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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-23133014</atom:id><lastBuildDate>Sun, 17 Jul 2011 16:58:51 +0000</lastBuildDate><category>wip</category><category>design</category><category>theory</category><category>Art</category><category>General</category><category>alphas</category><category>animation</category><title>romyoh.com</title><description /><link>http://romyoh.blogspot.com/</link><managingEditor>noreply@blogger.com (romy)</managingEditor><generator>Blogger</generator><openSearch:totalResults>46</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/RomanYunker" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="romanyunker" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-7441672624819400352</guid><pubDate>Sat, 03 Apr 2010 03:33:00 +0000</pubDate><atom:updated>2010-04-02T20:35:12.046-07:00</atom:updated><title>Little Home in Ellison Country</title><atom:summary /><link>http://romyoh.blogspot.com/2010/04/little-home-in-ellison-country.html</link><author>noreply@blogger.com (romy)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-3419412375950245499</guid><pubDate>Thu, 14 Jan 2010 00:03:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.044-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">alphas</category><title>flying, orange Rectangle</title><atom:summary>i made this! (:</atom:summary><link>http://romyoh.blogspot.com/2010/01/flying-orange-rectangle.html</link><author>noreply@blogger.com (romy)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-7672298020588274191</guid><pubDate>Tue, 17 Nov 2009 05:40:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.062-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Art</category><title>Pilot run animation zero-two</title><atom:summary /><link>http://romyoh.blogspot.com/2009/11/pilot-run-animation-zero-two.html</link><author>noreply@blogger.com (romy)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i132.photobucket.com/albums/q14/Romyoh/Jetticus/th_pilotrunanimation03.gif" height="72" width="72" /></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-8453016746251180753</guid><pubDate>Sun, 15 Nov 2009 05:39:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.075-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Art</category><title>pilot game Art 02</title><atom:summary /><link>http://romyoh.blogspot.com/2009/11/pilot-game-art-02.html</link><author>noreply@blogger.com (romy)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i132.photobucket.com/albums/q14/Romyoh/Jetticus/th_pilotgameart02-1.jpg" height="72" width="72" /></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-2956392073114378430</guid><pubDate>Tue, 29 Sep 2009 16:01:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.091-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Art</category><title>rough Run cycle</title><atom:summary>rough run cycle using motion tween.  in the flash file, each leg is a separate movie clip animated on a timeline.  for the purposes of a gameit gets the idea of running acrossbut it doesn't look prettydoes it?</atom:summary><link>http://romyoh.blogspot.com/2009/09/rough-run-cycle.html</link><author>noreply@blogger.com (romy)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-2104006044381630108</guid><pubDate>Fri, 25 Sep 2009 02:59:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.108-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Art</category><title>new pilot Vector</title><atom:summary>Adjusted the colours to be more distinct.</atom:summary><link>http://romyoh.blogspot.com/2009/09/new-pilot-vector.html</link><author>noreply@blogger.com (romy)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i132.photobucket.com/albums/q14/Romyoh/Jetticus/th_pilotgameart02.jpg" height="72" width="72" /></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-3751871352574480777</guid><pubDate>Mon, 31 Aug 2009 00:28:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.122-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">design</category><title>design Decisions: frame, grid, and stage size.</title><atom:summary>Before I start building any assets for the game I want to have some things decided on.Frame size: 640 pixels by 480 pixelsThis is the size of visible space the game will be running within.Grid size: 16 pixelsI divide the visible space into a handy grid in order to build art assets in proportion to each other.  Especially useful for level design.Stage size:  32 grid squares by 24 grid squaresThis </atom:summary><link>http://romyoh.blogspot.com/2009/08/design-decisions-frame-grid-and-stage.html</link><author>noreply@blogger.com (romy)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-882089023044950643</guid><pubDate>Sat, 29 Aug 2009 20:44:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.135-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Art</category><title>pilot Vector</title><atom:summary /><link>http://romyoh.blogspot.com/2009/08/pilot-vector.html</link><author>noreply@blogger.com (romy)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i132.photobucket.com/albums/q14/Romyoh/Jetticus/th_pilotgameart01-1.jpg" height="72" width="72" /></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-1414074027321617285</guid><pubDate>Thu, 27 Aug 2009 