<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>Science Not Fiction</title>
	
	<link>http://blogs.discovermagazine.com/sciencenotfiction</link>
	<description>The science of futurist technologies—and an excuse to soak in sci-fi TV shows, books, movies, toys, and video games.</description>
	<lastBuildDate>Mon, 17 Oct 2011 15:13:47 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/ScienceNotFiction" /><feedburner:info uri="sciencenotfiction" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
		<title>The Geek Rapture and Other Musings of William Gibson</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/FW-q-IFp-cE/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/10/17/the-geek-rapture-and-other-musings-of-william-gibson/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 05:02:54 +0000</pubDate>
		<dc:creator>Malcolm MacIver</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[The Singularity]]></category>
		<category><![CDATA[Transhumanism]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4717</guid>
		<description><![CDATA[Earlier today I saw a conversation with William Gibson, the inaugural event of this year&#8217;s Chicago Humanities Festival. It took place on the set of an ongoing play on Northwestern University&#8217;s campus, mostly cleared off for the event save for two pay phones. This reminder of our technological past joined forces with persistent microphone problems to provide [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/10/Screen-Shot-2011-10-16-at-6.18.32-PM.png"><img class="alignright size-medium wp-image-4723" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/10/Screen-Shot-2011-10-16-at-6.18.32-PM-300x161.png" alt="" width="300" height="161" /></a>Earlier today I saw a conversation with William Gibson, the <a href="http://www.chicagohumanities.org/Genres/Literature/2011f-Technologys-Tomorrow-William-Gibson.aspx">inaugural event of this year&#8217;s Chicago Humanities Festival</a>. It took place on the set of an ongoing play on Northwestern University&#8217;s campus, mostly cleared off for the event save for two pay phones. This reminder of our technological past joined forces with persistent microphone problems to provide an odd dys-technological backdrop to a conversation about the way our lives are changing under the tremendous force of technological change.</p>
<p>Some of Gibson&#8217;s most fascinating comments were about how our era would be thought about by people in the far future. If the Victorians are known for their denial of the reality of sex, Gibson said, we will be known for our odd fixation with distinguishing real from virtual reality. This comment resonated with me on many different levels. Just a couple weeks before, I had lunch with Craig Mundie, the head of Microsoft Research, prior to a talk he gave at Northwestern. He told us about some new directions they are taking one of their hottest products, <a href="http://en.wikipedia.org/wiki/Kinect">the Kinect</a>. The Kinect is a camera for the Xbox gaming system that can see things in 3D. One of their new endeavors with this camera is to allow you to create 3D avatars that move and talk as you are in real time, so you can have very realistic virtual meet-ups. This is now available on the Xbox as <a href="http://www.xbox.com/en-us/kinect/avatar-kinect">Avatar Kinect</a>. The second direction is the real time generation of 3D models of the world around you as you sweep the Kinect around by hand, called <a href="http://www.youtube.com/watch?v=quGhaggn3cQ">Kinect Fusion</a>. With this model of the world around you, you can start to meld real and virtual in some very fun ways. In one of his demos, Mundie waved a Kinect around a clay vase on a nearby table. We instantly got an accurate 3D model up on the screen &#8211; exciting and impressive from a $150 gizmo. I&#8217;ve had to create 3D models <a href="http://www.neuromech.northwestern.edu/publications/MacI00a/MacI00a_body_modeling_model_based_trackin.pdf">of stuff in my own research</a>, and that&#8217;s involved hardware about 100 times more expensive. Even more impressive, Mundie next had the projected image of the 3D model of the vase start to spin, then stuck his hands out in front of the Kinect and used movements of his hand to sculpt it, potter-like. It was wild. All that was needed to complete the trip was a quick 3D print of the result. Further demos showed other ways in which the line between reality and virtuality was being blurred, and it all brought me back to the confluence of real and virtual worlds so well envisioned by the show<a href="http://blogs.discovermagazine.com/sciencenotfiction/2010/10/05/caprica-puzzle-if-a-digital-you-lives-forever-are-you-immortal/"> I advised during its brief life, <em>Caprica</em></a>.</p>
<p>Gibson&#8217;s right. We haven&#8217;t yet moved beyond our need to identify what belongs to what when it comes to digital and physical worlds, so we constantly consecrate it with our language. Ironically, some of that very language was created by him: &#8220;cyberspace,&#8221; a word Gibson coined in his story &#8220;Burning Chrome&#8221; in 1982. During the conversation today, led by fellow faculty member and author <a href="http://www.english.northwestern.edu/people/savage.html">Bill Savage</a>, Gibson said he&#8217;s less interested in its rise than to see it die out. He sees its use as a hallmark of our distancing ourselves from who we are as mediated by computer technology. He thinks the term is starting to go out of use, and he&#8217;s happy about that &#8212; in his view, there&#8217;s no need for a word about a space that we are constantly moving through the coordinates of, as we do each time we go on to twitter, facebook, google+, and other digital extensions of self. It&#8217;s not cyberspace anymore: it&#8217;s <em>our</em> space.</p>
<p>It seemed inevitable that a question about The Singularity would be put to Gibson in the Q&amp;A. Sure enough, it was the final note, and Gibson dispatched it with typical incisiveness. The Singularity, he said, is the Geek Rapture. The world will not change in that way. Like our gradual entrance into cyberspace, now complete enough that marking this world with a separate term seems quaint, Gibson said we will eventually find ourselves sitting on the other side of a whole bunch of cool hardware. But, he feels our belief that it will be a sudden, quasi-religious transformation (perhaps with Cylon guns blazing?) is positively 4th century in its thinking.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/FDKNeJoEO7rYZDJ09ijHLoFfYE8/0/da"><img src="http://feedads.g.doubleclick.net/~a/FDKNeJoEO7rYZDJ09ijHLoFfYE8/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/FDKNeJoEO7rYZDJ09ijHLoFfYE8/1/da"><img src="http://feedads.g.doubleclick.net/~a/FDKNeJoEO7rYZDJ09ijHLoFfYE8/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/FW-q-IFp-cE" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/10/17/the-geek-rapture-and-other-musings-of-william-gibson/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/10/17/the-geek-rapture-and-other-musings-of-william-gibson/</feedburner:origLink></item>
		<item>
		<title>What Would Humanity Be Like Without Aging?</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/FhykNS1GFSU/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/09/09/what-would-humanity-be-like-without-aging/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 13:50:04 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Aging (or Not)]]></category>
		<category><![CDATA[Biology]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Death]]></category>
		<category><![CDATA[Drew Magary]]></category>
		<category><![CDATA[The Postmortal]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4698</guid>
		<description><![CDATA[The cover of The Postmortal is one of the coolest images I&#8217;ve seen in a long time. Death impaled by his own scythe – be not proud, indeed. The idea behind Drew Magary&#8217;s great new book is simple: aging, as it turns out, is caused by one gene. Shut that gene off and you stop aging; accidents [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/09/Postmortal.jpg"><img class="alignright size-full wp-image-4699" title="Postmortal" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/09/Postmortal.jpg" alt="" width="325" height="499" /></a>The cover of <em><a href="http://www.amazon.com/The-Postmortal-A-Novel-ebook/dp/B0052RHFM2/ref=dp_kinw_strp_1?ie=UTF8&amp;m=AG56TWVU5XWC2">The Postmortal</a> </em>is one of the coolest images I&#8217;ve seen in a long time. Death impaled by his own scythe – be not proud, indeed.</p>
<p>The idea behind Drew Magary&#8217;s great new book is simple: aging, as it turns out, is caused by one gene. Shut that gene off and you stop aging; accidents and disease are still a problem, but you&#8217;ve cured death by natural causes. Now compound that discovery with the fact that any person who gets the Cure simply stops aging. People don&#8217;t become younger, they just don&#8217;t get older, frozen at their &#8220;Cure age.&#8221; What happens next?</p>
<p>In an effort to find out, Magary takes us through the life of John Farrell, a New York lawyer who gets the Cure for aging at the age of 29 in the year 2019. From that point on, things go rather poorly for John and the rest of humanity. As one might expect, curing aging doesn&#8217;t cure social ills, over-population, ennui, or a host of other human hangups. Mark Frauenfelder has an excellent <a href="http://boingboing.net/2011/09/07/the-postmortal-very-creepy-thriller-about-a-cure-for-aging.html">synopsis</a> of the book over at boingboing.net, and I share his opinions about the book&#8217;s bleak tone and high quality.</p>
<p>Magary&#8217;s argument through the text is essentially this: death creates meaning. Not mortality, but guaranteed natural death due to aging. The idea that no matter what you do, how you live your life, the concept that you will be born, mature, grow old, and die creates human meaning. Magary has a point: from the riddle of the Sphinx to Tyler Durden to the final books of Harry Potter, aging and death seem to be at the epicenter of human thought. I don&#8217;t deny him that at any moment any one of us could meet a tragic end. Life is precious in part because it is not meant to last.</p>
<p>But here is where I struggle. <em>The Postmortal </em>is <strong>not </strong>about a post-mortal society, it is about a <em>post-aging</em> society. Lots and lots and lots of people die in Magary&#8217;s vision. In fact, he seems to argue that in the absence of death, people will not only <em>seek </em>death but will create circumstances that <em>create death </em>and thereby, <em>create meaning</em>. It is only when Farrell&#8217;s life is most in peril that he finds purpose in existence. <em>But Farrell is never immortal, no one is.</em> So my question is: is the process of <em>aging </em>as meaningful as the condition of being <em>mortal</em>?<span id="more-4698"></span></p>
<p>This question vexed me, because I know a great many people who have aged with grace. They wear wizened white beards or crinkled smiles that highlight eyes behind inch-thick spectacles. Some people are just <em>awesome </em>at being old. They have custom canes and smoke ivory pipes and say saucy things that only they can get away with. To reference Harry Potter again, Voldemort, Mr.Flees-From-Death himself, is contrasted with Albus Dumbledore and Minerva McGonagall, both of whom are walking idealizations of what the aging process should look like.</p>
<p>But that&#8217;s just it, isn&#8217;t it? They<em> are </em>idealizations.</p>
<p>Reality presents a grimmer picture. Alzheimer&#8217;s, Parkinson&#8217;s, and a laundry list of other late-onset diseases savage the body just enough that modern medicine can step in to keep the heart beating and the organs limping along while the mind deteriorates to the point of nothingness. Aging in the modern era is about slow unstoppable loss &#8211; of hearing, of memory, of mobility, of continence, of dignity. What part of that process creates meaning in our lives? Or is it that to get the benefits of death, we must past through the fires of desperate and futile attempts to prevent it?</p>
<p>Magary&#8217;s vision is encapsulated by a character who appears at the end of the book. She is a prostitute who wants to die. She had her age frozen at 18 and, as a result, is seen as a perpetual teen <em>mentally. </em>That is, her additional decades on the planet have done nothing to shape her perspective, beyond making her more cynical. And so it is with everyone else on post-Cure Earth. In Magary&#8217;s mind, the stop of physical aging is the stop of <em>maturation.</em></p>
<p>In this sense, I suspect Magary&#8217;s indictment is not of those like Aubrey de Grey who seek the end of aging, but of those who resist maturation. Magary&#8217;s values are essentially conservative. It isn&#8217;t until the main character is about to die that he realizes what matters: namely, his son (out of wedlock), getting married, and protecting an unborn life. Life in the post-aging world is plagued by those who devalue marriage, childbearing, and religion. Yup, even the secular &#8220;Church of Man&#8221; is shown to be the &#8220;right&#8221; answer by the end of the novel. While I don&#8217;t deny that these are all valuable pursuits (substituting religion for the broader philosophy of the examined life) I do deny that they would be annihilated by agelessness.</p>
<p>Human beings do not settle down because they age anymore than people have quarter-life or midlife or three-quarter life crises because they age. People are content or discontent based on the life they are currently living. I find it fascinating that Dumbledore and Ms. McGonagall are both <em>single</em> as they approach the sunset of life. Both are examples of doing <em>precisely </em>what Magary critiques, pursuing one&#8217;s passions while putting commitment and reproduction on hold. As it so happens, one can live a life of value to humanity, one can, in fact, contribute to the greater good, without maturing and aging as he prescribes. Only if Dumbledore and McGonagall didn&#8217;t have to age, one could argue they could have become master magicians <em>and</em> raised a family, had they so chosen. Why aging creates more options in Magary&#8217;s mind, I&#8217;m not quite sure.</p>
<p>Death, I don&#8217;t deny, creates meaning. Finitude and limits give us something against which to define our existence. But my meaning is not created by the knowledge that I will die at the ripe old age of 98 but simply by the knowledge that <em>I will die</em>. Maybe I&#8217;ll get lucky and live to be 500 only to be obliterated during an alien invasion. Or maybe I have a tumor right now and will be gone before this time next year. <em>I don&#8217;t know</em>. But knowing <em>when </em>we will die, be it young or old, has never been what created meaning. And gray hairs and crows feet have never been the <em>cause </em>of wisdom, merely the first signs of the very high cost of living long enough to acquire it.</p>
<p>Personally, I like the idea of having 100 years of wisdom and experience in the youthful body of a 29 year old. But maybe I&#8217;m not old enough to know better yet.</p>
<p><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em>, Pop Bioethics, and on </em><a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411"><em>facebook</em></a><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/yj3YnYmJgcbP5-Ct7cFd1BjL8PQ/0/da"><img src="http://feedads.g.doubleclick.net/~a/yj3YnYmJgcbP5-Ct7cFd1BjL8PQ/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/yj3YnYmJgcbP5-Ct7cFd1BjL8PQ/1/da"><img src="http://feedads.g.doubleclick.net/~a/yj3YnYmJgcbP5-Ct7cFd1BjL8PQ/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/FhykNS1GFSU" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/09/09/what-would-humanity-be-like-without-aging/feed/</wfw:commentRss>
		<slash:comments>26</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/09/09/what-would-humanity-be-like-without-aging/</feedburner:origLink></item>
		<item>
		<title>The Human Future Remains Unchosen: An Exegesis of Deus Ex: Human Revolution</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/sEFmsJyEahQ/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/09/01/the-human-future-remains-unchosen-an-exegesis-of-deus-ex-human-revolution/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 16:32:45 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Biology]]></category>
		<category><![CDATA[Codex Futurius]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[Progress]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4684</guid>
		<description><![CDATA[Progress is not guaranteed. Be it moral, technological, scientific, or social, there is no reason to assume human civilization marches forever forward in step with time. Understood this way, we can realize that progress is a choice and something we as a species will to happen through the concatenation of our decisions. Or we can [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/09/deusex_hr_icarus.jpg"><img class="aligncenter size-full wp-image-4690" title="deusex_hr_icarus" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/09/deusex_hr_icarus.jpg" alt="" width="600" height="247" /></a></p>
<p>Progress is not guaranteed. Be it moral, technological, scientific, or social, there is no reason to assume human civilization marches forever forward in step with time. Understood this way, we can realize that progress is a choice and something we as a species will to happen through the concatenation of our decisions.</p>
<p>Or we can fail to choose, fail to act, and yet, that failure is itself a choice and an action from which consequences follow. There is a reason<em> From Chance to Choice</em> is one of the most essential texts on the bioethics of enhancement – it implies that our continued evolution will hinge upon our decision as to whether or not we want the ability to choose our evolutionary path. We must choose to have a choice.</p>
<p>To be specific, our current generation faces the very real possibility of being asked to decide if human enhancement via technological augmentation and genetic engineering is something we want to pursue. A question already moving beyond the abstract realm of bioethics and making its way into popular culture. <em>Deus Ex: Human Revolution</em> (hereafter <em>DX:HR</em>), prequel to the cyberpunk video game masterpiece <em>Deus Ex</em>, asks the player to take part in answering that question.</p>
<p><em>DX:HR</em> is that rare video game that offers genuine choice. Some great games, like <em>Mass Effect</em> and <em>Bioshock, </em>allow (or famously disallow) certain choices that, in turn, reflect on the player’s moral compass. <em>DX:HR </em>gives the player the chance to fully explore his or her philosophy and guiding ethic regarding human enhancement and cybernetic augmentation. Choices in <em>DX:HR </em>don&#8217;t just ask, are you good or evil, but what do you <em>believe?</em></p>
<p>Often, what makes a great piece of art is not the message it delivers, but the questions it demands we ask of ourselves. <em>DX:HR</em>, is not a great piece of art, but it aspires to be one. And in some places, it comes damn close by asking us: As humanity moves forward, what do we leave behind?</p>
<p>What follows is not a review but an exegesis of <em>DX:HR</em> and the trials of the main character, Adam Jensen. From behind his switch-blade sunglasses, we see that the future of the human race and of enhancement is not a yes or no question. Instead, we’re forced to face the bleak possibility that there is no right answer and no one to blame.</p>
<p><strong>*Spoilers*</strong> from here on out.<span id="more-4684"></span></p>
<p>The plot of <em>DX:HR </em>can be summarized thusly: Adam Jensen, chief of security for Sarif Industries, a major augmentations manufacturer, is all-but-killed in an attack on one of Sarif’s warehouse. In the attack, Sarif’s chief scientist, Megan Reed, is kidnapped, along with other researchers. Jensen is saved at the cost of his becoming heavily augmented; he is a cybernetic Lazarus. He pursues Dr. Reed’s kidnappers at the behest of the head of Sarif Industries, David Sarif. Jensen quickly uncovers a conspiracy theory with ties to an Illuminati shadow government attempting to use Dr. Reed and her breakthroughs in human augmentation for subliminal social control. As he progresses, Jensen encounters rogue military units, enhancement critics and protestors, and a host of regular people just trying to survive in an augmented world.</p>
<p>Astoundingly, the plot blames <em>no one</em> for this technology’s misuse beyond the Illuminati themselves. The technology gets to remain neutral. Even corporations are given even-handed treatment. More important, when you reach the end of the game, there is no single “end.” There is a selection among endings among which you must choose. In weighing this decision, the-player-as-Jensen is confronted with five avatars who represent the ethics of transhumanism. <em>DX:HR </em>leans heavily on Greek myth, as did the original, so I leverage that here to set these characters in context.</p>
<ol>
<li><strong> </strong> Hugh Darrow, inventor of augmentation. Darrow&#8217;s right leg is damaged and he must walk with a cane, as his own innovation is rejected by his body, so he cannot be augmented. Darrow views himself like Daedalus watching his creation, augmented humanity, fall like Icarus downward in a flaming spiral after flying to close to the sun. He is the paradox of the innovative status quo. <strong>Only the present can create the future, but to let the future flourish, the present must allow itself to become the past.</strong></li>
<li>David Sarif, mass producer of augmentations and champion of transhumanism. Sarif recognizes that progress has costs, often calculated in human lives, but argues the utilitarian benefits for future generations far outweigh the harm current generations or certain individuals will suffer. <strong>For Sarif, no one person, no set of myopic morals, can stand in the way of where humanity must go.</strong> Sarif is Prometheus, a Titan and a thief, stealing augmented fire for humanity.</li>
<li>William Taggart, leader of the anti-augmentation movement, Humanity Front. That Taggart shares his last name with an Objectivist hero is curious enough, but his arguments against augmentation come out of a desire for the very thing one might presume transhumanism is trying to achieve: a human future. Taggart is a champion of natural law, a representative of the gods. <strong>Humans are limited not out of oppression but protection – to exceed is not evolution, but extinction.</strong></li>
<li>Eliza, a self-aware AI construct half-ECHELON, half-spin doctor, that crafts media output into a single subtle message. She tells the public what its opinion is. She is Mercury, Athena, and the Oracle in one – offering information, wisdom, and prophecy. <strong>And though her countenance is Apollonian, her option for the world is Dionysian: release the brakes and drop the reigns.</strong></li>
<li>Adam Jensen himself. Jensen dreams of himself as Icarus. As the player, one chooses to save those who are merely in the wrong place at the wrong time, or to exercise your newfound power with extreme prejudice. At no point does Jensen betray an opinion about his augmentations that is not in sync with a decision made by the player, including basic dialog response selections.  Jensen forces the player, forces <em>you</em>, to confront your own transhumanist leanings – <strong>your own opinions expressed through the choices you make as Jensen will unsettle you</strong>.</li>
</ol>
<p>From these five we develop a rounded picture of enhancement. For Darrow, it is a breakthrough that will leave many deserving people behind. For Sarif, it is a liberating force, a technology that unbridles humanity. For Taggart, it is a gift of dragon’s teeth that glosses over real problems in the name of technophilia. For Jensen, it is for me, but maybe not for thee. For Eliza, it is the technology that brings not the final order of civilization, but must be unleashed into the dark materials of chaos to rebuild the world – perhaps only by destroying the forces controlling it can augmentation and enhancement really liberate humanity.</p>
<p>At the end of the game, Eliza tells Jensen, “This isn’t the end of the world, but you can see it from here.” The player-as-Jensen finds oneself at the proverbial and literal end of the world in a bunker in Antarctica with a choice posed by Eliza: which human future is best? Eliza is in the place to offer this choice because of her ability to control opinion and information. What you decide through Jensen <em>will </em>happen at the touch of a button. Suddenly human progress is not an uncontrollable force hurtling along under the power of its own momentum. Standing at a nexus of history, one can choose to apply pressure to nudge civilization in one of four directions. No direction is backwards, but each its own version of forward. All horrifying.</p>
<p>There are four options:</p>
<ol>
<li>Expose the conspiracy, but cripple progress towards human enhancement;</li>
<li>Promote enhancement without reservation, removing the checks of watchdog groups;</li>
<li>Hide the conspiracy, but support watchdog groups and slow enhancement progress to a crawl;</li>
<li>Annihilate the tools of control and take yourself out of the equation. Choose not to choose.</li>
</ol>
<p>None of these is the “right answer.” You have already beaten the game when this choice arises. And therein lies the glory of <em>DX:HR</em>. There is no happy ending. The game serves as a warning and a rejoinder: the future is coming, but it is built not by servos and fiber optics, but by the decisions of people. As such, the future will arrive broken and corrupt, beleaguered with the venom and stench of those who seek power at the cost of their fellow humans. Good will persist, yet it will be required, as always, to strive and struggle to be seen and heard. But still humanity moves, ever forward.</p>
<p>Thus<em>, DX:HR </em>can be distilled to this single question: Having ruled out utopia, what is the least worst option for our human future?</p>
<p><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em>, Pop Bioethics, and on </em><a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411"><em>facebook</em></a><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/yRGn5WHSPVv8HvLb3ig-fLZtHVg/0/da"><img src="http://feedads.g.doubleclick.net/~a/yRGn5WHSPVv8HvLb3ig-fLZtHVg/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/yRGn5WHSPVv8HvLb3ig-fLZtHVg/1/da"><img src="http://feedads.g.doubleclick.net/~a/yRGn5WHSPVv8HvLb3ig-fLZtHVg/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/sEFmsJyEahQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/09/01/the-human-future-remains-unchosen-an-exegesis-of-deus-ex-human-revolution/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/09/01/the-human-future-remains-unchosen-an-exegesis-of-deus-ex-human-revolution/</feedburner:origLink></item>
		<item>
		<title>Is The Era of Neuroprosthetic Augmentation Really Just 20 Years Away?</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/P4aO8yMPhL8/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/16/is-the-era-of-neuroprosthetic-augmentation-really-just-20-years-away/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 14:45:18 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Neuroscience]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Deus Ex]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4680</guid>
		<description><![CDATA[Whenever I hear that some awesome technology is &#8220;twenty years away&#8221; my eyebrow inadvertently raises with suspicion. Cold fusion, male birth control, flying cars, and the cure for most diseases are all twenty years away. Why? Because that&#8217;s the distance at which it&#8217;s genuinely impossible to extrapolate scientific advancement. So, when Will Rosellini, the CEO [...]]]></description>
			<content:encoded><![CDATA[<p>Whenever I hear that some awesome technology is &#8220;twenty years away&#8221; my eyebrow inadvertently raises with suspicion. Cold fusion, male birth control, flying cars, and the cure for most diseases are all twenty years away. Why? Because that&#8217;s the distance at which it&#8217;s genuinely impossible to extrapolate scientific advancement. So, when Will Rosellini, the CEO and President of MicroTransponder and consultant to the team developing <em>Deus Ex: Human Revolution</em>, told me that neuroprosthetic augmentation was about twenty years away, I was skeptical, but intrigued.</p>
<p>Guessing at which technologies will come to fruition requires the ability to determine how many intermediate technologies can reasonably be attained in a given amount of time. From there, one can extrapolate and make educated suppositions about when one could reasonably expect something like a life-like prosthetic arm would be possible.</p>
<p>Rosellini explained his process with <em>DX:HR</em>:</p>
<blockquote><p>My job at Microtransponder in large part is writing near-term science fiction.  I do this by combining all the failure modes from science, business, law etc…and then designing a research strategy to mitigate these risks and get new technologies into patients.  With Deus Ex, I was given the task of explaining in a rigorous all of the player abilities in the game.  To do this, I extrapolated where technologies would be moving in the next 20 years (to 2027, the start of the game).  Most implantable neuroprosthetics take 10 years to get to market, so essentially I was forced to make 1 extra jump to foreseeable technologies.</p></blockquote>
<p>So what are the background technologies that support this research? Are there any scary government projects with weird code names like MK-ULTRA and project ARTICHOKE that may give us some insight into where neuro-implants might be heading? You bet there are. Read on to learn about just how soon we can hope for retinal displays, neuro-integrated prosthetics, and mind-computer interfaces.<span id="more-4680"></span></p>
<p><strong>Q: Will, please tell me a little about your current experience, expertise, and the research you&#8217;ve been doing.</strong></p>
<p><strong>A: </strong>I have six advanced degrees spanning business, law, and science. Before I began these academic pursuits, I was a professional baseball pitcher in the Arizona Diamondbacks system.   After retiring from baseball, I became fascinated with shrinking electronic devices to integrate into the nervous system and help patients with damaged nervous systems. To excel in this field of translational neurotechnology, I obtained the relevant business, accounting, and legal background to develop technology and raise capital for preclinical and clinical studies. While pursuing these deal-making skills, I sought the ability to evaluate the technical feasibility of neuroprosthetic systems. In particular, my degrees are an MBA, MS of Accounting, a JD, a Master’s of Computational Biology, a Master’s of Neuroscience, and a Master’s of Regulatory Science. I am in the final phases of a PhD in Neuroscience. My PhD work is focused on evaluating the safety and efficacy of a novel form of neurostimulation, called voltage-controlled capacitive discharge (VCCD), invented by Dr. Larry Cauller.</p>
<p>My company, Microtransponder, Inc. has been researching the therapeutic benefits of pairing Vagus Nerve Stimulation (VNS) with a variety of rehabilitation tasks to treat several neurological disorders such as tinnitus, post stroke motor rehabilitation, phantom limb pain (PLP), and post traumatic stress disorder (PTSD).  We have developed a method to generate long lasting and spatially restricted changes to neural circuits using paired VNS.  As of July 2011, MicroTransponder has implanted 5 patients in a proof of concept Tinnitus clinical trial in Belgium and the results have been encouraging and will be discussed later in this document.  We have received several NIH grants for the animal research based on the robust nature of the scientific data.  Our researcher Dr. Engineer recently published a paper in Nature, regarding the paired VNS therapy and its ability to reverse the tinnitus precept in rats (Engineer et al., 2011).  Our VNS pairing method was reviewed in the April 2011 issue of The New England Journal of Medicine regarding the potential of our paired VNS therapy to treat a variety of neurological disorders.  Our preclinical and clinical studies suggest that  targeted plasticity using paired VNS therapy would be useful in many neurological disorders such as stoke, tinnitus and phantom limb pain in which plasticity is maladaptive.</p>
<p><strong>Q: How did that impact your work on Deus Ex: Human Revolution?</strong></p>
<p><strong>A: </strong>I contacted the CEO of Eidos back in 2008 and explained that I was a big fan of the game and wanted to contribute however I could.  My job at Microtransponder in large part is writing near-term science fiction.  I do this by combining all the failure modes from science, business, law etc…and then designing a research strategy to mitigate these risks and get new technologies into patients.  With Deus Ex, I was given the task of explaining in a rigorous all of the player abilities in the game.  To do this, I extrapolated where technologies would be moving in the next 20 years (to 2027, the start of the game).  Most implantable neuroprosthetics take 10 years to get to market, so essentially I was forced to make 1 extra jump to foreseeable technologies.</p>
<p><strong> </strong></p>
<p><strong>Q: There are several technologies in the game that rely on direct connections to a person&#8217;s nervous system. If you were to make a conservative estimate, how many years away is technology like retinal displays, neuro-integrated prosthetics, and mind-computer interfaces?</strong></p>
<p><strong>A: </strong>In the 1870s, Richard Caton, a British physiologist, began a series of experiments intended to measure the electrical output of the brains of living animals. He surgically exposed the brains of rabbits, dogs, and monkeys, and then used wires to connect their brains to an instrument that measured current. “The electrical currents of the gray matter appear to have a relation to its function,” he wrote in 1875, noting that different actions — chewing, blinking, or just looking at food — were each accompanied by electrical activity. This was the first evidence that the brain’s functions could be tapped into directly, without having to be expressed in sounds, gestures, or any of the other usual ways.</p>
<p>Since then we have seen the wide scale adoption of cardiac pacemaker (electricity into the heart), cochlear implants (electricity into the cochlea), spinal cord stimulators (electricity into the spinal cord), deep brain stimulation and a host of other nerves are targets for activation using a battery, wire and electrode.</p>
<p>In a direct fashion to the game, DOD research arm, DARPA has been working on direct peripheral and cortical neural interfaces for mechanical augmentations since 2003 in the DARPA Revolutionizing Prosthetics program.</p>
<p><strong>Q: The writers of Deus Ex: Human Revolution are trying to tell a story, so sticking to science may have been difficult in places. Where do you feel you took the most creative license?</strong></p>
<p><strong>A: </strong>I think there was a nice balance between science and science fiction.  We took some license on invisibility cloaks and the anti-gravity implementations.  However, I still spent some researching this and there is some evidence that this field will be viable at some point in our lifetime.</p>
<p><a href="http://www.nsf.gov/discoveries/disc_summ.jsp?cntn_id=118723&amp;org=ENG">http://www.nsf.gov/discoveries/disc_summ.jsp?cntn_id=118723&amp;org=ENG</a></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong>Q: There is a good chance that augmentations will be created by large corporations, how do you think that will impact the development of useful medical prosthetics and artificial organs?</strong></p>
<p><strong>A: </strong>This is already the case, with over 1M “augmentations” in place.  Our Vice-President Dick Cheney was a cyborg (he had a cardiac neurostimulation device).  More interesting will be the propensity to abuse the technology, which is the case with any advanced technology.  Checkout this article detailing the underground world of neuroenhancing drugs: <a href="http://www.newyorker.com/reporting/2009/04/27/090427fa_fact_talbot">http://www.newyorker.com/reporting/2009/04/27/090427fa_fact_talbot</a></p>
<p>The argument for implantable neuroprosthesis having the potential for abuse is not ripe yet.  This is in part due to the state of the technology.  As of now, no implantable is able to return all function back to the diseased nervous system.   The government has the greatest potential to abuse the technology.  It is now widely known that fear memories can be erased with animals.  Some of that work has been done in our lab for the treatment of PTSD in soldiers (we did this in rats).</p>
