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	<title>Sam Romero</title>
	<link>http://www.samromero.com</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Mon, 22 Sep 2008 23:07:45 +0000</pubDate>
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	<language>en</language>
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		<title>I don’t get it.</title>
		<link>http://www.samromero.com/i-dont-get-it</link>
		<comments>http://www.samromero.com/i-dont-get-it#comments</comments>
		<pubDate>Tue, 19 Aug 2008 06:02:43 +0000</pubDate>
		<dc:creator>Sam Romero</dc:creator>
		
	<category>creativity</category>
	<category>performance</category>
		<guid isPermaLink="false">http://www.samromero.com/i-dont-get-it</guid>
		<description><![CDATA[&#8220;I don&#8217;t get it.&#8221;
If you work at a marketing department or an ad agency, you&#8217;ve been there. You&#8217;ve shown your  boss, or your co-worker, or your client a proposed print ad or direct mail piece or headline or concept and gotten from them a blank stare and the comment &#8220;I don&#8217;t get it.&#8221;
Well here&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;I don&#8217;t get it.&#8221;</p>
<p>If you work at a marketing department or an ad agency, you&#8217;ve been there. You&#8217;ve shown your  boss, or your co-worker, or your client a proposed print ad or direct mail piece or headline or concept and gotten from them a blank stare and the comment &#8220;I don&#8217;t get it.&#8221;</p>
<p>Well here&#8217;s some good news: they don&#8217;t have to get it.</p>
<p>Really, they don&#8217;t. If your boss or your client doesn&#8217;t get the message you are sending in your material, it doesn&#8217;t matter in the least.</p>
<p>What matters is that your target audience gets it. For example, if you are selling to&#8230;</p>
<p>-Girls ages 12 to 14 attending private schools on the east coast</p>
<p>-System administrators responsible for 1,000 to 4,999 Windows desktop machines</p>
<p>-Paralegals with more than four years of experience and at least one professional certification</p>
<p>&#8230;and the message you have created catches that target&#8217;s attention and motivates them to take the specific action you desire then it matters NOT ONE IOTA if anyone else &#8220;gets it.&#8221; </p>
<p>Sure, the real world beats up on this idea every day. If your boss or client doesn&#8217;t &#8220;get&#8221; the message they might not approve it. And sometimes your boss or client is actually inside the mind of the target audience, so that when they say they don&#8217;t get it that fact is meaningful.</p>
<p>But too often, the fact that someone who does not need to &#8220;get it&#8221; doesn&#8217;t, in fact, &#8220;get it&#8221;, leads to the demise of a damned good piece of work.</p>
<p>Well, here&#8217;s some bad news: when that happens, it&#8217;s your fault. </p>
<p>Because if you work in a marketing department or an ad agency and in your role you present proposed materials to people for feedback or approval, it is your job to defend messages that work. If a message would truly have worked, you absolutely, unequivocally should have been able to defend it. You should have been able to clearly articulate and demonstrate how and why the message would have worked.</p>
<p>So the next time you hear &#8220;I don&#8217;t get it,&#8221; or think you&#8217;re going to hear it, be ready. Know how and why the message you are presenting will succeed. And don&#8217;t be shy. Tell your boss or your client in plain English: You don&#8217;t have to get it.
</p>
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		<title>A Look Inside an Agency</title>
		<link>http://www.samromero.com/a-look-inside-an-agency</link>
		<comments>http://www.samromero.com/a-look-inside-an-agency#comments</comments>
		<pubDate>Fri, 12 Jan 2007 18:34:27 +0000</pubDate>
		<dc:creator>Sam Romero</dc:creator>
		
