PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Thu, 27 Jul 2017 15:13:36 +0000 en-GB hourly 1 https://wordpress.org/?v=4.7.2 Action JRPG fan favourite Ys turns 30 – Nihon Falcom tells us why it’s endured http://feedproxy.google.com/~r/SCEEBlog/~3/a9YgiwXd2dQ/ Thu, 27 Jul 2017 15:01:11 +0000 http://blog.eu.playstation.com/?p=251917 Nihon Falcom has been in operation for more than 35 years. The small, passionate team has produced some of the most beloved adventures out of the Japanese development industry. The first entry in the quietly renowned Ys series launched in 1987, and now — three decades later — Ys VIII: Lacrimosa of Dana is set […]

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Nihon Falcom has been in operation for more than 35 years. The small, passionate team has produced some of the most beloved adventures out of the Japanese development industry. The first entry in the quietly renowned Ys series launched in 1987, and now — three decades later — Ys VIII: Lacrimosa of Dana is set to launch on 15th September for PS4 and PS Vita.

We had the great pleasure and honour of corresponding with Nihon Falcom President Toshihiro Kondo about the company’s rich history, dedication to RPG development, and how the team rises above the challenges those projects entail.

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Nihon Falcom has a long history of developing role-playing games. What drew the studio and the original team to this genre in the first place?

Toshihiro Kondo: Honestly, because we like RPGs. Many of us grew up playing RPGs and we have memories of being emotionally moved by them and enjoying the feeling of expectation they created. We want to give those feelings to players today.

RPGs have story, music, gameplay, and graphics — in other words, they contain every element you can have in a game. It’s a genre that offers a lot for creators. Other genres, of course, have their own draws, but RPGs are special to us.

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What separates Nihon Falcom from other Japanese developers working on role-playing games?

Toshihiro Kondo: I’m not certain how other developers approach their work, but when we design games we have the freedom to do what we want.

We’ve always emphasised making something that we can be proud of, and this approach has been consistent since the beginning of the company. We’re invested in this approach so much that we will not release a game that we don’t believe in.

Of course, games are developed under various restrictions and deadlines. But within these limitations we always make games that we’re proud of. We can do this thanks to the relatively small size of the company, and the fact that we do nearly everything in-house.

This philosophy was, of course, laid down by the people in the company that came before us. You could call it our “secret sauce,” which allows us to create games with that “Falcom Flavour.”

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The Ys series has a passionate following of fans. What qualities make Ys unique? And how does Lacrimosa of Dana differ from previous entries in the series?

Toshihiro Kondo: The main characteristic of the Ys games is that the action is simple and the controls feel great. Originally it was Adol by himself and he would just bump into enemies. Of course now we have the party battle system; this might seem like the game has evolved into something different, but the Ys games have consistently made fighting even the most normal enemies fun and exhilarating.

We will continue to focus on this aspect in the future. Some of the details, like the party system or the setting, might change according to the times, but so long as we follow this rule of fun combat, the game will always be an Ys game.

What we focused on with Ys VIII, more than the story, was the gameplay. This is in contrast to the Trails series where the story is the main focus. At the core of Ys, as I mentioned earlier, is the fun gameplay, so we build the story elements around that.

For example, in Ys VIII, you have to develop a village and defend it throughout the course of the story. This allows even the narrative elements to bring the main focus back to the action and gameplay, and this further feeds back into the story. This creates a nice cycle that I think hasn’t been seen before in the series to this degree.

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What do you think is the most important thing an RPG needs to get right?

Toshihiro Kondo: Playing an RPG means that you take on the role of the main character and it’s extremely important to make sure that the player is invested in the world, setting, and story. In the case of Ys and Trails, even though the approach might be a bit different, they both offer fascinating worlds for the players to get lost in.

What is the most valuable lesson you’ve learned during your time at Nihon Falcom?

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Toshihiro Kondo: You encounter many roadblocks during game development. Despite this, it’s extremely important to keep at the issues you face. With anything in life, people succeed when they think carefully about their problems and tackle them from several different angles. For any trouble you face there are various ways to approach it, and even things that seem insurmountable can be overcome if you keep at it diligently.

People who understand this will grow in life, whereas those who give up and stop thinking carefully about the issues they face will not. A person’s growth or lack of growth doesn’t have as much to do with his or her natural abilities or talents, but rather how willing he or she is to keep thinking about the problems ahead. This is something that I always tell staff and this is probably the most valuable lesson I’ve learned from my time at Falcom.

How do you stay motivated through challenging times and keep your team’s energy high?

Toshihiro Kondo: There are very few things in life that are truly impossible. Whenever we reach a challenging moment, I remind myself and the team about what I said above, and encourage them to keep at it.

It’s very important that we come together and not just spin around in circles in the same thought patterns by ourselves. Japanese people have a habit of not saying that something is impossible, so we hold those thoughts back when we discuss problems with one another and one person’s potential solution can be the key for solving another person’s problem.

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Why do you think the Ys series has found such a devoted community in western countries?

Toshihiro Kondo: I’m not American, so I’d actually like to turn that question around on you (Laughs). Recently, more people in the West seem to have the same reaction to our games as Japanese fans. When it comes to Ys, a big positive reaction is to Adol, who is a very appealing main character. Another thing is the simple but exhilarating action that I mentioned before.

Who is your favourite hero in Ys VIII: Lacrimosa of Dana?

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Toshihiro Kondo: My favourite character is Dana, and that is perhaps because of the amount of difficulty I had in creating her. Compared with previous instalments, Ys VIII essentially has two scenarios. In the case of Memories of Celceta, players felt that the heroine was weak, so we tried to make Dana a good enough character to beat even the fan-favourite Feena from Ys I.

To do this, we allowed players to control her as well as focused a lot of energy on her scenario, so I have a deeper appreciation for Dana compared to past heroines.

What makes a great story? Are the rules of storytelling different in role-playing games compared to books and movies?

Toshihiro Kondo: The feeling of wanting to know what happens next all the way up to the end of the game is the hallmark of a good story. If you can easily guess what’s going to happen next, you lose motivation.

Games require a lot of time, so it’s important that they keep players motivated by keeping them invested in the story and wanting to know what happens next. For the Ys and Trails series, problems that come up throughout the course of the story are solved, but at the same time the solutions lead to deeper mysteries and this is the best way for a story to proceed.

And yes, [the mediums are] different. Novels and movies, compared to games, are passively received by the reader. Games, on other hand, reflect a lot of the player’s will. Understanding this difference is the basic rule of how to make different types of stories. With games, you can’t explain everything. To a degree, you have to leave things up to the player to decipher.

You can’t say a lot of things directly like you can in novels and movies, because the main character is an avatar of the player thinking what they are thinking. Therefore, you have to write in a way that anticipates how the player will think and that, in turn, changes the rules of storytelling.

Translated answers have been edited for brevity and clarity.

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PS4 multiplayer battler Brawlhalla gets cross-play with PC on release http://feedproxy.google.com/~r/SCEEBlog/~3/gi2-MuPs1Cc/ https://blog.eu.playstation.com/2017/07/27/ps4-multiplayer-battler-brawlhalla-gets-cross-play-with-pc-on-release/#respond Thu, 27 Jul 2017 13:04:42 +0000 http://blog.eu.playstation.com/?p=251925 The Brawlhalla PlayStation beta is entering its final stage, and on August 1st we’re celebrating with the exclusive Founders Pack. Brawlhalla Founders get all Legends forever! This means all thirty-two current fighters, plus all the fighters we release in the future are automatically unlocked for you. Founders also get exclusive rewards: the sleek new Personal […]

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The Brawlhalla PlayStation beta is entering its final stage, and on August 1st we’re celebrating with the exclusive Founders Pack.

Brawlhalla Founders get all Legends forever! This means all thirty-two current fighters, plus all the fighters we release in the future are automatically unlocked for you.

Founders also get exclusive rewards: the sleek new Personal Sentry IV sidekick, the Founder’s avatar, and the Founder’s nameplate. Together these items forever identify you as an honored Brawlhalla Founder. On top of everything else, Founders get instant access to the Brawlhalla beta.

In this update we’re opening up Mallhalla—the in-game store—to spend your earned gold, rank points, and Mammoth Coins. Show off your favourite skins, colour schemes, KO fx, and more! Furthermore, the friends list arrives, connecting you in-game with all your Brawlhalla playing PlayStation friends. Finally, we’re introducing our newest legend, Caspian, a gauntlet and katar wielding rogue.

BrawlhallaBrawlhalla

 

Sure that’s a lot, but we have more huge news. It’s been a long road to get here, but we are very happy to announce that on release, Brawlhalla will feature cross-play!

This means that soon, PlayStation players will be able to invite PC friends to join them in Brawlhalla, and vice versa. Imagine brawling in a wild eight-player free-for-all with three friends on your couch, two friends on their PlayStation across town, and two more friends playing on their PCs!

