!--[if !supportLists]--&gt;&lt;span style=&quot;font-family: Symbol; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;&quot;&gt;·&lt;span style=&quot;font-family: &#39;Times New Roman&#39;; font-size: 7pt; line-height: normal;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;mso-list: l2 level1 lfo1; text-indent: -.25in;&quot;&gt;
&lt;span style=&quot;font-size: 9px;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%;&quot;&gt;Let the party think they can do what they
want without actually letting them.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;margin-left: .75in; mso-add-space: auto; mso-list: l0 level1 lfo4; text-indent: -.25in;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;margin-left: .75in; mso-add-space: auto; mso-list: l0 level1 lfo4; text-indent: -.25in;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;1.&lt;span style=&quot;font-family: &#39;Times New Roman&#39;; font-size: 7pt; line-height: normal;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%;&quot;&gt;Basically
write up plans for dungeons and monsters and let it be open where they are.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: .5in;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%;&quot;&gt;The party says “Oh you
want us to go into the town and enter the dungeon?” “We’re going to head into
the forest!” “What do we find?”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: .5in;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: .5in;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%;&quot;&gt;Oh you find this
entrance to a dungeon!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 107%;&quot;&gt;Lastly, remember that above all, you are there to
provide a fun experience for everyone, not just to stroke your own ego. These
are just my tips for DnD and roleplaying in general. If you have your own style
that you use then go with it! Just because these methods work for my games does
not necessarily mean they will work for you. Have fun friends!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://rolltoconfirmcritical.blogspot.com/feeds/4885312244534324334/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/2013/06/tips-and-preventing-derailing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default/4885312244534324334'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default/4885312244534324334'/><link rel='alternate' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/2013/06/tips-and-preventing-derailing.html' title='Tips and preventing derailing'/><author><name>RusherQ</name><uri>http://www.blogger.com/profile/01579271158498754232</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9PRTHBmcNGtJveoNdLehmEHOcVzPlX270AspCwu7lomuqi6uPAn3NqnpPS3r7shkGxNq84XxukK7nBTzJdqE6hrrQRtuey_8ArBYUQ-5-Pwqk2I-fLAq540D6YRqlYg/s220/img0540.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8534681672188504563.post-3874276219122307843</id><published>2012-06-19T07:31:00.004-07:00</published><updated>2012-06-19T07:35:38.740-07:00</updated><title type='text'></title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
After a long hiatus, Roll To Confirm Critical Returns! I’m
returning with a vengeance. I have many new ideas and tips for all aspiring
DMs. I will try updating weekly. In addition to that I&#39;ll be making some adventures and worlds and putting them on the site.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&lt;b&gt;Writing Interesting Adventures&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Writing an adventure is relatively easy. The goal however is
to write an interesting adventure that the party will remember and enjoy. It
sounds easy enough but it can be pretty difficult or downright intimidating if
you’ve never done it before and even for seasoned DMs it can be a challenge. In
this installment of RTCC I’m going to give you tips and tricks for writing
truly immersive adventures. The first step is to obviously choose the type of
adventure you’d like to write and I will go in-depth with the choices and
breakdown of an adventure flow in a following RTCC.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;b&gt;Railroad ONLY When Necessary&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I used to be of the opinion that you should never railroad
