<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:og="http://ogp.me/ns#" xmlns:rdfs="http://www.w3.org/2000/01/rdf-schema#" xmlns:schema="http://schema.org/" xmlns:sioc="http://rdfs.org/sioc/ns#" xmlns:sioct="http://rdfs.org/sioc/types#" xmlns:skos="http://www.w3.org/2004/02/skos/core#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" version="2.0" xml:base="https://scienceblogs.com/">
  <channel>
    <title>Technology</title>
    <link>https://scienceblogs.com/</link>
    <description/>
    <language>en</language>
    
    <item>
  <title>World Cup Monte Carlo Says The Winner Will Be...</title>
  <link>https://scienceblogs.com/sb-admin/2026/06/09/world-cup-monte-carlo-says-winner-will-be-151473</link>
  <description>
&lt;span&gt;SPOTLIGHT ON KAVLI VIDEO CONTEST ADVISOR JEFF KLEISER&lt;/span&gt;

            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;div id=":xr"&gt;
&lt;div id=":sj"&gt;
&lt;div&gt;
&lt;p&gt;&lt;strong&gt;By Stacy Jannis&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;T&lt;/a&gt;&lt;/em&gt;&lt;i&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;he Kavli Science in Fiction Video Contest&amp;nbsp;&lt;/a&gt;challenges Gr 6-12 students to examine the science in fiction, including science fiction movies, TV shows, and games. Our contest advisors include science educators , scientists, and Hollywood scifi visual effects experts.&amp;nbsp;&lt;strong&gt;Follow&amp;nbsp;#SciInSciFi on twitter &amp;nbsp;for contest updates&lt;/strong&gt;.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://scienceblogs.com/files/usasciencefestival/files/2014/02/Jeff-Kleiser.jpg"&gt;&lt;img class="alignleft  wp-image-2185" alt="Jeff Kleiser" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Jeff-Kleiser-300x280.jpg" width="180" height="168" loading="lazy"&gt;&lt;/a&gt;&lt;i&gt;&lt;strong&gt;Jeff&amp;nbsp;Kleiser&lt;/strong&gt;&amp;nbsp;is president and co-founder of the visual effects studio&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;Synthespian Studios&lt;/a&gt;. His pioneering work in computer animation has spanned the history of the medium. He has contributed to films with groundbreaking visual effects including&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1104001/" target="_blank"&gt;&lt;em&gt;Tron&lt;/em&gt;&lt;/a&gt;,&lt;a href="http://www.imdb.com/title/tt0111282/" target="_blank"&gt;&lt;em&gt;&amp;nbsp;Stargate&lt;/em&gt;&lt;/a&gt;,&amp;nbsp;&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0113492/" target="_blank"&gt;Judge Dredd&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0119707/" target="_blank"&gt;Mortal Kombat Annihilation&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120903/" target="_blank"&gt;X-Men&lt;/a&gt;,&lt;/em&gt;&amp;nbsp;and&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0290334/" target="_blank"&gt;&amp;nbsp;X2&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0376994/" target="_blank"&gt;X-Men, the Last Stand&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0267804/" target="_blank"&gt;The One&lt;/a&gt;, &amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0204313/" target="_blank"&gt;Exorcist The Beginning&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362165/" target="_blank"&gt;Son of the Mask&lt;/a&gt;&amp;nbsp;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120667/" target="_blank"&gt;Fantastic Four&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362120/" target="_blank"&gt;Scary Movie 4&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1562871/" target="_blank"&gt;&amp;nbsp;Ra One&lt;/a&gt;&lt;/em&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0093870/" target="_blank"&gt;&lt;em&gt;Robocop&lt;/em&gt;&lt;/a&gt;.&amp;nbsp;Kleiser&amp;nbsp;serves on the board of the Visual Effects Society, the Williamstown Film Festival, and is a member of the Academy of Motion Picture Arts and Sciences.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;/i&gt;&lt;strong&gt;When did you first become interested in visual effects and computer&amp;nbsp;animation?&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;I was a computer science major at Colgate University in 1972, and one&amp;nbsp;of the requirements was that we take a computer course. I was lucky in that&amp;nbsp;Colgate offered the first Computer-Generated Music course offered in the US &amp;nbsp;(which Dexter Morrill acquired from the late Stanford professor Leland&lt;/div&gt;
&lt;div&gt;Smith). This course piqued my interest in creative computing, and when I was&amp;nbsp;doing a work-study for IBM in Syracuse, I happened to live below a professor&amp;nbsp;making CG films at the Newhouse School of Communications. I eventually&amp;nbsp;became partners in Digital Effects, Inc. in NYC with the professor, Judson&amp;nbsp;Rosebush.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of tools did you first use, and what tools do you use now?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At the beginning we had to write the software from scratch. We had some&amp;nbsp;FORTRAN routines for calculating perspective images and driving a plotter&amp;nbsp;and a CRT for shooting on 35mm film, using an IBM 370/155, and we were&amp;nbsp;writing graphics code in APL, a language long lost in the history of&lt;/div&gt;
&lt;div&gt;programming.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;These days its Maya/MentalRay/Arnold/&lt;wbr&gt;Renderman/Softimage/Photoshop and a&amp;nbsp;bunch of other tools for tracking and compositing like Nuke.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of skills do you need to excel in this field?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;It's that combination of art and science that make CG people so&amp;nbsp;interesting. It's what drew me to SIGGRAPH beginning in 1977...people who&amp;nbsp;embrace both art and technology, typically very bright, well-educated,&amp;nbsp;artistically and musically talented, and usually with a great sense of&amp;nbsp;humor.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How does an understanding of&amp;nbsp; science enter into the visual effects&amp;nbsp;design process?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;If we are calculating pixel values to create a scene, one needs to at&amp;nbsp;least appreciate the physics of light and color to design visual effects.&amp;nbsp;Also, we frequently simulate real-world physics in terms of fluids, smoke,&amp;nbsp;fire, cloth, explosions, skin, muscles, facial expressions, and just about&amp;nbsp;anything and everything you've ever seen.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;SEE AN EXAMPLE OF&amp;nbsp;JEFF&amp;nbsp;KLEISER'S VISUAL EFFECTS IN THE &amp;nbsp;SCIENCE FICTION SUPER HERO FILM "RA-ONE".&lt;/div&gt;
&lt;div&gt;&lt;a href="http://youtu.be/fMis7LPZE9M"&gt;&lt;img class="alignleft size-medium wp-image-2200" alt="Ra-One foot assembly" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Ra-One-foot-assembly-300x157.jpg" width="300" height="157" loading="lazy"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;b&gt;&lt;b&gt;In this sequence, electronic "smart cubes" self- assemble to build up an antagonistic video game character in the real world.&lt;/b&gt;&lt;br&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;&lt;em&gt;Click on the photo&lt;/em&gt;&lt;/div&gt;
&lt;div&gt;&lt;span style="color: #0000f0; font-family: Arial;"&gt;&lt;b&gt;&lt;i&gt;&lt;a href="http://youtu.be/fMis7LPZE9M" target="_blank"&gt;&amp;nbsp;&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;iframe width="640" height="360" src="//www.youtube.com/embed/fMis7LPZE9M?feature=player_detailpage" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Should science fiction be based in science?&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;What for? If a compelling story can be told without real scientific&amp;nbsp;underpinnings, why shouldn't it be embraced? I personally am more drawn to&amp;nbsp;storylines with their basis in a believable scientific back story, but there&amp;nbsp;are many examples of more free-flowing projects that have been successful.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What have been some of your biggest challenges?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Survival as an independent visual effects company working out of&amp;nbsp;Western Massachusetts. From a technical standpoint, the Spider-man Ride for&amp;nbsp;Universal required us to pre-distort stereoscopic dome footage to compensate&amp;nbsp;for the moving audience (traveling on a moving motionbase simulator on a&amp;nbsp;track). That was some hairy math that was solved by our longtime tech buddy,&amp;nbsp;Frank Vitz, whom I met at Robert Abel and Associates in 1985.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Do you have a particular favorite visual effects scene?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;The opening of the Red Sea in The Ten Commandments knocked me out and&amp;nbsp;inspired me to make effects in films.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Tell us about&amp;nbsp; virtual humans, digital human models, and synthespians.&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At my first company, Digital Effects, we had experimented with a crude&amp;nbsp;form of motion capture in which we shot an actor with ping-pong balls&amp;nbsp;attached to a leotard in 35mm film, then projected each frame down onto a&amp;nbsp;platen on an animation stand and traced the position of the balls onto paper&amp;nbsp;cels. These cels were then digitized on a tablet to acquire 2D points of the&amp;nbsp;moving 3D image. We connected those points with a simulation of electric&amp;nbsp;bolts to create a moving "electric man" animation as a test for a feature&amp;nbsp;film that never made it into production. We dabbled in character animation&amp;nbsp;after that, until I met Diana Walzcak at SIGGRAPH '85 in San Francisco, who&amp;nbsp;was a sculptor interested in CG.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Working at Omnibus in LA, Diana and I&amp;nbsp;created Nestor Sextone, our first Synthespian, and our first film, "Sextone&amp;nbsp;for President" was shown at SIGGRAPH '86 in Boston. This film featured a&amp;nbsp;character created as a series of clay sculptures by Diana that we digitized&amp;nbsp;and reordered for interpolation using a program written by our old friend&amp;nbsp;and Poser creator, Larry Weinberg. We followed that up with "Don't Touch Me"&amp;nbsp;featuring motion capture by Motion Analysis of a female synthespian singing&amp;nbsp;and dancing to an original song. Later, we created a CG Mystique character&amp;nbsp;to match Rebecca Romjin's makeup as Mystique in the X-men Trilogy, and&amp;nbsp;created all the transformations from Mystique into other characters. Also,&amp;nbsp;we used a cyberscan of Bruce Willis and motion tracking of his performance&amp;nbsp;to make him appear 30 years younger in "Surrogates".&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How do you see these technologies being applied in the near future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Since we can now render photorealistic humans, more and more stunt work&amp;nbsp;will be accomplished with the aid of synthetic characters, and creating&amp;nbsp;characters that look many years younger than the actor will become&amp;nbsp;commonplace. Actors from the past will be exhumed and cast in new roles,&amp;nbsp;accompanied by the inevitable moral, legal, and ethical chaos that will&amp;nbsp;follow.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What inspires you in your work?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;I am thrilled to see a project into which I have dedicated a lot of&amp;nbsp;time released to the general public with good reviews and appreciation.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What is your vision for movies and movie technology in the future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Gaming will likely continue to grow as an entertainment medium,&amp;nbsp;particularly with the coming ubiquity of immersive display equipment like&amp;nbsp;the Oculus Rift, and retinal projection. An unfortunate downside of this&amp;nbsp;will be the tendency toward isolated experience inside a heads-up display&amp;nbsp;and away from the common experience we share as an audience in a theater.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What advice can you give aspiring visual effects designers and&amp;nbsp;&lt;/strong&gt;&lt;strong&gt;science fiction movie directors?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Hold onto your hats, because it will continue to be more and more&amp;nbsp;elaborate and expensive to "wow" the public with great effects. The large&amp;nbsp;companies enjoy a major advantage in that they can afford to maintain large&amp;nbsp;R&amp;amp;D teams that will continue to push the envelope and raise the bar each&lt;/div&gt;
&lt;div&gt;year. Definitely do NOT recommend starting a small company in the field of&amp;nbsp;visual effects.&lt;/div&gt;
&lt;div&gt;Good luck to All!&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out&amp;nbsp;Jeff&amp;nbsp;Kleiser's visual effects work&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;here&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Remember there are only four weeks left to enter your video into the Kavli "Science in Fiction" Video Contest! &lt;em&gt;&lt;strong&gt;The deadline is March 21, 2014&lt;/strong&gt;&lt;/em&gt;!&amp;nbsp;Enter the contest&amp;nbsp;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html%0A" target="_blank"&gt;here&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Does science fiction inspire you? So far, our student entrants have explored the science in robots, light sabers, exoskeletons, genetic engineering, time travel, holography and more.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out &amp;nbsp;video contest entries&amp;nbsp;&lt;a href="http://www.youtube.com/playlist?list=PLH_tzkPTqfBgNNUa6zLoAEaxG_k3Ihjc4" target="_blank"&gt;here&lt;/a&gt;.&lt;/strong&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;/div&gt;
      
&lt;span&gt;&lt;a title="View user profile." href="https://scienceblogs.com/author/carlyo" lang about="https://scienceblogs.com/author/carlyo" typeof="schema:Person" property="schema:name" datatype&gt;carlyo&lt;/a&gt;&lt;/span&gt;

&lt;span&gt;&lt;time datetime="2014-02-21T11:33:37-05:00" title="Friday, February 21, 2014 - 11:33"&gt;Fri, 02/21/2014 - 11:33&lt;/time&gt;
&lt;/span&gt;

  &lt;div class="field field--name-field-blog-tags field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Tags&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/kavli-science-video-contest" hreflang="en"&gt;Kavli Science Video Contest&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/academy-motion-picture-arts-and-sciences" hreflang="en"&gt;Academy of Motion Picture Arts and Sciences&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/jeff-kleiser" hreflang="en"&gt;Jeff Kleiser&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction" hreflang="en"&gt;Science Fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction-0" hreflang="en"&gt;science in fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/synthespian-studios" hreflang="en"&gt;Synthespian Studios&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects" hreflang="en"&gt;Visual Effects&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects-society" hreflang="en"&gt;Visual Effects Society&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/williamstown-film-festival" hreflang="en"&gt;Williamstown Film Festival&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;

  &lt;div class="field field--name-field-blog-categories field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Categories&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/channel/physical-sciences" hreflang="en"&gt;Physical Sciences&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;


&lt;section&gt;
  
  

  
&lt;/section&gt;
&lt;ul class="links inline list-inline"&gt;&lt;li class="comment-forbidden"&gt;&lt;/li&gt;&lt;/ul&gt;</description>
  <pubDate>Tue, 09 Jun 2026 18:41:26 +0000</pubDate>
    <dc:creator>sb admin</dc:creator>
    <guid isPermaLink="false">151473 at https://scienceblogs.com</guid>
    </item>
<item>
  <title>Crowdsourced Geospatial Data Will Mean A 'Seismic Shift'</title>
  <link>https://scienceblogs.com/sb-admin/2024/02/01/crowdsourced-geospatial-data-will-mean-seismic-shift-151462</link>
  <description>
&lt;span&gt;SPOTLIGHT ON KAVLI VIDEO CONTEST ADVISOR JEFF KLEISER&lt;/span&gt;

