<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:creativeCommons="http://backend.userland.com/creativeCommonsRssModule" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>RPG Maker Times</title><link>http://rpgmakertimes.blogspot.com/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/RpgMakerTimes" /><description>Resources, scriptlets and tutorials for RPG Maker 2K3, XP, VX and VXA.</description><language>en</language><managingEditor>noreply@blogger.com (Companion Wulf)</managingEditor><lastBuildDate>Mon, 30 Jan 2012 20:57:57 PST</lastBuildDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">183</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">25</openSearch:itemsPerPage><feedburner:info uri="rpgmakertimes" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:copyright>All Rights Reserved.</media:copyright><media:keywords>rpg,maker,rmxp,rmvx,rm2k3,the,gladiator,project,ars,magia,1,rpg,mmorpg,resources,windowskins</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Video Games</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Other Games</media:category><itunes:owner><itunes:email>noreply@blogger.com</itunes:email><itunes:name>Companion Wulf</itunes:name></itunes:owner><itunes:author>Companion Wulf</itunes:author><itunes:explicit>no</itunes:explicit><itunes:keywords>rpg,maker,rmxp,rmvx,rm2k3,the,gladiator,project,ars,magia,1,rpg,mmorpg,resources,windowskins</itunes:keywords><itunes:subtitle>RPG Maker Times Updates</itunes:subtitle><itunes:summary>RPG Maker site, project, scripts/scriptlets and resources updates.</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games" /></itunes:category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license><item><title>RPG Maker Comic Book</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/2xI8b4r1w-8/rpg-maker-comic-book.html</link><category>RGSS2</category><category>RPG Maker VX</category><category>Scripts</category><category>Comic Book</category><category>Humour</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Mon, 30 Jan 2012 15:06:15 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-4621838776654248598</guid><description>&lt;a href="http://rpgrage.wordpress.com/" title="RPG Maker Rage Comics" target="_blank"&gt;RPG Maker Rage Comics&lt;/a&gt; is a series of comic strips with N00bs in mind. After all, "Nothing brings more rage than noobs". Because my scripting and resource creating skills are shamefully lacking, I could be considered as one, but I'm not a noob to the entire RPG Maker scene, and some of the things outlined in the comic assuredly typifies the kinds of things that RPG Maker newbies would say or do, taking the best (and worst) parts of "newbity" and regarding them almost with contemptuous cynicism. And it is quite funny!
&lt;br&gt;&lt;br&gt;
And, while we're on the topic, &lt;a href="http://www.rpgmakervx.net/index.php?showtopic=14072" title="AlphaWhelp's Comic Book Scenes" target="_blank"&gt;AlphaWhelp's Comic Book Scenes&lt;/a&gt; allows the use of comic strip cutscenes in RMVX. While the post (and probably the script) is old and out-of-date, it will certainly add an extra dimension to the game, plot development and an element of humour to a game. It even has a "page flip" sound effect for when you turn the page.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-4621838776654248598?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=2xI8b4r1w-8:ugsDzHYV9_4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=2xI8b4r1w-8:ugsDzHYV9_4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=2xI8b4r1w-8:ugsDzHYV9_4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=2xI8b4r1w-8:ugsDzHYV9_4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=2xI8b4r1w-8:ugsDzHYV9_4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/2xI8b4r1w-8" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-30T15:06:15.659-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/01/rpg-maker-comic-book.html</feedburner:origLink></item><item><title>Tutorials Series - Coming Soon</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/zsp6TkLoRLc/tutorials-series-coming-soon.html</link><category>Updates</category><category>Polls</category><category>RPG Maker</category><category>Guestblogging</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sat, 28 Jan 2012 19:44:02 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-2203472734918315046</guid><description>In March, I'll be starting on a series of tutorials for RPG Maker (and other engines). This will be primarily how-to's, using events and maps, including some already submitted by guestbloggers. This is part of my going through the expanding "To Do" list. So how should they appear?
&lt;br /&gt;&lt;br /&gt;
Would it be better - i.e. preferable - to provide step-by-step guides as a post with pictures or videos? Or perhaps a combinaton of both? Should the tutorials be exclusively RMXP, RMVX or RMVXA, or all three, as well as some of the other makers?
&lt;br /&gt;&lt;br /&gt;
What are your thoughts? Leave feedback in the comments and we'll go from there.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-2203472734918315046?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/zsp6TkLoRLc" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-28T19:44:02.307-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/01/tutorials-series-coming-soon.html</feedburner:origLink></item><item><title>Some More Updates</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/dT3umE8WM-c/some-more-updates.html</link><category>RPG Maker VX</category><category>RPG Maker VX Ace</category><category>RPG Maker XP</category><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Wed, 25 Jan 2012 11:00:52 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-2515819342890852019</guid><description>In between work and play, and catching up on Season 2 of &lt;i&gt;Haven&lt;/i&gt;, which has become one of my favorite shows, there have been fewer updates to the blog. That said, however, I've still been busy with RPG Maker.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;Support for RMXP&lt;/h4&gt;
With the imminent release of RMVXA, support for RMXP may dwindle as I'll be focusing more on RMVX and RMVXA. That's not to say that I'll completely abandon RMXP, just that there will be fewer updates for it. Whenever inspiration takes me, I'll probably still post resources and links, etc.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;The Gladiator Project Progress&lt;/h4&gt;
Yesterday, the power went out for 24 hours and subsequently the computer shut down without warning. The Scripts became corrupted, meaning that all prior progress cannot be loaded. Even the backup was corrupted. But I still have the tertiary backup to fall back on, although it's an out-dated version. I don't view this as a negative because, in my experience, any subsequent versions tend to be better. It's comparable to writing: the first is the rough draft, the second is the edited draft, and the third and subsequent versions are the final drafts. And usually the best versions.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;RMVXA Scripts&lt;/h4&gt;
I've been extensively experimenting with RGSS3 (edited in RMVX and ported over). While I'm not a scripter, I have produced a few scriptlets, so maybe in a future post I'll place them here - after a few additional tweaks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-2515819342890852019?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=dT3umE8WM-c:OaNA27E0Az8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=dT3umE8WM-c:OaNA27E0Az8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=dT3umE8WM-c:OaNA27E0Az8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=dT3umE8WM-c:OaNA27E0Az8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=dT3umE8WM-c:OaNA27E0Az8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/dT3umE8WM-c" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-25T11:00:52.455-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/01/some-more-updates.html</feedburner:origLink></item><item><title>TGP Animated Title Screen Video</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/qRrnh-1gdvo/tgp-animated-title-screen-video.html</link><category>RGSS2</category><category>Video</category><category>RPG Maker VX</category><category>Gladiator Project</category><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Thu, 12 Jan 2012 15:42:27 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-7336223012861614274</guid><description>A video showcasing the animated title screen for TGP is now available.
&lt;br&gt;&lt;br&gt;
&lt;div align="center"&gt;&lt;iframe width="430" height="310" src="http://www.youtube.com/embed/vPXKQNWFy5g" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br&gt;
This is Version 1.0, where the title is static. In Version 2.0, as development continues, the title and main menu will also be animated.
&lt;br&gt;&lt;br&gt;
You can subscribe to my &lt;a href="http://www.youtube.com/user/ferewulf" title="Subscribe to Companion Wulf's YouTube Channel" target="_blank"&gt;YouTube Channel&lt;/a&gt; or keep up to date with the official &lt;a href="http://gladiator-project.tk" title="Official Gladiator Project Website" target="_blank"&gt;Gladiator Project Website&lt;/a&gt;.
&lt;br&gt;&lt;br&gt;
The script can be made available if there's enough demand.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-7336223012861614274?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/qRrnh-1gdvo" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-12T15:42:27.206-08:00</app:edited><media:thumbnail url="http://img.youtube.com/vi/vPXKQNWFy5g/default.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/01/tgp-animated-title-screen-video.html</feedburner:origLink></item><item><title>The Gladiator Project Is Back On Track</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/NWMAuI-048I/gladiator-project-is-back-on-track.html</link><category>RPG Maker VX</category><category>Gladiator Project</category><category>Game Progress</category><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Wed, 11 Jan 2012 18:52:01 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-36390896878274371</guid><description>New day, new hard drive, new installation, so that means that TGP is once again back on track. Thankfully, there wasn't as great a hiatus between redevelopment as the last time. Thanks to my friends for helping me out.
&lt;br /&gt;&lt;br /&gt;
I've learned a lot during the process, and learned a lot more by studying the RGSS3 in RMVXA. So, since TGP is being rewritten virtually from scratch, the system is a lot cleaner and the scripts are less bulky. That means that it's easier to integrate some of the other scripts into the system.  I'll be focusing exclusively on TGP over the next few weeks so that finally there will be something substantial to the project, perhaps also including an attempt at my own graphics for it.
&lt;br /&gt;&lt;br /&gt;
I'm looking far into the future here, but I &lt;i&gt;will&lt;/i&gt; eventually be buying RMVXA after all. It's just too cool not to. That means that I might port TGP to the new RPG Maker (not really as simple as that, but doable nevertheless), but not until after the RMVX version of TGP is complete.
&lt;br /&gt;&lt;br /&gt;
I'll be updating this blog as soon as there's something of substance and uploading a video shortly thereafter.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-36390896878274371?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/NWMAuI-048I" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-11T18:52:01.681-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/01/gladiator-project-is-back-on-track.html</feedburner:origLink></item><item><title>Charsets, Sprites and Facesets (RMVX)</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/ZRnUpKG2xYY/charsets-sprites-and-facesets-rmvx.html</link><category>RTP. Charsets</category><category>RPG Maker VX</category><category>Sprites</category><category>RPG Maker Ace</category><category>Resources</category><category>Facesets</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Mon, 09 Jan 2012 15:43:28 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-6509127125360387628</guid><description>If you're looking for some quality sprites, then look no further than &lt;a href="http://magnusnoctem.blogspot.com" title="Magnus Noctem (RMVX Resources)" title="_blank"&gt;Magnus Noctem&lt;/a&gt;. Unless otherwise specified, these are RMVX sprites.
