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	<channel>
		<title> Scene World Tech History Interviews</title>
		<link>https://sceneworld.org/history/</link>
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		<description>We are talking to tech inventors, VIPs and inventors who formed the world as we know it today!</description>
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		<lastBuildDate>Thu, 20 Jun 2024 00:38:55 -0700</lastBuildDate>
		<language>en</language>
		<copyright>Your copyright notice</copyright>
		<managingEditor>contact@sceneworld.org</managingEditor>
		<webMaster>contact@sceneworld.org</webMaster>
		<itunes:image href="https://sceneworld.org/history/media/swo-episode-cover.jpg"/>
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			<url>https://sceneworld.org/history/media/swo-episode-cover.jpg</url>
			<title> Scene World Tech History Interviews</title>
			<link>https://sceneworld.org/history/</link>
		</image>
		<itunes:summary>We are talking to tech inventors, VIPs and inventors who formed the world as we know it today!</itunes:summary>
		<itunes:subtitle>We are talking to tech inventors, VIPs and inventors who formed the world as we know it today!</itunes:subtitle>
		<itunes:author>Scene World Magazine</itunes:author>
		
        <itunes:explicit>no</itunes:explicit>
		<itunes:category text="Society &amp; Culture">
			<itunes:category text="History"/>
		</itunes:category>
		<itunes:category text="Technology"/>
		<itunes:category text="Education">
			<itunes:category text="Education Technology"/>
		</itunes:category>

    <itunes:owner><itunes:email>contact@sceneworld.org</itunes:email></itunes:owner><item>
			<title>Frank Erstling (English) - Interview #69</title>
			<itunes:subtitle><![CDATA[Frank Erstling is the founder and head of the leading German print magazine for retro gaming and retro computing - RETURN. Enjoy our talk with him - this time in English!]]></itunes:subtitle>
			<description><![CDATA[Frank Erstling is the founder and head of the leading German print magazine for retro gaming and retro computing - RETURN. Enjoy our talk with him - this time in English!]]></description>
			<itunes:summary><![CDATA[Frank Erstling is the founder and head of the leading German print magazine for retro gaming and retro computing - RETURN. Enjoy our talk with him - this time in English!]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2022-12-29-Frank_Erstling_English_version.mp3</link>
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			<itunes:duration>1:42:53</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<pubDate>Tue, 04 Jun 2024 07:06:09 -0700</pubDate>
		</item>

    <item>
			<title>Frank Erstling (German) - Interview #68</title>
			<itunes:subtitle><![CDATA[Frank is not only the founder and publisher of RETURN, Germany's most popular print magazine for retro gaming and computing since 2009, but also a passionate collector of games, consoles and homecomputers. German version of this interview.]]></itunes:subtitle>
			<description><![CDATA[Frank is not only the founder and publisher of RETURN, Germany's most popular print magazine for retro gaming and computing since 2009, but also a passionate collector of games, consoles and homecomputers. German version of this interview.]]></description>
			<itunes:summary><![CDATA[Frank is not only the founder and publisher of RETURN, Germany's most popular print magazine for retro gaming and computing since 2009, but also a passionate collector of games, consoles and homecomputers. German version of this interview.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2022-02-11-FrankErstling.mp3</link>
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			<guid>https://sceneworld.org/history/?name=2022-02-11-FrankErstling.mp3</guid>
			<itunes:duration>1:43:07</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<pubDate>Tue, 04 Jun 2024 07:04:33 -0700</pubDate>
		</item>

    <item>
			<title>Andreas Garbe - Interview #67</title>
			<itunes:subtitle><![CDATA[Andreas is an acclaimed videogame journalist working for the german public sector television network ZDF and you also might know him from 3sat Kulturzeit.]]></itunes:subtitle>
			<description><![CDATA[Andreas is an acclaimed videogame journalist working for the german public sector television network ZDF and you also might know him from 3sat Kulturzeit.]]></description>
			<itunes:summary><![CDATA[Andreas is an acclaimed videogame journalist working for the german public sector television network ZDF and you also might know him from 3sat Kulturzeit.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2022-02-05-AndreasGarbe.mp3</link>
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			<guid>https://sceneworld.org/history/?name=2022-02-05-AndreasGarbe.mp3</guid>
			<itunes:duration>1:16:19</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<pubDate>Tue, 04 Jun 2024 07:03:26 -0700</pubDate>
		</item>

    <item>
			<title>Andreas Escher - Interview #66</title>
			<itunes:subtitle><![CDATA[ a talk with Andreas Escher (Rainbow Arts): Working since the 80s in the German game industry, he's a pioneering graphic artist responsible for C64 gems like Katakis or Turrican and many more on various home computers and consoles of that era. Get ready]]></itunes:subtitle>
			<description><![CDATA[ a talk with Andreas Escher (Rainbow Arts): Working since the 80s in the German game industry, he's a pioneering graphic artist responsible for C64 gems like Katakis or Turrican and many more on various home computers and consoles of that era. Get ready]]></description>
			<itunes:summary><![CDATA[ a talk with Andreas Escher (Rainbow Arts): Working since the 80s in the German game industry, he's a pioneering graphic artist responsible for C64 gems like Katakis or Turrican and many more on various home computers and consoles of that era. Get ready]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2022-01-30-AndreasEscherInterviewFinal.mp3</link>
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			<guid>https://sceneworld.org/history/?name=2022-01-30-AndreasEscherInterviewFinal.mp3</guid>
			<itunes:duration>45:08</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<pubDate>Tue, 04 Jun 2024 07:02:49 -0700</pubDate>
		</item>

    <item>
			<title>Tommy Tallarico - Interview #65</title>
			<itunes:subtitle><![CDATA[It's time for a look into our archives. Check out this talk with Tommy Tallarico : He is not only one of the most prolific game music composers of all time, but also CEO of @Intellivision and a celebrated live musician with VideoGamesLive . Enjoy!]]></itunes:subtitle>
			<description><![CDATA[It's time for a look into our archives. Check out this talk with Tommy Tallarico : He is not only one of the most prolific game music composers of all time, but also CEO of @Intellivision and a celebrated live musician with VideoGamesLive . Enjoy!]]></description>
			<itunes:summary><![CDATA[It's time for a look into our archives. Check out this talk with Tommy Tallarico : He is not only one of the most prolific game music composers of all time, but also CEO of @Intellivision and a celebrated live musician with VideoGamesLive . Enjoy!]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2021-06-10-TommyTallarico.mp3</link>
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			<guid>https://sceneworld.org/history/?name=2021-06-10-TommyTallarico.mp3</guid>
			<itunes:duration>1:50:24</itunes:duration>
			<author>contact@sceneworld.org (Scene World)</author>
			<itunes:author>Scene World</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<pubDate>Tue, 04 Jun 2024 07:02:27 -0700</pubDate>
		</item>

    <item>
			<title>John Kellas - Interview #64</title>
			<itunes:subtitle><![CDATA[John Kellas was a consultant and director for many British software companies in the 80s and 90s like Mastertronic, GT Interactive or Rushware. In this interview, he talks about his career in the German subsidiaries of these companies. Learn more about so]]></itunes:subtitle>
			<description><![CDATA[John Kellas was a consultant and director for many British software companies in the 80s and 90s like Mastertronic, GT Interactive or Rushware. In this interview, he talks about his career in the German subsidiaries of these companies. Learn more about so]]></description>
			<itunes:summary><![CDATA[John Kellas was a consultant and director for many British software companies in the 80s and 90s like Mastertronic, GT Interactive or Rushware. In this interview, he talks about his career in the German subsidiaries of these companies. Learn more about so]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2021-04-04-JohnKellas.mp3</link>
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			<guid>https://sceneworld.org/history/?name=2021-04-04-JohnKellas.mp3</guid>
			<itunes:duration>1:52:44</itunes:duration>
			<author>contact@sceneworld.org (Scene World)</author>
			<itunes:author>Scene World</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<pubDate>Tue, 04 Jun 2024 07:01:35 -0700</pubDate>
		</item>

    <item>
			<title>Gary Penn - Interview #63</title>
			<itunes:subtitle><![CDATA[A historic interview with Gary Penn, a video games industry veteran and former games reviewer for Zzap!64.Fun fact:The first Grand Theft Auto game would have been ended up cancelled without his efforts as a creative director at DMA Design (later Rockstar)]]></itunes:subtitle>
			<description><![CDATA[A historic interview with Gary Penn, a video games industry veteran and former games reviewer for Zzap!64.Fun fact:The first Grand Theft Auto game would have been ended up cancelled without his efforts as a creative director at DMA Design (later Rockstar)]]></description>
			<itunes:summary><![CDATA[A historic interview with Gary Penn, a video games industry veteran and former games reviewer for Zzap!64.Fun fact:The first Grand Theft Auto game would have been ended up cancelled without his efforts as a creative director at DMA Design (later Rockstar)]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2021-03-28-GaryPenn.mp3</link>
			<enclosure length="137859783" type="audio/mpeg" url="https://sceneworld.org/history/media/2021-03-28-GaryPenn.mp3"/>
			<guid>https://sceneworld.org/history/?name=2021-03-28-GaryPenn.mp3</guid>
			<itunes:duration>2:23:36</itunes:duration>
			<author>contact@sceneworld.org (Scene World)</author>
			<itunes:author>Scene World</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<pubDate>Tue, 04 Jun 2024 07:00:41 -0700</pubDate>
		</item>

    <item>
			<title>Stello Doussis - Interview #62</title>
			<itunes:subtitle><![CDATA[Stello Doussis is a veteran graphic designer, coder and composer, mostly recognized for for the cool soundtrack of Game Boy Color games such as &quot;Happy Hippo&quot; for the Kinder Surprise brand! here, he talks about how he started with is love for game music!]]></itunes:subtitle>
			<description><![CDATA[Stello Doussis is a veteran graphic designer, coder and composer, mostly recognized for for the cool soundtrack of Game Boy Color games such as &quot;Happy Hippo&quot; for the Kinder Surprise brand! here, he talks about how he started with is love for game music!]]></description>
			<itunes:summary><![CDATA[Stello Doussis is a veteran graphic designer, coder and composer, mostly recognized for for the cool soundtrack of Game Boy Color games such as &quot;Happy Hippo&quot; for the Kinder Surprise brand! here, he talks about how he started with is love for game music!]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2020-10-25-StelloDoussis.mp3</link>
			<enclosure length="100717120" type="audio/mpeg" url="https://sceneworld.org/history/media/2020-10-25-StelloDoussis.mp3"/>
			<guid>https://sceneworld.org/history/?name=2020-10-25-StelloDoussis.mp3</guid>
			<itunes:duration>1:44:55</itunes:duration>
			<author>contact@sceneworld.org (Scene World)</author>
			<itunes:author>Scene World</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<pubDate>Tue, 04 Jun 2024 06:59:29 -0700</pubDate>
		</item>