            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;div id=":xr"&gt;
&lt;div id=":sj"&gt;
&lt;div&gt;
&lt;p&gt;&lt;strong&gt;By Stacy Jannis&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;T&lt;/a&gt;&lt;/em&gt;&lt;i&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;he Kavli Science in Fiction Video Contest&amp;nbsp;&lt;/a&gt;challenges Gr 6-12 students to examine the science in fiction, including science fiction movies, TV shows, and games. Our contest advisors include science educators , scientists, and Hollywood scifi visual effects experts.&amp;nbsp;&lt;strong&gt;Follow&amp;nbsp;#SciInSciFi on twitter &amp;nbsp;for contest updates&lt;/strong&gt;.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://scienceblogs.com/files/usasciencefestival/files/2014/02/Jeff-Kleiser.jpg"&gt;&lt;img class="alignleft  wp-image-2185" alt="Jeff Kleiser" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Jeff-Kleiser-300x280.jpg" width="180" height="168" loading="lazy"&gt;&lt;/a&gt;&lt;i&gt;&lt;strong&gt;Jeff&amp;nbsp;Kleiser&lt;/strong&gt;&amp;nbsp;is president and co-founder of the visual effects studio&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;Synthespian Studios&lt;/a&gt;. His pioneering work in computer animation has spanned the history of the medium. He has contributed to films with groundbreaking visual effects including&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1104001/" target="_blank"&gt;&lt;em&gt;Tron&lt;/em&gt;&lt;/a&gt;,&lt;a href="http://www.imdb.com/title/tt0111282/" target="_blank"&gt;&lt;em&gt;&amp;nbsp;Stargate&lt;/em&gt;&lt;/a&gt;,&amp;nbsp;&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0113492/" target="_blank"&gt;Judge Dredd&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0119707/" target="_blank"&gt;Mortal Kombat Annihilation&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120903/" target="_blank"&gt;X-Men&lt;/a&gt;,&lt;/em&gt;&amp;nbsp;and&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0290334/" target="_blank"&gt;&amp;nbsp;X2&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0376994/" target="_blank"&gt;X-Men, the Last Stand&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0267804/" target="_blank"&gt;The One&lt;/a&gt;, &amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0204313/" target="_blank"&gt;Exorcist The Beginning&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362165/" target="_blank"&gt;Son of the Mask&lt;/a&gt;&amp;nbsp;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120667/" target="_blank"&gt;Fantastic Four&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362120/" target="_blank"&gt;Scary Movie 4&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1562871/" target="_blank"&gt;&amp;nbsp;Ra One&lt;/a&gt;&lt;/em&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0093870/" target="_blank"&gt;&lt;em&gt;Robocop&lt;/em&gt;&lt;/a&gt;.&amp;nbsp;Kleiser&amp;nbsp;serves on the board of the Visual Effects Society, the Williamstown Film Festival, and is a member of the Academy of Motion Picture Arts and Sciences.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;/i&gt;&lt;strong&gt;When did you first become interested in visual effects and computer&amp;nbsp;animation?&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;I was a computer science major at Colgate University in 1972, and one&amp;nbsp;of the requirements was that we take a computer course. I was lucky in that&amp;nbsp;Colgate offered the first Computer-Generated Music course offered in the US &amp;nbsp;(which Dexter Morrill acquired from the late Stanford professor Leland&lt;/div&gt;
&lt;div&gt;Smith). This course piqued my interest in creative computing, and when I was&amp;nbsp;doing a work-study for IBM in Syracuse, I happened to live below a professor&amp;nbsp;making CG films at the Newhouse School of Communications. I eventually&amp;nbsp;became partners in Digital Effects, Inc. in NYC with the professor, Judson&amp;nbsp;Rosebush.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of tools did you first use, and what tools do you use now?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At the beginning we had to write the software from scratch. We had some&amp;nbsp;FORTRAN routines for calculating perspective images and driving a plotter&amp;nbsp;and a CRT for shooting on 35mm film, using an IBM 370/155, and we were&amp;nbsp;writing graphics code in APL, a language long lost in the history of&lt;/div&gt;
&lt;div&gt;programming.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;These days its Maya/MentalRay/Arnold/&lt;wbr&gt;Renderman/Softimage/Photoshop and a&amp;nbsp;bunch of other tools for tracking and compositing like Nuke.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of skills do you need to excel in this field?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;It's that combination of art and science that make CG people so&amp;nbsp;interesting. It's what drew me to SIGGRAPH beginning in 1977...people who&amp;nbsp;embrace both art and technology, typically very bright, well-educated,&amp;nbsp;artistically and musically talented, and usually with a great sense of&amp;nbsp;humor.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How does an understanding of&amp;nbsp; science enter into the visual effects&amp;nbsp;design process?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;If we are calculating pixel values to create a scene, one needs to at&amp;nbsp;least appreciate the physics of light and color to design visual effects.&amp;nbsp;Also, we frequently simulate real-world physics in terms of fluids, smoke,&amp;nbsp;fire, cloth, explosions, skin, muscles, facial expressions, and just about&amp;nbsp;anything and everything you've ever seen.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;SEE AN EXAMPLE OF&amp;nbsp;JEFF&amp;nbsp;KLEISER'S VISUAL EFFECTS IN THE &amp;nbsp;SCIENCE FICTION SUPER HERO FILM "RA-ONE".&lt;/div&gt;
&lt;div&gt;&lt;a href="http://youtu.be/fMis7LPZE9M"&gt;&lt;img class="alignleft size-medium wp-image-2200" alt="Ra-One foot assembly" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Ra-One-foot-assembly-300x157.jpg" width="300" height="157" loading="lazy"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;b&gt;&lt;b&gt;In this sequence, electronic "smart cubes" self- assemble to build up an antagonistic video game character in the real world.&lt;/b&gt;&lt;br&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;&lt;em&gt;Click on the photo&lt;/em&gt;&lt;/div&gt;
&lt;div&gt;&lt;span style="color: #0000f0; font-family: Arial;"&gt;&lt;b&gt;&lt;i&gt;&lt;a href="http://youtu.be/fMis7LPZE9M" target="_blank"&gt;&amp;nbsp;&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;iframe width="640" height="360" src="//www.youtube.com/embed/fMis7LPZE9M?feature=player_detailpage" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Should science fiction be based in science?&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;What for? If a compelling story can be told without real scientific&amp;nbsp;underpinnings, why shouldn't it be embraced? I personally am more drawn to&amp;nbsp;storylines with their basis in a believable scientific back story, but there&amp;nbsp;are many examples of more free-flowing projects that have been successful.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What have been some of your biggest challenges?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Survival as an independent visual effects company working out of&amp;nbsp;Western Massachusetts. From a technical standpoint, the Spider-man Ride for&amp;nbsp;Universal required us to pre-distort stereoscopic dome footage to compensate&amp;nbsp;for the moving audience (traveling on a moving motionbase simulator on a&amp;nbsp;track). That was some hairy math that was solved by our longtime tech buddy,&amp;nbsp;Frank Vitz, whom I met at Robert Abel and Associates in 1985.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Do you have a particular favorite visual effects scene?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;The opening of the Red Sea in The Ten Commandments knocked me out and&amp;nbsp;inspired me to make effects in films.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Tell us about&amp;nbsp; virtual humans, digital human models, and synthespians.&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At my first company, Digital Effects, we had experimented with a crude&amp;nbsp;form of motion capture in which we shot an actor with ping-pong balls&amp;nbsp;attached to a leotard in 35mm film, then projected each frame down onto a&amp;nbsp;platen on an animation stand and traced the position of the balls onto paper&amp;nbsp;cels. These cels were then digitized on a tablet to acquire 2D points of the&amp;nbsp;moving 3D image. We connected those points with a simulation of electric&amp;nbsp;bolts to create a moving "electric man" animation as a test for a feature&amp;nbsp;film that never made it into production. We dabbled in character animation&amp;nbsp;after that, until I met Diana Walzcak at SIGGRAPH '85 in San Francisco, who&amp;nbsp;was a sculptor interested in CG.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Working at Omnibus in LA, Diana and I&amp;nbsp;created Nestor Sextone, our first Synthespian, and our first film, "Sextone&amp;nbsp;for President" was shown at SIGGRAPH '86 in Boston. This film featured a&amp;nbsp;character created as a series of clay sculptures by Diana that we digitized&amp;nbsp;and reordered for interpolation using a program written by our old friend&amp;nbsp;and Poser creator, Larry Weinberg. We followed that up with "Don't Touch Me"&amp;nbsp;featuring motion capture by Motion Analysis of a female synthespian singing&amp;nbsp;and dancing to an original song. Later, we created a CG Mystique character&amp;nbsp;to match Rebecca Romjin's makeup as Mystique in the X-men Trilogy, and&amp;nbsp;created all the transformations from Mystique into other characters. Also,&amp;nbsp;we used a cyberscan of Bruce Willis and motion tracking of his performance&amp;nbsp;to make him appear 30 years younger in "Surrogates".&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How do you see these technologies being applied in the near future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Since we can now render photorealistic humans, more and more stunt work&amp;nbsp;will be accomplished with the aid of synthetic characters, and creating&amp;nbsp;characters that look many years younger than the actor will become&amp;nbsp;commonplace. Actors from the past will be exhumed and cast in new roles,&amp;nbsp;accompanied by the inevitable moral, legal, and ethical chaos that will&amp;nbsp;follow.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What inspires you in your work?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;I am thrilled to see a project into which I have dedicated a lot of&amp;nbsp;time released to the general public with good reviews and appreciation.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What is your vision for movies and movie technology in the future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Gaming will likely continue to grow as an entertainment medium,&amp;nbsp;particularly with the coming ubiquity of immersive display equipment like&amp;nbsp;the Oculus Rift, and retinal projection. An unfortunate downside of this&amp;nbsp;will be the tendency toward isolated experience inside a heads-up display&amp;nbsp;and away from the common experience we share as an audience in a theater.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What advice can you give aspiring visual effects designers and&amp;nbsp;&lt;/strong&gt;&lt;strong&gt;science fiction movie directors?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Hold onto your hats, because it will continue to be more and more&amp;nbsp;elaborate and expensive to "wow" the public with great effects. The large&amp;nbsp;companies enjoy a major advantage in that they can afford to maintain large&amp;nbsp;R&amp;amp;D teams that will continue to push the envelope and raise the bar each&lt;/div&gt;
&lt;div&gt;year. Definitely do NOT recommend starting a small company in the field of&amp;nbsp;visual effects.&lt;/div&gt;
&lt;div&gt;Good luck to All!&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out&amp;nbsp;Jeff&amp;nbsp;Kleiser's visual effects work&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;here&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Remember there are only four weeks left to enter your video into the Kavli "Science in Fiction" Video Contest! &lt;em&gt;&lt;strong&gt;The deadline is March 21, 2014&lt;/strong&gt;&lt;/em&gt;!&amp;nbsp;Enter the contest&amp;nbsp;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html%0A" target="_blank"&gt;here&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Does science fiction inspire you? So far, our student entrants have explored the science in robots, light sabers, exoskeletons, genetic engineering, time travel, holography and more.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out &amp;nbsp;video contest entries&amp;nbsp;&lt;a href="http://www.youtube.com/playlist?list=PLH_tzkPTqfBgNNUa6zLoAEaxG_k3Ihjc4" target="_blank"&gt;here&lt;/a&gt;.&lt;/strong&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;/div&gt;
      
&lt;span&gt;&lt;a title="View user profile." href="https://scienceblogs.com/author/carlyo" lang about="https://scienceblogs.com/author/carlyo" typeof="schema:Person" property="schema:name" datatype&gt;carlyo&lt;/a&gt;&lt;/span&gt;

&lt;span&gt;&lt;time datetime="2014-02-21T11:33:37-05:00" title="Friday, February 21, 2014 - 11:33"&gt;Fri, 02/21/2014 - 11:33&lt;/time&gt;
&lt;/span&gt;

  &lt;div class="field field--name-field-blog-tags field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Tags&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/kavli-science-video-contest" hreflang="en"&gt;Kavli Science Video Contest&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/academy-motion-picture-arts-and-sciences" hreflang="en"&gt;Academy of Motion Picture Arts and Sciences&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/jeff-kleiser" hreflang="en"&gt;Jeff Kleiser&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction" hreflang="en"&gt;Science Fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction-0" hreflang="en"&gt;science in fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/synthespian-studios" hreflang="en"&gt;Synthespian Studios&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects" hreflang="en"&gt;Visual Effects&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects-society" hreflang="en"&gt;Visual Effects Society&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/williamstown-film-festival" hreflang="en"&gt;Williamstown Film Festival&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;

  &lt;div class="field field--name-field-blog-categories field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Categories&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/channel/physical-sciences" hreflang="en"&gt;Physical Sciences&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;


&lt;section&gt;
  
  

  
&lt;/section&gt;
&lt;ul class="links inline list-inline"&gt;&lt;li class="comment-forbidden"&gt;&lt;/li&gt;&lt;/ul&gt;</description>
  <pubDate>Fri, 02 Feb 2024 03:10:51 +0000</pubDate>
    <dc:creator>sb admin</dc:creator>
    <guid isPermaLink="false">151462 at https://scienceblogs.com</guid>
    </item>
<item>
  <title>First Artificial Enzyme From Two Non-Biological Groups Created </title>
  <link>https://scienceblogs.com/sb-admin/2020/02/10/first-artificial-enzyme-two-non-biological-groups-created-151440</link>
  <description>
&lt;span&gt;SPOTLIGHT ON KAVLI VIDEO CONTEST ADVISOR JEFF KLEISER&lt;/span&gt;

            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;div id=":xr"&gt;
&lt;div id=":sj"&gt;
&lt;div&gt;
&lt;p&gt;&lt;strong&gt;By Stacy Jannis&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;T&lt;/a&gt;&lt;/em&gt;&lt;i&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;he Kavli Science in Fiction Video Contest&amp;nbsp;&lt;/a&gt;challenges Gr 6-12 students to examine the science in fiction, including science fiction movies, TV shows, and games. Our contest advisors include science educators , scientists, and Hollywood scifi visual effects experts.&amp;nbsp;&lt;strong&gt;Follow&amp;nbsp;#SciInSciFi on twitter &amp;nbsp;for contest updates&lt;/strong&gt;.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://scienceblogs.com/files/usasciencefestival/files/2014/02/Jeff-Kleiser.jpg"&gt;&lt;img class="alignleft  wp-image-2185" alt="Jeff Kleiser" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Jeff-Kleiser-300x280.jpg" width="180" height="168" loading="lazy"&gt;&lt;/a&gt;&lt;i&gt;&lt;strong&gt;Jeff&amp;nbsp;Kleiser&lt;/strong&gt;&amp;nbsp;is president and co-founder of the visual effects studio&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;Synthespian Studios&lt;/a&gt;. His pioneering work in computer animation has spanned the history of the medium. He has contributed to films with groundbreaking visual effects including&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1104001/" target="_blank"&gt;&lt;em&gt;Tron&lt;/em&gt;&lt;/a&gt;,&lt;a href="http://www.imdb.com/title/tt0111282/" target="_blank"&gt;&lt;em&gt;&amp;nbsp;Stargate&lt;/em&gt;&lt;/a&gt;,&amp;nbsp;&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0113492/" target="_blank"&gt;Judge Dredd&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0119707/" target="_blank"&gt;Mortal Kombat Annihilation&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120903/" target="_blank"&gt;X-Men&lt;/a&gt;,&lt;/em&gt;&amp;nbsp;and&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0290334/" target="_blank"&gt;&amp;nbsp;X2&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0376994/" target="_blank"&gt;X-Men, the Last Stand&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0267804/" target="_blank"&gt;The One&lt;/a&gt;, &amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0204313/" target="_blank"&gt;Exorcist The Beginning&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362165/" target="_blank"&gt;Son of the Mask&lt;/a&gt;&amp;nbsp;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120667/" target="_blank"&gt;Fantastic Four&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362120/" target="_blank"&gt;Scary Movie 4&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1562871/" target="_blank"&gt;&amp;nbsp;Ra One&lt;/a&gt;&lt;/em&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0093870/" target="_blank"&gt;&lt;em&gt;Robocop&lt;/em&gt;&lt;/a&gt;.&amp;nbsp;Kleiser&amp;nbsp;serves on the board of the Visual Effects Society, the Williamstown Film Festival, and is a member of the Academy of Motion Picture Arts and Sciences.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;/i&gt;&lt;strong&gt;When did you first become interested in visual effects and computer&amp;nbsp;animation?&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;I was a computer science major at Colgate University in 1972, and one&amp;nbsp;of the requirements was that we take a computer course. I was lucky in that&amp;nbsp;Colgate offered the first Computer-Generated Music course offered in the US &amp;nbsp;(which Dexter Morrill acquired from the late Stanford professor Leland&lt;/div&gt;
&lt;div&gt;Smith). This course piqued my interest in creative computing, and when I was&amp;nbsp;doing a work-study for IBM in Syracuse, I happened to live below a professor&amp;nbsp;making CG films at the Newhouse School of Communications. I eventually&amp;nbsp;became partners in Digital Effects, Inc. in NYC with the professor, Judson&amp;nbsp;Rosebush.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of tools did you first use, and what tools do you use now?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At the beginning we had to write the software from scratch. We had some&amp;nbsp;FORTRAN routines for calculating perspective images and driving a plotter&amp;nbsp;and a CRT for shooting on 35mm film, using an IBM 370/155, and we were&amp;nbsp;writing graphics code in APL, a language long lost in the history of&lt;/div&gt;
&lt;div&gt;programming.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;These days its Maya/MentalRay/Arnold/&lt;wbr&gt;Renderman/Softimage/Photoshop and a&amp;nbsp;bunch of other tools for tracking and compositing like Nuke.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of skills do you need to excel in this field?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;It's that combination of art and science that make CG people so&amp;nbsp;interesting. It's what drew me to SIGGRAPH beginning in 1977...people who&amp;nbsp;embrace both art and technology, typically very bright, well-educated,&amp;nbsp;artistically and musically talented, and usually with a great sense of&amp;nbsp;humor.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How does an understanding of&amp;nbsp; science enter into the visual effects&amp;nbsp;design process?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;If we are calculating pixel values to create a scene, one needs to at&amp;nbsp;least appreciate the physics of light and color to design visual effects.&amp;nbsp;Also, we frequently simulate real-world physics in terms of fluids, smoke,&amp;nbsp;fire, cloth, explosions, skin, muscles, facial expressions, and just about&amp;nbsp;anything and everything you've ever seen.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;SEE AN EXAMPLE OF&amp;nbsp;JEFF&amp;nbsp;KLEISER'S VISUAL EFFECTS IN THE &amp;nbsp;SCIENCE FICTION SUPER HERO FILM "RA-ONE".&lt;/div&gt;
&lt;div&gt;&lt;a href="http://youtu.be/fMis7LPZE9M"&gt;&lt;img class="alignleft size-medium wp-image-2200" alt="Ra-One foot assembly" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Ra-One-foot-assembly-300x157.jpg" width="300" height="157" loading="lazy"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;b&gt;&lt;b&gt;In this sequence, electronic "smart cubes" self- assemble to build up an antagonistic video game character in the real world.&lt;/b&gt;&lt;br&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;&lt;em&gt;Click on the photo&lt;/em&gt;&lt;/div&gt;
&lt;div&gt;&lt;span style="color: #0000f0; font-family: Arial;"&gt;&lt;b&gt;&lt;i&gt;&lt;a href="http://youtu.be/fMis7LPZE9M" target="_blank"&gt;&amp;nbsp;&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;iframe width="640" height="360" src="//www.youtube.com/embed/fMis7LPZE9M?feature=player_detailpage" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Should science fiction be based in science?&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;What for? If a compelling story can be told without real scientific&amp;nbsp;underpinnings, why shouldn't it be embraced? I personally am more drawn to&amp;nbsp;storylines with their basis in a believable scientific back story, but there&amp;nbsp;are many examples of more free-flowing projects that have been successful.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What have been some of your biggest challenges?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Survival as an independent visual effects company working out of&amp;nbsp;Western Massachusetts. From a technical standpoint, the Spider-man Ride for&amp;nbsp;Universal required us to pre-distort stereoscopic dome footage to compensate&amp;nbsp;for the moving audience (traveling on a moving motionbase simulator on a&amp;nbsp;track). That was some hairy math that was solved by our longtime tech buddy,&amp;nbsp;Frank Vitz, whom I met at Robert Abel and Associates in 1985.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Do you have a particular favorite visual effects scene?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;The opening of the Red Sea in The Ten Commandments knocked me out and&amp;nbsp;inspired me to make effects in films.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Tell us about&amp;nbsp; virtual humans, digital human models, and synthespians.&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At my first company, Digital Effects, we had experimented with a crude&amp;nbsp;form of motion capture in which we shot an actor with ping-pong balls&amp;nbsp;attached to a leotard in 35mm film, then projected each frame down onto a&amp;nbsp;platen on an animation stand and traced the position of the balls onto paper&amp;nbsp;cels. These cels were then digitized on a tablet to acquire 2D points of the&amp;nbsp;moving 3D image. We connected those points with a simulation of electric&amp;nbsp;bolts to create a moving "electric man" animation as a test for a feature&amp;nbsp;film that never made it into production. We dabbled in character animation&amp;nbsp;after that, until I met Diana Walzcak at SIGGRAPH '85 in San Francisco, who&amp;nbsp;was a sculptor interested in CG.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Working at Omnibus in LA, Diana and I&amp;nbsp;created Nestor Sextone, our first Synthespian, and our first film, "Sextone&amp;nbsp;for President" was shown at SIGGRAPH '86 in Boston. This film featured a&amp;nbsp;character created as a series of clay sculptures by Diana that we digitized&amp;nbsp;and reordered for interpolation using a program written by our old friend&amp;nbsp;and Poser creator, Larry Weinberg. We followed that up with "Don't Touch Me"&amp;nbsp;featuring motion capture by Motion Analysis of a female synthespian singing&amp;nbsp;and dancing to an original song. Later, we created a CG Mystique character&amp;nbsp;to match Rebecca Romjin's makeup as Mystique in the X-men Trilogy, and&amp;nbsp;created all the transformations from Mystique into other characters. Also,&amp;nbsp;we used a cyberscan of Bruce Willis and motion tracking of his performance&amp;nbsp;to make him appear 30 years younger in "Surrogates".&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How do you see these technologies being applied in the near future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Since we can now render photorealistic humans, more and more stunt work&amp;nbsp;will be accomplished with the aid of synthetic characters, and creating&amp;nbsp;characters that look many years younger than the actor will become&amp;nbsp;commonplace. Actors from the past will be exhumed and cast in new roles,&amp;nbsp;accompanied by the inevitable moral, legal, and ethical chaos that will&amp;nbsp;follow.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What inspires you in your work?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;I am thrilled to see a project into which I have dedicated a lot of&amp;nbsp;time released to the general public with good reviews and appreciation.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What is your vision for movies and movie technology in the future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Gaming will likely continue to grow as an entertainment medium,&amp;nbsp;particularly with the coming ubiquity of immersive display equipment like&amp;nbsp;the Oculus Rift, and retinal projection. An unfortunate downside of this&amp;nbsp;will be the tendency toward isolated experience inside a heads-up display&amp;nbsp;and away from the common experience we share as an audience in a theater.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What advice can you give aspiring visual effects designers and&amp;nbsp;&lt;/strong&gt;&lt;strong&gt;science fiction movie directors?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Hold onto your hats, because it will continue to be more and more&amp;nbsp;elaborate and expensive to "wow" the public with great effects. The large&amp;nbsp;companies enjoy a major advantage in that they can afford to maintain large&amp;nbsp;R&amp;amp;D teams that will continue to push the envelope and raise the bar each&lt;/div&gt;
&lt;div&gt;year. Definitely do NOT recommend starting a small company in the field of&amp;nbsp;visual effects.&lt;/div&gt;
&lt;div&gt;Good luck to All!&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out&amp;nbsp;Jeff&amp;nbsp;Kleiser's visual effects work&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;here&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Remember there are only four weeks left to enter your video into the Kavli "Science in Fiction" Video Contest! &lt;em&gt;&lt;strong&gt;The deadline is March 21, 2014&lt;/strong&gt;&lt;/em&gt;!&amp;nbsp;Enter the contest&amp;nbsp;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html%0A" target="_blank"&gt;here&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Does science fiction inspire you? So far, our student entrants have explored the science in robots, light sabers, exoskeletons, genetic engineering, time travel, holography and more.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out &amp;nbsp;video contest entries&amp;nbsp;&lt;a href="http://www.youtube.com/playlist?list=PLH_tzkPTqfBgNNUa6zLoAEaxG_k3Ihjc4" target="_blank"&gt;here&lt;/a&gt;.&lt;/strong&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;/div&gt;
      