Getting cross-play working has been quite a project. Among other challenges, we’ve had to get gameplay to work exactly the same on both platforms. Brawlhalla uses predictive networking for responsive online play, and for that to work, each player’s inputs have to produce precisely the same results on both platforms—down to the thousandth of an inch—or the differences build up over time and cause havoc.

I’m really proud of the job our tech team has done getting the game ready. And now that we’ve solved the technical hurdles, we’re beyond excited to get this feature into your hands.

Brawlhalla

Some of you are wondering, “What is ‘Brawlhalla’ anyway?” Brawlhalla is a classic, high-energy platform fighter you can play with your friends on a couch or online. Set in Valhalla, a golden hall filled with the greatest warriors from every time and place, Brawlhalla is the Grand Tournament Odin created in a vain attempt to keep his warriors from tearing Asgard apart.

Brawlhalla has it all – couch co-op, vikings, triple jump, cowboys, great online play, ninjas, ranked ladders, pirates, team battles, aliens, fun game-modes, weekly updates, explosions, a worldwide tournament scene, and much more.

We’re really excited for the next phase. A huge thank you to everyone who’s joined the beta so far. You can still sign up at beta.brawlhalla.com to get into the beta queue. Or pick up the Founders Pack for instant access! We’ll see you in Brawlhalla.

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The Sims 4 is coming to PlayStation 4 on 17th November http://feedproxy.google.com/~r/SCEEBlog/~3/8gSuoMLFk4g/ https://blog.eu.playstation.com/2017/07/26/the-sims-4-is-coming-to-playstation-4-on-17th-november/#comments Wed, 26 Jul 2017 17:01:46 +0000 http://blog.eu.playstation.com/?p=251729 Greetings Simmers! I’m thrilled to announce that The Sims 4 is finally coming to PlayStation 4 this 17th November! The Sims 4 | Announcement Trailer | PS4 Up to speed on your Simlish? Get practicing for when The Sims 4 comes to PS4 on 17th November: http://play.st/2w0KNDb Posted by Sony PlayStation on Wednesday, 26 July […]

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Greetings Simmers! I’m thrilled to announce that The Sims 4 is finally coming to PlayStation 4 this 17th November!

The Sims 4 | Announcement Trailer | PS4

Up to speed on your Simlish?

Get practicing for when The Sims 4 comes to PS4 on 17th November: http://play.st/2w0KNDb

Posted by Sony PlayStation on Wednesday, 26 July 2017

 

Over the last couple of years, we have heard from many of you about how much you want the game to come to console, and I have been right there with you. I love our PC game, but what I’ve really wanted is to plop down on my sofa, and play with my Sims at a larger than life size. And in just a few months, you can do just that right alongside me on PlayStation 4.

Sims 4

For those of you unfamiliar with The Sims, it is a game that gives players the imaginative power to create and control virtual people and play with moments of their lives. You can create and customise who you want; find your first love; land your dream job; build the perfect home; start a family; and more. The Sims offers you a sandbox for you to tell, observe, or influence life’s little dramas, while offering one of the most sophisticated character creation tools in the market.

Sims 4

And soon, you’ll be able to jump into the game to create yourself, your friends, your family, or maybe something a little more out of this world on your PlayStation 4. The only limit to what you can create is in your imagination.

To be clear, this is not the first time we have brought The Sims to console – but it is the very first time throughout the history of the franchise that you can experience the gameplay and content that the PC game offers. The current generation of hardware has enabled us to translate code to PlayStation 4 without any major system changes, so that it is no longer about which platform has the superior version, but where you like to play.

Sims 4

Right now, the team is currently preparing for launch (looking for bugs, and making little improvements that will ensure this is the best Sims game EVER on console). It is certainly no small task to try and bring a PC game over, but we are doing a lot of iteration and testing to make sure we meet your high standards and deliver an experience we will all enjoy for years to come.

In the meantime, pre-order The Sims 4 Standard Edition on console and get The Sims 4 Perfect Patio Stuff Pack*, offering hot tubs, more fashion, and bonus décor to customise your Sims experience with.

Sims 4

And for those looking for even more fun, pre-order The Sims 4 Deluxe Party Edition* to get the same great Stuff Pack, as well as:

  • Unlocking early access to the full game, up to three days in advance of the worldwide launch on 17th November
  • Life of the Party digital content, featuring the Flaming Tiki Bar and sleek, stylised outfits for your Sims
  • Up All Night digital content, featuring the Laser Light Show, fun decorations, and outrageous party costumes
  • Awesome Animal Hats digital content, featuring a collection of fun animal hats for your Sims to wear and show off

We are so excited to share more with you over the coming months, and I look forward to hearing your thoughts when you get to experience the game on PlayStation 4 this autumn.

Happy Simming!

*Conditions and restrictions apply. See www.ea.com/the-sims/the-sims4/console/disclaimers for details.

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Call of Duty WWII’s five class-based Divisions detailed ahead of next month’s beta http://feedproxy.google.com/~r/SCEEBlog/~3/2aFnrKOmm9U/ https://blog.eu.playstation.com/2017/07/26/call-of-duty-wwiis-five-class-based-divisions-detailed-ahead-of-next-months-beta/#respond Wed, 26 Jul 2017 16:00:17 +0000 http://blog.eu.playstation.com/?p=251785 Call of Duty WWII’s PS4 beta is just one month away, which will represent the first time the massive Call of Duty community will experience Divisions, the game’s new approach to COD’s iconic create-a-class system. Here’s an overview of the five Divisions, all of which will be included in the beta hitting next month. 1. […]

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Call of Duty WWII’s PS4 beta is just one month away, which will represent the first time the massive Call of Duty community will experience Divisions, the game’s new approach to COD’s iconic create-a-class system.

Here’s an overview of the five Divisions, all of which will be included in the beta hitting next month.

1. Armored Division

This Division specialises in laying down a withering offense to buy their team breathing room. Their bipod-equipped light machinegun shreds lightly armoured targets, while their armour protects them from enemy explosives, tactical equipment and flamethrowers. When extra punch is required, the Anti-Tank Grenade sticky bomb is the ideal choice.

Division Skill

LMG Bipod III: Protect territory by mounting your machinegun on ledges or while prone for less recoil

Division Training

Armored III: Immune to Shell Shock and Tactical Equipment. Take less fire damage. Take less explosives damage.

COD WWII

2. Mountain Division

Remaining undetected, this Division excels at covert operations and stealth gameplay. When armed with sniper rifles, the Mountain Division prefers to stay at a distance, waiting patiently for the perfect shot. If detected, smoke grenades and the S-Mine 44 “Bouncing Betty” provide opportunities to escape or retaliate.

Division Skill

Sniper Sharpshooter III: Block out your surroundings and in return acquire aim assist and enemy names while holding breath.

Division Training

Mountain III: Invisible to enemy Recon Aircraft while moving. Hidden to player-controlled Streaks. Quieter Movement.

3. Airborne Division

This maneuverable Division is usually the first to the fight, parachuting into the thick of the action. Armed with suppressed submachineguns, these frontline fighters excel at taking and holding enemy positions until more heavily armoured reinforcements arrive.

Division Skill

SMG Suppressor III: Hides muzzle flash and prevents gunfire from appearing on enemy mini-maps, but reduces range of weapon.

Division Training

Airborne III: Sprint for longer distances. Climb over obstacles faster. Increased sprint speed.

COD WWII

4. Expeditionary Division

Armed with a hearty supply of explosives and tactical equipment, the fighters specialize in sabotage, infiltration, and close-quarters combat. Their special Division Skill loads devastating incendiary shells into their shotguns to set fires and terrorize their opponents.

Division Skill

Shotgun Incendiary Shells III: Shotgun shells that spark flames that burn enemies.

Division Training

Expeditionary III: Select a piece of Tactical and Lethal Equipment. Throw equipment faster, farther & while sprinting. Resupply equipment from killed enemies.

5. Infantry Division

As all-around combat specialists, the Infantry Division emphasizes marksmanship and rarely misses their shots. Special training on the use of the bayonet makes Infantry riflemen a threat at all ranges.

Division Skill

Rifle Bayonet III: Special training on the use of the bayonet makes Infantry riflemen a threat at all ranges.

Division Training

Infantry III: Additional attachment on Primary Weapon. Extra magazines. Move faster while aiming down sights.

