<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:creativeCommons="http://backend.userland.com/creativeCommonsRssModule" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>RPG Maker Times</title><link>http://rpgmakertimes.blogspot.com/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/RpgMakerTimes" /><description>RPG Maker 2K3, XP, VX, VXA and 001 Engine resources, scriptlets and tutorials.</description><language>en</language><managingEditor>noreply@blogger.com (Companion Wulf)</managingEditor><lastBuildDate>Sun, 12 May 2013 11:05:23 PDT</lastBuildDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">276</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">25</openSearch:itemsPerPage><feedburner:info uri="rpgmakertimes" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:copyright>All Rights Reserved.</media:copyright><media:keywords>rpg,maker,rmxp,rmvx,rm2k3,the,gladiator,project,ars,magia,1,rpg,mmorpg,resources,windowskins</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Video Games</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Other Games</media:category><itunes:owner><itunes:email>noreply@blogger.com</itunes:email><itunes:name>Companion Wulf</itunes:name></itunes:owner><itunes:author>Companion Wulf</itunes:author><itunes:explicit>no</itunes:explicit><itunes:keywords>rpg,maker,rmxp,rmvx,rm2k3,the,gladiator,project,ars,magia,1,rpg,mmorpg,resources,windowskins</itunes:keywords><itunes:subtitle>RPG Maker Times Updates</itunes:subtitle><itunes:summary>RPG Maker site, project, scripts/scriptlets and resources updates.</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games" /></itunes:category><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license><item><title>Windowskin Changer Scriptlet RMVX v1.0</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/3yd32XIezpE/windowskin-changer-scriptlet-rmvx-v10.html</link><category>Windowskins</category><category>RGSS2</category><category>RPG Maker VX</category><category>Scripts</category><category>Downloads</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Fri, 10 May 2013 04:33:41 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-8710433382280031139</guid><description>&lt;div class="SubheaderText" style="display: block; float: right; height: 32px; margin-left: 10px; padding: 5px; text-align: center;"&gt;&lt;a href="https://docs.google.com/document/d/1ueU79NkH2jIZyyxyNb-_sPKSPMWVivy1SbgaWkFLmnc/" title="Download Windowskin Changer Scriptlet RMVX v1.0" target="_blank"&gt;Download Script&lt;/a&gt;&lt;/div&gt;This simple scriptlet allows you to change the windowskin in the middle of a game using the script call event command.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;Change Windowskin&lt;/h4&gt;
To change the windowskin, use the following:
&lt;br&gt;&lt;br&gt;
&lt;div class="Code SubheaderText"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;change_skin(windowskin)&lt;/div&gt;
&lt;br&gt;
where &amp;quot;windowskin&amp;quot; corresponds to the number in the WINDOWSKINS hash - NOT the windowskin filename.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;Reset Windowskin&lt;/h4&gt;
To reset the windowskin to the system default, use the following:
&lt;br&gt;&lt;br&gt;
&lt;div class="Code SubheaderText"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;reset_windowskin&lt;/div&gt;
&lt;br&gt;
&lt;b&gt;NOTE:&lt;/b&gt; ALL windowskins must be imported into the &amp;quot;&lt;b&gt;Graphics/System&lt;/b&gt;&amp;quot; folder.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;Installation&lt;/h4&gt;
Copy and paste the scriptlet between &lt;b&gt;Materials&lt;/b&gt; and &lt;b&gt;Main Processes&lt;/b&gt;.
&lt;br&gt;&lt;br&gt;
Settings can be changed and windowskins can be added under the &lt;b&gt;CWWSC_SETTINGS&lt;/b&gt; Module.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=3yd32XIezpE:zdyCauogXOE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=3yd32XIezpE:zdyCauogXOE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=3yd32XIezpE:zdyCauogXOE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=3yd32XIezpE:zdyCauogXOE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=3yd32XIezpE:zdyCauogXOE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/3yd32XIezpE" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-10T04:33:41.957-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2013/05/windowskin-changer-scriptlet-rmvx-v10.html</feedburner:origLink></item><item><title>RMVX Ace Windowskins - Tutorial</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/2ABdzdhkWOs/rmvx-ace-windowskins-tutorial.html</link><category>Windowskins</category><category>Tutorial</category><category>RPG Maker VX</category><category>RPG Maker VX Ace</category><category>RGSS3</category><category>Scripts</category><category>Resources</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Thu, 09 May 2013 13:34:40 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-8522905027255432316</guid><description>There has been a flurry of questions about RMVXA windowskins. Essentially they are the same as RMVX, so any windowskin designed for RMVX will also work with RMVXA. As with RMVX, use the &lt;b&gt;Resource Manager&lt;/b&gt; (F10) in RMVXA to import the chosen windowskin into the &lt;b&gt;Graphics/System&lt;/b&gt; folder.
&lt;br&gt;&lt;br&gt;
When used in a game, they will look almost the same (see the comparisons below). However, RMVXA has additional colour settings that override the background graphic normally displayed in RMVX, resulting in only the border and cursor from the windowskin showing and the background becomes the default window colors.
&lt;br&gt;&lt;br&gt;
&lt;table cellspacing="2" cellpadding="1" border="0" style="border:none;"&gt;&lt;tr&gt;&lt;td style="text-align:center;"&gt;&lt;a href="http://3.bp.blogspot.com/-zWYWpjJfDIE/UYv3HdHVGgI/AAAAAAAABxE/csXq3lhvRxU/s1600/Windowskin-Equip-RMVX.png" imageanchor="1" &gt;&lt;img border="0" style="width:90%; height:80%;" src="http://3.bp.blogspot.com/-zWYWpjJfDIE/UYv3HdHVGgI/AAAAAAAABxE/csXq3lhvRxU/s320/Windowskin-Equip-RMVX.png" /&gt;&lt;/a&gt;&lt;br&gt;RMVX Windowskin&lt;/td&gt;&lt;td style="text-align:center;"&gt;&lt;a href="http://3.bp.blogspot.com/-9LWsdGcOXO8/UYv3HxygGMI/AAAAAAAABxI/s9MzomboRZw/s1600/Windowskin-Equip-RMVXA.png" imageanchor="1" &gt;&lt;img border="0" style="width:90%; height:80%;" src="http://3.bp.blogspot.com/-9LWsdGcOXO8/UYv3HxygGMI/AAAAAAAABxI/s9MzomboRZw/s320/Windowskin-Equip-RMVXA.png" /&gt;&lt;/a&gt;&lt;br&gt;RMVXA Windowskin&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;br&gt;
As you can see, the windowskins are the same, but with the background overridden by the default colors in RMVXA.
