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	<description>&#34;Tempora Mutantur&#34; (these are mutant times)</description>
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		<title>Tempora Mutantur</title>
		<link>https://scorchedearthrpg.wordpress.com/2010/07/22/tempora-mutantur/</link>
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		<dc:creator><![CDATA[K-Slacker]]></dc:creator>
		<pubDate>Fri, 23 Jul 2010 04:04:35 +0000</pubDate>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Post-Apocalyptic]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[minimalist]]></category>
		<category><![CDATA[Tempora Mutantur]]></category>
		<guid isPermaLink="false">http://scorchedearthrpg.wordpress.com/?p=773</guid>

					<description><![CDATA[During the minimalist one-page RPG buzz last year, I put together another little post-apoc game, called &#8216;Tempora Mutantur&#8216;. Since then, I&#8217;ve added a number of (one-page) supplements and grafted something resembling a campaign setting around it. You can find the results of my work here: Go To: Tempora Mutantur Tempora Mutantur uses Simon J. Bull&#8217;s [&#8230;]]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		
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		<title>Mutants &#038; Magic</title>
		<link>https://scorchedearthrpg.wordpress.com/2009/10/26/mutants-magic/</link>
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		<dc:creator><![CDATA[K-Slacker]]></dc:creator>
		<pubDate>Tue, 27 Oct 2009 02:18:24 +0000</pubDate>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Post-Apocalyptic]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Gametable]]></category>
		<category><![CDATA[Mutants and Magic]]></category>
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					<description><![CDATA[In a dark future wasteland, the great cities have risen and fallen. Civilization’s grip on mankind has grown weak and arthritic. Dark forces seek to renew forgotten covenants, and primordial beasts reclaim the wilderness. One thousand years after the Fall, a strange new world rises from the old… a world of savagery, super science, and [&#8230;]]]></description>
		
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		<title>Farewell, Scorched Earth&#8230;</title>
		<link>https://scorchedearthrpg.wordpress.com/2009/05/11/farewell-scorched-earth/</link>
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		<dc:creator><![CDATA[K-Slacker]]></dc:creator>
		<pubDate>Tue, 12 May 2009 03:18:38 +0000</pubDate>
				<category><![CDATA[General]]></category>
		<guid isPermaLink="false">http://scorchedearthrpg.wordpress.com/?p=785</guid>

					<description><![CDATA[Well; after 22 months of active gaming, I suffered GM burnout and let things kind of fade away. What became of the brave explorers who explored the depths of the Lost City? Your guess is as good as mine &#8211; but I do intend on using their adventures as background information in some future campaign. [&#8230;]]]></description>
		
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		<title>103 &#8211; Warbot Fury</title>
		<link>https://scorchedearthrpg.wordpress.com/2009/01/03/103-warbot-fury/</link>
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		<dc:creator><![CDATA[K-Slacker]]></dc:creator>
		<pubDate>Sun, 04 Jan 2009 03:37:59 +0000</pubDate>
				<category><![CDATA[Game Posts]]></category>
		<guid isPermaLink="false">http://scorchedearthrpg.wordpress.com/?p=742</guid>

					<description><![CDATA[&#8592; Previous Post. &#8595; Skip to comments. (You are in the &#8216;killing fields&#8217; (Map Area #46) in front of the mysterious installation at the north end of the second dome (Map Area #47). The area is brightly lit from bulbs on an unbroken chain link fence that surrounds the compound, clearly illuminating the fearsome form [&#8230;]]]></description>
		
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			<slash:comments>5</slash:comments>
		
		
		
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			<media:title type="html">Deeper Caves Map</media:title>
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			<media:title type="html">War Machine</media:title>
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		<title>102 &#8211; Suicide Run?</title>
		<link>https://scorchedearthrpg.wordpress.com/2008/12/14/102-suicide-run/</link>
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		<dc:creator><![CDATA[K-Slacker]]></dc:creator>
		<pubDate>Mon, 15 Dec 2008 04:18:55 +0000</pubDate>
				<category><![CDATA[Game Posts]]></category>
		<guid isPermaLink="false">http://scorchedearthrpg.wordpress.com/?p=726</guid>

					<description><![CDATA[&#8592; Previous Post. Next Post. &#8594; &#8595; Skip to comments. (You are in the &#8216;killing fields&#8217; (Map Area #46) in front of the mysterious installation at the north end of the second dome (Map Area #47). The area is brightly lit from bulbs on an unbroken chain link fence that surrounds the compound, which allows [&#8230;]]]></description>
		