    <item>
			<title>Rudolf Stember - Interview #61</title>
			<itunes:subtitle><![CDATA[Rudolf is a video game composer veteran who worked also for Rainbow Arts and later Factor 5 and has been known for working on games like the Star Wars franchise, the strategy puzzler Logical or converting the Money Island soundtrack from the PC to Amiga]]></itunes:subtitle>
			<description><![CDATA[Rudolf is a video game composer veteran who worked also for Rainbow Arts and later Factor 5 and has been known for working on games like the Star Wars franchise, the strategy puzzler Logical or converting the Money Island soundtrack from the PC to Amiga]]></description>
			<itunes:summary><![CDATA[Rudolf is a video game composer veteran who worked also for Rainbow Arts and later Factor 5 and has been known for working on games like the Star Wars franchise, the strategy puzzler Logical or converting the Money Island soundtrack from the PC to Amiga]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2020-10-03-RudolfStember.mp3</link>
			<enclosure length="72263295" type="audio/mpeg" url="https://sceneworld.org/history/media/2020-10-03-RudolfStember.mp3"/>
			<guid>https://sceneworld.org/history/?name=2020-10-03-RudolfStember.mp3</guid>
			<itunes:duration>1:15:16</itunes:duration>
			<author>contact@sceneworld.org (Scene World)</author>
			<itunes:author>Scene World</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<pubDate>Tue, 04 Jun 2024 06:58:40 -0700</pubDate>
		</item>

    <item>
			<title>Randy Farmer - Interview #60</title>
			<itunes:subtitle><![CDATA[Randy farmer is a pioneer in online gaming, he created the first MMOPRG in 1986 aka Habitat while he worked for Lucasfilm Games (Later Lucas Arts), he has worked for Yahoo, Google, worked on Second Life and a lot more. Join us as we go through the history]]></itunes:subtitle>
			<description><![CDATA[Randy farmer is a pioneer in online gaming, he created the first MMOPRG in 1986 aka Habitat while he worked for Lucasfilm Games (Later Lucas Arts), he has worked for Yahoo, Google, worked on Second Life and a lot more. Join us as we go through the history]]></description>
			<itunes:summary><![CDATA[Randy farmer is a pioneer in online gaming, he created the first MMOPRG in 1986 aka Habitat while he worked for Lucasfilm Games (Later Lucas Arts), he has worked for Yahoo, Google, worked on Second Life and a lot more. Join us as we go through the history]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2020-09-10-RandyFamerHistoricTWO.mp3</link>
			<enclosure length="78848661" type="audio/mpeg" url="https://sceneworld.org/history/media/2020-09-10-RandyFamerHistoricTWO.mp3"/>
			<guid>https://sceneworld.org/history/?name=2020-09-10-RandyFamerHistoricTWO.mp3</guid>
			<itunes:duration>1:22:08</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<pubDate>Tue, 04 Jun 2024 06:58:03 -0700</pubDate>
		</item>

    <item>
			<title>Holger &amp;quot;Havey Dent&amp;quot; Weßling - Interview #59</title>
			<itunes:subtitle><![CDATA[Holger tells us about his time publishing and writing books and software for the Amiga under Data Becker and later on other publishing houses. He talks a lot about the atmospheres and little stories and background about the times of computer books]]></itunes:subtitle>
			<description><![CDATA[Holger tells us about his time publishing and writing books and software for the Amiga under Data Becker and later on other publishing houses. He talks a lot about the atmospheres and little stories and background about the times of computer books]]></description>
			<itunes:summary><![CDATA[Holger tells us about his time publishing and writing books and software for the Amiga under Data Becker and later on other publishing houses. He talks a lot about the atmospheres and little stories and background about the times of computer books]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2020-07-12-Holger.mp3</link>
			<enclosure length="57501798" type="audio/mpeg" url="https://sceneworld.org/history/media/2020-07-12-Holger.mp3"/>
			<guid>https://sceneworld.org/history/?name=2020-07-12-Holger.mp3</guid>
			<itunes:duration>59:54</itunes:duration>
			<author>contact@sceneworld.org (Scene World)</author>
			<itunes:author>Scene World</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<pubDate>Tue, 04 Jun 2024 06:57:24 -0700</pubDate>
		</item>

    <item>
			<title>Birgit "Biggi" Lechtermann (English Version) - Interview #58</title>
			<itunes:subtitle><![CDATA[pioneering in television with computer shows aimed towards the youth with German computer shows "Computer Corner" &amp; "Technik-2000" which she did back in the 80s and 90s with journalist Klaus Moeller) in which she brought the home computers closer and more]]></itunes:subtitle>
			<description><![CDATA[pioneering in television with computer shows aimed towards the youth with German computer shows "Computer Corner" &amp; "Technik-2000" which she did back in the 80s and 90s with journalist Klaus Moeller) in which she brought the home computers closer and more]]></description>
			<itunes:summary><![CDATA[pioneering in television with computer shows aimed towards the youth with German computer shows "Computer Corner" &amp; "Technik-2000" which she did back in the 80s and 90s with journalist Klaus Moeller) in which she brought the home computers closer and more]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2019-12-06_biggi_english.mp3</link>
			<enclosure length="58396263" type="audio/mpeg" url="https://sceneworld.org/history/media/2019-12-06_biggi_english.mp3"/>
			<guid>https://sceneworld.org/history/?name=2019-12-06_biggi_english.mp3</guid>
			<itunes:duration>1:00:50</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:56:56 -0700</pubDate>
		</item>

    <item>
			<title>Birgit "Biggi" Lechtermann (German Version) - Interview #57</title>
			<itunes:subtitle><![CDATA[pioneering in television with computer shows aimed towards the youth with German computer shows "Computer Corner" &amp; "Technik-2000" which she did back in the 80s and 90s with journalist Klaus Moeller) in which she brought the home computers closer and more]]></itunes:subtitle>
			<description><![CDATA[<h5> class="subheader"> </h5>]]></description>
			<itunes:summary><![CDATA[pioneering in television with computer shows aimed towards the youth with German computer shows "Computer Corner" &amp; "Technik-2000" which she did back in the 80s and 90s with journalist Klaus Moeller) in which she brought the home computers closer and more]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2019-11-25_birgit__biggi__lechtermann_german_version_-_scene_world_-_interview_57.mp3</link>
			<enclosure length="58529747" type="audio/mpeg" url="https://sceneworld.org/history/media/2019-11-25_birgit__biggi__lechtermann_german_version_-_scene_world_-_interview_57.mp3"/>
			<guid>https://sceneworld.org/history/?name=2019-11-25_birgit__biggi__lechtermann_german_version_-_scene_world_-_interview_57.mp3</guid>
			<itunes:duration>1:00:58</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Interviews, Biggi, Birgit Lechtermann, Computer Corner, German, TV, Journalist, Technik-2000</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:56:26 -0700</pubDate>
		</item>

    <item>
			<title>Roman Werner - interview #56</title>
			<itunes:subtitle><![CDATA[Swiss Amiga developer, who is known for many creations and music contributions to various known Amiga games! ]]></itunes:subtitle>
			<description><![CDATA[Swiss Amiga developer, who is known for many creations and music contributions to various known Amiga games! ]]></description>
			<itunes:summary><![CDATA[Swiss Amiga developer, who is known for many creations and music contributions to various known Amiga games! ]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2019-11-03_roman_werner_-_interview_56.mp3</link>
			<enclosure length="110069395" type="audio/mpeg" url="https://sceneworld.org/history/media/2019-11-03_roman_werner_-_interview_56.mp3"/>
			<guid>https://sceneworld.org/history/?name=2019-11-03_roman_werner_-_interview_56.mp3</guid>
			<itunes:duration>1:54:39</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:55:57 -0700</pubDate>
		</item>

    <item>
			<title>Wolfgang Back (English)- Interview #55</title>
			<itunes:subtitle><![CDATA[Wolfgang Back is a computer journalist pioneer since the first hour and of the birth of computers.]]></itunes:subtitle>
			<description><![CDATA[Wolfgang Back is a computer journalist pioneer since the first hour and of the birth of computers.]]></description>
			<itunes:summary><![CDATA[Wolfgang Back is a computer journalist pioneer since the first hour and of the birth of computers.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2019-07-24_2019_07_23_wolfgang_back_english_-_scene_world__-_interview_55.mp3</link>
			<enclosure length="318700395" type="audio/mpeg" url="https://sceneworld.org/history/media/2019-07-24_2019_07_23_wolfgang_back_english_-_scene_world__-_interview_55.mp3"/>
			<guid>https://sceneworld.org/history/?name=2019-07-24_2019_07_23_wolfgang_back_english_-_scene_world__-_interview_55.mp3</guid>
			<itunes:duration>2:12:48</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>interviews, Wolfgang Back, WDR, TV, German, Computer Club, journalist</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:55:01 -0700</pubDate>
		</item>

    <item>
			<title>Paco Portalo - Interview #54</title>
			<itunes:subtitle><![CDATA[Paco Portalo is a computer games pioneer from Spain when he and his friends create the computer game &quot;Bugaboo (The Flea)&quot; in 1983 under &quot;Indescomp&quot;. Originally done for the ZX Spectrum as this one was just released in UK.Quicksilva publishded the game.]]></itunes:subtitle>
			<description><![CDATA[Paco Portalo is a computer games pioneer from Spain when he and his friends create the computer game &quot;Bugaboo (The Flea)&quot; in 1983 under &quot;Indescomp&quot;. Originally done for the ZX Spectrum as this one was just released in UK.Quicksilva publishded the game.]]></description>
			<itunes:summary><![CDATA[Paco Portalo is a computer games pioneer from Spain when he and his friends create the computer game &quot;Bugaboo (The Flea)&quot; in 1983 under &quot;Indescomp&quot;. Originally done for the ZX Spectrum as this one was just released in UK.Quicksilva publishded the game.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2019-04-22_paco_portalo_-_scene_world__-_interview_53.mp3</link>
			<enclosure length="78760910" type="audio/mpeg" url="https://sceneworld.org/history/media/2019-04-22_paco_portalo_-_scene_world__-_interview_53.mp3"/>
			<guid>https://sceneworld.org/history/?name=2019-04-22_paco_portalo_-_scene_world__-_interview_53.mp3</guid>
			<itunes:duration>1:22:02</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Pablo Portalo</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:52:22 -0700</pubDate>
		</item>