&lt;span&gt;&lt;a title="View user profile." href="https://scienceblogs.com/author/carlyo" lang about="https://scienceblogs.com/author/carlyo" typeof="schema:Person" property="schema:name" datatype&gt;carlyo&lt;/a&gt;&lt;/span&gt;

&lt;span&gt;&lt;time datetime="2014-02-21T11:33:37-05:00" title="Friday, February 21, 2014 - 11:33"&gt;Fri, 02/21/2014 - 11:33&lt;/time&gt;
&lt;/span&gt;

  &lt;div class="field field--name-field-blog-tags field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Tags&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/kavli-science-video-contest" hreflang="en"&gt;Kavli Science Video Contest&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/academy-motion-picture-arts-and-sciences" hreflang="en"&gt;Academy of Motion Picture Arts and Sciences&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/jeff-kleiser" hreflang="en"&gt;Jeff Kleiser&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction" hreflang="en"&gt;Science Fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction-0" hreflang="en"&gt;science in fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/synthespian-studios" hreflang="en"&gt;Synthespian Studios&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects" hreflang="en"&gt;Visual Effects&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects-society" hreflang="en"&gt;Visual Effects Society&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/williamstown-film-festival" hreflang="en"&gt;Williamstown Film Festival&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;

  &lt;div class="field field--name-field-blog-categories field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Categories&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/channel/physical-sciences" hreflang="en"&gt;Physical Sciences&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;


&lt;section&gt;
  
  

  
&lt;/section&gt;
&lt;ul class="links inline list-inline"&gt;&lt;li class="comment-forbidden"&gt;&lt;/li&gt;&lt;/ul&gt;</description>
  <pubDate>Mon, 10 Feb 2020 18:34:27 +0000</pubDate>
    <dc:creator>sb admin</dc:creator>
    <guid isPermaLink="false">151440 at https://scienceblogs.com</guid>
    </item>
<item>
  <title>AI Will Revolutionize DNA Evidence – Once We Can Trust The Results</title>
  <link>https://scienceblogs.com/sb-admin/2020/01/29/ai-will-revolutionize-dna-evidence-once-we-can-trust-results-151428</link>
  <description>
&lt;span&gt;SPOTLIGHT ON KAVLI VIDEO CONTEST ADVISOR JEFF KLEISER&lt;/span&gt;

            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;div id=":xr"&gt;
&lt;div id=":sj"&gt;
&lt;div&gt;
&lt;p&gt;&lt;strong&gt;By Stacy Jannis&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;T&lt;/a&gt;&lt;/em&gt;&lt;i&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;he Kavli Science in Fiction Video Contest&amp;nbsp;&lt;/a&gt;challenges Gr 6-12 students to examine the science in fiction, including science fiction movies, TV shows, and games. Our contest advisors include science educators , scientists, and Hollywood scifi visual effects experts.&amp;nbsp;&lt;strong&gt;Follow&amp;nbsp;#SciInSciFi on twitter &amp;nbsp;for contest updates&lt;/strong&gt;.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://scienceblogs.com/files/usasciencefestival/files/2014/02/Jeff-Kleiser.jpg"&gt;&lt;img class="alignleft  wp-image-2185" alt="Jeff Kleiser" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Jeff-Kleiser-300x280.jpg" width="180" height="168" loading="lazy"&gt;&lt;/a&gt;&lt;i&gt;&lt;strong&gt;Jeff&amp;nbsp;Kleiser&lt;/strong&gt;&amp;nbsp;is president and co-founder of the visual effects studio&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;Synthespian Studios&lt;/a&gt;. His pioneering work in computer animation has spanned the history of the medium. He has contributed to films with groundbreaking visual effects including&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1104001/" target="_blank"&gt;&lt;em&gt;Tron&lt;/em&gt;&lt;/a&gt;,&lt;a href="http://www.imdb.com/title/tt0111282/" target="_blank"&gt;&lt;em&gt;&amp;nbsp;Stargate&lt;/em&gt;&lt;/a&gt;,&amp;nbsp;&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0113492/" target="_blank"&gt;Judge Dredd&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0119707/" target="_blank"&gt;Mortal Kombat Annihilation&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120903/" target="_blank"&gt;X-Men&lt;/a&gt;,&lt;/em&gt;&amp;nbsp;and&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0290334/" target="_blank"&gt;&amp;nbsp;X2&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0376994/" target="_blank"&gt;X-Men, the Last Stand&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0267804/" target="_blank"&gt;The One&lt;/a&gt;, &amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0204313/" target="_blank"&gt;Exorcist The Beginning&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362165/" target="_blank"&gt;Son of the Mask&lt;/a&gt;&amp;nbsp;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120667/" target="_blank"&gt;Fantastic Four&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362120/" target="_blank"&gt;Scary Movie 4&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1562871/" target="_blank"&gt;&amp;nbsp;Ra One&lt;/a&gt;&lt;/em&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0093870/" target="_blank"&gt;&lt;em&gt;Robocop&lt;/em&gt;&lt;/a&gt;.&amp;nbsp;Kleiser&amp;nbsp;serves on the board of the Visual Effects Society, the Williamstown Film Festival, and is a member of the Academy of Motion Picture Arts and Sciences.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;/i&gt;&lt;strong&gt;When did you first become interested in visual effects and computer&amp;nbsp;animation?&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;I was a computer science major at Colgate University in 1972, and one&amp;nbsp;of the requirements was that we take a computer course. I was lucky in that&amp;nbsp;Colgate offered the first Computer-Generated Music course offered in the US &amp;nbsp;(which Dexter Morrill acquired from the late Stanford professor Leland&lt;/div&gt;
&lt;div&gt;Smith). This course piqued my interest in creative computing, and when I was&amp;nbsp;doing a work-study for IBM in Syracuse, I happened to live below a professor&amp;nbsp;making CG films at the Newhouse School of Communications. I eventually&amp;nbsp;became partners in Digital Effects, Inc. in NYC with the professor, Judson&amp;nbsp;Rosebush.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of tools did you first use, and what tools do you use now?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At the beginning we had to write the software from scratch. We had some&amp;nbsp;FORTRAN routines for calculating perspective images and driving a plotter&amp;nbsp;and a CRT for shooting on 35mm film, using an IBM 370/155, and we were&amp;nbsp;writing graphics code in APL, a language long lost in the history of&lt;/div&gt;
&lt;div&gt;programming.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;These days its Maya/MentalRay/Arnold/&lt;wbr&gt;Renderman/Softimage/Photoshop and a&amp;nbsp;bunch of other tools for tracking and compositing like Nuke.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of skills do you need to excel in this field?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;It's that combination of art and science that make CG people so&amp;nbsp;interesting. It's what drew me to SIGGRAPH beginning in 1977...people who&amp;nbsp;embrace both art and technology, typically very bright, well-educated,&amp;nbsp;artistically and musically talented, and usually with a great sense of&amp;nbsp;humor.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How does an understanding of&amp;nbsp; science enter into the visual effects&amp;nbsp;design process?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;If we are calculating pixel values to create a scene, one needs to at&amp;nbsp;least appreciate the physics of light and color to design visual effects.&amp;nbsp;Also, we frequently simulate real-world physics in terms of fluids, smoke,&amp;nbsp;fire, cloth, explosions, skin, muscles, facial expressions, and just about&amp;nbsp;anything and everything you've ever seen.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;SEE AN EXAMPLE OF&amp;nbsp;JEFF&amp;nbsp;KLEISER'S VISUAL EFFECTS IN THE &amp;nbsp;SCIENCE FICTION SUPER HERO FILM "RA-ONE".&lt;/div&gt;
&lt;div&gt;&lt;a href="http://youtu.be/fMis7LPZE9M"&gt;&lt;img class="alignleft size-medium wp-image-2200" alt="Ra-One foot assembly" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Ra-One-foot-assembly-300x157.jpg" width="300" height="157" loading="lazy"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;b&gt;&lt;b&gt;In this sequence, electronic "smart cubes" self- assemble to build up an antagonistic video game character in the real world.&lt;/b&gt;&lt;br&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;&lt;em&gt;Click on the photo&lt;/em&gt;&lt;/div&gt;
&lt;div&gt;&lt;span style="color: #0000f0; font-family: Arial;"&gt;&lt;b&gt;&lt;i&gt;&lt;a href="http://youtu.be/fMis7LPZE9M" target="_blank"&gt;&amp;nbsp;&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;iframe width="640" height="360" src="//www.youtube.com/embed/fMis7LPZE9M?feature=player_detailpage" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Should science fiction be based in science?&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;What for? If a compelling story can be told without real scientific&amp;nbsp;underpinnings, why shouldn't it be embraced? I personally am more drawn to&amp;nbsp;storylines with their basis in a believable scientific back story, but there&amp;nbsp;are many examples of more free-flowing projects that have been successful.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What have been some of your biggest challenges?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Survival as an independent visual effects company working out of&amp;nbsp;Western Massachusetts. From a technical standpoint, the Spider-man Ride for&amp;nbsp;Universal required us to pre-distort stereoscopic dome footage to compensate&amp;nbsp;for the moving audience (traveling on a moving motionbase simulator on a&amp;nbsp;track). That was some hairy math that was solved by our longtime tech buddy,&amp;nbsp;Frank Vitz, whom I met at Robert Abel and Associates in 1985.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Do you have a particular favorite visual effects scene?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;The opening of the Red Sea in The Ten Commandments knocked me out and&amp;nbsp;inspired me to make effects in films.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Tell us about&amp;nbsp; virtual humans, digital human models, and synthespians.&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At my first company, Digital Effects, we had experimented with a crude&amp;nbsp;form of motion capture in which we shot an actor with ping-pong balls&amp;nbsp;attached to a leotard in 35mm film, then projected each frame down onto a&amp;nbsp;platen on an animation stand and traced the position of the balls onto paper&amp;nbsp;cels. These cels were then digitized on a tablet to acquire 2D points of the&amp;nbsp;moving 3D image. We connected those points with a simulation of electric&amp;nbsp;bolts to create a moving "electric man" animation as a test for a feature&amp;nbsp;film that never made it into production. We dabbled in character animation&amp;nbsp;after that, until I met Diana Walzcak at SIGGRAPH '85 in San Francisco, who&amp;nbsp;was a sculptor interested in CG.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Working at Omnibus in LA, Diana and I&amp;nbsp;created Nestor Sextone, our first Synthespian, and our first film, "Sextone&amp;nbsp;for President" was shown at SIGGRAPH '86 in Boston. This film featured a&amp;nbsp;character created as a series of clay sculptures by Diana that we digitized&amp;nbsp;and reordered for interpolation using a program written by our old friend&amp;nbsp;and Poser creator, Larry Weinberg. We followed that up with "Don't Touch Me"&amp;nbsp;featuring motion capture by Motion Analysis of a female synthespian singing&amp;nbsp;and dancing to an original song. Later, we created a CG Mystique character&amp;nbsp;to match Rebecca Romjin's makeup as Mystique in the X-men Trilogy, and&amp;nbsp;created all the transformations from Mystique into other characters. Also,&amp;nbsp;we used a cyberscan of Bruce Willis and motion tracking of his performance&amp;nbsp;to make him appear 30 years younger in "Surrogates".&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How do you see these technologies being applied in the near future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Since we can now render photorealistic humans, more and more stunt work&amp;nbsp;will be accomplished with the aid of synthetic characters, and creating&amp;nbsp;characters that look many years younger than the actor will become&amp;nbsp;commonplace. Actors from the past will be exhumed and cast in new roles,&amp;nbsp;accompanied by the inevitable moral, legal, and ethical chaos that will&amp;nbsp;follow.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What inspires you in your work?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;I am thrilled to see a project into which I have dedicated a lot of&amp;nbsp;time released to the general public with good reviews and appreciation.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What is your vision for movies and movie technology in the future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Gaming will likely continue to grow as an entertainment medium,&amp;nbsp;particularly with the coming ubiquity of immersive display equipment like&amp;nbsp;the Oculus Rift, and retinal projection. An unfortunate downside of this&amp;nbsp;will be the tendency toward isolated experience inside a heads-up display&amp;nbsp;and away from the common experience we share as an audience in a theater.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What advice can you give aspiring visual effects designers and&amp;nbsp;&lt;/strong&gt;&lt;strong&gt;science fiction movie directors?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Hold onto your hats, because it will continue to be more and more&amp;nbsp;elaborate and expensive to "wow" the public with great effects. The large&amp;nbsp;companies enjoy a major advantage in that they can afford to maintain large&amp;nbsp;R&amp;amp;D teams that will continue to push the envelope and raise the bar each&lt;/div&gt;
&lt;div&gt;year. Definitely do NOT recommend starting a small company in the field of&amp;nbsp;visual effects.&lt;/div&gt;
&lt;div&gt;Good luck to All!&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out&amp;nbsp;Jeff&amp;nbsp;Kleiser's visual effects work&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;here&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Remember there are only four weeks left to enter your video into the Kavli "Science in Fiction" Video Contest! &lt;em&gt;&lt;strong&gt;The deadline is March 21, 2014&lt;/strong&gt;&lt;/em&gt;!&amp;nbsp;Enter the contest&amp;nbsp;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html%0A" target="_blank"&gt;here&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Does science fiction inspire you? So far, our student entrants have explored the science in robots, light sabers, exoskeletons, genetic engineering, time travel, holography and more.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out &amp;nbsp;video contest entries&amp;nbsp;&lt;a href="http://www.youtube.com/playlist?list=PLH_tzkPTqfBgNNUa6zLoAEaxG_k3Ihjc4" target="_blank"&gt;here&lt;/a&gt;.&lt;/strong&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;/div&gt;
      