an adventure. The truth however, is that there are some times where you have to
make the story in a specific way. As a general rule, try to make the story flow
as malleable as possible. It does take more time to write an adventure like
this but when you&amp;nbsp; take the time to give
them choices it can make for an exciting and enjoyable session. If you make
your adventures open ended, the party either won’t notice or even care when you
have to railroad them.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
(Railroading an adventure is when you force the party down a
specific path and don’t allow them to deviate or make choices.)&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPcVHMCHsPvfoWyw8OOmRa0g18d665I9pT81xBbSgSUbEPhoohNxicNcLdSpvZYKo71dPV1W-Il3c-nF4sHHGoEXFZ8Z9NDySTH_ILIY78VCkGRMKUZlfJzxGesrNVM4lwtIRNj4OCOO6/s1600/ad&amp;amp;d-party.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPcVHMCHsPvfoWyw8OOmRa0g18d665I9pT81xBbSgSUbEPhoohNxicNcLdSpvZYKo71dPV1W-Il3c-nF4sHHGoEXFZ8Z9NDySTH_ILIY78VCkGRMKUZlfJzxGesrNVM4lwtIRNj4OCOO6/s320/ad&amp;amp;d-party.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Let the PCs Fail Until it Hurts&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Don’t write your adventures with only two endings; The party
wins and the day is saved or The entire group dies horribly. Write your
adventures so that the party can lose or somehow fail without dying. While this
can be bad for a group it will quickly bring the focus to the game and in most
cases will make the group work harder and give them a thirst for victory. In
addition if you have it where they can fail the victory will be that much
sweeter. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Remember Simba, Remember&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Always keep notes of what the party does during the
adventure. You’d be surprised how many ripples the group can make just going
through a town. If you keep notes of what they do and what people tell them. It
makes a party feel like they are in the game when they see someone several
times and that person has an actual history.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Use Interesting Places&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I’m pretty sure the Dungeon Master’s Guide goes over this
pretty well and Paizo’s site may have more information as well but I’ll give
you my tips. By interesting places I not only mean choose a flying castle that
floats above the clouds that has been forgotten. I mean choose a place like
that and make sure to describe that place. Giving a detailed description on how
the stone looks weathered, is chipped and the castle has tattered remains of
what was once regal looking flags is a much more intricate description and will
invoke the imagination of your group.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&lt;b&gt;Screw The Rules&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Lastly there are times when your adventure is going one way
and the party wants to do something you either didn’t plan for or something
unfortunate happens. In those cases screw the rules. Do what you want, but try
to go with the group. There is nothing more frustrating to a group then when
they come up with something innovative and you immediately shoot it down or
tell them they can’t. If you need it, tell the group you need a five minute
break. Most likely the group will be pleased that they came up with an idea you
hadn’t thought of.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp; &amp;nbsp;&lt;b&gt;Final Thoughts&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I like to make a flow chart of what choices they have. Also
when coming up with traps or plots I like to put myself in the position of the
enemy and do things that they would feasibly do. A low Intelligence Barbarian
would probably not come up with an overarching plot to replace the King with an
imposter. The most important rule to follow is to have fun! That and try not to
be too controlling of the game, its an experience that everyone should have the