    <item>
			<title>John Mack - Interview #53 </title>
			<itunes:subtitle><![CDATA[John Mack is the designer and graphic artist of the 1984 edutainment program &quot;Operation:Frog&quot; by Scholastic. It was the first of its kind in which you were tasked to either dissect or put together a frog. Learn all about this program and how it came to be]]></itunes:subtitle>
			<description><![CDATA[John Mack is the designer and graphic artist of the 1984 edutainment program &quot;Operation:Frog&quot; by Scholastic. It was the first of its kind in which you were tasked to either dissect or put together a frog. Learn all about this program and how it came to be]]></description>
			<itunes:summary><![CDATA[John Mack is the designer and graphic artist of the 1984 edutainment program &quot;Operation:Frog&quot; by Scholastic. It was the first of its kind in which you were tasked to either dissect or put together a frog. Learn all about this program and how it came to be]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2019-04-19_john_mack_-_scene_world_-_interview_53.mp3</link>
			<enclosure length="52032003" type="audio/mpeg" url="https://sceneworld.org/history/media/2019-04-19_john_mack_-_scene_world_-_interview_53.mp3"/>
			<guid>https://sceneworld.org/history/?name=2019-04-19_john_mack_-_scene_world_-_interview_53.mp3</guid>
			<itunes:duration>54:12</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>John Mack, Operation Frog, education, 1984</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:51:41 -0700</pubDate>
		</item>

    <item>
			<title>Christian Spanik - Part 4 - Working at Data Becker - Interview #52</title>
			<itunes:subtitle><![CDATA[ we talk about how it was to work for Data Becker. A lot of stories to be heard of how it was to work for one of the biggest publishers in Germany and the first for computer books. We also talk about the expansion of Data Becker abroad like e.g. in UK]]></itunes:subtitle>
			<description><![CDATA[ we talk about how it was to work for Data Becker. A lot of stories to be heard of how it was to work for one of the biggest publishers in Germany and the first for computer books. We also talk about the expansion of Data Becker abroad like e.g. in UK]]></description>
			<itunes:summary><![CDATA[ we talk about how it was to work for Data Becker. A lot of stories to be heard of how it was to work for one of the biggest publishers in Germany and the first for computer books. We also talk about the expansion of Data Becker abroad like e.g. in UK]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2019-03-10_christian_spanik_-_scene_world_-_interview_52.mp3</link>
			<enclosure length="52082883" type="audio/mpeg" url="https://sceneworld.org/history/media/2019-03-10_christian_spanik_-_scene_world_-_interview_52.mp3"/>
			<guid>https://sceneworld.org/history/?name=2019-03-10_christian_spanik_-_scene_world_-_interview_52.mp3</guid>
			<itunes:duration>54:15</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:51:14 -0700</pubDate>
		</item>

    <item>
			<title>John Romero - Interview #51</title>
			<itunes:subtitle><![CDATA[John Romero is one of the most famous computer game designers, most known for his 3D Ego shooters like Doom, Wolfenstein 3D, Quake, and the jump'n'run series &quot;Commander Keen&quot;. In this interview he talks about his history in the video game industry]]></itunes:subtitle>
			<description><![CDATA[&lt;p&gt;John Romero is one of the most famous computer game designers, most known for his 3D Ego shooters like Doom, Wolfenstein 3D, Quake, and the jump'n'run series &quot;Commander Keen&quot;. In this interview he talks about his history in the video game industry&lt;/p&gt;]]></description>
			<itunes:summary><![CDATA[John Romero is one of the most famous computer game designers, most known for his 3D Ego shooters like Doom, Wolfenstein 3D, Quake, and the jump'n'run series &quot;Commander Keen&quot;. In this interview he talks about his history in the video game industry]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-27_john_romero_-scene_world_-_interview_51.mp3</link>
			<enclosure length="28133739" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-27_john_romero_-scene_world_-_interview_51.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-27_john_romero_-scene_world_-_interview_51.mp3</guid>
			<itunes:duration>29:18</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:50:46 -0700</pubDate>
		</item>

    <item>
			<title>Yash Terakura - Interview #16</title>
			<itunes:subtitle><![CDATA[Yash Terkaura has been the lead engineer at Commodore Japan and sheds a huge amount of light on the development behind the curtains of Commodore USA and Japan and their business and explains the problems and challenges in changing the 1st color computer]]></itunes:subtitle>
			<description><![CDATA[Yash Terkaura has been the lead engineer at Commodore Japan and sheds a huge amount of light on the development behind the curtains of Commodore USA and Japan and their business and explains the problems and challenges in changing the 1st color computer]]></description>
			<itunes:summary><![CDATA[Yash Terkaura has been the lead engineer at Commodore Japan and sheds a huge amount of light on the development behind the curtains of Commodore USA and Japan and their business and explains the problems and challenges in changing the 1st color computer]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_yash_terakura_-_scene_world_-_interview_16.mp3</link>
			<enclosure length="98813154" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_yash_terakura_-_scene_world_-_interview_16.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_yash_terakura_-_scene_world_-_interview_16.mp3</guid>
			<itunes:duration>1:42:56</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Yash Terakura, Commodore, Japan, Max Machine, VIC10</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:50:26 -0700</pubDate>
		</item>

    <item>
			<title>Wolfgang Back - German interview  #41</title>
			<itunes:subtitle><![CDATA[In his German version of the interview, Wolfgang Back talks about all his history of starting as a journalist and how be became a pioneer and the known journalistic figure that he is nowadays.]]></itunes:subtitle>
			<description><![CDATA[In his German version of the interview, Wolfgang Back talks about all his history of starting as a journalist and how be became a pioneer and the known journalistic figure that he is nowadays.]]></description>
			<itunes:summary><![CDATA[In his German version of the interview, Wolfgang Back talks about all his history of starting as a journalist and how be became a pioneer and the known journalistic figure that he is nowadays.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_wolfgang_back_-_scene_world_-_german_interview__41.mp3</link>
			<enclosure length="127484066" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_wolfgang_back_-_scene_world_-_german_interview__41.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_wolfgang_back_-_scene_world_-_german_interview__41.mp3</guid>
			<itunes:duration>2:12:48</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>German, WDR, Journalist, Moderator, Germany, Wolfgang Back, WDR Computerclub</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:49:16 -0700</pubDate>
		</item>

    <item>
			<title>Walter Day - Interview #17</title>
			<itunes:subtitle><![CDATA[Walter Day is the founder of TwinGalaxies and pioneered in scorekeeping and egaming and even worked together with the Guinness Book Of Records!]]></itunes:subtitle>
			<description><![CDATA[Walter Day is the founder of TwinGalaxies and pioneered in scorekeeping and egaming and even worked together with the Guinness Book Of Records!]]></description>
			<itunes:summary><![CDATA[Walter Day is the founder of TwinGalaxies and pioneered in scorekeeping and egaming and even worked together with the Guinness Book Of Records!]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_walter_day_-_scene_world_-interview_17.mp3</link>
			<enclosure length="99089625" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_walter_day_-_scene_world_-interview_17.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_walter_day_-_scene_world_-interview_17.mp3</guid>
			<itunes:duration>1:43:13</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Walter Day, Twin Galaxies, Guinness Book of World Records, arcade, highscores, records</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:47:11 -0700</pubDate>
		</item>

    <item>
			<title>Uğur "Vigo" Özyılmazel - Interview #28</title>
			<itunes:subtitle><![CDATA[Vigo is a very known and long time demoscener in Turkey and founder and leader of the Turkish demoscene group "Bronx"  In this interview he sheds a huge light on the history of the C64 and its scene in Turkey!]]></itunes:subtitle>
			<description><![CDATA[Vigo is a very known and long time demoscener in Turkey and founder and leader of the Turkish demoscene group "Bronx" In this interview he sheds a huge light on the history of the C64 and its scene in Turkey!]]></description>
			<itunes:summary><![CDATA[Vigo is a very known and long time demoscener in Turkey and founder and leader of the Turkish demoscene group "Bronx"  In this interview he sheds a huge light on the history of the C64 and its scene in Turkey!]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_ugur_vigo_ozyilmazel_-_scene_world_-_interview_28.mp3</link>
			<enclosure length="80189100" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_ugur_vigo_ozyilmazel_-_scene_world_-_interview_28.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_ugur_vigo_ozyilmazel_-_scene_world_-_interview_28.mp3</guid>
			<itunes:duration>1:23:32</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Turkey, demoscene, Vigo, Bronx, Uğur Özyılmazel, sceneworld, C64, Amiga</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:45:35 -0700</pubDate>
		</item>

    <item>
			<title>Sven Voessing - Interview #6</title>
			<itunes:subtitle><![CDATA[Sven Voessing is pretty known for his Retro Hunter retro shows hunting old retro classics.]]></itunes:subtitle>
			<description><![CDATA[Sven Voessing is pretty known for his Retro Hunter retro shows hunting old retro classics.]]></description>
			<itunes:summary><![CDATA[Sven Voessing is pretty known for his Retro Hunter retro shows hunting old retro classics.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_sven_voessing_-_final_cut_-.mp3</link>
			<enclosure length="43710981" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_sven_voessing_-_final_cut_-.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_sven_voessing_-_final_cut_-.mp3</guid>
			<itunes:duration>45:31</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Sven Voessing, Retro Hunter, retro, youtube</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:44:16 -0700</pubDate>
		</item>

    <item>
			<title>Stewart Cheifet - Interview #14</title>
			<itunes:subtitle><![CDATA[Stewart Cheifet is the person who invented and hosted the world's first and most famous computer TV show called the Computer Chronicles back in 1983-2002!]]></itunes:subtitle>
			<description><![CDATA[Stewart Cheifet is the person who invented and hosted the world's first and most famous computer TV show called the Computer Chronicles back in 1983-2002!]]></description>
			<itunes:summary><![CDATA[Stewart Cheifet is the person who invented and hosted the world's first and most famous computer TV show called the Computer Chronicles back in 1983-2002!]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_stewart_cheifet_-scene_world_-_interview_14.mp3</link>
			<enclosure length="88836846" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_stewart_cheifet_-scene_world_-_interview_14.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_stewart_cheifet_-scene_world_-_interview_14.mp3</guid>
			<itunes:duration>1:32:32</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Computer Chronicles, Stewart Cheifet, TV; Journalist</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:43:34 -0700</pubDate>
		</item>

