<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5429040251571285370</id><updated>2024-10-24T20:53:37.212-07:00</updated><title type='text'>Romancing Saga Project</title><subtitle type='html'>Develop Romasaga from the scratch by HSP, Flash,</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://romasagaproject.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5429040251571285370/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://romasagaproject.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>romadeco</name><uri>http://www.blogger.com/profile/09487994887649746046</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5429040251571285370.post-6913483820312873917</id><published>2010-06-25T13:57:00.000-07:00</published><updated>2010-06-26T03:46:52.964-07:00</updated><title type='text'>Damage effect</title><content type='html'>Moving background was working smoothly. I removed &quot;wait&quot; function from character animation.&lt;br /&gt;
&lt;div&gt;There is no delay.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicP3uQAzoo4YcufNRYQWgINs9jOhL1YEaTFlYBFAgH_qDFZ_Oj77-6G_hlh_XduZCOPiaxCqFTzOqh-nX8FxrBzBcPSK3TRfVYoiTrSNWZ7_XQeI9QPToP4TBTe7L6oGcz8uAVhW2w1yc/s1600/WS000034.JPG&quot; onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5486822197970682114&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicP3uQAzoo4YcufNRYQWgINs9jOhL1YEaTFlYBFAgH_qDFZ_Oj77-6G_hlh_XduZCOPiaxCqFTzOqh-nX8FxrBzBcPSK3TRfVYoiTrSNWZ7_XQeI9QPToP4TBTe7L6oGcz8uAVhW2w1yc/s200/WS000034.JPG&quot; style=&quot;cursor: hand; cursor: pointer; float: left; height: 122px; margin: 0 10px 10px 0; width: 200px;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;div&gt;Next task is damage effect.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5486822198534818162&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7OwEaIYbrIxVZJgHc_prXfk3lQA523SGwNBFWlRlAuYmj5mufad0zg7o8kng9CtK4rgFR_pL5k_UrYhGQ3bhBcJ80d59NyYMx3zt0hftpFJVwL5Rv-mdAZ81MvqI-SYhF8xAn3pvCm3E/s200/WS000035.JPG&quot; style=&quot;cursor: hand; cursor: pointer; float: left; height: 120px; margin: 0 10px 10px 0; width: 200px;&quot; /&gt;When Beauney (left one in picture) gets damage, the colour turns grey. Do I need to draw it for each monster? No.  I need to study graphic function...&lt;br /&gt;
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&lt;iframe align=&quot;left&quot; frameborder=&quot;0&quot; marginheight=&quot;0&quot; marginwidth=&quot;0&quot; scrolling=&quot;no&quot; src=&quot;http://rcm.amazon.com/e/cm?t=romanc-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B002VHVPPE&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr&quot; style=&quot;align: left; height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;&quot;&gt;&lt;/iframe&gt;&amp;nbsp;everything started from here.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://romasagaproject.blogspot.com/feeds/6913483820312873917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://romasagaproject.blogspot.com/2010/06/damage-effect.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5429040251571285370/posts/default/6913483820312873917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5429040251571285370/posts/default/6913483820312873917'/><link rel='alternate' type='text/html' href='http://romasagaproject.blogspot.com/2010/06/damage-effect.html' title='Damage effect'/><author><name>romadeco</name><uri>http://www.blogger.com/profile/09487994887649746046</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicP3uQAzoo4YcufNRYQWgINs9jOhL1YEaTFlYBFAgH_qDFZ_Oj77-6G_hlh_XduZCOPiaxCqFTzOqh-nX8FxrBzBcPSK3TRfVYoiTrSNWZ7_XQeI9QPToP4TBTe7L6oGcz8uAVhW2w1yc/s72-c/WS000034.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5429040251571285370.post-7185265110266718191</id><published>2010-06-23T02:27:00.000-07:00</published><updated>2010-06-23T13:40:44.337-07:00</updated><title type='text'>Part 2</title><content type='html'>&lt;div&gt;&lt;b&gt;&lt;i&gt;EN&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;Part 2 was updated.&lt;div&gt;one skill and moving background(not complete yet).&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=79tC0qslsAI&quot;&gt;http://www.youtube.com/watch?v=79tC0qslsAI&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I normally use HSP (japanese programming language). It looks like BASIC, quite easy to use. they got 3D module, well advanced language from their start in 1994.&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Hot_Soup_Processor&quot;&gt;http://en.wikipedia.org/wiki/Hot_Soup_Processor&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;and Flash. Actually, I am stuck in transparency of PNG file...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;i&gt;JP&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Part 2 アップデートしました。&lt;/div&gt;&lt;div&gt;1つの技と動く背景の追加。&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;主な開発環境はHSPとFlash。しかしFlashのPNG透過処理に苦戦しています。&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://romasagaproject.blogspot.com/feeds/7185265110266718191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://romasagaproject.blogspot.com/2010/06/part-2-was-updated.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5429040251571285370/posts/default/7185265110266718191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5429040251571285370/posts/default/7185265110266718191'/><link rel='alternate' type='text/html' href='http://romasagaproject.blogspot.com/2010/06/part-2-was-updated.html' title='Part 2'/><author><name>romadeco</name><uri>http://www.blogger.com/profile/09487994887649746046</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>