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 <title>Game Dev Club at SJSU</title>
 <link>http://sjsugamedev.com</link>
 <description />
 <language>en</language>
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 <title>Battle Fruit II is the winner of the Sequels to Non-Existent Games Challenge</title>
 <link>http://feedproxy.google.com/~r/SJSUGameDev/~3/kTUnK7InWBA/525</link>
 <description>&lt;p&gt;Congratulations to Gavin Higham, John Pham, Donmelson Varsovia, and Mukul Panchal!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SJSUGameDev/~4/kTUnK7InWBA" height="1" width="1"/&gt;</description>
 <pubDate>Thu, 17 May 2012 07:39:36 +0000</pubDate>
 <dc:creator>Kelsey Higham</dc:creator>
 <guid isPermaLink="false">525 at http://sjsugamedev.com</guid>
 <comments>http://sjsugamedev.com/node/525#comments</comments>
<feedburner:origLink>http://sjsugamedev.com/node/525</feedburner:origLink></item>
<item>
 <title>Say welcome to the new board officers!</title>
 <link>http://feedproxy.google.com/~r/SJSUGameDev/~3/GvMkNmcvV5o/524</link>
 <description>&lt;p&gt;&lt;strong&gt;President:&lt;/strong&gt; Patrick Khachi&lt;br /&gt;&lt;strong&gt;VP&lt;/strong&gt;: Gavin&lt;br /&gt;&lt;strong&gt;Treasurer&lt;/strong&gt;: Michael Wu&lt;br /&gt;&lt;strong&gt;Secretary&lt;/strong&gt;: Kristi Loo&lt;br /&gt;&lt;strong&gt;Webmaster&lt;/strong&gt;: Gizelle&lt;br /&gt;&lt;strong&gt;Webmistress&lt;/strong&gt;: Kelsey&lt;br /&gt;&lt;strong&gt;Graphic Designer (2x)&lt;/strong&gt;: John Pham, Glenn Pham&lt;br /&gt;&lt;strong&gt;Videographer&lt;/strong&gt;: Daniel Wilson&lt;/p&gt;
&lt;p&gt;Congratulations to the new board officers!!!&lt;br /&gt;
Additionally, we are still looking for an &lt;strong&gt;Event Coordinator&lt;/strong&gt; and a &lt;strong&gt;Photographer&lt;/strong&gt;. If you want any of these positions, please email &lt;a href="mailto:sjsugamedev@gmail.com"&gt;sjsugamedev@gmail.com&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SJSUGameDev/~4/GvMkNmcvV5o" height="1" width="1"/&gt;</description>
 <pubDate>Sun, 13 May 2012 18:16:32 +0000</pubDate>
 <dc:creator>gorbino</dc:creator>
 <guid isPermaLink="false">524 at http://sjsugamedev.com</guid>
 <comments>http://sjsugamedev.com/node/524#comments</comments>
<feedburner:origLink>http://sjsugamedev.com/node/524</feedburner:origLink></item>
<item>
 <title>VOTE VOTE VOTE</title>
 <link>http://feedproxy.google.com/~r/SJSUGameDev/~3/sRdckWCncpk/523</link>
 <description>&lt;p&gt;The games for the current game challenge, &lt;strong&gt;Bad Sequels to Non-Existent Game&lt;/strong&gt;, have been uploaded and are ready to be voted on!&lt;/p&gt;
&lt;p&gt;Games:&lt;br /&gt;
- Gordius 2&lt;br /&gt;
- Lovely Shark Translate II (Demo Version)&lt;br /&gt;
- Battle Fruit II&lt;br /&gt;
- Lovely Shark Translate -1&lt;br /&gt;
- Dungeon Smasher Mini Edition&lt;/p&gt;
&lt;p&gt;Voting ends on Monday, May 14th, and results will be announced on the 15th. We are not sure if there will be prizes, but winners will be contacted before the end of the semester regarding prizes.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SJSUGameDev/~4/sRdckWCncpk" height="1" width="1"/&gt;</description>
 <pubDate>Fri, 11 May 2012 20:08:42 +0000</pubDate>
 <dc:creator>gorbino</dc:creator>
 <guid isPermaLink="false">523 at http://sjsugamedev.com</guid>