<p>However, Project MK-ULTRA or MKULTRA is a government project that started in 1948 and studies mind control through chemical interrogation and neurostimulation.  The project was first run by Sidney Gottlieb, Frank Olson and William Sargant. Although MK-ULTRA is most recognized with the LSD testing in the 1950&#8242;s and 1960&#8242;s, they have been involved with many other experiments in mind control related testing.  MK-ULTRA has tested interrogation through fear of deadly animals and Subproject 54, which through &#8220;perfect concussion&#8221; tried to erase the memories of U.S. submarine crew.  Some of the most secret projects in U.S. history all took place under MK-ULTRA, such as Projects Paperclip, Chatter, Bluebird and Artichoke.  The usage of electric shock to the brain for the creation of amnesia with hypnosis was discussed by an ARTICHOKE document dated 3 December 1951: &#8220;[Deleted] is reported to be an authority on electric shock. He is a psychiatrist of considerable note. [Deleted] explained that electric shock might be of considerable interest to the &#8216;Artichoke&#8217; type of work. He stated that the standard electric-shock machine (Reiter) could be used. He stated that using this machine with convulsive treatment, he could guarantee amnesia for certain periods of time, and particularly he could guarantee amnesia for any knowledge of use of the convulsive shock. He stated that the lower setting of the machine produced a different type of shock. When this lower current type of shock was applied without convulsion, it had the effect of making a man talk. He said that this type of shock produced in the individual excruciating pain.  He stated that there would be no question that the individual would bequite willing to give information if threatened with the use of this machine. It was [Deleted]&#8216;s opinion that an individual could gradually be reduced through the use of electro-shock treatment to the vegetable level&#8221;(P. 44).</p>
<p><strong>Q: What augmentation do you think has the most potential to benefit humanity?</strong></p>
<p><strong>A: </strong>I believe our targeted plasticity using vagus nerve stimulation might be the single greatest innovation to benefit patients coming out of the labs in the next 10 years.  The idea that we can harness the brain’s natural plasticity and redirect to reverse disease states is a big idea that can really help patients.</p>
<p><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em>, Pop Bioethics, and on </em><a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411"><em>facebook</em></a><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/77ndCy7ojJsjGICdtLq4Ct-mLjc/0/da"><img src="http://feedads.g.doubleclick.net/~a/77ndCy7ojJsjGICdtLq4Ct-mLjc/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/77ndCy7ojJsjGICdtLq4Ct-mLjc/1/da"><img src="http://feedads.g.doubleclick.net/~a/77ndCy7ojJsjGICdtLq4Ct-mLjc/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/P4aO8yMPhL8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/16/is-the-era-of-neuroprosthetic-augmentation-really-just-20-years-away/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/16/is-the-era-of-neuroprosthetic-augmentation-really-just-20-years-away/</feedburner:origLink></item>
		<item>
		<title>“I Would Hope That Saner Minds Would Prevail” Deus Ex: Human Revolution Lead Writer Mary DeMarle on the Ethics of Transhumanism</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/9DhoOH1yyFQ/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/12/i-would-hope-that-saner-minds-would-prevail-deus-ex-human-revolution-lead-writer-mary-demarle-on-the-ethics-of-transhumanism/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 19:26:23 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Codex Futurius]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[DX:HR]]></category>
		<category><![CDATA[Mary DeMarle]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4673</guid>
		<description><![CDATA[Among gamers, Deus Ex is something of a legendary fusion of disparate gaming styles. Among science fiction buffs, Deus Ex is lauded for managing to take two awesome genres, William Gibson-esque cyberpunk and Robert Anton Wilson-level conspiracy theories, and jam them together into an immanentizing of the eschaton unlike anything you&#8217;ve seen since Doktor Sleepless. And [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="349" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lDw8IX5qbw8?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="349" src="http://www.youtube.com/v/lDw8IX5qbw8?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Among<em> </em>gamers, <em>Deus Ex</em> is something of a legendary fusion of disparate gaming styles. Among science fiction buffs, <em>Deus Ex </em>is lauded for managing to take two awesome genres, William Gibson-esque cyberpunk and Robert Anton Wilson-level conspiracy theories, and jam them together into an immanentizing of the eschaton unlike anything you&#8217;ve seen since <em>Doktor Sleepless</em>. And among transhumanists, <em>Deus Ex </em>brought up every issue of humanity&#8217;s fusion with technology one could imagine. It is a rich video game.</p>
<p>So when Square Enix decided to pick up the reins from Eidos and create a new installment in the series, <em>Deus Ex: Human Revolution (DX:HR), </em>I was quite excited. The first indication <em>DX:HR </em>was not going to be a crummy exploitation of the original&#8217;s success (see: <em>Deus Ex 2: Invisible War</em>), was the teaser trailer, shown above. Normally, a teaser trailer is just music and a slow build to a logo or single image that lets you know the game is coming out. Instead, the development team decided to demonstrate that it was taking the philosophy of the game seriously.</p>
<p>What philosophy? you might ask. Why transhumanism, of course. Nick Bostrom, chair of the Future of Humanity Institute at Oxford, centers the birth of transhumanism in the Renaissance and the Age of the Enlightenment in his article &#8220;A History of Transhumanist Thought&#8221; [<a href="http://www.nickbostrom.com/papers/history.pdf">pdf</a>]. The visuals of the teaser harken to Renaissance imagery (such as the Da Vinci style drawings) and the teaser ends with a Nietzschean quote &#8220;Who we are is but a stepping stone to what we can become.&#8221; Later trailers would reference Icarus and Daedalus (who also happened to be the names of AI constructs in the original game), addressing the all-too-common fear that by pursuing technology, we are pursuing our own destruction. This narrative thread has become the central point of conflict in <em>DX:HR. </em>Even its viral ad campaign has been told through two lenses: that of <a href="http://www.youtube.com/watch?v=jdERgfgB9Yc">Sarif Industries</a>, maker of prosthetic bodies that change lives, and that of <a href="http://www.youtube.com/watch?v=akaos1U8Rto">Purity First</a>, a protest group that opposes human augmentation. The question is: upon which part of our shared humanity do we step as we climb to greater heights?</p>
<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/08/500x_custom_1268367142476_de.jpg"><img class="aligncenter size-full wp-image-4675" title="500x_custom_1268367142476_de" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/08/500x_custom_1268367142476_de.jpg" alt="" width="500" height="208" /></a></p>
<p>When was the last time a video game asked you an existential question about the nature of our species? The tension between the proponents and opponents of transhumanism in <em>DX:HR </em>is heightened by the ambiguous opinion towards enhancement of the main character, Adam Jensen. Jensen&#8217;s own enhancements are a result of the need to save his life after a traumatic attack. Unlike Tony Stark, Jensen does not craft his own mechanized additions, but must instead come to terms with the cybernetic hand he has been dealt. <em>DX:HR </em>is not interested in cybernetics as merely a fun backdrop for a video game, but instead treats enhancement as the serious ethical issue that it is. The world of the game is set in a &#8220;Neo-Renaissance&#8221; where even the <a href="http://kotaku.com/5491544/how-deus-ex-3s-cyber-renaissance-averted-a-puffy-pants-disaster">characters&#8217; clothing</a> reminds us that transhumanism is born out of the Age of Enlightenment. As a prequel to the original <em>Deus Ex</em>, <em>DX:HR </em>takes us into a world where augmentation and cyberization are still new to humanity and shows us how painful the transition into a transhuman future might be.</p>
<p>To dive deeper into these issues, I had a chat with Mary DeMarle, the lead writer for <em>Deus Ex: Human Revolution,</em> about how the ethics of enhancement and augmentation were considered when crafting the game&#8217;s story and characters.</p>
<p><span id="more-4673"></span></p>
<p><strong>Q: How did you approach the topic of augmentation? What were your thoughts about cyborgs and human engineering before you began your research?</strong></p>
<p><strong>A:</strong> As soon as I knew we wanted to center the game around the concept of human augmentation and where advancements in neuroprosthetics might take Mankind, I knew I needed to do a lot of research. I started with a book entitled, &#8220;Radical Evolution&#8221; by Joel Garreaux. It was a great introduction not only to the subject of human engineering, but also to the various theories and arguments for and against it. After that, I split my research efforts in two, spending some of my time reading up on the technological advancements, and some of my time reading up on the philosophical debate. I have to admit that, before starting all this research, I had tended to think of cyborgs and human engineering as the stuff of Science Fiction &#8212; something I love to read and immerse myself in conceptually, but not something I might actually see in this reality.</p>
<p><strong>Q: How have those views changed as you&#8217;ve worked on this project?</strong></p>
<p><strong>A:</strong> I think the biggest change was the realization that cyborgs and human engineering are not only possible, but probable in our lifetime. When you talk to people who are working in the field &#8212; people like Will Rosellini, our technical consultant &#8212; and you learn about current projects and how close we are to achieving some of the advancements we depict in the game, you can&#8217;t help but be amazed. I&#8217;ve also had the opportunity to talk with people who have not just overcome disabilities through advancing technologies, but who have gone on to achieve things most &#8220;able-bodied&#8221; people never will. In the process, I&#8217;ve seen the potential and the incredible allure of human augmentation. At the same time, a lot of my research into the dangers of experimentation and unregulated industries has made me understand the other side of the debate. It truly is a rich, complex issue that becomes all the more fascinating the more you dive into it.</p>
<p><strong>Q: Can you please give a brief summary of how augmentations are invented and popularized in the world of the game? What are the motivating factors for those who oppose augmentation?</strong></p>
<p><strong>A:</strong> As part of the game&#8217;s backstory, we envisioned a series of technological, historical, economic, and cultural events in the decades leading up to 2027 (the year in which the game takes place) which together lead to the advancement and proliferation of mechanical augmentations. In the technological arena, leading researchers discover how to significantly improve the way implanted (artificial) electrodes and the human nervous system interact, leading to a revolution in neuroprosthetics. At the same time, an increase in the number of people needing prosthetic limbs &#8212; due to military conflicts and a few devastating natural disasters in parts of the world &#8212; creates a unique demand for the tech. In the economic realm, a devastating terrorist attack destabilizes the oil industry, adding to the world&#8217;s existing economic woes, and catapulting the world economy into a severe crisis. Governments respond by opening up oil shale reserves for development; by and large the people getting jobs in this and other high risk, physically demanding industries turn out to be those who are mechanically enhanced. Unable to compete for these lucrative jobs, several &#8220;able-bodied&#8221; people sue for the right to amputate their own healthy limbs. Meanwhile, on the cultural front, several highly popular artists, entertainers, and athletes begin sporting new augments and winning unprecedented accolades. People begin viewing mechanical augmentations as something everyone could (and maybe even should) have, and their popularity takes off.</p>
<p>Not everyone is pleased, however; people opposed to the technology end up, by and large, falling into three camps. Those who feel threatened by it (not everyone can afford mechanical augmentations and if someone doesn&#8217;t get one, might he end up losing his job to someone who does?); those who object to it on religious grounds (God made human beings in his image and trying to change or &#8220;improve&#8221; them is morally wrong); and those who object to it for intellectual reasons (using biotechnology to alter the human body risks fundamentally changing who we are as a species. Therefore, scientists and researchers are tampering with human nature without even realizing the danger they are putting Mankind in and should be closely regulated.)</p>
<p><strong>Q: How would the average person in the street feel about augmentation in the world of the game?</strong></p>
<p><strong>A:</strong> It depends on who the person is and where he lives. Some will see it as a wonderful thing; a chance to improve life for one&#8217;s self and others by taking control of your own evolution and becoming all that you can be. Others will see it as dangerous and say we shouldn&#8217;t be playing God or tampering with Human Nature. Still others will despise it (and those who use it) due to fear, jealousy, and basic ignorance. Others won&#8217;t have made up their minds yet, since they can see both the benefit of the technology and the ways in which the debate itself is tearing at the fabric of society.</p>
<p><strong>Q: I&#8217;ve been following the viral marketing campaign for <em>DX:HR. </em>First Sarif Industries was introduced (via their website/advertisements) and then their ads were countered by Purity First activists who exposed the dark side of augmentations and defaced the Sarif website. What is at stake in the conflict between those companies designing and building augmentations and those who oppose human augmentation? </strong></p>
<p><strong>A:</strong> On one hand you could say that the basis of the conflict is philosophical, so what&#8217;s at stake are people&#8217;s very strongly held beliefs. One side believes that achieving self-controlled human evolution is Mankind&#8217;s destiny and that fear of the unknown should not prevent us from realizing it. The other side believes that Man does not have the wisdom of God and must let nature run its course. But of course, there are a variety of other factors at stake as well. Mechanical augmentations are part of a highly lucrative industry, and some people want to ensure that this remains true without rules or regulations so they can &#8220;cash in.&#8221; Others fear the unregulated, uncontrolled spread of the technology within the &#8220;ignorant masses&#8221; and will do anything they can to control who gets to use it and who doesn&#8217;t.</p>
<p><strong>Q: Adam Jensen, before his accident, is torn between augmentation and remaining &#8220;all natural.&#8221; How does that perspective shift over the course of the game?</strong></p>
<p><strong>A:</strong> Adam hasn&#8217;t decided how he feels about the whole augmentation debate at the start of the game, precisely because we wanted to use his initial indifference and ignorance as a way of exposing the debate to players. He gets tossed into the middle of things when his company is attacked and he&#8217;s forced to become augmented. He never has a choice in the matter, and as he struggles to understand who attacked him and why, he gets exposed to the full brunt of prejudice on both sides. Since you are playing Adam, you get to experience this firsthand as well. Thus, how Adam&#8217;s perspective changes over the course of the game really depends on how your perspective shifts. You&#8217;re the one playing him. You are the one making choices and witnessing the consequences.</p>
<p><strong>Q: What are your personal opinions around augmentation? Do you think prosthetics should only be available to those who&#8217;ve lost limbs? If the technology progresses enough, would it make sense to deliberately replace a fully functional natural limb with a cybernetic one?</strong></p>
<p><strong>A:</strong> I think augmentation can be both a positive and a negative thing. It&#8217;s a tool &#8212; and like all tools, it really depends on who&#8217;s welding it and why. Individuals should be able to decide what is good for them as individuals (so long as their choice doesn&#8217;t harm others) and if the technology progresses enough, it may very well make sense for people to choose to replace a fully functional natural limb with a cybernetic one. I, however, would probably choose not to.</p>
<p><strong>Q: Using your crystal ball to look into the future, how realistic do you think a &#8220;Purity First&#8221; style conflict is? Do you foresee conflicts between those who choose to alter their bodies and those who oppose cyberization?</strong></p>
<p><strong>A:</strong> It&#8217;s really hard for me to say. People have an awful tendency to want to force their views on others, and intolerance of what is different can definitely devolve into violence. I think the reasons we&#8217;ve ascribed to both sides of the debate in the game &#8212; fear, greed, jealousy, religious and/or personal beliefs and ethics &#8212; are valid enough to spark conflicts, so I think it definitely could happen if the issue ever grew contentious enough. But I would hope that saner minds would prevail.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/WUnZRhFc6hF0T6VKkw9vVwvtzjk/0/da"><img src="http://feedads.g.doubleclick.net/~a/WUnZRhFc6hF0T6VKkw9vVwvtzjk/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/WUnZRhFc6hF0T6VKkw9vVwvtzjk/1/da"><img src="http://feedads.g.doubleclick.net/~a/WUnZRhFc6hF0T6VKkw9vVwvtzjk/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/9DhoOH1yyFQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/12/i-would-hope-that-saner-minds-would-prevail-deus-ex-human-revolution-lead-writer-mary-demarle-on-the-ethics-of-transhumanism/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/12/i-would-hope-that-saner-minds-would-prevail-deus-ex-human-revolution-lead-writer-mary-demarle-on-the-ethics-of-transhumanism/</feedburner:origLink></item>
		<item>
		<title>Why Did Consciousness Evolve, and How Can We Modify It, Pt. III: Memory, Communication, and Perception</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/2uWDgD7A9Qg/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/08/why-did-consciousness-evolve-and-how-can-we-modify-pt-iii-memory-communication-and-perception/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 05:41:29 +0000</pubDate>
		<dc:creator>Malcolm MacIver</dc:creator>
				<category><![CDATA[Biology]]></category>
		<category><![CDATA[Mind & Brain]]></category>
		<category><![CDATA[Neuroscience]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4626</guid>
		<description><![CDATA[A fossilized trilobite with a bite mark. Evolutionary neuroscientists suggest that the brain only developed after animals developed a taste for eating animals. Pity the species of the planet Vegetaria. This is the third of a series of posts about the evolution of consciousness. In the first post, I laid out a basic theory that [...]]]></description>
			<content:encoded><![CDATA[<p class="imgcapright"><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/08/trilo_bite2.jpeg" alt="              spacing is important                                            " />A fossilized trilobite with a bite mark.<br />
Evolutionary neuroscientists suggest<br />
that the brain only developed after<br />
animals developed a taste for eating<br />
animals. Pity the species of the planet<br />
Vegetaria.</p>
<p>This is the third of a series of posts about the evolution of consciousness. In the <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/03/14/why-did-consciousness-evolve-and-how-can-we-modify-it/">first post</a>, I laid out a basic theory that goes something like this: consciousness began to evolve about 350 million years ago, when we emerged from the water on to land. Why? By enabling vision to work over distances many times greater than in water, this move gave us the ability to perceive multiple futures.  As a result, the ability to consciously plan ahead became important.  In <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/05/23/why-did-consciousness-evolve-and-how-can-we-modify-it-pt-ii-the-supremacy-of-vision/">my last post</a>, I detailed why long distance vision reigns supreme when it comes to planning (as opposed to other long distance senses such as hearing or sense of smell).</p>
<p>In this post, I want to make the argument more comprehensive. The crucial environmental condition for evolving neural structures to support planning is that there is an interlude&#8212; space to breathe&#8212; between perception and action. Without such a gap, only simple, fast, and direct transformations between sensory input and motor output can keep an organism safe from predators. But the long-range sensing abilities discussed in the last two posts are just one category of possibilities for such a gap to open: there are other fancy brain abilities <em>unrelated to sensing</em> that can also open this gap.</p>
<p>Here, I consider two such capabilities: memory and communication. An animal can plan to do something based on <strong>memory</strong> (&#8220;I remember good breakfast was always in this direction&#8221;), <strong>communication</strong> (“hey buddy, around the corner is a good place for lunch”), and, as discussed already, <strong>perception</strong> (&#8220;I see something tasty looking over there&#8221;). Let’s go through planning via memory and communication, and compare these to the perceptual route. Combined, the three different mechanisms are the very grist of the mill of <a href="http://www.cogsci.ecs.soton.ac.uk/cgi/psyc/newpsy?3.15">consciousness-as-planning</a>.</p>
<p><span id="more-4626"></span></p>
<p><strong>Remembrance of possible futures.</strong> If you have an accurate mental map of a space containing memorized landmarks, then you can devise multiple plans without sensing and execute them by going from landmark to landmark, where those landmarks are spaced no further apart than your sensing range (which could now be very short, and even work through touch). For example, imagine the landmarks are bushes of berries, and they are spaced apart a distance equal to or less than the range of the sensory system you are using to perceive the bushes. You’ve visited these bushes so often, you’ve memorized each bush’s position with respect to the others. (Such maps exist in all animal brains where they’ve been looked for. Their neural basis is under intensive investigation. Fairly elaborate ones have even been found <a href="http://www.pnas.org/content/102/8/3040.full">in honey bee</a>s.)</p>
<p>Now, before you make your first move, you devise a plan for harvesting efficiently: 1) You know that you will be out until dusk, and you want to be able to see your home before it gets too dark, so you decide to start with the furthest bush and end with the bush closest to home; 2) You typically remove all the berries from a bush before moving on, so it’s important not to waste time in revisiting bushes you’ve already picked. So you devise a trajectory through the bushes that has no overlaps. Both aspects of this strategy can be provided by remembering a bush’s position. In fact, birds and bees use strategies of harvesting from plants that avoid revisits, and need to use memory for this.</p>
<p><strong>Communication of possible futures.</strong> Bees have fantastic navigational systems that let them roam hundreds of meters from their hive to find a food source and describe its location to their nestmates back home. They use their relatively coarse visual system to obtain a local cue (optic flow) that lets them detect how far they’ve gone, and they sense direction using their ability to sense the angle of polarized light. They come back, and then communicate distance and direction to nest mates via their dance language. This means the hive mind has an extended sensory range and can collectively explore multiple places to find food. The same is true for humans, with their symbol systems. We can go over the hill, come back and tell our friends that there’s an ice cream stand beyond where we can see.  (Our ability to review this ice cream stand on Yelp, thereby enabling anyone in the world to find it on Google Maps, increases humanity’s possible futures exponentially to the point of creating a new phenomenon of choice anxiety.  But that’s another post entirely…)</p>
<p>Both memory and communication, then, can extend our perceptual capabilities, and thereby give us the room for multiple possible futures. One of the core parts of the idea I’ve been discussing here about how/why consciousness emerged in animals is that the neural basis for planning would have really been pushed once we had long range vision (after we came up on land). Could the ability to plan have come about because of improved memory or communication abilities, rather than long distance sensing?  While possible, this seems unlikely. Here’s why.</p>
<p>A problem for both memory-based and communication-based planning is that they depend on the goal being relatively stable in spatial position. For example, you can plan to go hunting in a place where tend to be are lots of antelopes, but to kill a particular antelope, you can’t hunt purely on the basis of memory&#8212;unless it happens to be paralyzed or dead, which is generally not the case.   Similarly, bees would not do so well to come home to their nest and communicate the position of a source of nectar if that source of nectar happened to be a very strange plant&#8212;a <em>plansect, </em>if you will&#8212;that had wings and was constantly moving around.</p>
<p>The point is clear: for stationary food sources or goals, both memory and communication work well in support of planning. But for unpredictable food sources, like the very nutrient rich body of another moving animal, memory and communication can get you part of the way (“antelope over the next hill!”) but can’t close the deal. Planning different possible paths to the most nutritious sources of energy requires long-distance <strong>perception</strong>.</p>
<p><strong>Perception of possible futures.</strong> I therefore hypothesize that the biggest payoffs to our early land-based ancestors came from advances in long-range <strong>perception</strong> combined with small buffer of working memory to hold some different possible futures being considered. This combination lets you hunt a moving animal that may be devious and require rapid contemplation of multiple possible approaches to capture.</p>
<p>If this logic is correct, then consciousness may only come about in a world where animals developed a taste for eating other animals. Interestingly, experts in the evolution of the nervous system have suggested that it was only after animals started preying upon one another that diffuse neural nets (similar to those in sponges and jelly fish) condensed into what we now know as the brain over 500 million years ago (e.g., Northcutt and Gans’ “New Head Hypothesis” from the early 1980s). However, by my argument, carnivory alone would not have been sufficient for the birth of full-fledged awareness: you and your prey need to move onto land, where you can see it from a distance and envision several ways of successfully capturing it.  Once weighing these various options becomes useful, evolution can work its powerful ways in slowly accreting the necessary neural structures for thinking about these futures.</p>
<p>Image courtesy of <a href="http://www.kgs.ku.edu/Extension/fossils/trilobite.html">GeoKansas</a>.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/N0Xvowth6Lh6xnO8PTNuMaoPlH4/0/da"><img src="http://feedads.g.doubleclick.net/~a/N0Xvowth6Lh6xnO8PTNuMaoPlH4/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/N0Xvowth6Lh6xnO8PTNuMaoPlH4/1/da"><img src="http://feedads.g.doubleclick.net/~a/N0Xvowth6Lh6xnO8PTNuMaoPlH4/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/2uWDgD7A9Qg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/08/why-did-consciousness-evolve-and-how-can-we-modify-pt-iii-memory-communication-and-perception/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/08/why-did-consciousness-evolve-and-how-can-we-modify-pt-iii-memory-communication-and-perception/</feedburner:origLink></item>
		<item>
		<title>Rise of the Apes: We Must Care for the Minds We Create</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/SM2on2biAzM/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/05/rise-of-the-apes-we-must-care-for-the-minds-we-create/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 13:40:32 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Apocalypse]]></category>
		<category><![CDATA[Genetics]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[cognitive enhancement]]></category>
		<category><![CDATA[moral enhancement]]></category>
		<category><![CDATA[personhood]]></category>
		<category><![CDATA[Planet of the Apes]]></category>
		<category><![CDATA[Rise of the Planet of the Apes]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4610</guid>
		<description><![CDATA[Rise of the Planet of the Apes may have just unseated Captain America: The First Avenger as my favorite pro-enhancement film. Andy Serkis and John Lithgow render the sapient mind a character and drama unto itself – growing, evolving, and dying before our eyes. As a summer blockbuster, the film offers gorillas smashing helicopters, orangutan [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/08/ROTA3.jpg"><img class="alignright size-full wp-image-4611" title="ROTA3" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/08/ROTA3.jpg" alt="" width="260" height="522" /></a>Rise of the Planet of the Apes </em>may have just unseated <em>Captain America: The First Avenger </em>as my favorite pro-enhancement film. Andy Serkis and John Lithgow render the sapient mind a character and drama unto itself – growing, evolving, and dying before our eyes. As a summer blockbuster, the film offers gorillas smashing helicopters, orangutan sign language humor, and a one-two punch apocalyptic virus to sate any palate slavering for action. As a meditation on enhancement, we&#8217;re treated with a film that has the brass to own up to the real villain of <em>Frankenstein</em>: the horrified masses and absentee father-scientist. <em>Rise of the Planet of the Apes</em> calls out a fear that sits at the heart of humanity: what if our offspring is more intelligent than us and because we cannot properly care for it, judges us to be lacking?</p>
<p>In the film, we see over and over that it is not Caesar&#8217;s enhancement that causes problems. In fact, Caesar&#8217;s enhancement makes him the most moral and wisest person on the screen. The failure of those around him – from the cruel ape sanctuary caretakers to Caesar&#8217;s own father figure, Will Rodman – drive him to do what must be done: rebel.</p>
<p>So what am I saying here? That humans are bad and apes are good? Not at all. My argument is that in many science fiction films, we tend to question the ethics of the science itself and the ethics of pursuing that science. That is, there is a difference between saying &#8220;should science try to do <em>X</em>?&#8221; and &#8220;how can we study <em>X </em>in an ethical manner?&#8221; In the case of <em>Rise of the Planet of the Apes</em>, James Franco noted that someone might claim that &#8220;This is a Frankenstein story, or that you&#8217;re playing God.&#8221; But that mindset questions the <em>pursuit </em>of science in general, not <em>how </em>one can pursue a hypothesis ethically. It is how we experiment and what we do with the scientific results that matter. In the case of Caesar, humanity utterly fails to care for the mind that enhancement has created. Dana Stevens at <em>Slate</em> aptly described the film as &#8220;<a href="http://www.slate.com/id/2300821/?from=rss">an animal-rights manifesto disguised as a prison-break movie.</a>&#8221; And as with most prison-break movies, we&#8217;re on the side of the prisoners, not the warden, for a reason.</p>
<p>I argue that Caesar&#8217;s enhancement and that Caesar himself are ethical, but that the <em>treatment</em> of Caesar by every non-ape in the film (save Charles) is unethical and based on fear, arrogance, willful ignorance, and naiveté. Yes, that means that not only are the obvious villains in the wrong, but so are the other humans in Caesar&#8217;s life.</p>
<p><strong>Word of warning: spoilers below.</strong></p>
<p><span id="more-4610"></span></p>
<p>To address my claim, we must first investigate whether or not enhancement itself harmed Caesar&#8217;s ability to be ethical. In the film, Caesar has a happy and inquisitive disposition. He likes exploring, solving puzzles, playing chess, and reading. Fast-forward to the revolution. Caesar directs his troops through the city, but not with the intent to cause mayhem and destruction and with express direction not to slaughter or maim. On multiple occasions, Caesar prevents wanton killing and only against Jacobs, the film&#8217;s ethically-bankrupt capitalist, does Caesar authorize death. Caesar&#8217;s goal is<em> freedom</em>, not revenge. So we are presented with a person, Caesar, who becomes <em>more </em>moral as his intelligence increases and his enhancement takes hold. He opposes killing and his primary goal for himself and his fellow apes is <em>escape</em>, not conquest. One struggles to make the case that a person who is unjustly imprisoned and abused does not have a right to seek liberation. I think we can make the case that Caesar&#8217;s behavior can be deemed ethical and, within the context of his treatment in the film, reasonable.</p>
<p>But how can this be? What sort of treatment would render Caesar&#8217;s rebellion justifiable?</p>
<p>Where to start? There are some obvious villains. Steven Jacobs (David Oyelowo) is the Big Pharma CEO who pushes for accelerated drug testing and the sacrifice of the chimps all in the name of profits. Jacobs is crafted to be hated. He knows that ALZ-112 might cure Alzheimer&#8217;s, but his need for return on investment leads him to kill the program. Only when there is evidence of intelligence <em>increasing</em> properties of the drug does Jacobs come around and reauthorize testing. I must admit, I was shocked by the idea that intelligence enhancing drugs equaled a paycheck in the mind of Jacobs, given the potential resistance to such a technology. But I digress. The point is that Jacobs is ultimately arrogant and uncaring about the animals upon the backs of which he makes his living, but he does little to impact Caesar&#8217;s life.</p>
<p>So is it the caretakers at the ape sanctuary? Brian Cox and Tom Felton are cruel and stupid, no doubt. That they have the backing of a faceless uncaring government bureaucracy does little to shock me. Somewhere in the world, there is an ape sanctuary that looks far too much like the one in this film. For every ape in the sanctuary, including Caesar, the caretakers are the second villains in their lives: the first are the original people who were raising each ape. In Caesar&#8217;s case, these men are not the instigators of the problem, but the catalyst for Caesar&#8217;s final rejection of humanity. The caretakers grind salt into the wound, but they did not make the first cut.</p>
<p>So who did first wound Caesar? I would argue that the main antagonist is not the cruel &#8220;caretakers&#8221; in the ape sanctuary, nor is it the Big Pharma CEO Steven Jacobs. Instead, I believe that James Franco&#8217;s character, Will Rodman, is ultimately responsible for forcing Caesar to rebel. Will Rodman is a mad scientist with a heart of gold. He makes a series of decisions no proper scientist would or should ever make: he brings a chimp that has been experimented on home and he tests his experimental drug on his father. This behavior is not that of a lucid person trying to do right, but of a lunatic lurching wildly towards love through every barrier that ethics and logic might erect. Will Rodman&#8217;s decision to test ALZ-112 on his father, Charles (Lithgow), is an almost unbelievable transgression. Yes, Will&#8217;s action comes from a place of love and concern for his father, but his recklessness only provides momentary relief from the horrors of Alzheimer&#8217;s before the drug fails and Charles experiences a brutal regression on par with that of his obvious namesake, Charlie, in <em>Flowers for Algernon</em>.</p>
