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<title>Latest tracker posts for "Developer"</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/swg/</link>
<description>The latest messages posted by the "Developer" group.</description>
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<title>Re:Re:Re:Re:Please allow us to customize the looks of vendors!!</title>
<description>&lt;p&gt;&lt;cite&gt;JediKnightDasst wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;dont you guys have interns? chain them up to a desk and make them accept&amp;nbsp;every time&amp;nbsp;some&amp;nbsp;ones does it to a NPC&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;But then who will I use to prop my feet up on?! Foot blood flow is incredibly important.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/1PCpbPSGAvQ" height="1" width="1"/&gt;</description>
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<pubDate>Fri, 13 Nov 2009 15:49:00 GMT</pubDate>
<author>AdeptStrain</author>
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<title>Re:Re:Please allow us to customize the looks of vendors!!</title>
<description>&lt;p&gt;&lt;cite&gt;BARRAHMYKINS wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I don&amp;#39;t understand why we don&amp;#39;t already have this. I wholeheartedly agree.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;There&amp;#39;s an issue in the current system because you need someone to accept the changes. Obviously an NPC can&amp;#39;t do such a thing. Also a few other minor issues. It&amp;#39;s been on my list for a while now and probably makes a great candidate for next year.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/XoLsYKYxSY8" height="1" width="1"/&gt;</description>
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<pubDate>Fri, 13 Nov 2009 15:35:00 GMT</pubDate>
<author>AdeptStrain</author>
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<title>TCPrime/TestCenter Update Notes - November 13th, 2009</title>
<description>&lt;p&gt;It is Friday the 13th.&lt;/p&gt;&lt;p&gt;No (other) notes.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/P0V193_t-dM" height="1" width="1"/&gt;</description>
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<pubDate>Fri, 13 Nov 2009 14:08:00 GMT</pubDate>
<author>Undertoad</author>
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<title>Salute to the Officers 11/13/2009 </title>
<description>&lt;p&gt;&lt;span &gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;Here is a list of dedicated Galactic Civil War soldiers who either maintained their rank from last week or earned their Officer rank this week. Well done!&lt;br /&gt;&lt;br /&gt;Officer Ranks are based on the latest GCW Update.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;GCW updates happen on Thursdays at 11:00 AM PDT.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;Active GCW officers means GCW officers who have logged in during the past 14 days as of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;11/13/2009&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt; 12PM PDT&lt;br /&gt;&lt;br /&gt;/salute&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a rel="nofollow" href="http://starwarsgalaxies.station.sony.com/en_US/players/officers.vm?id=66953" target="_blank"&gt;Click here to see the rankings!&lt;/a&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/Yhxo982RvU8" height="1" width="1"/&gt;</description>
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<pubDate>Fri, 13 Nov 2009 11:34:00 GMT</pubDate>
<author>Draakull</author>
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<title>Re:just starting back after 4 yrs </title>
<description>&lt;p&gt;Welcome back!&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/Uz-arcDBuQA" height="1" width="1"/&gt;</description>
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<pubDate>Fri, 13 Nov 2009 11:04:00 GMT</pubDate>
<author>Jaskell</author>
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<title>Friday Feature - Where are they? Famous Characters in Star Wars Galaxies</title>
<description>&lt;p&gt;&lt;span style="font-family: Times New Roman; color: #3366ff; font-size: small;"&gt;&lt;span style="font-size: 12pt;"&gt;Perhaps it&amp;#39;s your first time with &lt;strong&gt;&lt;em&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Star Wars&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; Galaxies or maybe you have not been to see a few of these people in while. We are sure you will enjoy a trip to these amazing locations found throughout the Galaxy to visit a few of the many characters you have grown to love.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href="http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=68519" target="_blank"&gt;Click here to read more&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/i6nR0cgGK7I" height="1" width="1"/&gt;</description>