&lt;span&gt;&lt;a title="View user profile." href="https://scienceblogs.com/author/carlyo" lang about="https://scienceblogs.com/author/carlyo" typeof="schema:Person" property="schema:name" datatype&gt;carlyo&lt;/a&gt;&lt;/span&gt;

&lt;span&gt;&lt;time datetime="2014-02-21T11:33:37-05:00" title="Friday, February 21, 2014 - 11:33"&gt;Fri, 02/21/2014 - 11:33&lt;/time&gt;
&lt;/span&gt;

  &lt;div class="field field--name-field-blog-tags field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Tags&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/kavli-science-video-contest" hreflang="en"&gt;Kavli Science Video Contest&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/academy-motion-picture-arts-and-sciences" hreflang="en"&gt;Academy of Motion Picture Arts and Sciences&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/jeff-kleiser" hreflang="en"&gt;Jeff Kleiser&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction" hreflang="en"&gt;Science Fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction-0" hreflang="en"&gt;science in fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/synthespian-studios" hreflang="en"&gt;Synthespian Studios&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects" hreflang="en"&gt;Visual Effects&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects-society" hreflang="en"&gt;Visual Effects Society&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/williamstown-film-festival" hreflang="en"&gt;Williamstown Film Festival&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;

  &lt;div class="field field--name-field-blog-categories field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Categories&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/channel/physical-sciences" hreflang="en"&gt;Physical Sciences&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;


&lt;section&gt;
  
  

  
&lt;/section&gt;
&lt;ul class="links inline list-inline"&gt;&lt;li class="comment-forbidden"&gt;&lt;/li&gt;&lt;/ul&gt;</description>
  <pubDate>Wed, 29 Jan 2020 18:23:20 +0000</pubDate>
    <dc:creator>sb admin</dc:creator>
    <guid isPermaLink="false">151428 at https://scienceblogs.com</guid>
    </item>
<item>
  <title>The Hubble Space Telescope Is Falling (Synopsis)</title>
  <link>https://scienceblogs.com/startswithabang/2017/10/18/the-hubble-space-telescope-is-falling-synopsis</link>
  <description>
&lt;span&gt;SPOTLIGHT ON KAVLI VIDEO CONTEST ADVISOR JEFF KLEISER&lt;/span&gt;

            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;div id=":xr"&gt;
&lt;div id=":sj"&gt;
&lt;div&gt;
&lt;p&gt;&lt;strong&gt;By Stacy Jannis&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;T&lt;/a&gt;&lt;/em&gt;&lt;i&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;he Kavli Science in Fiction Video Contest&amp;nbsp;&lt;/a&gt;challenges Gr 6-12 students to examine the science in fiction, including science fiction movies, TV shows, and games. Our contest advisors include science educators , scientists, and Hollywood scifi visual effects experts.&amp;nbsp;&lt;strong&gt;Follow&amp;nbsp;#SciInSciFi on twitter &amp;nbsp;for contest updates&lt;/strong&gt;.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://scienceblogs.com/files/usasciencefestival/files/2014/02/Jeff-Kleiser.jpg"&gt;&lt;img class="alignleft  wp-image-2185" alt="Jeff Kleiser" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Jeff-Kleiser-300x280.jpg" width="180" height="168" loading="lazy"&gt;&lt;/a&gt;&lt;i&gt;&lt;strong&gt;Jeff&amp;nbsp;Kleiser&lt;/strong&gt;&amp;nbsp;is president and co-founder of the visual effects studio&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;Synthespian Studios&lt;/a&gt;. His pioneering work in computer animation has spanned the history of the medium. He has contributed to films with groundbreaking visual effects including&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1104001/" target="_blank"&gt;&lt;em&gt;Tron&lt;/em&gt;&lt;/a&gt;,&lt;a href="http://www.imdb.com/title/tt0111282/" target="_blank"&gt;&lt;em&gt;&amp;nbsp;Stargate&lt;/em&gt;&lt;/a&gt;,&amp;nbsp;&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0113492/" target="_blank"&gt;Judge Dredd&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0119707/" target="_blank"&gt;Mortal Kombat Annihilation&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120903/" target="_blank"&gt;X-Men&lt;/a&gt;,&lt;/em&gt;&amp;nbsp;and&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0290334/" target="_blank"&gt;&amp;nbsp;X2&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0376994/" target="_blank"&gt;X-Men, the Last Stand&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0267804/" target="_blank"&gt;The One&lt;/a&gt;, &amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0204313/" target="_blank"&gt;Exorcist The Beginning&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362165/" target="_blank"&gt;Son of the Mask&lt;/a&gt;&amp;nbsp;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120667/" target="_blank"&gt;Fantastic Four&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362120/" target="_blank"&gt;Scary Movie 4&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1562871/" target="_blank"&gt;&amp;nbsp;Ra One&lt;/a&gt;&lt;/em&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0093870/" target="_blank"&gt;&lt;em&gt;Robocop&lt;/em&gt;&lt;/a&gt;.&amp;nbsp;Kleiser&amp;nbsp;serves on the board of the Visual Effects Society, the Williamstown Film Festival, and is a member of the Academy of Motion Picture Arts and Sciences.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;/i&gt;&lt;strong&gt;When did you first become interested in visual effects and computer&amp;nbsp;animation?&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;I was a computer science major at Colgate University in 1972, and one&amp;nbsp;of the requirements was that we take a computer course. I was lucky in that&amp;nbsp;Colgate offered the first Computer-Generated Music course offered in the US &amp;nbsp;(which Dexter Morrill acquired from the late Stanford professor Leland&lt;/div&gt;
&lt;div&gt;Smith). This course piqued my interest in creative computing, and when I was&amp;nbsp;doing a work-study for IBM in Syracuse, I happened to live below a professor&amp;nbsp;making CG films at the Newhouse School of Communications. I eventually&amp;nbsp;became partners in Digital Effects, Inc. in NYC with the professor, Judson&amp;nbsp;Rosebush.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of tools did you first use, and what tools do you use now?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At the beginning we had to write the software from scratch. We had some&amp;nbsp;FORTRAN routines for calculating perspective images and driving a plotter&amp;nbsp;and a CRT for shooting on 35mm film, using an IBM 370/155, and we were&amp;nbsp;writing graphics code in APL, a language long lost in the history of&lt;/div&gt;
&lt;div&gt;programming.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;These days its Maya/MentalRay/Arnold/&lt;wbr&gt;Renderman/Softimage/Photoshop and a&amp;nbsp;bunch of other tools for tracking and compositing like Nuke.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of skills do you need to excel in this field?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;It's that combination of art and science that make CG people so&amp;nbsp;interesting. It's what drew me to SIGGRAPH beginning in 1977...people who&amp;nbsp;embrace both art and technology, typically very bright, well-educated,&amp;nbsp;artistically and musically talented, and usually with a great sense of&amp;nbsp;humor.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How does an understanding of&amp;nbsp; science enter into the visual effects&amp;nbsp;design process?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;If we are calculating pixel values to create a scene, one needs to at&amp;nbsp;least appreciate the physics of light and color to design visual effects.&amp;nbsp;Also, we frequently simulate real-world physics in terms of fluids, smoke,&amp;nbsp;fire, cloth, explosions, skin, muscles, facial expressions, and just about&amp;nbsp;anything and everything you've ever seen.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;SEE AN EXAMPLE OF&amp;nbsp;JEFF&amp;nbsp;KLEISER'S VISUAL EFFECTS IN THE &amp;nbsp;SCIENCE FICTION SUPER HERO FILM "RA-ONE".&lt;/div&gt;
&lt;div&gt;&lt;a href="http://youtu.be/fMis7LPZE9M"&gt;&lt;img class="alignleft size-medium wp-image-2200" alt="Ra-One foot assembly" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Ra-One-foot-assembly-300x157.jpg" width="300" height="157" loading="lazy"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;b&gt;&lt;b&gt;In this sequence, electronic "smart cubes" self- assemble to build up an antagonistic video game character in the real world.&lt;/b&gt;&lt;br&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;&lt;em&gt;Click on the photo&lt;/em&gt;&lt;/div&gt;
&lt;div&gt;&lt;span style="color: #0000f0; font-family: Arial;"&gt;&lt;b&gt;&lt;i&gt;&lt;a href="http://youtu.be/fMis7LPZE9M" target="_blank"&gt;&amp;nbsp;&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;iframe width="640" height="360" src="//www.youtube.com/embed/fMis7LPZE9M?feature=player_detailpage" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Should science fiction be based in science?&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;What for? If a compelling story can be told without real scientific&amp;nbsp;underpinnings, why shouldn't it be embraced? I personally am more drawn to&amp;nbsp;storylines with their basis in a believable scientific back story, but there&amp;nbsp;are many examples of more free-flowing projects that have been successful.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What have been some of your biggest challenges?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Survival as an independent visual effects company working out of&amp;nbsp;Western Massachusetts. From a technical standpoint, the Spider-man Ride for&amp;nbsp;Universal required us to pre-distort stereoscopic dome footage to compensate&amp;nbsp;for the moving audience (traveling on a moving motionbase simulator on a&amp;nbsp;track). That was some hairy math that was solved by our longtime tech buddy,&amp;nbsp;Frank Vitz, whom I met at Robert Abel and Associates in 1985.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Do you have a particular favorite visual effects scene?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;The opening of the Red Sea in The Ten Commandments knocked me out and&amp;nbsp;inspired me to make effects in films.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Tell us about&amp;nbsp; virtual humans, digital human models, and synthespians.&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At my first company, Digital Effects, we had experimented with a crude&amp;nbsp;form of motion capture in which we shot an actor with ping-pong balls&amp;nbsp;attached to a leotard in 35mm film, then projected each frame down onto a&amp;nbsp;platen on an animation stand and traced the position of the balls onto paper&amp;nbsp;cels. These cels were then digitized on a tablet to acquire 2D points of the&amp;nbsp;moving 3D image. We connected those points with a simulation of electric&amp;nbsp;bolts to create a moving "electric man" animation as a test for a feature&amp;nbsp;film that never made it into production. We dabbled in character animation&amp;nbsp;after that, until I met Diana Walzcak at SIGGRAPH '85 in San Francisco, who&amp;nbsp;was a sculptor interested in CG.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Working at Omnibus in LA, Diana and I&amp;nbsp;created Nestor Sextone, our first Synthespian, and our first film, "Sextone&amp;nbsp;for President" was shown at SIGGRAPH '86 in Boston. This film featured a&amp;nbsp;character created as a series of clay sculptures by Diana that we digitized&amp;nbsp;and reordered for interpolation using a program written by our old friend&amp;nbsp;and Poser creator, Larry Weinberg. We followed that up with "Don't Touch Me"&amp;nbsp;featuring motion capture by Motion Analysis of a female synthespian singing&amp;nbsp;and dancing to an original song. Later, we created a CG Mystique character&amp;nbsp;to match Rebecca Romjin's makeup as Mystique in the X-men Trilogy, and&amp;nbsp;created all the transformations from Mystique into other characters. Also,&amp;nbsp;we used a cyberscan of Bruce Willis and motion tracking of his performance&amp;nbsp;to make him appear 30 years younger in "Surrogates".&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How do you see these technologies being applied in the near future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Since we can now render photorealistic humans, more and more stunt work&amp;nbsp;will be accomplished with the aid of synthetic characters, and creating&amp;nbsp;characters that look many years younger than the actor will become&amp;nbsp;commonplace. Actors from the past will be exhumed and cast in new roles,&amp;nbsp;accompanied by the inevitable moral, legal, and ethical chaos that will&amp;nbsp;follow.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What inspires you in your work?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;I am thrilled to see a project into which I have dedicated a lot of&amp;nbsp;time released to the general public with good reviews and appreciation.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What is your vision for movies and movie technology in the future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Gaming will likely continue to grow as an entertainment medium,&amp;nbsp;particularly with the coming ubiquity of immersive display equipment like&amp;nbsp;the Oculus Rift, and retinal projection. An unfortunate downside of this&amp;nbsp;will be the tendency toward isolated experience inside a heads-up display&amp;nbsp;and away from the common experience we share as an audience in a theater.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What advice can you give aspiring visual effects designers and&amp;nbsp;&lt;/strong&gt;&lt;strong&gt;science fiction movie directors?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Hold onto your hats, because it will continue to be more and more&amp;nbsp;elaborate and expensive to "wow" the public with great effects. The large&amp;nbsp;companies enjoy a major advantage in that they can afford to maintain large&amp;nbsp;R&amp;amp;D teams that will continue to push the envelope and raise the bar each&lt;/div&gt;
&lt;div&gt;year. Definitely do NOT recommend starting a small company in the field of&amp;nbsp;visual effects.&lt;/div&gt;
&lt;div&gt;Good luck to All!&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out&amp;nbsp;Jeff&amp;nbsp;Kleiser's visual effects work&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;here&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Remember there are only four weeks left to enter your video into the Kavli "Science in Fiction" Video Contest! &lt;em&gt;&lt;strong&gt;The deadline is March 21, 2014&lt;/strong&gt;&lt;/em&gt;!&amp;nbsp;Enter the contest&amp;nbsp;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html%0A" target="_blank"&gt;here&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Does science fiction inspire you? So far, our student entrants have explored the science in robots, light sabers, exoskeletons, genetic engineering, time travel, holography and more.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out &amp;nbsp;video contest entries&amp;nbsp;&lt;a href="http://www.youtube.com/playlist?list=PLH_tzkPTqfBgNNUa6zLoAEaxG_k3Ihjc4" target="_blank"&gt;here&lt;/a&gt;.&lt;/strong&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;/div&gt;
      
&lt;span&gt;&lt;a title="View user profile." href="https://scienceblogs.com/author/carlyo" lang about="https://scienceblogs.com/author/carlyo" typeof="schema:Person" property="schema:name" datatype&gt;carlyo&lt;/a&gt;&lt;/span&gt;

&lt;span&gt;&lt;time datetime="2014-02-21T11:33:37-05:00" title="Friday, February 21, 2014 - 11:33"&gt;Fri, 02/21/2014 - 11:33&lt;/time&gt;
&lt;/span&gt;

  &lt;div class="field field--name-field-blog-tags field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Tags&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/kavli-science-video-contest" hreflang="en"&gt;Kavli Science Video Contest&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/academy-motion-picture-arts-and-sciences" hreflang="en"&gt;Academy of Motion Picture Arts and Sciences&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/jeff-kleiser" hreflang="en"&gt;Jeff Kleiser&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction" hreflang="en"&gt;Science Fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction-0" hreflang="en"&gt;science in fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/synthespian-studios" hreflang="en"&gt;Synthespian Studios&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects" hreflang="en"&gt;Visual Effects&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects-society" hreflang="en"&gt;Visual Effects Society&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/williamstown-film-festival" hreflang="en"&gt;Williamstown Film Festival&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;

  &lt;div class="field field--name-field-blog-categories field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Categories&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/channel/physical-sciences" hreflang="en"&gt;Physical Sciences&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;


&lt;section&gt;
  
  

  
&lt;/section&gt;
&lt;ul class="links inline list-inline"&gt;&lt;li class="comment-forbidden"&gt;&lt;/li&gt;&lt;/ul&gt;</description>
  <pubDate>Wed, 18 Oct 2017 05:09:00 +0000</pubDate>
    <dc:creator>esiegel</dc:creator>
    <guid isPermaLink="false">37136 at https://scienceblogs.com</guid>
    </item>
<item>
  <title>5 NASA Photos That Changed The World</title>
  <link>https://scienceblogs.com/startswithabang/2017/10/13/5-nasa-photos-that-changed-the-world-synopsis</link>
  <description>
&lt;span&gt;SPOTLIGHT ON KAVLI VIDEO CONTEST ADVISOR JEFF KLEISER&lt;/span&gt;