opportunity to participate in.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rolltoconfirmcritical.blogspot.com/feeds/3874276219122307843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/2012/06/after-long-hiatus-roll-to-confirm.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default/3874276219122307843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default/3874276219122307843'/><link rel='alternate' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/2012/06/after-long-hiatus-roll-to-confirm.html' title=''/><author><name>RusherQ</name><uri>http://www.blogger.com/profile/01579271158498754232</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9PRTHBmcNGtJveoNdLehmEHOcVzPlX270AspCwu7lomuqi6uPAn3NqnpPS3r7shkGxNq84XxukK7nBTzJdqE6hrrQRtuey_8ArBYUQ-5-Pwqk2I-fLAq540D6YRqlYg/s220/img0540.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPcVHMCHsPvfoWyw8OOmRa0g18d665I9pT81xBbSgSUbEPhoohNxicNcLdSpvZYKo71dPV1W-Il3c-nF4sHHGoEXFZ8Z9NDySTH_ILIY78VCkGRMKUZlfJzxGesrNVM4lwtIRNj4OCOO6/s72-c/ad&amp;d-party.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8534681672188504563.post-3368970820108214400</id><published>2011-09-24T09:04:00.000-07:00</published><updated>2011-09-24T09:04:59.549-07:00</updated><title type='text'>Adventure Building (Part 1)</title><content type='html'>Even more important then world building and campaign design is Adventure building. Like the chapters of a book, these hold your campaign together like glue and will be the primary source of fun and amazement. Now what specifically could be an Adventure? Well mostly anything, you could have one of the PCs long lost relatives show up and have them be an evil necromancer who is bent on killing and raising his family members as undead abominations to replace the family he never had. That same idea could be tweaked however you like! That same family member could be a ship captain, who just lost her ship and needs help from the party. Anything will suffice, just try to be creative and have fun with it! The most important thing to remember is that you must never &quot;forget&quot; people. Its always interesting when an old ally shows up just in the nick of time to help the party or an old villain make his presence known again.&lt;br /&gt;
&lt;br /&gt;
The Adventures can all be a part of the same overall story, or it could be a loose collection of various stops on a journey. It really makes no difference but be sure that its fun! Your Adventures can be as interesting or as serious as you like but remember that variety is the spice of life and adding unexpected elements will always make your group appreciative of you and might even get you some free pizza!&lt;br /&gt;
&lt;br /&gt;
A Personal Note:&lt;br /&gt;
Recently my group has started a new campaign that I basically came up with while bored at work. I&#39;m drawing heavily from a premade Adventure but I wanted to point out that using a premade Adventure is always fine. You can use the adventure, word for word, or you could use it as a set of guidelines (like I have) and make it something all your own. There is really no way to mess up or do something stupid as a DM. Just remember that its not your mission to kill your players, Its your mission to provide an environment where they get themselves killed!</content><link rel='replies' type='application/atom+xml' href='http://rolltoconfirmcritical.blogspot.com/feeds/3368970820108214400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/2011/09/adventure-building-part-1.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default/3368970820108214400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default/3368970820108214400'/><link rel='alternate' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/2011/09/adventure-building-part-1.html' title='Adventure Building (Part 1)'/><author><name>RusherQ</name><uri>http://www.blogger.com/profile/01579271158498754232</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9PRTHBmcNGtJveoNdLehmEHOcVzPlX270AspCwu7lomuqi6uPAn3NqnpPS3r7shkGxNq84XxukK7nBTzJdqE6hrrQRtuey_8ArBYUQ-5-Pwqk2I-fLAq540D6YRqlYg/s220/img0540.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8534681672188504563.post-3821276660480134790</id><published>2011-08-27T23:08:00.000-07:00</published><updated>2011-08-27T23:08:59.988-07:00</updated><title type='text'>Comedy Corner</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinwsmBqDJQMw1xx71TaMQHoaGn0xMygxFh1rVkuzz3pBhYtSDU4RrOP0jdEwHbFUPVaW3CmcTyf-gn8scyakW6b9J141xg2LbvsFhJVOW8dG24i84n5GIzhe15RQp8HqDLGfqi2-15Ofed/s1600/Insanity.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinwsmBqDJQMw1xx71TaMQHoaGn0xMygxFh1rVkuzz3pBhYtSDU4RrOP0jdEwHbFUPVaW3CmcTyf-gn8scyakW6b9J141xg2LbvsFhJVOW8dG24i84n5GIzhe15RQp8HqDLGfqi2-15Ofed/s320/Insanity.jpg&quot; width=&quot;240&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