    <item>
			<title>Steve Wiebe - Interview #34</title>
			<itunes:subtitle><![CDATA[Steve Wiebe is a former world record holder in the arcade game &quot;Donkey Kong&quot;. He talks about the excitement and the hard challenge of being on top!]]></itunes:subtitle>
			<description><![CDATA[Steve Wiebe is a former world record holder in the arcade game &quot;Donkey Kong&quot;. He talks about the excitement and the hard challenge of being on top!]]></description>
			<itunes:summary><![CDATA[Steve Wiebe is a former world record holder in the arcade game &quot;Donkey Kong&quot;. He talks about the excitement and the hard challenge of being on top!]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_steve_wiebe_-_scene_world_-_interview_34.mp3</link>
			<enclosure length="40401462" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_steve_wiebe_-_scene_world_-_interview_34.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_steve_wiebe_-_scene_world_-_interview_34.mp3</guid>
			<itunes:duration>42:05</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords> Steve Wiebe, The King of Kong, movie, arcade, Donkey Kong, world record, Twin Galaxies</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:42:19 -0700</pubDate>
		</item>

    <item>
			<title>Sound Of Games - Filipp Issa - Michael Stoeckemann - Interview #29</title>
			<itunes:subtitle><![CDATA[Filipp Issa and Michael Stoeckemann form together the No. 1 video game music production label &quot;Sound Of Games&quot;! In this interview they talk about their success and way from rock bottom to skyscraper top!]]></itunes:subtitle>
			<description><![CDATA[Filipp Issa and Michael Stoeckemann form together the No. 1 video game music production label &quot;Sound Of Games&quot;! In this interview they talk about their success and way from rock bottom to skyscraper top!]]></description>
			<itunes:summary><![CDATA[Filipp Issa and Michael Stoeckemann form together the No. 1 video game music production label &quot;Sound Of Games&quot;! In this interview they talk about their success and way from rock bottom to skyscraper top!]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_sound_of_games_-_filipp_issa_-_michael_stoeckemann_-_scene_world_-_interview_29.mp3</link>
			<enclosure length="118880028" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_sound_of_games_-_filipp_issa_-_michael_stoeckemann_-_scene_world_-_interview_29.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_sound_of_games_-_filipp_issa_-_michael_stoeckemann_-_scene_world_-_interview_29.mp3</guid>
			<itunes:duration>2:03:50</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Filipp Issa, Michael Stoeckemann, videogames. computer games, games. mobilegames, mobile, retro, music</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:42:03 -0700</pubDate>
		</item>

    <item>
			<title>LIVE Interview - Networked C64 Games - Leif Bloomquist - Interview #44</title>
			<itunes:subtitle><![CDATA[So for everybody who missed our live broadcast  with WIFI modem inventor and the coder of NetRacer, and Vortex 2: This is a recorded version of it]]></itunes:subtitle>
			<description><![CDATA[So for everybody who missed our live broadcast  with WIFI modem inventor and the coder of NetRacer, and Vortex 2: This is a recorded version of it]]></description>
			<itunes:summary><![CDATA[So for everybody who missed our live broadcast  with WIFI modem inventor and the coder of NetRacer, and Vortex 2: This is a recorded version of it]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_scene_world_live_interview_-_networked_c64_games_-_leif_bloomquist.mp3</link>
			<enclosure length="135822103" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_scene_world_live_interview_-_networked_c64_games_-_leif_bloomquist.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_scene_world_live_interview_-_networked_c64_games_-_leif_bloomquist.mp3</guid>
			<itunes:duration>2:21:29</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords> Leif Bloomquist, Network, gaming, Internet, Commodore, C64,</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:41:15 -0700</pubDate>
		</item>

    <item>
			<title>Ralph H. Baer - Interview #7</title>
			<itunes:subtitle><![CDATA[Ralph Baer is video game pioneer, inventor and engineer, known as &quot;The Father of Video Games&quot;. He also received the National Medal of Technology for inventing the home console for video games and spawning the video game industry.]]></itunes:subtitle>
			<description><![CDATA[Ralph Baer is video game pioneer, inventor and engineer, known as &quot;The Father of Video Games&quot;. He also received the National Medal of Technology for inventing the home console for video games and spawning the video game industry.]]></description>
			<itunes:summary><![CDATA[Ralph Baer is video game pioneer, inventor and engineer, known as &quot;The Father of Video Games&quot;. He also received the National Medal of Technology for inventing the home console for video games and spawning the video game industry.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_scene_world-_interview_-_ralph_h__baer.mp3</link>
			<enclosure length="57926144" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_scene_world-_interview_-_ralph_h__baer.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_scene_world-_interview_-_ralph_h__baer.mp3</guid>
			<itunes:duration>1:00:20</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Ralph Baer, Ralph H Baer, Home consoles, videogame, videogames</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:40:31 -0700</pubDate>
		</item>

    <item>
			<title>Jeri Ellsworth - Interview #8</title>
			<itunes:subtitle><![CDATA[Jeri Ellsworth is a self-taught computer chip designer. She is best known for creating a Commodore 64 emulator within a joystick, in 2004, called C64 Direct-to-TV. and the ATX-motherboard C64 clone called &quot;Commodore One&quot;.]]></itunes:subtitle>
			<description><![CDATA[Jeri Ellsworth is a self-taught computer chip designer. She is best known for creating a Commodore 64 emulator within a joystick, in 2004, called C64 Direct-to-TV. and the ATX-motherboard C64 clone called &quot;Commodore One&quot;.]]></description>
			<itunes:summary><![CDATA[Jeri Ellsworth is a self-taught computer chip designer. She is best known for creating a Commodore 64 emulator within a joystick, in 2004, called C64 Direct-to-TV. and the ATX-motherboard C64 clone called &quot;Commodore One&quot;.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_scene_world-_interview_-_jeri_ellsworth.mp3</link>
			<enclosure length="111329243" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_scene_world-_interview_-_jeri_ellsworth.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_scene_world-_interview_-_jeri_ellsworth.mp3</guid>
			<itunes:duration>1:55:58</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Jeri Ellsworth, Commodore One, DTV, CastAR, AR, VR, argumented realitiy, virtual reality, hardware, designer, engineer, woman, female</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:40:13 -0700</pubDate>
		</item>

    <item>
			<title>Richie Knucklez - Interview #30</title>
			<itunes:subtitle><![CDATA[Richie Knucklez, also referred to as &quot;The King Of The Arcade&quot; is an arcade owner and he is known for repairing arcades in a way that they work 100% and look as good as shiny new and never used! He also starred in the movie &quot;The King of the Arcades&quot;.]]></itunes:subtitle>
			<description><![CDATA[Richie Knucklez, also referred to as &quot;The King Of The Arcade&quot; is an arcade owner and he is known for repairing arcades in a way that they work 100% and look as good as shiny new and never used! He also starred in the movie &quot;The King of the Arcades&quot;.]]></description>
			<itunes:summary><![CDATA[Richie Knucklez, also referred to as &quot;The King Of The Arcade&quot; is an arcade owner and he is known for repairing arcades in a way that they work 100% and look as good as shiny new and never used! He also starred in the movie &quot;The King of the Arcades&quot;.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_richie_knucklez_-_scene_world_-_interview_30.mp3</link>
			<enclosure length="31813764" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_richie_knucklez_-_scene_world_-_interview_30.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_richie_knucklez_-_scene_world_-_interview_30.mp3</guid>
			<itunes:duration>33:08</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>King Of Arcades, Twin Galaxies, Arcade, interview, arcades, Richie Knucklez</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:39:45 -0700</pubDate>
		</item>

    <item>
			<title>Petro Tytschenko - Interview #9</title>
			<itunes:subtitle><![CDATA[Petro Tyschtschenko has been been working for Commodore/AMIGA longer than any other Commodore employee (1982-2001). Worked at Commodore as Director Internatinal Logistics and Materials and lateron as CEO.  Also was CEO of Amiga lateron]]></itunes:subtitle>
			<description><![CDATA[Petro Tyschtschenko has been been working for Commodore/AMIGA longer than any other Commodore employee (1982-2001). Worked at Commodore as Director Internatinal Logistics and Materials and lateron as CEO.  Also was CEO of Amiga lateron]]></description>
			<itunes:summary><![CDATA[Petro Tyschtschenko has been been working for Commodore/AMIGA longer than any other Commodore employee (1982-2001). Worked at Commodore as Director Internatinal Logistics and Materials and lateron as CEO.  Also was CEO of Amiga lateron]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_petro_tytschenko_-__scene_world_interview_9.mp3</link>
			<enclosure length="28788429" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_petro_tytschenko_-__scene_world_interview_9.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_petro_tytschenko_-__scene_world_interview_9.mp3</guid>
			<itunes:duration>29:59</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Petro Tytschenko, Logistics, Amiga, Commodore, C64</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:39:32 -0700</pubDate>
		</item>

    <item>
			<title>Peter 'Franky' Smets - Interview #27</title>
			<itunes:subtitle><![CDATA[Franky is a long time scener in the demoscene and he is also organizer for many demoscene parties for the retro area! And exactly in here, he tasks about what it means to be an organizer for retro systems and being a demoscener in general]]></itunes:subtitle>
			<description><![CDATA[&lt;p&gt;Franky is a long time scener in the demoscene and he is also organizer for many demoscene parties for the retro area! And exactly in here, he tasks about what it means to be an organizer for retro systems and being a demoscener in general&lt;/p&gt;]]></description>
			<itunes:summary><![CDATA[Franky is a long time scener in the demoscene and he is also organizer for many demoscene parties for the retro area! And exactly in here, he tasks about what it means to be an organizer for retro systems and being a demoscener in general]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_peter_franky_smets_-_scene_world_-_interview_27.mp3</link>
			<enclosure length="127794654" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_peter_franky_smets_-_scene_world_-_interview_27.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_peter_franky_smets_-_scene_world_-_interview_27.mp3</guid>
			<itunes:duration>2:13:07</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>demsocene, belgium, scenesat, peter smets, franky, c64, amiga, arcade</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:39:22 -0700</pubDate>
		</item>

    <item>
			<title>Oliver "Veto" Lindau - Interview #4</title>
			<itunes:subtitle><![CDATA[Commercial game graphician in the 90s, nowadays still winning 1st place prices in graphics competitons, shares his insights into the process of designing and turning visions into visible results.]]></itunes:subtitle>
			<description><![CDATA[Commercial game graphician in the 90s, nowadays still winning 1st place prices in graphics competitons, shares his insights into the process of designing and turning visions into visible results.]]></description>
			<itunes:summary><![CDATA[Commercial game graphician in the 90s, nowadays still winning 1st place prices in graphics competitons, shares his insights into the process of designing and turning visions into visible results.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_oliver_lindau_-final.mp3</link>
			<enclosure length="40838876" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_oliver_lindau_-final.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_oliver_lindau_-final.mp3</guid>
			<itunes:duration>42:32</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Oliver Lindau, Veto, C64, Graphician</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:38:58 -0700</pubDate>
		</item>

