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	<title>RPG Bloggers » Game Design</title>
	
	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
	<lastBuildDate>Sat, 26 May 2012 20:48:50 +0000</lastBuildDate>
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		<title>Ancient Scroll’s Secret Room: Deceit and the Mutants in the Desert from Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/I2Eh8wLgj08/</link>
		<comments>http://feedproxy.google.com/~r/GameKnightReviews/~3/oYVfzmbuveo/#comments</comments>
		<pubDate>Sat, 26 May 2012 11:00:11 +0000</pubDate>
		<dc:creator>Game Knight Reviews</dc:creator>
				<category><![CDATA[Game Design]]></category>
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		<guid isPermaLink="false">http://www.gameknightreviews.com/?p=3316</guid>
		
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		<slash:comments>0</slash:comments>
		<description>I love deceiving my players. Playing with their senses &amp;#8211; sight and sound, social prejudices&amp;#8230; This is a type of adventure with the intent to confuse players. It uses certain stereotypical thought and can be reduced to a simple principle in most survival scenarios in post-apocalyptic...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/I2Eh8wLgj08" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/GameKnightReviews/~3/oYVfzmbuveo/</feedburner:origLink></item>
		<item>
		<title>D&amp;D Next – initial thoughts from KORPG™ Games » Roleplaying game (RPG)</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/30DhbDLuvt4/</link>
		<comments>http://www.korpg.com/blog/dd-next-initial-thoughts/#comments</comments>
		<pubDate>Fri, 25 May 2012 16:13:19 +0000</pubDate>
		<dc:creator>KORE rpg</dc:creator>
				<category><![CDATA[Game Design]]></category>
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		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12023</guid>
		
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		<description>Play-test! So I finally got the play-test materials downloaded after apparently having something wrong with my account &amp;#8211; my guess is that, because I created the account last night (during the initial play-test download deluge) it didn&amp;#8217;t get...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/30DhbDLuvt4" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.korpg.com/blog/dd-next-initial-thoughts/</feedburner:origLink></item>
		<item>
		<title>Friday Knight News – Gaming Edition: 25-MAY-2012 from Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/9MKj6Oa443M/</link>
		<comments>http://feedproxy.google.com/~r/GameKnightReviews/~3/GU4dXy5ZNqQ/#comments</comments>
		<pubDate>Fri, 25 May 2012 11:00:03 +0000</pubDate>
		<dc:creator>Game Knight Reviews</dc:creator>
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		<guid isPermaLink="false">http://www.gameknightreviews.com/?p=3282</guid>
		
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		<slash:comments>0</slash:comments>
		<description>Greetings and welcome to another Friday news roundup here at Game Knight Reviews. Another busy week stuffed full of crazy goodness. Thankfully there&amp;#8217;s gaming to really put everything else in perspective, right? Last weekend I participated in the City Wide Gaming Event in Colorado Springs, CO,...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/9MKj6Oa443M" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/GameKnightReviews/~3/GU4dXy5ZNqQ/</feedburner:origLink></item>
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		<title>Equipment and Contraband from Unofficial Games</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/IXoAQb6dUcI/equipment-and-contraband.html</link>
		<comments>http://zzarchov.blogspot.com/2012/05/equipment-and-contraband.html#comments</comments>
		<pubDate>Thu, 24 May 2012 19:37:00 +0000</pubDate>
		<dc:creator>Unofficial Games</dc:creator>
				<category><![CDATA[Game Design]]></category>
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		<description>One thing I had mentioned in the last post is that fire-arms are tightly regulated and controlled. In a game beyond a dungeoncrawl it would mean getting fake papers or contacting a black market dealer to get good firearms.But as a dungeon crawl this wi...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/IXoAQb6dUcI" height="1" width="1"/&gt;</description><feedburner:origLink>http://zzarchov.blogspot.com/2012/05/equipment-and-contraband.html</feedburner:origLink></item>
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		<title>A brief overview of the common organizations in the corporate systems from Unofficial Games</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/Pt0WW6-ETZE/brief-overview-of-common-organizations.html</link>
		<comments>http://zzarchov.blogspot.com/2012/05/brief-overview-of-common-organizations.html#comments</comments>
		<pubDate>Thu, 24 May 2012 12:43:00 +0000</pubDate>
		<dc:creator>Unofficial Games</dc:creator>
				<category><![CDATA[Game Design]]></category>
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		<description>Standardization is a big part of society in the Rupert-Furlcorp Systems. &amp;#160;Poverty and corrupt&amp;#160;bureaucracy are the other two major components. &amp;#160;The corporation itself has a large contingent of high tech security guards under its payroll, ...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/Pt0WW6-ETZE" height="1" width="1"/&gt;</description><feedburner:origLink>http://zzarchov.blogspot.com/2012/05/brief-overview-of-common-organizations.html</feedburner:origLink></item>
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		<title>Hog-Swamp:  A backwater world from Unofficial Games</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/HKrNq_xdKb0/hog-swamp-backwater-world.html</link>
		<comments>http://zzarchov.blogspot.com/2012/05/hog-swamp-backwater-world.html#comments</comments>
		<pubDate>Wed, 23 May 2012 17:17:00 +0000</pubDate>
		<dc:creator>Unofficial Games</dc:creator>
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		<description>Hog-Swamp is a small rocky world, abandoned by the mining fleets some 60 years ago. &amp;#160;Its gravity was boosted, an atmosphere was applied. &amp;#160; So in that regards terraforming stuck pretty well.Half the planet is a morass of toxic water a few inch...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/HKrNq_xdKb0" height="1" width="1"/&gt;</description><feedburner:origLink>http://zzarchov.blogspot.com/2012/05/hog-swamp-backwater-world.html</feedburner:origLink></item>
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		<title>Playtest “D&amp;D Next” Like A Pro from Critical Hits » Roleplaying Games</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/uD5yoMjL3fI/</link>
		<comments>http://critical-hits.com/2012/05/23/playtest-dd-next-like-a-pro/#comments</comments>
		<pubDate>Wed, 23 May 2012 13:00:15 +0000</pubDate>
		<dc:creator>Critical Hits</dc:creator>
				<category><![CDATA[Game Design]]></category>
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		<guid isPermaLink="false">http://critical-hits.com/?p=21561</guid>
		
