<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5711470284698034775</id><updated>2024-09-05T15:52:38.550-07:00</updated><category term="PC"/><category term="PS3"/><category term="Xbox 360"/><category term="Mass Effect 3"/><category term="Persona 4 Golden"/><category term="3DS"/><category term="ARPGs"/><category term="Android"/><category term="Baldur&#39;s Gate"/><category term="Baldur&#39;s Gate: Enhanced Edition"/><category term="Bastion"/><category term="Borderlands 2"/><category term="DS"/><category term="Dark Souls: Prepare to Die Edition"/><category term="Diablo III"/><category term="Dragonborn"/><category term="Dream Drop Distance"/><category term="EVE Online"/><category term="EverQuest"/><category term="FFXIII-2"/><category term="Final Fantasy"/><category term="Kingdom Hearts"/><category term="Kingdoms of Amalur: Reckoning"/><category term="PS Vita"/><category term="Penny Arcade On the Rain-Slick Precipice of Darkness Episode 3"/><category term="Pokémon Black 2"/><category term="Pokémon White 2"/><category term="Rain of Fear"/><category term="Retribution"/><category term="Shin Megami Tensei"/><category term="Skyrim"/><category term="South Park"/><category term="Stick of Truth"/><category term="Vita"/><category term="Wii"/><category term="Wii U"/><category term="Xbox360"/><category term="Xenoblade Chronicles"/><category term="iOS"/><category term="iOS RPGs"/><title type='text'>RPG News &amp;amp; Reviews</title><subtitle type='html'>News, Contemporary and Retro Reviews, Previews, and Discussion about RPGs.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>42</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-4869646678027880811</id><published>2012-12-06T16:35:00.001-08:00</published><updated>2012-12-06T16:35:26.836-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="EVE Online"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="Retribution"/><title type='text'>This Year in RPGs: December</title><content type='html'>Okay, so the year isn&#39;t quite over with yet, and December is looking like pretty slim pickings as far as RPGs goes. In fact, Eve Online: Retribution is the only RPG release I&#39;m seeing, and that&#39;s an expansion to an MMO. Anways, I guess it wins by default.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Eve Online: Retribution (released 12/04/2012)&lt;/h3&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1USaCog_Rzq1SvjMVCes7Jh-oxYWFmNNLPv7LlgC1tla7S6z-6u1D_L1GCm9aMvMBB4p_gMoM2Vj-Q_w6xYX7QTBQ_dGtccPFOqhR8s_TVjh81k5sDSLIKnzEbS-b3GMv5BNA81dR1myJ/s1600/eve-online-retribution.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1USaCog_Rzq1SvjMVCes7Jh-oxYWFmNNLPv7LlgC1tla7S6z-6u1D_L1GCm9aMvMBB4p_gMoM2Vj-Q_w6xYX7QTBQ_dGtccPFOqhR8s_TVjh81k5sDSLIKnzEbS-b3GMv5BNA81dR1myJ/s1600/eve-online-retribution.jpg&quot; height=&quot;213&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Pew pew! Spaceships!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;i&gt;EVE Online&lt;/i&gt; is a MMORPG, but unlike most MMOs that are fantasy-themed, &lt;i&gt;EVE Online&lt;/i&gt; is set in deep space. Another difference that sets &lt;i&gt;EVE &lt;/i&gt;apart from its competitors (if it can truly be said to have any) is that all of &lt;i&gt;EVE&#39;&lt;/i&gt;&lt;i&gt;s &lt;/i&gt;players are connected to the same server (or rather, set of servers). In most MMOs, players are placed on distinct servers, but due to the size of areas in EVE, overcrowding isn&#39;t really an issue, and so the 60,000+ players all can potentially interact with each other. Neat.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;EVE &lt;/i&gt;is said to have a steep learning curve, and is known to be a&amp;nbsp;cutthroat&amp;nbsp;game. Players can freely attack one another, leading to player frustration as everything they&#39;ve worked to achieve is taken from them.&lt;br /&gt;
Several players throughout EVE&#39;s history have made headlines in the real world from actions taken in game to defraud players. In a world that is becoming increasingly more hand-holding every day, it&#39;s nice to see some games still employing a high risk vs reward ratio. It may be frustrating to lose everything you&#39;ve acquired, but that makes&amp;nbsp;acquiring&amp;nbsp;new things (new ships, the currency of the game ISK, etc) all that more&amp;nbsp;reward-able.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8dsUx4ch9vwmOgOSdns-novvxjxJJyg2wa53BBF1FMnpOIP6xzCGQCKEXvYVlEfg-EggvvoPWTpum3SguYhcD_ddxiQgDUSkc804WKWy501TtaP5e6vzB6RBikmEU01i1CF5286HlMez8/s1600/sci-fi-mmorpg-mmo-games-eve-online-retribution-expansion-advanced-targeting-screenshot.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8dsUx4ch9vwmOgOSdns-novvxjxJJyg2wa53BBF1FMnpOIP6xzCGQCKEXvYVlEfg-EggvvoPWTpum3SguYhcD_ddxiQgDUSkc804WKWy501TtaP5e6vzB6RBikmEU01i1CF5286HlMez8/s1600/sci-fi-mmorpg-mmo-games-eve-online-retribution-expansion-advanced-targeting-screenshot.jpg&quot; height=&quot;173&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;TBH, no idea what&#39;s going on here.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#39;t know anything about &lt;i&gt;Retribution&lt;/i&gt;, but if you&#39;re playing &lt;i&gt;EVE&lt;/i&gt;, chances are you&#39;re picking it up no matter what I say.</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/4869646678027880811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-december.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/4869646678027880811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/4869646678027880811'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-december.html' title='This Year in RPGs: December'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1USaCog_Rzq1SvjMVCes7Jh-oxYWFmNNLPv7LlgC1tla7S6z-6u1D_L1GCm9aMvMBB4p_gMoM2Vj-Q_w6xYX7QTBQ_dGtccPFOqhR8s_TVjh81k5sDSLIKnzEbS-b3GMv5BNA81dR1myJ/s72-c/eve-online-retribution.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-5968093366113730454</id><published>2012-12-06T16:19:00.000-08:00</published><updated>2012-12-06T16:19:55.045-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Persona 4 Golden"/><category scheme="http://www.blogger.com/atom/ns#" term="Vita"/><title type='text'>This Year in RPGs: November</title><content type='html'>&lt;h3&gt;
Persona 4 Golden (released 11/20/2012)&lt;/h3&gt;
&lt;br /&gt;
Although a port of a PS2 game, P4G provides a solid RPG experience on the Vita. For a system in dire need of software, &lt;i&gt;Persona 4 Golden&lt;/i&gt; is a welcome sight. &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9eeYRGaIG7lrn52FLrPmoKaOCydZ8Ce26yh0j9q44kl1dktcvsSsGqYZSyI_NFBqHt6dUwg_BuTHREG205TpCiBbS1LHlwoZfpzPJ7_ZazlSciE8THinfDvahqAhTy3xJdZQgCrlAE_rm/s1600/persona4_golden_thumb.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9eeYRGaIG7lrn52FLrPmoKaOCydZ8Ce26yh0j9q44kl1dktcvsSsGqYZSyI_NFBqHt6dUwg_BuTHREG205TpCiBbS1LHlwoZfpzPJ7_ZazlSciE8THinfDvahqAhTy3xJdZQgCrlAE_rm/s1600/persona4_golden_thumb.jpg&quot; height=&quot;182&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
One thing I failed to highlight in my last blog post about Persona 4 Golden is the humor present in the series. It&#39;s a dialogue heavy series, and some of that dialogue is quite funny. Again, because the game is centered around Japan, (or rather a fictitious Japanese countryside) some of that humor may be lost on us culturally, but most of the time localization efforts manage to convey the joke.&lt;br /&gt;
&lt;br /&gt;
Graphically,&lt;i&gt; Persona 4 Golden&lt;/i&gt; is rather pretty to behold. &lt;i&gt;Persona 4&lt;/i&gt; arrived on the PS2 at the end of the cosole&#39;s life, and the developer seemed to squeeze every last drop of processing power in making the game. Now on Vita, with a new shiny coat of paint, &lt;i&gt;Persona 4 Golden&lt;/i&gt; wouldn&#39;t look out of place on the PS3 or Xbox 360.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVsD_eBJXTlLnLQ8S05sWVaIGopoH5-MCJw-VxJBLrGHvzQHxtklmFUkS-IcS_py9wjMSctSHWSoTphw1ugMvrythjbj8IgbtCnRUw3YWdYvQq0VboaN_lDlDzbjGwkdffvqJa8cGctsdx/s1600/p4g_screens_adayinthelife_shirokupub.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVsD_eBJXTlLnLQ8S05sWVaIGopoH5-MCJw-VxJBLrGHvzQHxtklmFUkS-IcS_py9wjMSctSHWSoTphw1ugMvrythjbj8IgbtCnRUw3YWdYvQq0VboaN_lDlDzbjGwkdffvqJa8cGctsdx/s1600/p4g_screens_adayinthelife_shirokupub.jpg&quot; height=&quot;181&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
It seems like just yesterday I was recommending picking up &lt;i&gt;Persona 4 Golden&lt;/i&gt; to everyone that has a Vita, so I won&#39;t spend too much more time going on about it, but allow me to just reiterate: If you have a Vita and like RPGs, buy it.</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/5968093366113730454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-november.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/5968093366113730454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/5968093366113730454'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-november.html' title='This Year in RPGs: November'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9eeYRGaIG7lrn52FLrPmoKaOCydZ8Ce26yh0j9q44kl1dktcvsSsGqYZSyI_NFBqHt6dUwg_BuTHREG205TpCiBbS1LHlwoZfpzPJ7_ZazlSciE8THinfDvahqAhTy3xJdZQgCrlAE_rm/s72-c/persona4_golden_thumb.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-6865298324311268133</id><published>2012-12-05T14:51:00.003-08:00</published><updated>2012-12-05T14:57:33.901-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DS"/><category scheme="http://www.blogger.com/atom/ns#" term="Pokémon Black 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Pokémon White 2"/><title type='text'>This Year in RPGs: October</title><content type='html'>&lt;h3&gt;
Pokémon Black 2 &amp;amp; White 2 (released 10/07/2012)&lt;/h3&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimh103yrEc0fO8jejLBNVhpmvV-DSlt4OFkhup4xpLYke-UC7znzuPA4Lv9y8H5gnQpXBtDu7KnskyweJLdfhSN-PU8AuPmphVNrt3UXmScsaU4qm6oqBIrkUXUd_gzLPD-KLoyJV74j6P/s1600/Pokemon_Black_2_Box_Artwork.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimh103yrEc0fO8jejLBNVhpmvV-DSlt4OFkhup4xpLYke-UC7znzuPA4Lv9y8H5gnQpXBtDu7KnskyweJLdfhSN-PU8AuPmphVNrt3UXmScsaU4qm6oqBIrkUXUd_gzLPD-KLoyJV74j6P/s1600/Pokemon_Black_2_Box_Artwork.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Another game played by millions that I opted to put on the backburner, Pokémon is a juggernaut of a franchise, with Nintendo steadily releasing a pair of handheld titles nearly every year. The naming convention has for years been new colors, first &lt;em&gt;Red&lt;/em&gt; and &lt;em&gt;Blue&lt;/em&gt;, then &lt;em&gt;Gold&lt;/em&gt; and &lt;em&gt;Silver&lt;/em&gt;, &lt;em&gt;Ruby&lt;/em&gt; and &lt;em&gt;Sapphire&lt;/em&gt;, &lt;em&gt;Firered&lt;/em&gt; and &lt;em&gt;Leafgreen&lt;/em&gt;, &lt;em&gt;Diamond&lt;/em&gt; and &lt;em&gt;Pearl&lt;/em&gt;, &lt;em&gt;Heartgold&lt;/em&gt; and &lt;em&gt;SoulSilver&lt;/em&gt;, and then finally last years&#39; &lt;em&gt;Black&lt;/em&gt; and &lt;em&gt;White&lt;/em&gt;. Now, for the first time, Nintendo is releasing direct sequels to their last games.&lt;br /&gt;
&lt;br /&gt;
Some may signify this as Nintendo running out of ideas, but the formula&amp;nbsp; for Pokémon has changed so little over the years, and they somehow manage to continue to add new features with every entry. Sure, there are new Pokémon to catch as there is with every release, but there are also new ways to interact with them, trade with other players, and so on. &lt;br /&gt;
&lt;br /&gt;
As far as I understand the plot of &lt;em&gt;Pokémon&lt;/em&gt;, B2 and W2 are much the same. You travel to different gyms in the region to defeat trainers in order to earn badges which let you travel to other areas to challenge more difficult Pokémon. At any point on the world map you can get into a random encounter with a wild Pokémon where you can try and trap it in order to add it to your roster. &lt;br /&gt;
&lt;br /&gt;
Combat remains largely unchanged throughout the series, featuring a turn-based system where one player selects what attack they want their Pokémon to use, then the other Pokémon or trainer executes a command before it once again becomes the players&#39; turn. With many other series moving into real-time combat and away from traditional turn-based combat systems, it&#39;s that some series have things you can always depend upon, like &lt;em&gt;Pokémon&lt;/em&gt; to have turn-based battles. &lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL70hs3iLKXM26OAIsTZsnPmGvCMhmYm4GjK-Kvqahb-ZuKd6UBigKkAAJidtcnVXQuZdC1IKGWCQf8zB9ryZ2KUnDyxDLNqykOgpfoGxA-aiN6nbabep0iOuIJad4SGpnY4WcE1QofhE2/s1600/th.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL70hs3iLKXM26OAIsTZsnPmGvCMhmYm4GjK-Kvqahb-ZuKd6UBigKkAAJidtcnVXQuZdC1IKGWCQf8zB9ryZ2KUnDyxDLNqykOgpfoGxA-aiN6nbabep0iOuIJad4SGpnY4WcE1QofhE2/s1600/th.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
If you&#39;re a fan of &lt;em&gt;Pokémon&lt;/em&gt; you&#39;ve already likely snatched up both these titles. If you&#39;re not, I&#39;m not positive &lt;em&gt;Black 2&lt;/em&gt; and &lt;em&gt;White 2&lt;/em&gt; will convert you, but they&#39;re just as likely as any of the other entries in the franchise.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/6865298324311268133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-october.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/6865298324311268133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/6865298324311268133'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-october.html' title='This Year in RPGs: October'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimh103yrEc0fO8jejLBNVhpmvV-DSlt4OFkhup4xpLYke-UC7znzuPA4Lv9y8H5gnQpXBtDu7KnskyweJLdfhSN-PU8AuPmphVNrt3UXmScsaU4qm6oqBIrkUXUd_gzLPD-KLoyJV74j6P/s72-c/Pokemon_Black_2_Box_Artwork.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-728663202696171290</id><published>2012-12-05T13:50:00.001-08:00</published><updated>2012-12-05T13:50:47.625-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Borderlands 2"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>This Year in RPGs: September</title><content type='html'>&lt;h3&gt;
Borderlands 2 (released 9/18/2012)&lt;/h3&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm5NryGwskDG4mQOXr3zzdmvC3M9v4KVb3SKFkIETeHzjSV6U50pUtvYFC5mG3hszkBv23mWlPHMw3WV_CF7R_6JwJ1Yz2HOJCH8mCCpSrILoiJShBUjOJ1GuTz3ZYMhZza4UBvvpXuHIv/s1600/Borderlands2boxart3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm5NryGwskDG4mQOXr3zzdmvC3M9v4KVb3SKFkIETeHzjSV6U50pUtvYFC5mG3hszkBv23mWlPHMw3WV_CF7R_6JwJ1Yz2HOJCH8mCCpSrILoiJShBUjOJ1GuTz3ZYMhZza4UBvvpXuHIv/s1600/Borderlands2boxart3.jpg&quot; height=&quot;320&quot; width=&quot;225&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Bet you thought I was going to say &lt;i&gt;&lt;a href=&quot;http://rpgnewsandreviews.blogspot.com/2012/09/relighting-torch.html&quot;&gt;Torchlight II&lt;/a&gt;&lt;/i&gt;, didn&#39;t you? While it is true that I love T2, &lt;i&gt;Borderlands 2&lt;/i&gt; sold heaps more copies, so I&#39;m setting aside my personal taste to objectively recommend the title that the masses say is &lt;i&gt;more &lt;/i&gt;good. Or is it gooderer? Anyways, &lt;i&gt;Borderlands 2&lt;/i&gt; is the successful follow-up to the co-op first person shooter packed full of RPG mechanics and pop culture references. Developer Gearbox calls it a role-playing shooter. I prefer to name the genre first-person looter, personally.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;I started the first one around five times, but always petered out a few hour in. It&#39;s not that I didn&#39;t like the game or didn&#39;t think that it was well done, but for whatever reason I would set it aside and find something else to play. So I haven&#39;t exactly gotten around to playing &lt;i&gt;Borderlands 2&lt;/i&gt;, but here&#39;s what I know about it.&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjzbAm8QLBhO5pmXlV1DYzyyPqNVX9EaRwNfPMCqX-5UPZ81tsSBHFBQzCKfH4tm0AMADfhB8poAETbwUoN-NtptZAONoeaRHyINbKcq-cZj7NM-4blIfb7bLGz7hgoO3tL3zBKH9NIplf/s1600/Borderlands-2-008.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjzbAm8QLBhO5pmXlV1DYzyyPqNVX9EaRwNfPMCqX-5UPZ81tsSBHFBQzCKfH4tm0AMADfhB8poAETbwUoN-NtptZAONoeaRHyINbKcq-cZj7NM-4blIfb7bLGz7hgoO3tL3zBKH9NIplf/s1600/Borderlands-2-008.jpg&quot; height=&quot;192&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
&lt;h4&gt;
More Classes&lt;/h4&gt;
In the original &lt;i&gt;Borderlands &lt;/i&gt;you had 4 classes to choose from, in &lt;i&gt;Borderlands 2&lt;/i&gt;, you have 5. Having not played the new classes I really can&#39;t comment on them, but since classes felt distinct and unique in the first title, I have no reason to suspect that they won&#39;t be well defined in the sequel. &lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