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<pubDate>Fri, 13 Nov 2009 08:28:00 GMT</pubDate>
<author>Draakull</author>
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<title>Re:Re:Re:Re:Producer Note: November 11th, 2009</title>
<description>&lt;p&gt;&lt;cite&gt;SirConfucious wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Please tell me the TCG will not ruin this update!?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;You&amp;#39;re a confusing &lt;a href="http://forums.station.sony.com/swg/posts/list.m?start=540&amp;amp;topic_id=1018917#11264291" target="_blank"&gt;individual&lt;/a&gt;!&lt;/p&gt;&lt;p&gt;In case you aren&amp;#39;t being facetious; the &amp;#39;card&amp;#39; I mentioned has nothing to do with the TCG. The SWG team uses &lt;a href="http://en.wikipedia.org/wiki/Scrum_%28development%29" target="_blank"&gt;SCRUM &lt;/a&gt;(which I swear was made by team managers to keep other team managers gainfully employed) which uses index cards that represent a development task. So, by saying "I have a card for it", it means I have that task on my TO DO plate and I&amp;#39;ll get to it after I finish my current task(s).&lt;/p&gt;&lt;p&gt;EDIT: I should mention Tee&amp;#39;s version of SCRUM is much more streamlined than that wiki, so it&amp;#39;s not bad. I&amp;#39;m just whining. &lt;img src="/swg/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/_o4UmA2UAVI" height="1" width="1"/&gt;</description>
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<pubDate>Thu, 12 Nov 2009 19:35:00 GMT</pubDate>
<author>AdeptStrain</author>
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<title>Re:Re:Re:Double socket issue - status update</title>
<description>&lt;p&gt;&lt;cite&gt;AntonSelen wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Looking at all three of the "invalid" items is their going to be a way to tell the difference between legacy items and the newer attachment items? IE Pre-NGE clothes with 4 stats, etc.&lt;/p&gt;&lt;p&gt;I have numerous clothes with all old attachments (IE Chef Experiemtation, chef assembly and a few other mods, etc) or my clothes that are like Invalid Item 3. Will these items be effected (That have all old attachments)?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;That has been the big puzzle piece, but I believe we&amp;#39;ve found a way to sort out pre-existing stat items vs the exploited stat items. But we&amp;#39;re triple checking everything to make sure logged illegitimate items are just that.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/uGP9c_lPnAI" height="1" width="1"/&gt;</description>
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<pubDate>Thu, 12 Nov 2009 14:49:00 GMT</pubDate>
<author>AdeptStrain</author>
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<title>Re:Re:Producer Note: November 11th, 2009</title>
<description>&lt;p&gt;&lt;cite&gt;Tiars wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style="color: #339966;"&gt;Conflicting statements seem to have been made on this part of the update.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #339966;"&gt;For example, do activities on Flurry impact the state of the GCW on Starsider? A simple yes or no would be helpful on this.&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;span style="color: #ff0000;"&gt;No, Flurry&amp;#39;s overall GCW score only affects the overall score for the game. It will not affect Starsider in the least.&lt;/span&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/wcGeLksbaC0" height="1" width="1"/&gt;</description>
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<pubDate>Thu, 12 Nov 2009 14:03:00 GMT</pubDate>
<author>AdeptStrain</author>
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<title>Re:Double socket issue - status update</title>
<description>&lt;p&gt;This issue is not forgotten or stagnant. We updated the logs very very recently to provide a further grain of detail on the items. Here&amp;#39;s a few excerpts from this morning:&lt;/p&gt;&lt;p style="padding-left: 30px;"&gt;2009-11-12 10:47:17&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Invalid Item:&lt;br /&gt;2009-11-12 10:47:17&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (Invalid)Skill Mod: [food_assembly]&lt;br /&gt;2009-11-12 10:47:17&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Skill Mod: [medicine_experimentation] &lt;br /&gt;&amp;nbsp;&lt;br /&gt;2009-11-12 10:47:17&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Invalid Item:&lt;br /&gt;2009-11-12 10:47:17&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (Invalid)Skill Mod: [food_experimentation] &lt;br /&gt;2009-11-12 10:47:17&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (Invalid)Skill Mod: [structure_experimentation]&lt;br /&gt;2009-11-12 10:47:17&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (Invalid)Skill Mod: [weapon_experimentation]&lt;br /&gt;&lt;br /&gt;2009-11-12 10:49:44&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Invalid Item:&lt;br /&gt;2009-11-12 10:49:44&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Skill Mod: [resistance_bleeding] &lt;br /&gt;2009-11-12 10:49:44&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Skill Mod: [resistance_disease] &lt;br /&gt;2009-11-12 10:49:44&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (Invalid)Skill Mod: [resistance_fire] &lt;br /&gt;2009-11-12 10:49:44&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Skill Mod: [resistance_poison]&lt;/p&gt;&lt;p&gt;The logs are actually a lot more detailed than that, but hopefully this gives you some idea of the work going on behind the scenes.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/yWhhJJbUxxM" height="1" width="1"/&gt;</description>
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<pubDate>Thu, 12 Nov 2009 14:00:00 GMT</pubDate>
<author>AdeptStrain</author>
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<title>Re:Puzzle time!</title>
<description>&lt;p&gt;winners were:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="../user/profile.m?user_id=403387"&gt;&lt;span &gt;&lt;a href="../user/profile.m?user_id=393418"&gt;&lt;strong&gt;&lt;span style="color: #ffff99;"&gt;Rovy&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;&lt;/span&gt; &lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span &gt;&lt;a href="../user/profile.m?user_id=278597"&gt;&lt;strong&gt;&lt;span style="color: #3366cc;"&gt;Jasay&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;&lt;span&gt;&lt;a href="../user/profile.m?user_id=360645"&gt;&lt;strong&gt;&lt;span style="color: #996633;"&gt;EndOfDayz&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The closest to what we were looking for. Death Troopers Wallpaper WITH a screen shot of the solved puzzle.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/26A9FsC-3yc" height="1" width="1"/&gt;</description>
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<pubDate>Thu, 12 Nov 2009 13:35:00 GMT</pubDate>
<author>Draakull</author>
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<title>Puzzle time!</title>
<description>&lt;p&gt;&lt;span &gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span style="color: #ff0000;"&gt;&lt;strong&gt;&lt;span style="text-decoration: underline;"&gt;Puzzle Time:&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt; &lt;p align="left"&gt;&lt;span style="color: #ff0000;"&gt;&lt;strong&gt;What is The Puzzler 2.0?&amp;nbsp; &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt; &lt;br /&gt; It’s an image that has to do with &lt;em&gt;the Star Wars&lt;/em&gt; Galaxies world including web articles.&amp;nbsp; But it’s broken into many puzzle pieces – and you working to see who can finish the puzzle first!&lt;br /&gt; &lt;span style="color: #ff0000;"&gt;&lt;br /&gt;&lt;strong&gt; What do I get for solving The Puzzler 2.0?&amp;nbsp; &lt;/strong&gt;&lt;/span&gt; &lt;br /&gt; &lt;br /&gt; If you are amongst the first 3 to figure out the ‘mystery picture’ by posting it in The Puzzler thread, you will hereby get bestowed upon you the forum title “Puzzler” along with the cool Puzzler icon.&lt;br /&gt; &lt;br /&gt; There is only 3 winners per week so you have to be quick!&lt;br /&gt; &lt;span style="color: #ff0000;"&gt;&lt;strong&gt;&lt;br /&gt; The Puzzler 2.0 “Rules”&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt; &lt;br /&gt; An individual can only win The Puzzler 2.0 once, so if you’ve already won, please step aside and let others try their hand at it.&lt;br /&gt; &lt;br /&gt; After the puzzle is posted, image guesses only will be allowed in the thread until after The Puzzler 2.0 has been solved.&amp;nbsp; Meaning that you may guess / answer the puzzle by posting the image in the forum thread.&amp;nbsp;&lt;/p&gt;&lt;p align="left"&gt;Please don’t clutter the thread up by discussing anything else within it until the game is over.&amp;nbsp; After it is, you can discuss The Puzzler 2.0 to your heart’s content…but until that time, anyone posting anything other than an image guess in the thread will have their post removed and will not be counted.&lt;br /&gt; &lt;br /&gt; You must be one of the first 3 people to post the correct answer for the image &lt;span style="color: #3366ff;"&gt;&lt;strong&gt;along with a screen shot of the completed puzzle.&lt;/strong&gt;&amp;nbsp; &lt;/span&gt;PM&amp;#39;s to me with the answer will not count. The results / winners are based on the public forum thread. &lt;br /&gt; &lt;br /&gt; In the event that the 3rd and 4th person post at the same time on the message board (and the time stamp reflects this), we will have a 4th winner for that puzzle.