Read more about Call of Duty: WWII:

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Your PlayStation Plus games for August are Just Cause 3 and Assassin’s Creed: Freedom Cry http://feedproxy.google.com/~r/SCEEBlog/~3/5_uxl5Vmq7k/ https://blog.eu.playstation.com/2017/07/26/your-playstation-plus-games-for-august-are-just-cause-3-and-assassins-creed-freedom-cry/#comments Wed, 26 Jul 2017 15:29:06 +0000 http://blog.eu.playstation.com/?p=251725 Greetings one and all and welcome to the red-hot reveal for the PlayStation Plus July line-up. We hope you’ve all had fun dodging saw blades, meat-hooks and the occasional backstabbing in this month’s macabre selection of titles? We’re happy to confirm we’ve got all manner of mayhem coming your way on 1st August. Without further […]

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Greetings one and all and welcome to the red-hot reveal for the PlayStation Plus July line-up. We hope you’ve all had fun dodging saw blades, meat-hooks and the occasional backstabbing in this month’s macabre selection of titles? We’re happy to confirm we’ve got all manner of mayhem coming your way on 1st August. Without further ado, let’s take a peek.

Just Cause 3

If last month’s slightly more slow-burning mood left you hankering for something a bit more bonkers then look no further. An over-the-top cavalcade of pure, destructive chaos, Just Cause 3 delivers an open-world third-person romp with all the catharsis and tongue-in-cheek dialogue of a classic ’80s action movie.

As Rico Rodriguez, it’ll be up to you to sire political change in your troubled homeland of Medici through a thoughtful application of rocket launchers, wingsuits, grappling hooks and high explosives. Revolution is never easy, but as the old saying goes: if at first you don’t succeed, tie two helicopter gunships together with a grappling hook, cover them in C4 and smash them into an oil refinery… (you can actually do this).

Assassin’s Creed: Freedom Cry

If, on the other hand, you’re hankering after something a bit more stealthy – and have a soft spot for the high seas – then the mast-straddling, throat-slitting adventures of Assassin’s Creed: Freedom Cry could be just the very thing.

Set several decades after the piratical exploits of young Edward Kenway, this standalone expansion to Assassin’s Creed IV: Black Flag places you into the boots of shipwrecked sailor and Brotherhood assassin Adéwalé as he goes head to head with a cadre of French slavers. Expect death-defying acrobatics, copious bloodletting and a few pesky Templars trying to do something dastardly.

As per usual, our PS4 games are joined by four other titles on PS Plus this August. Your full line up looks like this:

These titles will be available to download from 1st August, meaning you’ve another few days to download July’s titles:

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PS4 platformer A Hat in Time promises ability-changing headgear and wacky activities http://feedproxy.google.com/~r/SCEEBlog/~3/w-RtRBMuC3o/ https://blog.eu.playstation.com/2017/07/26/ps4-platformer-a-hat-in-time-promises-ability-changing-headgear-and-wacky-activities/#comments Wed, 26 Jul 2017 15:00:21 +0000 http://blog.eu.playstation.com/?p=251743 Jak and Daxter, Sly Cooper, and Ape Escape are some of my fondest PlayStation memories. That’s why I’m thrilled to announce that our cute-as-heck 3D platformer A Hat in Time is the first of many games coming to PS4 through our new publishing initiative “Presented by Humble Bundle.” We’re working with Denmark studio Gears for […]

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Jak and Daxter, Sly Cooper, and Ape Escape are some of my fondest PlayStation memories. That’s why I’m thrilled to announce that our cute-as-heck 3D platformer A Hat in Time is the first of many games coming to PS4 through our new publishing initiative “Presented by Humble Bundle.” We’re working with Denmark studio Gears for Breakfast to bring Hat Kid and all her adorably stitched hats to you this autumn.

It’s amazing to see how much time and effort goes into making such a huge platformer with tight mechanics, gorgeously visuals and music, and a wacky story.

Years ago, Gears for Breakfast threw its hat into the development ring, helping create a resurgence of 3D platformers. Since then, the Gears team surprised itself with just how big an adventure it could make.

In A Hat in Time, you play as a tiny space-travelling girl with a big top hat. Her adventure is halted when all her fuel (Time Pieces) is lost and scattered across a nearby planet. Hat Kid must now jump, fight, and talk her way into every nook and cranny of this new world to restore her fuel and resume her journey.

Throughout her adventure you can expect more than 35 acts, including an island full of mobsters and food, a murder mystery to investigate and platform while riding a high-speed locomotive, and some that only the most dedicated collectors will reach.

A Hat in TimeA Hat in TimeA Hat in TimeA Hat in Time

Hat Kid is agile despite her young age. She can double jump and climb up walls, as well as propel through the air using her speedrunner-appropriate dive. Hat Kid gains even more mobility and abilities with her heaps of adorably adorned hats, provided she finds enough yarn hidden throughout the world for her to stitch.

For example, her witch hat allows her to brew potions that harm enemies and break through environments. Her fox mask allows her to peek into the dweller dimension, and her snow hat lets her turn to ice and crush her enemies.

Hats can become even more powerful by attaching badges that are found, sold, and traded by the locals, too. Hope you like a little metroidvania in a 3D platformer, as these new abilities will let you explore and conquer new places and puzzles you could not previously.

With such a grand scope, Gears for Breakfast is rightfully working hard to push A Hat in Time across the finish line. As this is Humble’s first published title on PS4, we’re working with the top-notch magicians at Hardsuit Labs to make this an ideal console experience for you.

While there’s so much more to say about A Hat in Time, including details on Mustache Girl and her sublime British accent, I don’t want to spoil it. Fortunately, it’s only a matter of time until we explore more of this ultra witty and cute adventure together.

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Turn a wreck into a customised supercar with Need for Speed Payback’s Derelicts http://feedproxy.google.com/~r/SCEEBlog/~3/xgx1WFe66_Q/ https://blog.eu.playstation.com/2017/07/26/turn-a-wreck-into-a-customised-supercar-with-need-for-speed-paybacks-derelicts/#respond Wed, 26 Jul 2017 14:28:37 +0000 http://blog.eu.playstation.com/?p=251721 Hey PlayStation fans! Once again, it’s great to be back here on the blog to talk to you about Need for Speed Payback. We all know that there are few things better than creating your own one of a kind car, but what if you could take it that one step further? In Need for […]

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Hey PlayStation fans! Once again, it’s great to be back here on the blog to talk to you about Need for Speed Payback.

We all know that there are few things better than creating your own one of a kind car, but what if you could take it that one step further? In Need for Speed Payback we’re adding a new type of car, something we’re calling Derelicts.

Derelicts are cars that you build up, from nothing but scrap, to stock and ultimately, into a supercar. Upgrade your Derelict all the way to Tier 3 and you’ll be able to turn it into a Super Build. Allowing you to unlock more extreme visual customization, turning what was once a piece of scrap into an absolute beast.

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You’ve built up your dream car, it’s looking like a work of art but now it’s time to add those personal touches to truly make it yours.

Need for Speed Payback sees the inclusion of vanity items that you can apply to your car, including; Underglow, Tire Smoke, Nitrous Flames and Air Suspension.

Say you’ve built your monster of a car, decked it out in a nice blue colour scheme. What better way to finish the look than with some blue Underglow?

NFS

Performance Parts in Need for Speed Payback provide you with some of the deepest and most strategic choices seen in a Need for Speed game to date. Parts come in six categories; Block, Head, Turbo, Exhaust, ECU, Transmission and you’ll be wanting upgrades across the board to ensure you remain competitive.

There are many ways to acquire parts, such as winning events which will award parts at random. You will also be able to purchase items through the Part Shops ever changing stock. There’s also the Targeted Roll system which allows for a little more choice in terms of your chosen part, but comes at the expense of a few of your unwanted parts which need to be recycled.

NFS

Your home away from home, the garage is where the magic happens and more importantly, it’s where you store your cars and parts. What’s better than one garage…multiple garages!

As you progress through Need for Speed Payback you’ll have the ability to purchase new garages, increasing the number of cars you can store in your virtual warehouse. Once you’ve acquired all five garages you’ll be granted access to the unlimited virtual warehouse space, allowing you to own an unlimited number of cars and the ability to create your dream line-up.

Need for Speed Payback launches worldwide, 10th November. As an added bonus for all pre-orders we’ve just included the exclusive Platinum Blue Underglow, which will match the Blue Tire smoke perfectly.

Next stop for Payback is Gamescom, and we can’t wait to see you there.

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Fast-paced futuristic combat sport Sparc launches on PS VR on 29th August http://feedproxy.google.com/~r/SCEEBlog/~3/Ee8yk9j4kI4/ https://blog.eu.playstation.com/2017/07/26/fast-paced-futuristic-combat-sport-sparc-launches-on-ps-vr-on-29th-august/#respond Wed, 26 Jul 2017 14:21:53 +0000 http://blog.eu.playstation.com/?p=251715 Here at CCP Games‘ Atlanta studio, it gives us great pleasure to announce that Sparc – our energetic, competitive virtual reality game – will be coming to PlayStation VR on Tuesday 29 August. With the release coming up, we wanted to share some recent developments. Background to Sparc Sparc is a virtual sport – a […]

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Here at CCP Games‘ Atlanta studio, it gives us great pleasure to announce that Sparc – our energetic, competitive virtual reality game – will be coming to PlayStation VR on Tuesday 29 August.

