PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Mon, 11 Dec 2017 02:50:45 +0000 en-GB hourly 1 https://wordpress.org/?v=4.9 Street Fighter 30th Anniversary Collection announced for PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/6it9ypAEEvs/ https://blog.eu.playstation.com/2017/12/11/street-fighter-30th-anniversary-collection-announced-for-ps4/#respond Mon, 11 Dec 2017 02:50:15 +0000 http://blog.eu.playstation.com/?p=262275 PlayStation Experience 2017 has come to an end, which means Capcom Cup 2017 has crowned a champion! Whether you visited our booth at PSX, attended any match at Capcom Cup, or were watching it all from your couch at home, thank you for the support as we bid 2017 farewell. It’s been an incredible year […]

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PlayStation Experience 2017 has come to an end, which means Capcom Cup 2017 has crowned a champion! Whether you visited our booth at PSX, attended any match at Capcom Cup, or were watching it all from your couch at home, thank you for the support as we bid 2017 farewell.

It’s been an incredible year for Street Fighter V as we brought Akuma back for Season 2 and introduced five brand new characters to the series, each with their own unique stories, designs, and playstyles. Season 3 will add all-new fighters to the roster, but we’ve also got four familiar faces that should make all Street Fighter fans excited for 2018!

In the past, we ended each year by showing silhouettes of the characters for the following year’s Season, but this time, we revealed all six for Season 3 at once using the cinematic opening for Street Fighter V: Arcade Edition! Fan-favourites Sakura, Blanka, Cody, and Sagat will return in 2018 and will be joined by newcomers Falke and G – two mysterious fighters we can’t wait to show you more of.

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Coming up first is the exuberant youth herself, Sakura! Making her first appearance in Street Fighter Alpha 2, she has now graduated from high school and searches for a deeper meaning of life, all the while continuing to challenge her rival, Karin, and her idol, Ryu.

This time, Sakura has a few new moves in addition to her signature emulation of Ryu’s playstyle. Sakura will be available on January 16, 2018, the same day Street Fighter V: Arcade Edition comes out. If you purchase the Season 3 Character Pass, you’ll receive not only Sakura, but her Battle Costume with colors 3-10 and Default Costume colors 3-10 unlocked!

Season 3 Character Pass holders will automatically get Blanka, Falke, Cody, G, Sagat, and their Battle Costumes and colors when they’re ready to join the fight in 2018. Beginning with Season 3, if you purchase each character individually with real money, you’ll also get the same Battle Costume and colors as you would if you have the Character Pass.

We also announced the Street Fighter 30th Anniversary Collection, a tribute to how far the series has come after being introduced in 1987. This collection contains 12 iconic titles in the series that each have their place in Street Fighter history:

  • Street Fighter
  • Street Fighter II
  • Street Fighter II: Champion Edition
  • Street Fighter II: Hyper Fighting
  • Super Street Fighter II
  • Super Street Fighter II: Turbo
  • Street Fighter Alpha
  • Street Fighter Alpha 2
  • Street Fighter Alpha 3
  • Street Fighter III
  • Street Fighter III: 2nd Impact
  • Street Fighter III: 3rd Strike
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If you have ever wanted to test your classic arcade skills against fighters around the world, Street Fighter II: Hyper Fighting, Super Street Fighter II: Turbo, Street Fighter Alpha 3, and Street Fighter III: 3rd Strike are all playable online! Each of these four titles will have their own global leaderboards to prove you really were unbeatable in your local arcade. Online play features new “rewind” technology that provides low-latency matches with the ability to adjust your own input latency!

Street Fighter 30th Anniversary Collection

Journey through the Interactive Timeline where you can browse all 30 years of Street Fighter and see how the series has evolved. The Museum contains stunning concept art, pitch documents, and little-known facts behind each game’s release. You can also explore all your favourite character’s bios and discover the story behind the fighter. Finally, sit back and let the nostalgic notes of memorable Street Fighter tracks flow through your ears as you imagine yourself watching each fight in person.

We’re incredibly excited to bring you this collection so you can celebrate Street Fighter’s 30th anniversary with us! We have much more to share, so here’s to 2018! The Street Fighter 30th Anniversary Collection will be available in May 2018 on PlayStation 4.

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5 tips to master out-there musical platformer LocoRoco 2, out on PS4 today http://feedproxy.google.com/~r/SCEEBlog/~3/76i76PeRru8/ https://blog.eu.playstation.com/2017/12/09/5-tips-to-master-out-there-musical-platformer-locoroco-2-out-on-ps4-today/#comments Sat, 09 Dec 2017 17:00:25 +0000 http://blog.eu.playstation.com/?p=262145 Hello PlayStation fans and welcome to launch day for LocoRoco 2 Remastered! We’re delighted to bring you our final trailer today, as well as a few tips and tricks to help you get the most out of the big, beautiful world of LocoRoco 2 Remastered! As you can see, there are plenty of high-flying, fast-rolling […]

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Hello PlayStation fans and welcome to launch day for LocoRoco 2 Remastered!

We’re delighted to bring you our final trailer today, as well as a few tips and tricks to help you get the most out of the big, beautiful world of LocoRoco 2 Remastered!

As you can see, there are plenty of high-flying, fast-rolling and crazy-bouncing adventures that await you, so here’s a few tips to help you along the way!

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1. Check everywhere for hidden areas

The world of LocoRoco 2 Remastered is packed with secrets. Every wall you see, every crack in the ground, every odd-looking leaf and unique area likely holds some kind of reward, so make sure to get as close as you can and investigate!

2. Look into their eyes

As if their cute songs weren’t enough, the LocoRoco are also really great about telling you when there’s secrets nearby. If you see your LocoRoco’s antennae start to wiggle and notice them looking at something, set your controller down for a moment and let them investigate! (That’s right. They’ll approach the area on their own!)

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3. The MuiMui House is the Key

Every MuiMui you rescue in a stage will make their way to the MuiMui house – an ever-growing utopia for MuiMui, LocoRoco and all of their friends!

New to LocoRoco 2 Remastered is the ability to collect items throughout the game and use them to continuously build new rooms and furniture for your MuiMui residents. The bigger the MuiMui house becomes, the more items you’ll receive from the MuiMui, some of which will allow you to access hidden stages!

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But wait! That’s not all. Those who manage to 100% complete the MuiMui House will receive an EXTRA special reward, so make sure to do your best!

4. Get rid of the Bunyo!

Throughout every stage in the game you’ll find Bunyo – little bits of black muck formed from the songs of the Moja. Bunyo actually suck the life out of the stages they inhabit, so do your best to clear every Bunyo out of all of the stages! Some are hidden quite well, so you’ll have to search high and low, but a special challenge awaits those who manage to do so.

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5. Enjoy the new music track with the PS4 Loco Roco 2 Holiday Theme

As a final reminder, those who pick up LocoRoco 2 Remastered throughout this PSX weekend will also receive a special Holiday Theme! This theme features a brand new music track and is only available for a very limited time, so don’t miss out!