&lt;br&gt;&lt;br&gt;
You can find some &lt;a href="http://magnusnoctem.blogspot.com/2011/12/plethora-of-mack-sprites.html" title="Plethora of Mack Sprites (RMVX) - Magnus Noctem" target="_blank"&gt;Mack RTP Sprites&lt;/a&gt; here.
&lt;br&gt;&lt;br&gt;
Or these &lt;a href="http://magnusnoctem.blogspot.com/search/label/sprites%20with%20portraits" title="Sprites With Portraits (RMVX/RMVXA)" target="_blank"&gt;Sprites With Portraits&lt;/a&gt; (includes some for RMVXA).
&lt;br&gt;&lt;br&gt;
Alternatively, the &lt;a href="http://magnusnoctem.blogspot.com/2011/12/mystical-rtp.html" title="Mystical RTP Sprites (RMVX)" target="_blank"&gt;Mystical RTP Sprites&lt;/a&gt;, which is one of my favourites.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-6509127125360387628?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/DGZDoIFUqBlrugKmMMxhC3ha-oY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DGZDoIFUqBlrugKmMMxhC3ha-oY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/ZRnUpKG2xYY" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-09T15:43:28.042-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/01/charsets-sprites-and-facesets-rmvx.html</feedburner:origLink></item><item><title>Fewer Updates For A While</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/-oqvfAJlclg/fewer-updates-for-while.html</link><category>News</category><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sat, 07 Jan 2012 21:37:25 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-3060586400104141473</guid><description>Tragedy struck again! I managed to briefly flirt with RPG Maker VX to recommence work on &lt;a href="http://gladiator-project.tk" title="The Gladiator Project - RMVX" target="_blank"&gt;TGP&lt;/a&gt; before it struck without warning.
&lt;br&gt;&lt;br&gt;
The hard drive containing my Windows died, so I'm forced to exclusively using Xubuntu, thereby disallowing me to use RPG Maker. My computer's old and cranky, and very decrepit. Unfortunately, 2011 was not a good year for me and 2012 is heading the same.
&lt;br&gt;&lt;br&gt;
I'll be updating &lt;i&gt;RPG Maker Times&lt;/i&gt; only briefly with scripts and resources from other people and related sites of interest until things can seriously get back on track again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-3060586400104141473?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=-oqvfAJlclg:HEAbdrY7imM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=-oqvfAJlclg:HEAbdrY7imM:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=-oqvfAJlclg:HEAbdrY7imM:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=-oqvfAJlclg:HEAbdrY7imM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=-oqvfAJlclg:HEAbdrY7imM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/-oqvfAJlclg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-07T21:37:25.371-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/01/fewer-updates-for-while.html</feedburner:origLink></item><item><title>Gender Functions Script (RMVXA)</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/Qm0mg7mW7sM/gender-functions-script-rmvxa.html</link><category>RGSS3</category><category>Scripts</category><category>RPG Maker Ace</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Fri, 06 Jan 2012 05:00:07 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-5141119069295853304</guid><description>As the countdown begins for the English version of RMVXA, there are several scripts becoming readily available. I'm not able to thoroughly investigate yet (notwithstanding my scripting abilities, such as they are) so I thought I'd list a few scripts from other people.
&lt;br&gt;&lt;br&gt;
I happened across this script, written by &lt;a href="http://mrbubblewand.wordpress.com/" title="Bubble Blog" target="_blank"&gt;Mr. Bubble&lt;/a&gt;, completely by accident. As the title suggests, it implements a gender system for Actors and Enemies, using RMVXA's personalised notetags function.
&lt;br&gt;&lt;br&gt;
Here's the &lt;a href="http://mrbubblewand.wordpress.com/rgss3/gender-functions/" title="Gender Functions Script (RMVXA) - Bubble Blog" target="_blank"&gt;link&lt;/a&gt; to the page. It includes examples and instructions.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-5141119069295853304?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/JGuAHmBu5IXAUp1R7ezVKUHRy-w/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JGuAHmBu5IXAUp1R7ezVKUHRy-w/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Qm0mg7mW7sM:lSBnQgskBRA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Qm0mg7mW7sM:lSBnQgskBRA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=Qm0mg7mW7sM:lSBnQgskBRA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Qm0mg7mW7sM:lSBnQgskBRA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=Qm0mg7mW7sM:lSBnQgskBRA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/Qm0mg7mW7sM" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-06T05:00:07.810-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/01/gender-functions-script-rmvxa.html</feedburner:origLink></item><item><title>Ars Mechanicum &amp; Gladiator Project Update Announcement</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/sLS0ZuTNiWY/ars-mechanicumgladiator-project.html</link><category>Ars Mechanicum</category><category>RPG Maker VX</category><category>News</category><category>Gladiator Project</category><category>RPG Maker XP</category><category>RPG Maker Ace</category><category>Novel</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Thu, 05 Jan 2012 08:21:36 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-7886940338462951006</guid><description>I made the decision to abandon &lt;a href="http://rpgmakertimes.freehostia.com/wordpress" title="Ars Mechanicum Genesis (RMVX Project)" target="_blank"&gt;&lt;i&gt;Ars Mechanicum Genesis&lt;/i&gt;&lt;/a&gt; at the start of the New Year in favour of its novels. At the present time I have no interest in returning to the project, but will continue with the novels instead and place the events in the game intended as an interactive continuation of the novel into a trilogy. It's been a tough decision but given that I've had little or no time to actually develop the game, there's no point in continuing its development.
&lt;br&gt;&lt;br&gt;
I will, however, be continuing work on &lt;a href="http://gladiator-project.xtreemhost.org/wp" title="The Gladiator Project (RMVX/RMVXA Project)" target="_blank"&gt;The Gladiator Project&lt;/a&gt;. This will be redeveloped for RMVX, with many of the features in its original RMXP format ported over. I may also eventually develop an RMVXA version too, depending on how much it is when the English version is released and when I actually purchase it.
&lt;br&gt;&lt;br&gt;
On a side note, it looks like most likely the English version will be released in the first quarter of this year. My prediction is February. Let's see how close I am. Haha!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-7886940338462951006?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=sLS0ZuTNiWY:hOuLBrqAQKM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=sLS0ZuTNiWY:hOuLBrqAQKM:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=sLS0ZuTNiWY:hOuLBrqAQKM:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=sLS0ZuTNiWY:hOuLBrqAQKM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=sLS0ZuTNiWY:hOuLBrqAQKM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/sLS0ZuTNiWY" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-05T08:21:36.687-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/01/ars-mechanicumgladiator-project.html</feedburner:origLink></item><item><title>Back Online Finally</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/2AreedGdm3o/back-online-finally.html</link><category>RPG Maker VX Ace</category><category>RGSS3</category><category>News</category><category>Xubuntu</category><category>Ubuntu</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Wed, 04 Jan 2012 02:26:21 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-7461848050738105794</guid><description>Well, what can I say? I've been offline since shortly before Christmas, though not necessarily through any fault of my own. Actually, that's not strictly speaking true, since I was able to connect through Xubuntu, but not through Windows.
&lt;br&gt;&lt;br&gt;
To cut a long and agonising story short, my computer died the day before Christmas Eve. If it wasn't the (lack of) memory, it was the DVD-ROM and the IDE cable...Let's face it, this beast is old and cranky - just like its owner! - because it was patched together intentionally as a temporary measure to get me online.
&lt;br&gt;&lt;br&gt;
Before Christmas, I had it set up to dual-boot Ubuntu and Windows XP. And, after an initial battle of wills, we had reached a mutual agreement. Both OSes worked in tandem for awhile before the Beast decided to rebel again. This time I couldn't log into Windows, although Ubuntu worked fabulously. I was able to do all of the things I regularly do online and offline, except for one thing: RPG Maker. Withdrawals started setting in and I decided to do a fresh install of Windows. Ubuntu was having none of that, however, even after extensive GRUB tweaking and installing a secondary hard drive. It reached a certain point and decided to nosedive.
&lt;br&gt;&lt;br&gt;
So, I decided to reinstall Windows, but it would reach a certain point and refuse to acknowledge the partition - even though it was there. I scratched my head baffling over this issue 'til I became practically bald. Various checks revealed that the hard drive was intact, both partitions were valid, GRUB was not corrupted and neither was the MBR. Yet installation ground to an abrupt halt.
&lt;br&gt;&lt;br&gt;
After Christmas, and a nice, quiet family get-together, things would be much clearer. Or so I thought. Eventually even Ubuntu wouldn't load the way it should. The MBR had become corrupted and no amount of band-aids could fix it, then the secondary hard drive (where the second attempt of Windows was installed) had a boot sector headache. Not as much of a headache as mine though.
&lt;br&gt;&lt;br&gt;
One new hard drive and a repartitioned old drive later, the whole caboodle was reinstalled, after backing everything up, of course (lessons have been learned), my computer is now successfully dual-booting Windows and Xubuntu this time. But, just like rival siblings, they've been separated and, as long as they don't conflict with one another, they won't fight.
&lt;br&gt;&lt;br&gt;
I reinstalled RMVXA and have been going through the scripts. RGSS3 is way more complex-seeming than its predecessors, but given the limitations of script editing in the Trial version, the only thing I can do really is study it and continue with the Ruby classes I started beginning of last year.
