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	<title type="text">Game Dev Club at SJSU</title>
	<subtitle type="text">Pwning, gaming, and rocking</subtitle>

	<updated>2010-09-01T21:27:21Z</updated>
	<generator uri="http://wordpress.org/" version="2.9.2">WordPress</generator>

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		<author>
			<name>Kelsey</name>
					</author>
		<title type="html"><![CDATA[Hullo, Interested Folk!]]></title>
		<link rel="alternate" type="text/html" href="http://sjsugamedev.com/2010/09/hullo-interested-folk/" />
		<id>http://sjsugamedev.com/?p=859</id>
		<updated>2010-09-01T21:27:21Z</updated>
		<published>2010-09-01T16:05:39Z</published>
		<category scheme="http://sjsugamedev.com" term="Announcements" />		<summary type="html"><![CDATA[Are you new here? THAT IS RAD AND YOU ARE RAD.
If you want to make games but have no idea how, there are some pretty simple steps we can provide.

Come to meetings! People will showcase games they&#8217;ve made, and you can meet people to collaborate with. Meetings tend to be every two weeks; look down a [...]]]></summary>
		<content type="html" xml:base="http://sjsugamedev.com/2010/09/hullo-interested-folk/"><![CDATA[<p>Are you new here? THAT IS RAD AND YOU ARE RAD.</p>
<p>If you want to make games but have no idea how, there are some pretty simple steps we can provide.</p>
<ul>
<li>Come to meetings! People will showcase games they&#8217;ve made, and you can meet people to collaborate with. Meetings tend to be every two weeks; look down a bit to see when our first one is.</li>
<li>Come to events wherein we will be teaching people to make games! A bunch of people have made their very first videogames at such events. These tend to happen on the third Saturday of every month.</li>
</ul>
<p>To learn about such meetings and events, you&#8217;ll have to keep an ear out. There are way too many ways to do this:</p>
<ul>
<li><a href="http://feeds.feedburner.com/SJSUGameDev">Sign up for our RSS feed</a> (if you know what that means)</li>
<li><a href="http://www.facebook.com/SJSUGameDev">Like us on Facebook</a> (if you&#8217;re into that kind of thing)</li>
<li><a href="http://twitter.com/SJSUGameDev">Follow us on Twitter</a> (if you&#8217;re one of those people)</li>
<li><a href="http://groups.google.com/group/sjsu-video-game-development-club">Join our Google Group</a> (if you were born in like the sixties)</li>
</ul>
<p>Meanwhile, to get an idea of what the club is about, <a href="http://sjsugamedev.com/games/">check out some of the things we&#8217;ve made</a>, and <a href="http://sjsugamedev.com/category/speakers/">watch some of the speakers we&#8217;ve hosted</a>.</p>
<p>Have a nice school year!</p>
]]></content>
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	</entry>
		<entry>
		<author>
			<name>Kelsey</name>
					</author>
		<title type="html"><![CDATA[Meeting: Fall 2010 Kickoff]]></title>
		<link rel="alternate" type="text/html" href="http://sjsugamedev.com/2010/09/meeting-fall-2010-kickoff/" />
		<id>http://sjsugamedev.com/?p=861</id>
		<updated>2010-09-01T09:49:01Z</updated>
		<published>2010-09-01T14:23:54Z</published>
		<category scheme="http://sjsugamedev.com" term="Announcements" />		<summary type="html"><![CDATA[Time and Location
Tuesday, September 7, 2010
9:30pm – 10:30pm
Almaden Room in the Student Union, San José State University
Everything Else
If you&#8217;re new to the club, welcome, and if you&#8217;ve been here before, welcome back! This semester will be an exciting semester, I can feel it. Here&#8217;s what will happen at our first meeting:

Hella introductions will go down. [...]]]></summary>