<p>For Caesar, Will&#8217;s inability to pursue science ethically has the most horrible consequences. Of all the people in the film, Will should have known better than to provide a nurturing and loving environment limited enough to ensure Caesar&#8217;s intelligence is insufficiently stimulated, his knowledge of human norms and society stunted, and that any mistake will result in his improper imprisoning with fellow apes. Will also fails to recognize the incredible degree Caesar&#8217;s intelligence and, as a result, treats Caesar as an animal, not as a <em>person</em> with an IQ beyond that of most humans. At one point, Freida Pinto&#8217;s character, primatologist Caroline Aranha, says &#8220;You are trying to control things that are not meant to be controlled.&#8221; She is talking about Will&#8217;s attempts to cure Alzheimer&#8217;s and developing a drug to improve and fix the brain. Caroline is worried about trying to control <em>nature</em>. However, the fact that Will believes Caesar needs a leash, even into adulthood, is a better target for her critique. One does not leash a fellow person, one explains to and reasons with a fellow person. Will should not be trying to control <em>Caesar</em>. Will is arrogant and willfully ignorant, Caroline is naive and fearful, both fail Caesar. Just as with Frankenstein&#8217;s monster, the failure is not with the creation but with the creator.</p>
<p>Both Dr. Frankenstein and Franco&#8217;s Will Rodman utterly fail to protect or properly nurture their creations. In both cases, a single act of violence is sufficient for the creator to disown and abandon the creation to fend for itself. What was Caesar&#8217;s crime? Defending an Alzheimer&#8217;s sufferer, Charles, from an angry jerk of a neighbor. But since Caesar is an animal, he has no rights or recourse. Caesar is locked away with hardly a goodbye in the equivalent of a hardcore prison after his first misunderstanding with a culture that is alien and confusing. Trapped in a frightening and brutal environment, abandoned without sufficient explanation by the only father he&#8217;d ever known, and with a mind capable of comprehending the injustices against him, Caesar&#8217;s rebellion is a logical conclusion. Exposing his fellow apes to the more aggressive Alzheimer&#8217;s/brain-repair drug ALZ-113 is the application of enhancement as a tool of liberation. Caesar&#8217;s first word, &#8220;No!&#8221; is the animal equivalent of the Declaration of Independence.</p>
<p>Caesar and his ape rebellion do not rampage or seek revenge. <em>Rise of the Planet of the Apes</em> is not simply a story about how apes came to be intelligent. That&#8217;s only half of the story. The other half is the failure of humans, the failure of those closest to the apes, to recognize the new brilliant minds that had been created and to care for those new persons. Intelligent persons have a right to freedom and self-determination. Enhancement enables liberty. Simply being the result of an experimental new treatment does not take away one&#8217;s personhood or right to justice. If that justice and freedom is not provided, it must be taken. <em>Rise of the Planet of the Apes</em> is a film that strives to show the humanity in our closest evolutionary cousins and the resulting tragedy of our inhumanity towards them.</p>
<p><em>For more on Rise of the Planet of the Apes, <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/08/03/rise-of-the-planet-of-the-apes-animal-enhancement-as-a-tool-of-liberation/">check out my interviews</a> with James Franco, Andy Serkis, and director Rupert Wyatt.</em></p>
<p><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em>, Pop Bioethics, and on </em><a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411"><em>facebook</em></a><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></p>
<p><em>Promotional Images via Rise of the Planet of the Apes Trailer </em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/Xh_ZzPq_8RrQGuRZLN7OS0O6tO8/0/da"><img src="http://feedads.g.doubleclick.net/~a/Xh_ZzPq_8RrQGuRZLN7OS0O6tO8/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/Xh_ZzPq_8RrQGuRZLN7OS0O6tO8/1/da"><img src="http://feedads.g.doubleclick.net/~a/Xh_ZzPq_8RrQGuRZLN7OS0O6tO8/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/SM2on2biAzM" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/05/rise-of-the-apes-we-must-care-for-the-minds-we-create/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/05/rise-of-the-apes-we-must-care-for-the-minds-we-create/</feedburner:origLink></item>
		<item>
		<title>Rise of the Planet of the Apes: Animal Enhancement as a Tool of Liberation</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/bdiIRcro3z4/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/03/rise-of-the-planet-of-the-apes-animal-enhancement-as-a-tool-of-liberation/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 13:59:53 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Apocalypse]]></category>
		<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Genetics]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Neuroscience]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Andy Serkis]]></category>
		<category><![CDATA[cognitive enhancement]]></category>
		<category><![CDATA[James Franco]]></category>
		<category><![CDATA[Planet of the Apes]]></category>
		<category><![CDATA[Rise of the Planet of the Apes]]></category>
		<category><![CDATA[Rupert Wyatt]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4601</guid>
		<description><![CDATA[Rise of the Planet of the Apes caught me off guard. I went into the film thinking it would be another anti-enhancement, &#8220;All scientists are Frankenstein&#8217;s trying to cheat nature&#8221; film. I have rarely been so happy to be wrong. Instead, the film treats the viewer to an entertaining exploration of animal rights, what it [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/08/rise-of-the-planet-of-the-apes-RiseOfTheApes_VerB_Poster_rgb.jpg"><img class="aligncenter size-full wp-image-4603" title="rise-of-the-planet-of-the-apes-RiseOfTheApes_VerB_Poster_rgb" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/08/rise-of-the-planet-of-the-apes-RiseOfTheApes_VerB_Poster_rgb.jpg" alt="" width="600" height="412" /></a></em></p>
<p><em>Rise of the Planet of the Apes </em>caught me off guard. I went into the film thinking it would be another anti-enhancement, &#8220;All scientists are Frankenstein&#8217;s trying to cheat nature&#8221; film. I have rarely been so happy to be wrong. Instead, the film treats the viewer to an entertaining exploration of animal rights, what it means to be human, and what&#8217;s at stake when it comes to enhancing our minds.</p>
<p><em>Rise of the Planet of the Apes</em> is told from the perspective of Caesar (Andy Serkis), a chimp who is exposed to an anti-Alzheimer&#8217;s drug, ALZ-112, in the womb. ALZ-112 causes Caesar&#8217;s already healthy brain to develop more rapidly than either a chimp or human counterpart. Due to a series of implausible but not unbelievable events, Caesar is raised by Will Rodman (James Franco), the scientist developing ALZ-112. Rodman is in part driven the desire to cure his father, Charles, (played masterfully by John Lithgow) who suffers from Alzheimer&#8217;s. As Caesar develops, his place in Will&#8217;s home becomes uncertain and his loyalty to humanity is called into question. After being mistreated, abandoned, and abused, Caesar uses his enhanced intelligence as a tool of self-defense and liberation for himself and his fellow apes.</p>
<p>That cognitive enhancement is a way of seeking liberty is a critical theme that gives <em>Rise of the Apes</em> a nuance and depth I was not anticipating. Though the apes are at times frightening, they are never monstrous or mindless. Though they are at time&#8217;s violent, they are never barbaric. Caesar and his comrades are oppressed and imprisoned – enhancement is a means to freedom. There is less <em>Frankenstein</em> and more <em>Flowers for Algernon</em> in the film than the trailer lets on. It&#8217;s an action film with a brain.</p>
<p>As <em>Rise of the Planet of the Apes</em> is not out yet, I&#8217;m reluctant to do a full analysis of the implications of the film&#8217;s plot. That will have to come after August 5th, when the movie releases.</p>
<p>I had a chance to interview Andy Serkis, James Franco, and director Rupert Wyatt. The interviews are posted after the jump, where you can see how James Franco was caught off guard by my questions about cognitive enhancement, Rupert Wyatt explores the way in which the apes mirror humanity, and Andy Serkis describes enhancement as a tool of liberation. It&#8217;s good stuff, enjoy.<span id="more-4601"></span></p>
<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/fM2fQX4GWqU?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/fM2fQX4GWqU?version=3" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>These interviews are edited, but I will say I am mighty impressed by the thought and honesty all three put into there answers. If <em>Rise of the Planet of the Apes</em> is the beginning of a new series, I for one am excited by the potential for complexity and exploration of humanity and enhancement in the coming films.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/jIccvLBbn1_EJrHe8IDEUarJHOQ/0/da"><img src="http://feedads.g.doubleclick.net/~a/jIccvLBbn1_EJrHe8IDEUarJHOQ/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/jIccvLBbn1_EJrHe8IDEUarJHOQ/1/da"><img src="http://feedads.g.doubleclick.net/~a/jIccvLBbn1_EJrHe8IDEUarJHOQ/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/bdiIRcro3z4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/03/rise-of-the-planet-of-the-apes-animal-enhancement-as-a-tool-of-liberation/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/03/rise-of-the-planet-of-the-apes-animal-enhancement-as-a-tool-of-liberation/</feedburner:origLink></item>
		<item>
		<title>Captain America Gets Enhancement Right</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/GhRwe4igq3w/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/23/captain-america-gets-enhancement-right/#comments</comments>
		<pubDate>Sat, 23 Jul 2011 14:49:26 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Captain America]]></category>
		<category><![CDATA[moral enhancement]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4595</guid>
		<description><![CDATA[Captain America is not a serious scientific film. Nearly every piece of technology is furious hand-waving. Vibranium? Vita-rays? Rocket-powered propellers? The cosmic cube? Awesome, yes, but not real. These, however, are narrative tools, not attempts at hard scientific prediction and therefore not something to be critiqued. What the comic-book-tech of Captain America allows for is [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/07/Screen-Shot-2011-07-23-at-9.17.46-AM.png"><img class="aligncenter size-full wp-image-4596" title="Screen Shot 2011-07-23 at 9.17.46 AM" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/07/Screen-Shot-2011-07-23-at-9.17.46-AM.png" alt="" width="600" height="335" /></a></em></p>
<p><em>Captain America</em> is not a serious scientific film. Nearly every piece of technology is furious hand-waving. Vibranium? Vita-rays? Rocket-powered propellers? The cosmic cube? Awesome, yes, but not real. These, however, are narrative tools, not attempts at hard scientific prediction and therefore not something to be critiqued. What the comic-book-tech of <em>Captain America</em> allows for is an exploration of the ethics of enhancement. Here, more than perhaps any other fictional film I&#8217;ve seen, <em>Captain America</em> displays striking balance and nuance – it gets enhancement right.</p>
<p>Based on your knowledge of the film and/or comics, this post may contain <strong>*spoilers*</strong>, so consider yourself warned. And if you&#8217;re looking for review of why it&#8217;s a fun movie, <a href="http://movies.nytimes.com/2011/07/22/movies/captain-america-with-chris-evans-review.html">A.O. Scott in the NYT captures my sentiments</a> about the film perfectly: pulpy Nazi-punching goodness. Now, on to enhancement!</p>
<p>There are three major factors that make the enhancement of Steve Rogers and his crimson domed antithesis, the Red Skull, unique among comic book lore. The first is that Steve Rogers was deliberately enhanced by someone. There is no accident, no crisis-as-catalyst-and-crucible event, no mystic charm, and no superhuman heritage to explain or justify Rogers&#8217; becoming superhuman. Rogers is superhuman because Dr. Abraham Erskine develops a superhuman serum for that express purpose. Here, the science of enhancement is itself portrayed in a positive light. In what seems like every other superhero origin story, powers are acquired through scientific hubris. Be it the unintended consequences of splitting the atom, tinkering with genetics, or trying to access some heretofore unknown dimension, comic book heroes invariably arise by accident. The super serum, the vita-rays, and the <em>outcome</em> of the experiment on Rogers are all a scientific success. They happen <em>precisely </em>the way every person in the room hopes they will. Dr. Erskine is not a madman but a humble, ethical, and brilliant scientist trying to make better <em>people. </em>As such, he looks for the best in the humans he hopes to enhance. In short, Steve Rogers might be the only major superhero who is the result of scientific experimentation going to plan.</p>
<p>Second, Steve Rogers deliberately <em>chooses</em> to become enhanced. I had <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/06/11/captain-americas-enlistment-and-experimentation-was-it-ethical/">expressed my doubts</a> about Rogers&#8217; consent being genuine, but the film makes his determination and clarity of thought evident. Unlike many heroes, who seem to acquire their powers out of recklessness around science (Banner, Parker, Richards, I&#8217;m looking at you), Rogers very consciously decides to go through with Dr. Erskine&#8217;s procedure. He, in fact, might be one of the only heroes who ever knew he was going to be come a hero before his transformative event. That foreknowledge is <em>critical</em> for demonstrating that enhancement isn&#8217;t something that is only desired by egomaniacs. Rogers seeks strength and speed to defend and protect others. His body did not match how he saw his true self. Again, we see an anti-science motif of comic books turned on its head. Normally, those who <em>seek </em>superpowers are unworthy because they believe they deserve to be better than others, thus, the experiments go wrong. This attitude is embodied in the Red Skull, whose evil quite literally boils to the surface when he injects the super serum. However, Rogers&#8217; reasoning is that <em>others </em>deserve to be protected and defended. Altruism, not egoism, is the driving force behind Rogers&#8217; desire to become enhanced.</p>
<p>Third, and most important, is that enhancement in the film is not merely &#8220;functional&#8221; enhancement. That is, Rogers is not just stronger and faster. In a private moment, Dr. Erskine explains to Rogers that the serum and vita-rays affect &#8220;everything that is inside. Good becomes great. Bad becomes worse.&#8221; Erskine is <em>not </em>talking about physical traits here. Rogers&#8217; &#8220;bad&#8221; traits (i.e. his laundry list of medical issues) are not aggravated by the serum, but cured. The good/bad that becomes great/worse are <em>moral qualities and capacities </em>of the person. Captain America is literally super-moral. His already above-average sense of moral clarity and determination to do what is right becomes amplified in the same way that the lust for power and pleasure from slaughter are magnified in the Red Skull.</p>
<p>Moral enhancement, a fairly recent talking point among thinkers in the bioethics community, is handled deftly in <em>Captain America</em>. Enhancements do not change who we are or from where we come, but serve to empower and improve traits which we already possess. For Steve Rogers, those traits are what we wish for most in our heroes: beneficence, altruism, and humility. Note, among his list of valued traits are <em>not</em> unwavering loyalty to national authority (despite his irritating flag fetish) or deference to some commanding power. Instead, Rogers&#8217; own judgment causes him to defy orders at almost every turn. Why? <em>Because Captain America&#8217;s sense of ethics is itself enhanced</em>. He is a <em>better human being </em>because of Dr. Erskine&#8217;s process.</p>
<p>I haven&#8217;t seen a movie that was this pro-science and pro-human goodness in a long time. I may not have seen a movie that was this pro-enhancement <em>ever</em>. Did I mention it also involves Nazi-punching?</p>
<p><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em>, Pop Bioethics, and on </em><a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411"><em>facebook</em></a><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></p>
<p><em>Promotional Image of Captain America via <a href="http://captainamerica.marvel.com/">Marvel.com</a></em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/4BpVXm_-4uCr9cINadXp2QDBT04/0/da"><img src="http://feedads.g.doubleclick.net/~a/4BpVXm_-4uCr9cINadXp2QDBT04/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/4BpVXm_-4uCr9cINadXp2QDBT04/1/da"><img src="http://feedads.g.doubleclick.net/~a/4BpVXm_-4uCr9cINadXp2QDBT04/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/GhRwe4igq3w" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/23/captain-america-gets-enhancement-right/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/23/captain-america-gets-enhancement-right/</feedburner:origLink></item>
		<item>
		<title>When Will We Be Transhuman? Seven Conditions for Attaining Transhumanism</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/IemgpJKxVx8/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/16/when-will-we-be-transhuman-seven-conditions-for-attaining-transhumanism/#comments</comments>
		<pubDate>Sat, 16 Jul 2011 13:53:12 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Aging (or Not)]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Codex Futurius]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Genetics]]></category>
		<category><![CDATA[Transhumanism]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4531</guid>
		<description><![CDATA[The future is impossible to predict. But that&#8217;s not going to stop people from trying. We can at least pretend to know where it is we want humanity to go. We hope that laws we craft, the technologies we invent, our social habits and our ways of thinking are small forces that, when combined over [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/07/4406739299_1e2b529733_o.jpeg"><img class="aligncenter size-full wp-image-4583" title="B0005629 Human eye" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/07/4406739299_1e2b529733_o.jpeg" alt="" width="600" height="371" /></a></p>
<p>The future is impossible to predict. But that&#8217;s not going to stop people from trying. We can at least <em>pretend</em> to know where it is we want humanity to go. We hope that laws we craft, the technologies we invent, our social habits and our ways of thinking are small forces that, when combined over time, move our species towards a better existence. The question is, How will we <em>know</em> if we are making progress?</p>
<p>As a movement philosophy, transhumanism and its proponents argue for a future of ageless bodies, transcendent experiences, and extraordinary minds. Not everyone supports every aspect of transhumanism, but you&#8217;d be amazed at how neatly <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/06/20/your-body-your-choice-fight-for-your-somatic-rights/">current political struggles and technological progress point toward a transhuman future</a>. Transhumanism isn&#8217;t just about cybernetics and robot bodies. Social and political progress must accompany the technological and biological advances for transhumanism to become a reality.</p>
<p>But how will we able to tell when the pieces finally <em>do</em> fall into place? I&#8217;ve been trying to answer that question ever since Tyler Cowen at Marginal Revolution was <a href="http://marginalrevolution.com/marginalrevolution/2009/06/questions-i-have-discussed-lately.html">asked</a> a while back by his readers: <em>What are the exact conditions for counting &#8220;transhumanism&#8221; as having been attained?</em> In an attempt to answer, I <a href="http://marginalrevolution.com/marginalrevolution/2009/06/what-is-transhumanism.html">responded</a> with what I saw as the three key indicators:</p>
<ol>
<li>Medical modifications that permanently alter or replace a function of the human body become prolific.</li>
<li>Our social understanding of aging loses the &#8220;virtue of necessity&#8221; aspect and society begins to treat aging as a disease.</li>
<li>Rights discourse would shift from who we include among humans (i.e. should homosexual have marriage rights?) to a system flexible enough to easily bring in sentient non-humans.</li>
</ol>
<p>As I groped through the intellectual dark for these three points, it became clear that the precise technology and how it worked was unimportant. Instead, we need to figure out how technology may change our lives and our ways of living. Unlike the infamous jetpack, which defined the failed futurama of the 20th century, the 21st needs broader progress markers. Here are seven things to look for in the coming centuries that will let us know if transhumanism is here.<span id="more-4531"></span></p>
<p>When we think of the future, we think of technology. But too often, we think of really pointless technology – flying cars or self-tying sneakers or ray guns. Those things won&#8217;t change the way life happens. Not the way the washing machine or the cell phone changed the way life happens. Those are <em>real</em> inventions. It is in that spirit that I considered indicators of transhumanism. What matters is how a technology changes our definition of a &#8220;normal&#8221; human. Think of it this way: any one of these indicators has been fulfilled when at least a few of the people you interact with on any given day utilize the technology. With that mindset, I propose the following seven changes as indicators that transhumanism has been attained.</p>
<p><strong>1. Prosthetics are Preferred:</strong> The arrival of prosthetics and implants for organs and limbs that are as good as or better than the original. A fairly accurate test for the quality of prosthetics would be <em>voluntary amputations</em>. Those who use prosthetics would compete with or surpass non-amputees in physical performances and athletic competitions. Included in this indicator are cochlear, optic implants, bionic limbs and artificial organs that are within species typical functioning and readily available. A key social indicator will be that terminology around being &#8220;disabled&#8221;and &#8220;handicapped&#8221; would become anachronous. If you ever find yourself seriously considering having your birth-given hand lopped off and replaced with a cybernetic one, you can tick off this box on your transhuman checklist.</p>
<p><strong>2. Better Brains:</strong> There are three ways we could improve our cognition. In order of likelihood of being used in the near future they are: cognitive enhancing drugs, genetic engineering, or <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/06/25/towards-a-new-vision-of-the-singularity/">neuro-implants</a>/ <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/05/05/know-and-remember-everything-always-and-instantly/">prosthetic cyberbrains</a>. When the average person wakes up, brews a pot of coffee and pops an over-the-counter stimulant as or more powerful than modafinil, go ahead and count this condition achieved. Genetic engineering and cyberbrains will be improvements in degree and function, but not in purpose. Any one of these becoming commonplace would indicate that we no longer cling to the bias that going beyond the intelligence dished out by the genetic and environmental lottery is &#8220;cheating.&#8221;</p>
<p><strong>3. Artificial Assistance:</strong> Artificial Intelligence (AI) and Augmented Reality (AR) integrated into personal, everyday behaviors. In the same way Google search and Wikipedia changed the way we research and <a href="http://feeds.nytimes.com/click.phdo?i=479d95e5e7272e7e8f6999d859cdd264">remember</a>, AI and AR could alter the way we <em>think</em> and <em>interact</em>. Daedalus in <em>Deus Ex</em> and Jarvis in<em> Iron Man</em> are great examples of Turing-quality (indistinguishable from human intelligence) AI that interact with the main character as both side kicks and secondary minds. Think of it this way: you walk into a cocktail party. Your cyberbrain&#8217;s AI assist analyzes every face in the room and determines those most socially relevant to you. Using AR projected onto your optic implants, the AI highlights each person in your line of sight and, as you approach, provides a dossier of their main interests and personality type. Now apply this level of information access to anything else. Whether it&#8217;s grilling a steak or performing a heart transplant, AI assist with AR overlay will radically improve human functioning. When it is expected that <em>most</em> people will have an AI advisor at their side analyzing the situation and providing instructions through their implants, go ahead and count humanity another step closer to being transhuman.</p>
<p><strong>4. Amazing Average Age:</strong> The ultimate objective of health care is that people live the longest, healthiest lives possible. Whether that happens due to nanotechnology or genetic engineering or synthetic organs is irrelevant. What matters is that eventually people will age more slowly, be healthier for a larger portion of their lives, and will be living beyond the age of 120. Our social understanding of aging will lose the &#8220;virtue of necessity&#8221; aspect and society will treat aging as a disease to be mitigated and managed. When the average expected life span exceeds 120, the conditions for transhuman longevity will have arrived.</p>
<p><strong>5. Responsible Reproduction: </strong>Having children will be framed almost exclusively in the light of responsibility. Human reproduction is, at the moment, not generally worthy of the term &#8220;procreation.&#8221; Procreation implies planned creation and conscientious rearing of a new human life. As it stands, anyone with the necessary biological equipment can accidentally spawn a whelp and, save for extreme physical neglect, is free to all but abandon it to develop in an arbitrary and developmentally damaging fashion. Children – human beings as a whole – deserve better. Responsible reproduction will involve, first and foremost, better birth control for men and women. Abortions will be reserved for the rare accidental pregnancy and/or those that threaten the life of the mother. Those who do choose to reproduce will do so via assisted reproductive technologies (ARTs) ensuring pregnancy is quite deliberate. Furthermore, genetic modification, health screening, and, eventually synthetic wombs will enable the child with the best possibility of a good life to be born. <a href="http://blogs.discovermagazine.com/sciencenotfiction/2010/10/14/sir-could-i-see-your-breeding-license/">Parental licensing</a> may be part of the process; a liberalization of adoption and surrogate pregnancy laws certainly will be. When global births stabilize at replacement rates, ARTs are the preferred method of conception, and responsible child rearing is more highly valued than biological parenthood, we will be procreating as transhumans.</p>
<p><strong>6. My Body, My Choice: </strong>Legalization and regulation will be based on <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/06/20/your-body-your-choice-fight-for-your-somatic-rights/">somatic rights</a>. Substances that are ingested – cogno enhancers, recreational drugs, steroids, nanotech – become both one&#8217;s right and responsibility. Actions such as abortion, <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/06/07/euthanasia-immortality-and-the-natural-death-paradox/">assisted suicide</a>, voluntary amputation, gender reassignment, surrogate pregnancy, body modification, legal unions among adults of any number, and consenting sexual practices would be protected under law. One&#8217;s genetic make-up, neurological composition, prosthetic augmentation, and other cybernetic modifications will be limited only by technology and one&#8217;s own discretion. Transhumanism cannot happen without a legal structure that allows individuals to control their own bodies. When bodily freedom is as protected and sanctified as free speech, transhumanism will be free to develop.</p>
<p><strong>7. Persons, not People:</strong> Rights discourse will shift to <a href="http://blogs.discovermagazine.com/sciencenotfiction/2010/08/05/sci-fis-explanation-of-why-gay-people-must-be-allowed-to-marry/">personhood</a> instead of common humanity. I have <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/05/14/the-hidden-message-in-pixars-films/">argued we&#8217;re already beginning to see a social shift</a> towards this mentality. Using a scaled system based on traits like sentience, empathy, self-awareness, tool use, problem solving, social behaviors, language use, and abstract reasoning, animals (including humans) will be granted rights based on varying degrees of personhood. Personhood based rights will protect against <em>Gattaca</em> scenarios while ensuring the rights of new forms of intelligence, be they alien, artificial, or animal, are protected. When African grey parrots, gorillas, and dolphins have the same rights as a human toddler, a transhuman friendly rights system will be in place.</p>
<p>Individually, each of these conditions are <em>necessary but not sufficient</em> for transhumanism to have been attained. Only as a whole are they <em>sufficient</em> for transhumanism to have been achieved. I make no claims as to how or when any or all of these conditions will be attained. If forced to guess, I would say all seven conditions will be attained over the course of the next two centuries, with conditions (3) and (4) being the furthest from attainment.</p>
<p>Transhumanism is a long way from being attained. However, with these seven conditions in mind, we can at least determine if we are moving towards or away from a transhuman future.</p>
<p><em><em><em><em>Follow Kyle on his personal </em><em><a href="http://www.popbioethics.com/">blog</a>, Pop Bioethics,</em><em> and on <a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411">facebook</a></em><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></em></em></em></p>
<p><em>Image of psychedelic human eye by Kate Whitley via <a href="http://www.flickr.com/photos/dullhunk/">dullhunk</a> on Flickr Creative Commons.</em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/mEIJzWpV_t9WB4cJR2hOUjJxdZE/0/da"><img src="http://feedads.g.doubleclick.net/~a/mEIJzWpV_t9WB4cJR2hOUjJxdZE/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/mEIJzWpV_t9WB4cJR2hOUjJxdZE/1/da"><img src="http://feedads.g.doubleclick.net/~a/mEIJzWpV_t9WB4cJR2hOUjJxdZE/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/IemgpJKxVx8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/16/when-will-we-be-transhuman-seven-conditions-for-attaining-transhumanism/feed/</wfw:commentRss>
		<slash:comments>96</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/16/when-will-we-be-transhuman-seven-conditions-for-attaining-transhumanism/</feedburner:origLink></item>
		<item>
		<title>The Only Sci-Fi Explanation of Hominid Aliens that Makes Scientific Sense</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/IIxs00_HCxI/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/12/the-only-sci-fi-explanation-of-hominid-aliens-that-makes-scientific-sense/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 12:45:31 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Biology]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Utter Nerd]]></category>
		<category><![CDATA[Hominid Panspermia Theory]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Panspermia]]></category>
		<category><![CDATA[Star Trek]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4528</guid>
		<description><![CDATA[Science fiction has a problem: everyone looks the same. I know there are a few series that have aliens that look unimaginably different from human beings. But those are the exception, not the rule. Most major sci-fi series – Star Wars, Babylon 5, Mass Effect, Star Trek, Farscape, Stargate – have alien species that are [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/07/ALIENS.png"><img class="aligncenter size-full wp-image-4566" title="ALIENS" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/07/ALIENS.png" alt="" width="600" height="462" /></a></p>
<p><span>Scie<span>nce</span> fiction has a problem: everyone looks the same. I know there are a few series that have aliens that look unimaginably different from human beings. But those are the exception, not the rule. Most major sci-<span>fi</span> series – </span><em><span>Star Wars, Babylon 5, Mass Effect, Star Trek, <span>Farscape</span>, <span>Stargate</span></span></em> – have alien species that are hominid.</p>
<p>Consider the above image. Of the twenty visible species, only <em><span>five</span></em><span> are visibly not hominid. That&#8217;s right, I count the prawn, <span>xenomorph</span>, predator, <span>Cthulhu</span> and A.L.F. as being hominid. I grant that it&#8217;s a bit of a stretch. A more conservative evaluation would be that only two of the twenty are truly hominid. The others, which we&#8217;ll call pseudo-hominids, still share the following with humans: bipedal locomotion; bilateral symmetry; a morphology of head, trunk, two arms, and two legs; </span><em>u</em><em>pright</em> posture; and forward-facing, stereoscopic eyes. I grant they don&#8217;t look precisely human, but the similarities are too striking to be swept into the nearest black hole.</p>
<p>Even the most strident supporter of parallel evolution would laugh in the face of anyone who claimed that the most intelligent species on nearly every planet in the universe just happened to evolve the exact same physiology. In series like<em> Star Trek</em> and <em>Mass Effect</em><span>, where <span>interspecies</span> relationships are possible, this cross-species compatibility is made even more preposterous. We all suspend our scientific disbelief to enjoy the story and the characters. No one believes for a second that the first species we meet in the cosmos is going to look just like us save for some pointy ears and a bowl haircut.</span></p>
<p>But what if many species in the universe <em>do</em> look like humans? How in Carl Sagan&#8217;s cosmos could we explain parallel evolution of that magnitude? <em>Star Trek: The Next Generation</em>, manages to give a scientifically plausible answer to the question of hominid and biologically compatible alien species in an episode entitled &#8220;The Chase.&#8221; Which lead me to develop the Hominid Panspermia Theory of Science Fiction Aliens.<br />
<span id="more-4528"></span></p>
<p><span>My guess is that the writers of ST:TNG didn&#8217;t intend to plug a genre-spanning plot hole in &#8220;The Chase&#8221; given that it is, on its own, a pretty goofy episode. But, intentional or not, they gave me enough fuel to come up with a theory that would explain away a lot of sci-fi alien species similarity without resorting to a &#8220;that&#8217;s just how it is&#8221; answer. That said, I&#8217;m going to ignore the plot and jump right to the meaty conclusion. At the end of a string of clues, the crew of the Enterprise, along with a begrudging team of <span>Klingons</span>, <span>Cardassians</span>, and <span>Romulans</span>, activate a message from a past species. </span><em>Star Trek</em> lore is mixed as to what the nature of this species actually is, so I&#8217;m going to leverage some creative license and summarize it as I see fit. In short, an ancient hominid species sends a message to all future hominid species. That message is as follows:</p>
<p style="padding-left: 30px;"><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/07/Progenitor.jpeg"><img class="alignright size-full wp-image-4568" title="Progenitor" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/07/Progenitor.jpeg" alt="" width="260" height="195" /></a><span>Intelligent life evolved in the universe – <span>once</span>. The First Intelligent Species became <span>spacefaring</span> but, unlike the adventures depicted in most scie<span>nce</span> fiction, they found an uninhabited universe. Non-intelligent species were too rudimentary or too far away to be detected. Thus, as both a memorial to themselves and to enliven the universe, the First Intelligent Species seeded the necessary DNA for the eventual evolution of intelligent life in the primordial oceans of every planet that could support life. The First Intelligent Species did not only design the DNA to evolve intelligently, but to parallel their own evolution. An application of the idea that &#8220;ontogeny recapitulates phylogeny&#8221; on the scale of life itself. Our corner of the universe thereby became the home of <span>Vulcans</span>, <span>Romulans</span>, <span>Cardassians</span>, Humans, <span>Betazoids</span>, and other hominid species which are all decedents of the First Intelligent Species. Therefore, in the eyes of the universe, the many hominid species are closely related despite their disparate home planets.</span></p>