&lt;br&gt;&lt;br&gt;
I've warmed to RMVXA (from what I've seen so far) and will &lt;i&gt;definitely&lt;/i&gt; be buying it, although if it's any anything above $75-$80, I will NOT be buying it at all. If it's around $60 for the English version I won't be able to afford it on or around release day, but will get around to saving up for it eventually.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-7461848050738105794?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/sQvrT-A418UJpFTMyrqaC06Lrt8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sQvrT-A418UJpFTMyrqaC06Lrt8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/2AreedGdm3o" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-04T02:26:21.621-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/01/back-online-finally.html</feedburner:origLink></item><item><title>Happy Christmas 2011</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/idMS0r7bXyA/happy-christmas-2011.html</link><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sun, 25 Dec 2011 05:00:06 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-2456958400359402482</guid><description>&lt;div align="center"&gt;However you celebrate Christmas, or even if you don't celebrate it at all, may the coming year bring health, wealth and prosperity.&lt;br&gt;&lt;br&gt;&lt;a href="http://fc04.deviantart.net/fs9/f/2006/342/8/2/Winter_fantasy_by_Ironshod.jpg" target="_blank"&gt;&lt;img src="http://fc04.deviantart.net/fs9/f/2006/342/8/2/Winter_fantasy_by_Ironshod.jpg" width="85%" height="85%" alt="Winter Fantasy by Ironshod (Deviant Art)"&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Click on the image to go to the artist's page.&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-2456958400359402482?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ikH50UH2_ruP-ElY3i-iJTp4rFw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ikH50UH2_ruP-ElY3i-iJTp4rFw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ikH50UH2_ruP-ElY3i-iJTp4rFw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ikH50UH2_ruP-ElY3i-iJTp4rFw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=idMS0r7bXyA:ZSVl3vNxIGM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=idMS0r7bXyA:ZSVl3vNxIGM:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=idMS0r7bXyA:ZSVl3vNxIGM:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=idMS0r7bXyA:ZSVl3vNxIGM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=idMS0r7bXyA:ZSVl3vNxIGM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/idMS0r7bXyA" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-25T05:00:06.572-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2011/12/happy-christmas-2011.html</feedburner:origLink></item><item><title>RPG Maker VX Ace Master Script List</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/QUTQV-0-lZo/rpg-maker-vx-ace-master-script-list.html</link><category>RPG Maker VX Ace</category><category>RGSS3</category><category>Scripts</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sat, 24 Dec 2011 05:00:12 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-1070497214074073566</guid><description>Now that RMVXA has been out for a while (in Japan), with an English version tentatively hinted at for Spring 2012, there are inevitably scripts available.
&lt;br&gt;&lt;br&gt;
I've already mentioned the &lt;a href="http://rpgmakertimes.blogspot.com/2011/12/rmvxa-scripts-yanfly-engine-ace.html" title="Yanfly Engine Ace (YEA)"&gt;Yanfly Engine Ace&lt;/a&gt;, but there is another one, where all of the scripts (current and future) will probably be placed.
&lt;br&gt;&lt;br&gt;
There is a Wiki set up - &lt;a href="http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List" title="RPG Maker VX Ace Master Script" target="_blank"&gt;RPG Maker VX Ace Master Script List&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-1070497214074073566?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/JIk9nbWaHIpmrsP7TUmqQAtg_sc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JIk9nbWaHIpmrsP7TUmqQAtg_sc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/JIk9nbWaHIpmrsP7TUmqQAtg_sc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JIk9nbWaHIpmrsP7TUmqQAtg_sc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=QUTQV-0-lZo:GflYgKVyM4M:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=QUTQV-0-lZo:GflYgKVyM4M:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=QUTQV-0-lZo:GflYgKVyM4M:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=QUTQV-0-lZo:GflYgKVyM4M:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=QUTQV-0-lZo:GflYgKVyM4M:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/QUTQV-0-lZo" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-24T05:00:12.623-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2011/12/rpg-maker-vx-ace-master-script-list.html</feedburner:origLink></item><item><title>Advanced Time Scripts/Day and Night Systems</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/lOgFxmDD6uk/advanced-time-scriptsday-and-night.html</link><category>RGSS2</category><category>Time/Date</category><category>RPG Maker VX</category><category>RGSS</category><category>Scripts</category><category>RPG Maker XP</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Fri, 23 Dec 2011 10:25:58 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-5220855510069479011</guid><description>A common question I'm asked is about &lt;a href="http://rpgmakertimes.blogspot.com/2009/05/system-timedate-script.html" title="Time/Date System Scripts"&gt;Time/Date System Scripts&lt;/a&gt;. Here's a list of some of better ones:
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://forum.chaos-project.com/index.php?topic=710.0" title="Advanced Time and Environment System (ATES)" target="_blank"&gt;Blizzard's Advanced Time and Environment System (ATES)&lt;/a&gt; (RMXP)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://rmrk.net/index.php?topic=42830.0" title="Day/Night Evented System" target="_blank"&gt;Day/Night Evented System&lt;/a&gt; (RMVX)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.rpgrevolution.com/forums/index.php?showtopic=13555" title="Kylock's Time System" target="_blank"&gt;Kylock's Time System&lt;/a&gt; (RMVX)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.rpgrevolution.com/forums/index.php?showtopic=39685" title="Rafidelis Advanced Time System" target="_blank"&gt;Rafidelis Advanced Time System&lt;/a&gt; (RMVX)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://rpgmakertimes.blogspot.com/2009/09/real-time-kts-mod.html" title="Real Time KTS Mod" target="_blank"&gt;Real Time KTS Mod&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://houseslasher.com/m/index.php/t337.html" title="Trickster's Time System" target="_blank"&gt;Trickster's Time System&lt;/a&gt; (RMXP)&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;&lt;br&gt;
These include the ability to store time as variables and time-based events triggers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-5220855510069479011?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/lOgFxmDD6uk" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-23T10:25:58.310-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2011/12/advanced-time-scriptsday-and-night.html</feedburner:origLink></item><item><title>Guestblogging For 2012</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/GM0YjKZOQlc/guestblogging-for-2012.html</link><category>News</category><category>RPG Maker</category><category>Guestblogging</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Tue, 20 Dec 2011 05:00:15 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-539141492608020796</guid><description>Some time in the New Year, 2012, I'm looking into the possibility of &amp;quot;guestblogging&amp;quot; as part of an expansion program into other RPG Makers and/or game creators. If you are interested, I'm looking for particular areas:
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Graphics:&lt;/b&gt; Resources, especially sprites, tilesets, facesets and windowskins.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Other Engines:&lt;/b&gt; Including &lt;i&gt;RPG Maker VX Ace&lt;/i&gt;, &lt;a href="www.engine001.com" title="Engine 001" target="_blank"&gt;Engine 001&lt;/a&gt; (especially) and &lt;a href="http://uaf.sourceforge.net" title="Dungeon Craft (FRUA)" target="_blank"&gt;Dungeon Craft (FRUA)&lt;/a&gt;, with the possibility also of &lt;a href="ohrrpgce.sourceforge.net" title="OHRRPGCE - Official Hamster Republic Role Playing Game Construction Engine" target="_blank"&gt;OHRRPGCE&lt;/a&gt;, &lt;a href="http://www.rpgtoolkit.net" title="RPG Toolkit" target="_blank"&gt;RPG Toolkit&lt;/a&gt;, &lt;a href="http://verge-rpg.com/" title="Verge 2D Game Engine" target="_blank"&gt;Verge&lt;/a&gt;, and others.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Tutorials:&lt;/b&gt; Long or short tutorials and other how-to's (including scripting and eventing) on these makers, including any of the RPG Makers.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;&lt;br&gt;
The major reasons I'm interested in guestblogging is to:
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Include other RPG Makers on the site as part of the expansion process because I simply don't have the time to exclusively experiment with them all. Not even with proper time management!&lt;/li&gt;
&lt;li&gt;Provide a small slice of the web for tutorials and how-to's on RPG Makers and/or areas I'm not familiar with so that others can benefit too.&lt;/li&gt;
&lt;li&gt;Expose other game makers' sites, including those starting out.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;&lt;br&gt;
To apply, submit applications to the &lt;a href="http://www.facebook.com/CompanionWulf" title="RPG Maker Times Facebook" target="_blank"&gt;RPG Maker Times Facebook&lt;/a&gt; page. Please include the following details:
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;ID Name&lt;/b&gt; - The ID/User Name you'd like to use.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Website/Blog Address&lt;/b&gt; - This is the name of your website or blog, if you have one, which will appear linked to your chosen name.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Maker/Engine&lt;/b&gt; - The names of the makers or engines you'd like to guestblog on.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Specialties&lt;/b&gt; - This could be eventing, scripting or graphics.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Regularity&lt;/b&gt; - How often you're able and willing to post.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;&lt;br&gt;
Do NOT post personal details, such as email or contact addresses, as those should remain private to prevent unsolicited spam (something I'm strongly against). Instead, I'll send an IM through Facebook if/when the applicants have been accepted. Note that only then will I ask for an email address, since it's a prerequisite of being able to guestblog, and I will NOT use it for any purpose other than adding you as a guestblogger.