		<content type="html" xml:base="http://sjsugamedev.com/2010/09/meeting-fall-2010-kickoff/"><![CDATA[<h3>Time and Location</h3>
<p>Tuesday, September 7, 2010<br />
9:30pm – 10:30pm<br />
Almaden Room in the Student Union, San José State University</p>
<h3>Everything Else</h3>
<p><em>If you&#8217;re new to the club, welcome, and if you&#8217;ve been here before, welcome back! This semester will be an exciting semester, I can feel it. Here&#8217;s what will happen at our first meeting:</em></p>
<ul>
<li>Hella introductions will go down. You&#8217;ll learn what the club is all about, and we&#8217;ll all learn each other&#8217;s names, so that we all feel bad when we forget them by the next meeting.</li>
<li>If you&#8217;ve made a game before, bring it on your laptop or USB drive! You&#8217;ll get a few minutes to show off anything you&#8217;ve made before, and especially anything you&#8217;ve made over the summer.</li>
<li>The first game challenge of the semester will be announced! We&#8217;ll help you get into groups so that you can make a game like a <em>team</em>. If you haven&#8217;t worked on a game before, don&#8217;t worry, that&#8217;s what we&#8217;re here for to begin with!</li>
</ul>
<p>We look forward to seeing you there!</p>
]]></content>
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	</entry>
		<entry>
		<author>
			<name>Kelsey</name>
					</author>
		<title type="html"><![CDATA[Brian Urbanek on Matching Theme and Mechanics in Game Design]]></title>
		<link rel="alternate" type="text/html" href="http://sjsugamedev.com/2010/05/brian-urbanek-on-matching-theme-and-mechanics-in-game-design/" />
		<id>http://sjsugamedev.com/?p=828</id>
		<updated>2010-05-28T00:16:10Z</updated>
		<published>2010-05-27T21:29:15Z</published>
		<category scheme="http://sjsugamedev.com" term="Speakers" />		<summary type="html"><![CDATA[Thanks to Brian Urbanek (of Cryptic Studios (of Champions Online)) for giving us an idea of the things he thinks about while he&#8217;s designing! It was super fascinating and super informative.

]]></summary>
		<content type="html" xml:base="http://sjsugamedev.com/2010/05/brian-urbanek-on-matching-theme-and-mechanics-in-game-design/"><![CDATA[<p>Thanks to Brian Urbanek (of Cryptic Studios (of Champions Online)) for giving us an idea of the things he thinks about while he&#8217;s designing! It was super fascinating <em>and</em> super informative.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=11828156&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=99CC33&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=11828156&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=99CC33&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><img style="display:none;" src="http://cl.ly/56eada1e043e41ecac7d/content "></p>
]]></content>
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		<thr:total>0</thr:total>
	</entry>
		<entry>
		<author>
			<name>Kelsey</name>
					</author>
		<title type="html"><![CDATA[Meeting: Brian Urbanek on Matching Theme and Mechanics in Game Design (Summary)]]></title>
		<link rel="alternate" type="text/html" href="http://sjsugamedev.com/2010/05/meeting-brian-urbanek-on-matching-theme-and-mechanics-in-game-design-summary/" />
		<id>http://sjsugamedev.com/?p=825</id>
		<updated>2010-06-02T00:36:40Z</updated>
		<published>2010-05-20T06:27:29Z</published>
		<category scheme="http://sjsugamedev.com" term="Announcements" />		<summary type="html"><![CDATA[Edit: Sorry, Action&#8217;s video won&#8217;t actually be posted, since he requested that no video be taken. I didn&#8217;t realize!