I wanted to use this time to share some funny and interesting interactions that I&#39;ve personally had happen during a game. Recently, we&#39;ve been playing D20 Future and its been going great. In our first session however one of my players (the pilot) did something so funny that we had to stop for a few minutes because we were laughing so hard. When they reached the bridge(remember that I said they were prisoners and that they took over the ship they were going to be transported on) he ran onto it and screamed &quot;I want to see the captain!&quot; Keep in mind, he is in a prison jumpsuit, and has a rifle in his hands. The bridge crew open fire and actually get a glancing blow on him. Unfazed he responds to their fire with &quot;I can fly this ship better then anyone!&quot; then takes cover. I was so insane that we were incapacitated with laughter. I don&#39;t know how many of you actually game, but this was one of the great moments of my group. I&#39;ll be going over past accounts and sharing more with you guys! so stay Tuned!~&lt;br /&gt;
&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='http://rolltoconfirmcritical.blogspot.com/feeds/3821276660480134790/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/2011/08/comedy-corner.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default/3821276660480134790'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default/3821276660480134790'/><link rel='alternate' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/2011/08/comedy-corner.html' title='Comedy Corner'/><author><name>RusherQ</name><uri>http://www.blogger.com/profile/01579271158498754232</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9PRTHBmcNGtJveoNdLehmEHOcVzPlX270AspCwu7lomuqi6uPAn3NqnpPS3r7shkGxNq84XxukK7nBTzJdqE6hrrQRtuey_8ArBYUQ-5-Pwqk2I-fLAq540D6YRqlYg/s220/img0540.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinwsmBqDJQMw1xx71TaMQHoaGn0xMygxFh1rVkuzz3pBhYtSDU4RrOP0jdEwHbFUPVaW3CmcTyf-gn8scyakW6b9J141xg2LbvsFhJVOW8dG24i84n5GIzhe15RQp8HqDLGfqi2-15Ofed/s72-c/Insanity.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8534681672188504563.post-3161250288935893256</id><published>2011-08-17T23:16:00.000-07:00</published><updated>2011-08-17T23:16:43.546-07:00</updated><title type='text'>After an extended hiatus.... is RTCC!</title><content type='html'>In this installment I&#39;ll go over my latest campaign :&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;&lt;u&gt;D20 Future&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ65ijakbBo2EgJySyFVhmhAn0YYEQ5Gn7q1rJ0yWX4TOBNizHoJXHTPSGts4Sf3sLX_aLf7Xc79wQuK7PBlnWhr20F5YyWQ8BB4ckcD_ReXbRHMCiBkxzw6qn5CPOtX2KTKx1QPj6R4Sf/s1600/D20+Future+Book.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ65ijakbBo2EgJySyFVhmhAn0YYEQ5Gn7q1rJ0yWX4TOBNizHoJXHTPSGts4Sf3sLX_aLf7Xc79wQuK7PBlnWhr20F5YyWQ8BB4ckcD_ReXbRHMCiBkxzw6qn5CPOtX2KTKx1QPj6R4Sf/s1600/D20+Future+Book.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
I decided on this system because of my familiarity with the D20 system and decided to modify it to emulate a few other Sci-Fi systems. I started out making the PCs (Player Characters) a group of escaped prisoners. This easily got the group started because the group they escaped from was aligned with evil. That made it possible to explain any back story my players came up with. Upon breaking out they stole a starship (which helped me start the story), visited an underdeveloped planet, fought raiders, and got some crew members! Stay Tuned for more updates and my PC stats / profiles! Not to mention the return of DM&#39;s Corner!&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjstdpNlDyyXblKuwflMJFgwMbMNQfHXQZsz7v9sYTRBEkNNVic8P5XS20UIyyYMkg0GDFiVxVu0yReTQnnoaKg7Nav5z78jkY9w-k3RWv7cBdsUPuoAjlJCGa5gFnbXonyDaujHpxDCiPF/s1600/D20+Future+Fighter.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjstdpNlDyyXblKuwflMJFgwMbMNQfHXQZsz7v9sYTRBEkNNVic8P5XS20UIyyYMkg0GDFiVxVu0yReTQnnoaKg7Nav5z78jkY9w-k3RWv7cBdsUPuoAjlJCGa5gFnbXonyDaujHpxDCiPF/s320/D20+Future+Fighter.