With the release coming up, we wanted to share some recent developments.

Background to Sparc

Sparc is a virtual sport – a unique full-body experience only possible in virtual reality, where your VR equipment is your sports gear. Gameplay is fast-paced and physical. Players use their two PlayStation Move motion controllers to throw projectiles across the court at their opponent*, while also dodging, blocking or deflecting incoming shots.

*Always wear your wrist straps**.

**Seriously, put them on. Your television will thank you.

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Sparc impresses at E3 2017

We had a fantastic time showing Sparc at E3 at the PlayStation booth. We released a new trailer and Thomas, our Community Lead, had a great live interview on the PlayStation stage. We’re always excited to see how players and press respond to Sparc’s gameplay and we’ve been given a lot of positive feedback, which is a continuing inspiration for us as we wrap up development.

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Developing Sparc for PlayStation VR

Working on a multiplayer competitive VR game has been an inspiring challenge for us and we’ve been busy developing the experience for PS VR. We’ve been focused on delivering solid throw and deflect mechanics to enable physical gameplay that is intuitive up front while allowing for some compelling exhibitions of skill and personality.

Each mechanic on its own needs to be fairly simple and “just work” because once a match gets rolling, things can quickly get intense: tracking both projectiles in the court, timing your deflections and throws to put pressure on your opponent, all the while making split second dodges as your last line of defence.

We can’t wait to see what tactics the players come up with during their matches.

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Gamescom and launch

We’re looking forward to showing off some more features at Gamescom in August just before launch.

With character customization, players will have a range of options available to design the look of their avatar. From the cut of their compression suit to the headgear they wear, the look of their “gloves”, and the colours of pretty much everything, we think players will be able to achieve some very interesting styles.

We’ll also be demoing Sparc’s single-player challenges, a series of timed events that test throwing and deflection accuracy in an environment designed to improve skills and help prepare players for human opponents.

Learning how best to ricochet a ball off multiple walls while maintaining accuracy is a valuable skill in competitive play and our challenges have been designed to help teach those fundamentals.

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Virtual sport, real competition

We’re excited to see how PS VR players develop and refine their skills once they get their hands on (and head in) our vSport. Grab your gear and we’ll see you courtside!

For more details about our game, please visit www.playSparc.com. You can also find Sparc on Facebook, or follow the game on Twitter.

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Colourful side-scrolling shooter Graceful Explosion Machine blasts onto PS4 on 8th August http://feedproxy.google.com/~r/SCEEBlog/~3/iXq9VtOq_UM/ https://blog.eu.playstation.com/2017/07/26/colourful-side-scrolling-shooter-graceful-explosion-machine-blasts-onto-ps4-on-8th-august/#comments Wed, 26 Jul 2017 13:01:10 +0000 http://blog.eu.playstation.com/?p=251735 Hi there! I’m Mo, founder of Vertex Pop, an independent video game studio based in Toronto, Canada. I’m excited to introduce you all to our side-scrolling arcade shoot-em-up, Graceful Explosion Machine. You may have played it at PlayStation Experience last year, and I’m happy to announce it’s coming to PlayStation 4 on Tuesday, 8th August. […]

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Hi there! I’m Mo, founder of Vertex Pop, an independent video game studio based in Toronto, Canada.

I’m excited to introduce you all to our side-scrolling arcade shoot-em-up, Graceful Explosion Machine. You may have played it at PlayStation Experience last year, and I’m happy to announce it’s coming to PlayStation 4 on Tuesday, 8th August.

Graceful Explosion Machine

Graceful Explosion Machine (GEM, for short) goes light on story and all-in on intense action gameplay. Sure, you’ll face an overwhelming swarm of enemies, but to help you out you have access to four unique and devastatingly powerful weapons at all times.

Each weapon is mapped to a face button, so switching between them is instant and effortless. Before you know it, you’ll be chaining weapons attacks together, building stylish combos, and racking up huge scores.

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But it’s not just fun to play, the whole thing looks gorgeous in motion. GEM features only the most vibrant of colours, a distinct, stylized aesthetic, and lots of explosions. (It’s in the name, after all) See for yourself in our new trailer at the top of this post.

For score chasers and Trophy hunters, the mechanics are approachable, but have lots of room for mastery. You’ll want learn which weapon works best against specific enemies and situations, the importance of positioning, and the subtleties of every enemy’s behaviour.

Graceful Explosion Machine

Once you start getting those A and S-Ranks, don’t forget to hit that SHARE button and start totally harmless rivalries with your friends. Since our initial launch earlier this year, we’ve added an all-new score screen with more stats, scores and more pie charts than you’ll ever need. And if that wasn’t enough, we also designed an AI system to pinpoint the most exciting moment of your run, which we automagically screenshot and display on the score screen. We are thrilled to be bringing these features to PS4.

There’s something in GEM for everyone. Whether you’re looking for a stylish action game, your next high score chasing obsession, or just a colourful arcade experience, we hope you’ll enjoy Graceful Explosion Machine when it comes to PlayStation 4 on 8th August.

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A diverse range of new PS VR games confirmed for the West at Shanghai’s ChinaJoy Expo http://feedproxy.google.com/~r/SCEEBlog/~3/RK9KPEFHw6U/ https://blog.eu.playstation.com/2017/07/26/a-diverse-range-of-new-ps-vr-games-announced-at-shanghais-chinajoy-expo/#comments Wed, 26 Jul 2017 07:00:43 +0000 http://blog.eu.playstation.com/?p=251505 At PlayStation we’re serious about unearthing new talent to make sure we bring you the freshest, most innovative experiences across each of our platforms At the ChinaJoy Expo in Shanghai, four new titles for PlayStation VR took centre stage, the result of a partnership between Sony Interactive Entertainment and some of Asia’s most exciting developers. […]

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At PlayStation we’re serious about unearthing new talent to make sure we bring you the freshest, most innovative experiences across each of our platforms

At the ChinaJoy Expo in Shanghai, four new titles for PlayStation VR took centre stage, the result of a partnership between Sony Interactive Entertainment and some of Asia’s most exciting developers.

ChinaJoy is a huge annual celebration of the latest video games and industry advancements – so we took the opportunity to share some of what we’ve been working on, as well as putting the spotlight on some of the most creative game makers in Asia.

Whether it’s an epic, story-driven adventure or an indie masterpiece, we want to make sure every angle is covered for our players.

The PS VR line-up shown in Shanghai included:

Stifled

Taking on the role of a character called David Ridley, you’ll battle the eerie consequences of a tragic event which has darkened your world.

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But this is no ordinary horror game… the twist is that making noise is the only way you can see the environment around you. This immerses the player in Ridley’s world and encourages tactical sound play using echolocation to reveal your surroundings. Thanks to the headset’s built-in mic, you can use your voice to help illuminate the way, as well as interact with items you find.

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As you progress through the game, you’ll discover the importance of strategic gameplay as the sounds you make not only help you to navigate, they could also alert lurking enemies to your presence; it’s an audio awakening in which enemies hear your fear.

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The Walker

From Chinese developer Haymaker comes The Walker, a fantasy combat tale that plays out in virtual reality.

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You are the distant descendant of the ancient Fangxiang family, whose mystical mix of swordsmanship and sorcery hasn’t diminished through the ages – which is just as well: the world needs saving from a demonic militia.

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You’ll need to uncover and master spells and charms to defeat these invaders, and infuse weapons with special powers. Set in historic Shanghai, the unique sights and sounds will envelop you as you battle between sweeping boss showdowns.

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Kill X

Adding to China’s burgeoning reputation as a PS VR hotbed comes Kill X, from VIVA Games. A claustrophobic thriller set on a secret island, you’ll uncover horrifying experiments on human subjects by an organisation determined to realise immortality, no matter the cost.

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As you veer between the past, present and future of these experiments and their aftereffects, you’ll battle through swarms of the island’s unfortunate inhabitants. There are puzzles to be cracked and ever-more powerful weaponry to be found as you dig deeper into this heart-stopping mystery.

Legion Commander

The third China-developed game we talked about in Shanghai was this real-time strategy game from ChangYou Games.

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You’ll select a commander and form an army, picking units with specialised attributes to steamroll the battlefield. You’ll also use special cards to cast spells on the battlefield, brought to life by PS VR.

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With three races – Orcs, Humans and Elves -pitched to fight against one another under the evil influencer of an ancient demon you must find the right blend of skills to defeat enemy armies and restore harmony to the world.

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This is just a small sample of the PS VR experiences we have in development in our talented studios around the world. We’ll have more to share soon, so keep a close eye on PlayStation Blog for more information and updates.