&lt;br&gt;&lt;br&gt;
If, for whatever reason, you don't feel comfortable with IMs, you can use the email address on the &lt;a href="http://www.facebook.com/CompanionWulf?sk=info" title="RPG Maker Times Facebook Information" target="_blank"&gt;RPG Maker Times Facebook Information&lt;/a&gt; page. You can submit unsolicited materials there and I will implement them upon approval. Do NOT send any spam to that email address. I will check the veracity of each link and if they don't apply to the &lt;a href="http://rpgmakertimes.freehostia.com/RMT-TAC.htm" title="RPG Maker Times Terms and Conditions" target="_blank"&gt;RPG Maker Times Terms &amp;amp; Conditions&lt;/a&gt; they'll be blocked.
&lt;br&gt;&lt;br&gt;
Entries submitted through guestblogging will be implemented proper some time in the first quarter of 2012, so if you're interested why not apply now!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-539141492608020796?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=GM0YjKZOQlc:mFeO5mqNPeo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=GM0YjKZOQlc:mFeO5mqNPeo:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=GM0YjKZOQlc:mFeO5mqNPeo:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=GM0YjKZOQlc:mFeO5mqNPeo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=GM0YjKZOQlc:mFeO5mqNPeo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/GM0YjKZOQlc" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-20T05:00:15.728-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2011/12/guestblogging-for-2012.html</feedburner:origLink></item><item><title>CW's Scriptlets Compendium v1.2 (RMVX)</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/pBRWPO_Vhzw/cws-scriptlets-compendium-v12-rmvx.html</link><category>RGSS2</category><category>RPG Maker VX</category><category>Scripts</category><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sun, 18 Dec 2011 08:48:25 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-7841595824947450824</guid><description>&lt;div class="SubheaderText" style="display: block; float: right; height: 32px; margin-left: 10px; padding: 5px; text-align: center;"&gt;&lt;a href="https://docs.google.com/document/d/12zvZGu0wepjZau2FaiR08hxf3y4b9H79_-k7DSiL9K8/edit" target="_blank"&gt;Download Script&lt;/a&gt;&lt;/div&gt;Here's a scriptlet for anyone who can benefit from it. It's a compilation of some of my scriptlets, this time replete with editable options and optional icons. The Compendium comprises:
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Attribute Icons/Extra Parameters&lt;/li&gt;
&lt;li&gt;&lt;a href="http://rpgmakertimes.blogspot.com/2010/05/basic-map-location-script.html" title="Basic Map Location"&gt;Basic Map Location&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://rpgmakertimes.blogspot.com/2009/12/game-progress-script.html" title="Game Progress Script"&gt;Game Progress Script&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://rpgmakertimes.blogspot.com/2010/07/parameter-increasedecrease-icons.html" title="Parameter Increase/Decrease Icons"&gt;Parameter Increase/Decrease Icons&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Playtime Window - Imported from RMXP&lt;/li&gt;
&lt;li&gt;Steps Window - Imported from RMXP&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
I'll be updating this scriptlet when I have time with the following changes:
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Add Extra Stats Window - With optional access either through a keypress or the main Status menu.&lt;/li&gt;
&lt;li&gt;Replace Play Time Window with System Time/Date Window&lt;/li&gt;
&lt;li&gt;Transfer Steps Window exclusively to the &lt;a href="http://rpgmakertimes.blogspot.com/2010/06/extra-stats-window-script.html" title="Extra Stats Window"&gt;Extra Stats Window&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-7841595824947450824?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_yEBUlw5h4mtBM87hR5960Q6U2I/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_yEBUlw5h4mtBM87hR5960Q6U2I/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_yEBUlw5h4mtBM87hR5960Q6U2I/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_yEBUlw5h4mtBM87hR5960Q6U2I/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=pBRWPO_Vhzw:569m5na-vUc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=pBRWPO_Vhzw:569m5na-vUc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=pBRWPO_Vhzw:569m5na-vUc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=pBRWPO_Vhzw:569m5na-vUc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=pBRWPO_Vhzw:569m5na-vUc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/pBRWPO_Vhzw" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-18T08:48:25.951-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2011/12/cws-scriptlets-compendium-v12-rmvx.html</feedburner:origLink></item><item><title>RPG Maker Times Anniversary</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/M45YQKijcos/rpg-maker-times-anniversary.html</link><category>News</category><category>RPG Maker 2000/2003</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Tue, 13 Dec 2011 05:00:03 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-7924657799764592241</guid><description>I just realised today that last month was &lt;i&gt;RPG Maker Times&lt;/i&gt;'s third anniversary. The very first entry I posted was &lt;a href="http://rpgmakertimes.blogspot.com/2008/08/what-is-rpg-maker.html" title="What Is RPG Maker?"&gt;What Is RPG Maker?&lt;/a&gt; on 20 November, 2008. And not a single anniversary celebration. Time certainly flies! Originally, the post was placed on the now closed &lt;a href="http://rm2k3master.blogspot.com/" title="RPG Maker 2K3 Master" target="_blank"&gt;RPG Maker 2K3 Master&lt;/a&gt; blogsite.
&lt;br&gt;&lt;br&gt;
Although I'd been using RM2K for awhile before that, I only &amp;quot;upgraded&amp;quot; to RM2K3 a long time after its &amp;quot;release&amp;quot;. The original &lt;i&gt;RPG Maker 2K3 Master&lt;/i&gt; blog was hosted somewhere else (I can't remember where) as a comprehensive guide for RM2K3. It included a complete breakdown on the Database and Events Commands, including examples. Sadly, though, the blog host went belly-up and all of the content was lost, barely up long enough to become something. I had the backup for a long time, with plans to re-release it somewhere else, but several hard drives and computers later it never saw the light again. And I no longer have the original files.
&lt;br&gt;&lt;br&gt;
In the middle of 2008 (I think, or at least around that time), I discovered Blogger and started producing something for RM2K/3 a few months later. The rest, as they say, is history!
&lt;br&gt;&lt;br&gt;
&lt;i&gt;RPG Maker Times&lt;/i&gt; is still going strong and probably will continue into the future, especially since it's gradually expanding into other areas as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-7924657799764592241?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/KPr1jq8hWHFNwCpoSoK8tl8EL6U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KPr1jq8hWHFNwCpoSoK8tl8EL6U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/KPr1jq8hWHFNwCpoSoK8tl8EL6U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KPr1jq8hWHFNwCpoSoK8tl8EL6U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=M45YQKijcos:XQky6NVw590:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=M45YQKijcos:XQky6NVw590:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=M45YQKijcos:XQky6NVw590:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=M45YQKijcos:XQky6NVw590:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=M45YQKijcos:XQky6NVw590:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/M45YQKijcos" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-13T05:00:03.391-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2011/12/rpg-maker-times-anniversary.html</feedburner:origLink></item><item><title>RMVXA Scripts - Yanfly Engine Ace</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/qRfmhh5unOk/rmvxa-scripts-yanfly-engine-ace.html</link><category>RPG Maker VX Ace</category><category>RGSS3</category><category>Scripts</category><category>YEA</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Mon, 12 Dec 2011 05:30:01 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-3062338680910560998</guid><description>The legendary Yanfly (responsible for the equally legendary Yanfly Engine scripts) has released several scripts for RMVXA. As far as I know these are the first complete scripts for the new RPG Maker. The complete collection of &lt;a href="http://rpgmaker.net/scripts/rmvxace/" title="Yanfly Engine Ace (YEA) Scripts" target="_blank"&gt;Yanfly Engine Ace (YEA)&lt;/a&gt; is quite comprehensive. Below is the list of scripts available (no direct links) at the time of writing this entry.
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Enemy HP Bars - Add-On to Ace Battle Engine&lt;/li&gt;
&lt;li&gt;Ace Battle Engine - Basic battle engine core for VX Ace&lt;/li&gt;
&lt;li&gt;Force Move Tiles - Tiles that force you to move in a designated direction&lt;/li&gt;
&lt;li&gt;TP Manager - Manage your TP system with FFX style overdrive modes&lt;/li&gt;
&lt;li&gt;Ace Menu Engine - Add, remove, and reorganize commands to your main menu in Ace&lt;/li&gt;
&lt;li&gt;Call Random Battle - Call random battles rather than set battles for events&lt;/li&gt;
&lt;li&gt;Base Troop Events - Every battle now draws event data from one troop group&lt;/li&gt;
&lt;li&gt;Party System - Enables for larger than 4 party sizes (or less than!) and a menu to go with it&lt;/li&gt;
&lt;li&gt;Common Event Tiles - Bind common events to trigger upon stepping on certain tiles&lt;/li&gt;
&lt;li&gt;Flip Pictures - VXAce still lacks the ability to flip pictures. Not anymore!&lt;/li&gt;
&lt;li&gt;Slippery Tiles - Step on ice. You slip.&lt;/li&gt;
&lt;li&gt;Adjust Limits - No longer be confined by 9999 MaxHP, 9999 MaxMP, etc.&lt;/li&gt;
&lt;li&gt;Ace Core Engine - Bugfixes and small mods&lt;/li&gt;
&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-3062338680910560998?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/d7zI5IF5uuyH_vZzUrA0pggyzFA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/d7zI5IF5uuyH_vZzUrA0pggyzFA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/d7zI5IF5uuyH_vZzUrA0pggyzFA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/d7zI5IF5uuyH_vZzUrA0pggyzFA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=qRfmhh5unOk:o6l0RWS3peY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=qRfmhh5unOk:o6l0RWS3peY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=qRfmhh5unOk:o6l0RWS3peY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=qRfmhh5unOk:o6l0RWS3peY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=qRfmhh5unOk:o6l0RWS3peY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/qRfmhh5unOk" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-12T05:30:01.832-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2011/12/rmvxa-scripts-yanfly-engine-ace.html</feedburner:origLink></item><item><title>Sound Effects For RPG Maker</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/7lHzPQ9x-ms/sound-effects-for-rpg-maker.html</link><category>Projects</category><category>Sound Effects (SE)</category><category>Resources</category><category>RPG Maker</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sun, 11 Dec 2011 05:00:03 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-19335371502746523</guid><description>Sound effects are an integral part of a game, but finding the right one for a particular event can be tricky. Here are two of the best ones I know of and which I use frequently (not just for RPG Maker, but other projects as well). Best of all they're free! (Click on the title to open the corresponding website. They open in new tabs/windows.)