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='http://rolltoconfirmcritical.blogspot.com/feeds/3161250288935893256/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/2011/08/after-extended-hiatus-is-rtcc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default/3161250288935893256'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default/3161250288935893256'/><link rel='alternate' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/2011/08/after-extended-hiatus-is-rtcc.html' title='After an extended hiatus.... is RTCC!'/><author><name>RusherQ</name><uri>http://www.blogger.com/profile/01579271158498754232</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9PRTHBmcNGtJveoNdLehmEHOcVzPlX270AspCwu7lomuqi6uPAn3NqnpPS3r7shkGxNq84XxukK7nBTzJdqE6hrrQRtuey_8ArBYUQ-5-Pwqk2I-fLAq540D6YRqlYg/s220/img0540.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ65ijakbBo2EgJySyFVhmhAn0YYEQ5Gn7q1rJ0yWX4TOBNizHoJXHTPSGts4Sf3sLX_aLf7Xc79wQuK7PBlnWhr20F5YyWQ8BB4ckcD_ReXbRHMCiBkxzw6qn5CPOtX2KTKx1QPj6R4Sf/s72-c/D20+Future+Book.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8534681672188504563.post-5878002852895551367</id><published>2011-04-02T16:56:00.001-07:00</published><updated>2011-04-02T16:58:14.773-07:00</updated><title type='text'>World Building (Part 1)</title><content type='html'>Some tabletop games require to do some if not all improvisation of the location or setting. This is not always the case and if the game you are playing has its own setting make sure that you are very familiar with the rules before you consider deviating from the standard. Most games that require you to come up with a world also have some suggestions for building the world. If this is the case with your game for your first shot at world building use the suggestions. Take a look at what you expect to do as far as objectives in the game and be sure to color in the areas that the group will contact with and make sure to flesh out those areas.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyt7RHSplJ5Zn935L0Ip_zz0Ne4X3LtfeEDWJ915khFr2wKAs2PTwdPVYO9gz_sVXNgLHO1bQPIEHg2w2HUf_8RSE6_eRromK7qCo24OXvpaEHNthqvTmyvUn81-CAye_-fAHRmijt4nni/s1600/Art+1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyt7RHSplJ5Zn935L0Ip_zz0Ne4X3LtfeEDWJ915khFr2wKAs2PTwdPVYO9gz_sVXNgLHO1bQPIEHg2w2HUf_8RSE6_eRromK7qCo24OXvpaEHNthqvTmyvUn81-CAye_-fAHRmijt4nni/s320/Art+1.jpg&quot; width=&quot;259&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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Give your world an interesting government, or maybe no government at all. This however is not the secret to great world building. Making and having interesting characters is the cornerstone of any world you build. Also remember to keep things consistent. If you make interesting enough characters then it will only take a nudge to get your group off on an adventure. Give them interesting traits, goals, and try to give them an interesting history. But NEVER, NEVER, NEVER let all of the other characters outshine the group. Its okay to have a couple overpowered &quot;Gandalf&quot; characters but they should be few and far between and their interactions with the party should be very limited. Also don&#39;t use a &quot;DMPC&quot;. A DMPC is a character that does everything. Oh? A hidden switch? he found it. What class/race is he? hes a half dragon, half celestial paragon mind flayer. Don&#39;t ever make that character. If you need to pat your ego do it in much better ways. If you must have an over powered character have it be one of the players. Lastly Don&#39;t try to &quot;tell a story&quot; Let your group carve out their own action and make the world feel wide open. Following these basic tips and world building strategies will take you farther up the path of presenting an fun and engaging game!</content><link rel='replies' type='application/atom+xml' href='http://rolltoconfirmcritical.blogspot.com/feeds/5878002852895551367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/2011/04/world-building-part-1.