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		<description>With the open playtest of the new iteration of D&amp;#038;D coming tomorrow, I wanted to offer some of my advice on playtesting and giving feedback.&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/uD5yoMjL3fI" height="1" width="1"/&gt;</description><feedburner:origLink>http://critical-hits.com/2012/05/23/playtest-dd-next-like-a-pro/</feedburner:origLink></item>
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		<title>The Gassy Gnoll: To Sleep– Perchance to Get Back My Dailies… from Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/dWkB4OOqLpI/</link>
		<comments>http://feedproxy.google.com/~r/GameKnightReviews/~3/U6FNR-_rIt4/#comments</comments>
		<pubDate>Wed, 23 May 2012 11:00:26 +0000</pubDate>
		<dc:creator>Game Knight Reviews</dc:creator>
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		<guid isPermaLink="false">http://www.gameknightreviews.com/?p=3267</guid>
		
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		<slash:comments>0</slash:comments>
		<description>Sleep. It&amp;#8217;s something this gnoll will get less and less of as the temperatures rise. Too much fur I guess&amp;#8230; traps the heat and there&amp;#8217;s only so many layers to strip off before you&amp;#8217;re embarrassed to death or arrested. But my drowsy state has raised an interesting point in my...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/dWkB4OOqLpI" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/GameKnightReviews/~3/U6FNR-_rIt4/</feedburner:origLink></item>
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		<title>The lesson of 4E – apply it to your game from KORPG™ Games » Roleplaying game (RPG)</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/STPRCwtMbLg/</link>
		<comments>http://www.korpg.com/blog/the-lesson-of-4e-apply-it-to-your-game/#comments</comments>
		<pubDate>Tue, 22 May 2012 21:19:29 +0000</pubDate>
		<dc:creator>KORE rpg</dc:creator>
				<category><![CDATA[Game Design]]></category>
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		<guid isPermaLink="false">http://www.korpg.com/blog/?p=12004</guid>
		
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		<slash:comments>0</slash:comments>
		<description>Breaking all the rules of blogging again, I&amp;#8217;m once more going to link to the article that spawned this post early: Things That Kinda Ruined 4e DnD Go read it, it&amp;#8217;s worth the time&amp;#8230; Back? Excellent. Not a bad summation &amp;#8230; Continue ...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/STPRCwtMbLg" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.korpg.com/blog/the-lesson-of-4e-apply-it-to-your-game/</feedburner:origLink></item>
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		<title>The Rupert-Furlcorp Systems from Unofficial Games</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/Q4IYqKWGml4/rupert-furlcorp-systems.html</link>
		<comments>http://zzarchov.blogspot.com/2012/05/rupert-furlcorp-systems.html#comments</comments>
		<pubDate>Tue, 22 May 2012 16:55:00 +0000</pubDate>
		<dc:creator>Unofficial Games</dc:creator>
				<category><![CDATA[Game Design]]></category>
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		<slash:comments>0</slash:comments>
		<description>This is the sci-fi setting I run in NGR.The bustling worlds of the federated humanity stretch across tens of thousands of worlds. &amp;#160;Wonders of technology, &amp;#160;large starships boasting impressive lasers patrol the naturally&amp;#160;occurring&amp;#160;wor...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/Q4IYqKWGml4" height="1" width="1"/&gt;</description><feedburner:origLink>http://zzarchov.blogspot.com/2012/05/rupert-furlcorp-systems.html</feedburner:origLink></item>
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		<title>Midgard Bestiary from G*M*S Magazine</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/KcD8NOA0jB4/midgard-bestiary</link>
		<comments>http://feedproxy.google.com/~r/GmsMagazine/~3/37prDkKP7wQ/midgard-bestiary#comments</comments>
		<pubDate>Tue, 22 May 2012 11:45:45 +0000</pubDate>
		<dc:creator>G*M*S Magazine</dc:creator>
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		<guid isPermaLink="false">http://www.gmsmagazine.com/?p=7989</guid>
		
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		<description>This pdf from Open Designis 109 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 103 pages of content, so let's check this out!&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/KcD8NOA0jB4" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/GmsMagazine/~3/37prDkKP7wQ/midgard-bestiary</feedburner:origLink></item>
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		<title>RPG Review: Dungeon Crawl Classics RPG from Goodman Games, Part II from Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/1vkwbB3reiM/</link>
		<comments>http://feedproxy.google.com/~r/GameKnightReviews/~3/_O-aPopyqHc/#comments</comments>
		<pubDate>Tue, 22 May 2012 11:00:45 +0000</pubDate>
		<dc:creator>Game Knight Reviews</dc:creator>
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		<guid isPermaLink="false">http://www.gameknightreviews.com/?p=3253</guid>
		