Things that happened
Brian gave an awesome presentation. Seriously, it was so great! Speaking personally, it enabled me to solve like ten design problems in one game alone, and it gave me a lot of food for thought [...]]]></summary>
		<content type="html" xml:base="http://sjsugamedev.com/2010/05/meeting-brian-urbanek-on-matching-theme-and-mechanics-in-game-design-summary/"><![CDATA[<p><em>Edit: Sorry, Action&#8217;s video won&#8217;t actually be posted, since he requested that no video be taken. I didn&#8217;t realize!</em></p>
<h3>Things that happened</h3>
<p>Brian <a href="http://sjsugamedev.com/2010/05/meeting-brian-urbanek-on-matching-theme-and-mechanics-in-game-design/">gave</a> an <em>awesome</em> presentation. Seriously, it was so great! Speaking personally, it enabled me to solve like ten design problems in one game alone, and it gave me a lot of food for thought for future and past games. Speaking impersonally, everyone I talked to loved it too, so you don&#8217;t have to take my word for it.</p>
<p>Also, <a href="http://sjsugamedev.com/2010/05/the-budget-crisis-game-challenge-entries/">Kristopher&#8217;s &#8220;Stability&#8221;</a> won! A poll was conducted on <a href="http://www.facebook.com/SJSUGameDev">our Facebook page</a> and his entry got the most votes.</p>
<h3>Things that will happen</h3>
<p>Videos of Brian&#8217;s and <a href="http://sjsugamedev.com/2010/05/meetings-action-presents-how-to-start-your-own-student-game-dev-studio/">Action&#8217;s</a> presentations will be posted. Stay tuned!<br />
<em>Edit: Sorry, there won&#8217;t actually be a video of Action&#8217;s presentation.</em></p>
<p>Kristopher will get a yoyo with a Microsoft logo on it for winning, and all the participants of the budget crisis challenge will get an Xbox 360 game. We figured there&#8217;d be enough participants for there to be both winners <em>and</em> losers…</p>
<h3>I&#8217;m sorry</h3>
<p>This post is awfully short in proportion to how long I procrastinated writing it. :O</p>
]]></content>
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	</entry>
		<entry>
		<author>
			<name>Kelsey</name>
					</author>
		<title type="html"><![CDATA[The Budget Crisis Game Challenge (Entries)]]></title>
		<link rel="alternate" type="text/html" href="http://sjsugamedev.com/2010/05/the-budget-crisis-game-challenge-entries/" />
		<id>http://sjsugamedev.com/?p=811</id>
		<updated>2010-05-04T03:36:23Z</updated>
		<published>2010-05-04T03:36:23Z</published>
		<category scheme="http://sjsugamedev.com" term="Announcements" />		<summary type="html"><![CDATA[There&#8217;s no corresponding post with the rules for this competition, because I am a terrible person who hasn&#8217;t been updating the website, but here is what the rules were, quoted directly from the PowerPoint shown at the meeting:


Make a game about the budget crisis!
Work on teams of up to 5 people to make a new [...]]]></summary>
		<content type="html" xml:base="http://sjsugamedev.com/2010/05/the-budget-crisis-game-challenge-entries/"><![CDATA[<p>There&#8217;s no corresponding post with the rules for this competition, because I am a terrible person who hasn&#8217;t been updating the website, but here is what the rules were, quoted directly from the PowerPoint shown at the meeting:</p>
<blockquote>
<ul>
<li>Make a game about the budget crisis!</li>
<li>Work on teams of up to 5 people to make a new game</li>
<li>Any artwork used must be made by members of the club</li>
<li>Any sound / music must be original or in the public domain</li>
<li>Each member can only be on one team</li>
<li>Games are due at the next meeting, on April 27th</li>
</ul>
</blockquote>
<h3>GovernmentRipsoff, by Andrey Andreev</h3>
<p><a href="http://sjsu.kristopherw.us/gamedev/other-peoples-games/andrey-budget-crisis.zip">Here&#8217;s a direct link to the download for the .zip.</a></p>
<h3>Stability, by Kristopher Windsor</h3>
<p><a href="http://jafile.com/uploads/kristopherwindsor/stability.zip">Here&#8217;s a direct link to the download for the .zip.</a></p>
<h3>Budget Crisis 9000, by Chris Nelson</h3>
<p><a href="http://www.cavein.org/~chris/shades/software/qt_budget/download/">Here&#8217;s a link to a page with the download.</a></p>
<h3>Budget Game, by Marek Kapolka</h3>
<p><a href="http://www.ludogenesis.org/blog/wp-content/uploads/2010/04/BudgetGame.swf">Here&#8217;s a direct link to the .swf, which will open in your browser.</a></p>
]]></content>
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	</entry>
		<entry>
		<author>
			<name>Kelsey</name>
					</author>
		<title type="html"><![CDATA[Meeting: Brian Urbanek on Matching Theme and Mechanics in Game Design]]></title>
		<link rel="alternate" type="text/html" href="http://sjsugamedev.com/2010/05/meeting-brian-urbanek-on-matching-theme-and-mechanics-in-game-design/" />
		<id>http://sjsugamedev.com/?p=817</id>
		<updated>2010-05-04T03:33:24Z</updated>
		<published>2010-05-04T03:33:24Z</published>
		<category scheme="http://sjsugamedev.com" term="Announcements" />		<summary type="html"><![CDATA[[Note: Due to incredibly stupid planning on the part of the Game Dev Club's board, Brian wasn't able to make it to our April 6th meeting. It was our fault, not his! Do not think of less of him, think less of us. We're sorry. But: He will make it to this one!]