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Legendary game designer Tim Schafer recommends his 13 favourite PS4 games http://feedproxy.google.com/~r/SCEEBlog/~3/QZe4eZX0Ztc/ https://blog.eu.playstation.com/2017/07/25/legendary-game-designer-tim-schafer-recommends-his-13-favourite-ps4-games/#comments Tue, 25 Jul 2017 15:41:20 +0000 http://blog.eu.playstation.com/?p=251495 There is more than one way to skin a cat (don’t ask me how I know that) and there’s also more than one way to tell a great story in games. You can do it with great dialogue, or no dialogue at all. You can focus on the depth of the characters, or on the […]

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There is more than one way to skin a cat (don’t ask me how I know that) and there’s also more than one way to tell a great story in games. You can do it with great dialogue, or no dialogue at all.

You can focus on the depth of the characters, or on the richness of the environment. You can bring your hero’s choices to life with game play mechanics that are complex, or extremely simple.
And that’s why this list of great PS4 story-telling games is so diverse – they all tackle the problem in their own style. Each one finds a unique way to bring its world, its characters, its story to life. And no cats are skinned in any of them. I’m sorry I even brought that up.

 

1. Night in the Woods

Came to this one for the art, but found some of my favourite writing in games recently. Really funny, nuanced, and surprising.

Night in the Woods

2. Unravel

A beautiful platforming puzzle game with a story told through environments and photographic memories.

3. Gone Home

I admire this game for putting story front and centre and committing to that as their prime focus before other games were doing it.

Gone Home

4. Valiant Hearts

A story about the war told in a way that war stories are rarely told in games.

5. Oxenfree

Naturalistic dialogue that can be interrupted, redirected, and played with – still sounding pretty natural. Super hard to pull off, but they did it really well.

Oxenfree

6. What Remains of Edith Finch

I thought I knew where this was going when it started, and then I was constantly surprised by where it took me. Very memorable.

7. Machinarium

Story told without words at all, just art and little comic strip memories. Beautiful!

Machinarium

8. Inside

This minimalistic story seemed to present more mysteries than it solved. It felt like anything could happen next. Bleak and harsh and constantly engaging.

Inside

9. Wheels of Aurelia

A very unique way of telling a story while on a road trip. Make decisions in dialogue trees, but also in branching roads. Style and subject matter different from any game I could think of.

10. Bound

Mostly a platformer, with a very unique way of visually exploring memories.

11. Until Dawn

Recommend you play with a group of friends and not alone – not just because it’s scary, but because this game really invites you to cooperatively work through a story together, yelling and screaming and laughing the whole time.

12. Guacamelee!

A fighting game with many great, colourful characters, rich with personality.

13. The Last Guardian

Incredibly strong depiction of a character and a relationship, using very few words.

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Action rhythm and RPG mash-up The Metronomicon: Slay the Dance Floor grooves onto PS4 on 29th August http://feedproxy.google.com/~r/SCEEBlog/~3/dpDmTV0H7kQ/ https://blog.eu.playstation.com/2017/07/25/action-rhythm-and-rpg-mash-up-the-metronomicon-slay-the-dance-floor-grooves-onto-ps4-on-29th-august/#respond Tue, 25 Jul 2017 15:01:18 +0000 http://blog.eu.playstation.com/?p=251643 Hey Playstation fans, it’s Connor Bridgeman from Akupara Games here to slap you across the face and finally yell: The Metronomicon: Slay the Dance Floor releases 29th August! Wow, that felt great to say, and sorry about the slap. Besides that, what you need to know is that The Metronomicon: Slay the Dance Floor is […]

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Hey Playstation fans, it’s Connor Bridgeman from Akupara Games here to slap you across the face and finally yell:

The Metronomicon: Slay the Dance Floor releases 29th August!

Wow, that felt great to say, and sorry about the slap. Besides that, what you need to know is that The Metronomicon: Slay the Dance Floor is one-part RPG and one-part rhythm game.

What’s a rhythm game without music? Well, it’s probably not very good, which is why we have over 50 rump-thumpin’ songs from some of our favorite artists, including but not limited to: Jimmy Urine from Mindless Self Indulgence, Mega Ran, Perturbator, YACHT and a track from Shiny Toy Guns that is *cough* only currently available in our game *cough*.

To really push the high-energy of a, well, … dance battle game, our music had to be current, upbeat, and use a mix of various melodies and progressions. Any music genre goes, so long as it gets the body poppin’.

Here are a just a few samples of the killer tracks you’ll find in the game!

Jimmy Urine – Fighting With the Melody

Mega Ran – Miss Communication

Perturbator – She is Young, She is Beautiful, She is Next

The Metronomicon: Band Poster

Gathering all these artists together was no small task. Since we are indie to the core, it took a lot of hustle and bustle to get the music we wanted. The music industry is far from predictable, so we decided to take a “long-shot” and simply cold-emailed some of our favorite artists.

To our surprise, there was a ton of bands that responded enthusiastically. The developer and our CEO even met up with one of their favorite artists, Jimmy Urine, for sushi to discuss the original song they wanted for the game.

We worked with several record labels such as MonsterCat, Witty Tunes, and The End Records, who opened up their libraries for us to choose from. Lastly, we contacted musicians through music subreddits and dug through Soundcloud.

Throughout this whole process, we all learned a valuable lesson. If you want something, ask really nicely, and you might be surprised of the results! Oftentimes, just gathering the courage to ask in the first place can be the most difficult step, but as indies we have to take those chances to be successful. It’s why as indie developers we get so many dates. So, Jessica from 7th grade, will you go out with me?

The Metronomicon: David, Danny and Jimmy

The Metronomicon is two full servings of RPG and rhythm game

Danny Garfield lead developer and founder of Puuba, came up with the idea while toying around with two different game ideas. Originally, the idea was to create an “infinite runner RPG”. High speed, constant forward momentum, less UIs, no waiting for turns, but still with the strategy and depth that we all come to expect in a role-playing game.

On the other hand, he was also looking for more ways to introduce player choice and strategy into rhythm games. To find a way to allow more options and subjectivity during gameplay that went beyond just hitting the notes the player was given. Suddenly, he was struck by creative lightning and realized that music has a pulse, a forward momentum that drives action, which sounded awfully familiar to his infinite runner RPG idea…

And thus, The Metronomicon was born

We are all very excited to bring The Metronomicon: Slay the Dance Floor to PlayStation 4! Grab a buddy and play through the entire game with couch co-op! There’s nothing quite like screaming at your teammate for a heal while you jam on a track for that last boss-slaying critical hit. Oh, and yes you can dig that lonely plastic guitar out of storage to play as well

The Metronomicon: Slay the Dance Floor will be available digitally on 29th August. Mark your calendars and follow us on Twitter and Facebook.

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Nioh’s vicious Defiant Honour DLC is out today – see new samurai and ninja foes in action http://feedproxy.google.com/~r/SCEEBlog/~3/zY_qw9TyYHA/ https://blog.eu.playstation.com/2017/07/25/niohs-vicious-defiant-honour-dlc-is-out-today-see-new-samurai-and-ninja-foes-in-action/#respond Tue, 25 Jul 2017 14:16:09 +0000 http://blog.eu.playstation.com/?p=251487 Hope everyone is enjoying the summer! To help you cool down and slide back into the action, we wanted to remind you to check out the brand new winter battlefield on our second DLC: Defiant Honor, available now on PlayStation Store. As I’ve mentioned previously, William will be facing off with one of the most […]

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Hope everyone is enjoying the summer! To help you cool down and slide back into the action, we wanted to remind you to check out the brand new winter battlefield on our second DLC: Defiant Honor, available now on PlayStation Store.

As I’ve mentioned previously, William will be facing off with one of the most renowned samurai, Sanada Yukimura, in a showdown for which I know many of you will be excited to experience. In fact, our director Yasuda-san and many members of the team regard Yukimura as the greatest and last true samurai; his brave heroics and fearlessness in the face of death epitomizes the spirit of these warriors. A perfect warrior in many respects and for a game that is profoundly focused on life and death, we could not think of a better candidate as the toughest adversary in Nioh.

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Did you know that his clan’s crest is made up of six coins representing the passage of the dead crossing the Sanzu River? A tradition similar to Greek mythology of the River Styx for fallen warriors on their way to the afterlife. This was a serious badass prepared for death in this life or the next, so we wanted to pay homage to this incredible legend by meticulously crafting his design. We put a lot into him and we hope you will enjoy battling it out with the great Yukimura!

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In Defiant Honor, you will also encounter one of the most formidable ninja of this era: Sarutobi Sasuke. I think it’s fair to say that we know a thing or two about ninjas…

Upon mastering multiple ninjutsu techniques from all corners of Japan, Sasuke joined the Togakushi school and became Yukimura’s trusted eyes and ears as well as his most fearsome guard. As fate would have it, Sasuke ultimately will cross paths with the legendary Hattori Hanzo in a ninja confrontation for the ages.