&lt;br&gt;&lt;br&gt;
There is a script &amp;quot;cheat&amp;quot; to overcome this problem. Insert this snippet between &lt;b&gt;Material&lt;/b&gt; and &lt;b&gt;Main&lt;/b&gt;:
&lt;br&gt;&lt;br&gt;
&lt;pre class="SubheaderText Code"&gt;
class Window_Base &lt; Window
  # "true" to enable override, "false" to use default
  USE_WINDOWSKIN = true

  # Update Tone
  def update_tone
    self.tone.set($game_system.window_tone) unless USE_WINDOWSKIN
  end
end&lt;/pre&gt;
&lt;br&gt;&lt;br&gt;
The end result is this:
&lt;br&gt;&lt;br&gt;
&lt;div align="center"&gt;&lt;a href="http://2.bp.blogspot.com/-Don7cF1d3t8/UYwFldg28KI/AAAAAAAABxc/AG0y9KIh_Vo/s1600/Status-Sample-RMVXA.png" imageanchor="1" &gt;&lt;img border="0" src="http://2.bp.blogspot.com/-Don7cF1d3t8/UYwFldg28KI/AAAAAAAABxc/AG0y9KIh_Vo/s320/Status-Sample-RMVXA.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br&gt;
This is the Status Screen using the RMVXA windowskin, which is the same as the original RMVX one, without needing any conversion.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=2ABdzdhkWOs:ca_VIPexj98:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=2ABdzdhkWOs:ca_VIPexj98:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=2ABdzdhkWOs:ca_VIPexj98:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=2ABdzdhkWOs:ca_VIPexj98:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=2ABdzdhkWOs:ca_VIPexj98:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/2ABdzdhkWOs" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-09T13:34:40.816-07:00</app:edited><media:thumbnail url="http://3.bp.blogspot.com/-zWYWpjJfDIE/UYv3HdHVGgI/AAAAAAAABxE/csXq3lhvRxU/s72-c/Windowskin-Equip-RMVX.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2013/05/rmvx-ace-windowskins-tutorial.html</feedburner:origLink></item><item><title>Resources &amp; Updates</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/Mza2sjDm1tg/resources-updates.html</link><category>RPG Maker VX</category><category>Sprites</category><category>RPG Maker VX Ace</category><category>Resources</category><category>RPG Maker VX Ace Lite</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Wed, 08 May 2013 14:59:28 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-6112843932545216307</guid><description>I'll get the updates out of the way first before showcasing some of the resource links I've found. There are only a few of them anyway.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;Site Updates&lt;/h4&gt;
In a previous post I mentioned about migrating a few posts over to &lt;a href="http://blog.rpgmakertimes.info" title="RPG Maker Times Companion" target="_blank"&gt;RPG Maker Times Companion&lt;/a&gt;. These are primarily resources (including scripts and utilities), which will also give me a chance to go through and resolve any missing links. And then, once all of the sections are in place there, I can &lt;i&gt;finally&lt;/i&gt; concentrate on the annoyingly redundant top menu. Many of the links will cross-reference &lt;i&gt;RPG Maker Times Companion&lt;/i&gt;.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;Resources&lt;/h4&gt;
Here are a few very good resources sites (each opens in a new window/tab for convenience):
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://themagnumofnoches.blogspot.ca/" title="The Magnum of Noches" target="_blank"&gt;The Magnum of Noches&lt;/a&gt; - This is a very good, resource-rich site. Sadly, however, it was announced that updates to the site have ceased. Many of the resources are still online and ready for use, but make sure you credit the original creators accordingly.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://illiaworld.wordpress.com/materials/" title="Tieris Illia" target="_blank"&gt;Tieris Illia&lt;/a&gt; - This site does have quite a number of quality resources and materials, from iconsets to sideview battlers. It's well worth checking out.&lt;br&gt;&lt;br&gt;&lt;div align="center"&gt;&lt;a href="http://illiaworld.files.wordpress.com/2011/12/black-winged-wizard1.png" imageanchor="1" &gt;&lt;img border="0" src="http://illiaworld.files.wordpress.com/2011/12/black-winged-wizard1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://blogshinvx.wordpress.com/" title="Blogshin" target="_blank"&gt;Blogshin&lt;/a&gt; - There are some awesome tiles add-ons on this site, primarily for RMVX/VXA. It's in Portugese, but it's easy to navigate and figure out. Well worth a visit if not to download anything, then just to browse.&lt;/li&gt;
&lt;/ul&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Mza2sjDm1tg:Xcx-3w0tMhU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Mza2sjDm1tg:Xcx-3w0tMhU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=Mza2sjDm1tg:Xcx-3w0tMhU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Mza2sjDm1tg:Xcx-3w0tMhU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=Mza2sjDm1tg:Xcx-3w0tMhU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/Mza2sjDm1tg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-08T14:59:28.378-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2013/05/resources-updates.html</feedburner:origLink></item><item><title>Blog Entries Migration</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/ky7T82qZnoY/blog-entries-migration.html</link><category>Windowskins</category><category>RPG Maker Times Companion</category><category>RPG Maker VX</category><category>RPG Maker VX Ace</category><category>Game Progress</category><category>Projects</category><category>RPG Maker XP</category><category>RPG Maker 2003</category><category>Updates</category><category>RPG Maker VX Ace Lite</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Mon, 06 May 2013 16:31:37 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-5893689824769523770</guid><description>A number of posts on this blog are being migrated to &lt;a href="http://blog.rpgmakertimes.info" title="RPG Maker Times Companion" target="_blank"&gt;RPG Maker Times Companion&lt;/a&gt;. That way, they can be kept up-to-date and any missing links can also be updated.
&lt;br&gt;&lt;br&gt;
All resources will also be transferred, including templates and &lt;a href="http://windowskins.rpgmakertimes.info" title="RPG Maker Windowskins | RMXP/VX/VXA" target="_blank"&gt;windowskins&lt;/a&gt;.
&lt;br&gt;&lt;br&gt;
All of the &lt;a href="http://projects.rpgmakertimes.info" title="RPG Maker Projects | RMXP/VX/VXA" target="_blank"&gt;projects&lt;/a&gt; and projects news (past, present and future) now each have their own separate subdomains, so they'll be easier to update as and when necessary. This may eventually include the &lt;i&gt;Q-Engine&lt;/i&gt;, depending on how it progresses.
&lt;br&gt;&lt;br&gt;
By consolidating certain sections in this way, not only will it be convenient for all, but it'll also be much easier to update. And, of course, the updates will also appear here, on &lt;i&gt;RPG Maker Times&lt;/i&gt;.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=ky7T82qZnoY:0MgmyMRTQ6o:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=ky7T82qZnoY:0MgmyMRTQ6o:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=ky7T82qZnoY:0MgmyMRTQ6o:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=ky7T82qZnoY:0MgmyMRTQ6o:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=ky7T82qZnoY:0MgmyMRTQ6o:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/ky7T82qZnoY" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-06T16:31:37.638-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2013/05/blog-entries-migration.html</feedburner:origLink></item><item><title>Extra Stats Script VX v3.0</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/4F0ot6qPPl0/extra-stats-script-vx-v30.html</link><category>RGSS2</category><category>RPG Maker VX</category><category>Extra Stats Script</category><category>Scripts</category><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Thu, 09 May 2013 13:47:56 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-5933020667224188808</guid><description>The &lt;a href="http://blog.rpgmakertimes.info/extra-stats-v3-0-rmvx" title="Extra Stats Script v3.0 | RMVX | RGSS2 | RPG Maker Times Companion"  target="_blank"&gt;Extra Stats&lt;/a&gt; script for RMVX (Version 3.0) is now available to download, ahead of schedule. The &lt;a href="extra-stats-v3-0-rmvx-manual" title="Extra Stats Script v3.0 | RMVX | RGSS2 | RPG Maker Times Companion"&gt;Manual&lt;/a&gt; is also available in DOC and PDF formats.
&lt;br&gt;&lt;br&gt;
&lt;div align="center"&gt;&lt;a href="http://2.bp.blogspot.com/-bZcmD8nUT_M/UX5-CJw4dXI/AAAAAAAABvc/VQ6k87S2e64/s1600/extrastats3.0.jpg" imageanchor="1" &gt;&lt;img border="0" src="http://2.bp.blogspot.com/-bZcmD8nUT_M/UX5-CJw4dXI/AAAAAAAABvc/VQ6k87S2e64/s320/extrastats3.0.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br&gt;&lt;br&gt;
The &lt;i&gt;Version History&lt;/i&gt;, plus an instructional demo, will be updated at a later date.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=4F0ot6qPPl0:CDXFZUhv7zc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=4F0ot6qPPl0:CDXFZUhv7zc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=4F0ot6qPPl0:CDXFZUhv7zc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=4F0ot6qPPl0:CDXFZUhv7zc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=4F0ot6qPPl0:CDXFZUhv7zc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/4F0ot6qPPl0" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-09T13:47:56.138-07:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-bZcmD8nUT_M/UX5-CJw4dXI/AAAAAAAABvc/VQ6k87S2e64/s72-c/extrastats3.0.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2013/04/extra-stats-script-vx-v30.html</feedburner:origLink></item><item><title>RPG Maker XP Won't Open On Windows 7</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/C0xtq2VA5Lw/rpg-maker-xp-wont-open-on-windows-7.html</link><category>Error</category><category>Windows 7</category><category>RPG Maker XP</category><category>Troubleshooting</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Fri, 26 Apr 2013 06:51:49 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-1417214382524476989</guid><description>It recently came to my attention when a friend asked me for some tech support regarding installing RMXP for the first time on his Windows 7 computer. When he installed the program and RTP, he encountered an &amp;quot;RPG Maker XP has stopped working&amp;quot; error.&lt;br&gt;&lt;br&gt;
&lt;div align="center" class="caption"&gt;&lt;a href="http://2.bp.blogspot.com/-7MqViC_UGuU/UXp9ik6ZUNI/AAAAAAAABus/QT9vCjkO3K0/s1600/Start-Error.jpg" imageanchor="1" &gt;&lt;img border="0" src="http://2.bp.blogspot.com/-7MqViC_UGuU/UXp9ik6ZUNI/AAAAAAAABus/QT9vCjkO3K0/s320/Start-Error.jpg" /&gt;&lt;/a&gt;&lt;br&gt;RPG Maker XP has stopped working error&lt;/div&gt;
&lt;br&gt;&lt;br&gt;
So, not one to shy away from a challenge, I came up with a solution for him. And, hopefully, if anyone else encounters this problem this'll help them as well.
&lt;br&gt;&lt;br&gt;
Open &lt;b&gt;Control Panel&lt;/b&gt; and click on &lt;b&gt;System &amp;amp; Security&lt;/b&gt;, then click &lt;b&gt;System&lt;/b&gt;. Click on &lt;b&gt;Advanced System Settings&lt;/b&gt; in the left-hand panel. This will bring up the &amp;quot;System Properties&amp;quot;.
&lt;br&gt;&lt;br&gt;
Under &lt;b&gt;Performance&lt;/b&gt;, click &amp;quot;Settings&amp;quot;, thus:
&lt;br&gt;&lt;br&gt;
&lt;div align="center" class="caption"&gt;&lt;a href="http://4.bp.blogspot.com/-OU3oHnmjay8/UXqDIE96YWI/AAAAAAAABu8/_QS10GUyz_0/s1600/System-Properties.jpg" imageanchor="1" &gt;&lt;img border="0" src="http://4.bp.blogspot.com/-OU3oHnmjay8/UXqDIE96YWI/AAAAAAAABu8/_QS10GUyz_0/s320/System-Properties.jpg" /&gt;&lt;/a&gt;&lt;br&gt;System Properties&lt;/div&gt;
&lt;br&gt;&lt;br&gt;
This will bring up the &lt;b&gt;Performance Options&lt;/b&gt;. Click on the &lt;b&gt;Data Execution Prevention&lt;/b&gt; (DEP) tab. Click &lt;b&gt;Add&lt;/b&gt; to add RPG Maker XP to the list (making sure it's checked).
