<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>RPG Maker Times</title><description>RPG Maker 2K3, XP, VX, VXA and 001 Engine resources, scriptlets and tutorials.</description><managingEditor>noreply@blogger.com (Companion Wulf)</managingEditor><pubDate>Fri, 8 Nov 2024 06:57:24 -0800</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">364</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><link>http://rpgmakertimes.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><copyright>All Rights Reserved.</copyright><itunes:keywords>rpg,maker,rmxp,rmvx,rm2k3,the,gladiator,project,ars,magia,1,rpg,mmorpg,resources,windowskins</itunes:keywords><itunes:summary>RPG Maker site, project, scripts/scriptlets and resources updates.</itunes:summary><itunes:subtitle>RPG Maker Times Updates</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games"/></itunes:category><itunes:author>Companion Wulf</itunes:author><itunes:owner><itunes:email>noreply@blogger.com</itunes:email><itunes:name>Companion Wulf</itunes:name></itunes:owner><item><title>SMILE GAME BUILDER Live Streaming Event Announcement</title><link>http://rpgmakertimes.blogspot.com/2017/10/smile-game-builder-live-streaming-event.html</link><category>Creating A Game</category><category>Game Development</category><category>Livestream</category><category>Smile Game Builder</category><category>Tutorial</category><pubDate>Thu, 19 Oct 2017 12:18:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-8032905376367156610</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtjIh0LJMsBv_R5vyQ5ZLAyhOo6eWUfJ0QXIZ2kZEOZalAESDEFBz9BQYp4GaL_dYvrhPdREE9ehgVbyAaL32VjDQHQ8CWar_hEIqVfMWdbWuLGUS2DqkJ0v5avWw5yH-eT9j9RjzqZBhC/s1600/Tryggr+-+SGB+Live+Stream+YT2+Title.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtjIh0LJMsBv_R5vyQ5ZLAyhOo6eWUfJ0QXIZ2kZEOZalAESDEFBz9BQYp4GaL_dYvrhPdREE9ehgVbyAaL32VjDQHQ8CWar_hEIqVfMWdbWuLGUS2DqkJ0v5avWw5yH-eT9j9RjzqZBhC/s320/Tryggr+-+SGB+Live+Stream+YT2+Title.png" width="320" height="258" data-original-width="1247" data-original-height="1005" /&gt;&lt;/a&gt;&lt;/div&gt;I will be attempting a live stream Smile Game Builder on &lt;b&gt;Friday October 20 2017&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
The &lt;a href="https://youtu.be/bMhfv2Pfhlg" title="Smile Game Builder Live Streaming | Friday October 20 2017 | 8 pm PST" target="_blank"&gt;live streaming event&lt;/a&gt; will take place on Friday at 8 pm PST/11 pm EST.&lt;br /&gt;
&lt;br /&gt;
I don't know how it'll turn out, as I'm still fine-tuning the settings and trying it out, but I'm hoping this'll be a regular weekly feature! </description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtjIh0LJMsBv_R5vyQ5ZLAyhOo6eWUfJ0QXIZ2kZEOZalAESDEFBz9BQYp4GaL_dYvrhPdREE9ehgVbyAaL32VjDQHQ8CWar_hEIqVfMWdbWuLGUS2DqkJ0v5avWw5yH-eT9j9RjzqZBhC/s72-c/Tryggr+-+SGB+Live+Stream+YT2+Title.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>Smile Game Builder Tutorial #26: Battle System</title><link>http://rpgmakertimes.blogspot.com/2017/04/smile-game-builder-tutorial-26-battle.html</link><category>Battle System</category><category>RPG Maker</category><category>Smile Game Builder</category><category>Tutorial</category><pubDate>Mon, 24 Apr 2017 11:51:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-7367378095413577564</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6eeTdLAqcKpiYszgvnbPyHkGs_Knyyn6fiNyT8OsO3ofow9tSGAJvFhyH6y2PwbyJ8G97L7pE8E9n8k8gQkQgtKr-fWhThV6qbdNptqw6PsjGGXykwKMtcyeziItoPGZwUbYxLXw4JUrn/s1600/Tutorial+26+-+Battle+System.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6eeTdLAqcKpiYszgvnbPyHkGs_Knyyn6fiNyT8OsO3ofow9tSGAJvFhyH6y2PwbyJ8G97L7pE8E9n8k8gQkQgtKr-fWhThV6qbdNptqw6PsjGGXykwKMtcyeziItoPGZwUbYxLXw4JUrn/s200/Tutorial+26+-+Battle+System.png" width="200" height="113" /&gt;&lt;/a&gt;&lt;/div&gt;This is an overview tutorial on &lt;a href="http://smilegamebuilder.com/en/" title="Smile Game Builder" target="_blank"&gt;Smile Game Builder&lt;/a&gt;'s Battle System and my own thoughts on it.&lt;br /&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;The topics covered are:&lt;br /&gt;
&lt;br /&gt;
&amp;#9679; Battle (Game Data)&lt;br /&gt;
&amp;#9679; Character Stats&lt;br /&gt;
&amp;#9679; Character Battle Commands&lt;br /&gt;
&amp;#9679; Monsters&lt;br /&gt;
&amp;#9679; Monsters - Basic Settings&lt;br /&gt;
&amp;#9679; Monsters - Resistances&lt;br /&gt;
&amp;#9679; Monsters - Action in Battle&lt;br /&gt;
&amp;#9679; Spawning Monsters on Maps&lt;br /&gt;
&amp;#9679; Battle Backgrounds&lt;br /&gt;
&amp;#9679; Monster Position&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="560" height="315" src="https://www.youtube.com/embed/IhieTipENrA" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
For more information on this and other tutorials, as well as &lt;em&gt;Smile Game Builder&lt;/em&gt; news and projects, you can visit its &lt;a href="http://smilegamebuilder.rpgmakertimes.info/" title="Smile Game Builder Tutorial 26: Battle System" target="_blank"&gt;official subsite&lt;/a&gt;.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6eeTdLAqcKpiYszgvnbPyHkGs_Knyyn6fiNyT8OsO3ofow9tSGAJvFhyH6y2PwbyJ8G97L7pE8E9n8k8gQkQgtKr-fWhThV6qbdNptqw6PsjGGXykwKMtcyeziItoPGZwUbYxLXw4JUrn/s72-c/Tutorial+26+-+Battle+System.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>Back to The Original Template!</title><link>http://rpgmakertimes.blogspot.com/2017/04/back-to-original-template.html</link><category>News</category><category>Upcoming 2017</category><category>Updates</category><pubDate>Mon, 24 Apr 2017 10:30:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-3253517651561062901</guid><description>Just a brief update.&lt;br /&gt;
&lt;br /&gt;
I reverted to the old template because the previous ones were crap and every time I visited, I just wanted to claw my eyes out! So I returned to this one. It's always been aesthetically appealing and is more appropriate. I guess the expression &lt;em&gt;It it ain't broken, don't fix it!&lt;/em&gt; really does apply.&lt;br /&gt;
&lt;br /&gt;
Much of the sidebar content is now out-of-date, so some time next week I'll bring it up-to-date and change the layout slightly. Plus, I'm re-downloading the original, unmodified template and uploading it again so that I have a fresh template to work on.&lt;br /&gt;
&lt;br /&gt;
I'll then update old code, such as for JQuery, and try to cleanse it of its impurities to conform to XHTML/CSS3 standards. This may take awhile because the template is old and I don't think it's been updated on its originating site.&lt;br /&gt;
&lt;br /&gt;
The main areas, however, that need the most attention are the sidebar and footer. So those will be the target areas first.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>The Gladiator Project – An Old Game Revisited</title><link>http://rpgmakertimes.blogspot.com/2017/04/the-gladiator-project-old-game-revisited.html</link><category>News</category><category>RPG Maker</category><category>RPG Maker MV</category><category>RPG Maker VX</category><category>The Gladiator Project</category><category>Upcoming 2017</category><category>Upcoming 2018</category><category>Updates</category><pubDate>Wed, 19 Apr 2017 01:36:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-3640322157857684773</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEyMlT02w7Vg8PrykSDX3aRpRDxcgc8z9YcSwKkz76N9rIsKIOfqJD3LMXANbXyNMwTSMvRvMHS-zyl6k2TBmJ6u-VwdOW3rAUv8E1oPdv93h4DUpBY7oLFs9tHAmHseqeqKqYjcYodTYq/s1600/The+Gladiator+Project.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEyMlT02w7Vg8PrykSDX3aRpRDxcgc8z9YcSwKkz76N9rIsKIOfqJD3LMXANbXyNMwTSMvRvMHS-zyl6k2TBmJ6u-VwdOW3rAUv8E1oPdv93h4DUpBY7oLFs9tHAmHseqeqKqYjcYodTYq/s320/The+Gladiator+Project.jpg" width="320" height="253" /&gt;&lt;/a&gt;&lt;/div&gt;Six years ago today, &lt;em&gt;The Gladiator Project&lt;/em&gt; was actively in development for RPG Maker. It was an ambitious project, based on my personal interest in and fascination with the Roman Empire.&lt;br /&gt;
&lt;br /&gt;
Sadly, for various reasons, I abandoned the project. And there it remains, gathering dust.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;So What Happened?&lt;/h3&gt;&lt;em&gt;The Gladiator Project&lt;/em&gt; was first developed for RMXP, based on its original hack-and-slash concept for RM2K3, but highly expanded. It then migrated to RMVX, where further expansion took place (including customized graphics). To begin with, I wasn't very competent at RGSS and frequently lurked in forums to try and learn from others' scripts.&lt;br /&gt;
&lt;br /&gt;