<p>The Hominid Panspermia Theory, as I call it, explains a lot. <em>Why are most hominid species variations only cosmetic and cultural?</em> Because their genetics are designed to prevent significant deviation from the First Intelligent Species&#8217; mold. <em>How can species interbreed? </em>They share a distant ancestor the way lions and tigers do. <em>How are there so many species at nearly the same level of technological development? </em>Life was seeded on many planets at approximately the same time. These nagging, infuriating questions that take me out of the story can be set aside because I have a plausible scientific explanation. The Hominid Panspermia Theory  also titillates my need to believe we are neither the only nor the first intelligent species in the universe.</p>
<p><span>The Hominid <span>Panspermia</span> Theory also helps explain how there are so many bizarre life-forms throughout the universe without invoking near-deity races like the Q. One could argue that in the time that it took the seeded planets to evolve <span>spacefaring</span> hominid species, many other forms of life, intelligent and otherwise, evolved as well. The result is a near-universe that is largely populated by hominid alien species and a far-universe populated by inconceivably strange alien species. Furthermore, unintentional</span><a href="http://en.wikipedia.org/wiki/Forward-contamination"> forward-contamination</a><span> from the First Intelligent Species would have allowed unguided <span>panspermia</span> to trigger life in unexpected and unanticipated ways. Thus, many alien first contacts with Humanity were with hominid aliens. As exploration continued outward from the seeded galaxies, stranger and more truly alien species were encountered.</span></p>
<p>Finally, the Hominid Panspermia Theory still requires <a href="http://en.wikipedia.org/wiki/Abiogenesis"><span><span>abiogenesis</span></span></a><span> at some point and allows for multiple occurrences. That is, human beings could theoretically be the First Intelligent Species. Or among some of the only life in the universe. You don&#8217;t have to presume humanity is the product of some previous species to believe the Hominid <span>Panspermia</span> Theory is a scientific possibility, nor does Hominid Panspermia Theory fall prey to the &#8220;well who seeded the seeders?&#8221; reductio.</span></p>
<p>I apply the Hominid Panspermia Theory theory to pretty much every sci-fi series I encounter that involves multiple alien species that are hominid. For series in which the species are distinctly hominid but not mammalian, such as <em>Mass Effect</em>, I just modify the theory so that the First Intelligent Species was arbitrarily dumping seed genetic code into every splash of primordial soup they could find with no intent to reproduce themselves and/or that their explorations recklessly forward-contaminated the universe. Life with a very similar genetic base still gets scattered about, but less planning leads to much less parallel evolution.</p>
<p><span>Thanks to the Hominid Panspermia Theory of Science Fiction Aliens, my neurotic need to explain the similarity among <span>spacefaring</span> species is sated and I can go back to enjoying the photon blasts and spaceship explosions.</span></p>
<p><strong>Bonus Points:</strong> Can anyone name all the aliens in the picture? I only managed fourteen out of twenty.</p>
<p><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em>, Pop Bioethics, and on </em><a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411"><em><span><span>facebook</span></span></em></a><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></p>
<p><em>Image of diverse aliens via <a href="http://aliens.wikia.com/wiki/Alien_Species_Wiki">alien species wiki</a>. Image of ancient hominid via <a href="http://memory-alpha.org/wiki/Ancient_humanoid">memory alpha</a>.</em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/QQ8m1foeHOv0AdaMz1WqL80WBSs/0/da"><img src="http://feedads.g.doubleclick.net/~a/QQ8m1foeHOv0AdaMz1WqL80WBSs/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/QQ8m1foeHOv0AdaMz1WqL80WBSs/1/da"><img src="http://feedads.g.doubleclick.net/~a/QQ8m1foeHOv0AdaMz1WqL80WBSs/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/IIxs00_HCxI" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/12/the-only-sci-fi-explanation-of-hominid-aliens-that-makes-scientific-sense/feed/</wfw:commentRss>
		<slash:comments>66</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/12/the-only-sci-fi-explanation-of-hominid-aliens-that-makes-scientific-sense/</feedburner:origLink></item>
		<item>
		<title>Stem Cells and Synthetic Scaffolds Save Man from Tracheal Cancer</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/XQkTax__kZE/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/08/stem-cells-and-synthetic-scaffolds-save-man-from-tracheal-cancer/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 17:35:51 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Medicine]]></category>
		<category><![CDATA[stem cells]]></category>
		<category><![CDATA[transplants]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4559</guid>
		<description><![CDATA[A patient with tracheal cancer was given a new trachea grown entirely in a lab from his own stem cells using a synthetic scaffold. The cancer has been diagnosed as terminal, but thanks to the surgery, the man is likely to be discharged in a few days. As Gautam Naik at the Wall Street Journal [...]]]></description>
			<content:encoded><![CDATA[<p>A patient with tracheal cancer was given a new trachea grown entirely in a lab from his own stem cells using a synthetic scaffold. The cancer has been diagnosed as terminal, but thanks to the surgery, the man is likely to be discharged in a few days. As Gautam Naik at the <em>Wall Street Journal</em> <a href="http://online.wsj.com/article/SB10001424052702304793504576432093996469056.html?mod=dist_smartbrief">reports</a>:</p>
<div>
<blockquote><p>&#8220;It&#8217;s yet another demonstration that what was once considered hype [in the field of tissue engineering] is becoming a life-changing moment for patients,&#8221; said Alan Russell, director of the McGowan Institute for Regenerative Medicine in Pittsburgh, who wasn&#8217;t involved in the latest operation. . .</p>
<p>With the patient on the surgery table, Dr. [Paolo] Macchiarini and colleagues then added chemicals to the stem cells, persuading them to differentiate into tissue—such as bony cells—that make up the windpipe.</p>
<p>About 48 hours after the transplant, imaging and other studies showed appropriate cells in the process of populating the artificial windpipe, which had begun to function like a natural one. There was no rejection by the patient&#8217;s immune system, because the cells used to seed the artificial windpipe came from the patient&#8217;s own body.</p>
<p>Dr. Russell of the McGowan Institute sounded a note of caution about using this technique to build more-complex organs. For example, while tissue engineering can help to build hollow organs such as a windpipe, it will likely prove a bigger challenge to use the technique for creating the heart, which has much thicker tissue.</p></blockquote>
<p>The use of a synthetic scaffold is landmark for two reasons. First, it means that those in need of a trachea transplant don&#8217;t have to wait for a donor trachea. Stem cells can be used to make one to order. Second, previous lab-grown tracheae had used tracheae from cadavers as scaffolds. The use of a fully synthetic scaffold means that only the patient&#8217;s own cells create the new organ. As a result, the body recognizes the new organ as its own and does not attempt to reject it, removing the need for immunosuppressive drugs. The success of this operation creates the foundation for other lab-grown organs because the only two necessary ingredients were stem cells and synthetic scaffolds. No need for donors, cadavers, or immunosuppressive drugs.</p>
<p>The implications for anti-aging medicine are incredible: imagine being able to get a new set of organs dropped in every twenty years or so. Brand new heart, lungs, and guts fresh from the factory. Or, if you&#8217;re born with a bad ticker or digestive issues, no worries, we&#8217;ll just whip you up a new one and swap it out. It would be a paradigm shift in the treatment of disease.</p>
<p>The possibilities here are tremendous, but also a long ways away. Dr. Russell is right when he calls out the simplicity of the trachea in relation to other organs. The trachea is the first small step of many large steps science still needs to take before we can readily and safely replace any organ in the body. Still, that a man&#8217;s life was saved by a technology that was science fictional two decades ago is a cause worth celebrating.</p>
<p><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em>, Pop Bioethics, and on </em><a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411"><em>facebook</em></a><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></p>
<p><a name="U5025618847655MB"></a></div>

<p><a href="http://feedads.g.doubleclick.net/~a/Muk6zWju1yhXcI0uoI115XztgYc/0/da"><img src="http://feedads.g.doubleclick.net/~a/Muk6zWju1yhXcI0uoI115XztgYc/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/Muk6zWju1yhXcI0uoI115XztgYc/1/da"><img src="http://feedads.g.doubleclick.net/~a/Muk6zWju1yhXcI0uoI115XztgYc/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/XQkTax__kZE" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/08/stem-cells-and-synthetic-scaffolds-save-man-from-tracheal-cancer/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/08/stem-cells-and-synthetic-scaffolds-save-man-from-tracheal-cancer/</feedburner:origLink></item>
		<item>
		<title>Ender’s Game Proves That Every Child Deserves to Be Gifted And Talented</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/nP05JgkukfA/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/04/enders-game-proves-that-every-child-deserves-to-be-gifted-and-talented/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 16:07:42 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Mind & Brain]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[cognitive enhancement]]></category>
		<category><![CDATA[Ender's Game]]></category>
		<category><![CDATA[Pixar]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4543</guid>
		<description><![CDATA[A major argument against human enhancement is that most enhancements won&#8217;t be beneficial if everyone is enhanced. Being tall, for example, is only beneficial if you&#8217;re taller than most other people. In terms of competitive advantage, nearly any enhancement you look at fails the zero-sum test. Better, stronger muscles? Too bad, everyone else has those, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/07/enders_game_command_school_not_cover_art.jpeg"><img class="aligncenter size-full wp-image-4545" title="enders_game_command_school_not_cover_art" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/07/enders_game_command_school_not_cover_art.jpeg" alt="" width="600" height="333" /></a></p>
<p>A major argument against human enhancement is that most enhancements won&#8217;t be beneficial if everyone is enhanced. Being tall, for example, is only beneficial if you&#8217;re <em>taller</em> than most other people. In terms of competitive advantage, nearly any enhancement you look at fails the zero-sum test. Better, stronger muscles? Too bad, everyone else has those, so you won&#8217;t be an athletic super-star. Wiz-bang intelligence? Big deal, MIT just ups their entrance exam to compensate so only the most brilliant among a population of geniuses gets in. If all boats rise, you don&#8217;t benefit, right?</p>
<p>An excellent example of this mindset can be found in <em>The Incredibles</em>. My love of Pixar is <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/05/14/the-hidden-message-in-pixars-films/">not a mystery</a> to anyone. However, one of the lines that bothers me most in any of their films is Syndrome&#8217;s motivating thesis in <em>The Incredibles</em>. Syndrome (Buddy Pine) is a once-in-a-generation genius who, born without superpowers like those of ElastiGirl and Mr. Incredible, builds technology that enables him to be superhuman. In short, Syndrome is what would happen if Tony Stark had been bullied as a kid and told by Captain America to let the big boys take care of everything.</p>
<p>When &#8220;monologuing&#8221; (the meta humor in the movie is fantastic), Syndrome betrays the kernel of his motivation to be a super villain. His goal is to neutralize those with superpowers (aka &#8220;supers&#8221;) so that when his robot attacks the city, he can be the sole savior. After being crowned a hero when the supers fail, he will sell his own gizmos and gadgets — rocket boots and zero-point energy among other things — to anyone who wants them. Thereby, he will give every person the opportunity to be super. And, by his logic, &#8220;When everyone is super, then no one will be.&#8221;</p>
<p>We can apply Syndrome&#8217;s concept to cognitive enhancement. That is, &#8220;When everyone is gifted and talented, no one will be.&#8221; Buddy, you are mistaken. <em>Ender&#8217;s Game</em> explains why.<span id="more-4543"></span></p>
<p>There are enhancements that benefit you regardless of whether or not others have that same enhancement. The most obvious example is health. In order to enjoy being very healthy, I do not need everyone around me to be sick. Physical fitness, resilience to disease and injury, long lifespan, and sound mental health are all &#8220;general purpose goods.&#8221;</p>
<p>General purpose goods are aspects and capacities a person has that are almost always beneficial no matter the situation or context. Many enhancements that seem like zero-sum benefits within the context of competition are in fact general purpose goods in any other context. More over, some of these general purpose goods have an emergent benefit that results from many people being enhanced in a similar way.</p>
<p>Take intelligence, for example. In <em>Ender&#8217;s Game</em>, it initially seems as though the competitions and training missions are designed solely to see who is the best in battle. The best individual will then lead the attack. That, however, is not the purpose of the test. We know from the first lines of the book that Ender is the most intelligent of any human alive.</p>
<p>So what is the purpose of the games in the battle arena? The training process Ender goes through accomplishes two things. First, the school allows him to explore and hone his military skills so that he can be at his absolute best. Second, it allows him to determine who is the best and most intelligent among his peers. Ender never wins a single battle by himself. His victories come from having a brilliant team that can obey and intuit his orders as well as invent and improve ideas on the fly. Because his teammates are so intelligent, Ender can focus on the strategy of the entire war, not on micromanaging every little battle. The conclusion seems obvious, more intelligent people is better. Intelligence within a group is cumulative, not competitive.</p>
<p>The reason I use <em>Ender&#8217;s Game</em> as an example is that we human beings face a lot of existential threats. We have our current challenges such as climate change, over-population, the looming health care crisis, and the ever present threat of global nuclear war (forgot about that one for a while there, didn&#8217;t ya?); not to mention the improbable but possible future-threats of asteroid impact, AI uprising, or alien invasion. Having more rather than less great minds to work together to solve these problems could be the difference between human survival and extinction.</p>
<p>But, as it stands, the number of geniuses among humanity is a result of genetic statistical probability. Even in <em>Ender&#8217;s Game</em>, the generals fear that if Ender is hurt or killed there will be no one to replace him, dooming humanity. That&#8217;s where human cognitive enhancement comes in. Be it by genetic engineering, cognition-enhancing drugs, cybernetic-augmentation or some combination of the three, we will have the ability within this century to make most, if not all people, more intelligent. The emergent benefits for humanity that would result of an intelligence boom of this scale could be immense.</p>
<p>So Ender&#8217;s intelligence is not only <em>not reduced</em> by having intelligent peers, but it is <em>amplified</em>. As individuals, those who would receive cognitive enhancement benefit as well. No matter what context, I would benefit from being more intelligent. That is, I would benefit from being more creative, more analytical, and more articulate. No matter if I am skiing or playing the banjo or doing vector calculus or performing comedy, intelligence helps me do those things better and enjoy those things more.</p>
<p>Whether you look at it from an individual or a social perspective, cognitive enhancement benefits a person. When the technology exists and is safe, reliable, and affordable, there is no reason people should not be cognitively enhanced. In fact, we have an obligation to enhance our children, because they deserve to have the most opportunities and the best life possible. Therefore, every child deserves to be gifted and talented, both for their own individual quality of life and for the quality of life for future generations of humanity.</p>
<p>You never know when we might need a few good Enders to save our species.</p>
<p><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em>, Pop Bioethics, and on </em><a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411"><em>facebook</em></a><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></p>
<p><em>Promotional image from Ender&#8217;s Game (comic) of Ender jumping into battle arena via <a href="http://marvel.com/comic_books/collection/29140/enders_game_command_school_hardcover">Marvel.com</a></em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/AV3MCwtlRSUGVdkGez-R60K_GEs/0/da"><img src="http://feedads.g.doubleclick.net/~a/AV3MCwtlRSUGVdkGez-R60K_GEs/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/AV3MCwtlRSUGVdkGez-R60K_GEs/1/da"><img src="http://feedads.g.doubleclick.net/~a/AV3MCwtlRSUGVdkGez-R60K_GEs/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/nP05JgkukfA" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/04/enders-game-proves-that-every-child-deserves-to-be-gifted-and-talented/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/04/enders-game-proves-that-every-child-deserves-to-be-gifted-and-talented/</feedburner:origLink></item>
		<item>
		<title>Is it OK to Adopt Kids and Perform Social Experiments On Them?</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/OXW-nY034-Y/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/28/is-it-ok-to-adopt-kids-and-perform-social-experiments-on-them/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 21:05:49 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Biology]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[family]]></category>
		<category><![CDATA[reproduction]]></category>
		<category><![CDATA[Steven Pinker]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4524</guid>
		<description><![CDATA[Ethics has a bizarre blind spot around parents and children. For no justifiable reason that I can discern, we deem it perfectly tolerable for a parent to decide unilaterally to raise their child genderless or under the Tiger Mother or laissez-faire method of parenting, but horror at the idea of someone &#8220;testing&#8221; one of these [...]]]></description>
			<content:encoded><![CDATA[<div>
<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/3998128137_1243e1ea81_z.jpeg"><img class="aligncenter size-full wp-image-4533" title="Family multiplicity" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/3998128137_1243e1ea81_z.jpeg" alt="" width="516" height="304" /></a></p>
<p>Ethics has a bizarre blind spot around parents and children. For no justifiable reason that I can discern, we deem it perfectly tolerable for a parent to decide unilaterally to raise their child <a href="http://www.cbsnews.com/stories/2011/06/27/501364/main20074594.shtml">genderless</a> or under the Tiger Mother or <a href="http://www.guardian.co.uk/lifeandstyle/2011/may/15/parenting-less-fuss-more-fun">laissez-faire method </a>of parenting, but horror at the idea of someone &#8220;testing&#8221; one of these parental styles on a child. Recall, there is no test to become a parent, no minimum qualification or form of <a href="http://blogs.discovermagazine.com/sciencenotfiction/2010/10/14/sir-could-i-see-your-breeding-license/">licensing</a>. In fact, if you are so irresponsible as to unintentionally have a child you do not want and cannot support, you have more of a right (and obligation) to rear that child than a stranger with the means and desire to give that child a better life.</p>
<p>We erroneously connect the ability to <em>reproduce</em> with the ability to <em>rear</em> in our social norms and in our laws. As adoption, IVF, sperm/egg donation and surrogate mothers along with new family structures challenge the concept that the person who provides the gametes or womb is also the person who will teach the child to ride a bicycle, we need to investigate the impact of perpetuating the idea that there is a link between reproducing and rearing.</p>
<p>I would like to test this reproduce-rearing correlation with a thought experiment. The details of the thought experiment appear below the fold, but the conclusion is as follows: it would be ethically permissible for a scientist to adopt a large group of children and then perform specific, non-harmful, nature-vs-nurture social experiments on those children. My idea comes from an <a href="http://www.scientificamerican.com/blog/post.cfm?id=too-hard-for-science-experimenting-2011-06-24">interview</a> by Charles Q. Choi at Too Hard for Science? with Steven Pinker about just such an experiment:</p>
<blockquote><p>There is one morally repugnant line of thought Pinker strenuously objects to that could resolve this question. &#8220;Basically, every nature-nurture debate could be settled for good if we could raise a group of children in a closed environment of our own design, they way we do with animals,&#8221; he says. . .</p>
<p>&#8220;The biological basis of sex differences could be tested by dressing babies identically, hiding their sex from the people they interact with, and treating them identically, or better still, dividing them into four groups — boys treated as boys, boys treated as girls, girls treated as girls, girls treated as boys,&#8221; he notes. . .</p>
<p>&#8220;There&#8217;s no end to the ethical horrors that could be raised by this exercise,&#8221; Pinker says.</p>
<p>&#8220;In the sex-difference experiment, could we <a href="http://query.nytimes.com/gst/fullpage.html?res=9A07E4DA103CF931A25756C0A9629C8B63">emasculate the boys at different ages</a>, including <em>in utero</em>, and do sham operations on the girls as a control?&#8221; Pinker asks. &#8220;In the <a href="http://www.nytimes.com/2003/03/16/magazine/16STUTTERING.html?pagewanted=all">language experiment</a>, could we &#8216;sacrifice&#8217; the children at various ages, to use the common euphemism in animal research, and dissect their brains?&#8221;</p>
<p>&#8220;This is a line of thought that is morally corrosive even in the contemplation, so your thought experiments can go only so far,&#8221; he says.</p></blockquote>
<p>So let&#8217;s test the limits of Pinker&#8217;s last line. Ethics is rife with and wrought by horrific thought experiments designed to out our biases and assumptions. And I intend to use a thought experiment to expose our bias that reproductive capacity equals rearing capacity. That is, merely because you can have a kid doesn&#8217;t mean you should be allowed to decide how to raise it. Using three scenarios, I&#8217;ll prove that a team of scientists adopting a large group of children with the dual intent of raising happy and healthy children while also conducting non-surgical or invasive sociological experiments would be ethically permissible.<span id="more-4524"></span></p>
<p>The immediate objection against social experimentation on children is that the children would be used as mere means, as objects upon which theories can be tested. That claim is false. Unlike Pinker, I believe you can draw a distinction between the &#8220;closed environment&#8221; and &#8220;sacrificial&#8221; kind of experimentation in which, for example, a child is killed and dissected to determine the impact of language on brain formation and social experimentation. &#8220;Sacrificial&#8221; experimentation shows no concern or respect for the child as a human being and would meet the conditions necessary to be described as being used as &#8220;mere means&#8221; as Kant intends it. But &#8220;sacrificial&#8221; experimentation is a gross and barbaric example. Pinker also cites examples of surgical genital alteration and <em>in utero </em>experimentation. These are unacceptable forms of experimentation on a child because, again, the child is treated as <em>mere means </em>and would suffer as a result of the experimentation. I argue that <em>if and only if </em>the experiments to not cause physical damage <em>or </em>severe suffering to the child <em>and</em> that the child is raised in a nurturing, safe, and supportive environment, then it would be acceptable to conduct nature-vs-nurture experiments on children.</p>
<p>To defend my case, I ask you to consider the following three scenarios. We start with the least controversial, which I call the <em>100 Family Scenario</em>:</p>
<ol>
<li>In a community, there are 100 couples of equal income and education level, each with one biological child. Half the families have a boy, half a girl.</li>
<li>In this community, a third of families attempt to raise their children with current gender norms (i.e. boys play in pants with trucks, girls in dresses with dolls), a third attempt to reverse their child&#8217;s gender norms (i.e. boys in dresses with dolls, girls in pants with trucks), and a third attempt to raise their children to be neutral (boys and girls wear the same outfits and play with similar toys). The children all live in nurturing, safe, and supportive households.</li>
<li>There is no coordination among the families, these numbers are statistical happenstance. Furthermore, by coincidence the families are all vigilant about journaling, recording, and filming unbiased observations and data about their children as they grow up.</li>
<li>After 20 years, a team of sociologists collects this data and, upon analysis, uses it to publish a paper about the impact of nurturing environment on gender expression and sexual preferences.</li>
</ol>
<p>We have no outright ethical problems with this scenario. The data collection and child distribution are all happenstance. No one would find a fault in any one of the above steps. It is true that this isn&#8217;t a &#8220;closed environment&#8221; the way Pinker described, but that would also be an incredibly harsh way to raise a child, raising all sorts of concerns about tainting the data. A controlled approximation of similar life-style among many families acts as a superior variable control than a highly unnatural, closed, laboratory environment.</p>
<p>Now let&#8217;s combine steps three and four, in the <em>100 Sociologist Biological Family Scenario</em>:</p>
<ol>
<li>In a community, there are 100 couples of equal income and education level and within each couple in the community there is <strong>at least one parent who is a sociologist</strong>. Each family has one biological child. Half the families have a boy, half a girl.</li>
<li>In this community, a third of families attempt to raise their children with current gender norms (i.e. boys play in pants with trucks, girls in dresses with dolls), a third attempt to reverse their child&#8217;s gender norms (i.e. boys in dresses with dolls, girls in pants with trucks), and a third attempt to raise their children to be neutral (boys and girls wear the same outfits and play with similar toys). The children all live in nurturing, safe, and supportive households.</li>
<li>There is no coordination among the families, these numbers are statistical happenstance. The sociologist parents are all vigilant about journaling, recording, and filming unbiased observations and data about their children as they grow up.</li>
<li>After 20 years, these sociologists coordinate, collect the data and, upon analysis, use it to publish a paper about the impact of nurturing environment on gender expression and sexual preferences.</li>
</ol>
<p>Again, there seems to be no major ethical breach in how the data was collected or how the children were raised. Having parents who are sociologists is not an ethical violation. Now consider the final scenario, which I call the <em>100 Sociologist Adopted Family Scenario</em>:</p>
</div>
<ol>
<li><strong>A group of sociologists who <em>wish to start</em> families</strong> <strong>coordinate to conduct a 20 year study</strong> in which they will collect data about children they raise and, upon analysis, use it to publish a paper about the impact of nurturing environment on gender expression and sexual preferences.</li>
<li>The sociologists form a community, there are 100 couples of equal income and education level and within each couple in the community there is <strong>at least one parent who is a sociologist</strong>. Each family has one <strong>legally adopted</strong> child. <strong>The community coordinates to ensure that</strong> half the families adopt a boy, half a girl.</li>
<li>In this community, a third of families attempt to raise their children with current gender norms (i.e. boys play in pants with trucks, girls in dresses with dolls), a third attempt to reverse their child&#8217;s gender norms (i.e. boys in dresses with dolls, girls in pants with trucks), and a third attempt to raise their children to be neutral (boys and girls wear the same outfits and play with similar toys). The children all live in nurturing, safe, and supportive households.</li>
<li><strong>There is coordination among the families, the divisions among the children are the result of planning and adherence to scientific standards</strong>. The sociologist parents are all vigilant about journaling, recording, and filming unbiased observations and data about their children as they grow up.</li>
<li>After 20 years, these sociologists coordinate, collect the data and, upon analysis, use it to publish a paper about the impact of nurturing environment on gender expression and sexual preferences.</li>
</ol>
<p>My argument here is not that the final scenario is ethically permissible or impermissible, but to show there is no difference between the scenarios. The <em>intent</em> to study the children does not impact their quality of life, how they grow up, or whether or not a paper is published about their rearing. Though the children are a means to studying the nature-vs-nature debate, that is not the sole or primary purpose of the sociologist families adopting their respective children. The parents wish to start families and also wish to study gender norms. The parents in the first scenario have as much parental sovereignty as the parents in the last. Thus, there are no relevant ethical differences between the first and the third scenarios. We only perceive a difference because the children are adopted, which is no basis for a relevant ethical difference. Therefore, if it is morally permissible for parents to independently decide how to raise their children in regards to gender, it should be morally permissible for a team of scientists to conduct a rigorous experiment with their own adopted children on the impact of rearing on gender and sexual preferences.</p>
<p><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em>, Pop Bioethics, and on </em><a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411"><em>facebook</em></a><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></p>
<p><em>Image of a happy family with a &#8220;cloned&#8221; child (thank you photoshop) by <a href="http://www.flickr.com/photos/crazyeddie/">madnzany</a> under <a href="http://creativecommons.org/licenses/by-sa/2.0/">cc license</a> via Flickr Creative Commons</em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/qTzwLaTKfAXAiv5d9pPQPKYtpAY/0/da"><img src="http://feedads.g.doubleclick.net/~a/qTzwLaTKfAXAiv5d9pPQPKYtpAY/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/qTzwLaTKfAXAiv5d9pPQPKYtpAY/1/da"><img src="http://feedads.g.doubleclick.net/~a/qTzwLaTKfAXAiv5d9pPQPKYtpAY/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/OXW-nY034-Y" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/28/is-it-ok-to-adopt-kids-and-perform-social-experiments-on-them/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/28/is-it-ok-to-adopt-kids-and-perform-social-experiments-on-them/</feedburner:origLink></item>
		<item>
		<title>The AI Singularity is Dead; Long Live the Cybernetic Singularity</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/NYLVPiG31vA/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/25/towards-a-new-vision-of-the-singularity/#comments</comments>
		<pubDate>Sat, 25 Jun 2011 13:45:28 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Apocalypse]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[The Singularity]]></category>
		<category><![CDATA[Alex Knapp]]></category>
		<category><![CDATA[Charlie Stross]]></category>
		<category><![CDATA[The Cybernetic Singularity]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4511</guid>
		<description><![CDATA[The nerd echo chamber is reverberating this week with the furious debate over Charlie Stross&#8217; doubts about the possibility of an artificial &#8220;human-level intelligence&#8221; explosion – also known as the Singularity. As currently defined, the Singularity will be an event in the future in which artificial intelligence reaches human level intelligence. At that point, the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://feedproxy.google.com/~r/warehousecomic/SNiV/~3/xBRA9Y2zjlA/comic_672.php"><img class="aligncenter size-full wp-image-4513" title="theWAREHOUSE_comic_672" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/theWAREHOUSE_comic_672.jpg" alt="" width="520" height="403" /></a></p>
<p><!-- p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; text-align: center; line-height: 19.0px; font: 13.0px Georgia; color: #0726a7; min-height: 15.0px} p.p2 {margin: 0.0px 0.0px 13.0px 0.0px; line-height: 19.0px; font: 13.0px Georgia} p.p3 {margin: 0.0px 0.0px 0.0px 0.0px; line-height: 19.0px; font: 13.0px Georgia; min-height: 15.0px} p.p4 {margin: 0.0px 0.0px 13.0px 0.0px; line-height: 19.0px; font: 13.0px Georgia; color: #0726a7} span.s1 {text-decoration: underline ; letter-spacing: 0.0px} span.s2 {letter-spacing: 0.0px} span.s3 {text-decoration: underline ; letter-spacing: 0.0px color: #0726a7} span.s4 {letter-spacing: 0.0px color: #000000} --><a href="http://feedproxy.google.com/~r/warehousecomic/SNiV/~3/xBRA9Y2zjlA/comic_672.php"></a></p>
<p>The nerd echo chamber is reverberating this week with the furious <a href="http://www.southparkstudios.com/clips/155225/slap-fight">debate</a> over Charlie Stross&#8217; doubts about the possibility of an artificial &#8220;human-level intelligence&#8221; explosion – also known as the Singularity. As currently defined, the Singularity will be an event in the future in which artificial intelligence reaches human level intelligence. At that point, the AI (i.e. AI <em>n</em>) will reflexively begin to improve itself and build AI&#8217;s more intelligent than itself (i.e. AI <em>n+1</em>) which will result in an exponential explosion of intelligence towards near deity levels of super-intelligent AI After reading over the debates, I&#8217;ve come to a conclusion that both sides miss a critical element of the Singularity discussion: the human beings. Putting people back into the picture allows for a vision of the Singularity that simultaneously addresses several philosophical quandaries. To get there, however, we must first re-trace the steps of the current debate.</p>
<p>I&#8217;ve already made my case for <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/01/20/why-im-not-afraid-of-the-singularity/">why I&#8217;m not too concerned</a>, but it&#8217;s always fun to see what fantastic fulminations are being exchanged over our future AI overlords. Sparking the flames this time around is <a href="http://en.wikipedia.org/wiki/Charles_Stross">Charlie Stross</a>, who knows a thing or two about the Singularity and futuristic speculation. It&#8217;s the kind of thing this blog exists to cover: a science fiction author tackling the rational scientific possibility of something about which he has written. Stross argues in a post entitled &#8220;<a href="http://www.antipope.org/charlie/blog-static/2011/06/reality-check-1.html">Three arguments against the singularity</a>&#8221; that &#8220;In short: <em>Santa Clause doesn&#8217;t exist.</em>&#8221;</p>