            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;div id=":xr"&gt;
&lt;div id=":sj"&gt;
&lt;div&gt;
&lt;p&gt;&lt;strong&gt;By Stacy Jannis&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;T&lt;/a&gt;&lt;/em&gt;&lt;i&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;he Kavli Science in Fiction Video Contest&amp;nbsp;&lt;/a&gt;challenges Gr 6-12 students to examine the science in fiction, including science fiction movies, TV shows, and games. Our contest advisors include science educators , scientists, and Hollywood scifi visual effects experts.&amp;nbsp;&lt;strong&gt;Follow&amp;nbsp;#SciInSciFi on twitter &amp;nbsp;for contest updates&lt;/strong&gt;.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://scienceblogs.com/files/usasciencefestival/files/2014/02/Jeff-Kleiser.jpg"&gt;&lt;img class="alignleft  wp-image-2185" alt="Jeff Kleiser" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Jeff-Kleiser-300x280.jpg" width="180" height="168" loading="lazy"&gt;&lt;/a&gt;&lt;i&gt;&lt;strong&gt;Jeff&amp;nbsp;Kleiser&lt;/strong&gt;&amp;nbsp;is president and co-founder of the visual effects studio&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;Synthespian Studios&lt;/a&gt;. His pioneering work in computer animation has spanned the history of the medium. He has contributed to films with groundbreaking visual effects including&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1104001/" target="_blank"&gt;&lt;em&gt;Tron&lt;/em&gt;&lt;/a&gt;,&lt;a href="http://www.imdb.com/title/tt0111282/" target="_blank"&gt;&lt;em&gt;&amp;nbsp;Stargate&lt;/em&gt;&lt;/a&gt;,&amp;nbsp;&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0113492/" target="_blank"&gt;Judge Dredd&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0119707/" target="_blank"&gt;Mortal Kombat Annihilation&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120903/" target="_blank"&gt;X-Men&lt;/a&gt;,&lt;/em&gt;&amp;nbsp;and&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0290334/" target="_blank"&gt;&amp;nbsp;X2&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0376994/" target="_blank"&gt;X-Men, the Last Stand&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0267804/" target="_blank"&gt;The One&lt;/a&gt;, &amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0204313/" target="_blank"&gt;Exorcist The Beginning&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362165/" target="_blank"&gt;Son of the Mask&lt;/a&gt;&amp;nbsp;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120667/" target="_blank"&gt;Fantastic Four&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362120/" target="_blank"&gt;Scary Movie 4&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1562871/" target="_blank"&gt;&amp;nbsp;Ra One&lt;/a&gt;&lt;/em&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0093870/" target="_blank"&gt;&lt;em&gt;Robocop&lt;/em&gt;&lt;/a&gt;.&amp;nbsp;Kleiser&amp;nbsp;serves on the board of the Visual Effects Society, the Williamstown Film Festival, and is a member of the Academy of Motion Picture Arts and Sciences.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;/i&gt;&lt;strong&gt;When did you first become interested in visual effects and computer&amp;nbsp;animation?&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;I was a computer science major at Colgate University in 1972, and one&amp;nbsp;of the requirements was that we take a computer course. I was lucky in that&amp;nbsp;Colgate offered the first Computer-Generated Music course offered in the US &amp;nbsp;(which Dexter Morrill acquired from the late Stanford professor Leland&lt;/div&gt;
&lt;div&gt;Smith). This course piqued my interest in creative computing, and when I was&amp;nbsp;doing a work-study for IBM in Syracuse, I happened to live below a professor&amp;nbsp;making CG films at the Newhouse School of Communications. I eventually&amp;nbsp;became partners in Digital Effects, Inc. in NYC with the professor, Judson&amp;nbsp;Rosebush.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of tools did you first use, and what tools do you use now?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At the beginning we had to write the software from scratch. We had some&amp;nbsp;FORTRAN routines for calculating perspective images and driving a plotter&amp;nbsp;and a CRT for shooting on 35mm film, using an IBM 370/155, and we were&amp;nbsp;writing graphics code in APL, a language long lost in the history of&lt;/div&gt;
&lt;div&gt;programming.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;These days its Maya/MentalRay/Arnold/&lt;wbr&gt;Renderman/Softimage/Photoshop and a&amp;nbsp;bunch of other tools for tracking and compositing like Nuke.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of skills do you need to excel in this field?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;It's that combination of art and science that make CG people so&amp;nbsp;interesting. It's what drew me to SIGGRAPH beginning in 1977...people who&amp;nbsp;embrace both art and technology, typically very bright, well-educated,&amp;nbsp;artistically and musically talented, and usually with a great sense of&amp;nbsp;humor.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How does an understanding of&amp;nbsp; science enter into the visual effects&amp;nbsp;design process?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;If we are calculating pixel values to create a scene, one needs to at&amp;nbsp;least appreciate the physics of light and color to design visual effects.&amp;nbsp;Also, we frequently simulate real-world physics in terms of fluids, smoke,&amp;nbsp;fire, cloth, explosions, skin, muscles, facial expressions, and just about&amp;nbsp;anything and everything you've ever seen.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;SEE AN EXAMPLE OF&amp;nbsp;JEFF&amp;nbsp;KLEISER'S VISUAL EFFECTS IN THE &amp;nbsp;SCIENCE FICTION SUPER HERO FILM "RA-ONE".&lt;/div&gt;
&lt;div&gt;&lt;a href="http://youtu.be/fMis7LPZE9M"&gt;&lt;img class="alignleft size-medium wp-image-2200" alt="Ra-One foot assembly" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Ra-One-foot-assembly-300x157.jpg" width="300" height="157" loading="lazy"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;b&gt;&lt;b&gt;In this sequence, electronic "smart cubes" self- assemble to build up an antagonistic video game character in the real world.&lt;/b&gt;&lt;br&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;&lt;em&gt;Click on the photo&lt;/em&gt;&lt;/div&gt;
&lt;div&gt;&lt;span style="color: #0000f0; font-family: Arial;"&gt;&lt;b&gt;&lt;i&gt;&lt;a href="http://youtu.be/fMis7LPZE9M" target="_blank"&gt;&amp;nbsp;&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;iframe width="640" height="360" src="//www.youtube.com/embed/fMis7LPZE9M?feature=player_detailpage" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Should science fiction be based in science?&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;What for? If a compelling story can be told without real scientific&amp;nbsp;underpinnings, why shouldn't it be embraced? I personally am more drawn to&amp;nbsp;storylines with their basis in a believable scientific back story, but there&amp;nbsp;are many examples of more free-flowing projects that have been successful.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What have been some of your biggest challenges?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Survival as an independent visual effects company working out of&amp;nbsp;Western Massachusetts. From a technical standpoint, the Spider-man Ride for&amp;nbsp;Universal required us to pre-distort stereoscopic dome footage to compensate&amp;nbsp;for the moving audience (traveling on a moving motionbase simulator on a&amp;nbsp;track). That was some hairy math that was solved by our longtime tech buddy,&amp;nbsp;Frank Vitz, whom I met at Robert Abel and Associates in 1985.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Do you have a particular favorite visual effects scene?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;The opening of the Red Sea in The Ten Commandments knocked me out and&amp;nbsp;inspired me to make effects in films.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Tell us about&amp;nbsp; virtual humans, digital human models, and synthespians.&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At my first company, Digital Effects, we had experimented with a crude&amp;nbsp;form of motion capture in which we shot an actor with ping-pong balls&amp;nbsp;attached to a leotard in 35mm film, then projected each frame down onto a&amp;nbsp;platen on an animation stand and traced the position of the balls onto paper&amp;nbsp;cels. These cels were then digitized on a tablet to acquire 2D points of the&amp;nbsp;moving 3D image. We connected those points with a simulation of electric&amp;nbsp;bolts to create a moving "electric man" animation as a test for a feature&amp;nbsp;film that never made it into production. We dabbled in character animation&amp;nbsp;after that, until I met Diana Walzcak at SIGGRAPH '85 in San Francisco, who&amp;nbsp;was a sculptor interested in CG.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Working at Omnibus in LA, Diana and I&amp;nbsp;created Nestor Sextone, our first Synthespian, and our first film, "Sextone&amp;nbsp;for President" was shown at SIGGRAPH '86 in Boston. This film featured a&amp;nbsp;character created as a series of clay sculptures by Diana that we digitized&amp;nbsp;and reordered for interpolation using a program written by our old friend&amp;nbsp;and Poser creator, Larry Weinberg. We followed that up with "Don't Touch Me"&amp;nbsp;featuring motion capture by Motion Analysis of a female synthespian singing&amp;nbsp;and dancing to an original song. Later, we created a CG Mystique character&amp;nbsp;to match Rebecca Romjin's makeup as Mystique in the X-men Trilogy, and&amp;nbsp;created all the transformations from Mystique into other characters. Also,&amp;nbsp;we used a cyberscan of Bruce Willis and motion tracking of his performance&amp;nbsp;to make him appear 30 years younger in "Surrogates".&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How do you see these technologies being applied in the near future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Since we can now render photorealistic humans, more and more stunt work&amp;nbsp;will be accomplished with the aid of synthetic characters, and creating&amp;nbsp;characters that look many years younger than the actor will become&amp;nbsp;commonplace. Actors from the past will be exhumed and cast in new roles,&amp;nbsp;accompanied by the inevitable moral, legal, and ethical chaos that will&amp;nbsp;follow.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What inspires you in your work?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;I am thrilled to see a project into which I have dedicated a lot of&amp;nbsp;time released to the general public with good reviews and appreciation.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What is your vision for movies and movie technology in the future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Gaming will likely continue to grow as an entertainment medium,&amp;nbsp;particularly with the coming ubiquity of immersive display equipment like&amp;nbsp;the Oculus Rift, and retinal projection. An unfortunate downside of this&amp;nbsp;will be the tendency toward isolated experience inside a heads-up display&amp;nbsp;and away from the common experience we share as an audience in a theater.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What advice can you give aspiring visual effects designers and&amp;nbsp;&lt;/strong&gt;&lt;strong&gt;science fiction movie directors?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Hold onto your hats, because it will continue to be more and more&amp;nbsp;elaborate and expensive to "wow" the public with great effects. The large&amp;nbsp;companies enjoy a major advantage in that they can afford to maintain large&amp;nbsp;R&amp;amp;D teams that will continue to push the envelope and raise the bar each&lt;/div&gt;
&lt;div&gt;year. Definitely do NOT recommend starting a small company in the field of&amp;nbsp;visual effects.&lt;/div&gt;
&lt;div&gt;Good luck to All!&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out&amp;nbsp;Jeff&amp;nbsp;Kleiser's visual effects work&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;here&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Remember there are only four weeks left to enter your video into the Kavli "Science in Fiction" Video Contest! &lt;em&gt;&lt;strong&gt;The deadline is March 21, 2014&lt;/strong&gt;&lt;/em&gt;!&amp;nbsp;Enter the contest&amp;nbsp;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html%0A" target="_blank"&gt;here&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Does science fiction inspire you? So far, our student entrants have explored the science in robots, light sabers, exoskeletons, genetic engineering, time travel, holography and more.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out &amp;nbsp;video contest entries&amp;nbsp;&lt;a href="http://www.youtube.com/playlist?list=PLH_tzkPTqfBgNNUa6zLoAEaxG_k3Ihjc4" target="_blank"&gt;here&lt;/a&gt;.&lt;/strong&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;/div&gt;
      
&lt;span&gt;&lt;a title="View user profile." href="https://scienceblogs.com/author/carlyo" lang about="https://scienceblogs.com/author/carlyo" typeof="schema:Person" property="schema:name" datatype&gt;carlyo&lt;/a&gt;&lt;/span&gt;

&lt;span&gt;&lt;time datetime="2014-02-21T11:33:37-05:00" title="Friday, February 21, 2014 - 11:33"&gt;Fri, 02/21/2014 - 11:33&lt;/time&gt;
&lt;/span&gt;

  &lt;div class="field field--name-field-blog-tags field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Tags&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/kavli-science-video-contest" hreflang="en"&gt;Kavli Science Video Contest&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/academy-motion-picture-arts-and-sciences" hreflang="en"&gt;Academy of Motion Picture Arts and Sciences&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/jeff-kleiser" hreflang="en"&gt;Jeff Kleiser&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction" hreflang="en"&gt;Science Fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction-0" hreflang="en"&gt;science in fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/synthespian-studios" hreflang="en"&gt;Synthespian Studios&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects" hreflang="en"&gt;Visual Effects&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects-society" hreflang="en"&gt;Visual Effects Society&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/williamstown-film-festival" hreflang="en"&gt;Williamstown Film Festival&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;

  &lt;div class="field field--name-field-blog-categories field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Categories&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/channel/physical-sciences" hreflang="en"&gt;Physical Sciences&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;


&lt;section&gt;
  
  

  
&lt;/section&gt;
&lt;ul class="links inline list-inline"&gt;&lt;li class="comment-forbidden"&gt;&lt;/li&gt;&lt;/ul&gt;</description>
  <pubDate>Fri, 13 Oct 2017 05:00:50 +0000</pubDate>
    <dc:creator>esiegel</dc:creator>
    <guid isPermaLink="false">37130 at https://scienceblogs.com</guid>
    </item>
<item>
  <title>Double Comments of the Week #178: From Point Particles To The Very First Galaxies Of All</title>
  <link>https://scienceblogs.com/startswithabang/2017/10/01/double-comments-of-the-week-178-from-point-particles-to-the-very-first-galaxies-of-all</link>
  <description>
&lt;span&gt;SPOTLIGHT ON KAVLI VIDEO CONTEST ADVISOR JEFF KLEISER&lt;/span&gt;