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default/5878002852895551367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default/5878002852895551367'/><link rel='alternate' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/2011/04/world-building-part-1.html' title='World Building (Part 1)'/><author><name>RusherQ</name><uri>http://www.blogger.com/profile/01579271158498754232</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9PRTHBmcNGtJveoNdLehmEHOcVzPlX270AspCwu7lomuqi6uPAn3NqnpPS3r7shkGxNq84XxukK7nBTzJdqE6hrrQRtuey_8ArBYUQ-5-Pwqk2I-fLAq540D6YRqlYg/s220/img0540.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyt7RHSplJ5Zn935L0Ip_zz0Ne4X3LtfeEDWJ915khFr2wKAs2PTwdPVYO9gz_sVXNgLHO1bQPIEHg2w2HUf_8RSE6_eRromK7qCo24OXvpaEHNthqvTmyvUn81-CAye_-fAHRmijt4nni/s72-c/Art+1.jpg" height="72" width="72"/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8534681672188504563.post-2925967017834587203</id><published>2011-03-26T09:19:00.000-07:00</published><updated>2011-03-26T09:19:38.811-07:00</updated><title type='text'>DM&#39;s Corner Round 1</title><content type='html'>In this series I&#39;ve named DM&#39;s corner, I&#39;ll be explaining the basics of becoming a DM and what specifically they are responsible for. First of all, you may be asking the question, &quot;What is a DM?&quot; A DM or Dungeon Master is the most important person in any tabletop role-playing game. They create the world, situations, and are the primary person that the players interact with. &quot;Well, whats the difference between a Dungeon Master and Gamemaster?&quot; There is actually no difference, the title is usually based off of the type of tabletop game you are playing.&lt;br /&gt;
&lt;br /&gt;
The DM&#39;s primary responsibility is to make sure that everyone is having fun. If that means everyone is constantly engaged in combat, great! If it means that the group is skulking through a seedy underworld looking for clues about the missing magistrate&#39;s son, then awesome! Its important to find out if your group wants story, or conflict and try to tailor fit the adventures to the group.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTkr9WtK-7vtRisyBxi-XkFKdCYfa_MXOzSNUb0xZhu9Q8OxAxBJ6lgkLwdktcNLxhxsham47UyFOpbUZoCdHVnugAigujVea0D7An0OBTRfCFDCk9bm7aD08nesUYF4uRltcgH7za-Zmv/s1600/DM+screen.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTkr9WtK-7vtRisyBxi-XkFKdCYfa_MXOzSNUb0xZhu9Q8OxAxBJ6lgkLwdktcNLxhxsham47UyFOpbUZoCdHVnugAigujVea0D7An0OBTRfCFDCk9bm7aD08nesUYF4uRltcgH7za-Zmv/s320/DM+screen.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;As the DM, this will be a view you will become accustomed to.&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;The DM has a very special job because they create all of the fun that the group has. Most specifically they role-play as all of the characters that the group interacts with. From the King, to the Evil Wizard to the scullery maid. Because of this role-playing interesting characters is important! (I&#39;ll do some posts about effective DM role-playing in future DM&#39;s Corners) As a DM its important to know the rules, be sure to carefully read over the rules for the game you&#39;re playing. If its your first time, explain to your group that you need their support and patience. As a general rule for a DM, if a result is very unclear but something could benefit the players, then take that course of action. Your plan for the game may be different but remember, killing all of the players off constantly may be fun for you, but its will quickly get irritating for the players.&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;In future posts I&#39;ll explain the basics of Campaign and Adventure creation, in addition to tips for the players as well!&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rolltoconfirmcritical.blogspot.com/feeds/2925967017834587203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/2011/03/dms-corner-round-1.html#comment-form' title='27 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default/2925967017834587203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default/2925967017834587203'/><link rel='alternate' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/2011/03/dms-corner-round-1.html' title='DM&#39;s Corner Round 1'/><author><name>RusherQ</name><uri>http://www.blogger.com/profile/01579271158498754232</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9PRTHBmcNGtJveoNdLehmEHOcVzPlX270AspCwu7lomuqi6uPAn3NqnpPS3r7shkGxNq84XxukK7nBTzJdqE6hrrQRtuey_8ArBYUQ-5-Pwqk2I-fLAq540D6YRqlYg/s220/img0540.