    <item>
			<title>Nolan Bushnell - Interview #38</title>
			<itunes:subtitle><![CDATA[Arcade, Pong, Atari, Nolan Bushnell]]></itunes:subtitle>
			<description><![CDATA[Arcade, Pong, Atari, Nolan Bushnell]]></description>
			<itunes:summary><![CDATA[Arcade, Pong, Atari, Nolan Bushnell]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_nolan_bushnell_-_scene_world_-_interview_38.mp3</link>
			<enclosure length="54665116" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_nolan_bushnell_-_scene_world_-_interview_38.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_nolan_bushnell_-_scene_world_-_interview_38.mp3</guid>
			<itunes:duration>56:56</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Arcade, Pong, Atari, Nolan Bushnell</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:38:47 -0700</pubDate>
		</item>

    <item>
			<title>Mike Clarke - Interview #48</title>
			<itunes:subtitle><![CDATA[Mike Clarke is a famous composer who former worked for Psygnosis. Among his most known works are the musics for Last Ninja 2 on the Amiga or e.g. Lemmings 2 on the SNES. He speaks about his experience of doing &quot;a little bit of everything&quot; as a composer]]></itunes:subtitle>
			<description><![CDATA[Mike Clarke is a famous composer who former worked for Psygnosis. Among his most known works are the musics for Last Ninja 2 on the Amiga or e.g. Lemmings 2 on the SNES. He speaks about his experience of doing &quot;a little bit of everything&quot; as a composer]]></description>
			<itunes:summary><![CDATA[Mike Clarke is a famous composer who former worked for Psygnosis. Among his most known works are the musics for Last Ninja 2 on the Amiga or e.g. Lemmings 2 on the SNES. He speaks about his experience of doing &quot;a little bit of everything&quot; as a composer]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_mike_clarke_-_scene_world_-_interview_48.mp3</link>
			<enclosure length="102788530" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_mike_clarke_-_scene_world_-_interview_48.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_mike_clarke_-_scene_world_-_interview_48.mp3</guid>
			<itunes:duration>1:47:04</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Playstation, Amiga, C64, composer, games, Commodore, Psygnosis, Mike Clarke</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:38:35 -0700</pubDate>
		</item>

    <item>
			<title>Marty Cooper - Interview #24 </title>
			<itunes:subtitle><![CDATA[Marty Cooper is the inventor of the mobile phone! In this video he clarifies many of the myths and rumors about the invention of the mobile phone.]]></itunes:subtitle>
			<description><![CDATA[Marty Cooper is the inventor of the mobile phone! In this video he clarifies many of the myths and rumors about the invention of the mobile phone.]]></description>
			<itunes:summary><![CDATA[Marty Cooper is the inventor of the mobile phone! In this video he clarifies many of the myths and rumors about the invention of the mobile phone.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_marty_cooper_-_scene_world_-_interview_24_.mp3</link>
			<enclosure length="74318574" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_marty_cooper_-_scene_world_-_interview_24_.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_marty_cooper_-_scene_world_-_interview_24_.mp3</guid>
			<itunes:duration>1:17:25</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>mobile phone, cell phone, Marty Cooper, interview</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:38:15 -0700</pubDate>
		</item>

    <item>
			<title>John F. Kutcher - Interview #50</title>
			<itunes:subtitle><![CDATA[he  is one of the early C64 programmers programming games like Space Taxi and Solo Flight 2nd Edition in the early 80s. Space Taxi especially celebrating a huge recognition by its unique gameplay and accurate physics at that time as well as digit. speech.]]></itunes:subtitle>
			<description><![CDATA[he  is one of the early C64 programmers programming games like Space Taxi and Solo Flight 2nd Edition in the early 80s. Space Taxi especially celebrating a huge recognition by its unique gameplay and accurate physics at that time as well as digit. speech.]]></description>
			<itunes:summary><![CDATA[he  is one of the early C64 programmers programming games like Space Taxi and Solo Flight 2nd Edition in the early 80s. Space Taxi especially celebrating a huge recognition by its unique gameplay and accurate physics at that time as well as digit. speech.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_john_f__kutcher_-_scene_world_-_interview_50.mp3</link>
			<enclosure length="47605797" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_john_f__kutcher_-_scene_world_-_interview_50.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_john_f__kutcher_-_scene_world_-_interview_50.mp3</guid>
			<itunes:duration>49:35</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Space Taxi, John F. Kutscher, C64</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:37:44 -0700</pubDate>
		</item>

    <item>
			<title>John Draper (Captain Crunch) - Interview #2</title>
			<itunes:subtitle><![CDATA[John Draper aka Captain Crunch perfectinized blueboxing in the 60s and 70s (= phone line hacking) and coded 'Easywriter', word processor program.]]></itunes:subtitle>
			<description><![CDATA[&lt;p&gt;John Draper aka Captain Crunch perfectinized blueboxing in the 60s and 70s (= phone line hacking) and coded 'Easywriter', word processor program.&lt;/p&gt;]]></description>
			<itunes:summary><![CDATA[John Draper aka Captain Crunch perfectinized blueboxing in the 60s and 70s (= phone line hacking) and coded 'Easywriter', word processor program.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_john_draper_captain_crunch.mp3</link>
			<enclosure length="35237719" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_john_draper_captain_crunch.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_john_draper_captain_crunch.mp3</guid>
			<itunes:duration>36:42</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Apple, phone, phreak, bluebox, blueboxing, hacking, hacker, word processor, Captain Crunch, John Draper</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:37:35 -0700</pubDate>
		</item>

    <item>
			<title>John Cioffi - Interview #46</title>
			<itunes:subtitle><![CDATA[john Cioffi is the inventor of the DSL technology, he and his team invented what lead to broadband internet all over the world. He talks about the big challenge of getting signals and so high bandwidth over the telephone copper wire.]]></itunes:subtitle>
			<description><![CDATA[john Cioffi is the inventor of the DSL technology, he and his team invented what lead to broadband internet all over the world. He talks about the big challenge of getting signals and so high bandwidth over the telephone copper wire.]]></description>
			<itunes:summary><![CDATA[john Cioffi is the inventor of the DSL technology, he and his team invented what lead to broadband internet all over the world. He talks about the big challenge of getting signals and so high bandwidth over the telephone copper wire.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_john_cioffi_-_scene_world_-_interview_46.mp3</link>
			<enclosure length="61001026" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_john_cioffi_-_scene_world_-_interview_46.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_john_cioffi_-_scene_world_-_interview_46.mp3</guid>
			<itunes:duration>1:03:32</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords> John Cioffi, DSL, internet, broadband</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:37:24 -0700</pubDate>
		</item>

    <item>
			<title>John Chowning - Interview #40</title>
			<itunes:subtitle><![CDATA[John Chowning is the pioneer in FM synthesis, which he discovered as a musician by ear]]></itunes:subtitle>
			<description><![CDATA[&lt;p&gt;John Chowning is the pioneer in FM synthesis, which he discovered as a musician by ear&lt;/p&gt;]]></description>
			<itunes:summary><![CDATA[John Chowning is the pioneer in FM synthesis, which he discovered as a musician by ear]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_john_chowning_-_scene_world_-_interview_40.mp3</link>
			<enclosure length="74727584" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_john_chowning_-_scene_world_-_interview_40.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_john_chowning_-_scene_world_-_interview_40.mp3</guid>
			<itunes:duration>1:17:50</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>FM synthesis, synthie, synthesis, music, Yamaha, John Chowning</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:37:06 -0700</pubDate>
		</item>

    <item>
			<title>Jeroen "WAVE" Tel - Interview #3</title>
			<itunes:subtitle><![CDATA[Jeroen Tel is a video game musician since the 80s and still active today.]]></itunes:subtitle>
			<description><![CDATA[Jeroen Tel is a video game musician since the 80s and still active today.]]></description>
			<itunes:summary><![CDATA[Jeroen Tel is a video game musician since the 80s and still active today.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_jeroen_tel_interview_-_final.mp3</link>
			<enclosure length="48704972" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_jeroen_tel_interview_-_final.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_jeroen_tel_interview_-_final.mp3</guid>
			<itunes:duration>50:44</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:36:42 -0700</pubDate>
		</item>

    <item>
			<title>James Bach - Interview #15</title>
			<itunes:subtitle><![CDATA[James Marcus Bach is a famous software tester that pioneered in that field and invented several testing techniques. In this interview he talks about that, his daily life and adventures in software testing, the social component of testing, etc]]></itunes:subtitle>
			<description><![CDATA[James Marcus Bach is a famous software tester that pioneered in that field and invented several testing techniques. In this interview he talks about that, his daily life and adventures in software testing, the social component of testing, etc]]></description>
			<itunes:summary><![CDATA[James Marcus Bach is a famous software tester that pioneered in that field and invented several testing techniques. In this interview he talks about that, his daily life and adventures in software testing, the social component of testing, etc]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_james_bach_-_scene_world_-_interview_15.mp3</link>
			<enclosure length="135219756" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_james_bach_-_scene_world_-_interview_15.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_james_bach_-_scene_world_-_interview_15.mp3</guid>
			<itunes:duration>2:20:51</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>James Bach, Apple, Testing</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:36:19 -0700</pubDate>
		</item>

    <item>
			<title>Hans Ippisch - Interview #35</title>
			<itunes:subtitle><![CDATA[Hans Ippisch is a game industry veteran who is unique for his broad view of the video game industry due to his broad field of employment in his life.  He started out 1986 as a coder for the well-known computer game developing studio &quot;Rainbow Arts&quot;]]></itunes:subtitle>
			<description><![CDATA[Hans Ippisch is a game industry veteran who is unique for his broad view of the video game industry due to his broad field of employment in his life.  He started out 1986 as a coder for the well-known computer game developing studio &quot;Rainbow Arts&quot;]]></description>
			<itunes:summary><![CDATA[Hans Ippisch is a game industry veteran who is unique for his broad view of the video game industry due to his broad field of employment in his life.  He started out 1986 as a coder for the well-known computer game developing studio &quot;Rainbow Arts&quot;]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_hans_ippisch_-_scene_world_-_interview_35.mp3</link>
			<enclosure length="125303913" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_hans_ippisch_-_scene_world_-_interview_35.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_hans_ippisch_-_scene_world_-_interview_35.mp3</guid>
			<itunes:duration>2:10:31</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Hans Ippisch, Soldier, Rainbow Arts, Computec, CP, Computec Verlag, CP Verlag, CP Publishing, Computec Verlag, coder, C64, Amiga, journalist, coder</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:35:51 -0700</pubDate>
		</item>