I eventually emerged from the shadows to ask how to create a basic lexicon. Nothing special or spectacular, just a template from which to work with and learn from.&lt;br /&gt;
&lt;br /&gt;
One coder arrogantly claimed that the script was boring and he could add bells and whistles to it for a complete script. This deviated from my original request and, despite re-quoting my desire for a &lt;b&gt;basic&lt;/b&gt; template, still felt mortified and belittled.&lt;br /&gt;
&lt;br /&gt;
So I continued on my own, refusing to revisit that particular forum. However, interest in the project began waning, along with the enthusiasm and drive to continue its development.&lt;br /&gt;
&lt;br /&gt;
Eventually, I decided to cease development altogether.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Is The Project Scheduled for Redevelopment?&lt;/h3&gt;I've been thinking about redeveloping this for RPG Maker MV, perhaps as my next project after &lt;a href="http://www.projects.rpgmakertimes.info/otherworld/otherworld-sgb/" title="Otherworld SGB: Through the Veil" target="_blank"&gt;Otherworld SGB: Through the Veil&lt;/a&gt;. However, this may not happen anytime soon, tentatively this year, more likely next year.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="float:right;border-top:1px solid #fff; border-bottom:1px solid #fff;"&gt;&lt;a href="http://www.blog.rpgmakertimes.info/gladiator-project-old-game-revisited/" title="The Gladiator Project - An Old Game Revisited" target="_blank"&gt;Read More...&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEyMlT02w7Vg8PrykSDX3aRpRDxcgc8z9YcSwKkz76N9rIsKIOfqJD3LMXANbXyNMwTSMvRvMHS-zyl6k2TBmJ6u-VwdOW3rAUv8E1oPdv93h4DUpBY7oLFs9tHAmHseqeqKqYjcYodTYq/s72-c/The+Gladiator+Project.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>Last Official Layout Update</title><link>http://rpgmakertimes.blogspot.com/2017/04/last-official-layout-update.html</link><category>News</category><category>Updates</category><pubDate>Sat, 8 Apr 2017 18:54:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-3108366386975410936</guid><description>This is the new layout for &lt;em&gt;Ye Olde RPG Maker Times Blog&lt;/em&gt;. Frankly, I hate it! I may end up going back to the original and KEEPING it. I remember now why I didn't change the original blog template for years!&lt;br /&gt;
&lt;br /&gt;
Once upon a time Blogger used to be da bomb, but nowadays not so much. Their new dynamic layouts are fine as eye candy, but sadly they're not too widget-friendly in favor of Google's monsters.&lt;br /&gt;
&lt;br /&gt;
And since it's been quite some time since I even poked around in the guts of Blogger's code, primarily in favor of WordPress, it took me HOURS to figure one simple thing out. If I'd have done the same thing in WordPress it would have taken a quarter that time. I guess I've just been out of touch with Blogger's code for too long!&lt;br /&gt;
&lt;br /&gt;
As I've mentioned previously, this is no longer the official RPG Maker Times blog. It's new and official site is now &lt;a href="http://blog.rpgmakertimes.info" title="RPG Maker Times Blog" target="_blank"&gt;here&lt;/a&gt;. And that's where it'll stay.&lt;br /&gt;
&lt;br /&gt;
I'll mirror any updates on this blog, including for plugins, projects and anything else I'm working on, with any relevant links reciprocating to the official blog. And that way those who are already familiar with this blog will get the updates as well.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>Spring Cleaning and Renovation</title><link>http://rpgmakertimes.blogspot.com/2017/03/spring-cleaning-and-renovation.html</link><category>News</category><category>RPG Maker 2003</category><category>RPG Maker VX</category><category>RPG Maker VX Ace</category><category>RPG Maker XP</category><category>Smile Game Builder</category><category>Upcoming 2017</category><category>Updates</category><pubDate>Tue, 21 Mar 2017 10:21:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-4909024588399447399</guid><description>After my previous post, &lt;a href="http://www.blog.rpgmakertimes.info/neglected-not-forgotten/" title="Neglected But Not Forgotten | RPG Maker Times"&gt;Neglected But Not Forgotten&lt;/a&gt;, I started thinking. Since yesterday was officially the First Day of Spring, I figured it was time to spring-clean the site.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Careful Consideration&lt;/h3&gt;After carefully considering on the best course of action for this, I decided to drop support for 2K3 and XP. These two RPG Makers seem less predominant nowadays, and besides I no longer actively use them. While some game developers may still use them, according to general statistics, their usage is less frequent in favor of VX, VX Ace and MV. Hence, the decision.&lt;br /&gt;
&lt;br /&gt;
Most of the current posts containing references to 2K3 and XP will remain intact. However, I am removing the XP plugins and archiving many of the 2K3 materials (such as resources and utilities).&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Spring Cleaning&lt;/h3&gt;As part of the spring cleaning, a necessary evil is to go through each and every post (from the very first) and remove redundant links, images, etc.&lt;br /&gt;
&lt;br /&gt;
This is a hideous process, a road I've traveled many times before. But it is necessary and will, of course, take some time.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the main focus of the site will be VX, VX Ace, MV and Smile Game Builder, especially the latter two, as these are the ones I use most frequently.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Original Blog&lt;/h3&gt;This is the original &lt;a href="http://rpgmakertimes.info" title="RPG Maker Times" target="_blank"&gt;RPG Maker Times&lt;/a&gt; blog and it's in desperate need of updating.&lt;br /&gt;
&lt;br /&gt;
This won't be in the form of retroactively updating posts; that'd take way too much time, as its last update was in August 2016. I won't change anything either, except for tweaks to the sidebars.&lt;br /&gt;
&lt;br /&gt;
Instead, the blog will become a repository for posts from this site and its subsites, with links to the posts instead of the full articles. This includes SGB news, scripts and plugins and news related to RPG Maker as they're posted.&lt;br /&gt;
&lt;br /&gt;
The official &lt;em&gt;RPG Maker Times&lt;/em&gt; site is now housed on its &lt;a href="http://rpgmakertimes.info" title="RPG Maker Times" target="_blank"&gt;own domain&lt;/a&gt;, including its subsites.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>Otherworld Rename and Other Tie-Ins</title><link>http://rpgmakertimes.blogspot.com/2016/08/otherworld-rename-and-other-tie-ins.html</link><category>Game Development</category><category>Game Progress</category><category>Projects</category><category>RPG Maker</category><category>RPG Maker MV</category><category>Smile Game Builder</category><pubDate>Wed, 17 Aug 2016 19:22:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-620860466873999645</guid><description>&lt;em&gt;Otherworld&lt;/em&gt;'s official rename is &lt;em&gt;Otherworld: Origins&lt;/em&gt;. (The logo isn't quite right, so will change later. This is temporary only.)&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Reasons for the Change&lt;/h3&gt;The reasons behind the title change are simple.&lt;br /&gt;
&lt;br /&gt;
During the writing (or rewriting) process, it became necessary to refer to the original materials. Primarily, this reflects on playing as one of the three main characters. Hence, essentially going back to its roots, its origins, and adapting the game flow to its new course and direction.&lt;br /&gt;
&lt;br /&gt;
Because the course of each character eventually converges, many parts of their storylines backtrack to the original plot concepts for previous incarnations in the planned &lt;em&gt;Paranormality&lt;/em&gt; series. Thus:&lt;br /&gt;
&lt;br /&gt;
[su_list icon="icon: book" icon_color="#800"]&lt;ul&gt;&lt;li&gt;Jack Urban's quest for finding his missing sister (from &lt;em&gt;Darkling&lt;/em&gt;).&lt;/li&gt;
&lt;li&gt;Anna Carrera's journey through the Otherworld to revisit parts of her life and decide whether to change their course or not (from &lt;em&gt;Nexus&lt;/em&gt;, the original idea for this game).&lt;/li&gt;
&lt;li&gt;Swan's past in the form of flashbacks as she travelled between worlds. (This was originally conceived for &lt;em&gt;Portals&lt;/em&gt;, the final game in the &lt;em&gt;Paranormality&lt;/em&gt; trilogy, conceptualized but never realised).&lt;/li&gt;
&lt;/ul&gt;[/su_list]&lt;br /&gt;
&lt;br /&gt;