&lt;br&gt;&lt;br&gt;
&lt;div align="center" class="caption"&gt;&lt;a href="http://3.bp.blogspot.com/-STs3mfxE5Tc/UXqEyEbotEI/AAAAAAAABvI/BTj2VhVakK4/s1600/DEP.jpg" imageanchor="1" &gt;&lt;img border="0" src="http://3.bp.blogspot.com/-STs3mfxE5Tc/UXqEyEbotEI/AAAAAAAABvI/BTj2VhVakK4/s320/DEP.jpg" /&gt;&lt;/a&gt;&lt;br&gt;Data Execution Prevention (DEP)&lt;/div&gt;
&lt;br&gt;&lt;br&gt;
When you click &lt;b&gt;Ok&lt;/b&gt;, then &lt;b&gt;Ok&lt;/b&gt; on the &amp;quot;System Properties&amp;quot; dialog, you should now be able to run RPG Maker XP. Also, make sure that your firewall and/or virus checker recognises it.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=C0xtq2VA5Lw:njV16DoQzuE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=C0xtq2VA5Lw:njV16DoQzuE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=C0xtq2VA5Lw:njV16DoQzuE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=C0xtq2VA5Lw:njV16DoQzuE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=C0xtq2VA5Lw:njV16DoQzuE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/C0xtq2VA5Lw" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-26T06:51:49.554-07:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-7MqViC_UGuU/UXp9ik6ZUNI/AAAAAAAABus/QT9vCjkO3K0/s72-c/Start-Error.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2013/04/rpg-maker-xp-wont-open-on-windows-7.html</feedburner:origLink></item><item><title>Scripts and Site Updates</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/K1RzblKLlig/scripts-and-site-updates.html</link><category>Windowskins</category><category>Tutorial</category><category>RGSS2</category><category>RPG Maker VX</category><category>Q-Engine</category><category>Windowskin Generator</category><category>Scripts</category><category>Projects</category><category>RPG Maker XP</category><category>Q-Engine Message System</category><category>QeMS</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Fri, 19 Apr 2013 22:40:31 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-2395234405425503211</guid><description>Several scripts, tutorials and demos have been updated. They will also be updated on &lt;a href="http://blog.rpgmakertimes.info" title="RPG Maker Times Companion" target="_blank"&gt;RPG Maker Times Companion&lt;/a&gt; shortly.
&lt;br&gt;&lt;br&gt;
&lt;h3&gt;Scripts Updates&lt;/h3&gt;
The following scripts have updates:
&lt;ul&gt;
&lt;li&gt;Extra Stats Window v3.0 - Released very soon, pending a few tweaks and bug fixes.&lt;/li&gt;
&lt;li&gt;Q-Engine v2.0 Release Candidate - This has been undergoing a rewrite to make things easier and to address a number of additional conflicts.&lt;/li&gt;
&lt;li&gt;Q-Engine Message System (QeMS) v1.0 - This is a very basic but functional message system, with more added to it as time goes on. (Personal Note: This is more of a personal experiment to apply what I've learnt - am learning - about Regular Expressions; it probably won't be released for awhile in favour of the others.)&lt;/li&gt;
&lt;li&gt;Other Scripts - All other scripts I've written for RMXP and RMVX are being brought up-to-date and will eventually be migrated to &lt;i&gt;RPG Maker Times Companion&lt;/i&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;h3&gt;Tutorials/Demos Updates&lt;/h3&gt;
A number of tutorials are being brought up-to-date as well, including the &lt;i&gt;Complete Chests Tutorial&lt;/i&gt; (which has its own section on &lt;i&gt;RPG Maker Times Companion&lt;/i&gt;). I'm hoping to concurrently release additional demos for all RPG Makers after the &amp;quot;original&amp;quot; is done. Most of the other demos attached to some of the tutorials will also be brought up-to-date.
&lt;br&gt;&lt;br&gt;
&lt;h3&gt;Site Updates&lt;/h3&gt;
All of the windowskins are being migrated to &lt;i&gt;RPG Maker Times Companion&lt;/i&gt;. This includes all of the windowskin utilities and the windowskins on this blog, as well as its predecessor Wordpress website. You can find them at the &lt;a href="http://windowskins.rpgmakertimes.info/" title="Windowskins | RMXP/RMVX/RMVXA |RPG Maker Times Companion" title="_blank"&gt;Windowskins RMTC&lt;/a&gt; subdomain. They are neatly laid out for ease of use and convenience and on the index page you can preview them before deciding to download them.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=K1RzblKLlig:4jAfYLVWrFU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=K1RzblKLlig:4jAfYLVWrFU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=K1RzblKLlig:4jAfYLVWrFU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=K1RzblKLlig:4jAfYLVWrFU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=K1RzblKLlig:4jAfYLVWrFU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/K1RzblKLlig" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-19T22:40:31.695-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2013/04/scripts-and-site-updates.html</feedburner:origLink></item><item><title>RPG Maker Windowskins</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/EhpafZGd0kQ/rpg-maker-windowskins.html</link><category>Windowskins</category><category>Tutorial</category><category>RPG Maker VX</category><category>RPG Maker VX Ace</category><category>RPG Maker XP</category><category>Resources</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Thu, 09 May 2013 13:49:49 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-3858676286238447860</guid><description>Work on the &lt;a href="http://windowskins.rpgmakertimes.info/" title="RPG Maker Windowskins | RMXP/RMVX/RMVXA" target="_blank"&gt;RPG Maker Windowskins&lt;/a&gt; weblog has finally begun. The previous hosts have been taken down completely; instead, they redirect to this website.&lt;br&gt;&lt;br&gt;
All of the existing windowskins are slowly migrating to this site and, when finished, I'll be adding more as time goes on. In addition, the site will contain windowskin tutorials and how-to's, with several more planned at a later date.&lt;br&gt;&lt;br&gt;
These tutorials/how-to's are planned, but not implemented yet (these will be updated as soon as the windowskins database is up-to-date):&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;&lt;i&gt;How To Install Windowskins&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;&lt;i&gt;How To Tweak RMVXA Windowskins&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;&lt;i&gt;How To Use RGSS To Change Windowskins&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;&lt;i&gt;How to Install Multiple Windowskins&lt;/i&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=EhpafZGd0kQ:Z0YWzvVmDt0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=EhpafZGd0kQ:Z0YWzvVmDt0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=EhpafZGd0kQ:Z0YWzvVmDt0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=EhpafZGd0kQ:Z0YWzvVmDt0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=EhpafZGd0kQ:Z0YWzvVmDt0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/EhpafZGd0kQ" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-09T13:49:49.978-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2013/04/rpg-maker-windowskins.html</feedburner:origLink></item><item><title>Important Notice / Q-Engine Update / QeMS</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/yg5wsjdW8ho/important-notice-q-engine-update-qems.html</link><category>RPG Maker VX</category><category>Q-Engine</category><category>Q-Engine Message System</category><category>QeMS</category><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Wed, 20 Mar 2013 13:13:28 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-4590691600403856157</guid><description>&lt;h3&gt;RPG MAKER TIMES COMPANION - IMPORTANT NOTICE&lt;/h3&gt;
&lt;br&gt;
The RPG Maker Times Companion site is migrating to another web host by the end of the month. The tech support for the current one is the worst I've ever encountered - 3 weeks to answer a "High Priority" problem regarding a potentially serious site security issue IS crap.
&lt;br&gt;&lt;br&gt;
That aside, all of the projects (past and present) - The Gladiator Projects and Paranormality: Darkling - will also be migrating to here. Each will have their own projects subfolder.
&lt;br&gt;&lt;br&gt;
Windowskins will also have their own subdomain under the Companion umbrella, directly ported from a previous Wordpress blog.
&lt;br&gt;&lt;br&gt;
This means I can delete the previous blogs and place them all in one place for convenient editing and updating.
&lt;br&gt;&lt;br&gt;
&lt;h3&gt;Q-ENGINE UPDATE / Q-ENGINE MESSAGE SYSTEM&lt;/h3&gt;
&lt;br&gt;
The Q-Engine has been updated to fix several bugs and tweak existing sections for improved performance and layout.
&lt;br&gt;&lt;br&gt;
I've started working on a simple message system plugin for the Q-Engine, QeMS, which will provide basic message commands to use in message windows. (For a highly evolved, advanced message system I'd recommend Modern Algebra's ATS.)