    <item>
			<title>Hank Chien - Interview #32</title>
			<itunes:subtitle><![CDATA[Hank Chien is a former and current world record holder in the arcade game &quot;Donkey Kong&quot;. He talks about the excitement and the hard challenge of being on top!]]></itunes:subtitle>
			<description><![CDATA[Hank Chien is a former and current world record holder in the arcade game &quot;Donkey Kong&quot;. He talks about the excitement and the hard challenge of being on top!]]></description>
			<itunes:summary><![CDATA[Hank Chien is a former and current world record holder in the arcade game &quot;Donkey Kong&quot;. He talks about the excitement and the hard challenge of being on top!]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_hank_chien_-_scene_world_-_interview_32.mp3</link>
			<enclosure length="104797938" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_hank_chien_-_scene_world_-_interview_32.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_hank_chien_-_scene_world_-_interview_32.mp3</guid>
			<itunes:duration>1:49:10</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Twin Galaxies, Donkey Kong, games, arcade, Hank Chien</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:35:27 -0700</pubDate>
		</item>

    <item>
			<title>Friedhelm Hillebrand - Interview #37</title>
			<itunes:subtitle><![CDATA[Friedhelm Hillebrand is the inventor of the SMS. In 1984 he had the idea of making cheap and fast text transmission over the cellular network possible.]]></itunes:subtitle>
			<description><![CDATA[Friedhelm Hillebrand is the inventor of the SMS. In 1984 he had the idea of making cheap and fast text transmission over the cellular network possible.]]></description>
			<itunes:summary><![CDATA[Friedhelm Hillebrand is the inventor of the SMS. In 1984 he had the idea of making cheap and fast text transmission over the cellular network possible.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_friedhelm_hillebrand_-_scene_world__-_interview_37.mp3</link>
			<enclosure length="102972400" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_friedhelm_hillebrand_-_scene_world__-_interview_37.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_friedhelm_hillebrand_-_scene_world__-_interview_37.mp3</guid>
			<itunes:duration>1:42:53</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>inventor, Germany, Friedhelm Hillebrand, SMS</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:34:43 -0700</pubDate>
		</item>

    <item>
			<title>Frankfurt Film Museum - Krystal 'SiREN' Herring - Interview #22</title>
			<itunes:subtitle><![CDATA[from Deutsches Filmmuseum in Frankfurt Joerg and AJ interview :  * Krystal Herring from Twitch.tv - Marketing Events Manager  She talks about her exciting journey from being a Frag Doll at Ubisoft to her employment at Twitch.tv.]]></itunes:subtitle>
			<description><![CDATA[from Deutsches Filmmuseum in Frankfurt Joerg and AJ interview :  * Krystal Herring from Twitch.tv - Marketing Events Manager  She talks about her exciting journey from being a Frag Doll at Ubisoft to her employment at Twitch.tv.]]></description>
			<itunes:summary><![CDATA[from Deutsches Filmmuseum in Frankfurt Joerg and AJ interview :  * Krystal Herring from Twitch.tv - Marketing Events Manager  She talks about her exciting journey from being a Frag Doll at Ubisoft to her employment at Twitch.tv.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_frankfurt_film_museum_-_scene_world_-_krystal_siren_herring_-_interview_22.mp3</link>
			<enclosure length="58146025" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_frankfurt_film_museum_-_scene_world_-_krystal_siren_herring_-_interview_22.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_frankfurt_film_museum_-_scene_world_-_krystal_siren_herring_-_interview_22.mp3</guid>
			<itunes:duration>1:00:34</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Krystal Herring, Twitch, Twitch.tv, streaming, Frankfurt, Film Museum</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:34:21 -0700</pubDate>
		</item>

    <item>
			<title>Frankfurt Film Museum - 3D Realms - Scott Miller - Mike Nielson - Frederik Schreiber - Interview #21</title>
			<itunes:subtitle><![CDATA[from Deutsches Filmmuseum in Frankfurt Joerg interviews:  * Scott Miller, games industry legend and founder of Apogee Software, which later became 3D Realms * Mike Nielson, CEO 3D Realms * Frederik Schreiber, VP 3D Realms]]></itunes:subtitle>
			<description><![CDATA[from Deutsches Filmmuseum in Frankfurt Joerg interviews:  * Scott Miller, games industry legend and founder of Apogee Software, which later became 3D Realms * Mike Nielson, CEO 3D Realms * Frederik Schreiber, VP 3D Realms]]></description>
			<itunes:summary><![CDATA[from Deutsches Filmmuseum in Frankfurt Joerg interviews:  * Scott Miller, games industry legend and founder of Apogee Software, which later became 3D Realms * Mike Nielson, CEO 3D Realms * Frederik Schreiber, VP 3D Realms]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_frankfurt_film_museum_-_scene_world_-_3d_realms_-_scott_miller_-_mike_nielson_-_frederik_schreiber_-_interview_21.mp3</link>
			<enclosure length="112152000" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_frankfurt_film_museum_-_scene_world_-_3d_realms_-_scott_miller_-_mike_nielson_-_frederik_schreiber_-_interview_21.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_frankfurt_film_museum_-_scene_world_-_3d_realms_-_scott_miller_-_mike_nielson_-_frederik_schreiber_-_interview_21.mp3</guid>
			<itunes:duration>1:17:53</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>3DRealms, Scott Miller, Frederik Schreiber, Mike Nielson, Shareware, Commander Keen, Film Museum, Frankfurt</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:34:06 -0700</pubDate>
		</item>

    <item>
			<title>Frankfurt Film Museum - Jay Maynard 'Tron Guy' - Interview #20</title>
			<itunes:subtitle><![CDATA[Jay Maynard -- &quot;The Tron Guy&quot; -- is one of the first celebrities born of the internet. AJ, Joerg, and special chat host Sven Voessing, talk to him LIVE at the Film Museum of Frankfurt.]]></itunes:subtitle>
			<description><![CDATA[Jay Maynard -- &quot;The Tron Guy&quot; -- is one of the first celebrities born of the internet. AJ, Joerg, and special chat host Sven Voessing, talk to him LIVE at the Film Museum of Frankfurt.]]></description>
			<itunes:summary><![CDATA[Jay Maynard -- &quot;The Tron Guy&quot; -- is one of the first celebrities born of the internet. AJ, Joerg, and special chat host Sven Voessing, talk to him LIVE at the Film Museum of Frankfurt.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_frankfurt_film_museum_-_jay_maynard_tron_guy_-__scene_world_-_interview_20.mp3</link>
			<enclosure length="51511176" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_frankfurt_film_museum_-_jay_maynard_tron_guy_-__scene_world_-_interview_20.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_frankfurt_film_museum_-_jay_maynard_tron_guy_-__scene_world_-_interview_20.mp3</guid>
			<itunes:duration>53:39</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>film museum, jay maynard, tron guy, cosplay, internet, vip, tron, frankfurt, cosplayer</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:33:41 -0700</pubDate>
		</item>

    <item>
			<title>Frankfurt Film Museum - Peter "FRaNKy" Smets - Interview #19</title>
			<itunes:subtitle><![CDATA[He is the retro compo / section organizer of all major demoscene parties. (C64, Atari, Amiga, you name it... ), e.g. the biggest one, Revision or the smaller one TUM! More about him at his Commodore 64 Scene Database profile http://csdb.dk/scener/?id=1732]]></itunes:subtitle>
			<description><![CDATA[He is the retro compo / section organizer of all major demoscene parties. (C64, Atari, Amiga, you name it... ), e.g. the biggest one, Revision or the smaller one TUM! More about him at his Commodore 64 Scene Database profile http://csdb.dk/scener/?id=1732]]></description>
			<itunes:summary><![CDATA[He is the retro compo / section organizer of all major demoscene parties. (C64, Atari, Amiga, you name it... ), e.g. the biggest one, Revision or the smaller one TUM! More about him at his Commodore 64 Scene Database profile http://csdb.dk/scener/?id=1732]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_frankfurt__film_museum_-_scene_world_-_peter__franky__smets_-_interview_19.mp3</link>
			<enclosure length="72176372" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_frankfurt__film_museum_-_scene_world_-_peter__franky__smets_-_interview_19.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_frankfurt__film_museum_-_scene_world_-_peter__franky__smets_-_interview_19.mp3</guid>
			<itunes:duration>1:15:10</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Frankfurt, Film Museum, Twitch, demoscene, party, parties, Peter Smets, Franky, Belgium</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:33:24 -0700</pubDate>
		</item>

    <item>
			<title>Frankfurt Film Museum - Chris Huelsbeck - Interview #18</title>
			<itunes:subtitle><![CDATA[Joerg sat down with famous video game composer Chris Huelsbeck live at the museum, and on Twitch]]></itunes:subtitle>
			<description><![CDATA[Joerg sat down with famous video game composer Chris Huelsbeck live at the museum, and on Twitch]]></description>
			<itunes:summary><![CDATA[Joerg sat down with famous video game composer Chris Huelsbeck live at the museum, and on Twitch]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_frankfurt__film_museum_-_scene_world_-_chris_huelsbeck_-_interview_18.mp3</link>
			<enclosure length="64608576" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_frankfurt__film_museum_-_scene_world_-_chris_huelsbeck_-_interview_18.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_frankfurt__film_museum_-_scene_world_-_chris_huelsbeck_-_interview_18.mp3</guid>
			<itunes:duration>1:07:18</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Frankfurt, Film Museum, Twitch, Chris Huelsbeck, composer, C64, Amiga, Turrican, Giana Sisters, Katakis</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:33:03 -0700</pubDate>
		</item>

    <item>
			<title>Forrest S. Mozer - interview #39</title>
			<itunes:subtitle><![CDATA[Ever wondered who this voice is you hear in the speech of &quot;Ghostbusters&quot; for the C64 and Atari? Who invented speech synthesis and speech recognition? Forrest Mozer did! In our interview with him he talks about his invention and the story behind it!]]></itunes:subtitle>
			<description><![CDATA[Ever wondered who this voice is you hear in the speech of &quot;Ghostbusters&quot; for the C64 and Atari? Who invented speech synthesis and speech recognition? Forrest Mozer did! In our interview with him he talks about his invention and the story behind it!]]></description>
			<itunes:summary><![CDATA[Ever wondered who this voice is you hear in the speech of &quot;Ghostbusters&quot; for the C64 and Atari? Who invented speech synthesis and speech recognition? Forrest Mozer did! In our interview with him he talks about his invention and the story behind it!]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_forrest_s__mozer_-_scene_world__-_interview_39.mp3</link>
			<enclosure length="61326987" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_forrest_s__mozer_-_scene_world__-_interview_39.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_forrest_s__mozer_-_scene_world__-_interview_39.mp3</guid>
			<itunes:duration>1:03:53</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>speech synthesis, Forrest Mozer, Forrest S. Mozer, synthesis, speech</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:32:45 -0700</pubDate>
		</item>