(Although development on these titles ceased, I merged their plots and stories into &lt;em&gt;Otherworld: Origins&lt;/em&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Smile Game Builder Tie-In&lt;/h3&gt;As many of you know already, I have the honour and privilege of beta-testing the &lt;a href="http://smilegamebuilder.com/en/" title="Smile Game Builder" target="_blank"&gt;Smile Game Builder&lt;/a&gt;. Because it's still beta until its release date on &lt;b&gt;8 September 2016&lt;/b&gt;, I'm unable to give too many details on its inner workings. That is, apart from what they've already shown publicly.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNmUEAXxdoMi7TwWQGDZzOj02j4FJA3F0CHUVFVnAljQF0eoTIGp8QDtwAHK1Fkfgm7MjWJPHX4wCzy-gq17Np7LNmEV5S4FcPhDcYZQOMobNcefIeXXp_MjE1OxRxTFzlztyb1rGEjGMp/s1600/Custom+Title+Screenshot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNmUEAXxdoMi7TwWQGDZzOj02j4FJA3F0CHUVFVnAljQF0eoTIGp8QDtwAHK1Fkfgm7MjWJPHX4wCzy-gq17Np7LNmEV5S4FcPhDcYZQOMobNcefIeXXp_MjE1OxRxTFzlztyb1rGEjGMp/s320/Custom+Title+Screenshot.png" width="320" height="192" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
However, &lt;em&gt;Otherworld SGB: Through the Veil&lt;/em&gt; (the working title for the &lt;em&gt;Smile Game Builder&lt;/em&gt; game), is an indirect tie-in with &lt;em&gt;Otherworld&lt;/em&gt;. It references many events occurring in &lt;em&gt;Origins&lt;/em&gt;, as well as ideologies that won't make it into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Otherworld SGB&lt;/em&gt; is a 3D first-person thriller. It's essentially a &amp;quot;dungeon romp&amp;quot;, where the player must navigate the mazes of the Underworld. The goal is to find the portal to the Otherworld and, ultimately, freedom. Along the way, the player meets all manner of people and creatures. Some will hinder the player, some will help them.&lt;br /&gt;
&lt;br /&gt;
That's the basic concept for the early beta/sample game.&lt;br /&gt;
&lt;br /&gt;
Obviously, it needs a lot more work done to it, notably on fleshing out the plot more. But, in time, this will slowly take shape.&lt;br /&gt;
&lt;br /&gt;
For a sample game, my aim is to create a simple version of the officially released game. And then, after beta-testing development, I'll create a new projects subdomain specifically for &lt;em&gt;Otherworld SFB&lt;/em&gt;. Updates will primarily include progress on development. Some updates will include tutorials on how certain effects in &lt;em&gt;Smile Game Builder&lt;/em&gt; are achieved.&lt;br /&gt;
&lt;br /&gt;
These will then be placed on the main &lt;a href="http://blog.rpgmakertimes.info" title="RPG Maker Times | RM2K3, RMXP, RMVX, RMVXA and RMMV" target="_blank"&gt;RPG Maker Times&lt;/a&gt; blog.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNmUEAXxdoMi7TwWQGDZzOj02j4FJA3F0CHUVFVnAljQF0eoTIGp8QDtwAHK1Fkfgm7MjWJPHX4wCzy-gq17Np7LNmEV5S4FcPhDcYZQOMobNcefIeXXp_MjE1OxRxTFzlztyb1rGEjGMp/s72-c/Custom+Title+Screenshot.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>Plugin Update: Social Media Buttons/In-Game Website Plugin (RMMV)</title><link>http://rpgmakertimes.blogspot.com/2016/07/plugin-update-social-media-buttonsin.html</link><category>JGSS</category><category>MV Plugin</category><category>Plugins</category><category>RMMV</category><category>RPG Maker</category><category>RPG Maker MV</category><category>Scripts</category><pubDate>Wed, 20 Jul 2016 09:30:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-2542372367514814039</guid><description>Version 1.6 of the &lt;a href="http://www.blog.rpgmakertimes.info/rmmv-plugins/social-media-buttonsin-game-website-plugin-rmmv/" title="Social Media Buttons/In-Game Website Plugin | RMMV | RPG Maker Times"&gt;Social Media Buttons/In-Game Website Plugin&lt;/a&gt; is available.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;What's New?&lt;/h3&gt;The Twitter button has more options for when visitors click on it - &lt;em&gt;Screen Name&lt;/em&gt; and &lt;em&gt;User ID&lt;/em&gt; - which go to the corresponding Twitter account.&lt;br /&gt;
&lt;br /&gt;
I also added a &lt;em&gt;Follow&lt;/em&gt; option, enabling players to follow your Twitter account directly from within RMMV.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Other Tweaks&lt;/h3&gt;Instead of typing the full URL for Facebook, you now only need the page id/name.&lt;br /&gt;
&lt;br /&gt;
Buttons are now defined in a single array setting, rather than as separate settings for each button.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Development Notes&lt;/h3&gt;Although the focus has mainly been on Twitter, I'm still conducting experiments with the APIs of other social media sites, notably Facebook, but also Google+ too.&lt;br /&gt;
&lt;br /&gt;
These are ongoing because of the way their share settings work. They use integrated APIs rather than a few short lines of code. They seem targeted more for website integration.&lt;br /&gt;
&lt;br /&gt;
In order for it to work, JavaScript implementation in RPG Maker MV would rely on their SDKs. While this is &lt;em&gt;probably&lt;/em&gt; viable, it's not necessarily as easy as it sounds. Facebook in particular requires embedding their SDK to enable the various share options.&lt;br /&gt;
&lt;br /&gt;
Development on this is on-going, but will continue on and off.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>Ready To Go Medieval? New RPG Maker Packs!</title><link>http://rpgmakertimes.blogspot.com/2016/07/rpg-maker-web-has-released-some-new.html</link><category>Buyable Content</category><category>Charset</category><category>High Quality Resource Pack</category><category>News</category><category>Resources</category><category>RPG Maker MV</category><category>Tileset</category><pubDate>Sun, 17 Jul 2016 17:00:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-7542045757722913181</guid><description>&lt;a href="http://blog.rpgmakerweb.com/" title="RPG Maker Web" target="_blank"&gt;RPG Maker Web&lt;/a&gt; has released some new DLCs, this time with a medieval theme!&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="twitter-tweet" data-lang="en"&gt;&lt;p lang="en" dir="ltr"&gt;&lt;a href="https://t.co/OosfggUsZo"&gt;https://t.co/OosfggUsZo&lt;/a&gt; Three new packs ready to help you go positively Medieval on your game! &lt;a href="https://t.co/oCceMSevkr"&gt;pic.twitter.com/oCceMSevkr&lt;/a&gt;&lt;/p&gt;&amp;mdash; RPG Maker Web (@RPGmakerweb) &lt;a href="https://twitter.com/RPGmakerweb/status/754363263207354368"&gt;July 16, 2016&lt;/a&gt;&lt;/blockquote&gt;&lt;script async src="//platform.twitter.com/widgets.js" charset="utf-8"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;br /&gt;
How about some medieval Knights Templar character sets? &lt;a href="http://www.pioneervalleygames.com/index.html" title="Pioneer Valley Games" target="_blank"&gt;Pioneer Valley Games&lt;/a&gt; has released one, expanding their medieval theme, including interior tilesets.&lt;br /&gt;
&lt;br /&gt;
Or how about some medieval music to match? Joel Steudler has done a very good job on composing 20 medieval pieces (5 Battle, 4 Dungeon, 3 Field, 3 Theme, and 5 Town) using period musical instruments, such as the lute, recorder, and harpsichord. And I do &lt;em&gt;really&lt;/em&gt; like this collection.&lt;br /&gt;
&lt;br /&gt;
The final DLC is Sherman3D's Town of Seasons pack, which contains tiles town tilesets for Winter, Summer, Spring or Fall.&lt;br /&gt;
&lt;br /&gt;