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In keeping with the spirit of this battle and for those of you who pursue the path of ninja, we have provided you with our latest weapon- Tonfa. This deadly weapon is an effective tool for close quarter combat and excels in both offensive and defensive situations. The Tonfa may also put a smile on many of the faces of our loyal Ninja Gaiden fans who are surely familiar with this impressive weapon. Lastly, new guardian spirits Enku and Nurarihyon will aid you through this treacherous journey as you will encounter new types of enemies that will not only test your skills but add more depth to the battles.

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The siege of Osaka marks the beginning of the end for the Sengoku-era. To commemorate the drama and tribulations of this epic chapter, we have delivered a brand new trailer for Defiant Honor. So enjoy, make history and until next time, kick some serious samurai ass!

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How Uncharted: The Lost Legacy’s open-ended gameplay evolves Naughty Dog’s epic adventure series http://feedproxy.google.com/~r/SCEEBlog/~3/LtrDB_mT3Qg/ https://blog.eu.playstation.com/2017/07/25/how-uncharted-the-lost-legacys-open-ended-gameplay-evolves-naughty-dogs-epic-adventure-series/#comments Tue, 25 Jul 2017 14:01:22 +0000 http://blog.eu.playstation.com/?p=251611 Uncharted: The Lost Legacy plots a bold new course for the time-tested Uncharted formula. Last week I went hands-on with a sequence set in India’s Western Ghats region. The freewheeling, open-ended structure may represent the series’ biggest gameplay evolution since the introduction of multiplayer way back in Uncharted 2: Among Thieves. Though you’ll surely hear […]

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Uncharted: The Lost Legacy plots a bold new course for the time-tested Uncharted formula. Last week I went hands-on with a sequence set in India’s Western Ghats region. The freewheeling, open-ended structure may represent the series’ biggest gameplay evolution since the introduction of multiplayer way back in Uncharted 2: Among Thieves.

Though you’ll surely hear comparisons to Uncharted 4’s wide-open Madagascar sequence, The Lost Legacy’s wide open spaces are far more interesting to explore, whether by 4X4 or on foot.

It’s more than just a larger scope. It’s the attention to detail, the sense of place and the feeling of three-dimensionality. Jutting rock formations and bridges crisscross the lush landscape, begging to be reached and explored. Shrines and fortresses dot the region, each offering combat challenges and narrative moments that further the relationship between unlikely partners Chloe Frazer and Nadine Ross.

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Combat sequences feel more varied, too, building on the improvements introduced in Uncharted 4. Stick to the tall grass and focus on stealth, or swing in guns blazing? The choice is yours.

Other interesting details abound. Instead of dropping intrusive on-screen waypoints to help players navigate the large environments, Naughty Dog opted to include a (digital) map ala Far Cry 2 that you can pull out with a tap of DualShock 4’s touchpad. It might seem like a minor detail, but it was easy to use and helped ground me in the game’s universe.

As Chloe, you’ll also be able to pick the locks of various supply crates scattered throughout the game – you might find a grenade launcher, a silenced pistol, or other gear to help even the odds against Asav’s men. This addition helps mix up your arsenal, and keeps the combat feeling fresh.

All the changes add up to an Uncharted game that feels looser, more playful, and if I may be so bold, more interesting to play. Case in point: a navigation puzzle where I used the grappling hook to swing from tower to tower, triggering pressure plates before time ran out.

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The new locale — India’s lush Western Ghats region — also opens up some of the most beautiful vistas seen in the entire series. Running on PS4 Pro and a 4K TV, the increased resolution and HDR effects made an impression.

The chemistry between Chloe and Nadine is also shaping up nicely. Nadine chides Chloe on everything from her impulsive combat tactics to her wardrobe (“Red in a jungle scenario? Seriously!?”).

And though I won’t spoil anything here, series fans should know that they’ll learn far more about both Chloe and Nadine — their backstories, their motivations, and how they relate to the world. The game’s open design also impacts the way in which the narrative unfolds, but it’s better if you experience it for yourself.

Luckily, we don’t have long to wait: Uncharted: The Lost Legacy hits PS4 on 23rd August. It’s a standalone title, so you won’t need to own Uncharted 4.

The post How Uncharted: The Lost Legacy’s open-ended gameplay evolves Naughty Dog’s epic adventure series appeared first on PlayStation.Blog.Europe.

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Celebrate the release of Supergiant’s mystical tale Pyre on PS4 today with an exclusive track by composer Darren Korb http://feedproxy.google.com/~r/SCEEBlog/~3/0CNArHlUKyI/ https://blog.eu.playstation.com/2017/07/25/celebrate-the-release-of-supergiants-mystical-tale-pyre-on-ps4-today-with-an-exclusive-track-by-composer-darren-korb/#comments Tue, 25 Jul 2017 13:00:56 +0000 http://blog.eu.playstation.com/?p=251553 It’s finally here… Supergiant’s biggest-ever game, Pyre, is out today for PlayStation 4! And, if you haven’t seen it, check out our launch trailer! We hope you have a wonderful time with Pyre, meeting all your fellow exiles, discovering the forsaken land called the Downside, and conducting the mystical competition called the Rites! Be sure […]

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It’s finally here… Supergiant’s biggest-ever game, Pyre, is out today for PlayStation 4! And, if you haven’t seen it, check out our launch trailer!

We hope you have a wonderful time with Pyre, meeting all your fellow exiles, discovering the forsaken land called the Downside, and conducting the mystical competition called the Rites! Be sure to stick around for Versus Mode, featuring more than 20 different characters from the Campaign. Here’s a sneak peek at all of them in the Character Select screen:

Pyre

Pyre: original soundtrack

Also available today is the Pyre original soundtrack, packed with close to two hours of music created for the game by our award-winning composer and audio director, Darren Korb. We’re pleased to offer a variety of free streaming options, or you can purchase the soundtrack either in digital format or in a lovely two-disc physical edition on CD. We’d also like to exclusively debut a track from the album right here and now! Feast your ears on Dread Design!

This is the theme of one of the opposing triumvirates you’ll face in Pyre, known as the Withdrawn. They’re the scariest-looking bunch you’ll see in our launch trailer. For this piece, Darren conjured up an appropriately chilling and intense sound, which makes the stakes of prevailing against the Withdrawn feel that much higher. The Pyre original soundtrack has close to 40 other pieces of music in store besides this one!

Pyre

Closing thoughts

Supergiant’s been around since 2009, and we’ve always said that we’re here to make games that spark your imagination like the games you played as a kid. We’re also here because we want to stick together as a team, to keep making games our way. We spent three years creating Pyre — but really it’s the culmination of the seven-plus years our studio has been around, and of a lifelong love of games for each of us. We really hope you enjoy it, and we’re excited to hear what you think.

The post Celebrate the release of Supergiant’s mystical tale Pyre on PS4 today with an exclusive track by composer Darren Korb appeared first on PlayStation.Blog.Europe.

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Tokyo RPG Factory’s turn-based PS4 RPG Lost Sphear out 23rd January 2018 http://feedproxy.google.com/~r/SCEEBlog/~3/Wnj4BtJMXOU/ https://blog.eu.playstation.com/2017/07/25/tokyo-rpg-factorys-turn-based-ps4-rpg-lost-sphear-out-23rd-january-2018/#comments Tue, 25 Jul 2017 12:11:17 +0000 http://blog.eu.playstation.com/?p=251481 At E3, Tokyo RPG Factory gave fans an early taste of the unique gameplay and beautiful world players will experience. Today, much like the power of Memory, new artwork and new announcements have manifested for Lost Sphear. First off, RPG fans can look forward to playing Lost Sphear on… 23rd January 2018! Lost Sphear is […]

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At E3, Tokyo RPG Factory gave fans an early taste of the unique gameplay and beautiful world players will experience. Today, much like the power of Memory, new artwork and new announcements have manifested for Lost Sphear.

First off, RPG fans can look forward to playing Lost Sphear on…

23rd January 2018!

Lost Sphear is a turn-based JPRG set in a world threatened by a mysterious phenomenon known as Lost. To combat the Lost, the power of Memory awakens within a young man named Kanata, giving hope to the people. As it is too dangerous for Kanata alone, his friends accompany him from his town of Elgarthe: Lumina, Locke and a mysterious person named Van.

Every epic quest needs a full party of hearty adventurers, and today we are introducing two new playable characters who will join Kanata and his friends on their mission to restore the disappearing world. Meet Sherra and Obaro.

Lost Sphear
Lost Sphear

Sherra is a priestess who uses a traditional bow of similar range to Locke’s crossbow. However, while Locke uses crossbows and tinkers with mechanical crafting, Sherra specializes in heal magic and various bow-related abilities.

Obaro is an elderly man who came back into existence upon the awakening of Kanata’s power. Contrary to the physical strengths of Kanata and his friends, Obaro specializes in unleashing powerful elemental magic, demolishing large enemy mobs.

The last reveal is the powerhouse armor you can acquire in the game known as the “Vulcosuit“!