&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ff0000;"&gt;Put the pieces together to see what the screenshot of the week is, then visit this thread and leave your screen shot guess on what the image is. The first 3 people with the correct answer will get a new forum rank of&amp;nbsp; &lt;span&gt;&lt;img src="../images/icons/puzzle_icon.gif" border="0" /&gt; &lt;strong&gt; Puzzler &lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #ff0000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;&lt;a href="http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=68517" target="_blank"&gt;Click here to solve the puzzle&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;span style="color: #ff0000;"&gt;Good luck!&lt;br /&gt;&lt;br /&gt;Draakull-&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/DBJlID4obS4" height="1" width="1"/&gt;</description>
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<pubDate>Thu, 12 Nov 2009 13:26:00 GMT</pubDate>
<author>Draakull</author>
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<title>Player Cities Updated - 11/12/09</title>
<description>&lt;p&gt;&lt;span &gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;The Player City listing page has been updated with a complete list of rank 2, 3, 4 and 5 cities on every planet of each galaxy. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://starwarsgalaxies.station.sony.com/en_US/players/content.vm?resource=player_cities&amp;amp;page=Player%20Cities" target="_blank"&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="color: #00dde5;"&gt;View the Player City Listing&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/L3d0F09RtH0" height="1" width="1"/&gt;</description>
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<pubDate>Thu, 12 Nov 2009 13:23:00 GMT</pubDate>
<author>Draakull</author>
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<title>Re:Re:Re:Producer Note: November 11th, 2009</title>
<description>&lt;p&gt;&lt;cite&gt;mouser9169 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;SmugglerChaibo wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I could not but help to notice that there were no words on neutrals part in the GCW? And Now I mean the kind of neutral that is neutral because they chose not to be any of the existing factions. Will we be able to use any of this new upcomming content?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I&amp;#39;m thinking it&amp;#39;s a good time to be an entertainer flying for Corsec Squadron with a civilian trader alt.&lt;/p&gt;&lt;p&gt;Credits to be made everywhere while all you silly little soldiers fight your silly little wars.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Although I have this horrid vision of EQ2 workorders coming over as trader "content" for the GCW.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;The trader quests are easy, quick and painless.&amp;nbsp; There&amp;#39;s just a ton of them.&amp;nbsp; You&amp;#39;ll need a good group of traders to set up a city strategically.&amp;nbsp; Offensively, should you make tougher troop drop points or spend a lot of resources getting an AT-AT drop point ready?&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/3gi_3kvp188" height="1" width="1"/&gt;</description>
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<pubDate>Thu, 12 Nov 2009 10:23:00 GMT</pubDate>
<author>HanseSOE</author>
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<title>Re:Re:Re:Re:Re:Re:Re:Re:Producer Note: November 11th, 2009</title>
<description>&lt;p&gt;&lt;cite&gt;Tiars wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style="color: #339966;"&gt;So I hope that the Game Wide score is just informational. If a server has a heavy presence in one faction, but the opposite faction bonus is always in place because all the other servers are heavily the opposite faction, this is very demoralizing.&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;The game wide score (i.e. the score for SWG itself) is just informational currently.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/wNdbDMpmowQ" height="1" width="1"/&gt;</description>
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<pubDate>Thu, 12 Nov 2009 10:08:00 GMT</pubDate>
<author>AdeptStrain</author>
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<title>Re:Anyone from SOE care to explain?</title>
<description>&lt;p&gt;&lt;span style="font-family: Tahoma;"&gt;"In the near future we will be doing double-token and double-chronicle-xp events on live which will give you a chance to really rack up some tokens"&amp;nbsp; &lt;a href="http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=68469&amp;amp;month=102009" target="_blank" rel="nofollow"&gt;http://starwarsgalaxies.station.son...mp;month=102009&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/aJMsZ2Fl_B8" height="1" width="1"/&gt;</description>