            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;div id=":xr"&gt;
&lt;div id=":sj"&gt;
&lt;div&gt;
&lt;p&gt;&lt;strong&gt;By Stacy Jannis&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;T&lt;/a&gt;&lt;/em&gt;&lt;i&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;he Kavli Science in Fiction Video Contest&amp;nbsp;&lt;/a&gt;challenges Gr 6-12 students to examine the science in fiction, including science fiction movies, TV shows, and games. Our contest advisors include science educators , scientists, and Hollywood scifi visual effects experts.&amp;nbsp;&lt;strong&gt;Follow&amp;nbsp;#SciInSciFi on twitter &amp;nbsp;for contest updates&lt;/strong&gt;.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://scienceblogs.com/files/usasciencefestival/files/2014/02/Jeff-Kleiser.jpg"&gt;&lt;img class="alignleft  wp-image-2185" alt="Jeff Kleiser" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Jeff-Kleiser-300x280.jpg" width="180" height="168" loading="lazy"&gt;&lt;/a&gt;&lt;i&gt;&lt;strong&gt;Jeff&amp;nbsp;Kleiser&lt;/strong&gt;&amp;nbsp;is president and co-founder of the visual effects studio&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;Synthespian Studios&lt;/a&gt;. His pioneering work in computer animation has spanned the history of the medium. He has contributed to films with groundbreaking visual effects including&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1104001/" target="_blank"&gt;&lt;em&gt;Tron&lt;/em&gt;&lt;/a&gt;,&lt;a href="http://www.imdb.com/title/tt0111282/" target="_blank"&gt;&lt;em&gt;&amp;nbsp;Stargate&lt;/em&gt;&lt;/a&gt;,&amp;nbsp;&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0113492/" target="_blank"&gt;Judge Dredd&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0119707/" target="_blank"&gt;Mortal Kombat Annihilation&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120903/" target="_blank"&gt;X-Men&lt;/a&gt;,&lt;/em&gt;&amp;nbsp;and&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0290334/" target="_blank"&gt;&amp;nbsp;X2&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0376994/" target="_blank"&gt;X-Men, the Last Stand&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0267804/" target="_blank"&gt;The One&lt;/a&gt;, &amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0204313/" target="_blank"&gt;Exorcist The Beginning&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362165/" target="_blank"&gt;Son of the Mask&lt;/a&gt;&amp;nbsp;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120667/" target="_blank"&gt;Fantastic Four&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362120/" target="_blank"&gt;Scary Movie 4&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1562871/" target="_blank"&gt;&amp;nbsp;Ra One&lt;/a&gt;&lt;/em&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0093870/" target="_blank"&gt;&lt;em&gt;Robocop&lt;/em&gt;&lt;/a&gt;.&amp;nbsp;Kleiser&amp;nbsp;serves on the board of the Visual Effects Society, the Williamstown Film Festival, and is a member of the Academy of Motion Picture Arts and Sciences.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;/i&gt;&lt;strong&gt;When did you first become interested in visual effects and computer&amp;nbsp;animation?&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;I was a computer science major at Colgate University in 1972, and one&amp;nbsp;of the requirements was that we take a computer course. I was lucky in that&amp;nbsp;Colgate offered the first Computer-Generated Music course offered in the US &amp;nbsp;(which Dexter Morrill acquired from the late Stanford professor Leland&lt;/div&gt;
&lt;div&gt;Smith). This course piqued my interest in creative computing, and when I was&amp;nbsp;doing a work-study for IBM in Syracuse, I happened to live below a professor&amp;nbsp;making CG films at the Newhouse School of Communications. I eventually&amp;nbsp;became partners in Digital Effects, Inc. in NYC with the professor, Judson&amp;nbsp;Rosebush.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of tools did you first use, and what tools do you use now?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At the beginning we had to write the software from scratch. We had some&amp;nbsp;FORTRAN routines for calculating perspective images and driving a plotter&amp;nbsp;and a CRT for shooting on 35mm film, using an IBM 370/155, and we were&amp;nbsp;writing graphics code in APL, a language long lost in the history of&lt;/div&gt;
&lt;div&gt;programming.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;These days its Maya/MentalRay/Arnold/&lt;wbr&gt;Renderman/Softimage/Photoshop and a&amp;nbsp;bunch of other tools for tracking and compositing like Nuke.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of skills do you need to excel in this field?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;It's that combination of art and science that make CG people so&amp;nbsp;interesting. It's what drew me to SIGGRAPH beginning in 1977...people who&amp;nbsp;embrace both art and technology, typically very bright, well-educated,&amp;nbsp;artistically and musically talented, and usually with a great sense of&amp;nbsp;humor.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How does an understanding of&amp;nbsp; science enter into the visual effects&amp;nbsp;design process?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;If we are calculating pixel values to create a scene, one needs to at&amp;nbsp;least appreciate the physics of light and color to design visual effects.&amp;nbsp;Also, we frequently simulate real-world physics in terms of fluids, smoke,&amp;nbsp;fire, cloth, explosions, skin, muscles, facial expressions, and just about&amp;nbsp;anything and everything you've ever seen.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;SEE AN EXAMPLE OF&amp;nbsp;JEFF&amp;nbsp;KLEISER'S VISUAL EFFECTS IN THE &amp;nbsp;SCIENCE FICTION SUPER HERO FILM "RA-ONE".&lt;/div&gt;
&lt;div&gt;&lt;a href="http://youtu.be/fMis7LPZE9M"&gt;&lt;img class="alignleft size-medium wp-image-2200" alt="Ra-One foot assembly" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Ra-One-foot-assembly-300x157.jpg" width="300" height="157" loading="lazy"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;b&gt;&lt;b&gt;In this sequence, electronic "smart cubes" self- assemble to build up an antagonistic video game character in the real world.&lt;/b&gt;&lt;br&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;&lt;em&gt;Click on the photo&lt;/em&gt;&lt;/div&gt;
&lt;div&gt;&lt;span style="color: #0000f0; font-family: Arial;"&gt;&lt;b&gt;&lt;i&gt;&lt;a href="http://youtu.be/fMis7LPZE9M" target="_blank"&gt;&amp;nbsp;&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;iframe width="640" height="360" src="//www.youtube.com/embed/fMis7LPZE9M?feature=player_detailpage" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Should science fiction be based in science?&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;What for? If a compelling story can be told without real scientific&amp;nbsp;underpinnings, why shouldn't it be embraced? I personally am more drawn to&amp;nbsp;storylines with their basis in a believable scientific back story, but there&amp;nbsp;are many examples of more free-flowing projects that have been successful.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What have been some of your biggest challenges?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Survival as an independent visual effects company working out of&amp;nbsp;Western Massachusetts. From a technical standpoint, the Spider-man Ride for&amp;nbsp;Universal required us to pre-distort stereoscopic dome footage to compensate&amp;nbsp;for the moving audience (traveling on a moving motionbase simulator on a&amp;nbsp;track). That was some hairy math that was solved by our longtime tech buddy,&amp;nbsp;Frank Vitz, whom I met at Robert Abel and Associates in 1985.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Do you have a particular favorite visual effects scene?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;The opening of the Red Sea in The Ten Commandments knocked me out and&amp;nbsp;inspired me to make effects in films.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Tell us about&amp;nbsp; virtual humans, digital human models, and synthespians.&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At my first company, Digital Effects, we had experimented with a crude&amp;nbsp;form of motion capture in which we shot an actor with ping-pong balls&amp;nbsp;attached to a leotard in 35mm film, then projected each frame down onto a&amp;nbsp;platen on an animation stand and traced the position of the balls onto paper&amp;nbsp;cels. These cels were then digitized on a tablet to acquire 2D points of the&amp;nbsp;moving 3D image. We connected those points with a simulation of electric&amp;nbsp;bolts to create a moving "electric man" animation as a test for a feature&amp;nbsp;film that never made it into production. We dabbled in character animation&amp;nbsp;after that, until I met Diana Walzcak at SIGGRAPH '85 in San Francisco, who&amp;nbsp;was a sculptor interested in CG.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Working at Omnibus in LA, Diana and I&amp;nbsp;created Nestor Sextone, our first Synthespian, and our first film, "Sextone&amp;nbsp;for President" was shown at SIGGRAPH '86 in Boston. This film featured a&amp;nbsp;character created as a series of clay sculptures by Diana that we digitized&amp;nbsp;and reordered for interpolation using a program written by our old friend&amp;nbsp;and Poser creator, Larry Weinberg. We followed that up with "Don't Touch Me"&amp;nbsp;featuring motion capture by Motion Analysis of a female synthespian singing&amp;nbsp;and dancing to an original song. Later, we created a CG Mystique character&amp;nbsp;to match Rebecca Romjin's makeup as Mystique in the X-men Trilogy, and&amp;nbsp;created all the transformations from Mystique into other characters. Also,&amp;nbsp;we used a cyberscan of Bruce Willis and motion tracking of his performance&amp;nbsp;to make him appear 30 years younger in "Surrogates".&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How do you see these technologies being applied in the near future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Since we can now render photorealistic humans, more and more stunt work&amp;nbsp;will be accomplished with the aid of synthetic characters, and creating&amp;nbsp;characters that look many years younger than the actor will become&amp;nbsp;commonplace. Actors from the past will be exhumed and cast in new roles,&amp;nbsp;accompanied by the inevitable moral, legal, and ethical chaos that will&amp;nbsp;follow.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What inspires you in your work?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;I am thrilled to see a project into which I have dedicated a lot of&amp;nbsp;time released to the general public with good reviews and appreciation.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What is your vision for movies and movie technology in the future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Gaming will likely continue to grow as an entertainment medium,&amp;nbsp;particularly with the coming ubiquity of immersive display equipment like&amp;nbsp;the Oculus Rift, and retinal projection. An unfortunate downside of this&amp;nbsp;will be the tendency toward isolated experience inside a heads-up display&amp;nbsp;and away from the common experience we share as an audience in a theater.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What advice can you give aspiring visual effects designers and&amp;nbsp;&lt;/strong&gt;&lt;strong&gt;science fiction movie directors?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Hold onto your hats, because it will continue to be more and more&amp;nbsp;elaborate and expensive to "wow" the public with great effects. The large&amp;nbsp;companies enjoy a major advantage in that they can afford to maintain large&amp;nbsp;R&amp;amp;D teams that will continue to push the envelope and raise the bar each&lt;/div&gt;
&lt;div&gt;year. Definitely do NOT recommend starting a small company in the field of&amp;nbsp;visual effects.&lt;/div&gt;
&lt;div&gt;Good luck to All!&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out&amp;nbsp;Jeff&amp;nbsp;Kleiser's visual effects work&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;here&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Remember there are only four weeks left to enter your video into the Kavli "Science in Fiction" Video Contest! &lt;em&gt;&lt;strong&gt;The deadline is March 21, 2014&lt;/strong&gt;&lt;/em&gt;!&amp;nbsp;Enter the contest&amp;nbsp;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html%0A" target="_blank"&gt;here&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Does science fiction inspire you? So far, our student entrants have explored the science in robots, light sabers, exoskeletons, genetic engineering, time travel, holography and more.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out &amp;nbsp;video contest entries&amp;nbsp;&lt;a href="http://www.youtube.com/playlist?list=PLH_tzkPTqfBgNNUa6zLoAEaxG_k3Ihjc4" target="_blank"&gt;here&lt;/a&gt;.&lt;/strong&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;/div&gt;
      
&lt;span&gt;&lt;a title="View user profile." href="https://scienceblogs.com/author/carlyo" lang about="https://scienceblogs.com/author/carlyo" typeof="schema:Person" property="schema:name" datatype&gt;carlyo&lt;/a&gt;&lt;/span&gt;

&lt;span&gt;&lt;time datetime="2014-02-21T11:33:37-05:00" title="Friday, February 21, 2014 - 11:33"&gt;Fri, 02/21/2014 - 11:33&lt;/time&gt;
&lt;/span&gt;

  &lt;div class="field field--name-field-blog-tags field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Tags&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/kavli-science-video-contest" hreflang="en"&gt;Kavli Science Video Contest&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/academy-motion-picture-arts-and-sciences" hreflang="en"&gt;Academy of Motion Picture Arts and Sciences&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/jeff-kleiser" hreflang="en"&gt;Jeff Kleiser&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction" hreflang="en"&gt;Science Fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction-0" hreflang="en"&gt;science in fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/synthespian-studios" hreflang="en"&gt;Synthespian Studios&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects" hreflang="en"&gt;Visual Effects&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects-society" hreflang="en"&gt;Visual Effects Society&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/williamstown-film-festival" hreflang="en"&gt;Williamstown Film Festival&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;

  &lt;div class="field field--name-field-blog-categories field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Categories&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/channel/physical-sciences" hreflang="en"&gt;Physical Sciences&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;


&lt;section&gt;
  
  

  
&lt;/section&gt;
&lt;ul class="links inline list-inline"&gt;&lt;li class="comment-forbidden"&gt;&lt;/li&gt;&lt;/ul&gt;</description>
  <pubDate>Sun, 01 Oct 2017 05:48:31 +0000</pubDate>
    <dc:creator>esiegel</dc:creator>
    <guid isPermaLink="false">37117 at https://scienceblogs.com</guid>
    </item>
<item>
  <title>Ask Ethan: Why don't we build a telescope without mirrors or lenses?</title>
  <link>https://scienceblogs.com/startswithabang/2017/09/30/ask-ethan-why-dont-we-build-a-telescope-without-mirrors-or-lenses-synopsis</link>
  <description>
&lt;span&gt;SPOTLIGHT ON KAVLI VIDEO CONTEST ADVISOR JEFF KLEISER&lt;/span&gt;

            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;div id=":xr"&gt;
&lt;div id=":sj"&gt;
&lt;div&gt;
&lt;p&gt;&lt;strong&gt;By Stacy Jannis&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;T&lt;/a&gt;&lt;/em&gt;&lt;i&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;he Kavli Science in Fiction Video Contest&amp;nbsp;&lt;/a&gt;challenges Gr 6-12 students to examine the science in fiction, including science fiction movies, TV shows, and games. Our contest advisors include science educators , scientists, and Hollywood scifi visual effects experts.&amp;nbsp;&lt;strong&gt;Follow&amp;nbsp;#SciInSciFi on twitter &amp;nbsp;for contest updates&lt;/strong&gt;.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://scienceblogs.com/files/usasciencefestival/files/2014/02/Jeff-Kleiser.jpg"&gt;&lt;img class="alignleft  wp-image-2185" alt="Jeff Kleiser" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Jeff-Kleiser-300x280.jpg" width="180" height="168" loading="lazy"&gt;&lt;/a&gt;&lt;i&gt;&lt;strong&gt;Jeff&amp;nbsp;Kleiser&lt;/strong&gt;&amp;nbsp;is president and co-founder of the visual effects studio&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;Synthespian Studios&lt;/a&gt;. His pioneering work in computer animation has spanned the history of the medium. He has contributed to films with groundbreaking visual effects including&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1104001/" target="_blank"&gt;&lt;em&gt;Tron&lt;/em&gt;&lt;/a&gt;,&lt;a href="http://www.imdb.com/title/tt0111282/" target="_blank"&gt;&lt;em&gt;&amp;nbsp;Stargate&lt;/em&gt;&lt;/a&gt;,&amp;nbsp;&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0113492/" target="_blank"&gt;Judge Dredd&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0119707/" target="_blank"&gt;Mortal Kombat Annihilation&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120903/" target="_blank"&gt;X-Men&lt;/a&gt;,&lt;/em&gt;&amp;nbsp;and&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0290334/" target="_blank"&gt;&amp;nbsp;X2&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0376994/" target="_blank"&gt;X-Men, the Last Stand&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0267804/" target="_blank"&gt;The One&lt;/a&gt;, &amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0204313/" target="_blank"&gt;Exorcist The Beginning&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362165/" target="_blank"&gt;Son of the Mask&lt;/a&gt;&amp;nbsp;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120667/" target="_blank"&gt;Fantastic Four&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362120/" target="_blank"&gt;Scary Movie 4&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1562871/" target="_blank"&gt;&amp;nbsp;Ra One&lt;/a&gt;&lt;/em&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0093870/" target="_blank"&gt;&lt;em&gt;Robocop&lt;/em&gt;&lt;/a&gt;.&amp;nbsp;Kleiser&amp;nbsp;serves on the board of the Visual Effects Society, the Williamstown Film Festival, and is a member of the Academy of Motion Picture Arts and Sciences.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;/i&gt;&lt;strong&gt;When did you first become interested in visual effects and computer&amp;nbsp;animation?&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;I was a computer science major at Colgate University in 1972, and one&amp;nbsp;of the requirements was that we take a computer course. I was lucky in that&amp;nbsp;Colgate offered the first Computer-Generated Music course offered in the US &amp;nbsp;(which Dexter Morrill acquired from the late Stanford professor Leland&lt;/div&gt;
&lt;div&gt;Smith). This course piqued my interest in creative computing, and when I was&amp;nbsp;doing a work-study for IBM in Syracuse, I happened to live below a professor&amp;nbsp;making CG films at the Newhouse School of Communications. I eventually&amp;nbsp;became partners in Digital Effects, Inc. in NYC with the professor, Judson&amp;nbsp;Rosebush.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of tools did you first use, and what tools do you use now?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At the beginning we had to write the software from scratch. We had some&amp;nbsp;FORTRAN routines for calculating perspective images and driving a plotter&amp;nbsp;and a CRT for shooting on 35mm film, using an IBM 370/155, and we were&amp;nbsp;writing graphics code in APL, a language long lost in the history of&lt;/div&gt;
&lt;div&gt;programming.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;These days its Maya/MentalRay/Arnold/&lt;wbr&gt;Renderman/Softimage/Photoshop and a&amp;nbsp;bunch of other tools for tracking and compositing like Nuke.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of skills do you need to excel in this field?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;It's that combination of art and science that make CG people so&amp;nbsp;interesting. It's what drew me to SIGGRAPH beginning in 1977...people who&amp;nbsp;embrace both art and technology, typically very bright, well-educated,&amp;nbsp;artistically and musically talented, and usually with a great sense of&amp;nbsp;humor.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How does an understanding of&amp;nbsp; science enter into the visual effects&amp;nbsp;design process?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;If we are calculating pixel values to create a scene, one needs to at&amp;nbsp;least appreciate the physics of light and color to design visual effects.&amp;nbsp;Also, we frequently simulate real-world physics in terms of fluids, smoke,&amp;nbsp;fire, cloth, explosions, skin, muscles, facial expressions, and just about&amp;nbsp;anything and everything you've ever seen.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;SEE AN EXAMPLE OF&amp;nbsp;JEFF&amp;nbsp;KLEISER'S VISUAL EFFECTS IN THE &amp;nbsp;SCIENCE FICTION SUPER HERO FILM "RA-ONE".&lt;/div&gt;
&lt;div&gt;&lt;a href="http://youtu.be/fMis7LPZE9M"&gt;&lt;img class="alignleft size-medium wp-image-2200" alt="Ra-One foot assembly" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Ra-One-foot-assembly-300x157.jpg" width="300" height="157" loading="lazy"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;b&gt;&lt;b&gt;In this sequence, electronic "smart cubes" self- assemble to build up an antagonistic video game character in the real world.&lt;/b&gt;&lt;br&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;&lt;em&gt;Click on the photo&lt;/em&gt;&lt;/div&gt;
&lt;div&gt;&lt;span style="color: #0000f0; font-family: Arial;"&gt;&lt;b&gt;&lt;i&gt;&lt;a href="http://youtu.be/fMis7LPZE9M" target="_blank"&gt;&amp;nbsp;&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;iframe width="640" height="360" src="//www.youtube.com/embed/fMis7LPZE9M?feature=player_detailpage" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Should science fiction be based in science?&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;What for? If a compelling story can be told without real scientific&amp;nbsp;underpinnings, why shouldn't it be embraced? I personally am more drawn to&amp;nbsp;storylines with their basis in a believable scientific back story, but there&amp;nbsp;are many examples of more free-flowing projects that have been successful.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What have been some of your biggest challenges?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Survival as an independent visual effects company working out of&amp;nbsp;Western Massachusetts. From a technical standpoint, the Spider-man Ride for&amp;nbsp;Universal required us to pre-distort stereoscopic dome footage to compensate&amp;nbsp;for the moving audience (traveling on a moving motionbase simulator on a&amp;nbsp;track). That was some hairy math that was solved by our longtime tech buddy,&amp;nbsp;Frank Vitz, whom I met at Robert Abel and Associates in 1985.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Do you have a particular favorite visual effects scene?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;The opening of the Red Sea in The Ten Commandments knocked me out and&amp;nbsp;inspired me to make effects in films.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Tell us about&amp;nbsp; virtual humans, digital human models, and synthespians.&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At my first company, Digital Effects, we had experimented with a crude&amp;nbsp;form of motion capture in which we shot an actor with ping-pong balls&amp;nbsp;attached to a leotard in 35mm film, then projected each frame down onto a&amp;nbsp;platen on an animation stand and traced the position of the balls onto paper&amp;nbsp;cels. These cels were then digitized on a tablet to acquire 2D points of the&amp;nbsp;moving 3D image. We connected those points with a simulation of electric&amp;nbsp;bolts to create a moving "electric man" animation as a test for a feature&amp;nbsp;film that never made it into production. We dabbled in character animation&amp;nbsp;after that, until I met Diana Walzcak at SIGGRAPH '85 in San Francisco, who&amp;nbsp;was a sculptor interested in CG.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Working at Omnibus in LA, Diana and I&amp;nbsp;created Nestor Sextone, our first Synthespian, and our first film, "Sextone&amp;nbsp;for President" was shown at SIGGRAPH '86 in Boston. This film featured a&amp;nbsp;character created as a series of clay sculptures by Diana that we digitized&amp;nbsp;and reordered for interpolation using a program written by our old friend&amp;nbsp;and Poser creator, Larry Weinberg. We followed that up with "Don't Touch Me"&amp;nbsp;featuring motion capture by Motion Analysis of a female synthespian singing&amp;nbsp;and dancing to an original song. Later, we created a CG Mystique character&amp;nbsp;to match Rebecca Romjin's makeup as Mystique in the X-men Trilogy, and&amp;nbsp;created all the transformations from Mystique into other characters. Also,&amp;nbsp;we used a cyberscan of Bruce Willis and motion tracking of his performance&amp;nbsp;to make him appear 30 years younger in "Surrogates".&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How do you see these technologies being applied in the near future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Since we can now render photorealistic humans, more and more stunt work&amp;nbsp;will be accomplished with the aid of synthetic characters, and creating&amp;nbsp;characters that look many years younger than the actor will become&amp;nbsp;commonplace. Actors from the past will be exhumed and cast in new roles,&amp;nbsp;accompanied by the inevitable moral, legal, and ethical chaos that will&amp;nbsp;follow.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What inspires you in your work?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;I am thrilled to see a project into which I have dedicated a lot of&amp;nbsp;time released to the general public with good reviews and appreciation.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What is your vision for movies and movie technology in the future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Gaming will likely continue to grow as an entertainment medium,&amp;nbsp;particularly with the coming ubiquity of immersive display equipment like&amp;nbsp;the Oculus Rift, and retinal projection. An unfortunate downside of this&amp;nbsp;will be the tendency toward isolated experience inside a heads-up display&amp;nbsp;and away from the common experience we share as an audience in a theater.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What advice can you give aspiring visual effects designers and&amp;nbsp;&lt;/strong&gt;&lt;strong&gt;science fiction movie directors?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Hold onto your hats, because it will continue to be more and more&amp;nbsp;elaborate and expensive to "wow" the public with great effects. The large&amp;nbsp;companies enjoy a major advantage in that they can afford to maintain large&amp;nbsp;R&amp;amp;D teams that will continue to push the envelope and raise the bar each&lt;/div&gt;
&lt;div&gt;year. Definitely do NOT recommend starting a small company in the field of&amp;nbsp;visual effects.&lt;/div&gt;
&lt;div&gt;Good luck to All!&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out&amp;nbsp;Jeff&amp;nbsp;Kleiser's visual effects work&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;here&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Remember there are only four weeks left to enter your video into the Kavli "Science in Fiction" Video Contest! &lt;em&gt;&lt;strong&gt;The deadline is March 21, 2014&lt;/strong&gt;&lt;/em&gt;!&amp;nbsp;Enter the contest&amp;nbsp;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html%0A" target="_blank"&gt;here&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Does science fiction inspire you? So far, our student entrants have explored the science in robots, light sabers, exoskeletons, genetic engineering, time travel, holography and more.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out &amp;nbsp;video contest entries&amp;nbsp;&lt;a href="http://www.youtube.com/playlist?list=PLH_tzkPTqfBgNNUa6zLoAEaxG_k3Ihjc4" target="_blank"&gt;here&lt;/a&gt;.&lt;/strong&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;/div&gt;
      
