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	<title>Scattershot Games</title>
	
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		<title>How to Respond to Player Input</title>
		<link>http://feedproxy.google.com/~r/ScattershotGames/~3/i9A5d70KCWo/</link>
		<comments>http://www.scattershotgames.com/index.php/gamemastering/how-to-respond-to-player-input/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 14:32:50 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Gamemastering]]></category>
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		<guid isPermaLink="false">http://www.scattershotgames.com/?p=75</guid>
		<description>There are an infinite ways to respond to another infinite number of inputs; neither you or I want to see an article that long so&amp;#8230;. Let me start by abstracting things completely (well almost). Whenever a player affects play, as a gamemaster, you have basically two choices, indulge or contest. (I believe you can work [...]&lt;img src="http://feeds.feedburner.com/~r/ScattershotGames/~4/i9A5d70KCWo" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.scattershotgames.com/index.php/gamemastering/how-to-respond-to-player-input/</feedburner:origLink></item>
		<item>
		<title>The Illusion of Control not Control of the Illusion part II</title>
		<link>http://feedproxy.google.com/~r/ScattershotGames/~3/i-3487tQUYs/</link>
		<comments>http://www.scattershotgames.com/index.php/gamemastering/the-illusion-of-control-not-control-of-the-illusion-part-ii/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 14:41:22 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Gamemastering]]></category>
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		<guid isPermaLink="false">http://www.scattershotgames.com/?p=47</guid>
		<description>In the first part of this article, I explained how to put on your &amp;#8216;gamemastering cap&amp;#8217; and look at the complications in your game. This time I’ll talk about how to manage those complications deliberately&amp;#8230;to have fun! Life is So Complicated Forget micro-managing your game or its complications. The players are going to throw things [...]&lt;img src="http://feeds.feedburner.com/~r/ScattershotGames/~4/i-3487tQUYs" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>The Illusion of Control not Control of the Illusion – part I</title>
		<link>http://feedproxy.google.com/~r/ScattershotGames/~3/waDFvo9yR14/</link>
		<comments>http://www.scattershotgames.com/index.php/gamemastering/the-illusion-of-control-not-the-control-of-the-illusion-part-i/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 14:23:16 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Gamemastering]]></category>
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		<guid isPermaLink="false">http://www.scattershotgames.com/?p=44</guid>
		<description>See the second part of this article when you finish I hope you don&amp;#8217;t mind if I mangle an olde Shakespearean aphorism…well more of an antimetabole. This is at the heart of the con-game known as gamemastering. &amp;#8220;You must avoid the Control of Illusion to have the Illusion of Control.&amp;#8221; &amp;#8212; Fang Langford Now I [...]&lt;img src="http://feeds.feedburner.com/~r/ScattershotGames/~4/waDFvo9yR14" height="1" width="1"/&gt;</description>
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		<title>What Makes the Perfect Gamemaster?</title>
		<link>http://feedproxy.google.com/~r/ScattershotGames/~3/dVlHlx0DIew/</link>
		<comments>http://www.scattershotgames.com/index.php/gamemastering/what-makes-the-perfect-gamemaster/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 23:35:01 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Gamemastering]]></category>
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		<guid isPermaLink="false">http://www.scattershotgames.com/?p=40</guid>
		<description>It is having fascinating world, scenarios and characters? Being able improvise, but not railroad? Perhaps if one lets players act whenever / however they like? I&amp;#8217;m a big proponent for keeps things moving; is that it? Maybe a perfect gamemaster can handle a split party with perfectly equal spotlight time? Memorizes all the rules? Is [...]&lt;img src="http://feeds.feedburner.com/~r/ScattershotGames/~4/dVlHlx0DIew" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.scattershotgames.com/index.php/gamemastering/what-makes-the-perfect-gamemaster/</feedburner:origLink></item>
		<item>
		<title>The Current Iteration of Sine Non Qua</title>
		<link>http://feedproxy.google.com/~r/ScattershotGames/~3/7LPt3Couu7U/</link>
		<comments>http://www.scattershotgames.com/index.php/products/playtest-version/the-current-iteration-of-sine-non-qua/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 16:40:48 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Playtest Version]]></category>
		<category><![CDATA[GMing]]></category>
		<category><![CDATA[Half-Formed]]></category>
		<category><![CDATA[Mechanics]]></category>
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		<guid isPermaLink="false">http://www.scattershotgames.com/?p=36</guid>
		<description>Lately, I&amp;#8217;ve been working on the Scattershot presents: Advanced Mechanics, &amp;#8216;Naked&amp;#8217; Playtest Edition for Scattershot as a relentless drive towards getting playtesting started. Gnome Stew recently mentioned some of my seminal work on game (and character) design. Excerpt: Advanced Mechanics, &amp;#8216;Naked&amp;#8217; Playtest Edition Solitaire Play Solitaire play is when you play apart from your group. [...]&lt;img src="http://feeds.feedburner.com/~r/ScattershotGames/~4/7LPt3Couu7U" height="1" width="1"/&gt;</description>