    <item>
			<title>Famstalk: Joerg and Peter about "WTF Arcade" (english) - Interview #49</title>
			<itunes:subtitle><![CDATA[Peter "Franky" Smets from Rastermania.be is an arcade collector and dealer through and through. In his talk with Joerg Droege from Sceneworld.org he talks about his experiences and WTF experiences on his tours through the warehouses of Europe.]]></itunes:subtitle>
			<description><![CDATA[Peter "Franky" Smets from Rastermania.be is an arcade collector and dealer through and through. In his talk with Joerg Droege from Sceneworld.org he talks about his experiences and WTF experiences on his tours through the warehouses of Europe.]]></description>
			<itunes:summary><![CDATA[Peter "Franky" Smets from Rastermania.be is an arcade collector and dealer through and through. In his talk with Joerg Droege from Sceneworld.org he talks about his experiences and WTF experiences on his tours through the warehouses of Europe.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_famstalk_joerg_und_peter_zum_thema_wtf_arcade_englisch.mp3</link>
			<enclosure length="95136000" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_famstalk_joerg_und_peter_zum_thema_wtf_arcade_englisch.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_famstalk_joerg_und_peter_zum_thema_wtf_arcade_englisch.mp3</guid>
			<itunes:duration>1:06:04</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>FAMS, FAO, Frany, Arcade, Peter Smets, Franky</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:32:22 -0700</pubDate>
		</item>

    <item>
			<title>Michael Tomczyk - Interview #1</title>
			<itunes:subtitle><![CDATA[Marketing manager of Commdore in the 80s. Co-invented the first analog modem, first real time online chat and marketed the first 'home computers' for the masses.]]></itunes:subtitle>
			<description><![CDATA[&lt;p&gt;Marketing manager of Commdore in the 80s. Co-invented the first analog modem, first real time online chat and marketed the first 'home computers' for the masses.&lt;/p&gt;]]></description>
			<itunes:summary><![CDATA[Marketing manager of Commdore in the 80s. Co-invented the first analog modem, first real time online chat and marketed the first 'home computers' for the masses.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_drogeinterviewmichaeltomczykintro02.mp3</link>
			<enclosure length="96473366" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_drogeinterviewmichaeltomczykintro02.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_drogeinterviewmichaeltomczykintro02.mp3</guid>
			<itunes:duration>1:40:29</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Michael Tomczyk, Commodore, Marketing Manager, VIC20, VC20</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:32:02 -0700</pubDate>
		</item>

    <item>
			<title>David Pleasance - Interview #36</title>
			<itunes:subtitle><![CDATA[David Pleasance is a former employee of Commodore UK who had too many titles and his career at Commodore to list them all here!  In this interview he says very outspoken and directly what he thought about some actions of some employees at Commodore.]]></itunes:subtitle>
			<description><![CDATA[David Pleasance is a former employee of Commodore UK who had too many titles and his career at Commodore to list them all here!  In this interview he says very outspoken and directly what he thought about some actions of some employees at Commodore.]]></description>
			<itunes:summary><![CDATA[David Pleasance is a former employee of Commodore UK who had too many titles and his career at Commodore to list them all here!  In this interview he says very outspoken and directly what he thought about some actions of some employees at Commodore.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_david_pleasance_-_scene_world_-_interview_36.mp3</link>
			<enclosure length="141985295" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_david_pleasance_-_scene_world_-_interview_36.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_david_pleasance_-_scene_world_-_interview_36.mp3</guid>
			<itunes:duration>2:27:54</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Commodore, David Pleasance, C64, Amiga, UK, CEO</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:31:37 -0700</pubDate>
		</item>

    <item>
			<title>Dave Lowe - Interview #25</title>
			<itunes:subtitle><![CDATA[Dave Lowe AKA Uncle Art is a known composer for video games that he did the music for between 1985 and 1998. In this interview, he tells about this daily life as a composer, the challenges of making new pieces of music for games under great time pressure.]]></itunes:subtitle>
			<description><![CDATA[Dave Lowe AKA Uncle Art is a known composer for video games that he did the music for between 1985 and 1998. In this interview, he tells about this daily life as a composer, the challenges of making new pieces of music for games under great time pressure.]]></description>
			<itunes:summary><![CDATA[Dave Lowe AKA Uncle Art is a known composer for video games that he did the music for between 1985 and 1998. In this interview, he tells about this daily life as a composer, the challenges of making new pieces of music for games under great time pressure.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_dave_lowe_-_scene_world_-_interview_25.mp3</link>
			<enclosure length="84303222" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_dave_lowe_-_scene_world_-_interview_25.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_dave_lowe_-_scene_world_-_interview_25.mp3</guid>
			<itunes:duration>1:27:49</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Dave Lowe, Power Drift, Street Fighter 2, Double Dragon 2, IK+, C64, Amiga, Composer, retro, arcade, music, VGM</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:31:06 -0700</pubDate>
		</item>

    <item>
			<title>Dave Haynie -  Interview #5</title>
			<itunes:subtitle><![CDATA[former Commodore International chief engineer on high end and advanced projects. He is still quite vocal in the Amiga community.]]></itunes:subtitle>
			<description><![CDATA[&lt;p&gt;former Commodore International chief engineer on high end and advanced projects. He is still quite vocal in the Amiga community.&lt;/p&gt;]]></description>
			<itunes:summary><![CDATA[former Commodore International chief engineer on high end and advanced projects. He is still quite vocal in the Amiga community.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_dave_haynie_interview_-_final_cut.mp3</link>
			<enclosure length="101941449" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_dave_haynie_interview_-_final_cut.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_dave_haynie_interview_-_final_cut.mp3</guid>
			<itunes:duration>1:46:11</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Dave Haynie, engineer, hardware, Commodore, Amiga, C128</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:30:37 -0700</pubDate>
		</item>

    <item>
			<title>Chuck Peddle - interview #11</title>
			<itunes:subtitle><![CDATA[Chuck Peddle is an electronic engineer and was a hardware engineer at Commodore. He did the PET computer and invented the famous 6502 micro chip, the first chip that was really cheap and powerful and found its way into the C64,&amp; many more devices nowadays]]></itunes:subtitle>
			<description><![CDATA[&lt;p&gt;Chuck Peddle is an electronic engineer and was a hardware engineer at Commodore. He did the PET computer and invented the famous 6502 micro chip, the first chip that was really cheap and powerful and found its way into the C64,&amp; many more devices nowadays&lt;/p&gt;]]></description>
			<itunes:summary><![CDATA[Chuck Peddle is an electronic engineer and was a hardware engineer at Commodore. He did the PET computer and invented the famous 6502 micro chip, the first chip that was really cheap and powerful and found its way into the C64,&amp; many more devices nowadays]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_chuck_peddle_-_scene_world_-_interview_11.mp3</link>
			<enclosure length="150849750" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_chuck_peddle_-_scene_world_-_interview_11.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_chuck_peddle_-_scene_world_-_interview_11.mp3</guid>
			<itunes:duration>2:37:08</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Chuck Peddle, Commodore, engineer, PET</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:30:08 -0700</pubDate>
		</item>

    <item>
			<title>Christian Spanik - Part 3 - Pioneering in Web TV - Interview #45</title>
			<itunes:subtitle><![CDATA[How it was to pioneer in German web.TV. We talk to Christian Spanik about pioneering in web TV (Chip.TV, Sony Vaio.TV, etc) in Germany's 90s ]]></itunes:subtitle>
			<description><![CDATA[How it was to pioneer in German web.TV. We talk to Christian Spanik about pioneering in web TV (Chip.TV, Sony Vaio.TV, etc) in Germany's 90s ]]></description>
			<itunes:summary><![CDATA[How it was to pioneer in German web.TV. We talk to Christian Spanik about pioneering in web TV (Chip.TV, Sony Vaio.TV, etc) in Germany's 90s ]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_christian_spanik_-_scene_world_-_interview_45.mp3</link>
			<enclosure length="52340441" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_christian_spanik_-_scene_world_-_interview_45.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_christian_spanik_-_scene_world_-_interview_45.mp3</guid>
			<itunes:duration>54:31</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Christian Spanik, Amiga, C64, writing books, Neues, Journalist, German, Germany, Web TV, TV, Web, Online TV, television</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:29:33 -0700</pubDate>
		</item>

    <item>
			<title>Christian Spanik - Part 1 - Writing books -  interview #42</title>
			<itunes:subtitle><![CDATA[Christian Spanik Interview for Scene World Magazine - Part 1 - How I got into journalism and writing books This is the first part of the new interview series in which the German TV journalist dinosaur talks about this adventure and way and experiences]]></itunes:subtitle>
			<description><![CDATA[Christian Spanik Interview for Scene World Magazine - Part 1 - How I got into journalism and writing books This is the first part of the new interview series in which the German TV journalist dinosaur talks about this adventure and way and experiences]]></description>
			<itunes:summary><![CDATA[Christian Spanik Interview for Scene World Magazine - Part 1 - How I got into journalism and writing books This is the first part of the new interview series in which the German TV journalist dinosaur talks about this adventure and way and experiences]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_christian_spanik_-_scene_world_-_interview_42.mp3</link>
			<enclosure length="44586137" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_christian_spanik_-_scene_world_-_interview_42.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_christian_spanik_-_scene_world_-_interview_42.mp3</guid>
			<itunes:duration>46:26</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords> Christian Spanik, Amiga, C64, writing books, Neues, Journalist, German, Germany</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:29:15 -0700</pubDate>
		</item>

    <item>
			<title>Christian Spanik - Part 2 - Writing scripts for IT TV shows - Interview #43</title>
			<itunes:subtitle><![CDATA[How he made the jump from writing books to write scripts for IT TV shows.  Here he talks about his experience with scripting TV shows that talk about computers, not an easy task at a time where this genre was still quite uncommon on TV!]]></itunes:subtitle>
			<description><![CDATA[How he made the jump from writing books to write scripts for IT TV shows.  Here he talks about his experience with scripting TV shows that talk about computers, not an easy task at a time where this genre was still quite uncommon on TV!]]></description>
			<itunes:summary><![CDATA[How he made the jump from writing books to write scripts for IT TV shows.  Here he talks about his experience with scripting TV shows that talk about computers, not an easy task at a time where this genre was still quite uncommon on TV!]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_christian_spanik-_scene_world_-_interview_43_.mp3</link>
			<enclosure length="42703966" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_christian_spanik-_scene_world_-_interview_43_.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_christian_spanik-_scene_world_-_interview_43_.mp3</guid>
			<itunes:duration>44:29</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords> Christian Spanik, Amiga, C64, writing books, Neues, Journalist, German, Germany, Writing scripts, Writing scripts</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:28:57 -0700</pubDate>
		</item>