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.findsounds.com" title="Find Sounds - Search the web for sounds" title="_blank"&gt;&lt;b&gt;Find Sounds&lt;/b&gt;&lt;/a&gt; - This is the definitive site for sounds in my opinion. As its name suggests you can find all kinds of sounds there. If there's a particular sound you're looking for, you can almost certainly find it here. Formats are mostly in MP3 and WAV.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;a href="http://www.freesound.org" title="Free Sound" target="_blank"&gt;Free Sound&lt;/a&gt;&lt;/b&gt; - This is another definitive site, with a plethora of user-uploaded sounds. You need to create an account to download anything, and specific sounds are rather more difficult to find, but it's a worthwhile site nevertheless. Formats vary, including FLAC and AIF, but most are WAV.&lt;/li&gt;
&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-19335371502746523?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/9TnJrlFbJR6XzqQK1L0mEzPN2Ok/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9TnJrlFbJR6XzqQK1L0mEzPN2Ok/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/9TnJrlFbJR6XzqQK1L0mEzPN2Ok/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9TnJrlFbJR6XzqQK1L0mEzPN2Ok/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=7lHzPQ9x-ms:pV-cLvuisqo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=7lHzPQ9x-ms:pV-cLvuisqo:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=7lHzPQ9x-ms:pV-cLvuisqo:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=7lHzPQ9x-ms:pV-cLvuisqo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=7lHzPQ9x-ms:pV-cLvuisqo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/7lHzPQ9x-ms" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-11T05:00:03.643-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2011/12/sound-effects-for-rpg-maker.html</feedburner:origLink></item><item><title>Zelda Forest Maze Demo RMXP</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/bzyyhsilDgA/zelda-forest-maze-demo-rmxp.html</link><category>Demo</category><category>Tutorial</category><category>Zelda</category><category>RPG Maker XP</category><category>Downloads</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sun, 11 Dec 2011 08:37:50 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-8148594354485513844</guid><description>&lt;a href="http://www.filefactory.com/file/cf99a81/n/ZeldaForestMazeRMXP.exe" target="_blank"&gt;&lt;span class="Download SubheaderText" id="Padding"&gt;Zelda Maze Demo RMXP&lt;/span&gt;&lt;/a&gt;A day earlier than "scheduled", this is the downloadable demo for the &lt;a href="http://rpgmakertimes.blogspot.com/2010/12/zelda-forest-maze-tutorial-rmxpvx.html" title="Zelda Forest Maze Tutorial"&gt;Zelda Forest Maze Tutorial&lt;/a&gt;. Incidentally, the demo itself was uploaded to &lt;a href="http://www.filefactory.com/f/02976ce87e4441f4" title="RPG Maker Times Demos/Downloads - File Factory" target="_blank"&gt;File Factory&lt;/a&gt; on Thursday. It's been checked for viruses using &lt;a href="http://www.comodo.com/home/internet-security/antivirus.php" title="Comodo Antivirus" target="_blank"&gt;Comodo Antivirus&lt;/a&gt; and is clean.
&lt;br&gt;&lt;br&gt;
Once the file has downloaded, double-click on it to open it and choose the folder name to extract to. The reason it's a self-extract file is because the file size is greatly reduced (for archiving I use &lt;a href="http://www.7-zip.org/" title="7-Zip - High compression file archiver" target="_blank"&gt;7-Zip&lt;/a&gt; as the compression rate is much greater, thereby reducing file size).
&lt;br&gt;&lt;br&gt;
Thanks to &lt;i&gt;Decanos&lt;/i&gt; for kicking me in the butt with this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-8148594354485513844?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Vx9pDwWBWIQiTlAkgp0OxaQayB8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Vx9pDwWBWIQiTlAkgp0OxaQayB8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=bzyyhsilDgA:SrNz_lNqA08:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=bzyyhsilDgA:SrNz_lNqA08:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=bzyyhsilDgA:SrNz_lNqA08:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=bzyyhsilDgA:SrNz_lNqA08:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=bzyyhsilDgA:SrNz_lNqA08:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/bzyyhsilDgA" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-11T08:37:50.896-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2011/12/zelda-forest-maze-demo-rmxp.html</feedburner:origLink></item><item><title>Profile/Character Makers (Online)</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/lbBwXR0xNz8/profilecharacter-makers-online.html</link><category>Character Maker</category><category>Creators</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Fri, 09 Dec 2011 06:00:03 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-9007161145624317323</guid><description>Profile characters for the Status screen gives it a more aesthetic feeling, rather than sticking with the defaults, which tend to be too commonplace. Below are a few websites that will help create alternative for the Status screen. (Click on the titles to go to the corresponding websites.)
&lt;br&gt;&lt;br&gt;
&lt;a href="http://www.kongregate.com/games/xdanond/anime-character-maker-2" title="Anime Character Maker 2.2" target="_blank"&gt;&lt;b&gt;Anime Character Maker 2.2&lt;/b&gt;&lt;/a&gt;&lt;br&gt;&lt;a href="https://lh5.googleusercontent.com/-7QEPrJdWzMQ/TuEqOMzj_uI/AAAAAAAABB0/F4K6QeKfGHA/s640/Anime%252520Char%252520Maker.jpg" title="Anime Character Maker 2.2" target="_blank"&gt;&lt;img src="https://lh5.googleusercontent.com/-7QEPrJdWzMQ/TuEqOMzj_uI/AAAAAAAABB0/F4K6QeKfGHA/s640/Anime%252520Char%252520Maker.jpg" alt="Anime Character Maker 2.2" width="213" height="148" align="left"&gt;&lt;/a&gt;This is a reincarnation (more like a reinvention almost) of one of the most well-known character makers online. This is one that I'm sure most RPG Maker fans will recognise. The original version had fewer options to choose from, but it looks like much more have been added already. One of the things that annoys me most is the garish colours, but it still works out. Unfortunately, as of yet, there's still no option to save, but that can be overcome by doing a Print Screen shot, although version 3 may well have the option to save. Look forward to that.
&lt;br&gt;&lt;br&gt;
&lt;a href="http://www.ugo.com/games/superhero-generator-heromachine-2-5" title="Hero Machine 2.5, Superhero Generator" target="_blank"&gt;&lt;b&gt;Hero Machine - Super Hero Generator&lt;/b&gt;&lt;/a&gt;&lt;br&gt;&lt;div align="center"&gt;&lt;img src="https://lh4.googleusercontent.com/-nuRPGLlZMWs/TuE0t-YPThI/AAAAAAAABCQ/0_W3BAswm_o/s640/HeroMachine.jpg" width="300" height="198" alt="Randomised Character Using Hero Machine"&gt;&lt;/div&gt;This generator is designed (as the title says) to make super-hero type characters, although it has enough options to make appropriate characters in RPG Maker and it's certainly NOT lacking in options. You can choose two colours for your output, the first is the primary colour and the second is the highlighter. You can also add a companion, from a frog to a griffin and a background (you can't recolour the black-and-white backgrounds). There are also various themes to choose from. I absolutely love this and I'd recommend it to everyone, if not for RPG Maker then the sheer enjoyment. The one above was randomly generated and recoloured.
&lt;br&gt;&lt;br&gt;
&lt;a href="http://illustmaker.abi-station.com/index_en.shtml" title="Portrait Illustration Maker" target="_blank"&gt;&lt;b&gt;Portrait Illustration Maker&lt;/b&gt;&lt;/a&gt;&lt;br&gt;&lt;a href="http://illustmaker.abi-station.com/index_en.shtml" title="Portrait illustration created with Portrait Illustration Maker" target="_blank"&gt;&lt;img src="https://lh3.googleusercontent.com/-pULDhaIyNh8/TuEnsVWs_ZI/AAAAAAAABBg/xrncc4fgYr8/s96/_1323376634_94.png" width="96" height="96" align="left" alt="Portrait illustration created with Portrait Illustration Maker"&gt;&lt;/a&gt;While this is specifically "a service which provides character icons completely free of charge...available for your blog site or SNS.", the graphics are cartoonish, but its online editor has a wealth of features. Output is 96x96 in PNG or JPG formats, so it might be a fun replacement for the facesets. (&lt;b&gt;Caveat:&lt;/b&gt; I thought I saw somewhere on the website that images are not redistributable, although I'm not sure if it would be viable for RPG Maker. They require a "copyright link", which shouldn't be a problem for anyone. Just make sure you read through their terms before implementing them in RPG Maker.)