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		<feedburner:origLink>http://www.scattershotgames.com/index.php/products/playtest-version/the-current-iteration-of-sine-non-qua/</feedburner:origLink></item>
		<item>
		<title>This Just In! Scattershot Games Blog Joins a Network!</title>
		<link>http://feedproxy.google.com/~r/ScattershotGames/~3/bNDKK_CY4nM/</link>
		<comments>http://www.scattershotgames.com/index.php/site-administration/this-just-in-scattershot-games-blog-joins-a-network/#comments</comments>
		<pubDate>Mon, 04 Aug 2008 18:37:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Site Administration]]></category>
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		<guid isPermaLink="false">http://www.scattershotgames.com/?p=34</guid>
		<description>I know I haven&amp;#8217;t been doing much around these parts lately. The number of readers I have is disheartening. Back when RPG Theory Review was a constant source of notoriety, it was much easier to keep up. Lately, in a mixed blessing, I&amp;#8217;ve been following the Chatty DM. He has created an enviable presence rather [...]&lt;img src="http://feeds.feedburner.com/~r/ScattershotGames/~4/bNDKK_CY4nM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.scattershotgames.com/index.php/site-administration/this-just-in-scattershot-games-blog-joins-a-network/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Where are the Updates?!?</title>
		<link>http://feedproxy.google.com/~r/ScattershotGames/~3/qXjBuxs2SPg/</link>
		<comments>http://www.scattershotgames.com/index.php/products/handouts/where-are-the-updates/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 15:40:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Handouts]]></category>
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		<guid isPermaLink="false">http://www.scattershotgames.com/?p=27</guid>
		<description>I haven&amp;#8217;t given up on the internet (yet). But something I&amp;#8217;ve been working on needed a lot of polish. It&amp;#8217;s close to a first draft, so I can show it to you now. This is the &amp;#8216;how to play&amp;#8217; for Scattershot. There are no rules, no terminology, just pure &amp;#8216;how to&amp;#8217;. I&amp;#8217;m not going to [...]&lt;img src="http://feeds.feedburner.com/~r/ScattershotGames/~4/qXjBuxs2SPg" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.scattershotgames.com/index.php/products/handouts/where-are-the-updates/</feedburner:origLink></item>
		<item>
		<title>Shared Imaginary Space (SIS)</title>
		<link>http://feedproxy.google.com/~r/ScattershotGames/~3/c8kVeBlZBfM/</link>
		<comments>http://www.scattershotgames.com/index.php/design/shared-imaginary-space-sis/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 19:00:19 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Hard Core]]></category>
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		<guid isPermaLink="false">http://www.scattershotgames.com/?p=25</guid>
		<description>This was originally supposed to be a simple concept I idealized to help people discuss &amp;#8216;what goes on&amp;#8217; during role-playing game play. Really. I named it to identify it with role-playing gaming and mathematics. (Gaming is shared; gaming is imaginary; what takes place in gaming can be identified as a possibility space.) I did not [...]&lt;img src="http://feeds.feedburner.com/~r/ScattershotGames/~4/c8kVeBlZBfM" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.scattershotgames.com/index.php/design/shared-imaginary-space-sis/</feedburner:origLink></item>
		<item>
		<title>How Should You Gamemaster?</title>
		<link>http://feedproxy.google.com/~r/ScattershotGames/~3/zdejp51S0HE/</link>
		<comments>http://www.scattershotgames.com/index.php/gamemastering/how-should-you-gamemaster/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 20:19:09 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Gamemastering]]></category>
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		<guid isPermaLink="false">http://www.scattershotgames.com/?p=24</guid>
		<description>Inspire the Unplanned For those of you who think this sounds like &amp;#8216;plan the unplanned&amp;#8217;, have I got a deal for you! If you keep in mind a few basic ingredients, and your games will be smoother, looser and more driven by what the player personae do. It really breaks down to a few elements: [...]&lt;img src="http://feeds.feedburner.com/~r/ScattershotGames/~4/zdejp51S0HE" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>The Most Important Gamemastering Tool</title>
		<link>http://feedproxy.google.com/~r/ScattershotGames/~3/9DFPnEcE4Xk/</link>
		<comments>http://www.scattershotgames.com/index.php/gamemastering/the-most-important-gamemastering-tool/#comments</comments>
		<pubDate>Mon, 19 May 2008 20:52:39 +0000</pubDate>
		<dc:creator>Fang Langford</dc:creator>
				<category><![CDATA[Gamemastering]]></category>
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		<category><![CDATA[Creative Process]]></category>
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		<guid isPermaLink="false">http://www.scattershotgames.com/?p=10</guid>
		<description>Hi! I thought I&amp;#8217;d start off my gamemaster tips with a few simple, but central, ideas. Pacing, Pacing, Pacing I&amp;#8217;ve given this advice for years without complaint. This has got to be the most important thing a gamemaster does. In fact, by my experience, if you have players who&amp;#8217;ll &amp;#8216;do their own thing&amp;#8217;, this is [...]&lt;img src="http://feeds.feedburner.com/~r/ScattershotGames/~4/9DFPnEcE4Xk" height="1" width="1"/&gt;</description>
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