More Guns&lt;/h4&gt;
One of the thrills of RPGs is receiving a new item that is incrementally more powerful than the old version. Gearbox cranks this up to the max level (is it 11? I&#39;m not sure) and adds so many weapons, some people have made the argument that &lt;i&gt;Borderlands 2 &lt;/i&gt;is less of a game and more of a number comparison simulator. This is, of course, one of the many factors that make games like this addicting. &quot;Sweet! I got a kick-ass new gun!&quot; Followed five minutes later by &quot;Holy shit! This gun blows that last gun out of the water!&quot;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOSo4IecBruPcYJrc2GP0xJX9RvnZyXBPAm4bkFnUlYEBufdNxeNKeu5yIOowe9dTO2UryGgclRK2rHMnyN71r7ZZuS4DX9FGqwCEL8Z2MR_oNdYV1184GKTIHbS91cRbI4oDQqm-34T3t/s1600/borderlands-2-20120403051003640-000.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOSo4IecBruPcYJrc2GP0xJX9RvnZyXBPAm4bkFnUlYEBufdNxeNKeu5yIOowe9dTO2UryGgclRK2rHMnyN71r7ZZuS4DX9FGqwCEL8Z2MR_oNdYV1184GKTIHbS91cRbI4oDQqm-34T3t/s1600/borderlands-2-20120403051003640-000.jpg&quot; height=&quot;202&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
&lt;h4&gt;
More Variety&lt;/h4&gt;
One of the complaints about the first &lt;i&gt;Borderlands &lt;/i&gt;was that most of the quests were just the standard &quot;go here and kill &lt;i&gt;x &lt;/i&gt;of this &lt;i&gt;blank&lt;/i&gt;&quot; fetch quest that dominates RPGs. Once again, I haven&#39;t played it yet, but from what I&#39;ve read the quests have more variety to them than the previous title.&lt;br /&gt;
&lt;br /&gt;
While you can play the game single player, &lt;i&gt;Borderlands &lt;/i&gt;is one of those games where it is better played with other people. If you can, pick yourself up a copy. Better yet, pick yourself up two and give one to a friend. It is almost Christmas, after all.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/728663202696171290/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-september.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/728663202696171290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/728663202696171290'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-september.html' title='This Year in RPGs: September'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm5NryGwskDG4mQOXr3zzdmvC3M9v4KVb3SKFkIETeHzjSV6U50pUtvYFC5mG3hszkBv23mWlPHMw3WV_CF7R_6JwJ1Yz2HOJCH8mCCpSrILoiJShBUjOJ1GuTz3ZYMhZza4UBvvpXuHIv/s72-c/Borderlands2boxart3.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-4780654248997419240</id><published>2012-12-05T12:36:00.002-08:00</published><updated>2012-12-05T12:37:30.515-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dark Souls: Prepare to Die Edition"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><title type='text'>This Year in RPGs: August</title><content type='html'>&lt;h3&gt;
Dark Souls: Prepare to Die Edition (released 8/24/2012)&lt;/h3&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSCBAW5VTW03lAOmyYD2Z2ZtLkFQGZAIk7qAoB_C_tcW866F9ncR0gfxDkya1Zq1xe_4XC2rcPHzN090MR1gEEegaSzDJw6GLec2XtEUDuGXW3uwJVue9-xHEsC5juIcbFYgKCLXqdC5l3/s1600/Dark-Souls-Prepare-to-Die-Edition.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSCBAW5VTW03lAOmyYD2Z2ZtLkFQGZAIk7qAoB_C_tcW866F9ncR0gfxDkya1Zq1xe_4XC2rcPHzN090MR1gEEegaSzDJw6GLec2XtEUDuGXW3uwJVue9-xHEsC5juIcbFYgKCLXqdC5l3/s1600/Dark-Souls-Prepare-to-Die-Edition.jpg&quot; height=&quot;181&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Although it was released on consoles last year, &lt;i&gt;Dark Souls&lt;/i&gt; didn&#39;t find its way to PCs until August of this year. Fans had petititoned the publisher Namco-Bandai to release it on the PC, and after receiving over 40,000 signatures, the publisher relented.&lt;br /&gt;
&lt;br /&gt;
But it wasn&#39;t all sunshine after the PC&#39;s release. Some fans criticized frame rate and sound issues which pointed to the port being a lazy job. Some of those issues have since been cleared up with patches.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe83v70ObDHP84_k8mj2XtgYtGojQ6mDNrrP7w7LDZH1xLqXzBUxW3CVNcSMmsKnCbzFMbVy19WIXPoPJFT-V-rXVMhaKsAcIotb18VslXtdie8pmVJmlczHo6GGlYrTOAnc4pEpMLw3JU/s1600/data2012082516165830.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe83v70ObDHP84_k8mj2XtgYtGojQ6mDNrrP7w7LDZH1xLqXzBUxW3CVNcSMmsKnCbzFMbVy19WIXPoPJFT-V-rXVMhaKsAcIotb18VslXtdie8pmVJmlczHo6GGlYrTOAnc4pEpMLw3JU/s1600/data2012082516165830.png&quot; height=&quot;180&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
The game itself is notoriously difficult, as is its predecessor, &lt;i&gt;Demons&#39;s Souls&lt;/i&gt;, a PS3 exclusive. &lt;i&gt;Dark Souls&lt;/i&gt; is a 3D hack &#39;n slash RPG with real-time graphics, nice visuals, an interesting story and unforgiving gameplay. You will die, and you will die a lot, hence the subtitle of the game. But that&#39;s okay because dying itself plays into the mechanics of the game. It&#39;s hard to explain, so get in there, die, and see for yourself!&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBAzmAyA15u0lA20JcclDtwNlB0LU7pignz1fVoMIZ5U4vdlj2r7jao-tkICKPO_CXKOJ-0qkiU2t4FG3f0s0JB0BlBNgrDqvx29bAqoG4PGvLu9zimq4HF3cT_hxucaaDlRGzDDr5p7hy/s1600/dark-souls-pc.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBAzmAyA15u0lA20JcclDtwNlB0LU7pignz1fVoMIZ5U4vdlj2r7jao-tkICKPO_CXKOJ-0qkiU2t4FG3f0s0JB0BlBNgrDqvx29bAqoG4PGvLu9zimq4HF3cT_hxucaaDlRGzDDr5p7hy/s1600/dark-souls-pc.jpg&quot; height=&quot;180&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
From Software is the developer of &lt;i&gt;Dark Souls&lt;/i&gt;, the same company that did &lt;i&gt;3D Dot Game Heroes&lt;/i&gt;, a delightful and nostalgic romp through an homage to the original &lt;i&gt;Legend of Zelda&lt;/i&gt;. If a petition was successful to port &lt;i&gt;Dark Souls&lt;/i&gt; to PC, maybe they&#39;ll listen to a petition about a sequel to &lt;i&gt;3D Dot Game Heroes&lt;/i&gt;? Anyone? Is this thing on?</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/4780654248997419240/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-august.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/4780654248997419240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/4780654248997419240'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-august.html' title='This Year in RPGs: August'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSCBAW5VTW03lAOmyYD2Z2ZtLkFQGZAIk7qAoB_C_tcW866F9ncR0gfxDkya1Zq1xe_4XC2rcPHzN090MR1gEEegaSzDJw6GLec2XtEUDuGXW3uwJVue9-xHEsC5juIcbFYgKCLXqdC5l3/s72-c/Dark-Souls-Prepare-to-Die-Edition.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-1253875038692839555</id><published>2012-12-04T15:46:00.001-08:00</published><updated>2012-12-04T15:47:07.856-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3DS"/><category scheme="http://www.blogger.com/atom/ns#" term="Dream Drop Distance"/><category scheme="http://www.blogger.com/atom/ns#" term="Kingdom Hearts"/><title type='text'>This Year in RPGs: July</title><content type='html'>&lt;h3&gt;
Kingdom Hearts 3D: Dream Drop Distance (released 7/31/2012)&lt;/h3&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRgS0KdXOVk3f6z39sXdgEacsFLLgCG8y7X9NWNCS83O5djkcUzT2tvnw1omnUtBgfnJv8L2H-kSTm-WdJFzv_UD492CUlwkMI-pykdkkay5h6wS778rMndOONOjinn9i3jLpx7ElH3Jld/s1600/Kingdom.Hearts.Dream.Drop.Distance.full.+zerochan.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRgS0KdXOVk3f6z39sXdgEacsFLLgCG8y7X9NWNCS83O5djkcUzT2tvnw1omnUtBgfnJv8L2H-kSTm-WdJFzv_UD492CUlwkMI-pykdkkay5h6wS778rMndOONOjinn9i3jLpx7ElH3Jld/s1600/Kingdom.Hearts.Dream.Drop.Distance.full.+zerochan.jpg&quot; height=&quot;240&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Without a doubt June belonged to the newest entry of the &lt;i&gt;Kingdom Hearts&lt;/i&gt; franchise, &lt;i&gt;Dream Drop Distance&lt;/i&gt;, now available on 3DS. The&amp;nbsp;&lt;i&gt;Kingdom Hearts franchise &lt;/i&gt;started on the PS2 in 2002. At the time it was released people were wary of whether or not it would succeed. After all, the mashing together of &lt;i&gt;Final Fantasy &lt;/i&gt;characters with Disney characters seemed too generous a helping of fan-service to have any lasting success. Well, here we are ten years later and &lt;i&gt;Kingdom Hearts&lt;/i&gt; is now one of the most well-loved ARPGs, critically acclaimed by gamers and critics alike.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrM5RhkQ5qWVnHfZR9sRwXVe95EGvWcEexBoFizSwRzychV0sydZxK5nEQsmLrcek-tnvJqs7kIXrOczn2VL12mF9HaR22Wo0_kDvyFMjMREWkvWT5WOoLrZA6bbNkjc_XzUgsjxMP-YyU/s1600/Kingdom.Hearts.Dream.Drop.Distance.full.1082807.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrM5RhkQ5qWVnHfZR9sRwXVe95EGvWcEexBoFizSwRzychV0sydZxK5nEQsmLrcek-tnvJqs7kIXrOczn2VL12mF9HaR22Wo0_kDvyFMjMREWkvWT5WOoLrZA6bbNkjc_XzUgsjxMP-YyU/s1600/Kingdom.Hearts.Dream.Drop.Distance.full.1082807.jpg&quot; height=&quot;226&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
&lt;i&gt;Kingdom Hearts &lt;/i&gt;(usually) tells the story of Sora, (the PSP entry&amp;nbsp;&lt;i&gt;Birth By Sleep&lt;/i&gt;&amp;nbsp;was a prequel which featured different protagonists) a young boy from the Destiny Islands and his friends, Kairi and Riku. In the world of Kingdom Hearts, Mickey Mouse is king. Literally. The first entry had Sora pairing up with Donald and Goofy, who picked up the roles of wizard and knight, respectively. The player traverses to a number of Disney worlds (and some original works, too) where they can close the keyhole with the keyblade that only Sora can wield.&lt;br /&gt;
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The plot gets a whole heck of a lot more convoluted there, but suffice it to say that at its heart it&#39;s still a moving story about friendship, capable of being emotionally engaging and completely nonsensical&amp;nbsp;at the same time.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzVgZmrH7WB7xT8xN0jn_kF_QgN6_Hw5UUWQrGDFNK_L44iZlpJDynCdO8REe5yYt_pVlBWK3uk6Yk9oGJzbA6Z279p8ppPaTm-xUz723UoKVhA4Ir23BPzpKtJrfNibjgl7QzMepCjfdF/s1600/images.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzVgZmrH7WB7xT8xN0jn_kF_QgN6_Hw5UUWQrGDFNK_L44iZlpJDynCdO8REe5yYt_pVlBWK3uk6Yk9oGJzbA6Z279p8ppPaTm-xUz723UoKVhA4Ir23BPzpKtJrfNibjgl7QzMepCjfdF/s1600/images.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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There have been several titles released on handhelds since the first title, including &lt;i&gt;Chain of Memories&lt;/i&gt;, &lt;i&gt;Birth By Sleep&lt;/i&gt;, and&amp;nbsp;&lt;i&gt;358/2 Days, &lt;/i&gt;but the series hasn&#39;t seen a console follow-up since 2005&#39;s &lt;i&gt;Kingdom Hearts II&lt;/i&gt;. Which means fans have been asking for a release this entire console generation. Series creator and director Tetsuya Nomura has said that his team is too busy with &lt;i&gt;Final Fantasy vs XIII&lt;/i&gt; to work on a direct sequel to &lt;i&gt;Kingdom Hearts II&lt;/i&gt;, but he has confirmed that &lt;i&gt;Dream Drop Distance&lt;/i&gt; would be the last handheld Kingdom Hearts before the next console release.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNIUQJhGwA5mQ9rTO9WP5_7bPh0CV5ONBBcyfEXpzxVIcvoYH4dH_JO_F4wE6tlkggZabAB5sDJV7Ds0BZ2piCvjbnwb66vuchKsaauUhKz-DhK4znv3NM2UjK7JRAvL_llmMsWMV2-Zze/s1600/kingdom-hearts-3d-battle-shots-screenshots.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNIUQJhGwA5mQ9rTO9WP5_7bPh0CV5ONBBcyfEXpzxVIcvoYH4dH_JO_F4wE6tlkggZabAB5sDJV7Ds0BZ2piCvjbnwb66vuchKsaauUhKz-DhK4znv3NM2UjK7JRAvL_llmMsWMV2-Zze/s1600/kingdom-hearts-3d-battle-shots-screenshots.jpg&quot; height=&quot;192&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;i&gt;Dream Drop Distance&lt;/i&gt; is only available on the 3DS. If you have one of those you should probably pick this up. It is, by all accounts, every bit worthy of the &lt;i&gt;Kingdom Hearts&lt;/i&gt; mantle.</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/1253875038692839555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-july.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/1253875038692839555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/1253875038692839555'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-july.html' title='This Year in RPGs: July'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRgS0KdXOVk3f6z39sXdgEacsFLLgCG8y7X9NWNCS83O5djkcUzT2tvnw1omnUtBgfnJv8L2H-kSTm-WdJFzv_UD492CUlwkMI-pykdkkay5h6wS778rMndOONOjinn9i3jLpx7ElH3Jld/s72-c/Kingdom.Hearts.Dream.Drop.Distance.full.+zerochan.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-7548936427488646687</id><published>2012-12-04T07:57:00.000-08:00</published><updated>2012-12-04T07:57:13.819-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dragonborn"/><category scheme="http://www.blogger.com/atom/ns#" term="Skyrim"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>New Releases 12/04/2012</title><content type='html'>We now interrupt our current &quot;This Year in RPGs&quot; feature to return to you to your weekly scheduled new release announcements.&lt;br /&gt;
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&lt;h3&gt;
The Elder Scrolls V: Skyrim, Dragonborn (XBLA)&lt;/h3&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNj6p78Y8QaN43xdrUc7aPvu82aLYGtROKI1vaN6_lPWBYO1KNuV09PM5nA-Mmn7UOLgdFKBCFokTwZJfXNN2VZBIjRng0sPFlLU-S9Y4M8dRtMWAQ3X4Fmp8gHaFfmNVdIZ-1ojBOnOV9/s1600/GT_massive_SkyrimDragonborn_11-05-2012.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNj6p78Y8QaN43xdrUc7aPvu82aLYGtROKI1vaN6_lPWBYO1KNuV09PM5nA-Mmn7UOLgdFKBCFokTwZJfXNN2VZBIjRng0sPFlLU-S9Y4M8dRtMWAQ3X4Fmp8gHaFfmNVdIZ-1ojBOnOV9/s1600/GT_massive_SkyrimDragonborn_11-05-2012.jpg&quot; height=&quot;180&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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The third DLC for &lt;i&gt;Skyrim &lt;/i&gt;is available today on Xbox 360 for 1600 Microsoft points, which equates to $20 American. This DLC is substantial, definitely more than the previous meager offering of &lt;i&gt;Hearthfire&lt;/i&gt;, and even more substantial than the previous $20 DLC, &lt;i&gt;Dawnguard&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
One early review stated that the reviewer had played for 30 hours and still hadn&#39;t exhausted the new content provided by the DLC yet. At this point it may be more fair to call the DLC an expansion pack, but the line remains murky and ultimately arbitrary.&lt;br /&gt;
&lt;br /&gt;
The important thing you need to know about &lt;i&gt;Dragonborn &lt;/i&gt;is that you can now ride dragons. If that has been something you have longed for while you&#39;re playing &lt;i&gt;Skyrim&lt;/i&gt;, you will probably want to pick this up without hesitation. In case you need more convincing, &lt;i&gt;Dragonborn &lt;/i&gt;takes place in Solstheim, an island north of Skyrim. The change in terrain allows for more varied environments than we&#39;ve seen so far, which also nets us a variety of new and different enemies to fight. This is music to an&amp;nbsp;adventurer&#39;s&amp;nbsp;ears that&#39;s been cutting down the same draugr for 100 hours. Besides new locations and new enemies, there are also new shouts, and new equipment (maybe, spears? Looks like it).&lt;br /&gt;
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&lt;i&gt;Dragonborn &lt;/i&gt;is out exclusively for Xbox 360 today PC and PS3 versions expected out in a month. I wish it was now so I could play it over winter break, but oh well. So many games, not enough time.</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/7548936427488646687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/new-releases-12042012.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/7548936427488646687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/7548936427488646687'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/new-releases-12042012.html' title='New Releases 12/04/2012'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNj6p78Y8QaN43xdrUc7aPvu82aLYGtROKI1vaN6_lPWBYO1KNuV09PM5nA-Mmn7UOLgdFKBCFokTwZJfXNN2VZBIjRng0sPFlLU-S9Y4M8dRtMWAQ3X4Fmp8gHaFfmNVdIZ-1ojBOnOV9/s72-c/GT_massive_SkyrimDragonborn_11-05-2012.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-7590142093583228551</id><published>2012-12-03T10:31:00.000-08:00</published><updated>2012-12-03T10:34:57.253-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="Penny Arcade On the Rain-Slick Precipice of Darkness Episode 3"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox360"/><title type='text'>This Year in RPGs: June</title><content type='html'>&lt;h3&gt;