They're available for purchase and download &lt;a href="http://blog.rpgmakerweb.com/uncategorized/rpg-maker-mv-new-dlc-medieval-knights-music-season-tiles/" title="RPG Maker MV | New DLC - Medieval Knights | Music | Seasonal Tiles" target="_blank"&gt;directly from RPG Maker Web's site&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Or, if you prefer to buy them on Steam, you'll have to wait. DLCs usually appear there about a month after their release on RPG Maker Web.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>How Much RPG Maker Trivia Can You Answer?</title><link>http://rpgmakertimes.blogspot.com/2016/07/how-much-rpg-maker-trivia-can-you-answer.html</link><category>Developer Tool</category><category>Game Development</category><category>RPG Maker</category><category>RPG Maker 2003</category><category>RPG Maker MV</category><category>RPG Maker VX Ace</category><category>RPG Maker XP</category><pubDate>Sun, 10 Jul 2016 22:00:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-8437129967560310034</guid><description>&lt;a href="http://rpgmakerweb.com" title="RPG Maker Web" target="_blank"&gt;RPG Maker Web&lt;/a&gt; presented this question on Twitter. And, of course, I tried it, curious to see just how much I know about RPG Maker because I have been involved with it since RM95, after all! (That makes me feel so old now!)&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="twitter-tweet" data-lang="en"&gt;&lt;p lang="en" dir="ltr"&gt;&lt;a href="https://t.co/sckhIIQ5aE"&gt;https://t.co/sckhIIQ5aE&lt;/a&gt; How much &lt;a href="https://twitter.com/hashtag/RPGMaker?src=hash"&gt;#RPGMaker&lt;/a&gt; Trivia can you answer? &lt;a href="https://t.co/PZFPoLhRIj"&gt;pic.twitter.com/PZFPoLhRIj&lt;/a&gt;&lt;/p&gt;&amp;mdash; RPG Maker Web (@RPGmakerweb) &lt;a href="https://twitter.com/RPGmakerweb/status/751790853887135744"&gt;July 9, 2016&lt;/a&gt;&lt;/blockquote&gt;&lt;script async src="//platform.twitter.com/widgets.js" charset="utf-8"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;My Result: &lt;b&gt;90%&lt;/b&gt;&lt;/h3&gt;I overlooked just one fine detail. Hint: Forget about transparency!&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="twitter-tweet" data-lang="en"&gt;&lt;p lang="en" dir="ltr"&gt;RT &lt;a href="https://twitter.com/RPGmakerweb"&gt;@RPGmakerweb&lt;/a&gt; I&amp;#39;m an &lt;a href="https://twitter.com/hashtag/RPGMaker?src=hash"&gt;#RPGMaker&lt;/a&gt; Geek! &#128522; I got 90%! What&amp;#39;s your score?! I started with &lt;a href="https://twitter.com/hashtag/RM95?src=hash"&gt;#RM95&lt;/a&gt;, been using it since! &lt;a href="https://t.co/52ezkwUIKP"&gt;https://t.co/52ezkwUIKP&lt;/a&gt;&lt;/p&gt;&amp;mdash; RPG Maker Times (@CompanionWulf) &lt;a href="https://twitter.com/CompanionWulf/status/752179586855731200"&gt;July 10, 2016&lt;/a&gt;&lt;/blockquote&gt;&lt;script async src="//platform.twitter.com/widgets.js" charset="utf-8"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;br /&gt;
And, so, why not try it? If you want to, post your scores here or retweet them with the hashtag &lt;span class="code-text"&gt;#RPGMakerTrivia&lt;/span&gt; or &lt;span class="code-text"&gt;@CompanionWulf&lt;/span&gt;. Either way, this was a cool idea!</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>Where Does Magic Come From In Otherworld And Gaia's Dream?</title><link>http://rpgmakertimes.blogspot.com/2016/07/where-does-magic-come-from-in.html</link><category>Gaia's Dream</category><category>Game Magic</category><category>Ideas</category><category>Otherworld</category><category>Projects</category><category>RPG Maker MV</category><category>Think Tank</category><pubDate>Thu, 7 Jul 2016 01:55:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-3118872998760372640</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0O4-wp7MQh04VzyNDYqo17YUmP4ZlpCpvITzxRfslvuFzxzlUwdQwBzjFhyphenhyphenAQHw9tMtYTOymOqLK2Y8JScTDWnOAf03ZSsKQrV_SaOEwF08LTkSHoXF1BSR4BRPm5aDYCEgAcEjMEgFC9/s1600/RPG+Maker+Times+Title.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0O4-wp7MQh04VzyNDYqo17YUmP4ZlpCpvITzxRfslvuFzxzlUwdQwBzjFhyphenhyphenAQHw9tMtYTOymOqLK2Y8JScTDWnOAf03ZSsKQrV_SaOEwF08LTkSHoXF1BSR4BRPm5aDYCEgAcEjMEgFC9/s400/RPG+Maker+Times+Title.png" width="400" height="57" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://rpgmakerweb.com" title="RPG Maker Web | RPG Maker" target="_blank"&gt;RPG Maker Web&lt;/a&gt; posed an interesting - and valid - question on Twitter about the source of magic in game developers' worlds.&lt;br /&gt;
&lt;br /&gt;
This isn't something I really thought about before, probably because I'm not that far in system development yet. I've focused mainly on story and plot, as well as character development.&lt;br /&gt;
&lt;br /&gt;
So, I started thinking about the subject.&lt;br /&gt;
&lt;br /&gt;
It's one of those important things, after all, and one that merits consideration because in virtually every game there's some kind of &amp;quot;magic&amp;quot; system in place. Most commonly, magic uses Mana or Magic Points (often abbreviated to MP), but some have their roots in spiritual energies or even in technology.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Game Magic Is Wide and Varied&lt;/h3&gt;&lt;div align="center"&gt;&lt;blockquote class="twitter-tweet" data-lang="en"&gt;&lt;p lang="en" dir="ltr"&gt;Magic in fantasy comes from many sources. Where does magic in your world come from? &lt;a href="https://twitter.com/hashtag/worldbuilding?src=hash"&gt;#worldbuilding&lt;/a&gt; &lt;a href="https://twitter.com/hashtag/indiedev?src=hash"&gt;#indiedev&lt;/a&gt; &lt;a href="https://t.co/DkdIiRBBrS"&gt;pic.twitter.com/DkdIiRBBrS&lt;/a&gt;&lt;/p&gt;&amp;mdash; RPG Maker Web (@RPGmakerweb) &lt;a href="https://twitter.com/RPGmakerweb/status/750759332556382208"&gt;July 6, 2016&lt;/a&gt;&lt;/blockquote&gt;&lt;script async src="//platform.twitter.com/widgets.js" charset="utf-8"&gt;&lt;/script&gt;&lt;/div&gt;&lt;br /&gt;
In &lt;em&gt;Final Fantasy I&lt;/em&gt;, for example, your spells have a limited number of uses, which replenish after resting. Similarly, in &lt;em&gt;Baldur's Gate 2&lt;/em&gt;, spells are planned in advance and, after an 8-hour sleep, are learned ready for use the next day. And in others, like &lt;em&gt;Arx Fatalis&lt;/em&gt;, you &amp;quot;write&amp;quot; runes in the air to cast spells.&lt;br /&gt;
&lt;br /&gt;
In a number of games, notably many in the &lt;em&gt;Final Fantasy&lt;/em&gt; series, learning new spells or skills uses Ability Points (or AP). Once you have enough AP, you can learn new magic or upgrade existing spells.&lt;br /&gt;
&lt;br /&gt;
So what kinds of magic would work in &lt;em&gt;Otherworld&lt;/em&gt; and &lt;em&gt;Gaia's Dream&lt;/em&gt;?&lt;br /&gt;
&lt;br /&gt;
&lt;div style="background:#400; border:1px #800 solid; padding:3px; text-align:center;" align="center"&gt;&lt;a href="http://wp.me/p2Vm8L-1BO" title="Where Does Magic Come From In OW And GD? | RPG Maker Times" target="_blank"&gt;...Read More...&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0O4-wp7MQh04VzyNDYqo17YUmP4ZlpCpvITzxRfslvuFzxzlUwdQwBzjFhyphenhyphenAQHw9tMtYTOymOqLK2Y8JScTDWnOAf03ZSsKQrV_SaOEwF08LTkSHoXF1BSR4BRPm5aDYCEgAcEjMEgFC9/s72-c/RPG+Maker+Times+Title.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>Trolls and Game Development</title><link>http://rpgmakertimes.blogspot.com/2016/06/trolls-and-game-development.html</link><category>Game Development</category><category>Indie Games</category><category>RPG Maker</category><category>RPG Maker MV</category><category>RPG Maker XP</category><category>To The Moon</category><category>Trolls</category><pubDate>Tue, 21 Jun 2016 02:02:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-2967391787057600874</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrBcgVYXlflVhMccCWQYAbp1ZrCpIG_rda-yD67jO-B1zxcm_Uqqr8L8DyOiA-ASUWJLVSbLFpFPejgssN_6Eum64jJhW7-Xcg7QLX98irycFGOOVGsIhGvC0yOOqjIvy_6_SCMBcrMvHP/s1600/Troll+with+Gun.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrBcgVYXlflVhMccCWQYAbp1ZrCpIG_rda-yD67jO-B1zxcm_Uqqr8L8DyOiA-ASUWJLVSbLFpFPejgssN_6Eum64jJhW7-Xcg7QLX98irycFGOOVGsIhGvC0yOOqjIvy_6_SCMBcrMvHP/s320/Troll+with+Gun.png" width="75%" height="75%"/&gt;&lt;/a&gt;&lt;/div&gt;Trolls and game development go hand in hand, it seems, and there's really no escaping it.&lt;br /&gt;
&lt;br /&gt;
The &lt;a href="http://wp.me/p2Vm8L-1iZ" title="Don't Feed The Trolls! | RPG Maker Times"&gt;reasons behind trolling&lt;/a&gt; aren't that important. The knock-on effects - especially on new or independent game developers - are!&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Rating, No Comment&lt;/h3&gt;For many indie gamedevs (myself included), one of the major frustrations is the lack of proper comments accompanying ratings.&lt;br /&gt;
&lt;br /&gt;
Everyone's entitled to their own opinions, of course, so they have the right to comment on the game, as not every game will appeal to every player. It's a matter of personal taste or preference. So, with this in mind, it's inevitable that a game's ratings will be affected by this diversity of choice and preference.&lt;br /&gt;
&lt;br /&gt;
Ratings by themselves mean absolutely nothing and contribute nothing. If accompanied by a review or comment, however, these are more valuable than just a rating. Reviews and comments help developers improve their games or help find bugs. They also give room for improving content or adding features gamedevs didn't think about.&lt;br /&gt;
&lt;br /&gt;
A practical review takes the game in general and focuses on how its key components fit together in the game. The reviewer then adjusts the rating to fit, not based on whether or not the reviewer likes the game, or the content. &lt;br /&gt;
&lt;br /&gt;