&lt;span&gt;&lt;a title="View user profile." href="https://scienceblogs.com/author/carlyo" lang about="https://scienceblogs.com/author/carlyo" typeof="schema:Person" property="schema:name" datatype&gt;carlyo&lt;/a&gt;&lt;/span&gt;

&lt;span&gt;&lt;time datetime="2014-02-21T11:33:37-05:00" title="Friday, February 21, 2014 - 11:33"&gt;Fri, 02/21/2014 - 11:33&lt;/time&gt;
&lt;/span&gt;

  &lt;div class="field field--name-field-blog-tags field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Tags&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/kavli-science-video-contest" hreflang="en"&gt;Kavli Science Video Contest&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/academy-motion-picture-arts-and-sciences" hreflang="en"&gt;Academy of Motion Picture Arts and Sciences&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/jeff-kleiser" hreflang="en"&gt;Jeff Kleiser&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction" hreflang="en"&gt;Science Fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction-0" hreflang="en"&gt;science in fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/synthespian-studios" hreflang="en"&gt;Synthespian Studios&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects" hreflang="en"&gt;Visual Effects&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects-society" hreflang="en"&gt;Visual Effects Society&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/williamstown-film-festival" hreflang="en"&gt;Williamstown Film Festival&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;

  &lt;div class="field field--name-field-blog-categories field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Categories&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/channel/physical-sciences" hreflang="en"&gt;Physical Sciences&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;


&lt;section&gt;
  
  

  
&lt;/section&gt;
&lt;ul class="links inline list-inline"&gt;&lt;li class="comment-forbidden"&gt;&lt;/li&gt;&lt;/ul&gt;</description>
  <pubDate>Sat, 30 Sep 2017 05:06:44 +0000</pubDate>
    <dc:creator>esiegel</dc:creator>
    <guid isPermaLink="false">37116 at https://scienceblogs.com</guid>
    </item>
<item>
  <title>What is Biotech?</title>
  <link>https://scienceblogs.com/digitalbio/2017/09/29/what-is-biotech</link>
  <description>
&lt;span&gt;SPOTLIGHT ON KAVLI VIDEO CONTEST ADVISOR JEFF KLEISER&lt;/span&gt;

            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;div id=":xr"&gt;
&lt;div id=":sj"&gt;
&lt;div&gt;
&lt;p&gt;&lt;strong&gt;By Stacy Jannis&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;T&lt;/a&gt;&lt;/em&gt;&lt;i&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;he Kavli Science in Fiction Video Contest&amp;nbsp;&lt;/a&gt;challenges Gr 6-12 students to examine the science in fiction, including science fiction movies, TV shows, and games. Our contest advisors include science educators , scientists, and Hollywood scifi visual effects experts.&amp;nbsp;&lt;strong&gt;Follow&amp;nbsp;#SciInSciFi on twitter &amp;nbsp;for contest updates&lt;/strong&gt;.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://scienceblogs.com/files/usasciencefestival/files/2014/02/Jeff-Kleiser.jpg"&gt;&lt;img class="alignleft  wp-image-2185" alt="Jeff Kleiser" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Jeff-Kleiser-300x280.jpg" width="180" height="168" loading="lazy"&gt;&lt;/a&gt;&lt;i&gt;&lt;strong&gt;Jeff&amp;nbsp;Kleiser&lt;/strong&gt;&amp;nbsp;is president and co-founder of the visual effects studio&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;Synthespian Studios&lt;/a&gt;. His pioneering work in computer animation has spanned the history of the medium. He has contributed to films with groundbreaking visual effects including&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1104001/" target="_blank"&gt;&lt;em&gt;Tron&lt;/em&gt;&lt;/a&gt;,&lt;a href="http://www.imdb.com/title/tt0111282/" target="_blank"&gt;&lt;em&gt;&amp;nbsp;Stargate&lt;/em&gt;&lt;/a&gt;,&amp;nbsp;&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0113492/" target="_blank"&gt;Judge Dredd&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0119707/" target="_blank"&gt;Mortal Kombat Annihilation&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120903/" target="_blank"&gt;X-Men&lt;/a&gt;,&lt;/em&gt;&amp;nbsp;and&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0290334/" target="_blank"&gt;&amp;nbsp;X2&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0376994/" target="_blank"&gt;X-Men, the Last Stand&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0267804/" target="_blank"&gt;The One&lt;/a&gt;, &amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0204313/" target="_blank"&gt;Exorcist The Beginning&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362165/" target="_blank"&gt;Son of the Mask&lt;/a&gt;&amp;nbsp;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120667/" target="_blank"&gt;Fantastic Four&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362120/" target="_blank"&gt;Scary Movie 4&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1562871/" target="_blank"&gt;&amp;nbsp;Ra One&lt;/a&gt;&lt;/em&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0093870/" target="_blank"&gt;&lt;em&gt;Robocop&lt;/em&gt;&lt;/a&gt;.&amp;nbsp;Kleiser&amp;nbsp;serves on the board of the Visual Effects Society, the Williamstown Film Festival, and is a member of the Academy of Motion Picture Arts and Sciences.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;/i&gt;&lt;strong&gt;When did you first become interested in visual effects and computer&amp;nbsp;animation?&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;I was a computer science major at Colgate University in 1972, and one&amp;nbsp;of the requirements was that we take a computer course. I was lucky in that&amp;nbsp;Colgate offered the first Computer-Generated Music course offered in the US &amp;nbsp;(which Dexter Morrill acquired from the late Stanford professor Leland&lt;/div&gt;
&lt;div&gt;Smith). This course piqued my interest in creative computing, and when I was&amp;nbsp;doing a work-study for IBM in Syracuse, I happened to live below a professor&amp;nbsp;making CG films at the Newhouse School of Communications. I eventually&amp;nbsp;became partners in Digital Effects, Inc. in NYC with the professor, Judson&amp;nbsp;Rosebush.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of tools did you first use, and what tools do you use now?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At the beginning we had to write the software from scratch. We had some&amp;nbsp;FORTRAN routines for calculating perspective images and driving a plotter&amp;nbsp;and a CRT for shooting on 35mm film, using an IBM 370/155, and we were&amp;nbsp;writing graphics code in APL, a language long lost in the history of&lt;/div&gt;
&lt;div&gt;programming.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;These days its Maya/MentalRay/Arnold/&lt;wbr&gt;Renderman/Softimage/Photoshop and a&amp;nbsp;bunch of other tools for tracking and compositing like Nuke.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of skills do you need to excel in this field?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;It's that combination of art and science that make CG people so&amp;nbsp;interesting. It's what drew me to SIGGRAPH beginning in 1977...people who&amp;nbsp;embrace both art and technology, typically very bright, well-educated,&amp;nbsp;artistically and musically talented, and usually with a great sense of&amp;nbsp;humor.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How does an understanding of&amp;nbsp; science enter into the visual effects&amp;nbsp;design process?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;If we are calculating pixel values to create a scene, one needs to at&amp;nbsp;least appreciate the physics of light and color to design visual effects.&amp;nbsp;Also, we frequently simulate real-world physics in terms of fluids, smoke,&amp;nbsp;fire, cloth, explosions, skin, muscles, facial expressions, and just about&amp;nbsp;anything and everything you've ever seen.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;SEE AN EXAMPLE OF&amp;nbsp;JEFF&amp;nbsp;KLEISER'S VISUAL EFFECTS IN THE &amp;nbsp;SCIENCE FICTION SUPER HERO FILM "RA-ONE".&lt;/div&gt;
&lt;div&gt;&lt;a href="http://youtu.be/fMis7LPZE9M"&gt;&lt;img class="alignleft size-medium wp-image-2200" alt="Ra-One foot assembly" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Ra-One-foot-assembly-300x157.jpg" width="300" height="157" loading="lazy"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;b&gt;&lt;b&gt;In this sequence, electronic "smart cubes" self- assemble to build up an antagonistic video game character in the real world.&lt;/b&gt;&lt;br&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;&lt;em&gt;Click on the photo&lt;/em&gt;&lt;/div&gt;
&lt;div&gt;&lt;span style="color: #0000f0; font-family: Arial;"&gt;&lt;b&gt;&lt;i&gt;&lt;a href="http://youtu.be/fMis7LPZE9M" target="_blank"&gt;&amp;nbsp;&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;iframe width="640" height="360" src="//www.youtube.com/embed/fMis7LPZE9M?feature=player_detailpage" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Should science fiction be based in science?&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;What for? If a compelling story can be told without real scientific&amp;nbsp;underpinnings, why shouldn't it be embraced? I personally am more drawn to&amp;nbsp;storylines with their basis in a believable scientific back story, but there&amp;nbsp;are many examples of more free-flowing projects that have been successful.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What have been some of your biggest challenges?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Survival as an independent visual effects company working out of&amp;nbsp;Western Massachusetts. From a technical standpoint, the Spider-man Ride for&amp;nbsp;Universal required us to pre-distort stereoscopic dome footage to compensate&amp;nbsp;for the moving audience (traveling on a moving motionbase simulator on a&amp;nbsp;track). That was some hairy math that was solved by our longtime tech buddy,&amp;nbsp;Frank Vitz, whom I met at Robert Abel and Associates in 1985.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Do you have a particular favorite visual effects scene?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;The opening of the Red Sea in The Ten Commandments knocked me out and&amp;nbsp;inspired me to make effects in films.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Tell us about&amp;nbsp; virtual humans, digital human models, and synthespians.&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At my first company, Digital Effects, we had experimented with a crude&amp;nbsp;form of motion capture in which we shot an actor with ping-pong balls&amp;nbsp;attached to a leotard in 35mm film, then projected each frame down onto a&amp;nbsp;platen on an animation stand and traced the position of the balls onto paper&amp;nbsp;cels. These cels were then digitized on a tablet to acquire 2D points of the&amp;nbsp;moving 3D image. We connected those points with a simulation of electric&amp;nbsp;bolts to create a moving "electric man" animation as a test for a feature&amp;nbsp;film that never made it into production. We dabbled in character animation&amp;nbsp;after that, until I met Diana Walzcak at SIGGRAPH '85 in San Francisco, who&amp;nbsp;was a sculptor interested in CG.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Working at Omnibus in LA, Diana and I&amp;nbsp;created Nestor Sextone, our first Synthespian, and our first film, "Sextone&amp;nbsp;for President" was shown at SIGGRAPH '86 in Boston. This film featured a&amp;nbsp;character created as a series of clay sculptures by Diana that we digitized&amp;nbsp;and reordered for interpolation using a program written by our old friend&amp;nbsp;and Poser creator, Larry Weinberg. We followed that up with "Don't Touch Me"&amp;nbsp;featuring motion capture by Motion Analysis of a female synthespian singing&amp;nbsp;and dancing to an original song. Later, we created a CG Mystique character&amp;nbsp;to match Rebecca Romjin's makeup as Mystique in the X-men Trilogy, and&amp;nbsp;created all the transformations from Mystique into other characters. Also,&amp;nbsp;we used a cyberscan of Bruce Willis and motion tracking of his performance&amp;nbsp;to make him appear 30 years younger in "Surrogates".&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How do you see these technologies being applied in the near future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Since we can now render photorealistic humans, more and more stunt work&amp;nbsp;will be accomplished with the aid of synthetic characters, and creating&amp;nbsp;characters that look many years younger than the actor will become&amp;nbsp;commonplace. Actors from the past will be exhumed and cast in new roles,&amp;nbsp;accompanied by the inevitable moral, legal, and ethical chaos that will&amp;nbsp;follow.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What inspires you in your work?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;I am thrilled to see a project into which I have dedicated a lot of&amp;nbsp;time released to the general public with good reviews and appreciation.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What is your vision for movies and movie technology in the future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Gaming will likely continue to grow as an entertainment medium,&amp;nbsp;particularly with the coming ubiquity of immersive display equipment like&amp;nbsp;the Oculus Rift, and retinal projection. An unfortunate downside of this&amp;nbsp;will be the tendency toward isolated experience inside a heads-up display&amp;nbsp;and away from the common experience we share as an audience in a theater.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What advice can you give aspiring visual effects designers and&amp;nbsp;&lt;/strong&gt;&lt;strong&gt;science fiction movie directors?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Hold onto your hats, because it will continue to be more and more&amp;nbsp;elaborate and expensive to "wow" the public with great effects. The large&amp;nbsp;companies enjoy a major advantage in that they can afford to maintain large&amp;nbsp;R&amp;amp;D teams that will continue to push the envelope and raise the bar each&lt;/div&gt;
&lt;div&gt;year. Definitely do NOT recommend starting a small company in the field of&amp;nbsp;visual effects.&lt;/div&gt;
&lt;div&gt;Good luck to All!&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out&amp;nbsp;Jeff&amp;nbsp;Kleiser's visual effects work&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;here&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Remember there are only four weeks left to enter your video into the Kavli "Science in Fiction" Video Contest! &lt;em&gt;&lt;strong&gt;The deadline is March 21, 2014&lt;/strong&gt;&lt;/em&gt;!&amp;nbsp;Enter the contest&amp;nbsp;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html%0A" target="_blank"&gt;here&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Does science fiction inspire you? So far, our student entrants have explored the science in robots, light sabers, exoskeletons, genetic engineering, time travel, holography and more.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out &amp;nbsp;video contest entries&amp;nbsp;&lt;a href="http://www.youtube.com/playlist?list=PLH_tzkPTqfBgNNUa6zLoAEaxG_k3Ihjc4" target="_blank"&gt;here&lt;/a&gt;.&lt;/strong&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;/div&gt;
      