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode 3 (released 6/25/2012)&lt;/h3&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEVN6TIfWOIV-QMcdoGJkRdUuihs1zbolvB-kDAxSHGfa48-ivozoQeXH8IXvlys8hvZyEX2maEXqP_Eyz6DTLC-ApB5Rgka-0yhBujBP9NWfr_1NoWrvnTuaMzz-eVlL4qmdWohOpMVx3/s1600/penny-arcade-dark.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEVN6TIfWOIV-QMcdoGJkRdUuihs1zbolvB-kDAxSHGfa48-ivozoQeXH8IXvlys8hvZyEX2maEXqP_Eyz6DTLC-ApB5Rgka-0yhBujBP9NWfr_1NoWrvnTuaMzz-eVlL4qmdWohOpMVx3/s1600/penny-arcade-dark.jpg&quot; height=&quot;179&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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The game that almost wasn&#39;t. Penny Arcade is a well-known web comic that satirizes gaming culture as much as it embraces it. Characters Tycho and Gabe are aliases for their creators&#39; Jerry Holkins and Mike Krahulik. Their first two outings making a game based on their work went well, creating &lt;i&gt;Penny Arcade: On the Rain Slick Precipice of Darkness&lt;/i&gt; 1 and 2 with Hothead Games, but they ultimately decided not to move forward with the third and final planned game of the series. The art style was deemed&amp;nbsp;prohibitively&amp;nbsp;expensive and both found themselves stretched thin as they tried to manage a successful web comic, expos in Washington and on the east coast, and charity events on behalf of Child&#39;s Play all while working on a game.&lt;br /&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrIHHM2MInF7vNYntmceaxG2qmdjyjqP6dSDfWA3I6-O1jpsajgZL3BAA3OThRt8EvVCk48CYsafvUQKIhRbPO4QGMsoyK1HK5M4zJf8pETNsRRb8zR3cNdMhLUY9NmihsmkXkeDIL6zov/s1600/screenshot66.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrIHHM2MInF7vNYntmceaxG2qmdjyjqP6dSDfWA3I6-O1jpsajgZL3BAA3OThRt8EvVCk48CYsafvUQKIhRbPO4QGMsoyK1HK5M4zJf8pETNsRRb8zR3cNdMhLUY9NmihsmkXkeDIL6zov/s1600/screenshot66.png&quot; height=&quot;180&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;On the Rain-Slick Precipice of Darkness 1&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizcIno-Vs_srgsE-vnqN7vfHOjREihn2LOGbn2-lLKS3x3etEbqGuqAf7WCR_MVgdZYeQnd2-bTnhvkf1fwfN2vGidD0PHmhcO3qxf5XqiUlru738WhKgddJOOVhx-g3rbytUoMLaWNpL4/s1600/penny_arcade_2b1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizcIno-Vs_srgsE-vnqN7vfHOjREihn2LOGbn2-lLKS3x3etEbqGuqAf7WCR_MVgdZYeQnd2-bTnhvkf1fwfN2vGidD0PHmhcO3qxf5XqiUlru738WhKgddJOOVhx-g3rbytUoMLaWNpL4/s1600/penny_arcade_2b1.jpg&quot; height=&quot;180&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;On the Rain-Slick Precipice of Darkness 2&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
Enter Zeboyd Games (&lt;i&gt;Breath of Death VII: The Beginning, Cthulu Saves the World&lt;/i&gt;). Despite insisting for some time that there would be no third game, Jerry and Mike relented once they were approached by Zeboyd. Unlike the highly polished&amp;nbsp;cartoon-like&amp;nbsp;graphics evocative of Gabe&#39;s work from the Penny Arcade comic strip that was featured in the previous two titles, the characters are rendered as 16 bit sprites. Something, some would say, is a welcome addition to a series that was already celebrating the turn-based RPGs of yesteryear. &lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiunnqwLgjgndWhyphenhyphenucbgT7hnZPaneV3_nZC2XW8O0l-ri1x6oqWfK7YVPkeG0q3G5f0VCHse0ciUXgrhEedLN2ZK_PJU3yn6Y8gX4VEHdpMdW54ZD-H6-Y8iz8s1PBkNF7Lhn7aYjUOU2-O/s1600/642.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiunnqwLgjgndWhyphenhyphenucbgT7hnZPaneV3_nZC2XW8O0l-ri1x6oqWfK7YVPkeG0q3G5f0VCHse0ciUXgrhEedLN2ZK_PJU3yn6Y8gX4VEHdpMdW54ZD-H6-Y8iz8s1PBkNF7Lhn7aYjUOU2-O/s1600/642.jpg&quot; height=&quot;180&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;On the Rain-Slick Precipice of Darkness 3&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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&lt;br /&gt;&lt;/div&gt;
But what we get here is more than a throwback to &lt;i&gt;Final Fantasy&lt;/i&gt;. It&#39;s a well-executed 2D turn-based roleplaying game, something that has almost gone the way of the dinosaur. Its script also features humorous wit, which is a rarity in RPGs if not gaming in general. If nothing else, PA:OTRSPoD proves that old concepts can still be entertaining, all it takes is the right kind of writing.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqF2Ju16qg6KBt6gX4-CeuyTY20GWrwBv6RPsWozzAMGISCdfcb8n-XfO7dR1h3TPFq1C5BuUhz4xVLHuk6anNJICk31PZB6xHiYV54rBENkse6t4Pq0hCLGvz1J_XiZz9GUHyXoYcInRa/s1600/643.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqF2Ju16qg6KBt6gX4-CeuyTY20GWrwBv6RPsWozzAMGISCdfcb8n-XfO7dR1h3TPFq1C5BuUhz4xVLHuk6anNJICk31PZB6xHiYV54rBENkse6t4Pq0hCLGvz1J_XiZz9GUHyXoYcInRa/s1600/643.jpg&quot; height=&quot;180&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/7590142093583228551/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-june.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/7590142093583228551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/7590142093583228551'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-june.html' title='This Year in RPGs: June'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEVN6TIfWOIV-QMcdoGJkRdUuihs1zbolvB-kDAxSHGfa48-ivozoQeXH8IXvlys8hvZyEX2maEXqP_Eyz6DTLC-ApB5Rgka-0yhBujBP9NWfr_1NoWrvnTuaMzz-eVlL4qmdWohOpMVx3/s72-c/penny-arcade-dark.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-5198703111617274337</id><published>2012-12-02T19:37:00.003-08:00</published><updated>2012-12-02T19:38:38.657-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Diablo III"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><title type='text'>This Year in RPGs: May</title><content type='html'>&lt;h3&gt;
Diablo III (released 5/15/2012)&lt;/h3&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFFRtYLb2q5VEn6jSqzp8OFp-mmIKEYebB1VdIRwIIOvB8lykFnohSTfYwZAZDPJx2Y4NEy5tGSzY3ot88Kcsf3WIA9RFRSkUvThQZNlDd9acn72N1vD_2-htSC-KbYE0vq1fKeOj1UiOh/s1600/diablo-3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFFRtYLb2q5VEn6jSqzp8OFp-mmIKEYebB1VdIRwIIOvB8lykFnohSTfYwZAZDPJx2Y4NEy5tGSzY3ot88Kcsf3WIA9RFRSkUvThQZNlDd9acn72N1vD_2-htSC-KbYE0vq1fKeOj1UiOh/s1600/diablo-3.jpg&quot; height=&quot;180&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;em&gt;Diablo III&lt;/em&gt; is the follow-up to the extremely successful &lt;em&gt;Diablo II&lt;/em&gt;. A decade after release and people are still playing the second entry in the &lt;em&gt;Diablo&lt;/em&gt; franchise. &lt;br /&gt;
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There was quite a bit of pressure on the team developing &lt;em&gt;Diablo III&lt;/em&gt;; it had to be a follow-up worthy of the franchise but at the same time the team desired to innovate the ARPG genre. This led to them foregoing conventional skill trees. The real money Auction House also generated some controversy once it went live, a week or so after the servers first came up. In order to stop certain people from spamming actions such as clicking pots to receive items and gold, the stat Magic Find&#39;s impact was reduced. To myself and many of the people following &lt;em&gt;Diablo III&lt;/em&gt;, this seemed like adjusting gameplay elements in order to obtain more money from the auction house.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnEHyrBtWH35Bho2LJYZAgPQtqvEi_naQjANwbK-7U6JqeBm_oUTJsQfboxLqLXaeWiK1XmsPteKFbGGaZYmB2oi1wADe759V1WHptUEzPiOe0rLxgiiOH3uZ5fW91o1kN9m2SUVI4Cd-k/s1600/thCA6CFDYD.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnEHyrBtWH35Bho2LJYZAgPQtqvEi_naQjANwbK-7U6JqeBm_oUTJsQfboxLqLXaeWiK1XmsPteKFbGGaZYmB2oi1wADe759V1WHptUEzPiOe0rLxgiiOH3uZ5fW91o1kN9m2SUVI4Cd-k/s1600/thCA6CFDYD.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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But besides that, the actual game of &lt;em&gt;Diablo III&lt;/em&gt; was met with some controversy. Critics called the villains cliché, and criticized some of the plot choices. So why am I still recommending that it be played?&lt;br /&gt;
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Because at its heart &lt;em&gt;Diablo III&lt;/em&gt; is an addictive, compulsive, fun&amp;nbsp;game. It&#39;s still a worthy entry in the genre of ARPGs. Besides many other titles on this list whose devs have already packed up and moved on once their titles shipped, Blizzard continues to work on &lt;em&gt;Diablo III&lt;/em&gt;. Supposedly since I played it last it has continued to improve, and because Blizzard is committed to quality (and making money *cough*) they will continue to develop the title, ironing out bugs and eventually adding more content.&lt;br /&gt;
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Lots of people complained that &lt;em&gt;Diablo III&lt;/em&gt; was not as complex as its predecessor. Well, a lot of those people forget that &lt;em&gt;Diablo II&lt;/em&gt; didn&#39;t hit its stride until it received its first expansion, &lt;em&gt;Lord of Destruction&lt;/em&gt;, which introduced the rune system, among other things like new classes. So, too, in time will &lt;em&gt;Diablo III&lt;/em&gt; grow to be an even better game. It may have its kinks, but the future of D3 is looking pretty good. &lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/5198703111617274337/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-may.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/5198703111617274337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/5198703111617274337'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-may.html' title='This Year in RPGs: May'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFFRtYLb2q5VEn6jSqzp8OFp-mmIKEYebB1VdIRwIIOvB8lykFnohSTfYwZAZDPJx2Y4NEy5tGSzY3ot88Kcsf3WIA9RFRSkUvThQZNlDd9acn72N1vD_2-htSC-KbYE0vq1fKeOj1UiOh/s72-c/diablo-3.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-726791892212436625</id><published>2012-12-02T10:37:00.002-08:00</published><updated>2012-12-02T10:37:34.116-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Wii"/><category scheme="http://www.blogger.com/atom/ns#" term="Xenoblade Chronicles"/><title type='text'>This Year in RPGs: April</title><content type='html'>&lt;h3&gt;
Xenoblade Chronicles (released 4/06/2012)&lt;/h3&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilojbS-NOf1EKCJY_v88ct8EQgirSi6YUmA1BTwXLqnKNYHabqmmLzFj-wbRQlSC4MjGYSFICo-ahmjUIy6W3QS7CUsenqcnvyCR7i69nGQ5Yapjvg1EROCglI0m2g1PdQbggBnp4AOHYa/s1600/Xenoblade_Chronicles.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilojbS-NOf1EKCJY_v88ct8EQgirSi6YUmA1BTwXLqnKNYHabqmmLzFj-wbRQlSC4MjGYSFICo-ahmjUIy6W3QS7CUsenqcnvyCR7i69nGQ5Yapjvg1EROCglI0m2g1PdQbggBnp4AOHYa/s1600/Xenoblade_Chronicles.jpg&quot; height=&quot;240&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;em&gt;Xenoblade Chronicles&lt;/em&gt; is an exclusive JRPG made for the Wii by Monolith Soft. It almost wasn&#39;t released here. It wasn&#39;t until a mob of internet denizens started&amp;nbsp; petitioning Nintendo for its release (called Operation Rainfall) that Nintendo finally agreed. At that point it had already been released in Japan and Europe. Operation Rainfall was part of a three-pronged petition that sought for games that weren&#39;t being released here in America&amp;nbsp;to be localized. To add insult to injury, the games were already translated into English and released in Europe, but Nintendo didn&#39;t think they would be profitable here. Along with &lt;em&gt;Xenoblade Chronicles&lt;/em&gt;, &lt;em&gt;The Last Story&lt;/em&gt; and &lt;em&gt;Pandora&#39;s Tower&lt;/em&gt; were the other titles RPG fans were clamoring for. Of the three,&amp;nbsp;both &lt;em&gt;Xenoblade Chronicles&lt;/em&gt; and &lt;em&gt;The Last Story&lt;/em&gt; eventually found their way west.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaJcvepe_dk212biSfd2AcyAvJaBwUYSmrZP5RbThjmEFpxmw5s4HzUXTTkpl-NEIn7eIc22PmJDUNRYfn7zVpwbdnqZXKwC1rjvMKPM9DUOoFjh8APTrCQw-ZsyYruBJNDQ55nFGoeG6Q/s1600/xenoblade-chronicles-757375.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaJcvepe_dk212biSfd2AcyAvJaBwUYSmrZP5RbThjmEFpxmw5s4HzUXTTkpl-NEIn7eIc22PmJDUNRYfn7zVpwbdnqZXKwC1rjvMKPM9DUOoFjh8APTrCQw-ZsyYruBJNDQ55nFGoeG6Q/s1600/xenoblade-chronicles-757375.jpg&quot; height=&quot;178&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;em&gt;Xenoblade Chronicles&lt;/em&gt; tells the story of Shulk, a young man who wields the titular Xenoblade, a blade comprised of energy. Along with his friends, he must defend his home of Colony 9 from the attacking Mechon, the robotic beings that serve as the games&#39; antagonists. &lt;em&gt;Xenoblade&lt;/em&gt; is in essence the spiritual successor to the &lt;em&gt;Xenosaga&lt;/em&gt;, which was started on PS1 with &lt;em&gt;Xenogears&lt;/em&gt; and carried over to the PS2 with the three &lt;em&gt;Xenosaga&lt;/em&gt; games. &lt;br /&gt;
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The environments are expansive and breathtaking. They are more open-ended than most games on the Wii, which allows for greater player freedom in exploring. One of the developers of the game compared it to an MMO, which gives you greater freedom than most games from the beginning. &lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqpDXA1a1uRC14EcYpt7R30of_ULFVZI9fV-oaGRfeqA3CH7OS6YYqyzLxL-SwEweRAu6_xh75fA3DuZxiT0SYN3R5QT5I-9dLwIn-mRSuU3jzXUV5eaJTsR3vXuE0XqZfA7qwkFEeubPu/s1600/xenoblade-2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqpDXA1a1uRC14EcYpt7R30of_ULFVZI9fV-oaGRfeqA3CH7OS6YYqyzLxL-SwEweRAu6_xh75fA3DuZxiT0SYN3R5QT5I-9dLwIn-mRSuU3jzXUV5eaJTsR3vXuE0XqZfA7qwkFEeubPu/s1600/xenoblade-2.jpg&quot; height=&quot;184&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;em&gt;Xenoblade Chronicles&lt;/em&gt; was released at a time when Wii sales were drying up and 1st party support had all but vanished. If it is to be the consoles swan song, it couldn&#39;t ask for a nicer title to go out on. At least for me, it made my Wii worth turning on one last time.&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/726791892212436625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-april.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/726791892212436625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/726791892212436625'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-april.html' title='This Year in RPGs: April'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilojbS-NOf1EKCJY_v88ct8EQgirSi6YUmA1BTwXLqnKNYHabqmmLzFj-wbRQlSC4MjGYSFICo-ahmjUIy6W3QS7CUsenqcnvyCR7i69nGQ5Yapjvg1EROCglI0m2g1PdQbggBnp4AOHYa/s72-c/Xenoblade_Chronicles.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-1728667075858982402</id><published>2012-12-01T19:00:00.000-08:00</published><updated>2012-12-03T09:44:28.412-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Mass Effect 3"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>This Year in RPGs: March</title><content type='html'>&lt;h2&gt;
Mass Effect 3 (released 3/06/2012)&lt;/h2&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh44RPwwH2ab5cwqVyV-4kihk5pN-8hPRvGOZ3jyg2wF2pRrs_uEvtrsdIWVP78HTBEeabDbF2Q6tHohuZ-0Tz6w6XizIEqjlQKw7EfWmwXjaJGsouyhfK8iti_-19k4vLJnj1q9gJZeuc-/s1600/Untitled-1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh44RPwwH2ab5cwqVyV-4kihk5pN-8hPRvGOZ3jyg2wF2pRrs_uEvtrsdIWVP78HTBEeabDbF2Q6tHohuZ-0Tz6w6XizIEqjlQKw7EfWmwXjaJGsouyhfK8iti_-19k4vLJnj1q9gJZeuc-/s1600/Untitled-1.jpg&quot; height=&quot;166&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;i&gt;Mass Effect 3&lt;/i&gt; concluded Commander Shepard&#39;s tale of saving the universe from the Reapers, an ancient intergalactic species bent on destroying all of civilization. Many fans loved the first two games, but the ending of Mass Effect 3 was met with heavy criticism, which led to BioWare releasing &lt;i&gt;Mass Effect 3 Extended Cut&lt;/i&gt;, which expanded on the three different versions of the original ending.&lt;br /&gt;
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Despite criticisms levied at the title, &lt;i&gt;Mass Effect 3&lt;/i&gt; was a success and continues to be played today, thanks to a steady stream of DLC and the multiplayer mode. Multiplayer was a new addition to the &lt;i&gt;Mass Effect&lt;/i&gt; series, and it was one that added&amp;nbsp;longevity&amp;nbsp;to the title.&lt;br /&gt;
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Although it had its flaws I still enjoyed my time with &lt;i&gt;Mass Effect 3&lt;/i&gt; this year. It was interesting to see the conclusion of the Krogan&#39;s reproduction storyline, as well as the plot revolving around the synthetic Geth and the Quarians. To dive into the specifics of either plot points here would be to do them a disservice, but they both have interesting things to say about the role of genetics in reproduction and the question of when an artificial intelligence has sentience. Most game writing has a long way to go before any of it could be said to rival works in the literary canon, but &lt;i&gt;Mass Effect&lt;/i&gt; has explored some very serious themes across its three titles.&lt;br /&gt;