Trolls rate biasedly.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;It Affects Me, It Affects Me Not&lt;/h3&gt;To be a game developer, you need a thick skin. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzYimEmRixkyWiA1q7Uaens3830TVrmXtt7viu2XxiL3WKbWcgWgymFkO-0i9YkXuW5sCmtU4Y50ZUJMAYNDgNeotm-DkIV_ATYf0u0QVYIyQwTeYjjnq9CNyx-fZcdJazJa6cup7Vjql_/s1600/Troll+Game+Dev.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzYimEmRixkyWiA1q7Uaens3830TVrmXtt7viu2XxiL3WKbWcgWgymFkO-0i9YkXuW5sCmtU4Y50ZUJMAYNDgNeotm-DkIV_ATYf0u0QVYIyQwTeYjjnq9CNyx-fZcdJazJa6cup7Vjql_/s320/Troll+Game+Dev.png" width="75%" height="75%" /&gt;&lt;/a&gt;&lt;/div&gt;If a troll says nothing, then their rating means nothing. Whatever a troll does or says means nothing anyway. Even if a non-trolling, genuine person gives a low rating without commenting, it still means nothing because they've contributed nothing. I'd prefer a low rating &lt;em&gt;with&lt;/em&gt; a comment as to &lt;b&gt;why&lt;/b&gt; they chose to give that low rating than none at all.&lt;br /&gt;
&lt;br /&gt;
Low ratings affect people in different ways. To some, it's not a big deal. To others, however, it has a much deeper effect on them. I've seen it where gamedevs have rage-quit their game development after just &lt;em&gt;one&lt;/em&gt; bad rating and review. Yet that person offered some sound, practical advice for improving the game!&lt;br /&gt;
&lt;br /&gt;
If you expect no low ratings at all, then you're going to get bitten! That is, unless your game is &lt;em&gt;really&lt;/em&gt; good! And if you can't ignore them or let those trollish ratings go, you may not be cut out to be a game developer.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;What Matters&lt;/h3&gt;It doesn't matter if it's just-because or out of professional jealousy, or some other reason. Focus on the ratings that &lt;em&gt;matter&lt;/em&gt;: those with proper reviews or feedback and ignore the others.&lt;br /&gt;
&lt;br /&gt;
It's always encouraging to receive a high rating, even if there aren't any comments accompanying them, and a good amount of praise. But you simply will NOT have a perfect score all of the time, as there may be something that doesn't quite fit. Your game might be slightly buggy in certain areas or you might have plot inconsistencies, spelling or grammar errors, or a system that doesn't work well.&lt;br /&gt;
&lt;br /&gt;
No doubt you've heard the expression &amp;quot;Do what you love and love what you do&amp;quot;; maybe you've also used it on occasion.&lt;br /&gt;
&lt;br /&gt;
The same can apply to trolls. Trolls are unimportant and insignificant. They don't have enough of that &amp;quot;love&amp;quot; to offer anything of use. So it shouldn't affect you. They don't matter.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;RPG Maker's Bad Rap&lt;/h3&gt;RPG Maker has had quite a bit of bad rap. The most common issue, it seems, is the RTP graphics. They're not 3D or amazing graphics-wise, despite some absolutely awesome games being produced with it. One amazing game of note is &lt;a href="http://store.steampowered.com/app/206440/" title="To The Moon | RPG Maker XP | Steam" target="_blank"&gt;To The Moon&lt;/a&gt;, which was created with RPG Maker XP, I believe!&lt;br /&gt;
&lt;br /&gt;
Trolls have bad-rated RPG Maker because of those reasons above. And, you know what? It doesn't matter!&lt;br /&gt;
&lt;br /&gt;
With the introduction of the latest in the series, RPG Maker MV, its cross-platform game production keeps many of the trolls at bay (mostly!). That doesn't stop them from trolling the &lt;em&gt;games&lt;/em&gt; produced by RMMV. They will and do low-rate at some point; it's what they do!&lt;br /&gt;
&lt;br /&gt;
If RPG Maker is your preferred engine, as it is mine, then nothing and no one should stop you from producing your games with it!</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrBcgVYXlflVhMccCWQYAbp1ZrCpIG_rda-yD67jO-B1zxcm_Uqqr8L8DyOiA-ASUWJLVSbLFpFPejgssN_6Eum64jJhW7-Xcg7QLX98irycFGOOVGsIhGvC0yOOqjIvy_6_SCMBcrMvHP/s72-c/Troll+with+Gun.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>New Releases: Karugamo Fantasy Music Packs</title><link>http://rpgmakertimes.blogspot.com/2016/06/new-releases-karugamo-fantasy-music.html</link><category>Background Music (BGM)</category><category>Buyable Content</category><category>High Fantasy</category><category>High Quality Resource Pack</category><category>RPG Maker</category><category>RPG Maker MV</category><category>RPG Maker VX Ace</category><pubDate>Fri, 17 Jun 2016 20:22:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-8644003835766482383</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihy3_lhnYxM6XjH0ugsj0y5QszUDLUOVt1XmMCRdLhCCioeM2hfFJ-v06Hb3p0pMBaD5Sqg8TNzKYXtT0529uBa-VUqxr9Lh5leyYMrII-mHbSzuF1sUZPA4fad5eiLwJ0nusfKSsXW6Th/s1600/KarugamoFantasyBanner-1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihy3_lhnYxM6XjH0ugsj0y5QszUDLUOVt1XmMCRdLhCCioeM2hfFJ-v06Hb3p0pMBaD5Sqg8TNzKYXtT0529uBa-VUqxr9Lh5leyYMrII-mHbSzuF1sUZPA4fad5eiLwJ0nusfKSsXW6Th/s320/KarugamoFantasyBanner-1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;h3 style="text-align:center;"&gt;10% Discount on All Packs&lt;/h3&gt;&lt;br /&gt;
&lt;a href="http://blog.rpgmakerweb.com/resources/new-releases-karugamo-fantasy-music/" title="Karugamo Fantasy Music | Music Packs | RPG Maker Web" target="_blank"&gt;RPG Maker Web&lt;/a&gt; has released the &lt;em&gt;Karugamo Fantasy Music Packs&lt;/em&gt;. Right now there is a &lt;b&gt;10% discount&lt;/b&gt; on each pack, but the offer expires on 24 June, 2016.&lt;br /&gt;
&lt;br /&gt;
Each music pack costs $9.99 and each one has a distinct theme:&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.rpgmakerweb.com/a/music/karugamo-vol-1" title="Karugamo Music Pack Volume 1 | RPG Maker Web" target="_blank"&gt;Pack 01&lt;/a&gt; has tracks for dungeons, towers, and land or sea travel.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.rpgmakerweb.com/a/music/karugamo-vol-2" title="Karugamo Music Pack Volume 2 | RPG Maker Web" target="_blank"&gt;Pack 02&lt;/a&gt; centres around civilization (castles, towns, villages, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.rpgmakerweb.com/a/music/karugamo-vol-3" title="Karugamo Music Pack Volume 3 | RPG Maker Web" target="_blank"&gt;Pack 03&lt;/a&gt; features music for battle and hero types.&lt;br /&gt;
&lt;br /&gt;
And &lt;a href="http://www.rpgmakerweb.com/a/music/karugamo-vol-4" title="Karugamo Music Pack Volume 4 | RPG Maker Web" target="_blank"&gt;Pack 04&lt;/a&gt; focuses on cut-scenes or events.&lt;br /&gt;
&lt;br /&gt;
All themes have been optimised for RPG Maker VX Ace and MV.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihy3_lhnYxM6XjH0ugsj0y5QszUDLUOVt1XmMCRdLhCCioeM2hfFJ-v06Hb3p0pMBaD5Sqg8TNzKYXtT0529uBa-VUqxr9Lh5leyYMrII-mHbSzuF1sUZPA4fad5eiLwJ0nusfKSsXW6Th/s72-c/KarugamoFantasyBanner-1.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>Social Media Buttons/In-Game Website Plugin Tutorial (RMMV)</title><link>http://rpgmakertimes.blogspot.com/2016/04/social-media-buttonsin-game-website.html</link><category>Developer Tool</category><category>MV Plugin</category><category>RMM</category><category>RPG Maker</category><category>RPG Maker MV</category><category>Tutorial</category><category>Video</category><pubDate>Sun, 10 Apr 2016 17:09:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-87308430621478342</guid><description>This tutorial demonstrates how to use my &lt;a href="http://www.blog.rpgmakertimes.info/rmmv-plugins/social-media-buttonsin-game-website-plugin-rmmv/" title="Social Media Buttons/In-Game Website Plugin | RMMV" target="_blank"&gt;Social Media Buttons/In-Game Website plugin&lt;/a&gt; for RPG Maker MV.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="430" height="242" src="https://www.youtube.com/embed/cH6qmvYXTcQ" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