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<pubDate>Thu, 12 Nov 2009 09:00:00 GMT</pubDate>
<author>Draakull</author>
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<title>Re:Re:Re:Re:Re:Re:Producer Note: November 11th, 2009</title>
<description>&lt;p&gt;&lt;cite&gt;CeigeMaraj wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Does this mean each server&amp;#39;s contribution will be equally weighted? If so, hopefully this will encourage activity across more servers. If not, start buying caskets for the Starsider hamsters now.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Let&amp;#39;s see what DevH has to say...&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style="color: #00ff00;"&gt;&lt;span style="font-family: terminal,monaco;"&gt;C:\&amp;gt; ssh swg-devh&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco; color: #00ff00;"&gt;Successfully logged into DevH, watch your step.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco; color: #00ff00;"&gt;AdeptStrain@DevH$ man gcw_score_weighting&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco; color: #000000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco; color: #000000;"&gt; &lt;span style="color: #00ff00;"&gt;Every character contributes equally to the game wide score, regardless of where (i.e. what galaxy) they make the contribution on.&amp;nbsp; Starsider will have more contribution to the game wide score only because there are more characters on Starsider making contributions.&amp;nbsp; But that 1 Starsider character would still make the same contribution to the game wide score if he transferred to a less populated galaxy and started making contribution on the less populated galaxy.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco; color: #00ff00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco; color: #00ff00;"&gt; So to answer the question, *&lt;strong&gt;&lt;span style="font-weight: bold;"&gt;NO&lt;/span&gt;&lt;/strong&gt;*, each servers contribution to the game wide score will not be equally weighted, more populated galaxies will contribute more to the game wide score because there are more individual contributions happening there.&amp;nbsp; *&lt;strong&gt;&lt;span style="font-weight: bold;"&gt;YES&lt;/span&gt;&lt;/strong&gt;*, each characters contribution to the game wide score will be equally weighted regardless of whether that contribution was made on a heavily populated or a lightly populated galaxy.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco; color: #00ff00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: terminal,monaco; color: #00ff00;"&gt; Example: &lt;br /&gt;Suppose activity X gives 100 imperial points.&lt;br /&gt; 7 characters on Radiant do activity X.&lt;br /&gt;3 characters on Sunrunner do activity X.&lt;br /&gt;&lt;br /&gt;Total game wide imperial point is 1000 (700 from Radiant and 300 from Sunrunner).&amp;nbsp; Radiant contributed more (70%) to the game wide score than Sunrunner (30%).&amp;nbsp; But each character contributed equally (10%) to the game wide score regardless of where they made the contribution.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/HUjaGJE0FsU" height="1" width="1"/&gt;</description>
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<pubDate>Thu, 12 Nov 2009 08:56:00 GMT</pubDate>
<author>AdeptStrain</author>
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<title>Re:Re:Re:Re:Producer Note: November 11th, 2009</title>
<description>&lt;p&gt;&lt;cite&gt;CharlsBigbooti wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;So does this statement directly from you&amp;nbsp; mean that this willbe affected across THE SERVERS.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;You can only affect your server&amp;#39;s score (via planet control and such), but you can look at how other servers are doing and the final "Galaxy Wide" score is the score for all the SWG servers.&lt;/p&gt;&lt;p&gt;Galaxy Wide (SWG Total Score) &amp;lt;- Other Servers Scores / Your Server&amp;#39;s Score &amp;lt;- Your Server&amp;#39;s Planet Scores &amp;lt;- Your Server&amp;#39;s Gameplay/ Region Scores&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/XM0zux2UGbQ" height="1" width="1"/&gt;</description>
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<pubDate>Wed, 11 Nov 2009 15:54:00 GMT</pubDate>
<author>AdeptStrain</author>
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<title>Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Producer Note: November 11th, 2009</title>