&lt;br&gt;&lt;br&gt;
The main purpose for this is to avoid conflicts and compatibility issues with other messaging or similar scripts.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=yg5wsjdW8ho:4vDJb4p5pnQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=yg5wsjdW8ho:4vDJb4p5pnQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=yg5wsjdW8ho:4vDJb4p5pnQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=yg5wsjdW8ho:4vDJb4p5pnQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=yg5wsjdW8ho:4vDJb4p5pnQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/yg5wsjdW8ho" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-20T13:13:28.714-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2013/03/important-notice-q-engine-update-qems.html</feedburner:origLink></item><item><title>Paranormality RMVX / Q-Engine Features</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/eGO2LyWvnA8/paranormality-rmvx-q-engine-features.html</link><category>Video</category><category>RPG Maker VX</category><category>Q-Engine</category><category>Game Progress</category><category>Projects</category><category>Paranormality</category><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Fri, 15 Mar 2013 12:06:53 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-4942369778605572340</guid><description>&lt;h3&gt;&lt;i&gt;Paranormality&lt;/i&gt; RMVX Project&lt;/h3&gt;
I've started working on a new RMVX project, entitled &lt;i&gt;Paranormality: Darkling&lt;/i&gt;, which are loosely based on my &lt;i&gt;Jack Urban Chronicles&lt;/i&gt; novels (in progress) and will showcase what the &lt;i&gt;Q-Engine&lt;/i&gt; is capable of. The project has just entered its embryonic stages, but regular updates will appear on its &lt;a href="http://projects.rpgmakertimes.info/paranormality/" title="Paranormality: Darkling | Official Website | RMVX Project"&gt;official website&lt;/a&gt;.
&lt;br&gt;&lt;br&gt;
&lt;div align="center"&gt;&lt;iframe width="420" height="315" src="http://www.youtube.com/embed/n47KL0uUHmY" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br&gt;&lt;br&gt;
&lt;h3&gt;&lt;i&gt;Q-Engine&lt;/i&gt; Features List&lt;/h3&gt;
Now that the &lt;a href="http://blog.rpgmakertimes.info/q-engine-for-rmvx/" title="Q-Engine for RMVX | RGSS2 | RMVX" target="_blank"&gt;Q-Engine&lt;/a&gt; is at version 1.17.26.3 (cited as Release Candidate 2.0), it's time to showcase some of its major features. All of these are customisable from the Configurations Settings.
&lt;br&gt;&lt;br&gt;
&lt;ul class="magic-bullet"&gt;
&lt;li&gt;&lt;b&gt;Animated Title Screen&lt;/b&gt; - Animated title and author/subtitle graphics, as well as moving layers.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Menu Information Windows&lt;/b&gt; - Provides additional information about each menu command (main menus).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Game Over Menu&lt;/b&gt; - A menu on the Game Over screen to provide options to restart, continue or terminate.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Actor Ranks/Titles&lt;/b&gt; - A feature where a title is given depending on the actors' levels.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Alternative Layout&lt;/b&gt; - An alternative Status Screen layout, replete with titles. This feature has recently undergone a rewrite for improvements and compatibility issues.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Extra Character Info&lt;/b&gt; - A feature to provide extra bio information on the Status Screen, such as gender and age.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Pretitles/Last Names&lt;/b&gt; - Gives options to include a pretitle and last name (surname).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Actor Options&lt;/b&gt; - Displays additional bonuses derived from objects and actor options (set in the Database.)&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Battle Start/End Images&lt;/b&gt; - Displays an announcer image at the beginning and end of battles.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Critical Flash&lt;/b&gt; - The screen flashes a certain colour when a critical hit has been struck (actors and monsters).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Turn Counter&lt;/b&gt; - A window is displayed during battle counting the number of combat rounds.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Extra Stats Window&lt;/b&gt; - Shows a window displaying additional stats, such as the number of combats won/lost, the amount of gold collected, etc. This can also be summoned from the map by pressing a (predefined) key.&lt;/li&gt;
&lt;/ul&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=eGO2LyWvnA8:27VLzqswsj0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=eGO2LyWvnA8:27VLzqswsj0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=eGO2LyWvnA8:27VLzqswsj0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=eGO2LyWvnA8:27VLzqswsj0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=eGO2LyWvnA8:27VLzqswsj0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/eGO2LyWvnA8" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-15T12:06:53.892-07:00</app:edited><media:thumbnail url="http://img.youtube.com/vi/n47KL0uUHmY/default.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2013/03/paranormality-rmvx-q-engine-features.html</feedburner:origLink></item><item><title>Q-Engine Release Candidate Version 2.0</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/jtPq6YascvE/q-engine-release-candidate-version-20.html</link><category>RGSS2</category><category>RPG Maker VX</category><category>Q-Engine</category><category>Gladiator Project</category><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Wed, 06 Mar 2013 07:07:17 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-1103990590963285432</guid><description>Work on the &lt;a href="http://blog.rpgmakertimes.info/scripts/rmvx-rgss2/q-engine-for-rmvx/" title="Q-Engine for RMVX | RPG Maker Times Companion" target="_blank"&gt;Q-Engine&lt;/a&gt; has renewed after a brief pause.
&lt;br&gt;&lt;br&gt;
The &lt;i&gt;Release Candidate&lt;/i&gt; for Version 2.0 is being reworked, with much of the code being tidied up and reconstructed to iron out several incongruities and compatibility issues. The manual is being rewritten from scratch to make it easier to read and will eventually be available as a downloadable file, which will be in DOC and PDF formats. There may also be a simple HTML-ised version online in time.
&lt;br&gt;&lt;br&gt;
Planned additions to the Q-Engine (prior to the release of Version 2.0) include:
&lt;br&gt;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;A new Animated Game Over screen&lt;/li&gt;
&lt;li&gt;Greater flexibility for alternative Status Screen layouts, including character profile information.&lt;/li&gt;
&lt;li&gt;Additional stats for the Extra Stats window, including XY coordinates.&lt;/li&gt;
&lt;li&gt;Additional Bitmap methods, including drawing vertical lines and boxes (this is a working idea only at this point).&lt;/li&gt;
&lt;li&gt;A new 3D MMORPG stylised Equipment Screen, also reflected on the Status Screen.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;&lt;br&gt;
When Version 2.0 is completed, it will be integrated into &lt;i&gt;The Gladiator Project&lt;/i&gt;, which will be rewritten from scratch, drawing on the original ideas but the entire plot infrastructure will be re-done as well. Interest was renewed in the project when I found some archived materials for previous projects, including some very old RM2K3 archives.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=jtPq6YascvE:SekRIzkBhPs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=jtPq6YascvE:SekRIzkBhPs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=jtPq6YascvE:SekRIzkBhPs:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=jtPq6YascvE:SekRIzkBhPs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=jtPq6YascvE:SekRIzkBhPs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/jtPq6YascvE" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-06T07:07:17.786-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2013/03/q-engine-release-candidate-version-20.html</feedburner:origLink></item><item><title>Event Commands Tutorial Started</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/BVGKwWYY3lQ/event-commands-tutorial-started.html</link><category>RPG Maker VX</category><category>Q-Engine</category><category>RPG Maker VX Ace</category><category>RPG Maker XP</category><category>RPG Maker 2003</category><category>Release Date</category><category>Resources</category><category>Updates</category><category>RPG Maker VX Ace Lite</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Wed, 06 Feb 2013 18:04:57 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-7689504012391498469</guid><description>&lt;div class="SubheaderText" style="display: block; float: right; height:auto; margin-left: 10px; padding: 5px; text-align:center; width:25%;"&gt;Keep up-to-date with the latest news on&lt;br&gt;&lt;a style="vertical-align:-8px;" href="http://www.facebook.com/RPGMakerTimes" title="RPG Maker Times | Facebook" target="_blank"&gt;&lt;img src="https://lh4.googleusercontent.com/_5BcCYginuds/TVyzz0QAb_I/AAAAAAAAA2w/fR7N-NSuRVw/Facebook-icon.png" width="32" height="32" style="border:none;" align="left" /&gt;Facebook&lt;/a&gt;&lt;/div&gt;&lt;h3&gt;Event Commands Tutorial&lt;/h3&gt;
Now that I have my new graphics card, the &lt;a href="http://blog.rpgmakertimes.info/tutorials/event-commands-tutorial/" title="Event Commands Tutorial | Tutorials | RM2K3/XP/VX/VXA | RPG Maker Times Companion" target="_blank"&gt;Event Commands Tutorial&lt;/a&gt; has begun. This is a complete tutorial for the Event Commands for all RPG Makers, including screenshots. Most Event Commands are based on those in RM2K3, but additional notes have been given corresponding to each RPG Maker. Personal notes and examples have also been given where appropriate.
&lt;br&gt;&lt;br&gt;
The section is under heavy construction, with a lot of work yet to do on it. I'm starting with the RM2K3 Event Commands and working through RMXP, then RMVX and finally RMVXA (in that order). It'll take a while but progress is steady.
&lt;br&gt;&lt;br&gt;
&lt;h3&gt;Q-Engine v1.28.23.8&lt;/h3&gt;
Work on the &lt;a href="http://blog.rpgmakertimes.info/scripts/rmvx-rgss2/q-engine-for-rmvx/" title="Q-Engine for RMVX | RGSS2 | RPG Maker Times Companion" target="_blank"&gt;Q-Engine&lt;/a&gt;. The Alternative Status Screen is undergoing a rewrite to clean up some code and fix layout positioning issues.