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		<slash:comments>0</slash:comments>
		<description>Three decades ago I was introduced to 1st edition D&amp;#038;D. More weekends than I can count were spent in imaginary places as a fighter, thief, cleric, or magic-user. (I loved the monk and the bard, but never had the opportunity nor the inclination to play either.) Eventually I also picked up the...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/1vkwbB3reiM" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/GameKnightReviews/~3/_O-aPopyqHc/</feedburner:origLink></item>
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		<title>Attrition System Complete (For Now) from of Pedantry</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/KzzasD4nXlU/attrition-system-complete-for-now.html</link>
		<comments>http://antiledo.blogspot.com/2012/05/attrition-system-complete-for-now.html#comments</comments>
		<pubDate>Mon, 21 May 2012 23:30:00 +0000</pubDate>
		<dc:creator>of Pedantry</dc:creator>
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		<slash:comments>0</slash:comments>
		<description>Attrition For Overland TravelThis system abstracts the rigors of travel by calculating an attrition value that is applied as hit point damage for characters traveling overland. The primary factor for determining attrition is climate data, namely, te...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/KzzasD4nXlU" height="1" width="1"/&gt;</description><feedburner:origLink>http://antiledo.blogspot.com/2012/05/attrition-system-complete-for-now.html</feedburner:origLink></item>
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		<title>Advantage and Consequence from The Rhetorical Gamer</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/Gtr7yznE7aQ/</link>
		<comments>http://morrisonmp.wordpress.com/2012/05/21/advantage-and-consequence/#comments</comments>
		<pubDate>Mon, 21 May 2012 21:03:35 +0000</pubDate>
		<dc:creator>The Rhetorical Gamer</dc:creator>
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		<description>Last week I was a little self-indulgent in my posting and also quite unproductive. With the impending revelation that is the D&amp;#038;D Next playtest starting this week, I&amp;#8217;m worried that I&amp;#8217;ll have a lot to write about next week as well&amp;#8230; ...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/Gtr7yznE7aQ" height="1" width="1"/&gt;</description><feedburner:origLink>http://morrisonmp.wordpress.com/2012/05/21/advantage-and-consequence/</feedburner:origLink></item>
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		<title>Advantage and Consequence from The Rhetorical Gamer</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/rEcYvFuI7nk/</link>
		<comments>https://morrisonmp.wordpress.com/2012/05/21/advantage-and-consequence/#comments</comments>
		<pubDate>Mon, 21 May 2012 21:03:35 +0000</pubDate>
		<dc:creator>The Rhetorical Gamer</dc:creator>
				<category><![CDATA[design]]></category>
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		<description>Last week I was a little self-indulgent in my posting and also quite unproductive. With the impending revelation that is the D&amp;#038;D Next playtest starting this week, I&amp;#8217;m worried that I&amp;#8217;ll have a lot to write about next week as well&amp;#8230; ...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/rEcYvFuI7nk" height="1" width="1"/&gt;</description><feedburner:origLink>https://morrisonmp.wordpress.com/2012/05/21/advantage-and-consequence/</feedburner:origLink></item>
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		<title>The Importance of (Peer) Review from of Pedantry</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/LwIoeMeucM0/importance-of-peer-review.html</link>
		<comments>http://antiledo.blogspot.com/2012/05/importance-of-peer-review.html#comments</comments>
		<pubDate>Mon, 21 May 2012 17:30:00 +0000</pubDate>
		<dc:creator>of Pedantry</dc:creator>
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		<description>Did you look closely at the previous post's system for attrition? Did you plug in some numbers to test it out? Did you find out where the system works and fails? Did you notice how incomplete it is?The post only details hot weather effects on attrition...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/LwIoeMeucM0" height="1" width="1"/&gt;</description><feedburner:origLink>http://antiledo.blogspot.com/2012/05/importance-of-peer-review.html</feedburner:origLink></item>
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		<title>Supplement Review: Monsters of NeoExodus: Chanting Queen from LPJ Design from Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/i6xjbbSM7Is/</link>
		<comments>http://feedproxy.google.com/~r/GameKnightReviews/~3/rWcbvkAkVWw/#comments</comments>
		<pubDate>Mon, 21 May 2012 11:00:33 +0000</pubDate>
		<dc:creator>Game Knight Reviews</dc:creator>
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		<guid isPermaLink="false">http://www.gameknightreviews.com/?p=3239</guid>
		
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		<slash:comments>0</slash:comments>
		<description>Do you ever have one of those moments where you slap your forehead and wonder why you didn&amp;#8217;t think of something first? As cliché as that sounds, I have to say that I think Monsters of NeoExodus: Chanting Queen is one of those brilliant &amp;#8220;oh duh!&amp;#8221; concepts that is deceptively simple...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/i6xjbbSM7Is" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/GameKnightReviews/~3/rWcbvkAkVWw/</feedburner:origLink></item>
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		<title>Feedback Loops in Game Design from Observations of the Fox</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/U8veKBngEQM/feedback-loops-in-game-design.html</link>
		<comments>http://vulpinoid.blogspot.com/2012/05/feedback-loops-in-game-design.html#comments</comments>
		<pubDate>Sat, 19 May 2012 23:21:00 +0000</pubDate>
		<dc:creator>Observations of the Fox</dc:creator>
				<category><![CDATA[design]]></category>
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		<slash:comments>0</slash:comments>
		<description>Every now and then something comes along that makes you think.And every now and then someone puts a idea into an elegant graphic that's easy to grasp.Quite often it seems that Daniel Solis is involved in one of these two events.(Click to Enlarge)I've t...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/U8veKBngEQM" height="1" width="1"/&gt;</description><feedburner:origLink>http://vulpinoid.blogspot.com/2012/05/feedback-loops-in-game-design.html</feedburner:origLink></item>
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		<title>Walkabout Core Mechanism from Observations of the Fox</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/GdmVF5LDoGY/walkabout-core-mechanism.html</link>
		<comments>http://vulpinoid.blogspot.com/2012/05/walkabout-core-mechanism.html#comments</comments>
		<pubDate>Sat, 19 May 2012 02:12:00 +0000</pubDate>
		<dc:creator>Observations of the Fox</dc:creator>
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		<slash:comments>0</slash:comments>
		<description>Time do get a bit of work done on Walkabout, beyond merely drawing pictures for the setting.The whole mechanism in Walkabout is based around the concept of drawing tokens from a bag. This is designed to be shamanistic in its feel. Not derived from any ...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/GdmVF5LDoGY" height="1" width="1"/&gt;</description><feedburner:origLink>http://vulpinoid.blogspot.com/2012/05/walkabout-core-mechanism.html</feedburner:origLink></item>
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		<title>Friday Knight News – Gaming Edition: 18-MAY-2012 from Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/qSqPssQuTps/</link>
		<comments>http://feedproxy.google.com/~r/GameKnightReviews/~3/ku1GadFRsYg/#comments</comments>
		<pubDate>Fri, 18 May 2012 11:00:06 +0000</pubDate>
		<dc:creator>Game Knight Reviews</dc:creator>
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		<guid isPermaLink="false">http://www.gameknightreviews.com/?p=3214</guid>
		