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Since I&#39;m talking about ME3 again, I want to make a correction about something I have previously said that was incorrect. I wrote about &lt;i&gt;Mass Effect 3&lt;/i&gt; on the Wii U last month. I mistakenly said it was the Leviathan DLC that wouldn&#39;t be coming to the Wii U. I was mistaken. It&#39;s the Omega DLC that won&#39;t find its way to the console. At least for now.</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/1728667075858982402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-march.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/1728667075858982402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/1728667075858982402'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-march.html' title='This Year in RPGs: March'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh44RPwwH2ab5cwqVyV-4kihk5pN-8hPRvGOZ3jyg2wF2pRrs_uEvtrsdIWVP78HTBEeabDbF2Q6tHohuZ-0Tz6w6XizIEqjlQKw7EfWmwXjaJGsouyhfK8iti_-19k4vLJnj1q9gJZeuc-/s72-c/Untitled-1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-2669412631469803083</id><published>2012-12-01T08:46:00.001-08:00</published><updated>2012-12-01T09:08:16.799-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Kingdoms of Amalur: Reckoning"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>This Year in RPGs: February </title><content type='html'>&lt;h2&gt;
Kingdoms of Amalur: Reckoning (released February 7th, 2012)&lt;/h2&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiECQ0sXSw3kkzeXHLh6ol7fjIXWAQyaul5kU6b5cAdVmsig-aRIvMn8dpmHs2swUPXD_OZdAIwoZqbGQnntqJndMzfJn4F7GjhTRv9lAIuGLRd5rTCRKC2C7qabqHg6npICrQAorQ8LRBS/s1600/kingdoms_of_amalur_reckoning.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiECQ0sXSw3kkzeXHLh6ol7fjIXWAQyaul5kU6b5cAdVmsig-aRIvMn8dpmHs2swUPXD_OZdAIwoZqbGQnntqJndMzfJn4F7GjhTRv9lAIuGLRd5rTCRKC2C7qabqHg6npICrQAorQ8LRBS/s320/kingdoms_of_amalur_reckoning.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the more sad stories from the year is &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt;. Not sad because the title was bad by any means, but sad because developer 38 Studios went out of business after making it.&lt;br /&gt;
&lt;br /&gt;
At its worst KoA was a bit derivative of an Elder Scrolls title, but at its best it succeeded where those titles failed. It had interesting lore going for it (penned by renowned fantasy author R. A. Salvatore), aesthetically pleasing art style and combat that was, dare I say it?, more fun than &lt;em&gt;Skyrim&lt;/em&gt;.&lt;br /&gt;
&lt;br /&gt;
So what happened?&lt;br /&gt;
&lt;br /&gt;
Making games is an expensive business. Or rather, it can be for those titles at the top. Games dubbed AAA titles because they have the highest budgets and the largest developers behind them. 38 Studios wanted to swim with the big boys, and so they sunk a large amount of money into development so that they could be competitive against the current industry leaders. For a new developer with no established IPs or franchises to fall back on, everything was riding on the success of the first KoA. The title, while not a commercial flop &lt;em&gt;per se&lt;/em&gt;, did fail to meet sales expectations. 38 Studios had taken out a number of loans to finance the game&#39;s development, including loans from the state of Rhode Island where they were&amp;nbsp;based,&amp;nbsp;and when they were unable to pay back those loans, had no choice but to declare bankruptcy.&lt;br /&gt;
&lt;br /&gt;
Which is unfortunate because KoA was so promising. It had an interesting world and solid mechanics behind most of its concepts. It just didn&#39;t set the gaming world on fire. Maybe the gaming population (whom I pretentiously dubbed &quot;interactive entertainment enthusiasts&quot; yesterday) was still wrapped up &lt;em&gt;Skyrim&lt;/em&gt;. Or they just weren&#39;t ready to tackle another massive open world with a slew of quests again quite yet. Also disappointing because the developer had expressed interest in creating a MMO as a follow-up to KoA. That project will probably now never see the light of day. Such is life in this industry. (&lt;em&gt;True Fantasy Live Online&lt;/em&gt; ~ Never Forget). &lt;br /&gt;
&lt;br /&gt;
Anyways, back to the game.&lt;br /&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/cTZzbx6WGSk?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
Worth playing because a bunch of people poured their hearts and souls into, then promptly lost their jobs. Worth playing because if you&#39;re a fan of RPGs, there aren&#39;t a whole lot of original series being created anymore, and who knows how long until we get another fresh IP? Worth playing if you&#39;re a fan of the &lt;em&gt;idea&lt;/em&gt; of an Elder Scrolls game, but you can&#39;t stand Bethesda&#39;s buggy coding. And&amp;nbsp;worth playing because &lt;a href=&quot;http://money.cnn.com/2012/05/28/technology/38-studios/index.htm&quot;&gt;you might as well help the state of Rhode Island earn back some of that&amp;nbsp;$75 million&lt;/a&gt;.</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/2669412631469803083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-february.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/2669412631469803083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/2669412631469803083'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/12/this-year-in-rpgs-february.html' title='This Year in RPGs: February '/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiECQ0sXSw3kkzeXHLh6ol7fjIXWAQyaul5kU6b5cAdVmsig-aRIvMn8dpmHs2swUPXD_OZdAIwoZqbGQnntqJndMzfJn4F7GjhTRv9lAIuGLRd5rTCRKC2C7qabqHg6npICrQAorQ8LRBS/s72-c/kingdoms_of_amalur_reckoning.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-6687019686245573957</id><published>2012-11-30T18:32:00.001-08:00</published><updated>2012-12-01T08:15:41.712-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="FFXIII-2"/><category scheme="http://www.blogger.com/atom/ns#" term="Final Fantasy"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>This Year in RPGs: January</title><content type='html'>It&#39;s that time of year again, loyal reader. The time of year where every blog that&#39;s worth their salt compiles some sort of list comprised of the top &lt;i&gt;blank &lt;/i&gt;of &lt;i&gt;blank&lt;/i&gt;. I&#39;m sure I&#39;ll miss some worthy entries as I count through the year&#39;s top RPGs as these kinds of list always do, but don&#39;t let that stop you from enjoying these top 12 RPG titles that made the cut (worthy of playing) this year.&lt;br /&gt;
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&lt;h2&gt;
Final Fantasy XIII - 2 (released January 31st, 2012)&lt;/h2&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCQ-xsGMD1gaXnzfNcY7RI__yTfJe-oJWWI9SLafkpa-4KA7SSQThLykNelEiAzf9REH9uIffT72hi_VtnEvkC1sqo-lnmhc5mxNbk9Z6qwFFEz0ctX1hoIPyRbBgPt5dC4q_l1LzvsohM/s1600/Final_Fantasy_XIII-2_Game_Cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCQ-xsGMD1gaXnzfNcY7RI__yTfJe-oJWWI9SLafkpa-4KA7SSQThLykNelEiAzf9REH9uIffT72hi_VtnEvkC1sqo-lnmhc5mxNbk9Z6qwFFEz0ctX1hoIPyRbBgPt5dC4q_l1LzvsohM/s1600/Final_Fantasy_XIII-2_Game_Cover.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
January saw Square-Enix release a follow up to the 13th entry of their flagship franchise. Although &lt;i&gt;Final Fantasy XIII&lt;/i&gt; performed fairly well and eventually sold many millions of copies, critics and fanboys alike derided the linear nature of the game, the underwhelming diversity of enemies and quests, and the likability of some of the characters (I&#39;m looking at you, Hope). Others complained that the world lacked towns where adventurers could interact with NPCs, something some consider a crucial component of RPGs, and something rather vocally detested by the fanbase.&lt;br /&gt;
&lt;br /&gt;
Square-Enix took all of those complaints into consideration when making FFXIII - 2. This isn&#39;t the cash grab follow up that FFX - 2 was to FFX, trying to milk a dollar by reusing assets; this is S-E trying to make up to their fans. Surprisingly they do a number of things right this time. Maybe someone at the top &lt;i&gt;is &lt;/i&gt;listening.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
A New Story&lt;/h3&gt;
Some people said that FFXIII&#39;s story was convoluted. Others said it simply wasn&#39;t very good. Some people liked it. I say to each their own, but I did feel as if its story was presented a bit too much through cinematics. Square has made fantastic cinemas for some time now, but there&#39;s a point every game reaches where it&#39;s taking control away from the player a bit too much to the detriment of their immersion. Anyways, in FFXIII-2 you play as Serah, sister of Lightning (the protagonist of FFXIII), along with newcomer named Noel as they search for Lightning.&lt;br /&gt;
&lt;br /&gt;
The combat system from FFXIII returns, which should make some people happy, but I thought it was one of the most uninteresting components to FFXIII.&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBcHtxvEH15-kZqHmAFP_Qp3Xmu76tgi8hGE45h_ZtTCwZ9obGn57tfiQacF3hB7lYWEBIHxLg_unOMqOciWslgFC-kl2nDtv4k_VfxvbPvXzJLq47aPiDkrDRSnXowHYsrZnKbJFFVOhP/s1600/FFXIII-2_attack.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBcHtxvEH15-kZqHmAFP_Qp3Xmu76tgi8hGE45h_ZtTCwZ9obGn57tfiQacF3hB7lYWEBIHxLg_unOMqOciWslgFC-kl2nDtv4k_VfxvbPvXzJLq47aPiDkrDRSnXowHYsrZnKbJFFVOhP/s1600/FFXIII-2_attack.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Open Ended&amp;nbsp;&lt;/h3&gt;
FFXIII - 2 (That&#39;s Final Fantasy Thirteen Two for those of you who may be perplexed by S-E&#39;s numbering system at this point. Personally I think it&#39;s a mouthful) features multiple endings like &lt;i&gt;Chrono Trigger&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWv8zfTIf_BA99EQ0DyktwRQuQolUXBCgQap2hJV_YQMisZjXeTI0Pe5A1AdAex_3G03HKGKoc8OOmqfKu3mGMq52t8pp6LOM79HD-FEa3B699frdgA-TKH9NY-m8O23tO59mWTLy3W0XO/s1600/ffxiii-2-mass-effect-dlc-screen-6.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWv8zfTIf_BA99EQ0DyktwRQuQolUXBCgQap2hJV_YQMisZjXeTI0Pe5A1AdAex_3G03HKGKoc8OOmqfKu3mGMq52t8pp6LOM79HD-FEa3B699frdgA-TKH9NY-m8O23tO59mWTLy3W0XO/s1600/ffxiii-2-mass-effect-dlc-screen-6.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h3&gt;
DLC&lt;/h3&gt;
For the first time Square-Enix has DLC for a &lt;i&gt;Final Fantasy&lt;/i&gt; that&#39;s substantial. Some of it is nostalgic, others fan service, but it&#39;s nice to see them getting with the program. FFXIII didn&#39;t have any DLC to speak of even though there was some request for it from the fans. Once again it seems S-E has taken their feedback into consideration.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHY_AhCx8VYOh8FZNC03_1nP3-C8PLbiw3VVTg8r3lqpiTHyHNlpM3rRxEaF9k3zsvLBVyrfHloZmFmuky4kq_bjgSWGI3ps_E696MZ7Pc_dMJDqWplZ7BrBoUtgOAHiBJdFlFLsXC5Aaw/s1600/final-fantasy-13-2-monster-guide-part-one-how-to-acquire-and-train-your-new-party-members.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHY_AhCx8VYOh8FZNC03_1nP3-C8PLbiw3VVTg8r3lqpiTHyHNlpM3rRxEaF9k3zsvLBVyrfHloZmFmuky4kq_bjgSWGI3ps_E696MZ7Pc_dMJDqWplZ7BrBoUtgOAHiBJdFlFLsXC5Aaw/s1600/final-fantasy-13-2-monster-guide-part-one-how-to-acquire-and-train-your-new-party-members.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h3&gt;
Gotta Catch &#39;Em All&lt;/h3&gt;
FFXIII - 2 features a monster capturing system that can be addicting for players that like that sort of thing. Basically you can capture any monster and have it in your party and use it to attack your enemies. At least that&#39;s my understanding of the situation.</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/6687019686245573957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/this-year-in-rpgs-january.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/6687019686245573957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/6687019686245573957'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/this-year-in-rpgs-january.html' title='This Year in RPGs: January'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCQ-xsGMD1gaXnzfNcY7RI__yTfJe-oJWWI9SLafkpa-4KA7SSQThLykNelEiAzf9REH9uIffT72hi_VtnEvkC1sqo-lnmhc5mxNbk9Z6qwFFEz0ctX1hoIPyRbBgPt5dC4q_l1LzvsohM/s72-c/Final_Fantasy_XIII-2_Game_Cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-6896618809850662209</id><published>2012-11-28T17:32:00.000-08:00</published><updated>2012-11-28T17:32:35.060-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="South Park"/><category scheme="http://www.blogger.com/atom/ns#" term="Stick of Truth"/><title type='text'>You Bastards</title><content type='html'>One piece of news I keep meaning to report on from earlier in the month is the fact that Obsidian Entertainment&#39;s South Park RPG game, &lt;i&gt;South Park: The Stick of Truth&lt;/i&gt;, has been delayed.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihVzrlXeomI-rRNovDPGsDAZRIgjcH39upEUjeJU7FXritzcave34WAKog9zGrmang_-qSeS_oSCupD9bj8ShXmiawi1JLD_zv1AFuu2E73xtFmr1p4McxMQ9vSA_d28AZnLvpyyTU264_/s1600/PAFPD6BcJkg5coveiDb0.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihVzrlXeomI-rRNovDPGsDAZRIgjcH39upEUjeJU7FXritzcave34WAKog9zGrmang_-qSeS_oSCupD9bj8ShXmiawi1JLD_zv1AFuu2E73xtFmr1p4McxMQ9vSA_d28AZnLvpyyTU264_/s1600/PAFPD6BcJkg5coveiDb0.jpg&quot; height=&quot;183&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;In SP: TSoT you can pick from various classes, like Fighter, &amp;nbsp;Mage, Thief, Cleric, and Jew...not making that last one up.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
Originally it was supposed to release in March of next year, but it has since been delayed to the fiscal year of 2014, meaning sometimes between April 2013 and March 2014. It might be an entire year before we can play as the &quot;new kid&quot; (whom everybody refers to as &quot;douchebag&quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhruzX0SpqotxXgjw6Y9iMS96DKJ6gnRBhjy-xgGawGFBDeIEH2d2-EqNkBpgKMXWn1WAqlyDLiz5Z7mbszd1Rr0H74wSCg_QxhdEEbCB2yYQj_RYGRcqFu4BsgFo8h978IUABD4UNZ8JoF/s1600/GDK2w27YAciPtbiQR5tL.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhruzX0SpqotxXgjw6Y9iMS96DKJ6gnRBhjy-xgGawGFBDeIEH2d2-EqNkBpgKMXWn1WAqlyDLiz5Z7mbszd1Rr0H74wSCg_QxhdEEbCB2yYQj_RYGRcqFu4BsgFo8h978IUABD4UNZ8JoF/s1600/GDK2w27YAciPtbiQR5tL.jpg&quot; height=&quot;183&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Having everybody call you douchebag solves the age-old (well, maybe not so old) question of what to do with voice-acting in an RPG where you can name your character. See FFX for what &lt;i&gt;not &lt;/i&gt;to do.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
I admit, I was a bit down when I first heard the news, as it was one of the titles I am most looking forward to, but Obsidian is notorious for being rushed by developers that hire them for work, ultimately releasing titles which, while critically acclaimed, are riddled with bugs. &lt;i&gt;Fallout: New Vega&lt;/i&gt;s was one such title. Developer Bethesda has contracted them to develop FO:NV with the stipulation that if the title received an 85 or better on metacritic they would receive a bonus. It received an 84. If it takes a whole year to polish SP:TSoT up to an acceptable level of industry standards, well, I&#39;m okay with that.&lt;br /&gt;
&lt;br /&gt;
The South Park game is unique in that it was Trey (Parker) and Matt (Stone) who went to Obsidian and asked them to make the game. They are said to be intimately involved in the writing process and making sure the game accurately emulates the show as much as possible. After conquering Broadway with their &lt;i&gt;Book of Mormon: The Musical&lt;/i&gt;, Trey and Matt have proved that no medium is too difficult for them to tackle. The art style of the game resembles the show, and the combat looks to be turn-based with timed attacks like the &lt;i&gt;Paper Mario&lt;/i&gt; series. Also present is Trey and Matt&#39;s trademark humor, which should help fill the void of games with humorous writing until &lt;i&gt;Portal 3&lt;/i&gt; or &lt;i&gt;Psychonauts 2&lt;/i&gt; is released (Get cracking on those scripts, Wolpaw!), assuming either of those games ever see the light of day.</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/6896618809850662209/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/you-bastards.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/6896618809850662209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/6896618809850662209'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/you-bastards.html' title='You Bastards'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihVzrlXeomI-rRNovDPGsDAZRIgjcH39upEUjeJU7FXritzcave34WAKog9zGrmang_-qSeS_oSCupD9bj8ShXmiawi1JLD_zv1AFuu2E73xtFmr1p4McxMQ9vSA_d28AZnLvpyyTU264_/s72-c/PAFPD6BcJkg5coveiDb0.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-4774586714441467887</id><published>2012-11-28T16:56:00.001-08:00</published><updated>2012-11-28T16:56:49.138-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="EverQuest"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="Rain of Fear"/><title type='text'>And Going And Going...</title><content type='html'>&lt;h2&gt;