 <comments>http://sjsugamedev.com/node/523#comments</comments>
<feedburner:origLink>http://sjsugamedev.com/node/523</feedburner:origLink></item>
<item>
 <title>Dungeon Smasher Mini Edition</title>
 <link>http://feedproxy.google.com/~r/SJSUGameDev/~3/GaUpTk1xprc/522</link>
 <description>&lt;p&gt;This is a demo of the old Dungeon Smasher game. I'll find the full game and upload it here as soon as I can.&lt;/p&gt;
&lt;p&gt;From what I see, your goal is to complete objectives to reach the next floor. In the demo, they don't give any clues. Die and start over again.&lt;br /&gt;
Arrow keys to move&lt;br /&gt;
Z to roll&lt;br /&gt;
X to attack&lt;br /&gt;
Typical disclaimer: this game doesn't reflect final product&lt;/p&gt;
http://sjsugamedev.com/sites/default/files/dungeonsmashmini.exe	&lt;img typeof="foaf:Image" src="http://sjsugamedev.com/sites/default/files/dungeonsmasherscreen.png" alt="" /&gt;&lt;p&gt;DVega&lt;br /&gt;
did everything&lt;/p&gt;
&lt;a href="/node/500"&gt;Sequels to Non-Existent Games&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/SJSUGameDev/~4/GaUpTk1xprc" height="1" width="1"/&gt;</description>
 <pubDate>Fri, 11 May 2012 07:16:00 +0000</pubDate>
 <dc:creator>DVega</dc:creator>
 <guid isPermaLink="false">522 at http://sjsugamedev.com</guid>
 <comments>http://sjsugamedev.com/node/522#comments</comments>
<feedburner:origLink>http://sjsugamedev.com/node/522</feedburner:origLink></item>
<item>
 <title>Lovely Shark Translate -1</title>
 <link>http://feedproxy.google.com/~r/SJSUGameDev/~3/FmfUtLacU_E/521</link>
 <description>&lt;p&gt;A game that is a sequel and a prequel of non-existing games.&lt;/p&gt;
http://sjsugamedev.com/sites/default/files/Lovely%20Shark%20Translate%20-1.zip	&lt;img typeof="foaf:Image" src="http://sjsugamedev.com/sites/default/files/LST%20SS1.jpg" alt="" /&gt;&lt;p&gt;Glenn Pham&lt;/p&gt;
&lt;a href="/node/500"&gt;Sequels to Non-Existent Games&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/SJSUGameDev/~4/FmfUtLacU_E" height="1" width="1"/&gt;</description>
 <pubDate>Fri, 11 May 2012 02:18:41 +0000</pubDate>
 <dc:creator>Pham Brothers</dc:creator>
 <guid isPermaLink="false">521 at http://sjsugamedev.com</guid>
 <comments>http://sjsugamedev.com/node/521#comments</comments>
<feedburner:origLink>http://sjsugamedev.com/node/521</feedburner:origLink></item>
<item>
 <title>Battle Fruit II</title>
 <link>http://feedproxy.google.com/~r/SJSUGameDev/~3/qIe5S9NZyGQ/520</link>
 <description>&lt;p&gt;The idea for the title was Battlefruit 2: Attack of the Mechafruit. The concept is that all the enemies are mechafruit, fruit who have been infected with technology.&lt;/p&gt;
http://sjsugamedev.com/sites/default/files/Battle%20Fruit%20II_0.exe	&lt;img typeof="foaf:Image" src="http://sjsugamedev.com/sites/default/files/Battle%20Fruit%20II.jpg" alt="" /&gt;&lt;p&gt;Gavin Higham&lt;br /&gt;
John Pham&lt;br /&gt;
Donmelson Varsovia&lt;br /&gt;
Mukul Panchal&lt;/p&gt;
&lt;a href="/node/500"&gt;Sequels to Non-Existent Games&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/SJSUGameDev/~4/qIe5S9NZyGQ" height="1" width="1"/&gt;</description>
 <pubDate>Fri, 11 May 2012 02:13:00 +0000</pubDate>
 <dc:creator>Pham Brothers</dc:creator>
 <guid isPermaLink="false">520 at http://sjsugamedev.com</guid>