	<category>agencies</category>
	<category>interactive</category>
		<guid isPermaLink="false">http://www.samromero.com/a-look-inside-an-agency</guid>
		<description><![CDATA[One of the challenges that new marketing managers face is that of working effectively with advertising agencies. Understanding the way agencies are structured can help in dealing with them. 
Most agencies will have departments or functions that you would find in any company; accounting, human resources, etc. Here, we will focus on the functions or [...]]]></description>
			<content:encoded><![CDATA[<p>One of the challenges that new marketing managers face is that of working effectively with advertising agencies. Understanding the way agencies are structured can help in dealing with them. </p>
<p>Most agencies will have departments or functions that you would find in any company; accounting, human resources, etc. Here, we will focus on the functions or departments that are unique to agencies. They include, in no particular order: account service, creative, interactive, media, and production and traffic.</p>
<p><strong>Account Service</strong></p>
<p>The Account Service group is the liaison between you and the agency. It would be difficult and time-consuming for you to speak directly with all the people at the agency who are involved in projects for you: your Account Service representative, usually referred to as an Account Executive, or AE for short, communicates in your stead. The Account Service group can assist in developing strategic and tactical plans for your marketing over a period of time. A competent AE communicates clearly, concisely, and always in a timely manner. Because an AE is usually your day-to-day contact with an agency, a good working relationship with your AE is essential.</p>
<p><strong>Creative</strong></p>
<p>The Creative group is the department that creates the images (graphics, logos, and so forth) and words (headlines and other text) for your projects. In agencies, work tends to be specialized; graphic designers and art directors create images, and copywriters write the text. When proposed work is presented to you for review, you are seeing the work of the creative department, based on the communications they have received about your goals and needs from the AE.</p>
<p><strong>Interactive</strong></p>
<p>Many traditional agencies now include interactive departments where web sites and other interactive media are produced. This group will typically include interactive designers, i.e. graphics artists with a special understanding of how graphics are to be treated online rather than in print, and technical personnel such as developers and coders. There are also agencies who are devoted entirely to interactive services and do not provide traditional print services; we will look at those in another article.</p>
<p><strong>Media</strong></p>
<p>The Media department is charged with identifying where your messages should be placed. They will advise you on the best choices in broadcast, print, online, and so forth, to ensure that your marketing message gets to the correct audience. The Media department may also handle the negotiations for and purchasing of the actual placements for your marketing pieces.</p>
<p><strong>Production and Traffic</strong></p>
<p>In some agencies these groups are combined, and in others they are separate. In either case their roles are similar. The production is responsible for the physical or electronic production of your marketing pieces. They take the images and/or text provided by the Creative group and have it printed, published, or otherwise created according to specifications provided by the Account Service group. Traffic serves as the internal trackers and managers of the many projects within an agency; they help to ensure that all the groups work together and stay on schedule.</p>
<p>With a clear understanding of your agency&#8217;s structure, you will be better prepared to get the most out of your agency.
</p>
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		<title>Model, game, create.</title>
		<link>http://www.samromero.com/hello-world</link>
		<comments>http://www.samromero.com/hello-world#comments</comments>
		<pubDate>Fri, 01 Dec 2006 14:16:51 +0000</pubDate>
		<dc:creator>Sam Romero</dc:creator>
		
	<category>creativity</category>
	<category>performance</category>
		<guid isPermaLink="false" />
		<description><![CDATA[For me, being at work is often about being inside my head. The day-to-day administrative tasks to which I attend require that I be organized and attentive to detail. But they require no skills out of the ordinary and therefore yield no extraordinary results. I believe that I am doing my true job&#8211;the one not [...]]]></description>
			<content:encoded><![CDATA[<p>For me, being at work is often about being inside my head. The day-to-day administrative tasks to which I attend require that I be organized and attentive to detail. But they require no skills out of the ordinary and therefore yield no extraordinary results. I believe that I am doing my true job&#8211;the one not written in my job description&#8211;only when I am moving my company forward in a unique and significant way. </p>
<p>To that end there are three kinds of things that I do to add value: I model, I game, and I create. </p>
<p>Modeling is the easiest. There are some business processes and structures that are industry-specific and some that are fairly universal. To model is to understand what the goal of a given task is, envision the process or structure that has been demonstrated to most effectively achieve that goal&#8211;the model&#8211;and compare the model to what is at hand. I am able to model complex scenarios in my head accurately and instantaneously. When my company wants to try something new I can point us immediately in the standard direction. When my company finds that something is going wrong I can see the ways in which we differ from the model and determine if that difference is the cause, and more importantly, evaluate whether emulating the model would be the solution. </p>
<p>This leads me to the second thing that I do, which is gaming. To game is to foresee the consequences of a given course of action. Gaming for me can be overwhelming at times. When someone proposes a change to our company or our products it sets off a gaming sequence in my head. I take into account the peculiarities of our company within our competitive landscape, apply market forces, human factors, and technology considerations, and spin the whole thing into a probable future. And I really mean &#8220;spin&#8221;; while the gaming is going on in my head I can seem distracted, unfocused, and inattentive; sometimes I get dizzy. I recognize the incongruity of describing business processes and personal quirks in the same breath, but that incongruity, I think, is at the heart of substantive change. </p>
<p>The most difficult of the things I do is to create, because it is the process over which I have the least conscious control, yet it is the one that provides the most significant benefits. The process of creation, for me, is to take a set of data, complete or otherwise, and consider not what it is or what it means, but to imagine what it could be or what it could mean. It is asking, and answering, the question: &#8220;What if?&#8221; </p>
<p>Because I am in marketing my creativity most often expresses itself in terms of market positioning, product positioning, and advertising concepts. But as I progress in my career I find that the creativity is extending into diverse areas such as our product roadmaps, corporate structure and infrastructure, hiring and growth strategies, and alliance strategies. </p>
<p>I do not doubt that I am finding new ways to add value as I find new paths to walk within my head. I do not yet know if these directions will provide the level of job satisfaction I had when I was a creative director, and dealt mainly in flashy, engaging conceptual work. But I do know that they are exercising different parts of my brain, and that in itself is an experience to be savored.
</p>
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		<item>
		<title>Bare minimum.</title>
		<link>http://www.samromero.com/bare-minimum</link>
		<comments>http://www.samromero.com/bare-minimum#comments</comments>
		<pubDate>Fri, 24 Nov 2006 15:41:39 +0000</pubDate>
		<dc:creator>Sam Romero</dc:creator>
		