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			<slash:comments>8</slash:comments>
		
		
		
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			<media:title type="html">Deeper Caves Map</media:title>
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			<media:title type="html">War Machine</media:title>
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		<item>
		<title>I&#8217;m Not Dead!</title>
		<link>https://scorchedearthrpg.wordpress.com/2008/12/04/im-not-dead/</link>
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		<dc:creator><![CDATA[K-Slacker]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 02:40:51 +0000</pubDate>
				<category><![CDATA[Game Posts]]></category>
		<guid isPermaLink="false">http://scorchedearthrpg.wordpress.com/?p=709</guid>

					<description><![CDATA[With the party members behind cover and out of view, the war machine stops &#8211; at least momentarily. An eerie quiet descends upon the battlefield&#8230; Suddenly the silence is broken by a moan from Vash! In a weak voice he speaks: &#8220;Someone help me. I&#8217;m still alive, only I&#8217;m very badly burned.&#8221; (Vash must have [&#8230;]]]></description>
		
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			<slash:comments>10</slash:comments>
		
		
		
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		<title>101 &#8211; Taking Cover</title>
		<link>https://scorchedearthrpg.wordpress.com/2008/11/30/101-taking-cover/</link>
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		<dc:creator><![CDATA[K-Slacker]]></dc:creator>
		<pubDate>Mon, 01 Dec 2008 04:52:25 +0000</pubDate>
				<category><![CDATA[Game Posts]]></category>
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					<description><![CDATA[&#8592; Previous Post. Next Post. &#8594; &#8595; Skip to comments. (The party has left the cargo barge (Map Area #41) and moved towards the mysterious installation at the north end of the second dome (Map Area #47). Approaching the open square just south of the facility (Map Area #46), the area comes alive with sudden [&#8230;]]]></description>
		
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			<slash:comments>7</slash:comments>
		
		
		
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			<media:title type="html">Deeper Caves Map</media:title>
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			<media:title type="html">Raygun Death</media:title>
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		<title>100 &#8211; Moving On</title>
		<link>https://scorchedearthrpg.wordpress.com/2008/11/18/100-moving-on/</link>
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		<dc:creator><![CDATA[K-Slacker]]></dc:creator>
		<pubDate>Wed, 19 Nov 2008 03:05:31 +0000</pubDate>
				<category><![CDATA[Game Posts]]></category>
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					<description><![CDATA[&#8592; Previous Post. Next Post. &#8594; &#8595; Skip to comments. (The party watches from behind cover as a group of six crawlers pass by and the leader begins to cross the catwalk towards the cargo barge (Map Area #41). The other crawlers are following closely behind. The nearest creature is about thirty feet away and [&#8230;]]]></description>
		
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			<slash:comments>9</slash:comments>
		
		
		
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		<title>99 &#8211; Caution</title>
		<link>https://scorchedearthrpg.wordpress.com/2008/11/10/99-caution/</link>
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		<pubDate>Mon, 10 Nov 2008 20:45:54 +0000</pubDate>
				<category><![CDATA[Game Posts]]></category>
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					<description><![CDATA[&#8592; Previous Post. Next Post. &#8594; &#8595; Skip to comments. (After a quick check of the surroundings, you have decided to take cover and watch the cargo barge (Map Area #41) before proceeding. After watching for a couple minutes, Soggul slips into the water for a swim around the boat. After another ten minutes (before [&#8230;]]]></description>
		
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			<slash:comments>9</slash:comments>
		
		
		
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			<media:title type="html">Crawlers</media:title>
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		<title>98 &#8211; Cargo Barge</title>
		<link>https://scorchedearthrpg.wordpress.com/2008/10/31/98-cargo-barge/</link>
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		<dc:creator><![CDATA[K-Slacker]]></dc:creator>
		<pubDate>Sat, 01 Nov 2008 03:50:17 +0000</pubDate>
				<category><![CDATA[Game Posts]]></category>
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					<description><![CDATA[&#8592; Previous Post. Next Post. &#8594; &#8595; Skip to comments. (Leaving the hospital, your party has decided to explore the cargo barge (Map Area #41). You have reached the shore of the black river, and found a long narrow catwalk bridge (Map Area #40) extending to the looming shape of the ship.) (The catwalk is [&#8230;]]]></description>
		
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