16:42:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.159-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Art</category><title>the Door</title><atom:summary /><link>http://romyoh.blogspot.com/2009/08/door.html</link><author>noreply@blogger.com (romy)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i132.photobucket.com/albums/q14/Romyoh/Jetticus/th_door_concept_01-1.jpg" height="72" width="72" /></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-1287190256745614339</guid><pubDate>Tue, 25 Aug 2009 05:49:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.172-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Art</category><title>pilot: New look coming along</title><atom:summary /><link>http://romyoh.blogspot.com/2009/08/pilot-new-look-coming-along.html</link><author>noreply@blogger.com (romy)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i132.photobucket.com/albums/q14/Romyoh/Jetticus/th_pilot-concept-art_03.jpg" height="72" width="72" /></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-6863273367378761529</guid><pubDate>Wed, 19 Aug 2009 02:31:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.186-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Art</category><title>power-up Concepts</title><atom:summary /><link>http://romyoh.blogspot.com/2009/08/power-up-concepts.html</link><author>noreply@blogger.com (romy)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i132.photobucket.com/albums/q14/Romyoh/Jetticus/th_jetticus-powerup-concepts_01.jpg" height="72" width="72" /></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-7006015223616507736</guid><pubDate>Sun, 16 Aug 2009 16:58:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.201-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Art</category><title>run, pilot. Run</title><atom:summary /><link>http://romyoh.blogspot.com/2009/08/run-pilot-run.html</link><author>noreply@blogger.com (romy)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i132.photobucket.com/albums/q14/Romyoh/Jetticus/th_pilot-concept-art_02.jpg" height="72" width="72" /></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-6020207001705368451</guid><pubDate>Thu, 13 Aug 2009 17:04:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.216-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">design</category><title>revised game Concept</title><atom:summary>simplifying it down, taking out some complexities.  My goal is to learn how to put all the elements of a game together, so I'm reducing the number of elements therefore reducing the number of potential problems.  More advanced versions of this game will come.“Jetticus” Game Concept0.2Nature of GameplayAs the Jetpack Pilot, a single player navigates a 2D plane via jetpack, flying up, down, </atom:summary><link>http://romyoh.blogspot.com/2009/08/revised-game-concept.html</link><author>noreply@blogger.com (romy)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-2506043885384978523</guid><pubDate>Thu, 13 Aug 2009 07:36:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.234-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Art</category><title>the Chase</title><atom:summary>just some goofy concept art, the better to understand the characters and their design.</atom:summary><link>http://romyoh.blogspot.com/2009/08/chase.html</link><author>noreply@blogger.com (romy)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i132.photobucket.com/albums/q14/Romyoh/Jetticus/th_seeker-concept-art_01.jpg" height="72" width="72" /></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-7632014881322808508</guid><pubDate>Wed, 12 Aug 2009 03:00:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.248-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Art</category><title>gameplay Concept drawing</title><atom:summary>dotted lines show action.</atom:summary><link>http://romyoh.blogspot.com/2009/08/gameplay-concept-drawing.html</link><author>noreply@blogger.com (romy)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i132.photobucket.com/albums/q14/Romyoh/Jetticus/th_jetticus-gameplay-concept_01.jpg" height="72" width="72" /></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-6974512667948150939</guid><pubDate>Sun, 09 Aug 2009 19:14:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.262-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Art</category><title>a jetter Concept</title><atom:summary>adding flesh to the bones of a concept for the player's avatar, the "Jetter".</atom:summary><link>http://romyoh.blogspot.com/2009/08/jetter-concept.html</link><author>noreply@blogger.com (romy)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i132.photobucket.com/albums/q14/Romyoh/Jetticus/th_jetter-concept-art_01.jpg" height="72" width="72" /></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-8827037380555580433</guid><pubDate>Sat, 08 Aug 2009 18:07:00 +0000</pubDate><atom:updated>2009-08-08T11:11:58.599-07:00</atom:updated><title>new Project web-log</title><atom:summary>I want to become an independent game designer/developer one day, and now I've set out down that road for serious.  In my new blog I will post what i create, what i learn, and what i think about making games.  Please, check it out!