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		<description>Wow. I love it when short weeks take more energy to get through than long ones do. That&amp;#8217;s what I get for taking off a couple of days for my birthday I guess. However, I got a copy of DCC RPG in the mail (quite a b-day present!), got to see The Avengers one more [...]  . . . &amp;#8594; Read More:...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/qSqPssQuTps" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/GameKnightReviews/~3/ku1GadFRsYg/</feedburner:origLink></item>
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		<title>Sci-Fi and NGR from Unofficial Games</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/aPKkEdxdeoo/sci-fi-and-ngr.html</link>
		<comments>http://zzarchov.blogspot.com/2012/05/sci-fi-and-ngr.html#comments</comments>
		<pubDate>Thu, 17 May 2012 14:05:00 +0000</pubDate>
		<dc:creator>Unofficial Games</dc:creator>
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		<description>One thing I built specifically into NGR was its ability to work well in a sci-fi game, and I have my own "mud and despair" sci-fi universe I like to putter around in.The only changes I really make are let players know there is no mana, no magic and no ...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/aPKkEdxdeoo" height="1" width="1"/&gt;</description><feedburner:origLink>http://zzarchov.blogspot.com/2012/05/sci-fi-and-ngr.html</feedburner:origLink></item>
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		<title>Hell on Eight Wheels: Fourteen – Traits from Observations of the Fox</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/kFwI4QNHyU0/hell-on-eight-wheels-fourteen-traits.html</link>
		<comments>http://vulpinoid.blogspot.com/2012/05/hell-on-eight-wheels-fourteen-traits.html#comments</comments>
		<pubDate>Wed, 16 May 2012 23:38:00 +0000</pubDate>
		<dc:creator>Observations of the Fox</dc:creator>
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		<slash:comments>0</slash:comments>
		<description>In Magic: the Gathering, most of the creatures traditionally have a single trait defining their race (eg. Elf, Dwarf, Goblin, Merfolk, etc.), some of the more recent sets have creatures bearing two traits, one of which is the race while the other might...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/kFwI4QNHyU0" height="1" width="1"/&gt;</description><feedburner:origLink>http://vulpinoid.blogspot.com/2012/05/hell-on-eight-wheels-fourteen-traits.html</feedburner:origLink></item>
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		<title>D&amp;D Next Idea: Cast Any Spell in 10 Minutes from Blog of Holding</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/ZSeKH3UBVGA/</link>
		<comments>http://blogofholding.com/?p=4658#comments</comments>
		<pubDate>Wed, 16 May 2012 14:00:57 +0000</pubDate>
		<dc:creator>Blog of Holding</dc:creator>
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		<guid isPermaLink="false">http://blogofholding.com/?p=4658</guid>
		
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		<description>Mike Mearls talks about plans for the Wizard in his latest D&amp;#038;D Next article, Balancing Wizards in D&amp;#038;D. One of his ideas is that using a scoll would require expending a spell of that level to use; so the idea is that scrolls wouldn't increase overall power, but they would allow for more...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/ZSeKH3UBVGA" height="1" width="1"/&gt;</description><feedburner:origLink>http://blogofholding.com/?p=4658</feedburner:origLink></item>
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		<title>The Gassy Gnoll: Three (Plus) Elements of Comedic Necromancy (May of the Dead) from Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/oser26j5rL8/</link>
		<comments>http://feedproxy.google.com/~r/GameKnightReviews/~3/OeI08WzvZVA/#comments</comments>
		<pubDate>Wed, 16 May 2012 11:00:21 +0000</pubDate>
		<dc:creator>Game Knight Reviews</dc:creator>
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		<guid isPermaLink="false">http://www.gameknightreviews.com/?p=3182</guid>
		