    <item>
			<title>Christan Spanik - Part 4 - Hannes Ruegheimer and user courses - Interview #47</title>
			<itunes:subtitle><![CDATA[We talk to Christian Spanik &amp; Hannes Ruegheimer about pioneering in the journalistic IT field. This time talking about user courses and Hannes imself and his involvement.]]></itunes:subtitle>
			<description><![CDATA[We talk to Christian Spanik &amp; Hannes Ruegheimer about pioneering in the journalistic IT field. This time talking about user courses and Hannes imself and his involvement.]]></description>
			<itunes:summary><![CDATA[We talk to Christian Spanik &amp; Hannes Ruegheimer about pioneering in the journalistic IT field. This time talking about user courses and Hannes imself and his involvement.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_christan_spanik__-_scene_world_-_interview_47.mp3</link>
			<enclosure length="30937473" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_christan_spanik__-_scene_world_-_interview_47.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_christan_spanik__-_scene_world_-_interview_47.mp3</guid>
			<itunes:duration>32:13</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Christian Spanik, Amiga, C64, writing books, Neues, Journalist, German, Germany, Hannes Ruegheimer, user courses</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:28:31 -0700</pubDate>
		</item>

    <item>
			<title>Chris Huelsbeck - Interview #23</title>
			<itunes:subtitle><![CDATA[Chris Huelsbeck is one of the major and most known video game music composers since the 80s and has written many major music titles like Katakis, Giana Sisters, Turrican, etc etc.]]></itunes:subtitle>
			<description><![CDATA[Chris Huelsbeck is one of the major and most known video game music composers since the 80s and has written many major music titles like Katakis, Giana Sisters, Turrican, etc etc.]]></description>
			<itunes:summary><![CDATA[Chris Huelsbeck is one of the major and most known video game music composers since the 80s and has written many major music titles like Katakis, Giana Sisters, Turrican, etc etc.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_chris_huelsbeck_-_scene_world_-_interview_23.mp3</link>
			<enclosure length="91141188" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_chris_huelsbeck_-_scene_world_-_interview_23.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_chris_huelsbeck_-_scene_world_-_interview_23.mp3</guid>
			<itunes:duration>1:34:56</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Amiga, C64, Commodore 64, Chris Huelsbeck, composer, Turrican, Katakis, Giana Sisters</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:28:16 -0700</pubDate>
		</item>

    <item>
			<title>Cary Chaney - Interview #26</title>
			<itunes:subtitle><![CDATA[Cary Chaney is an arcade owner and in here he talks about his passion for arcades, how he realized his dream of meeting all the famous video gamers in person ... ... and how this arcade biz even went more successful than he ever thought it could become.]]></itunes:subtitle>
			<description><![CDATA[Cary Chaney is an arcade owner and in here he talks about his passion for arcades, how he realized his dream of meeting all the famous video gamers in person ... ... and how this arcade biz even went more successful than he ever thought it could become.]]></description>
			<itunes:summary><![CDATA[Cary Chaney is an arcade owner and in here he talks about his passion for arcades, how he realized his dream of meeting all the famous video gamers in person ... ... and how this arcade biz even went more successful than he ever thought it could become.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_cary_chaney_-_scene_world_-_interview_26.mp3</link>
			<enclosure length="32283306" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_cary_chaney_-_scene_world_-_interview_26.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_cary_chaney_-_scene_world_-_interview_26.mp3</guid>
			<itunes:duration>33:38</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>arcade, arcade owner, The Place, Retro Arcade, retro, arcade, The Place Retro Arcade, USA, Cary Chaney</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:27:42 -0700</pubDate>
		</item>

    <item>
			<title>Billy Mitchell - Interview  #31</title>
			<itunes:subtitle><![CDATA[Billy Mitchell, also referred to as &quot;Videogame Player of the Century&quot;, his a HiScore player of many games such as Donkey Kong and Pac-Man. He was starred in the movie &quot;The King of Kong&quot; where he raced a battle in the world record of Donkey Kong vs S.Wiebe]]></itunes:subtitle>
			<description><![CDATA[&lt;p&gt;Billy Mitchell, also referred to as &quot;Videogame Player of the Century&quot;, his a HiScore player of many games such as Donkey Kong and Pac-Man. He was starred in the movie &quot;The King of Kong&quot; where he raced a battle in the world record of Donkey Kong vs S.Wiebe&lt;/p&gt;]]></description>
			<itunes:summary><![CDATA[Billy Mitchell, also referred to as &quot;Videogame Player of the Century&quot;, his a HiScore player of many games such as Donkey Kong and Pac-Man. He was starred in the movie &quot;The King of Kong&quot; where he raced a battle in the world record of Donkey Kong vs S.Wiebe]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_billy_mitchell_-_scene_world_-_interview__31.mp3</link>
			<enclosure length="64108746" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_billy_mitchell_-_scene_world_-_interview__31.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_billy_mitchell_-_scene_world_-_interview__31.mp3</guid>
			<itunes:duration>1:06:47</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Billy Mitchell, Donkey Kong, Twin Galaxies, Pac Man, Videogame Player of the Century, arcade</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:27:31 -0700</pubDate>
		</item>

    <item>
			<title>Bil Herd - Interview #10</title>
			<itunes:subtitle><![CDATA[Bil Herd is a computer engineer and was a senior hardware engineer at Commodore. He did the Plus/4, the C16/116m C264, C364 and last but not least the C128 computer together with Dave Haynie and others.]]></itunes:subtitle>
			<description><![CDATA[Bil Herd is a computer engineer and was a senior hardware engineer at Commodore. He did the Plus/4, the C16/116m C264, C364 and last but not least the C128 computer together with Dave Haynie and others.]]></description>
			<itunes:summary><![CDATA[Bil Herd is a computer engineer and was a senior hardware engineer at Commodore. He did the Plus/4, the C16/116m C264, C364 and last but not least the C128 computer together with Dave Haynie and others.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_bil_herd_-_scene_world_-_interview_10.mp3</link>
			<enclosure length="92857560" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_bil_herd_-_scene_world_-_interview_10.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_bil_herd_-_scene_world_-_interview_10.mp3</guid>
			<itunes:duration>1:36:44</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Bil Herd, engineer, C128, Amiga, C264, C364, Plus/4, C116, C116m</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:27:12 -0700</pubDate>
		</item>

    <item>
			<title>Alexis Neophytides - Interview #33</title>
			<itunes:subtitle><![CDATA[She is a documentary film director, known for Doctor Kong (2011) - a short movie which portrays the life and challenge of former Donkey Kong World Champion Hank Chien who reached fame by beating the former high score players Billy Mitchell and Steve Wiebe]]></itunes:subtitle>
			<description><![CDATA[&lt;p&gt;She is a documentary film director, known for Doctor Kong (2011) - a short movie which portrays the life and challenge of former Donkey Kong World Champion Hank Chien who reached fame by beating the former high score players Billy Mitchell and Steve Wiebe&lt;/p&gt;]]></description>
			<itunes:summary><![CDATA[She is a documentary film director, known for Doctor Kong (2011) - a short movie which portrays the life and challenge of former Donkey Kong World Champion Hank Chien who reached fame by beating the former high score players Billy Mitchell and Steve Wiebe]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_alexis_neophytides_-_scene_world_-_interview_33.mp3</link>
			<enclosure length="50146335" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_alexis_neophytides_-_scene_world_-_interview_33.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_alexis_neophytides_-_scene_world_-_interview_33.mp3</guid>
			<itunes:duration>52:14</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Neophytides, Alexis Neophytides, Donkey Kong, Movie, Hank Chien</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:26:48 -0700</pubDate>
		</item>

    <item>
			<title>Alexey Pajitnov - Interview #12</title>
			<itunes:subtitle><![CDATA[Alexey Pajitnov is a known and famous game designer, his most known achievement is the release of the Russian mind puzzler &quot;TETRIS&quot;.]]></itunes:subtitle>
			<description><![CDATA[&lt;p&gt;Alexey Pajitnov is a known and famous game designer, his most known achievement is the release of the Russian mind puzzler &quot;TETRIS&quot;.&lt;/p&gt;]]></description>
			<itunes:summary><![CDATA[Alexey Pajitnov is a known and famous game designer, his most known achievement is the release of the Russian mind puzzler &quot;TETRIS&quot;.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_alexey_pajitnov_-_scene_world_interview_12.mp3</link>
			<enclosure length="70936913" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_alexey_pajitnov_-_scene_world_interview_12.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_alexey_pajitnov_-_scene_world_interview_12.mp3</guid>
			<itunes:duration>1:13:53</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:keywords>Alexey Pajitnov, Game Boy, Tetris, Russia</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:26:33 -0700</pubDate>
		</item>

    <item>
			<title>Adam Dunkels - Interview #13</title>
			<itunes:subtitle><![CDATA[Adam Dunkels is the creator of ContikiOS, inventor of Micro IP and founder + CEO of Thingsquare. He talks about the Internet of Things and his invention and pioneering on embedded devices.]]></itunes:subtitle>
			<description><![CDATA[Adam Dunkels is the creator of ContikiOS, inventor of Micro IP and founder + CEO of Thingsquare. He talks about the Internet of Things and his invention and pioneering on embedded devices.]]></description>
			<itunes:summary><![CDATA[Adam Dunkels is the creator of ContikiOS, inventor of Micro IP and founder + CEO of Thingsquare. He talks about the Internet of Things and his invention and pioneering on embedded devices.]]></itunes:summary>
			<link>https://sceneworld.org/history/?name=2018-12-06_adam_dunkels_-_scene_world_-_interview_13.mp3</link>
			<enclosure length="69661518" type="audio/mpeg" url="https://sceneworld.org/history/media/2018-12-06_adam_dunkels_-_scene_world_-_interview_13.mp3"/>
			<guid>https://sceneworld.org/history/?name=2018-12-06_adam_dunkels_-_scene_world_-_interview_13.mp3</guid>
			<itunes:duration>1:12:34</itunes:duration>
			<author>contact@sceneworld.org (Scene World Magazine)</author>
			<itunes:author>Scene World Magazine</itunes:author>
			<itunes:explicit>no</itunes:explicit>
			<itunes:image href="1"/>
			<googleplay:image href="1"/>
			<pubDate>Tue, 04 Jun 2024 06:25:55 -0700</pubDate>
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