&lt;br&gt;&lt;br&gt;
There are inevitably some I've overlooked. If you know of any decent ones, let me know in the comments and I'll check it out and update accordingly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-9007161145624317323?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/VhFzoyqi-pjtTnU8j_05Bs1x_rY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/VhFzoyqi-pjtTnU8j_05Bs1x_rY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=lbBwXR0xNz8:wJf0Tz5zxhA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=lbBwXR0xNz8:wJf0Tz5zxhA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=lbBwXR0xNz8:wJf0Tz5zxhA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=lbBwXR0xNz8:wJf0Tz5zxhA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=lbBwXR0xNz8:wJf0Tz5zxhA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/lbBwXR0xNz8" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-09T06:00:03.889-08:00</app:edited><media:thumbnail url="https://lh5.googleusercontent.com/-7QEPrJdWzMQ/TuEqOMzj_uI/AAAAAAAABB0/F4K6QeKfGHA/s72-c/Anime%252520Char%252520Maker.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2011/12/profilecharacter-makers-online.html</feedburner:origLink></item><item><title>Updates For The Weekend</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/Ba--zjmvePw/updates-for-weekend.html</link><category>Demo</category><category>Zelda</category><category>Complete Chest Tutorial</category><category>RPG Maker 2003</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sun, 11 Dec 2011 08:36:00 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-2177185219947059127</guid><description>&lt;h4&gt;RPG Maker Times Companion - &lt;i&gt;Saturday&lt;/i&gt;&lt;/h4&gt;
Sadly, the &lt;a href="http://rpgmakertimes-companion.blogspot.com" title="RPG Maker Times Companion"&gt;RPG Maker Times Companion&lt;/a&gt; has been neglected lately, but I'm aiming for some more content on Saturday. There are a plethora of utilities still out there for RPG Maker, so it's time to dig some of them out.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;Zelda Maze Tutorial Demo - &lt;i&gt;Sunday&lt;/i&gt;&lt;/h4&gt;
There will be a downloadable demo for the &lt;a href="http://rpgmakertimes.blogspot.com/2010/12/zelda-forest-maze-tutorial-rmxpvx.html" title="Zelda Maze Tutorial"&gt;Zelda Maze Tutorial&lt;/a&gt;, as requested by &lt;i&gt;Decanos78&lt;/i&gt; for both RMXP&lt;del&gt; and RMVX&lt;/del&gt;. I'll have this uploaded by Sunday.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;RPG Maker 2K3 Resurface&lt;/h4&gt;
I've had a number of requests for RM2K3 tutorials, even though it's unarguably the best RPG Maker of them all and even though I've retired it in favour of the next-gen RPG Makers. I'm not sure I'll be doing anything with it, except for the &lt;a href="http://rm2k3master.blogspot.com/2010/03/complete-chest-tutorial.html" title="The Complete Chest Tutorial (RM2K3)"&gt;Complete Chest Tutorial&lt;/a&gt;. Talking of which also for the weekend (and well into next week) I'm aiming to have a demo for the RMXP version.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-2177185219947059127?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/wrpL6g5UzX2gEnLP1gsFiqQ1kTc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wrpL6g5UzX2gEnLP1gsFiqQ1kTc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Ba--zjmvePw:S2YOZLs-NhI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Ba--zjmvePw:S2YOZLs-NhI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=Ba--zjmvePw:S2YOZLs-NhI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Ba--zjmvePw:S2YOZLs-NhI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=Ba--zjmvePw:S2YOZLs-NhI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/Ba--zjmvePw" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-11T08:36:00.130-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2011/12/updates-for-weekend.html</feedburner:origLink></item><item><title>Map Location/Game Progress Script (RMXP)</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/EHmoVXDqE9U/map-locationgame-progress-script-rmxp.html</link><category>Map Location</category><category>Game Progress</category><category>Scripts</category><category>RPG Maker XP</category><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sun, 18 Dec 2011 08:13:21 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-8796570917049719362</guid><description>&lt;div class="SubheaderText" style="display: block; float: right; height: 32px; margin-left: 10px; padding: 5px; text-align: center;"&gt;&lt;a href="https://docs.google.com/document/d/1YOhjGtGpNuvSrjnFN2iRynar2uIQdR6EFOre8pDxRDA/edit" target="_blank"&gt;Download Script&lt;/a&gt;&lt;/div&gt;This is a combination update of my &lt;a href="http://rpgmakertimes.blogspot.com/2010/05/basic-map-location-script.html" title="Basic Map Location Scriptlet"&gt;Basic Map Location&lt;/a&gt; (this doesn't actually work properly in RMXP) and &lt;a href="http://rpgmakertimes.blogspot.com/2009/12/game-progress-script.html" title="Game Progress Script"&gt;Game Progress&lt;/a&gt; scriptlets.
&lt;br&gt;&lt;br&gt;
&lt;img src="https://lh3.googleusercontent.com/-djonO2qyrSo/TtwFmSAJcOI/AAAAAAAABBI/dY844URZFoA/s646/MapProgressXP.jpg" width="50%" height="50%" alt="Map Location/Game Progress RMXP Scriptlet" align="left"&gt;It's nothing fancy, just a simple, basic script because I'm not a scripter. I like to dabble and experiment, and often improve upon existing knowledge to slowly learn. If someone can find a use for it then they can use it or share it as they deem fit (observing copyrights) and feel free to drop a comment as to where and how it's used/shared.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-8796570917049719362?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=EHmoVXDqE9U:zh3nt1KdHk4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=EHmoVXDqE9U:zh3nt1KdHk4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=EHmoVXDqE9U:zh3nt1KdHk4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=EHmoVXDqE9U:zh3nt1KdHk4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=EHmoVXDqE9U:zh3nt1KdHk4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/EHmoVXDqE9U" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-18T08:13:21.161-08:00</app:edited><media:thumbnail url="https://lh3.googleusercontent.com/-djonO2qyrSo/TtwFmSAJcOI/AAAAAAAABBI/dY844URZFoA/s72-c/MapProgressXP.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2011/12/map-locationgame-progress-script-rmxp.html</feedburner:origLink></item><item><title>Experimenting With RPG Maker VX Ace Trial</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/d26bbZeuyOU/experimenting-with-rpg-maker-vx-ace.html</link><category>Demo</category><category>RPG Maker VX Ace</category><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sun, 11 Dec 2011 07:45:39 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-1666966186520705774</guid><description>My confession for the day is that I've been playing around with RPG Maker VX Ace (RMVXA from now on) ever since its official Japanese release. Curiosity just about killed me, so I couldn't resist downloading the demo. Of course, it was all in Japanese and I was totally lost for a while, but I had some fun guessing and experimenting.
&lt;br&gt;&lt;br&gt;
However...the wonderful folks at &lt;a href="http://rpgmaker.net/engines/rmvxace/" title="RPG Maker VX Ace Games Net" title="_blank"&gt;RMVX Ace Games Net&lt;/a&gt; have provided an English translation patch for the trial version specifically for the short RMVXA game provided there too (the first one for RMVXA!). That means that I'm able to delve into it a bit more. Just for the experience.
&lt;br&gt;&lt;br&gt;
Now the ONLY reason I did it this way, rather than wait (aside from "grasshopper syndrome"), is for review purposes and to deliver what we can expect from RMVXA &lt;i&gt;IF&lt;/i&gt; Enterbrain deigns to bring out an English version. And they would be &lt;i&gt;idiotic&lt;/i&gt; not to (but of course they are! *Wink*).
&lt;br&gt;&lt;br&gt;
So what's it like? (By the way, no screenies here at the moment; they're on the &lt;i&gt;RMVX Ace Games Net&lt;/i&gt; website.)
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;Demo Version Limitations&lt;/h4&gt;
Virtually everything is fully functional, but it does have some serious limitations, which are listed below. Some of the items are a result of my own delving and some are based on the Googleated &lt;a href="http://translate.googleusercontent.com/translate_c?hl=en&amp;ie=UTF8&amp;prev=_t&amp;rurl=translate.google.com&amp;sl=auto&amp;tl=en&amp;twu=1&amp;u=http://www.famitsu.com/freegame/trial/vxace_trial.html&amp;usg=ALkJrhgno4L9dtJlG_uu_Rjs4QNyfmdXSw" title="Famitsu (Enterbrain) RPG Maker VX Ace Demo Limitations" target="_blank"&gt;Enterbrain/Famitsu&lt;/a&gt; website.
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;"Open Projects" is not available, although when you open a New Project, it'll preload the sample map already provided, which you can play and from within the editor.&lt;!-- However, projects saved with the trial version will generally load in the demo version.--&gt;&lt;/li&gt;
&lt;li&gt;You can edit the map, including events, which are essentially the same as with RMVX, although only 10 maps and 10 events per map are allowed in the demo version.
&lt;li&gt;There is a limited number of materials and graphics in the demo version. You cannot export materials, although you can import them.&lt;/li&gt;
&lt;li&gt;Compress Data (for making a standalone, executable game) is disabled in the trial version, which means that while the games can be saved and played from within RMVXA, saved data is erased after RMVXA is closed.&lt;/li&gt;
&lt;li&gt;In the Database, Actors, Classes, Items, etc. have a predetermined Max. Amount. You can edit them, but you can't add any more if they go above the predetermined upper limit.&lt;/li&gt;
&lt;li&gt;You can view (and edit) the scripts, but saved script edits are automatically purged and returned to default once RMVXA is closed, essentially disabling the Save function.&lt;/li&gt;
&lt;li&gt;Tne built-in Character Generator is limited to a minimum amount of options to choose from, allowing you to create basic characters, which have the element of sameness to them after a while.
&lt;li&gt;All of the events commands work in the demo version (as far as I can determine), except for the "Play Video" event command according to Enterbrain's website. I've not had a chance to actually try this because I'm not sure how to convert movies to the OGV format yet.&lt;/li&gt;
&lt;li&gt;The updater feature is not functional or compatible with the demo version.&lt;/li&gt;
&lt;li&gt; The RTP (Runtime Package) in the demo version is limited to a pre-bundled package is only for "data collection relevant to the current session". In other words, as I've mentioned before, saved data is not actually saved but is reset each time RMVXA closes. The actual [official] RTP is provided separately, available after purchasing.&lt;/li&gt;
&lt;/ul&gt;
Yet, despite such limitations, you can still see its complete range of capabilities and  you can definitely have a "feel" what the full version will be like. (For the impatient ones, I wonder how viable - and legal - it would be to purchase the Japanese version and use an English translation patch. Enterbrain would certainly want to avoid the "Don Miguel-RM2K/3 love affair" again. This is especially in light of the fact that Enterbrain has not officially announced an English version yet.)