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		<slash:comments>0</slash:comments>
		<description>The Gassy Gnoll isn&amp;#8217;t much of a comedian. Sure, he can occasionally come up with a witty quote or spontaneously create bad puns like joke grenades (that usually fizzle), but that&amp;#8217;s about it. Farting on stage isn&amp;#8217;t much of an act, no matter how much movies like Jackass try to make...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/oser26j5rL8" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/GameKnightReviews/~3/OeI08WzvZVA/</feedburner:origLink></item>
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		<title>Hell on Eight Wheels: Thirteen – Abilities from Observations of the Fox</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/nGMDJCO4C1o/hell-on-eight-wheels-thirteen-abilities.html</link>
		<comments>http://vulpinoid.blogspot.com/2012/05/hell-on-eight-wheels-thirteen-abilities.html#comments</comments>
		<pubDate>Wed, 16 May 2012 05:03:00 +0000</pubDate>
		<dc:creator>Observations of the Fox</dc:creator>
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		<slash:comments>0</slash:comments>
		<description>What is the point of a special ability if it isn’t special?Abilities need to have some kind of significant impact, otherwise players won’t bother using them, and they might just forget to use them. If abilities aren’t used, there isn’t much poi...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/nGMDJCO4C1o" height="1" width="1"/&gt;</description><feedburner:origLink>http://vulpinoid.blogspot.com/2012/05/hell-on-eight-wheels-thirteen-abilities.html</feedburner:origLink></item>
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		<title>Hell on Eight Wheels: Twelve – Teams from Observations of the Fox</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/iO_2WOzr1AI/hell-on-eight-wheels-twelve-teams.html</link>
		<comments>http://vulpinoid.blogspot.com/2012/05/hell-on-eight-wheels-twelve-teams.html#comments</comments>
		<pubDate>Wed, 16 May 2012 01:31:00 +0000</pubDate>
		<dc:creator>Observations of the Fox</dc:creator>
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		<slash:comments>0</slash:comments>
		<description>Getting back to work on Ho8W; it’s been a while since I’ve looked at this, so it’s probably good that I start on a completely different part of the rules. I’ve been thinking about the ways in which skaters are differentiated. This seems to be t...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/iO_2WOzr1AI" height="1" width="1"/&gt;</description><feedburner:origLink>http://vulpinoid.blogspot.com/2012/05/hell-on-eight-wheels-twelve-teams.html</feedburner:origLink></item>
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		<title>Attrition: New Design Ethos, or, Why Your Design Has Been Found Lacking from of Pedantry</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/ZkflJN-MGsY/attrition-new-design-ethos-or-why-your.html</link>
		<comments>http://antiledo.blogspot.com/2012/05/attrition-new-design-ethos-or-why-your.html#comments</comments>
		<pubDate>Tue, 15 May 2012 13:33:00 +0000</pubDate>
		<dc:creator>of Pedantry</dc:creator>
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<enclosure url="" length="" type="" />
		<description>I've been kicking around the concept of attrition for overland travel for a while now. Let's re-establish the current foundation for this system.Attrition accumulates per day, according to a base value added to a temperature/humidity factor. The next d...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/ZkflJN-MGsY" height="1" width="1"/&gt;</description><feedburner:origLink>http://antiledo.blogspot.com/2012/05/attrition-new-design-ethos-or-why-your.html</feedburner:origLink></item>
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		<title>RPG Review: Dungeon Crawl Classics RPG from Goodman Games, Part I from Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/Zp1i0eUqr8M/</link>
		<comments>http://feedproxy.google.com/~r/GameKnightReviews/~3/8b9yjxtQpkA/#comments</comments>
		<pubDate>Tue, 15 May 2012 11:00:26 +0000</pubDate>
		<dc:creator>Game Knight Reviews</dc:creator>
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		<guid isPermaLink="false">http://www.gameknightreviews.com/?p=3169</guid>
		
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		<slash:comments>0</slash:comments>
		<description>A few months back I had the pleasure of interviewing Joseph Goodman of Goodman Games. In that interview, he talked at length about the Dungeon Crawl Classics Role Playing Game (DCC RPG) that was coming out and now that I have it in my hot little hands I want to work my way through it [...]  . . ....&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/Zp1i0eUqr8M" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/GameKnightReviews/~3/8b9yjxtQpkA/</feedburner:origLink></item>
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		<title>Ancient Armory: Brain Wrap from The Savage AfterWorld</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/6xbFVG2T8Go/ancient-armory-brain-wrap.html</link>
		<comments>http://savageafterworld.blogspot.com/2012/05/ancient-armory-brain-wrap.html#comments</comments>
		<pubDate>Tue, 15 May 2012 00:20:00 +0000</pubDate>
		<dc:creator>The Savage Afterworld</dc:creator>
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		<category><![CDATA[Mutant Future]]></category>
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		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
		<description>Brain Wrap is a thin -- but dense -- heavy metallic foil. When this material is wrapped around the cranium, it has a profound dampening effect on mental mutations."Brain Wrap" is actually a lead-osmium alloy, pressed into thin sheets and stored as roll...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/6xbFVG2T8Go" height="1" width="1"/&gt;</description><feedburner:origLink>http://savageafterworld.blogspot.com/2012/05/ancient-armory-brain-wrap.html</feedburner:origLink></item>
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		<title>Why Saving Throws Hurt the Game, Why They Are Needed from of Pedantry</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/fqXKt6GG0dk/why-saving-throws-hurt-game-why-they.html</link>
		<comments>http://antiledo.blogspot.com/2012/05/why-saving-throws-hurt-game-why-they.html#comments</comments>
		<pubDate>Mon, 14 May 2012 15:40:00 +0000</pubDate>
		<dc:creator>of Pedantry</dc:creator>
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		<description>The moments that call for a saving throw represent the pinnacle of tension in D&amp;#38;D. They lie at the crossroads of defeat and success, of life and death, and can be the culmination of an evening or a year's campaigning. So why are we rolling a die at...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/fqXKt6GG0dk" height="1" width="1"/&gt;</description><feedburner:origLink>http://antiledo.blogspot.com/2012/05/why-saving-throws-hurt-game-why-they.html</feedburner:origLink></item>
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		<title>What the 2e PR can tell us about 5e from Blog of Holding</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/RVa3VMd62nE/</link>
		<comments>http://blogofholding.com/?p=4550#comments</comments>
		<pubDate>Mon, 14 May 2012 13:44:14 +0000</pubDate>
		<dc:creator>Blog of Holding</dc:creator>
				<category><![CDATA[Game Design]]></category>
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		<description>When I got that giant box of D&amp;#038;D stuff in the mail, one of the first things I did (after reading the original owner's game notebook and the In Search of The Unknown module) was settle down with a random Dragon issue I'd never read before: Issue #121, from 1987. There's a hilarious article by...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/RVa3VMd62nE" height="1" width="1"/&gt;</description><feedburner:origLink>http://blogofholding.com/?p=4550</feedburner:origLink></item>
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		<title>Combat in RPGs from Greyhawk Grognard</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/XA-x3JMtsFs/combat-in-rpgs.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2012/05/combat-in-rpgs.html#comments</comments>
		<pubDate>Sun, 13 May 2012 01:53:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
				<category><![CDATA[Game Design]]></category>
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<enclosure url="" length="" type="" />
		<description>A question to the audience.Do different styles of combat require different combat mechanics? Or is it possible for a single game system to portray widely disparate forms of combat coherently and in a way that make them workable against one another?Cons...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/XA-x3JMtsFs" height="1" width="1"/&gt;</description><feedburner:origLink>http://greyhawkgrognard.blogspot.com/2012/05/combat-in-rpgs.html</feedburner:origLink></item>
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		<title>Friday Knight News – Gaming Edition: 11-MAY-2012 from Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/vTUMT5DCkGc/</link>
		<comments>http://feedproxy.google.com/~r/GameKnightReviews/~3/ajs8-jloyWQ/#comments</comments>
		<pubDate>Fri, 11 May 2012 11:00:50 +0000</pubDate>
		<dc:creator>Game Knight Reviews</dc:creator>
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		<guid isPermaLink="false">http://www.gameknightreviews.com/?p=3130</guid>
		