&lt;span&gt;&lt;a title="View user profile." href="https://scienceblogs.com/author/carlyo" lang about="https://scienceblogs.com/author/carlyo" typeof="schema:Person" property="schema:name" datatype&gt;carlyo&lt;/a&gt;&lt;/span&gt;

&lt;span&gt;&lt;time datetime="2014-02-21T11:33:37-05:00" title="Friday, February 21, 2014 - 11:33"&gt;Fri, 02/21/2014 - 11:33&lt;/time&gt;
&lt;/span&gt;

  &lt;div class="field field--name-field-blog-tags field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Tags&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/kavli-science-video-contest" hreflang="en"&gt;Kavli Science Video Contest&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/academy-motion-picture-arts-and-sciences" hreflang="en"&gt;Academy of Motion Picture Arts and Sciences&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/jeff-kleiser" hreflang="en"&gt;Jeff Kleiser&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction" hreflang="en"&gt;Science Fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction-0" hreflang="en"&gt;science in fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/synthespian-studios" hreflang="en"&gt;Synthespian Studios&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects" hreflang="en"&gt;Visual Effects&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects-society" hreflang="en"&gt;Visual Effects Society&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/williamstown-film-festival" hreflang="en"&gt;Williamstown Film Festival&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;

  &lt;div class="field field--name-field-blog-categories field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Categories&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/channel/physical-sciences" hreflang="en"&gt;Physical Sciences&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;


&lt;section&gt;
  
  

  
&lt;/section&gt;
&lt;ul class="links inline list-inline"&gt;&lt;li class="comment-forbidden"&gt;&lt;/li&gt;&lt;/ul&gt;</description>
  <pubDate>Fri, 29 Sep 2017 20:51:40 +0000</pubDate>
    <dc:creator>finchtalk</dc:creator>
    <guid isPermaLink="false">69987 at https://scienceblogs.com</guid>
    </item>
<item>
  <title>Future Farms Will Be Run By Robots</title>
  <link>https://scienceblogs.com/gregladen/2017/09/26/future-farms-will-be-run-by-robots</link>
  <description>
&lt;span&gt;SPOTLIGHT ON KAVLI VIDEO CONTEST ADVISOR JEFF KLEISER&lt;/span&gt;

            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;div id=":xr"&gt;
&lt;div id=":sj"&gt;
&lt;div&gt;
&lt;p&gt;&lt;strong&gt;By Stacy Jannis&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;T&lt;/a&gt;&lt;/em&gt;&lt;i&gt;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html" target="_blank"&gt;he Kavli Science in Fiction Video Contest&amp;nbsp;&lt;/a&gt;challenges Gr 6-12 students to examine the science in fiction, including science fiction movies, TV shows, and games. Our contest advisors include science educators , scientists, and Hollywood scifi visual effects experts.&amp;nbsp;&lt;strong&gt;Follow&amp;nbsp;#SciInSciFi on twitter &amp;nbsp;for contest updates&lt;/strong&gt;.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://scienceblogs.com/files/usasciencefestival/files/2014/02/Jeff-Kleiser.jpg"&gt;&lt;img class="alignleft  wp-image-2185" alt="Jeff Kleiser" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Jeff-Kleiser-300x280.jpg" width="180" height="168" loading="lazy"&gt;&lt;/a&gt;&lt;i&gt;&lt;strong&gt;Jeff&amp;nbsp;Kleiser&lt;/strong&gt;&amp;nbsp;is president and co-founder of the visual effects studio&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;Synthespian Studios&lt;/a&gt;. His pioneering work in computer animation has spanned the history of the medium. He has contributed to films with groundbreaking visual effects including&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1104001/" target="_blank"&gt;&lt;em&gt;Tron&lt;/em&gt;&lt;/a&gt;,&lt;a href="http://www.imdb.com/title/tt0111282/" target="_blank"&gt;&lt;em&gt;&amp;nbsp;Stargate&lt;/em&gt;&lt;/a&gt;,&amp;nbsp;&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0113492/" target="_blank"&gt;Judge Dredd&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0119707/" target="_blank"&gt;Mortal Kombat Annihilation&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120903/" target="_blank"&gt;X-Men&lt;/a&gt;,&lt;/em&gt;&amp;nbsp;and&lt;em&gt;&lt;a href="http://www.imdb.com/title/tt0290334/" target="_blank"&gt;&amp;nbsp;X2&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0376994/" target="_blank"&gt;X-Men, the Last Stand&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0267804/" target="_blank"&gt;The One&lt;/a&gt;, &amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0204313/" target="_blank"&gt;Exorcist The Beginning&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362165/" target="_blank"&gt;Son of the Mask&lt;/a&gt;&amp;nbsp;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0120667/" target="_blank"&gt;Fantastic Four&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0362120/" target="_blank"&gt;Scary Movie 4&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1562871/" target="_blank"&gt;&amp;nbsp;Ra One&lt;/a&gt;&lt;/em&gt;&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt0093870/" target="_blank"&gt;&lt;em&gt;Robocop&lt;/em&gt;&lt;/a&gt;.&amp;nbsp;Kleiser&amp;nbsp;serves on the board of the Visual Effects Society, the Williamstown Film Festival, and is a member of the Academy of Motion Picture Arts and Sciences.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;/i&gt;&lt;strong&gt;When did you first become interested in visual effects and computer&amp;nbsp;animation?&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;I was a computer science major at Colgate University in 1972, and one&amp;nbsp;of the requirements was that we take a computer course. I was lucky in that&amp;nbsp;Colgate offered the first Computer-Generated Music course offered in the US &amp;nbsp;(which Dexter Morrill acquired from the late Stanford professor Leland&lt;/div&gt;
&lt;div&gt;Smith). This course piqued my interest in creative computing, and when I was&amp;nbsp;doing a work-study for IBM in Syracuse, I happened to live below a professor&amp;nbsp;making CG films at the Newhouse School of Communications. I eventually&amp;nbsp;became partners in Digital Effects, Inc. in NYC with the professor, Judson&amp;nbsp;Rosebush.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of tools did you first use, and what tools do you use now?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At the beginning we had to write the software from scratch. We had some&amp;nbsp;FORTRAN routines for calculating perspective images and driving a plotter&amp;nbsp;and a CRT for shooting on 35mm film, using an IBM 370/155, and we were&amp;nbsp;writing graphics code in APL, a language long lost in the history of&lt;/div&gt;
&lt;div&gt;programming.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;These days its Maya/MentalRay/Arnold/&lt;wbr&gt;Renderman/Softimage/Photoshop and a&amp;nbsp;bunch of other tools for tracking and compositing like Nuke.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What kind of skills do you need to excel in this field?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;It's that combination of art and science that make CG people so&amp;nbsp;interesting. It's what drew me to SIGGRAPH beginning in 1977...people who&amp;nbsp;embrace both art and technology, typically very bright, well-educated,&amp;nbsp;artistically and musically talented, and usually with a great sense of&amp;nbsp;humor.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How does an understanding of&amp;nbsp; science enter into the visual effects&amp;nbsp;design process?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;If we are calculating pixel values to create a scene, one needs to at&amp;nbsp;least appreciate the physics of light and color to design visual effects.&amp;nbsp;Also, we frequently simulate real-world physics in terms of fluids, smoke,&amp;nbsp;fire, cloth, explosions, skin, muscles, facial expressions, and just about&amp;nbsp;anything and everything you've ever seen.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;SEE AN EXAMPLE OF&amp;nbsp;JEFF&amp;nbsp;KLEISER'S VISUAL EFFECTS IN THE &amp;nbsp;SCIENCE FICTION SUPER HERO FILM "RA-ONE".&lt;/div&gt;
&lt;div&gt;&lt;a href="http://youtu.be/fMis7LPZE9M"&gt;&lt;img class="alignleft size-medium wp-image-2200" alt="Ra-One foot assembly" src="http://scienceblogs.com/usasciencefestival/files/2014/02/Ra-One-foot-assembly-300x157.jpg" width="300" height="157" loading="lazy"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;b&gt;&lt;b&gt;In this sequence, electronic "smart cubes" self- assemble to build up an antagonistic video game character in the real world.&lt;/b&gt;&lt;br&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;&lt;em&gt;Click on the photo&lt;/em&gt;&lt;/div&gt;
&lt;div&gt;&lt;span style="color: #0000f0; font-family: Arial;"&gt;&lt;b&gt;&lt;i&gt;&lt;a href="http://youtu.be/fMis7LPZE9M" target="_blank"&gt;&amp;nbsp;&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;iframe width="640" height="360" src="//www.youtube.com/embed/fMis7LPZE9M?feature=player_detailpage" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Should science fiction be based in science?&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;
&lt;div&gt;
&lt;div&gt;What for? If a compelling story can be told without real scientific&amp;nbsp;underpinnings, why shouldn't it be embraced? I personally am more drawn to&amp;nbsp;storylines with their basis in a believable scientific back story, but there&amp;nbsp;are many examples of more free-flowing projects that have been successful.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What have been some of your biggest challenges?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Survival as an independent visual effects company working out of&amp;nbsp;Western Massachusetts. From a technical standpoint, the Spider-man Ride for&amp;nbsp;Universal required us to pre-distort stereoscopic dome footage to compensate&amp;nbsp;for the moving audience (traveling on a moving motionbase simulator on a&amp;nbsp;track). That was some hairy math that was solved by our longtime tech buddy,&amp;nbsp;Frank Vitz, whom I met at Robert Abel and Associates in 1985.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Do you have a particular favorite visual effects scene?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;The opening of the Red Sea in The Ten Commandments knocked me out and&amp;nbsp;inspired me to make effects in films.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Tell us about&amp;nbsp; virtual humans, digital human models, and synthespians.&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;At my first company, Digital Effects, we had experimented with a crude&amp;nbsp;form of motion capture in which we shot an actor with ping-pong balls&amp;nbsp;attached to a leotard in 35mm film, then projected each frame down onto a&amp;nbsp;platen on an animation stand and traced the position of the balls onto paper&amp;nbsp;cels. These cels were then digitized on a tablet to acquire 2D points of the&amp;nbsp;moving 3D image. We connected those points with a simulation of electric&amp;nbsp;bolts to create a moving "electric man" animation as a test for a feature&amp;nbsp;film that never made it into production. We dabbled in character animation&amp;nbsp;after that, until I met Diana Walzcak at SIGGRAPH '85 in San Francisco, who&amp;nbsp;was a sculptor interested in CG.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Working at Omnibus in LA, Diana and I&amp;nbsp;created Nestor Sextone, our first Synthespian, and our first film, "Sextone&amp;nbsp;for President" was shown at SIGGRAPH '86 in Boston. This film featured a&amp;nbsp;character created as a series of clay sculptures by Diana that we digitized&amp;nbsp;and reordered for interpolation using a program written by our old friend&amp;nbsp;and Poser creator, Larry Weinberg. We followed that up with "Don't Touch Me"&amp;nbsp;featuring motion capture by Motion Analysis of a female synthespian singing&amp;nbsp;and dancing to an original song. Later, we created a CG Mystique character&amp;nbsp;to match Rebecca Romjin's makeup as Mystique in the X-men Trilogy, and&amp;nbsp;created all the transformations from Mystique into other characters. Also,&amp;nbsp;we used a cyberscan of Bruce Willis and motion tracking of his performance&amp;nbsp;to make him appear 30 years younger in "Surrogates".&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;How do you see these technologies being applied in the near future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Since we can now render photorealistic humans, more and more stunt work&amp;nbsp;will be accomplished with the aid of synthetic characters, and creating&amp;nbsp;characters that look many years younger than the actor will become&amp;nbsp;commonplace. Actors from the past will be exhumed and cast in new roles,&amp;nbsp;accompanied by the inevitable moral, legal, and ethical chaos that will&amp;nbsp;follow.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What inspires you in your work?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;I am thrilled to see a project into which I have dedicated a lot of&amp;nbsp;time released to the general public with good reviews and appreciation.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What is your vision for movies and movie technology in the future?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Gaming will likely continue to grow as an entertainment medium,&amp;nbsp;particularly with the coming ubiquity of immersive display equipment like&amp;nbsp;the Oculus Rift, and retinal projection. An unfortunate downside of this&amp;nbsp;will be the tendency toward isolated experience inside a heads-up display&amp;nbsp;and away from the common experience we share as an audience in a theater.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;What advice can you give aspiring visual effects designers and&amp;nbsp;&lt;/strong&gt;&lt;strong&gt;science fiction movie directors?&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Hold onto your hats, because it will continue to be more and more&amp;nbsp;elaborate and expensive to "wow" the public with great effects. The large&amp;nbsp;companies enjoy a major advantage in that they can afford to maintain large&amp;nbsp;R&amp;amp;D teams that will continue to push the envelope and raise the bar each&lt;/div&gt;
&lt;div&gt;year. Definitely do NOT recommend starting a small company in the field of&amp;nbsp;visual effects.&lt;/div&gt;
&lt;div&gt;Good luck to All!&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out&amp;nbsp;Jeff&amp;nbsp;Kleiser's visual effects work&amp;nbsp;&lt;a href="http://www.synthespianstudios.net/" target="_blank"&gt;here&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Remember there are only four weeks left to enter your video into the Kavli "Science in Fiction" Video Contest! &lt;em&gt;&lt;strong&gt;The deadline is March 21, 2014&lt;/strong&gt;&lt;/em&gt;!&amp;nbsp;Enter the contest&amp;nbsp;&lt;a href="http://www.usasciencefestival.org/2014-festival/2014-contests/kavli-video-contest-2013-2014.html%0A" target="_blank"&gt;here&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Does science fiction inspire you? So far, our student entrants have explored the science in robots, light sabers, exoskeletons, genetic engineering, time travel, holography and more.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;Check out &amp;nbsp;video contest entries&amp;nbsp;&lt;a href="http://www.youtube.com/playlist?list=PLH_tzkPTqfBgNNUa6zLoAEaxG_k3Ihjc4" target="_blank"&gt;here&lt;/a&gt;.&lt;/strong&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;/div&gt;
      
&lt;span&gt;&lt;a title="View user profile." href="https://scienceblogs.com/author/carlyo" lang about="https://scienceblogs.com/author/carlyo" typeof="schema:Person" property="schema:name" datatype&gt;carlyo&lt;/a&gt;&lt;/span&gt;

&lt;span&gt;&lt;time datetime="2014-02-21T11:33:37-05:00" title="Friday, February 21, 2014 - 11:33"&gt;Fri, 02/21/2014 - 11:33&lt;/time&gt;
&lt;/span&gt;

  &lt;div class="field field--name-field-blog-tags field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Tags&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/kavli-science-video-contest" hreflang="en"&gt;Kavli Science Video Contest&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/academy-motion-picture-arts-and-sciences" hreflang="en"&gt;Academy of Motion Picture Arts and Sciences&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/jeff-kleiser" hreflang="en"&gt;Jeff Kleiser&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction" hreflang="en"&gt;Science Fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/science-fiction-0" hreflang="en"&gt;science in fiction&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/synthespian-studios" hreflang="en"&gt;Synthespian Studios&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects" hreflang="en"&gt;Visual Effects&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/visual-effects-society" hreflang="en"&gt;Visual Effects Society&lt;/a&gt;&lt;/div&gt;
          &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/tag/williamstown-film-festival" hreflang="en"&gt;Williamstown Film Festival&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;

  &lt;div class="field field--name-field-blog-categories field--type-entity-reference field--label-inline"&gt;
    &lt;div class="field--label"&gt;Categories&lt;/div&gt;
          &lt;div class="field--items"&gt;
              &lt;div class="field--item"&gt;&lt;a href="https://scienceblogs.com/channel/physical-sciences" hreflang="en"&gt;Physical Sciences&lt;/a&gt;&lt;/div&gt;
              &lt;/div&gt;
      &lt;/div&gt;


&lt;section&gt;
  
  

  
&lt;/section&gt;
&lt;ul class="links inline list-inline"&gt;&lt;li class="comment-forbidden"&gt;&lt;/li&gt;&lt;/ul&gt;</description>
  <pubDate>Tue, 26 Sep 2017 09:45:51 +0000</pubDate>
    <dc:creator>gregladen</dc:creator>
    <guid isPermaLink="false">34534 at https://scienceblogs.com</guid>
    </item>

  </channel>
</rss>