Once More into the Fray&lt;/h2&gt;
&lt;br /&gt;
The original &lt;i&gt;EverQuest&lt;/i&gt; received a new expansion today. Before &lt;i&gt;World of Warcraft&lt;/i&gt; came along and made the genre of MMOs accessible for everybody else, &lt;i&gt;EverQuest&lt;/i&gt; was the flagship title of the genre and remained solely in the dominion of nerds with too much time on their hands. Original EQ was notoriously difficult; it became almost impossible to level up or accomplish anything really without the help of a group. Forcing players to group together to overcome obstacles created a community that is somehow still going to this day nearly 15 years later.&lt;br /&gt;
&lt;br /&gt;
Later MMOs including WoW would all crib heavily from EQ&#39;s example. Jargon like LFG (looking for group), aggro (becoming the target of a monster&#39;s aggression), and concepts like tanking (one party member designated to hold the focus of a monster&#39;s aggression) all originated here. One of my favorite MMOs, &lt;i&gt;Final Fantasy XI,&lt;/i&gt; was inspired by EQ when the president of Square-Enix (Squaresoft at the time) saw EQ being played.&lt;br /&gt;
&lt;br /&gt;
I tried playing the original EQ last year sometime, on a private server named Project1999, which is a time progression server, meaning they play the game as it was originally released and add content to it over time, as opposed to a the official servers hosted by Sony (more specifically, Sony Online Entertainment, or SOE for short) where they include all of the content that has been added since the game was released. I rolled a wizard (terminology that is a throwback to rolling dice to create your character as in D&amp;amp;D), but I couldn&#39;t figure out how to cast spells. Despite my background in FFXI I couldn&#39;t figure out what I was doing at all. I was whacking a snake with my staff (no innuendo intended; I realize that sounds somewhat dirty), when a guy came up and said &quot;REALLY?&quot; and killed the snake in one hit. I logged out and never logged back in.&lt;br /&gt;
&lt;br /&gt;
EQ had subscription fees up until earlier this year, but you can try it for free now. I&#39;m sure there are benefits to paying a subscription fee, but I&#39;m not sure what they are. &lt;i&gt;Rain of Fear&lt;/i&gt; is the 19th &lt;i&gt;EverQuest&lt;/i&gt; expansion, and raises the level cap to 100, among with a bunch of other new features. The standard edition retails for $39.99 and the collector&#39;s edition retails for $89.99, which features a slew of bonus items over the other version. I don&#39;t know enough about them either way to recommend either, but chances are if you&#39;re still playing &lt;i&gt;EverQuest&lt;/i&gt; at this point you&#39;re going to pick this up regardless of what I have to say about it.</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/4774586714441467887/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/and-going-and-going.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/4774586714441467887'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/4774586714441467887'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/and-going-and-going.html' title='And Going And Going...'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-5059581834551577595</id><published>2012-11-27T16:26:00.001-08:00</published><updated>2012-11-27T16:26:21.529-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Android"/><category scheme="http://www.blogger.com/atom/ns#" term="Baldur&#39;s Gate"/><category scheme="http://www.blogger.com/atom/ns#" term="Baldur&#39;s Gate: Enhanced Edition"/><category scheme="http://www.blogger.com/atom/ns#" term="iOS"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><title type='text'>New Releases 11/27</title><content type='html'>&lt;h2&gt;
Baldur&#39;s Gate: Enchanced Edition&lt;/h2&gt;
&lt;br /&gt;
&lt;i&gt;Baldur&#39;s Gate&lt;/i&gt; is one of the most beloved RPG franchises of all time. Developed by BioWare and released in 1998 (goodness, what a great year for video games! &lt;i&gt;The Legend of Zelda: Ocarina of Time, Metal Gear Solid, Fallout 2, Xenogears and Resident Evil 2 &lt;/i&gt;were all released that year, just to name a few) it quickly became the de facto setup for most western RPGs. BG was the first game to use BioWare&#39;s Infinity Engine, an engine which they would go on to use for many of their other games, including &lt;i&gt;Icewind Dale&lt;/i&gt; and &lt;i&gt;Planescape: Torment&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
Taking place in the Forgotten Realms (a fantasy setting created by Ed Greenwood which has gone on to spawn countless numbers of books) and using the 2nd edition rules from the pen and paper roleplaying game Dungeons &amp;amp; Dragons, &lt;i&gt;Baldur&#39;s Gate&lt;/i&gt; was released to critical acclaim as it whetted the appetite of what many RPG players sought in games. Now, 14 years later, the game is being released with revitalized graphics and touch controls for iOS devices like the iPad, as well as Android tablets and PC.&lt;br /&gt;
&lt;br /&gt;
The Enhanced Edition is not being handled by BioWare (RIP), but instead by Overhaul Games, a company whose moniker hopefully doesn&#39;t hold true for BG, as it would benefit from some slight improvements, but needs no drastic revisions. Some of the added features sound nice, such as cross-platform multiplayer and matchmaking, but some fans are wary that the changes Overhaul has made are too much. One such change is the level cap being increased, supposedly to make the game easier, but as I said not everyone is content with such changes. For those people, I recommend playing the original version. For everyone else, newcomers and series veterans alike, there&#39;s &lt;i&gt;Enhanced Edition&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
Have you ever wanted to be a bow wielding elf? Pocket picking hobbit (called halflings in D&amp;amp;D settings so Tolkien doesn&#39;t sue)? &amp;nbsp;Spell-casting wizard? You can in &lt;i&gt;Baldur&#39;s Gate&lt;/i&gt;. I originally played it on the PS2, and from what I gather it was a pretty different version from the original PC title, so I look forward to checking out BG: EE.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Baldur&#39;s Gate: Enhanced Edition &lt;/i&gt;is available to pre-load for PC right now for $19.99 (I think it becomes available tonight at midnight), with iPad and Mac OS X listed as being released in November, and Android simply stating TBA.&lt;br /&gt;
&lt;br /&gt;
Here&#39;s the teaser trailer:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/tGp9YinI2QI?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/5059581834551577595/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/new-releases-1127.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/5059581834551577595'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/5059581834551577595'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/new-releases-1127.html' title='New Releases 11/27'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-7906149997653430939</id><published>2012-11-27T15:58:00.004-08:00</published><updated>2012-11-27T15:59:05.147-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Persona 4 Golden"/><category scheme="http://www.blogger.com/atom/ns#" term="PS Vita"/><category scheme="http://www.blogger.com/atom/ns#" term="Shin Megami Tensei"/><title type='text'>New Releases 11/20</title><content type='html'>&lt;i&gt;Persona 4 Golden&lt;/i&gt;&amp;nbsp;was released this week (now last week, damn procrastination) on the PS Vita by Atlus. The &lt;i&gt;Persona &lt;/i&gt;series has historically been hailed as a high point for JRPGs and this edition of&lt;i&gt; Persona 4&lt;/i&gt; is no exception. The game currently holds a &lt;a href=&quot;http://www.metacritic.com/game/playstation-vita/persona-4-golden&quot;&gt;95/100 on Metacritic&lt;/a&gt;&amp;nbsp;and its release resulted in a large surge of Vitas being sold in Japan, as well as a nice bump in units sold here.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAZlSyJmyW7vUnTshVKVM276jfEDmTKz3u5UH0seO0sTMaFpBKhUgxVmdg0XKCsP6d0jRqsHQk9F85wff76MIq2fLzITue22tjznw2bnZW0I2K15i3D6QLjjeXBqaBgthxKHV2mfvKgqvA/s1600/inset2_09_0126_persona4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAZlSyJmyW7vUnTshVKVM276jfEDmTKz3u5UH0seO0sTMaFpBKhUgxVmdg0XKCsP6d0jRqsHQk9F85wff76MIq2fLzITue22tjznw2bnZW0I2K15i3D6QLjjeXBqaBgthxKHV2mfvKgqvA/s1600/inset2_09_0126_persona4.jpg&quot; height=&quot;223&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;No witticisms today.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
The Shin Megami Tensei series (which includes the &lt;i&gt;Persona &lt;/i&gt;games) has been around for years, but its popularity was predominately in Japan. Although &lt;i&gt;Persona 2 Eternal Punishment&lt;/i&gt; was released here on the PS1, (the only game I&#39;ve played in the series, which I&#39;m sad to say I have not finished as I acquired a PS2 around the time I was playing it, leaving it on the back burner until I finished &lt;i&gt;Kingdom Hearts&lt;/i&gt;, and then whatever I played after that, and whatever came after that...suffice it to say I never made it back ), but it wasn&#39;t until the PS2 game &lt;i&gt;Persona 3&lt;/i&gt; that the franchise experienced critical acclaim from the west. The sequel to &lt;i&gt;Persona 3&lt;/i&gt; was &lt;i&gt;Persona 4&lt;/i&gt; (notice a trend here?) and was also released on the PS2. &lt;i&gt;Persona 4 Golden&lt;/i&gt; is an updated version of that game for the PS Vita, but just because it&#39;s an old game doesn&#39;t mean it&#39;s not worth picking up, especially if you own a Vita.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpyrdkNBaUxbId8C-IiK-ZAAJvvbiZP4Ya5VuJ5eBRfyU4cMfJkuJ7t6fqZoJeXkFx2-Xjy9F92QGbQgs0vI8KbldHCGpsMZjuvuhXVqhrgoYMo0WuI_YUa66DWAfmsV7ATWNHUZs8pYNv/s1600/persona+4+yukiko.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpyrdkNBaUxbId8C-IiK-ZAAJvvbiZP4Ya5VuJ5eBRfyU4cMfJkuJ7t6fqZoJeXkFx2-Xjy9F92QGbQgs0vI8KbldHCGpsMZjuvuhXVqhrgoYMo0WuI_YUa66DWAfmsV7ATWNHUZs8pYNv/s1600/persona+4+yukiko.jpg&quot; height=&quot;180&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;None here either.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
The SMT series is unique in that instead of taking place on some distant fantasy world, it takes place in Japan, more specifically in Japanese schools. This results in a large number of cultural references which no doubt fly over most of the western worlds&#39; collective heads, but that&#39;s okay because ultimately it doesn&#39;t matter. The game is good enough that the things that get lost in translation aren&#39;t all that important. The gameplay is compelling enough to keep going (must...gain...one...more...level).&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7R5D1ld3IiPLTnq4Tkof3va3GWolnPn3m7OiJi_emB7xKkWLbYtht9CuCBWlfhX8Qmjl8dvhdoiTndDfJR_yYldRabLCilpBcJ09GHECHlRr8lpfd-aCW8HUE4vWU-CieN6w2bY_7kuJ9/s1600/persona-4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7R5D1ld3IiPLTnq4Tkof3va3GWolnPn3m7OiJi_emB7xKkWLbYtht9CuCBWlfhX8Qmjl8dvhdoiTndDfJR_yYldRabLCilpBcJ09GHECHlRr8lpfd-aCW8HUE4vWU-CieN6w2bY_7kuJ9/s1600/persona-4.jpg&quot; height=&quot;223&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Samesies.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;i&gt;Persona 4 Golden&lt;/i&gt; is available exclusively on the PS Vita and retails for $49.99, but like I said, it&#39;s a port of a PS2 game, so you could always play that if you&#39;re hankering for some &lt;i&gt;Persona&lt;/i&gt;.</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/7906149997653430939/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/new-releases-1120.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/7906149997653430939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/7906149997653430939'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/new-releases-1120.html' title='New Releases 11/20'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAZlSyJmyW7vUnTshVKVM276jfEDmTKz3u5UH0seO0sTMaFpBKhUgxVmdg0XKCsP6d0jRqsHQk9F85wff76MIq2fLzITue22tjznw2bnZW0I2K15i3D6QLjjeXBqaBgthxKHV2mfvKgqvA/s72-c/inset2_09_0126_persona4.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-1550576231573221252</id><published>2012-11-18T17:25:00.005-08:00</published><updated>2012-11-18T17:40:08.207-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Mass Effect 3"/><category scheme="http://www.blogger.com/atom/ns#" term="Wii U"/><title type='text'>New Releases 11/18 </title><content type='html'>Today the Wii U was released into the wild, bringing with it at least one RPG I know of, in the form of &lt;i&gt;Mass Effect 3: Special Edition&lt;/i&gt;.&lt;br /&gt;
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I think it&#39;s fair to say that&lt;i&gt; Mass Effect 3&lt;/i&gt; streamlined the &lt;i&gt;Mass Effect&lt;/i&gt; experience, getting rid of the hacking minigames as well as the optional exploration that was present in the earlier games in the series, including the vehicle driven segments with the Mako. The story has a&amp;nbsp;more linear feel than either of the first two games (a given since it&#39;s meant to serve as the conclusion to a trilogy). Combat can be reduced to be simple, and players can choose between three different modes which emphasizes different levels of play. You could play the whole game without ever having to make a choice, letting the computer do it for, an option some fans said defied logic as to why some people played Mass Effect in the first place, but I digress.&lt;br /&gt;
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Personally, I didn&#39;t feel that it was as good as either of&amp;nbsp;the first two games, but it&#39;s not without its own shining moments of well-executed game design. The Wii U seems to do the game justice according to early reviews, at least as far as visuals go in terms of lighting and shadows&amp;nbsp;(though one critic does note there is considerable loading times), but differences from other versions don&#39;t end there.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7PcWUrcY2hNEX6t-nwgtLOA8Nl6ZdMo9yezwABCs5kXr_GkAYWbUIQ768uQu2e3Y7DSE4Spo-y2w3rxB059PCg1brAI-yjuwDNKwQ0vlqcXHpuAxirLoxW-v_TzlUkL_AtFJ1EFCYEsgp/s1600/mass-effect-3-wii-u-screen-2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7PcWUrcY2hNEX6t-nwgtLOA8Nl6ZdMo9yezwABCs5kXr_GkAYWbUIQ768uQu2e3Y7DSE4Spo-y2w3rxB059PCg1brAI-yjuwDNKwQ0vlqcXHpuAxirLoxW-v_TzlUkL_AtFJ1EFCYEsgp/s1600/mass-effect-3-wii-u-screen-2.jpg&quot; height=&quot;179&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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The Wii U version purports to enhance the experience by offering touch-based control via the new system&#39;s gamepad. Critics seem to be finding the new controls serviceable if not a noticeable improvement with the ability to set hotkeys such as party members various abilities&amp;nbsp;on the touch screen of the gamepad.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZVUyjYj2jQXLooLCiBom0xM0SwLOpBP_d0a27_Klb7vU62lnMU72QHhl-ftWDjXhQE9_o18f4r4yhEmYyoKxCSq_is_ValfSAIRXoPlgerOkiSoCPVimBAiuQruoO5I3n-HbZzxqH_giy/s1600/me3wiiucomic_616.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZVUyjYj2jQXLooLCiBom0xM0SwLOpBP_d0a27_Klb7vU62lnMU72QHhl-ftWDjXhQE9_o18f4r4yhEmYyoKxCSq_is_ValfSAIRXoPlgerOkiSoCPVimBAiuQruoO5I3n-HbZzxqH_giy/s1600/me3wiiucomic_616.jpg&quot; height=&quot;180&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;em&gt;Mass Effect 3: Special Edition&lt;/em&gt; includes a digital graphic novel that summarizes the scenarios Commander Shepard made in &lt;em&gt;Mass Effect 1&lt;/em&gt; and &lt;em&gt;Mass Effect 2&lt;/em&gt;. By making choices in the graphic novel you can import choices that affect the story of &lt;em&gt;Mass Effect 3&lt;/em&gt;. If you don&#39;t know, &lt;em&gt;Mass Effect&lt;/em&gt; tells the story of Commander Shepard (who can be either a male or a female) and his/her ragtag alien crew that save the universe from being destroyed by the Reapers, an ancient intergalactic entity that has orchestrated most of the technology humans and other races in the universe use in order to allow their return. Players make choices in the form of a dialogue wheel (and occasionally benevolent or malevolent actions) which earn them Paragon or Renegade points. The more of a certain kind of points the player has accumulated, the more unique dialogue and actions they are able to take. If a player has a high amount of Paragon points, they can often solve things&amp;nbsp;by diplomacy, whereas if a player has a high amount of Renegade points, they can often intimidate others into going along with their suggestions. On the PC and Xbox 360, players were able to import their save files so the choices they made in one game carried over to the next. When &lt;em&gt;Mass Effect 2&lt;/em&gt; was released on the PS2, players who were unfamiliar with the story were given a graphic novel that filled the player in on the back story so that their choices could influence &lt;em&gt;Mass Effect 2&lt;/em&gt; as if they had a save file from the previous game. The version included here is an expanded version of that first interactive graphic novel.&lt;br /&gt;