&lt;br&gt;&lt;br&gt;
Once this has been dealt with, then a second demo video and download will be uploaded.
&lt;br&gt;&lt;br&gt;
&lt;h3&gt;Resources Migration&lt;/h3&gt;
The final update is that starting the middle of this month, all of the resources (including windowskins) will be uploaded to &lt;a href="http://blog.rpgmakertimes.info" title="RPG Maker Times Companion | RM2K3/XP/VX/VXA" target="_blank"&gt;RPG Maker Times Companion&lt;/a&gt;.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=BVGKwWYY3lQ:up18TMpdRW8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=BVGKwWYY3lQ:up18TMpdRW8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=BVGKwWYY3lQ:up18TMpdRW8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=BVGKwWYY3lQ:up18TMpdRW8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=BVGKwWYY3lQ:up18TMpdRW8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/BVGKwWYY3lQ" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-06T18:04:57.240-08:00</app:edited><media:thumbnail url="https://lh4.googleusercontent.com/_5BcCYginuds/TVyzz0QAb_I/AAAAAAAAA2w/fR7N-NSuRVw/s72-c/Facebook-icon.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2013/02/event-commands-tutorial-started.html</feedburner:origLink></item><item><title>Updates Pending New Graphics Card</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/NRsFgpBEnOE/the-rpg-maker-times-main-blog-will.html</link><category>News</category><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sat, 26 Jan 2013 19:35:23 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-1666405343271140032</guid><description>The &lt;i&gt;RPG Maker Times&lt;/i&gt; main blog will eventually become fully integrated into &lt;a href="http://blog.rpgmakertimes.info" title="RPG Maker Times Companion" target="_blank"&gt;RPG Maker Times Companion&lt;/a&gt;. The main blog will then be used for major updates (including Tutorials and Projects).
&lt;br&gt;&lt;br&gt;
Work on &lt;i&gt;RPG Maker Times Companion&lt;/i&gt; is going slowly, only because I'm waiting for a new graphics card to arrive. Most of the pages and posts now need some form of uploading (files and images) and the coil on my current graphics card has burnt out, so it's unstable to say the least. Each time the Explorer dialog box opens - whether to save or load files - it will crash and reboot itself.
&lt;br&gt;&lt;br&gt;
So, that means that once the new graphics card arrives and is installed, I'll be sure to continue with the updates proper. This will also include the Flash menu at the top (finally!).&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/NRsFgpBEnOE" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-26T19:35:23.299-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2013/01/the-rpg-maker-times-main-blog-will.html</feedburner:origLink></item><item><title>Bank Tutorial Using Events (RM2K3/XP/VX/VXA)</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/fK1wnIilibA/bank-tutorial-using-events-rm2k3xpvxvxa.html</link><category>Demo</category><category>Tutorial</category><category>RPG Maker VX</category><category>RPG Maker VX Ace</category><category>RPG Maker XP</category><category>Downloads</category><category>RPG Maker 2003</category><category>Bank Tutorial</category><category>RPG Maker VX Ace Lite</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Wed, 09 Jan 2013 05:16:08 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-2411713614164909303</guid><description>&lt;div class="SubheaderText" style="display: block; float: right; height:auto; margin-left: 10px; padding: 5px; text-align:center;"&gt;&lt;a style="vertical-align:-8px;" href="http://blog.rpgmakertimes.info/tutorials/bank-tutorial-rm2k3xpvxvxa/" title="Bank Tutorial | RM2K3/XP/VX/VXA | RPG Maker Times Companion" target="_blank"&gt;&lt;img src="https://lh3.googleusercontent.com/-tUIfTxtrl8A/UEKRqoL2b-I/AAAAAAAABME/dLrv1-tlvLI/s32/System-Files-Download-icon.png" width="32" height="32" style="border:none;" align="left" /&gt;Bank Tutorial&lt;/a&gt;&lt;/div&gt;The Bank Tutorial (all versions) is finally online!
&lt;br&gt;&lt;br&gt;
According to October 2012's poll, the majority voted for a simple event-based bank system as the next tutorial. So, &lt;a href="http://blog.rpgmakertimes.info/tutorials/bank-tutorial-rm2k3xpvxvxa/" title="Bank Tutorial | RM2K3/XP/VX/VXA" target="_blank"&gt;here it is&lt;/a&gt;. Note that this is not a complete step-by-step tutorial, but a rough guide for creating our banking system. Instead, each RPG Maker tutorial can be downloaded and, once installed, can be scrutinised.
&lt;br&gt;&lt;br&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://lh4.googleusercontent.com/-fMQUDoJUpXI/UO1KhqZIE_I/AAAAAAAABbw/oUu8mfxIs2E/s660/BankTut2K3.png" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="222" width="360" src="https://lh4.googleusercontent.com/-fMQUDoJUpXI/UO1KhqZIE_I/AAAAAAAABbw/oUu8mfxIs2E/s660/BankTut2K3.png" /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://lh6.googleusercontent.com/-pOvXUY4R8MY/UO1dIyAtuUI/AAAAAAAABcE/59QSQNTz69k/s656/BankTutXP.png" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="222" width="360" src="https://lh6.googleusercontent.com/-pOvXUY4R8MY/UO1dIyAtuUI/AAAAAAAABcE/59QSQNTz69k/s656/BankTutXP.png" /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://lh6.googleusercontent.com/-ZS55DMQOhmc/UO1fpL1AKUI/AAAAAAAABcY/666muAOX_OU/s560/BankTutVX.png" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="222" width="360" src="https://lh6.googleusercontent.com/-ZS55DMQOhmc/UO1fpL1AKUI/AAAAAAAABcY/666muAOX_OU/s560/BankTutVX.png" /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://lh6.googleusercontent.com/-WbE_oCGtd0c/UO1lzYunLxI/AAAAAAAABcs/pvXSGWdbDtM/s560/BankTutVXA.png" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="222" width="360" src="https://lh6.googleusercontent.com/-WbE_oCGtd0c/UO1lzYunLxI/AAAAAAAABcs/pvXSGWdbDtM/s560/BankTutVXA.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=fK1wnIilibA:cdp98e9XauE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=fK1wnIilibA:cdp98e9XauE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=fK1wnIilibA:cdp98e9XauE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=fK1wnIilibA:cdp98e9XauE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=fK1wnIilibA:cdp98e9XauE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/fK1wnIilibA" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-09T05:16:08.892-08:00</app:edited><media:thumbnail url="https://lh3.googleusercontent.com/-tUIfTxtrl8A/UEKRqoL2b-I/AAAAAAAABME/dLrv1-tlvLI/s72-c/System-Files-Download-icon.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2013/01/bank-tutorial-using-events-rm2k3xpvxvxa.html</feedburner:origLink></item><item><title>Standing Picture Maker (RMVX/VXA)</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/PY57RZf8Rsw/standing-picture-maker-rmvxvxa.html</link><category>Sprite Generator</category><category>RPG Maker VX</category><category>Character Maker</category><category>Resources</category><category>Face Maker</category><category>RPG Maker VX Ace Lite</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sun, 23 Dec 2012 17:03:59 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-2820965844118744463</guid><description>Here is a site where you can create a full set of resources for your RMVX/VXA project. It's in Japanese but it's easy to figure out without translation. The site can be found &lt;a href="http://tkool.rgr.jp/maker" title="Standing Picture Maker | RMVX/VXA" target="_blank"&gt;here&lt;/a&gt;.
&lt;br&gt;&lt;br&gt;
This is an angelic character I created using the online maker.