Lost Sphear

The Vulcosuit is mechanized armor gifted to the people from the ancients within the world of Lost Sphear. This armor serves a dual purpose as enhanced in-battle weaponry and tools you can use in certain map environments. Each piece of armor has its own unique capabilities, so make sure to search for all of them!

Lost Sphear

As a last bit for RPG enthusiasts, pre-orders for the digital version of Lost Sphear are available now on the PlayStation Store where you will receive a ‘Memoirs of the Moon’ Dynamic Theme and the two music tracks: Market Town Marpennig and Town of Elgarthe on launch day.

Lost SphearLost Sphear

 

Of course, if you’re a collector who prefers physical boxes for your game library, the physical edition is available exclusively from the Square Enix Online Store!

Stay tuned and visit the official site for more news to come in the future!

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Enhanced for PS4 Pro: Fortnite, Pyre, and Shadow Tactics analysed http://feedproxy.google.com/~r/SCEEBlog/~3/Z8zQR7kQVIE/ https://blog.eu.playstation.com/2017/07/25/enhanced-for-ps4-pro-fortnite-pyre-and-shadow-tactics-analysed/#comments Tue, 25 Jul 2017 10:59:47 +0000 http://blog.eu.playstation.com/?p=251341 Welcome to the first in new series of tech-focused articles highlighting the cool enhancements developers are bringing to their titles with the power of PlayStation 4 Pro. Whether you’re a gaming aficionado who can spot a crawling pixel at a hundred yards or just a regular player curious about what difference that extra horsepower makes, […]

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Welcome to the first in new series of tech-focused articles highlighting the cool enhancements developers are bringing to their titles with the power of PlayStation 4 Pro.

Whether you’re a gaming aficionado who can spot a crawling pixel at a hundred yards or just a regular player curious about what difference that extra horsepower makes, we hope to bring you regular rundowns of what some of the latest titles will be delivering.

First up, it’s the talented team over at Epic Games:

Fortnite

This week sees the early access launch of Fortnite on PlayStation 4 – a brand new ‘action builder’ that brings together base-building, class-based tactics and good old-fashioned co-op shooting. As with Epic’s prior release, Paragon, PS4 Pro owners can look forward to a range of visual upgrades.

Fortnite

While the game renders at a native 1080p, the team have poured the extra power of PS4 Pro into dialling up the bells and whistles for a greatly improved overall visual presentation.

Scene lighting gets a huge boost with the inclusion of light shafts, screen-space subsurface scattering and a four-fold increase in volumetric lighting resolution. All in all, this delivers a far more refined and natural simulation of real-world lighting, backed up by a higher quality ambient occlusion (which creates more realistic shading around objects and characters) and higher quality reflections across the scene thanks to a sampling boost in screen space reflections.

Visual effects also see an improvement, with spawn rate for particles being doubled to create fuller, more impressive ballistic effects that also benefit from interaction with scene lighting, making their appearance more natural within the environment.

Fortnite

Taking into account the fast-paced action of the game, not only is motion blur improved on PS4 Pro hardware, creating a more natural sense of movement, the temporal anti-aliasing (which smooths out jagged edges and improves the clarity of fine detail on objects and textures) has an additional feature called ‘dynamic anti-ghosting’, which cleverly improves image quality around rapidly moving objects.

All of this is important too, as – owing to 25% increase in draw distance – there’ll be more objects visible from greater distances and more detail to take in.

Last, but certainly not least, all of these excellent refinements are bolstered by a performance boost throughout, giving a more consistent overall gameplay experience.

Pyre

This week also sees the welcome return of Supergiant Games (Bastion, Transistor) as they bring their unmistakable artistic panache to bear on a top-down RPG adventure set in a mystical realm of exile and ancient rite.

PS4 Pro owners can look forward to enjoying these sumptuous visuals in absolutely pixel perfect clarity with a full, ultra-HD resolution of 3840 x 2160; a fully native 4K presentation running at a silky-smooth 60FPS.

Those using regular HD displays will also benefit from hugely improved image quality thanks to down-sampling. This process allows the console to construct a more finely-detailed 1080p image from the full the 4K render, smoothing jagged edges and refining object and texture detail, particularly at a distance.

Shadow Tactics: Blades of the Shogun

Finally, we have a strategic ninja-em-up from German-based Mimimi Productions. While this game doesn’t provide a boost to pixel counts or effects, the addition of an option to lock frame rates at either 30FPS or 60FPS (or completely unlock the framerate altogether) means that Shadow Tactics can take full advantage of the PlayStation 4 Pro’s boosted CPU clock to deliver much improved rates of performance.

Shadow Tactics

In raw numbers, the team have confirmed that while on the base PlayStation 4 framerates typically peak around 30-35FPS (which you can lock to 30, if you prefer), on PS4 Pro, users can expect a reliably smooth 60FPS throughout play.

All information provided has been sourced directly from the developers.

For a full list of all this week’s new releases, visit our weekly PlayStation Store post.

The post Enhanced for PS4 Pro: Fortnite, Pyre, and Shadow Tactics analysed appeared first on PlayStation.Blog.Europe.

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6 new PlayStation Store releases you need to check out this week http://feedproxy.google.com/~r/SCEEBlog/~3/hHl-RyO9XOY/ https://blog.eu.playstation.com/2017/07/24/this-weeks-playstation-store-highlights-pyre-sundered-niohs-new-dlc-defiant-honor-and-more/#comments Mon, 24 Jul 2017 16:00:22 +0000 http://blog.eu.playstation.com/?p=251353 It’s Monday, but you can shake off those back-to-work blues with a warm welcome from this week’s new PlayStation Store releases. Read on for a selection of highlights this week’s slate of new arrivals, with your usual full release list right underneath! 1. Pyre From the creators of Transistor and Bastion comes Pyre, a party-based […]

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It’s Monday, but you can shake off those back-to-work blues with a warm welcome from this week’s new PlayStation Store releases. Read on for a selection of highlights this week’s slate of new arrivals, with your usual full release list right underneath!

1. Pyre

From the creators of Transistor and Bastion comes Pyre, a party-based RPG with a huge cast of unique characters and the studio’s biggest campaign yet. In Pyre, you will have to lead a band of exiles through an ancient competition spread across a vast, mystical purgatory.

The game’s atmospheric hand-painted art and evocative musical score by Darren Korb (the composer of Bastion and Transistor’s soundtracks) perfectly complement its clever core gameplay, as your cast of characters takes part in action-packed three-on-three combat against rival groups of exiles in their quest for freedom. And on top of the single-player campaign, Pyre also lets you play against a friend in a customisable local two-player versus mode. Check out the trailer below:

Launches: 25th July
Find out more: 6 reasons why you need to play PS4’s Pyre when it releases on 25th July

2. Fortnite

Fortnite, the colourful new multiplayer action game from Epic Games, is all about survival! 98% of the world’s population are dead and monsters have invaded the land… The situation does not look rosey. But you are not alone! Build your fort and fight back with friends in this four player online co-op sandbox game. You’ll have to explore, scavenge items, craft weapons, and fight hordes of zombies. What’s not to like?

Launches: 25th July
Find out more: Fortnite is here with PS4-exclusive heroes

3. Aven Colony

Aven Colony offers a unique sci-fi twist on the city-builder genre. Featuring inspired campaign as well as an immersive sandbox mode, the game puts you in charge of humanity’s first extrasolar settlement, based on the alien planet Aven Prime 500 years in the future.

On this planet, you will have to transform a small and vulnerable colony into a prosperous metropolis. But be careful, not only will you have to defend against the planet’s natural weather conditions ranging from cold winds, frost and snow, to actual lightning storms, you will also have to pick up your plasma cannons to protect your colony against the local alien wildlife. Find out more about the game via the creator’s recent PlayStation Blog guest post here.

Launches: 25th July
Find out more: Introducing the artifacts, guardians, and expeditions of PS4’s city-builder Aven Colony, out tomorrow

4. TinyTrax VR

TinyTrax, the new PlayStation VR racer from the crack team behind brilliant twitch shoot ’em up Velocity and Velocity 2X, puts you at the centre of the action as toy cars race on amazing tracks built around the player. As well as a hefty single palyer component, you can also race against up to four friends online in either single races or tournaments. And if you need more convincing, Horizon: Zero Dawn’s composer Joris de Man created the game’s phenomenal soundtrack. Check it out!

Launches: 25th July
Find out more: How PS VR’s Tiny Trax evolved from drone to slot-car racer

5. Sundered

Resist or embrace? Which will you chose? From the creators of Jotun, Sundered is a hand-drawn replayable side-scrolling adventure that follows Eshe, a wanderer trapped in a cavern filled with Lovecraftian monsters as she fights for her survival – and her sanity. Forge your own path and chose to either resist or embrace the eldritch influences at play. Will you corrupt yourself and give away part of your humanity for power?