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Multiplayer was introduced into &lt;em&gt;Mass Effect 3&lt;/em&gt; which lets player choose from different races with different specialized classes, and join up with other players online in order&amp;nbsp;to shoot enemies. I played it a little bit back in March when &lt;em&gt;Mass Effect 3&lt;/em&gt; first came out, but it didn&#39;t quite grab me enough to continue playing it long term. They may have made a number of improvements to the mode since then, I don&#39;t know, but at any rate it&#39;s included with the title.&lt;br /&gt;
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&lt;em&gt;Mass Effect 3: Special Edition&lt;/em&gt;&amp;nbsp;features all of the currently released DLC, including From Ashes, the Extended Cut, the Rebellion, Resurgence, and Earth multiplayer packs,&amp;nbsp;but developer BioWare has stated that it will not receive the upcoming Leviathan content out on November 27th. Hopefully that doesn&#39;t portend&amp;nbsp;things for the future of the Wii U when it comes to DLC. When asked about the future of DLC for the system, one developer responded with&amp;nbsp;&quot;Never say never.&quot;&amp;nbsp;&amp;nbsp;Mass Effect 3: Special Edition retails for $59.99 on the Wii U.</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/1550576231573221252/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/new-releases-1118.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/1550576231573221252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/1550576231573221252'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/new-releases-1118.html' title='New Releases 11/18 '/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMWzjYW59nmS62T1Zwrzb4lsB7igFEdX3KED75sxHZqBPnU8ZgT8_-q3sjCeUETQpb1krTainrnzZgASQJHi3VUkTEqPu7YoMKkF6W0z8unsIwRXBMMdEPzsocTb_vulJaPT7BoOHpmMLl/s72-c/mass-effect-3-wii-u.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-5636533181630757611</id><published>2012-11-18T11:02:00.002-08:00</published><updated>2012-11-18T17:27:09.988-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ARPGs"/><category scheme="http://www.blogger.com/atom/ns#" term="Bastion"/><category scheme="http://www.blogger.com/atom/ns#" term="iOS RPGs"/><title type='text'>Kid Thinks It&#39;s Time to Talk About the Bastion</title><content type='html'>Last year Supergiant Games released the ARPG&amp;nbsp;&lt;i&gt;Bastion &lt;/i&gt;to critical acclaim. This week it found its way to iOS for various iPhones and iPads and maybe even the iPod Touch; I assume any device at this point with and i in it can play &lt;i&gt;Bastion&lt;/i&gt;. You can see a full list of compatible devices &lt;a href=&quot;http://toucharcade.com/2012/11/14/bastion-goes-universal-includes-widescreen-support/&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHLDOW5qhmZhv6AQ7HLQSaibyTmSkDmsERwCklMr9LLLLmTGTuTz3u76ErFo6FU6IEDgXPGZMQUprVVtmkNObimvNukuDUI2jq109pDsK8MS6uU6X-w_8cgAf86cyFy0VRBIHPOP8X7TNY/s1600/bastion-screen1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHLDOW5qhmZhv6AQ7HLQSaibyTmSkDmsERwCklMr9LLLLmTGTuTz3u76ErFo6FU6IEDgXPGZMQUprVVtmkNObimvNukuDUI2jq109pDsK8MS6uU6X-w_8cgAf86cyFy0VRBIHPOP8X7TNY/s1600/bastion-screen1.png&quot; height=&quot;200&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The lush environments are all hand-drawn, which gives &lt;i&gt;Bastion &lt;/i&gt;a unique feel.&lt;/td&gt;&lt;/tr&gt;
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&lt;i&gt;Bastion &lt;/i&gt;is the story of the Kid, but the most prevalent voice in &lt;i&gt;Bastion &lt;/i&gt;is that of the narrator, Rucks, whom supervises the Kid&#39;s every mood and narrates what he is doing in a manner most unusual as far as most games are concerned. You learn about the Kid&#39;s backstory later through a device that lets you fight your inner demons, so to speak.&lt;br /&gt;
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The art style in &lt;i&gt;Bastion &lt;/i&gt;is both striking and vibrant in color. The characters are well-defined and the animation is fluid. The cutscenes are minimal&amp;nbsp;and typically only portray a comic-esque scene with panning to provide the&amp;nbsp;illusion of movement. I have no problems with the minimalist storytelling; games don&#39;t have to be full of flashy CGis to win my seal&amp;nbsp;of approval.&amp;nbsp;My only complaint with the engine&amp;nbsp;is how slow the Kid&#39;s walking speed is. This can be circumvented to an extent by rolling around every where you want to go, but it&#39;s not a perfect solution, as you can end up rolling off the edge of the map by accident.&lt;br /&gt;
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&lt;i&gt;Bastion &lt;/i&gt;features a variety of weapons that can be upgraded, from a hammer to a trusty carbine and a slew of weapons in between. &lt;i&gt;Bastion &lt;/i&gt;is a ARPG which means the combat takes place in real time, or in other words as quick as the player can press the button. The game lets you set two different weapons at once and players are best served by setting a close range and a long range weapon, such as a hammer and gun. &lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIHzWC4NgX8BzThtyKgpd_TXRckFIU-Sk5UsLt-hDQ450LxilpaCus5x0mX546hmgO7A6YQJI2TlRC_1Feg4YBZba85atuBvTrR7Gl5AfqCO3ST6-rYMSgXZ-dgZ5dmo1jt5Gl9khm94KW/s1600/bastion.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIHzWC4NgX8BzThtyKgpd_TXRckFIU-Sk5UsLt-hDQ450LxilpaCus5x0mX546hmgO7A6YQJI2TlRC_1Feg4YBZba85atuBvTrR7Gl5AfqCO3ST6-rYMSgXZ-dgZ5dmo1jt5Gl9khm94KW/s1600/bastion.jpg&quot; height=&quot;179&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The enemies have interesting lore and unique attacks that set them apart from the common fodder in other games.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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The Kid must search for crystals, and later shards of crystals, in order to restore the Bastion to its full potential. The Bastion is the last place of civilization after the Calamity in Caelondia, which destroyed the cities of the Ur and gave rise to the various monsters you have to face in &lt;i&gt;Bastion&lt;/i&gt;.&lt;br /&gt;
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The soundtrack in &lt;i&gt;Bastion&lt;/i&gt; is of the highest quality; I can&#39;t think of a soundtrack in recent years that I would rate more highly than the work of &lt;i&gt;Bastion&lt;/i&gt;. (Yes, even counting Matt Ueleman&#39;s fantastic work on &lt;i&gt;Torchlight II&lt;/i&gt;). In fact, lets listen to some right now.&lt;br /&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/t8cELTdtw6U?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;i&gt;Bastion&lt;/i&gt; is replayable exactly twice. I don&#39;t mean you can only play it twice, but rather you will want to play it twice as it has two different endings and you probably want to see both of them... that is if you are won over by the characters and the story to want to see what happens to them in either situation.&lt;br /&gt;
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Bastion is available on &amp;nbsp;the PC for $14.99, Xbox 360 for 600 Microsoft points, iOS devices for $4.99, and Macs for $6.99. You can also play it for free in the Chrome browser &lt;a href=&quot;https://chrome.google.com/webstore/detail/bastion/oohphhdkahjlioohbalmicpokoefkgid&quot;&gt;here&lt;/a&gt;, (must be in Chrome browser to work) so there&#39;s really no reason why you shouldn&#39;t play it if you haven&#39;t already.</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/5636533181630757611/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/kid-thinks-its-time-to-talk-about.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/5636533181630757611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/5636533181630757611'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/kid-thinks-its-time-to-talk-about.html' title='Kid Thinks It&#39;s Time to Talk About the Bastion'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHLDOW5qhmZhv6AQ7HLQSaibyTmSkDmsERwCklMr9LLLLmTGTuTz3u76ErFo6FU6IEDgXPGZMQUprVVtmkNObimvNukuDUI2jq109pDsK8MS6uU6X-w_8cgAf86cyFy0VRBIHPOP8X7TNY/s72-c/bastion-screen1.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-7499296782275697023</id><published>2012-11-16T13:52:00.003-08:00</published><updated>2012-11-16T16:01:38.194-08:00</updated><title type='text'>Red Vs Blue</title><content type='html'>&lt;br /&gt;
Dungeons &amp;amp; Dragons &amp;amp; Brunch&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSlt2AR__GEY2SdI65IcbbyLPQdOZZw0xROF3jSJcTmLXr08vryo6u2nS2EMIBWsJN7ErzlHnNNZpLy8JCntUpOAxm9uyA5HG9Er-1YxirO7WH8TG7DUL3gpQYhW3dTsb4lii1nnET1shyphenhyphen/s1600/DSC01659.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzbu_4Q3-1g8077Lb5u0wbP4tMIrJNsq05ve2-gSKDDufI95EyiYtnA7mAihwn4hyEcLwL1vcWEKkeJbPLR9fuxT-8_brVvLGSKYtqJ-aMOoAr4XBtqkOgfVvd90S2X-TlMscbdwj-VIq-/s1600/DSC01675.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzbu_4Q3-1g8077Lb5u0wbP4tMIrJNsq05ve2-gSKDDufI95EyiYtnA7mAihwn4hyEcLwL1vcWEKkeJbPLR9fuxT-8_brVvLGSKYtqJ-aMOoAr4XBtqkOgfVvd90S2X-TlMscbdwj-VIq-/s320/DSC01675.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Beast Sleeps...&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Last Sunday my sister and I continued our regularly scheduled game of Dungeons &amp;amp; Dragons. We have now left the dungeon where Tusenmaug the Blue Dragon wiped out the three former adventurers known as Lanin, Carn, and Regdar in a scenario that I retconned to wrap up the story. (If you recall, I had the dragon fly off to fight them another day, leaving a critically wounded Carn bleeding on the floor of his layer, and a near-dead Lanin and Regdar. Apparently, shortly after we stopped playing he returned and decimated everyone with his lightning breath. So it goes).&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDnw9BNP9iL9Si54Tp1_twxsD0IsDxj1ch3qVD9HSfD-Poxfl-5rBgx7IPgFuST0BA2zUolEENL2clO3iZxSFDtOGnbNror_s0XAw9jdWwUWkqMKu0bsCq2uoQ4vppn2eAKX83JtEBp8PJ/s1600/DSC01665.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDnw9BNP9iL9Si54Tp1_twxsD0IsDxj1ch3qVD9HSfD-Poxfl-5rBgx7IPgFuST0BA2zUolEENL2clO3iZxSFDtOGnbNror_s0XAw9jdWwUWkqMKu0bsCq2uoQ4vppn2eAKX83JtEBp8PJ/s320/DSC01665.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Beast Wakes.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Once I got the new red box of Dungeons and Dragons I was excited to try it, and so were my players. Randi &amp;nbsp;whom had previously played Carn the Rogue, wanted to make a new character that was capable of healing, so she chose cleric for her class, since she perceived a need for the party to be able to heal themselves that wasn&#39;t &amp;nbsp;present before. She named her Tasee. My sister, Amanda, also wanted to create a new character so she chose to create a Rogue. Her husband at first wanted to keep his previous character but after seeing how beefed up Amanda and Randi were under the newest rules he, too, chose to reroll his character, though he kept the name Regdar.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRsZ9xec5NsBaJYuLm-MvdBXZLqiftde_QCgMTaFjgT6b2lIf_bvEcj8cccovV8a0pygOSltanzrEMcYT5OREby_Q1Qw66txgUBR58dWEY6JhPvFHu_9rzHgh1YAYge_htwY7ga-c834-f/s1600/DSC01657.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRsZ9xec5NsBaJYuLm-MvdBXZLqiftde_QCgMTaFjgT6b2lIf_bvEcj8cccovV8a0pygOSltanzrEMcYT5OREby_Q1Qw66txgUBR58dWEY6JhPvFHu_9rzHgh1YAYge_htwY7ga-c834-f/s320/DSC01657.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Adventurers Engage.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Since I had played both the basic set from 2006 (that I dubbed &quot;the blue box&quot; since it has a big blue dragon on the cover) and the new red box from 2010 (that seeks to&amp;nbsp;replicate a box with the same exact art by Larry Elmore from 1983)&amp;nbsp;, I thought it was time to write up a few of my comparisons between the two sets.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLcW5QkECy4q5cgmJm1otCINaNe3vRj8_pb-kUy4YGG0Nr58VDLT1ZPFkngYxt01PIC8BWrrw10iyVsDUTUWa5XejShiL5OBwzVAz1zjWmCwwUCqYm1Bzv5zfgMN02dGXsETZSRYaqMTHT/s1600/DSC01656.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLcW5QkECy4q5cgmJm1otCINaNe3vRj8_pb-kUy4YGG0Nr58VDLT1ZPFkngYxt01PIC8BWrrw10iyVsDUTUWa5XejShiL5OBwzVAz1zjWmCwwUCqYm1Bzv5zfgMN02dGXsETZSRYaqMTHT/s320/DSC01656.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;But the Beast is Not Phased.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
First, I wanted to cover the character creation process, which I think is better in the new red box, although it still has some kinks that could be worked out. In the blue box, you create a character much the same way that you have for three decades in D &amp;amp; D; you pick a class and race and roll up some stats after reading some dry information in one of the many volumes of rules. In the newest attempt at streamlining the character creation process, Wizards of the Coast designed a stand alone scenario that lets players make choices which define their character in an adventure that&#39;s reminiscent of a Choose Your Own Adventure book. I was really engrossed with it at first, but after running it three times I was a little tired of it, even though my players all selected new classes the amount of choices available didn&#39;t provide enough versatility to make playing through it feasible more than a few times. Ultimately every choice shoehorns your players into the goblin caves where they will either get slaughtered or emerge victorious. Either way, the story continues with the text suggesting that they recruit some additional adventurers to help clear the caves of the creatures. It&#39;s an interesting take on something that hasn&#39;t really altered much over the years. I think if there were more branches of the story it would be even more interesting but for a basic entrance to the game it serves its purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0xfzsKAAWZHlUURMDmMEGZhfsrcQzrN3j_6uluUpm5wR4JD1M-iQRsMoV5j4lSGAtoaGye5CbPoh0Ra2Dp8PcVgLG43FtrRz-ba-86Fgrdtf5mvqTu4pBqOndFlYcGXQoCWIgsAhnyEoH/s1600/DSC01666.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0xfzsKAAWZHlUURMDmMEGZhfsrcQzrN3j_6uluUpm5wR4JD1M-iQRsMoV5j4lSGAtoaGye5CbPoh0Ra2Dp8PcVgLG43FtrRz-ba-86Fgrdtf5mvqTu4pBqOndFlYcGXQoCWIgsAhnyEoH/s320/DSC01666.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&quot;Watch out! He&#39;s going to do something!&quot;&lt;br /&gt;
&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
The meat of the red box lays in the adventure where the party joins together to investigate the caves, searching for a stolen box and in pursuit of a mysterious rider. Another benefit of the red box over the blue box is the chances for roleplaying that are available with the first dragon encounter in the game. In the blue box, the players are assumed to want to vanquish Tusenmaug as he serves as the &quot;boss&quot; of the basic set. In the red box, a number of options are outlined for players who want to try diplomacy or bluffing the white dragon. In addition to those choices, they can agree to help the dragon by eliminating the goblins in the cave and bringing the stolen box back to the dragon instead of the merchant who originally hired them (which is the route my players chose). Since Tusenmaug pretty much brought my last game to a close by kicking my players&#39; asses, I much prefer the new dragon who at least allows the players another option besides mortal combat. Yes, of course, you could always design your own scenarios in the blue box that allow for such possibilities, but the whole purpose of a basic/starter set is the pick-up-and-play ability of it. I used to design all of my own adventures, but I just don&#39;t have the time and dedication to do it like I used to. Also, I enjoy playing other peoples&#39; stories.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBU95n1x2wpCA0IhoZ2qnfl1JLz8JfZpM38RvaqFRQFnWaGysTrKUVHOFnImr8ffECR5B0Amrd564uVxsO_W0DB2QOdrnDC4clXJx0U79oKc0mb23yKXJssIrsbCPCpaD21fW9V5kp45p2/s1600/DSC01668.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBU95n1x2wpCA0IhoZ2qnfl1JLz8JfZpM38RvaqFRQFnWaGysTrKUVHOFnImr8ffECR5B0Amrd564uVxsO_W0DB2QOdrnDC4clXJx0U79oKc0mb23yKXJssIrsbCPCpaD21fW9V5kp45p2/s320/DSC01668.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Beast Uses Kick...&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