</atom:summary><link>http://romyoh.blogspot.com/2009/08/new-project-web-log.html</link><author>noreply@blogger.com (romy)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-6323578153344674330</guid><pubDate>Sat, 08 Aug 2009 17:14:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.276-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">theory</category><category domain="http://www.blogger.com/atom/ns#">Art</category><title>early character Concepts</title><atom:summary>These are some early concepts.  Everything is open to revision at this point, but i'm happy with the colours and line style.The goal for the creation of this game is to keep the art simple, colourful, and chunky.  An action game on a small display, such as a web browser, needs to have all its elements be clearly visible and easy to read at a glance.</atom:summary><link>http://romyoh.blogspot.com/2009/08/early-character-concepts.html</link><author>noreply@blogger.com (romy)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i132.photobucket.com/albums/q14/Romyoh/Jetticus/th_jetticus-early-character-concepts_0.jpg" height="72" width="72" /></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-5356785226768799055</guid><pubDate>Sat, 08 Aug 2009 05:09:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.297-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">design</category><title>first draft game Concept no. 1</title><atom:summary>keepin it loose &amp; simple.  i'm going to start writing down good ideas i intend to pursue, but not in ink.So this is my next great game idea,“Jetticus” Game Concept0.1Nature of GameplayAs the ‘Jetter’, a single player navigates a 2D plane via jetpack, collecting power-ups and items required to progress to the next stage while having to avoid hazards such as missiles, mines, and shooters.  The ‘</atom:summary><link>http://romyoh.blogspot.com/2009/08/first-draft-game-concept-no-1.html</link><author>noreply@blogger.com (romy)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-1448126721335285078</guid><pubDate>Fri, 07 Aug 2009 00:15:00 +0000</pubDate><atom:updated>2011-03-22T21:30:29.312-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">General</category><title>it starts Here</title><atom:summary>Plan ahead.  A plan is like a roadmap to success.  Without one you're just driving blind and you won't go far before you're stopped dead.  Plan to plan ahead.  (Would you go on after burying a 30-foot oak tree engine deep into the front of your car?)The plan is to plan to make a hell of a game, step-by-blood-and-sweat-soaked-step, visible to the eyes of anyone with wont to learn how, like myself,</atom:summary><link>http://romyoh.blogspot.com/2009/08/it-starts-here.html</link><author>noreply@blogger.com (romy)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-6971842490446017093</guid><pubDate>Wed, 28 May 2008 01:00:00 +0000</pubDate><atom:updated>2008-05-27T18:04:37.355-07:00</atom:updated><title>Small Project</title><atom:summary /><link>http://romyoh.blogspot.com/2008/05/small-project.html</link><author>noreply@blogger.com (romy)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-1925187022216287323</guid><pubDate>Thu, 06 Mar 2008 23:10:00 +0000</pubDate><atom:updated>2008-03-06T15:11:20.761-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">animation</category><category domain="http://www.blogger.com/atom/ns#">wip</category><title>New WIP Animation</title><atom:summary>Batter animation keyframes.     </atom:summary><link>http://romyoh.blogspot.com/2008/03/new-wip-animation.html</link><author>noreply@blogger.com (romy)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-168997939162008395</guid><pubDate>Mon, 03 Mar 2008 16:10:00 +0000</pubDate><atom:updated>2008-03-03T08:12:51.291-08:00</atom:updated><title>lil' bit of Love</title><atom:summary /><link>http://romyoh.blogspot.com/2008/03/lil-bit-of-love.html</link><author>noreply@blogger.com (romy)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp2.blogger.com/_H9e3Tg8HpBg/R8wjfGdIDvI/AAAAAAAAAAM/X29U--3az8A/s72-c/valentine.jpg" height="72" width="72" /></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-1344123184583801213</guid><pubDate>Mon, 24 Dec 2007 21:17:00 +0000</pubDate><atom:updated>2007-12-24T13:29:12.456-08:00</atom:updated><title>Graduated</title><atom:summary>My final grades are all in to the school and my mark is good, meaning I graduated!  It was a challenging two years, but also very engaging and fun.  I learned a lot and gained many artsy skills.I'm grateful to my many skilled instructors in the 3D Game Animation program at The Centre who were kind enough to pass on their extensive worldly knowledge.</atom:summary><link>http://romyoh.blogspot.com/2007/12/graduated.html</link><author>noreply@blogger.com (romy)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-23133014.post-2670821084982042725</guid><pubDate>Tue, 02 Oct 2007 17:57:00 +0000</pubDate><atom:updated>2007-10-02T11:09:19.543-07:00</atom:updated><title>Trash!</title><atom:summary> My animated short film, "Trash!", is finally complete!  This is the official "Google Video" version.  A hi-res version will eventually be available for download.  For now, enjoy this masterpiece that was six months in the making.  Music and sound effects provided by Justin Pierrot.</atom:summary><link>http://romyoh.blogspot.com/2007/10/trash.html</link><author>noreply@blogger.com (romy)</author></item></channel></rss>