&lt;br&gt;&lt;br&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-OUawiI-EXDk/UNemPK3o_JI/AAAAAAAABXc/22JX0nFCnEE/s1600/gosei.png" imageanchor="1" style="float:left;margin-right:.1em; margin-bottom:1em"&gt;&lt;img border="0" height="128" width="96" src="http://2.bp.blogspot.com/-OUawiI-EXDk/UNemPK3o_JI/AAAAAAAABXc/22JX0nFCnEE/s200/gosei.png" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/-gPhGko3Ways/UNemciJcCGI/AAAAAAAABX0/0lJ_pGfmIBw/s1600/gosei-profile.png" imageanchor="1" style="float:left; margin-left:.1em; margin-bottom:1em"&gt;&lt;img border="0" height="200" width="189" src="http://4.bp.blogspot.com/-gPhGko3Ways/UNemciJcCGI/AAAAAAAABX0/0lJ_pGfmIBw/s200/gosei-profile.png" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/-9ldy2wKlqjw/UNemVbEB_fI/AAAAAAAABXo/Ta-rqGuYaTU/s1600/gosei-face.png" imageanchor="1" style="float:left; margin-left:.1em; margin-bottom:1em"&gt;&lt;img border="0" height="96" width="96" src="http://4.bp.blogspot.com/-9ldy2wKlqjw/UNemVbEB_fI/AAAAAAAABXo/Ta-rqGuYaTU/s200/gosei-face.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;
There are very few actual parts to create a wide range of resources, but you can still create some decent ones. The site also has a lot of different facesets. It's well-worth a visit.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=PY57RZf8Rsw:BLyjqnnwJ-Y:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=PY57RZf8Rsw:BLyjqnnwJ-Y:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=PY57RZf8Rsw:BLyjqnnwJ-Y:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=PY57RZf8Rsw:BLyjqnnwJ-Y:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=PY57RZf8Rsw:BLyjqnnwJ-Y:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/PY57RZf8Rsw" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-23T17:03:59.283-08:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-OUawiI-EXDk/UNemPK3o_JI/AAAAAAAABXc/22JX0nFCnEE/s72-c/gosei.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/12/standing-picture-maker-rmvxvxa.html</feedburner:origLink></item><item><title>Video Demo - Q-Engine for RMVX</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/PP803bKGYYU/rmt-companion-main-site-q-engine.html</link><category>Demo</category><category>RGSS2</category><category>Video</category><category>RPG Maker VX</category><category>Q-Engine</category><category>Scripts</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sun, 09 Dec 2012 06:25:03 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-6383656029809764728</guid><description>&lt;div class="SubheaderText" style="display: block; float: right; height:auto; margin-left: 10px; padding: 5px; text-align:center;"&gt;&lt;a style="vertical-align:-8px;" href="http://rpgmakertimes.info/" title="RPG Maker Times Companion Main Site" target="_blank"&gt;&lt;img src="https://lh3.googleusercontent.com/-tUIfTxtrl8A/UEKRqoL2b-I/AAAAAAAABME/dLrv1-tlvLI/s32/System-Files-Download-icon.png" width="32" height="32" style="border:none;" align="left" /&gt;RMT Companion Main Site&lt;/a&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;a style="vertical-align:-8px;" href="http://blog.rpgmakertimes.info/q-engine-for-rmvx/" title="Q-Engine Main Page | Updates | RPG Maker Times Companion Blog" target="_blank"&gt;&lt;img src="https://lh4.googleusercontent.com/-zxPS_Ua6YPs/UGGngw5Xg3I/AAAAAAAABOY/bJ8efm3jx-Q/s48/work-group-icon.png" width="32" height="32" style="border:none;" align="left" /&gt;Q-Engine Updates Page&lt;/a&gt;&lt;/div&gt;A video demo of the Q-Engine has finally been uploaded.
&lt;br&gt;&lt;br&gt;
The Q-Engine is an enhancement engine for RMVX comprising a number of scripts/scriptlets and tweaks, all of which are customisable. Note: The version numbers in this video differ to the actual version numbers. Script release date is 15 December, 2012.
&lt;br&gt;&lt;br&gt;
&lt;iframe width="420" height="315" src="http://www.youtube.com/embed/3CvKNHD52zE" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;
&lt;br&gt;&lt;br&gt;
&lt;b&gt;Music:&lt;/b&gt; &lt;i&gt;The Experiment&lt;/i&gt; by &lt;a href="http://danosongs.com" title="Danosongs.com" target="_blank"&gt;Danosongs&lt;/a&gt;.&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/PP803bKGYYU" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-09T06:25:03.141-08:00</app:edited><media:thumbnail url="https://lh3.googleusercontent.com/-tUIfTxtrl8A/UEKRqoL2b-I/AAAAAAAABME/dLrv1-tlvLI/s72-c/System-Files-Download-icon.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/12/rmt-companion-main-site-q-engine.html</feedburner:origLink></item><item><title>RPG Maker Times Companion Progress Update</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/hk3NLXckQkQ/rpg-maker-times-companion-progress.html</link><category>RPG Maker Times Companion</category><category>RPG Maker VX</category><category>News</category><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Tue, 04 Dec 2012 21:23:56 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-7830800575730138084</guid><description>&lt;div class="SubheaderText" style="display: block; float: right; height:auto; margin-left: 10px; padding: 5px; text-align:center;"&gt;&lt;a style="vertical-align:-8px;" href="http://rpgmakertimes.info/" title="RPG Maker Times Companion Main Site" target="_blank"&gt;&lt;img src="https://lh3.googleusercontent.com/-tUIfTxtrl8A/UEKRqoL2b-I/AAAAAAAABME/dLrv1-tlvLI/s32/System-Files-Download-icon.png" width="32" height="32" style="border:none;" align="left" /&gt;RMT Companion Main Site&lt;/a&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;a style="vertical-align:-8px;" href="http://blog.rpgmakertimes.info/" title="RPG Maker Times Companion Blog" target="_blank"&gt;&lt;img src="https://lh4.googleusercontent.com/-zxPS_Ua6YPs/UGGngw5Xg3I/AAAAAAAABOY/bJ8efm3jx-Q/s48/work-group-icon.png" width="32" height="32" style="border:none;" align="left" /&gt;RMT Companion Blog&lt;/a&gt;&lt;/div&gt;Progress on &lt;i&gt;RPG Maker Times Companion&lt;/i&gt; website is slow but steady. It has now been transferred to its own domain name, with the blog itself having its own subdomain.
&lt;br&gt;&lt;br&gt;
In order to expedite development, I've prioritised some of the sections:
&lt;ul&gt;
&lt;li&gt;The top navigation menu on this blog (currently most of the links are pointing to the old defunct domain)&lt;/li&gt;
&lt;li&gt;Resources - Windowskins, Character Sets, Resource Makers&lt;/li&gt;
&lt;li&gt;Tutorials - Including the Complete Chest Tutorial and the forthcoming Bank Tutorial&lt;/li&gt;
&lt;li&gt;Q-Engine for RMVX - Development has continued on the script, which is now ready for release (it should have been a few months ago).&lt;/li&gt;
&lt;/ul&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=hk3NLXckQkQ:0t77fKw5tLk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=hk3NLXckQkQ:0t77fKw5tLk:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=hk3NLXckQkQ:0t77fKw5tLk:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=hk3NLXckQkQ:0t77fKw5tLk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=hk3NLXckQkQ:0t77fKw5tLk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/hk3NLXckQkQ" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-04T21:23:56.389-08:00</app:edited><media:thumbnail url="https://lh3.googleusercontent.com/-tUIfTxtrl8A/UEKRqoL2b-I/AAAAAAAABME/dLrv1-tlvLI/s72-c/System-Files-Download-icon.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/12/rpg-maker-times-companion-progress.html</feedburner:origLink></item><item><title>RMVXA Titles2 Graphics</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/0ZbdiNWfG8Y/rmvxa-titles2-graphics.html</link><category>Titles2</category><category>RPG Maker VX Ace</category><category>Resources</category><category>RPG Maker VX Ace Lite</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Thu, 29 Nov 2012 20:01:38 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-3167266203666231588</guid><description>Here are some Titles2 graphics for RMVXA, along with examples of what they look like. These were created in GIMP as I was experimenting with transparent layers and brushes. They are free to download and use, but please give credit to me, Companion Wulf, somewhere.
&lt;br&gt;&lt;br&gt;
&lt;h4&gt;Smeared Blood&lt;/h4&gt;
&lt;div class="separator"&gt;&lt;a href="https://lh4.googleusercontent.com/-nNQZvVHd1Ao/ULggJylUbUI/AAAAAAAABTE/XRsapXec7nU/s544/blood.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="157" width="192" src="https://lh4.googleusercontent.com/-nNQZvVHd1Ao/ULggJylUbUI/AAAAAAAABTE/XRsapXec7nU/s544/blood.png" /&gt;&lt;/a&gt;
&lt;a href="https://lh6.googleusercontent.com/-VAq9EreugoE/ULggJ3rmeEI/AAAAAAAABTM/RicHy1k6jFE/s560/blood-title2-example.png" imageanchor="1" style="clear:right; float:right; margin-left:1em; margin-bottom:1em"&gt;&lt;img border="0" height="157" width="192" src="https://lh6.googleusercontent.com/-VAq9EreugoE/ULggJ3rmeEI/AAAAAAAABTM/RicHy1k6jFE/s560/blood-title2-example.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;
&lt;h4&gt;Gold Celtic Frame&lt;/h4&gt;
&lt;div class="separator"&gt;&lt;a href="https://lh5.googleusercontent.com/-5AG1lzBIJw4/ULggLEkgSbI/AAAAAAAABTU/ojmZlWOFGTg/s544/gildedframe.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="157" width="192" src="https://lh5.googleusercontent.com/-5AG1lzBIJw4/ULggLEkgSbI/AAAAAAAABTU/ojmZlWOFGTg/s544/gildedframe.png" /&gt;&lt;/a&gt;&lt;a href="https://lh3.googleusercontent.com/-6SeLKw-xjB8/ULggKOGGIgI/AAAAAAAABTI/zxZuJltbQUQ/s560/gildedframe-title2-example.png" imageanchor="1" style="clear:right; float:right; margin-left:1em; margin-bottom:1em"&gt;&lt;img border="0" height="157" width="192" src="https://lh3.googleusercontent.com/-6SeLKw-xjB8/ULggKOGGIgI/AAAAAAAABTI/zxZuJltbQUQ/s560/gildedframe-title2-example.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;
&lt;h4&gt;Cage Bars&lt;/h4&gt;
&lt;div class="separator"&gt;&lt;a href="https://lh5.googleusercontent.com/-dxgAfCBhc7Q/ULggM219TCI/AAAAAAAABTk/e-maLnAqWKw/s544/window.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="157" width="192" src="https://lh5.googleusercontent.com/-dxgAfCBhc7Q/ULggM219TCI/AAAAAAAABTk/e-maLnAqWKw/s544/window.png" /&gt;&lt;/a&gt;&lt;a href="https://lh5.googleusercontent.com/-05b5PjxKVn4/ULggMkJum7I/AAAAAAAABTg/Lbi8vGgUUok/s560/window-title2-example.png" imageanchor="1" style="clear:right; float:right; margin-left:1em; margin-bottom:1em"&gt;&lt;img border="0" height="157" width="192" src="https://lh5.googleusercontent.com/-05b5PjxKVn4/ULggMkJum7I/AAAAAAAABTg/Lbi8vGgUUok/s560/window-title2-example.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;
&lt;h4&gt;How To Use&lt;/h4&gt;
Import the graphics into the &lt;b&gt;Graphics/Titles2&lt;/b&gt; folder from within RMVXA.