Launches: 28th July
Find out more: Battle for survival in the procedurally generated dungeons of PS4’s Sundered

6. Nioh: Defiant Honor DLC

A month after the Dragon of the North, Nioh’s second DLC Defiant Honor will take you to Osaka Castle, the largest and most impregnable castle of Sengoku era. Meet Sanada Yukimura, serving the Toyotomi clan. This DLC also includes the new Tonfa weapon, new armour, new magic items, guardian spirits as well as new Yokai and enemies to fight against.

And for those of you who want to ramp up the challenge, Defiant Honor also adds new difficulty levels, as well as new trophies. Good luck – you’ll need it!

Launches: 26th July
Find out more: Nioh’s second DLC Defiant Honor detailed ahead of its 25th July release on PS4

Here is the full list of this week’s PlayStation Store releases:

PlayStation StoreOut this week

ps4

 

 

 

 

 

 


  • Theseus
    26 July

  • UNBOX: NEWBIE’S ADVENTURE
    26 July

  • Sundered
    28 July

 


  • Rugby League Live 4 (Not in Germany or Russia)
    28 July

  • Energy Balance
    28 July

  • Marvel Heroes Omega – Black Cat Pack
    28 July

 


  • Nex Machina Demo
    28 July

  • The Town of Light Demo (Not in Germany)
    28 July

 

PS Vita:

25th July
Fallen Legion: Flames of Rebellion

28th July
Collar X Malice

PS4 DLC:

24th July
Vindicator Charioteer Ultimate (World of Tanks)

25th July
Mafia III: Sign of the Times (Not in Middle-East)
Classic Space Pack (Lego Worlds)
Nioh – Defiant Honour

26th July
Titanfall 2: Frontier Titan Warpaint Bundle (Not in Ukraine)
Titanfall 2: Frontier Weapon Warpaint Bundle (Not in Ukraine)
Titanfall 2: Aqua Fade B3 Wingman (Not in Ukraine)
Titanfall 2: Badlands EVA-8 Auto (Not in Ukraine)
Titanfall 2: Blue Fade Flatline (Not in Ukraine)
Titanfall 2: Crimson Fury CAR (Not in Ukraine)
Titanfall 2: Frontier Patriot Alternator (Not in Ukraine)
Titanfall 2: Underground R-201 Carbine (Not in Ukraine)

27th July
MXGP3 – Additional Tracks

28th July
TEKKEN 7 Eliza Character
TEKKEN 7 – TAIKO NO TATSUJIN Pack

Enjoy!

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store on your mobile, tablet or computer.

The post 6 new PlayStation Store releases you need to check out this week appeared first on PlayStation.Blog.Europe.

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Titanfall 2’s free DLC Operation Frontier Shield out tomorrow, includes four player co-op mode http://feedproxy.google.com/~r/SCEEBlog/~3/RUOxq5JXAfA/ https://blog.eu.playstation.com/2017/07/24/titanfall-2s-free-dlc-operation-frontier-shield-out-tomorrow-includes-four-player-co-op-mode/#comments Mon, 24 Jul 2017 15:01:59 +0000 http://blog.eu.playstation.com/?p=251415 Hello PlayStation Nation! It’s hard to believe that it’s been 268 days since the release of Titanfall 2. We’ve been very busy since then, and it’s gone by quick! Prior to the release of Titanfall 2, we said we were committed to supporting the game post-launch with free DLC drops and more. Since launch, we’ve […]

The post Titanfall 2’s free DLC Operation Frontier Shield out tomorrow, includes four player co-op mode appeared first on PlayStation.Blog.Europe.

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Hello PlayStation Nation!

It’s hard to believe that it’s been 268 days since the release of Titanfall 2. We’ve been very busy since then, and it’s gone by quick! Prior to the release of Titanfall 2, we said we were committed to supporting the game post-launch with free DLC drops and more. Since launch, we’ve released lots of great content that have not only improved the game, but also kept a thriving, dedicated community playing.

Last week, we announced our next free DLC update, Operation Frontier Shield.

Our biggest (and 7th!) free DLC update, this one is packed with content and sees the return of a fan-favourite mode from the original Titanfall, Frontier Defense. Built for 4-player co-op, you and your team must protect a Harvester from waves of coordinated enemies hellbent on taking it down.

Operation Frontier Shield also introduces two new maps, Rise and Live Fire: Township, and more. Squad up and get ready for Operation Frontier Shield when it drops on 25th July.

Titanfall 2: Operation Frontier Shield

As we get ready for the release of Operation Frontier Shield, I can’t help but look back on some of my favorite things we’ve done since launch:

  • Bringing back the classics: We remastered 5 fantastic maps from the original Titanfall and brought them to Titanfall 2. It’s been great to revisit Angel City, War Games, and more.
  • Featured modes: Our Designers have been experimenting with twists on existing game modes. This has led to some really fun gameplay, er, twists like CTF Nitro, Titan Brawl, and Marked for Death.
  • Monarch: A new Vanguard class Titan that is unlike any of the Titans before it. Capable of playing support or dealing lots of damage, the Monarch evolves on the battlefield as she upgrades her core. She’s a blast to play and adds a lot to the meta of the game.
  • Prime Titans: The Art team at Respawn has created rad new versions of the existing Titans for players to purchase, giving each Titan not only a great new look but also their own executions.
  • Live Fire Mode and Maps: This Pilots only mode is like an espresso shot of adrenaline, featuring small maps and no respawns. It’s tense, fast-paced, and I love it.

That’s just a few of my favourite moments, but there are plenty more, and I’m sure our community all have a bunch as well. Thanks for all the support, and we can’t wait to see you on the Frontier when Operation Frontier Shield launches on 25th July.

The post Titanfall 2’s free DLC Operation Frontier Shield out tomorrow, includes four player co-op mode appeared first on PlayStation.Blog.Europe.

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How PS VR’s Tiny Trax evolved from drone to slot-car racer http://feedproxy.google.com/~r/SCEEBlog/~3/P2HZwkqfMlw/ https://blog.eu.playstation.com/2017/07/24/how-ps-vrs-tiny-trax-evolved-from-drone-to-slot-car-racer/#comments Mon, 24 Jul 2017 14:15:25 +0000 http://blog.eu.playstation.com/?p=251345 Hello PlayStation VR fans, As Tiny Trax speeds into the PlayStation Store tomorrow (25th July), I’m excited to see the result of two years’ work – and I’m very proud to tell the story of how the game evolved. Tiny Trax puts giant racing tracks around you, with toy cars zipping past inches from your […]

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Hello PlayStation VR fans,

As Tiny Trax speeds into the PlayStation Store tomorrow (25th July), I’m excited to see the result of two years’ work – and I’m very proud to tell the story of how the game evolved.

Tiny Trax

Tiny Trax puts giant racing tracks around you, with toy cars zipping past inches from your face.
Whilst this type of game now seems like an obvious fit for PS VR, we had a few false starts getting here.

In early 2015 PlayStation was keen to receive VR ideas and originally, we looked at a drone racing game. Something we hadn’t considered was how the VR locomotion would affect gamers’ heads and stomachs… and given that I, along with our MD James Marsden, were particularly prone to simulation sickness, it was back to the drawing board (via a quick trip to the bathroom…).

The directors at FuturLab saw that I was keen to learn and possibly help find a solution. I was lucky enough to be given all the hardware, software and time needed to get stuck in and explore the world of VR.

I looked at sports, toys and games that people play while seated. We agreed that a good course of action would be to use VR to improve on an existing real-world seated experience – which led me to the idea of slot-car racing in PS VR.

Tiny Trax

It ticked all the right boxes:

  • The player didn’t need to move, so there would be no motion sickness.
  • We’d be expanding the core experience of slot-car racing, by creating tracks anywhere we desired – from a beach to alien planets.
  • The track itself could be any shape too, as the laws of gravity need not apply!

Tiny Trax

As our design team was engaged with work elsewhere, I had the task and the privilege of coming up with ideas that could be included. While the track creation tool was being made, the design team asked me to look at what would make interesting and fun tracks. When the designers were ready to look at the tracks they picked their favourites, suggested a few changes, and the tracks were locked down.

During the course of the game’s development, we had to swerve a few obstacles and took a few sharp corners – for a start, ensuring the steering system was fair, but also encouraged players to take risks; and optimising the AI.

My nitpicking probably tested the patience of the directors and the rest of the team – particularly when we pulled the game from certification to make some additional tweaks. That was a risky move, but one we felt was necessary to ensure we delivered a fun, rewarding game.

Hopefully you will agree!

Tiny Trax will be available on the PlayStation store from tomorrow (25th July). If you’re quick you can secure a 20% discount that ends tomorrow!

Tiny Trax

Finally, to celebrate the release of Tiny Trax, we’re giving our awesome Twitter community the chance to win a PlayStation 4 Pro and PS VR, plus copies of the game itself. Click here

The post How PS VR’s Tiny Trax evolved from drone to slot-car racer appeared first on PlayStation.Blog.Europe.

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