With the plugin you can place social media buttons (Twitter, Facebook and website) on the Title Screen. You can also call a website from within the game. These will open in a new game window or new tab in your default browser.&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/cH6qmvYXTcQ/default.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>New Resources for RMMV</title><link>http://rpgmakertimes.blogspot.com/2016/03/new-resources-for-rmmv.html</link><category>Game Over</category><category>Graphics</category><category>Resources</category><category>RPG Maker MV</category><category>Title Screen</category><category>Titles2</category><pubDate>Sat, 26 Mar 2016 10:51:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-2110675599300429316</guid><description>A few &lt;a href="http://www.blog.rpgmakertimes.info/resources/rmmv-resources/" title="RMMV Resources"&gt;RMMV resources&lt;/a&gt; have been added today.&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.blog.rpgmakertimes.info/resources/rmmv-resources/rmmv-game-graphics/" title="Game Over | Resources | RMMV"&gt;&lt;b&gt;Game Over Graphics&lt;/b&gt;&lt;/a&gt; - These have been created with &lt;a href="http://daz3d.com" title="Daz 3D Studio" target="_blank"&gt;Daz 3D Studio&lt;/a&gt; and &lt;a href="http://gimp.org" title="GIMP" target="_blank"&gt;GIMP&lt;/a&gt;, with titles from &lt;a href="http://cooltext.com" title="Cool Text" target="_blank"&gt;Cool Text&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Here's an example:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxGX78RKMoeEnxi3Yz1J3qjFKcj5MQydDdg-ER00Qad1Ulo_BfPdfrOay9Y1HSQYwBm866mkMDZ14I3Nabo8AP3jApE39FsG3ur5TwmrxmDwsMwIWU_lmzvxCPr7gPz9HiQNXnRWLYesBM/s1600/GameOver2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxGX78RKMoeEnxi3Yz1J3qjFKcj5MQydDdg-ER00Qad1Ulo_BfPdfrOay9Y1HSQYwBm866mkMDZ14I3Nabo8AP3jApE39FsG3ur5TwmrxmDwsMwIWU_lmzvxCPr7gPz9HiQNXnRWLYesBM/s320/GameOver2.png" /&gt;&lt;/a&gt;&lt;br/&gt;&lt;em style="font-size:86%;"&gt;A &amp;quot;dead cart&amp;quot; piled with bodies and pulled by a plague bearer (who in this case resembles a plague doctor).&lt;/em&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.blog.rpgmakertimes.info/resources/rmmv-resources/rmmv-titles2-graphics/" title="Titles2 | Resources | RMMV"&gt;&lt;b&gt;Titles2 Graphics&lt;/b&gt;&lt;/a&gt; - Most of these are simple conversions of the &lt;a href="http://www.blog.rpgmakertimes.info/resources/rmvxa-resources/rmvxa-titles2-graphics/" title="RMVXA Titles2 Graphics"&gt;RMVXA versions&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
These are all free for use in non-commercial projects only, but please credit &amp;quot;Companion Wulf&amp;quot; or &amp;quot;RPG Maker Times&amp;quot; if you use any (or all) of them.&lt;br /&gt;
&lt;br /&gt;
I will be creating and uploading more RPG Maker MV resources as inspiration and time allows.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxGX78RKMoeEnxi3Yz1J3qjFKcj5MQydDdg-ER00Qad1Ulo_BfPdfrOay9Y1HSQYwBm866mkMDZ14I3Nabo8AP3jApE39FsG3ur5TwmrxmDwsMwIWU_lmzvxCPr7gPz9HiQNXnRWLYesBM/s72-c/GameOver2.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>Plugin: Currency Formatter (RMMV)</title><link>http://rpgmakertimes.blogspot.com/2016/01/plugin-currency-formatter-rmmv.html</link><category>Currency</category><category>Plugins</category><category>RMMV</category><category>RPG Maker MV</category><pubDate>Wed, 6 Jan 2016 20:08:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-6579747477867752516</guid><description>The &lt;a href=http://www.blog.rpgmakertimes.info/scripts/rmmv-jgss/currency-formatter-plugin-rmmv/" title="Currency Formatter Plugin | RMMV" target="_blank"&gt;&lt;em&gt;Currency Formatter&lt;/em&gt;&lt;/a&gt; plugin converts large currency numbers to an easier-to-read format.&lt;br /&gt;
&lt;br /&gt;
Thus, &lt;em&gt;100000&lt;/em&gt; becomes &lt;em&gt;100,000&lt;/em&gt; or &lt;em&gt;100k&lt;/em&gt; (depending on the option used).&lt;br /&gt;
&lt;br /&gt;
In time, I'll add a few more options to it:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Currency position (left/right)&lt;/li&gt;
&lt;li&gt;Icon instead of currency text&lt;/li&gt;
&lt;li&gt;Message text options to change settings in-game&lt;/li&gt;
&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>Happy New Year 2016</title><link>http://rpgmakertimes.blogspot.com/2016/01/happy-new-year-2016.html</link><category>Game Development</category><category>Games</category><category>Otherworld</category><category>RPG Maker</category><category>RPG Maker VX Ace</category><category>Upcoming 2016</category><pubDate>Fri, 1 Jan 2016 02:05:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-1518667973756532437</guid><description>Another year has flown by, but that means another year of opportunity, with new ventures, new goals and new games!&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="twitter-tweet" lang="en"&gt;&lt;p lang="en" dir="ltr"&gt;Watch: London New Year fireworks mark start of 2016 &lt;a href="https://t.co/n4GBp59uiQ"&gt;https://t.co/n4GBp59uiQ&lt;/a&gt; &lt;a href="https://twitter.com/hashtag/Hello2016?src=hash"&gt;#Hello2016&lt;/a&gt; &lt;a href="https://t.co/1SEiaxx9WC"&gt;pic.twitter.com/1SEiaxx9WC&lt;/a&gt;&lt;/p&gt;&amp;mdash; BBC London Newsroom (@BBCLondonNews) &lt;a href="https://twitter.com/BBCLondonNews/status/682856056117137408"&gt;January 1, 2016&lt;/a&gt;&lt;/blockquote&gt;&lt;script async src="//platform.twitter.com/widgets.js" charset="utf-8"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;br /&gt;
One of my resolutions is that &lt;a href="http://projects.rpgmakertimes.info/otherworld/" title="Otherworld | RMVXA" target="_blank"&gt;Otherworld&lt;/a&gt; will be completed this year.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title/><link>http://rpgmakertimes.blogspot.com/2015/12/happy-christmas-2015-from-rpg-maker.html</link><category>Christmas</category><category>Daz3D</category><category>Holiday</category><category>Otherworld</category><pubDate>Wed, 23 Dec 2015 22:17:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-2449105502040539113</guid><description>Happy Christmas 2015 from &lt;a href="http://www.blog.rpgmakertimes.info/" title="RPG Maker Times"&gt;RPG Maker Times&lt;/a&gt; (however you celebrate it) and a happier game-dev New Year!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH8k2savDjOiPlrwn9B88sNlFrjfadaEHQLP2u66Ef3_o2PAB98mgFDn-Wzlc8noEop8OdP9TQwyJN_vHrYq5FshdKS8rmPXScUVxfZsj90NdXAMbjd5nPr4yxK-3N3FvVFE8jPP9QF7MP/s1600/Anna+Xmas+2015+-+Iray.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH8k2savDjOiPlrwn9B88sNlFrjfadaEHQLP2u66Ef3_o2PAB98mgFDn-Wzlc8noEop8OdP9TQwyJN_vHrYq5FshdKS8rmPXScUVxfZsj90NdXAMbjd5nPr4yxK-3N3FvVFE8jPP9QF7MP/s1600/Anna+Xmas+2015+-+Iray.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The winners of the &lt;a href="http://www.blog.rpgmakertimes.info/competitions/previous-competitions/design-a-logo-contest-win-rpg-maker-vx-ace/" title="Design A Logo Contest | Win Free RMVXA Steam Keys"&gt;Design A Logo Contest&lt;/a&gt; were notified of their prizes; I just haven't had the time to update on the site yet. I will in the New Year!</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH8k2savDjOiPlrwn9B88sNlFrjfadaEHQLP2u66Ef3_o2PAB98mgFDn-Wzlc8noEop8OdP9TQwyJN_vHrYq5FshdKS8rmPXScUVxfZsj90NdXAMbjd5nPr4yxK-3N3FvVFE8jPP9QF7MP/s72-c/Anna+Xmas+2015+-+Iray.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>Adventures of Tryggr Troll - Offical RMMV Game</title><link>http://rpgmakertimes.blogspot.com/2015/10/adventures-of-tryggr-troll-offical-rmmv.html</link><category>Games</category><category>Indie Games</category><category>News</category><category>Projects</category><category>RMMV</category><category>RPG Maker MV</category><category>Upcoming 2016</category><pubDate>Tue, 27 Oct 2015 12:52:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-2729357360214977428</guid><description>It's now official!&lt;br /&gt;
&lt;br /&gt;
Tryggr the Troll WILL have his own interactive-fiction style RPG Maker MV game! And he'll eventually have his own website! He's rather excited, as we are! Can you tell?&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtcRFKGN9vx9AtiUWTpWvbfIvQt5mx72LOIxuPm0OHXkcsVzh3KL9IXGDmx4OLLnhrTk-zz0U60NMf25Tz7K1Bur3PLtPgJ0vkMSzdb6wJ1H6tEG9PdC7nfAkFbgMsz8KYXeV-8ZaqdhQZ/s1600/Tryggr_Dance.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtcRFKGN9vx9AtiUWTpWvbfIvQt5mx72LOIxuPm0OHXkcsVzh3KL9IXGDmx4OLLnhrTk-zz0U60NMf25Tz7K1Bur3PLtPgJ0vkMSzdb6wJ1H6tEG9PdC7nfAkFbgMsz8KYXeV-8ZaqdhQZ/s320/Tryggr_Dance.gif" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
We'll begin development on the game as soon as we've finished writing the story. And, yes, this IS Tryggr's actual graphic in the game. More details will follow as and when it develops.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="420" height="315" src="https://www.youtube.com/embed/fClWAsD5pIU" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Tryggr is a character I created a while ago using &lt;a href="http://daz3d.com" title="Daz3D" target="_blank"&gt;Daz3D&lt;/a&gt; just for fun. Since then I've been creating various poses and scenes for him. When RPG Maker MV was officially released, I received my copy (having preordered it) and started playing around with the new RPG Maker. The result was a very short something, purely to test its HTML5 and Android capabilities.&lt;br /&gt;
&lt;br /&gt;