We hope you enjoy LocoRoco 2 Remastered, and have a wonderful holiday!

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Patapon 2 Remastered marches onto PS4 in 2018 http://feedproxy.google.com/~r/SCEEBlog/~3/YUlqMi5cJ10/ https://blog.eu.playstation.com/2017/12/09/patapon-2-remastered-marches-onto-ps4-in-2018/#comments Sat, 09 Dec 2017 10:55:03 +0000 http://blog.eu.playstation.com/?p=262185 Patapon 2 Remastered – the beloved second entry in the Patapon series – is marching its way to PS4s everywhere in 2018 in resolutions up to 4K*! Separated from their Zigaton compatriots, the Patapon tribe arrives on a strange new island, fighting through mysterious new enemies and creatures as they search for Earthend! With a […]

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Patapon 2 Remastered – the beloved second entry in the Patapon series – is marching its way to PS4s everywhere in 2018 in resolutions up to 4K*!

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Separated from their Zigaton compatriots, the Patapon tribe arrives on a strange new island, fighting through mysterious new enemies and creatures as they search for Earthend!

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With a whole slew of new features, including eight drum rhythms, new Patapon types and evolutions, brand new mini-games and the ability to create your own Patapon Hero, Patapon 2 Remastered is sure to keep you bobbing to the beat for hours on end.

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*PS4 Pro and 4K display device required to view in 4K.

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Rick and Morty: Virtual Rick-ality is coming to PS VR in 2018 http://feedproxy.google.com/~r/SCEEBlog/~3/BfK7ds9eh5Y/ https://blog.eu.playstation.com/2017/12/09/rick-and-morty-virtual-rick-ality-is-coming-to-ps-vr-in-2018/#comments Sat, 09 Dec 2017 05:53:30 +0000 http://blog.eu.playstation.com/?p=262229 Rick and Morty: Virtual Rick-ality is a great way to question your self worth, and we’re excited to give PlayStation VR owners the chance to do just that in 2018 when Virtual Rick-ality comes to PS VR. Virtual Rick-ality is a fully-voiced VR game featuring Rick, Morty, and oodles of iconic stuff from the TV […]

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Rick and Morty: Virtual Rick-ality is a great way to question your self worth, and we’re excited to give PlayStation VR owners the chance to do just that in 2018 when Virtual Rick-ality comes to PS VR.

Virtual Rick-ality is a fully-voiced VR game featuring Rick, Morty, and oodles of iconic stuff from the TV show. In the game, you play as a Morty clone on a journey that’ll take you across multiple dimensions and to places like Purgatory and even the Smiths’ bathroom. Along the way, you’ll solve puzzles and experience a great Rick and Morty story.

One of our favorite things to talk about is the sheer amount of stuff you can do in Virtual Rick-ality. To name a few:

  • You can listen to Rick’s instructions (or, don’t!).
  • Walk through portals into space. Or other dimensions.
  • Flip knobs. Press buttons. Wear hats. Throw and break stuff. Drink detergent.
  • Combine objects in the Combinator to make new objects.
  • Control your own Youseeks. Make him explode.
  • Experience death.
  • Raise a pet. Feed a monster. Eat fruits and vegetables.
  • Learn how to fix an intergalactic car.

And you can do all of that without leaving the comfort of your PS VR in your living room. Or den? Or basement? We don’t know your life. But Virtual Rick-ality is the most immersive way to get into the world of Rick and Morty.

If you’d like to get your hands on the PS VR version before 2018, your first chance will be at PlayStation Experience! We’ll be there with a few stations offering demos. Come check it out! Wubba Lubba dub dub!

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MediEvil returning to PS4 in 2018 http://feedproxy.google.com/~r/SCEEBlog/~3/TJFbpNsDVrg/ https://blog.eu.playstation.com/2017/12/09/medievil-returning-to-ps4-in-2018/#comments Sat, 09 Dec 2017 05:44:16 +0000 http://blog.eu.playstation.com/?p=262223 That’s another PlayStation Experience in the books! And we’ve been holding onto some especially exciting news. Hot on the heels of this year’s smash hit Crash Bandicoot N. Sane Trilogy, we’re making another PlayStation fan dream come true: a proper, PS4-grade resurrection of the original MediEvil just in time for the game’s 20th anniversary. If […]

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That’s another PlayStation Experience in the books! And we’ve been holding onto some especially exciting news. Hot on the heels of this year’s smash hit Crash Bandicoot N. Sane Trilogy, we’re making another PlayStation fan dream come true: a proper, PS4-grade resurrection of the original MediEvil just in time for the game’s 20th anniversary.

If you’re not familiar with the MediEvil series, it’s a colourful action-adventure game originally released in 1998 for the original PlayStation system. As the resurrected Sir Daniel Fortesque, players defend Gallowmere from the evil forces of Zarok, a sorcerer with the power to control the dead.

The game is noteworthy for its unique horror-comedy tone and its early contributions to the world of 3D gaming. It’s still a fan favourite, and I’m proud we can resurrect Sir Daniel once again.

Have a happy and healthy holidays — see you in 2018!

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Blast through WipEout Omega Collection in PS VR with free update http://feedproxy.google.com/~r/SCEEBlog/~3/elaGexz-rDc/ https://blog.eu.playstation.com/2017/12/09/blast-through-wipeout-omega-collection-in-ps-vr-with-free-update/#comments Sat, 09 Dec 2017 04:47:33 +0000 http://blog.eu.playstation.com/?p=262183 Attention all anti-gravity pilots, it’s time to suit up once again! You have piloted your ships through the tracks of WipEout HD, Fury and 2048 in the Omega Collection in stunning native 4K* while listening to a whole new raft of thumping tunes. Now, prepare to see the world of WipEout in a whole new […]

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Attention all anti-gravity pilots, it’s time to suit up once again! You have piloted your ships through the tracks of WipEout HD, Fury and 2048 in the Omega Collection in stunning native 4K* while listening to a whole new raft of thumping tunes.

Now, prepare to see the world of WipEout in a whole new way as you blast round Omega Collection’s tracks in PS VR. Check out the first trailer above!

And this isn’t a separate slice of gameplay: you can race in every track, across every game mode, off or online, with this free PS VR update.

But not only that: we’ve created three new ships for PS VR pilots, featuring a special cockpit view for PS VR that includes head tracking, so you can check out the interiors of the new ships and see the futuristic racecourses like never before. And as you can now enjoy the game’s blistering soundscape in full 3D audio, this’ll be the most immersive WipEout experience ever.

But that’s not all: we’ve also created new ships that are exclusive for you PS VR pilots, and we’re also happy to announce that this update will also include the new remix of “Shake It” from our recent competition winner Vieille Griffe.

You’ve been asking for it, and now we are almost ready to give it to you. WipEout Omega Collection will be playable on PSVR in early 2018.

*PS4 Pro system and 4K display device required to view in 4K.