Brian Urbanek of [...]]]></summary>
		<content type="html" xml:base="http://sjsugamedev.com/2010/05/meeting-brian-urbanek-on-matching-theme-and-mechanics-in-game-design/"><![CDATA[<p><em>[Note: Due to incredibly stupid planning on the part of the Game Dev Club's board, Brian wasn't able to make it to our <a href="http://sjsugamedev.com/2010/04/meeting-cryptic-studioss-brian-urbanek-on-design/">April 6th meeting</a>. It was our fault, not his! Do not think of less of him, think less of us. </em>We're sorry.<em> But: He will make it to this one!]</em></p>
<div id="attachment_790" class="wp-caption alignnone" style="width: 210px"><a href="http://sjsugamedev.com/wp-content/uploads/2010/04/brian_urbanek.jpg"><img class="size-full wp-image-790" title="*swoon*" src="http://sjsugamedev.com/wp-content/uploads/2010/04/brian_urbanek.jpg" alt="Brian Urbanek" width="200" height="145" /></a><p class="wp-caption-text">*swoon*</p></div>
<p><span style="font-style: normal;">Brian Urbanek of Cryptic Studios will be speaking at our May 11th meeting! I already <a href="http://sjsugamedev.com/2010/04/meeting-cryptic-studioss-brian-urbanek-on-design/">talked about him</a> on the post that announced our poorly planned meeting, but I can reveal new tidbits:</span></p>
<p><span style="font-style: normal;">His talk will be titled </span><em>Matching Theme and Mechanics in Game Design</em>, it will be 30-40 minutes, and it will have a Q&amp;A at the end. This is something I have been thinking about in the back of my mind, so I&#8217;m looking forward to it! Are you?</p>
<h3>I want to go, tell me how to go</h3>
<p>Tuesday, May 11th, 2010<br />
7:30pm &#8211; 9:30pm<br />
Guadalupe Room in the Student Union, San José State University<br />
<a href="http://www.facebook.com/event.php?eid=120585141301140">RSVP on Facebook</a>, if you like</p>
]]></content>
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	</entry>
		<entry>
		<author>
			<name>Euclid</name>
					</author>
		<title type="html"><![CDATA[Meeting: How To Start Your Own Student Game Dev Studio, by Action (Summary)]]></title>
		<link rel="alternate" type="text/html" href="http://sjsugamedev.com/2010/05/meetings-action-presents-how-to-start-your-own-student-game-dev-studio/" />
		<id>http://sjsugamedev.com/?p=810</id>
		<updated>2010-06-02T00:34:57Z</updated>
		<published>2010-05-04T02:07:23Z</published>
		<category scheme="http://sjsugamedev.com" term="Announcements" />		<summary type="html"><![CDATA[(Kelsey note: Sorry, there wasn&#8217;t an announcement post for this meeting. If you missed it, there will be a video posted, so all is not lost!)
(Second Kelsey note: Oh, I guess there won&#8217;t be a video, because Action requested that one not be taken. Sorry, I didn&#8217;t realize.)