One thing I like the blue box better (because this is no doubt seeming one-sided at the present moment) is the use of miniature figures to represent the players and the monsters. They are pre-painted plastic miniatures, so they are quite cheap, but they are leagues better than the cardboard tokens that shipped with the red box. I think it&#39;s a shame WotC retired their miniatures line. It was fun to buy them and get a random assortment of monsters and heroes.&lt;br /&gt;
&lt;br /&gt;
I also don&#39;t like how the map in the red box is a) folded paper b)a reprint of something they had already created (the monster lair / crossroads map was included in the basic miniatures game set). The map in the blue box is made out of sturdy cardstock. My only complaint with it was that I don&#39;t have more of the nice 4 x 4 squares that came in the blue box. Tiles are okay (available separately from either set as a stand-alone product) but many of them are small and easily usable, or won&#39;t quite suit what you are trying to build. Plus, you have to build them instead of the ease of a map or the cardstock.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicZ7CUmSiyCbzqb_c2x2c5vYk_X2kQboQ3zjV2_cqkspLXYpuqE4Z-aK20BdXktokQIW3LSyRUPMh5CYkU6INPJuqYSNsyJ8EZGlSdVj7-qPf_Us8fBlre1AI98FwU9D40JFZoS81irS1c/s1600/DSC01670.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicZ7CUmSiyCbzqb_c2x2c5vYk_X2kQboQ3zjV2_cqkspLXYpuqE4Z-aK20BdXktokQIW3LSyRUPMh5CYkU6INPJuqYSNsyJ8EZGlSdVj7-qPf_Us8fBlre1AI98FwU9D40JFZoS81irS1c/s320/DSC01670.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;...It&#39;s Super Effective!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Another thing I like about the red box is the use of power cards which list what different abilities do. This allows you to have players pick new powers when they level up relatively easily instead of having to have them thumb through the Players&#39; Handbook. I wish they were a little more sturdy when it came to their construction (like made out of the same material as the actual power cards you can buy in stores) but I understand why WotC skimped out. They wanted a product that wasn&#39;t too expensive that allowed players to jump into a game with minimal hassle. And I think the red box pulls that off. Does it live up to the 1983 version of D &amp;amp; D by the same name? Apparently not, if the critics are to be believed, but that doesn&#39;t mean it&#39;s not worth checking out.&lt;br /&gt;
&lt;br /&gt;
I picked it up for $14 or so from Amazon, and I think I&#39;ll have gotten my money out of it once the time comes to set it aside in favor of D&amp;amp;D 5.0 or Pathfinder or whatever my group ends up playing next.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSlt2AR__GEY2SdI65IcbbyLPQdOZZw0xROF3jSJcTmLXr08vryo6u2nS2EMIBWsJN7ErzlHnNNZpLy8JCntUpOAxm9uyA5HG9Er-1YxirO7WH8TG7DUL3gpQYhW3dTsb4lii1nnET1shyphenhyphen/s1600/DSC01659.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSlt2AR__GEY2SdI65IcbbyLPQdOZZw0xROF3jSJcTmLXr08vryo6u2nS2EMIBWsJN7ErzlHnNNZpLy8JCntUpOAxm9uyA5HG9Er-1YxirO7WH8TG7DUL3gpQYhW3dTsb4lii1nnET1shyphenhyphen/s400/DSC01659.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Once again I neglected to take pictures of the actual game. I hope you enjoyed these pictures of my cat, Grumpy, who remains un-vanquished to this day.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/7499296782275697023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/red-vs-blue.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/7499296782275697023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/7499296782275697023'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/red-vs-blue.html' title='Red Vs Blue'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzbu_4Q3-1g8077Lb5u0wbP4tMIrJNsq05ve2-gSKDDufI95EyiYtnA7mAihwn4hyEcLwL1vcWEKkeJbPLR9fuxT-8_brVvLGSKYtqJ-aMOoAr4XBtqkOgfVvd90S2X-TlMscbdwj-VIq-/s72-c/DSC01675.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-2181020753227408577</id><published>2012-11-15T17:10:00.002-08:00</published><updated>2012-11-16T15:54:05.760-08:00</updated><title type='text'>Dragonborn on the 4th of July</title><content type='html'>And by July I mean December. And what I&#39;m talking is the new DLC for &lt;i&gt;The Elder Scrolls V: Skyrim.&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDEzmwtukuEjHBR57QPMXVtD8LR39f93UxADY9lRrPH5IzEj8FNLQTv232nS3OX2osIpJsN6mBXiYi36zAwQ-vyxM_854HGggmdY2kLXxtfZCN5Nik7ZHXIcs5CjjVs8421kaZHe6fAK2b/s1600/3258.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDEzmwtukuEjHBR57QPMXVtD8LR39f93UxADY9lRrPH5IzEj8FNLQTv232nS3OX2osIpJsN6mBXiYi36zAwQ-vyxM_854HGggmdY2kLXxtfZCN5Nik7ZHXIcs5CjjVs8421kaZHe6fAK2b/s320/3258.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
&lt;br /&gt;
The first &lt;i&gt;Skyrim &lt;/i&gt;DLC, &lt;i&gt;Dawnguard&lt;/i&gt;, was released during the summer, first on Xbox 360, and then a month later on PC (it still hasn&#39;t been released for PS3; developer Bethesda cites memory limitations as to the reason why). &lt;i&gt;Dawnguard &lt;/i&gt;added skill trees for both Werewolves and Vampires, as well as additional story missions in which the player could join a faction and either help eliminate the vampire threat or be a threatening vampire.&lt;br /&gt;
&lt;br /&gt;
Many players enjoyed the content but others felt there wasn&#39;t enough new monsters and areas to make the purchase worthwhile. Critics also said that next to &lt;i&gt;The Shivering Isles&lt;/i&gt; (the expansion for &lt;i&gt;The Elder Scrolls IV: Oblivion&lt;/i&gt;) &lt;i&gt;Dawnguard &lt;/i&gt;paled in comparison.&lt;br /&gt;
&lt;br /&gt;
The next piece of DLC was released in September (again, first on Xbox 360 with the PC release following a month after) and was called &lt;i&gt;Hearthfire&lt;/i&gt;. It allowed players to build houses, adopt children, and perform a variety of mundane tasks such as baking, beekeeping, and farming. It was a far cry from the dragon slaying adventures people had experienced during the main game, but it is only $5 vs the $20 for &lt;i&gt;Dawnguard&lt;/i&gt;. One of the complaints critics had with &lt;i&gt;Hearthfire &lt;/i&gt;was that many of the features provided by it were already available through various mods that the mod community had created. To each their own, &lt;i&gt;&amp;nbsp;&lt;/i&gt;I suppose.&lt;br /&gt;
&lt;br /&gt;
Now we have &lt;i&gt;Dragonborn&lt;/i&gt;, returning to the long form, additional quests format that &lt;i&gt;Dawnguard &lt;/i&gt;first provided. It will again be $20, and promises to have more varied monsters and terrain than the earlier DLC. One of the most demanded feature from players is the ability to ride dragons, and that seems to coming with &lt;i&gt;Dragonborn&lt;/i&gt;. In &lt;i&gt;Skyrim&lt;/i&gt;, you play as the &lt;i&gt;Dragonborn &lt;/i&gt;who is able to absorb souls from dragons and speak in the language of the dragons, which allows you to have powers like a dragon, such as fire breath and the ability to slow time (among many others). Dragons returning in Skyrim is a pretty big deal, as is your character being the Dragonborn, and the insinuation is that you are the hero of destiny who will stop Alduin, the big bad dragon they call the worldeater. The trailer for &lt;i&gt;Dragonborn &lt;/i&gt;shows a character who says &quot;You didn&#39;t think you were the first Dragonborn, did you?&quot; implying that he is the first Dragonborn, and that he will most likely be the antagonist for &lt;i&gt;Dragonborn&lt;/i&gt;. I was pretty burned out on &lt;i&gt;Skyrim &lt;/i&gt;by the time &lt;i&gt;Dawnguard &lt;/i&gt;rolled around, so I haven&#39;t picked it or &lt;i&gt;Hearthfire &lt;/i&gt;up, but &lt;i&gt;Dragonborn &lt;/i&gt;looks too promising to miss. I will, however, probably have to wait until January 4th for the PC version. Such is life.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/TRmdXDH9b1s?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Did you count how many times I said Dragonborn in that last paragraph? I counted ten.</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/2181020753227408577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/dragonborn-on-4th-of-july.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/2181020753227408577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/2181020753227408577'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/dragonborn-on-4th-of-july.html' title='Dragonborn on the 4th of July'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDEzmwtukuEjHBR57QPMXVtD8LR39f93UxADY9lRrPH5IzEj8FNLQTv232nS3OX2osIpJsN6mBXiYi36zAwQ-vyxM_854HGggmdY2kLXxtfZCN5Nik7ZHXIcs5CjjVs8421kaZHe6fAK2b/s72-c/3258.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-531986317512776086</id><published>2012-11-14T19:11:00.003-08:00</published><updated>2012-11-15T08:04:08.616-08:00</updated><title type='text'>As If Millions of Voices Cried Out...</title><content type='html'>&lt;h2&gt;
Forced to be F2P&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQs08um46JrjxGNaPNAZxtMP2A_qzGg3E-BisvR8rX62m1lltIGk_Sk_n4Ag-x1IZWYBJ2DoyPwEhLW8jxLlBOVsIvABnZ54uGhOwqMSksWuj8yHDuiCRhv1JKEf59JuRVJG4rRyjG2v3B/s1600/youknowittobetrue_616.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQs08um46JrjxGNaPNAZxtMP2A_qzGg3E-BisvR8rX62m1lltIGk_Sk_n4Ag-x1IZWYBJ2DoyPwEhLW8jxLlBOVsIvABnZ54uGhOwqMSksWuj8yHDuiCRhv1JKEf59JuRVJG4rRyjG2v3B/s320/youknowittobetrue_616.jpg&quot; height=&quot;231&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
A long time ago in a corporate boardroom far away, somebody thought it would be a&amp;nbsp;phenomenal&amp;nbsp;idea if &amp;nbsp;&lt;i&gt;World of Warcraft&lt;/i&gt; took place in space. Fans had been clamoring for a follow-up to &lt;i&gt;Knights of the Old Republic II&lt;/i&gt; since its release, and so EA seized the opportunity to cash in on the popularity of the Star Wars IP (Intellectual Property, sorry, sometimes I bandy acronyms about and forget not everyone speaks geek) that they had obtained when they purchased BioWare.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrfWFThzZphnqyR-2DNRYo80ZJeipRyjOge2lTl8YBmRW_LsJ28iA-0FKvuLL_Wcxh5LLyLALOI_2SwGnpJeFP_yjA7HMcxyqs05DFDp1-xynNqgdF689ILxzP81jnG_kDzKUyjvmGW8Vd/s1600/The-Old-Republic.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrfWFThzZphnqyR-2DNRYo80ZJeipRyjOge2lTl8YBmRW_LsJ28iA-0FKvuLL_Wcxh5LLyLALOI_2SwGnpJeFP_yjA7HMcxyqs05DFDp1-xynNqgdF689ILxzP81jnG_kDzKUyjvmGW8Vd/s320/The-Old-Republic.jpg&quot; height=&quot;180&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;What you want to do.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
At the time World of Warcraft had roughly 12 million subscribers, and it looked as if the juggernaut showed no signs of slowing. Even competitors like Trion Worlds&#39; &lt;i&gt;Rift &lt;/i&gt;seemed to find its place in the already saturated market of MMOs. Betting on BioWare&#39;s pedigree, EA threw ludicrous sums of money at a project that they were sure would turn a healthy profit in subscription fees. It&#39;s rumored to be the largest video game budget ever, to the tune of somewhere between $150 - $200 million dollars. Whoa. That&#39;s a lot of credits.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzZUEkHLg9kiRVHWQ4b5J9nsFxPiHKMPWtlnoplbibFh4_d16bKkISQe7up3Xhwp2P-ouux10-y2pztuZAt0T3o5bYrq2l7S1rvK2eioITUtD3JKjlJbmr4e22APVB6p49a92r4YJ9pa3L/s1600/Knights-of-the-Old-Republic.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzZUEkHLg9kiRVHWQ4b5J9nsFxPiHKMPWtlnoplbibFh4_d16bKkISQe7up3Xhwp2P-ouux10-y2pztuZAt0T3o5bYrq2l7S1rvK2eioITUtD3JKjlJbmr4e22APVB6p49a92r4YJ9pa3L/s320/Knights-of-the-Old-Republic.jpg&quot; height=&quot;239&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;What you will actually do.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
Then it was released. Despite the insistence that the game would not go F2P (free-to-play, as opposed to traditional subscription based services like WoW), tomorrow it is doing exactly that. You will be able to play to level 50 and experience all of the main story lines for each class without ever having to pay a cent. But not all of the content is accessible to free loaders. Things like high-level raids and other content will be walled off until a subscription is paid (which is what the developer dubs &quot;preferred status.&quot; As in, &quot;We would prefer it if you paid us money&quot;). Although it had over a million users sign up in its first three days of release, they continued to decline after that, which while it is normal to see a drop in MMORPGs after the first month (since the first month is usually free, in what I can only compare to heroin dealers giving their customers the first taste for free), but the numbers obviously were on the darker side of things than BioWare or their parent company EA cared for. Hence the change.&lt;br /&gt;
&lt;br /&gt;
I played back during beta last year and got a bounty hunter character to level 15 or so before the open beta came to a close. It was fun-ish, but not quite what I wanted in an MMO. I might check it out now that it&#39;s F2P, but honestly I don&#39;t have the time to dedicate to those kind of games anymore. MMOs are notorious time sinks, and &lt;i&gt;Star Wars: The Old Republic&lt;/i&gt; is no exception.&lt;br /&gt;
&lt;br /&gt;
If you want to get your Jedi on (or Sith, whatever, I don&#39;t judge) you should be able to download the client from&amp;nbsp;&lt;a href=&quot;http://www.swtor.com/&quot;&gt;http://www.swtor.com/&lt;/a&gt; on the morrow.</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/531986317512776086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/as-if-millions-of-voices-cried-out.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/531986317512776086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/531986317512776086'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/as-if-millions-of-voices-cried-out.html' title='As If Millions of Voices Cried Out...'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQs08um46JrjxGNaPNAZxtMP2A_qzGg3E-BisvR8rX62m1lltIGk_Sk_n4Ag-x1IZWYBJ2DoyPwEhLW8jxLlBOVsIvABnZ54uGhOwqMSksWuj8yHDuiCRhv1JKEf59JuRVJG4rRyjG2v3B/s72-c/youknowittobetrue_616.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-8677341041136977323</id><published>2012-11-13T21:04:00.003-08:00</published><updated>2012-11-13T21:04:34.558-08:00</updated><title type='text'>New Releases 11/13</title><content type='html'>&lt;h2&gt;
Well, actually, 11/11 (make a wish!)&lt;/h2&gt;
&lt;br /&gt;
Okay, so it didn&#39;t release today, but &lt;i&gt;Paper Mario: Sticker Star&lt;/i&gt; launched on Sunday for the 3DS, so I thought I&#39;d cover it here.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMev8f_V_BE7xBqWdctJmdODesL8lMy6QWesqcLMTA4L3GEfwECPSQS5iC3x02XckoIOfygL5ErsZPnRJnAtkveaeD681tVZK19TYVwJPW84_e3HF1b9tzXMZnepECJgpj3v-1_PZU7fwZ/s1600/Papermario.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMev8f_V_BE7xBqWdctJmdODesL8lMy6QWesqcLMTA4L3GEfwECPSQS5iC3x02XckoIOfygL5ErsZPnRJnAtkveaeD681tVZK19TYVwJPW84_e3HF1b9tzXMZnepECJgpj3v-1_PZU7fwZ/s1600/Papermario.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
The &lt;i&gt;Paper Mario&lt;/i&gt; series is perhaps my favorite spin-off of the Mario games (okay, it&#39;s a toss-up between &lt;i&gt;Mario Kart 64&lt;/i&gt; and &lt;i&gt;Double Dash&lt;/i&gt;, really). Most of the Mario games the story goes something like this: &quot;The princess has been kidnapped by Bowser. Again. Go get &#39;er.&quot; The story in the &lt;i&gt;Paper Mario&lt;/i&gt; games is more or less the same, except there&#39;s actual dialogue and it&#39;s funny. I mean really funny. Not a thin-lipped smile like the writing that some games elicit, or the minor titter that a commercial in &lt;i&gt;Grand Theft Auto&lt;/i&gt; may evoke, but actual, honest-to-Bob, laugh-out-loud moments. That&#39;s right, I lol&#39;d irl.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGpC6v7zgiyHwy6iRal9JJYUh432vI0jpdV-xpVKx4CZNzsb88TFKIzELOLbgLxeXqo7EUN1RgpmZ7OMhfL_kioctW6XZg04BDj7ojD4tSOZ_JCWR7j4iLqgnAz-gOirXeDtBriklwryaG/s1600/92276-all-paper-mario-64-gomga-king.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGpC6v7zgiyHwy6iRal9JJYUh432vI0jpdV-xpVKx4CZNzsb88TFKIzELOLbgLxeXqo7EUN1RgpmZ7OMhfL_kioctW6XZg04BDj7ojD4tSOZ_JCWR7j4iLqgnAz-gOirXeDtBriklwryaG/s1600/92276-all-paper-mario-64-gomga-king.jpg&quot; height=&quot;240&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&quot;3! 3 Goombas, ah ah ah!&quot; /Count&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