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The Last Guardian VR Demo lands on PS4 this Tuesday http://feedproxy.google.com/~r/SCEEBlog/~3/DwH89bg2rRQ/ https://blog.eu.playstation.com/2017/12/09/the-last-guardian-vr-demo-lands-on-ps4-this-tuesday/#comments Sat, 09 Dec 2017 04:35:13 +0000 http://blog.eu.playstation.com/?p=262187 From the first moments we were introduced to Trico many years ago, there was a special connection between that mysterious creature and its beholder. After we reannounced The Last Guardian at E3 2015, we explored the idea of a Trico fans could interact with. What became the Trico projection wall was something that many of […]

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From the first moments we were introduced to Trico many years ago, there was a special connection between that mysterious creature and its beholder. After we reannounced The Last Guardian at E3 2015, we explored the idea of a Trico fans could interact with. What became the Trico projection wall was something that many of you might have seen at a subsequent PlayStation Experience show.

Still, even after the launch of the game, we wondered about ways to bring across the special bond between Trico and the boy in even more engaging ways. The launch of PlayStation VR offered a tantalizing means to do exactly that.

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We are proud to announce The Last Guardian VR Demo, a special virtual reality experience VR set in the unforgettable world of The Last Guardian: one filled with haunting ruins and breathtaking scale. Users will play from the perspective of the boy as he interacts with Trico.

The Last Guardian VR Demo is a short experience, and it is standalone; there are no larger versions of this project planned. But it is an amazing testament to the power of PS VR to immerse, and the breathtaking scale and character of the world of The Last Guardian. Also, it works with a Dualshock 4 and does not require that you own copy of The Last Guardian on PS4. You will, though, need PS VR and the PlayStation camera to experience the demo.

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The Last Guardian VR Demo will be available for free via PlayStation Store on 12/12. We hope you will step into this magical world and behold the wonder of staring up into Trico’s beautiful eyes, of calling out to it, and of the thrill of riding upon its back.

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Strategic squad-based shooter Firewall Zero Hour announced for PS VR http://feedproxy.google.com/~r/SCEEBlog/~3/Jln19k-cR4s/ https://blog.eu.playstation.com/2017/12/09/strategic-squad-based-shooter-firewall-zero-hour-announced-for-ps-vr/#comments Sat, 09 Dec 2017 04:26:39 +0000 http://blog.eu.playstation.com/?p=262189 I’m Adam Orth, Creative Strategist at First Contact Entertainment. We are a seasoned VR game development studio located in Santa Monica, CA and I’m very excited to be able to come out of stealth mode and finally reveal Firewall Zero Hour. Firewall Zero Hour is a team-based, tactical multiplayer FPS coming exclusively to PlayStation VR […]

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I’m Adam Orth, Creative Strategist at First Contact Entertainment. We are a seasoned VR game development studio located in Santa Monica, CA and I’m very excited to be able to come out of stealth mode and finally reveal Firewall Zero Hour.

Firewall Zero Hour is a team-based, tactical multiplayer FPS coming exclusively to PlayStation VR in 2018.

Information is power and in the right or wrong hands, can change the course of the world simply with the push of a button. A well-timed release of sensitive data can bring the most powerful swiftly to their knees and crumble empires in an instant.

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In Firewall Zero Hour, two teams of mercenaries are hired by anonymous contract handlers to either protect or obtain highly sensitive information on a laptop in dangerous and exotic locations around the globe.

Each team’s anonymous contract handler acts as their “eye in the sky” and guides each match by providing objectives and critical mission information along the way. Their only concern is the data and they are willing to pay you handsomely for it.

  • As Attackers, your team’s objectives are: Bypass the Firewall access points, Locate the Laptop and Initiate the Hack.
  • As Defenders, your team’s objectives are: Secure the Firewall access points, Protect the Laptop and Prevent the Hack.

Each team accomplishes these objectives through highly-coordinated teamwork with an arsenal of modern weapons and offensive/defensive equipment to help their team and hinder the other.

Players are rewarded in-game with cryptocurrency and experience points upon the successful completion of contracts/matches and can use those currencies to upgrade contractors, weapons, equipment, load-outs and cosmetic customization.

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When you pick up a PS VR Aim Controller or DualShock 4 to play Firewall Zero Hour, we want you to immediately notice a heavy emphasis on organized, tactical firefights, team communication, and realistic pacing.

That’s not to say that combat won’t be intense and visceral; whether you’re exchanging fire across a hallway or peeking over cover to shoot at a distant hostile, the goal is satisfying, thrilling gunplay. We also want you to feel the tension of defending your position, strategically laying down traps and identifying key vantage points with your teammates.

The drama of hacking into a shortcut to your objective or a dark passage illuminated solely by your flashlight is heightened by super-realistic environments and dynamic shadows that bring moments like these to life in truly unique ways.

Of course, the most exciting aspect of Firewall Zero Hour is that all of this takes place in VR, allowing you alone, or with your friends through PlayStation Plus (required for multiplayer), to be transported and immersed into the action in a way that’s never been possible before until now, through the magic and presence of VR.

We are so excited for you to experience Firewall Zero Hour; there’s a lot more to come. If you’re at PlayStation Experience this weekend, we’re thrilled to confirm that we will have a fully playable 4v4 PvP demo on the show floor throughout the event.

Keep in touch and let us know what you think.

Thanks!

– Adam

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Soul Calibur VI arrives on PS4 in 2018 http://feedproxy.google.com/~r/SCEEBlog/~3/wjSINSR3jcA/ https://blog.eu.playstation.com/2017/12/08/soul-calibur-vi-arrives-on-ps4-in-2018/#comments Fri, 08 Dec 2017 14:13:42 +0000 http://blog.eu.playstation.com/?p=262137 More than 20 years ago, the fate of players around the world was sealed as they searched for the Legendary Swords. Now, SoulCalibur is back with the 6th installment of the series, returning to its roots with an updated gameplay and presentation! Watch our launch trailer above and discover the first two characters of the […]

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More than 20 years ago, the fate of players around the world was sealed as they searched for the Legendary Swords. Now, SoulCalibur is back with the 6th installment of the series, returning to its roots with an updated gameplay and presentation!

Watch our launch trailer above and discover the first two characters of the roster.

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As you’ve just seen, legendary warriors Heishiro Mitsurugi from Japan and Sophitia Alexandra from Greece, who first appeared in Soul Edge back in 1995, are back for SoulCalibur VI. Mitsurugi’s katana and Sophitia’s short sword and small shield clash in an epic duel in our announcement trailer. They’ll join the cast of characters which we’ll reveal through the upcoming months, compromised on of both new and returning fighters.

SoulCalibur VI retains its 3D weapon-based fighting roots. The 8-Way Run movement system returns, allowing for smooth 3D movement, while adding in new gameplay systems including the new Reversal Edge. Reversal Edge allows characters to clash against each other and follow-up with a powerful counterattack based on their opponent’s actions. We’ll have much more to say about gameplay mechanics soon in the future!