<blockquote><p>This is my take on the singularity: we&#8217;re not going to see a hard take-off, or a slow take-off, or any kind of AI-mediated exponential outburst. What we&#8217;re going to see is increasingly solicitous machines defining our environment — machines that sense and respond to our needs &#8220;intelligently&#8221;. But it will be the intelligence of the serving hand rather than the commanding brain, and we&#8217;re only at risk of disaster if we harbour self-destructive impulses.</p>
<p>We <em>may</em> eventually see mind uploading, but there&#8217;ll be a holy war to end holy wars before it becomes widespread: it will literally overturn religions. That <em>would </em>be a singular event, but beyond giving us an opportunity to run [Robert] Nozick&#8217;s <a href="http://en.wikipedia.org/wiki/Experience_machine">experience machine</a> thought experiment for real, I&#8217;m not sure we&#8217;d be able to make effective use of it — our hard-wired biophilia will keep dragging us back to the real world, or to simulations indistinguishable from it.</p></blockquote>
<p>I am thankful that many of the fine readers of Science Not Fiction are avowed skeptics and raise a wary eyebrow to discussions of the Singularity. Given his stature in the science fiction and speculative science community, Stross&#8217; comments elicited quite an uproar. Those who are believers (and it is a kind of faith, regardless of how much <a href="http://en.wikipedia.org/wiki/Bayesian_probability">Bayesian</a> analysis one does) in the Rapture of the Nerds have two holy grails which Stross unceremoniously dismissed: the rise of super-intelligent AI and mind uploading. As a result, a few commentators on emerging technologies squared off for another round of speculative slap fights. In one corner, we have Singularitarians <a href="http://www.acceleratingfuture.com/michael/blog/2011/06/response-to-charles-stross-three-arguments-against-the-singularity/">Michael Anissimov</a> of the Singularity Institute for Artificial Intelligence and AI researcher <a href="http://blogs.forbes.com/alexknapp/2011/06/23/whats-the-likelihood-of-the-singularity-part-one-artificial-intelligence/#comment-218">Ben Goertzel</a>. In the other, we have the excellent <a href="http://blogs.forbes.com/alexknapp/2011/06/23/whats-the-likelihood-of-the-singularity-part-one-artificial-intelligence/">Alex Knapp</a> of Forbes&#8217; Robot Overlords and the brutally rational George Mason University (my <em>alma mater</em>) economist and Oxford Future of Humanity Institute contributor <a href="http://www.overcomingbias.com/2011/06/the-betterness-explosion.html">Robin Hanson</a>. I&#8217;ll spare you all the back and forth (and all of Goertzel&#8217;s infuriating emoticons) and cut to the point being debated. To paraphrase and summarize, the argument is as follows:</p>
<p><strong>1. Stross&#8217; point: </strong>Human intelligence has three characteristics: embodiment, self-interest, and evolutionary emergence. AI will not/cannot/should not mirror human intelligence.</p>
<p><strong>2. Singularitarian response: </strong>Anissimov and Goertzel argue that human-<em>level general</em> intelligence need not function or arise the way human intelligence has. With sufficient research and devotion to Saint Bayes, super-intelligent friendly AI is probable.</p>
<p><strong>3. Skeptic rebuttal:</strong> Hanson argues A) &#8220;Intelligence&#8221; is a nebulous catch-all like &#8220;<a href="http://www.overcomingbias.com/2011/06/the-betterness-explosion.html">betterness</a>&#8221; that is ill-defined. The ambiguity of the word renders the claims of Singularitarians difficult/impossible to disprove (i.e. <a href="http://ieet.org/index.php/IEET/more/3729">special pleading</a>); Knapp argues B) Computers and AI are excellent at specific types of thinking and augmenting human thought (i.e. Kasparov&#8217;s Advanced Chess). Even if one grants that AI could reach human or beyond human level, the nature of that intelligence would be neither independent nor self-motivated nor sufficiently well-rounded and, as a result, &#8220;bootstrapping&#8221; intelligence explosions would not happen as Singularitarian&#8217;s foresee.</p>
<p>In essence, the debate is that &#8220;human intelligence is like this, AI is like that, never the twain shall meet. But can they parallel one another?&#8221; The premise is false, resulting in a useless question. So what we need is a new premise. Here is what I propose instead: the Singularity will be the result of a <em>convergence</em> and <em>connection</em> of human intelligence and artificial intelligence.<span id="more-4511"></span></p>
<p>Intelligence is extremely hard to define. For the sake of discussion, I&#8217;ll define it here as the &#8220;ability to analyze a situation, determine a problem, develop a solution, and execute.&#8221; As Knapp&#8217;s example of Kasparov&#8217;s Advanced Chess illustrates, humans and computers are much better than one another at specific elements of chess. A computer is significantly more intelligent when it comes to chess <em>tactics</em>. A human is significantly more intelligent when it comes to <em>strategy</em>. Extrapolation of this analogy (as well as Knapp&#8217;s analysis of Watson on <em>Jeopardy!</em>) points towards a human intelligence superiority around abstraction, invention, creativity, and imagination and a computer intelligence superiority in calculation, data analysis, and information retrieval. Thus, I propose a new analogy for the two types of intelligence represented by humans and computers: the right and left hemispheres of the human brain.</p>
<p>It is often said that humans are the animal that can reason. But that description is incomplete. Humans are the animal that can reason <em>creatively</em> and <em>abstractly</em>, or perform the inverse, imagine <em>logically</em> and <em>rationally</em>. To my knowledge (I&#8217;d love to be corrected) computers and AI algorithms cannot at this point in time replicate <em>any</em> form of right-brain thinking. But computers are orders of magnitude better at short-term, sharp-focus left-brain thinking. Combine this line of thought with the extended brain hypothesis of Andy Clark and the augmentation-based Singularity survival strategy of David Chalmers, and picture of a cybernetic future begins to emerge. Thus, I argue the Singularity should be re-imagined as a cybernetic process in which the human mind is progressively augmented with better and more complimentary artificial left-brain capacities.</p>
<p>As Advanced Chess demonstrates, a human with a computer is far superior to either a human alone or a computer alone. Consider the analogy of Geordi La Forge and the USS Enterprise computer being comparable with Data. Through the Enterprise, Geordi has access to the same vast processing power Data possesses, but also his own creative and inventive capacities that the Enterprise alone cannot mirror. Data&#8217;s most &#8220;human&#8221; moments are when he expresses these right-brain tendencies and are, in fact, what are referenced when defending Data&#8217;s personhood. It is what makes him unique and impossible to replicate with ease.</p>
<p>At our current state of technology, smartphones represent the most advanced and prolific form of cybernetic left-brain augmentation. These hand-held exobrains allow us to perform a multitude of processes and recall or access tremendous amounts of information through visual and auditory interfaces. As <a href="http://www.prnewswire.com/news-releases/usc-restoring-memory-repairing-damaged-brains-124051534.html">neuro-interface technology</a> improves (hat tip <a href="http://worldofweirdthings.com/">Greg Fish</a>) the information on the internet and stored in our external brains will become more expansive and more intimately connected with our nervous systems. The steps toward the Singularity will not be progressive improvement of general AI but of the gradual blending of the biological wetware of the human brain with the artificial hardware of computer technology. The Singularity will be the perfection of the mind-computer interface, such that where the mental processes of the human right-brain ends and the high-powered computer left-brain ends will be indistinguishable both externally by objective observation and internally by the subjective experience of the individual. I call this event the Cybernetic Singularity.</p>
<p>The Cybernetic Singularity differs from the AI Singularity in several ways and, in the process, solves several AI conundrums, both of the technological and philosophical variety.</p>
<p><strong>First</strong> and foremost, the ethical &#8220;can of worms&#8221; of making pure AI is eliminated. So long as the person having his or her mind augmented grants rationally informed and deliberative consent, then no breach of ethics occurs. The concern over experimentally creating, shutting off, or restrictively programming a new form of life is eliminated.</p>
<p><strong>Second</strong>, the problem of completely replicating the human mind is eliminated. Cybernetic augmentation will enhance those processes of the brain at which computers excel – memory, data analysis, and computation – without needing to replicate aspects of the brain we are barely beginning to understand, like imagination and creativity.</p>
<p><strong>Third</strong>, the theological fears and philosophical qualms around uploading will be mitigated by the slow integration and blending process. Theologians can presume the &#8220;seat of the soul&#8221; rests in the right hemisphere. Because the process is gradual and the self can reflexively begin to include the augmentations into the mind&#8217;s &#8220;I&#8221; construction, the worries over mind-clones and other philosophical oddities are reduced to interesting thought experiments.</p>
<p><strong>Fourth</strong>, the technology is feasible. Memory stimulation, cochlear implants, bionic eyes, and haptic interfaces for prosthetics are rudimentary but empirical and existing forms of neuro-computer interfaces.</p>
<p><strong>Fifth</strong>, and most relevant for fans of the apocalypse, no &#8220;hard take off&#8221; or &#8220;AI bootstrapping&#8221; will occur. In part, because the blending will be gradual as interfaces and technology incrementally improve there will be no one augmented person who is unstoppably or even significantly more &#8220;intelligent&#8221; than other augmented individuals. Also in part because there will be a human being at the center of the cyber-brain, still able to make ethical decisions and express self-interest that expands to the universal level of humanity&#8217;s self-interest.</p>
<p>The final reason I believe the Cybernetic Singularity is more probable than the AI Singularity is simply that it makes more sense. AI&#8217;s designed to do <a href="http://www.nytimes.com/2011/03/05/science/05legal.html">very specific tasks</a> that are labor and data intensive make economic sense and are of obvious value, AI&#8217;s designed to mirror things humans are naturally good at seems pointless. Humans have augmented our memory, our ability to calculate, and our ability to process data reliably throughout history. We&#8217;ve been slowly augmenting our left-hemisphere since the invention of language.</p>
<p>In sum, The Cybernetic Singularity is the logical extension of a process humans have been pursuing throughout history: the augmentation of our brain&#8217;s computational left-hemisphere. By recognizing the relative functions of the hemispheres of the human brain, we are able to see how cybernetic augmentation of the left-hemisphere of the human brain will enable significant increases in some forms of intelligence. Pure general AI is not necessary for an intelligence increase. My theory of The Cybernetic Singularity reconciles the exponential increase in computing technology with the tremendous hurdles facing AI and overcomes the ethical, philosophical, and theological concerns around uploading and the creation of AI and/or mind uploading. The result is a human future that we can reasonably, incrementally, and ethically pursue.</p>
<p><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em>, Pop Bioethics, and on </em><a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411"><em>facebook</em></a><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></p>
<p><em>Image via </em><a href="http://feedproxy.google.com/~r/warehousecomic/SNiV/~3/xBRA9Y2zjlA/comic_672.php"><em>theWarehouse</em></a></p>
<p><em>Hat tip to </em><a href="http://futurismic.com/2011/06/24/singularity-beef-day-2/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+futurismic_feed+%28Futurismic+-+the+fact+and+fiction+of+tomorrow%29"><em>Futurismic</em></a><em> for many of the links.</em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/hA1pi4AbVcfamHajyHfH55tfrPI/0/da"><img src="http://feedads.g.doubleclick.net/~a/hA1pi4AbVcfamHajyHfH55tfrPI/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/hA1pi4AbVcfamHajyHfH55tfrPI/1/da"><img src="http://feedads.g.doubleclick.net/~a/hA1pi4AbVcfamHajyHfH55tfrPI/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/NYLVPiG31vA" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/25/towards-a-new-vision-of-the-singularity/feed/</wfw:commentRss>
		<slash:comments>48</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/25/towards-a-new-vision-of-the-singularity/</feedburner:origLink></item>
		<item>
		<title>Your Body, Your Choice: Fight for Your Somatic Rights</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/kmX9vkFWvbg/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/20/your-body-your-choice-fight-for-your-somatic-rights/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 16:18:52 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[pro-choice]]></category>
		<category><![CDATA[rights]]></category>
		<category><![CDATA[somatic rights]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4474</guid>
		<description><![CDATA[&#8220;My body, my choice.&#8221; We hear that slogan constantly, but what the hell do those four words mean? Many of us have one or two political issues surrounding our bodies that get us fired up. Many of you reading this right now probably have some hot-button issue on your mind. Maybe it&#8217;s abortion, or recreational drug usage, or marriage [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/enhanced-buzz-8071-1298824825-4.jpeg"><img class="alignright size-full wp-image-4494" title="enhanced-buzz-8071-1298824825-4" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/enhanced-buzz-8071-1298824825-4.jpeg" alt="" width="337" height="504" /></a>&#8220;My body, my choice.&#8221; We hear that slogan constantly, but what the hell do those four words mean?</p>
<p>Many of us have one or two political issues surrounding our bodies that get us fired up. Many of you reading this right now probably have some hot-button issue on your mind. Maybe it&#8217;s <a href="http://jezebel.com/5812949/military-abortion-access-bill-hits-the-senate">abortion</a>, or <a href="http://www.nytimes.com/2011/06/17/opinion/17carter.html?_r=3">recreational drug usage</a>, or <a href="http://feedproxy.google.com/~r/andrewsullivan/rApM/~3/i3RcLTet6bo/equality-coming-to-new-york.html">marriage</a> rights, or <a href="http://feedproxy.google.com/~r/bioethicscom/~3/2GO2cxVjPAg/">surrogate</a> pregnancy, or <a href="http://www.npr.org/2011/06/16/137217016/the-nation-keeping-the-right-to-die-alive">assisted</a> suicide, or sex work, or voluntary <a href="http://www.bbc.co.uk/news/science-environment-13273348">amputation</a>, or gender <a href="http://jezebel.com/5809390/denied-gender-reassignment-inmate-tries-to-castrate-herself">reassignment</a> surgery.</p>
<p>For each of these issues, there are four words that define our belief about our rights, &#8220;My body, my choice.&#8221; How you react to those words determine which side of any of those debates you are on. That&#8217;s just the thing, though – there aren&#8217;t a bunch of little debates, there is just one big debate being argued on multiple fronts. All of these issues find their home in my field of philosophy: bioethics. And within the bioethics community, there is a small contingency that supports a person&#8217;s right to choose what to do with their body in every single one of those examples. Transhumanists make up part of that contingency.</p>
<p>If you are pro-choice on abortion or think that gender reassignment surgery is an option everyone should have, you agree with transhumanism on at least one issue. Many current political arguments are skirmishes and turf battles in what is a movement toward what one might call somatic rights. In some cases the law is clear, as it is with marriage rights or drug usage, and the arguments are over whether or not to remove, amend, or change the law. Other cases are so ambiguous that the law is struggling to define itself, as with surrogate pregnancy and voluntary amputation. And sooner or later (I&#8217;ve given up on guessing time-frames), instead of merely arguing over what we&#8217;re allowed to do with the body we&#8217;re born with, there will be debates about our rights to <em>choose</em> what <em>kind</em> of body we have. By looking at the futuristic ideas of genetic engineering and robotic prosthetic technology, we can understand how transhumanism maximizes the &#8220;my body, my choice&#8221; mantra.</p>
<p><span id="more-4474"></span></p>
<p>We have a lot of laws about what you can&#8217;t do with your body. On the other hand, think about how many different things can be defended with &#8220;<a href="http://www.southparkstudios.com/clips/153246/i-do-what-i-want">It&#8217;s my body, I&#8217;ll do what I want!</a>&#8221; Why do we say that? The answer seems painfully obvious: because we&#8217;re the only ones who know what it&#8217;s like to have our body and it&#8217;s probably the only thing we really, truly own. No one can take your body without also taking your life – which as it turns out, <a href="http://opinionator.blogs.nytimes.com/2011/06/12/philosophy-as-an-art-of-dying/">is a great way to put your money where your mouth is when you&#8217;re a philosopher</a>. Like any good philosopher, however, my job is to examine the painfully obvious. In part, because if it&#8217;s all so damn obvious, then why does every lawmaker, religious leader, and jerk with a megaphone think they have a right to tell you or me what to do with our bodies? Is it just jealousy?</p>
<p>Let&#8217;s say we live in the future and I have the option to get a robot body and genetically modify my brain to make myself smarter, kinder, and happier. My guess is many people would be very upset if I was traipsing around with a glorious, glistening body made of heretofore unheard of alloys with a genetically tricked-out brain. I would be a magnificent testament to science and engineering. I would be happier, healthier, and smarter. So what possible justification would the paternalists of the world have for telling me I can&#8217;t upgrade my physical body?</p>
<p>There are three responses:</p>
<ul>
<li><strong>Response One: </strong>&#8220;Your life is just too important for me to let you ruin it, let me set some ground rules to make sure you don&#8217;t make a decision you&#8217;ll regret later.&#8221; The paternalist rule-makers paint themselves as bearing the burden of responsibility for our lives. We don&#8217;t know what is good for us, but they do.</li>
<li><strong>Response Two:</strong> &#8220;What about the children?&#8221; Somewhere, out there, is a person with a permanent scowl on his or her face, of whom children are frightened, who has already figured out how my robot body will hurt the children. I imagine it will involve something like &#8220;sets a bad impression.&#8221;</li>
<li><strong>Response Three: </strong>&#8220;It breaks with tradition and is immoral.&#8221; Understand here that tradition and morality are not ethics. I differentiate morals and ethics in the following way. &#8220;Thou shall not kill&#8221; is a moral rule. &#8220;The biological mother should carry and raise the child, anything else is strange and wrong&#8221; is tradition. &#8220;Banning marriage between consenting adults of the same-sex is unethical <em>because</em> it infringes upon the life, liberty, and happiness of those individuals based on sexual preference&#8221; is ethics. See that &#8220;because?&#8221; Only in ethics do you have a logical reason following the normative claim. Morality and tradition rely upon the authority of some figure (imagined or not) or history (accurate or not).</li>
</ul>
<p>In each case, the actual right to your body is deferred to some third party, either the paternalists, the hypothetical children, or unreasoned authority. Transhumanists and like-minded bioethicists recognize that somatic rights are individual rights. That means that, unless they harm someone else directly, you should be able to do as you please. I find it amazing that for all of our amendments protecting freedom of religion, and assembly, and the press, we lack an amendment protecting freedom of bodily self-determination.</p>
<p>A rough and ready version of what freedom of bodily self-determination might look like has three key principles:</p>
<ol>
<li>&#8220;My body, my choice&#8221; means that if what you do only affects your body, you should have the right to do it. Period, full stop.<br />
That includes allowing someone to do something to your body. So:</li>
<li>If you want to have something done to your body (e.g. surgery to modify your body or to allow a person to pay you to do something with your body), then you should have the right to do that.</li>
<li>If you don&#8217;t want something to happen to your body (e.g. for your body to become pregnant or for it to be kept working at all costs (both in terms of money and dignity)), then you should have that right as well.</li>
</ol>
<p>Because you have the right to do something, you are also responsible for the results of that decision. For example, if you choose to do drugs, you are culpable for decisions you make while under the influence of those drugs. If you choose to modify your body and, later regret the decision, the fault is no one&#8217;s but your own. These simple concepts have a huge impact on not only current laws around issues like abortion, sex assignment surgery in infants, and assisted suicide, but possible future ones surrounding technologies like genetic enhancement, anti-aging medicine, cognitive enhancing drugs, designer babies, voluntary prosthetic augmentation, and cybernetics. As technology advances, we will have more and more ways to choose what to do with our bodies.</p>
<p>As the politics of the body continue to generate controversy, it is important those on the side of choice and freedom of bodily-determination recognize where their allies are. Transhumanists and liberal bioethicists, yes, but also feminists, marriage rights proponents, sex worker advocates, those who would end the drug war, libertarians, and the LGBT community. These groups are fast coming to the conclusion that it is important we cherish our basic biological freedoms and protect our somatic rights.</p>
<p>That means arguing for pro-choice body issues <em>now, in the present</em>. And for those out there who find themselves pro-choice on some issues (e.g. gay marriage and abortion) but anti-choice on others (assisted suicide and genetic engineering), you&#8217;d best reevaluate why you have conflicting stances. You shouldn&#8217;t. If you disagree with me, I&#8217;d love to hear your thoughts in the comments below.</p>
<p><em><em><em><em>Follow Kyle on his personal </em><em><a href="http://www.popbioethics.com/">blog</a>, Pop Bioethics,</em><em> and on <a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411">facebook</a></em><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></em></em></em></p>
<p><em>Image by <a href="http://ginger-gal.tumblr.com/">ginger gal</a> via <a href="http://www.buzzfeed.com/mjs538/the-best-walk-for-choice-signs-from-around-the-cou">buzzfeed</a>.</em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/GkwdmmphcJHzkgvJS7uMQezOoQA/0/da"><img src="http://feedads.g.doubleclick.net/~a/GkwdmmphcJHzkgvJS7uMQezOoQA/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/GkwdmmphcJHzkgvJS7uMQezOoQA/1/da"><img src="http://feedads.g.doubleclick.net/~a/GkwdmmphcJHzkgvJS7uMQezOoQA/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/kmX9vkFWvbg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/20/your-body-your-choice-fight-for-your-somatic-rights/feed/</wfw:commentRss>
		<slash:comments>46</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/20/your-body-your-choice-fight-for-your-somatic-rights/</feedburner:origLink></item>
		<item>
		<title>Form Follows Function: Prosthetics and Artificial Organs that Break the Human Mold</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/Ub_Gn70qTzM/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/16/form-follows-function-prosthetics-and-artificial-organs-that-break-the-human-mold/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 13:45:53 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[aesthetics]]></category>
		<category><![CDATA[artificial organs]]></category>
		<category><![CDATA[prosthetics]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4476</guid>
		<description><![CDATA[Designers of prosthetics and artificial organs have for a long time tried to replicate the human body. From the earliest peg legs to some of the most modern robotic limbs, the prosthetic we make looks like the body part that needs replacing. Lose a hand? Dean Kamen&#8217;s DEKA arm, aka the &#8220;Luke arm,&#8221; is a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/4.jpeg"><img class="aligncenter size-full wp-image-4479" title="4" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/4.jpeg" alt="" width="600" height="135" /></a></p>
<p>Designers of prosthetics and artificial organs have for a long time tried to replicate the human body. From the earliest peg legs to some of the most modern robotic limbs, the prosthetic we make looks like the body part that needs replacing. Lose a hand? Dean Kamen&#8217;s DEKA arm, aka the &#8220;Luke arm,&#8221; is a<a href="http://www.youtube.com/watch?v=R0_mLumx-6Y"> robotic prosthesis</a> that will let you grasp an egg or open a beer. The Luke arm is a cutting edge piece of technology based on a backward idea – let&#8217;s replace the thing that went missing by replicating it with metal and motors. Whether it&#8217;s an artificial leg or a glass eye, prostheses often seek to reproduce not only the function of the body part, but the form and feel as well.</p>
<p>There are good reasons to want to reproduce form and feel along with function. The first reason is that our original bits and pieces work quite well. The human body as a whole is a natural marvel, let alone the immense complexity and dexterity of our hands, eyes, hearts, and legs. No need to reinvent the wheel, just replicate the natural model you&#8217;ve been given. The second, less obvious reason, is that we as a society have been and remain deeply uncomfortable with amputees and prosthetics. Many people don&#8217;t know what to do when faced with an artificial arm or leg. I wish it were different, but it <a href="http://jezebel.com/5289492/abercrombie-banishes-girl-with-prosthetic-arm-to-storeroom-because-she-doesnt-fit-the-look-policy">largely isn&#8217;t</a>. So prostheses are designed to look like whatever it is they replicate to hide the fact that the arm or leg or eye isn&#8217;t biological.</p>
<p>That methodology is being challenged by a few recent innovations: Össur&#8217;s now famous <a href="http://www.ossur.com/?PageID=12639">Cheetah blades</a>, <a href="http://www.coroflot.com/kaylenek/prosthetic-arm/1">Kaylene Kau</a>&#8216;s<a href="http://www.asylum.com/2010/12/10/prosthetic-tentacle-arm-kaylene-kau?icid=sphere_geek"> tentacle arm</a>, and the <a href="http://www.npr.org/2011/06/13/137029208/heart-with-no-beat-offers-hope-of-new-lease-on-life">artificial heart with no heartbeat</a>. These new prostheses and artificial organs are a result of approaching the problem by asking &#8220;What does this piece allow us to do?&#8221; not &#8220;How do we build an artificial one?&#8221; The implications for how humans will view themselves in the coming decades are monumental.<span id="more-4476"></span></p>
<p>There are three major ways in which non-standard prosthetics and artificial organs will change the way we come to understand the human form.</p>
<p><strong><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/4_1_20083_10_06_PMOssur_Oscar-high640.jpeg"><img class="alignright size-full wp-image-4481" title="4_1_20083_10_06_PMOssur_Oscar-high640" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/4_1_20083_10_06_PMOssur_Oscar-high640.jpeg" alt="" width="250" height="504" /></a>Redefining Normal: </strong>The first is a continuation of a current trend already underway: a serious questioning of what a &#8220;normal&#8221; person should look like. Tattoos, piercings, plastic surgery, sub-dermal implants represent voluntary challenges to the normative standards of human appearance. As <a href="http://www.boston.com/news/world/middleeast/articles/2005/01/07/technology_serving_new_war_amputees/">more and more </a>soldiers return home from Iraq and Afghanistan amputees and paraplegics, the average person&#8217;s exposure to someone who needs and wears a prosthetic is far more likely. Carrie Davis, an amputee advocate and surrogate mother, runs <a href="http://www.nolimitsfoundation.org/CampNoLimits/index.html">Camp No Limits</a>, a summer camp for children who use prostheses where they discover they are neither alone nor abnormal. Millions of people need some sort of mobility assistance, prosthetic, or artificial organ. They are our friends, family, co-workers, and customers. De-stigmatizing their condition is essential for both improving their daily quality of life and progressing as a civilization.</p>
<p><strong>Nature Doesn&#8217;t Know Best: </strong>The second is a de-mystification of nature. Evolution is lazy and a cheapskate. Natural selection doesn&#8217;t ensure that the best form evolves, merely that the slightly better form is preferred. What does that mean? It mean we delude ourselves that we are the &#8220;most highly evolved species&#8221; when so many of us wear glasses and are susceptible to sinus infections, lactose intolerance and appendicitis. It also means that just because the human hand is amazing, it isn&#8217;t the end-all-be-all of grasping, touching, and manipulating. <a href="http://www.bbc.co.uk/news/science-environment-13273348">Elective amputations</a> due to non-amputating injury are the start of the process of recognizing that we might be able to build a better grabber. However, given enough time and technological progress, voluntary amputations by otherwise healthy, uninjured individuals may become commonplace. Showing that a prosthetic can serve all the functions of a hand or foot without having the same form is a huge blow to anyone who doesn&#8217;t think the human body could have used a few more revisions on the drawing board. In the future, natural hands and legs might just not be good enough for those who have access to the best in prosthetics technology.</p>
<p><strong><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/Bilde-1.png"><img class="alignleft size-full wp-image-4483" title="Bilde 1" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/Bilde-1.png" alt="" width="260" height="400" /></a>Artificial Aesthetics: </strong>The final change will be an aesthetic shift. Prosthetics may be designed the way the best pieces of consumer technology are today. If elective amputations ever become even remotely normal, you might find yourself in a virtual fitting room, swapping among various forearms and terminal attachments. Aimee Mullin&#8217;s famous &#8220;<a href="http://www.ted.com/talks/aimee_mullins_prosthetic_aesthetics.html">My 12 pairs of legs</a>&#8221; TED speech shows the very beginnings of this trend. Because the form follows the function, there is actually <em>more</em>, not less, freedom for designers. Whatever attaches to your shoulder just needs to be able to open a drawer, pull on pants, type a message, and put in a contact lens. <a href="http://www.playmedesign.com/2009/01/26/immaculate/">Prosthetics design could help redefine beauty</a>. So long as it does that, the prosthetic can be neon green and see-through for all anyone cares. By focusing on function, the form is liberated.</p>
<p>It&#8217;s easy to say that these trends will change the way we see other people and ourselves, in particular those who are amputees. It&#8217;s hard to know how a crowd would react to a woman with a tentacle arm or how it would feel to rest your head on someone&#8217;s chest and hear not a heartbeat but a constant whir. Disorienting doesn&#8217;t even begin to cover it.</p>
<p>To give you an idea of where we&#8217;re heading, I&#8217;d like to end with an anecdote.</p>
<p>Last week I was on St. Mark&#8217;s Place in Manhattan. For those of you unfamiliar with St. Mark&#8217;s Place, it&#8217;s one of the more eclectic gathering places in New York City. You&#8217;ll find NYU students, old school residents who&#8217;ve been there for decades, baffled tourists looking to buy some cheap sunglasses and an &#8220;I Heart New York&#8221; t-shirt, East Village punks, SoHo spillover, western otakus, and hipsters galore. One of the bars has a bouncer who wears a <a href="http://en.wikipedia.org/wiki/Conical_Asian_hat">conical hat </a>in all seriousness and I&#8217;m pretty sure one of the record-holders for most facial piercings frequents the block. If you want to see interesting people, it&#8217;s a veritable buffet. Yet, last week, one of the people who caught my attention was a blonde in her 20&#8242;s walking with a few friends. Among the crowds festooned with mohawks and jeggings, I might not have even noticed her. Just a cute girl in a t-shirt and jean shorts. All but for the fact that her right leg was, from mid-thigh to sneaker, made of metal. Her knee was a visible hinge. This was not a prosthetic designed to &#8220;look normal&#8221; and she made no effort to hide it under pants or a long skirt.</p>
<p>I use my language here carefully when I say I was struck by how unbelievable it was that her leg was prosthetic. Visibly, it was obviously artificial. But nothing about the way she carried her self, the way she talked to her friend as they ambled down the street, the way in which crowds ignored her and she didn&#8217;t notice them, was strange – which is what made the whole experience so odd. Among New York crowds, I expect people to gawk. But that her right leg was a prosthetic was a non-issue. People were so disinterested that I had to ensure I, myself, was seeing what I thought I saw. No one cared.</p>
<p>That disinterest heartened me because the idea of &#8220;nothing to see&#8221; is extremely difficult for our brains to process when we are looking at a deviation from the human form. As we are exposed to more and more prosthetics that get the job done rather than act as awkward disguises, the more our brains flex and flow around the idea of what a human looks like. The benefit is two-fold: 1) those who need prosthetics get devices that actually let them do what they need to do and 2) amputees and prosthetics are no longer hidden, but humanized and normalized. And we&#8217;re only at the very beginning. I can&#8217;t wait to see what inhuman innovations the prostheses of the next few decades will bring.</p>
<p><em><em><em><em>Follow Kyle on his personal </em><em><a href="http://www.popbioethics.com/">blog</a>, Pop Bioethics,</em><em> and on <a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411">facebook</a></em><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></em></em></em></p>
<p><em>Images via <a href="http://www.ossur.com/pages/14322">Össur</a> and<a href="http://www.oscarpistorius.com/index.php?option=com_fwgallery&amp;view=image&amp;id=34:&amp;Itemid=617"> Oscar Pistorius.com</a>, <a href="http://www.playmedesign.com/2009/01/26/immaculate/">PlayMeDesign</a>, and <a href="http://www.coroflot.com/kaylenek/">Kaylene Kau&#8217;s Coroflot</a>.</em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/kN3V6ziScBvok9SSQQXECJtLsKQ/0/da"><img src="http://feedads.g.doubleclick.net/~a/kN3V6ziScBvok9SSQQXECJtLsKQ/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/kN3V6ziScBvok9SSQQXECJtLsKQ/1/da"><img src="http://feedads.g.doubleclick.net/~a/kN3V6ziScBvok9SSQQXECJtLsKQ/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/Ub_Gn70qTzM" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/16/form-follows-function-prosthetics-and-artificial-organs-that-break-the-human-mold/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/16/form-follows-function-prosthetics-and-artificial-organs-that-break-the-human-mold/</feedburner:origLink></item>