Announcements:

May 11th is our last meeting of the [...]]]></summary>
		<content type="html" xml:base="http://sjsugamedev.com/2010/05/meetings-action-presents-how-to-start-your-own-student-game-dev-studio/"><![CDATA[<p><em>(Kelsey note: Sorry, there wasn&#8217;t an announcement post for this meeting. If you missed it, there will be a video posted, so all is not lost!)</em><br />
<em>(Second Kelsey note: Oh, I guess there won&#8217;t be a video, because Action requested that one not be taken. Sorry, I didn&#8217;t realize.)</em></p>
<p>Announcements:</p>
<ul>
<li>May 11th is our last meeting of the semester</li>
<li>The next Glorious Trainwrecks Klik of the Month is May 15th
<ul>
<li>We won&#8217;t be meeting in person, but you can participate online</li>
</ul>
</li>
<li> If you have not yet received your reimbursement for GDC, please see Cindy</li>
</ul>
<p>We presented the Klik of the Month games that members of the game development club during our Glorious Trainwrecks events, which were made within 2 hours</p>
<p>Action of Choma Coders on Chromacoders.org gave the members of the Game Development Club insight in how to build and manage their own game studio.</p>
<p>The game dev resources that Action provided are</p>
<blockquote><p>The free book on social games&#8230;<br />
<a href="http://www.chromacoders.org/book.pdf" target="_blank">http://www.chromacoders.org/book.pdf</a></p></blockquote>
<blockquote><p>The php code base for making your own social game in a few days&#8230;<br />
<a href="http://www.chromacoders.org/BookCode.zip" target="_blank">http://www.chromacoders.org/BookCode.zip</a><br />
<a href="http://www.chromacoders.org/fun-social-mmo-generator.doc" target="_blank">http://www.chromacoders.org/fun-social-mmo-generator.doc</a></p></blockquote>
<blockquote><p>Here is a link to the interview in the presentation&#8230;<br />
<a href="http://www.chromacoders.org/super-rewards-podcast.mp3" target="_blank">http://www.chromacoders.org/super-rewards-podcast.mp3</a></p></blockquote>
<blockquote><p>Here is a link on making money off iPhone games&#8230;<br />
<a href="http://www.chromacoders.org/super-rewards-iphone-podcast.mp3" target="_blank">http://www.chromacoders.org/super-rewards-iphone-podcast.mp3</a></p></blockquote>
<p>Also board members of the new semester were announced during the meeting.</p>
<p>and the winners are&#8230;</p>
<div dir="ltr">
<div dir="ltr">
<div dir="ltr">
<div>
<ul>
<li>President: Marek</li>
<li>Vice President: Cindy</li>
<li>Secretary: Alex</li>
<li>Event Coordinator: David</li>
<li>Webmaster: Kelsey + Euclid</li>
<li>Treasurer: Kristopher</li>
<li>Marketing: Patrick</li>
<li>Video Master: Shea</li>
</ul>
</div>
</div>
</div>
</div>
]]></content>
<link href="http://www.chromacoders.org/super-rewards-podcast.mp3" rel="enclosure" length="26251015" type="audio/mpeg" />
<link href="http://www.chromacoders.org/super-rewards-iphone-podcast.mp3" rel="enclosure" length="6511803" type="audio/mpeg" />
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	</entry>
		<entry>
		<author>
			<name>john</name>
						<uri>http://</uri>
					</author>
		<title type="html"><![CDATA[Event: Mortal Kombat Dance Dance to the Death II!]]></title>
		<link rel="alternate" type="text/html" href="http://sjsugamedev.com/2010/04/event-mortal-kombat-dance-dance-to-the-death-ii/" />
		<id>http://sjsugamedev.com/?p=804</id>
		<updated>2010-04-11T22:36:25Z</updated>
		<published>2010-04-11T22:34:14Z</published>
		<category scheme="http://sjsugamedev.com" term="Announcements" />		<summary type="html"><![CDATA[
Here we go again!