When I showed the wife, she became quite animated and told me that it had the potential to develop into a kind of interactive-fiction, story-driven game. So after some discussion, we decided that we'd both like to work on it together.&lt;br /&gt;
&lt;br /&gt;
For this reason, development on the &lt;em&gt;Adventures of Tryggr Troll&lt;/em&gt; will officially begin!</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtcRFKGN9vx9AtiUWTpWvbfIvQt5mx72LOIxuPm0OHXkcsVzh3KL9IXGDmx4OLLnhrTk-zz0U60NMf25Tz7K1Bur3PLtPgJ0vkMSzdb6wJ1H6tEG9PdC7nfAkFbgMsz8KYXeV-8ZaqdhQZ/s72-c/Tryggr_Dance.gif" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>Countdown to RPG Maker MV</title><link>http://rpgmakertimes.blogspot.com/2015/10/countdown-to-rpg-maker-mv.html</link><category>News</category><category>RPG Maker MV</category><category>Updates</category><pubDate>Wed, 21 Oct 2015 16:22:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-9020491311635810654</guid><description>There's only two days left before the &amp;quot;official&amp;quot; launch of &lt;a href="http://www.rpgmakerweb.com/products/programs/rpg-maker-mv" title="RPG Maker MV | RPG Maker Web" target="_blank"&gt;RPG Maker MV&lt;/a&gt; and I'm getting excited!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe3xAV1Tg-xSp6yeghLa0OdCfmmVHdNWwzJO_jjik-qHzKe_ZhCSV8brG_608Lq_ZZU8ljBW-Bjh7MABWZnZqeiMxhFq0SWGwvsRJAPnd19HmpAl2wLjTEjj0nvtGxsZFKGN1U24kozBEl/s1600/RMMV+in+Steam.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe3xAV1Tg-xSp6yeghLa0OdCfmmVHdNWwzJO_jjik-qHzKe_ZhCSV8brG_608Lq_ZZU8ljBW-Bjh7MABWZnZqeiMxhFq0SWGwvsRJAPnd19HmpAl2wLjTEjj0nvtGxsZFKGN1U24kozBEl/s320/RMMV+in+Steam.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
This means that, since I preordered it from the start, it'll be readily available on 23 October, 2015, at 10:00 PDT. The biggest advantage is that I actually have the day off from work, so I &lt;em&gt;will&lt;/em&gt; start playing around with it almost immediately. And I'm confident enough in my Javascripting skills that I can eventually start on some plugins of my own.&lt;br /&gt;
&lt;br /&gt;
In fact, I've been going through a refresher course on &lt;a href="https://www.codecademy.com/learn" title="Codecademy" target="_blank"&gt;Codecademy&lt;/a&gt;. It's easier than I thought it would be; although it's been quite some time since I wrote anything in Javascript, it's all coming back to me!&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="twitter-tweet" data-partner="tweetdeck"&gt;&lt;p lang="en" dir="ltr"&gt;Wonder if wanting to remake Otherworld in &lt;a href="https://twitter.com/hashtag/RMMV?src=hash"&gt;#RMMV&lt;/a&gt; to make use of its plugins is running before you can walk. &lt;a href="https://twitter.com/hashtag/RPGMaker?src=hash"&gt;#RPGMaker&lt;/a&gt; &lt;a href="https://twitter.com/hashtag/GameDev?src=hash"&gt;#GameDev&lt;/a&gt; &lt;a href="https://twitter.com/hashtag/IndieGameDev?src=hash"&gt;#IndieGameDev&lt;/a&gt;&lt;/p&gt;&amp;mdash; RPG Maker Times (@CompanionWulf) &lt;a href="https://twitter.com/CompanionWulf/status/656940911612547072"&gt;October 21, 2015&lt;/a&gt;&lt;/blockquote&gt;&lt;script async src="//platform.twitter.com/widgets.js" charset="utf-8"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;br /&gt;
Based on what I've seen so far, I've been thinking about recreating &lt;a href="http://projects.rpgmakertimes.info/otherworld/" title="Otherworld | RMVXA" target="_blank"&gt;&lt;em&gt;Otherworld&lt;/em&gt;&lt;/a&gt; to RMMV, but that probably won't happen since the project's fairly well established now for RMVXA. Nice idea though!</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe3xAV1Tg-xSp6yeghLa0OdCfmmVHdNWwzJO_jjik-qHzKe_ZhCSV8brG_608Lq_ZZU8ljBW-Bjh7MABWZnZqeiMxhFq0SWGwvsRJAPnd19HmpAl2wLjTEjj0nvtGxsZFKGN1U24kozBEl/s72-c/RMMV+in+Steam.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>RPG Maker MV Preorder &amp; Release Date</title><link>http://rpgmakertimes.blogspot.com/2015/10/rpg-maker-mv-preorder-release-date.html</link><category>Buyable Content</category><category>News</category><category>RPG Maker MV</category><category>Updates</category><pubDate>Sat, 3 Oct 2015 12:36:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-3131074186807123534</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE-ThDtAQKq7XX_j82QQqW3Gfz5pwIHxGSJOqDBjafCOL0V16OloZrKHQnIyTVC8bDW2rlbXFoNhoTSRCvlUtbjb8iQpSQLeTb8v7WNwrD3xTOZy7U91gafQwVEbPPQeK3ObYI_LGpij5R/s1600/RMMV.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE-ThDtAQKq7XX_j82QQqW3Gfz5pwIHxGSJOqDBjafCOL0V16OloZrKHQnIyTVC8bDW2rlbXFoNhoTSRCvlUtbjb8iQpSQLeTb8v7WNwrD3xTOZy7U91gafQwVEbPPQeK3ObYI_LGpij5R/s200/RMMV.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;em&gt;RPG Maker MV&lt;/em&gt; is being released on October 23, 2015.&lt;br /&gt;
&lt;br /&gt;
You can &lt;a href="http://store.steampowered.com/app/363890/" title="Preorder RPG Maker MV | Steam" target="_blank"&gt;preorder your copy&lt;/a&gt; with a 10% discount and two bonus packs: the &lt;em&gt;Cover Art Characters Pack&lt;/em&gt; and the &lt;em&gt;MV Essentials Set&lt;/em&gt;. Steam or non-Steam keys will be available when RPG Maker MV is officially released.&lt;br /&gt;
&lt;br /&gt;
The preorder cost (with the discount) is a princely $71.99, but to me (based on what I've seen so far) it's worth it!&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;RPG Maker MV Official Trailer&lt;/h3&gt;&lt;iframe width="430" height="259" src="https://www.youtube.com/embed/3XARVHBlPzk" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;What Makes RPG Maker MV Exciting&lt;/h3&gt;Previous RPG Makers (from 2K to VXA) have been limited to Windows only. However, RPG Maker MV can now be used on both Windows and Mac machines. Not only that, you can also export games you create to Android or iOS, as well as to HTML5 so games can be playable on your websites.&lt;br /&gt;
&lt;br /&gt;
In this video, &lt;em&gt;Stephen Plays&lt;/em&gt; showcases some of the features in RPG Maker MV. He was one of the fortunate ones to have a preview version to play with.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="430" height="259" src="https://www.youtube.com/embed/AyEbOh-HPJ0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
The tiles are larger with &amp;quot;intelligent&amp;quot; tile transparency and you can choose between front-view or side-view battles, depending on your preference. RPG Maker MV also comes with a built-in character creator, complete with sprites and facesets, which will be very useful for creating styled characters.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;RPG Maker MV Official Page&lt;/h3&gt;You can view some of the major features in RPG Maker MV on the &lt;a href="http://preorder.rpgmakerweb.com/rpg-maker-mv/" title="RPG Maker MV | Official Page | Preorder" target="_blank"&gt;RPG Maker Web&lt;/a&gt; page, which includes a playable demo on the website.&lt;br /&gt;
&lt;br /&gt;
I've preordered my copy already and, although the price may be somewhat high, it's definitely worth it! Being able to create and produce RPG Maker MV games on a wide range of formats is a huge plus! I'm looking forward to RPG Maker MV; I'll activate my copy through Steam, though you can choose to have a non-Steam key if you prefer.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE-ThDtAQKq7XX_j82QQqW3Gfz5pwIHxGSJOqDBjafCOL0V16OloZrKHQnIyTVC8bDW2rlbXFoNhoTSRCvlUtbjb8iQpSQLeTb8v7WNwrD3xTOZy7U91gafQwVEbPPQeK3ObYI_LGpij5R/s72-c/RMMV.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title/><link>http://rpgmakertimes.blogspot.com/2015/10/payday-is-literally-just-around-corner.html</link><category>Buyable Content</category><category>News</category><category>RPG Maker MV</category><category>Updates</category><pubDate>Thu, 1 Oct 2015 06:58:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-5383213177085188670</guid><description>Payday is literally just around the corner (tomorrow actually), so I'll be preordering my own copy of &lt;em&gt;RPG Maker MV&lt;/em&gt;. I'm surprisingly excited. And then, of course, it means I have to relearn JavaScript, not necessarily a bad thing.&lt;br /&gt;
&lt;br /&gt;
&lt;div id="fb-root"&gt;&lt;/div&gt;&lt;script&gt;(function(d, s, id) {  var js, fjs = d.getElementsByTagName(s)[0];  if (d.getElementById(id)) return;  js = d.createElement(s); js.id = id;  js.src = "//connect.facebook.net/en_GB/sdk.js#xfbml=1&amp;version=v2.3";  fjs.parentNode.insertBefore(js, fjs);}(document, 'script', 'facebook-jssdk'));&lt;/script&gt;&lt;div class="fb-post" data-href="https://www.facebook.com/rpgmakermv/posts/546307832187987" data-width="500"&gt;&lt;div class="fb-xfbml-parse-ignore"&gt;&lt;blockquote cite="https://www.facebook.com/rpgmakermv/posts/546307832187987"&gt;&lt;p&gt;One key lets you activate the Steam and Non-Steam Version!Expand MV with free Preorder Resources!Bonus plugins,...&lt;/p&gt;Posted by &lt;a href="https://www.facebook.com/rpgmakermv"&gt;RPG Maker MV&lt;/a&gt; on&amp;nbsp;&lt;a href="https://www.facebook.com/rpgmakermv/posts/546307832187987"&gt;Wednesday, 30 September 2015&lt;/a&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