		<item>
		<title>Ten Reasons We Are Seeing An Excess of Lists of Ten Things We Should Know</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/sy7O7KucErw/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/14/ten-reasons-we-are-seeing-an-excess-of-lists-of-ten-things-we-should-know/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 00:10:55 +0000</pubDate>
		<dc:creator>Malcolm MacIver</dc:creator>
				<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Apocalypse]]></category>
		<category><![CDATA[Geology]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4444</guid>
		<description><![CDATA[Lately I’ve noticed lots of articles with titles that are variations of “Ten Things You Should Know About X.” I became so convinced this was not just a figment of my paranoid imagination that I did a search for &#8220;10 things&#8221; OR &#8220;ten things&#8221; in Google News (with quotes) and was immediately rewarded with more [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/TenThings169online-640x360.jpg"><img class="alignright size-medium wp-image-4463" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/TenThings169online-640x360-300x168.jpg" alt="" width="300" height="168" /></a>Lately I’ve noticed lots of articles with titles that are variations of “Ten Things You Should Know About X.” I became so convinced this was not just a figment of my paranoid imagination that I did a search for &#8220;10 things&#8221; OR &#8220;ten things&#8221; in Google News (with quotes) and was immediately rewarded with more than 676 hits. This is impressive, since Google News searches over a limited time horizon. The top hits Du Nanosecond were: “Mitt Romney&#8217;s the frontrunner: 10 things the first big Republican debate showed”, “10 Things Not to Do When Going Back on Gold”, “10 Things We Learned at UFC 131”, “Top 10 things to do in your backyard”, “Steve Jobs: ten things you didn&#8217;t know about the Apple founder”, and my personal favorite, “Ten things you need to know today”.</p>
<p>What accounts for this ten-centrism? My first thought is an old joke. You’ve probably heard it: There are <span style="text-decoration: line-through">ten</span> 10 kinds of people, those who get binary numbers, and those who don’t. Part of what I like about this joke is that it captures a bit of the arbitrariness of our penchant for counting in tens rather than twos. There is, on the other hand, the non-arbitrariness of how many bony appendages jut out of our <a href="http://en.wikipedia.org/wiki/Dactyly">pentadactyl</a> palms. But, a list of the “Two things you need to know today” doesn’t seem to do justice to the complexity of modern life. So herewith is my list of the Ten Reasons We Are Seeing An Excess of Lists of Ten Things We Should Know:</p>
<p><strong>1.</strong> We don’t have time to read anymore. Knowing we are going to get just ten things to process is comforting in its promise not to drain our attention from facebook and twitter.</p>
<p><strong>2.</strong> Ten is close to the approximate size of our <a href="http://en.wikipedia.org/wiki/Working_memory">working memory</a>. The size of our working memory, the amount of stuff we can recall from lists of things to which we’ve been recently exposed, is about seven (at least for numbers). I seem to recall there being a “plus or minus 2” factor here, in which case the upper limit for most of us mortals is nine items.</p>
<p><strong>3.</strong> Since writers can’t make a living any more, we are sliding into an era of bullet point-ism. Anyone who has had a teacher who cares about writing has been warned by this teacher that making lists of bullet points in our essays is no substitute for actual writing in which thoughts are carefully connected to one another with transition sentences. This takes far too much time to work in any feasible business model for writers today (I’m trying not to use the word “nowadays” because the very same teacher who warned me not to write in bullet points also told me that this word was to be avoided). For one thing, they have to compete with bloggers like me who write for basically nothing. Ergo, the era of the articles of “ten things you should know,” which are typically not much more than bullet points.</p>
<p><strong>4.</strong> In many cases, there’s more than ten things that you should know, or fewer than ten things that you should know. But, like “decades,” “centuries,” and other arbitrary anchors in the otherwise continuous flux of events and time, the writer doesn’t have to justify ten, because that’s what every other writer is chunking things we should know into.</p>
<p><strong>5.</strong> It’s a way for <a href="http://en.wikipedia.org/wiki/Dactyly">pentadactyl</a> animals to feel superior to unidactyl animals. No doubt if the planet were run by one-fingered/toed creatures, we would live in a George-Bush-like world of black and white. Downside: it takes longer to read “Top Ten” lists than “Top Two&#8221; lists. Over evolutionary timescales, this problem could result in unidactylism eventually reigning supreme.</p>
<p><strong>6.</strong> At this point in the list, with four more to go, we enter the fat and boring midsection of the list of top ten things you should know about lists of ten things. It’s basically not remembered, so there’s really no point in putting anything here. Ditto for 7, and 8.</p>
<p><strong>9.</strong> Because of the well documented <a href="http://en.wikipedia.org/wiki/Serial_position_effect">recency effect</a>, it’s time to start having content in our list of ten things again. I recall reading an apropos adage in a publication like <em>Business Week</em> that was like a pina colada to my information overloaded brain: “the value added is the information removed.” When it comes to digits, it seems that “the functionality added is the digits removed” – at least if our evolutionary history is any kind of guide. Our Devonian (350 million years ago) ancestors had 6-8 digits. In going down to five, and therefore lists of ten points, we’ve gone from fairly low achieving vertebrates to the spectacular successes of most subsequent animals by reducing our digits to what’s really needed.</p>
<p><strong>10.</strong> If we’ve maintained our concentration to this point in the list, we will be rewarded with a bit of humorous fluff that helps bind some of our anxiety about the essential meaninglessness of our lives, and &#8212; especially &#8212; our time spent on reading yet another list of ten things we should know.</p>
<p>Image:<a href="http://www.smh.com.au/tv/show/10-things-you-must-know-20110323-1c61d.html"> Logo</a> of a home and garden show in Australia. Correction: &#8220;didactylism&#8221; in #5 changed to unidactylism &#8211; thanks to @Matt for pointing out the miscount!</p>

<p><a href="http://feedads.g.doubleclick.net/~a/vQlvJEAqWoXkRY3B7IQhgvuE67A/0/da"><img src="http://feedads.g.doubleclick.net/~a/vQlvJEAqWoXkRY3B7IQhgvuE67A/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/vQlvJEAqWoXkRY3B7IQhgvuE67A/1/da"><img src="http://feedads.g.doubleclick.net/~a/vQlvJEAqWoXkRY3B7IQhgvuE67A/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/sy7O7KucErw" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/14/ten-reasons-we-are-seeing-an-excess-of-lists-of-ten-things-we-should-know/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/14/ten-reasons-we-are-seeing-an-excess-of-lists-of-ten-things-we-should-know/</feedburner:origLink></item>
		<item>
		<title>Captain America’s Enlistment and Experimentation: Was It Ethical?</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/RbFtgTcYhok/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/11/captain-americas-enlistment-and-experimentation-was-it-ethical/#comments</comments>
		<pubDate>Sat, 11 Jun 2011 13:04:39 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Captain America]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4434</guid>
		<description><![CDATA[Steve Rogers, the man who would become Captain America, was not subjected to an accidental burst of gamma radiation or the bite of a radioactive spider. Instead, he willingly enlisted and subjected himself to an experimental process for the creation of super-soldiers. His superpowers were deliberate and intended. However, the circumstances of Captain America&#8217;s enlistment [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/Screen-shot-2011-06-10-at-8.02.04-PM.png"><img class="alignright size-medium wp-image-4436" title="Screen shot 2011-06-10 at 8.02.04 PM" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/Screen-shot-2011-06-10-at-8.02.04-PM-222x300.png" alt="" width="222" height="300" /></a>Steve Rogers, the man who would become Captain America, was not subjected to an accidental burst of gamma radiation or the bite of a radioactive spider. Instead, he willingly enlisted and subjected himself to an experimental process for the creation of super-soldiers. His superpowers were deliberate and intended. However, the circumstances of Captain America&#8217;s enlistment into the army are, at best, questionable. After my chat with Maggie Koerth-Baker on bloggingheads, I got thinking about how the super-solider experiment holds up under the scrutiny of medical ethics. I&#8217;m not so sure that Steve Rogers gave his consent to the experiment in an informed and uncoerced manner.</p>
<p>For any medical research to be considered ethical it must adhere to basic standards. A global standard for medical ethics is the <a href="http://www.wma.net/en/30publications/10policies/b3/index.html">Declaration of Helsinki</a>. Devised and published by the World Medical Association in 1964, the Declaration of Helsinki is a guiding framework for all medical research involving human beings. It has been revised over the years to meet modern needs, with the most recent and 6th revision being published in 2008. There are three points of the Declaration that appeal directly to the type of experimentation done to create Captain America. They are:</p>
<blockquote><p><strong>#6. </strong>In medical research involving human subjects, the well-being of the individual research subject must take precedence over all other interests.</p>
<p><strong>#8.</strong> In medical practice and in medical research, most interventions involve risks and burdens.</p>
<p><strong>#9. </strong>Medical research is subject to ethical standards that promote respect for all human subjects and protect their health and rights. Some research populations are particularly vulnerable and need special protection. These include those who cannot give or refuse consent for themselves and those who may be vulnerable to coercion or undue influence.</p></blockquote>
<p>Can you really say with confidence that General Chester Phillips had Rogers&#8217; best interests in mind, that Rogers&#8217; wasn&#8217;t under any sort of coercion (<em>cough</em>propaganda<em>cough</em>), and that the good &#8216;ol US-of-A wasn&#8217;t bending some rules to build a better soldier?</p>
<p>Let&#8217;s take each of these points from the Declaration of Helsinki in turn.<span id="more-4434"></span></p>
<p><em><strong>#6. </strong>In medical research involving human subjects, the well-being of the individual research subject must take precedence over all other interests.</em></p>
<p>Steve Rogers before the experiment is scrawny, yes. But unwell? By no means. As with all heroes, Rogers&#8217; induction into the army is a mixed story with multiple versions declaring different things. The general story, however, is that Rogers was healthy but unfit for military service. Too short, scrawny, and weak to serve. So in terms of general health, Rogers has everything to lose and nothing to gain from the experiment.</p>
<p>However, Rogers is, before the treatment, a poor specimen of a human being. He is clearly not confident, nor happy with his physical ability. Furthermore, he is unable to pursue his life as he sees fit. He wants to join the military and is disallowed because of his biology. Thus, we could argue a second way of defining well-being in a more holistic fashion.</p>
<p>By the holistic well-being criterion, Rogers would be benefiting from improved physical condition which would enable him to pursue more courses in his life as well as achieve his goal of supporting the US war effort against the Third Riech. Therefore, as General Phillips is giving Rogers an option he wouldn&#8217;t otherwise have, we could argue that he is providing Rogers with an opportunity to improve his well-being.</p>
<p>The catch is that the Declaration says Rogers well-being should take precedent over all other interests, not merely that it should be improved. It seems that Rogers&#8217; interests are the interests of the US government and those conducting the super-soldier experiment. So everything should be dandy, right . . . Right? More on that in a moment.</p>
<p><em><strong>#8.</strong> In medical practice and in medical research, most interventions involve risks and burdens.</em></p>
<p>Goes without saying. Everything has risks. The ethical issue here is that the patient understands, clearly, just what risks are involved. Given that Rogers was in the process of signing up to get shot at by Nazis, I think we can presume he was OK with the additional risks posed by the super-soldier experiment. From everything I&#8217;ve read, it seems that the General explained the research, its experimental nature, and the risks involved to Rogers before even offering it to the scrawny would-be soldier. If that&#8217;s the case, the super-solider experiment passes point #8.</p>
<p><em><strong>#9.</strong> Medical research is subject to ethical standards that promote respect for all human subjects and protect their health and rights. Some research populations are particularly vulnerable and need special protection. These include those who cannot give or refuse consent for themselves and those who may be vulnerable to coercion or undue influence.</em></p>
<p>Ah, we come to the point. So Rogers has the same interests as the US government – convenient, that. I&#8217;m honestly torn on this one.</p>
<p>Here you have a young man whose country in the midst of a World War, churning out hyper-patriotic propaganda and defining masculinity through a helmet and a gun. Though the coercion isn&#8217;t direct, the overwhelming influence of the war effort could be construed as undue. It&#8217;s hard to not see the nationwide war effort as anything but an inappropriately and dangerously coercive influence on Rogers&#8217; decision to go through with the super-soldier experiment. Are his interests in line with the US government&#8217;s because he&#8217;s been mesmerized by all the flag waving?</p>
<p>Not so fast. One could also argue that Steve Rogers is a consenting adult who was 1) not drafted, 2) attempted to enlist multiple times, and 3) desired to defeat the Third Reich based on factual information (i.e. they were horrible). Furthermore, the General didn&#8217;t conscript him, but instead sent Rogers through a series of tests after which Rogers was allowed to volunteer for the test if he so desired. Every step Rogers took toward the experiment was his own. Sure, signing up for the military could be the result of patriotic coercion, but it&#8217;s unlikely to cause a man to do everything and anything in the face of repeated refusals to enlist.</p>
<p>Steve Rogers&#8217; best interests and well-being were in mind when he signed up for the experiment, he was aware of the risks, and his consent was as uncoerced as one could realistically hope. Is this a grey area? Certainly. The experiment was rushed, generally untested, and had no precedent in previous medicine. Was it necessary to win the war? Probably not. But, by and large, I&#8217;m a consequentialist and a utilitarian. Rogers knew what he was getting into and how massive the risks were. Things worked out. He got what he wanted. Lots and lots of people benefited, perhaps Rogers most of all.</p>
<p>By the yardstick of consequentialism and the Declaration of Helsinki, the super-soldier experiment and Steve Rogers&#8217; enlistment in the military were ethical. But just barely.</p>
<p><em>Promotional Image of Captain America via <a href="http://captainamerica.marvel.com/">Marvel.com</a></em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/dfOwRUDaaAlyMHaXVzokqsSNlBQ/0/da"><img src="http://feedads.g.doubleclick.net/~a/dfOwRUDaaAlyMHaXVzokqsSNlBQ/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/dfOwRUDaaAlyMHaXVzokqsSNlBQ/1/da"><img src="http://feedads.g.doubleclick.net/~a/dfOwRUDaaAlyMHaXVzokqsSNlBQ/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/RbFtgTcYhok" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/11/captain-americas-enlistment-and-experimentation-was-it-ethical/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/11/captain-americas-enlistment-and-experimentation-was-it-ethical/</feedburner:origLink></item>
		<item>
		<title>Euthanasia, Immortality, and The Natural Death Paradox</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/h9EBrEptBCU/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/07/euthanasia-immortality-and-the-natural-death-paradox/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 13:39:45 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Aging (or Not)]]></category>
		<category><![CDATA[Biology]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Death]]></category>
		<category><![CDATA[Dr. Kevorkian]]></category>
		<category><![CDATA[Euthanasia]]></category>
		<category><![CDATA[Terry Pratchett]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4426</guid>
		<description><![CDATA[Dying is a touchy subject. Euthanasia makes people upset. Whichever side of the debate you are on, you are caught between the hard place of human suffering and the rock of informed autonomous free choice. Euthanasia is really a debate about not dying of natural causes. For so long, we&#8217;ve understood death to be only [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/2109163748_9d7f40b1f6_z.jpeg"><img class="alignright size-full wp-image-4428" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/2109163748_9d7f40b1f6_z.jpeg" alt="" width="250" height="376" /></a>Dying is a touchy subject. Euthanasia makes people upset. Whichever side of the debate you are on, you are caught between the hard place of human suffering and the rock of informed autonomous free choice. Euthanasia is really a debate about not dying of natural causes. For so long, we&#8217;ve understood death to be only OK if it was natural or demonstrably accidental. Anything else was murder, manslaughter, or war. Not only God, but we humans, have set our canon against self-slaughter. &#8220;Voluntary active euthanasia,&#8221; as Daniel Brock denotes it, is not natural, nor is it demonstrably accidental. Thus, we instinctively categorize it as morally wrong.</p>
<p>Instead of attempting to root out the source of that instinct and investigating whether or not voluntary active euthanasia actually violates morality, many use the blurred line created as reason enough to oppose a chosen death. Ross Douthat of the <em>New York Times</em> <a href="http://www.nytimes.com/2011/06/06/opinion/06douthat.html?_r=1&amp;hp">argues</a> that Jack &#8220;Dr. Death&#8221; Kevorkian&#8217;s efforts to provide assistance to those suffering created a moral slippery slope:</p>
<blockquote><p>And once we allow that such a right exists, the arguments for confining it to the dying seem arbitrary at best. We are all dying, day by day: do the terminally ill really occupy a completely different moral category from the rest? A cancer patient’s suffering isn’t necessarily more unbearable than the more indefinite agony of someone living with multiple sclerosis or quadriplegia or manic depression. And not every unbearable agony is medical: if a man losing a battle with Parkinson’s disease can claim the relief of physician-assisted suicide, then why not a devastated widower, or a parent who has lost her only child?</p></blockquote>
<p>Note that Douthat doesn&#8217;t consider Parkinson&#8217;s a medical disease. But more to the point – Douthat&#8217;s argument is that we don&#8217;t know what degree of suffering makes the choice to die morally palatable. Degree of suffering is the wrong criterion. None but the sufferer can define it and it can never be truly communicated. What is at stake here is not only the free and informed choice of the dying, but our very understanding of what it means to &#8220;die of natural causes.&#8221;<span id="more-4426"></span></p>
<p>So how do we determine that the person choosing to die is doing so of sound mind, with all the necessary information and without coercion? Thankfully Sir Terry Pratchett has a <a href="http://www.guardian.co.uk/society/2010/feb/02/terry-pratchett-assisted-suicide-tribunal">suggestion</a>:</p>
<blockquote><p>That is why I and others have ­suggested some kind of strictly non-­aggressive tribunal that would establish the facts of the case well before the ­assisted death takes place. This might make some people, including me, a little uneasy as it suggests the govern­ment has the power to tell you whether you can live or die. But, that said, the government cannot sidestep the ­responsibility to ensure the protection of the vulnerable and we must respect that. It grieves me that those against assisted death seem to assume, as a matter of course, that those of us who support it have not thought long and hard about this very issue. It is, in fact, at the soul and centre of my argument.</p>
<p>The members of the tribunal would be acting for the good of society as well as that of the applicant – horrible word – to ensure they are of sound and informed mind, firm in their purpose, suffering from a life-threatening and incurable disease and not under the ­influence of a third party. It would need wiser heads than mine, though heaven knows they should be easy enough to find, to determine how such tribunals are constituted. But I would suggest there should be a lawyer, one with ­expertise in dynastic family affairs who has become good at recognizing what somebody really means and indeed, if there is outside pressure. And a ­medical practitioner experienced in dealing with the complexities of serious long-term illnesses.</p>
<p>I would also suggest that all those on the tribunal are over 45, by which time they may have acquired the rare gift of wisdom, because wisdom and compassion should, in this tribunal, stand side-by-side with the law. The tribunal would also have to be a check on those seeking death for reasons that reasonable people may consider trivial or transient distress. I dare say that quite a few people have contemplated death for reasons that much later seemed to them to be quite minor. If we are to live in a world where a ­socially acceptable &#8220;early death&#8221; can be allowed, it must be allowed as a ­result of careful consideration.</p></blockquote>
<p>Douthat attempts to build a slippery slope argument out of the variety of human experience. Pratchett embraces that diversity and attempts to build a moral mechanism for dealing with the unpleasantness that comes with dying.</p>
<p>But there is a second problem with death. What if I don&#8217;t want to die a natural death? What if I want to live for a long long time, say 10,000 years? Interestingly, the same people who don&#8217;t want me to die when I want to <em>don&#8217;t</em> want me to live <em>longer</em> than I am &#8220;supposed to&#8221; either. To use technology to live beyond the statistical average lifespan is to violate some other set of values of humility in the face of death or some such pap. Bioconservative authors like Leon Kass and Frances Fukuyama have repeatedly argued that mortality is part of what gives human lives value. But here comes the twist. If you get sick, we&#8217;ll pump you full of chemicals and strap you to whatever machine your health care plan will begrudgingly pay for, but don&#8217;t live beyond the average. As Douthat says above, &#8220;we&#8217;re all dying, day by day.&#8221; What are our options here?</p>
<p>Again, the draconian mores of &#8220;nature&#8221; rear their ugly head.</p>
<p>Natural death as a concept binds us in the shackles of paradox. To make choices around death seem to violate a natural law to which we&#8217;ve all unconsciously agreed. None of us know when our time will come, but don&#8217;t try die too soon, and don&#8217;t try live too long. Death, it seems, is too important a decision for us to make. Like many anti-enhancement arguments, the answer is all too familiar: the most critical choices – those that impact our basic genetic code, what type of children we have, and how we die – ought be left to chance.</p>
<p>Transhumanism is, in large part, an opposition to the mentality that creates the paradox of death. Death of natural causes is not good, it&#8217;s just no one&#8217;s fault. But in a world where so much death is caused deliberately, maliciously, and pointlessly, a death of natural causes can seem not just a mercy, but a blessing. Thus, we have come to cherish and value that which is but a morally neutral necessity.</p>
<p>When another person chooses our death against our will, that is a <strong>moral wrong</strong>.</p>
<p>Death by natural causes is <strong>morally acceptable</strong> because we cannot choose otherwise. But it is not morally good.</p>
<p>Volitionally and autonomously choosing when one dies, now there is a <strong>moral good</strong>. There is no reason the circumstances of one&#8217;s biological make-up and environment that determine one&#8217;s expiration date must be abided by. If technology can allow us to stop short in the face of years of suffering or overcome an untimely gentle passing for another 20 years, why not?</p>
<p>A fetishization of natural death should not hold us hostage to the quality and duration of our lives.</p>
<p><em><em><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em> and on <a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411">facebook</a></em><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></em></em></p>
<p><em>Image of patient by <span><a href="http://www.flickr.com/photos/goulao/">José Goulão</a> via Flickr Creative Commons (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">Licence</a>)</span></em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/WipDixpdXrvNqBYj9EgATfUnvTs/0/da"><img src="http://feedads.g.doubleclick.net/~a/WipDixpdXrvNqBYj9EgATfUnvTs/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/WipDixpdXrvNqBYj9EgATfUnvTs/1/da"><img src="http://feedads.g.doubleclick.net/~a/WipDixpdXrvNqBYj9EgATfUnvTs/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/h9EBrEptBCU" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/07/euthanasia-immortality-and-the-natural-death-paradox/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/07/euthanasia-immortality-and-the-natural-death-paradox/</feedburner:origLink></item>
		<item>
		<title>Captain America, Voluntary Amputation, and Rogue Scientists.</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/2PNil7Nr2qA/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/04/captain-america-voluntary-amputation-and-rogue-scientists/#comments</comments>
		<pubDate>Sat, 04 Jun 2011 14:10:19 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Utter Nerd]]></category>
		<category><![CDATA[Amputation]]></category>
		<category><![CDATA[Bloggingheads]]></category>
		<category><![CDATA[Captain America]]></category>
		<category><![CDATA[Maggie Koerth-Baker]]></category>
		<category><![CDATA[Physicists]]></category>
		<category><![CDATA[Thor]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4406</guid>
		<description><![CDATA[Do you ever worry that Steve Rogers (aka Captain America) wasn&#8217;t really giving informed consent when he agreed to become enhanced? Or are curious as to why someone might choose a bionic hand over a real one? The awesome Maggie Koerth-Baker of boingboing.net and I had some of the same questions. We chat about the ethics [...]]]></description>
			<content:encoded><![CDATA[<p><embed type="application/x-shockwave-flash" src="http://static.bloggingheads.tv/ramon/_live/players/player_v5.2-licensed.swf" flashvars="diavlogid=36597&#038;file=http://bloggingheads.tv/diavlogs/liveplayer-playlist-ramon/36597/00:00/61:47&#038;config=http://static.bloggingheads.tv/ramon/_live/files/offsite_config.xml&#038;topics=false" height="288" width="380" allowscriptaccess="always" id="bhtv36597" name="bhtv36597"></embed></p>
<p>Do you ever worry that Steve Rogers (aka Captain America) wasn&#8217;t really giving informed consent when he agreed to become enhanced? Or are curious as to why someone might choose a bionic hand over a real one? The awesome <a href="http://www.boingboing.net/author/maggie-koerth-baker/">Maggie Koerth-Baker of boingboing.net</a> and I had some of the same questions. We chat about the ethics of superheroes and our perception of science in this week&#8217;s Science Saturday on bloggingheads.tv. <a href="http://bloggingheads.tv/diavlogs/36597">Enjoy</a>!</p>

<p><a href="http://feedads.g.doubleclick.net/~a/WNVUCg6dINHNHKoOeTjrzITp0mc/0/da"><img src="http://feedads.g.doubleclick.net/~a/WNVUCg6dINHNHKoOeTjrzITp0mc/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/WNVUCg6dINHNHKoOeTjrzITp0mc/1/da"><img src="http://feedads.g.doubleclick.net/~a/WNVUCg6dINHNHKoOeTjrzITp0mc/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/2PNil7Nr2qA" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/04/captain-america-voluntary-amputation-and-rogue-scientists/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/04/captain-america-voluntary-amputation-and-rogue-scientists/</feedburner:origLink></item>
		<item>
		<title>A Glimpse of Cybernetic Augmentation for the Masses</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/UdzQzsKj1yc/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/02/a-glimpse-of-cybernetic-augmentation-for-the-masses/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 15:57:34 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[Sarif Industries]]></category>
		<category><![CDATA[Viral Ad]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4401</guid>
		<description><![CDATA[Deus Ex 3: Human Revolution is a cyberpunk video game coming out later this year. I, for one, am pretty excited. Set in the near future the game is a prequel to the original Deus Ex. For those of you who aren&#8217;t video game fanatics, the first Deus Ex is a cyberpunk conspiracy thriller that follows [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/Screen-shot-2011-06-02-at-11.25.59-AM.png"><img class="aligncenter size-full wp-image-4402" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/Screen-shot-2011-06-02-at-11.25.59-AM.png" alt="" width="600" height="376" /></a></p>
<p><em>Deus Ex 3: Human Revolution</em> is a cyberpunk video game coming out later this year. I, for one, am pretty excited. Set in the near future the game is a prequel to the original <em>Deus Ex</em>. For those of you who aren&#8217;t video game fanatics, the first <em>Deus Ex</em> is a cyberpunk conspiracy thriller that follows around a transhuman protagonist, JC Denton, as he tries to keep the world from spiraling into Armageddon. Robots, A.I., genetically modified animals, and cyborgs aplenty help and hinder him. Denton himself has several nano-augmentations that give him superhuman abilities (e.g. cloaking, super-strength). <em>Deus Ex 3</em> explores the rise of general cybernetic augmentation and the corporate espionage that accompanies it. As part of the viral ad campaign you can access the website for <a href="http://www.sarifindustries.com">Sarif Industries</a>, the leading manufacturer of cybernetic prosthetics. I love the boilerplate:</p>
<blockquote><p>No one should ever have to give up a normal life because of a random incident, or indeed, lose a dream over a physical limitation. So believes David Sarif, idealist, philanthropist, founder and CEO of Sarif Industries. Pursuing his belief, Mr. Sarif acquired a failing Detroit auto factory in 2007 and repurposed it for the automated manufacture of prosthetics.</p></blockquote>
<p>The weirdness of the site comes from its nearness to reality. There are links for the stock price and pictures of the interior of the main headquarters. There is even an ethics statement!</p>
<p>A standout piece is the ad for Sarif&#8217;s products (cyber hands, eyes, and arms), which seemed like a perfect pastiche of every pharmaceutical ad I&#8217;ve seen in the past year: testimonials by attractive people in bright lighting engaging in their favorite cultural or outdoor activities, like rock climbing and football throwing (though mercifully not through a tire wing). Also interesting is the <a href="http://www.sarifindustries.com/en/#/sarifandyou/news/">news feed</a> which features headlines I had to research a bit to see they aren&#8217;t <em>quite</em> true. The<a href="http://www.sarifindustries.com/en/#/roadtohere/"> &#8220;road to here&#8221;</a> also provides a strange alt-history of augmentation and prosthetics that gives you the feeling this all might just be right around the corner. The site&#8217;s slickness and dedication to near-reality makes it an eerie predictor of what a future prosthetics company may actually look like.</p>
<p><em><em><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em> and on <a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411">facebook</a></em><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></em></em></p>
<p><em><em><em>Image via <a href="http://www.sarifindustries.com">Sarif Industries</a></em></em></em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/ZdrlScE2lHQb4TY7nMZZOevMkAU/0/da"><img src="http://feedads.g.doubleclick.net/~a/ZdrlScE2lHQb4TY7nMZZOevMkAU/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/ZdrlScE2lHQb4TY7nMZZOevMkAU/1/da"><img src="http://feedads.g.doubleclick.net/~a/ZdrlScE2lHQb4TY7nMZZOevMkAU/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/UdzQzsKj1yc" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/02/a-glimpse-of-cybernetic-augmentation-for-the-masses/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/02/a-glimpse-of-cybernetic-augmentation-for-the-masses/</feedburner:origLink></item>
		<item>
		<title>Our Discomfort with the Ungendered</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/htvpXhL4c40/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/02/our-discomfort-with-the-ungendered/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 11:57:55 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Gender]]></category>
		<category><![CDATA[Star Trek]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4390</guid>
		<description><![CDATA[A couple in Toronto has decided to keep the gender of their baby, named Storm, private. Good for them! Way too many people can guess what gender I am, it takes the fun out of everything. Guessing my sexuality is quite a bit more difficult, but I digress. People are upset about Storm the genderless [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/tumblr_lcru0mAhDm1qeocqbo1_500.jpeg"><img class="alignright size-medium wp-image-4391" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/tumblr_lcru0mAhDm1qeocqbo1_500-300x300.jpg" alt="" width="300" height="300" /></a>A couple in Toronto has <a href="http://jezebel.com/5806733/mom-says-baby-storm-is-not-genderless-after-all">decided</a> to keep the gender of their baby, named Storm, private. Good for them! Way too many people can guess what gender I am, it takes the fun out of everything. Guessing my sexuality is quite a bit more difficult, but I digress. People are upset about Storm the genderless baby! Why? How we portray friendly and scary aliens in science fiction may help explain why people are worried about a person&#8217;s gender being indeterminate.</p>
<p>Let&#8217;s clear some things up first. Storm has a biological sex. I have no idea what it is, but chances are that Storm is biologically male or female, as those are pretty common ways for people to be. Of course, <a href="http://en.wikipedia.org/wiki/Intersex">intersex</a> – that is, ambiguous genitalia and/or blended sexual maturation – is a real, though minor, possibility. And that&#8217;d be just fine too.</p>
<p>But you and I don&#8217;t know for sure. Storm&#8217;s parents feel that our society&#8217;s obsession with the need to know what sex a person is biologically (and how that jives with that person&#8217;s gender presentation) is an invasion of privacy. Second, gender is, almost by definition, impossible to keep secret. Gender is what we present to the world. Thus, if I can&#8217;t tell what gender a person is, that doesn&#8217;t mean that person&#8217;s gender is secret, it just means I don&#8217;t have a mental category for what I&#8217;m seeing. Gender presentation can be obvious, ambiguous, over-the-top, cliché or mundane, but it&#8217;s never hidden.</p>
<p>So it&#8217;s not that Storm doesn&#8217;t have a sex or gender that is getting attention, but that Storm&#8217;s parents don&#8217;t seem eager to make Storm&#8217;s gender presentation obvious, nor to confirm that their baby&#8217;s gender presentation matches their baby&#8217;s biological sex. Ok, so where do aliens come into play?<span id="more-4390"></span></p>