On Tuesday, April 20th at 7pm the second grand master tournament of  Mortal Kombat Dance Dance Revolution will take place. This is a double elimination tournament. Come early to get in on some practice rounds. The fighting will take place in Room 241 of the Art building on the San Jose [...]]]></summary>
		<content type="html" xml:base="http://sjsugamedev.com/2010/04/event-mortal-kombat-dance-dance-to-the-death-ii/"><![CDATA[<p><img src="http://artfail.com/blog/wp-content/uploads/2010/04/mkddr.jpeg" alt="MKDDR flyer" width="392" height="346" /></p>
<p>Here we go again!</p>
<p>On Tuesday, April 20th at 7pm the second grand master tournament of  Mortal Kombat Dance Dance Revolution will take place. This is a double elimination tournament. Come early to get in on some practice rounds. The fighting will take place in Room 241 of the Art building on the San Jose State Campus.  The art building is underneath the word &#8216;State&#8217; on this <a href="http://maps.google.com/maps?hl=en&amp;gl=us&amp;ie=UTF8&amp;ll=37.336103,-121.880082&amp;spn=0.005306,0.00721&amp;z=17" target="_blank">Map</a></p>
<p>Sweet videos I made of the last event.<br />
<a href="http://artfail.com/blog/?p=123" target="_blank">Mortal Kombat Dance Dance to the Death!</a></p>
]]></content>
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	</entry>
		<entry>
		<author>
			<name>Kelsey</name>
					</author>
		<title type="html"><![CDATA[Event: The Game Dev Club/Glorious Trainwrecks Piggydocumogamesmash!]]></title>
		<link rel="alternate" type="text/html" href="http://sjsugamedev.com/2010/04/event-the-game-dev-clubglorious-trainwrecks-piggydocumogamesmash/" />
		<id>http://sjsugamedev.com/?p=798</id>
		<updated>2010-04-13T01:42:29Z</updated>
		<published>2010-04-07T03:10:44Z</published>
		<category scheme="http://sjsugamedev.com" term="Announcements" />		<summary type="html"><![CDATA[Glorious Trainwrecks is an online community celebrating the spontaneous creativity that comes from making games using children&#8217;s gamemaking tools under severe time constraints.
The third Saturday of every month, they host Klik of the Month, an event where participants are encouraged to use the simplest tools and the lowest standards possible to make a game in [...]]]></summary>
		<content type="html" xml:base="http://sjsugamedev.com/2010/04/event-the-game-dev-clubglorious-trainwrecks-piggydocumogamesmash/"><![CDATA[<p><a href="http://www.glorioustrainwrecks.com/">Glorious Trainwrecks</a> is an online community celebrating the spontaneous creativity that comes from making games using children&#8217;s gamemaking tools under severe time constraints.</p>
<p>The third Saturday of every month, they host <a href="http://www.glorioustrainwrecks.com/node/44">Klik of the Month</a>, an event where participants are encouraged to use the simplest tools and the lowest standards possible to make a game in two hours.</p>
<p>We, the Game Dev Club at SJSU, have discovered that it&#8217;s a lot more fun if you meet up in person to do these together! So we&#8217;re doing that.</p>
<p>The <a href="http://sjsugamedev.com/2010/03/edusociogamesmash-games/">last time</a> we did this was <em>possibly the best day ever</em>, so we&#8217;re doing it again! Like I said last time, <strong>no experience</strong> of any kind <strong>is necessary.</strong> If you haven&#8217;t made a game before, we will teach you how! Just ask the <em>six people so far who have made their first game at one of these things.</em></p>
<h3>But When, Internet Guy, and Where?</h3>
<p>Room 227 (on the second floor) of MacQuarrie Hall, San Jose State University<br />
Saturday, April 17th, 3:00pm – 6:00pm<br />
<a href="http://www.facebook.com/event.php?eid=108545749184680">RSVP on Facebook</a>, if you&#8217;re one of those social networking types<br />
<a href="http://www.glorioustrainwrecks.com/node/1187">Sign up on Glorious Trainwrecks</a>, if you want a cryptic email reminder</p>
<p>Oh and by the way: There&#8217;s a good chance that we&#8217;ll be <a href="http://www.kickstarter.com/projects/spinach/you-meet-the-nicest-people-making-videogames">filmed</a>.</p>
]]></content>
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	</entry>
		<entry>
		<author>
			<name>Kelsey</name>
					</author>
		<title type="html"><![CDATA[Meeting: Cryptic Studios&#8217;s Brian Urbanek on Design]]></title>
		<link rel="alternate" type="text/html" href="http://sjsugamedev.com/2010/04/meeting-cryptic-studioss-brian-urbanek-on-design/" />
		<id>http://sjsugamedev.com/?p=789</id>
		<updated>2010-05-04T03:38:28Z</updated>
		<published>2010-04-04T02:41:28Z</published>
		<category scheme="http://sjsugamedev.com" term="Announcements" />		<summary type="html"><![CDATA[[A historical note, for future-people: Brian wasn't able to make it to this meeting due to stupid planning on the part of the Game Dev Club's board. Think less of us, not of him! He is awesome and we are unreliable.]