 <comments>http://sjsugamedev.com/node/520#comments</comments>
<feedburner:origLink>http://sjsugamedev.com/node/520</feedburner:origLink></item>
<item>
 <title>Lovely Shark Translate II (Demo version)</title>
 <link>http://feedproxy.google.com/~r/SJSUGameDev/~3/XFd0ZNJ23UI/519</link>
 <description>&lt;p&gt;Taking place many thousands of years after the events of the smash hit "Lovely Shark Translate," this sequel will expand upon the winning formula that captured the hearts of millions across the globe. Which shark will you choose?&lt;/p&gt;
http://sjsugamedev.com/sites/default/files/Lovely%20Shark%20Translate%20II%20Demo.zip	&lt;img typeof="foaf:Image" src="http://sjsugamedev.com/sites/default/files/sharkscreen.png" alt="" /&gt;&lt;p&gt;&lt;strong&gt;Kevin Hietala&lt;/strong&gt;&lt;br /&gt;
Design, Programming, Scenario Writing&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Kristi Loo&lt;/strong&gt;&lt;br /&gt;
Design, Character Art&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Lauren Chin&lt;/strong&gt;&lt;br /&gt;
Character Planning&lt;/p&gt;
&lt;p&gt;Backgrounds: &lt;a href="http://tinyurl.com/89dh4sn"&gt;http://tinyurl.com/89dh4sn&lt;/a&gt;&lt;br /&gt;
Music: &lt;a href="http://jmtr.com"&gt;http://jmtr.com&lt;/a&gt;&lt;/p&gt;
&lt;a href="/node/500"&gt;Sequels to Non-Existent Games&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/SJSUGameDev/~4/XFd0ZNJ23UI" height="1" width="1"/&gt;</description>
 <pubDate>Fri, 11 May 2012 01:38:10 +0000</pubDate>
 <dc:creator>Kevin Hietala</dc:creator>
 <guid isPermaLink="false">519 at http://sjsugamedev.com</guid>
 <comments>http://sjsugamedev.com/node/519#comments</comments>
<feedburner:origLink>http://sjsugamedev.com/node/519</feedburner:origLink></item>
<item>
 <title>Gordius 2</title>
 <link>http://feedproxy.google.com/~r/SJSUGameDev/~3/SrZJZeG0CeI/518</link>
 <description>&lt;p&gt;Gordius 2 is a game about many things:                &lt;/p&gt;
&lt;p&gt;Survival.&lt;br /&gt;
Battle.&lt;br /&gt;
Puzzles.&lt;br /&gt;
and not getting your head bit off.                &lt;/p&gt;
&lt;p&gt;This is also a sequel to the original Gordius, the famous&lt;br /&gt;
game which wasn't made in 1973.                 &lt;/p&gt;
&lt;p&gt;In reality, this game was made for the SJSU Game Development Club as an entry to the "Bad Sequels to Non-existent Games" challenge.&lt;br /&gt;
While this has been coded in C#, a fairly modern&lt;br /&gt;
programming language, it still keeps elements true to many old games- it runs in a console, doesn't use color except in certain places, has some cutscenes that are too long, and utilizes a programmer who both has a strange idea of what humor is as well as who can't figure out how to use libraries.&lt;br /&gt;
Backstory: see http:\\neilbickford.com\Gordius.htm (to be filled in)&lt;/p&gt;
&lt;p&gt;Includes a somewhat cheating 'proof' that the variant of Sokoban used is not in NP!&lt;/p&gt;
&lt;p&gt;Controls:&lt;/p&gt;
&lt;p&gt;&lt;kbd class="box"&gt;&lt;kbd class="invisible"&gt; &lt;/kbd&gt;&lt;kbd&gt;↑&lt;/kbd&gt;&lt;br /&gt;&lt;kbd&gt;←&lt;/kbd&gt;&lt;kbd&gt;↓&lt;/kbd&gt;&lt;kbd&gt;→&lt;/kbd&gt;&lt;/kbd&gt;&lt;/p&gt;
&lt;p&gt;Unfortunately, this game is Windows only, but it would probably work in Mono.&lt;/p&gt;