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You have been many to ask for the return of SoulCalibur VI, and as you’ll get to see, the wait was worth it ;) SoulCalibur has never looked so beautiful or played so well. We’re returning back to the series’ roots and bringing it to the 21st century.

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SoulCalibur VI will release for PlayStation 4 in 2018. Say it with me one more time: WELCOME TO THE STAGE OF HISTORY!

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Romancing SaGa 2 hits PS4 & PS Vita on 15/12 – read a new Q&A with director Akitoshi Kawazu http://feedproxy.google.com/~r/SCEEBlog/~3/SF2o1ThnRWg/ https://blog.eu.playstation.com/2017/12/08/romancing-saga-2-hits-ps4-ps-vita-on-15-12-read-a-new-qa-with-director-akitoshi-kawazu/#comments Fri, 08 Dec 2017 10:59:54 +0000 http://blog.eu.playstation.com/?p=262079 Despite its ambitious approach to non-linear open-world exploration, fan-favourite RPG series Romancing SaGa has never quite achieved the same profile as fellow Square-Enix franchise Final Fantasy did in the west. Back in 1989 when the original game released, it let players freely decide how their story unfolded and how they explored the game’s vibrant world. […]

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Despite its ambitious approach to non-linear open-world exploration, fan-favourite RPG series Romancing SaGa has never quite achieved the same profile as fellow Square-Enix franchise Final Fantasy did in the west. Back in 1989 when the original game released, it let players freely decide how their story unfolded and how they explored the game’s vibrant world.

The second entry in the series refined those elements further, and now, this self-contained story is coming to PlayStation 4 and PS Vita while keeping the look and feel of its original release – just as its director, Akitoshi Kawazu wanted. The series creator – who established his career working on both Final Fantasy and Final Fantasy II – has returned to oversee this re-release. We sat down with him and producer Masanori Ichikawa ahead of the game’s announcement to discuss their work.

What would you say is the core theme of the Romancing SaGa series?

Kawazu: The core of the series to us is the freedom that we give the players. When we first started working on the SaGa Series, we wanted to make a game that was different from the linear paths and linear narratives that were common in games back then. Giving the player this freedom is how we wanted to differentiate our game from the others out there. It was a definitely a challenge to figure out how to make such a system work at the time but we feel that we have achieved this in the series.

Romancing SaGa 2

Can you tell us a little bit about the ways in which the game gives the player this freedom and open-endedness?

Kawazu: There’s a few ways, in fact. At the very start of the game, you actually do find yourself following one protagonist with limited choices… but don’t worry, because that will change pretty quickly. The protagonist itself will change, and the different characters you’ll encounter will start to overlap each other. In fact, all of these aspects will start to become up to the player and you will be able to decide which characters you want to play and influence the kind of adventure you want to go for. The story of the game will develop according to your choices.

Romancing SaGa 2

The world follows a similar structure as well. The area that you can explore in the game can expand North, East, South and West. Which direction you chose to expand it is also up to you and will obviously impact the order in which you will accomplish things in the world.

How do you go about writing a scenario with this open-ended aspect? Is it difficult to keep the story engaging and with a sense of urgency when the player can achieve things in any order and discover the world at his own pace?

Kawazu: So the way we managed this is that, within the story, we’ve given the player the exact number of seven bosses. Of course the main objective at the beginning of the game is to take down these seven bosses. In what order you decide to do that and what places you decide to go to in order to take them down is completely up to you, so you have complete control over this. However, each boss will have a certain amount of objectives as well as its own story progression and this is what gives the player this sense of urgency.

Meanwhile, the game is also set so that no matter how many bosses you’ve taken down — 1, 2, 5 or 7 — there is a background story that unravels depending on how many you’ve taken down, so with each boss this background story goes one step further. This is how we’ve managed to keep the story and the sense of urgency despite not having a linear narrative.

Romancing SaGa 2

Can you tell us a little bit about the battle system?

Kawazu: So you can have up to five characters in your party and the most important thing is your party’s formation. The formation is key to the gameplay and influences a lot of how the fight will go on, what sort of bonuses or items can appear, as well as the bosses’ attack patterns. Bosses and enemies have their own weaknesses so you’ll have to work that out and adapt your formation accordingly.

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The second thing is what we call the inspiration system. Unlike other games where, once you’ve finished a battle you are rewarded with experience and new moves, in this game, you might get new moves right in the middle of the battle and you will be able to use them immediately. We find this to be a very exciting thing to get something new in the middle of a fight and be able to use it in the same fight.

The system also allows you to avoid certain moves in the same way that you learn new ones, which of course will be different depending on the bosses and their attacks. For example there’s a battle where a move called Temptation; if a female boss uses it on a male character he wouldn’t be able to avoid it, but depending on your formation, you can place your characters to avoid that move.

Do you think the game and the story will resonate in a different ways than it did 20 years ago?

Kawazu: When we wrote the story at the time, we didn’t feel like we were writing the story for that time specifically. We made this a traditional fantasy story that we feel will still resonate very well today. Fundamentally, there is a range of emotions within the story and these will not change; you will feel anger, you will feel shock, you will feel happiness. In that sense, we’re very confident that the story will still resonate today.

Ichikawa: A funny anecdote on this note, however, is that when this game came out Japanese players were very young and primarily school kids. In the game, there’s a moment where you can chose to make a volcano erupt on purpose. If you chose to do that, you’d effectively kill off an entire race of people in that area, but if you do, you get some sorts of magic powers.

If you don’t — if you have a conscience — people in that race might become your friends and help you out through your adventures. As a kid playing this game when it first released, I didn’t really think anything of the fact that I just killed off an entire race but playing it now, this decision is a lot more serious!

Romancing SaGa 2 is set to release next week on PlayStation 4 and PlayStation Vita with enhanced graphics, new character classes, new dungeons and a New Game+ function.

The post Romancing SaGa 2 hits PS4 & PS Vita on 15/12 – read a new Q&A with director Akitoshi Kawazu appeared first on PlayStation.Blog.Europe.

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Watch the new trailer for Dreams, launching in 2018 http://feedproxy.google.com/~r/SCEEBlog/~3/8aB8uzcqzV4/ https://blog.eu.playstation.com/2017/12/08/watch-the-new-trailer-for-dreams-launching-in-2018/#comments Fri, 08 Dec 2017 05:00:20 +0000 http://blog.eu.playstation.com/?p=262103 If you missed our brand-new Dreams trailer make its debut at the Game Awards tonight, you can see it right here, right now! The trailer kicks off a Dreams-stravaganza this weekend as we demo the game on the PSX show floor, catch-up with our amazing community and reveal more about Dreams during our Saturday panel […]

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If you missed our brand-new Dreams trailer make its debut at the Game Awards tonight, you can see it right here, right now! The trailer kicks off a Dreams-stravaganza this weekend as we demo the game on the PSX show floor, catch-up with our amazing community and reveal more about Dreams during our Saturday panel with the Media Molecule Directors and a special guest! If you’re in Anaheim, don’t miss us at the Dreams booth on the show floor, and if you’re home, we’ll be on the PSX livestream at live.playstation.com so you can join in the fun too.