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTkr9WtK-7vtRisyBxi-XkFKdCYfa_MXOzSNUb0xZhu9Q8OxAxBJ6lgkLwdktcNLxhxsham47UyFOpbUZoCdHVnugAigujVea0D7An0OBTRfCFDCk9bm7aD08nesUYF4uRltcgH7za-Zmv/s72-c/DM+screen.jpg" height="72" width="72"/><thr:total>27</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8534681672188504563.post-5226707103040644413</id><published>2011-03-24T22:24:00.000-07:00</published><updated>2013-06-29T13:10:40.768-07:00</updated><title type='text'>The First Step</title><content type='html'>&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; When we think of role-playing one thing universally comes to mind. Dice.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgshDQCvZGEvTDTyfz84MgupzkG733Oci1kL95W_x54MjCvs1l0bUnbzT-VlnWK2h2_ooLbOBiec9klEEsjxcLfUfkb_20VMy5v_BBwtIu36YzBqqJQ1I1F3Flacq0Ksb7vopvIPOepZAtD/s1600/D20%25283%2529.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;295&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgshDQCvZGEvTDTyfz84MgupzkG733Oci1kL95W_x54MjCvs1l0bUnbzT-VlnWK2h2_ooLbOBiec9klEEsjxcLfUfkb_20VMy5v_BBwtIu36YzBqqJQ1I1F3Flacq0Ksb7vopvIPOepZAtD/s320/D20%25283%2529.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;Selecting your dice can be an excellent first step in becoming a successful role-player. Just like those whom make their cars look spiffy with new rims, hydraulics, or even body kits; Dice can be just as important to role-players. When setting out to buy the right dice choose one that you find esthetically pleasing and have fun with it! I&#39;ve been gaming for a long time so I have a enormous amount of dice most are mismatched and come from sets that I&#39;ve long ago lost the other pieces to. The most important part in making the right dice decision is to do some research on the type of game you are interested in playing and make sure to get enough of the proper type. For right now however I will give you a basic suggestion for dice you should choose for Dungeons and Dragons (hereafter refereed to as DnD). the basic set of dice that you&#39;d need to have to play in a DnD game is : 1-20 sided dice, 1-12 sided, 2-10 sided dice, 2-8 sided dice, 4-6 sided dice, and, 4-4 sided dice. Common names for these types of dice are D(standing for dice) and the number corresponding how many sides it has (Such as a D20). My personal choice in dice happens to be a set of burnished steel, while they are definitely not the ordinary and stand out easily they suffer for not rolling well on every surface and being too dangerous to roll on glass tables.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_0yY6pSx7OVFHPX63Jq2So67JhODKrxI32g5umszPeeo_KrdQ_IgTf86kVbVO3GZNxqbQFZendM2wIqh5IfdK6-dDqvJjhyi3_WQL1gC6tOe9aNn1FL0FF1DS-NAeYXSArtQ27azIXJRw/s1600/Dice+%25284%2529.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_0yY6pSx7OVFHPX63Jq2So67JhODKrxI32g5umszPeeo_KrdQ_IgTf86kVbVO3GZNxqbQFZendM2wIqh5IfdK6-dDqvJjhyi3_WQL1gC6tOe9aNn1FL0FF1DS-NAeYXSArtQ27azIXJRw/s1600/Dice+%25284%2529.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Make the right choice and you&#39;ll be the envy of your role-playing group!</content><link rel='replies' type='application/atom+xml' href='http://rolltoconfirmcritical.blogspot.com/feeds/5226707103040644413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/2011/03/first-step.html#comment-form' title='25 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default/5226707103040644413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8534681672188504563/posts/default/5226707103040644413'/><link rel='alternate' type='text/html' href='http://rolltoconfirmcritical.blogspot.com/2011/03/first-step.html' title='The First Step'/><author><name>RusherQ</name><uri>http://www.blogger.com/profile/01579271158498754232</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9PRTHBmcNGtJveoNdLehmEHOcVzPlX270AspCwu7lomuqi6uPAn3NqnpPS3r7shkGxNq84XxukK7nBTzJdqE6hrrQRtuey_8ArBYUQ-5-Pwqk2I-fLAq540D6YRqlYg/s220/img0540.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgshDQCvZGEvTDTyfz84MgupzkG733Oci1kL95W_x54MjCvs1l0bUnbzT-VlnWK2h2_ooLbOBiec9klEEsjxcLfUfkb_20VMy5v_BBwtIu36YzBqqJQ1I1F3Flacq0Ksb7vopvIPOepZAtD/s72-c/D20%25283%2529.png" height="72" width="72"/><thr:total>25</thr:total></entry></feed>