<description>&lt;p&gt;&lt;cite&gt;4thPlaceSwooper wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Can we at least get a hint of what kinds of rewards we would get?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;We&amp;#39;re still making that list. Hence no details yet.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/1cxJxXahkP8" height="1" width="1"/&gt;</description>
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<pubDate>Wed, 11 Nov 2009 15:44:00 GMT</pubDate>
<author>AdeptStrain</author>
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<title>Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Producer Note: November 11th, 2009</title>
<description>&lt;p&gt;&lt;cite&gt;Scoser wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;HanseSOE wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Erusman wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Yep.&amp;nbsp; That is the only thing i am concerned about. LAG.&amp;nbsp; All those NPC battles going on and explosions.&amp;nbsp; Hopefully there is a way to tweak the settings on the servers or something to compensate.&amp;nbsp; With this update server performance should be top priority.&amp;nbsp; I am sure you guys are working on it.&amp;nbsp; This looks like one awesome update.&amp;nbsp; Thank you devs!&lt;/p&gt;&lt;p&gt;/airguitar&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I have made sure maximum spawn quantities do not get out of hand, since it is player constructed.&amp;nbsp; I had a bug with it running out of NPC&amp;#39;s spawning due to traders being able to influence the difficulty of NPC&amp;#39;s, but I fixed that recently.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Are points/token/rewards/control % tied to the level of NPCs killed as well, or just the number of NPCs killed? Otherwise I see a lot of opposite faction alts creating CL1 NPCs for their combat alts to farm.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;They will be.&amp;nbsp; The reward system is currently not granting the rewards, yet.&amp;nbsp; We&amp;#39;ll be tweaking all the rewards in a week or two.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/AU9wRTlX-uo" height="1" width="1"/&gt;</description>
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<pubDate>Wed, 11 Nov 2009 15:31:00 GMT</pubDate>
<author>HanseSOE</author>
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<title>Re:Re:Re:Re:Producer Note: November 11th, 2009</title>
<description>&lt;p&gt;&lt;cite&gt;Red-Dwarf wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;HanseSOE wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;The entire battle sequence is not ready for prime time players, yet.&amp;nbsp; We have a lot of quests to make and some of the defensive structures are not working, yet.&amp;nbsp; So, it won&amp;#39;t be going on to test any time soon.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Just to be clear Hanse, I&amp;#39;m not worried if it isn&amp;#39;t ready yet (the pic had me hoping) and I&amp;#39;d prefer you take the time to get it broadly working so we don&amp;#39;t just crash the server constantly, I&amp;#39;m just asking if WHEN the battle itself is ready we get to test that.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Without waiting for the rest of the update to be finished.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Logic being that the battle itself is likely to be a bit&amp;nbsp;buggy (no offense, SWG just wasn&amp;#39;t designed to turn Dearic into a warzone back in 2003). So give us a chance to iron out the bugs by focussing just on that test.&lt;/p&gt;&lt;p&gt;Then, once the battle there has been through the ringer a few times we can move on to test the other battles, to test the wider control system, to test the space interaction.&lt;/p&gt;&lt;p&gt;There&amp;#39;s a lot to test, I just want to try and focus players one bit at a time rather than present us with the entire update, and some of us head to space, some to dearic, others to keren etc and each bit gets tested, but not as well tested as it might if we focussed on it bit by bit.&lt;/p&gt;&lt;p&gt;We did it with Hoth where only one side was opened up so we bashed on that for a while, I just want to get confirmation up front that we&amp;#39;ll be handling the GCW update test in a similar fashion, given how important it is to everyone.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I understand your concerns and your wanting to test this soon.&amp;nbsp; I&amp;#39;m not the person in charge of making that decision.&lt;/p&gt;&lt;p&gt;On the flip side, I do have a fully functional battle working, although it is a very rough version.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/SWGDevTrack/~4/8iX4UIHlY8U" height="1" width="1"/&gt;</description>
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<pubDate>Wed, 11 Nov 2009 15:29:00 GMT</pubDate>
<author>HanseSOE</author>
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