To see more behind-the-scenes content from PSX or ask your burning questions about Dreams, you can find us on Twitter and Instagram at @mediamolecule. Did we mention Dreams is coming in 2018? Dreams is coming in 2018. See you at PSX!

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New weekend offers go live on PlayStation Store – save on Destiny 2, Hellblade, more http://feedproxy.google.com/~r/SCEEBlog/~3/BMeNfOXCtVU/ https://blog.eu.playstation.com/2017/12/08/new-weekend-offers-go-live-on-playstation-store-save-on-destiny-2-hellblade-more/#comments Fri, 08 Dec 2017 01:00:04 +0000 http://blog.eu.playstation.com/?p=261991 The weekend is finally here and PlayStation Store has a host a host of awesome titles available on offer until Monday 11th December! Whether it’s Destiny 2, Hellblade: Senua’s Sacrifice or Wolfenstein II: The New Colossus* you can bag a great deal on some top PS4 games. Head to PlayStation Store for pricing details and […]

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The weekend is finally here and PlayStation Store has a host a host of awesome titles available on offer until Monday 11th December!

Whether it’s Destiny 2, Hellblade: Senua’s Sacrifice or Wolfenstein II: The New Colossus* you can bag a great deal on some top PS4 games.

Head to PlayStation Store for pricing details and to save, download and play!

*Please note, some titles may not be available in your region

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GTA Online: The Doomsday Heist Coming 12th December – watch the trailer http://feedproxy.google.com/~r/SCEEBlog/~3/RVSk-srACLY/ https://blog.eu.playstation.com/2017/12/07/gta-online-the-doomsday-heist-coming-12th-december-watch-the-trailer/#comments Thu, 07 Dec 2017 19:05:03 +0000 http://blog.eu.playstation.com/?p=262023 A billionaire tech mogul, an idealistic intelligence agent, a socially awkward conspiracy theorist and a neurotic supercomputer have been forced into an unlikely alliance to save San Andreas from total annihilation. As apocalyptic threats mount from enemies unknown, you and your criminal crew are enlisted to un-tangle mysteries and eradicate threats spanning from the bustling […]

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A billionaire tech mogul, an idealistic intelligence agent, a socially awkward conspiracy theorist and a neurotic supercomputer have been forced into an unlikely alliance to save San Andreas from total annihilation. As apocalyptic threats mount from enemies unknown, you and your criminal crew are enlisted to un-tangle mysteries and eradicate threats spanning from the bustling streets of downtown Los Santos to the ocean floor and all the way to the inner depths of Mount Chiliad in an epic new online adventure.

The Doomsday Heist is coming to Grand Theft Auto Online on December 12th.

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Fantasy co-op shooter Nine Parchments promises spellcasting mayhem when it releases on PS4 next week http://feedproxy.google.com/~r/SCEEBlog/~3/FiNBsfT9Y3Y/ https://blog.eu.playstation.com/2017/12/07/fantasy-co-op-shooter-nine-parchments-promises-spellcasting-mayhem-when-it-releases-on-ps4-next-week/#comments Thu, 07 Dec 2017 15:31:00 +0000 http://blog.eu.playstation.com/?p=261969 Hey folks! It’s been a long time since we revealed our co-op spellcasting game Nine Parchments on the PS4 blog, here’s a quick re-intro! We like to call Nine Parchments a ‘blast’em’up game with magic mayhem’, because it combines action and RPG elements together and plays like a twin-stick shooter… except with spells. It’s mostly […]

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Hey folks! It’s been a long time since we revealed our co-op spellcasting game Nine Parchments on the PS4 blog, here’s a quick re-intro!

We like to call Nine Parchments a ‘blast’em’up game with magic mayhem’, because it combines action and RPG elements together and plays like a twin-stick shooter… except with spells. It’s mostly meant to be played in co-op with friends, or with strangers online, whichever you prefer angering when you’ve fireballed them accidentally for the tenth time. (Friendly fire is always on!)

You play as wizarding students that decide to go looking for the Nine Parchments, a bunch of powerful spells that are lost as a result of an explosion at the Astral Academy. Your task is to find the parchments and grow your magical powers, while facing powerful and very dangerous creatures looking to end your journey right from the get-go.

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Nine Parchments is set in the same gorgeous fantasy world as our Trine series, so get ready to explore some beautiful sceneries while out there adventuring!

Spells & elements

The spells cast by the runaway wizard students fall into seven categories – six elemental types, and non-elemental spells. All elemental spells are paired with their opposite elements. Fire with ice, life with death, and lightning with steam. Paired elements are vulnerable to each other, meaning that ice spells are the most effective way to injure fire-enchanted targets, and vice versa.

As for how these spells are applied, there are numerous variations. The most often used variations are the channeled beam spells, with all six elements represented. The beam spells can also be combined, any element with any element, to create more powerful effects.

Spells can also be shot as projectiles of many shapes and sizes, varying from modest Small Fireballs to entire Curtains of Lightning, and some may even be thrown across the air and slammed on top of an unsuspecting enemy (or friend).

And some spells are placed on the ground, to work their magic from below the feet of any creatures caught in its influence.

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Every few levels, you’ll discover a new spell to add to your spell pool, up to a maximum of nine spells total. These are randomized on every playthrough!

Experience, skill trees & characters

Killing foes and discovering hidden chests in the levels yields experience for your character. For every level you get, you are able to spend a skill point to grow your powers. There are three skill trees for each character so you’re able to spend your skill points in various ways depending on your desired play style.

Should you want to try some different builds, you may re-spec your character’s skill points at the start of a new game.

Magical loot – hats and staves

There are two kinds of loot in Nine Parchments…

Hats

If you’re paying close attention to your surroundings during your journey, you may discover hidden chests from your surroundings! While some are sadly empty, others may contain fashionable wizard gear – Hats!

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Hats don’t affect your gameplay, but they allow you to show off your impeccable sense of fashion to your fellow students!

Staves

Staves are entirely different however, and can be discovered throughout the levels. They are the key to unlocking all the playable characters in Nine Parchments, by allowing you to access sealed off areas in levels, where you may attempt a rescue, special ritual or a number of other dangerous missions. Staves also possess magical qualities and unique effects that can have a very powerful impact on your play!

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The fire wizard, Marvek, is trapped in a cavern overcome by a deadly blizzard. To free him from his icy prison, you must keep the fire going while fighting off dangers.

The technical features

Nine Parchments will run at 1080 and 60fps on the PS4 and supports up to 4 players in local and online co-op. You can also play in single-player mode.

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We have an active Facebook page and Twitter for Nine Parchments if you’d like to follow the latest news!

Hope to see you soon on the adventure!