&lt;br&gt;&lt;br&gt;
In the &lt;b&gt;System&lt;/b&gt; tab of the Database, pick and choose the titles combination graphics in the &lt;b&gt;Titles Screen&lt;/b&gt; section.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=0ZbdiNWfG8Y:eeyv0Hak-9s:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=0ZbdiNWfG8Y:eeyv0Hak-9s:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=0ZbdiNWfG8Y:eeyv0Hak-9s:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=0ZbdiNWfG8Y:eeyv0Hak-9s:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=0ZbdiNWfG8Y:eeyv0Hak-9s:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/0ZbdiNWfG8Y" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-29T20:01:38.217-08:00</app:edited><media:thumbnail url="https://lh4.googleusercontent.com/-nNQZvVHd1Ao/ULggJylUbUI/AAAAAAAABTE/XRsapXec7nU/s72-c/blood.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/11/rmvxa-titles2-graphics.html</feedburner:origLink></item><item><title>Futuristic Tileset</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/aqdbJmRJPk4/futuristic-tileset.html</link><category>RPG Maker VX</category><category>RPG Maker VX Ace</category><category>Futuristic</category><category>Tileset</category><category>Buyable Content</category><category>Resources</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sun, 02 Dec 2012 04:12:02 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-587780771130985387</guid><description>The latest addition to the ever-growing RPG Maker resource expansion packs is the &lt;i&gt;Futuristic Tileset&lt;/i&gt;. You can &lt;a href="https://secure.avangate.com/order/product.php?PRODS=4575667&amp;QTY=1&amp;AFFILIATE=39092" title="Futuristic Tileset | RPG Maker Web | Buy Now for $19.99" target="_blank"&gt;buy it for &lt;b&gt;$19.99&lt;/b&gt;&lt;/a&gt; (or $74.99 for a non-RPG Maker license).
&lt;br&gt;&lt;br&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://unbouncepages-com.s3.amazonaws.com/resources.rpgmakerweb.com/futuristic-tiles/1brb61w-example-map1.png" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="212" width="412" src="http://unbouncepages-com.s3.amazonaws.com/resources.rpgmakerweb.com/futuristic-tiles/1brb61w-example-map1.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br&gt;&lt;br&gt;
There have been very few decent RPG Maker games set in the future and fewer resources, so this quality tileset (which includes two parallax backgrounds) is a worthy addition.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=aqdbJmRJPk4:ADlUzRf6Dgw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=aqdbJmRJPk4:ADlUzRf6Dgw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=aqdbJmRJPk4:ADlUzRf6Dgw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=aqdbJmRJPk4:ADlUzRf6Dgw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=aqdbJmRJPk4:ADlUzRf6Dgw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/aqdbJmRJPk4" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-02T04:12:02.146-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/11/futuristic-tileset.html</feedburner:origLink></item><item><title>RPG Maker Times Companion v2 Coming Soon</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/Vc9297diq9g/rpg-maker-times-companion-v2-coming-soon.html</link><category>RPG Maker Times Companion</category><category>News</category><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sat, 17 Nov 2012 07:29:02 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-7430605213118529379</guid><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-OWjBNfKBfag/UKepc-pxztI/AAAAAAAABQY/7ggrMXeo7aE/s1600/rmtcv2snap.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="205" width="250" src="http://2.bp.blogspot.com/-OWjBNfKBfag/UKepc-pxztI/AAAAAAAABQY/7ggrMXeo7aE/s320/rmtcv2snap.png" /&gt;&lt;/a&gt;&lt;/div&gt;Development on the new &lt;i&gt;RPG Maker Times Companion&lt;/i&gt; site is underway. The previous site sadly closed temporarily when the co.cc domain provider shut down. I didn't really lose anything because I made backups. Bitter experience has taught me well over the years!
&lt;br&gt;&lt;br&gt;
Anyway, the theme is a modified version of the &lt;i&gt;Middle Earth&lt;/i&gt; one found at &lt;a href="http://smthemes.com/" title="Middle Earth Wordpress Theme | Smart Magazine Themes" target="_blank"&gt;Smart Magazine Themes&lt;/a&gt;. And, of course, since I’m a HUGE Tolkien fan, what a perfect way to start &lt;i&gt;RPG Maker Times Companion v2&lt;/i&gt;!
&lt;br&gt;&lt;br&gt;
So now the onerous task begins of restoring the blog to its former glory. I’ll go through each of the posts and pages from the previous version and tweak them accordingly, and will continue working on it throughout December in readiness for its domain name launch in January 2013!&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Vc9297diq9g:NugalxEzu_0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Vc9297diq9g:NugalxEzu_0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=Vc9297diq9g:NugalxEzu_0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Vc9297diq9g:NugalxEzu_0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=Vc9297diq9g:NugalxEzu_0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/Vc9297diq9g" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-17T07:29:02.609-08:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-OWjBNfKBfag/UKepc-pxztI/AAAAAAAABQY/7ggrMXeo7aE/s72-c/rmtcv2snap.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/11/rpg-maker-times-companion-v2-coming-soon.html</feedburner:origLink></item><item><title>Make Your NPCs More Interesting</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/jKGGauTk8U4/make-your-npcs-more-interesting.html</link><category>Tutorial</category><category>NPCs</category><category>Mapping</category><category>RPG Maker</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Wed, 14 Nov 2012 19:36:43 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-1716029068734357692</guid><description>NPCs are essentially the lifeblood of an RPG. Life without them would be boring indeed. They can serve as merchants, old adventurers, town- or city-dwellers, advisers, and a plethora of other things. But many games fall victim to keeping the NPCs in the background, not really that memorable or lifeless.
&lt;br&gt;&lt;br&gt;
&lt;i&gt;LagunaXI&lt;/i&gt; has written a very good article, &lt;a href="http://www.rpgmaker.org/ideas-to-make-your-npcs-more-interesting/" title="Ideas To Make Your NPCs More Interesting | RPGMaker.org" target="_blank"&gt;Ideas To Make Your NPCs More Interesting&lt;/a&gt;, which explains this problem perfectly. Here's a sample of it, a few paragraphs taken at random.
&lt;br&gt;&lt;br&gt;
&lt;blockquote&gt;What do you mean place a random statue in the town!? Well let me explain. This is just the comical sub heading of my point, it doesn’t HAVE to be a statue it could be anything. A gravestone, an old abandoned shack maybe an old well. Something that has no real significance other than to be there. Not only does it provide a little back story to the town but more importantly (for this article) it makes an interesting talking point available for NPC’s living in the town. I’ll give a couple of examples.&lt;br&gt;&lt;br&gt;
Say I place a statue of a warrior in the middle of the town, some of the examples it opens up NPC Dialogue wise are…&lt;br&gt;&lt;br&gt;
“This statue was built when my Grandfather was just a small boy, so it must be pretty damn old huh?”&lt;/blockquote&gt;
&lt;br&gt;
It's worth reading through the article, as it'll give a few additional ideas on how to bring NPCs to life and add dimension to a bustling town or city.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=jKGGauTk8U4:KXwZInBhTEU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=jKGGauTk8U4:KXwZInBhTEU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=jKGGauTk8U4:KXwZInBhTEU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=jKGGauTk8U4:KXwZInBhTEU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=jKGGauTk8U4:KXwZInBhTEU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/jKGGauTk8U4" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-14T19:36:43.246-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/11/make-your-npcs-more-interesting.html</feedburner:origLink></item><item><title>RPG Maker Times Companion Site Is Down</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/Ntc58eXZxlE/rpg-maker-times-companion-site-is-down.html</link><category>RPG Maker Times Companion</category><category>News</category><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Tue, 13 Nov 2012 12:54:31 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-8042350654912663632</guid><description>The &lt;i&gt;RPG Maker Times Companion&lt;/i&gt; website is down. This is because the domain site (co.cc) is also down and it has been for a few hours now, but this is more permanent. The domain site closed yesterday. Google confirmed that it would no longer be indexing any co.cc sites because too many people were using it for spam and other questionable sites, making life very difficult for the legitimate sites. Trust the few who make it hard for the majority! As a result, as of today, &lt;i&gt;RPG Maker Times Companion&lt;/i&gt; is closed.