The &lt;i&gt;Paper Mario&lt;/i&gt; series started on Nintendo 64, but one could argue it has roots in Squaresoft&#39;s &lt;i&gt;Super Mario RPG&lt;/i&gt; on the Super Nintendo. The game was a deviation from the standard Mario&amp;nbsp;formula&amp;nbsp;in that it was an RPG instead of a platformer, with a full-on party of memorable characters with their own interesting back stories and abilities. The game was a collaborative effort between Squaresoft and Nintendo, and would be the last game Squaresoft would make for Nintendo until 2003&#39;s &lt;i&gt;Final Fantasy Tactics Advance &lt;/i&gt;for the GBA.&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVcF5M6aw2bQNEyDFQwlv3KVZ9YREe6E0-LutKimOVtZfw2h__Nl-chH61rW6MMLebQmmRtd3HFMZ8ahAlgHm1sPm2MA9NdpFNcAtYzYnaj-U4tZRfgbU2ig-o3FPlylCBuAAdjDKsOzWt/s1600/super-mario-rpg-hammer-bros-boss-fight-screenshot.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVcF5M6aw2bQNEyDFQwlv3KVZ9YREe6E0-LutKimOVtZfw2h__Nl-chH61rW6MMLebQmmRtd3HFMZ8ahAlgHm1sPm2MA9NdpFNcAtYzYnaj-U4tZRfgbU2ig-o3FPlylCBuAAdjDKsOzWt/s1600/super-mario-rpg-hammer-bros-boss-fight-screenshot.jpg&quot; height=&quot;276&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Stop! Hammer Time!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;i&gt;Super Mario RPG&lt;/i&gt; was a hit, and since they were no longer able to work with Squaresoft (the two developers had a well-documented tiff over Squaresoft choosing to release &lt;i&gt;Final Fantasy VII&lt;/i&gt; on the Sony Playstation, a direct competitor to Nintendo), Nintendo hired Intelligent Systems to design the spiritual successor to &lt;i&gt;Super Mario RPG&lt;/i&gt;, &lt;i&gt;Paper Mario&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
Besides featuring RPG turn-based battles, the game had a unique art style in which the characters resemble paper cutouts (hence the name) against a 3D backdrop. The combination of art style, gameplay, story, and music delivered Nintendo a hit that they have continued to capitalize on.&lt;br /&gt;
&lt;br /&gt;
Nintendo first released a sequel on the GameCube, &lt;i&gt;Paper Mario: The Thousand Year Door&lt;/i&gt;, and another one on the Wii, &lt;i&gt;Super Paper Mario&lt;/i&gt;. I never got to finish Paper Mario: TTYD. I rented it and was thoroughly enjoying it, but it continued to freeze on my after playing the initial thirty minutes of the game. I loved the first title and enjoyed &lt;i&gt;Super Paper Mario&lt;/i&gt; (which was a bit of a deviation from the series, choosing to be more action-oriented than its predecessors by embracing its platformer heritage), so I can safely say that I am looking forward to &lt;i&gt;Sticker Star&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUgQJzUnTpFgu7U72mPLdhiMsYlXAfWOoYxnjrDSZDbqXzhmjObsPKZw2jPQ0zB5rKl_sgFtjPyyzNo82sLGB7mILGQuAX-rxN2zrFXaU8QRkd2Mxc1z5Bod_q6TiVRwnKy1VS81mFCyXB/s1600/SuperPaperMario-MessageBoards.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUgQJzUnTpFgu7U72mPLdhiMsYlXAfWOoYxnjrDSZDbqXzhmjObsPKZw2jPQ0zB5rKl_sgFtjPyyzNo82sLGB7mILGQuAX-rxN2zrFXaU8QRkd2Mxc1z5Bod_q6TiVRwnKy1VS81mFCyXB/s1600/SuperPaperMario-MessageBoards.jpg&quot; height=&quot;236&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;i&gt;Sticker Star&lt;/i&gt; has, as you might have guessed, stickers you can collect that affect gameplay. Some are power ups while others can be used to solve puzzles. The combat is a return to form for the first two games (&lt;i&gt;Paper Mario&lt;/i&gt;, and &lt;i&gt;Paper Mario: TTYD&lt;/i&gt;) but critics are deriding the game by saying it&#39;s too different from those other titles. I haven&#39;t played it yet to form any opinions about it, but I know it&#39;s one of the few 3DS titles that has piqued my curiosity.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Paper Mario: Sticker Star&lt;/i&gt; is available only on the 3DS. It retails for $39.99. If you have a 3DS and&lt;i&gt; Paper Mario: Sticker Star&lt;/i&gt;...can I borrow it? Please?&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/8677341041136977323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/new-releases-1113.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/8677341041136977323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/8677341041136977323'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/new-releases-1113.html' title='New Releases 11/13'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMev8f_V_BE7xBqWdctJmdODesL8lMy6QWesqcLMTA4L3GEfwECPSQS5iC3x02XckoIOfygL5ErsZPnRJnAtkveaeD681tVZK19TYVwJPW84_e3HF1b9tzXMZnepECJgpj3v-1_PZU7fwZ/s72-c/Papermario.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-2219343893314762006</id><published>2012-11-12T12:25:00.000-08:00</published><updated>2012-11-12T12:25:08.074-08:00</updated><title type='text'>The Finalest Fantasy</title><content type='html'>&lt;h2&gt;
Final Fantasy XIV Version 1.0 Comes to a Close&lt;/h2&gt;
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&lt;i&gt;Final Fantasy XIV&lt;/i&gt; was probably the most maligned game in the franchise when it was released in September of 2010. Being an MMORPG, it was already going to be reviled by most fans. People that like other games in the series still deride FFXI, many of whom never even played it, simply because of its always online, subscription based nature. Although FFXI started &amp;nbsp;off a bit rocky, it grew to be a success, &amp;nbsp;and one of Square-Enix&#39;s most profitable titles. Despite &lt;i&gt;World of Warcraft&lt;/i&gt; dwarfing it in terms of subscribers, FFXI had its playerbase that stuck with it throughout the years. But over time it started to show its age more and more. Cue FFXIV, which S-E hoped would replace FFXI as their premiere cash cow.&lt;br /&gt;
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They were not ready for the level of criticism they received. Although beta testers provided feedback on the official forums about various systems and functionality, they were by and large for the most part ignored and S-E went ahead and released the game in what many considered to be an unfinished state. Critics said it felt like the game had been outsourced, with many of the environments being copy/paste jobs of the same terrain. Fans criticized the fatigue system, wherein players would receive less experience points after playing for an extended period of time. Players bemoaned the lack of an auction house to sell goods (the retainer system being overly complicated for most gamers&#39; taste that were used to FFXI and WoW&#39;s AHs). Series staples like chocobos and airships were MIA. In short, the game was a travesty to many players.&lt;br /&gt;
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Square is hoping to do what no developer has done before. Usually after a MMO launch flops, the game quickly folds, either going F2P or canceling development outright. After a couple months of trying to stem the&amp;nbsp;&lt;span style=&quot;color: #0e2233; font-family: &#39;Open Sans&#39;, georgia, serif; font-size: 14px; line-height: 23px;&quot;&gt;hemmorhaging&lt;/span&gt;&amp;nbsp;of players, S-E issued a formal apology and had the director Tanaka, step down from the project, and relative newcomer, Naoki Yoshida (affectionately known as Yoshi-P by the fan community) step up to the plate in order to try and fix the game. S-E resolved to turn the game around and give the fans exactly what they wanted. In the year that followed, several systems saw major overhauls while the team worked on another engine that would alleviate many of the problems players had with the current infrastructure of the game, such as not having a mailbox to be able to mail items to other players. While adding content to keep the existing players happy (who were allowed to continue playing for free instead of having to pay a sub), Square sought to bring FFXIV up to par with all the features that a modern MMO currently offers.&lt;br /&gt;
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I played FFXIV for a year (December 2010 - December 2011), but in January of 2012, S-E decided to start charging again, and I decided to take my gil (the ubiquitous currency of the series) elsewhere. As far as I was concerned FFXIV still wasn&#39;t up to snuff. I also didn&#39;t like how they simplified the crafting system (which was very well thought out to be realistic), the repair system, and gutted my character of the skills I had acquired. I also didn&#39;t like the direction that S-E showed with their roadmap. It looked like a pretty generic western MMO, and not the successor to &lt;i&gt;Final Fantasy XI&lt;/i&gt; that many fans hoped XIV would be.&lt;br /&gt;
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But my absence from the world didn&#39;t stop S-E from continuing on with their plans. They continued to add content to the game, content that would only be available to current players of the game in the game&#39;s current state. Over time, the red moon over Eorzea (the world that FFXIV takes place in) grew closer with every patch, foreshadowing an inevitable impact with the planet that would give S-E the reason and opportunity to design the world anew.&lt;br /&gt;
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Yesterday marked the last day players could log in and play before Dalamud destroyed Eorzea as we know it. The old servers and the old game are now gone forever, and players await a bright, shiny future when the new servers with the new engine come online sometime in the next couple of months. I wish those adventurers the best. It&#39;s a future I no longer want any part of. The last cutscene S-E released is beautiful though. Then again, they&#39;ve never slouched when it comes to the cinemas in their games, and this one is no exception. If you&#39;ve made it this far you owe it to yourself to watch the video below.&lt;br /&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/39j5v8jlndM?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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It &lt;i&gt;almost &lt;/i&gt;makes me want to go back.</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/2219343893314762006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/the-finalest-fantasy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/2219343893314762006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/2219343893314762006'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/11/the-finalest-fantasy.html' title='The Finalest Fantasy'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5711470284698034775.post-6366619201369961813</id><published>2012-10-31T13:52:00.000-07:00</published><updated>2012-10-31T13:52:05.554-07:00</updated><title type='text'>WHAT is your quest?</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpZvkj6Z-yMW05Nh0ZNGZE2tr1OgWrqK9yZ_3E6itGHKEhANqUGKxFI4-bQkkSzZER03PX2ItpciHvy6QQQHAXIWsB4ZU_s_cgb6NYhgoY5wDh9lc5sAKAwL_uU6RtjSldrdXvp77Bv1dj/s1600/images.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpZvkj6Z-yMW05Nh0ZNGZE2tr1OgWrqK9yZ_3E6itGHKEhANqUGKxFI4-bQkkSzZER03PX2ItpciHvy6QQQHAXIWsB4ZU_s_cgb6NYhgoY5wDh9lc5sAKAwL_uU6RtjSldrdXvp77Bv1dj/s1600/images.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Today&#39;s goal for gamers should be to play through &lt;i&gt;Costume Quest&lt;/i&gt; if you own it. If you don&#39;t own it, well, you should. It&#39;s a remarkably funny and charming RPG that is centered around Halloween. Developed by Double Fine, &lt;i&gt;Costume Quest&lt;/i&gt; sees the protagonist, Reynold, searching for his sister, Wren, (or vice versa, you can choose to play as either character), who has been kidnapped by Grubbins.&lt;br /&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQNCdxh82H43bu9Bqxsttuh6psRr8-F78G6my198QWIbJoh55E6BZjcryyh5ORv6d4F0A8zj5n-n5aYws2GQxnXqquVFzPsfYNwf7Zw9GR2c674JgtCiRtkBPpzYrRp5a-whRVj9xU76fi/s1600/Grubbin_Revolution_jpg_650x10000_q85.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;177&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQNCdxh82H43bu9Bqxsttuh6psRr8-F78G6my198QWIbJoh55E6BZjcryyh5ORv6d4F0A8zj5n-n5aYws2GQxnXqquVFzPsfYNwf7Zw9GR2c674JgtCiRtkBPpzYrRp5a-whRVj9xU76fi/s320/Grubbin_Revolution_jpg_650x10000_q85.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The guy on the left and the guy behind the desk are Grubbins. Apparently, they&#39;re Marxists.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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Grubbins are nasty creatures that want to steal all the candy for their nefarious master (think Oogie Boogie from &lt;i&gt;The Nightmare Before Christmas&lt;/i&gt;). Because your sibling is costumed as a piece of candy corn, the grubbins nab him/her, so it becomes your task to rescue her/him before curfew. Because, you know, you don&#39;t want your parents getting pissed. The dialogue is often funny, and the art style is very cute (done by a former Pixar artist), but by far the most fun in the game is the costumes. You start out as a robot, but you can unlock other costumes by finding them or collecting materials in order to make them. The cool thing about the costumes is once you enter battle, you become whatever your costume is, so once you engage a grubbin, you become a giant robot, or a giant statue of liberty, or a unicorn, or a vampire, or a number of other available outfits. The combat is traditional turn-based RPG fare, but with the timed button presses of the &lt;i&gt;Paper Mario&lt;/i&gt; series that allow you to defend or do additional damage if you can time your input correctly. Along the way, you recruit the help of a couple of friends who freely swamp costumes with you whenever you desire it. The bulk of the gameplay is trick-or-treating where you encounter either people giving you candy (which allows you to unlock the next area once you get enough pieces) or a battle with a grubbin.&lt;br /&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/IJcVECLkHvg?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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My only lament about &lt;i&gt;Costume Quest&lt;/i&gt; is that it is short, and at $15 this can seem steep for some people who are used to getting more gameplay out of a game, but I still love it. To be honest, lots of games seem to have repetitive content in order to pad game length, and although some critics have described the gameplay of &lt;i&gt;Costume Quest&lt;/i&gt; as redundant (and I won&#39;t argue with them there) I never feel that it outstays its welcome. While the rest of Double Fine&#39;s fans are clamoring for a &lt;i&gt;Psychonauts 2&lt;/i&gt;, I hold out hope for a sequel to &lt;i&gt;Costume Quest&lt;/i&gt;. Maybe next Halloween?&lt;br /&gt;
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&lt;i&gt;Costume Ques&lt;/i&gt;t is available on PSN, Xbox Live, and Steam. It is half-price on &lt;a href=&quot;http://store.steampowered.com/app/115100/&quot;&gt;Steam &lt;/a&gt;today, so don&#39;t miss out on this opportunity to nab it for cheap. If you don&#39;t have access to one of those services, I don&#39;t know what to tell you, other than &quot;get with the times.&quot;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://rpgnewsandreviews.blogspot.com/feeds/6366619201369961813/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/10/what-is-your-quest.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/6366619201369961813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5711470284698034775/posts/default/6366619201369961813'/><link rel='alternate' type='text/html' href='http://rpgnewsandreviews.blogspot.com/2012/10/what-is-your-quest.html' title='WHAT is your quest?'/><author><name>Tone Deaf Jeff</name><uri>http://www.blogger.com/profile/07233817876035779071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2p6-8q-TKapVSCx80bBiFAmrWC22Ov6dVOCfD1rZaAA9I3mk9myQkKWngCTTeV2WUadFuydVrOE5dtxFsyP7YXU1EtVCNSnnKVHS1aLse5Ag7EGsn_lqlCk_Wp17UFOs/s220/mrgrumpies.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpZvkj6Z-yMW05Nh0ZNGZE2tr1OgWrqK9yZ_3E6itGHKEhANqUGKxFI4-bQkkSzZER03PX2ItpciHvy6QQQHAXIWsB4ZU_s_cgb6NYhgoY5wDh9lc5sAKAwL_uU6RtjSldrdXvp77Bv1dj/s72-c/images.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>