&lt;br&gt;&lt;br&gt;
So here are my first impressions of RMVXA, focusing specifically on its features and functionality. It's rather long, but gives a rough, certainly not comprehensive, idea of what RMVXA is all about. The following part is a bit long, though I hope not long-winded.&lt;a name='more'&gt;&lt;/a&gt;
&lt;br&gt;&lt;br&gt;
&lt;h3&gt;New Functions &amp;amp; Functionality&lt;/h3&gt;
Icons have an index, displaying the icon numbers, which was lacking in RMVX. Very useful. I use Zanfly's &lt;a href="http://yanflychannel.wordpress.com/rmvx/utility-scripts/iconview-module/" title="Zanfly's Iconvew Module RMVX Script" target="_blank"&gt;Icon Viewer&lt;/a&gt; script to determine RMVX icon indices since I tend to use huge iconsets.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;Database &amp;raquo; Actors&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;In addition to a character's Name, they can now have a Nickname.&lt;/li&gt;
&lt;li&gt;A Description is also available (used as bio information on the Status screen).&lt;/li&gt;
&lt;li&gt;The addition of Traits, where you can define various strengths, weaknesses and other characteristics, is definitely a welcome addition.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;h4&gt;Database &amp;raquo; Classes&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;There are 8 parameters now instead of RMVX's 6 - Max. HP, Max. MP, Attack, Defense, Magic, Magic Def., Agility and Luck.&lt;/li&gt;
&lt;li&gt;The Classes section is essentially the same as RMVX, but with the additional option of class-specific traits, for example, the Soldier class has an Additional Ability of Critical Rate + 4% or is able to equip Heavy Armor.&lt;/li&gt;
&lt;li&gt;The Experience and Parameter Growth Curves have been relocated here rather than having them under the Actors tab as they were in RMVX.&lt;/li&gt;
&lt;li&gt;Class Skills have their own mini Notes box, in addition to the existing Notes.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;h4&gt;Database &amp;raquo; Skills&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;The addition of TP Cost for skills (since TP is now an integral part of RMVXA) has been added and is used in the same way that skills/spells are.&lt;/li&gt;
&lt;li&gt;You can define the Skill Type, based on particular traits.&lt;/li&gt;
&lt;li&gt;You can define the Hit Type, determining if it's a physical or magical type, as well as the number of hits the skill allows, and a finisher animation for TP-based attacks.&lt;/li&gt;
&lt;li&gt;It has a Weapon Requirements section, where particular skills are attached to one or two types of weapons. For example, the skill Radiant Blade requires a Sword to be able to use it. In RMVX, there were a plethora of scripts to emulate this feature.&lt;/li&gt;
&lt;li&gt;You can assign attributes to skills, create your own damage formulae, and add buffs/debuffs (On Use Effects).&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;h4&gt;Database &amp;raquo; Items&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;As with the Skills, you can define your own damage formula and On Use Effects for each item.&lt;/li&gt;
&lt;li&gt;Also as with the skills, you can adjust the number of hits and weapon requirements as necessary.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;h4&gt;Database &amp;raquo; Weapons/Armor&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;Weapons and Armor are pretty much the same as in RMVX, except with the addition of the new Traits feature, accommodating the additional parameters too.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;h4&gt;Database &amp;raquo; Enemies&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;As with the Weapons/Armor, it's remained the same but for accommodation of the Traits and additional parameters.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;h4&gt;Database &amp;raquo; Troops&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;This is the same as with RMVX, but with one distinct feature: the ability to change the battle background (floor AND ceiling). You can create some interesting combinations too.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;h4&gt;Database &amp;raquo; Steps&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;Aside from the Traits, there are some additional Recovery Conditions, namely Automatic Timed Release and Released by Steps Taken.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;h4&gt;Database &amp;raquo; Animations&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;There are no changes here that I can determine.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;h4&gt;Database &amp;raquo; Tilesets&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;This contains the welcome return of multiple tilesets, including autotiles, plus additional passability fuctions: Stairs and Floor Damage.&lt;/li&gt;
&lt;li&gt;An additional Mode lets you set the map types, whether they are Field or Area specific, or VX Compatible.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;h4&gt;Database &amp;raquo; Common Events&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;The same as before, but with additional commands: Display Scrolling Text and Item Selection Processing (for Messages), Change Nickname (Actor), Play Video and further Map settings including changing the Tileset and acquiring information about a characters' position on the map.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;h4&gt;Database &amp;raquo; System&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;You can change the default Window Color from within System rather than relying exclusively on manually changing windowskin colours and having one per colour. Windowskins are still available in RMVX format.&lt;/li&gt;
&lt;li&gt;You can toggle whether or not the Game Title is drawn.&lt;/li&gt;
&lt;li&gt;You can change the Title Graphic, using &lt;i&gt;two&lt;/i&gt; - yes TWO - graphics files. One is the regular background and the other is an optional frame border.&lt;/li&gt;
&lt;li&gt;There are 7 more options here, such as Initialize MIDI on Startup in case you wanted to include MIDI files (otherwise there's a slight pause as it loads MIDIs on the fly), or the option to toggle the party caterpillar style.&lt;/li&gt;
&lt;li&gt;There is one added option that, to me, is essential - Start with Transparency - which makes the character "invisible" on startup. (In RMVX you had to resort to changing the lead actor's graphic in the Database to None to prevent him from appearing during initial cutscenes and then adding the graphic through an auto-event.)&lt;/li&gt;
&lt;li&gt;The Game Title can be changed here too (lacking in RMVX without modifying its INI file, but present via the menu in RMXP).&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;h4&gt;Database &amp;raquo; Terms&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;Everything's here from RMVX and, of course, there are additional terms. You're able to define the Attributes and Weapon, Skill and Armor Types here too. (Incidentally, you &lt;b&gt;can&lt;/b&gt; change the Max. Amount here, up to its maximum of 99.)&lt;/li&gt;
&lt;li&gt;As with RMXP/VX all terms used in the game can be redifined here.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;&lt;br&gt;
&lt;h3&gt;Mapping&lt;/h3&gt;
There have been some welcome additions to the mapping capabilities. This was an area I was most sceptical about given that RMVX was limited to one tileset and I spent a while going through the Tileset portion of the Database.
&lt;br&gt;&lt;br&gt;
There is another feature (from the right-clickable maps area on the right) in the form of sample maps. These are conveniently pre-generated maps, from regular field maps to Zelda-esque world trees to pyramids. There are 120 of them!
&lt;br&gt;&lt;br&gt;
The Generate Dungeon feature from RMVX remains in place too.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;Tilesets&lt;/h4&gt;
The return of multiple tilesets is certainly embraced. RMVX's tileset limitations, bluntly, just pissed me off. That said, I still used it so go figure! Anyway, in the Tileset editor, there are 9 changeable settings, again using tilesets A through E, but with 5 additions to A. Layers ultimately depend on how many of the tilesets have been predefined in the Database, essentially up to 5.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;Regions&lt;/h4&gt;
Regions define the terrain settings for certain areas on the map. I remember in RM2K3 
and RMXP this was done via the Tilesets tab in the Database. This is now apparently definable from the map co-dependent on how they're set up in the Database. Regions affect movement speed on the map, for instance, marching through foothills is slower going than normal ground.
&lt;br&gt;&lt;br&gt;
&lt;h3&gt;Character Generator&lt;/h3&gt;
You can create your own characters, replete with matching faces. You can either randomly generate them or create your own by tweaking a plethora of different options.
&lt;br&gt;&lt;br&gt;
First impressions of this creator is that it's an excellent feature that potentially saves a lot of time, but sadly because it's the demo version, I'm assuming there are limitations here too. In the options, while plentiful (from changing skin tone to additional accessories), the dropdown options really only have one or two options to choose from. You can export both face and character sets, although there's no facility to import resources actually into the generator. Any characters you generate will automatically be added to the Actor's sets so you can choose and use them right away.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;Map Caterpillar&lt;/h4&gt;
The party will roam the map caterpillar-form, but only 4 characters will appear on the map at one time, despite having scope for additional party members.
&lt;br&gt;&lt;br&gt;
&lt;h3&gt;Status Menu Enhancements&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Items, Skills and Equipment are all categorisable.&lt;/li&gt;
&lt;li&gt;Status has additional bio information for each character (as defined in the Actors tab in the Database).&lt;/li&gt;
&lt;li&gt;The number of actors in the party has increased to 10 (not sure if this amount can be increased since that's the maximum allowable in the Database demo version), but only 4 can be active at once. (Others can be switched with the new Formation feature.)&lt;/li&gt;
&lt;li&gt;Formation can be used to change the positions of party members, including any additional actors in the party, but (as mentioned above) only 4 will be active at any given time.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;h3&gt;Battles&lt;/h3&gt;
Battles include the TP, where each time an actor is hit by an enemy it increases by a certain amount. TP can then be "exchanged" for Special Skills usage. I haven't really delved too much in this, as I wanted specifically to test the TP. From what I can tell there's no real difference between RMVX's battle system, more aesthetics, but it runs the same.