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		<description>Happy Friday everybody! Next week is my 42nd birthday (too many candles or the fire department will show up), which means I will be as old as the ultimate answer to the ultimate question of &amp;#8220;Life, the Universe, and Everything&amp;#8221; according to Douglas Adams. Yes, the answer is 42, though we...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/vTUMT5DCkGc" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/GameKnightReviews/~3/ajs8-jloyWQ/</feedburner:origLink></item>
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		<title>Cheating is the natural state of play for those cheeky little gits called kids. Here’s why that’s okay, and why you should embrace it. from Troll in the Corner » Role Playing Games</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/LZVORqcizeo/</link>
		<comments>http://trollitc.com/2012/05/cheating-is-the-natural-state-of-play-for-those-cheeky-little-gits-called-kids-heres-why-thats-okay-and-why-you-should-embrace-it/#comments</comments>
		<pubDate>Thu, 10 May 2012 14:04:30 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
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		<description>Cheeky Little Gits I&amp;#8217;ve spent a fair amount of time lately creating games for kids, and playing games with kids &amp;#8211; primarily my own two girls who are 6 and 9.  I&amp;#8217;ve come to the conclusion that the natural state of gaming for children ...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/LZVORqcizeo" height="1" width="1"/&gt;</description><feedburner:origLink>http://trollitc.com/2012/05/cheating-is-the-natural-state-of-play-for-those-cheeky-little-gits-called-kids-heres-why-thats-okay-and-why-you-should-embrace-it/</feedburner:origLink></item>
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		<title>App Review: Player Minion from Goathead Software from Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/3uOzfys588Y/</link>
		<comments>http://feedproxy.google.com/~r/GameKnightReviews/~3/r5ARtqB4p6c/#comments</comments>
		<pubDate>Thu, 10 May 2012 11:00:21 +0000</pubDate>
		<dc:creator>Game Knight Reviews</dc:creator>
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		<guid isPermaLink="false">http://www.gameknightreviews.com/?p=3113</guid>
		
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		<description>Though I&amp;#8217;m late in coming to the 4E party, I&amp;#8217;ve been enjoying my time and am currently playing my 2nd and 3rd 4E campaigns with Jason, Mark, and the rest of the gang. When I came into Mark&amp;#8217;s campaign, I was given a 4E character sheet printed from the old Character Builder that was...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/3uOzfys588Y" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/GameKnightReviews/~3/r5ARtqB4p6c/</feedburner:origLink></item>
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		<title>Describing NPCs from Raging Swan</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/JzOPvMqAeoU/153913.html</link>
		<comments>http://raging-swan.livejournal.com/153913.html#comments</comments>
		<pubDate>Wed, 09 May 2012 10:07:25 +0000</pubDate>
		<dc:creator>Raging Swan</dc:creator>
				<category><![CDATA[Game Design]]></category>
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		<description>One of the books I’m occasionally reading at the moment is the classic Treasure Island. On the very first page the author (Robert Louis Stevenson) does a terrific job of describing one of the characters. This is how he described the pirate:  “I r...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/JzOPvMqAeoU" height="1" width="1"/&gt;</description><feedburner:origLink>http://raging-swan.livejournal.com/153913.html</feedburner:origLink></item>
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		<title>Supplement Review: New Paths: The Expanded Spell-less Ranger by Mark Radle from Open Design from Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/p0xSVg1r0oc/</link>
		<comments>http://feedproxy.google.com/~r/GameKnightReviews/~3/DxAtm4Jn-cw/#comments</comments>
		<pubDate>Tue, 08 May 2012 11:00:44 +0000</pubDate>
		<dc:creator>Game Knight Reviews</dc:creator>
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		<guid isPermaLink="false">http://www.gameknightreviews.com/?p=3064</guid>
		