	<category>performance</category>
		<guid isPermaLink="false">http://www.samromero.com/bare-minimum</guid>
		<description><![CDATA[Some 90% of small businesses fail within the first five years. The ones that beat the odds do so for any number of reasons, not the least of which is luck. But in addition to issuing a rabbit&#8217;s foot (or vegetarian-friendly four-leaf clovers) to each employee, the wise executive seeks every day to bring statistic-defying [...]]]></description>
			<content:encoded><![CDATA[<p>Some 90% of small businesses fail within the first five years. The ones that beat the odds do so for any number of reasons, not the least of which is luck. But in addition to issuing a rabbit&#8217;s foot (or vegetarian-friendly four-leaf clovers) to each employee, the wise executive seeks every day to bring statistic-defying value to his business.</p>
<p>I argue that there is a baseline of competence&#8211;a bare minimum&#8211;that you must meet to earn your paycheck. Namely, you must be damned good at your job. If you&#8217;re in sales, you better sell the hell out of your product or service. Accountants should be accurate to the penny. Marketing folks (the game I play) must be detail-oriented, cost-conscious, and have a complete understanding of their product, their customers, and their competitive landscape.</p>
<p>But kicking ass at your job just gets you in the door. Kick-ass executives are a dime a dozen. I&#8217;ve worked with an endless supply of smart, talented, and ambitious people in four-person startups and in FORTUNE 10 companies. </p>
<p>If you want to stand apart, you must be more than that. You must find a way to help your company succeed against the odds. You must have the knowledge, the insight, and the will to guide your company and your people to destinations they otherwise could not reach. This is what I seek to do.
</p>
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		<title>Great idea.</title>
		<link>http://www.samromero.com/115</link>
		<comments>http://www.samromero.com/115#comments</comments>
		<pubDate>Fri, 17 Nov 2006 16:51:22 +0000</pubDate>
		<dc:creator>Sam Romero</dc:creator>
		
	<category>interactive</category>
		<guid isPermaLink="false">http://www.samromero.com/115</guid>
		<description><![CDATA[You&#8217;ve got a great idea for your Web site. An outstanding idea. An idea that will grab your Web site visitors by their eyeballs, seize control of their brains, and make them want, need, SCREAM WITH DESIRE to buy your product. It&#8217;s a nifty idea. 
You take your idea and put it down on paper. [...]]]></description>
			<content:encoded><![CDATA[<p>You&#8217;ve got a great idea for your Web site. An outstanding idea. An idea that will grab your Web site visitors by their eyeballs, seize control of their brains, and make them want, need, SCREAM WITH DESIRE to buy your product. It&#8217;s a nifty idea. </p>
<p>You take your idea and put it down on paper. In a memo. Great memo. Brilliant memo. Show it to your boss. Boss loves it. Gets excited. Starts to wiggle. Sends several emails. Calls a meeting for the next day. Wants you to present the idea in PowerPoint. </p>
<p>You put the idea into PowerPoint. Make some slides. Informative slides. Clear slides. Put in some projections. Show it at the meeting. Smash hit. Salivation all around. Revolutionary idea; sales will go through the roof; bonuses to be had by all; promotion coming your way. Boss whispers &#8220;VP material&#8221; as you leave the room. </p>
<p>Sitting in your cube. IT guy walks by. Call him over, show him the slides. Explain the idea. Explain the potential. Explain how this idea is going to put your company on the map. </p>
<p>IT guy looks. Blinks once. Twice. Asks some questions. Distracted by cricket in the corner of cubicle. What do you think, you ask. Can we do it, you ask. IT guy gets dodgy. Difficult to implement, he explains. Complicated technology. Problems galore. </p>
<p>Cold shiver down your spine. What kind of problems, you ask? Something I need to change in the plan? I can change it. I&#8217;ll do anything. Want to make this idea work. </p>
<p>No, no, much too difficult, IT guy says, getting warmed up. Not practical. Couldn&#8217;t get HTML talking to SQL without ASP, don&#8217;t want to mess with .NET. ODBC problems, he says delightedly. SSL needed, sensitive data. No support for 128-bit. Starts to turn red. Getting agitated. Completely impossible. Bad idea. Too much work. Pie in the sky. Forget about it. IT guy wanders on down the aisle. </p>
<p>You slump in your chair. Open up PowerPoint. Review your notes. Reflect on your idea. A sound idea. A rational idea. As of this moment, a dead idea. </p>
<p>How, oh how, does this happen?
</p>
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