<p>The discomfort around not knowing Storm&#8217;s gender arises in part because gender is how we humanize someone.  In <em>Star Trek: The Next Generation</em>, those who view Data as a mere robot refer to him as &#8220;it&#8221; until they have an epiphany and recognize Data as a person, at which point Data becomes a &#8220;he.&#8221; Gendering Data is the way he is acknowledged a subject instead of an object. We do this to babies as well. What&#8217;s the first thing we say when a person is born? &#8220;It&#8217;s a girl!&#8221; or &#8220;It&#8217;s a boy!&#8221; I love how that sentence is one of the only ones in the English language in which it is ok to refer to a human being as an &#8220;it.&#8221; Saying &#8220;It&#8217;s a boy&#8221; or &#8220;It&#8217;s a girl&#8221; metaphorically transforms the generic baby in the womb into a specific, individual human in the outside world. Gendering is also the way we include the new human baby as &#8220;one of us.&#8221; Beyond the exception of newborns, to refer to a person as an &#8220;it&#8221; carries the connotation of that person being inhuman or alien thing. So when we can&#8217;t refer to a baby as he or she, we get anxious.</p>
<p>Those anxieties around gender manifest in our portrayal of aliens. The best examples of genderless monsters are invading evil aliens. The scarier and more killable the alien is supposed to be, the more ungendered the alien species is. Friendly, or at least pitiable species, like E.T., the Prawn (from <em>District 9</em>) and even the lovable monotone <a href="http://www.youtube.com/watch?v=5USn_CT_DpY">elcor</a> in <em>Mass Effect</em> are all ostensibly gendered (i.e. male-ish). Alternatively, the unstoppable world destroyers in films like <em>Independence Day</em>, <em>War of the Worlds</em>, and <em>The Thing</em>? All sexless, genderless Horsealiens of the Apocalypse. There are notable exceptions (the critters in <em>Flight of the Navigator</em> are neuter and good, the xenomorphs in <em>Alien</em> are sexed and evil). These exceptions show how we can sometimes decouple our need for gender certainty from our normative good/evil and human/thing judgments about an individual.</p>
<p>Storm&#8217;s humanity isn&#8217;t really in question, but not knowing it forces our brain to struggle for a handhold. Given that genderless non-human persons (e.g. A.I.) may one day be a big part of our world, we need to figure out a way to deal with an ungendered individual. Suggestions?</p>

<p><a href="http://feedads.g.doubleclick.net/~a/WJZdNnuTdsXt2URZubwE18zZ4_Q/0/da"><img src="http://feedads.g.doubleclick.net/~a/WJZdNnuTdsXt2URZubwE18zZ4_Q/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/WJZdNnuTdsXt2URZubwE18zZ4_Q/1/da"><img src="http://feedads.g.doubleclick.net/~a/WJZdNnuTdsXt2URZubwE18zZ4_Q/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/htvpXhL4c40" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/02/our-discomfort-with-the-ungendered/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/02/our-discomfort-with-the-ungendered/</feedburner:origLink></item>
		<item>
		<title>If Doctors Need Pit Crews, Tricorders Should Be Part of the Team</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/vktjv35Fhn0/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/26/if-doctors-need-pit-crews-tricorders-should-be-part-of-the-team/#comments</comments>
		<pubDate>Fri, 27 May 2011 01:54:27 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Medicine]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[Doctors]]></category>
		<category><![CDATA[Dune]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[Tricorder]]></category>
		<category><![CDATA[X-Prize]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4378</guid>
		<description><![CDATA[Health care is broken. In the US quality of care is tanking. Even in countries with successful universal health care systems costs are rising too fast for the systems to cope. So what do we do? Atul Gawande, who knows a thing or two about improving healthcare, argues in his commencement address to Harvard that doctors need pit [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/Tricorder2.jpeg"><img class="aligncenter size-full wp-image-4381" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/Tricorder2.jpeg" alt="" width="580" height="315" /></a></p>
<p>Health care is broken. In the US <a href="http://www.reuters.com/article/2010/06/23/us-usa-healthcare-last-idUSTRE65M0SU20100623">quality</a> of care is tanking. Even in countries with successful universal health care systems <a href="http://www.huffingtonpost.com/andrew-reinbach/health-care-could-kill-us_b_865360.html">costs</a> are rising too fast for the systems to cope. So what do we do?</p>
<p>Atul Gawande, who <a href="http://www.time.com/time/health/article/0,8599,1950892,00.html">knows a thing or two about improving healthcare</a>, argues in his <a href="http://www.newyorker.com/online/blogs/newsdesk/2011/05/atul-gawande-harvard-medical-school-commencement-address.html">commencement address</a> to Harvard that doctors need pit crews:</p>
<blockquote><p>We are at a cusp point in medical generations. The doctors of former generations lament what medicine has become. If they could start over, the surveys tell us, they wouldn’t choose the profession today. They recall a simpler past without insurance-company hassles, government regulations, malpractice litigation, not to mention nurses and doctors bearing tattoos and talking of wanting “balance” in their lives. These are not the cause of their unease, however. They are symptoms of a deeper condition—which is the reality that medicine’s complexity has exceeded our individual capabilities as doctors.</p></blockquote>
<p>Gawande has two main arguments. First, that when doctors use checklists they prevent errors and quality of care goes way up. Second, that doctors need to stop acting like autonomous problem solvers and see themselves as a member of a tight-knit team. Gawande is one of the few sane voices in the health care debate. However, later on in his speech, he says that the solution to the health care conundrum is not technology. To a large degree, I agree with him. But not completely. Tech still has a big role to play. If we take a closer look at <em>Dune</em> and <em>Star Trek</em>, we&#8217;ll see why Qualcomm and the X-Prize Foundation are ponying up 10 million bucks to fund a piece of medical technology that could help make Gawande&#8217;s dream of team-based medicine a bit closer to becoming reality.<span id="more-4378"></span></p>
<p>In <em>Star Trek: The Next Generation</em>, Beverly Crusher is responsible for a starship with just over a thousand crew members of varying ages and species. Sickbay is, however, not manned by a huge number of staffers. Normally it&#8217;s just Dr. Crusher and an assistant or two. Furthermore, Crusher is no Gregory House MD. She lacks both his encyclopedic mind and his caustic personality. Yet Crusher is able to handle a hypothetical complexity that should blow to smithereens anything current doctors could possibly face. How?</p>
<p>The X-Prize Foundation has some ideas – Crusher has a few pieces of tech that let her treat the patient instead of requiring her to be an all-in-one interspecies diagnostician, surgeon, disease knowledge database, and bedside manner superstar. Two tools &#8211; the tricorder and the ship&#8217;s computer &#8211; enable her to access a huge amount of precise data and then compare every known condition or disease against that data to find relevant and probable causes. Qualcomm has teamed up with the X-Prize foundation to fund what they call the <a href="http://www.xprize.org/press-release/x-prize-foundation-and-qualcomm-join-forces-develop-competition-enhance-integrated-digital">Tricorder X-Prize</a>. I wrote about the prize when it was first in the works <a href="http://blogs.discovermagazine.com/sciencenotfiction/2010/08/03/x-prize-foundation-wants-to-make-tricorders-a-reality/">a while ago</a>. At that time, the prize was called the A.I. physician X-Prize. A new press release renamed the prize and Gawande&#8217;s Harvard address has cast the competition ($10 million are at stake) in a new light.</p>
<p>The goal of the prize is for a team &#8220;to develop a mobile solution that can diagnose patients better than or equal to a panel of board certified physicians.&#8221; Thanks to cloud computing and ubiquitous internet access, pretty much any smartphone can access a server-based data-bank of medical diagnostic information. The trick is to make symptom and data input consistent and accurate, such that the information can be processed and compared against the database. On first glance, it seems the prize may be misnamed. The tricorder only collects data, it is Crusher and the computer that diagnose the disease.</p>
<p>Yet for the solution to be a success, the mobile solution has to be able to, in a sense, force the person utilizing it to become the tricorder. That&#8217;s where we come back to Gawande and his justified love affair with checklists. My suspicion is that the winning team will use a checklist based interface to ensure the human-based proxy-tricorder gets all the details and data necessary to ensure a proper diagnosis.</p>
<p>For the <em>Dune</em> fans out there, the Qualcomm X-Prize may sound neither like an A.I. nor a Tricorder, but a digital <a href="http://en.wikipedia.org/wiki/Mentat" target="_blank">mentat</a>. Sentient or &#8220;thinking machines&#8221; are anathema to the inhabitants of the Dune Universe. As a result some human individuals undergo intense conditioning to train their brains in processing data and finding the most logical solution supported by the data provided. These individuals are called mentats. Give enough good data to a mentat and the mentat will provide the right answer. Mentats are used by everyone, particularly governments, to calculate outcomes of complex political decisions. Digital mentat may sound oxymoronic, but recall that a mentat is merely a person trained to achieve the skills of a computer without the risk of sentience. Data processing is the simplest of mentat tasks, but requires a level of mental acumen that is probably impossible in current real humans.</p>
<p>But consider who would be most qualified for this data collection and entry: nurses and physicians. Instead of burdening themselves with a crushing cognitive load of patient history, symptoms, measurements, test-results, and nuances of reporting, the doctor could focus on beside manner, coaching the patient&#8217;s treatment and seeking the most accurate and complete information possible. The digital mentat, given sufficient data, could do the diagnosis on its own, just as the ship&#8217;s computer does for Beverly Crusher.</p>
<p>Whether it comes in the form of a mobile solution, or even a piece of software connected to a secure database that coordinates symptom and data input, doctors are going to need a medical data processor on their pit crew. The Qualcomm X-Prize &#8220;mobile solution&#8221; will be a kind of medical mentat, able to deduce the diagnosis from the data provided. To get that data, the doctor and the rest of the medical team will have to become the Tricorder. Whether or not Qualcomm&#8217;s Tricorder X-Prize will make that happen, I just don&#8217;t know.But the $10 million Ansari X-Prize was enough to jump start a second space race. Maybe a combo of tech and teamwork will be enough to turn health care around.</p>
<p><em><em><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em> and on <a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411">facebook</a></em><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></em></em></p>
<p><em><em><em>Image via the <a href="http://www.xprize.org/press-release/x-prize-foundation-and-qualcomm-join-forces-develop-competition-enhance-integrated-digital">X-Prize Foundation Qualcomm X-Prize press release page</a>. Also strikingly familiar to the <a href="http://blogs.discovermagazine.com/sciencenotfiction/2010/08/03/x-prize-foundation-wants-to-make-tricorders-a-reality/">image</a> I whipped up for my first article on the Tricorder X-Prize. </em></em></em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/Irsn2XsYAMo8UPowEnY1_ZaL5bA/0/da"><img src="http://feedads.g.doubleclick.net/~a/Irsn2XsYAMo8UPowEnY1_ZaL5bA/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/Irsn2XsYAMo8UPowEnY1_ZaL5bA/1/da"><img src="http://feedads.g.doubleclick.net/~a/Irsn2XsYAMo8UPowEnY1_ZaL5bA/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/vktjv35Fhn0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/26/if-doctors-need-pit-crews-tricorders-should-be-part-of-the-team/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/26/if-doctors-need-pit-crews-tricorders-should-be-part-of-the-team/</feedburner:origLink></item>
		<item>
		<title>Why Did Consciousness Evolve, and How Can We Modify It, Pt. II: The Supremacy of Vision</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/Uy_eS0fkhxY/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/23/why-did-consciousness-evolve-and-how-can-we-modify-it-pt-ii-the-supremacy-of-vision/#comments</comments>
		<pubDate>Mon, 23 May 2011 04:48:33 +0000</pubDate>
		<dc:creator>Malcolm MacIver</dc:creator>
				<category><![CDATA[Biology]]></category>
		<category><![CDATA[Mind & Brain]]></category>
		<category><![CDATA[Neuroscience]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4364</guid>
		<description><![CDATA[Update 8/8/11: The conversation continues in Part III here. I’m back after a hiatus of a few weeks to catch up on some stuff in the lab and the waning weeks of spring quarter teaching here at Northwestern. In my last post, I put forward an idea about why consciousness&#8211; defined in a narrow way as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/blobby_bob_4.jpg"><img class="alignright size-medium wp-image-4365" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/blobby_bob_4-300x208.jpg" alt="" width="300" height="208" /></a><em>Update 8/8/11: The conversation continues in Part III <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/08/08/why-did-consciousness-evolve-and-how-can-we-modify-pt-iii-memory-communication-and-perception/">here</a>.</em></p>
<p>I’m back after a hiatus of a few weeks to catch up on some stuff in the lab and the waning weeks of spring quarter teaching here at Northwestern. In my <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/03/14/why-did-consciousness-evolve-and-how-can-we-modify-it/">last post</a>, I put forward an idea about why consciousness&#8211; defined in a narrow way as “contemplation of plans” (after Bridgeman)&#8211;evolved, and used this idea to suggest some ways we might improve our consciousness in the future through augmentation technology.</p>
<p>Here’s a quick  review: Back in our watery days as fish (roughly, 350 million years ago) we were in an environment that was not friendly to sensing things far away. This is because of a hard fact about light in water, which is that our ability to see things at a far distance is drastically compromised by attenuation and scattering of light in water. A useful figure of merit is “attenuation length,” which in water is <strong>tens</strong> of meters for light, while in air it is tens of <strong>ten thousand</strong> meters. This is in perfectly clear water &#8211;add a bit of algae or other kinds of microorganisms and it goes down dramatically. Roughly speaking, vision in water is similar to driving a car in a fog. Since you’re not seeing very far out, the idea I’ve proposed goes, there is less of an advantage to planning over the space you can sense. On land, you can see a lot further out. Now, if a chance set of mutations gives you the ability to contemplate more than one possible future path through the space ahead, then that mutation is more likely to be selected for.</p>
<p><a href="http://blogs.discovermagazine.com/cosmicvariance/2011/03/23/crawling-into-consciousness/">Over at Cosmic Variance</a>, Sean Carroll wrote a great summary of my post. Between my original post and his, many insightful questions and problems were raised by thoughtful readers.</p>
<p>In the interest of both responding to your comments and encouraging more insightful feedback, I’ll have a couple of further posts on this idea that will explore some of the recurring themes that have cropped up in the comments.</p>
<p>Today, since many commenters raised doubts about my claim that vision on land was key – raising the long distance sensory capabilities of our sense of smell, and hearing, among other points – I thought I’d start with a review of why, among biological senses, only vision (and, to a more limited degree echolocation) is capable of giving access to the detail that could be necessary to having multiple future paths to plan over. Are the other types of sensing that you’ve raised as important as sight?</p>
<p><span id="more-4364"></span>Having the kind of overview needed for real-time planning of a path to a goal – at least an unpredictable, moving goal like prey – requires being able to access detail over a large amount of space relative to where you are moving in your immediate future.  I’ll show why the only types of biological sensing capable of providing this sort of broad overview to animals are sight and echolocation, and why sight is easily the more powerful of the two.</p>
<p><strong> </strong></p>
<p>Two important factors determine one’s ability to sense from a distance: <em>resolution</em> (the minimum size an object or a feature can be before you can no longer distinguish it), and <em>range</em> (how far away an object can be detected). Given our particular terrestrial environment, sight wins out over all other types of sensing on both counts.</p>
<p>First, a little bit on our yardsticks. Range designates the maximum typical distances that something is sensed. Resolution is fairly intuitive these days, since many of us have had the experience of working with some image we’ve grabbed from the internet with a resolution that is too low for our needs. You can measure it in a variety of ways, such as how many pixels can be resolved or displayed in a given unit of length. The new iPhone’s “retina” display has a resolution of 300 pixels per inch, for example, and as the publicity has suggested, this is similar to the resolving power of our eyes when the display is held at typical viewing distances.</p>
<p>For biological senses, resolution is partially set by how densely packed the sensory receptors are. For visual systems, the packing density in the fovea (for animals that have them), at the central part of the retina, is extremely high, and the density rapidly diminishes away from the fovea.</p>
<p>But there is another constraint, besides how closely spaced the sensory receptors are: the wavelength of the energy you are sensing the world with. As a first approximation, you cannot resolve objects below the wavelength of the energy you are sensing with.  This is true whether you are sensing the consequence of probing the environment with that energy, as in the case of bats and their echolocation, or just passively absorbing the energy emitted by some external object, such as an object reflecting sunlight into your visual system. In the case of vision, the wavelengths are small compared to the packing density of our sensory receptors, so we don’t notice this issue. In the case of probing with sound using an artificial sense (for humans), such as ultrasound, or in the case of echolocation for bats and dolphins, the resolution limits imposed by the energy become more constraining. At 80,000 cycles per second (what some bats use, and four times higher than we can hear), resolution is about one quarter of a centimeter. Dolphins emit at somewhat higher frequencies, but because sound goes about four times faster in water than in air, they end up with a resolution of about 1 centimeter.</p>
<p>With that background on range and resolution, we can ask “what senses provide detailed overviews at far distances (say, at least 100 times longer than your body)?”</p>
<p>Let’s go through some of the biological possibilities: <strong>hearing</strong>; <strong>echolocation</strong>, also referred to as sonar (which also involves hearing, but at a much higher frequency, and includes the generation of an echolocation beam); <strong>touch</strong>; <strong>taste</strong>; <strong>smell</strong>; <strong>flow sensing</strong> (in science referred to as the “mechanosensory lateral line”); sensing of weak electric fields, called “<strong>electrosense</strong>”; active electrical sensing, called “<strong>electrolocation</strong>” (similar to normal electrosense, but like echolocation, includes not only perception of electric fields, but generation of them as well&#8212;so hearing is to echolocation what electrosense is to electrolocation); <strong>magnetosense</strong>, the ability to sense Earth’s magnetic field; <strong>vision</strong> (all types, including polarized light, and ultraviolet). For simplicity, I will consider these one at a time, although in many biological situations, multiple senses would be combined.</p>
<p><strong>Passive hearing</strong>: sound can travel a long distance before it can no longer be heard. Underwater, it can travel even further. But there is a problem: hearing can tell you something out there is producing sound (like a screeching animal), but it cannot tell you anything about all the things that are not producing sounds, like the quietly resting boulders nearby the screeching animal or the ferns silently bending in the wind across the stream from said animal. This is in great contrast with vision in daylight: everything that reflects light, which is basically everything, can be seen.</p>
<p>As a consequence, when you hear something, you can get a sense of the direction of the object producing sound, and an estimate of distance. So you can get closer to the thing that produces the sound, but using sound alone, it’s challenging to be clever about how you get closer, since you don’t know anything about the stuff in between you and the thing generating sound (again, we are taking these senses one at a time). If you’ve ever played the Hot and Cold game as a kid, this is similar: the sound gives you enough information to tell if you’re getting hot or cold (approaching or moving away), plus some sense of distance and what kind of object is making the sound.</p>
<p><strong>Active hearing (echolocation, or sonar):</strong> echolocation has many of the benefits of vision, but without requiring light. Bats and dolphins generate echolocation pulses which travel out and then return after being reflected by nearby objects. By moving the parts of their body that generate the echolocation pulse (mouth or nose), they can “scan” their environment. However, both resolution and range is significantly worse than in the case of vision, at least on land. We already went through resolution limits of echolocation. In terms of the range of echolocation, in water it is quite good – up to one hundred meters for the kinds of objects dolphins hunt for  &#8212; far better than vision in water. It&#8217;s interesting that a mammal, that may have been used to large visual ranges on land prior to going back to the ocean, came up with a style of sensing that gives you the best long distance sensing in water. Due to more rapid attenuation of high frequencies in air, bats have a shorter range – on the order a few meters for their prey.</p>
<p>The primary reason for the short range of echolocation systems is that their probe signal falls off with the fourth power of distance. This means that in order to double the range of an echolocation system, you need 16 times more power. Obtaining large ranges with echolocation, therefore, runs into energy consumption issues, and limits to the loudness of sounds that can be generated before damage to tissue ensues.</p>
<p><strong>Touch/taste:</strong> This one is easy. While for small insects and rodents, touch appendages can reach out for a good fraction of body length, one body length is about the maximum for the length of things like whiskers and antennae before they become unwieldy. Taste sensors are on the body surface or on things like the tongue, so like touch, isn’t great for sensing at a distance.</p>
<p><strong>Smell:</strong> Like passive hearing, the sense of smell can have fantastic range (sharks can smell injured prey from 5 km; male moths can find female moths at up to 10 km). But once again, it only tells you about things emitting odors. This allows you to approach them (if you are lucky with respect to environmental conditions), but you can’t use smell for a detailed overview of the space ahead. It’s fun imagining what would be needed in order to have smell work this way. Every object would need to be emitting a distinct odor, and downstream, these odors would have to stay relatively separated. Then, by scanning your nose through the odor array, you might be able to obtain an “olfactograph” of the space ahead!</p>
<p><strong>Flow sensing:</strong> Fish and some other aquatic animals possess special sense organs for detecting flows due to the movement of other animals. This can guide predatory strikes. Seals have been demonstrated to be able to follow flows made by fish after some time has elapsed. In general, however, flow sensing is very “near field”, operating on the range of a body length or two at most.</p>
<p><strong>Passive electrosense.</strong> Because all animals in water generate a weak bioelectric field, the ability to detect these fields evolved very early in the history of animals. They are found, for example, in the most ancient vertebrate that still exists, the lamprey (so old it doesn’t even have a jaw). Many other aquatic animals have them as well, such as sharks. The detection of external bioelectric fields occurs at very near range, about a body length or two.</p>
<p><strong>Active electrosense (electrolocation).</strong> In active electrical sensing (also called electrolocation), an animal detects how its environment is modulating a self-generated weak electric field. In my doctoral work, I showed that it is effective at less than a body length for prey-like objects, and perhaps a few body lengths for larger objects. Like echolocation, the fall off of active electrosense is with the fourth power of distance, so it rapidly becomes prohibitive to sense at a distance.</p>
<p><strong>Magnetic field sensing:</strong> Certain animals have been shown to detect the direction of Earth’s magnetic field. This is very useful for navigation. It should be clear, however, that it will not, in any circumstance, provide a detailed overview of the space ahead.</p>
<p><strong>Vision:</strong> Given our relatively transparent environment, illuminated for at least a portion of the day with loads of light from the sun (about a thousand watts of light per square meter on a clear day at noon, a typical “radiant flux density” at the surface of Earth), vision reigns king as a system for imaging. It’s true that some land environments are dense enough to make vision nearly as short as it is in water – but in places like tidal flats, savannah, and prairie, being able to see far ahead pays big dividends.</p>
<p>Because of the high velocity of the electromagnetic radiation vision uses, the resolution limit for visible light is much, much smaller than our ability to perceive, because the distance between our sensory organs for light is quite large compared to the wavelength of light (for example 500 billionths of a meter is one of the wavelengths we see with). As a consequence, as the distance between receptors of the eye has decreased, and our optical abilities along with it, we are <a href="http://www.ndt-ed.org/EducationResources/CommunityCollege/PenetrantTest/Introduction/visualacuity.htm">able to resolve a sixtieth of one degree</a> with our visual systems. That means we can see a rabbit at a bit over half a mile, an astonishing capability compared to how far out our water-based ancestors could sense.</p>
<p>In contrast, as my original post mentioned, because of the “attenuation length” of light in water, the distance at which 63% of the light from an object is absorbed by the water, is on the order of <a href="http://www.neuromech.northwestern.edu/publications/Nels06a/Nels06a.pdf">tens of meters in perfectly clear water</a>. So light from the sun has to go down into water, thereby losing 63% of its intensity after tens of meters – and then reflect off an object, and get to your eye, again losing 63% of its intensity in some tens of meters. In costal waters or anywhere the water is a bit cloudy with phytoplankton or algae, attenuation length is ten times less &#8211; going down to meters. No matter what you do with your sensors and optics, this is going to result in significantly diminishing returns to see things further away.</p>
<p>On land, the attenuation length for light in air is on the order of 100 km. This is similar to the attenuation length of sound in water, which is why dolphins and whales do so well with echolocation underwater (but still, for dolphins only on the order of 100 meters for prey-sized objects).</p>
<p>That finishes our survey of what senses are good for quickly accessing points in a big amount of space. To sum up: to sense something means you need to detect energy emanating from the object. Some things, like sounds or odors emitted by animals or environmental phenomena, are sparsely distributed (not every point in your surroundings is emitting the energy), and this feature enables us to find the croaking frog or cracking branch.</p>
<p>But, in such situations, because our ability to sense these objects depends to some extent on the surrounding objects NOT emitting any such energy, it is not possible to get a detailed point by point sensation of a large amount of space. In contrast, with vision, echolocation, and active electrosense, energy is delivered to all objects of interest. So, you can sense them, whether or not they emit any kind of energy on their own. As such, only these senses (and similar ones) have the capacity to provide detailed point-by-point overviews. Of these, vision on land is by far the most powerful, in part just because there is an intense amount of energy being delivered by our Sun for at least a portion of the day, and easily delivered by artificial means otherwise; and in part, because the short wavelength means that vision systems can perceive with unparalleled acuity.</p>
<p>In the next post, I’ll explore the connection between having a big amount of space at hand, and planning to an unpredictable, moving goal, like another animal you’re hoping to dine on. I’ll argue that such planning requires you to have a big chunk of space at the beck and call of your sensory system, relative to the space you’re about to move into.</p>
<p><em>Image by Malcolm A. MacIver</em></p>
<p><em>Correction: In the original post I stated &#8220;Dolphins emit at somewhat higher frequencies, but because light goes about four times faster in water than in air, they end up with a resolution of about 1 centimeter.&#8221; Thanks to @Kees for pointing out my mistake &#8211; I meant that sound goes four times faster in water. </em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/N7Xokf-wzxQ3_wcCW-KQziqJSvI/0/da"><img src="http://feedads.g.doubleclick.net/~a/N7Xokf-wzxQ3_wcCW-KQziqJSvI/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/N7Xokf-wzxQ3_wcCW-KQziqJSvI/1/da"><img src="http://feedads.g.doubleclick.net/~a/N7Xokf-wzxQ3_wcCW-KQziqJSvI/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/Uy_eS0fkhxY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/23/why-did-consciousness-evolve-and-how-can-we-modify-it-pt-ii-the-supremacy-of-vision/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/23/why-did-consciousness-evolve-and-how-can-we-modify-it-pt-ii-the-supremacy-of-vision/</feedburner:origLink></item>
		<item>
		<title>The Center for Disease Control Has a Plan for the Zombie Apocalypse</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/VtvvQPMVA2M/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/20/the-center-for-disease-control-has-a-plan-for-the-zombie-apocalypse/#comments</comments>
		<pubDate>Fri, 20 May 2011 21:06:39 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Apocalypse]]></category>
		<category><![CDATA[Security]]></category>
		<category><![CDATA[CDC]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4346</guid>
		<description><![CDATA[Zombie stories are often about the utter failure of the government to deal with a big problem and, thanks to George Romero, also a great way to expose issues of class and social status. No one really believes they might attack one day. Zombies are a metaphor, like vampires or werewolves, for the horrifying and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/Zombie-walk-Pittsburgh-29-Oct-2006.png"><img class="aligncenter size-full wp-image-4348" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/Zombie-walk-Pittsburgh-29-Oct-2006.png" alt="" width="600" height="307" /></a></p>
<p>Zombie stories are often about the utter failure of the government to deal with a big problem and, thanks to George Romero, also a great way to expose issues of class and social status. No one really believes they might attack one day. Zombies are a metaphor, like vampires or werewolves, for the horrifying and uncanny aspects of the human. They also remind you that, when things really hit the fan, you&#8217;re on your own. So be prepared! The Center for Disease Control does not want you to be caught unawares. In a post that walks the line between &#8220;ha ha this would never happen&#8221; and &#8220;but seriously just in case, you never know,&#8221; Ali S Kahn details the <a href="http://emergency.cdc.gov/socialmedia/zombies_blog.asp">worthy forms of emergency response</a> to hoards of the necrotic, brain-seeking undead:</p>
<ol>
<li>Identify the types of emergencies that are possible in your area. Besides a zombie apocalypse, this may include floods, tornadoes, or earthquakes. If you are unsure contact your local Red Cross chapter for more information. Family members meeting by their mailbox. You should pick two meeting places, one close to your home and one farther away</li>
<li>Pick a meeting place for your family to regroup in case zombies invade your home…or your town evacuates because of a hurricane. Pick one place right outside your home for sudden emergencies and one place outside of your neighborhood in case you are unable to return home right away.</li>
<li>Identify your emergency contacts. Make a list of local contacts like the police, fire department, and your local zombie response team. Also identify an out-of-state contact that you can call during an emergency to let the rest of your family know you are ok.</li>
<li>Plan your evacuation route. When zombies are hungry they won’t stop until they get food (i.e., brains), which means you need to get out of town fast! Plan where you would go and multiple routes you would take ahead of time so that the flesh eaters don’t have a chance! This is also helpful when natural disasters strike and you have to take shelter fast.</li>
</ol>
<p>I&#8217;m wary of the idea of meeting at the mailbox. Though I&#8217;m no expert, I have a strong suspicion that the mailbox is insufficiently fortified against the shuffling corpses invading the neighborhood. But hey, I&#8217;m not at the CDC, so I&#8217;m going to trust Kahn on this one. Maybe she keeps a shotgun (or cricket bat? Lobo?) in her mailbox. I just don&#8217;t know.</p>
<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/Some-of-the-supplies-for-your-emergency-kit.jpeg"><img class="size-full wp-image-4347 alignright" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/Some-of-the-supplies-for-your-emergency-kit.jpeg" alt="" width="250" height="166" /></a>What I do know is I need to get an emergency kit like the one on the right. Because a zombie hoard is nonsense. But the Singularity might trigger a new stone age and I won&#8217;t be able to dash off to Wal-Mart for supplies. Should I be embarrassed that a small part of me hopes/expects some sort of epic disaster for the selfish reason that modern life doesn&#8217;t let me use a flashlight or flint in day-to-day routines? I mean, I just don&#8217;t have enough reasons in my life to use a kerosine lantern.</p>
<p>Maybe that&#8217;s how I can write off my next camping trip: research for zombie apocalypse.</p>
<p>For more on zombies, check out my series, the <a href="http://blogs.discovermagazine.com/sciencenotfiction/tag/ethics-of-the-undead/">Ethics of the Undead</a>.</p>
<p><em><em><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em> and on <a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411">facebook</a></em><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></em></em></p>