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Call of Duty WWII & The Elder Scrolls V: Skyrim VR top the November PS Store charts http://feedproxy.google.com/~r/SCEEBlog/~3/EiNTM0NK5dE/ https://blog.eu.playstation.com/2017/12/07/call-of-duty-wwii-the-elder-scrolls-v-skyrim-vr-top-the-november-ps-store-charts/#comments Thu, 07 Dec 2017 14:12:05 +0000 http://blog.eu.playstation.com/?p=261925 It was a big month for new releases on PlayStation Store, with the likes of Call of Duty WWII, Star Wars Battlefront II and Need For Speed: Payback all making their debuts – and it was Activision’s annual FPS juggernaut that came out on top. Meanwhile, The Elder Scrolls V: Skyrim VR took the PlayStation […]

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It was a big month for new releases on PlayStation Store, with the likes of Call of Duty WWII, Star Wars Battlefront II and Need For Speed: Payback all making their debuts – and it was Activision’s annual FPS juggernaut that came out on top.

Meanwhile, The Elder Scrolls V: Skyrim VR took the PlayStation VR crown, and Horizon Zero Dawn’s acclaimed The Frozen Wilds expansion entered the DLC chart at number one.

Read on for the full charts:

PS4 games:

  1. Call of Duty: WWII (New)
  2. Need For Speed: Payback (New)
  3. FIFA 18 (1)
  4. Gran Turismo Sport (2)
  5. Assassin’s Creed: Origins (3)
  6. GTAV (Re-entry)
  7. EA Sports UFC 2 (RE)
  8. Star Wars Battlefront 2 (New)
  9. Uncharted: The Lost Legacy (RE)
  10. Deadpool (RE)
  11. Battlefield 4 (RE)
  12. Tom Clancy Rainbow Six: Siege (RE)
  13. The Witcher 3: Wild Hunt (8)
  14. Rocket League (10)
  15. Horizon Zero Dawn (5)
  16. The Sims 4 (RE)
  17. The Elder Scrolls V: Skyrim Special Edition (RE)
  18. Borderlands: The Handsome Edition (RE)
  19. Wolfenstein: The New Colossus (RE)
  20. Need For Speed: Rivals (RE)

PS VR games:

  1. The Elder Scrolls V: Skyrim VR (New)
  2. Batman: Arkham VR (10)
  3. PlayStation VR Worlds (5)
  4. I Expect You To Die (RE)
  5. Job Simulator (8)
  6. Carnival Games (RE)
  7. Sports Bar (RE)
  8. Battlezone (RE)
  9. Superhot (3)
  10. The Brookhaven Experiment (RE)

DLC:

  1. Horizon Zero Dawn – The Frozen Wilds (New)
  2. Battlefield 1 – Premium Pass (5)
  3. Call of Duty: WWII – Season Pass (New)
  4. Rocket League – Fast & Furious ’99 Nissan Skyline GT-R R34 (1)
  5. Tom Clancy’s Rainbow Six Siege – Year 2 Pass (RE)
  6. Destiny 2 – Expansion Pass (RE)
  7. Fortnite – Standard Founder’s Pack (7)
  8. Assassin’s Creed Origins – Season Pass (New)
  9. Rocket League – Batman v Superman: Dawn of Justice Car Pack (8)
  10. Dead by Daylight – A Nightmare on Elm Street Chapter (New)

PS Vita:

  1. Gravity Rush (8)
  2. God of War Collection (2)
  3. WRC 4 FIA World Rally Championship (RE)
  4. Killzone Mercenary (6)
  5. Assassin’s Creed Chronicles – Trilogy (RE)
  6. WRC 5 FIA World Rally Championship (RE)
  7. Shin Megami Tensei: Persona (RE)
  8. Persona 4 Golden (RE)
  9. Minecraft (10)
  10. Zero Escape: Zero Time Dilemma (RE)

PS one & PS2 classics:

  1. Crash Bandicoot (1)
  2. Crash Bandicoot 3 Warped (3)
  3. Crash Bandicoot 2: Cortex Strikes Back (4)
  4. CTR: Crash Team Racing (2)
  5. Canis Canem Edit (RE)
  6. Spyro The Dragon Trilogy (6)
  7. Disney Pixar Toy Story 2 (RE)
  8. Metal Gear Solid (RE)
  9. Castlevania: Symphony of the Night (5)
  10. Driver (RE)

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6 things you need to know about Monster Hunter: World’s PS Plus beta, live this weekend http://feedproxy.google.com/~r/SCEEBlog/~3/wwy31Ejz7Ew/ https://blog.eu.playstation.com/2017/12/07/6-things-you-need-to-know-for-monster-hunter-worlds-ps4-open-beta-out-this-weekend/#comments Thu, 07 Dec 2017 14:10:35 +0000 http://blog.eu.playstation.com/?p=261941 Hi, I’m Yuya Tokuda and I’m the director of Monster Hunter: World. Speaking on behalf of the whole development team, I’m delighted to be able to bring the beta test of Monster Hunter: World to players worldwide. This is the first time we’ve released a Monster Hunter game in all regions simultaneously, and also the […]

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Hi, I’m Yuya Tokuda and I’m the director of Monster Hunter: World. Speaking on behalf of the whole development team, I’m delighted to be able to bring the beta test of Monster Hunter: World to players worldwide.

This is the first time we’ve released a Monster Hunter game in all regions simultaneously, and also the first time the online multiplayer servers have supported global matchmaking, so it truly is the most worldwide Monster Hunter game yet. That’s why we decided to release a beta in order to stress test the servers.

I hope you enjoy the selection of quests we’ve included in the beta and get the most out of it while it’s available. By playing the beta and enjoying the hunting action of Monster Hunter: World, you’ll also be helping us out a lot! A huge, living, breathing world of thrilling action awaits you.

Today I’m going to explain what’s in the beta and how the get the most out of it, especially if you’re a newcomer to Monster Hunter and aren’t sure how to get into the game. Don’t worry, you’ll love it!

1. The backstory to your mission and quests

While the beta features several quests, the main game has an engaging storyline for you to follow. You’ll embark on a mission to the New World, a newly discovered continent, and join an expedition to discover more about this mysterious land. This is actually the fifth time a research party has been sent, following in the wake of the Elder Dragons which cross the ocean every 10 years to the New World. To discover the fate of your hunter and the rest of the team, you’ll have to play the full game!

2. Your weapons: what they are, how they work, and our recommended loadout

Monster Hunter: World features 14 different weapon types, each with its own unique moves and gameplay, and you can try out all of them in the beta. We’ve included a short video showing you how the weapon looks, and you can also hop into the training area to give them a try for yourself. (You can change your weapon inside the training area too!)

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The game plays quite differently depending on your choice of weapon, so for newcomers to Monster Hunter, I’d recommend choosing one of the faster weapons, such as the Dual Blades or the Long Sword. These are actually the two weapons I personally use when I’m first testing out a new monster during development, as they let you move around quickly so you can easily get a read of the monster’s behaviour.