Hopefully, most likely later in 2016, I'll be giving away Steam keys for &lt;em&gt;RPG Maker MV&lt;/em&gt; in the form of a competition. At least that's the plan. Watch this space for details!</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>Design A Logo Contest - Win RPG Maker VX Ace!</title><link>http://rpgmakertimes.blogspot.com/2015/09/design-logo-contest-win-rpg-maker-vx-ace.html</link><category>Competition</category><category>Free Steam Keys</category><category>Giveaway</category><category>Resource Packs</category><category>Resources</category><category>RPG Maker VX Ace</category><category>Steam</category><pubDate>Thu, 24 Sep 2015 21:20:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-6150410824073536661</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUmkfM2446f_pxo3FJg_OytaHOLPXfpZ6JjCzYuLRenweqMRdw9543F_-NKsV6pABvv6fPoAKUbk1ategrZOx4J-VM3NL4fBNb1hr0M-GgUNAZsXTGW45shHjkLOKwPsG2CC0Ami64TFrI/s1600/design-a-logo-competition-rpgmt.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUmkfM2446f_pxo3FJg_OytaHOLPXfpZ6JjCzYuLRenweqMRdw9543F_-NKsV6pABvv6fPoAKUbk1ategrZOx4J-VM3NL4fBNb1hr0M-GgUNAZsXTGW45shHjkLOKwPsG2CC0Ami64TFrI/s320/design-a-logo-competition-rpgmt.png" /&gt;&lt;/a&gt;&lt;/div&gt;Here's your chance to win some &lt;b&gt;FREE Steam keys for RPG Maker VX Ace&lt;/b&gt; and some resources!&lt;br /&gt;
&lt;br /&gt;
The &lt;em&gt;RPG Maker Times&lt;/em&gt; logo is in need of a redesign; it's been the same for years. So, I thought it would be a cool idea to run a contest to design a new logo appropriate for the site.&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;&lt;b&gt;Prizes Up For Grabs&lt;/b&gt;&lt;/h4&gt;&lt;table&gt;&lt;tbody&gt;
&lt;tr&gt;  &lt;td&gt;&lt;b&gt;First Place&lt;/b&gt;&lt;/td&gt;  &lt;td&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://store.steampowered.com/app/325504/" target="_blank" title="RPG Maker VX Ace | Steam Store"&gt;RPG Maker VX Ace&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://store.steampowered.com/app/325504/" target="_blank" title="RPG Maker: Luna Engine | Steam Store"&gt;RPG Maker: Luna Engine&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;td&gt;&lt;b&gt;Second Place&lt;/b&gt;&lt;/td&gt;  &lt;td&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://store.steampowered.com/app/292230/" target="_blank" title="Game Character Hub | Steam Store"&gt;Game Character Hub&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt;  &lt;td&gt;&lt;b&gt;Third Place&lt;/b&gt;&lt;/td&gt;  &lt;td&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://store.steampowered.com/app/271964/" target="_blank" title="RPG Maker: Rural Farm Tileset | Steam Store"&gt;RPG Maker: Rural Farm Tileset&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;h4&gt;&lt;b&gt;Rules&lt;/b&gt;&lt;/h4&gt;There are very few &lt;a href="http://www.blog.rpgmakertimes.info/design-a-logo-contest-rules/" title="Design A Logo Contest | Win Free RPG Maker VX Ace Steam Keys | RPG Maker Times"&gt;rules for this contest&lt;/a&gt;, but please make sure you read them carefully to ensure your submission counts!&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;&lt;b&gt;Judges&lt;/b&gt;&lt;/h4&gt;The judges will be my wife (artistic design), my son (gaming profiling), my good friend and creation partner from &lt;a href="http://psychegamelab.yolasite.com/" target="_blank" title="Psyche Gamelab"&gt;Psyche Gamelab&lt;/a&gt; (artist/collaborator), and me (designer/blog owner).&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;&lt;b&gt;Closing Date and Submission&lt;/b&gt;&lt;/h4&gt;The closing date is &lt;b&gt;October 31, 2015&lt;/b&gt; at midnight UTC. Submissions after this date won't be counted.&lt;br /&gt;
&lt;br /&gt;
Logos can be submitted via the competition's &lt;a href="http://www.blog.rpgmakertimes.info/competitions/design-a-logo-contest-submission-form/" title="Design A Logo Contest | Steam Keys Giveaway #1 | Submission Form"&gt;submission form&lt;/a&gt;.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUmkfM2446f_pxo3FJg_OytaHOLPXfpZ6JjCzYuLRenweqMRdw9543F_-NKsV6pABvv6fPoAKUbk1ategrZOx4J-VM3NL4fBNb1hr0M-GgUNAZsXTGW45shHjkLOKwPsG2CC0Ami64TFrI/s72-c/design-a-logo-competition-rpgmt.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>Steam Keys Giveaway #1 - Coming Soon</title><link>http://rpgmakertimes.blogspot.com/2015/09/i-recently-bought-bundle-stars-game.html</link><category>Free Steam Keys</category><category>Game Guru</category><category>Giveaway</category><category>Resources</category><category>RPG Maker VX Ace</category><category>Steam</category><pubDate>Sun, 20 Sep 2015 13:46:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-7358135665393051654</guid><description>I recently bought Bundle Stars' &lt;a href="http://www.bundlestars.com/all-bundles/game-makers-mega-bundle/" title="Game Makers Mega Bundle | Bundle Stars" target="_blank"&gt;Game Makers Mega Bundle&lt;/a&gt;, so that means I have some extra &lt;em&gt;RPG Maker VX Ace&lt;/em&gt; and &lt;em&gt;Game Guru&lt;/em&gt; Steam keys (programs and resources) to give away.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://pbs.twimg.com/media/CO-ZyjIU8AAIrQH.jpg:large" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" width="400" height="280" src="https://pbs.twimg.com/media/CO-ZyjIU8AAIrQH.jpg" /&gt;&lt;/a&gt;Bought the Game Makers Mega Bundle so have some &lt;a href="https://twitter.com/hashtag/Steam?src=hash"&gt;#Steam&lt;/a&gt; keys to give out! RPG Maker and Game Guru programs and resources worth $450!&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
I'm not sure how this'll work yet because there's &lt;b&gt;one key&lt;/b&gt; per program or resource. Maybe it'll be in the form of competitions, or it might be in the form of a &amp;quot;first come, first served&amp;quot; basis. More news on this soon.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item><item><title>RPG Maker 2003 Updated to v1.11</title><link>http://rpgmakertimes.blogspot.com/2015/09/rpg-maker-2003-updated-to-v111.html</link><category>News</category><category>RPG Maker 2003</category><category>Updates</category><pubDate>Tue, 15 Sep 2015 06:04:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-7754973769298969915</guid><description>The &lt;a href="http://store.steampowered.com/app/362870" title="RPG Maker 2003 | v1.11 | Steam Store" target="_blank"&gt;official version of RM2K3&lt;/a&gt; was updated (and released) yesterday. There are a number of bug fixes and some cool and, indeed, welcome additions to the Maker.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEind4W_mUqbGKx35hGXg7e_tyo8XDmp4-rQDWzOHzW0SiG2hVa9ZXP4cpzYSkV6ur-xsdUIm5O4ZtaUb90fvfnt36f8e48tjsy9cyIMMSXR7jgalq4PjKb6OBsEFbb1O20V79nDrBKIB0HS/s1600/RM2K3-v1.11-4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEind4W_mUqbGKx35hGXg7e_tyo8XDmp4-rQDWzOHzW0SiG2hVa9ZXP4cpzYSkV6ur-xsdUIm5O4ZtaUb90fvfnt36f8e48tjsy9cyIMMSXR7jgalq4PjKb6OBsEFbb1O20V79nDrBKIB0HS/s320/RM2K3-v1.11-4.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQfi4fGdUX7FPjkn7AtZeWSrfmhdI8TSC7pLZ_Nu4e4eqOSvB8aDroy8zUBwluS0PJIbZf5K8suUjiKddqydPjr2rYDnudRuGV9lkLly_v13c1kIzfx9qyXp_lEbfKOVfPDQcRdByLrqzD/s1600/RM2K3-v1.11-5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQfi4fGdUX7FPjkn7AtZeWSrfmhdI8TSC7pLZ_Nu4e4eqOSvB8aDroy8zUBwluS0PJIbZf5K8suUjiKddqydPjr2rYDnudRuGV9lkLly_v13c1kIzfx9qyXp_lEbfKOVfPDQcRdByLrqzD/s320/RM2K3-v1.11-5.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
You can view some of its &lt;a href="http://www.blog.rpgmakertimes.info/rpg-maker-2003-updated-to-v1-11/" title="RPG Maker 2003 Updated to v1.11 | RPG Maker Times" target="_blank"&gt;main updates&lt;/a&gt; (the ones that jump out at me) or the official &lt;a href="https://docs.google.com/document/d/1sXlXZIXdjxVq5gh_lPFuFLMbMRzZe4BKPpRI13ZD2Qc/" title="RM2K3 English Changelog" target="_blank"&gt;RM2K3 English Changelog&lt;/a&gt;.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEind4W_mUqbGKx35hGXg7e_tyo8XDmp4-rQDWzOHzW0SiG2hVa9ZXP4cpzYSkV6ur-xsdUIm5O4ZtaUb90fvfnt36f8e48tjsy9cyIMMSXR7jgalq4PjKb6OBsEFbb1O20V79nDrBKIB0HS/s72-c/RM2K3-v1.11-4.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (Companion Wulf)</author></item></channel></rss>