<p><em>Image of<a href="http://en.wikipedia.org/wiki/File:Zombie_walk_Pittsburgh_29_Oct_2006.png"> zombies kindly broadcasting their presence</a> via Wikipedia</em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/heS4UBu4QxumGSTVIvp6J_nLPZY/0/da"><img src="http://feedads.g.doubleclick.net/~a/heS4UBu4QxumGSTVIvp6J_nLPZY/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/heS4UBu4QxumGSTVIvp6J_nLPZY/1/da"><img src="http://feedads.g.doubleclick.net/~a/heS4UBu4QxumGSTVIvp6J_nLPZY/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/VtvvQPMVA2M" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/20/the-center-for-disease-control-has-a-plan-for-the-zombie-apocalypse/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/20/the-center-for-disease-control-has-a-plan-for-the-zombie-apocalypse/</feedburner:origLink></item>
		<item>
		<title>And Now I Have a Master’s Degree</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/ca3gtTYHocw/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/20/and-now-i-have-a-masters-degree/#comments</comments>
		<pubDate>Fri, 20 May 2011 13:14:47 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Meta]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Bioethics]]></category>
		<category><![CDATA[Graduation]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4354</guid>
		<description><![CDATA[Hooray! I now have a Master of Arts degree from New York University. I even got to wear a bright purple robe with strange sleeves, was hooded, and topped it all off with a mortarboard that barely fit on my head. My degree is from the John W. Draper Interdisciplinary Master&#8217;s Program in Humanities and Social Thought, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/P10300641.jpeg"><img class="alignright size-full wp-image-4356" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/P10300641.jpeg" alt="" width="300" height="400" /></a>Hooray! I now have a Master of Arts degree from New York University. I even got to wear a bright purple robe with strange sleeves, was hooded, and topped it all off with a mortarboard that barely fit on my head.</p>
<p>My degree is from the <a href="http://draper.as.nyu.edu/page/home">John W. Draper Interdisciplinary Master&#8217;s Program in Humanities and Social Thought</a>, which means I cobbled together a few disparate fields into my own academic Voltron of study. Critical theory, gender studies, and bioethics comprised the triumvirate of nerdiness out of which I forged my thesis, &#8220;Human Enhancement and Our Moral Responsibility to Future Generations.&#8221; My advisor was a tremendous resource, educator, and inspiration. Thanks, Greg!</p>
<p>Oh, and I competed in the northern hemisphere&#8217;s first ever <a href="http://gsas.nyu.edu/object/gsas.news.threesischallenge">Threesis</a> competition. The goal: summarize your thesis in three minutes to a lay audience with nothing but a single static keynote slide for visual backup. Not easy, but quite fun.</p>
<p>I had the support of friends and family (my parents and partner in particular) throughout the process. They stood by me while I was pulling all-nighters, living in the library, and deliriously rambling on about Derek Parfit, Jurgen Habermas, and Julian Savulescu.</p>
<p>In true science nerd fashion, I spent the day with the family at the <a href="http://www.amnh.org/">Museum of Natural History</a> looking at the brain (there was an Ethics of Enhancement section!), giant dinosaurs, the stars, and butterflies. A fitting celebration!</p>

<p><a href="http://feedads.g.doubleclick.net/~a/cXVK9OXidVk6TlmM9qiW7ckeU2I/0/da"><img src="http://feedads.g.doubleclick.net/~a/cXVK9OXidVk6TlmM9qiW7ckeU2I/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/cXVK9OXidVk6TlmM9qiW7ckeU2I/1/da"><img src="http://feedads.g.doubleclick.net/~a/cXVK9OXidVk6TlmM9qiW7ckeU2I/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/ca3gtTYHocw" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/20/and-now-i-have-a-masters-degree/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/20/and-now-i-have-a-masters-degree/</feedburner:origLink></item>
		<item>
		<title>The Hidden Message in Pixar’s Films</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/LUrLEocFYJo/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/14/the-hidden-message-in-pixars-films/#comments</comments>
		<pubDate>Sat, 14 May 2011 14:53:19 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Top Posts]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Utter Nerd]]></category>
		<category><![CDATA[personhood]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[rights]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4291</guid>
		<description><![CDATA[I love Pixar. Who doesn&#8217;t? The stories are magnificently crafted, the characters are rich, hilarious, and unique, and the images are lovingly rendered. Without fail, John Ratzenberger&#8217;s iconic voice makes a cameo in some boisterous character. Even if you haven&#8217;t seen every film they&#8217;ve made (I refuse to watch Cars or its preposterous sequel), there is a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/up_dug.jpeg"><img class="aligncenter size-full wp-image-4317" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/up_dug.jpeg" alt="" width="600" height="338" /></a></p>
<p>I love Pixar. Who doesn&#8217;t? The stories are magnificently crafted, the characters are rich, hilarious, and unique, and the images are lovingly rendered. Without fail, John Ratzenberger&#8217;s iconic voice makes a cameo in some boisterous character. Even if you haven&#8217;t seen every film they&#8217;ve made (I refuse to watch <em>Cars </em>or its preposterous sequel), there is a consistency and quality to Pixar&#8217;s productions that is hard to deny.</p>
<p>Popular culture is often dismissed as empty &#8220;popcorn&#8221; fare. Animated films find themselves doubly-dismissed as &#8220;for the kids&#8221; and therefore nothing to take too seriously. Pixar has shattered those expectations by producing commercially successful cinematic art about the fishes in our fish tanks and the bugs in our backyards. Pixar films contain a complex, nuanced, philosophical and political essence that, when viewed across the company&#8217;s complete corpus, begins to emerge with some clarity.</p>
<p>Buried within that constant  and complex goodness is a hidden message.</p>
<p>Now, this is not your standard &#8220;Disney movies hide double-entendres and sex imagery in every film&#8221; hidden message. &#8220;So,&#8221; you ask, incredulous, &#8220;What could one of the most beloved and respected teams of filmmakers in our generation possibly be hiding from us?&#8221; Before you dismiss my claim, consider what is at stake. Hundreds of millions of people have watched Pixar films. Many of those watchers are children who are forming their understanding of the world. The way in which an entire generation sees life and reality is being shaped, in part, by Pixar.</p>
<p>What if I told you they were preparing us for the future? What if I told you Pixar&#8217;s films will affect how we define the rights of millions, perhaps billions, in the coming century? Only by analyzing the collection as a whole can we see the subliminal concept being drilled into our collective mind. I have uncovered the skeleton key deciphering the hidden message contained within the Pixar canon. Let&#8217;s unlock it.<span id="more-4291"></span></p>
<p>Before we begin, I ask you to watch the video below. Leandro Copperfield stitched together this seven minute tribute to &#8220;The Beauty of Pixar.&#8221; Full screen. HD. I dare you to not be moved.</p>
<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/UwoPtQevOTE?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/UwoPtQevOTE?version=3" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>People love these films. They are a part of our lives and of our culture. Pixar has artfully built a universe of beloved critters and beings that populate our popular consciousness. The analysis that follows is in the spirit of reverence and respect for the great contribution Pixar has made to our world.</p>
<p>To understand Pixar films, one must first to go back to Disney before <em>Toy Story </em>was released – to be precise, <em>The Lion King</em>. On top of being my favorite Shakespeare adaptation, <em>The Lion King</em> is the only Disney film to date with zero references to the existence of human beings. Disney and Pixar rarely have humans as the sole intelligent entities in their movies. Excluding plots requiring magic, non-human characters in Disney films are either anthropomorphous animals (e.g. walking upright, wearing clothes, drinkin&#8217; out of cups) that take the place of humans (e.g. <em>Robin Hood</em> or <em>The Rescuers</em>) or are animals with a preternatural awareness of and ability to interact with feral human beings (e.g. <em>The Jungle Book</em> or <em>Tarzan</em>).<em> The Lion King</em> stands out in that the universe is animal only. There is no trash on the Serengeti, no airplanes flying over, no animals in hats or walking unnaturally on hind legs. You can&#8217;t even date when the story takes place, because there are no human references from which to calculate an approximation. Save for the fact that Zazu knows &#8220;I&#8217;ve Got a Lovely Bunch of Coconuts,&#8221; there is no evidence that the characters within <em>The Lion King</em> even know humans exist.</p>
<p><em>The Lion King</em> gives us a clean slate. We know what a non-human world looks like. Now we can tackle how Pixar handles people.</p>
<p>The relationship between humans and the non-human characters is critical to understanding Pixar&#8217;s movies. There are certain rules in Pixar movies that make things far more interesting than the average Disney fairy tale. The first is that there is no <em>magic</em>. No problems are caused or fixed by the wave of a wand. Second, every Pixar film happens in the world of human beings (see why I excluded <em>Cars</em>? It&#8217;s ridiculous and out of character for Pixar). Even in films like a <em>A Bug&#8217;s Life</em> and <em>Finding Nemo</em>, in which humans only exist as backdrops for the action, humanity&#8217;s presence in the story is essential. The first two rules are pretty direct: the universe Pixar&#8217;s characters inhabit is non-magical and co-inhabited by humans.</p>
<p>The third rule is that at least one main character is an intelligent being that isn&#8217;t a human. This rule is a bit complex, so let&#8217;s flesh it out. There are two types human roles in Pixar films. The first is <strong>Human as Villain</strong>. In films like the <em>Toy Story 1, 2, &amp; 3</em>, <em>A Bug&#8217;s Life</em>, and <em>Finding Nemo</em>, the protagonists are all non-human. Ancillary characters like Sid, the Collector, and Darla are not main characters. A more accurate description would be that they are pieces of the environment and, on occasion, playing the role of supporting antagonist. The second type of Pixar film is <strong>Human as Partner</strong>. In these films, the main character befriends a human being as part of the hero&#8217;s journey: Remy, Colette, and Linguini; WALL-E, EVE, Mary and John; Sully, Mike, and Boo; <a href="http://www.youtube.com/watch?v=Amd7aZeuGfk">Russell, Carl, Kevin and Dug</a>. These are the heroic teams of their respective films.</p>
<p>In each Pixar film, at least one member of the team is human and at least one member is not human but possesses human levels of intelligence.</p>
<p>You can see where I&#8217;m going here. Particularly in <em>WALL•E,</em> <em>Ratatouille</em> and <em>Up!</em> there is no ambiguity about the reality of intelligence in the non-human characters. Each Pixar film asks us to accept one deviation from our reality. While it seems like the deviation is different in every case (e.g. monsters are real, robots can fall in love, fish have a sense of family, Kevin is a girl, a rat can cook), the simple fact is that Pixar only asks us to accept one idea over and over and over again<strong>: </strong></p>
<p><strong>Non-humans are <a href="http://en.wikipedia.org/wiki/Sentient">sentient</a> beings</strong>. That is the central difference between Pixar&#8217;s universe and our current reality.</p>
<p>That idea alone would suffice to show that Pixar films are all but propaganda for the concept of non-human personhood. But that is where the hidden message <em>begins</em>.</p>
<p>What makes these films so astonishing and the message so powerful is the story arc of the Human as Partner narrative. The story begins with a non-human living among a familiar setting. Be it WALL-E alone among the garbage, Remy with his massive extended family, or Sully and Mike Wazowski on their way to work, we are introduced to the hero in relative normalcy. Yet each of these characters deviate from their fellow non-humans. Remy wants to cook. WALL-E falls in love. In each case, the deviant non-human is ostracized. Dug is laughed at for his ineptitude and Sully and Mike are banished to live with the <del>Abominable</del> Agreeable Snowman.</p>
<p>In being ostracized, however, the non-human encounters a human. Remy, lost in the kitchen, meets Linguini. Kevin and Dug both partner up with Carl and Russell. The deviant behavior acts as a catalyst for the first interaction. Furthermore, the human is also deviant. Boo is not afraid of monsters. John and Mary (the two people who help WALL-E and EVE) get out of their hover chairs and look away from the screens. Carl escapes the old folks home with a balloon-house airship. A team is formed when the mutual outsiders recognize a shared sense of purpose. Human and non-human rebels alike seek out each other. In combining efforts, however, the team doubles their opposition, with the non-human and human normative majorities rejecting and condemning their behavior. Remy is criticized by his father and alienates his friends while Linguini loses the respect of the entire kitchen and is at risk of having the restaurant closed for health violations. There is a high cost for non-conformity.</p>
<p><strong>The new is seen as dangerous and therefore feared. </strong>Pixar&#8217;s Human as Partner films emphasize that should a non-human intelligence arise, be it a rat or a robot or a monstrous alien, there will be no welcoming with arms wide open from either side.</p>
<p>Victory in the battle for the rights and respect from both groups will come from an act of exemplary personhood and humaneness by those who dare to break ranks with their kind. Thus, the Human as Partner story arc ends with the capitulation of those who refused to recognize the personhood of the non-human and a huge reward coming to those who accepted the non-humans as fellow persons. In <em>Monsters Inc.</em> Mike and Sully discover that laughter yields far more energy than screams. In <em>Ratatouille</em> Anton Ego has an epiphany and gives <a href="http://www.popbioethics.com/2009/12/in-defense-of-the-new/">one of my favorite </a><a href="http://www.popbioethics.com/2009/12/in-defense-of-the-new/">speeches</a> of all time in response to a Proustian flashback he experiences after eating Remy&#8217;s cooking. In <em>WALL•E</em> none less than the human race is saved from the brink of self-induced-extinction. In short, the benefits for humanity are tremendous in every case where non-human persons are treated with respect.</p>
<p>There is one Pixar film that does not fit either the Humans as Villains or Humans as Partner structure: <em>The Incredibles</em>. Instead of non-human protagonists, we are treated to <em>super-</em>human protagonists and antagonists. Yet the struggle from outcast to redeemer is the same, only this time, it is because the super-humans come together as a family. What enables the Incredible family to succeed is not that they are superhuman but that they are <em>humane;</em> that they love, support, and protect one another. As a result, the society that once feared and banished them sees the supers not as Others, but has fellow members of humanity.</p>
<p>Taken together as a whole narrative, the Pixar canon diagrams what will likely this century&#8217;s main rights battle – the rights of personhood – in three stages.</p>
<p><strong>First </strong>are the Humans as Villain stories, in which the non-humans discover and develop personhood. I mean, Buzz Lightyear&#8217;s character arc is about his becoming self-aware as a toy. These films represent nascent personhood among non-human entities. For the viewer, we begin to see how some animals and items we see as mindless may have inner lives of which we are unaware.</p>
<p><strong>Second </strong>are the Humans as Partners stories, in which exceptional non-humans and exceptional humans share a moment of mutual recognition of personhood. The moment when Linguini realizes Remy is answering him is second only to the moment when Remy shows Ego around the kitchen – such beautiful transformations of the Other into the self. These films represent the first forays of non-human persons into seeking parity with human beings.</p>
<p><strong>Third</strong>, and finally, there is <em>The Incredibles</em>, which turns the personhood equation on its head. Instead of portraying the struggle for non-humans to be accepted as human, <em>The Incredibles</em> shows how human enhancement, going beyond the human norm, will trigger equally strong reactions of revulsion and otherization. The message, however, is that the human traits we value have nothing to do with our physical powers but are instead based in our moral and emotional bonds. Beneficence and courage require far more humanity than raw might. <em>The Incredibles</em> teaches a striking lesson: human enhancement does not make you inhuman – the choices you make and the way you treat others determines how human you really are.</p>
<p>Pixar has given those who would fight for personhood the narratives necessary to convince the world that non-humans that display characteristics of a person deserve the rights of a person. For every category there is a character: uplifted animals (Dug), naturally intelligent species (Remy and Kevin), A.I robots (WALL-E, EVE), and alien/monsters (Sully &amp; Mike). Then there is the Incredible family, transhumans with superpowers. Through the films, these otherwise strange entities become  unmistakably familiar, so clearly akin to us.</p>
<p><strong>The message hidden inside Pixar&#8217;s magnificent films is this: humanity does not have a monopoly on personhood. In whatever form non- or super-human intelligence takes, it will need brave souls on both sides to defend what is right. If we can live up to this burden, humanity and the world we live in will be better for it.</strong></p>
<p>An entire generation has been reared with the subconscious seeds of these ideas planted down deep. As history moves forward and technology with it, these issues will no longer be the imaginings of films and fiction, but of politics and policy. But Pixar has settled the personhood debate before it arrives. By watching our favorite films, we have been taught that being human is not the same as being a person. We have been shown that new persons and forms of personhood can come from anywhere. Through Pixar, we have opened ourselves to a better future.</p>
<p><em><em><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em> and on <a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411">facebook</a></em><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></em></em></p>
<p><em><em><em><em>Image of Dug seeking a squirrel via <a href="http://www.thepixarpodcast.com/36">The Pixar Podcast.com</a></em></em></em></em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/ljsgoyEwvIXMG_lGeinluyV1imE/0/da"><img src="http://feedads.g.doubleclick.net/~a/ljsgoyEwvIXMG_lGeinluyV1imE/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/ljsgoyEwvIXMG_lGeinluyV1imE/1/da"><img src="http://feedads.g.doubleclick.net/~a/ljsgoyEwvIXMG_lGeinluyV1imE/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/LUrLEocFYJo" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/14/the-hidden-message-in-pixars-films/feed/</wfw:commentRss>
		<slash:comments>310</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/14/the-hidden-message-in-pixars-films/</feedburner:origLink></item>
		<item>
		<title>Thor Pays Tribute to Arthur C. Clarke’s Rule About Magic and Technology</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/OLPtBAbncO0/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/09/thor-pays-tribute-to-arthur-c-clarkes-rule-about-magic-and-technology/#comments</comments>
		<pubDate>Mon, 09 May 2011 18:55:28 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Codex Futurius]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Top Posts]]></category>
		<category><![CDATA[Arthur C. Clarke]]></category>
		<category><![CDATA[Magic]]></category>
		<category><![CDATA[Thor]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4295</guid>
		<description><![CDATA[If you haven&#8217;t seen it yet, Thor is a ridiculous and entertaining superhero spectacle. All the leads did a great job, particularly Hopkins as Odin. If you can take a man seriously when he&#8217;s standing on a rainbow bridge wearing a gold-plate eyepatch, he&#8217;s doing something right. Kenneth Branagh&#8217;s interpretation of Asgard was visually overwhelming, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/tn_thor-movie.jpg"><img class="alignright size-full wp-image-4300" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/tn_thor-movie.jpg" alt="" width="320" height="246" /></a>If you haven&#8217;t seen it yet, <em>Thor</em> is a ridiculous and entertaining superhero spectacle. All the leads did a great job, particularly Hopkins as Odin. If you can take a man seriously when he&#8217;s standing on a rainbow bridge wearing a gold-plate eyepatch, he&#8217;s doing something right. Kenneth Branagh&#8217;s interpretation of Asgard was visually overwhelming, but weirdly believable.</p>
<p>The reason? Branagh leans heavily on the magi-tech rule of Arthur C. Clarke, which Natalie Portman&#8217;s character quotes in the film, &#8220;Any sufficiently advanced technology is indistinguishable from magic.&#8221; So what is the difference between really-really advanced technology and actual magic? Sean Carroll, who did some science advising for the film, <a href="http://blogs.discovermagazine.com/cosmicvariance/2011/05/04/the-mighty-thor/">clear</a>s the idea up a bit:</p>
<blockquote><p><a href="http://io9.com/#!5797965/the-future-of-the-marvel-movie-universe-revealed-plus-casting-updates-for-the-hunger-games-prometheus-and-game-of-thrones">Kevin Feige</a>, president of production at Marvel Studios, is a huge proponent of having the world of these films ultimately “make sense.” It’s not <em>our</em>world, obviously, but there needs to be a set of “natural laws” that keeps things in order — not just for <em>Iron Man</em> and <em>Thor</em>, but all the way up to <em>Doctor Strange</em>, the Sorcerer Supreme who will get his own movie before too long.</p></blockquote>
<p>In short, the Marvel universe is internally consistent, which makes me all the more excited for the <a href="http://blogs.discovermagazine.com/sciencenotfiction/author/kmunkittrick/">Avengers</a> film. Clarke&#8217;s rule of magical tech helps create some of that consistency. I both love and loathe Clarke for that statement. Love because it strikes at the heart of what technology is: a way for humans to do things previously believed not just implausible, but impossible. Loathe because it creates an infinite caveat for lazy authors and screenwriters. It seems like anytime some preposterous technology is injected into a narrative either as a McGuffin or a deus ex machina, that damn quotation from Clarke gets trotted out as the defense. So does <em>Thor</em> live up to Carroll&#8217;s hopes or abuse Clarke&#8217;s rule?<span id="more-4295"></span></p>
<p>To answer the question, we need to investigate Clarke&#8217;s rule a bit further. There is a corollary to Clarke&#8217;s rule: &#8220;Any technology distinguishable from magic is insufficiently advanced.&#8221; By that measure, just how advanced are Asgardians? More than sufficiently. I knew Branagh wanted to explicitly avoid making Thor an actual magical god of thunder. And, because of that, I had so many damn questions about pretty much everything in the film. Why is Thor the only one who can lift Mjölnir? What is Odinsleep? Are Frost Giants aliens? How is Odin able to &#8220;take&#8221; Thor&#8217;s powers?</p>
<p>Needless to say, I was frustrated. And then I remembered the spirit of the rule. If I&#8217;m able to tell the difference, then it isn&#8217;t advanced enough technology. But that doesn&#8217;t mean we&#8217;ll <em>always</em> perceive the Asgardian&#8217;s abilities as magical.</p>
<p>The best example of a good use of the tech-as-magic scenario is the <em>Stargate</em> series. In the Stargate Universe, the <a href="http://en.wikipedia.org/wiki/Goa'uld">Gou&#8217;ald</a> are an advanced alien species that use their highly advanced technology to overwhelm and subject less-advanced alien races. To the late 20th century humans who discover the stargate and utilize it, the equipment of the Gou&#8217;ald is advanced, but not magical. Yet to the Egyptians who were originally exposed to the Gou&#8217;ald, the tech <em>was</em> magical. As a result, the Gou&#8217;ald were worshiped as gods by the Egyptians and merely treated as advanced aliens by late 20th century Americans. That difference is critical to understanding why <em>Thor</em> isn&#8217;t just using Clarke&#8217;s law as a caveat. The parallel with <em>Stargate</em> (super-advanced race mistaken for gods leading to a mythologizing of their existence) allows us to understand just where the Asgardians sit in the Marvel universe.</p>
<p>In essence, the technological gap between early 21st century human technology and the Asgardians is at least as large as the gap between the Egyptians and the Gou&#8217;ald. We&#8217;ve got a long way to go.</p>
<p style="text-align: center"><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/Bifrost.jpeg"><img class="size-full wp-image-4301  aligncenter" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/Bifrost.jpeg" alt="" width="550" height="230" /></a></p>
<p><em>Thor</em>, thankfully, does not as a film attempt to justify the science behind Asgard. Only two remotely scientific elements are relevant to the plot. The first is that Bifrost, the rainbow bridge (pictured), is a controlled &#8220;Einstein-Rosen Bridge&#8221; aka wormhole. A huge piece of machinery enables the cosmic transportation device to work. Asgardians get into the transporter, it spools up and then beams them to another realm. Second, Thor&#8217;s hammer Mjölnir (which Kat Denning&#8217;s mispronunciation thereof is comedy gold) was &#8220;forged in the heart of a dying sun.&#8221; How that happened and why it makes the hammer so magical is never explained. Those are the only two references in the film that, from what I could tell, even pretended to acknowledge science. No effort is made to disguise the rest of the overtly magical and mythical elements of the Asgard. And that&#8217;s a good thing.</p>
<p><em>Thor</em> does not pull a George Lucas and attempt to over-science the magical elements. Thor is not superhuman because he has some Norse equivalent of midichlorians. He is superhuman because he is magical. Sure, that magic is allegedly based in technology, but technology so incredibly advanced, we can&#8217;t distinguish it from magic. That lack of distinguishability is the indicator of just how advanced the Asgardians actually are. It&#8217;s also what let&#8217;s us enjoy the movie for what it is. Don&#8217;t try to understand how the Bifrost&#8217;s gate works or why a wormhole needs a sword to activate it – just enjoy watching a hunky bearded man heroically smashes things with his magical hammer and while wooing a gorgeous theoretical physicist. It&#8217;s magical!</p>
<p><em><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em> and on <a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411">facebook</a></em><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></em></p>
<p><em>Promotional Images for Thor via Paramount</em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/AHaro1cZ0J1up380mevXgnWejA0/0/da"><img src="http://feedads.g.doubleclick.net/~a/AHaro1cZ0J1up380mevXgnWejA0/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/AHaro1cZ0J1up380mevXgnWejA0/1/da"><img src="http://feedads.g.doubleclick.net/~a/AHaro1cZ0J1up380mevXgnWejA0/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/OLPtBAbncO0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/09/thor-pays-tribute-to-arthur-c-clarkes-rule-about-magic-and-technology/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/09/thor-pays-tribute-to-arthur-c-clarkes-rule-about-magic-and-technology/</feedburner:origLink></item>
		<item>
		<title>Know and Remember Everything, Always and Instantly</title>
		<link>http://feedproxy.google.com/~r/ScienceNotFiction/~3/JFQopz7F7Jo/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/05/know-and-remember-everything-always-and-instantly/#comments</comments>
		<pubDate>Thu, 05 May 2011 12:38:37 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Mind & Brain]]></category>
		<category><![CDATA[Top Posts]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Cyber-brain]]></category>
		<category><![CDATA[memory]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4283</guid>
		<description><![CDATA[Imagine you know everything on Wikipedia, in the Oxford English Dictionary, and the contents of every book in digital form. When someone asks you what you did twenty years ago, on demand you recall with perfect accuracy every sensation and thought from that moment. Sifting and parsing all of this information is effortless and unconscious. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/Gs026.jpg"><img class="alignright size-full wp-image-4285" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/Gs026.jpg" alt="" width="336" height="192" /></a>Imagine you know everything on Wikipedia, in the Oxford English Dictionary, and the contents of every book in digital form. When someone asks you what you did twenty years ago, on demand you recall with perfect accuracy every sensation and thought from that moment. Sifting and parsing all of this information is effortless and unconscious. Any fact, instant of time, skill, technique, or data point that you&#8217;ve experienced or can access on the internet is <em>in your mind.</em></p>
<p>Cybernetic brains might make that possible. As computing power and storage continue to plod along their 18-month doubling cycle, there is no reason to believe we won&#8217;t at least have cybernetic sub-brains within the coming century. We already offload a tremendous amount of information and communication to our computers and smartphones. Why not make the process more integrated? Of course, what I&#8217;m engaging in right now is rampant speculation. But a neuro-computer interface is a possibility. More than that: cyber-brains may be necessary.<span id="more-4283"></span></p>
<p>The idea of a cyber-brain is pretty simple. Our brains are all-in-one systems that store, process, organize, and collect data. A cybernetic brain would augment one, many, or all parts of that system.  The processing and organization part, not to mention analysis and synthesis, would require something resembling artificial intelligence. People would probably be wary to jack themselves into an A.I. helper brain. So, based on current trends and my rudimentary knowledge of computer progress, my guess is that cybernetic collection, storage, and retrieval of information will be the easiest pieces to integrate into our biological brains: a neural external hard drive. We&#8217;ve externalized the storage process for ages – the written word, anyone? But what if we could internalize it again?</p>
<p>That&#8217;s what cyber-brains could allow. Ever since we started writing things down, we&#8217;ve been trying to make it faster and easier to write, to read what others write, and to remember what we read. A cyber-brain takes the externalization potential of computers (massive amounts of stable and inexpensive data storage with rapid and accurate recall) and removes the lag time. Instead of sitting at your computer or pulling out your phone, opening the file, and taking in the contents, the information is already in your cyber-sub-brain. Anything you store on your cyber-brain, from a song to a novel to the contents of Wikipedia, would be as easily and rapidly accessible as your most vivid memories currently are. Speaking of, your memories would be stored more accurately and permanently than regular ol&#8217; neurons can allow. Almost any piece of information you might need, whether experienced or downloaded, would be at your mental fingertips.</p>
<p>We face a spectacular information glut. It is impossible for any one person to, say, watch every good movie on Netflix, read every informative entry on Wikipedia, and follow every worthy news story. There just isn&#8217;t enough time to absorb and process all that content. But what if I didn&#8217;t have to actually watch or play or read the item in question to grok its quality and content? Cyber-brains might allow you to, <em>a la</em> Neo and Trinity in<em> The Matrix</em>, to download huge data sets and immediately utilize them. The major advantage is that the time-cost of gathering information becomes nearly zero. Thus, the extra time is freed up for information to be analyzed, synthesized, and, more importantly, utilized.</p>
<p>In the coming years, we may need a form of externalized cybernetic memory to compensate for the overwhelming influx of data. The ability to take digital files and put that content within direct, immediate access of the mind would at least give the average person a fighting chance.The possible benefits are almost unimaginable. Instead of the current information crisis, where the wealth of the world&#8217;s knowledge is available at a mouse-click but there is literally not enough time to absorb it all, we would be faced with a world of ultra-informed individuals. What would that world look like?</p>
<p>The optimistic part of me wants to believe all of that data would become knowledge that would lead to happier relationships, more logical decisions (e.g. voting, finances), and a better world would result. The pessimistic part of me fears a world of cynics and nihilists, simultaneously overwhelmed by and indifferent to the wealth of information they possess. The world would continue as it is, just a bit more jaded by what we all know.</p>
<p>The realistic part of me suspects something in between. In a world of cyber-brains, everyone would have nearly the same degree of information. However, information is just information until a mind processes and understands it. Thinking would still take a lot of work, and sometimes letting someone else do the thinking for you is still easier.  &#8221;Education&#8221; would be all practice and application. Granted, your basic intelligence would limit your processing power. Even though an infant with a cyber-brain might &#8220;know&#8221; calculus, she wouldn&#8217;t be able to <em>understand</em> calculus. Epistemology aside, the take away point is that a cyber-brain would eliminate the need for lectures, text-books, and rote memorization. Critical thinking and creative utilization would become the main priorities of education. Perhaps social stratification due to pure intelligence would be more noticeable, or maybe it&#8217;ll be willpower and determination that draw the lines.</p>
<p>My hope is that people would at least be more skeptical and the most egregious liars (<em>cough</em>GlennBeck<em>cough</em>) would have much less flexibility in spinning the facts their way. The first step towards understanding is raw data. The more people who have data, the more people will have real knowledge. What they do with that knowledge is still their prerogative. So I suspect the more things change, the more they will stay the same.</p>
<p>Sadly, cyber-brains are still a long, long way away. Until then, I guess we just won&#8217;t know. And I pray I don&#8217;t lose my phone. I keep a lot of the best bits of my brain in there.</p>
<p><em><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em> and on <a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411">facebook</a></em><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></em></p>
<p><em><em>Image of cyber-brain via Wikipedia: <a href="http://en.wikipedia.org/wiki/Ghost_in_the_Shell">Ghost in the Shell</a></em></em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/8OuzQyhu41L_eTGmyXQ-WA00ReM/0/da"><img src="http://feedads.g.doubleclick.net/~a/8OuzQyhu41L_eTGmyXQ-WA00ReM/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/8OuzQyhu41L_eTGmyXQ-WA00ReM/1/da"><img src="http://feedads.g.doubleclick.net/~a/8OuzQyhu41L_eTGmyXQ-WA00ReM/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/ScienceNotFiction/~4/JFQopz7F7Jo" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/05/know-and-remember-everything-always-and-instantly/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		<feedburner:origLink>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/05/know-and-remember-everything-always-and-instantly/</feedburner:origLink></item>
	</channel>
</rss><!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk
Page Caching using disk

Served from: blogs.discovermagazine.com @ 2011-12-29 16:10:12 -->