Sorry for the late notice, but we have a meeting this Tuesday! We will have [...]]]></summary>
		<content type="html" xml:base="http://sjsugamedev.com/2010/04/meeting-cryptic-studioss-brian-urbanek-on-design/"><![CDATA[<p><em>[A historical note, for future-people: Brian wasn't able to make it to this meeting due to stupid planning on the part of the Game Dev Club's board. Think less of us, not of him! He is awesome and we are unreliable.]</em></p>
<p>Sorry for the late notice, but we have a meeting this Tuesday! We will have a guest speaker, Brian Urbanek from Cryptic Studios, talking about game design, probably. We must have a contact at Cryptic or something, this is the <a href="http://sjsugamedev.com/2008/10/shannon-from-cryptic-studios/">second time</a> we&#8217;ve had someone from there to present.</p>
<p>Brian has been working on MMO design for over ten years! He most recently worked on the design of superpowers and combat in Champions Online, the &#8220;subscription-based, <a title="Superhero" href="http://en.wikipedia.org/wiki/Superhero">superhero</a>-themed massively multiplayer online role-playing game by former <em><a title="City of Heroes" href="http://en.wikipedia.org/wiki/City_of_Heroes">City of Heroes</a></em>/<em><a title="City of Villains" href="http://en.wikipedia.org/wiki/City_of_Villains">Villains</a></em> developer <a title="Cryptic Studios" href="http://en.wikipedia.org/wiki/Cryptic_Studios">Cryptic Studios</a> based on the <em><a title="Champions (role-playing game)" href="http://en.wikipedia.org/wiki/Champions_(role-playing_game)">Champions</a></em> license.&#8221;<sup><a href="http://sjsugamedev.com/2010/04/meeting-cryptic-studioss-brian-urbanek-on-design/#footnote_0_789" id="identifier_0_789" class="footnote-link footnote-identifier-link" title="Wikipedia is the best.">1</a></sup></p>
<h3>Okay here&#8217;s some interesting links</h3>
<ul>
<li>Champions Online&#8217;s website has an interview with him that should give you an idea of what it is he does for a living (or did in September 2008, anyways). <a href="http://champions-online.com/articles/meet_brian_combat_systems_designer_for_champions_online">Recommended!</a></li>
<li>He wrote two articles (<a href="http://www.tentonhammer.com/node/76328">one</a> <a href="http://www.tentonhammer.com/node/76412">two</a>) about balancing systems in Champions, both of which are fascinating, seriously!</li>
<li>He was one of four developers interviewed for an <a href="http://www.tentonhammer.com/node/72727">article</a> about balancing classes in MMOs. I think I am seeing a pattern here.</li>
<li>He was interviewed in three parts (<a href="http://championsonlinedailynews.intentsocialmedia.com/champions-online’s-powers-revolution/">one</a> <a href="http://championsonlinedailynews.intentsocialmedia.com/urbanek-talks-balancing-powers/">two</a> <a href="http://championsonlinedailynews.intentsocialmedia.com/powers-and-math/">three</a>) about combat dynamics and powers and balancing and math.</li>
</ul>
<p>I haven&#8217;t read all of these, but you should! Do as I say, not as I do. And then come to the meeting, which I <em>will</em> be doing.</p>
<h3>The Deets<sup><a href="http://sjsugamedev.com/2010/04/meeting-cryptic-studioss-brian-urbanek-on-design/#footnote_1_789" id="identifier_1_789" class="footnote-link footnote-identifier-link" title="That&amp;#8217;s short for &amp;#8220;details&amp;#8221;!">2</a></sup></h3>
<p>Tuesday, April 6, 2010<br />
7:30pm &#8211; 9:30pm<br />
Ohlone Room in the Student Union, San José State University<br />
<a href="http://www.facebook.com/event.php?eid=115228231825339">RSVP on Facebook</a>, if you&#8217;re one of <em>those</em> people</p>
<ol class="footnotes"><li id="footnote_0_789" class="footnote"><a href="http://en.wikipedia.org/wiki/Champions_Online">Wikipedia is the best.</a></li><li id="footnote_1_789" class="footnote">That&#8217;s short for &#8220;details&#8221;!</li></ol>]]></content>
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