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		<description>Way back when the D20 craze started, I seem to recall there being plenty of new classes in book after book. But of late, we&amp;#8217;ve seen more and more adventures, settings, and other things, with fewer classes. (Maybe it&amp;#8217;s just me?) That changed recently however with Open Design&amp;#8217;s new...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/p0xSVg1r0oc" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/GameKnightReviews/~3/DxAtm4Jn-cw/</feedburner:origLink></item>
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		<title>kickstarter posters shipping this week! In the meantime, run a barony! from Blog of Holding</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/HnmcEnFiwec/</link>
		<comments>http://blogofholding.com/?p=4583#comments</comments>
		<pubDate>Mon, 07 May 2012 14:00:28 +0000</pubDate>
		<dc:creator>Blog of Holding</dc:creator>
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		<description>GameSalute has been busy. They're doing shipping and fulfillment for my project as well as the Dwimmermount, Sunrise City and Empires of the Void kickstarters, as well as some others. Still, Dan at GameSalute says he'll begin shipping the posters this week. Thank you all for your patience! Around...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/HnmcEnFiwec" height="1" width="1"/&gt;</description><feedburner:origLink>http://blogofholding.com/?p=4583</feedburner:origLink></item>
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		<title>Savage Menagerie: Cortella (AKA "Brainblabla") from The Savage AfterWorld</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/yjqXAH2bz_Y/savage-menagerie-cortella-aka.html</link>
		<comments>http://savageafterworld.blogspot.com/2012/05/savage-menagerie-cortella-aka.html#comments</comments>
		<pubDate>Mon, 07 May 2012 11:32:00 +0000</pubDate>
		<dc:creator>The Savage Afterworld</dc:creator>
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		<description>No. Enc.: 1 (1d4)Alignment: ChaoticMovement: NoneArmor Class: 8Hit Dice: 6Attacks: SpecialDamage: SpecialSave: F3Morale: 12Hoard Class: VIIThe Cortella is a large, immobile, gooey, brain-shaped creature. It is about 5 feet from end to end and 4 feet ta...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/yjqXAH2bz_Y" height="1" width="1"/&gt;</description><feedburner:origLink>http://savageafterworld.blogspot.com/2012/05/savage-menagerie-cortella-aka.html</feedburner:origLink></item>
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		<title>Getting Past the Holocaust from Greyhawk Grognard</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/H9O5wqW5lTU/getting-past-holocaust.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2012/05/getting-past-holocaust.html#comments</comments>
		<pubDate>Sun, 06 May 2012 20:19:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
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<enclosure url="" length="" type="" />
		<description>One of the things I think is lacking in most post-holocaust RPGs is the "fish out of water" element. That is, most such games, like Gamma World, have the player characters come having grown up in the setting, many with mutations, etc. I think such sett...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/H9O5wqW5lTU" height="1" width="1"/&gt;</description><feedburner:origLink>http://greyhawkgrognard.blogspot.com/2012/05/getting-past-holocaust.html</feedburner:origLink></item>
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		<title>Pathfinder Monk Remake from tenletter » rpg</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/ZldcUPHAdEY/</link>
		<comments>http://tenletter.wordpress.com/2012/05/06/pathfinder-monk-remake/#comments</comments>
		<pubDate>Sun, 06 May 2012 14:47:09 +0000</pubDate>
		<dc:creator>tenletter</dc:creator>
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		<guid isPermaLink="false">http://tenletter.wordpress.com/?p=3870</guid>
		
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<enclosure url="http://ragingspaniard.com/art/characters/warrior_monk.jpg" length="" type="" />
<enclosure url="http://cdn.okccdn.com/php/load_okc_image.php/images/0x0/0x0/0/10682329986774564850.jpeg___1_500_1_500_cb94de6a_.png" length="" type="" />
<enclosure url="http://tenletter.files.wordpress.com/2012/05/shirtless_martial_artist_boy_muscle_fighter_fire_fists.jpg?w=210" length="" type="" />
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<enclosure url="http://0.gravatar.com/avatar/aff3c84c52bdeb4fd83a75b421085082?s=96&amp;amp;d=monsterid&amp;amp;r=PG" length="" type="" />
		<description>Revision 1.01: Flurry movement is now limited to a single speed of movement; previously it allowed for movement up to double the monk&amp;#8217;s speed. Additionally I added Dodging Monk and Swift Target insights (that grant Dodge and Mobility feats respectively). Lastly, the Total Defense action may...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/ZldcUPHAdEY" height="1" width="1"/&gt;</description><feedburner:origLink>http://tenletter.wordpress.com/2012/05/06/pathfinder-monk-remake/</feedburner:origLink></item>
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		<title>Creighton’s Corner: Encounter &amp; Adventure Design from Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/is6-XgFR2vw/</link>
		<comments>http://feedproxy.google.com/~r/GameKnightReviews/~3/tMgeQVeWwLw/#comments</comments>
		<pubDate>Sun, 06 May 2012 11:00:35 +0000</pubDate>
		<dc:creator>Game Knight Reviews</dc:creator>
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		<guid isPermaLink="false">http://www.gameknightreviews.com/?p=3045</guid>
		