http://sjsugamedev.com/sites/default/files/Gordius%202.zip	&lt;img typeof="foaf:Image" src="http://sjsugamedev.com/sites/default/files/gordius21.png" alt="" /&gt;&lt;p&gt;&lt;strong&gt;Neil Bickford&lt;/strong&gt;:&lt;br /&gt;
Basically Everything&lt;/p&gt;
&lt;p&gt;"See you Next Wednesday" from the Blues Brothers by John Landis&lt;br /&gt;
Gravestone from tonova.typepad.com&lt;br /&gt;
Asciified by Ascgen&lt;/p&gt;
&lt;a href="/node/500"&gt;Sequels to Non-Existent Games&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/SJSUGameDev/~4/SrZJZeG0CeI" height="1" width="1"/&gt;</description>
 <pubDate>Fri, 11 May 2012 00:40:05 +0000</pubDate>
 <dc:creator>Techie31415</dc:creator>
 <guid isPermaLink="false">518 at http://sjsugamedev.com</guid>
 <comments>http://sjsugamedev.com/node/518#comments</comments>
<feedburner:origLink>http://sjsugamedev.com/node/518</feedburner:origLink></item>
<item>
 <title>Random Phrase Challenge Results!</title>
 <link>http://feedproxy.google.com/~r/SJSUGameDev/~3/8hqBnhmdAhg/517</link>
 <description>&lt;p&gt;Thanks to all who voted for the games in the cabinet!&lt;/p&gt;
&lt;p&gt;The winner is &lt;strong&gt;Harpies Tour Thunderingly&lt;/strong&gt;!! Yaaaaaaay!&lt;/p&gt;
&lt;p&gt;In second place is Zeppelin Jump Funnily, third is Pandas Open Swimmingly, and fourth is Swiftly Working Poland.&lt;/p&gt;
&lt;p&gt;The game Ramps Derp has an honorable mention even though it was not part of the challenge at all. It was very popular according to the comments left by the gallery guests.&lt;/p&gt;
&lt;a href="/taxonomy/term/26" typeof="skos:Concept" property="rdfs:label skos:prefLabel"&gt;game challenge&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/SJSUGameDev/~4/8hqBnhmdAhg" height="1" width="1"/&gt;</description>
 <pubDate>Fri, 04 May 2012 18:53:06 +0000</pubDate>
 <dc:creator>gorbino</dc:creator>
 <guid isPermaLink="false">517 at http://sjsugamedev.com</guid>
 <comments>http://sjsugamedev.com/node/517#comments</comments>
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<item>
 <title>5/3 Meeting Summary</title>
 <link>http://feedproxy.google.com/~r/SJSUGameDev/~3/bStfjwi65jU/516</link>
 <description>&lt;p&gt;As usual, the very awesome Kristi has provided us an excellent summary from last night's meeting, which can be seen &lt;a href="http://sjsugamedev.com/node/507"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Now, on to some quick updates if you are too lazy to click the link.&lt;/p&gt;
&lt;p&gt;The Burn Out Gallery was a huge success! The turnout was amazing and everyone who stopped in definitely enjoyed all the hard work the students put out! A HUGE thanks to our Overlord, Kris, for supplying the pizza and drinks. We will definitely do this next year!&lt;/p&gt;
&lt;p&gt;Next week's meeting is the &lt;b&gt;FINAL MEETING&lt;/b&gt; of the semester. Please do not come to room 241 the week after that. While we do admire your enthusiasm for the club, there will be no meetings that week because it is finals week.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SJSUGameDev/~4/bStfjwi65jU" height="1" width="1"/&gt;</description>
 <pubDate>Fri, 04 May 2012 18:43:52 +0000</pubDate>
 <dc:creator>gorbino</dc:creator>
 <guid isPermaLink="false">516 at http://sjsugamedev.com</guid>
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