&lt;br&gt;&lt;br&gt;
&lt;h3&gt;Scripts&lt;/h3&gt;
I scrutinised the Scripts (RGSS3) section long and hard, going through each one to see how things have changed. There are a LOT of changes and enhancements, including DataManager, SceneManager and BattleManager. And in addition to Scene_Base and Scene_Item are Scene_MenuBase and Scene_ItemBase respectively (quite self-explanatory). There are plenty new methods to play around with, that's for sure. The RGSS system seems to have been completely overhauled, meaning that the &lt;i&gt;major&lt;/i&gt; drawback of RGSS3 is potentially that many RMVX scripts will not function in RMVXA without compatibility tweaking.
&lt;br&gt;&lt;br&gt;
&lt;h3&gt;Conclusion&lt;/h3&gt;
Since this is the limited Trial version, I don't think it'd be fair to judge RMVXA as a whole, so I'm only basing it on my experiences with it so far as I'm able.
&lt;br&gt;&lt;br&gt;
The additions and enhancements actually do improve development. It's not as limited as RMVX was, especially with the limitations on the tilesets. Most of the functions previously omitted in RMVX have been reimplemented and, on the surface, it almost has a feeling of familiarity to it. Delve deeper and you can see more differences than parallels.
&lt;br&gt;&lt;br&gt;
Although I suspect the resources for the Character Generator has been limited for the purposes of the demo version, the possible combinations for creating characters are still pretty high given that there are a lot of options to choose from. Even if the Character Generator is the same in the retail version, with the use of Chibi styled characters there's an online Chibi Character Maker already in place (an updated version is on Enterbrain's website; I'll see if I can find the links later). Nevertheless, regardless of my personal sentiments regarding squat Chibi characters, I'd have to say that the addition of a Character Generator is a marked and welcome addition. Anything you create is automatically added and can be exported for use in other games.
&lt;br&gt;&lt;br&gt;
I like the idea of defining character and class traits. It personalises them more and allows a lot more flexibility and indepth-ness, creating a much more dynamic feel overall.
&lt;br&gt;&lt;br&gt;
Combat hasn't changed that much from RMVX. It has the feeling of a combination of RMXP and RMVX, with the addition of the TP to add a little more dynamism to it without the need for external scripts.
&lt;br&gt;&lt;br&gt;
One of the things I did notice almost immediately were two additional scripts for horizontal commands. I don't see why they needed to do that particularly, since RMVX has the useful shortcut of adding an extra parameter to the Window_Command to accommodate multiple columns). There's obviously some logic behind Enterbrain's decision to do this.
&lt;br&gt;&lt;br&gt;
Another thing I noticed was the addition of a few "managers", in particular the Data Manager, which contains the routines for preloading the .rvdata (reformatted to .rvdata2). That means the load_database and load_bt_database methods are superfluous in Scene_Title. They're preloaded when the game starts. There's also SceneManager, which compliments Scene_Base and adds more functionality to it.
&lt;br&gt;&lt;br&gt;
In conclusion then, preliminarily it seems that RMVXA &lt;i&gt;is&lt;/i&gt; a decent improvement on its predecessor(s). I would have to say that my initial scepticism started melting away the more I experimented with it and delved into its inner workings.
&lt;br&gt;&lt;br&gt;
Now the big question is: Would I buy it?
&lt;br&gt;&lt;br&gt;
Well, it's hard saying. Features and functionality wise, I'd have to answer &amp;quot;Yes&amp;quot;. Just when I thought I was getting somewhere with  mastering RGSS/RGSS2, along comes a totally overhauled version, RGSS3, so on that basis, I'd say &amp;quot;No&amp;quot;, but it probably won't be that hard to learn or re-learn any of it anyway.
&lt;br&gt;&lt;br&gt;
The major clincher will be price. IF - big if - Enterbrain releases an English version (they have yet to announce an officially translated version as of now), as much as it shows potential, ultimately the price will be the deciding factor for me. If they charge around $60, as they did with RMXP and RMVX. I'm not as affluent as some, so money's somewhat of a problem. $60 is a bit of a stretch but I &lt;i&gt;can&lt;/i&gt; manage that, but anything above that, I will NOT be willing to buy it regardless. So, we'll just have to wait and see what unfolds.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-1666966186520705774?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/d26bbZeuyOU" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-11T07:45:39.606-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2011/12/experimenting-with-rpg-maker-vx-ace.html</feedburner:origLink></item><item><title>Random Name Generators</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/w5YRPvlv-Yg/random-name-generators.html</link><category>Projects</category><category>Resources</category><category>Creators</category><category>RPG Maker</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sun, 04 Dec 2011 09:24:53 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-2508117677012240470</guid><description>If you're sometimes plagued by "developer's block", running out of ideas or trying to think of an appropriate character name or game title, then I have the site for you. I've used it primarily for my writings, but lately more specifically for character names.
&lt;br&gt;&lt;br&gt;
The site is called &lt;a href="http://www.seventhsanctum.com" title="Seventh Sanctum - Generate randomized names" target="_blank"&gt;Seventh Sanctum&lt;/a&gt; and trust me when I say it's loaded with generators, from names (including weird names, pirate ship names, and elven names) to character classes to plot ideas. It's all there!
&lt;br&gt;&lt;br&gt;
While browsing around, below are a few of the gems that were generated:
&lt;br&gt;&lt;br&gt;
&lt;a href="http://www.seventhsanctum.com/generate.php?Genname=rpgnamer" title="RPG Name Generator" target="_blank"&gt;&lt;b&gt;RPG Name Generator&lt;/b&gt;&lt;/a&gt;
&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Fantasy: Hell of the Ghostly World&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;World of Grandia&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;Zeus' Gear: Armored War&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;
&lt;br&gt;
&lt;a href="http://www.seventhsanctum.com/generate.php?Genname=pirateshipnamer" title="Pirate Ship Name Generator" target="_blank"&gt;&lt;b&gt;Pirate Ship Name Generator&lt;/b&gt;&lt;/a&gt;
&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Dragon's Dream&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;Hades' Black Jewel&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;The Horrible Plague of the Seven Seas&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;
&lt;br&gt;
&lt;a href="http://www.seventhsanctum.com/generate.php?Genname=storygen" title="Story Generator - Seventh Sanctum" target="_blank"&gt;&lt;b&gt;Story Generator&lt;/b&gt;&lt;/a&gt;
&lt;blockquote&gt;The story is about a poet who hates a manipulative archer. It starts in a keep in a sophisticated country. The story begins with a shopping trip and ends with a religious ceremony. An important bloodline plays a prime part.&lt;/blockquote&gt; (And already with that the ideas and possibilities for a game are starting to trickle in, not that I will but the inspiration is certainly there!)
&lt;br&gt;&lt;br&gt;
Even if you don't need to be inspired by randomness, the site is still worth a visit for its entertainment value, as some of the randomized output is quite humorous. And there are a LOT of generators to go through to idle away a harmless half-hour, but the chances are you'll still revisit whether for entertainment or when you need inspiration.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-2508117677012240470?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/w5YRPvlv-Yg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-04T09:24:53.431-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2011/12/random-name-generators.html</feedburner:origLink></item><item><title>Getting Ready For What's Coming</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/0YkMF0mmQms/getting-ready-for-whats-coming.html</link><category>Ars Mechanicum</category><category>Gladiator Project</category><category>Scripts</category><category>Dungeon Craft</category><category>RPG Maker</category><category>Engine 001</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sat, 03 Dec 2011 12:27:20 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-5859118094015894643</guid><description>&lt;h4&gt;Getting Ready&lt;/h4&gt;
While I've been spending more time using Ubuntu than Windows, and only a little time with the RPG Makers, I've not been idle. I'm counting down the days now for when the parts I need for my laptop arrive, which will mean proper experimentation with other RPG Makers. The major problem with this computer is its lack of memory. It's one of those medium-range computers that's "getting on a bit"; it only has two SDRAM slots, so upgrading to at least 1Gb (its maximum) is comparatively costly. Rather than investing in more RAM, I acquired a laptop instead, which needs some attention but it's getting there.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;Dungeon Craft&lt;/h4&gt;
I've been playing around with &lt;a href="http://uaf.sourceforge.net/" title="Dungeon Craft - SSI's Forgotten Realms Unlimited Adventures (FRUA)"&gt;Dungeon Craft&lt;/a&gt;, experimenting with it, and I think I'm getting the hang of it so I'm hoping to have some material and/or tutorials soon.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;Engine 001&lt;/h4&gt;
Another RPG Maker I've been drawn to for a while is &lt;a href="http://www.engine001.com/" title="Engine 001" target="_blank"&gt;Engine 001&lt;/a&gt;, but haven't been able to run it. Probably a graphics card incompatibility. I'm hoping that it should work on the laptop, so we'll have to wait and see.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;The Gladiator Project/Ars Mechanicum Genesis&lt;/h4&gt;
My main projects, &lt;a href="http://gladiator-project.tk" title="The Gladiator Project Redux (TGP) - RMXP"&gt;The Gladiator Project&lt;/a&gt; and &lt;a href="" title="Ars Mechanicum Genesis (AMG) - RMVX"&gt;Ars Mechanicum Genesis&lt;/a&gt;, are being worked on intermittently and the scripts are being reconstructed.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;CW's Script Compendium&lt;/h4&gt;
I've been updating many of the scriptlets on this blog, in addition to others I've written which haven't yet seen the light of day. These are being compiled for both RMXP and RMVX, so I'm hoping to have something tangible soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2968510622185898812-5859118094015894643?l=rpgmakertimes.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/0YkMF0mmQms" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-03T12:27:20.987-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2011/12/getting-ready-for-whats-coming.html</feedburner:origLink></item><copyright>All Rights Reserved.</copyright><media:credit role="author">Companion Wulf</media:credit><media:rating>nonadult</media:rating><media:description type="plain">RPG Maker Times Updates</media:description></channel></rss>