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		<description>When considering adding an adventure or encounter to a campaign a GM should always view it from his players’ perspective. A GM should already know the general interests of the participating players (Know Your Players). However, while a GM may know if a player prefers combat over role-playing or...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/is6-XgFR2vw" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/GameKnightReviews/~3/tMgeQVeWwLw/</feedburner:origLink></item>
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		<title>Authorial Voice from Greyhawk Grognard</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/xvgvlnpI8bI/authorial-voice.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2012/05/authorial-voice.html#comments</comments>
		<pubDate>Sat, 05 May 2012 23:28:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
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		<description>I'm not a big fan of "consensus".I think, especially in creative endeavors, that following a single driving vision is preferable to having something designed by a committee. Some folks are going to like it, some folks aren't, and that's okay. It's the ...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/xvgvlnpI8bI" height="1" width="1"/&gt;</description><feedburner:origLink>http://greyhawkgrognard.blogspot.com/2012/05/authorial-voice.html</feedburner:origLink></item>
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		<title>Ancient Scroll’s Secret Room: Isolation, Desperation, and Cthulhu Avoiding the Creepy Town! from Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/imgvRvkyVsU/</link>
		<comments>http://feedproxy.google.com/~r/GameKnightReviews/~3/yNhPt-bY2fc/#comments</comments>
		<pubDate>Sat, 05 May 2012 11:00:31 +0000</pubDate>
		<dc:creator>Game Knight Reviews</dc:creator>
				<category><![CDATA[design]]></category>
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		<slash:comments>0</slash:comments>
		<description>Recently I was thinking how to create a story where the PCs feel isolated. You know the kind of story I&amp;#8217;m talking about, where the PCs stumble upon a long, forgotten village in the middle of nowhere to find shelter from a storm&amp;#8230; Really I was thinking about how to avoid this tired old...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/imgvRvkyVsU" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/GameKnightReviews/~3/yNhPt-bY2fc/</feedburner:origLink></item>
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		<title>Friday Knight News – Gaming Avengers Edition: 4-MAY-2012 from Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/G7vFEfFNKhw/</link>
		<comments>http://feedproxy.google.com/~r/GameKnightReviews/~3/iktX2aaN-dQ/#comments</comments>
		<pubDate>Fri, 04 May 2012 11:00:15 +0000</pubDate>
		<dc:creator>Game Knight Reviews</dc:creator>
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		<description>Sure, it&amp;#8217;s Friday. That automatically bumps today up a notch on the &amp;#8220;doesn&amp;#8217;t-suck-ometer,&amp;#8221; right? But when you also have a movie like The Avengers released on a Friday, that blows the scale out of the water. At least I hope it does. Early reviews for this superhero slugfest...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/G7vFEfFNKhw" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/GameKnightReviews/~3/iktX2aaN-dQ/</feedburner:origLink></item>
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		<title>Persuading people for fun and profit – redux from The Omnipotent Eye</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/V2NkXMpslQQ/persuading-people-for-fun-and-profit.html</link>
		<comments>http://theomnipotenteye.blogspot.com/2012/05/persuading-people-for-fun-and-profit.html#comments</comments>
		<pubDate>Fri, 04 May 2012 11:00:00 +0000</pubDate>
		<dc:creator>The Omnipotent Eye</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
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		<description>I listened to an episode of the Happy Jacks RPG Podcast when they talked about how to convince another PC, while still keeping that free will. I liked the idea voiced there and decided to put it up here for keeping.

When you want to persuade another P...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/V2NkXMpslQQ" height="1" width="1"/&gt;</description><feedburner:origLink>http://theomnipotenteye.blogspot.com/2012/05/persuading-people-for-fun-and-profit.html</feedburner:origLink></item>
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		<title>Tweet RPG – your daily dose of adventure fun! (Guest Post by Sam Richards) from Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/tFFJ0mFHB0k/</link>
		<comments>http://feedproxy.google.com/~r/GameKnightReviews/~3/SFtiReUMYOo/#comments</comments>
		<pubDate>Thu, 03 May 2012 11:00:52 +0000</pubDate>
		<dc:creator>Game Knight Reviews</dc:creator>
				<category><![CDATA[Game Design]]></category>
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		<guid isPermaLink="false">http://www.gameknightreviews.com/?p=2982</guid>
		
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		<description>If you want to join fellow RPG fans in shaping exciting narratives on one of the most popular social networks on the web, then Tweet RPG is definitely for you – get some fun, free, follower-defined adventures in your timeline today! On a hot summer&amp;#8217;s night, bereft of sleep and pondering a...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/tFFJ0mFHB0k" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/GameKnightReviews/~3/SFtiReUMYOo/</feedburner:origLink></item>
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		<title>Neoclassical Geek Revival 2012 Printing Sign-Up from Unofficial Games</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/izN4i1SUGb0/neoclassical-geek-revival-2012-printing.html</link>
		<comments>http://zzarchov.blogspot.com/2012/05/neoclassical-geek-revival-2012-printing.html#comments</comments>
		<pubDate>Wed, 02 May 2012 14:54:00 +0000</pubDate>
		<dc:creator>Unofficial Games</dc:creator>
				<category><![CDATA[Game Design]]></category>
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		<description>So I believe I finally have a print ready version of Neoclassical Geek Revival for 2012. &amp;#160;Much like last years printing I will only be making a print run of hard cover bound books, on nice paper with silk ribbons, the whole nine yards.See here for...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/izN4i1SUGb0" height="1" width="1"/&gt;</description><feedburner:origLink>http://zzarchov.blogspot.com/2012/05/neoclassical-geek-revival-2012-printing.html</feedburner:origLink></item>
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		<title>Ask The Readers: Fancy dice? Yay or nay? from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/R1plyLBzTmg/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/nZqVF2eR0Zk/#comments</comments>
		<pubDate>Wed, 02 May 2012 13:20:04 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Game Design]]></category>
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		<description>A lot of players shy away from certain games because they use “fancy” dice like Fudge dice, non-standard polyhedral dice, dice with funny symbols instead of regular numbers or something like that.
In a way, I can understand that. Usually roleplayin...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/R1plyLBzTmg" height="1" width="1"/&gt;</description><feedburner:origLink>http://feedproxy.google.com/~r/StargazersWorld/~3/nZqVF2eR0Zk/</feedburner:origLink></item>
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		<title>From Hell’s Legion:  The Secrets from Unofficial Games</title>
		<link>http://feedproxy.google.com/~r/RpgBloggersGameDesign/~3/-jLmw7VtSw0/from-hells-legion-secrets.html</link>
		<comments>http://zzarchov.blogspot.com/2012/05/from-hells-legion-secrets.html#comments</comments>
		<pubDate>Tue, 01 May 2012 23:37:00 +0000</pubDate>
		<dc:creator>Unofficial Games</dc:creator>
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		<description>Yin blew dust off the ancient clay tablet, and read aloud its ancient text by flickering candle light, his stuttering monotone accompanied by the slow and steady drip of water from the cavern above. &amp;#160;"On the 37th day of the alignment of the monkey...&lt;br/&gt;
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[...]&lt;img src="http://feeds.feedburner.com/~r/RpgBloggersGameDesign/~4/-jLmw7VtSw0" height="1" width="1"/&gt;</description><feedburner:origLink>http://zzarchov.blogspot.com/2012/05/from-hells-legion-secrets.html</feedburner:origLink></item>
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