&lt;br&gt;&lt;br&gt;
However, this is only temporary. If all goes well, &lt;i&gt;RPG Maker Times Companion&lt;/i&gt; will have its own permanent domain name soon. I'm aiming for the dot-com or dot-info at the beginning of December, if not definitely for the New Year. It's time to bite the bullet and go for it!
&lt;br&gt;&lt;br&gt;
In the mean time, I'm working feverishly on creating an alternative, temporary website to re-upload &lt;i&gt;RPG Maker Times Companion&lt;/i&gt;, notwithstanding the problems that may arise because of the co.cc and Wordpress database settings. This is going to be a hideous process that may take some time. Unfortunately, this will also affect most of the links on the navigation menu at the top and this will not be updated until either the new temporary site or the domain site are ready.
&lt;br&gt;&lt;br&gt;
This blog will continue as normal and will be updated alongside the &lt;a href="https://www.facebook.com/RPGMakerTimes" title="RPG Maker Times and Companion Facebook" target="_blank"&gt;Facebook&lt;/a&gt; page.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Ntc58eXZxlE:mLknTpNLAcI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Ntc58eXZxlE:mLknTpNLAcI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=Ntc58eXZxlE:mLknTpNLAcI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Ntc58eXZxlE:mLknTpNLAcI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=Ntc58eXZxlE:mLknTpNLAcI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/Ntc58eXZxlE" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-13T12:54:31.841-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/11/rpg-maker-times-companion-site-is-down.html</feedburner:origLink></item><item><title>Is Magic Really Real? Cartoon</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/Kg3VD1GlGUI/is-magic-really-real-cartoon.html</link><category>Video</category><category>Concept Movie</category><category>Comic Book</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Sat, 10 Nov 2012 10:19:25 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-5795195285464442978</guid><description>This is something I did a while ago just for fun. While it's not directly related to RPG Maker, it still has fantasy elements to it, so I thought I'd post it. If it takes too long to load or doesn't load at all (most likely it won't), you can view it &lt;a href="http://goanimate.com/go/movie/0gt1Ql7y0mqE?utm_source=emailshare&amp;uid=0vzFHwmrvdXA" title="Is Magic Really Real? Video Cartoon" target="_blank"&gt;here&lt;/a&gt;.&lt;br&gt;&lt;br&gt;&lt;div align="center"&gt;&lt;embed src='http://goanimate.com//api/animation/player?utm_source=embed' type='application/x-shockwave-flash' wmode='transparent' width='400' height='286' FlashVars='movieOwner=CompanionWulf&amp;movieId=0gt1Ql7y0mqE&amp;movieLid=0&amp;movieTitle=Is+Magic+Really+Real%253F&amp;movieDesc=Everyone+has+seen+Harry+Potter%252C+but+what+if+magic+DID+exist%253F&amp;userId=&amp;apiserver=http%3A//goanimate.com/&amp;appCode=go&amp;thumbnailURL=http%3A//fs.goanimate.com/files/thumbnails/movie/849/4314849/10215282L.jpg&amp;fb_app_url=http%3A//goanimate.com/&amp;copyable=0&amp;showButtons=1&amp;isEmbed=1&amp;chain_mids=&amp;ctc=go&amp;tlang=en_US&amp;isPublished=1&amp;movieOwnerId=0vzFHwmrvdXA&amp;is_private_shared=0' allowScriptAccess='always' allowFullScreen='true'&gt;&lt;/embed&gt;&lt;/div&gt;&lt;br&gt;You can create your own at &lt;a href="http://goanimate.com/?utm%5Fsource=embed"&gt;&lt;b&gt;GoAnimate.com&lt;/b&gt;&lt;/a&gt;. It's free and fun!&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Kg3VD1GlGUI:vv2AygIWm2U:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Kg3VD1GlGUI:vv2AygIWm2U:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=Kg3VD1GlGUI:vv2AygIWm2U:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=Kg3VD1GlGUI:vv2AygIWm2U:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=Kg3VD1GlGUI:vv2AygIWm2U:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/Kg3VD1GlGUI" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-10T10:19:25.702-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><media:content url="http://feedproxy.google.com/~r/RpgMakerTimes/~5/eBTNAeawSv0/player" fileSize="882801" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>This is something I did a while ago just for fun. While it's not directly related to RPG Maker, it still has fantasy elements to it, so I thought I'd post it. If it takes too long to load or doesn't load at all (most likely it won't), you can view it here</itunes:subtitle><itunes:author>Companion Wulf</itunes:author><itunes:summary>This is something I did a while ago just for fun. While it's not directly related to RPG Maker, it still has fantasy elements to it, so I thought I'd post it. If it takes too long to load or doesn't load at all (most likely it won't), you can view it here. You can create your own at GoAnimate.com. It's free and fun!</itunes:summary><itunes:keywords>rpg,maker,rmxp,rmvx,rm2k3,the,gladiator,project,ars,magia,1,rpg,mmorpg,resources,windowskins</itunes:keywords><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/11/is-magic-really-real-cartoon.html</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/RpgMakerTimes/~5/eBTNAeawSv0/player" length="882801" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://goanimate.com//api/animation/player?utm_source=embed</feedburner:origEnclosureLink></item><item><title>Updates Soon</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/GrIdAKRbt7k/updates-soon.html</link><category>News</category><category>Updates</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Mon, 05 Nov 2012 18:50:01 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-5499841078387651564</guid><description>Updates and projects have been deferred. I came down with the flu, which has led to an upper respiratory infection. As soon as things settle down I'll be focusing again on the blog, starting with an events banking system (from the results of October's Poll).
&lt;br&gt;&lt;br&gt;
Things will hopefully return to &amp;quot;normal&amp;quot; soon.
&lt;br&gt;&lt;br&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://fantasy-faction.com/wp-content/uploads/2012/04/2012-APR-Mental-Gollum.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="240" width="320" src="http://fantasy-faction.com/wp-content/uploads/2012/04/2012-APR-Mental-Gollum.jpg" /&gt;&lt;/a&gt;&lt;br&gt;Borrowed from &lt;a href="http://fantasy-faction.com" title="Fantasy Faction" target="_blank"&gt;Fantasy Faction&lt;/a&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=GrIdAKRbt7k:xhvGq-7scq0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=GrIdAKRbt7k:xhvGq-7scq0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=GrIdAKRbt7k:xhvGq-7scq0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=GrIdAKRbt7k:xhvGq-7scq0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=GrIdAKRbt7k:xhvGq-7scq0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/GrIdAKRbt7k" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-05T18:50:01.660-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/11/updates-soon.html</feedburner:origLink></item><item><title>Press Any Key Script (RMXP/VX/VXA)</title><link>http://feedproxy.google.com/~r/RpgMakerTimes/~3/DbVmnzLBhSQ/press-any-key-script-rmxpvxvxa.html</link><category>RGSS2</category><category>RPG Maker VX</category><category>RGSS</category><category>RPG Maker VX Ace</category><category>RGSS3</category><category>Scripts</category><category>RPG Maker XP</category><author>noreply@blogger.com (Companion Wulf)</author><pubDate>Fri, 02 Nov 2012 17:14:06 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2968510622185898812.post-2812504653135183228</guid><description>&lt;div class="SubheaderText" style="display: block; float: right; height: 32px; margin-left: 10px; padding: 5px; text-align: center;"&gt;&lt;a href="http://littledrago.blogspot.co.uk/2012/10/rgss2-press-any-key-script.html" target="_blank"&gt;Download Script&lt;/a&gt;&lt;/div&gt;You know how some games have a "Press Any Key" on the title screen in place of or before the main menu? Now, I've been wanting to write a script like this for a while. In fact, I started writing one for the &lt;a href="http://rpgmakertimes.co.cc/q-engine-for-rmvx/" title="Q-Engine for RMVX | RPG Maker Times/Companion" target="_blank"&gt;Q-Engine&lt;/a&gt;.
&lt;br&gt;&lt;br&gt;
Here's a script that does just that. And the best thing it works with RMXP, RMVX and RMVXA.
&lt;br&gt;&lt;br&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i.imgur.com/YizVi.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="248" width="350" src="http://i.imgur.com/YizVi.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=DbVmnzLBhSQ:P1u6sTXCKgA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=DbVmnzLBhSQ:P1u6sTXCKgA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=DbVmnzLBhSQ:P1u6sTXCKgA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/RpgMakerTimes?a=DbVmnzLBhSQ:P1u6sTXCKgA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/RpgMakerTimes?i=DbVmnzLBhSQ:P1u6sTXCKgA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/RpgMakerTimes/~4/DbVmnzLBhSQ" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-02T17:14:06.282-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://rpgmakertimes.blogspot.com/2012/11/press-any-key-script-rmxpvxvxa.html</feedburner:origLink></item><copyright>All Rights Reserved.</copyright><media:credit role="author">Companion Wulf</media:credit><media:rating>nonadult</media:rating><media:description type="plain">RPG Maker Times Updates</media:description></channel></rss>