We also have some ranged weapons available to use: two kinds of Bowgun (Light and Heavy) and the Bow. These weapons have been rather tricky to control in the past, so for Monster Hunter: World, we’ve made them a lot easier to use. If you’re used to playing shooter games, I think you’ll be able to pick these up pretty quickly and get right into the hunt.

3. Choose from a range of preset hunters

The full game features a detailed character creator which will let you create your ultimate hunter. For the beta, we’ve kept things simple and provided you with some preset hunters to choose from.

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4. How to start a co-op party and how to communicate with other hunters

Co-operative multiplayer is a great way to take down the huge beasts in this game. To hunt with your friends, all you need to do is start a session and share the ID with your friends so they can input it and join you. But even if you haven’t got anyone you know to play with, go ahead and join up with other players from around the world. There’s a variety of ways to communicate with one another – not just PS4 voice chat and text chat, but also set phrases that will automatically show up in the right language for everyone, and some fun stickers and gestures.

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One of the best things about Monster Hunter is the amazing community spirit. Back in the day, I once joined a quest online to fight against a monster that I’d actually created myself. I thought that being its creator meant I could take it on by myself, and ran straight in with my sword swinging, but I was too cocky – I got taken out pretty quickly. It was embarrassing but the rest of the hunting party helped me get back on my feet and, together, we took the beast down!

I still hunt together with some of those hunters to this day. It just goes to show you that even the most experienced hunters make mistakes, so take it easy on them! You never know, you might be able to make some new hunting pals and add each other to your PSN friends.

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5. The two different maps you can explore

The beta features three quests set in two different maps: the Ancient Forest and the Wildspire Waste. I wanted this game to have each map be its own ecosystem, with believable interactions between all the living things in it, even down to the plants.

Have fun exploring each map – they’re very different from each other, from the verdant splendour and dense foliage of the Ancient Forest to the arid landscapes and mucky swamps of the Wildspire Waste. There are even more maps to come in the full game, so this is just a taste of the incredibly detailed maps in Monster Hunter: World.

6. The bigger monsters for those wanting an extra challenge

I think I’ve covered pretty much all you need to know to get into the beta. I’m excited to see how you all find it – but I imagine that there will be some of you expert players out there who want an extra challenge.

If so, you should try finding the large monsters in each map who aren’t the main quest target – that’s Rathalos in the Ancient Forest, and Diablos in the Wildspire Waste.

These guys are truly tough customers, and will test all your skills – not just with weapons, but understanding and utilising your environment and, in multiplayer, working as a team with your fellow hunters. Getting to know each map is especially important: for example, the dam in the treetops of the Ancient Forest can be used for some “explosive” action…

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Rathalos and Diablos are both at the top of the food chain in their respective maps, so I spent a lot of time working on them, from making them visually impressive to the gameplay balance while hunting them. They’re very challenging, but if you can successfully take them down, the sense of achievement and satisfaction you get is second to none, and that’s what makes Monster Hunter so special.

Anyway, that’s enough from me! Get out there and get hunting!

Pre-load for Monster Hunter: World beta starts at midnight tonight, and the beta goes live at 6pm CET on Saturday, 9th December and runs until 6pm CET on Tuesday, 12th December. You’ll need PS Plus to access the beta. 

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Horizon Zero Dawn soundtrack white vinyl edition box set launches today http://feedproxy.google.com/~r/SCEEBlog/~3/cNtAFlhYeLc/ https://blog.eu.playstation.com/2017/12/06/horizon-zero-dawn-soundtrack-white-vinyl-edition-box-set-launches-today/#comments Wed, 06 Dec 2017 15:30:18 +0000 http://blog.eu.playstation.com/?p=261825 With over seven million listens on Spotify since its digital release back in March, we are thrilled to be bringing the award-winning* Horizon Zero Dawn soundtrack to vinyl. The collection features 74 handpicked tracks across four 140 gram vinyl discs, with each record sleeve featuring exclusive Horizon Zero Dawn artwork. The collector’s white vinyl edition […]

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With over seven million listens on Spotify since its digital release back in March, we are thrilled to be bringing the award-winning* Horizon Zero Dawn soundtrack to vinyl. The collection features 74 handpicked tracks across four 140 gram vinyl discs, with each record sleeve featuring exclusive Horizon Zero Dawn artwork.

The collector’s white vinyl edition box set is available to buy now, exclusively from PlayStation Gear.

Horizon Zero Dawn

The award winning* Horizon Zero Dawn soundtrack has been a collaboration with composers Joris de Man, The Flight, Jonathan Williams, Niels van der Leest and the Guerrilla Games Audio Team. Opting for a thematic approach, Horizon Zero Dawn has a strong iconic motif, variations of which can be heard throughout the game, for a diverse yet cohesive soundtrack.

Horizon Zero Dawn

The opening piece of music features Julie Elven’s solo, which interweaves with the game’s main theme. It’s a powerful piece, even more so when considered in context with our protagonist Aloy. From the moment you meet Aloy as a child, Julie Elven’s voice is there to guide her, always there in the background, even as Aloy has to endure the darkest moments of her journey.

Horizon Zero Dawn

When exploring the game’s open world, the intention was for the music to blend in with the environment’s natural background sounds, complementing the ever evolving – but never overbearing – soundscape, adapting to both the regions and their day and night cycles.

The themes written by Joris de Man are interwoven throughout the entire soundtrack, leading the player from the initial prologue to the emotional epilogue. “Battle” music is never overstated. Instead it reflects the electronic/digital origins of the enemies. In comparison, percussion offers a natural contrast to the “digital” sounding world of the machines, reflecting the tribal themes of living in the wild, tinged with fear of futuristic ruins.

Horizon Zero Dawn

In addition, the vinyl box set includes an entire side full of music that has never been heard outside of the game. This includes a collection of short emotional vignettes, which evoke memories from the game such as witnessing its stunning sunsets.

With only 1,500 units produced of the white vinyl edition, make sure you head over to PlayStation Gear now to secure your limited edition box set, and let us know in the Comments section your favourite song from the original soundtrack.

You can also check out a whole host of other official Horizon Zero Dawn merchandise on PS Gear, from exclusive t-shirts and prints to mugs, key-chains and new Pop! Vinyl models.

Horizon Zero Dawn

*In July 2017, the Horizon Zero Dawn soundtrack won a Jerry Goldsmith award for the best original score in a video game.

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Ambitious 2D action platformer Iconoclasts finally hits PS4 & PS Vita early next year http://feedproxy.google.com/~r/SCEEBlog/~3/l_gNd3ymR3w/ https://blog.eu.playstation.com/2017/12/06/ambitious-2d-action-platformer-iconoclasts-finally-hits-ps4-ps-vita-early-next-year/#comments Wed, 06 Dec 2017 15:00:43 +0000 http://blog.eu.playstation.com/?p=261821 Robin is a self-taught mechanic who spends most of her days helping to fix the broken “ivory”-run machinery of those around her. However, she lives in a land heavily governed by the religious bodies, who are adamant to have full control of the occupations of rural people, and an unlicensed mechanic handling ivory is the […]

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Robin is a self-taught mechanic who spends most of her days helping to fix the broken “ivory”-run machinery of those around her. However, she lives in a land heavily governed by the religious bodies, who are adamant to have full control of the occupations of rural people, and an unlicensed mechanic handling ivory is the most heinous thing of all.

Iconoclasts

Iconoclasts is the journey of young main character Robin, in her world of strict control and people who she wants to help, but also those who see her as malleable. It’s a story of trusting who you want to be, but how hard it can be to let that happen.

Iconoclasts

With my love for action and good movement, the game has a ton of big boss battles and platforming, very much designed around a great feel and flow. Use your wrench to activate machines, smack enemies on the head or even turn their attacks back at them. But you also have a trusty (if illegal and powerfully modified) stun-gun to take out monsters, machines or even people who look at you wrong.

Iconoclasts

There are bosses numbering all the way up in the twenties, skills to unlock with materials you find across the lands, many areas to visit and people to meet, resulting in a game that lasts for many hours, which I’m very happy with!

Iconoclasts

This game is an open-ended action platformer first and foremost, but with a big slant toward a character-driven narrative. I have always been a big lover of colourful people, who you can sense have good intent in their hearts, but struggle to express it. It’s been a style of game I have wanted to create since I started game development, and now I’m finally realising it with Iconoclasts.

Iconoclasts

It’s taken me a while to get this game finished! Now I hope all of you will enjoy the experience, the battles, the characters. I thank each and every person who has stuck with me over the years and are still here at the end, and I also thank anyone who has come around just now for the first time, in time for the coming day that Iconoclasts finally releases!

Iconoclasts

Iconoclasts releases 23rd January on PlayStation 4 and PS Vita, supporting English, Spanish, French and German languages.

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Acclaimed 3D platformer A Hat in Time jumps, flips and swings onto PS4 this week http://feedproxy.google.com/~r/SCEEBlog/~3/XXFfAr7r2dM/ https://blog.eu.playstation.com/2017/12/05/acclaimed-3d-platformer-a-hat-in-time-jumps-flips-and-swings-onto-ps4-this-week/#comments Tue, 05 Dec 2017 18:00:49 +0000 http://blog.eu.playstation.com/?p=261751 The time has come! Gears for Breakfast’s critical and commercial hit 3D platformer A Hat in Time is available tomorrow on PS4. For lovers of Crash Bandicoot, Psychonauts, Jak and Daxter, or Sly Cooper, here is your next modern favourite! A Hat in Time tells the tale of the space-faring (and surprisingly acrobatic) Hat Kid. […]

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The time has come! Gears for Breakfast’s critical and commercial hit 3D platformer A Hat in Time is available tomorrow on PS4. For lovers of Crash Bandicoot, Psychonauts, Jak and Daxter, or Sly Cooper, here is your next modern favourite!

A Hat in Time tells the tale of the space-faring (and surprisingly acrobatic) Hat Kid. A Mafia goon (without a spacesuit, no less) punches a hole in her spaceship, and out fly the 40 Time Pieces that power her ship. Hat Kid must traverse five large, luscious worlds — while using dozens of badge-power-ups and adorable hats — to regain her Time Pieces from the corrupt Mustache Girl.

Along the way, you can expect some high-flying and hook-shooting adventures in Alpine Skyline:

You’ll also race a rocket-riding Mafia goon, solve a murder mystery on a high-speed train, and work spooky contracts to try to reclaim your soul. Nothing serious. While platforming and collecting gems across a rooftop party, you will also lead of a marching band that won’t hesitate to kick you down to the streets if you’re too slow:

A Hat in Time features comical writing and over-the-top voice-acting — it even has an unlockable option to turn those voices into mumbles, if that’s your thing. The unique mechanics, clever level design and writing, cute-as-heck characters, and outstanding orchestral soundtrack have already made A Hat in Time a major critical and commercial hit, with thousands of overwhelmingly positive player reviews. A Hat in Time is also currently the #4 most active speedrun.com game, surpassing decades of classic and modern platforming and action games.

We thank you so much for your support of A Hat in Time throughout the years; we hope you enjoy!

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Guerrilla celebrates tomorrow’s Horizon Zero Dawn: Complete Edition release with new trailer http://feedproxy.google.com/~r/SCEEBlog/~3/kiKh_asaN7Y/ https://blog.eu.playstation.com/2017/12/05/guerrilla-celebrates-tomorrows-horizon-zero-dawn-complete-edition-release-with-new-trailer/#comments Tue, 05 Dec 2017 17:30:47 +0000 http://blog.eu.playstation.com/?p=261721 We’re happy to announce that Horizon Zero Dawn: Complete Edition is out in stores tomorrow! If you’ve never played Horizon Zero Dawn, or if you’ve misplaced your copy somehow, now is an excellent time to dive (back) in. The Complete Edition includes the expansion. The Frozen Wilds, which adds a sizeable chunk of content to […]

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We’re happy to announce that Horizon Zero Dawn: Complete Edition is out in stores tomorrow! If you’ve never played Horizon Zero Dawn, or if you’ve misplaced your copy somehow, now is an excellent time to dive (back) in.

The Complete Edition includes the expansion. The Frozen Wilds, which adds a sizeable chunk of content to Horizon Zero Dawn’s already formidable world. That means more ancient mysteries to uncover, more gripping quests to complete, more dangerous machines to defeat and more colorful personalities to meet.

We’ve prepared a trailer to commemorate the Complete Edition’s launch, one we hope gives a bit of voice to the amazing community that has embraced this game. We continue to be in awe of the amazing support Horizon Zero Dawn has received around the world. Thank you!

Horizon Zero Dawn launched on 28th February and since then, we have tried our best to listen to all your feedback and better your experience. Here’s the most notable additions you will have access to right when you start up the Complete Edition:

First of there is an all new difficulty setting called Story. This will allow you to immerse yourself in the narrative of Horizon Zero Dawn and the exploration of Aloy’s world without having to worry too much about combat.

Secondly there is New Game+; with which you will be able to relive the adventures of Aloy without losing your character progression and your collected inventory.

Thirdly we have added an Ultra Hard difficulty for everyone who likes to have a challenge. This new setting will enhance machine senses and behavior and other additional smaller tweaks.

But that is not all the CE has to offer! You will also have access to The Frozen Wilds expansion and on top of that we have given you access to weapons and outfits that were previously available for players who purchased the Digital Deluxe, Limited or Collectors Edition (requires 1.45 patch or later). For instructions on how to obtain these in game, check out this helpful FAQ.

If you decide to join Aloy on her quest, please share your adventures with us by sharing your Photo Mode pictures with us and if there are any questions you may have, please visit our FAQ.

And please keep an eye on our Twitter or Facebook to stay up to date on new information on Horizon Zero Dawn.

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